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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69431926?noj=FRM69431926-5DC" width="1" height="1"></div>

Swoopa.swf

This is the info page for
Flash #42380

(Click the ID number above for more basic data on this flash file.)


Text
GAME PAUSED

CONTINUE

QUIT

more games

10

10

ezone.com

ezone.com

PLAY!

PLAY!

SCORES

bonus game

CLICK HERE TO ADD THIS GAME TO YOUR SITE

CLICK HERE TO ADD THIS GAME TO YOUR SITE

CLICK HERE for more free games!

CLICK HERE for more free games!

0000

SCORE:

-

45

GO!

GO!

Level 1: catch 40 fish

hint: you don't need to click to move

move your mouse to collect all
the fish before time runs out.
collect green powerups from above,
and avoid the red mine from below!

hint: use smooth mouse movements with the turbo!

collect these turbo icons
to get a burst of speed

hint: if you collect more than 5, they will auto-explode

collect green bombs.
left-click to explode: grabs 10 fish
and removes any mines.

hint: go for these fish after the mine has passed above you

these fish are worth 50 points - but
watch out - they are hard to catch
without being hit by a mine!

hint: try not to collect other powerups when you have this!

this power-up will slow the clock
and everything else except swoopa

hint: you don't have to collect every powerup

this power-up will make all the fish
larger for a period of time.

hint: try to swoop up and around the mines

this power-up will attract fish to
swoopa - but watch out - it also
attracts mines!

hint: make sure you save some bombs for the higher levels

You've made it through the 'easy' levels -
but can you finish the next three levels
and unlock the bonus game?!

hint: you'll need to master the magnet to beat this level

that's the way! you're doing great,
keep up the good work!

hint: turbo the far sides and mow the fish down!

This is it!
complete this level to unlock
the bonus game!

ran out of time

try again

reset score & CONTINUE

reset score & CONTINUE

end the game

end the game

No swoopas left. WOULD YOU LIKE TO:
-or-

GAME OVER

MENU

play again

ENTER SCORE

YOU DID IT!

bonus game password: 'unsealed'

Level 1: Score over 200 to advance!

NEXT LEVEL

BONUS game

you've unlocked the bonus game!
see how high you can score
before getting exploded!

type the password, or COMPLETE
LEVEL 10 TO UNLOCK THE BONUS game.

back to menu

back to menu

0000

Your best score today!

Credits
Jamie Edis
Simon Edis
For more free games, visit our website:

Credits
Jamie Edis
Simon Edis
to play this game, visit our website:

ActionScript [AS1/AS2]

