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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76634365?noj=FRM76634365-29DC" width="1" height="1"></div>

Furious Fire.swf

This is the info page for
Flash #42401

(Click the ID number above for more basic data on this flash file.)


Text
Use arrow-keys to move.
Use SHIFT-key to keep shooting-direction.
Thanks to Wafi Mardini for the start-button.
Thanks to unknown people fot the enemy-sprites.
Thanks to unknown person for the title-font.

Name

Score

Level

Dudio

10000

1

Dudio

10000

1

Dudio
2
3
4
5
6
7
8
9
10
11

1
2
3
4
5
6
7
8
9
10

1
2
3
4
5
6
7
8
9
10

(c) Mark Ament 2005 http://games.be-sure-soft.com/

(c) Mark Ament 2005 http://games.be-sure-soft.com/

Gratis nederlandse dating-website: http://nldating.be-sure-soft.com/

Gratis nederlandse dating-website: http://nldating.be-sure-soft.com/

Gratis nederlandse dating-website: http://nldating.be-sure-soft.com/

SCORE:

LIVES

Level completed!

enter your name:

<your name here>

OK!

OK!

<your email-adres>

enter e-mail adres

Level completed!

ActionScript [AS1/AS2]

Frame 1
function startflash() { flash.gotoAndPlay(1); } function gotoWinLevel() { gotoAndStop (50); } function gotoDiedInLevel() { if (mc_lives.getLifeCount() > 0) { snd_mp_die.stop(); snd_mp_die.start(); } else { snd_gameover.stop(); snd_gameover.start(); } gotoAndStop (55); } function resumeDiedInLevel() { if (mc_lives.getLifeCount() > 0) { mc_lives.setLifeCount(mc_lives.getLifeCount() - 1); gotoAndPlay (30); } else { gotoAndStop (58); } } function gotoMainScreen() { gotoAndPlay (2); } function lifeUp() { mc_lives.setLifeCount(mc_lives.getLifeCount() + 1); } trace("-------"); var stage_width = Stage.width; var stage_height = Stage.height; var initilised = false; var scorenr = 0; var levelnr = 1; mc_lives.setLifeCount(0); flash._xscale = 900; flash._yscale = 700; geluidje._visible = false; geluidje2._visible = false; geluidje3._visible = false; snd_laser = new Sound(); snd_laser.attachSound("Gun.wav"); snd_laser.setVolume(75); snd_pain = new Sound(); snd_pain.attachSound("Pain_Grunt_4.wav"); snd_pain.setVolume(75); snd_gameover = new Sound(); snd_gameover.attachSound("gameover.wav"); snd_gameover.setVolume(75); snd_startlevel = new Sound(); snd_startlevel.attachSound("Grunge.wav"); snd_startlevel.setVolume(75); snd_mp_die = new Sound(); snd_mp_die.attachSound("missle_in_flight_22khz.mp3"); snd_mp_die.setVolume(75); if (this.score == Number(this.score)) { loadMovieNum ("counter3.swf", this.score); } else { this.score.loadMovie("counter3.swf"); }
Frame 2
stop(); scorenr = 0; levelnr = 1; mc_lives.setLifeCount(0); highscore.gotoAndPlay(120); btn_start.onPress = function () { mc_lives.setLifeCount(3); gotoAndPlay (30); }; btn_dating.onPress = function () { getURL ("http://nldating.be-sure-soft.com/", "_blank"); }; btn_homepage.onPress = function () { getURL ("http://games.be-sure-soft.com/", "_blank"); }; score._x = -10000;
