STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229459
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/40161129?noj=FRM40161129-5DC" width="1" height="1"></div>

Tri Pong.swf

This is the info page for
Flash #42350

(Click the ID number above for more basic data on this flash file.)


Text
0%

komix-games.com

Tri-Pong

You are the left Line!

This game has basic Ping Pong rules, and advanced physics.

Controls: mouse click and mouse y-position.

Play a game about      Points.

Start

10

0

0

:

ActionScript [AS1/AS2]

Frame 1
stop(); _root.bg.bgcolor("0x000066"); if (_root.i != undefined) { nextFrame(); }
Instance of Symbol 14 MovieClip "r" in Frame 1
onClipEvent (load) { gr = 50; } onClipEvent (enterFrame) { scale = scale + 10; if (_parent.overroll) { gr = gr + 0.3; speed = speed + 1; } gr = (50 + (gr * 12)) / 13; speed = 10; d._rotation = d._rotation + speed; g = (((Math.abs(d._rotation) * Math.abs(65 - _xscale)) / 250) + gr) + (((-_xscale) + 75) / 50); f.d._xscale = (100 / _xscale) * g; f.d._yscale = (g / _yscale) * 100; f._rotation = d._rotation; f.d._rotation = -f._rotation; _parent.r.gotoAndStop(Math.round(speed * 10)); }
Instance of Symbol 17 MovieClip "narf" in Frame 1
onClipEvent (enterFrame) { _parent.gotoAndStop(1); lod = _parent.getBytesLoaded(); tot = _parent.getBytesTotal(); center = Math.round((lod / tot) * 1000000) / 10000; if (tex == "100%") { narf++; if (narf > 10) { _parent.gotoAndStop(2); } } cent = ((cent * 2) + center) / 3; tex = (Math.round(cent * 10000) / 10000) + "%"; _parent.byte = (Math.round((tot / 1024) * 100) / 100) + "KB"; } onClipEvent (load) { cent = 0; narf = 0; }
Frame 2
_root.bg.bgcolor("0x000066"); if (_root.lang == undefined) { _root.lang = 0; } stop(); if (_root.lang == 0) { if (_root.tex1 == "-1-") { _root.tex = "You lost!"; } else if (_root.tex1 == "-2-") { _root.tex = "You won!"; } else { _root.tex = ""; } tex1 = "You are the left Line!\n\nThis game has basic Ping Pong rules, and advanced physics.\n\nControls: mouse click and mouse y-position.\n\nPlay a game about Points."; } else { if (_root.tex1 == "-1-") { _root.tex = "Der Computer hat gewonnen!"; } else if (_root.tex1 == "-2-") { _root.tex = "Du hast gewonnen!"; } else { _root.tex = ""; } tex1 = "Du bist die link Linie!\n\nDies ist ein ganz normales Ping Pong Spiel, mit dynamischer Physik\n\nSteuerung: Maus Klick und Y Position.\n\nZielpunkte:"; }
Instance of Symbol 28 MovieClip "a" in Frame 3
onClipEvent (load) { ypos2 = 0; _parent.tex = 0; _parent.tex1 = 0; op = 1.2; op2 = 0.8; schwabbel = 1; rob = 0.9; ber = 0; e = 0; a = 0; xp = new Array((275 + Math.random()) - 0.5, 250, 300, 100, 100, 450, 450); yp = new Array((200 + Math.random()) - 0.5, 250, 250, 150, 250, 150, 250); sizor = new Array(20, 20, 20, 20, 20, 20, 20); sp = new Array(1, 2, 0, 0, 1, 2, 4, 3, 5, 6); ep = new Array(0, 1, 2, 1, 2, 0, 3, 4, 6, 5); ballz = xp.length; strichz = sp.length; xbew = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); ybew = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); xb = new