STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #42380 |
GAME PAUSED |
CONTINUE |
QUIT |
more games |
10 |
10 |
ezone.com |
ezone.com |
PLAY! |
PLAY! |
SCORES |
bonus game |
CLICK HERE TO ADD THIS GAME TO YOUR SITE |
CLICK HERE TO ADD THIS GAME TO YOUR SITE |
CLICK HERE for more free games! |
CLICK HERE for more free games! |
0000 |
SCORE: |
- |
45 |
GO! |
GO! |
Level 1: catch 40 fish |
hint: you don't need to click to move |
move your mouse to collect all the fish before time runs out. collect green powerups from above, and avoid the red mine from below! |
hint: use smooth mouse movements with the turbo! |
collect these turbo icons to get a burst of speed |
hint: if you collect more than 5, they will auto-explode |
collect green bombs. left-click to explode: grabs 10 fish and removes any mines. |
hint: go for these fish after the mine has passed above you |
these fish are worth 50 points - but watch out - they are hard to catch without being hit by a mine! |
hint: try not to collect other powerups when you have this! |
this power-up will slow the clock and everything else except swoopa |
hint: you don't have to collect every powerup |
this power-up will make all the fish larger for a period of time. |
hint: try to swoop up and around the mines |
this power-up will attract fish to swoopa - but watch out - it also attracts mines! |
hint: make sure you save some bombs for the higher levels |
You've made it through the 'easy' levels - but can you finish the next three levels and unlock the bonus game?! |
hint: you'll need to master the magnet to beat this level |
that's the way! you're doing great, keep up the good work! |
hint: turbo the far sides and mow the fish down! |
This is it! complete this level to unlock the bonus game! |
ran out of time |
try again |
reset score & CONTINUE |
reset score & CONTINUE |
end the game |
end the game |
No swoopas left. WOULD YOU LIKE TO: -or- |
GAME OVER |
MENU |
play again |
ENTER SCORE |
YOU DID IT! |
bonus game password: 'unsealed' |
Level 1: Score over 200 to advance! |
NEXT LEVEL |
BONUS game |
you've unlocked the bonus game! see how high you can score before getting exploded! |
type the password, or COMPLETE LEVEL 10 TO UNLOCK THE BONUS game. |
back to menu |
back to menu |
0000 |
Your best score today! |
Credits Jamie Edis Simon Edis For more free games, visit our website: |
Credits Jamie Edis Simon Edis to play this game, visit our website: |
ActionScript [AS1/AS2]
Frame 407gotoAndPlay (408);Frame 408fscommand ("fullscreen", "true");Frame 413stop();Frame 418stop();Frame 419Frame 423stop();Frame 424Frame 426stop();Frame 428stop();Frame 431stop();Frame 433stop();Frame 438stop();Frame 443stop();Frame 448stop();Frame 453stop();Frame 458stop();Frame 463stop();Symbol 17 MovieClip [white1] Frame 1#initclip 22 Object.registerClass("white1", Particle); #endinitclipSymbol 22 Buttonon (release) { _root.gameControl.unpauseGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 24 Buttonon (release) { _root.gameControl.abortGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 26 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 40 MovieClip [Fish3] Frame 1#initclip 6 Object.registerClass("Fish3", Fish); #endinitclipSymbol 40 MovieClip [Fish3] Frame 16gotoAndPlay (1);Symbol 41 MovieClip [Fish2] Frame 1#initclip 7 Object.registerClass("Fish2", Fish); #endinitclipSymbol 41 MovieClip [Fish2] Frame 16gotoAndPlay (1);Symbol 42 MovieClip [Fish] Frame 1#initclip 8 Object.registerClass("Fish", Fish); #endinitclipSymbol 42 MovieClip [Fish] Frame 16gotoAndPlay ("fish1");Symbol 42 MovieClip [Fish] Frame 32gotoAndPlay ("fish2");Symbol 42 MovieClip [Fish] Frame 48gotoAndPlay ("fish3");Symbol 46 MovieClip [explosion_score] Frame 1#initclip 9 Object.registerClass("explosion_score", Explosion); #endinitclipSymbol 46 MovieClip [explosion_score] Frame 18removeMovieClip(this);Symbol 52 MovieClip [bonus_grow] Frame 1#initclip 10 Object.registerClass("bonus_grow", Fish); #endinitclipSymbol 55 MovieClip [bonus_points] Frame 1#initclip 11 Object.registerClass("bonus_points", Fish); #endinitclipSymbol 61 MovieClip [bonus_time] Frame 1#initclip 12 Object.registerClass("bonus_time", Fish); #endinitclipSymbol 66 MovieClip [bonus_magnet] Frame 1#initclip 13 Object.registerClass("bonus_magnet", Fish); #endinitclipSymbol 68 MovieClip [bonus_twice] Frame 1#initclip 14 Object.registerClass("bonus_twice", Fish); #endinitclipSymbol 75 MovieClip [baddie_bomb] Frame 1#initclip 15 Object.registerClass("baddie_bomb", Fish); #endinitclipSymbol 80 MovieClip [bonus_bomb] Frame 1#initclip 16 Object.registerClass("bonus_bomb", Fish); #endinitclipSymbol 83 MovieClip [bonus_turbo] Frame 1#initclip 17 Object.registerClass("bonus_turbo", Fish); #endinitclipSymbol 84 MovieClip [gameControl] Frame 1#initclip 18 Object.registerClass("gameControl", GameMaster); #endinitclipSymbol 87 MovieClip [explosion] Frame 1#initclip 19 Object.registerClass("explosion", Explosion); #endinitclipSymbol 87 MovieClip [explosion] Frame 18removeMovieClip(this);Symbol 88 MovieClip [explosion] Frame 1#initclip 20 Object.registerClass("explosion", Explosion); #endinitclipSymbol 88 MovieClip [explosion] Frame 18removeMovieClip(this);Symbol 197 MovieClip [Hero] Frame 1#initclip 21 Object.registerClass("Hero", Freeswim); #endinitclipSymbol 197 MovieClip [Hero] Frame 12if (this.action != "wait") { } else if (this.speed > 25) { gotoAndPlay ("kick"); } else if (this.speed > 10) { gotoAndPlay ("glide"); }Symbol 197 MovieClip [Hero] Frame 15if (this.action != "wait") { } else if (this.speed > 10) { gotoAndPlay ("kick"); } else if (Math.abs(this.myLastRot - this._rotation) > 5) { gotoAndPlay ("kick"); } else { gotoAndPlay ("wait"); }Symbol 197 MovieClip [Hero] Frame 151gotoAndPlay ("winlevel_loop");Symbol 197 MovieClip [Hero] Frame 256gotoAndPlay ("float");Symbol 197 MovieClip [Hero] Frame 365gotoAndPlay ("lose_loop");Symbol 197 MovieClip [Hero] Frame 583_root.gameControl.startMusic("menu_snd"); _root.play(); this.changeAction("wait");Symbol 202 Buttonon (release) { getURL ("http://www.gamegecko.com", "_blank"); }Symbol 204 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = 100 - PercentLoaded; } else { _root.gotoAndPlay(3); }Symbol 204 MovieClip Frame 2gotoAndPlay (1);Symbol 508 MovieClip [__Packages.Fish] Frame 0class Fish extends MovieClip { var mysound, getDepth, _y, _x; function Fish () { var _local1 = this; super(); _local1.initialize(); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } } function grow() { var _local1 = this; var _local3 = _root; if (_local1.name.indexOf("Fish") == -1) { trace("no fish: " + _local1.name); } else if (_local3.Hero.mypowerup == "grow") { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local3.gameControl.gameMode == "bonus") { var _local2 = Math.abs(_local1._y - (Stage.height / 2)); if (_local2 < 50) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local2 < 100) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } else if ((_local1._y > (Stage.height * 0.65)) and (_local3.gameControl.level >= 4)) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if ((_local1._y > (Stage.height * 0.35)) and (_local3.gameControl.level >= 1)) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } function onEnterFrame() { var _local1 = this; var _local2 = _root; var _local3 = ((_local2.gameControl.action != "paused") ? (if (_local2.gameControl.action == "playing") { _local1.animCel = _local1.animCel + 1if (_local1.yVel == 0) { _local1._y = _local1._y + (1 * Math.sin(_local1.animCel / 20))} if (_local1.xVel == 0) { _local1._x = _local1._x + (1 * Math.sin(_local1.animCel / 20))} if (_local1.action == "swim") { _local1._x = _local1._x + (_local1.speed * _local1.xVel)_local1._y = _local1._y + (_local1.speed * _local1.yVel)if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100)} else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20)} } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66)_local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66)} } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize()} else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize()} if (_local1.name.indexOf("bonus") != -1) { _local2.bonusTrail._x = _local1._x_local2.bonusTrail._y = _local1._yif (_local1.hitTest(_local2.Hero) && (_local2.Hero.action == "wait")) { _local1.collide()} } if (_local1.name.indexOf("baddie") != -1) { if (_local2.gameControl.gameMode == "bonus") { if (_local2.Hero.mypowerup == "magnet") { _local1._x = _local1._x - 2_local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 75)} else { _local1._y = _local1._y + (14 * Math.sin(_local1.animCel / _local1.myCycle))} } _local2.baddieTrail._x = _local1._x_local2.baddieTrail._y = _local1._y_local2.baddieTrail._rotation = 180var diffX = (_local1._x - _local2.Hero._x)_local3 = _local1._y - _local2.Hero._yvar myDist = Math.sqrt((diffX * diffX) + (_local3 * _local3))if ((myDist < 70) && (_local2.Hero.action == "wait")) { _local1.collide()} } } } _local1.play()) : (_local1.stop())); _local2 = _local3; _local1 = _local2; } function collide(whichAction, noSound) { if (action != "swim") { return(undefined); } if (name.indexOf("Crab") != -1) { mysound.attachSound("ouch"); mysound.start(); _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); } else if (name.indexOf("baddie") != -1) { _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); action = "wait"; if (whichAction != "explode") { _root.Hero.doBaddie(name.substring(7)); } initialize(); } else if (name.indexOf("bonus") != -1) { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; action = "wait"; _root.Hero.doPowerup(name.substring(6)); initialize(); } else { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; _root.gameControl.eatFish(this); if (noSound != true) { _root.gameControl.playSound("pop1"); } } return("surface"); } function remove() { var _local1 = this; _local1._x = -10000; _local1._y = -10000; _local1.action = "wait"; _local1 = _local1.removeMovieClip(); } function initialize() { var _local1 = this; var _local2 = _root; var _local3 = 60; if ((Math.random() > 0.5) || (_local2.gameControl.gameMode == "bonus")) { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local3; _local1._yscale = _local3; } else { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local3; _local1._yscale = _local3; } if (_local1.name.indexOf("Crab") != -1) { _local1.speed = 0.5 + Math.random(); _local1._y = ((Stage.height - (_local1.offsetEdge / 5)) - (10 * Math.random())) - 40; } else if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local1.myCycle = 8 + (7 * Math.random()); _local1.animCel = 0; _local2.gameControl.baddiecount = 20; _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 2 + (6 * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; _local1._y = 50; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.baddiecount = 125; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local2.gameControl.powerupcount = 150 + Math.ceil(50 * Math.random()); _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 9 + (3 * Math.random()); _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.powerupcount = 175; _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = -_local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.bonusTrail._x = 10000; } else { if (_local2.gameControl.gameMode == "bonus") { _local1.speed = 7 + (4 * Math.random()); } else { _local1.speed = 2 + (4 * Math.random()); } _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1.grow(); } } var animCel = 1; var action = "swim"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 50; var score = 10; var name = "fish"; var myCycle = 12; }Symbol 509 MovieClip [__Packages.Explosion] Frame 0class Explosion extends MovieClip { var stop, play; function Explosion () { var _local1 = this; super(); _local1._x = _local1.origx; _local1._y = _local1.origy; } function onEnterFrame() { if (_root.gameControl.action == "paused") { (stop());// not popped return(undefined); } (play());// not popped } }Symbol 510 MovieClip [__Packages.GameMaster] Frame 0class GameMaster extends MovieClip { var getURL; function GameMaster () { var _local3 = this; super(); Stage.showMenu = false; if (System.capabilities.os.indexOf("Mac") != -1) { _local3._quality = "MEDIUM"; } else { _local3._quality = "HIGH"; } _root.os_txt.text = _local3._quality; var protocol = _local3._url.substr(0, _local3._url.indexOf(":")); if (protocol == "file") { fscommand ("fullscreen", "true"); } else { var urls = new Array("http://www.ezone.com/", "http://ezone.com/"); var ok = false; var _local1 = 0; while ((_local1 < urls.length) && (!ok)) { var _local2 = urls[_local1]; if (_local3._url.substr(0, _local2.length).toLowerCase() == _local2) { ok = true; } _local1++; } } _local3.mysound = new Sound(); _local3.mymusic = new Sound(); _local3.startMusic("menu_snd"); _local3.myStageWidth = Stage.width; _local3.myStageHeight = Stage.height; _local3.myMouseOffsetX = _local3.myStageWidth / 4; _local3.myMouseOffsetY = _local3.myStageHeight / 4; _root.attachMovie("pauseScreen", "pauseScreen", 2000); _root.pauseScreen._visible = false; } function playSound(whichsound) { var _local1 = this; _local1.mysound.attachSound(whichsound); _local1.mysound.start(); if (_local1.mute) { _local1.mysound.setVolume(0); _local1.mymusic.setVolume(0); } else { _local1.mysound.setVolume(35); _local1.mymusic.setVolume(50); } } function startMusic(whichMusic) { var _local1 = this; var _local2 = whichMusic; if (_local2 == undefined) { _local2 = "music_snd"; } _local1.mymusic.stop(_local1.lastMusic); _local1.mymusic.attachSound(_local2); _local1.lastMusic = _local2; _local1.mymusic.start(0, 99); if (_local1.mute) { _local1.mymusic.setVolume(0); } else { _local1.mymusic.setVolume(50); } } function toggleMute() { var _local1 = this; if (_local1.mute) { _local1.mute = false; _local1.mymusic.setVolume(50); _local1.mysound.setVolume(35); _root.speakerOn._visible = true; _local1.playSound("arf_snd"); } else { _local1.mute = true; _local1.mymusic.setVolume(0); _local1.mysound.setVolume(0); _root.speakerOn._visible = false; } } function pauseGame() { var _local1 = this; _local1.action = "paused"; _local1._parent.pause.swapMovie; _local1.mymusic.stop("music_snd"); _local1._parent.pauseScreen._visible = true; _root.myTime._visible = true; } function abortGame() { var _local1 = this; if (_local1.gameMode == "bonus") { _local1._parent.pauseScreen._visible = false; _local1.endBonus(); } else { _local1.lives = 0; _local1._parent.Hero.explodeAll("endLevel"); _local1._parent.Hero.changeAction("lose"); _local1.action = "enterscore"; _local1._parent.pauseScreen._visible = false; _local1._parent.gotoAndPlay("Lost"); _local1._parent.levelmsg.text = "You got to Level " + _local1.level; } } function togglePause() { var _local1 = this; if (_local1.action == "playing") { _local1.pauseGame(); } else if (_local1.action == "paused") { _local1.unpauseGame(); } } function unpauseGame() { var _local1 = this; var _local2 = _root; _local1.action = "playing"; _local1.startMusic(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1.myLastMouseX = _local1.myNewMouseX; _local1.myLastMouseY = _local1.myNewMouseY; _local1._x = _local1.myNewMouseX; _local1._y = _local1.myNewMouseY; _local2.pauseScreen._visible = false; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSoundOLD(whichsound) { var _local1 = this; _local1.mysound.setVolume(20); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; if (_local1.myBonuses.length == 0) { } else { _local1.myBonusStep = _local1.myBonusStep + 1; if (_local1.myBonusStep > (_local1.myBonuses.length - 1)) { _local1.myBonusStep = 0; } _root.attachMovie(_local1.myBonuses[_local1.myBonusStep], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local1.myBonusStep], score:100}); _root.powerup.action = "swim"; _local1.powerupcount = 100000 /* 0x0186A0 */; } } function activateBaddie() { var _local1 = this; if (_local1.myBaddies.length == 0) { } else { _local1.myBaddieStep = _local1.myBaddieStep + 1; if (_local1.myBaddieStep > (_local1.myBaddies.length - 1)) { _local1.myBaddieStep = 0; } _root.attachMovie(_local1.myBaddies[_local1.myBaddieStep], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local1.myBaddieStep], score:0}); _root.baddie.action = "swim"; _local1.baddiecount = 100000 /* 0x0186A0 */; } } function updateScore(thisScore) { var _local1 = thisScore; var _local2 = _root; if (action != "playing") { } else { if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "twice")) { _local1 = _local1 * 2; } _local2.gameScore = _local2.gameScore + _local1; return(_local1); } return(undefined); } function eatFish(whichFish) { var _local1 = this; var _local2 = whichFish; if (_local1.gameMode == "bonus") { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local1.fishEaten = _local1.fishEaten + 1; if (_local1.fishTarget > _local1.fishMade) { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local2.action = "disabled"; _local2._x = 90000 /* 0x015F90 */; } } } function modifyMouse() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { _local1.myNewMouseX = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local2._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; } var _local3 = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = _local3; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; } function getParticleDepth() { var _local1 = this; _local1.particleDepth = _local1.particleDepth - 1; if (_local1.particleDepth < 50) { _local1.particleDepth = 