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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34212102?noj=FRM34212102-22DC" width="1" height="1"></div>

Batman- the Cobblebot Caper.swf

This is the info page for
Flash #42591

(Click the ID number above for more basic data on this flash file.)


Text
START GAME

START GAME

INSTRUCTIONS

INSTRUCTIONS

SKIP

BATARANG

18

HEALTH

SCORE

3250

5

lives x

GO

PRESS THE SPACE BAR TO JUMP

WRONG WAY

PRESS & HOLD THE SPACE
BAR TO GLIDE ACROSS PIT

GAME OVER

PRESS THE ARROW KEYS
TO WALK LEFT OR RIGHT

FIND THE UNDERGROUND
LAB AND SAVE THE DOCTOR

PRESS THE 'S' KEY TO PUNCH
'D' TO KICK, 'A' FOR BATARANG

ESCAPE FROM THE LAB
WITHIN 90 SECONDS....

USE THE ELEVATOR TO
GET AS HIGH AS YOU CAN

DEFEAT ALL THE PENGUIN'S
GOONS TO PROCEED

USE TO GLIDE TO DESCEND
TO THE STREET LEVEL

30

fps:

GOTHAM BANK

1 HIT

COMBO

+10 POINTS

COMBO

1 HIT

2 HIT

+20 POINTS

2 HIT

3 HIT

+30 POINTS

3 HIT

4 HIT

+40 POINTS

4 HIT

5 HIT

+50 POINTS

5 HIT

6 HIT

+60 POINTS

6 HIT

7 HIT

+70 POINTS

7 HIT

8 HIT

+80 POINTS

8 HIT

9 HIT

+90 POINTS

9 HIT

10 HIT

+100 POINTS

10 HIT

11 HIT

+110 POINTS

11 HIT

12 HIT

+120 POINTS

12 HIT

13 HIT

+130 POINTS

13 HIT

14 HIT

+140 POINTS

14 HIT

15 HIT

+150 POINTS

15 HIT

16 HIT

+160 POINTS

16 HIT

17 HIT

+170 POINTS

17 HIT

18 HIT

+180 POINTS

18 HIT

19 HIT

+190 POINTS

19 HIT

20 HIT

+200 POINTS

20 HIT

MEANWHILE, THE GOTHAM LABS ARE UNDER
ATTACK!  MECHANICAL ENGINEER VICTOR LAFLEUR
IS BEING KIDNAPPED...

EMERGENCY

AS USUAL, BATS, YOU'RE TOO LATE.  WE'VE GOT VICTOR
LAFLEUR...AND YOU'VE GOT A PROBLEM...

...A PROBLEM WITH EXTRA BANG!

90:00

89:00

88:00

87:00

86:00

85:00

84:00

83:00

82:00

81:00

59 :99

TIME UNTIL DETONATION

NO SOONER HAS BATMAN ESCAPED THE
EXPLODING LAB WHEN HE LEARNS OF A NEW
THREAT...

THE KABUKI GIRLS HAVE ATTACKED THE
GOTHAM STEELWORKS..
BATMAN INVESTIGATES...

BATMAN CONTINUES ON TO THE PENGUIN'S
MANSION AND THE UNKNOWN EVIL THAT
AWAITS HIM THERE...

THE PENGUIN'S PLANS, LIKE HIS ROBOT, LIE
IN RUIN.  VICTOR LAFLEUR HAS BEEN RESCUED
AND ANOTHER PLOT AGAINST GOTHAM EXPOSED.
THE CITY IS SAFE...FOR NOW.

BATMAN WILL RETURN...

BATMAN HAS BEEN DEFEATED.

THE PENGUIN PREVAILS...THIS TIME

S E N D   S C O R E

S E N D   S C O R E

P L A Y   A G A I N

P L A Y   A G A I N

ActionScript [AS1/AS2]

