Frame 1
level = 1;
playing = 0;
snd2 = new Sound(_root.snd2);
snd2.attachSound("snd2");
snd3 = new Sound(_root.snd3);
snd3.attachSound("snd3");
stop();
Instance of Symbol 16 MovieClip in Frame 1
onClipEvent (enterFrame) {
text = ((int(_parent.getBytesLoaded() / 1000) add " KBYTES OF ") add int(_parent.getBytesTotal() / 1000)) add " LOADED ...";
if (_parent.getBytesTotal() == _parent.getBytesLoaded()) {
_parent.gotoAndStop(2);
}
}
Frame 2
function buildMap(map) {
W = map[0].length;
H = map.length;
var _local3 = 0;
while (_local3 < H) {
var _local2 = 0;
while (_local2 < W) {
this.attachMovie("tile", (("tile_" + _local3) + "_") + _local2, ++d);
var _local1 = this[(("tile_" + _local3) + "_") + _local2];
_local1.redA = null;
_local1.redB = null;
_local1.redC = null;
_local1._x = (_local2 * size) + size;
_local1._y = (_local3 * size) + size;
var v = map[_local3][_local2];
if (v > 0) {
_local1.txt = v;
_local1.black = 1;
}
_local2++;
}
_local3++;
}
this.attachMovie("frame", "frame", ++d);
frame._x = (frame._y = size);
}
function checkWin() {
var c = 0;
var _local2 = 0;
while (_local2 < H) {
var _local1 = 0;
while (_local1 < W) {
var _local3 = this[(("tile_" + _local2) + "_") + _local1];
if (_local3.txt == sol[_local2][_local1]) {
c++;
}
_local1++;
}
_local2++;
}
if (c == 81) {
playGame = 0;
winLabel = "Congratulations\rYou completed Grid: " + level;
snd2.start(0, 1);
}
}
function solveMap() {
var _local3 = 0;
while (_local3 < H) {
var _local1 = 0;
while (_local1 < W) {
var _local2 = this[(("tile_" + _local3) + "_") + _local1];
if (!_local2.black) {
_local2.txt = sol[_local3][_local1];
_local2.gotoAndStop(2);
}
_local1++;
}
_local3++;
}
}
function setDifficulty() {
if ((level >= 1) and (level <= 10)) {
difficulty = "Novice";
} else if ((level >= 11) and (level <= 20)) {
difficulty = "Intermediate";
} else if ((level >= 21) and (level <= 30)) {
difficulty = "Advanced";
}
}
myMap1 = [[6, 0, 0, 1, 4, 3, 9, 0, 0], [0, 0, 4, 0, 0, 0, 0, 6, 0], [0, 3, 9, 0, 5, 0, 0, 0, 0], [0, 5, 0, 2, 0, 4, 0, 0, 0], [0, 0, 6, 0, 0, 0, 4, 0, 0], [0, 0, 0, 9, 0, 7, 0, 8, 0], [0, 0, 0, 0, 8, 0, 3, 5, 0], [0, 8, 0, 0, 0, 0, 2, 0, 0], [0, 0, 5, 6, 7, 2, 0, 0, 4]];
solution1 = [[6, 7, 8, 1, 4, 3, 9, 2, 5], [5, 1, 4, 8, 2, 9, 7, 6, 3], [2, 3, 9, 7, 5, 6, 1, 4, 8], [8, 5, 7, 2, 3, 4, 6, 9, 1], [9, 2, 6, 5, 1, 8, 4, 3, 7], [1, 4, 3, 9, 6, 7, 5, 8, 2], [7, 6, 2, 4, 8, 1, 3, 5, 9], [4, 8, 1, 3, 9, 5, 2, 7, 6], [3, 9, 5, 6, 7, 2, 8, 1, 4]];
myMap2 = [[0, 0, 0, 0, 0, 9, 0, 7, 5], [0, 0, 4, 2, 0, 6, 0, 0, 0], [2, 1, 0, 0, 0, 3, 6, 0, 9], [0, 5, 1, 0, 0, 7, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 9, 0, 0, 7, 6, 0], [8, 0, 9, 4, 0, 0, 0, 5, 3], [0, 0, 0, 7, 0, 1, 4, 0, 0], [1, 4, 0, 8, 0, 0, 0, 0, 0]];
