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Dead Frontier- Night 3.swf

This is the info page for
Flash #42393

(Click the ID number above for more basic data on this flash file.)


Text
The helicopter left without you...

100

121

50%

Mossberg 500

22

dggddgdfgdfdgfdgdg

1. Combat Knife

2. Glock 19C

3. Colt 45

5. Mossberg 500

6. G94  Launcher

3. Colt 45

65

5:42

deadfrontier.com

Total Score:

10000

Enter Your Name

Your Name:

Rank:

A+

234

Damage Taken:

Accuracy:

87%

Zombies Killed:

Survived:

34

4:34

Add this game to your site

Add this game to your site

Copyright Jagged Blade Software 2007

Click to Continue

Game Paused

Knife and Steyr TMP

Knife and Mossberg 500

Chainsaw and Colt 45

Chainsaw and Glock 19C

10 minutes until the helicopter leaves. Let's move!

10000

Enter Your Name

A+

234

87%

Time Remaining:

34

4:34

ActionScript [AS1/AS2]

Frame 1
function BlackOut() { fade = _root.attachMovie("BlackOut", "BlackOut", 3000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { gotoAndStop (4); fade.swapDepths(0); fade.removeMovieClip(); }; } loader = _root.attachMovie("PreloaderMain", "main", 2000); blackout = 0;
Frame 3
main.loadbar._height = 0; if ((_root != undefined) && (_root.getBytesTotal() != 0)) { main.loadbar._height = (Math.round(_root.getBytesLoaded()) / Math.round(_root.getBytesTotal())) * 218; if ((Math.round(_root.getBytesLoaded()) == Math.round(_root.getBytesTotal())) && (blackout == 0)) { BlackOut(); blackout = 1; gotoAndStop (2); } else { gotoAndPlay (2); } } else { gotoAndPlay (2); }
Frame 4
main.swapDepths(0); main.removeMovieClip(); bkg.swapDepths(0); bkg.removeMovieClip(); gotoAndStop (5);
Frame 5
gotoAndStop (6);
Frame 6
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("db785ca1", this, 10301, true); function searchandreplace(the_string, search_string, replace_string, occurrences, backward) { if (search_string == replace_string) { return(the_string); } var _local4 = 0; if (backward == true) { var _local2 = the_string.lastIndexOf(search_string); while (_local2 >= 0) { _local4++; var _local6 = the_string.substr(0, _local2); var _local7 = the_string.substr(_local2 + search_string.length); the_string = (_local6 + replace_string) + _local7; _local2 = the_string.lastIndexOf(search_string, _local6.length); if (_local4 == occurrences) { _local2 = -1; } } } else { var _local2 = the_string.indexOf(search_string); while (_local2 >= 0) { _local4++; var _local6 = the_string.substr(0, _local2); var _local7 = the_string.substr(_local2 + search_string.length); the_string = (_local6 + replace_string) + _local7; _local2 = the_string.indexOf(search_string, _local2 + replace_string.length); if (_local4 == occurrences) { _local2 = -1; } } } return(the_string); } function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local4 = strUrl.toLowerCase(); var _local1 = _local4.indexOf(strParam); var _local5 = strParam.length; if (_local1 > 0) { var _local3; var _local2 = _local4.indexOf("&", _local1 + _local5); if (_local2 > 0) { _local3 = _local2 - _local1; } else { _local3 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local5, _local3)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local2 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local2 = _local3; } var _local4 = "download"; if (_local1.substr(0, 4) == "http") { _local4 = strUrl.substr(7, _local2 - 7); } return(_local4); } function updateFrameRate() { if (counter == updateRate) { var _local4 = getTimer(); var _local7 = (_local4 - startTime) / 1000; var _local2 = updateRate / _local7; _local2 = Math.floor(_local2 * precision) / precision; speedFactor = 60 / _local2; if (speedFactor > 6) { speedFactor = 6; } if (_root.GamePaused > 0) { speedFactor = 0; } if (_local2 < 1) { lowfpstime = lowfpstime + _root.speedFactor; if ((lowfpstime > 180) && (_root.slowdown != 1)) { _root.slowdown = 1; _root.MainGame.player1.biglight.swapDepths(0); _root.MainGame.player1.biglight.removeMovieClip(); var _local6 = new flash.geom.Transform(_root.MainGame); var _local3 = _local6.colorTransform; _local3.redMultiplier = 0.75; _local3.greenMultiplier = 0.75; _local3.blueMultiplier = 0.75; _local6.colorTransform = _local3; } } else { lowfpstime = 0; } var _local5 = new TextFormat(); _local5.color = 16777215 /* 0xFFFFFF */; fps_txt.text = (((("FPS: " + _local2) + " X: ") + _root._xmouse) + " Y: ") + _root._ymouse; fps_txt.selectable = false; fps_txt.setTextFormat(_local5); startTime = _local4; counter = 1; } else { counter++; } } function frameAdvancer(actor, target, delay) { if (_root.GamePaused > 0) { actor.gotoAndStop(actor._currentframe); return(undefined); } if (target == 0) { target = actor._currentframe + 1; } actor.ttime = actor.ttime + _root.speedFactor; if (actor.ttime < delay) { actor.gotoAndStop(actor._currentframe); } else { actor.ttime = 0; actor.gotoAndPlay(target); } } function IsMouseOver(hotspot) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } function CreateItemDataBase() { weapon_data = _root.attachMovie("blank", "weapon_data", 89); weapon_data.gun_shot_time = new Array(50); weapon_data.gun_type = new Array(50); weapon_data.gun_shots_fired = new Array(50); weapon_data.gun_spread = new Array(50); weapon_data.gun_shot_size = new Array(50); weapon_data.gun_calliber_type = new Array(50); weapon_data.gun_ammo_type = new Array(50); weapon_data.gun_bullet_capacity = new Array(50); weapon_data.gun_reload_time = new Array(50); weapon_data.gun_code = new Array(50); weapon_data.gun_name = new Array(50); weapon_data.gun_pic = new Array(50); weapon_data.gun_melee = new Array(50); weapon_data.gun_chainsaw = new Array(50); weapon_data.gun_explosive = new Array(50); weapon_data.gun_flamethrower = new Array(50); weapon_data.gun_preference = new Array(50); weapon_data.gun_critical = new Array(50); weapon_data.gun_shot_time[1] = 40; weapon_data.gun_type[1] = "revolver"; weapon_data.gun_shots_fired[1] = 1; weapon_data.gun_spread[1] = 0; weapon_data.gun_shot_size[1] = 20; weapon_data.gun_calliber_type[1] = 6; weapon_data.gun_ammo_type[1] = "45_ammo"; weapon_data.gun_bullet_capacity[1] = 6; weapon_data.gun_reload_time[1] = 180; weapon_data.gun_code[1] = "colt45"; weapon_data.gun_name[1] = "Colt 45"; weapon_data.gun_pic[1] = 1; weapon_data.gun_melee[1] = 0; weapon_data.gun_chainsaw[1] = 0; weapon_data.gun_explosive[1] = 0; weapon_data.gun_flamethrower[1] = 0; weapon_data.gun_preference[1] = 20; weapon_data.gun_critical[1] = 1.75; weapon_data.gun_shot_time[2] = 30; weapon_data.gun_type[2] = "autopistol"; weapon_data.gun_shots_fired[2] = 1; weapon_data.gun_spread[2] = 0; weapon_data.gun_shot_size[2] = 20; weapon_data.gun_calliber_type[2] = 2; weapon_data.gun_ammo_type[2] = "35_ammo"; weapon_data.gun_bullet_capacity[2] = 15; weapon_data.gun_reload_time[2] = 120; weapon_data.gun_code[2] = "glock19c"; weapon_data.gun_name[2] = "Glock 19C"; weapon_data.gun_pic[2] = 1; weapon_data.gun_melee[2] = 0; weapon_data.gun_chainsaw[2] = 0; weapon_data.gun_explosive[2] = 0; weapon_data.gun_flamethrower[2] = 0; weapon_data.gun_preference[2] = 5; weapon_data.gun_critical[2] = 1; weapon_data.gun_shot_time[3] = 60; weapon_data.gun_type[3] = "shotgun"; weapon_data.gun_shots_fired[3] = 5; weapon_data.gun_spread[3] = 12; weapon_data.gun_shot_size[3] = 20; weapon_data.gun_calliber_type[3] = 3; weapon_data.gun_ammo_type[3] = "12gauge_ammo"; weapon_data.gun_bullet_capacity[3] = 7; weapon_data.gun_reload_time[3] = 180; weapon_data.gun_code[3] = "mossberg500"; weapon_data.gun_name[3] = "Mossberg 500"; weapon_data.gun_pic[3] = 1; weapon_data.gun_melee[3] = 0; weapon_data.gun_chainsaw[3] = 0; weapon_data.gun_explosive[3] = 0; weapon_data.gun_flamethrower[3] = 0; weapon_data.gun_preference[3] = 50; weapon_data.gun_critical[3] = 0; weapon_data.gun_shot_time[4] = 7; weapon_data.gun_type[4] = "machinegun"; weapon_data.gun_shots_fired[4] = 1; weapon_data.gun_spread[4] = 0; weapon_data.gun_shot_size[4] = 20; weapon_data.gun_calliber_type[4] = 2; weapon_data.gun_ammo_type[4] = "35_ammo"; weapon_data.gun_bullet_capacity[4] = 30; weapon_data.gun_reload_time[4] = 120; weapon_data.gun_code[4] = "steyrtmp"; weapon_data.gun_name[4] = "Steyr TMP"; weapon_data.gun_pic[4] = 1; weapon_data.gun_melee[4] = 0; weapon_data.gun_chainsaw[4] = 0; weapon_data.gun_explosive[4] = 0; weapon_data.gun_flamethrower[4] = 0; weapon_data.gun_preference[4] = 40; weapon_data.gun_critical[4] = 0.5; weapon_data.gun_shot_time[5] = 40; weapon_data.gun_type[5] = "knife"; weapon_data.gun_shots_fired[5] = 0; weapon_data.gun_spread[5] = 0; weapon_data.gun_shot_size[5] = 20; weapon_data.gun_calliber_type[5] = 1; weapon_data.gun_ammo_type[5] = "nonammo"; weapon_data.gun_bullet_capacity[5] = 0; weapon_data.gun_reload_time[5] = 0; weapon_data.gun_code[5] = "combatknife"; weapon_data.gun_name[5] = "Combat Knife"; weapon_data.gun_pic[5] = 1; weapon_data.gun_melee[5] = 1; weapon_data.gun_chainsaw[5] = 0; weapon_data.gun_explosive[5] = 0; weapon_data.gun_flamethrower[5] = 0; weapon_data.gun_preference[5] = 1; weapon_data.gun_critical[5] = 2.5; weapon_data.gun_shot_time[6] = 60; weapon_data.gun_type[6] = "grenadelauncher"; weapon_data.gun_shots_fired[6] = 1; weapon_data.gun_spread[6] = 0; weapon_data.gun_shot_size[6] = 100; weapon_data.gun_calliber_type[6] = 30; weapon_data.gun_ammo_type[6] = "grenade_ammo"; weapon_data.gun_bullet_capacity[6] = 3; weapon_data.gun_reload_time[6] = 180; weapon_data.gun_code[6] = "gm94launcher"; weapon_data.gun_name[6] = "GM94 Launcher"; weapon_data.gun_pic[6] = 1; weapon_data.gun_melee[6] = 0; weapon_data.gun_chainsaw[6] = 0; weapon_data.gun_explosive[6] = 30; weapon_data.gun_flamethrower[6] = 0; weapon_data.gun_preference[6] = 99; weapon_data.gun_critical[6] = 0; weapon_data.gun_shot_time[7] = 5; weapon_data.gun_type[7] = "chainsaw"; weapon_data.gun_shots_fired[7] = 0; weapon_data.gun_spread[7] = 0; weapon_data.gun_shot_size[7] = 20; weapon_data.gun_calliber_type[7] = -0.5; weapon_data.gun_ammo_type[7] = "nonammo"; weapon_data.gun_bullet_capacity[5] = 0; weapon_data.gun_reload_time[5] = 0; weapon_data.gun_code[7] = "chainsaw"; weapon_data.gun_name[7] = "Chainsaw"; weapon_data.gun_pic[7] = 1; weapon_data.gun_melee[7] = 1; weapon_data.gun_chainsaw[7] = 0; weapon_data.gun_explosive[7] = 0; weapon_data.gun_flamethrower[7] = 0; weapon_data.gun_preference[7] = 1; weapon_data.gun_critical[7] = 1.75; weapon_data.gun_shot_time[8] = 60; weapon_data.gun_type[8] = "shotgun"; weapon_data.gun_shots_fired[8] = 5; weapon_data.gun_spread[8] = 12; weapon_data.gun_shot_size[8] = 20; weapon_data.gun_calliber_type[8] = 1; weapon_data.gun_ammo_type[8] = "20gauge_ammo"; weapon_data.gun_bullet_capacity[8] = 7; weapon_data.gun_reload_time[8] = 180; weapon_data.gun_code[8] = "mossberg5002"; weapon_data.gun_name[8] = "Mossberg 500"; weapon_data.gun_pic[8] = 1; weapon_data.gun_melee[8] = 0; weapon_data.gun_chainsaw[8] = 0; weapon_data.gun_explosive[8] = 0; weapon_data.gun_flamethrower[8] = 0; weapon_data.gun_preference[8] = 50; weapon_data.gun_critical[8] = 0; } function StartAction() { _root.ScoreVal = 0; DeleteActor(_root.MainGame); ResetProfile(); game = _root.attachMovie("MainGame", "MainGame", 1); game.onEnterFrame = function () { this.ActionLoop(); }; game.game_started = 0; var _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; _local3.bold = true; _local3.size = 30; _root.fps_txt.setTextFormat(_local3); _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; fps_txt.setTextFormat(_local3); } function StartGame() { splash = _root.attachMovie("arcadetown_splash", "splash", 1); temp = _root.attachMovie("BorderOverlay", "BorderOverlay", 100000); temp._x = -125; temp._y = -100; splash.timeon = 0; splash.blackout = 0; splash.onEnterFrame = function () { this.timeon = this.timeon + _root.speedFactor; if ((this.timeon > 360) && (this.blackout == 0)) { this.blackout = 1; _root.BlackOut("MainMenu_Scene", 0); } }; BlackIn2(); } function ChangeMenu(menuname) { _root.chainsaw_idle.stop("chainsaw_idle"); _root.chainsaw_fire.stop("chainsaw_fire"); _root.reloading_sound.stop("reloading"); _root.DeleteActor(_root.MenuScreen); if (menuname != "none") { if (menuname == "GameOver_Scene2") { _root.soundon = 0; } menu = _root.attachMovie(menuname, "MenuScreen", 900); _root.current_menu = menuname; } else { _root.soundon = _root.basesoundon; _root.MainGame.UpdateChainsawSounds(); _root.MainGame.UpdateReloadingSounds(); _root.current_menu = ""; } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function PlayFootstepSound(player) { if (player.mainplayer == 0) { PlayEnemyFootstepSound(1); } if (_root.GamePaused > 0) { return(undefined); } if (random(2) == 1) { sound = _root.footstep1_sound; } else { sound = _root.footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayEnemyFootstepSound(type) { if (type != 2) { return(undefined); } if (_root.GamePaused > 0) { return(undefined); } if (type == 2) { sound = _root.rumblehit_sound; } else if (random(2) == 1) { sound = _root.enemy_footstep1_sound; } else { sound = _root.enemy_footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanDeathSound(gender) { if (gender == "female") { sound = _root.female_death1; } else { sound = _root.male_death2; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanPainSound(gender) { if (gender == "female") { rnd = random(3); if (rnd == 0) { sound = _root.female_hurt1; } if (rnd == 1) { sound = _root.female_hurt2; } if (rnd == 2) { sound = _root.female_hurt3; } } else { rnd = random(4); if (rnd == 0) { sound = _root.male_hurt1; } if (rnd == 1) { sound = _root.male_hurt2; } if (rnd == 2) { sound = _root.male_hurt3; } if (rnd == 3) { sound = _root.male_hurt4; } } if (_root.soundon > 0) { sound.start(); } } function WhiteOut(toscene) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 0; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); WhiteIn(); } }; } function WhiteIn() { _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 100; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackOut(toscene, startaction, time) { if (_root.BlackOut.inplay == 1) { return(undefined); } if (time == undefined) { time = 1; } _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); _root.BlackOut._alpha = 0; _root.BlackOut.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, time, true); toscene = toscene; _local2.onMotionFinished = function () { _root.BlackOut.inplay = 0; _root.soundon = _root.basesoundon; DeleteActor(_root.splash); _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); if (startaction > 0) { StartAction(); } else { BlackIn(time); } } }; } function ChangeArea(movedirection) { if (_root.BlackOut.inplay == 1) { return(undefined); } if (movedirection == "north") { x = 0; y = 1; arrivedirection = "south"; } if (movedirection == "south") { x = 0; y = -1; arrivedirection = "north"; } if (movedirection == "east") { x = 1; y = 0; arrivedirection = "west"; } if (movedirection == "west") { x = -1; y = 0; arrivedirection = "east"; } _root.menu_interact = 0; _root.MainGame.map_posx = _root.MainGame.map_posx + x; _root.MainGame.map_posy = _root.MainGame.map_posy + y; entrance = arrivedirection + "entrance"; if (movedirection == "helipad") { _root.MainGame.map_posx = 10000; _root.MainGame.map_posy = 10000; entrance = "playerspawn1"; _root.music3.start(0, 99999); } fade = _root.attachMovie("BlackOut", "BlackOut", 1000); _root.BlackOut._alpha = 0; _root.BlackOut.inplay = 1; _root.BlackOut.had_boss = 0; if (entrance == "playerspawn1") { _root.BlackOut.had_boss = 1; } _root.BlackOut.entrance = entrance; _root.BlackOut.targetarea = 0; if ((_root.MainGame.map_posx == _root.MainGame.map_objectivex) && (_root.MainGame.map_posy == _root.MainGame.map_objectivey)) { _root.BlackOut.targetarea = 1; } var tween = (new mx.transitions.Tween(fade, "_alpha", 0, 0, 120, 0.5, true)); tween.onMotionFinished = function () { _root.BlackOut._alpha = 100; _root.BlackOut.inplay = 0; DeleteActor(_root.MainGame.Background); _root.MainGame.CreateBackground(); i = 1; while (i <= (_root.MainGame.MaxEnemies + _root.MainGame.MaxBarrels)) { DeleteActor(eval ("_root.MainGame.enemy" + i)); i++; } _root.MainGame.EnemiesInplay = 0; if (_root.BlackOut.had_boss == 1) { _root.MainGame.had_boss = 0; _root.MainGame.player1.pointer._visible = false; } _root.MainGame.CountHitBoxes(); _root.MainGame.Background._x = 0; _root.MainGame.Background._y = 0; _root.MainGame.player1._x = _root.MainGame.Background[_root.BlackOut.entrance]._x; _root.MainGame.player1._y = _root.MainGame.Background[_root.BlackOut.entrance]._y; _root.MainGame.player2._x = _root.MainGame.player1._x + 30; _root.MainGame.player2._y = _root.MainGame.player1._y; _root.MainGame.player3._x = _root.MainGame.player1._x - 30; _root.MainGame.player3._y = _root.MainGame.player1._y; i = 1; while (i <= _root.MainGame.MaxPlayers) { player = eval ("_root.MainGame.player" + i); _root.MainGame["playerchat" + player.profilenum]._alpha = 0; _root.MainGame["playerchat" + player.profilenum].chatbox.text = ""; player.chattime = 0; i++; } if (_root.MainGame.Background.addobjects == 1) { _root.MainGame.AddObjectsToBkg(); } if (_root.BlackOut.targetarea > 0) { temp = _root.MainGame.Background.attachMovie("Extraction", "helipadexit", _root.MainGame.Background.getNextHighestDepth()); temp._x = _root.MainGame.extraction_x; temp._y = _root.MainGame.extraction_y; } _root.MainGame.DoBackground(); _root.menu_interact = 1; BlackIn(0.5); }; } function BlackIn() { if (_root.BlackOut.inplay == 1) { return(undefined); } _root.chainsaw_idle.stop("chainsaw_idle"); _root.chainsaw_fire.stop("chainsaw_fire"); _root.reloading_sound.stop("reloading"); if (time == undefined) { time = 1; } _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); _root.BlackOut._alpha = 100; _root.BlackOut.