STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #42591 |
START GAME |
START GAME |
INSTRUCTIONS |
INSTRUCTIONS |
SKIP |
BATARANG |
18 |
HEALTH |
SCORE |
3250 |
5 |
lives x |
GO |
PRESS THE SPACE BAR TO JUMP |
WRONG WAY |
PRESS & HOLD THE SPACE BAR TO GLIDE ACROSS PIT |
GAME OVER |
PRESS THE ARROW KEYS TO WALK LEFT OR RIGHT |
FIND THE UNDERGROUND LAB AND SAVE THE DOCTOR |
PRESS THE 'S' KEY TO PUNCH 'D' TO KICK, 'A' FOR BATARANG |
ESCAPE FROM THE LAB WITHIN 90 SECONDS.... |
USE THE ELEVATOR TO GET AS HIGH AS YOU CAN |
DEFEAT ALL THE PENGUIN'S GOONS TO PROCEED |
USE TO GLIDE TO DESCEND TO THE STREET LEVEL |
30 |
fps: |
GOTHAM BANK |
1 HIT |
COMBO |
+10 POINTS |
COMBO |
1 HIT |
2 HIT |
+20 POINTS |
2 HIT |
3 HIT |
+30 POINTS |
3 HIT |
4 HIT |
+40 POINTS |
4 HIT |
5 HIT |
+50 POINTS |
5 HIT |
6 HIT |
+60 POINTS |
6 HIT |
7 HIT |
+70 POINTS |
7 HIT |
8 HIT |
+80 POINTS |
8 HIT |
9 HIT |
+90 POINTS |
9 HIT |
10 HIT |
+100 POINTS |
10 HIT |
11 HIT |
+110 POINTS |
11 HIT |
12 HIT |
+120 POINTS |
12 HIT |
13 HIT |
+130 POINTS |
13 HIT |
14 HIT |
+140 POINTS |
14 HIT |
15 HIT |
+150 POINTS |
15 HIT |
16 HIT |
+160 POINTS |
16 HIT |
17 HIT |
+170 POINTS |
17 HIT |
18 HIT |
+180 POINTS |
18 HIT |
19 HIT |
+190 POINTS |
19 HIT |
20 HIT |
+200 POINTS |
20 HIT |
MEANWHILE, THE GOTHAM LABS ARE UNDER ATTACK! MECHANICAL ENGINEER VICTOR LAFLEUR IS BEING KIDNAPPED... |
EMERGENCY |
AS USUAL, BATS, YOU'RE TOO LATE. WE'VE GOT VICTOR LAFLEUR...AND YOU'VE GOT A PROBLEM... |
...A PROBLEM WITH EXTRA BANG! |
90:00 |
89:00 |
88:00 |
87:00 |
86:00 |
85:00 |
84:00 |
83:00 |
82:00 |
81:00 |
59 :99 |
TIME UNTIL DETONATION |
NO SOONER HAS BATMAN ESCAPED THE EXPLODING LAB WHEN HE LEARNS OF A NEW THREAT... |
THE KABUKI GIRLS HAVE ATTACKED THE GOTHAM STEELWORKS.. BATMAN INVESTIGATES... |
BATMAN CONTINUES ON TO THE PENGUIN'S MANSION AND THE UNKNOWN EVIL THAT AWAITS HIM THERE... |
THE PENGUIN'S PLANS, LIKE HIS ROBOT, LIE IN RUIN. VICTOR LAFLEUR HAS BEEN RESCUED AND ANOTHER PLOT AGAINST GOTHAM EXPOSED. THE CITY IS SAFE...FOR NOW. |
BATMAN WILL RETURN... |
BATMAN HAS BEEN DEFEATED. |
THE PENGUIN PREVAILS...THIS TIME |
S E N D S C O R E |
S E N D S C O R E |
P L A Y A G A I N |
P L A Y A G A I N |
ActionScript [AS1/AS2]
Frame 1stop(); _quality = "medium"; Stage.showMenu = false; this.onEnterFrame = function () { loaded = this.getBytesLoaded(); total = this.getBytesTotal(); loadFrame = int((loaded / total) * 30); if (loadFrame > 0) { loader.bar.gotoAndStop(loadFrame); } if (loaded == total) { delete this.onEnterFrame; play(); } };Frame 16_root.debug = false; _root.score = 0; _root.lives = 5; _root.hitCount = 0; _root.batarangs = 0; _root.punch = new Sound(); _root.punch.attachSound("punch"); _root.punch2 = new Sound(); _root.punch2.attachSound("punch2"); _root.kick = new Sound(); _root.kick.attachSound("kick"); _root.item = new Sound(); _root.item.attachSound("item"); _root.metal1 = new Sound(); _root.metal1.attachSound("metal1"); _root.metal2 = new Sound(); _root.metal2.attachSound("metal2"); _root.metal3 = new Sound(); _root.metal3.attachSound("metal3"); _root.bike = new Sound(); _root.bike.attachSound("bike"); _root.ignition = new Sound(); _root.ignition.attachSound("ignition"); _root.eagle = new Sound(); _root.eagle.attachSound("eagle"); _root.glass = new Sound(); _root.glass.attachSound("glass"); _root.bam = new Sound(); _root.bam.attachSound("bam"); _root.explode = new Sound(); _root.explode.attachSound("explode"); _global.volumeLevel = new Sound(); _global.volumeLevel.setVolume(100); _global.checkGround = function (character, height, loop) { if (loop < 16) { loop++; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { character._y = character._y - 1; _root.playerDy = 0; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { _global.checkGround(character, height, loop); } return(true); } if (_root.onPlatform) { return(true); } return(false); } }; _global.checkCeiling = function (character, height, loop) { if (loop < 16) { loop++; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y - height) + _root.game._y, true) && (!_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true))) { character._y = character._y + 1; _root.playerDy = 0; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y - height) + _root.game._y, true)) { _global.checkCeiling(character, height, loop); } return(true); } return(false); } }; _global.checkEdge = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + height) + _root.game._y, true)) { return(true); } return(false); }; _global.checkWall = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + (height / 2)) + _root.game._y, true)) { return(true); } return(false); }; _global.checkPlayer = function (character, dir, offset) { if (offset == undefined) { offset = 0; } if (_root.game.player.hitTest(((character._x + _root.game._x) + (_root.playerWidth * dir)) + _root.playerDx, (character._y + _root.game._y) + offset, true)) { return(true); } return(false); }; _global.shootWeapon = function (weapon, x, y, speed) { _root.weaponCount++; _root.game.batarang.duplicateMovieClip(weapon + _root.weaponCount, _root.weaponCount); _root.game[weapon + _root.weaponCount]._x = x; _root.game[weapon + _root.weaponCount]._y = y; _root.game[weapon + _root.weaponCount].weaponDir = _root.playerDir; _root.game[weapon + _root.weaponCount].speed = speed; _root.game[weapon + _root.weaponCount].onEnterFrame = function () { this._x = this._x + (this.weaponDir * this.speed); if (Math.abs(this._x - _root.game.player._x) > 500) { delete this.onEnterFrame; this._y = 2000; } }; }; _global.checkBatarang = function (char) { i = _root.weaponCount; if (i > (_root.weaponCount - 5)) { if (_root.game["batarang" + i].hitTest(char)) { _root.curBat = _root.game["batarang" + i]; return(true); } return(false); } }; _global.shootGrappling = function (x, y, angle) { _global.startSwing(_root.game.player, _root.game.player._x + (_root.playerDir * 100), y); }; _root.swingAngle = 0; _root.swingDir = 1; _root.swingX = 0; _root.swingY = 0; _global.radiansToDegrees = function (radians) { degrees = int(radians * 57.2957795130823); if (degrees < 0) { degrees = degrees + 360; } return(degrees); }; _global.degreesToRadians = function (degrees) { radians = degrees * (Math.PI/180); return(radians); }; _global.startSwing = function (swingObj, gx, gy) { _root.swingDir = -_root.playerDir; _root.swingX = gx; _root.swingY = gy; rx = swingObj._x - _root.swingX; ry = swingObj._y - _root.swingY; radius = Math.sqrt((rx * rx) + (ry * ry)); _root.swingAngle = Math.acos(rx / radius); _root.playerSwinging = true; }; _global.grapplingSwing = function (swingObj) { rx = swingObj._x - _root.swingX; ry = swingObj._y - _root.swingY; radius = Math.sqrt((rx * rx) + (ry * ry)); swingObj._x = _root.swingX + (Math.cos(_root.swingAngle) * radius); swingObj._y = _root.swingY + (Math.sin(_root.swingAngle) * radius); if (_global.radiansToDegrees(_root.swingAngle) > 160) { _root.swingDir = -1; } else if (_global.radiansToDegrees(_root.swingAngle) < 20) { _root.swingDir = 1; } swingSpeed = (80 - Math.abs(_global.radiansToDegrees(_root.swingAngle) - 90)) / 4; if (swingSpeed < 1) { swingSpeed = 1; } _root.swingAngle = _root.swingAngle + _global.degreesToRadians(_root.swingDir * swingSpeed); _root.playerDx = ((-swingSpeed) * _root.swingDir) * 2; }; _global.grapplingLines = function () { if (_root.playerSwinging) { this.clear(); this.lineStyle(2, CCCCCC, 100); this.moveTo(_root.game.player._x + _root.game._x, _root.game.player._y + _root.game._y); this.lineTo(_root.swingX + _root.game._x, _root.swingY + _root.game._y); } else { this.clear(); } }; _global.followPlayer = function () { this._x = _root.game.player._x; this._y = _root.game.player._y; }; _global.cameraLogic = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } bgDiff = this.bg._x + this._x; if (bgDiff > 0) { this.bg._x = this.bg._x - (this.bg._width / 2); } else if (bgDiff < ((-this.bg._width) / 2)) { this.bg._x = this.bg._x + (this.bg._width / 2); } if (_root.playerDir > 0) { targetX = 125; } else { targetX = 475; } targetY = 300; playerPositionX = _root.game.player._x + this._x; playerPositionY = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { if (Math.abs(playerPositionX - targetX) > 4) { ease = int((playerPositionX - targetX) / 10); this._x = this._x - ease; this.bg._x = this.bg._x + (ease / 2); _root.bgScroll = _root.bgScroll + (ease / 2); } } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; this.bg._y = (((this.player._y / 2) - (_root.camHeight / 1.5)) / _root.camJump) - _root.camOffset; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int((((_root.camHeight - this.player._y) / _root.camJump) - this._y) / 4); this.bg._y = int(((this.player._y / 2) - (_root.camHeight / 1.5)) / _root.camJump) - _root.camOffset; } }; _global.cameraLogic2 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (!_root.onPlatform) { if (_root.playerDir > 0) { targetX = 125; } else { targetX = 475; } } else if ((_root.gotoLast == "level2a") || (_root.gotoLast == "level2b")) { targetX = 300 + (_root.game.player._x - _root.currentPlatform._x); } else if (_root.playerDir > 0) { targetX = 175; } else { targetX = 425; } targetY = 300; playerPositionX = _root.game.player._x + this._x; playerPositionY = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { if (Math.abs(playerPositionX - targetX) > 4) { ease = int((playerPositionX - targetX) / 10); this._x = this._x - ease; _root.bgScroll = _root.bgScroll + (ease / 2); } if (Math.abs(playerPositionY - targetY) > 4) { } } if (_root.playerJumping) { this._y = _root.camHeight - this.player._y; } else { this._y = _root.camHeight - this.player._y; } }; _global.cameraLogic3 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { var _local5 = 150; } else { var _local5 = 450; } var _local7 = 300; var _local3 = _root.game.player._x + this._x; var _local6 = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { if (Math.abs(_local3 - _local5) > 4) { var _local4 = int((_local3 - _local5) / 10); this._x = this._x - _local4; _root.bgScroll = _root.bgScroll + (_local4 / 2); } } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int((((_root.camHeight - this.player._y) / _root.camJump) - this._y) / 4); } }; _global.cameraLogic4 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { var _local5 = 125; } else { var _local5 = 475; } var _local7 = 300; var _local3 = _root.game.player._x + this._x; var _local6 = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { if (Math.abs(_local3 - _local5) > 1) { var _local4 = int((_local3 - _local5) / 10); this._x = this._x - _local4; _root.bgScroll = _root.bgScroll + (_local4 / 2); if (this._x < -300) { this._x = -300; } else if (this._x > 150) { this._x = 150; } } } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int((((_root.camHeight - this.player._y) / _root.camJump) - this._y) / 4); } }; _global.cameraLogic5 = function () { _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { var _local5 = 125; } else { var _local5 = 475; } var _local7 = 300; var _local3 = _root.game.player._x + this._x; var _local6 = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { if (Math.abs(_local3 - _local5) > 1) { var _local4 = int((_local3 - _local5) / 10); this._x = this._x - _local4; _root.bgScroll = _root.bgScroll + (_local4 / 2); if (this._x < -1320) { this._x = -1320; } else if (this._x > 150) { this._x = 150; } } } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int((((_root.camHeight - this.player._y) / _root.camJump) - this._y) / 4); } }; _global.playerLogic = function () { if (_root.playerHealth > 0) { _root.HUD.health._xscale = (_root.HUD.health._yscale = _root.playerHealth); } if (_root.playerHealth <= 0) { _root.playerState = "die"; if (!dead) { dead = true; if (_root.lives > 0) { _root.lives--; _root.gotoNext = "continue"; } else { _root.gotoLast = "start"; _root.gotoNext = "gameover"; } _root.fadeout.play(); } } else { dead = false; if (_root.playerInvincible) { flash++; if ((flash % 4) < 2) { this._visible = true; } else { this._visible = false; } if (flash > 35) { this._visible = true; _root.playerInvincible = false; } } else { flash = 0; } } if ((this._xscale > 0) && (_root.playerDir < 0)) { this._xscale = -this._xscale; _root.game.combo._alpha = 0; _root.score = _root.score + (_root.hitCount * 10); _root.hitCount = 0; _root.comboMeter = false; } else if ((this._xscale < 0) && (_root.playerDir > 0)) { this._xscale = -this._xscale; _root.game.combo._alpha = 0; _root.score = _root.score + (_root.hitCount * 10); _root.hitCount = 0; _root.comboMeter = false; } this.gotoAndStop(_root.playerState); if (!_global.checkWall(this, _root.playerHeight, _root.playerDx)) { this._x = this._x + _root.playerDx; } if (_root.playerJumping) { if (!_global.checkCeiling(this, 50, 0)) { this._y = this._y + _root.playerDy; } } else { this._y = this._y + _root.playerDy; } if (!_global.checkGround(this, _root.playerHeight, 0)) { _root.playerDy = _root.playerDy + _root.gravity; if ((((_root.playerState == "run") || (_root.playerState == "walk")) || (_root.playerState == "stand")) && (_root.playerDy > 24)) { _root.playerJumping = true; _root.playerState = "fall"; } if (((((_root.playerJumping && (_root.playerState != "grappling")) && (_root.playerDy > 5)) && (_root.playerState != "jumpkick")) && (_root.playerState != "jumppunch")) && (_root.playerState != "jumpbatarang")) { _root.playerState = "fall"; _root.gravity = _root.globalGravity; } } else if (_root.playerJumping) { _root.playerJumping = false; _root.playerState = "land"; walkCount = 12; _root.playerDx = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; } if ((!_root.playerJumping) && (((((_root.playerState == "walk") || (_root.playerState == "run")) || (_root.playerState == "duck")) || (_root.playerState == "up")) || (_root.playerState == "die"))) { _root.playerState = "stand"; _root.playerAttacking = false; } if (((_root.playerState != "grappling") && (_root.playerState != "highpunch")) && (_root.playerState != "highkick")) { _root.playerDx = 0; } if ((_root.playerState == "highpunch") || (_root.playerState == "highkick")) { if (!_global.checkWall(this, _root.playerHeight, _root.playerDir * 3)) { _root.playerDx = _root.playerDir * 3; } } if (_root.playerHealth > 0) { if ((_root.playerState != "electro") && (_root.playerState != "hurt")) { if (Key.isDown(38)) { if (((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (!_root.playerJumping)) && (_root.playerState != "highkick")) && (_root.playerState != "highpunch")) { _root.playerState = "up"; _root.camDelay++; } } else if (_root.playerState == "up") { _root.camDelay = 0; } if (Key.isDown(40)) { _root.camDelay++; if ((((((!_root.playerJumping) && (_root.playerState != "batarang")) && (_root.playerState != "jumpbatarang")) && (_root.playerState != "duckbatarang")) && (_root.playerState != "lowkick")) && (_root.playerState != "lowpunch")) { _root.playerState = "duck"; } else if (_root.playerState == "grappling") { if (this._x < _root.swingX) { this._x = this._x - 8; } else { this._x = this._x + 8; } } } else if (_root.playerState != "up") { _root.camDelay = 0; } if (Key.isDown(37) && (!Key.isDown(39))) { if ((runLeft > 15) && (runLeft < 20)) { walkCount = 12; } runLeft = 20; if (((((((!_root.playerSwinging) && (_root.playerState != "punch")) && (_root.playerState != "lowpunch")) && (_root.playerState != "highpunch")) && (_root.playerState != "kick")) && (_root.playerState != "lowkick")) && (_root.playerState != "highkick")) { if (((((!_root.playerJumping) && (_root.playerState != "batarang")) && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) { if (walkCount < 8) { _root.playerState = "walk"; walkCount++; } else { _root.playerState = "run"; } } if ((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) || ((((_root.playerState == "batarang") || (_root.playerState == "jumpbatarang")) || (_root.playerState == "grappling")) && (_root.playerJumping))) { if (_root.playerState == "walk") { _root.playerDx = -(_root.playerSpeed - _root.playerWalkSpeed); _root.playerWalkSpeed = _root.playerWalkSpeed - 0.5; } else { _root.playerDx = -_root.playerSpeed; _root.playerWalkSpeed = 6; } } _root.playerDir = -1; } } else { runLeft--; } if (Key.isDown(39) && (!Key.isDown(37))) { if ((runRight > 15) && (runRight < 20)) { walkCount = 12; } runRight = 20; if (((((((!_root.playerSwinging) && (_root.playerState != "punch")) && (_root.playerState != "lowpunch")) && (_root.playerState != "highpunch")) && (_root.playerState != "kick")) && (_root.playerState != "lowkick")) && (_root.playerState != "highkick")) { if (((((!_root.playerJumping) && (_root.playerState != "batarang")) && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) { if (walkCount < 8) { _root.playerState = "walk"; walkCount++; } else { _root.playerState = "run"; } } if ((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) || ((((_root.playerState == "batarang") || (_root.playerState == "jumpbatarang")) || (_root.playerState == "grappling")) && (_root.playerJumping))) { if (_root.playerState == "walk") { _root.playerDx = _root.playerSpeed - _root.playerWalkSpeed; _root.playerWalkSpeed = _root.playerWalkSpeed - 0.5; } else { _root.playerDx = _root.playerSpeed; _root.playerWalkSpeed = 6; } } _root.playerDir = 1; } } else { runRight--; } if ((!Key.isDown(39)) && (!Key.isDown(37))) { walkCount = 0; _root.playerWalkSpeed = 6; } if (Key.isDown(68) && (Key.isDown(83))) { if (((!_root.key_z) && (!_root.key_x)) && (!_root.playerJumping)) { _root.key_z = true; _root.key_x = true; if ((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) { _root.playerState = "capespin"; } } walkCount = 0; } if (Key.isDown(68)) { if (!_root.key_z) { _root.key_z = true; _root.camDelay = 0; _root.playerWalkSpeed = 6; if ((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) { if (_root.playerJumping) { _root.playerState = "jumpkick"; } else if (Key.isDown(38)) { _root.playerState = "highkick"; } else if (Key.isDown(40)) { _root.playerState = "lowkick"; } else { _root.playerState = "kick"; } _root.playerAttacking = true; } walkCount = 0; } } else { _root.key_z = false; } if (Key.isDown(83)) { if (!_root.key_x) { _root.key_x = true; _root.camDelay = 0; _root.playerWalkSpeed = 6; if ((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) { if (_root.playerJumping) { _root.playerState = "jumppunch"; } else if (Key.isDown(38)) { _root.playerState = "highpunch"; } else if (Key.isDown(40)) { _root.playerState = "lowpunch"; } else { _root.playerState = "punch"; } _root.playerAttacking = true; } walkCount = 0; } } else { _root.key_x = false; } if (Key.isDown(65)) { _root.camDelay = 0; _root.playerWalkSpeed = 6; if (((((_root.playerState != "batarang") && (_root.playerState != "jumpbatarang")) && (_root.playerState != "grappling")) && (_root.playerState != "glide")) && (!_root.playerShooting)) { if (_root.currentWeapon == "batarang") { if (_root.batarangs > 0) { if (!_root.playerJumping) { if (_root.playerState == "duck") { _root.playerState = "duckbatarang"; _global.shootWeapon("batarang", this._x, this._y + 20, 50); } else { _root.playerState = "batarang"; _global.shootWeapon("batarang", this._x, this._y - 20, 50); } } else { _root.playerState = "jumpbatarang"; _global.shootWeapon("batarang", this._x, (this._y - 20) + _root.playerDy, 50); } _root.currentWeapon = "batarang"; _root.batarangs--; } } else if (_root.currentWeapon == "grappling") { _root.playerState = "grappling"; _root.currentWeapon = "grappling"; _global.shootGrappling(this._x, this._y - 120, 45); } _root.playerShooting = true; if (!_root.playerJumping) { _root.playerDx = 0; } } walkCount = 0; } else { _root.playerShooting = false; } if (Key.isDown(32)) { if (!_root.key_space) { _root.key_space = true; if (!_root.playerJumping) { _root.playerJumping = true; _root.playerState = "jump"; _root.playerDy = -42; _root.gravity = _root.globalGravity; walkCount = 12; } } else if ((_root.playerJumping && (_root.playerState != "glide")) && (_root.playerDy > 5)) { _root.playerState = "glide"; _root.playerDy = _root.playerDy * 0.5; _root.gravity = 1; } } else { _root.key_space = false; } if (Key.isDown(76)) { if (!key_l) { _global.cheat = "L"; key_l = true; } } else { key_l = false; } if (Key.isDown(73)) { if (!key_i) { _global.cheat = _global.cheat + "I"; key_i = true; } } else { key_i = false; } if (Key.isDown(70)) { if (!key_f) { _global.cheat = _global.cheat + "F"; key_f = true; } } else { key_f = false; } if (Key.isDown(69)) { if (!key_e) { if (_global.cheat == "LIF") { _root.lives = 99; _root.item.start(); } key_e = true; } } else { key_e = false; } } } }; _global.bikerAI = function () { this.dir = 1; if ((this.state != "drive") && (this.state != "fall")) { this.state = "drive"; } this.gotoAndStop(this.state); if (this.state == "drive") { this._x = this._x + 24; } if (this._x > (_root.game.player._x + 1200)) { this._x = _root.game.player._x - 1200; this._visible = true; this.flash = 1; this.state = "drive"; bikeSfx = false; } else if ((this._x > (_root.game.player._x - 750)) && (this._x < (_root.game.player._x - 700))) { if (!bikeSfx) { bikeSfx = true; _root.bike.start(); } } if (_global.checkPlayer(this, this.dir, -40)) { if (_root.playerAttacking && (this.state != "fall")) { this.state = "fall"; _root.score = _root.score + 100; _root.bam.start(); } else if ((_root.playerState != "hurt") && (this.state == "drive")) { _root.kick.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (_global.checkBatarang(this)) { if (this.state != "fall") { this.state = "fall"; _root.score = _root.score + 100; } } if (this.state == "fall") { if (!this.flash) { this.flash = 1; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; } } }; _global.goonAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((((this.range < 180) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if ((((((this.range < 80) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if (((((this.range < 50) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } } else if (this.state == "stand") { this.attackCount++; rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + (this.speed * this.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - (this.speed * this.dir); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "walk"; } else { this.state = "attack"; this.attackCount = 0; } } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (fallCount < 6)) { if (!_global.checkWall(this, -50, -10 * this.dir)) { this._x = this._x - (10 * this.dir); } this.fallCount++; } if (_global.checkBatarang(this)) { if ((this.state != "hurt") && (this.state != "fall")) { this.health = this.health - 5; this.state = "hurt"; _root.kick.start(); } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { this.invincible = true; if (_root.playerState == "lowkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highpunch") { _root.punch2.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else { _root.punch.start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 20; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } _root.hitCount++; _root.comboCount = 20; if (_root.hitCount > 2) { _root.comboMeter = true; } } } } else { if (!this.flash) { this.flash = 1; _root.bam.start(); this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.maidAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } this.attackCount = 0; } else if ((((this.range < 180) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if (((((((this.range < 80) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; } else if ((((((this.range < 50) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } } else if (this.state == "stand") { this.attackCount++; this.rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { this.rand = Math.random() - Math.random(); if (this.rand > 0) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if (this.range > 180) { this.state = "walk"; } } else if (this.state == "walk") { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + (this.speed * this.dir); } this.attackCount++; if ((((this.range > 180) && (this.rangey < 220)) && (this.attackCount < 2)) && (!this.whipped)) { this.state = "attack2"; } } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - (this.speed * this.dir); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "walk"; } else if (!this.whipped) { this.state = "attack2"; } else { this.state = "attack"; } } } else if (this.state == "attack2") { if (this.range < 400) { if ((((this.maid.hitBox.hitTest(_root.game.player) && (this.attackCount < 2)) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) && (!this.whipped)) { this.whipped = true; _root.punch.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; this.attackCount++; } } else { this.state = "stand"; } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (fallCount < 6)) { if (!_global.checkWall(this, -50, -10 * this.dir)) { this._x = this._x - (10 * this.dir); } this.fallCount++; } if (_global.checkBatarang(this)) { if ((this.state != "hurt") && (this.state != "fall")) { this.health = this.health - 5; this.state = "hurt"; _root.kick.start(); } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { this.whipped = false; if (_root.playerState == "lowkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highpunch") { _root.punch2.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else { _root.punch.start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 20; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } _root.hitCount++; _root.comboCount = 20; if (_root.hitCount > 2) { _root.comboMeter = true; } } } } else { if (!this.flash) { this.flash = 1; _root.bam.start(); this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.penguinAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { if (this._x > 2300) { this.dir = 1; this.state = "dodge"; this.dy = -12; } else if (this._x < 0) { this.dir = -1; this.state = "dodge"; this.dy = -12; } if (this.state != "dodge") { if (Math.abs(this._y - this.enemy_y) > 5) { this._y = this._y - ((this._y - this.enemy_y) * 0.3); } else { this._y = this.enemy_y; } } this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 320)) { if (this.state != "dodge") { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } if ((((((this.attackCount < 3) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "dodge")) && (this.state != "block")) { this.state = "attack2"; this.attackCount++; } } } else if ((this.range < 180) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.dir = this.dir * -1; } if (this.range > 360) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } this.attackCount = 0; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "walk") { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x + (this.speed * this.dir); } } else if (this.state == "dodge") { if (this._y <= this.enemy_y) { this._y = this._y + this.dy; this.dy = this.dy + _root.globalGravity; if (this._x > 2100) { this.dir = 1; this._x = this._x - (15 * this.dir); } else if (this._x < 100) { this.dir = -1; this._x = this._x - (15 * this.dir); } else if (!_global.checkWall(this, -50, this.speed * (-this.dir))) { this._x = this._x - (15 * this.dir); } } else { this.dy = 0; this._y = this.enemy_y; this.state = "stand"; } this.fallCount++; if (this.fallCount >= 20) { this.dy = 0; this._y = this.enemy_y; this.state = "stand"; } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (this.fallCount < 6)) { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x - (6 * this.dir); } this.fallCount++; } else if (this.state == "attack2") { if (_root.game.player.hitTest(this.laser.hitBox)) { if (!done) { done = true; if (((_root.playerState != "capespin") && (_root.playerState != "electro")) && (!_root.playerInvincible)) { _root.playerState = "electro"; _root.playerHealth = _root.playerHealth - this.stength; } } } else { done = false; } } if (_global.checkBatarang(this)) { if ((((this.state != "hurt") && (this.state != "fall")) && (this.state != "block")) && (this.state != "dodge")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } rand = Math.random() * 5; if (rand > 2) { this.state = "block"; _root.curBat._visible = false; } else { this.health = this.health - 5; this.state = "hurt"; if (this.health <= 0) { _root.score = _root.score + 500; this.state = "die"; } } } } if (_global.checkPlayer(this, this.dir)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "attack")) { if (_root.playerState == "lowkick") { this.health = this.health - 15; this.state = "fall"; this.fallCount = 0; _root.kick.start(); _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } } else if (((_root.playerState == "punch") || (_root.playerState == "lowpunch")) || (_root.playerState == "kick")) { this.health = this.health - 10; this.state = "hurt"; _root.punch.start(); _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } } if (this.health <= 0) { _root.score = _root.score + 500; this.state = "die"; } } else if (((((this.state == "attack") || (this.state == "attack2")) && (_root.playerState != "hurt")) && (_root.playerState != "fall")) && (!