Frame 30
function unloadMovieClips() { var _local1 = _root; i = 0; while (i < 100) { enemies[i]._visible = false; lasers[i]._visible = false; powerups[i]._visible = false; enemies[i] = null; lasers[i] = null; powerups[i] = null; enemy_isactive[i] = false; laser_isactive[i] = false; powerup_isactive[i] = false; laser_duration[i] = 0; _local1.removeMovieClip("laser_piece_" + i); _local1.removeMovieClip("enemy_piece_" + i); _local1.removeMovieClip("powerup_piece_" + i); i++; } clearInterval(timer); timer = null; LaserTypeReset(); } function startlaser(nx, ny, dx, dy, duration, rot) { var _local1 = rot; var _local2 = duration; var _local3 = dy; i = 0; while (i < MAXLASERCOUNT) { if (laser_isactive[i] == false) { lasers[i]._x = nx; lasers[i]._y = ny; if (_local1 == 0) { lasers[i]._rotation = 0; } if (_local1 == 2) { lasers[i]._rotation = 90; } if (_local1 == 1) { lasers[i]._rotation = 135; } if (_local1 == 3) { lasers[i]._rotation = 45; } laser_dx[i] = dx; laser_dy[i] = _local3; laser_duration[i] = _local2; laser_isactive[i] = true; lasers[i]._visible = true; if (mp_lasertype == 2) { lasers[i].gotoAndStop(2); } else { lasers[i].gotoAndStop(1); } return; } i++; } } function animateenemies() { enemycntr = 0; while (enemycntr < MAXENEMYCOUNT) { if (enemy_isactive[enemycntr]) { dx = mp_x - enemies[enemycntr]._x; dy = mp_y - enemies[enemycntr]._y; if ((dx != 0) || (dy != 0)) { r = Math.sqrt((dx * dx) + (dy * dy)); dx = (dx * enemiemaxspeed) / r; dy = (dy * enemiemaxspeed) / r; enemies[enemycntr]._x = enemies[enemycntr]._x + dx; enemies[enemycntr]._y = enemies[enemycntr]._y + dy; } } enemycntr++; } } function animatelasers() { i = 0; while (i < MAXLASERCOUNT) { if (laser_isactive[i]) { lasers[i]._x = lasers[i]._x + laser_dx[i]; lasers[i]._y = lasers[i]._y + laser_dy[i]; laser_duration[i]--; maxim = stage_laserright; if (lasers[i]._x >= maxim) { laser_dx[i] = -Math.abs(laser_dx[i]); rotate(i); } maxim = stage_laserbottom; if (lasers[i]._y >= maxim) { laser_dy[i] = -Math.abs(laser_dy[i]); rotate(i); } maxim = stage_laserleft; if (lasers[i]._x <= maxim) { laser_dx[i] = Math.abs(laser_dx[i]); rotate(i); } maxim = stage_lasertop; if (lasers[i]._y <= maxim) { laser_dy[i] = Math.abs(laser_dy[i]); rotate(i); } if (laser_duration[i] == 0) { laser_isactive[i] = false; lasers[i]._visible = false; } } i++; } } function docollisions() { if (mp_health > 0) { enemycntr = 0; while (enemycntr < MAXENEMYCOUNT) { if (enemy_isactive[enemycntr]) { dx = enemies[enemycntr]._x - mp_x; dy = enemies[enemycntr]._y - mp_y; dx = Math.abs(dx); dy = Math.abs(dy); if ((dx <= 20) && (dy <= 20)) { mp_health = 0; unloadMovieClips(); } } enemycntr++; } } if (mp_health > 0) { powerupcntr = 0; while (powerupcntr < MAXENEMYCOUNT) { if (powerup_isactive[powerupcntr]) { dx = powerups[powerupcntr]._x - mp_x; dy = powerups[powerupcntr]._y - mp_y; dx = Math.abs(dx); dy = Math.abs(dy); if ((dx <= 32) && (dy <= 32)) { powerups[powerupcntr]._visible = false; powerup_isactive[powerupcntr] = false; switch (powerups[powerupcntr].poweruptype()) { case 1 : mp_lasertype = 2; startLaserTypeTimer(); break; case 2 : scorenr = scorenr + 1000; score.kies(scorenr); break; case 3 : lifeUp(); break; } } } powerupcntr++; } } lasercntr = 0; while (lasercntr < MAXLASERCOUNT) { if (laser_isactive[lasercntr]) { enemycntr = 0; while (enemycntr < MAXENEMYCOUNT) { if (enemy_isactive[enemycntr]) { dx = enemies[enemycntr]._x - lasers[lasercntr]._x; dx = Math.abs(dx); if (dx <= 15) { dy = enemies[enemycntr]._y - lasers[lasercntr]._y; dy = Math.abs(dy); if (dy <= 20) { if (laser_isactive[lasercntr]) { enemies[enemycntr]._visible = false; enemy_isactive[enemycntr] = false; if ((mp_lasertype == 0) || (mp_lasertype == 1)) { lasers[lasercntr]._visible = false; laser_isactive[lasercntr] = false; } scorenr = scorenr + score_per_enemy; score.kies(scorenr); startflash(); snd_pain.start(); } } } } enemycntr++; } } lasercntr++; } } function hasenemies() { i = 0; while (i < MAXENEMYCOUNT) { if (enemy_isactive[i]) { return(true); } i++; } return(false); } function rotate(i) { var _local1 = i; oldrot = lasers[_local1]._rotation; if (oldrot == 45) { lasers[_local1]._rotation = 135; } else if (oldrot == 135) { lasers[_local1]._rotation = 45; } } function goNextFrame() { if (hasenemies() && (mp_health > 0)) { snd_laser.start(); startlaser(mp_x, mp_y, mp_laserx, mp_lasery, mp_laserduration, mp_laserdir); if ((mp_lasertype == 1) || (mp_lasertype == 2)) { if (mp_laserdir2 >= 0) { startlaser(mp_x, mp_y, mp_laserx2, mp_lasery2, mp_laserduration, mp_laserdir2); } if (mp_laserdir3 >= 0) { startlaser(mp_x, mp_y, mp_laserx3, mp_lasery3, mp_laserduration, mp_laserdir3); } } } } function startLaserTypeTimer() { clearInterval(resetlasertypetimer); resetlasertypetimer = null; resetlasertypetimer = setInterval(LaserTypeReset, 5000); } function LaserTypeReset() { mp_lasertype = 0; clearInterval(resetlasertypetimer); resetlasertypetimer = null; } var mp_x = (stage_width / 2); var mp_y = (stage_height / 2); var mp_w = 32; var mp_h = 32; var mp_laserspeed = 8; var mp_movespeed = 3; var mp_lasertype = 0; var mp_laserx = mp_laserspeed; var mp_lasery = 0; var mp_laserdir = 2; var mp_laserx2 = mp_laserspeed; var mp_lasery2 = (-mp_laserspeed); var mp_laserdir2 = 3; var mp_laserx3 = mp_laserspeed; var mp_lasery3 = mp_laserspeed; var mp_laserdir3 = 1; var mp_laserduration = 25; var mp_health = 100; var enemiemaxspeed = 2; var stage_lasertop = 10; var stage_laserleft = 10; var stage_laserright = (stage_width - 14); var stage_laserbottom = (stage_height - 14); var lasers = new Array(100); var laser_isactive = new Array(100); var laser_dx = new Array(100); var laser_dy = new Array(100); var