STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #42401 |
Use arrow-keys to move. Use SHIFT-key to keep shooting-direction. Thanks to Wafi Mardini for the start-button. Thanks to unknown people fot the enemy-sprites. Thanks to unknown person for the title-font. |
Name |
Score |
Level |
Dudio |
10000 |
1 |
Dudio |
10000 |
1 |
Dudio 2 3 4 5 6 7 8 9 10 11 |
1 2 3 4 5 6 7 8 9 10 |
1 2 3 4 5 6 7 8 9 10 |
(c) Mark Ament 2005 http://games.be-sure-soft.com/ |
(c) Mark Ament 2005 http://games.be-sure-soft.com/ |
Gratis nederlandse dating-website: http://nldating.be-sure-soft.com/ |
Gratis nederlandse dating-website: http://nldating.be-sure-soft.com/ |
Gratis nederlandse dating-website: http://nldating.be-sure-soft.com/ |
SCORE: |
LIVES |
Level completed! |
enter your name: |
<your name here> |
OK! |
OK! |
<your email-adres> |
enter e-mail adres |
Level completed! |
ActionScript [AS1/AS2]
Frame 1function startflash() { flash.gotoAndPlay(1); } function gotoWinLevel() { gotoAndStop (50); } function gotoDiedInLevel() { if (mc_lives.getLifeCount() > 0) { snd_mp_die.stop(); snd_mp_die.start(); } else { snd_gameover.stop(); snd_gameover.start(); } gotoAndStop (55); } function resumeDiedInLevel() { if (mc_lives.getLifeCount() > 0) { mc_lives.setLifeCount(mc_lives.getLifeCount() - 1); gotoAndPlay (30); } else { gotoAndStop (58); } } function gotoMainScreen() { gotoAndPlay (2); } function lifeUp() { mc_lives.setLifeCount(mc_lives.getLifeCount() + 1); } trace("-------"); var stage_width = Stage.width; var stage_height = Stage.height; var initilised = false; var scorenr = 0; var levelnr = 1; mc_lives.setLifeCount(0); flash._xscale = 900; flash._yscale = 700; geluidje._visible = false; geluidje2._visible = false; geluidje3._visible = false; snd_laser = new Sound(); snd_laser.attachSound("Gun.wav"); snd_laser.setVolume(75); snd_pain = new Sound(); snd_pain.attachSound("Pain_Grunt_4.wav"); snd_pain.setVolume(75); snd_gameover = new Sound(); snd_gameover.attachSound("gameover.wav"); snd_gameover.setVolume(75); snd_startlevel = new Sound(); snd_startlevel.attachSound("Grunge.wav"); snd_startlevel.setVolume(75); snd_mp_die = new Sound(); snd_mp_die.attachSound("missle_in_flight_22khz.mp3"); snd_mp_die.setVolume(75); if (this.score == Number(this.score)) { loadMovieNum ("counter3.swf", this.score); } else { this.score.loadMovie("counter3.swf"); }Frame 2stop(); scorenr = 0; levelnr = 1; mc_lives.setLifeCount(0); highscore.gotoAndPlay(120); btn_start.onPress = function () { mc_lives.setLifeCount(3); gotoAndPlay (30); }; btn_dating.onPress = function () { getURL ("http://nldating.be-sure-soft.com/", "_blank"); }; btn_homepage.onPress = function () { getURL ("http://games.be-sure-soft.com/", "_blank"); }; score._x = -10000;Frame 30function unloadMovieClips() { var _local1 = _root; i = 0; while (i < 100) { enemies[i]._visible = false; lasers[i]._visible = false; powerups[i]._visible = false; enemies[i] = null; lasers[i] = null; powerups[i] = null; enemy_isactive[i] = false; laser_isactive[i] = false; powerup_isactive[i] = false; laser_duration[i] = 0; _local1.removeMovieClip("laser_piece_" + i); _local1.removeMovieClip("enemy_piece_" + i); _local1.removeMovieClip("powerup_piece_" + i); i++; } clearInterval(timer); timer = null; LaserTypeReset(); } function startlaser(nx, ny, dx, dy, duration, rot) { var _local1 = rot; var _local2 = duration; var _local3 = dy; i = 0; while (i < MAXLASERCOUNT) { if (laser_isactive[i] == false) { lasers[i]._x = nx; lasers[i]._y = ny; if (_local1 == 0) { lasers[i]._rotation = 0; } if (_local1 == 2) { lasers[i]._rotation = 90; } if (_local1 == 1) { lasers[i]._rotation = 135; } if (_local1 == 3) { lasers[i]._rotation = 45; } laser_dx[i] = dx; laser_dy[i] = _local3; laser_duration[i] = _local2; laser_isactive[i] = true; lasers[i]._visible = true; if (mp_lasertype == 2) { lasers[i].gotoAndStop(2); } else { lasers[i].gotoAndStop(1); } return; } i++; } } function animateenemies() { enemycntr = 0; while (enemycntr < MAXENEMYCOUNT) { if (enemy_isactive[enemycntr]) { dx = mp_x - enemies[enemycntr]._x; dy = mp_y - enemies[enemycntr]._y; if ((dx != 0) || (dy != 0)) { r = Math.sqrt((dx * dx) + (dy * dy)); dx = (dx * enemiemaxspeed) / r; dy = (dy * enemiemaxspeed) / r; enemies[enemycntr]._x = enemies[enemycntr]._x + dx; enemies[enemycntr]._y = enemies[enemycntr]._y + dy; } } enemycntr++; } } function animatelasers() { i = 0; while (i < MAXLASERCOUNT) { if (laser_isactive[i]) { lasers[i]._x = lasers[i]._x + laser_dx[i]; lasers[i]._y = lasers[i]._y + laser_dy[i]; laser_duration[i]--; maxim = stage_laserright; if (lasers[i]._x >= maxim) { laser_dx[i] = -Math.abs(laser_dx[i]); rotate(i); } maxim = stage_laserbottom; if (lasers[i]._y >= maxim) { laser_dy[i] = -Math.abs(laser_dy[i]); rotate(i); } maxim = stage_laserleft; if (lasers[i]._x <= maxim) { laser_dx[i] = Math.abs(laser_dx[i]); rotate(i); } maxim = stage_lasertop; if (lasers[i]._y <= maxim) { laser_dy[i] = Math.abs(laser_dy[i]); rotate(i); } if (laser_duration[i] == 0) { laser_isactive[i] = false; lasers[i]._visible = false; } } i++; } } function docollisions() { if (mp_health > 0) { enemycntr = 0; while (enemycntr < MAXENEMYCOUNT) { if (enemy_isactive[enemycntr]) { dx = enemies[enemycntr]._x - mp_x; dy = enemies[enemycntr]._y - mp_y; dx = Math.abs(dx); dy = Math.abs(dy); if ((dx <= 20) && (dy <= 20)) { mp_health = 0; unloadMovieClips(); } } enemycntr++; } } if (mp_health > 0) { powerupcntr = 0; while (powerupcntr < MAXENEMYCOUNT) { if (powerup_isactive[powerupcntr]) { dx = powerups[powerupcntr]._x - mp_x; dy = powerups[powerupcntr]._y - mp_y; dx = Math.abs(dx); dy = Math.abs(dy); if ((dx <= 32) && (dy <= 32)) { powerups[powerupcntr]._visible = false; powerup_isactive[powerupcntr] = false; switch (powerups[powerupcntr].poweruptype()) { case 1 : mp_lasertype = 2; startLaserTypeTimer(); break; case 2 : scorenr = scorenr + 1000; score.kies(scorenr); break; case 3 : lifeUp(); break; } } } powerupcntr++; } } lasercntr = 0; while (lasercntr < MAXLASERCOUNT) { if (laser_isactive[lasercntr]) { enemycntr = 0; while (enemycntr < MAXENEMYCOUNT) { if (enemy_isactive[enemycntr]) { dx = enemies[enemycntr]._x - lasers[lasercntr]._x; dx = Math.abs(dx); if (dx <= 15) { dy = enemies[enemycntr]._y - lasers[lasercntr]._y; dy = Math.abs(dy); if (dy <= 20) { if (laser_isactive[lasercntr]) { enemies[enemycntr]._visible = false; enemy_isactive[enemycntr] = false; if ((mp_lasertype == 0) || (mp_lasertype == 1)) { lasers[lasercntr]._visible = false; laser_isactive[lasercntr] = false; } scorenr = scorenr + score_per_enemy; score.kies(scorenr); startflash(); snd_pain.start(); } } } } enemycntr++; } } lasercntr++; } } function hasenemies() { i = 0; while (i < MAXENEMYCOUNT) { if (enemy_isactive[i]) { return(true); } i++; } return(false); } function rotate(i) { var _local1 = i; oldrot = lasers[_local1]._rotation; if (oldrot == 45) { lasers[_local1]._rotation = 135; } else if (oldrot == 135) { lasers[_local1]._rotation = 45; } } function goNextFrame() { if (hasenemies() && (mp_health > 0)) { snd_laser.start(); startlaser(mp_x, mp_y, mp_laserx, mp_lasery, mp_laserduration, mp_laserdir); if ((mp_lasertype == 1) || (mp_lasertype == 2)) { if (mp_laserdir2 >= 0) { startlaser(mp_x, mp_y, mp_laserx2, mp_lasery2, mp_laserduration, mp_laserdir2); } if (mp_laserdir3 >= 0) { startlaser(mp_x, mp_y, mp_laserx3, mp_lasery3, mp_laserduration, mp_laserdir3); } } } } function startLaserTypeTimer() { clearInterval(resetlasertypetimer); resetlasertypetimer = null; resetlasertypetimer = setInterval(LaserTypeReset, 5000); } function LaserTypeReset() { mp_lasertype = 0; clearInterval(resetlasertypetimer); resetlasertypetimer = null; } var mp_x = (stage_width / 2); var mp_y = (stage_height / 2); var mp_w = 32; var mp_h = 32; var mp_laserspeed = 8; var mp_movespeed = 3; var mp_lasertype = 0; var mp_laserx = mp_laserspeed; var mp_lasery = 0; var mp_laserdir = 2; var mp_laserx2 = mp_laserspeed; var mp_lasery2 = (-mp_laserspeed); var mp_laserdir2 = 3; var mp_laserx3 = mp_laserspeed; var mp_lasery3 = mp_laserspeed; var mp_laserdir3 = 1; var mp_laserduration = 25; var mp_health = 100; var enemiemaxspeed = 2; var stage_lasertop = 10; var stage_laserleft = 10; var stage_laserright = (stage_width - 14); var stage_laserbottom = (stage_height - 14); var lasers = new Array(100); var laser_isactive = new Array(100); var laser_dx = new Array(100); var laser_dy = new Array(100); var laser_duration = new Array(100); var enemies = new Array(100); var enemy_isactive = new Array(100); var powerups = new Array(100); var powerup_isactive = new Array(100); var MAXENEMYCOUNT = 30; var MAXLASERCOUNT = 80; snd_startlevel.start(); enemycount = levelnr + 4; if (enemycount > 15) { enemycount = 15; } enemiemaxspeed = 0.5 + (levelnr / 14); score_per_enemy = 50 + (levelnr * 20); i = 0; while (i < 100) { duplicateMovieClip ("original_laser", "laser_piece_" + i, i); lasers[i] = _root["laser_piece_" + i]; lasers[i]._x = random(500); lasers[i]._y = random(400); lasers[i]._rotation = 30; lasers[i]._alpha = 100; laser_isactive[i] = false; lasers[i]._visible = false; duplicateMovieClip ("original_powerup", "powerup_piece_" + i, i + 100); powerups[i] = _root["powerup_piece_" + i]; do { powerups[i]._x = random(468) + 16; powerups[i]._y = random(368) + 16; isstupidx = Math.abs(powerups[i]._x - 250) < 80; isstupidy = Math.abs(powerups[i]._y - 200) < 80; } while (isstupidx && (isstupidy)); powerups[i]._rotation = 0; powerups[i]._alpha = 100; usethis = i < 1; powerup_isactive[i] = usethis; powerups[i]._visible = usethis; usenr = Math.floor(random(2)); if ((((levelnr - 1) % 4) == 3) && (levelnr <= 20)) { usenr = 2; } powerups[i].gotoAndStop(usenr + 1); duplicateMovieClip ("original_enemy", "enemy_piece_" + i, i + 200); enemies[i] = _root["enemy_piece_" + i]; do { enemies[i]._x = random(468) + 16; enemies[i]._y = random(368) + 16; isstupidx = Math.abs(enemies[i]._x - 250) < 80; isstupidy = Math.abs(enemies[i]._y - 200) < 80; } while (isstupidx && (isstupidy)); usethis = i < enemycount; enemy_isactive[i] = usethis; enemies[i]._visible = usethis; i++; } mp_x = stage_width / 2; mp_y = stage_height / 2; original_enemy._visible = false; original_laser._visible = false; original_powerup._visible = false; var timer; timer = setInterval(goNextFrame, 200); var