Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.gametop.com/stats/motorush.html", "_blank");
};
Instance of Symbol 23 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 4
stop();
Instance of Symbol 26 MovieClip in Frame 4
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + 5);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) {
this._alpha = this._alpha - 5;
if (_alpha < 0) {
_root.gotoAndPlay("lang");
}
}
}
Frame 6
_global.language_pre = "en";
_root.nextFrame();
Frame 7
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_global.screenFastSpeed = _global.envS.screenFastSpeed;
_global.screenSlowSpeed = _global.envS.screenSlowSpeed;
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet);
i++;
}
_root.bg.player.viewWeapons();
_root.gui.rockets.gotoAndStop(1);
if (playerS.weapons[1].amount != 0) {
if (playerS.weapons[1].bulletType == "rocket") {
_root.gui.rockets.gotoAndStop(2);
}
if (playerS.weapons[1].bulletType == "rocket2") {
_root.gui.rockets.gotoAndStop(3);
}
if (playerS.weapons[1].amount != -100) {
_root.gui.rockets.tf.text = playerS.weapons[1].amount;
}
}
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
_root.bg.player.initSoundKills(playerS.soundKills);
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local4 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local3 = parseInt(_local3);
if (_local4 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3});
}
if (_local4 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
_root.DangerSymbol._visible = false;
_root.DangerSymbol.ShowDangerSymbol = _global.ShowDangerSymbol;
_root.DangerSymbol.LifeTime = 24;
if (typeof(_global.envS.comboFactorz) == "string") {
var _local5 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local5;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local5 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = trim(_local5[i]);
i++;
}
_global.envS.comboLinkagez = _local5;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local5 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local5;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
_root.gui.nitro._visible = false;
_root.gui.reaction._visible = false;
_root.gui.speed_down._visible = false;
_global.maxLevelTime = (_global.noSet(currLevel.fullLevelTime) ? (envS.fullLevelTime) : (currLevel.fullLevelTime));
_global.curLevelTime = _global.maxLevelTime;
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
tf4.text = _global.gameScore;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"80\" />";
str = str + "<var name=\"bottom\" value=\"50\" />";
str = str + "<var name=\"left\" value=\"80\" />";
str = str + "<var name=\"right\" value=\"80\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-10\" />";
str = str + "<var name=\"bottom\" value=\"-10\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-320\" />";
str = str + "<var name=\"bottom\" value=\"-320\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-800\" />";
str = str + "<var name=\"left\" value=\"-400\" />";
str = str + "<var name=\"right\" value=\"-400\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /> <font size=\"11\"> - You are piloting one of the three experimental United States Navy torpedo bombers during World War II.<br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they will help you to complete your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use Mouse to move the helocopter.<br />- Press left mouse button to use your primary weapon<br />- Press Space Bar key to use secondary weapon. </font><br /> </var>";
str = str + "<var name=\"completeString1\" >Enemies kills :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" >Structures destroyed :</var>";
str = str + "<var name=\"completeString4\" >Level score :</var>";
str = str + "<var name=\"completeString5\" >Game score :</var>";
str = str + "<var name=\"final_completeString1\" >Enemies tills total:</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>";
str = str + "<var name=\"final_completeString3\" >Structures destroyed total:</var>";
str = str + "<var name=\"final_completeString4\" >Game score :</var>";
str = str + "<var name=\"playerDiedTitle\" >Game Over</var>";
str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"10\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"10\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"10\" />";
str = str + "<var name=\"screenFastSpeedAfterColl\" value=\"8\" />";
str = str + "<var name=\"screenSlowSpeedAfterColl\" value=\"5\" />";
str = str + "<var name=\"screenSpeedTimeAfterColl\" value=\"60\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"1\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"15\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"45\" />";
str = str + "<var name=\"defaultRotation\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + "<var name=\"defaultScore\" value=\"100\" />";
str = str + "<var name=\"comboFactorz\" value=\"1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0\" />";
str = str + "<var name=\"comboLinkagez\" value=\"\" />";
str = str + "<var name=\"comboDeltaz\" value=\"1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"overRunY\" value=\"380\" />";
str = str + "<var name=\"shieldArmorFactor\" value=\"0.5\" />";
str = str + "<var name=\"fullLevelTime\" value=\"4000\" />";
str = str + "<array name=\"beeps\">";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" />";
str = str + "<var name=\"startXSpeed\" value=\"5\" />";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />";
str = str + "<var name=\"fallTime\" value=\"25\" />";
str = str + "<var name=\"endOfFallSize\" value=\"40\" />";
str = str + "<var name=\"maxSpeed\" value=\"-15\" />";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"player_bike\">";
str = str + "<var name=\"speed\" value=\"6\" />";
str = str + "<var name=\"XspeedFactor\" value=\"8\" />";
str = str + "<var name=\"YspeedFactor\" value=\"20\" />";
str = str + "<var name=\"rotationFactor\" value=\"3\" />";
str = str + "<var name=\"base\" value=\"player_1\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"200\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.8\" />";
str = str + "<var name=\"tempDown\" value=\"0.6\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"95\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"1\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"50\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"red_bike\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"red_bike\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_bike\"/>";
str = str + "<var name=\"collision_id\" value=\"2\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death2\" />";
str = str + "</object>";
str = str + "<object name=\"police_bike\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"police_bike\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_bike\"/>";
str = str + "<var name=\"collision_id\" value=\"2\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death2\" />";
str = str + "</object>";
str = str + "<object name=\"police_bike_fire\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"police_bike_fire\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h90\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"16\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_bike\"/>";
str = str + "<var name=\"unit_ai_type\" value=\"2\"/>";
str = str + "<var name=\"collision_id\" value=\"2\" />";
str = str + "<var name=\"soundKills\" value=\"human_death2\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bike_with_carriage\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"bike_with_carriage\" />";
str = str + "<var name=\"gun\" value=\"gunner\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"40\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"2\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"truck\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>";
str = str + "<var name=\"collision_id\" value=\"5\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_boss\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"truck_boss\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun, gunner, gunner, rocket_gun, rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, shoot, shoot, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"1400, 1400, 1400, 1400, 1400\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, t, t, h45, h-45\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15, 10, 10, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5, 20, 20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 40, 40, 100, 100\" />";
str = str + "<var name=\"clip\" value=\"2, 3, 3, 4, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 2,2, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>";
str = str + "<var name=\"collision_id\" value=\"5\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_with_guns\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"truck_with_guns\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun, rocket_gun, rocket_gun, empty_gun\" />";
str = str + "<var name=\"armor\" value=\"500\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"1400, 1400, 1400, 2000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15, 10, 10, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 40, 40, 100\" />";
str = str + "<var name=\"clip\" value=\"2, 3, 3, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 2,2, 4\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>";
str = str + "<var name=\"collision_id\" value=\"5\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_with_guns_way_orient\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"truck_with_guns\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun, rocket_gun, rocket_gun, enemy_gun\" />";
str = str + "<var name=\"armor\" value=\"500\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"1400, 1400, 1400, 2000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w180, w180, w180, w0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15, 10, 10, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 40, 40, 100\" />";
str = str + "<var name=\"clip\" value=\"2, 3, 3, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 2,2, 4\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>";
str = str + "<var name=\"collision_id\" value=\"5\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tanker\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"tanker\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_with_tanker\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"truck_with_tanker\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>";
str = str + "<var name=\"collision_id\" value=\"5\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"police_car\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"police_car\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"3\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_van\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"car_van\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"3\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_van_with_gun\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"car_van_with_gun\" />";
str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"20, 20\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-35, h35\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"15, 15\" />";
str = str + "<var name=\"reloadingTime\" value=\"40, 40\" />";
str = str + "<var name=\"clip\" value=\"3, 3\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 3\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"3\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_black\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"car_black\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"3000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"10\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"3\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_black_with_gun\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"car_black\" />";
str = str + "<var name=\"gun\" value=\"enemy_gun\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"20\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"4\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"3\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"unit_empty\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"unit_empty\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"3\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_blue\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"car_blue\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"3\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_jeep\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"car_jeep\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"3\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_loader\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"car_loader\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"3\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_yellow\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"car_yellow\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"3\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_with_trailer\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"truck_with_trailer\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>";
str = str + "<var name=\"collision_id\" value=\"5\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"trailer_bike_carrier\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"trailer_bike_carrier\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"100000\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>";
str = str + "<var name=\"collision_id\" value=\"5\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bike_with_human\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"bike_with_human\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"3000\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bike_from_trailer\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"bike_from_trailer\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"unit_rocket\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"unit_rocket\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"t\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"unit_type\" value=\"unit_car\"/>";
str = str + "<var name=\"collision_id\" value=\"100\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli_no_damag\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli_shad\" />";
str = str + "<var name=\"base\" value=\"heli\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"fixed_angle\" />";
str = str + "<var name=\"collision_id\" value=\"0\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_heli_no_damag\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"boss_heli_shadow2\" />";
str = str + "<var name=\"base\" value=\"boss_heli_no_damag\" />";
str = str + "<var name=\"gun\" value=\"\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"fixed_angle\" />";
str = str + "<var name=\"collision_id\" value=\"0\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli_fire\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli_shad_180\" />";
str = str + "<var name=\"base\" value=\"heli_fire\" />";
str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun\" />";
str = str + "<var name=\"armor\" value=\"220\" />";
str = str + "<var name=\"bulletType\" value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"16, 16\" />";
str = str + "<var name=\"bulletDamage\" value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60\" />";
str = str + "<var name=\"clip\" value=\"3, 3\" />";
str = str + "<var name=\"shotsTime\" value=\"2, 2\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"fixed_angle\" />";
str = str + "<var name=\"collision_id\" value=\"0\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli_fire_down\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli_shad\" />";
str = str + "<var name=\"base\" value=\"heli_fire_down\" />";
str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun\" />";
str = str + "<var name=\"armor\" value=\"220\" />";
str = str + "<var name=\"bulletType\" value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h180, h180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"16, 16\" />";
str = str + "<var name=\"bulletDamage\" value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60\" />";
str = str + "<var name=\"clip\" value=\"3, 3\" />";
str = str + "<var name=\"shotsTime\" value=\"2, 2\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"fixed_angle\" />";
str = str + "<var name=\"collision_id\" value=\"0\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"human_red\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"human_red\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"soundKills\" value=\"human_death2\" />";
str = str + "<var name=\"unit_type\" value=\"unit_human\"/>";
str = str + "<var name=\"collision_id\" value=\"1\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"human_white\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"shadow\" value=\"\" />";
