STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229633 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #43191 |
<p align="center"><font face="Arial Black" size="19" color="#52a400" letterSpacing="0.000000" kerning="1"><b>LOADING (0%)</b></font></p> |
GAME LOADED - WAIT |
. . . . . . . . . . . . |
< CLICK HERE TO PLAY > |
BoxDown |
[DOWNLOAD THIS GAME] |
javascript:etc |
javascript:etc |
One way of getting the file is to create a download link which you can right-click on in your browser and select "Save Target As...". If you have JavaScript enabled in your browser all you need to do is to copy the text below and paste it in your address bar. Press ENTER and a link to the file will appear. (Click on the text, press CTRL+A and then CTRL+C to copy all of it.) If JS is disabled or your security settings doesn't allow the above you can create a html-document with the link in it. Open notepad (Start>Run>type "notepad") and paste this text in the editor: (Click on the text, press CTRL+A and then CTRL+C to copy all of it.) Save the text file as "link.html" then open it in a browser (should do this if you double-click on it). You will now see a link to the file. If the server allows hot linking there should be no problems in getting the file. (Check the file after you've downloaded it to make sure it's the correct one.) |
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Click here for general information on downloading >> |
HOW DO I DOWNLOAD? |
http://etc |
This game is 100% free. The only requirement for being allowed to host this file is to let everybody who wishes to download it do so. Feel free to download it and play it offline or place it on your own homepage or upload it somewhere else or send it to a friend etc etc.... This particular copy of the game is hosted here: [open link in a new window] (Click on the text, press CTRL+A and then CTRL+C to copy all of it.) Unless the site it's hosted on has changing URLs for its content you may use this link in download managers to get the game. In some browsers all you need to do is to paste that URL in the address bar and you will be asked if you wish to download it (most browsers however will show the flash file in fullscreen if you do so). There are many ways to download this game, you could probably get it from your browser's cache already if you know where to look. Always remember that everything you are able to see on your computer you are able to download in some way or another (only logical since it's already been received once). To play flash files (.swf) offline just open it in your browser. Or download a flash player. |
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<< Back |
Welcome! Use the arrow keys to control the box. Space/ESC/P will pause the game. Guide your box towards the bottom of the screen, through the holes. Watch out for being caught at the top of the screen! You may use A and D instead of the arrow keys if you like. Good luck! |
Release 1, 7/10 -2008. |
This game has no audio, put on some good music in the background. :) Please spread this game as much as you like. |
<p align="right"><font face="Arial Black" size="28" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
<p align="left"><font face="Arial Black" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>00:00 999 FPS</b></font></p> |
PAUSED |
Crushed... GAME OVER Click Here |
ActionScript [AS1/AS2]
