STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #43182 |
NEWGROUNDS |
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Click Anywhere |
Jonathan McEntee - Edmund McMillen |
MEAT BOY |
Check The Secrets Menu |
YOU UNLOCKED Somethin Special! |
YOU UNLOCKED GISH! |
YOU UNLOCKED Dr. Fetus! |
YOU UNLOCKED a Castle Crasher! |
NG AD GOES HERE!!! |
PRESENTS |
_____________________________ |
(Team Mic) |
A Game By |
and |
Edmund McMillen |
Jonathan McEntee |
Meat boy - Jonathan McEntee Programming / Design Edmund McMillen Art / Design Danny B Music Newgrounds.com Sponsorship Cast - Meat Boy Bandaid girl Dr Fetus Special thanks - Danielle McMillen Brendon Trueb Tom Fulp Nate Zilk Alex Austin Negative-One Erin Honeycut Tyler Glaiel And Especially: /V/ |
Bandaid Girl Unlocked! |
Check the secrets menu |
Expert Chapter Unlocked! |
ActionScript [AS1/AS2]
Frame 1stop(); _root.onEnterFrame = function () { NewgroundsAPI.connectMovie(3441); loaded = getBytesLoaded(); ltotal = getBytesTotal(); if (loaded == ltotal) { _root.loadclickar.gotoAndStop(2); } }; _root.onMouseDown = function () { if ((loaded == ltotal) && (!doggypoo)) { gotoAndPlay (2); doggypoo = true; } };Frame 3stopAllSounds(); stopAllSounds();Frame 4stopAllSounds(); stopAllSounds();Frame 5stopAllSounds(); stopAllSounds();Frame 6stopAllSounds(); stopAllSounds();Frame 7stopAllSounds(); stopAllSounds();Frame 8stopAllSounds(); stopAllSounds();Frame 9stopAllSounds(); stopAllSounds();Frame 10stopAllSounds();Frame 11stopAllSounds();Frame 12stopAllSounds();Frame 13stopAllSounds();Frame 14stopAllSounds();Frame 15stopAllSounds();Frame 16stopAllSounds();Frame 17stopAllSounds();Frame 278map1name = "Chapter 1 - The Forest"; map1unlocked = true; map1title = true; map2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 9, 10, 12, 10, 9, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 2, 3, 3, 3, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 12, 3, 3, 3, 2, 3, 12], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 8, 9, 3, 3, 3, 3, 3, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 3, 3, 1, 8, 10, 3, 3, 2, 3, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 8, 3, 3, 3, 8, 10, 3, 3, 2, 1, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 3, 3, 3, 3, 9, 3, 3, 3, 3, 8, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 3, 1, 3, 3, 9, 3, 3, 3, 3, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 3, 3, 3, 10, 3, 2, 3, 8, 12, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 3, 3, 3, 3, 3, 3, 3, 1, 8, 10, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 2, 3, 3, 3, 3, 3, 3, 8, 9, 12], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 10, 3, 1, 3, 1, 3, 3, 3, 8, 9, 10, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 1, 11, 8, 12, 3, 3, 3, 2, 3, 3, 3, 8, 9, 9, 10], [0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 13, 11, 8, 9, 3, 3, 3, 3, 3, 3, 3, 8, 10, 12, 9], [0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 11, 8, 10, 9, 10, 9, 9, 10, 9, 9, 9, 9, 9, 9]]; mapbg2 = 2; map2name = "1. Hello World"; map2char = {xtile:2, ytile:23}; map2statement = "Hello and welcome to Meat Boy!\n\nLet's begin by getting used to the basic controls. You can walk left and right using the arrow keys, and you can jump using space. Try reaching Bandaid Girl in the top right corner."; map2unlocked = true; map2comic = ["firstcomicone", "firstcomictwo", "firstcomicthree"]; map3 = [[8, 8, 8, 8, 8, 8, 9, 10, 10, 10, 9, 9, 8, 8, 8, 8, 8, 9, 9, 10, 9, 9, 8, 8, 8], [8, 0, 0, 0, 13, 8, 9, 9, 10, 10, 9, 8, 8, 0, 0, 0, 8, 8, 9, 10, 9, 8, 8, 11, 8], [8, 0, 0, 0, 0, 8, 8, 8, 9, 9, 9, 8, 0, 0, 0, 0, 0, 8, 9, 9, 9, 8, 0, 11, 8], [8, 0, 0, 0, 0, 8, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 0, 11, 8], [8, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 3, 3, 2, 7, 0, 0, 0, 0, 5, 7, 0, 0, 11, 8], [8, 2, 2, 7, 0, 0, 5, 7, 5, 2, 2, 3, 3, 3, 2, 7, 0, 0, 5, 2, 2, 7, 0, 11, 8], [8, 3, 3, 2, 7, 5, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 7, 5, 2, 3, 3, 2, 7, 11, 8], [8, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 3, 3, 2, 2, 3, 3, 3, 3, 2, 11, 8], [8, 3, 8, 8, 8, 8, 8, 2, 3, 3, 3, 2, 8, 8, 8, 8, 8, 2, 3, 3, 3, 1, 3, 11, 8], [8, 3, 8, 9, 9, 9, 8, 2, 3, 3, 2, 2, 8, 9, 9, 9, 8, 2, 3, 1, 2, 1, 3, 11, 8], [8, 8, 8, 9, 10, 9, 8, 8, 2, 3, 2, 8, 8, 9, 10, 9, 8, 8, 2, 1, 1, 3, 2, 11, 8], [8, 9, 9, 9, 10, 9, 9, 8, 8, 8, 8, 8, 9, 9, 10, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg3 = 2; map3name = "2. Cliff Hopper"; map3char = {xtile:11, ytile:22}; map3statement = "Most the time regular jumping just wont cut it. In situations like these, it's neccesary to wall jump. To wall jump, first jump against a wall and then press space.\n\nRemember, you can always skip one or two levels per level set. Don't feel obligated to beat every single one."; map3unlocked = true; map4 = [[10, 10, 12, 10, 10, 9, 10, 12, 10, 10, 10, 10, 12, 10, 10, 10, 10, 12, 10, 10, 10, 10, 10, 10, 12, 10, 10, 10, 12, 12, 12, 12, 12, 12, 9, 10, 12, 12, 9, 10, 12, 12, 10, 12, 12, 8, 8, 8, 11, 8], [9, 3, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 10, 12, 10, 12, 3, 3, 3, 6, 11, 8, 10, 10, 6, 0, 4, 11, 10, 10, 12, 10, 3, 3, 2, 3, 3, 3, 3, 3, 8, 8, 11, 8], [10, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 2, 1, 10, 10, 3, 3, 3, 2, 6, 0, 11, 8, 10, 3, 0, 76, 0, 11, 8, 9, 12, 10, 3, 1, 3, 3, 3, 2, 1, 3, 3, 8, 11, 8], [10, 6, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 10, 10, 3, 3, 12, 10, 3, 2, 3, 6, 0, 0, 11, 8, 2, 3, 7, 0, 5, 11, 12, 10, 10, 3, 3, 6, 0, 0, 0, 0, 0, 4, 3, 3, 11, 11], [12, 0, 0, 0, 5, 3, 3, 2, 3, 3, 3, 3, 3, 2, 10, 12, 3, 3, 10, 10, 3, 3, 6, 0, 0, 0, 11, 8, 3, 3, 3, 3, 12, 12, 12, 10, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 4, 11, 11], [10, 0, 0, 5, 3, 11, 3, 3, 3, 1, 3, 3, 3, 3, 10, 10, 2, 3, 10, 9, 3, 6, 0, 0, 0, 0, 11, 8, 3, 2, 3, 10, 10, 12, 12, 3, 3, 6, 0, 10, 3, 7, 0, 0, 0, 0, 0, 0, 11, 11], [10, 0, 0, 3, 3, 11, 8, 3, 3, 3, 3, 3, 3, 3, 10, 9, 3, 3, 10, 10, 6, 0, 12, 10, 0, 5, 3, 8, 3, 3, 10, 10, 10, 10, 12, 2, 6, 0, 0, 12, 3, 2, 0, 0, 0, 0, 0, 0, 11, 11], [9, 0, 5, 3, 13, 11, 8, 3, 3, 3, 3, 2, 3, 3, 10, 10, 3, 2, 10, 10, 0, 0, 10, 10, 5, 3, 3, 10, 9, 3, 10, 10, 12, 12, 10, 3, 0, 0, 0, 10, 12, 3, 0, 0, 0, 0, 0, 5, 11, 11], [10, 0, 4, 3, 2, 11, 8, 3, 2, 3, 3, 3, 3, 3, 12, 10, 3, 3, 10, 12, 0, 5, 10, 12, 3, 3, 2, 10, 12, 3, 12, 10, 10, 12, 2, 3, 0, 0, 0, 9, 12, 3, 7, 0, 0, 0, 0, 4, 11, 11], [10, 0, 0, 3, 3, 11, 8, 3, 3, 3, 3, 3, 3, 3, 10, 10, 3, 3, 10, 10, 5, 3, 9, 10, 3, 3, 3, 3, 10, 3, 10, 10, 10, 10, 3, 6, 0, 0, 5, 10, 10, 3, 3, 0, 0, 0, 0, 0, 11, 8], [10, 0, 0, 4, 3, 11, 3, 3, 3, 3, 2, 3, 1, 3, 10, 10, 6, 0, 12, 10, 3, 2, 12, 10, 10, 3, 3, 3, 3, 3, 10, 12, 10, 12, 0, 0, 0, 5, 3, 10, 12, 3, 3, 7, 0, 0, 0, 5, 11, 11], [10, 7, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 10, 0, 0, 10, 10, 3, 3, 10, 10, 12, 3, 2, 3, 1, 3, 10, 10, 10, 12, 3, 7, 5, 3, 3, 10, 10, 3, 1, 3, 7, 0, 5, 3, 11, 8], [10, 3, 7, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 10, 12, 5, 2, 3, 3, 2, 1, 10, 10, 10, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 1, 3, 12, 10, 3, 3, 3, 3, 0, 3, 3, 11, 8], [12, 2, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 10, 10, 3, 3, 3, 2, 3, 3, 9, 12, 10, 10, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 3, 2, 10, 10, 2, 3, 2, 1, 3, 3, 3, 11, 8], [10, 10, 10, 12, 10, 10, 10, 12, 10, 10, 10, 9, 10, 10, 12, 10, 10, 10, 12, 10, 10, 9, 10, 10, 10, 10, 10, 12, 10, 10, 10, 9, 10, 10, 10, 9, 10, 10, 10, 10, 12, 10, 12, 12, 9, 12, 12, 9, 11, 8]]; mapbg4 = 2; map4name = "3. Going Up"; map4char = {xtile:10, ytile:46}; map4unlocked = true; map4statement = "Some levels will scroll upwards, with or without you. Dont fall beneath the screen!"; map5 = [[10, 9, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 10, 10, 9, 9, 9, 10, 9, 9, 9, 10, 10, 9, 9, 9, 9, 9, 10, 9, 8, 8, 10, 8, 10], [9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 11, 8, 8], [10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 11, 8, 8, 8, 8, 10, 8, 10, 8, 10, 8, 2, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 2, 2, 11, 8], [9, 0, 0, 0, 0, 0, 0, 5, 8, 10, 8, 8, 8, 8, 0, 0, 0, 5, 2, 3, 11, 8, 8, 8, 8, 8, 10, 8, 10, 8, 10, 2, 2, 2, 6, 0, 0, 0, 0, 5, 2, 2, 2, 2, 2, 2, 3, 2, 2, 11], [10, 0, 0, 0, 0, 0, 5, 3, 10, 8, 8, 2, 2, 8, 8, 10, 5, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 6, 0, 0, 0, 0, 5, 2, 2, 2, 3, 3, 2, 2, 2, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 2, 2, 8, 3, 2, 2, 3, 11, 8, 8, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 0, 0, 0, 5, 2, 2, 2, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 8, 10, 8, 2, 2, 3, 2, 11, 11, 8, 8, 8, 8, 8, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 2, 2, 3, 2, 11], [9, 0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 13, 11, 11, 8, 8, 10, 8, 10, 8, 8, 8, 10, 8, 10, 8, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 8, 8, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 8, 10, 8, 3, 2, 2, 3, 11, 11, 8, 8, 8, 8, 8, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 2, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 3, 3, 8, 2, 2, 3, 2, 11, 8, 8, 2, 3, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 3, 2, 0, 0, 0, 4, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 11], [9, 0, 0, 0, 0, 0, 4, 2, 10, 8, 8, 2, 2, 8, 8, 10, 4, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 0, 0, 0, 0, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 11], [9, 0, 0, 0, 0, 0, 0, 4, 8, 10, 8, 8, 8, 8, 0, 0, 0, 4, 2, 2, 11, 8, 8, 8, 8, 8, 10, 8, 10, 8, 10, 2, 2, 2, 7, 0, 0, 0, 0, 4, 2, 2, 3, 3, 2, 2, 2, 2, 2, 11], [10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 11, 8, 8, 8, 8, 10, 8, 10, 8, 10, 8, 2, 2, 2, 2, 7, 0, 0, 0, 0, 0, 0, 4, 2, 3, 2, 2, 2, 11, 8], [9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 11, 8, 8], [9, 10, 9, 9, 9, 10, 9, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 9, 9, 9, 10, 10, 9, 9, 9, 9, 8, 8, 10, 8, 10]]; mapbg5 = 2; map5name = "4. The Split"; map5char = {xtile:7, ytile:48}; map5unlocked = true; map5statement = "To advance to the next 5 levels you must beat 3 out of the 5 levels in this level set. If you run into a level that seems impossible, just skip it!\n\nYou can press esc at any time to pause the game. Press enter while the game is paused to exit to the level selection menu."; map6 = [[9, 10, 9, 10, 9, 9, 9, 9, 9, 10, 9, 12, 9, 10, 9, 9, 9, 9, 10, 9, 10, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 12, 10, 9, 9, 10, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10], [10, 9, 3, 3, 3, 13, 9, 10, 3, 3, 3, 2, 3, 3, 9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 10, 9, 3, 1, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 6, 0, 0, 0, 4, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9], [9, 9, 3, 3, 3, 3, 9, 9, 3, 3, 2, 3, 3, 2, 9, 10, 3, 3, 2, 3, 3, 3, 3, 3, 2, 3, 3, 3, 10, 9, 9, 12, 3, 3, 3, 3, 3, 3, 3, 2, 3, 1, 3, 2, 3, 3, 3, 10, 0, 5, 14, 7, 0, 9, 3, 3, 3, 3, 3, 3, 3, 2, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 9], [9, 10, 3, 3, 3, 3, 10, 9, 3, 3, 9, 10, 3, 1, 9, 9, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 2, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 12, 0, 2, 14, 2, 0, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 9, 10], [9, 9, 3, 2, 3, 3, 9, 9, 3, 2, 10, 9, 3, 3, 10, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 10, 3, 3, 3, 3, 12, 9, 9, 10, 9, 9, 9, 10, 3, 3, 3, 9, 0, 2, 14, 2, 0, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 12, 9], [9, 9, 3, 3, 3, 2, 12, 9, 3, 3, 9, 12, 3, 3, 9, 9, 3, 3, 9, 9, 9, 9, 3, 3, 3, 3, 3, 3, 9, 12, 10, 9, 3, 2, 3, 3, 10, 6, 0, 4, 14, 6, 5, 9, 3, 3, 3, 9, 0, 4, 14, 6, 0, 9, 3, 3, 3, 12, 10, 9, 9, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9], [10, 12, 3, 3, 3, 3, 9, 9, 3, 3, 9, 9, 3, 3, 9, 9, 3, 3, 9, 6, 4, 9, 3, 3, 3, 3, 3, 3, 10, 9, 9, 9, 3, 3, 3, 3, 9, 10, 9, 9, 10, 9, 9, 9, 3, 2, 3, 9, 7, 0, 0, 0, 5, 9, 3, 3, 3, 9, 5, 2, 7, 9, 3, 2, 3, 3, 3, 3, 3, 3, 1, 3, 3, 9, 9], [9, 9, 3, 3, 3, 3, 9, 9, 3, 3, 9, 9, 2, 3, 9, 10, 3, 3, 12, 0, 0, 10, 3, 3, 3, 2, 3, 3, 2, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 10, 9, 9, 10, 9, 9, 10, 3, 3, 3, 10, 2, 14, 2, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 10], [9, 9, 3, 3, 2, 3, 9, 10, 3, 3, 9, 10, 3, 3, 10, 9, 3, 3, 9, 0, 0, 9, 3, 3, 3, 3, 2, 3, 3, 3, 3, 10, 3, 3, 3, 3, 2, 3, 3, 2, 3, 3, 9, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 9, 4, 2, 6, 9, 3, 3, 3, 9, 9, 10, 9, 12, 9, 9, 10, 9, 9], [9, 10, 3, 3, 1, 3, 10, 9, 2, 3, 9, 9, 3, 3, 9, 9, 2, 3, 10, 7, 5, 10, 3, 2, 3, 3, 3, 3, 9, 9, 9, 9, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 12, 9, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 9, 10, 9, 9, 9, 3, 3, 3, 10, 6, 0, 5, 14, 7, 0, 4, 9, 10], [9, 9, 3, 2, 3, 3, 9, 9, 3, 3, 10, 9, 3, 3, 9, 12, 2, 3, 9, 14, 14, 9, 3, 3, 1, 3, 3, 3, 9, 10, 9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 7, 0, 4, 14, 6, 0, 5, 9, 9], [10, 9, 3, 3, 3, 3, 9, 9, 3, 2, 9, 9, 3, 3, 3, 3, 3, 3, 9, 6, 4, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 9, 9, 12, 9, 10, 9, 10, 9, 3, 3, 3, 1, 3, 2, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 9, 10, 9, 9, 10, 9, 9, 9, 10, 9], [9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 3, 2, 3, 2, 3, 3, 9, 0, 0, 9, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 2, 1, 3, 3, 9, 6, 0, 5, 14, 7, 4, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 0, 4, 2, 2, 2, 3, 9, 12], [9, 9, 3, 3, 3, 3, 3, 3, 2, 3, 9, 9, 3, 3, 3, 3, 3, 3, 10, 7, 5, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 7, 0, 4, 14, 6, 5, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 76, 5, 2, 2, 2, 3, 9, 10], [9, 10, 9, 9, 10, 12, 9, 10, 9, 9, 9, 10, 9, 10, 9, 12, 10, 9, 9, 9, 9, 9, 9, 10, 9, 10, 9, 9, 9, 12, 10, 9, 9, 10, 9, 9, 12, 9, 9, 10, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 10, 9, 9, 12, 10, 9, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 9]]; mapbg6 = 2; map6name = "5. Windows"; map6char = {xtile:2, ytile:72}; map6unlocked = true; map7 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 1, 2, 2, 13, 11, 8, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8, 2, 2, 3, 1, 2, 11, 8], [8, 2, 6, 4, 2, 11, 8, 2, 6, 0, 0, 0, 0, 0, 4, 3, 14, 8, 2, 6, 0, 0, 4, 11, 8], [8, 2, 0, 0, 2, 11, 8, 2, 0, 0, 5, 2, 2, 7, 0, 2, 14, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 1, 0, 0, 2, 11, 8, 2, 0, 3, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 2, 11, 8, 2, 0, 1, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 3, 14, 8, 2, 0, 2, 11, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 2, 14, 8, 2, 0, 3, 14, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 3, 11, 8, 2, 0, 2, 14, 8, 2, 0, 0, 0, 0, 11, 8], [8, 1, 0, 0, 2, 11, 8, 2, 0, 0, 1, 11, 8, 2, 0, 2, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 11, 8, 2, 0, 0, 2, 11, 8, 2, 0, 2, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 4, 2, 2, 6, 0, 0, 3, 14, 8, 2, 0, 4, 2, 2, 6, 0, 0, 0, 0, 11, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 14, 8, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8], [8, 2, 2, 3, 2, 2, 3, 2, 1, 2, 2, 11, 8, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg7 = 2; map7name = "6. BZZZZZ"; map7char = {xtile:3, ytile:22}; map7statement = "Those buzz saws sure dont look nice. I would stay away from them if I were you!"; map8 = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 3, 13, 9, 14, 3, 3, 3, 3, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 1, 2, 14, 9], [9, 2, 3, 9, 14, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 3, 3, 2, 3, 2, 3, 3, 3, 3, 3, 1, 3, 9, 3, 3, 3, 3, 14, 9], [9, 2, 3, 9, 3, 2, 1, 3, 3, 14, 14, 14, 14, 14, 14, 3, 3, 3, 9, 9, 3, 2, 1, 14, 9], [9, 3, 3, 3, 3, 3, 2, 3, 3, 14, 9, 9, 9, 9, 14, 3, 2, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 2, 3, 3, 3, 3, 3, 14, 9, 3, 4, 9, 14, 3, 3, 3, 9, 9, 6, 0, 4, 9, 9], [9, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 0, 0, 9, 14, 2, 3, 3, 9, 9, 0, 0, 76, 9, 9], [9, 2, 3, 2, 1, 3, 3, 3, 3, 14, 9, 3, 5, 9, 14, 3, 3, 2, 9, 9, 7, 0, 5, 9, 9], [9, 1, 3, 3, 3, 3, 3, 3, 3, 14, 9, 9, 9, 9, 14, 3, 1, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 2, 1, 3, 14, 14, 14, 14, 14, 14, 3, 2, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 3, 3, 9, 3, 3, 1, 3, 14, 9], [9, 3, 2, 9, 14, 3, 1, 3, 2, 1, 3, 3, 1, 3, 3, 2, 2, 3, 3, 3, 3, 2, 3, 14, 9], [9, 2, 3, 9, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 14, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]]; mapbg8 = 2; map8name = "7. Daredevil"; map8char = {xtile:7, ytile:17}; map9 = [[10, 9, 9, 10, 9, 12, 9, 9, 9, 10, 9, 9, 14, 14, 14, 14, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 9, 10, 12, 1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 3, 2, 2, 3, 2, 2, 2, 2, 1, 2], [9, 3, 2, 2, 1, 6, 0, 0, 0, 0, 0, 4, 2, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 3, 2, 9, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 3, 2, 2, 2, 2, 2], [9, 2, 2, 3, 6, 0, 0, 0, 0, 0, 0, 0, 4, 2, 3, 3, 2, 2, 2, 2, 7, 0, 0, 0, 0, 5, 2, 1, 2, 9, 10, 9, 9, 9, 9, 9, 2, 2, 2, 9, 9, 10, 9, 9, 10, 9, 9, 10, 9, 9], [12, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 3, 2, 2, 7, 0, 5, 2, 2, 3, 2, 3, 10, 9, 12, 10, 9, 9, 10, 14, 14, 14, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 10], [9, 2, 6, 9, 9, 10, 9, 10, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 14, 14, 14, 14, 14, 2, 6, 0, 4, 6, 0, 0, 0, 0, 0, 5, 1, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 9, 9], [9, 6, 0, 10, 2, 2, 2, 12, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 2, 14, 1, 2, 3, 14, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 3, 2, 7, 0, 0, 0, 0, 0, 5, 2, 9, 9], [10, 0, 5, 9, 2, 3, 1, 9, 10, 2, 1, 2, 7, 0, 0, 0, 0, 0, 0, 4, 14, 2, 3, 2, 14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 6, 2, 3, 2, 7, 0, 0, 0, 5, 2, 2, 10, 9], [9, 0, 2, 2, 2, 2, 13, 9, 9, 10, 9, 9, 12, 10, 9, 9, 10, 0, 0, 0, 14, 2, 2, 1, 14, 0, 0, 0, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 4, 2, 2, 2, 7, 0, 5, 2, 1, 3, 9, 9], [9, 0, 4, 9, 2, 2, 3, 10, 9, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 5, 14, 3, 2, 3, 14, 0, 0, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 0, 0, 4, 2, 3, 2, 5, 2, 2, 3, 2, 9, 9], [9, 7, 0, 10, 3, 2, 2, 9, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0, 2, 14, 2, 2, 2, 14, 7, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 0, 0, 0, 0, 4, 2, 1, 2, 2, 2, 2, 3, 9, 9], [9, 2, 7, 12, 9, 10, 9, 9, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 14, 14, 14, 14, 14, 2, 7, 0, 0, 5, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 3, 2, 2, 2, 10, 9], [10, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 2, 1, 2, 2, 6, 0, 4, 2, 2, 3, 2, 1, 10, 14, 14, 14, 10, 9, 9, 10, 9, 9, 9, 10, 9, 14, 14, 14, 9, 10, 9, 9, 9], [9, 2, 3, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 2, 3, 2, 2, 6, 0, 0, 0, 0, 4, 2, 3, 2, 9, 2, 3, 2, 9, 9, 12, 9, 9, 10, 9, 9, 9, 2, 2, 2, 10, 9, 9, 10, 9], [12, 3, 1, 3, 2, 7, 0, 0, 0, 0, 0, 5, 2, 3, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 12, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 3], [10, 9, 9, 10, 9, 9, 9, 10, 9, 10, 9, 9, 14, 14, 14, 14, 10, 12, 9, 10, 9, 9, 9, 12, 9, 9, 9, 10, 9, 10, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 2, 1, 2, 2, 3, 1, 3, 2]]; mapbg9 = 2; map9name = "8. Zig Zag"; map9char = {xtile:7, ytile:47}; map10 = [[8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 8, 10, 2, 2, 3, 2, 2, 2, 10, 8, 11, 11, 11, 11, 11, 11, 11, 11, 8, 8, 9], [8, 0, 4, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 1, 13, 10, 2, 2, 2, 2, 3, 2, 10, 2, 2, 3, 2, 6, 0, 0, 0, 11, 11, 8, 9], [8, 0, 0, 4, 2, 1, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 10, 3, 1, 2, 2, 2, 2, 10, 2, 3, 2, 6, 0, 0, 0, 0, 11, 11, 8, 9], [8, 0, 0, 0, 4, 2, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 2, 10, 14, 14, 14, 14, 14, 14, 10, 3, 2, 6, 0, 0, 0, 0, 5, 11, 11, 8, 9], [8, 0, 0, 0, 0, 4, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 3, 25, 25, 25, 25, 25, 25, 25, 25, 2, 6, 5, 25, 8, 2, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 25, 14, 8, 2, 3, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 25, 14, 8, 2, 1, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 5, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 2, 25, 25, 25, 25, 25, 25, 25, 25, 3, 7, 4, 25, 8, 2, 3, 2, 11, 11, 8, 9], [8, 0, 0, 0, 5, 2, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 10, 14, 14, 14, 14, 14, 14, 10, 2, 2, 7, 0, 0, 0, 0, 4, 11, 11, 8, 9], [8, 0, 0, 5, 2, 2, 2, 2, 3, 2, 2, 2, 2, 1, 2, 2, 3, 2, 2, 6, 10, 2, 3, 2, 2, 1, 2, 10, 2, 3, 2, 7, 0, 0, 0, 0, 11, 11, 8, 9], [8, 0, 5, 2, 2, 3, 2, 2, 2, 1, 2, 2, 2, 2, 3, 2, 2, 2, 6, 76, 10, 2, 2, 3, 2, 2, 2, 10, 1, 2, 2, 2, 7, 0, 0, 0, 11, 11, 8, 9], [8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 8, 10, 3, 2, 2, 2, 2, 3, 10, 8, 11, 11, 11, 11, 11, 11, 11, 11, 8, 8, 9]]; mapbg10 = 2; map10name = "9. Damage Control"; map10char = {xtile:7, ytile:35}; map10statement = "Those platforms sure don't look stable. Be careful!"; map11 = [[14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [14, 25, 25, 25, 25, 25, 25, 2, 3, 25, 25, 25, 3, 3, 25, 25, 25, 25, 25, 3, 3, 3, 3, 12, 14], [14, 6, 0, 0, 0, 0, 0, 4, 3, 25, 25, 25, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 12, 14], [14, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 1, 2, 3, 3, 3, 1, 2, 3, 3, 3, 25, 1, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 14], [14, 0, 0, 5, 11, 7, 0, 0, 5, 25, 3, 3, 3, 3, 25, 25, 3, 3, 3, 3, 3, 3, 3, 3, 14], [14, 0, 0, 13, 11, 2, 2, 2, 2, 25, 3, 3, 3, 3, 25, 25, 3, 3, 3, 2, 3, 3, 3, 12, 14], [14, 0, 0, 4, 11, 6, 0, 0, 4, 25, 3, 2, 3, 3, 25, 25, 3, 3, 2, 3, 3, 3, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 1, 3, 3, 3, 3, 2, 3, 3, 3, 3, 25, 2, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 2, 3, 14], [14, 7, 0, 0, 0, 0, 0, 5, 3, 25, 25, 25, 3, 2, 3, 3, 3, 3, 3, 2, 2, 3, 3, 12, 14], [14, 25, 25, 25, 25, 25, 25, 3, 3, 25, 25, 25, 3, 3, 25, 25, 25, 25, 25, 3, 3, 3, 3, 12, 14], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14]]; mapbg11 = 2; map11name = "10. Break King"; map11char = {xtile:7, ytile:22}; map12 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 8, 2, 2, 13, 11, 8, 8, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8, 8, 2, 3, 1, 2, 11, 8], [8, 2, 6, 4, 2, 11, 8, 2, 6, 0, 0, 0, 0, 0, 4, 3, 11, 8, 2, 6, 0, 0, 4, 11, 8], [8, 2, 0, 0, 2, 24, 8, 2, 0, 0, 5, 2, 2, 7, 0, 2, 11, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 5, 2, 24, 8, 1, 0, 0, 2, 11, 8, 2, 0, 3, 24, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 5, 2, 2, 24, 8, 2, 0, 0, 2, 11, 8, 2, 5, 1, 24, 8, 2, 0, 0, 0, 5, 11, 8], [8, 2, 2, 2, 2, 24, 8, 2, 0, 0, 3, 24, 8, 2, 2, 2, 24, 8, 3, 7, 0, 5, 2, 24, 8], [8, 2, 4, 2, 2, 24, 8, 2, 0, 5, 2, 24, 8, 2, 2, 3, 24, 8, 2, 2, 5, 2, 2, 24, 8], [8, 2, 0, 4, 2, 24, 8, 2, 5, 2, 3, 24, 8, 2, 2, 2, 24, 8, 2, 2, 2, 2, 2, 24, 8], [8, 1, 0, 0, 2, 24, 8, 2, 2, 2, 1, 24, 8, 2, 4, 2, 24, 8, 2, 2, 6, 2, 2, 24, 8], [8, 2, 7, 0, 2, 11, 8, 2, 2, 2, 2, 24, 8, 2, 0, 2, 11, 8, 2, 6, 0, 4, 2, 24, 8], [8, 2, 6, 0, 4, 2, 2, 6, 0, 4, 3, 24, 8, 2, 0, 4, 2, 2, 6, 0, 0, 0, 4, 24, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 24, 8, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 24, 8], [8, 8, 2, 3, 2, 2, 3, 2, 1, 2, 2, 11, 8, 8, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg12 = 2; map12name = "11. Toasty Memories"; map12char = {xtile:2, ytile:22}; map13 = [[9, 12, 10, 9, 9, 9, 9, 10, 9, 9, 10, 9, 9, 10, 9, 10, 9, 9, 9, 9, 9, 9, 9, 10, 10], [9, 9, 9, 10, 9, 10, 15, 9, 10, 7, 3, 3, 3, 2, 3, 0, 3, 15, 9, 10, 3, 0, 3, 9, 9], [9, 10, 3, 3, 4, 7, 76, 9, 3, 4, 3, 2, 1, 3, 3, 0, 3, 3, 9, 9, 3, 7, 3, 10, 9], [9, 9, 3, 3, 0, 3, 7, 9, 2, 0, 3, 3, 3, 3, 3, 7, 3, 2, 10, 9, 2, 4, 10, 9, 9], [10, 9, 3, 3, 0, 3, 3, 10, 3, 0, 3, 9, 9, 10, 3, 4, 3, 3, 9, 9, 3, 0, 3, 9, 10], [9, 9, 2, 3, 7, 3, 13, 9, 3, 0, 3, 3, 10, 9, 3, 0, 3, 3, 12, 10, 3, 0, 2, 10, 9], [9, 9, 3, 3, 4, 3, 3, 9, 3, 7, 3, 3, 9, 9, 3, 0, 2, 1, 9, 9, 3, 7, 3, 10, 9], [9, 10, 3, 3, 0, 3, 3, 9, 3, 4, 2, 3, 9, 10, 3, 0, 3, 2, 9, 9, 3, 4, 1, 9, 9], [9, 9, 3, 3, 7, 3, 1, 10, 2, 0, 3, 3, 9, 9, 3, 7, 3, 3, 10, 9, 2, 0, 3, 12, 10], [10, 9, 1, 3, 4, 3, 3, 9, 3, 0, 3, 2, 9, 9, 3, 4, 3, 3, 9, 10, 3, 0, 2, 9, 9], [9, 9, 3, 3, 0, 3, 9, 10, 3, 0, 3, 3, 10, 12, 3, 0, 3, 9, 9, 9, 3, 0, 3, 10, 9], [12, 9, 3, 3, 7, 3, 3, 3, 3, 7, 3, 3, 9, 10, 3, 0, 2, 3, 2, 1, 3, 7, 3, 9, 9], [9, 10, 3, 3, 4, 3, 3, 2, 3, 4, 3, 3, 9, 9, 3, 7, 3, 1, 3, 3, 2, 4, 3, 9, 9], [9, 9, 10, 3, 0, 2, 3, 3, 3, 0, 3, 16, 9, 9, 10, 4, 3, 3, 2, 3, 3, 0, 16, 9, 10], [10, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 10, 9]]; mapbg13 = 2; map13name = "12. The Buzz Cut"; map13char = {xtile:1, ytile:21}; map13statement = "Be careful not to be hit by projectiles!"; map14 = [[8, 8, 8, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 8], [8, 1, 2, 2, 2, 25, 2, 25, 2, 25, 2, 25, 2, 25, 25, 2, 25, 25, 25, 2, 25, 25, 25, 25, 8], [8, 2, 2, 3, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 8], [8, 2, 2, 2, 2, 3, 2, 1, 2, 2, 3, 2, 2, 2, 3, 2, 2, 3, 2, 1, 2, 3, 2, 2, 8], [8, 4, 2, 2, 2, 2, 3, 2, 3, 1, 2, 2, 2, 2, 3, 1, 2, 2, 3, 2, 2, 2, 1, 2, 8], [8, 0, 4, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 8], [8, 0, 0, 4, 2, 25, 2, 25, 2, 25, 2, 25, 2, 25, 25, 2, 25, 25, 25, 2, 25, 25, 25, 25, 8], [8, 0, 0, 0, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 8], [8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8], [8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 16, 8, 8, 8, 16, 8, 8]]; mapbg14 = 2; map14name = "13. Gemini"; map14char = {xtile:3, ytile:23}; map15 = [[12, 10, 12, 10, 8, 12, 12, 10, 12, 12, 10, 8, 8, 8, 8, 8, 8, 12, 10, 12, 12, 10, 12, 12, 10], [12, 3, 13, 12, 12, 10, 2, 6, 5, 23, 9, 8, 8, 8, 8, 8, 12, 10, 2, 2, 2, 3, 2, 10, 9], [10, 2, 3, 12, 12, 2, 3, 2, 2, 24, 12, 8, 8, 12, 12, 10, 2, 2, 3, 7, 0, 4, 2, 12, 12], [12, 4, 2, 10, 12, 2, 6, 0, 4, 23, 10, 12, 10, 12, 2, 2, 3, 2, 2, 6, 0, 5, 2, 12, 10], [12, 0, 0, 0, 0, 0, 0, 0, 5, 24, 12, 12, 2, 2, 2, 6, 0, 0, 0, 0, 5, 2, 24, 12, 12], [10, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 5, 2, 23, 12, 10, 8], [12, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 5, 2, 24, 12, 12, 12, 8], [12, 7, 0, 0, 0, 0, 0, 24, 9, 6, 4, 7, 5, 7, 5, 2, 3, 2, 3, 2, 23, 10, 12, 8, 8], [12, 6, 0, 0, 0, 0, 0, 4, 6, 0, 0, 4, 6, 4, 2, 3, 2, 2, 23, 12, 12, 12, 8, 8, 8], [10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 4, 2, 24, 10, 12, 8, 8, 8, 8, 8], [12, 0, 0, 5, 2, 7, 0, 0, 0, 5, 6, 4, 7, 5, 7, 5, 2, 23, 12, 10, 12, 10, 8, 8, 8], [12, 0, 5, 23, 12, 9, 7, 0, 5, 6, 0, 0, 4, 6, 4, 2, 3, 2, 2, 24, 12, 12, 12, 8, 8], [10, 5, 3, 2, 2, 12, 10, 12, 2, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 2, 23, 10, 12, 10, 8], [12, 3, 2, 6, 0, 76, 12, 12, 12, 9, 12, 12, 10, 12, 0, 0, 0, 0, 0, 4, 2, 2, 2, 12, 8], [10, 12, 9, 10, 12, 12, 12, 10, 8, 8, 8, 8, 8, 12, 10, 12, 12, 12, 12, 12, 10, 12, 12, 10, 12]]; mapbg15 = 2; map15name = "14. Cliffhanger"; map15char = {xtile:1, ytile:22}; map16 = [[0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 12, 15, 10, 9, 10, 9, 10, 9, 10, 10, 12, 10, 10, 10, 15, 9, 10, 10, 9, 10, 9, 10, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 10, 9, 10, 12, 9, 10, 12, 10, 9, 9, 10, 10, 10, 12, 10, 9, 10, 9, 10, 35, 35, 35, 35, 35, 35, 10, 10, 9, 12, 9, 10, 10, 10, 9, 10, 12, 9, 10, 10, 12, 35, 10, 10, 9, 10, 10, 10, 10, 9, 10, 12, 35], [0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 1, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 10, 35, 10, 3, 3, 3, 10, 12, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 9, 3, 2, 3, 1, 3, 3, 2, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 2, 3, 3, 12, 35, 35, 35, 35, 35, 35, 12, 3, 3, 3, 3, 3, 25, 3, 3, 2, 1, 3, 3, 3, 10, 35, 9, 3, 2, 3, 12, 10, 3, 2, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 12, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 10, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 12, 35, 10, 3, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 12, 9, 3, 3, 2, 3, 2, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 2, 2, 3, 3, 2, 3, 3, 25, 25, 12, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 3, 3, 1, 3, 3, 2, 2, 3, 3, 2, 3, 3, 9, 10, 10, 3, 3, 3, 10, 9, 3, 3, 2, 9, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 10, 3, 3, 3, 1, 3, 3, 12, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 1, 3, 3, 3, 2, 3, 3, 1, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 25, 14, 9, 3, 3, 3, 3, 9, 12, 35, 35, 35, 35, 10, 10, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 2, 1, 3, 10, 3, 3, 2, 3, 3, 9, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 3, 3, 10, 10, 10, 10, 10, 9, 3, 3, 3, 2, 3, 9, 9, 10, 9, 9, 10, 3, 3, 2, 3, 3, 3, 3, 1, 3, 10, 10, 3, 3, 3, 12, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 9, 12, 35, 35, 35, 35, 9, 9, 3, 3, 3, 2, 3, 3, 3, 3, 9, 12, 2, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 2, 3, 1, 3, 12, 3, 1, 3, 3, 3, 3, 9, 3, 3, 3, 2, 3, 3, 3, 25, 14, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 25, 14, 10, 3, 3, 3, 1, 3, 3, 2, 3, 3, 3, 25, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 9, 3, 3, 3, 3, 3, 2, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 10, 9, 3, 3, 2, 2, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 2, 3, 25, 3, 3, 1, 3, 25, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 10, 3, 3, 25, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 2, 3, 9, 10, 3, 3, 3, 3, 2, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 25, 14, 3, 3, 3, 3, 2, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 3, 3, 2, 3, 3, 3, 3, 25, 14, 9, 3, 1, 3, 3, 3, 25, 3, 3, 3, 3, 25, 3, 2, 3, 3, 12, 35, 35, 35, 35, 35, 35, 9, 3, 3, 9, 12, 10, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 3, 2, 3, 3, 3, 2, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 25, 14, 10, 3, 2, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 1, 2, 9, 35, 35, 35, 35, 35, 35, 10, 2, 3, 10, 35, 10, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 5, 11, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 9, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 2, 3, 25, 3, 3, 2, 3, 3, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 9, 1, 3, 10, 35, 10, 3, 3, 2, 1, 3, 3, 3, 2, 10, 35], [0, 0, 0, 0, 0, 5, 13, 11, 8, 3, 3, 3, 2, 3, 3, 3, 3, 3, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 14, 3, 3, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 14, 9, 12, 3, 3, 3, 3, 25, 3, 3, 3, 1, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 3, 10, 35, 10, 3, 3, 3, 3, 3, 3, 3, 3, 12, 35], [0, 0, 0, 0, 5, 1, 11, 11, 8, 10, 9, 10, 10, 12, 10, 10, 10, 16, 10, 9, 12, 10, 9, 10, 10, 9, 10, 9, 10, 14, 14, 14, 14, 14, 14, 9, 12, 10, 9, 12, 9, 10, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 10, 12, 9, 10, 10, 10, 10, 10, 12, 9, 10, 9, 10, 10, 10, 10, 9, 10, 35, 35, 35, 35, 35, 35, 12, 10, 10, 9, 35, 10, 10, 10, 10, 9, 12, 10, 10, 10, 10, 35]]; mapbg16 = 2; map16name = "15. What We Learned"; map16char = {xtile:7, ytile:97}; map17name = "Chapter 2 - The Factory"; map17unlocked = true; map17title = true; map18 = [[34, 26, 27, 28, 38, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 26, 27, 28, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 26, 27, 28, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 35, 35, 40, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 35, 35, 27, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 27, 26, 27, 27, 27, 26, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 34, 41, 35, 27, 34, 26, 27, 27, 27, 26, 27, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 34, 27, 27, 27, 34, 27, 27, 27, 26, 27, 27, 39], [0, 0, 0, 0, 34, 35, 35, 35, 35, 41, 35, 35, 27, 34, 27, 27, 26, 34, 27, 27, 26, 33, 48, 48, 49], [0, 0, 0, 0, 27, 26, 34, 27, 27, 26, 27, 27, 26, 34, 27, 26, 27, 34, 27, 26, 27, 27, 27, 27, 39], [0, 0, 0, 0, 26, 27, 34, 27, 26, 27, 27, 26, 27, 34, 26, 27, 27, 34, 26, 27, 27, 27, 27, 26, 49], [0, 0, 0, 0, 34, 27, 34, 26, 27, 34, 35, 35, 35, 35, 27, 27, 27, 33, 48, 48, 33, 27, 26, 34, 39], [0, 0, 0, 0, 34, 27, 34, 27, 27, 39, 49, 49, 49, 34, 27, 27, 26, 27, 27, 27, 27, 26, 27, 34, 49], [0, 0, 0, 0, 34, 26, 27, 27, 26, 39, 49, 49, 49, 34, 27, 26, 27, 27, 27, 27, 26, 27, 27, 27, 39], [0, 0, 0, 0, 34, 27, 27, 26, 27, 39, 49, 49, 49, 34, 26, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39]]; mapbg18 = 3; map18name = "1. Got Salt?"; map18char = {xtile:1, ytile:23}; map18comic = ["secondcomicone", "secondcomictwo", "secondcomicthree"]; map19 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 34, 39, 49], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 27, 26, 27, 26, 34, 27, 27, 27, 38, 34, 39, 49], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 35, 35, 35, 35, 35, 27, 34, 27, 27, 27, 26, 50, 39, 49], [32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 26, 27, 27, 39, 49, 34, 26, 34, 27, 27, 26, 27, 50, 39, 49], [27, 32, 0, 0, 0, 0, 0, 0, 30, 26, 27, 26, 27, 39, 49, 34, 27, 33, 48, 48, 33, 27, 50, 39, 49], [26, 27, 27, 26, 27, 27, 27, 27, 26, 27, 26, 27, 37, 49, 49, 34, 27, 34, 27, 26, 27, 27, 50, 49, 49], [48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 37, 49, 49, 34, 27, 34, 26, 27, 27, 26, 50, 39, 49], [27, 27, 27, 26, 27, 27, 27, 27, 27, 26, 27, 27, 37, 49, 49, 34, 26, 34, 27, 27, 26, 27, 50, 39, 49], [26, 28, 26, 28, 27, 28, 27, 28, 26, 28, 27, 27, 27, 39, 49, 34, 27, 34, 27, 26, 33, 48, 48, 49, 49], [48, 48, 48, 48, 48, 33, 27, 26, 27, 27, 27, 26, 27, 39, 49, 34, 27, 34, 26, 27, 27, 27, 50, 39, 49], [27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 26, 27, 27, 39, 49, 34, 26, 34, 27, 27, 27, 26, 50, 39, 49], [26, 27, 27, 27, 27, 26, 27, 27, 27, 26, 27, 27, 27, 39, 49, 34, 27, 34, 27, 27, 26, 27, 50, 39, 49], [27, 28, 27, 28, 26, 28, 27, 28, 27, 33, 48, 48, 48, 49, 49, 34, 27, 33, 48, 48, 33, 26, 50, 39, 49], [27, 27, 27, 26, 27, 27, 27, 26, 27, 27, 27, 27, 27, 39, 49, 34, 26, 27, 26, 26, 27, 27, 50, 39, 49], [27, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 35, 35, 35, 35, 35, 35, 50, 39, 49]]; mapbg19 = 3; map19name = "2. Dive Right In"; map19char = {xtile:14, ytile:0}; map20 = [[49, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49], [49, 33, 32, 30, 28, 27, 27, 27, 27, 32, 0, 0, 30, 26, 27, 28, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39], [49, 33, 30, 27, 27, 35, 28, 27, 32, 0, 0, 27, 27, 28, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 35, 35, 27, 28, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 39], [49, 33, 27, 26, 38, 35, 27, 0, 0, 0, 0, 31, 27, 27, 0, 27, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 27, 27, 26, 27, 39], [49, 33, 31, 27, 27, 35, 27, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 0, 30, 35, 35, 27, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 30, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 35, 35, 35, 27, 27, 27, 39], [49, 33, 0, 31, 27, 27, 26, 32, 0, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 26, 28, 27, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 31, 27, 0, 30, 27, 35, 27, 27, 26, 27, 27, 27, 27, 27, 26, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 27, 35, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 26, 0, 0, 0, 0, 0, 0, 0, 35, 35, 27, 27, 27, 27, 35, 35, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 32, 0, 0, 31, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 30, 35, 27, 27, 32, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 26, 27, 27, 26, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 0, 0, 0, 30, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 35, 35, 0, 0, 0, 30, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39], [49, 33, 0, 0, 0, 0, 0, 0, 27, 26, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 31, 27, 27, 27, 30, 27, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 39], [49, 33, 32, 0, 0, 0, 0, 0, 31, 27, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 26, 27, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 35, 27, 27, 27, 26, 27, 27, 26, 27, 27, 39], [49, 33, 32, 76, 0, 0, 0, 0, 0, 31, 27, 26, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39], [49, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg20 = 3; map20name = "3. Salt Falls"; map20char = {xtile:7, ytile:48}; mapscroll20 = 0; map21 = [[33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 36], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 36], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 39], [33, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49], [33, 27, 27, 32, 0, 0, 0, 0, 30, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49, 49, 49, 49], [33, 27, 27, 27, 32, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49], [33, 27, 27, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 49, 49, 49, 49, 49, 49], [33, 27, 27, 27, 32, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49], [33, 27, 27, 32, 0, 0, 0, 0, 31, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49, 49, 49, 49], [33, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 38, 36], [33, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 36], [33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg21 = 3; map21name = "4. Flying Meat"; map21char = {xtile:2, ytile:23}; map21statement = "See a jump too high for you to make on your own? Not a problem if there's a vertical treadmill nearby!"; map22 = [[35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49], [35, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 18, 18, 32, 27, 49], [35, 27, 27, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 35, 27, 32, 0, 0, 0, 0, 0, 0, 18, 18, 27, 32, 0, 0, 0, 0, 0, 18, 18, 43, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 28, 36], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 28, 36], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 36], [33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 37, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 36], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 37, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36], [35, 27, 27, 27, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49], [35, 27, 26, 28, 27, 26, 28, 27, 26, 28, 27, 26, 28, 27, 26, 39, 35, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49], [35, 27, 27, 27, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39, 35, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 18, 18, 32, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 43, 43, 43, 27, 27, 39, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 27, 38, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 35, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49]]; mapbg22 = 3; map22name = "5. Salted Meat"; map22char = {xtile:6, ytile:48}; map23 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 4, 2, 3, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 4, 2, 3, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 4, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 4, 11], [0, 0, 0, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 34], [0, 0, 29, 34, 33, 43, 18, 18, 33, 48, 48, 48, 48, 48, 33, 43, 18, 18, 33, 48, 48, 48, 48, 48, 48, 48, 48, 33, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 34, 27, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 34], [0, 0, 30, 34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 38, 34, 33, 48, 48, 48, 48, 33, 43, 18, 18, 33, 48, 33, 27, 33, 48, 48, 33, 18, 18, 18, 18, 18, 18, 27, 27, 27, 27, 27, 33, 48, 48, 48, 48, 48, 33, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 31, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 5, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 5, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 5, 2, 3, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 76, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 5, 2, 3, 2, 11]]; mapbg23 = 3; map23name = "6. Shafted Meat"; map23char = {xtile:1, ytile:48}; mapscroll23 = 0; map24 = [[0, 5, 35, 27, 27, 27, 27, 27, 50, 27, 27, 27, 26, 37, 27, 27, 27, 27, 27, 30, 32, 27, 27, 27, 35], [0, 24, 35, 32, 30, 27, 27, 28, 50, 27, 27, 31, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 35], [0, 24, 35, 27, 27, 27, 27, 27, 50, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35], [0, 4, 35, 50, 50, 50, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 23, 35, 35, 35, 35, 35, 27, 35], [0, 0, 0, 0, 0, 0, 4, 23, 37, 0, 0, 0, 0, 0, 0, 0, 5, 24, 11, 8, 9, 3, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 24, 37, 0, 0, 0, 0, 0, 0, 5, 3, 23, 11, 8, 1, 2, 3, 13, 35], [0, 0, 0, 0, 0, 0, 0, 4, 6, 0, 0, 0, 0, 0, 5, 3, 2, 3, 11, 8, 2, 3, 3, 3, 35], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 24, 11, 8, 1, 3, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 0, 0, 4, 3, 3, 24, 11, 8, 2, 2, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 23, 37, 0, 0, 0, 0, 0, 0, 4, 3, 3, 11, 8, 1, 3, 2, 3, 35], [0, 0, 0, 0, 0, 0, 5, 24, 37, 0, 0, 0, 0, 0, 0, 0, 4, 23, 11, 8, 9, 3, 3, 3, 35], [0, 0, 35, 50, 50, 50, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35], [0, 5, 35, 27, 27, 27, 27, 27, 50, 32, 30, 27, 27, 27, 27, 27, 27, 24, 37, 27, 27, 27, 27, 27, 35], [0, 24, 35, 27, 28, 27, 27, 28, 50, 30, 27, 27, 27, 28, 27, 27, 27, 28, 31, 27, 28, 27, 27, 24, 35], [0, 23, 35, 32, 31, 27, 27, 27, 50, 27, 27, 24, 37, 27, 32, 27, 27, 30, 27, 27, 27, 27, 27, 24, 35]]; mapbg24 = 3; map24name = "7. Twin Towers"; map24char = {xtile:2, ytile:23}; map25 = [[35, 35, 45, 45, 45, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 34], [35, 26, 26, 26, 26, 26, 26, 26, 26, 20, 35, 26, 26, 26, 26, 26, 26, 26, 26, 34, 35, 26, 26, 26, 34], [35, 27, 28, 27, 26, 26, 27, 28, 27, 20, 35, 27, 28, 27, 26, 26, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 27, 27, 27, 28, 27, 20, 35, 27, 28, 27, 27, 27, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 45, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 27, 27, 27, 28, 27, 20, 35, 27, 28, 27, 27, 27, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 26, 26, 27, 28, 27, 20, 35, 27, 28, 27, 26, 26, 27, 28, 27, 45], [35, 26, 26, 38, 34, 35, 27, 26, 26, 26, 26, 26, 26, 26, 20, 35, 26, 26, 26, 26, 26, 26, 26, 26, 34], [35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34]]; mapbg25 = 3; map25name = "8. The Gimp Maker"; map25char = {xtile:1, ytile:23}; map25statement = "Your best bet is to run on that machinery when it's not activated"; map26 = [[0, 0, 0, 0, 31, 35, 35, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 0, 0, 0, 30, 27, 32, 0, 0, 0, 30, 27, 34], [0, 0, 0, 0, 0, 0, 0, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 32, 0, 0, 0, 0, 31, 27, 32, 30, 27, 27, 39], [0, 0, 0, 0, 0, 30, 27, 32, 30, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 39], [48, 42, 42, 48, 48, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 28, 27, 27, 28, 27, 39], [0, 0, 0, 0, 30, 37, 32, 29, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 30, 31, 37, 27, 27, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 34], [32, 29, 30, 32, 76, 37, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39], [34, 35, 35, 35, 35, 37, 35, 35, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 28, 27, 27, 28, 27, 34], [34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [34, 27, 33, 48, 33, 35, 35, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 35, 18, 18, 18, 18, 34], [34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 38, 34], [34, 44, 44, 44, 44, 19, 35, 35, 19, 19, 19, 19, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34]]; mapbg26 = 3; map26name = "9. Bipolar"; map26char = {xtile:1, ytile:23}; map27 = [[0, 26, 34, 35, 40, 35, 34, 27, 27, 0, 0, 34, 27, 27, 27, 11, 8, 8, 8, 3, 2, 12, 12, 3, 23], [0, 31, 27, 27, 27, 37, 34, 27, 37, 0, 0, 34, 27, 27, 28, 11, 8, 8, 2, 2, 2, 3, 2, 2, 24], [0, 26, 27, 27, 27, 37, 34, 27, 37, 0, 0, 34, 35, 35, 27, 11, 8, 25, 2, 1, 3, 2, 2, 2, 23], [0, 30, 37, 34, 27, 37, 27, 28, 37, 0, 0, 37, 0, 0, 0, 4, 25, 25, 2, 2, 2, 3, 2, 2, 24], [0, 26, 37, 34, 27, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 0, 25, 25, 3, 12, 25, 25, 25, 12, 24], [0, 31, 37, 34, 27, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 0, 25, 2, 2, 3, 12, 2, 2, 12, 23], [0, 26, 37, 27, 28, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 5, 25, 3, 2, 24, 12, 3, 2, 12, 2], [0, 30, 37, 27, 28, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 25, 25, 25, 25, 12, 12, 2, 3, 2, 13], [0, 26, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 4, 25, 2, 2, 24, 12, 3, 2, 12, 2], [0, 31, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 0, 25, 2, 2, 1, 12, 2, 2, 12, 24], [0, 26, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 0, 25, 25, 2, 12, 25, 25, 25, 12, 24], [0, 30, 37, 34, 27, 37, 34, 27, 37, 0, 0, 37, 0, 0, 0, 5, 25, 25, 2, 2, 2, 3, 2, 2, 23], [0, 26, 37, 34, 27, 27, 27, 27, 37, 0, 0, 34, 35, 35, 27, 11, 8, 25, 2, 2, 2, 3, 1, 2, 24], [0, 31, 37, 34, 27, 27, 27, 27, 37, 0, 0, 34, 27, 27, 28, 11, 8, 8, 2, 3, 2, 2, 2, 3, 24], [29, 26, 34, 35, 35, 35, 35, 41, 35, 0, 0, 34, 27, 27, 27, 11, 8, 8, 8, 2, 1, 12, 12, 2, 23]]; mapbg27 = 3; map27name = "10. OMG FIRE SALE"; map27char = {xtile:14, ytile:1}; map28 = [[0, 0, 0, 31, 27, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 0, 0, 27, 27, 31, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49], [0, 0, 0, 0, 0, 30, 27, 30, 32, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 48, 48, 49, 49], [0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 39, 49, 48, 48, 48, 48, 48, 49, 49, 49, 49, 49, 49], [0, 0, 0, 39, 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 31, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 31, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 30, 27, 32, 31, 27, 27, 27, 27, 27, 27, 27, 39, 48, 48, 48, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 27, 27, 30, 30, 27, 32, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49], [0, 0, 0, 0, 0, 39, 27, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 49, 48, 48, 48, 49, 49, 49], [0, 0, 0, 0, 0, 39, 48, 48, 48, 49, 49, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34, 49, 49], [0, 0, 0, 0, 0, 31, 27, 27, 39, 49, 49, 49, 48, 48, 48, 49, 27, 27, 27, 27, 27, 38, 34, 49, 49], [0, 0, 0, 0, 0, 76, 34, 49, 49, 49, 49, 49, 49, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34, 49, 49]]; mapbg28 = 3; map28name = "11. White Gold"; map28char = {xtile:1, ytile:23}; map29 = [[35, 35, 35, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 33, 35, 35, 34], [35, 27, 28, 33, 27, 31, 27, 29, 27, 0, 0, 0, 0, 0, 31, 27, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 32, 29, 29, 31, 27, 0, 0, 0, 0, 0, 0, 27, 32, 0, 0, 0, 0, 27, 27, 28, 34], [35, 27, 28, 27, 30, 27, 32, 0, 27, 32, 0, 0, 0, 0, 0, 27, 27, 32, 0, 30, 27, 27, 27, 28, 34], [35, 27, 28, 27, 27, 32, 0, 0, 33, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 27, 29, 27, 27, 28, 34], [35, 27, 28, 33, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 30, 32, 0, 0, 0, 0, 30, 27, 27, 27, 27, 28, 34], [35, 26, 28, 26, 0, 0, 0, 0, 0, 0, 29, 26, 46, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 28, 34], [35, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 31, 27, 32, 0, 0, 0, 31, 27, 27, 27, 27, 27, 28, 34], [35, 27, 38, 33, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 32, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 30, 27, 27, 28, 34], [35, 27, 28, 27, 27, 0, 0, 30, 27, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 30, 27, 27, 27, 28, 34], [35, 27, 28, 27, 30, 27, 32, 27, 27, 32, 0, 0, 0, 0, 30, 27, 0, 0, 29, 27, 31, 27, 27, 28, 34], [35, 27, 28, 33, 27, 32, 0, 31, 27, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 31, 27, 33, 27, 28, 34], [35, 35, 35, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 33, 35, 35, 34]]; mapbg29 = 3; map29name = "12. Kaboom!"; map29char = {xtile:1, ytile:23}; map29statement = "Be careful, it looks like the factory missile defenses have been activated..."; map30 = [[35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 46, 27, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 32, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 32, 0, 31, 27, 31, 32, 0, 27, 32, 0, 31, 27, 0, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 31, 27, 28, 35, 35, 35], [35, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 30, 27, 32, 0, 0, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 0, 0, 31, 37, 0, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 31, 32, 0, 27, 31, 32, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 31, 32, 31, 27, 0, 0, 31, 27, 32, 0, 31, 27, 28, 35, 35, 35], [35, 27, 32, 0, 0, 37, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 28, 35, 35, 35], [35, 27, 27, 27, 38, 37, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 32, 0, 0, 37, 0, 0, 0, 27, 32, 0, 31, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 31, 27, 0, 0, 31, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 0, 33, 28, 35, 35, 35], [35, 27, 0, 0, 30, 37, 32, 0, 0, 27, 0, 0, 30, 27, 32, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 30, 27, 0, 0, 0, 33, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 33, 28, 35, 35, 35], [35, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 31, 27, 0, 31, 0, 27, 0, 0, 0, 27, 31, 32, 0, 27, 31, 32, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 31, 33, 28, 35, 35, 35], [35, 27, 32, 0, 30, 27, 0, 0, 30, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 33, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 46, 27, 27, 27, 27, 27, 27, 33, 28, 35, 35, 35], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]]; mapbg30 = 3; map30name = "13. The Grid"; map30char = {xtile:13, ytile:46}; map31 = [[26, 26, 26, 26, 26, 11, 8, 10, 12, 12, 10, 12, 12, 3, 3, 6, 0, 4, 3, 2, 3, 3, 2, 3, 12], [27, 27, 34, 28, 27, 11, 8, 12, 40, 10, 12, 10, 12, 3, 12, 10, 12, 10, 40, 48, 48, 33, 10, 3, 12], [27, 28, 34, 32, 31, 11, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 12, 3, 2, 12], [27, 27, 34, 0, 0, 4, 25, 3, 3, 3, 3, 3, 3, 25, 1, 3, 3, 3, 3, 3, 25, 3, 3, 2, 12], [27, 28, 34, 0, 0, 0, 25, 2, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 12], [27, 27, 34, 0, 0, 0, 25, 3, 3, 3, 1, 2, 3, 25, 3, 2, 2, 3, 1, 2, 25, 3, 2, 3, 12], [27, 28, 34, 0, 0, 0, 25, 3, 6, 4, 3, 3, 3, 25, 3, 3, 3, 2, 3, 3, 25, 3, 3, 1, 12], [27, 38, 34, 0, 0, 0, 25, 3, 0, 0, 3, 3, 3, 25, 3, 3, 3, 3, 2, 3, 25, 3, 3, 2, 12], [27, 28, 34, 0, 0, 0, 25, 3, 7, 5, 3, 3, 3, 25, 3, 2, 3, 3, 3, 3, 25, 3, 3, 3, 12], [27, 27, 34, 0, 0, 0, 25, 3, 3, 3, 3, 3, 2, 25, 3, 3, 3, 3, 2, 3, 25, 3, 2, 3, 12], [27, 28, 34, 0, 0, 0, 25, 2, 3, 3, 2, 3, 3, 25, 2, 3, 1, 3, 3, 3, 25, 3, 2, 3, 12], [27, 27, 34, 0, 0, 5, 25, 1, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 2, 3, 25, 3, 3, 2, 12], [27, 28, 34, 32, 30, 11, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 12, 3, 3, 12], [27, 27, 34, 28, 27, 11, 8, 12, 46, 12, 10, 10, 10, 3, 12, 10, 12, 10, 47, 48, 48, 33, 12, 3, 12], [26, 26, 26, 26, 26, 11, 8, 12, 10, 12, 12, 10, 12, 1, 3, 7, 76, 5, 3, 3, 1, 3, 3, 2, 12]]; mapbg31 = 3; map31name = "14. Breakout"; map31char = {xtile:7, ytile:23}; map32 = [[35, 35, 35, 35, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 40, 34, 35, 40, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 45, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 31, 45, 31, 27, 27, 0, 0, 45, 34, 35, 32, 0, 31, 27, 32, 0, 0, 0, 0, 0, 45, 34, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 29, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 45, 34, 32, 31, 27, 39, 49, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 27, 27, 27, 27, 28, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 0, 34, 0, 45, 45, 0, 0, 0, 0, 0, 0, 0, 45, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 34, 35, 27, 27, 27, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 34, 35, 27, 27, 28, 27, 34, 45, 45, 45, 45, 45, 45, 45, 45, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 35, 32, 0, 0, 0, 0, 0, 0, 0, 29, 34, 32, 0, 0, 29, 27, 0, 30, 34, 27, 32, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 38, 34, 35, 0, 0, 0, 0, 0, 0, 0, 0, 30, 34, 27, 27, 27, 27, 27, 27, 27, 34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 27, 27, 27, 28, 27, 27, 27, 27, 28, 27, 27, 27, 28, 27, 27, 28, 27, 45, 35, 27, 27, 28, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 35, 32, 0, 0, 0, 0, 0, 0, 29, 31, 34, 0, 0, 0, 0, 27, 32, 31, 34, 27, 32, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 34, 35, 27, 27, 28, 27, 34, 45, 45, 45, 45, 45, 45, 45, 45, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 0, 45, 45, 0, 0, 0, 0, 0, 0, 0, 45, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 34, 35, 27, 27, 27, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 0, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 45, 34, 32, 30, 27, 39, 49, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 27, 27, 27, 27, 28, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 30, 45, 29, 27, 27, 32, 0, 45, 34, 35, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 45, 34, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 45, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 41, 34, 35, 35, 35, 35, 35, 35, 41, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]]; mapbg32 = 3; map32name = "15. Aw come on..."; map32char = {xtile:7, ytile:71}; map33name = "Chapter 3 - Hell"; map33unlocked = true; map33title = true; map34 = [[53, 59, 60, 61, 60, 60, 53, 53, 53, 53, 53, 53, 52, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64, 73], [53, 60, 61, 60, 60, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 70, 74, 74, 74, 74, 74, 74, 64, 73], [53, 60, 60, 59, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 62, 53, 53, 52, 53, 53, 53, 64, 73], [53, 61, 60, 61, 53, 52, 53, 53, 53, 56, 0, 0, 0, 0, 0, 54, 70, 74, 74, 74, 74, 74, 74, 64, 73], [53, 60, 59, 60, 53, 53, 56, 0, 0, 0, 55, 57, 0, 0, 0, 0, 54, 53, 53, 53, 53, 53, 53, 64, 73], [53, 60, 61, 52, 53, 0, 0, 55, 52, 57, 54, 60, 53, 53, 53, 53, 52, 53, 53, 53, 52, 53, 53, 64, 73], [54, 60, 53, 53, 56, 0, 0, 60, 60, 56, 0, 54, 56, 0, 0, 0, 0, 0, 0, 55, 53, 53, 63, 58, 73], [0, 59, 56, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 74, 74, 74, 64, 73], [0, 0, 0, 0, 0, 0, 55, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 54, 64, 60, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 53, 53, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 59, 74, 74, 74, 74, 74, 74, 74, 64, 73], [0, 0, 0, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 52, 53, 64, 73], [0, 0, 0, 0, 0, 70, 55, 60, 60, 57, 0, 0, 0, 0, 0, 0, 0, 0, 76, 0, 54, 53, 52, 64, 73], [53, 57, 0, 55, 53, 61, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 55, 57, 0, 0, 0, 53, 53, 64, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 62, 59, 74, 60, 59, 62, 74, 64, 73]]; mapbg34 = 4; map34name = "1. Easy Peasy"; map34char = {xtile:1, ytile:0}; map34comic = ["thirdcomicone", "thirdcomictwo", "thirdcomicthree"]; map35 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73], [53, 53, 53, 56, 76, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 61, 68, 51, 53, 53, 53, 59, 73], [56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 52, 60, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 51, 53, 64, 73], [0, 0, 0, 0, 55, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 53, 53, 53, 53, 73, 73], [0, 0, 0, 0, 61, 53, 53, 59, 53, 53, 52, 53, 53, 53, 61, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73], [0, 0, 0, 0, 54, 56, 0, 0, 0, 54, 53, 51, 52, 53, 53, 53, 53, 53, 53, 53, 52, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 52, 64, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64, 73], [57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 64, 73], [53, 53, 51, 53, 57, 0, 0, 55, 52, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 51, 53, 60, 73], [53, 52, 60, 53, 53, 51, 53, 53, 61, 74, 74, 74, 74, 74, 74, 74, 74, 59, 62, 53, 53, 52, 53, 60, 73], [53, 53, 59, 53, 53, 53, 52, 53, 53, 53, 53, 53, 51, 53, 52, 53, 53, 53, 53, 53, 51, 53, 53, 64, 73], [53, 63, 61, 61, 53, 53, 51, 53, 53, 53, 53, 52, 53, 53, 53, 53, 53, 53, 53, 53, 52, 53, 53, 64, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 68, 68, 68, 43, 43, 43, 43, 43, 43, 74, 74, 73, 73]]; mapbg35 = 4; map35name = "2. Lava Awareness"; map35char = {xtile:2, ytile:22}; map36 = [[61, 61, 61, 60, 61, 61, 59, 61, 58, 61, 60, 61, 60, 61, 61, 61, 60, 60, 60, 61, 58, 61, 61, 61, 60, 61, 59, 60, 61, 59, 61, 61, 60, 61, 59, 61, 60, 58, 61, 61, 61, 60, 60, 61, 60, 61, 61, 61, 61, 60], [61, 63, 60, 53, 51, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64, 73, 60, 60, 61, 61, 51, 53, 53, 53, 53, 53, 51, 53, 61, 61, 53, 53, 51, 53, 52, 53, 53, 53, 53, 60, 60, 60, 61, 61, 59, 60, 60, 60, 60], [61, 53, 59, 53, 53, 53, 53, 52, 53, 53, 53, 52, 53, 53, 53, 64, 73, 61, 60, 60, 60, 53, 52, 53, 52, 53, 53, 53, 53, 62, 61, 53, 52, 53, 53, 53, 53, 53, 52, 53, 61, 60, 60, 61, 61, 62, 61, 61, 60, 60], [59, 53, 61, 53, 53, 53, 53, 53, 58, 59, 53, 53, 53, 51, 53, 64, 73, 60, 60, 60, 61, 53, 53, 59, 60, 61, 61, 59, 53, 61, 60, 51, 53, 61, 61, 61, 59, 60, 53, 53, 60, 60, 60, 60, 60, 60, 61, 60, 61, 60], [61, 53, 60, 53, 53, 53, 51, 53, 64, 60, 53, 53, 53, 53, 53, 64, 73, 60, 60, 61, 61, 60, 53, 61, 58, 61, 60, 60, 53, 61, 61, 53, 53, 61, 60, 60, 58, 61, 53, 51, 52, 53, 60, 61, 60, 60, 61, 61, 60, 60], [61, 53, 58, 53, 53, 53, 53, 53, 64, 62, 53, 53, 53, 53, 53, 64, 73, 60, 60, 60, 62, 59, 53, 61, 53, 53, 51, 53, 53, 60, 59, 53, 51, 53, 53, 60, 60, 61, 53, 52, 53, 53, 60, 61, 53, 53, 61, 60, 60, 60], [61, 53, 60, 53, 53, 52, 53, 53, 64, 61, 53, 52, 53, 53, 53, 64, 73, 61, 60, 60, 60, 60, 52, 59, 53, 53, 53, 53, 53, 61, 61, 61, 61, 61, 52, 60, 60, 60, 61, 61, 61, 52, 60, 61, 51, 53, 59, 60, 60, 60], [59, 53, 61, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 52, 53, 64, 73, 60, 60, 61, 60, 60, 53, 61, 53, 53, 59, 61, 58, 61, 60, 61, 61, 61, 52, 60, 60, 61, 61, 61, 61, 52, 60, 60, 53, 53, 61, 61, 60, 61], [61, 53, 60, 53, 53, 53, 52, 53, 64, 60, 53, 53, 53, 53, 53, 64, 73, 60, 61, 60, 61, 60, 53, 61, 53, 51, 61, 58, 61, 60, 61, 61, 61, 61, 52, 60, 60, 60, 53, 53, 53, 52, 60, 61, 52, 53, 60, 60, 61, 60], [61, 53, 61, 53, 51, 53, 53, 53, 64, 58, 53, 51, 53, 53, 53, 64, 73, 61, 60, 60, 60, 61, 53, 60, 53, 53, 53, 53, 53, 53, 53, 53, 52, 52, 53, 60, 60, 59, 51, 53, 52, 53, 60, 61, 53, 53, 60, 61, 60, 60], [61, 53, 53, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 53, 53, 59, 60, 61, 59, 61, 60, 61, 53, 61, 53, 53, 53, 51, 53, 53, 53, 53, 53, 53, 52, 60, 60, 61, 52, 53, 59, 61, 60, 61, 52, 53, 60, 61, 60, 60], [60, 52, 53, 53, 52, 53, 53, 53, 64, 61, 53, 52, 53, 53, 53, 52, 53, 53, 53, 53, 52, 53, 53, 61, 61, 61, 59, 61, 60, 61, 61, 61, 60, 60, 60, 60, 60, 60, 53, 53, 60, 61, 61, 60, 53, 53, 60, 59, 60, 60], [61, 53, 53, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 53, 51, 53, 51, 53, 52, 53, 53, 53, 53, 59, 60, 60, 61, 60, 60, 61, 60, 60, 61, 61, 61, 60, 60, 61, 53, 51, 53, 53, 53, 53, 53, 51, 60, 61, 60, 60], [61, 60, 60, 60, 61, 58, 60, 60, 60, 59, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 60, 61, 61, 60, 61, 60, 60, 61, 61, 61, 60, 60, 60, 60, 61, 53, 53, 52, 53, 53, 53, 53, 53, 60, 58, 60, 60], [61, 58, 61, 59, 61, 61, 61, 60, 60, 61, 60, 61, 60, 61, 59, 61, 60, 58, 61, 61, 61, 61, 61, 61, 58, 61, 61, 60, 61, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 60, 58, 61, 59, 60, 61, 61, 59, 61, 60, 60]]; mapbg36 = 4; map36name = "3. Speed Demon"; map36char = {xtile:8, ytile:45}; mapscroll36 = 2; map37 = [[51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 60, 60], [53, 51, 51, 53, 51, 56, 0, 0, 0, 0, 54, 51, 51, 51, 51, 51, 51, 51, 51, 51, 52, 51, 51, 64, 73], [51, 60, 51, 52, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 51, 51, 64, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 0, 0, 0, 54, 51, 52, 53, 64, 73], [52, 60, 51, 52, 51, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 51, 51, 64, 73], [51, 60, 52, 51, 51, 56, 0, 0, 0, 0, 0, 55, 51, 53, 51, 51, 53, 51, 51, 51, 51, 53, 51, 64, 73], [53, 60, 53, 56, 0, 0, 0, 0, 0, 0, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 51, 64, 73], [51, 60, 51, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 51, 51, 51, 51, 51, 51, 51, 53, 51, 52, 64, 73], [51, 60, 51, 51, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 53, 64, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 0, 0, 0, 0, 0, 55, 51, 64, 73], [51, 60, 51, 53, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 51, 64, 73], [52, 60, 51, 56, 0, 0, 0, 0, 0, 55, 51, 52, 51, 51, 53, 52, 51, 53, 51, 51, 51, 51, 51, 64, 73], [51, 60, 57, 0, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 51, 64, 73], [52, 60, 51, 57, 0, 55, 51, 52, 51, 51, 52, 51, 53, 51, 51, 51, 53, 51, 51, 53, 51, 52, 63, 60, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 60, 60]]; mapbg37 = 4; map37name = "3. Going Down"; map37char = {xtile:14, ytile:0}; map38 = [[60, 60, 60, 61, 62, 65, 58, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 61, 60], [60, 54, 63, 65, 60, 54, 61, 60, 61, 60, 59, 53, 56, 0, 0, 52, 60, 60, 60, 60, 60, 61, 59, 60, 60], [60, 57, 54, 53, 61, 55, 60, 60, 60, 60, 60, 56, 0, 0, 0, 54, 60, 60, 60, 60, 60, 61, 60, 60, 60], [60, 52, 55, 53, 59, 53, 60, 59, 60, 61, 60, 0, 0, 60, 61, 0, 60, 61, 59, 60, 60, 61, 60, 61, 60], [61, 56, 54, 53, 60, 54, 60, 60, 60, 60, 60, 0, 55, 61, 60, 55, 60, 61, 60, 60, 60, 60, 60, 60, 60], [60, 0, 0, 54, 60, 0, 60, 61, 60, 60, 60, 0, 52, 60, 61, 53, 60, 60, 60, 61, 60, 60, 60, 60, 60], [60, 0, 0, 55, 60, 0, 54, 52, 53, 56, 0, 0, 54, 60, 60, 56, 54, 53, 56, 0, 54, 53, 53, 53, 61], [60, 0, 0, 53, 60, 0, 0, 54, 56, 0, 0, 0, 55, 60, 60, 0, 0, 0, 0, 0, 0, 54, 52, 53, 60], [61, 0, 0, 54, 60, 0, 0, 0, 0, 0, 0, 55, 53, 61, 60, 55, 57, 0, 0, 55, 53, 57, 53, 52, 61], [59, 57, 0, 0, 60, 55, 60, 60, 60, 60, 60, 60, 60, 60, 60, 53, 61, 60, 60, 60, 60, 60, 60, 60, 60], [60, 53, 0, 0, 60, 53, 61, 60, 61, 60, 60, 60, 61, 60, 61, 54, 60, 60, 61, 60, 60, 61, 61, 59, 60], [60, 56, 0, 58, 60, 54, 59, 60, 60, 60, 60, 61, 60, 60, 60, 55, 60, 61, 60, 60, 60, 60, 60, 60, 60], [61, 0, 0, 0, 0, 55, 60, 60, 60, 60, 60, 60, 61, 60, 59, 56, 60, 60, 60, 60, 61, 60, 60, 60, 60], [61, 0, 0, 55, 52, 53, 60, 60, 60, 61, 60, 60, 60, 60, 61, 55, 60, 60, 60, 60, 60, 60, 61, 60, 60], [61, 60, 61, 60, 60, 61, 60, 60, 60, 60, 60, 61, 60, 60, 62, 66, 58, 60, 61, 59, 60, 60, 60, 60, 60]]; mapbg38 = 4; map38name = "5. THE BURNING"; map38char = {xtile:7, ytile:23}; map39 = [[61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61], [61, 60, 53, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 60, 61], [61, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 61], [61, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 55, 53, 61], [61, 52, 53, 53, 60, 0, 0, 0, 0, 55, 53, 53, 53, 73, 73, 57, 0, 0, 0, 0, 55, 53, 53, 53, 61], [61, 53, 56, 0, 0, 0, 0, 0, 55, 53, 52, 53, 53, 73, 53, 53, 57, 0, 55, 53, 53, 51, 52, 53, 61], [61, 51, 53, 53, 57, 55, 53, 53, 53, 53, 53, 53, 71, 73, 71, 53, 73, 53, 53, 53, 52, 53, 53, 51, 61], [61, 53, 53, 52, 53, 53, 53, 52, 51, 53, 64, 73, 73, 73, 73, 73, 73, 74, 74, 74, 74, 74, 74, 74, 73], [61, 53, 53, 51, 56, 54, 53, 53, 53, 53, 53, 53, 71, 73, 71, 53, 73, 53, 53, 51, 52, 53, 53, 63, 61], [61, 53, 57, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 73, 53, 53, 56, 0, 54, 53, 53, 51, 53, 53, 61], [61, 52, 53, 53, 60, 0, 0, 0, 0, 54, 53, 53, 53, 73, 73, 56, 0, 0, 0, 0, 54, 53, 53, 52, 61], [61, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 54, 53, 61], [61, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 61], [61, 60, 51, 52, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 60, 61], [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]]; mapbg39 = 4; map39name = "6. Posession"; map39char = {xtile:6, ytile:23}; map40 = [[0, 54, 52, 63, 60, 59, 60, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 64, 60, 0, 0, 55, 53, 53, 60], [0, 0, 54, 53, 59, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 59, 61, 0, 0, 53, 53, 52, 59], [0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 60, 60, 0, 0, 0, 54, 53, 61], [67, 67, 67, 67, 64, 61, 0, 0, 0, 0, 0, 61, 60, 0, 0, 55, 53, 60, 59, 0, 0, 0, 0, 54, 60], [0, 0, 0, 55, 64, 60, 0, 0, 0, 0, 55, 60, 59, 0, 0, 53, 53, 64, 61, 0, 0, 0, 0, 55, 64], [0, 0, 55, 53, 64, 61, 0, 0, 0, 55, 53, 64, 61, 0, 0, 54, 53, 64, 61, 0, 0, 0, 55, 53, 64], [0, 0, 53, 52, 64, 61, 0, 0, 0, 53, 52, 64, 61, 0, 0, 0, 54, 64, 60, 0, 0, 0, 52, 53, 64], [0, 0, 0, 54, 64, 60, 0, 0, 0, 54, 53, 64, 60, 67, 67, 67, 67, 64, 61, 0, 0, 0, 54, 64, 73], [0, 0, 55, 53, 64, 61, 0, 0, 0, 0, 54, 64, 61, 0, 0, 0, 0, 64, 61, 67, 67, 67, 67, 64, 73], [0, 55, 53, 52, 64, 61, 0, 0, 0, 0, 0, 64, 61, 0, 0, 0, 0, 64, 61, 0, 0, 0, 60, 73, 73], [0, 53, 53, 52, 60, 61, 0, 0, 0, 0, 0, 64, 61, 0, 0, 0, 0, 61, 60, 0, 0, 55, 59, 73, 73], [0, 0, 54, 53, 61, 60, 67, 67, 67, 67, 67, 64, 60, 0, 0, 0, 0, 0, 0, 0, 55, 53, 60, 73, 73], [0, 0, 0, 54, 60, 61, 76, 61, 0, 0, 55, 64, 61, 0, 0, 0, 0, 0, 0, 52, 53, 52, 64, 73, 73], [0, 0, 0, 0, 60, 60, 60, 60, 0, 55, 53, 61, 61, 0, 0, 0, 0, 0, 0, 54, 53, 53, 64, 73, 73], [0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 52, 60, 59, 60, 61, 59, 60, 61, 61, 61, 59, 61, 61, 61, 61]]; mapbg40 = 4; map40name = "7. Touchy Feely"; map40char = {xtile:1, ytile:23}; map41 = [[51, 61, 52, 63, 60, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [51, 60, 51, 56, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [52, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64], [51, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 64], [51, 61, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 52, 51, 64], [51, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 64], [51, 60, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 64], [51, 61, 51, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [51, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64], [52, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 64], [51, 61, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 51, 52, 64], [51, 61, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 64], [51, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 64], [60, 59, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [61, 61, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 64]]; mapbg41 = 4; map41name = "8. Slippery Slope"; map41char = {xtile:0, ytile:0}; map42 = [[60, 60, 59, 60, 61, 60, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 59, 60, 60, 61, 60, 60, 60, 60], [60, 63, 52, 51, 53, 53, 53, 53, 53, 53, 51, 53, 52, 53, 53, 53, 51, 53, 53, 53, 51, 52, 53, 53, 61], [60, 60, 60, 61, 60, 60, 59, 60, 60, 61, 60, 60, 60, 59, 60, 60, 61, 60, 60, 60, 60, 60, 60, 56, 61], [60, 61, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 67, 60, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 51, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 52, 53, 51, 53, 57, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60, 67, 60], [59, 53, 53, 53, 52, 53, 57, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 53, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 60, 67, 67, 67, 67, 61], [71, 53, 53, 53, 53, 51, 53, 53, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 53, 53, 53, 53, 52, 53, 56, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60, 61], [60, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 67, 67, 67, 60, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 53, 51, 53, 53, 56, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 61, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 67, 61, 67, 67, 67, 67, 67, 67, 67, 71, 67, 76, 60], [60, 60, 60, 60, 60, 60, 60, 59, 60, 60, 60, 60, 60, 60, 61, 61, 60, 60, 61, 60, 60, 61, 60, 60, 60]]; mapbg42 = 4; map42name = "9. 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Long Dong Demon"; map44char = {xtile:3, ytile:46}; mapscroll44 = 2; map45 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 35, 35, 35, 35], [28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 34, 35, 35, 28, 34], [27, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 28, 34], [30, 0, 0, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 35], [32, 0, 0, 30, 34, 35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 68, 68, 68, 68, 68, 73], [0, 0, 29, 31, 27, 27, 27, 27, 34, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 31, 27, 27, 73], [27, 32, 0, 0, 34, 28, 28, 28, 34, 28, 27, 32, 0, 0, 0, 0, 0, 30, 28, 0, 30, 27, 30, 27, 73], [31, 0, 0, 30, 34, 27, 27, 27, 34, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [0, 0, 30, 27, 34, 35, 35, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 35, 35], [31, 28, 32, 0, 0, 0, 30, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 28, 34], [27, 0, 0, 0, 55, 64, 74, 74, 35, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 34, 35, 27, 34], [35, 35, 74, 74, 74, 73, 56, 76, 54, 64, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 35, 28, 34], [38, 34, 28, 32, 0, 0, 0, 0, 0, 0, 0, 0, 31, 43, 68, 68, 68, 68, 68, 68, 68, 43, 35, 27, 34], [28, 27, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 28, 34], [35, 35, 35, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 35, 35, 35, 35]]; mapbg45 = 4; map45name = "12. Hell House"; map45char = {xtile:1, ytile:23}; map46 = [[60, 61, 61, 60, 59, 60, 60, 61, 60, 60, 59, 60, 60, 60, 61, 60, 61, 60, 60, 61, 60, 60, 60, 60, 61], [71, 53, 53, 53, 60, 53, 0, 0, 55, 53, 53, 53, 60, 53, 53, 52, 53, 57, 0, 0, 0, 55, 59, 53, 60], [60, 0, 0, 54, 53, 56, 0, 0, 53, 60, 52, 0, 60, 56, 0, 53, 60, 53, 53, 53, 53, 53, 61, 53, 60], [71, 0, 0, 0, 0, 0, 0, 0, 53, 59, 53, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 54, 52, 56, 61], [60, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 60, 0, 60], [71, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 53, 60, 53, 53, 53, 52, 53, 57, 0, 55, 53, 57, 60], [60, 53, 53, 61, 53, 52, 53, 53, 57, 0, 0, 0, 54, 53, 56, 0, 0, 53, 60, 53, 53, 52, 60, 53, 61], [71, 0, 54, 53, 56, 0, 53, 61, 53, 0, 0, 0, 0, 0, 0, 0, 0, 53, 60, 53, 0, 54, 53, 56, 60], [59, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 59, 0, 60], [71, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 61], [60, 53, 52, 53, 53, 60, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 55, 53, 57, 0, 0, 53, 60, 53, 60], [71, 0, 0, 0, 54, 53, 56, 0, 0, 53, 60, 53, 53, 53, 52, 53, 53, 60, 53, 53, 53, 53, 53, 56, 60], [60, 55, 53, 52, 53, 53, 57, 0, 0, 54, 53, 56, 0, 0, 0, 53, 59, 53, 56, 0, 0, 0, 0, 0, 61], [71, 53, 60, 53, 63, 59, 53, 0, 0, 0, 0, 0, 0, 0, 0, 54, 61, 56, 0, 0, 0, 0, 0, 55, 60], [60, 61, 59, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 59, 60, 60, 60, 61, 60, 60, 60, 60, 60, 60]]; mapbg46 = 4; map46name = "13. Six Six Six"; map46char = {xtile:1, ytile:23}; map47 = [[60, 60, 60, 61, 60, 61, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 61, 60, 61, 60, 60, 60, 61, 60, 59], [60, 27, 29, 30, 31, 28, 27, 31, 0, 0, 0, 27, 31, 64, 61, 27, 29, 27, 0, 0, 30, 28, 27, 31, 58], [60, 32, 31, 27, 26, 27, 32, 0, 30, 27, 0, 0, 0, 64, 59, 30, 27, 27, 31, 27, 27, 27, 0, 0, 64], [60, 30, 27, 28, 27, 30, 26, 27, 27, 0, 0, 30, 27, 64, 61, 27, 27, 28, 27, 28, 27, 31, 0, 30, 64], [61, 0, 30, 26, 60, 59, 42, 50, 42, 50, 42, 50, 50, 64, 61, 26, 27, 0, 30, 27, 0, 27, 32, 27, 64], [60, 30, 27, 32, 60, 60, 27, 31, 27, 26, 0, 0, 0, 64, 61, 31, 0, 30, 27, 27, 28, 0, 0, 31, 64], [60, 28, 31, 0, 64, 60, 27, 0, 30, 27, 32, 0, 29, 64, 61, 50, 50, 42, 50, 50, 42, 50, 42, 50, 64], [60, 27, 32, 0, 64, 60, 26, 27, 27, 28, 27, 27, 32, 64, 59, 27, 28, 27, 32, 27, 27, 0, 0, 27, 64], [60, 31, 0, 31, 64, 60, 32, 31, 0, 27, 0, 0, 0, 64, 61, 28, 32, 0, 0, 0, 31, 26, 0, 30, 64], [61, 42, 42, 50, 64, 58, 27, 27, 0, 30, 27, 0, 0, 64, 58, 27, 0, 30, 0, 0, 0, 0, 0, 27, 64], [60, 42, 42, 42, 64, 60, 50, 42, 50, 42, 50, 50, 42, 61, 61, 50, 50, 42, 50, 42, 50, 50, 50, 50, 64], [60, 29, 27, 32, 64, 59, 27, 32, 30, 27, 27, 27, 27, 27, 30, 27, 27, 32, 0, 0, 27, 27, 32, 29, 64], [60, 26, 32, 0, 60, 60, 27, 26, 27, 0, 31, 27, 28, 26, 27, 28, 32, 0, 27, 30, 28, 0, 0, 0, 64], [61, 30, 27, 63, 60, 60, 27, 31, 0, 27, 0, 30, 27, 26, 27, 30, 0, 0, 31, 27, 27, 0, 31, 30, 64], [60, 60, 60, 60, 59, 60, 60, 60, 60, 60, 61, 60, 60, 61, 59, 60, 61, 60, 60, 59, 60, 60, 60, 61, 60]]; mapbg47 = 4; map47name = "14. Backlit"; map47char = {xtile:1, ytile:23}; map48 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [0, 0, 0, 0, 0, 76, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 64], [55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64], [54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 64], [55, 53, 57, 0, 0, 0, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 64], [53, 63, 53, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 64], [54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 68, 68, 68, 68, 68, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 68, 68, 68, 68, 68, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73]]; mapbg48 = 4; map48name = "15. SATANICA!"; map48char = {xtile:2, ytile:60}; mapscroll48 = 0; map49 = [[60, 60, 60, 60, 60, 61, 59, 60, 60, 60, 59, 60, 60, 60, 59, 60, 60, 60, 60, 60, 60, 61, 60, 60, 59], [60, 59, 3, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 59, 60], [60, 1, 3, 2, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 55, 64], [61, 3, 3, 1, 3, 3, 7, 0, 0, 0, 5, 60, 60, 60, 0, 0, 53, 51, 51, 53, 51, 53, 53, 53, 64], [60, 2, 3, 3, 3, 1, 3, 7, 0, 5, 24, 60, 24, 59, 0, 0, 0, 53, 0, 0, 0, 0, 0, 5, 64], [60, 3, 2, 3, 3, 3, 3, 3, 2, 3, 23, 60, 23, 60, 7, 0, 0, 0, 0, 0, 0, 0, 5, 2, 64], [60, 2, 3, 60, 60, 60, 59, 60, 60, 60, 60, 59, 24, 60, 59, 60, 60, 0, 0, 0, 0, 5, 24, 60, 64], [60, 3, 2, 3, 3, 3, 1, 3, 2, 3, 3, 3, 1, 3, 3, 13, 60, 0, 0, 0, 0, 3, 23, 60, 64], [60, 3, 3, 60, 59, 60, 60, 60, 60, 60, 60, 60, 24, 60, 60, 60, 59, 0, 0, 0, 0, 4, 24, 60, 64], [60, 3, 1, 3, 3, 3, 3, 3, 2, 3, 23, 60, 23, 60, 6, 0, 0, 0, 0, 0, 0, 0, 4, 3, 64], [60, 3, 3, 3, 3, 2, 3, 6, 0, 4, 24, 59, 24, 60, 0, 0, 0, 53, 0, 0, 0, 0, 0, 4, 64], [60, 3, 3, 1, 3, 3, 6, 0, 0, 0, 4, 60, 60, 59, 0, 0, 53, 51, 53, 51, 53, 53, 51, 53, 64], [61, 3, 3, 3, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 54, 64], [60, 59, 2, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 60, 59], [59, 60, 60, 60, 60, 60, 59, 61, 60, 60, 60, 60, 60, 61, 60, 60, 60, 61, 60, 60, 61, 60, 60, 60, 59]]; mapbg49 = 4; map49name = "16. Final Destination"; map49final = true; map49char = {xtile:7, ytile:17}; map50name = "Expert