STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228156
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/84581241?noj=FRM84581241-21DC" width="1" height="1"></div>

Cootie.swf

This is the info page for
Flash #42663

(Click the ID number above for more basic data on this flash file.)


Text
THE GAME OF...

AN EXCITING EDUCATIONAL GAME FOR ALL AGES

next

THE GAME OF "COOTIE"

AN EXCITING, EDUCATIONAL, CONSTRUCTION GAME,

FOR ALL AGES

D I R E C T I O N S

OBJECT OF THE GAME --- is for each player (one human player, one
computer player) to construct HIS or HER own "COOTIE". The first
to do so wins the game.

One body, one head, two eyes, two antenna, one proboscis, and six legs are
required to make a complete "COOTIE".

The dice on the right indicate what the computer player has rolled during
its turn.

Copyrighted 1949, by W. H. Schaper Mfg. Co., Inc., Minneapolis 11, Minn.

Trade Mark Reg. and Pat. Pending  in Canada

Flash 5.0 Version by Todd Madere

-------------

-------------

previous

HOW TO PLAY --- Each "COOTIE" section is numbered from one to six.
These numbers correspond to the numbers on the die which is rolled
by clicking on the "ROLL DIE" button. The numbers also correspond
to the parts of each toy "COOTIE", such as:

Number 1 on the Die represents the BODY.
Number 2 on the Die represents the HEAD.
Number 3 on the Die represents the ANTENNA (feelers).
Number 4 on the Die represents the EYE.
Number 5 on the Die represents the PROBOSCIS (mouth).
Number 6 on the Die represents the LEG.

To begin the game, each player rolls the Die once. The one with the high
score starts the game.

Each player tries to get the body of the "COOTIE" first by rolling a "one"
spot. If he or she succeeds, he or she gets a free roll of the Die, to try
for the head. The body and the head must be had in the order named,
before any other parts of the "COOTIE" can be attached.

One body, one head, two eyes, two antenna, one proboscis, and six legs are
required to make a complete "COOTIE".

As each player adds an eligible part to his or her "COOTIE" he or she gets
a free roll to try and add another part.

To add a part to your "COOTIE", click on the part that corresponds with the
roll on the die and drag it to the special box on the screen.

The dice on the right indicate what the computer player has rolled during
its turn.

The legs, eyes, antenna, and proboscis do not have to come in any order, but
are all eligible after the body and head are obtained. The player loses
the Die when he or she fails to roll the number for an eligible part.

OOTIE

ROLL TO SEE WHO GOES FIRST - HIGH ROLL WINS

PLAYER

COMPUTER

PLAYER

COMPUTER

Virtual Cootie by Todd Madere 2001

SHUTOUT!

WINNER!

COMPUTER WINS!

ActionScript [AS1/AS2]