Frame 407
gotoAndPlay (408);
Frame 408
fscommand ("fullscreen", "true");
Frame 413
stop();
Frame 418
stop();
Frame 419
Frame 423
stop();
Frame 424
Frame 426
stop();
Frame 428
stop();
Frame 431
stop();
Frame 433
stop();
Frame 438
stop();
Frame 443
stop();
Frame 448
stop();
Frame 453
stop();
Frame 458
stop();
Frame 463
stop();
Symbol 17 MovieClip [white1] Frame 1
#initclip 22 Object.registerClass("white1", Particle); #endinitclip
Symbol 22 Button
on (release) { _root.gameControl.unpauseGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 24 Button
on (release) { _root.gameControl.abortGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 26 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 40 MovieClip [Fish3] Frame 1
#initclip 6 Object.registerClass("Fish3", Fish); #endinitclip
Symbol 40 MovieClip [Fish3] Frame 16
gotoAndPlay (1);
Symbol 41 MovieClip [Fish2] Frame 1
#initclip 7 Object.registerClass("Fish2", Fish); #endinitclip
Symbol 41 MovieClip [Fish2] Frame 16
gotoAndPlay (1);
Symbol 42 MovieClip [Fish] Frame 1
#initclip 8 Object.registerClass("Fish", Fish); #endinitclip
Symbol 42 MovieClip [Fish] Frame 16
gotoAndPlay ("fish1");
Symbol 42 MovieClip [Fish] Frame 32
gotoAndPlay ("fish2");
Symbol 42 MovieClip [Fish] Frame 48
gotoAndPlay ("fish3");
Symbol 46 MovieClip [explosion_score] Frame 1
#initclip 9 Object.registerClass("explosion_score", Explosion); #endinitclip
Symbol 46 MovieClip [explosion_score] Frame 18
removeMovieClip(this);
Symbol 52 MovieClip [bonus_grow] Frame 1
#initclip 10 Object.registerClass("bonus_grow", Fish); #endinitclip
Symbol 55 MovieClip [bonus_points] Frame 1
#initclip 11 Object.registerClass("bonus_points", Fish); #endinitclip
Symbol 61 MovieClip [bonus_time] Frame 1
#initclip 12 Object.registerClass("bonus_time", Fish); #endinitclip
Symbol 66 MovieClip [bonus_magnet] Frame 1
#initclip 13 Object.registerClass("bonus_magnet", Fish); #endinitclip
Symbol 68 MovieClip [bonus_twice] Frame 1
#initclip 14 Object.registerClass("bonus_twice", Fish); #endinitclip
Symbol 75 MovieClip [baddie_bomb] Frame 1
#initclip 15 Object.registerClass("baddie_bomb", Fish); #endinitclip
Symbol 80 MovieClip [bonus_bomb] Frame 1
#initclip 16 Object.registerClass("bonus_bomb", Fish); #endinitclip
Symbol 83 MovieClip [bonus_turbo] Frame 1
#initclip 17 Object.registerClass("bonus_turbo", Fish); #endinitclip
Symbol 84 MovieClip [gameControl] Frame 1
#initclip 18 Object.registerClass("gameControl", GameMaster); #endinitclip
Symbol 87 MovieClip [explosion] Frame 1
#initclip 19 Object.registerClass("explosion", Explosion); #endinitclip
Symbol 87 MovieClip [explosion] Frame 18
removeMovieClip(this);
Symbol 88 MovieClip [explosion] Frame 1
#initclip 20 Object.registerClass("explosion", Explosion); #endinitclip
Symbol 88 MovieClip [explosion] Frame 18
removeMovieClip(this);
Symbol 197 MovieClip [Hero] Frame 1
#initclip 21 Object.registerClass("Hero", Freeswim); #endinitclip
Symbol 197 MovieClip [Hero] Frame 12
if (this.action != "wait") { } else if (this.speed > 25) { gotoAndPlay ("kick"); } else if (this.speed > 10) { gotoAndPlay ("glide"); }
Symbol 197 MovieClip [Hero] Frame 15
if (this.action != "wait") { } else if (this.speed > 10) { gotoAndPlay ("kick"); } else if (Math.abs(this.myLastRot - this._rotation) > 5) { gotoAndPlay ("kick"); } else { gotoAndPlay ("wait"); }
Symbol 197 MovieClip [Hero] Frame 151
gotoAndPlay ("winlevel_loop");
Symbol 197 MovieClip [Hero] Frame 256
gotoAndPlay ("float");
Symbol 197 MovieClip [Hero] Frame 365
gotoAndPlay ("lose_loop");
Symbol 197 MovieClip [Hero] Frame 583
_root.gameControl.startMusic("menu_snd"); _root.play(); this.changeAction("wait");
Symbol 202 Button
on (release) { getURL ("http://www.gamegecko.com", "_blank"); }
Symbol 204 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = 100 - PercentLoaded; } else { _root.gotoAndPlay(3); }
Symbol 204 MovieClip Frame 2
gotoAndPlay (1);
Symbol 508 MovieClip [__Packages.Fish] Frame 0
class Fish extends MovieClip { var mysound, getDepth, _y, _x; function Fish () { var _local1 = this; super(); _local1.initialize(); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } } function grow() { var _local1 = this; var _local3 = _root; if (_local1.name.indexOf("Fish") == -1) { trace("no fish: " + _local1.name); } else if (_local3.Hero.mypowerup == "grow") { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local3.gameControl.gameMode == "bonus") { var _local2 = Math.abs(_local1._y - (Stage.height / 2)); if (_local2 < 50) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local2 < 100) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } else if ((_local1._y > (Stage.height * 0.65)) and (_local3.gameControl.level >= 4)) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if ((_local1._y > (Stage.height * 0.35)) and (_local3.gameControl.level >= 1)) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } function onEnterFrame() { var _local1 = this; var _local2 = _root; var _local3 = ((_local2.gameControl.action != "paused") ? (if (_local2.gameControl.action == "playing") { _local1.animCel = _local1.animCel + 1if (_local1.yVel == 0) { _local1._y = _local1._y + (1 * Math.sin(_local1.animCel / 20))} if (_local1.xVel == 0) { _local1._x = _local1._x + (1 * Math.sin(_local1.animCel / 20))} if (_local1.action == "swim") { _local1._x = _local1._x + (_local1.speed * _local1.xVel)_local1._y = _local1._y + (_local1.speed * _local1.yVel)if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100)} else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20)} } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66)_local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66)} } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize()} else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize()} if (_local1.name.indexOf("bonus") != -1) { _local2.bonusTrail._x = _local1._x_local2.bonusTrail._y = _local1._yif (_local1.hitTest(_local2.Hero) && (_local2.Hero.action == "wait")) { _local1.collide()} } if (_local1.name.indexOf("baddie") != -1) { if (_local2.gameControl.gameMode == "bonus") { if (_local2.Hero.mypowerup == "magnet") { _local1._x = _local1._x - 2_local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 75)} else { _local1._y = _local1._y + (14 * Math.sin(_local1.animCel / _local1.myCycle))} } _local2.baddieTrail._x = _local1._x_local2.baddieTrail._y = _local1._y_local2.baddieTrail._rotation = 180var diffX = (_local1._x - _local2.Hero._x)_local3 = _local1._y - _local2.Hero._yvar myDist = Math.sqrt((diffX * diffX) + (_local3 * _local3))if ((myDist < 70) && (_local2.Hero.action == "wait")) { _local1.collide()} } } } _local1.play()) : (_local1.stop())); _local2 = _local3; _local1 = _local2; } function collide(whichAction, noSound) { if (action != "swim") { return(undefined); } if (name.indexOf("Crab") != -1) { mysound.attachSound("ouch"); mysound.start(); _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); } else if (name.indexOf("baddie") != -1) { _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); action = "wait"; if (whichAction != "explode") { _root.Hero.doBaddie(name.substring(7)); } initialize(); } else if (name.indexOf("bonus") != -1) { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; action = "wait"; _root.Hero.doPowerup(name.substring(6)); initialize(); } else { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; _root.gameControl.eatFish(this); if (noSound != true) { _root.gameControl.playSound("pop1"); } } return("surface"); } function remove() { var _local1 = this; _local1._x = -10000; _local1._y = -10000; _local1.action = "wait"; _local1 = _local1.removeMovieClip(); } function initialize() { var _local1 = this; var _local2 = _root; var _local3 = 60; if ((Math.random() > 0.5) || (_local2.gameControl.gameMode == "bonus")) { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local3; _local1._yscale = _local3; } else { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local3; _local1._yscale = _local3; } if (_local1.name.indexOf("Crab") != -1) { _local1.speed = 0.5 + Math.random(); _local1._y = ((Stage.height - (_local1.offsetEdge / 5)) - (10 * Math.random())) - 40; } else if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local1.myCycle = 8 + (7 * Math.random()); _local1.animCel = 0; _local2.gameControl.baddiecount = 20; _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 2 + (6 * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; _local1._y = 50; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.baddiecount = 125; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local2.gameControl.powerupcount = 150 + Math.ceil(50 * Math.random()); _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 9 + (3 * Math.random()); _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.powerupcount = 175; _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = -_local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.bonusTrail._x = 10000; } else { if (_local2.gameControl.gameMode == "bonus") { _local1.speed = 7 + (4 * Math.random()); } else { _local1.speed = 2 + (4 * Math.random()); } _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1.grow(); } } var animCel = 1; var action = "swim"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 50; var score = 10; var name = "fish"; var myCycle = 12; }