str = str + "<var name=\"base\" value=\"human_white\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"soundKills\" value=\"human_death2\" />";
str = str + "<var name=\"unit_type\" value=\"unit_human\"/>";
str = str + "<var name=\"collision_id\" value=\"1\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_heli\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />";
str = str + "<var name=\"base\" value=\"boss_heli_base\" />";
str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket,rocket,rocket, rocket,rocket,rocket, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-130, -110, -70,-70,-70, -50,-50,-50, -30, -30\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0,h25,h-25, h0,h25,h-25, h0,h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 15,15,15, 15,15,15, 15,15\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 10,10\" />";
str = str + "<var name=\"reloadingTime\" value=\"150, 150, 150, 150,150, 150,150,150, 150, 150\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1,1,1, 1,1,1, 4,4\" />";
str = str + "<var name=\"shotsTime\" value=\"4, 4, 1,1,1, 1,1,1, 4,4\" />";
str = str + "<var name=\"bulletDir\" value=\" d, d, d,d,d, d,d,d, d,d\" />";
str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1,1,1, 1,1,1, 30,30\" />";
str = str + "<var name=\"armor\" value=\"3000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"fixed_angle\" />";
str = str + "<var name=\"collision_id\" value=\"0\" />";
str = str + "<var name=\"score\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"up_to_down\">";
str = str + "<var name=\"mainObj\" value=\"red_bike\" />";
str = str + "<var name=\"way\" value=\"up_to_down\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"down_to_up\">";
str = str + "<var name=\"mainObj\" value=\"red_bike\" />";
str = str + "<var name=\"way\" value=\"down_to_up\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tang_way\">";
str = str + "<var name=\"mainObj\" value=\"red_bike\" />";
str = str + "<var name=\"way\" value=\"tang_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tang_way2\">";
str = str + "<var name=\"mainObj\" value=\"red_bike\" />";
str = str + "<var name=\"way\" value=\"tang_way2\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sin_way\">";
str = str + "<var name=\"mainObj\" value=\"red_bike\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"povorot\">";
str = str + "<var name=\"mainObj\" value=\"red_bike\" />";
str = str + "<var name=\"way\" value=\"povorot_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"povorot2\">";
str = str + "<var name=\"mainObj\" value=\"red_bike\" />";
str = str + "<var name=\"way\" value=\"povorot_way2\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"to_player\">";
str = str + "<var name=\"mainObj\" value=\"unit_rocket\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "<var name=\"speed\" value=\"10\"/>";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"soundObject\">";
str = str + "<var name=\"linkage\" value=\"soundObject\" />";
str = str + "<var name=\"armor\" value=\"0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"blah\" />";
str = str + "</object>";
str = str + "<object name=\"gameFinish\">";
str = str + "<var name=\"linkage\" value=\"gameFinish\" />";
str = str + "<var name=\"armor\" value=\"0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"city_road1\">";
str = str + "<var name=\"linkage\" value=\"city_road1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"city_crossroad\">";
str = str + "<var name=\"linkage\" value=\"city_crossroad\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"city_bigsign\">";
str = str + "<var name=\"linkage\" value=\"city_bigsign\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"city_lightramp\">";
str = str + "<var name=\"linkage\" value=\"city_lightramp\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"light_crossroad\">";
str = str + "<var name=\"linkage\" value=\"light_crossroad\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"2\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"country_road1\">";
str = str + "<var name=\"linkage\" value=\"country_road1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"country_crossroad\">";
str = str + "<var name=\"linkage\" value=\"country_crossroad\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"police_dead\">";
str = str + "<var name=\"linkage\" value=\"police_dead\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" ></var>";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_bike\" />";
str = str + "<var name=\"story\" value=\"\" />";
str = str + "<var name=\"fullLevelTime\" value=\"2232\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"33\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"4.0\" command=\"showDangerSymbol\" pos_x=\"115\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"4.7\" xoffset=\"115\" tank=\"down_to_up\" mainObj=\"police_car\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\" unit_ai_type=\"2\"/>";
str = str + "<object yoffset=\"7.5\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"police_car\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"20\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"10.95\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"10.95\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"11.95\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"11.95\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"12.05\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"115\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"12\" />";
str = str + "<object yoffset=\"13.5\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"14.2\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"car_van\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"20\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" />";
str = str + "<object yoffset=\"16.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"17.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"23.5\" xoffset=\"300\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"12\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"120\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-60\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"440\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"60\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"27.75\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-80\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"27.8\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"70\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"27.0\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"27.7\" xoffset=\"275\" tank=\"down_to_up\" mainObj=\"truck\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"30\" sound_name=\"horn_truck\" sound_time=\"4\"/>";
str = str + "<object yoffset=\"28.2\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"28.1\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-70\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"28.2\" xoffset=\"270\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"80\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"28.1\" xoffset=\"170\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"city_crossroad\"/> ";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" ></var>";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_bike\" />";
str = str + "<var name=\"story\" value=\"\" />";
str = str + "<var name=\"fullLevelTime\" value=\"1500\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bike_from_trailer\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"bike_from_trailer\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-4\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.2\" xoffset=\"250\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"325\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"100\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"17.5\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"25.4\" xoffset=\"275\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"36.0\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"47\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"47\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"3.3\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"275\" tank=\"down_to_up\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"7.25\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"-100\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"-90\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\" /> ";
str = str + "<object yoffset=\"7.4\" xoffset=\"650\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"90\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\" sound_name=\"horn_truck\" sound_time=\"4\"/>";
str = str + "<object yoffset=\"7.95\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"7.95\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"8.05\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"380\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"17.8\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"18.5\" xoffset=\"550\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" xratio=\"125\" yratio=\"125\"/>";
str = str + "<object yoffset=\"18.8\" xoffset=\"600\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"20.0\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"20.5\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" sound_name=\"horn_truck\" sound_time=\"4\"/> ";
str = str + "<object yoffset=\"21.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"21.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"22.5\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"24.5\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"12\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"300\" tank=\"down_to_up\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\" />";
str = str + "<object yoffset=\"30.5\" xoffset=\"375\" tank=\"down_to_up\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />";
str = str + "<object yoffset=\"31.0\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\" />";
str = str + "<object yoffset=\"32.5\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\" />";
str = str + "<object yoffset=\"35.0\" command=\"showDangerSymbol\" pos_x=\"115\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"35.5\" xoffset=\"115\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" sound_name=\"horn_truck\" sound_time=\"2\"/>";
str = str + "<object yoffset=\"37.0\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"37.5\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" />";
str = str + "<object yoffset=\"39.0\" command=\"showDangerSymbol\" pos_x=\"235\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"39.5\" xoffset=\"235\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\"/>";
str = str + "<object yoffset=\"36.0\" command=\"showDangerSymbol\" pos_x=\"295\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"36.5\" xoffset=\"295\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\"/>";
str = str + "<object yoffset=\"38.0\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"38.5\" xoffset=\"375\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" sound_name=\"horn_truck\" sound_time=\"4\"/> ";
str = str + "<object yoffset=\"40.0\" command=\"showDangerSymbol\" pos_x=\"435\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"40.5\" xoffset=\"435\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"country_crossroad\"/> ";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"country_crossroad\"/> ";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1_en\" ></var>";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_bike\" />";
str = str + "<var name=\"story\" value=\"\" />";
str = str + "<var name=\"fullLevelTime\" value=\"720\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.0\" xoffset=\"250\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"325\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"275\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"325\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"12.3\" xoffset=\"175\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"250\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"20.3\" xoffset=\"325\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"29.0\" xoffset=\"325\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"29.2\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"43\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"43\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>";
str = str + "<object yoffset=\"2.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/> ";
str = str + "<object yoffset=\"1.8\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"75\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"65\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"2.8\" xoffset=\"470\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"0\" mratio=\"15\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"2.8\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"0\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"0\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"2.4\" command=\"showDangerSymbol\" pos_x=\"240\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"240\" tank=\"down_to_up\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"300\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" />";
str = str + "<object yoffset=\"9.3\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"375\" tank=\"down_to_up\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"-50\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"400\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"50\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" />";
str = str + "<object yoffset=\"15.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\"/> ";
str = str + "<object yoffset=\"15.7\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"15.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"15.3\" xoffset=\"500\" tank=\"povorot\" mainObj=\"police_bike_fire\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"19.0\" command=\"showDangerSymbol\" pos_x=\"115\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"19.5\" xoffset=\"115\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" />";
str = str + "<object yoffset=\"20.0\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"20.5\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" sound_name=\"horn_truck\" sound_time=\"4\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"185\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"360\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"21.5\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"21.7\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"22.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"22.7\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"23.2\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"23.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"30.8\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"30.8\" xoffset=\"75\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"30.2\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"480\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"32.05\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"32.1\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"370\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"32.1\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"32.05\" xoffset=\"400\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"32.1\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"32.7\" xoffset=\"570\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"6000\" cannonAngle=\"h45\"/>";
str = str + "<object yoffset=\"32.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" cannonAngle=\"h90\"/>";
str = str + "<object yoffset=\"32.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\" cannonAngle=\"h-45\"/> ";
str = str + "<object yoffset=\"32.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" cannonAngle=\"h-90\"/> ";
str = str + "<object yoffset=\"32.7\" xoffset=\"40\" tank=\"povorot2\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\"/> ";