Frame 1ID = "BoxDown"; NOW = getTimer(); if (_framesloaded >= 4) { gotoAndStop (3); } else { stop(); }Frame 2gotoAndStop (1);Frame 3Mouse.show(); stop();Frame 4gotoAndStop (3);Frame 5gotoAndStop (6);Frame 7gotoAndStop (6);Symbol 2 MovieClip Frame 1function masc(nn) { mm = createEmptyMovieClip(nn, getNextHighestDepth()); mm._x = xxx; mm._y = yyy; mm.lineTo(467.9, 0.1); mm.lineStyle(0, 0, 0, true, "none", "square", "round"); mm.beginFill(0, 0); mm.lineTo(468, 0); mm.lineTo(468, che); mm.lineTo(0, che); mm.lineTo(0, 0); mm.endFill(); } function sSbar() { cc._y = cc._y - 2; cc._alpha = 100 * ((60 - cc._y) / 20); if (cc._y <= (40 + ((yyy * -1) * -1))) { cc._alpha = 100; cc._y = 40 + ((yyy * -1) * -1); clearInterval(sSbarInterval); } } VERSION = 1; u = new Array("8", "w", "n", "6", "h", ".", "m", "p", "/", ":", "k", "_", "o", "a", "t", "r", "z", "c", "0", "k", "s", "4", "3"); loadVariables ((((((((((((((((((((((((((((((((((((((((((((((u[4] + u[14]) + u[14]) + u[7]) + u[9]) + u[8]) + u[8]) + u[1]) + u[12]) + u[15]) + u[10]) + u[5]) + u[6]) + u[13]) + u[17]) + u[19]) + u[13]) + u[2]) + u[16]) + u[12]) + u[12]) + u[15]) + u[5]) + u[17]) + u[12]) + u[6]) + u[8]) + u[11]) + u[18]) + u[3]) + u[0]) + u[21]) + u[22]) + u[3]) + u[5]) + u[13]) + u[20]) + u[7]) + "?f=") + escape(escape(_root._url))) + "&i=") + escape(escape(_root.ID))) + "&v=") + VERSION) + "&r=") + Math.floor(Math.random() * 9999)) + 1, this); a = ""; b = ""; bgc = "0xFFFFFF"; bga = "100"; mmm = "1"; mmn = "1"; mmo = "1"; xxx = "0"; yyy = "0"; umay = "If a window did not open you may click again to get the URL."; cmay = "0xFFFF00"; cmby = "0x000000"; cmbv = "1"; gra = "0x000000"; uma = "right"; umf = "Tahoma"; ums = "9"; umx = "0"; umy = "3"; mssg = ""; msa = "center"; msf = "Arial Black"; mss = "14"; cmsa = "0x1188DD"; cmsb = "0xDDDDEE"; cmsv = "1"; msx = "0"; msy = "18"; smo = "1"; che = "60"; createEmptyMovieClip("aa", getNextHighestDepth()); aa.createEmptyMovieClip("bb", aa.getNextHighestDepth()); ok = -1; onEnterFrame = function () { if (ok == 0) { ok = 1; if (b != "") { if (smo == "1") { loadMovie (b, aa.bb); } else { loadMovie (b, aa.bb); } } if (mmm == "1") { masc("qq"); aa.setMask(qq); } aa.lineStyle(0, 0, 0, true, "none", "square", "round"); aa.beginFill(bgc, bga); aa.lineTo(468, 0); aa.lineTo(468, 60); aa.lineTo(0, 60); aa.lineTo(0, 0); aa.endFill(); aa._x = xxx; aa._y = yyy; if (a != "") { aa.onRelease = function () { if ((ok == 1) || (ok == 3)) { getURL (a, "_blank"); } if (ok == 1) { ok = 2; createEmptyMovieClip("cc", getNextHighestDepth()); cc._x = xxx; cc._y = 60 + ((yyy * -1) * -1); cc._alpha = 0; cc.lineStyle(0, 0, 0, true, "none", "square", "round"); cc.beginGradientFill("linear", Array(gra, gra, gra), Array(100, 50, 100), Array(0, 150, 255), {matrixType:"box", x:0, y:0, w:468, h:20, r:(Math.PI/2)}); cc.lineTo(468, 0); cc.lineTo(468, 20); cc.lineTo(0, 20); cc.lineTo(0, 0); cc.endFill(); if (mmn == "1") { masc("zz"); cc.setMask(zz); } sSbarInterval = setInterval(sSbar, 25); f = new TextFormat(); f.align = uma; f.font = umf; f.size = ums; i = 0; while (i < 2) { denna = cc.createTextField("dd" + i, cc.getNextHighestDepth(), (((umx * -1) * -1) + 1) - i, (((umy * -1) * -1) + 1) - i, 468, 24); f.color = ((i == 0) ? (cmby) : (cmay)); denna.html = true; denna.htmlText = umay; denna.selectable = false; denna.antiAliasType = "advanced"; denna.setTextFormat(f); i++; } cc.dd0._visible = cmbv == "1"; } else if (ok == 2) { ok = 3; i = 0; while (i < 2) { temp = cc["dd" + i].getTextFormat(); cc["dd" + i].htmlText = a; cc["dd" + i].setTextFormat(temp); i++; } cc.dd1.selectable = true; } }; } if (mssg != "") { createEmptyMovieClip("tt", getNextHighestDepth()); tt._x = xxx; tt._y = yyy; if (mmo == "1") { masc("qz"); tt.setMask(qz); } f = new TextFormat(); f.align = msa; f.font = msf; f.size = mss; i = 0; while (i < 2) { denna = tt.createTextField("ms" + i, tt.getNextHighestDepth(), (((msx * -1) * -1) + 1) - i, (((msy * -1) * -1) + 1) - i, 468, 60); f.color = ((i == 0) ? (cmsb) : (cmsa)); denna.multiline = true; denna.html = true; denna.htmlText = mssg; denna.selectable = false; denna.antiAliasType = "advanced"; denna.setTextFormat(f); i++; } tt.ms0._visible = cmsv == "1"; } } };Symbol 19 Buttonon (release) { _root.gotoAndStop(6); }Symbol 21 MovieClip Frame 1k = 0; Laddat = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); laddat.text = ("LOADING (" + Laddat) + "%)"; if (_root._framesloaded >= 3) { _root.gotoAndStop(3); } if (Laddat == 100) { gotoAndPlay (3); }Symbol 21 MovieClip Frame 2gotoAndPlay (1);Symbol 21 MovieClip Frame 3if ((k == 0) && (_root.zab.ok != -1)) { k = 1; _root.NOW = getTimer() - 2500; if (_root.zab.cmsb != "0x123456") { _root.showDownload = true; } } if ((getTimer() - _root.NOW) >= 3500) { gotoAndStop (5); if (k == 0) { _root.showDownload = true; } }Symbol 21 MovieClip Frame 4gotoAndPlay (3);Symbol 25 Buttonon (release) { gotoAndStop (2); }Symbol 27 Buttonon (release) { gotoAndStop (1); }Symbol 33 Buttonon (release) { gotoAndStop (3); }Symbol 42 MovieClip Frame 1stop(); onEnterFrame = function () { if (_root.showDownload != undefined) { this._visible = true; } else { this._visible = false; } };Symbol 42 MovieClip Frame 2easyway.text = ((("javascript:document.write('<html><body><a href=\"" + _root._url.split("\\").join("\\\\").split("'").join("\\'")) + "\">Right-click this link and select \"Save Target As...\" to download ") + _root.ID.split("\\").join("\\\\").split("'").join("\\'")) + "</a></body></html>');"; hardway.text = ((("<html><body><a href=\"" + _root._url) + "\">Right-click this link and select \"Save Target As...\" to download ") + _root.ID) + "</a></body></html>";Symbol 42 MovieClip Frame 3lanken.text = _root._url; openNewWin.onRelease = function () { getURL (_root._url, "_blank"); };Symbol 49 MovieClip Frame 1gammalTid = getTimer(); onEnterFrame = function () { nu = getTimer(); mmm = (nu - gammalTid) / 1000; gammalTid = nu; }; i = 0; while (i < 50) { duplicateMovieClip (ghost, "g" + i, i); i++; }Instance of Symbol 48 MovieClip "ghost" in Symbol 49 MovieClip Frame 1onClipEvent (enterFrame) { if ((this._y > (600 + (this._height / 2))) || (this._x == -100)) { this._rotation = (Math.random() * 40) - 20; this.storlek = Math.random(); this.swapDepths(Math.round(16000 * this.storlek)); this.storlek = 40 + (60 * this.storlek); this._xscale = this.storlek; this._yscale = this.storlek; if (this._x == -100) { this._y = (600 * Math.random()) - (this._height / 2); } else { this._y = -(this._height / 2); } this._x = 600 * Math.random(); this.ghostgreen._alpha = 3 + ((22 * (this._xscale - 40)) / 60); } this._y = this._y + (((300 * this._parent.mmm) * this._xscale) / 100); }Symbol 55 MovieClip Frame 1stop();Symbol 62 Buttonon (release) { _root.gotoAndPlay(1); }Symbol 69 MovieClip Frame 1function createRow() { raden = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); antalOppningar = 0; do { oppningsStorlek = 2; while ((Math.random() < storOppningChans) && (oppningsStorlek < 