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Lord Of The Ring.swf

This is the info page for
Flash #42540

(Click the ID number above for more basic data on this flash file.)


Text
The Lord of the Rings

-Battle-

<p align="center"><font face="Fat" size="12" color="#ffffff"><a href="http://www.eviludy.net/">(www.eviludy.net)</a></font></p>

Loading Game... 704kb...

Insert
Fancy
Preloader
Here

<p align="center"><font face="Fat" size="12" color="#ffffff"><a href="http://www.eviludy.net/">(www.eviludy.net)</a></font></p>

Loading Game... 393k...

The Lord of the Rings

New game

Load game

Game Help

Games of Gondor

EviLudy.Net

Back

Main Menu

-Game Over-

Right On!

Experiance recieved

Battle LEvel:

Total Experiance:

Next Level:

Stats available:

You have found the following item:

<<founditemname>>

Close window

Visit location

Change Items

modify stats

Save Game

Visit Battle Location

The Shire

Moria Mines

Fangorn forest

Minas Morgul

Plains of mordor

Equipment

Current sword:

Current staff:

Back.

>

<

Gandalf Stats

Back.

MAX HP:

MAX MP:

Strenght:

Defence:

MAGIC STAT:

AVAILABLE STATS:

EXPERIANCE:

bATTLE LEVEL:

Save Game

Empty Slot

Empty Slot

Empty Slot

Empty Slot

Save file name:

NoName

Select slot:

Quit Game

Yes

Are you sure you want to
go back to the main menu?

no

The Shire

No

Battle Difficulty:

Are you sure you want to go here?

Quit Game

Attack

Offensive Magic

Defensive Magic

Power-Up

Defence-Up

Magic-Up

Attack

Offensive Magic

Defensive Magic

Power-Up

Defence-Up

Magic-Up

Ray of Light

Cure

Protect

Auto-Life

Back

Ray of Light

Cure

Protect

Auto-Life

Back

4

8

16

32

Strike

Bomb

Destroy

Doom

Strike

Bomb

Destroy

Doom

5

15

112

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

HP:

9999

/

9999

MP:

9999

9999

9999

9999

9999

9999

ActionScript [AS1/AS2]