str = str + "<object yoffset=\"34.0\" xoffset=\"315\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"35.8\" xoffset=\"570\" tank=\"povorot\" mainObj=\"truck\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"60\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"6000\" armor=\"2500\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"120\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-60\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"440\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"60\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"37.75\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-80\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"37.8\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"70\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"39.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"39.5\" xoffset=\"315\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"7\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"34.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"0.5\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"1.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"city_crossroad\"/> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"14.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"city_crossroad\"/> ";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"31.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"city_crossroad\"/> ";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"34.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"city_crossroad\"/> ";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" ></var>";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_bike\" />";
str = str + "<var name=\"story\" value=\"\" />";
str = str + "<var name=\"fullLevelTime\" value=\"600\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"12.0\" xoffset=\"275\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"22.2\" xoffset=\"300\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"300\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"43.0\" xoffset=\"300\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"43.6\" xoffset=\"250\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"45.2\" xoffset=\"300\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"39.0\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"49.0\" xoffset=\"325\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"55\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"55\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"120\" tank=\"down_to_up\" mainObj=\"truck_boss\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" bossBar=\"1\" sound_name=\"horn_truck\" sound_time=\"12\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"7.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"9.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"9.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"10.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/> ";
str = str + "<object yoffset=\"11.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/> ";
str = str + "<object yoffset=\"12.5\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/> ";
str = str + "<object yoffset=\"15.5\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"17.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"7\"/> ";
str = str + "<object yoffset=\"19.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"25.7\" xoffset=\"570\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"6000\"/>";
str = str + "<object yoffset=\"25.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" cannonAngle=\"h90\"/>";
str = str + "<object yoffset=\"25.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\"/> ";
str = str + "<object yoffset=\"25.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" cannonAngle=\"h-90\"/> ";
str = str + "<object yoffset=\"27.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/> ";
str = str + "<object yoffset=\"27.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"7\"/>";
str = str + "<object yoffset=\"28.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"28.2\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"34.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"7\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"5\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"50.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"24.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"country_crossroad\"/> ";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"54.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"56.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"58.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"60.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" ></var>";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_bike\" />";
str = str + "<var name=\"story\" value=\"\" />";
str = str + "<var name=\"fullLevelTime\" value=\"1150\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"11.8\" xoffset=\"310\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"240\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"100\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"24.5\" xoffset=\"175\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"24.7\" xoffset=\"275\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"240\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"42.0\" xoffset=\"275\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"45.0\" xoffset=\"250\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"51.5\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"51.5\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>";
str = str + "<object yoffset=\"2.0\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"350\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"2.5\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"bike_with_human\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>";
str = str + "<object yoffset=\"2.5\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"350\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"bike_with_human\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"240\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"12\"/>";
str = str + "<object yoffset=\"4.9\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"6.4\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"240\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"12.3\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"13.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"7\"/>";
str = str + "<object yoffset=\"13.6\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"9\"/>";
str = str + "<object yoffset=\"13.7\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"13.9\" xoffset=\"320\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"14.5\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"12\"/>";
str = str + "<object yoffset=\"14.9\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"19.5\" xoffset=\"100\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"20.3\" xoffset=\"100\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"21.1\" xoffset=\"100\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"21.5\" xoffset=\"300\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"22.3\" xoffset=\"300\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"23.1\" xoffset=\"175\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"24.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"25.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"26.8\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"26.8\" xoffset=\"75\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"27.2\" xoffset=\"65\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"27.8\" xoffset=\"470\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"0\" mratio=\"15\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"27.8\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"0\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"0\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"26.95\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"27.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"27.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/> ";
str = str + "<object yoffset=\"28.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"29.9\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"7\"/>";
str = str + "<object yoffset=\"30.5\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"7\"/>";
str = str + "<object yoffset=\"34.0\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" collision_id=\"7\"/>";
str = str + "<object yoffset=\"34.0\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" collision_id=\"7\"/>";
str = str + "<object yoffset=\"33.9\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" collision_id=\"7\"/>";
str = str + "<object yoffset=\"33.9\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" collision_id=\"7\"/>";
str = str + "<object yoffset=\"34.7\" xoffset=\"570\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"6000\"/>";
str = str + "<object yoffset=\"34.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"police_bike_fire\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" cannonAngle=\"h90\"/>";
str = str + "<object yoffset=\"34.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\"/> ";
str = str + "<object yoffset=\"34.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" cannonAngle=\"h-90\"/> ";
str = str + "<object yoffset=\"34.7\" xoffset=\"50\" tank=\"povorot2\" mainObj=\"police_car\" rotate=\"0\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\"/> ";
str = str + "<object yoffset=\"34.3\" xoffset=\"500\" tank=\"povorot\" mainObj=\"car_yellow\" rotate=\"-90\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\"/> ";
str = str + "<object yoffset=\"36.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"37.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"39.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"40.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"41.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"41.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"42.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"42.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"46.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"47.5\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"47.5\" xoffset=\"320\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"50.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"26.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"country_crossroad\"/> ";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"33.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"country_crossroad\"/> ";
str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"54.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1_en\" ></var>";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_bike\" />";
str = str + "<var name=\"story\" value=\"\" />";
str = str + "<var name=\"fullLevelTime\" value=\"720\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"40.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"40\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"11.5\" xoffset=\"325\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"320\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"14.4\" xoffset=\"175\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"375\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"22.4\" xoffset=\"325\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"275\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"1.9\" command=\"showDangerSymbol\" pos_x=\"250\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"2.0\" command=\"showDangerSymbol\" pos_x=\"325\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"2.2\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"2.4\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"2.6\" command=\"showDangerSymbol\" pos_x=\"100\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"2.7\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"2.75\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"2.55\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"2.35\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"2.35\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"2.55\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"2.75\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"7\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"8.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"9.7\" xoffset=\"570\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"6000\"/>";
str = str + "<object yoffset=\"9.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"police_bike_fire\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" cannonAngle=\"h90\"/>";
str = str + "<object yoffset=\"9.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" cannonTimeOffset=\"40\"/> ";
str = str + "<object yoffset=\"9.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" cannonAngle=\"h-90\"/> ";
str = str + "<object yoffset=\"9.7\" xoffset=\"50\" tank=\"povorot2\" mainObj=\"police_car\" rotate=\"0\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"16\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\" collision_id=\"5\"/> ";
str = str + "<object yoffset=\"9.3\" xoffset=\"500\" tank=\"povorot\" mainObj=\"car_yellow\" rotate=\"-90\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\" collision_id=\"5\"/> ";
str = str + "<object yoffset=\"11.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/>";
str = str + "<object yoffset=\"12.6\" xoffset=\"-100\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"-90\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\" sound_name=\"horn_truck\" sound_time=\"0\"/> ";
str = str + "<object yoffset=\"12.4\" xoffset=\"650\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"90\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"100\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/> ";
str = str + "<object yoffset=\"15.5\" xoffset=\"175\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"250\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"17.5\" xoffset=\"300\" tank=\"tang_way2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/> ";
str = str + "<object yoffset=\"18.0\" xoffset=\"375\" tank=\"tang_way2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"18.5\" xoffset=\"450\" tank=\"tang_way2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"100\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/> ";
str = str + "<object yoffset=\"20.5\" xoffset=\"175\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"250\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"275\" tank=\"tang_way2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"23.3\" xoffset=\"275\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"23.6\" xoffset=\"275\" tank=\"tang_way2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"23.9\" xoffset=\"275\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>";
str = str + "<object yoffset=\"25.9\" command=\"showDangerSymbol\" pos_x=\"250\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"26.0\" command=\"showDangerSymbol\" pos_x=\"325\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"26.2\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"26.4\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"26.6\" command=\"showDangerSymbol\" pos_x=\"100\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"26.7\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"27.75\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"27.55\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"27.35\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"27.35\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"27.55\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"27.75\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"28.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"29.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"30.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"31.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"32.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"32.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"33.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"33.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"30.9\" command=\"showDangerSymbol\" pos_x=\"250\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"31.0\" command=\"showDangerSymbol\" pos_x=\"325\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"31.2\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"31.4\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"31.6\" command=\"showDangerSymbol\" pos_x=\"100\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"31.7\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"32.75\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"32.55\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"32.35\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"32.35\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"32.55\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"32.75\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"36.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"36.7\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"37.2\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"37.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"34.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"city_crossroad\"/> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"city_crossroad\"/> ";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1_en\" ></var>";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_bike\" />";
str = str + "<var name=\"story\" value=\"\" />";