Array(); yb = new Array(); slang = new Array(35, 35, 35, 35, 35, 35); spower = 40; slang2 = new Array(strichz); the_count = new Array(ballz); a = 0; while (a < strichz) { slang2[a] = slang[a]; if ((the_count[ep[a]] * 1) > 0) { the_count[ep[a]] = (the_count[ep[a]] * 1) + 1; } else { the_count[ep[a]] = 2; } if ((the_count[sp[a]] * 1) > 0) { the_count[sp[a]] = (the_count[sp[a]] * 1) + 1; } else { the_count[sp[a]] = 2; } a++; } e = 0; while (e < ballz) { ybew[e] = ((Math.random() * 0.1) - 0.05) * 0.03; xbew[e] = ((Math.random() * 0.1) - 0.05) * 0.03; e++; } md = 0; } onClipEvent (mouseDown) { md = 1; } onClipEvent (mouseUp) { md = 0; } onClipEvent (enterFrame) { createEmptyMovieClip("fill", 10000); fill.lineStyle(1.5, 16777215); fill.moveTo(xp[0], yp[0]); fill.beginFill(16777215, 30); fill.lineTo(xp[1], yp[1]); fill.lineTo(xp[2], yp[2]); fill.endFill(); fill.moveTo(xp[3], yp[3]); fill.lineTo(xp[4], yp[4]); fill.moveTo(xp[5], yp[5]); fill.lineTo(xp[6], yp[6]); xpos = ((xp[0] + xp[1]) + xp[2]) / 3; ypos = ((yp[0] + yp[1]) + yp[2]) / 3; if ((xpos < 25) or (xpos > 525)) { stex = "k6.mp3"; xp[0] = (275 + Math.random()) - 0.5; yp[0] = (200 + Math.random()) - 0.5; xp[1] = 250; yp[1] = 250; xp[2] = 300; yp[2] = 250; xbew[0] = 0; ybew[0] = 0; xbew[1] = 0; ybew[1] = 0; xbew[2] = 0; ybew[2] = 0; if (xpos < 275) { _parent.tex1++; if (_parent.tex1 >= _parent.mp) { _parent.tex1 = "-1-"; prevf = true; stex = "k12.mp3"; } } else { _parent.tex++; if (_parent.tex >= _parent.mp) { _parent.tex1 = "-2-"; prevf = true; stex = "k12.mp3"; } } if (_parent.soundon) { _parent.sound1 = new Sound(this); _parent.sound1.setVolume(100); _parent.sound1.attachSound(stex, true); _parent.sound1.start(0, 1); } if (prevf) { _parent.prevFrame(); } xpos = xp[0]; } if (xpos > 450) { md2 = 0; } else { md2 = 1; } ypos2 = ((ypos2 * 9) + Math.max(70, Math.min(330, ypos))) / 10; xbew[5] = xbew[5] + ((((450 + (50 * md2)) - xp[5]) - xbew[5]) * 0.35); xbew[6] = xbew[6] + ((((450 + (50 * md2)) - xp[6]) - xbew[6]) * 0.35); ybew[5] = ybew[5] + ((((ypos2 + 50) - yp[5]) - ybew[5]) * 0.35); ybew[6] = ybew[6] + ((((ypos2 - 50) - yp[6]) - ybew[6]) * 0.35); if (xpos < 275) { xpos = -0.05; } else { xpos = 0.05; } ypos = 0; e = 0; while (e < 3) { xbew[e] = xbew[e] + xpos; ybew[e] = ybew[e] + ypos; e++; } ymouse = Math.max(70, Math.min(330, _ymouse)); xbew[3] = xbew[3] + ((((50 + (50 * md)) - xp[3]) - xbew[3]) * 0.35); xbew[4] = xbew[4] + ((((50 + (50 * md)) - xp[4]) - xbew[4]) * 0.35); ybew[3] = ybew[3] + ((((ymouse + 50) - yp[3]) - ybew[3]) * 0.35); ybew[4] = ybew[4] + ((((ymouse - 50) - yp[4]) - ybew[4]) * 0.35); maxp = 0; e = 0; while (e < ballz) { ybew[e] = ybew[e] + (((Math.random() * 0.1) - 0.05) * 0.03); xbew[e] = xbew[e] + (((Math.random() * 0.1) - 0.05) * 0.03); e++; } done = 0.01; while (done < 1) { t3 = 1 - done; e = 0; while (e < ballz) { a = 0; while (a < strichz) { if ((((ep[a] != e) && (sp[a] != e)) && ((Math.abs(xp[e] - ((xp[ep[a]] + xp[sp[a]]) / 2)) - (Math.abs(xp[sp[a]] - xp[ep[a]]) / 2)) < (((Math.abs(xbew[e]) + Math.abs(xbew[ep[a]])) + Math.abs(xbew[sp[a]])) * 