Frame 75
stage.showmenu = false; stop();
Instance of Symbol 21 MovieClip in Frame 75
onClipEvent (enterFrame) { _root.b_loaded = _root.getBytesLoaded(); _root.b_total = _root.getBytesTotal(); _root.percent = Math.round((_root.b_loaded / _root.b_total) * 100); this._width = _root.percent * 6.2; if (_root.percent == 100) { _root.play(); } }
Frame 76
stage.showmenu = true;
Frame 114
stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000);
Frame 121
stop(); mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); _root.SavedGameExist1 = mySharedObject.data.SaveGame; _root.filename1 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); _root.SavedGameExist2 = mySharedObject.data.SaveGame; _root.filename2 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); _root.SavedGameExist3 = mySharedObject.data.SaveGame; _root.filename3 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); _root.SavedGameExist4 = mySharedObject.data.SaveGame; _root.filename4 = mySharedObject.data.gameName; function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Frame 122
if (_root.SavedGameExist2 == 1) { _root.loadbut2.enabled = true; } else { _root.loadbut2.enabled = false; _root.filename2 = "Empty Slot"; } if (_root.SavedGameExist3 == 1) { _root.loadbut3.enabled = true; } else { _root.loadbut3.enabled = false; _root.filename3 = "Empty Slot"; } if (_root.SavedGameExist4 == 1) { _root.loadbut4.enabled = true; } else { _root.loadbut4.enabled = false; _root.filename4 = "Empty Slot"; } if (_root.SavedGameExist1 == 1) { _root.loadbut1.enabled = true; } else { _root.loadbut1.enabled = false; _root.filename1 = "Empty Slot"; } function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Frame 123
function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Frame 124
_root.nextlevel = _root.level * 5; _root.bonus = _root.nextlevel / 3; _root.nextlevel = _root.nextlevel * _root.nextlevel; _root.nextlevel = _root.nextlevel * _root.bonus; _root.nextlevel = _root.nextlevel + 1475; _root.nextlevel = Math.round(_root.nextlevel); _root.addition = _root.addition + 0.5; function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Instance of Symbol 86 MovieClip in Frame 124
onClipEvent (enterFrame) { if (_root.exprecieved >= 5) { _root.exprecieved = _root.exprecieved - 5; _root.expr = _root.expr + 5; } if (_root.expr > _root.nextlevel) { _root.nextlevel = _root.level * 5; _root.bonus = _root.nextlevel / 3; _root.nextlevel = _root.nextlevel * _root.nextlevel; _root.nextlevel = _root.nextlevel * _root.bonus; _root.nextlevel = _root.nextlevel + 1475; _root.nextlevel = Math.round(_root.nextlevel); _root.addition = _root.addition + 0.5; _root.statpoints = _root.statpoints + 5; _root.level++; } }
Instance of Symbol 102 MovieClip "boomchi" in Frame 124
onClipEvent (enterFrame) { if (_root.found == false) { this._visible = false; } }
Frame 125
function backMain() { _root.gotoAndStop("Map!", 1); gotoAndStop (121); } function outFight() { stopAllSounds(); _root.gotoAndStop("Battle!", 1); gotoAndStop (126); } function saveFunction1() { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.addition = _root.addition; mySharedObject.flush(); } function saveFunction2() { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.addition = _root.addition; mySharedObject.flush(); } function saveFunction3() { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.addition = _root.addition; mySharedObject.flush(); } function saveFunction4() { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.addition = _root.addition; mySharedObject.flush(); } function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Frame 126
function inflictA() { _root.enemy.inside.gotoAndStop(2); _root.damage = 0; _root.randomizerB = (Math.random() * 5) + 5; _root.randomizerB = Math.round(_root.randomizerB); _root.randomizer = (Math.random() * 5) + 5; _root.randomizer = Math.round(_root.randomizer); _root.multiple = _root.powerups + _root.randomizer; _root.onepercent = _root.damage / 10; _root.adding = _root.onepercent * _root.multiple; _root.adding = _root.adding + 1; _root.addingb = Math.random() * _root.str; _root.addingc = _root.str / 3; _root.addingb = _root.adding * _root.addingb; _root.adding = _root.adding + _root.addingb; _root.damage = _root.damage + _root.adding; _root.damage = _root.damage + _root.randomizerB; _root.damage = _root.damage + _root.str; _root.damage = _root.damage + _root.level; _root.special = _root.level * _root.str; _root.centodan = _root.str * 1.5; _root.damage = _root.damage + _root.centodan; _root.damage = _root.damage + _root.special; _root.cento = _root.powerups / 2; _root.cento = _root.cento + 1; if (_root.weapon != 1) { _root.expo = _root.weapon / 2; _root.damage = _root.damage * _root.weapon; } _root.damage = _root.damage * _root.cento; _root.damage = Math.ceil(_root.damage); _root.damageDealA._visible = true; _root.damageDealA.play(); _root.enemy.inside.gotoAndStop(2); } function inflictB() { _root.enemy.inside.gotoAndStop(2); _root.damage = 0; _root.randomizerB = (Math.random() * 5) + 5; _root.randomizerB = Math.round(_root.randomizerB); _root.randomizer = (Math.random() * 5) + 5; _root.randomizer = Math.round(_root.randomizer); _root.multiple = _root.magicups + _root.randomizer; _root.onepercent = _root.damage / 10; _root.adding = _root.onepercent * _root.multiple; _root.adding = _root.adding + 1; _root.addingb = Math.random() * _root.mag; _root.addingc = _root.mag / 3; _root.addingb = _root.adding * _root.addingb; _root.adding = _root.adding + _root.addingb; _root.damage = _root.damage + _root.adding; _root.centodan = _root.mag * 1.5; _root.damage = _root.damage + _root.centodan; _root.damage = _root.damage + _root.randomizerB; _root.damage = _root.damage + _root.mag; _root.damage = _root.damage + _root.level; _root.special = _root.level * _root.str; _root.damage = _root.damage + _root.special; _root.cento = _root.magicups / 2; _root.cento = _root.cento + 1; _root.damage = _root.damage * _root.cento; if (_root.staff != 1) { _root.expo = _root.staff * 6; _root.damage = _root.damage * _root.weapon; } if (_root.spell == 5) { _root.damage = _root.damage * 1.4; } else if (_root.spell == 6) { _root.damage = _root.damage * 2.1; } else if (_root.spell == 7) { _root.damage = _root.damage * 2.7; } else if (_root.spell == 8) { _root.damage = _root.damage * 3; } _root.damage = Math.ceil(_root.damage); _root.damageDealA._visible = true; _root.damageDealA.play(); _root.enemy.inside.gotoAndStop(2); } function inflictC() { _root.enemy.inside.gotoAndStop(2); _root.damage = 0; _root.randomizerB = (Math.random() * 5) + 5; _root.randomizerB = Math.round(_root.randomizerB); _root.randomizer = (Math.random() * 5) + 5; _root.randomizer = Math.round(_root.randomizer); _root.multiple = _root.magicups + _root.randomizer; _root.onepercent = _root.damage / 10; _root.adding = _root.onepercent * _root.multiple; _root.adding = _root.adding + 1; _root.addingb = Math.random() * _root.mag; _root.addingc = _root.mag / 3; _root.addingb = _root.adding * _root.addingb; _root.adding = _root.adding + _root.addingb; _root.damage = _root.damage + _root.adding; _root.damage = _root.damage + _root.randomizerB; _root.damage = _root.damage + _root.mag; _root.damage = _root.damage + _root.level; _root.special = _root.level * _root.str; _root.damage = _root.damage + _root.special; _root.cento = _root.magicups / 2; _root.cento = _root.cento + 1; _root.damage = _root.damage * _root.cento; if (_root.staff != 1) { _root.expo = _root.staff * 6; _root.damage = _root.damage * _root.weapon; } _root.damage = _root.damage * 1.4; _root.damage = Math.ceil(_root.damage); _root.curing = 0; _root.curing = _root.curing + _root.damage; _root.damageDealB._visible = true; _root.damageDealB.play(); } function goEnemy() { _root.asetting = 4; _root.strikeset = 0; numA = (Math.random() * 5) + 1; numB = Math.random() * 6; numA = Math.round(numA); numB = Math.round(numB); if (numA > 4) { numA = 1; } if (numB > 4) { numB = 1; } if (((numA == 2) && (_root.enemyhp == _root.enemymaxhp)) && (_root.enemymp > 7)) { numA = 1; } if (((numB == 2) && (_root.enemyhp == _root.enemymaxhp)) && (_root.enemymp > 15)) { numB = 1; } if ((_root.enemymp < 8) && (numA == 2)) { numA = 1; } if ((_root.enemymp < 16) && (numB == 2)) { numB = 1; } if ((numA == 4) && (_root.enemymp < 25)) { numA = 1; } if ((numB == 4) && (_root.enemymp < 50)) { numB = 1; } _root.emTa1 = numA; _root.emTa2 = numB; _root.enemyPoint = 2; } function gameOver() { stopAllSounds(); _root.gotoAndStop("Map!", 3); gotoAndStop (123); } function victory() { _root.exprecieved = _root.enemylevel * 1600; _root.exprecieved = Math.ceil(_root.exprecieved); stopAllSounds(); variaA = (Math.random() * 3) + 1; variaA = Math.round(variaA); if (variaA < 3) { _root.found = false; } if (variaA > 2) { variaB = (Math.random() * 3) + 1; variaB = Math.round(variaB); if (_root.staff2 == 1) { variaB = 1; } else if ((_root.staff2 == 0) && (variaB > 2)) { _root.found = true; _root.itemname = "The White Wizard"; _root.itemnum = 9; _root.staff2 = 1; } if (variaB < 3) { if (_root.weapon2 == 0) { _root.found = true; _root.weapon2 = 1; _root.itemname = "Theoden's Blade"; _root.itemnum = 2; } else if ((_root.weapon2 == 1) && (_root.weapon3 == 0)) { _root.found = true; _root.weapon3 = 1; _root.itemname = "Sting"; _root.itemnum = 3; } else if ((_root.weapon3 == 1) && (_root.weapon4 == 0)) { _root.found = true; _root.weapon4 = 1; _root.itemname = "Nazgul Blade"; _root.itemnum = 4; } else if ((_root.weapon4 == 1) && (_root.weapon5 == 0)) { _root.found = true; _root.weapon5 = 1; _root.itemname = "Anduril"; _root.itemnum = 5; } else if ((_root.weapon5 == 1) && (_root.weapon6 == 0)) { _root.found = true; _root.weapon6 = 1; _root.itemname = "Narsil"; _root.itemnum = 6; } else if ((_root.weapon6 == 1) && (_root.weapon7 == 0)) { _root.found = true; _root.weapon7 = 1; _root.itemname = "Witch-King of Agmar"; _root.itemnum = 7; } else if (_root.weapon7 == 1) { _root.found = false; } } } trace(_root.found); trace(variaA); trace(variaB); stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); _root.gotoAndStop("Map!", 4); gotoAndStop (124); } _root.enemyPoint = 0; stop(); _root.autolife = false; _root.shield = false; _root.autolifeused = false; _root.strikeset = 1; _root.hp = _root.maxhp; _root.mp = _root.maxmp; _root.powerups = 0; _root.magicups = 0; _root.defenceups = 0; _root.startstr = _root.str; _root.enemy = 1; _root.enemypowerups = 0; _root.enemymaxhp = _root.enemylevel * 200; _root.enemymaxmp = _root.enemylevel * 50; _root.enemymaxmp = Math.ceil(_root.enemymaxmp); _root.enemymaxhp = Math.ceil(_root.enemymaxhp); _root.enemyhp = _root.enemymaxhp; _root.enemymp = _root.enemymaxmp; _root.shield = false; _root.autolife = false; _root.playerturns = 3; _root.enemyturns = 2; _root.xi = 1; stopAllSounds(); BattleTrack = new Sound(); BattleTrack.attachSound("BattleTrack"); BattleTrack.start(0, 50000); function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); BattleTrack = new Sound(); BattleTrack.attachSound("BattleTrack"); BattleTrack.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Instance of Symbol 203 MovieClip in Frame 126
