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Dragonfist 2.swf

This is the info page for
Flash #42422

(Click the ID number above for more basic data on this flash file.)


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Battle for the blade

Dragon Fist 2

V1.1

Single Player

Performance

Enter Cheat Code

Single Player Training

Quit

Instructions

Single Game / 2 Player

A Ben Olding Game

Level Code:

Your Name:

Choose Your Weapon...

Choose Your Fighter...

Quality

Close

Right

Left

Down

Up

Toggle Weapon

6

Kick

Punch

5

4

D

A

S

W

U

Y

T

Right Player Controls

Left Player Controls

Double Punch = Punch + Down

Hard Punch = Punch + Away

Long Punch = Punch + Towards

Quick Punch/Elbow = Punch

Back Flip = Down + Away

Block Move = Down + Towards

Block = Down

Jump = Up (+ Left/Right)

Low Kick = Kick + Down

Hard Kick = Kick + Away

Middle Kick = Kick + Towards

Snap Kick = Kick

Special Move = Punch + Kick

Moves

Moves

Controls

Main Menu

0

0

Level:

Score:

No Weapon Round

Level code:

abcdefg

Next Opponent...

Stories

Special Move:

Shaolin Finger
Jab

News of the dragon blade has caused unrest in the
shaolin temple. Many of the monks believe that it
would be better if the dragon blade belonged to the
shaolin temple rather than in the wrong hands.
Whereas others believe that this would make shaolin
unpopular and cause unwanted trouble.
A few monks got tired of arguing and went after the
mystical weapon themselves.

Flying Fist

On the Wu-tang mountain they have known of the
dragon blade for years. They would like to melt it
down to create 5 new swords. They had been trying
to plan a way to steal it but know that everyone has
their eyes on it they have been forced into a taking a
more direct approach.

3 Ninja Stars

Coming after the Dragon Master before went against
the instructions of this Ninja's organisation. To
escape punishment (death) he hid in China for 4
years.
After discovering that the dragon master was on the
loose again he has decided to put on his black suit
for the last time and try to claim the Dragon Blade for
himself.

Electric Aura

The legendary warrior known as the Green Serpent
is not interested in using the Dragon Blade. He would
rather craft his own mystical blade. He is, however,
concerned by the power that the dragon master has
regained and as a result has decided to step in
before he gets too powerful.
Green Serpent suspects that the Dragon Master is
being helped by someone or something even more
powerful.

Heavenly
Whirlwind Kick

Master Cheng would like the Dragon Blade not only
to stop the current threat of the Dragon Master, but
also because he believes that its powers could be
used for healing purposes.

Double Foot
Dragon's Kick

This soldier served as a general in the Dragon
Master's army for a long time thinking that he was
serving a good cause. He felt betrayed when he
found out about his leaders evil plans, but has
remained silent ever since through fear of death.
After hearing about the Dragon Blade he realised
that if he could take the blade for himself he could
take control of his former boss's army and use it for a
better purpose.

Grab 'n' Smack

Lo Ki was badly injured by the Dragon Master, and
probably would have died if he had not taken refuge
in the Shaolin Temple. They tended to his wounds
and he made a complete recovery. He became a
monk and was taught Shaolin kung fu for 2 years and
was learning skills rapidly. However, the monks
refused to teach him any further after finding out
about his desire for revenge.
Now there is another opportunity, Lo Ki hopes to take
his revenge and then return to a peaceful life at the
Shaolin Temple if and when they accept him.

Spinning Claw

Chingamy Yip was very disappointed to hear that the
Dragon Master was still alive, let alone posing a
threat to the country. Last time, after witnessing how
evil the Dragon Master was, she developed a burning
hatred towards him. This hatred is now re-ignited and
she intends to finish the Dragon Master and his evil
ways for good this time.

Thunder Kick

In Japan there has been a lot of concern about the
Dragon Blade. If the Dragon Master manages to take
over China, it will only be a matter of time before he
starts looking at other countries. Even if the Dragon
Master is defeated and someone else claims the
blade, there is no guarantee that they will not get
similar ideas. Therefore, they have sent a famous
samurai warrior to collect the blade and bring it back
to Japan.

1000 Kick Fury

Master Kwun, tried not to get involved last time the
Dragon Master was free, as a result, his wife and
daughter were both killed.
Master Kwun is desperate to avenge their deaths but
is worried that he may not have the strength too
succeed.

Cloud Jump

Tang Mo Kei, The leader of the rebels, was not really
interested in the Dragon Blade, it wasn't worth the
hastle or risk, but then he heard news that the
emperor had sent someone to get it to use against
him and his kind.
Mo Kei now realises the swords true power and is
determined that it does not fall into the hands of his
enemy.

Flying Wasp
Technique

Wong Su is the servant of a rich city merchant and
has been sent to get the blade so that it can be sold
to the highest bidder.
Although Wong Su will only get a small reward for his
efforts, he is comforted by the fact he will probably
make a name for himself and be remembered for a
long time.

Shin Splitter

The emperor has heard about the Dragon Blade and
wants it so that he can gain complete control of the
country by destroying the rebels and all his other
enemies. Shun Lau has been sent by him to retreive
the blade.
Shun Lau, however has his own ideas and secretly
hopes that the power of the blade will allow him to
take the emperors throne and China for himself.

Crimson Petal
Technique

This warrior, known only as Red Flower is a high
ranking member of an all female cult known as the
Dark Nature cult.
The cult believe that the sword will enhance the
powers of the strange black magic that they practice
and hopefully will also scare off the government who
are constantly trying to close them down.

Multiple Moves

The High Priest of the Dragon Guard has been a
loyal servant of the Dragon Master even since the
rest of the Guard have deserted him.
He has been promised money and power by his
master, and will fight to the end to get it.

Deadly Dragon
Fist

You catch up with the Dragon Master as he is on his
way back to his temple. He shows no emotion as he
prepares to fight, but does not appear to have the
Dragon Blade with him...

Double Jinx
Palm

You defeat the Dragon Master and realise that there
is someone behind you: A powerful monk has
betrayed the shaolin temple, started learning black
magic and has been made a lord by the Dragon
Master who he used his powers to heal.
The Dragon Master has sworn him to protect the
magical blade with his life and even though the
Dragon Master is defeated, the Dark Lord intends to
carry out his duty...

Shaolin

Computer

Human

Weapons:

On

Off

?????

?????

You Win

Next Fight >>

Submit

Main Menu

You Lose

Player 1 Wins

Player 2 Wins

This will quit the current game

Are you Sure?

No

Yes

?????

?????

?????

?????

4 hit combo

Big Combo!

45% Damage

Big Combo!

45% Damage

4 hit combo

DEMO gAME

DEMO gAME

Skill Rating:

100

EXIT

The Long Punch is a very weak move. Get closer and use closer range moves for more effect.

Tip

Controls

Cheat Code:

Note: Scores obtained while using a cheat code will not be added to the highscore table.

Main Menu

You will be rewarded with extra points if you manage to hit your
opponent several times quickly or keep him up im the air.

Combos

Each character has a powerful special move that is a very useful tool
for defeating your enemies. You may use it by holding down both the
punch and kick buttons, but only when your special move bar has
turned red (located at the top of the screen underneath the life bar)

Special Moves

The object of the game (in single player mode) is to defeat 10
opponents that will get slightly harder each level. You can defeat
them by using a combination of punches and kicks and also, your
character's special move. When your opponents life bar has
completely disappeared, you have won.

Object

- This game is not about frantically hitting buttons. It is about timing
and control.
- Use your special move as part of a combo for maximum damage.
- The low kick is the only non special move that can penetrate a
block.
- Do not forget to block!
- The hard punch and hard kick may seem slow, but mastering these
is the key to winning the game.
- Backflips are a good way to quickly move out of danger
- There is no time limit, so sometimes it is wise to move away and
recharge your special move

Tips

If the game runs slowly during the game, try clicking the button at
bottom of the screen marked 'Quality'. This will reduce the quality of
the graphics, but will make the game run faster and smoother.

Game Speed

Right

Left

Down

Up

Toggle Weapon

Kick

Punch

Right Player Controls

Left Player Controls

Controls

Double Punch = Punch + Down

Hard Punch = Punch + Away

Long Punch = Punch + Towards

Quick Punch/Elbow = Punch

Back Flip = Down + Away

Block Move = Down + Towards

Block = Down

Jump = Up (+ Left/Right)

Low Kick = Kick + Down

Hard Kick = Kick + Away

Middle Kick = Kick + Towards

Snap Kick = Kick

Special Move = Punch + Kick

Move List

On

Blood:

Shaking:

Toggle Quality

Change these settings if the game feels jerky or slow.

Beginner

Standard:

100

Skill Rating:

Training Session
Complete

THE
END

Cheat Code:

moreblood

The Dragon Master is back! This time however
he has brought a powerful weapon with him
known as "The Dragon Blade". Nobody knows
where this weapon came from, but it is clear that
whoever owns the blade will have great power. A
few people are very interested...