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, time, true); _local2.onMotionFinished = function () { _root.BlackOut.inplay = 0; _root.menu_interact = 1; }; } function BlackIn2() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 200; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 200, 0, 2, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function HotSpotClick(hotspot, interact_not_matter) { if (interact_not_matter == 1) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } else if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1) && (_root.menu_interact > 0)) { return(true); } } function FindInventory(player, find_item) { inv_num = -1; var i; i = 0; while (i < 51) { if (eval ("_root.current_profile" + player.profilenum).inventory[i][1] == find_item) { inv_num = i; } i++; } return(inv_num); } function CalculateScore() { if (_root.current_profile1.shots_fired > 0) { _root.current_profile1.score_accuracy = Math.round((_root.current_profile1.shots_hit / _root.current_profile1.shots_fired) * 100); if (_root.current_profile1.score_accuracy > 99) { _root.current_profile1.score_accuracy = 99; } if (_root.current_profile1.score_accuracy < 0) { _root.current_profile1.score_accuracy = 0; } } else { _root.current_profile1.score_accuracy = 0; } if (_root.current_profile1.survived_time < 40000) { _root.time_remaining = 0; } if ((_root.current_profile1.survived > 0) && (_root.current_profile1.survived_time < 40000)) { _root.time_remaining = 36000 - _root.current_profile1.survived_time; _root.current_profile1.survived_time = 40000; } _root.current_profile1.total_score = 0; _root.current_profile1.total_score = _root.current_profile1.total_score + (_root.current_profile1.score_accuracy * 50); _root.current_profile1.total_score = _root.current_profile1.total_score + (_root.current_profile1.enemies_killed * 50); _root.current_profile1.total_score = _root.current_profile1.total_score + (_root.current_profile1.survived_time / 4); _root.current_profile1.total_score = _root.current_profile1.total_score + Math.round(_root.time_remaining * 1.2); _root.current_profile1.total_score = _root.current_profile1.total_score - (_root.current_profile1.damage_taken * 7); if (_root.current_profile1.total_score < 0) { _root.current_profile1.total_score = 0; } _root.current_profile1.total_score = Math.round(_root.current_profile1.total_score); if (_root.skill == 1) { _root.current_profile1.total_score = Math.round(_root.current_profile1.total_score * 0.75); } if (_root.skill == 3) { _root.current_profile1.total_score = (_root.current_profile1.total_score = _root.current_profile1.total_score + 5000); } if (_root.skill == 4) { _root.current_profile1.total_score = _root.current_profile1.total_score + 10000; } _root.current_profile1.rank = "A+"; if (_root.current_profile1.total_score < 34000) { _root.current_profile1.rank = "A"; } if (_root.current_profile1.total_score < 30000) { _root.current_profile1.rank = "B"; } if (_root.current_profile1.total_score < 26000) { _root.current_profile1.rank = "C"; } if (_root.current_profile1.total_score < 20000) { _root.current_profile1.rank = "D"; } if (_root.current_profile1.total_score < 15000) { _root.current_profile1.rank = "E"; } if (_root.current_profile1.total_score < 10000) { _root.current_profile1.rank = "F"; } _root.ScoreVal = _root.current_profile1.total_score; } function intersect(x1, y1, x2, y2, x3, y3, x4, y4) { var _local9; var _local7; var _local8; var _local5; var _local6; var _local4; var _local13; var _local12; var _local11; var _local10; var _local1; var _local3; var _local2; _local9 = y2 - y1; _local8 = x1 - x2; _local6 = (x2 * y1) - (x1 * y2); _local11 = ((_local9 * x3) + (_local8 * y3)) + _local6; _local10 = ((_local9 * x4) + (_local8 * y4)) + _local6; if (((_local11 != 0) && (_local10 != 0)) && (same_sign(_local11, _local10))) { return(0); } _local7 = y4 - y3; _local5 = x3 - x4; _local4 = (x4 * y3) - (x3 * y4); _local13 = ((_local7 * x1) + (_local5 * y1)) + _local4; _local12 = ((_local7 * x2) + (_local5 * y2)) + _local4; if (((_local13 != 0) && (_local12 != 0)) && (same_sign(_local13, _local12))) { return(0); } _local1 = (_local9 * _local5) - (_local7 * _local8); if (_local1 == 0) { return(1); } if (_local1 < 0) { _local3 = (-_local1) / 2; } else { _local3 = _local1 / 2; } _local2 = (_local8 * _local4) - (_local5 * _local6); if (_local2 < 0) { x = (_local2 - _local3) / _local1; } else { x = (_local2 + _local3) / _local1; } _local2 = (_local7 * _local6) - (_local9 * _local4); if (_local2 < 0) { y = (_local2 - _local3) / _local1; } else { y = (_local2 + _local3) / _local1; } intersect_y = y; intersect_x = x; return(2); } function same_sign(a, b) { return((a * b) >= 0); } function GetDist(ax, ay, bx, by) { theDistance = Math.abs(bx - ax) + Math.abs(by - ay); return(theDistance); } function ResetProfile() { var j; j = 1; while (j <= 10) { eval ("_root.current_profile" + j).enemies_killed = 0; eval ("_root.current_profile" + j).shots_fired = 0; eval ("_root.current_profile" + j).shots_hit = 0; eval ("_root.current_profile" + j).score_accuracy = 0; eval ("_root.current_profile" + j).survived = 0; eval ("_root.current_profile" + j).survived_time = 0; eval ("_root.current_profile" + j).rank = "F"; eval ("_root.current_profile" + j).damage_taken = 0; var i; i = 0; while (i < 51) { eval ("_root.current_profile" + j).inventory[i][1] = ""; eval ("_root.current_profile" + j).inventory[i][2] = 0; eval ("_root.current_profile" + j).inventory[i][3] = 0; eval ("_root.current_profile" + j).inventory[i][4] = 0; eval ("_root.current_profile" + j).inventory[i][5] = 0; i++; } i = 1; while (i < 3) { eval ("_root.current_profile" + j).hurtspeech[i] = ""; eval ("_root.current_profile" + j).killspeech[i] = ""; i++; } j++; } if (_root.skill == 1) { current_profile1.inventory[41][1] = "combatknife"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "steyrtmp"; current_profile1.inventory[42][2] = 30; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "35_ammo"; current_profile1.inventory[1][2] = 2000; } if (_root.skill == 2) { current_profile1.inventory[41][1] = "combatknife"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "mossberg500"; current_profile1.inventory[42][2] = 7; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "12gauge_ammo"; current_profile1.inventory[1][2] = 175; } if (_root.skill == 3) { current_profile1.inventory[41][1] = "chainsaw"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "colt45"; current_profile1.inventory[42][2] = 6; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "45_ammo"; current_profile1.inventory[1][2] = 180; } if (_root.skill == 4) { current_profile1.inventory[41][1] = "chainsaw"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "glock19c"; current_profile1.inventory[42][2] = 15; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "35_ammo"; current_profile1.inventory[1][2] = 250; } current_profile1.score = 0; current_profile1.max_inventory_slots = 20; current_profile1.max_health = 100; if (_root.cheat > 0) { current_profile1.max_health = 100000 /* 0x0186A0 */; } current_profile1.armour_max_health = 50; current_profile1.armour_protect = 35; current_profile1.gender = "male"; current_profile1.gun_limit = 3; current_profile1.walk_speed = 1.3; current_profile1.base_accuracy = 0; current_profile1.critical = 15; current_profile2.score = 0; current_profile2.max_inventory_slots = 20; current_profile2.max_health = 100; current_profile2.armour_max_health = 50; current_profile2.armour_protect = 35; current_profile2.gender = "male"; current_profile2.gun_limit = 6; current_profile2.walk_speed = 1.25; current_profile2.base_accuracy = 20; current_profile2.critical = 15; current_profile2.inventory[41][1] = "mossberg5002"; current_profile2.inventory[41][2] = 7; current_profile2.inventory[41][3] = 1; current_profile2.inventory[1][1] = "20gauge_ammo"; current_profile2.inventory[1][2] = 30000; current_profile2.killspeech[1] = "Eat lead maggots!"; current_profile2.killspeech[2] = "That will teach you to go after my daughter!"; current_profile2.killspeech[3] = "Die you bastards!"; current_profile2.killspeech[4] = "Get back you scum!"; current_profile2.killspeech[5] = "I'll blow you all to pieces!"; current_profile2.killspeech[6] = "Get away from her you piece of crap!"; current_profile2.killspeech[7] = "Haha! Another dead zombie."; current_profile2.killspeech[8] = "I'm gonna kill every one of you freaks."; current_profile2.hurtspeech[1] = "Damn, I'm bleedin!"; current_profile2.hurtspeech[2] = "Argh, get off me!"; current_profile2.hurtspeech[3] = "Could use a hand here!"; current_profile3.score = 0; current_profile3.max_inventory_slots = 0; current_profile3.max_health = 80; current_profile3.armour_max_health = 0; current_profile3.armour_protect = 0; current_profile3.gender = "female"; current_profile3.gun_limit = 1; current_profile3.walk_speed = 1.25; current_profile3.base_accuracy = 20; current_profile3.critical = 15; current_profile3.hurtspeech[1] = "Daddy help!!!"; current_profile3.hurtspeech[2] = "Nooo! Get away from me!!!"; current_profile3.hurtspeech[3] = "Please don't hurt me!!!"; current_profile3.inventory[41][1] = "mossberg5002"; current_profile3.inventory[41][2] = 7; current_profile3.inventory[41][3] = 1; current_profile3.inventory[1][1] = "20gauge_ammo"; current_profile3.inventory[1][2] = 0; } function CreateProfile() { var _local2; _local2 = 1; while (_local2 < 10) { c = _root.attachMovie("blank", "current_profile" + _local2, 90 + _local2); _root["current_profile" + _local2].killspeech = new Array(8); _root["current_profile" + _local2].hurtspeech = new Array(3); _root["current_profile" + _local2].inventory = new Array(50); i = 0; while (i < 51) { _root["current_profile" + _local2].inventory[i] = new Array(10); _root["current_profile" + _local2].inventory[i][1] = ""; _root["current_profile" + _local2].inventory[i][2] = 0; _root["current_profile" + _local2].inventory[i][3] = 0; _root["current_profile" + _local2].inventory[i][4] = 0; _root["current_profile" + _local2].inventory[i][5] = 0; i++; } _local2++; } } function LoadMapData() { _root.MapData = new Array(11); var _local3; _local3 = 0; while (_local3 <= 11) { _root.MapData[_local3] = new Array(11); var _local2; _local2 = 0; while (_local2 <= 11) { _root.MapData[_local3][_local2] = 0; _local2++; } _local3++; } x = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; x = 2; _root.MapData[x][1] = 1; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][5] = 1; _root.MapData[x][8] = 1; x = 3; _root.MapData[x][1] = 1; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][8] = 1; x = 4; _root.MapData[x][1] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; x = 5; _root.MapData[x][1] = 1; _root.MapData[x][6] = 1; _root.MapData[x][10] = 1; x = 6; _root.MapData[x][1] = 1; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; x = 7; _root.MapData[x][5] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; x = 8; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][10] = 1; x = 9; _root.MapData[x][2] = 1; _root.MapData[x][5] = 1; _root.MapData[x][9] = 1; _root.MapData[x][8] = 1; _root.MapData[x][10] = 1; x = 10; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; } resX = 550; resY = 400; stop(); stopAllSounds(); Mouse.hide(); stop(); var ScoreVal = 0; var basesoundon = 1; var soundon = basesoundon; var music1 = new Sound(this); music1.attachSound("music1"); var music2 = new Sound(this); music2.attachSound("music2"); var music3 = new Sound(this); music3.attachSound("music3"); if (_root.soundon > 0) { _root.music1.start(0, 99999); } var current_menu = ""; var counter = 1; var startTime = getTimer(); var updateRate = 6; var precision = 1; var speedFactor = 1; var frameDelay = 6; var GamePaused = -1; lowfpstime = 0; menu_interact = 1; speedFactor = 1; precision = Math.pow(10, precision); Mouse.hide(); LoadMapData(); CreateItemDataBase(); CreateProfile(); StartGame(); var footstep1_sound = new Sound(this); footstep1_sound.attachSound("footstep1_sound"); var footstep2_sound = new Sound(this); footstep2_sound.attachSound("footstep2_sound"); var footstep3_sound = new Sound(this); footstep3_sound.attachSound("footstep3_sound"); var footstep4_sound = new Sound(this); footstep4_sound.attachSound("footstep4_sound"); var enemy_footstep1_sound = new Sound(this); enemy_footstep1_sound.attachSound("enemy_footstep1_sound"); var enemy_footstep3_sound = new Sound(this); enemy_footstep3_sound.attachSound("enemy_footstep3_sound"); var chainsaw_fire = new Sound(this); chainsaw_fire.attachSound("chainsaw_fire"); var chainsaw_idle = new Sound(this); chainsaw_idle.attachSound("chainsaw_idle"); var Glock_shot = new Sound(this); Glock_shot.attachSound("Glock_shot"); var s12gauge_shot = new Sound(this); s12gauge_shot.attachSound("s12gauge_shot"); var s16gauge_shot = new Sound(this); s16gauge_shot.attachSound("s16gauge_shot"); var s20gauge_shot = new Sound(this); s20gauge_shot.attachSound("s20gauge_shot"); var s38_shot = new Sound(this); s38_shot.attachSound("s38_shot"); var s40_shot = new Sound(this); s40_shot.attachSound("s40_shot"); var s45_shot = new Sound(this); s45_shot.attachSound("s45_shot"); var s357_shot = new Sound(this); s357_shot.attachSound("s357_shot"); var DesertEagle_shot = new Sound(this); DesertEagle_shot.attachSound("DesertEagle_shot"); var Tomcat_shot = new Sound(this); Tomcat_shot.attachSound("Tomcat_shot"); var knife_shot = new Sound(this); knife_shot.attachSound("knife_shot"); var grenadelauncher_shot = new Sound(this); grenadelauncher_shot.attachSound("grenadelauncher_shot"); var reloading_sound = new Sound(this); reloading_sound.attachSound("reloading"); var reload_start_sound = new Sound(this); reload_start_sound.attachSound("reload_start"); var reload_finish_sound = new Sound(this); reload_finish_sound.attachSound("reload_finish"); var no_ammo_sound = new Sound(this); no_ammo_sound.attachSound("no_ammo"); var rumblehit_sound = new Sound(this); rumblehit_sound.attachSound("rumblehit"); var explosion1_sound = new Sound(this); explosion1_sound.attachSound("explosion1_sound"); var ammobonus_sound = new Sound(this); ammobonus_sound.attachSound("reload_start"); var armourbonus_sound = new Sound(this); armourbonus_sound.attachSound("reload_start"); var healthbonus_sound = new Sound(this); healthbonus_sound.attachSound("health_bonus"); var gunbonus_sound = new Sound(this); gunbonus_sound.attachSound("reload_finish"); var blood1_sound = new Sound(this); blood1_sound.attachSound("blood1_sound"); var blood2_sound = new Sound(this); blood2_sound.attachSound("blood2_sound"); var blood3_sound = new Sound(this); blood3_sound.attachSound("blood2_sound"); var zombie_pain1 = new Sound(this); zombie_pain1.attachSound("zombie_pain1"); var zombie_pain2 = new Sound(this); zombie_pain2.attachSound("zombie_pain2"); var zombie_pain3 = new Sound(this); zombie_pain3.attachSound("zombie_pain3"); var zombiedead1 = new Sound(this); zombiedead1.attachSound("zombiedead1"); var zombiedead2 = new Sound(this); zombiedead2.attachSound("zombiedead2"); var zombieidle1 = new Sound(this); zombieidle1.attachSound("zombieidle1"); var zombieidle2 = new Sound(this); zombieidle2.attachSound("zombieidle2"); var zombiedogidle1 = new Sound(this); zombiedogidle1.attachSound("zombiedogidle1"); var zombiedogidle2 = new Sound(this); zombiedogidle2.attachSound("zombiedogidle2"); var zombiedogpain1 = new Sound(this); zombiedogpain1.attachSound("zombiedogpain1"); var zombiedogpain2 = new Sound(this); zombiedogpain2.attachSound("zombiedogpain2"); var zombiedogdeath1 = new Sound(this); zombiedogdeath1.attachSound("zombiedogdeath1"); var zombiedogattack1 = new Sound(this); zombiedogattack1.attachSound("zombiedogattack1"); var zombiedogattack2 = new Sound(this); zombiedogattack2.attachSound("zombiedogattack2"); var crowattack1 = new Sound(this); crowattack1.attachSound("crowattack1"); var crowpain1 = new Sound(this); crowpain1.attachSound("crowpain1"); var crowidle1 = new Sound(this); crowidle1.attachSound("crowidle1"); var crowidle2 = new Sound(this); crowidle2.attachSound("crowidle2"); var crowdeath1 = new Sound(this); crowdeath1.attachSound("crowdeath1"); var male_death1 = new Sound(this); male_death1.attachSound("male_death1"); var male_death2 = new Sound(this); male_death2.attachSound("male_death2"); var male_hurt1 = new Sound(this); male_hurt1.attachSound("male_hurt1"); var male_hurt2 = new Sound(this); male_hurt2.attachSound("male_hurt2"); var male_hurt3 = new Sound(this); male_hurt3.attachSound("male_hurt3"); var male_hurt4 = new Sound(this); male_hurt4.attachSound("male_hurt4"); var female_death1 = new Sound(this); female_death1.attachSound("female_death1"); var female_hurt1 = new Sound(this); female_hurt1.attachSound("female_hurt1"); var female_hurt2 = new Sound(this); female_hurt2.attachSound("female_hurt2"); var female_hurt3 = new Sound(this); female_hurt3.attachSound("female_hurt3"); var metal_hit_sound = new Sound(this); metal_hit_sound.attachSound("metal_hit_sound"); var intersect_x; var intersect_y;
Instance of Symbol 1695 MovieClip [blank] in Frame 6
onClipEvent (enterFrame) { _root.updateFrameRate(); }
Instance of Symbol 15 MovieClip [Hitbox] in Symbol 16 MovieClip [GameOver_Scene2] Frame 1
onClipEvent (mouseUp) { _root.BlackOut("Stats_Scene", 0); }
Symbol 27 MovieClip [DownloadGame_Menu] Frame 1
stop();
Symbol 27 MovieClip [DownloadGame_Menu] Frame 2
stop();
Symbol 32 MovieClip [HighScores_Menu] Frame 1
stop();
Symbol 32 MovieClip [HighScores_Menu] Frame 2
stop();
Symbol 2588 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 2589 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 2590 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 2591 MovieClip [__Packages.PM_PRNG] Frame 0
class PM_PRNG { var seed; function PM_PRNG () { seed = 1; } function nextInt() { return(gen()); } function nextDouble() { return(gen() / 2147483647); } function nextIntRange(min, max) { min = min - 0.4999; max = max + 0.4999; return(Math.round(min + ((max - min) * nextDouble()))); } function rand(num) { var _local2 = 0; var _local3 = num - 1; _local2 = _local2 - 0.4999; _local3 = _local3 + 0.4999; return(Math.round(_local2 + ((_local3 - _local2) * nextDouble()))); } function nextDoubleRange(min, max) { return(min + ((max - min) * nextDouble())); } function gen() { return((seed = (seed * 16807) % 2147483647)); } }
Symbol 37 MovieClip [arcadetown_splash] Frame 1
cursor = this.attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Instance of Symbol 15 MovieClip [Hitbox] in Symbol 37 MovieClip [arcadetown_splash] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this, 1)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightthree&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } else if (_root.menu_interact > 0) { this._parent.timeon = 361; } } onClipEvent (keyUp) { if (_root.menu_interact > 0) { this._parent.timeon = 361; } }
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 2
stop();
Symbol 60 MovieClip Frame 3
stop();
Symbol 60 MovieClip Frame 4
stop();
Symbol 60 MovieClip Frame 5
stop();
Symbol 60 MovieClip Frame 6
stop();
Symbol 60 MovieClip Frame 7
stop();
Symbol 60 MovieClip Frame 8
stop();
Symbol 80 MovieClip [MainGame] Frame 1
function CreatePlayer(x, y, type, mainplayer, nogun) { if (!type) { type = "Actor_Player"; } pnum = 0; if (mainplayer == 1) { player = _root.MainGame.attachMovie(type, "player1", 100 + MaxPlayers); player.onMouseDown = function () { _root.MouseDown = true; }; player.onMouseUp = function () { _root.MouseDown = false; }; player.profilenum = 1; cross = _root.MainGame.attachMovie("Crosshair", "Crosshair", 600); startDrag (_root.MainGame.Crosshair, true); yScaleT = new mx.transitions.Tween(player.pointer, "_height", 0, 40, 65, 0.35, true); yScaleT.onMotionFinished = function () { this.yoyo(); }; } else { i = 2; while (i <= MaxPlayers) { if ((!