Section 1
//FG_Preloader (classes.components.FG_Preloader)
package classes.components {
import flash.events.*;
import flash.display.*;
import classes.dispatchers.*;
import flash.text.*;
import classes.graphical.information.bars.*;
public class FG_Preloader extends MovieClip {
private var _percents:TextField;
private var _elements:Array;
private var _weight:TextField;
private var _progresBar:ProgresBar;
public function FG_Preloader(){
this._elements = new Array();
this._percents = TextField(this.getChildByName("percent"));
if (this._percents != null){
this._elements[0] = true;
};
this._weight = TextField(this.getChildByName("weight_txt"));
if (this._weight != null){
this._elements[1] = true;
};
this._progresBar = ProgresBar(this.getChildByName("_progresBarTimeline"));
if (this._progresBar != null){
this._elements[2] = true;
};
}
private function progressListener(_arg1:ProgressEvent):void{
var _local2:Number;
var _local3:int;
_local2 = (_arg1.bytesLoaded / _arg1.bytesTotal);
_local3 = (_local2 * 100);
if (this._elements[0]){
this._percents.text = String((_local3 + "%"));
};
if (this._elements[1]){
this._weight.text = String((int((_arg1.bytesTotal / 0x0400)) + " kB"));
};
if (this._elements[2]){
this._progresBar.setProgres(_local3);
};
}
private function completeListener(_arg1:Event):void{
this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressListener);
this.loaderInfo.removeEventListener(Event.COMPLETE, completeListener);
this.finishLoading();
}
private function finishLoading():void{
if (this._elements[0]){
this._percents.text = String((100 + "%"));
};
if (this._elements[1]){
this._weight.text = String((int((this.loaderInfo.bytesTotal / 0x0400)) + " kB"));
};
if (this._elements[2]){
this._progresBar.setProgres(100);
};
GameDispatcher.preloaderDispatcher.loadingComplete();
}
public function startLoad():void{
if (this.loaderInfo.bytesLoaded >= this.loaderInfo.bytesTotal){
this.finishLoading();
} else {
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener);
this.loaderInfo.addEventListener(Event.COMPLETE, completeListener);
};
}
}
}//package classes.components
Section 2
//ButtonsEvents (classes.dispatchers.ButtonsEvents)
package classes.dispatchers {
import flash.events.*;
public class ButtonsEvents extends EventDispatcher {
public static const BUTTONS_UNLOCKED:String = "ButtonsUnlocked";
public function ButtonsEvents(_arg1:IEventDispatcher=null){
super(_arg1);
}
public function unlockButtons():void{
this.onButtonsUnlocked();
}
private function onButtonsUnlocked():void{
dispatchEvent(new Event(ButtonsEvents.BUTTONS_UNLOCKED));
}
}
}//package classes.dispatchers
Section 3
//GameDispatcher (classes.dispatchers.GameDispatcher)
package classes.dispatchers {
public class GameDispatcher {
public static var highscoreDispatcher:HighscoreLoaded = new HighscoreLoaded();
public static var buttonsDispatcher:ButtonsEvents = new ButtonsEvents();
public static var mouseDispatcher:MouseEventDispatcher = new MouseEventDispatcher();
public static var preloaderDispatcher:LoadingComplete = new LoadingComplete();
}
}//package classes.dispatchers
Section 4
//HighscoreEvent (classes.dispatchers.HighscoreEvent)
package classes.dispatchers {
import flash.events.*;
public class HighscoreEvent extends Event {
private var highscoreArray:Array;
public function HighscoreEvent(_arg1:String, _arg2:Array){
super(_arg1);
highscoreArray = _arg2;
}
public function get HighscoreArray():Array{
return (highscoreArray);
}
}
}//package classes.dispatchers
Section 5
//HighscoreLoaded (classes.dispatchers.HighscoreLoaded)
package classes.dispatchers {
import flash.events.*;
public class HighscoreLoaded extends EventDispatcher {
public static const HIGHSCORE_LOADED:String = "HighscoreLoaded";
public function HighscoreLoaded(_arg1:IEventDispatcher=null){
super(_arg1);
}
public function highscoreLoaded(_arg1:Array):void{
this.onHighscoreLoaded(_arg1);
}
private function onHighscoreLoaded(_arg1:Array):void{
dispatchEvent(new HighscoreEvent(HighscoreLoaded.HIGHSCORE_LOADED, _arg1));
}
}
}//package classes.dispatchers
Section 6
//LoadingComplete (classes.dispatchers.LoadingComplete)
package classes.dispatchers {
import flash.events.*;
public class LoadingComplete extends EventDispatcher {
public static const LOADING_COMPLETE:String = "LoadingComplete";
public function LoadingComplete(_arg1:IEventDispatcher=null){
super(_arg1);
}
public function loadingComplete():void{
this.onLoadingComplete();
}
private function onLoadingComplete():void{
dispatchEvent(new Event(LoadingComplete.LOADING_COMPLETE));
}
}
}//package classes.dispatchers
Section 7
//MouseEventDispatcher (classes.dispatchers.MouseEventDispatcher)
package classes.dispatchers {
import flash.events.*;
public class MouseEventDispatcher extends EventDispatcher {
public static const BUTTON_PRESSED:String = "ButtonReleased";
public function MouseEventDispatcher(_arg1:IEventDispatcher=null){
super(_arg1);
}
public function buttonPressed(_arg1:Object):void{
this.onButtonPressed(_arg1);
}
private function onButtonPressed(_arg1:Object):void{
dispatchEvent(new MyMouseEvent(MouseEventDispatcher.BUTTON_PRESSED, _arg1));
}
}
}//package classes.dispatchers
Section 8
//MyMouseEvent (classes.dispatchers.MyMouseEvent)
package classes.dispatchers {
import flash.events.*;
public class MyMouseEvent extends Event {
public var callerObject:Object;
public function MyMouseEvent(_arg1:String, _arg2:Object){
super(_arg1);
this.callerObject = _arg2;
}
}
}//package classes.dispatchers
Section 9
//GenericButton (classes.graphical.controls.buttons.GenericButton)
package classes.graphical.controls.buttons {
import flash.events.*;
import flash.display.*;
import main.*;
import classes.dispatchers.*;
public class GenericButton extends MovieClip {
private var locked:Boolean;
private var clicked:Boolean;
private var over:Boolean;
public function GenericButton(){
this.buttonMode = true;
clicked = false;
over = false;
locked = false;
addEventListener(MouseEvent.CLICK, onClick);
addEventListener(MouseEvent.ROLL_OVER, onRollingOver);
addEventListener(MouseEvent.ROLL_OUT, onRollingOut);
addEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown);
addEventListener(MouseEvent.MOUSE_UP, onMouseIsUp);
addEventListener(Event.REMOVED_FROM_STAGE, cleanUp);
GameDispatcher.buttonsDispatcher.addEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton);
GameDispatcher.mouseDispatcher.addEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton);
goToLabel("off");
}
private function onRollingOut(_arg1:MouseEvent):void{
over = false;
if (((GameManager.getInstance().AreButtonsEnabled) && (!(locked)))){
if (currentLabel != "out"){
goToLabel("out");
locked = true;
};
};
}
private function goToLabel(_arg1:String):void{
var doesLabelExist:Boolean;
var i:Number;
var e:Error;
var destinationLabel = _arg1;
doesLabelExist = false;
try {
i = 0;
while (i < currentLabels.length) {
if (currentLabels[i].name == destinationLabel){
doesLabelExist = true;
};
i = (i + 1);
};
if (doesLabelExist){
gotoAndPlay(destinationLabel);
} else {
e = new Error((((("there is no label with the name >" + destinationLabel) + "< in the button with instance name >") + this.name) + "<"));
throw (e);
};
} catch(e:Error) {
};
}
private function onRollingOver(_arg1:MouseEvent):void{
over = true;
if (GameManager.getInstance().AreButtonsEnabled){
if (((clicked) && (_arg1.buttonDown))){
goToLabel("click");
} else {
if (((!(clicked)) && (!(locked)))){
clicked = false;
goToLabel("on");
locked = true;
};
};
};
}
private function onMouseIsDown(_arg1:MouseEvent):void{
if (GameManager.getInstance().AreButtonsEnabled){
clicked = true;
GameDispatcher.mouseDispatcher.buttonPressed(this);
goToLabel("click");
};
}
private function onMouseIsUp(_arg1:MouseEvent):void{
if (((GameManager.getInstance().AreButtonsEnabled) && (clicked))){
clicked = false;
goToLabel("off");
};
GameDispatcher.mouseDispatcher.buttonPressed(this);
}
public function unlockButton():void{
locked = false;
refreshButton(new Event(""));
}
private function unclickButton(_arg1:MyMouseEvent){
if (_arg1.callerObject != this){
this.clicked = false;
};
}
private function cleanUp(_arg1:Event){
removeEventListener(MouseEvent.CLICK, onClick);
removeEventListener(MouseEvent.ROLL_OVER, onRollingOver);
removeEventListener(MouseEvent.ROLL_OUT, onRollingOut);
removeEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown);
removeEventListener(MouseEvent.MOUSE_UP, onMouseIsUp);
removeEventListener(Event.REMOVED_FROM_STAGE, cleanUp);
GameDispatcher.buttonsDispatcher.removeEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton);
GameDispatcher.mouseDispatcher.removeEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton);
}
protected function onClick(_arg1:MouseEvent):void{
if (GameManager.getInstance().AreButtonsEnabled){
};
}
private function refreshButton(_arg1:Event):void{
if (((((over) && (!((this.currentLabel == "on"))))) && (!(clicked)))){
goToLabel("on");
locked = true;
};
if (((((!(over)) && (!((this.currentLabel == "off"))))) && (!(clicked)))){
goToLabel("out");
locked = true;
};
}
}
}//package classes.graphical.controls.buttons
Section 10
//GoToButton (classes.graphical.controls.buttons.GoToButton)
package classes.graphical.controls.buttons {
import flash.events.*;
import main.*;
public class GoToButton extends GenericButton {
override protected function onClick(_arg1:MouseEvent):void{
var destLabel:String;
var Split:Array;
var i:Number;
var e = _arg1;
if (GameManager.getInstance().AreButtonsEnabled){
destLabel = this.name;
Split = destLabel.split("_");
try {
GameManager.getInstance().gotoAndPlay(Split[1]);
GameManager.getInstance().lockButtons();
} catch(e:Error) {
i = 0;
while (i < Split.length) {
i = (i + 1);
};
};
};
}
}
}//package classes.graphical.controls.buttons
Section 11
//ProgresBar (classes.graphical.information.bars.ProgresBar)
package classes.graphical.information.bars {
import flash.display.*;
public class ProgresBar extends MovieClip {
private var _progres:Number;
public function setProgres(_arg1:Number):void{
this._progres = _arg1;
this.gotoAndStop(this._progres);
}
public function getProgres():Number{
return (this._progres);
}
}
}//package classes.graphical.information.bars
Section 12
//HighscoreElement (classes.helper.HighscoreElement)
package classes.helper {
public class HighscoreElement {
private var _points:Number;
private var _items:Number;
private var _totalPoints:Number;
private var _lp:Number;
private var _playerName:String;
private var _time:Number;
private var _gameLevel:Number;
public function HighscoreElement(_arg1:Number, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number){
this.setLp(_arg1);
this.setPlayerName(_arg2);
this.setPoints(_arg3);
this.setGameLevel(_arg5);
this.setItems(_arg6);
this.setTime(_arg4);
this.setTotalPoints(_arg7);
}
public function getTime():String{
return (Utilities.convertTimeToString(_time));
}
public function setTotalPoints(_arg1:Number):void{
_totalPoints = _arg1;
}
public function getItems():Number{
return (_items);
}
public function setLp(_arg1:Number):void{
_lp = _arg1;
}
public function setPlayerName(_arg1:String):void{
_playerName = _arg1;
}
public function getPlayerName():String{
return (_playerName);
}
public function getHighscore():Array{
var _local1:Array;
_local1 = new Array();
_local1["lp"] = this.getLp();
_local1["player"] = this.getPlayerName();
_local1["time"] = this.getTime();
_local1["points"] = this.getPoints();
_local1["gameLevel"] = this.getGameLevel();
_local1["items"] = this.getItems();
_local1["totalPoints"] = this.getTotalPoints();
return (_local1);
}
public function getPoints():Number{
return (_points);
}
public function setTime(_arg1:Number):void{
_time = _arg1;
}
public function getTotalPoints():Number{
return (_totalPoints);
}
public function setPoints(_arg1:Number):void{
_points = _arg1;
}
public function setGameLevel(_arg1:Number):void{
_gameLevel = _arg1;
}
public function getLp():Number{
return (_lp);
}
public function getGameLevel():Number{
return (_gameLevel);
}
public function setItems(_arg1:Number):void{
_items = _arg1;
}
}
}//package classes.helper
Section 13
//Utilities (classes.helper.Utilities)
package classes.helper {
public class Utilities {
public static function convertTimeToString(_arg1:Number):String{
return (((((String(((Math.floor((_arg1 / 60000)) > 9)) ? Math.floor((_arg1 / 60000)) : ("0" + Math.floor((_arg1 / 60000)))) + ":") + (((Math.floor((_arg1 / 1000)) % 60) <= 9)) ? ("0" + (Math.floor((_arg1 / 1000)) % 60)) : (Math.floor((_arg1 / 1000)) % 60)) + ":") + (((Math.floor((_arg1 / 10)) % 100) <= 9)) ? ("0" + (Math.floor((_arg1 / 10)) % 100)) : (Math.floor((_arg1 / 10)) % 100)));
}
}
}//package classes.helper
Section 14
//DefaultGame (main.DefaultGame)
package main {
import flash.display.*;
public class DefaultGame extends MovieClip {
public function initialize():void{
}
}
}//package main
Section 15
//GameManager (main.GameManager)
package main {
import flash.events.*;
import flash.display.*;
import pl.fabrykagier.zohan.primary.*;
import classes.dispatchers.*;
import classes.helper.*;
import classes.components.*;
import flash.ui.*;
public class GameManager extends MovieClip {
public var go_2Game:Button_Start;
public var go_EndTutorial:Button_SkipTutorial;
public var Intro_mc:MovieClip;
public var preloader:Preloader;
public var loader_mc:Preloader;
private var gameParameters:Array;
private var delayedWaypoint:String;
public var hairDryer_mc:MovieClip;
private var _fg:FG_Preloader;
private var _highscoreArray:Array;
private var _preloaderStart:Boolean;
public var live_mc:MovieClip;
public var game:Game;
private static var areButtonsEnabled:Boolean;
private static var instance:GameManager;
public function GameManager(){
addFrameScript(23, frame24, 95, frame96, 102, frame103, 136, frame137, 146, frame147, 159, frame160, 164, frame165, 176, frame177);
this.tabEnabled = false;
this.tabChildren = false;
if (instance == null){
this.contextMenu = new ContextMenu();
this.contextMenu.hideBuiltInItems();
SoundManager.playBackgroundMusic();
instance = this;
areButtonsEnabled = false;
gameParameters = new Array();
delayedWaypoint = null;
this.addEventListener(Event.ENTER_FRAME, GMonEnterFrame);
GameDispatcher.preloaderDispatcher.addEventListener(LoadingComplete.LOADING_COMPLETE, startMenu);
parent.addEventListener(MouseEvent.MOUSE_DOWN, mousePress);
parent.addEventListener(MouseEvent.MOUSE_UP, mousePress);
//unresolved jump
};
}
public function getParameter(_arg1:String):String{
return (gameParameters[_arg1]);
}
function frame160(){
stop();
}
function frame165(){
}
public function showHighscores():void{
}
function frame177(){
this.gotoAndPlay("Loop");
}
public function buttonsOn():void{
GameDispatcher.buttonsDispatcher.unlockButtons();
areButtonsEnabled = true;
}
function frame96(){
buttonsOn();
}
private function initPreloader():void{
this._fg = FG_Preloader(GameManager.getInstance().getChildByName("preloader_elements"));
if (this._fg != null){
this._fg.startLoad();
};
}
function frame24(){
stop();
preloader = Preloader(this.getChildByName("loader_mc"));
preloader.startPreloading(this);
}
public function readHighscores():void{
this.showHighscores();
}
private function GMonEnterFrame(_arg1:Event):void{
if ((((this.currentLabel == "Preloader_Start")) && (!(this._preloaderStart)))){
this.initPreloader();
this._preloaderStart = true;
};
}
public function getDefaultGame():DefaultGame{
return (DefaultGame(this.getChildByName("game")));
}
private function mousePress(_arg1:MouseEvent){
GameDispatcher.mouseDispatcher.buttonPressed(_arg1.target);
}
public function getHigscore():Array{
var _local1:Array;
var _local2:HighscoreElement;
_local1 = new Array();
_local2 = new HighscoreElement(1, "Anty", 100, 12300, 5, 10, 43021);
_local1.push(_local2);
return (_local1);
}
public function delayedGoToAndStop():void{
if (this.delayedWaypoint != null){
gotoAndStop(this.delayedWaypoint);
this.delayedWaypoint = null;
};
}
public function setDelayedWaypoint(_arg1:String):void{
this.delayedWaypoint = _arg1;
}
public function setParameter(_arg1:String, _arg2:String):void{
gameParameters[_arg1] = _arg2;
}
public function get AreButtonsEnabled():Boolean{
return (areButtonsEnabled);
}
public function lockButtons():void{
areButtonsEnabled = false;
}
function frame137(){
stop();
this.buttonsOn();
}
function frame103(){
stop();
}
private function startMenu(_arg1:Event):void{
this.gotoAndPlay("Preloader_Outro");
}
public function delayedGoToAndPlay():void{
if (this.delayedWaypoint != null){
gotoAndPlay(this.delayedWaypoint);
this.delayedWaypoint = null;
};
}
function frame147(){
this.getDefaultGame().initialize();
}
public static function getInstance():GameManager{
if (instance == null){
};
return (instance);
}
}
}//package main
Section 16
//SoundManager (main.SoundManager)
package main {
import flash.media.*;
public class SoundManager {
private static var backgroundMusicPosition:Number = 0;
private static var instance:SoundManager;
private static var backgroundMusic:Sound;
private static var backgroundChannel:SoundChannel;
public function SoundManager(){
instance = this;
}
public static function playBackgroundMusic():void{
}
public static function getInstance():SoundManager{
if (instance == null){
return (new (SoundManager));
};
return (instance);
}
public static function pauseMusic(){
if (backgroundChannel != null){
backgroundMusicPosition = backgroundChannel.position;
backgroundChannel.stop();
};
}
public static function stopBackgroundMusic():void{
backgroundChannel.stop();
}
public static function playMusic(){
if (backgroundMusic != null){
backgroundChannel = backgroundMusic.play(backgroundMusicPosition, 9999);
} else {
playBackgroundMusic();
};
}
}
}//package main
Section 17
//Actions (pl.fabrykagier.engine.actions.Actions)
package pl.fabrykagier.engine.actions {
public interface Actions {
function doAction(_arg1:Array):Boolean;
}
}//package pl.fabrykagier.engine.actions
Section 18
//AddAmmo (pl.fabrykagier.engine.actions.AddAmmo)
package pl.fabrykagier.engine.actions {
import main.*;
import pl.fabrykagier.engine.primary.*;
public class AddAmmo implements Actions {
public function doAction(_arg1:Array):Boolean{
var _local2:Number;
_local2 = _arg1[0];
DefaultTiledGame(GameManager.getInstance().getDefaultGame()).addAmmo(_local2);
return (true);
}
}
}//package pl.fabrykagier.engine.actions
Section 19
//AddEnergy (pl.fabrykagier.engine.actions.AddEnergy)
package pl.fabrykagier.engine.actions {
import main.*;
import pl.fabrykagier.engine.primary.*;
public class AddEnergy implements Actions {
public function doAction(_arg1:Array):Boolean{
var _local2:Number;
_local2 = _arg1[0];
DefaultTiledGame(GameManager.getInstance().getDefaultGame()).addEnergy(_local2);
return (true);
}
}
}//package pl.fabrykagier.engine.actions
Section 20
//AddLife (pl.fabrykagier.engine.actions.AddLife)
package pl.fabrykagier.engine.actions {
import main.*;
import pl.fabrykagier.engine.primary.*;
public class AddLife implements Actions {
public function doAction(_arg1:Array):Boolean{
var _local2:Number;
_local2 = _arg1[0];
DefaultTiledGame(GameManager.getInstance().getDefaultGame()).addLife(_local2);
return (true);
}
}
}//package pl.fabrykagier.engine.actions
Section 21
//AddPoints (pl.fabrykagier.engine.actions.AddPoints)
package pl.fabrykagier.engine.actions {
import main.*;
import pl.fabrykagier.engine.primary.*;
public class AddPoints implements Actions {
public function doAction(_arg1:Array):Boolean{
var _local2:Number;
_local2 = _arg1[0];
DefaultTiledGame(GameManager.getInstance().getDefaultGame()).addPoints(_local2);
return (true);
}
}
}//package pl.fabrykagier.engine.actions
Section 22
//DoNothingAction (pl.fabrykagier.engine.actions.DoNothingAction)
package pl.fabrykagier.engine.actions {
public class DoNothingAction implements Actions {
public function doAction(_arg1:Array):Boolean{
return (true);
}
}
}//package pl.fabrykagier.engine.actions
Section 23
//ShowInfo (pl.fabrykagier.engine.actions.ShowInfo)
package pl.fabrykagier.engine.actions {
import main.*;
import pl.fabrykagier.engine.primary.*;
public class ShowInfo implements Actions {
public function doAction(_arg1:Array):Boolean{
var _local2:String;
_local2 = _arg1[0];
DefaultTiledGame(GameManager.getInstance().getDefaultGame()).interfejs.setKomunikat(_local2);
return (true);
}
}
}//package pl.fabrykagier.engine.actions
Section 24
//Activators (pl.fabrykagier.engine.activators.Activators)
package pl.fabrykagier.engine.activators {
public interface Activators {
function checkActivator(_arg1:Array):Boolean;
}
}//package pl.fabrykagier.engine.activators
Section 25
//AllwaysActivator (pl.fabrykagier.engine.activators.AllwaysActivator)
package pl.fabrykagier.engine.activators {
public class AllwaysActivator implements Activators {
public function checkActivator(_arg1:Array):Boolean{
return (true);
}
}
}//package pl.fabrykagier.engine.activators
Section 26
//PlayerHitActivator (pl.fabrykagier.engine.activators.PlayerHitActivator)
package pl.fabrykagier.engine.activators {
import pl.fabrykagier.engine.objects.*;
public class PlayerHitActivator implements Activators {
public function checkActivator(_arg1:Array):Boolean{
var _local2:Item;
var _local3:Array;
_local2 = _arg1[0];
_local3 = _arg1[1];
if ((((((((_local3["rx"] > ((_local2.x + _local2.objectMc.x) - _local2.bboxX))) && ((_local3["rx"] < ((_local2.x + _local2.objectMc.x) + _local2.bboxX))))) || ((((_local3["lx"] > ((_local2.x + _local2.objectMc.x) - _local2.bboxX))) && ((_local3["lx"] < ((_local2.x + _local2.objectMc.x) + _local2.bboxX))))))) || ((((_local3["rx"] > ((_local2.x + _local2.objectMc.x) + _local2.bboxX))) && ((_local3["lx"] < ((_local2.x + _local2.objectMc.x) - _local2.bboxX))))))){
if ((((((_local3["by"] > ((_local2.y + _local2.objectMc.y) - _local2.bboxY))) && ((_local3["by"] < ((_local2.y + _local2.objectMc.y) + _local2.bboxY))))) || ((((((_local3["y"] > ((_local2.y + _local2.objectMc.y) - _local2.bboxY))) && ((_local3["y"] < ((_local2.y + _local2.objectMc.y) + _local2.bboxY))))) || ((((_local3["ty"] > ((_local2.y + _local2.objectMc.y) - _local2.bboxY))) && ((_local3["ty"] < ((_local2.y + _local2.objectMc.y) + _local2.bboxY))))))))){
return (true);
};
};
return (false);
}
}
}//package pl.fabrykagier.engine.activators
Section 27
//PlayerNearActivator (pl.fabrykagier.engine.activators.PlayerNearActivator)
package pl.fabrykagier.engine.activators {
import pl.fabrykagier.engine.objects.*;
public class PlayerNearActivator implements Activators {
public function checkActivator(_arg1:Array):Boolean{
var _local2:Door;
var _local3:Array;
_local2 = _arg1[0];
_local3 = _arg1[1];
if ((((((((_local3["rx"] > (_local2.x - _local2.bboxX))) && ((_local3["rx"] < (_local2.x + _local2.bboxX))))) || ((((_local3["lx"] > (_local2.x - _local2.bboxX))) && ((_local3["lx"] < (_local2.x + _local2.bboxX))))))) || ((((_local3["rx"] > (_local2.x + _local2.bboxX))) && ((_local3["lx"] < (_local2.x - _local2.bboxX))))))){
if ((((((_local3["by"] > (_local2.y - _local2.bboxY))) && ((_local3["by"] < (_local2.y + _local2.bboxY))))) || ((((((_local3["y"] > (_local2.y - _local2.bboxY))) && ((_local3["y"] < (_local2.y + _local2.bboxY))))) || ((((_local3["ty"] > (_local2.y - _local2.bboxY))) && ((_local3["ty"] < (_local2.y + _local2.bboxY))))))))){