Chapter"; map50unlocked = true; map50title = true; map51 = [[60, 60, 60, 60, 60, 60, 60, 60, 60, 65, 60, 60, 60, 60, 60, 60, 60, 65, 60, 60, 51, 51, 56, 63, 60], [31, 33, 27, 27, 27, 33, 27, 27, 34, 30, 35, 27, 27, 27, 35, 27, 27, 31, 50, 34, 51, 56, 0, 54, 64], [0, 33, 32, 37, 31, 33, 30, 27, 50, 27, 35, 31, 28, 27, 35, 30, 28, 32, 76, 34, 56, 0, 0, 55, 64], [0, 42, 0, 37, 29, 37, 31, 27, 42, 28, 35, 32, 30, 35, 35, 27, 30, 27, 42, 34, 0, 0, 0, 51, 64], [0, 42, 0, 37, 0, 37, 0, 31, 50, 29, 50, 27, 27, 27, 50, 27, 31, 32, 50, 34, 0, 0, 55, 51, 64], [0, 37, 0, 42, 0, 42, 0, 30, 50, 31, 50, 29, 27, 32, 42, 27, 0, 27, 35, 34, 0, 55, 51, 51, 64], [0, 37, 0, 42, 0, 37, 0, 0, 42, 27, 42, 27, 30, 31, 50, 32, 27, 32, 50, 34, 55, 51, 51, 51, 60], [29, 37, 32, 37, 0, 37, 0, 30, 50, 27, 50, 27, 32, 0, 50, 31, 27, 27, 50, 0, 51, 51, 51, 51, 60], [0, 37, 0, 37, 0, 37, 31, 27, 50, 27, 50, 31, 31, 27, 50, 27, 28, 30, 50, 34, 54, 51, 51, 51, 60], [0, 37, 0, 37, 32, 37, 0, 31, 42, 30, 50, 27, 30, 28, 35, 27, 31, 27, 50, 34, 0, 54, 51, 51, 64], [0, 37, 0, 37, 0, 37, 0, 0, 42, 27, 50, 27, 27, 27, 42, 0, 0, 31, 50, 34, 0, 0, 54, 51, 64], [0, 37, 29, 37, 0, 37, 0, 30, 42, 35, 35, 32, 31, 30, 50, 31, 27, 35, 35, 34, 0, 0, 0, 51, 64], [0, 42, 0, 33, 0, 42, 30, 27, 50, 30, 35, 27, 0, 27, 50, 30, 32, 27, 50, 34, 57, 0, 0, 54, 64], [0, 0, 30, 33, 30, 28, 27, 27, 34, 27, 0, 31, 27, 27, 35, 32, 0, 29, 50, 34, 51, 57, 0, 0, 64], [60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 66, 60, 60, 60, 60, 60, 60, 51, 51, 57, 0, 64]]; mapbg51 = 4; map51name = "1. Urban Decay"; map51char = {xtile:2, ytile:0}; map52 = [[26, 26, 39, 36, 35, 38, 37, 32, 0, 31, 27, 31, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 0, 0, 30, 32, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 30, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 50, 42, 50, 42, 50, 39, 34, 27, 27, 33, 48, 34, 35, 35, 34], [26, 26, 39, 36, 35, 27, 37, 31, 0, 34, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 27, 30, 27, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 39], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 30, 32, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 34, 35, 0, 34, 27, 27, 27, 28, 27, 39, 34, 32, 27, 31, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 34, 35, 0, 34, 27, 27, 31, 27, 27, 39, 34, 27, 27, 0, 32, 27, 27, 27, 39], [35, 35, 35, 35, 35, 27, 34, 35, 0, 34, 27, 30, 0, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 39], [27, 27, 27, 27, 27, 27, 34, 35, 0, 34, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 31, 27, 27, 39], [28, 34, 35, 35, 35, 27, 34, 35, 0, 34, 27, 27, 33, 35, 35, 35, 34, 50, 50, 50, 42, 42, 50, 50, 39], [27, 34, 35, 35, 35, 41, 34, 35, 0, 34, 27, 27, 27, 27, 27, 27, 27, 27, 31, 27, 27, 27, 27, 27, 39], [31, 34, 35, 35, 35, 35, 35, 35, 0, 34, 31, 27, 27, 28, 27, 28, 27, 27, 28, 27, 28, 27, 28, 27, 39], [0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 32, 0, 27, 27, 27, 32, 27, 27, 27, 27, 27, 27, 27, 39]]; mapbg52 = 3; map52name = "2. Wills Dissolve"; map52char = {xtile:1, ytile:23}; map53 = [[0, 54, 53, 53, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 61, 65, 61, 61, 61, 61, 61, 61, 65, 61, 61, 61, 61, 61, 61, 61, 61, 61], [0, 0, 54, 53, 61, 60, 60, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 60, 53, 53, 56, 54, 53, 53, 60, 60, 60, 60, 60, 60, 60, 0, 0, 0, 0, 0, 53, 68, 68, 68, 68, 68, 68, 53, 51, 51, 53, 51, 51, 51, 51, 53, 53, 51, 53, 53, 64, 61, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 60, 60, 60, 61, 53, 53, 53, 53, 53, 53, 53, 70, 60, 61, 53, 53, 56, 0, 0, 54, 53, 53, 61, 61, 0, 0, 0, 54, 53, 53, 64], [0, 0, 0, 54, 61, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 53, 56, 0, 0, 53, 53, 60, 60, 60, 60, 60, 60, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 53, 53, 56, 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61, 53, 53, 57, 0, 0, 0, 0, 0, 55, 53, 53, 64], [0, 55, 53, 53, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 60, 60, 60, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 61, 61, 61, 61, 61, 61, 61, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 64]]; mapbg53 = 4; map53name = "3. My Neighbor Satan"; map53char = {xtile:1, ytile:93}; mapscroll53 = 0; map54 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73, 73, 73], [74, 74, 53, 53, 53, 51, 53, 52, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 54, 53, 53, 61, 59, 73, 73], [53, 53, 51, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 73, 60, 61, 73], [74, 74, 74, 74, 74, 74, 74, 53, 56, 54, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 73, 60, 59, 73], [53, 51, 52, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 73, 59, 60, 73], [53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 51, 73, 60, 59, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 0, 0, 0, 67, 74, 74, 74, 73, 61, 59, 73], [53, 53, 53, 51, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 73, 60, 60, 73], [53, 51, 53, 56, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 73, 61, 60, 73], [53, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 73, 60, 60, 73], [53, 53, 53, 53, 53, 51, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 55, 51, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 67, 0, 55, 53, 63, 61, 59, 73, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73, 73, 73]]; mapbg54 = 2; map54name = "4. A Simple Jump"; map54char = {xtile:1, ytile:20}; map55 = [[1, 1, 1, 1, 1, 1, 3, 3, 14, 14, 3, 3, 14, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 3, 3, 14, 3, 3, 3, 3, 7, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 3, 3, 14, 4, 3, 3, 3, 3, 3, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1], [1, 1, 1, 3, 3, 14, 6, 0, 3, 3, 3, 3, 3, 7, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1], [1, 1, 3, 3, 14, 6, 0, 0, 4, 3, 3, 3, 3, 3, 0, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1], [1, 3, 3, 14, 6, 0, 0, 0, 0, 3, 3, 3, 3, 3, 7, 0, 0, 4, 14, 3, 3, 3, 1, 1, 1], [3, 3, 14, 6, 0, 0, 0, 0, 0, 4, 14, 3, 3, 3, 3, 0, 0, 0, 4, 14, 3, 3, 3, 1, 1], [3, 14, 6, 0, 0, 0, 0, 0, 5, 14, 3, 14, 3, 3, 3, 7, 0, 0, 0, 4, 14, 3, 3, 3, 1], [14, 6, 0, 0, 76, 0, 0, 5, 14, 3, 3, 3, 14, 3, 3, 3, 0, 0, 0, 0, 4, 14, 3, 3, 3], [3, 7, 0, 0, 0, 0, 5, 14, 3, 3, 1, 3, 3, 14, 3, 3, 7, 0, 0, 0, 0, 4, 14, 3, 3], [3, 3, 7, 0, 0, 5, 14, 3, 3, 1, 1, 1, 3, 3, 14, 3, 3, 0, 0, 0, 0, 5, 3, 10, 9], [1, 3, 3, 7, 5, 14, 3, 3, 1, 1, 1, 1, 1, 3, 3, 14, 3, 7, 0, 0, 5, 3, 3, 9, 9], [1, 1, 3, 3, 14, 3, 3, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 3, 0, 5, 3, 3, 3, 13, 9], [1, 1, 1, 14, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 5, 3, 3, 3, 1, 10, 9], [1, 1, 10, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 1, 1, 1, 10, 9, 10]]; mapbg55 = 2; map55name = "5. No Touching"; map55char = {xtile:14, ytile:1}; map56 = [[35, 35, 35, 37, 35, 35, 40, 37, 35, 35, 40, 37, 35, 35, 35, 35, 35, 33, 48, 49, 49, 49, 49, 49, 49], [32, 0, 76, 37, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 0, 30, 37, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 0, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 30, 27, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 34, 49, 49, 49, 49, 49], [31, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 38, 34, 49, 49, 49, 49, 49], [0, 30, 27, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 34, 49, 49, 49, 49, 49], [0, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 39, 49, 49, 49, 49, 49], [32, 31, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 30, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 39, 49, 49, 49, 49, 49], [30, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 39, 49, 49, 49, 49, 49], [27, 31, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 28, 39, 49, 49, 49, 49, 49], [30, 27, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 28, 37, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [27, 27, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 28, 37, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [35, 35, 35, 35, 41, 35, 35, 35, 35, 37, 35, 35, 41, 37, 33, 48, 48, 48, 48, 39, 49, 49, 49, 49, 49]]; mapbg56 = 3; map56name = "6. The Kicking Machine"; map56char = {xtile:2, ytile:2}; map57 = [[3, 3, 3, 9, 9, 10, 10, 10, 9, 10, 9, 10, 10, 9, 9, 10, 9, 10, 9, 10, 9, 10, 10, 9, 10], [2, 10, 2, 10, 2, 2, 2, 2, 2, 2, 10, 2, 10, 2, 2, 10, 2, 10, 2, 2, 2, 2, 2, 2, 3], [3, 3, 3, 10, 3, 10, 14, 14, 10, 3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 10, 3, 3, 3, 3, 3], [2, 16, 2, 9, 2, 10, 10, 10, 10, 2, 9, 2, 2, 2, 2, 2, 2, 15, 2, 2, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 3, 3, 10, 3, 10, 3, 10, 3, 3, 10, 3, 3, 3, 16, 3, 3, 3, 3, 3], [2, 10, 2, 10, 10, 9, 10, 2, 9, 2, 10, 2, 10, 2, 2, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 9, 3, 9, 3, 3, 3, 3, 10, 3, 10, 3, 9, 6, 4, 9, 3, 10, 3, 10, 3, 3, 3, 3, 3], [2, 10, 2, 10, 2, 2, 10, 2, 9, 2, 10, 2, 10, 0, 76, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 9, 3, 9, 7, 5, 10, 3, 15, 3, 3, 3, 3, 3, 3, 3], [2, 9, 2, 10, 2, 2, 10, 2, 10, 2, 10, 2, 10, 2, 2, 9, 2, 2, 2, 16, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 15, 3, 10, 10, 16, 10, 3, 10, 3, 9, 3, 3, 3, 3, 3], [2, 10, 2, 10, 2, 2, 10, 2, 9, 2, 2, 2, 2, 2, 2, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 10, 15, 3, 10, 3, 10, 10, 10, 10, 3, 10, 3, 9, 3, 10, 3, 3, 3, 3, 3], [2, 10, 2, 2, 2, 2, 2, 2, 10, 2, 10, 14, 14, 10, 2, 10, 2, 2, 2, 9, 2, 2, 2, 13, 9], [10, 9, 10, 10, 10, 9, 10, 10, 10, 2, 2, 2, 2, 2, 2, 9, 10, 9, 10, 10, 10, 9, 10, 10, 9]]; mapbg57 = 2; map57name = "7. Civilized Worm"; map57char = {xtile:13, ytile:0}; map58 = [[27, 50, 42, 50, 73, 42, 42, 73, 42, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 50, 73, 42, 42, 73, 42, 42, 50, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 73, 42, 42, 50, 42, 73, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 50, 42, 50, 42, 73, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 50, 73, 42, 50, 42, 73, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 73, 42, 42, 50, 42, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0], [27, 42, 50, 42, 42, 50, 42, 73, 42, 27, 28, 27, 27, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0], [27, 42, 42, 73, 42, 42, 42, 42, 73, 27, 28, 27, 27, 0, 0, 0, 53, 53, 63, 60, 53, 53, 53, 53, 53], [27, 50, 50, 42, 42, 50, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0], [27, 50, 42, 50, 73, 42, 42, 42, 42, 27, 28, 27, 27, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0], [27, 73, 42, 42, 50, 73, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 50, 42, 42, 42, 50, 42, 73, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 73, 42, 42, 73, 50, 42, 73, 42, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 50, 42, 42, 73, 42, 73, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 73, 73, 42, 50, 42, 42, 42, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mapbg58 = 4; map58name = "8. Abduction"; map58char = {xtile:0, ytile:0}; map59 = [[53, 53, 53, 57, 0, 0, 60, 71, 53, 53, 0, 67, 67, 0, 0, 0, 53, 53, 53, 60, 60, 60, 60, 60, 60], [60, 60, 60, 60, 67, 67, 60, 53, 53, 56, 0, 67, 67, 0, 0, 0, 54, 53, 53, 60, 71, 53, 67, 63, 60], [60, 72, 53, 53, 0, 0, 60, 53, 56, 0, 0, 67, 60, 0, 0, 0, 0, 54, 53, 60, 53, 56, 67, 67, 60], [60, 53, 53, 56, 0, 0, 60, 53, 0, 0, 0, 55, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 55, 60], [60, 53, 56, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 54, 60, 0, 0, 0, 53, 60], [60, 53, 57, 0, 0, 67, 60, 56, 0, 0, 55, 53, 60, 53, 57, 0, 0, 0, 67, 60, 0, 0, 0, 53, 60], [60, 53, 53, 57, 0, 67, 67, 0, 0, 55, 53, 53, 60, 53, 53, 57, 0, 0, 67, 67, 0, 0, 55, 53, 60], [60, 53, 53, 53, 0, 67, 67, 0, 0, 53, 53, 53, 60, 71, 53, 53, 0, 0, 67, 67, 0, 0, 53, 53, 60]]; mapbg59 = 4; map59name = "9. Zodiac"; map59char = {xtile:0, ytile:0}; map60 = [[43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 49], [28, 26, 26, 26, 26, 26, 26, 26, 26, 28, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 28, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 26, 26, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 39], [48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg60 = 3; map60name = "10. Sky Pup"; map60char = {xtile:4, ytile:198}; mapscroll60 = 0; stop(); _root.onEnterFrame = function () { game.blackout(game.pause); game.keyChecker(); game.menumap(); if (((Key.isDown(77) && (Key.isDown(65))) && (Key.isDown(69))) && (Key.isDown(84))) { i = 0; while (i <= 100) { _root[("map" + i) + "unlocked"] = true; i++; } game.bgirlunlocked = true; game.ccunlocked = true; game.ccdone = true; game.drfetunlocked = true; game.drfetdone = true; game.gishunlocked = true; game.gishdone = true; game.coffeeunlocked = true; game.coffeedone = true; } }; _root.onMouseDown = function () { game.mouse = true; }; _root.onMouseUp = function () { game.mouse = false; game.mouseup = true; i = 0; while (i < game.mouseCheckW) { j = 0; while (j < game.mouseCheckH) { var _local1 = (("t_" + i) + "_") + j; game[_local1].mouse = true; j++; } i++; } game.mouseTracker = true; }; _root._quality = "high"; gquality = "high"; game = {tileW:20, tileH:20, visx:15, visy:25, pushy:100, tilenumber:76}; game.savefile = SharedObject.getLocal("vertigo"); tip1 = "You only have to beat 3 out of 5 levels for every level set, if you run into a level that seems impossible to beat you can always skip it."; tip2 = "All of the music featured in meatboy was created by Danny B, make sure to visit his website at www.dbsoundworks.com!"; tip3 = "Did you know pressing escape pauses the game? It's true!"; tip4 = "So Jon McEntee walks into a bar right? OUCH!"; tip5 = "If all else fails, you can always rage quit"; tip6 = "When Edmund McMillen says \"It's peanut-butter jelly time!\", every gosh diddly darn person on the North-Western continent sits down and has a peanut butter and jelly sandwich."; tip7 = "Lean red meat is not only a good source of protein and energy, but also has benefits in avoiding heart disease."; tip8 = "Eating two portions of red meat a day increases a person's risk of getting bowel cancer by 35 percent"; tip9 = "LOL @ the people who think this game is vegetarian propaganda"; tip10 = "Meat is Murder. Tasty, Tasty Murder"; game.eMenu = false; game.levelsCompleted = 1; game.originTimer = 220; game.rebornTimer = 23; game.cdir = 1; game.dustn = 0; game.markn = 0; game.ctimerone = 50; game.ctimertwo = 50; game.ctimerthree = 50; game.missilen = 0; game.dustArray = new Array(); game.smartMark = new Array(); game.mArray = new Array(); game.bsync = 20; game.msync = 50; game.damsync = 50; game.ctiletype = 1; game.blockplace = 1; game.bnumber = 0; game.deathCounter = 0; game.comicStage = 1; game.deathStage = 1; game.importStage = 1; game.death = false; game.inputMidStage = 1; game.customLevels = 0; game.depth = 2; game.mouseCheckW = 0; game.mouseCheckH = 0; game.c = 1; game.menuStage = "unloaded"; game.menuBuilt = false; game.textOneW = 40; game.textOneH = 20; game.textTwoW = 100; game.textTwoH = 20; game.textThreeW = 250; game.textThreeH = 250; game.textFourW = 250; game.textFourH = 60; game.textFiveW = 150; game.textFiveH = 20; game.textSixW = 350; game.textSixH = 65; game.textSevenW = 200; game.textSevenH = 200; game.creationStage = 1; game.mapnumber = 1; game.mapamount = 61; _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.depth++; game.mouse = false; game.mouseup = true; game.textOneFormat = new TextFormat(); game.textOneFormat.align = "center"; game.textOneFormat.bold = true; game.textOneFormat.font = "Arial"; game.textOneFormat.embedFonts = true; game.textFourFormat = new TextFormat(); game.textFourFormat.align = "center"; game.textFourFormat.bold = true; game.textFourFormat.size = 25; game.textFourFormat.font = "Arial"; game.textFourFormat.embedFonts = true; game.textSixFormat = new TextFormat(); game.textSixFormat.align = "center"; game.textSixFormat.bold = true; game.textSixFormat.size = 50; game.textSixFormat.font = "Arial"; game.textSixFormat.embedFonts = true; game.textSevenFormat = new TextFormat(); game.textSevenFormat.bold = true; game.textSevenFormat.font = "Arial"; game.textSevenFormat.embedFonts = true; game.textEightFormat = new TextFormat(); game.textEightFormat.align = "center"; game.textEightFormat.bold = true; game.textEightFormat.underline = true; game.textEightFormat.font = "Arial"; game.textEightFormat.embedFonts = true; game.custom = new Object(); game.use = new Object(); game.xcharspeed = 8; game.xcurrentspeed = 0; game.maxVel = 15; game.mapBuilt = false; game.mouseTracker = false; game.enter = true; game.pause = false; music1_1 = new Sound(); music1_1.attachSound("mus1"); music2_1 = new Sound(); music2_1.attachSound("mus3"); music3_1 = new Sound(); music3_1.attachSound("mus5"); det1 = new Sound(); det1.attachSound("det1"); det2 = new Sound(); det2.attachSound("det2"); det3 = new Sound(); det3.attachSound("det3"); jump1 = new Sound(); jump1.attachSound("j1"); jump2 = new Sound(); jump2.attachSound("j2"); jump3 = new Sound(); jump3.attachSound("j3"); jump4 = new Sound(); jump4.attachSound("j4"); sexy = new Sound(); sexy.attachSound("sexy"); bpick = new Sound(); bpick.attachSound("baidpick"); MOB = new Sound(); MOB.attachSound("mob"); YW = new Sound(); YW.attachSound("youwin"); buzz = new Sound(); buzz.attachSound("buzz"); burn = new Sound(); burn.attachSound("burn"); mexplode = new Sound(); mexplode.attachSound("mexplode"); bexplode = new Sound(); bexplode.attachSound("bexplode"); titleMenuSound = new Sound(); titleMenuSound.attachSound("crazyindustry"); game.tile0 = function () { }; game.tile0.prototype.walkable = true; game.tile0.prototype.frame = 1; game.tile0.prototype.end = false; game.tile1 = function () { }; game.tile1.prototype.walkable = true; game.tile1.prototype.frame = 2; game.tile1.prototype.end = false; game.tile2 = function () { }; game.tile2.prototype.walkable = true; game.tile2.prototype.frame = 3; game.tile2.prototype.end = false; game.tile3 = function () { }; game.tile3.prototype.walkable = true; game.tile3.prototype.frame = 4; game.tile3.prototype.end = false; game.tile4 = function () { }; game.tile4.prototype.walkable = true; game.tile4.prototype.frame = 5; game.tile4.prototype.end = false; game.tile5 = function () { }; game.tile5.prototype.walkable = true; game.tile5.prototype.frame = 6; game.tile5.prototype.end = false; game.tile6 = function () { }; game.tile6.prototype.walkable = true; game.tile6.prototype.frame = 7; game.tile6.prototype.end = false; game.tile7 = function () { }; game.tile7.prototype.walkable = true; game.tile7.prototype.frame = 8; game.tile7.prototype.end = false; game.tile8 = function () { }; game.tile8.prototype.walkable = false; game.tile8.prototype.frame = 9; game.tile9 = function () { }; game.tile9.prototype.walkable = false; game.tile9.prototype.frame = 10; game.tile10 = function () { }; game.tile10.prototype.walkable = false; game.tile10.prototype.frame = 11; game.tile11 = function () { }; game.tile11.prototype.walkable = false; game.tile11.prototype.frame = 12; game.tile12 = function () { }; game.tile12.prototype.walkable = false; game.tile12.prototype.frame = 13; game.tile13 = function () { }; game.tile13.prototype.walkable = true; game.tile13.prototype.end = true; game.tile13.prototype.activated = false; game.tile13.prototype.dtimer = 0; game.tile13.prototype.frame = 14; game.tile14 = function () { }; game.tile14.prototype.walkable = false; game.tile14.prototype.frame = 15; game.tile14.prototype.deadly = true; game.tile14.prototype.noblood = true; game.tile14.prototype.dsound = "buzz"; game.tile14.prototype.dtype = "deathblow"; game.tile15 = function () { }; game.tile15.prototype.walkable = false; game.tile15.prototype.frame = 16; game.tile15.prototype.shooting = 1; game.tile15.prototype.btype = "fbullet"; game.tile15.prototype.timer = 20; game.tile16 = function () { }; game.tile16.prototype.walkable = false; game.tile16.prototype.frame = 17; game.tile16.prototype.shooting = -1; game.tile16.prototype.btype = "fbullet"; game.tile16.prototype.timer = 20; game.tile17 = function () { }; game.tile17.prototype.walkable = false; game.tile17.prototype.activated = false; game.tile17.prototype.noblood = true; game.tile17.prototype.frame = 18; game.tile17.prototype.dtimer = 10; game.tile18 = function () { }; game.tile18.prototype.walkable = false; game.tile18.prototype.frame = 19; game.tile18.prototype.ypull = 2; game.tile19 = function () { }; game.tile19.prototype.walkable = false; game.tile19.prototype.frame = 20; game.tile19.prototype.ypull = -2; game.tile20 = function () { }; game.tile20.prototype.walkable = false; game.tile20.prototype.frame = 21; game.tile20.prototype.damTimer = 50; game.tile20.prototype.dsound = "buzz"; game.tile20.prototype.dtype = "deathblow"; game.tile20.prototype.noblood = true; game.tile20.prototype.phase = false; game.tile21 = function () { }; game.tile21.prototype.walkable = true; game.tile21.prototype.frame = 22; game.tile21.prototype.mtimer = 50; game.tile21.prototype.mshooting = 1; game.tile21.prototype.mtype = "fmissile"; game.tile22 = function () { }; game.tile22.prototype.walkable = true; game.tile22.prototype.frame = 23; game.tile22.prototype.mtimer = 50; game.tile22.prototype.mshooting = -1; game.tile22.prototype.mtype = "fmissile"; game.tile23 = function () { }; game.tile23.prototype.walkable = true; game.tile23.prototype.frame = 24; game.tile23.prototype.deadly = true; game.tile23.prototype.noblood = true; game.tile23.prototype.dsound = "burn"; game.tile23.prototype.dtype = "deathburn"; game.tile24 = function () { }; game.tile24.prototype.walkable = true; game.tile24.prototype.frame = 25; game.tile24.prototype.deadly = true; game.tile24.prototype.noblood = true; game.tile24.prototype.dsound = "burn"; game.tile24.prototype.dtype = "deathburn"; game.tile25 = function () { }; game.tile25.prototype.walkable = false; game.tile25.prototype.activated = false; game.tile25.prototype.noblood = true; game.tile25.prototype.frame = 26; game.tile25.prototype.dtimer = 10; game.tile26 = function () { }; game.tile26.prototype.walkable = true; game.tile26.prototype.frame = 27; game.tile26.prototype.end = false; game.tile27 = function () { }; game.tile27.prototype.walkable = true; game.tile27.prototype.frame = 28; game.tile27.prototype.end = false; game.tile28 = function () { }; game.tile28.prototype.walkable = true; game.tile28.prototype.frame = 29; game.tile28.prototype.end = false; game.tile29 = function () { }; game.tile29.prototype.walkable = true; game.tile29.prototype.frame = 30; game.tile29.prototype.end = false; game.tile30 = function () { }; game.tile30.prototype.walkable = true; game.tile30.prototype.frame = 31; game.tile30.prototype.end = false; game.tile31 = function () { }; game.tile31.prototype.walkable = true; game.tile31.prototype.frame = 32; game.tile31.prototype.end = false; game.tile32 = function () { }; game.tile32.prototype.walkable = true; game.tile32.prototype.frame = 33; game.tile32.prototype.end = false; game.tile33 = function () { }; game.tile33.prototype.walkable = false; game.tile33.prototype.frame = 34; game.tile34 = function () { }; game.tile34.prototype.walkable = false; game.tile34.prototype.frame = 35; game.tile35 = function () { }; game.tile35.prototype.walkable = false; game.tile35.prototype.frame = 36; game.tile36 = function () { }; game.tile36.prototype.walkable = false; game.tile36.prototype.frame = 37; game.tile37 = function () { }; game.tile37.prototype.walkable = false; game.tile37.prototype.frame = 38; game.tile38 = function () { }; game.tile38.prototype.walkable = true; game.tile38.prototype.end = true; game.tile38.prototype.activated = false; game.tile38.prototype.dtimer = 0; game.tile38.prototype.frame = 39; game.tile39 = function () { }; game.tile39.prototype.walkable = false; game.tile39.prototype.frame = 40; game.tile39.prototype.deadly = true; game.tile39.prototype.dtype = "deathburn"; game.tile39.prototype.dsound = "burn"; game.tile40 = function () { }; game.tile40.prototype.walkable = false; game.tile40.prototype.frame = 41; game.tile40.prototype.shooting = 1; game.tile40.prototype.btype = "sbullet"; game.tile40.prototype.timer = 20; game.tile41 = function () { }; game.tile41.prototype.walkable = false; game.tile41.prototype.frame = 42; game.tile41.prototype.shooting = -1; game.tile41.prototype.btype = "sbullet"; game.tile41.prototype.timer = 20; game.tile42 = function () { }; game.tile42.prototype.walkable = false; game.tile42.prototype.activated = false; game.tile42.prototype.noblood = true; game.tile42.prototype.frame = 43; game.tile42.prototype.dtimer = 10; game.tile43 = function () { }; game.tile43.prototype.walkable = false; game.tile43.prototype.frame = 44; game.tile43.prototype.ypull = 2; game.tile44 = function () { }; game.tile44.prototype.walkable = false; game.tile44.prototype.frame = 45; game.tile44.prototype.ypull = -2; game.tile45 = function () { }; game.tile45.prototype.walkable = false; game.tile45.prototype.frame = 46; game.tile45.prototype.damTimer = 50; game.tile45.prototype.noblood = true; game.tile45.prototype.dtype = "deathburn"; game.tile45.prototype.dsound = "burn"; game.tile45.prototype.phase = false; game.tile46 = function () { }; game.tile46.prototype.walkable = true; game.tile46.prototype.frame = 47; game.tile46.prototype.mtimer = 50; game.tile46.prototype.mshooting = 1; game.tile46.prototype.mtype = "smissile"; game.tile47 = function () { }; game.tile47.prototype.walkable = true; game.tile47.prototype.frame = 48; game.tile47.prototype.mtimer = 50; game.tile47.prototype.mshooting = -1; game.tile47.prototype.mtype = "smissile"; game.tile48 = function () { }; game.tile48.prototype.walkable = false; game.tile48.prototype.frame = 49; game.tile48.prototype.deadly = true; game.tile48.prototype.noblood = true; game.tile48.prototype.dtype = "deathburn"; game.tile48.prototype.dsound = "burn"; game.tile49 = function () { }; game.tile49.prototype.walkable = false; game.tile49.prototype.frame = 50; game.tile49.prototype.deadly = true; game.tile49.prototype.noblood = true; game.tile49.prototype.dtype = "deathburn"; game.tile49.prototype.dsound = "burn"; game.tile50 = function () { }; game.tile50.prototype.walkable = false; game.tile50.prototype.activated = false; game.tile50.prototype.noblood = true; game.tile50.prototype.frame = 51; game.tile50.prototype.dtimer = 10; game.tile51 = function () { }; game.tile51.prototype.walkable = true; game.tile51.prototype.frame = 52; game.tile51.prototype.end = false; game.tile52 = function () { }; game.tile52.prototype.walkable = true; game.tile52.prototype.frame = 53; game.tile52.prototype.end = false; game.tile53 = function () { }; game.tile53.prototype.walkable = true; game.tile53.prototype.frame = 54; game.tile53.prototype.end = false; game.tile54 = function () { }; game.tile54.prototype.walkable = true; game.tile54.prototype.frame = 55; game.tile54.prototype.end = false; game.tile55 = function () { }; game.tile55.prototype.walkable = true; game.tile55.prototype.frame = 56; game.tile55.prototype.end = false; game.tile56 = function () { }; game.tile56.prototype.walkable = true; game.tile56.prototype.frame = 57; game.tile56.prototype.end = false; game.tile57 = function () { }; game.tile57.prototype.walkable = true; game.tile57.prototype.frame = 58; game.tile57.prototype.end = false; game.tile58 = function () { }; game.tile58.prototype.walkable = false; game.tile58.prototype.frame = 59; game.tile59 = function () { }; game.tile59.prototype.walkable = false; game.tile59.prototype.frame = 60; game.tile60 = function () { }; game.tile60.prototype.walkable = false; game.tile60.prototype.frame = 61; game.tile61 = function () { }; game.tile61.prototype.walkable = false; game.tile61.prototype.frame = 62; game.tile62 = function () { }; game.tile62.prototype.walkable = false; game.tile62.prototype.frame = 63; game.tile63 = function () { }; game.tile63.prototype.walkable = true; game.tile63.prototype.end = true; game.tile63.prototype.activated = false; game.tile63.prototype.dtimer = 0; game.tile63.prototype.frame = 64; game.tile64 = function () { }; game.tile64.prototype.walkable = false; game.tile64.prototype.frame = 65; game.tile64.prototype.deadly = true; game.tile64.prototype.noblood = true; game.tile64.prototype.dtype = "deathburn"; game.tile64.prototype.dsound = "burn"; game.tile65 = function () { }; game.tile65.prototype.walkable = false; game.tile65.prototype.frame = 66; game.tile65.prototype.shooting = 1; game.tile65.prototype.btype = "hbullet"; game.tile65.prototype.timer = 20; game.tile66 = function () { }; game.tile66.prototype.walkable = false; game.tile66.prototype.frame = 67; game.tile66.prototype.shooting = -1; game.tile66.prototype.btype = "hbullet"; game.tile66.prototype.timer = 20; game.tile67 = function () { }; game.tile67.prototype.walkable = false; game.tile67.prototype.activated = false; game.tile67.prototype.noblood = true; game.tile67.prototype.frame = 68; game.tile67.prototype.dtimer = 10; game.tile68 = function () { }; game.tile68.prototype.walkable = false; game.tile68.prototype.frame = 69; game.tile68.prototype.ypull = 2; game.tile69 = function () { }; game.tile69.prototype.walkable = false; game.tile69.prototype.frame = 70; game.tile69.prototype.ypull = -2; game.tile70 = function () { }; game.tile70.prototype.walkable = false; game.tile70.prototype.frame = 71; game.tile70.prototype.damTimer = 50; game.tile70.prototype.dtype = "deathburn"; game.tile70.prototype.dsound = "burn"; game.tile70.prototype.noblood = true; game.tile70.prototype.phase = false; game.tile71 = function () { }; game.tile71.prototype.walkable = true; game.tile71.prototype.frame = 72; game.tile71.prototype.mtimer = 50; game.tile71.prototype.mshooting = 1; game.tile71.prototype.mtype = "hmissile"; game.tile72 = function () { }; game.tile72.prototype.walkable = true; game.tile72.prototype.frame = 73; game.tile72.prototype.mtimer = 50; game.tile72.prototype.mshooting = -1; game.tile72.prototype.mtype = "hmissile"; game.tile73 = function () { }; game.tile73.prototype.walkable = false; game.tile73.prototype.frame = 74; game.tile73.prototype.deadly = true; game.tile73.prototype.noblood = true; game.tile73.prototype.dtype = "deathburn"; game.tile73.prototype.dsound = "burn"; game.tile74 = function () { }; game.tile74.prototype.walkable = false; game.tile74.prototype.frame = 75; game.tile74.prototype.deadly = true; game.tile74.prototype.noblood = true; game.tile74.prototype.dtype = "deathburn"; game.tile74.prototype.dsound = "burn"; game.tile75 = function () { }; game.tile75.prototype.walkable = false; game.tile75.prototype.activated = false; game.tile75.prototype.noblood = true; game.tile75.prototype.frame = 76; game.tile75.prototype.dtimer = 10; game.tile76 = function () { }; game.tile76.prototype.walkable = true; game.tile76.prototype.activated = false; game.tile75.prototype.noblood = true; game.tile76.prototype.dtimer = 1; game.tile76.prototype.baid = true; game.tile76.prototype.frame = 77; game.keyChecker = function () { if (!Key.isDown(13)) { game.enter = true; } if ((!Key.isDown(32)) && (!Key.isDown(65))) { game.space = true; } if (!Key.isDown(27)) { game.escape = true; } if (!Key.isDown(46)) { game.deletekey = true; } }; if (game.savefile.data.customAmount != undefined) { game.customLevels = game.savefile.data.customAmount; i = 0; while (i < game.customLevels) { game.custom["savegame" + i] = new Object(); game.custom["savegame" + i].array = game.savefile.data["custommaparray" + i]; game.custom["savegame" + i].name = game.savefile.data["custommapname" + i]; game.custom["savegame" + i].char = game.savefile.data["customchar" + i]; game.custom["savegame" + i].bg = game.savefile.data["custombg" + i]; game.custom["savegame" + i].scroll = game.savefile.data["customscroll" + i]; i++; } } i = 0; while (i <= game.mapamount) { _root[("map" + i) + "beaten"] = game.savefile.data[("map" + i) + "beaten"]; _root[("map" + i) + "baid"] = game.savefile.data[("map" + i) + "baid"]; i++; } i = 0; while (i < 12) { arrname = "set" + i; _root[arrname + "finished"] = game.savefile.data[arrname + "finished"]; _root[arrname + "comicplayed"] = game.savefile.data[arrname + "comicplayed"]; i++; } if (game.savefile.data.bgirlunlocked != undefined) { game.bgirlunlocked = game.savefile.data.bgirlunlocked; } if (game.savefile.data.ccunlocked != undefined) { game.ccunlocked = game.savefile.data.ccunlocked; game.ccdone = game.savefile.data.ccunlocked; } if (game.savefile.data.drfetunlocked != undefined) { game.drfetunlocked = game.savefile.data.drfetunlocked; game.drfetdone = game.savefile.data.drfetunlocked; } if (game.savefile.data.gishunlocked != undefined) { game.gishunlocked = game.savefile.data.gishunlocked; game.gishdone = game.savefile.data.gishunlocked; } if (game.savefile.data.coffeeunlocked != undefined) { game.coffeeunlocked = game.savefile.data.coffeeunlocked; game.coffeedone = game.savefile.data.coffeeunlocked; } game.blackout = function (p) { if ((!_root.blackout) && (p)) { _root.createEmptyMovieClip("blackout", game.depth); game.depth++; _root.blackout.lineStyle(1, 0, 100); _root.blackout.moveTo(0, 0); _root.blackout._x = 0; _root.blackout._y = 0; _root.blackout.beginFill(0, 100); _root.blackout.lineTo(0, 0); _root.blackout.lineTo(300, 0); _root.blackout.lineTo(300, 500); _root.blackout.lineTo(0, 500); _root.blackout.lineTo(0, 0); _root.blackout._alpha = 0; } else if (p && (_root.blackout._alpha < 50)) { _root.blackout._alpha = _root.blackout._alpha + 10; } else if ((!p) && (_root.blackout)) { _root.blackout.removeMovieClip(); } }; game.mapcreator = function () { if (game.creationStage == 1) { tutlevel = 1; game.pause = true; game.notimport = true; game.creationStage = 2; } if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.creationStage == 2)) { game.creationArray = new Array(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("fieldHeight", game.depth, -10000, -10000, game.textOneW, game.textOneH); game.depth++; _root.textbox.fieldHeight.type = "input"; _root.textbox.fieldHeight._y = (Stage.height / 2) - (game.textOneH / 2); _root.textbox.fieldHeight._x = (Stage.width / 2) - (game.textOneW / 2); _root.textbox.fieldHeight.maxChars = 3; _root.textbox.fieldHeight.background = true; _root.textbox.fieldHeight.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.fieldHeight.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.fieldHeight.text = 25; _root.textbox.fieldHeight.restrict = "0-9"; _root.textbox.createTextField("fieldHeightTwo", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.fieldHeightTwo.selectable = false; _root.textbox.fieldHeightTwo.wordWrap = true; _root.textbox.fieldHeightTwo.text = "To begin building your custom map, please first enter the desired height of your map and press the \"Build Map\" button. It is strongly recommended that you keep your map height between 25 and 100.\n\nIt is also highly recommended that you read the manual in the author's notes before attempting to make a map."; _root.textbox.fieldHeightTwo._y = 50; _root.textbox.fieldHeightTwo._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.fieldHeightTwo.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.createTextField("bgType", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.bgType._y = (((Stage.height / 2) - (game.textOneH / 2)) + game.textOneH) + 10; _root.textbox.bgType._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.bgType.background = true; _root.textbox.bgType.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.bgType.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.bgType.selectable = false; _root.textbox.bgType.text = "Background: Forest"; bgtemp = 1; _root.textbox.createTextField("scrollselect", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.scrollselect._y = (((Stage.height / 2) - (game.textOneH / 2)) + (game.textOneH * 2)) + 20; _root.textbox.scrollselect._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.scrollselect.background = true; _root.textbox.scrollselect.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.scrollselect.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.scrollselect.text = "Scrolling: Normal"; scrolltypetemp = 1; _root.textbox.scrollselect.selectable = false; _root.textbox.createTextField("forward", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.forward._y = 430; _root.textbox.forward._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.forward.background = true; _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.forward.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.forward.selectable = false; _root.textbox.forward.text = "Build Map"; game.creationStage = 3; } else if (game.creationStage == 3) { mapadvance = false; if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); game.creationStage = 1; } if ((((_xmouse > _root.textbox.scrollselect._x) && (_xmouse < (_root.textbox.scrollselect._x + _root.textbox.scrollselect._width))) && (_ymouse > _root.textbox.scrollselect._y)) && (_ymouse < (_root.textbox.scrollselect._y + _root.textbox.scrollselect._height))) { _root.textbox.scrollselect.