Frame 166
stop();
Frame 167
r = 0; cpur = 0; firstturn = 2; rollhighlow = 0; stop();
Frame 187
function gooba(piece) { if (piece == i) { return(true); } return(false); } function testwinner() { if (_root.score >= 13) { gotoAndStop (191); } } function computerturn() { if (cpuscore >= 13) { gotoAndStop (196); } cpuroll = Number(random(6)) + 1; cpur++; frame = cpuroll; tellTarget ("/right") { gotoAndStop(/:frame); }; mctestvar++; duplicateMovieClip (_root.right, "mc" + mctestvar, mctestvar); setProperty("mc" + mctestvar, _y , mctestvar * 40); tellTarget ("/mc" + mctestvar) { gotoAndStop(/:frame); }; if (cpuroll == 1) { if (cpub != 1) { s = new Sound(); s.attachSound("thud"); s.start(); cpuscore++; cpub++; setProperty(cpustaticbody, _visible , true); computerturn(); } } if (cpuroll == 2) { if ((cpuh != 1) && (cpub == 1)) { s = new Sound(); s.attachSound("snap"); s.start(); cpuscore++; cpuh++; setProperty(cpustatichead, _visible , true); computerturn(); } } if (cpuroll == 3) { if ((cpuh == 1) && (cpua < 2)) { s = new Sound(); s.attachSound("snap"); s.start(); cpuscore++; cpua++; inv = "cpustaticantenna" + cpua; setProperty(inv, _visible , true); computerturn(); } } if (cpuroll == 4) { if ((cpuh == 1) && (cpue < 2)) { s = new Sound(); s.attachSound("snap"); s.start(); cpuscore++; cpue++; inv = "cpustaticeye" + cpue; setProperty(inv, _visible , true); computerturn(); } } if (cpuroll == 5) { if ((cpuh == 1) && (cpum != 1)) { s = new Sound(); s.attachSound("snap"); s.start(); cpuscore++; cpum++; setProperty(cpustaticmouth, _visible , true); computerturn(); } } if (cpuroll == 6) { if ((cpuh == 1) && (cpul < 6)) { s = new Sound(); s.attachSound("snap"); s.start(); cpuscore++; cpul++; inv = "cpustaticleg" + cpul; setProperty(inv, _visible , true); computerturn(); } } } i = 0; score = 0; b = 0; h = 0; e = 0; l = 0; a = 0; m = 0; cpuscore = 0; cpub = 0; cpuh = 0; cpue = 0; cpua = 0; cpum = 0; cpul = 0; mctestvar = 0; setProperty(staticbody, _visible , false); setProperty(cpustaticbody, _visible , false); setProperty(statichead, _visible , false); setProperty(cpustatichead, _visible , false); setProperty(staticeye1, _visible , false); setProperty(cpustaticeye1, _visible , false); setProperty(staticeye2, _visible , false); setProperty(cpustaticeye2, _visible , false); setProperty(staticleg1, _visible , false); setProperty(cpustaticleg1, _visible , false); setProperty(staticleg2, _visible , false); setProperty(cpustaticleg2, _visible , false); setProperty(staticleg3, _visible , false); setProperty(cpustaticleg3, _visible , false); setProperty(staticleg4, _visible , false); setProperty(cpustaticleg4, _visible , false); setProperty(staticleg5, _visible , false); setProperty(cpustaticleg5, _visible , false); setProperty(staticleg6, _visible , false); setProperty(cpustaticleg6, _visible , false); setProperty(staticantenna1, _visible , false); setProperty(cpustaticantenna1, _visible , false); setProperty(staticantenna2, _visible , false); setProperty(cpustaticantenna2, _visible , false); setProperty(staticmouth, _visible , false); setProperty(cpustaticmouth, _visible , false); setProperty(left, _visible , false); if (turnfirst == 0) { r++; } stop();
Instance of Symbol 109 MovieClip "testbodyhere" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(1); if (x == true) { s = new Sound(); s.attachSound("thud"); s.start(); _parent.score++; setProperty(this, _visible , false); setProperty(this, _y , _y - 1000); _parent.b = 1; setProperty(_parent.staticbody, _visible , true); } } }
Instance of Symbol 113 MovieClip "testeyehere1" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(4); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.e++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticeye1, _visible , true); } } }