Frame 1
stop(); _quality = "medium"; Stage.showMenu = false; this.onEnterFrame = function () { loaded = this.getBytesLoaded(); total = this.getBytesTotal(); loadFrame = int((loaded / total) * 30); if (loadFrame > 0) { loader.bar.gotoAndStop(loadFrame); } if (loaded == total) { delete this.onEnterFrame; play(); } };
Frame 16
_root.debug = false; _root.score = 0; _root.lives = 5; _root.hitCount = 0; _root.batarangs = 0; _root.punch = new Sound(); _root.punch.attachSound("punch"); _root.punch2 = new Sound(); _root.punch2.attachSound("punch2"); _root.kick = new Sound(); _root.kick.attachSound("kick"); _root.item = new Sound(); _root.item.attachSound("item"); _root.metal1 = new Sound(); _root.metal1.attachSound("metal1"); _root.metal2 = new Sound(); _root.metal2.attachSound("metal2"); _root.metal3 = new Sound(); _root.metal3.attachSound("metal3"); _root.bike = new Sound(); _root.bike.attachSound("bike"); _root.ignition = new Sound(); _root.ignition.attachSound("ignition"); _root.eagle = new Sound(); _root.eagle.attachSound("eagle"); _root.glass = new Sound(); _root.glass.attachSound("glass"); _root.bam = new Sound(); _root.bam.attachSound("bam"); _root.explode = new Sound(); _root.explode.attachSound("explode"); _global.volumeLevel = new Sound(); _global.volumeLevel.setVolume(100); _global.checkGround = function (character, height, loop) { if (loop < 16) { loop++; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { character._y = character._y - 1; _root.playerDy = 0; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { _global.checkGround(character, height, loop); } return(true); } if (_root.onPlatform) { return(true); } return(false); } }; _global.checkCeiling = function (character, height, loop) { if (loop < 16) { loop++; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y - height) + _root.game._y, true) && (!_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true))) { character._y = character._y + 1; _root.playerDy = 0; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y - height) + _root.game._y, true)) { _global.checkCeiling(character, height, loop); } return(true); } return(false); } }; _global.checkEdge = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + height) + _root.game._y, true)) { return(true); } return(false); }; _global.checkWall = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + (height / 2)) + _root.game._y, true)) { return(true); } return(false); }; _global.checkPlayer = function (character, dir, offset) { if (offset == undefined) { offset = 0; } if (_root.game.player.hitTest(((character._x + _root.game._x) + (_root.playerWidth * dir)) + _root.playerDx, (character._y + _root.game._y) + offset, true)) { return(true); } return(false); }; _global.shootWeapon = function (weapon, x, y, speed) { _root.weaponCount++; _root.game.batarang.duplicateMovieClip(weapon + _root.weaponCount, _root.weaponCount); _root.game[weapon + _root.weaponCount]._x = x; _root.game[weapon + _root.weaponCount]._y = y; _root.game[weapon + _root.weaponCount].weaponDir = _root.playerDir; _root.game[weapon + _root.weaponCount].speed = speed; _root.game[weapon + _root.weaponCount].onEnterFrame = function () { this._x = this._x + (this.weaponDir * this.speed); if (Math.abs(this._x - _root.game.player._x) > 500) { delete this.onEnterFrame; this._y = 2000; } }; }; _global.checkBatarang = function (char) { i = _root.weaponCount; if (i > (_root.weaponCount - 5)) { if (_root.game["batarang" + i].hitTest(char)) { _root.curBat = _root.game["batarang" + i]; return(true); } return(false); } }; _global.shootGrappling = function (x, y, angle) { _global.startSwing(_root.game.player, _root.game.player._x + (_root.playerDir * 100), y); }; _root.swingAngle = 0; _root.swingDir = 1; _root.swingX = 0; _root.swingY = 0; _global.radiansToDegrees = function (radians) { degrees = int(radians * 57.2957795130823); if (degrees < 0) { degrees = degrees + 360; } return(degrees); }; _global.degreesToRadians = function (degrees) { radians = degrees * (Math.PI/180); return(radians); }; _global.startSwing = function (swingObj, gx, gy) { _root.swingDir = -_root.playerDir; _root.swingX = gx; _root.swingY = gy; rx = swingObj._x - _root.swingX; ry = swingObj._y - _root.swingY; radius = Math.sqrt((rx * rx) + (ry * ry)); _root.swingAngle = Math.acos(rx / radius); _root.playerSwinging = true; }; _global.grapplingSwing = function (swingObj) { rx = swingObj._x - _root.swingX; ry = swingObj._y - _root.swingY; radius = Math.sqrt((rx * rx) + (ry * ry)); swingObj._x = _root.swingX + (Math.cos(_root.swingAngle) * radius); swingObj._y = _root.swingY + (Math.sin(_root.swingAngle) * radius); if (_global.radiansToDegrees(_root.swingAngle) > 160) { _root.swingDir = -1; } else if (_global.radiansToDegrees(_root.swingAngle) < 20) { _root.swingDir = 1; } swingSpeed = (80 - Math.abs(_global.radiansToDegrees(_root.swingAngle) - 90)) / 4; if (swingSpeed < 1) { swingSpeed = 1; } _root.swingAngle = _root.swingAngle + _global.degreesToRadians(_root.swingDir * swingSpeed); _root.playerDx = ((-swingSpeed) * _root.swingDir) * 2; }; _global.grapplingLines = function () { if (_root.playerSwinging) { this.clear(); this.lineStyle(2, CCCCCC, 100); this.moveTo(_root.game.player._x + _root.game._x, _root.game.player._y + _root.game._y); this.lineTo(_root.swingX + _root.game._x, _root.swingY + _root.game._y); } else { this.clear(); } }; _global.followPlayer = function () { this._x = _root.game.player._x; this._y = _root.game.player._y; }; _global.cameraLogic = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } bgDiff = this.bg._x + this._x; if (bgDiff > 0) { this.bg._x = this.bg._x - (this.bg._width / 2); } else if (bgDiff < ((-this.bg._width) / 2)) { this.bg._x = this.bg._x + (this.bg._width / 2); } if (_root.playerDir > 0) { targetX = 125; } else { targetX = 475; } targetY = 300; playerPositionX = _root.game.player._x + this._x; playerPositionY = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { if (Math.abs(playerPositionX - targetX) > 4) { ease = int((playerPositionX - targetX) / 10); this._x = this._x - ease; this.bg._x = this.bg._x + (ease / 2); _root.bgScroll = _root.bgScroll + (ease / 2); } } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; this.bg._y = (((this.player._y / 2) - (_root.camHeight / 1.5)) / _root.camJump) - _root.camOffset; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int((((_root.camHeight - this.player._y) / _root.camJump) - this._y) / 4); this.bg._y = int(((this.player._y / 2) - (_root.camHeight / 1.5)) / _root.camJump) - _root.camOffset; } }; _global.cameraLogic2 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (!_root.onPlatform) { if (_root.playerDir > 0) { targetX = 125; } else { targetX = 475; } } else if ((_root.gotoLast == "level2a") || (_root.gotoLast == "level2b")) { targetX = 300 + (_root.game.player._x - _root.currentPlatform._x); } else if (_root.playerDir > 0) { targetX = 175; } else { targetX = 425; } targetY = 300; playerPositionX = _root.game.player._x + this._x; playerPositionY = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { if (Math.abs(playerPositionX - targetX) > 4) { ease = int((playerPositionX - targetX) / 10); this._x = this._x - ease; _root.bgScroll = _root.bgScroll + (ease / 2); } if (Math.abs(playerPositionY - targetY) > 4) { } } if (_root.playerJumping) { this._y = _root.camHeight - this.player._y; } else { this._y = _root.camHeight - this.player._y; } }; _global.cameraLogic3 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { var _local5 = 150; } else { var _local5 = 450; } var _local7 = 300; var _local3 = _root.game.player._x + this._x; var _local6 = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { if (Math.abs(_local3 - _local5) > 4) { var _local4 = int((_local3 - _local5) / 10); this._x = this._x - _local4; _root.bgScroll = _root.bgScroll + (_local4 / 2); } } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int((((_root.camHeight - this.player._y) / _root.camJump) - this._y) / 4); } }; _global.cameraLogic4 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { var _local5 = 125; } else { var _local5 = 475; } var _local7 = 300; var _local3 = _root.game.player._x + this._x; var _local6 = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { if (Math.abs(_local3 - _local5) > 1) { var _local4 = int((_local3 - _local5) / 10); this._x = this._x - _local4; _root.bgScroll = _root.bgScroll + (_local4 / 2); if (this._x < -300) { this._x = -300; } else if (this._x > 150) { this._x = 150; } } } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int((((_root.camHeight - this.player._y) / _root.camJump) - this._y) / 4); } }; _global.cameraLogic5 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { var _local5 = 125; } else { var _local5 = 475; } var _local7 = 300; var _local3 = _root.game.player._x + this._x; var _local6 = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { if (Math.abs(_local3 - _local5) > 1) { var _local4 = int((_local3 - _local5) / 10); this._x = this._x - _local4; _root.bgScroll = _root.bgScroll + (_local4 / 2); if (this._x < -1320) { this._x = -1320; } else if (this._x > 150) { this._x = 150; } } } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int((((_root.camHeight - this.player._y) / _root.camJump) - this._y) / 4); } }; _global.playerLogic = function () { if (_root.playerHealth > 0) { _root.HUD.health._xscale = (_root.HUD.health._yscale = _root.playerHealth); } if (_root.playerHealth <= 0) { _root.playerState = "die"; if (!dead) { dead = true; if (_root.lives > 0) { _root.lives--; _root.gotoNext = "continue"; } else { _root.gotoLast = "start"; _root.gotoNext = "gameover"; } _root.fadeout.play(); } } else { dead = false; if (_root.playerInvincible) { flash++; if ((flash % 4) < 2) { this._visible = true; } else { this._visible = false; } if (flash > 35) { this._visible = true; _root.playerInvincible = false; } } else { flash = 0; } } if ((this._xscale > 0) && (_root.playerDir < 0)) { this._xscale = -this._xscale; _root.game.combo._alpha = 0; _root.score = _root.score + (_root.hitCount * 10); _root.hitCount = 0; _root.comboMeter = false; } else if ((this._xscale < 0) && (_root.playerDir > 0)) { this._xscale = -this._xscale; _root.game.combo._alpha = 0; _root.score = _root.score + (_root.hitCount * 10); _root.hitCount = 0; _root.comboMeter = false; } this.gotoAndStop(_root.playerState); if (!_global.checkWall(this, _root.playerHeight, _root.playerDx)) { this._x = this._x + _root.playerDx; } if (_root.playerJumping) { if (!_global.checkCeiling(this, 50, 0)) { this._y = this._y + _root.playerDy; } } else { this._y = this._y + _root.playerDy; } if (!_global.checkGround(this, _root.playerHeight, 0)) { _root.playerDy = _root.playerDy + _root.gravity; if ((((_root.playerState == "run") || (_root.playerState == "walk")) || (_root.playerState == "stand")) && (_root.playerDy > 24)) { _root.playerJumping = true; _root.playerState = "fall"; } if (((((_root.playerJumping && (_root.playerState != "grappling")) && (_root.playerDy > 5)) && (_root.playerState != "jumpkick")) && (_root.playerState != "jumppunch")) && (_root.playerState != "jumpbatarang")) { _root.playerState = "fall"; _root.gravity = _root.globalGravity; } } else if (_root.playerJumping) { _root.playerJumping = false; _root.playerState = "land"; walkCount = 12; _root.playerDx = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; } if ((!_root.playerJumping) && (((((_root.playerState == "walk") || (_root.playerState == "run")) || (_root.playerState == "duck")) || (_root.playerState == "up")) || (_root.playerState == "die"))) { _root.playerState = "stand"; _root.playerAttacking = false; } if (((_root.playerState != "grappling") && (_root.playerState != "highpunch")) && (_root.playerState != "highkick")) { _root.playerDx = 0; } if ((_root.playerState == "highpunch") || (_root.playerState == "highkick")) { if (!_global.checkWall(this, _root.playerHeight, _root.playerDir * 3)) { _root.playerDx = _root.playerDir * 3; } } if (_root.playerHealth > 0) { if ((_root.playerState != "electro") && (_root.playerState != "hurt")) { if (Key.isDown(38)) { if (((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (!_root.playerJumping)) && (_root.playerState != "highkick")) && (_root.playerState != "highpunch")) { _root.playerState = "up"; _root.camDelay++; } } else if (_root.playerState == "up") { _root.camDelay = 0; } if (Key.isDown(40)) { _root.camDelay++; if ((((((!