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Warlords.swf

This is the info page for
Flash #42984

(Click the ID number above for more basic data on this flash file.)


Text
Isengard

v1.0

A Ben Olding Game

Warlords is loading....

100%

Play Warlords

Ben Olding Games

Campaign

2 Player Battle

Instructions

Play More Games

Options

Credits

Left Player

Right Player

Main Menu

Start Battle

Choose your Race

Armour

Recharge

+2

-2

Start Campaign

The Mountain Trolls have been driven from their homes and now only live in cold, icey places where others won't. Their giant troll warriors make them an army feared around the land.

Kongregate Only

Play at www.Kongregate.com to play as this race

Kongregate Only

Play at www.Kongregate.com to play as this race

Continue Campaign

Start New Campaign

Main Menu

Sound:

On

Off

On

Off

Quality:

Low

Medium

High

Low

Medium

High

Music:

Auto Send Units:

The aim of the game is very simple: get your men to the other side of the map without letting the
enemies men get to yours.
Everytime one of your men gets to the other side, the territory bar (at the top) will move slightly to the
right, and when an enemy gets to your side, the bar will move left. If it goes all the way to the right,
you will win or if you are ahead when the time runs out, you will also win
You control the yellow arrow on the left. It indicates where you are to create your soldiers. You can
move it up and down by pressing W and S (or UP and DOWN)

How to Play

Next Page

To select different types of soldier use A and D (or LEFT and RIGHT).
Different units have different strengths and weaknesses, it is down to you to figure out which units
are best for dealing with different enemies and scenarios. But there is some help in the shop
You may only send out a soldier when he is ready, this is indicated by a red border outlining your
arrow.
When you have your prefered unit selected and he is ready, press the spacebar to release him.
Every 20 kills, you will get a charge, where you can send out a line of 8 men. This is indicated by a
red arrow. Press Q to release a charge.

Prev Page

When playing 2 player, the controls are:
Left Player
W & S - Move arrow up and down
A & D - Select unit
Space - Release Unit
Right Player
UP & DOWN - Move arrow up and down
LEFT & RIGHT - Select unit
Enter - Release Unit

2 Player Mode

Use ranged attackers against units that have a strong attack, but weak armour.
Extra tough units, still only count as 1, so send some weaker units along the path that they clear.
A large group of archers can be hard to get units near, so consider waiting for them to get close to
your side before sending in lots of swordsmen. They won't have to cover so much distance!
Mounted attackers are best taken care of by a small cluster of units that have a strong attack. e.g
halberdiers and battle axemen.
If a particular unit is tough to kill, consider ignoring them if your men could be better used elsewhere.

Tips

Cheat Code:

Game concept, graphics and programming by Ben Olding
Music  by Pierre Gerwig Langer

Special thanks to those at:

Call to Arms

???

Difficulty:

Owned by:

???

0

Click on an arrow to decide where to attack...

Charge ready. Press Q to use

Charge ready. Press 0 to use

Forrest of the Damned is now owned by the Undead

Click to Continue

Main Menu

Level

25

Surrender

Play More Games

Options

The aim of the game is very simple: get your men to the other side of the map
without letting the enemies men get to yours.
Everytime one of your men gets to the other side, the territory bar (at the top)
will move slightly to the right, and when an enemy gets to your side, the bar
will move left. If it goes all the way to the right, you will win or if you are ahead
when the time runs out, you will also win.
You control the yellow arrow on the left. It indicates where you are to create
your soldiers. You can move it up and down by pressing W and S (or UP and
DOWN)
To continue, move the arrow up or down....

To select different types of soldier use A and D (or LEFT and RIGHT).
Different units have different strengths and weaknesses, it is down to you to
figure out which units are best for dealing with different enemies and
scenarios. But there is some help in the shop
You may only send out a soldier when he is ready, this is indicated by a red
border outlining your arrow.
When you have your prefered unit selected and he is ready, press the
spacebar to release him. Every 20 kills, you will get a charge, where you can
send out a line of 8 men. This is indicated by a red arrow. Press Q to release
a charge.
Now you are ready to start unleashing your soldiers and hopefully conquer
the map. Good luck! Release a soldier to begin....

When playing 2 player, the controls are:
Left Player
W & S - Move arrow up and down
A & D - Select unit
Space - Release Unit
Right Player
UP & DOWN - Move arrow up and down
LEFT & RIGHT - Select unit
Enter - Release Unit
To win, get more units across the screen than your opponent does by the end
of the round. Release a unit to begin.

Continue

Continue

Main Menu

Buy

Buy

Upgrade Name

Cost

0

Upgrade Name

Cost

0

Upgrade

Cost

Current

Upgrades

Empty

Buy
Unit




Your Army's Units

Cancel

Cancel



Buy Unit

Money

100000

Strategy Guide

Strategy Guide

Congratulations

Main Menu

Play More Games

Loading Kongregate...

ActionScript [AS1/AS2]