onClipEvent (enterFrame) { this.gotoAndStop(_root.bg); }
Instance of Symbol 282 MovieClip "gandalf" in Frame 126
onClipEvent (enterFrame) { _root.gandalf.st.xy.gotoAndStop(_root.weapon); if (_root.hp <= 0) { if (_root.autolife == true) { fifteenpercent = _root.maxhp / 100; fifteenpercent = fifteenpercent * 15; fifteenpercent = Math.round(fifteenpercent); _root.hp = fifteenpercent; _root.autolife = false; } else if (_root.autolife == false) { this.gotoAndStop(5); _root.enemy.inside.gotoAndStop(1); _root.actionSel._visible = false; } } } onClipEvent (load) { _root.gandalf.st.xy.gotoAndStop(_root.weapon); }
Instance of Symbol 461 MovieClip "enemy" in Frame 126
onClipEvent (enterFrame) { if ((_root.damageDealA._visible == true) && (_root.enemyhp > 1)) { this.inside.gotoAndStop(2); } if (_root.enemyhp <= 1) { _root.enemy.inside.gotoAndStop(5); this.inside.gotoAndStop(5); _root.actionSel._visible = false; } } onClipEvent (load) { this.gotoAndStop(_root.enm); }
Instance of Symbol 502 MovieClip "actionSel" in Frame 126
onClipEvent (load) { csx = 0; csy = 0; } onClipEvent (enterFrame) { if ((Key.isDown(40) && (csx == 0)) && (_root.actionSelect != 6)) { this.nextFrame(); csx = 1; } else if (((Key.isDown(38) && (csx == 0)) && (_root.actionSelect != 8)) && (_root.actionSelect != 13)) { this.prevFrame(); csx = 1; } if (csx == 1) { csy++; } if (csy == 7) { csy = 0; csx = 0; } } onClipEvent (enterFrame) { if (((this._visible == true) && (Key.isDown(32))) && (csx == 0)) { csx = 1; _root.xi = 0; if (_root.actionSelect == 1) { _root.gandalf.gotoAndStop(2); this._visible = false; } if (_root.actionSelect == 4) { _root.powerups++; _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 5) { _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 6) { _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 3) { this.gotoAndStop(8); } if (_root.actionSelect == 12) { csx = 1; this.gotoAndStop(1); } if ((_root.actionSelect == 8) && (_root.mp >= 4)) { _root.mp = _root.mp - 4; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 9) && (_root.mp >= 8)) { _root.mp = _root.mp - 8; _root.gandalf.gotoAndStop(3); this._visible = false; } if (((_root.actionSelect == 10) && (_root.mp >= 16)) && (_root.shield == false)) { _root.mp = _root.mp - 16; _root.gandalf.gotoAndStop(3); _root.shield = true; this._visible = false; } if (((_root.actionSelect == 11) && (_root.mp >= 32)) && (_root.autolifeused == false)) { _root.mp = _root.mp - 32; _root.gandalf.gotoAndStop(3); _root.autolife = true; _root.autolifeused = true; this._visible = false; } if ((_root.actionSelect == 13) && (_root.mp >= 5)) { _root.mp = _root.mp - 5; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 14) && (_root.mp >= 15)) { _root.mp = _root.mp - 15; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 15) && (_root.mp >= 32)) { _root.mp = _root.mp - 32; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 16) && (_root.mp >= 112)) { _root.mp = _root.mp - 112; _root.gandalf.gotoAndStop(3); this._visible = false; } if (_root.actionSelect == 17) { this.gotoAndStop(1); } if (_root.actionSelect == 2) { this.gotoAndStop(13); } } }
Instance of Symbol 510 MovieClip "damageDealA" in Frame 126
onClipEvent (load) { this._visible = false; }
Instance of Symbol 518 MovieClip "damageDealB" in Frame 126
onClipEvent (load) { this._visible = false; }
Instance of Symbol 525 MovieClip "damageDealC" in Frame 126
onClipEvent (load) { this._visible = false; }
Instance of Symbol 532 MovieClip "damageDealD" in Frame 126
onClipEvent (load) { this._visible = false; }
Instance of Symbol 534 MovieClip in Frame 126
onClipEvent (enterFrame) { this._width = (_root.mp / _root.maxmp) * 200; }
Instance of Symbol 536 MovieClip in Frame 126
onClipEvent (enterFrame) { this._width = (_root.hp / _root.maxhp) * 200; }
Instance of Symbol 534 MovieClip in Frame 126
onClipEvent (enterFrame) { this._width = (_root.enemymp / _root.enemymaxmp) * 200; }
Instance of Symbol 536 MovieClip in Frame 126
onClipEvent (enterFrame) { this._width = (_root.enemyhp / _root.enemymaxhp) * 200; }
Symbol 17 Button
on (release) { getURL ("http://www.gamesofgondor.com/", "_blank"); }
Symbol 39 Button
on (release) { _root.statpoints = 0; _root.expr = 1; _root.weapon = 1; _root.staff = 1; _root.maxhp = 500; _root.maxmp = 100; _root.def = 10; _root.str = 10; _root.mag = 10; _root.level = 1; _root.staff1 = 1; _root.staff2 = 0; _root.weapon1 = 1; _root.weapon2 = 0; _root.weapon3 = 0; _root.weapon4 = 0; _root.weapon5 = 0; _root.weapon6 = 0; _root.weapon7 = 0; _root.addition = 0; gotoAndStop (125); }
Symbol 41 Button
on (release) { gotoAndStop (122); }
Symbol 43 Button
on (release) { getURL ("http://www.eviludy.net/forums/viewtopic.php?t=935/", "_blank"); }
Symbol 45 Button
on (release) { getURL ("http://www.gamesofgondor.com/", "_blank"); }
Symbol 47 Button
on (release) { getURL ("http://www.eviludy.net/", "_blank"); }
Symbol 51 Button
on (release) { getURL ("http://www.eviludy.net/", "_blank"); }
Symbol 54 Button
on (release) { getURL ("http://www.gamesofgondor.com/", "_blank"); }
