Frame 1
life1._alpha = 100;
life2._alpha = 100;
life3._alpha = 100;
SCORE = 1;
stop();
Frame 2
dragit = 0;
score = 1;
withball = 0;
life = 3;
gameover = 0;
badcount = 0;
justlevelled = 0;
bad2.stop();
bad3.stop();
bad4.stop();
bad5.stop();
bad6.stop();
bad7.stop();
bad8.stop();
bad9.stop();
bad10.stop();
bad11.stop();
bad12.stop();
bad13.stop();
bad14.stop();
bad15.stop();
bad16.stop();
bad17.stop();
bad18.stop();
bad19.stop();
bad20.stop();
Frame 3
if (justlevelled) {
bad2.stop();
bad3.stop();
bad4.stop();
bad5.stop();
bad6.stop();
bad7.stop();
bad8.stop();
bad9.stop();
bad10.stop();
bad11.stop();
bad12.stop();
bad13.stop();
bad14.stop();
bad15.stop();
bad16.stop();
bad17.stop();
bad18.stop();
bad19.stop();
bad20.stop();
if (score == 2) {
bad1.play();
bad2.play();
}
if (score == 3) {
bad1.play();
bad2.play();
bad3.play();
}
if (score == 4) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
}
if (score == 5) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
}
if (score == 6) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
}
if (score == 7) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
}
if (score == 8) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
}
if (score == 9) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
}
if (score == 10) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
}
if (score == 11) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
bad11.play();
}
if (score == 13) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
bad11.play();
bad12.play();
bad13.play();
}
if (score == 14) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
bad11.play();
bad12.play();
bad13.play();
bad14.play();
}
if (score == 15) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
bad11.play();
bad12.play();
bad13.play();
bad14.play();
bad15.play();
}
if (score == 16) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
bad11.play();
bad12.play();
bad13.play();
bad14.play();
bad15.play();
bad16.play();
}
if (score == 17) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
bad11.play();
bad12.play();
bad13.play();
bad14.play();
bad15.play();
bad16.play();
bad17.play();
}
if (score == 18) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
bad11.play();
bad12.play();
bad13.play();
bad14.play();
bad15.play();
bad16.play();
bad17.play();
bad18.play();
}
if (score == 12) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
bad11.play();
bad12.play();
}
if (score == 19) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
bad11.play();
bad12.play();
bad13.play();
bad14.play();
bad15.play();
bad16.play();
bad17.play();
bad18.play();
bad19.play();
}
if (score == 20) {
bad1.play();
bad2.play();
bad3.play();
bad4.play();
bad5.play();
bad6.play();
bad7.play();
bad8.play();
bad9.play();
bad10.play();
bad11.play();
bad12.play();
bad13.play();
bad14.play();
bad15.play();
bad16.play();
bad17.play();
bad18.play();
bad19.play();
bad20.play();
}
justlevelled = 0;
}
Frame 4
if (((ship.hittest(walla) || (ship.hittest(walld))) || (ship.hittest(wallc))) || (ship.hittest(wallb))) {
ship.addx = 0;
}
if (gameover == 1) {
gotoAndPlay (44);
} else if (gameover == 2) {
if (life == 3) {
gameover = 0;
life3._alpha = 0;
life = 2;
gotoAndPlay (34);
} else if (life == 2) {
gameover = 0;
life2._alpha = 0;
life = 1;
gotoAndPlay (34);
} else if (life == 1) {
gameover = 0;
life1._alpha = 0;
life = 0;
gotoAndPlay (34);
}
} else {
if (ship.hittest(ball)) {
withball = 1;
pickup.play();
ship.car.b._alpha = 100;
ball._alpha = 0;
}
if (ship.hittest(goal)) {
if (withball) {
score = score + 1;
withball = 0;
gotoAndPlay (5);
} else {
gotoAndPlay (3);
}
} else {
gotoAndPlay (3);
}
}
Frame 5
pickup.play();
justlevelled = 1;
Frame 33
_root.gotoAndPlay(3);
Frame 43
justlevelled = 1;
_root.gotoandplay(3);
Symbol 7 MovieClip Frame 1
stop();
Symbol 9 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 1
stop();
Symbol 20 Button
on (release) {
getURL ("mailto:dyljos@ic24.net");
}
Symbol 29 MovieClip Frame 50
_root.dyl.play();
stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 10
_root.stat.play();
_root.bwt.play();
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 15
stop();
Symbol 60 Button
on (release) {
_root.moos.play();
_root.gotoAndPlay(2);
_root.swn.gotoandstop(1);
stopAllSounds();
}
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 25
stop();
Symbol 69 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
if (Key.isDown(Key.RIGHT)) {
if (addx < 30) {
flag = 1;
addx = addx + 2;
}
car._x = car._x + addx;
}
if (Key.isDown(Key.LEFT)) {
if (addx < 30) {
flag = 1;
addx = addx + 2;
}
car._x = car._x - addx;
}
if (Key.isDown(Key.UP)) {
if (addx < 30) {
flag = 1;
addx = addx + 2;
}
car._y = car._y - addx;
}
if (Key.isDown(Key.DOWN)) {
if (addx < 30) {
flag = 1;
addx = addx + 2;
}
car._y = car._y + addx;
}
if (((Key.isDown(Key.DOWN) || (Key.isDown(Key.UP))) || (Key.isDown(Key.RIGHT))) || (Key.isDown(Key.LEFT))) {
} else {
addx = 10;
}
Symbol 73 MovieClip Frame 1
i = 1;
alf = 100;
go = 0;
Symbol 73 MovieClip Frame 3
addx = (addx + Math.random(10)) - Math.random(10);
addy = (addy + Math.random(10)) - Math.random(10);
if (200 < (dotx + addx)) {
dotx = 200;
addx = 0;
} else {
dotx = dotx + addx;
}
if (250 < (doty + addy)) {
doty = 250;
addy = 0;
} else {
doty = doty + addy;
}
if ((dotx + addx) < -250) {
dotx = -250;
addx = 0;
} else {
dotx = dotx + addx;
}
if ((doty + addy) < -200) {
doty = -200;
addy = 0;
} else {
doty = doty + addy;
}
setProperty(dot, _x , dotx);
setProperty(dot, _y , doty);
gotoAndPlay (2);
Symbol 74 MovieClip Frame 1
i = 1;
alf = 100;
go = 0;
Symbol 74 MovieClip Frame 3
addx = (addx + Math.random(10)) - Math.random(10);
addy = (addy + Math.random(10)) - Math.random(10);
if (200 < (dotx + addx)) {
dotx = 200;
addx = 0;
} else {
dotx = dotx + addx;
}
if (250 < (doty + addy)) {
doty = 250;
addy = 0;
} else {
doty = doty + addy;
}
if ((dotx + addx) < -250) {
dotx = -250;
addx = 0;
} else {
dotx = dotx + addx;
}
if ((doty + addy) < -200) {
doty = -200;
addy = 0;
} else {
doty = doty + addy;
}
setProperty(dot, _x , dotx);
setProperty(dot, _y , doty);
if (this.hittest(_root.ship)) {
_root.drop.play();
if (_root.withball) {
_root.withball = 0;
_root.ball._alpha = 100;
_root.ship.car.b._alpha = 0;
} else if (_root.life == 3) {
_root.gameover = 2;
} else if (_root.life == 2) {
_root.gameover = 2;
} else if (_root.life == 1) {
_root.gameover = 2;
} else if (_root.life == 0) {
_root.gameover = 1;
}
}
gotoAndPlay (2);