Frame 1
LinktoURL = "http://www.kongregate.com/games/DJStatika/warlords-call-to-arms/?gamereferral=warlords"; lastmusic = random(2) + 1; _root.gameinprogress = false; _root.winner = undefined; arrleftSoldiers = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); arrrightSoldiers = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); soldiernum = 0; objectnum = 0; rightscore = 0; leftscore = 0; rightkills = 0; leftkills = 0; _root.tutorialstage = 1; if ((adsetup != true) && (_url.indexOf("kongregate.com") < 0)) { trace("CPM Star Ad"); var CPMStarPoolID = 1059; var CPMStarSubPoolID = 201; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); adsetup = true; } if (baramount == undefined) { baramount = 0; } loadedamount = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (baramount < loadedamount) { baramount++; } loadedtext = baramount + "%"; if (baramount >= 100) { _root.loader.gotoAndStop(2); }
Frame 2
gotoAndPlay (1);
Frame 3
stopAllSounds(); stop(); _root.attackingregion = undefined; arrleftSoldierChoices = new Array(0, 1, 2); arrrightSoldierChoices = new Array(0, 1, 2); reset(); Stage.showMenu = false; _root.towin = 50; _root.chargekills = 20; _root.top = 600; strUpgradeOptions = ""; strUpgradeOptions = strUpgradeOptions + "Speed|600|Speed Training (+1)|Increase the movement speed of all units\n"; strUpgradeOptions = strUpgradeOptions + "Armour|600|Increased Armour (+10)|Increase the armour of all units\n"; strUpgradeOptions = strUpgradeOptions + "Archery|300|Marksmanship (+1)|Improve the accuracy of archers and other ranged units\n"; strUpgradeOptions = strUpgradeOptions + "Spear|300|Spear Training (+5)|Increase the damage done by spear wielding units\n"; strUpgradeOptions = strUpgradeOptions + "Sword|450|Swordsmanship (+5)|Increase the damage done by sword wielding units\n"; strUpgradeOptions = strUpgradeOptions + "Halberd|400|Halberd Training (+5)|Increase the damage done by halberd wielding units\n"; strUpgradeOptions = strUpgradeOptions + "Axe|400|Axe Training (+5)|Increase the damage done by axe wielding units\n"; arrUpgradeOptions = strUpgradeOptions.split(newline); so = SharedObject.getLocal("Warlords"); if (so.data.quality != undefined) { _quality = so.data.quality; } else { _quality = "medium"; } levelnum = so.data.level; if (levelnum == undefined) { levelnum = 1; } if (_root.demonsunlocked == undefined) { _root.demonsunlocked = so.data.demonsunlocked; } option_sound = so.data.option_sound; if (option_sound == undefined) { option_sound = true; } option_music = so.data.option_music; if (option_music == undefined) { option_music = true; } option_autosend = so.data.option_autosend; if (option_autosend == undefined) { option_autosend = false; } leftmoney = so.data.money; if (leftmoney == undefined) { leftmoney = 500; } MyRace = so.data.race; if (MyRace == undefined) { MyRace = random(arrRacesDataArray.length - 5); blnSavedDataFound = false; } else { blnSavedDataFound = true; } arrleftSoldierChoices = so.data.mysoldiers; if (arrleftSoldierChoices == undefined) { arrleftSoldierChoices = new Array(0, 1, 2); } arrrightSoldierChoices = new Array(0, 1, 2); strRegions = ""; strRegions = strRegions + "Isendor|1|2,13|Easy|250|7,15,2|22\n"; strRegions = strRegions + "Chan|1|1,13,3|Medium|500|0,1,2,7|23\n"; strRegions = strRegions + "Goroth|2|2,13,14,15,5,4|Medium|500|0,1,2,9|16\n"; strRegions = strRegions + "Chogoth|2|3,5|Easy|250|0,15,2,9|17\n"; strRegions = strRegions + "Thareth|2|4,3,15,7,6|Hard|750|0,1,2,9,4|18\n"; strRegions = strRegions + "Chogro|7|5,7,8|Easy|750|0,1,2,8|14\n"; strRegions = strRegions + "Trajeck|7|5,6,8,11,16,25,14,15|Medium|500|0,1,2|15\n"; strRegions = strRegions + "Othok|8|6,7,11,10,9|V. Hard|1250|0,1,8,15|11\n"; strRegions = strRegions + "Sath|8|8,10|V. Hard|1250|0,1,2,4,14|10\n"; strRegions = strRegions + "Thray|8|9,8,11,12|V. Hard|500|0,1,2,4,3,14|11\n"; strRegions = strRegions + "Vorth|8|8,10,12,18,17,16,7|V. Hard|1750|0,1,8,4,6,5,14|12\n"; strRegions = strRegions + "Orthshire|0|10,11,18|Hard|750|0,1,2,5,18|2\n"; strRegions = strRegions + "Azzitha|1|1,2,3,14,27,21|Hard|750|1,2,3,10|24\n"; strRegions = strRegions + "Senshan|6|3,15,7,25,24,26,27,13|Easy|250|0,15,2,5|6\n"; strRegions = strRegions + "Battakka|7|3,5,7,14|Hard|750|15,1,2,16|13\n"; strRegions = strRegions + "Forest of the Damned|5|7,11,17,23,24,25|Medium|500|5,1,2|9\n"; strRegions = strRegions + "Farreshire|0|16,11,18,19,20,23|Easy|250|0,15,2,5|1\n"; strRegions = strRegions + "Acity|0|12,11,17,19|Medium|500|0,1,2,8,4|3\n"; strRegions = strRegions + "Darkwood|3|18,17,20,22|Easy|250|0,15,2|25\n"; strRegions = strRegions + "Eastern Forest|3|17,19,22,23|Hard|750|0,1,2,3,5,6|26\n"; strRegions = strRegions + "Roon|6|13,27,26,28|Medium|500|0,1,13,4|5\n"; strRegions = strRegions + "Woodland|3|23,20,19|Medium|500|0,1,2,5|27\n"; strRegions = strRegions + "Arragas|4|28,26,24,16,17,20,22|Easy|250|0,15,11,5|19\n"; strRegions = strRegions + "Dead Plains|5|26,14,25,16,23|Hard|750|0,5,17,6|7\n"; strRegions = strRegions + "Dead Marshes|5|14,7,16,24|Easy|250|5,15,2|8\n"; strRegions = strRegions + "Barrock|4|21,27,14,24,23,28|Medium|500|0,1,11|20\n"; strRegions = strRegions + "Mylen|6|21,13,14,26|Hard|750|0,1,13,6,5|4\n"; strRegions = strRegions + "Nartoth|4|21,26,23|Hard|750|0,1,11,8|21\n"; arrRegions = strRegions.split(newline); strRaces = ""; strRaces = strRaces + "human|0,102,255|Human Alliance|Armour+1|Spear-1|an age of peace|An alliance of different regions of humans who all serve under one king. Skilled craftsmen enable them to have the toughest armour in the land.\n"; strRaces = strRaces + "elf|102,0,204|Night Elves|Archery+2|Sword-2|an endless night|A mysterious army of elves that hide away during the day and work and train at night. Only such extremes as war will bring these expert archers out in the day.\n"; strRaces = strRaces + "orc|255,0,0|Orcs of the North|Halberd+2|Archery-2|an age of chaos|A particularly strong breed of orcs. These chaotic green warriors crave the excitement of battle.\n"; strRaces = strRaces + "woodelf|0,153,102|Wood Elves|Archery+1|Spear-1|an age of natural beauty|These elves that live in forests and woodland have great respect for nature and will defend it at all costs.\n"; strRaces = strRaces + "orc2|157,106,30|Orcs of the South|Sword+1|Archery-1|oppression and misery|The orcs from the south have been oppressed for a long time, and a deep hatred of all others has developed. They believe now is the time for vengence.\n"; strRaces = strRaces + "undead|255,255,204|The Undead|Halberd+3|Archery-3|a reign of terror|Once resurrected by a great necromancer who has since perished, these warriors will not die through natural causes. Only through the weapons of war.\n"; strRaces = strRaces + "human2|255,204,0|Men of the West|Sword+2|Halberd-2|a mighty empire|A rogue kingdom of men, who no longer server the king. These humans take great pride in their finely crafted swords and their ability to use them.\n"; strRaces = strRaces + "troll|204,51,153|Mountain Trolls|Speed+1|Armour-1|an endless winter|The Mountain Trolls have been driven from their homes and now only live in cold, icey places where others won't. Their giant troll warriors make them an army feared around the land.\n"; strRaces = strRaces + "demon|51,0,0|Demons|Speed+2|Spear+2|a reign of fire|The demons are creatures filled with anger. The only thing that brings them pleasure is the pain of others.\n"; arrRacesDataArray = strRaces.split(newline); strSoldiers = ""; strSoldiers = strSoldiers + "Spearman|5|40|50|130|250||20|Standard unit. Fast moving and quick to produce with a long reach. But with low armour. Good for charging down archers and getting men across the map quickly.\n"; strSoldiers = strSoldiers + "Swordsman|3|100|70|100|600||35|Tough infantry unit. Fairly short range attack but have tough armor and can do good damage.\n"; strSoldiers = strSoldiers + "Archer|2|15|70|1500|500||10|Long ranged attack unit. Weak armour, but can kill low armour units before they get close enough to attack. Very dangerous in large numbers.\n"; strSoldiers = strSoldiers + "Mage|3|10|180|1000|900||50|Powerful ranged attack, but with very low armour.\n"; strSoldiers = strSoldiers + "Mounted Spearman|6|100|180|200|1400||20|Fast, tough, powerful unit. Good for driving the enemy back.\n"; strSoldiers = strSoldiers + "Halberdier|2|40|60|130|500||40|Strong, long reaching attack but with low armour. Excellent in numbers against mounted units. Vulnerable to ranged attacks.\n"; strSoldiers = strSoldiers + "Mounted Halberdier|8|60|150|200|1100||45|Very fast unit with a long ranged attack. Excellent for driving back the enemy.\n"; strSoldiers = strSoldiers + "Scout|10|10|60|60|400||10|Very fast, but very weak unit. Useful for charging through gaps in the enemy's defence.\n"; strSoldiers = strSoldiers + "Longswordsman|3|100|130|100|1000||60|Extra tough swordsman with a long reaching sword.\n"; strSoldiers = strSoldiers + "Battle Axeman|3|40|60|100|900|2|60|Very high damage attack, but is slow to use it and has weak armour.\n"; strSoldiers = strSoldiers + "Whirler|5|100|160|160|1600|1|35|Dangerous rapid attacks. Very useful against lone units.\n"; strSoldiers = strSoldiers + "Axe Thrower|3|40|70|750|600|4|20|Medium ranged, medium damage attacks\n"; strSoldiers = strSoldiers + "Ranger|2|50|120|1700|1300|3|10|Skilled archer. Can fire arrows more rapidly and further than the standard archer.\n"; strSoldiers = strSoldiers + "Javelin Thrower|4|50|130|750|800|6|25|Medium-short ranged projectile attacks. Useful against halberdiers and Battle Axemen.\n"; strSoldiers = strSoldiers + "Spearmaster|6|130|130|130|1200|8|45|Highly skilled spearman.\n"; strSoldiers = strSoldiers + "Axeman|5|80|100|110|500||45|Attacks while charging forward. Useful for driving back enemy and against long reaching weapons.\n"; strSoldiers = strSoldiers + "Giant Troll|5|220|400|250|3200|7|500|Very tough unit with very dangerous attack. Takes a long time to produce.\n"; strSoldiers = strSoldiers + "Flailer|3|100|180|165|1300|5|100|Tough unit with very dangerous attack.\n"; strSoldiers = strSoldiers + "King's Guard|4|120|180|130|1600|0|90|Heavily armoured elite swordsman\n"; arrSoldiers = strSoldiers.split(newline); function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("90365f49", this, 10301, true); function reset() { _root.gameinprogress = false; _root.winner = undefined; arrleftSoldiers = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); arrrightSoldiers = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); soldiernum = 0; objectnum = 0; rightscore = 0; leftscore = 0; rightkills = 0; leftkills = 0; } function IncrementObjectNum() { objectnum++; if (objectnum > 1000) { objectnum = 1; } } function AddSound(strSound, pos) { if (pos == undefined) { pos = 3; } IncrementObjectNum(); newSoundClip = _root.createEmptyMovieClip((("Sounds_" + strSound) + "_") + pos, objectnum); newSoundClip.SoundFX = new Sound(newSoundClip); newSoundClip.SoundFX.attachSound(strSound); newSoundClip.SoundFX.setPan(-100 + ((pos - 1) * 50)); } function PlaySound(strSound, xpos) { if (option_sound == true) { if (xpos == undefined) { posnum = 3; } else { posnum = Math.ceil(xpos / 580); } _root[(("Sounds_" + strSound) + "_") + posnum].SoundFX.stop(); _root[(("Sounds_" + strSound) + "_") + posnum].SoundFX.setVolume(80); _root[(("Sounds_" + strSound) + "_") + posnum].SoundFX.start(0, 1); } } function PlayMusic(strSound) { stopAllSounds(); if (option_music == true) { trace("Play: " + strSound); _root.music.gotoAndStop(strSound); } } function StopSound(strSound, xpos) { if (xpos == undefined) { posnum = 3; } else { posnum = Math.ceil(xpos / 580); } _root[(("Sounds_" + strSound) + "_") + posnum].SoundFX.stop(); } function Tint(obj, r, g, b) { myColor = new Color(obj); myColorTransform = new Object(); myColorTransform.ra = r; myColorTransform.rb = 0; myColorTransform.ga = g; myColorTransform.gb = 0; myColorTransform.ba = b; myColorTransform.bb = 0; myColorTransform.aa = 100; myColorTransform.ab = 0; myColor.setTransform(myColorTransform); } function SetRegionOwner(intRegion, owner) { arrRegionData = arrRegions[intRegion - 1].split("|"); so.data[("level" + intRegion) + "owner"] = owner; so.flush(); _root.victorytext = (GetRegionData("Name", intRegion) + " is now owned by ") + GetRaceData("Full Name", owner); arrRegions[intRegion - 1] = (((arrRegionData[0] + "|") + owner) + "|") + arrRegionData[2]; } function GetRegionData(strData, intRegion) { arrRegionData = arrRegions[intRegion - 1].split("|"); if (strData == "Name") { return(arrRegionData[0]); } if (strData == "Race") { return(Number(arrRegionData[1])); } if (strData == "Adjacent") { return(arrRegionData[2]); } if (strData == "Difficulty") { return(arrRegionData[3]); } if (strData == "Reward") { return(arrRegionData[4]); } if (strData == "Starting Units") { return(arrRegionData[5]); } if (strData == "Background") { return(Number(arrRegionData[6])); } } function GetRaceData(strData, intRace) { arrRaceData = arrRacesDataArray[Number(intRace)].split("|"); if (strData == "Name") { return(arrRaceData[0]); } if (strData == "RGB") { return(arrRaceData[1]); } if (strData == "Full Name") { return(arrRaceData[2]); } } function AI(obj) { if (obj.AI == true) { if (random(100) < obj.difficulty) { obj.arrEnemies = new Array(8); i = 1; while (i <= 8) { oppo = obj.player; enemies = _root[("arr" + oppo) + "Soldiers"][i]; obj.arrEnemies[i - 1] = 0; e = 1; while ((e <= enemies) && (e < 1000)) { totest = game[((("soldier" + oppo) + i) + "_") + e]; if ((totest != undefined) && (totest.dead != true)) { obj.arrEnemies[i - 1]++; } e++; } i++; } i = 1; while (i <= 8) { oppo = obj.facing; enemies = _root[("arr" + oppo) + "Soldiers"][i]; e = 1; while ((e <= enemies) && (e < 1000)) { totest = game[((("soldier" + oppo) + i) + "_") + e]; if ((totest != undefined) && (totest.dead != true)) { obj.arrEnemies[i - 1]--; } e++; } i++; } i = 1; while (i <= 8) { if (obj.arrEnemies[i - 1] > AIAllowUnits) { obj.chan = i; if (Math.random() > 0.6) { break; } } i++; } if (Math.random() > 0.98) { if (Math.random() >= 0.5) { if (obj.chan > 1) { obj.chan--; } } else if (obj.chan < 8) { obj.chan++; } obj.channely = _root.top + (150 * obj.chan); obj._y = obj.channely; } if (random(obj.rechargetime * 2) < 1) { if (Math.random() >= 0.5) { if (obj.soldierselected > 0) { obj.soldierselected--; } else { obj.soldierselected = _root[("arr" + obj.player) + "SoldierChoices"].length - 1; } } else if (obj.soldierselected < (_root[("arr" + obj.player) + "SoldierChoices"].length - 1)) { obj.soldierselected++; } else { obj.soldierselected = 0; } if (obj.player == "left") { arrSoldierData = _root.arrSoldiers[arrleftSoldierChoices[obj.soldierselected]].split("|"); } else { arrSoldierData = _root.arrSoldiers[arrrightSoldierChoices[obj.soldierselected]].split("|"); rightsoldier = arrSoldierData[0]; } obj.rechargetime = Number(arrSoldierData[3]); } if (obj.player == "left") { arr = arrleftSoldierChoices; } else { arr = arrrightSoldierChoices; } if ((Math.random() > 0.9) && (obj.charged >= obj.rechargetime)) { if (obj.chargecharge > _root.chargekills) { s = 1; while (s < 9) { _root.CreateSoldier(s, obj.facing, arr[obj.soldierselected]); s++; } obj.chargecharge = 0; } else { _root.CreateSoldier(obj.chan, obj.facing, arr[obj.soldierselected]); } obj.charged = 0; } } } else if (((obj.charged >= obj.rechargetime) && (option_autosend == true)) && (obj.chargecharge <= _root.chargekills)) { if (obj.player == "left") { arr = arrleftSoldierChoices; } else { arr = arrrightSoldierChoices; } _root.CreateSoldier(obj.chan, obj.facing, arr[obj.soldierselected]); obj.charged = 0; _root.twoplayerinst = true; _root.gameinprogress = true; } } function enemiesinchannel(obj) { if (obj.facing == "left") { intreturn = arrrightSoldiers[obj.channel]; } else { intreturn = arrleftSoldiers[obj.channel]; } return(intreturn); } function moveman(obj, amount, keymustbedown) { if (obj.dead == true) { obj.gotoAndPlay("die1"); } else { if (obj.facing == "right") { obj._x = obj._x + (amount * (1 + (left_Upgrade_Speed / 10))); if (enemyinrange(obj, 50)) { obj.target._x = obj.target._x + (amount * (1 + (left_Upgrade_Speed / 10))); } } else { obj._x = obj._x - (amount * (1 + (right_Upgrade_Speed / 10))); if (enemyinrange(obj, 50)) { obj.target._x = obj.target._x - (amount * (1 + (right_Upgrade_Speed / 10))); } } if (obj.facing == "left") { if (obj._x < -50) { obj.removeMovieClip(); rightscore++; } } else if (obj._x > 2900) { obj.removeMovieClip(); leftscore++; } if (_root.winner == obj.facing) { if (obj.facing == "left") { obj.facing = "right"; obj._xscale = 100; } else { obj.facing = "left"; obj._xscale = -100; } obj.retreating = true; } } } function GetDistance(obj1, obj2) { return(Math.abs(obj1._x - obj2._x)); } function enemyinrange(obj, rangeoveride) { blnReturn = false; if (rangeoveride != undefined) { therange = rangeoveride; } else { therange = obj.range; } if (obj.facing == "left") { oppo = "right"; } else { oppo = "left"; } enemies = enemiesinchannel(obj); closestdist = 0; if (obj.target.dead == true) { obj.target = undefined; } e = 1; while ((e <= enemies) && (e < 1000)) { totest = game[((("soldier" + oppo) + obj.channel) + "_") + e]; if (totest != obj) { dist = GetDistance(obj, totest); if ((dist < therange) && (totest.dead != true)) { if ((closestdist == 0) || (dist < closestdist)) { closestdist = dist; obj.target = totest; } blnReturn = true; } } e++; } return(blnReturn); } function hurt(target, amount) { PlaySound("Hit" + (random(6) + 1), target._x); target.health = target.health - amount; if ((target.health <= 0) && (target.dead != true)) { _root[target.facing + "kills"]++; _root[target.facing + "money"] = _root[target.facing + "money"] + target.value; game[target.facing].chargecharge++; target.dead = true; } } function attack(obj, pos, range, power) { if (GetDistance(obj, obj.target) <= range) { hurt(obj.target, random(power)); if (power > 50) { power = 50; } if (obj.facing == "right") { obj.target._x = obj.target._x + power; } else { obj.target._x = obj.target._x - power; } combatsound("slice" + (random(2) + 1)); } else { combatsound("swipe" + (random(2) + 1)); } } function combatsound(playsound) { if (option_sound != false) { } } function ready(obj) { if ((_root.gameinprogress == true) && (obj.inbattle == true)) { if (obj.dead == true) { obj.gotoAndPlay("die1"); } else { if (obj.facing == "left") { obj._xscale = -100; } if ((enemyinrange(obj) && (Math.random() > 0.2)) && (obj.retreating != true)) { obj.gotoAndPlay("swipe" + (random(obj.swipes) + 1)); } else { if (obj.retreating == true) { obj.speed = 6; } obj.gotoAndPlay("walk"); } } } else { obj.stop(); } } function CreateSoldier(channel, facing, type) { if (_root.winner == undefined) { soldiernum++; if (soldiernum >= 300) { soldiernum = 1; } arrSoldierData = arrSoldiers[type].split("|"); _root[("arr" + facing) + "Soldiers"][channel]++; newsoldier = game.attachMovie(arrSoldierData[0], ((("soldier" + facing) + channel) + "_") + _root[("arr" + facing) + "Soldiers"][channel], soldiernum + (1000 * (1 + channel))); newsoldier._y = _root.top + (150 * channel); if (facing == "left") { newsoldier._x = 2800; } else { newsoldier._x = 50; } newsoldier.facing = facing; newsoldier.speed = Number(arrSoldierData[1]) + (Math.random() / 2); newsoldier.channel = channel; newsoldier.inbattle = true; if (facing == "right") { newsoldier.player = "left"; newsoldier.health = Number(arrSoldierData[2]) + (left_Upgrade_Armour * 10); } else { newsoldier.player = "right"; newsoldier.health = Number(arrSoldierData[2]) + (right_Upgrade_Armour * 10); } newsoldier.range = Number(arrSoldierData[4]); newsoldier.value = Math.ceil(Number(arrSoldierData[5]) / 50); if (facing == "left") { newsoldier.race = game.right.race; } else { newsoldier.race = game.left.race; } newsoldier.onEnterFrame = function () { if (this.dead == true) { if (this.deadtimer == undefined) { this.deadtimer = 0; } this.deadtimer++; if (this.deadtimer > 500) { this._alpha--; } if ((Math.abs(this._x - this._parent.Player._x) > 800) || (this._alpha <= 0)) { removeMovieClip(this); } } }; } } function firearrow(obj, type) { combatsound("bowfire"); IncrementObjectNum(); if (type == undefined) { type = "Arrow Fired"; } game.attachMovie(type, "arrow" + objectnum, objectnum + 300); game["arrow" + objectnum].Firer = obj; game["arrow" + objectnum]._x = obj._x; game["arrow" + objectnum]._y = obj._y - 66; game["arrow" + objectnum].swapDepths(game.Player); if (obj.facing == "left") { game["arrow" + objectnum]._xscale = -100; } } function SetRace(side, race) { arrRaceInfo = arrRacesDataArray[race].split("|"); _root[side + "PlayerRace"] = arrRaceInfo[0]; _root[side + "PlayerRaceFullName"] = arrRaceInfo[2]; u = 0; while (u < (arrUpgradeOptions.length - 1)) { _root[(side + "_Upgrade_") + arrUpgradeOptions[u].substr(0, arrUpgradeOptions[u].indexOf("|"))] = 0; u++; } racedescription = arrRaceInfo[6]; Attribute1 = arrRaceInfo[3].substr(0, arrRaceInfo[3].length - 2); Attribute2 = arrRaceInfo[4].substr(0, arrRaceInfo[4].length - 2); _root[("arr" + side) + "colours"] = arrRaceInfo[1].split(","); Attribute1value = arrRaceInfo[3].substr(arrRaceInfo[3].length - 2, arrRaceInfo[3].length); Attribute2value = arrRaceInfo[4].substr(arrRaceInfo[4].length - 2, arrRaceInfo[4].length); if (side == "left") { VictoryText = ((("After years of fighting, the " + arrRaceInfo[2].toLowerCase()) + " conquered the land, bringing with them ") + arrRaceInfo[5]) + " which lasted for many years."; if (_root.demonsunlocked != true) { VictoryText = VictoryText + "\n\nThe Demons have now been unlocked"; } } _root[(side + "_Upgrade_") + Attribute1] = Number(Attribute1value); _root[(side + "_Upgrade_") + Attribute2] = Number(Attribute2value); } function AddUnitType(side, unitnum) { if (side == "left") { arrleftSoldierChoices[arrleftSoldierChoices.length] = unitnum; } else { arrrightSoldierChoices[arrleftSoldierChoices.length] = unitnum; } } function RandomRightUpgrade(amount) { rnd = random(arrUpgradeOptions.length - 1); strTheUpgrade = arrUpgradeOptions[rnd].substr(0, arrUpgradeOptions[rnd].indexOf("|")); _root["right_Upgrade_" + strTheUpgrade] = _root["right_Upgrade_" + strTheUpgrade] + amount; }
