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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59604988?noj=FRM59604988-22DC" width="1" height="1"></div>

Underdog Super Fetch.swf

This is the info page for
Flash #42454

(Click the ID number above for more basic data on this flash file.)


Text
© Disney Enterprises,  Inc.

LOADING

SOUND

X CLOSE

X CLOSE

SUPER FETCH!

YOUR GOAL

TIME LIMIT

BONUSES

BEWARE OF

LEVEL

=

PLAY>>

JUMPING BONUS

GAUGE METER BONUS

TIME BONUS

DISCS

/

/ PAUSE

TIME

SCORE

ARE YOU SURE YOU WANT TO QUIT?

YES

YES

NO

NO

FRISBEES BONUS

TIME BONUS

PENALTIES

TOTAL POINTS

LEVEL

00

x 10 =

00

0

00

x  -3 =

<p align="center"><font face="Eurostile LT Std Demi" size="16" color="#000000" letterSpacing="0.000000" kerning="1">SCORE:</font></p>

PLEASE WAIT...

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START OVER

<p align="center"><font face="Eurostile LT Std Demi" size="16" color="#000000" letterSpacing="0.000000" kerning="1">SCORE:</font></p>

00

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ActionScript [AS1/AS2]

Frame 1
function sendScore(s_name) { strip_array = new Array(); strip_array = s_name.split(">"); s_name = strip_array[2]; strip_array = s_name.split("<"); s_name = strip_array[0]; trace(s_name); gotoAndStop ("wait"); scoreSend.game = 26; scoreSend.score = top_score; scoreSend.name = s_name; getScore(); } var last_level_to_finish = 10; var level_goal_1 = 5; var level_goal_2 = 5; var level_goal_3 = 10; var level_goal_4 = 10; var level_goal_5 = 15; var level_goal_6 = 15; var level_goal_7 = 20; var level_goal_8 = 20; var level_goal_9 = 25; var level_goal_10 = 30; var frisbee_time_bonus = 5; var damage_total = 0; var base_frisbee_y = 300; var power_limit = 100; var mouse_influence = 10; childrenArray = new Array("child1", "child2", "child3", "child4", "child5", "child6"); createPercentages = function () { delete frisbeeArray; frisbeeArray = new Array(); i = 0; while (i < frisbee_percent) { frisbeeArray.push("frisbee_mc"); i++; } i = 0; while (i < power_bonus_percent) { frisbeeArray.push("power_bonus_mc"); i++; } i = 0; while (i < flash_bonus_percent) { frisbeeArray.push("flash_bonus_mc"); i++; } i = 0; while (i < gauge_bonus_percent) { frisbeeArray.push("gauge_bonus_mc"); i++; } i = 0; while (i < power_damage_percent) { frisbeeArray.push("power_damage_mc"); i++; } }; mainSound = new Sound(); soundMov.soundState = 1; btnSound = new Sound(); btnSound.attachSound("button_ding"); var pointSound = new Sound(); pointSound.attachSound("point_sound"); var buzzSound = new Sound(); buzzSound.attachSound("buzz"); var point2Sound = new Sound(); point2Sound.attachSound("point2"); sineMotionCurve = function () { j++; var speed = ((Math.random() * 5) + 5); ((rand_num < 4) ? (rand_num++) : ((rand_num = 0))); var frisbeenum = random(frisbeeArray.length); eval (frisbeeArray[frisbeenum]).duplicateMovieClip("mc" + j, j); var rand_child_num = int(Math.random() * 6); eval ("mc" + j).random_chosen_child_position = eval (childrenArray[rand_child_num])._y; eval (childrenArray[rand_child_num]).gotoAndPlay("moving"); if (rand_child_num > 2) { eval ("mc" + j).cos_direction = -1; Set("var" + j, 640 / speed); eval ("mc" + j).random_chosen_child_positionx = eval (childrenArray[rand_child_num])._x - 640; if ((frisbeenum = 3)) { eval ("mc" + j).gotoAndPlay("backwards"); } } else { eval ("mc" + j).cos_direction = 1; Set("var" + j, 0); eval ("mc" + j).random_chosen_child_positionx = eval (childrenArray[rand_child_num])._x + 25; } eval ("mc" + j).temp_incr = eval ("var" + j); eval ("mc" + j).y_incr = 0; eval ("mc" + j).sine_strength = int(Math.random() * 100); eval ("mc" + j).onEnterFrame = function () { if (this.y_incr > (640 / speed)) { delete this.onEnterFrame; this._visible = false; } _root.eval(childrenArray[rand_child_num])._visible = true; this.temp_incr = this.temp_incr + this.cos_direction; this.y_incr++; this._y = Math.cos(0.0628318530717959 * (this.y_incr / 2)) * this.sine_strength; this._y = this._y - ((this.sine_strength - this.random_chosen_child_position) - 12); this._x = (speed * this.temp_incr) + this.random_chosen_child_positionx; if (this.hitTest(dog_pt_mc)) { switch (this.bonus) { case 0 : frisbee_mc_hit(); point2Sound.start(); break; case 1 : power_bonus_hit(); pointSound.start(); break; case 2 : seconds = seconds + frisbee_time_bonus; pointSound.start(); break; case 3 : gauge_bonus_hit(); pointSound.start(); break; case 4 : power_damage_hit(); buzzSound.start(); } delete this.onEnterFrame; this._visible = false; } }; }; dogFollowMouse = function () { dog_pt_mc._x = dog_pt_mc._x + ((_xmouse - dog_pt_mc._x) / mouse_influence); if (dog_pt_mc._x < 10) { dog_pt_mc._x = 10; } if (dog_pt_mc._x > 630) { dog_pt_mc._x = 630; } }; dogSineJump = function () { jpower = jpower + 3; var _local1 = Math.sin((Math.PI / (-power)) * (jpower / flash_bonus)); dog_pt_mc.dog_mc._y = _local1 * (power * power_bonus); if (_local1 <= last_math_power) { (dog_pt_mc.dog_mc.gotoAndStop("flyup"));// not popped } else { (dog_pt_mc.dog_mc.gotoAndStop("flydown"));// not popped } last_math_power = _local1; }; powerBonus = function () { power_bonus = 4.5; power_bonus_check--; power_bonus_meter.gotoAndStop(power_bonus_meter._currentframe + 1); }; flashBonus = function () { flash_bonus = 1; flash_bonus_check--; flash_bonus_meter.gotoAndStop(flash_bonus_meter._currentframe + 1); }; gaugeBonus = function () { gauge_bonus = 5; gauge_bonus_check--; gauge_bonus_meter.gotoAndStop(gauge_bonus_meter._currentframe + 1); }; powerUp = function () { power = 0; powerup_mc._visible = true; ((power_bonus_check > 1) ? (powerBonus()) : ((power_bonus = 4))); ((flash_bonus_check > 1) ? (flashBonus()) : ((flash_bonus = 2))); ((gauge_bonus_check > 1) ? (gaugeBonus()) : ((gauge_bonus = 2))); dog_pt_mc.onEnterFrame = function () { ((power < power_limit) ? ((power = power + gauge_bonus)) : 0); powerGaugeEngine(); dogFollowMouse(); }; }; powerGaugeEngine = function () { var _local2 = powerup_mc._totalframes / 40; var _local1 = int(power * _local2); powerup_mc.gotoAndStop(_local1); powerup_mc._x = dog_pt_mc._x; powerup_mc._y = dog_pt_mc._y; }; frisbee_mc_hit = function () { frisbee_pts++; if (frisbee_pts == this["level_goal_" + game_level]) { finishLevel(); } }; power_bonus_hit = function () { power_bonus_check = 5; power_bonus_meter.gotoAndStop(1); }; flash_bonus_hit = function () { flash_bonus_check = 5; flash_bonus_meter.gotoAndStop(1); }; gauge_bonus_hit = function () { gauge_bonus_check = 5; gauge_bonus_meter.gotoAndStop(1); }; power_damage_hit = function () { power_bonus_check = 0; flash_bonus_check = 0; gauge_bonus_check = 0; ((power_bonus_meter._currentframe != power_bonus_meter._totalframes) ? (power_bonus_meter.play()) : 0); ((flash_bonus_meter._currentframe != flash_bonus_meter._totalframes) ? (flash_bonus_meter.play()) : 0); ((gauge_bonus_meter._currentframe != gauge_bonus_meter._totalframes) ? (gauge_bonus_meter.play()) : 0); damage_total = damage_total - 3; }; jumpShot = function () { jpower = 0; dog_pt_mc.dog_mc._y = -1; powerup_mc._y = -100; powerup_mc._visible = false; dog_pt_mc.onEnterFrame = function () { if (dog_pt_mc.dog_mc._y < 0) { dogSineJump(); dogFollowMouse(); } else { dog_pt_mc.dog_mc._y = 0; dog_pt_mc.dog_mc.gotoAndStop("sit"); delete this.onEnterFrame; } }; }; resetGame = function () { clearInterval(frisbeeinterval); clearInterval(time_int); delete dog_pt_mc.onPress; delete dog_pt_mc.onRelease; delete dog_pt_mc.onReleaseOutside; var i = 0; while (i < 1000) { eval ("mc" + i).removeMovieClip(); i++; } }; getBonusScore = function () { if (total_score < top_score) { total_score++; } else { clearInterval(scoreRun); if (game_lose) { clearScore(); gotoAndStop ("game_lose_cont"); game_lose = undefined; } else if (game_level > last_level_to_finish) { clearScore(); gotoAndStop ("game_win"); } else { gotoAndStop ("level_done_proceed"); } } }; tallyPoints = function () { frisbees_caught = frisbee_pts * 10; time_bonus = (minutes * 60) + seconds; top_score = top_score + ((frisbees_caught + time_bonus) + damage_total); }; finishLevel = function () { game_level++; gotoAndStop ("level_done"); }; clearScore = function () { var _local2 = 0; var _local1 = 0; }; gameOver = function () { clearInterval(time_int); gotoAndStop ("game_lose"); }; timer = function () { if (seconds > 59) { minutes = 1; seconds = 0; } if (seconds == 0) { if (minutes == 0) { gameOver(); } else { seconds = 59; minutes--; } } else { seconds--; } if (seconds < 10) { time_txt = (minutes + ":0") + seconds; } else { time_txt = (minutes + ":") + seconds; } }; var gameID = 26; scoreSend = new LoadVars(); scoreGet = new LoadVars(); resultsSend = new LoadVars(); resultsGet = new LoadVars(); scoreGet.onLoad = function (result) { if (result) { trace(unescape(this)); resultsSend.game = 26; } }; resultsGet.onLoad = function (success) { if (success) { trace(unescape(this)); numScores = this.NumunderdogFetch; trace("numScores = " + numScores); if (numScores > 14) { numScores == 14; } var _local3 = 0; while (_local3 < numScores) { _root["underdogFetchScore" + _local3] = this["underdogFetchScore" + _local3]; _root["underdogFetchName" + _local3] = this["underdogFetchName" + _local3]; _local3++; } gotoAndStop ("top_scores"); } }; stop(); this.onEnterFrame = function () { LB = this.getBytesLoaded(); TB = this.getBytesTotal(); PC = (LB / TB) * 100; loaderbar.setbar(PC); if ((TB > 4) && (PC == 100)) { delete this.onEnterFrame; if (_root.jump) { loadSection(_root.jump); } else { this.gotoAndPlay(2); } } }; _global.ipb_get_gname = function () { var _local4 = _root._url; var _local5 = ""; var _local3 = ""; var _local6 = _local4.lastIndexOf("\\") + 1; if ((_local6 == -1) || (_local6 == 0)) { _local6 = _local4.lastIndexOf("/") + 1; } var _local2 = _local6; var _local7 = String(_local4).length; while (_local2 < String(_local4).length) { _local3 = _local4.charAt(_local2); if (_local3 == ".") { break; } _local5 = _local5 + _local3; _local2++; } return(_local5); }; ipb_gname = _global.ipb_get_gname(); xx = new LoadVars(); xx.onLoad = function (success) { if (success) { _global.ipb_scoreVar = this.scoreVar; } }; fname = ((("arcade/gamedata/" + ipb_gname) + "/") + ipb_gname) + ".txt"; xx.load(fname);
Frame 16
_root.dog_pt_mc.dog_mc.gotoAndStop("flyup");
Frame 24
_root.dog_pt_mc.dog_mc.gotoAndStop("sit");
Frame 31