_root.playerInvincible)) { _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.stength; _root.playerInvincible = true; } else if (((((this.state != "dodge") && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "attack"; this.fallCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if (((((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "dodge")) && (this.state != "attack")) && (this.state != "attack2")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; this.fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } _root.hitCount++; _root.comboCount = 20; if (_root.hitCount > 2) { _root.comboMeter = true; } } } else if (((((((!_global.checkWall(this, this.enemyHeight)) && (this.state != "dodge")) && (this.state != "block")) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "walk"; } } else { _root.gotoLast = "start"; _root.gotoNext = "card:escape"; _root.fadeout.play(); if (!bammed) { _root.bam.start(); bammed = true; } } }; _global.kabukiAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 240)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((((this.range < 180) && (this.state != "jumpOver")) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if (((((((this.range < 80) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state == "jump")) && (this.state != "jumpOver")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if (((((this.range < 50) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jumpOver")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if (this.range < 320) { this.state = "greet"; } } else if (this.state == "stand") { this.attackCount++; this.attackCount = this.attackCount - random(1); rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 15)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 18)) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 30); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { this._x = this._x + (this.speed * this.dir); this.attackCount++; } else if (this.state == "retreat") { this._x = this._x - ((this.speed * this.dir) * 1.3); if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); this.state = "jumpOver"; this.dy = 32; } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); this.state = "jumpOver"; this.dy = 32; } this.attackCount++; if ((this.attackCount > 25) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "walk"; } else { this.state = "jump"; this.dy = 32; } } } else if (this.state == "duck") { if (this.jumping) { this._x = this._x - (this.speed * this.dir); if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "jump") { if (this.jumping) { this._x = this._x - ((this.speed * this.dir) * -1.4); this._y = this._y - this.dy; this.dy = this.dy - 3; if (this._y > this.ground) { this.state = "land"; this.jumping = false; this._y = this.ground; } if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "jumpOver") { if (this.jumping) { this._x = this._x - ((this.speed * this.dir) * -1.8); this._y = this._y - this.dy; this.dy = this.dy - 3; if (this._y > this.ground) { this.state = "land"; this.jumping = false; this._y = this.ground; } if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "hurt") { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (12 * this.dir); } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); this.state = "jumpOver"; this.dy = 32; } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); this.state = "jumpOver"; this.dy = 32; } } else if ((this.state == "fall") && (fallCount < 6)) { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (10 * this.dir); this.fallCount++; } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } if (this.state != "jump") { if (this._y < this.ground) { this._y = this._y - ((this._y - this.ground) * 0.3); if ((this.ground - this._y) < 1) { this.jumping = false; this._y = this.ground; } } } if (_global.checkBatarang(this)) { if ((((((((this.state != "hurt") && (this.state != "fall")) && (this.state != "retreat")) && (this.state != "duck")) && (this.state != "block")) && (this.state != "jumpOver")) && (this.state != "idle")) && (this.state != "greet")) { rand = random(10); if (rand > 6) { this.state = "block"; _root.curBat._visible = false; } else if (rand > 3) { this.state = "duck"; } else { this.health = this.health - 5; this.state = "fall"; _root.kick.start(); } } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if (((this.state != "jumpOver") && (this.state != "idle")) && (this.state != "greet")) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { this.invincible = true; if (_root.playerState == "lowkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if ((_root.playerState == "highpunch") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.punch2.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } } else if ((_root.playerState == "highkick") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } } else if ((_root.playerState == "punch") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.kick.start(); this.health = this.health - 10; this.state = "hurt"; fallCount = 0; } } else { _root.punch.start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jump")) && (this.state != "jumpOver")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -160)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jumpOver")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } } } } else if ((((!_global.checkWall(this, this._height)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) { } else if (((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) { if (this.dir > 0) { } } } else { this.gotoAndStop("die"); if (this._y < this.ground) { this._y = this._y - ((this._y - this.ground) * 0.3); if ((this.ground - this._y) < 1) { this.jumping = false; this._y = this.ground; } } if (!this.flash) { this.flash = 1; _root.bam.start(); } else { this.flash++; } if (this.flash > 60) { if ((this.flash % 6) < 3) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; delete this.onEnterFrame; } } }; _global.roboAI = function () { this.gotoAndStop(this.state); var _local4 = Math.ceil((300 - this.health) / 50) + 1; if (_local4 > this.robo.glass._currentframe) { this.robo.glass.gotoAndStop(_local4); } if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 240)) { if (((this.state != "attack") && (this.state != "attack2")) && (this.state != "attack3")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } var _local5 = random(10); if (_local5 > 3) { this.state = "attack"; this.attackCount = 0; } else if (_local5 > 7) { this.state = "attack2"; this.attackCount = 0; } else { this.state = "retreat"; } } } else if (((((this.range > 240) && (this.state == "stand")) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } var _local5 = random(10); if (_local5 > 3) { this.state = "attack2"; this.attackCount = 0; } else if (_local5 > 8) { this.state = "attack3"; this.attackCount = 0; this.dx = 2; } } else if (((this.range < 180) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if ((((((this.range < 80) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "hurt")) && (this.attackCount > 10)) { var _local5 = random(10); if (_local5 > 5) { this.state = "attack"; this.attackCount = 0; } else { this.state = "retreat"; } } else if (((((this.range < 50) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "hurt")) { this.state = "retreat"; } if (this.range > 400) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if (this.range < 320) { this.state = "attack"; } } else if (this.state == "stand") { this.attackCount++; this.attackCount = this.attackCount - random(1); var _local5 = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 15)) && (_local5 > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 18)) { _local5 = Math.random() - Math.random(); if (_local5 > 0.5) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 30); if (_local5 > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { this._x = this._x + (this.speed * this.dir); this.attackCount++; } else if (this.state == "retreat") { this._x = this._x - ((this.speed * this.dir) * 1.3); if (this._x > this.xMax) { this.dir = -1; this.state = "attack3"; this.dx = 2; } else if (this._x < this.xMin) { this.dir = 1; this.state = "attack3"; this.dx = 2; } else { this.state = "attack"; this.attackCount = 0; } this.attackCount++; if ((this.attackCount > 25) || (this.range > ((Math.random() * 100) + 250))) { var _local5 = Math.random() - Math.random(); if (_local5 > 0) { this.state = "walk"; } } } else if (this.state == "attack3") { if (this.roboFlying) { if (this.dx > 0) { if ((this._x > 100) && (this._x < 2100)) { this._x = this._x + ((this.speed + this.dx) * this.dir); } else if (this._x < 100) { this.dir = 1; this._x = this._x + ((this.speed + this.dx) * this.dir); } else if (this._x > 2100) { this.dir = -1; this._x = this._x + ((this.speed + this.dx) * this.dir); } if (flipped) { this.dx = this.dx - 4; } else { this.dx = this.dx + 3; } if ((((this.dx > 100) || (this.dx < -100)) || (this.range > 1000)) && (!flipped)) { flipped = true; this.dir = this.dir * -1; } } else if (flipped) { flipped = false; this.dx = 0; this.robo.play(); this.roboFlying = false; } } if ((this.hitTest(_root.game.player) && (!_root.playerInvincible)) && (_root.playerState != "hurt")) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } else if (this.state == "hurt") { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (8 * this.dir); } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } if (this.hitTest(_root.game.player)) { if ((((((((_root.playerState == "jumppunch") || (_root.playerState == "jumpkick")) && (_root.playerAttacking)) && (_root.playerJumping)) && (this.state != "hurt")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "idle")) { this.health = this.health - 5; this.state = "hurt"; _root["metal" + Math.ceil(Math.random() * 3)].start(); if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } } if (((this.robo.hitBox.hitTest(_root.game.player) && ((this.state == "attack") || (this.state == "attack2"))) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } if (_global.checkBatarang(this)) { if ((((((this.state != "hurt") && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "block")) && (this.state != "idle")) { var _local5 = random(10); if (_local5 > 3) { this.state = "block"; _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.curBat._visible = false; } else { this.health = this.health - 15; this.state = "hurt"; _root["metal" + Math.ceil(Math.random() * 3)].start(); } } if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if ((((this.state != "idle") && (!((this.state == "attack") && (this.robo._currentframe > 6)))) && (this.state != "attack2")) && (this.state != "attack3")) { if (_root.playerAttacking && (this.state != "hurt")) { this.invincible = true; if (_root.playerState == "lowkick") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if (_root.playerState == "highpunch") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if (_root.playerState == "highkick") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; _root.hitCount = 0; } } if (((((this.state == "attack") || (this.state == "attack2")) || (this.state == "attack3")) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if (((((this.state != "attack") && (this.state == "attack2")) && (this.state == "attack3")) && (this.state != "hurt")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -100)) { _root.playerDx = 0; if (_root.playerAttacking && (this.state != "hurt")) { _root.punch2.start(); this.health = this.health - 20; this.state = "hurt"; this.invincible = true; if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } } } else if (((!_global.checkWall(this, this._height)) && (this.state != "attack")) && (this.state != "hurt")) { } else if ((this.state != "attack") && (this.state != "hurt")) { if (this.dir > 0) { } } } else { if (!this.flash) { this.gotoAndStop("die"); this.flash = 1; } else { this.flash++; } if (this.flash > 100) { _root.gotoNext = "card:end"; _root.fadeout.play(); if (!played) { _root.ignition.start(); played = true; } this._visible = true; delete this.onEnterFrame; } } }; _global.birdAI = function () { this._xscale = this.dir * Math.abs(this._xscale); this.range = Math.abs(this._x - _root.game.player._x); if (((this.range > 180) && (this.range < 240)) && (this.state != "die")) { if (this.turnBack) { this.turnBack = false; this.state = "fly"; if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } } else if (((this.range < 180) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.dir = this.dir * -1; } else if (this.range > 500) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((this.range > 320) && (this.state != "die")) { this.state = "glide"; this.attackCount = 0; } this.gotoAndStop(this.state); if (this.state == "fly") { this._x = this._x + ((random(this.speed) + this.speed) * this.dir); this._y = this._y - ((random(9) - random(6)) + (((this._y - _root.game.player._y) + 45) / 16)); this.flyCount++; if (this.flyCount > 10) { this.attackCount = 0; } if (this.flyCount > 30) { this.state = "glide"; this.flyCount = 0; } } else if (this.state == "glide") { this._x = this._x + (((random(this.speed) + (this.speed * 2)) + 5) * this.dir); this._y = this._y - ((((this._y - _root.game.player._y) + 65) / 16) + random(3)); this.flyCount++; if (this.flyCount > 30) { this.state = "fly"; this.flyCount = 0; } } else if (this.state == "die") { this._y = this._y + this.dy; this.dy++; this.dieCount++; if (this.dieCount > 200) { this._x = _root.game.player._x + (1000 * _root.playerDir); this._y = _root.game.player._y - 1000; this.health = 30; this.state = "glide"; this.flyCount = 0; this.attackCount = 0; birdSfx = false; } } if ((this._x < (_root.game.player._x + 700)) || (this._x > (_root.game.player._x - 700))) { if (!birdSfx) { birdSfx = true; _root.eagle.start(); } } if (_global.checkPlayer(this, this.dir, 40)) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "die")) { _root.kick.start(); this.health = this.health - 10; if (this.health > 0) { this.state = "hurt"; _root.kick.start(); } else { this.state = "die"; this.dieCount = 0; this.dy = 3; _root.score = _root.score + 100; } } else if (((_root.playerState != "hurt") && (this.state != "hurt")) && (this.state != "die")) { if (this.attackCount == 0) { if (this.state == "fly") { this.state = "attack"; this.flyCount = 0; } _root.kick.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; } this.attackCount++; } } if (_global.checkBatarang(this)) { if ((this.state != "hurt") && (this.state != "die")) { this.health = this.health - 10; if (this.health > 0) { this.state = "hurt"; _root.kick.start(); } else { this.dieCount = 0; this.state = "die"; this.dy = 3; _root.score = _root.score + 100; } } } }; _global.respawn = function () { if ((_root.eKills > 0) && ((_root.eKills % _root.enemies.length) == 0)) { i = 0; while (i < _root.enemies.length) { if (_root.enemies[i]._name.substring(0, 4) == "goon") { _root.enemies[i].onEnterFrame = _global.goonAI; _root.enemies[i].speed = 9; _root.enemies[i].attackCount = 0; } if (_root.enemies[i]._name.substring(0, 4) == "maid") { _root.enemies[i].onEnterFrame = _global.maidAI; _root.enemies[i].speed = 12; _root.enemies[i].whipped = true; _root.enemies[i].attackCount = 5; } _root.enemies[i].state = "walk"; _root.enemies[i].health = 80; _root.enemies[i].fallCount = 0; _root.enemies[i].flash = 0; _root.enemies[i]._visible = true; rand = random(10); if (rand > 4) { _root.enemies[i]._x = (_root.game.player._x + 500) + random(600); _root.enemies[i].dir = -1; } else { _root.enemies[i]._x = (_root.game.player._x - 500) - random(600); _root.enemies[i].dir = 1; } i++; } _root.respawned++; _root.eKills = 0; } if (_root.respawned > 3) { _root.camHeight = _root.camHeight + 4; _root.gotoNext = "level4b"; _root.fadeout.play(); } }; _global.respawn2 = function () { if (((_root.respawned == 0) && (_root.eKills > 0)) && ((_root.eKills % _root.enemies.length) == 0)) { _root.overlay.gotoAndPlay("fight"); i = 0; while (i < 8) { _root.enemies[i].onEnterFrame = _global.goonAI; _root.enemies[i].state = "walk"; _root.enemies[i].health = 50; _root.enemies[i].speed = 9; _root.enemies[i].dir = -1; _root.enemies[i].attackCount = 0; _root.enemies[i].fallCount = 0; _root.enemies[i].flash = 0; _root.enemies[i]._visible = true; rand = random(10); if (rand > 4) { _root.enemies[i]._x = (_root.game.player._x + 500) + random(600); _root.enemies[i].dir = -1; } else { _root.enemies[i]._x = (_root.game.player._x - 500) - random(600); _root.enemies[i].dir = 1; } i++; } _root.eKills = 0; _root.respawned++; } if ((_root.respawned > 0) && (_root.eKills == 8)) { _root.camHeight = _root.camHeight + 15; _root.gotoNext = "level1c"; _root.fadeout.play(); } }; _global.comboLogic = function () { if (_root.comboMeter) { this.gotoAndStop(_root.hitCount); targetx = _root.game.player._x - (_root.playerDir * 70); targety = _root.game.player._y - 20; _root.comboCount--; if (_root.comboCount < 0) { this._alpha = this._alpha - 10; if (this._alpha < 0) { _root.comboMeter = false; _root.score = _root.score + (_root.hitCount * 10); _root.hitCount = 0; } } else if (this._alpha < 100) { this._alpha = this._alpha + ((100 - this._alpha) / 4); } } else { this._alpha = 0; targetx = _root.game.player._x + (_root.playerDir * 70); targety = _root.game.player._y - 20; } this._x = this._x + ((targetx - this._x) * 1.8); this._y = this._y + ((targety - this._y) * 1.8); }; _global.itemLogic = function () { if (!this.collected) { if (this.hitTest(_root.game.player)) { _root.batarangs = _root.batarangs + 5; _root.score = _root.score + 5; this.collected = true; _root.item.start(); } } else if (this._visible) { this._visible = false; delete this.onEnterFrame; } }; _global.lifeLogic = function () { if (!this.collected) { if (this.hitTest(_root.game.player)) { _root.playerHealth = 100; _root.score = _root.score + 50; this.collected = true; _root.item.start(); } } else if (this._visible) { this._visible = false; delete this.onEnterFrame; } }; _global.bgTouch = function () { if (!this.hit) { if (this.hitTest(_root.game.player)) { this.play(); this.hit = true; delete this.onEnterFrame; } } }; _global.bgHit = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.play(); this.hit = true; delete this.onEnterFrame; } } }; _global.bgLight = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.hit = true; this.dy = 4; } } else if (this._y < -50) { this._y = this._y + this.dy; this.dy = this.dy + 1; } else { this.play(); delete this.onEnterFrame; } }; _global.bgCage = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.hit = true; this.dy = 14; } } else if (this._y < 170) { this._y = this._y + this.dy; this.dy = this.dy + 2; } else { this.play(); delete this.onEnterFrame; } }; _global.clockTimer = function () { if ((!this.startTimer) && (_root.playerState != "die")) { this.startTimer = getTimer(); this.lastTimer = getTimer(); this.secs = 80; this.millisecs = 99; } if (this.secs > 0) { this.curTimer = getTimer(); if ((this.curTimer - this.lastTimer) > 1000) { this.lastTimer = this.curTimer; this.secs--; } this.millisecs = this.curTimer % 100; if (this.secs > 9) { this.display.text = [(this.secs + " :") + this.millisecs]; } else { this.display.text = [(("0" + this.secs) + " :") + this.millisecs]; } } else if (!this.exploded) { this.exploded = true; this.display.text = "00 :00"; _root.playerHealth = 0; _root.playerState = "die"; _root.explode.start(); _root.game.halo.gotoAndPlay("fire"); this.startTimer = false; delete this.onEnterFrame; } }; _global.pitLogic = function () { if (this.hitTest(_root.game.player)) { if (!done) { done = true; if (_root.lives > 0) { _root.lives--; _root.gotoNext = "continue"; } else { _root.gotoNext = "gameover"; _root.gotoLast = "start"; } _root.fadeout.play(); } } else { done = false; } }; _global.lavaLogic = function () { if (this.hitTest(_root.game.player)) { if (!this.done) { _root.punch2.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; this.done = true; } } else { this.done = false; } }; _global.highwayLogic = function () { if (this.hitTest(_root.game.player)) { if (!done) { done = true; if (_root.lives < 0) { _root.gotoNext = "gameover"; _root.gotoLast = "start"; } else { _root.lives--; _root.gotoNext = "continue"; } _root.fadeout.play(); } _root.playerHealth = -1; _root.playerState = "die"; _root.game.player._x = _root.game.player._x + 18; } else { done = false; } }; _global.elevatorLogic = function () { if (!_root.onPlatform) { if (this.hitBox.hitTest(_root.game.player) && (_root.playerDy >= 0)) { if (this._y != this.limit) { this.moving = true; } if (this._y < this.limit) { this.dy = 12; } else { _root.game.player._y = _root.game.player._y - 32; this.dy = -12; } _root.currentPlatform = this; _root.onPlatform = true; } } else if (_root.currentPlatform == this) { if (this.hitBox.hitTest(_root.game.player)) { _root.onPlatform = true; if (!_root.playerJumping) { _root.playerDy = this.dy; _root.gravity = 0; if (this.dy > 0) { _root.game.player._y = _root.game.player._y - (((_root.game.player._y - this._y) + _root.playerHeight) + 20); } else { _root.game.player._y = _root.game.player._y - (((_root.game.player._y - this._y) + _root.playerHeight) + 40); } } else { _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = -36 + (this.dy / 3); _root.gravity = _root.globalGravity; } } else if (_root.currentPlatform == this) { if (Math.abs(_root.game.player._y - this._y) > 160) { _root.onPlatform = false; } else if (_root.playerJumping) { _root.onPlatform = false; } } if (this.dy > 0) { if (this._y >= this.limit) { this.dy = 0; _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; this._y = this.limit; delete this.onEnterFrame; } } else if (this.dy < 0) { if (this._y <= this.limit) { this.dy = 0; _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; this._y = this.limit; delete this.onEnterFrame; } } } if (((this.dy < 0) && (this._y > this.limit)) || ((this.dy > 0) && (this._y < this.limit))) { this._y = this._y + this.dy; } }; _global.liftLogic = function () { this.distx = Math.abs(this._x - _root.game.player._x); if (this._currentFrame <= 50) { this.dy = -6; } else { this.dy = 6; } if (!_root.onPlatform) { if (this.hitBox.hitTest(_root.game.player) && (this.distx < 300)) { if (this.hitBox2.hitTest(_root.game.player)) { _root.currentPlatform = this; _root.onPlatform = true; _root.playerDy = this.dy; _root.gravity = 0; } } } else if (_root.currentPlatform == this) { if (this.hitBox.hitTest(_root.game.player)) { if (!_root.playerJumping) { _root.game.player._y = _root.game.player._y - 6; _root.gravity = 0; _root.playerDy = this.dy; _root.onPlatform = true; } else { _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = -36; _root.gravity = _root.globalGravity; } if (this.distx > 300) { _root.playerDy = 7; _root.onPlatform = false; _root.gravity = _root.globalGravity; _root.currentPlatform = 0; } } else if ((this.distx < 300) && (!_root.playerJumping)) { if (this.hitBox2.hitTest(_root.game.player)) { _root.onPlatform = true; _root.playerDy = this.dy; if (this.hitBox3.hitTest(_root.game.player)) { _root.game.player._y = _root.game.player._y + 3; } } } else { if (!_root.playerJumping) { _root.playerDy = 7; } _root.onPlatform = false; _root.gravity = _root.globalGravity; _root.currentPlatform = 0; } } }; _global.beltLogic = function () { if (this.hitTest(_root.game.player)) { _root.game.player._x = _root.game.player._x + this.dx; } }; _global.stompLogic = function () { if (this.hitTest(_root.game.player) && (this._currentframe < 30)) { if (!this.done) { _root.punch2.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; this.done = true; } } else { this.done = false; } }; _global.doorOpen = function () { if (this.hitTest(_root.game.player)) { if (this.door._currentframe == 1) { this.door.gotoAndPlay("open"); } } else if (this.door._currentframe == 10) { this.door.gotoAndPlay("close"); } };Frame 17stop(); _root.score = 0; _root.lives = 5; _root.hitCount = 0; _root.batarangs = 0; _root.gotoNextScene = function (scene) { switch (scene) { case "instructions" : gotoAndStop (18); return; case "start" : gotoAndStop (17); return; case "title" : gotoAndStop (17); return; case "intro" : gotoAndStop (19); return; case "level1a" : gotoAndStop (20); return; case "level1b" : gotoAndStop (21); return; case "level1c" : gotoAndStop (22); return; case "card:bank" : gotoAndStop (17); return; case "card:escape" : gotoAndStop (23); return; case "level2a" : gotoAndStop (24); return; case "card:tv" : gotoAndStop (25); return; case "level2b" : gotoAndStop (26); return; case "level3a" : gotoAndStop (28); return; case "card:kabuki" : gotoAndStop (27); return; case "level3b" : gotoAndStop (29); return; case "card:mansion" : gotoAndStop (30); return; case "level4a" : gotoAndStop (31); return; case "level4b" : gotoAndStop (32); return; case "card:end" : gotoAndStop (33); return; case "continue" : gotoAndStop (34); return; case "gameover" : gotoAndStop (35); return; default : _root.play(); } }; startGame.onRelease = function () { _root.gotoNext = "intro"; fadeout.play(); }; instructions.onRelease = function () { _root.gotoNext = "instructions"; fadeout.play(); }; lev1a.onRelease = function () { _root.gotoNext = "level1a"; fadeout.play(); }; lev1b.onRelease = function () { _root.gotoNext = "level1b"; fadeout.play(); }; lev1c.onRelease = function () { _root.gotoNext = "level1c"; fadeout.play(); }; lev2a.onRelease = function () { _root.gotoNext = "level2a"; fadeout.play(); }; lev2b.onRelease = function () { _root.gotoNext = "level2b"; fadeout.play(); }; lev3a.onRelease = function () { _root.gotoNext = "level3a"; fadeout.play(); }; lev3b.onRelease = function () { _root.gotoNext = "level3b"; fadeout.play(); }; lev4a.onRelease = function () { _root.gotoNext = "level4a"; fadeout.play(); }; lev4b.onRelease = function () { _root.gotoNext = "level4b"; fadeout.play(); }; card1.onRelease = function () { _root.gotoNext = "intro"; _root.fadeout.play(); }; card2.onRelease = function () { _root.gotoNext = "card:escape"; _root.fadeout.play(); }; card3.onRelease = function () { _root.gotoNext = "card:tv"; _root.fadeout.play(); }; card4.onRelease = function () { _root.gotoNext = "card:kabuki"; _root.fadeout.play(); }; card5.onRelease = function () { _root.gotoNext = "card:mansion"; _root.fadeout.play(); }; card6.onRelease = function () { _root.gotoNext = "card:end"; _root.fadeout.play(); };Frame 18stop();Frame 19stop();Frame 20_root.game.onEnterFrame = _global.cameraLogic; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.level.pit.onEnterFrame = _global.pitLogic; for (n in _root.game) { if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level1a"; _root.camDelay = 0; _root.camHeight = 150; _root.camJump = 1.25; _root.camMin = -1350; _root.camMax = 7650; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerHealth = 100; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_1a_wrong.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("wrongway"); } }; _root.game.checkpoint_1a_walk.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { if (!started) { this.timer = getTimer(); started = true; } if ((getTimer() - this.timer) < 3000) { _root.overlay.gotoAndPlay("goRight"); } if (((getTimer() - this.timer) > 3000) && ((getTimer() - this.timer) < 6000)) { _root.overlay.gotoAndPlay("walk"); } } }; _root.game.checkpoint_1a_jump1.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("jump"); } }; _root.game.checkpoint_1a_jump2.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("jump"); } }; _root.game.checkpoint_1a_glide1.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.checkpoint_1a_glide2.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.checkpoint_1a_glide3.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("tostreet"); } }; _root.game.checkpoint_1a_next.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.gotoNext = "level1b"; _root.fadeout.play(); } };Instance of Symbol 750 MovieClip in Frame 20onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }Frame 21_root.game.onEnterFrame = _global.cameraLogic3; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.game.respawn.onEnterFrame = _global.respawn2; _root.enemies = new Array(); _root.eKills = 0; _root.respawned = 0; for (n in _root.game) { if (n.substring(0, 4) == "goon") { _root.enemies.push(_root.game[n]); _root.game[n].onEnterFrame = _global.goonAI; _root.game[n].state = "idle"; _root.game[n].health = 32; _root.game[n].strength = 5; _root.game[n].speed = 9; _root.game[n].dir = 1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; _root.game[n].invincible = false; } if (n.substring(0, 5) == "biker") { _root.game[n].onEnterFrame = _global.bikerAI; _root.game[n].strength = 10; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 3) == "can") { _root.game[n].onEnterFrame = _global.bgTouch; } if (n.substring(0, 5) == "trash") { _root.game[n].onEnterFrame = _global.bgHit; } if (n.substring(0, 7) == "mailbox") { _root.game[n].onEnterFrame = _global.bgHit; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level1b"; _root.camDelay = 0; _root.camHeight = 125; _root.camJump = 3; _root.camMin = -6220; _root.camMax = 600; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = -1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_1b_01.