Symbol 509 MovieClip [__Packages.Explosion] Frame 0
class Explosion extends MovieClip { var stop, play; function Explosion () { var _local1 = this; super(); _local1._x = _local1.origx; _local1._y = _local1.origy; } function onEnterFrame() { if (_root.gameControl.action == "paused") { (stop());// not popped return(undefined); } (play());// not popped } }
Symbol 510 MovieClip [__Packages.GameMaster] Frame 0
class GameMaster extends MovieClip { var getURL; function GameMaster () { var _local3 = this; super(); Stage.showMenu = false; if (System.capabilities.os.indexOf("Mac") != -1) { _local3._quality = "MEDIUM"; } else { _local3._quality = "HIGH"; } _root.os_txt.text = _local3._quality; var protocol = _local3._url.substr(0, _local3._url.indexOf(":")); if (protocol == "file") { fscommand ("fullscreen", "true"); } else { var urls = new Array("http://www.ezone.com/", "http://ezone.com/"); var ok = false; var _local1 = 0; while ((_local1 < urls.length) && (!ok)) { var _local2 = urls[_local1]; if (_local3._url.substr(0, _local2.length).toLowerCase() == _local2) { ok = true; } _local1++; } } _local3.mysound = new Sound(); _local3.mymusic = new Sound(); _local3.startMusic("menu_snd"); _local3.myStageWidth = Stage.width; _local3.myStageHeight = Stage.height; _local3.myMouseOffsetX = _local3.myStageWidth / 4; _local3.myMouseOffsetY = _local3.myStageHeight / 4; _root.attachMovie("pauseScreen", "pauseScreen", 2000); _root.pauseScreen._visible = false; } function playSound(whichsound) { var _local1 = this; _local1.mysound.attachSound(whichsound); _local1.mysound.start(); if (_local1.mute) { _local1.mysound.setVolume(0); _local1.mymusic.setVolume(0); } else { _local1.mysound.setVolume(35); _local1.mymusic.setVolume(50); } } function startMusic(whichMusic) { var _local1 = this; var _local2 = whichMusic; if (_local2 == undefined) { _local2 = "music_snd"; } _local1.mymusic.stop(_local1.lastMusic); _local1.mymusic.attachSound(_local2); _local1.lastMusic = _local2; _local1.mymusic.start(0, 99); if (_local1.mute) { _local1.mymusic.setVolume(0); } else { _local1.mymusic.setVolume(50); } } function toggleMute() { var _local1 = this; if (_local1.mute) { _local1.mute = false; _local1.mymusic.setVolume(50); _local1.mysound.setVolume(35); _root.speakerOn._visible = true; _local1.playSound("arf_snd"); } else { _local1.mute = true; _local1.mymusic.setVolume(0); _local1.mysound.setVolume(0); _root.speakerOn._visible = false; } } function pauseGame() { var _local1 = this; _local1.action = "paused"; _local1._parent.pause.swapMovie; _local1.mymusic.stop("music_snd"); _local1._parent.pauseScreen._visible = true; _root.myTime._visible = true; } function abortGame() { var _local1 = this; if (_local1.gameMode == "bonus") { _local1._parent.pauseScreen._visible = false; _local1.endBonus(); } else { _local1.lives = 0; _local1._parent.Hero.explodeAll("endLevel"); _local1._parent.Hero.changeAction("lose"); _local1.action = "enterscore"; _local1._parent.pauseScreen._visible = false; _local1._parent.gotoAndPlay("Lost"); _local1._parent.levelmsg.text = "You got to Level " + _local1.level; } } function togglePause() { var _local1 = this; if (_local1.action == "playing") { _local1.pauseGame(); } else if (_local1.action == "paused") { _local1.unpauseGame(); } } function unpauseGame() { var _local1 = this; var _local2 = _root; _local1.action = "playing"; _local1.startMusic(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1.myLastMouseX = _local1.myNewMouseX; _local1.myLastMouseY = _local1.myNewMouseY; _local1._x = _local1.myNewMouseX; _local1._y = _local1.myNewMouseY; _local2.pauseScreen._visible = false; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSoundOLD(whichsound) { var _local1 = this; _local1.mysound.setVolume(20); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; if (_local1.myBonuses.length == 0) { } else { _local1.myBonusStep = _local1.myBonusStep + 1; if (_local1.myBonusStep > (_local1.myBonuses.length - 1)) { _local1.myBonusStep = 0; } _root.attachMovie(_local1.myBonuses[_local1.myBonusStep], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local1.myBonusStep], score:100}); _root.powerup.action = "swim"; _local1.powerupcount = 100000 /* 0x0186A0 */; } } function activateBaddie() { var _local1 = this; if (_local1.myBaddies.length == 0) { } else { _local1.myBaddieStep = _local1.myBaddieStep + 1; if (_local1.myBaddieStep > (_local1.myBaddies.length - 1)) { _local1.myBaddieStep = 0; } _root.attachMovie(_local1.myBaddies[_local1.myBaddieStep], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local1.myBaddieStep], score:0}); _root.baddie.action = "swim"; _local1.baddiecount = 100000 /* 0x0186A0 */; } } function updateScore(thisScore) { var _local1 = thisScore; var _local2 = _root; if (action != "playing") { } else { if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "twice")) { _local1 = _local1 * 2; } _local2.gameScore = _local2.gameScore + _local1; return(_local1); } return(undefined); } function eatFish(whichFish) { var _local1 = this; var _local2 = whichFish; if (_local1.gameMode == "bonus") { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local1.fishEaten = _local1.fishEaten + 1; if (_local1.fishTarget > _local1.fishMade) { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local2.action = "disabled"; _local2._x = 90000 /* 0x015F90 */; } } } function modifyMouse() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { _local1.myNewMouseX = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local2._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; } var _local3 = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = _local3; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; } function getParticleDepth() { var _local1 = this; _local1.particleDepth = _local1.particleDepth - 1; if (_local1.particleDepth < 50) { _local1.particleDepth = 299; } return(_local1.particleDepth); } function onEnterFrame() { var _local1 = _root; var _local2 = this; _local2.myNewMouseX = _local1._xmouse; _local2.myNewMouseY = _local1._ymouse; _local2._x = -10000; if (_local2.showSparks) { _local1.attachMovie("white1", "particle", _local2.getParticleDepth(), {origx:(_local1._xmouse + (Math.random() * 80)) - 40, origy:_local1._ymouse + 20, angle:Math.random() * 360, speed:Math.random(), myScale:0.5, dieCel:40}); } if (_local2.action == "playing") { _local2.animCel = _local2.animCel + 1; _local2.baddiecount = _local2.baddiecount - 1; _local2.powerupcount = _local2.powerupcount - 1; _local1.targetscore.text = _local2.fishTarget - _local2.fishEaten; var myMillsecs = 30; if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "time")) { myMillsecs = 90; } var _local3 = _local2.animCel - _local2.mylasttime; if (_local3 > myMillsecs) { _local3 = 0; _local2.mylasttime = _local2.animCel; _local1.gameTime = _local1.gameTime - 1; _local1.myTime.myTime_txt.text = _local1.gameTime; if ((_local1.gameTime <= 5) && (_local2.gameMode == "normal")) { _local2.playSound("alarm_snd"); } } if (_local1.gameTime <= 5) { if (_local3 == 0) { _local1.myTime._visible = true; _local1.myTime._xscale = 150; _local1.myTime._yscale = 150; } else if (_local3 == 20) { _local1.myTime._visible = false; } else { _local1.myTime._xscale = _local1.myTime._xscale - 2; _local1.myTime._yscale = _local1.myTime._yscale - 2; } } if (_local2.powerupcount == 0) { _local2.activatePowerup(); } if (_local2.baddiecount == 0) { _local2.activateBaddie(); } if (_local2.fishEaten >= _local2.fishTarget) { _local2.action = "won"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local2.addTime = 0; _local1.gameScore = _local1.gameScore + (_local1.gameTime * 200); if (_local2.level >= 10) { _local2.bonusUnlocked = true; _local1.Hero.changeAction("wingame"); _local1.gotoAndPlay("BigWinner"); } else { _local1.Hero.changeAction("winlevel"); _local1.gotoAndPlay("Won"); } _local1.levelmsg.text = "Time Bonus " + (_local1.gameTime * 200); _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } else if ((_local1.gameTime <= 0) && (_local2.gameMode == "normal")) { _local2.action = "enterscore"; _local2.lives = _local2.lives - 1; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("lose"); _local1.gotoAndPlay("Lost"); _local1.levelmsg.text = "Well done! You got to Level " + _local2.level; _local2.addTime = _local2.addTime + 1; _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } } else if (_local2.action == "enterscore") { if (Key.isDown(13)) { _local2.action = "scoreboard"; _global.scoreControl.submitscore(); } } else if (_local2.action == "enterbonus") { var myString = _local1.bonusChoice_mc.password_txt.text; if (myString.toLowerCase() == "unsealed") { _local2.bonusUnlocked = true; _local2.playSound("win_snd"); _local1.bonusChoice_mc.gotoAndPlay("unlocked"); } } } function endBonus() { var _local1 = _root; var _local2 = this; _local2.action = "enterscore"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("float"); _local1.gotoAndPlay("BonusDone"); if (_local1.gameScore > _local2.bestBonusScore) { _local2.bestBonusScore = _local1.gameScore; _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; _local1.bonusMessage_txt.text = _local1.bonusMessage_txt.text + "\n\nYou've got the best bonus score today!"; } else { _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; } } function start() { var _local1 = this; var _local2 = _root; _local1.myLastMouseX = _local2._xmouse; _local1.myLastMouseY = _local2._ymouse; _local1.action = "playing"; _local2.gotoAndPlay("game"); } function nextlevel() { var _local1 = this; var _local2 = _root; _local1.animCel = 1; _local1.mylasttime = 1; _local2.gameTime = (23 + ((_local1.level + 4) * 1)) + 6; _local1.fishTarget = 60 + ((_local1.level + 4) * 10); _local1.action = "ready"; _local1.level = _local1.level + 1; _local1.levelscore = _local2.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; if (_local1.level == 1) { _local2.gameTime = _local2.gameTime + 12; _local1.myBonuses = ["bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 2) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 3) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_bomb", "bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; _local2.Hero.myBombs = 2; _local2.bombs_mc.gotoAndStop(3); } else if (_local1.level == 4) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 5) { _local2.gameTime = _local2.gameTime - 2; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_turbo"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 6) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_grow", "bonus_time", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 7) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_twice", "bonus_time", "bonus_turbo", "bonus_magnet", "bonus_bomb", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 8) { _local2.gameTime = _local2.gameTime - 4; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 9) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_twice", "bonus_magnet", "bonus_bomb", "bonus_magnet", "bonus_grow", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 10) { _local2.gameTime = _local2.gameTime - 7; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_grow", "bonus_turbo", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 15) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_grow", "bonus_bomb", "bonus_time", "bonus_turbo", "bonus_bomb"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 16) { _local2.gameTime = _local2.gameTime + 5; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 17) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_time", "bonus_grow", "bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 18) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_turbo", "bonus_twice", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 19) { _local2.gameTime = _local2.gameTime - 6; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_turbo", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 20) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_bomb", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else { _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_points", "bonus_bomb", "bonus_grow", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } if (_local2.gameTime < 50) { _local2.gameTime = _local2.gameTime + _local1.addTime; } else { _local2.gameTime = 50; } _local1.myChoices = ["Fish"]; _local1.myObstacles = []; var _local3 = 1; while (_local3 <= 10) { var fishType = _local1.myChoices[Math.floor(_local1.myChoices.length * Math.random())]; _local2.attachMovie(fishType, "fish" + _local3, _local3, {name:fishType}); _local1.myObstacles.push("_root.fish" + _local3); _local1.fishMade = _local1.fishMade + 1; _local3++; } _local1.myBonusStep = -1; _local1.myBaddieStep = -1; if (_local1.gameMode == "bonus") { _local2.gotoAndPlay("BonusGame"); _local1.action = "playing"; } else { _local2.gotoAndPlay("Ready"); } _local2.levelmsg.text = ((("Level " + _local1.level) + ": Catch ") + _local1.fishTarget) + " fish"; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; _local2.Hero.changeAction("wait"); _local2.hintMessage.gotoAndPlay("level" + _local1.level); _local1.scoreLevelStart = _local2.gameScore; _local1.powerupcount = 20; _local1.baddiecount = 100; _local1.startMusic("music_snd"); _local2.myTime.myTime_txt.text = _local2.gameTime; } function resetScore() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = 0; _local1.lives = 3; _local1.nextlevel(); } function restartLevel() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = _local1.scoreLevelStart; _local1.nextlevel(); } function initialize() { var _local1 = this; var _local2 = _root; _local2.gameScore = 0; _local2.gameTime = 30; _local1.addTime = 0; _local1.action = "ready"; _local1.mylasttime = 1; _local1.gameMode = "normal"; _local1.level = 0; _local1.lives = 3; _local1.nextlevel(); _local2.Hero.initialize(); } function startBonusGame() { var _local1 = this; var _local2 = _root; _local1.gameMode = "bonus"; _local2.gameScore = 0; _local2.gameTime = 30; _local1.level = 20; _local1.nextlevel(); _local2.Hero.initialize(); } function showscores() { (getURL("http://www.ezone.com/login2/scores.php?game=" + gameName, "scoreboard"));// not popped } function postscore() { var myGamescore = _root.gameScore; var myString = (gameName + String(myGamescore)); var _local3 = ""; var _local1 = 0; while (_local1 < myString.length) { var _local2 = myString.charCodeAt(_local1) % myGamescore; _local3 = _local3 + String(_local2); _local1++; } var hs_submitURL = ((((((("http://www.ezone.com/login2/scores.php?action=submit&game=" + gameName) + "&score=") + myGamescore) + "&check=") + _local3) + "&") + String(Math.round(Math.random() * 10000))); if (gameMode == "bonus") { hs_submitURL = hs_submitURL + "&mission=bonus"; } goTitle(); _local3 = getURL(hs_submitURL, "scoreboard"); var _local2 = _local3; _local1 = _local2; } function goTitle() { startMusic("menu_snd"); _root.Hero.changeAction("wait"); _root.gotoAndPlay("Credits"); gameMode = "normal"; } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupDepth = 12; var baddieDepth = 200; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var mute = false; var lastMusic = "music_snd"; var gameName = "swoopa"; var myBonusStep = 0; var myBaddieStep = 0; var bonusUnlocked = false; var gameMode = "normal"; var lives = 3; var scoreLevelStart = 0; var particleDepth = 299; var showSparks = false; var bestBonusScore = 0; var addTime = 0; }
Symbol 511 MovieClip [__Packages.Freeswim] Frame 0
class Freeswim extends MovieClip { var hitTest; function Freeswim (myName, myAge) { var _local1 = this; super(); _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); _local1.origScale = _local1._xscale; } function initialize() { var _local1 = this; _local1.myBombs = 0; _root.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } function onMouseDown() { var _local1 = this; var _local2 = _root; if (((_local1.action == "wait") && (_local2.gameControl.action == "playing")) && (_local1.canClick)) { if (_local1.myBombs > 0) { _local1.myBombs = _local1.myBombs - 1; _local1.explodeAll(); _local2.