stop(); var game_level = 1; var top_score = 0; var total_score = 0; power_bonus_meter.gotoAndStop(power_bonus_meter._totalframes); flash_bonus_meter.gotoAndStop(flash_bonus_meter._totalframes); gauge_bonus_meter.gotoAndStop(gauge_bonus_meter._totalframes); var minutes = 1; var seconds = 0; var minutes_txt = (minutes + " min"); var i = 0; var j = 0; var jpower = 0; var rand_num = 0; var power_bonus = 4; var flash_bonus = 2; var gauge_bonus = 2; var power_bonus_check = 0; var flash_bonus_check = 0; var gauge_bonus_check = 0; var frisbee_pts = 0; var damage_total = 0; var level_txt = ("LEVEL " + game_level); var frisbee_goal = this["level_goal_" + game_level];
Frame 44
if (_global.clicktrack != undefined) { gotoAndPlay(_global.clicktrack); } else { gotoAndStop ("splash_out"); }
Frame 62
stop();
Frame 75
if (_global.clicktrack != undefined) { gotoAndPlay(_global.clicktrack); } else { gotoAndStop ("rules_out"); }
Frame 90
stop(); power_bonus_meter.gotoAndStop(power_bonus_meter._totalframes); flash_bonus_meter.gotoAndStop(flash_bonus_meter._totalframes); gauge_bonus_meter.gotoAndStop(gauge_bonus_meter._totalframes); var minutes = 1; var seconds = 0; var minutes_txt = (minutes + " min"); var i = 0; var j = 0; var jpower = 0; var rand_num = 0; var power_bonus = 4; var flash_bonus = 2; var gauge_bonus = 2; var power_bonus_check = 0; var flash_bonus_check = 0; var gauge_bonus_check = 0; var frisbee_pts = 0; var damage_total = 0; var level_txt = ("LEVEL " + game_level); var frisbee_goal = this["level_goal_" + game_level];
Frame 111
stop(); var frisbeeinterval = setInterval(sineMotionCurve, 1000); var time_int = setInterval(timer, 1000); dog_pt_mc.onPress = function () { if (dog_pt_mc.dog_mc._y > -1) { dog_pt_mc.dog_mc.gotoAndStop("squat"); powerUp(); } }; dog_pt_mc.onRelease = (dog_pt_mc.onReleaseOutside = function () { if (dog_pt_mc.dog_mc._y > -1) { jumpShot(); } }); switch (game_level) { case 1 : var frisbee_percent = 1; var power_bonus_percent = 0; var flash_bonus_percent = 0; var gauge_bonus_percent = 0; var power_damage_percent = 0; break; case 2 : var frisbee_percent = 100; var power_bonus_percent = 10; var flash_bonus_percent = 0; var gauge_bonus_percent = 0; var power_damage_percent = 10; break; case 3 : var frisbee_percent = 90; var power_bonus_percent = 10; var flash_bonus_percent = 0; var gauge_bonus_percent = 0; var power_damage_percent = 10; break; case 4 : var frisbee_percent = 70; var power_bonus_percent = 10; var flash_bonus_percent = 0; var gauge_bonus_percent = 10; var power_damage_percent = 10; break; case 5 : var frisbee_percent = 60; var power_bonus_percent = 10; var flash_bonus_percent = 0; var gauge_bonus_percent = 10; var power_damage_percent = 10; break; case 6 : var frisbee_percent = 50; var power_bonus_percent = 10; var flash_bonus_percent = 2; var gauge_bonus_percent = 10; var power_damage_percent = 10; break; case 7 : var frisbee_percent = 40; var power_bonus_percent = 10; var flash_bonus_percent = 2; var gauge_bonus_percent = 10; var power_damage_percent = 10; break; case 8 : var frisbee_percent = 30; var power_bonus_percent = 10; var flash_bonus_percent = 2; var gauge_bonus_percent = 10; var power_damage_percent = 10; break; case 9 : var frisbee_percent = 20; var power_bonus_percent = 10; var flash_bonus_percent = 2; var gauge_bonus_percent = 10; var power_damage_percent = 20; break; case 10 : var frisbee_percent = 20; var power_bonus_percent = 10; var flash_bonus_percent = 5; var gauge_bonus_percent = 10; var power_damage_percent = 30; } createPercentages();
Frame 121
resetGame();
Frame 131