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", "false"); fscommand ("fullscreen", "true"); loaded = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "% Loaded"; loadednum = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; ifFrameLoaded (4) { gotoAndPlay (3); } _root.bloodOn = true; _root.shakingOn = true; _global.ipb_get_gname = function () { var _loc4 = _root._url; var _loc5 = ""; var _loc2 = ""; var _loc6 = (_loc4.lastIndexOf("\\") + 1); if ((_loc6 == -1) || (_loc6 == 0)) { _loc6 = _loc4.lastIndexOf("/") + 1; } var _loc3 = _loc6; var _loc7 = String(_loc4).length; while (_loc3 < String(_loc4).length) { _loc2 = _loc4.charAt(_loc3); if (_loc2 == ".") { break; } _loc5 = _loc5 + _loc2; _loc3++; } return(_loc5); }; ipb_gname = _global.ipb_get_gname(); xx = new LoadVars(); xx.onLoad = function (success) { if (success) { _global.ipb_scoreVar = this.scoreVar; } }; fname = ((("arcade/gamedata/" + ipb_gname) + "/") + ipb_gname) + ".txt"; xx.load(fname);
Frame 2
gotoAndPlay (1);
Frame 3
loaded = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "% Loaded"; loadednum = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.gotoAndStop("introtext"); }
Instance of Symbol 28 MovieClip in Frame 3
onClipEvent (enterFrame) { setProperty(this, _xscale , _root.loadednum); setProperty(this, _yscale , _root.loadednum); setProperty(this, _alpha , _root.loadednum); setProperty(this, _rotation , _root.loadednum * 3.6); }
Frame 4
gotoAndPlay (3);
Frame 5
function makelevelcode(enemy, charac, weapon, level) { return((((((((String(enemycode[enemy - 1]) + String(charcode[charac - 1])) + weapon.charAt(3)) + String(levelscode[level])) + String(enemycode2[enemy - 1])) + String(charcode2[charac - 1])) + weapon.charAt(0)) + String(levelscode2[level])) + weapon.charAt(2)); } function getenemyfromcode(thecode) { numReturn = 0; matchitem = thecode.charAt(0); matchat = -1; i = 0; while (i < enemycode.length) { if (matchitem == enemycode[i]) { matchat = i; } i++; } if (-1 < matchat) { if (thecode.charAt(4) == enemycode2[matchat]) { numReturn = matchat + 1; } else { trace("No opponent found"); numReturn = -1; } } return(numReturn); } function getcharacterfromcode(thecode) { numReturn = 0; matchitem = thecode.charAt(1); matchat = -1; i = 0; while (i < charcode.length) { if (matchitem == charcode[i]) { matchat = i; } i++; } if (-1 < matchat) { if (thecode.charAt(5) == charcode2[matchat]) { numReturn = matchat + 1; } else { trace("No character found"); numReturn = -1; } } return(numReturn); } function getlevelfromcode(thecode) { numReturn = 0; matchitem = thecode.charAt(3); matchat = -1; i = 0; while (i < levelscode.length) { if (matchitem == levelscode[i]) { matchat = i; } i++; } if (-1 < matchat) { if (thecode.charAt(7) == levelscode2[matchat]) { numReturn = matchat; } else { trace("No level found"); numReturn = -1; } } return(numReturn); } function getweaponfromcode(thecode) { weaponcode = (String(thecode.charAt(2)) + String(thecode.charAt(6))) + String(thecode.charAt(8)); strReturn = ""; w = 0; while (w < _root.Characterweapons.length) { weaponcodematch = (String(Characterweapons[w].charAt(3)) + String(Characterweapons[w].charAt(0))) + String(Characterweapons[w].charAt(2)); if (weaponcode == weaponcodematch) { strReturn = Characterweapons[w]; } w++; } return(strReturn); } function validcode(code) { if (code.length == 9) { if ((((-1 < getenemyfromcode(code)) && (-1 < getcharacterfromcode(code))) && (-1 < getlevelfromcode(code))) && (getweaponfromcode(code) != "")) { return(true); } return(false); } if (0 < code.length) { return(false); } return(true); } gamemode = ""; _root.RightWeapon = ""; Characters = 14; CharacterNames = new Array("Shaolin", "Wu Tang", "Ninja", "Green Serpent", "Master Cheng", "Dragon Soldier", "Lo Ki", "Chingamy Yip", "Onochi Takahashi", "Master Kwun", "Tang Mo Kei", "Wong Su", "Shun Lau", "Red Flower", "High Priest", "Dragon Master", "Dark Lord", "Fong", "Iron Monkey", "Ice Queen"); CharacterWeapons = new Array("spade", "straightsword", "ninjasword", "horsecutter", "spear", "spear", "nunchaku", "chainwhip", "katana", "broadsword", "horsecutter", "chainwhip", "straightsword", "hook", "straightsword", "", "dragonblade", "", "chainwhip", "broadsword"); if (_root.cheat == "wrongmoves") { CharacterMoves = new Array(5, 3, 4, 1, 17, 7, 8, 10, 11, 12, 13, 14, 16, 1, 9, 15, 0, 18, 19, 2); } else { CharacterMoves = new Array(2, 5, 3, 4, 1, 17, 7, 8, 10, 11, 12, 13, 14, 16, 1, 9, 15, 0, 18, 19); } CharacterIncrease = new Array(1, 1, 1, 1.5, 1, 1, 1.5, 1, 1, 1, 1, 2, 2, 1, 3, 1, 2, 1, 1, 1); noweapons = false; enemycode = new Array("q", "w", "e", "r", "t", "y", "u", "i", "o", "p", "m", "n", "b", "v", "c", "x", "z", "l", "k", "j"); enemycode2 = new Array("h", "g", "f", "d", "s", "a", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "s", "d", "f", "g"); charcode = new Array("q", "a", "z", "w", "s", "x", "e", "d", "c", "r", "f", "1", "2", "3", "4", "9", "8", "7", "6", "5"); charcode2 = new Array("m", "j", "u", "m", "j", "u", "m", "j", "u", "m", "j", "u", "m", "j", "u", "m", "j", "u", "m", "q"); levelscode = new Array("2", "4", "6", "8", "1", "3", "5", "7", "9", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k"); levelscode2 = new Array("1", "2", "3", "4", "5", "6", "7", "8", "9", "z", "x", "c", "v", "b", "n", "m", "a", "s", "d", "f"); function Hit(obj, target, range, power, place, projectile, noswipe, bothways) { if ((bothways = "yes")) { inrange = ((range >= (obj._x - target._x)) && (obj.hitTest(target) || (projectile == "yes"))) && (target.dead != true); } else { inrange = (((range >= Math.abs(obj._x - target._x)) && (((target._x < obj._x) && (obj.Facing == "Left")) || ((obj._x < target._x) && (obj.Facing == "Right")))) && (obj.hitTest(target) || (projectile == "yes"))) && (target.dead != true); } if ((target.jumping == true) && (place == "low")) { inrange = false; } if (target.combo >= 200) { inrange = false; } if (inrange) { if (place == "weaponhit") { bloodamount = Math.ceil(power) / 20; } else { bloodamount = Math.ceil(power) / 40; } if ((((target.blocking != true) || (place == "low")) || (place == "close")) || (_root.cheat == "noblocking")) { if (place == "close") { _root.sound.gotoAndStop("crunch"); } else if (place == "weaponhit") { _root.sound.gotoAndStop("weaponhit" + (random(3) + 1)); } else if (_root.cheat == "slaps") { _root.sound.gotoAndStop("boing" + (random(2) + 1)); } else if (target.girl == "yes") { rand = random(5) + 1; if (rand == 1) { _root.sound.gotoAndStop("Hit1"); } else if (rand == 2) { _root.sound.gotoAndStop("Hit6"); } else if (rand == 3) { _root.sound.gotoAndStop("Hit7"); } else if (rand == 4) { _root.sound.gotoAndStop("Hit8"); } else { _root.sound.gotoAndStop("Hit4"); } } else { _root.sound.gotoAndStop("Hit" + (random(9) + 1)); } if (gamemode != "training") { if (place == "close") { target.life = target.life - power; if (_root.cheat == "instantdeath") { target.life = 0; } } else { target.life = target.life - power; } if (((target.life < 50) && (0 < target.life)) && (this.AI == true)) { if (target.girl == "yes") { _root.trainingmessage.message = "Finish her off!"; } else { _root.trainingmessage.message = "Finish him off!"; } } } else { if (obj.weapon != "") { trainingskillchange = power / 3; } else { trainingskillchange = power; } if (target == _root.rightplayer) { _root.rightplayer.difficulty = Math.ceil(_root.rightplayer.difficulty + (trainingskillchange / 50)); } else { _root.rightplayer.difficulty = Math.ceil(_root.rightplayer.difficulty - (trainingskillchange / 50)); } _root.skillrating = _root.rightplayer.difficulty; } if (obj.weapon == "") { target.combo = target.combo + 1; target.combodamage = target.combodamage + power; target.comboreset.gotoAndPlay(1); } } else { if (target.weapon != "") { _root.sound.gotoAndStop("clash" + (random(3) + 1)); } else { _root.sound.gotoAndStop("blocked"); } if (gamemode != "training") { target.life = target.life - 1; } if (_root.cheat == "instantdeath") { target.life = 0; } } if ((((target.jumping || (FacingRightWay(obj, target) == false)) || (power >= 200)) && (target.blocking != true)) || (0 >= target.life)) { _root.MakeBlood(target, bloodamount); if (obj.Char == 10) { if (projectile != "yes") { target.sidespeed = (target._x - obj._x) / 2; } target.spin = (obj._y - target._y) / 2; target.upspeed = ((obj._y - target._y) / 2) + 20; } else { if (projectile != "yes") { target.sidespeed = ((target._x - obj._x) * (power / 100)) / 5; } target.spin = (obj._y - target._y) / 5; target.upspeed = (((obj._y - target._y) / 5) * (power / 100)) + 10; } target.falling = true; target.jumping = false; target.gotoAndPlay("fall"); } else { if ((target.blocking == true) && (place != "penetrateblock")) { target.gotoAndPlay("blocking" + (random(4) + 1)); if (target._x < obj._x) { move = (-power) / 4; } else { move = power / 4; } } else { if (target._x < obj._x) { move = -power; } else { move = power; } if (place == "middle") { _root.MakeBlood(target, bloodamount); target.gotoAndPlay("lightmiddlehit"); } else if (place == "low") { target.gotoAndPlay("lightlowhit"); } else { _root.MakeBlood(target, bloodamount); target.gotoAndPlay("lighthit"); } } if (MoveFighter(target, move / 2) == false) { MoveFighter(obj, (-move) / 3); } } return(true); } if (obj.jumping == false) { if (noswipe != "yes") { if (obj.girl == "yes") { _root.sound.gotoAndStop("swipe" + (random(2) + 1)); } else { _root.sound.gotoAndStop("swipe" + (random(4) + 1)); } } } return(false); } function MoveFighter(obj, amount) { obj.blocking = false; if (_root.cheat == "needforspeed") { moveamount = amount * 2; } else { moveamount = amount; } if (((0 < moveamount) && ((obj._x + moveamount) < 700)) || ((moveamount < 0) && (100 < (obj._x + moveamount)))) { setProperty(obj, _x , obj._x + moveamount); return(true); } if (700 < (obj._x + moveamount)) { setProperty(obj, _x , 700); return(false); } if ((obj._x + moveamount) < 100) { setProperty(obj, _x , 100); return(false); } } function FacingRightWay(obj, oppo) { if (((obj.Facing == "Right") && (obj._x < oppo._x)) || ((obj.Facing == "Left") && (oppo._x < obj._x))) { return(true); } return(false); } function MakeBlood(target, amount) { if (_root.bloodOn) { bamount = amount; i = 0; while (i < bamount) { _root.bloodnum = Number(_root.bloodnum) + 1; if (50 < _root.bloodnum) { _root.bloodnum = 0; } bloodname = "blood" + _root.bloodnum; _root.attachMovie("blood", bloodname, _root.bloodnum); setProperty(bloodname, _x , target._x); setProperty(bloodname, _y , target._y - 60); i++; } } } function clearblood() { i = 0; while (50 >= i) { eval ("_root.blood" + i).removeMovieClip(); i++; } } stop(); if (_root.cheat == "epicbattle") { _root.startingLife = 10000; } else { _root.startingLife = 3000; } _root.maxcombo = 0; FightInProgress = false; fscommand ("allowscale", "false"); fscommand ("fullscreen", "true"); fscommand ("trapallkeys", "true"); clearblood();
Instance of Symbol 375 MovieClip in Frame 5
onClipEvent (load) { DispChar = random(20) + 1; }
Frame 6
_root.score = 0; clearblood();
Instance of Symbol 396 MovieClip in Frame 7
onClipEvent (enterFrame) { if (_root.LeftChar != Char) { _root.LeftChar = Char; _root.weaponselect.gotoAndStop(_root.CharacterWeapons[_root.LeftChar - 1]); } }
Instance of Symbol 409 MovieClip "weaponselect" in Frame 7
onClipEvent (enterFrame) { _root.LeftWeapon = varPlayerWeapon; }
Frame 8
_root.nextchar = _root.nextchar + 1; if (Characters < _root.nextchar) { _root.nextchar = 1; } _root.rightchar = _root.nextchar; _root.levelcodedisplay = makelevelcode(_root.rightchar, _root.leftchar, _root.LeftWeapon, _root.Level); if ((((_root.level == 2) || (_root.level == 6)) || (_root.level == 10)) || (_root.level == 15)) { _root.noweapons = true; } else { _root.noweapons = false; } _root.difficulty = _root.difficulty * 2; if ((_root.gamemode == "singleplayer") && (_root.level == 15)) { _root.rightchar = 15; _root.difficulty = 100; } else if ((_root.gamemode == "singleplayer") && (_root.level == 16)) { _root.rightchar = 16; } else if ((_root.gamemode == "singleplayer") && (_root.level == 17)) { _root.rightchar = 17; } _root.OpponentName = _root.CharacterNames[_root.rightchar - 1]; clearblood();
Instance of Symbol 538 MovieClip in Frame 8
onClipEvent (load) { gotoAndStop(_root.rightchar + 1); }
Instance of Symbol 542 MovieClip in Frame 8
onClipEvent (load) { _root.level = _root.level + 1; _root.leveldisplay = "Level " + _root.level; }
Frame 9
stop(); LeftChar = random(Characters) + 1; RightChar = random(Characters) + 1; LeftPlayerName = _root.CharacterNames[LeftChar - 1]; RightPlayerName = _root.CharacterNames[RightChar - 1]; clearblood();
Instance of Symbol 550 MovieClip in Frame 9
onClipEvent (load) { Player = "Left"; gotoAndStop (2); }
Instance of Symbol 550 MovieClip in Frame 9
onClipEvent (load) { Player = "Right"; gotoAndStop (2); }
Instance of Symbol 409 MovieClip "rightweaponselect" in Frame 9
onClipEvent (enterFrame) { _root.RightWeapon = varPlayerWeapon; } onClipEvent (load) { Start = _root.characterweapons[_root.Rightchar - 1]; }
Instance of Symbol 559 MovieClip in Frame 9
onClipEvent (load) { player = "right"; }
Instance of Symbol 409 MovieClip "leftweaponselect" in Frame 9
onClipEvent (enterFrame) { _root.LeftWeapon = varPlayerWeapon; } onClipEvent (load) { Start = _root.characterweapons[_root.Leftchar - 1]; }
Instance of Symbol 559 MovieClip in Frame 9
onClipEvent (load) { player = "left"; }
Frame 10
gotoAndStop (1);
Frame 11
if (((((_root.cheat + "") != "") && ((_root.cheat + "") != "icequeen")) && ((_root.cheat + "") != "ironmonkey")) && ((_root.gamemode == "singleplayer") || (_root.gamemode == "training"))) { LeftPlayerName = "Cheater"; } else if (((_root.name != "") && (_root.gamemode == "singleplayer")) || (_root.gamemode == "training")) { LeftPlayerName = _root.name; } else { LeftPlayerName = _root.CharacterNames[LeftChar - 1]; } RightPlayerName = _root.CharacterNames[RightChar - 1]; _root.floorlevel = 445; FightInProgress = true;
Instance of Symbol 614 MovieClip "finish" in Frame 11
onClipEvent (enterFrame) { if (_root.gamemode == "singleplayer") { if (_root.rightplayer.dead == true) { gotoAndStop (2); } else if (_root.leftplayer.dead == true) { gotoAndStop (3); } } else if (_root.rightplayer.dead == true) { gotoAndStop (4); } else if (_root.leftplayer.dead == true) { gotoAndStop (5); } }
Instance of Symbol 659 MovieClip "rightlifebar" in Frame 11
onClipEvent (load) { player = _root.rightplayer; }
Instance of Symbol 659 MovieClip "leftlifebar" in Frame 11
onClipEvent (load) { player = _root.leftplayer; }
Instance of Symbol 664 MovieClip in Frame 11
onClipEvent (load) { Player = _root.rightplayer; }
Instance of Symbol 664 MovieClip in Frame 11
onClipEvent (load) { Player = _root.leftplayer; }
Instance of Symbol 914 MovieClip "rightplayer" in Frame 11
onClipEvent (load) { if (_root.gamemode == "singleplayer") { _root.RightWeapon = _root.CharacterWeapons[_root.RightChar - 1]; } else if (_root.gamemode == "training") { _root.RightWeapon = "horsecutter"; } if (_root.noweapons == false) { playerweapon = _root.RightWeapon; if ((_root.cheat == "theswordismine") && (_root.gamemode != "singleplayer")) { playerweapon = "dragonblade"; } if ((_root.cheat == "automaticshotgun") && (_root.gamemode != "singleplayer")) { playerweapon = "shotgun"; } } weapon = ""; if (_root.gamemode != "training") { Char = _root.RightChar; } else { Char = 18; } if (_root.cheat == "alternative") { if (_root.RightChar != _root.LeftChar) { DispChar = Char + 20; } else { DispChar = Char; } } else if (_root.RightChar == _root.LeftChar) { DispChar = Char + 20; } else { DispChar = Char; } if (_root.cheat == "sendaninjahere") { DispChar = 23; } _root.RightPlayerName = _root.CharacterNames[Char - 1]; specialmove = _root.CharacterMoves[Char - 1]; specialincrease = _root.CharacterIncrease[Char - 1]; if (_root.gamemode == "training") { AI = true; } else { AI = _root.RightAI; } opponent = _root.LeftPlayer; if (_root.gamemode == "singleplayer") { difficulty = _root.difficulty; } else if (_root.gamemode == "training") { difficulty = 2; } else { difficulty = 100; } life = _root.startingLife; specialpower = 75; } onClipEvent (enterFrame) { if ((_root.leftplayer._x == _root.rightplayer._x) && (this.jumping != true)) { setProperty(this, _x , this._x + 1); } _root.rightlifebar.inner.gotoAndStop(DispChar); }
Instance of Symbol 914 MovieClip "leftplayer" in Frame 11
onClipEvent (load) { if (_root.noweapons == false) { playerweapon = _root.LeftWeapon; if (_root.cheat == "theswordismine") { playerweapon = "dragonblade"; } if (_root.cheat == "automaticshotgun") { playerweapon = "shotgun"; } } weapon = ""; Char = _root.LeftChar; if (_root.cheat == "sendaninjahere") { DispChar = 3; } else { DispChar = Char; } if (_root.cheat == "alternative") { DispChar = Char + 20; } if (_root.cheat == "concealedweapon") { specialmove = 6; } else { specialmove = _root.CharacterMoves[Char - 1]; } specialincrease = _root.CharacterIncrease[Char - 1]; if (_root.gamemode == "training") { AI = false; } else { AI = _root.LeftAI; } opponent = _root.RightPlayer; difficulty = 100; life = _root.startingLife; specialpower = 75; } onClipEvent (enterFrame) { _root.leftlifebar.inner.gotoAndStop(DispChar); if ((_root.leftplayer._x == _root.rightplayer._x) && (this.jumping != true)) { setProperty(this, _x , this._x - 1); } }
Instance of Symbol 917 MovieClip in Frame 11
onClipEvent (load) { Player = _root.rightplayer; }
Instance of Symbol 917 MovieClip in Frame 11
onClipEvent (load) { Player = _root.leftplayer; }
Instance of Symbol 957 MovieClip in Frame 11
onClipEvent (load) { if (_root.gamemode != "training") { if (16 < _root.Level) { gotoAndStop (5); } else if (_root.cheat == "choochoo") { gotoAndStop (7); } else { level = random(5) + 1; do { level = random(5) + 1; } while (level == _root.lastlevel); _root.lastlevel = level; if (1 < level) { gotoAndStop(level); } else { stop(); } } } else { gotoAndStop (6); } }
