STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #42663 |
THE GAME OF... |
AN EXCITING EDUCATIONAL GAME FOR ALL AGES |
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THE GAME OF "COOTIE" |
AN EXCITING, EDUCATIONAL, CONSTRUCTION GAME, |
FOR ALL AGES |
D I R E C T I O N S |
OBJECT OF THE GAME --- is for each player (one human player, one computer player) to construct HIS or HER own "COOTIE". The first to do so wins the game. |
One body, one head, two eyes, two antenna, one proboscis, and six legs are required to make a complete "COOTIE". |
The dice on the right indicate what the computer player has rolled during its turn. |
Copyrighted 1949, by W. H. Schaper Mfg. Co., Inc., Minneapolis 11, Minn. |
Trade Mark Reg. and Pat. Pending in Canada |
Flash 5.0 Version by Todd Madere |
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HOW TO PLAY --- Each "COOTIE" section is numbered from one to six. These numbers correspond to the numbers on the die which is rolled by clicking on the "ROLL DIE" button. The numbers also correspond to the parts of each toy "COOTIE", such as: |
Number 1 on the Die represents the BODY. Number 2 on the Die represents the HEAD. Number 3 on the Die represents the ANTENNA (feelers). Number 4 on the Die represents the EYE. Number 5 on the Die represents the PROBOSCIS (mouth). Number 6 on the Die represents the LEG. |
To begin the game, each player rolls the Die once. The one with the high score starts the game. |
Each player tries to get the body of the "COOTIE" first by rolling a "one" spot. If he or she succeeds, he or she gets a free roll of the Die, to try for the head. The body and the head must be had in the order named, before any other parts of the "COOTIE" can be attached. |
One body, one head, two eyes, two antenna, one proboscis, and six legs are required to make a complete "COOTIE". |
As each player adds an eligible part to his or her "COOTIE" he or she gets a free roll to try and add another part. |
To add a part to your "COOTIE", click on the part that corresponds with the roll on the die and drag it to the special box on the screen. |
The dice on the right indicate what the computer player has rolled during its turn. |
The legs, eyes, antenna, and proboscis do not have to come in any order, but are all eligible after the body and head are obtained. The player loses the Die when he or she fails to roll the number for an eligible part. |
OOTIE |
ROLL TO SEE WHO GOES FIRST - HIGH ROLL WINS |
PLAYER |
COMPUTER |
PLAYER |
COMPUTER |
Virtual Cootie by Todd Madere 2001 |
SHUTOUT! |
WINNER! |
COMPUTER WINS! |
ActionScript [AS1/AS2]
Frame 166stop();Frame 167r = 0; cpur = 0; firstturn = 2; rollhighlow = 0; stop();Frame 187function gooba(piece) { if (piece == i) { return(true); } return(false); } function testwinner() { if (_root.score >= 13) { gotoAndStop (191); } } function computerturn() { if (cpuscore >= 13) { gotoAndStop (196); } cpuroll = Number(random(6)) + 1; cpur++; frame = cpuroll; tellTarget ("/right") { gotoAndStop(/:frame); }; mctestvar++; duplicateMovieClip (_root.right, "mc" + mctestvar, mctestvar); setProperty("mc" + mctestvar, _y , mctestvar * 40); tellTarget ("/mc" + mctestvar) { gotoAndStop(/:frame); }; if (cpuroll == 1) { if (cpub != 1) { s = new Sound(); s.attachSound("thud"); s.start(); cpuscore++; cpub++; setProperty(cpustaticbody, _visible , true); computerturn(); } } if (cpuroll == 2) { if ((cpuh != 1) && (cpub == 1)) { s = new Sound(); s.attachSound("snap"); s.start(); cpuscore++; cpuh++; setProperty(cpustatichead, _visible , true); computerturn(); } } if (cpuroll == 3) { if ((cpuh == 1) && (cpua < 2)) { s = new Sound(); s.attachSound("snap"); s.start(); cpuscore++; cpua++; inv = "cpustaticantenna" + cpua; setProperty(inv, _visible , true); computerturn(); } } if (cpuroll == 4) { if ((cpuh == 1) && (cpue < 2)) { s = new Sound(); s.attachSound("snap"); s.start(); cpuscore++; cpue++; inv = "cpustaticeye" + cpue; setProperty(inv, _visible , true); computerturn(); } } if (cpuroll == 5) { if ((cpuh == 1) && (cpum != 1)) { s = new Sound(); s.attachSound("snap"); s.start(); cpuscore++; cpum++; setProperty(cpustaticmouth, _visible , true); computerturn(); } } if (cpuroll == 6) { if ((cpuh == 1) && (cpul < 6)) { s = new Sound(); s.attachSound("snap"); s.start(); cpuscore++; cpul++; inv = "cpustaticleg" + cpul; setProperty(inv, _visible , true); computerturn(); } } } i = 0; score = 0; b = 0; h = 0; e = 0; l = 0; a = 0; m = 0; cpuscore = 0; cpub = 0; cpuh = 0; cpue = 0; cpua = 0; cpum = 0; cpul = 0; mctestvar = 0; setProperty(staticbody, _visible , false); setProperty(cpustaticbody, _visible , false); setProperty(statichead, _visible , false); setProperty(cpustatichead, _visible , false); setProperty(staticeye1, _visible , false); setProperty(cpustaticeye1, _visible , false); setProperty(staticeye2, _visible , false); setProperty(cpustaticeye2, _visible , false); setProperty(staticleg1, _visible , false); setProperty(cpustaticleg1, _visible , false); setProperty(staticleg2, _visible , false); setProperty(cpustaticleg2, _visible , false); setProperty(staticleg3, _visible , false); setProperty(cpustaticleg3, _visible , false); setProperty(staticleg4, _visible , false); setProperty(cpustaticleg4, _visible , false); setProperty(staticleg5, _visible , false); setProperty(cpustaticleg5, _visible , false); setProperty(staticleg6, _visible , false); setProperty(cpustaticleg6, _visible , false); setProperty(staticantenna1, _visible , false); setProperty(cpustaticantenna1, _visible , false); setProperty(staticantenna2, _visible , false); setProperty(cpustaticantenna2, _visible , false); setProperty(staticmouth, _visible , false); setProperty(cpustaticmouth, _visible , false); setProperty(left, _visible , false); if (turnfirst == 0) { r++; } stop();Instance of Symbol 109 MovieClip "testbodyhere" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(1); if (x == true) { s = new Sound(); s.attachSound("thud"); s.start(); _parent.score++; setProperty(this, _visible , false); setProperty(this, _y , _y - 1000); _parent.b = 1; setProperty(_parent.staticbody, _visible , true); } } }Instance of Symbol 113 MovieClip "testeyehere1" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(4); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.e++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticeye1, _visible , true); } } }Instance of Symbol 114 MovieClip "testeyehere2" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(4); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.e++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticeye2, _visible , true); _parent.testwinner(); } } }Instance of Symbol 116 MovieClip "testleghere1" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg1, _visible , true); } } }Instance of Symbol 117 MovieClip "testleghere5" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg5, _visible , true); } } }Instance of Symbol 118 MovieClip "testleghere6" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg6, _visible , true); _parent.testwinner(); } } }Instance of Symbol 119 MovieClip "testleghere4" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg4, _visible , true); } } }Instance of Symbol 120 MovieClip "testleghere2" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg2, _visible , true); } } }Instance of Symbol 121 MovieClip "testleghere3" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg3, _visible , true); } } }Instance of Symbol 123 MovieClip "testantennahere1" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(3); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.a++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticantenna1, _visible , true); } } }Instance of Symbol 124 MovieClip "testantennahere2" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(3); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.a++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticantenna2, _visible , true); _parent.testwinner(); } } }Instance of Symbol 127 MovieClip "testmouthhere" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(5); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; setProperty(this, _visible , false); setProperty(this, _y , _y - 1000); _parent.m = 1; setProperty(_parent.staticmouth, _visible , true); _parent.testwinner(); } } }Instance of Symbol 129 MovieClip "testheadhere" in Frame 187onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(2); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; setProperty(this, _visible , false); setProperty(this, _y , _y - 1000); _parent.h = 1; setProperty(_parent.statichead, _visible , true); } } }Frame 191setProperty(staticbody, _visible , false); setProperty(statichead, _visible , false); setProperty(staticeye1, _visible , false); setProperty(staticeye2, _visible , false); setProperty(staticleg1, _visible , false); setProperty(staticleg2, _visible , false); setProperty(staticleg3, _visible , false); setProperty(staticleg4, _visible , false); setProperty(staticleg5, _visible , false); setProperty(staticleg6, _visible , false); setProperty(staticantenna1, _visible , false); setProperty(staticantenna2, _visible , false); setProperty(staticmouth, _visible , false); setProperty(shutout, _visible , false); if ((cpuscore == 13) && (score == 0)) { setProperty(shutout, _visible , true); } stop();Frame 196setProperty(cpustaticbody, _visible , false); setProperty(cpustatichead, _visible , false); setProperty(cpustaticeye1, _visible , false); setProperty(cpustaticeye2, _visible , false); setProperty(cpustaticleg1, _visible , false); setProperty(cpustaticleg2, _visible , false); setProperty(cpustaticleg3, _visible , false); setProperty(cpustaticleg4, _visible , false); setProperty(cpustaticleg5, _visible , false); setProperty(cpustaticleg6, _visible , false); setProperty(cpustaticantenna1, _visible , false); setProperty(cpustaticantenna2, _visible , false); setProperty(cpustaticmouth, _visible , false); setProperty(shutout, _visible , false); if ((cpuscore == 13) && (score == 0)) { setProperty(shutout, _visible , true); } removeMovieClip("mc" + mctestvar); stop();Symbol 13 Buttonon (release) { x = _root.mctestvar; while (0 < x) { setProperty("mc" + x, _visible , true); x = x - 1; } gotoAndStop (1); }Symbol 17 Buttonon (release) { gotoAndStop (3); }Symbol 32 Buttonon (release) { gotoAndStop (2); }Symbol 33 Buttonon (release) { gotoAndStop (4); }Symbol 44 MovieClip Frame 1stop();Symbol 44 MovieClip Frame 2stop();Symbol 44 MovieClip Frame 3stop();Symbol 44 MovieClip Frame 4stop();Symbol 90 Buttonon (release) { gotoAndStop (167); }Symbol 93 Buttonon (release) { tellTarget ("instructions") { gotoAndStop (2); }; }Symbol 96 MovieClip Frame 1stop();Symbol 97 MovieClip Frame 1stop();Symbol 100 Buttonon (release) { if (rollhighlow == 0) { frame = Number(random(6)) + 1; playeropenroll = frame; tellTarget ("/playerdie") { gotoAndStop(/:frame); _rotation = random(360); }; frame = Number(random(6)) + 1; cpuopenroll = frame; tellTarget ("/cpudie") { gotoAndStop(/:frame); _rotation = random(360); }; if (playeropenroll == cpuopenroll) { } if (cpuopenroll < playeropenroll) { rollhighlow = 1; firstturn = 1; gotoAndPlay (168); } if (playeropenroll < cpuopenroll) { rollhighlow = 1; firstturn = 0; gotoAndPlay (168); } } }Symbol 104 Buttonon (release) { x = mctestvar; while (0 < x) { setProperty("mc" + x, _visible , false); x = x - 1; } tellTarget ("instructions") { gotoAndStop (2); }; }Symbol 106 Buttonon (release) { if ((score != 13) && (cpuscore != 13)) { while (0 < mctestvar) { removeMovieClip("mc" + mctestvar); mctestvar = mctestvar - 1; } if (firstturn == 0) { firstturn = 1; computerturn(); } frame = Number(random(6)) + 1; setProperty(left, _visible , true); tellTarget ("/left") { gotoAndStop(/:frame); _rotation = random(360); }; i = frame; r++; if (1 < r) { if ((i != 1) && (b == 0)) { computerturn(); } if ((2 < i) && (h == 0)) { if ((i != 1) && (b == 0)) { } else { computerturn(); } } if ((i == 1) && (b == 1)) { computerturn(); } if ((i == 2) && (h == 1)) { computerturn(); } if ((i == 3) && (a == 2)) { computerturn(); } if ((i == 4) && (e == 2)) { computerturn(); } if ((i == 5) && (m == 1)) { computerturn(); } if ((i == 6) && (l == 6)) { computerturn(); } } } }Symbol 108 Buttonon (press) { if (_parent.i == 1) { startDrag ("/testbodyhere"); } } on (release) { stopDrag(); }Symbol 112 Buttonon (press) { if ((_parent.i == 4) && (_parent.h == 1)) { if (_parent.e == 0) { startDrag ("/testeyehere1"); } else { startDrag ("/testeyehere2"); } } } on (release) { stopDrag(); }Symbol 115 Buttonon (press) { if ((_parent.i == 6) && (_parent.h == 1)) { if (_parent.l == 0) { startDrag ("/testleghere1"); } if (_parent.l == 1) { startDrag ("/testleghere2"); } if (_parent.l == 2) { startDrag ("/testleghere3"); } if (_parent.l == 3) { startDrag ("/testleghere4"); } if (_parent.l == 4) { startDrag ("/testleghere5"); } if (_parent.l == 5) { startDrag ("/testleghere6"); } } } on (release) { stopDrag(); }Symbol 122 Buttonon (press) { if ((_parent.i == 3) && (_parent.h == 1)) { if (_parent.a == 0) { startDrag ("/testantennahere1"); } if (_parent.a == 1) { startDrag ("/testantennahere2"); } } } on (release) { stopDrag(); }Symbol 126 Buttonon (press) { if ((_parent.i == 5) && (_parent.h == 1)) { startDrag ("/testmouthhere"); } } on (release) { stopDrag(); }Symbol 128 Buttonon (press) { if ((_parent.i == 2) && (_parent.b == 1)) { startDrag ("/testheadhere"); } } on (release) { stopDrag(); }Symbol 137 Buttonon (release) { x = mctestvar; while (0 < x) { setProperty("mc" + x, _visible , false); x = x - 1; } tellTarget ("instructions") { gotoAndStop (2); }; }Symbol 141 Buttonon (release) { while (0 < mctestvar) { removeMovieClip("mc" + mctestvar); mctestvar = mctestvar - 1; } gotoAndStop (167); }Symbol 143 MovieClip Frame 1play();Symbol 143 MovieClip Frame 25stop();Symbol 150 MovieClip Frame 1play();Symbol 150 MovieClip Frame 25stop();
Library Items
Symbol 1 Sound [thud] | ||
Symbol 2 Sound [snap] | ||
Symbol 3 Graphic | Used by:110 Timeline | |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Font | Used by:6 18 34 130 131 | |
Symbol 6 Text | Uses:5 | Used by:Timeline |
Symbol 7 Font | Used by:8 19 101 102 103 138 147 151 | |
Symbol 8 Text | Uses:7 | Used by:Timeline |
Symbol 9 Graphic | Used by:44 | |
Symbol 10 Graphic | Used by:13 | |
Symbol 11 Graphic | Used by:13 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 Button | Uses:10 11 12 | Used by:44 |
Symbol 14 Graphic | Used by:17 32 33 | |
Symbol 15 Graphic | Used by:17 32 33 | |
Symbol 16 Graphic | Used by:17 32 33 | |
Symbol 17 Button | Uses:14 15 16 | Used by:44 |
Symbol 18 Text | Uses:5 | Used by:44 |
Symbol 19 EditableText | Uses:7 | Used by:44 |
Symbol 20 Font | Used by:21 22 23 24 25 26 27 28 29 30 31 35 36 37 38 39 40 41 42 43 | |
Symbol 21 EditableText | Uses:20 | Used by:44 |
Symbol 22 EditableText | Uses:20 | Used by:44 |
Symbol 23 EditableText | Uses:20 | Used by:44 |
Symbol 24 EditableText | Uses:20 | Used by:44 |
Symbol 25 EditableText | Uses:20 | Used by:44 |
Symbol 26 EditableText | Uses:20 | Used by:44 |
Symbol 27 EditableText | Uses:20 | Used by:44 |
Symbol 28 EditableText | Uses:20 | Used by:44 |
