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Bunny Grab.swf

This is the info page for
Flash #42389

(Click the ID number above for more basic data on this flash file.)


Text
"bunny  GRAB"

"bunny  GRAB"

GAME

GAME

TM

g

n

i

d

a

o

l

quit

play

instructions

instructions

next

back

instructions

Help tHE NESqUIK bUNNY
grab as many glasses as he
can before time runs out!

use your mouse to click on
each glass as it appears,
But be careful...
Miss  too many  times and
the game  is over!

If you miss, CLICK ON A
Nesquik Container AS IT
APPEARS To get
another chance.

Time:

30

Level

1

1

quit

score

0

Get Ready!!!

Congratulations!
You made it past level

XX

Get ready
for level XX!

Play Again!

Play Again!

/:message

30

You Win!!

0

You Win!!

Brought to you by your

friends at Nestle®.

Smashing Ideas, Inc.

execution by

Game animation and

PLAY

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (12) { gotoAndPlay (4); } play();
Frame 2
prevFrame();
Frame 4
play();
Frame 12
ifFrameLoaded (162) { gotoAndStop (18); } play();
Frame 13
prevFrame();
Frame 18
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 31
MAX_HOLES = "9"; MAX_DRINKS = "5"; MAX_ACTIVE = "4"; LIFE_SPACING = "29"; MAX_IDLE_MOVES = "2"; MAX_LIVES = "5"; MAX_TIME = "30"; MAX_WAIT = "1500"; MIN_WAIT = "1000"; GRAB_TIME = "1800"; MAX_IDLE_TIME = "4000"; MAX_LEVEL = "9"; START1 = "5"; START2 = "60"; START3 = "120"; START4 = "180"; START5 = "240"; DRINK_LENGTH = "50"; LIFE_DRINK = "5"; score = "0"; lives = "3"; level = "1"; time = MAX_TIME; start_time = getTimer(); drinks_active = "0"; life_active = "0"; idle_anim = "0"; idle_start = getTimer(); i = "1"; while (MAX_HOLES >= i) { Set("hole" add i, "0"); i = i + "1"; } setProperty("/lives/life", _visible , "0"); play();
Frame 33
play();
Frame 48
i = "1"; while (lives >= i) { duplicateMovieClip ("/lives/life", "life" add i, "100" + i); setProperty("/lives/life" add i, _x , (i - "1") * LIFE_SPACING); i = i + "1"; } stop();
Frame 57
if (drinks_active < MAX_ACTIVE) { call("new_drink"); } call("move_drinks"); Set("/:current_time", getTimer() - /:start_time); time = /:MAX_TIME - int(/:current_time / "1000"); if ("0" >= time) { time = "0"; message = "Out of Time!"; gotoAndStop (146); } idle_time = getTimer() - idle_start; if ((MAX_IDLE_TIME < idle_time) and (idle_anim == "0")) { idle_anim = "1"; idle_start = getTimer(); tellTarget ("/bunny") { gotoAndPlay("idle" add (random(/:MAX_IDLE_MOVES) + "1")); }; }
Frame 66
level_time = (MAX_WAIT - (((MAX_WAIT / MAX_LEVEL) * level) - "1")) + MIN_WAIT; k = "1"; while (/:MAX_HOLES >= k) { if (eval ("/:hole" add k) == "1") { time_elapsed = getTimer() - eval (("/hole" add k) add ":start_time"); percentage = time_elapsed / /:level_time; if ("1" >= percentage) { tellTarget ("hole" add k) { Set("/:start", eval ("/:START" add current_drink)); gotoAndStop(int(/:start + (/:DRINK_LENGTH * /:percentage))); }; } else { Set("/:drinks_active", /:drinks_active - "1"); Set("/:hole" add k, "0"); tellTarget ("hole" add k) { gotoAndStop (1); if (current_drink == /:LIFE_DRINK) { Set("/:life_active", "0"); } }; } } k = k + "1"; }
Frame 77
if ((random("25") < "2") or (drinks_active == "0")) { random_hole = random(MAX_HOLES) + "1"; if (((lives < MAX_LIVES) and (life_active == "0")) and (random("4") == "0")) { random_drink = random(MAX_DRINKS) + "1"; if (random_drink == LIFE_DRINK) { life_active = "1"; } } else { random_drink = random(MAX_DRINKS - "1") + "1"; } if (eval ("hole" add random_hole) == "0") { Set("hole" add random_hole, "1"); Set(("/hole" add random_hole) add ":start_time", getTimer()); Set(("/hole" add random_hole) add ":current_drink", random_drink); drinks_active = drinks_active + "1"; } }
