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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34637602?noj=FRM34637602-11DC" width="1" height="1"></div>

Moto Rush.swf

This is the info page for
Flash #42639

(Click the ID number above for more basic data on this flash file.)


Text
0%

Double
Fire Rate

SCORE

DOUBLE KILL

TRIPLE KILL

QUAD KILL

PENTA KILL

SEXTA KILL

SEPTIMA KILL

DOMINATION

OVERRUN
SCORE

1000

+ 1000

REACTION

Increase
Reaction

Nitro

NITRO

+10 rockets

+10 bullets

+3 shield

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>


You need to get to the end of the level destroying as many enemy units
on your way as possible.
Pick up power-ups – they are going to help you on your mission.

Objectives:

Controls:


- Use mouse to control motobike.
- Use left mouse button to fire.

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reaction

SPEED DOWN

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LALALA

<p align="right"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

PAUSED

<p align="center"><font face="Radio Stars" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"><font face="Radio Stars" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gametop.com/stats/motorush.html", "_blank"); };
Instance of Symbol 23 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 4
stop();
Instance of Symbol 26 MovieClip in Frame 4
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + 5); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) { this._alpha = this._alpha - 5; if (_alpha < 0) { _root.gotoAndPlay("lang"); } } }
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _global.screenFastSpeed = _global.envS.screenFastSpeed; _global.screenSlowSpeed = _global.envS.screenSlowSpeed; _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet); i++; } _root.bg.player.viewWeapons(); _root.gui.rockets.gotoAndStop(1); if (playerS.weapons[1].amount != 0) { if (playerS.weapons[1].bulletType == "rocket") { _root.gui.rockets.gotoAndStop(2); } if (playerS.weapons[1].bulletType == "rocket2") { _root.gui.rockets.gotoAndStop(3); } if (playerS.weapons[1].amount != -100) { _root.gui.rockets.tf.text = playerS.weapons[1].amount; } } _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); _root.bg.player.initSoundKills(playerS.soundKills); bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); _root.DangerSymbol._visible = false; _root.DangerSymbol.ShowDangerSymbol = _global.ShowDangerSymbol; _root.DangerSymbol.LifeTime = 24; if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; _root.gui.nitro._visible = false; _root.gui.reaction._visible = false; _root.gui.speed_down._visible = false; _global.maxLevelTime = (_global.noSet(currLevel.fullLevelTime) ? (envS.fullLevelTime) : (currLevel.fullLevelTime)); _global.curLevelTime = _global.maxLevelTime; _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"80\" />"; str = str + "<var name=\"bottom\" value=\"50\" />"; str = str + "<var name=\"left\" value=\"80\" />"; str = str + "<var name=\"right\" value=\"80\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-320\" />"; str = str + "<var name=\"bottom\" value=\"-320\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-800\" />"; str = str + "<var name=\"left\" value=\"-400\" />"; str = str + "<var name=\"right\" value=\"-400\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /> <font size=\"11\"> - You are piloting one of the three experimental United States Navy torpedo bombers during World War II.<br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they will help you to complete your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use Mouse to move the helocopter.<br />- Press left mouse button to use your primary weapon<br />- Press Space Bar key to use secondary weapon. </font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies kills :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures destroyed :</var>"; str = str + "<var name=\"completeString4\" >Level score :</var>"; str = str + "<var name=\"completeString5\" >Game score :</var>"; str = str + "<var name=\"final_completeString1\" >Enemies tills total:</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>"; str = str + "<var name=\"final_completeString3\" >Structures destroyed total:</var>"; str = str + "<var name=\"final_completeString4\" >Game score :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"10\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"10\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"10\" />"; str = str + "<var name=\"screenFastSpeedAfterColl\" value=\"8\" />"; str = str + "<var name=\"screenSlowSpeedAfterColl\" value=\"5\" />"; str = str + "<var name=\"screenSpeedTimeAfterColl\" value=\"60\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"1\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"45\" />"; str = str + "<var name=\"defaultRotation\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"defaultScore\" value=\"100\" />"; str = str + "<var name=\"comboFactorz\" value=\"1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0\" />"; str = str + "<var name=\"comboLinkagez\" value=\"\" />"; str = str + "<var name=\"comboDeltaz\" value=\"1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"overRunY\" value=\"380\" />"; str = str + "<var name=\"shieldArmorFactor\" value=\"0.5\" />"; str = str + "<var name=\"fullLevelTime\" value=\"4000\" />"; str = str + "<array name=\"beeps\">"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" />"; str = str + "<var name=\"startXSpeed\" value=\"5\" />"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />"; str = str + "<var name=\"fallTime\" value=\"25\" />"; str = str + "<var name=\"endOfFallSize\" value=\"40\" />"; str = str + "<var name=\"maxSpeed\" value=\"-15\" />"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"player_bike\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"XspeedFactor\" value=\"8\" />"; str = str + "<var name=\"YspeedFactor\" value=\"20\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_1\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"200\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.8\" />"; str = str + "<var name=\"tempDown\" value=\"0.6\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"95\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"red_bike\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"red_bike\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_bike\"/>"; str = str + "<var name=\"collision_id\" value=\"2\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death2\" />"; str = str + "</object>"; str = str + "<object name=\"police_bike\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"police_bike\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_bike\"/>"; str = str + "<var name=\"collision_id\" value=\"2\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death2\" />"; str = str + "</object>"; str = str + "<object name=\"police_bike_fire\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"police_bike_fire\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h90\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_bike\"/>"; str = str + "<var name=\"unit_ai_type\" value=\"2\"/>"; str = str + "<var name=\"collision_id\" value=\"2\" />"; str = str + "<var name=\"soundKills\" value=\"human_death2\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bike_with_carriage\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"bike_with_carriage\" />"; str = str + "<var name=\"gun\" value=\"gunner\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"2\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"truck\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>"; str = str + "<var name=\"collision_id\" value=\"5\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_boss\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"truck_boss\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun, gunner, gunner, rocket_gun, rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, shoot, shoot, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"1400, 1400, 1400, 1400, 1400\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, t, t, h45, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15, 10, 10, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5, 20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 40, 40, 100, 100\" />"; str = str + "<var name=\"clip\" value=\"2, 3, 3, 4, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 2,2, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>"; str = str + "<var name=\"collision_id\" value=\"5\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_with_guns\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"truck_with_guns\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun, rocket_gun, rocket_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"1400, 1400, 1400, 2000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15, 10, 10, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 40, 40, 100\" />"; str = str + "<var name=\"clip\" value=\"2, 3, 3, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 2,2, 4\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>"; str = str + "<var name=\"collision_id\" value=\"5\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_with_guns_way_orient\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"truck_with_guns\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun, rocket_gun, rocket_gun, enemy_gun\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"1400, 1400, 1400, 2000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w180, w180, w180, w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15, 10, 10, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 40, 40, 100\" />"; str = str + "<var name=\"clip\" value=\"2, 3, 3, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 2,2, 4\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>"; str = str + "<var name=\"collision_id\" value=\"5\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tanker\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"tanker\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_with_tanker\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"truck_with_tanker\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>"; str = str + "<var name=\"collision_id\" value=\"5\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"police_car\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"police_car\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"3\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_van\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"car_van\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"3\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_van_with_gun\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"car_van_with_gun\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"20, 20\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-35, h35\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"15, 15\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 40\" />"; str = str + "<var name=\"clip\" value=\"3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"3\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_black\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"car_black\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"3000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"3\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_black_with_gun\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"car_black\" />"; str = str + "<var name=\"gun\" value=\"enemy_gun\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"20\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"3\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"unit_empty\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"unit_empty\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"3\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_blue\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"car_blue\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"3\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_jeep\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"car_jeep\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"3\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_loader\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"car_loader\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"3\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_yellow\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"car_yellow\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"3\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_with_trailer\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"truck_with_trailer\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>"; str = str + "<var name=\"collision_id\" value=\"5\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"trailer_bike_carrier\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"trailer_bike_carrier\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"100000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car_truck\"/>"; str = str + "<var name=\"collision_id\" value=\"5\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bike_with_human\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"bike_with_human\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"3000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bike_from_trailer\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"bike_from_trailer\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"unit_rocket\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"unit_rocket\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"t\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"unit_type\" value=\"unit_car\"/>"; str = str + "<var name=\"collision_id\" value=\"100\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_no_damag\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli_shad\" />"; str = str + "<var name=\"base\" value=\"heli\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"fixed_angle\" />"; str = str + "<var name=\"collision_id\" value=\"0\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli_no_damag\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_heli_shadow2\" />"; str = str + "<var name=\"base\" value=\"boss_heli_no_damag\" />"; str = str + "<var name=\"gun\" value=\"\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"fixed_angle\" />"; str = str + "<var name=\"collision_id\" value=\"0\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli_shad_180\" />"; str = str + "<var name=\"base\" value=\"heli_fire\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"220\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16, 16\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60\" />"; str = str + "<var name=\"clip\" value=\"3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"fixed_angle\" />"; str = str + "<var name=\"collision_id\" value=\"0\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_fire_down\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli_shad\" />"; str = str + "<var name=\"base\" value=\"heli_fire_down\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"220\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h180, h180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16, 16\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60\" />"; str = str + "<var name=\"clip\" value=\"3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"fixed_angle\" />"; str = str + "<var name=\"collision_id\" value=\"0\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"human_red\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"human_red\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"soundKills\" value=\"human_death2\" />"; str = str + "<var name=\"unit_type\" value=\"unit_human\"/>"; str = str + "<var name=\"collision_id\" value=\"1\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"human_white\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"shadow\" value=\"\" />"; str = str + "<var name=\"base\" value=\"human_white\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30000\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"soundKills\" value=\"human_death2\" />"; str = str + "<var name=\"unit_type\" value=\"unit_human\"/>"; str = str + "<var name=\"collision_id\" value=\"1\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun, empty_gun\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket,rocket,rocket, rocket,rocket,rocket, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-130, -110, -70,-70,-70, -50,-50,-50, -30, -30\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0,h25,h-25, h0,h25,h-25, h0,h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 15,15,15, 15,15,15, 15,15\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 10,10\" />"; str = str + "<var name=\"reloadingTime\" value=\"150, 150, 150, 150,150, 150,150,150, 150, 150\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1,1,1, 1,1,1, 4,4\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 4, 1,1,1, 1,1,1, 4,4\" />"; str = str + "<var name=\"bulletDir\" value=\" d, d, d,d,d, d,d,d, d,d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1,1,1, 1,1,1, 30,30\" />"; str = str + "<var name=\"armor\" value=\"3000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"fixed_angle\" />"; str = str + "<var name=\"collision_id\" value=\"0\" />"; str = str + "<var name=\"score\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"up_to_down\">"; str = str + "<var name=\"mainObj\" value=\"red_bike\" />"; str = str + "<var name=\"way\" value=\"up_to_down\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"down_to_up\">"; str = str + "<var name=\"mainObj\" value=\"red_bike\" />"; str = str + "<var name=\"way\" value=\"down_to_up\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tang_way\">"; str = str + "<var name=\"mainObj\" value=\"red_bike\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tang_way2\">"; str = str + "<var name=\"mainObj\" value=\"red_bike\" />"; str = str + "<var name=\"way\" value=\"tang_way2\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sin_way\">"; str = str + "<var name=\"mainObj\" value=\"red_bike\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"povorot\">"; str = str + "<var name=\"mainObj\" value=\"red_bike\" />"; str = str + "<var name=\"way\" value=\"povorot_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"povorot2\">"; str = str + "<var name=\"mainObj\" value=\"red_bike\" />"; str = str + "<var name=\"way\" value=\"povorot_way2\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"to_player\">"; str = str + "<var name=\"mainObj\" value=\"unit_rocket\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "<var name=\"speed\" value=\"10\"/>"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"soundObject\">"; str = str + "<var name=\"linkage\" value=\"soundObject\" />"; str = str + "<var name=\"armor\" value=\"0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"blah\" />"; str = str + "</object>"; str = str + "<object name=\"gameFinish\">"; str = str + "<var name=\"linkage\" value=\"gameFinish\" />"; str = str + "<var name=\"armor\" value=\"0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"city_road1\">"; str = str + "<var name=\"linkage\" value=\"city_road1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city_crossroad\">"; str = str + "<var name=\"linkage\" value=\"city_crossroad\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city_bigsign\">"; str = str + "<var name=\"linkage\" value=\"city_bigsign\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city_lightramp\">"; str = str + "<var name=\"linkage\" value=\"city_lightramp\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"light_crossroad\">"; str = str + "<var name=\"linkage\" value=\"light_crossroad\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"country_road1\">"; str = str + "<var name=\"linkage\" value=\"country_road1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"country_crossroad\">"; str = str + "<var name=\"linkage\" value=\"country_crossroad\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"police_dead\">"; str = str + "<var name=\"linkage\" value=\"police_dead\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" ></var>"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_bike\" />"; str = str + "<var name=\"story\" value=\"\" />"; str = str + "<var name=\"fullLevelTime\" value=\"2232\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"33\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"4.0\" command=\"showDangerSymbol\" pos_x=\"115\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"115\" tank=\"down_to_up\" mainObj=\"police_car\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\" unit_ai_type=\"2\"/>"; str = str + "<object yoffset=\"7.5\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"police_car\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"20\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"10.95\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"10.95\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"11.95\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"11.95\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"12.05\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"115\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"12\" />"; str = str + "<object yoffset=\"13.5\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"car_van\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"20\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"300\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"12\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"120\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-60\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"440\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"60\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"27.75\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-80\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"27.8\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"70\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"27.0\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"27.7\" xoffset=\"275\" tank=\"down_to_up\" mainObj=\"truck\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"30\" sound_name=\"horn_truck\" sound_time=\"4\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"28.1\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-70\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"270\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"80\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"28.1\" xoffset=\"170\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"city_crossroad\"/> "; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" ></var>"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_bike\" />"; str = str + "<var name=\"story\" value=\"\" />"; str = str + "<var name=\"fullLevelTime\" value=\"1500\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bike_from_trailer\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"bike_from_trailer\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-4\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.2\" xoffset=\"250\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"325\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"100\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"17.5\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"25.4\" xoffset=\"275\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"36.0\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"47\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"47\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"3.3\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"275\" tank=\"down_to_up\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"7.25\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"-100\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"-90\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\" /> "; str = str + "<object yoffset=\"7.4\" xoffset=\"650\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"90\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\" sound_name=\"horn_truck\" sound_time=\"4\"/>"; str = str + "<object yoffset=\"7.95\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"7.95\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"8.05\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"380\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"17.8\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"18.5\" xoffset=\"550\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" xratio=\"125\" yratio=\"125\"/>"; str = str + "<object yoffset=\"18.8\" xoffset=\"600\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"20.0\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" sound_name=\"horn_truck\" sound_time=\"4\"/> "; str = str + "<object yoffset=\"21.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"21.