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("fightBtns"); } }; _root.game.checkpoint_1b_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("goLeft"); } }; _root.game.checkpoint_1b_03.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("goRight"); } };Instance of Symbol 750 MovieClip in Frame 21onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }Frame 22_root.game.onEnterFrame = _global.cameraLogic; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; for (n in _root.game) { if (n.substring(0, 4) == "boss") { _root.game[n].onEnterFrame = _global.penguinAI; _root.game[n].speed = 6; _root.game[n].dir = 1; _root.game[n].state = "stand"; _root.game[n].jumping = false; _root.game[n].health = 200; _root.game[n].range = 0; _root.game[n].stength = 5; _root.game[n].enemyHeight = 50; _root.game[n].enemyWidth = 50; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; _root.game[n].dy = 0; _root.game[n].enemy_y = _root.game[n]._y; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 6) == "health") { _root.game[n].onEnterFrame = _global.lifeLogic; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level1c"; _root.camDelay = 0; _root.camHeight = 270; _root.camJump = 4; _root.camMin = 250; _root.camMax = 2150; _root.camOffset = 0; _root.camZoom = 100; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerInvincible = false; _root.playerLives = 3; _root.playerOnElevator = false; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_1a_01.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("wrongway"); } }; _root.game.checkpoint_1a_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.checkpoint_1a_03.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.checkpoint_1a_04.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.fadeout.play(); } }; _root.game.level.pit.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("gameover"); _root.fadeout.play(); } };Instance of Symbol 750 MovieClip in Frame 22onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }Frame 23stop();Frame 24_root.game.onEnterFrame = _global.cameraLogic2; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.game.halo.onEnterFrame = _global.followPlayer; for (n in _root.game) { if (n.substring(0, 4) == "goon") { _root.game[n].onEnterFrame = _global.goonAI; _root.game[n].state = "idle"; _root.game[n].health = 70; _root.game[n].strength = 10; _root.game[n].speed = 6; _root.game[n].dir = 1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 4) == "door") { _root.game[n].onEnterFrame = _global.doorOpen; _root.game[n].doorOpen = false; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 8) == "elevator") { _root.game[n].onEnterFrame = _global.elevatorLogic; _root.game[n].dy = 0; _root.game[n].limit = int(n.substring(12)); } if (n.substring(0, 5) == "barrel") { _root.game[n].onEnterFrame = _global.bgHit; } if (n.substring(0, 5) == "eagle_BAK") { _root.game[n].onEnterFrame = _global.birdAI; _root.game[n].state = "fly"; _root.game[n].health = 30; _root.game[n].speed = 5; _root.game[n].dir = -1; _root.game[n].turnBack = true; _root.game[n].flyCount = 0; _root.game[n].attackCount = 0; } if (n.substring(0, 6) == "health") { _root.game[n].onEnterFrame = _global.lifeLogic; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level2a"; _root.camDelay = 0; _root.camHeight = 275; _root.camJump = 3; _root.camMin = 200; _root.camMax = 55252; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = -1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_2a_01.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("findLab"); } }; _root.game.checkpoint_2a_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.checkpoint_2a_tv.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.gotoNext = "card:tv"; _root.fadeout.play(); } }; _root.game.camera_01.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic2; _root.camHeight = 275; } }; _root.game.camera_02.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic3; _root.camHeight = (_root.game._y - _root.game.player._y) + 500; } }; _root.game.camera_03.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_04.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_05.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_06.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_07.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_08.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_09.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_10.onEnterFrame = _root.game.camera_01.onEnterFrame;Instance of Symbol 750 MovieClip in Frame 24onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }Frame 25stop();Frame 26_root.game.onEnterFrame = _global.cameraLogic2; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.game.halo.onEnterFrame = _global.followPlayer; _root.clock.onEnterFrame = _global.clockTimer; for (n in _root.game) { if (n.substring(0, 4) == "door") { _root.game[n].onEnterFrame = _global.doorOpen; _root.game[n].doorOpen = false; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 8) == "elevator") { _root.game[n].onEnterFrame = _global.elevatorLogic; _root.game[n].dy = 0; _root.game[n].limit = int(n.substring(12)); } if (n.substring(0, 5) == "barrel") { _root.game[n].onEnterFrame = _global.bgHit; } if (n.substring(0, 5) == "eagle") { _root.game[n].onEnterFrame = _global.birdAI; _root.game[n].state = "fly"; _root.game[n].health = 30; _root.game[n].speed = 5; _root.game[n].dir = -1; _root.game[n].turnBack = true; _root.game[n].flyCount = 0; _root.game[n].attackCount = 0; } if (n.substring(0, 4) == "lava") { _root.game[n].onEnterFrame = _global.lavaLogic; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level2b"; _root.camDelay = 0; _root.camHeight = 275; _root.camJump = 3; _root.camMin = 250; _root.camMax = 55252; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_2b_end.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.camHeight = _root.camHeight + 15; _root.gotoNext = "card:kabuki"; _root.fadeout.play(); _root.game.halo.gotoAndPlay("fire"); } }; _root.game.checkpoint_2b_01.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("escapeLab"); } }; _root.game.checkpoint_2b_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("useShaft"); } }; _root.game.checkpoint_2b_03.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("glidedown"); } }; _root.game.camera_01.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic2; _root.camHeight = 275; } }; _root.game.camera_02.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic3; _root.camHeight = (_root.game._y - _root.game.player._y) + 550; } }; _root.game.camera_03.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_04.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_05.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_06.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_07.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_08.onEnterFrame = _root.game.camera_01.onEnterFrame; _root.game.camera_09.onEnterFrame = _root.game.camera_02.onEnterFrame; _root.game.camera_10.onEnterFrame = _root.game.camera_01.onEnterFrame;Instance of Symbol 750 MovieClip in Frame 26onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }Frame 27stop();Frame 28_root.game.onEnterFrame = _global.cameraLogic3; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; for (n in _root.game) { if (n.substring(0, 4) == "goon") { _root.game[n].onEnterFrame = _global.goonAI; _root.game[n].state = "idle"; _root.game[n].health = 75; _root.game[n].strength = 8; _root.game[n].speed = 12; _root.game[n].dir = -1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 7) == "fatgoon") { _root.game[n].onEnterFrame = _global.goonAI; _root.game[n].state = "idle"; _root.game[n].health = 75; _root.game[n].strength = 11; _root.game[n].speed = 6; _root.game[n].dir = -1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 6) == "health") { _root.game[n].onEnterFrame = _global.lifeLogic; } if (n.substring(0, 4) == "lift") { _root.game[n].onEnterFrame = _global.liftLogic; _root.game[n].dy = 0; _root.game[n].cycle = int(n.substring(5)); if ((_root.game[n].cycle % 2) == 0) { _root.game[n].gotoAndPlay(50); } } if (n.substring(0, 4) == "belt") { _root.game[n].onEnterFrame = _global.beltLogic; _root.game[n].cycle = int(n.substring(4)); if ((_root.game[n].cycle % 2) == 0) { _root.game[n].dx = 5; } else { _root.game[n].dx = -5; } } if (n.substring(0, 4) == "lava") { _root.game[n].onEnterFrame = _global.lavaLogic; } if (n.substring(0, 5) == "stomp") { _root.game[n].onEnterFrame = _global.stompLogic; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level3a"; _root.camDelay = 3; _root.camHeight = -45; _root.camJump = 3; _root.camMin = 240; _root.camMax = 50000; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_3a_end.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.gotoNext = "level3b"; _root.fadeout.play(); if (!played) { _root.ignition.start(); played = true; } } }; _root.game.checkpoint_3a_01.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("goRight"); } }; _root.game.checkpoint_3a_11.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("useShaft"); } }; _root.game.checkpoint_3a_12.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (_root.levelTitle._currentframe == 100)) { _root.overlay.gotoAndPlay("goRight"); } }; _root.game.checkpoint_3a_02.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic3; _root.camHeight = -45; } }; _root.game.checkpoint_3a_03.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic2; _root.camHeight = 275; } }; _root.game.checkpoint_3a_04.onEnterFrame = _root.game.checkpoint_3a_03.onEnterFrame; _root.game.checkpoint_3a_05.onEnterFrame = function () { if (this.hitTest(_root.game.player) && (!_root.playerJumping)) { _root.game.onEnterFrame = _global.cameraLogic3; _root.camHeight = 3750; } }; _root.game.checkpoint_3a_06.onEnterFrame = _root.game.checkpoint_3a_05.onEnterFrame; _root.game.checkpoint_3a_07.onEnterFrame = _root.game.checkpoint_3a_03.onEnterFrame; _root.game.checkpoint_3a_08.onEnterFrame = _root.game.checkpoint_3a_03.onEnterFrame; _root.game.checkpoint_3a_09.onEnterFrame = _root.game.checkpoint_3a_02.onEnterFrame;Instance of Symbol 750 MovieClip in Frame 28onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }Frame 29_root.game.onEnterFrame = _global.cameraLogic; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.highway.onEnterFrame = _global.highwayLogic; _root.game.combo.onEnterFrame = _global.comboLogic; for (n in _root.game) { if (n.substring(0, 6) == "kabuki") { _root.game[n].onEnterFrame = _global.kabukiAI; _root.game[n].speed = 11; _root.game[n].dir = -1; _root.game[n].state = "idle"; _root.game[n].jumping = false; _root.game[n].dy = 24; _root.game[n].ground = _root.game[n]._y; _root.game[n].xMax = 800; _root.game[n].xMin = 300; _root.game[n].health = 300; _root.game[n].strength = 12; _root.game[n].range = 0; _root.game[n].enemyHeight = 50; _root.game[n].enemyWidth = 50; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } } _root.game.kabuki2.onEnterFrame = function () { this.gotoAndStop("idle"); _root.game.kabuki2._xscale = -100; }; _root.game.tracker.onEnterFrame = function () { if ((_root.game.kabuki1.health < 150) && (_root.game.kabuki2.state == "idle")) { _root.game.kabuki2._xscale = 100; _root.game.kabuki2.onEnterFrame = _global.kabukiAI; _root.game.kabuki2.speed = 17; _root.game.kabuki2.dir = -1; _root.game.kabuki2.state = "idle"; _root.game.kabuki2.jumping = false; _root.game.kabuki2.dy = 24; _root.game.kabuki2.ground = _root.game.kabuki2._y; _root.game.kabuki2.xMax = 800; _root.game.kabuki2.xMin = 300; _root.game.kabuki2.health = 300; _root.game.kabuki2.strength = 12; _root.game.kabuki2.range = 0; _root.game.kabuki2.enemyHeight = 50; _root.game.kabuki2.enemyWidth = 50; _root.game.kabuki2.attackCount = 0; _root.game.kabuki2.fallCount = 0; } if (((_root.game.kabuki1.health < 1) && (_root.game.kabuki2.health < 1)) && (!done)) { done = true; _root.gotoNext = "card:mansion"; _root.fadeout.play(); } }; stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level3b"; _root.camDelay = 0; _root.camHeight = -10; _root.camJump = 3; _root.camMin = 340; _root.camMax = 600; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 8; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_1b_01.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.camHeight = _root.camHeight + 15; _root.gotoNext = "card:bank"; _root.fadeout.play(); } }; _root.game.checkpoint_1b_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("goLeft"); } };Instance of Symbol 750 MovieClip in Frame 29onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }Frame 30stop();Frame 31_root.game.onEnterFrame = _global.cameraLogic5; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.game.respawn.onEnterFrame = _global.respawn; _root.enemies = new Array(); _root.eKills = 0; _root.respawned = 0; for (n in _root.game) { if (n.substring(0, 4) == "goon") { _root.enemies.push(_root.game[n]); _root.game[n].onEnterFrame = _global.goonAI; _root.game[n].state = "idle"; _root.game[n].health = 64; _root.game[n].strength = 8; _root.game[n].speed = 9; _root.game[n].dir = -1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 4) == "maid") { _root.enemies.push(_root.game[n]); _root.game[n].onEnterFrame = _global.maidAI; _root.game[n].state = "idle"; _root.game[n].whipped = true; _root.game[n].health = 72; _root.game[n].strength = 7; _root.game[n].speed = 12; _root.game[n].dir = -1; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; } if (n.substring(0, 5) == "eagle") { _root.game[n].onEnterFrame = _global.birdAI; _root.game[n].state = "fly"; _root.game[n].health = 20; _root.game[n].speed = 5; _root.game[n].dir = -1; _root.game[n].turnBack = true; _root.game[n].flyCount = 0; _root.game[n].attackCount = 0; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 6) == "health") { _root.game[n].onEnterFrame = _global.lifeLogic; } if (n.substring(0, 5) == "light") { _root.game[n].onEnterFrame = _global.bgLight; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level4a"; _root.camDelay = 0; _root.camHeight = 600; _root.camJump = 3; _root.camMin = 150; _root.camMax = 1700; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_4a_01.onEnterFrame = function () { if ((this.hitTest(_root.game.player) && (!done)) && (_root.levelTitle._currentframe == 100)) { touched = true; _root.overlay.gotoAndPlay("fight"); } else if (touched && (!done)) { done = true; } };Instance of Symbol 750 MovieClip in Frame 31onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }Frame 32_root.game.onEnterFrame = _global.cameraLogic4; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; for (n in _root.game) { if (n.substring(0, 4) == "robo") { _root.game[n].onEnterFrame = _global.roboAI; _root.game[n].speed = 5; _root.game[n].dir = -1; _root.game[n].state = "idle"; _root.game[n].xMax = 800; _root.game[n].xMin = 300; _root.game[n].health = 225; _root.game[n].strength = 15; _root.game[n].range = 0; _root.game[n].enemyHeight = 200; _root.game[n].enemyWidth = 240; _root.game[n].attackCount = 0; _root.game[n].fallCount = 0; _root.game[n].roboFlying = false; } if (n.substring(0, 7) == "item_br") { _root.game[n].onEnterFrame = _global.itemLogic; } if (n.substring(0, 4) == "cage") { _root.game[n].onEnterFrame = _global.bgCage; } } stop(); _root.gravity = 5; _root.globalGravity = 5; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level4b"; _root.game._x = 125; _root.camDelay = 3; _root.camHeight = 550; _root.camJump = 3; _root.camMin = 180; _root.camMax = 550; _root.camZoom = 100; _root.camOffset = 0; _root.playerDx = 0; _root.playerDy = 3; _root.playerDir = 1; _root.playerSpeed = 19; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerShooting = false; _root.playerSwinging = false; _root.playerLives = 3; _root.playerInvincible = false; _root.playerStrength = 10; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.weaponCount = 1000; _root.currentWeapon = "batarang"; _root.comboMeter = false; _root.bgScroll = 6; _root.onPlatform = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.game.checkpoint_1b_01.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.camHeight = _root.camHeight + 15; _root.gotoNext = "card:bank"; _root.fadeout.play(); } }; _root.game.checkpoint_1b_02.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.overlay.gotoAndPlay("goLeft"); } };Instance of Symbol 750 MovieClip in Frame 32onClipEvent (enterFrame) { if (_root.debug) { this.gotoAndStop(2); } }Frame 33stop();Frame 34stop();Frame 35stop();Frame 37stop();Symbol 18 MovieClip Frame 1stop();Symbol 21 MovieClip Frame 15stop();Symbol 34 MovieClip Frame 1stop();Symbol 34 MovieClip Frame 40stopAllSounds();Symbol 34 MovieClip Frame 41_root.camZoom = 100; _root.xscale = 100; _root.yscale = 100; _root.onEnterFrame = function () { if (_root.camZoom > 100) { if ((_root.camZoom - 100) > 1) { _root.camZoom = _root.camZoom - ((_root.camZoom - 100) * 0.2); } else { _root.camZoom = 100; } } _root._xscale = _root._xscale - ((_root._xscale - _root.camZoom) * 0.3); _root._yscale = _root._yscale - ((_root._xscale - _root.camZoom) * 0.3); _root._x = (_root._xscale - 100) * -3; _root._y = (_root._yscale - 100) * -3; }; _root.gotoNextScene(_root.gotoNext);Symbol 35 MovieClip Frame 15stop();Symbol 39 Buttonon (release) { _root.gotoNext = "intro"; fadeout.play(); }Symbol 122 MovieClip Frame 165stop();Symbol 123 MovieClip Frame 180stop(); stopAllSounds();Symbol 126 MovieClip Frame 180_root.play();Symbol 129 Buttonon (release) { _root.gotoNext = "level1a"; _root.fadeout.play(); }Symbol 262 MovieClip Frame 4stop();Symbol 273 MovieClip Frame 5stop();Symbol 281 MovieClip Frame 2stop();Symbol 285 MovieClip Frame 2_root.playerState = "run";Symbol 296 MovieClip Frame 5stop();Symbol 303 MovieClip Frame 2stop();Symbol 332 MovieClip Frame 5if (!_root.key_x) { stop(); _root.playerState = "stand"; _root.playerAttacking = false; }Symbol 332 MovieClip Frame 11_root.playerState = "stand"; _root.playerAttacking = false;Symbol 359 MovieClip Frame 11_root.playerState = "stand"; _root.playerAttacking = false;Symbol 378 MovieClip Frame 9_root.playerState = "duck"; _root.playerAttacking = false;Symbol 391 MovieClip Frame 9_root.playerState = "fall"; _root.playerAttacking = false;Symbol 406 MovieClip Frame 8_root.playerState = "stand"; _root.playerAttacking = false;Symbol 421 MovieClip Frame 8_root.playerState = "stand"; _root.playerAttacking = false;Symbol 454 MovieClip Frame 15_root.playerState = "duck"; _root.playerAttacking = false;Symbol 466 MovieClip Frame 10_root.playerState = "fall"; _root.playerAttacking = false;Symbol 489 MovieClip Frame 9_root.playerState = "stand";Symbol 525 MovieClip Frame 12_root.playerState = "duck";Symbol 536 MovieClip Frame 7_root.playerState = "fall";Symbol 598 MovieClip Frame 11stop();Symbol 598 MovieClip Frame 28gotoAndPlay (3);Symbol 620 MovieClip Frame 9_root.playerState = "stand";Symbol 640 MovieClip Frame 17_root.playerState = "stand";Symbol 654 MovieClip Frame 11_root.playerState = "stand";Symbol 669 MovieClip Frame 21_root.playerState = "stand";Symbol 690 MovieClip Frame 23stop();Symbol 737 MovieClip Frame 1stop();Symbol 737 MovieClip Frame 10gotoAndStop ("blank");Symbol 737 MovieClip Frame 20gotoAndStop ("blank");Symbol 737 MovieClip Frame 30gotoAndStop ("blank");Symbol 737 MovieClip Frame 39gotoAndStop ("blank");Symbol 737 MovieClip Frame 48gotoAndStop ("blank");Symbol 737 MovieClip Frame 58stop();Symbol 737 MovieClip Frame 66gotoAndStop ("blank");Symbol 737 MovieClip Frame 75gotoAndStop ("blank");Symbol 737 MovieClip Frame 84gotoAndStop ("blank");Symbol 737 MovieClip Frame 93gotoAndStop ("blank");Symbol 737 MovieClip Frame 102gotoAndStop ("blank");Symbol 737 MovieClip Frame 140gotoAndStop ("blank");Symbol 737 MovieClip Frame 149gotoAndStop ("blank");Symbol 746 MovieClip Frame 100stop();Symbol 747 MovieClip Frame 43stop();Symbol 750 MovieClip Frame 1stop();Symbol 750 MovieClip Frame 2stop();Symbol 785 MovieClip Frame 1stop();Symbol 785 MovieClip Frame 7stop();Symbol 790 MovieClip Frame 1stop();Symbol 790 MovieClip Frame 11stop();Symbol 793 MovieClip Frame 1stop();Symbol 793 MovieClip Frame 3stop();Symbol 847 MovieClip Frame 10_parent.state = "stand";Symbol 854 MovieClip Frame 6_parent.state = "stand";Symbol 873 MovieClip Frame 8_parent.state = "stand";Symbol 879 MovieClip Frame 8stop();Symbol 939 MovieClip Frame 10_parent.state = "stand";Symbol 944 MovieClip Frame 6_parent.state = "stand";Symbol 959 MovieClip Frame 8_parent.state = "stand";Symbol 963 MovieClip Frame 8stop();Symbol 1004 MovieClip Frame 7stop();Symbol 1005 MovieClip Frame 1stop();Symbol 1009 MovieClip Frame 8stop();Symbol 1074 MovieClip Frame 1stop();Symbol 1074 MovieClip Frame 2stop();Symbol 1074 MovieClip Frame 3stop();Symbol 1074 MovieClip Frame 4stop();Symbol 1074 MovieClip Frame 5stop();Symbol 1074 MovieClip Frame 6stop();Symbol 1074 MovieClip Frame 7stop();Symbol 1074 MovieClip Frame 8stop();Symbol 1074 MovieClip Frame 9stop();Symbol 1074 MovieClip Frame 10stop();Symbol 1074 MovieClip Frame 11stop();Symbol 1074 MovieClip Frame 12stop();Symbol 1074 MovieClip Frame 13stop();Symbol 1074 MovieClip Frame 14stop();Symbol 1074 MovieClip Frame 15stop();Symbol 1074 MovieClip Frame 16stop();Symbol 1074 MovieClip Frame 17stop();Symbol 1074 MovieClip Frame 18stop();Symbol 1074 MovieClip Frame 19stop();Symbol 1074 MovieClip Frame 20stop();Symbol 1135 MovieClip Frame 9stop();Symbol 1149 MovieClip Frame 10stop();Symbol 1156 MovieClip Frame 14_parent.state = "stand";Symbol 1172 MovieClip Frame 10_parent.state = "dodge"; _parent.dy = -18;Symbol 1205 MovieClip Frame 11if (_root.playerState == "electro") { gotoAndPlay(_currentframe - 1); }Symbol 1205 MovieClip Frame 23_parent.state = "stand";Symbol 1207 MovieClip Frame 6this.rand = random(10); if (this.rand > 3) { _parent.state = "stand"; } else { _parent.state = "attack"; }Symbol 1224 MovieClip Frame 21_parent.fallCount = 0; _parent.dy = -20; _parent.state = "dodge";Symbol 1249 MovieClip Frame 40stop();Symbol 1254 MovieClip Frame 162stop();Symbol 1257 MovieClip Frame 225stop();Symbol 1262 MovieClip Frame 53stop();Symbol 1267 MovieClip Frame 225stop(); _root.gotoNext = "level2a"; _root.fadeout.play(); stop();Symbol 1268 Buttonon (release) { _root.gotoNext = "level2a"; _root.fadeout.play(); }Symbol 1324 MovieClip Frame 1stop();Symbol 1324 MovieClip Frame 10stop();Symbol 1358 MovieClip Frame 12_parent.state = "stand";Symbol 1362 MovieClip Frame 5_parent.state = "stand";Symbol 1363 MovieClip Frame 8_parent.state = "stand";Symbol 1364 MovieClip Frame 7stop();Symbol 1384 MovieClip Frame 12_parent.state = "fly";Symbol 1387 MovieClip Frame 5_parent.state = "fly";Symbol 1392 MovieClip Frame 4stop();Symbol 1408 MovieClip Frame 100stop();Symbol 1415 MovieClip Frame 5gotoAndPlay (1);Symbol 1479 MovieClip Frame 152_root.gotoNext = "level2b"; _root.fadeout.play();Symbol 1479 MovieClip Frame 185stop();Symbol 1480 Buttonon (release) { _root.gotoNext = "level2b"; _root.fadeout.play(); }Symbol 1495 MovieClip Frame 21gotoAndPlay (1);Symbol 1495 MovieClip Frame 30stop();Symbol 1564 MovieClip Frame 166stop();Symbol 1569 MovieClip Frame 160_root.gotoNext = "level3a"; _root.fadeout.play();Symbol 1569 MovieClip Frame 166stop();Symbol 1570 Buttonon (release) { _root.gotoNext = "level3a"; _root.fadeout.play(); }Symbol 1760 MovieClip Frame 9_parent.state = "stand";Symbol 1762 MovieClip Frame 5_parent.state = "stand";Symbol 1767 MovieClip Frame 12_parent.state = "retreat";Symbol 1771 MovieClip Frame 12stop();Symbol 1785 MovieClip Frame 100stop();Symbol 1890 MovieClip Frame 43_parent.state = "stand";Symbol 1894 MovieClip Frame 6_parent.jumping = true;Symbol 1894 MovieClip Frame 10gotoAndPlay (7);Symbol 1894 MovieClip Frame 16_parent.jumping = false;Symbol 1894 MovieClip Frame 21_parent.state = "stand";Symbol 1896 MovieClip Frame 9_parent.state = "stand";Symbol 1906 MovieClip Frame 9_parent.state = "stand";Symbol 1907 MovieClip Frame 7_parent.jumping = true;Symbol 1907 MovieClip Frame 16_parent.state = "retreat"; _parent.jumping = false;Symbol 1908 MovieClip Frame 9rand = random(10); if (rand > 5) { _parent.state = "attackLand"; } else { _parent.state = "attackHit"; }Symbol 1911 MovieClip Frame 12_parent.state = "retreat";Symbol 1912 MovieClip Frame 11_parent.state = "stand";Symbol 1914 MovieClip Frame 5_parent.state = "attack";Symbol 1916 MovieClip Frame 28_parent.state = "retreat";Symbol 1918 MovieClip Frame 13stop();Symbol 1923 MovieClip Frame 120stop();Symbol 1943 MovieClip Frame 1stop();Symbol 1943 MovieClip Frame 2stop();Symbol 1943 MovieClip Frame 3stop();Symbol 1943 MovieClip Frame 4stop();Symbol 1943 MovieClip Frame 5stop();Symbol 1943 MovieClip Frame 6stop();Symbol 1943 MovieClip Frame 7stop();Symbol 1947 MovieClip Frame 116_root.gotoNext = "level4a"; _root.fadeout.play();Symbol 1947 MovieClip Frame 125stop();Symbol 1948 Buttonon (release) { _root.gotoNext = "level4a"; _root.fadeout.play(); }Symbol 1980 MovieClip Frame 1stop();Symbol 1980 MovieClip Frame 17stop();Symbol 2013 MovieClip Frame 21_parent.state = "stand";Symbol 2027 MovieClip Frame 15_parent.state = "walk";Symbol 2029 MovieClip Frame 5_parent.state = "stand";Symbol 2035 MovieClip Frame 21this.rand = random(10); if (this.rand > 5) { _parent.state = "stand"; } else { _parent.state = "walk"; }Symbol 2036 MovieClip Frame 13stop();Symbol 2045 MovieClip Frame 100stop();Symbol 2059 MovieClip Frame 13_parent.state = "retreat";Symbol 2087 MovieClip Frame 42_parent.state = "walk";Symbol 2100 MovieClip Frame 37Symbol 2100 MovieClip Frame 65_parent.state = "retreat";Symbol 2107 MovieClip Frame 39stop(); _parent.roboFlying = true;Symbol 2107 MovieClip Frame 70_parent.state = "stand";Symbol 2108 MovieClip Frame 6_parent.state = "stand";Symbol 2122 MovieClip Frame 20stop();Symbol 2134 MovieClip Frame 80stop();Symbol 2140 MovieClip Frame 1stop();Symbol 2140 MovieClip Frame 4stop();Symbol 2150 MovieClip Frame 199stop();Symbol 2216 MovieClip Frame 199_root.gotoAndStop(37);Symbol 2225 MovieClip Frame 46stop();Symbol 2226 MovieClip Frame 46_root.gotoNextScene(_root.gotoLast);Symbol 2226 MovieClip Frame 47stop();Symbol 2227 MovieClip Frame 19stop();Symbol 2239 MovieClip Frame 55stop();Symbol 2240 MovieClip Frame 121stop();Symbol 2245 MovieClip Frame 130_root.gotoAndStop(37);Symbol 2247 MovieClip Frame 119stop();Symbol 2252 Buttonon (release) { sendscore = new LoadVars(); sendscore.gscore = _root.score; sendscore.gname = "CobblebotCaperSte"; sendscore.send("index.php?act=Arcade&do=newscore", "_self", "POST"); stopAllSounds(); _root._visible = false; _root.enabled = false; }Symbol 2258 Buttonon (release) { _root.gotoAndStop(1); }
Library Items
Symbol 14 Graphic | Used by:21 34 35 123 152 737 747 1257 1564 1569 1923 2150 2216 2226 2240 Timeline | |
Symbol 15 Graphic | Used by:20 | |
Symbol 16 Graphic | Used by:20 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:17 | Used by:20 |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:15 16 18 19 | Used by:Timeline |
Symbol 1 Sound [swish] | ||
Symbol 2 Sound [punch2] | ||
Symbol 3 Sound [kick] | ||
Symbol 4 Sound [item] | ||
Symbol 5 Sound [eagle] | ||
Symbol 6 Sound [ignition] | ||
Symbol 7 Sound [bike] | ||
Symbol 8 Sound [metal3] | Used by:2140 | |
Symbol 9 Sound [bam] | Used by:2107 | |
Symbol 10 Sound [metal2] | Used by:1906 1980 | |
Symbol 11 Sound [explode] | Used by:1249 1479 2107 2134 | |
Symbol 12 Sound [punch] | Used by:1207 | |
Symbol 13 Sound [metal1] | Used by:1004 1156 1980 | |
Symbol 21 MovieClip | Uses:14 | Used by:Timeline |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:Timeline |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 Font | Used by:26 27 30 31 722 723 725 726 727 728 731 732 733 734 735 736 | |
Symbol 26 Text | Uses:25 | Used by:29 39 |
Symbol 27 Text | Uses:25 | Used by:29 39 |
Symbol 28 Graphic | Used by:29 32 39 129 153 1268 1327 1480 1570 1688 1948 2020 2080 2096 | |
Symbol 29 Button | Uses:26 27 28 | Used by:Timeline |
Symbol 30 Text | Uses:25 | Used by:32 |
Symbol 31 Text | Uses:25 | Used by:32 |
Symbol 32 Button | Uses:30 31 28 | Used by:Timeline |
Symbol 33 Graphic | Used by:34 747 | |
Symbol 34 MovieClip | Uses:33 14 | Used by:Timeline |
Symbol 35 MovieClip | Uses:14 | Used by:Timeline |
Symbol 36 Sound | Used by:2223 Timeline | |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:Timeline |
Symbol 39 Button | Uses:26 27 28 | Used by:Timeline |
Symbol 40 Graphic | Used by:Timeline | |
Symbol 41 Graphic | Used by:122 1262 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:42 | Used by:122 1262 |