Instance of Symbol 672 MovieClip "menu" in Frame 3
onClipEvent (enterFrame) { if (_alpha < 100) { _alpha = (_alpha + 5); } }
Instance of Symbol 480 MovieClip [Archer] in Frame 3
onClipEvent (load) { race = _root.GetRaceData("Name", _root.MyRace); }
Instance of Symbol 534 MovieClip [Swordsman] in Frame 3
onClipEvent (load) { race = _root.GetRaceData("Name", _root.MyRace); }
Instance of Symbol 477 MovieClip [Spearman] in Frame 3
onClipEvent (load) { race = _root.GetRaceData("Name", _root.MyRace); }
Frame 4
so.data.level = levelnum; so.flush(); reset();
Instance of Symbol 767 MovieClip "mapinfo" in Frame 4
onClipEvent (load) { name = ""; } onClipEvent (enterFrame) { if (_root._xmouse > 350) { _x = 100; } else { _x = 600; } _visible = (name != ""); }
Frame 5
if (blnSoundsAdded != true) { AddSound("MenuMusic"); AddSound("BattleMusic1"); AddSound("BattleMusic2"); blnSoundsAdded = true; } if (lastmusic == 1) { lastmusic = 2; PlayMusic("BattleMusic2"); } else { lastmusic = 1; PlayMusic("BattleMusic1"); } AIAllowUnits = random(4) - 1; trace("Before Block: " + AIAllowUnits); i = 1; while (i <= 5) { AddSound("BowFire", i); AddSound("Hit1", i); AddSound("Hit2", i); AddSound("Hit3", i); AddSound("Hit4", i); AddSound("Hit5", i); AddSound("Hit6", i); AddSound("Troll_Hit", i); AddSound("Troll1", i); AddSound("Troll2", i); AddSound("Troll3", i); AddSound("Troll4", i); AddSound("Troll5", i); i++; } AddSound("Equip_Halberd", 1); AddSound("Equip_Spear", 1); AddSound("Equip_Sword", 1); AddSound("Equip_Big", 1); AddSound("Equip_Other", 1); AddSound("Equip_Halberd", 5); AddSound("Equip_Spear", 5); AddSound("Equip_Sword", 5); AddSound("Equip_Big", 5); AddSound("Equip_Other", 5); _root.gameinprogress = true; _quality = "medium";
Instance of Symbol 842 MovieClip in Frame 5
onClipEvent (load) { _root.Tint(this, _root.arrrightcolours[0], _root.arrrightcolours[1], _root.arrrightcolours[2]); }
Instance of Symbol 842 MovieClip in Frame 5
onClipEvent (enterFrame) { _root.Tint(this, _root.arrleftcolours[0], _root.arrleftcolours[1], _root.arrleftcolours[2]); if (_root.winner == undefined) { one = 700 / _root.towin; thewidth = ((_root.towin / 2) * one) + ((_root.leftscore - _root.rightscore) * one); if (_width < thewidth) { _width = (_width+1); } if (_width > thewidth) { _width = (_width-1); } if (_width >= 700) { _root.winner = "left"; } if (_width <= 0) { _root.winner = "right"; } } }
Instance of Symbol 896 MovieClip in Frame 5
onClipEvent (load) { if (_root.cheatcode == "quick") { totaltime = 720; } else { totaltime = 7200; } timeleft = totaltime; } onClipEvent (enterFrame) { if (timeleft <= 0) { if (_root.leftscore > _root.rightscore) { _root.winner = "left"; } if (_root.rightscore > _root.leftscore) { _root.winner = "right"; } } else { if ((_root.tutorialstage > 2) || (_root.gametype == 2)) { timeleft--; } time = Math.round(timeleft / 24); if (time >= 60) { time = ""; } gotoAndStop(200 - Math.round((timeleft / totaltime) * 200)); } }
Instance of Symbol 916 MovieClip in Frame 5
onClipEvent (enterFrame) { gotoAndStop(_root.gametype); }
Frame 6
soldiernum = 0; r = 0; while (r < (arrRacesDataArray.length - 1)) { x = 75 + (r * 50); therace = arrRacesDataArray[r].substr(0, arrRacesDataArray[r].indexOf("|")); u = 9; while (u < (arrSoldiers.length - 1)) { soldiernum++; y = 75 + ((u - 12) * 100); strSoldier = arrSoldiers[u].substr(0, arrSoldiers[u].indexOf("|")); newsoldier = _root.attachMovie(strSoldier, "s_" + soldiernum, soldiernum); newsoldier._x = x; newsoldier._y = y; newsoldier.race = therace; newsoldier._xscale = 30; newsoldier._yscale = 30; u++; } r++; }
Frame 7
_quality = "high";
Frame 8
so.data.race = undefined; so.data.mysoldiers = undefined; so.data.money = undefined; so.data.level = undefined; _root.demonsunlocked = true; so.data.demonsunlocked = true;
Instance of Symbol 978 MovieClip in Frame 8
onClipEvent (load) { race = _root.GetRaceData("Name", _root.MyRace); }
Frame 9
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("5c9af0ac", this, 10301, true); trace("Redirect 1"); getURL (LinktoURL, "_blank");
Frame 10
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("2578b405", this, 10301, true); trace("Redirect 2"); getURL (LinktoURL, "_blank");
Frame 11
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("400b6db2", this, 10301, true); trace("Redirect 3"); getURL (LinktoURL, "_blank");
Frame 12
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("95d32dc1", this, 10301, true); trace("Redirect 4"); getURL (LinktoURL, "_blank");
Frame 13
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("1705480f", this, 10301, true); trace("Redirect 5"); getURL (LinktoURL, "_blank");
Symbol 37 MovieClip Frame 1
if ((_parent.dead != true) && (_parent.inbattle == true)) { if (random(1000) > 980) { gotoAndPlay("roar" + (random(5) + 1)); } }
Symbol 37 MovieClip Frame 2
gotoAndPlay (1);
Symbol 37 MovieClip Frame 3
_root.PlaySound("Troll1", _parent._x);
Symbol 37 MovieClip Frame 16
gotoAndPlay (1);
Symbol 37 MovieClip Frame 17
_root.PlaySound("Troll2", _parent._x);
Symbol 37 MovieClip Frame 28
gotoAndPlay (1);
Symbol 37 MovieClip Frame 29
_root.PlaySound("Troll3", _parent._x);
Symbol 37 MovieClip Frame 45
gotoAndPlay (1);
Symbol 37 MovieClip Frame 46
_root.PlaySound("Troll4", _parent._x);
Symbol 37 MovieClip Frame 61
gotoAndPlay (1);
Symbol 37 MovieClip Frame 62
_root.PlaySound("Troll5", _parent._x);
Symbol 37 MovieClip Frame 105
gotoAndPlay (1);
Symbol 86 MovieClip [Giant Troll] Frame 1
_root.ready(this); swipes = 2;
Symbol 86 MovieClip [Giant Troll] Frame 21
gotoAndPlay (1);
Symbol 86 MovieClip [Giant Troll] Frame 22
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 23
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 24
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 25
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 26
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 27
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 32
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 33
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 34
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 35
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 36
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 40
gotoAndPlay (1);
Symbol 86 MovieClip [Giant Troll] Frame 58
_root.attack(this, "MIDDLE", 250, 250); _root.PlaySound("Troll_Hit", _x);
Symbol 86 MovieClip [Giant Troll] Frame 66
gotoAndPlay (1);
Symbol 86 MovieClip [Giant Troll] Frame 74
_root.attack(this, "MIDDLE", 90, 500); _root.PlaySound("Troll_Hit", _x);
Symbol 86 MovieClip [Giant Troll] Frame 79
gotoAndPlay (1);
Symbol 86 MovieClip [Giant Troll] Frame 96
stop();
Symbol 93 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 103 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 113 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 122 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 132 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 142 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 153 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 163 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 174 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 177 MovieClip [Spearmaster] Frame 1
_root.ready(this); swipes = 3; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); }
Symbol 177 MovieClip [Spearmaster] Frame 2
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 3
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 4
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 5
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 6
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 7
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 8
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 9
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 10
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 11
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 12
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 13
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 14
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 15
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 16
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 17
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 18
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 19
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 20
call("ready");
Symbol 177 MovieClip [Spearmaster] Frame 21
gotoAndPlay (1);
Symbol 177 MovieClip [Spearmaster] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 177 MovieClip [Spearmaster] Frame 79
stop();
Symbol 177 MovieClip [Spearmaster] Frame 80
_root.moveman(this, 5, true);
Symbol 177 MovieClip [Spearmaster] Frame 81
call("walk");
Symbol 177 MovieClip [Spearmaster] Frame 82
call("walk");
Symbol 177 MovieClip [Spearmaster] Frame 83
call("walk");
Symbol 177 MovieClip [Spearmaster] Frame 84
call("walk");
Symbol 177 MovieClip [Spearmaster] Frame 85
call("walk");
Symbol 177 MovieClip [Spearmaster] Frame 86
call("walk");
Symbol 177 MovieClip [Spearmaster] Frame 87
call("walk");
Symbol 177 MovieClip [Spearmaster] Frame 88
call("walk");
Symbol 177 MovieClip [Spearmaster] Frame 89
call("walk");
Symbol 177 MovieClip [Spearmaster] Frame 90
call("walk");
Symbol 177 MovieClip [Spearmaster] Frame 91
gotoAndPlay (1);
Symbol 177 MovieClip [Spearmaster] Frame 92
_root.moveman(this, 5, true);
Symbol 177 MovieClip [Spearmaster] Frame 93
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 94
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 95
call("swipe1"); _root.bash(this, "MIDDLE", 95, 15);
Symbol 177 MovieClip [Spearmaster] Frame 96
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 97
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 98
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 99
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 100
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 101
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 102
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 103
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 104
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 105
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 106
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 107
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 108
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 109
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 110
call("swipe1");
Symbol 177 MovieClip [Spearmaster] Frame 111
_root.attack(this, "MIDDLE", 150, 45);
Symbol 177 MovieClip [Spearmaster] Frame 118
gotoAndPlay (1);
Symbol 177 MovieClip [Spearmaster] Frame 121
_root.moveman(this, -6, true);
Symbol 177 MovieClip [Spearmaster] Frame 122
_root.moveman(this, -6, true);
Symbol 177 MovieClip [Spearmaster] Frame 123
_root.moveman(this, -6, true);
Symbol 177 MovieClip [Spearmaster] Frame 124
_root.moveman(this, -6, true);
Symbol 177 MovieClip [Spearmaster] Frame 125
_root.moveman(this, -6, true);
Symbol 177 MovieClip [Spearmaster] Frame 126
_root.moveman(this, -6, true);
Symbol 177 MovieClip [Spearmaster] Frame 127
_root.moveman(this, -6, true);
Symbol 177 MovieClip [Spearmaster] Frame 128
_root.moveman(this, -6, true);
Symbol 177 MovieClip [Spearmaster] Frame 129
_root.moveman(this, -6, true);
Symbol 177 MovieClip [Spearmaster] Frame 130
_root.attack(this, "HIGH", 160, 40);
Symbol 177 MovieClip [Spearmaster] Frame 141
_root.attack(this, "HIGH", 130, 25);
Symbol 177 MovieClip [Spearmaster] Frame 151
gotoAndPlay (1);
Symbol 183 MovieClip [Axe Thrower] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Other", _x); }
Symbol 183 MovieClip [Axe Thrower] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 183 MovieClip [Axe Thrower] Frame 79
stop();
Symbol 183 MovieClip [Axe Thrower] Frame 80
_root.moveman(this, 5, true);
Symbol 183 MovieClip [Axe Thrower] Frame 81
call("walk");
Symbol 183 MovieClip [Axe Thrower] Frame 82
call("walk");
Symbol 183 MovieClip [Axe Thrower] Frame 83
call("walk");
Symbol 183 MovieClip [Axe Thrower] Frame 84
call("walk");
Symbol 183 MovieClip [Axe Thrower] Frame 85
call("walk");
Symbol 183 MovieClip [Axe Thrower] Frame 86
call("walk");
Symbol 183 MovieClip [Axe Thrower] Frame 87
call("walk");
Symbol 183 MovieClip [Axe Thrower] Frame 88
call("walk");
Symbol 183 MovieClip [Axe Thrower] Frame 89
call("walk");
Symbol 183 MovieClip [Axe Thrower] Frame 90
call("walk");
Symbol 183 MovieClip [Axe Thrower] Frame 91
gotoAndPlay (1);
Symbol 183 MovieClip [Axe Thrower] Frame 116
_root.firearrow(this, "Axe");
Symbol 183 MovieClip [Axe Thrower] Frame 131
gotoAndPlay (1);
Symbol 188 MovieClip [Mage] Frame 1
gotoAndPlay (1); _root.ready(this); swipes = 1;
Symbol 188 MovieClip [Mage] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 188 MovieClip [Mage] Frame 79
stop();
Symbol 188 MovieClip [Mage] Frame 80
_root.moveman(this, 5, true);
Symbol 188 MovieClip [Mage] Frame 81
call("walk");
Symbol 188 MovieClip [Mage] Frame 82
call("walk");
Symbol 188 MovieClip [Mage] Frame 83
call("walk");
Symbol 188 MovieClip [Mage] Frame 84
call("walk");
Symbol 188 MovieClip [Mage] Frame 85
call("walk");
Symbol 188 MovieClip [Mage] Frame 86
call("walk");
Symbol 188 MovieClip [Mage] Frame 87
call("walk");
Symbol 188 MovieClip [Mage] Frame 88
call("walk");
Symbol 188 MovieClip [Mage] Frame 89
call("walk");
Symbol 188 MovieClip [Mage] Frame 90
call("walk");
Symbol 188 MovieClip [Mage] Frame 91
gotoAndPlay (1);
Symbol 188 MovieClip [Mage] Frame 92
_root.moveman(this, -5, true);
Symbol 188 MovieClip [Mage] Frame 93
call("walkback");
Symbol 188 MovieClip [Mage] Frame 94
call("walkback");
Symbol 188 MovieClip [Mage] Frame 95
call("walkback");
Symbol 188 MovieClip [Mage] Frame 96
call("walkback");
Symbol 188 MovieClip [Mage] Frame 97
call("walkback");
Symbol 188 MovieClip [Mage] Frame 98
call("walkback");
Symbol 188 MovieClip [Mage] Frame 99
call("walkback");
Symbol 188 MovieClip [Mage] Frame 100
call("walkback");
Symbol 188 MovieClip [Mage] Frame 101
call("walkback");
Symbol 188 MovieClip [Mage] Frame 102
call("walkback");
Symbol 188 MovieClip [Mage] Frame 103
gotoAndPlay (1);
Symbol 188 MovieClip [Mage] Frame 128
_root.firearrow(this, "MagicBall1");
Symbol 188 MovieClip [Mage] Frame 143
gotoAndPlay (1);
Symbol 199 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 200 MovieClip [Javelin Thrower] Frame 1
if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 1;
Symbol 200 MovieClip [Javelin Thrower] Frame 2
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 3
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 4
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 5
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 6
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 7
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 8
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 9
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 10
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 11
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 12
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 13
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 14
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 15
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 16
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 17
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 18
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 19
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 20
call("ready");
Symbol 200 MovieClip [Javelin Thrower] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 200 MovieClip [Javelin Thrower] Frame 79
stop();
Symbol 200 MovieClip [Javelin Thrower] Frame 80
_root.moveman(this, 5, true);
Symbol 200 MovieClip [Javelin Thrower] Frame 81
call("walk");
Symbol 200 MovieClip [Javelin Thrower] Frame 82
call("walk");
Symbol 200 MovieClip [Javelin Thrower] Frame 83
call("walk");
Symbol 200 MovieClip [Javelin Thrower] Frame 84
call("walk");
Symbol 200 MovieClip [Javelin Thrower] Frame 85
call("walk");
Symbol 200 MovieClip [Javelin Thrower] Frame 86
call("walk");
Symbol 200 MovieClip [Javelin Thrower] Frame 87
call("walk");
Symbol 200 MovieClip [Javelin Thrower] Frame 88
call("walk");
Symbol 200 MovieClip [Javelin Thrower] Frame 89
call("walk");
Symbol 200 MovieClip [Javelin Thrower] Frame 90
call("walk");
Symbol 200 MovieClip [Javelin Thrower] Frame 91
gotoAndPlay (1);
Symbol 200 MovieClip [Javelin Thrower] Frame 104
_root.firearrow(this, "Javelin");
Symbol 200 MovieClip [Javelin Thrower] Frame 119
gotoAndPlay (1);
Symbol 203 MovieClip [MagicBall1] Frame 1
if (upspeed == undefined) { upspeed = 4 * (Math.random() - Math.random()); } if (_xscale > 0) { speed = 60; } else { speed = -60; } _x = (_x + speed); _y = (_y + upspeed); if ((_x < -50) || (_x > 2850)) { removeMovieClip(this); } if (this.hitTest(Firer.target)) { _root.hurt(Firer.target, random(50)); gotoAndPlay (3); }
Symbol 203 MovieClip [MagicBall1] Frame 2
gotoAndPlay (1);
Symbol 203 MovieClip [MagicBall1] Frame 16
removeMovieClip(this);
Symbol 204 MovieClip [Javelin] Frame 1
if (Firer.facing == "left") { player = "right"; } else { player = "left"; } race = Firer.race; upspeed = (5 - _root[player + "_Upgrade_Archery"]) * (Math.random() - Math.random()); this.onEnterFrame = function () { if (_xscale > 0) { speed = 70; } else { speed = -70; } _x = (_x + speed); _y = (_y + upspeed); if ((_x < -50) || (_x > 2850)) { removeMovieClip(this); } if (this.hitTest(Firer.target)) { _root.hurt(Firer.target, random(25)); removeMovieClip(this); } };
Symbol 207 MovieClip [Arrow Fired] Frame 1
if (Firer.facing == "left") { player = "right"; } else { player = "left"; } upspeed = (7 - _root[player + "_Upgrade_Archery"]) * (Math.random() - Math.random()); _root.PlaySound("BowFire", _x); this.onEnterFrame = function () { if (_xscale > 0) { speed = 70; } else { speed = -70; } _x = (_x + speed); _y = (_y + upspeed); if ((_x < -50) || (_x > 2850)) { removeMovieClip(this); } if (this.hitTest(Firer.target)) { _root.hurt(Firer.target, random(10)); removeMovieClip(this); } };
Symbol 218 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 228 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 232 MovieClip [Ranger] Frame 1
_root.ready(this); swipes = 1; type = "Archer";
Symbol 232 MovieClip [Ranger] Frame 2
call("ready");
Symbol 232 MovieClip [Ranger] Frame 3
call("ready");
Symbol 232 MovieClip [Ranger] Frame 4
call("ready");
Symbol 232 MovieClip [Ranger] Frame 5
gotoAndPlay (1);
Symbol 232 MovieClip [Ranger] Frame 6
_root.moveman(this, speed, true);
Symbol 232 MovieClip [Ranger] Frame 7
call("walk");
Symbol 232 MovieClip [Ranger] Frame 8
call("walk");
Symbol 232 MovieClip [Ranger] Frame 9
call("walk");
Symbol 232 MovieClip [Ranger] Frame 10
call("walk");
Symbol 232 MovieClip [Ranger] Frame 11
call("walk");
Symbol 232 MovieClip [Ranger] Frame 12
call("walk");
Symbol 232 MovieClip [Ranger] Frame 13
call("walk");
Symbol 232 MovieClip [Ranger] Frame 14
call("walk");
Symbol 232 MovieClip [Ranger] Frame 15
call("walk");
Symbol 232 MovieClip [Ranger] Frame 16
call("walk");
Symbol 232 MovieClip [Ranger] Frame 17
gotoAndPlay (1);
Symbol 232 MovieClip [Ranger] Frame 18