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"22.5\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"24.5\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"12\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"300\" tank=\"down_to_up\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\" />"; str = str + "<object yoffset=\"30.5\" xoffset=\"375\" tank=\"down_to_up\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />"; str = str + "<object yoffset=\"31.0\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\" />"; str = str + "<object yoffset=\"32.5\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\" />"; str = str + "<object yoffset=\"35.0\" command=\"showDangerSymbol\" pos_x=\"115\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"35.5\" xoffset=\"115\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" sound_name=\"horn_truck\" sound_time=\"2\"/>"; str = str + "<object yoffset=\"37.0\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"37.5\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" />"; str = str + "<object yoffset=\"39.0\" command=\"showDangerSymbol\" pos_x=\"235\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"39.5\" xoffset=\"235\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\"/>"; str = str + "<object yoffset=\"36.0\" command=\"showDangerSymbol\" pos_x=\"295\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"36.5\" xoffset=\"295\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\"/>"; str = str + "<object yoffset=\"38.0\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"38.5\" xoffset=\"375\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" sound_name=\"horn_truck\" sound_time=\"4\"/> "; str = str + "<object yoffset=\"40.0\" command=\"showDangerSymbol\" pos_x=\"435\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"40.5\" xoffset=\"435\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"country_crossroad\"/> "; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"country_crossroad\"/> "; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" ></var>"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_bike\" />"; str = str + "<var name=\"story\" value=\"\" />"; str = str + "<var name=\"fullLevelTime\" value=\"720\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.0\" xoffset=\"250\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"325\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"275\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"325\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"175\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"250\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"20.3\" xoffset=\"325\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"29.0\" xoffset=\"325\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"29.2\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"43\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"43\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/> "; str = str + "<object yoffset=\"1.8\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"75\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"65\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"470\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"0\" mratio=\"15\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"0\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"0\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"2.4\" command=\"showDangerSymbol\" pos_x=\"240\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"240\" tank=\"down_to_up\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"300\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" />"; str = str + "<object yoffset=\"9.3\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"375\" tank=\"down_to_up\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"-50\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"400\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"50\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\"/> "; str = str + "<object yoffset=\"15.7\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"15.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"500\" tank=\"povorot\" mainObj=\"police_bike_fire\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"19.0\" command=\"showDangerSymbol\" pos_x=\"115\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"19.5\" xoffset=\"115\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" />"; str = str + "<object yoffset=\"20.0\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" sound_name=\"horn_truck\" sound_time=\"4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"185\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"360\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"21.5\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"22.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"22.7\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"30.8\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"30.8\" xoffset=\"75\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"480\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"32.05\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"32.1\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"370\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"32.1\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"32.05\" xoffset=\"400\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"32.1\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"32.7\" xoffset=\"570\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"6000\" cannonAngle=\"h45\"/>"; str = str + "<object yoffset=\"32.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" cannonAngle=\"h90\"/>"; str = str + "<object yoffset=\"32.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\" cannonAngle=\"h-45\"/> "; str = str + "<object yoffset=\"32.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" cannonAngle=\"h-90\"/> "; str = str + "<object yoffset=\"32.7\" xoffset=\"40\" tank=\"povorot2\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\"/> "; str = str + "<object yoffset=\"34.0\" xoffset=\"315\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"35.8\" xoffset=\"570\" tank=\"povorot\" mainObj=\"truck\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"60\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"6000\" armor=\"2500\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"120\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-60\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"440\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"60\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"37.75\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-80\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"37.8\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"70\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"39.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"39.5\" xoffset=\"315\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"7\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"1.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"city_crossroad\"/> "; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"14.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"city_crossroad\"/> "; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"31.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"city_crossroad\"/> "; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"34.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"city_crossroad\"/> "; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" ></var>"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_bike\" />"; str = str + "<var name=\"story\" value=\"\" />"; str = str + "<var name=\"fullLevelTime\" value=\"600\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"12.0\" xoffset=\"275\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"22.2\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"32.0\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"300\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"43.0\" xoffset=\"300\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"43.6\" xoffset=\"250\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"45.2\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"39.0\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"49.0\" xoffset=\"325\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"55\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"55\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"120\" tank=\"down_to_up\" mainObj=\"truck_boss\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" bossBar=\"1\" sound_name=\"horn_truck\" sound_time=\"12\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/> "; str = str + "<object yoffset=\"11.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/> "; str = str + "<object yoffset=\"12.5\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/> "; str = str + "<object yoffset=\"15.5\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"7\"/> "; str = str + "<object yoffset=\"19.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"25.7\" xoffset=\"570\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"6000\"/>"; str = str + "<object yoffset=\"25.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" cannonAngle=\"h90\"/>"; str = str + "<object yoffset=\"25.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\"/> "; str = str + "<object yoffset=\"25.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" cannonAngle=\"h-90\"/> "; str = str + "<object yoffset=\"27.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/> "; str = str + "<object yoffset=\"27.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"7\"/>"; str = str + "<object yoffset=\"28.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"34.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"7\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"5\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"24.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"country_crossroad\"/> "; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"54.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"56.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"58.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"60.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" ></var>"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_bike\" />"; str = str + "<var name=\"story\" value=\"\" />"; str = str + "<var name=\"fullLevelTime\" value=\"1150\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"11.8\" xoffset=\"310\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"240\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"100\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"24.5\" xoffset=\"175\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"24.7\" xoffset=\"275\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"240\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"42.0\" xoffset=\"275\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"45.0\" xoffset=\"250\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"51.5\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"51.5\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>"; str = str + "<object yoffset=\"2.0\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"350\" life_time=\"19\"/> "; str = str + "<object yoffset=\"2.5\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"bike_with_human\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>"; str = str + "<object yoffset=\"2.5\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"350\" life_time=\"19\"/> "; str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"bike_with_human\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"240\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"12\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"240\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"7\"/>"; str = str + "<object yoffset=\"13.6\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"9\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"13.9\" xoffset=\"320\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"12\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"19.5\" xoffset=\"100\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"100\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"21.1\" xoffset=\"100\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"21.5\" xoffset=\"300\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"22.3\" xoffset=\"300\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"23.1\" xoffset=\"175\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"24.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"25.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"26.8\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"26.8\" xoffset=\"75\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"65\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"180\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"27.8\" xoffset=\"470\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"0\" mratio=\"15\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"27.8\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"0\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"0\" mratio=\"12\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"26.95\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"27.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"27.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\"/> "; str = str + "<object yoffset=\"28.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"29.9\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"7\"/>"; str = str + "<object yoffset=\"30.5\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"7\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" collision_id=\"7\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" collision_id=\"7\"/>"; str = str + "<object yoffset=\"33.9\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" collision_id=\"7\"/>"; str = str + "<object yoffset=\"33.9\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" collision_id=\"7\"/>"; str = str + "<object yoffset=\"34.7\" xoffset=\"570\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"6000\"/>"; str = str + "<object yoffset=\"34.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"police_bike_fire\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" cannonAngle=\"h90\"/>"; str = str + "<object yoffset=\"34.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\"/> "; str = str + "<object yoffset=\"34.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" cannonAngle=\"h-90\"/> "; str = str + "<object yoffset=\"34.7\" xoffset=\"50\" tank=\"povorot2\" mainObj=\"police_car\" rotate=\"0\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"11\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\"/> "; str = str + "<object yoffset=\"34.3\" xoffset=\"500\" tank=\"povorot\" mainObj=\"car_yellow\" rotate=\"-90\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\"/> "; str = str + "<object yoffset=\"36.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"37.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"39.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"40.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"41.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"41.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"42.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"42.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"46.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"47.5\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"47.5\" xoffset=\"320\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"26.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"country_crossroad\"/> "; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"33.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"country_crossroad\"/> "; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"54.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" ></var>"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_bike\" />"; str = str + "<var name=\"story\" value=\"\" />"; str = str + "<var name=\"fullLevelTime\" value=\"720\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"40.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"40\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"325\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"320\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"175\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"375\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"22.4\" xoffset=\"325\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"275\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"1.9\" command=\"showDangerSymbol\" pos_x=\"250\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"2.0\" command=\"showDangerSymbol\" pos_x=\"325\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"2.2\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"2.4\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"2.6\" command=\"showDangerSymbol\" pos_x=\"100\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"2.7\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"2.75\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"2.55\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"2.55\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"2.75\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"7\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"8.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"9.7\" xoffset=\"570\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"6000\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"police_bike_fire\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" cannonAngle=\"h90\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" cannonTimeOffset=\"40\"/> "; str = str + "<object yoffset=\"9.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" cannonAngle=\"h-90\"/> "; str = str + "<object yoffset=\"9.7\" xoffset=\"50\" tank=\"povorot2\" mainObj=\"police_car\" rotate=\"0\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"16\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\" collision_id=\"5\"/> "; str = str + "<object yoffset=\"9.3\" xoffset=\"500\" tank=\"povorot\" mainObj=\"car_yellow\" rotate=\"-90\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\" collision_id=\"5\"/> "; str = str + "<object yoffset=\"11.5\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"-100\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"-90\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\" sound_name=\"horn_truck\" sound_time=\"0\"/> "; str = str + "<object yoffset=\"12.4\" xoffset=\"650\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"90\" mratio=\"14\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"100\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/> "; str = str + "<object yoffset=\"15.5\" xoffset=\"175\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"250\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"300\" tank=\"tang_way2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/> "; str = str + "<object yoffset=\"18.0\" xoffset=\"375\" tank=\"tang_way2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"450\" tank=\"tang_way2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"100\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/> "; str = str + "<object yoffset=\"20.5\" xoffset=\"175\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"250\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"275\" tank=\"tang_way2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"23.3\" xoffset=\"275\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"275\" tank=\"tang_way2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"23.9\" xoffset=\"275\" tank=\"tang_way\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" orientToPath=\"move\"/>"; str = str + "<object yoffset=\"25.9\" command=\"showDangerSymbol\" pos_x=\"250\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"26.0\" command=\"showDangerSymbol\" pos_x=\"325\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"26.2\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"26.4\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"26.6\" command=\"showDangerSymbol\" pos_x=\"100\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"26.7\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"27.75\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"27.35\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"27.35\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"27.75\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"28.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"29.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"30.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"31.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"33.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"33.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"30.9\" command=\"showDangerSymbol\" pos_x=\"250\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"31.0\" command=\"showDangerSymbol\" pos_x=\"325\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"31.2\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"31.4\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"31.6\" command=\"showDangerSymbol\" pos_x=\"100\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"31.7\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"32.75\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"32.55\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"32.35\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"32.35\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"32.55\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"32.75\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"36.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"36.7\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"37.2\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"37.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"city_crossroad\"/> "; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"city_crossroad\"/> "; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" ></var>"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_bike\" />"; str = str + "<var name=\"story\" value=\"\" />"; str = str + "<var name=\"fullLevelTime\" value=\"1400\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"unit_rocket\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"unit_rocket\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-1\" top=\"1\" collision_id=\"5\" sound_name=\"s_rocket\" sound_time=\"4\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"15.2\" xoffset=\"250\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"325\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"250\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"275\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"27.0\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"41.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"41\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" armor=\"200\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"3.15\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"3.15\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"3.75\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"4.15\" xoffset=\"50\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"-90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"4.15\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"500\" tank=\"up_to_down\" mainObj=\"human_red\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"4.65\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"90\" mratio=\"10\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"8\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"4.75\" xoffset=\"150\" tank=\"up_to_down\" mainObj=\"human_white\" rotate=\"-90\" mratio=\"6\" endFrame=\"-1\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"2.0\" command=\"showDangerSymbol\" pos_x=\"150\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"150\" tank=\"down_to_up\" mainObj=\"truck_with_tanker\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"18\" sound_name=\"horn_truck\" sound_time=\"4\"/>"; str = str + "<object yoffset=\"2.5\" command=\"showDangerSymbol\" pos_x=\"400\" pos_y=\"350\" life_time=\"19\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" tank=\"down_to_up\" mainObj=\"truck\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"5.0\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"350\" life_time=\"19\"/> "; str = str + "<object yoffset=\"5.5\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"bike_with_human\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>"; str = str + "<object yoffset=\"5.5\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"350\" life_time=\"19\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"bike_with_human\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"16\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"18\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"375\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"18\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\"/> "; str = str + "<object yoffset=\"9.7\" xoffset=\"30\" tank=\"povorot2\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\" collision_id=\"5\"/> "; str = str + "<object yoffset=\"10.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"16.6\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"16.8\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"17.8\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"18.8\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"175\" tank=\"down_to_up\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"19.6\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"19.6\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"12\" life_time=\"200\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"325\" tank=\"down_to_up\" mainObj=\"red_bike\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"12\" life_time=\"200\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"200\" object=\"police_dead\"/> "; str = str + "<object yoffset=\"14.5\" xoffset=\"400\" object=\"police_dead\"/> "; str = str + "<object yoffset=\"14.8\" xoffset=\"175\" object=\"police_dead\"/> "; str = str + "<object yoffset=\"22.6\" xoffset=\"-100\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"-90\" mratio=\"16\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\" sound_name=\"horn_truck\" sound_time=\"0\"/> "; str = str + "<object yoffset=\"22.4\" xoffset=\"650\" tank=\"up_to_down\" mainObj=\"truck\" rotate=\"90\" mratio=\"16\" endFrame=\"-1\" rotatedByWay=\"1\" yratio=\"400\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"130\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"430\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"24.9\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"-90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"24.9\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"90\" mratio=\"2\" endFrame=\"4\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"25.