resetlasertypetimer; score._x = 47;Frame 31newdirection = !Key.isDown(16); if (mp_health > 0) { if (Key.isDown(37)) { mp_x = mp_x - mp_movespeed; minim = mp_w / 2; if (mp_x <= minim) { mp_x = minim; } if (newdirection) { mp_laserx = -mp_laserspeed; mp_lasery = 0; mp_laserdir = 2; mp_laserx2 = -mp_laserspeed; mp_lasery2 = -mp_laserspeed; mp_laserdir2 = 1; mp_laserx3 = -mp_laserspeed; mp_lasery3 = mp_laserspeed; mp_laserdir3 = 3; } } if (Key.isDown(39)) { mp_x = mp_x + mp_movespeed; maxim = stage_width - (mp_w / 2); if (mp_x >= maxim) { mp_x = maxim; } if (newdirection) { mp_laserx = mp_laserspeed; mp_lasery = 0; mp_laserdir = 2; mp_laserx2 = mp_laserspeed; mp_lasery2 = -mp_laserspeed; mp_laserdir2 = 3; mp_laserx3 = mp_laserspeed; mp_lasery3 = mp_laserspeed; mp_laserdir3 = 1; } } if (Key.isDown(38)) { mp_y = mp_y - mp_movespeed; minim = mp_h / 2; if (mp_y <= minim) { mp_y = minim; } if (newdirection) { mp_laserx = 0; mp_lasery = -mp_laserspeed; mp_laserdir = 0; mp_laserx2 = -mp_laserspeed; mp_lasery2 = -mp_laserspeed; mp_laserdir2 = 1; mp_laserx3 = mp_laserspeed; mp_lasery3 = -mp_laserspeed; mp_laserdir3 = 3; } } if (Key.isDown(40)) { mp_y = mp_y + mp_movespeed; maxim = stage_height - (mp_h / 2); if (mp_y >= maxim) { mp_y = maxim; } if (newdirection) { mp_laserx = 0; mp_lasery = mp_laserspeed; mp_laserdir = 0; mp_laserx2 = -mp_laserspeed; mp_lasery2 = mp_laserspeed; mp_laserdir2 = 3; mp_laserx3 = mp_laserspeed; mp_lasery3 = mp_laserspeed; mp_laserdir3 = 1; } } if (newdirection) { if (Key.isDown(37) && (Key.isDown(38))) { mp_laserx = -mp_laserspeed; mp_lasery = -mp_laserspeed; mp_laserdir = 1; mp_laserx2 = -mp_laserspeed; mp_lasery2 = 0; mp_laserdir2 = 2; mp_laserx3 = 0; mp_lasery3 = -mp_laserspeed; mp_laserdir3 = 0; } if (Key.isDown(37) && (Key.isDown(40))) { mp_laserx = -mp_laserspeed; mp_lasery = mp_laserspeed; mp_laserdir = 3; mp_laserx2 = -mp_laserspeed; mp_lasery2 = 0; mp_laserdir2 = 2; mp_laserx3 = 0; mp_lasery3 = mp_laserspeed; mp_laserdir3 = 0; } if (Key.isDown(39) && (Key.isDown(38))) { mp_laserx = mp_laserspeed; mp_lasery = -mp_laserspeed; mp_laserdir = 3; mp_laserx2 = mp_laserspeed; mp_lasery2 = 0; mp_laserdir2 = 2; mp_laserx3 = 0; mp_lasery3 = -mp_laserspeed; mp_laserdir3 = 0; } if (Key.isDown(39) && (Key.isDown(40))) { mp_laserx = mp_laserspeed; mp_lasery = mp_laserspeed; mp_laserdir = 1; mp_laserx2 = mp_laserspeed; mp_lasery2 = 0; mp_laserdir2 = 2; mp_laserx3 = 0; mp_lasery3 = mp_laserspeed; mp_laserdir3 = 0; } } mainplayer._x = mp_x; mainplayer._y = mp_y; } animatelasers(); animateenemies(); docollisions(); if (!hasenemies()) { unloadMovieClips(); if (mp_health == 0) { gotoDiedInLevel(); } else { gotoWinLevel(); } }Frame 32gotoAndPlay (31);Frame 50function goNextFrame() { clearInterval(timer); timer = null; gotoAndPlay (51); } var timer; levcompleted = ("Level " + levelnr) + " completed!"; timer = setInterval(goNextFrame, 3000);Frame 51levelnr++; gotoAndPlay (30);Frame 55function goNextFrame() { clearInterval(timer); timer = null; gotoAndPlay (56); } var timer; levcompleted = "You died!"; timer = setInterval(goNextFrame, 2000);Frame 56resumeDiedInLevel();Frame 58levcompleted = "Game over!"; trace("scorenr=" + scorenr); btnOK.onPress = function () { gotoAndStop (59); }; btnOK._visible = true;Frame 59function getMessages(succes) { trace("succes:" + succes); gotoAndStop (60); } levcompleted = "Saving highscore..."; trace((((("Saving highscore for " + txtName) + " with