Instance of Symbol 114 MovieClip "testeyehere2" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(4); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.e++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticeye2, _visible , true); _parent.testwinner(); } } }
Instance of Symbol 116 MovieClip "testleghere1" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg1, _visible , true); } } }
Instance of Symbol 117 MovieClip "testleghere5" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg5, _visible , true); } } }
Instance of Symbol 118 MovieClip "testleghere6" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg6, _visible , true); _parent.testwinner(); } } }
Instance of Symbol 119 MovieClip "testleghere4" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg4, _visible , true); } } }
Instance of Symbol 120 MovieClip "testleghere2" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg2, _visible , true); } } }
Instance of Symbol 121 MovieClip "testleghere3" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(6); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.l++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticleg3, _visible , true); } } }
Instance of Symbol 123 MovieClip "testantennahere1" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(3); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.a++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticantenna1, _visible , true); } } }
Instance of Symbol 124 MovieClip "testantennahere2" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(3); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; this._visible = false; _parent.a++; _parent.i = 0; setProperty(this, _y , _y - 1000); setProperty(_parent.staticantenna2, _visible , true); _parent.testwinner(); } } }
Instance of Symbol 127 MovieClip "testmouthhere" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(5); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; setProperty(this, _visible , false); setProperty(this, _y , _y - 1000); _parent.m = 1; setProperty(_parent.staticmouth, _visible , true); _parent.testwinner(); } } }
Instance of Symbol 129 MovieClip "testheadhere" in Frame 187
onClipEvent (enterFrame) { if (this.hittest(_root.box)) { x = _parent.gooba(2); if (x == true) { s = new Sound(); s.attachSound("snap"); s.start(); _parent.score++; setProperty(this, _visible , false); setProperty(this, _y , _y - 1000); _parent.h = 1; setProperty(_parent.statichead, _visible , true); } } }
Frame 191
setProperty(staticbody, _visible , false); setProperty(statichead, _visible , false); setProperty(staticeye1, _visible , false); setProperty(staticeye2, _visible , false); setProperty(staticleg1, _visible , false); setProperty(staticleg2, _visible , false); setProperty(staticleg3, _visible , false); setProperty(staticleg4, _visible , false); setProperty(staticleg5, _visible , false); setProperty(staticleg6, _visible , false); setProperty(staticantenna1, _visible , false); setProperty(staticantenna2, _visible , false); setProperty(staticmouth, _visible , false); setProperty(shutout, _visible , false); if ((cpuscore == 13) && (score == 0)) { setProperty(shutout, _visible , true); } stop();
Frame 196
setProperty(cpustaticbody, _visible , false); setProperty(cpustatichead, _visible , false); setProperty(cpustaticeye1, _visible , false); setProperty(cpustaticeye2, _visible , false); setProperty(cpustaticleg1, _visible , false); setProperty(cpustaticleg2, _visible , false); setProperty(cpustaticleg3, _visible , false); setProperty(cpustaticleg4, _visible , false); setProperty(cpustaticleg5, _visible , false); setProperty(cpustaticleg6, _visible , false); setProperty(cpustaticantenna1, _visible , false); setProperty(cpustaticantenna2, _visible , false); setProperty(cpustaticmouth, _visible , false); setProperty(shutout, _visible , false); if ((cpuscore == 13) && (score == 0)) { setProperty(shutout, _visible , true); } removeMovieClip("mc" + mctestvar); stop();