str = str + "<var name=\"fullLevelTime\" value=\"1400\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"unit_rocket\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"unit_rocket\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-1\" top=\"1\" collision_id=\"5\" sound_name=\"s_rocket\" sound_time=\"4\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"15.2\" xoffset=\"250\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"15.4\" xoffset=\"325\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"15.6\" xoffset=\"250\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"275\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"27.0\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"41.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"41\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"3.15\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"3.15\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"3.6\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"3.65\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"3.75\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"4.1\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"4.15\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"4.15\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"4.65\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"4.7\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"4.75\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"2.0\" command=\"showDangerSymbol\" pos_x=\"150\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"150\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" sound_name=\"horn_truck\" sound_time=\"4\"/>";
str = str + "<object yoffset=\"2.5\" command=\"showDangerSymbol\" pos_x=\"400\" pos_y=\"350\" life_time=\"19\"/>";
str = str + "<object yoffset=\"2.8\" xoffset=\"400\" tank=\"down_to_up\" mainObj=\"truck\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"5.0\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"350\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"5.5\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"bike_with_human\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>";
str = str + "<object yoffset=\"5.5\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"350\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"6.0\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"bike_with_human\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>";
str = str + "<object yoffset=\"6.6\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"18\"/>";
str = str + "<object yoffset=\"6.8\" xoffset=\"375\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"18\"/>";
str = str + "<object yoffset=\"9.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\"/>";
str = str + "<object yoffset=\"9.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\"/> ";
str = str + "<object yoffset=\"9.7\" xoffset=\"30\" tank=\"povorot2\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\" collision_id=\"5\"/> ";
str = str + "<object yoffset=\"10.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"10.6\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"11.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"13.2\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"16.6\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"16.8\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"17.8\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"18.8\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"17.5\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"19.6\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"16.4\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"17.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"17.6\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"18.6\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"19.6\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"12\" life_time=\"200\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"325\" tank=\"down_to_up\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"12\" life_time=\"200\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"200\" object=\"police_dead\"/> ";
str = str + "<object yoffset=\"14.5\" xoffset=\"400\" object=\"police_dead\"/> ";
str = str + "<object yoffset=\"14.8\" xoffset=\"175\" object=\"police_dead\"/> ";
str = str + "<object yoffset=\"22.6\" xoffset=\"-100\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"-90\" mratio=\"16\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\" sound_name=\"horn_truck\" sound_time=\"0\"/> ";
str = str + "<object yoffset=\"22.4\" xoffset=\"650\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"90\" mratio=\"16\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"24.9\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"24.9\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />";
str = str + "<object yoffset=\"25.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"25.3\" xoffset=\"500\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" collision_id=\"100\"/>";
str = str + "<object yoffset=\"25.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" collision_id=\"100\"/> ";
str = str + "<object yoffset=\"25.7\" xoffset=\"30\" tank=\"povorot2\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"80\" collision_id=\"100\"/> ";
str = str + "<object yoffset=\"27.9\" command=\"showDangerSymbol\" pos_x=\"250\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"28.0\" command=\"showDangerSymbol\" pos_x=\"325\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"28.2\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"28.4\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"28.6\" command=\"showDangerSymbol\" pos_x=\"100\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"28.7\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"28.75\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"28.55\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"28.35\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"28.35\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"28.55\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"28.75\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"115\" tank=\"up_to_down\" mainObj=\"truck_with_guns\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"20\" movedWayYSpeed=\"10\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"40, 40, 40\" ECTime=\"60, 60, 60\" ECTimeOffset=\"30, 50, 50\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"200\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"435\" tank=\"up_to_down\" mainObj=\"truck_with_guns\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"20\" movedWayYSpeed=\"10\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"40, 40, 40\" ECTime=\"60, 60, 60\" ECTimeOffset=\"30, 50, 50\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"200\"/>";
str = str + "<object yoffset=\"34.0\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"truck_with_guns\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"10\" movedWayYSpeed=\"10\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"40, 40, 40\" ECTime=\"60, 60, 60\" ECTimeOffset=\"30, 50, 50\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"200\"/>";
str = str + "<object yoffset=\"34.0\" xoffset=\"340\" tank=\"up_to_down\" mainObj=\"truck_with_guns\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"10\" movedWayYSpeed=\"10\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"40, 40, 40\" ECTime=\"60, 60, 60\" ECTimeOffset=\"30, 50, 50\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"200\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"8.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"country_crossroad\"/> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"21.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"country_crossroad\"/> ";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"24.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"country_crossroad\"/> ";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" ></var>";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_bike\" />";
str = str + "<var name=\"story\" value=\"\" />";
str = str + "<var name=\"fullLevelTime\" value=\"480\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"unit_rocket\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" mainObj=\"unit_rocket\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" top=\"1\" collision_id=\"5\" sound_name=\"s_rocket\" sound_time=\"4\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"11.0\" xoffset=\"275\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"275\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"17.2\" xoffset=\"250\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"17.4\" xoffset=\"320\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"27.0\" xoffset=\"275\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"37.0\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"37.2\" xoffset=\"320\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"38.0\" xoffset=\"175\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"45.0\" xoffset=\"320\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"56\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"56\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"3.1\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"1.6\" xoffset=\"0\" tank=\"up_to_down\" mainObj=\"heli_no_damag\" rotate=\"-65\" mratio=\"12\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" yratio=\"240\" fixed_angle=\"25\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"heli_no_damag\" rotate=\"65\" mratio=\"10\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" yratio=\"240\" fixed_angle=\"150\"/>";
str = str + "<object yoffset=\"5.3\" xoffset=\"550\" tank=\"povorot\" mainObj=\"truck_with_guns_way_orient\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" rotatedByWay=\"1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"1, 1, 1\" ECTime=\"80, 80, 80\" ECTimeOffset=\"60, 80, 80\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"100\" collision_id=\"5\"/>";
str = str + "<object yoffset=\"6.6\" xoffset=\"-30\" tank=\"povorot2\" mainObj=\"truck_with_guns_way_orient\" rotate=\"0\" mratio=\"24\" endFrame=\"-1\" rotatedByWay=\"1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"1, 1, 1\" ECTime=\"80, 80, 80\" ECTimeOffset=\"60, 80, 80\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"100\" collision_id=\"5\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"13.2\" xoffset=\"250\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"11.5\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />";
str = str + "<object yoffset=\"17.7\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"19.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />";
str = str + "<object yoffset=\"20.5\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />";
str = str + "<object yoffset=\"21.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"24.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"25.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"26.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"26.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"27.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"27.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"27.8\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"29.5\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"32.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"34.7\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"34.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />";
str = str + "<object yoffset=\"39.3\" xoffset=\"550\" tank=\"povorot\" mainObj=\"truck_with_guns_way_orient\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" rotatedByWay=\"1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"1, 1, 1\" ECTime=\"80, 80, 80\" ECTimeOffset=\"60, 80, 80\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"300\" collision_id=\"5\"/>";
str = str + "<object yoffset=\"40.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" cannonTimeOffset=\"40\"/> ";
str = str + "<object yoffset=\"40.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" cannonAngle=\"h-90\"/> ";
str = str + "<object yoffset=\"40.7\" xoffset=\"50\" tank=\"povorot2\" mainObj=\"police_car\" rotate=\"0\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"16\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\" collision_id=\"5\"/> ";
str = str + "<object yoffset=\"48.2\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />";
str = str + "<object yoffset=\"45.5\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />";
str = str + "<object yoffset=\"46.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"47.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"49.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"50.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"51.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>";
str = str + "<object yoffset=\"51.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"52.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"52.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"52.8\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"5\"/>";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"4.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"city_crossroad\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"light_crossroad\"/>";
str = str + "<object yoffset=\"5.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"city_crossroad\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"city_road1\"/> ";
str = str + "<object yoffset=\"38.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"city_crossroad\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"39.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"city_crossroad\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"53.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"55.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"57.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"59.0\" xoffset=\"0\" object=\"city_road1\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"34.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"44.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"50.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"52.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"53.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "<object yoffset=\"54.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"55.0\" xoffset=\"275\" object=\"city_lightramp\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1_en\" ></var>";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_bike\" />";
str = str + "<var name=\"story\" value=\"\" />";
str = str + "<var name=\"fullLevelTime\" value=\"730\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"14.0\" xoffset=\"250\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"14.2\" xoffset=\"315\" bonus=\"weaponAdder\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"175\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"16.3\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"315\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"31.0\" xoffset=\"450\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"35.0\" xoffset=\"250\" bonus=\"addLevelTime\" />";
str = str + "<object yoffset=\"44\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"44\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"7.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>";
str = str + "<object yoffset=\"9.7\" xoffset=\"570\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\"/>";
str = str + "<object yoffset=\"9.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"police_bike_fire\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" cannonAngle=\"h90\"/>";
str = str + "<object yoffset=\"10.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"600\"/> ";
str = str + "<object yoffset=\"10.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" cannonAngle=\"h-90\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"225\" tank=\"down_to_up\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"350\" tank=\"down_to_up\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"125\" tank=\"down_to_up\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"445\" tank=\"down_to_up\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/> ";
str = str + "<object yoffset=\"3.7\" xoffset=\"275\" tank=\"down_to_up\" mainObj=\"boss_heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>";
str = str + "<object yoffset=\"17.2\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"-2\" fixed_angle=\"90\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"17.5\" xoffset=\"400\" tank=\"up_to_down\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"-2\" fixed_angle=\"90\" rotatedByWay=\"1\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"boss_heli\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" bossBar=\"1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"275\" object=\"city_bigsign\"/>";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"8.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"country_crossroad\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_crossroad\"/>";