_root.playerJumping) && (_root.playerState != "batarang")) && (_root.playerState != "jumpbatarang")) && (_root.playerState != "duckbatarang")) && (_root.playerState != "lowkick")) && (_root.playerState != "lowpunch")) { _root.playerState = "duck"; } else if (_root.playerState == "grappling") { if (this._x < _root.swingX) { this._x = this._x - 8; } else { this._x = this._x + 8; } } } else if (_root.playerState != "up") { _root.camDelay = 0; } if (Key.isDown(37) && (!Key.isDown(39))) { if ((runLeft > 15) && (runLeft < 20)) { walkCount = 12; } runLeft = 20; if (((((((!_root.playerSwinging) && (_root.playerState != "punch")) && (_root.playerState != "lowpunch")) && (_root.playerState != "highpunch")) && (_root.playerState != "kick")) && (_root.playerState != "lowkick")) && (_root.playerState != "highkick")) { if (((((!_root.playerJumping) && (_root.playerState != "batarang")) && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) { if (walkCount < 8) { _root.playerState = "walk"; walkCount++; } else { _root.playerState = "run"; } } if ((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) || ((((_root.playerState == "batarang") || (_root.playerState == "jumpbatarang")) || (_root.playerState == "grappling")) && (_root.playerJumping))) { if (_root.playerState == "walk") { _root.playerDx = -(_root.playerSpeed - _root.playerWalkSpeed); _root.playerWalkSpeed = _root.playerWalkSpeed - 0.5; } else { _root.playerDx = -_root.playerSpeed; _root.playerWalkSpeed = 6; } } _root.playerDir = -1; } } else { runLeft--; } if (Key.isDown(39) && (!Key.isDown(37))) { if ((runRight > 15) && (runRight < 20)) { walkCount = 12; } runRight = 20; if (((((((!_root.playerSwinging) && (_root.playerState != "punch")) && (_root.playerState != "lowpunch")) && (_root.playerState != "highpunch")) && (_root.playerState != "kick")) && (_root.playerState != "lowkick")) && (_root.playerState != "highkick")) { if (((((!_root.playerJumping) && (_root.playerState != "batarang")) && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) { if (walkCount < 8) { _root.playerState = "walk"; walkCount++; } else { _root.playerState = "run"; } } if ((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) || ((((_root.playerState == "batarang") || (_root.playerState == "jumpbatarang")) || (_root.playerState == "grappling")) && (_root.playerJumping))) { if (_root.playerState == "walk") { _root.playerDx = _root.playerSpeed - _root.playerWalkSpeed; _root.playerWalkSpeed = _root.playerWalkSpeed - 0.5; } else { _root.playerDx = _root.playerSpeed; _root.playerWalkSpeed = 6; } } _root.playerDir = 1; } } else { runRight--; } if ((!Key.isDown(39)) && (!Key.isDown(37))) { walkCount = 0; _root.playerWalkSpeed = 6; } if (Key.isDown(68) && (Key.isDown(83))) { if (((!_root.key_z) && (!_root.key_x)) && (!_root.playerJumping)) { _root.key_z = true; _root.key_x = true; if ((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) { _root.playerState = "capespin"; } } walkCount = 0; } if (Key.isDown(68)) { if (!_root.key_z) { _root.key_z = true; _root.camDelay = 0; _root.playerWalkSpeed = 6; if ((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) { if (_root.playerJumping) { _root.playerState = "jumpkick"; } else if (Key.isDown(38)) { _root.playerState = "highkick"; } else if (Key.isDown(40)) { _root.playerState = "lowkick"; } else { _root.playerState = "kick"; } _root.playerAttacking = true; } walkCount = 0; } } else { _root.key_z = false; } if (Key.isDown(83)) { if (!_root.key_x) { _root.key_x = true; _root.camDelay = 0; _root.playerWalkSpeed = 6; if ((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) { if (_root.playerJumping) { _root.playerState = "jumppunch"; } else if (Key.isDown(38)) { _root.playerState = "highpunch"; } else if (Key.isDown(40)) { _root.playerState = "lowpunch"; } else { _root.playerState = "punch"; } _root.playerAttacking = true; } walkCount = 0; } } else { _root.key_x = false; } if (Key.isDown(65)) { _root.camDelay = 0; _root.playerWalkSpeed = 6; if (((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) && (!_root.playerShooting)) { if (_root.currentWeapon == "batarang") { if (_root.batarangs > 0) { if (!_root.playerJumping) { if (_root.playerState == "duck") { _root.playerState = "duckbatarang"; _global.shootWeapon("batarang", this._x, this._y + 20, 50); } else { _root.playerState = "batarang"; _global.shootWeapon("batarang", this._x, this._y - 20, 50); } } else { _root.playerState = "jumpbatarang"; _global.shootWeapon("batarang", this._x, (this._y - 20) + _root.playerDy, 50); } _root.currentWeapon = "batarang"; _root.batarangs--; } } else if (_root.currentWeapon == "grappling") { _root.playerState = "grappling"; _root.currentWeapon = "grappling"; _global.shootGrappling(this._x, this._y - 120, 45); } _root.playerShooting = true; if (!_root.playerJumping) { _root.playerDx = 0; } } walkCount = 0; } else { _root.playerShooting = false; } if (Key.isDown(32)) { if (!_root.key_space) { _root.key_space = true; if (!_root.playerJumping) { _root.playerJumping = true; _root.playerState = "jump"; _root.playerDy = -42; _root.gravity = _root.globalGravity; walkCount = 12; } } else if ((_root.playerJumping && (_root.playerState != "glide")) && (_root.playerDy > 5)) { _root.playerState = "glide"; _root.playerDy = _root.playerDy * 0.5; _root.gravity = 1; } } else { _root.key_space = false; } if (Key.isDown(76)) { if (!key_l) { _global.cheat = "L"; key_l = true; } } else { key_l = false; } if (Key.isDown(73)) { if (!key_i) { _global.cheat = _global.cheat + "I"; key_i = true; } } else { key_i = false; } if (Key.isDown(70)) { if (!key_f) { _global.cheat = _global.cheat + "F"; key_f = true; } } else { key_f = false; } if (Key.isDown(69)) { if (!key_e) { if (_global.cheat == "LIF") { _root.lives = 99; _root.item.start(); } key_e = true; } } else { key_e = false; } } } }; _global.bikerAI = function () { this.dir = 1; if ((this.state != "drive") && (this.state != "fall")) { this.state = "drive"; } this.gotoAndStop(this.state); if (this.state == "drive") { this._x = this._x + 24; } if (this._x > (_root.game.player._x + 1200)) { this._x = _root.game.player._x - 1200; this._visible = true; this.flash = 1; this.state = "drive"; bikeSfx = false; } else if ((this._x > (_root.game.player._x - 750)) && (this._x < (_root.game.player._x - 700))) { if (!bikeSfx) { bikeSfx = true; _root.bike.start(); } } if (_global.checkPlayer(this, this.dir, -40)) { if (_root.playerAttacking && (this.state != "fall")) { this.state = "fall"; _root.score = _root.score + 100; _root.bam.start(); } else if ((_root.playerState != "hurt") && (this.state == "drive")) { _root.kick.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (_global.checkBatarang(this)) { if (this.state != "fall") { this.state = "fall"; _root.score = _root.score + 100; } } if (this.state == "fall") { if (!this.flash) { this.flash = 1; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; } } }; _global.goonAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((((this.range < 180) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if ((((((this.range < 80) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if (((((this.range < 50) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } } else if (this.state == "stand") { this.attackCount++; rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + (this.speed * this.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - (this.speed * this.dir); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "walk"; } else { this.state = "attack"; this.attackCount = 0; } } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (fallCount < 6)) { if (!_global.checkWall(this, -50, -10 * this.dir)) { this._x = this._x - (10 * this.dir); } this.fallCount++; } if (_global.checkBatarang(this)) { if ((this.state != "hurt") && (this.state != "fall")) { this.health = this.health - 5; this.state = "hurt"; _root.kick.start(); } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { this.invincible = true; if (_root.playerState == "lowkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highpunch") { _root.punch2.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else { _root.punch.start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 20; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } _root.hitCount++; _root.comboCount = 20; if (_root.hitCount > 2) { _root.comboMeter = true; } } } } else { if (!this.flash) { this.flash = 1; _root.bam.start(); this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.maidAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } this.attackCount = 0; } else if ((((this.range < 180) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if (((((((this.range < 80) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; } else if ((((((this.range < 50) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } } else if (this.state == "stand") { this.attackCount++; this.rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { this.rand = Math.random() - Math.random(); if (this.rand > 0) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if (this.range > 180) { this.state = "walk"; } } else if (this.state == "walk") { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + (this.speed * this.dir); } this.attackCount++; if ((((this.range > 180) && (this.rangey < 220)) && (this.attackCount < 2)) && (!this.whipped)) { this.state = "attack2"; } } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - (this.speed * this.dir); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "walk"; } else if (!this.whipped) { this.state = "attack2"; } else { this.state = "attack"; } } } else if (this.state == "attack2") { if (this.range < 400) { if ((((this.maid.hitBox.hitTest(_root.game.player) && (this.attackCount < 2)) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) && (!this.whipped)) { this.whipped = true; _root.punch.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; this.attackCount++; } } else { this.state = "stand"; } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (fallCount < 6)) { if (!_global.checkWall(this, -50, -10 * this.dir)) { this._x = this._x - (10 * this.dir); } this.fallCount++; } if (_global.checkBatarang(this)) { if ((this.state != "hurt") && (this.state != "fall")) { this.health = this.health - 5; this.state = "hurt"; _root.kick.start(); } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { this.whipped = false; if (_root.playerState == "lowkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highpunch") { _root.punch2.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else { _root.punch.start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 20; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } _root.hitCount++; _root.comboCount = 20; if (_root.hitCount > 2) { _root.comboMeter = true; } } } } else { if (!this.flash) { this.flash = 1; _root.bam.start(); this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.penguinAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { if (this._x > 2300) { this.dir = 1; this.state = "dodge"; this.dy = -12; } else if (this._x < 0) { this.dir = -1; this.state = "dodge"; this.dy = -12; } if (this.state != "dodge") { if (Math.abs(this._y - this.enemy_y) > 5) { this._y = this._y - ((this._y - this.enemy_y) * 0.3); } else { this._y = this.enemy_y; } } this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 320)) { if (this.state != "dodge") { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } if ((((((this.attackCount < 3) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "dodge")) && (this.state != "block")) { this.state = "attack2"; this.attackCount++; } } } else if ((this.range < 180) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.dir = this.dir * -1; } if (this.range > 360) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } this.attackCount = 0; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "walk") { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x + (this.speed * this.dir); } } else if (this.state == "dodge") { if (this._y <= this.enemy_y) { this._y = this._y + this.dy; this.dy = this.dy + _root.globalGravity; if (this._x > 2100) { this.dir = 1; this._x = this._x - (15 * this.dir); } else if (this._x < 100) { this.dir = -1; this._x = this._x - (15 * this.dir); } else if (!_global.checkWall(this, -50, this.speed * (-this.dir))) { this._x = this._x - (15 * this.dir); } } else { this.dy = 0; this._y = this.enemy_y; this.state = "stand"; } this.fallCount++; if (this.fallCount >= 20) { this.dy = 0; this._y = this.enemy_y; this.state = "stand"; } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (this.fallCount < 6)) { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x - (6 * this.dir); } this.fallCount++; } else if (this.state == "attack2") { if (_root.game.player.hitTest(this.laser.hitBox)) { if (!done) { done = true; if (((_root.playerState != "capespin") && (_root.playerState != "electro")) && (!