_root.MainGame["player" + i].inplay) > 0) { pnum = i; break; } i++; } if (pnum == 0) { return(0); } player.mainplayer = 0; player = _root.MainGame.attachMovie(type, "player" + pnum, 100 + (MaxPlayers - (pnum - 1))); player.profilenum = pnum; player.biglight.swapDepths(0); player.biglight.removeMovieClip(); } chat = _root.MainGame.attachMovie("playerchat", "playerchat" + player.profilenum, (780 + MaxPlayers) - player.profilenum); chat._alpha = 0; player._x = x; player._y = y; player.nogun = 0; if (nogun != undefined) { player.nogun = nogun; } player.inplay = 1; player.aion = 1; player.chattime = 0; player.mainplayer = mainplayer; player.moving = 0; player.lightalpha = 75; player.walk = 0; player.walk_speed = _root["current_profile" + player.profilenum].walk_speed; player.diag_speed = Math.sqrt((player.walk_speed * player.walk_speed) / 2); player.base_accuracy = _root["current_profile" + player.profilenum].base_accuracy; player.accuracy = player.base_accuracy; player.target_accuracy = player.base_accuracy; player.base_critical = _root["current_profile" + player.profilenum].critical; player.chainsaw_fire_playing = 0; player.chainsaw_idle_playing = 0; player.armour_protect = _root["current_profile" + player.profilenum].armour_protect; player.armour_max_health = _root["current_profile" + player.profilenum].armour_max_health; player.armour_health = player.armour_max_health; player.max_health = _root["current_profile" + player.profilenum].max_health; player.health = player.max_health; player.dying = 0; player.cycled = 0; player.gender = _root["current_profile" + player.profilenum].gender; player.hurtspeech = Array(3); player.killspeech = Array(8); var i; i = 1; while (i <= 8) { if (i < 4) { player.hurtspeech[i] = _root["current_profile" + player.profilenum].hurtspeech[i]; } player.killspeech[i] = _root["current_profile" + player.profilenum].killspeech[i]; i++; } player.current_shot_time = 0; player.max_guns = 0; player.gun_limit = _root["current_profile" + player.profilenum].gun_limit; player.gun_shot_time = new Array(20); player.gun_type = new Array(20); player.gun_shots_fired = new Array(20); player.gun_spread = new Array(20); player.gun_shot_size = new Array(20); player.gun_calliber_type = new Array(20); player.gun_ammo_type = new Array(20); player.gun_bullet_capacity = new Array(20); player.gun_bullets_loaded = new Array(20); player.gun_reload_time = new Array(20); player.gun_inventory_place = new Array(20); player.gun_name = new Array(20); player.gun_pic = new Array(20); player.gun_melee = new Array(20); player.gun_chainsaw = new Array(20); player.gun_flamethrower = new Array(20); player.gun_explosive = new Array(20); player.gun_preference = new Array(20); player.gun_critical = new Array(20); var i; i = 1; while (i < 21) { player.gun_shot_time[i] = 0; player.gun_type[i] = ""; player.gun_shots_fired[i] = 0; player.gun_spread[i] = 0; player.gun_shot_size[i] = 0; player.gun_calliber_type[i] = 0; player.gun_ammo_type[i] = ""; player.gun_bullet_capacity[i] = 0; player.gun_bullets_loaded[i] = 0; player.gun_reload_time[i] = 0; player.gun_inventory_place[i] = 0; player.gun_name[i] = ""; player.gun_pic[i] = 0; player.gun_melee[i] = 0; player.gun_chainsaw[i] = 0; player.gun_flamethrower[i] = 0; player.gun_explosive[i] = 0; player.gun_preference[i] = 0; player.gun_critical[i] = 0; i++; } player.reload_time = 0; player.reload_multi = 0.67; player.current_gun = 0; player.bloodspeed = 0; var _local3; _local3 = 0; while (_local3 < 51) { if (_root["current_profile" + player.profilenum].inventory[_local3][3] > 0) { added = AddWeapon(player, _root["current_profile" + player.profilenum].inventory[_local3][1], _root["current_profile" + player.profilenum].inventory[_local3][2], _local3); } _local3++; } pref = 0; num = 1; _local3 = 1; while (_local3 <= player.gun_limit) { if (player.gun_preference[_local3] > pref) { pref = player.gun_preference[_local3]; num = _local3; } _local3++; } num--; if (num < 1) { num = player.max_guns; } player.current_gun = num; CycleWeapon(player); DoPlayer(player); } function RemoveWeapon(player, num) { mustcycle = 0; if (player.current_gun == num) { mustcycle = 1; } player.gun_inventory_place[num] = 0; player.gun_shot_time[num] = 0; player.gun_type[num] = ""; player.gun_shots_fired[num] = 0; player.gun_spread[num] = 0; player.gun_shot_size[num] = 0; player.gun_calliber_type[num] = 0; player.gun_ammo_type[num] = 0; player.gun_bullet_capacity[num] = 0; player.gun_reload_time[num] = 0; player.gun_name[num] = ""; player.gun_pic[num] = ""; player.gun_melee[num] = 0; player.gun_bullets_loaded[num] = 0; player.gun_chainsaw[num] = 0; player.gun_flamethrower[num] = 0; player.gun_explosive[num] = 0; player.gun_preference[num] = 0; player.gun_critical[num] = 0; if (num < player.max_guns) { var _local3; _local3 = num + 1; while (_local3 <= player.max_guns) { player.gun_inventory_place[_local3 - 1] = player.gun_inventory_place[_local3]; player.gun_shot_time[_local3 - 1] = player.gun_shot_time[_local3]; player.gun_type[_local3 - 1] = player.gun_type[_local3]; player.gun_shots_fired[_local3 - 1] = player.gun_shots_fired[_local3]; player.gun_spread[_local3 - 1] = player.gun_spread[_local3]; player.gun_shot_size[_local3 - 1] = player.gun_shot_size[_local3]; player.gun_calliber_type[_local3 - 1] = player.gun_calliber_type[_local3]; player.gun_ammo_type[_local3 - 1] = player.gun_ammo_type[_local3]; player.gun_bullet_capacity[_local3 - 1] = player.gun_bullet_capacity[_local3]; player.gun_reload_time[_local3 - 1] = player.gun_reload_time[_local3]; player.gun_name[_local3 - 1] = player.gun_name[_local3]; player.gun_pic[_local3 - 1] = player.gun_pic[_local3]; player.gun_bullets_loaded[_local3 - 1] = player.gun_bullets_loaded[_local3]; player.gun_melee[_local3 - 1] = player.gun_melee[_local3]; player.gun_chainsaw[_local3 - 1] = player.gun_chainsaw[_local3]; player.gun_explosive[_local3 - 1] = player.gun_explosive[_local3]; player.gun_flamethrower[_local3 - 1] = player.gun_flamethrower[_local3]; player.gun_preference[_local3 - 1] = player.gun_preference[_local3]; player.gun_critical[_local3 - 1] = player.gun_critical[_local3]; if (player.current_gun == _local3) { player.current_gun--; } _local3++; } } player.max_guns--; if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); UpdateReloadSounds(); } if (mustcycle > 0) { CycleWeapon(player); } } function AddWeapon(player, code, ammoloaded, invplace) { added = 0; if (player.max_guns < player.gun_limit) { num = 0; var _local3; _local3 = 1; while (_local3 < 50) { if (_root.weapon_data.gun_code[_local3] == code) { num = _local3; } _local3++; } if (num > 0) { added = 1; player.max_guns++; player.gun_inventory_place[player.max_guns] = invplace; player.gun_shot_time[player.max_guns] = _root.weapon_data.gun_shot_time[num]; player.gun_type[player.max_guns] = _root.weapon_data.gun_type[num]; player.gun_shots_fired[player.max_guns] = _root.weapon_data.gun_shots_fired[num]; player.gun_spread[player.max_guns] = _root.weapon_data.gun_spread[num]; player.gun_shot_size[player.max_guns] = _root.weapon_data.gun_shot_size[num]; player.gun_calliber_type[player.max_guns] = _root.weapon_data.gun_calliber_type[num]; player.gun_ammo_type[player.max_guns] = _root.weapon_data.gun_ammo_type[num]; player.gun_bullet_capacity[player.max_guns] = _root.weapon_data.gun_bullet_capacity[num]; player.gun_reload_time[player.max_guns] = _root.weapon_data.gun_reload_time[num]; player.gun_name[player.max_guns] = _root.weapon_data.gun_name[num]; player.gun_pic[player.max_guns] = _root.weapon_data.gun_pic[num]; player.gun_bullets_loaded[player.max_guns] = ammoloaded; player.gun_melee[player.max_guns] = _root.weapon_data.gun_melee[num]; player.gun_chainsaw[player.max_guns] = _root.weapon_data.gun_chainsaw[num]; player.gun_explosive[player.max_guns] = _root.weapon_data.gun_explosive[num]; player.gun_flamethrower[player.max_guns] = _root.weapon_data.gun_flamethrower[num]; player.gun_preference[player.max_guns] = _root.weapon_data.gun_preference[num]; player.gun_critical[player.max_guns] = _root.weapon_data.gun_critical[num]; } } if ((added > 0) && (player.gun_preference[player.max_guns] > player.gun_preference[player.current_gun])) { player.current_gun = player.max_guns; player.torso.gotoAndStop(player.gun_type[player.current_gun]); if (player.mainplayer) { _root.MainHud.HUDGun.gotoAndStop(_root["current_profile" + player.profilenum].inventory[invplace][1]); } } return(added); } function CycleWeapon(player) { if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } player.current_gun++; if (player.current_gun > player.max_guns) { player.current_gun = 1; } player.torso.gotoAndStop(player.gun_type[player.current_gun]); if (player.mainplayer == 1) { _root.MainHud.HUDGun.gotoAndStop(_root.current_profile1.inventory[player.gun_inventory_place[player.current_gun]][1]); _root.MainHud.GunNameText.text = player.gun_name[player.current_gun]; player.current_unloaded_bullets = 0; inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { player.current_unloaded_bullets = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } } var _local3 = new TextFormat(); _local3.bold = true; _root.MainHud.GunNameText.setTextFormat(_local3); } function MovePlayer(player, x, y) { if (_root.GamePaused > 0) { return(undefined); } if ((x != 0) || (y != 0)) { speed = player.walk_speed * _root.speedFactor; diag = 0; if ((x != 0) && (y != 0)) { speed = player.diag_speed * _root.speedFactor; diag = 1; } backx = player._x; backy = player._y; player._y = player._y + ((y * speed) * 1); player._x = player._x + ((x * speed) * 1); player.moving = 1; speed = player.walk_speed * _root.speedFactor; nogood = 1; if (SceneCollide(player.hitbox, 0, nogood)) { player._x = backx; player._y = backy; if (diag == 1) { player._y = player._y + ((y * speed) * 1); if (SceneCollide(player.hitbox, 0, nogood)) { y = 0; player._y = backy; } if (y == 0) { player._x = player._x + ((x * speed) * 1); if (SceneCollide(player.hitbox, 0, nogood)) { x = 0; player._x = backx; } } else { x = 0; } } else { x = 0; y = 0; } } if ((x == 0) && (y == 0)) { player.moving = 0; } if ((x > 0) && (y == 0)) { player.legs.target_rotation = 270; } if ((x < 0) && (y == 0)) { player.legs.target_rotation = 90; } if ((x == 0) && (y > 0)) { player.legs.target_rotation = 0; } if ((x == 0) && (y < 0)) { player.legs.target_rotation = 180; } if ((x > 0) && (y > 0)) { player.legs.target_rotation = 315; } if ((x > 0) && (y < 0)) { player.legs.target_rotation = 225; } if ((x < 0) && (y > 0)) { player.legs.target_rotation = 45; } if ((x < 0) && (y < 0)) { player.legs.target_rotation = 135; } if ((x == 0) && (y == 0)) { player.moving = 0; } player.legs.target_rotation = player.legs.target_rotation - 180; } } function FireGun(player) { critchance = player.base_critical * player.gun_critical[player.current_gun]; crit = 0; if ((random(100) + 1) <= critchance) { crit = 1; } if (player.gun_melee[player.current_gun] == 1) { if ((!player.fire) == 1) { player.fire = 1; if ((_root.soundon > 0) && (player.gun_type[player.current_gun] == "knife")) { _root.knife_shot.start(); } player.torso.gotoAndPlay(player.gun_type[player.current_gun] + "fire"); player.current_shot_time = 0; actor = player.torso.meleehb; var i; hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { enemy = eval ("_root.MainGame.enemy" + i); hit = i; break; } } i++; } if (hit > 0) { MakeShot(player, player.torso._rotation, enemy._x, enemy._y, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); if (crit == 1) { if (player.mainplayer == 1) { ScreenShake(); } MakeShot(player, player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); MakeShot(player, player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); MakeShot(player, player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1, 0, 1); } } } } else if ((player.gun_bullets_loaded[player.current_gun] > 0) && (player.reload_time == 0)) { if ((player.gun_explosive[player.current_gun] == 0) && (player.mainplayer == 1)) { ScreenShake(-9.5 + (player.gun_calliber_type[player.current_gun] / 2)); } player.gun_bullets_loaded[player.current_gun]--; player.fire = 1; soundplayed = 0; if (_root.soundon > 0) { if (player.gun_type[player.current_gun] == "shotgun") { soundplayed = 1; if (player.gun_calliber_type[player.current_gun] == 1) { _root.s20gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.s16gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s12gauge_shot.start(); } } if (player.gun_type[player.current_gun] == "grenadelauncher") { soundplayed = 1; _root.grenadelauncher_shot.start(); } if (soundplayed == 0) { if (player.gun_calliber_type[player.current_gun] == 1) { _root.Tomcat_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.Glock_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s357_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 4) { _root.s38_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 5) { _root.s40_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 6) { _root.s45_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 7) { _root.DesertEagle_shot.start(); } } } player.torso.gotoAndPlay(player.gun_type[player.current_gun] + "fire"); player.current_shot_time = 0; if (player.gun_explosive[player.current_gun] > 0) { x = _root.MainGame.Crosshair._x + (random(player.accuracy * 10) - (player.accuracy * 5)); y = _root.MainGame.Crosshair._y + (random(player.accuracy * 10) - (player.accuracy * 5)); MakeShot(player, player.torso._rotation, x, y, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 2, 0, 0, player.gun_explosive[player.current_gun]); } else { FireWeapon(player, player._x, player._y, player.torso._rotation, player.gun_shots_fired[player.current_gun], player.gun_spread[player.current_gun], player.accuracy, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 1, player.gun_explosive[player.current_gun], crit); } if ((player.gun_bullets_loaded[player.current_gun] == 0) && (player.gun_melee[player.current_gun] == 0)) { ReloadGun(player, 1); } } else { ReloadGun(player, 0); } } function TestShot(startx, starty, angle) { rads = (Math.PI/180); stepx = Math.sin(angle * rads); stepy = -Math.cos(angle * rads); best_dist = 3000; best_x = 3000; best_y = 3000; x1 = startx; y1 = starty; x2 = startx + (stepx * 450); y2 = starty + (stepy * 450); var i; i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if ((!hb.low) == 1) { k = 1; while (k <= 4) { if (((((k == 1) && ((angle > 90) || (angle <= -90))) || ((k == 2) && (angle <= 0))) || ((k == 3) && ((angle > -90) && (angle <= 90)))) || ((k == 4) && (angle > 0))) { if (k == 1) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); } if (k == 2) { x3 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 3) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 4) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; } } } k++; } } } i++; } hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if (hb._parent.current_state == "death") { hb = undefined; } if (hb != undefined) { k = 1; while (k <= 2) { if (k == 1) { x3 = hb._parent._x + 0; y3 = (hb._parent._y + 0) - hb._height; x4 = hb._parent._x + 0; y4 = (hb._parent._y + 0) + hb._height; } if (k == 2) { x3 = (hb._parent._x + 0) - hb._width; y3 = hb._parent._y + 0; x4 = (hb._parent._x + 0) + hb._width; y4 = hb._parent._y + 0; } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; hit = i; } } k++; } } } i++; } return(hit); } function FireWeapon(player, startx, starty, angle, shots, spread, accuracy, size, calliber, addshot, explosive, crit) { angle = (angle = angle + (random(accuracy * 2) - accuracy)); if ((shots > 3) && (player.mainplayer == 1)) { ScreenShake(-6); } if (shots > 1) { var e; e = 1; while (e <= shots) { FireWeapon(player, startx, starty, angle, 1, spread, spread, size, calliber, addshot, 0, explosive, crit); e++; } return(undefined); } rads = (Math.PI/180); stepx = Math.sin(angle * rads); stepy = -Math.cos(angle * rads); best_dist = 3000; best_x = 3000; best_y = 3000; x1 = startx; y1 = starty; x2 = startx + (stepx * 450); y2 = starty + (stepy * 450); var i; i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if ((!hb.low) == 1) { k = 1; while (k <= 4) { if (((((k == 1) && ((angle > 90) || (angle <= -90))) || ((k == 2) && (angle <= 0))) || ((k == 3) && ((angle > -90) && (angle <= 90)))) || ((k == 4) && (angle > 0))) { if (k == 1) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); } if (k == 2) { x3 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 3) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 4) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; } } } k++; } } } i++; } hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if (hb._parent.current_state == "death") { hb = undefined; } if (hb != undefined) { k = 1; while (k <= 2) { if (k == 1) { x3 = hb._parent._x + 0; y3 = (hb._parent._y + 0) - hb._height; x4 = hb._parent._x + 0; y4 = (hb._parent._y + 0) + hb._height; } if (k == 2) { x3 = (hb._parent._x + 0) - hb._width; y3 = hb._parent._y + 0; x4 = (hb._parent._x + 0) + hb._width; y4 = hb._parent._y + 0; } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; hit = i; } } k++; } } } i++; } basex = best_x; basey = best_y; MakeShot(player, angle, basex, basey, size, calliber, addshot, hit, 0, explosive); if ((crit == 1) && (hit > 0)) { if (player.mainplayer == 1) { ScreenShake(); } MakeShot(player, angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive); MakeShot(player, angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive); MakeShot(player, angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive, 1); } } function ReloadGun(player, no_sound) { player.current_shot_time = 0; if ((player.reload_time > 0) || (player.gun_bullets_loaded[player.current_gun] == player.gun_bullet_capacity[player.current_gun])) { return(undefined); } ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } if (ammo_remaining > 0) { player.reload_time = player.gun_reload_time[player.current_gun] * player.reload_multi; if (_root.soundon > 0) { _root.reload_start_sound.start(); UpdateReloadSounds(); } } else { if (player.gun_bullets_loaded[player.current_gun] > 0) { return(undefined); } if ((_root.soundon > 0) && (no_sound == 0)) { _root.no_ammo_sound.start(); } gunwithammo = 0; preference = -10000; var _local3; _local3 = 1; while (_local3 <= player.max_guns) { ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[_local3]); if (inv_place > -1) { ammo_remaining = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } ammo_remaining = ammo_remaining + player.gun_bullets_loaded[_local3]; if (((ammo_remaining > 0) || (player.gun_melee[_local3] > 0)) && ((player.gun_preference[_local3] - (100 * player.gun_explosive[_local3])) > preference)) { gunwithammo = _local3; preference = player.gun_preference[gunwithammo]; } _local3++; } if (gunwithammo > 0) { player.current_gun = gunwithammo; player.current_gun--; if (player.current_gun < 1) { player.current_gun = player.max_guns; } CycleWeapon(player); } } } function MakeShot(player, angle, x, y, size, calliber, addshot, hit, melee, explosive, noknockback) { _root["current_profile" + player.profilenum].shots_fired = _root["current_profile" + player.profilenum].shots_fired + addshot; if ((explosive != undefined) && (explosive > 0)) { MakeExplosion(x, y, size, calliber, explosive, player); return(undefined); } if (hit == 0) { if ((!melee) == 1) { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 1); } } else { addshot2 = 0; if (addshot > 0) { addshot2 = 1; } _root["current_profile" + player.profilenum].shots_hit = _root["current_profile" + player.profilenum].shots_hit + addshot2; knockback = 1 + (calliber * 0.5); if (noknockback == 1) { knockback = 0; } EnemyHit(eval ("_root.MainGame.enemy" + hit), 1 + calliber, angle, knockback, player); if (eval ("_root.MainGame.enemy" + hit).metallic == 0) { MakeBlood(x, y, angle); size = random(20) + 40; CreateEffect("BloodHitEffect1Holder", x, y, angle, size, size, _root.frameDelay / 2); } else { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 1); if (_root.soundon > 0) { _root.metal_hit_sound.start(); } } } } function PlayerChat(player, chattext) { _root.MainGame["playerchat" + player.profilenum]._alpha = 100; _root.MainGame["playerchat" + player.profilenum].chatbox.text = chattext; player.chattime = 100 + (chattext.length * 10); } function DoPlayerAI(player) { if (player.caimx == undefined) { player.caimx = player._x + 50; player.caimy = player._y + 25; } found = 0; fdist = 800; var _local3; speed = 1; _local3 = 1; while (_local3 <= MaxEnemies) { enemy = _root.MainGame["enemy" + _local3]; if ((enemy != undefined) && (enemy.current_state != "death")) { xdist = enemy._x - player._x; ydist = enemy._y - player._y; dist = Math.abs(xdist) + Math.abs(ydist); if (dist < fdist) { fdist = dist; found = enemy; } } _local3++; } if (player.ai_target_x == undefined) { player.ai_target_time = 120; player.ai_target_x = _root.MainGame.player1._x + (random(300) - 150); player.ai_target_y = _root.MainGame.player1._y + (random(300) - 150); } if (found == 0) { player.fire_button = 0; aimx = player.ai_target_x; aimy = player.ai_target_y; } else { target = found; aimx = target._x; aimy = target._y; if (player.nogun != 1) { player.fire_button = 1; } } if (player.caimx < aimx) { player.caimx = player.caimx + ((3 * _root.speedFactor) * speed); if (player.caimx > aimx) { player.caimx = aimx; } } if (player.caimx > aimx) { player.caimx = player.caimx - ((3 * _root.speedFactor) * speed); if (player.caimx < aimx) { player.caimx = aimx; } } if (player.caimy < aimy) { player.caimy = player.caimy + ((3 * _root.speedFactor) * speed); if (player.caimy > aimy) { player.caimy = aimy; } } if (player.caimy > aimy) { player.caimy = player.caimy - ((3 * _root.speedFactor) * speed); if (player.caimy < aimy) { player.caimy = aimy; } } player.torso.target_rotation = _root.MainGame.GetAngle(player._x, player._y, player.caimx, player.caimy); if ((player.current_shot_time >= player.gun_shot_time[player.current_gun]) && (player.fire_button == 1)) { if (TestShot(player._x, player._y, player.torso.target_rotation) == 0) { player.fire_button = 0; player.current_shot_time = 0; } } dirx = 0; diry = 0; player.ai_target_time = player.ai_target_time - _root.speedFactor; if (player._x < (player.ai_target_x - 10)) { dirx = 1; } if (player._x > (player.ai_target_x + 10)) { dirx = -1; } if (player._y < (player.ai_target_y - 10)) { diry = 1; } if (player._y > (player.ai_target_y + 10)) { diry = -1; } if ((((dirx == 0) && (diry == 0)) || (player.ai_target_time == undefined)) || (player.ai_target_time <= -60)) { player.ai_target_time = 120; player.ai_target_x = _root.MainGame.player1._x + (random(200) - 100); player.ai_target_y = _root.MainGame.player1._y + (random(200) - 100); } player.moving = 0; if (player.ai_runawaytime > 0) { player.ai_runawaytime = player.ai_runawaytime - _root.speedFactor; if (player.torso.target_rotation < 91) { dirx = -1; diry = 1; } if ((player.torso.target_rotation > 90) && (player.torso.target_rotation < 181)) { dirx = -1; diry = -1; } if ((player.torso.target_rotation > 180) && (player.torso.target_rotation < 271)) { dirx = 1; diry = -1; } if (player.torso.target_rotation > 270) { dirx = 1; diry = 1; } } MovePlayer(player, dirx, diry); if ((player.moving == 0) && ((dirx != 0) || (diry != 0))) { player.ai_target_time = 120; player.ai_target_x = _root.MainGame.player1._x + (random(200) - 100); player.ai_target_y = _root.MainGame.player1._y + (random(200) - 100); } } function DoPlayerControls(player) { player.fire_button = _root.MouseDown; if (Key.isDown(80) || (Key.isDown(27))) { _root.ChangeMenu("Paused_Scene"); } if (Key.isDown(82)) { ReloadGun(player, 1); } if (Key.isDown(32) && (player.cycled == 0)) { CycleWeapon(player); player.cycled = 1; } if (Key.isDown(49) && (player.cycled == 0)) { if (player.gun_type[1] != "") { player.current_gun = 0; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(50) && (player.cycled == 0)) { if (player.gun_type[2] != "") { player.current_gun = 1; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(51) && (player.cycled == 0)) { if (player.gun_type[3] != "") { player.current_gun = 2; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(52) && (player.cycled == 0)) { if (player.gun_type[4] != "") { player.current_gun = 3; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(53) && (player.cycled == 0)) { if (player.gun_type[5] != "") { player.current_gun = 4; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(54) && (player.cycled == 0)) { if (player.gun_type[6] != "") { player.current_gun = 5; CycleWeapon(player); player.cycled = 1; } } if ((((((((!Key.isDown(32)) && (!Key.isDown(49))) && (!Key.isDown(50))) && (!Key.isDown(51))) && (!Key.isDown(52))) && (!Key.isDown(53))) && (!Key.isDown(54))) && (!Key.isDown(55))) { player.cycled = 0; } player.torso.target_rotation = _root.MainGame.GetAngle(player._x, player._y, _root._xmouse, _root._ymouse); player.moving = 0; if ((((Key.isDown(37) || (Key.isDown(65))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, 0); } if ((((Key.isDown(39) || (Key.isDown(68))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(37) || (Key.isDown(65))))) { MovePlayer(player, 1, 0); } if ((((Key.isDown(38) || (Key.isDown(87))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 0, -1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 0, 1); } amount = Math.sqrt((player.walk_speed * player.walk_speed) / 2); if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 1, 1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, -1, 1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 1, -1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, -1); } } function DoPlayer(player) { if (player.walk > 0) { _root.frameAdvancer(player.legs, 0, _root.frameDelay); } fd = _root.frameDelay / 2; if (player.gun_melee[player.current_gun] > 0) { fd = _root.frameDelay / 1.5; } if (player.fire > 0) { _root.frameAdvancer(player.torso, 0, fd); } if (_root.GamePaused > 0) { return(undefined); } if ((player.gun_type[player.current_gun] == "chainsaw") && (_root.soundon > 0)) { if (_root.MouseDown) { if (player.chainsaw_idle_playing > 0) { player.chainsaw_idle_playing = 0; UpdateChainsawSounds(); } if (player.chainsaw_fire_playing == 0) { player.chainsaw_fire_playing = 1; UpdateChainsawSounds(); } } else { if (player.chainsaw_fire_playing > 0) { player.chainsaw_fire_playing = 0; UpdateChainsawSounds(); } if (player.chainsaw_idle_playing == 0) { player.chainsaw_idle_playing = 1; UpdateChainsawSounds(); } } } else if ((player.chainsaw_idle_playing == 1) || (player.chainsaw_fire_playing == 1)) { player.chainsaw_fire_playing = 0; player.chainsaw_idle_playing = 0; UpdateChainsawSounds(); } if (player.mainplayer == 1) { if (_root.BlackOut.inplay != 1) { px = (player._x - _root.MainGame.Background._x) + (map_posx * 1800); py = (player._y - _root.MainGame.Background._y) + ((11 - map_posy) * 1800); ex = extraction_x + (map_objectivex * 1800); ey = (extraction_y + 20) + ((11 - map_objectivey) * 1800); angle = _root.MainGame.GetAngle(px, py, ex, ey); player.pointer._rotation = angle; } dist1 = Math.abs(player2._x - player._x) + Math.abs(player2._y - player._y); dist2 = Math.abs(player3._x - player._x) + Math.abs(player3._y - player._y); if (player.hitbox.hitTest(_root.MainGame.Background.helipadexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("helipad"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.northexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("north"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.southexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("south"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.eastexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("east"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.westexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("west"); } else { PlayerChat(player, "I won't leave them behind..."); } } } _root.MainGame["playerchat" + player.profilenum]._x = player._x - (_root.MainGame["playerchat" + player.profilenum]._width / 2); _root.MainGame["playerchat" + player.profilenum]._y = (player._y - _root.MainGame["playerchat" + player.profilenum]._height) - 20; if (player.chattime > 0) { player.aion = 1; player.chattime = player.chattime - (_root.speedFactor * 2); _root.MainGame["playerchat" + player.profilenum]._alpha = player.chattime; } if (player.mainplayer == 1) { if (player.biglight._alpha != player.lightalpha) { player.biglight._alpha = player.lightalpha; } var i; i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).biglightalpha == 0) { player.biglight._alpha = 0; } i++; } i = 1; while (i < 20) { if ((eval ("_root.MainGame.effect" + i).inplay > 0) && (eval ("_root.MainGame.effect" + i).light > 0)) { player.biglight._alpha = 0; } i++; } } if (player.reload_time > 0) { player.reload_time = player.reload_time - (1 * _root.speedFactor); if (player.reload_time <= 0) { inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } amount = player.gun_bullet_capacity[player.current_gun] - player.gun_bullets_loaded[player.current_gun]; if (ammo_remaining < amount) { amount = ammo_remaining; } player.gun_bullets_loaded[player.current_gun] = player.gun_bullets_loaded[player.current_gun] + amount; ammo_remaining = ammo_remaining - amount; if (inv_place > -1) { _root["current_profile" + player.profilenum].inventory[inv_place][2] = ammo_remaining; } if (_root["current_profile" + player.profilenum].inventory[inv_place][2] == 0) { ClearInventory(player, inv_place); } player.current_unloaded_bullets = ammo_remaining; player.reload_time = 0; _root.reload_finish_sound.start(); UpdateReloadSounds(); } } player.current_shot_time = player.current_shot_time + _root.speedFactor; if (player.mainplayer == 1) { DoPlayerControls(player); } else if (player.aion == 1) { DoPlayerAI(player); } if ((player.current_shot_time >= player.gun_shot_time[player.current_gun]) && (player.fire_button == 1)) { FireGun(player); } if (player.moving == 0) { tempangle = 180 + player.torso._rotation; if ((Math.abs(tempangle - 0) < 45) || (tempangle > 315)) { player.legs.target_rotation = 0; } if (Math.abs(tempangle - 90) < 45) { player.legs.target_rotation = 90; } if (Math.abs(tempangle - 180) < 45) { player.legs.target_rotation = 180; } if (Math.abs(tempangle - 270) < 45) { player.legs.target_rotation = 270; } player.legs.target_rotation = player.legs.target_rotation - 180; if ((player.legs._rotation != player.legs.target_rotation) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } if ((player.legs._rotation == player.legs.target_rotation) && (player.walk == 1)) { player.walk = 0; player.legs.gotoAndStop("stand"); } } if ((player.moving == 1) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } player.torso._rotation = _root.MainGame.ReachAngle(player.torso._rotation, player.torso.target_rotation, 10 * _root.speedFactor, 1, 0); player.legs._rotation = _root.MainGame.ReachAngle(player.legs._rotation, player.legs.target_rotation, 7 * _root.speedFactor, 1, 0); if (player.health < 0) { player.health = 0; } if ((player.health <= 0) && (player.dying == 0)) { player.health = 0; player.dying = 1; _root.CalculateScore(); _root.reloading_sound.stop("reloading"); _root.PlayHumanDeathSound(player.gender); player.gotoAndPlay("gibb"); var gh = 0; gh = 1; while (gh < 8) { x = (player._x + random((amount * 2) + 1)) - amount; y = (player._y + random((amount * 2) + 1)) - amount; size = random(20) + 40; CreateEffect("BloodHitEffect1Holder", x, y, player.torso._rotation - 180, size, size, _root.frameDelay / 2); if (gh < 5) { MakeBlood(x, y, random(360)); } gh++; } if ((player == _root.MainGame.player1) && (_root.BlackOut.inplay == 0)) { _root.CalculateScore(); _root.WhiteOut("GameOver_Scene"); } if ((player == _root.MainGame.player2) && (_root.BlackOut.inplay == 0)) { _root.CalculateScore(); _root.losetext = "Nicholas was torn to pieces"; _root.BlackOut("GameOver_Scene2", 0, 3); } if ((player == _root.MainGame.player3) && (_root.BlackOut.inplay == 0)) { _root.CalculateScore(); _root.losetext = "Stephany was eaten alive"; _root.BlackOut("GameOver_Scene2", 0, 3); } } if (player.mainplayer == 1) { UpdateHUD(player); } } function ClearInventory(player, inv_place) { _root["current_profile" + player.profilenum].inventory[inv_place][1] = ""; _root["current_profile" + player.profilenum].inventory[inv_place][2] = 0; _root["current_profile" + player.profilenum].inventory[inv_place][3] = 0; _root["current_profile" + player.profilenum].inventory[inv_place][4] = 0; _root["current_profile" + player.profilenum].inventory[inv_place][5] = 0; var _local2; _local2 = 1; while (_local2 <= player.max_guns) { if (player.gun_inventory_place[_local2] == inv_place) { RemoveWeapon(player, _local2); } _local2++; } } function AddInventory(player, type, ammo, isweapon) { foundspace = 0; foundblankspace = 0; if (isweapon > 0) { var _local2; _local2 = 41; while (_local2 <= 50) { if (_root["current_profile" + player.profilenum].inventory[_local2][1] == "") { foundspace = _local2; break; } _local2++; } if (foundspace == 0) { foundspace = -10; } else { _root["current_profile" + player.profilenum].inventory[foundspace][1] = type; if (AddWeapon(player, type, ammo, foundspace) == 0) { _root["current_profile" + player.profilenum].inventory[foundspace][1] = ""; foundspace = -10; } } } else { var _local2 = 1; while (_local2 <= _root["current_profile" + player.profilenum].max_inventory_slots) { if (_root["current_profile" + player.profilenum].inventory[_local2][1] == "") { foundblankspace = _local2; } if (((_root["current_profile" + player.profilenum].inventory[_local2][1] == type) && (ammo > 0)) && (isweapon == 0)) { foundspace = _local2; } _local2++; } if (foundspace < 1) { foundspace = foundblankspace; } } if (foundspace > 0) { _root["current_profile" + player.profilenum].inventory[foundspace][1] = type; _root["current_profile" + player.profilenum].inventory[foundspace][2] = _root["current_profile" + player.profilenum].inventory[foundspace][2] + ammo; _root["current_profile" + player.profilenum].inventory[foundspace][3] = isweapon; } return(foundspace); } function DamageHuman(target, health_dam, enemy) { armour_dam = 0; health_dam = Math.round(health_dam); armour_dam = Math.round((health_dam / 100) * target.armour_protect); health_dam = health_dam - armour_dam; target.armour_health = target.armour_health - armour_dam; if (target.armour_health < 0) { health_dam = health_dam - target.armour_health; target.armour_health = 0; } target.health = target.health - health_dam; _root.current_profile1.damage_taken = _root.current_profile1.damage_taken + health_dam; if ((target.mainplayer == 0) && (target.hurtspeech[1].length > 0)) { rand = random(3) + 1; PlayerChat(target, target.hurtspeech[rand]); } target.bloodspeed = 10; CreateEffect("BloodHitEffect1Holder", target._x, target._y, enemy.main._rotation - 180, 40, 40, _root.frameDelay / 2); MakeBlood(target._x, target._y, random(360)); _root.PlayHumanPainSound(target.gender); } function ActionLoop() { var i; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { DoEnemy(eval ("_root.MainGame.enemy" + i)); } i++; } i = 1; while (i <= 20) { if (eval ("_root.MainGame.effect" + i).inplay == 1) { DoEffect(eval ("_root.MainGame.effect" + i)); } i++; } i = 1; while (i <= 16) { if (eval ("_root.MainGame.bonus" + i).inplay == 1) { DoBonus(eval ("_root.MainGame.bonus" + i)); } i++; } i = 1; while (i <= 5) { if (eval ("_root.MainGame.explodelay" + i).inplay == 1) { DoExplosionDelay(eval ("_root.MainGame.explodelay" + i)); } i++; } i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).inplay > 0) { DoPlayer(eval ("_root.MainGame.player" + i)); } i++; } game_time = game_time + (_root.speedFactor * 1); if (_root.cheat > 0) { game_time = game_time + (_root.speedFactor * 4); } _root.GamePaused = 0; if ((_root.current_menu != "") || (_root.MainGame.player1.dying > 0)) { _root.GamePaused = 1; } if (_root.GamePaused > 0) { return(undefined); } if (game_started == 0) { StartGame(); _root.BlackIn(); } DoBackground(); DoLevel(); DoScreenShake(); if (wait_for_end < 1) { zombietime = zombietime + _root.speedFactor; } if ((wait_for_end == 1) && (EnemiesInplay == 0)) { wait_for_end = 1; _root.CalculateScore(); _root.current_profile1.survived = 1; _root.BlackOut("Stats_Scene2", 0, 3); } _root.current_profile1.survived_time = _root.current_profile1.survived_time + _root.speedFactor; if (zombietime > next_zombietime) { zombietime = 0; temp = random(3) + 1; zombie_type = zombie_types[random(5) + 1]; if ((!_root.MainGame.Background.exterior) == 1) { temp = random(3) + 1; if (temp == 1) { if (CreateEnemy(Background.spawn1._x + Background._x, Background.spawn1._y + Background._y, Background.spawn1.angle, zombie_type) == 0) { temp = 2; } else { temp = 0; } } if (temp == 2) { if (CreateEnemy(Background.spawn2._x + Background._x, Background.spawn2._y + Background._y, Background.spawn2.angle, zombie_type) == 0) { temp = 3; } } if (temp == 3) { if (CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type) == 0) { temp = 1; } } if (temp == 1) { CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type); } } else { ExteriorEnemySpawn(zombie_type, 0, 0, 0); } } } function LoadDecals() { BloodDecal1 = flash.display.BitmapData.loadBitmap("blood_decal1"); BloodDecal2 = flash.display.BitmapData.loadBitmap("blood_decal2"); BloodDecal3 = flash.display.BitmapData.loadBitmap("blood_decal3"); BloodDecal4 = flash.display.BitmapData.loadBitmap("blood_decal4"); Scorch = flash.display.BitmapData.loadBitmap("scorch"); } function StartGame() { if (_root.soundon > 0) { stopAllSounds(); _root.music2.start(0, 99999); } game_started = 1; game_time = 0; had_steyr = 0; had_gm94launcher = 0; had_boss = -1; LoadDecals(); CreateBackground(); CountHitBoxes(); CreateHUD(); CreatePlayer(_root.MainGame.Background.playerspawn1._x - 30, _root.MainGame.Background.playerspawn1._y, "Actor_Civilian1"); CreatePlayer(_root.MainGame.Background.playerspawn1._x + 30, _root.MainGame.Background.playerspawn1._y, "Actor_Girl1", 0, 1); CreatePlayer(_root.MainGame.Background.playerspawn1._x, _root.MainGame.Background.playerspawn1._y, "Actor_Player", 1); _root.MainGame.player2.aion = 0; PlayerChat(_root.MainGame.player2, "10 minutes until the helicopter leaves. Let's move!"); if (_root.MainGame.Background.addobjects == 1) { AddObjectsToBkg(); } DoBackground(); } function CreateBackground() { clipname = "Cross1Bkg"; bmpname = "Cross1Bkg_Image"; bmprotation = 0; up = _root.MapData[map_posx][map_posy + 1]; down = _root.MapData[map_posx][map_posy - 1]; left = _root.MapData[map_posx - 1][map_posy]; right = _root.MapData[map_posx + 1][map_posy]; if ((((up == 1) && (down == 1)) && (left == 0)) && (right == 0)) { clipname = "Street1Bkg"; bmpname = "Street1Bkg_Image"; bmprotation = 0; } if ((((up == 0) && (down == 0)) && (left == 1)) && (right == 1)) { clipname = "Street2Bkg"; bmpname = "Street1Bkg_Image"; bmprotation = 90; } if ((((up == 1) && (down == 0)) && (left == 0)) && (right == 1)) { clipname = "Corner1Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 0; } if ((((up == 0) && (down == 1)) && (left == 0)) && (right == 1)) { clipname = "Corner2Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 90; } if ((((up == 0) && (down == 1)) && (left == 1)) && (right == 0)) { clipname = "Corner3Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 180; } if ((((up == 1) && (down == 0)) && (left == 1)) && (right == 0)) { clipname = "Corner4Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 270; } if ((((up == 1) && (down == 0)) && (left == 1)) && (right == 1)) { clipname = "Tjunc1Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 0; } if ((((up == 1) && (down == 1)) && (left == 0)) && (right == 1)) { clipname = "Tjunc2Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 90; } if ((((up == 0) && (down == 1)) && (left == 1)) && (right == 1)) { clipname = "Tjunc3Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 180; } if ((((up == 1) && (down == 1)) && (left == 1)) && (right == 0)) { clipname = "Tjunc4Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 270; } addobjects = 1; if ((map_posx == 10000) && (map_posy == 10000)) { clipname = "Rooftop1Bkg"; bmpname = "Rooftop1Bkg_Image"; bmprotation = 0; addobjects = 0; } BackgroundBMP2 = flash.display.BitmapData.loadBitmap(bmpname); w = BackgroundBMP2.width; h = BackgroundBMP2.height; bkg = _root.MainGame.attachMovie(clipname, "Background", 2); bkg._x = 0; bkg._y = 0; bkg.addobjects = addobjects; bkg.seed = (map_posx * 11) + map_posy; prbkg.seed = bkg.seed; BackgroundBMP = rotateBitmap(BackgroundBMP2, bmprotation, w, h, false); BackgroundBMP2.dispose; bkg.attachBitmap(BackgroundBMP, bkg.getNextHighestDepth()); } function CountHitBoxes() { i = 1; while (i < MaxHitBoxes) { if (eval ("Background.hb" + i) != undefined) { eval ("Background.hb" + i).inplay = 1; eval ("Background.hb" + i)._x = Math.round(eval ("Background.hb" + i)._x); eval ("Background.hb" + i)._y = Math.round(eval ("Badddddddckground.hb" + i)._y); eval ("Background.hb" + i)._width = Math.round(eval ("Background.hb" + i)._width); eval ("Background.hb" + i)._height = Math.round(eval ("Background.hb" + i)._height); Background.num_hitboxes = i; } i++; } hbplaces = MaxHitBoxes - Background.num_hitboxes; } function AddObjectsToBkg() { var i; i = 1; while (i < MaxHitBoxes) { if (eval ("Background.hb" + i) != undefined) { eval ("Background.hb" + i).inplay = 1; eval ("Background.hb" + i)._x = Math.round(eval ("Background.hb" + i)._x); eval ("Background.hb" + i)._y = Math.round(eval ("Badddddddckground.hb" + i)._y); eval ("Background.hb" + i)._width = Math.round(eval ("Background.hb" + i)._width); eval ("Background.hb" + i)._height = Math.round(eval ("Background.hb" + i)._height); Background.num_hitboxes = i; } i++; } hbplaces = MaxHitBoxes - Background.num_hitboxes; size = (Background._x + Background._y) / 2; amount = 30; i = 1; while (i < amount) { ID = "paper_rubbish"; RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); i++; } amount = 30; i = 1; while (i < amount) { RandomPlaceObject("blood_decal", "blood_decal1", 0, 0); i++; } amount = 15; i = 1; while (i < amount) { rand = prbkg.rand(14) + 1; if (rand > 10) { ID = "bigblood"; } if (rand == 1) { ID = "deadoutline1"; } if (rand == 2) { ID = "deadoutline2"; } if (rand == 3) { ID = "deadoutline3"; } if (rand == 4) { ID = "deadperson1"; } if (rand == 5) { ID = "deadperson2"; } if (rand == 6) { ID = "deadperson3"; } if (rand == 7) { ID = "deadperson4"; } if (rand == 8) { ID = "deadperson5"; } if (rand == 9) { ID = "deadperson6"; } RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); i++; } ID = "mmo"; RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); amount = 3; i = 1; while (i < amount) { ID = "car" + (prbkg.rand(10) + 1); low = 0; if (ID == "car5") { low = 0; } if (ID == "car6") { low = 0; } if (ID == "car9") { low = 0; } if (ID == "car10") { low = 0; } RandomPlaceObject(ID + "_decal", ID + ".png", 1, low); i++; } amount = 5; i = 1; while (i < amount) { low = 1; rand = prbkg.rand(11) + 1; if ((rand == 1) || (rand == 8)) { ID = "barrier"; } if ((rand == 2) || (rand == 9)) { ID = "cones"; } if ((rand == 3) || (rand == 10)) { ID = "trashcans"; } if (rand == 4) { ID = "crates1"; low = 0; } if ((rand == 5) || (rand == 12)) { ID = "crates2"; low = 0; } if (rand == 6) { ID = "dumpster"; low = 0; } if (rand == 7) { ID = "container"; low = 0; } RandomPlaceObject(ID + "_decal", ID + ".png", 1, low); i++; } amount = 0; i = 1; while (i < amount) { CreateEnemy(100 + prbkg.rand(Background._width - 250), 100 + prbkg.rand(Background._height - 250), prbkg.rand(360), "Barrel" + (prbkg.rand(3) + 1), 1, 0); i++; } } function RandomPlaceObject(movieID, picID, addhitbox, low, forceplace) { var _local1; _local1 = 1; while (_local1 < 30) { if (PlaceObject(100 + prbkg.rand(Background._width - 250), 100 + prbkg.rand(Background._height - 250), prbkg.rand(4) * 90, movieID, picID, addhitbox, low, forceplace) == 1) { _local1 = 100; } _local1++; } } function PlaceObject(x, y, angle, movieID, picID, addhitbox, low, forceplace) { hbplaces = MaxHitBoxes - Background.num_hitboxes; if ((addhitbox > 0) && (hbplaces < 1)) { return(1); } object = _root.MainGame.attachMovie(movieID, "placeobjectcollider", 5676); object._rotation = angle; w = object._width; h = object._height; xmod = 0; ymod = 0; object._x = x + xmod; object._y = y + ymod; if (forceplace != 1) { if (SceneCollide(object.hb1, 0, 1 - addhitboxes)) { DeleteActor(object); return(0); } } tx = object.hb1._x; ty = object.hb1._y; if (angle == 90) { tx = -object.hb1._y; ty = object.hb1._x; } if (angle == 180) { tx = -object.hb1._x; ty = -object.hb1._y; } if (angle == 270) { tx = object.hb1._y; ty = -object.hb1._x; } hb_x = tx + object._x; hb_y = ty + object._y; hb_w = object.hb1._width; hb_h = object.hb1._height; DeleteActor(object); if (addhitbox > 0) { Background.num_hitboxes++; num = Background.num_hitboxes; temphb = _root.MainGame.Background.attachMovie("Hitbox", "hb" + num, _root.MainGame.Background.getNextHighestDepth()); temphb._width = hb_w; temphb._height = hb_h; if ((angle == 90) || (angle == 270)) { temphb._width = hb_h; temphb._height = hb_w; } temphb._x = hb_x; temphb._y = hb_y; temphb.low = low; temphb.inplay = 1; if (forceplace != 1) { if (SceneCollide(temphb, 0, 0)) { DeleteActor(temphb); Background.num_hitboxes--; return(undefined); } } } MakeDecal(x, y, angle, picID, w, h); return(1); } function CreateHUD() { HUD = _root.attachMovie("MainHud", "MainHud", 500); HUD._x = 0; HUD._y = 0; HUD.HUDBloodHit._alpha = 0; _root.MainHud.bonustext._alpha = 0; } function UpdateHUD(player) { if (_root.GamePaused > 0) { return(undefined); } _root.MainHud.bonustext._alpha = _root.MainHud.bonustext._alpha - (1 * _root.speedFactor); if (_root.MainHud.bonustext._alpha < 0) { _root.MainHud.bonustext._alpha = 0; } if (player.bloodspeed != 0) { _root.MainHud.HUDBloodHit._alpha = _root.MainHud.HUDBloodHit._alpha + (player.bloodspeed * _root.speedFactor); if (_root.MainHud.HUDBloodHit._alpha <= 0) { _root.MainHud.HUDBloodHit._alpha = 0; player.bloodspeed = 0; } if (_root.MainHud.HUDBloodHit._alpha >= 100) { _root.MainHud.HUDBloodHit._alpha = 100; player.bloodspeed = player.bloodspeed * -1; } } if (player.health != _root.MainHud.HealthText.text) { _root.MainHud.HealthText.text = player.health; } if (player.armour_health != _root.MainHud.ArmourText.text) { _root.MainHud.ArmourText.text = player.armour_health; } if (player.armour_protect != _root.MainHud.ArmourPercentText.text) { _root.MainHud.ArmourPercentText.text = ("" + player.armour_protect) + "%"; } ammo_remaining = 0; ammo_remaining = player.current_unloaded_bullets; bloadedtext = (player.gun_bullets_loaded[player.current_gun] + "|") + ammo_remaining; if (player.gun_melee[player.current_gun] > 0) { bloadedtext = ""; } if (bloadedtext != _root.MainHud.BulletsLoadedText.text) { _root.MainHud.BulletsLoadedText.text = bloadedtext; } _root.MainHud.ScoreText.text = _root.current_profile1.score; reloadingtext = ""; if (player.reload_time > 0) { reloadingtext = " - Reloading"; } if ((player.gun_name[player.current_gun] + reloadingtext) != _root.MainHud.GunNameText.text) { _root.MainHud.GunNameText.text = player.gun_name[player.current_gun] + reloadingtext; } var my_fmt = new TextFormat(); my_fmt.bold = true; time = time_limit - game_time; if ((time <= 0) && (_root.timeout != 1)) { time == 0; _root.timeout = 1; _root.CalculateScore(); _root.losetext = "The helicopter left without you"; _root.BlackOut("GameOver_Scene2"); } if (time <= 0) { time = 0; } seconds = Math.floor(time / 60); minutes = Math.floor(seconds / 60); milli = Math.round((Math.round(time) % 60) * 1.666); if (milli < 10) { milli = "0" + milli; } true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } timestring = (minutes + ":") + true_seconds; _root.MainHud.TimerText.text = timestring; _root.MainHud.MilliText.text = milli; if (minutes < 1) { var my_fmt_timer = new TextFormat(); my_fmt_timer.color = 16711680 /* 0xFF0000 */; _root.MainHud.TimerText.setTextFormat(my_fmt_timer); _root.MainHud.MilliText.setTextFormat(my_fmt_timer); } if (_root.MainHud.WeaponSlot1.text != "") { _root.MainHud.WeaponSlot1.text = ""; } if (_root.MainHud.WeaponSlot2.text != "") { _root.MainHud.WeaponSlot2.text = ""; } if (_root.MainHud.WeaponSlot3.text != "") { _root.MainHud.WeaponSlot3.text = ""; } if (_root.MainHud.WeaponSlot4.text != "") { _root.MainHud.WeaponSlot4.text = ""; } if (_root.MainHud.WeaponSlot5.text != "") { _root.MainHud.WeaponSlot5.text = ""; } if (_root.MainHud.WeaponSlot6.text != "") { _root.MainHud.WeaponSlot6.text = ""; } if (player.gun_name[1] != "") { _root.MainHud.WeaponSlot1.text = "1. " + player.gun_name[1]; } if (player.gun_name[2] != "") { _root.MainHud.WeaponSlot2.text = "2. " + player.gun_name[2]; } if (player.gun_name[3] != "") { _root.MainHud.WeaponSlot3.text = "3. " + player.gun_name[3]; } if (player.gun_name[4] != "") { _root.MainHud.WeaponSlot4.text = "4. " + player.gun_name[4]; } if (player.gun_name[5] != "") { _root.MainHud.WeaponSlot5.text = "5. " + player.gun_name[5]; } if (player.gun_name[6] != "") { _root.MainHud.WeaponSlot6.text = "6. " + player.gun_name[6]; } var my_fmt2 = new TextFormat(); my_fmt2.bold = true; var my_fmt_nb = new TextFormat(); my_fmt_nb.bold = false; eval ("_root.MainHud.WeaponSlot" + player.current_gun).setTextFormat(my_fmt2); } function DoBackground() { if (_root.GamePaused > 0) { return(undefined); } oldbkgx = Background._x; oldbkgy = Background._y; player = _root.MainGame.player1; if ((player._x > (_root.resX / 2)) && (Background._x > (-(Background._width - _root.resX)))) { Background._x = Background._x - (player._x - (_root.resX / 2)); diff = 0; if (Background._x < (-(Background._width - _root.resX))) { diff = (-(Background._width - _root.resX)) - Background._x; Background._x = -(Background._width - _root.resX); } player._x = (_root.resX / 2) + diff; } if ((player._x < (_root.resX / 2)) && (Background._x < 0)) { diff = 0; Background._x = Background._x - (player._x - (_root.resX / 2)); if (Background._x > 0) { diff = -Background._x; Background._x = 0; } player._x = (_root.resX / 2) + diff; } if ((player._y > (_root.resY / 2)) && (Background._y > (-(Background._height - _root.resY)))) { diff = 0; Background._y = Background._y - (player._y - (_root.resY / 2)); if (Background._y < (-(Background._height - _root.resY))) { diff = (-(Background._height - _root.resY)) - Background._y; Background._y = -(Background._height - _root.resY); } player._y = (_root.resY / 2) + diff; } if ((player._y < (_root.resY / 2)) && (Background._y < 0)) { diff = 0; Background._y = Background._y - (player._y - (_root.resY / 2)); if (Background._y > 0) { diff = -Background._y; Background._y = 0; } player._y = (_root.resY / 2) + diff; } bkgXmove = Background._x - oldbkgx; bkgYmove = Background._y - oldbkgy; BackgroundOver._x = Background._x; BackgroundOver._y = Background._y; i = 1; while (i <= 20) { effect = eval ("_root.MainGame.effect" + i); effect._x = effect._x + bkgXmove; effect._y = effect._y + bkgYmove; i++; } var ps; ps = 2; while (ps <= _root.MainGame.MaxPlayers) { pl = eval ("_root.MainGame.player" + ps); pl._x = pl._x + bkgXmove; pl._y = pl._y + bkgYmove; ps++; } i = 1; while (i <= 5) { explodelay = eval ("_root.MainGame.explodelay" + i); explodelay._x = explodelay._x + bkgXmove; explodelay._y = explodelay._y + bkgYmove; i++; } i = 1; while (i <= (MaxEnemies + MaxBarrels)) { enemy = eval ("_root.MainGame.enemy" + i); enemy._x = enemy._x + bkgXmove; enemy._y = enemy._y + bkgYmove; i++; } i = 1; while (i <= 16) { bonus = eval ("_root.MainGame.bonus" + i); bonus._x = bonus._x + bkgXmove; bonus._y = bonus._y + bkgYmove; i++; } } function GetAngle(px1, py1, px2, py2) { angle = Math.atan2(px1 - px2, py1 - py2); angle = (angle / 3.14) * 180; return(angle * -1); } function ReachAngle(currentAngle, targetAngle, amount, locking, forcedirection) { currentAngle = currentAngle + 180; targetAngle = targetAngle + 180; TurnedDirection = 0; CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } if ((CA > (TA - amount)) && (CA < (TA + amount))) { if (CA < TA) { TurnedDirection = 1; } if (CA > TA) { TurnedDirection = -1; } if (CA == TA) { TurnedDirection = 0; } CA = TA; NewAngle = CA; } else { CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } Dist = CA - TA; if (forcedirection == 0) { if (((Dist > 0) && (Dist < 180)) || (Dist < -180)) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } } else if (forcedirection == -1) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } if ((NewAngle > (TA - amount)) && (NewAngle < (TA + amount))) { NewAngle = TA; } } return(NewAngle - 180); } function CreateEffect(type, x, y, angle, sx, sy, delay, light, reserve) { i = 1; while (i < 20) { if (eval ("_root.MainGame.effect" + effectnum).reserve > 0) { effectnum = effectnum + 1; if (effectnum > 20) { effectnum = 1; } } else { break; } i++; } effect = _root.MainGame.attachMovie(type, "effect" + effectnum, 150 + effectnum); effect._x = x; effect._y = y; if ((sx != 0) && (sy != 0)) { effect._xscale = sx; effect._yscale = sy; } effect._rotation = angle; effect.inplay = 1; effect.reserve = reserve; effect.delay = delay; effect.light = light; effectnum = effectnum + 1; if (effectnum > 20) { effectnum = 1; } return(effect); } function DoEffect(effect) { if ((!effect.inplay) > 0) { return(undefined); } _root.frameAdvancer(effect.main, 0, effect.delay); } function SceneCollide(actor, noenemy, nogood, enemy) { noenemy = 0; if (nogood == 0) { i = 1; while (i <= MaxPlayers) { hb = eval (("_root.MainGame.player" + i) + ".hitbox"); if (hb._parent.inplay > 0) { if (hb != actor) { if (hb.hitTest(actor)) { return(2); } } } i++; } } i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if ((hb != actor) && (((!enemy) == 1) || ((!hb.enemypass) == 1))) { if (hb.hitTest(actor)) { return(1); } } } i++; } if (noenemy == 0) { i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { return(2); } } } i++; } } return(0); } function SceneCollideX(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._width + actor._width; if ((hb._x > (actor._x - amount)) || (hb._x < (actor._x + amount))) { return(true); } i++; } return(false); } function SceneCollideY(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._height + actor._height; if ((hb._y > (actor._y - amount)) || (hb._y < (actor._y + amount))) { return(true); } i++; } return(false); } function CreateEnemy(x, y, angle, type, noalpha, boss, life) { enum = 0; if (((type == "Barrel1") || (type == "Barrel2")) || (type == "Barrel3")) { i = 1; while (i <= MaxBarrels) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } } else { i = MaxBarrels + 1; while (i <= (MaxEnemies + MaxBarrels)) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } } if (enum == 0) { return(0); } baselevel = 70; if ((type == "ZombieGiant") || (type == "Crow")) { baselevel = 105; } enemy = _root.MainGame.attachMovie(type, "enemy" + enum, baselevel + enum); if (enemy.no_ai == 0) { } enemy.weight = 1; enemy.explode = 0; enemy.explode_dam = 0; enemy.metallic = 0; enemy.no_ai = 0; enemy.dog = 0; enemy.can_run = 0; enemy.fly = 0; if (type == "Zombie") { enemy.melee_damage = 10; enemy.health = 14; enemy.walk_speed = 0.7; enemy.score = 5; } if (type == "ZombieCrawler") { enemy.melee_damage = 10; enemy.health = 14; enemy.walk_speed = 0.5; enemy.score = 7; } if (type == "ZombieSlowRunner") { enemy.melee_damage = 12; enemy.health = 16; enemy.walk_speed = 1.2; enemy.score = 10; } if (type == "ZombieRunner") { enemy.melee_damage = 12; enemy.health = 16; enemy.walk_speed = 1.6; enemy.score = 15; } if (type == "ZombieGiant") { enemy.melee_damage = 20; enemy.health = 150; enemy.walk_speed = 1.2; enemy.score = 400; enemy.weight = 2; } if (type == "ZombieDogWalk") { enemy.melee_damage = 8; enemy.health = 16; enemy.walk_speed = 0.9; enemy.score = 15; enemy.dog = 1; } if (type == "ZombieDogRun") { enemy.melee_damage = 8; enemy.health = 19; enemy.walk_speed = 1.8; enemy.score = 15; enemy.dog = 1; } if (type == "ZombieBigDog") { enemy.melee_damage = 12; enemy.health = 300; enemy.walk_speed = 1.2; enemy.score = 15; enemy.dog = 1; enemy.can_run = 1; } if (type == "Crow") { enemy.melee_damage = 3; enemy.health = 5; enemy.walk_speed = 1.8; enemy.score = 5; enemy.fly = 1; } if (((type == "Barrel1") || (type == "Barrel2")) || (type == "Barrel3")) { enemy.melee_damage = 0; enemy.health = 4; enemy.walk_speed = 0; enemy.score = 400; enemy.weight = 1; enemy.no_ai = 1; enemy.metallic = 1; enemy.explode = 120; enemy.explode_dam = 60; } if (life > 0) { enemy.health = life; } enemy.etype = type; if (Background.exterior == 1) { enemy.walk_speed = enemy.walk_speed * 1.1; } enemy.enum = enum; enemy.inplay = 1; if ((!noalpha) == 1) { enemy._alpha = 0; } enemy._x = x; enemy._y = y; if (SceneCollide(enemy.hitbox, 1, 0, 1)) { enemy.swapDepths(0); enemy.removeMovieClip(); return(0); } enemy.force_x = 0; enemy.force_y = 0; if (enemy.no_ai == 0) { enemy.main._rotation = angle; } enemy.target_rotation = angle; enemy.stuck_time = 0; enemy.node = 0; enemy.running = -1; enemy.boss = 0; if (boss == 1) { enemy.boss = boss; } enemy.animating = 0; if (enemy.no_ai == 0) { EnemiesInplay++; } enemy.current_state = "stand"; enemy.diag_speed = Math.sqrt((enemy.walk_speed * enemy.walk_speed) / 2); enemy.main.main.gotoAndPlay("stand"); return(1); } function DoEnemy(enemy) { if (_root.GamePaused > 0) { _root.frameAdvancer(enemy.main.main, 0, _root.frameDelay); return(undefined); } if ((((((enemy.dog == 0) && (enemy.fly == 0)) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(150 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombieidle" + (random(2) + 1)).start(); } if (((((enemy.dog > 0) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(100 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogidle" + (random(2) + 1)).start(); } if (((((enemy.fly > 0) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(200 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.crowidle" + (random(2) + 1)).start(); } if ((enemy.can_run > 0) && (random(300 / _root.speedFactor) == 1)) { enemy.running = enemy.running * -1; if (enemy.current_state == "move") { ChangeState(enemy, "move"); } } if ((enemy.current_state != "death") && (enemy._alpha < 100)) { enemy._alpha = enemy._alpha + (1 * _root.speedFactor); } if (enemy._alpha > 100) { enemy._alpha = 100; } if (enemy.no_ai == 0) { DoEnemyAI(enemy); DoEnemyMovement(enemy); } if (((enemy.moving == 0) && (enemy.current_state == "move")) && (enemy.stuck_time > 10)) { ChangeState(enemy, "stand"); } if ((enemy.moving == 1) && (enemy.current_state != "move")) { ChangeState(enemy, "move"); } if ((enemy._alpha < 90) && (enemy.current_state == "move")) { ChangeState(enemy, "stand"); } if ((((enemy.force_x != 0) || (enemy.force_y != 0)) && (enemy.current_state != "stun")) && (enemy.current_state != "death")) { ChangeState(enemy, "stun"); } if (((enemy.force_x == 0) && (enemy.force_y == 0)) && (enemy.current_state == "stun")) { ChangeState(enemy, "stand"); } if (enemy == undefined) { return(undefined); } if ((enemy.health <= 0) && (enemy.current_state != "death")) { ChangeState(enemy, "death"); if ((enemy.lasthitby.mainplayer == 0) && (enemy.lasthitby.hurtspeech[1].length > 0)) { rand = random(8) + 1; PlayerChat(enemy.lasthitby, enemy.lasthitby.killspeech[rand]); } if ((((enemy.health < -3) && (random(2) == 1)) || (enemy.health < -10)) || (enemy.fly > 0)) { enemy.main.main.gotoAndPlay("gibb"); amount = 15; if (enemy.fly > 0) { amount = 8; } var gh = 0; gh = 1; while (gh < 8) { x = (enemy._x + random((amount * 2) + 1)) - amount; y = (enemy._y + random((amount * 2) + 1)) - amount; size = random(20) + 40; if (enemy.fly > 0) { size = 35; } CreateEffect("BloodHitEffect1Holder", x, y, enemy.main._rotation - 180, size, size, _root.frameDelay / 2); if (gh < 5) { MakeBlood(x, y, random(360)); } gh++; } } if (enemy.no_ai == 0) { EnemiesInplay--; _root.current_profile1.enemies_killed++; } if (enemy.explode > 0) { MakeExplosion(enemy._x, enemy._y, enemy.explode, enemy.explode_dam, 0); } _root.current_profile1.score = _root.current_profile1.score + enemy.score; if (enemy.boss == 1) { _root.MainGame.wait_for_end = _root.MainGame.wait_for_end + 1; } enemy.score = 0; if (enemy.dog > 0) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { _root.zombiedogdeath1.start(); } } if (enemy.fly > 0) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { _root.crowdeath1.start(); } } if ((enemy.dog == 0) && (enemy.fly == 0)) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { eval ("_root.zombiedead" + (random(2) + 1)).start(); } } enemy.swapDepths(20 + enemy.enum); if (((random(100) + 1) < 0) || (force_next_bonus != "")) { randomnum = random(5) + 1; if (force_next_bonus != "") { CreateBonus(force_next_bonus, enemy._x, enemy._y, 1); force_next_bonus = ""; } else { if (randomnum == 1) { CreateBonus("Bonus35Bullets", enemy._x, enemy._y, 1); } if (randomnum == 2) { inv_place2 = -1; inv_place2 = _root.FindInventory(player, "colt45"); if (inv_place2 > -1) { CreateBonus("Bonus45Bullets", enemy._x, enemy._y, 1); } } if (randomnum == 3) { inv_place2 = -1; inv_place2 = _root.FindInventory(player, "mossberg500"); if (inv_place2 > -1) { CreateBonus("Bonus12GaugeShells", enemy._x, enemy._y, 1); } } if (randomnum == 4) { inv_place2 = -1; inv_place2 = _root.FindInventory(player, "gm94launcher"); if (inv_place2 > -1) { CreateBonus("BonusGrenadeAmmo", enemy._x, enemy._y, 1); } } if (randomnum == 5) { if (_root.MainGame.player1.health < _root.MainGame.player1.max_health) { CreateBonus("BonusHealth", enemy._x, enemy._y, 1); } } } } } enemydelay = _root.frameDelay; if ((enemy.etype == "ZombieSlowRunner") && (enemy.current_state == "move")) { enemydelay = enemydelay * 0.75; } if (enemy.etype == "Crow") { enemydelay = enemydelay * 1.5; } _root.frameAdvancer(enemy.main.main, 0, enemydelay); if ((((Background.exterior == 1) && (enemy.no_ai == 0)) && (enemy.current_state != "death")) && ((((enemy._x > 740) || (enemy._x < -100)) || (enemy._y > 500)) || (enemy._y < -100))) { if (enemy.no_ai == 0) { EnemiesInplay--; } etype = enemy.etype; boss = enemy.boss; health = enemy.health; DeleteActor(enemy); ExteriorEnemySpawn(etype, boss, health, 1); } } function ChangeState(enemy, newstate) { enemy.current_state = newstate; if ((newstate == "move") && (enemy.running > 0)) { newstate = "run"; } enemy.main.main.gotoAndPlay(newstate); } function DoEnemyAI(enemy) { enemy.goX = 0; enemy.goY = 0; if (enemy.no_ai > 0) { return(undefined); } found = _root.MainGame.player1; fdist = 100000 /* 0x0186A0 */; i = 