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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Candy Toss.swf

This is the info page for
Flash #42653

(Click the ID number above for more basic data on this flash file.)


Text
058550

058550

BILL

BILL

500

500

Oh NO! The lights have gone out at hyperQUAKE and now the kids don't think we're passing out candy
this Halloween! Hurry up and run to the top of the building and toss the candy down to the children.
Remember, kids without candy get very angry!

Use the target to aim your throws, then click the LEFT mouse button to toss your
candy. Each successful toss is marked by a POINT value. Earn even more points
by hitting the faster children.

+ 2 0 0

+ 2 0 0

H A P P Y

A N G R Y

You can keep your happy-meter high and the kids cheerful by chucking your candy into their bags.
Candy that hits the ground and kids who leave the screen without candy make the children angry.
Don't let your happy-meter run out, or the game is over.

That's it! You're ready to start flingin' candy to the kids. If you need help, there is a HELP button in the
upper-right corner. Watch out, as the kids eat more candy, they move much faster. So you'll have to be
good to record a HIGH SCORE!

000000

000000

s c o r e

Use the target to aim your throws, then click the LEFT mouse button to toss your
candy. Each successful toss is marked by a POINT value. Earn even more points
by hitting the faster children.

You can keep your happy-meter high and the kids cheerful by chucking your candy into their bags.
Candy that hits the ground and kids who leave the screen without candy make the children angry.
Don't let your happy-meter run out, or the game is over.

The candy takes time to fall! Try and anticipate where each kid will be by the time the candy reaches the
ground. Be careful, faster kids need to be led more than slower ones.

You can run up the score by giving more candy to kids you have already tossed to.
Don't get greedy, even though you are getting more points, your happy-meter
only increases on your first throw.  Remember, every kid needs to get candy, or
else they get angry!

The more candy you give the children the faster they become. So if you're doing well, expect
some hyper little kids. Hope you can keep up!