_root.playerInvincible)) { _root.playerState = "electro"; _root.playerHealth = _root.playerHealth - this.stength; } } } else { done = false; } } if (_global.checkBatarang(this)) { if ((((this.state != "hurt") && (this.state != "fall")) && (this.state != "block")) && (this.state != "dodge")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } rand = Math.random() * 5; if (rand > 2) { this.state = "block"; _root.curBat._visible = false; } else { this.health = this.health - 5; this.state = "hurt"; if (this.health <= 0) { _root.score = _root.score + 500; this.state = "die"; } } } } if (_global.checkPlayer(this, this.dir)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "attack")) { if (_root.playerState == "lowkick") { this.health = this.health - 15; this.state = "fall"; this.fallCount = 0; _root.kick.start(); _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } } else if (((_root.playerState == "punch") || (_root.playerState == "lowpunch")) || (_root.playerState == "kick")) { this.health = this.health - 10; this.state = "hurt"; _root.punch.start(); _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } } if (this.health <= 0) { _root.score = _root.score + 500; this.state = "die"; } } else if (((((this.state == "attack") || (this.state == "attack2")) && (_root.playerState != "hurt")) && (_root.playerState != "fall")) && (!_root.playerInvincible)) { _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.stength; _root.playerInvincible = true; } else if (((((this.state != "dodge") && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "attack"; this.fallCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if (((((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "dodge")) && (this.state != "attack")) && (this.state != "attack2")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; this.fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } _root.hitCount++; _root.comboCount = 20; if (_root.hitCount > 2) { _root.comboMeter = true; } } } else if (((((((!_global.checkWall(this, this.enemyHeight)) && (this.state != "dodge")) && (this.state != "block")) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "walk"; } } else { _root.gotoLast = "start"; _root.gotoNext = "card:escape"; _root.fadeout.play(); if (!bammed) { _root.bam.start(); bammed = true; } } }; _global.kabukiAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 240)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((((this.range < 180) && (this.state != "jumpOver")) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if (((((((this.range < 80) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state == "jump")) && (this.state != "jumpOver")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if (((((this.range < 50) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jumpOver")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if (this.range < 320) { this.state = "greet"; } } else if (this.state == "stand") { this.attackCount++; this.attackCount = this.attackCount - random(1); rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 15)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 18)) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 30); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { this._x = this._x + (this.speed * this.dir); this.attackCount++; } else if (this.state == "retreat") { this._x = this._x - ((this.speed * this.dir) * 1.3); if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); this.state = "jumpOver"; this.dy = 32; } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); this.state = "jumpOver"; this.dy = 32; } this.attackCount++; if ((this.attackCount > 25) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "walk"; } else { this.state = "jump"; this.dy = 32; } } } else if (this.state == "duck") { if (this.jumping) { this._x = this._x - (this.speed * this.dir); if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "jump") { if (this.jumping) { this._x = this._x - ((this.speed * this.dir) * -1.4); this._y = this._y - this.dy; this.dy = this.dy - 3; if (this._y > this.ground) { this.state = "land"; this.jumping = false; this._y = this.ground; } if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "jumpOver") { if (this.jumping) { this._x = this._x - ((this.speed * this.dir) * -1.8); this._y = this._y - this.dy; this.dy = this.dy - 3; if (this._y > this.ground) { this.state = "land"; this.jumping = false; this._y = this.ground; } if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "hurt") { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (12 * this.dir); } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); this.state = "jumpOver"; this.dy = 32; } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); this.state = "jumpOver"; this.dy = 32; } } else if ((this.state == "fall") && (fallCount < 6)) { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (10 * this.dir); this.fallCount++; } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } if (this.state != "jump") { if (this._y < this.ground) { this._y = this._y - ((this._y - this.ground) * 0.3); if ((this.ground - this._y) < 1) { this.jumping = false; this._y = this.ground; } } } if (_global.checkBatarang(this)) { if ((((((((this.state != "hurt") && (this.state != "fall")) && (this.state != "retreat")) && (this.state != "duck")) && (this.state != "block")) && (this.state != "jumpOver")) && (this.state != "idle")) && (this.state != "greet")) { rand = random(10); if (rand > 6) { this.state = "block"; _root.curBat._visible = false; } else if (rand > 3) { this.state = "duck"; } else { this.health = this.health - 5; this.state = "fall"; _root.kick.start(); } } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if (((this.state != "jumpOver") && (this.state != "idle")) && (this.state != "greet")) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { this.invincible = true; if (_root.playerState == "lowkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if ((_root.playerState == "highpunch") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.punch2.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } } else if ((_root.playerState == "highkick") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } } else if ((_root.playerState == "punch") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.kick.start(); this.health = this.health - 10; this.state = "hurt"; fallCount = 0; } } else { _root.punch.start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jump")) && (this.state != "jumpOver")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -160)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jumpOver")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } } } } else if ((((!_global.checkWall(this, this._height)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) { } else if (((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) { if (this.dir > 0) { } } } else { this.gotoAndStop("die"); if (this._y < this.ground) { this._y = this._y - ((this._y - this.ground) * 0.3); if ((this.ground - this._y) < 1) { this.jumping = false; this._y = this.ground; } } if (!this.flash) { this.flash = 1; _root.bam.start(); } else { this.flash++; } if (this.flash > 60) { if ((this.flash % 6) < 3) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; delete this.onEnterFrame; } } }; _global.roboAI = function () { this.gotoAndStop(this.state); var _local4 = Math.ceil((300 - this.health) / 50) + 1; if (_local4 > this.robo.glass._currentframe) { this.robo.glass.gotoAndStop(_local4); } if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 240)) { if (((this.state != "attack") && (this.state != "attack2")) && (this.state != "attack3")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } var _local5 = random(10); if (_local5 > 3) { this.state = "attack"; this.attackCount = 0; } else if (_local5 > 7) { this.state = "attack2"; this.attackCount = 0; } else { this.state = "retreat"; } } } else if (((((this.range > 240) && (this.state == "stand")) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } var _local5 = random(10); if (_local5 > 3) { this.state = "attack2"; this.attackCount = 0; } else if (_local5 > 8) { this.state = "attack3"; this.attackCount = 0; this.dx = 2; } } else if (((this.range < 180) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if ((((((this.range < 80) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "hurt")) && (this.attackCount > 10)) { var _local5 = random(10); if (_local5 > 5) { this.state = "attack"; this.attackCount = 0; } else { this.state = "retreat"; } } else if (((((this.range < 50) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "hurt")) { this.state = "retreat"; } if (this.range > 400) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if (this.range < 320) { this.state = "attack"; } } else if (this.state == "stand") { this.attackCount++; this.attackCount = this.attackCount - random(1); var _local5 = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 15)) && (_local5 > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 18)) { _local5 = Math.random() - Math.random(); if (_local5 > 0.5) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 30); if (_local5 > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { this._x = this._x + (this.speed * this.dir); this.attackCount++; } else if (this.state == "retreat") { this._x = this._x - ((this.speed * this.dir) * 1.3); if (this._x > this.xMax) { this.dir = -1; this.state = "attack3"; this.dx = 2; } else if (this._x < this.xMin) { this.dir = 1; this.state = "attack3"; this.dx = 2; } else { this.state = "attack"; this.attackCount = 0; } this.attackCount++; if ((this.attackCount > 25) || (this.range > ((Math.random() * 100) + 250))) { var _local5 = Math.random() - Math.random(); if (_local5 > 0) { this.state = "walk"; } } } else if (this.state == "attack3") { if (this.roboFlying) { if (this.dx > 0) { if ((this._x > 100) && (this._x < 2100)) { this._x = this._x + ((this.speed + this.dx) * this.dir); } else if (this._x < 100) { this.dir = 1; this._x = this._x + ((this.speed + this.dx) * this.dir); } else if (this._x > 2100) { this.dir = -1; this._x = this._x + ((this.speed + this.dx) * this.dir); } if (flipped) { this.dx = this.dx - 4; } else { this.dx = this.dx + 3; } if ((((this.dx > 100) || (this.dx < -100)) || (this.range > 1000)) && (!flipped)) { flipped = true; this.dir = this.dir * -1; } } else if (flipped) { flipped = false; this.dx = 0; this.robo.play(); this.roboFlying = false; } } if ((this.hitTest(_root.game.player) && (!_root.playerInvincible)) && (_root.playerState != "hurt")) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } else if (this.state == "hurt") { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (8 * this.dir); } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } if (this.hitTest(_root.game.player)) { if ((((((((_root.playerState == "jumppunch") || (_root.playerState == "jumpkick")) && (_root.playerAttacking)) && (_root.playerJumping)) && (this.state != "hurt")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "idle")) { this.health = this.health - 5; this.state = "hurt"; _root["metal" + Math.ceil(Math.random() * 3)].start(); if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } } if (((this.robo.hitBox.hitTest(_root.game.player) && ((this.state == "attack") || (this.state == "attack2"))) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } if (_global.checkBatarang(this)) { if ((((((this.state != "hurt") && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "block")) && (this.state != "idle")) { var _local5 = random(10); if (_local5 > 3) { this.state = "block"; _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.curBat._visible = false; } else { this.health = this.health - 15; this.state = "hurt"; _root["metal" + Math.ceil(Math.random() * 3)].start(); } } if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if ((((this.state != "idle") && (!