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; if (scrolltypetemp == 0) { scrolltypetemp = 1; _root.textbox.scrollselect.text = "Scrolling: Normal"; } else if (scrolltypetemp == 1) { scrolltypetemp = 2; _root.textbox.scrollselect.text = "Scrolling: Fast"; } else if (scrolltypetemp == 2) { scrolltypetemp = 0; _root.textbox.scrollselect.text = "Scrolling: None"; } } } else { _root.textbox.scrollselect.backgroundColor = 3355443 /* 0x333333 */; } if ((((_xmouse > _root.textbox.bgType._x) && (_xmouse < (_root.textbox.bgType._x + _root.textbox.bgType._width))) && (_ymouse > _root.textbox.bgType._y)) && (_ymouse < (_root.textbox.bgType._y + _root.textbox.bgType._height))) { _root.textbox.bgType.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; if (bgtemp == 1) { bgtemp = 2; _root.textbox.bgType.text = "Background: Factory"; } else if (bgtemp == 2) { bgtemp = 3; _root.textbox.bgType.text = "Background: Hell"; } else if (bgtemp == 3) { bgtemp = 1; _root.textbox.bgType.text = "Background: Forest"; } } } else { _root.textbox.bgType.backgroundColor = 3355443 /* 0x333333 */; } if ((((_xmouse > _root.textbox.forward._x) && (_xmouse < (_root.textbox.forward._x + _root.textbox.forward._width))) && (_ymouse > _root.textbox.forward._y)) && (_ymouse < (_root.textbox.forward._y + _root.textbox.forward._height))) { _root.textbox.forward.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; mapadvance = true; } } else { _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; } _root.textbox.scrollselect.setTextFormat(game.textOneFormat); _root.textbox.fieldHeight.setTextFormat(game.textOneFormat); _root.textbox.bgType.setTextFormat(game.textOneFormat); _root.textbox.fieldHeightTwo.setTextFormat(game.textOneFormat); _root.textbox.forward.setTextFormat(game.textOneFormat); game.textOneExtract = Number(_root.textbox.fieldHeight.text); if (((Key.isDown(13) && (game.enter == true)) || (mapadvance == true)) && (game.textOneExtract >= 25)) { mapadvance = false; game.textOneExtract = Number(_root.textbox.fieldHeight.text); game.bgExtract = bgtemp; game.enter = false; _root.textbox.removeMovieClip(); game.pause = false; game.creationStage = 4; stopAllSounds(); muson = false; } } else if (game.creationStage == 4) { game.creationTileW = Stage.width / game.tileW; game.creationTileH = Stage.height / game.tileH; game.creationArray.length = game.creationTileW; i = 0; while (i < game.creationTileW) { game.creationArray[i] = new Array(); game.creationArray[i].length = game.textOneExtract; i++; } game.creationYlength = game.creationArray[0].length * game.tileH; i = 0; while (i < game.creationTileW) { j = 0; while (j < game.textOneExtract) { game.creationArray[i][j] = 0; j++; } i++; } game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; i = 0; while (i < game.creationTileW) { j = 0; while (j < game.textOneExtract) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = game.creationArray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.clip._y = (game.creationYlength - Stage.height) * -1; game.mouseCheckW = game.creationTileW; game.mouseCheckH = game.textOneExtract; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.bgExtract + 1); _root.bg._y = (_root.bg._height - Stage.height) * -1; game.creationStage = 5; } else if (game.creationStage == 5) { game.creatorTutorial(); if (!_root.tileyholder) { _root.attachMovie("tile", "tileyholder", game.depth); game.depth++; } else { _root.tileyholder._x = _xmouse - (game.tileW / 2); _root.tileyholder._y = _ymouse - (game.tileH / 2); _root.tileyholder.gotoAndStop(game.ctiletype + 1); } if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if (game.pause == false) { game.pause = true; pw = 1; ph = 1; } else if (game.pause == true) { game.pause = false; _root.pallete.removeMovieClip(); game.palletebuilt = false; } } if (game.pause == false) { if (Key.isDown(40) && (game.clip._y > ((game.creationYlength - Stage.height) * -1))) { game.clip._y = game.clip._y - 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y - neintervall1; _root.bg.l2._y = _root.bg.l2._y - neintervall2; _root.bg.l3._y = _root.bg.l3._y - neintervall3; } if (Key.isDown(38) && (game.clip._y < 0)) { game.clip._y = game.clip._y + 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } if (game.mouse == true) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); if (game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].mouse == true) { game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type = game.ctiletype; game.creationArray[game.mouseTileX][game.mouseTileY] = game.ctiletype; game.clip[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].gotoAndStop(game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type + 1); game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].mouse = false; } } if (Key.isDown(46)) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type = 0; game.creationArray[game.mouseTileX][game.mouseTileY] = 0; game.clip[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].gotoAndStop(1); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.tutBox.removeMovieClip(); _root.tileyholder.removeMovieClip(); game.creationStage = 6; } } else if (((game.pause == true) && (_root.blackout._alpha > 50)) && (_root.blackout._alpha != undefined)) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor(_ymouse / game.tileH); if (!game.palletebuilt) { _root.createEmptyMovieClip("pallete", game.depth); game.depth++; p = 0; while (p <= game.tilenumber) { pname = (("p_" + pw) + "_") + ph; _root.pallete.attachMovie("tile", pname, game.depth); game.depth++; _root.pallete[pname]._x = pw * game.tileW; pw++; _root.pallete[pname]._y = ph * game.tileH; _root.pallete[pname].gotoAndStop(p + 1); _root.pallete[pname].type = p; if (pw > 13) { pw = 1; ph++; } p++; } game.palletebuilt = true; } else if (game.mouse == true) { if (_root.pallete[(("p_" + game.mouseTileX) + "_") + game.mouseTileY].type != undefined) { game.ctiletype = _root.pallete[(("p_" + game.mouseTileX) + "_") + game.mouseTileY].type; } } } } else if (game.creationStage == 6) { if (!_root.tileyholder) { _root.attachMovie("char", "tileyholder", game.depth); game.depth++; _root.tileyholder.gotoAndStop(1); } _root.tileyholder._x = _xmouse - (_root.tileyholder._width / 2); _root.tileyholder._y = _ymouse - (_root.tileyholder._height / 2); if (Key.isDown(40) && (game.clip._y > ((game.creationYlength - Stage.height) * -1))) { game.clip._y = game.clip._y - 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y - neintervall1; _root.bg.l2._y = _root.bg.l2._y - neintervall2; _root.bg.l3._y = _root.bg.l3._y - neintervall3; } if (Key.isDown(38) && (game.clip._y < 0)) { game.clip._y = game.clip._y + 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); if ((game.mouse == true) && (game.mouseup == true)) { game.clip.trialchar.removeMovieClip(); game.mouseup = false; game.trialCharx = game.mouseTileX; game.trialChary = game.mouseTileY; game.clip.attachMovie("char", "trialchar", game.depth); game.depth++; game.clip.trialchar._x = (game.trialCharx * game.tileW) + ((game.tileW / 2) - (game.clip.trialchar._width / 2)); game.clip.trialchar._y = (game.trialChary * game.tileW) + (game.tileH - game.clip.trialchar._height); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.tileyholder.removeMovieClip(); game.creationStage = 7; } } else if (game.creationStage == 7) { game.pause = true; if (_root.blackout._alpha >= 50) { game.creationStage = 8; } } else if (game.creationStage == 8) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("savegame", game.depth, -10000, -10000, game.textTwoW, game.textTwoH); game.depth++; _root.textbox.savegame.type = "input"; _root.textbox.savegame._y = (Stage.height / 2) - (game.textTwoH / 2); _root.textbox.savegame._x = (Stage.width / 2) - (game.textTwoW / 2); _root.textbox.savegame.maxChars = 20; _root.textbox.savegame.background = true; _root.textbox.savegame.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.savegame.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.savegame.restrict = "a-z A-Z"; _root.textbox.createTextField("savegameTwo", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.savegameTwo.selectable = false; _root.textbox.savegameTwo.wordWrap = true; _root.textbox.savegameTwo.text = "Please title your map..."; _root.textbox.savegameTwo._y = 200; _root.textbox.savegameTwo._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.savegameTwo.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.createTextField("forward", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.forward._y = 280; _root.textbox.forward._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.forward.background = true; _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.forward.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.forward.selectable = false; _root.textbox.forward.text = "Save"; game.creationStage = 9; } else if (game.creationStage == 9) { _root.textbox.savegame.setTextFormat(game.textOneFormat); _root.textbox.savegameTwo.setTextFormat(game.textOneFormat); _root.textbox.forward.setTextFormat(game.textOneFormat); if ((((_xmouse > _root.textbox.forward._x) && (_xmouse < (_root.textbox.forward._x + _root.textbox.forward._width))) && (_ymouse > _root.textbox.forward._y)) && (_ymouse < (_root.textbox.forward._y + _root.textbox.forward._height))) { _root.textbox.forward.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; savemoveon = true; } } else { _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; } if ((Key.isDown(13) && (game.enter == true)) || (savemoveon == true)) { newOne = new Array(); savemoveon = false; i = 0; while (i < game.creationArray.length) { newOne.push(game.creationArray[i]); i++; } var _local2 = _root.textbox.savegame.text; game.custom["savegame" + game.customLevels] = new Object(); game.custom["savegame" + game.customLevels].array = newOne; game.custom["savegame" + game.customLevels].name = _local2; game.custom["savegame" + game.customLevels].bg = game.bgExtract + 1; game.custom["savegame" + game.customLevels].char = {xtile:game.trialCharx, ytile:game.trialChary}; game.custom["savegame" + game.customLevels].scroll = scrolltypetemp; game.enter = false; _root.textbox.removeMovieClip(); game.creationStage = 10; } } else if ((game.creationStage == 10) && (game.notimport == true)) { _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); titleMenuSound.start(0, 99); printArray = "[["; i = 0; while (i < game.mouseCheckW) { j = 0; while (j < game.mouseCheckH) { if (game.custom["savegame" + game.customLevels].array[i][j + 1] != undefined) { printArray = (printArray + game.custom["savegame" + game.customLevels].array[i][j]) + ","; } else { printArray = printArray + game.custom["savegame" + game.customLevels].array[i][j]; } j++; } if (game.custom["savegame" + game.customLevels].array[i + 1]) { printArray = printArray + "],\n["; } else { printArray = ((((((((printArray + "]]") + game.trialCharx) + ",") + game.trialChary) + ",") + game.bgExtract) + ",") + scrolltypetemp) + ","; } i++; } _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.attachMovie("edbut", "edbut", game.depth++); _root.textbox.edbut._x = 100; _root.textbox.edbut._y = 430; _root.textbox.createTextField("results", game.depth, -10000, -10000, game.textThreeW, game.textThreeH); game.depth++; _root.textbox.results._y = ((Stage.height / 2) - (game.textThreeH / 2)) - 40; _root.textbox.results._x = (Stage.width / 2) - (game.textThreeW / 2); _root.textbox.results.background = true; _root.textbox.results.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.results.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.results.text = printArray; _root.textbox.results.setTextFormat(game.textOneFormat); _root.textbox.createTextField("exportexp", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.exportexp.selectable = false; _root.textbox.exportexp.wordWrap = true; _root.textbox.exportexp.text = "Copy this code and share the level you just made with your freinds! They can then take the code and use it with the \"Import\" feature. If your map is especially good, send it to souldescen@aol.com\n\n(press enter to advance)"; _root.textbox.exportexp._y = 350; _root.textbox.exportexp._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.exportexp.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.exportexp.setTextFormat(game.textOneFormat); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationStage = 11; } else if ((game.creationStage == 10) && (game.notimport == false)) { game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationStage = 12; titleMenuSound.start(0, 99); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); } else if (((Key.isDown(13) && (game.enter == true)) && (game.creationStage == 11)) || (game.creationStage == 12)) { _root.textbox.removeMovieClip(); game.savefile.data["custommaparray" + game.customLevels] = game.custom["savegame" + game.customLevels].array; game.savefile.data["custommapname" + game.customLevels] = game.custom["savegame" + game.customLevels].name; game.savefile.data["customchar" + game.customLevels] = game.custom["savegame" + game.customLevels].char; game.savefile.data["custombg" + game.customLevels] = game.custom["savegame" + game.customLevels].bg; game.savefile.data["customscroll" + game.customLevels] = game.custom["savegame" + game.customLevels].scroll; game.customLevels++; game.savefile.data.customAmount = game.customLevels; game.savefile.flush(); if (game.deletor) { game.deleteFile(game.deletor); game.deletor = false; } game.menuBuilt = false; game.enter = false; game.menuStage = "mainmenu"; game.creationStage = 1; } }; game.buildmap = function (map, char) { game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); mapWidth = map.length; mapHeight = map[0].length; game.mVW = Math.floor(Stage.width / game.tileW); game.mVH = Math.floor(Stage.height / game.tileH) + 2; game.mW = map.length; game.mH = map[0].length; game.currentStageY = mapHeight - game.mVH; game.cliprealheight = map[0].length * game.tileH; i = 0; while (i < mapHeight) { j = 0; while (j < mapWidth) { var _local1 = (("t_" + j) + "_") + i; game.use[_local1] = new game["tile" + map[j][i]](); game.use[_local1].x = j * game.tileW; game.use[_local1].y = i * game.tileH; j++; } i++; } i = game.currentStageY; while (i < (game.mVH + game.currentStageY)) { j = 0; while (j < game.mVW) { if (i >= 0) { var _local1 = (("t_" + j) + "_") + i; game.clip.attachMovie("tile", _local1, game.depth); game.depth++; game.clip[_local1].gotoAndStop(game.use[_local1].frame); game.clip[_local1]._x = game.use[_local1].x; game.clip[_local1]._y = game.use[_local1].y; } j++; } i++; } game.clip._y = (game.cliprealheight - Stage.height) * -1; if (game.bgirlon == true) { game.clip.attachMovie("bchar", "char", game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cchar", "char", game.depth); } else if (game.drfeton == true) { game.clip.attachMovie("fchar", "char", game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gchar", "char", game.depth); } else { game.clip.attachMovie("char", "char", game.depth); } game.depth++; char.clip = game.clip.char; char.width = (char.clip._width - 6) / 2; char.height = char.clip._height / 2; char.x = (char.xtile * game.tileW) + ((game.tileW / 2) - char.width); char.y = (char.ytile * game.tileH) + (game.tileH - (char.height * 2)); char.jump = false; char.clip._x = char.x; char.clip._y = char.y; }; game.detectkeys = function (ob) { game.grabCorners(ob.x - 1, ob.y, ob); if ((!ob.upleft) || (!ob.downleft)) { game.xcurrentspeed = 0; } game.grabCorners(ob.x - 1, ob.y + 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } game.grabCorners(ob.x - 1, ob.y - 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } game.grabCorners(ob.x + 1, ob.y, ob); if ((!ob.upright) || (!ob.downright)) { game.xcurrentspeed = 0; } game.grabCorners(ob.x + 1, ob.y + 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } game.grabCorners(ob.x + 1, ob.y - 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } if (Key.isDown(39) && (game.xcurrentspeed < game.xcharspeed)) { game.cdir = 1; game.xcurrentspeed = game.xcurrentspeed + 1; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed + 1; } } else if (Key.isDown(37) && (game.xcurrentspeed > (game.xcharspeed * -1))) { game.cdir = -1; game.xcurrentspeed = game.xcurrentspeed - 1; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed - 1; } } else if (((!Key.isDown(37)) && (!Key.isDown(39))) || (Key.isDown(37) && (Key.isDown(39)))) { if ((game.xcurrentspeed < 2) && (game.xcurrentspeed > -2)) { game.xcurrentspeed = 0; } else if (game.xcurrentspeed > 0) { game.xcurrentspeed = game.xcurrentspeed - 0.25; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed - 2.75; } } else if (game.xcurrentspeed < 0) { game.xcurrentspeed = game.xcurrentspeed + 0.25; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed + 2.75; } } } game.jumpcheck(ob); if (ob.velocity > 0) { diry = 1; } else if (ob.velocity < 0) { diry = -1; } else { diry = 0; } if (game.xcurrentspeed > 0) { dirx = 1; } else if (game.xcurrentspeed < 0) { dirx = -1; } else { dirx = 0; } if (((ob.velocity - ob.ypull) < game.maxVel) && ((ob.velocity - ob.ypull) > (game.maxVel * -1))) { ob.velocity = ob.velocity - ob.ypull; } else if ((ob.velocity - ob.ypull) > game.maxVel) { ob.velocity = game.maxVel; } else if ((ob.velocity - ob.ypull) < (game.maxVel * -1)) { ob.velocity = game.maxVel * -1; } game.moveChar(ob, dirx, Math.abs(game.xcurrentspeed / 2), diry, Math.abs(ob.velocity / 2)); game.moveChar(ob, dirx, Math.abs(game.xcurrentspeed / 2), diry, Math.abs(ob.velocity / 2)); }; game.moveChar = function (ob, dirx, xspeed, diry, yspeed) { game.grabCorners(ob.x + (dirx * xspeed), ob.y, ob); if (dirx == -1) { ob.xtileTwo = Math.floor((ob.x - (dirx * xspeed)) / game.tileW); if (ob.upleft && (ob.downleft)) { ob.x = ob.x + (xspeed * dirx); } else { ob.x = ob.xtileTwo * game.tileW; } if (ob.upleftK && (ob.downleftK)) { game.death = true; } } else if (dirx == 1) { ob.xtileTwo = Math.floor((ob.x + (dirx * xspeed)) / game.tileW); if (ob.upright && (ob.downright)) { ob.x = ob.x + (xspeed * dirx); } else { ob.x = (ob.xtileTwo * game.tileW) + (game.tileW - (ob.width * 2)); } if (ob.uprightK && (ob.downrightK)) { game.death = true; } } game.grabCorners(ob.x, ob.y + (diry * yspeed), ob); if (diry == -1) { ob.ytileTwo = Math.floor((ob.y - (diry * yspeed)) / game.tileH); if (ob.upleft && (ob.upright)) { ob.y = ob.y + (yspeed * diry); } else { ob.y = ob.ytileTwo * game.tileH; ob.velocity = 0; } if (ob.upleftK && (ob.uprightK)) { game.death = true; } } else if (diry == 1) { ob.ytileTwo = Math.floor((ob.y + (diry * yspeed)) / game.tileH); if (ob.downleft && (ob.downright)) { ob.y = ob.y + (yspeed * diry); } else { ob.y = (ob.ytileTwo * game.tileH) + (game.tileH - (ob.height * 2)); ob.velocity = 0; ob.jump = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("blands", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clands", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glands", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lands", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ((ob.width * 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn]._y = ob.y + ob.height; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.landanimation = true; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } if (ob.downleftK && (ob.downrightK)) { game.death = true; } } ob.clip._x = ob.x; ob.clip._y = ob.y; }; game.grabCorners = function (x, y, ob) { ob.downY = Math.floor(((y + (ob.height * 2)) - 1) / game.tileH); ob.upY = Math.floor(y / game.tileH); ob.leftX = Math.floor(x / game.tileW); ob.rightX = Math.floor(((x + (ob.width * 2)) - 1) / game.tileW); ob.downYK = Math.floor((y + (ob.height * 2)) / game.tileH); ob.upYK = Math.floor(y / game.tileH); ob.leftXK = Math.floor(x / game.tileW); ob.rightXK = Math.floor((x + (ob.width * 2)) / game.tileW); ob.upleft = game.use[(("t_" + ob.leftX) + "_") + ob.upY].walkable; ob.downleft = game.use[(("t_" + ob.leftX) + "_") + ob.downY].walkable; ob.upright = game.use[(("t_" + ob.rightX) + "_") + ob.upY].walkable; ob.downright = game.use[(("t_" + ob.rightX) + "_") + ob.downY].walkable; ob.upleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].deadly; ob.downleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadly; ob.uprightK = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].deadly; ob.downrightK = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadly; if (game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].deadly) { game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].dsound; } if (game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadly) { game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].deadly) { game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadly) { game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadlyup) { ob.downleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadlyup; game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadlyup) { ob.uprightK = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadlyup; game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dsound; } ob.upleftA = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].activated; ob.downleftA = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].activated; ob.uprightA = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].activated; ob.downrightA = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].activated; if (ob.upleftA == false) { game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].activated = true; } if (ob.downleftA == false) { game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].activated = true; } if (ob.uprightA == false) { game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].activated = true; } if (ob.downrightA == false) { game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].activated = true; } ob.upleftJ = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].ypull; ob.downleftJ = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].ypull; ob.uprightJ = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].ypull; ob.downrightJ = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].ypull; if (ob.upleftJ) { ob.ypull = ob.upleftJ; } else if (ob.downleftJ) { ob.ypull = ob.downleftJ; } else if (ob.uprightJ) { ob.ypull = ob.uprightJ; } else if (ob.downrightJ) { ob.ypull = ob.downrightJ; } else { ob.ypull = 0; } ob.downleftBLD = game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown; ob.downrightBLD = game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown; ob.upleftBLL = game.use[(("t_" + ob.leftX) + "_") + ob.upY].bloodLeft; ob.downleftBLL = game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodLeft; ob.uprightBLR = game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight; ob.downrightBLR = game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight; ob.upleftNB = game.use[(("t_" + ob.leftX) + "_") + ob.upY].noblood; ob.downleftNB = game.use[(("t_" + ob.leftX) + "_") + ob.downY].noblood; ob.uprightNB = game.use[(("t_" + ob.rightX) + "_") + ob.upY].noblood; ob.downrightNB = game.use[(("t_" + ob.rightX) + "_") + ob.downY].noblood; }; game.jumpcheck = function (ob) { if (ob.velocity == undefined) { ob.velocity = 0; } game.grabCorners(ob.x, ob.y + 1, ob); if (ob.downleft && (ob.downright)) { ob.jump = true; } else { ob.jump = false; } if (ob.jump == true) { game.grabCorners(ob.x - 1, ob.y, ob); if ((!ob.downleft) || (!ob.upleft)) { ob.walljump = true; ob.walljumpr = true; ob.walljumpl = false; if (!ob.wallland) { if (game.bgirlon == true) { game.clip.attachMovie("blwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lwalls", "dust" + game.dustn, game.depth); } soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); game.depth++; game.clip["dust" + game.dustn]._x = ob.x; game.clip["dust" + game.dustn]._y = ob.y - ((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; ob.wallland = true; } if (((!ob.upleftBLL) && (!ob.upleft)) && (!ob.upleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn].xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + (ob.leftX + 1)) + "_") + ob.upY].bloodLeft = true; } if (((!ob.downleftBLL) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + (ob.leftX + 1)) + "_") + ob.downY].bloodLeft = true; } game.cdir = 1; ob.walldir = 1; } else { game.grabCorners(ob.x + 1, ob.y, ob); if ((!ob.downright) || (!ob.upright)) { ob.walljump = true; ob.walljumpr = false; ob.walljumpl = true; if (!ob.wallland) { soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("blwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; ob.wallland = true; } if (((!ob.uprightBLR) && (!ob.upright)) && (!ob.uprightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight = true; } if (((!ob.downrightBLR) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight = true; } game.cdir = -1; ob.walldir = -1; } else { ob.walljump = false; ob.walljumpr = false; ob.walljumpl = false; ob.wallland = false; ob.walldir = 0; } } } else { ob.walljump = false; ob.walljumpr = false; ob.walljumpl = false; ob.wallland = false; ob.walldir = 0; } if ((((Key.isDown(32) || (Key.isDown(65))) && (game.space)) && (ob.walljump == true)) && (ob.jump == true)) { ob.velocity = -8; game.xcurrentspeed = ob.walldir * 7; game.space = false; ob.wallland = false; ob.walljump = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (ob.walljumpr) { if (game.bgirlon == true) { game.clip.attachMovie("bjwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x; game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } else if (ob.walljumpl) { if (game.bgirlon == true) { game.clip.attachMovie("bjwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } if (((Key.isDown(32) || (Key.isDown(65))) && (game.space)) && (ob.jump == false)) { ob.velocity = -8; ob.jump = true; game.space = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("bjumps", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjumps", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjumps", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jumps", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ((ob.width * 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn]._y = ob.y - (ob.height + game.clip["dust" + game.dustn]._height); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } else if ((ob.jump == true) && (ob.velocity < game.maxVel)) { ob.velocity = ob.velocity + 0.5; } }; game.scrollFunction = function (ob, scrollspeed) { if (scrollspeed != undefined) { scrollmov = scrollspeed; } else { scrollmov = 1; } if (game.clip._y > (((game.cliprealheight - Stage.height) * -1) + (game.blockplace * game.tileH))) { j = 0; while (j < game.mVW) { ni = game.currentStageY - game.blockplace; oi = (game.currentStageY - game.blockplace) + game.mVH; var _local2 = (("t_" + j) + "_") + ni; if (ni >= 0) { game.clip.attachMovie("tile", _local2, game.depth); game.depth++; game.clip[_local2].gotoAndStop(game.use[_local2].frame); game.clip[_local2]._x = game.use[_local2].x; game.clip[_local2]._y = game.use[_local2].y; } var _local3 = (("t_" + j) + "_") + oi; game.clip[_local3].removeMovieClip(); j++; } game.blockplace++; game.currchar.clip.swapDepths(game.depth); game.depth++; } if ((ob.y + game.clip._y) >= Stage.height) { game.death = true; } if (game.clip._y < 0) { game.clip._y = game.clip._y + scrollmov; nesteps = (game.cliprealheight + Stage.height) / scrollmov; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; if (ob.y < (game.pushy - game.clip._y)) { var _local4 = Math.abs((game.pushy - game.clip._y) - ob.y); if ((game.clip._y + _local4) <= 0) { game.clip._y = game.clip._y + _local4; nesteps = (game.cliprealheight + Stage.height) / _local4; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; ob.y = game.pushy - game.clip._y; } else { game.clip._y = 0; } } } }; game.checkEnd = function (ob) { var _local3 = Math.floor((ob.x + ob.width) / game.tileW); var _local2 = Math.floor((ob.y + ob.height) / game.tileH); if (game.use[(("t_" + _local3) + "_") + _local2].end == true) { return(true); } return(false); }; game.endLevel = function () { game.pause = true; if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (_root.textbox == undefined)) { YW.start(0, 1); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("completeText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.completeText._y = 200; _root.textbox.completeText._x = (Stage.width / 2) - (game.textFourW / 2); _root.textbox.completeText.selectable = false; _root.textbox.completeText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.completeText.text = "Level Complete!"; _root.textbox.completeText.setTextFormat(game.textFourFormat); _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = ""; _root.textbox.holder._y = 240; _root.textbox.holder._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.holder.setTextFormat(game.textOneFormat); if (game.cunlocked == true) { _root.textbox.holder.text = _root.textbox.holder.text + "(you unlocked a new level set!)\n"; _root.textbox.holder.setTextFormat(game.textOneFormat); game.cunlocked = false; } if (game.comicHArray) { _root.textbox.holder.setTextFormat(game.textOneFormat); game.cunlocked = false; } if ((game.leveltype == "static") && (_root[("map" + game.holdmapnumtemp) + "unlocked"] == true)) { _root.textbox.holder.text = _root.textbox.holder.text + "(press enter to advance)\n"; } _root.textbox.holder.text = _root.textbox.holder.text + ("(press escape to exit)\n\n\nTip: " + _root["tip" + (random(10) + 1)]); _root.textbox.holder.setTextFormat(game.textOneFormat); } }; game.levelProgression = function (c) { if ((game.leveltype == "static") && (game.mapBuilt == false)) { char = _root[("map" + game.mapnumber) + "char"]; map = _root["map" + game.mapnumber]; var _local2 = _root["mapbg" + game.mapnumber]; bgt = _root["mapbg" + game.mapnumber]; scrolly = _root["mapscroll" + game.mapnumber]; string = _root[("map" + game.mapnumber) + "statement"]; strue = _root[("map" + game.mapnumber) + "stringplayed"]; comic = _root[("map" + game.mapnumber) + "comic"]; ctrue = _root[("map" + game.mapnumber) + "comicplay"]; final = _root[("map" + game.mapnumber) + "final"]; } else if ((game.leveltype == "custom") && (game.mapBuilt == false)) { char = game.custom["savegame" + c].char; map = game.custom["savegame" + c].array; var _local2 = game.custom["savegame" + c].bg; bgt = game.custom["savegame" + c].bg; scrolly = game.custom["savegame" + c].scroll; string = false; strue = true; comic = false; ctrue = true; final = false; } if (game.mapBuilt == false) { game.damsync = 50; game.damtypephase = true; _root.loader.swapDepths(0); game.baid = false; game.invincibleTimer = 10; game.rebornTimer = 23; game.buildmap(map, char, movt); game.mapBuilt = true; game.bnumber = 0; game.blockplace = 0; game.bArray = new Array(); game.currchar = char; chat.suckvelocityY = 0; game.dustn = 0; game.dtype = false; game.dsound = false; game.markn = 0; game.dustArray = new Array(); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(_local2); _root.bg._y = (_root.bg._height - Stage.height) * -1; musplay = ("music" + (_local2 - 1)) + "_1"; if ((string && (!strue)) || (comic && (!ctrue))) { game.clip.char.gotoAndStop("nothing"); } else if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } if ((!muson) || (muson != (_local2 - 1))) { stopAllSounds(); _root[musplay].start(0, 999); muson = _local2 - 1; } } else if (comic && (!ctrue)) { game.pause = true; if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { game.comicPlay(comic[0], comic[1], comic[2]); } if (game.ctimerthree <= 0) { _root[("map" + game.mapnumber) + "comicplay"] = true; ctrue = _root[("map" + game.mapnumber) + "comicplay"]; _root.cmone.removeMovieClip(); _root.cmtwo.removeMovieClip(); _root.cmthree.removeMovieClip(); game.ctimerone = 50; game.ctimertwo = 50; game.ctimerthree = 50; if ((!string) || (strue)) { game.pause = false; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } } } } else if (string && (!strue)) { game.pause = true; game.instructions(string); if (Key.isDown(13) && (game.enter == true)) { game.enter = false; game.pause = false; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } string = false; _root[("map" + game.mapnumber) + "stringplayed"] = true; _root.textbox.removeMovieClip(); } } else if (game.rebornTimer > 0) { game.rebornTimer--; } else if ((game.checkEnd(char) == false) && ((game.death == false) || (game.invincibleTimer > 0))) { game.pauseFunction(); if (!game.pause) { game.detectkeys(char); game.scrollFunction(char, scrolly); game.tileBrain(char); game.bulletBrain(char); game.charAnimations(char); game.particleEngine(game.dustArray); game.missileBrain(game.mArray, char); if (game.invincibleTimer > 0) { game.death = false; } } } else if ((game.death == true) && (game.invincibleTimer <= 0)) { game.xcurrentspeed = 0; char.velocity = 0; if (game.deathCounter < 30) { game.resetLevel = 1; game.charDeath(char); game.bulletBrain(char); game.missileBrain(game.mArray, char); game.deathCounter++; } else if (game.deathCounter >= 30) { _root.bg.gotoAndStop("load"); game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.pause = false; game.mapBuilt = false; game.death = false; game.deathCounter = 0; game.deathStage = 1; } } else if (game.cutsceneTimer > 0) { game.cutsceneTimer--; if (!_root.cutscene) { _root.attachMovie(game.cutscene, "cutscene", game.depth); _root.cutscene._x = 150; _root.cutscene._y = 250; game.depth++; } if ((game.cutsceneTimer - 1) <= 0) { game.unlockable = false; game.cutsceneTimer = 0; _root.cutscene.removeMovieClip(); final = false; if (!enterUnlockables) { game.menuStage = "mainmenu"; game.menuBuilt = false; game.mapBuilt = false; _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.pause = true; _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); titleMenuSound.start(0, 99); } else { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.mapnumber++; } else { game.mapnumber = game.mapnumber + 2; } game.pause = false; game.mapBuilt = false; } } } else { game.pause = true; if (game.leveltype == "static") { _root[("map" + game.mapnumber) + "beaten"] = true; game.savefile.data[("map" + game.mapnumber) + "beaten"] = true; if (game.baid) { _root[("map" + game.mapnumber) + "baid"] = true; game.savefile.data[("map" + game.mapnumber) + "baid"] = true; } game.savefile.flush(); } if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.holdmapnumtemp = game.mapnumber + 1; } else { game.holdmapnumtemp = game.mapnumber + 2; } game.unlockLevels(); game.unlockSecrets(); game.endLevel(); if ((((Key.isDown(13) && (game.enter == true)) && (game.mapnumber < (game.mapamount - 1))) && (game.leveltype == "static")) && (_root[("map" + (game.mapnumber + 1)) + "unlocked"] == true)) { game.enter = false; if ((!final) && (!game.unlockable)) { _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); game.depth++; game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.mapnumber++; } else { game.mapnumber = game.mapnumber + 2; } game.pause = false; game.mapBuilt = false; } else if (final) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 2850; game.cutscene = "ending"; game.bgirlunlocked = true; game.savefile.data.bgirlunlocked = true; } else if (game.unlockable) { enterUnlockables = true; game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 100; game.cutscene = game.unlockable; } } else if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if ((!final) && (!game.unlockable)) { _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); game.xcurrentspeed = 0; char.velocity = 0; _root[char].clip.removeMovieClip(); game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (game.leveltype == "static") { game.menuStage = "campaignlist"; } else if (game.leveltype == "custom") { game.menuStage = "loadcustom"; } game.mapBuilt = false; } else if (final) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 2850; game.cutscene = "ending"; game.bgirlunlocked = true; game.savefile.data.bgirlunlocked = true; } else if (game.unlockable) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 100; game.cutscene = game.unlockable; } } } }; game.menumap = function () { if (((game.menuStage != "LevelProgression") || (game.cutsceneTimer > 0)) && (gquality == "low")) { _root._quality = "high"; gquality = "high"; } else if (((game.menuStage == "LevelProgression") && (game.cutsceneTimer <= 0)) && (gquality == "high")) { _root._quality = "low"; gquality = "low"; } if (game.menuStage == "unloaded") { if (!_root.bg) { _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); } game.menuStage = "countdown"; } if (game.menuStage == "countdown") { if (game.originTimer > 0) { game.originTimer--; } else { game.pause = true; game.menuStage = "mainmenu"; titleMenuSound.start(0, 99); } } if ((((((game.menuStage == "loadcustom") || (game.menuStage == "campaignlist")) || (game.menuStage == "import")) || ((game.menuStage == "extra") && (game.eCutsceneT <= 0))) || ((game.menuStage == "mapcreation") && (game.creationStage == 3))) && (!