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plazma_burst.swf

This is the info page for
Flash #43277

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial" size="12" color="#999999" letterSpacing="0.400000" kerning="0"><a href="mailto:eric@gevanni.com">(C) 2008 by .:Eric Gurt:.</a></font></p><p align="center"><font face="Arial" size="12" color="#999999" letterSpacing="0.400000" kerning="0"><a href="mailto:eric@gevanni.com">All rights reserved</a></font></p>

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<p align="center"><font face="Arial" size="12" color="#666666" letterSpacing="0.000000" kerning="0">Loading</font></p>

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PLASmA BUrsT
Release 1.5

<p align="right"><font face="BDDoomed" size="12" color="#3c475d" letterSpacing="1.000000" kerning="0"><a href="mailto:eric@gevanni.com"><b>Programming by </b></a><font color="#7585a6"><a href="mailto:eric@gevanni.com"><b>.:</b></a><font size="16"><a href="mailto:eric@gevanni.com"><b>E</b></a></font><a href="mailto:eric@gevanni.com"><b>ric </b></a><font size="16"><a href="mailto:eric@gevanni.com"><b>G</b></a></font><a href="mailto:eric@gevanni.com"><b>urt:.</b></a></font></font></p><p align="right"><font face="BDDoomed" size="12" color="#3c475d" letterSpacing="1.000000" kerning="0"><a href="http://alinttis.3dn.ru" target = "_blank"><b>Music by </b></a><font size="16" color="#7585a6"><a href="http://alinttis.3dn.ru" target = "_blank"><b>A</b></a><font size="12"><a href="http://alinttis.3dn.ru" target = "_blank"><b>linntis</b></a></font></font></font></p>

Start Game

Controls

<p align="left"><font face="BDDoomed" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">Your Money: &nbsp;$500</font></p>

Player

EXIT

Place for leg breaking

Monster

The End
Thanks for playing
Plazma Burst by .:Eric Gurt:.
Press Enter for play again.
To be continued...

WEApOn:

HEALTH:

100

Grenades:

100

REPLAY

Menu

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="1.000000" kerning="0"> </font></p>

next Level

Congratulations!
You finish This level!

<p align="center"><font face="BDDoomed" size="12" color="#243049" letterSpacing="1.000000" kerning="0">KILLS: 5</font></p><p align="center"><font face="BDDoomed" size="12" color="#243049" letterSpacing="1.000000" kerning="0">HEADSHOTS: 2</font></p><p align="center"><font face="BDDoomed" size="12" color="#243049" letterSpacing="1.000000" kerning="0">SHOTS: 21</font></p>

Play Again

Your warrior has been killed!

A / D - Walk left and right

Left mouse button - fire

Mouse wheel - next / previous weapon

E - Use / Follow command

Shift or S - Crouch

Space or W - Jump

Enter - Grenade

ActionScript [AS1/AS2]