Symbol 44 Graphic | Used by:122 | |
Symbol 45 Graphic | Used by:122 1267 | |
Symbol 46 Graphic | Used by:122 1267 1479 2223 | |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:122 1267 |
Symbol 49 Graphic | Used by:122 1267 1479 2223 | |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:122 1267 |
Symbol 52 Graphic | Used by:122 1267 1479 2223 | |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:122 1267 |
Symbol 55 Graphic | Used by:122 1267 1479 2223 | |
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:122 1267 |
Symbol 58 Graphic | Used by:122 1267 1479 2223 | |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:122 1267 |
Symbol 61 Graphic | Used by:122 1267 1479 2223 | |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:122 1267 |
Symbol 64 Graphic | Used by:122 1267 1479 2223 | |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:122 1267 |
Symbol 67 Graphic | Used by:122 1267 1479 2223 | |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:122 1267 |
Symbol 70 Graphic | Used by:122 2213 | |
Symbol 71 Graphic | Used by:122 | |
Symbol 72 Graphic | Used by:122 | |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:122 |
Symbol 75 Graphic | Used by:122 | |
Symbol 76 Graphic | Used by:122 | |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:122 |
Symbol 79 Graphic | Used by:122 | |
Symbol 80 Graphic | Used by:122 | |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:122 |
Symbol 83 Graphic | Used by:122 | |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:122 |
Symbol 86 Graphic | Used by:122 | |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:122 |
Symbol 89 Graphic | Used by:122 | |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:122 |
Symbol 92 Graphic | Used by:122 | |
Symbol 93 Graphic | Used by:122 | |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:122 |
Symbol 96 Graphic | Used by:122 | |
Symbol 97 Graphic | Used by:122 | |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:122 |
Symbol 100 Graphic | Used by:122 | |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:122 |
Symbol 103 Graphic | Used by:122 | |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:122 |
Symbol 106 Graphic | Used by:122 | |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:122 |
Symbol 109 Graphic | Used by:122 | |
Symbol 110 Graphic | Used by:122 | |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:122 |
Symbol 113 Graphic | Used by:122 | |
Symbol 114 Graphic | Used by:122 | |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:122 |
Symbol 117 Graphic | Used by:122 | |
Symbol 118 Graphic | Used by:122 | |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:122 |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip | Uses:41 43 44 45 46 48 49 51 52 54 55 57 58 60 61 63 64 66 67 69 70 71 72 74 75 76 78 79 80 82 83 85 86 88 89 91 92 93 95 96 97 99 100 102 103 105 106 108 109 110 112 113 114 116 117 118 120 121 | Used by:Timeline |
Symbol 123 MovieClip | Uses:14 | Used by:Timeline |
Symbol 124 Graphic | Used by:126 | |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:124 125 | Used by:Timeline |
Symbol 127 Font | Used by:128 1467 2241 2242 | |
Symbol 128 Text | Uses:127 | Used by:129 1268 1480 1570 1948 |
Symbol 129 Button | Uses:128 28 | Used by:Timeline |
Symbol 130 Sound | Used by:Timeline | |
Symbol 131 Graphic | Used by:Timeline | |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:134 |
Symbol 134 MovieClip | Uses:133 | Used by:Timeline |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:142 1078 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:142 1078 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:142 1078 |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:136 138 140 141 | Used by:696 |
Symbol 143 Graphic | Used by:146 | |
Symbol 144 Graphic | Used by:146 152 783 2216 | |
Symbol 145 Graphic | Used by:146 152 783 2216 | |
Symbol 146 MovieClip | Uses:143 144 145 | Used by:152 783 |
Symbol 147 Graphic | Used by:152 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:152 |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:14 146 147 144 145 149 151 | Used by:696 |
Symbol 153 MovieClip | Uses:28 | Used by:696 1075 1402 1496 1779 2040 2141 |
Symbol 154 Graphic | Used by:169 211 242 262 273 281 285 296 303 332 359 391 406 421 454 466 489 536 562 598 620 640 642 654 669 690 1841 1861 | |
Symbol 155 Graphic | Used by:169 | |
Symbol 156 Graphic | Used by:169 296 303 359 406 421 454 489 536 562 598 620 640 642 654 690 1861 | |
Symbol 157 Graphic | Used by:169 296 303 359 406 421 454 489 536 562 598 620 640 642 654 690 1861 2223 | |
Symbol 158 Graphic | Used by:169 242 296 303 359 378 391 406 421 454 466 489 525 536 562 598 620 640 642 654 690 1861 2223 | |
Symbol 159 Graphic | Used by:169 296 303 359 378 406 421 454 489 525 536 562 598 620 640 642 654 690 1861 | |
Symbol 160 Graphic | Used by:169 242 296 303 359 391 406 421 454 466 489 536 562 598 620 640 642 654 690 1861 2223 | |
Symbol 161 Graphic | Used by:169 242 296 303 359 391 406 421 466 489 536 562 598 620 640 642 654 690 1861 2223 | |
Symbol 162 Graphic | Used by:169 242 296 303 359 378 391 406 421 454 466 489 525 536 562 598 620 640 642 654 690 1861 2223 | |
Symbol 163 Graphic | Used by:169 296 303 359 406 421 454 489 525 536 562 598 620 640 642 654 690 1861 2223 | |
Symbol 164 Graphic | Used by:169 296 303 359 378 406 421 454 489 525 536 620 640 642 654 690 1861 | |
Symbol 165 Graphic | Used by:169 211 242 262 273 281 285 296 303 332 359 378 391 406 421 454 466 489 525 536 562 598 620 640 642 654 669 690 1841 1861 2223 | |
Symbol 166 Graphic | Used by:169 211 242 262 273 281 285 296 303 332 359 378 391 406 421 454 466 489 525 536 562 598 620 640 642 654 669 690 1841 1861 2223 2239 | |
Symbol 167 Graphic | Used by:169 359 640 642 654 690 | |
Symbol 168 Graphic | Used by:169 359 378 489 525 536 640 642 654 690 1861 | |
Symbol 169 MovieClip | Uses:154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 | Used by:691 1862 |
Symbol 170 Graphic | Used by:211 | |
Symbol 171 Graphic | Used by:211 262 273 281 285 332 669 1841 | |
Symbol 172 Graphic | Used by:211 262 273 281 285 332 669 1841 | |
Symbol 173 Graphic | Used by:211 262 273 281 285 332 669 1841 | |
Symbol 174 Graphic | Used by:211 242 262 285 332 359 406 454 489 562 620 640 669 690 1841 1861 2223 | |
Symbol 175 Graphic | Used by:211 | |
Symbol 176 Graphic | Used by:211 242 262 273 285 332 359 378 391 406 421 454 466 489 525 536 562 598 620 640 654 669 690 1841 1861 2223 | |
Symbol 177 Graphic | Used by:211 332 669 1841 | |
Symbol 178 Graphic | Used by:211 | |
Symbol 179 Graphic | Used by:211 | |
Symbol 180 Graphic | Used by:211 | |
Symbol 181 Graphic | Used by:211 | |
Symbol 182 Graphic | Used by:211 | |
Symbol 183 Graphic | Used by:211 | |
Symbol 184 Graphic | Used by:211 | |
Symbol 185 Graphic | Used by:211 | |
Symbol 186 Graphic | Used by:211 | |
Symbol 187 Graphic | Used by:211 | |
Symbol 188 Graphic | Used by:211 | |
Symbol 189 Graphic | Used by:211 | |
Symbol 190 Graphic | Used by:211 | |
Symbol 191 Graphic | Used by:211 | |
Symbol 192 Graphic | Used by:211 | |
Symbol 193 Graphic | Used by:211 | |
Symbol 194 Graphic | Used by:211 | |
Symbol 195 Graphic | Used by:211 | |
Symbol 196 Graphic | Used by:211 | |
Symbol 197 Graphic | Used by:211 | |
Symbol 198 Graphic | Used by:211 | |
Symbol 199 Graphic | Used by:211 | |
Symbol 200 Graphic | Used by:211 | |
Symbol 201 Graphic | Used by:211 | |
Symbol 202 Graphic | Used by:211 | |
Symbol 203 Graphic | Used by:211 | |
Symbol 204 Graphic | Used by:211 | |
Symbol 205 Graphic | Used by:211 | |
Symbol 206 Graphic | Used by:211 | |
Symbol 207 Graphic | Used by:211 | |
Symbol 208 Graphic | Used by:211 | |
Symbol 209 Graphic | Used by:211 | |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:170 171 172 173 174 175 165 166 176 177 178 179 154 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 | Used by:691 1862 |
Symbol 212 Graphic | Used by:242 | |
Symbol 213 Graphic | Used by:242 262 273 285 296 332 378 391 406 421 454 466 489 525 536 598 620 1861 | |
Symbol 214 Graphic | Used by:242 | |
Symbol 215 Graphic | Used by:242 | |
Symbol 216 Graphic | Used by:242 | |
Symbol 217 Graphic | Used by:242 | |
Symbol 218 Graphic | Used by:242 | |
Symbol 219 Graphic | Used by:242 | |
Symbol 220 Graphic | Used by:242 | |
Symbol 221 Graphic | Used by:242 | |
Symbol 222 Graphic | Used by:242 | |
Symbol 223 Graphic | Used by:242 | |
Symbol 224 Graphic | Used by:242 | |
Symbol 225 Graphic | Used by:242 | |
Symbol 226 Graphic | Used by:242 | |
Symbol 227 Graphic | Used by:242 | |
Symbol 228 Graphic | Used by:242 | |
Symbol 229 Graphic | Used by:242 | |
Symbol 230 Graphic | Used by:242 | |
Symbol 231 Graphic | Used by:242 | |
Symbol 232 Graphic | Used by:242 | |
Symbol 233 Graphic | Used by:242 | |
Symbol 234 Graphic | Used by:242 | |
Symbol 235 Graphic | Used by:242 | |
Symbol 236 Graphic | Used by:242 | |
Symbol 237 Graphic | Used by:242 | |
Symbol 238 Graphic | Used by:242 | |
Symbol 239 Graphic | Used by:242 | |
Symbol 240 Graphic | Used by:242 | |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:161 160 154 162 176 212 158 213 214 215 216 217 165 166 218 219 220 221 222 223 174 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 | Used by:691 1862 |
Symbol 243 Graphic | Used by:262 | |
Symbol 244 Graphic | Used by:262 273 281 285 332 378 669 1841 | |
Symbol 245 Graphic | Used by:262 | |
Symbol 246 Graphic | Used by:262 | |
Symbol 247 Graphic | Used by:262 | |
Symbol 248 Sound | Used by:262 1894 | |
Symbol 249 Graphic | Used by:262 | |
Symbol 250 Graphic | Used by:262 | |
Symbol 251 Graphic | Used by:255 | |
Symbol 252 Graphic | Used by:255 | |
Symbol 253 Graphic | Used by:255 | |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:251 252 253 254 | Used by:262 273 391 466 |
Symbol 256 Graphic | Used by:262 273 454 | |
Symbol 257 Graphic | Used by:261 | |
Symbol 258 Graphic | Used by:261 | |
Symbol 259 Graphic | Used by:261 | |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:257 258 259 260 | Used by:262 273 391 466 |
Symbol 262 MovieClip | Uses:172 173 154 171 176 243 244 213 245 246 247 248 249 174 250 255 256 165 166 261 | Used by:691 1862 |
Symbol 263 Graphic | Used by:273 | |
Symbol 264 Graphic | Used by:273 | |
Symbol 265 Graphic | Used by:273 | |
Symbol 266 Graphic | Used by:273 | |
Symbol 267 Graphic | Used by:273 | |
Symbol 268 Graphic | Used by:272 | |
Symbol 269 Graphic | Used by:272 | |
Symbol 270 Graphic | Used by:272 | |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:268 269 270 271 | Used by:273 |
Symbol 273 MovieClip | Uses:176 172 173 154 171 255 256 244 165 166 261 213 263 264 265 266 267 272 | Used by:691 1862 |
Symbol 274 Graphic | Used by:281 1841 | |
Symbol 275 Graphic | Used by:281 332 669 1841 | |
Symbol 276 Graphic | Used by:281 332 669 1841 | |
Symbol 277 Graphic | Used by:281 669 1841 | |
Symbol 278 Graphic | Used by:281 | |
Symbol 279 Graphic | Used by:281 | |
Symbol 280 Graphic | Used by:281 332 359 378 406 421 454 489 525 536 598 620 640 654 669 690 1841 1861 | |
Symbol 281 MovieClip | Uses:274 154 171 275 165 166 276 244 172 277 173 278 279 280 | Used by:691 1862 |
Symbol 282 Graphic | Used by:285 | |
Symbol 283 Graphic | Used by:285 | |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:172 173 171 176 282 174 166 154 213 283 244 165 284 | Used by:691 1862 |
Symbol 286 Graphic | Used by:296 421 | |
Symbol 287 Graphic | Used by:296 421 640 669 | |
Symbol 288 Graphic | Used by:296 | |
Symbol 289 Graphic | Used by:296 | |
Symbol 290 Graphic | Used by:296 | |
Symbol 291 Graphic | Used by:296 | |
Symbol 292 Graphic | Used by:296 | |
Symbol 293 Graphic | Used by:296 | |
Symbol 294 Graphic | Used by:296 | |
Symbol 295 Graphic | Used by:296 454 | |
Symbol 296 MovieClip | Uses:286 154 156 157 158 159 161 160 162 163 164 165 166 287 213 288 289 290 291 292 293 294 295 | Used by:691 1862 |
Symbol 297 Graphic | Used by:303 | |
Symbol 298 Graphic | Used by:303 | |
Symbol 299 Graphic | Used by:303 562 598 | |
Symbol 300 Graphic | Used by:303 | |
Symbol 301 Graphic | Used by:303 562 | |
Symbol 302 Graphic | Used by:303 562 | |
Symbol 303 MovieClip | Uses:297 162 164 165 166 154 156 157 158 159 160 161 163 298 299 300 301 302 | Used by:691 1862 |
Symbol 304 Graphic | Used by:332 | |
Symbol 305 Graphic | Used by:332 669 1841 | |
Symbol 306 Graphic | Used by:332 669 1841 | |
Symbol 307 Graphic | Used by:332 | |
Symbol 308 Graphic | Used by:332 669 | |
Symbol 309 Graphic | Used by:332 | |
Symbol 310 Graphic | Used by:332 | |
Symbol 311 Graphic | Used by:332 | |
Symbol 312 Graphic | Used by:332 | |
Symbol 313 Graphic | Used by:332 | |
Symbol 314 Graphic | Used by:332 378 | |
Symbol 315 Graphic | Used by:332 | |
Symbol 316 Graphic | Used by:332 | |
Symbol 317 Graphic | Used by:332 | |
Symbol 318 Graphic | Used by:332 378 | |
Symbol 319 Graphic | Used by:332 | |
Symbol 320 Graphic | Used by:332 | |
Symbol 321 Graphic | Used by:332 | |
Symbol 322 Graphic | Used by:332 | |
Symbol 323 Graphic | Used by:332 | |
Symbol 324 Graphic | Used by:332 | |
Symbol 325 Graphic | Used by:332 | |
Symbol 326 Graphic | Used by:332 | |
Symbol 327 Graphic | Used by:332 | |
Symbol 328 Graphic | Used by:332 | |
Symbol 329 Graphic | Used by:332 | |
Symbol 330 Graphic | Used by:332 | |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip | Uses:154 304 305 276 244 306 173 172 171 176 307 275 165 166 308 177 309 213 310 311 312 174 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 280 328 329 330 331 | Used by:691 1862 |
Symbol 333 Graphic | Used by:359 | |
Symbol 334 Graphic | Used by:359 | |
Symbol 335 Graphic | Used by:359 | |
Symbol 336 Graphic | Used by:359 | |
Symbol 337 Graphic | Used by:359 | |
Symbol 338 Graphic | Used by:359 | |
Symbol 339 Graphic | Used by:359 | |
Symbol 340 Graphic | Used by:359 406 421 454 536 598 620 640 669 690 1841 | |
Symbol 341 Graphic | Used by:359 | |
Symbol 342 Graphic | Used by:359 | |
Symbol 343 Graphic | Used by:359 | |
Symbol 344 Graphic | Used by:359 | |
Symbol 345 Graphic | Used by:359 | |
Symbol 346 Graphic | Used by:359 421 536 598 620 640 669 690 1841 2223 2239 | |
Symbol 347 Graphic | Used by:359 | |
Symbol 348 Graphic | Used by:359 | |
Symbol 349 Graphic | Used by:359 | |
Symbol 350 Graphic | Used by:359 | |
Symbol 351 Graphic | Used by:359 | |
Symbol 352 Graphic | Used by:359 | |
Symbol 353 Graphic | Used by:359 | |
Symbol 354 Graphic | Used by:359 | |
Symbol 355 Graphic | Used by:359 | |
Symbol 356 Graphic | Used by:359 | |
Symbol 357 Graphic | Used by:359 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:154 333 162 176 156 157 158 160 161 163 334 165 166 335 280 336 337 338 339 340 341 342 343 164 344 174 345 346 347 348 349 350 351 352 353 168 354 355 356 159 357 358 167 | Used by:691 1862 |
Symbol 360 Graphic | Used by:378 | |
Symbol 361 Graphic | Used by:378 | |
Symbol 362 Graphic | Used by:378 | |
Symbol 363 Graphic | Used by:378 | |
Symbol 364 Graphic | Used by:378 | |
Symbol 365 Graphic | Used by:378 | |
Symbol 366 Graphic | Used by:378 | |
Symbol 367 Graphic | Used by:378 | |
Symbol 368 Graphic | Used by:378 | |
Symbol 369 Graphic | Used by:378 | |
Symbol 370 Graphic | Used by:378 | |
Symbol 371 Graphic | Used by:378 | |
Symbol 372 Graphic | Used by:378 | |
Symbol 373 Graphic | Used by:378 | |
Symbol 374 Graphic | Used by:378 | |
Symbol 375 Graphic | Used by:378 | |
Symbol 376 Graphic | Used by:378 | |
Symbol 377 Graphic | Used by:378 | |
Symbol 378 MovieClip | Uses:360 162 176 361 164 165 166 362 168 363 364 213 365 366 367 368 314 159 369 318 244 370 371 372 158 373 374 375 376 377 280 | Used by:691 1862 |
Symbol 379 Graphic | Used by:391 | |
Symbol 380 Graphic | Used by:391 | |
Symbol 381 Graphic | Used by:391 | |
Symbol 382 Graphic | Used by:391 | |
Symbol 383 Graphic | Used by:391 | |
Symbol 384 Graphic | Used by:391 | |
Symbol 385 Graphic | Used by:391 | |
Symbol 386 Graphic | Used by:391 | |
Symbol 387 Graphic | Used by:391 | |
Symbol 388 Graphic | Used by:391 | |
Symbol 389 Graphic | Used by:391 | |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip | Uses:379 161 160 154 162 176 380 158 165 166 381 213 255 382 383 384 385 386 261 387 388 389 390 | Used by:691 1862 |
Symbol 392 Graphic | Used by:406 | |
Symbol 393 Graphic | Used by:406 | |
Symbol 394 Graphic | Used by:406 | |
Symbol 395 Graphic | Used by:406 | |
Symbol 396 Graphic | Used by:406 | |
Symbol 397 Graphic | Used by:406 | |
Symbol 398 Graphic | Used by:406 | |
Symbol 399 Graphic | Used by:406 | |
Symbol 400 Graphic | Used by:406 | |
Symbol 401 Graphic | Used by:406 | |
Symbol 402 Graphic | Used by:406 | |
Symbol 403 Graphic | Used by:406 | |
Symbol 404 Graphic | Used by:406 | |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 MovieClip | Uses:154 392 156 157 158 159 161 162 163 164 165 166 393 213 160 176 394 395 280 340 396 397 398 399 400 401 402 403 404 174 405 | Used by:691 1862 |
Symbol 407 Graphic | Used by:421 | |
Symbol 408 Graphic | Used by:421 | |
Symbol 409 Graphic | Used by:421 | |
Symbol 410 Graphic | Used by:421 | |
Symbol 411 Graphic | Used by:421 | |
Symbol 412 Graphic | Used by:421 | |
Symbol 413 Graphic | Used by:421 | |
Symbol 414 Graphic | Used by:421 | |
Symbol 415 Graphic | Used by:421 | |
Symbol 416 Graphic | Used by:421 | |
Symbol 417 Graphic | Used by:421 | |
Symbol 418 Graphic | Used by:421 | |
Symbol 419 Graphic | Used by:421 | |
Symbol 420 Graphic | Used by:421 1841 | |
Symbol 421 MovieClip | Uses:286 154 156 157 158 159 161 160 162 163 164 165 166 287 213 407 346 408 280 340 409 410 411 176 412 413 414 415 416 417 418 419 420 | Used by:691 1862 |
Symbol 422 Graphic | Used by:454 | |
Symbol 423 Graphic | Used by:454 | |
Symbol 424 Graphic | Used by:454 | |
Symbol 425 Graphic | Used by:454 | |
Symbol 426 Graphic | Used by:454 | |
Symbol 427 Graphic | Used by:454 | |
Symbol 428 Graphic | Used by:454 | |
Symbol 429 Graphic | Used by:454 620 | |
Symbol 430 Graphic | Used by:454 | |
Symbol 431 Graphic | Used by:454 | |
Symbol 432 Graphic | Used by:454 | |
Symbol 433 Graphic | Used by:454 | |
Symbol 434 Graphic | Used by:454 | |
Symbol 435 Graphic | Used by:454 | |
Symbol 436 Graphic | Used by:454 | |
Symbol 437 Graphic | Used by:454 | |
Symbol 438 Graphic | Used by:454 | |
Symbol 439 Graphic | Used by:454 | |
Symbol 440 Graphic | Used by:454 | |
Symbol 441 Graphic | Used by:454 | |
Symbol 442 Graphic | Used by:454 | |
Symbol 443 Graphic | Used by:454 | |
Symbol 444 Graphic | Used by:454 | |
Symbol 445 Graphic | Used by:454 | |
Symbol 446 Graphic | Used by:454 | |
Symbol 447 Graphic | Used by:454 | |
Symbol 448 Graphic | Used by:454 | |
Symbol 449 Graphic | Used by:454 | |
Symbol 450 Graphic | Used by:454 | |
Symbol 451 Graphic | Used by:454 | |
Symbol 452 Graphic | Used by:454 | |
Symbol 453 Graphic | Used by:454 | |
Symbol 454 MovieClip | Uses:422 166 295 213 423 162 163 159 424 160 174 165 425 426 256 340 156 154 427 176 428 429 430 431 280 432 433 434 435 436 437 438 439 440 441 442 443 444 445 157 158 164 446 447 448 449 450 451 452 453 | Used by:691 1862 |
Symbol 455 Graphic | Used by:466 | |
Symbol 456 Graphic | Used by:466 | |
Symbol 457 Graphic | Used by:466 | |
Symbol 458 Graphic | Used by:466 | |
Symbol 459 Graphic | Used by:466 | |
Symbol 460 Graphic | Used by:466 | |
Symbol 461 Graphic | Used by:466 | |
Symbol 462 Graphic | Used by:466 | |
Symbol 463 Graphic | Used by:466 | |
Symbol 464 Graphic | Used by:466 | |
Symbol 465 Graphic | Used by:466 | |
Symbol 466 MovieClip | Uses:255 455 161 160 154 162 176 158 165 166 261 213 456 457 458 459 460 461 462 463 464 465 | Used by:691 1862 |
Symbol 467 Graphic | Used by:489 | |
Symbol 468 Graphic | Used by:489 | |
Symbol 469 Graphic | Used by:489 | |
Symbol 470 Graphic | Used by:489 | |
Symbol 471 Graphic | Used by:489 536 | |
Symbol 472 Graphic | Used by:489 | |
Symbol 473 Graphic | Used by:489 525 536 | |
Symbol 474 Graphic | Used by:489 | |
Symbol 475 Graphic | Used by:489 536 1861 | |
Symbol 476 Graphic | Used by:489 536 1861 | |
Symbol 477 Graphic | Used by:489 | |
Symbol 478 Graphic | Used by:489 | |
Symbol 479 Graphic | Used by:489 536 1861 | |
Symbol 480 Graphic | Used by:489 | |
Symbol 481 Graphic | Used by:489 536 1861 | |
Symbol 482 Graphic | Used by:489 536 1861 | |
Symbol 483 Graphic | Used by:489 | |
Symbol 484 Graphic | Used by:489 536 1861 | |
Symbol 485 Graphic | Used by:489 1861 | |
Symbol 486 Graphic | Used by:489 1861 | |
Symbol 487 Graphic | Used by:489 | |
Symbol 488 Graphic | Used by:489 1861 | |
Symbol 489 MovieClip | Uses:467 154 156 157 158 160 161 164 165 166 162 163 468 280 176 159 469 470 213 471 472 473 168 474 475 476 477 174 478 479 480 481 482 483 484 485 486 487 488 | Used by:691 1862 |
Symbol 490 Graphic | Used by:525 | |
Symbol 491 Graphic | Used by:525 | |
Symbol 492 Graphic | Used by:525 | |
Symbol 493 Graphic | Used by:525 | |
Symbol 494 Graphic | Used by:525 | |
Symbol 495 Graphic | Used by:525 | |
Symbol 496 Graphic | Used by:525 | |
Symbol 497 Graphic | Used by:525 | |
Symbol 498 Graphic | Used by:525 | |
Symbol 499 Graphic | Used by:525 | |
Symbol 500 Graphic | Used by:525 | |
Symbol 501 Graphic | Used by:525 | |
Symbol 502 Graphic | Used by:525 | |
Symbol 503 Graphic | Used by:525 | |
Symbol 504 Graphic | Used by:525 | |
Symbol 505 Graphic | Used by:525 | |
Symbol 506 Graphic | Used by:525 | |
Symbol 507 Graphic | Used by:525 | |
Symbol 508 Graphic | Used by:525 | |
Symbol 509 Graphic | Used by:525 | |
Symbol 510 Graphic | Used by:525 | |
Symbol 511 Graphic | Used by:525 | |
Symbol 512 Graphic | Used by:525 | |
Symbol 513 Graphic | Used by:525 | |
Symbol 514 Graphic | Used by:525 | |
Symbol 515 Graphic | Used by:525 | |
Symbol 516 Graphic | Used by:525 | |
Symbol 517 Graphic | Used by:525 | |
Symbol 518 Graphic | Used by:525 | |
Symbol 519 Graphic | Used by:525 | |
Symbol 520 Graphic | Used by:525 | |
Symbol 521 Graphic | Used by:525 | |
Symbol 522 Graphic | Used by:525 | |
Symbol 523 Graphic | Used by:525 | |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip | Uses:490 162 164 165 166 163 491 280 492 493 494 495 496 497 498 176 499 500 501 502 503 213 504 505 506 473 168 507 508 509 510 511 512 513 514 515 516 517 158 159 518 519 520 521 522 523 524 | Used by:691 1862 |
Symbol 526 Graphic | Used by:536 | |
Symbol 527 Graphic | Used by:536 | |
Symbol 528 Graphic | Used by:536 | |
Symbol 529 Graphic | Used by:536 | |
Symbol 530 Graphic | Used by:536 | |
Symbol 531 Graphic | Used by:536 | |
Symbol 532 Graphic | Used by:536 | |
Symbol 533 Graphic | Used by:536 | |
Symbol 534 Graphic | Used by:536 | |
Symbol 535 Graphic | Used by:536 | |
Symbol 536 MovieClip | Uses:526 157 158 164 165 166 162 163 527 154 346 160 161 340 280 176 528 156 529 213 159 471 530 473 168 531 475 476 532 533 479 534 481 482 535 484 | Used by:691 1862 |
Symbol 537 Graphic | Used by:562 | |
Symbol 538 Graphic | Used by:562 | |
Symbol 539 Graphic | Used by:562 | |
Symbol 540 Graphic | Used by:562 | |
Symbol 541 Graphic | Used by:562 | |
Symbol 542 Graphic | Used by:562 | |
Symbol 543 Graphic | Used by:562 | |
Symbol 544 Graphic | Used by:562 | |
Symbol 545 Graphic | Used by:562 | |
Symbol 546 Graphic | Used by:562 | |
Symbol 547 Graphic | Used by:562 | |
Symbol 548 Graphic | Used by:562 | |
Symbol 549 Graphic | Used by:562 | |
Symbol 550 Graphic | Used by:562 598 | |
Symbol 551 Graphic | Used by:562 | |
Symbol 552 Graphic | Used by:562 | |
Symbol 553 Graphic | Used by:562 | |
Symbol 554 Graphic | Used by:562 | |
Symbol 555 Graphic | Used by:562 | |
Symbol 556 Graphic | Used by:562 | |
Symbol 557 Graphic | Used by:562 | |
Symbol 558 Graphic | Used by:562 | |
Symbol 559 Graphic | Used by:562 | |
Symbol 560 Graphic | Used by:562 | |
Symbol 561 Graphic | Used by:562 | |
Symbol 562 MovieClip | Uses:154 537 156 157 158 159 160 161 162 163 301 165 166 302 299 538 539 540 541 542 543 544 545 546 547 548 549 176 550 551 552 553 554 555 556 557 558 174 559 560 561 | Used by:691 1862 |
Symbol 563 Graphic | Used by:598 | |
Symbol 564 Graphic | Used by:598 | |
Symbol 565 Graphic | Used by:598 | |
Symbol 566 Graphic | Used by:598 | |
Symbol 567 Graphic | Used by:598 | |
Symbol 568 Graphic | Used by:598 | |
Symbol 569 Graphic | Used by:598 | |
Symbol 570 Graphic | Used by:598 | |
Symbol 571 Graphic | Used by:598 | |
Symbol 572 Graphic | Used by:598 | |
Symbol 573 Graphic | Used by:598 | |
Symbol 574 Graphic | Used by:598 | |
Symbol 575 Graphic | Used by:598 | |
Symbol 576 Graphic | Used by:598 | |
Symbol 577 Graphic | Used by:598 | |
Symbol 578 Graphic | Used by:598 | |
Symbol 579 Graphic | Used by:598 | |
Symbol 580 Graphic | Used by:598 | |
Symbol 581 Graphic | Used by:598 | |
Symbol 582 Graphic | Used by:598 | |
Symbol 583 Graphic | Used by:598 | |
Symbol 584 Graphic | Used by:598 | |
Symbol 585 Graphic | Used by:598 | |
Symbol 586 Graphic | Used by:598 | |
Symbol 587 Graphic | Used by:598 | |
Symbol 588 Graphic | Used by:598 | |
Symbol 589 Graphic | Used by:598 | |
Symbol 590 Graphic | Used by:598 | |
Symbol 591 Graphic | Used by:598 | |
Symbol 592 Graphic | Used by:598 | |
Symbol 593 Graphic | Used by:598 | |
Symbol 594 Graphic | Used by:598 | |
Symbol 595 Graphic | Used by:598 | |
Symbol 596 Graphic | Used by:598 | |
Symbol 597 Graphic | Used by:598 | |
Symbol 598 MovieClip | Uses:154 550 156 160 162 563 165 166 157 158 159 161 163 299 564 176 565 566 340 567 280 568 569 346 570 213 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 | Used by:691 1862 |
Symbol 599 Graphic | Used by:620 | |
Symbol 600 Graphic | Used by:620 | |
Symbol 601 Graphic | Used by:620 | |
Symbol 602 Graphic | Used by:620 | |
Symbol 603 Graphic | Used by:620 | |
Symbol 604 Graphic | Used by:620 | |
Symbol 605 Graphic | Used by:620 | |
Symbol 606 Graphic | Used by:620 | |
Symbol 607 Graphic | Used by:620 | |
Symbol 608 Graphic | Used by:620 | |
Symbol 609 Graphic | Used by:620 | |
Symbol 610 Graphic | Used by:620 | |
Symbol 611 Graphic | Used by:620 | |
Symbol 612 Graphic | Used by:620 | |
Symbol 613 Graphic | Used by:620 | |
Symbol 614 Graphic | Used by:620 | |
Symbol 615 Graphic | Used by:620 | |
Symbol 616 Graphic | Used by:620 | |
Symbol 617 Graphic | Used by:620 | |
Symbol 618 Graphic | Used by:620 | |
Symbol 619 Graphic | Used by:620 | |
Symbol 620 MovieClip | Uses:599 162 154 156 157 158 159 160 161 163 164 165 166 600 280 601 346 340 176 602 603 604 605 606 607 608 213 429 609 610 611 612 613 614 615 616 617 618 619 174 | Used by:691 1862 |
Symbol 621 Graphic | Used by:640 | |
Symbol 622 Graphic | Used by:640 669 690 | |
Symbol 623 Graphic | Used by:640 654 669 690 | |
Symbol 624 Graphic | Used by:640 | |
Symbol 625 Graphic | Used by:640 669 690 | |
Symbol 626 Graphic | Used by:640 | |
Symbol 627 Graphic | Used by:640 669 690 | |
Symbol 628 Graphic | Used by:640 669 690 | |
Symbol 629 Graphic | Used by:640 669 690 | |
Symbol 630 Graphic | Used by:640 669 690 | |
Symbol 631 Graphic | Used by:640 669 690 2223 2239 | |
Symbol 632 Graphic | Used by:640 669 690 | |
Symbol 633 Graphic | Used by:640 | |
Symbol 634 Graphic | Used by:640 | |
Symbol 635 Graphic | Used by:640 669 690 | |
Symbol 636 Graphic | Used by:640 | |
Symbol 637 Graphic | Used by:640 | |
Symbol 638 Graphic | Used by:640 | |
Symbol 639 Graphic | Used by:640 | |
Symbol 640 MovieClip | Uses:154 621 156 157 158 159 160 161 162 163 164 165 166 167 168 622 346 340 176 623 624 280 625 626 627 628 174 629 630 631 632 633 634 635 636 637 638 639 287 | Used by:691 1862 |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 MovieClip | Uses:154 641 156 157 158 159 160 161 162 163 164 165 166 167 168 | Used by:654 |
Symbol 643 Graphic | Used by:654 | |
Symbol 644 Graphic | Used by:654 | |
Symbol 645 Graphic | Used by:654 | |
Symbol 646 Graphic | Used by:654 | |
Symbol 647 Graphic | Used by:654 | |
Symbol 648 Graphic | Used by:654 | |
Symbol 649 Graphic | Used by:654 | |
Symbol 650 Graphic | Used by:654 | |
Symbol 651 Graphic | Used by:654 | |
Symbol 652 Graphic | Used by:654 | |
Symbol 653 Graphic | Used by:654 | |
Symbol 654 MovieClip | Uses:642 643 154 160 161 176 162 163 623 165 166 157 158 644 280 156 159 645 646 647 648 649 650 651 164 652 653 167 168 | Used by:691 1862 |
Symbol 655 Graphic | Used by:669 | |
Symbol 656 Graphic | Used by:669 | |
Symbol 657 Graphic | Used by:669 | |
Symbol 658 Graphic | Used by:669 | |
Symbol 659 Graphic | Used by:669 | |
Symbol 660 Graphic | Used by:669 690 | |
Symbol 661 Graphic | Used by:669 | |
Symbol 662 Graphic | Used by:669 | |
Symbol 663 Graphic | Used by:669 | |
Symbol 664 Graphic | Used by:669 | |
Symbol 665 Graphic | Used by:669 | |
Symbol 666 Graphic | Used by:669 | |
Symbol 667 Graphic | Used by:669 | |
Symbol 668 Graphic | Used by:669 | |
Symbol 669 MovieClip | Uses:622 346 154 340 173 172 176 171 277 623 165 166 276 244 655 280 656 657 658 659 660 625 661 627 628 174 629 630 631 632 662 663 635 664 665 666 667 275 287 177 305 668 306 308 SS1 | Used by:691 1862 |