H E L P

H E L P

w w w . h y p e r q u a k e . c o m

w w w . h y p e r q u a k e . c o m

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 10
gotoAndPlay (21);
Frame 123
function spiderMaker() { spider.onEnterFrame = function () { counter++; if (counter == 70) { mySpider = spider.duplicateMovieClip("spider" + n, n); mySpider._x = int(Math.random() * 400) + 50; walkDirection = int(Math.random() * 2); yLevelNum = int(Math.random() * 2); mySpider._xscale = _root.direction[walkDirection]; mySpider._y = _root.yLevel[yLevelNum]; n++; counter = 1; removeMovieClip("spider" + (n - 6)); } }; } stop(); _global.startGame = function () { play(); };
Frame 139
iso_class = function () { this.theta = 0.760963553869528; this.alpha = (Math.PI/4); this.sinTheta = Math.sin(this.theta); this.cosTheta = Math.cos(this.theta); this.sinAlpha = Math.sin(this.alpha); this.cosAlpha = Math.cos(this.alpha); }; iso_class.prototype.mapToScreen = function (vectorObj) { var screenY = vectorObj.y; var screenX = ((vectorObj.x * this.cosAlpha) + (vectorObj.z * this.sinAlpha)); var screenZ = ((vectorObj.z * this.cosAlpha) - (vectorObj.x * this.sinAlpha)); var screenY = ((screenY * this.cosTheta) - (screenZ * this.sinTheta)); return({x:screenX, y:screenY}); }; iso_class.prototype.screenToIso = function (xPos, yPos) { var isoZ = (((xPos / this.cosAlpha) - (yPos / (this.sinAlpha * this.sinTheta))) * (1 / ((this.cosAlpha / this.sinAlpha) + (this.sinAlpha / this.cosAlpha)))); var isoX = ((1 / this.cosAlpha) * (xPos - (isoZ * this.sinAlpha))); return({x:isoX, z:isoZ}); }; vector = function (x, y, z) { this.x = x; this.y = y; this.z = z; this.vectorAdd = function (addVec) { this.x = this.x + addVec.x; this.y = this.y + addVec.y; this.z = this.z + addVec.z; }; this.vectorCopy = function () { return({x:this.x, y:this.y, z:this.z}); }; }; target_class = function () { this.position = new vector(0, 0, 0); this.clip = level_mc.target_mc; this.update = function () { (_global.trackMouse ? ((this.clip._visible = true)) : ((this.clip._visible = false))); var isoPos = _global.isoConv.mapToScreen(this.position); this.clip._x = isoPos.x; this.clip._y = isoPos.y; }; }; player_class = function () { this.clip = level_mc.player_mc; this.position = new vector(0, -90, 0); this.isTossing = false; this.tossFrame = 1; this.rotation = 0; this.rotationFrame = 1; this.throwCandy = function () { if (!this.isTossing) { _global.mouseTarget.positonOnMouseUp = _global.mouseTarget.position.vectorCopy(); this.clip.idleAnimation._visible = false; this.clip.gotoAndStop("toss" + this.tossAngle); this.isTossing = true; } }; this.update = function () { var isoPos = _global.isoConv.mapToScreen(this.position); this.rotA = Math.atan2(_global.mouseTarget.position.x - this.position.x, _global.mouseTarget.position.z - this.position.z); this.rotA = this.rotA * 57.2957795785523; if (this.rotA < 0) { this.rotA = this.rotA + 360; } this.rotation = this.rotA - 45; this.rotationIncr = 6; this.rotationFrame = Math.ceil(this.rotation / this.rotationIncr); this.tossAngle = Math.ceil(this.rotation / 36); this.clip.idleAnimation.gotoAndStop(this.rotationFrame); if (this.isTossing) { this.tossFrame++; switch (this.tossFrame) { case 8 : newCandy(); return; case 13 : this.tossFrame = 1; this.isTossing = false; this.clip.gotoAndStop("idle"); this.clip.idleAnimation._visible = true; } } }; }; candy_class = function (num) { this.name = "candy" + num; this.depth = num * 2; this.clip = level_mc.candy_mc.attachMovie("candy_projectile", this.name, this.depth); this.shadowClip = level_mc.shadowPlane_mc.attachMovie("candy_shadow", "shadow" + this.depth, this.depth); this.hitDistance = 30; this.position = new vector(175, -400, -175); this.distanceToTarget = {x:_global.mouseTarget.positonOnMouseUp.x - this.position.x, z:_global.mouseTarget.positonOnMouseUp.z - this.position.z}; this.velocity = new vector(null, -10, null); this.yEndFrame = Math.floor(((-this.velocity.y) + Math.sqrt((this.velocity.y * this.velocity.y) - ((-2 * _global.gravity) * this.position.y))) / (-1 * _global.gravity)); this.velocity.x = this.distanceToTarget.x / this.yEndFrame; this.velocity.z = this.distanceToTarget.z / this.yEndFrame; this.barType = random(3) + 1; this.clip.gotoAndStop(this.barType); _global.player.clip.candyInHand.gotoAndStop(this.barType); this.update = function () { this.velocity.y = this.velocity.y - _global.gravity; this.position.x = this.position.x + this.velocity.x; this.position.y = this.position.y + this.velocity.y; this.position.z = this.position.z + this.velocity.z; if ((this.position.y > -50) && (this.position.y <= 0)) { for (var n in kidObjects) { var kidPosition = kidObjects[n].position; var xDist = (kidPosition.x - this.position.x); var zDist = (kidPosition.z - this.position.z); var dist = Math.sqrt((xDist * xDist) + (zDist * zDist)); if (dist <= this.hitDistance) { kidObjects[n].hit(this.barType); this.deleteMe(); break; } } } else if (this.position.y > 0) { var missedX = level_mc.attachMovie("candy_missed", "missed" + (this.depth + 1), this.depth + 1); missedX._x = this.clip._x; missedX._y = this.clip._y; _global.gameSound.hitGround.start(); _global.pumpkinMeter.update(-1); this.deleteMe(); } var isoPos = _global.isoConv.mapToScreen(this.position); var shadowPosition = new vector(this.position.x, 0, this.position.z); var shadowIso = _global.isoConv.mapToScreen(shadowPosition); this.clip._x = isoPos.x; this.clip._y = isoPos.y; this.shadowClip._x = shadowIso.x; this.shadowClip._y = shadowIso.y; }; this.deleteMe = function () { removeMovieClip(this.clip); removeMovieClip(this.shadowClip); delete candyObjects[this.name]; }; }; kidTypes = [{name:"ghost", speed:0.5, points:100, pauseFrames:30}, {name:"princess", speed:1.5, points:250, pauseFrames:13}, {name:"batman", speed:2, points:500, pauseFrames:30}, {name:"pirate", speed:2.5, points:750, pauseFrames:0}]; kid_class = function (num, kidList, row) { kidList["kid" + num] = this; var randomKidPercent = random(100); if (randomKidPercent <= 30) { this.kidType = kidTypes[0]; } else if ((randomKidPercent > 30) && (randomKidPercent <= 60)) { this.kidType = kidTypes[1]; } else if ((randomKidPercent > 60) && (randomKidPercent <= 90)) { this.kidType = kidTypes[2]; } else if (randomKidPercent > 90) { this.kidType = kidTypes[3]; } this.rowNum = row; this.name = "kid" + num; this.depth = num * 2; this.clip = level_mc.kids_mc.attachMovie("kid_" + this.kidType.name, this.name, this.depth); this.animation = this.clip.animation; this.hasCaughtCandy = false; this.candyCatchTimeout = 30; this.candyCatchTimeoutFrame = 0; this.hit_color = new Color(this.clip); this.hitColorTransform = {ra:"100", rb:"10", ga:"100", gb:"10", ba:"100", bb:"10", aa:"100", ab:"10"}; this.points = this.kidType.points; this.hitNum = 0; this.stopMoving = false; this.pauseTime = this.kidType.pauseFrames; this.direction = random(2); this.speed = this.kidType.speed + (0.25 * _global.gameLevel); var rowSpacing = 50; if (this.rowNum < 3) { var startZ = (-350 + (this.rowNum * rowSpacing)); if (this.direction == 0) { startX = 375; var velTemp = (-this.speed); this.clip.gotoAndStop(4); } else { startX = -40; var velTemp = this.speed; this.clip.gotoAndStop(2); } this.position = new vector(startX, 0, startZ); this.velocity = new vector(velTemp, 0, 0); } else { var startX = (350 - ((5 - this.rowNum) * rowSpacing)); if (this.direction == 0) { startZ = -375; var velTemp = this.speed; this.clip.gotoAndStop(3); } else { startZ = 40; var velTemp = (-this.speed); this.clip.gotoAndStop(1); } this.position = new vector(startX, 0, startZ); this.velocity = new vector(0, 0, velTemp); } this.setDepth = function () { var xTile = Math.ceil((this.position.x / 500) * 20); var zTile = Math.ceil((Math.abs(this.position.z) / 500) * 20); var tileDepth = (xTile + ((zTile - 1) * 20)); this.clip.swapDepths(tileDepth); }; this.update = function () { if (!this.stopMoving) { this.position.vectorAdd(this.velocity); var isoPos = _global.isoConv.mapToScreen(this.position); this.clip._x = isoPos.x; this.clip._y = isoPos.y; this.setDepth(); if ((Math.abs(this.position.x) > 400) || (Math.abs(this.position.z) > 400)) { if (!this.hasCaughtCandy) { _global.pumpkinMeter.update(-1); } if (!this.hasCaughtCandy) { kidRows[this.rowNum] = false; } removeMovieClip(this.clip); delete kidObjects[this.name]; } } else if ((this.pauseFrame++) == this.pauseTime) { this.stopMoving = false; this.clip._alpha = 30; } }; this.hit = function (barType) { if (this.hasCaughtCandy) { this.hitNum++; if (this.hitNum < 3) { var score = Math.floor(this.points - (this.points * (0.2 * this.hitNum))); setScore(score, this.clip._x, this.clip._y, this.depth); } } else { this.hasCaughtCandy = true; this.stopMoving = true; this.pauseFrame = 0; kidRows[this.rowNum] = false; if (_global.cheatsEnabled) { var explosionClip = level_mc.kids_mc.attachMovie("explosion", "explosion" + this.depth, this.depth + 1); explosionClip._x = this.clip._x; explosionClip._y = this.clip._y; setScore(666, this.clip._x, this.clip._y, this.depth); _global.gameSound.explosion.start(); removeMovieClip(this.clip); delete kidObjects[this.name]; } else { this.animation.gotoAndPlay("hit"); if (this.kidType.name == "princess") { _global.gameSound.girlLaugh.start(); } else { var randomVoice = (random(4) + 1); _global.gameSound["kidvoice_" + randomVoice].start(); } _global.pumpkinMeter.update(1); setScore(this.points, this.clip._x, this.clip._y, this.depth); } } }; }; gameSound_class = function () { this.kidvoice_1 = new Sound(); this.kidvoice_1.attachSound("sound_kidvoice1"); this.kidvoice_2 = new Sound(); this.kidvoice_2.attachSound("sound_kidvoice2"); this.kidvoice_3 = new Sound(); this.kidvoice_3.attachSound("sound_kidvoice3"); this.kidvoice_4 = new Sound(); this.kidvoice_4.attachSound("sound_kidvoice4"); this.girlLaugh = new Sound(); this.girlLaugh.attachSound("girl_laugh"); this.hitGround = new Sound(); this.hitGround.attachSound("sound_hitGround"); this.gotPoints = new Sound(); this.gotPoints.attachSound("sound_points"); this.explosion = new Sound(); this.explosion.attachSound("sound_explosion"); }; function setScore(pointsAdded, x, y, depth) { if (!isNaN(pointsAdded)) { _global.playerScore = _global.playerScore + pointsAdded; var