_root.bt)) { if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { _root.createEmptyMovieClip("bt", game.depth); game.depth++; _root.bt.createTextField("back", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.bt.back._y = 455; _root.bt.back._x = (Stage.width / 2) - (game.textFiveW / 2); _root.bt.back.background = true; _root.bt.back.backgroundColor = 3355443 /* 0x333333 */; _root.bt.back.textColor = 16777215 /* 0xFFFFFF */; _root.bt.back.text = "Go Back"; _root.bt.back.setTextFormat(game.textOneFormat); _root.bt.back.selectable = false; } } else if (((((game.menuStage == "loadcustom") || (game.menuStage == "campaignlist")) || (game.menuStage == "import")) || ((game.menuStage == "extra") && (game.eCutsceneT <= 0))) || ((game.menuStage == "mapcreation") && (game.creationStage == 3))) { if ((_xmouse > _root.bt.back._x) && (_xmouse < (_root.bt.back._x + _root.bt.back._width))) { if ((_ymouse > _root.bt.back._y) && (_ymouse < (_root.bt.back._y + _root.bt.back._height))) { _root.bt.back.backgroundColor = 10066329 /* 0x999999 */; if (backover) { MOB.start(0, 1); backover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.creationStage = 1; } } else { backover = true; _root.bt.back.backgroundColor = 3355443 /* 0x333333 */; } } } else if (_root.bt) { _root.bt.removeMovieClip(); } if ((((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.menuBuilt == false)) && (game.menuStage == "mainmenu")) { game.menuBuilt = true; _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.attachMovie("dload", "dload", game.depth); game.depth++; _root.textbox.dload._y = 110; _root.textbox.dload._x = (Stage.width / 2) - (_root.textbox.dload._width / 2); _root.textbox.attachMovie("ngl", "nglogo", game.depth); game.depth++; _root.textbox.nglogo._y = 340; _root.textbox.nglogo._x = (Stage.width / 2) - (_root.textbox.nglogo._width / 2); _root.textbox.attachMovie("title", "title", game.depth); game.depth++; _root.textbox.title._y = 50; _root.textbox.title._x = (Stage.width / 2) - (_root.textbox.title._width / 2); _root.textbox.createTextField("Campaign", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Campaign._y = 200; _root.textbox.Campaign._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Campaign.background = true; _root.textbox.Campaign.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Campaign.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Campaign.text = "Campaign"; _root.textbox.Campaign.setTextFormat(game.textOneFormat); _root.textbox.Campaign.selectable = false; _root.textbox.createTextField("MapCreation", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.MapCreation.selectable = false; _root.textbox.MapCreation._y = 220; _root.textbox.MapCreation._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.MapCreation.background = true; _root.textbox.MapCreation.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.MapCreation.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.MapCreation.text = "Map Creation"; _root.textbox.MapCreation.setTextFormat(game.textOneFormat); _root.textbox.createTextField("LoadCustom", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.LoadCustom.selectable = false; _root.textbox.LoadCustom._y = 240; _root.textbox.LoadCustom._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.LoadCustom.background = true; _root.textbox.LoadCustom.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.LoadCustom.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.LoadCustom.text = "Load Custom"; _root.textbox.LoadCustom.setTextFormat(game.textOneFormat); _root.textbox.createTextField("Import", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Import.selectable = false; _root.textbox.Import._y = 260; _root.textbox.Import._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Import.background = true; _root.textbox.Import.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Import.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Import.text = "Import"; _root.textbox.Import.setTextFormat(game.textOneFormat); _root.textbox.createTextField("Exit", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Exit.selectable = false; _root.textbox.Exit._y = 280; _root.textbox.Exit._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Exit.background = true; _root.textbox.Exit.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Exit.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Exit.text = "Secrets"; _root.textbox.Exit.setTextFormat(game.textOneFormat); } else if (game.menuStage == "mainmenu") { if ((_xmouse > _root.textbox.Campaign._x) && (_xmouse < (_root.textbox.Campaign._x + _root.textbox.Campaign._width))) { if ((_ymouse > _root.textbox.Campaign._y) && (_ymouse < (_root.textbox.Campaign._y + _root.textbox.Campaign._height))) { _root.textbox.Campaign.backgroundColor = 10066329 /* 0x999999 */; if (campaignover) { MOB.start(0, 1); campaignover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "campaignlist"; _root.textbox.removeMovieClip(); } } else { campaignover = true; _root.textbox.Campaign.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.MapCreation._y) && (_ymouse < (_root.textbox.MapCreation._y + _root.textbox.MapCreation._height))) { _root.textbox.MapCreation.backgroundColor = 10066329 /* 0x999999 */; if (creationover) { MOB.start(0, 1); creationover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "mapcreation"; _root.textbox.removeMovieClip(); } } else { _root.textbox.MapCreation.backgroundColor = 3355443 /* 0x333333 */; creationover = true; } if ((_ymouse > _root.textbox.LoadCustom._y) && (_ymouse < (_root.textbox.LoadCustom._y + _root.textbox.LoadCustom._height))) { _root.textbox.LoadCustom.backgroundColor = 10066329 /* 0x999999 */; if (loadover) { MOB.start(0, 1); loadover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "loadcustom"; _root.textbox.removeMovieClip(); } } else { _root.textbox.LoadCustom.backgroundColor = 3355443 /* 0x333333 */; loadover = true; } if ((_ymouse > _root.textbox.Import._y) && (_ymouse < (_root.textbox.Import._y + _root.textbox.Import._height))) { _root.textbox.Import.backgroundColor = 10066329 /* 0x999999 */; if (importover) { MOB.start(0, 1); importover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "import"; game.importStage = 1; _root.textbox.removeMovieClip(); } } else { _root.textbox.Import.backgroundColor = 3355443 /* 0x333333 */; importover = true; } if ((_ymouse > _root.textbox.Exit._y) && (_ymouse < (_root.textbox.Exit._y + _root.textbox.Exit._height))) { _root.textbox.Exit.backgroundColor = 10066329 /* 0x999999 */; if (exitover) { MOB.start(0, 1); exitover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "extra"; game.eMenu = false; _root.textbox.removeMovieClip(); } } else { _root.textbox.Exit.backgroundColor = 3355443 /* 0x333333 */; exitover = true; } } } else if (game.menuStage == "campaignlist") { game.listStaticMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.saveSliderY = _root.slider._y; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); } } else if (game.menuStage == "LevelProgression") { game.levelProgression(game.c); } else if (game.menuStage == "mapcreation") { game.mapcreator(); } else if (game.menuStage == "loadcustom") { game.listCustomMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); } } else if (game.menuStage == "import") { game.importMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); } } else if (game.menuStage == "extra") { game.extrasMenu(); if ((Key.isDown(27) && (game.escape == true)) && ((game.eCutsceneT <= 0) || (!game.eCutsceneT))) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); } } }; game.listStaticMap = function () { if (game.selection == undefined) { game.selection = 0; } if (game.mapamount >= 20) { if ((_root.slider == undefined) && (_root.textbox != undefined)) { _root.createEmptyMovieClip("slider", game.depth); game.depth++; _root.slider.lineStyle(2, 16777215, 70); _root.slider.moveTo(0, 0); _root.slider._x = ((Stage.width / 2) + (game.textFiveW / 2)) + 1; if (!game.saveSliderY) { _root.slider._y = _root.textbox._y; } else { _root.slider._y = game.saveSliderY; } _root.slider.beginFill(3355443, 100); _root.slider.lineTo(0, 0); _root.slider.lineTo(20, 0); _root.slider.lineTo(20, 20); _root.slider.lineTo(0, 20); _root.slider.lineTo(0, 0); _root.slider.moveTo(3, 3); _root.slider.beginFill(16777215, 100); _root.slider.lineTo(17, 3); _root.slider.lineTo(10, 17); } if (((game.mouse == true) && (_root.slider._y >= _root.textbox._y)) && (_root.slider._y <= ((_root.textbox._height + _root.textbox._y) - _root.slider._height))) { if ((_xmouse > _root.slider._x) && (_xmouse < (_root.slider._x + _root.slider._width))) { game.slidermouse = true; game.mouseup = false; } if (game.slidermouse == true) { _root.slider._y = _ymouse; } } else { game.slidermouse = false; } if (_root.slider._y < _root.textbox._y) { _root.slider._y = _root.textbox._y; } if (_root.slider._y > ((_root.textbox._height + _root.textbox._y) - _root.slider._height)) { _root.slider._y = (_root.textbox._height + _root.textbox._y) - _root.slider._height; } staticSlideCalc = game.calculateSlider(_root.textbox._y, (_root.textbox._height + _root.textbox._y) - _root.slider._height, _root.slider._y); game.selection = Math.floor((((game.mapamount - 20) * staticSlideCalc) / 100) - 5); } game.compileStaticList(game.selection); _root.textbox._y = (Stage.height / 2) - (_root.textbox._height / 2); i = 1; while ((i <= 20) && (i <= game.mapamount)) { ik = (i + game.selection) - 1; var _local2 = "map" + ik; if ((_xmouse > _root.textbox[_local2]._x) && (_xmouse < (_root.textbox[_local2]._x + _root.textbox[_local2]._width))) { if ((((_ymouse - _root.textbox._y) > _root.textbox[_local2]._y) && ((_ymouse - _root.textbox._y) < (_root.textbox[_local2]._y + _root.textbox[_local2]._height))) && (!_root[("map" + ik) + "title"])) { _root.textbox[_local2].backgroundColor = 10066329 /* 0x999999 */; if (_root[("map" + ik) + "over"]) { MOB.start(0, 1); _root[("map" + ik) + "over"] = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.leveltype = "static"; game.mapnumber = ik; _root[("map" + game.mapnumber) + "stringplayed"] = false; _root[("map" + game.mapnumber) + "comicplay"] = false; if (_root[("map" + game.mapnumber) + "unlocked"] == true) { game.saveSliderY = _root.slider._y; game.menuStage = "LevelProgression"; _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); _root.bt.removeMovieClip(); game.depth++; game.pause = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; } } } else { _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root[("map" + ik) + "over"] = true; } } i++; } }; game.compileStaticList = function (k) { _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; i = 1; while (i < 20) { ik = (i + k) - 1; var _local2 = "map" + ik; _root.textbox.createTextField([_local2], game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox[_local2]._y = 20 * (i - 1); _root.textbox[_local2]._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox[_local2].background = true; _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root.textbox[_local2].textColor = 16777215 /* 0xFFFFFF */; if (_root[_local2 + "unlocked"] == true) { _root.textbox[_local2].text = _root[("map" + ik) + "name"]; } else { _root.textbox[_local2].text = "(locked)"; } if (!_root[_local2 + "title"]) { _root.textbox[_local2].setTextFormat(game.textSevenFormat); } else { _root.textbox[_local2].setTextFormat(game.textEightFormat); } _root.textbox[_local2].selectable = false; if (_root[_local2 + "beaten"] == true) { _root.textbox.attachMovie("medal", "medal" + ik, game.depth); if (_root[_local2 + "baid"] == true) { _root.textbox["medal" + ik].gotoAndStop(2); } else { _root.textbox["medal" + ik].gotoAndStop(1); } game.depth++; _root.textbox["medal" + ik]._y = (20 * (i - 1)) + 3; _root.textbox["medal" + ik]._x = ((Stage.width / 2) - (game.textFiveW / 2)) - _root.textbox["medal" + ik]._width; } i++; } }; game.calculateSlider = function (starty, endy, currenty) { slidlength = endy - starty; return((currenty * 100) / slidlength); }; game.compileCustomList = function (k) { _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; i = 0; while ((i < game.customLevels) && (i < 20)) { ik = i + k; var _local2 = "savegame" + ik; _root.textbox.createTextField([_local2], game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox[_local2]._y = 20 * i; _root.textbox[_local2]._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox[_local2].background = true; _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root.textbox[_local2].textColor = 16777215 /* 0xFFFFFF */; _root.textbox[_local2].text = game.custom["savegame" + ik].name; _root.textbox[_local2].setTextFormat(game.textOneFormat); _root.textbox[_local2].selectable = false; i++; } }; game.listCustomMap = function () { if (game.selectionCustom == undefined) { game.selectionCustom = 0; } if (game.customLevels > 20) { if ((_root.slider == undefined) && (_root.textbox != undefined)) { _root.createEmptyMovieClip("slider", game.depth); game.depth++; _root.slider.lineStyle(2, 16777215, 70); _root.slider.moveTo(0, 0); _root.slider._x = ((Stage.width / 2) + (game.textFiveW / 2)) + 1; _root.slider._y = _root.textbox._y; _root.slider.beginFill(3355443, 100); _root.slider.lineTo(0, 0); _root.slider.lineTo(20, 0); _root.slider.lineTo(20, 20); _root.slider.lineTo(0, 20); _root.slider.lineTo(0, 0); _root.slider.moveTo(3, 3); _root.slider.beginFill(16777215, 100); _root.slider.lineTo(17, 3); _root.slider.lineTo(10, 17); } if (((game.mouse == true) && (_root.slider._y >= _root.textbox._y)) && (_root.slider._y <= ((_root.textbox._height + _root.textbox._y) - _root.slider._height))) { if ((_xmouse > _root.slider._x) && (_xmouse < (_root.slider._x + _root.slider._width))) { game.slidermouse = true; game.mouseup = false; } if (game.slidermouse == true) { _root.slider._y = _ymouse; } } else { game.slidermouse = false; } if (_root.slider._y < _root.textbox._y) { _root.slider._y = _root.textbox._y; } if (_root.slider._y > ((_root.textbox._height + _root.textbox._y) - _root.slider._height)) { _root.slider._y = (_root.textbox._height + _root.textbox._y) - _root.slider._height; } customSlideCalc = game.calculateSlider(_root.textbox._y, (_root.textbox._height + _root.textbox._y) - _root.slider._height, _root.slider._y); game.selectionCustom = Math.floor(((game.customLevels - 20) * customSlideCalc) / 100); } game.compileCustomList(game.selectionCustom); _root.textbox._y = (Stage.height / 2) - (_root.textbox._height / 2); i = 0; while ((i < game.customLevels) && (i < 20)) { ik = i + game.selectionCustom; var _local2 = "savegame" + ik; if ((_xmouse > _root.textbox[_local2]._x) && (_xmouse < (_root.textbox[_local2]._x + _root.textbox[_local2]._width))) { if (((_ymouse - _root.textbox._y) > _root.textbox[_local2]._y) && ((_ymouse - _root.textbox._y) < (_root.textbox[_local2]._y + _root.textbox[_local2]._height))) { _root.textbox[_local2].backgroundColor = 10066329 /* 0x999999 */; if (_root[("map" + ik) + "over"]) { MOB.start(0, 1); _root[("map" + ik) + "over"] = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.mapnumber = ik; game.pause = false; game.menuStage = "LevelProgression"; game.leveltype = "custom"; game.c = ik; _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); game.depth++; _root.bt.removeMovieClip(); _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; } if (Key.isDown(46) && (game.deletekey == true)) { game.deletekey = false; game.deleteFile(i); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; temparray = game.custom["savegame" + i].array; _root.textbox.removeMovieClip(); game.editFile(i); } } else { _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root[("map" + ik) + "over"] = true; } } i++; } }; game.importMap = function () { if (game.importStage == 1) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("inputfield", game.depth, -10000, -10000, game.textThreeW, game.textThreeH); game.depth++; _root.textbox.inputfield._y = ((Stage.height / 2) - (game.textThreeH / 2)) - 40; _root.textbox.inputfield._x = (Stage.width / 2) - (game.textThreeW / 2); _root.textbox.inputfield.background = true; _root.textbox.inputfield.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.inputfield.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.inputfield.wordWrap = true; _root.textbox.inputfield.type = "input"; _root.textbox.inputfield.setTextFormat(game.textOneFormat); _root.textbox.createTextField("exportexp", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.exportexp.selectable = false; _root.textbox.exportexp.wordWrap = true; _root.textbox.exportexp.text = "Copy and paste level codes given to you by your friends into here!\n\n(press enter to advance)"; _root.textbox.exportexp._y = 350; _root.textbox.exportexp._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.exportexp.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.exportexp.setTextFormat(game.textOneFormat); game.importStage = 2; } else if (game.importStage == 2) { if (Key.isDown(13) && (game.enter == true)) { game.enter = false; game.holdings = _root.textbox.inputfield.text; game.importStage = 3; _root.textbox.removeMovieClip(); } } else if (game.importStage == 3) { temparrayheight = 0; temparraywidth = 0; game.tempArray = new Array(); game.tempCharArray = new Array(); game.tempArray[temparraywidth] = new Array(); i = 1; while (i < game.holdings.length) { holdtemp = game.holdings.substring(i - 1, i); holdnum = Number(holdtemp); holdend = game.holdings.substring(i - 1, i + 1); if (game.inputMidStage == 1) { if ((holdtemp == "]") && (holdend != "]]")) { temparraywidth++; temparrayheight = 0; game.tempArray[temparraywidth] = new Array(); } else if (holdend == "]]") { game.inputMidStage = 2; i++; } g = 0; while (g < 10) { if (holdnum === g) { b = 0; while (b < 4) { traceholdstrin = game.holdings.substring((i - 1) + b, i + b); traceholdnum = Number(traceholdstrin); if ((traceholdnum <= 0) && (traceholdnum != 0)) { tracefullstrin = game.holdings.substring(i - 1, (i + b) - 1); tracefullnum = Number(tracefullstrin); game.tempArray[temparraywidth].push(tracefullnum); i = i + (b - 1); break; } b++; } } g++; } } else if (game.inputMidStage == 2) { g = 0; while (g < 10) { if (holdnum == g) { b = 1; while (b < 4) { traceholdstrin = game.holdings.substring((i - 1) + b, i + b); traceholdnum = Number(traceholdstrin); if ((traceholdnum <= 0) && (traceholdnum != 0)) { tracefullstrin = game.holdings.substring(i - 1, (i + b) - 1); tracefullnum = Number(tracefullstrin); game.tempCharArray.push(tracefullnum); i = i + b; break; } b++; } break; } g++; } } i++; } game.trialCharx = game.tempCharArray[0]; game.trialChary = game.tempCharArray[1]; game.bgExtract = game.tempCharArray[2]; scrolltypetemp = game.tempCharArray[3]; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.bgExtract + 1); _root.bg._y = (_root.bg._height - Stage.height) * -1; importWidth = game.tempArray.length; importHeight = game.tempArray[0].length; game.inputMidStage = 1; game.importStage = 4; } else if (game.importStage == 4) { game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationArray = game.tempArray; i = 0; while (i < importWidth) { j = 0; while (j < importHeight) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = game.creationArray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.clip.attachMovie("char", "trialchar", game.depth); game.depth++; game.clip.trialchar._x = (game.trialCharx * game.tileW) + ((game.tileW / 2) - (game.clip.trialchar._width / 2)); game.clip.trialchar._y = (game.trialChary * game.tileW) + (game.tileH - game.clip.trialchar._height); game.mouseCheckW = importWidth; game.mouseCheckH = importHeight; game.notimport = false; game.clip._y = ((importHeight * game.tileH) - Stage.height) * -1; game.importStage = 1; game.menuStage = "mapcreation"; game.pause = false; stopAllSounds(); muson = false; game.creationStage = 7; } }; game.charDeath = function (ob) { if (game.deathStage == 1) { ob.clip.gotoAndStop(game.dtype); _root["det" + (random(3) + 1)].start(0, 1); _root[game.dsound].start(0, 1); if (game.dtype == "deathblow") { i = 1; while (i <= 5) { game.clip.attachMovie("gib", "gib" + i, game.depth); game.depth++; game.clip["gib" + i]._x = ob.x; game.clip["gib" + i]._y = ob.y; game.clip["gib" + i].gotoAndStop(i); game.clip["gib" + i].velocity = random(4) - 2; if (game.clip["gib" + i].velocity == 0) { game.clip["gib" + i].velocity = 1; } game.clip["gib" + i].xspeed = random(6) - 3; if (game.clip["gib" + i].xspeed == 0) { game.clip["gib" + i].xspeed = 1; } game.clip["gib" + i].rotater = random(20) - 10; i++; } } game.deathStage = 2; } else if (game.deathStage == 2) { i = 1; while (i <= 5) { game.clip["gib" + i]._y = game.clip["gib" + i]._y - game.clip["gib" + i].velocity; game.clip["gib" + i].velocity--; game.clip["gib" + i]._x = game.clip["gib" + i]._x + game.clip["gib" + i].xspeed; game.clip["gib" + i]._rotation = game.clip["gib" + i]._rotation + game.clip["gib" + i].rotater; i++; } } }; game.deathScreen = function () { game.pause = true; if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (_root.textbox == undefined)) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("deathText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.deathText._y = (Stage.height / 2) - (game.textFourH / 2); _root.textbox.deathText._x = (Stage.width / 2) - (game.textFourW / 2); _root.textbox.deathText.selectable = false; _root.textbox.deathText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.deathText.text = "YOU DIED :("; _root.textbox.deathText.setTextFormat(game.textFourFormat); } }; game.tileBrain = function (ob) { if (game.damsync > 0) { game.damsync--; } else { game.damsync = 50; if (!game.damtypephase) { game.damtypephase = true; } else if (game.damtypephase) { game.damtypephase = false; } } if (game.bsync > 0) { game.bsync--; } else { game.bsync = 30; } if (game.msync > 0) { game.msync--; } else { game.msync = 50; } i = game.currentStageY - game.blockplace; while (i < ((game.mVH + game.currentStageY) - game.blockplace)) { j = 0; while (j < game.mW) { var _local1 = (("t_" + j) + "_") + i; if (game.clip[_local1] != undefined) { if (game.use[_local1].damTimer != undefined) { if ((game.use[_local1].phase == false) && (game.damtypephase)) { game.use[_local1].phase = true; game.use[_local1].deadly = true; game.clip[_local1].tile.gotoAndStop(2); game.use[_local1].damTimer = 30; } else if ((game.use[_local1].phase == true) && (!game.damtypephase)) { game.use[_local1].phase = false; game.clip[_local1].tile.gotoAndStop(1); game.use[_local1].damTimer = 50; game.use[_local1].deadly = false; } } if (game.use[_local1].mshooting == 1) { if (game.msync <= 0) { game.use["missile" + game.missilen] = new Object(); game.clip.attachMovie(game.use[_local1].mtype, "missile" + game.missilen, game.depth); game.depth++; game.use["missile" + game.missilen].speed = 1; game.use["missile" + game.missilen].mtype = game.use[_local1].mtype; game.use["missile" + game.missilen].vx = 0; game.use["missile" + game.missilen].vy = 0; game.use["missile" + game.missilen].x = game.clip[_local1]._x + (game.tileW / 2); game.use["missile" + game.missilen].y = game.clip[_local1]._y + (game.tileH / 2); game.clip["missile" + game.missilen]._x = game.use["missile" + game.missilen].x; game.clip["missile" + game.missilen]._y = game.use["missile" + game.missilen].y; game.mArray.push(game.missilen); game.missilen++; game.clip.attachMovie("l_" + game.use[_local1].mtype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x + (game.tileW / 2); game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + (game.tileH / 2); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if (game.use[_local1].mshooting == -1) { if (game.msync <= 0) { game.use["missile" + game.missilen] = new Object(); game.clip.attachMovie(game.use[_local1].mtype, "missile" + game.missilen, game.depth); game.use["missile" + game.missilen].mtype = game.use[_local1].mtype; game.depth++; game.use["missile" + game.missilen].speed = 1; game.use["missile" + game.missilen].vx = 0; game.use["missile" + game.missilen].vy = 0; game.use["missile" + game.missilen].x = game.clip[_local1]._x + (game.tileW / 2); game.use["missile" + game.missilen].y = game.clip[_local1]._y + (game.tileH / 2); game.clip["missile" + game.missilen]._x = game.use["missile" + game.missilen].x; game.clip["missile" + game.missilen]._y = game.use["missile" + game.missilen].y; game.mArray.push(game.missilen); game.missilen++; game.clip.attachMovie("l_" + game.use[_local1].mtype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x + (game.tileW / 2); game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + (game.tileH / 2); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } if (game.use[_local1].shooting == 1) { if (game.bsync <= 0) { game.use["bullet" + game.bnumber] = new Object(); game.clip.attachMovie(game.use[_local1].btype, "bullet" + game.bnumber, game.depth); game.depth++; game.use["bullet" + game.bnumber].speed = 10; game.use["bullet" + game.bnumber].btype = game.use[_local1].btype; game.use["bullet" + game.bnumber].x = game.clip[_local1]._x + game.clip["bullet" + game.bnumber]._width; game.use["bullet" + game.bnumber].y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["bullet" + game.bnumber]._height / 2)); game.clip["bullet" + game.bnumber]._x = game.use["bullet" + game.bnumber].x; game.clip["bullet" + game.bnumber]._y = game.use["bullet" + game.bnumber].y; game.use["bullet" + game.bnumber].cacheAsBitmap = true; game.bArray.push(game.bnumber); game.bnumber++; game.clip.attachMovie("l_" + game.use[_local1].btype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._x = (game.clip[_local1]._x + game.tileW) + game.clip["dust" + game.dustn]._width; game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if (game.use[_local1].shooting == -1) { if (game.bsync <= 0) { game.use["bullet" + game.bnumber] = new Object(); game.clip.attachMovie(game.use[_local1].btype, "bullet" + game.bnumber, game.depth); game.depth++; game.use["bullet" + game.bnumber].btype = game.use[_local1].btype; game.clip["bullet" + game.bnumber]._xscale = -100; game.use["bullet" + game.bnumber].speed = -10; game.use["bullet" + game.bnumber].x = game.clip[_local1]._x; game.use["bullet" + game.bnumber].y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["bullet" + game.bnumber]._height / 2)); game.clip["bullet" + game.bnumber]._x = game.use["bullet" + game.bnumber].x; game.clip["bullet" + game.bnumber]._y = game.use["bullet" + game.bnumber].y; game.use["bullet" + game.bnumber].cacheAsBitmap = true; game.bArray.push(game.bnumber); game.bnumber++; game.clip.attachMovie("l_" + game.use[_local1].btype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x - game.clip["dust" + game.dustn]._width; game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if ((game.use[_local1].activated == true) && (!game.use[_local1].done)) { if (game.use[_local1].dtimer > 0) { game.use[_local1].dtimer--; if (game.use[_local1].baid) { game.baid = true; bpick.start(0, 1); } } else { game.clip[_local1].tile.gotoAndPlay(1); game.clip[_local1].swapDepths(game.depth); game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.use[_local1].walkable = true; game.use[_local1].done = true; } } } j++; } i++; } }; game.bulletBrain = function (ob) { p = 0; while (p < game.bArray.length) { bname = "bullet" + game.bArray[p]; if (game.use[bname].speed > 0) { xc = Math.floor(((game.use[bname].x + game.clip[bname]._width) + game.use[bname].speed) / game.tileW); yc = Math.floor(game.use[bname].y / game.tileH); xtc = Math.floor((game.use[bname].x + game.clip[bname]._width) / game.tileW); ytc = Math.floor(game.use[bname].y / game.tileH); } else if (game.use[bname].speed < 0) { xc = Math.floor(((game.use[bname].x - game.clip[bname]._width) + game.use[bname].speed) / game.tileW); yc = Math.floor(game.use[bname].y / game.tileH); xtc = Math.floor((game.use[bname].x - game.clip[bname]._width) / game.tileW); ytc = Math.floor(game.use[bname].y / game.tileH); } var _local2 = (("t_" + xc) + "_") + yc; var _local3 = (("t_" + xtc) + "_") + ytc; if (game.use[_local2].walkable && (game.use[_local3].walkable)) { game.use[bname].x = game.use[bname].x + game.use[bname].speed; game.clip[bname]._x = game.use[bname].x; } else { upb = game.clip[bname]._y; downb = game.clip[bname]._y + game.clip[bname]._height; leftb = game.clip[bname]._x + game.use[bname].speed; rightb = (game.clip[bname]._x + game.clip[bname]._width) + game.use[bname].speed; upo = ob.y; downo = ob.y + (ob.height * 2); lefto = ob.x; righto = ob.x + (ob.width * 2); if (((((((upb > upo) && (upb < downo)) && (leftb > lefto)) && (leftb < righto)) || ((((upb > upo) && (upb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (leftb > lefto)) && (leftb < righto))) { game.death = true; game.dtype = "deathblow"; game.dsound = "bexplode"; } tempExplode = "e_" + game.use[bname].btype; game.clip.attachMovie(tempExplode, "dust" + game.dustn, game.depth); game.depth++; if (game.use[bname].speed > 0) { game.clip["dust" + game.dustn]._x = (xc * game.tileW) - game.clip["dust" + game.dustn]._width; } else { game.clip["dust" + game.dustn]._x = (xc * game.tileW) + game.clip["dust" + game.dustn]._width; } game.clip["dust" + game.dustn]._y = (yc * game.tileH) + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.clip[bname].removeMovieClip(); game.bArray.splice(p, 1); p--; } upb = game.clip[bname]._y; downb = game.clip[bname]._y + game.clip[bname]._height; leftb = game.clip[bname]._x; rightb = game.clip[bname]._x + game.clip[bname]._width; upo = ob.y; downo = ob.y + (ob.height * 2); lefto = ob.x; righto = ob.x + (ob.width * 2); if (((((((upb > upo) && (upb < downo)) && (leftb > lefto)) && (leftb < righto)) || ((((upb > upo) && (upb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (leftb > lefto)) && (leftb < righto))) { game.death = true; game.dtype = "deathblow"; game.dsound = "bexplode"; } p++; } }; game.deleteFile = function (filenum) { i = filenum; while (i < game.customLevels) { game.savefile.data["custommaparray" + i] = game.savefile.data["custommaparray" + (i + 1)]; game.savefile.data["custommapname" + i] = game.savefile.data["custommapname" + (i + 1)]; game.savefile.data["customchar" + i] = game.savefile.data["customchar" + (i + 1)]; game.savefile.data["custombg" + i] = game.savefile.data["custombg" + (i + 1)]; game.custom["savegame" + i].array = game.custom["savegame" + (i + 1)].array; game.custom["savegame" + i].name = game.custom["savegame" + (i + 1)].name; game.custom["savegame" + i].char = game.custom["savegame" + (i + 1)].char; game.custom["savegame" + i].bg = game.custom["savegame" + (i + 1)].bg; i++; } game.customLevels--; game.savefile.data.customAmount = game.customLevels; game.savefile.flush(); }; game.editFile = function (filenum) { importWidth = temparray.length; importHeight = temparray[0].length; game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationArray = game.tempArray; game.creationYlength = importHeight * game.tileH; i = 0; while (i < importWidth) { j = 0; while (j < importHeight) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = temparray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.creationArray = temparray; game.deletor = filenum; game.mouseCheckW = importWidth; game.mouseCheckH = importHeight; game.notimport = true; game.clip._y = ((importHeight * game.tileH) - Stage.height) * -1; game.menuStage = "mapcreation"; game.pause = false; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.custom["savegame" + filenum].bg); game.bgExtract = game.custom["savegame" + filenum].bg - 1; _root.bg._y = (_root.bg._height - Stage.height) * -1; _root.bg.l1.cacheAsBitmap = true; _root.bg.l2.cacheAsBitmap = true; _root.bg.l3.cacheAsBitmap = true; stopAllSounds(); muson = false; game.creationStage = 5; }; game.charAnimations = function (ob) { if (game.invincibleTimer > 0) { game.invincibleTimer--; if (ob.clip._alpha == 100) { ob.clip._alpha = 50; } else if (ob.clip._alpha == 50) { ob.clip._alpha = 100; } } else if (ob.clip._alpha == 50) { ob.clip._alpha = 100; } if (((ob.jump == true) && (ob.walljumpr == true)) && ((ob.velocity > 3) || (ob.velocity < -3))) { if (game.bgirlon == true) { game.clip.attachMovie("bsides", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("csides", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gsides", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("sides", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ob.width; game.clip["dust" + game.dustn]._y = ob.y; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x - 1, ob.y, ob); if (((!ob.upleftBLL) && (!ob.upleft)) && (!ob.upleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.upY].bloodLeft = true; } game.grabCorners(ob.x - 1, ob.y - 1, ob); if (((!ob.downleftBLL) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodLeft = true; } } else if (((ob.jump == true) && (ob.walljumpl == true)) && ((ob.velocity > 3) || (ob.velocity < -3))) { if (game.bgirlon == true) { game.clip.attachMovie("bsides", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("csides", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gsides", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("sides", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = (ob.x + game.clip["dust" + game.dustn]._width) + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x + 1, ob.y, ob); if (((!ob.uprightBLR) && (!ob.upright)) && (!ob.uprightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight = true; } game.grabCorners(ob.x + 1, ob.y - 1, ob); if (((!ob.downrightBLR) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight = true; } } if (((game.cdir == 1) && (game.xcurrentspeed >= 8)) && (ob.jump == false)) { if (game.bgirlon == true) { game.clip.attachMovie("bruns", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cruns", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gruns", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("runs", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - (game.clip["dust" + game.dustn]._width - (ob.width * 2)); game.clip["dust" + game.dustn]._y = ob.y - (game.clip["dust" + game.dustn]._height - (ob.height * 2)); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } else if (((game.cdir == -1) && (game.xcurrentspeed <= -8)) && (ob.jump == false)) { if (game.bgirlon == true) { game.clip.attachMovie("bruns", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cruns", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gruns", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("runs", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y - (game.clip["dust" + game.dustn]._height - (ob.height * 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightXK * game.tileW; game.clip["mark" + game.markn]._y = ob.downYK * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].bloodDown = true; } } if ((game.landanimation == true) && (game.cdir == 1)) { ob.clip.gotoAndStop("landright"); } else if ((game.landanimation == true) && (game.cdir == -1)) { ob.clip.gotoAndStop("landleft"); } else if (((ob.jump == false) && (game.xcurrentspeed == 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("standright"); } else if (((ob.jump == false) && (game.xcurrentspeed == 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("standleft"); } else if ((((ob.jump == false) && (game.xcurrentspeed > 0)) && (game.xcurrentspeed < 8)) && (game.cdir == 1)) { ob.clip.gotoAndStop("walkright"); } else if ((((ob.jump == false) && (game.xcurrentspeed < 0)) && (game.xcurrentspeed > -8)) && (game.cdir == -1)) { ob.clip.gotoAndStop("walkleft"); } else if (((ob.jump == false) && (game.xcurrentspeed >= 8)) && (game.cdir == 1)) { ob.clip.gotoAndStop("runright"); } else if (((ob.jump == false) && (game.xcurrentspeed <= -8)) && (game.cdir == -1)) { ob.clip.gotoAndStop("runleft"); } else if ((ob.jump == true) && (ob.walljumpr == true)) { ob.clip.gotoAndStop("wallslideright"); } else if ((ob.jump == true) && (ob.walljumpl == true)) { ob.clip.gotoAndStop("wallslideleft"); } else if (((ob.jump == true) && (ob.velocity <= 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("jumpupright"); } else if (((ob.jump == true) && (ob.velocity <= 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("jumpupleft"); } else if (((ob.jump == true) && (ob.velocity > 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("jumpdownright"); } else if (((ob.jump == true) && (ob.velocity > 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("jumpdownleft"); } game.landanimation = false; }; game.particleEngine = function (parArray) { i = 0; while (i < parArray.length) { if (game.clip["dust" + parArray[i]].timer > 0) { game.clip["dust" + parArray[i]].timer--; } else if (game.clip["dust" + parArray[i]].timer <= 0) { game.clip["dust" + parArray[i]].removeMovieClip(); parArray.splice(i, 1); } i++; } }; game.missileBrain = function (missileArray, ob) { p = 0; while (p < missileArray.length) { if (game.use[mname].speed < 3) { game.use[mname].speed++; } else if (game.use[mname].speed > 3) { game.use[mname].speed = 3; } mname = "missile" + missileArray[p]; AiR = Math.atan2(ob.y - game.clip[mname]._y, ob.x - game.clip[mname]._x); AiD = Math.round((AiR * 180) / Math.PI); game.clip[mname]._rotation = AiD; dx = ob.x - game.clip[mname]._x; dy = ob.y - game.clip[mname]._y; distance = Math.sqrt((dx * dx) + (dy * dy)); dx = dx / distance; dy = dy / distance; game.use[mname].vx = game.use[mname].vx + (dx * 0.25); game.use[mname].vy = game.use[mname].vy + (dy * 0.25); velocity = Math.sqrt((game.use[mname].vx * game.use[mname].vx) + (game.use[mname].vy * game.use[mname].vy)); if (velocity > game.use[mname].speed) { vx = game.use[mname].speed / velocity; vy = game.use[mname].speed / velocity; } dx = ob.x - game.clip[mname]._x; dy = ob.y - game.clip[mname]._y; distance = Math.sqrt((dx * dx) + (dy * dy)); dx = dx / distance; dy = dy / distance; game.use[mname].vx = game.use[mname].vx + (dx * 0.5); game.use[mname].vy = game.use[mname].vy + (dy * 0.5); testx = Math.floor((game.clip[mname]._x + game.use[mname].vx) / game.tileW); testy = Math.floor((game.clip[mname]._y + game.use[mname].vy) / game.tileH); testlol = game.use[(("t_" + testx) + "_") + testy].walkable; if (!testlol) { tempExplode = "e_" + game.use[mname].mtype; if (testlol == false) { game.clip.attachMovie(tempExplode, "dust" + game.dustn, game.depth); } game.depth++; if (game.use[mname].vx > 0) { game.clip["dust" + game.dustn]._x = testx * game.tileW; } else { game.clip["dust" + game.dustn]._x = (testx * game.tileW) + game.clip["dust" + game.dustn]._width; } if (game.use[mname].vy > 0) { game.clip["dust" + game.dustn]._y = testy * game.tileH; } else { game.clip["dust" + game.dustn]._y = (testy * game.tileH) + game.clip["dust" + game.dustn]._height; } game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.clip[mname].removeMovieClip(); missileArray.splice(p, 1); mexplode.start(0, 1); p--; } AiR = Math.atan2((game.clip[mname]._y + game.use[mname].vy) - game.clip[mname]._y, (game.clip[mname]._x + game.use[mname].vx) - game.clip[mname]._x); AiD = Math.round((AiR * 180) / Math.PI); game.clip[mname]._rotation = AiD; game.clip[mname]._x = game.clip[mname]._x + game.use[mname].vx; game.clip[mname]._y = game.clip[mname]._y + game.use[mname].vy; if (game.clip[mname].hitTest(game.clip.char) && (game.death == false)) { game.death = true; game.dtype = "deathblow"; game.dsound = "mexplode"; game.clip[mname].removeMovieClip(); missileArray.splice(p, 1); p--; } p++; } }; game.instructions = function (stg) { if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { if (_root.textbox == undefined) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = stg + "\n\n\n(press enter to continue)"; _root.textbox.holder._y = (Stage.height / 2) - (game.textSevenH / 2); _root.textbox.holder._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; } else { _root.textbox.holder.setTextFormat(game.textOneFormat); } } }; game.extrasMenu = function () { if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.eMenu == false)) { game.eMenu = true; _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("Bgirl", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Bgirl._y = 200; _root.textbox.Bgirl._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Bgirl.background = true; _root.textbox.Bgirl.