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229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Deck Pong.swf

This is the info page for
Flash #42795

(Click the ID number above for more basic data on this flash file.)


Text
Control_two

Control_one

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9

ActionScript [AS1/AS2]

Frame 1
width = "640"; height = "480"; radius = "130"; shadow_radius = "130"; offset = "3"; center_x = width / "2"; center_y = height / "2"; rep_count = "10"; x_one = center_x; input = (radius * radius) - ((x_one - center_x) * (x_one - center_x)); call("sqrt"); y_one = output + center_y; x_two = center_x; input = (radius * radius) - ((x_two - center_x) * (x_two - center_x)); call("sqrt"); y_two = ("-1" * output) + center_y; setProperty("paddle_one", _x , x_one); setProperty("paddle_one", _y , y_one); setProperty("paddle_two", _x , x_two); setProperty("paddle_two", _y , y_two); rotation_steps = "72"; rotate_one = "180"; rotate_two = "0"; setProperty("paddle_one", _rotation , rotate_one); setProperty("paddle_two", _rotation , rotate_two); paddle_speed = "3"; AI_speed = "1"; ball_speed_increment = "0.05"; default_ball_speed = "1"; ball_speed = default_ball_speed; x_speed = "0"; input = (ball_speed * ball_speed) - (x_speed * x_speed); call("sqrt"); y_speed = output; ball_x = "0"; ball_y = "0"; ball_direction = "1"; input = (ball_x * ball_x) + (ball_y * ball_y); call("sqrt"); ball_pos_check = output; fade_radius_min = radius - "9"; fade_radius_max = radius + "15"; ball_alpha = "100"; ball_scale = "100"; setProperty("ball", _x , ball_x + (width / "2")); setProperty("ball", _y , ball_y + (height / "2")); setProperty("ball", _xscale , "ball_scale"); setProperty("ball", _yscale , "ball_scale"); setProperty("ball", _alpha , ball_alpha); paddle_one_range = "23"; paddle_two_range = "25"; affect_range = "0.2"; turn = "1"; key_hit_one = "0"; paddle_limit = radius - "7"; zone1 = center_x - paddle_limit; zone2 = (center_x - paddle_limit) + ((paddle_limit * "2") / "3"); zone3 = (center_x + paddle_limit) - ((paddle_limit * "2") / "3"); zone4 = center_x + paddle_limit; y_gap = "30"; ball_shadow_x = ball_x; ball_shadow_y = ball_y; shadow_scale = "60"; paddle_shadow_alpha = "60"; one_score = "0"; two_score = "0"; score_ani_length = "80"; score_one_x_pos = "568.1"; score_one_y_pos = "84.0"; score_one_x_increment = "4.6" / score_ani_length; score_one_y_increment = "70.32" / score_ani_length; score_two_x_pos = "497.2"; score_two_y_pos = "82.8"; score_two_x_increment = "5.2" / score_ani_length; score_two_y_increment = "68.15" / score_ani_length; score_ani_count = "0"; score_ani_flag = "0"; score_void_flag = "0"; loop = "1"; tune_counter = "0"; tune_counter_max = "1"; ball_pos_check_simulation = "0"; x_forecast = "0"; simulation_flag = "0"; stop(); shadow_one_x = x_one; input = (shadow_radius * shadow_radius) - ((shadow_one_x - (center_x + offset)) * (shadow_one_x - (center_x + offset))); call("sqrt"); shadow_one_y = output + center_y; shadow_two_x = x_two; input = (shadow_radius * shadow_radius) - ((shadow_two_x - (center_x + offset)) * (shadow_two_x - (center_x + offset))); call("sqrt"); shadow_two_y = ("-1" * output) + center_y; setProperty("shadow1", _x , shadow_one_x); setProperty("shadow1", _y , shadow_one_y); setProperty("shadow1", _xscale , shadow_scale); setProperty("shadow1", _yscale , shadow_scale); setProperty("shadow1", _rotation , rotate_one); setProperty("shadow1", _alpha , paddle_shadow_alpha); setProperty("shadow2", _x , shadow_two_x); setProperty("shadow2", _y , shadow_two_y); setProperty("shadow2", _xscale , shadow_scale); setProperty("shadow2", _yscale , shadow_scale); setProperty("shadow2", _rotation , rotate_two); setProperty("shadow2", _alpha , paddle_shadow_alpha);