Symbol 29 EditableText | Uses:20 | Used by:44 |
Symbol 30 EditableText | Uses:20 | Used by:44 |
Symbol 31 EditableText | Uses:20 | Used by:44 |
Symbol 32 Button | Uses:14 15 16 | Used by:44 |
Symbol 33 Button | Uses:14 15 16 | Used by:44 |
Symbol 34 Text | Uses:5 | Used by:44 |
Symbol 35 EditableText | Uses:20 | Used by:44 |
Symbol 36 EditableText | Uses:20 | Used by:44 |
Symbol 37 EditableText | Uses:20 | Used by:44 |
Symbol 38 EditableText | Uses:20 | Used by:44 |
Symbol 39 EditableText | Uses:20 | Used by:44 |
Symbol 40 EditableText | Uses:20 | Used by:44 |
Symbol 41 EditableText | Uses:20 | Used by:44 |
Symbol 42 EditableText | Uses:20 | Used by:44 |
Symbol 43 EditableText | Uses:20 | Used by:44 |
Symbol 44 MovieClip | Uses:9 13 17 18 19 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | Used by:Timeline |
Symbol 45 Graphic | Used by:Timeline | |
Symbol 46 Font | Used by:47 | |
Symbol 47 Text | Uses:46 | Used by:Timeline |
Symbol 48 ShapeTweening | Used by:Timeline | |
Symbol 49 Graphic | Used by:Timeline | |
Symbol 50 Graphic | Used by:143 Timeline | |
Symbol 51 Graphic | Used by:52 72 122 | |
Symbol 52 MovieClip | Uses:51 | Used by:Timeline |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:Timeline |
Symbol 55 Graphic | Used by:56 136 | |
Symbol 56 MovieClip | Uses:55 | Used by:59 Timeline |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:59 |
Symbol 59 MovieClip | Uses:56 58 | Used by:Timeline |
Symbol 60 Graphic | Used by:61 128 | |
Symbol 61 MovieClip | Uses:60 | Used by:Timeline |
Symbol 62 Graphic | Used by:63 115 | |
Symbol 63 MovieClip | Uses:62 | Used by:Timeline |
Symbol 64 Graphic | Used by:65 135 | |
Symbol 65 MovieClip | Uses:64 | Used by:Timeline |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:Timeline |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:Timeline |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:Timeline |
Symbol 72 MovieClip | Uses:51 | Used by:Timeline |
Symbol 73 Graphic | Used by:74 134 | |
Symbol 74 MovieClip | Uses:73 | Used by:Timeline |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:75 | Used by:Timeline |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:Timeline |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:Timeline |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:Timeline |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:Timeline |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:Timeline |
Symbol 87 Graphic | Used by:90 93 100 104 106 137 141 | |
Symbol 88 Graphic | Used by:90 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 Button | Uses:87 88 89 | Used by:Timeline |
Symbol 91 Graphic | Used by:93 104 137 | |
Symbol 92 Graphic | Used by:93 104 137 | |
Symbol 93 Button | Uses:87 91 92 | Used by:Timeline |
Symbol 94 Graphic | Used by:96 97 | |
Symbol 95 Graphic | Used by:96 97 Timeline | |
Symbol 96 MovieClip | Uses:94 95 | Used by:Timeline |
Symbol 97 MovieClip | Uses:94 95 | Used by:Timeline |
Symbol 98 Graphic | Used by:100 106 | |
Symbol 99 Graphic | Used by:100 106 | |
Symbol 100 Button | Uses:87 98 99 | Used by:Timeline |
Symbol 101 Text | Uses:7 | Used by:Timeline |
Symbol 102 Text | Uses:7 | Used by:Timeline |
Symbol 103 Text | Uses:7 | Used by:Timeline |
Symbol 104 Button | Uses:87 91 92 | Used by:Timeline |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Button | Uses:87 98 99 | Used by:Timeline |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 Button | Uses:107 | Used by:109 |
Symbol 109 MovieClip | Uses:108 | Used by:Timeline |
Symbol 110 MovieClip | Uses:3 | Used by:Timeline |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 Button | Uses:111 | Used by:113 114 |
Symbol 113 MovieClip | Uses:112 | Used by:Timeline |
Symbol 114 MovieClip | Uses:112 | Used by:Timeline |