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Bgirl.textColor = 16777215 /* 0xFFFFFF */; if (game.bgirlunlocked) { if (!game.bgirlon) { _root.textbox.Bgirl.text = "Play as B-girl (off)"; } else { _root.textbox.Bgirl.text = "Play as B-girl (on)"; } } else { _root.textbox.Bgirl.text = "(Beat the Game)"; } _root.textbox.Bgirl.setTextFormat(game.textOneFormat); _root.textbox.Bgirl.selectable = false; _root.textbox.createTextField("Drfet", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Drfet._y = 240; _root.textbox.Drfet._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Drfet.background = true; _root.textbox.Drfet.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Drfet.textColor = 16777215 /* 0xFFFFFF */; if (game.drfetunlocked) { if (!game.dfeton) { _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; } else { _root.textbox.Drfet.text = "Play as Dr. Fetus (on)"; } } else { _root.textbox.Drfet.text = ("(" + (8 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.Drfet.setTextFormat(game.textOneFormat); _root.textbox.Drfet.selectable = false; _root.textbox.createTextField("Gish", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Gish._y = 260; _root.textbox.Gish._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Gish.background = true; _root.textbox.Gish.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Gish.textColor = 16777215 /* 0xFFFFFF */; if (game.gishunlocked) { if (!game.gishon) { _root.textbox.Gish.text = "Play as Gish (off)"; } else { _root.textbox.Gish.text = "Play as Gish (on)"; } } else { _root.textbox.Gish.text = ("(" + (16 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.Gish.setTextFormat(game.textOneFormat); _root.textbox.Gish.selectable = false; _root.textbox.createTextField("CC", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.CC._y = 220; _root.textbox.CC._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.CC.background = true; _root.textbox.CC.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.CC.textColor = 16777215 /* 0xFFFFFF */; if (game.ccunlocked) { if (!game.ccon) { _root.textbox.CC.text = "Play as C-Crasher (off)"; } else { _root.textbox.CC.text = "Play as C-Crasher (on)"; } } else { _root.textbox.CC.text = ("(" + (4 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.CC.setTextFormat(game.textOneFormat); _root.textbox.CC.selectable = false; _root.textbox.createTextField("HC", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.HC._y = 280; _root.textbox.HC._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.HC.background = true; _root.textbox.HC.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.HC.textColor = 16777215 /* 0xFFFFFF */; if (game.coffeeunlocked) { _root.textbox.HC.text = "Hot Coffee"; } else { _root.textbox.HC.text = ("(" + (24 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.HC.setTextFormat(game.textOneFormat); _root.textbox.HC.selectable = false; } else if (game.eCutsceneT > 0) { game.eCutsceneT--; if (!_root.eCuts) { _root.attachMovie(game.eCutscene, "eCuts", game.depth); _root.eCuts._x = 150; _root.eCuts._y = 250; game.depth++; } if ((game.eCutsceneT - 1) <= 0) { game.eCutsceneT = 0; _root.eCuts.removeMovieClip(); game.eMenu = false; game.pause = true; } } else if ((_xmouse > _root.textbox.Bgirl._x) && (_xmouse < (_root.textbox.Bgirl._x + _root.textbox.Bgirl._width))) { if ((_ymouse > _root.textbox.Bgirl._y) && (_ymouse < (_root.textbox.Bgirl._y + _root.textbox.Bgirl._height))) { _root.textbox.Bgirl.backgroundColor = 10066329 /* 0x999999 */; if (bgirlover) { MOB.start(0, 1); bgirlover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.bgirlunlocked)) { game.mouseup = false; if (game.bgirlon) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } else if (!game.bgirlon) { game.bgirlon = true; _root.textbox.Bgirl.text = "Play as B-girl (on)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { bgirlover = true; _root.textbox.Bgirl.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.Drfet._y) && (_ymouse < (_root.textbox.Drfet._y + _root.textbox.Drfet._height))) { _root.textbox.Drfet.backgroundColor = 10066329 /* 0x999999 */; if (drfetover) { MOB.start(0, 1); drfetover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.drfetunlocked)) { game.mouseup = false; if (game.drfeton) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } else if (!game.drfeton) { game.drfeton = true; _root.textbox.Drfet.text = "Play as Dr. Fetus (on)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { drfetover = true; _root.textbox.Drfet.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.Gish._y) && (_ymouse < (_root.textbox.Gish._y + _root.textbox.Gish._height))) { _root.textbox.Gish.backgroundColor = 10066329 /* 0x999999 */; if (gishover) { MOB.start(0, 1); gishover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.gishunlocked)) { game.mouseup = false; if (game.gishon) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } else if (!game.gishon) { game.gishon = true; _root.textbox.Gish.text = "Play as Gish (on)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { _root.textbox.Gish.backgroundColor = 3355443 /* 0x333333 */; gishover = true; } if ((_ymouse > _root.textbox.CC._y) && (_ymouse < (_root.textbox.CC._y + _root.textbox.CC._height))) { _root.textbox.CC.backgroundColor = 10066329 /* 0x999999 */; if (ccover) { MOB.start(0, 1); ccover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.ccunlocked)) { game.mouseup = false; if (game.ccon) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } else if (!game.ccon) { game.ccon = true; _root.textbox.CC.text = "Play as C-Crasher (on)"; _root.textbox.CC.setTextFormat(game.textOneFormat); if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } } } } else { ccover = true; _root.textbox.CC.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.HC._y) && (_ymouse < (_root.textbox.HC._y + _root.textbox.HC._height))) { _root.textbox.HC.backgroundColor = 10066329 /* 0x999999 */; if (hcover) { MOB.start(0, 1); hcover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.coffeeunlocked)) { game.mouseup = false; game.eCutscene = "epilogue"; game.eCutsceneT = 500; game.pause = false; stopAllSounds(); muson = false; sexy.start(0, 99); _root.textbox.removeMovieClip(); } } else { hcover = true; _root.textbox.HC.backgroundColor = 3355443 /* 0x333333 */; } } }; game.comicPlay = function (imgone, imgtwo, imgthree) { if (!_root.cmone) { _root.attachMovie(imgone, "cmone", game.depth); game.depth++; _root.cmone._x = (Stage.width / 2) - (_root.cmone._width / 2); _root.cmone._y = 5; _root.cmone._alpha = 0; } else if (_root.cmone._alpha < 100) { _root.cmone._alpha = _root.cmone._alpha + 10; } else if (game.ctimerone > 0) { game.ctimerone--; } else if (!_root.cmtwo) { _root.attachMovie(imgtwo, "cmtwo", game.depth); game.depth++; _root.cmtwo._x = (Stage.width / 2) - (_root.cmone._width / 2); _root.cmtwo._y = 10 + _root.cmtwo._height; _root.cmtwo._alpha = 0; } else if (_root.cmtwo._alpha < 100) { _root.cmtwo._alpha = _root.cmtwo._alpha + 10; } else if (game.ctimertwo > 0) { game.ctimertwo--; } else if (!_root.cmthree) { _root.attachMovie(imgthree, "cmthree", game.depth); game.depth++; _root.cmthree._x = (Stage.width / 2) - (_root.cmone._width / 2); _root.cmthree._y = 15 + (_root.cmthree._height * 2); _root.cmthree._alpha = 0; } else if (_root.cmthree._alpha < 100) { _root.cmthree._alpha = _root.cmthree._alpha + 10; } else if (game.ctimerthree > 0) { game.ctimerthree--; } }; game.unlockLevels = function () { set1 = [2, 3, 4, 5, 6]; set2 = [7, 8, 9, 10, 11]; set3 = [12, 13, 14, 15, 16]; set3comic = true; set4 = [18, 19, 20, 21, 22]; set5 = [23, 24, 25, 26, 27]; set6 = [28, 29, 30, 31, 32]; set6comic = true; set7 = [34, 35, 36, 37, 38]; set8 = [39, 40, 41, 42, 43]; set9 = [44, 45, 46, 47, 48]; set9comic = true; set10 = [49]; set11 = [51, 52, 53, 54, 55]; set12 = [56, 57, 58, 59, 60]; i = 1; while (i < 12) { arrname = "set" + i; templolnum = 0; j = 0; while (j < _root[arrname].length) { mcheck = ("map" + _root[arrname][j]) + "beaten"; if (_root[mcheck] == true) { templolnum++; } j++; } if (((templolnum / _root[arrname].length) * 10) >= 6) { arrcname = "set" + (i + 1); if (!_root[arrname + "finished"]) { game.cunlocked = true; _root[arrname + "finished"] = true; game.savefile.data[arrname + "finished"] = true; } p = 0; while (p < _root[arrcname].length) { munlock = ("map" + _root[arrcname][p]) + "unlocked"; _root[munlock] = true; p++; } if (_root[arrname + "comic"] && (!_root[arrname + "comicplayed"])) { game.comicHArray = _root[arrname + "comic"]; game.comicSetStage = 1; _root[arrname + "comicplayed"] = true; game.savefile.data[arrname + "comicplayed"] = true; } } i++; } }; game.unlockLevels(); game.pauseFunction = function () { if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if (game.pause == true) { game.pause = false; } else { game.pause = true; } } if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { if (!_root.textbox) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("deathText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.deathText._y = 200; _root.textbox.deathText._x = (Stage.width / 2) - (game.textFourW / 2); _root.textbox.deathText.selectable = false; _root.textbox.deathText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.deathText.text = "Game Paused"; _root.textbox.deathText.setTextFormat(game.textFourFormat); _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = ""; _root.textbox.holder._y = 240; _root.textbox.holder._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.holder.text = _root.textbox.holder.text + ("(press enter to exit)\n(press escape to return)\n\n\n\nTip: " + _root["tip" + (random(10) + 1)]); _root.textbox.holder.setTextFormat(game.textOneFormat); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); _root[char].clip.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (game.leveltype == "static") { game.menuStage = "campaignlist"; } else if (game.leveltype == "custom") { game.menuStage = "loadcustom"; } game.mapBuilt = false; game.death = false; game.deathCounter = 0; game.deathStage = 1; } } else { _root.textbox.removeMovieClip(); } }; game.levelReset = function (chx, chy) { if (game.resetLevel == 1) { i = 0; while (i < game.mH) { j = 0; while (j < game.mW) { var _local2 = (("t_" + j) + "_") + i; if ((game.use[_local2].dtimer != undefined) && (!game.use[_local2].baid)) { game.use[_local2].dtimer = 10; game.use[_local2].activated = false; game.use[_local2].done = false; game.use[_local2].walkable = false; game.clip[_local2].tile.gotoAndStop(1); } j++; } i++; } game.resetLevel = 2; } else if (game.resetLevel == 2) { if (game.clip._y > ((game.cliprealheight - Stage.height) * -1)) { if ((game.clip._y - 10) > ((game.cliprealheight - Stage.height) * -1)) { game.clip._y = game.clip._y - 10; nesteps = (game.cliprealheight + Stage.height) / 10; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } else { spdlol = game.clip._y - ((game.cliprealheight - Stage.height) * -1); game.clip._y = game.clip._y - spdlol; nesteps = (game.cliprealheight + Stage.height) / spdlol; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; game.resetLevel = 3; } } if (game.clip._y > ((game.cliprealheight * -1) + (game.blockplace * game.tileH))) { j = 0; while (j < game.mVW) { ni = (game.currentStageY - game.blockplace) + game.mVH; oi = game.currentStageY - game.blockplace; var _local3 = (("t_" + j) + "_") + ni; if (ni >= 0) { game.clip.attachMovie("tile", _local3, game.depth); game.depth++; game.clip[_local3].gotoAndStop(game.use[_local3].frame); game.clip[_local3]._x = game.use[_local3].x; game.clip[_local3]._y = game.use[_local3].y; } var _local4 = (("t_" + j) + "_") + oi; game.clip[_local4].removeMovieClip(); j++; } if (game.blockplace > 0) { game.blockplace--; } game.currchar.clip.swapDepths(game.depth); game.depth++; } } else if (game.resetLevel == 3) { game.blockplace = 0; game.clip.char.removeMovieClip(); if (game.bgirlon == true) { game.clip.attachMovie("bchar", "char", game.depth); } else if (game.drfeton == true) { game.clip.attachMovie("fchar", "char", game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gchar", "char", game.depth); } else { game.clip.attachMovie("char", "char", game.depth); } game.depth++; char.clip = game.clip.char; char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.x = chx; char.y = chy; char.jump = false; char.clip._x = char.x; char.clip._y = char.y; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } game.rebornTimer = 23; game.death = false; game.deathCounter = 0; game.deathStage = 1; } }; game.unlockSecrets = function () { testbaids = 0; i = 0; while (i < game.mapamount) { if (_root[("map" + i) + "baid"] == true) { testbaids++; } i++; } if ((testbaids >= 4) && (!game.ccdone)) { game.ccunlocked = true; game.ccdone = true; game.unlockable = "cc"; game.savefile.data.ccunlocked = true; } if ((testbaids >= 8) && (!game.drfetdone)) { game.drfetunlocked = true; game.drfetdone = true; game.unlockable = "drfet"; game.savefile.data.drfetunlocked = true; } if ((testbaids >= 16) && (!game.gishdone)) { game.gishunlocked = true; game.gishdone = true; game.unlockable = "gish"; game.savefile.data.gishunlocked = true; } if ((testbaids >= 24) && (!game.coffeedone)) { game.coffeeunlocked = true; game.coffeedone = true; game.unlockable = "coffee"; game.savefile.data.coffeeunlocked = true; } game.baidAquired = testbaids; }; game.unlockSecrets(); game.creatorTutorial = function () { if ((!_root.tutBox) && (tutlevel == 1)) { _root.createEmptyMovieClip("tutBox", game.depth); game.depth++; _root.tutBox.createTextField("field", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.tutBox.field.selectable = false; _root.tutBox.field.wordWrap = true; _root.tutBox.field.text = "(press escape to open the tile selection screen)"; _root.tutBox.field._y = 150; _root.tutBox.field._x = (Stage.width / 2) - (game.textSevenW / 2); _root.tutBox.field.textColor = 16777215 /* 0xFFFFFF */; } else if (tutlevel == 1) { _root.tutBox.field.setTextFormat(game.textOneFormat); if (Key.isDown(27) && (game.escape == true)) { _root.tutBox.removeMovieClip(); tutlevel = 2; } } else if ((((!_root.tutBox) && (tutlevel == 2)) && (_root.blackout._alpha >= 50)) && (_root.blackout._alpha != undefined)) { _root.createEmptyMovieClip("tutBox", game.depth); game.depth++; _root.tutBox.createTextField("field", game.depth, -10000, -10000, game.textSevenW, 900); game.depth++; _root.tutBox.field.selectable = false; _root.tutBox.field.wordWrap = true; _root.tutBox.field.text = "Select your tile by clicking on it, then pressing escape, then click to paste the tiles over the map builder screen. press enter to place the character once you're done. press enter again after you've placed you char to be prompted to save. Make sure to place B-girl at the end of your level or you will not be able to beat the map.\n\nHappy Building!\n~Ed & Jon (Team Mic)"; _root.tutBox.field._y = 160; _root.tutBox.field._x = (Stage.width / 2) - (game.textSevenW / 2); _root.tutBox.field.textColor = 16777215 /* 0xFFFFFF */; } else if (tutlevel == 2) { _root.tutBox.field.setTextFormat(game.textOneFormat); if (Key.isDown(27) && (game.escape == true)) { _root.tutBox.removeMovieClip(); tutlevel = 1; } } };Symbol 7 Buttonon (release) { getURL ("mailto:souldescen@aol.com", _blank); }Symbol 20 MovieClip Frame 21stop();Symbol 30 MovieClip [dust] Frame 9stop();Symbol 39 MovieClip [p0] Frame 8removeMovieClip(_root.a.pa[_name]);Symbol 62 MovieClip [e_fbullet] Frame 8stop();Symbol 89 MovieClip [meatr] Frame 23stop();Symbol 156 MovieClip Frame 290stop();Symbol 193 Buttonon (release) { getURL ("mailto:musicianmx@hotmail.com", _blank); }Symbol 194 Buttonon (release) { getURL ("http://coldstoragedesigns.com/", _blank); }Symbol 198 Buttonon (release) { NewgroundsAPI.loadNewgrounds(); }Symbol 205 Buttonon (release) { NewgroundsAPI.loadNewgrounds(); }Symbol 207 MovieClip Frame 1function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();Symbol 1573 MovieClip [__Packages.NewgroundsAPI] Frame 0class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }Symbol 325 MovieClip [coffee] Frame 84stop();Symbol 334 MovieClip [gish] Frame 84stop();Symbol 337 MovieClip [drfet] Frame 84stop();Symbol 341 MovieClip [cc] Frame 84stop();Symbol 342 Buttonon (release) { getURL ("http://www.dbsoundworks.com", "_blank"); }Symbol 343 Buttonon (release) { getURL ("mailto:souldescen@aol.com", "_blank"); }Symbol 344 Buttonon (release) { getURL ("mailto:musicianmx@hotmail.com", "_blank"); }Symbol 354 Buttonon (press) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 459 MovieClip Frame 1stop();Symbol 459 MovieClip Frame 55stop();Symbol 485 MovieClip Frame 1stop();Symbol 485 MovieClip Frame 16stop();Symbol 504 MovieClip Frame 13stop();Symbol 505 MovieClip Frame 1stop();Symbol 582 MovieClip Frame 1stop();Symbol 582 MovieClip Frame 16stop();Symbol 583 MovieClip Frame 1stop();Symbol 640 MovieClip Frame 1stop();Symbol 668 MovieClip Frame 1stop();Symbol 668 MovieClip Frame 10stop();Symbol 669 MovieClip [tile] Frame 1stop();Symbol 677 MovieClip [l_smissile] Frame 8stop();Symbol 685 MovieClip [l_hmissile] Frame 8stop();Symbol 693 MovieClip [l_fmissile] Frame 8stop();Symbol 763 MovieClip Frame 16stop();Symbol 771 MovieClip Frame 8stop();Symbol 777 MovieClip Frame 1stop(); ready = true;Symbol 777 MovieClip Frame 2shots = 1; rand = 3;Symbol 788 MovieClip Frame 13stop();Symbol 789 MovieClip Frame 23stop();Symbol 790 MovieClip [gchar] Frame 1stop();Symbol 804 MovieClip [gvmarks] Frame 10stop();Symbol 816 MovieClip [gruns] Frame 12stop();Symbol 828 MovieClip [ghmarks] Frame 10stop();Symbol 839 MovieClip [gjwalls] Frame 11stop();Symbol 850 MovieClip [gsides] Frame 11stop();Symbol 861 MovieClip [glwalls] Frame 11stop();Symbol 872 MovieClip [glands] Frame 11stop();Symbol 883 MovieClip [gjumps] Frame 11stop();Symbol 891 Buttonon (release) { getURL ("http://www.newgrounds.com", _blank); }Symbol 902 Buttonon (release) { getURL ("mailto:souldescen@aol.com", _blank); }Symbol 903 MovieClip Frame 257stop();Symbol 972 MovieClip Frame 16stop();Symbol 973 MovieClip Frame 31stop();Symbol 974 MovieClip [fchar] Frame 1stop();Symbol 975 MovieClip [fbullet] Frame 1stop();Symbol 1017 MovieClip [epilogue] Frame 495stop();Symbol 1058 Buttonon (release) { getURL ("www.newgrounds.com", _blank); }Symbol 1059 Buttonon (release) { getURL ("www.dbsoundworks.com", _blank); }Symbol 1068 MovieClip [ending] Frame 2853stop();Symbol 1070 Buttonon (release) { getURL ("http://www.newgrounds.com/downloads/flash/meatboy.zip", "_blank"); }Symbol 1093 MovieClip [char] Frame 1stop();Symbol 1095 MovieClip Frame 1stop();Symbol 1103 MovieClip Frame 1stop();Symbol 1130 MovieClip Frame 16stop();Symbol 1139 MovieClip Frame 25stop();Symbol 1140 MovieClip [cchar] Frame 1stop();Symbol 1145 MovieClip Frame 16stop();Symbol 1157 MovieClip [cvmarks] Frame 10stop();Symbol 1169 MovieClip [cruns] Frame 12stop();Symbol 1181 MovieClip [chmarks] Frame 10stop();Symbol 1192 MovieClip [cjwalls] Frame 11stop();Symbol 1203 MovieClip [csides] Frame 11stop();Symbol 1214 MovieClip [clwalls] Frame 11stop();Symbol 1225 MovieClip [clands] Frame 11stop();Symbol 1236 MovieClip [cjumps] Frame 11stop();Symbol 1258 MovieClip [l_sbullet] Frame 12stop();Symbol 1269 MovieClip [l_hbullet] Frame 12stop();Symbol 1280 MovieClip [l_fbullet] Frame 12stop();Symbol 1288 MovieClip [e_sbullet] Frame 8stop();Symbol 1296 MovieClip [e_hbullet] Frame 8stop();Symbol 1310 MovieClip [vmarks] Frame 10stop();Symbol 1311 MovieClip [runs] Frame 12stop();Symbol 1323 MovieClip [hmarks] Frame 10stop();Symbol 1334 MovieClip [jwalls] Frame 11stop();Symbol 1345 MovieClip [sides] Frame 11stop();Symbol 1356 MovieClip [lwalls] Frame 11stop();Symbol 1367 MovieClip [lands] Frame 11stop();Symbol 1378 MovieClip [jumps] Frame 11stop();Symbol 1420 MovieClip Frame 16stop();Symbol 1421 MovieClip Frame 25stop();Symbol 1422 MovieClip [bchar] Frame 1stop();Symbol 1425 MovieClip Frame 16stop();Symbol 1437 MovieClip [bvmarks] Frame 10stop();Symbol 1449 MovieClip [bruns] Frame 12stop();Symbol 1461 MovieClip [bhmarks] Frame 10stop();Symbol 1472 MovieClip [bjwalls] Frame 11stop();Symbol 1483 MovieClip [bsides] Frame 11stop();Symbol 1494 MovieClip [blwalls] Frame 11stop();Symbol 1505 MovieClip [blands] Frame 11stop();Symbol 1516 MovieClip [bjumps] Frame 11stop();
Library Items
Symbol 1 Font [urbanFont] | Used by:52 210 211 213 214 322 323 333 335 340 701 885 887 892 893 894 895 896 1060 1065 1066 1067 | |
Symbol 2 Sound [youwin] | ||
Symbol 3 Sound [mexplode] | ||
Symbol 4 Sound [burn] | Used by:Timeline | |
Symbol 5 Sound [sexy] | Used by:Timeline | |
Symbol 6 Graphic | Used by:7 9 93 148 156 190 199 334 337 341 702 703 1068 1138 Timeline | |
Symbol 7 Button | Uses:6 | Used by:8 |
Symbol 8 MovieClip [edbut] | Uses:7 | |
Symbol 9 MovieClip [g] | Uses:6 | Used by:Timeline |
Symbol 10 Graphic | Used by:20 325 334 337 341 1068 | |
Symbol 11 Graphic | Used by:20 325 334 337 341 1068 | |
Symbol 12 Graphic | Used by:20 325 334 337 341 1068 | |
Symbol 13 Graphic | Used by:20 325 334 337 341 1068 | |
Symbol 14 Graphic | Used by:20 325 334 337 341 1068 | |
Symbol 15 Graphic | Used by:20 325 334 337 341 1068 | |
Symbol 16 Graphic | Used by:20 325 334 337 341 1068 | |
Symbol 17 Graphic | Used by:20 325 334 337 341 1068 | |
Symbol 18 Graphic | Used by:20 325 334 337 341 1068 | |
Symbol 19 Graphic | Used by:20 325 334 337 341 1068 | |
Symbol 20 MovieClip | Uses:10 11 12 13 14 15 16 17 18 19 | Used by:21 40 |
Symbol 21 MovieClip [e_smissile] | Uses:20 | Used by:Timeline |
Symbol 22 Graphic | Used by:30 | |
Symbol 23 Graphic | Used by:30 | |
Symbol 24 Graphic | Used by:30 | |
Symbol 25 Graphic | Used by:30 | |
Symbol 26 Graphic | Used by:30 | |
Symbol 27 Graphic | Used by:30 | |
Symbol 28 Graphic | Used by:30 | |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip [dust] | Uses:22 23 24 25 26 27 28 29 | Used by:Timeline |
Symbol 31 Graphic | Used by:39 | |
Symbol 32 Graphic | Used by:39 | |
Symbol 33 Graphic | Used by:39 | |
Symbol 34 Graphic | Used by:39 | |
Symbol 35 Graphic | Used by:39 | |
Symbol 36 Graphic | Used by:39 | |
Symbol 37 Graphic | Used by:39 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip [p0] | Uses:31 32 33 34 35 36 37 38 | Used by:Timeline |
Symbol 40 MovieClip [e_hmissile] | Uses:20 | Used by:Timeline |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:51 84 154 788 1086 1091 1298 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:51 788 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:45 | Used by:51 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:51 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:51 |
Symbol 51 MovieClip [gib] | Uses:42 44 46 48 50 | Used by:Timeline |
Symbol 52 Text | Uses:1 | Used by:54 354 |
Symbol 53 Graphic | Used by:54 354 | |
Symbol 54 MovieClip [ng2] | Uses:52 53 | Used by:354 886 |
Symbol 55 Graphic | Used by:62 1068 | |
Symbol 56 Graphic | Used by:62 1068 | |
Symbol 57 Graphic | Used by:62 1068 | |
Symbol 58 Graphic | Used by:62 1068 | |
Symbol 59 Graphic | Used by:62 1068 | |
Symbol 60 Graphic | Used by:62 1068 | |
Symbol 61 Graphic | Used by:62 1068 | |
Symbol 62 MovieClip [e_fbullet] | Uses:55 56 57 58 59 60 61 | Used by:63 Timeline |
Symbol 63 MovieClip [e_fmissile] | Uses:62 | Used by:Timeline |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [medal] | Uses:64 65 | Used by:Timeline |
Symbol 67 Graphic | Used by:89 789 972 973 1017 1130 1139 1145 1420 1421 1425 | |
Symbol 68 Graphic | Used by:89 789 972 973 1017 1130 1139 1145 1420 1421 1425 | |
Symbol 69 Graphic | Used by:89 789 972 973 1017 1068 1130 1139 1145 1420 1421 1425 | |
Symbol 70 Graphic | Used by:89 789 972 973 1017 1068 1130 1139 1145 1420 1421 1425 | |
Symbol 71 Graphic | Used by:89 789 972 973 1017 1068 1130 1139 1145 1420 1421 1425 | |
Symbol 72 Graphic | Used by:89 789 972 973 1017 1068 1130 1139 1145 1420 1421 1425 | |
Symbol 73 Graphic | Used by:89 789 973 1421 1425 | |
Symbol 74 Graphic | Used by:89 789 973 1421 1425 | |
Symbol 75 Graphic | Used by:89 789 973 1421 1425 | |
Symbol 76 Graphic | Used by:89 789 973 1421 1425 | |
Symbol 77 Graphic | Used by:89 789 973 1421 1425 | |
Symbol 78 Graphic | Used by:89 789 973 1421 1425 | |
Symbol 79 Graphic | Used by:89 789 972 973 1017 1068 1130 1139 1145 1420 1421 1425 | |
Symbol 80 Graphic | Used by:89 789 972 973 1017 1068 1130 1139 1145 1420 1421 1425 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:87 94 147 151 155 208 988 1017 1035 1036 1068 1087 1092 Timeline |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:42 83 | Used by:87 94 147 151 208 988 1017 1035 1036 1068 1087 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:87 94 147 151 155 208 988 1017 1035 1036 1068 1087 1092 |
Symbol 87 MovieClip | Uses:82 84 86 | Used by:89 156 1068 1093 |
Symbol 88 Graphic | Used by:89 789 972 973 1017 1068 1130 1139 1145 1420 1421 1425 | |
Symbol 89 MovieClip [meatr] | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 87 88 | Used by:1093 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 1526 1539 |
Symbol 92 MovieClip [Layer1] | Uses:91 | Used by:132 191 |
Symbol 93 MovieClip | Uses:6 | Used by:156 702 703 903 1017 Timeline |
Symbol 94 MovieClip | Uses:82 86 84 | Used by:156 1061 |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:95 | Used by:104 148 452 453 988 1017 1018 1040 1042 1046 1047 1050 1051 1057 1068 1412 1415 1419 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:104 148 452 453 988 1017 1018 1040 1042 1046 1047 1050 1051 1057 1068 1412 1415 1419 |
Symbol 99 Graphic | Used by:103 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:103 1044 1049 1414 1418 1424 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:99 101 102 | Used by:104 148 452 453 988 1017 1018 1040 1042 1046 1047 1051 1057 1068 1412 1419 |
Symbol 104 MovieClip | Uses:96 98 103 | Used by:156 1017 |
Symbol 105 Graphic | Used by:132 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 | Used by:132 1409 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:132 386 700 908 1409 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:132 353 386 1409 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:132 386 1409 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:132 386 |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:132 293 386 485 1409 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:132 |
Symbol 120 Graphic | Used by:132 | |
Symbol 121 Bitmap | Used by:122 1537 | |
Symbol 122 Graphic | Uses:121 | Used by:123 1525 |
Symbol 123 MovieClip | Uses:122 | Used by:132 191 |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:126 1524 1536 |
Symbol 126 MovieClip | Uses:125 | Used by:132 191 |
Symbol 127 Graphic | Used by:131 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:131 923 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:127 129 130 | Used by:132 191 |
Symbol 132 MovieClip | Uses:105 107 109 111 113 115 117 119 120 92 123 126 131 | Used by:156 |
Symbol 133 Graphic | Used by:142 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip | Uses:134 | Used by:142 144 146 150 337 455 459 951 952 955 958 963 964 965 973 1031 1032 1068 |
Symbol 136 Graphic | Used by:139 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:139 1068 |
Symbol 139 MovieClip | Uses:136 138 | Used by:142 144 146 150 337 455 459 951 952 955 964 965 973 1031 1032 1068 |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:142 144 146 150 337 455 459 951 952 955 958 963 964 965 973 1031 1032 1068 |
Symbol 142 MovieClip | Uses:133 135 139 141 | Used by:156 |
Symbol 143 Graphic | Used by:144 455 459 | |
Symbol 144 MovieClip | Uses:135 139 141 143 | Used by:156 |
Symbol 145 Graphic | Used by:146 455 | |
Symbol 146 MovieClip | Uses:135 139 141 145 | Used by:156 |
Symbol 147 MovieClip | Uses:82 84 86 | Used by:156 1093 |
Symbol 148 MovieClip | Uses:6 103 96 98 | Used by:150 459 1421 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:135 148 139 141 149 | Used by:156 459 1517 |
Symbol 151 MovieClip | Uses:82 84 86 | Used by:156 1093 |
Symbol 152 Graphic | Used by:156 459 1517 | |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:42 153 | Used by:155 1068 |
Symbol 155 MovieClip | Uses:82 154 86 | Used by:156 1093 |
Symbol 156 MovieClip | Uses:93 94 104 132 6 142 144 146 147 150 151 87 152 155 SS1 | Used by:191 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:159 |
Symbol 159 MovieClip | Uses:158 | Used by:191 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:162 |
Symbol 162 MovieClip | Uses:161 | Used by:191 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:165 |
Symbol 165 MovieClip | Uses:164 | Used by:191 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:168 |
Symbol 168 MovieClip | Uses:167 | Used by:191 |
Symbol 169 Graphic | Used by:173 176 | |
Symbol 170 Graphic | Used by:173 | |
Symbol 171 Graphic | Used by:173 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:169 170 171 172 | Used by:174 219 233 237 242 639 640 669 1095 1522 |
Symbol 174 MovieClip | Uses:173 | Used by:178 181 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:169 175 | Used by:177 219 233 237 242 639 640 669 1095 1522 |
Symbol 177 MovieClip | Uses:176 | Used by:178 181 |
Symbol 178 MovieClip | Uses:174 177 | Used by:180 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:178 179 | Used by:191 986 1068 |
Symbol 181 MovieClip | Uses:174 177 | Used by:183 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:181 182 | Used by:191 986 1068 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:191 986 1068 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:191 986 1068 |
Symbol 188 Font | Used by:189 | |
Symbol 189 Text | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:189 6 | Used by:191 Timeline |
Symbol 191 MovieClip [bg] | Uses:156 92 123 126 131 159 162 165 168 180 183 185 187 190 | Used by:Timeline |
Symbol 192 Graphic | Used by:193 194 342 343 344 891 902 1058 1059 1247 | |
Symbol 193 Button | Uses:192 | Used by:703 903 1061 Timeline |
Symbol 194 Button | Uses:192 | Used by:703 Timeline |
Symbol 195 Graphic | Used by:207 | |
Symbol 196 Graphic | Used by:198 | |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 Button | Uses:196 197 | Used by:199 |
Symbol 199 MovieClip | Uses:198 6 | Used by:207 |
Symbol 200 Graphic | Used by:207 | |
Symbol 201 Graphic | Used by:205 | |
Symbol 202 Graphic | Used by:205 | |
Symbol 203 Graphic | Used by:205 | |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 Button | Uses:201 202 203 204 | Used by:207 |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:199 195 200 205 206 | Used by:Timeline |
Symbol 208 MovieClip | Uses:84 82 86 | Used by:209 1068 Timeline |
Symbol 209 MovieClip | Uses:208 | Used by:212 702 703 1068 Timeline |
Symbol 210 Text | Uses:1 | Used by:212 702 703 |
Symbol 211 Text | Uses:1 | Used by:212 |
Symbol 212 MovieClip | Uses:209 210 211 | Used by:Timeline |
Symbol 213 Text | Uses:1 | Used by:702 703 Timeline |
Symbol 214 Text | Uses:1 | Used by:702 703 Timeline |
Symbol 1573 MovieClip [__Packages.NewgroundsAPI] | ||
Symbol 215 Graphic | Used by:218 | |
Symbol 216 Graphic | Used by:218 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:215 216 217 | Used by:219 Timeline |
Symbol 219 MovieClip | Uses:176 173 218 | Used by:Timeline |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:220 | Used by:232 Timeline |
Symbol 222 Graphic | Used by:228 | |
Symbol 223 Bitmap | Used by:224 437 | |
Symbol 224 Graphic | Uses:223 | Used by:225 |
Symbol 225 MovieClip | Uses:224 | Used by:228 1521 |
Symbol 226 Graphic | Used by:228 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:222 225 226 227 | Used by:232 233 Timeline |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:231 669 |
Symbol 231 MovieClip | Uses:230 | Used by:232 669 985 |
Symbol 232 MovieClip | Uses:221 228 231 | Used by:Timeline |
Symbol 233 MovieClip | Uses:173 176 228 | Used by:Timeline |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:236 669 |
Symbol 236 MovieClip | Uses:235 | Used by:237 Timeline |
Symbol 237 MovieClip | Uses:173 176 236 | Used by:Timeline |
Symbol 238 Graphic | Used by:242 | |
Symbol 239 Bitmap | Used by:240 297 300 450 | |
Symbol 240 Graphic | Uses:239 | Used by:241 |
Symbol 241 MovieClip | Uses:240 | Used by:242 635 639 640 985 1095 |
Symbol 242 MovieClip | Uses:173 176 238 241 | Used by:Timeline |
Symbol 243 Graphic | Used by:246 | |
Symbol 244 Graphic | Used by:246 | |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:243 244 245 | Used by:249 255 1103 |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:249 251 255 257 259 Timeline |
Symbol 249 MovieClip | Uses:246 248 | Used by:Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 248 | Used by:Timeline |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 | Used by:Timeline |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 246 248 | Used by:Timeline |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 248 | Used by:Timeline |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 248 | Used by:Timeline |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:Timeline |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:Timeline |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:Timeline |
Symbol 266 Graphic | Used by:276 | |
Symbol 267 Graphic | Used by:275 | |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:275 |
Symbol 270 Graphic | Used by:275 | |
Symbol 271 Graphic | Used by:275 | |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:275 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:267 269 270 271 273 274 | Used by:276 504 505 583 669 |
Symbol 276 MovieClip | Uses:266 275 | Used by:Timeline |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:277 | Used by:Timeline |
Symbol 279 Graphic | Used by:286 | |
Symbol 280 Graphic | Used by:283 | |
Symbol 281 Graphic | Used by:283 | |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:280 281 282 | Used by:286 288 Timeline |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:284 | Used by:286 288 298 301 669 1398 |
Symbol 286 MovieClip | Uses:279 283 285 | Used by:Timeline |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:287 283 285 | Used by:Timeline |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:289 | Used by:293 378 386 485 694 |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:293 378 386 485 694 |
Symbol 293 MovieClip | Uses:117 290 292 | Used by:Timeline |
Symbol 294 Graphic | Used by:298 | |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:295 | Used by:298 301 975 |
Symbol 297 Graphic | Uses:239 | Used by:298 |
Symbol 298 MovieClip | Uses:294 296 297 285 | Used by:Timeline |
Symbol 299 Graphic | Used by:301 | |
Symbol 300 Graphic | Uses:239 | Used by:301 |