Frame 85
score = score + "10"; idle_start = getTimer(); Set("/:current_drink", eval (/:current_object add ":current_drink")); if (current_drink >= "3") { current_drink = current_drink - "2"; } tellTarget ("/bunny") { gotoAndPlay((("grab" add /:current_drink) add "_") add (substring(/:current_object, "5", "-1"))); }; Set("/:drinks_active", /:drinks_active - "1"); Set(/:current_object, "0"); tellTarget (/:current_object) { gotoAndStop (1); }; if (score >= ("100" * level)) { if (level == MAX_LEVEL) { message = "You Win!!"; gotoAndStop (154); } else { gotoAndPlay (103); } }
Frame 89
idle_start = getTimer(); tellTarget ("/bunny") { gotoAndPlay(/:missed_object); }; if ("0" < lives) { tellTarget ("/lives/life" add /:lives) { play(); }; lives = lives - "1"; if (lives == "0") { message = "Out of NesQuik!"; gotoAndStop (146); } }
Frame 95
idle_start = getTimer(); Set("/:drinks_active", /:drinks_active - "1"); Set(/:current_object, "0"); tellTarget (/:current_object) { gotoAndStop (1); }; lives = lives + "1"; duplicateMovieClip ("/lives/life", "life" add lives, "100" + lives); setProperty("/lives/life" add lives, _x , (lives - "1") * LIFE_SPACING); life_active = "0";
Frame 103
i = "1"; while (lives >= i) { removeMovieClip("/lives/life" add i); i = i + "1"; } play();
Frame 123
temp = ((("Get Ready" add "\r") add "For Level ") add (level + "1")) add "!!"; play();
Frame 143
start_time = getTimer(); idle_start = getTimer(); level = level + "1"; gotoAndStop (48);
Frame 146
stop();
Frame 154
stop();
Frame 170
stop();
Symbol 48 Button
on (release) { gotoAndPlay (162); }
Symbol 50 Button
on (release) { gotoAndPlay (31); }
Symbol 55 Button
on (release) { gotoAndStop (23); }
Symbol 58 Button
on (release) { nextFrame(); }
Symbol 60 Button
on (release) { prevFrame(); }
Symbol 171 MovieClip Frame 1
Set("/:idle_anim", "0"); stop();
Symbol 171 MovieClip Frame 8
gotoAndStop (1);
Symbol 171 MovieClip Frame 15
gotoAndStop (1);
Symbol 171 MovieClip Frame 22
gotoAndStop (1);
Symbol 171 MovieClip Frame 29
gotoAndStop (1);
Symbol 171 MovieClip Frame 36
gotoAndStop (1);
Symbol 171 MovieClip Frame 43
gotoAndStop (1);
Symbol 171 MovieClip Frame 50
gotoAndStop (1);
Symbol 171 MovieClip Frame 57
gotoAndStop (1);
Symbol 171 MovieClip Frame 64
gotoAndStop (1);
Symbol 171 MovieClip Frame 71
gotoAndStop (1);
Symbol 171 MovieClip Frame 78
gotoAndStop (1);
Symbol 171 MovieClip Frame 85
gotoAndStop (1);
Symbol 171 MovieClip Frame 92
gotoAndStop (1);
Symbol 171 MovieClip Frame 99
gotoAndStop (1);
Symbol 171 MovieClip Frame 106
gotoAndStop (1);
Symbol 171 MovieClip Frame 113
gotoAndStop (1);
Symbol 171 MovieClip Frame 120
gotoAndStop (1);
Symbol 171 MovieClip Frame 127
gotoAndStop (1);
Symbol 171 MovieClip Frame 136
gotoAndStop (1);
Symbol 171 MovieClip Frame 145
gotoAndStop (1);
Symbol 171 MovieClip Frame 154
gotoAndStop (1);
Symbol 171 MovieClip Frame 164
gotoAndStop (1);
Symbol 173 Button
on (press) { Set("/:missed_object", "miss2"); call("/:miss"); }
Symbol 174 Button
on (press) { Set("/:missed_object", "miss1"); call("/:miss"); }
Symbol 176 Button
on (press) { Set("/:current_object", _name); call("/:hit"); }
Symbol 177 Button
on (press) { Set("/:current_object", _name); call("/:hit"); }
Symbol 179 Button
on (press) { Set("/:current_object", _name); call("/:extra_life"); }
Symbol 180 MovieClip Frame 1
stop();
Symbol 190 Button
on (release) { gotoAndPlay (162); }
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 4
removeMovieClip("");
Symbol 197 MovieClip Frame 1
call("/:handle_timer"); play();
Symbol 197 MovieClip Frame 2
prevFrame();
Symbol 203 Button
on (press) { gotoAndPlay (31); }
Symbol 218 Button
on (release) { gotoAndPlay (31); }

