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pel-2011.swf

This is the info page for
Flash #42964

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.0.0.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 2
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 3
//EdgeMetrics (mx.core.EdgeMetrics) package mx.core { public class EdgeMetrics { public var top:Number; public var left:Number; public var bottom:Number; public var right:Number; mx_internal static const VERSION:String = "3.0.0.0"; public static const EMPTY:EdgeMetrics = new EdgeMetrics(0, 0, 0, 0); ; public function EdgeMetrics(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0){ this.left = _arg1; this.top = _arg2; this.right = _arg3; this.bottom = _arg4; } public function clone():EdgeMetrics{ return (new EdgeMetrics(left, top, right, bottom)); } } }//package mx.core
Section 4
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 5
//FlexMovieClip (mx.core.FlexMovieClip) package mx.core { import flash.display.*; import mx.utils.*; public class FlexMovieClip extends MovieClip { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexMovieClip(){ super(); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 6
//IBorder (mx.core.IBorder) package mx.core { public interface IBorder { function get borderMetrics():EdgeMetrics; } }//package mx.core
Section 7
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 8
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 9
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 10
//MovieClipAsset (mx.core.MovieClipAsset) package mx.core { public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject, IBorder { private var _measuredHeight:Number; private var _measuredWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function MovieClipAsset(){ _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } public function get borderMetrics():EdgeMetrics{ if (scale9Grid == null){ return (EdgeMetrics.EMPTY); }; return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom)))); } } }//package mx.core
Section 11
//MovieClipLoaderAsset (mx.core.MovieClipLoaderAsset) package mx.core { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.system.*; public class MovieClipLoaderAsset extends MovieClipAsset implements IFlexAsset, IFlexDisplayObject { protected var initialHeight:Number;// = 0 private var loader:Loader;// = null private var initialized:Boolean;// = false protected var initialWidth:Number;// = 0 private var requestedHeight:Number; private var requestedWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function MovieClipLoaderAsset(){ var _local1:LoaderContext = new LoaderContext(); _local1.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain); if (("allowLoadBytesCodeExecution" in _local1)){ _local1["allowLoadBytesCodeExecution"] = true; }; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); loader.loadBytes(movieClipData, _local1); addChild(loader); } override public function get width():Number{ if (!initialized){ return (initialWidth); }; return (super.width); } override public function set width(_arg1:Number):void{ if (!initialized){ requestedWidth = _arg1; } else { loader.width = _arg1; }; } override public function get measuredHeight():Number{ return (initialHeight); } private function completeHandler(_arg1:Event):void{ initialized = true; initialWidth = loader.width; initialHeight = loader.height; if (!isNaN(requestedWidth)){ loader.width = requestedWidth; }; if (!isNaN(requestedHeight)){ loader.height = requestedHeight; }; dispatchEvent(_arg1); } override public function set height(_arg1:Number):void{ if (!initialized){ requestedHeight = _arg1; } else { loader.height = _arg1; }; } override public function get measuredWidth():Number{ return (initialWidth); } override public function get height():Number{ if (!initialized){ return (initialHeight); }; return (super.height); } public function get movieClipData():ByteArray{ return (null); } } }//package mx.core
Section 12
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 13
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 14
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.0.0.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local4:String; var _local5:Array; var _local3:DisplayObject = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 15
//Bouncer (Bouncer) package { import flash.geom.*; public class Bouncer { public var positions:Array; public var hitTimes:Array; public var lastPoint:Point; public var color:int; public var startTime:int; public function Bouncer(){ hitTimes = new Array(); positions = new Array(); super(); } } }//package
Section 16
//BouncerSprite (BouncerSprite) package { import flash.geom.*; public class BouncerSprite { public var point:Point; public var easingFactor:Number; public var color:int; public var scale:Number; } }//package
Section 17
//ComboField (ComboField) package { import flash.text.*; public class ComboField extends TextField { private var formatter:TextFormat; public function ComboField(){ formatter = new TextFormat(); super(); formatter.color = 0xFFFFFF; formatter.font = "Arial"; formatter.size = 14; formatter.align = TextFormatAlign.LEFT; update(0); } public function update(_arg1:int):void{ text = ("Max Combo: " + _arg1); setTextFormat(formatter); autoSize = TextFieldAutoSize.LEFT; selectable = false; textColor = 0xFFFFFF; x = ((590 - width) / 2); } } }//package
Section 18