Symbol 301 MovieClip | Uses:299 296 300 285 | Used by:Timeline |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:Timeline |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 MovieClip | Uses:304 | Used by:Timeline |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:306 | Used by:Timeline |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:308 | Used by:Timeline |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:310 | Used by:Timeline |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:Timeline |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:Timeline |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:Timeline |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:Timeline |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:320 | Used by:Timeline |
Symbol 322 Text | Uses:1 | Used by:325 334 337 341 |
Symbol 323 Text | Uses:1 | Used by:325 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip [coffee] | Uses:10 322 323 324 11 12 13 14 15 16 17 18 19 SS2 | Used by:Timeline |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:326 | Used by:332 737 740 745 746 747 Timeline |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:332 737 746 747 Timeline |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:330 | Used by:332 737 740 745 746 747 |
Symbol 332 MovieClip | Uses:327 329 331 | Used by:334 789 790 |
Symbol 333 Text | Uses:1 | Used by:334 |
Symbol 334 MovieClip [gish] | Uses:10 322 332 333 6 11 12 13 14 15 16 17 18 19 SS3 | Used by:Timeline |
Symbol 335 Text | Uses:1 | Used by:337 |
Symbol 336 Graphic | Used by:337 973 1068 | |
Symbol 337 MovieClip [drfet] | Uses:10 135 139 141 322 335 6 11 12 13 14 15 16 17 18 19 336 SS4 | Used by:Timeline |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip | Uses:338 | Used by:341 Timeline |
Symbol 340 Text | Uses:1 | Used by:341 |
Symbol 341 MovieClip [cc] | Uses:10 339 322 340 6 11 12 13 14 15 16 17 18 19 SS5 | Used by:Timeline |
Symbol 342 Button | Uses:192 | Used by:350 |
Symbol 343 Button | Uses:192 | Used by:350 |
Symbol 344 Button | Uses:192 | Used by:350 |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:345 | Used by:350 Timeline |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip | Uses:347 | Used by:350 Timeline |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip [title] | Uses:342 343 344 346 348 349 | Used by:Timeline |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:351 | Used by:353 Timeline |
Symbol 353 MovieClip | Uses:111 352 | Used by:Timeline |
Symbol 354 Button | Uses:54 53 52 | Used by:355 |
Symbol 355 MovieClip [ngl] | Uses:354 | Used by:Timeline |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:356 | Used by:Timeline |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:358 | Used by:Timeline |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:Timeline |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:362 | Used by:Timeline |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:Timeline |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:366 | Used by:Timeline |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:368 | Used by:Timeline |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:370 | Used by:Timeline |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:Timeline |
Symbol 374 Graphic | Used by:375 | |
Symbol 375 MovieClip | Uses:374 | Used by:386 Timeline |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 | Used by:386 1387 Timeline |
Symbol 378 MovieClip | Uses:290 292 | Used by:386 Timeline |
Symbol 379 Graphic | Used by:380 | |
Symbol 380 MovieClip | Uses:379 | Used by:386 1409 |
Symbol 381 Graphic | Used by:382 | |
Symbol 382 MovieClip | Uses:381 | Used by:386 1409 |
Symbol 383 Graphic | Used by:384 | |
Symbol 384 MovieClip | Uses:383 | Used by:386 Timeline |
Symbol 385 Graphic | Used by:386 | |
Symbol 386 MovieClip | Uses:375 377 292 117 378 109 380 115 290 382 113 111 384 385 | Used by:Timeline |
Symbol 387 Graphic | Used by:404 | |
Symbol 388 Graphic | Used by:404 | |
Symbol 389 Graphic | Used by:404 | |
Symbol 390 Graphic | Used by:404 | |
Symbol 391 Graphic | Used by:404 | |
Symbol 392 Graphic | Used by:404 | |
Symbol 393 Graphic | Used by:404 | |
Symbol 394 Graphic | Used by:404 | |
Symbol 395 Graphic | Used by:404 | |
Symbol 396 Graphic | Used by:404 | |
Symbol 397 Graphic | Used by:404 | |
Symbol 398 Graphic | Used by:404 | |
Symbol 399 Graphic | Used by:404 | |
Symbol 400 Graphic | Used by:404 | |
Symbol 401 Graphic | Used by:404 | |
Symbol 402 Graphic | Used by:404 | |
Symbol 403 Graphic | Used by:404 | |
Symbol 404 MovieClip | Uses:387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 | Used by:Timeline |
Symbol 405 Graphic | Used by:411 | |
Symbol 406 Graphic | Used by:410 | |
Symbol 407 Graphic | Used by:410 | |
Symbol 408 Graphic | Used by:410 | |
Symbol 409 Graphic | Used by:410 | |
Symbol 410 MovieClip | Uses:406 407 408 409 | Used by:411 Timeline |
Symbol 411 MovieClip [smissile] | Uses:405 410 | Used by:Timeline |
Symbol 412 Graphic | Used by:415 | |
Symbol 413 Graphic | Used by:415 | |
Symbol 414 Graphic | Used by:415 | |
Symbol 415 MovieClip | Uses:412 413 414 | Used by:416 Timeline |
Symbol 416 MovieClip [sbullet] | Uses:415 | Used by:Timeline |
Symbol 417 Graphic | Used by:418 1523 | |
Symbol 418 MovieClip | Uses:417 | Used by:Timeline |
Symbol 419 Graphic | Used by:420 | |
Symbol 420 MovieClip | Uses:419 | Used by:Timeline |
Symbol 421 Graphic | Used by:430 | |
Symbol 422 Graphic | Used by:430 | |
Symbol 423 Graphic | Used by:430 | |
Symbol 424 Graphic | Used by:430 | |
Symbol 425 Graphic | Used by:430 | |
Symbol 426 Graphic | Used by:430 | |
Symbol 427 Graphic | Used by:430 | |
Symbol 428 Graphic | Used by:430 | |
Symbol 429 Graphic | Used by:430 | |
Symbol 430 MovieClip | Uses:421 422 423 424 425 426 427 428 429 | Used by:Timeline |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:433 669 |
Symbol 433 MovieClip | Uses:432 | Used by:Timeline |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:436 669 |
Symbol 436 MovieClip | Uses:435 | Used by:Timeline |
Symbol 437 Graphic | Uses:223 | Used by:669 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:669 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:669 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:669 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:669 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:669 |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:669 |
Symbol 450 Graphic | Uses:239 | Used by:669 |
Symbol 451 Graphic | Used by:452 1068 | |
Symbol 452 MovieClip | Uses:96 103 98 451 | Used by:459 1061 Timeline |
Symbol 453 MovieClip | Uses:96 103 98 | Used by:459 Timeline |
Symbol 454 Graphic | Used by:459 | |
Symbol 455 MovieClip | Uses:135 139 141 143 145 | Used by:459 1061 |
Symbol 456 Graphic | Used by:457 | |
Symbol 457 MovieClip | Uses:456 | Used by:458 Timeline |
Symbol 458 MovieClip | Uses:457 | Used by:459 |
Symbol 459 MovieClip | Uses:452 453 135 139 141 454 143 455 148 150 152 458 | Used by:669 Timeline |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:464 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:464 |
Symbol 464 MovieClip | Uses:461 463 | Used by:669 |
Symbol 465 Bitmap | Used by:466 | |
Symbol 466 Graphic | Uses:465 | Used by:469 |
Symbol 467 Bitmap | Used by:468 | |
Symbol 468 Graphic | Uses:467 | Used by:469 |
Symbol 469 MovieClip | Uses:466 468 | Used by:669 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:485 |
Symbol 472 Graphic | Used by:484 | |
Symbol 473 Graphic | Used by:484 | |
Symbol 474 Graphic | Used by:484 | |
Symbol 475 Graphic | Used by:484 | |
Symbol 476 Graphic | Used by:484 | |
Symbol 477 Graphic | Used by:484 | |
Symbol 478 Graphic | Used by:484 | |
Symbol 479 Graphic | Used by:484 | |
Symbol 480 Graphic | Used by:484 | |
Symbol 481 Graphic | Used by:484 | |
Symbol 482 Graphic | Used by:484 | |
Symbol 483 Graphic | Used by:484 | |
Symbol 484 MovieClip | Uses:472 473 474 475 476 477 478 479 480 481 482 483 | Used by:485 |
Symbol 485 MovieClip | Uses:471 117 290 292 484 | Used by:669 Timeline |
Symbol 486 Bitmap | Used by:487 | |
Symbol 487 Graphic | Uses:486 | Used by:490 |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:490 |
Symbol 490 MovieClip | Uses:487 489 | Used by:669 |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:491 | Used by:495 |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:493 | Used by:495 |
Symbol 495 MovieClip | Uses:492 494 | Used by:669 |
Symbol 496 Graphic | Used by:504 505 583 1103 | |
Symbol 497 Graphic | Used by:504 | |
Symbol 498 Graphic | Used by:504 | |
Symbol 499 Graphic | Used by:504 | |
Symbol 500 Graphic | Used by:504 | |
Symbol 501 Graphic | Used by:504 | |
Symbol 502 Graphic | Used by:504 | |
Symbol 503 Graphic | Used by:504 | |
Symbol 504 MovieClip | Uses:496 275 497 498 499 500 501 502 503 | Used by:505 583 Timeline |
Symbol 505 MovieClip | Uses:496 275 504 | Used by:669 Timeline |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:510 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:510 |
Symbol 510 MovieClip | Uses:507 509 | Used by:669 |
Symbol 511 Graphic | Used by:669 | |
Symbol 512 Graphic | Used by:517 | |
Symbol 513 Graphic | Used by:517 | |
Symbol 514 Graphic | Used by:517 | |
Symbol 515 Graphic | Used by:517 | |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:512 513 514 515 516 | Used by:669 Timeline |
Symbol 518 Graphic | Used by:669 | |
Symbol 519 Graphic | Used by:524 | |
Symbol 520 Graphic | Used by:524 | |
Symbol 521 Graphic | Used by:524 | |
Symbol 522 Graphic | Used by:524 | |
Symbol 523 Graphic | Used by:524 | |
Symbol 524 MovieClip | Uses:519 520 521 522 523 | Used by:669 Timeline |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:669 |
Symbol 527 Bitmap | Used by:528 | |
Symbol 528 Graphic | Uses:527 | Used by:669 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:669 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:669 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:669 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:669 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:669 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:669 |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:669 |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:669 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:669 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:669 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:669 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:557 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:557 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:557 |
Symbol 557 MovieClip | Uses:552 554 556 | Used by:669 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:564 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:564 |
Symbol 562 Bitmap | Used by:563 | |
Symbol 563 Graphic | Uses:562 | Used by:564 |
Symbol 564 MovieClip | Uses:559 561 563 | Used by:669 |
Symbol 565 Bitmap | Used by:566 | |
Symbol 566 Graphic | Uses:565 | Used by:582 |
Symbol 567 Graphic | Used by:582 | |
Symbol 568 Graphic | Used by:582 | |
Symbol 569 Graphic | Used by:582 | |
Symbol 570 Graphic | Used by:582 | |
Symbol 571 Graphic | Used by:582 | |
Symbol 572 Graphic | Used by:582 | |
Symbol 573 Graphic | Used by:582 | |
Symbol 574 Graphic | Used by:582 | |
Symbol 575 Graphic | Used by:582 | |
Symbol 576 Graphic | Used by:582 | |
Symbol 577 Graphic | Used by:582 | |
Symbol 578 Graphic | Used by:582 | |
Symbol 579 Graphic | Used by:582 | |
Symbol 580 Graphic | Used by:582 | |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip | Uses:566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 | Used by:669 Timeline |
Symbol 583 MovieClip | Uses:496 275 504 | Used by:669 Timeline |
Symbol 584 Bitmap | Used by:585 | |
Symbol 585 Graphic | Uses:584 | Used by:669 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:592 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:592 |
Symbol 590 Bitmap | Used by:591 | |
Symbol 591 Graphic | Uses:590 | Used by:592 |
Symbol 592 MovieClip | Uses:587 589 591 | Used by:669 |
Symbol 593 Bitmap | Used by:594 | |
Symbol 594 Graphic | Uses:593 | Used by:669 |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:669 |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:669 |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:669 |
Symbol 601 Bitmap | Used by:602 | |
Symbol 602 Graphic | Uses:601 | Used by:669 |
Symbol 603 Bitmap | Used by:604 | |
Symbol 604 Graphic | Uses:603 | Used by:669 |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:669 |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:669 |
Symbol 609 Bitmap | Used by:610 | |
Symbol 610 Graphic | Uses:609 | Used by:669 |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:669 |
Symbol 613 Bitmap | Used by:614 | |
Symbol 614 Graphic | Uses:613 | Used by:669 |
Symbol 615 Bitmap | Used by:616 | |
Symbol 616 Graphic | Uses:615 | Used by:669 |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:623 |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:623 |
Symbol 621 Bitmap | Used by:622 | |
Symbol 622 Graphic | Uses:621 | Used by:623 |
Symbol 623 MovieClip | Uses:618 620 622 | Used by:669 |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:669 |
Symbol 626 Bitmap | Used by:627 | |
Symbol 627 Graphic | Uses:626 | Used by:669 |
Symbol 628 Graphic | Used by:640 | |
Symbol 629 Graphic | Used by:630 | |
Symbol 630 MovieClip | Uses:629 | Used by:639 |
Symbol 631 Graphic | Used by:639 | |
Symbol 632 Graphic | Used by:639 | |
Symbol 633 Graphic | Used by:639 | |
Symbol 634 Graphic | Used by:639 | |
Symbol 635 MovieClip | Uses:241 | Used by:639 |
Symbol 636 Graphic | Used by:639 | |
Symbol 637 Graphic | Used by:639 | |
Symbol 638 Graphic | Used by:639 | |
Symbol 639 MovieClip | Uses:630 173 176 631 241 632 633 634 635 636 637 638 | Used by:640 1095 Timeline |
Symbol 640 MovieClip | Uses:173 176 628 241 639 | Used by:669 Timeline |
Symbol 641 Graphic | Used by:644 | |
Symbol 642 Graphic | Used by:644 | |
Symbol 643 Graphic | Used by:644 | |
Symbol 644 MovieClip | Uses:641 642 643 | Used by:669 Timeline |
Symbol 645 Graphic | Used by:669 | |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:652 |
Symbol 648 Bitmap | Used by:649 | |
Symbol 649 Graphic | Uses:648 | Used by:652 |
Symbol 650 Bitmap | Used by:651 | |
Symbol 651 Graphic | Uses:650 | Used by:652 |
Symbol 652 MovieClip | Uses:647 649 651 | Used by:669 |
Symbol 653 Bitmap | Used by:654 | |
Symbol 654 Graphic | Uses:653 | Used by:659 |
Symbol 655 Bitmap | Used by:656 | |
Symbol 656 Graphic | Uses:655 | Used by:659 |
Symbol 657 Bitmap | Used by:658 | |
Symbol 658 Graphic | Uses:657 | Used by:659 |
Symbol 659 MovieClip | Uses:654 656 658 | Used by:669 |
Symbol 660 Graphic | Used by:668 | |
Symbol 661 Graphic | Used by:668 | |
Symbol 662 Graphic | Used by:668 | |
Symbol 663 Graphic | Used by:668 | |
Symbol 664 Graphic | Used by:668 | |
Symbol 665 Graphic | Used by:668 | |
Symbol 666 Graphic | Used by:668 | |
Symbol 667 Graphic | Used by:668 | |
Symbol 668 MovieClip | Uses:660 661 662 663 664 665 666 667 | Used by:669 Timeline |
Symbol 669 MovieClip [tile] | Uses:230 432 437 439 441 443 445 447 235 435 449 450 459 275 464 469 485 490 495 505 510 511 517 285 518 524 526 528 530 532 534 536 538 540 542 544 546 548 550 557 564 582 583 585 592 594 596 173 176 598 600 602 604 606 608 610 612 614 616 623 625 627 640 644 645 231 652 659 668 | Used by:Timeline |
Symbol 670 Graphic | Used by:677 | |
Symbol 671 Graphic | Used by:677 | |
Symbol 672 Graphic | Used by:677 | |
Symbol 673 Graphic | Used by:677 | |
Symbol 674 Graphic | Used by:677 | |
Symbol 675 Graphic | Used by:677 | |
Symbol 676 Graphic | Used by:677 | |
Symbol 677 MovieClip [l_smissile] | Uses:670 671 672 673 674 675 676 | Used by:Timeline |
Symbol 678 Graphic | Used by:685 | |
Symbol 679 Graphic | Used by:685 | |
Symbol 680 Graphic | Used by:685 | |
Symbol 681 Graphic | Used by:685 | |
Symbol 682 Graphic | Used by:685 | |
Symbol 683 Graphic | Used by:685 | |
Symbol 684 Graphic | Used by:685 | |
Symbol 685 MovieClip [l_hmissile] | Uses:678 679 680 681 682 683 684 | Used by:Timeline |
Symbol 686 Graphic | Used by:693 | |
Symbol 687 Graphic | Used by:693 | |
Symbol 688 Graphic | Used by:693 | |
Symbol 689 Graphic | Used by:693 | |
Symbol 690 Graphic | Used by:693 | |
Symbol 691 Graphic | Used by:693 | |
Symbol 692 Graphic | Used by:693 | |
Symbol 693 MovieClip [l_fmissile] | Uses:686 687 688 689 690 691 692 | Used by:Timeline |
Symbol 694 MovieClip | Uses:290 292 | Used by:700 |
Symbol 695 Graphic | Used by:700 | |
Symbol 696 Graphic | Used by:700 | |
Symbol 697 Graphic | Used by:700 | |
Symbol 698 Graphic | Used by:700 | |
Symbol 699 Graphic | Used by:700 | |
Symbol 700 MovieClip | Uses:694 109 695 696 697 698 699 | Used by:Timeline |
Symbol 701 Text | Uses:1 | Used by:702 703 |
Symbol 702 MovieClip | Uses:701 213 209 214 210 6 93 | Used by:Timeline |
Symbol 703 MovieClip | Uses:193 194 701 213 209 214 210 6 93 | Used by:Timeline |
Symbol 704 Bitmap | Used by:705 | |
Symbol 705 Graphic | Uses:704 | Used by:Timeline |
Symbol 706 Graphic | Used by:721 | |
Symbol 707 Graphic | Used by:721 | |
Symbol 708 Graphic | Used by:721 | |
Symbol 709 Graphic | Used by:721 | |
Symbol 710 Graphic | Used by:721 | |
Symbol 711 Graphic | Used by:721 | |
Symbol 712 Graphic | Used by:721 | |
Symbol 713 Graphic | Used by:721 | |
Symbol 714 Graphic | Used by:721 | |
Symbol 715 Graphic | Used by:721 | |
Symbol 716 Graphic | Used by:721 | |
Symbol 717 Graphic | Used by:721 | |
Symbol 718 Graphic | Used by:721 | |
Symbol 719 Graphic | Used by:721 | |
Symbol 720 Graphic | Used by:721 | |
Symbol 721 MovieClip [hmissile] | Uses:706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 | Used by:Timeline |
Symbol 722 Graphic | Used by:725 | |
Symbol 723 Graphic | Used by:725 | |
Symbol 724 Graphic | Used by:725 | |
Symbol 725 MovieClip | Uses:722 723 724 | Used by:726 |
Symbol 726 MovieClip [hbullet] | Uses:725 | Used by:Timeline |
Symbol 727 Graphic | Used by:728 | |
Symbol 728 MovieClip | Uses:727 | Used by:Timeline |
Symbol 729 Graphic | Used by:734 | |
Symbol 730 Graphic | Used by:734 777 | |
Symbol 731 Graphic | Used by:734 777 | |
Symbol 732 Graphic | Used by:734 777 | |
Symbol 733 Graphic | Used by:734 777 | |
Symbol 734 MovieClip | Uses:729 730 731 732 733 | Used by:Timeline |
Symbol 735 Graphic | Used by:736 | |
Symbol 736 MovieClip | Uses:735 | Used by:737 Timeline |
Symbol 737 MovieClip | Uses:327 329 331 736 | Used by:790 |
Symbol 738 Graphic | Used by:739 | |
Symbol 739 MovieClip | Uses:738 | Used by:740 Timeline |
Symbol 740 MovieClip | Uses:327 739 331 | Used by:790 |
Symbol 741 Graphic | Used by:742 | |
Symbol 742 MovieClip | Uses:741 | Used by:790 |
Symbol 743 Graphic | Used by:744 | |
Symbol 744 MovieClip | Uses:743 | Used by:745 Timeline |
Symbol 745 MovieClip | Uses:327 744 331 | Used by:790 |
Symbol 746 MovieClip | Uses:327 329 331 | Used by:790 |
Symbol 747 MovieClip | Uses:327 329 331 | Used by:790 |
Symbol 748 Graphic | Used by:763 | |
Symbol 749 Graphic | Used by:763 | |
Symbol 750 Graphic | Used by:763 | |
Symbol 751 Graphic | Used by:763 | |
Symbol 752 Graphic | Used by:763 | |
Symbol 753 Graphic | Used by:763 | |
Symbol 754 Graphic | Used by:763 | |
Symbol 755 Graphic | Used by:763 | |
Symbol 756 Graphic | Used by:763 | |
Symbol 757 Graphic | Used by:763 | |
Symbol 758 Graphic | Used by:763 | |
Symbol 759 Graphic | Used by:763 | |
Symbol 760 Graphic | Used by:763 | |
Symbol 761 Graphic | Used by:763 | |
Symbol 762 Graphic | Used by:763 | |
Symbol 763 MovieClip | Uses:748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 | Used by:790 Timeline |
Symbol 764 Graphic | Used by:771 1017 1068 | |
Symbol 765 Graphic | Used by:771 1017 1068 | |
Symbol 766 Graphic | Used by:771 1017 1068 | |
Symbol 767 Graphic | Used by:771 1017 1068 | |
Symbol 768 Graphic | Used by:771 1017 1068 | |
Symbol 769 Graphic | Used by:771 1017 1068 | |
Symbol 770 Graphic | Used by:771 1017 1068 | |
Symbol 771 MovieClip | Uses:764 765 766 767 768 769 770 | Used by:790 974 1093 1140 1422 |
Symbol 772 Graphic | Used by:788 | |
Symbol 773 Graphic | Used by:788 | |
Symbol 774 Graphic | Used by:777 | |
Symbol 775 Graphic | Used by:777 | |
Symbol 776 Graphic | Used by:777 | |
Symbol 777 MovieClip | Uses:774 775 776 730 731 732 733 | Used by:788 |
Symbol 778 Graphic | Used by:788 | |
Symbol 779 Graphic | Used by:788 | |
Symbol 780 Graphic | Used by:788 | |
Symbol 781 Graphic | Used by:788 | |
Symbol 782 Graphic | Used by:788 | |
Symbol 783 Graphic | Used by:788 | |
Symbol 784 Graphic | Used by:788 | |
Symbol 785 Graphic | Used by:788 | |
Symbol 786 Graphic | Used by:788 | |
Symbol 787 Graphic | Used by:788 | |
Symbol 788 MovieClip | Uses:772 773 44 777 778 42 779 780 781 782 783 784 785 786 787 | Used by:790 974 1093 1140 1422 |
Symbol 789 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 332 | Used by:790 |
Symbol 790 MovieClip [gchar] | Uses:332 737 740 742 745 746 747 763 771 788 789 | Used by:Timeline |
Symbol 791 Graphic | Used by:792 | |
Symbol 792 MovieClip | Uses:791 | Used by:Timeline |
Symbol 793 Graphic | Used by:804 | |
Symbol 794 Graphic | Used by:804 | |
Symbol 795 Graphic | Used by:804 | |
Symbol 796 Graphic | Used by:804 | |
Symbol 797 Graphic | Used by:804 | |
Symbol 798 Graphic | Used by:804 | |
Symbol 799 Graphic | Used by:804 | |
Symbol 800 Graphic | Used by:804 | |
Symbol 801 Graphic | Used by:804 | |
Symbol 802 Graphic | Used by:804 | |
Symbol 803 Graphic | Used by:804 | |
Symbol 804 MovieClip [gvmarks] | Uses:793 794 795 796 797 798 799 800 801 802 803 | Used by:Timeline |
Symbol 805 Graphic | Used by:816 | |
Symbol 806 Graphic | Used by:816 | |
Symbol 807 Graphic | Used by:816 | |
Symbol 808 Graphic | Used by:816 | |
Symbol 809 Graphic | Used by:816 | |
Symbol 810 Graphic | Used by:816 | |
Symbol 811 Graphic | Used by:816 | |
Symbol 812 Graphic | Used by:816 | |
Symbol 813 Graphic | Used by:816 | |
Symbol 814 Graphic | Used by:816 | |
Symbol 815 Graphic | Used by:816 | |
Symbol 816 MovieClip [gruns] | Uses:805 806 807 808 809 810 811 812 813 814 815 | Used by:Timeline |
Symbol 817 Graphic | Used by:828 | |
Symbol 818 Graphic | Used by:828 | |
Symbol 819 Graphic | Used by:828 | |
Symbol 820 Graphic | Used by:828 | |
Symbol 821 Graphic | Used by:828 | |
Symbol 822 Graphic | Used by:828 | |
Symbol 823 Graphic | Used by:828 | |
Symbol 824 Graphic | Used by:828 | |
Symbol 825 Graphic | Used by:828 | |
Symbol 826 Graphic | Used by:828 | |
Symbol 827 Graphic | Used by:828 | |
Symbol 828 MovieClip [ghmarks] | Uses:817 818 819 820 821 822 823 824 825 826 827 | Used by:Timeline |
Symbol 829 Graphic | Used by:839 | |
Symbol 830 Graphic | Used by:839 | |
Symbol 831 Graphic | Used by:839 | |
Symbol 832 Graphic | Used by:839 | |
Symbol 833 Graphic | Used by:839 | |
Symbol 834 Graphic | Used by:839 | |
Symbol 835 Graphic | Used by:839 | |
Symbol 836 Graphic | Used by:839 | |
Symbol 837 Graphic | Used by:839 | |
Symbol 838 Graphic | Used by:839 | |
Symbol 839 MovieClip [gjwalls] | Uses:829 830 831 832 833 834 835 836 837 838 | Used by:Timeline |
Symbol 840 Graphic | Used by:850 | |
Symbol 841 Graphic | Used by:850 | |
Symbol 842 Graphic | Used by:850 | |
Symbol 843 Graphic | Used by:850 | |
Symbol 844 Graphic | Used by:850 | |
Symbol 845 Graphic | Used by:850 | |
Symbol 846 Graphic | Used by:850 | |
Symbol 847 Graphic | Used by:850 | |
Symbol 848 Graphic | Used by:850 | |
Symbol 849 Graphic | Used by:850 | |
Symbol 850 MovieClip [gsides] | Uses:840 841 842 843 844 845 846 847 848 849 | Used by:Timeline |
Symbol 851 Graphic | Used by:861 | |
Symbol 852 Graphic | Used by:861 | |
Symbol 853 Graphic | Used by:861 | |
Symbol 854 Graphic | Used by:861 | |
Symbol 855 Graphic | Used by:861 | |
Symbol 856 Graphic | Used by:861 | |
Symbol 857 Graphic | Used by:861 | |
Symbol 858 Graphic | Used by:861 | |
Symbol 859 Graphic | Used by:861 | |
Symbol 860 Graphic | Used by:861 | |
Symbol 861 MovieClip [glwalls] | Uses:851 852 853 854 855 856 857 858 859 860 | Used by:Timeline |
Symbol 862 Graphic | Used by:872 | |
Symbol 863 Graphic | Used by:872 | |
Symbol 864 Graphic | Used by:872 | |
Symbol 865 Graphic | Used by:872 | |
Symbol 866 Graphic | Used by:872 | |
Symbol 867 Graphic | Used by:872 | |
Symbol 868 Graphic | Used by:872 | |
Symbol 869 Graphic | Used by:872 | |
Symbol 870 Graphic | Used by:872 | |
Symbol 871 Graphic | Used by:872 | |
Symbol 872 MovieClip [glands] | Uses:862 863 864 865 866 867 868 869 870 871 | Used by:Timeline |
Symbol 873 Graphic | Used by:883 | |
Symbol 874 Graphic | Used by:883 | |
Symbol 875 Graphic | Used by:883 | |
Symbol 876 Graphic | Used by:883 | |
Symbol 877 Graphic | Used by:883 | |
Symbol 878 Graphic | Used by:883 | |
Symbol 879 Graphic | Used by:883 | |
Symbol 880 Graphic | Used by:883 | |
Symbol 881 Graphic | Used by:883 | |
Symbol 882 Graphic | Used by:883 | |
Symbol 883 MovieClip [gjumps] | Uses:873 874 875 876 877 878 879 880 881 882 | Used by:Timeline |
Symbol 884 Graphic | Used by:903 | |
Symbol 885 Text | Uses:1 | Used by:886 |
Symbol 886 MovieClip | Uses:54 885 | Used by:903 |
Symbol 887 Text | Uses:1 | Used by:903 |
Symbol 888 Graphic | Used by:903 | |
Symbol 889 Graphic | Used by:890 | |
Symbol 890 MovieClip | Uses:889 | Used by:903 |
Symbol 891 Button | Uses:192 | Used by:903 |
Symbol 892 Text | Uses:1 | Used by:901 |
Symbol 893 Text | Uses:1 | Used by:901 |
Symbol 894 Text | Uses:1 | Used by:901 |
Symbol 895 Text | Uses:1 | Used by:901 |
Symbol 896 Text | Uses:1 | Used by:901 |
Symbol 897 Graphic | Used by:898 | |
Symbol 898 MovieClip | Uses:897 | Used by:901 Timeline |
Symbol 899 Graphic | Used by:900 | |
Symbol 900 MovieClip | Uses:899 | Used by:901 |
Symbol 901 MovieClip | Uses:892 893 894 895 896 898 900 | Used by:903 |
Symbol 902 Button | Uses:192 | Used by:903 1061 |
Symbol 903 MovieClip | Uses:93 884 886 887 888 890 891 901 902 193 SS6 | Used by:Timeline |
Symbol 904 Graphic | Used by:905 | |
Symbol 905 MovieClip | Uses:904 | Used by:Timeline |
Symbol 906 Graphic | Used by:907 | |
Symbol 907 MovieClip | Uses:906 | Used by:Timeline |
Symbol 908 MovieClip | Uses:109 | Used by:Timeline |
Symbol 909 Graphic | Used by:910 | |
Symbol 910 MovieClip | Uses:909 | Used by:Timeline |
Symbol 911 Graphic | Used by:915 | |
Symbol 912 Graphic | Used by:915 | |
Symbol 913 Graphic | Used by:915 | |
Symbol 914 Graphic | Used by:915 | |
Symbol 915 MovieClip | Uses:911 912 913 914 | Used by:Timeline |
Symbol 916 Graphic | Used by:920 | |
Symbol 917 Graphic | Used by:920 | |
Symbol 918 Graphic | Used by:920 | |
Symbol 919 Graphic | Used by:920 | |
Symbol 920 MovieClip | Uses:916 917 918 919 | Used by:Timeline |
Symbol 921 Graphic | Used by:922 | |
Symbol 922 MovieClip | Uses:921 | Used by:Timeline |
Symbol 923 MovieClip | Uses:129 | Used by:Timeline |
Symbol 924 Graphic | Used by:925 | |
Symbol 925 MovieClip | Uses:924 | Used by:Timeline |
Symbol 926 Graphic | Used by:927 | |
Symbol 927 MovieClip | Uses:926 | Used by:Timeline |
Symbol 928 Graphic | Used by:932 | |
Symbol 929 Graphic | Used by:932 | |
Symbol 930 Graphic | Used by:932 | |
Symbol 931 Graphic | Used by:932 | |
Symbol 932 MovieClip | Uses:928 929 930 931 | Used by:Timeline |
Symbol 933 Graphic | Used by:934 | |
Symbol 934 MovieClip | Uses:933 | Used by:Timeline |
Symbol 935 Graphic | Used by:936 | |
Symbol 936 MovieClip | Uses:935 | Used by:Timeline |
Symbol 937 Graphic | Used by:938 | |
Symbol 938 MovieClip | Uses:937 | Used by:Timeline |
Symbol 939 Graphic | Used by:940 | |
Symbol 940 MovieClip | Uses:939 | Used by:Timeline |
Symbol 941 Graphic | Used by:943 | |
Symbol 942 Graphic | Used by:943 | |
Symbol 943 MovieClip [fmissile] | Uses:941 942 | Used by:Timeline |
Symbol 944 Graphic | Used by:949 | |
Symbol 945 Graphic | Used by:949 | |
Symbol 946 Graphic | Used by:949 | |
Symbol 947 Graphic | Used by:949 | |
Symbol 948 Graphic | Used by:949 | |
Symbol 949 MovieClip | Uses:944 945 946 947 948 | Used by:Timeline |
Symbol 950 Graphic | Used by:951 | |
Symbol 951 MovieClip | Uses:135 139 141 950 | Used by:Timeline |
Symbol 952 MovieClip | Uses:135 139 141 | Used by:973 974 1068 |
Symbol 953 Graphic | Used by:954 | |
Symbol 954 MovieClip | Uses:953 | Used by:955 Timeline |
Symbol 955 MovieClip | Uses:135 139 141 954 | Used by:974 |
Symbol 956 Graphic | Used by:957 | |
Symbol 957 MovieClip | Uses:956 | Used by:958 Timeline |
Symbol 958 MovieClip | Uses:135 957 141 | Used by:974 |
Symbol 959 Graphic | Used by:960 | |
Symbol 960 MovieClip | Uses:959 | Used by:974 |
Symbol 961 Graphic | Used by:962 | |
Symbol 962 MovieClip | Uses:961 | Used by:963 Timeline |
Symbol 963 MovieClip | Uses:135 962 141 | Used by:974 |
Symbol 964 MovieClip | Uses:135 139 141 | Used by:974 |
Symbol 965 MovieClip | Uses:135 139 141 | Used by:974 |
Symbol 966 Graphic | Used by:972 | |
Symbol 967 Graphic | Used by:972 | |
Symbol 968 Graphic | Used by:972 | |
Symbol 969 Graphic | Used by:972 | |
Symbol 970 Graphic | Used by:972 | |
Symbol 971 Graphic | Used by:972 | |
Symbol 972 MovieClip | Uses:88 80 79 966 967 968 969 970 971 72 71 70 69 68 67 | Used by:974 1093 Timeline |
Symbol 973 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 952 135 139 141 336 | Used by:974 Timeline |
Symbol 974 MovieClip [fchar] | Uses:952 955 958 960 963 964 965 972 771 788 973 | Used by:Timeline |
Symbol 975 MovieClip [fbullet] | Uses:296 | Used by:Timeline |
Symbol 976 Graphic | Used by:977 | |
Symbol 977 MovieClip | Uses:976 | Used by:Timeline |
Symbol 978 Graphic | Used by:979 | |
Symbol 979 MovieClip | Uses:978 | Used by:1017 1068 |
Symbol 980 Graphic | Used by:981 | |
Symbol 981 MovieClip | Uses:980 | Used by:1017 1068 |
Symbol 982 Graphic | Used by:988 1068 | |
Symbol 983 Graphic | Used by:984 | |
Symbol 984 MovieClip | Uses:983 | Used by:985 |
Symbol 985 MovieClip | Uses:984 231 241 | Used by:988 1017 1068 |
Symbol 986 MovieClip | Uses:180 183 185 187 | Used by:988 1017 1068 Timeline |
Symbol 987 Graphic | Used by:988 | |
Symbol 988 MovieClip | Uses:982 82 96 103 98 84 86 985 986 987 | Used by:1017 1068 |
Symbol 989 Graphic | Used by:1017 1068 | |
Symbol 990 Graphic | Used by:1017 | |
Symbol 991 Graphic | Used by:1017 | |
Symbol 992 Graphic | Used by:1017 | |
Symbol 993 Graphic | Used by:1017 | |
Symbol 994 Graphic | Used by:1017 | |
Symbol 995 Graphic | Used by:1017 | |
Symbol 996 Graphic | Used by:1017 | |
Symbol 997 Graphic | Used by:1017 | |
Symbol 998 Graphic | Used by:1017 | |
Symbol 999 Graphic | Used by:1017 | |
Symbol 1000 Graphic | Used by:1017 | |
Symbol 1001 Graphic | Used by:1017 | |
Symbol 1002 Graphic | Used by:1017 | |
Symbol 1003 Graphic | Used by:1017 | |
Symbol 1004 Graphic | Used by:1017 | |
Symbol 1005 Graphic | Used by:1017 | |
Symbol 1006 Graphic | Used by:1017 | |
Symbol 1007 Graphic | Used by:1017 | |
Symbol 1008 Graphic | Used by:1017 | |
Symbol 1009 Graphic | Used by:1017 | |
Symbol 1010 Graphic | Used by:1017 1068 1420 | |
Symbol 1011 Graphic | Used by:1017 1068 1420 | |
Symbol 1012 Graphic | Used by:1017 1068 1420 | |
Symbol 1013 Graphic | Used by:1017 1068 1420 | |
Symbol 1014 Graphic | Used by:1017 1068 1420 | |
Symbol 1015 Graphic | Used by:1017 1068 1420 | |
Symbol 1016 Graphic | Used by:1017 | |
Symbol 1017 MovieClip [epilogue] | Uses:979 981 988 764 989 765 766 767 768 769 770 93 82 96 103 98 84 86 990 985 986 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 88 1008 80 1009 79 1010 1011 1012 1013 1014 1015 72 71 70 69 68 67 104 1016 SS7 | Used by:Timeline |
Symbol 1018 MovieClip | Uses:96 103 98 | Used by:1068 1422 |
Symbol 1019 Graphic | Used by:1068 1311 | |
Symbol 1020 Graphic | Used by:1068 1311 | |
Symbol 1021 Graphic | Used by:1068 1311 | |
Symbol 1022 Graphic | Used by:1068 1311 | |
Symbol 1023 Graphic | Used by:1068 1311 | |
Symbol 1024 Graphic | Used by:1068 1311 | |
Symbol 1025 Graphic | Used by:1068 1311 | |
Symbol 1026 Graphic | Used by:1068 1311 | |
Symbol 1027 Graphic | Used by:1068 1311 | |
Symbol 1028 Graphic | Used by:1068 1311 | |
Symbol 1029 Graphic | Used by:1068 1311 | |
Symbol 1030 Graphic | Used by:1068 | |
Symbol 1031 MovieClip | Uses:135 139 141 | Used by:1068 |
Symbol 1032 MovieClip | Uses:135 139 141 | Used by:1068 |
Symbol 1033 Graphic | Used by:1034 | |
Symbol 1034 MovieClip | Uses:1033 | Used by:1068 |
Symbol 1035 MovieClip | Uses:82 84 86 | Used by:1068 Timeline |
Symbol 1036 MovieClip | Uses:82 84 86 | Used by:1068 Timeline |
Symbol 1037 Graphic | Used by:1038 | |
Symbol 1038 MovieClip | Uses:1037 | Used by:1068 |
Symbol 1039 Graphic | Used by:1068 | |
Symbol 1040 MovieClip | Uses:96 103 98 | Used by:1068 1421 |
Symbol 1041 Graphic | Used by:1042 | |
Symbol 1042 MovieClip | Uses:1041 96 103 98 | Used by:1068 Timeline |
Symbol 1043 Graphic | Used by:1044 | |
Symbol 1044 MovieClip | Uses:101 1043 | Used by:1068 1412 Timeline |
Symbol 1045 Graphic | Used by:1068 | |
Symbol 1046 MovieClip | Uses:96 103 98 | Used by:1068 Timeline |
Symbol 1047 MovieClip | Uses:96 103 98 | Used by:1068 Timeline |
Symbol 1048 Graphic | Used by:1049 | |
Symbol 1049 MovieClip | Uses:101 1048 | Used by:1050 Timeline |
Symbol 1050 MovieClip | Uses:96 1049 98 | Used by:1068 1422 |
Symbol 1051 MovieClip | Uses:96 103 98 | Used by:1068 1422 |
Symbol 1052 Graphic | Used by:1068 | |
Symbol 1053 Graphic | Used by:1068 | |
Symbol 1054 Graphic | Used by:1068 | |
Symbol 1055 Graphic | Used by:1068 | |
Symbol 1056 Graphic | Used by:1068 | |
Symbol 1057 MovieClip | Uses:96 103 98 | Used by:1068 Timeline |
Symbol 1058 Button | Uses:192 | Used by:1061 |
Symbol 1059 Button | Uses:192 | Used by:1061 |
Symbol 1060 Text | Uses:1 | Used by:1061 |
Symbol 1061 MovieClip | Uses:1058 1059 902 193 94 455 452 1060 | Used by:1068 Timeline |
Symbol 1062 Graphic | Used by:1068 | |
Symbol 1063 Graphic | Used by:1064 | |
Symbol 1064 MovieClip | Uses:1063 | Used by:1068 |
Symbol 1065 Text | Uses:1 | Used by:1068 |
Symbol 1066 Text | Uses:1 | Used by:1068 |
Symbol 1067 Text | Uses:1 | Used by:1068 |
Symbol 1068 MovieClip [ending] | Uses:979 952 1018 82 154 86 985 180 183 185 187 1019 87 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 96 103 98 986 451 1031 1032 764 765 766 767 768 769 770 6 135 139 141 336 1034 1035 1036 1038 1039 1040 55 1042 56 57 58 59 60 61 1044 1045 208 1046 1047 84 1050 1051 1052 138 1053 1054 1055 1056 1057 88 80 79 1010 1011 1012 1013 1014 1015 72 71 70 69 982 988 981 989 1061 1062 1064 10 1065 11 12 1066 13 14 15 16 17 18 19 209 1067 SS8 | Used by:Timeline |
Symbol 1069 Graphic | Used by:1070 1072 | |
Symbol 1070 Button | Uses:1069 | Used by:1071 |
Symbol 1071 MovieClip [dload] | Uses:1070 | Used by:Timeline |
Symbol 1072 Button | Uses:1069 | Used by:Timeline |
Symbol 1073 Graphic | Used by:1084 | |
Symbol 1074 Graphic | Used by:1084 | |
Symbol 1075 Graphic | Used by:1084 | |
Symbol 1076 Graphic | Used by:1084 | |
Symbol 1077 Graphic | Used by:1084 | |
Symbol 1078 Graphic | Used by:1084 | |
Symbol 1079 Graphic | Used by:1084 | |
Symbol 1080 Graphic | Used by:1084 | |
Symbol 1081 Graphic | Used by:1084 | |
Symbol 1082 Graphic | Used by:1084 | |
Symbol 1083 Graphic | Used by:1084 | |
Symbol 1084 MovieClip | Uses:1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 | Used by:Timeline |
Symbol 1085 Graphic | Used by:1086 | |
Symbol 1086 MovieClip | Uses:42 1085 | Used by:1087 Timeline |
Symbol 1087 MovieClip | Uses:82 84 86 1086 | Used by:1093 |
Symbol 1088 Graphic | Used by:1089 | |
Symbol 1089 MovieClip | Uses:1088 | Used by:1093 |
Symbol 1090 Graphic | Used by:1091 | |
Symbol 1091 MovieClip | Uses:42 1090 | Used by:1092 Timeline |
Symbol 1092 MovieClip | Uses:82 1091 86 | Used by:1093 |
Symbol 1093 MovieClip [char] | Uses:87 1087 155 1089 1092 147 151 972 771 788 89 | Used by:Timeline |
Symbol 1094 Graphic | Used by:1095 | |
Symbol 1095 MovieClip | Uses:173 176 1094 241 639 | Used by:Timeline |
Symbol 1096 Graphic | Used by:1103 | |
Symbol 1097 Graphic | Used by:1103 | |
Symbol 1098 Graphic | Used by:1103 | |
Symbol 1099 Graphic | Used by:1103 | |
Symbol 1100 Graphic | Used by:1103 | |
Symbol 1101 Graphic | Used by:1103 | |
Symbol 1102 Graphic | Used by:1103 | |
Symbol 1103 MovieClip | Uses:496 246 1096 1097 1098 1099 1100 1101 1102 | Used by:Timeline |
Symbol 1104 Graphic | Used by:1105 | |
Symbol 1105 MovieClip | Uses:1104 | Used by:1110 1113 1116 1121 1122 1123 1137 1138 Timeline |
Symbol 1106 Graphic | Used by:1107 | |
Symbol 1107 MovieClip | Uses:1106 | Used by:1110 1113 1122 1123 1137 1138 Timeline |
Symbol 1108 Graphic | Used by:1109 | |
Symbol 1109 MovieClip | Uses:1108 | Used by:1110 1113 1116 1118 1121 1122 1123 1137 1138 |
Symbol 1110 MovieClip | Uses:1105 1107 1109 | Used by:1140 |
Symbol 1111 Graphic | Used by:1112 | |
Symbol 1112 MovieClip | Uses:1111 | Used by:1113 Timeline |
Symbol 1113 MovieClip | Uses:1105 1107 1109 1112 | Used by:1140 |
Symbol 1114 Graphic | Used by:1115 | |
Symbol 1115 MovieClip | Uses:1114 | Used by:1116 Timeline |
Symbol 1116 MovieClip | Uses:1105 1115 1109 | Used by:1140 |
Symbol 1117 Graphic | Used by:1118 | |
Symbol 1118 MovieClip | Uses:1117 1109 | Used by:1140 |
Symbol 1119 Graphic | Used by:1120 | |
Symbol 1120 MovieClip | Uses:1119 | Used by:1121 Timeline |
Symbol 1121 MovieClip | Uses:1105 1120 1109 | Used by:1140 |
Symbol 1122 MovieClip | Uses:1105 1107 1109 | Used by:1140 |
Symbol 1123 MovieClip | Uses:1105 1107 1109 | Used by:1140 |
Symbol 1124 Graphic | Used by:1130 | |
Symbol 1125 Graphic | Used by:1130 | |
Symbol 1126 Graphic | Used by:1130 | |
Symbol 1127 Graphic | Used by:1130 | |