Symbol 55 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (125); }
Symbol 58 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (125); }
Symbol 60 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (125); }
Symbol 62 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (125); }
Symbol 64 Button
on (release) { prevFrame(); }
Symbol 66 Button
on (release) { gotoAndStop (121); }
Symbol 71 Button
on (release) { if (_root.exprecieved < 1) { gotoAndStop (125); } else if (_root.exprecieved >= 1) { _root.expr = _root.expr + _root.exprecieved; _root.exprecieved = 0; } }
Symbol 98 MovieClip Frame 1
stop();
Symbol 100 Button
on (release) { this._visible = false; }
Instance of Symbol 98 MovieClip in Symbol 102 MovieClip Frame 1
onClipEvent (load) { if (_root.found == true) { this._visible = true; this.gotoAndStop(_root.itemnum); } else { this._visible = false; } }
Symbol 104 Button
on (release) { _root.lolclip.gotoAndStop(1); }
Symbol 106 Button
on (release) { _root.lolclip.gotoAndStop(2); }
Symbol 108 Button
on (release) { _root.lolclip.gotoAndStop(3); }
Symbol 110 Button
on (release) { _root.lolclip.gotoAndStop(4); }
Symbol 114 Button
on (release) { _root.enm = 1; _root.bg = 1; gotoAndStop (6); }
Symbol 116 Button
on (release) { _root.enm = 1; _root.bg = 2; gotoAndStop (6); }
Symbol 118 Button
on (release) { _root.enm = 2; _root.bg = 3; gotoAndStop (6); }
Symbol 120 Button
on (release) { _root.enm = (Math.random() * 2) + 1; _root.enm = Math.round(_root.enm); _root.bg = 4; gotoAndStop (6); }
Symbol 122 Button
on (release) { _root.enm = (Math.random() * 2) + 1; _root.enm = Math.round(_root.enm); _root.bg = 5; gotoAndStop (6); }
Symbol 125 Button
on (release) { gotoAndStop (1); }
Symbol 134 MovieClip Frame 1
stop();
Symbol 135 Button
on (release) { if (_root.weapon > 7) { _root.weapon = 7; } if ((_root.thisseta == 1) && (_root.weapon2 == 1)) { _root.thisseta = 2; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 2) && (_root.weapon3 == 1)) { _root.thisseta = 3; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 3) && (_root.weapon4 == 1)) { _root.thisseta = 4; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 4) && (_root.weapon5 == 1)) { _root.thisseta = 5; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 5) && (_root.weapon6 == 1)) { _root.thisseta = 6; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 6) && (_root.weapon7 == 1)) { _root.thisseta = 7; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } }
Symbol 138 Button
on (release) { _root.weapon--; _root.thisseta--; if (_root.weapon < 1) { _root.weapon = 1; } if (_root.thisseta < 1) { _root.thisseta = 1; } _root.lolclip.wpsl.prevFrame(); }
Symbol 140 Button
on (release) { if (_root.staff2 == 1) { _root.staff = 2; _root.lolclip.stsl.nextFrame(); } }
Symbol 141 Button
on (release) { _root.staff = 1; _root.lolclip.stsl.prevFrame(); }
Symbol 144 MovieClip Frame 1
stop();
Symbol 163 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.maxhp = _root.maxhp + 50; } }
Symbol 165 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.str = _root.str + 1; } }
Symbol 166 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.def = _root.def + 1; } }
Symbol 167 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.mag = _root.mag + 1; } }
Symbol 168 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.maxmp = _root.maxmp + 5; } }
Symbol 171 Button
on (release) { _root.saveFunction4(); }
Symbol 173 Button
on (release) { _root.saveFunction3(); }
Symbol 175 Button
on (release) { _root.saveFunction2(); }
Symbol 177 Button
on (release) { _root.saveFunction1(); }
Symbol 185 Button
on (release) { _root.backMain(); _root.gotoAndStop("Map!", 1); gotoAndStop (1); }
Symbol 190 Button
on (release) { _root.enemylevel = (_root.bg + _root.addition) + _root.level; _root.outFight(); }
Symbol 195 MovieClip Frame 1
stop();
Instance of Symbol 134 MovieClip "wpsl" in Symbol 195 MovieClip Frame 2
onClipEvent (load) { _root.thisseta = _root.weapon; this.gotoAndStop(_root.weapon); }
Instance of Symbol 144 MovieClip "stsl" in Symbol 195 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.staff); }
Instance of Symbol 183 MovieClip in Symbol 195 MovieClip Frame 4
onClipEvent (enterFrame) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); _root.SavedGameExist1 = mySharedObject.data.SaveGame; _root.filename1 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); _root.SavedGameExist2 = mySharedObject.data.SaveGame; _root.filename2 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); _root.SavedGameExist3 = mySharedObject.data.SaveGame; _root.filename3 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); _root.SavedGameExist4 = mySharedObject.data.SaveGame; _root.filename4 = mySharedObject.data.gameName; if (_root.SavedGameExist2 == 1) { } else { _root.filename2 = "Empty Slot"; } if (_root.SavedGameExist3 == 1) { } else { _root.filename3 = "Empty Slot"; } if (_root.SavedGameExist4 == 1) { } else { _root.filename4 = "Empty Slot"; } if (_root.SavedGameExist1 == 1) { } else { _root.filename1 = "Empty Slot"; } }
Symbol 196 Button
on (release) { _root.lolclip.gotoAndStop(5); }
Symbol 203 MovieClip Frame 1
stop();
Instance of Symbol 144 MovieClip in Symbol 213 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 134 MovieClip "xy" in Symbol 213 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Instance of Symbol 144 MovieClip in Symbol 236 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 134 MovieClip "xy" in Symbol 236 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 236 MovieClip Frame 3