299; } return(_local1.particleDepth); } function onEnterFrame() { var _local1 = _root; var _local2 = this; _local2.myNewMouseX = _local1._xmouse; _local2.myNewMouseY = _local1._ymouse; _local2._x = -10000; if (_local2.showSparks) { _local1.attachMovie("white1", "particle", _local2.getParticleDepth(), {origx:(_local1._xmouse + (Math.random() * 80)) - 40, origy:_local1._ymouse + 20, angle:Math.random() * 360, speed:Math.random(), myScale:0.5, dieCel:40}); } if (_local2.action == "playing") { _local2.animCel = _local2.animCel + 1; _local2.baddiecount = _local2.baddiecount - 1; _local2.powerupcount = _local2.powerupcount - 1; _local1.targetscore.text = _local2.fishTarget - _local2.fishEaten; var myMillsecs = 30; if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "time")) { myMillsecs = 90; } var _local3 = _local2.animCel - _local2.mylasttime; if (_local3 > myMillsecs) { _local3 = 0; _local2.mylasttime = _local2.animCel; _local1.gameTime = _local1.gameTime - 1; _local1.myTime.myTime_txt.text = _local1.gameTime; if ((_local1.gameTime <= 5) && (_local2.gameMode == "normal")) { _local2.playSound("alarm_snd"); } } if (_local1.gameTime <= 5) { if (_local3 == 0) { _local1.myTime._visible = true; _local1.myTime._xscale = 150; _local1.myTime._yscale = 150; } else if (_local3 == 20) { _local1.myTime._visible = false; } else { _local1.myTime._xscale = _local1.myTime._xscale - 2; _local1.myTime._yscale = _local1.myTime._yscale - 2; } } if (_local2.powerupcount == 0) { _local2.activatePowerup(); } if (_local2.baddiecount == 0) { _local2.activateBaddie(); } if (_local2.fishEaten >= _local2.fishTarget) { _local2.action = "won"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local2.addTime = 0; _local1.gameScore = _local1.gameScore + (_local1.gameTime * 200); if (_local2.level >= 10) { _local2.bonusUnlocked = true; _local1.Hero.changeAction("wingame"); _local1.gotoAndPlay("BigWinner"); } else { _local1.Hero.changeAction("winlevel"); _local1.gotoAndPlay("Won"); } _local1.levelmsg.text = "Time Bonus " + (_local1.gameTime * 200); _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } else if ((_local1.gameTime <= 0) && (_local2.gameMode == "normal")) { _local2.action = "enterscore"; _local2.lives = _local2.lives - 1; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("lose"); _local1.gotoAndPlay("Lost"); _local1.levelmsg.text = "Well done! You got to Level " + _local2.level; _local2.addTime = _local2.addTime + 1; _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } } else if (_local2.action == "enterscore") { if (Key.isDown(13)) { _local2.action = "scoreboard"; _global.scoreControl.submitscore(); } } else if (_local2.action == "enterbonus") { var myString = _local1.bonusChoice_mc.password_txt.text; if (myString.toLowerCase() == "unsealed") { _local2.bonusUnlocked = true; _local2.playSound("win_snd"); _local1.bonusChoice_mc.gotoAndPlay("unlocked"); } } } function endBonus() { var _local1 = _root; var _local2 = this; _local2.action = "enterscore"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("float"); _local1.gotoAndPlay("BonusDone"); if (_local1.gameScore > _local2.bestBonusScore) { _local2.bestBonusScore = _local1.gameScore; _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; _local1.bonusMessage_txt.text = _local1.bonusMessage_txt.text + "\n\nYou've got the best bonus score today!"; } else { _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; } } function start() { var _local1 = this; var _local2 = _root; _local1.myLastMouseX = _local2._xmouse; _local1.myLastMouseY = _local2._ymouse; _local1.action = "playing"; _local2.gotoAndPlay("game"); } function nextlevel() { var _local1 = this; var _local2 = _root; _local1.animCel = 1; _local1.mylasttime = 1; _local2.gameTime = (23 + ((_local1.level + 4) * 1)) + 6; _local1.fishTarget = 60 + ((_local1.level + 4) * 10); _local1.action = "ready"; _local1.level = _local1.level + 1; _local1.levelscore = _local2.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; if (_local1.level == 1) { _local2.gameTime = _local2.gameTime + 12; _local1.myBonuses = ["bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 2) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 3) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_bomb", "bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; _local2.Hero.myBombs = 2; _local2.bombs_mc.gotoAndStop(3); } else if (_local1.level == 4) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 5) { _local2.gameTime = _local2.gameTime - 2; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_turbo"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 6) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_grow", "bonus_time", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 7) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_twice", "bonus_time", "bonus_turbo", "bonus_magnet", "bonus_bomb", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 8) { _local2.gameTime = _local2.gameTime - 4; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 9) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_twice", "bonus_magnet", "bonus_bomb", "bonus_magnet", "bonus_grow", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 10) { _local2.gameTime = _local2.gameTime - 7; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_grow", "bonus_turbo", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 15) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_grow", "bonus_bomb", "bonus_time", "bonus_turbo", "bonus_bomb"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 16) { _local2.gameTime = _local2.gameTime + 5; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 17) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_time", "bonus_grow", "bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 18) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_turbo", "bonus_twice", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 19) { _local2.gameTime = _local2.gameTime - 6; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_turbo", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 20) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_bomb", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else { _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_points", "bonus_bomb", "bonus_grow", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } if (_local2.gameTime < 50) { _local2.gameTime = _local2.gameTime + _local1.addTime; } else { _local2.gameTime = 50; } _local1.myChoices = ["Fish"]; _local1.myObstacles = []; var _local3 = 1; while (_local3 <= 10) { var fishType = _local1.myChoices[Math.floor(_local1.myChoices.length * Math.random())]; _local2.attachMovie(fishType, "fish" + _local3, _local3, {name:fishType}); _local1.myObstacles.push("_root.fish" + _local3); _local1.fishMade = _local1.fishMade + 1; _local3++; } _local1.myBonusStep = -1; _local1.myBaddieStep = -1; if (_local1.gameMode == "bonus") { _local2.gotoAndPlay("BonusGame"); _local1.action = "playing"; } else { _local2.gotoAndPlay("Ready"); } _local2.levelmsg.text = ((("Level " + _local1.level) + ": Catch ") + _local1.fishTarget) + " fish"; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; _local2.Hero.changeAction("wait"); _local2.hintMessage.gotoAndPlay("level" + _local1.level); _local1.scoreLevelStart = _local2.gameScore; _local1.powerupcount = 20; _local1.baddiecount = 100; _local1.startMusic("music_snd"); _local2.myTime.myTime_txt.text = _local2.gameTime; } function resetScore() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = 0; _local1.lives = 3; _local1.nextlevel(); } function restartLevel() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = _local1.scoreLevelStart; _local1.nextlevel(); } function initialize() { var _local1 = this; var _local2 = _root; _local2.gameScore = 0; _local2.gameTime = 30; _local1.addTime = 0; _local1.action = "ready"; _local1.mylasttime = 1; _local1.gameMode = "normal"; _local1.level = 0; _local1.lives = 3; _local1.nextlevel(); _local2.Hero.initialize(); } function startBonusGame() { var _local1 = this; var _local2 = _root; _local1.gameMode = "bonus"; _local2.gameScore = 0; _local2.gameTime = 30; _local1.level = 20; _local1.nextlevel(); _local2.Hero.initialize(); } function showscores() { (getURL("http://www.ezone.com/login2/scores.php?game=" + gameName, "scoreboard"));// not popped } function postscore() { var myGamescore = _root.gameScore; var myString = (gameName + String(myGamescore)); var _local3 = ""; var _local1 = 0; while (_local1 < myString.length) { var _local2 = myString.charCodeAt(_local1) % myGamescore; _local3 = _local3 + String(_local2); _local1++; } var hs_submitURL = ((((((("http://www.ezone.com/login2/scores.php?action=submit&game=" + gameName) + "&score=") + myGamescore) + "&check=") + _local3) + "&") + String(Math.round(Math.random() * 10000))); if (gameMode == "bonus") { hs_submitURL = hs_submitURL + "&mission=bonus"; } goTitle(); _local3 = getURL(hs_submitURL, "scoreboard"); var _local2 = _local3; _local1 = _local2; } function goTitle() { startMusic("menu_snd"); _root.Hero.changeAction("wait"); _root.gotoAndPlay("Credits"); gameMode = "normal"; } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupDepth = 12; var baddieDepth = 200; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var mute = false; var lastMusic = "music_snd"; var gameName = "swoopa"; var myBonusStep = 0; var myBaddieStep = 0; var bonusUnlocked = false; var gameMode = "normal"; var lives = 3; var scoreLevelStart = 0; var particleDepth = 299; var showSparks = false; var bestBonusScore = 0; var addTime = 0; }Symbol 511 MovieClip [__Packages.Freeswim] Frame 0class Freeswim extends MovieClip { var hitTest; function Freeswim (myName, myAge) { var _local1 = this; super(); _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); _local1.origScale = _local1._xscale; } function initialize() { var _local1 = this; _local1.myBombs = 0; _root.