return (true);
};
};
return (false);
}
}
}//package pl.fabrykagier.engine.activators
Section 28
//Attack (pl.fabrykagier.engine.enemies.Attack)
package pl.fabrykagier.engine.enemies {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
import main.*;
import pl.fabrykagier.zohan.enemies.*;
import pl.fabrykagier.zohan.primary.*;
import flash.media.*;
public class Attack implements EnemyStatesInterfase {
private var _currentRange:Number;
private var _delay:Number;
private var _gm:Game;
private var _attackSound:Sound;
private var _enemy:BossWithAttack;
public function Attack(_arg1:BossWithAttack){
this._gm = Game(GameManager.getInstance().getDefaultGame());
this._enemy = _arg1;
switch (this._enemy.type){
case 6:
this._attackSound = new Boss6Attack_snd();
break;
case 7:
this._attackSound = new Boss6Attack_snd();
break;
case 13:
this._attackSound = new Boss6Attack_snd();
break;
};
}
public function checkPlayerAttackHit():Boolean{
var _local1:Array;
_local1 = this._gm.pickActualPlayerCorners();
if ((((_local1["y"] > (this._enemy.y - 30))) && ((_local1["y"] < (this._enemy.y + 30))))){
if (_local1["x"] <= this._enemy.x){
if ((((_local1["rx"] > (this._enemy.x - this._currentRange))) && ((_local1["rx"] < this._enemy.x)))){
return (true);
};
} else {
if ((((_local1["lx"] < (this._enemy.x + this._currentRange))) && ((_local1["lx"] > this._enemy.x)))){
return (true);
};
};
};
return (false);
}
public function endAnimation():void{
this._enemy.state = this._enemy.walking;
}
public function hit(_arg1:BulletInterface):void{
_arg1.destroy();
if (!this._enemy.checkDefence()){
this._enemy.health = (this._enemy.health - _arg1.damage);
this._enemy.state = this._enemy.hited;
} else {
this._enemy.state = BossWithDefence(this._enemy).defenceState;
};
}
public function onEnemyEnterFrame(_arg1:Event):void{
var _local2:BulletInterface;
var _local3:Number;
if (this._enemy.currentLabel != "Attack"){
this._enemy.gotoAndPlay("Attack");
this._enemy.playSound(this._attackSound, false);
if (_gm.pickActualPlayerCorners()["x"] < this._enemy.x){
this._enemy.scaleX = 1;
if (this._enemy.speed > 0){
this._enemy.speed = (this._enemy.speed * -1);
};
} else {
this._enemy.scaleX = -1;
if (this._enemy.speed < 0){
this._enemy.speed = (this._enemy.speed * -1);
};
};
this._delay = 5;
this._currentRange = this._enemy.bboxX;
};
if (this._enemy.checkPlayerHitTest()){
this._gm.player.hitedByEnemy();
};
_local2 = this._enemy.checkBulletCollision();
if (_local2 != null){
this.hit(_local2);
};
this._delay--;
_local3 = 5;
if ((((this._delay < 0)) && (((this._currentRange + _local3) <= this._enemy.attackRange)))){
this._currentRange = (this._currentRange + _local3);
};
if (this.checkPlayerAttackHit()){
this._enemy.state = this._enemy.walking;
this._gm.player.hitedByEnemy();
};
}
}
}//package pl.fabrykagier.engine.enemies
Section 29
//Bemused (pl.fabrykagier.engine.enemies.Bemused)
package pl.fabrykagier.engine.enemies {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
public class Bemused implements EnemyStatesInterfase {
private var _bemusedSound;
private var _enemy:Enemies;
public function Bemused(_arg1:Enemies){
_bemusedSound = new Bemused_snd();
super();
this._enemy = _arg1;
}
public function onEnemyEnterFrame(_arg1:Event):void{
var _local2:BulletInterface;
if (this._enemy.currentLabel != "Bemused"){
this._enemy.isBemused = true;
this._enemy.gotoAndPlay("Bemused");
this._enemy.playSound(this._bemusedSound, false);
};
_local2 = this._enemy.checkBulletCollision();
}
public function endAnimation():void{
}
public function hit(_arg1:BulletInterface):void{
if (_arg1 != null){
_arg1.destroy();
};
this._enemy.gotoAndPlay("Bemused");
this._enemy.isBemused = false;
this._enemy.state = this._enemy.dizzy;
}
}
}//package pl.fabrykagier.engine.enemies
Section 30
//Defence (pl.fabrykagier.engine.enemies.Defence)
package pl.fabrykagier.engine.enemies {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
public class Defence implements EnemyStatesInterfase {
private var _enemy:Enemies;
public function Defence(_arg1:Enemies){
this._enemy = _arg1;
}
public function endAnimation():void{
this._enemy.state = this._enemy.walking;
}
public function hit(_arg1:BulletInterface):void{
}
public function onEnemyEnterFrame(_arg1:Event):void{
if (this._enemy.currentLabel != "Defence"){
this._enemy.gotoAndPlay("Defence");
};
}
}
}//package pl.fabrykagier.engine.enemies
Section 31
//Dizzy (pl.fabrykagier.engine.enemies.Dizzy)
package pl.fabrykagier.engine.enemies {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
import flash.media.*;
public class Dizzy implements EnemyStatesInterfase {
protected var _enemy:Enemies;
protected var _dizzySound:Sound;
public function Dizzy(_arg1:Enemies){
_dizzySound = new Dizzy_snd();
super();
this._enemy = _arg1;
}
public function hit(_arg1:BulletInterface):void{
}
public function onEnemyEnterFrame(_arg1:Event):void{
if (this._enemy.currentLabel != "Dizzy"){
this._enemy.gotoAndPlay("Dizzy");
this._enemy.playSound(this._dizzySound, false);
};
}
public function endAnimation():void{
this._enemy.state = this._enemy.dying;
}
}
}//package pl.fabrykagier.engine.enemies
Section 32
//Dying (pl.fabrykagier.engine.enemies.Dying)
package pl.fabrykagier.engine.enemies {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
import main.*;
import pl.fabrykagier.engine.primary.*;
public class Dying implements EnemyStatesInterfase {
private var _gm:DefaultTiledGame;
private var _enemy:Enemies;
public function Dying(_arg1:Enemies){
_gm = DefaultTiledGame(GameManager.getInstance().getDefaultGame());
super();
this._enemy = _arg1;
}
public function endAnimation():void{
this._enemy.gotoAndPlay("Die");
}
public function onEnemyEnterFrame(_arg1:Event):void{
if (this._enemy.currentLabel != "Die"){
this._enemy.gotoAndPlay("Die");
this._enemy.alive = false;
this._gm.checkEndConditions();
};
this._enemy.walk();
}
public function hit(_arg1:BulletInterface):void{
}
}
}//package pl.fabrykagier.engine.enemies
Section 33
//Enemies (pl.fabrykagier.engine.enemies.Enemies)
package pl.fabrykagier.engine.enemies {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
import flash.display.*;
import flash.geom.*;
import main.*;
import pl.fabrykagier.engine.primary.*;
import flash.media.*;
import flash.utils.*;
public class Enemies extends MovieClip {
protected var _bemused:EnemyStatesInterfase;
protected var _type:Number;
protected var _dying:EnemyStatesInterfase;
protected var _walking:EnemyStatesInterfase;
protected var _bboxX:Number;
protected var _bboxY:Number;
protected var _hited:EnemyStatesInterfase;
protected var _restoringEnergySpeed:Number;// = 0
protected var _game:DefaultTiledGame;
protected var _soundChannel:SoundChannel;
protected var _restoringEnergyInterval:Number;// = NAN
protected var _adds:Array;
protected var _bemusedInterval:Number;// = NAN
protected var _destX:Number;
protected var _destY:Number;
protected var _onStage:Boolean;
protected var _visible:Boolean;
protected var _isBemused:Boolean;// = false
protected var _speed:Number;
protected var _startX:Number;
protected var _startY:Number;
protected var _maxHealth:Number;
protected var _health:Number;
protected var _partner:Number;
protected var _state:EnemyStatesInterfase;
protected var _dizzy:EnemyStatesInterfase;
protected var _sex:Number;
protected var _id:Number;
protected var _alive:Boolean;// = true
public function Enemies(){
_alive = true;
_isBemused = false;
_bemusedInterval = NaN;
_restoringEnergyInterval = NaN;
_restoringEnergySpeed = 0;
super();
this._game = DefaultTiledGame(GameManager.getInstance().getDefaultGame());
this._bboxY = 40;
this._bboxX = 20;
this._visible = true;
this._onStage = true;
this._bemusedInterval = NaN;
this._health = 50;
}
protected function onGamePause(_arg1:GameEvents):void{
}
public function checkBulletCollision():BulletInterface{
var _local1:Rectangle;
var _local2:Number;
var _local3:Number;
var _local4:BulletInterface;
var _local5:Rectangle;
_local1 = this.getRelativeBounds();
_local2 = this._game.player.bulletsTable.length;
_local3 = 0;
while (_local3 < _local2) {
_local4 = this._game.player.bulletsTable[_local3];
if (_local4 != null){
_local5 = _local4.getRelativeBounds();
if ((((((((((_local5.x < (_local1.x + _local1.width))) && ((_local5.x > _local1.x)))) || (((((_local5.x + _local5.width) < (_local1.x + _local1.width))) && (((_local5.x + _local5.width) > _local1.x)))))) || ((((_local5.x > _local1.x)) && (((_local5.x + _local5.width) < (_local1.x + _local1.width))))))) || ((((_local5.x < _local1.x)) && (((_local5.x + _local5.width) > (_local1.x + _local1.width))))))){
if ((((((((((_local5.y > _local1.y)) && ((_local5.y < (_local1.y + _local1.height))))) || (((((_local5.y + _local5.height) > _local1.y)) && (((_local5.y + _local5.height) < (_local1.y + _local1.height))))))) || ((((_local5.y > _local1.y)) && (((_local5.y + _local5.height) < (_local1.y + _local1.height))))))) || ((((_local5.y < _local1.y)) && (((_local5.y + _local5.height) > (_local1.y + _local1.height))))))){
return (this._game.player.bulletsTable[_local3]);
};
};
};
_local3++;
};
return (null);
}
public function checkDefence():Boolean{
return (false);
}
public function playSound(_arg1:Sound, _arg2:Boolean):void{
if (this._soundChannel != null){
this._soundChannel.stop();
};
if (_arg2){
this._soundChannel = _arg1.play(999, 0);
} else {
this._soundChannel = _arg1.play();
};
}
public function outOfStage():void{
this._onStage = false;
}
public function onStage():void{
this._onStage = true;
}
public function get health():Number{
return (_health);
}
public function get speed():Number{
return (_speed);
}
public function get sex(){
return (_sex);
}
public function clear():void{
if (this._soundChannel != null){
this._soundChannel.stop();
};
this.stop();
this.isBemused = false;
clearInterval(this._bemusedInterval);
this._bemusedInterval = NaN;
clearInterval(this._restoringEnergyInterval);
this._restoringEnergyInterval = NaN;
this.removeEventListener(Event.ADDED_TO_STAGE, this.mainAction);
this.removeEventListener(Event.REMOVED_FROM_STAGE, this.stopMainAction);
this.removeEventListener(Event.ENTER_FRAME, this.onEnemyEnterFrame);
}
public function checkPlayerHitTest():Boolean{
var _local1:Array;
_local1 = this._game.pickActualPlayerCorners();
if ((((((((_local1["lx"] < (this.x + this._bboxX))) && ((_local1["lx"] > (this.x - this._bboxX))))) || ((((_local1["rx"] < (this.x + this._bboxX))) && ((_local1["rx"] > (this.x - this._bboxX))))))) || ((((_local1["rx"] > (this.x + this._bboxX))) && ((_local1["lx"] < (this.x - this._bboxX))))))){
if ((((((((_local1["by"] > (this.y - this._bboxY))) && ((_local1["by"] < (this.y + this._bboxY))))) || ((((_local1["ty"] > (this.y - this._bboxY))) && ((_local1["ty"] < (this.y + this._bboxY))))))) || ((((_local1["by"] > (this.y - this._bboxY))) && ((_local1["ty"] < (this.y + this._bboxY))))))){
return (true);
};
};
return (false);
}
public function get state():EnemyStatesInterfase{
return (_state);
}
public function get dizzy():EnemyStatesInterfase{
return (_dizzy);
}
public function set speed(_arg1:Number):void{
_speed = _arg1;
}
public function set health(_arg1:Number):void{
if (_arg1 > 0){
_health = _arg1;
} else {
this._health = 0;
};
if (_arg1 > this._maxHealth){
this._health = this._maxHealth;
};
}
private function restoreEnergy():void{
this.health = (this.health + this._restoringEnergySpeed);
}
public function get isBemused():Boolean{
return (_isBemused);
}
public function get alive():Boolean{
return (_alive);
}
public function stopBemused():void{
this._health = this._maxHealth;
clearInterval(this._bemusedInterval);
this._bemusedInterval = NaN;
this.isBemused = false;
this.state = this.walking;
}
public function get maxHealth():Number{
return (_maxHealth);
}
public function endAnimation():void{
this._state.endAnimation();
}
public function stopMainAction(_arg1:Event):void{
this.outOfStage();
}
public function set state(_arg1:EnemyStatesInterfase):void{
this._state = _arg1;
}
public function get dying():EnemyStatesInterfase{
return (_dying);
}
public function get type():Number{
return (_type);
}
public function onEnemyEnterFrame(_arg1:Event):void{
this.checkIsOnStage();
this._state.onEnemyEnterFrame(_arg1);
}
public function get bemused():EnemyStatesInterfase{
return (_bemused);
}
protected function onGameUnpause(_arg1:GameEvents):void{
}
public function mainAction(_arg1:Event):void{
this.onStage();
this.addEventListener(Event.ENTER_FRAME, this.onEnemyEnterFrame);
}
public function startRestoringEnergy():void{
if ((((this._restoringEnergySpeed > 0)) && (isNaN(this._restoringEnergyInterval)))){
this._restoringEnergyInterval = setInterval(restoreEnergy, 500);
};
}
public function get hited():EnemyStatesInterfase{
return (_hited);
}
public function get walking():EnemyStatesInterfase{
return (_walking);
}
public function set isBemused(_arg1:Boolean):void{
_isBemused = _arg1;
if (_arg1){
if (isNaN(this._bemusedInterval)){
this._bemusedInterval = setInterval(stopBemused, 5000);
};
} else {
clearInterval(this._bemusedInterval);
this._bemusedInterval = NaN;
};
}
public function get bboxX():Number{
return (_bboxX);
}
public function initialize(_arg1:Array):void{
this._id = _arg1[0];
this._type = _arg1[1];
this._startY = _arg1[2];
this._startX = _arg1[3];
this._destY = _arg1[4];
this._destX = _arg1[5];
this._speed = _arg1[6];
this._adds = _arg1[7];
this._sex = (this._type % 2);
this._health = this._adds[0];
this.x = ((this._startX * this._game.level.__tileSize) + this._bboxX);
this.y = (((this._startY * this._game.level.__tileSize) + this._game.level.__tileSize) - this._bboxY);
if (this._startX < this._destX){
this.scaleX = -1;
};
this._walking = new Walking(this);
this._bemused = new Bemused(this);
this._hited = new Hited(this);
this._dizzy = new Dizzy(this);
this._dying = new Dying(this);
this._maxHealth = this._health;
this.state = this.walking;
this.addEventListener(Event.ADDED_TO_STAGE, this.mainAction);
this.addEventListener(Event.REMOVED_FROM_STAGE, this.stopMainAction);
this.addEventListener(Event.ENTER_FRAME, this.onEnemyEnterFrame);
}
public function getRelativeBounds():Rectangle{
var _local1:Rectangle;
_local1 = new Rectangle((this.x - this._bboxX), (this.y - this._bboxY), (this._bboxX * 2), (this._bboxY * 2));
return (_local1);
}
public function set alive(_arg1:Boolean):void{
_alive = _arg1;
}
public function checkIsOnStage():void{
if (((((this.x - this._bboxX) > ((this._game.level.__windowX * this._game.level.__tileSize) - this._game.level.x))) || (((this.x + this._bboxX) < ((this._game.level.currentTile["x"] - 1) * this._game.level.__tileSize))))){
if (this._onStage){
this._game.level.hideEnemy(this._id, false);
};
} else {
if ((((this.y > (((this._game.level.__windowY + this._game.level.currentTile["y"]) - 2) * this._game.level.__tileSize))) || ((this.y < ((this._game.level.currentTile["y"] - 1) * this._game.level.__tileSize))))){
if (this._onStage){
this._game.level.hideEnemy(this._id, false);
};
} else {
if (!this._onStage){
this._game.level.drawEnemy(this._id);
};
};
};
}
public function checkPlayerAttack():Boolean{
return (false);
}
public function walk():void{
if (this._startX != this._destX){
if (this._startX < this._destX){
if ((((((this.x + this._bboxX) + this._speed) > ((this._destX * this._game.level.__tileSize) + this._game.level.__tileSize))) || ((((this.x - this._bboxX) + this._speed) < (this._startX * this._game.level.__tileSize))))){
this._speed = (this._speed * -1);
if (this._speed > 0){
this.scaleX = -1;
} else {
this.scaleX = 1;
};
};
} else {
if (this._startX > this._destX){
if ((((((this.x - this._bboxX) + this._speed) < (this._destX * this._game.level.__tileSize))) || ((((this.x + this._bboxX) + this._speed) > ((this._startX * this._game.level.__tileSize) + this._game.level.__tileSize))))){
this._speed = (this._speed * -1);
if (this._speed > 0){
this.scaleX = -1;
} else {
this.scaleX = 1;
};
};
};
};
this.x = (this.x + this._speed);
} else {
if (this._startY != this._destY){
if (this._startY < this._destY){
if ((((((this.y + this._bboxY) + this._speed) > ((this._destY * this._game.level.__tileSize) + this._game.level.__tileSize))) || ((((this.y - this._bboxY) + this._speed) < (this._startY * this._game.level.__tileSize))))){
this._speed = (this._speed * -1);
};
} else {
if (this._startY > this._destY){
if ((((((this.y - this._bboxY) + this._speed) < (this._destY * this._game.level.__tileSize))) || ((((this.y + this._bboxY) + this._speed) > ((this._startY * this._game.level.__tileSize) + this._game.level.__tileSize))))){
this._speed = (this._speed * -1);
};
};
};
this.y = (this.y + this._speed);
};
};
}
public function stopRestoringEnergy():void{
clearInterval(this._restoringEnergyInterval);
this._restoringEnergyInterval = NaN;
}
public function get isOnStage():Boolean{
return (_onStage);
}
public function destroy():void{
this.removeEventListener(Event.ADDED_TO_STAGE, this.mainAction);
this.removeEventListener(Event.REMOVED_FROM_STAGE, this.stopMainAction);
this.removeEventListener(Event.ENTER_FRAME, this.onEnemyEnterFrame);
this._game.level.hideEnemy(this._id, true);
}
}
}//package pl.fabrykagier.engine.enemies
Section 34
//EnemyStatesInterfase (pl.fabrykagier.engine.enemies.EnemyStatesInterfase)
package pl.fabrykagier.engine.enemies {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
public interface EnemyStatesInterfase {
function hit(_arg1:BulletInterface):void;
function endAnimation():void;
function onEnemyEnterFrame(_arg1:Event):void;
}
}//package pl.fabrykagier.engine.enemies
Section 35
//Hited (pl.fabrykagier.engine.enemies.Hited)
package pl.fabrykagier.engine.enemies {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
import flash.media.*;
public class Hited implements EnemyStatesInterfase {
protected var _gm:Game;
protected var _enemy:Enemies;
protected var _hitedSound:Sound;
public function Hited(_arg1:Enemies){
_gm = Game(GameManager.getInstance().getDefaultGame());
super();
this._enemy = _arg1;
if (this._enemy.sex == 0){
this._hitedSound = new HitedSound0_snd();
} else {
this._hitedSound = new HitedSound1_snd();
};
}
public function onEnemyEnterFrame(_arg1:Event):void{
if (this._enemy.currentLabel != "Hit"){
this._enemy.gotoAndPlay("Hit");
this._enemy.stopRestoringEnergy();
this._enemy.playSound(this._hitedSound, false);
this._gm.updateInterfejs();
};
}
public function endAnimation():void{
if (this._enemy.health > 0){
this._enemy.state = this._enemy.walking;
} else {
this._enemy.gotoAndPlay("Hit");
this._enemy.state = this._enemy.bemused;
};
}
public function hit(_arg1:BulletInterface):void{
}
}
}//package pl.fabrykagier.engine.enemies
Section 36
//Walking (pl.fabrykagier.engine.enemies.Walking)
package pl.fabrykagier.engine.enemies {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
import main.*;
import pl.fabrykagier.zohan.enemies.*;
import pl.fabrykagier.zohan.primary.*;
public class Walking implements EnemyStatesInterfase {
private var _gm:Game;
private var _enemy:Enemies;
public function Walking(_arg1:Enemies){
this._gm = Game(GameManager.getInstance().getDefaultGame());
this._enemy = _arg1;
}
public function endAnimation():void{
this._enemy.gotoAndPlay("Walk");
}
public function onEnemyEnterFrame(_arg1:Event):void{
var _local2:BulletInterface;
if (this._enemy.currentLabel != "Walk"){
this._enemy.gotoAndPlay("Walk");
this._enemy.startRestoringEnergy();
};
this._enemy.walk();
if (this._enemy.checkPlayerHitTest()){
this._gm.player.hitedByEnemy();
} else {
if (this._enemy.checkPlayerAttack()){
this._enemy.state = BossWithAttack(this._enemy).attack;
};
};
_local2 = this._enemy.checkBulletCollision();
if (_local2 != null){
this.hit(_local2);
};
}
public function hit(_arg1:BulletInterface):void{
_arg1.destroy();
if (!this._enemy.checkDefence()){
this._enemy.health = (this._enemy.health - _arg1.damage);
this._enemy.state = this._enemy.hited;
} else {
this._enemy.state = BossWithDefence(this._enemy).defenceState;
};
}
}
}//package pl.fabrykagier.engine.enemies
Section 37
//Door (pl.fabrykagier.engine.objects.Door)
package pl.fabrykagier.engine.objects {
import flash.events.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
public class Door extends Objects {
private var _active:Boolean;// = false
private var _bboxX:Number;
private var _bboxY:Number;
private var _doors:Array;
public function Door(){
_active = false;
super();
this._bboxX = 50;
this._bboxY = 300;
}
override public function onEnterFrame(_arg1:Event):void{
var _local2:Array;
if (this._onStage){
if (this._activator.checkActivator(new Array(this, this._game.pickActualPlayerCorners()))){
if (!this._active){
this._active = true;
if (!Game(GameManager.getInstance().getDefaultGame()).checkCanGoToBoss()){
_local2 = new Array();
_local2.push("NoBoss");
this._action.doAction(_local2);
} else {
Game(GameManager.getInstance().getDefaultGame()).openDoor(this._doors);
this.destroy();
this.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame);
this.dissapear();
};
};
} else {
if (this._active){
Game(GameManager.getInstance().getDefaultGame()).interfejs.setKomunikat("NoBoss2");
};
this._active = false;
};
};
this.checkIsOnStage();
}
override public function stopMainAction(_arg1:Event):void{
this.outOfStage();
}
override public function mainAction(_arg1:Event):void{
this.onStage();
this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame);
}
public function get bboxY():Number{
return (_bboxY);
}
public function get bboxX():Number{
return (_bboxX);
}
override public function initialize(_arg1:Array):void{
this._objectId = _arg1[0];
this._startY = _arg1[1];
this._startX = _arg1[2];
this._destY = _arg1[3];
this._destX = _arg1[4];
this._speedY = _arg1[5];
this._speedX = _arg1[6];
this._frame = (String(_arg1[7]) + "_frame");
this._linkedObject = new Array();
this.setActivator(_arg1[8]);
this.setAction(_arg1[9]);
this._visible = _arg1[10];
this._onStage = false;
this._directX = 1;
this._directY = 1;
this._doors = new Array();
this._doors = String(_arg1[11]).split(" ");
this._level = _arg1[10];
this.x = (this._startX * this._level.__tileSize);
this.y = (this._startY * this._level.__tileSize);
this.gotoAndStop(this._frame);
}
}
}//package pl.fabrykagier.engine.objects
Section 38
//Item (pl.fabrykagier.engine.objects.Item)
package pl.fabrykagier.engine.objects {
import flash.events.*;
import flash.display.*;
public class Item extends Objects {
private var _points:Number;
private var _bboxX:Number;
private var _bboxY:Number;
private var _object_mc:MovieClip;
public function Item(){
this._bboxX = 25;
this._bboxY = 30;
}
override public function onEnterFrame(_arg1:Event):void{
var _local2:Array;
this._object_mc = MovieClip(this.getChildByName("object_mc"));
if (this._onStage){
if (this._activator.checkActivator(new Array(this, this._game.pickActualPlayerCorners()))){
_local2 = new Array();
_local2.push(this._points);
this._action.doAction(_local2);
this.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame);
this.dissapear();
};
};
this.checkIsOnStage();
}
override public function stopMainAction(_arg1:Event):void{
this.outOfStage();
}
public function get objectMc():MovieClip{
return (_object_mc);
}
override public function mainAction(_arg1:Event):void{
this.onStage();
this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame);
}