((this.state == "attack") && (this.robo._currentframe > 6)))) && (this.state != "attack2")) && (this.state != "attack3")) { if (_root.playerAttacking && (this.state != "hurt")) { this.invincible = true; if (_root.playerState == "lowkick") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if (_root.playerState == "highpunch") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if (_root.playerState == "highkick") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; _root.hitCount = 0; } } if (((((this.state == "attack") || (this.state == "attack2")) || (this.state == "attack3")) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if (((((this.state != "attack") && (this.state == "attack2")) && (this.state == "attack3")) && (this.state != "hurt")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -100)) { _root.playerDx = 0; if (_root.playerAttacking && (this.state != "hurt")) { _root.punch2.start(); this.health = this.health - 20; this.state = "hurt"; this.invincible = true; if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } } } else if (((!_global.checkWall(this, this._height)) && (this.state != "attack")) && (this.state != "hurt")) { } else if ((this.state != "attack") && (this.state != "hurt")) { if (this.dir > 0) { } } } else { if (!this.flash) { this.gotoAndStop("die"); this.flash = 1; } else { this.flash++; } if (this.flash > 100) { _root.gotoNext = "card:end"; _root.fadeout.play(); if (!played) { _root.ignition.start(); played = true; } this._visible = true; delete this.onEnterFrame; } } }; _global.birdAI = function () { this._xscale = this.dir * Math.abs(this._xscale); this.range = Math.abs(this._x - _root.game.player._x); if (((this.range > 180) && (this.range < 240)) && (this.state != "die")) { if (this.turnBack) { this.turnBack = false; this.state = "fly"; if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } } else if (((this.range < 180) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.dir = this.dir * -1; } else if (this.range > 500) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((this.range > 320) && (this.state != "die")) { this.state = "glide"; this.attackCount = 0; } this.gotoAndStop(this.state); if (this.state == "fly") { this._x = this._x + ((random(this.speed) + this.speed) * this.dir); this._y = this._y - ((random(9) - random(6)) + (((this._y - _root.game.player._y) + 45) / 16)); this.flyCount++; if (this.flyCount > 10) { this.attackCount = 0; } if (this.flyCount > 30) { this.state = "glide"; this.flyCount = 0; } } else if (this.state == "glide") { this._x = this._x + (((random(this.speed) + (this.speed * 2)) + 5) * this.dir); this._y = this._y - ((((this._y - _root.game.player._y) + 65) / 16) + random(3)); this.flyCount++; if (this.flyCount > 30) { this.state = "fly"; this.flyCount = 0; } } else if (this.state == "die") { this._y = this._y + this.dy; this.dy++; this.dieCount++; if (this.dieCount > 200) { this._x = _root.game.player._x + (1000 * _root.playerDir); this._y = _root.game.player._y - 1000; this.health = 30; this.state = "glide"; this.flyCount = 0; this.attackCount = 0; birdSfx = false; } } if ((this._x < (_root.game.player._x + 700)) || (this._x > (_root.game.player._x - 700))) { if (!birdSfx) { birdSfx = true; _root.eagle.start(); } } if (_global.checkPlayer(this, this.dir, 40)) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "die")) { _root.kick.start(); this.health = this.health - 10; if (this.health > 0) { this.state = "hurt"; _root.kick.start(); } else { this.state = "die"; this.dieCount = 0; this.dy = 3; _root.score = _root.score + 100; } } else if (((_root.playerState != "hurt") && (this.state != "hurt")) && (this.state != "die")) { if (this.attackCount == 0) { if (this.state == "fly") { this.state = "attack"; this.flyCount = 0; } _root.kick.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; } this.attackCount++; } } if (_global.checkBatarang(this)) { if ((this.state != "hurt") && (this.state != "die")) { this.health = this.health - 10; if (this.health > 0) { this.state = "hurt"; _root.kick.start(); } else { this.dieCount = 0; this.state = "die"; this.dy = 3; _root.score = _root.score + 100; } } } }; _global.respawn = function () { if ((_root.eKills > 0) && ((_root.eKills % _root.enemies.length) == 0)) { i = 0; while (i < _root.enemies.length) { if (_root.enemies[i]._name.substring(0, 4) == "goon") { _root.enemies[i].onEnterFrame = _global.goonAI; _root.enemies[i].speed = 9; _root.enemies[i].attackCount = 0; } if (_root.enemies[i]._name.substring(0, 4) == "maid") { _root.enemies[i].onEnterFrame = _global.maidAI; _root.enemies[i].speed = 12; _root.enemies[i].whipped = true; _root.enemies[i].attackCount = 5; } _root.enemies[i].state = "walk"; _root.enemies[i].health = 80; _root.enemies[i].fallCount = 0; _root.enemies[i].flash = 0; _root.enemies[i]._visible = true; rand = random(10); if (rand > 4) { _root.enemies[i]._x = (_root.game.player._x + 500) + random(600); _root.enemies[i].dir = -1; } else { _root.enemies[i]._x = (_root.game.player._x - 500) - random(600); _root.enemies[i].dir = 1; } i++; } _root.respawned++; _root.eKills = 0; } if (_root.respawned > 3) { _root.camHeight = _root.camHeight + 4; _root.gotoNext = "level4b"; _root.fadeout.play(); } }; _global.respawn2 = function () { if (((_root.respawned == 0) && (_root.eKills > 0)) && ((_root.eKills % _root.enemies.length) == 0)) { _root.overlay.gotoAndPlay("fight"); i = 0; while (i < 8) { _root.enemies[i].onEnterFrame = _global.goonAI; _root.enemies[i].state = "walk"; _root.enemies[i].health = 50; _root.enemies[i].speed = 9; _root.enemies[i].dir = -1; _root.enemies[i].attackCount = 0; _root.enemies[i].fallCount = 0; _root.enemies[i].flash = 0; _root.enemies[i]._visible = true; rand = random(10); if (rand > 4) { _root.enemies[i]._x = (_root.game.player._x + 500) + random(600); _root.enemies[i].dir = -1; } else { _root.enemies[i]._x = (_root.game.player._x - 500) - random(600); _root.enemies[i].dir = 1; } i++; } _root.eKills = 0; _root.respawned++; } if ((_root.respawned > 0) && (_root.eKills == 8)) { _root.camHeight = _root.camHeight + 15; _root.gotoNext = "level1c"; _root.fadeout.play(); } }; _global.comboLogic = function () { if (_root.comboMeter) { this.gotoAndStop(_root.hitCount); targetx = _root.game.player._x - (_root.playerDir * 70); targety = _root.game.player._y - 20; _root.comboCount--; if (_root.comboCount < 0) { this._alpha = this._alpha - 10; if (this._alpha < 0) { _root.comboMeter = false; _root.score = _root.score + (_root.hitCount * 10); _root.hitCount = 0; } } else if (this._alpha < 100) { this._alpha = this._alpha + ((100 - this._alpha) / 4); } } else { this._alpha = 0; targetx = _root.game.player._x + (_root.playerDir * 70); targety = _root.game.player._y - 20; } this._x = this._x + ((targetx - this._x) * 1.8); this._y = this._y + ((targety - this._y) * 1.8); }; _global.itemLogic = function () { if (!this.collected) { if (this.hitTest(_root.game.player)) { _root.batarangs = _root.batarangs + 5; _root.score = _root.score + 5; this.collected = true; _root.item.start(); } } else if (this._visible) { this._visible = false; delete this.onEnterFrame; } }; _global.lifeLogic = function () { if (!this.collected) { if (this.hitTest(_root.game.player)) { _root.playerHealth = 100; _root.score = _root.score + 50; this.collected = true; _root.item.start(); } } else if (this._visible) { this._visible = false; delete this.onEnterFrame; } }; _global.bgTouch = function () { if (!this.hit) { if (this.hitTest(_root.game.player)) { this.play(); this.hit = true; delete this.onEnterFrame; } } }; _global.bgHit = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.play(); this.hit = true; delete this.onEnterFrame; } } }; _global.bgLight = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.hit = true; this.dy = 4; } } else if (this._y < -50) { this._y = this._y + this.dy; this.dy = this.dy + 1; } else { this.play(); delete this.onEnterFrame; } }; _global.bgCage = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.hit = true; this.dy = 14; } } else if (this._y < 170) { this._y = this._y + this.dy; this.dy = this.dy + 2; } else { this.play(); delete this.onEnterFrame; } }; _global.clockTimer = function () { if ((!this.startTimer) && (_root.playerState != "die")) { this.startTimer = getTimer(); this.lastTimer = getTimer(); this.secs = 80; this.millisecs = 99; } if (this.secs > 0) { this.curTimer = getTimer(); if ((this.curTimer - this.lastTimer) > 1000) { this.lastTimer = this.curTimer; this.secs--; } this.millisecs = this.curTimer % 100; if (this.secs > 9) { this.display.text = [(this.secs + " :") + this.millisecs]; } else { this.display.text = [(("0" + this.secs) + " :") + this.millisecs]; } } else if (!this.exploded) { this.exploded = true; this.display.text = "00 :00"; _root.playerHealth = 0; _root.playerState = "die"; _root.explode.start(); _root.game.halo.gotoAndPlay("fire"); this.startTimer = false; delete this.onEnterFrame; } }; _global.pitLogic = function () { if (this.hitTest(_root.game.player)) { if (!done) { done = true; if (_root.lives > 0) { _root.lives--; _root.gotoNext = "continue"; } else { _root.gotoNext = "gameover"; _root.gotoLast = "start"; } _root.fadeout.play(); } } else { done = false; } }; _global.lavaLogic = function () { if (this.hitTest(_root.game.player)) { if (!this.done) { _root.punch2.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; this.done = true; } } else { this.done = false; } }; _global.highwayLogic = function () { if (this.hitTest(_root.game.player)) { if (!done) { done = true; if (_root.lives < 0) { _root.gotoNext = "gameover"; _root.gotoLast = "start"; } else { _root.lives--; _root.gotoNext = "continue"; } _root.fadeout.play(); } _root.playerHealth = -1; _root.playerState = "die"; _root.game.player._x = _root.game.player._x + 18; } else { done = false; } }; _global.elevatorLogic = function () { if (!_root.onPlatform) { if (this.hitBox.hitTest(_root.game.player) && (_root.playerDy >= 0)) { if (this._y != this.limit) { this.moving = true; } if (this._y < this.limit) { this.dy = 12; } else { _root.game.player._y = _root.game.player._y - 32; this.dy = -12; } _root.currentPlatform = this; _root.onPlatform = true; } } else if (_root.currentPlatform == this) { if (this.hitBox.hitTest(_root.game.player)) { _root.onPlatform = true; if (!_root.playerJumping) { _root.playerDy = this.dy; _root.gravity = 0; if (this.dy > 0) { _root.game.player._y = _root.game.player._y - (((_root.game.player._y - this._y) + _root.playerHeight) + 20); } else { _root.game.player._y = _root.game.player._y - (((_root.game.player._y - this._y) + _root.playerHeight) + 40); } } else { _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = -36 + (this.dy / 3); _root.gravity = _root.globalGravity; } } else if (_root.currentPlatform == this) { if (Math.abs(_root.game.player._y - this._y) > 160) { _root.onPlatform = false; } else if (_root.playerJumping) { _root.onPlatform = false; } } if (this.dy > 0) { if (this._y >= this.limit) { this.dy = 0; _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; this._y = this.limit; delete this.onEnterFrame; } } else if (this.dy < 0) { if (this._y <= this.limit) { this.dy = 0; _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; this._y = this.limit; delete this.onEnterFrame; } } } if (((this.dy < 0) && (this._y > this.limit)) || ((this.dy > 0) && (this._y < this.limit))) { this._y = this._y + this.dy; } }; _global.liftLogic = function () { this.distx = Math.abs(this._x - _root.game.player._x); if (this._currentFrame <= 50) { this.dy = -6; } else { this.dy = 6; } if (!_root.onPlatform) { if (this.hitBox.hitTest(_root.game.player) && (this.distx < 300)) { if (this.hitBox2.hitTest(_root.game.player)) { _root.currentPlatform = this; _root.onPlatform = true; _root.playerDy = this.dy; _root.gravity = 0; } } } else if (_root.currentPlatform == this) { if (this.hitBox.hitTest(_root.game.player)) { if (!_root.playerJumping) { _root.game.player._y = _root.game.player._y - 6; _root.gravity = 0; _root.playerDy = this.dy; _root.onPlatform = true; } else { _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = -36; _root.gravity = _root.globalGravity; } if (this.distx > 300) { _root.playerDy = 7; _root.onPlatform = false; _root.gravity = _root.globalGravity; _root.currentPlatform = 0; } } else if ((this.distx < 300) && (!_root.playerJumping)) { if (this.hitBox2.hitTest(_root.game.player)) { _root.onPlatform = true; _root.playerDy = this.dy; if (this.hitBox3.hitTest(_root.game.player)) { _root.game.player._y = _root.game.player._y + 3; } } } else { if (!_root.playerJumping) { _root.playerDy = 7; } _root.onPlatform = false; _root.gravity = _root.globalGravity; _root.currentPlatform = 0; } } }; _global.beltLogic = function () { if (this.hitTest(_root.game.player)) { _root.game.player._x = _root.game.player._x + this.dx; } }; _global.stompLogic = function () { if (this.hitTest(_root.game.player) && (this._currentframe < 30)) { if (!this.done) { _root.punch2.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; this.done = true; } } else { this.done = false; } }; _global.doorOpen = function () { if (this.hitTest(_root.game.player)) { if (this.door._currentframe == 1) { this.door.gotoAndPlay("open"); } } else if (this.door._currentframe == 10) { this.door.gotoAndPlay("close"); } };