solution2 = [[6, 8, 3, 1, 4, 9, 2, 7, 5], [5, 9, 4, 2, 7, 6, 3, 1, 8], [2, 1, 7, 5, 8, 3, 6, 4, 9], [9, 5, 1, 6, 2, 7, 8, 3, 4], [7, 6, 8, 3, 1, 4, 5, 9, 2], [4, 3, 2, 9, 5, 8, 7, 6, 1], [8, 7, 9, 4, 6, 2, 1, 5, 3], [3, 2, 5, 7, 9, 1, 4, 8, 6], [1, 4, 6, 8, 3, 5, 9, 2, 7]];
myMap3 = [[7, 0, 0, 0, 0, 3, 0, 0, 2], [0, 0, 0, 0, 5, 0, 1, 8, 0], [0, 0, 0, 2, 9, 4, 6, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 5], [0, 7, 0, 4, 0, 2, 0, 1, 0], [8, 0, 0, 0, 0, 0, 7, 0, 0], [0, 0, 8, 3, 2, 1, 0, 0, 0], [0, 2, 7, 0, 6, 0, 0, 0, 0], [6, 0, 0, 7, 0, 0, 0, 0, 3]];
solution3 = [[7, 6, 9, 1, 8, 3, 4, 5, 2], [2, 3, 4, 6, 5, 7, 1, 8, 9], [1, 8, 5, 2, 9, 4, 6, 3, 7], [4, 1, 2, 8, 7, 9, 3, 6, 5], [5, 7, 6, 4, 3, 2, 9, 1, 8], [8, 9, 3, 5, 1, 6, 7, 2, 4], [9, 4, 8, 3, 2, 1, 5, 7, 6], [3, 2, 7, 9, 6, 5, 8, 4, 1], [6, 5, 1, 7, 4, 8, 2, 9, 3]];
myMap4 = [[6, 0, 0, 0, 7, 0, 0, 0, 1], [0, 0, 3, 5, 4, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 3, 0], [0, 2, 0, 9, 3, 4, 0, 1, 0], [3, 1, 0, 2, 0, 7, 0, 4, 5], [0, 9, 0, 1, 5, 6, 0, 7, 0], [0, 4, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 9, 3, 8, 0, 0], [9, 0, 0, 0, 1, 0, 0, 0, 6]];
solution4 = [[6, 5, 4, 3, 7, 9, 2, 8, 1], [1, 8, 3, 5, 4, 2, 7, 6, 9], [2, 7, 9, 8, 6, 1, 5, 3, 4], [7, 2, 5, 9, 3, 4, 6, 1, 8], [3, 1, 6, 2, 8, 7, 9, 4, 5], [4, 9, 8, 1, 5, 6, 3, 7, 2], [8, 4, 7, 6, 2, 5, 1, 9, 3], [5, 6, 1, 4, 9, 3, 8, 2, 7], [9, 3, 2, 7, 1, 8, 4, 5, 6]];
myMap5 = [[0, 9, 0, 0, 0, 3, 0, 5, 4], [0, 7, 0, 0, 1, 0, 0, 0, 9], [4, 0, 5, 0, 0, 0, 0, 0, 0], [0, 0, 8, 0, 0, 5, 0, 0, 7], [0, 0, 2, 9, 0, 8, 6, 0, 0], [7, 0, 0, 1, 0, 0, 4, 0, 0], [0, 0, 0, 0, 0, 0, 3, 0, 1], [6, 0, 0, 0, 9, 0, 0, 7, 0], [1, 5, 0, 8, 0, 0, 0, 6, 0]];
solution5 = [[8, 9, 1, 6, 2, 3, 7, 5, 4], [2, 7, 6, 5, 1, 4, 8, 3, 9], [4, 3, 5, 7, 8, 9, 1, 2, 6], [3, 1, 8, 4, 6, 5, 2, 9, 7], [5, 4, 2, 9, 7, 8, 6, 1, 3], [7, 6, 9, 1, 3, 2, 4, 8, 5], [9, 8, 7, 2, 5, 6, 3, 4, 1], [6, 2, 4, 3, 9, 1, 5, 7, 8], [1, 5, 3, 8, 4, 7, 9, 6, 2]];
myMap6 = [[4, 3, 0, 0, 0, 0, 0, 0, 7], [0, 2, 6, 0, 0, 0, 1, 4, 5], [0, 7, 0, 0, 0, 4, 0, 3, 0], [0, 0, 1, 5, 8, 6, 0, 0, 0], [0, 0, 0, 2, 0, 7, 0, 0, 0], [0, 0, 0, 9, 1, 3, 2, 0, 0], [0, 8, 0, 7, 0, 0, 0, 2, 0], [6, 1, 2, 0, 0, 0, 5, 7, 0], [3, 0, 0, 0, 0, 0, 0, 8, 6]];
solution6 = [[4, 3, 5, 8, 2, 1, 9, 6, 7], [8, 2, 6, 3, 7, 9, 1, 4, 5], [1, 7, 9, 6, 5, 4, 8, 3, 2], [2, 4, 1, 5, 8, 6, 7, 9, 3], [5, 9, 3, 2, 4, 7, 6, 1, 8], [7, 6, 8, 9, 1, 3, 2, 5, 4], [9, 8, 4, 7, 6, 5, 3, 2, 1], [6, 1, 2, 4, 3, 8, 5, 7, 9], [3, 5, 7, 1, 9, 2, 4, 8, 6]];
myMap7 = [[2, 0, 0, 8, 0, 5, 0, 4, 9], [4, 5, 8, 0, 0, 1, 0, 7, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0], [5, 7, 0, 0, 4, 0, 0, 0, 1], [0, 0, 0, 3, 0, 7, 0, 0, 0], [1, 0, 0, 0, 5, 0, 0, 8, 2], [0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 6, 0, 1, 0, 0, 3, 5, 8], [8, 2, 0, 5, 0, 3, 0, 0, 7]];