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"25.3\" xoffset=\"500\" tank=\"povorot\" mainObj=\"car_black_with_gun\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"100\" collision_id=\"100\"/>"; str = str + "<object yoffset=\"25.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" collision_id=\"100\"/> "; str = str + "<object yoffset=\"25.7\" xoffset=\"30\" tank=\"povorot2\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"80\" collision_id=\"100\"/> "; str = str + "<object yoffset=\"27.9\" command=\"showDangerSymbol\" pos_x=\"250\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"28.0\" command=\"showDangerSymbol\" pos_x=\"325\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"28.2\" command=\"showDangerSymbol\" pos_x=\"175\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"28.4\" command=\"showDangerSymbol\" pos_x=\"375\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"28.6\" command=\"showDangerSymbol\" pos_x=\"100\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"28.7\" command=\"showDangerSymbol\" pos_x=\"450\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"28.75\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"28.55\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"28.35\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"28.35\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"28.55\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"28.75\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"unit_rocket\" rotate=\"0\" mratio=\"10\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" rotatedByWay=\"0\" sound_name=\"s_rocket\" sound_time=\"0\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"115\" tank=\"up_to_down\" mainObj=\"truck_with_guns\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"20\" movedWayYSpeed=\"10\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"40, 40, 40\" ECTime=\"60, 60, 60\" ECTimeOffset=\"30, 50, 50\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"200\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"435\" tank=\"up_to_down\" mainObj=\"truck_with_guns\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"20\" movedWayYSpeed=\"10\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"40, 40, 40\" ECTime=\"60, 60, 60\" ECTimeOffset=\"30, 50, 50\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"200\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"220\" tank=\"up_to_down\" mainObj=\"truck_with_guns\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"10\" movedWayYSpeed=\"10\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"40, 40, 40\" ECTime=\"60, 60, 60\" ECTimeOffset=\"30, 50, 50\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"200\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"340\" tank=\"up_to_down\" mainObj=\"truck_with_guns\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"10\" movedWayYSpeed=\"10\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"40, 40, 40\" ECTime=\"60, 60, 60\" ECTimeOffset=\"30, 50, 50\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"200\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"8.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"country_crossroad\"/> "; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"21.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"country_crossroad\"/> "; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"24.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"country_crossroad\"/> "; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" ></var>"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_bike\" />"; str = str + "<var name=\"story\" value=\"\" />"; str = str + "<var name=\"fullLevelTime\" value=\"480\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"unit_rocket\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" mainObj=\"unit_rocket\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"-8\" top=\"1\" collision_id=\"5\" sound_name=\"s_rocket\" sound_time=\"4\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"11.0\" xoffset=\"275\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"275\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"17.2\" xoffset=\"250\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"17.4\" xoffset=\"320\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"27.0\" xoffset=\"275\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"37.0\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"37.2\" xoffset=\"320\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"38.0\" xoffset=\"175\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"45.0\" xoffset=\"320\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"56\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"56\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_blue\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"0\" tank=\"up_to_down\" mainObj=\"heli_no_damag\" rotate=\"-65\" mratio=\"12\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" yratio=\"240\" fixed_angle=\"25\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"heli_no_damag\" rotate=\"65\" mratio=\"10\" endFrame=\"-1\" movedWay=\"1\" movedWayYSpeed=\"9\" rotatedByWay=\"1\" yratio=\"240\" fixed_angle=\"150\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"550\" tank=\"povorot\" mainObj=\"truck_with_guns_way_orient\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" rotatedByWay=\"1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"1, 1, 1\" ECTime=\"80, 80, 80\" ECTimeOffset=\"60, 80, 80\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"100\" collision_id=\"5\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"-30\" tank=\"povorot2\" mainObj=\"truck_with_guns_way_orient\" rotate=\"0\" mratio=\"24\" endFrame=\"-1\" rotatedByWay=\"1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"1, 1, 1\" ECTime=\"80, 80, 80\" ECTimeOffset=\"60, 80, 80\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"100\" collision_id=\"5\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"250\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"450\" tank=\"down_to_up\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />"; str = str + "<object yoffset=\"17.7\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />"; str = str + "<object yoffset=\"20.5\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />"; str = str + "<object yoffset=\"21.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"24.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"25.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"26.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"26.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"27.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"27.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"27.8\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"29.5\" xoffset=\"350\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"34.7\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />"; str = str + "<object yoffset=\"39.3\" xoffset=\"550\" tank=\"povorot\" mainObj=\"truck_with_guns_way_orient\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" rotatedByWay=\"1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"14\" EC=\"unit_rocket, unit_rocket, unit_rocket\" ECCount=\"1, 1, 1\" ECTime=\"80, 80, 80\" ECTimeOffset=\"60, 80, 80\" ECXOffset=\"0, -35, 35\" ECYOffset=\"40, 60, 60\" top=\"0\" armor=\"300\" collision_id=\"5\"/>"; str = str + "<object yoffset=\"40.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" cannonTimeOffset=\"40\"/> "; str = str + "<object yoffset=\"40.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\" cannonAngle=\"h-90\"/> "; str = str + "<object yoffset=\"40.7\" xoffset=\"50\" tank=\"povorot2\" mainObj=\"police_car\" rotate=\"0\" mratio=\"25\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"16\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"3000\" collision_id=\"5\"/> "; str = str + "<object yoffset=\"48.2\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />"; str = str + "<object yoffset=\"45.5\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"heli_fire\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" />"; str = str + "<object yoffset=\"46.5\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"47.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"49.5\" xoffset=\"250\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"50.5\" xoffset=\"375\" tank=\"up_to_down\" mainObj=\"car_jeep\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"51.2\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"police_car\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\"/>"; str = str + "<object yoffset=\"51.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"52.6\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"52.6\" xoffset=\"325\" tank=\"up_to_down\" mainObj=\"car_yellow\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"52.8\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"5\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"4.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"city_crossroad\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"light_crossroad\"/>"; str = str + "<object yoffset=\"5.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"city_crossroad\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"city_road1\"/> "; str = str + "<object yoffset=\"38.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"city_crossroad\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"39.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"city_crossroad\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"53.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"55.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"57.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"59.0\" xoffset=\"0\" object=\"city_road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"53.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "<object yoffset=\"54.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"55.0\" xoffset=\"275\" object=\"city_lightramp\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" ></var>"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_bike\" />"; str = str + "<var name=\"story\" value=\"\" />"; str = str + "<var name=\"fullLevelTime\" value=\"730\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"14.0\" xoffset=\"250\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"315\" bonus=\"weaponAdder\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"175\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"315\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"31.0\" xoffset=\"450\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"35.0\" xoffset=\"250\" bonus=\"addLevelTime\" />"; str = str + "<object yoffset=\"44\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"44\" xoffset=\"550\" tank=\"up_to_down\" mainObj=\"unit_empty\" mratio=\"2\" endFrame=\"2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"175\" tank=\"up_to_down\" mainObj=\"car_black_with_gun\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" tank=\"up_to_down\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"100\" tank=\"up_to_down\" mainObj=\"car_van\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"570\" tank=\"povorot\" mainObj=\"bike_with_carriage\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"650\" tank=\"povorot\" mainObj=\"police_bike_fire\" rotate=\"-90\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" cannonAngle=\"h90\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"-20\" tank=\"povorot2\" mainObj=\"bike_with_carriage\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"12\" rotatedByWay=\"1\" orientToPath=\"move\" reloadingTime=\"600\"/> "; str = str + "<object yoffset=\"10.3\" xoffset=\"-100\" tank=\"povorot2\" mainObj=\"police_bike_fire\" rotate=\"0\" mratio=\"20\" endFrame=\"-1\" movedWayOffset=\"50\" movedWay=\"1\" movedWayYSpeed=\"8\" rotatedByWay=\"1\" orientToPath=\"move\" cannonAngle=\"h-90\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"225\" tank=\"down_to_up\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" tank=\"down_to_up\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"125\" tank=\"down_to_up\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"445\" tank=\"down_to_up\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/> "; str = str + "<object yoffset=\"3.7\" xoffset=\"275\" tank=\"down_to_up\" mainObj=\"boss_heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"14\"/>"; str = str + "<object yoffset=\"17.2\" xoffset=\"200\" tank=\"up_to_down\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"-2\" fixed_angle=\"90\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"400\" tank=\"up_to_down\" mainObj=\"heli_no_damag\" rotate=\"0\" mratio=\"2\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"-2\" fixed_angle=\"90\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"275\" tank=\"up_to_down\" mainObj=\"boss_heli\" rotate=\"0\" mratio=\"2\" endFrame=\"2\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"275\" object=\"city_bigsign\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"8.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"country_crossroad\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_crossroad\"/>"; str = str + "<object yoffset=\"9.7\" command=\"showDangerSymbol\" pos_x=\"275\" pos_y=\"50\" life_time=\"19\"/> "; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"country_crossroad\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"light_crossroad\"/> "; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"53.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"55.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"57.0\" xoffset=\"0\" object=\"country_road1\"/> "; str = str + "<object yoffset=\"59.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "<object yoffset=\"61.0\" xoffset=\"0\" object=\"country_road1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); countCombo(); if (_global.curLevelTime < 0) { _global.curLevelTime = 0; } var my_seconds = Math.floor(_global.curLevelTime / 24); var my_minutes = Math.floor(my_seconds / 60); my_seconds = my_seconds - (my_minutes * 60); if (my_seconds < 10) { my_seconds = "0" + my_seconds; } if (my_minutes < 10) { my_minutes = "0" + my_minutes; } _root.gui.shield.text = (my_minutes + ":") + my_seconds; _global.curLevelTime--; if (!gameOver) { var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { var bonusMC = makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType, bonusObjects[i], bonusMC); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } } if (!gameOver) { var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && _global.envS.lazerDebug) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && _global.envS.lazerDebug) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(true); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || hit2) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { foo.kill(true); i--; } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } } if (!gameOver) { var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { var enemy1 = enemyObjects[i]; if (enemy1.my_Collision_ID == 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (enemyObjects[j].ignoreDirect) { } else { var enemy2 = enemyObjects[j]; if ((enemy2.my_Collision_ID == 0) || ((enemy2.my_Collision_ID == enemy1.my_Collision_ID) && (enemy2.my_Collision_ID != 100))) { } else if (enemy2.hitBody.hitTest(enemy1.hitBody) == false) { } else { if ((enemy2.my_Collision_ID == 100) && (enemy1.my_Collision_ID == 100)) { enemy1.changeArmor(-10000000); enemy2.changeArmor(-10000000); break; } if (enemy2.my_Collision_ID < enemy1.my_Collision_ID) { enemy2.changeArmor(-10000); } else if (enemy2.my_Collision_ID > enemy1.my_Collision_ID) { enemy1.changeArmor(-10000); } } } j++; } } } i++; } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + (_global.noSet(name.directdamage) ? (-name.armor) : (-name.directdamage))); _root.bg.player.changeArmor((_global.noSet(name.directdamage) ? (-name.armor) : (-name.directdamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; for ( ; i < enemyObjects.length ; i++) { if (_root.bg.player.my_IsFall == true) { break; } if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (name.my_Unit_Type == "unit_bike") { if (name.my_Collision_Reaction == 1) { continue; } if (_root.bg.player.my_Collision_Reaction == 1) { } else { var hit = false; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { hit = true; debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } } if (!hit) { } else { if (name.my_Collision_ID == 100) { name.changeArmor(-10000000); _root.bg.player.changeArmor(-10000000); break; } if (name.my_Unit_Type == "unit_human") { name.changeArmor(-10000000); } else if ((name.my_Unit_Type == "unit_car") || (name.my_Unit_Type == "unit_car_truck")) { _root.bg.player.changeArmor(-10000000); } else { var player_y = (_root.bg.player._y + _root.bg._y); var enemy_y = (enemyObjects[i].y + _root.bg._y); var DirX = 1; var DirY = 1; DirX = enemyObjects[i].x - _root.bg.player._x; DirY = -(enemy_y - player_y); var Norm = Math.sqrt((DirX * DirX) + (DirY * DirY)); if (Norm != 0) { Norm = 1 / Norm; } DirX = DirX * Norm; DirY = DirY * Norm; name.StartCollisionReaction(DirX, DirY); _root.bg.player.StartCollisionReaction((-DirX) * 5, DirY * 5); if (name.my_BikeAttack == 1) { _root.bg.player.changeArmor(-35); _global.sound.play("human_death2", name.x); } else { global.sound.play("collision", name.x); } } } } } else { var hit = false; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { hit = true; debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } } if (!hit) { } else { if (name.my_Collision_ID == 100) { name.changeArmor(-10000000); _root.bg.player.changeArmor(-10000000); break; } if (name.my_Unit_Type == "unit_human") { name.changeArmor(-10000000); } else if ((name.my_Unit_Type == "unit_car") || (name.my_Unit_Type == "unit_car_truck")) { _root.bg.player.changeArmor(-10000000); } else { var player_y = (_root.bg.player._y + _root.bg._y); var enemy_y = (enemyObjects[i].y + _root.bg._y); var DirX = 1; var DirY = 1; DirX = enemyObjects[i].x - _root.bg.player._x; DirY = -(enemy_y - player_y); var Norm = Math.sqrt((DirX * DirX) + (DirY * DirY)); if (Norm != 0) { Norm = 1 / Norm; } DirX = DirX * Norm; DirY = DirY * Norm; name.StartCollisionReaction(DirX, DirY); _root.bg.player.StartCollisionReaction((-DirX) * 5, DirY * 5); if (name.my_BikeAttack == 1) { _root.bg.player.changeArmor(-35); _global.sound.play("human_death2", name.x); } else { global.sound.play("collision", name.x); } } } } } } if (_root.bg.player.my_PlayerAttack == 1) { var player_x = _root.bg.player._x; var player_y = (_root.bg.player._y + _root.bg._y); var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; if (name.my_Unit_Type == "unit_car_truck") { } else if (_root.bg.player.IsEnemyInDamagedArray(name)) { } else { var enemy_x = name.x; var enemy_y = (name.y + _root.bg._y); var DirX = (enemy_x - player_x); var DirY = (enemy_y - player_y); var Norm = Math.sqrt((DirX * DirX) + (DirY * DirY)); if (Norm <= 100) { trace("Player hit enemy!"); name.changeArmor(-10); _global.sound.play("human_death2", name.x); _root.bg.player.addEnemyToDamagedArray(name); } } i++; } } } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if (!gameInWin) { if ((levelTimeF > maxLevelTime) && (!_global.gameOver)) { trace("LEVEL ENDS BY TIME"); _global.screenSlowSpeed = (_global.screenFastSpeed = 0); _global.userControlled = false; _global.gameOver = true; } var i = 0; while (i < envS.beeps.length) { if (levelTimeF == (maxLevelTime - envS.beeps[i].timeDelta)) { _global.sound.play(envS.beeps[i].sound); } i++; } } if (_global.gameOver) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; if (_global.gameOver && (!gameInWin)) { if (levelTimeF > maxLevelTime) { _global.sound.play("timeEnds", undefined, true); } else { _global.sound.play("playerDead", undefined, true); } title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local12 = _root.bg.player._x; var _local9 = _root.bg.player._y + _root.bg._y; var _local11 = _global.screenSlowSpeed; var _local5 = _global.screenFastSpeed; var _local6 = 96; var _local7 = 354; var _local4 = (_local11 - _local5) / (_local7 - _local6); var _local8 = _local5 - (_local4 * _local6); ns = (_local4 * _local9) + _local8; if (ns > _global.screenFastSpeed) { ns = _global.screenFastSpeed; } if (ns < _global.screenSlowSpeed) { ns = _global.screenSlowSpeed; } if (ns != _root.bg.speedY) { if (ns > _root.bg.speedY) { var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local3 > ns) { _local3 = ns; } } if (ns < _root.bg.speedY) { var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local3 < ns) { _local3 = ns; } } if ((ns == 0) && (_local3 < 0.1)) { var _local3 = 0; } if ((ns > 0) && (_local3 < 0.1)) { var _local3 = 0.1; } _root.bg.speedY = _local3; var _local10 = Math.floor(_root.bg.speedY * 100) / 10; if (_local10 == Math.floor(_local10)) { _local10 = _local10 + ".0"; } _root.gui.smeter.tf.text = _local10; _local10 = Math.floor(_root.bg.speedY * 100) / 10; _root.gui.smeter.l._rotation = _local10 * 1.2; } } }; _global.rand = function (min_num, max_num) { var _local1 = Math.floor(Math.random() * ((max_num - min_num) + 1)) + min_num; return(_local1); }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (enemyObjects[_local3].top) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; _root.bg.player.my_DisableGunOnLevel4 = true; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { _local5.text = _local5.text + _local4.charAt(++this.step); } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; _local5.text = _local5.text + _local4.charAt(++this.step); } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } if (!_global.noSet(_global.levels["level_" + levelNum].story)) { _root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth()); } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.ShowDangerSymbol = function (pos_x, pos_y, life_time) { _root.DangerSymbol._x = pos_x; _root.DangerSymbol._y = pos_y; _root.DangerSymbol._visible = true; _root.DangerSymbol._alpha = 0; _root.DangerSymbol.LifeTime = life_time; this.onEnterFrame = DangerSymbolExecute; }; _global.DangerSymbolExecute = function () { _root.DangerSymbol.LifeTime--; if (_root.DangerSymbol.LifeTime > 0) { if (_root.DangerSymbol._alpha < 100) { _root.DangerSymbol._alpha = _root.DangerSymbol._alpha + 20; } return(undefined); } _root.DangerSymbol._alpha = _root.DangerSymbol._alpha - 20; if (_root.DangerSymbol._alpha > 0) { return(undefined); } _root.DangerSymbol._visible = false; delete this.onEnterFrame; }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local5 in foo) { _local4[_local5] = foo[_local5]; } var _local9 = movingUnits[_local4.tank]; for (var _local5 in _local9) { if (_global.noSet(_local4[_local5])) { _local4[_local5] = _local9[_local5]; } } var _local11 = mainUnits[_local4.mainObj]; for (var _local5 in _local11) { if (_global.noSet(_local4[_local5])) { _local4[_local5] = _local11[_local5]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local8 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); debug(((((((("create New Tank " + mainSegment) + ": ") + foo.tank) + " (mc='") + _local8) + "', yoffset=") + _local4.yoffset) + ")"); _local8.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local8.setMotion(_local4.way, _local4.speed, _local4.followPlayer); } else { _local8.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath, _local4.fixed_angle); } } else { _local8.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local8.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score, _local4.overRunScore); _local8.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local8.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local8.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet); _local8.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); if (_local4.movedWay == 1) { _local8.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local8.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local8.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local8.dieImmediatly = true; } } _local8.setUnitType(_local4.unit_type); _local8.SetAIType(_local4.unit_ai_type); _local8.setUnitCollisionID(_local4.collision_id); _local8.setUnitCreateSound(_local4.sound_name, _local4.sound_time); if (_local4.unit_type == "unit_bike") { _local8.initBikeParams(_local4.zone_left, _local4.zone_right, _local4.zone_top, _local4.zone_bottom, _local4.life_time); } _local8.initSoundKills(_local4.soundKills); _local8.inQueue(); return(_local8); } if (!_global.noSet(foo.object)) { var _local7 = new Object(); for (var _local5 in foo) { _local7[_local5] = foo[_local5]; } var _local10 = standingUnits[_local7.object]; for (var _local5 in _local10) { if (_global.noSet(_local7[_local5])) { _local7[_local5] = _local10[_local5]; } } var _local12 = this.env; if (_local7.top == 1) { _local12 = this.envTop; } if (_local7.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; _local12.attachMovie(_local7.linkage, "o" + _local13, 1000000 - _local13); var _local8 = _local12["o" + _local13]; _local8.initArmor(_local7.armor); _local8.initScore(_local7.score); _local8.initLoot(_local7.loot, _local7.lootXoffset, _local7.lootYoffset, _local7.autoloot); _local8.initChilds(_local7.child, _local7.childXOffset, _local7.childYOffset, _local7.EC, _local7.ECCount, _local7.ECTime, _local7.ECTimeOffset, _local7.ECXOffset, _local7.ECYOffset); _local8.setMotion(0, 0); _local8.moveTo(_local7.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta); _local8.initSplash(_local7.splashDamage, _local7.damageRadius, _local7.splashDelay); _local8.initDirectDamage(_local7.directdamage); _local8.initFlags(_local7.ignoreHit, _local7.ignoreSplash, _local7.ignoreDirect, _local7.immortal, _local7.notCount); _local8.initSoundKills(_local7.soundKills); _local8.inQueue(); _local8.link = _local7.linkage; for (var _local5 in _local7) { if (_global.noSet(_local8[_local5])) { _local8[_local5] = _local7[_local5]; } } return(_local8); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local8 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); bonusObjects.push(_local8); _local8._x = foo.xoffset; _local8._y = ((-this._y) + _global.envS.newObjectYOffset) + delta; _local8.bonusType = foo.bonus; for (var _local5 in foo) { if (_local5.substr(0, 6) == "param_") { _local8[_local5] = foo[_local5]; } } if (foo.bonus == "points") { if (!_global.noSet(foo.param_score)) { _local8.ins1.tf.text = (_local8.ins2.tf.text = foo.param_score); } } return(_local8); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "showDangerSymbol") { _root.DangerSymbol.ShowDangerSymbol(foo.pos_x, foo.pos_y, foo.life_time); } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } if (foo.command == "timeBonus") { if (_global.levelTimeF < foo.time) { var _local14 = _global.makeBonusAnimation("time", _root.bg.player); _local14.ins.tf.text = foo.score; _global.levelScore = _global.levelScore + foo.score; _root.gui.score.text = _global.levelScore; } } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } return(_local3); }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; }; nextFrame();