Frame 17
stop(); _root.score = 0; _root.lives = 5; _root.hitCount = 0; _root.batarangs = 0; _root.gotoNextScene = function (scene) { switch (scene) { case "instructions" : gotoAndStop (18); return; case "start" : gotoAndStop (17); return; case "title" : gotoAndStop (17); return; case "intro" : gotoAndStop (19); return; case "level1a" : gotoAndStop (20); return; case "level1b" : gotoAndStop (21); return; case "level1c" : gotoAndStop (22); return; case "card:bank" : gotoAndStop (17); return; case "card:escape" : gotoAndStop (23); return; case "level2a" : gotoAndStop (24); return; case "card:tv" : gotoAndStop (25); return; case "level2b" : gotoAndStop (26); return; case "level3a" : gotoAndStop (28); return; case "card:kabuki" : gotoAndStop (27); return; case "level3b" : gotoAndStop (29); return; case "card:mansion" : gotoAndStop (30); return; case "level4a" : gotoAndStop (31); return; case "level4b" : gotoAndStop (32); return; case "card:end" : gotoAndStop (33); return; case "continue" : gotoAndStop (34); return; case "gameover" : gotoAndStop (35); return; default : _root.play(); } }; startGame.onRelease = function () { _root.gotoNext = "intro"; fadeout.play(); }; instructions.onRelease = function () { _root.gotoNext = "instructions"; fadeout.play(); }; lev1a.onRelease = function () { _root.gotoNext = "level1a"; fadeout.play(); }; lev1b.onRelease = function () { _root.gotoNext = "level1b"; fadeout.play(); }; lev1c.onRelease = function () { _root.gotoNext = "level1c"; fadeout.play(); }; lev2a.onRelease = function () { _root.gotoNext = "level2a"; fadeout.play(); }; lev2b.onRelease = function () { _root.gotoNext = "level2b"; fadeout.play(); }; lev3a.onRelease = function () { _root.gotoNext = "level3a"; fadeout.play(); }; lev3b.onRelease = function () { _root.gotoNext = "level3b"; fadeout.play(); }; lev4a.onRelease = function () { _root.gotoNext = "level4a"; fadeout.play(); }; lev4b.onRelease = function () { _root.gotoNext = "level4b"; fadeout.play(); }; card1.onRelease = function () { _root.gotoNext = "intro"; _root.fadeout.play(); }; card2.onRelease = function () { _root.gotoNext = "card:escape"; _root.fadeout.play(); }; card3.onRelease = function () { _root.gotoNext = "card:tv"; _root.fadeout.play(); }; card4.onRelease = function () { _root.gotoNext = "card:kabuki"; _root.fadeout.play(); }; card5.onRelease = function () { _root.gotoNext = "card:mansion"; _root.fadeout.play(); }; card6.onRelease = function () { _root.gotoNext = "card:end"; _root.fadeout.play(); };
Frame 18
stop();
Frame 19
stop();
Frame 20
_root.game.onEnterFrame = _global.cameraLogic; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.level.pit.onEnterFrame = _global.pitLogic; for (n in _root.game) { if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level1a"; _root.camDelay = 0; _root.camHeight = 150; _root.camJump = 1.25; _root.camMin = -1350; _root.camMax = 7650; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerHealth = 100; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_1a_wrong.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("wrongway"); } }; _root.game.checkpoint_1a_walk.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { if (!started) { this.timer = getTimer(); started = true; } if ((getTimer() - this.timer) < 3000) { _root.overlay.gotoAndPlay("goRight"); } if (((getTimer() - this.timer) > 3000) && ((getTimer() - this.timer) < 6000)) { _root.overlay.gotoAndPlay("walk"); } } }; _root.game.checkpoint_1a_jump1.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("jump"); } }; _root.game.checkpoint_1a_jump2.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("jump"); } }; _root.game.checkpoint_1a_glide1.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.checkpoint_1a_glide2.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.checkpoint_1a_glide3.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("tostreet"); } }; _root.game.checkpoint_1a_next.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.gotoNext = "level1b"; _root.fadeout.play(); } };
Instance of Symbol 750 MovieClip in Frame 20
onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }
Frame 21
_root.game.onEnterFrame = _global.cameraLogic3; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.game.respawn.onEnterFrame = _global.respawn2; _root.enemies = new Array(); _root.eKills = 0; _root.respawned = 0; for (n in _root.game) { if (n.substring(0, 4) == "goon") { _root.enemies.push(_root.game[n]); _root.game[n].onEnterFrame = _global.goonAI; _root.game[n].state = "idle"; _root.game[n].health = 32; _root.game[n].strength = 5; _root.game[n].speed = 9; _root.game[n].dir = 1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; _root.game[n].invincible = false; } if (n.substring(0, 5) == "biker") { _root.game[n].onEnterFrame = _global.bikerAI; _root.game[n].strength = 10; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 3) == "can") { _root.game[n].onEnterFrame = _global.bgTouch; } if (n.substring(0, 5) == "trash") { _root.game[n].onEnterFrame = _global.bgHit; } if (n.substring(0, 7) == "mailbox") { _root.game[n].onEnterFrame = _global.bgHit; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level1b"; _root.camDelay = 0; _root.camHeight = 125; _root.camJump = 3; _root.camMin = -6220; _root.camMax = 600; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = -1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_1b_01.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("fightBtns"); } }; _root.game.checkpoint_1b_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("goLeft"); } }; _root.game.checkpoint_1b_03.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("goRight"); } };
Instance of Symbol 750 MovieClip in Frame 21
onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }
Frame 22
_root.game.onEnterFrame = _global.cameraLogic; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; for (n in _root.game) { if (n.substring(0, 4) == "boss") { _root.game[n].onEnterFrame = _global.penguinAI; _root.game[n].speed = 6; _root.game[n].dir = 1; _root.game[n].state = "stand"; _root.game[n].jumping = false; _root.game[n].health = 200; _root.game[n].range = 0; _root.game[n].stength = 5; _root.game[n].enemyHeight = 50; _root.game[n].enemyWidth = 50; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; _root.game[n].dy = 0; _root.game[n].enemy_y = _root.game[n]._y; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 6) == "health") { _root.game[n].onEnterFrame = _global.lifeLogic; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level1c"; _root.camDelay = 0; _root.camHeight = 270; _root.camJump = 4; _root.camMin = 250; _root.camMax = 2150; _root.camOffset = 0; _root.camZoom = 100; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerInvincible = false; _root.playerLives = 3; _root.playerOnElevator = false; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_1a_01.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("wrongway"); } }; _root.game.checkpoint_1a_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.checkpoint_1a_03.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.checkpoint_1a_04.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.fadeout.play(); } }; _root.game.level.pit.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("gameover"); _root.fadeout.play(); } };
Instance of Symbol 750 MovieClip in Frame 22
onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }
Frame 23
stop();
Frame 24
_root.game.onEnterFrame = _global.cameraLogic2; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.game.halo.onEnterFrame = _global.followPlayer; for (n in _root.game) { if (n.substring(0, 4) == "goon") { _root.game[n].onEnterFrame = _global.goonAI; _root.game[n].state = "idle"; _root.game[n].health = 70; _root.game[n].strength = 10; _root.game[n].speed = 6; _root.game[n].dir = 1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 4) == "door") { _root.game[n].onEnterFrame = _global.doorOpen; _root.game[n].doorOpen = false; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 8) == "elevator") { _root.game[n].onEnterFrame = _global.elevatorLogic; _root.game[n].dy = 0; _root.game[n].limit = int(n.substring(12)); } if (n.substring(0, 5) == "barrel") { _root.game[n].onEnterFrame = _global.bgHit; } if (n.substring(0, 5) == "eagle_BAK") { _root.game[n].onEnterFrame = _global.birdAI; _root.game[n].state = "fly"; _root.game[n].health = 30; _root.game[n].speed = 5; _root.game[n].dir = -1; _root.game[n].turnBack = true; _root.game[n].flyCount = 0; _root.game[n].attackCount = 0; } if (n.substring(0, 6) == "health") { _root.game[n].onEnterFrame = _global.lifeLogic; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level2a"; _root.camDelay = 0; _root.camHeight = 275; _root.camJump = 3; _root.camMin = 200; _root.camMax = 55252; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = -1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_2a_01.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("findLab"); } }; _root.game.checkpoint_2a_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.checkpoint_2a_tv.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.gotoNext = "card:tv"; _root.fadeout.play(); } }; _root.game.camera_01.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic2; _root.camHeight = 275; } }; _root.game.camera_02.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic3; _root.camHeight = (_root.game._y - _root.game.player._y) + 500; } }; _root.game.camera_03.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_04.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_05.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_06.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_07.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_08.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_09.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_10.onEnterFrame = _root.game.camera_01.onEnterFrame;
Instance of Symbol 750 MovieClip in Frame 24
onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }
Frame 25
stop();
Frame 26
_root.game.onEnterFrame = _global.cameraLogic2; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.game.halo.onEnterFrame = _global.followPlayer; _root.clock.onEnterFrame = _global.clockTimer; for (n in _root.game) { if (n.substring(0, 4) == "door") { _root.game[n].onEnterFrame = _global.doorOpen; _root.game[n].doorOpen = false; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 8) == "elevator") { _root.game[n].onEnterFrame = _global.elevatorLogic; _root.game[n].dy = 0; _root.game[n].limit = int(n.substring(12)); } if (n.substring(0, 5) == "barrel") { _root.game[n].onEnterFrame = _global.bgHit; } if (n.substring(0, 5) == "eagle") { _root.game[n].onEnterFrame = _global.birdAI; _root.game[n].state = "fly"; _root.game[n].health = 30; _root.game[n].speed = 5; _root.game[n].dir = -1; _root.game[n].turnBack = true; _root.game[n].flyCount = 0; _root.game[n].attackCount = 0; } if (n.substring(0, 4) == "lava") { _root.game[n].onEnterFrame = _global.lavaLogic; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level2b"; _root.camDelay = 0; _root.camHeight = 275; _root.camJump = 3; _root.camMin = 250; _root.camMax = 55252; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_2b_end.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.camHeight = _root.camHeight + 15; _root.gotoNext = "card:kabuki"; _root.fadeout.play(); _root.game.halo.gotoAndPlay("fire"); } }; _root.game.checkpoint_2b_01.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("escapeLab"); } }; _root.game.checkpoint_2b_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("useShaft"); } }; _root.game.checkpoint_2b_03.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.camera_01.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic2; _root.camHeight = 275; } }; _root.game.camera_02.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic3; _root.camHeight = (_root.game._y - _root.game.player._y) + 550; } }; _root.game.camera_03.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_04.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_05.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_06.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_07.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_08.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_09.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_10.onEnterFrame = _root.game.camera_01.onEnterFrame;