//FlexGame (FlexGame) package { import flash.events.*; import flash.display.*; import flash.geom.*; import mx.core.*; import flash.utils.*; import flash.text.*; import flash.net.*; public class FlexGame extends Sprite { private const codeQ:int = 81; private const doubleWidthPercent:Number = 0.9; private const msPerFrame:int; private const minHeight:Number = 138.5; private const powerMaxY:Number = 490; private const paddleWidthPercent:Number = 0.8; private const paddleY:Number = 554; private const powerMaxX:Number = 30; private const codeRight:int = 39; private const pausePowerMax:int = 30; private const powerAuto:int = 6; private const powerClear:int = 7; private const powerTypes:Array; private const powerScore:int = 4; private const powerSlow:int = 2; private const powerSize:int = 12; private const bouncerHeight:Number = 10; private const powerBorderWidth:Number = 5; private const powerTextColor:uint = 0xFFFFFF; private const codeEscape:int = 27; private const backgroundColor:uint = 0; private const powerFix:int = 1; private const powerColors:Array; private const livesMax:int = 45; private const fps:int = 30; private const demoHeight:Number = 138.5; private const powerMinX:Number = 10; private const powerMinY:Number = 100; private const bouncerColors:Array; private const bouncerWidth:Number = 10; private const powerBorders:Array; private const plusFieldMaxX:Number = 50; private const plusFieldMaxY:Number = 25; private const codeSpace:int = 32; private const barHeight:Number = 3; private const paddleHeight:Number = 8; private const barLifeMax:Number = 300; private const maxAir:int = 90; private const powerDouble:int = 0; private const minEase:Number = 0.5; private const barColors:Array; private const demoDelay:int = 3; private const stageWidth:int = 590; private const maxEase:Number = 0.9; private const barWidth:int; private const paddleColors:Array; private const powerLevel:int = 5; private const missColors:Array; private const minAir:int = 60; private const codeLeft:int = 37; private const changeGapSmall:int = 300; private const livesStart:int = 3; private const demoWidth:Number = 40; private const powerLife:int = 3; private const maxHeight:Number = 554; private const stageHeight:int = 590; private const counterMax:int = 30000; private const powerOdds:Number = 0.00333333333333333; private const changeGapLarge:int = 1800; private const lifeRectangle:Rectangle; private const plusFieldMinX:Number = 25; private const plusFieldMinY:Number = 10; private const ddy:Number = 0.5; private var bouncerBitmapData:Array; private var bouncerSprites:Array; private var sfxButton:SfxButton; private var comboField:ComboField; private var powerSide:Number; private var portionWidth:Number; private var playGameButton:Sprite; private var playing:Boolean; private var rightIsDown:Boolean;// = false private var paddleColor:int;// = 0 private var platformRectangle:Rectangle; private var gapCounter:int;// = 0 private var autoPilot:Boolean;// = false private var logoSprite:Sprite; private var scoreFieldAdded:Boolean;// = false private var gaps:Array; private var elapsedTime:int; private var introClass:Class; private var hasFocus:Boolean;// = true private var doubleWidth:Number; private var powerBitmapData:Array; private var paddleWidth:Number; private var lastTime:int; private var getMoreGamesButton:Sprite; private var thisTime:int; private var logoClass:Class; private var maxCombo:int;// = 0 private var paddleBitmapData:Array; private var demoCounter:int;// = 3 private var doublePaddle:Boolean;// = false private var currentGap:int;// = 0 private var doubleRectangle:Rectangle; private var score:int; private var pausePower:int;// = 0 private var paddlePosition:int; private var logoDisplayObject:DisplayObject; private var qIsDown:Boolean;// = false private var platformFrame:int; private var bouncers:Array; private var platformPosition:int; private var escapeIsDown:Boolean;// = false private var paddlePoints:Array; private var plusFields:Array; private var backgroundPoint:Point; private var changeGap:int; private var lives:int; private var ticker:Ticker; private var currentPower:int; private var dBar:int;// = 1 private var stageBitmapData:BitmapData; private var paddleRectangle:Rectangle; private var leftWasDown:Boolean;// = false private var minGap:int; private var platformPoints:Array; private var skipper:int;// = 0 private var barPoint:Point; private var spaceWasDown:Boolean;// = false private var backgroundBitmapData:BitmapData; private var escapeWasDown:Boolean;// = false private var barFrame:int;// = 0 private var rightWasDown:Boolean;// = false private var movingLeft:Boolean;// = false private var skip:int;// = 1 private var scoreField:ScoreField; private var qWasDown:Boolean;// = false private var level:int; private var pelLogo:Sprite; private var spaceIsDown:Boolean;// = false private var introMovieClip:MovieClipLoaderAsset; private var missBitmapData:Array; private var powerNext:Boolean;// = false private var currentCombo:int; private var barLife:int; private var missSprites:Array; private var lastDirection:int; private var running:Boolean;// = true private var multiplier:int;// = 1 private var mouseClicked:Boolean;// = false private var gameUpdatesButton:Sprite; private var stageBitmap:Bitmap; private var leftIsDown:Boolean;// = false private var backgroundRectangle:Rectangle; private var numPaddles:int; private var powerRectangle:Rectangle; private var barBitmapData:Array; private var plusText:String; private var powerUps:Array; private var counter:int;// = 0 public function FlexGame(){ introClass = FlexGame_introClass; introMovieClip = MovieClipLoaderAsset(new introClass()); logoClass = FlexGame_logoClass; logoDisplayObject = new logoClass(); paddleColors = [0x888888, 0x999999, 0xAAAAAA, 0xBBBBBB, 0xCCCCCC, 0xDDDDDD, 0xEEEEEE, 0xFFFFFF]; missColors = [0xFF0000, 0xDD0000, 0xBB0000, 0x990000, 0x770000, 0x550000, 0x330000, 0x110000]; bouncerColors = [16744576, 8454016, 8421631, 16777088, 16744703, 8454143, 0xFFFFFF]; msPerFrame = Math.ceil((1000 / fps)); stageBitmapData = new BitmapData(stageWidth, stageHeight, false, 0); stageBitmap = new Bitmap(stageBitmapData); backgroundRectangle = new Rectangle(0, 0, stageWidth, stageHeight); backgroundPoint = new Point(0, 0); backgroundBitmapData = new BitmapData(stageWidth, stageHeight, false, backgroundColor); paddleBitmapData = new Array(); bouncerBitmapData = new Array(); missBitmapData = new Array(); bouncers = new Array(); bouncerSprites = new Array(); missSprites = new Array(); gaps = [90, 60, 45, 30, 22, 20, 18, 15, 12, 10]; scoreField = new ScoreField(); plusFields = new Array(); comboField = new ComboField(); ticker = new Ticker(stageHeight); sfxButton = new SfxButton(); powerTypes = ["D", "F", "S", "L", "3", "U", "A", "C"]; powerBorders = [0xDDDDDD, 0xDDDDDD, 0xDDDDDD, 0xDDDDDD, 0xEEEEEE, 0xEEEEEE, 0xEEEEEE, 0xEEEEEE, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF]; powerColors = [0, 0, 0x333333, 0x333333, 0x666666, 0x666666, 0x999999, 0x999999, 0xCCCCCC, 0xCCCCCC, 0xFFFFFF, 0xFFFFFF]; barColors = [0xFFFFFF]; barWidth = Math.floor((stageWidth * 0.95)); powerBitmapData = []; barBitmapData = []; powerUps = []; lifeRectangle = new Rectangle(0, 0, paddleHeight, paddleHeight); super(); addEventListener(Event.ADDED, onAdd); } private function prepareBitmaps():void{ var _local1:int; var _local4:TextField; var _local5:Array; var _local6:int; var _local7:Sprite; var _local8:BitmapData; _local1 = 0; while (_local1 < bouncerColors.length) { bouncerBitmapData.push(new BitmapData(bouncerWidth, bouncerHeight, false, bouncerColors[_local1])); _local1++; }; _local1 = 0; while (_local1 < paddleColors.length) { paddleBitmapData.push(new BitmapData(stageWidth, paddleHeight, false, paddleColors[_local1])); _local1++; }; _local1 = 0; while (_local1 < missColors.length) { missBitmapData.push(new BitmapData(stageWidth, paddleHeight, false, missColors[_local1])); _local1++; }; powerSide = 0; var _local2:TextFormat = new TextFormat(); _local2.color = powerTextColor; _local2.font = "Arial"; _local2.size = powerSize; _local2.bold = true; _local2.align = TextFormatAlign.LEFT; var _local3:Array = new Array(); _local1 = 0; while (_local1 < powerTypes.length) { _local4 = new TextField(); _local4.text = powerTypes[_local1]; _local4.setTextFormat(_local2); _local4.autoSize = TextFieldAutoSize.LEFT; _local4.selectable = false; _local4.textColor = powerTextColor; if (_local4.width > powerSide){ powerSide = _local4.width; }; if (_local4.height > powerSide){ powerSide = _local4.height; }; _local3.push(_local4); _local1++; }; powerRectangle = new Rectangle(0, 0, powerSide, powerSide); _local1 = 0; while (_local1 < powerTypes.length) { _local5 = new Array(); _local6 = 0; while (_local6 < powerColors.length) { _local7 = new Sprite(); _local7.graphics.lineStyle(powerBorderWidth, powerBorders[_local6]); _local7.graphics.beginFill(powerColors[_local6]); _local7.graphics.drawRect(0, 0, powerSide, powerSide); _local7.graphics.endFill(); _local7.addChild(_local3[_local1]); _local3[_local1].x = ((powerSide - _local3[_local1].width) / 2); _local3[_local1].y = ((powerSide - _local3[_local1].height) / 2); _local8 = new BitmapData(_local7.width, _local7.height, false, powerBorders[_local6]); _local8.draw(_local7); _local5.push(_local8); _local6++; }; powerBitmapData.push(_local5); _local1++; }; _local1 = 0; while (_local1 < barColors.length) { barBitmapData.push(new BitmapData(barWidth, barHeight, false, barColors[_local1])); _local1++; }; } private function drawLives():void{ var _local1:int; var _local2:Point; var _local3:int; if (playing){ _local1 = ((lives * paddleHeight) + ((lives - 1) * 5)); _local2 = new Point((scoreField.x + ((scoreField.width - _local1) / 2)), (comboField.y + comboField.height)); _local3 = 0; while (_local3 < lives) { stageBitmapData.copyPixels(paddleBitmapData[(paddleColors.length - 1)], lifeRectangle, _local2.add(new Point((_local3 * (5 + paddleHeight)), 0))); _local3++; }; }; } private function drawBouncers():void{ var _local1:int; while (_local1 < bouncerSprites.length) { stageBitmapData.copyPixels(bouncerBitmapData[bouncerSprites[_local1].color], new Rectangle(0, 0, (bouncerWidth * bouncerSprites[_local1].scale), (bouncerHeight * bouncerSprites[_local1].scale)), bouncerSprites[_local1].point.add(new Point(((bouncerWidth * (1 - bouncerSprites[_local1].scale)) / 2), ((bouncerHeight * (1 - bouncerSprites[_local1].scale)) / 2)))); if (((((running) && ((pausePower <= 0)))) || ((_local1 < (bouncerSprites.length - bouncers.length))))){ bouncerSprites[_local1].scale = (bouncerSprites[_local1].scale * bouncerSprites[_local1].easingFactor); }; if ((((Math.floor((bouncerSprites[_local1].scale * bouncerWidth)) == 0)) || ((Math.floor((bouncerSprites[_local1].scale * bouncerHeight)) == 0)))){ bouncerSprites.splice(_local1, 1); } else { _local1++; }; }; } private function randRange(_arg1:Number, _arg2:Number):Number{ return ((_arg1 + ((_arg2 - _arg1) * Math.random()))); } private function setPositions(_arg1:int):void{ var _local2:int; this.numPaddles = _arg1; paddlePosition = 0; portionWidth = (stageWidth / _arg1); paddleWidth = (paddleWidthPercent * portionWidth); doubleWidth = ((doubleWidthPercent * portionWidth) * 2); paddleRectangle = new Rectangle(0, 0, paddleWidth, paddleHeight); doubleRectangle = new Rectangle(0, 0, doubleWidth, paddleHeight); platformRectangle = new Rectangle(0, 0, (paddleWidth - 2), (paddleHeight - 2)); paddlePoints = new Array(); platformPoints = new Array(); _local2 = 0; while (_local2 < _arg1) { paddlePoints.push(new Point(((_local2 * portionWidth) + ((portionWidth - paddleWidth) / 2)), paddleY)); platformPoints.push(paddlePoints[(paddlePoints.length - 1)].add(new Point(1, 1))); _local2++; }; } private function onAdd(_arg1:Event):void{ var _local2:Timer; removeEventListener(Event.ADDED, onAdd); stage.showDefaultContextMenu = false; stage.scaleMode = StageScaleMode.EXACT_FIT; if (securityOk()){ addChild(stageBitmap); introMovieClip.x = ((stageWidth - 550) / 2); introMovieClip.y = ((stageHeight - 400) / 2); addChild(introMovieClip); introMovieClip.play(); _local2 = new Timer(7267, 1); _local2.addEventListener("timer", timerHandler); _local2.start(); }; } private function timerHandler(_arg1:TimerEvent):void{ removeChild(introMovieClip); prepareGame(); } private function drawBar():void{ var _local1:int; var _local2:Rectangle; if (barLife > 0){ _local1 = (barWidth * (barLife / barLifeMax)); if (_local1 > 0){ _local2 = new Rectangle(0, 0, _local1, barHeight); stageBitmapData.copyPixels(barBitmapData[barFrame], _local2, barPoint); barFrame = (barFrame + dBar); if (barFrame <= 0){ barFrame = 0; dBar = 1; }; if (barFrame >= (barColors.length - 1)){ barFrame = (barColors.length - 1); dBar = -1; }; }; }; } private function checkLose():void{ if (lives <= 0){ startDemo(); }; } private function updatePowers():void{ var _local2:BouncerSprite; var _local3:PowerUp; var _local4:Boolean; var _local1:int; while (_local1 < powerUps.length) { _local2 = new BouncerSprite(); _local2.point = powerUps[_local1].point.add(new Point((2 * (powerSize - bouncerWidth)), (2 * (powerSize - bouncerHeight)))); _local2.scale = 1; _local2.easingFactor = randRange(minEase, maxEase); _local2.color = (bouncerColors.length - 1); bouncerSprites.unshift(_local2); if (powerUps[_local1].point.y == (paddleY - powerSide)){ _local3 = powerUps.splice(_local1, 1)[0]; if (_local3.position == paddlePosition){ currentPower = _local3.powerType; _local4 = true; switch (currentPower){ case powerDouble: plusText = "Double Paddle!"; doublePaddle = true; break; case powerFix: plusText = "Fixed Paddle!"; platformPosition = randRange(0, numPaddles); break; case powerSlow: plusText = "Slow Down!"; skip = 2; break; case powerLife: _local4 = false; if (lives < livesMax){ plusText = "Extra Life!"; lives++; } else { plusText = "Lives Maxed Out!"; }; break; case powerScore: multiplier = 3; plusText = "Triple Score!"; break; case powerLevel: _local4 = false; plusText = "Instant Level Up!"; levelUp(); break; case powerAuto: autoPilot = true; plusText = "Auto Pilot!"; break; case powerClear: _local4 = false; plusText = "Clear All!"; bouncers.splice(0); break; }; if (_local4){ barLife = barLifeMax; pausePower = pausePowerMax; }; addPlusField(plusText, paddlePosition); sfxButton.playPower(); } else { addMiss(_local3.position); sfxButton.playFall(); }; } else { powerUps[_local1].point.y = (powerUps[_local1].point.y + powerUps[_local1].dy); powerUps[_local1].dy = (powerUps[_local1].dy + ddy); if (powerUps[_local1].point.y > (paddleY - powerSide)){ powerUps[_local1].point.y = (paddleY - powerSide); }; _local1++; }; }; } private function setInstructionText():void{ ticker.update("Use the left and right arrow keys to move. Press Esc to pause."); } private function movePaddleRight():void{ lastDirection = 1; paddlePosition++; if (paddlePosition > (numPaddles - 1)){ paddlePosition = (numPaddles - 1); }; sfxButton.playMove(); } private function drawPowers():void{ var _local1:int; while (_local1 < powerUps.length) { stageBitmapData.copyPixels(powerBitmapData[powerUps[_local1].powerType][powerUps[_local1].frame], powerRectangle, powerUps[_local1].point); if (powerUps[_local1].frame > 0){ powerUps[_local1].frame--; }; _local1++; }; } private function updateBar():void{ if (barLife > 0){ barLife--; if (barLife == 0){ sfxButton.playEnd(); pausePower = pausePowerMax; switch (currentPower){ case powerDouble: doublePaddle = false; break; case powerFix: platformPosition = -1; break; case powerSlow: skip = 1; break; case powerScore: multiplier = 1; break; case powerAuto: autoPilot = false; break; }; }; }; } private function updatePlusFields():void{ var _local1:int; while (_local1 < plusFields.length) { if (plusFields[_local1].lifeStay <= 0){ removeChild(plusFields[_local1]); plusFields.splice(_local1, 1); } else { plusFields[_local1].update(); _local1++; }; }; } private function schedulePower():void{ if ((((((Math.random() < powerOdds)) && ((barLife == 0)))) && ((powerUps.length == 0)))){ powerNext = true; }; } private function updateBouncers():void{ var _local2:int; var _local3:int; var _local4:BouncerSprite; var _local1:int; while (_local1 < bouncers.length) { if ((((bouncers[_local1].hitTimes.length > 0)) && ((bouncers[_local1].hitTimes[0] == (counter - 1))))){ bouncers[_local1].hitTimes.shift(); _local2 = ((numPaddles - bouncers[_local1].hitTimes.length) - 1); if ((((((_local2 == paddlePosition)) || ((_local2 == platformPosition)))) || (((doublePaddle) && ((_local2 == (paddlePosition + 1))))))){ paddleColor = (paddleColors.length - 1); if (playing){ _local3 = Math.pow(2, level); score = (score + (_local3 * multiplier)); plusText = ("+" + (_local3 * multiplier)); currentCombo = (currentCombo + 1); if (currentCombo > maxCombo){ maxCombo = currentCombo; }; if (currentCombo > 1){ plusText = (plusText + ("\nCombo x" + currentCombo)); }; addPlusField(plusText, _local2); }; sfxButton.playPaddle(_local2); if (((playing) && (powerNext))){ addPower(); }; } else { bouncers[_local1].positions.splice(0); addMiss(_local2); lives--; sfxButton.playMiss(); currentCombo = 0; }; }; if (bouncers[_local1].positions.length > 0){ if (counter >= bouncers[_local1].startTime){ _local4 = new BouncerSprite(); if (skipper == 0){ _local4.point = bouncers[_local1].positions.shift(); bouncers[_local1].lastPoint = _local4.point; } else { _local4.point = Point.interpolate(bouncers[_local1].positions[0], bouncers[_local1].lastPoint, (skipper / skip)); }; _local4.scale = 1; _local4.easingFactor = randRange(minEase, maxEase); _local4.color = bouncers[_local1].color; bouncerSprites.push(_local4); }; _local1++; } else { bouncers.splice(_local1, 1); }; }; } private function onEnterFrame(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); if (hasFocus){ stage.focus = this; }; thisTime = getTimer(); elapsedTime = (elapsedTime + (thisTime - lastTime)); lastTime = thisTime; if (elapsedTime >= msPerFrame){ while (elapsedTime >= msPerFrame) { elapsedTime = (elapsedTime - msPerFrame); if (playing){ processInput(); } else { demoInput(); }; if (running){ if (pausePower <= 0){ if (counter < counterMax){ addBouncer(); }; updatePowers(); considerPowers(); updateBouncers(); schedulePower(); updateBar(); if ((skipper % skip) == 0){ counter++; }; skipper = ((skipper + 1) % skip); if (bouncers.length == 0){ counter = 0; }; gapCounter++; if (playing){ if (gapCounter >= changeGap){ levelUp(); }; scoreField.wantNum = score; checkLose(); }; } else { considerPowers(); pausePower--; }; }; scoreField.update(); comboField.update(maxCombo); }; updatePlusFields(); drawBackground(); drawBouncers(); drawPowers(); drawMisses(); drawPaddle(); drawLives(); drawBar(); }; addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function makeLogo():void{ var _local1:int; var _local6:TextField; var _local7:Number; pelLogo = new Sprite(); var _local2:Array = ["P", "E", "L"]; var _local3:TextFormat = new TextFormat(); _local3.color = 0xFFFFFF; _local3.font = "Arial"; _local3.size = 48; _local3.align = TextFormatAlign.LEFT; var _local4:Array = []; var _local5:Number = 0; _local1 = 0; while (_local1 < _local2.length) { _local6 = new TextField(); _local6.text = _local2[_local1]; _local6.setTextFormat(_local3); _local6.autoSize = TextFieldAutoSize.LEFT; _local6.selectable = false; _local6.textColor = 0xFFFFFF; _local4.push(_local6); if (_local6.width > _local5){ _local5 = _local6.width; }; if (_local6.height > _local5){ _local5 = _local6.height; }; _local1++; }; _local1 = 0; while (_local1 < _local4.length) { _local7 = (_local1 * (_local5 + 5)); pelLogo.graphics.lineStyle(3, 0xFFFFFF); pelLogo.graphics.beginFill(0); pelLogo.graphics.drawRect(_local7, 0, _local5, _local5); pelLogo.graphics.endFill(); pelLogo.addChild(_local4[_local1]); _local4[_local1].x = (_local7 + ((_local5 - _local4[_local1].width) / 2)); _local4[_local1].y = 0; _local1++; }; pelLogo.x = ((stageWidth - pelLogo.width) / 2); pelLogo.y = (((playGameButton.y - pelLogo.height) / 2) + 16); logoSprite = new Sprite(); logoSprite.addChild(logoDisplayObject); logoDisplayObject.x = 0; logoDisplayObject.y = 0; logoSprite.x = ((stageWidth - logoSprite.width) / 2); logoSprite.y = (gameUpdatesButton.y + (playGameButton.y - (pelLogo.y + pelLogo.height))); logoSprite.buttonMode = true; logoSprite.addEventListener(MouseEvent.CLICK, onGetMoreGames); } private function onKeyUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case codeEscape: escapeWasDown = false; break; case codeSpace: spaceWasDown = false; break; case codeLeft: leftWasDown = false; break; case codeRight: rightWasDown = false; break; case codeQ: qWasDown = false; break; }; } private function onKeyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case codeEscape: if (!escapeWasDown){ escapeIsDown = true; }; escapeWasDown = true; break; case codeSpace: if (!spaceWasDown){ spaceIsDown = true; }; spaceWasDown = true; break; case codeLeft: if (!leftWasDown){ leftIsDown = true; }; leftWasDown = true; break; case codeRight: if (!rightWasDown){ rightIsDown = true; }; rightWasDown = true; break; case codeQ: if (!qWasDown){ qIsDown = true; }; qWasDown = true; break; }; } private function processInput():void{ if (movingLeft){ if (demoCounter <= 0){ movePaddleLeft(); demoCounter = demoDelay; if (paddlePosition == 0){ movingLeft = false; }; } else { demoCounter--; }; } else { if (escapeIsDown){ running = !(running); if (running){ setInstructionText(); } else { ticker.update("Press Esc to resume playing, or press Q to quit."); }; }; if (running){ if (spaceIsDown){ }; if (!autoPilot){ if (leftIsDown){ movePaddleLeft(); }; if (rightIsDown){ movePaddleRight(); }; } else { demoCounter = 0; demoInput(); }; } else { if (qIsDown){ startDemo(); }; }; }; escapeIsDown = false; spaceIsDown = false; leftIsDown = false; rightIsDown = false; qIsDown = false; } private function onClick(_arg1:MouseEvent):void{ mouseClicked = true; } private function drawMisses():void{ var _local1:int; while (_local1 < missSprites.length) { stageBitmapData.copyPixels(missBitmapData[missSprites[_local1].color], paddleRectangle, paddlePoints[missSprites[_local1].position]); missSprites[_local1].color++; if (missSprites[_local1].color == missColors.length){ missSprites.splice(_local1, 1); } else { _local1++; }; }; } private function addPower():void{ powerNext = false; var _local1:int = randRange(0, powerTypes.length); var _local2:int = randRange(0, numPaddles); var _local3:Number = ((paddlePoints[_local2].x + (paddleWidth / 2)) + (randSign() * randRange(powerMinX, powerMaxX))); var _local4:Number = randRange(powerMinY, powerMaxY); var _local5:Point = new Point(_local3, _local4); var _local6:PowerUp = new PowerUp(_local1, _local2, _local5, (powerColors.length - 1)); powerUps.push(_local6); } private function onGameUpdates(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://ArmorBlog.com/"), "_blank"); } private function considerPowers():void{ if ((((platformPosition > -1)) && ((platformPosition == paddlePosition)))){ paddlePosition = (paddlePosition + lastDirection); if (paddlePosition > (numPaddles - 1)){ paddlePosition = (numPaddles - 2); }; if (paddlePosition < 0){ paddlePosition = 1; }; }; if (((doublePaddle) && ((paddlePosition > (numPaddles - 2))))){ paddlePosition = (numPaddles - 2); }; } private function levelUp():void{ gapCounter = 0; if (currentGap < (gaps.length - 1)){ currentGap++; minGap = gaps[currentGap]; level++; } else { if (minGap > 2){ changeGap = changeGapLarge; minGap--; level++; }; }; } private function securityOk():Boolean{ return (true); } private function addBouncer():void{ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; var _local8:int; var _local5:Bouncer = new Bouncer(); _local5.color = randRange(0, (bouncerColors.length - 1)); var _local6:int = (counter + fps); _local5.startTime = _local6; _local1 = 0; while (_local1 < numPaddles) { if (_local1 > 0){ _local6 = (_local6 + randRange(minAir, maxAir)); } else { _local6 = (_local6 + (randRange(minAir, maxAir) / 2)); }; _local5.hitTimes.push(_local6); _local1++; }; var _local7:Boolean; _local1 = 0; while (_local1 < bouncers.length) { _local2 = 0; while (_local2 < bouncers[_local1].hitTimes.length) { _local8 = 0; while (_local8 < _local5.hitTimes.length) { if (Math.abs((bouncers[_local1].hitTimes[_local2] - _local5.hitTimes[_local8])) < minGap){ _local7 = false; break; }; _local8++; }; _local2++; }; _local1++; }; if (_local7){ _local1 = _local5.startTime; while (_local1 < _local5.hitTimes[0]) { _local3 = (-(bouncerWidth) + (((_local1 - _local5.startTime) / (_local5.hitTimes[0] - _local5.startTime)) * (bouncerWidth + ((portionWidth - bouncerWidth) / 2)))); _local4 = ((paddleY * Math.pow(((_local1 - _local5.startTime) / (_local5.hitTimes[0] - _local5.startTime)), 2)) - bouncerHeight); _local5.positions.push(new Point(_local3, _local4)); _local1++; }; _local1 = 0; while (_local1 < (numPaddles - 1)) { _local2 = _local5.hitTimes[_local1]; while (_local2 < _local5.hitTimes[(_local1 + 1)]) { _local3 = ((((paddleWidth - bouncerWidth) / 2) + (((paddlePoints[(_local1 + 1)].x - paddlePoints[_local1].x) * (_local2 - _local5.hitTimes[_local1])) / (_local5.hitTimes[(_local1 + 1)] - _local5.hitTimes[_local1]))) + paddlePoints[_local1].x); _local4 = ((paddleY - bouncerHeight) - ((minHeight + (((maxHeight - minHeight) * ((_local5.hitTimes[(_local1 + 1)] - _local5.hitTimes[_local1]) - minAir)) / (maxAir - minAir))) * (1 - Math.pow(((((_local3 - ((paddleWidth - bouncerWidth) / 2)) - paddlePoints[_local1].x) - (portionWidth / 2)) / (portionWidth / 2)), 2)))); _local5.positions.push(new Point(_local3, _local4)); _local2++; }; _local1++; }; _local1 = (_local5.hitTimes[0] - _local5.startTime); while (_local1 >= 0) { _local3 = ((((numPaddles - 1) * portionWidth) + ((portionWidth - bouncerWidth) / 2)) + (((stageWidth + bouncerWidth) - (((numPaddles - 1) * portionWidth) + ((portionWidth - bouncerWidth) / 2))) * (1 - (_local1 / (_local5.hitTimes[0] - _local5.startTime))))); _local4 = _local5.positions[_local1].y; _local5.positions.push(new Point(_local3, _local4)); _local1--; }; _local5.lastPoint = _local5.positions[0]; bouncers.push(_local5); }; } private function addMiss(_arg1:int):void{ var _local2:MissSprite = new MissSprite(); _local2.position = _arg1; missSprites.push(_local2); } private function onGetMoreGames(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://ArmorGames.com/"), "_blank"); } private function movePaddleLeft():void{ lastDirection = -1; paddlePosition--; if (paddlePosition < 0){ paddlePosition = 0; }; sfxButton.playMove(); } private function startPlaying():void{ maxCombo = 0; changeGap = changeGapSmall; gapCounter = 0; counter = 0; playing = true; running = true; currentGap = 0; minGap = gaps[currentGap]; movingLeft = true; lives = livesStart; score = 0; level = 0; if (!scoreFieldAdded){ scoreFieldAdded = true; addChild(scoreField); addChild(comboField); comboField.y = ((scoreField.y + scoreField.height) - 5); barPoint = new Point(((stageWidth - barWidth) / 2), (((comboField.y + comboField.height) + paddleHeight) + 5)); }; setInstructionText(); removeChild(playGameButton); removeChild(getMoreGamesButton); removeChild(gameUpdatesButton); removeChild(pelLogo); removeChild(logoSprite); startGame(); } private function startDemo():void{ ticker.update("Copyright scriptedfun.com. All rights reserved."); playing = false; running = true; minGap = gaps[(gaps.length - 1)]; addChild(playGameButton); addChild(getMoreGamesButton); addChild(gameUpdatesButton); addChild(pelLogo); addChild(logoSprite); startGame(); } private function startGame():void{ currentCombo = 0; pausePower = 0; autoPilot = false; powerNext = false; barLife = 0; skipper = 0; skip = 1; platformPosition = -1; paddleColor = 0; lastDirection = 1; multiplier = 1; doublePaddle = false; powerUps.splice(0); bouncers.splice(0); } private function randSign():int{ return (((Math.random() < 0.5)) ? -1 : 1); } private function demoInput():void{ var _local1:int; var _local2:Number; var _local3:int; var _local4:Number; var _local5:int; if (demoCounter <= 0){ _local1 = paddlePosition; _local2 = demoHeight; _local3 = 0; while (_local3 < bouncers.length) { if ((((bouncers[_local3].positions.length > 0)) && ((bouncers[_local3].hitTimes.length > 0)))){ _local4 = (paddleY - bouncers[_local3].positions[0].y); _local5 = (numPaddles - bouncers[_local3].hitTimes.length); if ((((_local4 < _local2)) && (((((_local5 * portionWidth) + (portionWidth / 2)) - bouncers[_local3].positions[0].x) < demoWidth)))){ _local2 = _local4; _local1 = _local5; }; }; _local3++; }; if (paddlePosition < _local1){ movePaddleRight(); demoCounter = demoDelay; } else { if (paddlePosition > _local1){ movePaddleLeft(); demoCounter = demoDelay; }; }; } else { demoCounter--; }; if (((mouseClicked) && (!(playing)))){ mouseClicked = false; startPlaying(); }; } private function makeButtons():void{ var _local1:int; var _local8:TextField; var _local9:Sprite; var _local10:Sprite; var _local2:Array = ["Play Game", "Get More Games", "Game Updates"]; var _local3:TextFormat = new TextFormat(); _local3.color = 0xFFFFFF; _local3.font = "Arial"; _local3.size = 12; _local3.align = TextFormatAlign.LEFT; var _local4:Array = []; var _local5:Array = []; var _local6:Number = 0; var _local7:Number = 0; _local1 = 0; while (_local1 < _local2.length) { _local8 = new TextField(); _local8.text = _local2[_local1]; _local8.setTextFormat(_local3); _local8.autoSize = TextFieldAutoSize.LEFT; _local8.selectable = false; _local8.textColor = 0xFFFFFF; _local4.push(_local8); if (_local8.width > _local6){ _local6 = _local8.width; }; if (_local8.height > _local7){ _local7 = _local8.height; }; _local1++; }; _local6 = (_local6 + 10); _local7 = (_local7 + 10); _local1 = 0; while (_local1 < _local4.length) { _local9 = new Sprite(); _local9.graphics.lineStyle(1, 0xFFFFFF); _local9.graphics.beginFill(0); _local9.graphics.drawRect((-(_local6) / 2), (-(_local7) / 2), _local6, _local7); _local9.graphics.endFill(); _local9.addChild(_local4[_local1]); _local4[_local1].x = (-(_local4[_local1].width) / 2); _local4[_local1].y = (-(_local4[_local1].height) / 2); _local10 = new Sprite(); _local10.graphics.beginFill(0, 