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 232 MovieClip [Ranger] Frame 75
stop();
Symbol 232 MovieClip [Ranger] Frame 83
_root.firearrow(this);
Symbol 232 MovieClip [Ranger] Frame 93
gotoAndPlay (1);
Symbol 242 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 250 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 259 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 268 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 277 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 286 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 297 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 308 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 312 MovieClip [Mounted Halberdier] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Halberd", _x); }
Symbol 312 MovieClip [Mounted Halberdier] Frame 5
gotoAndPlay (1);
Symbol 312 MovieClip [Mounted Halberdier] Frame 6
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 312 MovieClip [Mounted Halberdier] Frame 63
stop();
Symbol 312 MovieClip [Mounted Halberdier] Frame 64
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 65
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 66
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 67
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 68
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 69
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 70
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 45 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 312 MovieClip [Mounted Halberdier] Frame 71
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 72
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 73
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 74
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 75
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 76
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 77
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 78
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 79
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 80
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 81
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 82
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 83
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 84
gotoAndPlay (1);
Symbol 312 MovieClip [Mounted Halberdier] Frame 85
_root.moveman(this, speed, true);
Symbol 312 MovieClip [Mounted Halberdier] Frame 86
call("walk");
Symbol 312 MovieClip [Mounted Halberdier] Frame 87
call("walk");
Symbol 312 MovieClip [Mounted Halberdier] Frame 88
call("walk");
Symbol 312 MovieClip [Mounted Halberdier] Frame 89
call("walk");
Symbol 312 MovieClip [Mounted Halberdier] Frame 90
call("walk");
Symbol 312 MovieClip [Mounted Halberdier] Frame 91
call("walk");
Symbol 312 MovieClip [Mounted Halberdier] Frame 92
call("walk");
Symbol 312 MovieClip [Mounted Halberdier] Frame 93
call("walk");
Symbol 312 MovieClip [Mounted Halberdier] Frame 94
gotoAndPlay (1);
Symbol 315 MovieClip [Mounted Spearman] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); }
Symbol 315 MovieClip [Mounted Spearman] Frame 5
gotoAndPlay (1);
Symbol 315 MovieClip [Mounted Spearman] Frame 6
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 315 MovieClip [Mounted Spearman] Frame 63
stop();
Symbol 315 MovieClip [Mounted Spearman] Frame 64
_root.moveman(this, speed, true);
Symbol 315 MovieClip [Mounted Spearman] Frame 65
_root.moveman(this, speed, true);
Symbol 315 MovieClip [Mounted Spearman] Frame 66
_root.moveman(this, speed, true);
Symbol 315 MovieClip [Mounted Spearman] Frame 67
_root.moveman(this, speed, true);
Symbol 315 MovieClip [Mounted Spearman] Frame 68
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 20 + (_root[player + "_Upgrade_Spear"] * 5));
Symbol 315 MovieClip [Mounted Spearman] Frame 69
_root.moveman(this, speed, true);
Symbol 315 MovieClip [Mounted Spearman] Frame 70
_root.moveman(this, speed, true);
Symbol 315 MovieClip [Mounted Spearman] Frame 71
_root.moveman(this, speed, true);
Symbol 315 MovieClip [Mounted Spearman] Frame 72
_root.moveman(this, speed, true);
Symbol 315 MovieClip [Mounted Spearman] Frame 73
gotoAndPlay (1);
Symbol 315 MovieClip [Mounted Spearman] Frame 74
_root.moveman(this, speed, true);
Symbol 315 MovieClip [Mounted Spearman] Frame 75
call("walk");
Symbol 315 MovieClip [Mounted Spearman] Frame 76
call("walk");
Symbol 315 MovieClip [Mounted Spearman] Frame 77
call("walk");
Symbol 315 MovieClip [Mounted Spearman] Frame 78
call("walk");
Symbol 315 MovieClip [Mounted Spearman] Frame 79
call("walk");
Symbol 315 MovieClip [Mounted Spearman] Frame 80
call("walk");
Symbol 315 MovieClip [Mounted Spearman] Frame 81
gotoAndPlay (1); call("walk");
Symbol 320 MovieClip [Halberdier] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Halberd", _x); }
Symbol 320 MovieClip [Halberdier] Frame 21
gotoAndPlay (1);
Symbol 320 MovieClip [Halberdier] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 320 MovieClip [Halberdier] Frame 79
stop();
Symbol 320 MovieClip [Halberdier] Frame 80
_root.moveman(this, speed, true);
Symbol 320 MovieClip [Halberdier] Frame 81
call("walk");
Symbol 320 MovieClip [Halberdier] Frame 82
call("walk");
Symbol 320 MovieClip [Halberdier] Frame 83
call("walk");
Symbol 320 MovieClip [Halberdier] Frame 84
call("walk");
Symbol 320 MovieClip [Halberdier] Frame 85
call("walk");
Symbol 320 MovieClip [Halberdier] Frame 86
call("walk");
Symbol 320 MovieClip [Halberdier] Frame 87
call("walk");
Symbol 320 MovieClip [Halberdier] Frame 88
call("walk");
Symbol 320 MovieClip [Halberdier] Frame 89
call("walk");
Symbol 320 MovieClip [Halberdier] Frame 90
call("walk");
Symbol 320 MovieClip [Halberdier] Frame 91
gotoAndPlay (1);
Symbol 320 MovieClip [Halberdier] Frame 99
_root.attack(this, "MIDDLE", 130, 35 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 320 MovieClip [Halberdier] Frame 113
gotoAndPlay (1);
Symbol 320 MovieClip [Halberdier] Frame 124
_root.attack(this, "MIDDLE", 130, 40 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 320 MovieClip [Halberdier] Frame 135
gotoAndPlay (1);
Symbol 329 MovieClip [Whirler] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 329 MovieClip [Whirler] Frame 21
gotoAndPlay (1);
Symbol 329 MovieClip [Whirler] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 329 MovieClip [Whirler] Frame 79
stop();
Symbol 329 MovieClip [Whirler] Frame 80
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 81
call("walk");
Symbol 329 MovieClip [Whirler] Frame 82
call("walk");
Symbol 329 MovieClip [Whirler] Frame 83
call("walk");
Symbol 329 MovieClip [Whirler] Frame 84
call("walk");
Symbol 329 MovieClip [Whirler] Frame 85
call("walk");
Symbol 329 MovieClip [Whirler] Frame 86
call("walk");
Symbol 329 MovieClip [Whirler] Frame 87
call("walk");
Symbol 329 MovieClip [Whirler] Frame 88
call("walk");
Symbol 329 MovieClip [Whirler] Frame 89
call("walk");
Symbol 329 MovieClip [Whirler] Frame 90
call("walk");
Symbol 329 MovieClip [Whirler] Frame 91
gotoAndPlay (1);
Symbol 329 MovieClip [Whirler] Frame 92
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 93
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 94
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 95
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 96
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 97
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 98
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 99
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 160, 35 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 329 MovieClip [Whirler] Frame 100
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 101
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 102
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 103
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 104
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 160, 35 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 329 MovieClip [Whirler] Frame 105
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 106
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 107
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 108
gotoAndPlay (1);
Symbol 329 MovieClip [Whirler] Frame 109
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 110
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 111
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 112
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 35 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 329 MovieClip [Whirler] Frame 113
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 114
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 115
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 25 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 329 MovieClip [Whirler] Frame 116
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 117
_root.moveman(this, speed, true);
Symbol 329 MovieClip [Whirler] Frame 118
gotoAndPlay (1);
Symbol 336 MovieClip [Flailer] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Big", _x); }
Symbol 336 MovieClip [Flailer] Frame 21
gotoAndPlay (1);
Symbol 336 MovieClip [Flailer] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 336 MovieClip [Flailer] Frame 79
stop();
Symbol 336 MovieClip [Flailer] Frame 80
_root.moveman(this, speed, true);
Symbol 336 MovieClip [Flailer] Frame 81
call("walk");
Symbol 336 MovieClip [Flailer] Frame 82
call("walk");
Symbol 336 MovieClip [Flailer] Frame 83
call("walk");
Symbol 336 MovieClip [Flailer] Frame 84
call("walk");
Symbol 336 MovieClip [Flailer] Frame 85
call("walk");
Symbol 336 MovieClip [Flailer] Frame 86
call("walk");
Symbol 336 MovieClip [Flailer] Frame 87
call("walk");
Symbol 336 MovieClip [Flailer] Frame 88
call("walk");
Symbol 336 MovieClip [Flailer] Frame 89
call("walk");
Symbol 336 MovieClip [Flailer] Frame 90
call("walk");
Symbol 336 MovieClip [Flailer] Frame 91
gotoAndPlay (1);
Symbol 336 MovieClip [Flailer] Frame 92
call("walk");
Symbol 336 MovieClip [Flailer] Frame 93
call("walk");
Symbol 336 MovieClip [Flailer] Frame 94
call("walk");
Symbol 336 MovieClip [Flailer] Frame 95
call("walk");
Symbol 336 MovieClip [Flailer] Frame 96
call("walk");
Symbol 336 MovieClip [Flailer] Frame 97
call("walk");
Symbol 336 MovieClip [Flailer] Frame 98
call("walk");
Symbol 336 MovieClip [Flailer] Frame 99
call("walk");
Symbol 336 MovieClip [Flailer] Frame 100
call("walk");
Symbol 336 MovieClip [Flailer] Frame 101
call("walk"); _root.attack(this, "MIDDLE", 165, 100);
Symbol 336 MovieClip [Flailer] Frame 102
call("walk");
Symbol 336 MovieClip [Flailer] Frame 103
call("walk");
Symbol 336 MovieClip [Flailer] Frame 104
call("walk");
Symbol 336 MovieClip [Flailer] Frame 105
call("walk");
Symbol 336 MovieClip [Flailer] Frame 106
call("walk");
Symbol 336 MovieClip [Flailer] Frame 107
call("walk");
Symbol 336 MovieClip [Flailer] Frame 108
call("walk");
Symbol 336 MovieClip [Flailer] Frame 109
gotoAndPlay (1);
Symbol 346 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 351 MovieClip [Axeman] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Other", _x); }
Symbol 351 MovieClip [Axeman] Frame 21
gotoAndPlay (1);
Symbol 351 MovieClip [Axeman] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 351 MovieClip [Axeman] Frame 79
stop();
Symbol 351 MovieClip [Axeman] Frame 80
_root.moveman(this, speed, true);
Symbol 351 MovieClip [Axeman] Frame 81
call("walk");
Symbol 351 MovieClip [Axeman] Frame 82
call("walk");
Symbol 351 MovieClip [Axeman] Frame 83
call("walk");
Symbol 351 MovieClip [Axeman] Frame 84
call("walk");
Symbol 351 MovieClip [Axeman] Frame 85
call("walk");
Symbol 351 MovieClip [Axeman] Frame 86
call("walk");
Symbol 351 MovieClip [Axeman] Frame 87
call("walk");
Symbol 351 MovieClip [Axeman] Frame 88
call("walk");
Symbol 351 MovieClip [Axeman] Frame 89
call("walk");
Symbol 351 MovieClip [Axeman] Frame 90
call("walk");
Symbol 351 MovieClip [Axeman] Frame 91
gotoAndPlay (1);
Symbol 351 MovieClip [Axeman] Frame 92
call("walk");
Symbol 351 MovieClip [Axeman] Frame 93
call("walk");
Symbol 351 MovieClip [Axeman] Frame 94
call("walk");
Symbol 351 MovieClip [Axeman] Frame 95
call("walk");
Symbol 351 MovieClip [Axeman] Frame 96
call("walk");
Symbol 351 MovieClip [Axeman] Frame 97
call("walk");
Symbol 351 MovieClip [Axeman] Frame 98
call("walk");
Symbol 351 MovieClip [Axeman] Frame 99
call("walk"); _root.attack(this, "HIGH", 70, 35 + (_root[player + "_Upgrade_Axe"] * 5));
Symbol 351 MovieClip [Axeman] Frame 100
call("walk");
Symbol 351 MovieClip [Axeman] Frame 101
call("walk");
Symbol 351 MovieClip [Axeman] Frame 102
call("walk");
Symbol 351 MovieClip [Axeman] Frame 103
call("walk");
Symbol 351 MovieClip [Axeman] Frame 104
call("walk");
Symbol 351 MovieClip [Axeman] Frame 105
call("walk");
Symbol 351 MovieClip [Axeman] Frame 106
gotoAndPlay (1);
Symbol 351 MovieClip [Axeman] Frame 107
call("walk");
Symbol 351 MovieClip [Axeman] Frame 108
call("walk");
Symbol 351 MovieClip [Axeman] Frame 109
call("walk");
Symbol 351 MovieClip [Axeman] Frame 110
call("walk");
Symbol 351 MovieClip [Axeman] Frame 111
call("walk");
Symbol 351 MovieClip [Axeman] Frame 112
call("walk");
Symbol 351 MovieClip [Axeman] Frame 113
call("walk");
Symbol 351 MovieClip [Axeman] Frame 114
call("walk");
Symbol 351 MovieClip [Axeman] Frame 115
call("walk"); _root.attack(this, "HIGH", 70, 45 + (_root[player + "_Upgrade_Axe"] * 5));
Symbol 351 MovieClip [Axeman] Frame 116
call("walk");
Symbol 351 MovieClip [Axeman] Frame 117
call("walk");
Symbol 351 MovieClip [Axeman] Frame 118
call("walk");
Symbol 351 MovieClip [Axeman] Frame 119
call("walk");
Symbol 351 MovieClip [Axeman] Frame 120
call("walk");
Symbol 351 MovieClip [Axeman] Frame 121
gotoAndPlay (1);
Symbol 354 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 356 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 359 MovieClip [Scout] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); }
Symbol 359 MovieClip [Scout] Frame 35
call("ready");
Symbol 359 MovieClip [Scout] Frame 36
gotoAndPlay (1);
Symbol 359 MovieClip [Scout] Frame 37
_root.moveman(this, speed, true);
Symbol 359 MovieClip [Scout] Frame 38
call("walk");
Symbol 359 MovieClip [Scout] Frame 39
call("walk");
Symbol 359 MovieClip [Scout] Frame 40
call("walk");
Symbol 359 MovieClip [Scout] Frame 41
call("walk");
Symbol 359 MovieClip [Scout] Frame 42
call("walk");
Symbol 359 MovieClip [Scout] Frame 43
call("walk");
Symbol 359 MovieClip [Scout] Frame 44
call("walk");
Symbol 359 MovieClip [Scout] Frame 45
call("walk");
Symbol 359 MovieClip [Scout] Frame 46
call("walk");
Symbol 359 MovieClip [Scout] Frame 47
call("walk");
Symbol 359 MovieClip [Scout] Frame 48
gotoAndPlay (1);
Symbol 359 MovieClip [Scout] Frame 106
stop();
Symbol 359 MovieClip [Scout] Frame 115
_root.attack(this, "MIDDLE", 60, 10);
Symbol 359 MovieClip [Scout] Frame 123
gotoAndPlay (1);
Symbol 359 MovieClip [Scout] Frame 132
_root.attack(this, "MIDDLE", 60, 10);
Symbol 359 MovieClip [Scout] Frame 140
gotoAndPlay (1);
Symbol 361 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 365 MovieClip [Battle Axeman] Frame 1
_root.ready(this); swipes = 1; type = "Swordsman"; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Big", _x); }
Symbol 365 MovieClip [Battle Axeman] Frame 36
gotoAndPlay (1);
Symbol 365 MovieClip [Battle Axeman] Frame 37
_root.moveman(this, speed, true);
Symbol 365 MovieClip [Battle Axeman] Frame 38
call("walk");
Symbol 365 MovieClip [Battle Axeman] Frame 39
call("walk");
Symbol 365 MovieClip [Battle Axeman] Frame 40
call("walk");
Symbol 365 MovieClip [Battle Axeman] Frame 41
call("walk");
Symbol 365 MovieClip [Battle Axeman] Frame 42
call("walk");
Symbol 365 MovieClip [Battle Axeman] Frame 43
call("walk");
Symbol 365 MovieClip [Battle Axeman] Frame 44
call("walk");
Symbol 365 MovieClip [Battle Axeman] Frame 45
call("walk");
Symbol 365 MovieClip [Battle Axeman] Frame 46
call("walk");
Symbol 365 MovieClip [Battle Axeman] Frame 47
call("walk");
Symbol 365 MovieClip [Battle Axeman] Frame 48
gotoAndPlay (1);
Symbol 365 MovieClip [Battle Axeman] Frame 49
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 365 MovieClip [Battle Axeman] Frame 106
stop();
Symbol 365 MovieClip [Battle Axeman] Frame 120
_root.attack(this, "MIDDLE", 109, 60 + (_root[player + "_Upgrade_Axe"] * 5));
Symbol 365 MovieClip [Battle Axeman] Frame 134
gotoAndPlay (1);
Symbol 372 MovieClip [King's Guard] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 372 MovieClip [King's Guard] Frame 10
gotoAndPlay (1);
Symbol 372 MovieClip [King's Guard] Frame 11
_root.moveman(this, speed, true);
Symbol 372 MovieClip [King's Guard] Frame 12
call("walk");
Symbol 372 MovieClip [King's Guard] Frame 13
call("walk");
Symbol 372 MovieClip [King's Guard] Frame 14
call("walk");
Symbol 372 MovieClip [King's Guard] Frame 15
call("walk");
Symbol 372 MovieClip [King's Guard] Frame 16
call("walk");
Symbol 372 MovieClip [King's Guard] Frame 17
call("walk");
Symbol 372 MovieClip [King's Guard] Frame 18
call("walk");
Symbol 372 MovieClip [King's Guard] Frame 19
call("walk");
Symbol 372 MovieClip [King's Guard] Frame 20
call("walk");
Symbol 372 MovieClip [King's Guard] Frame 21
call("walk");
Symbol 372 MovieClip [King's Guard] Frame 22
gotoAndPlay (1);
Symbol 372 MovieClip [King's Guard] Frame 23
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 372 MovieClip [King's Guard] Frame 80
stop();
Symbol 372 MovieClip [King's Guard] Frame 91
_root.attack(this, "MIDDLE", 130, 60 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 372 MovieClip [King's Guard] Frame 103
_root.attack(this, "MIDDLE", 130, 60 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 372 MovieClip [King's Guard] Frame 110
gotoAndPlay (1);
Symbol 372 MovieClip [King's Guard] Frame 116
_root.attack(this, "MIDDLE", 130, 20 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 372 MovieClip [King's Guard] Frame 124
_root.attack(this, "MIDDLE", 130, 90 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 372 MovieClip [King's Guard] Frame 129
gotoAndPlay (1);
Symbol 383 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 388 MovieClip [Longswordsman] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 388 MovieClip [Longswordsman] Frame 10
gotoAndPlay (1);
Symbol 388 MovieClip [Longswordsman] Frame 11
_root.moveman(this, speed, true);
Symbol 388 MovieClip [Longswordsman] Frame 12
call("walk");
Symbol 388 MovieClip [Longswordsman] Frame 13
call("walk");
Symbol 388 MovieClip [Longswordsman] Frame 14
call("walk");
Symbol 388 MovieClip [Longswordsman] Frame 15
call("walk");
Symbol 388 MovieClip [Longswordsman] Frame 16
call("walk");
Symbol 388 MovieClip [Longswordsman] Frame 17
call("walk");
Symbol 388 MovieClip [Longswordsman] Frame 18
call("walk");
Symbol 388 MovieClip [Longswordsman] Frame 19
call("walk");
Symbol 388 MovieClip [Longswordsman] Frame 20
call("walk");
Symbol 388 MovieClip [Longswordsman] Frame 21
call("walk");
Symbol 388 MovieClip [Longswordsman] Frame 22
gotoAndPlay (1);
Symbol 388 MovieClip [Longswordsman] Frame 23
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 388 MovieClip [Longswordsman] Frame 80
stop();
Symbol 388 MovieClip [Longswordsman] Frame 94
_root.attack(this, "MIDDLE", 130, 60 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 388 MovieClip [Longswordsman] Frame 108
gotoAndPlay (1);
Symbol 388 MovieClip [Longswordsman] Frame 120
_root.attack(this, "MIDDLE", 140, 40);
Symbol 388 MovieClip [Longswordsman] Frame 125
gotoAndPlay (1);
Symbol 392 Button
on (release) { _root.SetRace("right", racenum); _root.attackingregion = attackingregion; _root.attackingregionname = _root.GetRegionData("Name", attackingregion); _root.reward = _root.GetRegionData("Reward", attackingregion); _root.difficulty = _root.GetRegionData("Difficulty", attackingregion); _root.arrrightSoldierChoices = _root.GetRegionData("Starting Units", attackingregion).split(","); plus = 0; if (_root.difficulty == "Easy") { plus = -Math.ceil(_root.levelnum / 2); } if (_root.difficulty == "Medium") { plus = Math.floor(_root.levelnum / 2); } if (_root.difficulty == "Hard") { plus = Math.floor(_root.levelnum * 1.5); } if (_root.difficulty == "V. Hard") { plus = Math.floor(_root.levelnum * 1.6); } plus = plus + (_root.levelnum - 10); if ((_root.difficulty == "V. Hard") && (plus < 25)) { plus = 25; } trace("Upgrades Added: " + plus); i = 0; while (i < Math.abs(plus)) { if (plus > 0) { _root.RandomRightUpgrade(1); } else { _root.RandomRightUpgrade(-1); } i++; } _root.gotoAndStop("Game"); } on (rollOver) { _root.mapinfo.name = _root.GetRegionData("Name", attackingregion); _root.mapinfo.owner = _root.GetRaceData("Full Name", _root.GetRegionData("Race", attackingregion)); _root.mapinfo.difficulty = _root.GetRegionData("Difficulty", attackingregion); _root.mapinfo.reward = _root.GetRegionData("Reward", attackingregion); } on (rollOut) { _root.mapinfo.name = ""; }