Frame 11
n = "1"; counter = "0"; while (counter < rep_count) { n = n - (((n * n) - input) / ("2" * n)); counter = counter + "1"; } output = n;
Frame 16
if (loop == "1") { gotoAndPlay ("tunes"); loop = "0"; } if (tune_counter == tune_counter_max) { tune_counter = "0"; loop = "1"; } tune_counter = tune_counter + "1"; if ((((fade_radius_max < ball_pos_check) and (score_ani_count == "0")) and (turn == "2")) and (score_void_flag == "0")) { score_ani_flag = "1"; one_score = one_score + "1"; new_score_one_x_pos = score_one_x_pos + (score_one_x_increment * score_ani_length); new_score_one_y_pos = score_one_y_pos - (score_one_y_increment * score_ani_length); score_ani_count = "1"; } if (score_ani_flag == "1") { if ((score_ani_length >= score_ani_count) and ("0" < score_ani_count)) { if ("9" >= one_score) { if ((new_score_one_x_pos >= score_one_x_pos) and (score_one_y_pos >= new_score_one_y_pos)) { score_one_x_pos = score_one_x_pos + score_one_x_increment; score_one_y_pos = score_one_y_pos - score_one_y_increment; setProperty("one_count", _x , score_one_x_pos); setProperty("one_count", _y , score_one_y_pos); } score_ani_count = score_ani_count + "1"; } else { one_score = "0"; two_score = "0"; gotoAndPlay ("game over"); } } else { score_ani_count = "0"; score_ani_flag = "0"; } } if ((((fade_radius_max < ball_pos_check) and (score_ani_count == "0")) and (turn == "1")) and (score_void_flag == "0")) { score_ani_flag = "2"; two_score = two_score + "1"; new_score_two_x_pos = score_two_x_pos + (score_two_x_increment * score_ani_length); new_score_two_y_pos = score_two_y_pos - (score_two_y_increment * score_ani_length); score_ani_count = "1"; } if (score_ani_flag == "2") { if ((score_ani_length >= score_ani_count) and ("0" < score_ani_count)) { if ("9" >= two_score) { if ((new_score_two_x_pos >= score_two_x_pos) and (score_two_y_pos >= new_score_two_y_pos)) { score_two_x_pos = score_two_x_pos + score_two_x_increment; score_two_y_pos = score_two_y_pos - score_two_y_increment; setProperty("two_count", _x , score_two_x_pos); setProperty("two_count", _y , score_two_y_pos); } score_ani_count = score_ani_count + "1"; } else { one_score = "0"; two_score = "0"; gotoAndPlay ("game over"); } } else { score_ani_count = "0"; score_ani_flag = "0"; } } score_void_flag = "0"; input = (ball_x * ball_x) + (ball_y * ball_y); call("sqrt"); ball_pos_check = output; if (ball_pos_check < fade_radius_min) { ball_x = ball_x + (x_speed * ball_direction); ball_y = ball_y + (y_speed * ball_direction); ball_alpha = "100"; setProperty("ball", _x , ball_x + (width / "2")); setProperty("ball", _y , ball_y + (height / "2")); setProperty("ball", _xscale , ball_scale); setProperty("ball", _yscale , ball_scale); } if ((fade_radius_max >= ball_pos_check) and (fade_radius_min < ball_pos_check)) { ball_x = ball_x + (x_speed * ball_direction); ball_y = ball_y + (y_speed * ball_direction); ball_alpha = ball_alpha - "4"; setProperty("ball", _x , ball_x + (width / "2")); setProperty("ball", _y , ball_y + (height / "2")); setProperty("ball", _xscale , ball_scale); setProperty("ball", _yscale , ball_scale); setProperty("ball", _alpha , ball_alpha); } if (fade_radius_max < ball_pos_check) { gotoAndPlay ("out"); if ((turn == "1") and ((ball_y + (height / "2")) < (center_y + y_gap))) { ball_y = "0"; score_void_flag = "1"; stop(); gotoAndPlay (30); } if ((turn == "2") and ((center_y - y_gap) < (ball_y + (height / "2")))) { ball_y = "0"; score_void_flag = "1"; stop(); gotoAndPlay (30); } simulation_flag = "1"; x_forecast = width / "2"; ball_speed = default_ball_speed; ball_x = "0"; ball_y = "0"; ball_shadow_x = "0"; ball_shadow_y = "0"; x_speed = "0"; ball_alpha = "100"; setProperty("ball", _x , ball_x + (width / "2")); setProperty("ball", _y , ball_y + (height / "2")); setProperty("ball", _xscale , ball_scale); setProperty("ball", _yscale , ball_scale); setProperty("ball", _alpha , ball_alpha); } if ((fade_radius_min < ball_pos_check) and (ball_pos_check < (fade_radius_min + ball_speed))) { ball_alpha = "100"; if (turn == "1") { if (((((ball_x + (width / "2")) < (x_one + paddle_one_range)) and ((x_one - paddle_one_range) < (ball_x + (width / "2")))) and ((ball_y + (height / "2")) < (y_one + paddle_one_range))) and ((y_one - paddle_one_range) < (ball_y + (height / "2")))) { gotoAndPlay ("hit"); ball_direction = ball_direction * "-1"; ball_speed = ball_speed + ball_speed_increment; if ((zone3 < x_one) and (x_one < zone4)) { x_speed = x_speed + (random("300") / "650"); if (x_speed < "0") { x_speed = x_speed * "-1"; } } else if ((x_one < zone2) and (zone1 < x_one)) { x_speed = x_speed - (random("300") / "650"); if ("0" < x_speed) { x_speed = x_speed * "-1"; } } else { x_speed = x_speed - (random("300") / "650"); while (("0.25" < x_speed) or (x_speed < "-0.25")) { if (x_speed < (ball_speed * "-1")) { x_speed = "ball_speed"; } x_speed = x_speed - (random("300") / "650"); } } turn = "2"; simulation_flag = "0"; x_forecast = "0"; } } else if (((((ball_x + (width / "2")) < (x_two + paddle_two_range)) and ((x_two - paddle_two_range) < (ball_x + (width / "2")))) and ((ball_y + (height / "2")) < (y_two + paddle_two_range))) and ((y_two - paddle_two_range) < (ball_y + (height / "2")))) { gotoAndPlay ("hit"); ball_direction = ball_direction * "-1"; ball_speed = ball_speed + ball_speed_increment; if ((zone3 < x_one) and (x_one < zone4)) { x_speed = x_speed - (random("300") / "650"); if ("0" < x_speed) { x_speed = x_speed * "-1"; } } else if ((x_one < zone2) and (zone1 < x_one)) { x_speed = x_speed + (random("300") / "650"); if (x_speed < "0") { x_speed = x_speed * "-1"; } } else { x_speed = x_speed - (random("300") / "650"); while (("0.25" < x_speed) or (x_speed < "-0.25")) { if (x_speed < (ball_speed * "-1")) { x_speed = "ball_speed"; } x_speed = x_speed - (random("300") / "650"); } } turn = "1"; } } if ((x_speed >= (ball_speed - "0.05")) or (((ball_speed - "0.05") * "-1") >= x_speed)) { x_speed = "0"; } input = (ball_speed * ball_speed) - (x_speed * x_speed); call("sqrt"); y_speed = output; ball_shadow_x_speed = (x_speed / "1.2") * ball_direction; ball_shadow_y_speed = (y_speed / "1.2") * ball_direction; ball_shadow_x = ball_shadow_x + ball_shadow_x_speed; ball_shadow_y = ball_shadow_y + ball_shadow_y_speed; setProperty("ball_shadow", _x , ball_shadow_x + (width / "2")); setProperty("ball_shadow", _y , ball_shadow_y + (height / "2")); setProperty("ball_shadow", _xscale , ball_scale); setProperty("ball_shadow", _yscale , ball_scale); setProperty("ball_shadow", _alpha , ball_alpha); sim_count = "3"; if ((turn == "2") and (simulation_flag == "0")) { input = (ball_speed * ball_speed) - (x_speed * x_speed); call("sqrt"); y_speed_sim = output; while (ball_pos_check_simulation < fade_radius_min) { input = ((ball_x + ((x_speed * sim_count) * ball_direction)) * (ball_x + ((x_speed * sim_count) * ball_direction))) + ((ball_y + ((y_speed_sim * sim_count) * ball_direction)) * (ball_y + ((y_speed_sim * sim_count) * ball_direction))); call("sqrt"); ball_pos_check_simulation = output; x_forecast = (((ball_x + ((x_speed * sim_count) * ball_direction)) + (width / "2")) + (random("3000") / "50")) - "30"; sim_count = sim_count + "10"; } ball_pos_check_simulation = "0"; simulation_flag = "1"; } if ((turn == "2") and (simulation_flag == "1")) { if (x_two < x_forecast) { if ((center_x + paddle_limit) >= x_two) { x_two = x_two + AI_speed; if ((center_x + paddle_limit) < x_two) { x_two = center_x + paddle_limit; } rotate_two = rotate_two + (rotation_steps / (paddle_limit / AI_speed)); if (("0" + rotation_steps) < rotate_two) { rotate_two = "0" + rotation_steps; } input = (radius * radius) - ((x_two - center_x) * (x_two - center_x)); call("sqrt"); y_two = ("-1" * output) + center_y; setProperty("paddle_two", _x , x_two); setProperty("paddle_two", _y , y_two); setProperty("paddle_two", _xscale , "100"); setProperty("paddle_two", _yscale , "100"); setProperty("paddle_two", _rotation , rotate_two); if (x_forecast < x_two) { simulation_flag = "-1"; } } } else if (x_two >= (center_x - paddle_limit)) { x_two = x_two - AI_speed; if (x_two < (center_x - paddle_limit)) { x_two = center_x - paddle_limit; } rotate_two = rotate_two - (rotation_steps / (paddle_limit / AI_speed)); if (rotate_two < (-rotation_steps)) { rotate_two = -rotation_steps; } input = (radius * radius) - ((x_two - center_x) * (x_two - center_x)); call("sqrt"); y_two = ("-1" * output) + center_y; setProperty("paddle_two", _x , x_two); setProperty("paddle_two", _y , y_two); setProperty("paddle_two", _xscale , "100"); setProperty("paddle_two", _yscale , "100"); setProperty("paddle_two", _rotation , rotate_two); if (x_forecast >= x_two) { simulation_flag = "-1"; } } } shadow_one_x = x_one; input = (shadow_radius * shadow_radius) - ((shadow_one_x - (center_x + offset)) * (shadow_one_x - (center_x + offset))); call("sqrt"); shadow_one_y = output + center_y; shadow_two_x = x_two; input = (shadow_radius * shadow_radius) - ((shadow_two_x - (center_x + offset)) * (shadow_two_x - (center_x + offset))); call("sqrt"); shadow_two_y = ("-1" * output) + center_y; setProperty("shadow1", _x , shadow_one_x); setProperty("shadow1", _y , shadow_one_y); setProperty("shadow1", _xscale , shadow_scale); setProperty("shadow1", _yscale , shadow_scale); setProperty("shadow1", _rotation , rotate_one); setProperty("shadow1", _alpha , paddle_shadow_alpha); setProperty("shadow2", _x , shadow_two_x); setProperty("shadow2", _y , shadow_two_y); setProperty("shadow2", _xscale , shadow_scale); setProperty("shadow2", _yscale , shadow_scale); setProperty("shadow2", _rotation , rotate_two); setProperty("shadow2", _alpha , paddle_shadow_alpha);
Frame 17
gotoAndPlay (16); shadow_one_x = x_one; input = (shadow_radius * shadow_radius) - ((shadow_one_x - (center_x + offset)) * (shadow_one_x - (center_x + offset))); call("sqrt"); shadow_one_y = output + center_y; shadow_two_x = x_two; input = (shadow_radius * shadow_radius) - ((shadow_two_x - (center_x + offset)) * (shadow_two_x - (center_x + offset))); call("sqrt"); shadow_two_y = ("-1" * output) + center_y; setProperty("shadow1", _x , shadow_one_x); setProperty("shadow1", _y , shadow_one_y); setProperty("shadow1", _xscale , shadow_scale); setProperty("shadow1", _yscale , shadow_scale); setProperty("shadow1", _rotation , rotate_one); setProperty("shadow1", _alpha , paddle_shadow_alpha); setProperty("shadow2", _x , shadow_two_x); setProperty("shadow2", _y , shadow_two_y); setProperty("shadow2", _xscale , shadow_scale); setProperty("shadow2", _yscale , shadow_scale); setProperty("shadow2", _rotation , rotate_two); setProperty("shadow2", _alpha , paddle_shadow_alpha);
Frame 150
gotoAndPlay ("loopesque");
Frame 152
gotoAndPlay ("loopesque");
Frame 154
gotoAndPlay ("loopesque");
Frame 156
gotoAndPlay ("loopesque");
Frame 157
stop(); stopAllSounds();
Symbol 18 Button
on (release) { gotoAndPlay (2); }
Symbol 23 Button
on (release) { getURL ("http://www.games2go.co.uk", "_blank"); }