str = str + "<object yoffset=\"9.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> ";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"country_crossroad\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"light_crossroad\"/> ";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"53.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"55.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"57.0\" xoffset=\"0\" object=\"country_road1\"/> ";
str = str + "<object yoffset=\"59.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "<object yoffset=\"61.0\" xoffset=\"0\" object=\"country_road1\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
countCombo();
if (_global.curLevelTime < 0) {
_global.curLevelTime = 0;
}
var my_seconds = Math.floor(_global.curLevelTime / 24);
var my_minutes = Math.floor(my_seconds / 60);
my_seconds = my_seconds - (my_minutes * 60);
if (my_seconds < 10) {
my_seconds = "0" + my_seconds;
}
if (my_minutes < 10) {
my_minutes = "0" + my_minutes;
}
_root.gui.shield.text = (my_minutes + ":") + my_seconds;
_global.curLevelTime--;
if (!gameOver) {
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
var bonusMC = makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType, bonusObjects[i], bonusMC);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
}
if (!gameOver) {
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var point1 = new Object();
(point1.x = foo.p1._x);
(point1.y = foo.p1._y);
var point2 = new Object();
(point2.x = foo.p2._x);
(point2.y = foo.p2._y);
foo.localToGlobal(point1);
foo.localToGlobal(point2);
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, point1, foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && _global.envS.lazerDebug) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && _global.envS.lazerDebug) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
foo.kill(true);
i--;
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || hit2) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
foo.kill(true);
i--;
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.kill();
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
}
if (!gameOver) {
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
var enemy1 = enemyObjects[i];
if (enemy1.my_Collision_ID == 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (enemyObjects[j].ignoreDirect) {
} else {
var enemy2 = enemyObjects[j];
if ((enemy2.my_Collision_ID == 0) || ((enemy2.my_Collision_ID == enemy1.my_Collision_ID) && (enemy2.my_Collision_ID != 100))) {
} else if (enemy2.hitBody.hitTest(enemy1.hitBody) == false) {
} else {
if ((enemy2.my_Collision_ID == 100) && (enemy1.my_Collision_ID == 100)) {
enemy1.changeArmor(-10000000);
enemy2.changeArmor(-10000000);
break;
}
if (enemy2.my_Collision_ID < enemy1.my_Collision_ID) {
enemy2.changeArmor(-10000);
} else if (enemy2.my_Collision_ID > enemy1.my_Collision_ID) {
enemy1.changeArmor(-10000);
}
}
}
j++;
}
}
}
i++;
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + (_global.noSet(name.directdamage) ? (-name.armor) : (-name.directdamage)));
_root.bg.player.changeArmor((_global.noSet(name.directdamage) ? (-name.armor) : (-name.directdamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
for ( ; i < enemyObjects.length ; i++) {
if (_root.bg.player.my_IsFall == true) {
break;
}
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (name.my_Unit_Type == "unit_bike") {
if (name.my_Collision_Reaction == 1) {
continue;
}
if (_root.bg.player.my_Collision_Reaction == 1) {
} else {
var hit = false;
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
hit = true;
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
}
if (!hit) {
} else {
if (name.my_Collision_ID == 100) {
name.changeArmor(-10000000);
_root.bg.player.changeArmor(-10000000);
break;
}
if (name.my_Unit_Type == "unit_human") {
name.changeArmor(-10000000);
} else if ((name.my_Unit_Type == "unit_car") || (name.my_Unit_Type == "unit_car_truck")) {
_root.bg.player.changeArmor(-10000000);
} else {
var player_y = (_root.bg.player._y + _root.bg._y);
var enemy_y = (enemyObjects[i].y + _root.bg._y);
var DirX = 1;
var DirY = 1;
DirX = enemyObjects[i].x - _root.bg.player._x;
DirY = -(enemy_y - player_y);
var Norm = Math.sqrt((DirX * DirX) + (DirY * DirY));
if (Norm != 0) {
Norm = 1 / Norm;
}
DirX = DirX * Norm;
DirY = DirY * Norm;
name.StartCollisionReaction(DirX, DirY);
_root.bg.player.StartCollisionReaction((-DirX) * 5, DirY * 5);
if (name.my_BikeAttack == 1) {
_root.bg.player.changeArmor(-35);
_global.sound.play("human_death2", name.x);
} else {
global.sound.play("collision", name.x);
}
}
}
}
} else {
var hit = false;
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
hit = true;
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
}
if (!hit) {
} else {
if (name.my_Collision_ID == 100) {
name.changeArmor(-10000000);
_root.bg.player.changeArmor(-10000000);
break;
}
if (name.my_Unit_Type == "unit_human") {
name.changeArmor(-10000000);
} else if ((name.my_Unit_Type == "unit_car") || (name.my_Unit_Type == "unit_car_truck")) {
_root.bg.player.changeArmor(-10000000);
} else {
var player_y = (_root.bg.player._y + _root.bg._y);
var enemy_y = (enemyObjects[i].y + _root.bg._y);
var DirX = 1;
var DirY = 1;
DirX = enemyObjects[i].x - _root.bg.player._x;
DirY = -(enemy_y - player_y);
var Norm = Math.sqrt((DirX * DirX) + (DirY * DirY));
if (Norm != 0) {
Norm = 1 / Norm;
}
DirX = DirX * Norm;
DirY = DirY * Norm;
name.StartCollisionReaction(DirX, DirY);
_root.bg.player.StartCollisionReaction((-DirX) * 5, DirY * 5);
if (name.my_BikeAttack == 1) {
_root.bg.player.changeArmor(-35);
_global.sound.play("human_death2", name.x);
} else {
global.sound.play("collision", name.x);
}
}
}
}
}
}
if (_root.bg.player.my_PlayerAttack == 1) {
var player_x = _root.bg.player._x;
var player_y = (_root.bg.player._y + _root.bg._y);
var i = 0;
while (i < enemyObjects.length) {
name = enemyObjects[i];
if (name.my_Unit_Type == "unit_car_truck") {
} else if (_root.bg.player.IsEnemyInDamagedArray(name)) {
} else {
var enemy_x = name.x;
var enemy_y = (name.y + _root.bg._y);
var DirX = (enemy_x - player_x);
var DirY = (enemy_y - player_y);
var Norm = Math.sqrt((DirX * DirX) + (DirY * DirY));
if (Norm <= 100) {
trace("Player hit enemy!");
name.changeArmor(-10);
_global.sound.play("human_death2", name.x);
_root.bg.player.addEnemyToDamagedArray(name);
}
}
i++;
}
}
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if (!gameInWin) {
if ((levelTimeF > maxLevelTime) && (!_global.gameOver)) {
trace("LEVEL ENDS BY TIME");
_global.screenSlowSpeed = (_global.screenFastSpeed = 0);
_global.userControlled = false;
_global.gameOver = true;
}
var i = 0;
while (i < envS.beeps.length) {
if (levelTimeF == (maxLevelTime - envS.beeps[i].timeDelta)) {
_global.sound.play(envS.beeps[i].sound);
}
i++;
}
}
if (_global.gameOver) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
if (_global.gameOver && (!gameInWin)) {
if (levelTimeF > maxLevelTime) {
_global.sound.play("timeEnds", undefined, true);
} else {
_global.sound.play("playerDead", undefined, true);
}
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
}
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.yoffset;
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local12 = _root.bg.player._x;
var _local9 = _root.bg.player._y + _root.bg._y;
var _local11 = _global.screenSlowSpeed;
var _local5 = _global.screenFastSpeed;
var _local6 = 96;
var _local7 = 354;
var _local4 = (_local11 - _local5) / (_local7 - _local6);
var _local8 = _local5 - (_local4 * _local6);
ns = (_local4 * _local9) + _local8;
if (ns > _global.screenFastSpeed) {
ns = _global.screenFastSpeed;
}
if (ns < _global.screenSlowSpeed) {
ns = _global.screenSlowSpeed;
}
if (ns != _root.bg.speedY) {
if (ns > _root.bg.speedY) {
var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local3 > ns) {
_local3 = ns;
}
}
if (ns < _root.bg.speedY) {
var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local3 < ns) {
_local3 = ns;
}
}
if ((ns == 0) && (_local3 < 0.1)) {
var _local3 = 0;
}
if ((ns > 0) && (_local3 < 0.1)) {
var _local3 = 0.1;
}
_root.bg.speedY = _local3;
var _local10 = Math.floor(_root.bg.speedY * 100) / 10;
if (_local10 == Math.floor(_local10)) {
_local10 = _local10 + ".0";
}
_root.gui.smeter.tf.text = _local10;
_local10 = Math.floor(_root.bg.speedY * 100) / 10;
_root.gui.smeter.l._rotation = _local10 * 1.2;
}
}
};
_global.rand = function (min_num, max_num) {
var _local1 = Math.floor(Math.random() * ((max_num - min_num) + 1)) + min_num;
return(_local1);
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (enemyObjects[_local3].top) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
_root.bg.player.my_DisableGunOnLevel4 = true;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
_local5.text = _local5.text + _local4.charAt(++this.step);
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
_local5.text = _local5.text + _local4.charAt(++this.step);
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
if (!_global.noSet(_global.levels["level_" + levelNum].story)) {
_root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth());
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.ShowDangerSymbol = function (pos_x, pos_y, life_time) {
_root.DangerSymbol._x = pos_x;
_root.DangerSymbol._y = pos_y;
_root.DangerSymbol._visible = true;
_root.DangerSymbol._alpha = 0;
_root.DangerSymbol.LifeTime = life_time;
this.onEnterFrame = DangerSymbolExecute;
};
_global.DangerSymbolExecute = function () {
_root.DangerSymbol.LifeTime--;
if (_root.DangerSymbol.LifeTime > 0) {
if (_root.DangerSymbol._alpha < 100) {
_root.DangerSymbol._alpha = _root.DangerSymbol._alpha + 20;
}
return(undefined);
}
_root.DangerSymbol._alpha = _root.DangerSymbol._alpha - 20;
if (_root.DangerSymbol._alpha > 0) {
return(undefined);
}
_root.DangerSymbol._visible = false;
delete this.onEnterFrame;
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local5 in foo) {
_local4[_local5] = foo[_local5];
}
var _local9 = movingUnits[_local4.tank];
for (var _local5 in _local9) {
if (_global.noSet(_local4[_local5])) {
_local4[_local5] = _local9[_local5];
}
}
var _local11 = mainUnits[_local4.mainObj];
for (var _local5 in _local11) {
if (_global.noSet(_local4[_local5])) {
_local4[_local5] = _local11[_local5];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local13 = _local12.depth++;
var _local8 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13);
debug(((((((("create New Tank " + mainSegment) + ": ") + foo.tank) + " (mc='") + _local8) + "', yoffset=") + _local4.yoffset) + ")");
_local8.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local8.setMotion(_local4.way, _local4.speed, _local4.followPlayer);
} else {
_local8.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath, _local4.fixed_angle);
}
} else {
_local8.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local8.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score, _local4.overRunScore);
_local8.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local8.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local8.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet);
_local8.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
if (_local4.movedWay == 1) {
_local8.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local8.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local8.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local8.dieImmediatly = true;
}
}
_local8.setUnitType(_local4.unit_type);
_local8.SetAIType(_local4.unit_ai_type);
_local8.setUnitCollisionID(_local4.collision_id);
_local8.setUnitCreateSound(_local4.sound_name, _local4.sound_time);
if (_local4.unit_type == "unit_bike") {
_local8.initBikeParams(_local4.zone_left, _local4.zone_right, _local4.zone_top, _local4.zone_bottom, _local4.life_time);
}
_local8.initSoundKills(_local4.soundKills);
_local8.inQueue();
return(_local8);
}
if (!_global.noSet(foo.object)) {
var _local7 = new Object();
for (var _local5 in foo) {
_local7[_local5] = foo[_local5];
}
var _local10 = standingUnits[_local7.object];
for (var _local5 in _local10) {
if (_global.noSet(_local7[_local5])) {
_local7[_local5] = _local10[_local5];
}
}
var _local12 = this.env;
if (_local7.top == 1) {
_local12 = this.envTop;
}
if (_local7.top == 2) {
_local12 = this.envTop2;
}
var _local13 = _local12.depth++;
_local12.attachMovie(_local7.linkage, "o" + _local13, 1000000 - _local13);
var _local8 = _local12["o" + _local13];
_local8.initArmor(_local7.armor);
_local8.initScore(_local7.score);
_local8.initLoot(_local7.loot, _local7.lootXoffset, _local7.lootYoffset, _local7.autoloot);
_local8.initChilds(_local7.child, _local7.childXOffset, _local7.childYOffset, _local7.EC, _local7.ECCount, _local7.ECTime, _local7.ECTimeOffset, _local7.ECXOffset, _local7.ECYOffset);
_local8.setMotion(0, 0);
_local8.moveTo(_local7.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta);
_local8.initSplash(_local7.splashDamage, _local7.damageRadius, _local7.splashDelay);
_local8.initDirectDamage(_local7.directdamage);
_local8.initFlags(_local7.ignoreHit, _local7.ignoreSplash, _local7.ignoreDirect, _local7.immortal, _local7.notCount);
_local8.initSoundKills(_local7.soundKills);
_local8.inQueue();
_local8.link = _local7.linkage;
for (var _local5 in _local7) {
if (_global.noSet(_local8[_local5])) {
_local8[_local5] = _local7[_local5];
}
}
return(_local8);
}
if (!_global.noSet(foo.bonus)) {
var _local13 = this.bnz.getNextHighestDepth();
var _local8 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13);
bonusObjects.push(_local8);
_local8._x = foo.xoffset;
_local8._y = ((-this._y) + _global.envS.newObjectYOffset) + delta;
_local8.bonusType = foo.bonus;
for (var _local5 in foo) {
if (_local5.substr(0, 6) == "param_") {
_local8[_local5] = foo[_local5];
}
}
if (foo.bonus == "points") {
if (!_global.noSet(foo.param_score)) {
_local8.ins1.tf.text = (_local8.ins2.tf.text = foo.param_score);
}
}
return(_local8);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "showDangerSymbol") {
_root.DangerSymbol.ShowDangerSymbol(foo.pos_x, foo.pos_y, foo.life_time);
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
if (foo.command == "timeBonus") {
if (_global.levelTimeF < foo.time) {
var _local14 = _global.makeBonusAnimation("time", _root.bg.player);
_local14.ins.tf.text = foo.score;
_global.levelScore = _global.levelScore + foo.score;
_root.gui.score.text = _global.levelScore;
}
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
return(_local3);
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
nextFrame();
Frame 8
stop();
_global.levelNum = 0;
Instance of Symbol 734 MovieClip "btn_sound" in Frame 8
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 9
stop();
if (noNewGame) {
playBtn._visible = false;
}
Frame 10
prebreefFunc();
Frame 11
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 2 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Instance of Symbol 3 MovieClip in Symbol 4 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 12 MovieClip [unit_empty] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 12 MovieClip [unit_empty] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 12 MovieClip [unit_empty] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 12 MovieClip [unit_empty] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 16 Button
on (press) {
openSite();
}
Symbol 77 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 77 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 78 MovieClip [player] Frame 1
#initclip 39
Object.registerClass("player", playerClass);
#endinitclip
Symbol 79 MovieClip [enemy] Frame 1
#initclip 14
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 80 MovieClip [bullet] Frame 1
#initclip 15
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 81 MovieClip [queue] Frame 1
#initclip 16
Object.registerClass("queue", queue);
#endinitclip
Symbol 107 MovieClip Frame 10
stop();
_parent.kill();
Symbol 108 MovieClip [userSplash] Frame 1
#initclip 17
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 108 MovieClip [userSplash] Frame 16
stop();
Symbol 121 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 121 MovieClip Frame 5
gotoAndStop (1);
Symbol 121 MovieClip Frame 15
gotoAndStop (1);
Symbol 121 MovieClip Frame 19
gotoAndStop (1);
Symbol 122 MovieClip [playerShoot2] Frame 1
#initclip 18
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Symbol 125 MovieClip [shoot] Frame 1
#initclip 19
Object.registerClass("shoot", bulletClass);
#endinitclip
Symbol 126 MovieClip [empty_gun] Frame 1
#initclip 20
Object.registerClass("empty_gun", cannon);
#endinitclip
Symbol 128 MovieClip [playerShoot] Frame 1
#initclip 21
Object.registerClass("playerShoot", bulletClass);
#endinitclip
Symbol 149 MovieClip [torpedoe] Frame 1
#initclip 22
Object.registerClass("torpedoe", bulletClass);
#endinitclip
stop();
Symbol 149 MovieClip [torpedoe] Frame 2
stop();