Frame 12
gotoAndStop (1);
Frame 14
gotoAndStop (1);
Instance of Symbol 1017 MovieClip in Frame 17
onClipEvent (load) { if (_root.bloodOn == false) { gotoAndStop (2); } }
Instance of Symbol 1019 MovieClip in Frame 17
onClipEvent (load) { if (_root.shakingOn == false) { gotoAndStop (2); } }
Frame 18
clearblood(); stopAllSounds(); if (250 < skillrating) { skillstandard = "Legend"; } else if (200 < skillrating) { skillstandard = "Grand Master"; } else if (150 < skillrating) { skillstandard = "Master"; } else if (100 < skillrating) { skillstandard = "Teacher"; } else if (75 < skillrating) { skillstandard = "Warrior"; } else if (50 < skillrating) { skillstandard = "Skilled Fighter"; } else if (35 < skillrating) { skillstandard = "Fighter"; } else if (20 < skillrating) { skillstandard = "Amateur"; } else { skillstandard = "Beginner"; } if ((((_root.cheat + "") == "") || ((_root.cheat + "") == "ironmonkey")) || ((_root.cheat + "") == "icequeen")) { gamemode = _root.gamemode; skillrating = _root.skillrating; character = _root.leftchar; weapon = _root.LeftWeapon; name = _root.name; level = _root.level; maxcombo = _root.maxcombo; loadVariablesNum ("scores.asp", 0, "POST"); }
Frame 19
gotoAndPlay (1);
Frame 20
if ((_root.cheat + "") == "") { _root.level = 11; weapon = _root.LeftWeapon; character = _root.leftchar; Site = _root.Site; loadVariablesNum ("scores.asp", 0, "POST"); } arrCheats = new Array("ironmonkey", "iamfong", "alternative", "lowgravity", "wrongmoves", "bowbeforeme", "slaps", "allveryloki", "concealedweapon", "fencing", "sendaninjahere", "choochoo", "needforspeed", "instantdeath", "icequeen", "ninjaaxes", "automaticshotgun", "lordofdarkness", "iamthemaster", "theswordismine"); if (arrCheats[_root.leftchar - 1] != "") { _root.cheatdisplay = arrCheats[_root.leftchar - 1]; } else { _root.cheatdisplay = ""; } clearblood();
Instance of Symbol 1034 MovieClip in Frame 20
onClipEvent (load) { DispChar = _root.RightChar; life = 1; }
Instance of Symbol 1039 MovieClip in Frame 20
onClipEvent (load) { DispChar = _root.LeftChar; life = _root.LeftPlayerLife; }
Instance of Symbol 957 MovieClip "background" in Frame 20
onClipEvent (load) { gotoAndStop (5); }
Symbol 24 Button
on (release) { _root.gotoAndStop("mainmenu"); }
Symbol 25 MovieClip Frame 1
stop();
Symbol 1042 MovieClip [sprite 230] Frame 1
if (yy.savescore == 1) { if (ipb_score == undefined) { ipb_score = eval (_global.ipb_scoreVar); } xx = new LoadVars(); xx.arcadegid = _root.ibpro_gameid; xx.gscore = ipb_score; xx.gname = _global.ipb_get_gname(); xx.enscore = (ipb_score * yy.randchar) ^ yy.randchar2; xx.send("index.php?autocom=arcade&do=savescore", "_self", "POST"); stop(); } _global.ipbSend = function (ipb_score) { _root._visible = false; _root.enabled = false; xx = new LoadVars(); yy = new LoadVars(); xx.sendAndLoad("index.php?autocom=arcade&do=verifyscore", yy, "POST"); };
Symbol 11 MovieClip [blood] Frame 1
function bloodmove() { if ((upspeed < 0) && (this._y >= origy)) { gotoAndPlay (7); setProperty(this, _rotation , 0); } else { setProperty(this, _y , this._y - upspeed); if ((60 < this._x) && (this._x < 740)) { setProperty(this, _x , this._x + sidespeed); } upspeed = upspeed - 5; } } upspeed = Math.random() * 40; sidespeed = (Math.random() * 20) - 10; origy = _root.floorlevel; size = random(50) + 80; setProperty(this, _xscale , size); setProperty(this, _yscale , size); if (0.5 < Math.random()) { setProperty(this, _xscale , -this._xscale); }
Symbol 11 MovieClip [blood] Frame 2
bloodmove();
Symbol 11 MovieClip [blood] Frame 3
bloodmove();
Symbol 11 MovieClip [blood] Frame 4
bloodmove();
Symbol 11 MovieClip [blood] Frame 5
bloodmove();
Symbol 11 MovieClip [blood] Frame 6
gotoAndPlay (5);
Symbol 11 MovieClip [blood] Frame 7
setProperty(this, _alpha , this._alpha - 0.1); if (this._alpha < 1) { this.removeMovieClip(); }
Symbol 11 MovieClip [blood] Frame 8
gotoAndPlay (7);
Symbol 13 MovieClip [Axe] Frame 1
if (((upmove + "") == "") && (speed != "")) { upmove = (Math.random() * 10) - 5; } if (this.hitTest(opponent)) { _root.Hit(player, opponent, 7000, 300, "weaponhit", "yes"); removeMovieClip(this); } if ((this._x < 800) && (0 < this._x)) { setProperty(this, _rotation , this._rotation + (speed * 3)); setProperty(this, _x , this._x + speed); setProperty(this, _y , this._y + upmove); } else { removeMovieClip(this); }
Symbol 13 MovieClip [Axe] Frame 2
gotoAndPlay (1);
Symbol 15 MovieClip [NinjaStar] Frame 1
if ((upmove + "") == "") { upmove = (Math.random() * 10) - 5; } if (this.hitTest(opponent)) { _root.Hit(player, opponent, 7000, 100, "weaponhit", "yes"); removeMovieClip(this); } if ((this._x < 800) && (0 < this._x)) { setProperty(this, _rotation , this._rotation + (speed * 3)); if (fordisplay != true) { setProperty(this, _x , this._x + speed); setProperty(this, _y , this._y + upmove); } } else { removeMovieClip(this); }
Symbol 15 MovieClip [NinjaStar] Frame 2
gotoAndPlay (1);
Symbol 32 Button
on (release) { thegametype = "Singleplayer"; loadVariablesNum ("log.asp", 0, "POST"); gamemode = "singleplayer"; _root.RightChar = random(8) + 1; gotoAndStop (6); }
Symbol 33 Button
on (release) { gotoAndStop (17); }
Symbol 34 Button
on (release) { gotoAndStop (15); }
Symbol 35 Button
on (release) { thegametype = "Training"; loadVariablesNum ("log.asp", 0, "POST"); gamemode = "training"; _root.RightChar = random(8) + 1; gotoAndStop (6); }
Symbol 36 Button
on (release) { if (online == "true") { if ((Site + "") != "") { getURL ("default.asp?Site=" + Site); } else { getURL ("default.asp"); } } else { fscommand ("quit"); } }
Symbol 37 Button
on (release) { gotoAndStop (16); }
Symbol 38 Button
on (release) { thegametype = "Quick"; loadVariablesNum ("log.asp", 0, "POST"); gamemode = "quick"; if (_root.cheat == "bowbeforeme") { _root.LeftChar = 15; _root.LeftWeapon = ""; _root.RightChar = 15; _root.RightWeapon = ""; } if (_root.cheat == "iamthemaster") { _root.LeftChar = 16; _root.LeftWeapon = ""; _root.RightChar = 16; _root.RightWeapon = ""; } if (_root.cheat == "lordofdarkness") { _root.LeftChar = 17; _root.LeftWeapon = "dragonblade"; _root.RightChar = 17; _root.RightWeapon = "dragonblade"; } if (_root.cheat == "iamfong") { _root.LeftChar = 18; _root.LeftWeapon = "horsecutter"; _root.RightChar = 18; _root.RightWeapon = "horsecutter"; } if (_root.cheat == "ironmonkey") { _root.LeftChar = 19; _root.LeftWeapon = "chainwhip"; _root.RightChar = 19; _root.RightWeapon = "chainwhip"; } if (_root.cheat == "icequeen") { _root.LeftChar = 20; _root.LeftWeapon = "broadsword"; _root.RightChar = 20; _root.RightWeapon = "broadsword"; } if ((((((_root.cheat == "bowbeforeme") || (_root.cheat == "iamthemaster")) || (_root.cheat == "lordofdarkness")) || (_root.cheat == "iamfong")) || (_root.cheat == "ironmonkey")) || (_root.cheat == "icequeen")) { gotoAndStop (11); } else { gotoAndPlay (9); } }
Symbol 41 MovieClip Frame 1
loopsleft = 100;
Symbol 41 MovieClip Frame 11
loopsleft = loopsleft - 1; if (loopsleft < 1) { _root.LeftChar = random(_root.Characters) + 1; _root.RightChar = random(_root.Characters) + 1; _root.LeftPlayerName = _root.CharacterNames[_root.LeftChar - 1]; _root.RightPlayerName = _root.CharacterNames[_root.RightChar - 1]; _root.LeftWeapon = _root.characterweapons[_root.Leftchar - 1]; _root.RightWeapon = _root.characterweapons[_root.Rightchar - 1]; _root.LeftAI = true; _root.RightAI = true; _root.gotoAndStop("game"); } else { gotoAndPlay (2); }
Symbol 85 MovieClip Frame 1
gotoAndStop(_parent.DispChar); stop();
Symbol 115 MovieClip Frame 1
gotoAndStop(_parent.DispChar); stop();
Symbol 126 MovieClip Frame 1
cutamount = Math.ceil(10 - ((_parent._parent.life / _root.startinglife) * 10)); if ((1 < cutamount) && (_parent._parent.life)) { gotoAndStop(cutamount); } else { stop(); }
Symbol 168 MovieClip Frame 1
stop(); if (_root.cheat == "allveryloki") { gotoAndStop (7); } else { gotoAndStop(_parent.DispChar); }
Symbol 168 MovieClip Frame 8
_parent.girl = "yes";
Symbol 168 MovieClip Frame 14
_parent.girl = "yes";
Symbol 168 MovieClip Frame 15
_parent.sorcerer = "yes";
Symbol 168 MovieClip Frame 20
_parent.girl = "yes";
Symbol 168 MovieClip Frame 28
_parent.girl = "yes";
Symbol 168 MovieClip Frame 34
_parent.girl = "yes";
Symbol 168 MovieClip Frame 35
_parent.sorcerer = "yes";
Symbol 168 MovieClip Frame 40
_parent.girl = "yes";
Symbol 185 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 1
gotoAndStop(_parent.DispChar); stop();
Instance of Symbol 185 MovieClip in Symbol 212 MovieClip Frame 15
onClipEvent (enterFrame) { if (_parent._parent.SwordHidden == "Yes") { gotoAndStop (2); } }
Instance of Symbol 185 MovieClip in Symbol 212 MovieClip Frame 35
onClipEvent (enterFrame) { if (_parent._parent.SwordHidden == "Yes") { gotoAndStop (2); } }
Symbol 236 MovieClip Frame 1
stop(); gotoAndStop(_parent.DispChar);
Symbol 250 MovieClip Frame 1
stop(); gotoAndStop(_parent.DispChar);
Symbol 289 MovieClip Frame 1
stop(); gotoAndStop(_parent.DispChar);
Symbol 317 MovieClip Frame 1
if (this._parent.weapon == "broadsword") { gotoAndStop (2); } else if (this._parent.weapon == "spear") { gotoAndStop (3); } else if (this._parent.weapon == "hook") { gotoAndStop (4); } else if (this._parent.weapon == "horsecutter") { gotoAndStop (5); } else if (this._parent.weapon == "katana") { gotoAndStop (6); } else if (this._parent.weapon == "ninjasword") { gotoAndStop (7); } else if (this._parent.weapon == "nunchaku") { gotoAndStop (8); } else if (this._parent.weapon == "spade") { gotoAndStop (9); } else if (this._parent.weapon == "chainwhip") { gotoAndStop (10); } else if (this._parent.weapon == "dragonblade") { gotoAndStop (11); } else if (this._parent.weapon == "straightsword") { gotoAndStop (12); } else if (this._parent.weapon == "shotgun") { gotoAndStop (13); } else { stop(); } stop();
Symbol 335 MovieClip Frame 10
if (_parent.falling != true) { if ((1 < _parent.combo) || (_root.cheat == "percentage")) { if (_parent == _root.leftplayer) { _root.rightcombo.amount = _parent.combo; _root.rightcombo.damageamount = _parent.combodamage; _root.rightcombo.gotoAndPlay(1); } else { _root.leftcombo.amount = _parent.combo; _root.leftcombo.damageamount = _parent.combodamage; _root.leftcombo.gotoAndPlay(1); } } _parent.combo = 0; _parent.combodamage = 0; stop(); } else { gotoAndPlay (1); }
Symbol 375 MovieClip Frame 1
setProperty(this, _xscale , _xscale * -1);
Symbol 375 MovieClip Frame 217
gotoAndPlay (1);
Symbol 380 Button
on (release, keyPress "<Enter>") { if (((_root.name + "") != "") && (validcode(_root.levelcode) || (_root.levelcode == ""))) { if (validcode(_root.levelcode) && (0 < _root.levelcode.length)) { _root.LeftChar = getcharacterfromcode(_root.levelcode); _root.nextchar = getenemyfromcode(_root.levelcode) - 1; _root.LeftWeapon = getweaponfromcode(_root.levelcode); _root.level = getlevelfromcode(_root.levelcode); _root.difficulty = 2; l = 0; while (l < _root.level) { _root.difficulty = _root.difficulty * 2; l++; } } else { _root.level = 0; _root.difficulty = 2; _root.nextchar = random(Characters) + 1; } if ((validcode(_root.levelcode) && (0 < _root.levelcode.length)) && (_root.gamemode == "singleplayer")) { gotoAndStop (8); } else if (_root.cheat == "ironmonkey") { _root.LeftChar = 19; _root.LeftWeapon = "chainwhip"; if (gamemode == "singleplayer") { gotoAndStop (8); } else { gotoAndStop (11); } } else if (_root.cheat == "iamfong") { _root.LeftChar = 18; _root.LeftWeapon = "spear"; if (gamemode == "singleplayer") { gotoAndStop (8); } else { gotoAndStop (11); } } else if (_root.cheat == "icequeen") { _root.LeftChar = 20; _root.LeftWeapon = "broadsword"; if (gamemode == "singleplayer") { gotoAndStop (8); } else { gotoAndStop (11); } } else if (_root.cheat == "lordofdarkness") { _root.LeftChar = 17; _root.LeftWeapon = "dragonblade"; if (gamemode == "singleplayer") { gotoAndStop (8); } else { gotoAndStop (11); } } else if (_root.cheat == "iamthemaster") { _root.LeftChar = 16; _root.LeftWeapon = ""; if (gamemode == "singleplayer") { gotoAndStop (8); } else { gotoAndStop (11); } } else if (_root.cheat == "bowbeforeme") { _root.LeftChar = 15; _root.LeftWeapon = ""; if (gamemode == "singleplayer") { gotoAndStop (8); } else { gotoAndStop (11); } } else { gotoAndStop (7); } } }
Symbol 390 Button
on (release) { for (item in _parent) { eval ("_parent." + item).gotoAndStop(1); } gotoAndStop (2); }
Symbol 394 MovieClip Frame 1
stop();
Instance of Symbol 168 MovieClip "selecthead" in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.cheat == "alternative") { gotoAndPlay(_parent.character + 20); } else { gotoAndPlay(_parent.character); } }
Symbol 394 MovieClip Frame 2
_parent.Char = character; _parent.displaychar = _root.CharacterNames[character - 1];
Symbol 396 MovieClip Frame 1
stop(); char = eval (random(14) + 1); eval (char).gotoAndStop(2); _root.weaponselect.gotoAndStop(_root.CharacterWeapons[char - 1]);
Instance of Symbol 394 MovieClip "14" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 14; }
Instance of Symbol 394 MovieClip "13" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 13; }
Instance of Symbol 394 MovieClip "12" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 12; }
Instance of Symbol 394 MovieClip "11" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 11; }
Instance of Symbol 394 MovieClip "10" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 10; }
Instance of Symbol 394 MovieClip "9" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 9; }
Instance of Symbol 394 MovieClip "8" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 8; }
Instance of Symbol 394 MovieClip "7" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 7; }
Instance of Symbol 394 MovieClip "6" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 6; }
Instance of Symbol 394 MovieClip "5" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 5; }
Instance of Symbol 394 MovieClip "4" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 4; }
Instance of Symbol 394 MovieClip "3" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 3; }
Instance of Symbol 394 MovieClip "2" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 2; }
Instance of Symbol 394 MovieClip "1" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { character = 1; }
Symbol 400 Button
on (release) { prevFrame(); }
Symbol 401 Button
on (release) { nextFrame(); }
Symbol 409 MovieClip Frame 1
if (started == true) { gotoAndStop (11); } else { started = true; gotoAndStop(Start); }
Symbol 409 MovieClip Frame 2
varPlayerWeapon = "broadsword";
Symbol 409 MovieClip Frame 3
varPlayerWeapon = "hook";
Symbol 409 MovieClip Frame 4
varPlayerWeapon = "horsecutter";
Symbol 409 MovieClip Frame 5
varPlayerWeapon = "katana";
Symbol 409 MovieClip Frame 6
varPlayerWeapon = "ninjasword";
Symbol 409 MovieClip Frame 7
varPlayerWeapon = "nunchaku";
Symbol 409 MovieClip Frame 8
varPlayerWeapon = "spade";
Symbol 409 MovieClip Frame 9
varPlayerWeapon = "spear";
Symbol 409 MovieClip Frame 10
varPlayerWeapon = "chainwhip";
Symbol 409 MovieClip Frame 11
varPlayerWeapon = "straightsword";
Symbol 409 MovieClip Frame 12
gotoAndStop (2);
Symbol 410 Button
on (release) { if (_root.LeftChar != "") { stopAllSounds(); if (gamemode == "singleplayer") { gotoAndStop (8); } else { gotoAndStop (11); } } }
Symbol 412 Button
on (release) { toggleHighQuality(); }
Symbol 413 Button
on (release) { if (controls.switchedon != 2) { controls.gotoAndStop("moves"); controls.switchedon = 2; } else { controls.gotoAndStop(1); controls.switchedon = 0; } }
Symbol 414 Button
on (release) { if (controls.switchedon != 1) { controls.gotoAndStop("controls"); controls.switchedon = 1; } else { controls.gotoAndStop(1); controls.switchedon = 0; } }
Symbol 415 Button
on (release) { if (_root.FightInProgress && ((_root.LeftAI == false) || (_root.RightAI == false))) { _root.finish.gotoAndStop("quit"); } else { _root.levelcode = ""; _root.gotoAndStop("mainmenu"); } }
Symbol 418 Button
on (release) { gotoAndStop (1); }
Symbol 470 MovieClip Frame 1
switchedon = false; stop();
Symbol 479 MovieClip Frame 1
if (_root.gamemode == "singleplayer") { stop(); } else { gotoAndStop (2); }
Symbol 481 MovieClip Frame 1
if (_root.noweapons) { gotoAndStop (2); } else { stop(); }
Symbol 538 MovieClip Frame 1
stop();
Instance of Symbol 15 MovieClip [NinjaStar] in Symbol 538 MovieClip Frame 4
onClipEvent (load) { fordisplay = true; }
Instance of Symbol 15 MovieClip [NinjaStar] in Symbol 538 MovieClip Frame 4
onClipEvent (load) { fordisplay = true; }
Instance of Symbol 15 MovieClip [NinjaStar] in Symbol 538 MovieClip Frame 4
onClipEvent (load) { fordisplay = true; }
Instance of Symbol 168 MovieClip "selecthead" in Symbol 541 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.cheat == "sendaninjahere") { if (_parent._parent.player == "left") { gotoAndPlay (3); } else { gotoAndPlay (23); } } else if (_root.cheat == "sendaninjahere") { gotoAndPlay (18); } else if (_parent._parent.player == "left") { gotoAndPlay(_root.leftchar); } else if (_root.leftchar == _root.rightchar) { gotoAndPlay(_root.rightchar + 20); } else { gotoAndPlay(_root.rightchar); } }
Symbol 543 Button
on (release) { stopAllSounds(); _root.LeftAI = false; _root.RightAI = true; gotoAndStop (11); }
Symbol 544 Button
on (release) { nextFrame(); }
Symbol 547 Button
on (release) { prevFrame(); }
Symbol 550 MovieClip Frame 1
if (Player == "Left") { _root.LeftAI = true; } else { _root.RightAI = true; } stop();
Symbol 550 MovieClip Frame 2
if (Player == "Left") { _root.LeftAI = false; } else { _root.RightAI = false; }
Symbol 554 MovieClip Frame 1
stop(); _root.noweapons = false;
Symbol 554 MovieClip Frame 2
_root.noweapons = true;
Symbol 555 Button
on (release) { stopAllSounds(); gotoAndStop (11); }
Symbol 557 Button