Frame 8
stop(); _global.levelNum = 0;
Instance of Symbol 734 MovieClip "btn_sound" in Frame 8
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 9
stop(); if (noNewGame) { playBtn._visible = false; }
Frame 10
prebreefFunc();
Frame 11
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 2 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Instance of Symbol 3 MovieClip in Symbol 4 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Instance of Symbol 3 MovieClip "ex2" in Symbol 12 MovieClip [unit_empty] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 12 MovieClip [unit_empty] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 12 MovieClip [unit_empty] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 12 MovieClip [unit_empty] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 16 Button
on (press) { openSite(); }
Symbol 77 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 77 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 78 MovieClip [player] Frame 1
#initclip 39 Object.registerClass("player", playerClass); #endinitclip
Symbol 79 MovieClip [enemy] Frame 1
#initclip 14 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 80 MovieClip [bullet] Frame 1
#initclip 15 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 81 MovieClip [queue] Frame 1
#initclip 16 Object.registerClass("queue", queue); #endinitclip
Symbol 107 MovieClip Frame 10
stop(); _parent.kill();
Symbol 108 MovieClip [userSplash] Frame 1
#initclip 17 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 108 MovieClip [userSplash] Frame 16
stop();
Symbol 121 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 121 MovieClip Frame 5
gotoAndStop (1);
Symbol 121 MovieClip Frame 15
gotoAndStop (1);
Symbol 121 MovieClip Frame 19
gotoAndStop (1);
Symbol 122 MovieClip [playerShoot2] Frame 1
#initclip 18 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Symbol 125 MovieClip [shoot] Frame 1
#initclip 19 Object.registerClass("shoot", bulletClass); #endinitclip
Symbol 126 MovieClip [empty_gun] Frame 1
#initclip 20 Object.registerClass("empty_gun", cannon); #endinitclip
Symbol 128 MovieClip [playerShoot] Frame 1
#initclip 21 Object.registerClass("playerShoot", bulletClass); #endinitclip
Symbol 149 MovieClip [torpedoe] Frame 1
#initclip 22 Object.registerClass("torpedoe", bulletClass); #endinitclip stop();
Symbol 149 MovieClip [torpedoe] Frame 2
stop();
Symbol 164 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 169 MovieClip [rocket2] Frame 1
#initclip 23 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 173 MovieClip [bonus_anim_double] Frame 36
this.removeMovieClip();
Symbol 176 MovieClip [score_ind] Frame 36
this.removeMovieClip();
Symbol 179 MovieClip [bonus_anim_2x] Frame 36
this.removeMovieClip();
Symbol 182 MovieClip [bonus_anim_3x] Frame 36
this.removeMovieClip();
Symbol 185 MovieClip [bonus_anim_4x] Frame 36
this.removeMovieClip();
Symbol 188 MovieClip [bonus_anim_5x] Frame 36
this.removeMovieClip();
Symbol 191 MovieClip [bonus_anim_6x] Frame 36
this.removeMovieClip();
Symbol 194 MovieClip [bonus_anim_7x] Frame 36
this.removeMovieClip();
Symbol 197 MovieClip [bonus_anim_8x] Frame 36
this.removeMovieClip();
Symbol 208 MovieClip [score_overrun_ind] Frame 36
this.removeMovieClip();
Symbol 217 MovieClip [bonus_anim_points] Frame 36
this.removeMovieClip();
Symbol 225 MovieClip [bonus_anim_reaction] Frame 36
this.removeMovieClip();
Symbol 228 MovieClip [bonus_anim_nitro] Frame 36
this.removeMovieClip();
Symbol 246 MovieClip [bonus_anim_rockets] Frame 36
this.removeMovieClip();
Symbol 249 MovieClip [bonus_anim_bullets] Frame 36
this.removeMovieClip();
Symbol 254 MovieClip [rocket] Frame 1
#initclip 24 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 262 MovieClip [bonus_anim_shield] Frame 36
this.removeMovieClip();
Symbol 266 MovieClip [soundObject] Frame 1
#initclip 25 Object.registerClass("soundObject", splashedObject); #endinitclip
Symbol 271 MovieClip [gameFinish] Frame 1
#initclip 26 Object.registerClass("gameFinish", splashedObject); #endinitclip stop();
Symbol 271 MovieClip [gameFinish] Frame 2
stop(); if (_root.bg.player.armor > 0) { _global.gameOver = true; _global.gameInWin = true; _global.screenSlowSpeed = (_global.screenFastSpeed = 0); _global.userControlled = false; }
Symbol 272 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 12
stop();
Symbol 334 MovieClip Frame 12
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 2
stop();
Symbol 335 MovieClip Frame 3
stop();
Symbol 335 MovieClip Frame 4
stop();
Symbol 335 MovieClip Frame 5
stop();
Symbol 335 MovieClip Frame 12
stop();
Symbol 335 MovieClip Frame 19
stop();
Symbol 335 MovieClip Frame 26
stop();
Symbol 335 MovieClip Frame 45
stop();
Symbol 335 MovieClip Frame 50
gotoAndPlay ("flash");
Symbol 335 MovieClip Frame 51
stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 2
stop();
Symbol 364 MovieClip Frame 3
stop();
Symbol 364 MovieClip Frame 4
stop();
Symbol 364 MovieClip Frame 5
stop();
Symbol 364 MovieClip Frame 12
stop();
Symbol 364 MovieClip Frame 19
stop();
Symbol 364 MovieClip Frame 26
stop();
Symbol 394 MovieClip [red_bike] Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 394 MovieClip [red_bike] Frame 1
onClipEvent (enterFrame) { }
Symbol 394 MovieClip [red_bike] Frame 19
stop();
Symbol 402 MovieClip [city_road1] Frame 1
#initclip 27 Object.registerClass("city_road1", splashedObject); #endinitclip
Symbol 406 MovieClip [city_crossroad] Frame 1
#initclip 28 Object.registerClass("city_crossroad", splashedObject); #endinitclip
Symbol 410 MovieClip [country_crossroad] Frame 1
#initclip 29 Object.registerClass("country_crossroad", splashedObject); #endinitclip
Symbol 418 MovieClip [country_road1] Frame 1
#initclip 30 Object.registerClass("country_road1", splashedObject); #endinitclip
Symbol 422 MovieClip [city_bigsign] Frame 1
#initclip 31 Object.registerClass("city_bigsign", splashedObject); #endinitclip
Symbol 426 MovieClip [city_lightramp] Frame 1
#initclip 32 Object.registerClass("city_lightramp", splashedObject); #endinitclip
Symbol 429 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 438 MovieClip [truck] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 438 MovieClip [truck] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 438 MovieClip [truck] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex6" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex7" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex8" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex1" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex8" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex9" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex10" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex11" in Symbol 445 MovieClip [truck_with_tanker] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 466 MovieClip [human_red] Frame 1
stop();
Symbol 466 MovieClip [human_red] Frame 2
stop();
Symbol 484 MovieClip [human_white] Frame 1
stop();
Symbol 484 MovieClip [human_white] Frame 2
stop();
Instance of Symbol 3 MovieClip "ex2" in Symbol 489 MovieClip [police_car] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 489 MovieClip [police_car] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 489 MovieClip [police_car] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 489 MovieClip [police_car] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex1" in Symbol 494 MovieClip [car_van] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 494 MovieClip [car_van] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 494 MovieClip [car_van] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 494 MovieClip [car_van] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 494 MovieClip [car_van] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 499 MovieClip [car_black] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 499 MovieClip [car_black] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 499 MovieClip [car_black] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 499 MovieClip [car_black] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 504 MovieClip [car_blue] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 504 MovieClip [car_blue] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 504 MovieClip [car_blue] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 509 MovieClip [car_jeep] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 509 MovieClip [car_jeep] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 509 MovieClip [car_jeep] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 509 MovieClip [car_jeep] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 514 MovieClip [car_yellow] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 514 MovieClip [car_yellow] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 514 MovieClip [car_yellow] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 514 MovieClip [car_yellow] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex6" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex7" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex8" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex1" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex9" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex10" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex11" in Symbol 526 MovieClip [truck_with_trailer] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 530 MovieClip [enemy_gun] Frame 1
#initclip 33 Object.registerClass("enemy_gun", cannon); #endinitclip
Symbol 536 MovieClip [light_crossroad] Frame 1
#initclip 34 Object.registerClass("light_crossroad", splashedObject); #endinitclip
Instance of Symbol 3 MovieClip in Symbol 537 MovieClip [trailer_bike_carrier] Frame 1
onClipEvent (enterFrame) { if (init == undefined) { this._parent._parent.movedWayYSpeed = 1; init = true; return(undefined); } if (come == undefined) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2; if (this._parent._parent.movedWayYSpeed > 10) { this._parent._parent.movedWayYSpeed = 10; come = true; param_y = 0; param_x = 0; live_time = 0; } return(undefined); } live_time++; if (live_time > 200) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.1; return(undefined); } this._parent._parent.movedWayYSpeed = 10 + (0.5 * Math.sin(param_y)); this._parent._parent.movedWayXSpeed = 3 * Math.cos(param_x); param_y = param_y + 0.02; param_x = param_x + 0.02; }
Symbol 557 MovieClip Frame 1
stop();
Symbol 557 MovieClip Frame 2
stop();
Symbol 557 MovieClip Frame 3
stop();
Symbol 557 MovieClip Frame 4
stop();
Symbol 557 MovieClip Frame 5
stop();
Symbol 557 MovieClip Frame 12
stop();
Symbol 557 MovieClip Frame 19
stop();
Symbol 557 MovieClip Frame 26
stop();
Symbol 585 MovieClip [police_bike] Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 585 MovieClip [police_bike] Frame 1
onClipEvent (enterFrame) { }
Symbol 585 MovieClip [police_bike] Frame 19
stop();
Symbol 591 MovieClip Frame 1
stop();
Symbol 591 MovieClip Frame 2
stop();
Symbol 591 MovieClip Frame 3
stop();
Symbol 591 MovieClip Frame 4
stop();
Symbol 591 MovieClip Frame 5
stop();
Symbol 591 MovieClip Frame 19
stop();
Symbol 591 MovieClip Frame 33
stop();
Symbol 592 MovieClip [police_bike_fire] Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 592 MovieClip [police_bike_fire] Frame 1
onClipEvent (enterFrame) { }
Symbol 592 MovieClip [police_bike_fire] Frame 19
stop();
Instance of Symbol 3 MovieClip "ex1" in Symbol 597 MovieClip [bike_with_carriage] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 597 MovieClip [bike_with_carriage] Frame 1
onClipEvent (load) { delay = 5; }
Symbol 601 MovieClip [gunner] Frame 1
#initclip 35 Object.registerClass("gunner", cannon); #endinitclip
Instance of Symbol 3 MovieClip "ex1" in Symbol 606 MovieClip [bike_from_trailer] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 606 MovieClip [bike_from_trailer] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex1" in Symbol 612 MovieClip [car_van_with_gun] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 612 MovieClip [car_van_with_gun] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 612 MovieClip [car_van_with_gun] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 612 MovieClip [car_van_with_gun] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 612 MovieClip [car_van_with_gun] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex6" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex7" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex8" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex9" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex10" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip "ex11" in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 3 MovieClip in Symbol 615 MovieClip [truck_boss] Frame 1
onClipEvent (enterFrame) { if (is_init == undefined) { is_init = true; this._parent._parent.movedWay = "1"; this._parent._parent.movedWayYSpeed = "12"; var phase = 0; var param_1 = 0; var param_2 = 0; var live_time = 0; var target_point_x = 450; var Amp = 2; return(undefined); } live_time++; if (phase == 0) { if (live_time > 60) { phase = 1; this._parent._parent.movedWayXSpeed = 3; } } else if (phase == 1) { this._parent._parent.movedWayYSpeed = 10 + (Amp * Math.sin(param_2)); param_2 = param_2 + 0.05; param_1++; if (param_1 > 100) { param_1 = 0; this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed; Amp = Amp + 0.5; if (Amp > 4) { Amp = 2; } } if (live_time > 1200) { phase = 2; this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 10; } } else if (phase == 2) { var enemy_y = (this._parent._parent.y + _root.bg._y); var target_y = 20; this._parent._parent.movedWayYSpeed = 14; if (enemy_y <= target_y) { phase = 3; param_1 = 0; param_2 = 0; Amp = 2; this._parent._parent.movedWayYSpeed = 10; this._parent._parent.movedWayXSpeed = 3; } } else if (phase == 3) { if ((this._parent._parent.x < 120) && (this._parent._parent.movedWayXSpeed < 0)) { this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed; } else if ((this._parent._parent.x > 420) && (this._parent._parent.movedWayXSpeed > 0)) { this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed; } this._parent._parent.movedWayYSpeed = 10 + (Amp * Math.sin(param_2)); param_2 = param_2 + 0.05; } }
Symbol 619 MovieClip [rocket_gun] Frame 1
#initclip 36 Object.registerClass("rocket_gun", cannon); #endinitclip
Instance of Symbol 3 MovieClip "ex3" in Symbol 625 MovieClip [truck_with_guns] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 625 MovieClip [truck_with_guns] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 625 MovieClip [truck_with_guns] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 626 MovieClip [enemy_gun2] Frame 1
#initclip 37 Object.registerClass("enemy_gun2", cannon); #endinitclip
Symbol 630 MovieClip [police_dead] Frame 1
#initclip 38 Object.registerClass("police_dead", splashedObject); #endinitclip
Symbol 652 MovieClip [heli] Frame 1
stop();
Instance of Symbol 3 MovieClip "ex1" in Symbol 652 MovieClip [heli] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 652 MovieClip [heli] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 652 MovieClip [heli] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 652 MovieClip [heli] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 652 MovieClip [heli] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 652 MovieClip [heli] Frame 2
stop(); makeDie(dd);
Symbol 657 MovieClip [heli_fire] Frame 1
stop();
Instance of Symbol 3 MovieClip "ex1" in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip in Symbol 657 MovieClip [heli_fire] Frame 1
onClipEvent (enterFrame) { if (is_init == undefined) { is_init = true; this._parent._parent.movedWay = "1"; this._parent._parent.movedWayYSpeed = "8"; var phase = 0; var param_1 = 0; var param_2 = 0; var live_time = 0; var target_point_x = 450; var Amp = 1; return(undefined); } live_time++; if (phase == 0) { if (live_time > 80) { phase = 1; this._parent._parent.movedWayXSpeed = 3; } } else if (phase == 1) { this._parent._parent.movedWayYSpeed = 10 + (Amp * Math.sin(param_2)); param_2 = param_2 + 0.05; param_1++; if (((this._parent._parent.x > 450) && (this._parent._parent.movedWayXSpeed > 0)) || ((this._parent._parent.x < 100) && (this._parent._parent.movedWayXSpeed < 0))) { param_1 = 0; this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed; } } }
Symbol 657 MovieClip [heli_fire] Frame 2
stop(); makeDie(dd);
Symbol 658 MovieClip [heli_fire_down] Frame 1
stop();
Instance of Symbol 3 MovieClip "ex1" in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (load) { delay = 0; }
Instance of Symbol 3 MovieClip "ex2" in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 3 MovieClip "ex3" in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex4" in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip "ex5" in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 3 MovieClip in Symbol 658 MovieClip [heli_fire_down] Frame 1
onClipEvent (enterFrame) { if (is_init == undefined) { is_init = true; this._parent._parent.movedWay = "1"; this._parent._parent.movedWayYSpeed = "12"; var phase = 0; var param_1 = 0; var param_2 = 0; var live_time = 0; var target_point_x = 450; var Amp = 1; return(undefined); } live_time++; if (phase == 0) { if (live_time > 80) { phase = 1; this._parent._parent.movedWayXSpeed = 3; } } else if (phase == 1) { this._parent._parent.movedWayYSpeed = 10 + (Amp * Math.sin(param_2)); param_2 = param_2 + 0.05; param_1++; if (((this._parent._parent.x > 450) && (this._parent._parent.movedWayXSpeed > 0)) || ((this._parent._parent.x < 100) && (this._parent._parent.movedWayXSpeed < 0))) { param_1 = 0; this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed; } } }
Symbol 658 MovieClip [heli_fire_down] Frame 2
stop(); makeDie(dd);
Symbol 682 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 686 MovieClip Frame 1
stop();
Symbol 687 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 687 MovieClip [boss_heli_base] Frame 1
onClipEvent (enterFrame) { if (is_init == undefined) { is_init = true; this._parent._parent.movedWay = "1"; this._parent._parent.movedWayYSpeed = "4"; var phase = 0; var param_1 = 0; var param_2 = 0; var live_time = 0; var target_point_x = 450; var Amp = 1; return(undefined); } live_time++; if (phase == 0) { if (live_time > 30) { phase = 1; this._parent._parent.movedWayXSpeed = 1; } } else if (phase == 1) { this._parent._parent.movedWayYSpeed = 10 + (Amp * Math.sin(param_2)); param_2 = param_2 + 0.05; param_1++; if (((this._parent._parent.x > 450) && (this._parent._parent.movedWayXSpeed > 0)) || ((this._parent._parent.x < 100) && (this._parent._parent.movedWayXSpeed < 0))) { param_1 = 0; this._parent._parent.movedWayXSpeed = -this._parent._parent.movedWayXSpeed; } var SpeedCoeff = ((this._parent._parent.startArmor - this._parent._parent.armor) / this._parent._parent.startArmor); if (this._parent._parent.movedWayXSpeed > 0) { this._parent._parent.movedWayXSpeed = 1 + (SpeedCoeff * 5); } else if (this._parent._parent.movedWayXSpeed < 0) { this._parent._parent.movedWayXSpeed = -1 - (SpeedCoeff * 5); } } }
Instance of Symbol 682 MovieClip "ex2" in Symbol 687 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 682 MovieClip "ex3" in Symbol 687 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 682 MovieClip "ex4" in Symbol 687 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 682 MovieClip "ex5" in Symbol 687 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 692 MovieClip [boss_heli_no_damag] Frame 1
stop();
Instance of Symbol 682 MovieClip "ex2" in Symbol 692 MovieClip [boss_heli_no_damag] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 682 MovieClip "ex3" in Symbol 692 MovieClip [boss_heli_no_damag] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 682 MovieClip "ex4" in Symbol 692 MovieClip [boss_heli_no_damag] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 682 MovieClip "ex5" in Symbol 692 MovieClip [boss_heli_no_damag] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 1089 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; }
Symbol 1090 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp, fix_ang) { fixed_angle = fix_ang; if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local19 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local13 = Math.atan2(_local17, _local19); speedXY = parseFloat(b); trace((("SPEEDX=" + speedXY) + "\t") + b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local16 = _local11 * Math.cos(rotate + _local12); var _local15 = _local11 * Math.sin(rotate + _local12); } else { var _local16 = _local4; var _local15 = _local5; } way.x = _local16; way._x = way.x; way.y = _local15; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local11 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local11 = _local11 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11)); var _local12 = Math.atan2(_local11, _local6); _local6 = _local10 * Math.cos(rotate + _local12); _local11 = _local10 * Math.sin(rotate + _local12); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local11); way._y = way.y; var _local17 = way.klop._x; var _local16 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local17 = way.klop._x; var _local16 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local17; _local6 = _local6 * factor; var _local11 = way.klop._y - _local16; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local11 = _local11 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11)); var _local12 = Math.atan2(_local11, _local6); speedX = _local10 * Math.cos(rotate + _local12); speedY = _local10 * Math.sin(rotate + _local12); } else { speedX = _local6; speedY = _local11; } var _local14 = 0; var _local13 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local14 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local11 = -_root.bg.speedY; } else { _local11 = -movedWayYSpeed; } speedY = speedY + _local11; _local13 = -_local11; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local9 = {x:x, y:y}; _parent.localToGlobal(_local9); var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local8); var _local19 = _local8.x - _local9.x; var _local18 = _local8.y - _local9.y; var _local15 = Math.atan2(_local18, _local19); speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } if (orientToPath == "fixed_angle") { baseRotateCount = fixed_angle; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local14); way._x = way.x; way.y = way.y - (speedY + _local13); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var fixed_angle = 0; }
Symbol 1091 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var directdamage, blinkObject, soundKills, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, myClock, eCTime, eCXOffset, eCYOffset; function damagableObject () { super(); directdamage = undefined; if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initDirectDamage(d) { if (!_global.noSet(d)) { directdamage = d; } } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initSoundKills(so) { if (!_global.noSet(so)) { soundKills = so; } } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local5 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local7 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local6 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local5.moveTo(_x + _local7, _y + _local6); } _local4++; } } if (loot != "") { if (autoloot) { _global.makeBonusAnimation(loot, _root.bg.player); _root.bg.player.applyBonus(loot); } else { var _local10 = _root.bg.bnz.getNextHighestDepth(); var _local8 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local10, _local10); _global.bonusObjects.push(_local8); _local8._x = _x + lootXoffset; _local8._y = _y + lootYoffset; _local8.bonusType = loot; _local8._alpha = (_local8._xscale = (_local8._yscale = 2)); _local8.onEnterFrame = _global.getOn; } } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local9 = _global.prepareArrayString(soundKills); var _local11 = Math.floor(Math.random() * _local9.length); _global.sound.play(_local9[_local11], x, flag); } } if (score != 0) { var _local10 = _root.bg.bnzFX.getNextHighestDepth(); var _local8 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local10, _local10); _local8.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local8._alpha = 70; _local8._x = _x; _local8._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (myClock < _local6) { } else if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = lo; } if (!_global.noSet(lox)) { lootXoffset = lox; } if (!_global.noSet(loy)) { lootYoffset = loy; } if (!_global.noSet(al)) { autoloot = ((al == 1) ? true : false); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; var loot = ""; var autoloot = false; var lootXoffset = 0; var lootYoffset = 0; }