Frame 1
function firtim() { totalseconds = totalseconds + 1; waitfor = Math.round((totalseconds / (_root.getBytesLoaded() + main_music.getBytesLoaded())) * ((_root.getBytesTotal() + main_music.getBytesTotal()) - (_root.getBytesLoaded() + main_music.getBytesLoaded()))); if (waitfor < 60) { _root.loa2.htmlText = waitfor + " seconds"; } else if ((waitfor / 60) < 60) { _root.loa2.htmlText = ((Math.floor(waitfor / 60) + " minutes ") + (waitfor - (Math.floor(waitfor / 60) * 60))) + " seconds"; } } _lockroot = true; _root.frm = 0; _quality = "MEDIUM"; _root.global_money = 500; _root.stop(); _root.currentlevel = 1; lasts = 0; times = 0; someListener = new Object(); Mouse.addListener(someListener); totalseconds = 0; fir = setInterval(firtim, 1000); var main_music = new Sound(); main_music.onLoad = function (success) { if (success) { main_music.start(0, 999); } }; main_music.loadSound("music.mp3", false); _root.onEnterFrame = function () { if (_root.frm == 0) { cur = Math.round(((_root.getBytesLoaded() + main_music.getBytesLoaded()) / (_root.getBytesTotal() + main_music.getBytesTotal())) * 100); if (cur != lasts) { times = 10; } else { times = times - 1; } if (times > 0) { _root.loa.htmlText = ("<font color=\"#FFFFFF\"><B>.:</B></font> " + cur) + " <font color=\"#FFFFFF\"><B>:.</B></font>"; } else if (times > -5) { _root.loa.htmlText = ("<font color=\"#AAAAAA\"><B>.:</B></font> " + cur) + " <font color=\"#AAAAAA\"><B>:.</B></font>"; } else if (times > -40) { _root.loa.htmlText = ("<B>.:</B> " + cur) + " <B>:.</B>"; } else { _root.loa.htmlText = ("<font color=\"#FF0000\"><B>.:</B></font> " + cur) + " <font color=\"#FF0000\"><B>:.</B></font>"; } lasts = cur; if ((_root.getBytesLoaded() + main_music.getBytesLoaded()) == (_root.getBytesTotal() + main_music.getBytesTotal())) { clearInterval(fir); _root.gotoAndStop(2); } } };
Frame 2
_root.frm = 1; _root.money._visible = true; _root.visarea._visible = false; _root.screenarea._visible = false; _root.glow._alpha = 0; _root.stop(); _root.onEnterFrame = function () { };
Frame 3
function Dist2D(p1x, p1y, p2x, p2y) { return(Math.sqrt(Math.pow(p1x - p2x, 2) + Math.pow(p1y - p2y, 2))); } function Effect(x, y, typ, pntox, pntoy) { if (pntox == undefined) { pntox = 0; } if (pntoy == undefined) { pntoy = 0; } tr = 1; if (typ == 0) { tr = 1; } if (typ == 1) { tr = 3; } if (typ == 2) { tr = 10; } if (typ == 3) { tr = 1; } if (typ == 4) { tr = 2; } if (typ == 5) { tr = 3; } if (typ == 6) { tr = 1; } if (typ == 7) { tr = 2; } if ((typ == 1) || (typ == 2)) { tr = tr * bloodlevel; } ti = 0; while (ti < tr) { if (typ == 0) { duplicateMovieClip (_root.game.iskra, "p" + nextef, nextef + 200); } if ((typ == 1) || (typ == 2)) { duplicateMovieClip (_root.game.blood, "p" + nextef, nextef + 200); } if (typ == 3) { duplicateMovieClip (_root.game.gilza, "p" + nextef, nextef + 200); } if (typ == 4) { duplicateMovieClip (_root.game.gilza2, "p" + nextef, nextef + 200); } if (typ == 5) { duplicateMovieClip (_root.game.bloodm, "p" + nextef, nextef + 200); } if (typ == 6) { duplicateMovieClip (_root.game.smoke, "p" + nextef, nextef + 200); } if (typ == 7) { duplicateMovieClip (_root.game.rock, "p" + nextef, nextef + 200); } if ((ti == 0) || (typ == 7)) { _root.game["p" + nextef].gotoAndPlay(1); } else { _root.game["p" + nextef].gotoAndPlay(3 + Math.floor(Math.random() * 5)); } _root.game["p" + nextef]._x = x; _root.game["p" + nextef]._y = y; _root.game["p" + nextef].tox = pntox; _root.game["p" + nextef].toy = pntoy; if ((tr != 1) && (typ != 7)) { _root.game["p" + nextef]._x = (x - 4) + (Math.random() * 8); _root.game["p" + nextef]._y = (y - 4) + (Math.random() * 8); } nextef = nextef + 1; ti++; } if (nextef > maxef) { nextef = 0; } } function Draw() { i = 0; while (i < mcto_tot) { if ((aio[chP[mcto_ch[i]]] == true) || (aio[chC[mcto_ch[i]]] == true)) { mcto_mc[i]._xscale = Math.abs(mcto_mc[i]._xscale) * mcto_filp[i]; mcto_mc[i]._x = ax[chP[mcto_ch[i]]]; mcto_mc[i]._y = ay[chP[mcto_ch[i]]]; mcto_mc[i]._rotation = mcto_an[i] - ((Math.atan2(ax[chP[mcto_ch[i]]] - ax[chC[mcto_ch[i]]], ay[chP[mcto_ch[i]]] - ay[chC[mcto_ch[i]]]) / Math.PI) * 180); } i++; } } function CreatePoint(x, y, sx, sy, rad) { ax[atotal] = x; ay[atotal] = y; atox[atotal] = sx; atoy[atotal] = sy; aio[atotal] = true; if (rad != undefined) { arad[atotal] = rad; } else { arad[atotal] = 0; } atotal++; return(atotal - 1); } function Connect(a, a2, type, di) { chP[chtotal] = a; chC[chtotal] = a2; if (di != undefined) { chdef[chtotal] = di; } else { chdef[chtotal] = Dist2D(ax[a], ay[a], ax[a2], ay[a2]); } chdamp[chtotal] = 0.1; chtypa[chtotal] = type; chio[chtotal] = true; chtotal++; return(chtotal - 1); } function LinkMcTo(mc, ch, pan, flip) { mcto_mc[mcto_tot] = mc; mcto_ch[mcto_tot] = ch; mcto_an[mcto_tot] = pan; mcto_filp[mcto_tot] = flip; mcto_tot++; } function ObjectPos(mc) { var _local1 = {x:mc._x, y:mc._y}; mc._parent.localToGlobal(_local1); return(_local1); } function ToObjectPos(pox, poy, mc) { var _local1 = {x:pox, y:poy}; mc._parent.globalToLocal(_local1); return(_local1); } function Kill(i) { _root.game["player" + i].sou.gotoAndStop(10 + Math.round(Math.random() * 2)); if (i != 0) { _root.stat_kills++; if (_root.game["player" + i].say_die != undefined) { Hint2(_root.game["player" + i].say_die); } } if (_root.game["player" + i].char == 0) { size_body = 4; size_head = 7; size_arm = 8; size_subarm = 3; size_subleg = 4; } if (_root.game["player" + i].char == 1) { size_body = 4; size_head = 5; size_arm = 15; size_subarm = 10; size_subleg = 5; } speedx = _root.game["player" + i].tox; speedy = _root.game["player" + i].toy; p_body = CreatePoint(_root.game["player" + i]._x + _root.game["player" + i].body._x, _root.game["player" + i]._y + _root.game["player" + i].body._y, speedx * 1.2, speedy * 1.2, size_body); if (_root.game["player" + i].hea > -5) { p_arm1 = CreatePoint(_root.game["player" + i]._x + _root.game["player" + i].arm1._x, _root.game["player" + i]._y + _root.game["player" + i].arm1._y, speedx * 1.1, speedy * 1.1, size_arm); } else { p_arm1 = CreatePoint(_root.game["player" + i]._x + _root.game["player" + i].arm1._x, _root.game["player" + i]._y + _root.game["player" + i].arm1._y, (speedx * 1.1) - (_root.game["player" + i]._xscale / 5), (speedy * 1.1) - 20, size_arm); } an1 = _root.game["player" + i].legs.upper1._rotation; an2 = _root.game["player" + i].legs.upper2._rotation; _root.game["player" + i].legs.gotoAndStop(1); _root.game["player" + i].legs.leg1._rotation = an1; _root.game["player" + i].legs.leg2._rotation = an2; if (_root.game["player" + i].hea > -10) { p_subleg1 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].legs.leg1._x) + _root.game["player" + i].legs._x) - (Math.sin((_root.game["player" + i].legs.leg1._rotation / 180) * Math.PI) * 35), ((_root.game["player" + i]._y + _root.game["player" + i].legs.leg1._y) + _root.game["player" + i].legs._y) + (Math.cos((_root.game["player" + i].legs.leg1._rotation / 180) * Math.PI) * (35 - size_subleg)), speedx * 1.3, speedy * 1.3, size_subleg); p_subleg2 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].legs.leg2._x) + _root.game["player" + i].legs._x) - (Math.sin((_root.game["player" + i].legs.leg2._rotation / 180) * Math.PI) * 35), ((_root.game["player" + i]._y + _root.game["player" + i].legs.leg2._y) + _root.game["player" + i].legs._y) + (Math.cos((_root.game["player" + i].legs.leg2._rotation / 180) * Math.PI) * (35 - size_subleg)), speedx * 0.8, speedy * 0.8, size_subleg); } else { p_subleg1 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].legs.leg1._x) + _root.game["player" + i].legs._x) - (Math.sin((_root.game["player" + i].legs.leg1._rotation / 180) * Math.PI) * 35), ((_root.game["player" + i]._y + _root.game["player" + i].legs.leg1._y) + _root.game["player" + i].legs._y) + (Math.cos((_root.game["player" + i].legs.leg1._rotation / 180) * Math.PI) * (35 - size_subleg)), speedx * 0.7, speedy * 0, 7, size_subleg); p_subleg2 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].legs.leg2._x) + _root.game["player" + i].legs._x) - (Math.sin((_root.game["player" + i].legs.leg2._rotation / 180) * Math.PI) * 35), ((_root.game["player" + i]._y + _root.game["player" + i].legs.leg2._y) + _root.game["player" + i].legs._y) + (Math.cos((_root.game["player" + i].legs.leg2._rotation / 180) * Math.PI) * (35 - size_subleg)), speedx * 0.9, speedy * 0.9, size_subleg); } _root.game["player" + i].a_stand1 = p_subleg1; _root.game["player" + i].a_stand2 = p_subleg2; _root.game["player" + i].legs._x = 0; _root.game["player" + i].legs._y = 0; p_subarm1 = CreatePoint((_root.game["player" + i]._x + _root.game["player" + i].arm1._x) - (Math.sin((_root.game["player" + i].arm1._rotation / 180) * Math.PI) * 26), (_root.game["player" + i]._y + _root.game["player" + i].arm1._y) + (Math.cos((_root.game["player" + i].arm1._rotation / 180) * Math.PI) * 26), speedx * 1.4, speedy * 1.4, size_subarm); p_subarm2 = CreatePoint((_root.game["player" + i]._x + _root.game["player" + i].arm2._x) - (Math.sin((_root.game["player" + i].arm2._rotation / 180) * Math.PI) * 26), (_root.game["player" + i]._y + _root.game["player" + i].arm2._y) + (Math.cos((_root.game["player" + i].arm2._rotation / 180) * Math.PI) * 26), speedx, speedy, size_subarm); p_head = CreatePoint(_root.game["player" + i]._x + _root.game["player" + i].head._x, _root.game["player" + i]._y + _root.game["player" + i].head._y, speedx, speedy, size_head); _root.game["player" + i].a_stand3 = p_head; if (_root.game["player" + i].hea > -10) { p_subhead = CreatePoint((_root.game["player" + i]._x + _root.game["player" + i].head._x) + (Math.sin((_root.game["player" + i].head._rotation / 180) * Math.PI) * 8), (_root.game["player" + i]._y + _root.game["player" + i].head._y) - (Math.cos((_root.game["player" + i].head._rotation / 180) * Math.PI) * 8), speedx, speedy, size_head); } else { p_subhead = CreatePoint((_root.game["player" + i]._x + _root.game["player" + i].head._x) + (Math.sin((_root.game["player" + i].head._rotation / 180) * Math.PI) * 8), (_root.game["player" + i]._y + _root.game["player" + i].head._y) - (Math.cos((_root.game["player" + i].head._rotation / 180) * Math.PI) * 8), speedx * 2, speedy * 2, size_head); } if (_root.game["player" + i].char == 0) { p_gun = CreatePoint(_root.game["player" + i]._x + _root.game["player" + i].gun._x, _root.game["player" + i]._y + _root.game["player" + i].gun._y, speedx * 0.5, speedy * 0.5); sc = _root.game["player" + i].gun._xscale / 100; p_subgun = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].gun._x) - ((Math.sin(((_root.game["player" + i].gun._rotation - 90) / 180) * Math.PI) * _root.game["player" + i].gun.anch1._x) * sc)) - ((Math.sin(((_root.game["player" + i].gun._rotation + 180) / 180) * Math.PI) * _root.game["player" + i].gun.anch1._y) * sc), ((_root.game["player" + i]._y + _root.game["player" + i].gun._y) + ((Math.cos(((_root.game["player" + i].gun._rotation - 90) / 180) * Math.PI) * _root.game["player" + i].gun.anch1._x) * sc)) - ((Math.cos(((_root.game["player" + i].gun._rotation + 180) / 180) * Math.PI) * _root.game["player" + i].gun.anch1._y) * sc), speedx * 0.5, speedy * 0.5); p_subgun2 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].gun._x) - ((Math.sin(((_root.game["player" + i].gun._rotation - 90) / 180) * Math.PI) * _root.game["player" + i].gun.anch2._x) * sc)) - ((Math.sin(((_root.game["player" + i].gun._rotation + 180) / 180) * Math.PI) * _root.game["player" + i].gun.anch2._y) * sc), ((_root.game["player" + i]._y + _root.game["player" + i].gun._y) + ((Math.cos(((_root.game["player" + i].gun._rotation - 90) / 180) * Math.PI) * _root.game["player" + i].gun.anch2._x) * sc)) - ((Math.cos(((_root.game["player" + i].gun._rotation + 180) / 180) * Math.PI) * _root.game["player" + i].gun.anch2._y) * sc), speedx * 0.5, speedy * 0.5); p_subgun3 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].gun._x) - ((Math.sin(((_root.game["player" + i].gun._rotation - 90) / 180) * Math.PI) * _root.game["player" + i].gun.anch3._x) * sc)) - ((Math.sin(((_root.game["player" + i].gun._rotation + 180) / 180) * Math.PI) * _root.game["player" + i].gun.anch3._y) * sc), ((_root.game["player" + i]._y + _root.game["player" + i].gun._y) + ((Math.cos(((_root.game["player" + i].gun._rotation - 90) / 180) * Math.PI) * _root.game["player" + i].gun.anch3._x) * sc)) - ((Math.cos(((_root.game["player" + i].gun._rotation + 180) / 180) * Math.PI) * _root.game["player" + i].gun.anch3._y) * sc), speedx * 0.5, speedy * 0.5); } else { _root.game["player" + i].gun._visible = false; } aof[p_body] = i; aof[p_arm1] = i; aof[p_subleg1] = i; aof[p_subleg2] = i; aof[p_subarm1] = i; aof[p_subarm2] = i; if (_root.game["player" + i].char == 0) { aof[p_gun] = -1; aof[p_subgun] = -1; } aof[p_head] = i; aof[p_subhead] = i; Connect(p_body, p_arm1, 0); ch_leg1 = Connect(p_body, p_subleg1, 0); ch_leg2 = Connect(p_body, p_subleg2, 0); ch_head = Connect(p_body, p_head, 0); Connect(p_arm1, p_head, 0); ch_head2 = Connect(p_head, p_subhead, 0); ch_arm1 = Connect(p_arm1, p_subarm1, 0); ch_arm2 = Connect(p_arm1, p_subarm2, 0); Connect(p_subleg2, p_subleg1, 2, 40); Connect(p_subleg2, p_subleg1, 1, 5); Connect(p_subarm2, p_subarm1, 1, 5); if (_root.game["player" + i].char == 0) { ch_gun = Connect(p_gun, p_subgun, 0); Connect(p_subgun, p_subgun2, 0); Connect(p_subgun, p_subgun3, 0); Connect(p_subgun2, p_subgun3, 0); Connect(p_gun, p_subgun2, 0); Connect(p_gun, p_subgun3, 0); } Connect(p_arm1, p_subleg2, 1, 50); Connect(p_arm1, p_subleg1, 1, 50); Connect(p_body, p_subhead, 1, 35); if (_root.game["player" + i].char == 0) { Connect(p_subarm1, p_gun, 3); Connect(p_subarm2, p_gun, 3); } flip = _root.game["player" + i]._xscale / 100; if (flip < 0) { ax[p_body] = ax[p_body] - _root.game["player" + i]._x; ax[p_body] = ax[p_body] * -1; ax[p_body] = ax[p_body] + _root.game["player" + i]._x; ax[p_arm1] = ax[p_arm1] - _root.game["player" + i]._x; ax[p_arm1] = ax[p_arm1] * -1; ax[p_arm1] = ax[p_arm1] + _root.game["player" + i]._x; ax[p_subleg1] = ax[p_subleg1] - _root.game["player" + i]._x; ax[p_subleg1] = ax[p_subleg1] * -1; ax[p_subleg1] = ax[p_subleg1] + _root.game["player" + i]._x; ax[p_subleg2] = ax[p_subleg2] - _root.game["player" + i]._x; ax[p_subleg2] = ax[p_subleg2] * -1; ax[p_subleg2] = ax[p_subleg2] + _root.game["player" + i]._x; ax[p_subarm1] = ax[p_subarm1] - _root.game["player" + i]._x; ax[p_subarm1] = ax[p_subarm1] * -1; ax[p_subarm1] = ax[p_subarm1] + _root.game["player" + i]._x; ax[p_subarm2] = ax[p_subarm2] - _root.game["player" + i]._x; ax[p_subarm2] = ax[p_subarm2] * -1; ax[p_subarm2] = ax[p_subarm2] + _root.game["player" + i]._x; ax[p_head] = ax[p_head] - _root.game["player" + i]._x; ax[p_head] = ax[p_head] * -1; ax[p_head] = ax[p_head] + _root.game["player" + i]._x; ax[p_subhead] = ax[p_subhead] - _root.game["player" + i]._x; ax[p_subhead] = ax[p_subhead] * -1; ax[p_subhead] = ax[p_subhead] + _root.game["player" + i]._x; if (_root.game["player" + i].char == 0) { ax[p_gun] = ax[p_gun] - _root.game["player" + i]._x; ax[p_gun] = ax[p_gun] * -1; ax[p_gun] = ax[p_gun] + _root.game["player" + i]._x; ax[p_subgun] = ax[p_subgun] - _root.game["player" + i]._x; ax[p_subgun] = ax[p_subgun] * -1; ax[p_subgun] = ax[p_subgun] + _root.game["player" + i]._x; ax[p_subgun2] = ax[p_subgun2] - _root.game["player" + i]._x; ax[p_subgun2] = ax[p_subgun2] * -1; ax[p_subgun2] = ax[p_subgun2] + _root.game["player" + i]._x; ax[p_subgun3] = ax[p_subgun3] - _root.game["player" + i]._x; ax[p_subgun3] = ax[p_subgun3] * -1; ax[p_subgun3] = ax[p_subgun3] + _root.game["player" + i]._x; } } _root.game["player" + i]._x = 0; _root.game["player" + i]._y = 0; LinkMcTo(_root.game["player" + i].body, ch_head, 0, flip); LinkMcTo(_root.game["player" + i].legs.toe, ch_head, 0, flip); LinkMcTo(_root.game["player" + i].legs.leg1, ch_leg1, 180, flip); LinkMcTo(_root.game["player" + i].legs.leg2, ch_leg2, 180, flip); LinkMcTo(_root.game["player" + i].arm1, ch_arm1, 180, flip); LinkMcTo(_root.game["player" + i].arm2, ch_arm2, 180, flip); LinkMcTo(_root.game["player" + i].head, ch_head2, 0, flip); if (_root.game["player" + i].char == 0) { if (flip > 0) { LinkMcTo(_root.game["player" + i].gun, ch_gun, -90, flip); } else { LinkMcTo(_root.game["player" + i].gun, ch_gun, 90, flip); } } _root.game["player" + i]._xscale = 100; } function Fire(px, py, mast, power, spx, spy) { ok = true; ip = 0; while ((ip < pulstot) && (ok)) { if (_root.game["pl" + ip]._visible == false) { ok = false; ini = ip; } ip++; } if (ok) { ini = pulstot; } duplicateMovieClip (_root.game.plazma, "pl" + ini, -100 + ini); _root.game["pl" + ini].life = 0; _root.game["pl" + ini]._x = px + spx; _root.game["pl" + ini]._y = py + spy; _root.game["pl" + ini].power = power; _root.game["pl" + ini].spx = spx; _root.game["pl" + ini].spy = spy; _root.game["pl" + ini].master = mast; _root.game["pl" + ini].gotoAndStop(_root.game["player" + mast].gun._currentframe); _root.game["pl" + ini]._rotation = (Math.atan2(spy, spx) / Math.PI) * 180; if (ok) { pulstot++; if (pulstot >= pulsmax) { pulstot = 0; } } } function HTrace(x1, y1, x2, y2) { ok = true; an1 = (-Math.atan2(x1 - x2, y1 - y2)) - (Math.PI/2); tracex = Math.cos(an1) * 10; tracey = Math.sin(an1) * 10; tracx = x1; tracy = y1; dst = Math.floor(Dist2D(x1, y1, x2, y2) / 10); z = 0; while ((z < dst) && (ok == true)) { tracx = tracx + tracex; tracy = tracy + tracey; if (_root.game.colmap.hitTest(tracx + _root.game._x, tracy + _root.game._y, true)) { ok = false; } z++; } return(ok); } function finish() { if (_root.game.player0.hea > 0) { _root.gotoAndStop(4); } } function Stuk(hor, ver, a) { hor = Math.abs(hor) * 0.5; ver = Math.abs(ver) * 0.5; if (hor > (ver + 2)) { _root.game["player" + aof[a]].sou.gotoAndStop(9); } else { if (ver > 2) { if (ver <= 3) { _root.game["player" + aof[a]].sou.gotoAndStop(7); } } if (ver > 3) { if (ver <= 4) { _root.game["player" + aof[a]].sou.gotoAndStop(6); } } if (ver > 4) { _root.game["player" + aof[a]].sou.gotoAndStop(8); } } } function Hint(mess) { hinttim = (mess.length * 2) + 10; _root.hint.htmlText = "Hint: " + mess; } function Hint2(mess) { hinttim = (mess.length * 2) + 10; _root.hint.htmlText = mess; } _root.money._visible = false; _root.frm = 2; _root.stop(); _root.game.gotoAndStop(_root.currentlevel); _root.stat_kills = 0; _root.stat_headshots = 0; _root.stat_shots = 0; gravity = 1; grenades = 0; sitmax = 8; ax = new Array(); ay = new Array(); atox = new Array(); atoy = new Array(); aio = new Array(); aof = new Array(); arad = new Array(); screenX = 800; screenY = 400; playerhmax = 200; hscreenX = 400; hscreenY = 200; activitytim = 0; fire = false; hinttim = 0; gtotal = 0; chtypa = new Array(); chP = new Array(); chC = new Array(); chdef = new Array(); chdamp = new Array(); chio = new Array(); chtsilp = new Array(); bounce = 0.5; friction = 0.4; var mcto_ch = new Array(); var mcto_mc = new Array(); var mcto_an = new Array(); var mcto_filp = new Array(); var mcto_tot = 0; _root.game.blood._visible = false; _root.game.bloodm._visible = false; _root.game.iskra._visible = false; _root.game.blood.gotoAndStop(1); _root.game.bloodm.gotoAndStop(1); _root.game.iskra.gotoAndStop(1); _root.game.men._visible = false; _root.game.enemy._visible = false; _root.game.end._visible = false; _root.game.gilza._visible = false; _root.game.gilza2._visible = false; _root.game.gilza.disabled = true; _root.game.gilza2.disabled = true; _root.game.smoke._visible = false; _root.game.rock._visible = false; boxestotal = 0; barrelstotal = 0; heatotal = 0; b = 0; while (b < 100) { if (_root.game.colmap["box" + b]) { boxestotal = boxestotal + 1; } else { b = 100; } b++; } b = 0; while (b < 100) { if (_root.game["barrel" + b]) { barrelstotal = barrelstotal + 1; } else { b = 100; } b++; } b = 0; while (b < 100) { if (_root.game["medikit" + b]) { heatotal = heatotal + 1; } else { b = 100; } b++; } playerstot = 0; monsterstot = 0; i = 0; while (i < 100) { if (_root.game["start" + i]) { playerstot = playerstot + 1; _root.game["start" + i]._visible = false; } else { i = 100; } i++; } i = 0; while (i < 100) { if (_root.game["mon" + i]) { monsterstot = monsterstot + 1; _root.game["mon" + i]._visible = false; } else { i = 100; } i++; } nextef = 0; maxef = 128; bloodlevel = 2; atotal = 0; chtotal = 0; i = 0; while (i < playerstot) { if ((i == 0) && (monstermode)) { duplicateMovieClip (_root.game.enemy, "player" + i, i); } else { duplicateMovieClip (_root.game.men, "player" + i, i); } _root.game["player" + i].filters = _root.game.men.filters; _root.game["player" + i]._x = _root.game["start" + i]._x; _root.game["player" + i]._y = _root.game["start" + i]._y; _root.game["player" + i].getdown = false; if (i == 0) { _root.game["player" + i].getdown = true; } _root.game["player" + i].opentop = false; _root.game["player" + i].gun.gotoAndStop(1); if (i == 0) { _root.game["player" + i].hea = playerhmax; } else { _root.game["player" + i].hea = 100; } _root.game["player" + i].sit = 0; _root.game["player" + i].tox = 0; _root.game["player" + i].toy = 0; _root.game["player" + i].dead = false; _root.game["player" + i].active = false; _root.game["player" + i].gotoAndPlay(2); _root.game["player" + i]._visible = false; if (i == 0) { _root.game["player" + i].legtype = 4; } else { _root.game["player" + i].legtype = 1; } if (i == 0) { _root.game["player" + i].command = 0; } else { _root.game["player" + i].command = 1; } _root.game["player" + i].char = 0; _root.game["player" + i].head.gotoAndStop(_root.game["player" + i].command + 1); _root.game["player" + i].body.gotoAndStop(_root.game["player" + i].command + 1); _root.game["player" + i].arm1.gotoAndStop(_root.game["player" + i].command + 1); _root.game["player" + i].arm2.gotoAndStop(_root.game["player" + i].command + 1); _root.game["player" + i].hunt = -1; if ((i == 0) && (monstermode)) { _root.game["player" + i].command = 2; _root.game["player" + i].char = 1; _root.game["player" + i].gotoAndPlay(2); _root.game["player" + i].head.gotoAndStop(1); _root.game["player" + i].body.gotoAndStop(1); _root.game["player" + i].arm1.gotoAndStop(1); _root.game["player" + i].arm2.gotoAndStop(1); _root.game["player" + i].gun.gotoAndStop(10); } _root.game["start" + i].unloadMovie(); i++; } i = playerstot; while (i < (playerstot + monsterstot)) { duplicateMovieClip (_root.game.enemy, "player" + i, i); _root.game["player" + i].filters = _root.game.men.filters; _root.game["player" + i]._x = _root.game["mon" + (i - playerstot)]._x; _root.game["player" + i]._y = _root.game["mon" + (i - playerstot)]._y; _root.game["player" + i].hea = 300; _root.game["player" + i].expir = 1; _root.game["player" + i].sit = 0; _root.game["player" + i].tox = 0; _root.game["player" + i].toy = 0; _root.game["player" + i].dead = false; _root.game["player" + i].active = false; _root.game["player" + i].gotoAndPlay(2); _root.game["player" + i].gun.gotoAndStop(10); _root.game["player" + i]._visible = false; _root.game["player" + i].opentop = false; _root.game["player" + i].command = 2; _root.game["player" + i].char = 1; _root.game["player" + i].legtype = 2; _root.game["player" + i].head.gotoAndStop(1); _root.game["player" + i].body.gotoAndStop(1); _root.game["player" + i].arm1.gotoAndStop(1); _root.game["player" + i].arm2.gotoAndStop(1); _root.game["player" + i].hunt = -1; _root.game["start" + i].unloadMovie(); i++; } playerstot = playerstot + monsterstot; _root.game.plazma._visible = false; pulstot = 0; pulsmax = 32; _root.glow._visible = false; _root.glow._alpha = 0; _root.game._x = ((-_root.game.player0.body._x) - _root.game.player0._x) + hscreenX; _root.game._y = ((-_root.game.player0.body._y) - _root.game.player0._y) + hscreenY; pspeed = 6; _root.onEnterFrame = function () { if (_root.frm == 2) { smestx = hscreenX - _xmouse; smesty = hscreenY - _ymouse; _root.game._x = Math.round((((((-_root.game.player0.body._x) + smestx) - _root.game.player0._x) + hscreenX) + (_root.game._x * 10)) / 11); _root.game._y = Math.round((((((-_root.game.player0.body._y) + smesty) - _root.game.player0._y) + hscreenY) + (_root.game._y * 10)) / 11); hinttim = hinttim - 1; if (hinttim < 0) { _root.hint.text = ""; } activitytim = activitytim - 1; if (activitytim < -1) { activitytim = 10; } pl = 0; while (pl < pulsmax) { if (_root.game["pl" + pl]._visible == true) { pula = _root.game["pl" + pl]; pula._x = pula._x + (pula.spx * pspeed); pula._y = pula._y + (pula.spy * pspeed); pula.life++; if (pula.life > 40) { pula._visible = false; } i2 = 0; while (i2 < playerstot) { if (((((_root.game["player" + i2].dead && (pula._x < (_root.game["player" + i2].body._x + 400))) && (pula._x > (_root.game["player" + i2].body._x - 400))) && (pula._y < (_root.game["player" + i2].body._y + 400))) && (pula._y > (_root.game["player" + i2].body._y - 400))) || (((((!_root.game["player" + i2].dead) && (pula._x < (_root.game["player" + i2]._x + 200))) && (pula._x > (_root.game["player" + i2]._x - 200))) && (pula._y < (_root.game["player" + i2]._y + 100))) && (pula._y > (_root.game["player" + i2]._y - 300)))) { if (((_root.game["player" + i2].hea <= 0) || ((_root.game["player" + pula.master].command == _root.game["player" + i2].command) && (_root.game["player" + i2].command != 0))) || (_root.game["player" + pula.master].command != _root.game["player" + i2].command)) { if (pula.master != i2) { step = pspeed - 1; while (step >= 0) { if (_root.game["player" + i2].hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { if (pula.power >= 0.2) { type = 1; if ((_root.game["player" + i2].hea <= 0) && _root.game["player" + i2].dead) { mindis = 0; mini = -1; a = 0; while (a < atotal) { dis = Dist2D(ax[a], ay[a], pula._x, pula._y); if ((dis < mindis) || (mini == -1)) { mindis = dis; mini = a; } a++; } if (mindis < 100) { atox[mini] = atox[mini] + (pula.spx * pula.power); atoy[mini] = atoy[mini] + (pula.spy * pula.power); aio[mini] = true; } } if (_root.game["player" + i2].head.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { if (pula.master == 0) { if (_root.game["player" + i2].hea > 0) { Hint2("Headshot!"); _root.stat_headshots = _root.stat_headshots + 1; } } if (_root.game["player" + i2].opentop) { _root.game["player" + i2].hea = _root.game["player" + i2].hea - (200 * pula.power); } else { _root.game["player" + i2].hea = _root.game["player" + i2].hea - (70 * pula.power); } type = 2; } else if (_root.game["player" + i2].body.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { _root.game["player" + i2].hea = _root.game["player" + i2].hea - (30 * pula.power); } else if (_root.game["player" + i2].arm1.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true) || _root.game["player" + i2].arm2.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { _root.game["player" + i2].hea = _root.game["player" + i2].hea - (30 * pula.power); } else if (_root.game["player" + i2].legs.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { _root.game["player" + i2].hea = _root.game["player" + i2].hea - (40 * pula.power); } else if (_root.game["player" + i2].gun.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { type = 0; } if (_root.game["player" + i2].char == 1) { type = 5; } _root.game["player" + i2].tnoise = _root.game["player" + i2].tnoise + (10 * pula.power); Effect(pula._x - (pula.spx * step), pula._y - (pula.spy * step), type, (pula.spx * pula.power) * 3, (pula.spy * pula.power) * 3); if (_root.game["player" + i2].hea > 0) { if (type != 0) { _root.game["player" + i2].gotoAndPlay("hurt"); } if ((_root.game["player" + i2].command != 0) || (_root.game["player" + pula.master].command != 0)) { _root.game["player" + i2].hunt = pula.master; } _root.game["player" + i2].active = true; } else if (!_root.game["player" + i2].dead) { pula._x = pula._x - (pula.spx * step); pula._y = pula._y - (pula.spy * step); } if (_root.game["player" + i2].hea > 0) { i3 = 0; while (i3 < playerstot) { if ((i2 != i3) && (i3 != pula.master)) { if (_root.game["player" + i2].command == _root.game["player" + i3].command) { if (_root.game["player" + i3].hea > 0) { if (_root.game["player" + i3].active == true) { if (Math.abs(_root.game["player" + i2]._x - _root.game["player" + i3]._x) < hscreenX) { if (Math.abs(_root.game["player" + i2]._y - _root.game["player" + i3]._y) < hscreenY) { _root.game["player" + i3].hunt = pula.master; } } } } } } i3++; } } _root.game["player" + i2].tox = _root.game["player" + i2].tox + ((pula.spx * 0.5) * pula.power); _root.game["player" + i2].toy = _root.game["player" + i2].toy + ((pula.spy * 0.5) * pula.power); } else { pula._visible = false; } pula.power = pula.power - 0.5; if (pula.power < 0.2) { pula._visible = false; } } step--; } } } } i2++; } if (_root.game.TestShot(pula._x, pula._y)) { Effect(pula._x, pula._y, 0); pula._visible = false; } if (_root.game.colmap.hitTest(pula._x + _root.game._x, pula._y + _root.game._y, true)) { Effect(pula._x, pula._y, 0); pula.power = pula.power - 1; if (pula.power < 0.2) { pula._visible = false; } } if (pula._y > 1000) { Effect(pula._x, pula._y, 0); pula._visible = false; } b = 0; while (b < barrelstotal) { if (_root.game["barrel" + b]._currentframe < 4) { if (_root.game["barrel" + b].hitTest(pula)) { Effect(pula._x, pula._y, 0); hur = Math.floor(pula.power * 2); if ((_root.game["barrel" + b]._currentframe + hur) > 3) { _root.game["barrel" + b].gotoAndPlay(4); } else { _root.game["barrel" + b].gotoAndStop(_root.game["barrel" + b]._currentframe + hur); } pula.power = pula.power - 0.5; if (pula.power < 0.2) { pula._visible = false; } } } b++; } } pl++; } _root.playerhealth.text = Math.max(Math.round((_root.game.player0.hea / playerhmax) * 100), 0); _root.playergr.text = grenades; if (_root.game.player0.hea > 0) { if (_root.game.player0.hitTest(_root.game.end)) { finish(); } if (_root.game.player0.hea < playerhmax) { b = 0; while (b < heatotal) { if (_root.game["medikit" + b]._currentframe == 1) { if (_root.game.player0.hitTest(_root.game["medikit" + b])) { _root.game["medikit" + b].gotoAndPlay(2); _root.game.player0.hea = Math.min(playerhmax, _root.game.player0.hea + 50); } } b++; } } } else { _root.glow._visible = true; _root.glow._alpha = _root.glow._alpha + 1; if (_root.glow._alpha > 100) { _root.glow._visible = false; _root.gotoAndStop(5); } } i = 0; while (i < playerstot) { if (_root.game["player" + i].hea > 0) { if (_root.game["player" + i].active == true) { an = (_root.game["player" + i].body._rotation / 180) * Math.PI; an2 = Math.atan2(_root.game["player" + i].body.headbone._y, _root.game["player" + i].body.headbone._x) - (Math.PI/2); dis = Dist2D(_root.game["player" + i].body.headbone._x, _root.game["player" + i].body.headbone._y, 0, 0); plx = Math.sin(an + an2) * dis; ply = Math.cos(an + an2) * dis; _root.game["player" + i].head._x = _root.game["player" + i].body._x - plx; _root.game["player" + i].head._y = _root.game["player" + i].body._y + ply; an = (_root.game["player" + i].body._rotation / 180) * Math.PI; an2 = Math.atan2(_root.game["player" + i].body.armbone._y, _root.game["player" + i].body.armbone._x) - (Math.PI/2); dis = Dist2D(_root.game["player" + i].body.armbone._x, _root.game["player" + i].body.armbone._y, 0, 0); plx = Math.sin(an + an2) * dis; ply = Math.cos(an + an2) * dis; _root.game["player" + i].arm1._x = _root.game["player" + i].body._x - plx; _root.game["player" + i].arm1._y = _root.game["player" + i].body._y + ply; _root.game["player" + i].arm2._x = (_root.game["player" + i].body._x - plx) + 1.5; _root.game["player" + i].arm2._y = _root.game["player" + i].body._y + ply; an = (_root.game["player" + i].arm2._rotation / 180) * Math.PI; an2 = Math.atan2(_root.game["player" + i].arm2.wea._y, _root.game["player" + i].arm2.wea._x) - (Math.PI/2); dis = Dist2D(_root.game["player" + i].arm2.wea._x, _root.game["player" + i].arm2.wea._y, 0, 0); plx = Math.sin(an + an2) * dis; ply = Math.cos(an + an2) * dis; _root.game["player" + i].gun._x = _root.game["player" + i].arm2._x - plx; _root.game["player" + i].gun._y = _root.game["player" + i].arm2._y + ply; } } if (_root.game["player" + i].active == false) { if (_root.game["player" + i].hitTest(_root.visarea)) { _root.game["player" + i].active = true; } else if (_root.game["player" + i].hunt == -1) { _root.game["player" + i].active = false; _root.game["player" + i]._visible = false; } } else { if (!