Symbol 397 MovieClip [Axe] Frame 1
if (Firer.facing == "left") { player = "right"; } else { player = "left"; } upspeed = (7 - _root[player + "_Upgrade_Archery"]) * (Math.random() - Math.random()); _root.PlaySound("BowFire", _x); this.onEnterFrame = function () { if (_xscale > 0) { speed = 40; inner._rotation = inner._rotation + 20; } else { speed = -40; inner._rotation = inner._rotation - 20; } _x = (_x + speed); _y = (_y + upspeed); if ((_x < -50) || (_x > 2850)) { removeMovieClip(this); } if (this.hitTest(Firer.target)) { _root.hurt(Firer.target, random(20)); removeMovieClip(this); } };
Symbol 477 MovieClip [Spearman] Frame 1
if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 3; type = "Spearman";
Symbol 477 MovieClip [Spearman] Frame 21
gotoAndPlay (1);
Symbol 477 MovieClip [Spearman] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 477 MovieClip [Spearman] Frame 79
stop();
Symbol 477 MovieClip [Spearman] Frame 84
_root.attack(this, "MIDDLE", 130, 10 + (_root[player + "_Upgrade_Spear"] * 5));
Symbol 477 MovieClip [Spearman] Frame 94
gotoAndPlay (1);
Symbol 477 MovieClip [Spearman] Frame 99
_root.attack(this, "HIGH", 130, 20 + (_root[player + "_Upgrade_Spear"] * 5));
Symbol 477 MovieClip [Spearman] Frame 109
gotoAndPlay (1);
Symbol 477 MovieClip [Spearman] Frame 114
_root.attack(this, "MIDDLE", 130, 10 + (_root[player + "_Upgrade_Spear"] * 5));
Symbol 477 MovieClip [Spearman] Frame 124
gotoAndPlay (1);
Symbol 477 MovieClip [Spearman] Frame 125
_root.moveman(this, speed, true);
Symbol 477 MovieClip [Spearman] Frame 126
call("walk");
Symbol 477 MovieClip [Spearman] Frame 127
call("walk");
Symbol 477 MovieClip [Spearman] Frame 128
call("walk");
Symbol 477 MovieClip [Spearman] Frame 129
call("walk");
Symbol 477 MovieClip [Spearman] Frame 130
call("walk");
Symbol 477 MovieClip [Spearman] Frame 131
call("walk");
Symbol 477 MovieClip [Spearman] Frame 132
call("walk");
Symbol 477 MovieClip [Spearman] Frame 133
call("walk");
Symbol 477 MovieClip [Spearman] Frame 134
call("walk");
Symbol 477 MovieClip [Spearman] Frame 135
call("walk");
Symbol 477 MovieClip [Spearman] Frame 136
gotoAndPlay (1);
Symbol 477 MovieClip [Spearman] Frame 137
_root.moveman(this, 10, false);
Symbol 477 MovieClip [Spearman] Frame 138
_root.moveman(this, 3, false);
Symbol 477 MovieClip [Spearman] Frame 139
_root.moveman(this, 1, false);
Symbol 477 MovieClip [Spearman] Frame 140
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 477 MovieClip [Spearman] Frame 149
gotoAndPlay (1);
Symbol 477 MovieClip [Spearman] Frame 150
_root.moveman(this, -5, false);
Symbol 477 MovieClip [Spearman] Frame 151
_root.moveman(this, -3, false);
Symbol 477 MovieClip [Spearman] Frame 155
gotoAndPlay (1);
Symbol 477 MovieClip [Spearman] Frame 174
gotoAndPlay (1);
Symbol 477 MovieClip [Spearman] Frame 175
_root.moveman(this, -5, false);
Symbol 477 MovieClip [Spearman] Frame 176
_root.moveman(this, -5, false);
Symbol 477 MovieClip [Spearman] Frame 177
_root.moveman(this, -5, false);
Symbol 477 MovieClip [Spearman] Frame 178
_root.moveman(this, -5, false);
Symbol 477 MovieClip [Spearman] Frame 179
gotoAndPlay (1);
Symbol 477 MovieClip [Spearman] Frame 180
_root.die(this); _root.blood(random(5) + 5, this, 60, "up"); _root.dropspear(this);
Symbol 477 MovieClip [Spearman] Frame 203
stop();
Symbol 477 MovieClip [Spearman] Frame 204
lostlimb = "head"; _root.die(this); _root.dropspear(this);
Symbol 477 MovieClip [Spearman] Frame 205
_root.blood(random(10), this, 60, "up");
Symbol 477 MovieClip [Spearman] Frame 206
call("bleed");
Symbol 477 MovieClip [Spearman] Frame 207
call("bleed");
Symbol 477 MovieClip [Spearman] Frame 208
call("bleed");
Symbol 477 MovieClip [Spearman] Frame 273
stop();
Symbol 477 MovieClip [Spearman] Frame 274
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up"); _root.dropspear(this);
Symbol 477 MovieClip [Spearman] Frame 275
_root.blood(random(10), this, 60, "up");
Symbol 477 MovieClip [Spearman] Frame 276
_root.blood(random(10), this, 60, "up");
Symbol 477 MovieClip [Spearman] Frame 277
_root.blood(random(5), this, 60, "up");
Symbol 477 MovieClip [Spearman] Frame 332
stop();
Symbol 477 MovieClip [Spearman] Frame 342
stop();
Symbol 477 MovieClip [Spearman] Frame 343
_root.moveman(this, -5, true);
Symbol 477 MovieClip [Spearman] Frame 344
_root.moveman(this, -5, true);
Symbol 477 MovieClip [Spearman] Frame 345
_root.moveman(this, -5, true);
Symbol 477 MovieClip [Spearman] Frame 346
_root.moveman(this, -5, true);
Symbol 477 MovieClip [Spearman] Frame 347
_root.moveman(this, -5, true);
Symbol 477 MovieClip [Spearman] Frame 348
_root.moveman(this, -5, true);
Symbol 477 MovieClip [Spearman] Frame 349
_root.moveman(this, -5, true);
Symbol 477 MovieClip [Spearman] Frame 350
gotoAndPlay (1);
Symbol 480 MovieClip [Archer] Frame 1
_root.ready(this); swipes = 1; if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Other", _x); }
Symbol 480 MovieClip [Archer] Frame 2
call("ready");
Symbol 480 MovieClip [Archer] Frame 3
call("ready");
Symbol 480 MovieClip [Archer] Frame 4
call("ready");
Symbol 480 MovieClip [Archer] Frame 5
gotoAndPlay (1);
Symbol 480 MovieClip [Archer] Frame 6
_root.moveman(this, speed, true);
Symbol 480 MovieClip [Archer] Frame 7
call("walk");
Symbol 480 MovieClip [Archer] Frame 8
call("walk");
Symbol 480 MovieClip [Archer] Frame 9
call("walk");
Symbol 480 MovieClip [Archer] Frame 10
call("walk");
Symbol 480 MovieClip [Archer] Frame 11
call("walk");
Symbol 480 MovieClip [Archer] Frame 12
call("walk");
Symbol 480 MovieClip [Archer] Frame 13
call("walk");
Symbol 480 MovieClip [Archer] Frame 14
call("walk");
Symbol 480 MovieClip [Archer] Frame 15
call("walk");
Symbol 480 MovieClip [Archer] Frame 16
call("walk");
Symbol 480 MovieClip [Archer] Frame 17
gotoAndPlay (1);
Symbol 480 MovieClip [Archer] Frame 18
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 480 MovieClip [Archer] Frame 75
stop();
Symbol 480 MovieClip [Archer] Frame 93
_root.firearrow(this);
Symbol 480 MovieClip [Archer] Frame 108
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 1
_root.ready(this); swipes = 4; type = "Swordsman"; if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 534 MovieClip [Swordsman] Frame 35
call("ready");
Symbol 534 MovieClip [Swordsman] Frame 36
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 42
_root.attack(this, "HIGH", 100, 25 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 534 MovieClip [Swordsman] Frame 49
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 55
_root.attack(this, "MIDDLE", 100, 25 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 534 MovieClip [Swordsman] Frame 62
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 70
_root.attack(this, "HIGH", 95, 30, "head" + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 534 MovieClip [Swordsman] Frame 72
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 73
_root.moveman(this, speed, true);
Symbol 534 MovieClip [Swordsman] Frame 74
call("walk");
Symbol 534 MovieClip [Swordsman] Frame 75
call("walk");
Symbol 534 MovieClip [Swordsman] Frame 76
call("walk");
Symbol 534 MovieClip [Swordsman] Frame 77
call("walk");
Symbol 534 MovieClip [Swordsman] Frame 78
call("walk");
Symbol 534 MovieClip [Swordsman] Frame 79
call("walk");
Symbol 534 MovieClip [Swordsman] Frame 80
call("walk");
Symbol 534 MovieClip [Swordsman] Frame 81
call("walk");
Symbol 534 MovieClip [Swordsman] Frame 82
call("walk");
Symbol 534 MovieClip [Swordsman] Frame 83
call("walk");
Symbol 534 MovieClip [Swordsman] Frame 84
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 85
_root.moveman(this, -speed, true);
Symbol 534 MovieClip [Swordsman] Frame 86
call("walkback");
Symbol 534 MovieClip [Swordsman] Frame 87
call("walkback");
Symbol 534 MovieClip [Swordsman] Frame 88
call("walkback");
Symbol 534 MovieClip [Swordsman] Frame 89
call("walkback");
Symbol 534 MovieClip [Swordsman] Frame 90
call("walkback");
Symbol 534 MovieClip [Swordsman] Frame 91
call("walkback");
Symbol 534 MovieClip [Swordsman] Frame 92
call("walkback");
Symbol 534 MovieClip [Swordsman] Frame 93
call("walkback");
Symbol 534 MovieClip [Swordsman] Frame 94
call("walkback");
Symbol 534 MovieClip [Swordsman] Frame 95
call("walkback");
Symbol 534 MovieClip [Swordsman] Frame 96
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 97
_root.moveman(this, 6, false);
Symbol 534 MovieClip [Swordsman] Frame 98
_root.moveman(this, 3, false);
Symbol 534 MovieClip [Swordsman] Frame 99
_root.moveman(this, 1, false);
Symbol 534 MovieClip [Swordsman] Frame 100
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 534 MovieClip [Swordsman] Frame 109
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 117
call("fswipe1"); _root.attack(this, "HIGH", 115, 35 + (_root[player + "_Upgrade_Sword"] * 5), "head");
Symbol 534 MovieClip [Swordsman] Frame 125
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 127
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 128
upspeed = 15;
Symbol 534 MovieClip [Swordsman] Frame 133
_root.jumpmovement(this);
Symbol 534 MovieClip [Swordsman] Frame 134
gotoAndPlay ("midjump");
Symbol 534 MovieClip [Swordsman] Frame 137
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 140
_root.moveman(this, -5, false);
Symbol 534 MovieClip [Swordsman] Frame 141
_root.moveman(this, -3, false);
Symbol 534 MovieClip [Swordsman] Frame 145
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 146
lostlimb = "head"; _root.die(this);
Symbol 534 MovieClip [Swordsman] Frame 147
_root.blood(random(10), this, 60, "up");
Symbol 534 MovieClip [Swordsman] Frame 148
call("bleed");
Symbol 534 MovieClip [Swordsman] Frame 149
call("bleed");
Symbol 534 MovieClip [Swordsman] Frame 150
call("bleed");
Symbol 534 MovieClip [Swordsman] Frame 215
stop();
Symbol 534 MovieClip [Swordsman] Frame 216
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 534 MovieClip [Swordsman] Frame 273
stop();
Symbol 534 MovieClip [Swordsman] Frame 292
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 293
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up");
Symbol 534 MovieClip [Swordsman] Frame 294
_root.blood(random(10), this, 60, "up");
Symbol 534 MovieClip [Swordsman] Frame 295
_root.blood(random(10), this, 60, "up");
Symbol 534 MovieClip [Swordsman] Frame 296
_root.blood(random(5), this, 60, "up");
Symbol 534 MovieClip [Swordsman] Frame 351
stop();
Symbol 534 MovieClip [Swordsman] Frame 361
stop();
Symbol 534 MovieClip [Swordsman] Frame 362
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 363
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 364
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 365
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 366
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 367
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 368
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 369
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 370
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 371
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 372
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 373
_root.moveman(this, -5, true);
Symbol 534 MovieClip [Swordsman] Frame 374
gotoAndPlay (1);
Symbol 534 MovieClip [Swordsman] Frame 375
_root.die(this); call("bleed");
Symbol 534 MovieClip [Swordsman] Frame 376
call("bleed");
Symbol 534 MovieClip [Swordsman] Frame 377
call("bleed");
Symbol 534 MovieClip [Swordsman] Frame 381
stop();
Symbol 534 MovieClip [Swordsman] Frame 383
gotoAndPlay (1);
Symbol 544 Button
on (rollOver) { menu.helptext = "Visit Ben Olding Games."; } on (rollOut) { menu.helptext = ""; } on (release) { getURL ("http://www.benoldinggames.co.uk?r=" + _url, "_blank"); }
Symbol 549 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 550 MovieClip Frame 1
stop();
Symbol 559 MovieClip Frame 120
trace("Logo Done"); stop();
Symbol 561 Button
on (release) { getURL ("http://www.benoldinggames.co.uk?r=" + _url, "_blank"); }
Symbol 564 Button
on (release) { gotoAndStop ("loadkong1"); }
Symbol 566 Button
on (release) { _alpha = 0; _root.gametype = 1; _root.leftPlayerRace = _root.GetRaceData("Name", _root.MyRace); _root.leftPlayerControl = "Player"; _root.rightPlayerControl = "Computer"; if (_root.blnSavedDataFound == true) { gotoAndStop (4); } else { gotoAndStop (3); } } on (rollOver) { helptext = "Conquer the land by invading one region at a time. Earn money by killing the enemy's troops, then spend it on upgrading your army and adding units."; } on (rollOut) { helptext = ""; }
Symbol 567 Button
on (release) { _alpha = 0; _root.gametype = 2; gotoAndStop (2); } on (rollOver) { helptext = "Play a single battle against a friend (or computer) on the same computer"; } on (rollOut) { helptext = ""; }
Symbol 568 Button
on (rollOver) { helptext = "Find out how to play and get some tips for success"; } on (rollOut) { helptext = ""; } on (release) { _alpha = 0; gotoAndStop (6); }
Symbol 569 Button
on (rollOver) { helptext = "Adjust settings to improve performance and your gaming experience"; } on (rollOut) { helptext = ""; } on (release) { gotoAndStop (5); } on (keyPress "c") { gotoAndStop (7); } on (keyPress "a") { _root.gotoAndStop("allunits"); }
Symbol 570 Button
on (rollOver) { helptext = "Played enough Warlords for one day? Play some other great games."; } on (rollOut) { helptext = ""; } on (release) { _root.gotoAndStop("loadkong2"); }
Symbol 571 Button
on (rollOver) { helptext = ""; } on (rollOut) { helptext = ""; } on (release) { gotoAndStop (8); }
Symbol 581 Button
on (release) { gotoAndStop (1); }
Symbol 582 Button
on (release) { i = 0; while (i < 100) { rnd = random(_root.arrSoldiers.length - 4) + 3; arrSoldierData = _root.arrSoldiers[rnd].split("|"); if (arrSoldierData[6] == "") { break; } i++; } _root.arrrightSoldierChoices[3] = rnd; i = 0; while (i < 100) { rnd = random(_root.arrSoldiers.length - 4) + 3; arrSoldierData = _root.arrSoldiers[rnd].split("|"); if ((rnd != _root.arrrightSoldierChoices[3]) && (arrSoldierData[6] == "")) { break; } i++; } _root.arrrightSoldierChoices[4] = rnd; i = 0; while (i < 100) { rnd = random(_root.arrSoldiers.length - 4) + 3; arrSoldierData = _root.arrSoldiers[rnd].split("|"); if (arrSoldierData[6] == "") { break; } i++; } _root.arrleftSoldierChoices[3] = rnd; i = 0; while (i < 100) { rnd = random(_root.arrSoldiers.length - 4) + 3; arrSoldierData = _root.arrSoldiers[rnd].split("|"); if ((rnd != _root.arrleftSoldierChoices[3]) && (arrSoldierData[6] == "")) { break; } i++; } _root.arrleftSoldierChoices[4] = rnd; _root.gotoAndStop("game"); }
Symbol 587 Button
on (release) { i--; if (i < 0) { i = arr.length - 1; } }
Symbol 588 Button
on (release) { i++; if (i >= arr.length) { i = 0; } }
Symbol 589 MovieClip Frame 1
i = 0; this.onEnterFrame = function () { _root[variable] = arr[i]; strText = arr[i]; };
Symbol 590 Button
on (release) { i--; if (_root.demonsunlocked == true) { if (i < 0) { i = _root.arrRacesDataArray.length - 2; } } else if (i < 0) { i = _root.arrRacesDataArray.length - 3; } }
Symbol 591 Button
on (release) { i++; if (_root.demonsunlocked == true) { if (i >= (_root.arrRacesDataArray.length - 1)) { i = 0; } } else if (i >= (_root.arrRacesDataArray.length - 2)) { i = 0; } }
Symbol 593 MovieClip Frame 1
i = random(3); this.onEnterFrame = function () { strText = _root.GetRaceData("Full Name", i); _root.SetRace(side, i); };
Symbol 598 Button
on (release, keyPress "a") { i--; if (_root.demonsunlocked == true) { if (i < 0) { i = _root.arrRacesDataArray.length - 2; } } else if (i < 0) { i = _root.arrRacesDataArray.length - 3; } }
Symbol 599 Button
on (release, keyPress "d") { i++; if (_root.demonsunlocked == true) { if (i >= (_root.arrRacesDataArray.length - 1)) { i = 0; } } else if (i >= (_root.arrRacesDataArray.length - 2)) { i = 0; } }
Symbol 600 MovieClip Frame 1
i = _root.MyRace; this.onEnterFrame = function () { _root.MyRace = i; strText = _root.GetRaceData("Full Name", _root.MyRace); if (prev != _root.MyRace) { prev = _root.MyRace; _root.SetRace("left", _root.MyRace); } };
Symbol 605 Button
on (release) { _root.so.clear(); _root.so.data.race = _root.MyRace; _root.levelnum = 0; _root.leftmoney = 500; _root.arrleftSoldierChoices = new Array(0, 1, 2); _root.gotoAndStop("shop"); }
Symbol 614 Button
on (release) { _root.gotoAndStop("loadkong3"); }
Symbol 616 Button
on (release) { _root.SetRace("left", _root.MyRace); i = 0; while (i < _root.arrUpgradeOptions.length) { arrCurrentUpgrade = _root.arrUpgradeOptions[i].split("|"); upgrade = arrCurrentUpgrade[0]; if (_root.so.data["Upgrade_" + upgrade] != undefined) { _root["left_Upgrade_" + upgrade] = _root.so.data["Upgrade_" + upgrade]; } if (_root.so.data.mysoldiers != undefined) { _root.arrleftSoldierChoices = _root.so.data.mysoldiers; } i++; } i = 0; while (i < _root.arrRegions.length) { owner = _root.so.data[("level" + i) + "owner"]; if (owner != undefined) { _root.SetRegionOwner(i, owner); } i++; } _root.gotoAndStop("shop"); } on (rollOver) { helptext = "Continue from where you left off."; } on (rollOut) { helptext = ""; }
Symbol 617 Button
on (release) { _alpha = 0; gotoAndStop (3); } on (rollOver) { helptext = "Start again from the beginning."; } on (rollOut) { helptext = ""; }
Symbol 618 Button
on (release) { _alpha = 0; gotoAndStop (1); } on (rollOver) { helptext = "Back to Main Menu."; } on (rollOut) { helptext = ""; }
Symbol 627 Button
on (release) { gotoAndStop (2); }
Symbol 628 Button
on (release) { gotoAndStop (3); }
Symbol 631 MovieClip Frame 1
thavar = eval ("_root." + vari); if (thavar == true) { gotoAndStop (2); } else if (thavar == false) { gotoAndStop (3); } else { stop(); }
Symbol 631 MovieClip Frame 2
Set("_root." + vari, true); thavar = false;
Symbol 631 MovieClip Frame 3
Set("_root." + vari, false); thavar = false; if (vari == "option_music") { stopAllSounds(); }
Symbol 636 Button
on (release) { gotoAndStop ("low"); }
Symbol 637 Button
on (release) { gotoAndStop ("medium"); }
Symbol 638 Button
on (release) { gotoAndStop ("high"); }
Symbol 642 MovieClip Frame 1
gotoAndStop(_root._quality);
Symbol 642 MovieClip Frame 2
_root._quality = "low"; _root.so.data.quality = _root._quality;
Symbol 642 MovieClip Frame 3
_root._quality = "medium"; _root.so.data.quality = _root._quality;
Symbol 642 MovieClip Frame 4
_root._quality = "high"; _root.so.data.quality = _root._quality;
Instance of Symbol 631 MovieClip in Symbol 645 MovieClip Frame 1
onClipEvent (load) { vari = "option_sound"; } onClipEvent (enterFrame) { _root.so.data.option_sound = _root.option_sound; }
Instance of Symbol 631 MovieClip in Symbol 645 MovieClip Frame 1
onClipEvent (load) { vari = "option_music"; } onClipEvent (enterFrame) { _root.so.data.option_music = _root.option_music; }
Instance of Symbol 631 MovieClip in Symbol 645 MovieClip Frame 1
onClipEvent (load) { vari = "option_autosend"; } onClipEvent (enterFrame) { _root.so.data.option_autosend = _root.option_autosend; }
Symbol 649 Button
on (release) { nextFrame(); }
Symbol 652 Button
on (release) { prevFrame(); }
Symbol 658 MovieClip Frame 1
stop();
Symbol 668 Button
on (release) { getURL ("http://www.flashgamelicense.com/game_referral.php?game_id=659", "_blank"); }
Symbol 669 MovieClip Frame 25
stop();
Symbol 672 MovieClip Frame 1
stop();
Symbol 672 MovieClip Frame 2
_root.arrleftSoldierChoices = new Array(0, 1, 2); _root.arrrightSoldierChoices = new Array(0, 1, 2);
Instance of Symbol 589 MovieClip in Symbol 672 MovieClip Frame 2
onClipEvent (load) { arr = new Array("Player", "Computer"); variable = "leftPlayerControl"; }
Instance of Symbol 593 MovieClip in Symbol 672 MovieClip Frame 2
onClipEvent (load) { side = "left"; }
Instance of Symbol 534 MovieClip [Swordsman] in Symbol 672 MovieClip Frame 2
onClipEvent (enterFrame) { race = _root.leftPlayerRace; if (race != prev) { prev = race; gotoAndPlay ("reset"); } }
Instance of Symbol 534 MovieClip [Swordsman] in Symbol 672 MovieClip Frame 2
onClipEvent (enterFrame) { race = _root.rightPlayerRace; if (race != prev) { prev = race; gotoAndPlay ("reset"); } }
Instance of Symbol 589 MovieClip in Symbol 672 MovieClip Frame 2
onClipEvent (load) { arr = new Array("Player", "Computer"); variable = "rightPlayerControl"; }
Instance of Symbol 593 MovieClip in Symbol 672 MovieClip Frame 2
onClipEvent (load) { side = "right"; }
Instance of Symbol 534 MovieClip [Swordsman] in Symbol 672 MovieClip Frame 3
onClipEvent (enterFrame) { race = _root.GetRaceData("Name", _root.MyRace); if (race != prev) { prev = race; gotoAndPlay ("reset"); } }
Instance of Symbol 607 MovieClip in Symbol 672 MovieClip Frame 3