2))) && ((Math.abs(yp[e] - ((yp[ep[a]] + yp[sp[a]]) / 2)) - (Math.abs(yp[sp[a]] - yp[ep[a]]) / 2)) < (((Math.abs(ybew[e]) + Math.abs(ybew[ep[a]])) + Math.abs(ybew[sp[a]])) * 2))) { t = 100; tak = "no"; alpha = (((((xbew[ep[a]] * ybew[sp[a]]) - (ybew[e] * xbew[ep[a]])) - (xbew[e] * ybew[sp[a]])) - (ybew[ep[a]] * xbew[sp[a]])) + (ybew[ep[a]] * xbew[e])) + (ybew[e] * xbew[sp[a]]); beta = (((((((((((((xp[ep[a]] * ybew[sp[a]]) - (xp[ep[a]] * ybew[e])) + (yp[sp[a]] * xbew[ep[a]])) - (yp[e] * xbew[ep[a]])) - (xp[e] * ybew[sp[a]])) + (xp[e] * ybew[e])) - (xbew[e] * yp[sp[a]])) - (yp[ep[a]] * xbew[sp[a]])) + (yp[ep[a]] * xbew[e])) + (yp[e] * xbew[sp[a]])) - (xp[sp[a]] * ybew[ep[a]])) + (xp[e] * ybew[ep[a]])) + (xp[sp[a]] * ybew[e])) - (xp[e] * ybew[e]); lambda = (((((((yp[sp[a]] * xp[ep[a]]) - (yp[e] * xp[ep[a]])) - (xp[e] * yp[sp[a]])) + (yp[e] * xp[e])) - (yp[ep[a]] * xp[sp[a]])) + (yp[ep[a]] * xp[e])) + (yp[e] * xp[sp[a]])) - (yp[e] * xp[e]); lambda = Math.sqrt((beta * beta) - ((4 * alpha) * lambda)); t1 = ((-beta) + lambda) / (2 * alpha); t2 = ((-beta) - lambda) / (2 * alpha); alpha = ((xp[sp[a]] - xp[e]) + ((xbew[sp[a]] - xbew[e]) * t2)) / ((xp[ep[a]] - xp[e]) + ((xbew[ep[a]] - xbew[e]) * t2)); lambda = ((xp[sp[a]] - xp[e]) + ((xbew[sp[a]] - xbew[e]) * t1)) / ((xp[ep[a]] - xp[e]) + ((xbew[ep[a]] - xbew[e]) * t1)); if (((t1 < t2) && (t1 > 0)) && (lambda < 0)) { tak = "t1"; t = t1; beta = lambda; } else if ((t2 > 0) && (alpha < 0)) { tak = "t2"; t = t2; beta = alpha; } if ((t <= (1 - done)) && (tak != "no")) { t3 = Math.min(t, t3); if (t == t3) { the_e = e; the_a = a; the_beta = beta; } } } a++; } e++; } if (t3 != (1 - done)) { e = 0; while (e < ballz) { xp[e] = xp[e] + (xbew[e] * (t3 * 0.99)); yp[e] = yp[e] + (ybew[e] * (t3 * 0.99)); e++; } e = the_e; a = the_a; beta = the_beta; beta = 1 - (1 / (1 - beta)); xbewenf = (xbew[e] - (xbew[sp[a]] * (1 - beta))) - (xbew[ep[a]] * beta); ybewenf = (ybew[e] - (ybew[sp[a]] * (1 - beta))) - (ybew[ep[a]] * beta); xenf = xp[sp[a]] - xp[ep[a]]; yenf = yp[sp[a]] - yp[ep[a]]; p = Math.sqrt((ybewenf * ybewenf) + (xbewenf * xbewenf)); enf = Math.sqrt((yenf * yenf) + (xenf * xenf)); w = xenf / enf; if ((-yenf) > 0) { lambda = 180 + (Math.asin(w) / 0.0174532777777778); } else { lambda = -(Math.asin(w) / 0.0174532777777778); } w = ybewenf / p; if (xbewenf > 0) { alpha = 180 + (Math.asin(w) / 0.0174532777777778); } else { alpha = -(Math.asin(w) / 0.0174532777777778); } alpha = alpha - lambda; alpha = Math.abs(alpha); if (Math.abs(alpha) > 180) { alpha = alpha - 360; } if (Math.abs(alpha) > 90) { xenf = -xenf; yenf = -yenf; } xbewenf = ((-yenf) / enf) * p; ybewenf = (xenf / enf) * p; beta = 1 - beta; xbew[e] = xbew[e] - (xbewenf * op); ybew[e] = ybew[e] - (ybewenf * op); xbew[sp[a]] = xbew[sp[a]] + ((xbewenf * beta) * op); ybew[sp[a]] = ybew[sp[a]] + ((ybewenf * beta) * op); xbew[ep[a]] = xbew[ep[a]] + ((xbewenf * (1 - beta)) * op); ybew[ep[a]] = ybew[ep[a]] + ((ybewenf * (1 - beta)) * op); xbew[e] = xbew[e] * op2; ybew[e] = ybew[e] * op2; xbew[sp[a]] = xbew[sp[a]] * op2; ybew[sp[a]] = ybew[sp[a]] * op2; xbew[ep[a]] = xbew[ep[a]] * op2; ybew[ep[a]] = ybew[ep[a]] * op2; if (_parent.soundon) { _parent.quietsch.play(); } } else { e = 0; while (e < ballz) { xp[e] = xp[e] + (xbew[e] * (1 - done)); yp[e] = yp[e] + (ybew[e] * (1 - done)); e++; } } done = done + t3; } e = 0; while (e < ballz) { if (xp[e] > 550) { back = (xp[e] - 550) / xbew[e]; xp[e] = xp[e] - (xbew[e] * back); yp[e] = yp[e] - ((ybew[e] * back) * 0.5); xbew[e] = xbew[e] * (-rob); ybew[e] = ybew[e] * rob; } if (xp[e] < 0) { back = xp[e] / xbew[e]; xp[e] = xp[e] - (xbew[e] * back); yp[e] = yp[e] - ((ybew[e] * back) * 0.5); xbew[e] = xbew[e] * (-rob); ybew[e] = ybew[e] * rob; } if (yp[e] > 400) { back = (yp[e] - 400) / ybew[e]; xp[e] = xp[e] - ((xbew[e] * back) * 0.5); yp[e] = yp[e] - (ybew[e] * back); ybew[e] = ybew[e] * (-rob); xbew[e] = xbew[e] * rob; } if (yp[e] < 0) { back = yp[e] / ybew[e]; xp[e] = xp[e] - ((xbew[e] * back) * 0.5); yp[e] = yp[e] - (ybew[e] * back); ybew[e] = ybew[e] * (-rob); xbew[e] = xbew[e] * rob; } yb[e] = ybew[e]; xb[e] = xbew[e]; e++; } a = 3; while (a < 6) { ber = schwabbel / the_count[ep[a]]; ber1 = schwabbel / the_count[sp[a]]; yenf = ((yp[sp[a]] + (yb[sp[a]] * ber1)) - yp[ep[a]]) - (yb[ep[a]] * ber); xenf = ((xp[sp[a]] + (xb[sp[a]] * ber1)) - xp[ep[a]]) - (xb[ep[a]] * ber); enf = Math.sqrt((yenf * yenf) + (xenf * xenf)); enfspeed = slang2[a] - enf; if (enf == 0) { p = spower / 5; xenf = 1; enf = 1; } else { p = (-(slang[a] - enf)) * (0.4 / schwabbel); if (Math.abs(p) > 5) { p = p * 2; } if (p != 0) { p = (Math.min(Math.abs(p), spower / 5) * Math.abs(p)) / p; } } maxp = maxp + Math.abs(p); verh = sizor[ep[a]] / sizor[sp[a]]; ybew[ep[a]] = ybew[ep[a]] + (((yenf / enf) * p) / verh); xbew[ep[a]] = xbew[ep[a]] + (((xenf / enf) * p) / verh); xbew[sp[a]] = xbew[sp[a]] - (((xenf / enf) * p) * verh); ybew[sp[a]] = ybew[sp[a]] - (((yenf / enf) * p) * verh); slang2[a] = Math.round(enf * 10); a++; } }
Instance of Symbol 35 MovieClip "m" in Frame 3
onClipEvent (mouseDown) { if (_parent.m.hitTest(_parent._xmouse, _parent._ymouse, true)) { if (!_parent.soundon) { _parent.soundon = true; } else { _parent.soundon = false; } } } onClipEvent (enterFrame) { if (_parent.soundon) { prevFrame(); } else { nextFrame(); } sound1.setVolume((100 * (30 - _currentframe)) / 29); sound2.setVolume((100 * (30 - _currentframe)) / 29); } onClipEvent (load) { _parent.soundon = true; sound1 = new Sound(this); sound1.setVolume(100); sound1.attachSound("quietsch.wav", true); sound2 = new Sound(this); sound2.setVolume(100); sound2.attachSound("k4.mp3", true); sound2.start(0, 1); }
Instance of Symbol 10 MovieClip "d" in Symbol 14 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + _root.dreh); }
Symbol 20 Button
on (press) { if (_root.i != undefined) { _root.gotoAndStop(4); _root.pag.gotoAndStop(4); } else { getURL ("http://www.komix-games.com", "_blank"); } }
Symbol 27 Button
on (release) { nextFrame(); }
Symbol 36 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 2
_parent.m.sound1.start(0, 1);