playerScore_string = String(_global.playerScore); var addZeroes = (6 - playerScore_string.length); var i = 0; while (i < addZeroes) { playerScore_string = "0" + playerScore_string; i++; } score_mc.score = playerScore_string; } if (_global.playerScore > ((2000 * _global.gameLevel) + (_global.gameLevel * 1000))) { _global.gameLevel = Math.min(7, _global.gameLevel + 1); } new pointsObj(pointsAdded, x, y, depth); } pumpkinMeter_class = function () { this.clip = meter_mc; this.barWidth = this.clip.bar._width; this.power = 100; this.update = function (direction) { this.power = Math.min(this.power + (direction * 5), 100); this.clip.bar._x = this.power - 100; var pumpkinState = (6 - Math.ceil(this.power / 20)); this.clip.faces.gotoAndStop(pumpkinState); if (this.power < 35) { this.clip.bar.gotoAndPlay("warning"); } else { this.clip.bar.gotoAndStop(1); } if (this.power <= 0) { gameOver(); } }; }; pointsObj = function (points, x, y, depth) { _global.gameSound.gotPoints.start(); this.clip = level_mc.points_mc.attachMovie("points", "points_" + depth, depth); this.clip._x = Math.floor(x); this.clip._y = Math.floor(y - 50); this.clip.pointsText.points = points; }; function drawScene() { (_global.trackMouse ? (Mouse.hide()) : (Mouse.show())); _global.mouseTarget.update(); _global.player.update(); for (var i in candyObjects) { candyObjects[i].update(); } for (var i in kidObjects) { kidObjects[i].update(); } } function gameOver() { _global.gamePaused = true; Mouse.show(); gotoAndPlay (148); } stop(); _global.isoConv = new iso_class(); _global.player = new player_class(); _global.gameSound = new gameSound_class(); _global.mouseTarget = new target_class(); _global.trackMouse = false; _global.gravity = -1.5; _global.pumpkinMeter = new pumpkinMeter_class(); _global.playerScore = 0; _global.gamePaused = false; _global.gameLevel = 1; candyCount = 0; candyObjects = {}; kidObjects = {}; kidRows = [false, false, false, false, false, false]; kidCount = 0; iterations = 0; cheat_array = [null, null, null]; _global.cheatsEnabled = false; this.keyListener = {}; this.keyListener.onKeyUp = function () { cheat_array.shift(); cheat_array.push(String.fromCharCode(Key.getAscii())); if (cheat_array.toString() == "r,o,b") { _global.cheatsEnabled = true; } }; Key.addListener(this.keyListener); this.mouseListener = {}; this.mouseListener.onMouseUp = function () { if (_global.trackMouse) { _global.player.throwCandy(); } }; Mouse.addListener(this.mouseListener); _global.newCandy = function () { if (candyCount >= 500) { candyCount == 0; } candyCount++; candyObjects["candy" + candyCount] = new candy_class(candyCount); }; this.onEnterFrame = function () { if (!_global.gamePaused) { iterations++; if ((iterations % (80 - (_global.gameLevel * 10))) == 0) { var rowAvailable = false; var numOfRows = 6; var randomRow = random(numOfRows); var i = 0; while (i < numOfRows) { var rowToCheck = (randomRow + i); if (rowToCheck > (numOfRows - 1)) { rowToCheck = rowToCheck - (numOfRows - 1); } if (kidRows[rowToCheck] == false) { kidRows[rowToCheck] = true; if (kidCount >= 500) { kidCount == 0; } kidCount++; new kid_class(kidCount, kidObjects, rowToCheck); break; } i++; } } (level_mc.mouseHide_mc.hitTest(_root._xmouse, _root._ymouse, true) ? ((_global.trackMouse = true)) : ((_global.trackMouse = false))); var temp = _global.isoConv.screenToIso(level_mc._xmouse, level_mc._ymouse); _global.mouseTarget.position.x = temp.x; _global.mouseTarget.position.z = temp.z; drawScene(); } };
Frame 208
function serverTimeout() { trace("serverTimeout"); clearInterval(_global.serverWaitInterval); _global.serverPresent = false; createDefaultHighScoreList(); } function createDefaultHighScoreList() { this.defaultHighScore_array = [{score:100000, name:"Nick"}, {score:90000, name:"Matt"}, {score:80000, name:"Rob"}, {score:70000, name:"Chad"}, {score:60000, name:"Ben"}, {score:50000, name:"Andrew"}, {score:40000, name:"Rhonda"}, {score:30000, name:"Brian"}, {score:20000, name:"Sean"}, {score:10000, name:"Michael"}]; _global.highScore_array = this.defaultHighScore_array; this.play(); highScores_mc.play(); } function getScores() { getScores_lv = new LoadVars(); getScores_lv.load(serverPath + "getScores.php"); _global.serverWaitInterval = setInterval(serverTimeout, _global.serverTimeoutSec); getScores_lv.onLoad = function () { if (this.numResults) { clearInterval(_global.serverWaitInterval); var i = 0; while (i < 10) { _global.highScore_array[i] = {name:this["user_" + i], score:this["score_" + i]}; i++; } checkForHighScore(); } }; } function checkForHighScore() { if (_global.highScore_array[9].score >= _global.playerScore) { this.play(); highScores_mc.play(); } else { this.play(); input_mc.play(); } } function retreiveHighScores() { _global.serverWaitInterval = setInterval(serverTimeout, _global.serverTimeoutSec); sendScore_lv = new LoadVars(); receiveScores_lv = new LoadVars(); sendScore_lv.user = _global.playerName; sendScore_lv.score = _global.playerScore; _root.score = _global.playerScore; sendScore_lv.sendAndLoad(serverPath + "submitScore.php", receiveScores_lv, "GET"); receiveScores_lv.onLoad = function () { clearInterval(_global.serverWaitInterval); if (!this.numResults) { trace("did not make high scores"); } else { var i = 0; while (i < 10) { _global.highScore_array[i] = {name:this["user_" + i], score:this["score_" + i]}; i++; } trace("made high score list"); } this.play(); highScores_mc.play(); }; } stop(); for (var c in eval (this)) { if (typeof(this[c]) == "movieclip") { removeMovieClip(this[c]); } } _global.highScore_array = new Array(); _global.isHighScore = false; _global.playerInitials = ""; _global.serverTimeoutSec = 5000; _global.serverPresent = true; serverPath = "/"; getScores(); _global.playerName = "";