Symbol 13 Button
on (release) { x = _root.mctestvar; while (0 < x) { setProperty("mc" + x, _visible , true); x = x - 1; } gotoAndStop (1); }
Symbol 17 Button
on (release) { gotoAndStop (3); }
Symbol 32 Button
on (release) { gotoAndStop (2); }
Symbol 33 Button
on (release) { gotoAndStop (4); }
Symbol 44 MovieClip Frame 1
stop();
Symbol 44 MovieClip Frame 2
stop();
Symbol 44 MovieClip Frame 3
stop();
Symbol 44 MovieClip Frame 4
stop();
Symbol 90 Button
on (release) { gotoAndStop (167); }
Symbol 93 Button
on (release) { tellTarget ("instructions") { gotoAndStop (2); }; }
Symbol 96 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 100 Button
on (release) { if (rollhighlow == 0) { frame = Number(random(6)) + 1; playeropenroll = frame; tellTarget ("/playerdie") { gotoAndStop(/:frame); _rotation = random(360); }; frame = Number(random(6)) + 1; cpuopenroll = frame; tellTarget ("/cpudie") { gotoAndStop(/:frame); _rotation = random(360); }; if (playeropenroll == cpuopenroll) { } if (cpuopenroll < playeropenroll) { rollhighlow = 1; firstturn = 1; gotoAndPlay (168); } if (playeropenroll < cpuopenroll) { rollhighlow = 1; firstturn = 0; gotoAndPlay (168); } } }
Symbol 104 Button
on (release) { x = mctestvar; while (0 < x) { setProperty("mc" + x, _visible , false); x = x - 1; } tellTarget ("instructions") { gotoAndStop (2); }; }
Symbol 106 Button
on (release) { if ((score != 13) && (cpuscore != 13)) { while (0 < mctestvar) { removeMovieClip("mc" + mctestvar); mctestvar = mctestvar - 1; } if (firstturn == 0) { firstturn = 1; computerturn(); } frame = Number(random(6)) + 1; setProperty(left, _visible , true); tellTarget ("/left") { gotoAndStop(/:frame); _rotation = random(360); }; i = frame; r++; if (1 < r) { if ((i != 1) && (b == 0)) { computerturn(); } if ((2 < i) && (h == 0)) { if ((i != 1) && (b == 0)) { } else { computerturn(); } } if ((i == 1) && (b == 1)) { computerturn(); } if ((i == 2) && (h == 1)) { computerturn(); } if ((i == 3) && (a == 2)) { computerturn(); } if ((i == 4) && (e == 2)) { computerturn(); } if ((i == 5) && (m == 1)) { computerturn(); } if ((i == 6) && (l == 6)) { computerturn(); } } } }
Symbol 108 Button
on (press) { if (_parent.i == 1) { startDrag ("/testbodyhere"); } } on (release) { stopDrag(); }
Symbol 112 Button
on (press) { if ((_parent.i == 4) && (_parent.h == 1)) { if (_parent.e == 0) { startDrag ("/testeyehere1"); } else { startDrag ("/testeyehere2"); } } } on (release) { stopDrag(); }
Symbol 115 Button
on (press) { if ((_parent.i == 6) && (_parent.h == 1)) { if (_parent.l == 0) { startDrag ("/testleghere1"); } if (_parent.l == 1) { startDrag ("/testleghere2"); } if (_parent.l == 2) { startDrag ("/testleghere3"); } if (_parent.l == 3) { startDrag ("/testleghere4"); } if (_parent.l == 4) { startDrag ("/testleghere5"); } if (_parent.l == 5) { startDrag ("/testleghere6"); } } } on (release) { stopDrag(); }
Symbol 122 Button
on (press) { if ((_parent.i == 3) && (_parent.h == 1)) { if (_parent.a == 0) { startDrag ("/testantennahere1"); } if (_parent.a == 1) { startDrag ("/testantennahere2"); } } } on (release) { stopDrag(); }
Symbol 126 Button
on (press) { if ((_parent.i == 5) && (_parent.h == 1)) { startDrag ("/testmouthhere"); } } on (release) { stopDrag(); }
Symbol 128 Button
on (press) { if ((_parent.i == 2) && (_parent.b == 1)) { startDrag ("/testheadhere"); } } on (release) { stopDrag(); }
Symbol 137 Button
on (release) { x = mctestvar; while (0 < x) { setProperty("mc" + x, _visible , false); x = x - 1; } tellTarget ("instructions") { gotoAndStop (2); }; }
Symbol 141 Button
on (release) { while (0 < mctestvar) { removeMovieClip("mc" + mctestvar); mctestvar = mctestvar - 1; } gotoAndStop (167); }
Symbol 143 MovieClip Frame 1
play();
Symbol 143 MovieClip Frame 25
stop();
Symbol 150 MovieClip Frame 1
play();
Symbol 150 MovieClip Frame 25
stop();