_root.game["player" + i]._visible) { _root.game["player" + i]._visible = true; } if (_root.game["player" + i].hunt != -1) { if (_root.game["player" + i].say_vis != undefined) { Hint2(_root.game["player" + i].say_vis); _root.game["player" + i].say_vis = undefined; } } } if (_root.game["player" + i].hea > 0) { if (_root.game["player" + i].active == true) { i2 = 0; while (i2 < playerstot) { if (_root.game["player" + i2].active) { if (_root.game["player" + i2].hea > 0) { if (i != i2) { if ((_root.game["player" + i].command != 0) || (_root.game["player" + i2].command != 0)) { if (_root.game["player" + i]._y > (_root.game["player" + i2]._y - 100)) { if (_root.game["player" + i]._y < (_root.game["player" + i2]._y + 100)) { if (_root.game["player" + i]._x > (_root.game["player" + i2]._x - 40)) { if (_root.game["player" + i]._x < (_root.game["player" + i2]._x + 40)) { cx = (_root.game["player" + i]._x + _root.game["player" + i2]._x) / 2; if (_root.game["player" + i]._x > _root.game["player" + i2]._x) { _root.game["player" + i]._x = cx + 20; _root.game["player" + i2]._x = cx - 20; } else { _root.game["player" + i]._x = cx - 20; _root.game["player" + i2]._x = cx + 20; } } } } } } } } } i2++; } tarx = _root.game["player" + i]._x + (_root.game["player" + i]._xscale * 3); tary = _root.game["player" + i]._y + _root.game["player" + i].gun._y; _root.game["player" + i]._x = _root.game["player" + i]._x + _root.game["player" + i].tox; _root.game["player" + i]._y = _root.game["player" + i]._y + _root.game["player" + i].toy; _root.game["player" + i].toy = _root.game["player" + i].toy + gravity; if (_root.game["player" + i]._y > 1000) { _root.game["player" + i].hea = 0; _root.game["player" + i].getdown = true; if (_root.game["player" + i].char == 0) { Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 20), 1); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 20), 1); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 20), 1); } else { Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 20), 5); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 20), 5); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 20), 5); } _root.game["player" + i].gotoAndPlay("hurt"); if (_root.game["player" + i].toy > 10) { _root.game["player" + i].toy = 10; } } if (i != 0) { if (_root.game["player" + i].hunt != -1) { tarx = _root.game["player" + _root.game["player" + i].hunt]._x; tary = (_root.game["player" + _root.game["player" + i].hunt]._y - 10) - (Math.random() * 50); di = Math.abs(tarx - _root.game["player" + i]._x); if ((di < 200) || (_root.game["player" + i].expir == 1)) { if (Math.random() > 0.4) { tary = _root.game["player" + _root.game["player" + i].hunt]._y - 70; } else { tary = (_root.game["player" + _root.game["player" + i].hunt]._y - 10) - (Math.random() * 50); } } di = Dist2D(_root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100), _root.game["player" + i]._y + _root.game["player" + i].gun._y, tarx, tary); tarx = tarx + ((_root.game["player" + _root.game["player" + i].hunt].tox * (di / pspeed)) * 0.3); tary = tary + ((_root.game["player" + _root.game["player" + i].hunt].toy * (di / pspeed)) * 0.3); b = 0; while (b < barrelstotal) { if (_root.game["barrel" + b]._currentframe < 4) { if (Dist2D(_root.game["player" + _root.game["player" + i].hunt]._x, _root.game["player" + _root.game["player" + i].hunt]._y - 40, _root.game["barrel" + b]._x, _root.game["barrel" + b]._y) < 100) { if (Dist2D(_root.game["player" + i]._x, _root.game["player" + i]._y - 40, _root.game["barrel" + b]._x, _root.game["barrel" + b]._y) > 150) { tarx = _root.game["barrel" + b]._x; tary = _root.game["barrel" + b]._y; } } } b++; } if (_root.game["player" + _root.game["player" + i].hunt].hea <= 0) { if (Math.random() > 0.97) { _root.game["player" + i].hunt = -1; } else { tarx = _root.game["player" + _root.game["player" + i].hunt].body._x; tary = _root.game["player" + _root.game["player" + i].hunt].body._y; } } } else if ((Math.random() > 0.4) || (_root.game["player" + i].expir == 1)) { if (_root.game["player" + _root.game["player" + i].hunt].command == _root.game["player" + i].command) { if (_root.game["player" + _root.game["player" + i].hunt].hea <= 0) { _root.game["player" + i].hunt = -1; } } r = 0; while (r < 10) { ran = Math.floor(Math.random() * playerstot); if (Math.abs(_root.game["player" + ran]._x - _root.game["player" + i]._x) < screenX) { r = 10; } r++; } if (ran < playerstot) { if (Math.abs(_root.game["player" + ran]._x - _root.game["player" + i]._x) < screenX) { if (Math.abs(_root.game["player" + ran]._y - _root.game["player" + i]._y) < screenY) { if (_root.game["player" + ran].command != _root.game["player" + i].command) { if (_root.game["player" + ran].hea > 0) { if (HTrace(_root.game["player" + i]._x, _root.game["player" + i]._y + _root.game["player" + i].head._y, _root.game["player" + ran]._x, _root.game["player" + ran]._y)) { _root.game["player" + i].hunt = ran; } } } } } } } } else { tarx = _xmouse - _root.game._x; tary = _ymouse - _root.game._y; } stand = false; b = 0; while (b < boxestotal) { if (_root.game["player" + i]._x > (_root.game.colmap["box" + b]._x - 10)) { if (_root.game["player" + i]._x < ((_root.game.colmap["box" + b]._x + _root.game.colmap["box" + b]._xscale) + 10)) { if (_root.game["player" + i]._y > (_root.game.colmap["box" + b]._y + (_root.game["player" + i].sit * sitmax))) { if (_root.game["player" + i]._y < ((_root.game.colmap["box" + b]._y + _root.game.colmap["box" + b]._yscale) + 82)) { acx = (((_root.game.colmap["box" + b]._x + (_root.game.colmap["box" + b]._xscale / 2)) - _root.game["player" + i]._x) / (_root.game.colmap["box" + b]._xscale + 20)) * 100; acy = (((_root.game.colmap["box" + b]._y + ((_root.game.colmap["box" + b]._yscale + 82) / 2)) - _root.game["player" + i]._y) / (_root.game.colmap["box" + b]._yscale + 82)) * 100; if (_root.game["player" + i]._y < (_root.game.colmap["box" + b]._y + 30)) { acx = 1; acy = 2; } if (Math.abs(acx) > Math.abs(acy)) { if (Math.abs(_root.game["player" + i].tox) > 16) { if (_root.game["player" + i].char == 0) { Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 1); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 1); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 1); } else { Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 5); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 5); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 5); } _root.game["player" + i].hea = _root.game["player" + i].hea - Math.abs(_root.game["player" + i].tox * 5); _root.game["player" + i].gotoAndPlay("hurt"); } if (_root.game["player" + i].hea > 0) { _root.game["player" + i].tox = _root.game["player" + i].tox * 0.5; _root.game["player" + i].toy = _root.game["player" + i].toy * 0.5; if (acx < 0) { _root.game["player" + i]._x = (_root.game.colmap["box" + b]._x + _root.game.colmap["box" + b]._xscale) + 11; _root.game["player" + i].tox = Math.abs(_root.game["player" + i].tox) + 0.1; } else { _root.game["player" + i]._x = _root.game.colmap["box" + b]._x - 11; _root.game["player" + i].tox = (-Math.abs(_root.game["player" + i].tox)) - 0.1; } } } else { if (Math.abs(_root.game["player" + i].toy) > 20) { if (_root.game["player" + i].char == 0) { Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 1); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 1); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 1); } else { Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 5); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 5); Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 90), 5); } _root.game["player" + i].hea = _root.game["player" + i].hea - Math.abs(_root.game["player" + i].toy * 3); _root.game["player" + i].gotoAndPlay("hurt"); } if (_root.game["player" + i].hea > 0) { _root.game["player" + i].tox = _root.game["player" + i].tox * 0.5; if (acy < 0) { _root.game["player" + i].toy = _root.game["player" + i].toy * -0.5; _root.game["player" + i]._y = (_root.game.colmap["box" + b]._y + _root.game.colmap["box" + b]._yscale) + 84; } else { _root.game["player" + i].toy = 0; stand = true; _root.game["player" + i]._y = _root.game.colmap["box" + b]._y + (_root.game["player" + i].sit * sitmax); } } } } } } } b++; } walkok = false; if (activitytim < 0) { _root.game["player" + i].botaction = -1; if ((i != 0) && (_root.game["player" + i].hunt != -1)) { if (Dist2D(_root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100), _root.game["player" + i]._y + _root.game["player" + i].gun._y, tarx, tary) < 600) { if (HTrace(_root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100), _root.game["player" + i]._y + _root.game["player" + i].gun._y, tarx, tary)) { _root.game["player" + i].botaction = 0; } } } } if (activitytim < 0) { if ((i != 0) && (_root.game["player" + i].hunt != -1)) { if (_root.game["player" + i].botaction != 0) { if (HTrace((200 + _root.game["player" + i]._x) + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100), _root.game["player" + i]._y + _root.game["player" + i].gun._y, tarx, tary)) { _root.game["player" + i].botaction = 1; } } if (_root.game["player" + i].botaction != 0) { if (HTrace((-200 + _root.game["player" + i]._x) + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100), _root.game["player" + i]._y + _root.game["player" + i].gun._y, tarx, tary)) { _root.game["player" + i].botaction = 2; } } if (_root.game["player" + i].botaction == -1) { if (HTrace(_root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100), (_root.game["player" + i]._y + _root.game["player" + i].gun._y) - 60, tarx, tary)) { _root.game["player" + i].botaction = 4; } } if (_root.game["player" + i].botaction != 0) { if (HTrace(_root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100), (-60 + _root.game["player" + i]._y) + _root.game["player" + i].gun._y, tarx, tary)) { _root.game["player" + i].botaction = 3; } } } } if (stand) { if ((Key.isDown(65) && (i == 0)) || (_root.game["player" + i].botaction == 2)) { _root.game["player" + i].tox = _root.game["player" + i].tox - (4 / (_root.game["player" + i].sit + 1)); if ((_root.game["player" + i].legs._currentframe <= 60) && ((_root.game["player" + i].legs._currentframe < 30) || (_root.game["player" + i].legs._currentframe > 50))) { _root.game["player" + i].legs.gotoAndPlay("walk"); } } if ((Key.isDown(68) && (i == 0)) || (_root.game["player" + i].botaction == 1)) { _root.game["player" + i].tox = _root.game["player" + i].tox + (4 / (_root.game["player" + i].sit + 1)); if ((_root.game["player" + i].legs._currentframe <= 60) && ((_root.game["player" + i].legs._currentframe < 30) || (_root.game["player" + i].legs._currentframe > 50))) { _root.game["player" + i].legs.gotoAndPlay("walk"); } } if (((Key.isDown(32) || (Key.isDown(87))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 3))) { _root.game["player" + i].toy = _root.game["player" + i].toy - (5 + (gravity * 4)); } } if (!stand) { if ((Key.isDown(65) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 2))) { _root.game["player" + i].tox = _root.game["player" + i].tox - 0.1; } if ((Key.isDown(68) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 1))) { _root.game["player" + i].tox = _root.game["player" + i].tox + 0.1; } } if ((_root.game["player" + i].botaction == 4) || ((((_root.game["player" + i].botaction == -1) || (_root.game["player" + i].botaction == 0)) && (_root.game["player" + i].hea < 80)) && (_root.game["player" + i].hea > 30))) { walkok = true; } if (Key.isDown(13) && (i == 0)) { if (grenades > 0) { if ((_root.game["player" + i]._currentframe < 21) || (_root.game["player" + i]._currentframe > 25)) { grenades = grenades - 1; _root.game["player" + i].gotoAndPlay("fire"); rn = Math.random(); duplicateMovieClip (_root.game.grenad, "gr" + gtotal, 400 + gtotal); an = Math.atan2(tarx - _root.game["player" + i]._x, tary - _root.game["player" + i]._y); _root.game["gr" + gtotal]._x = _root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100); _root.game["gr" + gtotal]._y = _root.game["player" + i]._y + _root.game["player" + i].gun._y; _root.game["gr" + gtotal].tox = Math.sin(an) * 20; _root.game["gr" + gtotal].toy = Math.cos(an) * 20; gtotal = gtotal + 1; } } } tosit = 0; if ((((Key.isDown(16) || (Key.isDown(83))) && (i == 0)) || (walkok && (i != 0))) || (!_root.game.colmap.hitTest(_root.game["player" + i]._x + _root.game._x, (_root.game["player" + i]._y + 10) + _root.game._y, true))) { tosit = 1; } else { tosit = -1; } _root.game["player" + i].sit = _root.game["player" + i].sit + tosit; if (_root.game["player" + i].sit > 2) { _root.game["player" + i].sit = 2; } if (_root.game["player" + i].sit < 0) { _root.game["player" + i].sit = 0; } if ((_root.game["player" + i].sit == 1) && (tosit == 1)) { _root.game["player" + i].legs.gotoAndPlay("sitdown"); } if ((_root.game["player" + i].sit == 1) && (tosit == -1)) { _root.game["player" + i].legs.gotoAndPlay("situp"); } an1 = (-Math.atan2((_root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100)) - tarx, (_root.game["player" + i]._y + _root.game["player" + i].gun._y) - tary)) - (Math.PI/2); if (Dist2D(_root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100), _root.game["player" + i]._y + _root.game["player" + i].gun._y, tarx, tary) < 50) { an1 = (-Math.atan2((_root.game["player" + i]._x + ((_root.game["player" + i].arm2._x * _root.game["player" + i]._xscale) / 100)) - tarx, (_root.game["player" + i]._y + _root.game["player" + i].arm2._y) - tary)) - (Math.PI/2); } an1 = an1 + ((((Math.random() * _root.game["player" + i].tnoise) * 2) - _root.game["player" + i].tnoise) * 0.01); an = (an1 / Math.PI) * 180; if (_root.game["player" + i]._x < tarx) { _root.game["player" + i]._xscale = 100; } else { _root.game["player" + i]._xscale = -100; an = (-an) + 180; } if (i == 0) { _root.playergun.gotoAndStop(_root.game["player" + i].gun._currentframe); } _root.game["player" + i].gun._rotation = an; if (_root.game["player" + i]._xscale > 0) { an3 = (an / 2) - 90; } else { an3 = (an / 2) + 90; } if ((_root.game["player" + i].tnoise > 0.1) || (_root.game["player" + i].tnoise < -0.1)) { _root.game["player" + i].tnoise = _root.game["player" + i].tnoise * 0.9; } else { _root.game["player" + i].tnoise = 0; } if (_root.game["player" + i]._xscale > 0) { if ((an3 < -135) && (an3 >= -180)) { an3 = -135; } if ((an3 > -45) || (an3 < -180)) { an3 = -45; } } else { if ((an3 > 315) || (an3 < 180)) { an3 = 315; } if (an3 < 225) { an3 = 225; } } _root.game["player" + i].arm1._rotation = an3 + 21; _root.game["player" + i].arm2._rotation = (an3 + 21) + 2; _root.game["player" + i].head._rotation = an3 + 90; if (activitytim < 0) { _root.game["player" + i].lastvis = HTrace(_root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100), _root.game["player" + i]._y + _root.game["player" + i].gun._y, tarx, tary); } if ((fire && (i == 0)) || ((i != 0) && (_root.game["player" + i].hunt != -1))) { if (i == 0) { _root.stat_shots++; } if ((i == 0) || ((((i != 0) && ((Math.random() > 0.9) || ((Math.random() > 0.7) && (_root.game["player" + i].expir == 1)))) && (_root.game["player" + i].lastvis)) && ((Math.abs(tarx - _root.game["player" + i]._x) < screenX) || ((_root.game["player" + i].expir == 1) && (Math.abs(tarx - _root.game["player" + i]._x) < (screenX * 1.5)))))) { if ((_root.game["player" + i]._currentframe < 21) || (_root.game["player" + i]._currentframe > 25)) { if (_root.game["player" + i].gun.whea._currentframe == 1) { _root.game["player" + i].gun.whea.gotoAndPlay(2); _root.game["player" + i].gotoAndPlay("fire"); if (_root.game["player" + i].gun._currentframe == 1) { puli = 1; ef = 3; noise = 7; } if (_root.game["player" + i].gun._currentframe == 2) { puli = 1; ef = 3; noise = 5; } if (_root.game["player" + i].gun._currentframe == 3) { puli = 2; ef = 4; noise = 20; } if ((_root.game["player" + i].gun._currentframe == 5) || (_root.game["player" + i].gun._currentframe == 12)) { puli = 1; ef = 3; noise = 10; } if (_root.game["player" + i].gun._currentframe == 10) { puli = 2; ef = 6; noise = 20; } if (_root.game["player" + i].gun._currentframe == 11) { puli = 1; ef = 3; noise = 20; } if (_root.game["player" + i].gun._currentframe == 4) { puli = 0; ef = -1; if (((grenades > 0) && (i == 0)) || (i != 0)) { noise = 30; if (i == 0) { grenades = grenades - 1; } rn = Math.random(); duplicateMovieClip (_root.game.rocket, "gr" + gtotal, 400 + gtotal); _root.game["gr" + gtotal]._x = _root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100); _root.game["gr" + gtotal]._y = _root.game["player" + i]._y + _root.game["player" + i].gun._y; _root.game["gr" + gtotal].tox = Math.cos(an1) * 10; _root.game["gr" + gtotal].toy = Math.sin(an1) * 10; _root.game["gr" + gtotal].master = i; gtotal = gtotal + 1; } } _root.game["player" + i].tnoise = _root.game["player" + i].tnoise + noise; if (ef != -1) { Effect(_root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100), _root.game["player" + i]._y + _root.game["player" + i].gun._y, ef); } px = _root.game["player" + i]._x + ((_root.game["player" + i].gun._x * _root.game["player" + i]._xscale) / 100); py = _root.game["player" + i]._y + _root.game["player" + i].gun._y; p = 0; while (p < puli) { if (_root.game["player" + i].gun._currentframe == 1) { sm = -0.02 + (Math.random() * 0.04); power = 0.2; } if (_root.game["player" + i].gun._currentframe == 2) { sm = -0.05 + (Math.random() * 0.1); power = 0.5; } if (_root.game["player" + i].gun._currentframe == 3) { sm = -0.075 + (Math.random() * 0.15); power = 1.5; } if ((_root.game["player" + i].gun._currentframe == 5) || (_root.game["player" + i].gun._currentframe == 12)) { sm = -0.01 + (Math.random() * 0.02); power = 2; } if (_root.game["player" + i].gun._currentframe == 10) { sm = -0.015 + (Math.random() * 0.03); power = 0.7; } if (_root.game["player" + i].gun._currentframe == 11) { sm = -0.015 + (Math.random() * 0.03); power = 1; } spx = Math.cos(an1 + sm) * 10; spy = Math.sin(an1 + sm) * 10; Fire(px, py, i, power, spx, spy); p++; } } } } } } } if (_root.game["player" + i].hea <= 0) { if (_root.game["player" + i].dead == false) { _root.game["player" + i].dead = true; Kill(i); } } if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hea > 0) { _root.game["player" + i].legs.upper1.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.upper2.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.lower1.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.lower2.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.middle1.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.middle2.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.toe.gotoAndStop(_root.game["player" + i].legtype); } else { _root.game["player" + i].legs.leg1.upper.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.leg2.upper.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.leg1.lower.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.leg2.lower.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.leg1.middle.