_root.playerturns = 0;
Symbol 236 MovieClip Frame 29
_root.enemy.inside.gotoAndStop(2); _root.inflictA();
Symbol 236 MovieClip Frame 50
_root.gandalf.gotoAndStop(1);
Instance of Symbol 144 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 134 MovieClip "xy" in Symbol 255 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 255 MovieClip Frame 4
_root.playerturns = 0;
Symbol 255 MovieClip Frame 50
if (_root.spell == 1) { _root.goodSpells.gotoAndStop(2); } else if (_root.spell == 2) { _root.goodSpells.gotoAndStop(3); } else if (_root.spell == 3) { _root.goodSpells.gotoAndStop(4); } else if (_root.spell == 4) { _root.goodSpells.gotoAndStop(3); } if ((_root.spell > 4) && (_root.spell < 9)) { _root.inflictB(); _root.gandalf.gotoAndStop(1); } stop();
Instance of Symbol 144 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 134 MovieClip "xy" in Symbol 263 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Instance of Symbol 144 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 134 MovieClip "xy" in Symbol 270 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Instance of Symbol 144 MovieClip in Symbol 270 MovieClip Frame 18
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 134 MovieClip "xy" in Symbol 270 MovieClip Frame 18
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 270 MovieClip Frame 28
_root.gandalf.gotoAndStop(1);
Instance of Symbol 144 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 134 MovieClip "xy" in Symbol 277 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 277 MovieClip Frame 51
_root.gameOver(); stop();
Symbol 279 MovieClip Frame 30
_root.gandalf.gotoAndStop(1);
Symbol 281 MovieClip Frame 30
_root.playerturns--; _root.gandalf.gotoAndStop(1);
Symbol 282 MovieClip Frame 1
stop(); if (_root.playerturns > 0) { _root.actionSel._visible = true; } else if ((_root.playerturns == 0) && (_root.xi == 0)) { _root.xi = 1; _root.goEnemy(); _root.enemyturns = 2; }
Instance of Symbol 236 MovieClip "st" in Symbol 282 MovieClip Frame 2
onClipEvent (enterFrame) { this.xy.gotoAndStop(_root.weapon); }
Symbol 295 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 317 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 317 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 318 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 318 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 319 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 345 MovieClip Frame 35
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 345 MovieClip Frame 62
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 345 MovieClip Frame 75
_root.enemymp = _root.enemymp - 25; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 346 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 347 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 347 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 347 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 317 MovieClip in Symbol 347 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 347 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 318 MovieClip in Symbol 347 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 347 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 347 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 345 MovieClip in Symbol 347 MovieClip Frame 6
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 347 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 346 MovieClip in Symbol 347 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 357 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 374 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 374 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 375 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 375 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 376 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 396 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 396 MovieClip Frame 45
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 396 MovieClip Frame 59
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 396 MovieClip Frame 87
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 397 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 398 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 398 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 398 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 374 MovieClip in Symbol 398 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 398 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 375 MovieClip in Symbol 398 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 398 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 398 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 396 MovieClip in Symbol 398 MovieClip Frame 6
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 398 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 397 MovieClip in Symbol 398 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 406 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 419 MovieClip Frame 30
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 419 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 420 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 420 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 421 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 458 MovieClip Frame 30