Instance of Symbol 750 MovieClip in Frame 26
onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }
Frame 27
stop();
Frame 28
_root.game.onEnterFrame = _global.cameraLogic3; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; for (n in _root.game) { if (n.substring(0, 4) == "goon") { _root.game[n].onEnterFrame = _global.goonAI; _root.game[n].state = "idle"; _root.game[n].health = 75; _root.game[n].strength = 8; _root.game[n].speed = 12; _root.game[n].dir = -1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 7) == "fatgoon") { _root.game[n].onEnterFrame = _global.goonAI; _root.game[n].state = "idle"; _root.game[n].health = 75; _root.game[n].strength = 11; _root.game[n].speed = 6; _root.game[n].dir = -1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 6) == "health") { _root.game[n].onEnterFrame = _global.lifeLogic; } if (n.substring(0, 4) == "lift") { _root.game[n].onEnterFrame = _global.liftLogic; _root.game[n].dy = 0; _root.game[n].cycle = int(n.substring(5)); if ((_root.game[n].cycle % 2) == 0) { _root.game[n].gotoAndPlay(50); } } if (n.substring(0, 4) == "belt") { _root.game[n].onEnterFrame = _global.beltLogic; _root.game[n].cycle = int(n.substring(4)); if ((_root.game[n].cycle % 2) == 0) { _root.game[n].dx = 5; } else { _root.game[n].dx = -5; } } if (n.substring(0, 4) == "lava") { _root.game[n].onEnterFrame = _global.lavaLogic; } if (n.substring(0, 5) == "stomp") { _root.game[n].onEnterFrame = _global.stompLogic; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level3a"; _root.camDelay = 3; _root.camHeight = -45; _root.camJump = 3; _root.camMin = 240; _root.camMax = 50000; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_3a_end.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.gotoNext = "level3b"; _root.fadeout.play(); if (!played) { _root.ignition.start(); played = true; } } }; _root.game.checkpoint_3a_01.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("goRight"); } }; _root.game.checkpoint_3a_11.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("useShaft"); } }; _root.game.checkpoint_3a_12.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("goRight"); } }; _root.game.checkpoint_3a_02.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic3; _root.camHeight = -45; } }; _root.game.checkpoint_3a_03.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic2; _root.camHeight = 275; } }; _root.game.checkpoint_3a_04.onEnterFrame = _root.game.checkpoint_3a_03.onEnterFrame; _root.game.checkpoint_3a_05.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic3; _root.camHeight = 3750; } }; _root.game.checkpoint_3a_06.onEnterFrame = _root.game.checkpoint_3a_05.onEnterFrame; _root.game.checkpoint_3a_07.onEnterFrame = _root.game.checkpoint_3a_03.onEnterFrame; _root.game.checkpoint_3a_08.onEnterFrame = _root.game.checkpoint_3a_03.onEnterFrame; _root.game.checkpoint_3a_09.onEnterFrame = _root.game.checkpoint_3a_02.onEnterFrame;
Instance of Symbol 750 MovieClip in Frame 28
onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }
Frame 29
_root.game.onEnterFrame = _global.cameraLogic; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.highway.onEnterFrame = _global.highwayLogic; _root.game.combo.onEnterFrame = _global.comboLogic; for (n in _root.game) { if (n.substring(0, 6) == "kabuki") { _root.game[n].onEnterFrame = _global.kabukiAI; _root.game[n].speed = 11; _root.game[n].dir = -1; _root.game[n].state = "idle"; _root.game[n].jumping = false; _root.game[n].dy = 24; _root.game[n].ground = _root.game[n]._y; _root.game[n].xMax = 800; _root.game[n].xMin = 300; _root.game[n].health = 300; _root.game[n].strength = 12; _root.game[n].range = 0; _root.game[n].enemyHeight = 50; _root.game[n].enemyWidth = 50; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } } _root.game.kabuki2.onEnterFrame = function () { this.gotoAndStop("idle"); _root.game.kabuki2._xscale = -100; }; _root.game.tracker.onEnterFrame = function () { if ((_root.game.kabuki1.health < 150) && (_root.game.kabuki2.state == "idle")) { _root.game.kabuki2._xscale = 100; _root.game.kabuki2.onEnterFrame = _global.kabukiAI; _root.game.kabuki2.speed = 17; _root.game.kabuki2.dir = -1; _root.game.kabuki2.state = "idle"; _root.game.kabuki2.jumping = false; _root.game.kabuki2.dy = 24; _root.game.kabuki2.ground = _root.game.kabuki2._y; _root.game.kabuki2.xMax = 800; _root.game.kabuki2.xMin = 300; _root.game.kabuki2.health = 300; _root.game.kabuki2.strength = 12; _root.game.kabuki2.range = 0; _root.game.kabuki2.enemyHeight = 50; _root.game.kabuki2.enemyWidth = 50; _root.game.kabuki2.attackCount = 0; _root.game.kabuki2.fallCount = 0; } if (((_root.game.kabuki1.health < 1) && (_root.game.kabuki2.health < 1)) && (!done)) { done = true; _root.gotoNext = "card:mansion"; _root.fadeout.play(); } }; stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level3b"; _root.camDelay = 0; _root.camHeight = -10; _root.camJump = 3; _root.camMin = 340; _root.camMax = 600; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 8; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_1b_01.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.camHeight = _root.camHeight + 15; _root.gotoNext = "card:bank"; _root.fadeout.play(); } }; _root.game.checkpoint_1b_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("goLeft"); } };
Instance of Symbol 750 MovieClip in Frame 29
onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }
Frame 30
stop();
Frame 31
_root.game.onEnterFrame = _global.cameraLogic5; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.game.respawn.onEnterFrame = _global.respawn; _root.enemies = new Array(); _root.eKills = 0; _root.respawned = 0; for (n in _root.game) { if (n.substring(0, 4) == "goon") { _root.enemies.push(_root.game[n]); _root.game[n].onEnterFrame = _global.goonAI; _root.game[n].state = "idle"; _root.game[n].health = 64; _root.game[n].strength = 8; _root.game[n].speed = 9; _root.game[n].dir = -1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 4) == "maid") { _root.enemies.push(_root.game[n]); _root.game[n].onEnterFrame = _global.maidAI; _root.game[n].state = "idle"; _root.game[n].whipped = true; _root.game[n].health = 72; _root.game[n].strength = 7; _root.game[n].speed = 12; _root.game[n].dir = -1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 5) == "eagle") { _root.game[n].onEnterFrame = _global.birdAI; _root.game[n].state = "fly"; _root.game[n].health = 20; _root.game[n].speed = 5; _root.game[n].dir = -1; _root.game[n].turnBack = true; _root.game[n].flyCount = 0; _root.game[n].attackCount = 0; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 6) == "health") { _root.game[n].onEnterFrame = _global.lifeLogic; } if (n.substring(0, 5) == "light") { _root.game[n].onEnterFrame = _global.bgLight; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level4a"; _root.camDelay = 0; _root.camHeight = 600; _root.camJump = 3; _root.camMin = 150; _root.camMax = 1700; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_4a_01.onEnterFrame = function () { if ((this.hitTest(_root.game.player) && (!done)) && (_root.levelTitle._currentframe == 100)) { touched = true; _root.overlay.gotoAndPlay("fight"); } else if (touched && (!done)) { done = true; } };
Instance of Symbol 750 MovieClip in Frame 31
onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }
Frame 32
_root.game.onEnterFrame = _global.cameraLogic4; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; for (n in _root.game) { if (n.substring(0, 4) == "robo") { _root.game[n].onEnterFrame = _global.roboAI; _root.game[n].speed = 5; _root.game[n].dir = -1; _root.game[n].state = "idle"; _root.game[n].xMax = 800; _root.game[n].xMin = 300; _root.game[n].health = 225; _root.game[n].strength = 15; _root.game[n].range = 0; _root.game[n].enemyHeight = 200; _root.game[n].enemyWidth = 240; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; _root.game[n].roboFlying = false; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 4) == "cage") { _root.game[n].onEnterFrame = _global.bgCage; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level4b"; _root.game._x = 125; _root.camDelay = 3; _root.camHeight = 550; _root.camJump = 3; _root.camMin = 180; _root.camMax = 550; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_1b_01.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.camHeight = _root.camHeight + 15; _root.gotoNext = "card:bank"; _root.fadeout.play(); } }; _root.game.checkpoint_1b_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("goLeft"); } };
Instance of Symbol 750 MovieClip in Frame 32
onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
Frame 37
stop();
Symbol 18 MovieClip Frame 1
stop();
Symbol 21 MovieClip Frame 15
stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 40
stopAllSounds();
Symbol 34 MovieClip Frame 41
_root.camZoom = 100; _root.xscale = 100; _root.yscale = 100; _root.onEnterFrame = function () { if (_root.camZoom > 100) { if ((_root.camZoom - 100) > 1) { _root.camZoom = _root.camZoom - ((_root.camZoom - 100) * 0.2); } else { _root.camZoom = 100; } } _root._xscale = _root._xscale - ((_root._xscale - _root.camZoom) * 0.3); _root._yscale = _root._yscale - ((_root._xscale - _root.camZoom) * 0.3); _root._x = (_root._xscale - 100) * -3; _root._y = (_root._yscale - 100) * -3; }; _root.gotoNextScene(_root.gotoNext);
Symbol 35 MovieClip Frame 15
stop();
Symbol 39 Button
on (release) { _root.gotoNext = "intro"; fadeout.play(); }
Symbol 122 MovieClip Frame 165
stop();
Symbol 123 MovieClip Frame 180
stop(); stopAllSounds();
Symbol 126 MovieClip Frame 180
_root.play();
Symbol 129 Button
on (release) { _root.gotoNext = "level1a"; _root.fadeout.play(); }
Symbol 262 MovieClip Frame 4
stop();
Symbol 273 MovieClip Frame 5
stop();
Symbol 281 MovieClip Frame 2
stop();
Symbol 285 MovieClip Frame 2
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Symbol 332 MovieClip Frame 5
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Symbol 359 MovieClip Frame 11
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Symbol 378 MovieClip Frame 9
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Symbol 391 MovieClip Frame 9
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Symbol 406 MovieClip Frame 8
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Symbol 454 MovieClip Frame 15
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Symbol 654 MovieClip Frame 11
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Symbol 737 MovieClip Frame 20
gotoAndStop ("blank");
Symbol 737 MovieClip Frame 30
gotoAndStop ("blank");
Symbol 737 MovieClip Frame 39
gotoAndStop ("blank");
Symbol 737 MovieClip Frame 48
gotoAndStop ("blank");
Symbol 737 MovieClip Frame 58
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Symbol 737 MovieClip Frame 75
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this.rand = random(10); if (this.rand > 3) { _parent.state = "stand"; } else { _parent.state = "attack"; }
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_parent.fallCount = 0; _parent.dy = -20; _parent.state = "dodge";
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_root.gotoNext = "level2b"; _root.fadeout.play();
Symbol 1479 MovieClip Frame 185
stop();
Symbol 1480 Button
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Symbol 1894 MovieClip Frame 21
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Symbol 1896 MovieClip Frame 9
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Symbol 1906 MovieClip Frame 9
_parent.state = "stand";
Symbol 1907 MovieClip Frame 7
_parent.jumping = true;
Symbol 1907 MovieClip Frame 16
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Symbol 1908 MovieClip Frame 9
rand = random(10); if (rand > 5) { _parent.state = "attackLand"; } else { _parent.state = "attackHit"; }
Symbol 1911 MovieClip Frame 12
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Symbol 1912 MovieClip Frame 11
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Symbol 1914 MovieClip Frame 5
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Symbol 1916 MovieClip Frame 28
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Symbol 1948 Button
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Library Items