Symbol 164 MovieClip [boul] Frame 15
stop();
this.removeMovieClip();
Symbol 169 MovieClip [rocket2] Frame 1
#initclip 23
Object.registerClass("rocket2", bulletClass);
#endinitclip
Symbol 173 MovieClip [bonus_anim_double] Frame 36
this.removeMovieClip();
Symbol 176 MovieClip [score_ind] Frame 36
this.removeMovieClip();
Symbol 179 MovieClip [bonus_anim_2x] Frame 36
this.removeMovieClip();
Symbol 182 MovieClip [bonus_anim_3x] Frame 36
this.removeMovieClip();
Symbol 185 MovieClip [bonus_anim_4x] Frame 36
this.removeMovieClip();
Symbol 188 MovieClip [bonus_anim_5x] Frame 36
this.removeMovieClip();
Symbol 191 MovieClip [bonus_anim_6x] Frame 36
this.removeMovieClip();
Symbol 194 MovieClip [bonus_anim_7x] Frame 36
this.removeMovieClip();
Symbol 197 MovieClip [bonus_anim_8x] Frame 36
this.removeMovieClip();
Symbol 208 MovieClip [score_overrun_ind] Frame 36
this.removeMovieClip();
Symbol 217 MovieClip [bonus_anim_points] Frame 36
this.removeMovieClip();
Symbol 225 MovieClip [bonus_anim_reaction] Frame 36
this.removeMovieClip();
Symbol 228 MovieClip [bonus_anim_nitro] Frame 36
this.removeMovieClip();
Symbol 246 MovieClip [bonus_anim_rockets] Frame 36
this.removeMovieClip();
Symbol 249 MovieClip [bonus_anim_bullets] Frame 36
this.removeMovieClip();
Symbol 254 MovieClip [rocket] Frame 1
#initclip 24
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 262 MovieClip [bonus_anim_shield] Frame 36
this.removeMovieClip();
Symbol 266 MovieClip [soundObject] Frame 1
#initclip 25
Object.registerClass("soundObject", splashedObject);
#endinitclip
Symbol 271 MovieClip [gameFinish] Frame 1
#initclip 26
Object.registerClass("gameFinish", splashedObject);
#endinitclip
stop();
Symbol 271 MovieClip [gameFinish] Frame 2
stop();
if (_root.bg.player.armor > 0) {
_global.gameOver = true;
_global.gameInWin = true;
_global.screenSlowSpeed = (_global.screenFastSpeed = 0);
_global.userControlled = false;
}
Symbol 272 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 12
stop();
Symbol 334 MovieClip Frame 12
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 2
stop();
Symbol 335 MovieClip Frame 3
stop();
Symbol 335 MovieClip Frame 4
stop();
Symbol 335 MovieClip Frame 5
stop();
Symbol 335 MovieClip Frame 12
stop();
Symbol 335 MovieClip Frame 19
stop();
Symbol 335 MovieClip Frame 26
stop();
Symbol 335 MovieClip Frame 45
stop();
Symbol 335 MovieClip Frame 50
gotoAndPlay ("flash");
Symbol 335 MovieClip Frame 51
stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 2
stop();
Symbol 364 MovieClip Frame 3
stop();
Symbol 364 MovieClip Frame 4
stop();
Symbol 364 MovieClip Frame 5
stop();
Symbol 364 MovieClip Frame 12
stop();
Symbol 364 MovieClip Frame 19
stop();
Symbol 364 MovieClip Frame 26
stop();
Symbol 394 MovieClip [red_bike] Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 394 MovieClip [red_bike] Frame 1
onClipEvent (enterFrame) {
}
Symbol 394 MovieClip [red_bike] Frame 19
stop();
Symbol 402 MovieClip [city_road1] Frame 1
#initclip 27
Object.registerClass("city_road1", splashedObject);
#endinitclip
Symbol 406 MovieClip [city_crossroad] Frame 1
#initclip 28
Object.registerClass("city_crossroad", splashedObject);
#endinitclip
Symbol 410 MovieClip [country_crossroad] Frame 1
#initclip 29
Object.registerClass("country_crossroad", splashedObject);
#endinitclip
Symbol 418 MovieClip [country_road1] Frame 1
#initclip 30
Object.registerClass("country_road1", splashedObject);
#endinitclip
Symbol 422 MovieClip [city_bigsign] Frame 1
#initclip 31
Object.registerClass("city_bigsign", splashedObject);
#endinitclip
Symbol 426 MovieClip [city_lightramp] Frame 1
#initclip 32
Object.registerClass("city_lightramp", splashedObject);
#endinitclip
Symbol 429 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 438 MovieClip [truck] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 438 MovieClip [truck] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 438 MovieClip [truck] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex6" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex7" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex8" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex1" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex8" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex9" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex10" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex11" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 466 MovieClip [human_red] Frame 1
stop();
Symbol 466 MovieClip [human_red] Frame 2
stop();
Symbol 484 MovieClip [human_white] Frame 1
stop();
Symbol 484 MovieClip [human_white] Frame 2
stop();
Instance of Symbol 3 MovieClip "ex2" in Symbol 489 MovieClip [police_car] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 489 MovieClip [police_car] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 489 MovieClip [police_car] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 489 MovieClip [police_car] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex1" in Symbol 494 MovieClip [car_van] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 494 MovieClip [car_van] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 494 MovieClip [car_van] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 494 MovieClip [car_van] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 494 MovieClip [car_van] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 499 MovieClip [car_black] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 499 MovieClip [car_black] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 499 MovieClip [car_black] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 499 MovieClip [car_black] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 504 MovieClip [car_blue] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 504 MovieClip [car_blue] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 504 MovieClip [car_blue] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 509 MovieClip [car_jeep] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 509 MovieClip [car_jeep] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 509 MovieClip [car_jeep] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 509 MovieClip [car_jeep] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 514 MovieClip [car_yellow] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 514 MovieClip [car_yellow] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 514 MovieClip [car_yellow] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 514 MovieClip [car_yellow] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex6" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex7" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex8" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex1" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex9" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex10" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex11" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 530 MovieClip [enemy_gun] Frame 1
#initclip 33
Object.registerClass("enemy_gun", cannon);
#endinitclip
Symbol 536 MovieClip [light_crossroad] Frame 1
#initclip 34
Object.registerClass("light_crossroad", splashedObject);
#endinitclip
Instance of Symbol 3 MovieClip in Symbol 537 MovieClip [trailer_bike_carrier] Frame 1
onClipEvent (enterFrame) {
if (init == undefined) {
this._parent._parent.movedWayYSpeed = 1;
init = true;
return(undefined);
}
if (come == undefined) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2;
if (this._parent._parent.movedWayYSpeed > 10) {
this._parent._parent.movedWayYSpeed = 10;
come = true;
param_y = 0;
param_x = 0;
live_time = 0;
}
return(undefined);
}
live_time++;
if (live_time > 200) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.1;
return(undefined);
}
this._parent._parent.movedWayYSpeed = 10 + (0.5 * Math.sin(param_y));
this._parent._parent.movedWayXSpeed = 3 * Math.cos(param_x);
param_y = param_y + 0.02;
param_x = param_x + 0.02;
}
Symbol 557 MovieClip Frame 1
stop();
Symbol 557 MovieClip Frame 2
stop();
Symbol 557 MovieClip Frame 3
stop();
Symbol 557 MovieClip Frame 4
stop();
Symbol 557 MovieClip Frame 5
stop();
Symbol 557 MovieClip Frame 12
stop();
Symbol 557 MovieClip Frame 19
stop();
Symbol 557 MovieClip Frame 26
stop();
Symbol 585 MovieClip [police_bike] Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 585 MovieClip [police_bike] Frame 1
onClipEvent (enterFrame) {
}
Symbol 585 MovieClip [police_bike] Frame 19
stop();
Symbol 591 MovieClip Frame 1
stop();
Symbol 591 MovieClip Frame 2
stop();
Symbol 591 MovieClip Frame 3
stop();
Symbol 591 MovieClip Frame 4
stop();
Symbol 591 MovieClip Frame 5
stop();
Symbol 591 MovieClip Frame 19
stop();
Symbol 591 MovieClip Frame 33
stop();
Symbol 592 MovieClip [police_bike_fire] Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 592 MovieClip [police_bike_fire] Frame 1
onClipEvent (enterFrame) {
}
Symbol 592 MovieClip [police_bike_fire] Frame 19
stop();
Instance of Symbol 3 MovieClip "ex1" in Symbol 597 MovieClip [bike_with_carriage] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 597 MovieClip [bike_with_carriage] Frame 1
onClipEvent (load) {
delay = 5;
}
Symbol 601 MovieClip [gunner] Frame 1
#initclip 35
Object.registerClass("gunner", cannon);
#endinitclip
Instance of Symbol 3 MovieClip "ex1" in Symbol 606 MovieClip [bike_from_trailer] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 606 MovieClip [bike_from_trailer] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex1" in Symbol 612 MovieClip [car_van_with_gun] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 612 MovieClip [car_van_with_gun] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 612 MovieClip [car_van_with_gun] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 612 MovieClip [car_van_with_gun] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 612 MovieClip [car_van_with_gun] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex6" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex7" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex8" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex9" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex10" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip "ex11" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 3 MovieClip in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (enterFrame) {
if (is_init == undefined) {
is_init = true;
this._parent._parent.movedWay = "1";
this._parent._parent.movedWayYSpeed = "12";
var phase = 0;
var param_1 = 0;
var param_2 = 0;
var live_time = 0;
var target_point_x = 450;
var Amp = 2;
return(undefined);
}
live_time++;
if (phase == 0) {
if (live_time > 60) {
phase = 1;
this._parent._parent.movedWayXSpeed = 3;
}
} else if (phase == 1) {
this._parent._parent.movedWayYSpeed = 10 + (Amp * Math.sin(param_2));
param_2 = param_2 + 0.05;
param_1++;
if (param_1 > 100) {
param_1 = 0;
this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed;
Amp = Amp + 0.5;
if (Amp > 4) {
Amp = 2;
}
}
if (live_time > 1200) {
phase = 2;
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 10;
}
} else if (phase == 2) {
var enemy_y = (this._parent._parent.y + _root.bg._y);
var target_y = 20;
this._parent._parent.movedWayYSpeed = 14;
if (enemy_y <= target_y) {
phase = 3;
param_1 = 0;
param_2 = 0;
Amp = 2;
this._parent._parent.movedWayYSpeed = 10;
this._parent._parent.movedWayXSpeed = 3;
}
} else if (phase == 3) {
if ((this._parent._parent.x < 120) && (this._parent._parent.movedWayXSpeed < 0)) {
this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed;
} else if ((this._parent._parent.x > 420) && (this._parent._parent.movedWayXSpeed > 0)) {
this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed;
}
this._parent._parent.movedWayYSpeed = 10 + (Amp * Math.sin(param_2));
param_2 = param_2 + 0.05;
}
}
Symbol 619 MovieClip [rocket_gun] Frame 1
#initclip 36
Object.registerClass("rocket_gun", cannon);
#endinitclip
Instance of Symbol 3 MovieClip "ex3" in Symbol 625 MovieClip [truck_with_guns] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 625 MovieClip [truck_with_guns] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 625 MovieClip [truck_with_guns] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 626 MovieClip [enemy_gun2] Frame 1
#initclip 37
Object.registerClass("enemy_gun2", cannon);
#endinitclip
Symbol 630 MovieClip [police_dead] Frame 1
#initclip 38
Object.registerClass("police_dead", splashedObject);
#endinitclip
Symbol 652 MovieClip [heli] Frame 1
stop();
Instance of Symbol 3 MovieClip "ex1" in Symbol 652 MovieClip [heli] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 652 MovieClip [heli] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 652 MovieClip [heli] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 652 MovieClip [heli] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 652 MovieClip [heli] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 652 MovieClip [heli] Frame 2
stop();
makeDie(dd);
Symbol 657 MovieClip [heli_fire] Frame 1
stop();
Instance of Symbol 3 MovieClip "ex1" in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (enterFrame) {
if (is_init == undefined) {
is_init = true;
this._parent._parent.movedWay = "1";
this._parent._parent.movedWayYSpeed = "8";
var phase = 0;
var param_1 = 0;
var param_2 = 0;
var live_time = 0;
var target_point_x = 450;
var Amp = 1;
return(undefined);
}
live_time++;
if (phase == 0) {
if (live_time > 80) {
phase = 1;
this._parent._parent.movedWayXSpeed = 3;
}
} else if (phase == 1) {
this._parent._parent.movedWayYSpeed = 10 + (Amp * Math.sin(param_2));
param_2 = param_2 + 0.05;
param_1++;
if (((this._parent._parent.x > 450) && (this._parent._parent.movedWayXSpeed > 0)) || ((this._parent._parent.x < 100) && (this._parent._parent.movedWayXSpeed < 0))) {
param_1 = 0;
this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed;
}
}
}
Symbol 657 MovieClip [heli_fire] Frame 2
stop();
makeDie(dd);
Symbol 658 MovieClip [heli_fire_down] Frame 1
stop();
Instance of Symbol 3 MovieClip "ex1" in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (load) {
delay = 0;
}
Instance of Symbol 3 MovieClip "ex2" in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 3 MovieClip "ex3" in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex4" in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip "ex5" in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 3 MovieClip in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (enterFrame) {
if (is_init == undefined) {
is_init = true;
this._parent._parent.movedWay = "1";
this._parent._parent.movedWayYSpeed = "12";
var phase = 0;
var param_1 = 0;
var param_2 = 0;
var live_time = 0;
var target_point_x = 450;
var Amp = 1;
return(undefined);
}
live_time++;
if (phase == 0) {
if (live_time > 80) {
phase = 1;
this._parent._parent.movedWayXSpeed = 3;
}
} else if (phase == 1) {
this._parent._parent.movedWayYSpeed = 10 + (Amp * Math.sin(param_2));
param_2 = param_2 + 0.05;
param_1++;
if (((this._parent._parent.x > 450) && (this._parent._parent.movedWayXSpeed > 0)) || ((this._parent._parent.x < 100) && (this._parent._parent.movedWayXSpeed < 0))) {
param_1 = 0;
this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed;
}
}
}
Symbol 658 MovieClip [heli_fire_down] Frame 2
stop();
makeDie(dd);
Symbol 682 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 686 MovieClip Frame 1
stop();
Symbol 687 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 687 MovieClip [boss_heli_base] Frame 1
onClipEvent (enterFrame) {
if (is_init == undefined) {
is_init = true;
this._parent._parent.movedWay = "1";
this._parent._parent.movedWayYSpeed = "4";
var phase = 0;
var param_1 = 0;
var param_2 = 0;
var live_time = 0;
var target_point_x = 450;
var Amp = 1;
return(undefined);
}
live_time++;
if (phase == 0) {
if (live_time > 30) {
phase = 1;
this._parent._parent.movedWayXSpeed = 1;
}
} else if (phase == 1) {
this._parent._parent.movedWayYSpeed = 10 + (Amp * Math.sin(param_2));
param_2 = param_2 + 0.05;
param_1++;
if (((this._parent._parent.x > 450) && (this._parent._parent.movedWayXSpeed > 0)) || ((this._parent._parent.x < 100) && (this._parent._parent.movedWayXSpeed < 0))) {
param_1 = 0;
this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed;
}
var SpeedCoeff = ((this._parent._parent.startArmor - this._parent._parent.armor) / this._parent._parent.startArmor);
if (this._parent._parent.movedWayXSpeed > 0) {
this._parent._parent.movedWayXSpeed = 1 + (SpeedCoeff * 5);
} else if (this._parent._parent.movedWayXSpeed < 0) {
this._parent._parent.movedWayXSpeed = -1 - (SpeedCoeff * 5);
}
}
}
Instance of Symbol 682 MovieClip "ex2" in Symbol 687 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 682 MovieClip "ex3" in Symbol 687 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 682 MovieClip "ex4" in Symbol 687 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 682 MovieClip "ex5" in Symbol 687 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 692 MovieClip [boss_heli_no_damag] Frame 1
stop();