Frame 217
stop();
Frame 227
stopAllSounds(); gotoAndPlay (29);
Symbol 1 MovieClip [candy_missed] Frame 12
stop(); removeMovieClip(this);
Symbol 16 MovieClip Frame 21
gotoAndPlay (1);
Symbol 14 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 21
gotoAndPlay (1);
Symbol 75 MovieClip Frame 1
stop();
Symbol 13 MovieClip [kid_batman] Frame 1
stop();
Symbol 137 MovieClip Frame 20
gotoAndPlay (1);
Symbol 136 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 135 MovieClip [kid_ghost] Frame 1
stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 232 MovieClip [kid_pirate] Frame 1
stop();
Symbol 319 MovieClip [candy_projectile] Frame 1
stop();
Symbol 405 MovieClip [points] Frame 22
stop(); removeMovieClip(this);
Symbol 413 MovieClip Frame 16
gotoAndPlay (1);
Symbol 412 MovieClip Frame 1
stop();
Symbol 475 MovieClip Frame 16
gotoAndPlay (1);
Symbol 474 MovieClip Frame 1
stop();
Symbol 411 MovieClip [kid_princess] Frame 1
stop();
Symbol 536 MovieClip [explosion] Frame 15
removeMovieClip(this);
Symbol 581 MovieClip Frame 1
this.onEnterFrame = function () { var mousePos = {x:(_root._xmouse - _parent._x) - this._x, y:(_root._ymouse - _parent._y) - this._y}; var mouseAngle = Math.atan2(mousePos.y, mousePos.x); var eyePos = {x:Math.cos(mouseAngle) * 2.5, y:Math.sin(mouseAngle) * 3}; eyeball._x = eyePos.x; eyeball._y = eyePos.y; };
Symbol 586 MovieClip Frame 1
this.onEnterFrame = function () { var mousePos = {x:(_root._xmouse - _parent._x) - this._x, y:(_root._ymouse - _parent._y) - this._y}; var mouseAngle = Math.atan2(mousePos.y, mousePos.x); var eyePos = {x:Math.cos(mouseAngle) * 2.5, y:Math.sin(mouseAngle) * 3}; eyeball._x = eyePos.x; eyeball._y = eyePos.y; };
Symbol 574 MovieClip Frame 1
this.onEnterFrame = function () { var loaded = (_root.getBytesLoaded() / _root.getBytesTotal()); bar._xscale = loaded * 100; if (loaded == 1) { _parent.play(); } };
Symbol 590 MovieClip Frame 1
if (this.sessionstarted != 1) { this.arcade = new LoadVars(); this.sessionvars = new LoadVars(); this.arcade.gamename = "candytoss"; this.arcade.sessdo = "sessionstart"; this.arcade.sendAndLoad("arcade.php", sessionvars, "POST"); if (this.sessionvars.sessiontype != 2) { _root.is_a_challenge = 0; } else { _root.is_a_challenge = 1; } this.sessionstarted = 1; } if (_root.gameover == 1) { if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) { this.prequestvars = new LoadVars(); this.pranswer = new LoadVars(); this.prequestvars.gametime = this.sessionvars.gametime; this.prequestvars.fakekey = this.sessionvars.initbar; _root.score = int(Number(_root.score)); if (_root.score != 0) { this.prequestvars.score = _root.score; } else { this.prequestvars.score = -1; } this.prequestvars.id = this.sessionvars.lastid; this.prequestvars.sessdo = "permrequest"; this.prequestvars.note = (this.prequestvars.id * this.prequestvars.score) * this.prequestvars.fakekey; this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST"); this.askpermission = 1; } if ((this.pranswer.validate == 1) && (this.finalsent != 1)) { this.burnscore = new LoadVars(); this.burnscore.microone = this.pranswer.microone; this.burnscore.gametime = this.prequestvars.gametime; this.burnscore.id = this.prequestvars.id; if (_root.score == 0) { this.burnscore.noscore = 1; } this.burnscore.sessdo = "burn"; this.burnscore.send("./arcade.php", "_self", "POST"); this.finalsent = 1; } }
Symbol 591 MovieClip Frame 1
stop();
Symbol 612 Button
on (release) { if (_parent.counter < 4) { _parent.tweenMove(_parent.counter + 1); } }
Symbol 616 Button
on (release) { _global.startGame(); }
Symbol 623 Button
on (release) { if (_parent.counter < 4) { _parent.tweenMove(_parent.counter + 1); } }
Symbol 641 Button
on (release) { if (_parent.counter < 4) { _parent.tweenMove(_parent.counter + 1); } }
Symbol 642 Button
on (release) { if (_parent.counter > 1) { _parent.tweenMove(_parent.counter - 1); } }
Symbol 654 Button
on (release) { _global.startGame(); }
Symbol 655 Button
on (release) { if (_parent.counter > 1) { _parent.tweenMove(_parent.counter - 1); } }
Symbol 608 MovieClip Frame 1
function tweenMove(newCount) { this.onEnterFrame = function () { if (this.cardNumber < newCount) { this.nextFrame(); } else if (this.cardNumber > newCount) { this.prevFrame(); } else { this.stop(); delete this.onEnterFrame; } }; counter = newCount; } counter = 1;
Symbol 608 MovieClip Frame 9
cardNumber = 1; stop();
Symbol 608 MovieClip Frame 17
cardNumber = 2; stop();
Symbol 608 MovieClip Frame 25