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.leg2.middle.gotoAndStop(_root.game["player" + i].legtype); _root.game["player" + i].legs.toe.gotoAndStop(_root.game["player" + i].legtype); } } i++; } a = 0; while (a < atotal) { if (aio[a] == true) { ax[a] = ax[a] + atox[a]; ay[a] = ay[a] + atoy[a]; if (ay[a] > 1000) { Stuk(atox[a], atoy[a], a); ay[a] = 1000; atox[a] = atox[a] * 0.5; atoy[a] = (-Math.abs(atoy[a])) * 0.5; } di = Dist2D(atox[a], atoy[a], 0, 0); if (di > collision_tolerance) { atox[a] = atox[a] / (di * collision_tolerance); atoy[a] = atoy[a] / (di * collision_tolerance); } if (di > 30) { atox[a] = (atox[a] / di) * 30; atoy[a] = (atoy[a] / di) * 30; } atoy[a] = atoy[a] + gravity; if (arad[a] > 0) { arad[a] = 0; } if (((arad[a] == 0) && (_root.game.colmap.hitTest(ax[a] + _root.game._x, ay[a] + _root.game._y, true))) || ((arad[a] > 0) && (((_root.game.colmap.hitTest((ax[a] - arad[a]) + _root.game._x, ay[a] + _root.game._y, true) || (_root.game.colmap.hitTest((ax[a] + arad[a]) + _root.game._x, ay[a] + _root.game._y, true))) || (_root.game.colmap.hitTest(ax[a] + _root.game._x, (ay[a] - arad[a]) + _root.game._y, true))) || (_root.game.colmap.hitTest(ax[a] + _root.game._x, (ay[a] + arad[a]) + _root.game._y, true))))) { b = 0; while (b < boxestotal) { if (ax[a] > (_root.game.colmap["box" + b]._x - arad[a])) { if (ax[a] < ((_root.game.colmap["box" + b]._x + arad[a]) + _root.game.colmap["box" + b]._xscale)) { if (ay[a] > (_root.game.colmap["box" + b]._y - arad[a])) { if (ay[a] < ((_root.game.colmap["box" + b]._y + arad[a]) + _root.game.colmap["box" + b]._yscale)) { minside = Math.min(_root.game.colmap["box" + b]._xscale, _root.game.colmap["box" + b]._yscale); if (_root.game.colmap["box" + b]._yscale < _root.game.colmap["box" + b]._xscale) { ccx = Math.max(_root.game.colmap["box" + b]._x + (_root.game.colmap["box" + b]._yscale / 2), Math.min((_root.game.colmap["box" + b]._x + _root.game.colmap["box" + b]._xscale) - (_root.game.colmap["box" + b]._yscale / 2), ax[a])); ccy = _root.game.colmap["box" + b]._y + (_root.game.colmap["box" + b]._yscale / 2); } else { ccy = Math.max(_root.game.colmap["box" + b]._y + (_root.game.colmap["box" + b]._xscale / 2), Math.min((_root.game.colmap["box" + b]._y + _root.game.colmap["box" + b]._yscale) - (_root.game.colmap["box" + b]._xscale / 2), ay[a])); ccx = _root.game.colmap["box" + b]._x + (_root.game.colmap["box" + b]._xscale / 2); } acx = ccx - ax[a]; acy = ccy - ay[a]; if (Math.abs(acx) > Math.abs(acy)) { atox[a] = atox[a] * 0.5; if (atoy[a] > 0) { atoy[a] = Math.max(atoy[a] - (friction * Math.abs(atox[a])), 0); } else { atoy[a] = Math.min(atoy[a] + (friction * Math.abs(atox[a])), 0); } Stuk(atoy[a], atox[a], a); if (acx < 0) { ax[a] = (_root.game.colmap["box" + b]._x + arad[a]) + _root.game.colmap["box" + b]._xscale; atox[a] = Math.abs(atox[a]); } else { ax[a] = _root.game.colmap["box" + b]._x - arad[a]; atox[a] = -Math.abs(atox[a]); } } else { if (atox[a] > 0) { atox[a] = Math.max(atox[a] - (friction * Math.abs(atoy[a])), 0); } else { atox[a] = Math.min(atox[a] + (friction * Math.abs(atoy[a])), 0); } atoy[a] = atoy[a] * 0.5; Stuk(atox[a], atoy[a], a); if (acy < 0) { ay[a] = (_root.game.colmap["box" + b]._y + arad[a]) + _root.game.colmap["box" + b]._yscale; atoy[a] = Math.abs(atoy[a]); } else { ay[a] = _root.game.colmap["box" + b]._y - arad[a]; atoy[a] = -Math.abs(atoy[a]); } } } } } } b++; } } } a++; } ch = 0; while (ch < chtotal) { if ((aio[chP[ch]] == false) && (aio[chC[ch]] == false)) { chio[ch] = false; } else { chio[ch] = true; } if (chio[ch] == true) { els = false; if ((((Math.abs(atox[chP[ch]]) + Math.abs(atoy[chP[ch]])) + Math.abs(atox[chC[ch]])) + Math.abs(atoy[chC[ch]])) < 4) { chtsilp[ch] = chtsilp[ch] + 1; if (chtsilp[ch] > 5) { aio[chP[ch]] = false; aio[chC[ch]] = false; chio[ch] = false; } } else { els = true; } dis = Dist2D(ax[chP[ch]], ay[chP[ch]], ax[chC[ch]], ay[chC[ch]]); bounce = 0.5; bnc = bounce * Math.abs(dis - chdef[ch]); if (dis < 1) { dis = 1; } if (chtypa[ch] == 3) { if ((dis > (chdef[ch] + 8)) || (dis < (chdef[ch] - 8))) { chtypa[ch] = 1; chdef[ch] = 0; } } if (chtypa[ch] == 4) { if ((dis > (chdef[ch] + 7)) || (dis < (chdef[ch] - 7))) { chtypa[ch] = 1; chdef[ch] = 0; } } if ((dis > chdef[ch]) && ((((chtypa[ch] == 0) || (chtypa[ch] == 3)) || (chtypa[ch] == 4)) || (chtypa[ch] == 2))) { atox[chC[ch]] = atox[chC[ch]] + (((ax[chP[ch]] - ax[chC[ch]]) / dis) * bnc); atoy[chC[ch]] = atoy[chC[ch]] + (((ay[chP[ch]] - ay[chC[ch]]) / dis) * bnc); atox[chP[ch]] = atox[chP[ch]] - (((ax[chP[ch]] - ax[chC[ch]]) / dis) * bnc); atoy[chP[ch]] = atoy[chP[ch]] - (((ay[chP[ch]] - ay[chC[ch]]) / dis) * bnc); } else if ((dis < chdef[ch]) && ((((chtypa[ch] == 0) || (chtypa[ch] == 3)) || (chtypa[ch] == 4)) || (chtypa[ch] == 1))) { atox[chC[ch]] = atox[chC[ch]] - (((ax[chP[ch]] - ax[chC[ch]]) / dis) * bnc); atoy[chC[ch]] = atoy[chC[ch]] - (((ay[chP[ch]] - ay[chC[ch]]) / dis) * bnc); atox[chP[ch]] = atox[chP[ch]] + (((ax[chP[ch]] - ax[chC[ch]]) / dis) * bnc); atoy[chP[ch]] = atoy[chP[ch]] + (((ay[chP[ch]] - ay[chC[ch]]) / dis) * bnc); } else { els = false; } if (((chtypa[ch] == 0) || (chtypa[ch] == 3)) || (chtypa[ch] == 4)) { tarx = (ax[chP[ch]] + ax[chC[ch]]) / 2; tary = (ay[chP[ch]] + ay[chC[ch]]) / 2; ax[chP[ch]] = tarx + (((ax[chP[ch]] - tarx) * chdef[ch]) / dis); ay[chP[ch]] = tary + (((ay[chP[ch]] - tary) * chdef[ch]) / dis); ax[chC[ch]] = tarx + (((ax[chC[ch]] - tarx) * chdef[ch]) / dis); ay[chC[ch]] = tary + (((ay[chC[ch]] - tary) * chdef[ch]) / dis); } if (els) { chtsilp[ch] = 0; aio[chP[ch]] = true; aio[chC[ch]] = true; } } ch++; } e = 0; while (e < maxef) { if (_root.game["p" + e]) { if (_root.game["p" + e].kill == true) { _root.game["p" + e].removeMovieClip(); } } e++; } Draw(); if (_root.game.player0.hea != lhea) { if ((lhea > 0) && (_root.game.player0.hea <= 0)) { ang = (Math.random() * Math.PI) * 2; _root.game._x = _root.game._x + (Math.sin(ang) * 200); _root.game._y = _root.game._y + (Math.cos(ang) * 200); } } lhea = _root.game.player0.hea; } }; someListener.onMouseDown = function () { fire = true; }; someListener.onMouseUp = function () { fire = false; }; someListener.onMouseWheel = function (delta, scrollTarget) { if (delta > 0) { _root.game.player0.gun.gotoAndStop(_root.game.player0.gun._currentframe + 1); } else { _root.game.player0.gun.gotoAndStop(_root.game.player0.gun._currentframe - 1); } if (_root.game.player0.gun._currentframe > _root.wealevel) { _root.game.player0.gun.gotoAndStop(_root.wealevel); } };
Frame 4
_root.frm = 3; _root.money._visible = true; _root.stat_money = (_root.stat_kills * 150) + (_root.stat_headshots * 50); _root.resu.htmlText = ((((((("KILLS: " + _root.stat_kills) + "\nHEADSHOTS: ") + _root.stat_headshots) + "\nSHOTS: ") + _root.stat_shots) + "\n<font color=\"#FFFFFF\">MONEY FOR COMPLETION THIS LEVEL: +") + _root.stat_money) + "</font>"; _root.global_money = _root.global_money + _root.stat_money; _root.money.text = "Your Money: $" + _root.global_money; _root.onEnterFrame = function () { };
Frame 5
_root.frm = 4; _root.money._visible = true; _root.stop(); _root.onEnterFrame = function () { };
Frame 6
_root.frm = 5; _root.money._visible = false; _root.stop(); _root.onEnterFrame = function () { };
Symbol 15 Button
on (release) { _root.gotoAndStop(3); }
Symbol 17 Button
on (release) { _root.gotoAndStop(6); }
Symbol 24 MovieClip Frame 1
this.gotoAndStop(_root.currentlevel);
Symbol 28 MovieClip Frame 1
this._visible = false;
Symbol 61 MovieClip Frame 2
if (this._parent.sit == 2) { this.gotoAndPlay("sitidle"); }
Symbol 61 MovieClip Frame 10
this.gotoAndPlay("idle");
Symbol 61 MovieClip Frame 15
this.gotoAndPlay("sitidle");
Symbol 61 MovieClip Frame 29
if (this._parent.sit == 2) { this.gotoAndPlay("sitidle"); } else { this.gotoAndPlay("situp"); }
Symbol 61 MovieClip Frame 49
this.gotoAndPlay("sitidle");
Symbol 61 MovieClip Frame 54
this.gotoAndPlay("idle");
Symbol 61 MovieClip Frame 60
if (this._parent.sit == 2) { this.gotoAndPlay("sitwalk"); }
Symbol 61 MovieClip Frame 76
this.gotoAndPlay("idle");
Symbol 85 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 85 MovieClip Frame 6
gotoAndStop (1);
Symbol 87 MovieClip Frame 1
this._visible = false;
Symbol 91 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 91 MovieClip Frame 4
gotoAndStop (1);
Symbol 101 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 101 MovieClip Frame 17
gotoAndStop (1);
Symbol 109 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 109 MovieClip Frame 15
gotoAndStop (1);
Symbol 115 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 115 MovieClip Frame 10
gotoAndStop (1);
Symbol 126 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 126 MovieClip Frame 32
gotoAndStop (1);
Symbol 127 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 127 MovieClip Frame 10
gotoAndStop (1);
Symbol 131 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 131 MovieClip Frame 10
gotoAndStop (1);
Symbol 144 MovieClip Frame 1
stop(); this.visible = false;
Symbol 144 MovieClip Frame 2
this.gotoAndStop(1);
Symbol 144 MovieClip Frame 3
this.gotoAndStop(1);
Symbol 144 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 144 MovieClip Frame 5
this.gotoAndStop(1);
Symbol 144 MovieClip Frame 6
this.gotoAndStop(1);
Symbol 144 MovieClip Frame 7
this.gotoAndStop(1);
Symbol 144 MovieClip Frame 8
this.gotoAndStop(1);
Symbol 144 MovieClip Frame 9
this.gotoAndStop(1);
Symbol 144 MovieClip Frame 10
this.gotoAndStop(1);
Symbol 144 MovieClip Frame 11
this.gotoAndStop(1);
Symbol 144 MovieClip Frame 12
this.gotoAndStop(1);
Symbol 145 MovieClip Frame 20
gotoAndPlay (2);
Symbol 145 MovieClip Frame 23
gotoAndPlay (2);
Symbol 145 MovieClip Frame 26
if (this.hea > 0) { this.sou.gotoAndStop(Math.round((Math.random() * 3) + 2)); }
Symbol 145 MovieClip Frame 32
gotoAndPlay (2);
Symbol 145 MovieClip Frame 48
gotoAndPlay (2);
Symbol 154 MovieClip Frame 1
this.kill = false; del = (Math.random() * 1.8) - 0.5; this.tox = this.tox * del; this.toy = this.toy * del; this.tox = this.tox + ((Math.random() * 6) - 3); this.toy = this.toy + ((Math.random() * 6) - 4); this._xscale = 100 + (Math.random() * 50); this._yscale = this._xscale; this._rotation = Math.random() * 360; this.rspeed = (Math.random() * 30) - 15; this.onEnterFrame = function () { if ((!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true)) && (this._y < 1000)) { this._x = this._x + this.tox; this._y = this._y + this.toy; this._rotation = this._rotation + this.rspeed; this.toy = this.toy + (_root.gravity * 2); } };
Symbol 154 MovieClip Frame 30
this.stop(); this.kill = true; this._x = 0; this._y = 0;
Symbol 165 MovieClip Frame 1
Symbol 165 MovieClip Frame 2
_root.Effect(this._x, this._y, 7);
Symbol 165 MovieClip Frame 11