solution7 = [[2, 3, 1, 8, 7, 5, 6, 4, 9], [4, 5, 8, 6, 9, 1, 2, 7, 3], [6, 9, 7, 4, 3, 2, 8, 1, 5], [5, 7, 6, 2, 4, 8, 9, 3, 1], [9, 8, 2, 3, 1, 7, 5, 6, 4], [1, 4, 3, 9, 5, 6, 7, 8, 2], [3, 1, 5, 7, 8, 9, 4, 2, 6], [7, 6, 9, 1, 2, 4, 3, 5, 8], [8, 2, 4, 5, 6, 3, 1, 9, 7]];
myMap8 = [[5, 1, 0, 7, 0, 3, 0, 9, 6], [0, 0, 4, 0, 0, 0, 2, 0, 0], [0, 0, 0, 6, 0, 2, 0, 0, 0], [0, 8, 9, 3, 0, 1, 5, 2, 0], [1, 2, 0, 0, 0, 0, 0, 3, 7], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 8, 0, 4, 0, 0, 0], [3, 0, 0, 5, 0, 6, 0, 0, 9], [0, 0, 6, 0, 7, 0, 8, 0, 0]];
solution8 = [[5, 1, 2, 7, 8, 3, 4, 9, 6], [6, 3, 4, 9, 1, 5, 2, 7, 8], [8, 9, 7, 6, 4, 2, 3, 1, 5], [7, 8, 9, 3, 6, 1, 5, 2, 4], [1, 2, 5, 4, 9, 8, 6, 3, 7], [4, 6, 3, 2, 5, 7, 9, 8, 1], [9, 5, 1, 8, 3, 4, 7, 6, 2], [3, 7, 8, 5, 2, 6, 1, 4, 9], [2, 4, 6, 1, 7, 9, 8, 5, 3]];
myMap9 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 5, 7, 1, 0, 4, 8, 3, 0], [0, 0, 0, 6, 8, 5, 0, 0, 0], [0, 3, 2, 0, 0, 0, 9, 7, 0], [0, 0, 0, 4, 5, 9, 0, 0, 0], [0, 4, 0, 0, 2, 0, 0, 8, 0], [0, 2, 0, 7, 0, 1, 0, 4, 0], [0, 8, 4, 0, 0, 0, 1, 9, 0], [0, 7, 0, 0, 0, 0, 0, 2, 0]];
solution9 = [[8, 6, 1, 2, 7, 3, 4, 5, 9], [2, 5, 7, 1, 9, 4, 8, 3, 6], [4, 9, 3, 6, 8, 5, 7, 1, 2], [5, 3, 2, 8, 1, 6, 9, 7, 4], [7, 1, 8, 4, 5, 9, 2, 6, 3], [6, 4, 9, 3, 2, 7, 5, 8, 1], [9, 2, 5, 7, 3, 1, 6, 4, 8], [3, 8, 4, 5, 6, 2, 1, 9, 7], [1, 7, 6, 9, 4, 8, 3, 2, 5]];
myMap10 = [[0, 0, 0, 4, 6, 5, 7, 0, 3], [0, 7, 0, 2, 8, 0, 0, 6, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 9, 5, 0, 0, 0, 7, 2], [0, 0, 3, 0, 0, 0, 6, 0, 0], [5, 4, 0, 0, 0, 8, 3, 0, 0], [0, 3, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 3, 6, 0, 5, 0], [8, 0, 5, 1, 4, 9, 0, 0, 0]];
solution10 = [[1, 9, 8, 4, 6, 5, 7, 2, 3], [3, 7, 4, 2, 8, 1, 5, 6, 9], [2, 5, 6, 3, 9, 7, 8, 1, 4], [6, 8, 9, 5, 1, 3, 4, 7, 2], [7, 1, 3, 9, 2, 4, 6, 8, 5], [5, 4, 2, 6, 7, 8, 3, 9, 1], [9, 3, 7, 8, 5, 2, 1, 4, 6], [4, 2, 1, 7, 3, 6, 9, 5, 8], [8, 6, 5, 1, 4, 9, 2, 3, 7]];
myMap11 = [[2, 0, 0, 3, 0, 5, 0, 0, 0], [0, 0, 7, 0, 4, 1, 0, 0, 3], [6, 4, 0, 0, 0, 8, 0, 2, 0], [9, 7, 0, 0, 0, 0, 0, 0, 8], [0, 6, 0, 0, 0, 0, 0, 9, 0], [1, 0, 0, 0, 0, 0, 0, 4, 6], [0, 8, 0, 5, 0, 0, 0, 1, 2], [4, 0, 0, 1, 8, 0, 3, 0, 0], [0, 0, 0, 9, 0, 6, 0, 0, 4]];
solution11 = [[2, 9, 1, 3, 6, 5, 4, 8, 7], [8, 5, 7, 2, 4, 1, 9, 6, 3], [6, 4, 3, 7, 9, 8, 1, 2, 5], [9, 7, 4, 6, 1, 2, 5, 3, 8], [5, 6, 8, 4, 7, 3, 2, 9, 1], [1, 3, 2, 8, 5, 9, 7, 4, 6], [7, 8, 9, 5, 3, 4, 6, 1, 2], [4, 2, 6, 1, 8, 7, 3, 5, 9], [3, 1, 5, 9, 2, 6, 8, 7, 4]];
myMap12 = [[0, 6, 0, 0, 0, 0, 3, 9, 0], [0, 0, 0, 0, 0, 2, 5, 0, 7], [0, 0, 0, 0, 3, 0, 4, 1, 0], [0, 0, 0, 1, 0, 7, 0, 4, 0], [0, 0, 5, 9, 0, 3, 1, 0, 0], [0, 2, 0, 8, 0, 4, 0, 0, 0], [0, 9, 6, 0, 7, 0, 0, 0, 0], [1, 0, 7, 3, 0, 0, 0, 0, 0], [0, 5, 2, 0, 0, 0, 0, 3, 0]];