Symbol 670 Graphic | Used by:690 | |
Symbol 671 Graphic | Used by:690 | |
Symbol 672 Graphic | Used by:690 | |
Symbol 673 Graphic | Used by:690 | |
Symbol 674 Graphic | Used by:690 2223 | |
Symbol 675 Graphic | Used by:690 2223 | |
Symbol 676 Graphic | Used by:690 | |
Symbol 677 Graphic | Used by:690 | |
Symbol 678 Graphic | Used by:690 2223 2239 | |
Symbol 679 Graphic | Used by:690 | |
Symbol 680 Graphic | Used by:690 2223 2239 | |
Symbol 681 Graphic | Used by:690 2223 2239 | |
Symbol 682 Graphic | Used by:690 | |
Symbol 683 Graphic | Used by:690 2223 2239 | |
Symbol 684 Graphic | Used by:690 2223 2239 | |
Symbol 685 Graphic | Used by:690 2223 2239 | |
Symbol 686 Graphic | Used by:690 | |
Symbol 687 Graphic | Used by:690 | |
Symbol 688 Graphic | Used by:690 2223 2239 | |
Symbol 689 Graphic | Used by:690 2223 2239 | |
Symbol 690 MovieClip | Uses:154 670 156 157 158 159 160 161 162 163 164 165 166 167 168 622 346 340 176 623 660 280 625 671 627 628 174 629 630 631 632 672 673 635 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 | Used by:691 1862 |
Symbol 691 MovieClip | Uses:169 211 242 262 273 281 285 296 303 332 359 378 391 406 421 454 466 489 525 536 562 598 620 640 654 669 690 | Used by:696 1075 1251 1402 1496 1779 2040 2141 |
Symbol 692 Graphic | Used by:696 | |
Symbol 693 Graphic | Used by:694 695 703 1006 2039 | |
Symbol 694 MovieClip | Uses:693 | Used by:696 1402 1496 1779 1922 |
Symbol 695 MovieClip | Uses:693 | Used by:696 1075 1156 1251 1402 1496 1779 1906 1922 2040 2059 2141 |
Symbol 696 MovieClip | Uses:142 152 153 691 692 694 695 | Used by:Timeline |
Symbol 697 Graphic | Used by:716 | |
Symbol 698 Graphic | Used by:716 | |
Symbol 699 Font | Used by:700 710 711 715 | |
Symbol 700 EditableText | Uses:699 | Used by:703 |
Symbol 701 Font | Used by:702 714 | |
Symbol 702 EditableText | Uses:701 | Used by:703 |
Symbol 703 MovieClip | Uses:693 700 702 | Used by:716 |
Symbol 704 Graphic | Used by:705 | |
Symbol 705 MovieClip | Uses:704 | Used by:716 |
Symbol 706 Graphic | Used by:716 | |
Symbol 707 Graphic | Used by:716 1401 | |
Symbol 708 Graphic | Used by:716 1401 | |
Symbol 709 Graphic | Used by:716 1401 | |
Symbol 710 EditableText | Uses:699 | Used by:716 |
Symbol 711 EditableText | Uses:699 | Used by:716 Timeline |
Symbol 712 Font | Used by:713 748 749 | |
Symbol 713 EditableText | Uses:712 | Used by:716 Timeline |
Symbol 714 EditableText | Uses:701 | Used by:716 |
Symbol 715 EditableText | Uses:699 | Used by:716 |
Symbol 716 MovieClip | Uses:697 698 703 705 706 707 708 709 710 711 713 714 715 | Used by:Timeline |
Symbol 717 Graphic | Used by:737 | |
Symbol 718 Graphic | Used by:719 | |
Symbol 719 MovieClip | Uses:718 | Used by:737 |
Symbol 720 Graphic | Used by:721 737 | |
Symbol 721 MovieClip | Uses:720 | Used by:737 |
Symbol 722 Text | Uses:25 | Used by:737 |
Symbol 723 Text | Uses:25 | Used by:737 |
Symbol 724 Graphic | Used by:737 | |
Symbol 725 Text | Uses:25 | Used by:737 |
Symbol 726 Text | Uses:25 | Used by:737 |
Symbol 727 Text | Uses:25 | Used by:737 |
Symbol 728 Text | Uses:25 | Used by:737 |
Symbol 729 Graphic | Used by:737 | |
Symbol 730 Graphic | Used by:737 | |
Symbol 731 Text | Uses:25 | Used by:737 |
Symbol 732 Text | Uses:25 | Used by:737 |
Symbol 733 Text | Uses:25 | Used by:737 |
Symbol 734 Text | Uses:25 | Used by:737 |
Symbol 735 Text | Uses:25 | Used by:737 |
Symbol 736 Text | Uses:25 | Used by:737 |
Symbol 737 MovieClip | Uses:717 719 721 722 14 723 724 725 726 727 728 729 730 731 732 733 734 735 720 736 | Used by:Timeline |
Symbol 738 Graphic | Used by:739 | |
Symbol 739 MovieClip | Uses:738 | Used by:746 1408 1785 2045 |
Symbol 740 Graphic | Used by:741 | |
Symbol 741 MovieClip | Uses:740 | Used by:746 |
Symbol 742 Graphic | Used by:745 | |
Symbol 743 Graphic | Used by:744 | |
Symbol 744 MovieClip | Uses:743 | Used by:745 1407 1784 2044 |
Symbol 745 MovieClip | Uses:742 744 | Used by:746 |
Symbol 746 MovieClip | Uses:739 741 745 | Used by:Timeline |
Symbol 747 MovieClip | Uses:14 33 | Used by:Timeline |
Symbol 748 EditableText | Uses:712 | Used by:750 |
Symbol 749 EditableText | Uses:712 | Used by:750 |
Symbol 750 MovieClip | Uses:748 749 | Used by:Timeline |
Symbol 751 Sound | Used by:Timeline | |
Symbol 752 Graphic | Used by:783 | |
Symbol 753 Graphic | Used by:754 | |
Symbol 754 MovieClip | Uses:753 | Used by:783 |
Symbol 755 Graphic | Used by:783 | |
Symbol 756 Graphic | Used by:757 | |
Symbol 757 Button | Uses:756 | Used by:758 |
Symbol 758 Button | Uses:757 | Used by:783 |
Symbol 759 Graphic | Used by:762 | |
Symbol 760 Graphic | Used by:761 | |
Symbol 761 MovieClip | Uses:760 | Used by:762 764 783 |
Symbol 762 MovieClip | Uses:759 761 | Used by:783 |
Symbol 763 Graphic | Used by:764 | |
Symbol 764 MovieClip | Uses:763 761 | Used by:783 |
Symbol 765 Graphic | Used by:766 | |
Symbol 766 MovieClip | Uses:765 | Used by:783 |
Symbol 767 Graphic | Used by:768 | |
Symbol 768 MovieClip | Uses:767 | Used by:783 |
Symbol 769 Graphic | Used by:775 | |
Symbol 770 Graphic | Used by:771 | |
Symbol 771 Button | Uses:770 | Used by:775 |
Symbol 772 Graphic | Used by:775 | |
Symbol 773 Font | Used by:774 | |
Symbol 774 Text | Uses:773 | Used by:775 |
Symbol 775 MovieClip | Uses:769 771 772 774 | Used by:783 |
Symbol 776 Graphic | Used by:777 | |
Symbol 777 MovieClip | Uses:776 | Used by:783 |
Symbol 778 Graphic | Used by:779 | |
Symbol 779 MovieClip | Uses:778 | Used by:783 793 |
Symbol 780 Graphic | Used by:783 790 | |
Symbol 781 Graphic | Used by:782 | |
Symbol 782 MovieClip | Uses:781 | Used by:783 |
Symbol 783 MovieClip | Uses:752 754 146 755 144 145 758 762 764 766 768 775 761 777 779 780 782 | Used by:1075 |
Symbol 784 Graphic | Used by:785 | |
Symbol 785 MovieClip | Uses:784 | Used by:1075 |
Symbol 786 Graphic | Used by:790 | |
Symbol 787 Graphic | Used by:790 | |
Symbol 788 Graphic | Used by:789 | |
Symbol 789 MovieClip | Uses:788 | Used by:790 |
Symbol 790 MovieClip | Uses:780 786 787 789 | Used by:1075 |
Symbol 791 Graphic | Used by:792 | |
Symbol 792 MovieClip | Uses:791 | Used by:793 |
Symbol 793 MovieClip | Uses:792 779 | Used by:1075 |
Symbol 794 Graphic | Used by:795 881 | |
Symbol 795 MovieClip | Uses:794 | Used by:799 824 834 847 854 873 879 |
Symbol 796 Graphic | Used by:799 | |
Symbol 797 Graphic | Used by:798 | |
Symbol 798 MovieClip | Uses:797 | Used by:799 824 834 847 |
Symbol 799 MovieClip | Uses:795 796 798 | Used by:847 880 |
Symbol 800 Graphic | Used by:801 984 | |
Symbol 801 MovieClip | Uses:800 | Used by:824 834 847 854 873 879 |
Symbol 802 Graphic | Used by:803 | |
Symbol 803 MovieClip | Uses:802 | Used by:824 834 847 854 873 879 |
Symbol 804 Graphic | Used by:805 968 | |
Symbol 805 MovieClip | Uses:804 | Used by:824 834 847 854 873 879 1004 |
Symbol 806 Graphic | Used by:807 | |
Symbol 807 MovieClip | Uses:806 | Used by:824 834 847 854 873 879 1004 |
Symbol 808 Graphic | Used by:824 834 847 854 873 879 975 1004 | |
Symbol 809 Graphic | Used by:824 834 847 854 873 879 | |
Symbol 810 Graphic | Used by:824 | |
Symbol 811 Graphic | Used by:812 | |
Symbol 812 MovieClip | Uses:811 | Used by:824 834 847 981 |
Symbol 813 Graphic | Used by:814 990 | |
Symbol 814 MovieClip | Uses:813 | Used by:824 834 847 854 873 879 |
Symbol 815 Graphic | Used by:824 | |
Symbol 816 Graphic | Used by:824 | |
Symbol 817 Graphic | Used by:824 | |
Symbol 818 Graphic | Used by:824 | |
Symbol 819 Graphic | Used by:824 | |
Symbol 820 Graphic | Used by:824 | |
Symbol 821 Graphic | Used by:824 | |
Symbol 822 Graphic | Used by:824 | |
Symbol 823 Graphic | Used by:824 834 | |
Symbol 824 MovieClip | Uses:795 798 801 803 805 807 808 809 810 812 814 815 816 817 818 819 820 821 822 823 | Used by:880 |
Symbol 825 Graphic | Used by:834 | |
Symbol 826 Graphic | Used by:834 | |
Symbol 827 Graphic | Used by:834 | |
Symbol 828 Graphic | Used by:834 | |
Symbol 829 Graphic | Used by:834 | |
Symbol 830 Graphic | Used by:834 | |
Symbol 831 Graphic | Used by:834 | |
Symbol 832 Graphic | Used by:834 | |
Symbol 833 Graphic | Used by:834 | |
Symbol 834 MovieClip | Uses:795 812 805 808 807 798 814 823 801 803 825 826 827 809 828 829 830 831 832 833 | Used by:880 |
Symbol 835 Graphic | Used by:847 | |
Symbol 836 Graphic | Used by:847 | |
Symbol 837 Graphic | Used by:847 | |
Symbol 838 Graphic | Used by:847 | |
Symbol 839 Graphic | Used by:847 | |
Symbol 840 Graphic | Used by:847 | |
Symbol 841 Graphic | Used by:847 | |
Symbol 842 Graphic | Used by:847 | |
Symbol 843 Graphic | Used by:847 | |
Symbol 844 Graphic | Used by:847 | |
Symbol 845 Graphic | Used by:847 939 | |
Symbol 846 Graphic | Used by:847 | |
Symbol 847 MovieClip | Uses:799 805 808 809 807 814 835 795 812 798 801 803 836 837 838 839 840 841 842 843 844 845 846 | Used by:880 |
Symbol 848 Graphic | Used by:854 873 879 | |
Symbol 849 Graphic | Used by:850 | |
Symbol 850 MovieClip | Uses:849 | Used by:854 873 879 |
Symbol 851 Graphic | Used by:852 | |
Symbol 852 MovieClip | Uses:851 | Used by:854 873 879 1004 |
Symbol 853 Graphic | Used by:854 939 944 | |
Symbol 854 MovieClip | Uses:795 801 803 805 808 809 807 848 814 850 852 853 | Used by:880 |
Symbol 855 Graphic | Used by:873 879 1004 | |
Symbol 856 Graphic | Used by:873 | |
Symbol 857 Graphic | Used by:873 879 1004 | |
Symbol 858 Graphic | Used by:873 | |
Symbol 859 Graphic | Used by:873 879 | |
Symbol 860 Graphic | Used by:873 | |
Symbol 861 Graphic | Used by:873 879 1004 | |
Symbol 862 Graphic | Used by:873 879 959 963 1004 | |
Symbol 863 Graphic | Used by:873 879 959 963 | |
Symbol 864 Graphic | Used by:865 | |
Symbol 865 MovieClip | Uses:864 | Used by:873 879 |
Symbol 866 Graphic | Used by:873 879 | |
Symbol 867 Graphic | Used by:873 879 959 963 1004 | |
Symbol 868 Graphic | Used by:873 879 1004 | |
Symbol 869 Graphic | Used by:873 | |
Symbol 870 Graphic | Used by:873 879 1004 | |
Symbol 871 Graphic | Used by:873 879 1004 | |
Symbol 872 Graphic | Used by:873 | |
Symbol 873 MovieClip | Uses:795 801 803 805 808 809 807 848 814 850 852 855 856 857 858 859 860 861 862 863 865 866 867 868 869 870 871 872 | Used by:880 |
Symbol 874 Graphic | Used by:879 | |
Symbol 875 Graphic | Used by:879 | |
Symbol 876 Graphic | Used by:879 | |
Symbol 877 Graphic | Used by:879 | |
Symbol 878 Graphic | Used by:879 | |
Symbol 879 MovieClip | Uses:795 801 803 805 808 809 807 848 814 850 852 855 874 857 875 859 876 861 862 863 865 866 867 868 877 870 871 878 | Used by:880 |
Symbol 880 MovieClip | Uses:799 824 834 847 854 873 879 | Used by:1075 1779 |
Symbol 881 MovieClip | Uses:794 | Used by:883 915 923 939 944 959 963 |
Symbol 882 Graphic | Used by:883 | |
Symbol 883 MovieClip | Uses:881 882 | Used by:939 964 |
Symbol 884 Graphic | Used by:885 | |
Symbol 885 MovieClip | Uses:884 | Used by:915 923 939 |
Symbol 886 Graphic | Used by:887 | |
Symbol 887 MovieClip | Uses:886 | Used by:915 923 939 944 959 963 |
Symbol 888 Graphic | Used by:889 | |
Symbol 889 MovieClip | Uses:888 | Used by:915 923 939 944 959 963 |
Symbol 890 Graphic | Used by:891 | |
Symbol 891 MovieClip | Uses:890 | Used by:915 923 939 944 959 963 |
Symbol 892 Graphic | Used by:893 | |
Symbol 893 MovieClip | Uses:892 | Used by:915 923 939 944 959 963 |
Symbol 894 Graphic | Used by:901 915 923 939 944 959 963 | |
Symbol 895 Graphic | Used by:901 915 923 939 944 | |
Symbol 896 Graphic | Used by:915 923 | |
Symbol 897 Graphic | Used by:898 | |
Symbol 898 MovieClip | Uses:897 | Used by:915 923 939 |
Symbol 899 Graphic | Used by:900 | |
Symbol 900 MovieClip | Uses:899 | Used by:915 923 939 944 959 963 975 1647 |
Symbol 901 MovieClip | Uses:894 895 | Used by:915 923 |
Symbol 902 Graphic | Used by:915 | |
Symbol 903 Graphic | Used by:915 923 | |
Symbol 904 Graphic | Used by:905 | |
Symbol 905 MovieClip | Uses:904 | Used by:915 923 959 963 |
Symbol 906 Graphic | Used by:907 | |
Symbol 907 MovieClip | Uses:906 | Used by:915 923 |
Symbol 908 Graphic | Used by:915 923 | |
Symbol 909 Graphic | Used by:915 | |
Symbol 910 Graphic | Used by:915 | |
Symbol 911 Graphic | Used by:915 | |
Symbol 912 Graphic | Used by:915 | |
Symbol 913 Graphic | Used by:915 923 | |
Symbol 914 Graphic | Used by:915 | |
Symbol 915 MovieClip | Uses:881 885 887 889 891 893 894 895 896 898 900 901 902 903 905 907 908 909 910 911 912 913 914 | Used by:964 |
Symbol 916 Graphic | Used by:923 | |
Symbol 917 Graphic | Used by:923 | |
Symbol 918 Graphic | Used by:923 | |
Symbol 919 Graphic | Used by:923 | |
Symbol 920 Graphic | Used by:923 | |
Symbol 921 Graphic | Used by:923 | |
Symbol 922 Graphic | Used by:923 | |
Symbol 923 MovieClip | Uses:881 887 891 901 893 898 895 885 916 889 900 905 913 917 894 908 918 919 920 907 921 903 922 896 | Used by:964 |
Symbol 924 Graphic | Used by:939 | |
Symbol 925 Graphic | Used by:939 | |
Symbol 926 Graphic | Used by:939 | |
Symbol 927 Graphic | Used by:928 | |
Symbol 928 MovieClip | Uses:927 | Used by:939 944 959 963 |
Symbol 929 Sound | Used by:939 1172 | |
Symbol 930 Graphic | Used by:939 | |
Symbol 931 Graphic | Used by:939 | |
Symbol 932 Graphic | Used by:939 | |
Symbol 933 Graphic | Used by:939 | |
Symbol 934 Graphic | Used by:939 | |
Symbol 935 Graphic | Used by:939 | |
Symbol 936 Graphic | Used by:939 | |
Symbol 937 Graphic | Used by:939 | |
Symbol 938 Graphic | Used by:939 | |
Symbol 939 MovieClip | Uses:883 853 891 894 895 893 900 924 885 881 898 925 887 889 926 928 929 930 931 932 933 934 935 936 937 845 938 | Used by:964 |
Symbol 940 Graphic | Used by:944 | |
Symbol 941 Graphic | Used by:942 | |
Symbol 942 MovieClip | Uses:941 | Used by:944 959 963 |
Symbol 943 Graphic | Used by:944 | |
Symbol 944 MovieClip | Uses:853 881 887 889 891 894 895 893 940 900 942 928 943 | Used by:964 |
Symbol 945 Graphic | Used by:959 963 | |
Symbol 946 Graphic | Used by:959 963 | |
Symbol 947 Graphic | Used by:959 963 | |
Symbol 948 Graphic | Used by:959 963 | |
Symbol 949 Graphic | Used by:959 963 | |
Symbol 950 Graphic | Used by:951 | |
Symbol 951 MovieClip | Uses:950 | Used by:959 963 |
Symbol 952 Graphic | Used by:959 963 | |
Symbol 953 Graphic | Used by:959 963 | |
Symbol 954 Graphic | Used by:959 963 | |
Symbol 955 Graphic | Used by:959 963 | |
Symbol 956 Graphic | Used by:959 | |
Symbol 957 Graphic | Used by:959 963 | |
Symbol 958 Graphic | Used by:959 963 | |
Symbol 959 MovieClip | Uses:945 881 887 889 891 894 893 946 942 900 928 947 948 949 951 952 953 862 863 905 954 867 955 956 957 958 | Used by:964 |
Symbol 960 Sound | Used by:963 1224 | |
Symbol 961 Sound | Used by:963 | |
Symbol 962 Graphic | Used by:963 | |
Symbol 963 MovieClip | Uses:945 881 887 889 891 894 893 946 942 900 928 960 961 947 948 949 951 952 953 862 863 905 958 867 955 962 957 954 | Used by:964 |
Symbol 964 MovieClip | Uses:883 915 923 939 944 959 963 | Used by:1075 2040 |
Symbol 965 Graphic | Used by:966 | |
Symbol 966 MovieClip | Uses:965 | Used by:1075 2040 |
Symbol 967 Graphic | Used by:981 | |
Symbol 968 MovieClip | Uses:804 | Used by:975 |
Symbol 969 Graphic | Used by:970 | |
Symbol 970 MovieClip | Uses:969 | Used by:975 |
Symbol 971 Graphic | Used by:972 | |
Symbol 972 MovieClip | Uses:971 | Used by:975 |
Symbol 973 Graphic | Used by:974 | |
Symbol 974 MovieClip | Uses:973 | Used by:975 1647 |
Symbol 975 MovieClip | Uses:900 808 968 970 972 974 | Used by:981 |
Symbol 976 Graphic | Used by:981 | |
Symbol 977 Graphic | Used by:978 | |
Symbol 978 MovieClip | Uses:977 | Used by:979 |
Symbol 979 MovieClip | Uses:978 | Used by:981 |
Symbol 980 Graphic | Used by:981 | |
Symbol 981 MovieClip | Uses:967 812 975 976 979 980 | Used by:1005 |
Symbol 982 Graphic | Used by:983 | |
Symbol 983 MovieClip | Uses:982 | Used by:1004 |
Symbol 984 MovieClip | Uses:800 | Used by:1004 |
Symbol 985 Graphic | Used by:986 | |
Symbol 986 MovieClip | Uses:985 | Used by:1004 |
Symbol 987 Graphic | Used by:1004 | |
Symbol 988 Graphic | Used by:989 | |
Symbol 989 MovieClip | Uses:988 | Used by:1004 |
Symbol 990 MovieClip | Uses:813 | Used by:1004 |
Symbol 991 Graphic | Used by:1004 | |
Symbol 992 Graphic | Used by:1004 | |
Symbol 993 Sound | Used by:1004 | |
Symbol 994 Graphic | Used by:1004 | |
Symbol 995 Graphic | Used by:1004 | |
Symbol 996 Graphic | Used by:1004 | |
Symbol 997 Graphic | Used by:1004 | |
Symbol 998 Graphic | Used by:1004 | |
Symbol 999 Graphic | Used by:1000 | |
Symbol 1000 MovieClip | Uses:999 | Used by:1004 |
Symbol 1001 Graphic | Used by:1004 | |
Symbol 1002 Graphic | Used by:1004 | |
Symbol 1003 Graphic | Used by:1004 | |
Symbol 1004 MovieClip | Uses:983 855 984 986 805 808 807 987 989 990 852 991 857 992 993 13 994 995 996 861 862 997 998 1000 1001 867 868 1002 870 871 1003 | Used by:1005 |
Symbol 1005 MovieClip | Uses:981 1004 | Used by:1075 |
Symbol 1006 MovieClip | Uses:693 | Used by:1075 1251 |
Symbol 1007 Graphic | Used by:1008 | |
Symbol 1008 MovieClip | Uses:1007 | Used by:1009 |
Symbol 1009 MovieClip | Uses:1008 | Used by:1075 1251 1402 1779 1922 2040 |
Symbol 1010 Graphic | Used by:1074 | |
Symbol 1011 Font | Used by:1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1263 1421 1467 1565 1568 1924 2151 2215 | |
Symbol 1012 Text | Uses:1011 | Used by:1074 |
Symbol 1013 Text | Uses:1011 | Used by:1074 |
Symbol 1014 Text | Uses:1011 | Used by:1074 |
Symbol 1015 Text | Uses:1011 | Used by:1074 |
Symbol 1016 Text | Uses:1011 | Used by:1074 |
Symbol 1017 Text | Uses:1011 | Used by:1074 |
Symbol 1018 Text | Uses:1011 | Used by:1074 |
Symbol 1019 Text | Uses:1011 | Used by:1074 |
Symbol 1020 Text | Uses:1011 | Used by:1074 |
Symbol 1021 Text | Uses:1011 | Used by:1074 |
Symbol 1022 Text | Uses:1011 | Used by:1074 |
Symbol 1023 Text | Uses:1011 | Used by:1074 |
Symbol 1024 Text | Uses:1011 | Used by:1074 |
Symbol 1025 Text | Uses:1011 | Used by:1074 |
Symbol 1026 Text | Uses:1011 | Used by:1074 |
Symbol 1027 Text | Uses:1011 | Used by:1074 |
Symbol 1028 Text | Uses:1011 | Used by:1074 |
Symbol 1029 Text | Uses:1011 | Used by:1074 |
Symbol 1030 Text | Uses:1011 | Used by:1074 |
Symbol 1031 Text | Uses:1011 | Used by:1074 |
Symbol 1032 Text | Uses:1011 | Used by:1074 |
Symbol 1033 Text | Uses:1011 | Used by:1074 |
Symbol 1034 Text | Uses:1011 | Used by:1074 |
Symbol 1035 Text | Uses:1011 | Used by:1074 |
Symbol 1036 Text | Uses:1011 | Used by:1074 |
Symbol 1037 Text | Uses:1011 | Used by:1074 |
Symbol 1038 Text | Uses:1011 | Used by:1074 |
Symbol 1039 Text | Uses:1011 | Used by:1074 |
Symbol 1040 Text | Uses:1011 | Used by:1074 |
Symbol 1041 Text | Uses:1011 | Used by:1074 |
Symbol 1042 Text | Uses:1011 | Used by:1074 |
Symbol 1043 Text | Uses:1011 | Used by:1074 |
Symbol 1044 Text | Uses:1011 | Used by:1074 |
Symbol 1045 Text | Uses:1011 | Used by:1074 |
Symbol 1046 Text | Uses:1011 | Used by:1074 |
Symbol 1047 Text | Uses:1011 | Used by:1074 |
Symbol 1048 Text | Uses:1011 | Used by:1074 |
Symbol 1049 Text | Uses:1011 | Used by:1074 |
Symbol 1050 Text | Uses:1011 | Used by:1074 |
Symbol 1051 Text | Uses:1011 | Used by:1074 |
Symbol 1052 Text | Uses:1011 | Used by:1074 |
Symbol 1053 Text | Uses:1011 | Used by:1074 |
Symbol 1054 Text | Uses:1011 | Used by:1074 |
Symbol 1055 Text | Uses:1011 | Used by:1074 |
Symbol 1056 Text | Uses:1011 | Used by:1074 |
Symbol 1057 Text | Uses:1011 | Used by:1074 |
Symbol 1058 Text | Uses:1011 | Used by:1074 |
Symbol 1059 Text | Uses:1011 | Used by:1074 |
Symbol 1060 Text | Uses:1011 | Used by:1074 |
Symbol 1061 Text | Uses:1011 | Used by:1074 |
Symbol 1062 Text | Uses:1011 | Used by:1074 |
Symbol 1063 Text | Uses:1011 | Used by:1074 |
Symbol 1064 Text | Uses:1011 | Used by:1074 |
Symbol 1065 Text | Uses:1011 | Used by:1074 |
Symbol 1066 Text | Uses:1011 | Used by:1074 |
Symbol 1067 Text | Uses:1011 | Used by:1074 |
Symbol 1068 Text | Uses:1011 | Used by:1074 |
Symbol 1069 Text | Uses:1011 | Used by:1074 |
Symbol 1070 Text | Uses:1011 | Used by:1074 |
Symbol 1071 Text | Uses:1011 | Used by:1074 |
Symbol 1072 Text | Uses:1011 | Used by:1074 |
Symbol 1073 Text | Uses:1011 | Used by:1074 |
Symbol 1074 MovieClip | Uses:1010 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 | Used by:1075 1251 1402 1496 1779 1922 2040 2141 |
Symbol 1075 MovieClip | Uses:783 785 790 793 153 880 964 966 691 1005 1006 695 1009 1074 | Used by:Timeline |
Symbol 1076 Sound | Used by:Timeline | |
Symbol 1077 Graphic | Used by:1078 | |
Symbol 1078 MovieClip | Uses:136 138 140 1077 | Used by:1251 |
Symbol 1079 Graphic | Used by:1095 | |
Symbol 1080 Graphic | Used by:1095 | |
Symbol 1081 Graphic | Used by:1082 | |
Symbol 1082 MovieClip | Uses:1081 | Used by:1095 |
Symbol 1083 Graphic | Used by:1084 | |
Symbol 1084 MovieClip | Uses:1083 | Used by:1095 |
Symbol 1085 Graphic | Used by:1095 | |
Symbol 1086 Graphic | Used by:1088 | |
Symbol 1087 Graphic | Used by:1088 | |
Symbol 1088 MovieClip | Uses:1086 1087 | Used by:1095 1267 |
Symbol 1089 Graphic | Used by:1090 | |
Symbol 1090 MovieClip | Uses:1089 | Used by:1095 |
Symbol 1091 Graphic | Used by:1095 | |
Symbol 1092 Graphic | Used by:1095 | |
Symbol 1093 Graphic | Used by:1094 | |
Symbol 1094 MovieClip | Uses:1093 | Used by:1095 |
Symbol 1095 MovieClip | Uses:1079 1080 1082 1084 1085 1088 1090 1091 1092 1094 | Used by:1251 |
Symbol 1096 Graphic | Used by:1103 1135 1149 1172 1205 1249 | |
Symbol 1097 Graphic | Used by:1103 1135 1149 1156 1172 1205 1224 1249 | |
Symbol 1098 Graphic | Used by:1103 1117 1156 1172 1205 1249 1933 2115 | |
Symbol 1099 Graphic | Used by:1103 1205 | |
Symbol 1100 Graphic | Used by:1103 1117 1135 1149 1156 1172 1205 1207 1224 | |
Symbol 1101 Graphic | Used by:1103 1205 | |
Symbol 1102 Graphic | Used by:1103 1117 1135 1149 1156 1172 1205 1224 1249 1933 2115 2134 | |
Symbol 1103 MovieClip | Uses:1096 1097 1098 1099 1100 1101 1102 | Used by:1156 1224 1250 |
Symbol 1104 Graphic | Used by:1117 | |
Symbol 1105 Graphic | Used by:1117 | |
Symbol 1106 Graphic | Used by:1117 | |
Symbol 1107 Graphic | Used by:1117 | |
Symbol 1108 Graphic | Used by:1117 | |
Symbol 1109 Graphic | Used by:1117 | |
Symbol 1110 Graphic | Used by:1117 | |
Symbol 1111 Graphic | Used by:1117 | |
Symbol 1112 Graphic | Used by:1117 | |
Symbol 1113 Graphic | Used by:1117 | |
Symbol 1114 Graphic | Used by:1117 | |
Symbol 1115 Graphic | Used by:1117 | |
Symbol 1116 Graphic | Used by:1117 | |
Symbol 1117 MovieClip | Uses:1104 1098 1105 1100 1106 1102 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 | Used by:1250 |
Symbol 1118 Graphic | Used by:1135 1149 1172 1249 | |
Symbol 1119 Graphic | Used by:1135 1149 | |
Symbol 1120 Graphic | Used by:1135 | |
Symbol 1121 Graphic | Used by:1135 1149 | |
Symbol 1122 Graphic | Used by:1135 | |
Symbol 1123 Graphic | Used by:1135 | |
Symbol 1124 Graphic | Used by:1135 1149 1207 | |
Symbol 1125 Graphic | Used by:1135 1149 | |
Symbol 1126 Graphic | Used by:1135 | |
Symbol 1127 Graphic | Used by:1135 | |
Symbol 1128 Graphic | Used by:1135 | |
Symbol 1129 Graphic | Used by:1135 | |
Symbol 1130 Graphic | Used by:1135 | |
Symbol 1131 Graphic | Used by:1135 | |
Symbol 1132 Graphic | Used by:1135 | |
Symbol 1133 Graphic | Used by:1135 | |
Symbol 1134 Graphic | Used by:1135 | |
Symbol 1135 MovieClip | Uses:1096 1097 1118 1119 1100 1120 1102 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 | Used by:1250 |
Symbol 1136 Graphic | Used by:1149 | |
Symbol 1137 Graphic | Used by:1149 | |
Symbol 1138 Graphic | Used by:1149 | |
Symbol 1139 Sound | Used by:1149 2059 2100 | |
Symbol 1140 Graphic | Used by:1149 | |
Symbol 1141 Graphic | Used by:1149 | |
Symbol 1142 Graphic | Used by:1149 | |
Symbol 1143 Graphic | Used by:1149 | |
Symbol 1144 Graphic | Used by:1149 | |
Symbol 1145 Graphic | Used by:1149 | |
Symbol 1146 Graphic | Used by:1149 | |
Symbol 1147 Graphic | Used by:1149 | |
Symbol 1148 Graphic | Used by:1149 | |
Symbol 1149 MovieClip | Uses:1096 1097 1118 1119 1100 1136 1102 1121 1137 1138 1124 1125 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 | Used by:1250 |
Symbol 1150 Graphic | Used by:1156 | |
Symbol 1151 Graphic | Used by:1156 | |
Symbol 1152 Graphic | Used by:1156 | |
Symbol 1153 Graphic | Used by:1156 | |
Symbol 1154 Graphic | Used by:1156 | |
Symbol 1155 Graphic | Used by:1156 1205 | |
Symbol 1156 MovieClip | Uses:1102 1097 1150 1100 1151 1152 1153 695 13 1154 1098 1155 1103 | Used by:1250 |
Symbol 1157 Graphic | Used by:1172 1249 | |
Symbol 1158 Graphic | Used by:1172 | |
Symbol 1159 Graphic | Used by:1172 | |
Symbol 1160 Graphic | Used by:1172 | |
Symbol 1161 Graphic | Used by:1172 | |
Symbol 1162 Graphic | Used by:1172 | |
Symbol 1163 Graphic | Used by:1172 | |
Symbol 1164 Graphic | Used by:1172 | |
Symbol 1165 Graphic | Used by:1172 | |
Symbol 1166 Graphic | Used by:1172 | |
Symbol 1167 Graphic | Used by:1172 | |
Symbol 1168 Graphic | Used by:1172 | |
Symbol 1169 Graphic | Used by:1172 | |
Symbol 1170 Graphic | Used by:1172 | |
Symbol 1171 Graphic | Used by:1172 | |
Symbol 1172 MovieClip | Uses:1096 1097 1098 1157 1100 1158 1102 1159 1118 1160 1161 1162 929 1163 1164 1165 1166 1167 1168 1169 1170 1171 | Used by:1250 |
Symbol 1173 Graphic | Used by:1205 | |
Symbol 1174 Graphic | Used by:1205 | |
Symbol 1175 Graphic | Used by:1205 | |
Symbol 1176 Graphic | Used by:1205 | |
Symbol 1177 Graphic | Used by:1205 | |
Symbol 1178 Graphic | Used by:1205 | |
Symbol 1179 Graphic | Used by:1205 | |
Symbol 1180 Graphic | Used by:1205 | |
Symbol 1181 Sound | Used by:1205 | |
Symbol 1182 Graphic | Used by:1205 | |
Symbol 1183 Graphic | Used by:1184 | |
Symbol 1184 MovieClip | Uses:1183 | Used by:1205 |
Symbol 1185 Graphic | Used by:1205 | |
Symbol 1186 Graphic | Used by:1205 | |
Symbol 1187 Graphic | Used by:1205 | |
Symbol 1188 Graphic | Used by:1189 | |
Symbol 1189 MovieClip | Uses:1188 | Used by:1205 |
Symbol 1190 Graphic | Used by:1205 | |
Symbol 1191 Graphic | Used by:1192 1813 | |
Symbol 1192 MovieClip | Uses:1191 | Used by:1205 |
Symbol 1193 Graphic | Used by:1205 | |
Symbol 1194 Graphic | Used by:1205 | |
Symbol 1195 Graphic | Used by:1205 | |
Symbol 1196 Graphic | Used by:1205 | |
Symbol 1197 Graphic | Used by:1205 | |
Symbol 1198 Graphic | Used by:1205 | |
Symbol 1199 Graphic | Used by:1205 | |
Symbol 1200 Graphic | Used by:1205 | |
Symbol 1201 Graphic | Used by:1205 | |
Symbol 1202 Graphic | Used by:1205 | |
Symbol 1203 Graphic | Used by:1205 | |
Symbol 1204 Graphic | Used by:1205 | |
Symbol 1205 MovieClip | Uses:1100 1173 1097 1098 1102 1155 1174 1175 1176 1177 1178 1179 1180 1181 1182 1184 1185 1186 1187 1189 1190 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1096 1099 1101 | Used by:1250 |
Symbol 1206 Graphic | Used by:1207 | |
Symbol 1207 MovieClip | Uses:1206 1100 1124 12 | Used by:1250 |
Symbol 1208 Graphic | Used by:1224 | |
Symbol 1209 Graphic | Used by:1224 | |
Symbol 1210 Graphic | Used by:1224 | |
Symbol 1211 Graphic | Used by:1224 | |
Symbol 1212 Graphic | Used by:1224 | |
Symbol 1213 Graphic | Used by:1224 | |
Symbol 1214 Graphic | Used by:1224 | |
Symbol 1215 Graphic | Used by:1224 | |
Symbol 1216 Graphic | Used by:1224 | |
Symbol 1217 Graphic | Used by:1224 | |
Symbol 1218 Graphic | Used by:1224 | |
Symbol 1219 Graphic | Used by:1224 | |
Symbol 1220 Graphic | Used by:1224 | |
Symbol 1221 Graphic | Used by:1224 | |
Symbol 1222 Graphic | Used by:1224 | |
Symbol 1223 Graphic | Used by:1224 | |
Symbol 1224 MovieClip | Uses:1103 1208 1102 1100 960 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1097 1223 | Used by:1250 |
Symbol 1225 Graphic | Used by:1249 | |
Symbol 1226 Graphic | Used by:1249 | |
Symbol 1227 Graphic | Used by:1249 | |
Symbol 1228 Graphic | Used by:1249 | |
Symbol 1229 Graphic | Used by:1249 | |
Symbol 1230 Graphic | Used by:1249 | |
Symbol 1231 Graphic | Used by:1249 | |
Symbol 1232 Graphic | Used by:1249 | |
Symbol 1233 Graphic | Used by:1249 | |
Symbol 1234 Graphic | Used by:1249 | |
Symbol 1235 Graphic | Used by:1249 | |
Symbol 1236 Graphic | Used by:1249 | |
Symbol 1237 Graphic | Used by:1249 | |
Symbol 1238 Graphic | Used by:1249 | |
Symbol 1239 Graphic | Used by:1240 | |
Symbol 1240 MovieClip | Uses:1239 | Used by:1249 |
Symbol 1241 Graphic | Used by:1242 | |
Symbol 1242 MovieClip | Uses:1241 | Used by:1249 |
Symbol 1243 Graphic | Used by:1244 | |
Symbol 1244 MovieClip | Uses:1243 | Used by:1249 |
Symbol 1245 Graphic | Used by:1246 | |
Symbol 1246 MovieClip | Uses:1245 | Used by:1249 |
Symbol 1247 Graphic | Used by:1248 | |
Symbol 1248 MovieClip | Uses:1247 | Used by:1249 |
Symbol 1249 MovieClip | Uses:1096 1097 1098 1157 1225 1102 1226 1118 1227 1228 1229 11 1230 1231 1232 1233 1234 1235 1236 1237 1238 1240 1242 1244 1246 1248 | Used by:1250 |
Symbol 1250 MovieClip | Uses:1103 1117 1135 1149 1156 1172 1205 1207 1224 1249 | Used by:1251 |
Symbol 1251 MovieClip | Uses:1078 1095 1250 691 1006 695 1009 1074 | Used by:Timeline |
Symbol 1252 Sound | Used by:Timeline | |
Symbol 1253 Graphic | Used by:1254 | |
Symbol 1254 MovieClip | Uses:1253 | Used by:Timeline |
Symbol 1255 Graphic | Used by:Timeline | |
Symbol 1256 Graphic | Used by:1267 1569 1947 2216 | |
Symbol 1257 MovieClip | Uses:14 | Used by:1267 |