on (release, keyPress "<Left>") { if ((_root.cheat != "iamadragon") && (_root.cheat != "worship")) { _root.RightChar = _root.RightChar - 1; if (_root.RightChar < 1) { _root.RightChar = Characters; } _root.RightPlayerName = _root.CharacterNames[_root.RightChar - 1]; _root.rightweaponselect.gotoAndStop(_root.characterweapons[_root.Rightchar - 1]); } }
Symbol 558 Button
on (release, keyPress "<Right>") { if ((_root.cheat != "iamadragon") && (_root.cheat != "worship")) { _root.RightChar = _root.RightChar + 1; if (Characters < _root.RightChar) { _root.RightChar = 1; } _root.RightPlayerName = _root.CharacterNames[_root.RightChar - 1]; _root.rightweaponselect.gotoAndStop(_root.characterweapons[_root.Rightchar - 1]); } }
Symbol 561 Button
on (release, keyPress "a") { if ((_root.cheat != "iamadragon") && (_root.cheat != "worship")) { _root.Leftchar = _root.Leftchar - 1; if (_root.Leftchar < 1) { _root.Leftchar = Characters; } _root.Leftplayername = _root.characternames[_root.Leftchar - 1]; _root.leftweaponselect.gotoAndStop(_root.characterweapons[_root.Leftchar - 1]); } }
Symbol 562 Button
on (release, keyPress "d") { if ((_root.cheat != "iamadragon") && (_root.cheat != "worship")) { _root.Leftchar = _root.Leftchar + 1; if (characters < _root.Leftchar) { _root.Leftchar = 1; } _root.Leftplayername = _root.characternames[_root.Leftchar - 1]; _root.leftweaponselect.gotoAndStop(_root.characterweapons[_root.Leftchar - 1]); } }
Symbol 587 MovieClip Frame 1
stop();
Symbol 587 MovieClip Frame 2
gotoAndStop (1);
Symbol 587 MovieClip Frame 3
gotoAndStop (1);
Symbol 587 MovieClip Frame 4
gotoAndStop (1);
Symbol 587 MovieClip Frame 5
gotoAndStop (1);
Symbol 587 MovieClip Frame 6
gotoAndStop (1);
Symbol 587 MovieClip Frame 7
gotoAndStop (1);
Symbol 587 MovieClip Frame 8
gotoAndStop (1);
Symbol 587 MovieClip Frame 9
gotoAndStop (1);
Symbol 587 MovieClip Frame 10
gotoAndStop (1);
Symbol 587 MovieClip Frame 11
gotoAndStop (1);
Symbol 587 MovieClip Frame 12
gotoAndStop (1);
Symbol 587 MovieClip Frame 13
gotoAndStop (1);
Symbol 587 MovieClip Frame 14
gotoAndStop (1);
Symbol 587 MovieClip Frame 15
gotoAndStop (1);
Symbol 587 MovieClip Frame 16
gotoAndStop (1);
Symbol 587 MovieClip Frame 17
gotoAndStop (1);
Symbol 587 MovieClip Frame 18
gotoAndStop (1);
Symbol 587 MovieClip Frame 19
gotoAndStop (1);
Symbol 587 MovieClip Frame 20
gotoAndStop (1);
Symbol 587 MovieClip Frame 21
gotoAndStop (1);
Symbol 587 MovieClip Frame 22
gotoAndStop (1);
Symbol 587 MovieClip Frame 23
gotoAndStop (1);
Symbol 587 MovieClip Frame 24
gotoAndStop (1);
Symbol 587 MovieClip Frame 25
gotoAndStop (1);
Symbol 587 MovieClip Frame 26
gotoAndStop (1);
Symbol 587 MovieClip Frame 27
gotoAndStop (1);
Symbol 589 Button
on (release, keyPress "<Enter>") { stopAllSounds(); if (_root.level >= 18) { } else { _root.gotoAndStop("nextopponent"); } }
Symbol 594 MovieClip Frame 20
if ((_root.LeftAI == true) && (_root.RightAI == true)) { _root.gotoAndStop("mainmenu"); } else { stop(); }
Symbol 596 Button
on (release) { stopAllSounds(); _root.levelcode = ""; _root.level = 0; _root.difficulty = 2; _root.nextchar = random(Characters) + 1; _root.gotoAndStop("mainmenu"); }
Symbol 597 Button
on (release) { _global.ipbSend(); stop(); }
Symbol 605 Button
on (release) { stopAllSounds(); _root.gotoAndStop("mainmenu"); }
Symbol 609 Button
on (release) { gotoAndStop (1); }
Symbol 610 Button
on (release, keyPress "<Enter>") { stopAllSounds(); _root.levelcode = ""; _root.gotoAndStop("mainmenu"); }
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 2
_root.FightInProgress = false; if (_root.gamemode == "singleplayer") { _root.score = (_root.score + _root.leftplayer.life) + (_root.level * 500); if ((_root.level >= 18) || (_root.cheat == "thisisthelast")) { LeftPlayerLife = _root.LeftPlayer.life; _root.gotoAndStop("endsequence"); } }
Symbol 614 MovieClip Frame 3
_root.FightInProgress = false; gameoverlevelcode = "Level Code: " + _root.LevelCodeDisplay; if ((((_root.cheat + "") == "") || ((_root.cheat + "") == "ironmonkey")) || ((_root.cheat + "") == "icequeen")) { score = _root.score; character = _root.leftchar; weapon = _root.LeftWeapon; name = _root.name; level = _root.level; Site = _root.Site; maxcombo = _root.maxcombo; loadVariablesNum ("scores.asp", 0, "POST"); }
Symbol 614 MovieClip Frame 4
_root.FightInProgress = false;
Symbol 614 MovieClip Frame 5
_root.FightInProgress = false;
Symbol 618 MovieClip Frame 41
message = ""; stop();
Symbol 629 MovieClip Frame 1
if (Number(0 + amount) < 1) { gotoAndPlay (45); } else { _root.score = Number(_root.score); damage = Math.ceil((damageamount / _root.startinglife) * 100) + "% Damage"; displaytext = amount + " hit combo"; if ((_root.gamemode == "singleplayer") && (this == _root.leftcombo)) { if (_root.maxcombo < amount) { _root.maxcombo = amount; } _root.score = _root.score + (amount * 25); if (amount >= 10) { _root.score = _root.score + 100; } else if (amount >= 15) { _root.score = _root.score + 200; } else if (amount >= 20) { _root.score = _root.score + 400; } else if (amount >= 25) { _root.score = _root.score + 800; } else if (amount >= 50) { _root.score = _root.score + 1000; } else { _root.score = _root.score + 50; } } if (amount >= 5) { _root.sound.gotoAndStop("combo"); if (amount >= 10) { bigcombo = "Huge Combo!"; } else if (amount >= 15) { bigcombo = "Massive Combo!"; } else if (amount >= 20) { bigcombo = "Amazing Combo!"; } else if (amount >= 25) { bigcombo = "Insane Combo!"; } else if (amount >= 50) { bigcombo = "Maximum Combo!"; } else { bigcombo = "Big Combo!"; } } else { bigcombo = ""; } }
Symbol 629 MovieClip Frame 45
stop();
Symbol 631 MovieClip Frame 1
if (_root.shake >= 1) { if (_root.cheat != "shakey") { setProperty(_root, _x , ((Math.random() * _root.shake) * 2) - _root.shake); setProperty(_root, _y , ((Math.random() * _root.shake) * 2) - _root.shake); } else { setProperty(_root, _x , (((Math.random() * _root.shake) * 2) - _root.shake) * 2); setProperty(_root, _y , (((Math.random() * _root.shake) * 2) - _root.shake) * 2); } _root.shake = _root.shake / 1.3; } else { setProperty(_root, _x , 0); setProperty(_root, _y , 0); _root.shake = 0; }
Symbol 631 MovieClip Frame 2
gotoAndPlay (1);
Symbol 657 MovieClip Frame 1
stop();
Instance of Symbol 657 MovieClip "inner" in Symbol 659 MovieClip Frame 1
onClipEvent (enterFrame) { if (((this._parent.player.life / _root.startingLife) * 400) < this._width) { setProperty(this, _width , this._width - 5); } if (this._parent.player.life < 0) { setProperty(this, _alpha , this._width - 1); } }
Symbol 663 MovieClip Frame 1
stop();
Instance of Symbol 663 MovieClip in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { setProperty(this, _width , _parent.Player.specialpower); if (_parent.Player.specialpower >= 100) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 667 MovieClip Frame 1
if ((_root.LeftAI == true) && (_root.RightAI == true)) { } else { stop(); }
Symbol 667 MovieClip Frame 12
gotoAndPlay (1);
Symbol 676 MovieClip Frame 1
setProperty(this, _rotation , random(360));
Symbol 676 MovieClip Frame 2
setProperty(this, _rotation , random(360));
Symbol 676 MovieClip Frame 3
gotoAndPlay (1);
Symbol 699 MovieClip Frame 5
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1
function jumpingmovement() { blocking = false; if (falling == true) { gotoAndPlay (64); } if ((upspeed < 0) && (this._y >= origy)) { setProperty(this, _y , origy); jumping = false; gotoAndPlay (1); } else { jumping = true; setProperty(this, _y , this._y - upspeed); _root.MoveFighter(this, sidespeed); if (_root.cheat == "lowgravity") { upspeed = upspeed - 2; } else { upspeed = upspeed - 5; } } } function PlayerControl() { SwordHidden = "No"; if (_root.FightInProgress) { if (falling == true) { gotoAndPlay (64); } else if (bowed == "yes") { if (specialpower < 100) { specialpower = specialpower + specialincrease; } else if (100 < specialpower) { specialpower = 100; } if (_rotation != 0) { gotoAndPlay (68); } setProperty(this, _y , origy); dead = false; jumping = false; if (origy != _y) { setProperty(this, _y , origy); } if ((origxscale + "") == "") { origxscale = _xscale; origy = _y; } if (opponent._x < _x) { facing = "Left"; setProperty(this, _xscale , -origxscale); } else { facing = "Right"; setProperty(this, _xscale , origxscale); } Speed = 10; dist = Math.abs(_root.LeftPlayer._x - _root.RightPlayer._x); if (AI) { if ((97 < random(100)) && ((opponent.weapon == "") && (200 < dist))) { if (50 < random(100)) { sidespeed = 10; } else if (50 < random(100)) { sidespeed = -10; } else { sidespeed = 0; } upspeed = 40; if (life >= 400) { gotoAndPlay (61); } } else if ((100 - difficulty) < random(100)) { if (50 < opponent._y) { if ((85 < random(100)) && ((dist < 110) or (dist < weaponrange3))) { if (weapon == "") { gotoAndPlay (97); } else if (weapon == "broadsword") { gotoAndPlay (567); } else if (weapon == "spear") { gotoAndPlay (585); } else if (weapon == "hook") { gotoAndPlay (658); } else if (weapon == "horsecutter") { gotoAndPlay (724); } else if (weapon == "katana") { gotoAndPlay (817); } else if (weapon == "ninjasword") { gotoAndPlay (842); } else if (weapon == "nunchaku") { gotoAndPlay (902); } else if (weapon == "spade") { gotoAndPlay (931); } else if (weapon == "chainwhip") { gotoAndPlay (988); } else if (weapon == "dragonblade") { gotoAndPlay (1151); } else if (weapon == "straightsword") { gotoAndPlay (1199); } else if (weapon == "shotgun") { gotoAndPlay (1290); } else { trace(("No " + weapon) + " hard move!"); } } else if (75 < random(100)) { if (weapon == "") { if ((specialpower >= 100) && (specialmove == 1)) { gotoAndPlay (224); } if (((specialpower >= 100) && (specialmove == 2)) && (dist < 90)) { gotoAndPlay (230); } if (((specialpower >= 100) && (specialmove == 3)) && (100 < dist)) { gotoAndPlay (240); } if (((specialpower >= 100) && (specialmove == 4)) && (dist < 200)) { gotoAndPlay (250); } if ((specialpower >= 100) && (specialmove == 5)) { gotoAndPlay (268); } if (((specialpower >= 100) && (specialmove == 6)) && (dist < 180)) { gotoAndPlay (275); } if (((specialpower >= 100) && (specialmove == 7)) && (dist < 150)) { gotoAndPlay (283); } if (((specialpower >= 100) && (specialmove == 8)) && (dist < 400)) { gotoAndPlay (306); } if (((specialpower >= 100) && (specialmove == 9)) && (dist < 120)) { gotoAndPlay (313); } if ((((specialpower >= 100) && (specialmove == 10)) && (dist < (((Speed * 1.5) * 10) + 140))) && (((Speed * 1.5) * 10) < dist)) { gotoAndPlay (1014); } if (((specialpower >= 100) && (specialmove == 11)) && (dist < 300)) { gotoAndPlay (1038); } if (((specialpower >= 100) && (specialmove == 12)) && (100 < dist)) { gotoAndPlay (1059); } if (((specialpower >= 100) && (specialmove == 13)) && ((300 < dist) || opponent.jumping)) { if (this._x < opponent._x) { sidespeed = 20; } else { sidespeed = -20; } upspeed = 50; gotoAndPlay (1067); } if (((specialpower >= 100) && (specialmove == 14)) && (dist < 200)) { gotoAndPlay (1074); } if ((specialpower >= 100) && (specialmove == 15)) { gotoAndPlay (1084); } if (((specialpower >= 100) && (specialmove == 16)) && (dist < 200)) { gotoAndPlay (1095); } if (((specialpower >= 100) && (specialmove == 17)) && ((dist < 300) && (140 < dist))) { gotoAndPlay (1212); } } } else if ((85 < random(100)) && (dist < 100)) { if (weapon == "") { if (opponent.weapon != "") { blocking = true; gotoAndPlay (683); } else { gotoAndPlay (161); } } } else if ((95 < random(100)) && ((dist < 150) or (dist < weaponrange1))) { if (weapon == "") { gotoAndPlay("longpunch" + (random(2) + 1)); } else if (weapon == "broadsword") { gotoAndPlay (558); } else if (weapon == "spear") { gotoAndPlay (607); } else if (weapon == "hook") { gotoAndPlay (644); } else if (weapon == "horsecutter") { gotoAndPlay (744); } else if (weapon == "katana") { gotoAndPlay (804); } else if (weapon == "ninjasword") { gotoAndPlay (859); } else if (weapon == "nunchaku") { gotoAndPlay (887); } else if (weapon == "spade") { gotoAndPlay (943); } else if (weapon == "chainwhip") { gotoAndPlay (978); } else if (weapon == "dragonblade") { gotoAndPlay (1127); } else if (weapon == "straightsword") { gotoAndPlay (1191); } else if (weapon == "shotgun") { gotoAndPlay (1264); } else { trace(("No " + weapon) + " long move!"); } } else if ((55 < random(100)) && ((dist < 90) or (dist < weaponrange2))) { if (weapon == "") { if (dist < 45) { gotoAndPlay("elbow" + (random(2) + 1)); } else { gotoAndPlay("quickpunch" + (random(5) + 1)); } } else if (weapon == "broadsword") { gotoAndPlay (552); } else if (weapon == "spear") { gotoAndPlay (596); } else if (weapon == "hook") { gotoAndPlay (635); } else if (weapon == "horsecutter") { gotoAndPlay (715); } else if (weapon == "katana") { gotoAndPlay (796); } else if (weapon == "ninjasword") { gotoAndPlay (852); } else if (weapon == "nunchaku") { gotoAndPlay (895); } else if (weapon == "spade") { gotoAndPlay (921); } else if (weapon == "chainwhip") { gotoAndPlay (967); } else if (weapon == "dragonblade") { gotoAndPlay (1140); } else if (weapon == "straightsword") { gotoAndPlay (1181); } else if (weapon == "shotgun") { gotoAndPlay (1275); } else { trace(("No " + weapon) + " normal move!"); } } else if ((85 < random(100)) && (dist < 120)) { if (opponent.weapon != "") { if (life < 1500) { gotoAndPlay (53); } else { blocking = true; gotoAndPlay (683); } } else { gotoAndPlay (146); } } else if ((85 < random(100)) && (dist < 70)) { if (dist < 30) { gotoAndPlay (760); } else { gotoAndPlay (43); } } else if ((75 < random(100)) && (dist < 110)) { gotoAndPlay("lowkick" + (random(1) + 1)); } else if (Key.isDown(KEYKick)) { if (dist < 30) { gotoAndPlay (760); } else { gotoAndPlay (37); } } else if ((95 < random(100)) && (dist < 200)) { if (weapon == "") { gotoAndPlay (53); } } else if (((95 < random(100)) && (200 < dist)) || ((_root.cheat == "fencing") && (weapon == ""))) { if ((_root.weaponallowed == false) && (_root.gamemode == "training")) { } else if (weapon == "") { if (playerweapon == "broadsword") { gotoAndPlay (511); } else if (playerweapon == "spear") { gotoAndPlay (534); } else if (playerweapon == "hook") { gotoAndPlay (617); } else if (playerweapon == "horsecutter") { gotoAndPlay (689); } else if (playerweapon == "katana") { gotoAndPlay (769); } else if (playerweapon == "ninjasword") { gotoAndPlay (825); } else if (playerweapon == "nunchaku") { gotoAndPlay (869); } else if (playerweapon == "spade") { gotoAndPlay (909); } else if (playerweapon == "chainwhip") { gotoAndPlay (962); } else if (playerweapon == "dragonblade") { gotoAndPlay (1109); } else if (playerweapon == "straightsword") { gotoAndPlay (1165); } else if (playerweapon == "shotgun") { gotoAndPlay (1251); } } else if (_root.cheat != "fencing") { gotoAndPlay (676); } } else if ((opponent.weapon != "") && (dist < 200)) { blocking = true; gotoAndPlay (683); } else if (30 < random(100)) { blocking = true; gotoAndPlay (119); } else if (90 < random(100)) { if ((opponent.weapon != "") && (dist < 200)) { blocking = true; gotoAndPlay (683); } else { gotoAndPlay (19); } } else if (50 < random(100)) { blocking = true; gotoAndPlay (683); } else { if ((opponent.weapon != "") && (dist < 200)) { blocking = true; gotoAndPlay (683); } else { gotoAndPlay (13); } blocking = false; } } } } else { if (this == _root.LeftPlayer) { KEYLeft = 65; KEYRight = 68; KEYUp = 87; KEYDown = 83; KEYPunch = 84; KEYKick = 89; KEYWeapon = 85; } else { KEYLeft = 37; KEYRight = 39; KEYUp = 38; KEYDown = 40; KEYPunch = 100; KEYKick = 101; KEYWeapon = 102; } if (facing == "Left") { KEYAway = KeyRight; KEYTowards = KeyLeft; } else { KEYAway = KeyLeft; KEYTowards = KeyRight; } if (Key.isDown(KEYUp)) { if (Key.isDown(KEYRight)) { sidespeed = 10; } else if (Key.isDown(KEYLeft)) { sidespeed = -10; } else { sidespeed = 0; } upspeed = 40; if (life >= 400) { gotoAndPlay (61); } } else if (Key.isDown(KEYPunch) && (Key.isDown(KEYAway))) { if (weapon == "") { gotoAndPlay (97); } else if (weapon == "broadsword") { gotoAndPlay (567); } else if (weapon == "spear") { gotoAndPlay (585); } else if (weapon == "hook") { gotoAndPlay (658); } else if (weapon == "horsecutter") { gotoAndPlay (724); } else if (weapon == "katana") { gotoAndPlay (817); } else if (weapon == "ninjasword") { gotoAndPlay (842); } else if (weapon == "nunchaku") { gotoAndPlay (902); } else if (weapon == "spade") { gotoAndPlay (943); } else if (weapon == "chainwhip") { gotoAndPlay (988); } else if (weapon == "dragonblade") { gotoAndPlay (1151); } else if (weapon == "straightsword") { gotoAndPlay (1199); } else if (weapon == "shotgun") { gotoAndPlay (1290); } } else if (Key.isDown(KEYPunch) && (Key.isDown(KEYDown))) { gotoAndPlay (161); } else if (Key.isDown(KEYPunch) && (Key.isDown(KEYTowards))) { if (weapon == "") { gotoAndPlay("longpunch" + (random(2) + 1)); } else if (weapon == "broadsword") { gotoAndPlay (558); } else if (weapon == "spear") { gotoAndPlay (607); } else if (weapon == "horsecutter") { gotoAndPlay (744); } else if (weapon == "hook") { gotoAndPlay (644); } else if (weapon == "katana") { gotoAndPlay (804); } else if (weapon == "ninjasword") { gotoAndPlay (859); } else if (weapon == "nunchaku") { gotoAndPlay (887); } else if (weapon == "spade") { gotoAndPlay (931); } else if (weapon == "chainwhip") { gotoAndPlay (978); } else if (weapon == "dragonblade") { gotoAndPlay (1127); } else if (weapon == "straightsword") { gotoAndPlay (1191); } else if (weapon == "shotgun") { gotoAndPlay (1264); } } else if (Key.isDown(KEYPunch) && Key.isDown(KEYKick)) { if (specialpower >= 100) { if (weapon == "") { if (specialmove == 13) { upspeed = 50; if (this._x < opponent._x) { sidespeed = 20; } else { sidespeed = -20; } } gotoAndPlay("special" + specialmove); } } } else if (Key.isDown(KEYPunch)) { if (weapon == "") { if (dist < 45) { gotoAndPlay("elbow" + (random(2) + 1)); } else { gotoAndPlay("quickpunch" + (random(5) + 1)); } } else if (weapon == "broadsword") { gotoAndPlay (552); } else if (weapon == "spear") { gotoAndPlay (596); } else if (weapon == "hook") { gotoAndPlay (635); } else if (weapon == "horsecutter") { gotoAndPlay (715); } else if (weapon == "katana") { gotoAndPlay (796); } else if (weapon == "ninjasword") { gotoAndPlay (852); } else if (weapon == "nunchaku") { gotoAndPlay (895); } else if (weapon == "spade") { gotoAndPlay (921); } else if (weapon == "chainwhip") { gotoAndPlay (967); } else if (weapon == "dragonblade") { gotoAndPlay (1140); } else if (weapon == "straightsword") { gotoAndPlay (1181); } else if (weapon == "shotgun") { gotoAndPlay (1275); } } else if (Key.isDown(KEYKick) && Key.isDown(KEYAway)) { gotoAndPlay (146); } else if (Key.isDown(KEYKick) && Key.isDown(KEYTowards)) { if (dist < 30) { gotoAndPlay (760); } else { gotoAndPlay (43); } } else if (Key.isDown(KEYKick) && Key.isDown(KEYDown)) { gotoAndPlay("lowkick" + (random(2) + 1)); } else if (Key.isDown(KEYKick)) { if (dist < 30) { gotoAndPlay (760); } else { gotoAndPlay (37); } } else if (Key.isDown(KEYDown) && Key.isDown(KEYAway)) { if (weapon == "") { gotoAndPlay (53); } else { blocking = true; gotoAndPlay (956); } } else if ((Key.isDown(KEYTowards) && Key.isDown(KEYDown)) && (Blockmovement != true)) { blocking = true; gotoAndPlay (683); } else if (Key.isDown(KEYTowards)) { gotoAndPlay (13); } else if (Key.isDown(KEYAway)) { gotoAndPlay (19); } else if (Key.isDown(KEYWeapon) || ((_root.cheat == "fencing") && (weapon == ""))) { if (weapon == "") { if ((_root.weaponallowed == false) && (_root.gamemode == "training")) { _root.trainingmessage.message = "You can not use your weapon until after 2 minutes!"; _root.trainingmessage.gotoAndPlay(1); } else if (_root.noweapons) { _root.trainingmessage.message = "This is a no weapons round"; _root.trainingmessage.gotoAndPlay(1); } else if (playerweapon == "broadsword") { gotoAndPlay (511); } else if (playerweapon == "spear") { gotoAndPlay (534); } else if (playerweapon == "hook") { gotoAndPlay (617); } else if (playerweapon == "horsecutter") { gotoAndPlay (689); } else if (playerweapon == "katana") { gotoAndPlay (769); } else if (playerweapon == "ninjasword") { gotoAndPlay (825); } else if (playerweapon == "nunchaku") { gotoAndPlay (869); } else if (playerweapon == "spade") { gotoAndPlay (909); } else if (playerweapon == "chainwhip") { gotoAndPlay (962); } else if (playerweapon == "dragonblade") { gotoAndPlay (1109); } else if (playerweapon == "straightsword") { gotoAndPlay (1165); } else if (playerweapon == "shotgun") { gotoAndPlay (1251); } } else if (_root.cheat != "fencing") { gotoAndPlay (676); } } else if (Key.isDown(KEYDown) && (Blockmovement != true)) { blocking = true; gotoAndPlay (119); } else { blocking = false; } } } } if ((bowed != "yes") || (opponent.dead == true)) { if (Char == 17) { gotoAndPlay (1341); } else if (Char == 16) { gotoAndPlay (1356); } else { gotoAndPlay (205); } } } function Walk(obj, move) { if (((((Key.isDown(KEYLeft) || (Key.isDown(KEYRight))) && (Key.isDown(KEYUp) == false)) && (Key.isDown(KEYpunch) == false)) && (Key.isDown(KEYkick) == false)) || (AI == true)) { if (life >= 400) { _root.MoveFighter(this, move); } else { _root.MoveFighter(this, move / 2); } } else { gotoAndPlay (1); } } PlayerControl(); if (life < 400) { gotoAndPlay (1322); } else if (weapon == "broadsword") { gotoAndPlay (518); } else if (weapon == "spear") { gotoAndPlay (543); } else if (weapon == "hook") { gotoAndPlay (625); } else if (weapon == "horsecutter") { gotoAndPlay (699); } else if (weapon == "katana") { gotoAndPlay (775); } else if (weapon == "ninjasword") { gotoAndPlay (832); } else if (weapon == "nunchaku") { gotoAndPlay (880); } else if (weapon == "spade") { gotoAndPlay (915); } else if (weapon == "chainwhip") { gotoAndPlay (965); } else if (weapon == "dragonblade") { gotoAndPlay (1115); } else if (weapon == "straightsword") { gotoAndPlay (1172); } else if (weapon == "shotgun") { gotoAndPlay (1262); } else { gotoAndPlay("ready" + (random(7) + 1)); weapon = ""; }
Symbol 914 MovieClip Frame 2
PlayerControl();
Symbol 914 MovieClip Frame 3
PlayerControl();
Symbol 914 MovieClip Frame 4
PlayerControl();
Symbol 914 MovieClip Frame 5
PlayerControl();
Symbol 914 MovieClip Frame 6
gotoAndPlay (1);
Symbol 914 MovieClip Frame 7
PlayerControl();
Symbol 914 MovieClip Frame 8
PlayerControl();
Symbol 914 MovieClip Frame 9
PlayerControl();
Symbol 914 MovieClip Frame 10
PlayerControl();
Symbol 914 MovieClip Frame 11
PlayerControl();
Symbol 914 MovieClip Frame 12
gotoAndPlay (7);
Symbol 914 MovieClip Frame 13
if (life < 400) { gotoAndPlay (1373); } dist = Math.abs(_root.LeftPlayer._x - _root.RightPlayer._x); if (facing == "Left") { move = -Speed; } else { move = Speed; } Walk(this, move);
Symbol 914 MovieClip Frame 14
Walk(this, move);
Symbol 914 MovieClip Frame 15
Walk(this, move);
Symbol 914 MovieClip Frame 16
Walk(this, move);
Symbol 914 MovieClip Frame 17
Walk(this, move);
Symbol 914 MovieClip Frame 18
gotoAndPlay (1);
Symbol 914 MovieClip Frame 19
if (life < 400) { gotoAndPlay (1381); } if (facing == "Left") { move = Speed; } else { move = -Speed; } Walk(this, move);
Symbol 914 MovieClip Frame 20
Walk(this, move);
Symbol 914 MovieClip Frame 21
Walk(this, move);
Symbol 914 MovieClip Frame 22
Walk(this, move);
Symbol 914 MovieClip Frame 23
Walk(this, move);
Symbol 914 MovieClip Frame 24
gotoAndPlay (1);
Symbol 914 MovieClip Frame 26
_root.Hit(this, opponent, 90, 60);
Symbol 914 MovieClip Frame 28
gotoAndPlay (1);
Symbol 914 MovieClip Frame 30
_root.Hit(this, opponent, 90, 60);
Symbol 914 MovieClip Frame 32
gotoAndPlay (1);
Symbol 914 MovieClip Frame 34
_root.Hit(this, opponent, 90, 60);
Symbol 914 MovieClip Frame 36
gotoAndPlay (1);
Symbol 914 MovieClip Frame 39
_root.Hit(this, opponent, 60, 150);
Symbol 914 MovieClip Frame 42
gotoAndPlay (1);
Symbol 914 MovieClip Frame 45
_root.Hit(this, opponent, 80, 100, "middle");
Symbol 914 MovieClip Frame 48
gotoAndPlay (1);
Symbol 914 MovieClip Frame 49
if (sorcerer == "yes") { specialmove = random(18) + 1; if ((specialmove == 9) || (specialmove == 15)) { specialmove = random(7) + 1; } }
Symbol 914 MovieClip Frame 52
gotoAndPlay (1);
Symbol 914 MovieClip Frame 53
if ((weapon == "") && (life >= 400)) { if (facing == "Left") { move = 2 * Speed; } else { move = 2 * (-Speed); } _root.MoveFighter(this, move); } else { gotoAndPlay (1381); }
Symbol 914 MovieClip Frame 54
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 55
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 56
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 57
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 58
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 59
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 60
gotoAndPlay (1);
Symbol 914 MovieClip Frame 62
if (AI) { dist = Math.abs(_root.LeftPlayer._x - _root.RightPlayer._x); if (dist < 150) { if (30 < random(100)) { gotoAndPlay (77); } else { gotoAndPlay (124); } } } else { if (Key.isDown(KEYKick)) { gotoAndPlay (77); } if (Key.isDown(KEYPunch)) { gotoAndPlay (124); } } jumpingmovement();
Symbol 914 MovieClip Frame 63
gotoAndPlay (62);
Symbol 914 MovieClip Frame 64
function fallmovement() { if ((upspeed < 0) && (this._y >= origy)) { setProperty(this, _y , origy); setProperty(this, _rotation , 0); gotoAndPlay (68); } else { setProperty(this, _y , this._y - upspeed); if (((0 < sidespeed) && ((this._x + sidespeed) < 700)) || ((sidespeed < 0) && (100 < (this._x + sidespeed)))) { setProperty(this, _x , this._x + sidespeed); } else { if (700 < (this._x + sidespeed)) { setProperty(this, _x , 700); } else if ((this._x - sidespeed) < 0) { setProperty(this, _x , 0); } if (100 < Math.abs(sidespeed)) { _root.sound.gotoAndStop("crunch"); } sidespeed = (-sidespeed) / 2; spin = (-spin) / 2; } setProperty(this, _rotation , this._rotation - spin); if (_root.cheat == "lowgravity") { upspeed = upspeed - 2; } else { upspeed = upspeed - 5; } } } jumping = false; fallmovement();
Symbol 914 MovieClip Frame 65
fallmovement();
Symbol 914 MovieClip Frame 66
fallmovement();
Symbol 914 MovieClip Frame 67
gotoAndPlay (64);
Symbol 914 MovieClip Frame 68
jumping = false; falling = false; setProperty(this, _rotation , 0); HitSound = new Sound(); if (girl == "yes") { _root.sound.gotoAndStop("Hardland2"); } else { _root.sound.gotoAndStop("Hardland" + (random(2) + 1)); } HitSound.start(0, 1); if (_root.shakingOn) { _root.shake = _root.shake + ((-upspeed) / 3); } if (0 >= life) { gotoAndPlay (204); } if (sorcerer == "yes") { specialmove = random(7) + 1; }
Symbol 914 MovieClip Frame 76
gotoAndPlay (1);
Symbol 914 MovieClip Frame 77
jumpingmovement(); range = 65; power = 200;
Symbol 914 MovieClip Frame 78
jumpingmovement();
Symbol 914 MovieClip Frame 79
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 914 MovieClip Frame 80
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 914 MovieClip Frame 81
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 914 MovieClip Frame 82
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 914 MovieClip Frame 83
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 914 MovieClip Frame 84
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 914 MovieClip Frame 85
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 914 MovieClip Frame 86
jumpingmovement();
Symbol 914 MovieClip Frame 87
jumpingmovement();
Symbol 914 MovieClip Frame 88
jumping = true; jumpingmovement();
Symbol 914 MovieClip Frame 89
jumpingmovement(); gotoAndPlay (88);
Symbol 914 MovieClip Frame 96
gotoAndPlay (1);
Symbol 914 MovieClip Frame 103
_root.Hit(this, opponent, 110, 330);
Symbol 914 MovieClip Frame 118
gotoAndPlay (1);
Symbol 914 MovieClip Frame 119
PlayerControl();
Symbol 914 MovieClip Frame 123
if (Key.isDown(KEYDown)) { gotoAndPlay (119); } else { gotoAndPlay (1); }
Symbol 914 MovieClip Frame 124
jumpingmovement();
Symbol 914 MovieClip Frame 125
jumpingmovement();
Symbol 914 MovieClip Frame 126
jumpingmovement(); if (_root.Hit(this, opponent, 130, 150)) { sidespeed = (-sidespeed) / 2; }
Symbol 914 MovieClip Frame 127
jumpingmovement();
Symbol 914 MovieClip Frame 128
jumpingmovement();
Symbol 914 MovieClip Frame 129
jumpingmovement();
Symbol 914 MovieClip Frame 130
jumpingmovement();
Symbol 914 MovieClip Frame 131
jumpingmovement();
Symbol 914 MovieClip Frame 132
jumpingmovement();
Symbol 914 MovieClip Frame 133
gotoAndPlay (62);
Symbol 914 MovieClip Frame 136
gotoAndPlay (1);
Symbol 914 MovieClip Frame 139
gotoAndPlay (1);
Symbol 914 MovieClip Frame 142
gotoAndPlay (1);
Symbol 914 MovieClip Frame 145
gotoAndPlay (1);
Symbol 914 MovieClip Frame 151
_root.Hit(this, opponent, 120, 210);
Symbol 914 MovieClip Frame 153
if (facing == "Left") { move = Speed * 1.5; } else { move = (-Speed) * 1.5; } _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 154
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 155
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 156
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 157
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 158
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 159
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 160
gotoAndPlay (1);
Symbol 914 MovieClip Frame 165
_root.Hit(this, opponent, 100, 150, "middle");
Symbol 914 MovieClip Frame 171
gotoAndPlay (1);
Symbol 914 MovieClip Frame 172
range = 150; power = 40;
Symbol 914 MovieClip Frame 174
_root.Hit(this, opponent, range, power);
Symbol 914 MovieClip Frame 180
gotoAndPlay (1);
Symbol 914 MovieClip Frame 181
range = 150; power = 40;
Symbol 914 MovieClip Frame 183
_root.Hit(this, opponent, range, power);
Symbol 914 MovieClip Frame 189
gotoAndPlay (1);
Symbol 914 MovieClip Frame 191
_root.Hit(this, opponent, 110, 60, "low");
Symbol 914 MovieClip Frame 196
gotoAndPlay (1);
Symbol 914 MovieClip Frame 197
if (facing == "Left") { move = Speed; } else { move = -Speed; } _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 198
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 199
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 200
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 201
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 202
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 203
gotoAndPlay (1);
Symbol 914 MovieClip Frame 204
dead = true; stop();
Symbol 914 MovieClip Frame 205
if ((origxscale + "") == "") { origxscale = _xscale; origy = _y; } if (opponent._x < _x) { facing = "Left"; setProperty(this, _xscale , -origxscale); } else { facing = "Right"; setProperty(this, _xscale , origxscale); } setProperty(this, _y , origy);
Symbol 914 MovieClip Frame 216
if (opponent.dead) { gotoAndStop (223); } else { bowed = "yes"; gotoAndPlay (1); }
Symbol 914 MovieClip Frame 218
_root.Hit(this, opponent, 110, 60, "low");
Symbol 914 MovieClip Frame 222
gotoAndPlay (1);
Symbol 914 MovieClip Frame 224
loopsleft = 15; if (facing == "Right") { move = Speed * 1.5; } else { move = (-Speed) * 1.5; } blocking = true; range = 65; power = 25; _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 225
_root.MoveFighter(this, move); _root.Hit(this, opponent, range, power); specialpower = 0;
Symbol 914 MovieClip Frame 226
loopsleft = loopsleft - 1; _root.MoveFighter(this, move); _root.Hit(this, opponent, range, power);
Symbol 914 MovieClip Frame 227
_root.MoveFighter(this, move); _root.Hit(this, opponent, range, power);
Symbol 914 MovieClip Frame 228
_root.MoveFighter(this, move); _root.Hit(this, opponent, range, power);
Symbol 914 MovieClip Frame 229
if (0 >= loopsleft) { gotoAndPlay (1); blocking = false; } else { gotoAndPlay (226); }
Symbol 914 MovieClip Frame 232
_root.Hit(this, opponent, 90, 1000); specialpower = 0;
Symbol 914 MovieClip Frame 239
gotoAndPlay (1);
Symbol 914 MovieClip Frame 243
_root.StarNum = Number((0 + _root.StarNum) + 1); if (_root.cheat == "ninjaaxes") { _root.attachMovie("Axe", "NinjaStar" + _root.StarNum, _root.StarNum); } else { _root.attachMovie("NinjaStar", "NinjaStar" + _root.StarNum, _root.StarNum); } NewStar = eval ("_root.NinjaStar" + _root.StarNum); setProperty(NewStar, _y , this._y - 50); setProperty(NewStar, _width , 30); setProperty(NewStar, _height , 30); setProperty(NewStar, _y , this._y - 50); NewStar.opponent = opponent; NewStar.player = this; if (Facing == "Right") { NewStar.speed = 25; setProperty(NewStar, _x , this._x + 50); } else { NewStar.speed = -25; setProperty(NewStar, _x , this._x - 50); } specialpower = specialpower - 33;
Symbol 914 MovieClip Frame 245
_root.StarNum = Number((0 + _root.StarNum) + 1); if (_root.cheat == "ninjaaxes") { _root.attachMovie("Axe", "NinjaStar" + _root.StarNum, _root.StarNum); } else { _root.attachMovie("NinjaStar", "NinjaStar" + _root.StarNum, _root.StarNum); } NewStar = eval ("_root.NinjaStar" + _root.StarNum); setProperty(NewStar, _y , this._y - 50); setProperty(NewStar, _width , 30); setProperty(NewStar, _height , 30); setProperty(NewStar, _y , this._y - 50); NewStar.opponent = opponent; NewStar.player = this; if (Facing == "Right") { NewStar.speed = 25; setProperty(NewStar, _x , this._x + 50); } else { NewStar.speed = -25; setProperty(NewStar, _x , this._x - 50); } specialpower = specialpower - 33;
Symbol 914 MovieClip Frame 247
_root.StarNum = Number((0 + _root.StarNum) + 1); if (_root.cheat == "ninjaaxes") { _root.attachMovie("Axe", "NinjaStar" + _root.StarNum, _root.StarNum); } else { _root.attachMovie("NinjaStar", "NinjaStar" + _root.StarNum, _root.StarNum); } NewStar = eval ("_root.NinjaStar" + _root.StarNum); setProperty(NewStar, _y , this._y - 50); setProperty(NewStar, _width , 30); setProperty(NewStar, _height , 30); setProperty(NewStar, _y , this._y - 50); NewStar.opponent = opponent; NewStar.player = this; if (Facing == "Right") { NewStar.speed = 25; setProperty(NewStar, _x , this._x + 50); } else { NewStar.speed = -25; setProperty(NewStar, _x , this._x - 50); } specialpower = 0;
Symbol 914 MovieClip Frame 249
gotoAndPlay (1);
Symbol 914 MovieClip Frame 252
specialpower = 0; range = 150; power = 400;
Symbol 914 MovieClip Frame 253
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 254
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 255
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 256
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 257
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 258
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 259
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 260
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 261
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 262
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 263
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 264
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 914 MovieClip Frame 267
gotoAndPlay (1);
Symbol 914 MovieClip Frame 269
loopsleft = 5; if (facing == "Right") { move = Speed * 3.5; } else { move = (-Speed) * 3.5; } range = 100; power = 400; _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 271
loopsleft = loopsleft - 1; _root.MoveFighter(this, move); specialpower = 0; if (_root.Hit(this, opponent, range, power) || (loopsleft < 1)) { gotoAndPlay (1); }
Symbol 914 MovieClip Frame 272
_root.MoveFighter(this, move); if (_root.Hit(this, opponent, range, power) || (loopsleft < 1)) { gotoAndPlay (1); }
Symbol 914 MovieClip Frame 273
_root.MoveFighter(this, move); if (_root.Hit(this, opponent, range, power) || (loopsleft < 1)) { gotoAndPlay (1); }
Symbol 914 MovieClip Frame 274
gotoAndPlay (271);
Symbol 914 MovieClip Frame 275
SwordHidden = "Yes";
Symbol 914 MovieClip Frame 277
_root.Hit(this, opponent, 170, 550); specialpower = 0;
Symbol 914 MovieClip Frame 281
SwordHidden = "No";
Symbol 914 MovieClip Frame 282
gotoAndPlay (1);
Symbol 914 MovieClip Frame 285
opponent.blocking = false; dist = Math.abs(opponent._x - this._x); specialpower = 0; if ((dist < 120) && (this.hitTest(opponent))) { opponent.gotoAndPlay("Held"); if (facing == "Right") { setProperty(opponent, _x , this._x + 70); } else { setProperty(opponent, _x , this._x - 70); } setProperty(opponent, _y , this._y - 40); setProperty(opponent, _rotation , 0); } else { gotoAndPlay (1313); }