public function get bboxY():Number{
return (this._bboxY);
}
public function get bboxX():Number{
return (this._bboxX);
}
override public function initialize(_arg1:Array):void{
this._objectId = _arg1[0];
this._startY = _arg1[1];
this._startX = _arg1[2];
this._destY = _arg1[3];
this._destX = _arg1[4];
this._speedY = _arg1[5];
this._speedX = _arg1[6];
this._frame = (String(_arg1[7]) + "_frame");
this._linkedObject = new Array();
this.setActivator(_arg1[8]);
this.setAction(_arg1[9]);
this._visible = _arg1[10];
this._onStage = false;
this._directX = 1;
this._directY = 1;
this._points = int(_arg1[11]);
if (this._points == 0){
this._points = 50;
};
this._level = _arg1[10];
this.x = (this._startX * this._level.__tileSize);
this.y = (this._startY * this._level.__tileSize);
this.gotoAndStop(this._frame);
}
}
}//package pl.fabrykagier.engine.objects
Section 39
//Objects (pl.fabrykagier.engine.objects.Objects)
package pl.fabrykagier.engine.objects {
import flash.events.*;
import flash.display.*;
import main.*;
import pl.fabrykagier.engine.primary.*;
import pl.fabrykagier.engine.activators.*;
import pl.fabrykagier.engine.actions.*;
public class Objects extends MovieClip {
protected var _prevVisible:Boolean;
protected var _destX:Number;
protected var _speedX:Number;
protected var _addicted:Array;
protected var _speedY:Number;
protected var _interval:Number;
protected var _objectId:Number;
protected var _directX:Number;
protected var _startY:Number;
protected var _onStage:Boolean;
protected var _directY:Number;
protected var _startX:Number;
protected var _frame:String;
protected var _action:Actions;
protected var _visible:Boolean;
protected var _linkedObject:Array;
public var object_mc:MovieClip;
protected var _level:DefaultTiledLevel;
protected var _activator:Activators;
protected var _animationDuration:Number;
protected var _game:DefaultTiledGame;
protected var _destY:Number;
public function Objects(){
addFrameScript(0, frame1, 10, frame11, 11, frame12, 21, frame22, 22, frame23, 32, frame33, 33, frame34, 43, frame44);
this._game = DefaultTiledGame(GameManager.getInstance().getDefaultGame());
this._game.gameDispatcher.addEventListener(GameEvents.GAME_PAUSED, onGamePause);
this._game.gameDispatcher.addEventListener(GameEvents.GAME_UNPAUSED, onGameUnpause);
}
public function destroy():void{
this.removeEventListener(Event.REMOVED_FROM_STAGE, this.stopMainAction);
this.removeEventListener(Event.ADDED_TO_STAGE, this.mainAction);
this.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame);
this._level.hideObect(this._objectId);
}
protected function onGamePause(_arg1:GameEvents):void{
}
protected function setAction(_arg1:Number):void{
switch (_arg1){
case 1:
this._action = new DoNothingAction();
break;
case 2:
this._action = new AddPoints();
break;
case 3:
this._action = new AddAmmo();
break;
case 4:
this._action = new AddLife();
break;
case 5:
this._action = new AddEnergy();
break;
case 6:
this._action = new ShowInfo();
break;
default:
this._action = new DoNothingAction();
break;
};
}
protected function onGameUnpause(_arg1:GameEvents):void{
}
public function outOfStage():void{
this._onStage = false;
}
public function onStage():void{
this._onStage = true;
}
function frame1(){
stop();
}
function frame12(){
stop();
}
public function mainAction(_arg1:Event):void{
}
public function dissapear():void{
if (this._visible == true){
this._prevVisible = true;
this._visible = false;
this.gotoAndPlay((this._frame + "_hide"));
};
this._visible = false;
}
public function get frame():String{
return (this._frame);
}
public function initialize(_arg1:Array):void{
var _local2:Number;
var _local3:Number;
this._objectId = _arg1[0];
this._startY = _arg1[1];
this._startX = _arg1[2];
this._destY = _arg1[3];
this._destX = _arg1[4];
this._speedY = _arg1[5];
this._speedX = _arg1[6];
this._frame = (String(_arg1[7]) + "_frame");
this._level = _arg1[8];
this.setActivator(int(_arg1[9]));
this.setAction(int(_arg1[10]));
this._interval = NaN;
this._linkedObject = new Array();
_local2 = 0;
while (_local2 < _arg1[11].length) {
this._linkedObject[_local2] = _arg1[11][_local2];
_local2++;
};
this._visible = _arg1[12];
this._addicted = new Array();
_local3 = 0;
while (_local3 < _arg1[13].length) {
this._addicted[_local3] = _arg1[13][_local3];
_local3++;
};
this._onStage = false;
this._directX = 1;
this._directY = 1;
this._prevVisible = !(this._visible);
this.x = (this._startX * this._level.__tileSize);
this.y = (this._startY * this._level.__tileSize);
this._animationDuration = 10;
this.gotoAndStop(this._frame);
}
function frame34(){
stop();
}
function frame22(){
this.destroy();
stop();
}
function frame11(){
this.destroy();
stop();
}
public function checkIsOnStage():void{
if ((((this.x > ((this._level.__windowX * this._level.__tileSize) - this._level.x))) || ((this.x < ((this._level.currentTile["x"] - 2) * this._level.__tileSize))))){
if (this._onStage){
this._level.hideObect(this._objectId);
};
} else {
if ((((this.y > (((this._level.__windowY + this._level.currentTile["y"]) - 2) * this._level.__tileSize))) || ((this.y < ((this._level.currentTile["y"] - 1) * this._level.__tileSize))))){
if (this._onStage){
this._level.hideObect(this._objectId);
};
} else {
if (!this._onStage){
this._level.drawObect(this._objectId);
};
};
};
}
function frame33(){
this.destroy();
stop();
}
public function makeExist():void{
if (this._visible == false){
this.gotoAndPlay((this._frame + "_show"));
};
this._visible = true;
this.addEventListener(Event.ADDED_TO_STAGE, this.mainAction);
this.addEventListener(Event.REMOVED_FROM_STAGE, this.stopMainAction);
this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame);
}
public function onEnterFrame(_arg1:Event):void{
}
function frame23(){
stop();
}
function frame44(){
this.destroy();
stop();
}
protected function setActivator(_arg1:Number):void{
switch (_arg1){
case 1:
this._activator = new AllwaysActivator();
break;
case 2:
this._activator = new PlayerHitActivator();
break;
case 3:
this._activator = new PlayerNearActivator();
break;
default:
this._activator = new AllwaysActivator();
break;
};
}
public function move():void{
if (this._startX < this._destX){
if (((((this.x + (this._speedX * this._directX)) > (this._destX * this._level.__tileSize))) || (((this.x + (this._speedX * this._directX)) < (this._startX * this._level.__tileSize))))){
this._directX = (this._directX * -1);
};
} else {
if (this._startX > this._destX){
if (((((this.x + (this._speedX * this._directX)) < (this._destX * this._level.__tileSize))) || (((this.x + (this._speedX * this._directX)) > (this._startX * this._level.__tileSize))))){
this._directX = (this._directX * -1);
};
};
};
if (this._startY > this._destY){
if (((((this.y + (this._speedY * this._directY)) < (this._destY * this._level.__tileSize))) || (((this.y + (this._speedY * this._directY)) > (this._startY * this._level.__tileSize))))){
this._directY = (this._directY * -1);
};
} else {
if (this._startY < this._destY){
if (((((this.y + (this._speedY * this._directY)) > (this._destY * this._level.__tileSize))) || (((this.y + (this._speedY * this._directY)) < (this._startY * this._level.__tileSize))))){
this._directY = (this._directY * -1);
};
};
};
this.x = (this.x + (this._speedX * this._directX));
this.y = (this.y + (this._speedY * this._directY));
}
public function stopMainAction(_arg1:Event):void{
}
}
}//package pl.fabrykagier.engine.objects
Section 40
//DefaultPlayer (pl.fabrykagier.engine.player.DefaultPlayer)
package pl.fabrykagier.engine.player {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
import flash.display.*;
public class DefaultPlayer extends MovieClip {
protected var _speedX:Number;
protected var _startPositionX:Number;
protected var _startPositionY:Number;
protected var _climbingSpeed:Number;
protected var _bboxX:Number;
protected var _bulletsTable:Array;
protected var _bboxY:Number;
protected var _state:State;
protected var _maxJumpHeight:Number;
protected var _currentPlatform:Number;
protected var _actualJumpDelta:Number;
public function DefaultPlayer(_arg1:Number, _arg2:Number){
this.x = _arg1;
this.y = _arg2;
this._bboxX = 45;
this._bboxY = 59;
this._speedX = 10;
this._startPositionX = 240;
this._startPositionY = 240;
this._maxJumpHeight = 10;
this._actualJumpDelta = 0;
this._climbingSpeed = 5;
this._currentPlatform = -1;
this._bulletsTable = new Array();
this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
public function set speedX(_arg1:Number):void{
_speedX = _arg1;
}
public function hideBullet(_arg1:BulletInterface):void{
if (this.contains(MovieClip(_arg1))){
this.removeChild(MovieClip(_arg1));
};
}
public function get startPositionX():Number{
return (_startPositionX);
}
public function get startPositionY():Number{
return (_startPositionY);
}
public function onRemovedFromTheStage(_arg1:Event):void{
this.removeEventListener(Event.REMOVED_FROM_STAGE, this.onRemovedFromTheStage);
this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
this.lock();
}
public function get currentPlatform():Number{
return (_currentPlatform);
}
public function set state(_arg1:State):void{
this._state = _arg1;
}
public function set currentPlatform(_arg1:Number):void{
_currentPlatform = _arg1;
}
public function lock():void{
this.removeEventListener(Event.ENTER_FRAME, onEneterFrame);
}
public function createNewBullet(_arg1:Number):BulletInterface{
var _local2:BulletInterface;
switch (_arg1){
case 1:
_local2 = new Grzebien(this.scaleX, this.x, this.y);
break;
case 2:
_local2 = new Stopa(this.scaleX, this.x, this.y);
break;
case 3:
_local2 = new Norzyczki(this.scaleX, this.x, this.y);
break;
case 4:
_local2 = new Suszarka(this.scaleX, this.x, this.y);
break;
};
this._bulletsTable.push(_local2);
return (_local2);
}
public function get actualJumpDelta():Number{
return (_actualJumpDelta);
}
public function unlock():void{
this.addEventListener(Event.ENTER_FRAME, onEneterFrame);
}
public function get bboxY():Number{
return (_bboxY);
}
public function drawBullet(_arg1:BulletInterface):void{
if (!this.contains(MovieClip(_arg1))){
this.addChild(MovieClip(_arg1));
};
}
public function onEneterFrame(_arg1:Event):void{
this._state.stateEnterFame();
}
public function get bboxX():Number{
return (_bboxX);
}
public function set actualJumpDelta(_arg1:Number):void{
_actualJumpDelta = _arg1;
}
public function get maxJumpHeight():Number{
return (_maxJumpHeight);
}
public function get climbingSpeed():Number{
return (_climbingSpeed);
}
public function hitedByEnemy():void{
this._state.hited();
}
public function moveY(_arg1:Number):void{
this.y = (this.y - _arg1);
}
public function get bulletsTable():Array{
return (_bulletsTable);
}
public function deleteBullet(_arg1:BulletInterface):void{
var _local2:Number;
_local2 = 0;
while (_local2 < _bulletsTable.length) {
if (this._bulletsTable[_local2] == _arg1){
this.bulletsTable.splice(_local2, 1);
};
_local2++;
};
}
public function onAddedToStage(_arg1:Event):void{
this.addEventListener(Event.REMOVED_FROM_STAGE, this.onRemovedFromTheStage);
this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
this.unlock();
}
public function moveX(_arg1:Number):void{
if (_arg1 > 0){
if (this.x < this._startPositionX){
if ((this.x + _arg1) > this._startPositionX){
this.x = this._startPositionX;
} else {
this.x = (this.x + _arg1);
};
} else {
if (((this.x + this._bboxX) + _arg1) >= stage.width){
this.x = ((stage.width - this._bboxX) - 10);
} else {
this.x = (this.x + _arg1);
};
};
} else {
if (this.x > this._startPositionX){
if ((this.x + _arg1) < this._startPositionX){
this.x = this._startPositionX;
} else {
this.x = (this.x + _arg1);
};
} else {
if (((this.x - this._bboxX) + _arg1) < 0){
this.x = (this._bboxX - 1);
} else {
this.x = (this.x + _arg1);
};
};
};
}
public function endAnimation():void{
this._state.endAnimation();
}
public function get speedX():Number{
return (_speedX);
}
public function set maxJumpHeight(_arg1:Number):void{
_maxJumpHeight = _arg1;
}
}
}//package pl.fabrykagier.engine.player
Section 41
//PlayerInterface (pl.fabrykagier.engine.player.PlayerInterface)
package pl.fabrykagier.engine.player {
import flash.events.*;
import pl.fabrykagier.zohan.bullets.*;
import flash.display.*;
public interface PlayerInterface {
function get maxJumpHeight():Number;
function onEneterFrame(_arg1:Event):void;
function set maxJumpHeight(_arg1:Number):void;
function get currentPlatform():Number;
function clear():void;
function get startPositionY():Number;
function get bboxY():Number;
function get startPositionX():Number;
function get scaleX():Number;
function get bboxX():Number;
function set currentPlatform(_arg1:Number):void;
function onRemovedFromTheStage(_arg1:Event):void;
function deleteBullet(_arg1:BulletInterface):void;
function get bulletsTable():Array;
function get hairDryerPower():Number;
function contains(_arg1:DisplayObject):Boolean;
function get maxHealth():Number;
function onAddedToStage(_arg1:Event):void;
function get health():Number;
function hideBullet(_arg1:BulletInterface):void;
function set health(_arg1:Number):void;
function drawBullet(_arg1:BulletInterface):void;
function moveX(_arg1:Number):void;
function moveY(_arg1:Number):void;
function endAnimation():void;
function hitedByEnemy():void;
function clearStates():void;
function set x(_arg1:Number):void;
function set state(_arg1:State):void;
function set y(_arg1:Number):void;
function get numAmmo():Number;
function set numAmmo(_arg1:Number):void;
function get x():Number;
function get y():Number;
function get climbingSpeed():Number;
function get actualJumpDelta():Number;
function set actualJumpDelta(_arg1:Number):void;
}
}//package pl.fabrykagier.engine.player
Section 42
//State (pl.fabrykagier.engine.player.State)
package pl.fabrykagier.engine.player {
public interface State {
function hited():void;
function endAnimation():void;
function stateEnterFame():void;
}
}//package pl.fabrykagier.engine.player
Section 43
//Background (pl.fabrykagier.engine.primary.Background)
package pl.fabrykagier.engine.primary {
import flash.display.*;
import flash.utils.*;
public class Background extends MovieClip {
private var elements:Array;
private var _ordered:Boolean;
private var _classRef:Class;
private var _currentEl:Number;
private var _offset:Number;
public function Background(_arg1:String, _arg2:Boolean){
var _local3:String;
super();
this._ordered = _arg2;
this.elements = new Array();
_local3 = _arg1;
this._classRef = (getDefinitionByName(_local3) as Class);
this.elements[0] = new this._classRef();
this.elements[0].x = (-2 * this.elements[0].width);
this.elements[1] = new this._classRef();
this.elements[1].x = (-1 * this.elements[1].width);
this.elements[2] = new this._classRef();
this.elements[2].x = 0;
if (MovieClip(this.elements[0]).totalFrames == 1){
this.elements[0].gotoAndStop(1);
this.elements[1].gotoAndStop(1);
this.elements[2].gotoAndStop(1);
} else {
if (_arg2){
this.elements[0].gotoAndStop(1);
this.elements[1].gotoAndStop(2);
this.elements[2].gotoAndStop(3);
};
};
this._currentEl = 1;
this.addChild(this.elements[0]);
this.addChild(this.elements[1]);
this.addChild(this.elements[2]);
this.elements[0].cacheAsBitmap = true;
this.elements[1].cacheAsBitmap = true;
this.elements[2].cacheAsBitmap = true;
this._offset = ((-1 * this.elements[0].width) - (this.elements[0].width / 2));
}
public function check(_arg1:Number):void{
var _local2:Number;
this._offset = (this._offset + _arg1);
_local2 = Math.floor(Math.abs((this._offset / this.elements[this._currentEl].width)));
if (_local2 != this._currentEl){
if (_local2 < this._currentEl){
this.elements[(this._currentEl - 2)] = this.elements[(this._currentEl + 1)];
this.elements[(_currentEl - 2)].x = ((_currentEl - 4) * this.elements[(_currentEl - 2)].width);
this.setFrame(this.elements[(_currentEl - 2)], false);
this.elements[(_currentEl - 2)].cacheAsBitmap = true;
} else {
this.elements[(_currentEl + 2)] = this.elements[(this._currentEl - 1)];
this.elements[(_currentEl + 2)].x = (_currentEl * this.elements[(_currentEl + 2)].width);
this.setFrame(this.elements[(_currentEl + 2)], true);
this.elements[(_currentEl + 2)].cacheAsBitmap = true;
};
this._currentEl = _local2;
};
}
public function setFrame(_arg1:MovieClip, _arg2:Boolean):void{
if (this._ordered){
if (_arg2){
if (_arg1.totalFrames >= (_arg1.currentFrame + 3)){
_arg1.gotoAndStop((_arg1.currentFrame + 3));
} else {
_arg1.gotoAndStop(_arg1.totalFrames);
};
} else {
if ((_arg1.currentFrame - 3) >= 1){
_arg1.gotoAndStop((_arg1.currentFrame - 3));
} else {
_arg1.gotoAndStop(1);
};
};
};
}
}
}//package pl.fabrykagier.engine.primary
Section 44
//DefaultTiledGame (pl.fabrykagier.engine.primary.DefaultTiledGame)
package pl.fabrykagier.engine.primary {
import flash.events.*;
import pl.fabrykagier.engine.player.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
public class DefaultTiledGame extends DefaultGame {
protected var _player:PlayerInterface;
protected var _ciuchcia:Ciuchcia;
protected var _levelNumber:Number;// = 1
protected var _paralaksaArray:Array;
protected var _gameDispatcher:GameEvents;
protected var _level:TiledLevelInterface;
protected var _interfejs:Interfejs;
protected var _playerLives:Number;// = 2
protected var _levelLoaded:LoadedLevel;
public function DefaultTiledGame(){
_levelNumber = 1;
_playerLives = 2;
super();
}
public function addPoints(_arg1:Number):void{
}
public function pickPlayerCorners(_arg1:Number, _arg2:Number):Array{
var _local3:Array;
_local3 = new Array();
_local3["y"] = Math.floor((_arg1 - this._level.y));
_local3["x"] = Math.floor((_arg2 - this._level.x));
_local3["ty"] = Math.floor(((_arg1 - this._player.bboxY) - this._level.y));
_local3["by"] = Math.floor((((_arg1 + this._player.bboxY) - 1) - this._level.y));
_local3["lx"] = Math.floor(((_arg2 - this._player.bboxX) - this._level.x));
_local3["rx"] = Math.floor((((_arg2 + this._player.bboxX) - 1) - this._level.x));
return (_local3);
}
public function addAmmo(_arg1:Number):void{
this._player.numAmmo = (this._player.numAmmo + _arg1);
this._interfejs.update();
}
public function get interfejs():Interfejs{
return (_interfejs);
}
public function isOnLadder():Boolean{
var _local1:Array;
_local1 = this.pickPlayerTile((this._player.y + 1), this._player.x);
if (((((((this._level.getTile(_local1["by"], _local1["lx"]).__ladder) && (this._level.getTile(_local1["by"], _local1["rx"]).__ladder))) && ((this._level.getTile(_local1["by"], _local1["lx"]) == this._level.getTile(_local1["by"], _local1["rx"]))))) && ((this._level.getTile(_local1["y"], _local1["x"]).__ladder == false)))){
return (true);
};
return (false);
}
public function playerOnPlatform(_arg1:Boolean):void{
if (_arg1){
};
}
public function pickPlayerTile(_arg1:Number, _arg2:Number):Array{
var _local3:Array;
_local3 = new Array();
_local3["y"] = Math.floor(((_arg1 - this._level.y) / 60));
_local3["x"] = Math.floor(((_arg2 - this._level.x) / 60));
_local3["ty"] = Math.floor((((_arg1 - this._player.bboxY) - this._level.y) / 60));
_local3["by"] = Math.floor(((((_arg1 + this._player.bboxY) - 1) - this._level.y) / 60));
_local3["lx"] = Math.floor((((_arg2 - this._player.bboxX) - this._level.x) / 60));
_local3["rx"] = Math.floor(((((_arg2 + this._player.bboxX) - 1) - this._level.x) / 60));
return (_local3);
}
public function addLife(_arg1:Number):void{
this._playerLives = (this._playerLives + _arg1);
this._interfejs.update();
}
public function get gameDispatcher():GameEvents{
return (_gameDispatcher);
}
protected function collisionX(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
var _local4:*;
var _local5:*;
_local3 = _arg2;
if (_arg1 == 1){
do {
_local4 = this.pickPlayerTile(this._player.y, (this._player.x + _local3));
_local5 = false;
if (((((((((((this._level.getTile(_local4["ty"], _local4["rx"]).__walkable) && (this._level.getTile(_local4["by"], _local4["rx"]).__walkable))) && (this._level.getTile(_local4["ty"], _local4["lx"]).__walkable))) && (this._level.getTile(_local4["by"], _local4["lx"]).__walkable))) && (this._level.getTile(_local4["y"], _local4["rx"]).__walkable))) && (this._level.getTile(_local4["y"], _local4["lx"]).__walkable))){
_local5 = true;
} else {
_local3--;
};
} while ((((_local5 == false)) && ((_local3 > 0))));
} else {
do {
_local4 = this.pickPlayerTile(this._player.y, (this._player.x - _local3));
_local5 = false;
if (((((((((((this._level.map[_local4["ty"]][_local4["rx"]].__walkable) && (this._level.map[_local4["by"]][_local4["rx"]].__walkable))) && (this._level.map[_local4["ty"]][_local4["lx"]].__walkable))) && (this._level.map[_local4["by"]][_local4["lx"]].__walkable))) && (this._level.map[_local4["y"]][_local4["rx"]].__walkable))) && (this._level.map[_local4["y"]][_local4["lx"]].__walkable))){
_local5 = true;
} else {
_local3--;
};
} while ((((_local5 == false)) && ((_local3 > 0))));
};
return (_local3);
}
public function levelBuilded(_arg1:Event):void{
}
public function restartParameters():void{
this._levelNumber = 1;
this._playerLives = 2;
}
public function isOnTheLastSpoke():Boolean{
var _local1:Array;
var _local2:Array;
_local1 = this.pickPlayerTile((this._player.y + 1), this._player.x);
_local2 = this.pickPlayerTile(this._player.y, this._player.x);
if (((((this._level.getTile(_local2["by"], _local2["lx"]).__ladder) || (this._level.getTile(_local2["by"], _local2["rx"]).__ladder))) && (((((((!(this._level.getTile(_local1["by"], _local1["lx"]).__walkable)) || (!(this._level.getTile(_local1["by"], _local1["rx"]).__walkable)))) || (this._level.getTile(_local1["by"], _local1["lx"]).__cloud))) || (this._level.getTile(_local1["by"], _local1["rx"]).__cloud))))){
return (true);
};
return (false);
}
public function collisionY(_arg1:Number):Number{
var _local2:Number;
var _local3:*;
var _local4:*;
var _local5:Array;
_local2 = _arg1;
if (_local2 >= 0){
do {
_local3 = this.pickPlayerTile((this._player.y - _local2), this._player.x);
_local4 = false;
if (((((((((((this._level.getTile(_local3["ty"], _local3["rx"]).__walkable) && (this._level.getTile(_local3["by"], _local3["rx"]).__walkable))) && (this._level.getTile(_local3["ty"], _local3["lx"]).__walkable))) && (this._level.getTile(_local3["by"], _local3["lx"]).__walkable))) && (this._level.getTile(_local3["y"], _local3["rx"]).__walkable))) && (this._level.getTile(_local3["y"], _local3["lx"]).__walkable))){
_local4 = true;
} else {
_local2--;
};
} while ((((_local4 == false)) && ((_local2 > 0))));
} else {
_local5 = this.pickPlayerTile(this._player.y, this._player.x);
do {
_local3 = this.pickPlayerTile((this._player.y - _local2), this._player.x);
_local4 = false;
if (((((((((((!(this._level.getTile(_local3["by"], _local3["rx"]).__walkable)) || (!(this._level.getTile(_local3["by"], _local3["lx"]).__walkable)))) || (!(this._level.getTile(_local3["ty"], _local3["rx"]).__walkable)))) || (!(this._level.getTile(_local3["ty"], _local3["lx"]).__walkable)))) || (!(this._level.getTile(_local3["y"], _local3["rx"]).__walkable)))) || (!(this._level.getTile(_local3["y"], _local3["lx"]).__walkable)))){
_local2++;
} else {
if (((this._level.getTile(_local3["by"], _local3["rx"]).__cloud) && (!((this._level.getTile(_local3["by"], _local3["rx"]) == this._level.getTile(_local5["by"], _local5["rx"])))))){
_local2++;
} else {
if (((this._level.getTile(_local3["by"], _local3["lx"]).__cloud) && (!((this._level.getTile(_local3["by"], _local3["lx"]) == this._level.getTile(_local5["by"], _local5["lx"])))))){