onClipEvent (enterFrame) { if (((_root.MyRace == 5) || (_root.MyRace == 6)) || (_root.MyRace == 7)) { if ((_url.indexOf("kongregate.com") > -1) || (_url.indexOf("benoldinggames.co.uk") > -1)) { gotoAndStop (1); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 615 MovieClip in Symbol 672 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_url.indexOf("kongregate.com") > -1) || (_url.indexOf("benoldinggames.co.uk") > -1)) { _visible = false; } else { _visible = (((_root.MyRace == 5) || (_root.MyRace == 6)) || (_root.MyRace == 7)); } }
Symbol 680 MovieClip Frame 1
stop();
Symbol 698 MovieClip Frame 1
stop();
Symbol 759 MovieClip Frame 1
function GetAngle(obj1, obj2) { x = obj1._x - obj2._x; y = obj1._y - obj2._y; return(ConvertRadiansToDegrees(Math.atan2(y, x)) - 90); } function GetDistance(obj1, obj2) { x = Math.abs(obj2._x - obj1._x); y = Math.abs(obj2._y - obj1._y); return(Math.sqrt((x * x) + (y * y))); } function ConvertRadiansToDegrees(radians) { return(radians * 57.2957795130823); } objnum = 0; _root.levelnum = -2; i = 1; while (i <= 28) { objnum++; newMan = this.attachMovie("Swordsman", "Swordsman" + i, objnum); thex = this["map" + i]._x; if (thex < -350) { thex = -340; } if (thex > 350) { thex = 340; } newMan._x = thex; they = this["map" + i]._y; if (they > 250) { they = 240; } newMan._y = they; scale = 20; newMan._xscale = scale; newMan._yscale = scale; racenum = _root.GetRegionData("Race", i); arrAdj = _root.GetRegionData("Adjacent", i).split(","); if (racenum == _root.MyRace) { _root.levelnum++; } newMan.race = _root.GetRaceData("Name", racenum); if (racenum == _root.MyRace) { a = 0; while (a < arrAdj.length) { if (_root.GetRegionData("Race", arrAdj[a]) != _root.MyRace) { if (this["toarrow" + arrAdj[a]] != true) { objnum++; thearrow = this.attachMovie("Move Arrow", "Arrow" + objnum, objnum); thearrow._x = this["map" + i]._x; thearrow._y = this["map" + i]._y; thearrow._height = GetDistance(this["map" + i], this["map" + arrAdj[a]]); thearrow._rotation = GetAngle(this["map" + i], this["map" + arrAdj[a]]); thearrow.swapDepths(newMan); thearrow.race = _root.GetRaceData("Name", _root.GetRegionData("Race", arrAdj[a])); thearrow.racenum = _root.GetRegionData("Race", arrAdj[a]); thearrow.attackingregion = arrAdj[a]; this["toarrow" + arrAdj[a]] = true; } } a++; } } objnum++; thearrow = this.attachMovie("Map Name", "Name" + objnum, objnum); thearrow._x = this["map" + i]._x; thearrow._y = this["map" + i]._y + 15; thearrow.placename = _root.GetRegionData("Name", i); arrRGB = _root.GetRaceData("RGB", racenum).split(","); _root.Tint(this["map" + i], Number(arrRGB[0]) / 3, Number(arrRGB[1]) / 3, Number(arrRGB[2]) / 3); i++; } if (_root.levelnum > 25) { _root.StopSound("BattleMusic1"); _root.StopSound("BattleMusic2"); _root.PlayMusic("MenuMusic"); _root.gotoAndStop("complete"); }
Symbol 785 MovieClip Frame 1
gotoAndStop(random(8) + 2);
Symbol 791 MovieClip Frame 1
racenum = _root.GetRegionData("Race", _root.attackingregion); arrRGB = _root.GetRaceData("RGB", racenum).split(","); _root.Tint(this, Number(arrRGB[0]) / 3, Number(arrRGB[1]) / 3, Number(arrRGB[2]) / 3);
Symbol 798 MovieClip Frame 1
_xscale = (80 + random(40)); _yscale = (80 + random(40));
Symbol 811 MovieClip Frame 1
_xscale = (80 + random(40)); _yscale = (80 + random(40));
Symbol 840 MovieClip Frame 1
if (_root.attackingregion != undefined) { gotoAndStop(_root.GetRegionData("Background", _root.attackingregion)); } else { gotoAndStop(random(28) + 1); }
Symbol 848 Button
on (keyPress "w") { if (_parent.AI == false) { if (_parent.chan > 1) { _parent.chan--; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; } } } on (keyPress "s") { if (_parent.AI == false) { if (_parent.chan < 8) { _parent.chan++; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; } } } on (keyPress "a") { if (_parent.AI == false) { if (_parent.soldierselected > 0) { _parent.soldierselected--; } else { _parent.soldierselected = _root.arrleftSoldierChoices.length - 1; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "d") { if (_parent.AI == false) { if (_parent.soldierselected < (_root.arrleftSoldierChoices.length - 1)) { _parent.soldierselected++; } else { _parent.soldierselected = 0; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Space>") { if (_parent.AI == false) { if (_parent.charged >= _parent.rechargetime) { _root.CreateSoldier(_parent.chan, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); _root.twoplayerinst = true; _root.gameinprogress = true; _parent.charged = 0; } } } on (keyPress "q") { if (_parent.AI == false) { if ((_parent.charged >= _parent.rechargetime) && (_parent.chargecharge >= _root.chargekills)) { i = 1; while (i < 9) { _root.CreateSoldier(i, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); i++; } _parent.chargecharge = 0; _parent.charged = 0; } } }
Symbol 849 Button
on (keyPress "<Up>") { if (_parent.AI == false) { if (_parent.chan > 1) { _parent.chan--; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; } } } on (keyPress "<Down>") { if (_parent.AI == false) { if (_parent.chan < 8) { _parent.chan++; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; } } } on (keyPress "<Right>") { if (_parent.AI == false) { if (_parent.soldierselected > 0) { _parent.soldierselected--; } else { _parent.soldierselected = _root.arrrightSoldierChoices.length - 1; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrrightSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.rightsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Left>") { if (_parent.AI == false) { if (_parent.soldierselected < (_root.arrrightSoldierChoices.length - 1)) { _parent.soldierselected++; } else { _parent.soldierselected = 0; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrrightSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.rightsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Enter>") { if (_parent.AI == false) { if (_parent.charged >= _parent.rechargetime) { _root.CreateSoldier(_parent.chan, _parent.facing, _root.arrrightSoldierChoices[_parent.soldierselected]); _parent.charged = 0; _root.twoplayerinst = true; _root.gameinprogress = true; } } } on (keyPress "0") { if (_parent.AI == false) { if ((_parent.charged >= _parent.rechargetime) && (_parent.chargecharge >= _root.chargekills)) { i = 1; while (i < 9) { _root.CreateSoldier(i, _parent.facing, _root.arrrightSoldierChoices[_parent.soldierselected]); i++; } _parent.chargecharge = 0; _parent.charged = 0; } } }
Symbol 850 Button
on (keyPress "w") { if (_parent.AI == false) { if (_parent.chan > 1) { _parent.chan--; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; if (_root.tutorialstage < 2) { _root.tutorialstage = 2; } } } } on (keyPress "s") { if (_parent.AI == false) { if (_parent.chan < 8) { _parent.chan++; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; if (_root.tutorialstage < 2) { _root.tutorialstage = 2; } } } } on (keyPress "a") { if (_parent.AI == false) { if (_parent.soldierselected > 0) { _parent.soldierselected--; } else { _parent.soldierselected = _root.arrleftSoldierChoices.length - 1; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "d") { if (_parent.AI == false) { if (_parent.soldierselected < (_root.arrleftSoldierChoices.length - 1)) { _parent.soldierselected++; } else { _parent.soldierselected = 0; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Space>") { if (_parent.AI == false) { if (_parent.charged >= _parent.rechargetime) { _root.CreateSoldier(_parent.chan, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); _parent.charged = 0; if (_root.tutorialstage < 3) { _root.tutorialstage = 3; } } } } on (keyPress "h") { if (_root.cheatcode == "skippy") { _root.winner = "left"; } } on (keyPress "q") { if (_parent.AI == false) { if ((_parent.charged >= _parent.rechargetime) && (_parent.chargecharge >= _root.chargekills)) { i = 1; while (i < 9) { _root.CreateSoldier(i, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); i++; } _parent.chargecharge = 0; _parent.charged = 0; } } }
Symbol 851 Button
on (keyPress "<Up>") { if (_parent.AI == false) { if (_parent.chan > 1) { _parent.chan--; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; if (_root.tutorialstage < 2) { _root.tutorialstage = 2; } } } } on (keyPress "<Down>") { if (_parent.AI == false) { if (_parent.chan < 8) { _parent.chan++; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; if (_root.tutorialstage < 2) { _root.tutorialstage = 2; } } } } on (keyPress "<Left>") { if (_parent.AI == false) { if (_parent.soldierselected > 0) { _parent.soldierselected--; } else { _parent.soldierselected = _root.arrleftSoldierChoices.length - 1; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Right>") { if (_parent.AI == false) { if (_parent.soldierselected < (_root.arrleftSoldierChoices.length - 1)) { _parent.soldierselected++; } else { _parent.soldierselected = 0; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Enter>") { if (_parent.AI == false) { if (_parent.charged >= _parent.rechargetime) { _root.CreateSoldier(_parent.chan, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); _parent.charged = 0; if (_root.tutorialstage < 3) { _root.tutorialstage = 3; } } } } on (keyPress "0") { if (_parent.AI == false) { if ((_parent.charged >= _parent.rechargetime) && (_parent.chargecharge >= _root.chargekills)) { i = 1; while (i < 9) { _root.CreateSoldier(i, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); i++; } _parent.chargecharge = 0; _parent.charged = 0; } } }
Symbol 853 MovieClip Frame 1
soldierselected = 0; arrSoldierData = _root.arrSoldiers[0].split("|"); rechargetime = Number(arrSoldierData[3]); _root[player + "soldier"] = arrSoldierData[0]; charged = 0; chargecharge = 0; chan = 4; channely = _root.top + (150 * chan); _y = channely; this.onEnterFrame = function () { _alpha = ((charged / rechargetime) * 100); charged++; if ((_root.tutorialstage > 2) || (_root.gametype == 2)) { _root.AI(this); } };
Instance of Symbol 846 MovieClip in Symbol 853 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.winner != undefined) { gotoAndStop (4); } else if (_parent.charged >= _parent.rechargetime) { if (_parent.chargecharge >= _root.chargekills) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 852 MovieClip in Symbol 853 MovieClip Frame 1
onClipEvent (load) { if (_parent.AI == true) { gotoAndStop ("AI"); } else if (_root.gametype == 1) { gotoAndStop ("campaign"); } else { gotoAndStop(_parent.player); } }
Symbol 868 MovieClip Frame 1
stop(); if (setup != true) { setup = true; player = "left"; arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[i]].split("|"); rechargetime = Number(arrSoldierData[3]); _root.IncrementObjectNum(); soldier = this.attachMovie(arrSoldierData[0], "soldierdisp", _root.objectnum + 300); soldier.race = _root.leftPlayerRace; soldier._xscale = 80; soldier._yscale = 80; } this.onEnterFrame = function () { gotoAndStop(Math.round((_root.game.left.charged / rechargetime) * 200)); if (_root.game.left.soldierselected == i) { inner.gotoAndStop(2); } else { inner.gotoAndStop(1); } };
Symbol 876 MovieClip Frame 1
stop(); if (setup != true) { setup = true; player = "right"; arrSoldierData = _root.arrSoldiers[_root.arrrightSoldierChoices[i]].split("|"); rechargetime = Number(arrSoldierData[3]); _root.IncrementObjectNum(); soldier = this.attachMovie(arrSoldierData[0], "soldierdisp", _root.objectnum + 300); soldier.race = _root.rightPlayerRace; soldier._xscale = 80; soldier._yscale = 80; } this.onEnterFrame = function () { gotoAndStop(Math.round((_root.game.right.charged / rechargetime) * 200)); if (_root.game.right.soldierselected == i) { inner.gotoAndStop(2); } else { inner.gotoAndStop(1); } };
Symbol 877 MovieClip Frame 1
i = 0; while (i < _root.arrleftSoldierChoices.length) { if (i > 0) { _root.IncrementObjectNum(); duplicateMovieClip (lefttimer0, "lefttimer" + i, _root.objectnum + 300); this["lefttimer" + i]._x = lefttimer0._x + ((lefttimer0._width + 10) * i); this["lefttimer" + i]._y = lefttimer0._y; } this["lefttimer" + i].i = i; i++; } i = 0; while (i < _root.arrrightSoldierChoices.length) { if (i > 0) { _root.IncrementObjectNum(); duplicateMovieClip (righttimer0, "righttimer" + i, _root.objectnum + 300); this["righttimer" + i]._x = righttimer0._x - ((righttimer0._width + 10) * i); this["righttimer" + i]._y = righttimer0._y; } this["righttimer" + i].i = i; i++; }
Instance of Symbol 853 MovieClip "left" in Symbol 884 MovieClip Frame 1
onClipEvent (load) { AI = _root.leftPlayerControl == "Computer"; _visible = (!AI); player = "left"; facing = "right"; difficulty = 100; race = _root.leftPlayerRace; }
Instance of Symbol 853 MovieClip "right" in Symbol 884 MovieClip Frame 1
onClipEvent (load) { AI = _root.rightPlayerControl == "Computer"; _visible = (!AI); player = "right"; facing = "left"; difficulty = 100; race = _root.rightPlayerRace; }
Instance of Symbol 877 MovieClip in Symbol 884 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = (_root.winner == undefined); }
Instance of Symbol 883 MovieClip in Symbol 884 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop (1); _visible = (((_parent.left.chargecharge >= _root.chargekills) && (_root.gametype == 1)) && (_parent.left.charged >= _parent.left.rechargetime)); }
Instance of Symbol 883 MovieClip in Symbol 884 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop (2); _visible = ((((_parent.right.chargecharge >= _root.chargekills) && (_root.gametype == 1)) && (_parent.right.charged >= _parent.right.rechargetime)) && (_parent.right.AI != true)); }
Symbol 896 MovieClip Frame 1
stop();
Symbol 899 Button
on (release) { intTimer = 0; }
Symbol 904 MovieClip Frame 1
intTimer = 240; this.onEnterFrame = function () { if (_root.winner == undefined) { gotoAndStop (1); } else if (_root.winner == "left") { if (_root.gametype == 1) { if (musicstarted != true) { _root.StopSound("BattleMusic1"); _root.StopSound("BattleMusic2"); _root.PlayMusic("MenuMusic"); musicstarted = true; } _root.SetRegionOwner(_root.attackingregion, _root.MyRace); if (_root.levelnum < 25) { gotoAndStop (2); } else { _root.gotoAndStop("complete"); } } else { gotoAndStop (4); } } else if (_root.winner == "right") { if (_root.gametype == 1) { gotoAndStop (3); } else { gotoAndStop (5); } } };
Symbol 904 MovieClip Frame 2
this.onEnterFrame = function () { intTimer--; if (intTimer <= 0) { if (_root.winner == "left") { _root.so.data.money = _root.leftmoney; } _root.gotoAndStop("shop"); } };
Symbol 904 MovieClip Frame 3
this.onEnterFrame = function () { intTimer--; if (intTimer <= 0) { _root.gotoAndStop("shop"); } };
Symbol 904 MovieClip Frame 4
this.onEnterFrame = function () { intTimer--; if (intTimer <= 0) { _root.gotoAndStop("menu"); } };
Symbol 904 MovieClip Frame 5
this.onEnterFrame = function () { intTimer--; if (intTimer <= 0) { _root.gotoAndStop("menu"); } };
Symbol 909 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 911 Button
on (release) { _root.gotoAndStop("loadkong4"); }
Symbol 912 Button
on (release) { _root.winner = "right"; }
Symbol 914 Button
on (release) { _root.ingameoptions.gotoAndStop(2); }
Symbol 915 Button
on (release) { getURL (_root.LinktoURL, "_blank"); }
Symbol 922 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.gametype == 2) { if ((_root.twoplayerinst != true) && ((_root.game.left.AI != true) && (_root.game.right.AI != true))) { gotoAndStop (5); } else { gotoAndStop (1); } } else if (_root.levelnum > 1) { _root.tutorialstage = 3; gotoAndStop (1); } else { gotoAndStop(_root.tutorialstage + 1); } };
Symbol 924 Button
on (release) { gotoAndStop (1); }
Symbol 926 MovieClip Frame 1
stop();
Symbol 927 Button
on (release) { gotoAndStop ("menu"); } on (rollOver) { _root.unitmenu.description = "Back to the main menu"; } on (rollOut) { _root.unitmenu.description = ""; }
Symbol 928 Button
on (release) { StopSound("MenuMusic"); _root.so.data.mysoldiers = _root.arrleftSoldierChoices; _root.gotoAndStop("map"); } on (rollOver) { _root.unitmenu.description = "Continue to the map screen"; } on (rollOut) { _root.unitmenu.description = ""; }
Symbol 933 Button
on (release) { _root["left_Upgrade_" + upgrade]++; _root.so.data["Upgrade_" + upgrade] = _root["left_Upgrade_" + upgrade]; _root.leftmoney = _root.leftmoney - cost; _root.so.data.money = _root.leftmoney; } on (rollOver) { _root.unitmenu.description = upgradedescription; } on (rollOut) { _root.unitmenu.description = ""; }
Symbol 940 MovieClip Frame 1
this.onEnterFrame = function () { current = _root["left_Upgrade_" + upgrade]; cost = Number(basecost) + (Number(basecost) * Math.abs(current)); if (cost > _root.leftmoney) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 945 MovieClip Frame 1
i = 0; while (i < (_root.arrUpgradeOptions.length - 1)) { arrCurrentUpgrade = _root.arrUpgradeOptions[i].split("|"); this["upgrade" + i].i = i; this["upgrade" + i].upgrade = arrCurrentUpgrade[0]; this["upgrade" + i].basecost = arrCurrentUpgrade[1]; this["upgrade" + i].upgradename = arrCurrentUpgrade[2]; this["upgrade" + i].upgradedescription = arrCurrentUpgrade[3]; i++; }
Symbol 949 Button
on (rollOver) { _parent.description = (((((((((soldiertype + " - ") + description) + "\nSpeed: ") + speed) + ", Armour: ") + armour) + ", Range: ") + range) + ", Max Damage: ") + damage; } on (rollOut) { _parent.description = ""; }
Symbol 952 Button
on (release) { _parent.gotoAndStop(2); }
Symbol 953 MovieClip Frame 1
stop();
Symbol 953 MovieClip Frame 2
arrSoldierData = _root.arrSoldiers[unittype].split("|"); soldier = this.attachMovie(arrSoldierData[0], "soldierdisp", i + 1); description = arrSoldierData[8]; soldiertype = arrSoldierData[0]; speed = arrSoldierData[1]; damage = arrSoldierData[7]; armour = arrSoldierData[2]; range = arrSoldierData[4]; cost = Number(arrSoldierData[5]); soldier.race = _root.leftPlayerRace; soldier._x = 100 * i; soldier._y = 30; soldier._xscale = 40; soldier._yscale = 40;
Symbol 958 Button
on (release) { gotoAndStop (1); }
Symbol 960 Button
on (rollOver) { _parent.description = (((((((((((soldiertype + " - ") + description) + "\nPrice: ") + cost) + ", Speed: ") + speed) + ", Armour: ") + armour) + ", Range: ") + range) + ", Max Damage: ") + damage; } on (rollOut) { _parent.description = ""; } on (release) { if (_root.leftmoney >= cost) { _root.AddUnitType("left", unittype); _root.so.data.mysoldiers = _root.arrleftSoldierChoices; _root.leftmoney = _root.leftmoney - cost; _root.so.data.money = _root.leftmoney; added = true; _parent.gotoAndStop(1); } else { _parent.description = "You cannot afford this unit. It costs " + cost; } }
Symbol 961 MovieClip Frame 1
stop();
Symbol 961 MovieClip Frame 2
arrSoldierData = _root.arrSoldiers[unittype].split("|"); soldier = this.attachMovie(arrSoldierData[0], "soldierdisp", i + 1); description = arrSoldierData[8]; soldier.race = _root.leftPlayerRace; soldier._x = 100 * i; soldier._y = 30; soldier._xscale = 40; soldier._yscale = 40;
Symbol 964 MovieClip Frame 1
trace("Units: " + _root.arrleftSoldierChoices.length); i = 0; while (i < _root.arrleftSoldierChoices.length) { this["sq" + (i + 1)].unittype = _root.arrleftSoldierChoices[i]; this["sq" + (i + 1)].gotoAndStop(2); i++; } this["sq" + (i + 1)].gotoAndStop(3); stop();
Symbol 964 MovieClip Frame 2
function HasAlready(soldiernum) { blnReturn = false; x = 0; while (x < _root.arrleftSoldierChoices.length) { if (_root.arrleftSoldierChoices[x] == soldiernum) { blnReturn = true; } x++; } return(blnReturn); } function HasAlreadySelected(soldiernum) { blnReturn = false; g = 0; while (g < arrSelected.length) { if (arrSelected[g] == soldiernum) { blnReturn = true; } g++; } return(blnReturn); } c = 1; rnd = 1; arrSelected = new Array(9); i = 0; while (i < 100) { rnd++; if ((HasAlready(rnd) == false) && (HasAlreadySelected(rnd) == false)) { arrSoldierData = _root.arrSoldiers[rnd].split("|"); if ((arrSoldierData[6] == "") || (Number(arrSoldierData[6]) == _root.MyRace)) { this["sq" + c].unittype = rnd; this["sq" + c].soldiertype = arrSoldierData[0]; this["sq" + c].speed = arrSoldierData[1]; this["sq" + c].damage = arrSoldierData[7]; this["sq" + c].armour = arrSoldierData[2]; this["sq" + c].range = arrSoldierData[4]; this["sq" + c].cost = Number(arrSoldierData[5]); this["sq" + c].gotoAndStop(2); arrSelected[c] = rnd; c++; if (c > 8) { break; } } } i++; }
Symbol 970 Button
on (release) { getURL ("http://www.benoldinggames.co.uk/warlordsstrategyguide", "_blank"); } on (rollOver) { _root.unitmenu.description = "View more information about upgrades, units and general tactics and tips (will open website in a new window)"; } on (rollOut) { _root.unitmenu.description = ""; }
Symbol 974 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 977 Button
on (release) { _root.gotoAndStop("loadkong5"); }
Symbol 978 MovieClip Frame 30
stop();
Symbol 980 Button
on (release) { getURL (LinktoURL, "_blank"); }
Symbol 981 Button
on (release) { gotoAndPlay (1); }