Symbol 1092 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var my_create_sound_name, my_create_sound_time, my_Collision_ID, my_AI_Type, my_ZoneLeft, my_ZoneRight, my_ZoneTop, my_ZoneBottom, initWayMotion, my_Current_Phase, my_Time_In_Phase, my_Time_Wait_In_Phase, my_StartPosX, _x, my_Start_Y, my_Target_X, my_Target_Y, my_Target_Speed_X, my_Target_Speed_Y, my_Bike_Life_Time, my_BikeAttack, my_AttackCurFrames, my_AttackFrames, my_Param_1, my_Param_2, cannons, movedWayXSpeed, movedWayYSpeed, _y, base, _parent, live, initScore, attachMovie, body, hitBody, gunHolder, _name, getDepth, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue; function tankClass () { super(); } function setUnitCreateSound(sound_name, sound_time) { my_create_sound_name = sound_name; my_create_sound_time = sound_time; } function setUnitCollisionID(collision_id) { my_Collision_ID = collision_id; if (my_Collision_ID == undefined) { my_Collision_ID = 0; } } function setUnitType(unit_type) { if (unit_type == undefined) { my_Unit_Type = "unit_car"; return(undefined); } my_Unit_Type = unit_type; if ((((my_Unit_Type != "unit_human") && (my_Unit_Type != "unit_bike")) && (my_Unit_Type != "unit_car")) && (my_Unit_Type != "unit_car_truck")) { trace("ERROR: Unknow unit type: " + my_Unit_Type); my_Unit_Type = "unit_car"; } } function SetAIType(ai) { my_AI_Type = ai; if (my_AI_Type == undefined) { my_AI_Type = 0; } } function initBikeParams(zone_left, zone_right, zone_top, zone_bottom, life_time) { trace("-----Add biker------"); my_Unit_Type = "unit_bike"; my_SpeedX = 0; my_SpeedY = -2; my_IsZoneSet = true; my_ZoneLeft = zone_left; my_ZoneRight = zone_right; my_ZoneTop = zone_top; my_ZoneBottom = zone_bottom; if ((((my_ZoneLeft == undefined) || (my_ZoneRight == undefined)) || (my_ZoneTop == undefined)) || (my_ZoneBottom == undefined)) { my_IsZoneSet = false; } if (my_AI_Type != 2) { initWayMotion(0, 0, 10); } my_Current_Phase = my_Phase_Move_To_Start_Point; my_Time_In_Phase = 0; my_Time_Wait_In_Phase = 4 + random(4); my_StartPosX = _x; my_Start_Y = 150 + random(100); my_Target_X = my_StartPosX; my_Target_Y = my_Start_Y; my_Target_Speed_X = 2; my_Target_Speed_Y = _global.rand(4, 8); my_Bike_Life_Time = life_time; if (my_Bike_Life_Time == undefined) { my_Bike_Life_Time = 240; } my_BikeAttack = 0; my_AttackCurFrames = 0; my_AttackFrames = 6; my_Param_1 = 0; my_Param_2 = 0; if (my_IsZoneSet == true) { trace((((((("bike hunting zone: left = " + my_ZoneLeft) + " right = ") + my_ZoneRight) + " top = ") + my_ZoneTop) + " bottom = ") + my_ZoneBottom); } else { trace("bike hunting zone: all screen"); } if (my_AI_Type == 1) { my_Target_Y = _global.rand(250, 350); my_AttackFrames = 18; cannons[0].gunZ[0].startReloadTime = 100000 /* 0x0186A0 */; cannons[0].gunZ[0].reloadTime = 100000 /* 0x0186A0 */; } else if (my_AI_Type == 2) { my_Current_Phase = my_Phase_Do_Nothing; my_SpeedX = movedWayXSpeed; my_SpeedY = movedWayYSpeed; trace(movedWayYSpeed); } trace("AI Type: " + my_AI_Type); trace("---------------------"); } function StartCollisionReaction(speedX, speedY) { if (my_Collision_Reaction != 0) { return(undefined); } if (my_AI_Type == 2) { my_Target_Speed_X = speedX; my_Target_Speed_Y = speedY; my_Collision_Reaction = 1; my_Collision_Reaction_Time = 10; my_Param_1 = 0; my_Param_2 = 0; movedWayYSpeed = my_SpeedY + (my_Target_Speed_Y * my_Collision_Reaction_Time); movedWayXSpeed = my_SpeedX + (my_Target_Speed_X * my_Collision_Reaction_Time); return(undefined); } my_Collision_Reaction = 1; my_Collision_Reaction_Time = 6; my_SpeedX = speedX * 3; my_SpeedY = speedY * 5; ChangePhase(my_Phase_Move_To_Start_Point); my_Target_X = my_StartPosX; my_Target_Y = _y + _root.bg._y; my_Target_Speed_X = 8; my_Target_Speed_Y = 4; } function BikeMoveToPoint(point_x, point_y, speed_moving_x, speed_moving_y) { var _local6 = _x; var _local5 = _y + _root.bg._y; var _local4 = Math.abs(point_x - _local6); var _local3 = Math.abs(point_y - _local5); if (_local4 <= speed_moving_x) { speed_moving_x = _local4; } if (_local3 <= speed_moving_y) { speed_moving_y = _local3; } if (_local6 > point_x) { my_SpeedX = -speed_moving_x; } else if (_local6 < point_x) { my_SpeedX = speed_moving_x; } else { my_SpeedX = 0; } if (_local5 > point_y) { my_SpeedY = speed_moving_y; } else if (_local5 < point_y) { my_SpeedY = -speed_moving_y; } else { my_SpeedY = 0; } if ((_local4 == 0) && (_local3 == 0)) { return(true); } return(false); } function ExecuteCollisionReaction() { my_SpeedX = my_SpeedX - (my_SpeedX / 12); my_SpeedY = my_SpeedY - (my_SpeedY / 48); my_Collision_Reaction_Time--; if (my_Collision_Reaction_Time <= 0) { my_Collision_Reaction_Time = 0; my_Collision_Reaction = 0; my_SpeedX = 0; my_SpeedY = 0; } } function ChangePhase(new_phase) { my_Time_In_Phase = 0; my_Current_Phase = new_phase; switch (my_Current_Phase) { case my_Phase_Move_To_Start_Point : my_Time_Wait_In_Phase = 0; break; case my_Phase_Move_To_Player_Y : break; case my_Phase_Move_To_Player_X : break; case my_Phase_Move_Away_Down : break; case my_Phase_Move_Away_Up : break; case my_Phase_Move_By_Y : break; default : trace("ERROR: Trying switch to unknow bike phase!"); } } function PhaseManager() { var _local5 = _root.bg.player._y + _root.bg._y; var _local4 = _y + _root.bg._y; my_Time_In_Phase++; switch (my_Current_Phase) { case my_Phase_Do_Nothing : break; case my_Phase_Move_To_Start_Point : if (BikeMoveToPoint(my_Target_X, my_Target_Y, my_Target_Speed_X, my_Target_Speed_Y)) { my_Time_Wait_In_Phase--; if (my_Time_Wait_In_Phase <= 0) { if (my_AI_Type == 0) { ChangePhase(my_Phase_Move_To_Player_Y); } else if (my_AI_Type == 1) { ChangePhase(my_Phase_Move_By_Y); cannons[0].gunZ[0].startReloadTime = 30; cannons[0].gunZ[0].reloadTime = 30; cannons[0].gunZ[0].bangTime = _global.clock; } my_Target_Speed_X = 2; my_Target_Speed_Y = 4; } else { my_Target_Speed_Y = 10; } } break; case my_Phase_Move_To_Player_Y : BikeMoveToPoint(my_StartPosX, _local5, my_Target_Speed_X, my_Target_Speed_Y); var _local7 = Math.abs(_local5 - _local4); if (_local7 <= 10) { ChangePhase(my_Phase_Move_To_Player_X); my_Target_X = _root.bg.player._x; my_Target_Speed_X = 10; my_Target_Speed_Y = 4; } break; case my_Phase_Move_To_Player_X : BikeMoveToPoint(_root.bg.player._x, _local4, my_Target_Speed_X, my_Target_Speed_Y); var _local6 = Math.abs(_root.bg.player._x - _x); _local7 = Math.abs(_root.bg.player._y - _y); if ((_local6 <= 36) && (my_BikeAttack == 0)) { my_BikeAttack = 1; my_AttackCurFrames = my_AttackFrames; if (my_SpeedX < 0) { base.bike.gotoAndPlay("hit1_left"); } else { base.bike.gotoAndPlay("hit1_right"); } ChangePhase(my_Phase_Move_To_Start_Point); my_Target_X = my_StartPosX; my_Target_Y = _local4; my_Target_Speed_X = 12; my_Target_Speed_Y = 4; } break; case my_Phase_Move_Away_Down : break; case my_Phase_Move_Away_Up : break; case my_Phase_Move_By_Y : my_SpeedY = 8 * Math.sin(my_Param_1); my_Param_1 = my_Param_1 + 0.05; my_Param_2++; cannons[0].gunZ[0].bangTime = _global.clock; if (my_Param_2 == 30) { my_Param_2 = 0; my_BikeAttack = 1; my_AttackCurFrames = 18; if (_root.bg.player._x < _x) { base.bike.gotoAndPlay("hit1_left"); cannons[0]._x = -40; cannons[0].cannonAngle = 90; } else { base.bike.gotoAndPlay("hit1_right"); cannons[0]._x = 40; cannons[0].cannonAngle = -90; } cannons[0].gunZ[0].bangTime = _global.clock - cannons[0].gunZ[0].reloadTime; } break; default : trace("ERROR: Unknow bike phase!"); } } function ExecuteBikeLogic() { var _local3 = _root.bg.speedY; var _local4 = _parent._parent; if (my_Collision_Reaction == 1) { ExecuteCollisionReaction(); } else { PhaseManager(); } if (my_AttackCurFrames > 0) { my_AttackCurFrames--; if (my_AttackCurFrames == 0) { my_AttackCurFrames = 0; my_BikeAttack = 0; } } my_Bike_Life_Time--; if (my_Bike_Life_Time <= 0) { if (my_Current_Phase != my_Phase_Move_Away_Down) { my_Current_Phase = my_Phase_Move_Away_Down; my_SpeedX = 0; my_SpeedY = -12; my_Collision_Reaction = 0; } } else if (_root.bg.player.my_IsFall == true) { if (my_Current_Phase != my_Phase_Move_Away_Up) { my_Current_Phase = my_Phase_Move_Away_Up; my_SpeedX = 0; my_SpeedY = 12; my_Collision_Reaction = 0; } } movedWayXSpeed = my_SpeedX; movedWayYSpeed = _local3 + my_SpeedY; if (my_BikeAttack == 0) { if (my_SpeedX == 0) { base.bike.gotoAndStop("center"); } else if (my_SpeedX < 0) { base.bike.gotoAndStop("steer_left1"); } else if (my_SpeedX > 0) { base.bike.gotoAndStop("steer_right1"); } } } function ExecuteBikeLogic2() { if (my_Collision_Reaction == 1) { movedWayYSpeed = movedWayYSpeed - (my_Target_Speed_Y * 1.8); movedWayXSpeed = movedWayXSpeed - (my_Target_Speed_X * 1.8); my_Collision_Reaction_Time--; if (my_Collision_Reaction_Time <= 0) { my_Collision_Reaction_Time = 0; my_Collision_Reaction = 0; movedWayXSpeed = my_SpeedX; movedWayYSpeed = my_SpeedY; } } my_Param_2++; cannons[0].gunZ[0].bangTime = _global.clock; if (my_Param_2 == cannons[0].gunZ[0].reloadTime) { my_Param_2 = 0; my_BikeAttack = 1; my_AttackCurFrames = 18; if (_root.bg.player._x < _x) { base.bike.gotoAndPlay("hit1_left"); cannons[0]._x = -40; cannons[0].cannonAngle = 90; } else { base.bike.gotoAndPlay("hit1_right"); cannons[0]._x = 40; cannons[0].cannonAngle = -90; } cannons[0].gunZ[0].bangTime = _global.clock - cannons[0].gunZ[0].reloadTime; } if (my_AttackCurFrames > 0) { my_AttackCurFrames--; if (my_AttackCurFrames == 0) { my_AttackCurFrames = 0; my_BikeAttack = 0; } } } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); if (bossBarFlag) { _root.bossBar.bar._xscale = 100; _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = _global.prepareArrayString(b); var _local4 = 0; while (_local4 < _local5.length) { cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ca) { if (!live) { return(undefined); } var _local16 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local11 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local18 = _global.prepareArrayNum(bs); var _local12 = _global.prepareArrayString(dd); var _local19 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local13 = _global.prepareArrayNum(am); var _local9 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local14 = _global.prepareArrayNum(fd); var _local10 = _global.prepareArrayNum(bd); var _local15 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayString(ca); var _local17 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local16[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local12[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local15[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ca) { if (!live) { return(undefined); } var _local16 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local11 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local18 = _global.prepareArrayNum(bs); var _local12 = _global.prepareArrayString(dd); var _local19 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local13 = _global.prepareArrayNum(am); var _local9 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local14 = _global.prepareArrayNum(fd); var _local10 = _global.prepareArrayNum(bd); var _local15 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayString(ca); var _local17 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local16[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local12[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local15[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3])); _local3++; } } function oEF() { var _local5 = x; var _local4 = y; if (my_Unit_Type == "unit_bike") { if (my_AI_Type == 2) { ExecuteBikeLogic2(); } else { ExecuteBikeLogic(); } } if (my_create_sound_name != undefined) { my_create_sound_time--; if (my_create_sound_time <= 0) { _global.sound.play(my_create_sound_name, x); my_create_sound_name = undefined; } } super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var dieImmediatly = true; var my_Unit_Type = "unit_car"; var my_SpeedX = 0; var my_SpeedY = 0; var my_Collision_Reaction = 0; var my_Collision_Reaction_Time = 0; var my_IsZoneSet = false; var my_Phase_Move_To_Start_Point = 0; var my_Phase_Move_To_Player_Y = 1; var my_Phase_Move_To_Player_X = 2; var my_Phase_Move_Away_Down = 3; var my_Phase_Move_Away_Up = 4; var my_Phase_Move_By_Y = 5; var my_Phase_Do_Nothing = 6; }
Symbol 1093 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, initDirectDamage, wayPassed, bang, _y, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc, osc) { initDirectDamage(dir); overRunScore = osc; super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } if (overRunScore > 0) { if ((_y + _root.bg._y) > _global.envS.overRunY) { var _local6 = _root.bg.bnzFX.getNextHighestDepth(); var _local5 = _root.bg.bnzFX.attachMovie("score_overrun_ind", "b" + _local6, _local6); _local5.ins.tf.text = "OVERRUN SCORE\n" + (overRunScore * _global.comboFactor); _global.levelScore = _global.levelScore + (overRunScore * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local5._alpha = 70; _local5._x = _root.bg.player._x; _local5._y = _root.bg.player._y; overRunScore = 0; } } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var overRunScore = 0; }
Symbol 1094 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; }
Symbol 1095 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1096 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1097 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) { if (_global.noSet(angle)) { angle = 0; } var _local21 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local7 = fireNum; if (obj == 1) { if (fireNum == 1) { _local7 = (fireNum = 2); } if (currentGun == 1) { fireNum = _local21; _local7 = 1; } } if (fires[_local7 - 1]._currentframe == 1) { fires[_local7 - 1].gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local20 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local20, _local20); _local4.movedBullet = gunObj.movedBullet; var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local18 / _global.PI2; _local4._rotation = _local18 - 90; var _local8 = {x:fires[_local7 - 1]._x, y:fires[_local7 - 1]._y}; localToGlobal(_local8); var _local10 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x, _local8.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local19 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1098 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local6 = "s_" + bulletType; if ((bulletType == "playerShoot") || (bulletType == "playerShoot2")) { _local6 = "s_playerShoot"; } _global.sound.play(_local6, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local4 = damage * (doubleDamage ? 1.5 : 1); if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); } else if (multiple == 2) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1099 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, my_SpeedX, my_SpeedY, my_SpeedMaxX, my_SpeedMaxY, my_AccX, my_AccY, my_PlayerAttack, my_AttackCurFrames, my_AttackCurCooldown, my_AttackFrames, my_AttackCooldown, my_Collision_Reaction, my_Collision_Time, my_FallTime, my_DamagedEnemy, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, gunHolder, init, initMove, speedX, speedY, armor, _parent, y, startBlink; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor_orig = (XspeedFactor = _global.playerS.XspeedFactor); YspeedFactor_orig = (YspeedFactor = _global.playerS.YspeedFactor); rotationFactor = _global.playerS.rotationFactor; my_SpeedX = 0; my_SpeedY = 0; my_SpeedMaxX = 8; my_SpeedMaxY = 8; my_AccX = 2; my_AccY = 2; my_PlayerAttack = 0; my_AttackCurFrames = 0; my_AttackCurCooldown = 0; my_AttackFrames = 11; my_AttackCooldown = 17; my_Collision_Reaction = 0; my_Collision_Time = 0; my_IsFall = false; my_FallTime = 0; my_DamagedEnemy = new Array(); my_MeleeAttack = false; Need_Play_Low_Time_Sound = 240; } function addEnemyToDamagedArray(enemy) { my_DamagedEnemy.push(enemy); } function IsEnemyInDamagedArray(enemy) { var _local3 = false; var _local2 = 0; while (_local2 < my_DamagedEnemy.length) { if (my_DamagedEnemy[_local2] == enemy) { _local3 = true; break; } _local2++; } return(_local3); } function ClearEnemyArray() { var _local2 = 0; while (_local2 < my_DamagedEnemy.length) { my_DamagedEnemy.pop(my_DamagedEnemy[_local2]); _local2++; } my_DamagedEnemy.length = 0; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); showShield(); } function oEF() { if ((_global.curLevelTime < 240) && (_root.textBar3._visible == false)) { _root.textBar3.setBarAction("TIME IS RUNNING OUT!", "ff0000", 120, 10); if (Need_Play_Low_Time_Sound < 0) { _global.sound.play("Low_Time_snd", x); Need_Play_Low_Time_Sound = 260; } } Need_Play_Low_Time_Sound--; super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local5 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (my_IsFall == true) { my_Fall(); } else if (my_Collision_Reaction == 1) { my_CollisionReaction(); } else { my_PlayerControls(); } if (my_AttackCurFrames > 0) { my_AttackCurFrames--; if (my_AttackCurFrames == 0) { my_AttackCurFrames = 0; my_PlayerAttack = 0; } } if ((my_AttackCurCooldown > 0) && (my_PlayerAttack == 0)) { my_AttackCurCooldown--; } if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local5 + 90; recoilTimer = 0; _global.rezults.shots++; } } speedX = my_SpeedX; speedY = (-_root.bg.speedY) + my_SpeedY; } } function StartCollisionReaction(speed_x, speed_y) { my_Collision_Reaction = 1; my_Collision_Time = 12; my_SpeedX = speed_x; my_SpeedY = speed_y; } function my_MakeFall() { trace("my_MakeFall ();"); my_IsFall = true; my_SpeedX = 0; my_SpeedY = 0; my_Collision_Reaction = 0; my_Collision_Time = 0; my_MeleeAttack = false; autoFire = false; my_AttackCurCooldown = 0; my_AttackCurFrames = 0; my_PlayerAttack = 0; my_FallTime = 72; _global.slidingBg = false; _global.slidingfactor = 0.8; _global.slidingLimit = 0; _level.bg.player.base.bike.gotoAndPlay("fall"); _global.sound.play("human_death2", _level.bg.player.x); } function my_Fall() { my_FallTime--; if (my_FallTime > 0) { if ((_level.bg.player.base.bike._currentframe < 27) || (_level.bg.player.base.bike._currentframe > 45)) { _level.bg.player.base.bike.gotoAndPlay("fall"); my_FallTime = 72; } else if (_level.bg.player.base.bike._currentframe != 45) { _level.bg.player.base.bike.play(); } return(undefined); } if (my_FallTime == 0) { _level.bg.player.base.bike.gotoAndPlay("flash"); _level.bg.player.x = 275; _level.bg.player.y = 0; my_SpeedY = (-my_SpeedMaxY) / 2; _global.slidingBg = true; _global.slidingfactor = 1.4; _global.slidingLimit = _global.screenFastSpeed; armor = startArmor; showArmor(); } if (my_FallTime < -48) { my_IsFall = false; my_SpeedY = 0; my_SpeedX = 0; my_FallTime = 0; _level.bg.player.base.bike.gotoAndPlay("center"); } } function my_CollisionReaction() { if (my_IsFall) { return(undefined); } my_SpeedX = my_SpeedX - (my_SpeedX / 12); my_SpeedY = my_SpeedY - (my_SpeedY / 12); if ((my_PlayerAttack == 0) && (my_AttackCurFrames <= 0)) { if ((my_SpeedX >= -2) && (my_SpeedX <= 2)) { _level.bg.player.base.bike.gotoAndStop("center"); } else if ((my_SpeedX > 2) && (my_SpeedX <= 5)) { _level.bg.player.base.bike.gotoAndStop("steer_right1"); } else if (my_SpeedX > 5) { _level.bg.player.base.bike.gotoAndStop("steer_right2"); } else if ((my_SpeedX < -2) && (my_SpeedX >= -5)) { _level.bg.player.base.bike.gotoAndStop("steer_left1"); } else if (my_SpeedX < -5) { _level.bg.player.base.bike.gotoAndStop("steer_left2"); } } my_Collision_Time--; if (my_Collision_Time <= 0) { my_Collision_Reaction = 0; my_Collision_Time = 0; } } function my_PlayerControls() { my_SpeedX = (_parent._xmouse - x) / 12; my_SpeedY = (_parent._ymouse - y) / 12; if ((my_PlayerAttack == 0) && (my_AttackCurFrames <= 0)) { if ((my_SpeedX >= -2) && (my_SpeedX <= 2)) { _level.bg.player.base.bike.gotoAndStop("center"); } else if ((my_SpeedX > 2) && (my_SpeedX <= 5)) { _level.bg.player.base.bike.gotoAndStop("steer_right1"); } else if (my_SpeedX > 5) { _level.bg.player.base.bike.gotoAndStop("steer_right2"); } else if ((my_SpeedX < -2) && (my_SpeedX >= -5)) { _level.bg.player.base.bike.gotoAndStop("steer_left1"); } else if (my_SpeedX < -5) { _level.bg.player.base.bike.gotoAndStop("steer_left2"); } } if ((my_AttackCurCooldown == 0) && (my_MeleeAttack)) { _level.bg.player.base.bike.gotoAndPlay("chain_hit"); my_PlayerAttack = 1; my_AttackCurFrames = my_AttackFrames; my_AttackCurCooldown = my_AttackCooldown; ClearEnemyArray(); } } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function viewWeapons() { base.gunz._visible = cannons[0].gunZ[0].amount > 0; base.rocketz._visible = cannons[0].gunZ[1].amount > 0; } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.userControlled) { if ((my_IsFall == true) || (my_Collision_Reaction == 1)) { return(undefined); } autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { if ((_global.levelNum == my_DisableGunLevelNum) && (my_DisableGunOnLevel4 == true)) { if (_root.textBar2._visible == false) { _root.textBar2.setBarAction("NO AMMO!!!", "ff0000", 120, 5); } return(undefined); } var _local5 = super.bang(obj); if ((_local5 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local5); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function showShield() { _root.gui.shield.text = shield; } function changeShield(delta) { shield = shield + delta; if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (my_IsFall) { return(undefined); } armor = armor + delta; if (armor <= 0) { armor = 0; my_MakeFall(); } else { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type, obj, mc) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor / 2); showArmor(); break; case "fullHealth" : _global.sound.play("health", x); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : if (my_DisableGunOnLevel4 && (_global.levelNum == my_DisableGunLevelNum)) { my_DisableGunOnLevel4 = false; break; } _global.sound.play("upgrade", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 1; if (cannons[0].gunZ[0].multiple > 5) { cannons[0].gunZ[0].multiple = 5; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "playerShoot2"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "points" : var _local7 = (_global.noSet(obj.param_score) ? 1000 : (obj.param_score)); mc.ins.tf.text = "+ " + _local7; _global.levelScore = _global.levelScore + _local7; _root.gui.score.text = _global.levelScore; break; case "reaction" : speedFactorFlag = true; speedFactorEnd = _global.levelTimeF + obj.param_time; XspeedFactor = obj.param_valX; YspeedFactor = obj.param_valY; _root.gui.reaction._visible = true; break; case "nitro" : screenSpeedFlag = true; screenspeedEnd = _global.levelTimeF + obj.param_time; _global.screenFastSpeed = obj.param_fast; _global.screenSlowSpeed = obj.param_slow; _root.gui.nitro._visible = true; _root.gui.speed_down._visible = false; break; case "bullets" : cannons[0].gunZ[0].amount = cannons[0].gunZ[0].amount + 10; viewWeapons(); break; case "rockets" : cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 10; viewWeapons(); break; case "shield" : changeShield(3); showShield(); break; case "addLevelTime" : _global.sound.play("upgrade", x); _global.maxLevelTime = _global.maxLevelTime + 360; _global.curLevelTime = _global.curLevelTime + 360; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var XspeedFactor_orig = 0; var YspeedFactor_orig = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var speedFactorFlag = false; var speedFactorEnd = 0; var screenSpeedFlag = false; var screenspeedEnd = 0; var my_IsFall = false; var my_MeleeAttack = false; var my_DisableGunOnLevel4 = true; var my_DisableGunLevelNum = 4; var Need_Play_Low_Time_Sound = 240; }
Symbol 1100 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1101 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 1600; } } function oEF() { super.oEF(); } }
Symbol 698 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 700 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 702 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 704 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 706 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 708 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 710 MovieClip [#soundz] Frame 1
#initclip 40 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 718 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 723 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 728 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 731 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 733 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 734 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 734 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 737 MovieClip Frame 1
_visible = false;
Symbol 737 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 737 MovieClip Frame 7
gotoAndStop (1);
Symbol 737 MovieClip Frame 12
gotoAndStop (1);
Symbol 744 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 749 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 776 MovieClip Frame 1
overHeat.stop();
Symbol 797 MovieClip Frame 1
stop();
Symbol 797 MovieClip Frame 2
stop();
Symbol 797 MovieClip Frame 3
stop();
Symbol 801 Button
on (rollOver, dragOver) { sel1.gotoAndStop(2); } on (rollOut, dragOut) { if (_global.selectedPlane != "plane1") { sel1.gotoAndStop(1); } } on (release) { _global.sound.play("menu"); sel1.gotoAndStop(1); sel2.gotoAndStop(1); sel3.gotoAndStop(1); sel1.gotoAndStop(2); _global.selectedPlane = "plane1"; if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { if (_global.selectedPlane != undefined) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("level"); } } }
Symbol 802 MovieClip Frame 1
_x = 0; _y = 0; delete _global.selectedPlane;
Symbol 1031 MovieClip [#BGfull] Frame 1
#initclip 41 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1041 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1044 MovieClip Frame 1
stop();
Symbol 1049 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1056 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1057 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1060 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