Symbol 1128 Graphic | Used by:1130 | |
Symbol 1129 Graphic | Used by:1130 | |
Symbol 1130 MovieClip | Uses:88 80 79 1124 1125 1126 1127 1128 1129 72 71 70 69 68 67 | Used by:1140 Timeline |
Symbol 1131 Graphic | Used by:1139 1145 | |
Symbol 1132 Graphic | Used by:1139 1145 | |
Symbol 1133 Graphic | Used by:1139 1145 | |
Symbol 1134 Graphic | Used by:1139 1145 | |
Symbol 1135 Graphic | Used by:1139 1145 | |
Symbol 1136 Graphic | Used by:1139 1145 | |
Symbol 1137 MovieClip | Uses:1105 1107 1109 | Used by:1139 |
Symbol 1138 MovieClip | Uses:6 1107 1105 1109 | Used by:1139 |
Symbol 1139 MovieClip | Uses:67 68 69 70 71 72 1131 1132 1133 1134 1135 1136 79 80 88 1137 1138 | Used by:1140 Timeline |
Symbol 1140 MovieClip [cchar] | Uses:1110 1113 1116 1118 1121 1122 1123 1130 771 788 1139 | Used by:Timeline |
Symbol 1141 Graphic | Used by:1142 | |
Symbol 1142 MovieClip | Uses:1141 | Used by:Timeline |
Symbol 1143 Graphic | Used by:1144 | |
Symbol 1144 MovieClip | Uses:1143 | Used by:Timeline |
Symbol 1145 MovieClip | Uses:67 68 69 70 71 72 1131 1132 1133 1134 1135 1136 79 80 88 | Used by:Timeline |
Symbol 1146 Graphic | Used by:1157 | |
Symbol 1147 Graphic | Used by:1157 | |
Symbol 1148 Graphic | Used by:1157 | |
Symbol 1149 Graphic | Used by:1157 | |
Symbol 1150 Graphic | Used by:1157 | |
Symbol 1151 Graphic | Used by:1157 | |
Symbol 1152 Graphic | Used by:1157 | |
Symbol 1153 Graphic | Used by:1157 | |
Symbol 1154 Graphic | Used by:1157 | |
Symbol 1155 Graphic | Used by:1157 | |
Symbol 1156 Graphic | Used by:1157 | |
Symbol 1157 MovieClip [cvmarks] | Uses:1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 | Used by:Timeline |
Symbol 1158 Graphic | Used by:1169 | |
Symbol 1159 Graphic | Used by:1169 | |
Symbol 1160 Graphic | Used by:1169 | |
Symbol 1161 Graphic | Used by:1169 | |
Symbol 1162 Graphic | Used by:1169 | |
Symbol 1163 Graphic | Used by:1169 | |
Symbol 1164 Graphic | Used by:1169 | |
Symbol 1165 Graphic | Used by:1169 | |
Symbol 1166 Graphic | Used by:1169 | |
Symbol 1167 Graphic | Used by:1169 | |
Symbol 1168 Graphic | Used by:1169 | |
Symbol 1169 MovieClip [cruns] | Uses:1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 | Used by:Timeline |
Symbol 1170 Graphic | Used by:1181 | |
Symbol 1171 Graphic | Used by:1181 | |
Symbol 1172 Graphic | Used by:1181 | |
Symbol 1173 Graphic | Used by:1181 | |
Symbol 1174 Graphic | Used by:1181 | |
Symbol 1175 Graphic | Used by:1181 | |
Symbol 1176 Graphic | Used by:1181 | |
Symbol 1177 Graphic | Used by:1181 | |
Symbol 1178 Graphic | Used by:1181 | |
Symbol 1179 Graphic | Used by:1181 | |
Symbol 1180 Graphic | Used by:1181 | |
Symbol 1181 MovieClip [chmarks] | Uses:1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 | Used by:Timeline |
Symbol 1182 Graphic | Used by:1192 | |
Symbol 1183 Graphic | Used by:1192 | |
Symbol 1184 Graphic | Used by:1192 | |
Symbol 1185 Graphic | Used by:1192 | |
Symbol 1186 Graphic | Used by:1192 | |
Symbol 1187 Graphic | Used by:1192 | |
Symbol 1188 Graphic | Used by:1192 | |
Symbol 1189 Graphic | Used by:1192 | |
Symbol 1190 Graphic | Used by:1192 | |
Symbol 1191 Graphic | Used by:1192 | |
Symbol 1192 MovieClip [cjwalls] | Uses:1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 | Used by:Timeline |
Symbol 1193 Graphic | Used by:1203 | |
Symbol 1194 Graphic | Used by:1203 | |
Symbol 1195 Graphic | Used by:1203 | |
Symbol 1196 Graphic | Used by:1203 | |
Symbol 1197 Graphic | Used by:1203 | |
Symbol 1198 Graphic | Used by:1203 | |
Symbol 1199 Graphic | Used by:1203 | |
Symbol 1200 Graphic | Used by:1203 | |
Symbol 1201 Graphic | Used by:1203 | |
Symbol 1202 Graphic | Used by:1203 | |
Symbol 1203 MovieClip [csides] | Uses:1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 | Used by:Timeline |
Symbol 1204 Graphic | Used by:1214 | |
Symbol 1205 Graphic | Used by:1214 | |
Symbol 1206 Graphic | Used by:1214 | |
Symbol 1207 Graphic | Used by:1214 | |
Symbol 1208 Graphic | Used by:1214 | |
Symbol 1209 Graphic | Used by:1214 | |
Symbol 1210 Graphic | Used by:1214 | |
Symbol 1211 Graphic | Used by:1214 | |
Symbol 1212 Graphic | Used by:1214 | |
Symbol 1213 Graphic | Used by:1214 | |
Symbol 1214 MovieClip [clwalls] | Uses:1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 | Used by:Timeline |
Symbol 1215 Graphic | Used by:1225 | |
Symbol 1216 Graphic | Used by:1225 | |
Symbol 1217 Graphic | Used by:1225 | |
Symbol 1218 Graphic | Used by:1225 | |
Symbol 1219 Graphic | Used by:1225 | |
Symbol 1220 Graphic | Used by:1225 | |
Symbol 1221 Graphic | Used by:1225 | |
Symbol 1222 Graphic | Used by:1225 | |
Symbol 1223 Graphic | Used by:1225 | |
Symbol 1224 Graphic | Used by:1225 | |
Symbol 1225 MovieClip [clands] | Uses:1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 | Used by:Timeline |
Symbol 1226 Graphic | Used by:1236 | |
Symbol 1227 Graphic | Used by:1236 | |
Symbol 1228 Graphic | Used by:1236 | |
Symbol 1229 Graphic | Used by:1236 | |
Symbol 1230 Graphic | Used by:1236 | |
Symbol 1231 Graphic | Used by:1236 | |
Symbol 1232 Graphic | Used by:1236 | |
Symbol 1233 Graphic | Used by:1236 | |
Symbol 1234 Graphic | Used by:1236 | |
Symbol 1235 Graphic | Used by:1236 | |
Symbol 1236 MovieClip [cjumps] | Uses:1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 | Used by:Timeline |
Symbol 1237 Graphic | Used by:1238 | |
Symbol 1238 MovieClip | Uses:1237 | Used by:Timeline |
Symbol 1239 Graphic | Used by:1240 | |
Symbol 1240 MovieClip | Uses:1239 | Used by:Timeline |
Symbol 1241 Graphic | Used by:1242 | |
Symbol 1242 MovieClip | Uses:1241 | Used by:Timeline |
Symbol 1243 Graphic | Used by:1244 | |
Symbol 1244 MovieClip | Uses:1243 | Used by:Timeline |
Symbol 1245 Graphic | Used by:1246 | |
Symbol 1246 MovieClip | Uses:1245 | Used by:Timeline |
Symbol 1247 Button | Uses:192 | Used by:Timeline |
Symbol 1248 Graphic | Used by:1258 | |
Symbol 1249 Graphic | Used by:1258 | |
Symbol 1250 Graphic | Used by:1258 | |
Symbol 1251 Graphic | Used by:1258 | |
Symbol 1252 Graphic | Used by:1258 | |
Symbol 1253 Graphic | Used by:1258 | |
Symbol 1254 Graphic | Used by:1258 | |
Symbol 1255 Graphic | Used by:1258 | |
Symbol 1256 Graphic | Used by:1258 | |
Symbol 1257 Graphic | Used by:1258 | |
Symbol 1258 MovieClip [l_sbullet] | Uses:1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 | Used by:Timeline |
Symbol 1259 Graphic | Used by:1269 | |
Symbol 1260 Graphic | Used by:1269 | |
Symbol 1261 Graphic | Used by:1269 | |
Symbol 1262 Graphic | Used by:1269 | |
Symbol 1263 Graphic | Used by:1269 | |
Symbol 1264 Graphic | Used by:1269 | |
Symbol 1265 Graphic | Used by:1269 | |
Symbol 1266 Graphic | Used by:1269 | |
Symbol 1267 Graphic | Used by:1269 | |
Symbol 1268 Graphic | Used by:1269 | |
Symbol 1269 MovieClip [l_hbullet] | Uses:1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 | Used by:Timeline |
Symbol 1270 Graphic | Used by:1280 | |
Symbol 1271 Graphic | Used by:1280 | |
Symbol 1272 Graphic | Used by:1280 | |
Symbol 1273 Graphic | Used by:1280 | |
Symbol 1274 Graphic | Used by:1280 | |
Symbol 1275 Graphic | Used by:1280 | |
Symbol 1276 Graphic | Used by:1280 | |
Symbol 1277 Graphic | Used by:1280 | |
Symbol 1278 Graphic | Used by:1280 | |
Symbol 1279 Graphic | Used by:1280 | |
Symbol 1280 MovieClip [l_fbullet] | Uses:1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 | Used by:Timeline |
Symbol 1281 Graphic | Used by:1288 | |
Symbol 1282 Graphic | Used by:1288 | |
Symbol 1283 Graphic | Used by:1288 | |
Symbol 1284 Graphic | Used by:1288 | |
Symbol 1285 Graphic | Used by:1288 | |
Symbol 1286 Graphic | Used by:1288 | |
Symbol 1287 Graphic | Used by:1288 | |
Symbol 1288 MovieClip [e_sbullet] | Uses:1281 1282 1283 1284 1285 1286 1287 | Used by:Timeline |
Symbol 1289 Graphic | Used by:1296 | |
Symbol 1290 Graphic | Used by:1296 | |
Symbol 1291 Graphic | Used by:1296 | |
Symbol 1292 Graphic | Used by:1296 | |
Symbol 1293 Graphic | Used by:1296 | |
Symbol 1294 Graphic | Used by:1296 | |
Symbol 1295 Graphic | Used by:1296 | |
Symbol 1296 MovieClip [e_hbullet] | Uses:1289 1290 1291 1292 1293 1294 1295 | Used by:Timeline |
Symbol 1297 Graphic | Used by:1298 | |
Symbol 1298 MovieClip | Uses:42 1297 | Used by:Timeline |
Symbol 1299 Graphic | Used by:1310 | |
Symbol 1300 Graphic | Used by:1310 | |
Symbol 1301 Graphic | Used by:1310 | |
Symbol 1302 Graphic | Used by:1310 | |
Symbol 1303 Graphic | Used by:1310 | |
Symbol 1304 Graphic | Used by:1310 | |
Symbol 1305 Graphic | Used by:1310 | |
Symbol 1306 Graphic | Used by:1310 | |
Symbol 1307 Graphic | Used by:1310 | |
Symbol 1308 Graphic | Used by:1310 | |
Symbol 1309 Graphic | Used by:1310 | |
Symbol 1310 MovieClip [vmarks] | Uses:1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 | Used by:Timeline |
Symbol 1311 MovieClip [runs] | Uses:1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 | Used by:Timeline |
Symbol 1312 Graphic | Used by:1323 | |
Symbol 1313 Graphic | Used by:1323 | |
Symbol 1314 Graphic | Used by:1323 | |
Symbol 1315 Graphic | Used by:1323 | |
Symbol 1316 Graphic | Used by:1323 | |
Symbol 1317 Graphic | Used by:1323 | |
Symbol 1318 Graphic | Used by:1323 | |
Symbol 1319 Graphic | Used by:1323 | |
Symbol 1320 Graphic | Used by:1323 | |
Symbol 1321 Graphic | Used by:1323 | |
Symbol 1322 Graphic | Used by:1323 | |
Symbol 1323 MovieClip [hmarks] | Uses:1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 | Used by:Timeline |
Symbol 1324 Graphic | Used by:1334 | |
Symbol 1325 Graphic | Used by:1334 | |
Symbol 1326 Graphic | Used by:1334 | |
Symbol 1327 Graphic | Used by:1334 | |
Symbol 1328 Graphic | Used by:1334 | |
Symbol 1329 Graphic | Used by:1334 | |
Symbol 1330 Graphic | Used by:1334 | |
Symbol 1331 Graphic | Used by:1334 | |
Symbol 1332 Graphic | Used by:1334 | |
Symbol 1333 Graphic | Used by:1334 | |
Symbol 1334 MovieClip [jwalls] | Uses:1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 | Used by:Timeline |
Symbol 1335 Graphic | Used by:1345 | |
Symbol 1336 Graphic | Used by:1345 | |
Symbol 1337 Graphic | Used by:1345 | |
Symbol 1338 Graphic | Used by:1345 | |
Symbol 1339 Graphic | Used by:1345 | |
Symbol 1340 Graphic | Used by:1345 | |
Symbol 1341 Graphic | Used by:1345 | |
Symbol 1342 Graphic | Used by:1345 | |
Symbol 1343 Graphic | Used by:1345 | |
Symbol 1344 Graphic | Used by:1345 | |
Symbol 1345 MovieClip [sides] | Uses:1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 | Used by:Timeline |
Symbol 1346 Graphic | Used by:1356 | |
Symbol 1347 Graphic | Used by:1356 | |
Symbol 1348 Graphic | Used by:1356 | |
Symbol 1349 Graphic | Used by:1356 | |
Symbol 1350 Graphic | Used by:1356 | |
Symbol 1351 Graphic | Used by:1356 | |
Symbol 1352 Graphic | Used by:1356 | |
Symbol 1353 Graphic | Used by:1356 | |
Symbol 1354 Graphic | Used by:1356 | |
Symbol 1355 Graphic | Used by:1356 | |
Symbol 1356 MovieClip [lwalls] | Uses:1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 | Used by:Timeline |
Symbol 1357 Graphic | Used by:1367 | |
Symbol 1358 Graphic | Used by:1367 | |
Symbol 1359 Graphic | Used by:1367 | |
Symbol 1360 Graphic | Used by:1367 | |
Symbol 1361 Graphic | Used by:1367 | |
Symbol 1362 Graphic | Used by:1367 | |
Symbol 1363 Graphic | Used by:1367 | |
Symbol 1364 Graphic | Used by:1367 | |
Symbol 1365 Graphic | Used by:1367 | |
Symbol 1366 Graphic | Used by:1367 | |
Symbol 1367 MovieClip [lands] | Uses:1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 | Used by:Timeline |
Symbol 1368 Graphic | Used by:1378 | |
Symbol 1369 Graphic | Used by:1378 | |
Symbol 1370 Graphic | Used by:1378 | |
Symbol 1371 Graphic | Used by:1378 | |
Symbol 1372 Graphic | Used by:1378 | |
Symbol 1373 Graphic | Used by:1378 | |
Symbol 1374 Graphic | Used by:1378 | |
Symbol 1375 Graphic | Used by:1378 | |
Symbol 1376 Graphic | Used by:1378 | |
Symbol 1377 Graphic | Used by:1378 | |
Symbol 1378 MovieClip [jumps] | Uses:1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 | Used by:Timeline |
Symbol 1379 Graphic | Used by:1380 | |
Symbol 1380 MovieClip | Uses:1379 | Used by:Timeline |
Symbol 1381 Graphic | Used by:1387 | |
Symbol 1382 Graphic | Used by:1387 | |
Symbol 1383 Graphic | Used by:1387 | |
Symbol 1384 Graphic | Used by:1387 | |
Symbol 1385 Graphic | Used by:1387 | |
Symbol 1386 Graphic | Used by:1387 | |
Symbol 1387 MovieClip | Uses:377 1381 1382 1383 1384 1385 1386 | Used by:Timeline |
Symbol 1388 Bitmap | Used by:1391 | |
Symbol 1389 Bitmap | Used by:1391 | |
Symbol 1390 Bitmap | Used by:1391 | |
Symbol 1391 Graphic | Uses:1388 1389 1390 | Used by:Timeline |
Symbol 1392 Graphic | Used by:1393 | |
Symbol 1393 MovieClip | Uses:1392 | Used by:1398 |
Symbol 1394 Graphic | Used by:1398 | |
Symbol 1395 Graphic | Used by:1398 | |
Symbol 1396 Graphic | Used by:1398 | |
Symbol 1397 Graphic | Used by:1398 | |
Symbol 1398 MovieClip | Uses:285 1393 1394 1395 1396 1397 | Used by:Timeline |
Symbol 1399 Graphic | Used by:1400 | |
Symbol 1400 MovieClip | Uses:1399 | Used by:1405 1409 |
Symbol 1401 Graphic | Used by:1402 | |
Symbol 1402 MovieClip | Uses:1401 | Used by:1405 1409 |
Symbol 1403 Graphic | Used by:1404 | |
Symbol 1404 MovieClip | Uses:1403 | Used by:1405 1409 |
Symbol 1405 MovieClip | Uses:1402 1400 1404 | Used by:1409 |
Symbol 1406 Graphic | Used by:1407 | |
Symbol 1407 MovieClip | Uses:1406 | Used by:1409 |
Symbol 1408 Graphic | Used by:1409 | |
Symbol 1409 MovieClip | Uses:1400 1402 107 1404 109 1405 380 113 382 111 1407 117 1408 | Used by:Timeline |
Symbol 1410 Graphic | Used by:1411 | |
Symbol 1411 MovieClip | Uses:1410 | Used by:Timeline |
Symbol 1412 MovieClip | Uses:96 103 98 1044 | Used by:1422 |
Symbol 1413 Graphic | Used by:1414 | |
Symbol 1414 MovieClip | Uses:101 1413 | Used by:1415 Timeline |
Symbol 1415 MovieClip | Uses:96 1414 98 | Used by:1422 |
Symbol 1416 Graphic | Used by:1418 | |
Symbol 1417 Graphic | Used by:1418 | |
Symbol 1418 MovieClip | Uses:1416 101 1417 | Used by:1422 |
Symbol 1419 MovieClip | Uses:96 103 98 | Used by:1422 |
Symbol 1420 MovieClip | Uses:88 80 79 1010 1011 1012 1013 1014 1015 72 71 70 69 68 67 | Used by:1422 Timeline |
Symbol 1421 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 1040 148 | Used by:1422 |
Symbol 1422 MovieClip [bchar] | Uses:1018 1412 1415 1418 1050 1051 1419 1420 771 788 1421 | Used by:Timeline |
Symbol 1423 Graphic | Used by:1424 | |
Symbol 1424 MovieClip | Uses:101 1423 | Used by:Timeline |
Symbol 1425 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 | Used by:Timeline |
Symbol 1426 Graphic | Used by:1437 | |
Symbol 1427 Graphic | Used by:1437 | |
Symbol 1428 Graphic | Used by:1437 | |
Symbol 1429 Graphic | Used by:1437 | |
Symbol 1430 Graphic | Used by:1437 | |
Symbol 1431 Graphic | Used by:1437 | |
Symbol 1432 Graphic | Used by:1437 | |
Symbol 1433 Graphic | Used by:1437 | |
Symbol 1434 Graphic | Used by:1437 | |
Symbol 1435 Graphic | Used by:1437 | |
Symbol 1436 Graphic | Used by:1437 | |
Symbol 1437 MovieClip [bvmarks] | Uses:1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 | Used by:Timeline |
Symbol 1438 Graphic | Used by:1449 | |
Symbol 1439 Graphic | Used by:1449 | |
Symbol 1440 Graphic | Used by:1449 | |
Symbol 1441 Graphic | Used by:1449 | |
Symbol 1442 Graphic | Used by:1449 | |
Symbol 1443 Graphic | Used by:1449 | |
Symbol 1444 Graphic | Used by:1449 | |
Symbol 1445 Graphic | Used by:1449 | |
Symbol 1446 Graphic | Used by:1449 | |
Symbol 1447 Graphic | Used by:1449 | |
Symbol 1448 Graphic | Used by:1449 | |
Symbol 1449 MovieClip [bruns] | Uses:1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 | Used by:Timeline |
Symbol 1450 Graphic | Used by:1461 | |
Symbol 1451 Graphic | Used by:1461 | |
Symbol 1452 Graphic | Used by:1461 | |
Symbol 1453 Graphic | Used by:1461 | |
Symbol 1454 Graphic | Used by:1461 | |
Symbol 1455 Graphic | Used by:1461 | |
Symbol 1456 Graphic | Used by:1461 | |
Symbol 1457 Graphic | Used by:1461 | |
Symbol 1458 Graphic | Used by:1461 | |
Symbol 1459 Graphic | Used by:1461 | |
Symbol 1460 Graphic | Used by:1461 | |
Symbol 1461 MovieClip [bhmarks] | Uses:1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 | Used by:Timeline |
Symbol 1462 Graphic | Used by:1472 | |
Symbol 1463 Graphic | Used by:1472 | |
Symbol 1464 Graphic | Used by:1472 | |
Symbol 1465 Graphic | Used by:1472 | |
Symbol 1466 Graphic | Used by:1472 | |
Symbol 1467 Graphic | Used by:1472 | |
Symbol 1468 Graphic | Used by:1472 | |
Symbol 1469 Graphic | Used by:1472 | |
Symbol 1470 Graphic | Used by:1472 | |
Symbol 1471 Graphic | Used by:1472 | |
Symbol 1472 MovieClip [bjwalls] | Uses:1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 | Used by:Timeline |
Symbol 1473 Graphic | Used by:1483 | |
Symbol 1474 Graphic | Used by:1483 | |
Symbol 1475 Graphic | Used by:1483 | |
Symbol 1476 Graphic | Used by:1483 | |
Symbol 1477 Graphic | Used by:1483 | |
Symbol 1478 Graphic | Used by:1483 | |
Symbol 1479 Graphic | Used by:1483 | |
Symbol 1480 Graphic | Used by:1483 | |
Symbol 1481 Graphic | Used by:1483 | |
Symbol 1482 Graphic | Used by:1483 | |
Symbol 1483 MovieClip [bsides] | Uses:1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 | Used by:Timeline |
Symbol 1484 Graphic | Used by:1494 | |
Symbol 1485 Graphic | Used by:1494 | |
Symbol 1486 Graphic | Used by:1494 | |
Symbol 1487 Graphic | Used by:1494 | |
Symbol 1488 Graphic | Used by:1494 | |
Symbol 1489 Graphic | Used by:1494 | |
Symbol 1490 Graphic | Used by:1494 | |
Symbol 1491 Graphic | Used by:1494 | |
Symbol 1492 Graphic | Used by:1494 | |
Symbol 1493 Graphic | Used by:1494 | |
Symbol 1494 MovieClip [blwalls] | Uses:1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 | Used by:Timeline |
Symbol 1495 Graphic | Used by:1505 | |
Symbol 1496 Graphic | Used by:1505 | |
Symbol 1497 Graphic | Used by:1505 | |
Symbol 1498 Graphic | Used by:1505 | |
Symbol 1499 Graphic | Used by:1505 | |
Symbol 1500 Graphic | Used by:1505 | |
Symbol 1501 Graphic | Used by:1505 | |
Symbol 1502 Graphic | Used by:1505 | |
Symbol 1503 Graphic | Used by:1505 | |
Symbol 1504 Graphic | Used by:1505 | |
Symbol 1505 MovieClip [blands] | Uses:1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 | Used by:Timeline |
Symbol 1506 Graphic | Used by:1516 | |
Symbol 1507 Graphic | Used by:1516 | |
Symbol 1508 Graphic | Used by:1516 | |
Symbol 1509 Graphic | Used by:1516 | |
Symbol 1510 Graphic | Used by:1516 | |
Symbol 1511 Graphic | Used by:1516 | |
Symbol 1512 Graphic | Used by:1516 | |
Symbol 1513 Graphic | Used by:1516 | |
Symbol 1514 Graphic | Used by:1516 | |
Symbol 1515 Graphic | Used by:1516 | |
Symbol 1516 MovieClip [bjumps] | Uses:1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 | Used by:Timeline |
Symbol 1517 MovieClip | Uses:150 152 | Used by:Timeline |
Symbol 1518 Graphic | Used by:1521 | |
Symbol 1519 Graphic | Used by:1521 | |
Symbol 1520 Graphic | Used by:1521 | |
Symbol 1521 MovieClip | Uses:1518 225 1519 1520 | Used by:1522 |
Symbol 1522 MovieClip | Uses:176 173 1521 | Used by:Timeline |
Symbol 1523 MovieClip | Uses:417 | Used by:Timeline |
Symbol 1524 MovieClip | Uses:125 | Used by:Timeline |
Symbol 1525 MovieClip | Uses:122 | Used by:Timeline |
Symbol 1526 MovieClip | Uses:91 | Used by:Timeline |
Symbol 1527 Bitmap | Used by:1528 | |
Symbol 1528 Graphic | Uses:1527 | Used by:1529 |
Symbol 1529 MovieClip [thirdcomicthree] | Uses:1528 | Used by:Timeline |
Symbol 1530 Bitmap | Used by:1531 | |
Symbol 1531 Graphic | Uses:1530 | Used by:1532 |
Symbol 1532 MovieClip [thirdcomictwo] | Uses:1531 | Used by:Timeline |
Symbol 1533 Bitmap | Used by:1534 | |
Symbol 1534 Graphic | Uses:1533 | Used by:1535 |
Symbol 1535 MovieClip [thirdcomicone] | Uses:1534 | Used by:Timeline |
Symbol 1536 MovieClip | Uses:125 | Used by:Timeline |
Symbol 1537 Graphic | Uses:121 | Used by:1538 |
Symbol 1538 MovieClip | Uses:1537 | Used by:Timeline |
Symbol 1539 MovieClip | Uses:91 | Used by:Timeline |
Symbol 1540 Bitmap | Used by:1541 | |
Symbol 1541 Graphic | Uses:1540 | Used by:1542 |
Symbol 1542 MovieClip [secondcomicthree] | Uses:1541 | Used by:Timeline |
Symbol 1543 Bitmap | Used by:1544 | |
Symbol 1544 Graphic | Uses:1543 | Used by:1545 |
Symbol 1545 MovieClip [secondcomictwo] | Uses:1544 | Used by:Timeline |
Symbol 1546 Bitmap | Used by:1547 | |
Symbol 1547 Graphic | Uses:1546 | Used by:1548 |
Symbol 1548 MovieClip [secondcomicone] | Uses:1547 | Used by:Timeline |
Symbol 1549 Bitmap | Used by:1550 | |
Symbol 1550 Graphic | Uses:1549 | Used by:1551 |
Symbol 1551 MovieClip [firstcomicthree] | Uses:1550 | Used by:Timeline |
Symbol 1552 Bitmap | Used by:1553 | |
Symbol 1553 Graphic | Uses:1552 | Used by:1554 |
Symbol 1554 MovieClip [firstcomictwo] | Uses:1553 | Used by:Timeline |
Symbol 1555 Bitmap | Used by:1556 | |
Symbol 1556 Graphic | Uses:1555 | Used by:1557 |
Symbol 1557 MovieClip [firstcomicone] | Uses:1556 | Used by:Timeline |
Symbol 1558 Sound [crazyindustry] | Used by:Timeline | |
Symbol 1559 Sound [mus5] | Used by:Timeline | |
Symbol 1560 Sound [mus1] | Used by:Timeline | |
Symbol 1561 Sound [det3] | Used by:Timeline | |
Symbol 1562 Sound | Used by:Timeline | |
Symbol 1563 Sound [mob] | Used by:Timeline | |
Symbol 1564 Sound [buzz] | Used by:Timeline | |
Symbol 1565 Sound [det2] | Used by:Timeline | |
Symbol 1566 Sound [mus3] | Used by:Timeline | |
Symbol 1567 Sound [det1] | Used by:Timeline | |
Symbol 1568 Sound [j1] | Used by:Timeline | |
Symbol 1569 Sound [j2] | Used by:Timeline | |
Symbol 1570 Sound [j3] | Used by:Timeline | |
Symbol 1571 Sound [j4] | Used by:Timeline | |
Symbol 1572 Sound [baidpick] | Used by:Timeline | |
Streaming Sound 1 | Used by:Symbol 156 MovieClip | |
Streaming Sound 2 | Used by:Symbol 325 MovieClip [coffee] | |
Streaming Sound 3 | Used by:Symbol 334 MovieClip [gish] | |
Streaming Sound 4 | Used by:Symbol 337 MovieClip [drfet] | |
Streaming Sound 5 | Used by:Symbol 341 MovieClip [cc] | |
Streaming Sound 6 | Used by:Symbol 903 MovieClip | |
Streaming Sound 7 | Used by:Symbol 1017 MovieClip [epilogue] | |
Streaming Sound 8 | Used by:Symbol 1068 MovieClip [ending] |
Instance Names
"loadclickar" | Frame 1 | Symbol 212 MovieClip |
"loader" | Frame 278 | Symbol 190 MovieClip |
"l1" | Symbol 132 MovieClip Frame 1 | Symbol 92 MovieClip [Layer1] |
"l2" | Symbol 132 MovieClip Frame 1 | Symbol 123 MovieClip |
"l3" | Symbol 132 MovieClip Frame 1 | Symbol 126 MovieClip |
"introduction" | Symbol 191 MovieClip [bg] Frame 1 | Symbol 156 MovieClip |
"l1" | Symbol 191 MovieClip [bg] Frame 2 | Symbol 92 MovieClip [Layer1] |
"l2" | Symbol 191 MovieClip [bg] Frame 2 | Symbol 123 MovieClip |
"l3" | Symbol 191 MovieClip [bg] Frame 2 | Symbol 126 MovieClip |
"l1" | Symbol 191 MovieClip [bg] Frame 3 | Symbol 159 MovieClip |
"l2" | Symbol 191 MovieClip [bg] Frame 3 | Symbol 162 MovieClip |
"l3" | Symbol 191 MovieClip [bg] Frame 3 | Symbol 165 MovieClip |
"l1" | Symbol 191 MovieClip [bg] Frame 4 | Symbol 180 MovieClip |
"l2" | Symbol 191 MovieClip [bg] Frame 4 | Symbol 183 MovieClip |
"l3" | Symbol 191 MovieClip [bg] Frame 4 | Symbol 185 MovieClip |
"ng_ad" | Symbol 207 MovieClip Frame 1 | Symbol 199 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 14 | Symbol 459 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 18 | Symbol 485 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 21 | Symbol 505 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 26 | Symbol 485 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 39 | Symbol 459 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 43 | Symbol 582 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 46 | Symbol 583 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 51 | Symbol 582 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 64 | Symbol 459 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 68 | Symbol 485 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 71 | Symbol 640 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 76 | Symbol 485 MovieClip |
"tile" | Symbol 669 MovieClip [tile] Frame 77 | Symbol 668 MovieClip |
"l1" | Symbol 986 MovieClip Frame 1 | Symbol 180 MovieClip |
"l2" | Symbol 986 MovieClip Frame 1 | Symbol 183 MovieClip |
"l3" | Symbol 986 MovieClip Frame 1 | Symbol 185 MovieClip |
"l1" | Symbol 1068 MovieClip [ending] Frame 1 | Symbol 180 MovieClip |
"l2" | Symbol 1068 MovieClip [ending] Frame 1 | Symbol 183 MovieClip |
"l3" | Symbol 1068 MovieClip [ending] Frame 1 | Symbol 185 MovieClip |
"l1" | Symbol 1068 MovieClip [ending] Frame 286 | Symbol 180 MovieClip |
"l2" | Symbol 1068 MovieClip [ending] Frame 286 | Symbol 183 MovieClip |
"l3" | Symbol 1068 MovieClip [ending] Frame 286 | Symbol 185 MovieClip |
"l1" | Symbol 1068 MovieClip [ending] Frame 501 | Symbol 180 MovieClip |
"l2" | Symbol 1068 MovieClip [ending] Frame 501 | Symbol 183 MovieClip |
"l3" | Symbol 1068 MovieClip [ending] Frame 501 | Symbol 185 MovieClip |
"l1" | Symbol 1068 MovieClip [ending] Frame 797 | Symbol 180 MovieClip |
"l2" | Symbol 1068 MovieClip [ending] Frame 797 | Symbol 183 MovieClip |
"l3" | Symbol 1068 MovieClip [ending] Frame 797 | Symbol 185 MovieClip |
"l1" | Symbol 1068 MovieClip [ending] Frame 899 | Symbol 180 MovieClip |
"l2" | Symbol 1068 MovieClip [ending] Frame 899 | Symbol 183 MovieClip |
"l3" | Symbol 1068 MovieClip [ending] Frame 899 | Symbol 185 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "urbanFont" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "youwin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "mexplode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "burn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sexy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "edbut" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "g" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "e_smissile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "dust" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "p0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "e_hmissile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "gib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "ng2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "e_fbullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "e_fmissile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "medal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "meatr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "Layer1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 191 as "bg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1573 as "__Packages.NewgroundsAPI" |
ExportAssets (56) | Timeline Frame 3 | Symbol 325 as "coffee" |
ExportAssets (56) | Timeline Frame 3 | Symbol 334 as "gish" |
ExportAssets (56) | Timeline Frame 3 | Symbol 337 as "drfet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 341 as "cc" |
ExportAssets (56) | Timeline Frame 3 | Symbol 350 as "title" |
ExportAssets (56) | Timeline Frame 3 | Symbol 355 as "ngl" |
ExportAssets (56) | Timeline Frame 3 | Symbol 411 as "smissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 416 as "sbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 669 as "tile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 677 as "l_smissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 685 as "l_hmissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 693 as "l_fmissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 721 as "hmissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 726 as "hbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 790 as "gchar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 804 as "gvmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 816 as "gruns" |
ExportAssets (56) | Timeline Frame 3 | Symbol 828 as "ghmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 839 as "gjwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 850 as "gsides" |
ExportAssets (56) | Timeline Frame 3 | Symbol 861 as "glwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 872 as "glands" |
ExportAssets (56) | Timeline Frame 3 | Symbol 883 as "gjumps" |
ExportAssets (56) | Timeline Frame 3 | Symbol 943 as "fmissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 974 as "fchar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 975 as "fbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1017 as "epilogue" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1068 as "ending" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1071 as "dload" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1093 as "char" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1140 as "cchar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1157 as "cvmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1169 as "cruns" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1181 as "chmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1192 as "cjwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1203 as "csides" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1214 as "clwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1225 as "clands" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1236 as "cjumps" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1258 as "l_sbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1269 as "l_hbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1280 as "l_fbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1288 as "e_sbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1296 as "e_hbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1310 as "vmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1311 as "runs" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1323 as "hmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1334 as "jwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1345 as "sides" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1356 as "lwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1367 as "lands" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1378 as "jumps" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1422 as "bchar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1437 as "bvmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1449 as "bruns" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1461 as "bhmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1472 as "bjwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1483 as "bsides" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1494 as "blwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1505 as "blands" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1516 as "bjumps" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1529 as "thirdcomicthree" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1532 as "thirdcomictwo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1535 as "thirdcomicone" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1542 as "secondcomicthree" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1545 as "secondcomictwo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1548 as "secondcomicone" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1551 as "firstcomicthree" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1554 as "firstcomictwo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1557 as "firstcomicone" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1558 as "crazyindustry" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1559 as "mus5" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1560 as "mus1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1561 as "det3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 1563 as "mob" |
ExportAssets (56) | Timeline Frame 7 | Symbol 1564 as "buzz" |
ExportAssets (56) | Timeline Frame 7 | Symbol 1565 as "det2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 1566 as "mus3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 1567 as "det1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 1568 as "j1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 1569 as "j2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 1570 as "j3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 1571 as "j4" |
ExportAssets (56) | Timeline Frame 16 | Symbol 1572 as "baidpick" |
Labels
"load" | Symbol 191 MovieClip [bg] Frame 5 |
"standleft" | Symbol 790 MovieClip [gchar] Frame 1 |
"standright" | Symbol 790 MovieClip [gchar] Frame 2 |
"walkleft" | Symbol 790 MovieClip [gchar] Frame 3 |
"walkright" | Symbol 790 MovieClip [gchar] Frame 4 |
"runleft" | Symbol 790 MovieClip [gchar] Frame 5 |
"runright" | Symbol 790 MovieClip [gchar] Frame 6 |
"wallslideleft" | Symbol 790 MovieClip [gchar] Frame 7 |
"wallslideright" | Symbol 790 MovieClip [gchar] Frame 8 |
"jumpupleft" | Symbol 790 MovieClip [gchar] Frame 9 |
"jumpupright" | Symbol 790 MovieClip [gchar] Frame 10 |
"jumpdownleft" | Symbol 790 MovieClip [gchar] Frame 11 |
"jumpdownright" | Symbol 790 MovieClip [gchar] Frame 12 |
"landleft" | Symbol 790 MovieClip [gchar] Frame 13 |
"landright" | Symbol 790 MovieClip [gchar] Frame 14 |
"deathblow" | Symbol 790 MovieClip [gchar] Frame 15 |
"deathburn" | Symbol 790 MovieClip [gchar] Frame 16 |
"rebornleft" | Symbol 790 MovieClip [gchar] Frame 17 |
"rebornright" | Symbol 790 MovieClip [gchar] Frame 18 |
"nothing" | Symbol 790 MovieClip [gchar] Frame 19 |
"standleft" | Symbol 974 MovieClip [fchar] Frame 1 |
"standright" | Symbol 974 MovieClip [fchar] Frame 2 |
"walkleft" | Symbol 974 MovieClip [fchar] Frame 3 |
"walkright" | Symbol 974 MovieClip [fchar] Frame 4 |
"runleft" | Symbol 974 MovieClip [fchar] Frame 5 |
"runright" | Symbol 974 MovieClip [fchar] Frame 6 |
"wallslideleft" | Symbol 974 MovieClip [fchar] Frame 7 |
"wallslideright" | Symbol 974 MovieClip [fchar] Frame 8 |
"jumpupleft" | Symbol 974 MovieClip [fchar] Frame 9 |
"jumpupright" | Symbol 974 MovieClip [fchar] Frame 10 |
"jumpdownleft" | Symbol 974 MovieClip [fchar] Frame 11 |
"jumpdownright" | Symbol 974 MovieClip [fchar] Frame 12 |
"landleft" | Symbol 974 MovieClip [fchar] Frame 13 |
"landright" | Symbol 974 MovieClip [fchar] Frame 14 |
"deathblow" | Symbol 974 MovieClip [fchar] Frame 15 |
"deathburn" | Symbol 974 MovieClip [fchar] Frame 16 |
"rebornleft" | Symbol 974 MovieClip [fchar] Frame 17 |
"rebornright" | Symbol 974 MovieClip [fchar] Frame 18 |
"nothing" | Symbol 974 MovieClip [fchar] Frame 19 |
"standleft" | Symbol 1093 MovieClip [char] Frame 1 |
"standright" | Symbol 1093 MovieClip [char] Frame 2 |
"walkleft" | Symbol 1093 MovieClip [char] Frame 3 |
"walkright" | Symbol 1093 MovieClip [char] Frame 4 |
"runleft" | Symbol 1093 MovieClip [char] Frame 5 |
"runright" | Symbol 1093 MovieClip [char] Frame 6 |
"wallslideleft" | Symbol 1093 MovieClip [char] Frame 7 |
"wallslideright" | Symbol 1093 MovieClip [char] Frame 8 |
"jumpupleft" | Symbol 1093 MovieClip [char] Frame 9 |
"jumpupright" | Symbol 1093 MovieClip [char] Frame 10 |
"jumpdownleft" | Symbol 1093 MovieClip [char] Frame 11 |
"jumpdownright" | Symbol 1093 MovieClip [char] Frame 12 |
"landleft" | Symbol 1093 MovieClip [char] Frame 13 |
"landright" | Symbol 1093 MovieClip [char] Frame 14 |
"deathblow" | Symbol 1093 MovieClip [char] Frame 15 |
"deathburn" | Symbol 1093 MovieClip [char] Frame 16 |
"rebornleft" | Symbol 1093 MovieClip [char] Frame 17 |
"rebornright" | Symbol 1093 MovieClip [char] Frame 18 |
"nothing" | Symbol 1093 MovieClip [char] Frame 19 |
"standleft" | Symbol 1140 MovieClip [cchar] Frame 1 |
"standright" | Symbol 1140 MovieClip [cchar] Frame 2 |
"walkleft" | Symbol 1140 MovieClip [cchar] Frame 3 |
"walkright" | Symbol 1140 MovieClip [cchar] Frame 4 |
"runleft" | Symbol 1140 MovieClip [cchar] Frame 5 |
"runright" | Symbol 1140 MovieClip [cchar] Frame 6 |
"wallslideleft" | Symbol 1140 MovieClip [cchar] Frame 7 |
"wallslideright" | Symbol 1140 MovieClip [cchar] Frame 8 |
"jumpupleft" | Symbol 1140 MovieClip [cchar] Frame 9 |
"jumpupright" | Symbol 1140 MovieClip [cchar] Frame 10 |
"jumpdownleft" | Symbol 1140 MovieClip [cchar] Frame 11 |
"jumpdownright" | Symbol 1140 MovieClip [cchar] Frame 12 |
"landleft" | Symbol 1140 MovieClip [cchar] Frame 13 |
"landright" | Symbol 1140 MovieClip [cchar] Frame 14 |
"deathblow" | Symbol 1140 MovieClip [cchar] Frame 15 |
"deathburn" | Symbol 1140 MovieClip [cchar] Frame 16 |
"rebornleft" | Symbol 1140 MovieClip [cchar] Frame 17 |
"rebornright" | Symbol 1140 MovieClip [cchar] Frame 18 |
"nothing" | Symbol 1140 MovieClip [cchar] Frame 19 |
"standleft" | Symbol 1422 MovieClip [bchar] Frame 1 |
"standright" | Symbol 1422 MovieClip [bchar] Frame 2 |
"walkleft" | Symbol 1422 MovieClip [bchar] Frame 3 |
"walkright" | Symbol 1422 MovieClip [bchar] Frame 4 |
"runleft" | Symbol 1422 MovieClip [bchar] Frame 5 |
"runright" | Symbol 1422 MovieClip [bchar] Frame 6 |
"wallslideleft" | Symbol 1422 MovieClip [bchar] Frame 7 |
"wallslideright" | Symbol 1422 MovieClip [bchar] Frame 8 |
"jumpupleft" | Symbol 1422 MovieClip [bchar] Frame 9 |
"jumpupright" | Symbol 1422 MovieClip [bchar] Frame 10 |
"jumpdownleft" | Symbol 1422 MovieClip [bchar] Frame 11 |
"jumpdownright" | Symbol 1422 MovieClip [bchar] Frame 12 |
"landleft" | Symbol 1422 MovieClip [bchar] Frame 13 |
"landright" | Symbol 1422 MovieClip [bchar] Frame 14 |
"deathblow" | Symbol 1422 MovieClip [bchar] Frame 15 |
"deathburn" | Symbol 1422 MovieClip [bchar] Frame 16 |
"rebornleft" | Symbol 1422 MovieClip [bchar] Frame 17 |
"rebornright" | Symbol 1422 MovieClip [bchar] Frame 18 |
"nothing" | Symbol 1422 MovieClip [bchar] Frame 19 |
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