solution12 = [[5, 6, 4, 7, 1, 8, 3, 9, 2], [8, 1, 3, 4, 9, 2, 5, 6, 7], [2, 7, 9, 5, 3, 6, 4, 1, 8], [9, 3, 8, 1, 6, 7, 2, 4, 5], [7, 4, 5, 9, 2, 3, 1, 8, 6], [6, 2, 1, 8, 5, 4, 9, 7, 3], [3, 9, 6, 2, 7, 1, 8, 5, 4], [1, 8, 7, 3, 4, 5, 6, 2, 9], [4, 5, 2, 6, 8, 9, 7, 3, 1]];
myMap13 = [[0, 2, 1, 6, 0, 0, 4, 0, 0], [5, 0, 0, 0, 8, 0, 0, 0, 0], [7, 0, 0, 0, 1, 0, 8, 5, 0], [1, 0, 0, 0, 0, 0, 3, 0, 0], [0, 7, 3, 0, 0, 8, 5, 0, 4], [0, 0, 0, 0, 6, 3, 1, 7, 0], [2, 0, 8, 5, 3, 6, 0, 0, 0], [0, 0, 9, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 4, 0, 0, 0, 0]];
solution13 = [[8, 2, 1, 6, 5, 7, 4, 3, 9], [5, 9, 6, 3, 8, 4, 7, 2, 1], [7, 3, 4, 2, 1, 9, 8, 5, 6], [1, 4, 2, 7, 9, 5, 3, 6, 8], [6, 7, 3, 1, 2, 8, 5, 9, 4], [9, 8, 5, 4, 6, 3, 1, 7, 2], [2, 1, 8, 5, 3, 6, 9, 4, 7], [4, 5, 9, 8, 7, 2, 6, 1, 3], [3, 6, 7, 9, 4, 1, 2, 8, 5]];
myMap14 = [[0, 8, 0, 5, 3, 0, 0, 7, 0], [9, 0, 0, 0, 0, 0, 0, 4, 0], [0, 0, 0, 8, 0, 0, 9, 0, 0], [8, 0, 2, 0, 1, 7, 0, 0, 6], [5, 0, 0, 3, 2, 0, 0, 0, 0], [0, 0, 0, 9, 0, 0, 7, 0, 0], [0, 0, 9, 0, 0, 5, 0, 1, 0], [1, 5, 0, 0, 0, 0, 8, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 9]];
solution14 = [[4, 8, 6, 5, 3, 9, 2, 7, 1], [9, 7, 5, 1, 6, 2, 3, 4, 8], [2, 1, 3, 8, 7, 4, 9, 6, 5], [8, 9, 2, 4, 1, 7, 5, 3, 6], [5, 6, 7, 3, 2, 8, 1, 9, 4], [3, 4, 1, 9, 5, 6, 7, 8, 2], [6, 2, 9, 7, 8, 5, 4, 1, 3], [1, 5, 4, 6, 9, 3, 8, 2, 7], [7, 3, 8, 2, 4, 1, 6, 5, 9]];
myMap15 = [[0, 0, 0, 0, 8, 0, 0, 0, 0], [0, 0, 2, 9, 0, 1, 7, 0, 0], [0, 9, 8, 7, 0, 6, 4, 5, 0], [0, 8, 7, 0, 0, 0, 3, 2, 0], [3, 0, 0, 0, 0, 0, 0, 0, 8], [0, 1, 4, 0, 0, 0, 6, 7, 0], [0, 6, 1, 4, 0, 3, 2, 9, 0], [0, 0, 9, 6, 0, 2, 8, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0]];
solution15 = [[7, 4, 6, 2, 8, 5, 1, 3, 9], [5, 3, 2, 9, 4, 1, 7, 8, 6], [1, 9, 8, 7, 3, 6, 4, 5, 2], [6, 8, 7, 5, 9, 4, 3, 2, 1], [3, 2, 5, 1, 6, 7, 9, 4, 8], [9, 1, 4, 3, 2, 8, 6, 7, 5], [8, 6, 1, 4, 5, 3, 2, 9, 7], [4, 5, 9, 6, 7, 2, 8, 1, 3], [2, 7, 3, 8, 1, 9, 5, 6, 4]];
myMap16 = [[0, 0, 0, 0, 3, 2, 9, 6, 4], [0, 0, 5, 9, 0, 1, 0, 2, 8], [0, 4, 0, 0, 0, 0, 0, 0, 0], [9, 0, 0, 0, 1, 8, 5, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 6, 3, 5, 0, 0, 0, 9], [0, 0, 0, 0, 0, 0, 0, 8, 0], [8, 2, 0, 1, 0, 6, 3, 0, 0], [3, 6, 7, 2, 8, 0, 0, 0, 0]];
solution16 = [[7, 1, 8, 5, 3, 2, 9, 6, 4], [6, 3, 5, 9, 4, 1, 7, 2, 8], [2, 4, 9, 8, 6, 7, 1, 3, 5], [9, 7, 2, 6, 1, 8, 5, 4, 3], [4, 5, 3, 7, 2, 9, 8, 1, 6], [1, 8, 6, 3, 5, 4, 2, 7, 9], [5, 9, 1, 4, 7, 3, 6, 8, 2], [8, 2, 4, 1, 9, 6, 3, 5, 7], [3, 6, 7, 2, 8, 5, 4, 9, 1]];
myMap17 = [[4, 0, 0, 2, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 7, 0, 0], [0, 7, 3, 0, 8, 4, 2, 0, 0], [0, 0, 5, 0, 7, 0, 0, 0, 2], [0, 0, 7, 1, 0, 9, 4, 0, 0], [6, 0, 0, 0, 2, 0, 8, 0, 0], [0, 0, 6, 7, 3, 0, 1, 8, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0], [3, 0, 0, 0, 0, 6, 0, 0, 7]];