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local2.gameControl.playSound("bigbomb_snd"); } } } function doPowerup(thisPowerup) { _root.gameControl.playSound(thisPowerup + "_snd"); if (thisPowerup == "bomb") { myBombs = myBombs + 1; if (myBombs > 5) { myBombs = 5; explodeAll(); _root.gameControl.playSound("bigbomb_snd"); } _root.bombs_mc.gotoAndStop(myBombs + 1); } else { mypowerup = thisPowerup; if (thisPowerup == "grow") { var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.grow(); i++; } } powerupcount = 400; } } function doBaddie(thisPowerup) { var _local1 = this; if (_root.gameControl.gameMode == "bonus") { _root.gameControl.endBonus(); } else { _local1.changeAction("float"); _local1.mypowerup = "none"; _local1.powerupcount = 0; _local1.baddiecount = 100; } } function onEnterFrame() { var _local1 = this; var _local3 = ((_root.gameControl.action != "paused") ? (_root.bonusTrail.play()_root.baddieTrail.play()_local1.animCel = _local1.animCel + 1_local1.powerupcount = _local1.powerupcount - 1if (_local1.powerupcount < 0) { _local1.mypowerup = "none"} _local1.baddiecount = _local1.baddiecount - 1if (((_local1.action == "winlevel") || (_local1.action == "lose")) || (_local1.action == "wingame")) { _local1._x = _local1._x + (((Stage.width / 2) - _local1._x) / 10)_local1._y = (_local1._y + (((Stage.height * 0.56) - _local1._y) / 10)) + Math.sin(_local1.animCel / 20)} else if (_local1.action == "float") { _local1._yscale = 100_local1._xscale = 100_local1._y = _local1._y - 1_local1._rotation = _local1._rotation - 1if (_local1.baddiecount == 0) { _local1.changeAction("wait")} } else if (_local1.action == "wait") { _local1.myLastX = _local1._x_local1.myLastY = _local1._y_local1.myLastRot = _local1._rotationvar myLag = 20if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5} _local1._x = _local1._x + ((_root.gameControl.myNewMouseX - _local1._x) / myLag)_local1._y = _local1._y + ((_root.gameControl.myNewMouseY - _local1._y) / myLag)var diffX = (_local1._x - _local1.myLastX)_local3 = _local1._y - _local1.myLastY_local2 = 57.3248407643312 * Math.atan(diffX / _local3)if (_local3 > 0) { _local2 = 180 - _local2} else { _local2 = -_local2} if (_local2 > 180) { _local2 = _local2 - 360} if ((Math.abs(diffX) < 1) and (Math.abs(_local3) < 1)) { _local1._rotation = _local1._rotation + ((_local2 - _local1._rotation) / 20)} else { _local1._rotation = _local2} _local1.speed = Math.sqrt((diffX * diffX) + (_local3 * _local3))if (((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) || (_root.gameControl.gameMode == "bonus")) { } else if (_local1.speed > _local1.myMaxSpeed) { var myAdjust = (_local1.myMaxSpeed / _local1.speed)diffX = diffX * myAdjust_local3 = _local3 * myAdjust_local1._x = _local1.myLastX + diffX_local1._y = _local1.myLastY + _local3} if (_local1._y < _local1.offsetEdge) { _local1._y = _local1.offsetEdge} if (_local1._y > (Stage.height - _local1.offsetEdge)) { _local1._y = Stage.height - _local1.offsetEdge} if (_root.gameControl.gameMode == "bonus") { _local1._x = _local1._x - 10} if (_local1._x > (Stage.width - _local1.offsetEdge)) { _local1._x = Stage.width - _local1.offsetEdge} if (_local1._x < _local1.offsetEdge) { _local1._x = _local1.offsetEdge} _local1.checkCollision()} _local1.play()) : (_root.bonusTrail.stop()_root.baddieTrail.stop()_local1.stop())); var _local2 = _local3; _local1 = _local2; } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll() { _root.powerup._y = -100000; _root.powerup.action = "wait"; _root.powerup.initialize(); _root.baddie._y = -10000; _root.baddie.action = "wait"; _root.baddie.initialize(); var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.collide("explode", true); i++; } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; var _local3 = _root; if (_local1.action == _local2) { } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _local3.Hero.gotoAndPlay("wait"); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } else if (_local2 == "float") { _local1.action = _local2; _local3.Hero.gotoAndPlay("explode"); } else if (((_local2 == "winlevel") || (_local2 == "lose")) || (_local2 == "wingame")) { _local1.action = _local2; _local1._rotation = 0; _local1._xscale = 60; _local1._yscale = 60; _local3.Hero.gotoAndPlay(_local2); } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; var myBombs = 0; var canClick = true; var myMaxSpeed = 10; var origScale = 100; }
Symbol 512 MovieClip [__Packages.Particle] Frame 0
class Particle extends MovieClip { function Particle (myName) { var _local1 = this; super(); _local1.name = myName; _local1.velX = _local1.speed * _root.sinQuick(_local1.angle); _local1.velY = _local1.speed * _root.cosQuick(_local1.angle); _local1.accelY = _local1.myGravity; _local1.initialize(); } function initialize() { var _local1 = this; _local1._x = _local1.origX; _local1._y = _local1.origY; _local1._xscale = _local1.myScale * 200; _local1._yscale = _local1.myScale * 200; if (_local1.dieCel == 60) { _local1.gotoAndPlay(Math.round(Math.random() * 30) + 1); _local1.dieCel = 60 + (Math.random() * 20); } } function onEnterFrame() { var _local1 = this; _local1.animCel = _local1.animCel + 1; _local1.velX = (_local1.velX + (_local1.accelX * _local1.deltaT)) * _local1.damping; _local1.velY = (_local1.velY + (_local1.accelY * _local1.deltaT)) * _local1.damping; _local1._x = _local1._x + (_local1.velX * _local1.myScale); _local1._y = _local1._y + (_local1.velY * _local1.myScale); if (_local1.animCel > _local1.dieCel) { (_local1.removeMovieClip());// not popped } } var animCel = 1; var action = "alive"; var velX = 0; var velY = 0; var accelX = 0; var accelY = 0; var speed = 10; var angle = 0; var dieCel = 60; var myScale = 0.75; var deltaT = 0.1; var myGravity = -5; var damping = 0.99; }
Symbol 392 Button
on (release) { _root.gameControl.toggleMute(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }
Symbol 396 Button
on (release) { _root.gameControl.togglePause(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }
Symbol 399 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.pauseGame(); } on (rollOver) { _root.gameControl.explodeButton(); _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }
Symbol 404 Button
on (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 415 Button
on (release) { _root.gameControl.showscores(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 417 Button
on (release) { _root.gameControl.showSparks = false; gotoAndPlay ("Bonus"); } on (rollOver) { if (_root.gameControl.bonusUnlocked) { _root.gameControl.showSparks = true; } } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 421 Button
on (release) { getURL ("http://www.gamesforwebsites.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 424 Button
on (release) { getURL ("http://www.gamegecko.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 428 Button
on (release) { getURL ("http://www.gamegecko.com", "_blank"); }
Symbol 432 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 2
stop();
Symbol 432 MovieClip Frame 3
stop();
Symbol 432 MovieClip Frame 4
stop();
Symbol 432 MovieClip Frame 5
stop();
Symbol 432 MovieClip Frame 6
stop();
Symbol 434 MovieClip Frame 1
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 434 MovieClip Frame 2
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 434 MovieClip Frame 3
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 434 MovieClip Frame 4
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 440 Button
on (release) { _root.gameControl.start(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 462 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 2
stop();
Symbol 462 MovieClip Frame 3
stop();
Symbol 462 MovieClip Frame 4
stop();
Symbol 462 MovieClip Frame 5
stop();
Symbol 462 MovieClip Frame 6
stop();
Symbol 462 MovieClip Frame 7
stop();
Symbol 462 MovieClip Frame 8
stop();
Symbol 462 MovieClip Frame 9
stop();
Symbol 462 MovieClip Frame 10
stop();
Symbol 465 Button
on (release) { _root.gameControl.restartLevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 469 Button
on (release) { _root.gameControl.resetScore(); }
Symbol 472 Button
on (release) { _root.play(); }
Symbol 474 MovieClip Frame 1
if (_root.gameControl.lives >= 1) { stop(); } else { gotoAndStop (2); }
Symbol 478 Button
on (release) { _root.gameControl.goTitle(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 480 Button
on (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 482 Button
on (release) { _root.gameControl.postscore(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 487 Button
on (release) { _root.gameControl.nextlevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 489 Button
on (release) { _root.gameControl.startBonusGame(); }
Symbol 493 MovieClip Frame 1
if (_root.gameControl.bonusUnlocked) { _root.gameControl.playSound("win_snd"); gotoAndPlay ("unlocked"); } else { gotoAndPlay ("locked"); }
Symbol 493 MovieClip Frame 2
stop();
Symbol 493 MovieClip Frame 3
_root.gameControl.action = "enterbonus"; Selection.setFocus("password_txt");
Symbol 493 MovieClip Frame 4
stop();
Symbol 496 Button
on (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 500 Button
on (release) { _root.gameControl.startBonusGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 502 Button
on (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 504 Button
on (release) { getURL ("http://www.ezone.com/affiliates/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 505 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 507 Button
on (release) { getURL ("http://www.ezone.com/games/swoopa/", "_top"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }

Library Items

Symbol 1 Sound [twice_snd]
Symbol 2 Sound [turbo_snd]
Symbol 3 Sound [time_snd]
Symbol 4 Sound [pop1]
Symbol 5 Sound [points_snd]
Symbol 6 Sound [music_snd]
Symbol 7 Sound [menu_snd]
Symbol 8 Sound [magnet_snd]
Symbol 9 Sound [grow_snd]
Symbol 10 Sound [explode_snd]
Symbol 11 Sound [bomb_snd]
Symbol 12 Sound [alarm_snd]
Symbol 13 Sound [win_snd]Used by:Timeline
Symbol 14 Sound [arf_snd]Used by:197 407
Symbol 15 Sound [bigbomb_snd]Used by:197
Symbol 16 GraphicUsed by:17 43
Symbol 17 MovieClip [white1]Uses:16
Symbol 18 FontUsed by:19 21 23 25 44 45 402 403 416 418 419 422 423 429 430 431 436 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 467 468 470 471 473 477 479 484 485 488 490 491 492 494 495 499 501
Symbol 19 TextUses:18Used by:27
Symbol 20 GraphicUsed by:22 24 26 415 417 465 478 480 482 487 500 502
Symbol 21 TextUses:18Used by:22
Symbol 22 ButtonUses:20 21Used by:27
Symbol 23 TextUses:18Used by:24
Symbol 24 ButtonUses:20 23Used by:27
Symbol 25 TextUses:18Used by:26
Symbol 26 ButtonUses:20 25Used by:27  Timeline
Symbol 27 MovieClip [pauseScreen]Uses:19 22 24 26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:40 41 42
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:40 41 42  Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:40 41 42 462
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:40 41 42 462
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:40 41 42
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40 41 42
Symbol 40 MovieClip [Fish3]Uses:29 31 33 35 37 39
Symbol 41 MovieClip [Fish2]Uses:29 31 33 35 37 39
Symbol 42 MovieClip [Fish]Uses:29 31 33 35 37 39
Symbol 43 MovieClipUses:16Used by:46 47 88
Symbol 44 EditableTextUses:18Used by:46
Symbol 45 EditableTextUses:18Used by:46
Symbol 46 MovieClip [explosion_score]Uses:43 44 45
Symbol 47 MovieClip [trail]Uses:43
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:52 55 61 66 68 83 462
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52 462
Symbol 52 MovieClip [bonus_grow]Uses:49 51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClip [bonus_points]Uses:49 54
Symbol 56 GraphicUsed by:61 462
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:61 462
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61 462
Symbol 61 MovieClip [bonus_time]Uses:49 56 58 60
Symbol 62 GraphicUsed by:66 462
Symbol 63 GraphicUsed by:66 462
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [bonus_magnet]Uses:49 62 63 64 65
Symbol 67 GraphicUsed by:68 462
Symbol 68 MovieClip [bonus_twice]Uses:49 67
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:69 70 72 73Used by:75 462
Symbol 75 MovieClip [baddie_bomb]Uses:74
Symbol 76 GraphicUsed by:80 432 462
Symbol 77 GraphicUsed by:80 432 462
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [bonus_bomb]Uses:76 77 78 79
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:83 462
Symbol 83 MovieClip [bonus_turbo]Uses:49 82
Symbol 84 MovieClip [gameControl]Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87 104
Symbol 87 MovieClip [explosion]Uses:86Used by:197 407
Symbol 88 MovieClip [explosion]Uses:43Used by:197
Symbol 89 GraphicUsed by:197
Symbol 90 GraphicUsed by:197
Symbol 91 GraphicUsed by:197
Symbol 92 GraphicUsed by:197
Symbol 93 GraphicUsed by:197
Symbol 94 GraphicUsed by:197
Symbol 95 GraphicUsed by:197
Symbol 96 GraphicUsed by:197
Symbol 97 GraphicUsed by:197
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:197
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:197
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:197
Symbol 104 MovieClipUses:86Used by:197
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:197
Symbol 107 SoundUsed by:197
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:197
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:197
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:197
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:197
Symbol 116 SoundUsed by:197
Symbol 117 GraphicUsed by:197
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:197
Symbol 120 SoundUsed by:197
Symbol 121 GraphicUsed by:197
Symbol 122 GraphicUsed by:197
Symbol 123 GraphicUsed by:197
Symbol 124 GraphicUsed by:197
Symbol 125 GraphicUsed by:197
Symbol 126 GraphicUsed by:197
Symbol 127 GraphicUsed by:197
Symbol 128 GraphicUsed by:197
Symbol 129 GraphicUsed by:197
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:197
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:197
Symbol 134 SoundUsed by:197
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:197
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:197
Symbol 139 GraphicUsed by:144
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:144
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:144
Symbol 144 MovieClipUses:139 141 143Used by:197
Symbol 145 GraphicUsed by:197
Symbol 146 GraphicUsed by:197
Symbol 147 GraphicUsed by:197
Symbol 148 GraphicUsed by:157
Symbol 149 GraphicUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:148 149 150 151 152 153 154 155 156Used by:197
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:197
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:197
Symbol 162 SoundUsed by:197
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:197
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:197
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:197
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:197 407
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:197
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:197 407
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:197 407
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:197 407
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:197 407
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:197 407
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:197 407
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:197 407
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:197 407
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:197 407
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:197 407
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:197 407
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:197
Symbol 197 MovieClip [Hero]Uses:89 90 91 92 93 94 95 96 97 99 101 103 104 106 107 109 111 88 113 115 116 117 119 120 15 121 122 123 124 125 126 127 128 129 131 133 134 136 138 144 145 146 87 147 157 14 159 161 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196Used by:Timeline
Symbol 198 GraphicUsed by:202 203 428  Timeline
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201
Symbol 201 MovieClipUses:200Used by:202
Symbol 202 ButtonUses:201 198Used by:204  Timeline
Symbol 203 MovieClipUses:198Used by:204
Symbol 204 MovieClipUses:202 203Used by:Timeline
Symbol 508 MovieClip [__Packages.Fish]
Symbol 509 MovieClip [__Packages.Explosion]
Symbol 510 MovieClip [__Packages.GameMaster]
Symbol 511 MovieClip [__Packages.Freeswim]
Symbol 512 MovieClip [__Packages.Particle]
Symbol 205 GraphicUsed by:388
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:388
Symbol 208 GraphicUsed by:386 388 496
Symbol 209 SoundUsed by:388
Symbol 210 GraphicUsed by:387 388
Symbol 211 GraphicUsed by:387 388
Symbol 212 GraphicUsed by:387 388
Symbol 213 GraphicUsed by:387 388
Symbol 214 GraphicUsed by:388
Symbol 215 GraphicUsed by:388
Symbol 216 GraphicUsed by:388
Symbol 217 GraphicUsed by:388
Symbol 218 SoundUsed by:388
Symbol 219 GraphicUsed by:249 388
Symbol 220 GraphicUsed by:249 388
Symbol 221 GraphicUsed by:249 388
Symbol 222 GraphicUsed by:249 388
Symbol 223 GraphicUsed by:249 388
Symbol 224 GraphicUsed by:249 388
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:388
Symbol 227 GraphicUsed by:298 388
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:388
Symbol 230 GraphicUsed by:328 388
Symbol 231 GraphicUsed by:285 388
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:388
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:388
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:388
Symbol 238 SoundUsed by:388
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:388
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:388
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:388
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:388
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:388
Symbol 249 MovieClipUses:219 220 221 222 223 224Used by:388
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:388
Symbol 252 GraphicUsed by:259
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:259
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:259
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:259
Symbol 259 MovieClipUses:252 254 256 258Used by:388
Symbol 260 SoundUsed by:388
Symbol 261 SoundUsed by:388
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:388
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:388
Symbol 266 GraphicUsed by:279
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:279
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:279
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:271Used by:279