Library Items

Symbol 1 GraphicUsed by:86 177 183 188 200 232 320 329 336 351 359 365 372 388 477 480 534
Symbol 2 GraphicUsed by:86
Symbol 3 GraphicUsed by:37
Symbol 4 GraphicUsed by:37
Symbol 5 GraphicUsed by:37
Symbol 6 GraphicUsed by:37
Symbol 7 GraphicUsed by:37
Symbol 8 GraphicUsed by:37
Symbol 9 GraphicUsed by:37
Symbol 10 GraphicUsed by:37
Symbol 11 GraphicUsed by:37
Symbol 12 GraphicUsed by:37
Symbol 13 GraphicUsed by:37
Symbol 14 GraphicUsed by:37
Symbol 15 GraphicUsed by:37
Symbol 16 GraphicUsed by:37
Symbol 17 GraphicUsed by:37
Symbol 18 GraphicUsed by:37
Symbol 19 GraphicUsed by:37
Symbol 20 GraphicUsed by:37
Symbol 21 GraphicUsed by:37
Symbol 22 GraphicUsed by:37
Symbol 23 GraphicUsed by:37
Symbol 24 GraphicUsed by:37
Symbol 25 GraphicUsed by:37
Symbol 26 GraphicUsed by:37
Symbol 27 GraphicUsed by:37
Symbol 28 GraphicUsed by:37
Symbol 29 GraphicUsed by:37
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36Used by:86
Symbol 38 GraphicUsed by:86
Symbol 39 GraphicUsed by:86
Symbol 40 GraphicUsed by:86
Symbol 41 GraphicUsed by:86
Symbol 42 GraphicUsed by:86
Symbol 43 GraphicUsed by:86
Symbol 44 GraphicUsed by:86
Symbol 45 GraphicUsed by:86
Symbol 46 GraphicUsed by:86
Symbol 47 GraphicUsed by:86
Symbol 48 GraphicUsed by:86
Symbol 49 GraphicUsed by:86
Symbol 50 GraphicUsed by:86
Symbol 51 GraphicUsed by:86
Symbol 52 GraphicUsed by:86
Symbol 53 GraphicUsed by:86
Symbol 54 GraphicUsed by:86
Symbol 55 GraphicUsed by:86
Symbol 56 GraphicUsed by:86
Symbol 57 GraphicUsed by:86
Symbol 58 GraphicUsed by:86
Symbol 59 GraphicUsed by:86
Symbol 60 GraphicUsed by:86
Symbol 61 GraphicUsed by:86
Symbol 62 GraphicUsed by:86
Symbol 63 GraphicUsed by:86
Symbol 64 GraphicUsed by:86
Symbol 65 GraphicUsed by:86
Symbol 66 GraphicUsed by:86
Symbol 67 GraphicUsed by:86
Symbol 68 GraphicUsed by:86
Symbol 69 GraphicUsed by:86
Symbol 70 GraphicUsed by:86
Symbol 71 GraphicUsed by:86
Symbol 72 GraphicUsed by:86
Symbol 73 GraphicUsed by:86
Symbol 74 GraphicUsed by:86
Symbol 75 GraphicUsed by:86
Symbol 76 GraphicUsed by:86
Symbol 77 GraphicUsed by:86
Symbol 78 GraphicUsed by:86
Symbol 79 GraphicUsed by:86
Symbol 80 GraphicUsed by:86
Symbol 81 GraphicUsed by:86
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [Giant Troll]Uses:1 2 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
Symbol 87 GraphicUsed by:93
Symbol 88 GraphicUsed by:93
Symbol 89 GraphicUsed by:93
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:87 88 89 90 91 92Used by:177 183 188 200 232 312 315 320 329 336 351 359 365 372 388 477 480 534 978
Symbol 94 GraphicUsed by:103
Symbol 95 GraphicUsed by:103
Symbol 96 GraphicUsed by:103
Symbol 97 GraphicUsed by:103
Symbol 98 GraphicUsed by:103
Symbol 99 GraphicUsed by:103
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:94 95 96 97 98 99 100 101 102Used by:177 183 188 200 232 312 315 320 329 336 351 359 365 372 388 477 480 534 978
Symbol 104 GraphicUsed by:113
Symbol 105 GraphicUsed by:113
Symbol 106 GraphicUsed by:113
Symbol 107 GraphicUsed by:113
Symbol 108 GraphicUsed by:113
Symbol 109 GraphicUsed by:113
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:104 105 106 107 108 109 110 111 112Used by:177 183 188 200 232 312 315 320 329 336 351 359 365 372 388 477 480 534 978
Symbol 114 GraphicUsed by:122
Symbol 115 GraphicUsed by:122
Symbol 116 GraphicUsed by:122
Symbol 117 GraphicUsed by:122
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:114 115 116 117 118 119 120 121Used by:177 200 315 336 351 372 477 534
Symbol 123 GraphicUsed by:132
Symbol 124 GraphicUsed by:132
Symbol 125 GraphicUsed by:132
Symbol 126 GraphicUsed by:132
Symbol 127 GraphicUsed by:132
Symbol 128 GraphicUsed by:132
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:123 124 125 126 127 128 129 130 131Used by:177 183 188 200 232 312 315 320 329 336 351 359 365 372 388 477 480 534 978
Symbol 133 GraphicUsed by:142
Symbol 134 GraphicUsed by:142
Symbol 135 GraphicUsed by:142
Symbol 136 GraphicUsed by:142
Symbol 137 GraphicUsed by:142
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:133 134 135 136 137 138 139 140 141Used by:177 183 188 200 232 312 315 320 329 336 351 359 365 372 388 477 480 534 978
Symbol 143 GraphicUsed by:153
Symbol 144 GraphicUsed by:153
Symbol 145 GraphicUsed by:153
Symbol 146 GraphicUsed by:153
Symbol 147 GraphicUsed by:153
Symbol 148 GraphicUsed by:153
Symbol 149 GraphicUsed by:153
Symbol 150 GraphicUsed by:153
Symbol 151 GraphicUsed by:153
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:143 144 145 146 147 148 149 150 151 152Used by:177 183 188 200 232 312 315 320 329 336 351 359 365 372 388 477 480 534 978
Symbol 154 GraphicUsed by:163
Symbol 155 GraphicUsed by:163
Symbol 156 GraphicUsed by:163
Symbol 157 GraphicUsed by:163
Symbol 158 GraphicUsed by:163
Symbol 159 GraphicUsed by:163
Symbol 160 GraphicUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
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Symbol 164 GraphicUsed by:174
Symbol 165 GraphicUsed by:174
Symbol 166 GraphicUsed by:174
Symbol 167 GraphicUsed by:174
Symbol 168 GraphicUsed by:174
Symbol 169 GraphicUsed by:174
Symbol 170 GraphicUsed by:174
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:164 165 166 167 168 169 170 171 172 173Used by:177 200 204 315 477
Symbol 175 ShapeTweeningUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [Spearmaster]Uses:1 93 103 113 122 132 142 153 163 174 175 176
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:183 397
Symbol 180 ShapeTweeningUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [Axe Thrower]Uses:1 93 103 113 132 179 142 153 163 180 181 182
Symbol 184 ShapeTweeningUsed by:188
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:188 203
Symbol 188 MovieClip [Mage]Uses:1 93 103 113 132 142 153 163 184 185 187
Symbol 189 ShapeTweeningUsed by:200
Symbol 190 GraphicUsed by:200
Symbol 191 GraphicUsed by:199
Symbol 192 GraphicUsed by:199
Symbol 193 GraphicUsed by:199
Symbol 194 GraphicUsed by:199
Symbol 195 GraphicUsed by:199
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:191 192 193 194 195 196 197 198Used by:200 534
Symbol 200 MovieClip [Javelin Thrower]Uses:1 174 93 103 113 122 132 142 153 163 189 190 199
Symbol 201 ShapeTweeningUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClip [MagicBall1]Uses:187 201 202
Symbol 204 MovieClip [Javelin]Uses:174
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:207 232 480
Symbol 207 MovieClip [Arrow Fired]Uses:206
Symbol 208 GraphicUsed by:218
Symbol 209 GraphicUsed by:218
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
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Symbol 221 GraphicUsed by:228
Symbol 222 GraphicUsed by:228
Symbol 223 GraphicUsed by:228
Symbol 224 GraphicUsed by:228
Symbol 225 GraphicUsed by:228
Symbol 226 GraphicUsed by:228
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:221 222 223 224 225 226 227Used by:232 480
Symbol 229 GraphicUsed by:232 480
Symbol 230 GraphicUsed by:232 480
Symbol 231 GraphicUsed by:232 480
Symbol 232 MovieClip [Ranger]Uses:1 218 93 103 113 132 142 153 163 206 219 220 228 229 230 231
Symbol 233 GraphicUsed by:312 315
Symbol 234 GraphicUsed by:242
Symbol 235 GraphicUsed by:242
Symbol 236 GraphicUsed by:242
Symbol 237 GraphicUsed by:242
Symbol 238 GraphicUsed by:242
Symbol 239 GraphicUsed by:242
Symbol 240 GraphicUsed by:242
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:234 235 236 237 238 239 240 241Used by:312 315 978
Symbol 243 GraphicUsed by:250
Symbol 244 GraphicUsed by:250
Symbol 245 GraphicUsed by:250
Symbol 246 GraphicUsed by:250
Symbol 247 GraphicUsed by:250
Symbol 248 GraphicUsed by:250
Symbol 249 GraphicUsed by:250
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Symbol 251 GraphicUsed by:259
Symbol 252 GraphicUsed by:259
Symbol 253 GraphicUsed by:259
Symbol 254 GraphicUsed by:259
Symbol 255 GraphicUsed by:259
Symbol 256 GraphicUsed by:259
Symbol 257 GraphicUsed by:259
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:251 252 253 254 255 256 257 258Used by:312 315 978
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Symbol 261 GraphicUsed by:268
Symbol 262 GraphicUsed by:268
Symbol 263 GraphicUsed by:268
Symbol 264 GraphicUsed by:268
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
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Symbol 270 GraphicUsed by:277
Symbol 271 GraphicUsed by:277
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Symbol 273 GraphicUsed by:277
Symbol 274 GraphicUsed by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
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Symbol 278 GraphicUsed by:286
Symbol 279 GraphicUsed by:286
Symbol 280 GraphicUsed by:286
Symbol 281 GraphicUsed by:286
Symbol 282 GraphicUsed by:286
Symbol 283 GraphicUsed by:286
Symbol 284 GraphicUsed by:286
Symbol 285 GraphicUsed by:286
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Symbol 287 GraphicUsed by:297
Symbol 288 GraphicUsed by:297
Symbol 289 GraphicUsed by:297
Symbol 290 GraphicUsed by:297
Symbol 291 GraphicUsed by:297
Symbol 292 GraphicUsed by:297
Symbol 293 GraphicUsed by:297
Symbol 294 GraphicUsed by:297
Symbol 295 GraphicUsed by:297
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:287 288 289 290 291 292 293 294 295 296Used by:312 315 978
Symbol 298 GraphicUsed by:308
Symbol 299 GraphicUsed by:308
Symbol 300 GraphicUsed by:308
Symbol 301 GraphicUsed by:308
Symbol 302 GraphicUsed by:308
Symbol 303 GraphicUsed by:308
Symbol 304 GraphicUsed by:308
Symbol 305 GraphicUsed by:308
Symbol 306 GraphicUsed by:308
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:298 299 300 301 302 303 304 305 306 307Used by:312 320
Symbol 309 ShapeTweeningUsed by:312
Symbol 310 GraphicUsed by:312
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClip [Mounted Halberdier]Uses:233 242 250 259 268 277 286 297 93 103 113 132 153 163 308 142 309 310 311
Symbol 313 ShapeTweeningUsed by:315
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClip [Mounted Spearman]Uses:233 122 142 132 242 250 259 268 277 286 297 93 103 113 153 163 174 313 314
Symbol 316 ShapeTweeningUsed by:320
Symbol 317 GraphicUsed by:320
Symbol 318 GraphicUsed by:320
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip [Halberdier]Uses:1 93 103 113 132 153 163 308 142 316 317 318 319
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:329
Symbol 323 ShapeTweeningUsed by:329
Symbol 324 GraphicUsed by:329
Symbol 325 GraphicUsed by:329
Symbol 326 GraphicUsed by:329
Symbol 327 GraphicUsed by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip [Whirler]Uses:1 93 103 113 132 142 153 163 322 323 324 325 326 327 328
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:336
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:336
Symbol 334 ShapeTweeningUsed by:336
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClip [Flailer]Uses:1 93 103 113 122 132 142 153 163 331 333 334 335
Symbol 337 GraphicUsed by:346
Symbol 338 GraphicUsed by:346
Symbol 339 GraphicUsed by:346
Symbol 340 GraphicUsed by:346
Symbol 341 GraphicUsed by:346
Symbol 342 GraphicUsed by:346
Symbol 343 GraphicUsed by:346
Symbol 344 GraphicUsed by:346
Symbol 345 GraphicUsed by:346
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Symbol 347 ShapeTweeningUsed by:351
Symbol 348 GraphicUsed by:351
Symbol 349 GraphicUsed by:351
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClip [Axeman]Uses:1 93 103 113 122 132 142 153 163 346 347 348 349 350
Symbol 352 GraphicUsed by:359
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:359
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:359
Symbol 357 ShapeTweeningUsed by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip [Scout]Uses:352 132 93 103 113 354 142 153 163 356 1 357 358
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:360Used by:365
Symbol 362 ShapeTweeningUsed by:365
Symbol 363 GraphicUsed by:365
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClip [Battle Axeman]Uses:1 361 93 103 113 132 142 153 163 362 363 364
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClipUses:366Used by:372
Symbol 368 ShapeTweeningUsed by:372
Symbol 369 GraphicUsed by:372
Symbol 370 GraphicUsed by:372
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClip [King's Guard]Uses:1 122 132 93 103 113 142 153 163 367 368 369 370 371
Symbol 373 GraphicUsed by:383
Symbol 374 GraphicUsed by:383
Symbol 375 GraphicUsed by:383
Symbol 376 GraphicUsed by:383
Symbol 377 GraphicUsed by:383
Symbol 378 GraphicUsed by:383
Symbol 379 GraphicUsed by:383
Symbol 380 GraphicUsed by:383
Symbol 381 GraphicUsed by:383
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:373 374 375 376 377 378 379 380 381 382Used by:388 978
Symbol 384 ShapeTweeningUsed by:388
Symbol 385 GraphicUsed by:388
Symbol 386 GraphicUsed by:388
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClip [Longswordsman]Uses:1 383 93 103 113 132 142 153 163 384 385 386 387
Symbol 389 GraphicUsed by:392
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Symbol 946 GraphicUsed by:953
Symbol 947 TextUses:394Used by:953
Symbol 948 GraphicUsed by:949 952 960
Symbol 949 ButtonUses:948Used by:953
Symbol 950 GraphicUsed by:952
Symbol 951 TextUses:394Used by:952
Symbol 952 ButtonUses:950 951 948Used by:953
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Symbol 954 EditableTextUses:579Used by:964
Symbol 955 TextUses:394Used by:964
Symbol 956 TextUses:394Used by:958
Symbol 957 TextUses:394Used by:958
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Symbol 959 GraphicUsed by:960
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Symbol 961 MovieClipUses:960Used by:964
Symbol 962 EditableTextUses:579Used by:964
Symbol 963 TextUses:394Used by:964
Symbol 964 MovieClipUses:953 954 955 958 961 962 963Used by:Timeline
Symbol 965 TextUses:572Used by:Timeline
Symbol 966 EditableTextUses:572Used by:Timeline
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Symbol 969 GraphicUsed by:970
Symbol 970 ButtonUses:967 968 969Used by:Timeline
Symbol 971 GraphicUsed by:Timeline
Symbol 972 TextUses:572Used by:978
Symbol 973 TextUses:394Used by:978
Symbol 974 ButtonUses:847Used by:978
Symbol 975 EditableTextUses:572Used by:978
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Symbol 979 TextUses:394Used by:Timeline
Symbol 980 ButtonUses:563Used by:Timeline
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Instance Names