solution17 = [[4, 8, 9, 2, 5, 7, 3, 6, 1], [5, 6, 2, 3, 9, 1, 7, 4, 8], [1, 7, 3, 6, 8, 4, 2, 9, 5], [9, 3, 5, 4, 7, 8, 6, 1, 2], [8, 2, 7, 1, 6, 9, 4, 5, 3], [6, 1, 4, 5, 2, 3, 8, 7, 9], [2, 9, 6, 7, 3, 5, 1, 8, 4], [7, 5, 1, 8, 4, 2, 9, 3, 6], [3, 4, 8, 9, 1, 6, 5, 2, 7]];
myMap18 = [[0, 2, 5, 0, 0, 0, 1, 6, 0], [7, 9, 0, 0, 4, 0, 0, 5, 3], [0, 0, 0, 1, 0, 7, 0, 0, 0], [6, 0, 0, 0, 1, 0, 0, 0, 9], [0, 7, 0, 0, 0, 0, 0, 8, 0], [0, 0, 0, 7, 0, 9, 0, 0, 0], [0, 0, 7, 0, 0, 0, 5, 0, 0], [0, 0, 2, 5, 9, 4, 3, 0, 0], [0, 0, 4, 0, 0, 0, 6, 0, 0]];
solution18 = [[4, 2, 5, 9, 3, 8, 1, 6, 7], [7, 9, 1, 6, 4, 2, 8, 5, 3], [3, 8, 6, 1, 5, 7, 9, 2, 4], [6, 4, 8, 2, 1, 5, 7, 3, 9], [1, 7, 9, 4, 6, 3, 2, 8, 5], [2, 5, 3, 7, 8, 9, 4, 1, 6], [9, 1, 7, 3, 2, 6, 5, 4, 8], [8, 6, 2, 5, 9, 4, 3, 7, 1], [5, 3, 4, 8, 7, 1, 6, 9, 2]];
myMap19 = [[0, 2, 0, 6, 0, 9, 0, 5, 0], [7, 0, 0, 1, 0, 5, 0, 0, 6], [0, 0, 0, 7, 0, 4, 0, 0, 0], [1, 0, 5, 0, 0, 0, 8, 0, 9], [0, 4, 2, 0, 0, 0, 6, 7, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [8, 0, 4, 0, 7, 0, 2, 0, 1], [0, 3, 0, 0, 0, 0, 0, 9, 0], [2, 0, 7, 0, 0, 0, 4, 0, 8]];
solution19 = [[4, 2, 3, 6, 8, 9, 1, 5, 7], [7, 8, 9, 1, 2, 5, 3, 4, 6], [5, 1, 6, 7, 3, 4, 9, 8, 2], [1, 7, 5, 4, 6, 3, 8, 2, 9], [9, 4, 2, 5, 1, 8, 6, 7, 3], [3, 6, 8, 2, 9, 7, 5, 1, 4], [8, 5, 4, 9, 7, 6, 2, 3, 1], [6, 3, 1, 8, 4, 2, 7, 9, 5], [2, 9, 7, 3, 5, 1, 4, 6, 8]];
myMap20 = [[0, 4, 0, 0, 0, 0, 0, 9, 0], [6, 9, 0, 1, 0, 3, 0, 0, 2], [0, 0, 2, 0, 0, 0, 3, 0, 0], [0, 6, 0, 7, 0, 0, 0, 2, 0], [9, 8, 3, 0, 0, 0, 0, 5, 0], [0, 7, 0, 0, 0, 6, 1, 0, 0], [0, 0, 4, 5, 0, 0, 9, 1, 0], [5, 0, 9, 0, 4, 0, 0, 0, 0], [0, 0, 0, 0, 0, 8, 0, 0, 0]];
solution20 = [[3, 4, 7, 8, 6, 2, 5, 9, 1], [6, 9, 8, 1, 5, 3, 4, 7, 2], [1, 5, 2, 4, 7, 9, 3, 6, 8], [4, 6, 1, 7, 3, 5, 8, 2, 9], [9, 8, 3, 2, 1, 4, 6, 5, 7], [2, 7, 5, 9, 8, 6, 1, 3, 4], [8, 3, 4, 5, 2, 7, 9, 1, 6], [5, 2, 9, 6, 4, 1, 7, 8, 3], [7, 1, 6, 3, 9, 8, 2, 4, 5]];
myMap21 = [[5, 2, 0, 0, 0, 0, 8, 0, 0], [0, 3, 0, 4, 0, 2, 0, 0, 0], [0, 9, 0, 5, 8, 0, 6, 0, 0], [0, 0, 0, 0, 0, 1, 0, 7, 8], [0, 0, 0, 0, 0, 6, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 5], [3, 7, 0, 0, 0, 0, 2, 1, 6], [0, 0, 0, 0, 0, 0, 5, 0, 7], [0, 0, 4, 0, 0, 0, 0, 0, 0]];
solution21 = [[5, 2, 6, 1, 7, 9, 8, 3, 4], [8, 3, 1, 4, 6, 2, 7, 5, 9], [4, 9, 7, 5, 8, 3, 6, 2, 1], [2, 6, 5, 3, 9, 1, 4, 7, 8], [7, 4, 3, 8, 5, 6, 1, 9, 2], [1, 8, 9, 7, 2, 4, 3, 6, 5], [3, 7, 8, 9, 4, 5, 2, 1, 6], [9, 1, 2, 6, 3, 8, 5, 4, 7], [6, 5, 4, 2, 1, 7, 9, 8, 3]];
myMap22 = [[0, 0, 7, 0, 6, 0, 0, 0, 0], [0, 4, 8, 3, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 3, 9], [0, 0, 0, 5, 7, 2, 0, 6, 0], [5, 0, 0, 6, 0, 9, 0, 0, 8], [0, 9, 0, 4, 8, 1, 0, 0, 0], [8, 7, 0, 0, 0, 0, 0, 0, 0], [0, 6, 0, 0, 0, 3, 5, 9, 0], [0, 0, 0, 0, 4, 0, 6, 0, 0]];