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:279
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:279
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:279
Symbol 279 MovieClipUses:266 268 270 272 274 276 278Used by:388
Symbol 280 SoundUsed by:388
Symbol 281 SoundUsed by:388
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:284
Symbol 284 MovieClipUses:283Used by:388
Symbol 285 MovieClipUses:231Used by:388
Symbol 286 GraphicUsed by:295
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:295
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:295
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:295
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:295
Symbol 295 MovieClipUses:286 288 290 292 294Used by:388
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:388
Symbol 298 MovieClipUses:227Used by:388
Symbol 299 GraphicUsed by:308
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:308
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:308
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:308
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:306Used by:308
Symbol 308 MovieClipUses:299 301 303 305 307Used by:388
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:388
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:388
Symbol 313 SoundUsed by:388
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:388
Symbol 316 SoundUsed by:388
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:327
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:327
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:327
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:327
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:327
Symbol 327 MovieClipUses:318 320 322 324 326Used by:388
Symbol 328 MovieClipUses:230Used by:388
Symbol 329 SoundUsed by:388
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:388
Symbol 332 SoundUsed by:388
Symbol 333 GraphicUsed by:358
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:334Used by:358
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:358
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:338Used by:358
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:340Used by:358
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:358
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:358
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:346Used by:358
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:348Used by:358
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:358
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:352Used by:358
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClipUses:354Used by:358
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:356Used by:358
Symbol 358 MovieClipUses:333 335 337 339 341 343 345 347 349 351 353 355 357Used by:388
Symbol 359 SoundUsed by:388
Symbol 360 SoundUsed by:388
Symbol 361 GraphicUsed by:368
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:362Used by:368
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:364Used by:368
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClipUses:366Used by:368
Symbol 368 MovieClipUses:361 363 365 367Used by:388
Symbol 369 GraphicUsed by:388 399 505 507
Symbol 370 FontUsed by:371 372
Symbol 371 TextUses:370Used by:388 399 505 507
Symbol 372 TextUses:370Used by:388 399 505 507
Symbol 373 GraphicUsed by:388
Symbol 374 SoundUsed by:388
Symbol 375 GraphicUsed by:388
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:376Used by:388
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:378Used by:388
Symbol 380 GraphicUsed by:388
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClipUses:381Used by:388
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:388
Symbol 385 GraphicUsed by:388
Symbol 386 MovieClipUses:208Used by:388
Symbol 387 MovieClipUses:210 211 212 213Used by:388
Symbol 388 MovieClipUses:205 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 226 227 229 230 231 233 235 237 238 240 242 244 246 248 249 251 259 260 261 263 265 279 280 281 284 285 295 297 298 308 310 312 313 315 316 327 328 329 331 332 358 359 360 368 369 371 372 373 374 375 377 379 380 382 384 385 386 387Used by:Timeline
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:Timeline
Symbol 391 GraphicUsed by:392
Symbol 392 ButtonUses:391Used by:Timeline
Symbol 393 GraphicUsed by:394 396
Symbol 394 MovieClipUses:393Used by:396
Symbol 395 GraphicUsed by:396
Symbol 396 ButtonUses:394 395 393Used by:Timeline
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:397Used by:Timeline
Symbol 399 ButtonUses:369 371 372Used by:Timeline
Symbol 400 GraphicUsed by:401 404 440 489
Symbol 401 MovieClipUses:400Used by:404 440 489
Symbol 402 TextUses:18Used by:404 489
Symbol 403 TextUses:18Used by:404 489
Symbol 404 ButtonUses:401 402 403 400Used by:Timeline
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:405Used by:407
Symbol 407 MovieClipUses:182 406 174 186 194 190 188 14 87 170 192 178 176 180 184Used by:412  Timeline
Symbol 408 GraphicUsed by:412  Timeline
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:409Used by:412  Timeline
Symbol 411 GraphicUsed by:412  Timeline
Symbol 412 MovieClipUses:407 408 410 411Used by:Timeline
Symbol 413 FontUsed by:414 438 439 463 464 476 481 483 486 503 506
Symbol 414 TextUses:413Used by:415
Symbol 415 ButtonUses:20 414Used by:Timeline
Symbol 416 TextUses:18Used by:417
Symbol 417 ButtonUses:20 416Used by:Timeline
Symbol 418 TextUses:18Used by:421 504
Symbol 419 TextUses:18Used by:421 504
Symbol 420 GraphicUsed by:421 424 504
Symbol 421 ButtonUses:418 419 420Used by:Timeline
Symbol 422 TextUses:18Used by:424
Symbol 423 TextUses:18Used by:424
Symbol 424 ButtonUses:422 423 420Used by:Timeline
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:427
Symbol 427 MovieClipUses:426Used by:428
Symbol 428 ButtonUses:427 198Used by:Timeline
Symbol 429 EditableTextUses:18Used by:Timeline
Symbol 430 TextUses:18Used by:Timeline
Symbol 431 EditableTextUses:18Used by:Timeline
Symbol 432 MovieClipUses:76 77Used by:Timeline
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:433Used by:Timeline
Symbol 435 GraphicUsed by:437
Symbol 436 EditableTextUses:18Used by:437
Symbol 437 MovieClipUses:435 436Used by:Timeline
Symbol 438 TextUses:413Used by:440
Symbol 439 TextUses:413Used by:440
Symbol 440 ButtonUses:401 438 439 400Used by:Timeline
Symbol 441 EditableTextUses:18Used by:Timeline
Symbol 442 TextUses:18Used by:462
Symbol 443 TextUses:18Used by:462
Symbol 444 TextUses:18Used by:462
Symbol 445 TextUses:18Used by:462
Symbol 446 TextUses:18Used by:462
Symbol 447 TextUses:18Used by:462
Symbol 448 TextUses:18Used by:462
Symbol 449 TextUses:18Used by:462
Symbol 450 TextUses:18Used by:462
Symbol 451 TextUses:18Used by:462
Symbol 452 TextUses:18Used by:462
Symbol 453 TextUses:18Used by:462
Symbol 454 TextUses:18Used by:462
Symbol 455 TextUses:18Used by:462
Symbol 456 TextUses:18Used by:462
Symbol 457 TextUses:18Used by:462
Symbol 458 TextUses:18Used by:462
Symbol 459 TextUses:18Used by:462
Symbol 460 TextUses:18Used by:462
Symbol 461 TextUses:18Used by:462
Symbol 462 MovieClipUses:442 443 74 49 67 444 445 82 446 447 76 77 448 449 33 35 450 451 56 58 60 452 453 51 454 455 62 63 456 457 458 459 460 461Used by:Timeline
Symbol 463 TextUses:413Used by:Timeline
Symbol 464 TextUses:413Used by:465
Symbol 465 ButtonUses:20 464Used by:474
Symbol 466 GraphicUsed by:469 472
Symbol 467 TextUses:18Used by:469
Symbol 468 TextUses:18Used by:469
Symbol 469 ButtonUses:466 467 468Used by:474
Symbol 470 TextUses:18Used by:472
Symbol 471 TextUses:18Used by:472
Symbol 472 ButtonUses:466 470 471Used by:474
Symbol 473 TextUses:18Used by:474
Symbol 474 MovieClipUses:465 469 472 473Used by:Timeline
Symbol 475 SoundUsed by:Timeline
Symbol 476 TextUses:413Used by:Timeline
Symbol 477 TextUses:18Used by:478 502
Symbol 478 ButtonUses:20 477Used by:Timeline
Symbol 479 TextUses:18Used by:480 500
Symbol 480 ButtonUses:20 479Used by:Timeline
Symbol 481 TextUses:413Used by:482
Symbol 482 ButtonUses:20 481Used by:Timeline
Symbol 483 TextUses:413Used by:Timeline
Symbol 484 TextUses:18Used by:Timeline
Symbol 485 EditableTextUses:18Used by:Timeline
Symbol 486 TextUses:413Used by:487
Symbol 487 ButtonUses:20 486Used by:Timeline
Symbol 488 TextUses:18Used by:Timeline
Symbol 489 ButtonUses:401 402 403 400Used by:493
Symbol 490 TextUses:18Used by:493
Symbol 491 TextUses:18Used by:493
Symbol 492 EditableTextUses:18Used by:493
Symbol 493 MovieClipUses:489 490 491 492Used by:Timeline
Symbol 494 TextUses:18Used by:496
Symbol 495 TextUses:18Used by:496
Symbol 496 ButtonUses:494 495 208Used by:Timeline
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:Timeline
Symbol 499 EditableTextUses:18Used by:Timeline
Symbol 500 ButtonUses:20 479Used by:Timeline
Symbol 501 EditableTextUses:18Used by:Timeline
Symbol 502 ButtonUses:20 477Used by:Timeline
Symbol 503 TextUses:413Used by:Timeline
Symbol 504 ButtonUses:418 419 420Used by:Timeline
Symbol 505 ButtonUses:369 371 372Used by:Timeline
Symbol 506 TextUses:413Used by:Timeline
Symbol 507 ButtonUses:369 371 372Used by:Timeline