1; while (i <= MaxPlayers) { player = _root.MainGame["player" + i]; xdist = player._x - enemy._x; ydist = player._y - enemy._y; dist = Math.abs(xdist) + Math.abs(ydist); if (dist < fdist) { fdist = dist; found = player; } i++; } enemy.killtarget = found; if ((enemy.killtarget.hitbox.hitTest(enemy.threatbox) || (enemy.current_state == "attack")) || (enemy.current_state == "death")) { enemy.moving = 0; if (((enemy.current_state != "stun") && (enemy.current_state != "death")) && (enemy.current_state != "attack")) { ChangeState(enemy, "attack"); } if (enemy.current_state == "attack") { enemy.target_rotation = GetAngle(enemy._x, enemy._y, enemy.killtarget._x, enemy.killtarget._y); } } else { if (enemy.stuck_time > 5) { enemy.stuck_time = 0; if ((enemy.node == 0) && ((!Background.exterior) == 1)) { enemy.node = 999; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox)) { enemy.node = i; break; } i++; } } else if ((!Background.exterior) == 1) { enemy.node = 0; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox) && (enemy.node != i)) { enemy.node = i; break; } i++; } } else if (enemy.node == 9999) { enemy.node = 0; } else { enemy.node = 9999; diffx = enemy.killtarget._x - enemy._x; diffy = enemy.killtarget._y - enemy._y; diffx = diffx * -100; diffy = diffy * -100; enemy.target_x = enemy._x + diffx; enemy.target_y = enemy._y + diffy; } } if (enemy.node > 0) { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } if (node.hitTest(enemy.hitbox)) { enemy.node = 0; } } if (enemy.node != 9999) { if (enemy.node == 0) { enemy.target_x = enemy.killtarget._x; enemy.target_y = enemy.killtarget._y; } else { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } enemy.target_x = node._x + Background._x; enemy.target_y = node._y + Background._y; } } if (enemy.target_x > (enemy._x + 5)) { enemy.goX = 1; } if (enemy.target_x < (enemy._x - 5)) { enemy.goX = -1; } if (enemy.target_y > (enemy._y + 5)) { enemy.goY = 1; } if (enemy.target_y < (enemy._y - 5)) { enemy.goY = -1; } } if (enemy._alpha < 90) { enemy.goY = 0; enemy.goX = 0; } } function DoEnemyMovement(enemy) { force = 0; stuckmod = 1; mod = 1; if (enemy.running == 1) { mod = 1.6; } x = enemy.goX; y = enemy.goY; if (enemy.current_state == "death") { x = 0; y = 0; } enemy.moving = 0; if ((enemy.force_x != 0) || (enemy.force_y != 0)) { force = 1; x = 0; y = 0; } if ((x != 0) || (y != 0)) { speed = (enemy.walk_speed * _root.speedFactor) * mod; diag = 0; if ((x != 0) && (y != 0)) { speed = (enemy.diag_speed * _root.speedFactor) * mod; diag = 1; } backx = enemy._x; backy = enemy._y; enemy._y = enemy._y + ((y * speed) * 1); enemy._x = enemy._x + ((x * speed) * 1); enemy.moving = 1; speed = (enemy.walk_speed * _root.speedFactor) * mod; if (enemy.fly > 0) { collide = 0; } else { collide = SceneCollide(enemy.hitbox, 1, 0, 1); } if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } enemy._x = backx; enemy._y = backy; if (diag == 1) { enemy._y = enemy._y + ((y * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + ((x * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } x = 0; enemy._x = backx; } } else { x = 0; } } else { y = 0; x = 0; } } if ((x == 0) && (y == 0)) { enemy.moving = 0; } if ((x > 0) && (y == 0)) { enemy.target_rotation = 270; } if ((x < 0) && (y == 0)) { enemy.target_rotation = 90; } if ((x == 0) && (y > 0)) { enemy.target_rotation = 0; } if ((x == 0) && (y < 0)) { enemy.target_rotation = 180; } if ((x > 0) && (y > 0)) { enemy.target_rotation = 315; } if ((x > 0) && (y < 0)) { enemy.target_rotation = 225; } if ((x < 0) && (y > 0)) { enemy.target_rotation = 45; } if ((x < 0) && (y < 0)) { enemy.target_rotation = 135; } if ((x == 0) && (y == 0)) { enemy.moving = 0; enemy.stuck_time = enemy.stuck_time + (stuckmod * _root.speedFactor); } else { enemy.target_rotation = enemy.target_rotation - 180; enemy.stuck_time = 0; } } if (force == 1) { if (enemy.force_x != 0) { direct = enemy.force_x / Math.abs(enemy.force_x); enemy.force_x = enemy.force_x - ((Math.abs(enemy.force_x / 10) * direct) * _root.speedFactor); if ((enemy.force_x > -0.5) && (direct < 0)) { enemy.force_x = 0; } if ((enemy.force_x < 0.5) && (direct > 0)) { enemy.force_x = 0; } } if (enemy.force_y != 0) { direct = enemy.force_y / Math.abs(enemy.force_y); enemy.force_y = enemy.force_y - ((Math.abs(enemy.force_y / 10) * direct) * _root.speedFactor); if ((enemy.force_y > -0.5) && (direct < 0)) { enemy.force_y = 0; } if ((enemy.force_y < 0.5) && (direct > 0)) { enemy.force_y = 0; } } backx = enemy._x; backy = enemy._y; enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); y = 1; x = 1; if (enemy.fly == 0) { if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; enemy._y = backy; enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; } } } } } if (enemy.no_ai == 0) { enemy.main._rotation = _root.MainGame.ReachAngle(enemy.main._rotation, enemy.target_rotation, 3 * _root.speedFactor, 1, 0); } enemy._y = Math.round(enemy._y); enemy._x = Math.round(enemy._x); } function EnemyMelee(enemy) { target = enemy.killtarget; if (target.hitbox.hitTest(enemy.meleebox)) { if (enemy.dog > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogattack" + (random(2) + 1)).start(); } } if (enemy.fly > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { _root.crowattack1.start(); } } health_dam = enemy.melee_damage; DamageHuman(target, health_dam); } } function EnemyHit(enemy, damage, angle, push, hitter) { if (enemy.current_state == "death") { return(undefined); } enemy.lasthitby = hitter; if (enemy.dog > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogpain" + (random(2) + 1)).start(); } } if (enemy.fly > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { _root.crowpain1.start(); } } if ((enemy.dog == 0) && (enemy.fly == 0)) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombie_pain" + (random(3) + 1)).start(); } } enemy.health = enemy.health - damage; push = push / enemy.weight; angle = angle - 90; pushx = Math.cos((angle * Math.PI) / 180) * push; pushy = Math.sin((angle * Math.PI) / 180) * push; enemy.force_x = enemy.force_x + pushx; enemy.force_y = enemy.force_y + pushy; if (enemy.force_x > 15) { enemy.force_x = 15; } if (enemy.force_y > 15) { enemy.force_y = 15; } if (enemy.force_x < -15) { enemy.force_x = -15; } if (enemy.force_y < -15) { enemy.force_y = -15; } } function rotateBitmap(img, angle, w, h, type) { var _local2 = new flash.geom.Matrix(); var _local5 = angle; var _local4 = (_local5 / 180) * Math.PI; w = img.width; h = img.height; _local2.translate((-w) / 2, (-h) / 2); _local2.rotate(_local4); if ((angle == 90) || (angle == 270)) { _local2.translate(h / 2, w / 2); h2 = h; h = w; w = h2; } else { _local2.translate(w / 2, h / 2); } if (type == undefined) { type = true; } img2 = new flash.display.BitmapData(w, h, type, 0); img2.draw(img, _local2, null, "normal", null, true); return(img2); } function MakeDecal(x, y, angle, decal, w, h) { x = x + (Background._x * -1); y = y + (Background._y * -1); ModX = 0; ModY = 0; x = (x - (w / 2)) + ModX; y = (y - (h / 2)) + ModY; if ((angle == 90) || (angle == 270)) { h2 = h; h = w; w = h2; } var _local1; _local1 = flash.display.BitmapData.loadBitmap(decal); if (angle != 0) { _local1 = rotateBitmap(_local1, angle, w, h); } w = _local1.width; h = _local1.height; BackgroundBMP.copyPixels(_local1, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y)); _local1.dispose(); } function MakeDecalPreloaded(x, y, angle, decal, w, h) { x = x + (Background._x * -1); y = y + (Background._y * -1); x = (x - (w / 2)) + ModX; y = (y - (h / 2)) + ModY; BackgroundBMP.copyPixels(decal, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y), null, null, true); } function FadeOut(actor) { actor._alpha = (actor._alpha = actor._alpha - (2 * _root.speedFactor)); if (actor._alpha <= 0) { if (actor.chattime != undefined) { DeleteActor(_root.MainGame["playerchat" + actor.profilenum]); } DeleteActor(actor); } } function MakeBlood(x, y, angle, nosound) { MakeDecalPreloaded(x, y, angle, eval ("BloodDecal" + (random(4) + 1)), 128, 128); if ((_root.soundon > 0) && ((!nosound) == 1)) { eval (("_root.blood" + (random(2) + 2)) + "_sound").start(); } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function CreateBonus(type, x, y, nocollide) { var i; bonusnum = 0; i = 1; while (i <= 16) { temp = eval ("_root.MainGame.bonus" + i); if ((!temp.inplay) > 0) { bonusnum = i; break; } i++; } if (bonusnum == 0) { return(0); } bonus = _root.MainGame.attachMovie(type, "bonus" + bonusnum, 50 + bonusnum); bonus.inplay = 1; bonuses_inplay++; if (bonses_inplay > 16) { bonuses_inplay = 16; } bonus._x = x; bonus._y = y; bonus.dying = 0; bonus.inplay = 1; bonus.btype = type; if ((!nocollide) == 1) { if (SceneCollide(bonus, 1, 1)) { DeleteActor(bonus); bonuses_inplay--; return(0); } } return(1); } function DoBonus(bonus) { if (_root.gamepaused > 0) { return(undefined); } if (bonus.dying > 0) { _root.frameAdvancer(bonus, 0, _root.frameDelay / 2); return(undefined); } i = 1; while (i <= MaxPlayers) { if (eval (("_root.MainGame.player" + i) + ".hitbox").hitTest(bonus.hitbox)) { if (CollectBonus(bonus.btype, eval ("_root.MainGame.player" + i)) > 0) { bonus.gotoAndPlay("death"); bonus.dying = 1; } } i++; } } function CollectBonus(type, player) { bonuses_inplay--; picked = 0; if (type == "BonusGlock19C") { inv = AddInventory(player, "glock19c", 15, 1); if (inv > 0) { picked = 1; MakeBonusText("Glock 19C"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusMossberg500") { inv = AddInventory(player, "mossberg500", 7, 1); if (inv > 0) { picked = 1; MakeBonusText("Mossberg 500"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusSteyrTMP") { inv = AddInventory(player, "steyrtmp", 30, 1); if (inv > 0) { picked = 1; MakeBonusText("Steyr TMP"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusColt45") { inv = AddInventory(player, "colt45", 6, 1); if (inv > 0) { picked = 1; MakeBonusText("Colt 45"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusGM94Launcher") { inv = AddInventory(player, "gm94launcher", 3, 1); if (inv > 0) { picked = 1; MakeBonusText("GM94 Launcher"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "Bonus12GaugeShells") { if (AddInventory(player, "12gauge_ammo", 7, 0) > 0) { picked = 1; MakeBonusText("Shotgun Shells", player); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "Bonus35Bullets") { if (AddInventory(player, "35_ammo", 25, 0) > 0) { picked = 1; MakeBonusText("9mm Bullets", player); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "Bonus45Bullets") { if (AddInventory(player, "45_ammo", 8, 0) > 0) { picked = 1; MakeBonusText(".45 Bullets", player); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusGrenadeAmmo") { if (AddInventory(player, "grenade_ammo", 3, 0) > 0) { picked = 1; MakeBonusText("Grenades"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusHealth") { if (player.health < player.max_health) { picked = 1; MakeBonusText("+25 Health", player); if (_root.soundon > 0) { _root.healthbonus_sound.start(); } player.health = player.health + 25; if (player.health > player.max_health) { player.health = player.max_health; } } else { MakeBonusText("Already at max health", player); } } if (type == "BonusArmour") { if (player.armour_health < player.armour_max_health) { picked = 1; MakeBonusText("+25 Armour", player); if (_root.soundon > 0) { _root.armourbonus_sound.start(); } player.armour_health = player.armour_health + 25; if (player.armour_health > player.armour_max_health) { player.armour_health = player.armour_max_health; } } else { MakeBonusText("Already at max armour!", player); } } return(picked); } function MakeBonusText(msg, player) { if (player != _root.MainGame.player1) { return(undefined); } _root.MainHud.bonustext._alpha = 200; _root.MainHud.bonustext.maintext.text = msg; } function DoLevel() { next_zombietime = 3000; zombie_types[1] = ""; zombie_types[2] = ""; zombie_types[3] = ""; zombie_types[4] = ""; zombie_types[5] = ""; if (game_time > 600) { next_zombietime = 300; zombie_types[1] = "Crow"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Crow"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 2000) { next_zombietime = 150; zombie_types[1] = "Crow"; zombie_types[2] = "Crow"; zombie_types[3] = "Crow"; zombie_types[4] = "Crow"; zombie_types[5] = "Crow"; } if ((game_time * 1.3) > 4000) { next_zombietime = 300; zombie_types[1] = "Zombie"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 6000) { next_zombietime = 250; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "Zombie"; zombie_types[4] = "Crow"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 8000) { next_zombietime = 150; zombie_types[1] = "ZombieDogWalk"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 10000) { next_zombietime = 50; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Crow"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 12000) { next_zombietime = 100; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "Crow"; zombie_types[4] = "Crow"; zombie_types[5] = "Crow"; } if ((game_time * 1.3) > 14000) { next_zombietime = 50; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 16000) { next_zombietime = 150; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 18000) { next_zombietime = 250; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "Crow"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 20000) { next_zombietime = 150; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 22000) { next_zombietime = 200; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 24000) { next_zombietime = 250; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieDogRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieRunner"; } if ((game_time * 1.3) > 26000) { next_zombietime = 20; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 29000) { next_zombietime = 200; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieDogRun"; } if ((game_time * 1.3) > 32000) { next_zombietime = 400; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; } if ((game_time * 1.3) > 34000) { next_zombietime = 150; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieDogRun"; zombie_types[5] = "ZombieRunner"; } max_game_time = 36000; next_zombietime = 100; if (had_boss > -1) { if (had_boss < 1) { if (ExteriorEnemySpawn("ZombieBigDog", 1, 0, 0) == 1) { had_boss = had_boss + 1; } } zombie_types[1] = "Crow"; zombie_types[2] = "Crow"; zombie_types[3] = "Crow"; zombie_types[4] = "Crow"; zombie_types[5] = "Crow"; next_zombietime = 100; } } function MakeExplosion(x, y, size, calliber, delay, player) { if (delay > 0) { explodelaynum++; if (explodelaynum > 5) { explodelaynum = 1; } temp = _root.MainGame.createEmptyMovieClip("explodelay" + explodelaynum, 34000 + explodelaynum); temp.delay = delay; temp.esize = size; temp.player = player; temp._x = x; temp._y = y; temp.calliber = calliber; temp.inplay = 1; return(undefined); } ScreenShake(2); MakeDecalPreloaded(x, y, 0, Scorch, 90, 60); if (_root.soundon > 0) { _root.explosion1_sound.start(); } effect = CreateEffect("Explosion1HitEffectHolder", x, y, 0, size, size, _root.frameDelay * 2, 1, 1); actor = effect.hb; var i; i = 1; while (i <= MaxPlayers) { hb = eval (("_root.MainGame.player" + i) + ".hitbox"); if (hb._parent.inplay > 0) { if (hb.hitTest(actor)) { DamageHuman(hb._parent, 1 + (calliber / 3)); } } i++; } var i; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if (hb._parent.current_state != "death") { if (hb.hitTest(actor)) { hit = i; enemy = eval ("_root.MainGame.enemy" + hit); angle = GetAngle(x, y, enemy._x, enemy._y); EnemyHit(enemy, 1 + calliber, angle, 1 + (calliber * 0.5), player); j = 1; while (j < Math.round(calliber / 2)) { MakeBlood(enemy._x + (random(70) - 35), enemy._y + (random(70) - 35), 90 * random(4), 1); j++; } } } i++; } } function DoExplosionDelay(explosion) { if ((!explosion.inplay) > 0) { return(undefined); } explosion.delay = explosion.delay - _root.speedFactor; if (explosion.delay < 0) { MakeExplosion(explosion._x, explosion._y, explosion.esize, explosion.calliber, 0, explosion.player); _root.DeleteActor(explosion); } } function DoScreenShake() { if (screen_shake < 0) { screen_shake = screen_shake + (_root.speedFactor * 0.3); if (screen_shake > 0) { screen_shake = 0; } } if (screen_shake > 0) { screen_shake = screen_shake - (_root.speedFactor * screen_shake_speed); if (screen_shake < 0) { screen_shake = 0; } } screen_shake = screen_shake * -1; _root.MainGame._x = screen_shake / 2; _root.MainGame._y = screen_shake / 2; } function ScreenShake(amount) { if (amount == undefined) { amount = 0; } if ((10 + amount) < Math.abs(screen_shake)) { return(undefined); } screen_shake_speed = (10 + amount) / 10; if (screen_shake > 4) { } screen_shake = 10 + amount; } function ExteriorEnemySpawn(zombie_type, boss, life, force) { if (force == undefined) { force = 0; } again = 1; do { again = 0; done = 0; temp = random(4) + 1; if (temp == 1) { if (CreateEnemy(-50, random(_root.resY), 90, zombie_type, 1, boss, life) == 0) { temp = 2; } else { done = 1; } } if (temp == 2) { if (CreateEnemy(random(_root.resX), _root.resY + 50, 180, zombie_type, 1, boss, life) == 0) { temp = 3; } else { done = 1; } } if (temp == 3) { if (CreateEnemy(_root.resX + 50, random(_root.resY), 270, zombie_type, 1, boss, life) == 0) { temp = 4; } else { done = 1; } } if (temp == 4) { if (CreateEnemy(random(_root.resX), -50, 0, zombie_type, 1, boss, life) == 0) { temp = 1; } else { done = 1; } } if ((temp == 1) && (done == 0)) { if (CreateEnemy(-50, random(_root.resY), 90, zombie_type, 1, boss, life) == 0) { again = force; } else { done = 1; } } } while (again == 1); return(done); } function UpdateChainsawSounds() { if (_root.soundon == 0) { return(undefined); } cion = 0; cfon = 0; i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).chainsaw_idle_playing == 1) { cion++; } if (eval ("_root.MainGame.player" + i).chainsaw_fire_playing == 1) { cfon++; } i++; } _root.chainsaw_idle.stop("chainsaw_idle"); _root.chainsaw_fire.stop("chainsaw_fire"); if (cion > 0) { _root.chainsaw_idle.start(0, 9999); } if (cion == 0) { _root.chainsaw_idle.stop("chainsaw_idle"); } if (cfon > 0) { _root.chainsaw_fire.start(0, 9999); } if (cfon == 0) { _root.chainsaw_fire.stop("chainsaw_fire"); } } function UpdateReloadSounds() { if (_root.soundon == 0) { return(undefined); } ron = 0; i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).reload_time > 0) { ron++; } i++; } _root.reloading_sound.stop("reloading"); if (ron > 0) { _root.reloading_sound.start(0, 9999); } } effectnum = 1; enemynum = 1; MaxPlayers = 3; MaxEnemies = 4; MaxBarrels = 0; EnemiesInplay = 0; MaxHitBoxes = 50; zombietime = 0; bonusnum = 1; bonuses_inplay = 0; game_time = 0; time_limit = 36000; max_game_time = 0; explodelaynum = 1; wait_for_end = 0; force_next_bonus = ""; screen_shake = 0; screen_shake_speed = 0; intro_time = 0; map_posx = 2; map_posy = 1; map_objectivex = 9; map_objectivey = 9; extraction_x = 611; extraction_y = 443; next_zombietime = 500; zombie_types = new Array(6); zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; force_next_bonus = ""; had_mossberg = 0; had_steyr = 0; had_gm94launcher = 0; had_boss = -1; var yScaleT; var prbkg = new PM_PRNG(); var BloodDecal1; var BloodDecal2; var BloodDecal3; var BloodDecal4; var Scorch; var BackgroundBMP;
Instance of Symbol 15 MovieClip [Hitbox] in Symbol 85 MovieClip [GameOver_Scene] Frame 1
onClipEvent (mouseUp) { _root.BlackOut("Stats_Scene", 0); }
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
stop();
Symbol 93 MovieClip [Instructions_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); };
Instance of Symbol 92 MovieClip in Symbol 93 MovieClip [Instructions_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("none", 1); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 2
stop();
Symbol 123 MovieClip [Stats_Scene] Frame 1