_local2++;
} else {
if (((((((this._level.getTile(_local3["by"], _local3["lx"]).__ladder) && (this._level.getTile(_local3["by"], _local3["rx"]).__ladder))) && ((this._level.getTile(_local3["by"], _local3["lx"]) == this._level.getTile(_local3["by"], _local3["rx"]))))) && ((this._level.getTile(_local5["by"], _local5["x"]).__ladder == false)))){
_local2++;
} else {
_local4 = true;
};
};
};
};
} while ((((_local4 == false)) && ((_local2 < 0))));
};
return (_local2);
}
public function checkLadder():Boolean{
var _local1:Array;
_local1 = this.pickPlayerTile(this._player.y, this._player.x);
if (((((this._level.getTile(_local1["y"], _local1["lx"]).__ladder) && (this._level.getTile(_local1["y"], _local1["rx"]).__ladder))) && ((this._level.getTile(_local1["y"], _local1["lx"]) == this._level.getTile(_local1["y"], _local1["rx"]))))){
return (true);
};
return (false);
}
public function get level():TiledLevelInterface{
return (_level);
}
override public function initialize():void{
this._levelLoaded = new LoadedLevel();
this._levelLoaded.addEventListener(LoadedLevel.LEVEL_LOADED, levelBuilded);
this._gameDispatcher = new GameEvents();
}
public function isAnyPartOnLadder():Boolean{
var _local1:Array;
_local1 = this.pickPlayerTile(this._player.y, this._player.x);
if (((((this._level.getTile(_local1["by"], _local1["lx"]).__ladder) && (this._level.getTile(_local1["by"], _local1["rx"]).__ladder))) && ((this._level.getTile(_local1["by"], _local1["lx"]) == this._level.getTile(_local1["by"], _local1["rx"]))))){
return (true);
};
if (((((this._level.getTile(_local1["y"], _local1["lx"]).__ladder) && (this._level.getTile(_local1["y"], _local1["rx"]).__ladder))) && ((this._level.getTile(_local1["y"], _local1["lx"]) == this._level.getTile(_local1["y"], _local1["rx"]))))){
return (true);
};
if (((((this._level.getTile(_local1["ty"], _local1["lx"]).__ladder) && (this._level.getTile(_local1["ty"], _local1["rx"]).__ladder))) && ((this._level.getTile(_local1["ty"], _local1["lx"]) == this._level.getTile(_local1["ty"], _local1["rx"]))))){
return (true);
};
return (false);
}
public function addEnergy(_arg1:Number):void{
this._player.health = (this._player.health + _arg1);
this._interfejs.update();
}
public function get playerLives():Number{
return (_playerLives);
}
public function moveX(_arg1:Number, _arg2:Number):void{
var _local3:Boolean;
var _local4:Number;
_local3 = false;
_local4 = this.collisionX(_arg2, _arg1);
_local4 = (_local4 * _arg2);
if (this._player.x == this._player.startPositionX){
_local3 = this._level.moveX(_local4);
};
if (_local3 == false){
this._player.moveX(_local4);
} else {
this.moveAllParalaksesX(_local4);
};
}
public function moveAllParalaksesY(_arg1:Number):void{
var _local2:Number;
_local2 = 0;
while (_local2 < _paralaksaArray.length) {
Paralaksa(this._paralaksaArray[_local2]).scrollY(_arg1);
_local2++;
};
}
public function moveY(_arg1:Number):void{
var _local2:Boolean;
var _local3:Number;
var _local4:Boolean;
var _local5:Number;
_local2 = false;
_local4 = false;
_local3 = _arg1;
_local3 = this.collisionY(_local3);
if (this._player.y == this._player.startPositionY){
_local2 = this._level.moveY(_local3);
} else {
if ((((this._player.y > this._player.startPositionY)) && (((this._player.y - _local3) < this._player.startPositionY)))){
_local5 = (this._player.y - this._player.startPositionY);
this._player.y = this._player.startPositionY;
_local3 = (_local3 - _local5);
_local2 = this._level.moveY(_local3);
_local4 = true;
} else {
if ((((this._player.y < this._player.startPositionY)) && (((this._player.y - _local3) > this._player.startPositionY)))){
_local5 = (this._player.y - this._player.startPositionY);
this._player.y = this._player.startPositionY;
_local3 = (_local3 - _local5);
_local2 = this._level.moveY(_local3);
_local4 = true;
};
};
};
if (_local2 == false){
this._player.moveY(_local3);
} else {
this.moveAllParalaksesY(_local3);
if (((!((this._ciuchcia == null))) && (this.contains(this._ciuchcia)))){
this._ciuchcia.moveY(_local3);
};
};
}
public function moveAllParalaksesX(_arg1:Number):void{
var _local2:Number;
_local2 = 0;
while (_local2 < _paralaksaArray.length) {
Paralaksa(this._paralaksaArray[_local2]).scrollRight(_arg1);
_local2++;
};
}
public function isNextLevel():Boolean{
if ((this._levelNumber + 1) < 5){
return (true);
};
return (false);
}
public function set playerLives(_arg1:Number):void{
_playerLives = _arg1;
}
public function checkEndConditions():void{
}
public function pickActualPlayerCorners():Array{
var _local1:Number;
var _local2:Number;
var _local3:Array;
_local1 = this._player.y;
_local2 = this._player.x;
_local3 = new Array();
_local3["y"] = Math.floor((_local1 - this._level.y));
_local3["x"] = Math.floor((_local2 - this._level.x));
_local3["ty"] = Math.floor(((_local1 - this._player.bboxY) - this._level.y));
_local3["by"] = Math.floor((((_local1 + this._player.bboxY) - 1) - this._level.y));
_local3["lx"] = Math.floor(((_local2 - this._player.bboxX) - this._level.x));
_local3["rx"] = Math.floor((((_local2 + this._player.bboxX) - 1) - this._level.x));
return (_local3);
}
public function set levelNumber(_arg1:Number):void{
_levelNumber = _arg1;
}
public function get player():PlayerInterface{
return (_player);
}
public function get levelNumber():Number{
return (_levelNumber);
}
public function climbOnLadderFromAbove(_arg1:Number):void{
var _local2:Boolean;
var _local3:Number;
var _local4:Boolean;
var _local5:Number;
_local2 = false;
_local4 = false;
_local3 = _arg1;
if (this._player.y == this._player.startPositionY){
_local2 = this._level.moveY(_local3);
} else {
if ((((this._player.y > this._player.startPositionY)) && (((this._player.y - _local3) < this._player.startPositionY)))){
_local5 = (this._player.y - this._player.startPositionY);
this._player.y = this._player.startPositionY;
_local3 = (_local3 - _local5);
_local2 = this._level.moveY(_local3);
_local4 = true;
} else {
if ((((this._player.y < this._player.startPositionY)) && (((this._player.y - _local3) > this._player.startPositionY)))){
_local5 = (this._player.y - this._player.startPositionY);
this._player.y = this._player.startPositionY;
_local3 = (_local3 - _local5);
_local2 = this._level.moveY(_local3);
_local4 = true;
};
};
};
if (_local2 == false){
this._player.moveY(_local3);
} else {
this.moveAllParalaksesY(_local3);
if (((!((this._ciuchcia == null))) && (this.contains(this._ciuchcia)))){
this._ciuchcia.moveY(_local3);
};
};
}
}
}//package pl.fabrykagier.engine.primary
Section 45
//DefaultTiledLevel (pl.fabrykagier.engine.primary.DefaultTiledLevel)
package pl.fabrykagier.engine.primary {
import pl.fabrykagier.zohan.bullets.*;
import flash.display.*;
import pl.fabrykagier.engine.tiles.*;
import pl.fabrykagier.zohan.primary.*;
import flash.xml.*;
import pl.fabrykagier.engine.objects.*;
import flash.net.*;
import flash.utils.*;
public class DefaultTiledLevel extends MovieClip {
protected var mapsXml:Maps;
protected var _characters:Array;
protected var _levelHeight:Number;
protected var _window:Array;
protected var _windowX:Number;
protected var _tileSize:Number;
protected var _windowY:Number;
protected var _levelDispatcher:LoadedLevel;
protected var _levelWidth:Number;
protected var m1:XML;
protected var _map:Array;
protected var myXml:XML;
protected var _objects:Array;
protected var _currTileX:Number;
protected var _currTileY:Number;
protected var myLoader:URLLoader;
public function DefaultTiledLevel(_arg1:Number, _arg2:LoadedLevel){
this._levelDispatcher = _arg2;
this._windowX = 12;
this._windowY = 9;
this._tileSize = 60;
this.mapsXml = new Maps();
this.myXml = new XML();
this._objects = new Array();
switch (_arg1){
case 1:
this.m1 = this.mapsXml.m1;
break;
case 2:
this.m1 = this.mapsXml.m2;
break;
case 3:
this.m1 = this.mapsXml.m3;
break;
case 4:
this.m1 = this.mapsXml.m4;
break;
default:
this.m1 = this.mapsXml.m4;
break;
};
}
private function parseOBjects(_arg1:XMLNode):Array{
var _local2:Array;
var _local3:Array;
var _local4:Number;
var _local5:XMLNode;
_local2 = new Array();
_local3 = _arg1.childNodes;
_local4 = 0;
for each (_local5 in _local3) {
_local2[_local4] = new Array();
_local2[_local4][0] = Number(_local5.attributes._id);
_local2[_local4][1] = Number(_local5.attributes._startY);
_local2[_local4][2] = Number(_local5.attributes._startX);
_local2[_local4][3] = Number(_local5.attributes._destY);
_local2[_local4][4] = Number(_local5.attributes._destX);
_local2[_local4][5] = Number(_local5.attributes._speedY);
_local2[_local4][6] = Number(_local5.attributes._speedX);
_local2[_local4][7] = _local5.attributes._frame;
_local2[_local4][8] = this;
_local2[_local4][9] = Number(_local5.attributes._activator);
_local2[_local4][10] = Number(_local5.attributes._action);
_local2[_local4][11] = new Array();
_local2[_local4][11] = _local5.attributes._linkedObjects.split(" ");
_local2[_local4][12] = Boolean(_local5.attributes._visible);
_local2[_local4][13] = new Array();
if (_local5.attributes._add != ""){
_local2[_local4][13] = _local5.attributes._add.split(" ");
};
_local4++;
};
return (_local2);
}
public function hideBullet(_arg1:BulletInterface):void{
if (this.contains(MovieClip(_arg1))){
this.removeChild(MovieClip(_arg1));
};
}
public function xmlLoaded():void{
var _local1:String;
var _local2:XMLDocument;
var _local3:XMLNode;
var _local4:Array;
var _local5:XMLNode;
var _local6:Array;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:String;
var _local13:Class;
this.myXml = this.m1;
_local1 = myXml.toXMLString();
_local2 = new XMLDocument();
_local2.ignoreWhite = true;
_local2.parseXML(_local1);
_local3 = _local2.firstChild.firstChild;
_local4 = _local3.childNodes;
for each (_local5 in _local4) {
this._levelHeight = Number(_local5.attributes._height);
this._levelWidth = Number(_local5.attributes._width);
};
_local2.firstChild.firstChild.removeNode();
this.x = -(this._tileSize);
this.y = -(((this._levelHeight - this._windowY) * this._tileSize));
this._currTileX = 0;
this._currTileY = ((this._levelHeight - this._windowY) - 1);
this._map = new Array(this._levelHeight);
_local6 = new Array(this._levelHeight);
_local6 = parseLevel(_local2.firstChild.firstChild);
_local7 = 0;
while (_local7 < _map.length) {
this._map[_local7] = new Array(this._levelWidth);
_local10 = 0;
while (_local10 < _map[_local7].length) {
this._map[_local7][_local10] = new Tile(_local7, _local10);
if (_local6[_local7][_local10] != undefined){
this._map[_local7][_local10].setValues(_local6[_local7][_local10]["frame"], _local6[_local7][_local10]["walkable"], _local6[_local7][_local10]["cloud"], _local6[_local7][_local10]["ladder"]);
};
_local10++;
};
_local7++;
};
this._window = new Array();
_local8 = 0;
while (_local8 < _map.length) {
this._window[_local8] = new Array();
_local11 = 0;
while (_local11 < _map[_local8].length) {
if ((((_local8 > ((this._levelHeight - this._windowY) - 2))) && ((_local11 < _windowX)))){
this._window[_local8][_local11] = new TileMc(this._map[_local8][_local11]);
this.addChild(this._window[_local8][_local11]);
};
_local11++;
};
_local8++;
};
_local2.firstChild.firstChild.removeNode();
_local6 = new Array();
_local6 = parseItems(_local2.firstChild.firstChild);
_local9 = 0;
while (_local9 < _local6.length) {
this._objects[_local6[_local9][0]] = new Door();
this._objects[_local6[_local9][0]].initialize(_local6[_local9]);
if (_local6[_local9][8]){
this._objects[_local6[_local9][0]].makeExist();
};
_local9++;
};
_local2.firstChild.firstChild.removeNode();
_local6 = new Array();
_local6 = parseOBjects(_local2.firstChild.firstChild);
_local2.firstChild.firstChild.removeNode();
_local6 = new Array();
_local6 = parseCharacters(_local2.firstChild.firstChild);
this._characters = new Array();
_local9 = 0;
while (_local9 < _local6.length) {
_local12 = ("Enemy" + _local6[_local9][1]);
_local13 = (getDefinitionByName(_local12) as Class);
this._characters[_local6[_local9][0]] = new (_local13);
this._characters[_local6[_local9][0]].initialize(_local6[_local9]);
this.addChild(this._characters[_local6[_local9][0]]);
_local9++;
};
_local2.firstChild.firstChild.removeNode();
_local6 = new Array();
if (_local2.firstChild.firstChild != null){
_local6 = parseItems(_local2.firstChild.firstChild);
};
_local9 = 0;
while (_local9 < _local6.length) {
this._objects[_local6[_local9][0]] = new Item();
this._objects[_local6[_local9][0]].initialize(_local6[_local9]);
if (_local6[_local9][8]){
this._objects[_local6[_local9][0]].makeExist();
};
_local9++;
};
}
public function get __levelHeight():Number{
return (this._levelHeight);
}
public function updateTile(_arg1:Array):void{
if (this._window[_arg1[0]][_arg1[1]] != null){
this._window[_arg1[0]][_arg1[1]].setTileObject(this._map[_arg1[0]][_arg1[1]]);
};
}
public function scrollX(_arg1:Number):void{
var _local2:Number;
if (_arg1 == 1){
_local2 = this._currTileY;
while (_local2 <= (this._currTileY + this._windowY)) {
this._window[_local2][(this._currTileX + this._windowX)] = this._window[_local2][this._currTileX];
this._window[_local2][(this._currTileX + this._windowX)].setTileObject(this._map[_local2][(this._currTileX + this._windowX)]);
_local2++;
};
} else {
if (_arg1 == -1){
_local2 = this._currTileY;
while (_local2 <= (this._currTileY + this._windowY)) {
this._window[_local2][this._currTileX] = this._window[_local2][(this._currTileX + this._windowX)];
this._window[_local2][this._currTileX].setTileObject(this._map[_local2][this._currTileX]);
_local2++;
};
};
};
}
public function scrollY(_arg1:Number):void{
var _local2:Number;
if (_arg1 == 1){
_local2 = this._currTileX;
while (_local2 < (this._currTileX + this._windowX)) {
this._window[(this._currTileY - 1)][_local2] = this._window[(this._currTileY + this._windowY)][_local2];
this._window[(this._currTileY - 1)][_local2].setTileObject(this._map[(this._currTileY - 1)][_local2]);
delete this._window[(this._currTileY + this._windowY)][_local2];
_local2++;
};
} else {
if (_arg1 == -1){
_local2 = this._currTileX;
while (_local2 < (this._currTileX + this._windowX)) {
this._window[(this._currTileY + this._windowY)][_local2] = this._window[(this._currTileY - 1)][_local2];
this._window[(this._currTileY + this._windowY)][_local2].setTileObject(this._map[(this._currTileY + this._windowY)][_local2]);
delete this._window[(this._currTileY - 1)][_local2];
_local2++;
};
};
};
}
public function getTile(_arg1:Number, _arg2:Number):TileMc{
return (this._window[_arg1][_arg2]);
}
public function hideEnemy(_arg1:Number, _arg2:Boolean):void{
var _local3:Boolean;
if (this.contains(this._characters[_arg1])){
this.removeChild(this._characters[_arg1]);
};
if (((_arg2) && (!((this._characters[_arg1] == null))))){
_local3 = delete this._characters[_arg1];
};
}
public function drawBullet(_arg1:BulletInterface):void{
if (!this.contains(MovieClip(_arg1))){
this.addChild(MovieClip(_arg1));
};
}
private function parseCharacters(_arg1:XMLNode):Array{
var _local2:Array;
var _local3:Array;
var _local4:Number;
var _local5:XMLNode;
_local2 = new Array();
_local3 = _arg1.childNodes;
_local4 = 0;
for each (_local5 in _local3) {
_local2[_local4] = new Array();
_local2[_local4][0] = Number(_local5.attributes._id);
_local2[_local4][1] = Number(_local5.attributes._type);
_local2[_local4][2] = Number(_local5.attributes._startY);
_local2[_local4][3] = Number(_local5.attributes._startX);
_local2[_local4][4] = Number(_local5.attributes._destY);
_local2[_local4][5] = Number(_local5.attributes._destX);
_local2[_local4][6] = Number(_local5.attributes._speed);
if (_local5.attributes._add != ""){
_local2[_local4][7] = _local5.attributes._add.split(" ");
};
_local4++;
};
return (_local2);
}
public function get __windowY():Number{
return (this._windowX);
}
public function get map():Array{
return (this._map);
}
public function get __windowX():Number{
return (this._windowX);
}
private function parseLevel(_arg1:XMLNode):Array{
var _local2:Array;
var _local3:Number;
var _local4:Array;
var _local5:XMLNode;
var _local6:Number;
var _local7:Number;
_local2 = new Array(this._levelHeight);
_local3 = 0;
while (_local3 < _local2.length) {
_local2[_local3] = new Array();
_local3++;
};
_local4 = _arg1.childNodes;
for each (_local5 in _local4) {
_local6 = _local5.attributes._y;
if (_local2[_local6] == undefined){
_local2[_local6] = new Array();
};
_local7 = _local5.attributes._x;
_local2[_local6][_local7] = new Array();
_local2[_local6][_local7]["frame"] = Number(_local5.attributes._frame);
_local2[_local6][_local7]["walkable"] = Boolean(_local5.attributes._walkable);
_local2[_local6][_local7]["cloud"] = Boolean(_local5.attributes._cloud);
_local2[_local6][_local7]["ladder"] = Boolean(_local5.attributes._ladder);
};
return (_local2);
}
public function get __levelWidth():Number{
return (this._levelWidth);
}
public function moveX(_arg1:Number):Boolean{
if (((!(((this.x - _arg1) > -(this._tileSize)))) && (!(((this.x - _arg1) < (((this._windowX - this._levelWidth) * this._tileSize) - 19)))))){
this.x = (this.x - _arg1);
if (Math.abs(Math.floor(((this.x - 1) / this._tileSize))) > (this._currTileX + 1)){
this.scrollX(1);
this._currTileX++;
} else {
if (Math.abs(Math.floor(((this.x - 1) / this._tileSize))) < (this._currTileX + 1)){
this._currTileX--;
this.scrollX(-1);
};
};
return (true);
};
return (false);
}
public function moveY(_arg1:Number):Boolean{
if (((!(((this.y + _arg1) < ((this._windowY - this._levelHeight) * this._tileSize)))) && (!(((this.y + _arg1) > -(this._tileSize)))))){
this.y = (this.y + _arg1);
if (Math.abs(Math.floor(((this.y + 1) / this._tileSize))) < (this._currTileY + 1)){
this.scrollY(1);
this._currTileY--;
} else {
if (Math.abs(Math.floor(((this.y + 1) / this._tileSize))) > (this._currTileY + 1)){
this._currTileY++;
this.scrollY(-1);
};
};
return (true);
};
return (false);
}
public function get __tileSize():Number{
return (this._tileSize);
}
public function drawEnemy(_arg1:Number):void{
if (this._characters[_arg1] != null){
this.addChild(this._characters[_arg1]);
};
}
public function hideObect(_arg1:Number):void{
var _local2:String;
if (this.contains(this._objects[_arg1])){
_local2 = this._objects[_arg1].frame;
if ((((this._objects[_arg1].currentLabel == (_local2 + "_hide"))) || ((this._objects[_arg1].currentLabel == (_local2 + "_hided"))))){
this._objects[_arg1].__visible = false;
};
this.removeChild(this._objects[_arg1]);
};
}
public function parseItems(_arg1:XMLNode):Array{
var _local2:Array;
var _local3:Array;
var _local4:Number;
var _local5:XMLNode;
_local2 = new Array();
_local3 = _arg1.childNodes;
_local4 = 0;
for each (_local5 in _local3) {
_local2[_local4] = new Array();
_local2[_local4][0] = Number(_local5.attributes._id);
_local2[_local4][1] = Number(_local5.attributes._startY);
_local2[_local4][2] = Number(_local5.attributes._startX);
_local2[_local4][3] = Number(_local5.attributes._destY);
_local2[_local4][4] = Number(_local5.attributes._destX);
_local2[_local4][5] = Number(_local5.attributes._speedY);
_local2[_local4][6] = Number(_local5.attributes._speedX);
_local2[_local4][7] = _local5.attributes._frame;
_local2[_local4][8] = Number(_local5.attributes._activator);
_local2[_local4][9] = Number(_local5.attributes._action);
_local2[_local4][10] = Boolean(_local5.attributes._visible);
_local2[_local4][11] = _local5.attributes._points;
_local2[_local4][10] = this;
_local4++;
};
return (_local2);
}
public function get currentTile():Array{
var _local1:Array;
_local1 = new Array();
_local1["y"] = this._currTileY;
_local1["x"] = Math.abs((int(((this.x + (this._tileSize / 2)) / this._tileSize)) - 1));
return (_local1);
}
public function drawObect(_arg1:Number):void{
if (((!((this._objects[_arg1] == null))) && (!(this.contains(this._objects[_arg1]))))){
this.addChild(this._objects[_arg1]);
};
}
}
}//package pl.fabrykagier.engine.primary
Section 46
//GameEvents (pl.fabrykagier.engine.primary.GameEvents)
package pl.fabrykagier.engine.primary {
import flash.events.*;
public class GameEvents extends EventDispatcher {
public static const GAME_PAUSED:String = "gamePaused";
public static const GAME_UNPAUSED:String = "gameUnpaused";
public function GameEvents(_arg1:IEventDispatcher=null){
super(_arg1);
}
public function gamePause():void{
dispatchEvent(new Event(GameEvents.GAME_PAUSED));
}
public function gameUnpause():void{
dispatchEvent(new Event(GameEvents.GAME_UNPAUSED));
}
}
}//package pl.fabrykagier.engine.primary
Section 47
//Interfejs (pl.fabrykagier.engine.primary.Interfejs)
package pl.fabrykagier.engine.primary {
import flash.display.*;
import main.*;
import pl.fabrykagier.engine.enemies.*;
import pl.fabrykagier.zohan.primary.*;
import flash.text.*;
public class Interfejs extends MovieClip {
private var _lives:MovieClip;
private var _BossName:MovieClip;
private var _tf:TextFormat;
public var AmmoGraph_mc:MovieClip;
private var _firstLevelRun:Boolean;// = true
private var _liveBar:MovieClip;
public var BossHealth_mc:MovieClip;
private var _hairDryer:MovieClip;
public var ammo_txt:TextField;
public var BossName_mc:MovieClip;
private var _gm:Game;
public var hairDryer_mc:MovieClip;
private var _ammo:TextField;
private var _AmmoGraph:MovieClip;
public var live_mc:MovieClip;
public var lives_mc:MovieClip;
private var _bossHealth:MovieClip;
private var _fnt:Font;
public function Interfejs(_arg1:Game){
_firstLevelRun = true;
super();
addFrameScript(57, frame58, 189, frame190, 247, frame248, 379, frame380, 437, frame438, 568, frame569, 626, frame627, 728, frame729, 839, frame840, 952, frame953, 969, frame970, 983, frame984, 1114, frame1115, 1245, frame1246, 1376, frame1377, 1507, frame1508, 1651, frame1652);
this.stop();
this._gm = _arg1;
this._liveBar = MovieClip(this.getChildByName("live_mc"));
this._hairDryer = MovieClip(this.getChildByName("hairDryer_mc"));
this._lives = MovieClip(this.getChildByName("lives_mc"));
this._ammo = TextField(this.getChildByName("ammo_txt"));
this._bossHealth = MovieClip(this.getChildByName("BossHealth_mc"));
this._AmmoGraph = MovieClip(this.getChildByName("AmmoGraph_mc"));
this._BossName = MovieClip(this.getChildByName("BossName_mc"));
this._fnt = new Futura();
this._tf = new TextFormat();
this._tf.font = this._fnt.fontName;
this._lives.gotoAndStop(1);
this.update();
this._bossHealth.visible = false;
this._BossName.visible = false;
this._ammo.visible = false;
this._AmmoGraph.visible = false;
}
function frame438(){
this.halfAnimation();
}
function frame569(){
this.endAnimation();
}
function frame953(){
this.endAnimation();
}
function frame840(){
this.endAnimation();
}
function frame1508(){
this.endAnimation();
}
function frame970(){
this.halfAnimation();
}
function frame1246(){
this.endAnimation();
}
public function setKomunikat(_arg1:String):void{
if (((!((_arg1 == "NoBoss"))) && (!((_arg1 == "NoBoss2"))))){
this._gm.blockGame();
};
this.gotoAndPlay(_arg1);
}
function frame1377(){
this.endAnimation();
}
function frame729(){
this.endAnimation();
}
function frame190(){
this.endAnimation();
}
function frame1652(){
this.endAnimation();
}
function frame984(){
this.endAnimation();
}
public function halfAnimation():void{
if (((!((this.currentLabel == "NoBoss"))) && (!((this.currentLabel == "NoBoss2"))))){
if (!this._firstLevelRun){
this.endAnimation();
} else {
this._firstLevelRun = false;