resetGame(); tallyPoints(); scoreRun = setInterval(getBonusScore, 10);
Frame 141
resetGame(); scoreTxt = "SCORE: " + top_score; submitScoreBtn.onRelease = function () { if ((myName != "") || (myName != undefined)) { sendScore(myName); } }; submitScoreBtn.onRollOver = function () { _root.btnSound.start(); };
Frame 165
resetGame(); tallyPoints(); scoreRun = setInterval(getBonusScore, 10); game_lose = true; submitScoreBtn.onRelease = function () { if ((myName != "") || (myName != undefined)) { sendScore(myName); } }; submitScoreBtn.onRollOver = function () { _root.btnSound.start(); };
Frame 169
scoreTxt = "SCORE: " + top_score; submitScoreBtn.onRelease = function () { if ((myName != "") || (myName != undefined)) { sendScore(myName); } }; submitScoreBtn.onRollOver = function () { _root.btnSound.start(); };
Symbol 13 MovieClip Frame 1
function setbar(PC) { mask._xscale = PC; }
Symbol 19 Button
on (release) { _parent.mainSound.setVolume(0); soundState = 0; nextFrame(); }
Symbol 22 Button
on (release) { _parent.mainSound.setVolume(100); soundState = 1; prevFrame(); }
Symbol 24 MovieClip Frame 1
stop();
Symbol 28 Button
on (release) { }
Symbol 253 MovieClip Frame 1
if (yy.savescore == 1) { if (ipb_score == undefined) { ipb_score = eval (_global.ipb_scoreVar); } xx = new LoadVars(); xx.arcadegid = _root.ibpro_gameid; xx.gscore = ipb_score; xx.gname = _global.ipb_get_gname(); xx.enscore = (ipb_score * yy.randchar) ^ yy.randchar2; xx.send("index.php?autocom=arcade&do=savescore", "_self", "POST"); stop(); } _global.ipbSend = function (ipb_score) { _root._visible = false; _root.enabled = false; xx = new LoadVars(); yy = new LoadVars(); xx.sendAndLoad("index.php?autocom=arcade&do=verifyscore", yy, "POST"); };
Symbol 59 MovieClip Frame 1
stop();
Symbol 61 Button
on (release) { _global.clicktrack = "rules_in"; _root.play(); } on (rollOver) { _root.dog_pt_mc.dog_mc.gotoAndStop("look_right"); _root.btnSound.start(); } on (rollOut) { _root.dog_pt_mc.dog_mc.gotoAndStop("sit"); }
Symbol 62 Button
on (release) { _global.clicktrack = "game_start"; _root.play(); } on (rollOver) { _root.dog_pt_mc.dog_mc.gotoAndStop("look_left"); _root.btnSound.start(); } on (rollOut) { _root.dog_pt_mc.dog_mc.gotoAndStop("sit"); }
Symbol 71 Button
on (release) { _global.clicktrack = "splash_in"; _root.play(); } on (rollOver) { _root.dog_pt_mc.dog_mc.gotoAndStop("look_right"); _root.btnSound.start(); } on (rollOut) { _root.dog_pt_mc.dog_mc.gotoAndStop("sit"); }
Symbol 98 Button
on (release) { play(); } on (rollOver) { _root.btnSound.start(); }
Symbol 110 MovieClip Frame 1
bonus = 3;
Symbol 113 MovieClip Frame 1
bonus = 1;
Symbol 116 MovieClip Frame 1
bonus = 2;
Symbol 122 MovieClip Frame 5
stop();
Symbol 125 MovieClip Frame 5
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 1
bonus = 0;
Symbol 150 MovieClip Frame 1
bonus = 4;
Symbol 150 MovieClip Frame 6
gotoAndPlay ("forward");
Symbol 150 MovieClip Frame 7
bonus = 4;
Symbol 150 MovieClip Frame 12
gotoAndPlay ("backwards");
Symbol 162 MovieClip Frame 40
stop();
Symbol 172 Button
on (release) { gotoAndStop ("quit_confirm"); }
Symbol 181 Button
on (release) { gotoAndPlay ("splash_in"); }
Symbol 185 Button
on (release) { gotoAndStop ("game_play"); }
Symbol 206 Button
on (release) { gotoAndStop ("reset"); } on (rollOver) { _root.btnSound.start(); }
Symbol 252 Button
on (release) { _root.Tay = top_score; _global.ipbSend(); stop(); }
Symbol 240 Button
on (release) { gotoAndStop ("splash_out"); } on (rollOver) { _root.btnSound.start(); }