Library Items

Symbol 1 Sound [thud]
Symbol 2 Sound [snap]
Symbol 3 GraphicUsed by:110  Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 FontUsed by:6 18 34 130 131
Symbol 6 TextUses:5Used by:Timeline
Symbol 7 FontUsed by:8 19 101 102 103 138 147 151
Symbol 8 TextUses:7Used by:Timeline
Symbol 9 GraphicUsed by:44
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 ButtonUses:10 11 12Used by:44
Symbol 14 GraphicUsed by:17 32 33
Symbol 15 GraphicUsed by:17 32 33
Symbol 16 GraphicUsed by:17 32 33
Symbol 17 ButtonUses:14 15 16Used by:44
Symbol 18 TextUses:5Used by:44
Symbol 19 EditableTextUses:7Used by:44
Symbol 20 FontUsed by:21 22 23 24 25 26 27 28 29 30 31 35 36 37 38 39 40 41 42 43
Symbol 21 EditableTextUses:20Used by:44
Symbol 22 EditableTextUses:20Used by:44
Symbol 23 EditableTextUses:20Used by:44
Symbol 24 EditableTextUses:20Used by:44
Symbol 25 EditableTextUses:20Used by:44
Symbol 26 EditableTextUses:20Used by:44
Symbol 27 EditableTextUses:20Used by:44
Symbol 28 EditableTextUses:20Used by:44
Symbol 29 EditableTextUses:20Used by:44
Symbol 30 EditableTextUses:20Used by:44
Symbol 31 EditableTextUses:20Used by:44
Symbol 32 ButtonUses:14 15 16Used by:44
Symbol 33 ButtonUses:14 15 16Used by:44
Symbol 34 TextUses:5Used by:44
Symbol 35 EditableTextUses:20Used by:44
Symbol 36 EditableTextUses:20Used by:44
Symbol 37 EditableTextUses:20Used by:44
Symbol 38 EditableTextUses:20Used by:44
Symbol 39 EditableTextUses:20Used by:44
Symbol 40 EditableTextUses:20Used by:44
Symbol 41 EditableTextUses:20Used by:44
Symbol 42 EditableTextUses:20Used by:44
Symbol 43 EditableTextUses:20Used by:44
Symbol 44 MovieClipUses:9 13 17 18 19 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43Used by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 FontUsed by:47
Symbol 47 TextUses:46Used by:Timeline
Symbol 48 ShapeTweeningUsed by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 GraphicUsed by:143  Timeline
Symbol 51 GraphicUsed by:52 72 122
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:Timeline
Symbol 55 GraphicUsed by:56 136
Symbol 56 MovieClipUses:55Used by:59  Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:59
Symbol 59 MovieClipUses:56 58Used by:Timeline
Symbol 60 GraphicUsed by:61 128
Symbol 61 MovieClipUses:60Used by:Timeline
Symbol 62 GraphicUsed by:63 115
Symbol 63 MovieClipUses:62Used by:Timeline
Symbol 64 GraphicUsed by:65 135
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:Timeline
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:Timeline
Symbol 72 MovieClipUses:51Used by:Timeline
Symbol 73 GraphicUsed by:74 134
Symbol 74 MovieClipUses:73Used by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 GraphicUsed by:90 93 100 104 106 137 141
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:87 88 89Used by:Timeline
Symbol 91 GraphicUsed by:93 104 137
Symbol 92 GraphicUsed by:93 104 137
Symbol 93 ButtonUses:87 91 92Used by:Timeline
Symbol 94 GraphicUsed by:96 97
Symbol 95 GraphicUsed by:96 97  Timeline
Symbol 96 MovieClipUses:94 95Used by:Timeline
Symbol 97 MovieClipUses:94 95Used by:Timeline
Symbol 98 GraphicUsed by:100 106
Symbol 99 GraphicUsed by:100 106
Symbol 100 ButtonUses:87 98 99Used by:Timeline
Symbol 101 TextUses:7Used by:Timeline
Symbol 102 TextUses:7Used by:Timeline
Symbol 103 TextUses:7Used by:Timeline
Symbol 104 ButtonUses:87 91 92Used by:Timeline
Symbol 105 GraphicUsed by:Timeline
Symbol 106 ButtonUses:87 98 99Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 ButtonUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 MovieClipUses:3Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 ButtonUses:111Used by:113 114
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 MovieClipUses:112Used by:Timeline