Library Items

Symbol 1 Sound [quietsch.wav]
Symbol 2 Sound [k6.mp3]
Symbol 3 Sound [k4.mp3]
Symbol 4 Sound [k12.mp3]
Symbol 5 ShapeTweeningUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:5 6Used by:Timeline
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:8 9Used by:14
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:10 13Used by:Timeline
Symbol 15 FontUsed by:16 18 22 23 24 25 26 29 30 31
Symbol 16 EditableTextUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 TextUses:15Used by:Timeline
Symbol 19 GraphicUsed by:20 27
Symbol 20 ButtonUses:19Used by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 TextUses:15Used by:Timeline
Symbol 23 EditableTextUses:15Used by:Timeline
Symbol 24 TextUses:15Used by:Timeline
Symbol 25 EditableTextUses:15Used by:Timeline
Symbol 26 EditableTextUses:15Used by:Timeline
Symbol 27 ButtonUses:19Used by:Timeline
Symbol 28 MovieClipUsed by:Timeline
Symbol 29 EditableTextUses:15Used by:Timeline
Symbol 30 EditableTextUses:15Used by:Timeline
Symbol 31 TextUses:15Used by:Timeline
Symbol 32 ShapeTweeningUsed by:35
Symbol 33 ShapeTweeningUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:32 33 34Used by:Timeline
Symbol 36 MovieClipUsed by:Timeline

Instance Names

"r"Frame 1Symbol 7 MovieClip
"r"Frame 1Symbol 14 MovieClip
"narf"Frame 1Symbol 17 MovieClip
"a"Frame 3Symbol 28 MovieClip
"m"Frame 3Symbol 35 MovieClip
"quietsch"Frame 3Symbol 36 MovieClip
"d"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"d"Symbol 14 MovieClip Frame 1Symbol 10 MovieClip
"f"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "quietsch.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "k6.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "k4.mp3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "k12.mp3"

Dynamic Text Variables

texSymbol 16 EditableText"0%"
tex1Symbol 23 EditableText"You are the left Line! This game has basic Ping Pong rules, and advanced physics. Controls: mouse click and mouse y-position. Play a game about      Points."
mpSymbol 25 EditableText"10"
texSymbol 26 EditableText""
texSymbol 29 EditableText"0"
tex1Symbol 30 EditableText"0"




http://swfchan.com/9/42350/info.shtml
Created: 10/5 -2019 00:10:47 Last modified: 10/5 -2019 00:10:47 Server time: 05/11 -2024 19:54:42