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Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:131
Symbol 131 MovieClipUses:130Used by:Timeline
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 MovieClipUses:139Used by:Timeline
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClipUses:142Used by:Timeline
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 MovieClipUses:145Used by:Timeline
Symbol 147 BitmapUsed by:148 149
Symbol 148 GraphicUses:147Used by:150
Symbol 149 GraphicUses:147Used by:150
Symbol 150 MovieClipUses:148 149Used by:Timeline
Symbol 151 FontUsed by:152 153 154 155 156 157
Symbol 152 EditableTextUses:151Used by:Timeline
Symbol 153 EditableTextUses:151Used by:Timeline
Symbol 154 EditableTextUses:151Used by:Timeline
Symbol 155 TextUses:151Used by:Timeline
Symbol 156 EditableTextUses:151Used by:Timeline
Symbol 157 TextUses:151Used by:Timeline
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:161 162
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClipUses:160 161Used by:Timeline
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:166
Symbol 166 MovieClipUses:163 165Used by:Timeline
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:170
Symbol 169 TextUses:89Used by:170
Symbol 170 MovieClipUses:168 169Used by:172
Symbol 171 GraphicUsed by:172
Symbol 172 ButtonUses:170 171Used by:Timeline
Symbol 173 TextUses:89Used by:Timeline
Symbol 174 TextUses:89Used by:Timeline
Symbol 175 GraphicUsed by:Timeline
Symbol 176 EditableTextUses:89Used by:Timeline
Symbol 177 GraphicUsed by:181 185
Symbol 178 EditableTextUses:89Used by:181
Symbol 179 GraphicUsed by:181
Symbol 180 EditableTextUses:89Used by:181
Symbol 181 ButtonUses:177 178 179 180Used by:Timeline
Symbol 182 EditableTextUses:89Used by:185
Symbol 183 GraphicUsed by:185
Symbol 184 EditableTextUses:89Used by:185
Symbol 185 ButtonUses:177 182 183 184Used by:Timeline
Symbol 186 GraphicUses:73Used by:Timeline
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:Timeline
Symbol 189 TextUses:75Used by:Timeline
Symbol 190 TextUses:75Used by:Timeline
Symbol 191 TextUses:75Used by:Timeline
Symbol 192 GraphicUses:87 79Used by:Timeline
Symbol 193 TextUses:75Used by:Timeline
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194 83Used by:Timeline
Symbol 196 EditableTextUses:89Used by:Timeline
Symbol 197 EditableTextUses:89Used by:Timeline
Symbol 198 TextUses:75Used by:Timeline
Symbol 199 EditableTextUses:89Used by:Timeline
Symbol 200 EditableTextUses:89Used by:Timeline
Symbol 201 EditableTextUses:89Used by:Timeline
Symbol 202 TextUses:75Used by:Timeline
Symbol 203 SoundUsed by:Timeline
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:206 240
Symbol 206 ButtonUses:205 97Used by:Timeline
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:Timeline
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:252
Symbol 252 ButtonUses:251Used by:Timeline
Symbol 213 EditableTextUses:89Used by:Timeline
Symbol 214 TextUses:89Used by:Timeline
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:Timeline
Symbol 217 EditableTextUses:89Used by:Timeline
Symbol 218 EditableTextUses:89Used by:Timeline
Symbol 219 EditableTextUses:89Used by:Timeline
Symbol 220 EditableTextUses:89Used by:Timeline
Symbol 221 EditableTextUses:89Used by:Timeline
Symbol 222 EditableTextUses:89Used by:Timeline
Symbol 223 EditableTextUses:89Used by:Timeline
Symbol 224 EditableTextUses:89Used by:Timeline
Symbol 225 EditableTextUses:89Used by:Timeline
Symbol 226 EditableTextUses:89Used by:Timeline
Symbol 227 EditableTextUses:89Used by:Timeline
Symbol 228 EditableTextUses:89Used by:Timeline
Symbol 229 EditableTextUses:89Used by:Timeline
Symbol 230 EditableTextUses:89Used by:Timeline
Symbol 231 EditableTextUses:89Used by:Timeline
Symbol 232 EditableTextUses:89Used by:Timeline
Symbol 233 EditableTextUses:89Used by:Timeline
Symbol 234 EditableTextUses:89Used by:Timeline
Symbol 235 EditableTextUses:89Used by:Timeline
Symbol 236 EditableTextUses:89Used by:Timeline
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:Timeline
Symbol 239 TextUses:75Used by:240
Symbol 240 ButtonUses:205 239Used by:Timeline
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:Timeline
Symbol 243 GraphicUses:83Used by:Timeline
Symbol 244 EditableTextUses:89Used by:Timeline
Symbol 246 EditableTextUses:89Used by:Timeline
Symbol 247 EditableTextUses:89Used by:Timeline
Symbol 248 EditableTextUses:89Used by:Timeline
Symbol 249 EditableTextUses:89Used by:Timeline