solution22 = [[9, 3, 7, 2, 6, 8, 1, 4, 5], [1, 4, 8, 3, 9, 5, 7, 2, 6], [6, 2, 5, 7, 1, 4, 8, 3, 9], [3, 8, 4, 5, 7, 2, 9, 6, 1], [5, 1, 2, 6, 3, 9, 4, 7, 8], [7, 9, 6, 4, 8, 1, 3, 5, 2], [8, 7, 3, 9, 5, 6, 2, 1, 4], [4, 6, 1, 8, 2, 3, 5, 9, 7], [2, 5, 9, 1, 4, 7, 6, 8, 3]];
myMap23 = [[0, 2, 4, 5, 0, 0, 0, 8, 0], [8, 0, 0, 0, 0, 0, 0, 0, 3], [0, 0, 7, 0, 0, 8, 1, 0, 4], [0, 0, 3, 0, 9, 0, 0, 0, 5], [0, 0, 0, 8, 0, 7, 0, 0, 0], [6, 0, 0, 0, 1, 0, 4, 0, 0], [9, 0, 8, 1, 0, 0, 7, 0, 0], [5, 0, 0, 0, 0, 0, 0, 0, 2], [0, 7, 0, 0, 0, 4, 5, 3, 0]];
solution23 = [[1, 2, 4, 5, 3, 9, 6, 8, 7], [8, 6, 5, 7, 4, 1, 9, 2, 3], [3, 9, 7, 2, 6, 8, 1, 5, 4], [7, 8, 3, 4, 9, 6, 2, 1, 5], [4, 1, 2, 8, 5, 7, 3, 6, 9], [6, 5, 9, 3, 1, 2, 4, 7, 8], [9, 3, 8, 1, 2, 5, 7, 4, 6], [5, 4, 1, 6, 7, 3, 8, 9, 2], [2, 7, 6, 9, 8, 4, 5, 3, 1]];
myMap24 = [[0, 0, 0, 1, 0, 2, 0, 7, 0], [0, 0, 1, 3, 0, 5, 0, 6, 8], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 4, 0, 9, 0, 0, 0, 0, 0], [2, 0, 3, 8, 0, 0, 0, 1, 0], [9, 0, 0, 0, 0, 0, 0, 0, 7], [8, 7, 0, 0, 0, 0, 0, 0, 1], [0, 6, 0, 0, 0, 1, 0, 0, 5], [0, 0, 0, 2, 4, 0, 0, 0, 0]];
solution24 = [[3, 8, 4, 1, 6, 2, 5, 7, 9], [7, 2, 1, 3, 9, 5, 4, 6, 8], [5, 9, 6, 4, 8, 7, 1, 2, 3], [6, 4, 7, 9, 1, 3, 8, 5, 2], [2, 5, 3, 8, 7, 6, 9, 1, 4], [9, 1, 8, 5, 2, 4, 6, 3, 7], [8, 7, 2, 6, 5, 9, 3, 4, 1], [4, 6, 9, 7, 3, 1, 2, 8, 5], [1, 3, 5, 2, 4, 8, 7, 9, 6]];
myMap25 = [[0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 5, 1, 0, 6, 0, 7, 0, 0], [0, 2, 0, 0, 0, 5, 0, 0, 0], [8, 0, 0, 0, 0, 0, 3, 6, 0], [0, 3, 0, 0, 0, 1, 2, 0, 0], [0, 0, 4, 0, 7, 0, 0, 5, 8], [0, 8, 0, 5, 2, 0, 1, 0, 0], [0, 0, 0, 3, 0, 9, 0, 0, 7], [0, 0, 0, 0, 0, 4, 0, 8, 0]];
solution25 = [[6, 4, 8, 1, 3, 7, 5, 9, 2], [9, 5, 1, 2, 6, 8, 7, 4, 3], [7, 2, 3, 9, 4, 5, 8, 1, 6], [8, 7, 9, 4, 5, 2, 3, 6, 1], [5, 3, 6, 8, 9, 1, 2, 7, 4], [2, 1, 4, 6, 7, 3, 9, 5, 8], [4, 8, 7, 5, 2, 6, 1, 3, 9], [1, 6, 5, 3, 8, 9, 4, 2, 7], [3, 9, 2, 7, 1, 4, 6, 8, 5]];
myMap26 = [[0, 0, 0, 0, 4, 0, 0, 7, 9], [0, 0, 0, 0, 0, 3, 6, 8, 0], [0, 0, 0, 5, 0, 8, 0, 0, 0], [0, 0, 9, 1, 8, 0, 0, 0, 0], [4, 0, 0, 6, 0, 0, 0, 0, 0], [0, 1, 2, 0, 0, 4, 8, 0, 7], [0, 2, 0, 0, 0, 6, 0, 0, 0], [8, 5, 0, 0, 0, 0, 0, 0, 3], [3, 0, 0, 0, 0, 7, 0, 4, 0]];
solution26 = [[5, 6, 8, 2, 4, 1, 3, 7, 9], [2, 4, 1, 7, 9, 3, 6, 8, 5], [9, 7, 3, 5, 6, 8, 2, 1, 4], [7, 3, 9, 1, 8, 5, 4, 2, 6], [4, 8, 5, 6, 7, 2, 9, 3, 1], [6, 1, 2, 9, 3, 4, 8, 5, 7], [1, 2, 4, 3, 5, 6, 7, 9, 8], [8, 5, 7, 4, 2, 9, 1, 6, 3], [3, 9, 6, 8, 1, 7, 5, 4, 2]];
myMap27 = [[1, 5, 0, 0, 0, 4, 2, 0, 0], [0, 0, 6, 0, 0, 0, 0, 0, 0], [7, 0, 9, 0, 5, 0, 0, 0, 3], [0, 0, 5, 0, 7, 0, 4, 0, 0], [6, 3, 0, 0, 0, 0, 0, 0, 7], [0, 0, 7, 0, 1, 0, 0, 0, 0], [0, 0, 0, 3, 0, 1, 6, 0, 0], [2, 6, 8, 0, 0, 0, 0, 0, 1], [0, 0, 0, 8, 0, 0, 5, 0, 2]];