playerName.restrict = "a-z A-Z 0-9"; cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; playerScore.text = _root.ScoreVal; var my_fmt = new TextFormat(); my_fmt.bold = true; playerRank.text = _root.current_profile1.rank; playerDamageTaken.text = _root.current_profile1.damage_taken; playerAccuracy.text = _root.current_profile1.score_accuracy + "%"; playerEnemiesKilled.text = _root.current_profile1.enemies_killed; seconds = Math.round(_root.current_profile1.survived_time / 60); minutes = Math.floor(seconds / 60); true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } survivedstring = (minutes + ":") + true_seconds; if (_root.current_profile1.survived > 0) { survivedstring = "All Night"; } playerSurvived.text = survivedstring; playerSurvived.setTextFormat(my_fmt); playerEnemiesKilled.setTextFormat(my_fmt); playerAccuracy.setTextFormat(my_fmt); playerDamageTaken.setTextFormat(my_fmt); playerRank.setTextFormat(my_fmt); playerScore.setTextFormat(my_fmt);
Instance of Symbol 105 MovieClip in Symbol 123 MovieClip [Stats_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 110 MovieClip in Symbol 123 MovieClip [Stats_Scene] Frame 1
onClipEvent (mouseUp) { if ((_root.HotSpotClick(this) && (_root.pname != "Enter Your Name")) && (_root.pname != "")) { var strOut = ((_root.pname + "|") + _root.ScoreVal); _root.pname = _root.searchandreplace(_root.pname, " ", "", 99999, false); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/deadfrontiernightthree/hs.asp?" + strOut2, "_blank"); if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if ((_root.pname != "Enter Your Name") && (_root.pname != "")) { this._alpha = 100; if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else { this._alpha = 50; } }
Symbol 154 MovieClip Frame 16
this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Symbol 184 MovieClip Frame 15
this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Symbol 188 MovieClip [Bonus12GaugeShells] Frame 1
stop();
Symbol 188 MovieClip [Bonus12GaugeShells] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 191 MovieClip [Bonus35Bullets] Frame 1
stop();
Symbol 191 MovieClip [Bonus35Bullets] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 194 MovieClip [BonusArmour] Frame 1
stop();
Symbol 194 MovieClip [BonusArmour] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 197 MovieClip [BonusGlock19C] Frame 1
stop();
Symbol 197 MovieClip [BonusGlock19C] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 200 MovieClip [BonusHealth] Frame 1
stop();
Symbol 200 MovieClip [BonusHealth] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 203 MovieClip [BonusMossberg500] Frame 1
stop();
Symbol 203 MovieClip [BonusMossberg500] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 206 MovieClip [BonusSteyrTMP] Frame 1
stop();
Symbol 206 MovieClip [BonusSteyrTMP] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 10
_root.MainGame.DeleteActor(this);
Symbol 210 MovieClip [MainBackground] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 7
_root.PlayFootstepSound(this._parent);
Symbol 251 MovieClip Frame 14
_root.PlayFootstepSound(this._parent);
Symbol 251 MovieClip Frame 17
gotoAndPlay ("walk");
Symbol 275 MovieClip Frame 1
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 2
_parent.biglightalpha = 0; stop();
Symbol 275 MovieClip Frame 3
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("autopistol");
Symbol 275 MovieClip Frame 4
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 5
_parent.biglightalpha = 0; stop();
Symbol 275 MovieClip Frame 6
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("revolver");
Symbol 275 MovieClip Frame 7
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 8
_parent.biglightalpha = 0; stop();
Symbol 275 MovieClip Frame 9
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("shotgun");
Symbol 275 MovieClip Frame 10
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 11
_parent.biglightalpha = 0; stop();
Symbol 275 MovieClip Frame 12
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("machinegun");
Symbol 275 MovieClip Frame 13
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 14
_parent.biglightalpha = 0; stop();
Symbol 275 MovieClip Frame 15
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("grenadelauncher");
Symbol 275 MovieClip Frame 16
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 17
stop();
Symbol 275 MovieClip Frame 18
stop();
Symbol 275 MovieClip Frame 19
stop();
Symbol 275 MovieClip Frame 20
stop();
Symbol 275 MovieClip Frame 21
_parent.fire = 0; gotoAndPlay ("knife");
Symbol 275 MovieClip Frame 22
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 23
_parent.fire = 0; gotoAndPlay ("chainsaw");
Symbol 281 MovieClip [Actor_Player] Frame 1
stop();
Symbol 281 MovieClip [Actor_Player] Frame 2
_root.MainGame.FadeOut(this);
Symbol 281 MovieClip [Actor_Player] Frame 3
gotoAndPlay ("gibb");
Symbol 561 MovieClip Frame 7
_root.PlayEnemyFootstepSound(1);
Symbol 561 MovieClip Frame 14
_root.PlayEnemyFootstepSound(1);
Symbol 561 MovieClip Frame 22
gotoAndPlay ("move");
Symbol 561 MovieClip Frame 73
gotoAndPlay ("stand");
Symbol 561 MovieClip Frame 85
gotoAndPlay ("stun");
Symbol 561 MovieClip Frame 98
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 561 MovieClip Frame 111
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 561 MovieClip Frame 139
_root.MainGame.FadeOut(this._parent._parent);
Symbol 561 MovieClip Frame 140
gotoAndPlay ("dead1");
Symbol 561 MovieClip Frame 141
_root.MainGame.FadeOut(this._parent._parent);
Symbol 561 MovieClip Frame 142
gotoAndPlay ("gibb");
Symbol 880 MovieClip Frame 3
_root.PlayEnemyFootstepSound(2);
Symbol 880 MovieClip Frame 16
_root.PlayEnemyFootstepSound(2);
Symbol 880 MovieClip Frame 26
gotoAndPlay ("move");
Symbol 880 MovieClip Frame 77
gotoAndPlay ("stand");
Symbol 880 MovieClip Frame 103
gotoAndPlay ("stun");
Symbol 880 MovieClip Frame 116
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 880 MovieClip Frame 129
_root.MainGame.ChangeState(this._parent._parent, "stand"); stop();
Symbol 880 MovieClip Frame 157
_root.MainGame.FadeOut(this._parent._parent);
Symbol 880 MovieClip Frame 158
gotoAndPlay ("dead1");
Symbol 880 MovieClip Frame 159
_root.MainGame.FadeOut(this._parent._parent);
Symbol 880 MovieClip Frame 160
gotoAndPlay ("gibb");
Symbol 1171 MovieClip Frame 4
_root.PlayEnemyFootstepSound(1);
Symbol 1171 MovieClip Frame 9
_root.PlayEnemyFootstepSound(1);
Symbol 1171 MovieClip Frame 11
gotoAndPlay ("move");
Symbol 1171 MovieClip Frame 57
gotoAndPlay ("stand");
Symbol 1171 MovieClip Frame 83
gotoAndPlay ("stun");
Symbol 1171 MovieClip Frame 95
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1171 MovieClip Frame 114
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1171 MovieClip Frame 145
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1171 MovieClip Frame 146
gotoAndPlay ("dead1");
Symbol 1171 MovieClip Frame 147
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1171 MovieClip Frame 148
gotoAndPlay ("gibb");
Symbol 1387 MovieClip Frame 26
gotoAndPlay ("move");
Symbol 1387 MovieClip Frame 51
gotoAndPlay ("stand");
Symbol 1387 MovieClip Frame 53
gotoAndPlay ("stun");
Symbol 1387 MovieClip Frame 68
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1387 MovieClip Frame 83
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1387 MovieClip Frame 108
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1387 MovieClip Frame 109
gotoAndPlay ("dead1");
Symbol 1387 MovieClip Frame 110
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1387 MovieClip Frame 111
gotoAndPlay ("gibb");
Symbol 1692 MovieClip Frame 2
_root.PlayEnemyFootstepSound(1);
Symbol 1692 MovieClip Frame 14
_root.PlayEnemyFootstepSound(1);
Symbol 1692 MovieClip Frame 21
gotoAndPlay ("move");
Symbol 1692 MovieClip Frame 67
gotoAndPlay ("stand");
Symbol 1692 MovieClip Frame 93
gotoAndPlay ("stun");
Symbol 1692 MovieClip Frame 105
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1692 MovieClip Frame 124
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1692 MovieClip Frame 152
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1692 MovieClip Frame 153
gotoAndPlay ("dead1");
Symbol 1692 MovieClip Frame 154
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1692 MovieClip Frame 155
gotoAndPlay ("gibb");
Symbol 1704 MovieClip Frame 1
stop();
Symbol 1704 MovieClip Frame 2
stop();
Symbol 1709 MovieClip Frame 1
stop();
Symbol 1709 MovieClip Frame 2
stop();
Symbol 1714 MovieClip Frame 1
stop();
Symbol 1714 MovieClip Frame 2
stop();
Symbol 1719 MovieClip Frame 1
stop();
Symbol 1719 MovieClip Frame 2
stop();
Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); };
Instance of Symbol 1704 MovieClip in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Intro_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 32 MovieClip [HighScores_Menu] in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernightthree/view_high_scores.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 27 MovieClip [DownloadGame_Menu] in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/partner/download.asp?gameid=deadfrontiernightthree&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1709 MovieClip in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightthree&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 15 MovieClip [Hitbox] in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernighttwo&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } }
Instance of Symbol 1714 MovieClip in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernightthree/send_friend.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1719 MovieClip in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/free_content/index.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 1851 MovieClip Frame 20
_root.MainGame.Player.biglight._alpha = _root.MainGame.Player.lightalpha; this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Instance of Symbol 15 MovieClip [Hitbox] in Symbol 1856 MovieClip [Paused_Scene] Frame 1
onClipEvent (mouseUp) { _root.ChangeMenu("none"); }
Symbol 1858 MovieClip Frame 1
stop();
Symbol 1858 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1858 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1862 MovieClip Frame 1
stop();
Symbol 1862 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1862 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1866 MovieClip Frame 1
stop();
Symbol 1866 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1866 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1880 MovieClip [Intro_Scene] Frame 1
stop(); cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; var tween = (new mx.transitions.Tween(introtext, "_y", 0, 340, -600, 70, true));
Instance of Symbol 92 MovieClip in Symbol 1880 MovieClip [Intro_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Skill_Scene", 0); } } onClipEvent (enterFrame) { if ((this._parent.introtext._y < -311) && (_root.menu_interact > 0)) { _root.BlackOut("Skill_Scene", 0); } if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2067 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2067 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2067 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2067 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2067 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2067 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2067 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2067 MovieClip Frame 101
_root.PlayEnemyFootstepSound(1);
Symbol 2067 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2067 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2067 MovieClip Frame 111
_root.PlayEnemyFootstepSound(1);
Symbol 2067 MovieClip Frame 121
gotoAndPlay ("move");
Symbol 2067 MovieClip Frame 122
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2067 MovieClip Frame 123
gotoAndPlay ("gibb");
Symbol 2102 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2102 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2102 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2102 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2102 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2102 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2102 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2102 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2102 MovieClip Frame 103
_root.PlayEnemyFootstepSound(1);
Symbol 2102 MovieClip Frame 109
_root.PlayEnemyFootstepSound(1);
Symbol 2102 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2102 MovieClip Frame 116
gotoAndPlay ("move");
Symbol 2102 MovieClip Frame 117
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2102 MovieClip Frame 118
gotoAndPlay ("gibb");
Symbol 2107 MovieClip [Bonus45Bullets] Frame 1
stop();
Symbol 2107 MovieClip [Bonus45Bullets] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2110 MovieClip [BonusGM94Launcher] Frame 1
stop();
Symbol 2110 MovieClip [BonusGM94Launcher] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2113 MovieClip [BonusColt45] Frame 1
stop();
Symbol 2113 MovieClip [BonusColt45] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2116 MovieClip [BonusGrenadeAmmo] Frame 1
stop();
Symbol 2116 MovieClip [BonusGrenadeAmmo] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2335 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2335 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2335 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2335 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2335 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2335 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2335 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2335 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 103
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 109
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 116
gotoAndPlay ("move");
Symbol 2335 MovieClip Frame 118
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 119
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 127
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 128
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 137
gotoAndPlay ("run");
Symbol 2335 MovieClip Frame 138
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2335 MovieClip Frame 139
gotoAndPlay ("gibb");
Symbol 2408 MovieClip Frame 35
gotoAndPlay ("move");
Symbol 2408 MovieClip Frame 70
gotoAndPlay ("stand");
Symbol 2408 MovieClip Frame 105
gotoAndPlay ("stun");
Symbol 2408 MovieClip Frame 113
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2408 MovieClip Frame 120
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2408 MovieClip Frame 128
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2408 MovieClip Frame 130
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2408 MovieClip Frame 131
gotoAndPlay ("dead1");
Symbol 2445 MovieClip Frame 1
stop();
Symbol 2445 MovieClip Frame 8
_root.PlayFootstepSound(this._parent);
Symbol 2445 MovieClip Frame 15
_root.PlayFootstepSound(this._parent);
Symbol 2445 MovieClip Frame 17
gotoAndPlay ("walk");
Symbol 2446 MovieClip [Actor_Girl1] Frame 1
stop();
Symbol 2446 MovieClip [Actor_Girl1] Frame 2
_root.MainGame.FadeOut(this);
Symbol 2446 MovieClip [Actor_Girl1] Frame 3
gotoAndPlay ("gibb");
Symbol 2449 MovieClip Frame 1
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 2
_parent.biglightalpha = 0; stop();
Symbol 2449 MovieClip Frame 3
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("autopistol");
Symbol 2449 MovieClip Frame 4
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 5
_parent.biglightalpha = 0; stop();
Symbol 2449 MovieClip Frame 6
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("revolver");
Symbol 2449 MovieClip Frame 7
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 8
_parent.biglightalpha = 0; stop();
Symbol 2449 MovieClip Frame 9
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("shotgun");
Symbol 2449 MovieClip Frame 10
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 11
_parent.biglightalpha = 0; stop();
Symbol 2449 MovieClip Frame 12
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("machinegun");
Symbol 2449 MovieClip Frame 13
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 14
_parent.biglightalpha = 0; stop();
Symbol 2449 MovieClip Frame 15
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("grenadelauncher");
Symbol 2449 MovieClip Frame 16
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 17
stop();
Symbol 2449 MovieClip Frame 18
stop();
Symbol 2449 MovieClip Frame 19
stop();
Symbol 2449 MovieClip Frame 20
stop();
Symbol 2449 MovieClip Frame 21
_parent.fire = 0; gotoAndPlay ("knife");
Symbol 2449 MovieClip Frame 22
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 23
_parent.fire = 0; gotoAndPlay ("chainsaw");
Symbol 2450 MovieClip [Actor_Civilian1] Frame 1
stop();
Symbol 2450 MovieClip [Actor_Civilian1] Frame 2
_root.MainGame.FadeOut(this);
Symbol 2450 MovieClip [Actor_Civilian1] Frame 3
gotoAndPlay ("gibb");
Symbol 2455 MovieClip Frame 1
stop();
Symbol 2455 MovieClip Frame 2
stop();
Symbol 2460 MovieClip Frame 1
stop();
Symbol 2460 MovieClip Frame 2
stop();
Symbol 2465 MovieClip Frame 1
stop();
Symbol 2465 MovieClip Frame 2
stop();
Symbol 2470 MovieClip Frame 1
stop();
Symbol 2470 MovieClip Frame 2
stop();
Symbol 2475 MovieClip [Skill_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); };
Instance of Symbol 2455 MovieClip in Symbol 2475 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 1; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 2460 MovieClip in Symbol 2475 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 3; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 2465 MovieClip in Symbol 2475 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 2; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 2470 MovieClip in Symbol 2475 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 4; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2489 MovieClip [Stats_Scene2] Frame 1
if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } playerName.restrict = "a-z A-Z 0-9"; cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; playerScore.text = _root.ScoreVal; var my_fmt = new TextFormat(); my_fmt.bold = true; playerRank.text = _root.current_profile1.rank; playerDamageTaken.text = _root.current_profile1.damage_taken; playerAccuracy.text = _root.current_profile1.score_accuracy + "%"; playerEnemiesKilled.text = _root.current_profile1.enemies_killed; seconds = Math.round(_root.time_remaining / 60); minutes = Math.floor(seconds / 60); true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } survivedstring = (minutes + ":") + true_seconds; playerSurvived.text = survivedstring; playerSurvived.setTextFormat(my_fmt); playerEnemiesKilled.setTextFormat(my_fmt); playerAccuracy.setTextFormat(my_fmt); playerDamageTaken.setTextFormat(my_fmt); playerRank.setTextFormat(my_fmt); playerScore.setTextFormat(my_fmt);
Instance of Symbol 105 MovieClip in Symbol 2489 MovieClip [Stats_Scene2] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 110 MovieClip in Symbol 2489 MovieClip [Stats_Scene2] Frame 1
onClipEvent (mouseUp) { if ((_root.HotSpotClick(this) && (_root.pname != "Enter Your Name")) && (_root.pname != "")) { var strOut = ((_root.pname + "|") + _root.ScoreVal); _root.pname = _root.searchandreplace(_root.pname, " ", "", 99999, false); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/deadfrontiernightthree/hs.asp?" + strOut2, "_blank"); _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if ((_root.pname != "Enter Your Name") && (_root.pname != "")) { this._alpha = 100; if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else { this._alpha = 50; } }
Symbol 2492 MovieClip [Corner1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2494 MovieClip [Corner2Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2496 MovieClip [Corner3Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2498 MovieClip [Corner4Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2499 MovieClip [Cross1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1
this.exterior = 1;
Symbol 2505 MovieClip [Street1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2507 MovieClip [Street2Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }

Library Items

Symbol 1 GraphicUsed by:6
Symbol 2 GraphicUsed by:3
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Symbol 4 BitmapUsed by:5
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Symbol 2315 BitmapUsed by:2316
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Symbol 2335 MovieClipUses:2118 2120 2122 2124 2126 2128 2130 2132 2134 2136 2138 2140 2142 2144 2146 2148 2150 2152 2154 2156 2158 2160 2162 2164 2166 2168 2170 2172 2174 2176 2178 2180 2182 2184 2186 2188 2190 2192 2194 2196 2198 2200 2202 2204 2206 2208 2210 2212 2214 2216 2218 2220 2222 2224 2226 2228 2230 2232 2234 2236 2238 2240 2242 2244 2246 2248 2250 2252 2254 2256 2258 2260 2262 2264 2266 2268 2270 2272 2274 2276 2278 2280 2282 2284 2286 2288 2290 2292 2294 2296 2298 2300 2302 2304 2306 2308 2310 2312 2314 2316 2318 2320 2322 2324 2326 2328 2330 2332 2334 879Used by:2336
Symbol 2336 MovieClipUses:2335Used by:2337
Symbol 2337 MovieClip [ZombieBigDog]Uses:15 2336Used by:Timeline
Symbol 2338 BitmapUsed by:2339
Symbol 2339 GraphicUses:2338Used by:2408
Symbol 2340 BitmapUsed by:2341
Symbol 2341 GraphicUses:2340Used by:2408
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Symbol 2371 GraphicUses:2370Used by:2408
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Symbol 2373 GraphicUses:2372Used by:2408
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Symbol 2375 GraphicUses:2374Used by:2408
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Symbol 2381 GraphicUses:2380Used by:2408
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Symbol 2383 GraphicUses:2382Used by:2408
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Symbol 2385 GraphicUses:2384Used by:2408
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Symbol 2389 GraphicUses:2388Used by:2408
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Symbol 2405 GraphicUses:2404Used by:2408
Symbol 2406 GraphicUses:2402Used by:2408
Symbol 2407 GraphicUses:2404Used by:2408
Symbol 2408 MovieClipUses:2339 2341 2343 2345 2347 2349 2351 2353 2355 2357 2359 2361 2363 2365 2367 2369 2371 2373 2375 2377 2379 2381 2383 2385 2387 2389 2391 2393 2395 2397 2399 2401 2403 2405 2406 2407Used by:2409
Symbol 2409 MovieClipUses:2408Used by:2410
Symbol 2410 MovieClip [Crow]Uses:15 2409Used by:Timeline
Symbol 2411 MovieClipUsed by:2412
Symbol 2412 MovieClip [GibbZombieEffect1Holder]Uses:2411Used by:Timeline
Symbol 2413 BitmapUsed by:2414
Symbol 2414 GraphicUses:2413Used by:2445
Symbol 2415 BitmapUsed by:2416
Symbol 2416 GraphicUses:2415Used by:2445
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Symbol 2445 MovieClipUses:2414 2416 2418 2420 2422 2424 2426 2428 2430 2432 2434 2436 2438 2440 2442 2444Used by:2446
Symbol 2446 MovieClip [Actor_Girl1]Uses:15 2445 1695 280Used by:Timeline
Symbol 2447 BitmapUsed by:2448
Symbol 2448 GraphicUses:2447Used by:2449
Symbol 2449 MovieClipUses:253 15 256 258 2448 262 264 266 268 270 272 274Used by:2450
Symbol 2450 MovieClip [Actor_Civilian1]Uses:15 251 2449 280Used by:Timeline
Symbol 2451 BitmapUsed by:2452
Symbol 2452 GraphicUses:2451Used by:2455
Symbol 2453 BitmapUsed by:2454
Symbol 2454 GraphicUses:2453Used by:2455
Symbol 2455 MovieClipUses:2452 2454Used by:2475
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Symbol 2465 MovieClipUses:2462 2464Used by:2475
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Symbol 2469 GraphicUses:2468Used by:2470
Symbol 2470 MovieClipUses:2467 2469Used by:2475
Symbol 2471 TextUses:68Used by:2475
Symbol 2472 TextUses:68Used by:2475
Symbol 2473 TextUses:68Used by:2475
Symbol 2474 TextUses:68Used by:2475
Symbol 2475 MovieClip [Skill_Scene]Uses:98 2455 2460 2465 2470 2471 2472 2473 2474Used by:Timeline
Symbol 2476 EditableTextUses:12Used by:2477
Symbol 2477 MovieClip [playerchat]Uses:2476Used by:Timeline
Symbol 2478 BitmapUsed by:2479
Symbol 2479 GraphicUses:2478Used by:2480
Symbol 2480 MovieClipUses:2479Used by:2489
Symbol 2481 EditableTextUses:12Used by:2489
Symbol 2482 EditableTextUses:12Used by:2489
Symbol 2483 EditableTextUses:12Used by:2489
Symbol 2484 EditableTextUses:12Used by:2489
Symbol 2485 EditableTextUses:12Used by:2489
Symbol 2486 TextUses:12Used by:2489
Symbol 2487 EditableTextUses:12Used by:2489
Symbol 2488 EditableTextUses:12Used by:2489
Symbol 2489 MovieClip [Stats_Scene2]Uses:2480 105 99 2481 110 2482 112 113 2483 2484 116 117 2485 119 2486 2487 2488Used by:Timeline
Symbol 2490 Bitmap [Corner1Bkg_Image]Used by:2491 2493 2495 2497
Symbol 2491 GraphicUses:2490Used by:2492
Symbol 2492 MovieClip [Corner1Bkg]Uses:2491 15Used by:Timeline
Symbol 2493 GraphicUses:2490Used by:2494
Symbol 2494 MovieClip [Corner2Bkg]Uses:2493 15Used by:Timeline
Symbol 2495 GraphicUses:2490Used by:2496
Symbol 2496 MovieClip [Corner3Bkg]Uses:2495 15Used by:Timeline
Symbol 2497 GraphicUses:2490Used by:2498
Symbol 2498 MovieClip [Corner4Bkg]Uses:2497 15Used by:Timeline
Symbol 2499 MovieClip [Cross1Bkg]Uses:209 15Used by:Timeline
Symbol 2500 Bitmap [Rooftop1Bkg_Image]Used by:2501
Symbol 2501 GraphicUses:2500Used by:2502
Symbol 2502 MovieClip [Rooftop1Bkg]Uses:2501 15Used by:Timeline
Symbol 2503 Bitmap [Street1Bkg_Image]Used by:2504 2506
Symbol 2504 GraphicUses:2503Used by:2505
Symbol 2505 MovieClip [Street1Bkg]Uses:2504 15Used by:Timeline
Symbol 2506 GraphicUses:2503Used by:2507
Symbol 2507 MovieClip [Street2Bkg]Uses:2506 15Used by:Timeline
Symbol 2508 Bitmap [Tjunc1Bkg_Image]Used by:2509 2511 2513 2515
Symbol 2509 GraphicUses:2508Used by:2510
Symbol 2510 MovieClip [Tjunc1Bkg]Uses:2509 15Used by:Timeline
Symbol 2511 GraphicUses:2508Used by:2512
Symbol 2512 MovieClip [Tjunc2Bkg]Uses:2511 15Used by:Timeline
Symbol 2513 GraphicUses:2508Used by:2514
Symbol 2514 MovieClip [Tjunc3Bkg]Uses:2513 15Used by:Timeline
Symbol 2515 GraphicUses:2508Used by:2516
Symbol 2516 MovieClip [Tjunc4Bkg]Uses:2515 15Used by:Timeline
Symbol 2517 BitmapUsed by:2518
Symbol 2518 GraphicUses:2517Used by:2519
Symbol 2519 MovieClipUses:2518Used by:2520
Symbol 2520 MovieClip [Extraction]Uses:2519Used by:Timeline
Symbol 2521 Bitmap [mmo.png]Used by:2522 2524
Symbol 2522 GraphicUses:2521Used by:2523
Symbol 2523 MovieClip [mmo_decal]Uses:2522 15Used by:Timeline
Symbol 2524 GraphicUses:2521Used by:Timeline
Symbol 2525 Sound [s12gauge_shot]Used by:Timeline
Symbol 2526 Sound [s16gauge_shot]Used by:Timeline
Symbol 2527 Sound [s20gauge_shot]Used by:Timeline
Symbol 2528 Sound [s38_shot]Used by:Timeline
Symbol 2529 Sound [s40_shot]Used by:Timeline
Symbol 2530 Sound [s45_shot]Used by:Timeline
Symbol 2531 Sound [s357_shot]Used by:Timeline
Symbol 2532 Sound [blood1_sound]Used by:Timeline
Symbol 2533 Sound [blood2_sound]Used by:Timeline
Symbol 2534 Sound [blood3_sound]Used by:Timeline
Symbol 2535 Sound [DesertEagle_shot]Used by:Timeline
Symbol 2536 Sound [enemy_footstep1_sound]Used by:Timeline
Symbol 2537 Sound [enemy_footstep3_sound]Used by:Timeline
Symbol 2538 Sound [female_death1]Used by:Timeline
Symbol 2539 Sound [female_hurt1]Used by:Timeline
Symbol 2540 Sound [female_hurt2]Used by:Timeline
Symbol 2541 Sound [female_hurt3]Used by:Timeline
Symbol 2542 Sound [footstep2_sound]Used by:Timeline
Symbol 2543 Sound [footstep3_sound]Used by:Timeline
Symbol 2544 Sound [footstep4_sound]Used by:Timeline
Symbol 2545 Sound [Glock_shot]Used by:Timeline
Symbol 2546 Sound [health_bonus]Used by:Timeline
Symbol 2547 Sound [male_death1]Used by:Timeline
Symbol 2548 Sound [male_death2]Used by:Timeline
Symbol 2549 Sound [male_hurt1]Used by:Timeline
Symbol 2550 Sound [male_hurt2]Used by:Timeline
Symbol 2551 Sound [male_hurt3]Used by:Timeline
Symbol 2552 Sound [male_hurt4]Used by:Timeline
Symbol 2553 Sound [no_ammo]Used by:Timeline
Symbol 2554 Sound [reload_finish]Used by:Timeline
Symbol 2555 Sound [reload_start]Used by:Timeline
Symbol 2556 Sound [reloading]Used by:Timeline
Symbol 2557 Sound [rumblehit]Used by:Timeline
Symbol 2558 Sound [Tomcat_shot]Used by:Timeline
Symbol 2559 Sound [zombie_pain1]Used by:Timeline
Symbol 2560 Sound [zombie_pain2]Used by:Timeline
Symbol 2561 Sound [zombie_pain3]Used by:Timeline
Symbol 2562 Sound [zombiedead1]Used by:Timeline
Symbol 2563 Sound [zombiedead2]Used by:Timeline
Symbol 2564 Sound [zombieidle1]Used by:Timeline
Symbol 2565 Sound [zombieidle2]Used by:Timeline
Symbol 2566 Sound [footstep1_sound]Used by:Timeline
Symbol 2567 Sound [grenadelauncher_shot]Used by:Timeline
Symbol 2568 Sound [knife_shot]Used by:Timeline
Symbol 2569 Sound [metal_hit_sound]Used by:Timeline
Symbol 2570 Sound [explosion1_sound]Used by:Timeline
Symbol 2571 Sound [zombiedogattack1]Used by:Timeline
Symbol 2572 Sound [zombiedogattack2]Used by:Timeline
Symbol 2573 Sound [zombiedogdeath1]Used by:Timeline
Symbol 2574 Sound [zombiedogidle1]Used by:Timeline
Symbol 2575 Sound [zombiedogidle2]Used by:Timeline
Symbol 2576 Sound [zombiedogpain1]Used by:Timeline
Symbol 2577 Sound [zombiedogpain2]Used by:Timeline
Symbol 2578 Sound [music1]Used by:Timeline
Symbol 2579 Sound [chainsaw_fire]Used by:Timeline
Symbol 2580 Sound [chainsaw_idle]Used by:Timeline
Symbol 2581 Sound [crowpain1]Used by:Timeline
Symbol 2582 Sound [crowidle2]Used by:Timeline
Symbol 2583 Sound [crowidle1]Used by:Timeline
Symbol 2584 Sound [crowdeath1]Used by:Timeline
Symbol 2585 Sound [crowattack1]Used by:Timeline
Symbol 2586 Sound [music2]Used by:Timeline
Symbol 2587 Sound [music3]Used by:Timeline

Instance Names

"loadbar"Symbol 6 MovieClip [PreloaderMain] Frame 1Symbol 3 MovieClip
"hb1"Symbol 19 MovieClip [cones_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 22 MovieClip [car8_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"maintext"Symbol 67 MovieClip Frame 1Symbol 66 EditableText
"HUDBloodHit"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 40 MovieClip
"HUDGun"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 60 MovieClip
"HealthText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 61 EditableText
"ArmourText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 62 EditableText
"ArmourPercentText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 63 EditableText
"GunNameText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 64 EditableText
"BulletsLoadedText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 65 EditableText
"bonustext"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 67 MovieClip
"WeaponSlot1"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 69 EditableText
"WeaponSlot2"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 70 EditableText
"WeaponSlot3"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 71 EditableText
"WeaponSlot5"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 72 EditableText
"WeaponSlot6"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 73 EditableText
"WeaponSlot4"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 74 EditableText
"MilliText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 76 EditableText
"TimerText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 77 EditableText
"playerScore"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 100 EditableText
"playerName"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 111 EditableText
"playerRank"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 114 EditableText
"playerDamageTaken"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 115 EditableText
"playerAccuracy"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 118 EditableText
"playerEnemiesKilled"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 121 EditableText
"playerSurvived"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 122 EditableText
"main"Symbol 155 MovieClip [BloodHitEffect1Holder] Frame 1Symbol 154 MovieClip
"main"Symbol 185 MovieClip [ShotHitEffectHolder] Frame 1Symbol 184 MovieClip
"hitbox"Symbol 188 MovieClip [Bonus12GaugeShells] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 191 MovieClip [Bonus35Bullets] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 194 MovieClip [BonusArmour] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 197 MovieClip [BonusGlock19C] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 200 MovieClip [BonusHealth] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 203 MovieClip [BonusMossberg500] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 206 MovieClip [BonusSteyrTMP] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 207 MovieClip Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"meleehb"Symbol 275 MovieClip Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 281 MovieClip [Actor_Player] Frame 1Symbol 15 MovieClip [Hitbox]
"pointer"Symbol 281 MovieClip [Actor_Player] Frame 1Symbol 216 MovieClip
"legs"Symbol 281 MovieClip [Actor_Player] Frame 1Symbol 251 MovieClip
"torso"Symbol 281 MovieClip [Actor_Player] Frame 1Symbol 275 MovieClip
"biglight"Symbol 281 MovieClip [Actor_Player] Frame 1Symbol 278 MovieClip
"main"Symbol 562 MovieClip Frame 1Symbol 561 MovieClip
"hitbox"Symbol 563 MovieClip [Zombie] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 563 MovieClip [Zombie] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 563 MovieClip [Zombie] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 563 MovieClip [Zombie] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 563 MovieClip [Zombie] Frame 1Symbol 562 MovieClip
"main"Symbol 881 MovieClip Frame 1Symbol 880 MovieClip
"hitbox"Symbol 882 MovieClip [ZombieGiant] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 882 MovieClip [ZombieGiant] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 882 MovieClip [ZombieGiant] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 882 MovieClip [ZombieGiant] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 882 MovieClip [ZombieGiant] Frame 1Symbol 881 MovieClip
"main"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"hitbox"Symbol 1173 MovieClip [ZombieRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1173 MovieClip [ZombieRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1173 MovieClip [ZombieRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1173 MovieClip [ZombieRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1173 MovieClip [ZombieRunner] Frame 1Symbol 1172 MovieClip
"main"Symbol 1388 MovieClip Frame 1Symbol 1387 MovieClip
"hitbox"Symbol 1389 MovieClip [ZombieCrawler] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1389 MovieClip [ZombieCrawler] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1389 MovieClip [ZombieCrawler] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1389 MovieClip [ZombieCrawler] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1389 MovieClip [ZombieCrawler] Frame 1Symbol 1388 MovieClip
"main"Symbol 1693 MovieClip Frame 1Symbol 1692 MovieClip
"hitbox"Symbol 1694 MovieClip [ZombieSlowRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1694 MovieClip [ZombieSlowRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1694 MovieClip [ZombieSlowRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1694 MovieClip [ZombieSlowRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1694 MovieClip [ZombieSlowRunner] Frame 1Symbol 1693 MovieClip
"hb1"Symbol 1755 MovieClip [bigblood_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1757 MovieClip [deadoutline1_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1759 MovieClip [deadoutline2_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1761 MovieClip [deadoutline3_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1763 MovieClip [deadperson1_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1765 MovieClip [deadperson2_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1767 MovieClip [deadperson3_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1769 MovieClip [deadperson4_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1771 MovieClip [deadperson5_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1773 MovieClip [deadperson6_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1775 MovieClip [paper_rubbish_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1777 MovieClip [barricade_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1779 MovieClip [container_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1781 MovieClip [barrier_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1783 MovieClip [car1_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1785 MovieClip [car2_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1787 MovieClip [car3_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1789 MovieClip [car4_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1791 MovieClip [car5_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1793 MovieClip [car6_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1795 MovieClip [car7_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1797 MovieClip [car9_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1799 MovieClip [car10_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1801 MovieClip [crash-bus-police_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1803 MovieClip [crates1_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1805 MovieClip [crates2_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1807 MovieClip [dumpster_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1809 MovieClip [trashcans_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1812 MovieClip [blood_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb"Symbol 1852 MovieClip [Explosion1HitEffectHolder] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1859 MovieClip Frame 1Symbol 1858 MovieClip
"hitbox"Symbol 1860 MovieClip [Barrel1] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1860 MovieClip [Barrel1] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1860 MovieClip [Barrel1] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1860 MovieClip [Barrel1] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1860 MovieClip [Barrel1] Frame 1Symbol 1859 MovieClip
"main"Symbol 1863 MovieClip Frame 1Symbol 1862 MovieClip
"hitbox"Symbol 1864 MovieClip [Barrel3] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1864 MovieClip [Barrel3] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1864 MovieClip [Barrel3] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1864 MovieClip [Barrel3] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1864 MovieClip [Barrel3] Frame 1Symbol 1863 MovieClip
"main"Symbol 1867 MovieClip Frame 1Symbol 1866 MovieClip
"hitbox"Symbol 1868 MovieClip [Barrel2] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1868 MovieClip [Barrel2] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1868 MovieClip [Barrel2] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1868 MovieClip [Barrel2] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1868 MovieClip [Barrel2] Frame 1Symbol 1867 MovieClip
"introtext"Symbol 1880 MovieClip [Intro_Scene] Frame 1Symbol 1876 MovieClip
"main"Symbol 2068 MovieClip Frame 1Symbol 2067 MovieClip
"hitbox"Symbol 2069 MovieClip [ZombieDogRun] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 2069 MovieClip [ZombieDogRun] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 2069 MovieClip [ZombieDogRun] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 2069 MovieClip [ZombieDogRun] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 2069 MovieClip [ZombieDogRun] Frame 1Symbol 2068 MovieClip
"main"Symbol 2103 MovieClip Frame 1Symbol 2102 MovieClip
"hitbox"Symbol 2104 MovieClip [ZombieDogWalk] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 2104 MovieClip [ZombieDogWalk] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 2104 MovieClip [ZombieDogWalk] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 2104 MovieClip [ZombieDogWalk] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 2104 MovieClip [ZombieDogWalk] Frame 1Symbol 2103 MovieClip
"hitbox"Symbol 2107 MovieClip [Bonus45Bullets] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 2110 MovieClip [BonusGM94Launcher] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 2113 MovieClip [BonusColt45] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 2116 MovieClip [BonusGrenadeAmmo] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 2336 MovieClip Frame 1Symbol 2335 MovieClip
"hitbox"Symbol 2337 MovieClip [ZombieBigDog] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 2337 MovieClip [ZombieBigDog] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 2337 MovieClip [ZombieBigDog] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 2337 MovieClip [ZombieBigDog] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 2337 MovieClip [ZombieBigDog] Frame 1Symbol 2336 MovieClip
"main"Symbol 2409 MovieClip Frame 1Symbol 2408 MovieClip
"gunhitbox"Symbol 2410 MovieClip [Crow] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 2410 MovieClip [Crow] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 2410 MovieClip [Crow] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 2410 MovieClip [Crow] Frame 1Symbol 2409 MovieClip
"main"Symbol 2412 MovieClip [GibbZombieEffect1Holder] Frame 1Symbol 2411 MovieClip
"hitbox"Symbol 2446 MovieClip [Actor_Girl1] Frame 1Symbol 15 MovieClip [Hitbox]
"legs"Symbol 2446 MovieClip [Actor_Girl1] Frame 1Symbol 2445 MovieClip
"torso"Symbol 2446 MovieClip [Actor_Girl1] Frame 1Symbol 1695 MovieClip [blank]
"meleehb"Symbol 2449 MovieClip Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 2450 MovieClip [Actor_Civilian1] Frame 1Symbol 15 MovieClip [Hitbox]
"legs"Symbol 2450 MovieClip [Actor_Civilian1] Frame 1Symbol 251 MovieClip
"torso"Symbol 2450 MovieClip [Actor_Civilian1] Frame 1Symbol 2449 MovieClip
"chatbox"Symbol 2477 MovieClip [playerchat] Frame 1Symbol 2476 EditableText
"playerScore"Symbol 2489 MovieClip [Stats_Scene2] Frame 1Symbol 2481 EditableText
"playerName"Symbol 2489 MovieClip [Stats_Scene2] Frame 1Symbol 2482 EditableText
"playerRank"Symbol 2489 MovieClip [Stats_Scene2] Frame 1Symbol 2483 EditableText
"playerDamageTaken"Symbol 2489 MovieClip [Stats_Scene2] Frame 1Symbol 2484 EditableText
"playerAccuracy"Symbol 2489 MovieClip [Stats_Scene2] Frame 1Symbol 2485 EditableText
"playerEnemiesKilled"Symbol 2489 MovieClip [Stats_Scene2] Frame 1Symbol 2487 EditableText
"playerSurvived"Symbol 2489 MovieClip [Stats_Scene2] Frame 1Symbol 2488 EditableText
"hb1"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northexit"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northentrance"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southexit"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southentrance"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastexit"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastentrance"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westexit"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westentrance"Symbol 2492 MovieClip [Corner1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northexit"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northentrance"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southexit"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southentrance"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastexit"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastentrance"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westexit"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westentrance"Symbol 2494 MovieClip [Corner2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northexit"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northentrance"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southexit"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southentrance"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastexit"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastentrance"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westexit"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westentrance"Symbol 2496 MovieClip [Corner3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northexit"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northentrance"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southexit"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southentrance"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastexit"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastentrance"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westexit"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westentrance"Symbol 2498 MovieClip [Corner4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northexit"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northentrance"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southexit"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southentrance"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastexit"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastentrance"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westexit"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westentrance"Symbol 2499 MovieClip [Cross1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northexit"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northentrance"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southexit"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southentrance"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastexit"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastentrance"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westexit"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westentrance"Symbol 2505 MovieClip [Street1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northexit"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northentrance"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southexit"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southentrance"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastexit"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastentrance"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westexit"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westentrance"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2507 MovieClip [Street2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northexit"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northentrance"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southexit"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southentrance"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastexit"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastentrance"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westexit"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westentrance"Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northexit"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northentrance"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southexit"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southentrance"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastexit"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastentrance"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westexit"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westentrance"Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northexit"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"northentrance"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southexit"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"southentrance"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastexit"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"eastentrance"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westexit"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"westentrance"Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1Symbol 15 MovieClip [Hitbox]
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Special Tags

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Labels

"MainGame"Frame 6
"base"Symbol 60 MovieClip Frame 1
"glock19c"Symbol 60 MovieClip Frame 2
"mossberg500"Symbol 60 MovieClip Frame 3
"steyrtmp"Symbol 60 MovieClip Frame 4
"combatknife"Symbol 60 MovieClip Frame 5
"colt45"Symbol 60 MovieClip Frame 6
"gm94launcher"Symbol 60 MovieClip Frame 7
"chainsaw"Symbol 60 MovieClip Frame 8
"death"Symbol 188 MovieClip [Bonus12GaugeShells] Frame 2
"death"Symbol 191 MovieClip [Bonus35Bullets] Frame 2
"death"Symbol 194 MovieClip [BonusArmour] Frame 2
"death"Symbol 197 MovieClip [BonusGlock19C] Frame 2
"death"Symbol 200 MovieClip [BonusHealth] Frame 2
"death"Symbol 203 MovieClip [BonusMossberg500] Frame 2
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"stand"Symbol 251 MovieClip Frame 1
"walk"Symbol 251 MovieClip Frame 2
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"grenadelauncher"Symbol 2449 MovieClip Frame 13
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"knife"Symbol 2449 MovieClip Frame 16
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"chainsaw"Symbol 2449 MovieClip Frame 22
"chainsawfire"Symbol 2449 MovieClip Frame 23
"gibb"Symbol 2450 MovieClip [Actor_Civilian1] Frame 2

Dynamic Text Variables

_root.losetextSymbol 13 EditableText"The helicopter left without you... "
_root.pnameSymbol 111 EditableText"Enter Your Name"
_root.pnameSymbol 2482 EditableText"Enter Your Name"




http://swfchan.com/9/42393/info.shtml
Created: 9/5 -2019 23:26:30 Last modified: 9/5 -2019 23:26:30 Server time: 22/12 -2024 01:40:03