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Symbol 78 MovieClip [player]Uses:3Used by:1031  Timeline
Symbol 79 MovieClip [enemy]Uses:3Used by:Timeline
Symbol 80 MovieClip [bullet]Uses:3Used by:Timeline
Symbol 81 MovieClip [queue]Uses:3Used by:Timeline
Symbol 82 GraphicUsed by:83
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Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:88
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Symbol 87 GraphicUsed by:88
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Symbol 111 GraphicUsed by:122
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Symbol 113 GraphicUsed by:121
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Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [shoot]Uses:124 121Used by:Timeline
Symbol 126 MovieClip [empty_gun]Uses:121Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [playerShoot]Uses:127 121Used by:Timeline
Symbol 129 Sound [s_rocket]Used by:148
Symbol 130 Sound [eexplode]Used by:148
Symbol 131 Sound [upgrade]Used by:148
Symbol 132 Sound [health]Used by:148
Symbol 133 Sound [timeEnds]Used by:148
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Symbol 136 Sound [playerDead]Used by:148
Symbol 137 Sound [levelComplete]Used by:148
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Symbol 139 Sound [type]Used by:148
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Symbol 143 Sound [ding]Used by:148
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Symbol 1030 MovieClipUses:806 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029Used by:1031
Symbol 1031 MovieClip [#BGfull]Uses:805 3 78 1030Used by:Timeline
Symbol 1032 GraphicUsed by:1033
Symbol 1033 MovieClipUses:1032Used by:Timeline
Symbol 1034 GraphicUsed by:1035
Symbol 1035 MovieClipUses:1034Used by:Timeline
Symbol 1036 GraphicUses:738Used by:1049 1060
Symbol 1037 BitmapUsed by:1038
Symbol 1038 GraphicUses:1037Used by:1041
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:1041
Symbol 1041 ButtonUses:1038 1040Used by:1049
Symbol 1042 FontUsed by:1043 1045 1046 1047 1048 1058
Symbol 1043 EditableTextUses:1042Used by:1044
Symbol 1044 MovieClipUses:1043Used by:1049
Symbol 1045 EditableTextUses:752 1042Used by:1049
Symbol 1046 EditableTextUses:1042Used by:1049
Symbol 1047 EditableTextUses:752 1042Used by:1049
Symbol 1048 EditableTextUses:1042Used by:1049
Symbol 1049 MovieClipUses:1036 1041 1044 1045 1046 1047 1048Used by:Timeline
Symbol 1050 MovieClipUses:760Used by:1051
Symbol 1051 MovieClipUses:15 1050Used by:Timeline
Symbol 1052 BitmapUsed by:1053
Symbol 1053 GraphicUses:1052Used by:1056
Symbol 1054 BitmapUsed by:1055
Symbol 1055 GraphicUses:1054Used by:1056
Symbol 1056 ButtonUses:1053 1055Used by:1060
Symbol 1057 ButtonUses:741 743Used by:1060
Symbol 1058 EditableTextUses:1042Used by:1060
Symbol 1059 EditableTextUses:777Used by:1060
Symbol 1060 MovieClipUses:1036 1056 1057 1058 1059Used by:Timeline
Symbol 1061 EditableTextUses:807Used by:Timeline
Symbol 1062 GraphicUsed by:1066
Symbol 1063 GraphicUsed by:1064
Symbol 1064 MovieClipUses:1063Used by:1066
Symbol 1065 GraphicUsed by:1066
Symbol 1066 MovieClipUses:1062 1064 1065Used by:Timeline
Symbol 1067 GraphicUsed by:1069
Symbol 1068 EditableTextUses:807Used by:1069
Symbol 1069 MovieClipUses:1067 1068Used by:Timeline
Symbol 1070 EditableTextUses:807Used by:Timeline
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1073
Symbol 1073 MovieClipUses:1072Used by:Timeline
Symbol 1074 GraphicUsed by:1088
Symbol 1075 FontUsed by:1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087
Symbol 1076 TextUses:1075Used by:1088
Symbol 1077 TextUses:1075Used by:1088
Symbol 1078 TextUses:1075Used by:1088
Symbol 1079 TextUses:1075Used by:1088
Symbol 1080 TextUses:1075Used by:1088
Symbol 1081 TextUses:1075Used by:1088
Symbol 1082 TextUses:1075Used by:1088
Symbol 1083 TextUses:1075Used by:1088
Symbol 1084 TextUses:1075Used by:1088
Symbol 1085 TextUses:1075Used by:1088
Symbol 1086 TextUses:1075Used by:1088
Symbol 1087 TextUses:1075Used by:1088
Symbol 1088 MovieClipUses:1074 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087Used by:Timeline