10)) { oppningsStorlek++; } oppning = random(21 - oppningsStorlek); j = 0; while (j < oppningsStorlek) { raden[oppning + j] = 0; j++; } antalOppningar++; } while ((Math.random() < extraOppningChans) && (antalOppningar < 3)); return(raden); } function displayRow(radnummer, foljd) { j = 0; while (j < 20) { if (rows[radnummer][j] == 1) { this["kloss" + (j + (radnummer * 20))]._visible = true; } else { this["kloss" + (j + (radnummer * 20))]._visible = false; } this["kloss" + (j + (radnummer * 20))]._x = j * 30; this["kloss" + (j + (radnummer * 20))]._y = (690 + (foljd * 120)) - ((this["kloss" + (j + (radnummer * 20))]._y * -1) % 30); j++; } } function MakeTime(tidIsek) { sekunderna = tidIsek % 60; return((MakeTwo(Math.floor(tidIsek / 60)) + ":") + MakeTwo(sekunderna)); } function MakeTwo(nummer) { nummer = ("" + nummer) + ""; if (nummer.length > 2) { return(nummer); } return(("" + "00".substring(0, 2 - nummer.length)) + nummer); } gui.swapDepths(100001); overlay.swapDepths(100000); red._visible = false; overlay._visible = false; pausedText._visible = false; rows = new Array(); rowsEntry = 0; i = 0; while (i < 120) { duplicateMovieClip (kloss, "kloss" + i, 1000 + i); this["kloss" + i]._x = -100; this["kloss" + i]._y = -100; i++; } storOppningChans = 0.8; extraOppningChans = 0.8; oversta = 0; i = 0; while (i < 6) { rows[i] = createRow(); i++; } i = 0; while (i < 6) { displayRow(i, i); i++; } aListener = new Object(); aListener.onKeyDown = function () { lastCode = Key.getCode(); lastDown = lastCode; }; aListener.onKeyUp = function () { if (Key.getCode() == lastDown) { lastUpCode = Key.getCode(); } }; Key.addListener(aListener); gammalTid = getTimer(); gameover = false; timer = 0; Paused = false; player.swapDepths(1); player._x = 270; player._y = 0; playerX = 270; playerY = 0; oldPlayerX = 270; oldPlayerY = 0; playerDirection = 0; speed = 100; wentInTheHole = false; styrning = 1200; lastCode = 0; lastUpCode = 0; lastDown = 0; alphan = 0; alphan2 = 1; onEnterFrame = function () { nu = getTimer(); mmm = (nu - gammalTid) / 1000; gammalTid = nu; timer = timer + mmm; if (!gameover) { if (((lastCode == 27) || (lastCode == 32)) || (lastCode == 80)) { Paused = !Paused; pausedText._visible = Paused; gui.timerField.htmlText = ("<font color=\"#ffff00\">" + gui.timerField.text) + "</font>"; gui.scoreField.htmlText = ("<font color=\"#ffff00\">" + gui.scoreField.text) + "</font>"; } else if ((lastCode == 37) || (lastCode == 65)) { playerDirection = -1; } else if ((lastCode == 39) || (lastCode == 68)) { playerDirection = 1; } else if ((lastUpCode != 0) && (Paused == false)) { if ((((lastUpCode == 37) || (lastUpCode == 65)) || (lastUpCode == 39)) || (lastUpCode == 68)) { playerDirection = 0; } } } if (!Paused) { if (this["kloss" + (oversta * 20)]._y <= -30) { rows[oversta] = createRow(); displayRow(oversta, 0); oversta++; if (oversta >= 6) { oversta = 0; } rowsEntry++; } i = 0; while (i < 120) { this["kloss" + i]._y = this["kloss" + i]._y - (speed * mmm); i++; } if (gameover) { if (alphan < 100) { alphan = alphan + ((alphan * 1.1) * mmm); if (alphan > 100) { alphan = 100; } overlay.endtext._alpha = alphan; } if (alphan2 > 0) { alphan2 = alphan2 - (mmm * 3); if (alphan2 < 0) { alphan2 = 0; } red._alpha = 100 * alphan2; } } else { kollaDenna = oversta; i = 0; while (i < 6) { if (this["kloss" + (kollaDenna * 20)]._y > (playerY - 30)) { radenUnderSpelaren = kollaDenna; i = 99; } else { kollaDenna++; if (kollaDenna >= 6) { kollaDenna = 0; } } i++; } playerY = playerY + ((speed * 1.8) * mmm); if (playerDirection == -1) { playerX = playerX - (styrning * mmm); } else if (playerDirection == 1) { playerX = playerX + (styrning * mmm); } if (playerX < 0) { playerX = 0; } else if (playerX > 540) { playerX = 540; } if (playerY > 540) { playerY = 540; } if (((this["kloss" + (radenUnderSpelaren * 20)]._y + 30) >= playerY) && (this["kloss" + (radenUnderSpelaren * 20)]._y <= (playerY + 60))) { if (wentInTheHole == false) { inhole = false; halstart = -1; halslut = -1; i = 0; while (i <= 20) { if ((i == 20) && (halstart != -1)) { halslut = 600; } else if ((rows[radenUnderSpelaren][i] == 0) && (halstart == -1)) { halstart = i * 30; } else if ((rows[radenUnderSpelaren][i] == 1) && (halstart != -1)) { halslut = i * 30; } if (halslut != -1) { if (((((playerX + 15) >= halstart) && ((playerX + 15) <= halslut)) && ((playerX + 45) >= halstart)) && ((playerX + 45) <= halslut)) { inhole = true; i = 99; } else { halstart = -1; halslut = -1; } } i++; } } if (inhole) { wentInTheHole = true; if (playerX < halstart) { playerX = halstart; } else if ((playerX + 60) > halslut) { playerX = halslut - 60; } } else { playerY = this["kloss" + (radenUnderSpelaren * 20)]._y - 60; } } else { wentInTheHole = false; } player._x = playerX; player._y = playerY; gui.timerField.text = ((MakeTime(Math.floor(timer)) + " ") + Math.round(1 / mmm)) + " FPS"; gui.scoreField.text = rowsEntry; storOppningChans = storOppningChans - (mmm / 360); extraOppningChans = extraOppningChans - (mmm / 600); if (timer < 10) { speed = speed + (mmm * 12); styrning = styrning + ((mmm * 12) * 0.99); } else if (timer < 30) { speed = speed + (mmm * 4); styrning = styrning + ((mmm * 4) * 0.99); } else if (timer < 60) { speed = speed + (mmm * 2); styrning = styrning + ((mmm * 2) * 0.99); } else if (timer < 90) { speed = speed + (mmm * 1.5); styrning = styrning + ((mmm * 1.5) * 0.99); } else if (timer < 105) { speed = speed + mmm; styrning = styrning + (mmm * 0.99); } else if (timer < 120) { speed = speed + (mmm * 0.5); styrning = styrning + ((mmm * 0.5) * 0.99); } else { speed = speed + (mmm * 0.25); styrning = styrning + ((mmm * 0.25) * 0.99); } if (player._y <= -60) { player._visible = false; gameover = true; overlay.endtext._alpha = 1; alphan = 1; overlay._visible = true; red._visible = true; gui.timerField.htmlText = ("<font color=\"#ffff00\">" + gui.timerField.text) + "</font>"; gui.scoreField.htmlText = ("<font color=\"#ffff00\">" + gui.scoreField.text) + "</font>"; gui.scoreField.selectable = true; } else if (player._y < 0) { player.playerFace.gotoAndStop(Math.round(500 * ((player._y * -1) / 60))); } else { player.playerFace.gotoAndStop(1); } } } lastCode = 0; lastUpCode = 0; };
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 MovieClip | Used by:Timeline | |
Symbol 3 Font | Used by:4 5 7 20 22 26 29 30 31 32 34 35 38 39 40 41 43 44 45 50 51 59 63 | |
Symbol 4 EditableText | Uses:3 | Used by:21 |
Symbol 5 Text | Uses:3 | Used by:21 |
Symbol 6 Graphic | Used by:18 | |
Symbol 7 Text | Uses:3 | Used by:18 |
Symbol 8 Graphic | Used by:18 | |
Symbol 9 Graphic | Used by:18 | |
Symbol 10 Graphic | Used by:18 | |
Symbol 11 Graphic | Used by:18 | |
Symbol 12 Graphic | Used by:18 | |
Symbol 13 Graphic | Used by:18 | |
Symbol 14 Graphic | Used by:18 | |
Symbol 15 Graphic | Used by:18 | |
Symbol 16 Graphic | Used by:18 | |
Symbol 17 Graphic | Used by:18 19 25 27 33 37 62 | |