solution27 = [[1, 5, 3, 6, 8, 4, 2, 7, 9], [8, 2, 6, 7, 3, 9, 1, 5, 4], [7, 4, 9, 1, 5, 2, 8, 6, 3], [9, 1, 5, 2, 7, 3, 4, 8, 6], [6, 3, 2, 5, 4, 8, 9, 1, 7], [4, 8, 7, 9, 1, 6, 3, 2, 5], [5, 7, 4, 3, 2, 1, 6, 9, 8], [2, 6, 8, 4, 9, 5, 7, 3, 1], [3, 9, 1, 8, 6, 7, 5, 4, 2]];
myMap28 = [[0, 4, 0, 0, 0, 0, 8, 0, 0], [0, 2, 0, 0, 0, 7, 0, 1, 6], [8, 3, 0, 6, 1, 0, 0, 9, 0], [0, 0, 4, 0, 0, 8, 0, 0, 7], [0, 0, 0, 0, 2, 0, 0, 0, 0], [7, 0, 0, 9, 0, 0, 3, 0, 0], [0, 6, 0, 0, 7, 3, 0, 8, 2], [2, 7, 0, 4, 0, 0, 0, 6, 0], [0, 0, 9, 0, 0, 0, 0, 3, 0]];
solution28 = [[1, 4, 6, 2, 9, 5, 8, 7, 3], [9, 2, 5, 8, 3, 7, 4, 1, 6], [8, 3, 7, 6, 1, 4, 2, 9, 5], [6, 9, 4, 3, 5, 8, 1, 2, 7], [3, 5, 8, 7, 2, 1, 6, 4, 9], [7, 1, 2, 9, 4, 6, 3, 5, 8], [4, 6, 1, 5, 7, 3, 9, 8, 2], [2, 7, 3, 4, 8, 9, 5, 6, 1], [5, 8, 9, 1, 6, 2, 7, 3, 4]];
myMap29 = [[3, 0, 0, 2, 0, 4, 0, 0, 6], [0, 0, 5, 0, 0, 0, 3, 0, 0], [0, 7, 0, 3, 0, 8, 0, 2, 0], [1, 0, 4, 0, 0, 0, 7, 0, 8], [0, 0, 0, 0, 1, 0, 0, 0, 0], [5, 0, 7, 0, 0, 0, 2, 0, 1], [0, 4, 0, 5, 0, 7, 0, 1, 0], [0, 0, 9, 0, 0, 0, 8, 0, 0], [7, 0, 0, 8, 0, 3, 0, 0, 9]];
solution29 = [[3, 9, 8, 2, 5, 4, 1, 7, 6], [6, 2, 5, 1, 7, 9, 3, 8, 4], [4, 7, 1, 3, 6, 8, 9, 2, 5], [1, 6, 4, 9, 3, 2, 7, 5, 8], [9, 8, 2, 7, 1, 5, 4, 6, 3], [5, 3, 7, 4, 8, 6, 2, 9, 1], [8, 4, 3, 5, 9, 7, 6, 1, 2], [2, 5, 9, 6, 4, 1, 8, 3, 7], [7, 1, 6, 8, 2, 3, 5, 4, 9]];
myMap30 = [[2, 0, 0, 0, 3, 0, 0, 0, 7], [0, 1, 0, 0, 0, 0, 0, 8, 0], [0, 0, 7, 8, 0, 4, 5, 0, 0], [0, 0, 2, 9, 0, 3, 6, 0, 0], [1, 0, 0, 0, 6, 0, 0, 0, 3], [0, 0, 6, 2, 0, 1, 4, 0, 0], [0, 0, 4, 3, 0, 8, 1, 0, 0], [0, 9, 0, 0, 0, 0, 0, 6, 0], [5, 0, 0, 0, 7, 0, 0, 0, 4]];
solution30 = [[2, 8, 5, 1, 3, 6, 9, 4, 7], [4, 1, 9, 7, 5, 2, 3, 8, 6], [3, 6, 7, 8, 9, 4, 5, 2, 1], [7, 5, 2, 9, 4, 3, 6, 1, 8], [1, 4, 8, 5, 6, 7, 2, 9, 3], [9, 3, 6, 2, 8, 1, 4, 7, 5], [6, 7, 4, 3, 2, 8, 1, 5, 9], [8, 9, 3, 4, 1, 5, 7, 6, 2], [5, 2, 1, 6, 7, 9, 8, 3, 4]];
size = 30;
_root.onMouseDown = function () {
if (!playGame) {
} else {
var _local2 = int((_xmouse - size) / size);
var _local1 = int((_ymouse - size) / size);
tempOb.box.gotoAndStop(1);
tempOb = this[(("tile_" + _local1) + "_") + _local2];
if (!tempOb.black) {
ob = tempOb;
ob.cx = _local2;
ob.cy = _local1;
ob.box.gotoAndStop(2);
} else {
ob = null;
}
}
};
_root.onKeyDown = function () {
if (!playGame) {
} else {
var k = Key.getCode();
var startX = null;
var startY = null;
if (k != 32) {
if (((k < 49) or (k > 57)) or (ob == null)) {
return;
}
} else {
if (ob.cx < 3) {
startX = 0;
} else if ((ob.cx > 2) and (ob.cx < 6)) {
startX = 3;
} else if (ob.cx > 5) {
startX = 6;
}
if (ob.cy < 3) {
startY = 0;
} else if ((ob.cy > 2) and (ob.cy < 6)) {
startY = 3;
} else if (ob.cy > 5) {
startY = 6;
}
if (k != 32) {
ob.txt = chr(k);
ob.gotoAndStop(2);
myMap[ob.cy][ob.cx] = ob.txt;
} else {
ob.txt = "";
myMap[ob.cy][ob.cx] = 0;
}
tmp = [0, 0, 0, 0, 0, 0, 0, 0, 0];
var _local3 = startY;
while (_local3 < (startY + 3)) {