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } function onMouseDown() { var _local1 = this; var _local2 = _root; if (((_local1.action == "wait") && (_local2.gameControl.action == "playing")) && (_local1.canClick)) { if (_local1.myBombs > 0) { _local1.myBombs = _local1.myBombs - 1; _local1.explodeAll(); _local2.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local2.gameControl.playSound("bigbomb_snd"); } } } function doPowerup(thisPowerup) { _root.gameControl.playSound(thisPowerup + "_snd"); if (thisPowerup == "bomb") { myBombs = myBombs + 1; if (myBombs > 5) { myBombs = 5; explodeAll(); _root.gameControl.playSound("bigbomb_snd"); } _root.bombs_mc.gotoAndStop(myBombs + 1); } else { mypowerup = thisPowerup; if (thisPowerup == "grow") { var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.grow(); i++; } } powerupcount = 400; } } function doBaddie(thisPowerup) { var _local1 = this; if (_root.gameControl.gameMode == "bonus") { _root.gameControl.endBonus(); } else { _local1.changeAction("float"); _local1.mypowerup = "none"; _local1.powerupcount = 0; _local1.baddiecount = 100; } } function onEnterFrame() { var _local1 = this; var _local3 = ((_root.gameControl.action != "paused") ? (_root.bonusTrail.play()_root.baddieTrail.play()_local1.animCel = _local1.animCel + 1_local1.powerupcount = _local1.powerupcount - 1if (_local1.powerupcount < 0) { _local1.mypowerup = "none"} _local1.baddiecount = _local1.baddiecount - 1if (((_local1.action == "winlevel") || (_local1.action == "lose")) || (_local1.action == "wingame")) { _local1._x = _local1._x + (((Stage.width / 2) - _local1._x) / 10)_local1._y = (_local1._y + (((Stage.height * 0.56) - _local1._y) / 10)) + Math.sin(_local1.animCel / 20)} else if (_local1.action == "float") { _local1._yscale = 100_local1._xscale = 100_local1._y = _local1._y - 1_local1._rotation = _local1._rotation - 1if (_local1.baddiecount == 0) { _local1.changeAction("wait")} } else if (_local1.action == "wait") { _local1.myLastX = _local1._x_local1.myLastY = _local1._y_local1.myLastRot = _local1._rotationvar myLag = 20if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5} _local1._x = _local1._x + ((_root.gameControl.myNewMouseX - _local1._x) / myLag)_local1._y = _local1._y + ((_root.gameControl.myNewMouseY - _local1._y) / myLag)var diffX = (_local1._x - _local1.myLastX)_local3 = _local1._y - _local1.myLastY_local2 = 57.3248407643312 * Math.atan(diffX / _local3)if (_local3 > 0) { _local2 = 180 - _local2} else { _local2 = -_local2} if (_local2 > 180) { _local2 = _local2 - 360} if ((Math.abs(diffX) < 1) and (Math.abs(_local3) < 1)) { _local1._rotation = _local1._rotation + ((_local2 - _local1._rotation) / 20)} else { _local1._rotation = _local2} _local1.speed = Math.sqrt((diffX * diffX) + (_local3 * _local3))if (((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) || (_root.gameControl.gameMode == "bonus")) { } else if (_local1.speed > _local1.myMaxSpeed) { var myAdjust = (_local1.myMaxSpeed / _local1.speed)diffX = diffX * myAdjust_local3 = _local3 * myAdjust_local1._x = _local1.myLastX + diffX_local1._y = _local1.myLastY + _local3} if (_local1._y < _local1.offsetEdge) { _local1._y = _local1.offsetEdge} if (_local1._y > (Stage.height - _local1.offsetEdge)) { _local1._y = Stage.height - _local1.offsetEdge} if (_root.gameControl.gameMode == "bonus") { _local1._x = _local1._x - 10} if (_local1._x > (Stage.width - _local1.offsetEdge)) { _local1._x = Stage.width - _local1.offsetEdge} if (_local1._x < _local1.offsetEdge) { _local1._x = _local1.offsetEdge} _local1.checkCollision()} _local1.play()) : (_root.bonusTrail.stop()_root.baddieTrail.stop()_local1.stop())); var _local2 = _local3; _local1 = _local2; } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll() { _root.powerup._y = -100000; _root.powerup.action = "wait"; _root.powerup.initialize(); _root.baddie._y = -10000; _root.baddie.action = "wait"; _root.baddie.initialize(); var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.collide("explode", true); i++; } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; var _local3 = _root; if (_local1.action == _local2) { } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _local3.Hero.gotoAndPlay("wait"); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } else if (_local2 == "float") { _local1.action = _local2; _local3.Hero.gotoAndPlay("explode"); } else if (((_local2 == "winlevel") || (_local2 == "lose")) || (_local2 == "wingame")) { _local1.action = _local2; _local1._rotation = 0; _local1._xscale = 60; _local1._yscale = 60; _local3.Hero.gotoAndPlay(_local2); } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; var myBombs = 0; var canClick = true; var myMaxSpeed = 10; var origScale = 100; }Symbol 512 MovieClip [__Packages.Particle] Frame 0class Particle extends MovieClip { function Particle (myName) { var _local1 = this; super(); _local1.name = myName; _local1.velX = _local1.speed * _root.sinQuick(_local1.angle); _local1.velY = _local1.speed * _root.cosQuick(_local1.angle); _local1.accelY = _local1.myGravity; _local1.initialize(); } function initialize() { var _local1 = this; _local1._x = _local1.origX; _local1._y = _local1.origY; _local1._xscale = _local1.myScale * 200; _local1._yscale = _local1.myScale * 200; if (_local1.dieCel == 60) { _local1.gotoAndPlay(Math.round(Math.random() * 30) + 1); _local1.dieCel = 60 + (Math.random() * 20); } } function onEnterFrame() { var _local1 = this; _local1.animCel = _local1.animCel + 1; _local1.velX = (_local1.velX + (_local1.accelX * _local1.deltaT)) * _local1.damping; _local1.velY = (_local1.velY + (_local1.accelY * _local1.deltaT)) * _local1.damping; _local1._x = _local1._x + (_local1.velX * _local1.myScale); _local1._y = _local1._y + (_local1.velY * _local1.myScale); if (_local1.animCel > _local1.dieCel) { (_local1.removeMovieClip());// not popped } } var animCel = 1; var action = "alive"; var velX = 0; var velY = 0; var accelX = 0; var accelY = 0; var speed = 10; var angle = 0; var dieCel = 60; var myScale = 0.75; var deltaT = 0.1; var myGravity = -5; var damping = 0.99; }Symbol 392 Buttonon (release) { _root.gameControl.toggleMute(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 396 Buttonon (release) { _root.gameControl.togglePause(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 399 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.pauseGame(); } on (rollOver) { _root.gameControl.explodeButton(); _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 404 Buttonon (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 415 Buttonon (release) { _root.gameControl.showscores(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 417 Buttonon (release) { _root.gameControl.showSparks = false; gotoAndPlay ("Bonus"); } on (rollOver) { if (_root.gameControl.bonusUnlocked) { _root.gameControl.showSparks = true; } } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 421 Buttonon (release) { getURL ("http://www.gamesforwebsites.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 424 Buttonon (release) { getURL ("http://www.gamegecko.