laser_duration = new Array(100); var enemies = new Array(100); var enemy_isactive = new Array(100); var powerups = new Array(100); var powerup_isactive = new Array(100); var MAXENEMYCOUNT = 30; var MAXLASERCOUNT = 80; snd_startlevel.start(); enemycount = levelnr + 4; if (enemycount > 15) { enemycount = 15; } enemiemaxspeed = 0.5 + (levelnr / 14); score_per_enemy = 50 + (levelnr * 20); i = 0; while (i < 100) { duplicateMovieClip ("original_laser", "laser_piece_" + i, i); lasers[i] = _root["laser_piece_" + i]; lasers[i]._x = random(500); lasers[i]._y = random(400); lasers[i]._rotation = 30; lasers[i]._alpha = 100; laser_isactive[i] = false; lasers[i]._visible = false; duplicateMovieClip ("original_powerup", "powerup_piece_" + i, i + 100); powerups[i] = _root["powerup_piece_" + i]; do { powerups[i]._x = random(468) + 16; powerups[i]._y = random(368) + 16; isstupidx = Math.abs(powerups[i]._x - 250) < 80; isstupidy = Math.abs(powerups[i]._y - 200) < 80; } while (isstupidx && (isstupidy)); powerups[i]._rotation = 0; powerups[i]._alpha = 100; usethis = i < 1; powerup_isactive[i] = usethis; powerups[i]._visible = usethis; usenr = Math.floor(random(2)); if ((((levelnr - 1) % 4) == 3) && (levelnr <= 20)) { usenr = 2; } powerups[i].gotoAndStop(usenr + 1); duplicateMovieClip ("original_enemy", "enemy_piece_" + i, i + 200); enemies[i] = _root["enemy_piece_" + i]; do { enemies[i]._x = random(468) + 16; enemies[i]._y = random(368) + 16; isstupidx = Math.abs(enemies[i]._x - 250) < 80; isstupidy = Math.abs(enemies[i]._y - 200) < 80; } while (isstupidx && (isstupidy)); usethis = i < enemycount; enemy_isactive[i] = usethis; enemies[i]._visible = usethis; i++; } mp_x = stage_width / 2; mp_y = stage_height / 2; original_enemy._visible = false; original_laser._visible = false; original_powerup._visible = false; var timer; timer = setInterval(goNextFrame, 200); var resetlasertypetimer; score._x = 47;
Frame 31
newdirection = !Key.isDown(16); if (mp_health > 0) { if (Key.isDown(37)) { mp_x = mp_x - mp_movespeed; minim = mp_w / 2; if (mp_x <= minim) { mp_x = minim; } if (newdirection) { mp_laserx = -mp_laserspeed; mp_lasery = 0; mp_laserdir = 2; mp_laserx2 = -mp_laserspeed; mp_lasery2 = -mp_laserspeed; mp_laserdir2 = 1; mp_laserx3 = -mp_laserspeed; mp_lasery3 = mp_laserspeed; mp_laserdir3 = 3; } } if (Key.isDown(39)) { mp_x = mp_x + mp_movespeed; maxim = stage_width - (mp_w / 2); if (mp_x >= maxim) { mp_x = maxim; } if (newdirection) { mp_laserx = mp_laserspeed; mp_lasery = 0; mp_laserdir = 2; mp_laserx2 = mp_laserspeed; mp_lasery2 = -mp_laserspeed; mp_laserdir2 = 3; mp_laserx3 = mp_laserspeed; mp_lasery3 = mp_laserspeed; mp_laserdir3 = 1; } } if (Key.isDown(38)) { mp_y = mp_y - mp_movespeed; minim = mp_h / 2; if (mp_y <= minim) { mp_y = minim; } if (newdirection) { mp_laserx = 0; mp_lasery = -mp_laserspeed; mp_laserdir = 0; mp_laserx2 = -mp_laserspeed; mp_lasery2 = -mp_laserspeed; mp_laserdir2 = 1; mp_laserx3 = mp_laserspeed; mp_lasery3 = -mp_laserspeed; mp_laserdir3 = 3; } } if (Key.isDown(40)) { mp_y = mp_y + mp_movespeed; maxim = stage_height - (mp_h / 2); if (mp_y >= maxim) { mp_y = maxim; } if (newdirection) { mp_laserx = 0; mp_lasery = mp_laserspeed; mp_laserdir = 0; mp_laserx2 = -mp_laserspeed; mp_lasery2 = mp_laserspeed; mp_laserdir2 = 3; mp_laserx3 = mp_laserspeed; mp_lasery3 = mp_laserspeed; mp_laserdir3 = 1; } } if (newdirection) { if (Key.isDown(37) && (Key.isDown(38))) { mp_laserx = -mp_laserspeed; mp_lasery = -mp_laserspeed; mp_laserdir = 1; mp_laserx2 = -mp_laserspeed; mp_lasery2 = 0; mp_laserdir2 = 2; mp_laserx3 = 0; mp_lasery3 = -mp_laserspeed; mp_laserdir3 = 0; } if (Key.isDown(37) && (Key.isDown(40))) { mp_laserx = -mp_laserspeed; mp_lasery = mp_laserspeed; mp_laserdir = 3; mp_laserx2 = -mp_laserspeed; mp_lasery2 = 0; mp_laserdir2 = 2; mp_laserx3 = 0; mp_lasery3 = mp_laserspeed; mp_laserdir3 = 0; } if (Key.isDown(39) && (Key.isDown(38))) { mp_laserx = mp_laserspeed; mp_lasery = -mp_laserspeed; mp_laserdir = 3; mp_laserx2 = mp_laserspeed; mp_lasery2 = 0; mp_laserdir2 = 2; mp_laserx3 = 0; mp_lasery3 = -mp_laserspeed; mp_laserdir3 = 0; } if (Key.isDown(39) && (Key.isDown(40))) { mp_laserx = mp_laserspeed; mp_lasery = mp_laserspeed; mp_laserdir = 1; mp_laserx2 = mp_laserspeed; mp_lasery2 = 0; mp_laserdir2 = 2; mp_laserx3 = 0; mp_lasery3 = mp_laserspeed; mp_laserdir3 = 0; } } mainplayer._x = mp_x; mainplayer._y = mp_y; } animatelasers(); animateenemies(); docollisions(); if (!hasenemies()) { unloadMovieClips(); if (mp_health == 0) { gotoDiedInLevel(); } else { gotoWinLevel(); } }
Frame 32
gotoAndPlay (31);
Frame 50
function goNextFrame() { clearInterval(timer); timer = null; gotoAndPlay (51); } var timer; levcompleted = ("Level " + levelnr) + " completed!"; timer = setInterval(goNextFrame, 3000);
Frame 51
levelnr++; gotoAndPlay (30);
Frame 55
function goNextFrame() { clearInterval(timer); timer = null; gotoAndPlay (56); } var timer; levcompleted = "You died!"; timer = setInterval(goNextFrame, 2000);
Frame 56
resumeDiedInLevel();
Frame 58
levcompleted = "Game over!"; trace("scorenr=" + scorenr); btnOK.onPress = function () { gotoAndStop (59); }; btnOK._visible = true;
Frame 59
function getMessages(succes) { trace("succes:" + succes); gotoAndStop (60); } levcompleted = "Saving highscore..."; trace((((("Saving highscore for " + txtName) + " with score ") + scorenr) + " at level ") + levelnr); btnOK._visible = false; stop(); var sender = new LoadVars(); var dummy = new LoadVars(); dummy.onLoad = getMessages; sender.adding = "true"; sender.playername = txtName; sender.score = "" + scorenr; sender.level = "" + levelnr; sender.email = "" + txtEmail; sender.sendAndLoad("game2_addhighscore.php", dummy, "GET");
Frame 60