};
} else {
this.stop();
};
}
function frame627(){
this.endAnimation();
}
function frame248(){
this.halfAnimation();
}
public function update():void{
var _local1:Number;
var _local2:Number;
if (this._gm.player != null){
this._liveBar.gotoAndStop((100 - int(((this._gm.player.health * 100) / this._gm.player.maxHealth))));
this._hairDryer.gotoAndStop((100 - this._gm.player.hairDryerPower));
};
if (this._gm.levelNumber > 2){
this._ammo.visible = true;
this._AmmoGraph.visible = true;
this._ammo.defaultTextFormat = this._tf;
if (this._gm.player != null){
this._ammo.text = String(this._gm.player.numAmmo);
};
this._ammo.embedFonts = true;
} else {
this._ammo.visible = false;
this._AmmoGraph.visible = false;
};
this._BossName.gotoAndStop(this._gm.levelNumber);
if (((((((!((this._gm.level == null))) && (this._gm.contains(MovieClip(this._gm.level))))) && ((this._gm.level.characters.length > 0)))) && (!((this._gm.level.characters[(this._gm.level.characters.length - 1)] == null))))){
_local1 = Enemies(this._gm.level.characters[(this._gm.level.characters.length - 1)]).health;
_local2 = Enemies(this._gm.level.characters[(this._gm.level.characters.length - 1)]).maxHealth;
this._bossHealth.gotoAndStop((100 - int(((_local1 * 100) / _local2))));
if (((!((this._gm.level.characters[(this._gm.level.characters.length - 1)] == null))) && (Enemies(this._gm.level.characters[(this._gm.level.characters.length - 1)]).isOnStage))){
this._bossHealth.visible = true;
this._BossName.visible = true;
} else {
this._bossHealth.visible = false;
this._BossName.visible = false;
};
} else {
this._bossHealth.gotoAndStop(1);
this._bossHealth.visible = false;
this._BossName.visible = false;
};
}
function frame58(){
this.halfAnimation();
}
function frame380(){
this.endAnimation();
}
public function endAnimation():void{
this.stop();
switch (this.currentLabel){
case "Level1":
this._gm.unblockGame();
break;
case "Level2":
this._gm.unblockGame();
break;
case "Level3":
this._gm.unblockGame();
break;
case "Level4":
this._gm.unblockGame();
break;
case "Boss1":
this._gm.unblockGame();
break;
case "Boss2":
this._gm.unblockGame();
break;
case "Boss3":
this._gm.unblockGame();
break;
case "Boss4":
this._gm.unblockGame();
break;
case "NoBoss2":
break;
case "Loose":
this._gm.clear();
this._gm.initialize();
break;
case "GameOver":
this._firstLevelRun = true;
this._gm.clearBeforeExit();
GameManager.getInstance().play();
break;
case "GameComplete":
this._firstLevelRun = true;
this._gm.clearBeforeExit();
GameManager.getInstance().play();
break;
case "LevelComplete":
this._firstLevelRun = true;
if (this._gm.isNextLevel()){
this._gm.clear();
this._gm.levelNumber++;
this._gm.initialize();
} else {
this.setKomunikat("GameComplete");
};
break;
};
}
function frame1115(){
this.endAnimation();
}
}
}//package pl.fabrykagier.engine.primary
Section 48
//LoadedLevel (pl.fabrykagier.engine.primary.LoadedLevel)
package pl.fabrykagier.engine.primary {
import flash.events.*;
public class LoadedLevel extends EventDispatcher {
public static const LEVEL_LOADED:String = "levelLoaded";
public function LoadedLevel(_arg1:IEventDispatcher=null){
super(_arg1);
}
public function levelLoaded():void{
this.onLevelLoaded();
}
private function onLevelLoaded():void{
dispatchEvent(new Event(LoadedLevel.LEVEL_LOADED));
}
}
}//package pl.fabrykagier.engine.primary
Section 49
//Paralaksa (pl.fabrykagier.engine.primary.Paralaksa)
package pl.fabrykagier.engine.primary {
import flash.display.*;
import pl.fabrykagier.zohan.primary.*;
public class Paralaksa extends MovieClip {
protected var _type:Boolean;
protected var _tlo:Background;
protected var _swimSpeed:Number;
protected var _partOfSpeedX:Number;
protected var _partOfSpeedY:Number;
protected var _game:Game;
public function Paralaksa(_arg1:String, _arg2:Game, _arg3:Number, _arg4:Number, _arg5:Number=0.4, _arg6:Boolean=false){
this._game = _arg2;
this._partOfSpeedX = _arg3;
this._partOfSpeedY = _arg4;
this._swimSpeed = _arg5;
this._tlo = new Background(_arg1, true);
this._tlo.x = 660;
this._tlo.y = -540;
this.addChild(this._tlo);
}
public function scrollY(_arg1:Number):void{
this._tlo.y = (this._tlo.y + (_arg1 / this._partOfSpeedY));
}
public function scrollRight(_arg1:Number):void{
this._tlo.x = (this._tlo.x - (_arg1 / this._partOfSpeedX));
this._tlo.check((-(_arg1) / this._partOfSpeedX));
}
public function scrollLeft(_arg1:Number):void{
this._tlo.x = (this._tlo.x + (_arg1 / this._partOfSpeedX));
this._tlo.check((_arg1 / this._partOfSpeedX));
}
public function swim():void{
this._tlo.x = (this._tlo.x - this._swimSpeed);
}
}
}//package pl.fabrykagier.engine.primary
Section 50
//TiledGameInterface (pl.fabrykagier.engine.primary.TiledGameInterface)
package pl.fabrykagier.engine.primary {
import flash.events.*;
public interface TiledGameInterface {
function initialize():void;
function isKeyDown(_arg1:KeyboardEvent):void;
function isKeyUp(_arg1:KeyboardEvent):void;
function levelBuilded(_arg1:Event):void;
function set levelNumber(_arg1:Number):void;
function get levelNumber():Number;
}
}//package pl.fabrykagier.engine.primary
Section 51
//TiledLevelInterface (pl.fabrykagier.engine.primary.TiledLevelInterface)
package pl.fabrykagier.engine.primary {
import pl.fabrykagier.zohan.bullets.*;
import flash.display.*;
import pl.fabrykagier.engine.tiles.*;
public interface TiledLevelInterface {
function get __windowX():Number;
function xmlLoaded():void;
function getTile(_arg1:Number, _arg2:Number):TileMc;
function hideEnemy(_arg1:Number, _arg2:Boolean):void;
function moveY(_arg1:Number):Boolean;
function get __windowY():Number;
function get characters():Array;
function drawEnemy(_arg1:Number):void;
function drawBullet(_arg1:BulletInterface):void;
function moveX(_arg1:Number):Boolean;
function get __tileSize():Number;
function hideBullet(_arg1:BulletInterface):void;
function get currentTile():Array;
function clearEnemiesTable():void;
function checkStageClear():Boolean;
function get x():Number;
function get y():Number;
function get map():Array;
function updateTile(_arg1:Array):void;
function contains(_arg1:DisplayObject):Boolean;
}
}//package pl.fabrykagier.engine.primary
Section 52
//Tile (pl.fabrykagier.engine.tiles.Tile)
package pl.fabrykagier.engine.tiles {
public class Tile {
private var _walkable:Boolean;
private var _ladder:Boolean;
private var _frame:Number;
private var _cloud:Boolean;
private var _x:Number;
private var _y:Number;
public function Tile(_arg1:Number, _arg2:Number){
this._walkable = true;
this._cloud = false;
this._ladder = false;
this._frame = 1;
this._x = _arg2;
this._y = _arg1;
}
public function get __y():Number{
return (this._y);
}
public function get __walkable():Boolean{
return (this._walkable);
}
public function set __walkable(_arg1:Boolean):void{
this._walkable = _arg1;
}
public function setValues(_arg1:Number, _arg2:Boolean, _arg3:Boolean, _arg4:Boolean):void{
this._frame = _arg1;
this._walkable = _arg2;
this._cloud = _arg3;
this._ladder = _arg4;
}
public function get __frame():Number{
return (this._frame);
}
public function get __ladder():Boolean{
return (this._ladder);
}
public function get __cloud():Boolean{
return (this._cloud);
}
public function get __x():Number{
return (this._x);
}
}
}//package pl.fabrykagier.engine.tiles
Section 53
//TileMc (pl.fabrykagier.engine.tiles.TileMc)
package pl.fabrykagier.engine.tiles {
import flash.events.*;
import flash.display.*;
public class TileMc extends MovieClip {
private var _walkable:Boolean;
private var _tileObject:Tile;
private var _cloud:Boolean;
private var _ladder:Boolean;
private var _frame:Number;
private var _size:Number;
public function TileMc(_arg1:Tile){
this._size = 60;
this.setTileObject(_arg1);
}
public function get __ladder():Boolean{
return (this._ladder);
}
public function get __cloud():Boolean{
return (this._cloud);
}
public function showName(_arg1:Event):void{
}
public function get __walkable():Boolean{
return (this._walkable);
}
public function get __tileObject():Tile{
return (this._tileObject);
}
public function setTileObject(_arg1:Tile):void{
this._tileObject = _arg1;
if ((((this._tileObject.__x == 14)) && ((this._tileObject.__y == 18)))){
};
this._frame = this._tileObject.__frame;
this._walkable = this._tileObject.__walkable;
this._cloud = this._tileObject.__cloud;
this._ladder = this._tileObject.__ladder;
this.x = (this._tileObject.__x * this._size);
this.y = (this._tileObject.__y * this._size);
this.gotoAndStop(this._frame);
this.addEventListener(MouseEvent.CLICK, showName);
}
public function getFrame():Number{
return (this._frame);
}
}
}//package pl.fabrykagier.engine.tiles
Section 54
//Bullet (pl.fabrykagier.zohan.bullets.Bullet)
package pl.fabrykagier.zohan.bullets {
import flash.events.*;
import flash.display.*;
import flash.geom.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
public class Bullet extends MovieClip implements BulletInterface {
protected var _direct:Number;
protected var _plY:Number;
protected var _active:Boolean;// = false
protected var _plX:Number;
protected var _damage:Number;// = 20
protected var _gm:Game;
protected var _offsetX:Number;// = 0
protected var _offsetY:Number;// = 0
public function Bullet(_arg1:Number, _arg2:Number, _arg3:Number){
_active = false;
_offsetX = 0;
_offsetY = 0;
_damage = 20;
super();
this._plX = _arg2;
this._plY = _arg3;
this._direct = _arg1;
this._gm = Game(GameManager.getInstance().getDefaultGame());
this.addEventListener(Event.ENTER_FRAME, moveX);
}
public function destroy():void{
this.removeEventListener(Event.ENTER_FRAME, moveX);
this._active = false;
this._gm.player.deleteBullet(this);
this._gm.player.hideBullet(this);
}
public function activate():void{
this._active = true;
this.x = (this.x + this._offsetX);
this.y = (this.y + this._offsetY);
this._gm.player.drawBullet(this);
}
public function get damage():Number{
return (_damage);
}
public function getRelativeBounds():Rectangle{
var _local1:Array;
var _local2:Rectangle;
_local1 = this._gm.pickActualPlayerCorners();
if (this._gm.player.scaleX == 1){
_local2 = new Rectangle(((_local1["x"] + this.x) - this.width), (_local1["y"] + this.y), this.width, this.height);
} else {
_local2 = new Rectangle((_local1["x"] - this.x), (_local1["y"] + this.y), this.width, this.height);
};
return (_local2);
}
public function moveX(_arg1:Event):void{
}
public function checkEnemyCollision():Boolean{
return (false);
}
}
}//package pl.fabrykagier.zohan.bullets
Section 55
//BulletInterface (pl.fabrykagier.zohan.bullets.BulletInterface)
package pl.fabrykagier.zohan.bullets {
import flash.events.*;
import flash.geom.*;
public interface BulletInterface {
function checkEnemyCollision():Boolean;
function activate():void;
function getRelativeBounds():Rectangle;
function moveX(_arg1:Event):void;
function destroy():void;
function get damage():Number;
}
}//package pl.fabrykagier.zohan.bullets
Section 56
//Grzebien (pl.fabrykagier.zohan.bullets.Grzebien)
package pl.fabrykagier.zohan.bullets {
import flash.events.*;
import flash.geom.*;
public class Grzebien extends Bullet {
private var _speed:Number;// = 20
private var _currentOffset:Number;// = 0
private var _offstOfLive:Number;// = 400
public function Grzebien(_arg1:Number, _arg2:Number, _arg3:Number){
_offstOfLive = 400;
_currentOffset = 0;
_speed = 20;
super(_arg1, _arg2, _arg3);
this._offsetX = -45;
this._offsetY = -30;
this._damage = 5;
this.activate();
}
override public function activate():void{
this._active = true;
this.x = (this._plX - this._gm.level.x);
this.y = ((this._plY - this._gm.level.y) + this._offsetY);
this._gm.level.drawBullet(this);
}
override public function getRelativeBounds():Rectangle{
var _local1:Rectangle;
_local1 = new Rectangle(this.x, this.y, this.width, this.height);
return (_local1);
}
override public function moveX(_arg1:Event):void{
var _local2:Number;
_local2 = ((this._direct * _speed) * -1);
this.x = (this.x + _local2);
this._currentOffset = (this._currentOffset + this._speed);
if (Math.abs(this._currentOffset) >= this._offstOfLive){
this.destroy();
};
}
override public function destroy():void{
this.removeEventListener(Event.ENTER_FRAME, moveX);
this._active = false;
this._gm.player.deleteBullet(this);
this._gm.level.hideBullet(this);
}
}
}//package pl.fabrykagier.zohan.bullets
Section 57
//Norzyczki (pl.fabrykagier.zohan.bullets.Norzyczki)
package pl.fabrykagier.zohan.bullets {
public class Norzyczki extends Bullet {
public function Norzyczki(_arg1:Number, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
this._offsetX = -60;
this._offsetY = -35;
this._damage = 15;
this.activate();
}
}
}//package pl.fabrykagier.zohan.bullets
Section 58
//Stopa (pl.fabrykagier.zohan.bullets.Stopa)
package pl.fabrykagier.zohan.bullets {
public class Stopa extends Bullet {
public function Stopa(_arg1:Number, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
this._offsetX = -45;
this._offsetY = -30;
this.activate();
}
}
}//package pl.fabrykagier.zohan.bullets
Section 59
//Suszarka (pl.fabrykagier.zohan.bullets.Suszarka)
package pl.fabrykagier.zohan.bullets {
import flash.events.*;
public class Suszarka extends Bullet {
public function Suszarka(_arg1:Number, _arg2:Number, _arg3:Number){
addFrameScript(21, frame22);
super(_arg1, _arg2, _arg3);
this._offsetX = -45;
this._offsetY = -30;
this._damage = 15;
this.activate();
}
function frame22(){
stop();
}
override public function moveX(_arg1:Event):void{
}
}
}//package pl.fabrykagier.zohan.bullets
Section 60
//BossWithAttack (pl.fabrykagier.zohan.enemies.BossWithAttack)
package pl.fabrykagier.zohan.enemies {
import flash.events.*;
import pl.fabrykagier.engine.enemies.*;
import pl.fabrykagier.zohan.primary.*;
public class BossWithAttack extends Enemies {
protected var _attackRange:Number;
protected var _attack:EnemyStatesInterfase;
public function BossWithAttack(){
this._bboxY = 61;
this._bboxX = 30;
this._health = 100;
}
public function get attack():EnemyStatesInterfase{
return (_attack);
}
override public function stopMainAction(_arg1:Event):void{
this.outOfStage();
}
override public function mainAction(_arg1:Event):void{
this.onStage();
this.addEventListener(Event.ENTER_FRAME, this.onEnemyEnterFrame);
Game(this._game).updateInterfejs();
}
override public function initialize(_arg1:Array):void{
super.initialize(_arg1);
this._attack = new Attack(this);
this._attackRange = this._adds[1];
}
override public function checkPlayerAttack():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Number;
var _local4:Array;
_local1 = Math.random();
_local2 = Math.random();
_local3 = Math.random();
if (_local1 < 0.04){
_local4 = this._game.pickActualPlayerCorners();
if ((((((((_local4["x"] > (this.x - this._attackRange))) && ((_local4["x"] < (this.x + this._attackRange))))) && ((_local4["y"] > (this.y - 30))))) && ((_local4["y"] < (this.y + 30))))){
return (true);
};
};
return (false);
}
public function get attackRange():Number{
return (_attackRange);
}
}
}//package pl.fabrykagier.zohan.enemies
Section 61
//BossWithDefence (pl.fabrykagier.zohan.enemies.BossWithDefence)
package pl.fabrykagier.zohan.enemies {
import pl.fabrykagier.engine.enemies.*;
public class BossWithDefence extends Enemies {
private var _defenceState:EnemyStatesInterfase;
public function BossWithDefence(){
this._bboxY = 61;
this._bboxX = 30;
this._defenceState = new Defence(this);
}
public function get defenceState():EnemyStatesInterfase{
return (_defenceState);
}
override public function checkDefence():Boolean{
var _local1:Number;
_local1 = Math.random();
if (_local1 <= 0.32){
return (true);
};
return (false);
}
}
}//package pl.fabrykagier.zohan.enemies
Section 62
//StupidEnemy (pl.fabrykagier.zohan.enemies.StupidEnemy)
package pl.fabrykagier.zohan.enemies {
import pl.fabrykagier.engine.enemies.*;
public class StupidEnemy extends Enemies {
public function StupidEnemy(){
this._bboxY = 61;
this._bboxX = 30;
}
}
}//package pl.fabrykagier.zohan.enemies
Section 63
//Attacking (pl.fabrykagier.zohan.player.Attacking)
package pl.fabrykagier.zohan.player {
import pl.fabrykagier.engine.player.*;
import pl.fabrykagier.zohan.bullets.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
import flash.media.*;
public class Attacking implements State {
private var _player:Player;
private var _gm:Game;
private var _type:Number;
private var _currentBullet:BulletInterface;
private var _stopaSound:Sound;
private var _suszaraSound:Sound;
private var _currentAttackSnd:Sound;
private var _grzebykSound:Sound;
private var _nozyczkiSound:Sound;
public function Attacking(_arg1:Player){
_gm = Game(GameManager.getInstance().getDefaultGame());
super();
this._player = _arg1;
this._grzebykSound = new GrzebykSnd();
this._stopaSound = new StopaSnd();
this._nozyczkiSound = new NozyczkiSnd();
this._suszaraSound = new SuszarkaSnd();
}
public function stateEnterFame():void{
var _local1:String;
if (this._player.currentLabel.split("_")[0] != "Attack"){
if (this._gm.keyW){
this._type = 4;
this._currentAttackSnd = this._suszaraSound;
};
if (this._gm.keyS){
this._type = 2;
this._currentAttackSnd = this._stopaSound;
};
if (((this._gm.keyA) && ((this._gm.levelNumber > 2)))){
this._type = 1;
this._currentAttackSnd = this._grzebykSound;
};
if (((this._gm.keyD) && ((this._gm.levelNumber > 1)))){
this._type = 3;
this._currentAttackSnd = this._nozyczkiSound;
};
_local1 = ("Attack_" + this._type);
if (this._player.canCreateBullet(this._type)){
this._gm.updateInterfejs();
this._player.playSounds(this._currentAttackSnd);
this._player.gotoAndPlay(_local1);
this._currentBullet = this._player.createNewBullet(this._type);
} else {
this._player.state = this._player.standing;
};
};
}
public function endAnimation():void{
if (this._type != 1){
if (this._currentBullet != null){
this._player.deleteBullet(this._currentBullet);
this._currentBullet.destroy();
};
};
this._player.state = this._player.standing;
}
public function hited():void{
if (isNaN(this._player.immortalInterval)){
this._player.state = this._player.hited;
};
}
}
}//package pl.fabrykagier.zohan.player
Section 64
//Climbing (pl.fabrykagier.zohan.player.Climbing)
package pl.fabrykagier.zohan.player {
import pl.fabrykagier.engine.player.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
public class Climbing implements State {
private var _player:Player;
private var _gm:Game;
private var _framesDown:String;// = "Climb"
private var _framesUp:String;// = "Climb"
public function Climbing(_arg1:Player){
_gm = Game(GameManager.getInstance().getDefaultGame());
_framesUp = "Climb";
_framesDown = "Climb";
super();
this._player = _arg1;
}
public function endAnimation():void{
if (((this._gm.keyUp) && (!((this._player.currentLabel == this._framesUp))))){
this._player.gotoAndStop(this._framesUp);
} else {
if (((this._gm.keyDown) && (!((this._player.currentLabel == this._framesDown))))){
this._player.gotoAndStop(this._framesDown);
};
};
}
public function hited():void{
if (isNaN(this._player.immortalInterval)){
this._player.state = this._player.hited;
};
}
public function stateEnterFame():void{
if (this._gm.levelNumber == 2){
this._framesUp = "WalkUp";
this._framesDown = "WalkDown";
};
if (((this._gm.keyUp) && (!((this._player.currentLabel == this._framesUp))))){
this._player.gotoAndStop(this._framesUp);
} else {
if (((this._gm.keyDown) && (!((this._player.currentLabel == this._framesDown))))){
this._player.gotoAndStop(this._framesDown);
} else {
if (((((((!(this._gm.keyDown)) && (!(this._gm.keyUp)))) && (!((this._player.currentLabel == this._framesUp))))) && (!((this._player.currentLabel == this._framesDown))))){
this._player.gotoAndStop(this._framesUp);
};
};
};
if (this._gm.keyUp){
this._gm.moveY(this._player.climbingSpeed);
this._player.play();
};
if (((((this._gm.isOnLadder()) && (this._gm.keyDown))) && (!(this._gm.checkLadder())))){
this._gm.climbOnLadderFromAbove(-(this._player.climbingSpeed));
this._player.play();
} else {
if (((((this._gm.keyDown) && (this._gm.checkLadder()))) && (!(this._gm.isOnTheLastSpoke())))){
this._gm.moveY(-(this._player.climbingSpeed));
this._player.play();
} else {
if (((this._gm.isOnTheLastSpoke()) && (((this._gm.keyRight) || (this._gm.keyLeft))))){
this._player.state = this._player.running;
} else {
if (((((((!(this._gm.keyUp)) && (!(this._gm.keyDown)))) && (!(this._gm.keyRight)))) && (!(this._gm.keyLeft)))){
this._player.stop();
};
};
};
if (((!(this._gm.isAnyPartOnLadder())) && (!(this._gm.isOnLadder())))){
this._player.state = this._player.standing;
};
};
}
}
}//package pl.fabrykagier.zohan.player
Section 65
//Dizzy (pl.fabrykagier.zohan.player.Dizzy)
package pl.fabrykagier.zohan.player {
import pl.fabrykagier.engine.player.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
import flash.media.*;
public class Dizzy implements State {
private var _player:Player;
private var _gm:Game;
private var _dizzySound:Sound;
public function Dizzy(_arg1:Player){
_gm = Game(GameManager.getInstance().getDefaultGame());
super();
this._player = _arg1;
this._dizzySound = new DizzySnd();
}
public function endAnimation():void{
this._player.state = this._player.standing;
}
public function hited():void{
}
public function stateEnterFame():void{
if (this._player.currentLabel != "Dizzy"){
this._player.gotoAndPlay("Dizzy");
this._player.playSounds(this._dizzySound);
};
}
}
}//package pl.fabrykagier.zohan.player
Section 66
//Falling (pl.fabrykagier.zohan.player.Falling)
package pl.fabrykagier.zohan.player {
import pl.fabrykagier.engine.player.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
public class Falling implements State {
private var _player:Player;
private var _gm:Game;
public function Falling(_arg1:Player){
_gm = Game(GameManager.getInstance().getDefaultGame());
super();
this._player = _arg1;
}
public function endAnimation():void{
this._player.stop();
}
public function stateEnterFame():void{
if (this._player.currentPlatform == -1){
if (this._player.currentLabel != "Fall"){
this._player.gotoAndPlay("Fall");
this._player.actualJumpDelta = 0;
};
if (this._gm.keyRight){
this._player.scaleX = -1;
this._gm.moveX(this._player.speedX, 1);
} else {
if (this._gm.keyLeft){
this._player.scaleX = 1;
this._gm.moveX(this._player.speedX, -1);
};
};
this._player.actualJumpDelta--;
this._gm.moveY(this._player.actualJumpDelta);
if (this._gm.collisionY(-1) == 0){
this._player.state = this._player.standing;
} else {
if (this._gm.checkLadder()){
this._player.state = this._player.climbing;
};
};
} else {
this._player.state = this._player.standing;
};
}
public function hited():void{
if (isNaN(this._player.immortalInterval)){
this._player.state = this._player.hited;
};
}
}
}//package pl.fabrykagier.zohan.player
Section 67
//Hited (pl.fabrykagier.zohan.player.Hited)
package pl.fabrykagier.zohan.player {
import pl.fabrykagier.engine.player.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
import flash.media.*;
public class Hited implements State {
private var _player:Player;
private var _gm:Game;
private var _hitSound:Sound;
public function Hited(_arg1:Player){
_gm = Game(GameManager.getInstance().getDefaultGame());
super();
this._player = _arg1;
this._hitSound = new HitSnd();
}
public function stateEnterFame():void{
if (this._player.currentLabel != "Hited"){
this._player.removeAllBullets();
this._player.gotoAndPlay("Hited");
this._player.playSounds(this._hitSound);