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Symbol 2018 SoundUsed by:2027
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Streaming Sound 1Used by:Symbol 669 MovieClip

Instance Names

"loader"Frame 1Symbol 20 MovieClip
"startGame"Frame 17Symbol 29 Button
"instructions"Frame 17Symbol 32 Button
"fadeout"Frame 17Symbol 34 MovieClip
"fadeout"Frame 18Symbol 34 MovieClip
"fadeout"Frame 19Symbol 34 MovieClip
"game"Frame 20Symbol 696 MovieClip
"HUD"Frame 20Symbol 716 MovieClip
"overlay"Frame 20Symbol 737 MovieClip
"levelTitle"Frame 20Symbol 746 MovieClip
"fadein"Frame 20Symbol 747 MovieClip
"fadeout"Frame 20Symbol 34 MovieClip
"game"Frame 21Symbol 1075 MovieClip
"HUD"Frame 21Symbol 716 MovieClip
"overlay"Frame 21Symbol 737 MovieClip
"fadein"Frame 21Symbol 747 MovieClip
"fadeout"Frame 21Symbol 34 MovieClip
"game"Frame 22Symbol 1251 MovieClip
"HUD"Frame 22Symbol 716 MovieClip
"overlay"Frame 22Symbol 737 MovieClip
"fadein"Frame 22Symbol 747 MovieClip
"fadeout"Frame 22Symbol 34 MovieClip
"fadeout"Frame 23Symbol 34 MovieClip
"game"Frame 24Symbol 1402 MovieClip
"HUD"Frame 24Symbol 716 MovieClip
"overlay"Frame 24Symbol 737 MovieClip
"levelTitle"Frame 24Symbol 1408 MovieClip
"fadein"Frame 24Symbol 747 MovieClip
"fadeout"Frame 24Symbol 34 MovieClip
"fadeout"Frame 25Symbol 34 MovieClip
"game"Frame 26Symbol 1496 MovieClip
"HUD"Frame 26Symbol 716 MovieClip
"clock"Frame 26Symbol 1503 MovieClip
"overlay"Frame 26Symbol 737 MovieClip
"fadein"Frame 26Symbol 747 MovieClip
"fadeout"Frame 26Symbol 34 MovieClip
"fadeout"Frame 27Symbol 34 MovieClip
"game"Frame 28Symbol 1779 MovieClip
"HUD"Frame 28Symbol 716 MovieClip
"overlay"Frame 28Symbol 737 MovieClip
"levelTitle"Frame 28Symbol 1785 MovieClip
"fadein"Frame 28Symbol 747 MovieClip
"fadeout"Frame 28Symbol 34 MovieClip
"game"Frame 29Symbol 1922 MovieClip
"HUD"Frame 29Symbol 716 MovieClip
"overlay"Frame 29Symbol 737 MovieClip
"fadein"Frame 29Symbol 747 MovieClip
"fadeout"Frame 29Symbol 34 MovieClip
"fadeout"Frame 30Symbol 34 MovieClip
"game"Frame 31Symbol 2040 MovieClip
"HUD"Frame 31Symbol 716 MovieClip
"overlay"Frame 31Symbol 737 MovieClip
"levelTitle"Frame 31Symbol 2045 MovieClip
"fadein"Frame 31Symbol 747 MovieClip
"fadeout"Frame 31Symbol 34 MovieClip
"game"Frame 32Symbol 2141 MovieClip
"HUD"Frame 32Symbol 716 MovieClip
"overlay"Frame 32Symbol 737 MovieClip
"fadein"Frame 32Symbol 747 MovieClip
"fadeout"Frame 32Symbol 34 MovieClip
"movie"Frame 33Symbol 2216 MovieClip
"logo"Frame 33Symbol 1254 MovieClip
"fadeout"Frame 33Symbol 34 MovieClip
"fadeout"Frame 34Symbol 34 MovieClip
"game"Frame 36Symbol 2141 MovieClip
"game"Frame 36Symbol 2040 MovieClip
"game"Frame 36Symbol 1779 MovieClip
"game"Frame 36Symbol 1496 MovieClip
"game"Frame 36Symbol 1402 MovieClip
"game"Frame 36Symbol 1251 MovieClip
"game"Frame 36Symbol 1075 MovieClip
"game"Frame 36Symbol 696 MovieClip
"bar"Symbol 20 MovieClip Frame 1Symbol 18 MovieClip
"pit"Symbol 152 MovieClip Frame 1Symbol 149 MovieClip
"ground"Symbol 152 MovieClip Frame 1Symbol 151 MovieClip
"bg"Symbol 696 MovieClip Frame 1Symbol 142 MovieClip
"level"Symbol 696 MovieClip Frame 1Symbol 152 MovieClip
"checkpoint_1a_wrong"Symbol 696 MovieClip Frame 1Symbol 153 MovieClip
"checkpoint_1a_glide1"Symbol 696 MovieClip Frame 1Symbol 153 MovieClip
"checkpoint_1a_next"Symbol 696 MovieClip Frame 1Symbol 153 MovieClip
"checkpoint_1a_glide3"Symbol 696 MovieClip Frame 1Symbol 153 MovieClip
"checkpoint_1a_jump1"Symbol 696 MovieClip Frame 1Symbol 153 MovieClip
"checkpoint_1a_jump2"Symbol 696 MovieClip Frame 1Symbol 153 MovieClip
"checkpoint_1a_walk"Symbol 696 MovieClip Frame 1Symbol 153 MovieClip
"player"Symbol 696 MovieClip Frame 1Symbol 691 MovieClip
"batarang"Symbol 696 MovieClip Frame 1Symbol 694 MovieClip
"item_br01"Symbol 696 MovieClip Frame 1Symbol 695 MovieClip
"item_br02"Symbol 696 MovieClip Frame 1Symbol 695 MovieClip
"item_br03"Symbol 696 MovieClip Frame 1Symbol 695 MovieClip
"item_br04"Symbol 696 MovieClip Frame 1Symbol 695 MovieClip
"item_br05"Symbol 696 MovieClip Frame 1Symbol 695 MovieClip
"item_br06"Symbol 696 MovieClip Frame 1Symbol 695 MovieClip
"item_br07"Symbol 696 MovieClip Frame 1Symbol 695 MovieClip
"health"Symbol 716 MovieClip Frame 1Symbol 705 MovieClip
"ground"Symbol 783 MovieClip Frame 1Symbol 782 MovieClip
"level"Symbol 1075 MovieClip Frame 1Symbol 783 MovieClip
"can_03"Symbol 1075 MovieClip Frame 1Symbol 785 MovieClip
"can_02"Symbol 1075 MovieClip Frame 1Symbol 785 MovieClip
"can_01"Symbol 1075 MovieClip Frame 1Symbol 785 MovieClip
"can_04"Symbol 1075 MovieClip Frame 1Symbol 785 MovieClip
"trash_01"Symbol 1075 MovieClip Frame 1Symbol 790 MovieClip
"trash_02"Symbol 1075 MovieClip Frame 1Symbol 790 MovieClip
"trash_03"Symbol 1075 MovieClip Frame 1Symbol 790 MovieClip
"trash_04"Symbol 1075 MovieClip Frame 1Symbol 790 MovieClip
"mailbox_01"Symbol 1075 MovieClip Frame 1Symbol 793 MovieClip
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"checkpoint_1b_02"Symbol 1075 MovieClip Frame 1Symbol 153 MovieClip
"checkpoint_1b_03"Symbol 1075 MovieClip Frame 1Symbol 153 MovieClip
"goon1"Symbol 1075 MovieClip Frame 1Symbol 880 MovieClip
"goon2"Symbol 1075 MovieClip Frame 1Symbol 964 MovieClip
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"goon3"Symbol 1075 MovieClip Frame 1Symbol 964 MovieClip
"goon6"Symbol 1075 MovieClip Frame 1Symbol 964 MovieClip
"goon5"Symbol 1075 MovieClip Frame 1Symbol 964 MovieClip
"goon7"Symbol 1075 MovieClip Frame 1Symbol 964 MovieClip
"goon9"Symbol 1075 MovieClip Frame 1Symbol 880 MovieClip
"goon8"Symbol 1075 MovieClip Frame 1Symbol 880 MovieClip
"goon10"Symbol 1075 MovieClip Frame 1Symbol 964 MovieClip
"respawn"Symbol 1075 MovieClip Frame 1Symbol 966 MovieClip
"player"Symbol 1075 MovieClip Frame 1Symbol 691 MovieClip
"biker1"Symbol 1075 MovieClip Frame 1Symbol 1005 MovieClip
"batarang"Symbol 1075 MovieClip Frame 1Symbol 1006 MovieClip
"item_br01"Symbol 1075 MovieClip Frame 1Symbol 695 MovieClip
"item_br03"Symbol 1075 MovieClip Frame 1Symbol 695 MovieClip
"item_br02"Symbol 1075 MovieClip Frame 1Symbol 695 MovieClip
"item_br04"Symbol 1075 MovieClip Frame 1Symbol 695 MovieClip
"bam"Symbol 1075 MovieClip Frame 1Symbol 1009 MovieClip
"combo"Symbol 1075 MovieClip Frame 1Symbol 1074 MovieClip
"ground"Symbol 1095 MovieClip Frame 1Symbol 1094 MovieClip
"item_br03"Symbol 1156 MovieClip Frame 2Symbol 695 MovieClip
"hitBox"Symbol 1205 MovieClip Frame 10Symbol 1192 MovieClip
"laser"Symbol 1250 MovieClip Frame 60Symbol 1205 MovieClip
"bg"Symbol 1251 MovieClip Frame 1Symbol 1078 MovieClip
"level"Symbol 1251 MovieClip Frame 1Symbol 1095 MovieClip
"boss"Symbol 1251 MovieClip Frame 1Symbol 1250 MovieClip
"player"Symbol 1251 MovieClip Frame 1Symbol 691 MovieClip
"batarang"Symbol 1251 MovieClip Frame 1Symbol 1006 MovieClip
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Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "swish"
ExportAssets (56)Timeline Frame 1Symbol 2 as "punch2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "kick"
ExportAssets (56)Timeline Frame 1Symbol 4 as "item"
ExportAssets (56)Timeline Frame 1Symbol 5 as "eagle"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ignition"
ExportAssets (56)Timeline Frame 1Symbol 7 as "bike"
ExportAssets (56)Timeline Frame 1Symbol 8 as "metal3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "bam"
ExportAssets (56)Timeline Frame 1Symbol 10 as "metal2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 12 as "punch"
ExportAssets (56)Timeline Frame 1Symbol 13 as "metal1"
ExportAssets (56)Timeline Frame 21Symbol 13 as "metal1"
ExportAssets (56)Timeline Frame 22Symbol 13 as "metal1"
ExportAssets (56)Timeline Frame 22Symbol 12 as "punch"
ExportAssets (56)Timeline Frame 22Symbol 11 as "explode"
ExportAssets (56)Timeline Frame 25Symbol 11 as "explode"
ExportAssets (56)Timeline Frame 29Symbol 10 as "metal2"
ExportAssets (56)Timeline Frame 31Symbol 10 as "metal2"
ExportAssets (56)Timeline Frame 31Symbol 13 as "metal1"
ExportAssets (56)Timeline Frame 32Symbol 11 as "explode"
ExportAssets (56)Timeline Frame 32Symbol 9 as "bam"
ExportAssets (56)Timeline Frame 32Symbol 11 as "explode"
ExportAssets (56)Timeline Frame 32Symbol 8 as "metal3"

Labels

"BATMAN // the cobblepot caper   /   Produced by ImageryMedia.com "Frame 16
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Dynamic Text Variables

_root.batarangsSymbol 702 EditableText"18"
_root.scoreSymbol 713 EditableText"3250"
_root.livesSymbol 714 EditableText"5"
_root.FPSSymbol 748 EditableText"30"




http://swfchan.com/9/42591/info.shtml
Created: 9/5 -2019 21:10:48 Last modified: 9/5 -2019 21:10:48 Server time: 22/12 -2024 17:10:06