levcompleted = "Saved highscore..."; var s = dummy.toString(); s = s.split("%0D%0A").join(newline); trace(("@" + s) + "@"); gotoMainScreen(); score._x = 47;
Symbol 11 MovieClip Frame 1
originalLife._x = 0; originalLife._y = 0; originalLife._visible = false; var lives = 0; i = 0; while (i < 100) { duplicateMovieClip ("originalLife", "life_piece_" + i, i); setProperty("life_piece_" + i, _x , i * 20); setProperty("life_piece_" + i, _y , 0); setProperty("life_piece_" + i, _visible , false); i++; }
Symbol 11 MovieClip Frame 2
function setLifeCount(nr) { var _local1 = nr; i = 0; while (i < 100) { setProperty("life_piece_" + i, _visible , i < _local1); i++; } lives = _local1; } function getLifeCount() { return(lives); } stop();
Symbol 29 MovieClip Frame 1
function UpdateHighScore() { gotoAndPlay (1); } function ScoreVisible(vis) { var _local1 = vis; txtName._visible = _local1; txtScore._visible = _local1; txtLevel._visible = _local1; }
Symbol 29 MovieClip Frame 2
function getMessages(succes) { gotoAndStop (3); } stop(); var sender = new LoadVars(); var dummy = new LoadVars(); dummy.onLoad = getMessages; sender.adding = "true"; sender.sendAndLoad("game2_gethighscore.php", dummy, "GET");
Symbol 29 MovieClip Frame 3
var s = dummy.toString(); s = s.split("%0D%0A").join(newline); s = s.split("%20").join(" "); s = s.split("%7C").join("|"); r = s.split(newline); var c1 = ""; var c2 = ""; var c3 = ""; i = 0; while (i < r.length) { regel = r[i]; if (regel.charAt(0) == "|") { regel = regel.slice(1); regelParts = regel.split("|"); c1 = (c1 + regelParts[0]) + newline; c2 = (c2 + regelParts[1]) + newline; c3 = (c3 + regelParts[2]) + newline; } i++; } names = c1; scores = c2; levels = c3;
Symbol 30 MovieClip Frame 1
mcHighscore.ScoreVisible(false);
Symbol 30 MovieClip Frame 120
mcHighscore.ScoreVisible(true);
Symbol 56 MovieClip Frame 2
stop();
Symbol 137 MovieClip Frame 1
nr = Math.floor(random(8)); switch (nr) { case 0 : gotoAndPlay (2); break; case 1 : gotoAndPlay (11); break; case 2 : gotoAndPlay (22); break; case 3 : gotoAndPlay (39); break; case 4 : gotoAndPlay (50); break; case 5 : gotoAndPlay (59); break; case 6 : gotoAndPlay (70); break; case 7 : gotoAndPlay (90); }
Symbol 137 MovieClip Frame 10
gotoAndPlay (2);
Symbol 137 MovieClip Frame 21
gotoAndPlay (11);
Symbol 137 MovieClip Frame 38
gotoAndPlay (22);
Symbol 137 MovieClip Frame 49
gotoAndPlay (39);
Symbol 137 MovieClip Frame 58
gotoAndPlay (50);
Symbol 137 MovieClip Frame 69
gotoAndPlay (59);
Symbol 137 MovieClip Frame 85
gotoAndPlay (70);
Symbol 137 MovieClip Frame 105
gotoAndPlay (90);
Symbol 140 MovieClip Frame 1
function kiestype(nr) { gotoAndStop(nr); } stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 147 MovieClip Frame 1
function poweruptype() { return(1); } stop();
Symbol 147 MovieClip Frame 2
function poweruptype() { return(2); } stop();
Symbol 147 MovieClip Frame 3
function poweruptype() { return(3); } stop();