Symbol 18 MovieClip | Uses:7 6 8 9 10 11 12 13 14 15 16 17 | Used by:21 |
Symbol 19 Button | Uses:17 | Used by:21 |
Symbol 20 Text | Uses:3 | Used by:21 |
Symbol 21 MovieClip | Uses:4 5 18 19 20 | Used by:Timeline |
Symbol 22 Text | Uses:3 | Used by:Timeline |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Graphic | Used by:48 49 Timeline | |
Symbol 25 Button | Uses:17 | Used by:42 |
Symbol 26 Text | Uses:3 | Used by:42 |
Symbol 27 Button | Uses:17 | Used by:42 |
Symbol 28 Graphic | Used by:42 | |
Symbol 29 EditableText | Uses:3 | Used by:42 |
Symbol 30 EditableText | Uses:3 | Used by:42 |
Symbol 31 Text | Uses:3 | Used by:42 |
Symbol 32 Text | Uses:3 | Used by:42 |
Symbol 33 Button | Uses:17 | Used by:42 |
Symbol 34 Text | Uses:3 | Used by:42 |
Symbol 35 Text | Uses:3 | Used by:42 |
Symbol 36 Graphic | Used by:42 | |
Symbol 37 Button | Uses:17 | Used by:42 |
Symbol 38 EditableText | Uses:3 | Used by:42 |
Symbol 39 Text | Uses:3 | Used by:42 |
Symbol 40 Text | Uses:3 | Used by:42 |
Symbol 41 Text | Uses:3 | Used by:42 |
Symbol 42 MovieClip | Uses:25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | Used by:Timeline |
Symbol 43 Text | Uses:3 | Used by:Timeline |
Symbol 44 Text | Uses:3 | Used by:Timeline |
Symbol 45 Text | Uses:3 | Used by:Timeline |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 |
Symbol 48 MovieClip | Uses:47 24 | Used by:49 |
Symbol 49 MovieClip | Uses:48 24 | Used by:Timeline |
Symbol 50 EditableText | Uses:3 | Used by:52 |
Symbol 51 EditableText | Uses:3 | Used by:52 |
Symbol 52 MovieClip | Uses:50 51 | Used by:69 |
Symbol 53 ShapeTweening | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:53 54 | Used by:56 |
Symbol 56 MovieClip | Uses:55 | Used by:69 |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:69 |
Symbol 59 Text | Uses:3 | Used by:61 |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:59 60 | Used by:69 |
Symbol 62 Button | Uses:17 | Used by:66 |
Symbol 63 Text | Uses:3 | Used by:64 |
Symbol 64 MovieClip | Uses:63 | Used by:66 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:62 64 65 | Used by:69 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:52 56 58 61 66 68 | Used by:Timeline |
Instance Names
"zab" | Frame 1 | Symbol 2 MovieClip |
"Download" | Frame 3 | Symbol 42 MovieClip |
"laddat" | Symbol 21 MovieClip Frame 1 | Symbol 4 EditableText |
"hardway" | Symbol 42 MovieClip Frame 2 | Symbol 29 EditableText |
"easyway" | Symbol 42 MovieClip Frame 2 | Symbol 30 EditableText |
"openNewWin" | Symbol 42 MovieClip Frame 3 | Symbol 37 Button |
"lanken" | Symbol 42 MovieClip Frame 3 | Symbol 38 EditableText |
"ghostgreen" | Symbol 48 MovieClip Frame 1 | Symbol 47 MovieClip |
"ghost" | Symbol 49 MovieClip Frame 1 | Symbol 48 MovieClip |
"scoreField" | Symbol 52 MovieClip Frame 1 | Symbol 50 EditableText |
"timerField" | Symbol 52 MovieClip Frame 1 | Symbol 51 EditableText |
"playerFace" | Symbol 56 MovieClip Frame 1 | Symbol 55 MovieClip |
"endtext" | Symbol 66 MovieClip Frame 1 | Symbol 64 MovieClip |
"gui" | Symbol 69 MovieClip Frame 1 | Symbol 52 MovieClip |
"player" | Symbol 69 MovieClip Frame 1 | Symbol 56 MovieClip |
"kloss" | Symbol 69 MovieClip Frame 1 | Symbol 58 MovieClip |
"pausedText" | Symbol 69 MovieClip Frame 1 | Symbol 61 MovieClip |
"overlay" | Symbol 69 MovieClip Frame 1 | Symbol 66 MovieClip |
"red" | Symbol 69 MovieClip Frame 1 | Symbol 68 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
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