Symbol 115 ButtonUses:62Used by:116 117 118 119 120 121
Symbol 116 MovieClipUses:115Used by:Timeline
Symbol 117 MovieClipUses:115Used by:Timeline
Symbol 118 MovieClipUses:115Used by:Timeline
Symbol 119 MovieClipUses:115Used by:Timeline
Symbol 120 MovieClipUses:115Used by:Timeline
Symbol 121 MovieClipUses:115Used by:Timeline
Symbol 122 ButtonUses:51Used by:123 124
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 MovieClipUses:122Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 ButtonUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:Timeline
Symbol 128 ButtonUses:60Used by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 TextUses:5Used by:Timeline
Symbol 131 TextUses:5Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:Timeline
Symbol 134 MovieClipUses:73Used by:Timeline
Symbol 135 MovieClipUses:64Used by:Timeline
Symbol 136 MovieClipUses:55Used by:Timeline
Symbol 137 ButtonUses:87 91 92Used by:Timeline
Symbol 138 TextUses:7Used by:Timeline
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 ButtonUses:87 139 140Used by:Timeline
Symbol 142 SoundUsed by:143 150
Symbol 143 MovieClipUses:50 142Used by:Timeline
Symbol 144 FontUsed by:145
Symbol 145 TextUses:144Used by:146
Symbol 146 MovieClipUses:145Used by:Timeline
Symbol 147 TextUses:7Used by:148
Symbol 148 MovieClipUses:147Used by:Timeline
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149 142Used by:Timeline
Symbol 151 TextUses:7Used by:152
Symbol 152 MovieClipUses:151Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"instructions"Frame 1Symbol 44 MovieClip
"playerdie"Frame 167Symbol 96 MovieClip
"cpudie"Frame 167Symbol 97 MovieClip
"instructions"Frame 167Symbol 44 MovieClip
"left"Frame 187Symbol 96 MovieClip
"testbodyhere"Frame 187Symbol 109 MovieClip
"box"Frame 187Symbol 110 MovieClip
"testeyehere1"Frame 187Symbol 113 MovieClip
"testeyehere2"Frame 187Symbol 114 MovieClip
"testleghere1"Frame 187Symbol 116 MovieClip
"testleghere5"Frame 187Symbol 117 MovieClip
"testleghere6"Frame 187Symbol 118 MovieClip
"testleghere4"Frame 187Symbol 119 MovieClip
"testleghere2"Frame 187Symbol 120 MovieClip
"testleghere3"Frame 187Symbol 121 MovieClip
"testantennahere1"Frame 187Symbol 123 MovieClip
"testantennahere2"Frame 187Symbol 124 MovieClip
"testmouthhere"Frame 187Symbol 127 MovieClip
"testheadhere"Frame 187Symbol 129 MovieClip
"right"Frame 187Symbol 96 MovieClip
"cpustaticleg6"Frame 187Symbol 86 MovieClip
"staticleg6"Frame 187Symbol 86 MovieClip
"cpustaticleg5"Frame 187Symbol 84 MovieClip
"staticleg5"Frame 187Symbol 84 MovieClip
"cpustaticbody"Frame 187Symbol 133 MovieClip
"staticbody"Frame 187Symbol 67 MovieClip
"cpustaticleg1"Frame 187Symbol 71 MovieClip
"cpustaticleg2"Frame 187Symbol 76 MovieClip
"cpustaticleg4"Frame 187Symbol 80 MovieClip
"cpustaticleg3"Frame 187Symbol 78 MovieClip
"staticleg2"Frame 187Symbol 71 MovieClip
"staticleg1"Frame 187Symbol 76 MovieClip
"staticleg3"Frame 187Symbol 78 MovieClip
"staticleg4"Frame 187Symbol 80 MovieClip
"cpustatichead"Frame 187Symbol 69 MovieClip
"statichead"Frame 187Symbol 69 MovieClip
"cpustaticantenna1"Frame 187Symbol 72 MovieClip
"cpustaticantenna2"Frame 187Symbol 74 MovieClip
"staticantenna1"Frame 187Symbol 72 MovieClip
"staticantenna2"Frame 187Symbol 134 MovieClip
"cpustaticmouth"Frame 187Symbol 65 MovieClip
"staticmouth"Frame 187Symbol 135 MovieClip
"cpustaticeye1"Frame 187Symbol 136 MovieClip
"cpustaticeye2"Frame 187Symbol 82 MovieClip
"staticeye1"Frame 187Symbol 56 MovieClip
"staticeye2"Frame 187Symbol 82 MovieClip
"instructions"Frame 187Symbol 44 MovieClip
"shutout"Frame 191Symbol 146 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "thud"
ExportAssets (56)Timeline Frame 1Symbol 2 as "snap"