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 458 MovieClip Frame 80
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 458 MovieClip Frame 130
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 458 MovieClip Frame 180
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 458 MovieClip Frame 200
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 459 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 460 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 460 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 460 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Symbol 460 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 420 MovieClip in Symbol 460 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 460 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 460 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Symbol 460 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 459 MovieClip in Symbol 460 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 461 MovieClip Frame 1
stop();
Instance of Symbol 347 MovieClip "inside" in Symbol 461 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 461 MovieClip Frame 2
stop();
Instance of Symbol 398 MovieClip "inside" in Symbol 461 MovieClip Frame 2
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 461 MovieClip Frame 3
stop();
Instance of Symbol 460 MovieClip "inside" in Symbol 461 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 502 MovieClip Frame 1
stop(); _root.actionSelect = 1;
Symbol 502 MovieClip Frame 2
_root.actionSelect = 2;
Symbol 502 MovieClip Frame 3
_root.actionSelect = 3;
Symbol 502 MovieClip Frame 4
_root.actionSelect = 4;
Symbol 502 MovieClip Frame 5
_root.actionSelect = 5;
Symbol 502 MovieClip Frame 6
_root.actionSelect = 6;
Symbol 502 MovieClip Frame 8
_root.actionSelect = 8; _root.spell = 1;
Symbol 502 MovieClip Frame 9
_root.actionSelect = 9; _root.spell = 2;
Symbol 502 MovieClip Frame 10
_root.actionSelect = 10; _root.spell = 3;
Symbol 502 MovieClip Frame 11
_root.actionSelect = 11; _root.spell = 4;
Symbol 502 MovieClip Frame 12
_root.actionSelect = 12;
Symbol 502 MovieClip Frame 13
_root.actionSelect = 13; _root.spell = 5;
Symbol 502 MovieClip Frame 14
_root.actionSelect = 14; _root.spell = 6;
Symbol 502 MovieClip Frame 15
_root.actionSelect = 15; _root.spell = 7;
Symbol 502 MovieClip Frame 16
_root.actionSelect = 16; _root.spell = 8;
Symbol 502 MovieClip Frame 17
_root.actionSelect = 17;
Symbol 510 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 2
if ((_root.weapon == 1) && (_root.damage > 1000)) { _root.damage = 1000; } if ((_root.weapon == 2) && (_root.damage > 2000)) { _root.damage = 2000; } if ((_root.weapon == 3) && (_root.damage > 3000)) { _root.damage = 3000; } if ((_root.weapon == 4) && (_root.damage > 4000)) { _root.damage = 4000; } if ((_root.weapon == 5) && (_root.damage > 5000)) { _root.damage = 5000; } if ((_root.weapon == 6) && (_root.damage > 6000)) { _root.damage = 6000; } if ((_root.weapon == 7) && (_root.damage > 9999)) { _root.damage = 9999; } _root.enemyhp = _root.enemyhp - _root.damage; if (_root.enemyhp < 0) { _root.enemyhp = 0; }
Symbol 510 MovieClip Frame 25
this._visible = false;
Symbol 518 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 2
_root.hp = _root.hp + _root.curing; if (_root.hp > _root.maxhp) { _root.hp = _root.maxhp; }
Symbol 518 MovieClip Frame 25
this._visible = false;
Symbol 525 MovieClip Frame 1
stop();
Symbol 525 MovieClip Frame 2
_root.enemyhp = _root.enemyhp + _root.curing; if (_root.enemyhp > _root.enemymaxhp) { _root.enemyhp = _root.enemymaxhp; }
Symbol 525 MovieClip Frame 25
this._visible = false;
Symbol 532 MovieClip Frame 1
stop();
Symbol 532 MovieClip Frame 2
_root.hp = _root.hp - _root.damage; if (_root.hp < 0) { _root.hp = 0; }
Symbol 532 MovieClip Frame 25
this._visible = false;
Symbol 550 MovieClip Frame 80
_root.powerups = _root.powerups + 2; _root.magicups = _root.magicups + 2; _root.defenceups = _root.defenceups + 2; _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 552 MovieClip Frame 1
_root.gandalf.gotoAndStop(6);
Symbol 552 MovieClip Frame 36
if (_root.spell == 2) { _root.inflictC(); } if (_root.spell == 4) { _root.autolife = true; } _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 554 MovieClip Frame 50
_root.shield = true; _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 555 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [TheBridge]
Symbol 2 Sound [BattleTrack]
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:Timeline
Symbol 5 GraphicUsed by:Timeline
Symbol 6 FontUsed by:7 9 33 40 42 44 46 48 65 67 69 72 74 77 78 79 80 81 82 83 84 88 99 101 105 107 109 111 113 115 117 119 121 123 124 126 127 136 137 139 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 170 179 180 181 184 186 187 188 189 191 192 193 194 197
Symbol 7 TextUses:6Used by:14
Symbol 8 GraphicUsed by:13
Symbol 9 TextUses:6Used by:13
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:8 9 11 12Used by:14 34
Symbol 14 MovieClipUses:7 13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 ButtonUses:16Used by:Timeline
Symbol 18 FontUsed by:19 28
Symbol 19 EditableTextUses:18 26Used by:Timeline
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Instance Names