Instance Names

"error"Frame 2Symbol 14 EditableText
"blow"Frame 5Symbol 107 MovieClip
"blow"Frame 5Symbol 164 MovieClip [boul]
"soundz"Frame 7Symbol 710 MovieClip [#soundz]
"btn_sound"Frame 8Symbol 734 MovieClip
"soundStarter"Frame 8Symbol 737 MovieClip
"playBtn"Frame 9Symbol 749 Button
"gui"Frame 10Symbol 798 MovieClip
"wnd"Frame 10Symbol 802 MovieClip
"bg"Frame 11Symbol 1031 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 1033 MovieClip
"slowZone"Frame 11Symbol 1035 MovieClip
"wndComplete"Frame 11Symbol 1049 MovieClip
"allProgress"Frame 11Symbol 1051 MovieClip
"wndPause"Frame 11Symbol 1060 MovieClip
"tfTimer"Frame 11Symbol 1061 EditableText
"bossBar"Frame 11Symbol 1066 MovieClip
"textBar1"Frame 11Symbol 1069 MovieClip
"textBar2"Frame 11Symbol 1069 MovieClip
"textBar3"Frame 11Symbol 1069 MovieClip
"tfTimerF"Frame 11Symbol 1070 EditableText
"DangerSymbol"Frame 11Symbol 1073 MovieClip
"bottomRuler"Frame 11Symbol 1088 MovieClip
"ins2"Symbol 10 MovieClip [bonus_addLevelTime] Frame 1Symbol 7 MovieClip
"ins1"Symbol 10 MovieClip [bonus_addLevelTime] Frame 1Symbol 7 MovieClip
"ins1"Symbol 10 MovieClip [bonus_addLevelTime] Frame 11Symbol 7 MovieClip
"ex1"Symbol 12 MovieClip [unit_empty] Frame 1Symbol 3 MovieClip
"ex2"Symbol 12 MovieClip [unit_empty] Frame 1Symbol 3 MovieClip
"ex3"Symbol 12 MovieClip [unit_empty] Frame 1Symbol 3 MovieClip
"ex4"Symbol 12 MovieClip [unit_empty] Frame 1Symbol 3 MovieClip
"ex5"Symbol 12 MovieClip [unit_empty] Frame 1Symbol 3 MovieClip
"tf"Symbol 23 MovieClip Frame 1Symbol 18 EditableText
"bar"Symbol 23 MovieClip Frame 1Symbol 20 MovieClip
"klop"Symbol 83 MovieClip [circle_way] Frame 1Symbol 3 MovieClip
"spl"Symbol 108 MovieClip [userSplash] Frame 1Symbol 102 MovieClip
"blow"Symbol 108 MovieClip [userSplash] Frame 1Symbol 107 MovieClip
"klop"Symbol 110 MovieClip [tang_way] Frame 1Symbol 3 MovieClip
"p1"Symbol 122 MovieClip [playerShoot2] Frame 1Symbol 121 MovieClip
"p2"Symbol 122 MovieClip [playerShoot2] Frame 1Symbol 121 MovieClip
"head"Symbol 123 MovieClip [empty_base] Frame 1Symbol 3 MovieClip
"p1"Symbol 125 MovieClip [shoot] Frame 1Symbol 121 MovieClip
"p2"Symbol 125 MovieClip [shoot] Frame 1Symbol 121 MovieClip
"shoot1"Symbol 126 MovieClip [empty_gun] Frame 1Symbol 121 MovieClip
"shoot2"Symbol 126 MovieClip [empty_gun] Frame 1Symbol 121 MovieClip
"p1"Symbol 128 MovieClip [playerShoot] Frame 1Symbol 121 MovieClip
"p2"Symbol 128 MovieClip [playerShoot] Frame 1Symbol 121 MovieClip
"p1"Symbol 149 MovieClip [torpedoe] Frame 1Symbol 121 MovieClip
"p2"Symbol 149 MovieClip [torpedoe] Frame 1Symbol 121 MovieClip
"p1"Symbol 169 MovieClip [rocket2] Frame 1Symbol 121 MovieClip
"p2"Symbol 169 MovieClip [rocket2] Frame 1Symbol 121 MovieClip
"tf"Symbol 175 MovieClip Frame 1Symbol 174 EditableText
"ins"Symbol 176 MovieClip [score_ind] Frame 1Symbol 175 MovieClip
"tf"Symbol 178 MovieClip Frame 1Symbol 177 EditableText
"ins"Symbol 179 MovieClip [bonus_anim_2x] Frame 1Symbol 178 MovieClip
"tf"Symbol 181 MovieClip Frame 1Symbol 180 EditableText
"ins"Symbol 182 MovieClip [bonus_anim_3x] Frame 1Symbol 181 MovieClip
"tf"Symbol 184 MovieClip Frame 1Symbol 183 EditableText
"ins"Symbol 185 MovieClip [bonus_anim_4x] Frame 1Symbol 184 MovieClip
"tf"Symbol 187 MovieClip Frame 1Symbol 186 EditableText
"ins"Symbol 188 MovieClip [bonus_anim_5x] Frame 1Symbol 187 MovieClip
"tf"Symbol 190 MovieClip Frame 1Symbol 189 EditableText
"ins"Symbol 191 MovieClip [bonus_anim_6x] Frame 1Symbol 190 MovieClip
"tf"Symbol 193 MovieClip Frame 1Symbol 192 EditableText
"ins"Symbol 194 MovieClip [bonus_anim_7x] Frame 1Symbol 193 MovieClip
"tf"Symbol 196 MovieClip Frame 1Symbol 195 EditableText
"ins"Symbol 197 MovieClip [bonus_anim_8x] Frame 1Symbol 196 MovieClip
"tf"Symbol 207 MovieClip Frame 1Symbol 206 EditableText
"ins"Symbol 208 MovieClip [score_overrun_ind] Frame 1Symbol 207 MovieClip
"tf"Symbol 211 MovieClip Frame 1Symbol 210 EditableText
"ins2"Symbol 214 MovieClip [bonus_points] Frame 1Symbol 211 MovieClip
"ins1"Symbol 214 MovieClip [bonus_points] Frame 1Symbol 211 MovieClip
"ins1"Symbol 214 MovieClip [bonus_points] Frame 11Symbol 211 MovieClip
"tf"Symbol 216 MovieClip Frame 1Symbol 215 EditableText
"ins"Symbol 217 MovieClip [bonus_anim_points] Frame 1Symbol 216 MovieClip
"ins2"Symbol 222 MovieClip [bonus_reaction] Frame 1Symbol 219 MovieClip
"ins1"Symbol 222 MovieClip [bonus_reaction] Frame 1Symbol 219 MovieClip
"ins1"Symbol 222 MovieClip [bonus_reaction] Frame 11Symbol 219 MovieClip
"ins2"Symbol 233 MovieClip [bonus_nitro] Frame 1Symbol 230 MovieClip
"ins1"Symbol 233 MovieClip [bonus_nitro] Frame 1Symbol 230 MovieClip
"ins1"Symbol 233 MovieClip [bonus_nitro] Frame 11Symbol 230 MovieClip
"p1"Symbol 254 MovieClip [rocket] Frame 1Symbol 121 MovieClip
"p2"Symbol 254 MovieClip [rocket] Frame 1Symbol 121 MovieClip
"body"Symbol 266 MovieClip [soundObject] Frame 1Symbol 263 MovieClip
"body"Symbol 271 MovieClip [gameFinish] Frame 1Symbol 267 MovieClip
"body"Symbol 339 MovieClip [player_1] Frame 1Symbol 272 MovieClip
"bike"Symbol 339 MovieClip [player_1] Frame 1Symbol 335 MovieClip
"p2"Symbol 339 MovieClip [player_1] Frame 1Symbol 3 MovieClip
"head"Symbol 339 MovieClip [player_1] Frame 1Symbol 338 MovieClip
"p0"Symbol 339 MovieClip [player_1] Frame 1Symbol 3 MovieClip
"p1"Symbol 339 MovieClip [player_1] Frame 1Symbol 3 MovieClip
"p3"Symbol 339 MovieClip [player_1] Frame 1Symbol 3 MovieClip
"p4"Symbol 339 MovieClip [player_1] Frame 1Symbol 3 MovieClip
"p5"Symbol 339 MovieClip [player_1] Frame 1Symbol 3 MovieClip
"body"Symbol 394 MovieClip [red_bike] Frame 1Symbol 340 MovieClip
"bike"Symbol 394 MovieClip [red_bike] Frame 1Symbol 364 MovieClip
"klop"Symbol 431 MovieClip [down_to_up] Frame 1Symbol 430 MovieClip
"klop"Symbol 433 MovieClip [up_to_down] Frame 1Symbol 430 MovieClip
"body"Symbol 438 MovieClip [truck] Frame 1Symbol 434 MovieClip
"ex1"Symbol 438 MovieClip [truck] Frame 1Symbol 3 MovieClip
"ex2"Symbol 438 MovieClip [truck] Frame 1Symbol 3 MovieClip
"ex3"Symbol 438 MovieClip [truck] Frame 1Symbol 3 MovieClip
"ex4"Symbol 438 MovieClip [truck] Frame 1Symbol 3 MovieClip
"ex5"Symbol 438 MovieClip [truck] Frame 1Symbol 3 MovieClip
"body"Symbol 443 MovieClip [tanker] Frame 1Symbol 439 MovieClip
"body"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 444 MovieClip
"ex6"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex7"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex8"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex1"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex2"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex3"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex4"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex5"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex8"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex9"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex10"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"ex11"Symbol 445 MovieClip [truck_with_tanker] Frame 1Symbol 3 MovieClip
"body"Symbol 466 MovieClip [human_red] Frame 1Symbol 446 MovieClip
"body"Symbol 484 MovieClip [human_white] Frame 1Symbol 446 MovieClip
"body"Symbol 489 MovieClip [police_car] Frame 1Symbol 485 MovieClip
"ex1"Symbol 489 MovieClip [police_car] Frame 1Symbol 3 MovieClip
"ex2"Symbol 489 MovieClip [police_car] Frame 1Symbol 3 MovieClip
"ex3"Symbol 489 MovieClip [police_car] Frame 1Symbol 3 MovieClip
"ex4"Symbol 489 MovieClip [police_car] Frame 1Symbol 3 MovieClip
"ex5"Symbol 489 MovieClip [police_car] Frame 1Symbol 3 MovieClip
"body"Symbol 494 MovieClip [car_van] Frame 1Symbol 490 MovieClip
"ex1"Symbol 494 MovieClip [car_van] Frame 1Symbol 3 MovieClip
"ex2"Symbol 494 MovieClip [car_van] Frame 1Symbol 3 MovieClip
"ex3"Symbol 494 MovieClip [car_van] Frame 1Symbol 3 MovieClip
"ex4"Symbol 494 MovieClip [car_van] Frame 1Symbol 3 MovieClip
"ex5"Symbol 494 MovieClip [car_van] Frame 1Symbol 3 MovieClip
"body"Symbol 499 MovieClip [car_black] Frame 1Symbol 495 MovieClip
"ex1"Symbol 499 MovieClip [car_black] Frame 1Symbol 3 MovieClip
"ex2"Symbol 499 MovieClip [car_black] Frame 1Symbol 3 MovieClip
"ex3"Symbol 499 MovieClip [car_black] Frame 1Symbol 3 MovieClip
"ex4"Symbol 499 MovieClip [car_black] Frame 1Symbol 3 MovieClip
"ex5"Symbol 499 MovieClip [car_black] Frame 1Symbol 3 MovieClip
"head"Symbol 499 MovieClip [car_black] Frame 1Symbol 338 MovieClip
"body"Symbol 504 MovieClip [car_blue] Frame 1Symbol 500 MovieClip
"ex1"Symbol 504 MovieClip [car_blue] Frame 1Symbol 3 MovieClip
"ex2"Symbol 504 MovieClip [car_blue] Frame 1Symbol 3 MovieClip
"ex3"Symbol 504 MovieClip [car_blue] Frame 1Symbol 3 MovieClip
"ex4"Symbol 504 MovieClip [car_blue] Frame 1Symbol 3 MovieClip
"body"Symbol 509 MovieClip [car_jeep] Frame 1Symbol 505 MovieClip
"ex1"Symbol 509 MovieClip [car_jeep] Frame 1Symbol 3 MovieClip
"ex2"Symbol 509 MovieClip [car_jeep] Frame 1Symbol 3 MovieClip
"ex3"Symbol 509 MovieClip [car_jeep] Frame 1Symbol 3 MovieClip
"ex4"Symbol 509 MovieClip [car_jeep] Frame 1Symbol 3 MovieClip
"ex5"Symbol 509 MovieClip [car_jeep] Frame 1Symbol 3 MovieClip
"body"Symbol 514 MovieClip [car_yellow] Frame 1Symbol 510 MovieClip
"ex1"Symbol 514 MovieClip [car_yellow] Frame 1Symbol 3 MovieClip
"ex2"Symbol 514 MovieClip [car_yellow] Frame 1Symbol 3 MovieClip
"ex3"Symbol 514 MovieClip [car_yellow] Frame 1Symbol 3 MovieClip
"ex4"Symbol 514 MovieClip [car_yellow] Frame 1Symbol 3 MovieClip
"ex5"Symbol 514 MovieClip [car_yellow] Frame 1Symbol 3 MovieClip
"body"Symbol 519 MovieClip [car_loader] Frame 1Symbol 515 MovieClip
"body"Symbol 524 MovieClip [trailer] Frame 1Symbol 520 MovieClip
"body"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 525 MovieClip
"ex6"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"ex7"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"ex8"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"ex1"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"ex2"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"ex3"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"ex4"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"ex5"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"ex9"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"ex10"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"ex11"Symbol 526 MovieClip [truck_with_trailer] Frame 1Symbol 3 MovieClip
"shoot1"Symbol 530 MovieClip [enemy_gun] Frame 1Symbol 338 MovieClip
"shoot2"Symbol 530 MovieClip [enemy_gun] Frame 1Symbol 338 MovieClip
"body"Symbol 537 MovieClip [trailer_bike_carrier] Frame 1Symbol 520 MovieClip
"body"Symbol 585 MovieClip [police_bike] Frame 1Symbol 538 MovieClip
"bike"Symbol 585 MovieClip [police_bike] Frame 1Symbol 557 MovieClip
"body"Symbol 592 MovieClip [police_bike_fire] Frame 1Symbol 538 MovieClip
"bike"Symbol 592 MovieClip [police_bike_fire] Frame 1Symbol 591 MovieClip
"body"Symbol 597 MovieClip [bike_with_carriage] Frame 1Symbol 593 MovieClip
"ex1"Symbol 597 MovieClip [bike_with_carriage] Frame 1Symbol 3 MovieClip
"ex2"Symbol 597 MovieClip [bike_with_carriage] Frame 1Symbol 3 MovieClip
"head"Symbol 597 MovieClip [bike_with_carriage] Frame 1Symbol 338 MovieClip
"shoot1"Symbol 601 MovieClip [gunner] Frame 1Symbol 338 MovieClip
"shoot2"Symbol 601 MovieClip [gunner] Frame 1Symbol 338 MovieClip
"body"Symbol 604 MovieClip [bike_with_human] Frame 1Symbol 340 MovieClip
"body"Symbol 606 MovieClip [bike_from_trailer] Frame 1Symbol 340 MovieClip
"ex1"Symbol 606 MovieClip [bike_from_trailer] Frame 1Symbol 3 MovieClip
"ex2"Symbol 606 MovieClip [bike_from_trailer] Frame 1Symbol 3 MovieClip
"klop"Symbol 608 MovieClip [sin_way] Frame 1Symbol 3 MovieClip
"klop"Symbol 611 MovieClip [povorot_way] Frame 1Symbol 610 MovieClip
"body"Symbol 612 MovieClip [car_van_with_gun] Frame 1Symbol 490 MovieClip
"ex1"Symbol 612 MovieClip [car_van_with_gun] Frame 1Symbol 3 MovieClip
"ex2"Symbol 612 MovieClip [car_van_with_gun] Frame 1Symbol 3 MovieClip
"ex3"Symbol 612 MovieClip [car_van_with_gun] Frame 1Symbol 3 MovieClip
"ex4"Symbol 612 MovieClip [car_van_with_gun] Frame 1Symbol 3 MovieClip
"ex5"Symbol 612 MovieClip [car_van_with_gun] Frame 1Symbol 3 MovieClip
"head"Symbol 612 MovieClip [car_van_with_gun] Frame 1Symbol 338 MovieClip
"head2"Symbol 612 MovieClip [car_van_with_gun] Frame 1Symbol 338 MovieClip
"klop"Symbol 614 MovieClip [povorot_way2] Frame 1Symbol 610 MovieClip
"body"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 434 MovieClip
"ex1"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"ex2"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"ex3"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"ex4"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"ex5"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"ex6"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"ex7"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"ex8"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"ex9"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"ex10"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"ex11"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 3 MovieClip
"head"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 338 MovieClip
"head2"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 338 MovieClip
"head3"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 338 MovieClip
"head4"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 338 MovieClip
"head5"Symbol 615 MovieClip [truck_boss] Frame 1Symbol 338 MovieClip
"shoot1"Symbol 619 MovieClip [rocket_gun] Frame 1Symbol 338 MovieClip
"shoot2"Symbol 619 MovieClip [rocket_gun] Frame 1Symbol 338 MovieClip
"body"Symbol 624 MovieClip [unit_rocket] Frame 1Symbol 620 MovieClip
"ex1"Symbol 624 MovieClip [unit_rocket] Frame 1Symbol 3 MovieClip
"ex2"Symbol 624 MovieClip [unit_rocket] Frame 1Symbol 3 MovieClip
"body"Symbol 625 MovieClip [truck_with_guns] Frame 1Symbol 434 MovieClip
"ex1"Symbol 625 MovieClip [truck_with_guns] Frame 1Symbol 3 MovieClip
"ex2"Symbol 625 MovieClip [truck_with_guns] Frame 1Symbol 3 MovieClip
"ex3"Symbol 625 MovieClip [truck_with_guns] Frame 1Symbol 3 MovieClip
"ex4"Symbol 625 MovieClip [truck_with_guns] Frame 1Symbol 3 MovieClip
"ex5"Symbol 625 MovieClip [truck_with_guns] Frame 1Symbol 3 MovieClip
"head"Symbol 625 MovieClip [truck_with_guns] Frame 1Symbol 338 MovieClip
"head2"Symbol 625 MovieClip [truck_with_guns] Frame 1Symbol 338 MovieClip
"head3"Symbol 625 MovieClip [truck_with_guns] Frame 1Symbol 338 MovieClip
"head4"Symbol 625 MovieClip [truck_with_guns] Frame 1Symbol 338 MovieClip
"shoot1"Symbol 626 MovieClip [enemy_gun2] Frame 1Symbol 338 MovieClip
"shoot2"Symbol 626 MovieClip [enemy_gun2] Frame 1Symbol 338 MovieClip
"klop"Symbol 628 MovieClip [tang_way2] Frame 1Symbol 3 MovieClip
"body"Symbol 652 MovieClip [heli] Frame 1Symbol 631 MovieClip
"head"Symbol 652 MovieClip [heli] Frame 1Symbol 338 MovieClip
"head2"Symbol 652 MovieClip [heli] Frame 1Symbol 338 MovieClip
"ex1"Symbol 652 MovieClip [heli] Frame 1Symbol 3 MovieClip
"ex2"Symbol 652 MovieClip [heli] Frame 1Symbol 3 MovieClip
"ex3"Symbol 652 MovieClip [heli] Frame 1Symbol 3 MovieClip
"ex4"Symbol 652 MovieClip [heli] Frame 1Symbol 3 MovieClip
"ex5"Symbol 652 MovieClip [heli] Frame 1Symbol 3 MovieClip
"body"Symbol 657 MovieClip [heli_fire] Frame 1Symbol 631 MovieClip
"head"Symbol 657 MovieClip [heli_fire] Frame 1Symbol 338 MovieClip
"head2"Symbol 657 MovieClip [heli_fire] Frame 1Symbol 338 MovieClip
"ex1"Symbol 657 MovieClip [heli_fire] Frame 1Symbol 3 MovieClip
"ex2"Symbol 657 MovieClip [heli_fire] Frame 1Symbol 3 MovieClip
"ex3"Symbol 657 MovieClip [heli_fire] Frame 1Symbol 3 MovieClip
"ex4"Symbol 657 MovieClip [heli_fire] Frame 1Symbol 3 MovieClip
"ex5"Symbol 657 MovieClip [heli_fire] Frame 1Symbol 3 MovieClip
"body"Symbol 658 MovieClip [heli_fire_down] Frame 1Symbol 631 MovieClip
"head"Symbol 658 MovieClip [heli_fire_down] Frame 1Symbol 338 MovieClip
"head2"Symbol 658 MovieClip [heli_fire_down] Frame 1Symbol 338 MovieClip
"ex1"Symbol 658 MovieClip [heli_fire_down] Frame 1Symbol 3 MovieClip
"ex2"Symbol 658 MovieClip [heli_fire_down] Frame 1Symbol 3 MovieClip
"ex3"Symbol 658 MovieClip [heli_fire_down] Frame 1Symbol 3 MovieClip
"ex4"Symbol 658 MovieClip [heli_fire_down] Frame 1Symbol 3 MovieClip
"ex5"Symbol 658 MovieClip [heli_fire_down] Frame 1Symbol 3 MovieClip
"body"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 660 MovieClip
"head"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"head2"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"head3"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"head4"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"head5"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"head6"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"head7"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"head8"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"head9"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"head10"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"head11"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 686 MovieClip
"ex2"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 682 MovieClip
"ex1"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 682 MovieClip
"ex3"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 682 MovieClip
"ex4"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 682 MovieClip
"ex5"Symbol 687 MovieClip [boss_heli_base] Frame 1Symbol 682 MovieClip
"body"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 660 MovieClip
"head"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"head2"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"head3"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"head4"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"head5"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"head6"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"head7"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"head8"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"head9"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"head10"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"head11"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 686 MovieClip
"ex2"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 682 MovieClip
"ex1"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 682 MovieClip
"ex3"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 682 MovieClip
"ex4"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 682 MovieClip
"ex5"Symbol 692 MovieClip [boss_heli_no_damag] Frame 1Symbol 682 MovieClip
"bar"Symbol 763 MovieClip Frame 1Symbol 762 MovieClip
"bar"Symbol 776 MovieClip Frame 1Symbol 769 MovieClip
"overHeat"Symbol 776 MovieClip Frame 1Symbol 775 MovieClip
"tf"Symbol 792 MovieClip Frame 1Symbol 789 EditableText
"l"Symbol 792 MovieClip Frame 1Symbol 791 MovieClip
"topEnemyMC"Symbol 797 MovieClip Frame 1Symbol 3 MovieClip
"tf"Symbol 797 MovieClip Frame 2Symbol 793 EditableText
"progress"Symbol 798 MovieClip Frame 1Symbol 763 MovieClip
"health"Symbol 798 MovieClip Frame 1Symbol 776 MovieClip
"time"Symbol 798 MovieClip Frame 1Symbol 778 EditableText
"score"Symbol 798 MovieClip Frame 1Symbol 779 EditableText
"multi"Symbol 798 MovieClip Frame 1Symbol 780 EditableText
"nitro"Symbol 798 MovieClip Frame 1Symbol 782 MovieClip
"reaction"Symbol 798 MovieClip Frame 1Symbol 784 MovieClip
"speed_down"Symbol 798 MovieClip Frame 1Symbol 786 MovieClip
"shield"Symbol 798 MovieClip Frame 1Symbol 787 EditableText
"smeter"Symbol 798 MovieClip Frame 1Symbol 792 MovieClip
"rockets"Symbol 798 MovieClip Frame 1Symbol 797 MovieClip
"levelNum"Symbol 802 MovieClip Frame 1Symbol 800 EditableText
"bg1"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 805 MovieClip
"bg2"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 805 MovieClip
"tiles"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"env"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"envTop"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"splashez"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"bnz"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"enemyMC"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"enemyMC2"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"player"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 78 MovieClip [player]
"topEnemyMC"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"topEnemyMC2"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"envTop2"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"shadows"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"shots"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"fx"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"bnzFX"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"shotsTop"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"fxTop"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"lineGrid"Symbol 1031 MovieClip [#BGfull] Frame 1Symbol 1030 MovieClip
"title"Symbol 1044 MovieClip Frame 1Symbol 1043 EditableText
"title_mc"Symbol 1049 MovieClip Frame 1Symbol 1044 MovieClip
"tf1_"Symbol 1049 MovieClip Frame 1Symbol 1045 EditableText
"tf1"Symbol 1049 MovieClip Frame 1Symbol 1046 EditableText
"tf2_"Symbol 1049 MovieClip Frame 1Symbol 1047 EditableText
"tf2"Symbol 1049 MovieClip Frame 1Symbol 1048 EditableText
"bar"Symbol 1051 MovieClip Frame 1Symbol 1050 MovieClip
"title"Symbol 1060 MovieClip Frame 1Symbol 1058 EditableText
"tf"Symbol 1060 MovieClip Frame 1Symbol 1059 EditableText
"bar"Symbol 1066 MovieClip Frame 1Symbol 1064 MovieClip
"tf"Symbol 1069 MovieClip Frame 1Symbol 1068 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 10 as "bonus_addLevelTime"
ExportAssets (56)Timeline Frame 1Symbol 12 as "unit_empty"
ExportAssets (56)Timeline Frame 5Symbol 77 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 78 as "player"
ExportAssets (56)Timeline Frame 5Symbol 79 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 80 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 81 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 83 as "circle_way"
ExportAssets (56)Timeline Frame 5Symbol 88 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 94 as "bonus_weaponAdder"
ExportAssets (56)Timeline Frame 5Symbol 100 as "bonus_double"
ExportAssets (56)Timeline Frame 5Symbol 108 as "userSplash"
ExportAssets (56)Timeline Frame 5Symbol 110 as "tang_way"
ExportAssets (56)Timeline Frame 5Symbol 122 as "playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 123 as "empty_base"
ExportAssets (56)Timeline Frame 5Symbol 125 as "shoot"
ExportAssets (56)Timeline Frame 5Symbol 126 as "empty_gun"
ExportAssets (56)Timeline Frame 5Symbol 128 as "playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 129 as "s_rocket"
ExportAssets (56)Timeline Frame 5Symbol 130 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 131 as "upgrade"
ExportAssets (56)Timeline Frame 5Symbol 132 as "health"
ExportAssets (56)Timeline Frame 5Symbol 133 as "timeEnds"
ExportAssets (56)Timeline Frame 5Symbol 134 as "s_playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 135 as "s_shoot"
ExportAssets (56)Timeline Frame 5Symbol 136 as "playerDead"
ExportAssets (56)Timeline Frame 5Symbol 137 as "levelComplete"
ExportAssets (56)Timeline Frame 5Symbol 138 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 139 as "type"
ExportAssets (56)Timeline Frame 5Symbol 140 as "Low_Time_snd"
ExportAssets (56)Timeline Frame 5Symbol 141 as "horn_truck"
ExportAssets (56)Timeline Frame 5Symbol 142 as "blah"
ExportAssets (56)Timeline Frame 5Symbol 143 as "ding"
ExportAssets (56)Timeline Frame 5Symbol 144 as "beep1"
ExportAssets (56)Timeline Frame 5Symbol 145 as "beep2"
ExportAssets (56)Timeline Frame 5Symbol 146 as "human_death2"
ExportAssets (56)Timeline Frame 5Symbol 147 as "collision"
ExportAssets (56)Timeline Frame 5Symbol 149 as "torpedoe"
ExportAssets (56)Timeline Frame 5Symbol 154 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 164 as "boul"
ExportAssets (56)Timeline Frame 5Symbol 169 as "rocket2"
ExportAssets (56)Timeline Frame 5Symbol 173 as "bonus_anim_double"
ExportAssets (56)Timeline Frame 5Symbol 176 as "score_ind"
ExportAssets (56)Timeline Frame 5Symbol 179 as "bonus_anim_2x"
ExportAssets (56)Timeline Frame 5Symbol 182 as "bonus_anim_3x"
ExportAssets (56)Timeline Frame 5Symbol 185 as "bonus_anim_4x"
ExportAssets (56)Timeline Frame 5Symbol 188 as "bonus_anim_5x"
ExportAssets (56)Timeline Frame 5Symbol 191 as "bonus_anim_6x"
ExportAssets (56)Timeline Frame 5Symbol 194 as "bonus_anim_7x"
ExportAssets (56)Timeline Frame 5Symbol 197 as "bonus_anim_8x"
ExportAssets (56)Timeline Frame 5Symbol 201 as "story1"
ExportAssets (56)Timeline Frame 5Symbol 205 as "story2"
ExportAssets (56)Timeline Frame 5Symbol 208 as "score_overrun_ind"
ExportAssets (56)Timeline Frame 5Symbol 214 as "bonus_points"
ExportAssets (56)Timeline Frame 5Symbol 217 as "bonus_anim_points"
ExportAssets (56)Timeline Frame 5Symbol 222 as "bonus_reaction"
ExportAssets (56)Timeline Frame 5Symbol 225 as "bonus_anim_reaction"
ExportAssets (56)Timeline Frame 5Symbol 228 as "bonus_anim_nitro"
ExportAssets (56)Timeline Frame 5Symbol 233 as "bonus_nitro"
ExportAssets (56)Timeline Frame 5Symbol 238 as "bonus_bullets"
ExportAssets (56)Timeline Frame 5Symbol 243 as "bonus_rockets"
ExportAssets (56)Timeline Frame 5Symbol 246 as "bonus_anim_rockets"
ExportAssets (56)Timeline Frame 5Symbol 249 as "bonus_anim_bullets"
ExportAssets (56)Timeline Frame 5Symbol 254 as "rocket"
ExportAssets (56)Timeline Frame 5Symbol 259 as "bonus_shield"
ExportAssets (56)Timeline Frame 5Symbol 262 as "bonus_anim_shield"
ExportAssets (56)Timeline Frame 5Symbol 266 as "soundObject"
ExportAssets (56)Timeline Frame 5Symbol 271 as "gameFinish"
ExportAssets (56)Timeline Frame 5Symbol 339 as "player_1"
ExportAssets (56)Timeline Frame 5Symbol 394 as "red_bike"
ExportAssets (56)Timeline Frame 5Symbol 402 as "city_road1"
ExportAssets (56)Timeline Frame 5Symbol 406 as "city_crossroad"
ExportAssets (56)Timeline Frame 5Symbol 410 as "country_crossroad"
ExportAssets (56)Timeline Frame 5Symbol 418 as "country_road1"
ExportAssets (56)Timeline Frame 5Symbol 422 as "city_bigsign"
ExportAssets (56)Timeline Frame 5Symbol 426 as "city_lightramp"
ExportAssets (56)Timeline Frame 5Symbol 431 as "down_to_up"
ExportAssets (56)Timeline Frame 5Symbol 433 as "up_to_down"
ExportAssets (56)Timeline Frame 5Symbol 438 as "truck"
ExportAssets (56)Timeline Frame 5Symbol 443 as "tanker"
ExportAssets (56)Timeline Frame 5Symbol 445 as "truck_with_tanker"
ExportAssets (56)Timeline Frame 5Symbol 466 as "human_red"
ExportAssets (56)Timeline Frame 5Symbol 484 as "human_white"
ExportAssets (56)Timeline Frame 5Symbol 489 as "police_car"
ExportAssets (56)Timeline Frame 5Symbol 494 as "car_van"
ExportAssets (56)Timeline Frame 5Symbol 499 as "car_black"
ExportAssets (56)Timeline Frame 5Symbol 504 as "car_blue"
ExportAssets (56)Timeline Frame 5Symbol 509 as "car_jeep"
ExportAssets (56)Timeline Frame 5Symbol 514 as "car_yellow"
ExportAssets (56)Timeline Frame 5Symbol 519 as "car_loader"
ExportAssets (56)Timeline Frame 5Symbol 524 as "trailer"
ExportAssets (56)Timeline Frame 5Symbol 526 as "truck_with_trailer"
ExportAssets (56)Timeline Frame 5Symbol 530 as "enemy_gun"
ExportAssets (56)Timeline Frame 5Symbol 536 as "light_crossroad"
ExportAssets (56)Timeline Frame 5Symbol 537 as "trailer_bike_carrier"
ExportAssets (56)Timeline Frame 5Symbol 585 as "police_bike"
ExportAssets (56)Timeline Frame 5Symbol 592 as "police_bike_fire"
ExportAssets (56)Timeline Frame 5Symbol 597 as "bike_with_carriage"
ExportAssets (56)Timeline Frame 5Symbol 601 as "gunner"
ExportAssets (56)Timeline Frame 5Symbol 604 as "bike_with_human"
ExportAssets (56)Timeline Frame 5Symbol 606 as "bike_from_trailer"
ExportAssets (56)Timeline Frame 5Symbol 608 as "sin_way"
ExportAssets (56)Timeline Frame 5Symbol 611 as "povorot_way"
ExportAssets (56)Timeline Frame 5Symbol 612 as "car_van_with_gun"
ExportAssets (56)Timeline Frame 5Symbol 614 as "povorot_way2"
ExportAssets (56)Timeline Frame 5Symbol 615 as "truck_boss"
ExportAssets (56)Timeline Frame 5Symbol 619 as "rocket_gun"
ExportAssets (56)Timeline Frame 5Symbol 624 as "unit_rocket"
ExportAssets (56)Timeline Frame 5Symbol 625 as "truck_with_guns"
ExportAssets (56)Timeline Frame 5Symbol 626 as "enemy_gun2"
ExportAssets (56)Timeline Frame 5Symbol 628 as "tang_way2"
ExportAssets (56)Timeline Frame 5Symbol 630 as "police_dead"
ExportAssets (56)Timeline Frame 5Symbol 652 as "heli"
ExportAssets (56)Timeline Frame 5Symbol 656 as "heli_shad"
ExportAssets (56)Timeline Frame 5Symbol 657 as "heli_fire"
ExportAssets (56)Timeline Frame 5Symbol 658 as "heli_fire_down"
ExportAssets (56)Timeline Frame 5Symbol 659 as "heli_shad_180"
ExportAssets (56)Timeline Frame 5Symbol 687 as "boss_heli_base"
ExportAssets (56)Timeline Frame 5Symbol 691 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 5Symbol 692 as "boss_heli_no_damag"
ExportAssets (56)Timeline Frame 5Symbol 693 as "boss_heli_shadow2"
ExportAssets (56)Timeline Frame 5Symbol 1089 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 5Symbol 1090 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 5Symbol 1091 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 5Symbol 1092 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 5Symbol 1093 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 5Symbol 1094 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 5Symbol 1095 as "__Packages.queue"
ExportAssets (56)Timeline Frame 5Symbol 1096 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 5Symbol 1097 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 5Symbol 1098 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 5Symbol 1099 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 5Symbol 1100 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 5Symbol 1101 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 710 as "#soundz"
ExportAssets (56)Timeline Frame 8Symbol 736 as "music.wav"
ExportAssets (56)Timeline Frame 11Symbol 1031 as "#BGfull"