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 428 Buttonon (release) { getURL ("http://www.gamegecko.com", "_blank"); }Symbol 432 MovieClip Frame 1stop();Symbol 432 MovieClip Frame 2stop();Symbol 432 MovieClip Frame 3stop();Symbol 432 MovieClip Frame 4stop();Symbol 432 MovieClip Frame 5stop();Symbol 432 MovieClip Frame 6stop();Symbol 434 MovieClip Frame 1if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 434 MovieClip Frame 2if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 434 MovieClip Frame 3if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 434 MovieClip Frame 4if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 440 Buttonon (release) { _root.gameControl.start(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 462 MovieClip Frame 1stop();Symbol 462 MovieClip Frame 2stop();Symbol 462 MovieClip Frame 3stop();Symbol 462 MovieClip Frame 4stop();Symbol 462 MovieClip Frame 5stop();Symbol 462 MovieClip Frame 6stop();Symbol 462 MovieClip Frame 7stop();Symbol 462 MovieClip Frame 8stop();Symbol 462 MovieClip Frame 9stop();Symbol 462 MovieClip Frame 10stop();Symbol 465 Buttonon (release) { _root.gameControl.restartLevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 469 Buttonon (release) { _root.gameControl.resetScore(); }Symbol 472 Buttonon (release) { _root.play(); }Symbol 474 MovieClip Frame 1if (_root.gameControl.lives >= 1) { stop(); } else { gotoAndStop (2); }Symbol 478 Buttonon (release) { _root.gameControl.goTitle(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 480 Buttonon (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 482 Buttonon (release) { _root.gameControl.postscore(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 487 Buttonon (release) { _root.gameControl.nextlevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 489 Buttonon (release) { _root.gameControl.startBonusGame(); }Symbol 493 MovieClip Frame 1if (_root.gameControl.bonusUnlocked) { _root.gameControl.playSound("win_snd"); gotoAndPlay ("unlocked"); } else { gotoAndPlay ("locked"); }Symbol 493 MovieClip Frame 2stop();Symbol 493 MovieClip Frame 3_root.gameControl.action = "enterbonus"; Selection.setFocus("password_txt");Symbol 493 MovieClip Frame 4stop();Symbol 496 Buttonon (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 500 Buttonon (release) { _root.gameControl.startBonusGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 502 Buttonon (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 504 Buttonon (release) { getURL ("http://www.ezone.com/affiliates/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 505 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 507 Buttonon (release) { getURL ("http://www.ezone.com/games/swoopa/", "_top"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Library Items
Symbol 1 Sound [twice_snd] | ||
Symbol 2 Sound [turbo_snd] | ||
Symbol 3 Sound [time_snd] | ||
Symbol 4 Sound [pop1] | ||
Symbol 5 Sound [points_snd] | ||
Symbol 6 Sound [music_snd] | ||
Symbol 7 Sound [menu_snd] | ||
Symbol 8 Sound [magnet_snd] | ||
Symbol 9 Sound [grow_snd] | ||
Symbol 10 Sound [explode_snd] | ||
Symbol 11 Sound [bomb_snd] | ||
Symbol 12 Sound [alarm_snd] | ||
Symbol 13 Sound [win_snd] | Used by:Timeline | |
Symbol 14 Sound [arf_snd] | Used by:197 407 | |
Symbol 15 Sound [bigbomb_snd] | Used by:197 | |
Symbol 16 Graphic | Used by:17 43 | |
Symbol 17 MovieClip [white1] | Uses:16 | |
Symbol 18 Font | Used by:19 21 23 25 44 45 402 403 416 418 419 422 423 429 430 431 436 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 467 468 470 471 473 477 479 484 485 488 490 491 492 494 495 499 501 | |
Symbol 19 Text | Uses:18 | Used by:27 |
Symbol 20 Graphic | Used by:22 24 26 415 417 465 478 480 482 487 500 502 | |
Symbol 21 Text | Uses:18 | Used by:22 |
Symbol 22 Button | Uses:20 21 | Used by:27 |
Symbol 23 Text | Uses:18 | Used by:24 |
Symbol 24 Button | Uses:20 23 | Used by:27 |
Symbol 25 Text | Uses:18 | Used by:26 |
Symbol 26 Button | Uses:20 25 | Used by:27 Timeline |
Symbol 27 MovieClip [pauseScreen] | Uses:19 22 24 26 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:40 41 42 |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:40 41 42 Timeline |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:40 41 42 462 |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:40 41 42 462 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:40 41 42 |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:40 41 42 |
Symbol 40 MovieClip [Fish3] | Uses:29 31 33 35 37 39 | |
Symbol 41 MovieClip [Fish2] | Uses:29 31 33 35 37 39 | |
Symbol 42 MovieClip [Fish] | Uses:29 31 33 35 37 39 | |
Symbol 43 MovieClip | Uses:16 | Used by:46 47 88 |
Symbol 44 EditableText | Uses:18 | Used by:46 |
Symbol 45 EditableText | Uses:18 | Used by:46 |
Symbol 46 MovieClip [explosion_score] | Uses:43 44 45 | |
Symbol 47 MovieClip [trail] | Uses:43 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:52 55 61 66 68 83 462 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:52 462 |
Symbol 52 MovieClip [bonus_grow] | Uses:49 51 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:55 |
Symbol 55 MovieClip [bonus_points] | Uses:49 54 | |
Symbol 56 Graphic | Used by:61 462 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:61 462 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:61 462 |
Symbol 61 MovieClip [bonus_time] | Uses:49 56 58 60 | |
Symbol 62 Graphic | Used by:66 462 | |
Symbol 63 Graphic | Used by:66 462 | |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [bonus_magnet] | Uses:49 62 63 64 65 | |
Symbol 67 Graphic | Used by:68 462 | |
Symbol 68 MovieClip [bonus_twice] | Uses:49 67 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:74 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:69 70 72 73 | Used by:75 462 |
Symbol 75 MovieClip [baddie_bomb] | Uses:74 | |
Symbol 76 Graphic | Used by:80 432 462 | |
Symbol 77 Graphic | Used by:80 432 462 | |
Symbol 78 Graphic | Used by:80 | |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip [bonus_bomb] | Uses:76 77 78 79 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:83 462 |
Symbol 83 MovieClip [bonus_turbo] | Uses:49 82 | |
Symbol 84 MovieClip [gameControl] | Used by:Timeline | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:87 104 |
Symbol 87 MovieClip [explosion] | Uses:86 | Used by:197 407 |
Symbol 88 MovieClip [explosion] | Uses:43 | Used by:197 |
Symbol 89 Graphic | Used by:197 | |
Symbol 90 Graphic | Used by:197 | |
Symbol 91 Graphic | Used by:197 | |
Symbol 92 Graphic | Used by:197 | |
Symbol 93 Graphic | Used by:197 | |
Symbol 94 Graphic | Used by:197 | |
Symbol 95 Graphic | Used by:197 | |
Symbol 96 Graphic | Used by:197 | |
Symbol 97 Graphic | Used by:197 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:197 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:197 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:197 |
Symbol 104 MovieClip | Uses:86 | Used by:197 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:105 | Used by:197 |
Symbol 107 Sound | Used by:197 | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:197 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:197 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:197 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:197 |
Symbol 116 Sound | Used by:197 | |
Symbol 117 Graphic | Used by:197 | |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:197 |
Symbol 120 Sound | Used by:197 | |
Symbol 121 Graphic | Used by:197 | |
Symbol 122 Graphic | Used by:197 | |
Symbol 123 Graphic | Used by:197 | |
Symbol 124 Graphic | Used by:197 | |
Symbol 125 Graphic | Used by:197 | |
Symbol 126 Graphic | Used by:197 | |
Symbol 127 Graphic | Used by:197 | |
Symbol 128 Graphic | Used by:197 | |
Symbol 129 Graphic | Used by:197 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:197 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:197 |
Symbol 134 Sound | Used by:197 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:197 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:197 |
Symbol 139 Graphic | Used by:144 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:144 |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:139 141 143 | Used by:197 |
Symbol 145 Graphic | Used by:197 | |
Symbol 146 Graphic | Used by:197 | |
Symbol 147 Graphic | Used by:197 | |
Symbol 148 Graphic | Used by:157 | |
Symbol 149 Graphic | Used by:157 | |
Symbol 150 Graphic | Used by:157 | |
Symbol 151 Graphic | Used by:157 | |
Symbol 152 Graphic | Used by:157 | |
Symbol 153 Graphic | Used by:157 | |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:148 149 150 151 152 153 154 155 156 | Used by:197 |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:158 | Used by:197 |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:197 |