score ") + scorenr) + " at level ") + levelnr); btnOK._visible = false; stop(); var sender = new LoadVars(); var dummy = new LoadVars(); dummy.onLoad = getMessages; sender.adding = "true"; sender.playername = txtName; sender.score = "" + scorenr; sender.level = "" + levelnr; sender.email = "" + txtEmail; sender.sendAndLoad("game2_addhighscore.php", dummy, "GET");Frame 60levcompleted = "Saved highscore..."; var s = dummy.toString(); s = s.split("%0D%0A").join(newline); trace(("@" + s) + "@"); gotoMainScreen(); score._x = 47;Symbol 11 MovieClip Frame 1originalLife._x = 0; originalLife._y = 0; originalLife._visible = false; var lives = 0; i = 0; while (i < 100) { duplicateMovieClip ("originalLife", "life_piece_" + i, i); setProperty("life_piece_" + i, _x , i * 20); setProperty("life_piece_" + i, _y , 0); setProperty("life_piece_" + i, _visible , false); i++; }Symbol 11 MovieClip Frame 2function setLifeCount(nr) { var _local1 = nr; i = 0; while (i < 100) { setProperty("life_piece_" + i, _visible , i < _local1); i++; } lives = _local1; } function getLifeCount() { return(lives); } stop();Symbol 29 MovieClip Frame 1function UpdateHighScore() { gotoAndPlay (1); } function ScoreVisible(vis) { var _local1 = vis; txtName._visible = _local1; txtScore._visible = _local1; txtLevel._visible = _local1; }Symbol 29 MovieClip Frame 2function getMessages(succes) { gotoAndStop (3); } stop(); var sender = new LoadVars(); var dummy = new LoadVars(); dummy.onLoad = getMessages; sender.adding = "true"; sender.sendAndLoad("game2_gethighscore.php", dummy, "GET");Symbol 29 MovieClip Frame 3var s = dummy.toString(); s = s.split("%0D%0A").join(newline); s = s.split("%20").join(" "); s = s.split("%7C").join("|"); r = s.split(newline); var c1 = ""; var c2 = ""; var c3 = ""; i = 0; while (i < r.length) { regel = r[i]; if (regel.charAt(0) == "|") { regel = regel.slice(1); regelParts = regel.split("|"); c1 = (c1 + regelParts[0]) + newline; c2 = (c2 + regelParts[1]) + newline; c3 = (c3 + regelParts[2]) + newline; } i++; } names = c1; scores = c2; levels = c3;Symbol 30 MovieClip Frame 1mcHighscore.ScoreVisible(false);Symbol 30 MovieClip Frame 120mcHighscore.ScoreVisible(true);Symbol 56 MovieClip Frame 2stop();Symbol 137 MovieClip Frame 1nr = Math.floor(random(8)); switch (nr) { case 0 : gotoAndPlay (2); break; case 1 : gotoAndPlay (11); break; case 2 : gotoAndPlay (22); break; case 3 : gotoAndPlay (39); break; case 4 : gotoAndPlay (50); break; case 5 : gotoAndPlay (59); break; case 6 : gotoAndPlay (70); break; case 7 : gotoAndPlay (90); }Symbol 137 MovieClip Frame 10gotoAndPlay (2);Symbol 137 MovieClip Frame 21gotoAndPlay (11);Symbol 137 MovieClip Frame 38gotoAndPlay (22);Symbol 137 MovieClip Frame 49gotoAndPlay (39);Symbol 137 MovieClip Frame 58gotoAndPlay (50);Symbol 137 MovieClip Frame 69gotoAndPlay (59);Symbol 137 MovieClip Frame 85gotoAndPlay (70);Symbol 137 MovieClip Frame 105gotoAndPlay (90);Symbol 140 MovieClip Frame 1function kiestype(nr) { gotoAndStop(nr); } stop();Symbol 140 MovieClip Frame 2stop();Symbol 147 MovieClip Frame 1function poweruptype() { return(1); } stop();Symbol 147 MovieClip Frame 2function poweruptype() { return(2); } stop();Symbol 147 MovieClip Frame 3function poweruptype() { return(3); } stop();
Library Items
Symbol 1 Sound [Pain_Grunt_4.wav] | ||
Symbol 2 Sound [missle_in_flight_22khz.mp3] | ||
Symbol 3 Sound [Gun.wav] | ||
Symbol 4 Sound [Grunge.wav] | ||
Symbol 5 Sound [gameover.wav] | ||