Instance Names

"loaderbar"Frame 1Symbol 13 MovieClip
"soundMov"Frame 1Symbol 24 MovieClip
"dog_pt_mc"Frame 15Symbol 60 MovieClip
"dog_pt_mc"Frame 31Symbol 60 MovieClip
"power_bonus_meter"Frame 110Symbol 122 MovieClip
"gauge_bonus_meter"Frame 110Symbol 125 MovieClip
"child6"Frame 111Symbol 128 MovieClip
"child5"Frame 111Symbol 131 MovieClip
"child4"Frame 111Symbol 134 MovieClip
"child1"Frame 111Symbol 137 MovieClip
"child2"Frame 111Symbol 140 MovieClip
"child3"Frame 111Symbol 143 MovieClip
"frisbee_mc"Frame 111Symbol 146 MovieClip
"power_bonus_mc"Frame 111Symbol 113 MovieClip
"gauge_bonus_mc"Frame 111Symbol 110 MovieClip
"flash_bonus_mc"Frame 111Symbol 116 MovieClip
"power_damage_mc"Frame 111Symbol 150 MovieClip
"powerup_mc"Frame 111Symbol 162 MovieClip
"power_gauge_mc"Frame 111Symbol 166 MovieClip
"submitScoreBtn"Frame 141Symbol 252 Button
"submitScoreBtn"Frame 165Symbol 252 Button
"mask"Symbol 13 MovieClip Frame 1Symbol 10 MovieClip
"light"Symbol 13 MovieClip Frame 1Symbol 11 MovieClip
"dog_mc"Symbol 60 MovieClip Frame 1Symbol 59 MovieClip
"needle_mc"Symbol 166 MovieClip Frame 1Symbol 165 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "frisbee_sound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "point2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "point_sound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "buzz"
ExportAssets (56)Timeline Frame 1Symbol 5 as "button_ding"