Symbol 162 Sound | Used by:197 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:197 |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:165 | Used by:197 |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:197 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:197 407 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:171 | Used by:197 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:197 407 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:197 407 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:197 407 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:197 407 |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:197 407 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:197 407 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:197 407 |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:187 | Used by:197 407 |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:189 | Used by:197 407 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:197 407 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:197 407 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:197 |
Symbol 197 MovieClip [Hero] | Uses:89 90 91 92 93 94 95 96 97 99 101 103 104 106 107 109 111 88 113 115 116 117 119 120 15 121 122 123 124 125 126 127 128 129 131 133 134 136 138 144 145 146 87 147 157 14 159 161 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 | Used by:Timeline |
Symbol 198 Graphic | Used by:202 203 428 Timeline | |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:201 |
Symbol 201 MovieClip | Uses:200 | Used by:202 |
Symbol 202 Button | Uses:201 198 | Used by:204 Timeline |
Symbol 203 MovieClip | Uses:198 | Used by:204 |
Symbol 204 MovieClip | Uses:202 203 | Used by:Timeline |
Symbol 508 MovieClip [__Packages.Fish] | ||
Symbol 509 MovieClip [__Packages.Explosion] | ||
Symbol 510 MovieClip [__Packages.GameMaster] | ||
Symbol 511 MovieClip [__Packages.Freeswim] | ||
Symbol 512 MovieClip [__Packages.Particle] | ||
Symbol 205 Graphic | Used by:388 | |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:388 |
Symbol 208 Graphic | Used by:386 388 496 | |
Symbol 209 Sound | Used by:388 | |
Symbol 210 Graphic | Used by:387 388 | |
Symbol 211 Graphic | Used by:387 388 | |
Symbol 212 Graphic | Used by:387 388 | |
Symbol 213 Graphic | Used by:387 388 | |
Symbol 214 Graphic | Used by:388 | |
Symbol 215 Graphic | Used by:388 | |
Symbol 216 Graphic | Used by:388 | |
Symbol 217 Graphic | Used by:388 | |
Symbol 218 Sound | Used by:388 | |
Symbol 219 Graphic | Used by:249 388 | |
Symbol 220 Graphic | Used by:249 388 | |
Symbol 221 Graphic | Used by:249 388 | |
Symbol 222 Graphic | Used by:249 388 | |
Symbol 223 Graphic | Used by:249 388 | |
Symbol 224 Graphic | Used by:249 388 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:225 | Used by:388 |
Symbol 227 Graphic | Used by:298 388 | |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:388 |
Symbol 230 Graphic | Used by:328 388 | |
Symbol 231 Graphic | Used by:285 388 | |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:388 |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:388 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:236 | Used by:388 |
Symbol 238 Sound | Used by:388 | |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:239 | Used by:388 |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:241 | Used by:388 |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:243 | Used by:388 |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:388 |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:388 |
Symbol 249 MovieClip | Uses:219 220 221 222 223 224 | Used by:388 |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:388 |
Symbol 252 Graphic | Used by:259 | |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip | Uses:253 | Used by:259 |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip | Uses:255 | Used by:259 |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip | Uses:257 | Used by:259 |
Symbol 259 MovieClip | Uses:252 254 256 258 | Used by:388 |
Symbol 260 Sound | Used by:388 | |
Symbol 261 Sound | Used by:388 | |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:388 |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:388 |
Symbol 266 Graphic | Used by:279 | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:279 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:279 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:271 | Used by:279 |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip | Uses:273 | Used by:279 |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:275 | Used by:279 |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:277 | Used by:279 |
Symbol 279 MovieClip | Uses:266 268 270 272 274 276 278 | Used by:388 |
Symbol 280 Sound | Used by:388 | |
Symbol 281 Sound | Used by:388 | |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:282 | Used by:284 |
Symbol 284 MovieClip | Uses:283 | Used by:388 |
Symbol 285 MovieClip | Uses:231 | Used by:388 |
Symbol 286 Graphic | Used by:295 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:287 | Used by:295 |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:289 | Used by:295 |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:295 |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip | Uses:293 | Used by:295 |
Symbol 295 MovieClip | Uses:286 288 290 292 294 | Used by:388 |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:296 | Used by:388 |
Symbol 298 MovieClip | Uses:227 | Used by:388 |
Symbol 299 Graphic | Used by:308 | |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:300 | Used by:308 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:302 | Used by:308 |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 MovieClip | Uses:304 | Used by:308 |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:306 | Used by:308 |
Symbol 308 MovieClip | Uses:299 301 303 305 307 | Used by:388 |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:309 | Used by:388 |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:311 | Used by:388 |
Symbol 313 Sound | Used by:388 | |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:388 |
Symbol 316 Sound | Used by:388 | |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip | Uses:317 | Used by:327 |
Symbol 319 Graphic | Used by:320 | |
Symbol 320 MovieClip | Uses:319 | Used by:327 |
Symbol 321 Graphic | Used by:322 | |
Symbol 322 MovieClip | Uses:321 | Used by:327 |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip | Uses:323 | Used by:327 |
Symbol 325 Graphic | Used by:326 | |
Symbol 326 MovieClip | Uses:325 | Used by:327 |
Symbol 327 MovieClip | Uses:318 320 322 324 326 | Used by:388 |
Symbol 328 MovieClip | Uses:230 | Used by:388 |
Symbol 329 Sound | Used by:388 | |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:330 | Used by:388 |
Symbol 332 Sound | Used by:388 | |
Symbol 333 Graphic | Used by:358 | |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip | Uses:334 | Used by:358 |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:336 | Used by:358 |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip | Uses:338 | Used by:358 |
Symbol 340 Graphic | Used by:341 | |
Symbol 341 MovieClip | Uses:340 | Used by:358 |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip | Uses:342 | Used by:358 |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip | Uses:344 | Used by:358 |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:346 | Used by:358 |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:358 |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip | Uses:350 | Used by:358 |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:352 | Used by:358 |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 MovieClip | Uses:354 | Used by:358 |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:356 | Used by:358 |
Symbol 358 MovieClip | Uses:333 335 337 339 341 343 345 347 349 351 353 355 357 | Used by:388 |
Symbol 359 Sound | Used by:388 | |
Symbol 360 Sound | Used by:388 | |
Symbol 361 Graphic | Used by:368 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:362 | Used by:368 |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:368 |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:366 | Used by:368 |
Symbol 368 MovieClip | Uses:361 363 365 367 | Used by:388 |
Symbol 369 Graphic | Used by:388 399 505 507 | |
Symbol 370 Font | Used by:371 372 | |
Symbol 371 Text | Uses:370 | Used by:388 399 505 507 |
Symbol 372 Text | Uses:370 | Used by:388 399 505 507 |
Symbol 373 Graphic | Used by:388 | |
Symbol 374 Sound | Used by:388 | |
Symbol 375 Graphic | Used by:388 | |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 | Used by:388 |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip | Uses:378 | Used by:388 |
Symbol 380 Graphic | Used by:388 | |
Symbol 381 Graphic | Used by:382 | |
Symbol 382 MovieClip | Uses:381 | Used by:388 |
Symbol 383 Graphic | Used by:384 | |
Symbol 384 MovieClip | Uses:383 | Used by:388 |
Symbol 385 Graphic | Used by:388 | |
Symbol 386 MovieClip | Uses:208 | Used by:388 |
Symbol 387 MovieClip | Uses:210 211 212 213 | Used by:388 |