Symbol 115 Button | Uses:62 | Used by:116 117 118 119 120 121 |
Symbol 116 MovieClip | Uses:115 | Used by:Timeline |
Symbol 117 MovieClip | Uses:115 | Used by:Timeline |
Symbol 118 MovieClip | Uses:115 | Used by:Timeline |
Symbol 119 MovieClip | Uses:115 | Used by:Timeline |
Symbol 120 MovieClip | Uses:115 | Used by:Timeline |
Symbol 121 MovieClip | Uses:115 | Used by:Timeline |
Symbol 122 Button | Uses:51 | Used by:123 124 |
Symbol 123 MovieClip | Uses:122 | Used by:Timeline |
Symbol 124 MovieClip | Uses:122 | Used by:Timeline |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 Button | Uses:125 | Used by:127 |
Symbol 127 MovieClip | Uses:126 | Used by:Timeline |
Symbol 128 Button | Uses:60 | Used by:129 |
Symbol 129 MovieClip | Uses:128 | Used by:Timeline |
Symbol 130 Text | Uses:5 | Used by:Timeline |
Symbol 131 Text | Uses:5 | Used by:Timeline |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:Timeline |
Symbol 134 MovieClip | Uses:73 | Used by:Timeline |
Symbol 135 MovieClip | Uses:64 | Used by:Timeline |
Symbol 136 MovieClip | Uses:55 | Used by:Timeline |
Symbol 137 Button | Uses:87 91 92 | Used by:Timeline |
Symbol 138 Text | Uses:7 | Used by:Timeline |
Symbol 139 Graphic | Used by:141 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 Button | Uses:87 139 140 | Used by:Timeline |
Symbol 142 Sound | Used by:143 150 | |
Symbol 143 MovieClip | Uses:50 142 | Used by:Timeline |
Symbol 144 Font | Used by:145 | |
Symbol 145 Text | Uses:144 | Used by:146 |
Symbol 146 MovieClip | Uses:145 | Used by:Timeline |
Symbol 147 Text | Uses:7 | Used by:148 |
Symbol 148 MovieClip | Uses:147 | Used by:Timeline |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 142 | Used by:Timeline |
Symbol 151 Text | Uses:7 | Used by:152 |
Symbol 152 MovieClip | Uses:151 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"instructions" | Frame 1 | Symbol 44 MovieClip |
"playerdie" | Frame 167 | Symbol 96 MovieClip |
"cpudie" | Frame 167 | Symbol 97 MovieClip |
"instructions" | Frame 167 | Symbol 44 MovieClip |
"left" | Frame 187 | Symbol 96 MovieClip |
"testbodyhere" | Frame 187 | Symbol 109 MovieClip |
"box" | Frame 187 | Symbol 110 MovieClip |
"testeyehere1" | Frame 187 | Symbol 113 MovieClip |
"testeyehere2" | Frame 187 | Symbol 114 MovieClip |
"testleghere1" | Frame 187 | Symbol 116 MovieClip |
"testleghere5" | Frame 187 | Symbol 117 MovieClip |
"testleghere6" | Frame 187 | Symbol 118 MovieClip |
"testleghere4" | Frame 187 | Symbol 119 MovieClip |
"testleghere2" | Frame 187 | Symbol 120 MovieClip |
"testleghere3" | Frame 187 | Symbol 121 MovieClip |
"testantennahere1" | Frame 187 | Symbol 123 MovieClip |
"testantennahere2" | Frame 187 | Symbol 124 MovieClip |
"testmouthhere" | Frame 187 | Symbol 127 MovieClip |
"testheadhere" | Frame 187 | Symbol 129 MovieClip |
"right" | Frame 187 | Symbol 96 MovieClip |
"cpustaticleg6" | Frame 187 | Symbol 86 MovieClip |
"staticleg6" | Frame 187 | Symbol 86 MovieClip |
"cpustaticleg5" | Frame 187 | Symbol 84 MovieClip |
"staticleg5" | Frame 187 | Symbol 84 MovieClip |
"cpustaticbody" | Frame 187 | Symbol 133 MovieClip |
"staticbody" | Frame 187 | Symbol 67 MovieClip |
"cpustaticleg1" | Frame 187 | Symbol 71 MovieClip |
"cpustaticleg2" | Frame 187 | Symbol 76 MovieClip |
"cpustaticleg4" | Frame 187 | Symbol 80 MovieClip |
"cpustaticleg3" | Frame 187 | Symbol 78 MovieClip |
"staticleg2" | Frame 187 | Symbol 71 MovieClip |
"staticleg1" | Frame 187 | Symbol 76 MovieClip |
"staticleg3" | Frame 187 | Symbol 78 MovieClip |
"staticleg4" | Frame 187 | Symbol 80 MovieClip |
"cpustatichead" | Frame 187 | Symbol 69 MovieClip |
"statichead" | Frame 187 | Symbol 69 MovieClip |
"cpustaticantenna1" | Frame 187 | Symbol 72 MovieClip |
"cpustaticantenna2" | Frame 187 | Symbol 74 MovieClip |