cardNumber = 3; stop();
Symbol 608 MovieClip Frame 33
cardNumber = 4; stop();
Symbol 661 MovieClip Frame 290
stop();
Symbol 660 MovieClip Frame 1
direction = new Array("-100", "100"); yLevel = new Array("253", "33"); this.onEnterFrame = function () { counter++; if (counter == 70) { mySpider = spider.duplicateMovieClip("spider" + n, n); mySpider._x = int(Math.random() * 400) + 50; walkDirection = int(Math.random() * 2); yLevelNum = int(Math.random() * 2); mySpider._xscale = direction[walkDirection]; mySpider._y = yLevel[yLevelNum]; n++; counter = 1; removeMovieClip("spider" + (n - 6)); } };
Symbol 712 MovieClip Frame 1
stop();
Symbol 711 MovieClip Frame 1
stop();
Symbol 912 MovieClip Frame 1
stop();
Symbol 912 MovieClip Frame 19
gotoAndPlay (5);
Symbol 915 MovieClip Frame 1
stop();
Symbol 930 Button
on (release) { if (_parent.counter < 4) { _parent.tweenMove(_parent.counter + 1); } }
Symbol 934 Button
on (release) { _parent.gotoAndStop("close"); }
Symbol 937 Button
on (release) { if (_parent.counter < 4) { _parent.tweenMove(_parent.counter + 1); } }
Symbol 938 Button
on (release) { if (_parent.counter > 1) { _parent.tweenMove(_parent.counter - 1); } }
Symbol 942 Button
on (release) { _parent.gotoAndStop("close"); }
Symbol 944 Button
on (release) { if (_parent.counter < 5) { _parent.tweenMove(_parent.counter + 1); } }
Symbol 945 Button
on (release) { if (_parent.counter > 1) { _parent.tweenMove(_parent.counter - 1); } }
Symbol 949 Button
on (release) { _parent.gotoAndStop("close"); }
Symbol 951 Button
on (release) { if (_parent.counter < 5) { _parent.tweenMove(_parent.counter + 1); } }
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on (release) { if (_parent.counter > 1) { _parent.tweenMove(_parent.counter - 1); } }
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on (release) { _parent.gotoAndStop("close"); }
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on (release) { if (_parent.counter > 1) { _parent.tweenMove(_parent.counter - 1); } }
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on (release) { _parent.play(); }
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function tweenMove(newCount) { this.onEnterFrame = function () { if (this.cardNumber < newCount) { this.nextFrame(); } else if (this.cardNumber > newCount) { this.prevFrame(); } else { this.stop(); delete this.onEnterFrame; } }; counter = newCount; } counter = 1; stop();
Symbol 928 MovieClip Frame 9
cardNumber = 1; stop();
Symbol 928 MovieClip Frame 17
cardNumber = 2; stop();
Symbol 928 MovieClip Frame 25
cardNumber = 3; stop();
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cardNumber = 4; stop();
Symbol 928 MovieClip Frame 41
cardNumber = 5; stop();
Symbol 928 MovieClip Frame 50
_global.gamePaused = false; gotoAndStop (1);
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on (release) { _global.gamePaused = true; helpCards.play(); }
Symbol 968 Button
on (release) { getURL ("http://www.hyperquake.com", "_blank"); }
Symbol 973 Button
on (release) { _global.gamePaused = true; helpCards.play(); }
Symbol 976 Button
on (release) { getURL ("http://www.hyperquake.com", "_blank"); }
Symbol 977 Button
on (release) { getURL ("http://www.hyperquake.com", "_blank"); }
Symbol 983 Button
on (release) { _root.score = _global.playerScore; _root.gameover = 1; }
Symbol 978 MovieClip Frame 1
stop();
Symbol 978 MovieClip Frame 23
function addHighScore() { var hsObj = attachMovie("highscore_names", "score_" + highScoreNum, 10 + highScoreNum); var score = _global.highScore_array[highScoreNum].score; var scoreString = String(score); var addZeroes = (6 - scoreString.length); var a = 0; while (a < addZeroes) { scoreString = "0" + scoreString; a++; } hsObj.score = scoreString; hsObj.name = highScore_array[highScoreNum].name; hsObj._x = startingPoint.x; hsObj._y = startingPoint.y + (highScoreNum * 37); highScoreNum++; if (highScoreNum == 9) { clearInterval(highScoreInterval); tryAgain._visible = true; } } stop(); highScoreNum = 0; startingPoint = {x:0, y:50}; tryAgain._visible = false; highScoreInterval = setInterval(addHighScore, 250);
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on (release) { _root.score = _global.playerScore; _root.gameover = 1; }
Symbol 987 MovieClip Frame 1
function verifyText() { var text_string = name.toUpperCase(); var isGoodName = true; if (text_string.indexOf("SHIT") != -1) { isGoodName = false; } if (text_string.indexOf("FUCK") != -1) { isGoodName = false; } if (text_string.indexOf("ASS") != -1) { isGoodName = false; } if (text_string.indexOf("DICK") != -1) { isGoodName = false; } if (text_string.indexOf("COCK") != -1) { isGoodName = false; } if (text_string.indexOf("PENIS") != -1) { isGoodName = false; } if (text_string.indexOf("PUSSY") != -1) { isGoodName = false; } if (!isGoodName) { name = "Nick"; } _global.playerName = name; _parent.play(); } nameInput.onSetFocus = function () { name = ""; };
Symbol 986 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 9
stop();
Symbol 986 MovieClip Frame 18
_parent.retreiveHighScores();
Symbol 990 Button
on (release) { getURL ("http://www.hyperquake.com", "_blank"); }