Symbol 26 Button
on (release) { getURL ("http://www.games2go.co.uk/freecontent.php", "_blank"); }
Symbol 29 Button
on (keyPress "d") { if ((center_x + paddle_limit) >= x_two) { x_two = x_two + paddle_speed; if ((center_x + paddle_limit) < x_two) { x_two = center_x + paddle_limit; } rotate_two = rotate_two + (rotation_steps / (paddle_limit / paddle_speed)); if (("0" + rotation_steps) < rotate_two) { rotate_two = "0" + rotation_steps; } input = (radius * radius) - ((x_two - center_x) * (x_two - center_x)); call("sqrt"); y_two = ("-1" * output) + center_y; setProperty("paddle_two", _x , x_two); setProperty("paddle_two", _y , y_two); setProperty("paddle_two", _xscale , "100"); setProperty("paddle_two", _yscale , "100"); setProperty("paddle_two", _rotation , rotate_two); } } on (keyPress "a") { if (x_two >= (center_x - paddle_limit)) { x_two = x_two - paddle_speed; if (x_two < (center_x - paddle_limit)) { x_two = center_x - paddle_limit; } rotate_two = rotate_two - (rotation_steps / (paddle_limit / paddle_speed)); if (rotate_two < (-rotation_steps)) { rotate_two = -rotation_steps; } input = (radius * radius) - ((x_two - center_x) * (x_two - center_x)); call("sqrt"); y_two = ("-1" * output) + center_y; setProperty("paddle_two", _x , x_two); setProperty("paddle_two", _y , y_two); setProperty("paddle_two", _xscale , "100"); setProperty("paddle_two", _yscale , "100"); setProperty("paddle_two", _rotation , rotate_two); } }
Symbol 31 Button
on (keyPress "<Right>") { if ((center_x + paddle_limit) >= x_one) { x_one = x_one + paddle_speed; if ((center_x + paddle_limit) < x_one) { x_one = center_x + paddle_limit; } rotate_one = rotate_one - (rotation_steps / (paddle_limit / paddle_speed)); if (rotate_one < ("180" - rotation_steps)) { rotate_one = "180" - rotation_steps; } input = (radius * radius) - ((x_one - center_x) * (x_one - center_x)); call("sqrt"); y_one = output + center_y; setProperty("paddle_one", _x , x_one); setProperty("paddle_one", _y , y_one); setProperty("paddle_one", _xscale , "100"); setProperty("paddle_one", _yscale , "100"); setProperty("paddle_one", _rotation , rotate_one); if (x_one < (center_x + paddle_limit)) { if (key_hit_one >= "0") { paddle_one_range_x = paddle_one_range_x - affect_range; paddle_one_range_y = paddle_one_range_y + affect_range; } else if (key_hit_one < "0") { paddle_one_range_x = paddle_one_range_x + affect_range; paddle_one_range_y = paddle_one_range_y - affect_range; } key_hit_one = key_hit_one + "1"; } } } on (keyPress "<Left>") { if (x_one >= (center_x - paddle_limit)) { x_one = x_one - paddle_speed; if (x_one < (center_x - paddle_limit)) { x_one = center_x - paddle_limit; } rotate_one = rotate_one + (rotation_steps / (paddle_limit / paddle_speed)); if (("180" + rotation_steps) < rotate_one) { rotate_one = "180" + rotation_steps; } input = (radius * radius) - ((x_one - center_x) * (x_one - center_x)); call("sqrt"); y_one = output + center_y; setProperty("paddle_one", _x , x_one); setProperty("paddle_one", _y , y_one); setProperty("paddle_one", _xscale , "100"); setProperty("paddle_one", _yscale , "100"); setProperty("paddle_one", _rotation , rotate_one); if ((center_x - paddle_limit) < y_one) { if ("0" >= key_hit_one) { paddle_one_range_x = paddle_one_range_x - affect_range; } else if ("0" < key_hit_one) { paddle_one_range_x = paddle_one_range_x + affect_range; } key_hit_one = key_hit_one - "1"; } } }
Symbol 34 MovieClip Frame 80
stop();
Symbol 47 MovieClip Frame 80
stop(); if (two_score == "0") { play(); }
Symbol 47 MovieClip Frame 150
stop();
Symbol 48 MovieClip Frame 80
stop(); if (two_score == "0") { play(); }
Symbol 48 MovieClip Frame 150
stop();
Symbol 50 MovieClip Frame 119
stop();