Instance of Symbol 682 MovieClip "ex2" in Symbol 692 MovieClip [boss_heli_no_damag] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 682 MovieClip "ex3" in Symbol 692 MovieClip [boss_heli_no_damag] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 682 MovieClip "ex4" in Symbol 692 MovieClip [boss_heli_no_damag] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 682 MovieClip "ex5" in Symbol 692 MovieClip [boss_heli_no_damag] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 1089 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
}
Symbol 1090 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp, fix_ang) {
fixed_angle = fix_ang;
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local10 = {x:x, y:y};
_parent.localToGlobal(_local10);
var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local9);
var _local19 = _local9.x - _local10.x;
var _local17 = _local9.y - _local10.y;
var _local13 = Math.atan2(_local17, _local19);
speedXY = parseFloat(b);
trace((("SPEEDX=" + speedXY) + "\t") + b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local13);
speedY = speedXY * Math.sin(_local13);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local12 = Math.atan2(_local5, _local4);
var _local16 = _local11 * Math.cos(rotate + _local12);
var _local15 = _local11 * Math.sin(rotate + _local12);
} else {
var _local16 = _local4;
var _local15 = _local5;
}
way.x = _local16;
way._x = way.x;
way.y = _local15;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local18 = startFrame;
startFrame = endFrame;
endFrame = _local18;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local11 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local11 = _local11 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11));
var _local12 = Math.atan2(_local11, _local6);
_local6 = _local10 * Math.cos(rotate + _local12);
_local11 = _local10 * Math.sin(rotate + _local12);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local11);
way._y = way.y;
var _local17 = way.klop._x;
var _local16 = way.klop._y;
}
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = startFrame + (_local5 - endFrame);
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
firstStep = 0;
}
var _local17 = way.klop._x;
var _local16 = way.klop._y;
way.gotoAndStop(_local5);
var _local6 = way.klop._x - _local17;
_local6 = _local6 * factor;
var _local11 = way.klop._y - _local16;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local11 = _local11 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11));
var _local12 = Math.atan2(_local11, _local6);
speedX = _local10 * Math.cos(rotate + _local12);
speedY = _local10 * Math.sin(rotate + _local12);
} else {
speedX = _local6;
speedY = _local11;
}
var _local14 = 0;
var _local13 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local14 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local11 = -_root.bg.speedY;
} else {
_local11 = -movedWayYSpeed;
}
speedY = speedY + _local11;
_local13 = -_local11;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local7 = line.getRect(this);
baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local9 = {x:x, y:y};
_parent.localToGlobal(_local9);
var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local8);
var _local19 = _local8.x - _local9.x;
var _local18 = _local8.y - _local9.y;
var _local15 = Math.atan2(_local18, _local19);
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
if (orientToPath == "fixed_angle") {
baseRotateCount = fixed_angle;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local14);
way._x = way.x;
way.y = way.y - (speedY + _local13);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var fixed_angle = 0;
}
Symbol 1091 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var directdamage, blinkObject, soundKills, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, myClock, eCTime, eCXOffset, eCYOffset;
function damagableObject () {
super();
directdamage = undefined;
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
}
function initDirectDamage(d) {
if (!_global.noSet(d)) {
directdamage = d;
}
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initSoundKills(so) {
if (!_global.noSet(so)) {
soundKills = so;
}
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local5 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local7 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local6 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local5.moveTo(_x + _local7, _y + _local6);
}
_local4++;
}
}
if (loot != "") {
if (autoloot) {
_global.makeBonusAnimation(loot, _root.bg.player);
_root.bg.player.applyBonus(loot);
} else {
var _local10 = _root.bg.bnz.getNextHighestDepth();
var _local8 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local10, _local10);
_global.bonusObjects.push(_local8);
_local8._x = _x + lootXoffset;
_local8._y = _y + lootYoffset;
_local8.bonusType = loot;
_local8._alpha = (_local8._xscale = (_local8._yscale = 2));
_local8.onEnterFrame = _global.getOn;
}
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local9 = _global.prepareArrayString(soundKills);
var _local11 = Math.floor(Math.random() * _local9.length);
_global.sound.play(_local9[_local11], x, flag);
}
}
if (score != 0) {
var _local10 = _root.bg.bnzFX.getNextHighestDepth();
var _local8 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local10, _local10);
_local8.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local8._alpha = 70;
_local8._x = _x;
_local8._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (myClock < _local6) {
} else if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local7.moveTo(_x + _local9, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = lo;
}
if (!_global.noSet(lox)) {
lootXoffset = lox;
}
if (!_global.noSet(loy)) {
lootYoffset = loy;
}
if (!_global.noSet(al)) {
autoloot = ((al == 1) ? true : false);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
var loot = "";
var autoloot = false;
var lootXoffset = 0;
var lootYoffset = 0;
}
Symbol 1092 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var my_create_sound_name, my_create_sound_time, my_Collision_ID, my_AI_Type, my_ZoneLeft, my_ZoneRight, my_ZoneTop, my_ZoneBottom, initWayMotion, my_Current_Phase, my_Time_In_Phase, my_Time_Wait_In_Phase, my_StartPosX, _x, my_Start_Y, my_Target_X, my_Target_Y, my_Target_Speed_X, my_Target_Speed_Y, my_Bike_Life_Time, my_BikeAttack, my_AttackCurFrames, my_AttackFrames, my_Param_1, my_Param_2, cannons, movedWayXSpeed, movedWayYSpeed, _y, base, _parent, live, initScore, attachMovie, body, hitBody, gunHolder, _name, getDepth, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue;
function tankClass () {
super();
}
function setUnitCreateSound(sound_name, sound_time) {
my_create_sound_name = sound_name;
my_create_sound_time = sound_time;
}
function setUnitCollisionID(collision_id) {
my_Collision_ID = collision_id;
if (my_Collision_ID == undefined) {
my_Collision_ID = 0;
}
}
function setUnitType(unit_type) {
if (unit_type == undefined) {
my_Unit_Type = "unit_car";
return(undefined);
}
my_Unit_Type = unit_type;
if ((((my_Unit_Type != "unit_human") && (my_Unit_Type != "unit_bike")) && (my_Unit_Type != "unit_car")) && (my_Unit_Type != "unit_car_truck")) {
trace("ERROR: Unknow unit type: " + my_Unit_Type);
my_Unit_Type = "unit_car";
}
}
function SetAIType(ai) {
my_AI_Type = ai;
if (my_AI_Type == undefined) {
my_AI_Type = 0;
}
}
function initBikeParams(zone_left, zone_right, zone_top, zone_bottom, life_time) {
trace("-----Add biker------");
my_Unit_Type = "unit_bike";
my_SpeedX = 0;
my_SpeedY = -2;
my_IsZoneSet = true;
my_ZoneLeft = zone_left;
my_ZoneRight = zone_right;
my_ZoneTop = zone_top;
my_ZoneBottom = zone_bottom;
if ((((my_ZoneLeft == undefined) || (my_ZoneRight == undefined)) || (my_ZoneTop == undefined)) || (my_ZoneBottom == undefined)) {
my_IsZoneSet = false;
}
if (my_AI_Type != 2) {
initWayMotion(0, 0, 10);
}
my_Current_Phase = my_Phase_Move_To_Start_Point;
my_Time_In_Phase = 0;
my_Time_Wait_In_Phase = 4 + random(4);
my_StartPosX = _x;
my_Start_Y = 150 + random(100);
my_Target_X = my_StartPosX;
my_Target_Y = my_Start_Y;
my_Target_Speed_X = 2;
my_Target_Speed_Y = _global.rand(4, 8);
my_Bike_Life_Time = life_time;
if (my_Bike_Life_Time == undefined) {
my_Bike_Life_Time = 240;
}
my_BikeAttack = 0;
my_AttackCurFrames = 0;
my_AttackFrames = 6;
my_Param_1 = 0;
my_Param_2 = 0;
if (my_IsZoneSet == true) {
trace((((((("bike hunting zone: left = " + my_ZoneLeft) + " right = ") + my_ZoneRight) + " top = ") + my_ZoneTop) + " bottom = ") + my_ZoneBottom);
} else {
trace("bike hunting zone: all screen");
}
if (my_AI_Type == 1) {
my_Target_Y = _global.rand(250, 350);
my_AttackFrames = 18;
cannons[0].gunZ[0].startReloadTime = 100000 /* 0x0186A0 */;
cannons[0].gunZ[0].reloadTime = 100000 /* 0x0186A0 */;
} else if (my_AI_Type == 2) {
my_Current_Phase = my_Phase_Do_Nothing;
my_SpeedX = movedWayXSpeed;
my_SpeedY = movedWayYSpeed;
trace(movedWayYSpeed);
}
trace("AI Type: " + my_AI_Type);
trace("---------------------");
}
function StartCollisionReaction(speedX, speedY) {
if (my_Collision_Reaction != 0) {
return(undefined);
}
if (my_AI_Type == 2) {
my_Target_Speed_X = speedX;
my_Target_Speed_Y = speedY;
my_Collision_Reaction = 1;
my_Collision_Reaction_Time = 10;
my_Param_1 = 0;
my_Param_2 = 0;
movedWayYSpeed = my_SpeedY + (my_Target_Speed_Y * my_Collision_Reaction_Time);
movedWayXSpeed = my_SpeedX + (my_Target_Speed_X * my_Collision_Reaction_Time);
return(undefined);
}
my_Collision_Reaction = 1;
my_Collision_Reaction_Time = 6;
my_SpeedX = speedX * 3;
my_SpeedY = speedY * 5;
ChangePhase(my_Phase_Move_To_Start_Point);
my_Target_X = my_StartPosX;
my_Target_Y = _y + _root.bg._y;
my_Target_Speed_X = 8;
my_Target_Speed_Y = 4;
}
function BikeMoveToPoint(point_x, point_y, speed_moving_x, speed_moving_y) {
var _local6 = _x;
var _local5 = _y + _root.bg._y;
var _local4 = Math.abs(point_x - _local6);
var _local3 = Math.abs(point_y - _local5);
if (_local4 <= speed_moving_x) {
speed_moving_x = _local4;
}
if (_local3 <= speed_moving_y) {
speed_moving_y = _local3;
}
if (_local6 > point_x) {
my_SpeedX = -speed_moving_x;
} else if (_local6 < point_x) {
my_SpeedX = speed_moving_x;
} else {
my_SpeedX = 0;
}
if (_local5 > point_y) {
my_SpeedY = speed_moving_y;
} else if (_local5 < point_y) {
my_SpeedY = -speed_moving_y;
} else {
my_SpeedY = 0;
}
if ((_local4 == 0) && (_local3 == 0)) {
return(true);
}
return(false);
}
function ExecuteCollisionReaction() {
my_SpeedX = my_SpeedX - (my_SpeedX / 12);
my_SpeedY = my_SpeedY - (my_SpeedY / 48);
my_Collision_Reaction_Time--;
if (my_Collision_Reaction_Time <= 0) {
my_Collision_Reaction_Time = 0;
my_Collision_Reaction = 0;
my_SpeedX = 0;
my_SpeedY = 0;
}
}
function ChangePhase(new_phase) {
my_Time_In_Phase = 0;
my_Current_Phase = new_phase;
switch (my_Current_Phase) {
case my_Phase_Move_To_Start_Point :
my_Time_Wait_In_Phase = 0;
break;
case my_Phase_Move_To_Player_Y :
break;
case my_Phase_Move_To_Player_X :
break;
case my_Phase_Move_Away_Down :
break;
case my_Phase_Move_Away_Up :
break;
case my_Phase_Move_By_Y :
break;
default :
trace("ERROR: Trying switch to unknow bike phase!");
}
}
function PhaseManager() {
var _local5 = _root.bg.player._y + _root.bg._y;
var _local4 = _y + _root.bg._y;
my_Time_In_Phase++;
switch (my_Current_Phase) {
case my_Phase_Do_Nothing :
break;
case my_Phase_Move_To_Start_Point :
if (BikeMoveToPoint(my_Target_X, my_Target_Y, my_Target_Speed_X, my_Target_Speed_Y)) {
my_Time_Wait_In_Phase--;
if (my_Time_Wait_In_Phase <= 0) {
if (my_AI_Type == 0) {
ChangePhase(my_Phase_Move_To_Player_Y);
} else if (my_AI_Type == 1) {
ChangePhase(my_Phase_Move_By_Y);
cannons[0].gunZ[0].startReloadTime = 30;
cannons[0].gunZ[0].reloadTime = 30;
cannons[0].gunZ[0].bangTime = _global.clock;
}
my_Target_Speed_X = 2;
my_Target_Speed_Y = 4;
} else {
my_Target_Speed_Y = 10;
}
}
break;
case my_Phase_Move_To_Player_Y :
BikeMoveToPoint(my_StartPosX, _local5, my_Target_Speed_X, my_Target_Speed_Y);
var _local7 = Math.abs(_local5 - _local4);
if (_local7 <= 10) {
ChangePhase(my_Phase_Move_To_Player_X);
my_Target_X = _root.bg.player._x;
my_Target_Speed_X = 10;
my_Target_Speed_Y = 4;
}
break;
case my_Phase_Move_To_Player_X :
BikeMoveToPoint(_root.bg.player._x, _local4, my_Target_Speed_X, my_Target_Speed_Y);
var _local6 = Math.abs(_root.bg.player._x - _x);
_local7 = Math.abs(_root.bg.player._y - _y);
if ((_local6 <= 36) && (my_BikeAttack == 0)) {
my_BikeAttack = 1;
my_AttackCurFrames = my_AttackFrames;
if (my_SpeedX < 0) {
base.bike.gotoAndPlay("hit1_left");
} else {
base.bike.gotoAndPlay("hit1_right");
}
ChangePhase(my_Phase_Move_To_Start_Point);
my_Target_X = my_StartPosX;
my_Target_Y = _local4;
my_Target_Speed_X = 12;
my_Target_Speed_Y = 4;
}
break;
case my_Phase_Move_Away_Down :
break;
case my_Phase_Move_Away_Up :
break;
case my_Phase_Move_By_Y :
my_SpeedY = 8 * Math.sin(my_Param_1);
my_Param_1 = my_Param_1 + 0.05;
my_Param_2++;
cannons[0].gunZ[0].bangTime = _global.clock;
if (my_Param_2 == 30) {
my_Param_2 = 0;
my_BikeAttack = 1;
my_AttackCurFrames = 18;
if (_root.bg.player._x < _x) {
base.bike.gotoAndPlay("hit1_left");
cannons[0]._x = -40;
cannons[0].cannonAngle = 90;
} else {
base.bike.gotoAndPlay("hit1_right");
cannons[0]._x = 40;
cannons[0].cannonAngle = -90;
}
cannons[0].gunZ[0].bangTime = _global.clock - cannons[0].gunZ[0].reloadTime;
}
break;
default :
trace("ERROR: Unknow bike phase!");
}
}
function ExecuteBikeLogic() {
var _local3 = _root.bg.speedY;
var _local4 = _parent._parent;
if (my_Collision_Reaction == 1) {
ExecuteCollisionReaction();
} else {
PhaseManager();
}
if (my_AttackCurFrames > 0) {
my_AttackCurFrames--;
if (my_AttackCurFrames == 0) {
my_AttackCurFrames = 0;
my_BikeAttack = 0;
}
}
my_Bike_Life_Time--;
if (my_Bike_Life_Time <= 0) {
if (my_Current_Phase != my_Phase_Move_Away_Down) {
my_Current_Phase = my_Phase_Move_Away_Down;
my_SpeedX = 0;
my_SpeedY = -12;
my_Collision_Reaction = 0;
}
} else if (_root.bg.player.my_IsFall == true) {
if (my_Current_Phase != my_Phase_Move_Away_Up) {
my_Current_Phase = my_Phase_Move_Away_Up;
my_SpeedX = 0;
my_SpeedY = 12;
my_Collision_Reaction = 0;
}
}
movedWayXSpeed = my_SpeedX;
movedWayYSpeed = _local3 + my_SpeedY;
if (my_BikeAttack == 0) {
if (my_SpeedX == 0) {
base.bike.gotoAndStop("center");
} else if (my_SpeedX < 0) {
base.bike.gotoAndStop("steer_left1");
} else if (my_SpeedX > 0) {
base.bike.gotoAndStop("steer_right1");
}
}
}
function ExecuteBikeLogic2() {
if (my_Collision_Reaction == 1) {
movedWayYSpeed = movedWayYSpeed - (my_Target_Speed_Y * 1.8);
movedWayXSpeed = movedWayXSpeed - (my_Target_Speed_X * 1.8);
my_Collision_Reaction_Time--;
if (my_Collision_Reaction_Time <= 0) {
my_Collision_Reaction_Time = 0;
my_Collision_Reaction = 0;
movedWayXSpeed = my_SpeedX;
movedWayYSpeed = my_SpeedY;
}
}
my_Param_2++;
cannons[0].gunZ[0].bangTime = _global.clock;
if (my_Param_2 == cannons[0].gunZ[0].reloadTime) {
my_Param_2 = 0;
my_BikeAttack = 1;
my_AttackCurFrames = 18;
if (_root.bg.player._x < _x) {
base.bike.gotoAndPlay("hit1_left");
cannons[0]._x = -40;
cannons[0].cannonAngle = 90;
} else {
base.bike.gotoAndPlay("hit1_right");
cannons[0]._x = 40;
cannons[0].cannonAngle = -90;
}
cannons[0].gunZ[0].bangTime = _global.clock - cannons[0].gunZ[0].reloadTime;
}
if (my_AttackCurFrames > 0) {
my_AttackCurFrames--;
if (my_AttackCurFrames == 0) {
my_AttackCurFrames = 0;
my_BikeAttack = 0;
}
}
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
if (bossBarFlag) {
_root.bossBar.bar._xscale = 100;
_root.bossBar._visible = true;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = _global.prepareArrayString(b);
var _local4 = 0;
while (_local4 < _local5.length) {
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ca) {
if (!live) {
return(undefined);
}
var _local16 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local11 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local18 = _global.prepareArrayNum(bs);
var _local12 = _global.prepareArrayString(dd);
var _local19 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local13 = _global.prepareArrayNum(am);
var _local9 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local14 = _global.prepareArrayNum(fd);
var _local10 = _global.prepareArrayNum(bd);
var _local15 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayString(ca);
var _local17 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local16[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local12[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local15[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ca) {
if (!live) {
return(undefined);
}
var _local16 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local11 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local18 = _global.prepareArrayNum(bs);
var _local12 = _global.prepareArrayString(dd);
var _local19 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local13 = _global.prepareArrayNum(am);
var _local9 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local14 = _global.prepareArrayNum(fd);
var _local10 = _global.prepareArrayNum(bd);
var _local15 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayString(ca);