"staticantenna1" | Frame 187 | Symbol 72 MovieClip |
"staticantenna2" | Frame 187 | Symbol 134 MovieClip |
"cpustaticmouth" | Frame 187 | Symbol 65 MovieClip |
"staticmouth" | Frame 187 | Symbol 135 MovieClip |
"cpustaticeye1" | Frame 187 | Symbol 136 MovieClip |
"cpustaticeye2" | Frame 187 | Symbol 82 MovieClip |
"staticeye1" | Frame 187 | Symbol 56 MovieClip |
"staticeye2" | Frame 187 | Symbol 82 MovieClip |
"instructions" | Frame 187 | Symbol 44 MovieClip |
"shutout" | Frame 191 | Symbol 146 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "thud" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "snap" |
Dynamic Text Variables
TextField21 | Symbol 19 EditableText | "THE GAME OF "COOTIE"" |
TextField23 | Symbol 21 EditableText | "AN EXCITING, EDUCATIONAL, CONSTRUCTION GAME," |
TextField24 | Symbol 22 EditableText | "FOR ALL AGES" |
TextField25 | Symbol 23 EditableText | "D I R E C T I O N S" |
TextField26 | Symbol 24 EditableText | "OBJECT OF THE GAME --- is for each player (one human player, one computer player) to construct HIS or HER own "COOTIE". The first to do so wins the game." |
TextField33 | Symbol 25 EditableText | "One body, one head, two eyes, two antenna, one proboscis, and six legs are required to make a complete "COOTIE"." |
TextField36 | Symbol 26 EditableText | "The dice on the right indicate what the computer player has rolled during its turn." |
TextField37 | Symbol 27 EditableText | "Copyrighted 1949, by W. H. Schaper Mfg. Co., Inc., Minneapolis 11, Minn." |
TextField38 | Symbol 28 EditableText | "Trade Mark Reg. and Pat. Pending in Canada" |
TextField39 | Symbol 29 EditableText | "Flash 5.0 Version by Todd Madere" |
TextField40 | Symbol 30 EditableText | "-------------" |
TextField40 | Symbol 31 EditableText | "-------------" |
TextField22 | Symbol 35 EditableText | "HOW TO PLAY --- Each "COOTIE" section is numbered from one to six. These numbers correspond to the numbers on the die which is rolled by clicking on the "ROLL DIE" button. The numbers also correspond to the parts of each toy "COOTIE", such as:" |
TextField27 | Symbol 36 EditableText | "Number 1 on the Die represents the BODY. Number 2 on the Die represents the HEAD. Number 3 on the Die represents the ANTENNA (feelers). Number 4 on the Die represents the EYE. Number 5 on the Die represents the PROBOSCIS (mouth). Number 6 on the Die represents the LEG." |
TextField28 | Symbol 37 EditableText | "To begin the game, each player rolls the Die once. The one with the high score starts the game. " |
TextField31 | Symbol 38 EditableText | "Each player tries to get the body of the "COOTIE" first by rolling a "one" spot. If he or she succeeds, he or she gets a free roll of the Die, to try for the head. The body and the head must be had in the order named, before any other parts of the "COOTIE" can be attached." |
TextField33 | Symbol 39 EditableText | "One body, one head, two eyes, two antenna, one proboscis, and six legs are required to make a complete "COOTIE"." |
TextField34 | Symbol 40 EditableText | "As each player adds an eligible part to his or her "COOTIE" he or she gets a free roll to try and add another part." |
TextField35 | Symbol 41 EditableText | "To add a part to your "COOTIE", click on the part that corresponds with the roll on the die and drag it to the special box on the screen." |
TextField36 | Symbol 42 EditableText | "The dice on the right indicate what the computer player has rolled during its turn." |
TextField32 | Symbol 43 EditableText | "The legs, eyes, antenna, and proboscis do not have to come in any order, but are all eligible after the body and head are obtained. The player loses the Die when he or she fails to roll the number for an eligible part." |
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