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Instance Names

"bat"Frame 123Symbol 696 MovieClip
"background"Frame 132Symbol 698 MovieClip
"level_mc"Frame 132Symbol 702 MovieClip
"meter_mc"Frame 132Symbol 910 MovieClip
"score_mc"Frame 132Symbol 921 MovieClip
"helpCards"Frame 132Symbol 928 MovieClip
"highScores_mc"Frame 208Symbol 978 MovieClip
"input_mc"Frame 208Symbol 986 MovieClip
"animation"Symbol 13 MovieClip [kid_batman] Frame 1Symbol 14 MovieClip
"animation"Symbol 13 MovieClip [kid_batman] Frame 3Symbol 75 MovieClip
"animation"Symbol 135 MovieClip [kid_ghost] Frame 1Symbol 136 MovieClip
"animation"Symbol 135 MovieClip [kid_ghost] Frame 3Symbol 190 MovieClip
"animation"Symbol 233 MovieClip Frame 1Symbol 235 MovieClip
"animation"Symbol 276 MovieClip Frame 1Symbol 278 MovieClip
"animation"Symbol 232 MovieClip [kid_pirate] Frame 1Symbol 233 MovieClip
"animation"Symbol 232 MovieClip [kid_pirate] Frame 3Symbol 276 MovieClip
"pointsText"Symbol 405 MovieClip [points] Frame 1Symbol 406 MovieClip
"animation"Symbol 411 MovieClip [kid_princess] Frame 1Symbol 412 MovieClip
"animation"Symbol 411 MovieClip [kid_princess] Frame 3Symbol 474 MovieClip
"eyeball"Symbol 581 MovieClip Frame 1Symbol 584 MovieClip
"eyeball"Symbol 586 MovieClip Frame 1Symbol 584 MovieClip
"eye1"Symbol 579 MovieClip Frame 1Symbol 581 MovieClip
"bar"Symbol 574 MovieClip Frame 1Symbol 577 MovieClip
"target"Symbol 622 MovieClip Frame 1Symbol 628 MovieClip
"what"Symbol 608 MovieClip Frame 2Symbol 609 MovieClip
"tossing"Symbol 608 MovieClip Frame 10Symbol 622 MovieClip
"happy"Symbol 608 MovieClip Frame 18Symbol 640 MovieClip
"start"Symbol 608 MovieClip Frame 26Symbol 653 MovieClip
"spider"Symbol 660 MovieClip Frame 1Symbol 661 MovieClip
"idleAnimation"Symbol 711 MovieClip Frame 1Symbol 712 MovieClip
"mouseHide_mc"Symbol 702 MovieClip Frame 1Symbol 703 MovieClip
"target_mc"Symbol 702 MovieClip Frame 1Symbol 706 MovieClip
"shadowPlane_mc"Symbol 702 MovieClip Frame 1Symbol 709 MovieClip
"player_mc"Symbol 702 MovieClip Frame 1Symbol 711 MovieClip
"kids_mc"Symbol 702 MovieClip Frame 1Symbol 709 MovieClip
"candy_mc"Symbol 702 MovieClip Frame 1Symbol 709 MovieClip
"points_mc"Symbol 702 MovieClip Frame 1Symbol 709 MovieClip
"bar"Symbol 910 MovieClip Frame 1Symbol 912 MovieClip
"faces"Symbol 910 MovieClip Frame 1Symbol 915 MovieClip
"target"Symbol 929 MovieClip Frame 1Symbol 628 MovieClip
"tossing"Symbol 928 MovieClip Frame 2Symbol 929 MovieClip
"happy"Symbol 928 MovieClip Frame 10Symbol 936 MovieClip
"physics"Symbol 928 MovieClip Frame 18Symbol 943 MovieClip
"hero"Symbol 928 MovieClip Frame 26Symbol 950 MovieClip
"sugar"Symbol 928 MovieClip Frame 34Symbol 958 MovieClip
"tryAgain"Symbol 978 MovieClip Frame 23Symbol 983 Button
"tossing"Symbol 986 MovieClip Frame 2Symbol 987 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "candy_missed"
ExportAssets (56)Timeline Frame 1Symbol 4 as "highscore_names"
ExportAssets (56)Timeline Frame 1Symbol 13 as "kid_batman"
ExportAssets (56)Timeline Frame 1Symbol 135 as "kid_ghost"
ExportAssets (56)Timeline Frame 1Symbol 232 as "kid_pirate"
ExportAssets (56)Timeline Frame 1Symbol 319 as "candy_projectile"
ExportAssets (56)Timeline Frame 1Symbol 403 as "candy_shadow"
ExportAssets (56)Timeline Frame 1Symbol 405 as "points"
ExportAssets (56)Timeline Frame 1Symbol 411 as "kid_princess"
ExportAssets (56)Timeline Frame 1Symbol 536 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 565 as "sound_kidvoice1"
ExportAssets (56)Timeline Frame 1Symbol 566 as "sound_kidvoice2"
ExportAssets (56)Timeline Frame 1Symbol 567 as "sound_kidvoice3"
ExportAssets (56)Timeline Frame 1Symbol 568 as "sound_kidvoice4"
ExportAssets (56)Timeline Frame 1Symbol 569 as "sound_hitground"
ExportAssets (56)Timeline Frame 1Symbol 570 as "sound_points"
ExportAssets (56)Timeline Frame 1Symbol 571 as "girl_laugh"
ExportAssets (56)Timeline Frame 1Symbol 572 as "sound_explosion"