Library Items

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Symbol 182 EditableTextUses:28Used by:Timeline
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Symbol 227 GraphicUsed by:Timeline
Symbol 228 GraphicUsed by:Timeline
Symbol 229 GraphicUsed by:Timeline
Symbol 230 GraphicUsed by:Timeline
Symbol 231 GraphicUsed by:Timeline

Instance Names

"bunny"Frame 31Symbol 171 MovieClip
"hole5"Frame 31Symbol 180 MovieClip
"hole4"Frame 31Symbol 180 MovieClip
"hole3"Frame 31Symbol 180 MovieClip
"hole2"Frame 31Symbol 180 MovieClip
"hole1"Frame 31Symbol 180 MovieClip
"hole6"Frame 31Symbol 180 MovieClip
"hole7"Frame 31Symbol 180 MovieClip
"hole8"Frame 31Symbol 180 MovieClip
"hole9"Frame 31Symbol 180 MovieClip
"lives"Frame 31Symbol 195 MovieClip
"life"Symbol 195 MovieClip Frame 1Symbol 194 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"intro"Frame 4
"wait"Frame 12
"loaded"Frame 18
"instructions"Frame 23
"start"Frame 31
"get_ready"Frame 33
"start_level"Frame 48
"handle_timer"Frame 57
"move_drinks"Frame 66
"new_drink"Frame 77
"hit"Frame 85
"miss"Frame 89
"extra_life"Frame 95
"new_level"Frame 103
"lose"Frame 146
"win"Frame 154
"confirm_quit"Frame 162
"grab1_1"Symbol 171 MovieClip Frame 2
"grab1_2"Symbol 171 MovieClip Frame 9
"grab1_3"Symbol 171 MovieClip Frame 16
"grab1_4"Symbol 171 MovieClip Frame 23
"grab1_5"Symbol 171 MovieClip Frame 30
"grab1_6"Symbol 171 MovieClip Frame 37
"grab1_7"Symbol 171 MovieClip Frame 44
"grab1_8"Symbol 171 MovieClip Frame 51
"grab1_9"Symbol 171 MovieClip Frame 58
"grab2_1"Symbol 171 MovieClip Frame 65
"grab2_2"Symbol 171 MovieClip Frame 72
"grab2_3"Symbol 171 MovieClip Frame 79
"grab2_4"Symbol 171 MovieClip Frame 86
"grab2_5"Symbol 171 MovieClip Frame 93
"grab2_6"Symbol 171 MovieClip Frame 100
"grab2_7"Symbol 171 MovieClip Frame 107
"grab2_8"Symbol 171 MovieClip Frame 114
"grab2_9"Symbol 171 MovieClip Frame 121
"miss1"Symbol 171 MovieClip Frame 128
"miss2"Symbol 171 MovieClip Frame 137
"idle1"Symbol 171 MovieClip Frame 146
"idle2"Symbol 171 MovieClip Frame 155
"drink1"Symbol 180 MovieClip Frame 5
"drink2"Symbol 180 MovieClip Frame 60
"drink3"Symbol 180 MovieClip Frame 120
"drink4"Symbol 180 MovieClip Frame 180
"drink5"Symbol 180 MovieClip Frame 240

Dynamic Text Variables

/:timeSymbol 182 EditableText"30"
/:levelSymbol 186 EditableText"1"
/:levelSymbol 187 EditableText"1"
/:scoreSymbol 193 EditableText"0"
levelSymbol 199 EditableText"XX"
tempSymbol 200 EditableText"Get ready for level XX!"
messageSymbol 204 EditableText"/:message"
/:timeSymbol 205 EditableText"30"
/:scoreSymbol 209 EditableText"0"




http://swfchan.com/9/42389/info.shtml
Created: 9/5 -2019 23:27:51 Last modified: 9/5 -2019 23:27:51 Server time: 21/12 -2024 19:01:07