Symbol 388 MovieClip | Uses:205 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 226 227 229 230 231 233 235 237 238 240 242 244 246 248 249 251 259 260 261 263 265 279 280 281 284 285 295 297 298 308 310 312 313 315 316 327 328 329 331 332 358 359 360 368 369 371 372 373 374 375 377 379 380 382 384 385 386 387 | Used by:Timeline |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:Timeline |
Symbol 391 Graphic | Used by:392 | |
Symbol 392 Button | Uses:391 | Used by:Timeline |
Symbol 393 Graphic | Used by:394 396 | |
Symbol 394 MovieClip | Uses:393 | Used by:396 |
Symbol 395 Graphic | Used by:396 | |
Symbol 396 Button | Uses:394 395 393 | Used by:Timeline |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip | Uses:397 | Used by:Timeline |
Symbol 399 Button | Uses:369 371 372 | Used by:Timeline |
Symbol 400 Graphic | Used by:401 404 440 489 | |
Symbol 401 MovieClip | Uses:400 | Used by:404 440 489 |
Symbol 402 Text | Uses:18 | Used by:404 489 |
Symbol 403 Text | Uses:18 | Used by:404 489 |
Symbol 404 Button | Uses:401 402 403 400 | Used by:Timeline |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 MovieClip | Uses:405 | Used by:407 |
Symbol 407 MovieClip | Uses:182 406 174 186 194 190 188 14 87 170 192 178 176 180 184 | Used by:412 Timeline |
Symbol 408 Graphic | Used by:412 Timeline | |
Symbol 409 Graphic | Used by:410 | |
Symbol 410 MovieClip | Uses:409 | Used by:412 Timeline |
Symbol 411 Graphic | Used by:412 Timeline | |
Symbol 412 MovieClip | Uses:407 408 410 411 | Used by:Timeline |
Symbol 413 Font | Used by:414 438 439 463 464 476 481 483 486 503 506 | |
Symbol 414 Text | Uses:413 | Used by:415 |
Symbol 415 Button | Uses:20 414 | Used by:Timeline |
Symbol 416 Text | Uses:18 | Used by:417 |
Symbol 417 Button | Uses:20 416 | Used by:Timeline |
Symbol 418 Text | Uses:18 | Used by:421 504 |
Symbol 419 Text | Uses:18 | Used by:421 504 |
Symbol 420 Graphic | Used by:421 424 504 | |
Symbol 421 Button | Uses:418 419 420 | Used by:Timeline |
Symbol 422 Text | Uses:18 | Used by:424 |
Symbol 423 Text | Uses:18 | Used by:424 |
Symbol 424 Button | Uses:422 423 420 | Used by:Timeline |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:427 |
Symbol 427 MovieClip | Uses:426 | Used by:428 |
Symbol 428 Button | Uses:427 198 | Used by:Timeline |
Symbol 429 EditableText | Uses:18 | Used by:Timeline |
Symbol 430 Text | Uses:18 | Used by:Timeline |
Symbol 431 EditableText | Uses:18 | Used by:Timeline |
Symbol 432 MovieClip | Uses:76 77 | Used by:Timeline |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:433 | Used by:Timeline |
Symbol 435 Graphic | Used by:437 | |
Symbol 436 EditableText | Uses:18 | Used by:437 |
Symbol 437 MovieClip | Uses:435 436 | Used by:Timeline |
Symbol 438 Text | Uses:413 | Used by:440 |
Symbol 439 Text | Uses:413 | Used by:440 |
Symbol 440 Button | Uses:401 438 439 400 | Used by:Timeline |
Symbol 441 EditableText | Uses:18 | Used by:Timeline |
Symbol 442 Text | Uses:18 | Used by:462 |
Symbol 443 Text | Uses:18 | Used by:462 |
Symbol 444 Text | Uses:18 | Used by:462 |
Symbol 445 Text | Uses:18 | Used by:462 |
Symbol 446 Text | Uses:18 | Used by:462 |
Symbol 447 Text | Uses:18 | Used by:462 |
Symbol 448 Text | Uses:18 | Used by:462 |
Symbol 449 Text | Uses:18 | Used by:462 |
Symbol 450 Text | Uses:18 | Used by:462 |
Symbol 451 Text | Uses:18 | Used by:462 |
Symbol 452 Text | Uses:18 | Used by:462 |
Symbol 453 Text | Uses:18 | Used by:462 |
Symbol 454 Text | Uses:18 | Used by:462 |
Symbol 455 Text | Uses:18 | Used by:462 |
Symbol 456 Text | Uses:18 | Used by:462 |
Symbol 457 Text | Uses:18 | Used by:462 |
Symbol 458 Text | Uses:18 | Used by:462 |
Symbol 459 Text | Uses:18 | Used by:462 |
Symbol 460 Text | Uses:18 | Used by:462 |
Symbol 461 Text | Uses:18 | Used by:462 |
Symbol 462 MovieClip | Uses:442 443 74 49 67 444 445 82 446 447 76 77 448 449 33 35 450 451 56 58 60 452 453 51 454 455 62 63 456 457 458 459 460 461 | Used by:Timeline |
Symbol 463 Text | Uses:413 | Used by:Timeline |
Symbol 464 Text | Uses:413 | Used by:465 |
Symbol 465 Button | Uses:20 464 | Used by:474 |
Symbol 466 Graphic | Used by:469 472 | |
Symbol 467 Text | Uses:18 | Used by:469 |
Symbol 468 Text | Uses:18 | Used by:469 |
Symbol 469 Button | Uses:466 467 468 | Used by:474 |
Symbol 470 Text | Uses:18 | Used by:472 |
Symbol 471 Text | Uses:18 | Used by:472 |
Symbol 472 Button | Uses:466 470 471 | Used by:474 |
Symbol 473 Text | Uses:18 | Used by:474 |
Symbol 474 MovieClip | Uses:465 469 472 473 | Used by:Timeline |
Symbol 475 Sound | Used by:Timeline | |
Symbol 476 Text | Uses:413 | Used by:Timeline |
Symbol 477 Text | Uses:18 | Used by:478 502 |
Symbol 478 Button | Uses:20 477 | Used by:Timeline |
Symbol 479 Text | Uses:18 | Used by:480 500 |
Symbol 480 Button | Uses:20 479 | Used by:Timeline |
Symbol 481 Text | Uses:413 | Used by:482 |
Symbol 482 Button | Uses:20 481 | Used by:Timeline |
Symbol 483 Text | Uses:413 | Used by:Timeline |
Symbol 484 Text | Uses:18 | Used by:Timeline |
Symbol 485 EditableText | Uses:18 | Used by:Timeline |
Symbol 486 Text | Uses:413 | Used by:487 |
Symbol 487 Button | Uses:20 486 | Used by:Timeline |
Symbol 488 Text | Uses:18 | Used by:Timeline |
Symbol 489 Button | Uses:401 402 403 400 | Used by:493 |
Symbol 490 Text | Uses:18 | Used by:493 |
Symbol 491 Text | Uses:18 | Used by:493 |
Symbol 492 EditableText | Uses:18 | Used by:493 |
Symbol 493 MovieClip | Uses:489 490 491 492 | Used by:Timeline |
Symbol 494 Text | Uses:18 | Used by:496 |
Symbol 495 Text | Uses:18 | Used by:496 |
Symbol 496 Button | Uses:494 495 208 | Used by:Timeline |
Symbol 497 Bitmap | Used by:498 | |
Symbol 498 Graphic | Uses:497 | Used by:Timeline |
Symbol 499 EditableText | Uses:18 | Used by:Timeline |
Symbol 500 Button | Uses:20 479 | Used by:Timeline |
Symbol 501 EditableText | Uses:18 | Used by:Timeline |
Symbol 502 Button | Uses:20 477 | Used by:Timeline |
Symbol 503 Text | Uses:413 | Used by:Timeline |
Symbol 504 Button | Uses:418 419 420 | Used by:Timeline |
Symbol 505 Button | Uses:369 371 372 | Used by:Timeline |
Symbol 506 Text | Uses:413 | Used by:Timeline |
Symbol 507 Button | Uses:369 371 372 | Used by:Timeline |
Instance Names
"Hero" | Frame 408 | Symbol 197 MovieClip [Hero] |
"gameControl" | Frame 408 | Symbol 84 MovieClip [gameControl] |
"speakerOn" | Frame 408 | Symbol 398 MovieClip |
"start" | Frame 409 | Symbol 404 Button |
"targetscore" | Frame 414 | Symbol 431 EditableText |
"bombs_mc" | Frame 414 | Symbol 432 MovieClip |
"myTime" | Frame 414 | Symbol 437 MovieClip |
"start" | Frame 414 | Symbol 440 Button |
"levelmsg" | Frame 414 | Symbol 441 EditableText |
"hintMessage" | Frame 414 | Symbol 462 MovieClip |
"levelmsg" | Frame 434 | Symbol 485 EditableText |
"bonusChoice_mc" | Frame 439 | Symbol 493 MovieClip |
"bombs_mc" | Frame 444 | Symbol 432 MovieClip |
"bonusMessage_txt" | Frame 449 | Symbol 501 EditableText |
"Score" | Symbol 46 MovieClip [explosion_score] Frame 1 | Symbol 44 EditableText |
"Score" | Symbol 46 MovieClip [explosion_score] Frame 18 | Symbol 45 EditableText |
"bar" | Symbol 204 MovieClip Frame 1 | Symbol 203 MovieClip |
"mytime_txt" | Symbol 437 MovieClip Frame 1 | Symbol 436 EditableText |
"password_txt" | Symbol 493 MovieClip Frame 3 | Symbol 492 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "twice_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "turbo_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "time_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "pop1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "points_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "music_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "menu_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "magnet_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "grow_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "explode_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "bomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "alarm_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "win_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "bigbomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "white1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "pauseScreen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "Fish3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "Fish2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "explosion_score" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "trail" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "bonus_grow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "bonus_points" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "bonus_time" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "bonus_magnet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "bonus_twice" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "baddie_bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "bonus_bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "bonus_turbo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "bigbomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 508 as "__Packages.Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 509 as "__Packages.Explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 510 as "__Packages.GameMaster" |