0); _local10.graphics.drawRect(0, 0, _local6, _local7); _local10.graphics.endFill(); _local10.buttonMode = true; _local9.addChild(_local10); _local10.x = (-(_local6) / 2); _local10.y = (-(_local7) / 2); _local9.x = (stageWidth / 2); _local5.push(_local9); _local1++; }; playGameButton = _local5[0]; getMoreGamesButton = _local5[1]; gameUpdatesButton = _local5[2]; playGameButton.y = ((stageHeight / 2) - (_local5.length * _local7)); getMoreGamesButton.y = ((playGameButton.y + playGameButton.height) + 10); gameUpdatesButton.y = ((getMoreGamesButton.y + getMoreGamesButton.height) + 10); playGameButton.addEventListener(MouseEvent.CLICK, onClick); getMoreGamesButton.addEventListener(MouseEvent.CLICK, onGetMoreGames); gameUpdatesButton.addEventListener(MouseEvent.CLICK, onGameUpdates); } private function prepareGame():void{ lastTime = getTimer(); thisTime = lastTime; elapsedTime = 0; addChild(ticker); sfxButton.x = ((stageWidth - sfxButton.width) - 21); sfxButton.y = ((stageHeight - sfxButton.height) - 5); addChild(sfxButton); prepareBitmaps(); setPositions(3); makeButtons(); makeLogo(); startDemo(); addEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(KeyboardEvent.KEY_UP, onKeyUp); addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); } private function drawBackground():void{ stageBitmapData.copyPixels(backgroundBitmapData, backgroundRectangle, backgroundPoint); } private function getDomain():String{ var _local1:String = loaderInfo.url; var _local2:int = (_local1.indexOf("://") + 3); var _local3:int = _local1.indexOf("/", _local2); var _local4:String = _local1.substring(_local2, _local3); var _local5:int = (_local4.lastIndexOf(".") - 1); var _local6:int = (_local4.lastIndexOf(".", _local5) + 1); return (_local4.substring(_local6, _local4.length)); } private function drawPaddle():void{ if (platformPosition > -1){ stageBitmapData.copyPixels(paddleBitmapData[paddleColor], paddleRectangle, paddlePoints[platformPosition]); stageBitmapData.copyPixels(backgroundBitmapData, platformRectangle, platformPoints[platformPosition]); }; stageBitmapData.copyPixels(paddleBitmapData[paddleColor], (doublePaddle) ? doubleRectangle : paddleRectangle, paddlePoints[paddlePosition]); if (paddleColor > 0){ paddleColor--; }; } private function addPlusField(_arg1:String, _arg2:int):void{ var _local3:Number = ((paddlePoints[_arg2].x + (randSign() * randRange(plusFieldMinX, plusFieldMaxX))) + (paddleWidth / 2)); var _local4:Number = (paddlePoints[_arg2].y - randRange(plusFieldMinX, plusFieldMaxX)); var _local5:PlusField = new PlusField(_arg1, _local3, _local4); plusFields.push(_local5); addChild(_local5); } } }//package
Section 19
//FlexGame_introClass (FlexGame_introClass) package { import mx.core.*; import flash.utils.*; public class FlexGame_introClass extends MovieClipLoaderAsset { public var dataClass:Class; private static var bytes:ByteArray = null; public function FlexGame_introClass(){ dataClass = FlexGame_introClass_dataClass; super(); initialWidth = (11000 / 20); initialHeight = (8000 / 20); } override public function get movieClipData():ByteArray{ if (bytes == null){ bytes = ByteArray(new dataClass()); }; return (bytes); } } }//package
Section 20
//FlexGame_introClass_dataClass (FlexGame_introClass_dataClass) package { import mx.core.*; public class FlexGame_introClass_dataClass extends ByteArrayAsset { } }//package
Section 21
//FlexGame_logoClass (FlexGame_logoClass) package { import mx.core.*; public class FlexGame_logoClass extends BitmapAsset { } }//package
Section 22
//MissSprite (MissSprite) package { public class MissSprite { public var position:int; public var color:int;// = 0 } }//package
Section 23
//PlusField (PlusField) package { import flash.text.*; public class PlusField extends TextField { public var lifeStay:int;// = 30 public var lifeUp:int;// = 10 public function PlusField(_arg1:String, _arg2:Number, _arg3:Number){ var _local4:TextFormat = new TextFormat(); _local4.color = 0xFFFFFF; _local4.font = "Arial"; _local4.size = 16; _local4.align = TextFormatAlign.LEFT; this.text = _arg1; setTextFormat(_local4); autoSize = TextFieldAutoSize.LEFT; selectable = false; textColor = 0xFFFFFF; this.x = _arg2; this.y = _arg3; } public function update():void{ if (lifeUp > 0){ y = (y - lifeUp); lifeUp--; } else { lifeStay--; }; } } }//package
Section 24
//PowerUp (PowerUp) package { import flash.geom.*; public class PowerUp { public var point:Point; public var dy:Number; public var position:int; public var frame:int; public var powerType:int; public function PowerUp(_arg1:int, _arg2:int, _arg3:Point, _arg4:int){ dy = -10; this.frame = _arg4; this.powerType = _arg1; this.position = _arg2; this.point = _arg3; } } }//package
Section 25
//ScoreField (ScoreField) package { import flash.text.*; public class ScoreField extends TextField { public var wantNum:Number;// = 0 private var formatter:TextFormat; private var currentNum:Number;// = 0 public function ScoreField(){ formatter = new TextFormat(); super(); formatter.color = 0xFFFFFF; formatter.font = "Arial"; formatter.size = 20; formatter.align = TextFormatAlign.LEFT; update(); } public function update():void{ if (Math.abs((wantNum - currentNum)) < 1){ currentNum = wantNum; } else { currentNum = (currentNum + (0.1 * (wantNum - currentNum))); }; var _local1:int = Math.floor(currentNum); text = ("Score: " + _local1); setTextFormat(formatter); autoSize = TextFieldAutoSize.LEFT; selectable = false; textColor = 0xFFFFFF; x = ((590 - width) / 2); y = 5; } } }//package
Section 26