Symbol 914 MovieClip Frame 286
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 914 MovieClip Frame 292
if (facing == "Right") { setProperty(opponent, _x , this._x + 50); } else { setProperty(opponent, _x , this._x - 50); } _root.Hit(this, opponent, 170, 550);
Symbol 914 MovieClip Frame 296
gotoAndPlay (1);
Symbol 914 MovieClip Frame 305
falling = true; gotoAndPlay (64);
Symbol 914 MovieClip Frame 306
loopsleft = 6; if (facing == "Right") { move = speed * 4; } else { move = (-speed) * 4; }
Symbol 914 MovieClip Frame 308
specialpower = 0;
Symbol 914 MovieClip Frame 310
loopsleft = loopsleft - 1; _root.Hit(this, opponent, 100, 200, "weaponhit", "", "", "yes"); if ((loopsleft < 1) || (_root.MoveFighter(this, move) == false)) { gotoAndPlay (1); } move = move * 0.8;
Symbol 914 MovieClip Frame 311
if (loopsleft < 1) { gotoAndPlay (1); } _root.Hit(this, opponent, 90, 150, weaponhit); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 312
gotoAndPlay (310);
Symbol 914 MovieClip Frame 315
opponent.blocking = false; dist = Math.abs(opponent._x - this._x); specialpower = 0; if ((dist < 120) && (this.hitTest(opponent))) { opponent.gotoAndPlay("Held"); if (facing == "Right") { setProperty(opponent, _x , this._x + 70); } else { setProperty(opponent, _x , this._x - 70); } setProperty(opponent, _y , this._y - 40); setProperty(opponent, _rotation , 0); } else { gotoAndPlay (1313); }
Symbol 914 MovieClip Frame 316
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 914 MovieClip Frame 317
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 914 MovieClip Frame 318
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 914 MovieClip Frame 319
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 914 MovieClip Frame 320
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 914 MovieClip Frame 321
opponent.gotoAndPlay("Held");
Symbol 914 MovieClip Frame 327
opponent.gotoAndPlay("Held");
Symbol 914 MovieClip Frame 334
opponent.gotoAndPlay("Held");
Symbol 914 MovieClip Frame 341
stopAllSounds(); opponent.gotoAndPlay("Held");
Symbol 914 MovieClip Frame 348
if (facing == "Right") { setProperty(opponent, _x , this._x + 50); } else { setProperty(opponent, _x , this._x - 50); } _root.Hit(this, opponent, 170, 3000);
Symbol 914 MovieClip Frame 349
if (opponent.girl == "yes") { _root.sound.gotoAndStop("fscream"); } else { _root.sound.gotoAndStop("mscream"); }
Symbol 914 MovieClip Frame 453
gotoAndPlay (1);
Symbol 914 MovieClip Frame 454
PlayerControl();
Symbol 914 MovieClip Frame 455
PlayerControl();
Symbol 914 MovieClip Frame 456
PlayerControl();
Symbol 914 MovieClip Frame 457
PlayerControl();
Symbol 914 MovieClip Frame 458
PlayerControl();
Symbol 914 MovieClip Frame 459
PlayerControl();
Symbol 914 MovieClip Frame 460
PlayerControl();
Symbol 914 MovieClip Frame 461
PlayerControl();
Symbol 914 MovieClip Frame 462
gotoAndPlay (454);
Symbol 914 MovieClip Frame 463
PlayerControl();
Symbol 914 MovieClip Frame 464
PlayerControl();
Symbol 914 MovieClip Frame 465
PlayerControl();
Symbol 914 MovieClip Frame 466
PlayerControl();
Symbol 914 MovieClip Frame 467
PlayerControl();
Symbol 914 MovieClip Frame 468
PlayerControl();
Symbol 914 MovieClip Frame 469
gotoAndPlay (463);
Symbol 914 MovieClip Frame 470
PlayerControl();
Symbol 914 MovieClip Frame 471
PlayerControl();
Symbol 914 MovieClip Frame 472
gotoAndPlay (470);
Symbol 914 MovieClip Frame 474
_root.Hit(this, opponent, 90, 60);
Symbol 914 MovieClip Frame 476
gotoAndPlay (1);
Symbol 914 MovieClip Frame 478
_root.Hit(this, opponent, 90, 60);
Symbol 914 MovieClip Frame 480
gotoAndPlay (1);
Symbol 914 MovieClip Frame 482
if (_root.Hit(this, opponent, 45, 180, "close")) { if (opponent.jumping || (opponent.falling)) { } else { gotoAndPlay (492); } }
Symbol 914 MovieClip Frame 495
gotoAndPlay (1);
Symbol 914 MovieClip Frame 497
if (_root.Hit(this, opponent, 45, 180, "close")) { if (opponent.jumping || (opponent.falling)) { } else { gotoAndPlay (507); } }
Symbol 914 MovieClip Frame 510
gotoAndPlay (1);
Symbol 914 MovieClip Frame 517
weapon = "broadsword"; weaponrange1 = 200; weaponrange2 = 130; weaponrange3 = 100;
Symbol 914 MovieClip Frame 518
PlayerControl();
Symbol 914 MovieClip Frame 519
PlayerControl();
Symbol 914 MovieClip Frame 520
PlayerControl();
Symbol 914 MovieClip Frame 521
PlayerControl();
Symbol 914 MovieClip Frame 522
PlayerControl();
Symbol 914 MovieClip Frame 523
PlayerControl();
Symbol 914 MovieClip Frame 524
PlayerControl();
Symbol 914 MovieClip Frame 525
PlayerControl();
Symbol 914 MovieClip Frame 526
PlayerControl();
Symbol 914 MovieClip Frame 527
PlayerControl();
Symbol 914 MovieClip Frame 528
PlayerControl();
Symbol 914 MovieClip Frame 529
PlayerControl();
Symbol 914 MovieClip Frame 530
PlayerControl();
Symbol 914 MovieClip Frame 531
PlayerControl();
Symbol 914 MovieClip Frame 532
PlayerControl();
Symbol 914 MovieClip Frame 533
gotoAndPlay (518);
Symbol 914 MovieClip Frame 542
weapon = "spear"; weaponrange1 = 300; weaponrange2 = 160; weaponrange3 = 160;
Symbol 914 MovieClip Frame 543
PlayerControl();
Symbol 914 MovieClip Frame 544
PlayerControl();
Symbol 914 MovieClip Frame 545
PlayerControl();
Symbol 914 MovieClip Frame 546
PlayerControl();
Symbol 914 MovieClip Frame 547
PlayerControl();
Symbol 914 MovieClip Frame 548
PlayerControl();
Symbol 914 MovieClip Frame 549
PlayerControl();
Symbol 914 MovieClip Frame 550
PlayerControl();
Symbol 914 MovieClip Frame 551
gotoAndPlay (543);
Symbol 914 MovieClip Frame 555
_root.Hit(this, opponent, 130, 160, "weaponhit");
Symbol 914 MovieClip Frame 557
gotoAndPlay (1);
Symbol 914 MovieClip Frame 558
range = 150; power = 40;
Symbol 914 MovieClip Frame 560
_root.Hit(this, opponent, 200, 100, "weaponhit");
Symbol 914 MovieClip Frame 566
gotoAndPlay (1);
Symbol 914 MovieClip Frame 573
_root.Hit(this, opponent, 100, 400, "weaponhit");
Symbol 914 MovieClip Frame 584
gotoAndPlay (1);
Symbol 914 MovieClip Frame 589
_root.Hit(this, opponent, 160, 100, "weaponhit");
Symbol 914 MovieClip Frame 595
gotoAndPlay (1);
Symbol 914 MovieClip Frame 597
_root.Hit(this, opponent, 160, 10, "weaponhit");
Symbol 914 MovieClip Frame 600
_root.Hit(this, opponent, 160, 10, "weaponhit");
Symbol 914 MovieClip Frame 603
_root.Hit(this, opponent, 160, 20, "weaponhit");
Symbol 914 MovieClip Frame 606
gotoAndPlay (1);
Symbol 914 MovieClip Frame 610
_root.Hit(this, opponent, 300, 30, "weaponhit");
Symbol 914 MovieClip Frame 616
gotoAndPlay (1);
Symbol 914 MovieClip Frame 624
weapon = "hook"; weaponrange1 = 225; weaponrange2 = 140; weaponrange3 = 160;
Symbol 914 MovieClip Frame 625
PlayerControl();
Symbol 914 MovieClip Frame 626
PlayerControl();
Symbol 914 MovieClip Frame 627
PlayerControl();
Symbol 914 MovieClip Frame 628
PlayerControl();
Symbol 914 MovieClip Frame 629
PlayerControl();
Symbol 914 MovieClip Frame 630
PlayerControl();
Symbol 914 MovieClip Frame 631
PlayerControl();
Symbol 914 MovieClip Frame 632
PlayerControl();
Symbol 914 MovieClip Frame 633
PlayerControl();
Symbol 914 MovieClip Frame 634
gotoAndPlay (1);
Symbol 914 MovieClip Frame 637
_root.Hit(this, opponent, 140, 60, "weaponhit");
Symbol 914 MovieClip Frame 639
_root.Hit(this, opponent, 105, 80, "weaponhit");
Symbol 914 MovieClip Frame 643
gotoAndPlay (1);
Symbol 914 MovieClip Frame 649
_root.Hit(this, opponent, 225, 30);
Symbol 914 MovieClip Frame 657
gotoAndPlay (1);
Symbol 914 MovieClip Frame 661
_root.Hit(this, opponent, 160, 120, "weaponhit");
Symbol 914 MovieClip Frame 675
gotoAndPlay (1);
Symbol 914 MovieClip Frame 680
weapon = ""; weaponrange1 = 0; weaponrange2 = 0; weaponrange3 = 0;
Symbol 914 MovieClip Frame 682
gotoAndPlay (1);
Symbol 914 MovieClip Frame 683
blocking = true; if (facing == "Left") { move = (-Speed) / 3; } else { move = Speed / 3; } Walk(this, move);
Symbol 914 MovieClip Frame 684
Walk(this, move); blocking = true;
Symbol 914 MovieClip Frame 685
Walk(this, move); blocking = true;
Symbol 914 MovieClip Frame 686
Walk(this, move); blocking = true;
Symbol 914 MovieClip Frame 687
Walk(this, move); blocking = true;
Symbol 914 MovieClip Frame 688
gotoAndPlay (1);
Symbol 914 MovieClip Frame 697
weapon = "horsecutter"; weaponrange1 = 230; weaponrange2 = 160; weaponrange3 = 150;
Symbol 914 MovieClip Frame 698
gotoAndPlay (1);
Symbol 914 MovieClip Frame 699
PlayerControl();
Symbol 914 MovieClip Frame 700
PlayerControl();
Symbol 914 MovieClip Frame 701
PlayerControl();
Symbol 914 MovieClip Frame 702
PlayerControl();
Symbol 914 MovieClip Frame 703
PlayerControl();
Symbol 914 MovieClip Frame 704
PlayerControl();
Symbol 914 MovieClip Frame 705
PlayerControl();
Symbol 914 MovieClip Frame 706
PlayerControl();
Symbol 914 MovieClip Frame 707
PlayerControl();
Symbol 914 MovieClip Frame 708
PlayerControl();
Symbol 914 MovieClip Frame 709
PlayerControl();
Symbol 914 MovieClip Frame 710
PlayerControl();
Symbol 914 MovieClip Frame 711
PlayerControl();
Symbol 914 MovieClip Frame 712
PlayerControl();
Symbol 914 MovieClip Frame 713
PlayerControl();
Symbol 914 MovieClip Frame 714
gotoAndPlay (1);
Symbol 914 MovieClip Frame 719
_root.Hit(this, opponent, 160, 100, "weaponhit");
Symbol 914 MovieClip Frame 723
gotoAndPlay (1);
Symbol 914 MovieClip Frame 727
_root.Hit(this, opponent, 130, 70);
Symbol 914 MovieClip Frame 734
_root.Hit(this, opponent, 150, 140, "weaponhit");
Symbol 914 MovieClip Frame 743
gotoAndPlay (1);
Symbol 914 MovieClip Frame 749
_root.Hit(this, opponent, 230, 80, "weaponhit");
Symbol 914 MovieClip Frame 759
gotoAndPlay (1);
Symbol 914 MovieClip Frame 762
_root.Hit(this, opponent, 45, 150, "close");
Symbol 914 MovieClip Frame 768
gotoAndPlay (1);
Symbol 914 MovieClip Frame 771
weapon = "katana"; weaponrange1 = 185; weaponrange2 = 160; weaponrange3 = 160;
Symbol 914 MovieClip Frame 774
gotoAndPlay (1);
Symbol 914 MovieClip Frame 775
PlayerControl();
Symbol 914 MovieClip Frame 776
PlayerControl();
Symbol 914 MovieClip Frame 777
PlayerControl();
Symbol 914 MovieClip Frame 778
PlayerControl();
Symbol 914 MovieClip Frame 779
PlayerControl();
Symbol 914 MovieClip Frame 780
PlayerControl();
Symbol 914 MovieClip Frame 781
PlayerControl();
Symbol 914 MovieClip Frame 782
PlayerControl();
Symbol 914 MovieClip Frame 783
PlayerControl();
Symbol 914 MovieClip Frame 784
PlayerControl();
Symbol 914 MovieClip Frame 785
PlayerControl();
Symbol 914 MovieClip Frame 786
PlayerControl();
Symbol 914 MovieClip Frame 787
PlayerControl();
Symbol 914 MovieClip Frame 788
PlayerControl();
Symbol 914 MovieClip Frame 789
PlayerControl();
Symbol 914 MovieClip Frame 790
PlayerControl();
Symbol 914 MovieClip Frame 791
PlayerControl();
Symbol 914 MovieClip Frame 792
PlayerControl();
Symbol 914 MovieClip Frame 793
PlayerControl();
Symbol 914 MovieClip Frame 794
PlayerControl();
Symbol 914 MovieClip Frame 795
gotoAndPlay (1);
Symbol 914 MovieClip Frame 800
_root.Hit(this, opponent, 160, 70, "weaponhit");
Symbol 914 MovieClip Frame 803
gotoAndPlay (1);
Symbol 914 MovieClip Frame 808
_root.Hit(this, opponent, 160, 60, "weaponhit");
Symbol 914 MovieClip Frame 812
_root.Hit(this, opponent, 185, 70, "weaponhit");
Symbol 914 MovieClip Frame 816
gotoAndPlay (1);
Symbol 914 MovieClip Frame 821
_root.Hit(this, opponent, 160, 120, "weaponhit");
Symbol 914 MovieClip Frame 824
gotoAndPlay (1);
Symbol 914 MovieClip Frame 829
weapon = "ninjasword"; weaponrange1 = 150; weaponrange2 = 140; weaponrange3 = 140;
Symbol 914 MovieClip Frame 831
gotoAndPlay (1);
Symbol 914 MovieClip Frame 832
PlayerControl();
Symbol 914 MovieClip Frame 833
PlayerControl();
Symbol 914 MovieClip Frame 834
PlayerControl();
Symbol 914 MovieClip Frame 835
PlayerControl();
Symbol 914 MovieClip Frame 836
PlayerControl();
Symbol 914 MovieClip Frame 837
PlayerControl();
Symbol 914 MovieClip Frame 838
PlayerControl();
Symbol 914 MovieClip Frame 839
PlayerControl();
Symbol 914 MovieClip Frame 840
PlayerControl();
Symbol 914 MovieClip Frame 841
gotoAndPlay (1);
Symbol 914 MovieClip Frame 845
_root.Hit(this, opponent, 140, 160, "weaponhit");
Symbol 914 MovieClip Frame 851
gotoAndPlay (1);
Symbol 914 MovieClip Frame 855
_root.Hit(this, opponent, 140, 160, "weaponhit");
Symbol 914 MovieClip Frame 858
gotoAndPlay (1);
Symbol 914 MovieClip Frame 863
_root.Hit(this, opponent, 150, 160, "weaponhit");
Symbol 914 MovieClip Frame 868
gotoAndPlay (1);
Symbol 914 MovieClip Frame 878
weapon = "nunchaku"; weaponrange1 = 190; weaponrange2 = 180; weaponrange3 = 170;
Symbol 914 MovieClip Frame 879
gotoAndPlay (1);
Symbol 914 MovieClip Frame 880
PlayerControl();
Symbol 914 MovieClip Frame 881
PlayerControl();
Symbol 914 MovieClip Frame 882
PlayerControl();
Symbol 914 MovieClip Frame 883
PlayerControl();
Symbol 914 MovieClip Frame 884
PlayerControl();
Symbol 914 MovieClip Frame 885
PlayerControl();
Symbol 914 MovieClip Frame 886
gotoAndPlay (1);
Symbol 914 MovieClip Frame 891
_root.Hit(this, opponent, 190, 70);
Symbol 914 MovieClip Frame 894
gotoAndPlay (1);
Symbol 914 MovieClip Frame 898
_root.Hit(this, opponent, 180, 60);
Symbol 914 MovieClip Frame 901
gotoAndPlay (1);
Symbol 914 MovieClip Frame 905
_root.Hit(this, opponent, 170, 30, "low");
Symbol 914 MovieClip Frame 908
gotoAndPlay (1);
Symbol 914 MovieClip Frame 914
weapon = "spade"; weaponrange1 = 225; weaponrange2 = 150; weaponrange3 = 250; gotoAndPlay (1);
Symbol 914 MovieClip Frame 915
PlayerControl();
Symbol 914 MovieClip Frame 916
PlayerControl();
Symbol 914 MovieClip Frame 917
PlayerControl();
Symbol 914 MovieClip Frame 918
PlayerControl();
Symbol 914 MovieClip Frame 919
PlayerControl();
Symbol 914 MovieClip Frame 920
gotoAndPlay (1);
Symbol 914 MovieClip Frame 922
_root.Hit(this, opponent, 90, 50, "weaponhit");
Symbol 914 MovieClip Frame 926
_root.Hit(this, opponent, 150, 70, "weaponhit");
Symbol 914 MovieClip Frame 930
gotoAndPlay (1);
Symbol 914 MovieClip Frame 937
_root.Hit(this, opponent, 250, 90, "weaponhit");
Symbol 914 MovieClip Frame 942
gotoAndPlay (1);
Symbol 914 MovieClip Frame 947
_root.Hit(this, opponent, 225, 80, "weaponhit");
Symbol 914 MovieClip Frame 955
gotoAndPlay (1);
Symbol 914 MovieClip Frame 956
blocking = true; if (facing != "Left") { move = (-Speed) / 3; } else { move = Speed / 3; } Walk(this, move);
Symbol 914 MovieClip Frame 957
Walk(this, move); blocking = true;
Symbol 914 MovieClip Frame 958
Walk(this, move); blocking = true;
Symbol 914 MovieClip Frame 959
Walk(this, move); blocking = true;
Symbol 914 MovieClip Frame 960
blocking = true; if (facing == "Left") { move = (-Speed) / 3; } else { move = Speed / 3; } Walk(this, move);
Symbol 914 MovieClip Frame 961
gotoAndPlay (1);
Symbol 914 MovieClip Frame 964
weapon = "chainwhip"; weaponrange1 = 205; weaponrange2 = 225; weaponrange3 = 150; gotoAndPlay (1);
Symbol 914 MovieClip Frame 965
PlayerControl();
Symbol 914 MovieClip Frame 966
gotoAndPlay (1);
Symbol 914 MovieClip Frame 973
if (_root.Hit(this, opponent, 225, 15)) { gotoAndPlay (1); }
Symbol 914 MovieClip Frame 974
if (_root.Hit(this, opponent, 225, 15)) { gotoAndPlay (1); }
Symbol 914 MovieClip Frame 975
if (_root.Hit(this, opponent, 225, 15)) { gotoAndPlay (1); }
Symbol 914 MovieClip Frame 976
if (Key.isDown(KEYPunch)) { gotoAndPlay (973); }
Symbol 914 MovieClip Frame 977
gotoAndPlay (1);
Symbol 914 MovieClip Frame 982
_root.Hit(this, opponent, 205, 100, "weaponhit");
Symbol 914 MovieClip Frame 987
gotoAndPlay (1);
Symbol 914 MovieClip Frame 994
_root.Hit(this, opponent, 160, 200);
Symbol 914 MovieClip Frame 998
gotoAndPlay (1);
Symbol 914 MovieClip Frame 999
PlayerControl();
Symbol 914 MovieClip Frame 1000
PlayerControl();
Symbol 914 MovieClip Frame 1001
PlayerControl();
Symbol 914 MovieClip Frame 1002
PlayerControl();
Symbol 914 MovieClip Frame 1003
gotoAndPlay (999);
Symbol 914 MovieClip Frame 1004
PlayerControl();
Symbol 914 MovieClip Frame 1005
PlayerControl();
Symbol 914 MovieClip Frame 1006
PlayerControl();
Symbol 914 MovieClip Frame 1007
PlayerControl();
Symbol 914 MovieClip Frame 1008
PlayerControl();
Symbol 914 MovieClip Frame 1009
PlayerControl();
Symbol 914 MovieClip Frame 1010
PlayerControl();
Symbol 914 MovieClip Frame 1011
PlayerControl();
Symbol 914 MovieClip Frame 1012
PlayerControl();
Symbol 914 MovieClip Frame 1013
gotoAndPlay (1004);
Symbol 914 MovieClip Frame 1017
if (facing == "Left") { move = (-Speed) * 1.5; } else { move = Speed * 1.5; } specialpower = 0; _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1018
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1019
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1020
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1021
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1022
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1023
_root.MoveFighter(this, move); _root.Hit(this, opponent, 105, 30);
Symbol 914 MovieClip Frame 1024
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1025
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1026
_root.MoveFighter(this, move); _root.Hit(this, opponent, 140, 1000);
Symbol 914 MovieClip Frame 1037
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1039
specialpower = 0;
Symbol 914 MovieClip Frame 1042
_root.Hit(this, opponent, 90, 50); if (facing == "Left") { move = (-Speed) * 2; } else { move = Speed * 2; } _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1043
_root.Hit(this, opponent, 90, 50); specialpower = 0; _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1044
_root.Hit(this, opponent, 110, 50); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1045
_root.Hit(this, opponent, 110, 50); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1046
_root.Hit(this, opponent, 110, 50); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1047
_root.Hit(this, opponent, 110, 50); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1048
_root.Hit(this, opponent, 125, 50); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1049
_root.Hit(this, opponent, 125, 50); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1050