Symbol 1258 Graphic | Used by:1259 | |
Symbol 1259 MovieClip | Uses:1258 | Used by:1267 1947 |
Symbol 1260 Graphic | Used by:1267 2239 | |
Symbol 1261 Graphic | Used by:1267 | |
Symbol 1262 MovieClip | Uses:41 43 | Used by:1267 1569 |
Symbol 1263 Text | Uses:1011 | Used by:1267 |
Symbol 1264 Graphic | Used by:1265 | |
Symbol 1265 MovieClip | Uses:1264 | Used by:1267 |
Symbol 1266 Graphic | Used by:1267 | |
Symbol 1267 MovieClip | Uses:1256 1257 1088 1259 1260 1261 1262 1263 1265 1266 45 46 48 49 51 52 54 55 57 58 60 61 63 64 66 67 69 | Used by:Timeline |
Symbol 1268 Button | Uses:128 28 | Used by:Timeline |
Symbol 1269 Graphic | Used by:1317 1485 | |
Symbol 1270 Graphic | Used by:1317 1479 1485 | |
Symbol 1271 Graphic | Used by:1317 1485 | |
Symbol 1272 Graphic | Used by:1317 1485 | |
Symbol 1273 Bitmap | Used by:1274 | |
Symbol 1274 Graphic | Uses:1273 | Used by:1317 1485 |
Symbol 1275 Graphic | Used by:1317 | |
Symbol 1276 Bitmap | Used by:1277 | |
Symbol 1277 Graphic | Uses:1276 | Used by:1317 1485 |
Symbol 1278 Graphic | Used by:1317 1485 | |
Symbol 1279 Bitmap | Used by:1280 | |
Symbol 1280 Graphic | Uses:1279 | Used by:1317 1485 |
Symbol 1281 Bitmap | Used by:1282 | |
Symbol 1282 Graphic | Uses:1281 | Used by:1317 1485 |
Symbol 1283 Bitmap | Used by:1284 | |
Symbol 1284 Graphic | Uses:1283 | Used by:1317 1485 |
Symbol 1285 Graphic | Used by:1317 1485 | |
Symbol 1286 Graphic | Used by:1317 1485 | |
Symbol 1287 Graphic | Used by:1317 1485 | |
Symbol 1288 Graphic | Used by:1317 | |
Symbol 1289 Graphic | Used by:1317 1485 | |
Symbol 1290 Graphic | Used by:1317 1485 1665 | |
Symbol 1291 Font | Used by:1292 | |
Symbol 1292 Text | Uses:1291 | Used by:1317 1485 1665 |
Symbol 1293 Graphic | Used by:1317 | |
Symbol 1294 Graphic | Used by:1317 1485 | |
Symbol 1295 Graphic | Used by:1317 1485 | |
Symbol 1296 Graphic | Used by:1317 1485 | |
Symbol 1297 Graphic | Used by:1317 1485 | |
Symbol 1298 Graphic | Used by:1317 1485 | |
Symbol 1299 Bitmap | Used by:1300 | |
Symbol 1300 Graphic | Uses:1299 | Used by:1317 1485 |
Symbol 1301 Graphic | Used by:1317 1485 | |
Symbol 1302 Graphic | Used by:1317 1485 | |
Symbol 1303 Graphic | Used by:1317 | |
Symbol 1304 Graphic | Used by:1317 | |
Symbol 1305 Graphic | Used by:1317 | |
Symbol 1306 Graphic | Used by:1317 | |
Symbol 1307 Graphic | Used by:1317 | |
Symbol 1308 Graphic | Used by:1317 | |
Symbol 1309 Graphic | Used by:1317 | |
Symbol 1310 Graphic | Used by:1317 1485 | |
Symbol 1311 Graphic | Used by:1317 | |
Symbol 1312 Graphic | Used by:1317 | |
Symbol 1313 Graphic | Used by:1317 | |
Symbol 1314 Graphic | Used by:1317 1485 | |
Symbol 1315 Graphic | Used by:1316 | |
Symbol 1316 MovieClip | Uses:1315 | Used by:1317 |
Symbol 1317 MovieClip | Uses:1269 1270 1271 1272 1274 1275 1277 1278 1280 1282 1284 1285 1286 1287 1288 1289 1290 1292 1293 1294 1295 1296 1297 1298 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1316 | Used by:1402 |
Symbol 1318 Graphic | Used by:1325 | |
Symbol 1319 Graphic | Used by:1325 | |
Symbol 1320 Graphic | Used by:1324 | |
Symbol 1321 Graphic | Used by:1324 | |
Symbol 1322 Graphic | Used by:1324 | |
Symbol 1323 Sound | Used by:1324 | |
Symbol 1324 MovieClip | Uses:1320 1321 1322 1323 | Used by:1325 |
Symbol 1325 MovieClip | Uses:1318 1319 1324 | Used by:1402 1496 |
Symbol 1326 Graphic | Used by:1328 | |
Symbol 1327 MovieClip | Uses:28 | Used by:1328 1330 |
Symbol 1328 MovieClip | Uses:1326 1327 | Used by:1402 1496 |
Symbol 1329 Graphic | Used by:1330 | |
Symbol 1330 MovieClip | Uses:1329 1327 | Used by:1402 1496 |
Symbol 1331 Graphic | Used by:1402 1496 | |
Symbol 1332 Graphic | Used by:1402 1496 | |
Symbol 1333 Graphic | Used by:1402 1486 1496 | |
Symbol 1334 Graphic | Used by:1402 1486 1496 | |
Symbol 1335 Graphic | Used by:1336 | |
Symbol 1336 MovieClip | Uses:1335 | Used by:1402 1486 1496 |
Symbol 1337 Graphic | Used by:1340 1348 1349 1358 1362 1363 1364 | |
Symbol 1338 Graphic | Used by:1340 1348 1349 1358 1362 1363 1364 | |
Symbol 1339 Graphic | Used by:1340 | |
Symbol 1340 MovieClip | Uses:1337 1338 1339 | Used by:1365 |
Symbol 1341 Graphic | Used by:1348 1349 1358 1362 1363 1364 | |
Symbol 1342 Graphic | Used by:1348 1349 1358 1362 1363 1364 | |
Symbol 1343 Graphic | Used by:1348 1349 1362 1363 1364 | |
Symbol 1344 Graphic | Used by:1348 1349 1358 1362 1363 1364 | |
Symbol 1345 Graphic | Used by:1348 1349 1358 1362 1363 1364 | |
Symbol 1346 Graphic | Used by:1348 1349 1358 | |
Symbol 1347 Graphic | Used by:1348 1349 1358 1362 1363 1364 | |
Symbol 1348 MovieClip | Uses:1338 1341 1342 1343 1344 1345 1346 1337 1347 | Used by:1365 |
Symbol 1349 MovieClip | Uses:1342 1338 1341 1344 1345 1346 1337 1347 1343 | Used by:1365 |
Symbol 1350 Graphic | Used by:1358 | |
Symbol 1351 Graphic | Used by:1358 | |
Symbol 1352 Graphic | Used by:1358 | |
Symbol 1353 Graphic | Used by:1358 | |
Symbol 1354 Graphic | Used by:1358 | |
Symbol 1355 Graphic | Used by:1358 | |
Symbol 1356 Graphic | Used by:1358 | |
Symbol 1357 Graphic | Used by:1358 | |
Symbol 1358 MovieClip | Uses:1346 1338 1341 1342 1344 1345 1337 1347 1350 1351 1352 1353 1354 1355 1356 1357 | Used by:1365 |
Symbol 1359 Graphic | Used by:1362 1363 1364 | |
Symbol 1360 Graphic | Used by:1362 1363 1364 | |
Symbol 1361 Graphic | Used by:1362 1363 1364 | |
Symbol 1362 MovieClip | Uses:1337 1338 1359 1360 1341 1342 1344 1345 1361 1347 1343 | Used by:1365 |
Symbol 1363 MovieClip | Uses:1337 1338 1359 1360 1341 1342 1344 1345 1361 1347 1343 | Used by:1365 |
Symbol 1364 MovieClip | Uses:1337 1338 1359 1360 1341 1342 1344 1345 1361 1347 1343 | Used by:1365 |
Symbol 1365 MovieClip | Uses:1340 1348 1349 1358 1362 1363 1364 | Used by:1402 |
Symbol 1366 Graphic | Used by:1377 1379 1384 1387 | |
Symbol 1367 Graphic | Used by:1377 1379 1384 | |
Symbol 1368 Graphic | Used by:1377 | |
Symbol 1369 Graphic | Used by:1377 | |
Symbol 1370 Graphic | Used by:1377 | |
Symbol 1371 Graphic | Used by:1377 | |
Symbol 1372 Graphic | Used by:1377 | |
Symbol 1373 Graphic | Used by:1377 1392 | |
Symbol 1374 Graphic | Used by:1377 1392 | |
Symbol 1375 Graphic | Used by:1377 1387 1392 | |
Symbol 1376 Graphic | Used by:1377 1387 1392 | |
Symbol 1377 MovieClip | Uses:1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 | Used by:1393 |
Symbol 1378 Graphic | Used by:1379 1384 1387 | |
Symbol 1379 MovieClip | Uses:1366 1367 1378 | Used by:1393 |
Symbol 1380 Graphic | Used by:1384 | |
Symbol 1381 Graphic | Used by:1384 | |
Symbol 1382 Graphic | Used by:1384 | |
Symbol 1383 Graphic | Used by:1384 | |
Symbol 1384 MovieClip | Uses:1366 1367 1378 1380 1381 1382 1383 | Used by:1393 |
Symbol 1385 Graphic | Used by:1387 | |
Symbol 1386 Graphic | Used by:1387 | |
Symbol 1387 MovieClip | Uses:1375 1385 1376 1386 1366 1378 | Used by:1393 |
Symbol 1388 Graphic | Used by:1392 | |
Symbol 1389 Graphic | Used by:1392 | |
Symbol 1390 Graphic | Used by:1392 | |
Symbol 1391 Graphic | Used by:1392 | |
Symbol 1392 MovieClip | Uses:1376 1388 1375 1389 1390 1374 1391 1373 | Used by:1393 |
Symbol 1393 MovieClip | Uses:1377 1379 1384 1387 1392 | Used by:1402 2040 |
Symbol 1394 Graphic | Used by:1402 1496 | |
Symbol 1395 Graphic | Used by:1402 1496 | |
Symbol 1396 Graphic | Used by:1402 | |
Symbol 1397 Graphic | Used by:1402 | |
Symbol 1398 Graphic | Used by:1399 | |
Symbol 1399 MovieClip | Uses:1398 | Used by:1402 |
Symbol 1400 Graphic | Used by:1401 | |
Symbol 1401 MovieClip | Uses:1400 707 708 709 | Used by:1402 1779 2040 |
Symbol 1402 MovieClip | Uses:1317 1325 1328 1330 1331 1332 1333 1334 1336 153 1365 1393 691 1394 1395 1396 1397 1399 1401 695 694 1009 1074 | Used by:Timeline |
Symbol 1403 Graphic | Used by:1404 | |
Symbol 1404 MovieClip | Uses:1403 | Used by:1408 |
Symbol 1405 Graphic | Used by:1407 | |
Symbol 1406 Graphic | Used by:1407 | |
Symbol 1407 MovieClip | Uses:1405 744 1406 | Used by:1408 |
Symbol 1408 MovieClip | Uses:739 1404 1407 | Used by:Timeline |
Symbol 1409 Sound | Used by:Timeline | |
Symbol 1410 Graphic | Used by:1479 | |
Symbol 1411 Graphic | Used by:1479 | |
Symbol 1412 Graphic | Used by:1479 | |
Symbol 1413 Graphic | Used by:1417 | |
Symbol 1414 Graphic | Used by:1415 | |
Symbol 1415 MovieClip | Uses:1414 | Used by:1417 |
Symbol 1416 Graphic | Used by:1417 | |
Symbol 1417 MovieClip | Uses:1413 1415 1416 | Used by:1479 |
Symbol 1418 Graphic | Used by:1420 | |
Symbol 1419 Graphic | Used by:1420 | |
Symbol 1420 MovieClip | Uses:1418 1419 | Used by:1479 |
Symbol 1421 Text | Uses:1011 | Used by:1479 |
Symbol 1422 Graphic | Used by:1479 | |
Symbol 1423 Graphic | Used by:1479 2223 | |
Symbol 1424 Graphic | Used by:1479 2223 | |
Symbol 1425 Graphic | Used by:1479 2223 | |
Symbol 1426 Graphic | Used by:1479 2223 | |
Symbol 1427 Graphic | Used by:1479 2223 | |
Symbol 1428 Graphic | Used by:1479 2223 | |
Symbol 1429 Graphic | Used by:1479 2223 | |
Symbol 1430 Graphic | Used by:1479 2223 | |
Symbol 1431 Graphic | Used by:1479 2223 | |
Symbol 1432 Graphic | Used by:1479 1569 2223 | |
Symbol 1433 Graphic | Used by:1479 2223 | |
Symbol 1434 Graphic | Used by:1479 2223 | |
Symbol 1435 Graphic | Used by:1479 2223 | |
Symbol 1436 Graphic | Used by:1479 2223 | |
Symbol 1437 Graphic | Used by:1479 2223 | |
Symbol 1438 Graphic | Used by:1479 2223 | |
Symbol 1439 Graphic | Used by:1479 2223 | |
Symbol 1440 Graphic | Used by:1479 2223 | |
Symbol 1441 Graphic | Used by:1479 2223 | |
Symbol 1442 Graphic | Used by:1479 2223 | |
Symbol 1443 Graphic | Used by:1479 2223 | |
Symbol 1444 Graphic | Used by:1479 2223 | |
Symbol 1445 Graphic | Used by:1479 2223 | |
Symbol 1446 Graphic | Used by:1479 2223 | |
Symbol 1447 Graphic | Used by:1479 2223 | |
Symbol 1448 Graphic | Used by:1479 2223 | |
Symbol 1449 Graphic | Used by:1479 2223 | |
Symbol 1450 Graphic | Used by:1479 2223 | |
Symbol 1451 Graphic | Used by:1479 2223 | |
Symbol 1452 Graphic | Used by:1479 2223 | |
Symbol 1453 Graphic | Used by:1479 2223 | |
Symbol 1454 Graphic | Used by:1479 2223 | |
Symbol 1455 Graphic | Used by:1479 2223 | |
Symbol 1456 Graphic | Used by:1479 2223 | |
Symbol 1457 Graphic | Used by:1479 2223 | |
Symbol 1458 Graphic | Used by:1479 2223 | |
Symbol 1459 Graphic | Used by:1479 2223 | |
Symbol 1460 Graphic | Used by:1479 2223 | |
Symbol 1461 Graphic | Used by:1479 2223 | |
Symbol 1462 Graphic | Used by:1479 2223 | |
Symbol 1463 Graphic | Used by:1479 2223 | |
Symbol 1464 Graphic | Used by:1479 2223 | |
Symbol 1465 Graphic | Used by:1479 2223 | |
Symbol 1466 Graphic | Used by:1479 2223 | |
Symbol 1467 Text | Uses:1011 127 | Used by:1479 |
Symbol 1468 Font | Used by:1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 | |
Symbol 1469 Text | Uses:1468 | Used by:1479 |
Symbol 1470 Text | Uses:1468 | Used by:1479 |
Symbol 1471 Text | Uses:1468 | Used by:1479 |
Symbol 1472 Text | Uses:1468 | Used by:1479 |
Symbol 1473 Text | Uses:1468 | Used by:1479 |
Symbol 1474 Text | Uses:1468 | Used by:1479 |
Symbol 1475 Text | Uses:1468 | Used by:1479 |
Symbol 1476 Text | Uses:1468 | Used by:1479 |
Symbol 1477 Text | Uses:1468 | Used by:1479 |
Symbol 1478 Text | Uses:1468 | Used by:1479 |
Symbol 1479 MovieClip | Uses:1410 1270 1411 1412 1417 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 46 1434 49 1435 1436 1437 1438 1439 1440 52 1441 55 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 58 1455 61 1456 64 1457 67 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 11 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 | Used by:Timeline |
Symbol 1480 Button | Uses:128 28 | Used by:Timeline |
Symbol 1481 Graphic | Used by:1485 | |
Symbol 1482 Graphic | Used by:1485 | |
Symbol 1483 Graphic | Used by:1484 | |
Symbol 1484 MovieClip | Uses:1483 | Used by:1485 |
Symbol 1485 MovieClip | Uses:1269 1270 1271 1272 1274 1277 1278 1280 1282 1284 1285 1286 1287 1289 1290 1292 1294 1295 1296 1297 1298 1300 1301 1302 1481 1482 1310 1314 1484 | Used by:1496 |
Symbol 1486 MovieClip | Uses:1333 1334 1336 | Used by:1496 |
Symbol 1487 Graphic | Used by:1496 | |
Symbol 1488 Graphic | Used by:1495 | |
Symbol 1489 Graphic | Used by:1494 | |
Symbol 1490 Graphic | Used by:1494 | |
Symbol 1491 Graphic | Used by:1494 | |
Symbol 1492 Graphic | Used by:1494 | |
Symbol 1493 Graphic | Used by:1494 | |
Symbol 1494 MovieClip | Uses:1489 1490 1491 1492 1493 | Used by:1495 1569 2134 2216 |
Symbol 1495 MovieClip | Uses:1488 1494 | Used by:1496 |
Symbol 1496 MovieClip | Uses:1485 1325 1328 1330 1331 1332 1333 1334 1336 153 1486 691 1394 1395 1487 1495 695 694 1074 | Used by:Timeline |
Symbol 1497 Graphic | Used by:1503 | |
Symbol 1498 Graphic | Used by:1503 | |
Symbol 1499 Font | Used by:1500 | |
Symbol 1500 EditableText | Uses:1499 | Used by:1503 |
Symbol 1501 Font | Used by:1502 | |
Symbol 1502 Text | Uses:1501 | Used by:1503 |
Symbol 1503 MovieClip | Uses:1497 1498 1500 1502 | Used by:Timeline |
Symbol 1504 Sound | Used by:Timeline | |
Symbol 1505 Graphic | Used by:1569 | |
Symbol 1506 Graphic | Used by:1569 | |
Symbol 1507 Bitmap | Used by:1508 | |
Symbol 1508 Graphic | Uses:1507 | Used by:1569 |
Symbol 1509 Graphic | Used by:1569 | |
Symbol 1510 Graphic | Used by:1569 | |
Symbol 1511 Bitmap | Used by:1512 | |
Symbol 1512 Graphic | Uses:1511 | Used by:1569 |
Symbol 1513 Graphic | Used by:1569 | |
Symbol 1514 Bitmap | Used by:1515 | |
Symbol 1515 Graphic | Uses:1514 | Used by:1569 |
Symbol 1516 Graphic | Used by:1569 | |
Symbol 1517 Graphic | Used by:1569 | |
Symbol 1518 Bitmap | Used by:1519 | |
Symbol 1519 Graphic | Uses:1518 | Used by:1569 |
Symbol 1520 Graphic | Used by:1569 | |
Symbol 1521 Bitmap | Used by:1522 | |
Symbol 1522 Graphic | Uses:1521 | Used by:1569 |
Symbol 1523 Graphic | Used by:1569 | |
Symbol 1524 Graphic | Used by:1569 | |
Symbol 1525 Bitmap | Used by:1526 | |
Symbol 1526 Graphic | Uses:1525 | Used by:1569 |
Symbol 1527 Graphic | Used by:1569 | |
Symbol 1528 Bitmap | Used by:1529 | |
Symbol 1529 Graphic | Uses:1528 | Used by:1569 |
Symbol 1530 Graphic | Used by:1569 | |
Symbol 1531 Bitmap | Used by:1532 | |
Symbol 1532 Graphic | Uses:1531 | Used by:1569 |
Symbol 1533 Bitmap | Used by:1534 | |
Symbol 1534 Graphic | Uses:1533 | Used by:1569 |
Symbol 1535 Graphic | Used by:1569 2213 | |
Symbol 1536 Graphic | Used by:1569 | |
Symbol 1537 Bitmap | Used by:1538 | |
Symbol 1538 Graphic | Uses:1537 | Used by:1569 |
Symbol 1539 Graphic | Used by:1569 | |
Symbol 1540 Bitmap | Used by:1541 | |
Symbol 1541 Graphic | Uses:1540 | Used by:1569 |
Symbol 1542 Graphic | Used by:1569 | |
Symbol 1543 Graphic | Used by:1569 | |
Symbol 1544 Bitmap | Used by:1545 | |
Symbol 1545 Graphic | Uses:1544 | Used by:1569 |
Symbol 1546 Graphic | Used by:1569 | |
Symbol 1547 Bitmap | Used by:1548 | |
Symbol 1548 Graphic | Uses:1547 | Used by:1569 |
Symbol 1549 Graphic | Used by:1569 | |
Symbol 1550 Bitmap | Used by:1551 | |
Symbol 1551 Graphic | Uses:1550 | Used by:1569 |
Symbol 1552 Graphic | Used by:1569 | |
Symbol 1553 Graphic | Used by:1569 | |
Symbol 1554 Bitmap | Used by:1555 | |
Symbol 1555 Graphic | Uses:1554 | Used by:1569 |
Symbol 1556 Graphic | Used by:1569 | |
Symbol 1557 Graphic | Used by:1569 | |
Symbol 1558 Bitmap | Used by:1559 | |
Symbol 1559 Graphic | Uses:1558 | Used by:1569 |
Symbol 1560 Graphic | Used by:1569 | |
Symbol 1561 Graphic | Used by:1569 | |
Symbol 1562 Bitmap | Used by:1563 | |
Symbol 1563 Graphic | Uses:1562 | Used by:1569 |
Symbol 1564 MovieClip | Uses:14 | Used by:1569 |
Symbol 1565 Text | Uses:1011 | Used by:1569 |
Symbol 1566 Graphic | Used by:1569 | |
Symbol 1567 Graphic | Used by:1569 | |
Symbol 1568 Text | Uses:1011 | Used by:1569 |
Symbol 1569 MovieClip | Uses:1256 1494 1505 1506 1508 1509 1510 1512 1513 1515 1516 1517 1519 1520 1522 1523 1524 1526 1527 1529 1530 1532 1432 1534 1535 1536 1538 1539 1541 1542 1543 1545 1546 1548 1549 1551 1552 1553 1555 1556 1557 1559 1560 1561 1563 1564 1565 1262 14 1566 1567 1568 | Used by:Timeline |
Symbol 1570 Button | Uses:128 28 | Used by:Timeline |
Symbol 1571 Graphic | Used by:Timeline | |
Symbol 1572 Bitmap | Used by:1573 | |
Symbol 1573 Graphic | Uses:1572 | Used by:Timeline |
Symbol 1574 Graphic | Used by:1665 1779 | |
Symbol 1575 Bitmap | Used by:1576 | |
Symbol 1576 Graphic | Uses:1575 | Used by:1665 |
Symbol 1577 Graphic | Used by:1665 | |
Symbol 1578 Graphic | Used by:1665 | |
Symbol 1579 Bitmap | Used by:1580 | |
Symbol 1580 Graphic | Uses:1579 | Used by:1665 |
Symbol 1581 Bitmap | Used by:1582 | |
Symbol 1582 Graphic | Uses:1581 | Used by:1665 |
Symbol 1583 Graphic | Used by:1665 | |
Symbol 1584 Graphic | Used by:1665 | |
Symbol 1585 Graphic | Used by:1665 | |
Symbol 1586 Graphic | Used by:1665 | |
Symbol 1587 Graphic | Used by:1665 | |
Symbol 1588 Graphic | Used by:1665 | |
Symbol 1589 Graphic | Used by:1665 | |
Symbol 1590 Bitmap | Used by:1591 | |
Symbol 1591 Graphic | Uses:1590 | Used by:1665 |
Symbol 1592 Graphic | Used by:1665 | |
Symbol 1593 Graphic | Used by:1662 1665 | |
Symbol 1594 Graphic | Used by:1598 1607 | |
Symbol 1595 ShapeTweening | Used by:1598 | |
Symbol 1596 ShapeTweening | Used by:1598 | |
Symbol 1597 Graphic | Used by:1598 1607 | |
Symbol 1598 MovieClip | Uses:1594 1595 1596 1597 | Used by:1662 1665 1779 |
Symbol 1599 Graphic | Used by:1662 1665 | |
Symbol 1600 Graphic | Used by:1662 1665 | |
Symbol 1601 Graphic | Used by:1662 1665 | |
Symbol 1602 Graphic | Used by:1665 | |
Symbol 1603 Graphic | Used by:1665 | |
Symbol 1604 Graphic | Used by:1607 | |
Symbol 1605 ShapeTweening | Used by:1607 | |
Symbol 1606 ShapeTweening | Used by:1607 | |
Symbol 1607 MovieClip | Uses:1604 1594 1605 1606 1597 | Used by:1662 1665 |
Symbol 1608 Graphic | Used by:1638 | |
Symbol 1609 Graphic | Used by:1638 | |
Symbol 1610 Graphic | Used by:1638 | |
Symbol 1611 Graphic | Used by:1638 | |
Symbol 1612 Graphic | Used by:1638 | |
Symbol 1613 Graphic | Used by:1638 | |
Symbol 1614 Graphic | Used by:1638 | |
Symbol 1615 Graphic | Used by:1638 | |
Symbol 1616 Graphic | Used by:1638 | |
Symbol 1617 Graphic | Used by:1638 | |
Symbol 1618 Graphic | Used by:1638 | |
Symbol 1619 Graphic | Used by:1638 | |
Symbol 1620 Graphic | Used by:1638 | |
Symbol 1621 Graphic | Used by:1638 | |
Symbol 1622 Graphic | Used by:1638 | |
Symbol 1623 Graphic | Used by:1638 | |
Symbol 1624 Graphic | Used by:1638 | |
Symbol 1625 Graphic | Used by:1638 | |
Symbol 1626 Graphic | Used by:1638 | |
Symbol 1627 Graphic | Used by:1638 | |
Symbol 1628 Graphic | Used by:1638 | |
Symbol 1629 Graphic | Used by:1638 | |
Symbol 1630 Graphic | Used by:1638 | |
Symbol 1631 Graphic | Used by:1638 | |
Symbol 1632 Graphic | Used by:1638 | |
Symbol 1633 Graphic | Used by:1638 | |
Symbol 1634 Graphic | Used by:1638 | |
Symbol 1635 Graphic | Used by:1638 | |
Symbol 1636 Graphic | Used by:1638 | |
Symbol 1637 Graphic | Used by:1638 | |
Symbol 1638 MovieClip | Uses:1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 | Used by:1665 |
Symbol 1639 Graphic | Used by:1665 | |
Symbol 1640 Graphic | Used by:1665 | |
Symbol 1641 Graphic | Used by:1665 | |
Symbol 1642 Graphic | Used by:1665 | |
Symbol 1643 Graphic | Used by:1665 | |
Symbol 1644 Graphic | Used by:1665 1809 | |
Symbol 1645 Graphic | Used by:1665 1809 | |
Symbol 1646 Graphic | Used by:1647 | |
Symbol 1647 MovieClip | Uses:900 974 1646 | Used by:1665 1809 |
Symbol 1648 Bitmap | Used by:1649 | |
Symbol 1649 Graphic | Uses:1648 | Used by:1665 1809 |
Symbol 1650 Graphic | Used by:1665 1808 | |
Symbol 1651 Graphic | Used by:1652 | |
Symbol 1652 MovieClip | Uses:1651 | Used by:1665 1890 1919 |
Symbol 1653 Graphic | Used by:1665 1890 1919 | |
Symbol 1654 Graphic | Used by:1655 | |
Symbol 1655 MovieClip | Uses:1654 | Used by:1665 1890 1919 |
Symbol 1656 Graphic | Used by:1657 | |
Symbol 1657 MovieClip | Uses:1656 | Used by:1665 1890 1919 |
Symbol 1658 Graphic | Used by:1659 | |
Symbol 1659 MovieClip | Uses:1658 | Used by:1665 1890 1919 |
Symbol 1660 Graphic | Used by:1661 | |
Symbol 1661 MovieClip | Uses:1660 | Used by:1665 1890 1919 |
Symbol 1662 MovieClip | Uses:1593 1598 1599 1600 1601 1607 | Used by:1665 |
Symbol 1663 Graphic | Used by:1664 | |
Symbol 1664 MovieClip | Uses:1663 | Used by:1665 |
Symbol 1665 MovieClip | Uses:1574 1576 1577 1578 1580 1582 1583 1584 1585 1586 1587 1290 1292 1588 1589 1591 1592 1593 1598 1599 1600 1601 1602 1603 1607 1638 1639 1640 1641 1642 1643 1644 1645 1647 1649 1650 1652 1653 1655 1657 1659 1661 1662 1664 | Used by:1779 |
Symbol 1666 Graphic | Used by:1667 | |
Symbol 1667 MovieClip | Uses:1666 | Used by:1681 |
Symbol 1668 Graphic | Used by:1681 | |
Symbol 1669 Graphic | Used by:1681 | |
Symbol 1670 Graphic | Used by:1671 | |
Symbol 1671 MovieClip | Uses:1670 | Used by:1681 |
Symbol 1672 Graphic | Used by:1678 | |
Symbol 1673 Graphic | Used by:1678 | |
Symbol 1674 Graphic | Used by:1678 | |
Symbol 1675 Graphic | Used by:1678 | |
Symbol 1676 Graphic | Used by:1678 | |
Symbol 1677 Graphic | Used by:1678 | |
Symbol 1678 MovieClip | Uses:1672 1673 1674 1675 1676 1677 | Used by:1681 |
Symbol 1679 Graphic | Used by:1681 | |
Symbol 1680 Graphic | Used by:1681 | |
Symbol 1681 MovieClip | Uses:1667 1668 1669 1671 1678 1679 1680 | Used by:1779 |
Symbol 1682 Graphic | Used by:1689 | |
Symbol 1683 Graphic | Used by:1689 | |
Symbol 1684 Graphic | Used by:1689 | |
Symbol 1685 Graphic | Used by:1689 1980 2140 2216 | |
Symbol 1686 Graphic | Used by:1689 | |
Symbol 1687 Graphic | Used by:1689 | |
Symbol 1688 MovieClip | Uses:28 | Used by:1689 |
Symbol 1689 MovieClip | Uses:1682 1683 1684 1685 1686 1687 1688 | Used by:1779 |
Symbol 1690 Graphic | Used by:1762 1772 | |
Symbol 1691 Graphic | Used by:1728 1748 1760 1762 1767 1771 1772 | |
Symbol 1692 Graphic | Used by:1760 1762 1767 1771 1772 | |
Symbol 1693 Graphic | Used by:1760 1762 1767 1771 1772 | |
Symbol 1694 Graphic | Used by:1728 1748 1760 1762 1767 1771 1772 | |
Symbol 1695 Graphic | Used by:1760 1762 1772 | |
Symbol 1696 Graphic | Used by:1760 1762 1772 | |
Symbol 1697 Graphic | Used by:1728 1748 1760 1762 1767 1771 1772 | |
Symbol 1698 Graphic | Used by:1760 1762 1772 | |
Symbol 1699 Graphic | Used by:1728 1748 1760 1762 1767 1771 1772 | |
Symbol 1700 Graphic | Used by:1760 1762 1772 | |
Symbol 1701 Graphic | Used by:1728 | |
Symbol 1702 Graphic | Used by:1728 1748 1760 | |
Symbol 1703 Graphic | Used by:1728 1748 1760 1767 1771 | |
Symbol 1704 Graphic | Used by:1728 1748 1767 1771 | |
Symbol 1705 Graphic | Used by:1728 1748 1767 1771 | |
Symbol 1706 Graphic | Used by:1728 | |
Symbol 1707 Graphic | Used by:1728 1748 1760 | |
Symbol 1708 Graphic | Used by:1728 | |
Symbol 1709 Graphic | Used by:1728 | |
Symbol 1710 Graphic | Used by:1728 | |
Symbol 1711 Graphic | Used by:1728 1748 1767 1771 | |
Symbol 1712 Graphic | Used by:1728 | |
Symbol 1713 Graphic | Used by:1728 | |
Symbol 1714 Graphic | Used by:1728 | |
Symbol 1715 Graphic | Used by:1728 1748 1760 1767 1771 | |
Symbol 1716 Graphic | Used by:1728 | |
Symbol 1717 Graphic | Used by:1728 | |
Symbol 1718 Graphic | Used by:1728 | |
Symbol 1719 Graphic | Used by:1728 1748 1767 1771 | |
Symbol 1720 Graphic | Used by:1728 | |
Symbol 1721 Graphic | Used by:1728 | |
Symbol 1722 Graphic | Used by:1728 | |
Symbol 1723 Graphic | Used by:1728 | |
Symbol 1724 Graphic | Used by:1728 | |
Symbol 1725 Graphic | Used by:1728 | |
Symbol 1726 Graphic | Used by:1728 | |
Symbol 1727 Graphic | Used by:1728 | |
Symbol 1728 MovieClip | Uses:1691 1701 1702 1703 1694 1704 1697 1699 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 | Used by:1772 |
Symbol 1729 Graphic | Used by:1748 | |
Symbol 1730 Graphic | Used by:1748 | |
Symbol 1731 Graphic | Used by:1748 | |
Symbol 1732 Graphic | Used by:1748 | |
Symbol 1733 Graphic | Used by:1748 | |
Symbol 1734 Graphic | Used by:1748 | |
Symbol 1735 Graphic | Used by:1748 | |
Symbol 1736 Graphic | Used by:1748 | |
Symbol 1737 Graphic | Used by:1748 | |
Symbol 1738 Graphic | Used by:1748 | |
Symbol 1739 Graphic | Used by:1748 | |
Symbol 1740 Graphic | Used by:1748 | |
Symbol 1741 Graphic | Used by:1748 | |
Symbol 1742 Graphic | Used by:1748 | |
Symbol 1743 Graphic | Used by:1748 | |
Symbol 1744 Graphic | Used by:1748 | |
Symbol 1745 Graphic | Used by:1748 | |
Symbol 1746 Graphic | Used by:1748 | |
Symbol 1747 Graphic | Used by:1748 | |
Symbol 1748 MovieClip | Uses:1697 1699 1691 1729 1702 1703 1694 1705 1704 1730 1731 1711 1732 1733 1734 1715 1735 1707 1736 1719 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 | Used by:1772 |
Symbol 1749 Graphic | Used by:1760 | |
Symbol 1750 Graphic | Used by:1760 | |
Symbol 1751 Graphic | Used by:1760 | |
Symbol 1752 Graphic | Used by:1760 | |
Symbol 1753 Graphic | Used by:1760 | |
Symbol 1754 Graphic | Used by:1760 | |
Symbol 1755 Graphic | Used by:1760 | |
Symbol 1756 Graphic | Used by:1760 | |
Symbol 1757 Graphic | Used by:1760 | |
Symbol 1758 Graphic | Used by:1760 | |
Symbol 1759 Graphic | Used by:1760 | |
Symbol 1760 MovieClip | Uses:1749 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1750 1707 1751 1752 1753 1754 1715 1703 1755 1756 1757 1758 1702 1759 | Used by:1772 |
Symbol 1761 Graphic | Used by:1762 | |
Symbol 1762 MovieClip | Uses:1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1761 | Used by:1772 |
Symbol 1763 Graphic | Used by:1767 1771 | |
Symbol 1764 Graphic | Used by:1767 | |
Symbol 1765 Graphic | Used by:1767 | |
Symbol 1766 Graphic | Used by:1767 | |
Symbol 1767 MovieClip | Uses:1763 1691 1692 1693 1694 1697 1699 1705 1704 1764 1711 1703 1765 1715 1766 1719 | Used by:1772 |
Symbol 1768 Graphic | Used by:1771 | |
Symbol 1769 Graphic | Used by:1771 | |
Symbol 1770 Graphic | Used by:1771 | |
Symbol 1771 MovieClip | Uses:1763 1691 1692 1693 1694 1697 1699 1705 1704 1768 1711 1703 1769 1715 1770 1719 | Used by:1772 |
Symbol 1772 MovieClip | Uses:1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1728 1748 1760 1762 1767 1771 | Used by:1779 |
Symbol 1773 Graphic | Used by:1775 | |
Symbol 1774 Graphic | Used by:1775 | |
Symbol 1775 MovieClip | Uses:1773 1774 | Used by:1779 |
Symbol 1776 Graphic | Used by:1779 | |
Symbol 1777 Graphic | Used by:1778 | |
Symbol 1778 MovieClip | Uses:1777 | Used by:1779 |
Symbol 1779 MovieClip | Uses:1665 1681 1689 1772 880 691 1775 1574 1598 1776 1778 1401 695 694 153 1074 1009 | Used by:Timeline |
Symbol 1780 Graphic | Used by:1781 | |
Symbol 1781 MovieClip | Uses:1780 | Used by:1785 |
Symbol 1782 Graphic | Used by:1784 | |
Symbol 1783 Graphic | Used by:1784 | |
Symbol 1784 MovieClip | Uses:1782 744 1783 | Used by:1785 |
Symbol 1785 MovieClip | Uses:739 1781 1784 | Used by:Timeline |
Symbol 1786 Sound | Used by:Timeline | |
Symbol 1787 Graphic | Used by:1793 | |
Symbol 1788 ShapeTweening | Used by:1793 | |
Symbol 1789 Graphic | Used by:1793 | |
Symbol 1790 Graphic | Used by:1793 | |
Symbol 1791 Graphic | Used by:1793 | |
Symbol 1792 Graphic | Used by:1793 | |
Symbol 1793 MovieClip | Uses:1787 1788 1789 1790 1791 1792 | Used by:Timeline |
Symbol 1794 Bitmap | Used by:1795 | |
Symbol 1795 Graphic | Uses:1794 | Used by:1796 |
Symbol 1796 MovieClip | Uses:1795 | Used by:1797 |
Symbol 1797 MovieClip | Uses:1796 | Used by:1922 |
Symbol 1798 Graphic | Used by:1805 | |
Symbol 1799 Graphic | Used by:1805 | |
Symbol 1800 Graphic | Used by:1805 | |
Symbol 1801 Graphic | Used by:1805 | |
Symbol 1802 Graphic | Used by:1805 | |
Symbol 1803 Graphic | Used by:1805 | |
Symbol 1804 Graphic | Used by:1805 | |
Symbol 1805 MovieClip | Uses:1798 1799 1800 1801 1802 1803 1804 | Used by:1812 |
Symbol 1806 Graphic | Used by:1808 | |
Symbol 1807 Graphic | Used by:1808 | |
Symbol 1808 MovieClip | Uses:1650 1806 1807 | Used by:1809 |
Symbol 1809 MovieClip | Uses:1644 1645 1647 1649 1808 | Used by:1812 1947 |
Symbol 1810 Graphic | Used by:1811 | |
Symbol 1811 MovieClip | Uses:1810 | Used by:1812 |
Symbol 1812 MovieClip | Uses:1805 1809 1811 | Used by:1922 |
Symbol 1813 MovieClip | Uses:1191 | Used by:1922 |
Symbol 1814 Graphic | Used by:1841 | |
Symbol 1815 Graphic | Used by:1841 | |
Symbol 1816 Graphic | Used by:1841 | |
Symbol 1817 Graphic | Used by:1841 | |
Symbol 1818 Graphic | Used by:1841 | |
Symbol 1819 Graphic | Used by:1841 | |
Symbol 1820 Graphic | Used by:1841 | |
Symbol 1821 Graphic | Used by:1841 | |
Symbol 1822 Graphic | Used by:1841 | |
Symbol 1823 Graphic | Used by:1841 | |
Symbol 1824 Graphic | Used by:1841 | |
Symbol 1825 Graphic | Used by:1841 | |
Symbol 1826 Graphic | Used by:1841 | |
Symbol 1827 Graphic | Used by:1841 | |
Symbol 1828 Graphic | Used by:1841 | |
Symbol 1829 Graphic | Used by:1841 | |
Symbol 1830 Graphic | Used by:1841 | |
Symbol 1831 Graphic | Used by:1841 | |
Symbol 1832 Graphic | Used by:1841 | |
Symbol 1833 Graphic | Used by:1841 | |
Symbol 1834 Graphic | Used by:1841 | |
Symbol 1835 Graphic | Used by:1841 | |
Symbol 1836 Graphic | Used by:1841 | |
Symbol 1837 Graphic | Used by:1841 | |
Symbol 1838 Graphic | Used by:1841 | |
Symbol 1839 Graphic | Used by:1841 | |
Symbol 1840 Graphic | Used by:1841 | |
Symbol 1841 MovieClip | Uses:1814 174 173 171 277 275 165 166 1815 280 276 244 340 172 305 1816 1817 1818 1819 1820 306 1821 177 1822 176 154 1823 1824 346 1825 1826 1827 1828 274 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 420 1840 | Used by:1862 |