var _local17 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local16[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local12[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local15[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]));
_local3++;
}
}
function oEF() {
var _local5 = x;
var _local4 = y;
if (my_Unit_Type == "unit_bike") {
if (my_AI_Type == 2) {
ExecuteBikeLogic2();
} else {
ExecuteBikeLogic();
}
}
if (my_create_sound_name != undefined) {
my_create_sound_time--;
if (my_create_sound_time <= 0) {
_global.sound.play(my_create_sound_name, x);
my_create_sound_name = undefined;
}
}
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
var dieImmediatly = true;
var my_Unit_Type = "unit_car";
var my_SpeedX = 0;
var my_SpeedY = 0;
var my_Collision_Reaction = 0;
var my_Collision_Reaction_Time = 0;
var my_IsZoneSet = false;
var my_Phase_Move_To_Start_Point = 0;
var my_Phase_Move_To_Player_Y = 1;
var my_Phase_Move_To_Player_X = 2;
var my_Phase_Move_Away_Down = 3;
var my_Phase_Move_Away_Up = 4;
var my_Phase_Move_By_Y = 5;
var my_Phase_Do_Nothing = 6;
}
Symbol 1093 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, initDirectDamage, wayPassed, bang, _y, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc, osc) {
initDirectDamage(dir);
overRunScore = osc;
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
if (overRunScore > 0) {
if ((_y + _root.bg._y) > _global.envS.overRunY) {
var _local6 = _root.bg.bnzFX.getNextHighestDepth();
var _local5 = _root.bg.bnzFX.attachMovie("score_overrun_ind", "b" + _local6, _local6);
_local5.ins.tf.text = "OVERRUN SCORE\n" + (overRunScore * _global.comboFactor);
_global.levelScore = _global.levelScore + (overRunScore * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local5._alpha = 70;
_local5._x = _root.bg.player._x;
_local5._y = _root.bg.player._y;
overRunScore = 0;
}
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var overRunScore = 0;
}
Symbol 1094 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local6 = _local5.getNextHighestDepth();
var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6);
_local4._x = x;
_local4._y = y;
}
removeFromArray();
super.kill();
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local9 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local11 = (_global.clock - startClock) + 1;
var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local7 = ty - _y;
var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7));
var _local13 = Math.atan2(_local7, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local9 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local10 = speedY;
speedY = speedY - _root.bg.speedY;
}
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local10;
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
}
Symbol 1095 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1096 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1097 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local21 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local7 = fireNum;
if (obj == 1) {
if (fireNum == 1) {
_local7 = (fireNum = 2);
}
if (currentGun == 1) {
fireNum = _local21;
_local7 = 1;
}
}
if (fires[_local7 - 1]._currentframe == 1) {
fires[_local7 - 1].gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local15 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local15 = _root.bg.shotsTop;
}
var _local20 = _local15.getNextHighestDepth();
var _local4 = _local15.attachMovie(bt, "f" + _local20, _local20);
_local4.movedBullet = gunObj.movedBullet;
var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local18 / _global.PI2;
_local4._rotation = _local18 - 90;
var _local8 = {x:fires[_local7 - 1]._x, y:fires[_local7 - 1]._y};
localToGlobal(_local8);
var _local10 = {x:_local8.x, y:_local8.y};
_local4._parent.globalToLocal(_local8);
_local4.moveTo(_local8.x, _local8.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local10.x;
var _local11 = _root._ymouse - _local10.y;
var _local19 = Math.sqrt((_local12 * _local12) + (_local11 * _local11));
_local6 = Math.atan2(_local11, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local13 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local13);
_local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.object = obj;
_local4.type = bt;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 1098 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local6 = "s_" + bulletType;
if ((bulletType == "playerShoot") || (bulletType == "playerShoot2")) {
_local6 = "s_playerShoot";
}
_global.sound.play(_local6, myObj.parent._x);
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local4 = damage * (doubleDamage ? 1.5 : 1);
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (multiple == 1) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
} else if (multiple == 2) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
} else if (multiple == 3) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
} else if (multiple == 5) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
} else if (multiple == 7) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle);
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1099 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, my_SpeedX, my_SpeedY, my_SpeedMaxX, my_SpeedMaxY, my_AccX, my_AccY, my_PlayerAttack, my_AttackCurFrames, my_AttackCurCooldown, my_AttackFrames, my_AttackCooldown, my_Collision_Reaction, my_Collision_Time, my_FallTime, my_DamagedEnemy, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, gunHolder, init, initMove, speedX, speedY, armor, _parent, y, startBlink;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor_orig = (XspeedFactor = _global.playerS.XspeedFactor);
YspeedFactor_orig = (YspeedFactor = _global.playerS.YspeedFactor);
rotationFactor = _global.playerS.rotationFactor;
my_SpeedX = 0;
my_SpeedY = 0;
my_SpeedMaxX = 8;
my_SpeedMaxY = 8;
my_AccX = 2;
my_AccY = 2;
my_PlayerAttack = 0;
my_AttackCurFrames = 0;
my_AttackCurCooldown = 0;
my_AttackFrames = 11;
my_AttackCooldown = 17;
my_Collision_Reaction = 0;
my_Collision_Time = 0;
my_IsFall = false;
my_FallTime = 0;
my_DamagedEnemy = new Array();
my_MeleeAttack = false;
Need_Play_Low_Time_Sound = 240;
}
function addEnemyToDamagedArray(enemy) {
my_DamagedEnemy.push(enemy);
}
function IsEnemyInDamagedArray(enemy) {
var _local3 = false;
var _local2 = 0;
while (_local2 < my_DamagedEnemy.length) {
if (my_DamagedEnemy[_local2] == enemy) {
_local3 = true;
break;
}
_local2++;
}
return(_local3);
}
function ClearEnemyArray() {
var _local2 = 0;
while (_local2 < my_DamagedEnemy.length) {
my_DamagedEnemy.pop(my_DamagedEnemy[_local2]);
_local2++;
}
my_DamagedEnemy.length = 0;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
showShield();
}
function oEF() {
if ((_global.curLevelTime < 240) && (_root.textBar3._visible == false)) {
_root.textBar3.setBarAction("TIME IS RUNNING OUT!", "ff0000", 120, 10);
if (Need_Play_Low_Time_Sound < 0) {
_global.sound.play("Low_Time_snd", x);
Need_Play_Low_Time_Sound = 260;
}
}
Need_Play_Low_Time_Sound--;
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local5 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (my_IsFall == true) {
my_Fall();
} else if (my_Collision_Reaction == 1) {
my_CollisionReaction();
} else {
my_PlayerControls();
}
if (my_AttackCurFrames > 0) {
my_AttackCurFrames--;
if (my_AttackCurFrames == 0) {
my_AttackCurFrames = 0;
my_PlayerAttack = 0;
}
}
if ((my_AttackCurCooldown > 0) && (my_PlayerAttack == 0)) {
my_AttackCurCooldown--;
}
if (autoFire) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local5 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
}
speedX = my_SpeedX;
speedY = (-_root.bg.speedY) + my_SpeedY;
}
}
function StartCollisionReaction(speed_x, speed_y) {
my_Collision_Reaction = 1;
my_Collision_Time = 12;
my_SpeedX = speed_x;
my_SpeedY = speed_y;
}
function my_MakeFall() {
trace("my_MakeFall ();");
my_IsFall = true;
my_SpeedX = 0;
my_SpeedY = 0;
my_Collision_Reaction = 0;
my_Collision_Time = 0;
my_MeleeAttack = false;
autoFire = false;
my_AttackCurCooldown = 0;
my_AttackCurFrames = 0;
my_PlayerAttack = 0;
my_FallTime = 72;
_global.slidingBg = false;
_global.slidingfactor = 0.8;
_global.slidingLimit = 0;
_level.bg.player.base.bike.gotoAndPlay("fall");
_global.sound.play("human_death2", _level.bg.player.x);
}
function my_Fall() {
my_FallTime--;
if (my_FallTime > 0) {
if ((_level.bg.player.base.bike._currentframe < 27) || (_level.bg.player.base.bike._currentframe > 45)) {
_level.bg.player.base.bike.gotoAndPlay("fall");
my_FallTime = 72;
} else if (_level.bg.player.base.bike._currentframe != 45) {
_level.bg.player.base.bike.play();
}
return(undefined);
}
if (my_FallTime == 0) {
_level.bg.player.base.bike.gotoAndPlay("flash");
_level.bg.player.x = 275;
_level.bg.player.y = 0;
my_SpeedY = (-my_SpeedMaxY) / 2;
_global.slidingBg = true;
_global.slidingfactor = 1.4;
_global.slidingLimit = _global.screenFastSpeed;
armor = startArmor;
showArmor();
}
if (my_FallTime < -48) {
my_IsFall = false;
my_SpeedY = 0;
my_SpeedX = 0;
my_FallTime = 0;
_level.bg.player.base.bike.gotoAndPlay("center");
}
}
function my_CollisionReaction() {
if (my_IsFall) {
return(undefined);
}
my_SpeedX = my_SpeedX - (my_SpeedX / 12);
my_SpeedY = my_SpeedY - (my_SpeedY / 12);
if ((my_PlayerAttack == 0) && (my_AttackCurFrames <= 0)) {
if ((my_SpeedX >= -2) && (my_SpeedX <= 2)) {
_level.bg.player.base.bike.gotoAndStop("center");
} else if ((my_SpeedX > 2) && (my_SpeedX <= 5)) {
_level.bg.player.base.bike.gotoAndStop("steer_right1");
} else if (my_SpeedX > 5) {
_level.bg.player.base.bike.gotoAndStop("steer_right2");
} else if ((my_SpeedX < -2) && (my_SpeedX >= -5)) {
_level.bg.player.base.bike.gotoAndStop("steer_left1");
} else if (my_SpeedX < -5) {
_level.bg.player.base.bike.gotoAndStop("steer_left2");
}
}
my_Collision_Time--;
if (my_Collision_Time <= 0) {
my_Collision_Reaction = 0;
my_Collision_Time = 0;
}
}
function my_PlayerControls() {
my_SpeedX = (_parent._xmouse - x) / 12;
my_SpeedY = (_parent._ymouse - y) / 12;
if ((my_PlayerAttack == 0) && (my_AttackCurFrames <= 0)) {
if ((my_SpeedX >= -2) && (my_SpeedX <= 2)) {
_level.bg.player.base.bike.gotoAndStop("center");
} else if ((my_SpeedX > 2) && (my_SpeedX <= 5)) {
_level.bg.player.base.bike.gotoAndStop("steer_right1");
} else if (my_SpeedX > 5) {
_level.bg.player.base.bike.gotoAndStop("steer_right2");
} else if ((my_SpeedX < -2) && (my_SpeedX >= -5)) {
_level.bg.player.base.bike.gotoAndStop("steer_left1");
} else if (my_SpeedX < -5) {
_level.bg.player.base.bike.gotoAndStop("steer_left2");
}
}
if ((my_AttackCurCooldown == 0) && (my_MeleeAttack)) {
_level.bg.player.base.bike.gotoAndPlay("chain_hit");
my_PlayerAttack = 1;
my_AttackCurFrames = my_AttackFrames;
my_AttackCurCooldown = my_AttackCooldown;
ClearEnemyArray();
}
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function viewWeapons() {
base.gunz._visible = cannons[0].gunZ[0].amount > 0;
base.rocketz._visible = cannons[0].gunZ[1].amount > 0;
}
function showWeapon(n) {
var _local3 = cannons[0].gunZ[n];
_root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : ""));
}
function onMouseDown() {
if (_global.userControlled) {
if ((my_IsFall == true) || (my_Collision_Reaction == 1)) {
return(undefined);
}
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
if ((_global.levelNum == my_DisableGunLevelNum) && (my_DisableGunOnLevel4 == true)) {
if (_root.textBar2._visible == false) {
_root.textBar2.setBarAction("NO AMMO!!!", "ff0000", 120, 5);
}
return(undefined);
}
var _local5 = super.bang(obj);
if ((_local5 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon(1);
}
return(_local5);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function showShield() {
_root.gui.shield.text = shield;
}
function changeShield(delta) {
shield = shield + delta;
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (my_IsFall) {
return(undefined);
}
armor = armor + delta;
if (armor <= 0) {
armor = 0;
my_MakeFall();
} else {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type, obj, mc) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor / 2);
showArmor();
break;
case "fullHealth" :
_global.sound.play("health", x);
changeArmor(startArmor);
showArmor();
break;
case "weaponAdder" :
if (my_DisableGunOnLevel4 && (_global.levelNum == my_DisableGunLevelNum)) {
my_DisableGunOnLevel4 = false;
break;
}
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 1;
if (cannons[0].gunZ[0].multiple > 5) {
cannons[0].gunZ[0].multiple = 5;
}
showWeapon(0);
_root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple);
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "playerShoot2";
showWeapon(0);
_root.gui.double.gotoAndStop(2);
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2;
_local4++;
}
_local5++;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon(0);
break;
case "points" :
var _local7 = (_global.noSet(obj.param_score) ? 1000 : (obj.param_score));
mc.ins.tf.text = "+ " + _local7;
_global.levelScore = _global.levelScore + _local7;
_root.gui.score.text = _global.levelScore;
break;
case "reaction" :
speedFactorFlag = true;
speedFactorEnd = _global.levelTimeF + obj.param_time;
XspeedFactor = obj.param_valX;
YspeedFactor = obj.param_valY;
_root.gui.reaction._visible = true;
break;
case "nitro" :
screenSpeedFlag = true;
screenspeedEnd = _global.levelTimeF + obj.param_time;
_global.screenFastSpeed = obj.param_fast;
_global.screenSlowSpeed = obj.param_slow;
_root.gui.nitro._visible = true;
_root.gui.speed_down._visible = false;
break;
case "bullets" :
cannons[0].gunZ[0].amount = cannons[0].gunZ[0].amount + 10;
viewWeapons();
break;
case "rockets" :
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 10;
viewWeapons();
break;
case "shield" :
changeShield(3);
showShield();
break;
case "addLevelTime" :
_global.sound.play("upgrade", x);
_global.maxLevelTime = _global.maxLevelTime + 360;
_global.curLevelTime = _global.curLevelTime + 360;
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var XspeedFactor_orig = 0;
var YspeedFactor_orig = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var speedFactorFlag = false;
var speedFactorEnd = 0;
var screenSpeedFlag = false;
var screenspeedEnd = 0;
var my_IsFall = false;
var my_MeleeAttack = false;
var my_DisableGunOnLevel4 = true;
var my_DisableGunLevelNum = 4;
var Need_Play_Low_Time_Sound = 240;
}
Symbol 1100 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1101 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > 400) {
bg1._y = bg1._y - 1600;
}
if ((bg2._y + _y) > 400) {
bg2._y = bg2._y - 1600;
}
}
function oEF() {
super.oEF();
}
}
Symbol 698 Button
on (press) {
_global.language_pre = "pt";
_root.nextFrame();
}
Symbol 700 Button
on (press) {
_global.language_pre = "ru";
_root.nextFrame();
}
Symbol 702 Button
on (press) {
_global.language_pre = "de";
_root.nextFrame();
}
Symbol 704 Button
on (press) {
_global.language_pre = "fr";
_root.nextFrame();
}
Symbol 706 Button
on (press) {
_global.language_pre = "es";
_root.nextFrame();
}
Symbol 708 Button
on (press) {
_global.language_pre = "en";
_root.nextFrame();
}
Symbol 710 MovieClip [#soundz] Frame 1
#initclip 40
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 718 Button
on (release) {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 723 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 728 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 731 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 733 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 734 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 734 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 737 MovieClip Frame 1
_visible = false;
Symbol 737 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 737 MovieClip Frame 7
gotoAndStop (1);
Symbol 737 MovieClip Frame 12
gotoAndStop (1);
Symbol 744 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 749 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 776 MovieClip Frame 1
overHeat.stop();
Symbol 797 MovieClip Frame 1
stop();
Symbol 797 MovieClip Frame 2
stop();
Symbol 797 MovieClip Frame 3
stop();
Symbol 801 Button
on (rollOver, dragOver) {
sel1.gotoAndStop(2);
}
on (rollOut, dragOut) {
if (_global.selectedPlane != "plane1") {
sel1.gotoAndStop(1);
}
}
on (release) {
_global.sound.play("menu");
sel1.gotoAndStop(1);
sel2.gotoAndStop(1);
sel3.gotoAndStop(1);
sel1.gotoAndStop(2);
_global.selectedPlane = "plane1";
if (mode == 1) {
_global.sound.play("menu");
this.f = makeBreef;
this.f(true);
delete this.f;
} else if (mode == 2) {
if (_global.selectedPlane != undefined) {
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("level");
}
}
}
Symbol 802 MovieClip Frame 1
_x = 0;
_y = 0;
delete _global.selectedPlane;
Symbol 1031 MovieClip [#BGfull] Frame 1
#initclip 41
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 1041 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 1044 MovieClip Frame 1
stop();
Symbol 1049 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 1056 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1057 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 1060 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;