Labels

"splash_in"Frame 2
"splash_out"Frame 31
"rules_in"Frame 52
"rules_out"Frame 62
"game_start"Frame 76
"reset"Frame 90
"game_play"Frame 111
"quit_confirm"Frame 121
"level_done"Frame 131
"level_done_proceed"Frame 136
"game_win"Frame 141
"enter_score"Frame 146
"wait"Frame 151
"top_scores"Frame 155
"game_lose"Frame 165
"game_lose_cont"Frame 169
"sit"Symbol 59 MovieClip Frame 1
"flyup"Symbol 59 MovieClip Frame 10
"flydown"Symbol 59 MovieClip Frame 20
"squat"Symbol 59 MovieClip Frame 29
"look_left"Symbol 59 MovieClip Frame 36
"look_right"Symbol 59 MovieClip Frame 43
"moving"Symbol 128 MovieClip Frame 1
"moving"Symbol 131 MovieClip Frame 1
"moving"Symbol 134 MovieClip Frame 1
"moving"Symbol 137 MovieClip Frame 1
"moving"Symbol 140 MovieClip Frame 1
"moving"Symbol 143 MovieClip Frame 1
"forward"Symbol 150 MovieClip Frame 1
"backwards"Symbol 150 MovieClip Frame 7
"spinning"Symbol 162 MovieClip Frame 40

Dynamic Text Variables

level_txtSymbol 90 EditableText"LEVEL"
frisbee_goalSymbol 92 EditableText""
minutes_txtSymbol 94 EditableText""
top_scoreSymbol 152 EditableText""
time_txtSymbol 153 EditableText""
frisbee_ptsSymbol 154 EditableText""
frisbee_goalSymbol 156 EditableText""
level_txtSymbol 196 EditableText"LEVEL"
frisbees_caughtSymbol 197 EditableText"00"
time_bonusSymbol 199 EditableText"00"
total_scoreSymbol 200 EditableText"0"
damage_totalSymbol 201 EditableText"00"
scoreTxtSymbol 213 EditableText"<p align="center"><font face="Eurostile LT Std Demi" size="16" color="#000000" letterSpacing="0.000000" kerning="1">SCORE:</font></p>"
_root.underdogFetchScore4Symbol 217 EditableText"<p align="right"></p>"
_root.underdogFetchName4Symbol 218 EditableText"<p align="left"></p>"
_root.underdogFetchScore9Symbol 219 EditableText"<p align="right"></p>"
_root.underdogFetchName9Symbol 220 EditableText"<p align="left"></p>"
_root.underdogFetchScore3Symbol 221 EditableText"<p align="right"></p>"
_root.underdogFetchName3Symbol 222 EditableText"<p align="left"></p>"
_root.underdogFetchScore8Symbol 223 EditableText"<p align="right"></p>"
_root.underdogFetchName8Symbol 224 EditableText"<p align="left"></p>"
_root.underdogFetchScore2Symbol 225 EditableText"<p align="right"></p>"
_root.underdogFetchName2Symbol 226 EditableText"<p align="left"></p>"
_root.underdogFetchScore7Symbol 227 EditableText"<p align="right"></p>"
_root.underdogFetchName7Symbol 228 EditableText"<p align="left"></p>"
_root.underdogFetchScore1Symbol 229 EditableText"<p align="right"></p>"
_root.underdogFetchName1Symbol 230 EditableText"<p align="left"></p>"
_root.underdogFetchScore6Symbol 231 EditableText"<p align="right"></p>"
_root.underdogFetchName6Symbol 232 EditableText"<p align="left"></p>"
_root.underdogFetchScore0Symbol 233 EditableText"<p align="right"></p>"
_root.underdogFetchName0Symbol 234 EditableText"<p align="left"></p>"
_root.underdogFetchScore5Symbol 235 EditableText"<p align="right"></p>"
_root.underdogFetchName5Symbol 236 EditableText"<p align="left"></p>"
scoreTxtSymbol 244 EditableText"<p align="center"><font face="Eurostile LT Std Demi" size="16" color="#000000" letterSpacing="0.000000" kerning="1">SCORE:</font></p>"
frisbees_caughtSymbol 246 EditableText"00"
time_bonusSymbol 247 EditableText"00"
total_scoreSymbol 248 EditableText"0"
time_bonusSymbol 249 EditableText"00"




http://swfchan.com/9/42454/info.shtml
Created: 9/5 -2019 22:56:42 Last modified: 9/5 -2019 22:56:42 Server time: 22/12 -2024 11:17:47