_root.Hit(this, opponent, 110, 50); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1051
_root.Hit(this, opponent, 110, 50); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1052
_root.Hit(this, opponent, 125, 100); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1058
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1063
jumping = true; specialpower = 0; if (this._y < -200) { if (this._x < opponent._x) { setProperty(this, _x , opponent._x + 40); facing = "Left"; } else { setProperty(this, _x , opponent._x - 40); facing = "Right"; } gotoAndPlay (1065); } else { setProperty(this, _y , this._y - 150); }
Symbol 914 MovieClip Frame 1064
gotoAndPlay (1063);
Symbol 914 MovieClip Frame 1065
if (this._y >= origy) { setProperty(this, _y , origy); jumping = false; gotoAndPlay (1); } else { setProperty(this, _y , this._y + 150); if (_root.Hit(this, opponent, 70, 300)) { upspeed = 30; sidespeed = 0; gotoAndPlay (88); } jumping = true; }
Symbol 914 MovieClip Frame 1066
gotoAndPlay (1065);
Symbol 914 MovieClip Frame 1067
jumpingmovement();
Symbol 914 MovieClip Frame 1068
jumpingmovement();
Symbol 914 MovieClip Frame 1069
range = 110; power = 400; specialpower = 0; jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (62); }
Symbol 914 MovieClip Frame 1070
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (62); }
Symbol 914 MovieClip Frame 1071
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (62); }
Symbol 914 MovieClip Frame 1072
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (62); }
Symbol 914 MovieClip Frame 1073
gotoAndPlay (1067);
Symbol 914 MovieClip Frame 1074
if (opponent._x < this._x) { move = -Speed; } else { move = Speed; } movecount = 5;
Symbol 914 MovieClip Frame 1076
specialpower = 0;
Symbol 914 MovieClip Frame 1079
_root.Hit(this, opponent, 120, 60, "low"); _root.MoveFighter(this, move); movecount = movecount - 1;
Symbol 914 MovieClip Frame 1080
_root.Hit(this, opponent, 120, 60, "low"); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1081
_root.Hit(this, opponent, 120, 60, "low"); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1082
_root.Hit(this, opponent, 120, 60, "low"); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1083
if (0 < movecount) { gotoAndPlay (1079); } else { gotoAndPlay (1); }
Symbol 914 MovieClip Frame 1084
if (opponent._x < this._x) { move = (-Speed) * 6; } else { move = Speed * 6; } movecount = 20;
Symbol 914 MovieClip Frame 1086
if (_root.MoveFighter(this, move)) { if (_root.Hit(this, opponent, 90, 1000)) { gotoAndPlay (1088); } movecount = movecount - 1; specialpower = 0; } else { gotoAndPlay (1); }
Symbol 914 MovieClip Frame 1087
if (0 < movecount) { gotoAndPlay (1086); } else { gotoAndPlay (1); }
Symbol 914 MovieClip Frame 1094
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1095
if (opponent._x < this._x) { move = (-Speed) * 2; } else { move = Speed * 2; }
Symbol 914 MovieClip Frame 1097
_root.MoveFighter(this, move); specialpower = 0;
Symbol 914 MovieClip Frame 1098
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1099
_root.MoveFighter(this, move); _root.Hit(this, opponent, 90, 200);
Symbol 914 MovieClip Frame 1100
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1101
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1102
_root.MoveFighter(this, move); _root.Hit(this, opponent, 100, 200);
Symbol 914 MovieClip Frame 1103
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1104
_root.Hit(this, opponent, 100, 200); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1105
_root.MoveFighter(this, move); _root.Hit(this, opponent, 100, 200);
Symbol 914 MovieClip Frame 1106
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1107
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1108
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1112
weapon = "dragonblade"; weaponrange1 = 415; weaponrange2 = 200; weaponrange3 = 150;
Symbol 914 MovieClip Frame 1114
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1115
PlayerControl();
Symbol 914 MovieClip Frame 1116
PlayerControl();
Symbol 914 MovieClip Frame 1117
PlayerControl();
Symbol 914 MovieClip Frame 1118
PlayerControl();
Symbol 914 MovieClip Frame 1119
PlayerControl();
Symbol 914 MovieClip Frame 1120
PlayerControl();
Symbol 914 MovieClip Frame 1121
PlayerControl();
Symbol 914 MovieClip Frame 1122
PlayerControl();
Symbol 914 MovieClip Frame 1123
PlayerControl();
Symbol 914 MovieClip Frame 1124
PlayerControl();
Symbol 914 MovieClip Frame 1125
PlayerControl();
Symbol 914 MovieClip Frame 1126
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1131
_root.Hit(this, opponent, 190, 100, "weaponhit");
Symbol 914 MovieClip Frame 1133
_root.Hit(this, opponent, 415, 50);
Symbol 914 MovieClip Frame 1139
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1144
_root.Hit(this, opponent, 200, 150, "weaponhit");
Symbol 914 MovieClip Frame 1148
_root.Hit(this, opponent, 200, 150, "weaponhit");
Symbol 914 MovieClip Frame 1150
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1156
_root.Hit(this, opponent, 150, 500, "weaponhit");
Symbol 914 MovieClip Frame 1164
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1169
weapon = "straightsword"; weaponrange1 = 180; weaponrange2 = 180; weaponrange3 = 175;
Symbol 914 MovieClip Frame 1172
PlayerControl();
Symbol 914 MovieClip Frame 1173
PlayerControl();
Symbol 914 MovieClip Frame 1174
PlayerControl();
Symbol 914 MovieClip Frame 1175
PlayerControl();
Symbol 914 MovieClip Frame 1176
PlayerControl();
Symbol 914 MovieClip Frame 1177
PlayerControl();
Symbol 914 MovieClip Frame 1178
PlayerControl();
Symbol 914 MovieClip Frame 1179
PlayerControl();
Symbol 914 MovieClip Frame 1180
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1186
_root.Hit(this, opponent, 180, 110, "weaponhit");
Symbol 914 MovieClip Frame 1190
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1194
_root.Hit(this, opponent, 180, 100, "weaponhit");
Symbol 914 MovieClip Frame 1198
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1205
_root.Hit(this, opponent, 175, 120, "weaponhit");
Symbol 914 MovieClip Frame 1211
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1212
if (facing == "Right") { move = Speed * 2.5; } else { move = (-Speed) * 2.5; } _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1215
specialpower = 0;
Symbol 914 MovieClip Frame 1217
_root.MoveFighter(this, move); power = 500;
Symbol 914 MovieClip Frame 1218
_root.MoveFighter(this, move); if (_root.Hit(this, opponent, 165, power)) { gotoAndPlay (1223); }
Symbol 914 MovieClip Frame 1219
_root.MoveFighter(this, move); if (_root.Hit(this, opponent, 165, power)) { gotoAndPlay (1223); }
Symbol 914 MovieClip Frame 1220
_root.MoveFighter(this, move); if (_root.Hit(this, opponent, 165, power)) { gotoAndPlay (1223); }
Symbol 914 MovieClip Frame 1221
_root.MoveFighter(this, move); if (_root.Hit(this, opponent, 165, power)) { gotoAndPlay (1223); }
Symbol 914 MovieClip Frame 1222
_root.MoveFighter(this, move); if (_root.Hit(this, opponent, 165, power)) { gotoAndPlay (1223); }
Symbol 914 MovieClip Frame 1227
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1228
loopsleft = 5; if (facing == "Right") { move = Speed * 4.5; } else { move = (-Speed) * 4.5; } range = 90; power = 500; _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1229
_root.MoveFighter(this, move); specialpower = 0;
Symbol 914 MovieClip Frame 1230
_root.MoveFighter(this, move); if (_root.Hit(this, opponent, range, power)) { gotoAndPlay (1233); }
Symbol 914 MovieClip Frame 1231
if (_root.MoveFighter(this, move)) { } else { gotoAndPlay (1); } if (_root.Hit(this, opponent, range, power)) { gotoAndPlay (1233); }
Symbol 914 MovieClip Frame 1232
gotoAndPlay (1230); if (_root.Hit(this, opponent, range, power)) { gotoAndPlay (1233); }
Symbol 914 MovieClip Frame 1241
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1242
if (facing == "Right") { move = Speed * 3; } else { move = (-Speed) * 3; } _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1243
_root.MoveFighter(this, move); specialpower = 0;
Symbol 914 MovieClip Frame 1244
_root.MoveFighter(this, move); _root.Hit(this, opponent, 120, 400);
Symbol 914 MovieClip Frame 1245
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1246
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1247
_root.Hit(this, opponent, 125, 400); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1248
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1249
_root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1250
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1255
weapon = "shotgun"; weaponrange1 = 150; weaponrange2 = 2000; weaponrange3 = 2000;
Symbol 914 MovieClip Frame 1262
PlayerControl();
Symbol 914 MovieClip Frame 1263
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1267
_root.Hit(this, opponent, 150, 25);
Symbol 914 MovieClip Frame 1274
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1275
if (facing == "Right") { move = (-Speed) * 3; } else { move = Speed * 3; }
Symbol 914 MovieClip Frame 1276
_root.Hit(this, opponent, 2000, 500, "weaponhit", "yes"); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1289
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1290
if (facing == "Right") { move = (-Speed) * 3; } else { move = Speed * 3; }
Symbol 914 MovieClip Frame 1291
_root.Hit(this, opponent, 2000, 500, "weaponhit", "yes"); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1292
_root.Hit(this, opponent, 2000, 500, "weaponhit", "yes"); _root.MoveFighter(this, move);
Symbol 914 MovieClip Frame 1312
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1321
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1322
PlayerControl();
Symbol 914 MovieClip Frame 1323
PlayerControl();
Symbol 914 MovieClip Frame 1324
PlayerControl();
Symbol 914 MovieClip Frame 1325
PlayerControl();
Symbol 914 MovieClip Frame 1326
PlayerControl();
Symbol 914 MovieClip Frame 1327
PlayerControl();
Symbol 914 MovieClip Frame 1328
PlayerControl();
Symbol 914 MovieClip Frame 1329
PlayerControl();
Symbol 914 MovieClip Frame 1330
PlayerControl();
Symbol 914 MovieClip Frame 1331
PlayerControl();
Symbol 914 MovieClip Frame 1332
PlayerControl();
Symbol 914 MovieClip Frame 1333
PlayerControl();
Symbol 914 MovieClip Frame 1334
PlayerControl();
Symbol 914 MovieClip Frame 1335
PlayerControl();
Symbol 914 MovieClip Frame 1336
PlayerControl();
Symbol 914 MovieClip Frame 1337
PlayerControl();
Symbol 914 MovieClip Frame 1338
PlayerControl();
Symbol 914 MovieClip Frame 1339
PlayerControl();
Symbol 914 MovieClip Frame 1340
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1341
if ((origxscale + "") == "") { origxscale = _xscale; origy = _y; } if (opponent._x < _x) { facing = "Left"; setProperty(this, _xscale , -origxscale); } else { facing = "Right"; setProperty(this, _xscale , origxscale); } setProperty(this, _y , origy);
Symbol 914 MovieClip Frame 1355
if (opponent.dead) { gotoAndStop (223); } else { bowed = "yes"; gotoAndPlay (1); }
Symbol 914 MovieClip Frame 1356
if ((origxscale + "") == "") { origxscale = _xscale; origy = _y; } if (opponent._x < _x) { facing = "Left"; setProperty(this, _xscale , -origxscale); } else { facing = "Right"; setProperty(this, _xscale , origxscale); } setProperty(this, _y , origy); if (opponent.dead) { gotoAndStop (223); }
Symbol 914 MovieClip Frame 1372
if (opponent.dead) { gotoAndStop (223); } else { bowed = "yes"; gotoAndPlay (1); }
Symbol 914 MovieClip Frame 1373
if (facing == "Left") { move = -Speed; } else { move = Speed; } Walk(this, move);
Symbol 914 MovieClip Frame 1374
Walk(this, move);
Symbol 914 MovieClip Frame 1375
Walk(this, move);
Symbol 914 MovieClip Frame 1376
Walk(this, move);
Symbol 914 MovieClip Frame 1377
Walk(this, move);
Symbol 914 MovieClip Frame 1378
Walk(this, move);
Symbol 914 MovieClip Frame 1379
Walk(this, move);
Symbol 914 MovieClip Frame 1380
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1381
if (facing != "Left") { move = -Speed; } else { move = Speed; } Walk(this, move);
Symbol 914 MovieClip Frame 1382
Walk(this, move);
Symbol 914 MovieClip Frame 1383
Walk(this, move);
Symbol 914 MovieClip Frame 1384
Walk(this, move);
Symbol 914 MovieClip Frame 1385
Walk(this, move);
Symbol 914 MovieClip Frame 1386
Walk(this, move);
Symbol 914 MovieClip Frame 1387
Walk(this, move);
Symbol 914 MovieClip Frame 1388
gotoAndPlay (1);
Symbol 917 MovieClip Frame 1
setProperty(this, _x , Player._x); if (Player._y != Player.origy) { gotoAndPlay (3); } if (Player.facing == "Right") { setProperty(this, _xscale , 100); } else if (Player.facing == "Left") { setProperty(this, _xscale , -100); } if (Player.dead) { gotoAndStop (5); }
Symbol 917 MovieClip Frame 2
gotoAndPlay (1);
Symbol 917 MovieClip Frame 3
setProperty(this, _x , Player._x); if (Math.abs(50 < (100 * (Player._y / Player.origy)))) { if (Player.facing == "Right") { setProperty(this, _xscale , 100 * (Player._y / Player.origy)); } else if (Player.facing == "Left") { setProperty(this, _xscale , -100 * (Player._y / Player.origy)); } } if (Player._y == Player.origy) { gotoAndPlay (1); }
Symbol 917 MovieClip Frame 4
gotoAndPlay (3);
Symbol 917 MovieClip Frame 5
stop();
Instance of Symbol 934 MovieClip "hand" in Symbol 936 MovieClip Frame 1
onClipEvent (enterFrame) { angle = (time / _parent.totaltime) * 360; setProperty(this, _rotation , angle); time = Number(0 + time) + 1; if ((_parent.totaltime < time) && (10 < time)) { _root.gotoAndStop("trainingcomplete"); } if (((2 * _parent.totaltime) / 3) < time) { if (_root.weaponallowed == false) { _root.trainingmessage.message = "You may now use your weapon if you want to"; _root.trainingmessage.gotoAndPlay(1); } _root.weaponallowed = true; } else { _root.weaponallowed = false; } }
Symbol 941 MovieClip Frame 1
randtipno = random(20) + 1; if (randtipno == 1) { _root.trainingtip = "The Long Punch is a very weak move. Get closer and use closer range moves for more effect"; } else if (randtipno == 2) { _root.trainingtip = "The Long Punch is most useful for knocking down a jumping opponent"; } else if (randtipno == 3) { _root.trainingtip = "When your opponent is using a weapon, use the block move to get close enough to use your close range moves"; } else if (randtipno == 4) { _root.trainingtip = "A flying kick/punch can be used on the way up, as well as down"; } else if (randtipno == 5) { _root.trainingtip = "A low kick can penetrate a block"; } else if (randtipno == 6) { _root.trainingtip = "Using a weapon is not always the best option. You often defeat an opponent quicker without"; } else if (randtipno == 7) { _root.trainingtip = "A flying punch reaches further than a flying kick. But a flying kick is harder"; } else if (randtipno == 8) { _root.trainingtip = "Your special move charges up faster when you let go of the keys"; } else if (randtipno == 9) { _root.trainingtip = "If you hit your opponent with a special move while they are falling, they will not be able to block it"; } else if (randtipno == 10) { _root.trainingtip = "Hits with a weapon do not count towards a combo"; } else if (randtipno == 11) { _root.trainingtip = "A few backflips can quickly get you out of danger"; } else if (randtipno == 12) { _root.trainingtip = "When using a weapon, be aware of its range and speed compared to your opponents"; } else if (randtipno == 13) { _root.trainingtip = "When using short range weapon, block move to get close enough and time your attack carefully"; } else if (randtipno == 14) { _root.trainingtip = "Remember that you can still kick while using your weapon"; } else if (randtipno == 15) { _root.trainingtip = "You cannot use your special move while holding your weapon"; } else if (randtipno == 16) { _root.trainingtip = "It takes a small amount of time to draw your weapon, so make sure that you are out of range when you do."; } else if (randtipno == 17) { _root.trainingtip = "Not all special moves can be blocked"; } else if (randtipno == 18) { _root.trainingtip = "Timing is everything"; } else if (randtipno == 19) { _root.trainingtip = "If a tactic isn't working, then try a new tactic"; } else if (randtipno == 20) { _root.trainingtip = "Don't try this at home!"; }
Symbol 941 MovieClip Frame 360
gotoAndPlay (1);
Symbol 953 Button
on (release) { if (_root.FightInProgress) { _root.finish.gotoAndStop("quit"); } else { _root.gotoAndStop("mainmenu"); } }
Instance of Symbol 936 MovieClip in Symbol 957 MovieClip Frame 6
onClipEvent (load) { totaltime = 2880; }
Symbol 961 Button
on (release, keyPress "<Enter>") { _root.cheat = _root.cheat.toLowerCase(); gotoAndStop (5); }
Symbol 964 Button
on (release) { _root.gotoAndStop("mainmenu"); }
Symbol 1015 MovieClip Frame 1
stop();
Symbol 1017 MovieClip Frame 1
stop(); _root.bloodOn = true;
Symbol 1017 MovieClip Frame 2
_root.bloodOn = false;
Symbol 1019 MovieClip Frame 1
stop(); _root.shakingOn = true;
Symbol 1019 MovieClip Frame 2
_root.shakingOn = false;
Symbol 1023 Button
on (release, keyPress "<Enter>") { gotoAndStop (5); }
Symbol 1034 MovieClip Frame 77
stop();
Symbol 1036 Button
on (release) { stopAllSounds(); _root.levelcode = ""; _root.gotoAndStop("mainmenu"); }
Symbol 1039 MovieClip Frame 95
setProperty(_root.background, _alpha , 90);
Symbol 1039 MovieClip Frame 96
setProperty(_root.background, _alpha , 80);
Symbol 1039 MovieClip Frame 97
setProperty(_root.background, _alpha , 70);
Symbol 1039 MovieClip Frame 98
setProperty(_root.background, _alpha , 60);
Symbol 1039 MovieClip Frame 99
setProperty(_root.background, _alpha , 50);
Symbol 1039 MovieClip Frame 100
setProperty(_root.background, _alpha , 40);
Symbol 1039 MovieClip Frame 101
setProperty(_root.background, _alpha , 30);
Symbol 1039 MovieClip Frame 102
setProperty(_root.background, _alpha , 20);
Symbol 1039 MovieClip Frame 103
setProperty(_root.background, _alpha , 10);
Symbol 1039 MovieClip Frame 104
setProperty(_root.background, _alpha , 0);
Symbol 1039 MovieClip Frame 140
stop();