var _local2 = startX;
while (_local2 < (startX + 3)) {
var _local1 = this[(("tile_" + _local3) + "_") + _local2];
var t = _local1.txt;
_local1.redA = null;
if (t != "") {
t--;
tmp[t]++;
}
_local2++;
}
_local3++;
}
var n = 0;
while (n < 9) {
if (tmp[n] > 1) {
_local3 = startY;
while (_local3 < (startY + 3)) {
var _local2 = startX;
while (_local2 < (startX + 3)) {
var _local1 = this[(("tile_" + _local3) + "_") + _local2];
if (!_local1.black) {
if (_local1.txt == (n + 1)) {
_local1.redA = 1;
}
}
_local2++;
}
_local3++;
}
}
n++;
}
tmp = [0, 0, 0, 0, 0, 0, 0, 0, 0];
var _local2 = 0;
while (_local2 < W) {
var _local1 = this[(("tile_" + ob.cy) + "_") + _local2];
t = _local1.txt;
_local1.redB = null;
if (t != "") {
t--;
tmp[t]++;
}
_local2++;
}
n = 0;
while (n < 9) {
if (tmp[n] > 1) {
_local2 = 0;
while (_local2 < W) {
var _local1 = this[(("tile_" + ob.cy) + "_") + _local2];
if (!_local1.black) {
if (_local1.txt == (n + 1)) {
_local1.redB = 1;
}
}
_local2++;
}
}
n++;
}
tmp = [0, 0, 0, 0, 0, 0, 0, 0, 0];
_local3 = 0;
while (_local3 < H) {
var _local1 = this[(("tile_" + _local3) + "_") + ob.cx];
t = _local1.txt;
_local1.redC = null;
if (t != "") {
t--;
tmp[t]++;
}
_local3++;
}
n = 0;
while (n < 9) {
if (tmp[n] > 1) {
_local3 = 0;
while (_local3 < H) {
var _local1 = this[(("tile_" + _local3) + "_") + ob.cx];
if (!_local1.black) {
if (_local1.txt == (n + 1)) {
_local1.redC = 1;
}
}
_local3++;
}
}
n++;
}
_local3 = 0;
while (_local3 < H) {
_local2 = 0;
while (_local2 < W) {
var _local1 = this[(("tile_" + _local3) + "_") + _local2];
if (!_local1.black) {
if ((_local1.redA or _local1.redB) or _local1.redC) {
_local1.gotoAndStop(3);
} else {
_local1.gotoAndStop(2);
}
}
_local2++;
}
_local3++;
}
checkWin();
}
}
};
d = 0;
playGame = 1;
ob = (tempOb = null);
myMap = this["myMap" + level];
sol = this["solution" + level];
buildMap(myMap);
setDifficulty();
winLabel = "";
Key.addListener(_root);
stop();
Frame 3
var y = 0;
while (y < H) {
var x = 0;
while (x < W) {
var obj = this[(("tile_" + y) + "_") + x];
removeMovieClip(obj);
x++;
}
y++;
}
removeMovieClip(frame);
if (level > 30) {
level = 1;
}
if (level < 1) {
level = 30;
}
prevFrame();
Symbol 5 MovieClip Frame 1
stop();
Symbol 10 MovieClip [tile] Frame 1
stop();
Symbol 20 Button
on (press) {
getURL ("http://lightforce.freestuff.gr", "_blank");
}
Symbol 28 Button
on (press) {
level--;
nextFrame();
}
Symbol 29 Button
on (press) {
level++;
nextFrame();
}
Symbol 34 Button
on (press) {
if (playGame) {
playGame = 0;
winLabel = "Show is not solve!";
snd3.start(0, 1);
solveMap();
}
}
Symbol 35 Button
on (press) {
nextFrame();
}
Symbol 40 Button
on (release) {
if (_root.playing == 1) {
stopAllSounds();
loopSound.gotoAndStop("Stop");
playing = 0;
} else {
loopSound.gotoAndStop("Play");
playing = 1;
}
}
Symbol 42 MovieClip Frame 1
stop();