Symbol 1842 Graphic | Used by:1861 | |
Symbol 1843 Graphic | Used by:1861 | |
Symbol 1844 Graphic | Used by:1861 | |
Symbol 1845 Graphic | Used by:1861 | |
Symbol 1846 Graphic | Used by:1861 | |
Symbol 1847 Graphic | Used by:1861 | |
Symbol 1848 Graphic | Used by:1861 | |
Symbol 1849 Graphic | Used by:1861 | |
Symbol 1850 Graphic | Used by:1861 | |
Symbol 1851 Graphic | Used by:1861 | |
Symbol 1852 Graphic | Used by:1861 | |
Symbol 1853 Graphic | Used by:1861 | |
Symbol 1854 Graphic | Used by:1861 | |
Symbol 1855 Graphic | Used by:1861 | |
Symbol 1856 Graphic | Used by:1861 | |
Symbol 1857 Graphic | Used by:1861 | |
Symbol 1858 Graphic | Used by:1861 | |
Symbol 1859 Graphic | Used by:1861 | |
Symbol 1860 Graphic | Used by:1861 | |
Symbol 1861 MovieClip | Uses:154 1842 156 157 158 159 160 161 162 163 164 165 166 1843 280 1844 1845 1846 1847 176 1848 1849 1850 1851 213 1852 1853 1854 168 1855 475 476 1856 174 1857 479 1858 481 482 1859 484 485 486 1860 488 | Used by:1862 |
Symbol 1862 MovieClip | Uses:169 211 242 262 1841 273 281 285 296 303 332 359 378 391 406 421 454 466 489 525 536 1861 562 598 620 640 654 669 690 | Used by:1922 |
Symbol 1863 Graphic | Used by:1890 1891 1894 1896 1907 1911 1912 1914 1916 1918 | |
Symbol 1864 Graphic | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | |
Symbol 1865 Graphic | Used by:1890 | |
Symbol 1866 Graphic | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | |
Symbol 1867 Graphic | Used by:1890 | |
Symbol 1868 Graphic | Used by:1890 | |
Symbol 1869 Graphic | Used by:1890 | |
Symbol 1870 Graphic | Used by:1890 | |
Symbol 1871 Graphic | Used by:1890 | |
Symbol 1872 Graphic | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | |
Symbol 1873 Graphic | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | |
Symbol 1874 Graphic | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | |
Symbol 1875 Graphic | Used by:1877 1900 1907 1908 1911 1912 1916 1918 | |
Symbol 1876 Graphic | Used by:1877 1900 1907 1908 1911 1912 1916 1918 | |
Symbol 1877 MovieClip | Uses:1875 1876 | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 |
Symbol 1878 Graphic | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | |
Symbol 1879 Graphic | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | |
Symbol 1880 Graphic | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | |
Symbol 1881 Graphic | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | |
Symbol 1882 Graphic | Used by:1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | |
Symbol 1883 Graphic | Used by:1890 | |
Symbol 1884 Graphic | Used by:1885 | |
Symbol 1885 MovieClip | Uses:1884 | Used by:1890 |
Symbol 1886 Graphic | Used by:1890 | |
Symbol 1887 Graphic | Used by:1890 | |
Symbol 1888 Graphic | Used by:1889 | |
Symbol 1889 MovieClip | Uses:1888 | Used by:1890 |
Symbol 1890 MovieClip | Uses:1652 1653 1655 1657 1659 1661 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1877 1878 1879 1880 1881 1882 1883 1885 1886 1887 1889 | Used by:1919 |
Symbol 1891 MovieClip | Uses:1881 1863 1866 1872 1873 1874 1877 1878 1879 1880 1864 1882 | Used by:1919 |
Symbol 1892 Graphic | Used by:1893 1894 1896 1900 1906 | |
Symbol 1893 MovieClip | Uses:1874 1873 1881 1864 1866 1872 1877 1878 1879 1880 1892 1882 | Used by:1919 |
Symbol 1894 MovieClip | Uses:1864 1866 1881 1882 1872 1873 1874 1877 1878 1879 1880 1892 248 1863 | Used by:1919 |
Symbol 1895 Sound | Used by:1896 | |
Symbol 1896 MovieClip | Uses:1877 1874 1873 1864 1866 1881 1882 1872 1878 1879 1880 1895 1892 1863 | Used by:1919 |
Symbol 1897 Sound | Used by:1900 | |
Symbol 1898 Graphic | Used by:1900 1906 1907 1914 1916 1918 | |
Symbol 1899 Graphic | Used by:1900 1907 1914 1916 1918 | |
Symbol 1900 MovieClip | Uses:1877 1892 1866 1881 1882 1872 1873 1874 1878 1879 1880 1864 1897 1898 1899 1875 1876 | Used by:1919 |
Symbol 1901 Graphic | Used by:1906 1907 1911 1916 | |
Symbol 1902 Graphic | Used by:1906 | |
Symbol 1903 Graphic | Used by:1906 | |
Symbol 1904 Graphic | Used by:1906 | |
Symbol 1905 Graphic | Used by:1906 | |
Symbol 1906 MovieClip | Uses:1874 1873 1881 1864 1866 1872 1877 1878 1879 1880 1892 1882 695 1901 10 1902 1898 1903 1904 1905 | Used by:1919 |
Symbol 1907 MovieClip | Uses:1872 1881 1863 1866 1873 1882 1864 1877 1874 1875 1876 1878 1879 1880 1901 1898 1899 | Used by:1919 |
Symbol 1908 MovieClip | Uses:1877 1874 1873 1864 1866 1881 1882 1872 1878 1879 1880 1875 1876 | Used by:1919 |
Symbol 1909 Graphic | Used by:1911 1912 | |
Symbol 1910 Graphic | Used by:1911 | |
Symbol 1911 MovieClip | Uses:1875 1876 1874 1873 1864 1866 1881 1882 1872 1878 1879 1880 1877 1863 1909 1910 1901 | Used by:1919 |
Symbol 1912 MovieClip | Uses:1875 1876 1874 1873 1864 1866 1881 1882 1872 1878 1879 1880 1877 1909 1863 | Used by:1919 |
Symbol 1913 Sound | Used by:1914 2029 | |
Symbol 1914 MovieClip | Uses:1872 1881 1863 1866 1864 1882 1873 1874 1877 1878 1879 1880 1913 1898 1899 | Used by:1919 |
Symbol 1915 Sound | Used by:1916 2035 | |
Symbol 1916 MovieClip | Uses:1881 1873 1874 1877 1878 1872 1879 1880 1864 1866 1882 1898 1899 1915 1863 1875 1876 1901 | Used by:1919 |
Symbol 1917 Sound | Used by:1918 2036 | |
Symbol 1918 MovieClip | Uses:1881 1873 1874 1877 1878 1872 1879 1880 1864 1866 1882 1898 1899 1917 1863 1875 1876 | Used by:1919 |
Symbol 1919 MovieClip | Uses:1652 1653 1655 1657 1659 1661 1890 1891 1893 1894 1896 1900 1906 1907 1908 1911 1912 1914 1916 1918 | Used by:1922 |
Symbol 1920 Graphic | Used by:1921 | |
Symbol 1921 MovieClip | Uses:1920 | Used by:1922 |
Symbol 1922 MovieClip | Uses:1797 1812 1813 1862 695 694 1919 1074 1009 1921 | Used by:Timeline |
Symbol 1923 MovieClip | Uses:14 | Used by:1947 |
Symbol 1924 Text | Uses:1011 | Used by:1947 |
Symbol 1925 Graphic | Used by:1926 | |
Symbol 1926 MovieClip | Uses:1925 | Used by:1947 |
Symbol 1927 Graphic | Used by:1947 2053 2055 2056 2059 2087 2100 2107 | |
Symbol 1928 Graphic | Used by:1947 2053 2055 2056 2059 2070 2087 2100 2107 | |
Symbol 1929 Graphic | Used by:1947 2053 2055 2087 | |
Symbol 1930 Graphic | Used by:1947 2052 2058 2059 2087 2100 2106 2107 2108 2134 | |
Symbol 1931 Graphic | Used by:1933 2115 | |
Symbol 1932 Graphic | Used by:1933 | |
Symbol 1933 MovieClip | Uses:1931 1932 1098 1102 | Used by:1947 2052 2058 2059 2087 2100 2106 2107 2108 2134 |
Symbol 1934 Graphic | Used by:1947 2052 2058 2059 2087 2100 2106 2107 2108 2134 | |
Symbol 1935 Graphic | Used by:1947 2053 2056 2059 2087 2100 2107 | |
Symbol 1936 Graphic | Used by:1943 | |
Symbol 1937 Graphic | Used by:1943 | |
Symbol 1938 Graphic | Used by:1943 | |
Symbol 1939 Graphic | Used by:1943 | |
Symbol 1940 Graphic | Used by:1943 | |
Symbol 1941 Graphic | Used by:1943 | |
Symbol 1942 Graphic | Used by:1943 2134 2135 | |
Symbol 1943 MovieClip | Uses:1936 1937 1938 1939 1940 1941 1942 | Used by:1947 2053 2058 2059 2087 2100 2107 2108 |
Symbol 1944 Graphic | Used by:1947 2053 2058 2059 2087 2100 2106 2107 2108 | |
Symbol 1945 Graphic | Used by:1947 2053 2058 2059 2087 2100 2106 2107 2108 2134 2135 2216 | |
Symbol 1946 Graphic | Used by:1947 2087 | |
Symbol 1947 MovieClip | Uses:1256 1923 1809 1259 1924 1926 1927 1928 1929 1930 1933 1934 1935 1943 1944 1945 1946 | Used by:Timeline |
Symbol 1948 Button | Uses:128 28 | Used by:Timeline |
Symbol 1949 Graphic | Used by:1962 | |
Symbol 1950 Bitmap | Used by:1951 | |
Symbol 1951 Graphic | Uses:1950 | Used by:1962 |
Symbol 1952 Graphic | Used by:1962 | |
Symbol 1953 Graphic | Used by:1962 | |
Symbol 1954 Graphic | Used by:1962 | |
Symbol 1955 Graphic | Used by:1962 | |
Symbol 1956 Graphic | Used by:1962 | |
Symbol 1957 Graphic | Used by:1962 | |
Symbol 1958 Graphic | Used by:1962 | |
Symbol 1959 Graphic | Used by:1962 | |
Symbol 1960 Graphic | Used by:1961 | |
Symbol 1961 MovieClip | Uses:1960 | Used by:1962 |
Symbol 1962 MovieClip | Uses:1949 1951 1952 1953 1954 1955 1956 1957 1958 1959 1961 | Used by:2040 |
Symbol 1963 Graphic | Used by:1980 | |
Symbol 1964 Graphic | Used by:1980 | |
Symbol 1965 Graphic | Used by:1980 | |
Symbol 1966 Graphic | Used by:1980 | |
Symbol 1967 Graphic | Used by:1980 | |
Symbol 1968 Graphic | Used by:1980 | |
Symbol 1969 Graphic | Used by:1980 | |
Symbol 1970 Graphic | Used by:1980 | |
Symbol 1971 Graphic | Used by:1980 | |
Symbol 1972 Graphic | Used by:1980 | |
Symbol 1973 Graphic | Used by:1980 | |
Symbol 1974 Graphic | Used by:1980 | |
Symbol 1975 Graphic | Used by:1980 | |
Symbol 1976 Graphic | Used by:1980 | |
Symbol 1977 Graphic | Used by:1980 | |
Symbol 1978 Graphic | Used by:1980 | |
Symbol 1979 Graphic | Used by:1980 | |
Symbol 1980 MovieClip | Uses:1963 1685 1964 1965 10 1966 1967 13 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 | Used by:2040 |
Symbol 1981 Graphic | Used by:1982 | |
Symbol 1982 MovieClip | Uses:1981 | Used by:2037 |
Symbol 1983 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1984 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1985 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1986 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1987 Graphic | Used by:2004 2005 2013 2027 2035 2036 | |
Symbol 1988 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1989 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1990 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1991 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1992 Graphic | Used by:2004 2005 2035 2036 | |
Symbol 1993 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1994 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1995 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1996 Graphic | Used by:2004 2005 2013 2027 2035 | |
Symbol 1997 Graphic | Used by:2004 2005 2013 2029 2035 | |
Symbol 1998 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 1999 Graphic | Used by:2004 2005 2029 2035 | |
Symbol 2000 Graphic | Used by:2004 2005 2013 2035 2036 | |
Symbol 2001 Graphic | Used by:2004 2005 2013 2029 2035 | |
Symbol 2002 Graphic | Used by:2004 2005 2027 2035 2036 | |
Symbol 2003 Graphic | Used by:2004 2005 2013 2027 2029 2035 2036 | |
Symbol 2004 MovieClip | Uses:1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 | Used by:2037 |
Symbol 2005 MovieClip | Uses:1989 1983 1984 1987 1988 1986 1997 1991 1992 1996 1993 1995 1985 1998 1999 2000 2001 1994 1990 2003 2002 | Used by:2037 |
Symbol 2006 Graphic | Used by:2013 | |
Symbol 2007 Graphic | Used by:2013 2027 2035 | |
Symbol 2008 Graphic | Used by:2013 | |
Symbol 2009 Graphic | Used by:2013 | |
Symbol 2010 Graphic | Used by:2013 | |
Symbol 2011 Graphic | Used by:2013 | |
Symbol 2012 Graphic | Used by:2013 | |
Symbol 2013 MovieClip | Uses:2006 1988 1989 1991 1983 1984 1985 1986 1987 1990 1993 2007 1996 1995 2003 1997 1994 1998 2008 2000 2009 2010 2011 2001 2012 | Used by:2037 |
Symbol 2014 Graphic | Used by:2027 | |
Symbol 2015 Graphic | Used by:2027 | |
Symbol 2016 Graphic | Used by:2027 | |
Symbol 2017 Graphic | Used by:2027 | |
Symbol 2018 Sound | Used by:2027 | |
Symbol 2019 Graphic | Used by:2027 | |
Symbol 2020 MovieClip | Uses:28 | Used by:2027 |
Symbol 2021 Graphic | Used by:2027 | |
Symbol 2022 Graphic | Used by:2027 | |
Symbol 2023 Graphic | Used by:2027 | |
Symbol 2024 Graphic | Used by:2027 | |
Symbol 2025 Graphic | Used by:2027 | |
Symbol 2026 Graphic | Used by:2027 | |
Symbol 2027 MovieClip | Uses:1983 1986 1984 1985 1987 1988 1989 1990 1991 2003 1993 2007 1995 1996 2014 2015 2016 2002 2017 1994 2018 2019 2020 2021 2022 2023 1998 2024 2025 2026 | Used by:2037 |
Symbol 2028 Graphic | Used by:2029 2035 2036 | |
Symbol 2029 MovieClip | Uses:1983 1984 1985 1986 1994 1988 1989 1990 1991 2003 1995 1993 2028 1913 1997 2001 1998 1999 | Used by:2037 |
Symbol 2030 Graphic | Used by:2035 2036 | |
Symbol 2031 Graphic | Used by:2035 2036 | |
Symbol 2032 Graphic | Used by:2035 | |
Symbol 2033 Graphic | Used by:2035 | |
Symbol 2034 Graphic | Used by:2035 | |
Symbol 2035 MovieClip | Uses:1983 1984 1985 1986 1994 1988 1989 1990 1991 2003 1995 1993 2028 1987 2002 1992 2030 1915 2031 2000 1998 1996 2001 2007 1999 1997 2032 2033 2034 | Used by:2037 |
Symbol 2036 MovieClip | Uses:1983 1984 1985 1986 1994 1988 1989 1990 1991 2003 1995 1993 2028 1987 2002 1992 1917 2030 2031 2000 1998 | Used by:2037 |
Symbol 2037 MovieClip | Uses:1982 2004 2005 2013 2027 2029 2035 2036 | Used by:2040 |
Symbol 2038 Graphic | Used by:2040 | |
Symbol 2039 MovieClip | Uses:693 | Used by:2040 2141 |
Symbol 2040 MovieClip | Uses:1962 1980 153 964 2037 966 2038 691 1401 1393 695 2039 1009 1074 | Used by:Timeline |
Symbol 2041 Graphic | Used by:2042 | |
Symbol 2042 MovieClip | Uses:2041 | Used by:2045 |
Symbol 2043 Graphic | Used by:2044 | |
Symbol 2044 MovieClip | Uses:2043 744 | Used by:2045 |
Symbol 2045 MovieClip | Uses:739 2042 2044 | Used by:Timeline |
Symbol 2046 Bitmap | Used by:2047 | |
Symbol 2047 Graphic | Uses:2046 | Used by:2051 |
Symbol 2048 Graphic | Used by:2051 | |
Symbol 2049 Graphic | Used by:2050 | |
Symbol 2050 MovieClip | Uses:2049 | Used by:2051 |
Symbol 2051 MovieClip | Uses:2047 2048 2050 | Used by:2141 |
Symbol 2052 MovieClip | Uses:1930 1933 1934 | Used by:2053 2058 |
Symbol 2053 MovieClip | Uses:1927 1928 1929 2052 1943 1935 1944 1945 | Used by:2135 |
Symbol 2054 Graphic | Used by:2055 2056 | |
Symbol 2055 MovieClip | Uses:1927 1928 1929 2054 | Used by:2058 2059 2087 2100 2107 2108 2134 2135 2216 |
Symbol 2056 MovieClip | Uses:1935 1927 1928 2054 | Used by:2058 2108 2134 2135 2216 |
Symbol 2057 Graphic | Used by:2058 | |
Symbol 2058 MovieClip | Uses:2055 2052 1943 2056 1944 1945 1930 1933 1934 2057 | Used by:2135 |
Symbol 2059 MovieClip | Uses:2055 1930 1933 1934 1935 1927 1928 1943 1944 1945 695 1139 | Used by:2135 |
Symbol 2060 Graphic | Used by:2087 | |
Symbol 2061 Graphic | Used by:2087 | |
Symbol 2062 Sound | Used by:2087 | |
Symbol 2063 Graphic | Used by:2087 | |
Symbol 2064 Graphic | Used by:2087 | |
Symbol 2065 Graphic | Used by:2087 | |
Symbol 2066 Graphic | Used by:2087 | |
Symbol 2067 Graphic | Used by:2087 | |
Symbol 2068 Graphic | Used by:2070 | |
Symbol 2069 Graphic | Used by:2070 | |
Symbol 2070 MovieClip | Uses:2068 1928 2069 | Used by:2087 |
Symbol 2071 Graphic | Used by:2087 | |
Symbol 2072 Graphic | Used by:2087 | |
Symbol 2073 Graphic | Used by:2087 | |
Symbol 2074 Graphic | Used by:2087 | |
Symbol 2075 Graphic | Used by:2087 | |
Symbol 2076 Graphic | Used by:2087 | |
Symbol 2077 Graphic | Used by:2087 | |
Symbol 2078 Graphic | Used by:2087 | |
Symbol 2079 Graphic | Used by:2087 | |
Symbol 2080 MovieClip | Uses:28 | Used by:2087 |
Symbol 2081 Graphic | Used by:2087 | |
Symbol 2082 Graphic | Used by:2087 | |
Symbol 2083 Graphic | Used by:2087 | |
Symbol 2084 Graphic | Used by:2087 | |
Symbol 2085 Graphic | Used by:2087 | |
Symbol 2086 Graphic | Used by:2087 | |
Symbol 2087 MovieClip | Uses:1927 1928 1929 1930 1933 1934 1935 1943 1944 1945 1946 2060 2061 2062 2063 2064 2065 2066 2067 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2055 2086 | Used by:2135 |
Symbol 2088 Graphic | Used by:2100 | |
Symbol 2089 Graphic | Used by:2100 2106 2107 | |
Symbol 2090 Graphic | Used by:2100 | |
Symbol 2091 Sound | Used by:2100 | |
Symbol 2092 Graphic | Used by:2100 | |
Symbol 2093 Graphic | Used by:2100 | |
Symbol 2094 Graphic | Used by:2100 | |
Symbol 2095 Graphic | Used by:2100 | |
Symbol 2096 MovieClip | Uses:28 | Used by:2100 |
Symbol 2097 Graphic | Used by:2099 | |
Symbol 2098 Graphic | Used by:2099 | |
Symbol 2099 MovieClip | Uses:2097 2098 | Used by:2100 |
Symbol 2100 MovieClip | Uses:2055 1930 1933 1934 1935 1927 1928 1943 1944 2088 2089 1945 2090 2091 2092 2093 2094 2095 2096 2099 1139 | Used by:2135 |
Symbol 2101 Graphic | Used by:2107 | |
Symbol 2102 Graphic | Used by:2106 2107 | |
Symbol 2103 Graphic | Used by:2105 | |
Symbol 2104 Graphic | Used by:2105 | |
Symbol 2105 MovieClip | Uses:2103 2104 | Used by:2107 |
Symbol 2106 MovieClip | Uses:1930 1933 1934 1944 2102 2089 1945 | Used by:2107 |
Symbol 2107 MovieClip | Uses:2055 1930 1933 1934 1943 1935 1927 1928 1944 2101 2089 1945 2102 11 2105 2106 9 | Used by:2135 |
Symbol 2108 MovieClip | Uses:2055 1930 1933 1934 1943 2056 1944 1945 | Used by:2135 |
Symbol 2109 Graphic | Used by:2134 2135 | |
Symbol 2110 Graphic | Used by:2115 | |
Symbol 2111 Graphic | Used by:2115 | |
Symbol 2112 Graphic | Used by:2115 | |
Symbol 2113 Graphic | Used by:2115 | |
Symbol 2114 Graphic | Used by:2115 | |
Symbol 2115 MovieClip | Uses:2110 1931 2111 1098 2112 1102 2113 2114 | Used by:2134 2135 |
Symbol 2116 Graphic | Used by:2134 2135 | |
Symbol 2117 Graphic | Used by:2134 2135 | |
Symbol 2118 Graphic | Used by:2119 | |
Symbol 2119 MovieClip | Uses:2118 | Used by:2134 2135 |
Symbol 2120 Graphic | Used by:2122 2216 | |
Symbol 2121 Graphic | Used by:2122 2216 | |
Symbol 2122 MovieClip | Uses:2120 2121 | Used by:2135 |
Symbol 2123 Graphic | Used by:2134 | |
Symbol 2124 Graphic | Used by:2134 | |
Symbol 2125 Graphic | Used by:2134 | |
Symbol 2126 Graphic | Used by:2134 | |
Symbol 2127 Graphic | Used by:2134 | |
Symbol 2128 Graphic | Used by:2134 | |
Symbol 2129 Graphic | Used by:2134 | |
Symbol 2130 Graphic | Used by:2134 | |
Symbol 2131 Graphic | Used by:2134 | |
Symbol 2132 Graphic | Used by:2134 | |
Symbol 2133 Graphic | Used by:2134 | |
Symbol 2134 MovieClip | Uses:2055 2109 2115 2116 1942 2056 1945 2117 2119 1930 1933 1934 2123 2124 1102 2125 11 1494 2126 2127 2128 2129 2130 2131 2132 2133 | Used by:2135 |
Symbol 2135 MovieClip | Uses:2053 2058 2059 2087 2100 2107 2108 2055 2109 2115 2116 1942 2056 1945 2117 2119 2122 2134 | Used by:2141 |
Symbol 2136 Graphic | Used by:2140 2216 | |
Symbol 2137 Graphic | Used by:2140 | |
Symbol 2138 Graphic | Used by:2140 | |
Symbol 2139 Graphic | Used by:2140 | |
Symbol 2140 MovieClip | Uses:2136 1685 2137 8 2138 2139 | Used by:2141 |
Symbol 2141 MovieClip | Uses:2051 153 2135 691 2140 695 2039 1074 | Used by:Timeline |
Symbol 2142 Sound | Used by:Timeline | |
Symbol 2143 Graphic | Used by:2216 | |
Symbol 2144 Graphic | Used by:2216 | |
Symbol 2145 Graphic | Used by:2216 | |
Symbol 2146 Graphic | Used by:2216 | |
Symbol 2147 Graphic | Used by:2216 | |
Symbol 2148 Graphic | Used by:2216 | |
Symbol 2149 Graphic | Used by:2216 | |
Symbol 2150 MovieClip | Uses:14 | Used by:2216 |
Symbol 2151 Text | Uses:1011 | Used by:2216 |
Symbol 2152 Graphic | Used by:2155 | |
Symbol 2153 Graphic | Used by:2154 | |
Symbol 2154 MovieClip | Uses:2153 | Used by:2155 |
Symbol 2155 MovieClip | Uses:2152 2154 | Used by:2216 |
Symbol 2156 Bitmap | Used by:2157 | |
Symbol 2157 Graphic | Uses:2156 | Used by:2216 |
Symbol 2158 Bitmap | Used by:2159 | |
Symbol 2159 Graphic | Uses:2158 | Used by:2216 |
Symbol 2160 Bitmap | Used by:2161 | |
Symbol 2161 Graphic | Uses:2160 | Used by:2216 |
Symbol 2162 Bitmap | Used by:2163 | |
Symbol 2163 Graphic | Uses:2162 | Used by:2216 |
Symbol 2164 Graphic | Used by:2213 | |
Symbol 2165 Graphic | Used by:2213 | |
Symbol 2166 Bitmap | Used by:2167 | |
Symbol 2167 Graphic | Uses:2166 | Used by:2213 |
Symbol 2168 Graphic | Used by:2213 | |
Symbol 2169 Graphic | Used by:2213 | |
Symbol 2170 Bitmap | Used by:2171 | |
Symbol 2171 Graphic | Uses:2170 | Used by:2213 |
Symbol 2172 Graphic | Used by:2213 | |
Symbol 2173 Bitmap | Used by:2174 | |
Symbol 2174 Graphic | Uses:2173 | Used by:2213 |
Symbol 2175 Graphic | Used by:2213 | |
Symbol 2176 Bitmap | Used by:2177 | |
Symbol 2177 Graphic | Uses:2176 | Used by:2213 |
Symbol 2178 Graphic | Used by:2213 | |
Symbol 2179 Graphic | Used by:2213 | |
Symbol 2180 Bitmap | Used by:2181 | |
Symbol 2181 Graphic | Uses:2180 | Used by:2213 |
Symbol 2182 Graphic | Used by:2213 | |
Symbol 2183 Bitmap | Used by:2184 | |
Symbol 2184 Graphic | Uses:2183 | Used by:2213 |
Symbol 2185 Graphic | Used by:2213 | |
Symbol 2186 Bitmap | Used by:2187 | |
Symbol 2187 Graphic | Uses:2186 | Used by:2213 |
Symbol 2188 Graphic | Used by:2213 | |
Symbol 2189 Bitmap | Used by:2190 | |
Symbol 2190 Graphic | Uses:2189 | Used by:2213 |
Symbol 2191 Bitmap | Used by:2192 | |
Symbol 2192 Graphic | Uses:2191 | Used by:2213 |
Symbol 2193 Graphic | Used by:2213 | |
Symbol 2194 Bitmap | Used by:2195 | |
Symbol 2195 Graphic | Uses:2194 | Used by:2213 |
Symbol 2196 Graphic | Used by:2213 | |
Symbol 2197 Bitmap | Used by:2198 | |
Symbol 2198 Graphic | Uses:2197 | Used by:2213 |
Symbol 2199 Graphic | Used by:2213 | |
Symbol 2200 Bitmap | Used by:2201 | |
Symbol 2201 Graphic | Uses:2200 | Used by:2213 |
Symbol 2202 Graphic | Used by:2213 | |
Symbol 2203 Bitmap | Used by:2204 | |
Symbol 2204 Graphic | Uses:2203 | Used by:2213 |
Symbol 2205 Graphic | Used by:2213 | |
Symbol 2206 Graphic | Used by:2213 | |
Symbol 2207 Bitmap | Used by:2208 | |
Symbol 2208 Graphic | Uses:2207 | Used by:2213 |
Symbol 2209 Graphic | Used by:2213 | |
Symbol 2210 Bitmap | Used by:2211 | |
Symbol 2211 Graphic | Uses:2210 | Used by:2213 |
Symbol 2212 Graphic | Used by:2213 | |
Symbol 2213 MovieClip | Uses:70 2164 2165 2167 2168 2169 2171 2172 2174 2175 2177 2178 2179 2181 2182 2184 2185 2187 2188 2190 1535 2192 2193 2195 2196 2198 2199 2201 2202 2204 2205 2206 2208 2209 2211 2212 | Used by:2216 |
Symbol 2214 Graphic | Used by:2216 | |
Symbol 2215 Text | Uses:1011 | Used by:2216 |
Symbol 2216 MovieClip | Uses:1256 2143 2144 2145 2146 2147 2136 1685 2148 2149 2055 2056 1945 1494 2120 2121 2150 2151 14 2155 2157 2159 2161 2163 2213 2214 144 145 2215 | Used by:Timeline |
Symbol 2217 Graphic | Used by:2223 | |
Symbol 2218 Graphic | Used by:2223 | |
Symbol 2219 Graphic | Used by:2223 | |
Symbol 2220 Graphic | Used by:2223 | |
Symbol 2221 Graphic | Used by:2223 | |
Symbol 2222 Graphic | Used by:2223 | |
Symbol 2223 MovieClip | Uses:174 163 162 674 160 161 675 165 166 157 158 2217 631 2218 36 678 2219 346 680 681 2220 683 684 685 176 2221 2222 688 689 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 46 1434 49 1435 1436 1437 1438 1439 1440 52 1441 55 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 58 1455 61 1456 64 1457 67 1458 1459 1460 1461 1462 1463 1464 1465 1466 | Used by:Timeline |
Symbol 2224 Graphic | Used by:2225 | |
Symbol 2225 MovieClip | Uses:2224 | Used by:Timeline |
Symbol 2226 MovieClip | Uses:14 | Used by:Timeline |
Symbol 2227 MovieClip | Used by:2239 | |
Symbol 2228 Graphic | Used by:2239 | |
Symbol 2229 Graphic | Used by:2239 | |
Symbol 2230 Graphic | Used by:2239 | |
Symbol 2231 Graphic | Used by:2239 | |
Symbol 2232 Graphic | Used by:2239 | |
Symbol 2233 Graphic | Used by:2239 | |
Symbol 2234 Graphic | Used by:2239 | |
Symbol 2235 Graphic | Used by:2239 | |
Symbol 2236 Graphic | Used by:2239 | |
Symbol 2237 Graphic | Used by:2239 | |
Symbol 2238 Graphic | Used by:2239 | |
Symbol 2239 MovieClip | Uses:2227 1260 2228 678 2229 2230 2231 2232 2233 166 346 2234 2235 680 631 681 2236 683 684 685 2237 2238 688 689 | Used by:Timeline |
Symbol 2240 MovieClip | Uses:14 | Used by:Timeline |
Symbol 2241 Text | Uses:127 | Used by:2245 |
Symbol 2242 Text | Uses:127 | Used by:2245 |
Symbol 2243 Graphic | Used by:2244 | |
Symbol 2244 MovieClip | Uses:2243 | Used by:2245 |
Symbol 2245 MovieClip | Uses:2241 2242 2244 | Used by:Timeline |
Symbol 2246 Graphic | Used by:2247 | |
Symbol 2247 MovieClip | Uses:2246 | Used by:Timeline |
Symbol 2259 Graphic | Used by:Timeline | |
Symbol 2253 Graphic | Used by:Timeline | |
Symbol 2248 Font | Used by:2249 2250 | |
Symbol 2249 Text | Uses:2248 | Used by:2252 |
Symbol 2250 Text | Uses:2248 | Used by:2252 |
Symbol 2251 Graphic | Used by:2252 | |
Symbol 2252 Button | Uses:2249 2250 2251 | Used by:Timeline |
Symbol 2254 Font | Used by:2261 2262 | |
Symbol 2261 Text | Uses:2254 | Used by:2258 |
Symbol 2262 Text | Uses:2254 | Used by:2258 |
Symbol 2263 Graphic | Used by:2258 | |
Symbol 2258 Button | Uses:2261 2262 2263 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 669 MovieClip |
Instance Names
"loader" | Frame 1 | Symbol 20 MovieClip |
"startGame" | Frame 17 | Symbol 29 Button |
"instructions" | Frame 17 | Symbol 32 Button |
"fadeout" | Frame 17 | Symbol 34 MovieClip |
"fadeout" | Frame 18 | Symbol 34 MovieClip |
"fadeout" | Frame 19 | Symbol 34 MovieClip |
"game" | Frame 20 | Symbol 696 MovieClip |
"HUD" | Frame 20 | Symbol 716 MovieClip |
"overlay" | Frame 20 | Symbol 737 MovieClip |
"levelTitle" | Frame 20 | Symbol 746 MovieClip |
"fadein" | Frame 20 | Symbol 747 MovieClip |
"fadeout" | Frame 20 | Symbol 34 MovieClip |
"game" | Frame 21 | Symbol 1075 MovieClip |
"HUD" | Frame 21 | Symbol 716 MovieClip |
"overlay" | Frame 21 | Symbol 737 MovieClip |
"fadein" | Frame 21 | Symbol 747 MovieClip |
"fadeout" | Frame 21 | Symbol 34 MovieClip |
"game" | Frame 22 | Symbol 1251 MovieClip |
"HUD" | Frame 22 | Symbol 716 MovieClip |
"overlay" | Frame 22 | Symbol 737 MovieClip |
"fadein" | Frame 22 | Symbol 747 MovieClip |
"fadeout" | Frame 22 | Symbol 34 MovieClip |
"fadeout" | Frame 23 | Symbol 34 MovieClip |
"game" | Frame 24 | Symbol 1402 MovieClip |
"HUD" | Frame 24 | Symbol 716 MovieClip |
"overlay" | Frame 24 | Symbol 737 MovieClip |
"levelTitle" | Frame 24 | Symbol 1408 MovieClip |
"fadein" | Frame 24 | Symbol 747 MovieClip |
"fadeout" | Frame 24 | Symbol 34 MovieClip |
"fadeout" | Frame 25 | Symbol 34 MovieClip |
"game" | Frame 26 | Symbol 1496 MovieClip |
"HUD" | Frame 26 | Symbol 716 MovieClip |
"clock" | Frame 26 | Symbol 1503 MovieClip |
"overlay" | Frame 26 | Symbol 737 MovieClip |
"fadein" | Frame 26 | Symbol 747 MovieClip |
"fadeout" | Frame 26 | Symbol 34 MovieClip |
"fadeout" | Frame 27 | Symbol 34 MovieClip |
"game" | Frame 28 | Symbol 1779 MovieClip |
"HUD" | Frame 28 | Symbol 716 MovieClip |
"overlay" | Frame 28 | Symbol 737 MovieClip |
"levelTitle" | Frame 28 | Symbol 1785 MovieClip |
"fadein" | Frame 28 | Symbol 747 MovieClip |
"fadeout" | Frame 28 | Symbol 34 MovieClip |
"game" | Frame 29 | Symbol 1922 MovieClip |
"HUD" | Frame 29 | Symbol 716 MovieClip |
"overlay" | Frame 29 | Symbol 737 MovieClip |
"fadein" | Frame 29 | Symbol 747 MovieClip |
"fadeout" | Frame 29 | Symbol 34 MovieClip |
"fadeout" | Frame 30 | Symbol 34 MovieClip |
"game" | Frame 31 | Symbol 2040 MovieClip |
"HUD" | Frame 31 | Symbol 716 MovieClip |
"overlay" | Frame 31 | Symbol 737 MovieClip |
"levelTitle" | Frame 31 | Symbol 2045 MovieClip |
"fadein" | Frame 31 | Symbol 747 MovieClip |
"fadeout" | Frame 31 | Symbol 34 MovieClip |
"game" | Frame 32 | Symbol 2141 MovieClip |
"HUD" | Frame 32 | Symbol 716 MovieClip |
"overlay" | Frame 32 | Symbol 737 MovieClip |
"fadein" | Frame 32 | Symbol 747 MovieClip |
"fadeout" | Frame 32 | Symbol 34 MovieClip |
"movie" | Frame 33 | Symbol 2216 MovieClip |
"logo" | Frame 33 | Symbol 1254 MovieClip |
"fadeout" | Frame 33 | Symbol 34 MovieClip |
"fadeout" | Frame 34 | Symbol 34 MovieClip |
"game" | Frame 36 | Symbol 2141 MovieClip |
"game" | Frame 36 | Symbol 2040 MovieClip |
"game" | Frame 36 | Symbol 1779 MovieClip |
"game" | Frame 36 | Symbol 1496 MovieClip |
"game" | Frame 36 | Symbol 1402 MovieClip |
"game" | Frame 36 | Symbol 1251 MovieClip |
"game" | Frame 36 | Symbol 1075 MovieClip |
"game" | Frame 36 | Symbol 696 MovieClip |
"bar" | Symbol 20 MovieClip Frame 1 | Symbol 18 MovieClip |
"pit" | Symbol 152 MovieClip Frame 1 | Symbol 149 MovieClip |
"ground" | Symbol 152 MovieClip Frame 1 | Symbol 151 MovieClip |
"bg" | Symbol 696 MovieClip Frame 1 | Symbol 142 MovieClip |
"level" | Symbol 696 MovieClip Frame 1 | Symbol 152 MovieClip |
"checkpoint_1a_wrong" | Symbol 696 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_1a_glide1" | Symbol 696 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_1a_next" | Symbol 696 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_1a_glide3" | Symbol 696 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_1a_jump1" | Symbol 696 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_1a_jump2" | Symbol 696 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_1a_walk" | Symbol 696 MovieClip Frame 1 | Symbol 153 MovieClip |
"player" | Symbol 696 MovieClip Frame 1 | Symbol 691 MovieClip |
"batarang" | Symbol 696 MovieClip Frame 1 | Symbol 694 MovieClip |
"item_br01" | Symbol 696 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br02" | Symbol 696 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br03" | Symbol 696 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br04" | Symbol 696 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br05" | Symbol 696 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br06" | Symbol 696 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br07" | Symbol 696 MovieClip Frame 1 | Symbol 695 MovieClip |
"health" | Symbol 716 MovieClip Frame 1 | Symbol 705 MovieClip |
"ground" | Symbol 783 MovieClip Frame 1 | Symbol 782 MovieClip |
"level" | Symbol 1075 MovieClip Frame 1 | Symbol 783 MovieClip |
"can_03" | Symbol 1075 MovieClip Frame 1 | Symbol 785 MovieClip |
"can_02" | Symbol 1075 MovieClip Frame 1 | Symbol 785 MovieClip |
"can_01" | Symbol 1075 MovieClip Frame 1 | Symbol 785 MovieClip |