Instance Names

"Hero"Frame 408Symbol 197 MovieClip [Hero]
"gameControl"Frame 408Symbol 84 MovieClip [gameControl]
"speakerOn"Frame 408Symbol 398 MovieClip
"start"Frame 409Symbol 404 Button
"targetscore"Frame 414Symbol 431 EditableText
"bombs_mc"Frame 414Symbol 432 MovieClip
"myTime"Frame 414Symbol 437 MovieClip
"start"Frame 414Symbol 440 Button
"levelmsg"Frame 414Symbol 441 EditableText
"hintMessage"Frame 414Symbol 462 MovieClip
"levelmsg"Frame 434Symbol 485 EditableText
"bonusChoice_mc"Frame 439Symbol 493 MovieClip
"bombs_mc"Frame 444Symbol 432 MovieClip
"bonusMessage_txt"Frame 449Symbol 501 EditableText
"Score"Symbol 46 MovieClip [explosion_score] Frame 1Symbol 44 EditableText
"Score"Symbol 46 MovieClip [explosion_score] Frame 18Symbol 45 EditableText
"bar"Symbol 204 MovieClip Frame 1Symbol 203 MovieClip
"mytime_txt"Symbol 437 MovieClip Frame 1Symbol 436 EditableText
"password_txt"Symbol 493 MovieClip Frame 3Symbol 492 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "twice_snd"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turbo_snd"
ExportAssets (56)Timeline Frame 1Symbol 3 as "time_snd"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pop1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "points_snd"
ExportAssets (56)Timeline Frame 1Symbol 6 as "music_snd"
ExportAssets (56)Timeline Frame 1Symbol 7 as "menu_snd"
ExportAssets (56)Timeline Frame 1Symbol 8 as "magnet_snd"
ExportAssets (56)Timeline Frame 1Symbol 9 as "grow_snd"
ExportAssets (56)Timeline Frame 1Symbol 10 as "explode_snd"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bomb_snd"
ExportAssets (56)Timeline Frame 1Symbol 12 as "alarm_snd"
ExportAssets (56)Timeline Frame 1Symbol 13 as "win_snd"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bigbomb_snd"
ExportAssets (56)Timeline Frame 1Symbol 17 as "white1"
ExportAssets (56)Timeline Frame 1Symbol 27 as "pauseScreen"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Fish3"
ExportAssets (56)Timeline Frame 1Symbol 41 as "Fish2"
ExportAssets (56)Timeline Frame 1Symbol 42 as "Fish"
ExportAssets (56)Timeline Frame 1Symbol 46 as "explosion_score"
ExportAssets (56)Timeline Frame 1Symbol 47 as "trail"
ExportAssets (56)Timeline Frame 1Symbol 52 as "bonus_grow"
ExportAssets (56)Timeline Frame 1Symbol 55 as "bonus_points"
ExportAssets (56)Timeline Frame 1Symbol 61 as "bonus_time"
ExportAssets (56)Timeline Frame 1Symbol 66 as "bonus_magnet"
ExportAssets (56)Timeline Frame 1Symbol 68 as "bonus_twice"
ExportAssets (56)Timeline Frame 1Symbol 75 as "baddie_bomb"
ExportAssets (56)Timeline Frame 1Symbol 80 as "bonus_bomb"
ExportAssets (56)Timeline Frame 1Symbol 83 as "bonus_turbo"
ExportAssets (56)Timeline Frame 1Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bigbomb_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 1Symbol 508 as "__Packages.Fish"
ExportAssets (56)Timeline Frame 1Symbol 509 as "__Packages.Explosion"
ExportAssets (56)Timeline Frame 1Symbol 510 as "__Packages.GameMaster"
ExportAssets (56)Timeline Frame 1Symbol 511 as "__Packages.Freeswim"
ExportAssets (56)Timeline Frame 1Symbol 512 as "__Packages.Particle"
ExportAssets (56)Timeline Frame 408Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 408Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 409Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 409Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 409Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 409Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 410Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 410Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 411Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 411Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 412Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 412Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 413Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 413Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 414Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 414Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 415Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 415Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 416Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 416Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 417Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 417Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 418Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 418Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 419Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 419Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 420Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 420Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 421Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 421Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 422Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 422Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 423Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 423Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 424Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 424Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 425Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 425Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 426Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 426Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 427Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 427Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 428Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 428Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 429Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 429Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 430Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 430Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 431Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 431Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 432Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 432Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 433Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 433Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 434Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 434Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 435Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 435Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 435Symbol 13 as "win_snd"
ExportAssets (56)Timeline Frame 436Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 436Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 437Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 437Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 438Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 438Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 439Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 439Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 440Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 440Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 441Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 441Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 442Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 442Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 443Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 443Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 444Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 444Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 445Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 445Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 446Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 446Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 447Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 447Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 448Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 448Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 449Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 449Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 450Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 450Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 451Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 451Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 452Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 452Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 453Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 453Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 454Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 454Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 455Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 455Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 456Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 456Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 457Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 457Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 458Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 458Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 459Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 459Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 460Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 460Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 461Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 461Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 462Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 462Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 463Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 463Symbol 84 as "gameControl"

Labels

"Title"Frame 409
"Ready"Frame 414
"Game"Frame 419
"Lost"Frame 424
"BigWinner"Frame 429
"Won"Frame 434
"Bonus"Frame 439
"BonusGame"Frame 444
"BonusDone"Frame 449
"Credits"Frame 454
"Splash"Frame 459
"fish1"Symbol 42 MovieClip [Fish] Frame 1
"fish2"Symbol 42 MovieClip [Fish] Frame 17
"fish3"Symbol 42 MovieClip [Fish] Frame 33
"kick"Symbol 197 MovieClip [Hero] Frame 1
"glide"Symbol 197 MovieClip [Hero] Frame 8
"wait"Symbol 197 MovieClip [Hero] Frame 14
"winlevel"Symbol 197 MovieClip [Hero] Frame 16
"winlevel_loop"Symbol 197 MovieClip [Hero] Frame 145
"explode"Symbol 197 MovieClip [Hero] Frame 152
"float"Symbol 197 MovieClip [Hero] Frame 231
"lose"Symbol 197 MovieClip [Hero] Frame 257
"lose_loop"Symbol 197 MovieClip [Hero] Frame 358
"wingame"Symbol 197 MovieClip [Hero] Frame 366
"level1"Symbol 462 MovieClip Frame 1
"level2"Symbol 462 MovieClip Frame 2
"level3"Symbol 462 MovieClip Frame 3
"level4"Symbol 462 MovieClip Frame 4
"level5"Symbol 462 MovieClip Frame 5
"level6"Symbol 462 MovieClip Frame 6
"level7"Symbol 462 MovieClip Frame 7
"level8"Symbol 462 MovieClip Frame 8
"level9"Symbol 462 MovieClip Frame 9
"level10"Symbol 462 MovieClip Frame 10
"unlocked"Symbol 493 MovieClip Frame 2
"locked"Symbol 493 MovieClip Frame 3

Dynamic Text Variables

gameScoreSymbol 429 EditableText"0000"
gameScoreSymbol 499 EditableText"0000"




http://swfchan.com/9/42380/info.shtml
Created: 9/5 -2019 23:32:26 Last modified: 9/5 -2019 23:32:26 Server time: 05/05 -2024 02:53:49