//SfxButton (SfxButton) package { import mx.core.*; public class SfxButton extends TextButton { private var powerClass:Class; public var powerSound:SoundAsset; private var paddle2Class:Class; public var fallSound:SoundAsset; public var paddleSounds:Array; private var missClass:Class; private var endClass:Class; private var moveClass:Class; private var paddle3Class:Class; private var paddle1Class:Class; public var missSound:SoundAsset; public var endSound:SoundAsset; private var fallClass:Class; public var moveSound:SoundAsset; public function SfxButton(){ missClass = SfxButton_missClass; moveClass = SfxButton_moveClass; paddle1Class = SfxButton_paddle1Class; paddle2Class = SfxButton_paddle2Class; paddle3Class = SfxButton_paddle3Class; fallClass = SfxButton_fallClass; powerClass = SfxButton_powerClass; endClass = SfxButton_endClass; fallSound = SoundAsset(new fallClass()); powerSound = SoundAsset(new powerClass()); endSound = SoundAsset(new endClass()); missSound = SoundAsset(new missClass()); moveSound = SoundAsset(new moveClass()); paddleSounds = [SoundAsset(new paddle1Class()), SoundAsset(new paddle2Class()), SoundAsset(new paddle3Class())]; super(); construct("sound"); } public function playPower():void{ if (isOn){ powerSound.play(25); }; } public function playPaddle(_arg1:int):void{ if (isOn){ paddleSounds[_arg1].play(25); }; } public function playEnd():void{ if (isOn){ endSound.play(25); }; } public function playFall():void{ if (isOn){ fallSound.play(25); }; } public function playMiss():void{ if (isOn){ missSound.play(25); }; } public function playMove():void{ if (isOn){ moveSound.play(25); }; } } }//package
Section 27
//SfxButton_endClass (SfxButton_endClass) package { import mx.core.*; public class SfxButton_endClass extends SoundAsset { } }//package
Section 28
//SfxButton_fallClass (SfxButton_fallClass) package { import mx.core.*; public class SfxButton_fallClass extends SoundAsset { } }//package
Section 29
//SfxButton_missClass (SfxButton_missClass) package { import mx.core.*; public class SfxButton_missClass extends SoundAsset { } }//package
Section 30
//SfxButton_moveClass (SfxButton_moveClass) package { import mx.core.*; public class SfxButton_moveClass extends SoundAsset { } }//package
Section 31
//SfxButton_paddle1Class (SfxButton_paddle1Class) package { import mx.core.*; public class SfxButton_paddle1Class extends SoundAsset { } }//package
Section 32
//SfxButton_paddle2Class (SfxButton_paddle2Class) package { import mx.core.*; public class SfxButton_paddle2Class extends SoundAsset { } }//package
Section 33
//SfxButton_paddle3Class (SfxButton_paddle3Class) package { import mx.core.*; public class SfxButton_paddle3Class extends SoundAsset { } }//package
Section 34
//SfxButton_powerClass (SfxButton_powerClass) package { import mx.core.*; public class SfxButton_powerClass extends SoundAsset { } }//package
Section 35
//TextButton (TextButton) package { import flash.events.*; import flash.display.*; import flash.text.*; public class TextButton extends Sprite { private var textFormat:TextFormat; private var sprite:Sprite; private var textField:TextField; public var isOn:Boolean;// = true public function TextButton(){ textFormat = new TextFormat(); textField = new TextField(); sprite = new Sprite(); super(); } public function onClick(_arg1:MouseEvent):void{ isOn = !(isOn); textField.backgroundColor = (isOn) ? 0x8000 : 0x800000; if (isOn){ whenOn(); } else { whenOff(); }; } public function whenOff():void{ } public function construct(_arg1:String):void{ textFormat.align = TextFormatAlign.LEFT; textFormat.font = "Arial"; textFormat.bold = true; textFormat.size = 8; textFormat.color = 0xFFFFFF; textField.border = true; textField.borderColor = 0xFFFFFF; textField.background = true; textField.backgroundColor = 0x8000; textField.text = _arg1; textField.autoSize = TextFieldAutoSize.LEFT; textField.setTextFormat(textFormat); textField.x = 0; textField.y = 0; addChild(textField); sprite.graphics.beginFill(0, 0); sprite.graphics.drawRect(0, 0, textField.width, textField.height); sprite.graphics.endFill(); sprite.x = 0; sprite.y = 0; sprite.buttonMode = true; addChild(sprite); sprite.addEventListener(MouseEvent.CLICK, onClick); } public function whenOn():void{ } } }//package
Section 36
//Ticker (Ticker) package { import flash.text.*; public class Ticker extends TextField { public var formatter:TextFormat; private var stageHeight:int; public function Ticker(_arg1:int){ formatter = new TextFormat(); super(); formatter.color = 0xFFFFFF; formatter.font = "Arial"; formatter.size = 12; formatter.align = TextFormatAlign.LEFT; this.stageHeight = _arg1; update(); } public function update(_arg1:String=" "):void{ this.text = _arg1; setTextFormat(formatter); autoSize = TextFieldAutoSize.LEFT; selectable = false; textColor = 0xFFFFFF; x = 18; y = ((stageHeight - height) - 5); } } }//package

Library Items

Symbol 1 Sound {SfxButton_powerClass} [SfxButton_powerClass]
Symbol 2 Sound {SfxButton_moveClass} [SfxButton_moveClass]
Symbol 3 Sound {SfxButton_endClass} [SfxButton_endClass]
Symbol 4 Sound {SfxButton_paddle3Class} [SfxButton_paddle3Class]
Symbol 5 Sound {SfxButton_missClass} [SfxButton_missClass]
Symbol 6 Sound {SfxButton_paddle2Class} [SfxButton_paddle2Class]
Symbol 7 Sound {SfxButton_paddle1Class} [SfxButton_paddle1Class]
Symbol 8 Sound {SfxButton_fallClass} [SfxButton_fallClass]
Symbol 9 Bitmap {FlexGame_logoClass}
Symbol 10 MovieClip {FlexGame_introClass}
Symbol 11 BinaryData {FlexGame_introClass_dataClass}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1458 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 1 as "SfxButton_powerClass"
ExportAssets (56)Timeline Frame 1Symbol 2 as "SfxButton_moveClass"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SfxButton_endClass"
ExportAssets (56)Timeline Frame 1Symbol 4 as "SfxButton_paddle3Class"
ExportAssets (56)Timeline Frame 1Symbol 5 as "SfxButton_missClass"
ExportAssets (56)Timeline Frame 1Symbol 6 as "SfxButton_paddle2Class"
ExportAssets (56)Timeline Frame 1Symbol 7 as "SfxButton_paddle1Class"
ExportAssets (56)Timeline Frame 1Symbol 8 as "SfxButton_fallClass"
SerialNumber (41)Timeline Frame 1

Labels

"FlexGame"Frame 1




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Created: 9/5 -2019 16:47:43 Last modified: 9/5 -2019 16:47:43 Server time: 28/04 -2024 18:09:47