Library Items

Symbol 16 GraphicUsed by:Timeline
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Symbol 1 Sound [gong]
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Instance Names

"loading"Frame 1Symbol 25 MovieClip
"weaponselect"Frame 7Symbol 409 MovieClip
"rightweaponselect"Frame 9Symbol 409 MovieClip
"leftweaponselect"Frame 9Symbol 409 MovieClip
"sound"Frame 11Symbol 587 MovieClip
"finish"Frame 11Symbol 614 MovieClip
"trainingmessage"Frame 11Symbol 618 MovieClip
"rightcombo"Frame 11Symbol 629 MovieClip
"leftcombo"Frame 11Symbol 629 MovieClip
"rightlifebar"Frame 11Symbol 659 MovieClip
"leftlifebar"Frame 11Symbol 659 MovieClip
"rightplayer"Frame 11Symbol 914 MovieClip
"leftplayer"Frame 11Symbol 914 MovieClip
"background"Frame 20Symbol 957 MovieClip
"comboreset"Symbol 375 MovieClip Frame 160Symbol 335 MovieClip
"comboreset"Symbol 375 MovieClip Frame 169Symbol 335 MovieClip
"comboreset"Symbol 375 MovieClip Frame 172Symbol 335 MovieClip
"selecthead"Symbol 394 MovieClip Frame 1Symbol 168 MovieClip
"14"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"13"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"12"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"11"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"10"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"9"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"8"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"7"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"6"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"5"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"4"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"3"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"2"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"1"Symbol 396 MovieClip Frame 1Symbol 394 MovieClip
"controls"Symbol 479 MovieClip Frame 1Symbol 470 MovieClip
"selecthead"Symbol 541 MovieClip Frame 1Symbol 168 MovieClip
"inner"Symbol 659 MovieClip Frame 1Symbol 657 MovieClip
"comboreset"Symbol 914 MovieClip Frame 1Symbol 335 MovieClip
"comboreset"Symbol 914 MovieClip Frame 454Symbol 335 MovieClip
"comboreset"Symbol 914 MovieClip Frame 463Symbol 335 MovieClip
"comboreset"Symbol 914 MovieClip Frame 466Symbol 335 MovieClip
"hand"Symbol 936 MovieClip Frame 1Symbol 934 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$yd$WJYf06/IF2rG.Rxpk.811/."
ExportAssets (56)Timeline Frame 1Symbol 1042 as "sprite 230"
ExportAssets (56)Timeline Frame 1Symbol 1 as "gong"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hit1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hardland1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "swipe2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "swipe3"
ExportAssets (56)Timeline Frame 1Symbol 11 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Axe"
ExportAssets (56)Timeline Frame 1Symbol 15 as "NinjaStar"
ExportAssets (56)Timeline Frame 8Symbol 15 as "NinjaStar"
ExportAssets (56)Timeline Frame 8Symbol 15 as "NinjaStar"
ExportAssets (56)Timeline Frame 8Symbol 15 as "NinjaStar"
ExportAssets (56)Timeline Frame 11Symbol 3 as "hardland1"
ExportAssets (56)Timeline Frame 11Symbol 2 as "hit1"
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ExportAssets (56)Timeline Frame 11Symbol 15 as "NinjaStar"
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ExportAssets (56)Timeline Frame 11Symbol 4 as "swipe2"
ExportAssets (56)Timeline Frame 11Symbol 4 as "swipe2"
ExportAssets (56)Timeline Frame 11Symbol 4 as "swipe2"

Labels

"mainmenu"Frame 5
"entername"Frame 6
"chooseplayer"Frame 7
"nextopponent"Frame 8
"2player"Frame 9
"game"Frame 11
"finish"Frame 13
"cheatcode"Frame 15
"instructions"Frame 16
"performance"Frame 17
"trainingcomplete"Frame 18
"endsequence"Frame 20
"introtext"Frame 22
"start"Symbol 11 MovieClip [blood] Frame 2
"fade"Symbol 11 MovieClip [blood] Frame 7
"loop"Symbol 41 MovieClip Frame 2
"Sword"Symbol 185 MovieClip Frame 1
"broadsword"Symbol 409 MovieClip Frame 2
"hook"Symbol 409 MovieClip Frame 3
"horsecutter"Symbol 409 MovieClip Frame 4
"katana"Symbol 409 MovieClip Frame 5
"ninjasword"Symbol 409 MovieClip Frame 6
"nunchaku"Symbol 409 MovieClip Frame 7
"spade"Symbol 409 MovieClip Frame 8
"spear"Symbol 409 MovieClip Frame 9
"chainwhip"Symbol 409 MovieClip Frame 10
"straightsword"Symbol 409 MovieClip Frame 11
"controls"Symbol 470 MovieClip Frame 2
"moves"Symbol 470 MovieClip Frame 3
"Hardland1"Symbol 587 MovieClip Frame 2
"Hardland2"Symbol 587 MovieClip Frame 3
"hit1"Symbol 587 MovieClip Frame 4
"hit2"Symbol 587 MovieClip Frame 5
"hit3"Symbol 587 MovieClip Frame 6
"blocked"Symbol 587 MovieClip Frame 7
"hit5"Symbol 587 MovieClip Frame 8
"hit4"Symbol 587 MovieClip Frame 9
"swipe1"Symbol 587 MovieClip Frame 10
"swipe2"Symbol 587 MovieClip Frame 11
"swipe3"Symbol 587 MovieClip Frame 12
"mscream"Symbol 587 MovieClip Frame 13
"fscream"Symbol 587 MovieClip Frame 14
"combo"Symbol 587 MovieClip Frame 15
"clash1"Symbol 587 MovieClip Frame 16
"clash2"Symbol 587 MovieClip Frame 17
"clash3"Symbol 587 MovieClip Frame 18
"crunch"Symbol 587 MovieClip Frame 19
"weaponhit1"Symbol 587 MovieClip Frame 20
"weaponhit2"Symbol 587 MovieClip Frame 21
"weaponhit3"Symbol 587 MovieClip Frame 22
"hit6"Symbol 587 MovieClip Frame 23
"hit7"Symbol 587 MovieClip Frame 24
"hit8"Symbol 587 MovieClip Frame 25
"hit9"Symbol 587 MovieClip Frame 26
"swipe4"Symbol 587 MovieClip Frame 27
"boing1"Symbol 587 MovieClip Frame 28
"boing2"Symbol 587 MovieClip Frame 29
"quit"Symbol 614 MovieClip Frame 6
"hide"Symbol 629 MovieClip Frame 45
"ready1"Symbol 914 MovieClip Frame 1
"ready2"Symbol 914 MovieClip Frame 7
"moveforward"Symbol 914 MovieClip Frame 13
"movebackward"Symbol 914 MovieClip Frame 19
"quickpunch1"Symbol 914 MovieClip Frame 25
"quickpunch2"Symbol 914 MovieClip Frame 29
"quickpunch3"Symbol 914 MovieClip Frame 33
"quickkick1"Symbol 914 MovieClip Frame 37
"quickkick2"Symbol 914 MovieClip Frame 43
"lighthit"Symbol 914 MovieClip Frame 49
"flip"Symbol 914 MovieClip Frame 53
"jump"Symbol 914 MovieClip Frame 61
"jumping"Symbol 914 MovieClip Frame 62
"fall"Symbol 914 MovieClip Frame 64
"onfloor"Symbol 914 MovieClip Frame 68
"airkick"Symbol 914 MovieClip Frame 77
"stopkick"Symbol 914 MovieClip Frame 86
"afterkick"Symbol 914 MovieClip Frame 88
"lightmiddlehit"Symbol 914 MovieClip Frame 90
"uppercut"Symbol 914 MovieClip Frame 97
"crouch"Symbol 914 MovieClip Frame 119
"airpunch"Symbol 914 MovieClip Frame 124
"blocking1"Symbol 914 MovieClip Frame 134
"blocking2"Symbol 914 MovieClip Frame 137
"blocking3"Symbol 914 MovieClip Frame 140
"blocking4"Symbol 914 MovieClip Frame 143
"hardkick"Symbol 914 MovieClip Frame 146
"hardpunch"Symbol 914 MovieClip Frame 161
"longpunch1"Symbol 914 MovieClip Frame 172
"longpunch2"Symbol 914 MovieClip Frame 181
"lowkick1"Symbol 914 MovieClip Frame 190
"lightlowhit"Symbol 914 MovieClip Frame 197
"dead"Symbol 914 MovieClip Frame 204
"bow"Symbol 914 MovieClip Frame 205
"lowkick2"Symbol 914 MovieClip Frame 217
"winner"Symbol 914 MovieClip Frame 223
"special1"Symbol 914 MovieClip Frame 224
"kickingloop"Symbol 914 MovieClip Frame 226
"special2"Symbol 914 MovieClip Frame 230
"special3"Symbol 914 MovieClip Frame 240
"special4"Symbol 914 MovieClip Frame 250
"stopping"Symbol 914 MovieClip Frame 265
"special5"Symbol 914 MovieClip Frame 268
"flyloop"Symbol 914 MovieClip Frame 271
"special6"Symbol 914 MovieClip Frame 275
"special7"Symbol 914 MovieClip Frame 283
"punchloop"Symbol 914 MovieClip Frame 286
"held"Symbol 914 MovieClip Frame 297
"special8"Symbol 914 MovieClip Frame 306
"spinloop"Symbol 914 MovieClip Frame 310
"special9"Symbol 914 MovieClip Frame 313
"ready3"Symbol 914 MovieClip Frame 454
"ready4"Symbol 914 MovieClip Frame 463
"ready5"Symbol 914 MovieClip Frame 470
"quickpunch4"Symbol 914 MovieClip Frame 473
"quickpunch5"Symbol 914 MovieClip Frame 477
"elbow1"Symbol 914 MovieClip Frame 481
"elbow1down"Symbol 914 MovieClip Frame 492
"elbow2"Symbol 914 MovieClip Frame 496
"elbow2down"Symbol 914 MovieClip Frame 507
"drawbroadsword"Symbol 914 MovieClip Frame 511
"broadswordstance"Symbol 914 MovieClip Frame 518
"s"Symbol 914 MovieClip Frame 518
"drawspear"Symbol 914 MovieClip Frame 534
"spearstance"Symbol 914 MovieClip Frame 543
"broadswordswipe"Symbol 914 MovieClip Frame 552
"broadswordlunge"Symbol 914 MovieClip Frame 558
"broadswordstab"Symbol 914 MovieClip Frame 567
"spearhardstab"Symbol 914 MovieClip Frame 585
"spearquickstab"Symbol 914 MovieClip Frame 596
"spearlongstab"Symbol 914 MovieClip Frame 607
"drawhook"Symbol 914 MovieClip Frame 617
"hookstance"Symbol 914 MovieClip Frame 625
"hookswipe"Symbol 914 MovieClip Frame 635
"hooklong"Symbol 914 MovieClip Frame 644
"hookpunch"Symbol 914 MovieClip Frame 658
"putawayweapon"Symbol 914 MovieClip Frame 676
"blockmove"Symbol 914 MovieClip Frame 683
"drawhorsecutter"Symbol 914 MovieClip Frame 689
"horsecutterstance"Symbol 914 MovieClip Frame 699
"horsecutterswipe"Symbol 914 MovieClip Frame 715
"horsecutterdouble"Symbol 914 MovieClip Frame 724
"horsecutterlong"Symbol 914 MovieClip Frame 744
"knee"Symbol 914 MovieClip Frame 760
"drawkatana"Symbol 914 MovieClip Frame 769
"katanastance"Symbol 914 MovieClip Frame 775
"katanaswipe"Symbol 914 MovieClip Frame 796
"katanadouble"Symbol 914 MovieClip Frame 804
"katanabigswipe"Symbol 914 MovieClip Frame 817
"drawninjasword"Symbol 914 MovieClip Frame 825
"ninjaswordstance"Symbol 914 MovieClip Frame 832
"ninjaswordhardswipe"Symbol 914 MovieClip Frame 842
"ninjaswordswipe"Symbol 914 MovieClip Frame 852
"ninjaswordstab"Symbol 914 MovieClip Frame 859
"drawnunchaku"Symbol 914 MovieClip Frame 869
"nunchakustance"Symbol 914 MovieClip Frame 880
"nunchakuswipe"Symbol 914 MovieClip Frame 887
"nunchakuquickswipe"Symbol 914 MovieClip Frame 895
"nunchakulowswipe"Symbol 914 MovieClip Frame 902
"drawspade"Symbol 914 MovieClip Frame 909
"spadestance"Symbol 914 MovieClip Frame 915
"spadedouble"Symbol 914 MovieClip Frame 921
"spadelongswipe"Symbol 914 MovieClip Frame 931
"spadehardswipe"Symbol 914 MovieClip Frame 943
"blockmoveback"Symbol 914 MovieClip Frame 956
"drawchainwhip"Symbol 914 MovieClip Frame 962
"chainwhipstance"Symbol 914 MovieClip Frame 965
"chainwhipswipe"Symbol 914 MovieClip Frame 967
"chainspin"Symbol 914 MovieClip Frame 973
"chainwhipstab"Symbol 914 MovieClip Frame 978
"chainwhiphardswipe"Symbol 914 MovieClip Frame 988
"ready6"Symbol 914 MovieClip Frame 999
"ready7"Symbol 914 MovieClip Frame 1004
"special10"Symbol 914 MovieClip Frame 1014
"special11"Symbol 914 MovieClip Frame 1038
"special12"Symbol 914 MovieClip Frame 1059
"flyup"Symbol 914 MovieClip Frame 1063
"flydown"Symbol 914 MovieClip Frame 1065
"special13"Symbol 914 MovieClip Frame 1067
"special14"Symbol 914 MovieClip Frame 1074
"groundkickloop"Symbol 914 MovieClip Frame 1079
"special15"Symbol 914 MovieClip Frame 1084
"zoomloop"Symbol 914 MovieClip Frame 1086
"zoomhit"Symbol 914 MovieClip Frame 1088
"special16"Symbol 914 MovieClip Frame 1095
"drawdragonblade"Symbol 914 MovieClip Frame 1109
"dragonbladestance"Symbol 914 MovieClip Frame 1115
"dragonbladelongswipe"Symbol 914 MovieClip Frame 1127
"dragonbladedoubleswipe"Symbol 914 MovieClip Frame 1140
"dragonbladehardswipe"Symbol 914 MovieClip Frame 1151
"drawstraightsword"Symbol 914 MovieClip Frame 1165
"straightswordstance"Symbol 914 MovieClip Frame 1172
"straightswordswipe"Symbol 914 MovieClip Frame 1181
"straightswordquickswipe"Symbol 914 MovieClip Frame 1191
"straightswordstab"Symbol 914 MovieClip Frame 1199
"special17"Symbol 914 MovieClip Frame 1212
"flykickstop"Symbol 914 MovieClip Frame 1223
"special18"Symbol 914 MovieClip Frame 1228
"monkeyfly"Symbol 914 MovieClip Frame 1230
"monkeystop"Symbol 914 MovieClip Frame 1233
"special19"Symbol 914 MovieClip Frame 1242
"drawshotgun"Symbol 914 MovieClip Frame 1251
"shotgunstance"Symbol 914 MovieClip Frame 1262
"shotgunswipe"Symbol 914 MovieClip Frame 1264
"shotgunfire"Symbol 914 MovieClip Frame 1275
"shotgundoublefire"Symbol 914 MovieClip Frame 1290
"missedgrab"Symbol 914 MovieClip Frame 1313
"dizzystance"Symbol 914 MovieClip Frame 1322
"laugh"Symbol 914 MovieClip Frame 1341
"taunt"Symbol 914 MovieClip Frame 1356
"injuredwalk"Symbol 914 MovieClip Frame 1373
"injuredwalkaway"Symbol 914 MovieClip Frame 1381

Dynamic Text Variables

_root.loadedSymbol 19 EditableText"100% Loaded"
_root.levelcodeSymbol 379 EditableText""
_root.nameSymbol 382 EditableText""
displaycharSymbol 395 EditableText""
_root.levelSymbol 474 EditableText"0"
_root.scoreSymbol 475 EditableText"0"
LevelCodeDisplaySymbol 483 EditableText"abcdefg"
OpponentNameSymbol 539 EditableText"Shaolin"
RightPlayerNameSymbol 556 EditableText"?????"
LeftPlayerNameSymbol 560 EditableText"?????"
gameoverlevelcodeSymbol 602 EditableText""
messageSymbol 616 EditableText""
messageSymbol 617 EditableText""
RightPlayerNameSymbol 619 EditableText"?????"
RightPlayerNameSymbol 620 EditableText"?????"
LeftPlayerNameSymbol 621 EditableText"?????"
LeftPlayerNameSymbol 622 EditableText"?????"
displaytextSymbol 623 EditableText"4 hit combo"
bigcomboSymbol 624 EditableText"Big Combo!"
damageSymbol 625 EditableText"45% Damage"
bigcomboSymbol 626 EditableText"Big Combo!"
damageSymbol 627 EditableText"45% Damage"
displaytextSymbol 628 EditableText"4 hit combo"
_root.rightplayer.difficultySymbol 938 EditableText"100"
_root.trainingtipSymbol 942 EditableText"The Long Punch is a very weak move. Get closer and use closer range moves for more effect."
_root.cheatSymbol 960 EditableText""
_root.skillstandardSymbol 1024 EditableText"Beginner"
_root.skillratingSymbol 1026 EditableText"100"
_root.cheatdisplaySymbol 1038 EditableText"moreblood"




http://swfchan.com/9/42422/info.shtml
Created: 9/5 -2019 23:09:49 Last modified: 9/5 -2019 23:09:49 Server time: 22/12 -2024 06:06:21