Symbol 6 Graphic | Used by:Timeline | |
Symbol 7 MovieClip | Used by:Timeline | |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:10 |
Symbol 10 MovieClip | Uses:9 | Used by:11 |
Symbol 11 MovieClip | Uses:10 | Used by:Timeline |
Symbol 12 Font | Used by:13 17 18 19 20 21 22 23 24 25 26 27 28 31 33 39 41 43 57 58 151 152 153 155 156 158 159 161 | |
Symbol 13 Text | Uses:12 | Used by:16 |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:16 |
Symbol 16 MovieClip | Uses:13 15 | Used by:30 |
Symbol 17 Text | Uses:12 | Used by:29 |
Symbol 18 Text | Uses:12 | Used by:29 |
Symbol 19 Text | Uses:12 | Used by:29 |
Symbol 20 EditableText | Uses:12 | Used by:29 |
Symbol 21 EditableText | Uses:12 | Used by:29 |
Symbol 22 EditableText | Uses:12 | Used by:29 |
Symbol 23 EditableText | Uses:12 | Used by:29 |
Symbol 24 EditableText | Uses:12 | Used by:29 |
Symbol 25 EditableText | Uses:12 | Used by:29 |
Symbol 26 EditableText | Uses:12 | Used by:29 |
Symbol 27 EditableText | Uses:12 | Used by:29 |
Symbol 28 EditableText | Uses:12 | Used by:29 |
Symbol 29 MovieClip | Uses:17 18 19 20 21 22 23 24 25 26 27 28 | Used by:30 |
Symbol 30 MovieClip | Uses:16 29 | Used by:Timeline |
Symbol 31 Text | Uses:12 | Used by:38 |
Symbol 32 Graphic | Used by:38 | |
Symbol 33 Text | Uses:12 | Used by:38 |
Symbol 34 Graphic | Used by:38 | |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Graphic | Used by:38 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 Button | Uses:31 32 33 34 35 36 37 | Used by:Timeline |
Symbol 39 Text | Uses:12 | Used by:47 |
Symbol 40 Graphic | Used by:47 | |
Symbol 41 Text | Uses:12 | Used by:47 |
Symbol 42 Graphic | Used by:47 | |
Symbol 43 Text | Uses:12 | Used by:47 |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 Button | Uses:39 40 41 42 43 44 45 46 | Used by:Timeline |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:Timeline |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:54 |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:54 |
Symbol 54 Button | Uses:51 53 | Used by:Timeline |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:Timeline |
Symbol 57 Text | Uses:12 | Used by:Timeline |
Symbol 58 Text | Uses:12 | Used by:Timeline |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:137 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:137 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:137 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:137 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:137 |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:137 |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:137 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:137 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:137 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:137 |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:137 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:137 |
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Symbol 84 Graphic | Uses:83 | Used by:137 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:137 |