"loadbut1"Frame 122Symbol 55 Button
"loadbut2"Frame 122Symbol 58 Button
"loadbut3"Frame 122Symbol 60 Button
"loadbut4"Frame 122Symbol 62 Button
"boomchi"Frame 124Symbol 102 MovieClip
"lolclip"Frame 125Symbol 195 MovieClip
"gandalf"Frame 126Symbol 282 MovieClip
"enemy"Frame 126Symbol 461 MovieClip
"actionSel"Frame 126Symbol 502 MovieClip
"damageDealA"Frame 126Symbol 510 MovieClip
"damageDealB"Frame 126Symbol 518 MovieClip
"damageDealC"Frame 126Symbol 525 MovieClip
"damageDealD"Frame 126Symbol 532 MovieClip
"goodSpells"Frame 126Symbol 555 MovieClip
"wpsl"Symbol 195 MovieClip Frame 2Symbol 134 MovieClip
"stsl"Symbol 195 MovieClip Frame 2Symbol 144 MovieClip
"xy"Symbol 213 MovieClip Frame 1Symbol 134 MovieClip
"xy"Symbol 236 MovieClip Frame 1Symbol 134 MovieClip
"xy"Symbol 255 MovieClip Frame 1Symbol 134 MovieClip
"xy"Symbol 263 MovieClip Frame 1Symbol 134 MovieClip
"xy"Symbol 270 MovieClip Frame 1Symbol 134 MovieClip
"xyx"Symbol 270 MovieClip Frame 7Symbol 263 MovieClip
"xy"Symbol 270 MovieClip Frame 18Symbol 134 MovieClip
"xy"Symbol 277 MovieClip Frame 1Symbol 134 MovieClip
"st"Symbol 279 MovieClip Frame 1Symbol 213 MovieClip
"st"Symbol 281 MovieClip Frame 1Symbol 213 MovieClip
"st"Symbol 282 MovieClip Frame 1Symbol 213 MovieClip
"st"Symbol 282 MovieClip Frame 2Symbol 236 MovieClip
"st"Symbol 282 MovieClip Frame 3Symbol 255 MovieClip
"st"Symbol 282 MovieClip Frame 4Symbol 270 MovieClip
"st"Symbol 282 MovieClip Frame 5Symbol 277 MovieClip
"st"Symbol 282 MovieClip Frame 6Symbol 279 MovieClip
"inside"Symbol 461 MovieClip Frame 1Symbol 347 MovieClip
"inside"Symbol 461 MovieClip Frame 2Symbol 398 MovieClip
"inside"Symbol 461 MovieClip Frame 3Symbol 460 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "TheBridge"
ExportAssets (56)Timeline Frame 1Symbol 2 as "BattleTrack"

Dynamic Text Variables

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Created: 9/5 -2019 22:13:31 Last modified: 9/5 -2019 22:13:31 Server time: 22/12 -2024 16:11:53