Labels

"start"Frame 29
"intro fade"Frame 132
"gameover"Frame 148
"gameOver fade"Frame 208
"wait"Frame 217
"return to intro"Frame 227
"checkBag"Symbol 16 MovieClip Frame 22
"normal"Symbol 14 MovieClip Frame 1
"hit"Symbol 14 MovieClip Frame 10
"checkBag"Symbol 76 MovieClip Frame 22
"normal"Symbol 75 MovieClip Frame 1
"hit"Symbol 75 MovieClip Frame 10
"checkBag"Symbol 137 MovieClip Frame 21
"normal"Symbol 136 MovieClip Frame 1
"hit"Symbol 136 MovieClip Frame 10
"normal"Symbol 190 MovieClip Frame 1
"hit"Symbol 190 MovieClip Frame 10
"normal"Symbol 233 MovieClip Frame 1
"hit"Symbol 233 MovieClip Frame 10
"normal"Symbol 276 MovieClip Frame 1
"hit"Symbol 276 MovieClip Frame 10
"checkBag"Symbol 413 MovieClip Frame 17
"hit"Symbol 412 MovieClip Frame 10
"checkBag"Symbol 475 MovieClip Frame 17
"hit"Symbol 474 MovieClip Frame 10
"what happened"Symbol 608 MovieClip Frame 2
"tossing"Symbol 608 MovieClip Frame 10
"happy"Symbol 608 MovieClip Frame 18
"start"Symbol 608 MovieClip Frame 26
"idle"Symbol 711 MovieClip Frame 1
"toss1"Symbol 711 MovieClip Frame 10
"toss2"Symbol 711 MovieClip Frame 11
"toss3"Symbol 711 MovieClip Frame 12
"toss4"Symbol 711 MovieClip Frame 13
"toss5"Symbol 711 MovieClip Frame 14
"warning"Symbol 912 MovieClip Frame 5
"tossing"Symbol 928 MovieClip Frame 2
"happy"Symbol 928 MovieClip Frame 10
"physics"Symbol 928 MovieClip Frame 18
"hero"Symbol 928 MovieClip Frame 26
"sugar"Symbol 928 MovieClip Frame 34
"close"Symbol 928 MovieClip Frame 50

Dynamic Text Variables

scoreSymbol 6 EditableText"058550"
scoreSymbol 8 EditableText"058550"
nameSymbol 10 EditableText"BILL"
nameSymbol 12 EditableText"BILL"
pointsSymbol 408 EditableText"500"
pointsSymbol 410 EditableText"500"
scoreSymbol 923 EditableText"000000"
scoreSymbol 925 EditableText"000000"




http://swfchan.com/9/42653/info.shtml
Created: 11/8 -2019 10:32:57 Last modified: 11/8 -2019 10:32:57 Server time: 22/12 -2024 14:01:56