Dynamic Text Variables

TextField21Symbol 19 EditableText"THE GAME OF "COOTIE""
TextField23Symbol 21 EditableText"AN EXCITING, EDUCATIONAL, CONSTRUCTION GAME,"
TextField24Symbol 22 EditableText"FOR ALL AGES"
TextField25Symbol 23 EditableText"D I R E C T I O N S"
TextField26Symbol 24 EditableText"OBJECT OF THE GAME --- is for each player (one human player, one         computer player) to construct HIS or HER own "COOTIE". The first         to do so wins the game."
TextField33Symbol 25 EditableText"One body, one head, two eyes, two antenna, one proboscis, and six legs are         required to make a complete "COOTIE"."
TextField36Symbol 26 EditableText"The dice on the right indicate what the computer player has rolled during         its turn."
TextField37Symbol 27 EditableText"Copyrighted 1949, by W. H. Schaper Mfg. Co., Inc., Minneapolis 11, Minn."
TextField38Symbol 28 EditableText"Trade Mark Reg. and Pat. Pending  in Canada"
TextField39Symbol 29 EditableText"Flash 5.0 Version by Todd Madere"
TextField40Symbol 30 EditableText"-------------"
TextField40Symbol 31 EditableText"-------------"
TextField22Symbol 35 EditableText"HOW TO PLAY --- Each "COOTIE" section is numbered from one to six.         These numbers correspond to the numbers on the die which is rolled         by clicking on the "ROLL DIE" button. The numbers also correspond         to the parts of each toy "COOTIE", such as:"
TextField27Symbol 36 EditableText"Number 1 on the Die represents the BODY. Number 2 on the Die represents the HEAD. Number 3 on the Die represents the ANTENNA (feelers). Number 4 on the Die represents the EYE. Number 5 on the Die represents the PROBOSCIS (mouth). Number 6 on the Die represents the LEG."
TextField28Symbol 37 EditableText"To begin the game, each player rolls the Die once. The one with the high        score starts the game.               "
TextField31Symbol 38 EditableText"Each player tries to get the body of the "COOTIE" first by rolling a "one"        spot. If he or she succeeds, he or she gets a free roll of the Die, to try        for the head. The body and the head must be had in the order named,        before any other parts of the "COOTIE" can be attached."
TextField33Symbol 39 EditableText"One body, one head, two eyes, two antenna, one proboscis, and six legs are         required to make a complete "COOTIE"."
TextField34Symbol 40 EditableText"As each player adds an eligible part to his or her "COOTIE" he or she gets         a free roll to try and add another part."
TextField35Symbol 41 EditableText"To add a part to your "COOTIE", click on the part that corresponds with the         roll on the die and drag it to the special box on the screen."
TextField36Symbol 42 EditableText"The dice on the right indicate what the computer player has rolled during         its turn."
TextField32Symbol 43 EditableText"The legs, eyes, antenna, and proboscis do not have to come in any order, but         are all eligible after the body and head are obtained. The player loses         the Die when he or she fails to roll the number for an eligible part."




http://swfchan.com/9/42663/info.shtml
Created: 9/5 -2019 20:35:23 Last modified: 9/5 -2019 20:35:23 Server time: 21/05 -2024 04:28:25