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Symbol 110 Graphic | Uses:109 | Used by:137 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:137 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:137 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:137 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:137 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:137 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:137 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:137 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:137 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:137 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:137 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:137 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:137 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:137 |
Symbol 137 MovieClip | Uses:60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 | Used by:Timeline |
Symbol 138 Graphic | Used by:140 | |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:138 139 | Used by:Timeline |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:147 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:147 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:147 |
Symbol 147 MovieClip | Uses:142 144 146 | Used by:Timeline |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:150 |
Symbol 150 MovieClip | Uses:149 | Used by:Timeline |
Symbol 151 EditableText | Uses:12 | Used by:Timeline |
Symbol 152 Text | Uses:12 | Used by:Timeline |
Symbol 153 EditableText | Uses:12 | Used by:Timeline |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Text | Uses:12 | Used by:157 |
Symbol 156 Text | Uses:12 | Used by:157 |
Symbol 157 Button | Uses:154 155 156 | Used by:Timeline |
Symbol 158 EditableText | Uses:12 | Used by:Timeline |
Symbol 159 Text | Uses:12 | Used by:Timeline |
Symbol 160 Graphic | Used by:Timeline | |
Symbol 161 EditableText | Uses:12 | Used by:Timeline |
Instance Names
"score" | Frame 1 | Symbol 7 MovieClip |
"mc_lives" | Frame 1 | Symbol 11 MovieClip |
"highscore" | Frame 1 | Symbol 30 MovieClip |
"btn_homepage" | Frame 1 | Symbol 38 Button |
"btn_dating" | Frame 1 | Symbol 47 Button |
"btn_start" | Frame 1 | Symbol 54 Button |
"flash" | Frame 1 | Symbol 56 MovieClip |
"original_enemy" | Frame 30 | Symbol 137 MovieClip |
"original_laser" | Frame 30 | Symbol 140 MovieClip |
"original_powerup" | Frame 30 | Symbol 147 MovieClip |
"mainplayer" | Frame 31 | Symbol 150 MovieClip |
"laser1" | Frame 31 | Symbol 140 MovieClip |
"btnOK" | Frame 58 | Symbol 157 Button |
"originalLife" | Symbol 11 MovieClip Frame 1 | Symbol 10 MovieClip |
"txtName" | Symbol 29 MovieClip Frame 3 | Symbol 26 EditableText |
"txtScore" | Symbol 29 MovieClip Frame 3 | Symbol 27 EditableText |
"txtLevel" | Symbol 29 MovieClip Frame 3 | Symbol 28 EditableText |
"mcHighscore" | Symbol 30 MovieClip Frame 1 | Symbol 29 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Pain_Grunt_4.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "missle_in_flight_22khz.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Gun.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Grunge.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "gameover.wav" |
Labels
"originalLife" | Symbol 11 MovieClip Frame 1 |
Dynamic Text Variables
names | Symbol 26 EditableText | "Dudio 2 3 4 5 6 7 8 9 10 11" |
scores | Symbol 27 EditableText | "1 2 3 4 5 6 7 8 9 10" |
levels | Symbol 28 EditableText | "1 2 3 4 5 6 7 8 9 10" |
levcompleted | Symbol 151 EditableText | "Level completed!" |
txtName | Symbol 153 EditableText | "<your name here>" |
txtEmail | Symbol 158 EditableText | "<your email-adres>" |
levcompleted | Symbol 161 EditableText | "Level completed!" |
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