Library Items

Symbol 1 Sound [Pain_Grunt_4.wav]
Symbol 2 Sound [missle_in_flight_22khz.mp3]
Symbol 3 Sound [Gun.wav]
Symbol 4 Sound [Grunge.wav]
Symbol 5 Sound [gameover.wav]
Symbol 6 GraphicUsed by:Timeline
Symbol 7 MovieClipUsed by:Timeline
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:11
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Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClipUses:13 15Used by:30
Symbol 17 TextUses:12Used by:29
Symbol 18 TextUses:12Used by:29
Symbol 19 TextUses:12Used by:29
Symbol 20 EditableTextUses:12Used by:29
Symbol 21 EditableTextUses:12Used by:29
Symbol 22 EditableTextUses:12Used by:29
Symbol 23 EditableTextUses:12Used by:29
Symbol 24 EditableTextUses:12Used by:29
Symbol 25 EditableTextUses:12Used by:29
Symbol 26 EditableTextUses:12Used by:29
Symbol 27 EditableTextUses:12Used by:29
Symbol 28 EditableTextUses:12Used by:29
Symbol 29 MovieClipUses:17 18 19 20 21 22 23 24 25 26 27 28Used by:30
Symbol 30 MovieClipUses:16 29Used by:Timeline
Symbol 31 TextUses:12Used by:38
Symbol 32 GraphicUsed by:38
Symbol 33 TextUses:12Used by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:31 32 33 34 35 36 37Used by:Timeline
Symbol 39 TextUses:12Used by:47
Symbol 40 GraphicUsed by:47
Symbol 41 TextUses:12Used by:47
Symbol 42 GraphicUsed by:47
Symbol 43 TextUses:12Used by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 ButtonUses:39 40 41 42 43 44 45 46Used by:Timeline
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:Timeline
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:54
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 ButtonUses:51 53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 57 TextUses:12Used by:Timeline
Symbol 58 TextUses:12Used by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:137
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:137
Symbol 63 BitmapUsed by:64
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Symbol 65 BitmapUsed by:66
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Symbol 116 GraphicUses:115Used by:137
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:137
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:137
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:137
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:137
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:137
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:137
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:137
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:137
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:137
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136Used by:Timeline
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:138 139Used by:Timeline
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:147
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:147
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147
Symbol 147 MovieClipUses:142 144 146Used by:Timeline
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:Timeline
Symbol 151 EditableTextUses:12Used by:Timeline
Symbol 152 TextUses:12Used by:Timeline
Symbol 153 EditableTextUses:12Used by:Timeline
Symbol 154 GraphicUsed by:157
Symbol 155 TextUses:12Used by:157
Symbol 156 TextUses:12Used by:157
Symbol 157 ButtonUses:154 155 156Used by:Timeline
Symbol 158 EditableTextUses:12Used by:Timeline
Symbol 159 TextUses:12Used by:Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 EditableTextUses:12Used by:Timeline

Instance Names

"score"Frame 1Symbol 7 MovieClip
"mc_lives"Frame 1Symbol 11 MovieClip
"highscore"Frame 1Symbol 30 MovieClip
"btn_homepage"Frame 1Symbol 38 Button
"btn_dating"Frame 1Symbol 47 Button
"btn_start"Frame 1Symbol 54 Button
"flash"Frame 1Symbol 56 MovieClip
"original_enemy"Frame 30Symbol 137 MovieClip
"original_laser"Frame 30Symbol 140 MovieClip
"original_powerup"Frame 30Symbol 147 MovieClip
"mainplayer"Frame 31Symbol 150 MovieClip
"laser1"Frame 31Symbol 140 MovieClip
"btnOK"Frame 58Symbol 157 Button
"originalLife"Symbol 11 MovieClip Frame 1Symbol 10 MovieClip
"txtName"Symbol 29 MovieClip Frame 3Symbol 26 EditableText
"txtScore"Symbol 29 MovieClip Frame 3Symbol 27 EditableText
"txtLevel"Symbol 29 MovieClip Frame 3Symbol 28 EditableText
"mcHighscore"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Pain_Grunt_4.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "missle_in_flight_22khz.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Gun.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Grunge.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gameover.wav"

Labels

"originalLife"Symbol 11 MovieClip Frame 1

Dynamic Text Variables

namesSymbol 26 EditableText"Dudio 2 3 4 5 6 7 8 9 10 11"
scoresSymbol 27 EditableText"1 2 3 4 5 6 7 8 9 10"
levelsSymbol 28 EditableText"1 2 3 4 5 6 7 8 9 10"
levcompletedSymbol 151 EditableText"Level completed!"
txtNameSymbol 153 EditableText"<your name here>"
txtEmailSymbol 158 EditableText"<your email-adres>"
levcompletedSymbol 161 EditableText"Level completed!"




http://swfchan.com/9/42401/info.shtml
Created: 9/5 -2019 23:22:56 Last modified: 9/5 -2019 23:22:56 Server time: 29/04 -2024 13:51:00