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:Timeline
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11 12
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 MovieClipUses:10Used by:Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:Timeline
Symbol 17 GraphicUsed by:18
Symbol 18 ButtonUses:17Used by:Timeline
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:Timeline
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 ButtonUses:22Used by:Timeline
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 ButtonUses:25Used by:Timeline
Symbol 27 FontUsed by:28 30
Symbol 28 TextUses:27Used by:29
Symbol 29 ButtonUses:28Used by:Timeline
Symbol 30 TextUses:27Used by:31
Symbol 31 ButtonUses:30Used by:Timeline
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 GraphicUsed by:Timeline
Symbol 36 FontUsed by:37 38 39 40 41 42 43 44 45 46
Symbol 37 TextUses:36Used by:47 48
Symbol 38 TextUses:36Used by:47 48
Symbol 39 TextUses:36Used by:47 48
Symbol 40 TextUses:36Used by:47 48
Symbol 41 TextUses:36Used by:47 48
Symbol 42 TextUses:36Used by:47 48
Symbol 43 TextUses:36Used by:47 48
Symbol 44 TextUses:36Used by:47 48
Symbol 45 TextUses:36Used by:47 48
Symbol 46 TextUses:36Used by:47 48
Symbol 47 MovieClipUses:37 38 39 40 41 42 43 44 45 46Used by:Timeline
Symbol 48 MovieClipUses:37 38 39 40 41 42 43 44 45 46Used by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:Timeline
Symbol 53 SoundUsed by:Timeline
Symbol 54 SoundUsed by:Timeline
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:Timeline

Instance Names

"shadow1"Frame 1Symbol 5 MovieClip
"shadow2"Frame 1Symbol 8 MovieClip
"paddle_one"Frame 1Symbol 11 MovieClip
"paddle_two"Frame 1Symbol 12 MovieClip
"ball_shadow"Frame 1Symbol 14 MovieClip
"ball"Frame 1Symbol 16 MovieClip
"two_count"Frame 16Symbol 47 MovieClip
"one_count"Frame 16Symbol 48 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"sqrt"Frame 11
"loopesque"Frame 17
"hit"Frame 151
"out"Frame 153
"tunes"Frame 155
"game over"Frame 157




http://swfchan.com/9/42795/info.shtml
Created: 9/5 -2019 18:44:45 Last modified: 9/5 -2019 18:44:45 Server time: 23/12 -2024 00:21:13