ExportAssets (56) | Timeline Frame 1 | Symbol 511 as "__Packages.Freeswim" |
ExportAssets (56) | Timeline Frame 1 | Symbol 512 as "__Packages.Particle" |
ExportAssets (56) | Timeline Frame 408 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 408 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 409 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 409 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 409 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 409 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 410 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 410 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 411 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 411 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 412 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 412 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 413 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 413 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 414 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 414 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 415 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 415 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 416 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 416 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 417 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 417 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 418 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 418 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 419 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 419 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 420 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 420 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 421 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 421 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 422 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 422 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 423 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 423 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 424 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 424 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 425 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 425 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 426 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 426 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 427 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 427 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 428 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 428 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 429 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 429 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 430 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 430 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 431 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 431 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 432 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 432 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 433 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 433 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 434 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 434 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 435 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 435 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 435 | Symbol 13 as "win_snd" |
ExportAssets (56) | Timeline Frame 436 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 436 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 437 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 437 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 438 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 438 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 439 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 439 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 440 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 440 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 441 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 441 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 442 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 442 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 443 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 443 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 444 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 444 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 445 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 445 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 446 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 446 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 447 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 447 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 448 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 448 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 449 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 449 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 450 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 450 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 451 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 451 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 452 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 452 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 453 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 453 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 454 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 454 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 455 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 455 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 456 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 456 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 457 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 457 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 458 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 458 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 459 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 459 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 460 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 460 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 461 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 461 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 462 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 462 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 463 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 463 | Symbol 84 as "gameControl" |
Labels
"Title" | Frame 409 |
"Ready" | Frame 414 |
"Game" | Frame 419 |
"Lost" | Frame 424 |
"BigWinner" | Frame 429 |
"Won" | Frame 434 |
"Bonus" | Frame 439 |
"BonusGame" | Frame 444 |
"BonusDone" | Frame 449 |
"Credits" | Frame 454 |
"Splash" | Frame 459 |
"fish1" | Symbol 42 MovieClip [Fish] Frame 1 |
"fish2" | Symbol 42 MovieClip [Fish] Frame 17 |
"fish3" | Symbol 42 MovieClip [Fish] Frame 33 |
"kick" | Symbol 197 MovieClip [Hero] Frame 1 |
"glide" | Symbol 197 MovieClip [Hero] Frame 8 |
"wait" | Symbol 197 MovieClip [Hero] Frame 14 |
"winlevel" | Symbol 197 MovieClip [Hero] Frame 16 |
"winlevel_loop" | Symbol 197 MovieClip [Hero] Frame 145 |
"explode" | Symbol 197 MovieClip [Hero] Frame 152 |
"float" | Symbol 197 MovieClip [Hero] Frame 231 |
"lose" | Symbol 197 MovieClip [Hero] Frame 257 |
"lose_loop" | Symbol 197 MovieClip [Hero] Frame 358 |
"wingame" | Symbol 197 MovieClip [Hero] Frame 366 |
"level1" | Symbol 462 MovieClip Frame 1 |
"level2" | Symbol 462 MovieClip Frame 2 |
"level3" | Symbol 462 MovieClip Frame 3 |
"level4" | Symbol 462 MovieClip Frame 4 |
"level5" | Symbol 462 MovieClip Frame 5 |
"level6" | Symbol 462 MovieClip Frame 6 |
"level7" | Symbol 462 MovieClip Frame 7 |
"level8" | Symbol 462 MovieClip Frame 8 |
"level9" | Symbol 462 MovieClip Frame 9 |
"level10" | Symbol 462 MovieClip Frame 10 |
"unlocked" | Symbol 493 MovieClip Frame 2 |
"locked" | Symbol 493 MovieClip Frame 3 |
Dynamic Text Variables
gameScore | Symbol 429 EditableText | "0000" |
gameScore | Symbol 499 EditableText | "0000" |
|