"loader"Frame 1Symbol 550 MovieClip
"adBox"Frame 1Symbol 565 MovieClip
"menu"Frame 3Symbol 672 MovieClip
"music"Frame 3Symbol 680 MovieClip
"mapinfo"Frame 4Symbol 767 MovieClip
"game"Frame 5Symbol 884 MovieClip
"ingameoptions"Frame 5Symbol 926 MovieClip
"unitmenu"Frame 7Symbol 964 MovieClip
"sky"Frame 8Symbol 785 MovieClip
"inner"Symbol 397 MovieClip [Axe] Frame 1Symbol 179 MovieClip
"map1"Symbol 759 MovieClip Frame 1Symbol 703 MovieClip
"map2"Symbol 759 MovieClip Frame 1Symbol 705 MovieClip
"map3"Symbol 759 MovieClip Frame 1Symbol 707 MovieClip
"map4"Symbol 759 MovieClip Frame 1Symbol 709 MovieClip
"map5"Symbol 759 MovieClip Frame 1Symbol 711 MovieClip
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"map11"Symbol 759 MovieClip Frame 1Symbol 723 MovieClip
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"map13"Symbol 759 MovieClip Frame 1Symbol 727 MovieClip
"map14"Symbol 759 MovieClip Frame 1Symbol 729 MovieClip
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"map18"Symbol 759 MovieClip Frame 1Symbol 737 MovieClip
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"map28"Symbol 759 MovieClip Frame 1Symbol 755 MovieClip
"map21"Symbol 759 MovieClip Frame 1Symbol 757 MovieClip
"sky"Symbol 840 MovieClip Frame 1Symbol 785 MovieClip
"inner"Symbol 868 MovieClip Frame 1Symbol 859 MovieClip
"inner"Symbol 876 MovieClip Frame 1Symbol 859 MovieClip
"lefttimer0"Symbol 877 MovieClip Frame 1Symbol 868 MovieClip
"righttimer0"Symbol 877 MovieClip Frame 1Symbol 876 MovieClip
"left"Symbol 884 MovieClip Frame 1Symbol 853 MovieClip
"right"Symbol 884 MovieClip Frame 1Symbol 853 MovieClip
"upgrade0"Symbol 945 MovieClip Frame 1Symbol 940 MovieClip
"upgrade1"Symbol 945 MovieClip Frame 1Symbol 940 MovieClip
"upgrade2"Symbol 945 MovieClip Frame 1Symbol 940 MovieClip
"upgrade3"Symbol 945 MovieClip Frame 1Symbol 940 MovieClip
"upgrade4"Symbol 945 MovieClip Frame 1Symbol 940 MovieClip
"upgrade5"Symbol 945 MovieClip Frame 1Symbol 940 MovieClip
"upgrade6"Symbol 945 MovieClip Frame 1Symbol 940 MovieClip
"sq2"Symbol 964 MovieClip Frame 1Symbol 953 MovieClip
"sq3"Symbol 964 MovieClip Frame 1Symbol 953 MovieClip
"sq1"Symbol 964 MovieClip Frame 1Symbol 953 MovieClip
"sq4"Symbol 964 MovieClip Frame 1Symbol 953 MovieClip
"sq5"Symbol 964 MovieClip Frame 1Symbol 953 MovieClip
"sq6"Symbol 964 MovieClip Frame 1Symbol 953 MovieClip
"sq7"Symbol 964 MovieClip Frame 1Symbol 953 MovieClip
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"sq3"Symbol 964 MovieClip Frame 2Symbol 961 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 86 as "Giant Troll"
ExportAssets (56)Timeline Frame 1Symbol 177 as "Spearmaster"
ExportAssets (56)Timeline Frame 1Symbol 183 as "Axe Thrower"
ExportAssets (56)Timeline Frame 1Symbol 188 as "Mage"
ExportAssets (56)Timeline Frame 1Symbol 200 as "Javelin Thrower"
ExportAssets (56)Timeline Frame 1Symbol 203 as "MagicBall1"
ExportAssets (56)Timeline Frame 1Symbol 204 as "Javelin"
ExportAssets (56)Timeline Frame 1Symbol 207 as "Arrow Fired"
ExportAssets (56)Timeline Frame 1Symbol 232 as "Ranger"
ExportAssets (56)Timeline Frame 1Symbol 312 as "Mounted Halberdier"
ExportAssets (56)Timeline Frame 1Symbol 315 as "Mounted Spearman"
ExportAssets (56)Timeline Frame 1Symbol 320 as "Halberdier"
ExportAssets (56)Timeline Frame 1Symbol 329 as "Whirler"
ExportAssets (56)Timeline Frame 1Symbol 336 as "Flailer"
ExportAssets (56)Timeline Frame 1Symbol 351 as "Axeman"
ExportAssets (56)Timeline Frame 1Symbol 359 as "Scout"
ExportAssets (56)Timeline Frame 1Symbol 365 as "Battle Axeman"
ExportAssets (56)Timeline Frame 1Symbol 372 as "King's Guard"
ExportAssets (56)Timeline Frame 1Symbol 388 as "Longswordsman"
ExportAssets (56)Timeline Frame 1Symbol 391 as "Equip_Halberd"
ExportAssets (56)Timeline Frame 1Symbol 393 as "Move Arrow"
ExportAssets (56)Timeline Frame 1Symbol 396 as "Map Name"
ExportAssets (56)Timeline Frame 1Symbol 397 as "Axe"
ExportAssets (56)Timeline Frame 1Symbol 477 as "Spearman"
ExportAssets (56)Timeline Frame 1Symbol 480 as "Archer"
ExportAssets (56)Timeline Frame 1Symbol 534 as "Swordsman"
ExportAssets (56)Timeline Frame 1Symbol 543 as "Equip_Spear"
ExportAssets (56)Timeline Frame 3Symbol 677 as "MenuMusic"
ExportAssets (56)Timeline Frame 3Symbol 678 as "BattleMusic1"
ExportAssets (56)Timeline Frame 3Symbol 679 as "BattleMusic2"
ExportAssets (56)Timeline Frame 3Symbol 682 as "Equip_Other"
ExportAssets (56)Timeline Frame 3Symbol 683 as "Troll_Hit"
ExportAssets (56)Timeline Frame 3Symbol 684 as "BowFire"
ExportAssets (56)Timeline Frame 3Symbol 685 as "Equip_Sword"
ExportAssets (56)Timeline Frame 3Symbol 686 as "Hit1"
ExportAssets (56)Timeline Frame 3Symbol 687 as "Hit2"
ExportAssets (56)Timeline Frame 3Symbol 688 as "Hit3"
ExportAssets (56)Timeline Frame 3Symbol 689 as "Hit4"
ExportAssets (56)Timeline Frame 3Symbol 690 as "Hit5"
ExportAssets (56)Timeline Frame 3Symbol 691 as "Hit6"
ExportAssets (56)Timeline Frame 3Symbol 692 as "Equip_Big"
ExportAssets (56)Timeline Frame 3Symbol 693 as "Troll1"
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ExportAssets (56)Timeline Frame 3Symbol 695 as "Troll3"
ExportAssets (56)Timeline Frame 3Symbol 696 as "Troll4"
ExportAssets (56)Timeline Frame 3Symbol 697 as "Troll5"

Labels

"menu"Frame 3
"map"Frame 4
"Game"Frame 5
"allunits"Frame 6
"shop"Frame 7
"complete"Frame 8
"loadkong1"Frame 9
"loadkong2"Frame 10
"loadkong3"Frame 11
"loadkong4"Frame 12
"loadkong5"Frame 13
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"roar2"Symbol 37 MovieClip Frame 17
"roar3"Symbol 37 MovieClip Frame 29
"roar4"Symbol 37 MovieClip Frame 46
"roar5"Symbol 37 MovieClip Frame 62
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"walk"Symbol 86 MovieClip [Giant Troll] Frame 22
"swipe1"Symbol 86 MovieClip [Giant Troll] Frame 41
"swipe2"Symbol 86 MovieClip [Giant Troll] Frame 67
"die1"Symbol 86 MovieClip [Giant Troll] Frame 80
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"human"Symbol 93 MovieClip Frame 3
"elf"Symbol 93 MovieClip Frame 4
"woodelf"Symbol 93 MovieClip Frame 5
"orc2"Symbol 93 MovieClip Frame 6
"undead"Symbol 93 MovieClip Frame 7
"human2"Symbol 93 MovieClip Frame 8
"demon"Symbol 93 MovieClip Frame 9
"troll"Symbol 93 MovieClip Frame 10
"orc"Symbol 103 MovieClip Frame 2
"human"Symbol 103 MovieClip Frame 3
"elf"Symbol 103 MovieClip Frame 4
"woodelf"Symbol 103 MovieClip Frame 5
"orc2"Symbol 103 MovieClip Frame 6
"undead"Symbol 103 MovieClip Frame 7
"human2"Symbol 103 MovieClip Frame 8
"demon"Symbol 103 MovieClip Frame 9
"troll"Symbol 103 MovieClip Frame 10
"orc"Symbol 113 MovieClip Frame 2
"human"Symbol 113 MovieClip Frame 3
"elf"Symbol 113 MovieClip Frame 4
"woodelf"Symbol 113 MovieClip Frame 5
"orc2"Symbol 113 MovieClip Frame 6
"undead"Symbol 113 MovieClip Frame 7
"human2"Symbol 113 MovieClip Frame 8
"demon"Symbol 113 MovieClip Frame 9
"troll"Symbol 113 MovieClip Frame 10
"human"Symbol 122 MovieClip Frame 2
"orc"Symbol 122 MovieClip Frame 3
"elf"Symbol 122 MovieClip Frame 4
"woodelf"Symbol 122 MovieClip Frame 5
"orc2"Symbol 122 MovieClip Frame 6
"undead"Symbol 122 MovieClip Frame 7
"human2"Symbol 122 MovieClip Frame 8
"demon"Symbol 122 MovieClip Frame 9
"troll"Symbol 122 MovieClip Frame 10
"orc"Symbol 132 MovieClip Frame 2
"human"Symbol 132 MovieClip Frame 3
"elf"Symbol 132 MovieClip Frame 4
"woodelf"Symbol 132 MovieClip Frame 5
"orc2"Symbol 132 MovieClip Frame 6
"undead"Symbol 132 MovieClip Frame 7
"human2"Symbol 132 MovieClip Frame 8
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"human"Symbol 142 MovieClip Frame 3
"elf"Symbol 142 MovieClip Frame 4
"woodelf"Symbol 142 MovieClip Frame 5
"orc2"Symbol 142 MovieClip Frame 6
"undead"Symbol 142 MovieClip Frame 7
"human2"Symbol 142 MovieClip Frame 8
"demon"Symbol 142 MovieClip Frame 9
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"human"Symbol 153 MovieClip Frame 3
"elf"Symbol 153 MovieClip Frame 4
"woodelf"Symbol 153 MovieClip Frame 5
"orc2"Symbol 153 MovieClip Frame 6
"undead"Symbol 153 MovieClip Frame 7
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"undead"Symbol 163 MovieClip Frame 7
"human2"Symbol 163 MovieClip Frame 8
"demon"Symbol 163 MovieClip Frame 9
"troll"Symbol 163 MovieClip Frame 10
"human"Symbol 174 MovieClip Frame 2
"orc"Symbol 174 MovieClip Frame 3
"elf"Symbol 174 MovieClip Frame 4
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"orc2"Symbol 174 MovieClip Frame 6
"undead"Symbol 174 MovieClip Frame 7
"human2"Symbol 174 MovieClip Frame 8
"demon"Symbol 174 MovieClip Frame 9
"troll"Symbol 174 MovieClip Frame 10
"ready"Symbol 177 MovieClip [Spearmaster] Frame 1
"die1"Symbol 177 MovieClip [Spearmaster] Frame 22
"walk"Symbol 177 MovieClip [Spearmaster] Frame 80
"swipe1"Symbol 177 MovieClip [Spearmaster] Frame 92
"swipe2"Symbol 177 MovieClip [Spearmaster] Frame 119
"swipe3"Symbol 177 MovieClip [Spearmaster] Frame 137
"ready"Symbol 183 MovieClip [Axe Thrower] Frame 1
"die1"Symbol 183 MovieClip [Axe Thrower] Frame 22
"walk"Symbol 183 MovieClip [Axe Thrower] Frame 80
"swipe1"Symbol 183 MovieClip [Axe Thrower] Frame 92
"ready"Symbol 188 MovieClip [Mage] Frame 1
"die1"Symbol 188 MovieClip [Mage] Frame 22
"walk"Symbol 188 MovieClip [Mage] Frame 80
"walkback"Symbol 188 MovieClip [Mage] Frame 92
"swipe1"Symbol 188 MovieClip [Mage] Frame 104
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"elf"Symbol 199 MovieClip Frame 4
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"undead"Symbol 199 MovieClip Frame 7
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"ready"Symbol 200 MovieClip [Javelin Thrower] Frame 1
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"walk"Symbol 200 MovieClip [Javelin Thrower] Frame 80
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"elf"Symbol 242 MovieClip Frame 4
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"orc2"Symbol 242 MovieClip Frame 6
"undead"Symbol 242 MovieClip Frame 7
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"orc2"Symbol 259 MovieClip Frame 6
"undead"Symbol 259 MovieClip Frame 7
"human2"Symbol 259 MovieClip Frame 8
"demon"Symbol 259 MovieClip Frame 9
"troll"Symbol 259 MovieClip Frame 10
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"orc2"Symbol 308 MovieClip Frame 6
"undead"Symbol 308 MovieClip Frame 7
"human2"Symbol 308 MovieClip Frame 8
"demon"Symbol 308 MovieClip Frame 9
"troll"Symbol 308 MovieClip Frame 10
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"die1"Symbol 312 MovieClip [Mounted Halberdier] Frame 6
"swipe1"Symbol 312 MovieClip [Mounted Halberdier] Frame 64
"walk"Symbol 312 MovieClip [Mounted Halberdier] Frame 85
"ready"Symbol 315 MovieClip [Mounted Spearman] Frame 1
"die1"Symbol 315 MovieClip [Mounted Spearman] Frame 6
"swipe1"Symbol 315 MovieClip [Mounted Spearman] Frame 64
"walk"Symbol 315 MovieClip [Mounted Spearman] Frame 74
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"walk"Symbol 320 MovieClip [Halberdier] Frame 80
"swipe1"Symbol 320 MovieClip [Halberdier] Frame 92
"swipe2"Symbol 320 MovieClip [Halberdier] Frame 114
"ready"Symbol 329 MovieClip [Whirler] Frame 1
"die1"Symbol 329 MovieClip [Whirler] Frame 22
"walk"Symbol 329 MovieClip [Whirler] Frame 80
"swipe1"Symbol 329 MovieClip [Whirler] Frame 92
"swipe2"Symbol 329 MovieClip [Whirler] Frame 109
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"die1"Symbol 336 MovieClip [Flailer] Frame 22
"walk"Symbol 336 MovieClip [Flailer] Frame 80
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"die1"Symbol 365 MovieClip [Battle Axeman] Frame 49
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"ready"Symbol 372 MovieClip [King's Guard] Frame 1
"walk"Symbol 372 MovieClip [King's Guard] Frame 11
"die1"Symbol 372 MovieClip [King's Guard] Frame 23
"swipe1"Symbol 372 MovieClip [King's Guard] Frame 81
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"undead"Symbol 383 MovieClip Frame 7
"human2"Symbol 383 MovieClip Frame 8
"demon"Symbol 383 MovieClip Frame 9
"troll"Symbol 383 MovieClip Frame 10
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"walk"Symbol 388 MovieClip [Longswordsman] Frame 11
"die1"Symbol 388 MovieClip [Longswordsman] Frame 23
"swipe1"Symbol 388 MovieClip [Longswordsman] Frame 81
"swipe2"Symbol 388 MovieClip [Longswordsman] Frame 109
"spear"Symbol 477 MovieClip [Spearman] Frame 1
"die1"Symbol 477 MovieClip [Spearman] Frame 22
"swipe1"Symbol 477 MovieClip [Spearman] Frame 80
"swipe2"Symbol 477 MovieClip [Spearman] Frame 95
"swipe3"Symbol 477 MovieClip [Spearman] Frame 110
"walk"Symbol 477 MovieClip [Spearman] Frame 125
"bash1"Symbol 477 MovieClip [Spearman] Frame 137
"HIGHhit"Symbol 477 MovieClip [Spearman] Frame 150
"MIDDLEbashed"Symbol 477 MovieClip [Spearman] Frame 156
"MIDDLEhit"Symbol 477 MovieClip [Spearman] Frame 175
"speareye"Symbol 477 MovieClip [Spearman] Frame 180
"decap1"Symbol 477 MovieClip [Spearman] Frame 204
"bleed"Symbol 477 MovieClip [Spearman] Frame 205
"legchop"Symbol 477 MovieClip [Spearman] Frame 274
"LOWbashed"Symbol 477 MovieClip [Spearman] Frame 333
"LOWhit"Symbol 477 MovieClip [Spearman] Frame 343
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"walk"Symbol 480 MovieClip [Archer] Frame 6
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"swipe1"Symbol 534 MovieClip [Swordsman] Frame 37
"swipe2"Symbol 534 MovieClip [Swordsman] Frame 50
"swipe3"Symbol 534 MovieClip [Swordsman] Frame 63
"walk"Symbol 534 MovieClip [Swordsman] Frame 73
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"swipe4"Symbol 534 MovieClip [Swordsman] Frame 110
"duck"Symbol 534 MovieClip [Swordsman] Frame 126
"jump"Symbol 534 MovieClip [Swordsman] Frame 128
"midjump"Symbol 534 MovieClip [Swordsman] Frame 133
"landjump"Symbol 534 MovieClip [Swordsman] Frame 135
"HIGHhit"Symbol 534 MovieClip [Swordsman] Frame 140
"die2"Symbol 534 MovieClip [Swordsman] Frame 146
"bleed"Symbol 534 MovieClip [Swordsman] Frame 147
"die1"Symbol 534 MovieClip [Swordsman] Frame 216
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"die3"Symbol 534 MovieClip [Swordsman] Frame 293
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"reset"Symbol 534 MovieClip [Swordsman] Frame 382
"low"Symbol 642 MovieClip Frame 2
"medium"Symbol 642 MovieClip Frame 3
"high"Symbol 642 MovieClip Frame 4
"MenuMusic"Symbol 680 MovieClip Frame 2
"BattleMusic1"Symbol 680 MovieClip Frame 3
"BattleMusic2"Symbol 680 MovieClip Frame 4
"left"Symbol 852 MovieClip Frame 1
"right"Symbol 852 MovieClip Frame 2
"campaign"Symbol 852 MovieClip Frame 3
"AI"Symbol 852 MovieClip Frame 4
"ready"Symbol 978 MovieClip Frame 1

Dynamic Text Variables

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strTextSymbol 586 EditableText""
strTextSymbol 592 EditableText""
strTextSymbol 597 EditableText""
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_root.Attribute2valueSymbol 604 EditableText"-2"
_root.racedescriptionSymbol 608 EditableText"The Mountain Trolls have been driven from their homes and now only live in cold, icey places where others won't. Their giant troll warriors make them an army feared around the land."
helptextSymbol 622 EditableText""
_root.cheatcodeSymbol 660 EditableText""
nameSymbol 762 EditableText"???"
ownerSymbol 765 EditableText"???"
difficultySymbol 766 EditableText"0"
_root.leftsoldierSymbol 879 EditableText""
_root.rightsoldierSymbol 880 EditableText""
timeSymbol 887 EditableText""
_root.victorytextSymbol 898 EditableText"Forrest of the Damned is now owned by the Undead"
_root.levelnumSymbol 907 EditableText"25"
upgradenameSymbol 934 EditableText"Upgrade Name"
costSymbol 935 EditableText"Cost"
currentSymbol 936 EditableText"0"
upgradenameSymbol 937 EditableText"Upgrade Name"
costSymbol 938 EditableText"Cost"
currentSymbol 939 EditableText"0"
descriptionSymbol 954 EditableText" "
descriptionSymbol 962 EditableText" "
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http://swfchan.com/9/42984/info.shtml
Created: 9/5 -2019 16:38:45 Last modified: 9/5 -2019 16:38:45 Server time: 29/04 -2024 02:26:30