this._player.health = (this._player.health - 13);
this._gm.updateInterfejs();
if (this._player.health == 0){
this._player.lostLife();
} else {
this._player.startBlinking();
};
};
if (this._gm.collisionY(-1) != 0){
this._player.actualJumpDelta--;
this._gm.moveY(this._player.actualJumpDelta);
};
}
public function endAnimation():void{
this._player.clearStates();
this._player.state = this._player.standing;
}
public function hited():void{
}
}
}//package pl.fabrykagier.zohan.player
Section 68
//Jumping (pl.fabrykagier.zohan.player.Jumping)
package pl.fabrykagier.zohan.player {
import pl.fabrykagier.engine.player.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
import flash.media.*;
public class Jumping implements State {
private var _player:Player;
private var _jumpSound:Sound;
private var _gm:Game;
public function Jumping(_arg1:Player){
_gm = Game(GameManager.getInstance().getDefaultGame());
super();
this._player = _arg1;
this._jumpSound = new JumpSnd();
}
public function endAnimation():void{
this._player.stop();
}
public function hited():void{
if (isNaN(this._player.immortalInterval)){
this._player.state = this._player.hited;
};
}
public function stateEnterFame():void{
if (this._player.currentLabel != "Jump"){
this._player.gotoAndPlay("Jump");
this._player.playSounds(this._jumpSound);
this._player.actualJumpDelta = this._player.maxJumpHeight;
};
if (this._gm.keyRight){
this._player.scaleX = -1;
this._gm.moveX(this._player.speedX, 1);
} else {
if (this._gm.keyLeft){
this._player.scaleX = 1;
this._gm.moveX(this._player.speedX, -1);
};
};
this._gm.moveY(this._player.actualJumpDelta);
this._player.actualJumpDelta--;
if (this._player.actualJumpDelta == 0){
this._player.state = this._player.falling;
} else {
if (this._gm.checkLadder()){
this._player.state = this._player.climbing;
};
};
}
}
}//package pl.fabrykagier.zohan.player
Section 69
//Player (pl.fabrykagier.zohan.player.Player)
package pl.fabrykagier.zohan.player {
import flash.events.*;
import pl.fabrykagier.engine.player.*;
import pl.fabrykagier.zohan.bullets.*;
import main.*;
import pl.fabrykagier.engine.enemies.*;
import pl.fabrykagier.zohan.primary.*;
import flash.media.*;
import flash.utils.*;
public class Player extends DefaultPlayer implements PlayerInterface {
private var _numAmmo:Number;
private var _climbing:State;
private var _dryerInterval:Number;
private var _running:State;
private var _hited:State;
private var _soundChannel:SoundChannel;
private var _immortalInterval:Number;
private var _attacking:State;
private var _falling:State;
private var _maxHealth:Number;// = 100
private var _health:Number;
private var _gm:Game;
private var _dizzy:State;
private var _standing:State;
private var _jumping:State;
private var _hairDryerPower:Number;// = 100
public function Player(_arg1:Number, _arg2:Number){
_gm = Game(GameManager.getInstance().getDefaultGame());
_hairDryerPower = 100;
_maxHealth = 100;
addFrameScript(31, frame32, 47, frame48, 55, frame56, 65, frame66, 79, frame80, 103, frame104, 127, frame128, 191, frame192, 215, frame216, 253, frame254, 277, frame278, 284, frame285, 300, frame301, 316, frame317, 329, frame330);
super(_arg1, _arg2);
this._bboxY = 57;
this._bboxX = 20;
this._numAmmo = 20;
this._hairDryerPower;
this._health = this._maxHealth;
this._running = new Running(this);
this._standing = new Standing(this);
this._jumping = new Jumping(this);
this._falling = new Falling(this);
this._climbing = new Climbing(this);
this._attacking = new Attacking(this);
this._hited = new Hited(this);
this._dizzy = new Dizzy(this);
this.scaleX = -1;
this.state = this.standing;
this._dryerInterval = setInterval(this.addDryerPower, 500);
}
function frame278(){
this.endAnimation();
}
function frame285(){
stop();
}
public function checkSpecialAttack():Boolean{
var _local1:Game;
var _local2:Array;
var _local3:Number;
var _local4:Enemies;
_local1 = Game(GameManager.getInstance().getDefaultGame());
_local2 = _local1.level.characters;
_local3 = 0;
while (_local3 < _local2.length) {
_local4 = Enemies(_local2[_local3]);
if (((!((_local4 == null))) && (_local4.isBemused))){
if ((((Math.abs((_local1.pickActualPlayerCorners()["x"] - _local4.x)) < 120)) && ((Math.abs((_local1.pickActualPlayerCorners()["y"] - _local4.y)) < 30)))){
_local4.state.hit(null);
if (_local1.pickActualPlayerCorners()["x"] < _local4.x){
this.scaleX = -1;
} else {
this.scaleX = 1;
};
return (true);
};
};
_local3++;
};
return (false);
}
public function get standing():State{
return (_standing);
}
public function get health():Number{
return (_health);
}
public function lostLife():void{
clearInterval(this._dryerInterval);
this.stopBlinking();
this.scaleX = 1;
this.gotoAndPlay("Dead");
this.removeEventListener(Event.ENTER_FRAME, onEneterFrame);
this._gm.playerDied();
}
public function clear():void{
clearInterval(this._dryerInterval);
this.removeEventListener(Event.ENTER_FRAME, onEneterFrame);
if (this._soundChannel != null){
this._soundChannel.stop();
};
}
public function removeAllBullets():void{
var _local1:Number;
_local1 = 0;
while (_local1 < _bulletsTable.length) {
if (this._bulletsTable[_local1] != null){
Bullet(this._bulletsTable[_local1]).destroy();
};
_local1++;
};
}
function frame192(){
this.endAnimation();
}
function frame32(){
this.endAnimation();
}
public function get falling():State{
return (_falling);
}
public function get immortalInterval():Number{
return (_immortalInterval);
}
public function get attacking():State{
return (_attacking);
}
public function get dizzy():State{
return (_dizzy);
}
function frame48(){
this.endAnimation();
}
public function set health(_arg1:Number):void{
this._health = _arg1;
if (this._health < 0){
this._health = 0;
} else {
if (this._health > 100){
this._health = 100;
};
};
this._gm.updateInterfejs();
}
public function clearStates():void{
}
function frame56(){
this.endAnimation();
}
public function get maxHealth():Number{
return (_maxHealth);
}
public function set numAmmo(_arg1:Number):void{
_numAmmo = _arg1;
if (this._numAmmo < 0){
this._numAmmo = 0;
};
this._gm.updateInterfejs();
}
function frame66(){
this.endAnimation();
}
function frame301(){
this.endAnimation();
}
public function get climbing():State{
return (_climbing);
}
public function canCreateBullet(_arg1:Number):Boolean{
var _local2:Boolean;
_local2 = false;
switch (_arg1){
case 1:
if (this._numAmmo > 0){
this._numAmmo--;
_local2 = true;
};
break;
case 4:
if ((this._hairDryerPower - 20) > 0){
this._hairDryerPower = (this._hairDryerPower - 20);
_local2 = true;
};
break;
default:
_local2 = true;
};
return (_local2);
}
function frame80(){
this.endAnimation();
}
function frame317(){
this.endAnimation();
}
public function stopBlinking():void{
clearInterval(this._immortalInterval);
this._immortalInterval = NaN;
this.alpha = 1;
}
function frame330(){
this.endAnimation();
}
function frame216(){
this.endAnimation();
}
function frame104(){
this.endAnimation();
}
public function get hited():State{
return (_hited);
}
public function get jumping():State{
return (_jumping);
}
public function get numAmmo():Number{
return (_numAmmo);
}
public function startBlinking():void{
if (isNaN(this._immortalInterval)){
this._immortalInterval = setInterval(stopBlinking, 3000);
this.alpha = 0.5;
};
}
public function playSounds(_arg1:Sound):void{
if (this._soundChannel != null){
this._soundChannel.stop();
};
if (_arg1 != null){
this._soundChannel = _arg1.play();
};
}
public function set hairDryerPower(_arg1:Number):void{
_hairDryerPower = _arg1;
if (this._hairDryerPower > 100){
this._hairDryerPower = 100;
} else {
if (this._hairDryerPower < 0){
this._hairDryerPower = 0;
};
};
this._gm.updateInterfejs();
}
function frame128(){
this.endAnimation();
}
private function addDryerPower():void{
this.hairDryerPower = (this.hairDryerPower + 1);
this._gm.updateInterfejs();
}
public function get hairDryerPower():Number{
return (_hairDryerPower);
}
function frame254(){
this.endAnimation();
}
public function get running():State{
return (_running);
}
public function stopSounds():void{
if (this._soundChannel != null){
this._soundChannel.stop();
};
}
}
}//package pl.fabrykagier.zohan.player
Section 70
//Running (pl.fabrykagier.zohan.player.Running)
package pl.fabrykagier.zohan.player {
import pl.fabrykagier.engine.player.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
import flash.media.*;
public class Running implements State {
private var _player:Player;
private var _gm:Game;
private var _walkSOund1:Sound;
private var _walkSOund2:Sound;
public function Running(_arg1:Player){
_gm = Game(GameManager.getInstance().getDefaultGame());
super();
this._player = _arg1;
this._walkSOund1 = new WalkSnd1();
this._walkSOund2 = new WalkSnd2();
}
public function endAnimation():void{
this._player.gotoAndPlay("Running");
if ((this._gm.levelNumber % 2) == 0){
this._player.playSounds(this._walkSOund1);
} else {
this._player.playSounds(this._walkSOund2);
};
}
public function hited():void{
if (isNaN(this._player.immortalInterval)){
this._player.state = this._player.hited;
};
}
public function stateEnterFame():void{
if (this._player.currentLabel != "Running"){
this._player.gotoAndPlay("Running");
if ((this._gm.levelNumber % 2) == 0){
this._player.playSounds(this._walkSOund1);
} else {
this._player.playSounds(this._walkSOund2);
};
};
if (this._gm.keyUp){
this._player.state = this._player.jumping;
} else {
if (this._gm.keyRight){
this._player.scaleX = -1;
this._gm.moveX(this._player.speedX, 1);
} else {
if (this._gm.keyLeft){
this._player.scaleX = 1;
this._gm.moveX(this._player.speedX, -1);
} else {
this._player.state = this._player.standing;
};
};
};
if ((((this._player.currentPlatform == -1)) && ((this._gm.collisionY(-1) < 0)))){
this._player.state = this._player.falling;
} else {
if (((this._gm.keyDown) && (this._gm.isOnLadder()))){
this._player.state = this._player.climbing;
} else {
if (((((((this._gm.keyW) || (this._gm.keyS))) || (((this._gm.keyA) && ((this._gm.levelNumber > 2)))))) || (((this._gm.keyD) && ((this._gm.levelNumber > 1)))))){
if (!this._player.checkSpecialAttack()){
this._player.state = this._player.attacking;
} else {
this._player.state = this._player.dizzy;
};
};
};
};
}
}
}//package pl.fabrykagier.zohan.player
Section 71
//Standing (pl.fabrykagier.zohan.player.Standing)
package pl.fabrykagier.zohan.player {
import pl.fabrykagier.engine.player.*;
import main.*;
import pl.fabrykagier.zohan.primary.*;
public class Standing implements State {
private var _player:Player;
private var _gm:Game;
public function Standing(_arg1:Player){
_gm = Game(GameManager.getInstance().getDefaultGame());
super();
this._player = _arg1;
}
public function endAnimation():void{
this._player.gotoAndPlay("Stand");
}
public function stateEnterFame():void{
if (this._player.currentLabel != "Stand"){
this._player.gotoAndPlay("Stand");
this._player.stopSounds();
};
if (this._gm.keyUp){
this._player.state = this._player.jumping;
} else {
if (((this._gm.keyLeft) || (this._gm.keyRight))){
this._player.state = this._player.running;
} else {
if ((((this._player.currentPlatform == -1)) && ((this._gm.collisionY(-1) < 0)))){
this._player.state = this._player.falling;
} else {
if (((this._gm.keyDown) && (this._gm.isOnLadder()))){
this._player.state = this._player.climbing;
} else {
if (this._gm.isAnyPartOnLadder()){
this._player.state = this._player.climbing;
} else {
if (((((((this._gm.keyW) || (this._gm.keyS))) || (((this._gm.keyA) && ((this._gm.levelNumber > 2)))))) || (((this._gm.keyD) && ((this._gm.levelNumber > 1)))))){
if (!this._player.checkSpecialAttack()){
this._player.state = this._player.attacking;
} else {
this._player.state = this._player.dizzy;
};
};
};
};
};
};
};
}
public function hited():void{
if (isNaN(this._player.immortalInterval)){
this._player.state = this._player.hited;
};
}
}
}//package pl.fabrykagier.zohan.player
Section 72
//Ciuchcia (pl.fabrykagier.zohan.primary.Ciuchcia)
package pl.fabrykagier.zohan.primary {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.utils.*;
public class Ciuchcia extends MovieClip {
private var _sc:SoundChannel;
private var _interval:Number;// = NAN
private var _metroSnd:Sound;
public function Ciuchcia(){
_interval = NaN;
super();
this.x = 650;
this.y = 356;
this._metroSnd = new Metro_snd();
this.showTrain();
this.addEventListener(Event.ENTER_FRAME, onCiuchciaEnterFrame);
this.addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
}
private function onRemovedFromStage(_arg1:Event):void{
clearInterval(this._interval);
this._interval = NaN;
this._sc.stop();
this.removeEventListener(Event.ENTER_FRAME, onCiuchciaEnterFrame);
this.removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
}
private function showTrain():void{
clearInterval(this._interval);
this._interval = NaN;
this.visible = true;
this.gotoAndPlay(1);
this._sc = this._metroSnd.play();
}
public function moveY(_arg1:Number):void{
this.y = (this.y + _arg1);
}
private function onCiuchciaEnterFrame(_arg1:Event):void{
if (this.currentFrame == this.totalFrames){
this.gotoAndStop(1);
this.visible = false;
this._interval = setInterval(showTrain, 7000);
};
}
}
}//package pl.fabrykagier.zohan.primary
Section 73
//Game (pl.fabrykagier.zohan.primary.Game)
package pl.fabrykagier.zohan.primary {
import flash.events.*;
import pl.fabrykagier.engine.tiles.*;
import pl.fabrykagier.zohan.player.*;
import pl.fabrykagier.engine.enemies.*;
import pl.fabrykagier.engine.primary.*;
import flash.ui.*;
public class Game extends DefaultTiledGame implements TiledGameInterface {
private var _keyUp:Boolean;
private var _keyRight:Boolean;
private var _keyDown:Boolean;
private var _paused:Boolean;
private var _keyA:Boolean;
private var _keyD:Boolean;
private var _numberOfLevels:Number;
private var _keyS:Boolean;
private var _keyW:Boolean;
private var _score:Number;// = 0
private var _loadGameComplete:Boolean;
private var _keyLeft:Boolean;
public function Game(){
_score = 0;
super();
this._loadGameComplete = false;
this._numberOfLevels = 10;
}
public function blockGame():void{
this._keyDown = false;
this._keyLeft = false;
this._keyRight = false;
this._keyUp = false;
this._keyW = false;
this._keyS = false;
this._keyA = false;
this._keyD = false;
stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.isKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, this.isKeyUp);
}
public function isKeyUp(_arg1:KeyboardEvent):void{
if (_arg1.keyCode == Keyboard.UP){
this._keyUp = false;
};
if (_arg1.keyCode == Keyboard.DOWN){
this._keyDown = false;
};
if (_arg1.keyCode == Keyboard.LEFT){
this._keyLeft = false;
};
if (_arg1.keyCode == Keyboard.RIGHT){
this._keyRight = false;
};
if ((((String.fromCharCode(_arg1.charCode) == "w")) || ((String.fromCharCode(_arg1.charCode) == "W")))){
this._keyW = false;
};
if ((((String.fromCharCode(_arg1.charCode) == "s")) || ((String.fromCharCode(_arg1.charCode) == "S")))){
this._keyS = false;
};
if ((((String.fromCharCode(_arg1.charCode) == "a")) || ((String.fromCharCode(_arg1.charCode) == "A")))){
this._keyA = false;
};
if ((((String.fromCharCode(_arg1.charCode) == "d")) || ((String.fromCharCode(_arg1.charCode) == "D")))){
this._keyD = false;
};
}
public function updateInterfejs():void{
if (this._interfejs != null){
this._interfejs.update();
};
}
public function playerDied():void{
if ((this._playerLives - 1) < 0){
this.updateInterfejs();
this._interfejs.setKomunikat("Gameover");
} else {
this.updateInterfejs();
this._interfejs.setKomunikat("Loose");
};
}
public function clear():void{
this._player.clear();
this._level.clearEnemiesTable();
stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.isKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, this.isKeyUp);
if (((!((this._paralaksaArray[0] == null))) && (this.contains(Paralaksa(this._paralaksaArray[0]))))){
this.removeChild(Paralaksa(this._paralaksaArray[0]));
};
if (((!((Level(this._level) == null))) && (this.contains(Level(this._level))))){
this.removeChild(Level(this._level));
this._level = null;
};
if (((!((Player(this._player) == null))) && (this.contains(Player(this._player))))){
this.removeChild(Player(this._player));
};
if (((!((Paralaksa(this._paralaksaArray[1]) == null))) && (this.contains(Paralaksa(this._paralaksaArray[1]))))){
this.removeChild(Paralaksa(this._paralaksaArray[1]));
};
if (((!((this._ciuchcia == null))) && (this.contains(this._ciuchcia)))){
this.removeChild(this._ciuchcia);
this._ciuchcia = null;
};
}
public function get keyRight():Boolean{
return (_keyRight);
}
public function get keyLeft():Boolean{
return (_keyLeft);
}
public function isKeyDown(_arg1:KeyboardEvent):void{
if (_arg1.keyCode == Keyboard.UP){
this._keyUp = true;
};
if (_arg1.keyCode == Keyboard.DOWN){
this._keyDown = true;
};
if (_arg1.keyCode == Keyboard.LEFT){
this._keyLeft = true;
};
if (_arg1.keyCode == Keyboard.RIGHT){
this._keyRight = true;
};
if ((((String.fromCharCode(_arg1.charCode) == "w")) || ((String.fromCharCode(_arg1.charCode) == "W")))){
this._keyW = true;
};
if ((((String.fromCharCode(_arg1.charCode) == "s")) || ((String.fromCharCode(_arg1.charCode) == "S")))){
this._keyS = true;
};
if ((((String.fromCharCode(_arg1.charCode) == "a")) || ((String.fromCharCode(_arg1.charCode) == "A")))){
this._keyA = true;
};
if ((((String.fromCharCode(_arg1.charCode) == "d")) || ((String.fromCharCode(_arg1.charCode) == "D")))){
this._keyD = true;
};
}
public function get paused():Boolean{
return (_paused);
}
public function openDoor(_arg1:Array):void{
if (this._level.map[_arg1[0]][_arg1[1]] != null){
Tile(this._level.map[_arg1[0]][_arg1[1]]).__walkable = true;
};
this._level.updateTile(_arg1);
}
public function checkCanGoToBoss():Boolean{
var _local1:Number;
if (this._level.characters.length > 1){
_local1 = 0;
while (_local1 < (this._level.characters.length - 1)) {
if (((!((Enemies(this._level.characters[_local1]) == null))) && (Enemies(this._level.characters[_local1]).alive))){
return (false);
};
_local1++;
};
};
return (true);
}
public function get keyUp():Boolean{
return (_keyUp);
}
override public function levelBuilded(_arg1:Event):void{
if (this._interfejs == null){
this._interfejs = new Interfejs(this);
};
this._levelLoaded.removeEventListener(LoadedLevel.LEVEL_LOADED, levelBuilded);
this.addChild(Paralaksa(this._paralaksaArray[0]));
this.addChild(Level(this._level));
this.addChild(Player(this._player));
this.addChild(Paralaksa(this._paralaksaArray[1]));
if (((!((this._ciuchcia == null))) && (!(this.contains(this._ciuchcia))))){
this.addChild(this._ciuchcia);
};
this.addChild(this._interfejs);
this.updateInterfejs();
this._interfejs.setKomunikat(("Level" + this._levelNumber));
if (this._levelNumber == 3){
this._player.maxJumpHeight = 11;
} else {
this._player.maxJumpHeight = 10;
};
}
public function clearBeforeExit():void{
this._level.clearEnemiesTable();
stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.isKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, this.isKeyUp);
this._player.clear();
if (((!((Player(this._player) == null))) && (this.contains(Player(this._player))))){
this.removeChild(Player(this._player));
};
}
override public function restartParameters():void{
super.restartParameters();
}
override public function initialize():void{
super.initialize();
this._level = new Level(this._levelNumber, this._levelLoaded);
this._player = new Player(130, 303);
this._paralaksaArray = new Array();
if (this._levelNumber == 2){
this._ciuchcia = new Ciuchcia();
};
this._paralaksaArray[0] = new Paralaksa(("Tlo3_" + this._levelNumber), this, 1, 1, 1, true);
this._paralaksaArray[1] = new Paralaksa(("Tlo1_" + this._levelNumber), this, 1, 1, 1, true);
this._keyDown = false;
this._keyLeft = false;
this._keyRight = false;
this._keyUp = false;
this._keyW = false;
this._keyS = false;
this._keyA = false;
this._keyD = false;
this._paused = false;
this._level.xmlLoaded();
}
public function get keyDown():Boolean{
return (_keyDown);
}
public function unblockGame():void{
stage.addEventListener(KeyboardEvent.KEY_DOWN, this.isKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, this.isKeyUp);
}
public function get keyA():Boolean{
return (_keyA);
}
public function get keyD():Boolean{
return (_keyD);
}
override public function checkEndConditions():void{
var _local1:String;
if (!Enemies(this._level.characters[(this._level.characters.length - 1)]).alive){
this._player.clear();
this._interfejs.setKomunikat("LevelComplete");
} else {
if (this.checkCanGoToBoss()){
_local1 = ("Boss" + this._levelNumber);
this._interfejs.setKomunikat(_local1);
};
};
}
public function get keyS():Boolean{
return (_keyS);
}
public function get keyW():Boolean{
return (_keyW);
}
}
}//package pl.fabrykagier.zohan.primary
Section 74
//GoToUrlButton (pl.fabrykagier.zohan.primary.GoToUrlButton)
package pl.fabrykagier.zohan.primary {
import flash.events.*;
import main.*;
import flash.net.*;
import classes.graphical.controls.buttons.*;
public class GoToUrlButton extends GenericButton {
override protected function onClick(_arg1:MouseEvent):void{
var _local2:String;
var _local3:URLRequest;
if (GameManager.getInstance().AreButtonsEnabled){
_local2 = "http://www.sonypictures.com/movies/youdontmesswiththezohan/site/index.html#/MichaelsApartment/AptVideo/";
_local3 = new URLRequest(_local2);
navigateToURL(_local3);
};
}
}
}//package pl.fabrykagier.zohan.primary
Section 75
//Level (pl.fabrykagier.zohan.primary.Level)
package pl.fabrykagier.zohan.primary {
import pl.fabrykagier.engine.primary.*;
public class Level extends DefaultTiledLevel implements TiledLevelInterface {
public function Level(_arg1:Number, _arg2:LoadedLevel){
super(_arg1, _arg2);
}
public function clearEnemiesTable():void{
var _local1:Number;
_local1 = 0;
while (_local1 < _characters.length) {
if (this._characters[_local1] != null){
this._characters[_local1].clear();
if (this.contains(this._characters[_local1])){
this.removeChild(this._characters[_local1]);
};
delete this._characters[_local1];
this._characters[_local1] = null;
};
_local1++;
};
}
public function get characters():Array{
return (_characters);
}
override public function xmlLoaded():void{
super.xmlLoaded();
this._levelDispatcher.levelLoaded();
}
public function checkStageClear():Boolean{
var _local1:Number;
_local1 = 0;
while (_local1 < _characters.length) {
if (((!((this._characters[_local1] == null))) && (this._characters[_local1].__character))){
return (false);
};
_local1++;
};
return (true);
}
}
}//package pl.fabrykagier.zohan.primary
Section 76
//Maps (pl.fabrykagier.zohan.primary.Maps)
package pl.fabrykagier.zohan.primary {
public class Maps {
private var _m1:XML;
private var _m2:XML;
private var _m3:XML;
private var _m4:XML;
public function Maps(){
this._m1 = <map>
<size>
<size _height="18" _width="123"/>
</size>
<level>