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"game"Frame 10
"level"Frame 11
"destroy"Symbol 108 MovieClip [userSplash] Frame 2
"shoot"Symbol 121 MovieClip Frame 2
"playerShoot"Symbol 121 MovieClip Frame 2
"rocket"Symbol 121 MovieClip Frame 6
"playerShoot2"Symbol 121 MovieClip Frame 16
"destroy"Symbol 271 MovieClip [gameFinish] Frame 2
"center"Symbol 335 MovieClip Frame 1
"steer_left1"Symbol 335 MovieClip Frame 2
"steer_left2"Symbol 335 MovieClip Frame 3
"steer_right1"Symbol 335 MovieClip Frame 4
"steer_right2"Symbol 335 MovieClip Frame 5
"hit1_left"Symbol 335 MovieClip Frame 6
"hit1_right"Symbol 335 MovieClip Frame 13
"hit1_center"Symbol 335 MovieClip Frame 20
"fall"Symbol 335 MovieClip Frame 27
"flash"Symbol 335 MovieClip Frame 46
"chain_hit"Symbol 335 MovieClip Frame 51
"center"Symbol 364 MovieClip Frame 1
"steer_left1"Symbol 364 MovieClip Frame 2
"steer_left2"Symbol 364 MovieClip Frame 3
"steer_right1"Symbol 364 MovieClip Frame 4
"steer_right2"Symbol 364 MovieClip Frame 5
"hit1_left"Symbol 364 MovieClip Frame 6
"hit1_right"Symbol 364 MovieClip Frame 13
"hit1_center"Symbol 364 MovieClip Frame 20
"die"Symbol 394 MovieClip [red_bike] Frame 2
"die"Symbol 466 MovieClip [human_red] Frame 2
"die"Symbol 484 MovieClip [human_white] Frame 2
"center"Symbol 557 MovieClip Frame 1
"steer_left1"Symbol 557 MovieClip Frame 2
"steer_left2"Symbol 557 MovieClip Frame 3
"steer_right1"Symbol 557 MovieClip Frame 4
"steer_right2"Symbol 557 MovieClip Frame 5
"hit1_left"Symbol 557 MovieClip Frame 6
"hit1_right"Symbol 557 MovieClip Frame 13
"hit1_center"Symbol 557 MovieClip Frame 20
"die"Symbol 585 MovieClip [police_bike] Frame 2
"center"Symbol 591 MovieClip Frame 1
"steer_left1"Symbol 591 MovieClip Frame 2
"steer_left2"Symbol 591 MovieClip Frame 3
"steer_right1"Symbol 591 MovieClip Frame 4
"steer_right2"Symbol 591 MovieClip Frame 5
"hit1_left"Symbol 591 MovieClip Frame 6
"hit1_right"Symbol 591 MovieClip Frame 20
"die"Symbol 592 MovieClip [police_bike_fire] Frame 2
"destroy"Symbol 652 MovieClip [heli] Frame 2
"destroy"Symbol 657 MovieClip [heli_fire] Frame 2
"destroy"Symbol 658 MovieClip [heli_fire_down] Frame 2
"start"Symbol 737 MovieClip Frame 5
"stop"Symbol 737 MovieClip Frame 10




http://swfchan.com/9/42639/info.shtml
Created: 9/5 -2019 20:47:38 Last modified: 9/5 -2019 20:47:38 Server time: 11/05 -2024 18:49:10