"can_04" | Symbol 1075 MovieClip Frame 1 | Symbol 785 MovieClip |
"trash_01" | Symbol 1075 MovieClip Frame 1 | Symbol 790 MovieClip |
"trash_02" | Symbol 1075 MovieClip Frame 1 | Symbol 790 MovieClip |
"trash_03" | Symbol 1075 MovieClip Frame 1 | Symbol 790 MovieClip |
"trash_04" | Symbol 1075 MovieClip Frame 1 | Symbol 790 MovieClip |
"mailbox_01" | Symbol 1075 MovieClip Frame 1 | Symbol 793 MovieClip |
"checkpoint_1b_01" | Symbol 1075 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_1b_02" | Symbol 1075 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_1b_03" | Symbol 1075 MovieClip Frame 1 | Symbol 153 MovieClip |
"goon1" | Symbol 1075 MovieClip Frame 1 | Symbol 880 MovieClip |
"goon2" | Symbol 1075 MovieClip Frame 1 | Symbol 964 MovieClip |
"goon4" | Symbol 1075 MovieClip Frame 1 | Symbol 880 MovieClip |
"goon3" | Symbol 1075 MovieClip Frame 1 | Symbol 964 MovieClip |
"goon6" | Symbol 1075 MovieClip Frame 1 | Symbol 964 MovieClip |
"goon5" | Symbol 1075 MovieClip Frame 1 | Symbol 964 MovieClip |
"goon7" | Symbol 1075 MovieClip Frame 1 | Symbol 964 MovieClip |
"goon9" | Symbol 1075 MovieClip Frame 1 | Symbol 880 MovieClip |
"goon8" | Symbol 1075 MovieClip Frame 1 | Symbol 880 MovieClip |
"goon10" | Symbol 1075 MovieClip Frame 1 | Symbol 964 MovieClip |
"respawn" | Symbol 1075 MovieClip Frame 1 | Symbol 966 MovieClip |
"player" | Symbol 1075 MovieClip Frame 1 | Symbol 691 MovieClip |
"biker1" | Symbol 1075 MovieClip Frame 1 | Symbol 1005 MovieClip |
"batarang" | Symbol 1075 MovieClip Frame 1 | Symbol 1006 MovieClip |
"item_br01" | Symbol 1075 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br03" | Symbol 1075 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br02" | Symbol 1075 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br04" | Symbol 1075 MovieClip Frame 1 | Symbol 695 MovieClip |
"bam" | Symbol 1075 MovieClip Frame 1 | Symbol 1009 MovieClip |
"combo" | Symbol 1075 MovieClip Frame 1 | Symbol 1074 MovieClip |
"ground" | Symbol 1095 MovieClip Frame 1 | Symbol 1094 MovieClip |
"item_br03" | Symbol 1156 MovieClip Frame 2 | Symbol 695 MovieClip |
"hitBox" | Symbol 1205 MovieClip Frame 10 | Symbol 1192 MovieClip |
"laser" | Symbol 1250 MovieClip Frame 60 | Symbol 1205 MovieClip |
"bg" | Symbol 1251 MovieClip Frame 1 | Symbol 1078 MovieClip |
"level" | Symbol 1251 MovieClip Frame 1 | Symbol 1095 MovieClip |
"boss" | Symbol 1251 MovieClip Frame 1 | Symbol 1250 MovieClip |
"player" | Symbol 1251 MovieClip Frame 1 | Symbol 691 MovieClip |
"batarang" | Symbol 1251 MovieClip Frame 1 | Symbol 1006 MovieClip |
"item_br01" | Symbol 1251 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br03" | Symbol 1251 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br02" | Symbol 1251 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br04" | Symbol 1251 MovieClip Frame 1 | Symbol 695 MovieClip |
"bam" | Symbol 1251 MovieClip Frame 1 | Symbol 1009 MovieClip |
"combo" | Symbol 1251 MovieClip Frame 1 | Symbol 1074 MovieClip |
"ground" | Symbol 1317 MovieClip Frame 1 | Symbol 1316 MovieClip |
"door" | Symbol 1325 MovieClip Frame 1 | Symbol 1324 MovieClip |
"hitBox" | Symbol 1328 MovieClip Frame 1 | Symbol 1327 MovieClip |
"hitBox" | Symbol 1330 MovieClip Frame 1 | Symbol 1327 MovieClip |
"level" | Symbol 1402 MovieClip Frame 1 | Symbol 1317 MovieClip |
"door_01" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_02" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_16" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_17" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_19" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_20" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_12" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_11" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_09" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_10" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_07" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_08" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_05" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_06" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_03" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_04" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_14" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_15" | Symbol 1402 MovieClip Frame 1 | Symbol 1325 MovieClip |
"elevator_01_2685" | Symbol 1402 MovieClip Frame 1 | Symbol 1328 MovieClip |
"elevator_02_3480" | Symbol 1402 MovieClip Frame 1 | Symbol 1330 MovieClip |
"elevator_03_5420" | Symbol 1402 MovieClip Frame 1 | Symbol 1328 MovieClip |
"checkpoint_2a_01" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_2a_end" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_2a_02" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_2a_tv" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_01" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_02" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_03" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_04" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_05" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_06" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_07" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_08" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_10" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_09" | Symbol 1402 MovieClip Frame 1 | Symbol 153 MovieClip |
"goon2" | Symbol 1402 MovieClip Frame 1 | Symbol 1365 MovieClip |
"goon1" | Symbol 1402 MovieClip Frame 1 | Symbol 1365 MovieClip |
"goon4" | Symbol 1402 MovieClip Frame 1 | Symbol 1365 MovieClip |
"goon5" | Symbol 1402 MovieClip Frame 1 | Symbol 1365 MovieClip |
"goon7" | Symbol 1402 MovieClip Frame 1 | Symbol 1365 MovieClip |
"goon9" | Symbol 1402 MovieClip Frame 1 | Symbol 1365 MovieClip |
"goon13" | Symbol 1402 MovieClip Frame 1 | Symbol 1365 MovieClip |
"goon11" | Symbol 1402 MovieClip Frame 1 | Symbol 1365 MovieClip |
"goon14" | Symbol 1402 MovieClip Frame 1 | Symbol 1365 MovieClip |
"eagle1" | Symbol 1402 MovieClip Frame 1 | Symbol 1393 MovieClip |
"player" | Symbol 1402 MovieClip Frame 1 | Symbol 691 MovieClip |
"halo" | Symbol 1402 MovieClip Frame 1 | Symbol 1399 MovieClip |
"health01" | Symbol 1402 MovieClip Frame 1 | Symbol 1401 MovieClip |
"item_br01" | Symbol 1402 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br03" | Symbol 1402 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br02" | Symbol 1402 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br04" | Symbol 1402 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br05" | Symbol 1402 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br06" | Symbol 1402 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br07" | Symbol 1402 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br08" | Symbol 1402 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br10" | Symbol 1402 MovieClip Frame 1 | Symbol 695 MovieClip |
"batarang" | Symbol 1402 MovieClip Frame 1 | Symbol 694 MovieClip |
"bam" | Symbol 1402 MovieClip Frame 1 | Symbol 1009 MovieClip |
"combo" | Symbol 1402 MovieClip Frame 1 | Symbol 1074 MovieClip |
"ground" | Symbol 1485 MovieClip Frame 1 | Symbol 1484 MovieClip |
"level" | Symbol 1496 MovieClip Frame 1 | Symbol 1485 MovieClip |
"door_01" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_02" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_16" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_17" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_19" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_20" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_09" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_10" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_07" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_08" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_05" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_06" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_03" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_04" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_14" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"door_15" | Symbol 1496 MovieClip Frame 1 | Symbol 1325 MovieClip |
"elevator_01_0000" | Symbol 1496 MovieClip Frame 1 | Symbol 1328 MovieClip |
"elevator_02_2675" | Symbol 1496 MovieClip Frame 1 | Symbol 1330 MovieClip |
"elevator_03_3115" | Symbol 1496 MovieClip Frame 1 | Symbol 1328 MovieClip |
"camera_01" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_02" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_03" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_04" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_05" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_06" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_07" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_08" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_10" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"camera_09" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_2b_01" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_2b_02" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_2b_end" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_2b_03" | Symbol 1496 MovieClip Frame 1 | Symbol 153 MovieClip |
"lava1" | Symbol 1496 MovieClip Frame 1 | Symbol 1486 MovieClip |
"player" | Symbol 1496 MovieClip Frame 1 | Symbol 691 MovieClip |
"halo" | Symbol 1496 MovieClip Frame 1 | Symbol 1495 MovieClip |
"item_br01" | Symbol 1496 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br03" | Symbol 1496 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br02" | Symbol 1496 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br04" | Symbol 1496 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br05" | Symbol 1496 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br06" | Symbol 1496 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br07" | Symbol 1496 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br08" | Symbol 1496 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br09" | Symbol 1496 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br10" | Symbol 1496 MovieClip Frame 1 | Symbol 695 MovieClip |
"batarang" | Symbol 1496 MovieClip Frame 1 | Symbol 694 MovieClip |
"combo" | Symbol 1496 MovieClip Frame 1 | Symbol 1074 MovieClip |
"display" | Symbol 1503 MovieClip Frame 1 | Symbol 1500 EditableText |
"ground" | Symbol 1665 MovieClip Frame 1 | Symbol 1664 MovieClip |
"hitBox" | Symbol 1689 MovieClip Frame 1 | Symbol 1688 MovieClip |
"hitBox2" | Symbol 1689 MovieClip Frame 1 | Symbol 1688 MovieClip |
"hitBox3" | Symbol 1689 MovieClip Frame 1 | Symbol 1688 MovieClip |
"level" | Symbol 1779 MovieClip Frame 1 | Symbol 1665 MovieClip |
"belt2" | Symbol 1779 MovieClip Frame 1 | Symbol 1681 MovieClip |
"belt3" | Symbol 1779 MovieClip Frame 1 | Symbol 1681 MovieClip |
"belt1" | Symbol 1779 MovieClip Frame 1 | Symbol 1681 MovieClip |
"lift01" | Symbol 1779 MovieClip Frame 1 | Symbol 1689 MovieClip |
"lift02" | Symbol 1779 MovieClip Frame 1 | Symbol 1689 MovieClip |
"lift03" | Symbol 1779 MovieClip Frame 1 | Symbol 1689 MovieClip |
"lift04" | Symbol 1779 MovieClip Frame 1 | Symbol 1689 MovieClip |
"lift08" | Symbol 1779 MovieClip Frame 1 | Symbol 1689 MovieClip |
"lift07" | Symbol 1779 MovieClip Frame 1 | Symbol 1689 MovieClip |
"lift06" | Symbol 1779 MovieClip Frame 1 | Symbol 1689 MovieClip |
"lift05" | Symbol 1779 MovieClip Frame 1 | Symbol 1689 MovieClip |
"fatgoon1" | Symbol 1779 MovieClip Frame 1 | Symbol 1772 MovieClip |
"goon2" | Symbol 1779 MovieClip Frame 1 | Symbol 880 MovieClip |
"fatgoon3" | Symbol 1779 MovieClip Frame 1 | Symbol 1772 MovieClip |
"fatgoon4" | Symbol 1779 MovieClip Frame 1 | Symbol 1772 MovieClip |
"fatgoon5" | Symbol 1779 MovieClip Frame 1 | Symbol 1772 MovieClip |
"goon6" | Symbol 1779 MovieClip Frame 1 | Symbol 880 MovieClip |
"fatgoon7" | Symbol 1779 MovieClip Frame 1 | Symbol 1772 MovieClip |
"fatgoon8" | Symbol 1779 MovieClip Frame 1 | Symbol 1772 MovieClip |
"fatgoon9" | Symbol 1779 MovieClip Frame 1 | Symbol 1772 MovieClip |
"goon10" | Symbol 1779 MovieClip Frame 1 | Symbol 880 MovieClip |
"goon11" | Symbol 1779 MovieClip Frame 1 | Symbol 880 MovieClip |
"goon12" | Symbol 1779 MovieClip Frame 1 | Symbol 880 MovieClip |
"goon13" | Symbol 1779 MovieClip Frame 1 | Symbol 880 MovieClip |
"player" | Symbol 1779 MovieClip Frame 1 | Symbol 691 MovieClip |
"stomp1" | Symbol 1779 MovieClip Frame 1 | Symbol 1775 MovieClip |
"stomp2" | Symbol 1779 MovieClip Frame 1 | Symbol 1775 MovieClip |
"lava01" | Symbol 1779 MovieClip Frame 1 | Symbol 1598 MovieClip |
"lava02" | Symbol 1779 MovieClip Frame 1 | Symbol 1598 MovieClip |
"lava04" | Symbol 1779 MovieClip Frame 1 | Symbol 1598 MovieClip |
"lava05" | Symbol 1779 MovieClip Frame 1 | Symbol 1598 MovieClip |
"lava03" | Symbol 1779 MovieClip Frame 1 | Symbol 1598 MovieClip |
"lava06" | Symbol 1779 MovieClip Frame 1 | Symbol 1598 MovieClip |
"lava07" | Symbol 1779 MovieClip Frame 1 | Symbol 1598 MovieClip |
"lava08" | Symbol 1779 MovieClip Frame 1 | Symbol 1598 MovieClip |
"lava15" | Symbol 1779 MovieClip Frame 1 | Symbol 1598 MovieClip |
"lava16" | Symbol 1779 MovieClip Frame 1 | Symbol 1598 MovieClip |
"health01" | Symbol 1779 MovieClip Frame 1 | Symbol 1401 MovieClip |
"item_br01" | Symbol 1779 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br03" | Symbol 1779 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br02" | Symbol 1779 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br04" | Symbol 1779 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br05" | Symbol 1779 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br06" | Symbol 1779 MovieClip Frame 1 | Symbol 695 MovieClip |
"batarang" | Symbol 1779 MovieClip Frame 1 | Symbol 694 MovieClip |
"item_br07" | Symbol 1779 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br08" | Symbol 1779 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br10" | Symbol 1779 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br11" | Symbol 1779 MovieClip Frame 1 | Symbol 695 MovieClip |
"checkpoint_3a_end" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_01" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_02" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_03" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_05" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_04" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_06" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_07" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_09" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_08" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_11" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"checkpoint_3a_12" | Symbol 1779 MovieClip Frame 1 | Symbol 153 MovieClip |
"combo" | Symbol 1779 MovieClip Frame 1 | Symbol 1074 MovieClip |
"bam" | Symbol 1779 MovieClip Frame 1 | Symbol 1009 MovieClip |
"ground" | Symbol 1812 MovieClip Frame 1 | Symbol 1811 MovieClip |
"item_br02" | Symbol 1906 MovieClip Frame 1 | Symbol 695 MovieClip |
"level" | Symbol 1922 MovieClip Frame 1 | Symbol 1812 MovieClip |
"highway" | Symbol 1922 MovieClip Frame 1 | Symbol 1813 MovieClip |
"player" | Symbol 1922 MovieClip Frame 1 | Symbol 1862 MovieClip |
"item_br01" | Symbol 1922 MovieClip Frame 1 | Symbol 695 MovieClip |
"batarang" | Symbol 1922 MovieClip Frame 1 | Symbol 694 MovieClip |
"item_br02" | Symbol 1922 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br03" | Symbol 1922 MovieClip Frame 1 | Symbol 695 MovieClip |
"kabuki1" | Symbol 1922 MovieClip Frame 1 | Symbol 1919 MovieClip |
"kabuki2" | Symbol 1922 MovieClip Frame 1 | Symbol 1919 MovieClip |
"combo" | Symbol 1922 MovieClip Frame 1 | Symbol 1074 MovieClip |
"bam" | Symbol 1922 MovieClip Frame 1 | Symbol 1009 MovieClip |
"tracker" | Symbol 1922 MovieClip Frame 1 | Symbol 1921 MovieClip |
"glass" | Symbol 1947 MovieClip Frame 55 | Symbol 1943 MovieClip |
"ground" | Symbol 1962 MovieClip Frame 1 | Symbol 1961 MovieClip |
"hitBox" | Symbol 2027 MovieClip Frame 6 | Symbol 2020 MovieClip |
"maid" | Symbol 2037 MovieClip Frame 40 | Symbol 2027 MovieClip |
"level" | Symbol 2040 MovieClip Frame 1 | Symbol 1962 MovieClip |
"light1" | Symbol 2040 MovieClip Frame 1 | Symbol 1980 MovieClip |
"light2" | Symbol 2040 MovieClip Frame 1 | Symbol 1980 MovieClip |
"light3" | Symbol 2040 MovieClip Frame 1 | Symbol 1980 MovieClip |
"checkpoint_4a_01" | Symbol 2040 MovieClip Frame 1 | Symbol 153 MovieClip |
"goon1" | Symbol 2040 MovieClip Frame 1 | Symbol 964 MovieClip |
"maid2" | Symbol 2040 MovieClip Frame 1 | Symbol 2037 MovieClip |
"maid1" | Symbol 2040 MovieClip Frame 1 | Symbol 2037 MovieClip |
"respawn" | Symbol 2040 MovieClip Frame 1 | Symbol 966 MovieClip |
"player" | Symbol 2040 MovieClip Frame 1 | Symbol 691 MovieClip |
"health01" | Symbol 2040 MovieClip Frame 1 | Symbol 1401 MovieClip |
"eagle1" | Symbol 2040 MovieClip Frame 1 | Symbol 1393 MovieClip |
"item_br02" | Symbol 2040 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br01" | Symbol 2040 MovieClip Frame 1 | Symbol 695 MovieClip |
"batarang" | Symbol 2040 MovieClip Frame 1 | Symbol 2039 MovieClip |
"item_br03" | Symbol 2040 MovieClip Frame 1 | Symbol 695 MovieClip |
"bam" | Symbol 2040 MovieClip Frame 1 | Symbol 1009 MovieClip |
"combo" | Symbol 2040 MovieClip Frame 1 | Symbol 1074 MovieClip |
"ground" | Symbol 2051 MovieClip Frame 1 | Symbol 2050 MovieClip |
"body" | Symbol 2053 MovieClip Frame 1 | Symbol 2052 MovieClip |
"glass" | Symbol 2053 MovieClip Frame 1 | Symbol 1943 MovieClip |
"body" | Symbol 2058 MovieClip Frame 1 | Symbol 2052 MovieClip |
"glass" | Symbol 2058 MovieClip Frame 1 | Symbol 1943 MovieClip |
"glass" | Symbol 2059 MovieClip Frame 1 | Symbol 1943 MovieClip |
"item_br04" | Symbol 2059 MovieClip Frame 1 | Symbol 695 MovieClip |
"glass" | Symbol 2087 MovieClip Frame 1 | Symbol 1943 MovieClip |
"hitBox" | Symbol 2087 MovieClip Frame 29 | Symbol 2080 MovieClip |
"glass" | Symbol 2100 MovieClip Frame 1 | Symbol 1943 MovieClip |
"hitBox" | Symbol 2100 MovieClip Frame 37 | Symbol 2096 MovieClip |
"missle2" | Symbol 2100 MovieClip Frame 39 | Symbol 2099 MovieClip |
"missle1" | Symbol 2100 MovieClip Frame 39 | Symbol 2099 MovieClip |
"glass" | Symbol 2107 MovieClip Frame 1 | Symbol 1943 MovieClip |
"glass" | Symbol 2108 MovieClip Frame 1 | Symbol 1943 MovieClip |
"robo" | Symbol 2135 MovieClip Frame 1 | Symbol 2053 MovieClip |
"robo" | Symbol 2135 MovieClip Frame 19 | Symbol 2058 MovieClip |
"robo" | Symbol 2135 MovieClip Frame 39 | Symbol 2059 MovieClip |
"robo" | Symbol 2135 MovieClip Frame 49 | Symbol 2087 MovieClip |
"robo" | Symbol 2135 MovieClip Frame 59 | Symbol 2100 MovieClip |
"robo" | Symbol 2135 MovieClip Frame 68 | Symbol 2107 MovieClip |
"robo" | Symbol 2135 MovieClip Frame 77 | Symbol 2108 MovieClip |
"level" | Symbol 2141 MovieClip Frame 1 | Symbol 2051 MovieClip |
"checkpoint_1b_02" | Symbol 2141 MovieClip Frame 1 | Symbol 153 MovieClip |
"robo" | Symbol 2141 MovieClip Frame 1 | Symbol 2135 MovieClip |
"player" | Symbol 2141 MovieClip Frame 1 | Symbol 691 MovieClip |
"cage1" | Symbol 2141 MovieClip Frame 1 | Symbol 2140 MovieClip |
"cage2" | Symbol 2141 MovieClip Frame 1 | Symbol 2140 MovieClip |
"cage3" | Symbol 2141 MovieClip Frame 1 | Symbol 2140 MovieClip |
"cage4" | Symbol 2141 MovieClip Frame 1 | Symbol 2140 MovieClip |
"item_br02" | Symbol 2141 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br01" | Symbol 2141 MovieClip Frame 1 | Symbol 695 MovieClip |
"batarang" | Symbol 2141 MovieClip Frame 1 | Symbol 2039 MovieClip |
"item_br03" | Symbol 2141 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br04" | Symbol 2141 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br05" | Symbol 2141 MovieClip Frame 1 | Symbol 695 MovieClip |
"item_br06" | Symbol 2141 MovieClip Frame 1 | Symbol 695 MovieClip |
"combo" | Symbol 2141 MovieClip Frame 1 | Symbol 1074 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "swish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "punch2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "kick" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "item" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "eagle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "ignition" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "bike" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "metal3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "bam" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "metal2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "explode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "punch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "metal1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 13 as "metal1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 13 as "metal1" |
ExportAssets (56) | Timeline Frame 22 | Symbol 12 as "punch" |
ExportAssets (56) | Timeline Frame 22 | Symbol 11 as "explode" |
ExportAssets (56) | Timeline Frame 25 | Symbol 11 as "explode" |
ExportAssets (56) | Timeline Frame 29 | Symbol 10 as "metal2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 10 as "metal2" |
ExportAssets (56) | Timeline Frame 31 | Symbol 13 as "metal1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 11 as "explode" |
ExportAssets (56) | Timeline Frame 32 | Symbol 9 as "bam" |
ExportAssets (56) | Timeline Frame 32 | Symbol 11 as "explode" |
ExportAssets (56) | Timeline Frame 32 | Symbol 8 as "metal3" |
Labels
"BATMAN // the cobblepot caper / Produced by ImageryMedia.com " | Frame 16 |
"stand" | Symbol 691 MovieClip Frame 1 |
"walk" | Symbol 691 MovieClip Frame 10 |
"run" | Symbol 691 MovieClip Frame 20 |
"jump" | Symbol 691 MovieClip Frame 30 |
"fall" | Symbol 691 MovieClip Frame 40 |
"glide" | Symbol 691 MovieClip Frame 50 |
"land" | Symbol 691 MovieClip Frame 60 |
"duck" | Symbol 691 MovieClip Frame 70 |
"up" | Symbol 691 MovieClip Frame 80 |
"punch" | Symbol 691 MovieClip Frame 90 |
"highpunch" | Symbol 691 MovieClip Frame 100 |
"lowpunch" | Symbol 691 MovieClip Frame 111 |
"jumppunch" | Symbol 691 MovieClip Frame 121 |
"kick" | Symbol 691 MovieClip Frame 130 |
"highkick" | Symbol 691 MovieClip Frame 140 |
"lowkick" | Symbol 691 MovieClip Frame 150 |
"jumpkick" | Symbol 691 MovieClip Frame 160 |
"batarang" | Symbol 691 MovieClip Frame 170 |
"duckbatarang" | Symbol 691 MovieClip Frame 180 |
"jumpbatarang" | Symbol 691 MovieClip Frame 190 |
"grapplingup" | Symbol 691 MovieClip Frame 200 |
"grappling" | Symbol 691 MovieClip Frame 210 |
"capespin" | Symbol 691 MovieClip Frame 220 |
"hurt2" | Symbol 691 MovieClip Frame 230 |
"hurt" | Symbol 691 MovieClip Frame 240 |
"electro" | Symbol 691 MovieClip Frame 250 |
"die" | Symbol 691 MovieClip Frame 261 |
"blank" | Symbol 737 MovieClip Frame 1 |
"goRight" | Symbol 737 MovieClip Frame 2 |
"goLeft" | Symbol 737 MovieClip Frame 11 |
"jump" | Symbol 737 MovieClip Frame 21 |
"wrongway" | Symbol 737 MovieClip Frame 31 |
"glidedown" | Symbol 737 MovieClip Frame 40 |
"gameover" | Symbol 737 MovieClip Frame 49 |
"walk" | Symbol 737 MovieClip Frame 59 |
"findLab" | Symbol 737 MovieClip Frame 67 |
"fightBtns" | Symbol 737 MovieClip Frame 76 |
"escapeLab" | Symbol 737 MovieClip Frame 85 |
"useShaft" | Symbol 737 MovieClip Frame 94 |
"fight" | Symbol 737 MovieClip Frame 103 |
"toStreet" | Symbol 737 MovieClip Frame 141 |
"stand" | Symbol 880 MovieClip Frame 1 |
"walk" | Symbol 880 MovieClip Frame 10 |
"retreat" | Symbol 880 MovieClip Frame 20 |
"attack" | Symbol 880 MovieClip Frame 30 |
"hurt" | Symbol 880 MovieClip Frame 40 |
"fall" | Symbol 880 MovieClip Frame 50 |
"die" | Symbol 880 MovieClip Frame 60 |
"idle" | Symbol 880 MovieClip Frame 70 |
"intro" | Symbol 880 MovieClip Frame 80 |
"stand" | Symbol 964 MovieClip Frame 1 |
"walk" | Symbol 964 MovieClip Frame 10 |
"retreat" | Symbol 964 MovieClip Frame 20 |
"attack" | Symbol 964 MovieClip Frame 30 |
"hurt" | Symbol 964 MovieClip Frame 40 |
"fall" | Symbol 964 MovieClip Frame 50 |
"die" | Symbol 964 MovieClip Frame 60 |
"idle" | Symbol 964 MovieClip Frame 70 |
"intro" | Symbol 964 MovieClip Frame 80 |
"drive" | Symbol 1005 MovieClip Frame 1 |
"fall" | Symbol 1005 MovieClip Frame 10 |
"stand" | Symbol 1250 MovieClip Frame 1 |
"walk" | Symbol 1250 MovieClip Frame 10 |
"jump" | Symbol 1250 MovieClip Frame 20 |
"dodge" | Symbol 1250 MovieClip Frame 30 |
"block" | Symbol 1250 MovieClip Frame 40 |
"attack" | Symbol 1250 MovieClip Frame 50 |
"attack2" | Symbol 1250 MovieClip Frame 60 |
"hurt" | Symbol 1250 MovieClip Frame 70 |
"fall" | Symbol 1250 MovieClip Frame 79 |
"die" | Symbol 1250 MovieClip Frame 89 |
"open" | Symbol 1324 MovieClip Frame 1 |
"close" | Symbol 1324 MovieClip Frame 10 |
"stand" | Symbol 1365 MovieClip Frame 1 |
"walk" | Symbol 1365 MovieClip Frame 10 |
"retreat" | Symbol 1365 MovieClip Frame 20 |
"attack" | Symbol 1365 MovieClip Frame 30 |
"hurt" | Symbol 1365 MovieClip Frame 40 |
"fall" | Symbol 1365 MovieClip Frame 50 |
"die" | Symbol 1365 MovieClip Frame 60 |
"idle" | Symbol 1365 MovieClip Frame 70 |
"intro" | Symbol 1365 MovieClip Frame 80 |
"fly" | Symbol 1393 MovieClip Frame 1 |
"glide" | Symbol 1393 MovieClip Frame 10 |
"attack" | Symbol 1393 MovieClip Frame 21 |
"hurt" | Symbol 1393 MovieClip Frame 31 |
"die" | Symbol 1393 MovieClip Frame 41 |
"fire" | Symbol 1495 MovieClip Frame 22 |
"stand" | Symbol 1772 MovieClip Frame 1 |
"walk" | Symbol 1772 MovieClip Frame 10 |
"retreat" | Symbol 1772 MovieClip Frame 20 |
"attack" | Symbol 1772 MovieClip Frame 30 |
"hurt" | Symbol 1772 MovieClip Frame 40 |
"fall" | Symbol 1772 MovieClip Frame 50 |
"die" | Symbol 1772 MovieClip Frame 60 |
"idle" | Symbol 1772 MovieClip Frame 70 |
"intro" | Symbol 1772 MovieClip Frame 80 |
"stand" | Symbol 1862 MovieClip Frame 1 |
"walk" | Symbol 1862 MovieClip Frame 10 |
"run" | Symbol 1862 MovieClip Frame 20 |
"jump" | Symbol 1862 MovieClip Frame 30 |
"jumpup" | Symbol 1862 MovieClip Frame 40 |
"fall" | Symbol 1862 MovieClip Frame 50 |
"glide" | Symbol 1862 MovieClip Frame 60 |
"land" | Symbol 1862 MovieClip Frame 70 |
"duck" | Symbol 1862 MovieClip Frame 80 |
"up" | Symbol 1862 MovieClip Frame 90 |
"punch" | Symbol 1862 MovieClip Frame 100 |
"highpunch" | Symbol 1862 MovieClip Frame 110 |
"lowpunch" | Symbol 1862 MovieClip Frame 121 |
"jumppunch" | Symbol 1862 MovieClip Frame 131 |
"kick" | Symbol 1862 MovieClip Frame 140 |
"highkick" | Symbol 1862 MovieClip Frame 150 |
"lowkick" | Symbol 1862 MovieClip Frame 160 |
"jumpkick" | Symbol 1862 MovieClip Frame 170 |
"batarang" | Symbol 1862 MovieClip Frame 180 |
"duckbatarang" | Symbol 1862 MovieClip Frame 190 |
"jumpbatarang" | Symbol 1862 MovieClip Frame 200 |
"grapplingtemp" | Symbol 1862 MovieClip Frame 210 |
"grapplingup" | Symbol 1862 MovieClip Frame 220 |
"grappling" | Symbol 1862 MovieClip Frame 230 |
"capespin" | Symbol 1862 MovieClip Frame 240 |
"hurt2" | Symbol 1862 MovieClip Frame 250 |
"hurt" | Symbol 1862 MovieClip Frame 260 |
"electro" | Symbol 1862 MovieClip Frame 270 |
"die" | Symbol 1862 MovieClip Frame 281 |
"idle" | Symbol 1919 MovieClip Frame 1 |
"greet" | Symbol 1919 MovieClip Frame 10 |
"stand" | Symbol 1919 MovieClip Frame 19 |
"walk" | Symbol 1919 MovieClip Frame 28 |
"jump" | Symbol 1919 MovieClip Frame 38 |
"jumpOver" | Symbol 1919 MovieClip Frame 48 |
"land" | Symbol 1919 MovieClip Frame 58 |
"retreat" | Symbol 1919 MovieClip Frame 68 |
"block" | Symbol 1919 MovieClip Frame 78 |
"duck" | Symbol 1919 MovieClip Frame 88 |
"attack" | Symbol 1919 MovieClip Frame 98 |
"attackLand" | Symbol 1919 MovieClip Frame 108 |
"attackHit" | Symbol 1919 MovieClip Frame 117 |
"hurt" | Symbol 1919 MovieClip Frame 127 |
"fall" | Symbol 1919 MovieClip Frame 136 |
"die" | Symbol 1919 MovieClip Frame 146 |
"stand" | Symbol 2037 MovieClip Frame 1 |
"walk" | Symbol 2037 MovieClip Frame 10 |
"retreat" | Symbol 2037 MovieClip Frame 20 |
"attack" | Symbol 2037 MovieClip Frame 30 |
"attack2" | Symbol 2037 MovieClip Frame 40 |
"hurt" | Symbol 2037 MovieClip Frame 50 |
"fall" | Symbol 2037 MovieClip Frame 60 |
"die" | Symbol 2037 MovieClip Frame 70 |
"idle" | Symbol 2037 MovieClip Frame 80 |
"intro" | Symbol 2037 MovieClip Frame 90 |
"idle" | Symbol 2135 MovieClip Frame 1 |
"stand" | Symbol 2135 MovieClip Frame 10 |
"walk" | Symbol 2135 MovieClip Frame 19 |
"retreat" | Symbol 2135 MovieClip Frame 29 |
"block" | Symbol 2135 MovieClip Frame 39 |
"attack" | Symbol 2135 MovieClip Frame 49 |
"attack2" | Symbol 2135 MovieClip Frame 59 |
"attack3" | Symbol 2135 MovieClip Frame 68 |
"hurt" | Symbol 2135 MovieClip Frame 77 |
"dying" | Symbol 2135 MovieClip Frame 86 |
"die" | Symbol 2135 MovieClip Frame 96 |
Dynamic Text Variables
_root.batarangs | Symbol 702 EditableText | "18" |
_root.score | Symbol 713 EditableText | "3250" |
_root.lives | Symbol 714 EditableText | "5" |
_root.FPS | Symbol 748 EditableText | "30" |
|