<tile _x="0" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="1" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="2" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="3" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="4" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="5" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="6" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="7" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="8" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="9" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="10" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="11" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="12" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="13" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="14" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="15" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="16" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="17" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="18" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="19" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="20" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="21" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="22" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="23" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="24" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="25" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="26" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="27" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="28" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="29" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="30" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="31" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="32" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="33" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="34" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="35" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="36" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="37" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="38" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="39" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="40" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="41" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="42" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="43" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="44" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="45" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="46" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="47" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="48" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="49" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="50" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="51" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="52" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="53" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="54" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="55" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="56" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="57" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="58" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="59" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="60" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="61" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="62" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="63" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="64" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="65" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="66" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="67" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="68" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="69" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="70" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="71" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="72" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="73" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="74" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="75" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="76" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="77" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="78" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="79" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="80" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="81" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="82" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="83" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="84" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="85" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="86" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="87" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="88" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="89" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="90" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="91" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="92" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="93" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="94" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="95" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="96" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="97" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="98" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="99" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="100" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="101" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="102" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="103" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="104" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="105" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="106" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="107" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="108" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="109" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="110" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="111" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="112" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="113" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="114" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="115" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="116" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="117" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="118" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="119" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="120" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="121" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="122" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="0" _y="1" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="122" _y="1" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="0" _y="2" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="122" _y="2" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="0" _y="3" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="122" _y="3" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="0" _y="4" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="122" _y="4" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="122" _y="5" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="96" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="105" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="107" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="108" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="110" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="111" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="112" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="114" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="119" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="120" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="121" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="122" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="108" _y="13" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
</level>
<platforms>
<doors _id="0" _startY="14" _startX="107" _destY="14" _destX="107" _speedY="0" _speedX="0" _frame="0" _activator="3" _action="6" _visible="true" _points="13 108"></doors>
</platforms>
<targets>
</targets>
<characters>
<char _id="1" _type="11" _startY="14" _startX="12" _destY="14" _destX="24" _speed="-3" _add="30"/>
<char _id="2" _type="10" _startY="14" _startX="22" _destY="14" _destX="14" _speed="2" _add="60"/>
<char _id="3" _type="15" _startY="11" _startX="24" _destY="11" _destX="31" _speed="-2" _add="20"/>
<char _id="4" _type="11" _startY="14" _startX="26" _destY="14" _destX="32" _speed="-3" _add="30"/>
<char _id="5" _type="10" _startY="14" _startX="37" _destY="14" _destX="47" _speed="-3" _add="60"/>
<char _id="6" _type="15" _startY="14" _startX="49" _destY="14" _destX="55" _speed="-2" _add="20"/>
<char _id="7" _type="11" _startY="8" _startX="47" _destY="8" _destX="51" _speed="-2" _add="30"/>
<char _id="8" _type="15" _startY="14" _startX="60" _destY="11" _destX="74" _speed="-3" _add="20"/>
<char _id="9" _type="10" _startY="14" _startX="68" _destY="14" _destX="74" _speed="-2" _add="60"/>
<char _id="10" _type="11" _startY="11" _startX="70" _destY="11" _destX="75" _speed="-3" _add="30"/>
<char _id="11" _type="15" _startY="8" _startX="68" _destY="8" _destX="76" _speed="-3" _add="20"/>
<char _id="12" _type="10" _startY="14" _startX="80" _destY="14" _destX="86" _speed="-2" _add="60"/>
<char _id="13" _type="11" _startY="14" _startX="91" _destY="14" _destX="98" _speed="-3" _add="30"/>
<char _id="14" _type="15" _startY="11" _startX="95" _destY="11" _destX="97" _speed="-2" _add="20"/>
<char _id="15" _type="10" _startY="14" _startX="91" _destY="14" _destX="98" _speed="-2" _add="60"/>
<char _id="16" _type="7" _startY="14" _startX="113" _destY="14" _destX="120" _speed="-2" _add="200 150"/>
</characters>
<items>
<item _id="401" _startY="8" _startX="48" _destY="8" _destX="48" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="25"></item>
<item _id="402" _startY="8" _startX="74" _destY="8" _destX="74" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="25"></item>
<item _id="405" _startY="8" _startX="90" _destY="8" _destX="90" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="100"></item>
</items>
</map>
;
this._m2 = <map>
<size>
<size _height="18" _width="156"/>
</size>
<level>
<tile _x="0" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="9" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="11" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="119" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="120" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="147" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="154" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="155" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="135" _y="13" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
</level>
<platforms>
<doors _id="0" _startY="14" _startX="134" _destY="14" _destX="134" _speedY="0" _speedX="0" _frame="0" _activator="3" _action="6" _visible="true" _points="13 135"></doors>
</platforms>
<targets>
</targets>
<characters>
<char _id="1" _type="0" _startY="11" _startX="4" _destY="11" _destX="10" _speed="-2" _add="40"/>
<char _id="2" _type="5" _startY="14" _startX="15" _destY="14" _destX="24" _speed="-3" _add="30"/>
<char _id="3" _type="3" _startY="11" _startX="24" _destY="11" _destX="30" _speed="-2" _add="20"/>
<char _id="4" _type="2" _startY="14" _startX="28" _destY="14" _destX="32" _speed="-2" _add="60"/>
<char _id="5" _type="1" _startY="14" _startX="38" _destY="14" _destX="42" _speed="-2" _add="50"/>
<char _id="6" _type="0" _startY="14" _startX="46" _destY="14" _destX="50" _speed="-2" _add="40"/>
<char _id="7" _type="5" _startY="11" _startX="46" _destY="11" _destX="54" _speed="-3" _add="30"/>
<char _id="8" _type="3" _startY="14" _startX="54" _destY="14" _destX="68" _speed="-2" _add="20"/>
<char _id="9" _type="5" _startY="11" _startX="68" _destY="11" _destX="72" _speed="-2" _add="30"/>
<char _id="10" _type="2" _startY="14" _startX="72" _destY="14" _destX="77" _speed="-2" _add="60"/>
<char _id="11" _type="1" _startY="14" _startX="85" _destY="14" _destX="90" _speed="-2" _add="50"/>
<char _id="12" _type="5" _startY="11" _startX="90" _destY="11" _destX="98" _speed="-3" _add="30"/>
<char _id="13" _type="0" _startY="14" _startX="98" _destY="14" _destX="101" _speed="-2" _add="40"/>
<char _id="14" _type="3" _startY="11" _startX="101" _destY="11" _destX="109" _speed="-3" _add="20"/>
<char _id="15" _type="2" _startY="14" _startX="105" _destY="14" _destX="109" _speed="-2" _add="60"/>
<char _id="16" _type="1" _startY="14" _startX="113" _destY="14" _destX="119" _speed="-2" _add="50"/>
<char _id="17" _type="5" _startY="11" _startX="123" _destY="11" _destX="131" _speed="-3" _add="30"/>
<char _id="18" _type="9" _startY="14" _startX="146" _destY="14" _destX="153" _speed="-2" _add="200 150"/>
</characters>
<items>
<item _id="401" _startY="11" _startX="30" _destY="11" _destX="30" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="25"></item>
<item _id="402" _startY="11" _startX="50" _destY="11" _destX="50" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="25"></item>
<item _id="403" _startY="11" _startX="72" _destY="11" _destX="72" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="25"></item>
<item _id="404" _startY="11" _startX="94" _destY="11" _destX="94" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="25"></item>
<item _id="405" _startY="11" _startX="131" _destY="11" _destX="131" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="100"></item>
</items>
</map>
;
this._m3 = <map>
<size>
<size _height="18" _width="156"/>
</size>
<level>
<tile _x="0" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="1" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="2" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="3" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="4" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="5" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="6" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="7" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="128" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="129" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="130" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="131" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="132" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="133" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="134" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="135" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="136" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="137" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="138" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="139" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="140" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="141" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="142" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="143" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="144" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="145" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="146" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="147" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="148" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="149" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="150" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="151" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="152" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="153" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="154" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="155" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="133" _y="13" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
</level>
<platforms>
<doors _id="0" _startY="14" _startX="132" _destY="14" _destX="132" _speedY="0" _speedX="0" _frame="0" _activator="3" _action="6" _visible="true" _points="13 133"></doors>
</platforms>
<targets>
</targets>
<characters>
<char _id="1" _type="1" _startY="14" _startX="14" _destY="14" _destX="20" _speed="-2" _add="50"/>
<char _id="2" _type="2" _startY="14" _startX="80" _destY="14" _destX="86" _speed="-2" _add="60"/>
<char _id="3" _type="5" _startY="14" _startX="124" _destY="14" _destX="130" _speed="-3" _add="30"/>
<char _id="4" _type="0" _startY="11" _startX="24" _destY="11" _destX="32" _speed="-2" _add="40"/>
<char _id="5" _type="2" _startY="14" _startX="29" _destY="14" _destX="37" _speed="-2" _add="60"/>
<char _id="6" _type="1" _startY="11" _startX="36" _destY="11" _destX="42" _speed="-2" _add="50"/>
<char _id="7" _type="3" _startY="14" _startX="44" _destY="14" _destX="49" _speed="-3" _add="20"/>
<char _id="8" _type="5" _startY="11" _startX="47" _destY="11" _destX="53" _speed="-3" _add="30"/>
<char _id="9" _type="0" _startY="14" _startX="58" _destY="11" _destX="68" _speed="-2" _add="40"/>
<char _id="10" _type="1" _startY="14" _startX="74" _destY="14" _destX="77" _speed="-2" _add="50"/>
<char _id="11" _type="3" _startY="11" _startX="90" _destY="11" _destX="98" _speed="-3" _add="20"/>
<char _id="12" _type="5" _startY="14" _startX="95" _destY="14" _destX="102" _speed="-3" _add="30"/>
<char _id="13" _type="0" _startY="11" _startX="102" _destY="11" _destX="108" _speed="-2" _add="40"/>
<char _id="14" _type="2" _startY="14" _startX="109" _destY="14" _destX="114" _speed="-2" _add="60"/>
<char _id="15" _type="1" _startY="9" _startX="113" _destY="9" _destX="119" _speed="-2" _add="50"/>
<char _id="16" _type="13" _startY="14" _startX="146" _destY="14" _destX="153" _speed="-2" _add="200 150"/>
</characters>
<items>
<item _id="400" _startY="11" _startX="28" _destY="11" _destX="28" _speedY="0" _speedX="0" _frame="1" _activator="2" _action="3" _visible="true" _points="5"></item>
<item _id="401" _startY="11" _startX="38" _destY="11" _destX="38" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="25"></item>
<item _id="402" _startY="9" _startX="51" _destY="9" _destX="51" _speedY="0" _speedX="0" _frame="1" _activator="2" _action="3" _visible="true" _points="5"></item>
<item _id="403" _startY="9" _startX="95" _destY="9" _destX="95" _speedY="0" _speedX="0" _frame="1" _activator="2" _action="3" _visible="true" _points="5"></item>
<item _id="404" _startY="11" _startX="105" _destY="11" _destX="105" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="100"></item>
</items>
</map>
;
this._m4 = <map>
<size>
<size _height="18" _width="156"/>
</size>
<level>
<tile _x="0" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="1" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="2" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="3" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="4" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="5" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="6" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="7" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="8" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="9" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="10" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="11" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="12" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="13" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="14" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="15" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="16" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="17" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="18" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="22" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="27" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="28" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="35" _y="0" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="100" _y="4" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
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<tile _x="27" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="28" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="29" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="30" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="31" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="32" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="33" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="34" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="35" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="36" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="37" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="38" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="39" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="40" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="41" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="42" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="43" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="44" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="45" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="46" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="47" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="48" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="49" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="50" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="51" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="52" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="53" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="54" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="55" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="56" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="57" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="58" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="59" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="60" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="61" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="62" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="63" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="64" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="65" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="66" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="67" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="68" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="69" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="70" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="71" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="72" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="73" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="74" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="75" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="76" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="77" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="78" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="79" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="80" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="81" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="82" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="83" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="84" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="85" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="86" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="87" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="88" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="89" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="90" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="91" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="92" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="93" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="94" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="95" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="96" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="97" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="98" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="99" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="100" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="101" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="102" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="103" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="104" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="105" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="106" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="107" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="108" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="109" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="110" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="111" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="112" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="113" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="114" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="115" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="116" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="117" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="118" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="119" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="120" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="121" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="122" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="123" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="124" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="125" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="126" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="127" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="128" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="129" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="130" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="131" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="132" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="133" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="134" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="135" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="136" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="137" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="138" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="139" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="140" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="141" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="142" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="143" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="144" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="145" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="146" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="147" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="148" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="149" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="150" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="151" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="152" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="153" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="154" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="155" _y="17" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
<tile _x="133" _y="13" _frame="1" _walkable="" _cloud="" _ladder=""></tile>
</level>
<platforms>
<doors _id="0" _startY="14" _startX="132" _destY="14" _destX="132" _speedY="0" _speedX="0" _frame="0" _activator="3" _action="6" _visible="true" _points="13 133"></doors>
</platforms>
<targets>
</targets>
<characters>
<char _id="1" _type="0" _startY="11" _startX="4" _destY="11" _destX="10" _speed="-2" _add="40"/>
<char _id="2" _type="5" _startY="14" _startX="8" _destY="14" _destX="17" _speed="-3" _add="30"/>
<char _id="3" _type="3" _startY="8" _startX="13" _destY="8" _destX="19" _speed="-2" _add="20"/>
<char _id="4" _type="1" _startY="14" _startX="20" _destY="14" _destX="25" _speed="-2" _add="50"/>
<char _id="5" _type="5" _startY="8" _startX="26" _destY="8" _destX="30" _speed="-2" _add="30"/>
<char _id="6" _type="2" _startY="14" _startX="31" _destY="14" _destX="34" _speed="-2" _add="60"/>
<char _id="7" _type="0" _startY="11" _startX="35" _destY="11" _destX="39" _speed="-2" _add="40"/>
<char _id="8" _type="3" _startY="5" _startX="35" _destY="5" _destX="41" _speed="-2" _add="20"/>
<char _id="9" _type="5" _startY="14" _startX="42" _destY="14" _destX="50" _speed="-3" _add="30"/>
<char _id="10" _type="3" _startY="8" _startX="48" _destY="8" _destX="54" _speed="-2" _add="20"/>
<char _id="11" _type="2" _startY="14" _startX="52" _destY="14" _destX="61" _speed="-2" _add="60"/>
<char _id="12" _type="0" _startY="11" _startX="57" _destY="11" _destX="63" _speed="-2" _add="40"/>
<char _id="13" _type="1" _startY="14" _startX="64" _destY="14" _destX="69" _speed="-2" _add="50"/>
<char _id="14" _type="5" _startY="11" _startX="70" _destY="11" _destX="76" _speed="-2" _add="30"/>
<char _id="15" _type="2" _startY="14" _startX="74" _destY="14" _destX="81" _speed="-2" _add="60"/>
<char _id="16" _type="3" _startY="8" _startX="79" _destY="8" _destX="85" _speed="-2" _add="20"/>
<char _id="17" _type="0" _startY="14" _startX="86" _destY="14" _destX="94" _speed="-4" _add="40"/>
<char _id="18" _type="5" _startY="8" _startX="92" _destY="8" _destX="98" _speed="-2" _add="30"/>
<char _id="19" _type="2" _startY="14" _startX="99" _destY="14" _destX="103" _speed="-2" _add="60"/>
<char _id="20" _type="3" _startY="11" _startX="103" _destY="11" _destX="107" _speed="-3" _add="20"/>
<char _id="21" _type="0" _startY="5" _startX="101" _destY="5" _destX="107" _speed="-2" _add="40"/>
<char _id="22" _type="1" _startY="14" _startX="108" _destY="14" _destX="113" _speed="-2" _add="50"/>
<char _id="23" _type="5" _startY="11" _startX="114" _destY="11" _destX="120" _speed="-2" _add="30"/>
<char _id="24" _type="3" _startY="11" _startX="123" _destY="11" _destX="127" _speed="-3" _add="20"/>
<char _id="25" _type="0" _startY="8" _startX="125" _destY="8" _destX="129" _speed="-2" _add="40"/>
<char _id="26" _type="5" _startY="5" _startX="123" _destY="5" _destX="129" _speed="-3" _add="30"/>
<char _id="27" _type="6" _startY="14" _startX="147" _destY="14" _destX="154" _speed="-4" _add="200 150"/>
</characters>
<items>
<item _id="400" _startY="11" _startX="4" _destY="11" _destX="4" _speedY="0" _speedX="0" _frame="1" _activator="2" _action="3" _visible="true" _points="5"></item>
<item _id="401" _startY="5" _startX="26" _destY="5" _destX="26" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="50"></item>
<item _id="402" _startY="8" _startX="48" _destY="8" _destX="48" _speedY="0" _speedX="0" _frame="1" _activator="2" _action="3" _visible="true" _points="5"></item>
<item _id="403" _startY="11" _startX="76" _destY="11" _destX="76" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="50"></item>
<item _id="404" _startY="8" _startX="98" _destY="8" _destX="98" _speedY="0" _speedX="0" _frame="1" _activator="2" _action="3" _visible="true" _points="5"></item>
<item _id="405" _startY="11" _startX="114" _destY="11" _destX="114" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="50"></item>
<item _id="406" _startY="11" _startX="139" _destY="11" _destX="139" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="100"></item>
<item _id="408" _startY="8" _startX="142" _destY="8" _destX="142" _speedY="0" _speedX="0" _frame="2" _activator="2" _action="5" _visible="true" _points="100"></item>
</items>
</map>
;
}
public function get m1():XML{
return (_m1);
}
public function get m4():XML{
return (_m4);
}
public function get m2():XML{
return (_m2);
}
public function get m3():XML{
return (_m3);
}
}
}//package pl.fabrykagier.zohan.primary
Section 77
//Preloader (pl.fabrykagier.zohan.primary.Preloader)
package pl.fabrykagier.zohan.primary {
import flash.events.*;
import flash.display.*;
import flash.text.*;
public class Preloader extends MovieClip {
private var _format:TextFormat;
private var _isFinished:Boolean;
private var _preLoadingTarget;
private var _textF:TextField;
public var TextProcent:TextField;
private var _fnt:Font;
public function Preloader(){
_fnt = new Futura();
super();
this.stop();
this._isFinished = false;
this._textF = TextField(this.getChildByName("TextProcent"));
this._format = new TextFormat(this._fnt.fontName);
this._textF.embedFonts = true;
this._textF.defaultTextFormat = this._format;
this._textF.text = "0%";
}
private function progressListener(_arg1:ProgressEvent):void{
var _local2:Number;
var _local3:int;
_local2 = (_arg1.target.bytesLoaded / _arg1.target.bytesTotal);
_local3 = (_local2 * 100);
this._textF.text = (String(_local3) + "%");
}
private function completeListener(_arg1:Event):void{
this._preLoadingTarget.play();
}
public function startPreloading(_arg1):void{
this._preLoadingTarget = _arg1;
if (this._preLoadingTarget.loaderInfo.bytesLoaded >= this._preLoadingTarget.loaderInfo.bytesTotal){
this._textF.text = "100%";
this._preLoadingTarget.play();
} else {
this._preLoadingTarget.loaderInfo.addEventListener(ProgressEvent.PROGRESS, this.progressListener);
this._preLoadingTarget.loaderInfo.addEventListener(Event.COMPLETE, this.completeListener);
};
}
}
}//package pl.fabrykagier.zohan.primary
Section 78
//AGteaser_mc_1 (zohan36_fla.AGteaser_mc_1)
package zohan36_fla {
import flash.events.*;
import flash.display.*;
import main.*;
import flash.net.*;
import flash.utils.*;
public dynamic class AGteaser_mc_1 extends MovieClip {
public var url:String;
public var AG_TIME:Number;
public var AGpresented_mc:MovieClip;
public var AG_COUNT:Number;
public var request:URLRequest;
public var AGskip_btn:SimpleButton;
public var AGclick_btn:SimpleButton;
public var AGlogo_mc:MovieClip;
public var hold:Timer;
public function AGteaser_mc_1(){
addFrameScript(0, frame1);
}
function frame1(){
url = "http://www.addictinggames.com";
GameManager.getInstance().stop();
request = new URLRequest(url);
AG_COUNT = 0;
AG_TIME = 4000;
hold = new Timer(AG_TIME, 1);
hold.addEventListener(TimerEvent.TIMER, skiper);
AGskip_btn.addEventListener(MouseEvent.CLICK, Release);
AGclick_btn.addEventListener(MouseEvent.CLICK, ReleaseBig);
hold.start();
}
public function skiper(_arg1:TimerEvent){
GameManager.getInstance().play();
}
public function ReleaseBig(_arg1:MouseEvent){
navigateToURL(request);
}
public function Release(_arg1:MouseEvent){
hold.stop();
skiper(null);
}
}
}//package zohan36_fla
Section 79
//DYNAMIC_ASSETS_11 (zohan36_fla.DYNAMIC_ASSETS_11)
package zohan36_fla {
import flash.display.*;
public dynamic class DYNAMIC_ASSETS_11 extends MovieClip {
public function DYNAMIC_ASSETS_11(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package zohan36_fla
Section 80
//Glans_Animacja_35 (zohan36_fla.Glans_Animacja_35)
package zohan36_fla {
import flash.display.*;
public dynamic class Glans_Animacja_35 extends MovieClip {
public function Glans_Animacja_35(){
addFrameScript(11, frame12);
}
function frame12(){
stop();
}
}
}//package zohan36_fla
Section 81
//HealthBar_364 (zohan36_fla.HealthBar_364)
package zohan36_fla {
import flash.display.*;
public dynamic class HealthBar_364 extends MovieClip {
public function HealthBar_364(){
addFrameScript(0, frame1);
}
function frame1(){
this.stop();
}
}
}//package zohan36_fla
Section 82
//instructions_movie_343 (zohan36_fla.instructions_movie_343)
package zohan36_fla {
import flash.display.*;
import main.*;
public dynamic class instructions_movie_343 extends MovieClip {
public function instructions_movie_343(){
addFrameScript(1987, frame1988);
}
function frame1988(){
this.stop();
GameManager.getInstance().play();
}
}
}//package zohan36_fla
Section 83
//Win_Zdjecie_227 (zohan36_fla.Win_Zdjecie_227)
package zohan36_fla {
import flash.display.*;
public dynamic class Win_Zdjecie_227 extends MovieClip {
public function Win_Zdjecie_227(){
addFrameScript(78, frame79);
}
function frame79(){
stop();
}
}
}//package zohan36_fla
Section 84
//Bemused_snd (Bemused_snd)
package {
import flash.media.*;
public dynamic class Bemused_snd extends Sound {
}
}//package
Section 85
//Boss6Attack_snd (Boss6Attack_snd)
package {
import flash.media.*;
public dynamic class Boss6Attack_snd extends Sound {
}
}//package
Section 86
//Button_SkipTutorial (Button_SkipTutorial)
package {
import classes.graphical.controls.buttons.*;
public dynamic class Button_SkipTutorial extends GoToButton {
public function Button_SkipTutorial(){
addFrameScript(0, frame1, 2, frame3, 4, frame5, 5, frame6);
}
function frame3(){
stop();
unlockButton();
}
function frame6(){
stop();
unlockButton();
}
function frame1(){
stop();
unlockButton();
}
function frame5(){
gotoAndPlay("off");
}
}
}//package
Section 87
//Button_Start (Button_Start)
package {
import classes.graphical.controls.buttons.*;
public dynamic class Button_Start extends GoToButton {
public function Button_Start(){
addFrameScript(0, frame1, 7, frame8, 14, frame15, 15, frame16);
}
function frame15(){
gotoAndPlay("off");
}
function frame16(){
stop();
unlockButton();
}
function frame1(){
stop();
unlockButton();
}
function frame8(){
stop();
unlockButton();
}
}
}//package
Section 88
//Button_WatchTrailer (Button_WatchTrailer)
package {
import pl.fabrykagier.zohan.primary.*;
public dynamic class Button_WatchTrailer extends GoToUrlButton {
public function Button_WatchTrailer(){
addFrameScript(0, frame1, 7, frame8, 14, frame15, 15, frame16);
}
function frame15(){
gotoAndPlay("off");
}
function frame16(){
stop();
unlockButton();
}
function frame1(){
stop();
unlockButton();
}
function frame8(){
stop();
unlockButton();
}
}
}//package
Section 89
//Dizzy_snd (Dizzy_snd)
package {
import flash.media.*;
public dynamic class Dizzy_snd extends Sound {
}
}//package
Section 90
//DizzySnd (DizzySnd)
package {
import flash.media.*;
public dynamic class DizzySnd extends Sound {
}
}//package
Section 91
//Enemy0 (Enemy0)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy0 extends StupidEnemy {
public function Enemy0(){
addFrameScript(27, frame28, 45, frame46, 71, frame72, 99, frame100, 136, frame137);
}
function frame46(){
this.endAnimation();
}
function frame28(){
this.endAnimation();
}
function frame72(){
this.endAnimation();
}
function frame100(){
this.endAnimation();
}
function frame137(){
this.endAnimation();
}
}
}//package
Section 92
//Enemy1 (Enemy1)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy1 extends StupidEnemy {
public function Enemy1(){
addFrameScript(27, frame28, 45, frame46, 66, frame67, 94, frame95, 131, frame132);
}
function frame46(){
this.endAnimation();
}
function frame28(){
this.endAnimation();
}
function frame67(){
this.endAnimation();
}
function frame95(){
this.endAnimation();
}
function frame132(){
this.endAnimation();
}
}
}//package
Section 93
//Enemy10 (Enemy10)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy10 extends StupidEnemy {
public function Enemy10(){
addFrameScript(27, frame28, 45, frame46, 66, frame67, 94, frame95, 131, frame132);
}
function frame46(){
this.endAnimation();
}
function frame28(){
this.endAnimation();
}
function frame67(){
this.endAnimation();
}
function frame95(){
this.endAnimation();
}
function frame132(){
this.endAnimation();
}
}
}//package
Section 94
//Enemy11 (Enemy11)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy11 extends StupidEnemy {
public function Enemy11(){
addFrameScript(27, frame28, 45, frame46, 66, frame67, 94, frame95, 131, frame132);
}
function frame46(){
this.endAnimation();
}
function frame28(){
this.endAnimation();
}
function frame67(){
this.endAnimation();
}
function frame95(){
this.endAnimation();
}
function frame132(){
this.endAnimation();
}
}
}//package
Section 95
//Enemy13 (Enemy13)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy13 extends BossWithAttack {
public function Enemy13(){
addFrameScript(27, frame28, 45, frame46, 66, frame67, 94, frame95, 131, frame132, 157, frame158, 225, frame226);
}
function frame158(){
this.endAnimation();
}
function frame46(){
this.endAnimation();
}
function frame28(){
this.endAnimation();
}
function frame67(){
this.endAnimation();
}
function frame95(){
this.endAnimation();
}
function frame226(){
this.endAnimation();
}
function frame132(){
this.endAnimation();
}
}
}//package
Section 96
//Enemy15 (Enemy15)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy15 extends StupidEnemy {
public function Enemy15(){
addFrameScript(27, frame28, 47, frame48, 72, frame73, 101, frame102, 131, frame132);
}
function frame28(){
this.endAnimation();
}
function frame48(){
this.endAnimation();
}
function frame73(){
this.endAnimation();
}
function frame102(){
this.endAnimation();
}
function frame132(){
this.endAnimation();
}
}
}//package
Section 97
//Enemy2 (Enemy2)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy2 extends StupidEnemy {
public function Enemy2(){
addFrameScript(27, frame28, 45, frame46, 71, frame72, 99, frame100, 136, frame137);
}
function frame46(){
this.endAnimation();
}
function frame28(){
this.endAnimation();
}
function frame72(){
this.endAnimation();
}
function frame100(){
this.endAnimation();
}
function frame137(){
this.endAnimation();
}
}
}//package
Section 98
//Enemy3 (Enemy3)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy3 extends StupidEnemy {
public function Enemy3(){
addFrameScript(27, frame28, 47, frame48, 72, frame73, 100, frame101, 139, frame140);
}
function frame28(){
this.endAnimation();
}
function frame48(){
this.endAnimation();
}
function frame73(){
this.endAnimation();
}
function frame101(){
this.endAnimation();
}
function frame140(){
this.endAnimation();
}
}
}//package
Section 99
//Enemy5 (Enemy5)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy5 extends StupidEnemy {
public function Enemy5(){
addFrameScript(27, frame28, 45, frame46, 71, frame72, 99, frame100, 136, frame137);
}
function frame46(){
this.endAnimation();
}
function frame28(){
this.endAnimation();
}
function frame72(){
this.endAnimation();
}
function frame100(){
this.endAnimation();
}
function frame137(){
this.endAnimation();
}
}
}//package
Section 100
//Enemy6 (Enemy6)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy6 extends BossWithAttack {
public function Enemy6(){
addFrameScript(27, frame28, 50, frame51, 71, frame72, 99, frame100, 136, frame137, 180, frame181);
}
function frame181(){
this.endAnimation();
}
function frame28(){
this.endAnimation();
}
function frame51(){
this.endAnimation();
}
function frame72(){
this.endAnimation();
}
function frame100(){
this.endAnimation();
}
function frame137(){
this.endAnimation();
}
}
}//package
Section 101
//Enemy7 (Enemy7)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy7 extends BossWithAttack {
public function Enemy7(){
addFrameScript(27, frame28, 45, frame46, 66, frame67, 94, frame95, 131, frame132, 157, frame158, 186, frame187);
}
function frame158(){
this.endAnimation();
}
function frame187(){
this.endAnimation();
}
function frame46(){
this.endAnimation();
}
function frame28(){
this.endAnimation();
}
function frame67(){
this.endAnimation();
}
function frame95(){
this.endAnimation();
}
function frame132(){
this.endAnimation();
}
}
}//package
Section 102
//Enemy9 (Enemy9)
package {
import pl.fabrykagier.zohan.enemies.*;
public dynamic class Enemy9 extends BossWithDefence {
public function Enemy9(){
addFrameScript(27, frame28, 45, frame46, 66, frame67, 94, frame95, 131, frame132, 157, frame158, 264, frame265);
}
function frame158(){
this.endAnimation();
}
function frame46(){
this.endAnimation();
}
function frame28(){
this.endAnimation();
}
function frame67(){
this.endAnimation();
}
function frame95(){
this.endAnimation();
}
function frame132(){
this.endAnimation();
}
function frame265(){
this.endAnimation();
}
}
}//package
Section 103
//Futura (Futura)
package {
import flash.text.*;
public dynamic class Futura extends Font {
}
}//package
Section 104
//GrzebykSnd (GrzebykSnd)
package {
import flash.media.*;
public dynamic class GrzebykSnd extends Sound {
}
}//package
Section 105
//HitedSound0_snd (HitedSound0_snd)
package {
import flash.media.*;
public dynamic class HitedSound0_snd extends Sound {
}
}//package
Section 106
//HitedSound1_snd (HitedSound1_snd)
package {
import flash.media.*;
public dynamic class HitedSound1_snd extends Sound {
}
}//package
Section 107
//HitSnd (HitSnd)
package {
import flash.media.*;
public dynamic class HitSnd extends Sound {
}
}//package
Section 108
//JumpSnd (JumpSnd)
package {
import flash.media.*;
public dynamic class JumpSnd extends Sound {
}
}//package
Section 109
//Metro_snd (Metro_snd)
package {
import flash.media.*;
public dynamic class Metro_snd extends Sound {
}
}//package
Section 110
//NozyczkiSnd (NozyczkiSnd)
package {
import flash.media.*;
public dynamic class NozyczkiSnd extends Sound {
}
}//package
Section 111
//StopaSnd (StopaSnd)
package {
import flash.media.*;
public dynamic class StopaSnd extends Sound {
}
}//package
Section 112
//SuszarkaSnd (SuszarkaSnd)
package {
import flash.media.*;
public dynamic class SuszarkaSnd extends Sound {
}
}//package
Section 113
//Tlo1_1 (Tlo1_1)
package {
import flash.display.*;
public dynamic class Tlo1_1 extends MovieClip {
}
}//package
Section 114
//Tlo1_2 (Tlo1_2)
package {
import flash.display.*;
public dynamic class Tlo1_2 extends MovieClip {
}
}//package
Section 115
//Tlo1_3 (Tlo1_3)
package {
import flash.display.*;
public dynamic class Tlo1_3 extends MovieClip {
}
}//package
Section 116
//Tlo1_4 (Tlo1_4)
package {
import flash.display.*;
public dynamic class Tlo1_4 extends MovieClip {
}
}//package
Section 117
//Tlo3_1 (Tlo3_1)
package {
import flash.display.*;
public dynamic class Tlo3_1 extends MovieClip {
}
}//package
Section 118
//Tlo3_2 (Tlo3_2)
package {
import flash.display.*;
public dynamic class Tlo3_2 extends MovieClip {
}
}//package
Section 119
//Tlo3_3 (Tlo3_3)
package {
import flash.display.*;
public dynamic class Tlo3_3 extends MovieClip {
}
}//package
Section 120
//Tlo3_4 (Tlo3_4)
package {
import flash.display.*;
public dynamic class Tlo3_4 extends MovieClip {
}
}//package
Section 121
//WalkSnd1 (WalkSnd1)
package {
import flash.media.*;
public dynamic class WalkSnd1 extends Sound {
}
}//package
Section 122
//WalkSnd2 (WalkSnd2)
package {
import flash.media.*;
public dynamic class WalkSnd2 extends Sound {
}
}//package