this.stop(); this.kill = true; this._x = 0; this._y = 0;
Symbol 170 MovieClip Frame 1
this.kill = false; this.tox = (Math.random() * 6) - 3; this.toy = ((-Math.random()) * 2) - 2; this.rspeed = (Math.random() * 30) - 15; this.gotoAndStop(1); this.onEnterFrame = function () { if (this.disabled != true) { if (((this._currentframe == 1) && (!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true))) && (this._y < 1000)) { this._x = this._x + this.tox; this._y = this._y + this.toy; this.toy = this.toy + _root.gravity; } else { this._x = this._x + this.tox; this._y = this._y + this.toy; this.toy = this.toy + _root.gravity; if (this._currentframe == 1) { this.gotoAndPlay(3); this._x = this._x - this.tox; this._y = this._y - this.toy; this.toy = (-this.toy) * 0.5; } } this._rotation = this._rotation + this.rspeed; } };
Symbol 170 MovieClip Frame 3
this.rspeed = this.rspeed + ((Math.random() * 90) - 45);
Symbol 170 MovieClip Frame 21
this.stop(); this.kill = true; this._x = 0; this._y = 0;
Symbol 172 MovieClip Frame 1
this.kill = false; this.tox = (Math.random() * 6) - 3; this.toy = ((-Math.random()) * 2) - 2; this.rspeed = (Math.random() * 30) - 15; this.gotoAndStop(1); this.onEnterFrame = function () { if (this.disabled != true) { if (((this._currentframe == 1) && (!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true))) && (this._y < 1000)) { this._x = this._x + this.tox; this._y = this._y + this.toy; this.toy = this.toy + 0.5; } else { this._x = this._x + this.tox; this._y = this._y + this.toy; this.toy = this.toy + 0.5; if (this._currentframe == 1) { this._x = this._x - this.tox; this._y = this._y - this.toy; this.gotoAndPlay(3); this.toy = (-this.toy) * 0.25; } } this._rotation = this._rotation + this.rspeed; } };
Symbol 172 MovieClip Frame 3
this.rspeed = this.rspeed + ((Math.random() * 60) - 30);
Symbol 172 MovieClip Frame 21
this.stop(); this.kill = true; this._x = 0; this._y = 0;
Symbol 180 MovieClip Frame 1
if ((this + "") != "_level0.game.grenad") { this.masterpoint = _root.CreatePoint(this._x, this._y, this.tox, this.toy); this.onEnterFrame = function () { this._x = _root.ax[this.masterpoint]; this._y = _root.ay[this.masterpoint]; this._rotation = this._x; }; } else { this._visible = false; this.stop(); }
Symbol 180 MovieClip Frame 47
i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { if (_root.game["player" + i].active == true) { dis = _root.Dist2D(this._x, this._y, _root.game["player" + i]._x, _root.game["player" + i]._y - 60); if (dis < 300) { _root.game["player" + i].active = true; } } } i++; }
Symbol 180 MovieClip Frame 60
a = 0; while (a < _root.atotal) { if (this.masterpoint != a) { dis = _root.Dist2D(this._x, this._y, _root.ax[a], _root.ay[a]); if (dis < 200) { _root.aio[a] = true; _root.atox[a] = _root.atox[a] - ((((this._x - _root.ax[a]) / dis) * (200 - dis)) * 0.3); _root.atoy[a] = _root.atoy[a] - ((((this._y - _root.ay[a]) / dis) * (200 - dis)) * 0.3); } } a++; } _root.aio[this.masterpoint] = false; i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { dis = _root.Dist2D(this._x, this._y, _root.game["player" + i]._x, _root.game["player" + i]._y - 60); if (dis < 200) { if (_root.game["player" + i].char == 0) { _root.Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), 2); } if (_root.game["player" + i].char == 1) { _root.Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), 5); } _root.game["player" + i].hea = _root.game["player" + i].hea - 160; if (_root.game["player" + i].hea > 0) { _root.game["player" + i].gotoAndPlay("hurt"); } _root.game["player" + i].tox = _root.game["player" + i].tox - ((((this._x - _root.game["player" + i]._x) / dis) * (200 - dis)) * 0.3); _root.game["player" + i].toy = _root.game["player" + i].toy - ((((this._y - (_root.game["player" + i]._y - 60)) / dis) * (200 - dis)) * 0.3); _root.game["player" + i].hunt = 0; } if (dis < 400) { _root.game["player" + i].active = true; } } i++; } b = 0; while (b < _root.barrelstotal) { if (_root.game["barrel" + b]._currentframe < 4) { if (_root.Dist2D(this._x, this._y, _root.game["barrel" + b]._x, _root.game["barrel" + b]._y) < 200) { _root.game["barrel" + b].gotoAndPlay(4); } } b++; }
Symbol 180 MovieClip Frame 76
this.stop();
Symbol 210 MovieClip Frame 1
stop(); this.visible = false;
Symbol 210 MovieClip Frame 2
this.gotoAndStop(1);
Symbol 210 MovieClip Frame 3
this.gotoAndStop(1);
Symbol 210 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 210 MovieClip Frame 5
this.gotoAndStop(1);
Symbol 210 MovieClip Frame 6
this.gotoAndStop(1);
Symbol 210 MovieClip Frame 7
this.gotoAndStop(1);
Symbol 210 MovieClip Frame 8
this.gotoAndStop(1);
Symbol 210 MovieClip Frame 9
this.gotoAndStop(1);
Symbol 210 MovieClip Frame 10
this.gotoAndStop(1);
Symbol 210 MovieClip Frame 11
this.gotoAndStop(1);
Symbol 210 MovieClip Frame 12
this.gotoAndStop(1);
Symbol 211 MovieClip Frame 20
gotoAndPlay (2);
Symbol 211 MovieClip Frame 23
gotoAndPlay (2);
Symbol 211 MovieClip Frame 26
if (this.hea > 0) { this.sou.gotoAndStop(Math.round((Math.random() * 3) + 2)); }
Symbol 211 MovieClip Frame 32
gotoAndPlay (2);
Symbol 211 MovieClip Frame 48
gotoAndPlay (2);
Symbol 221 MovieClip Frame 1
this.kill = false; del = (Math.random() * 0.8) - 0.3; this.tox = this.tox * del; this.toy = this.toy * del; this.tox = this.tox + ((Math.random() * 6) - 3); this.toy = this.toy + ((Math.random() * 6) - 4); this._xscale = 100 + (Math.random() * 50); this._yscale = this._xscale; this._rotation = Math.random() * 360; this.rspeed = (Math.random() * 30) - 15; this.onEnterFrame = function () { if ((!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true)) && (this._y < 1000)) { this._x = this._x + this.tox; this._y = this._y + this.toy; this._rotation = this._rotation + this.rspeed; this.toy = this.toy + (_root.gravity * 2); } };
Symbol 221 MovieClip Frame 30
this.stop(); this.kill = true; this._x = 0; this._y = 0;
Symbol 231 MovieClip Frame 1
if ((this + "") != "_level0.game.rocket") { this.masterpoint = _root.CreatePoint(this._x + this.tox, this._y + this.toy, this.tox, this.toy); this.masterpoint2 = _root.CreatePoint(this._x - this.tox, this._y - this.toy, this.tox, this.toy); _root.Connect(this.masterpoint, this.masterpoint2, 0, 20); this.lasdis = _root.Dist2D(_root.atoy[this.masterpoint] + _root.atoy[this.masterpoint2], _root.atox[this.masterpoint] + _root.atox[this.masterpoint2], 0, 0); powe = 0; this.onEnterFrame = function () { if (this._currentframe < 102) { this.dis = _root.Dist2D(_root.atoy[this.masterpoint] + _root.atoy[this.masterpoint2], _root.atox[this.masterpoint] + _root.atox[this.masterpoint2], 0, 0); if (Math.abs(this.dis - this.lasdis) > 15) { this.gotoAndPlay(102); } this.lasdis = this.dis; this._x = _root.ax[this.masterpoint]; this._y = _root.ay[this.masterpoint]; this._rotation = 90 + ((Math.atan2(_root.ay[this.masterpoint] - _root.ay[this.masterpoint2], _root.ax[this.masterpoint] - _root.ax[this.masterpoint2]) / Math.PI) * 180); if (this._currentframe < 40) { _root.atox[this.masterpoint2] = _root.atox[this.masterpoint2] + ((_root.ax[this.masterpoint] - _root.ax[this.masterpoint2]) * 0.2); _root.atoy[this.masterpoint2] = _root.atoy[this.masterpoint2] + ((_root.ay[this.masterpoint] - _root.ay[this.masterpoint2]) * 0.2); if (this._currentframe > 5) { powe = powe + 1; if (powe > 10) { powe = 10; } _root.atox[this.masterpoint] = _root.atox[this.masterpoint] + (((_root.atox[this.masterpoint] * 10) * 0.001) * powe); _root.atoy[this.masterpoint] = _root.atoy[this.masterpoint] + (((_root.atoy[this.masterpoint] * 10) * 0.001) * powe); } } b = 0; while (b < _root.barrelstotal) { if (_root.game["barrel" + b]._currentframe < 4) { if (_root.game["barrel" + b].hitTest(_root.ax[this.masterpoint] + _root.game._x, _root.ay[this.masterpoint] + _root.game._y, true)) { _root.atox[this.masterpoint] = 0; _root.atoy[this.masterpoint] = 0; } } b++; } i = 0; while (i < _root.playerstot) { if (i != this.master) { if ((_root.game["player" + i].hitTest(_root.ax[this.masterpoint] + _root.game._x, _root.ay[this.masterpoint] + _root.game._y, true) || (_root.game["player" + i].hitTest(_root.ax[this.masterpoint2] + _root.game._x, _root.ay[this.masterpoint2] + _root.game._y, true))) || (_root.game["player" + i].hitTest(((_root.ax[this.masterpoint2] + _root.ax[this.masterpoint]) / 2) + _root.game._x, ((_root.ay[this.masterpoint2] + _root.ay[this.masterpoint]) / 2) + _root.game._y, true))) { _root.atox[this.masterpoint] = 0; _root.atoy[this.masterpoint] = 0; } } i++; } } }; } else { this._visible = false; this.stop(); }
Symbol 231 MovieClip Frame 101
this.gotoAndStop(110);
Symbol 231 MovieClip Frame 102
_root.aio[this.masterpoint] = false; a = 0; while (a < _root.atotal) { dis = _root.Dist2D(this._x, this._y, _root.ax[a], _root.ay[a]); if (dis < 100) { _root.aio[a] = true; _root.atox[a] = _root.atox[a] - ((((this._x - _root.ax[a]) / dis) * (100 - dis)) * 0.5); _root.atoy[a] = _root.atoy[a] - ((((this._y - _root.ay[a]) / dis) * (100 - dis)) * 0.5); } a++; } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { dis = _root.Dist2D(this._x, this._y, _root.game["player" + i]._x, _root.game["player" + i]._y - 60); if (dis < 100) { if (_root.game["player" + i].char == 0) { _root.Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), 2); _root.Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), 2); _root.Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), 2); } if (_root.game["player" + i].char == 1) { _root.Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), 5); } pwr = _root.Dist2D(_root.atox[this.masterpoint2], _root.atoy[this.masterpoint2], 0, 0); _root.game["player" + i].hea = _root.game["player" + i].hea - (200 + ((pwr / 37) * 100)); if (_root.game["player" + i].hea > 0) { _root.game["player" + i].gotoAndPlay("hurt"); } _root.game["player" + i].tox = _root.game["player" + i].tox + (_root.atox[this.masterpoint2] * 0.5); _root.game["player" + i].toy = _root.game["player" + i].toy + (_root.atoy[this.masterpoint2] * 0.5); _root.game["player" + i].hunt = this.master; } if (dis < 300) { _root.game["player" + i].active = true; } } i++; } b = 0; while (b < _root.barrelstotal) { if (_root.game["barrel" + b]._currentframe < 4) { if (_root.Dist2D(this._x, this._y, _root.game["barrel" + b]._x, _root.game["barrel" + b]._y) < 100) { _root.game["barrel" + b].gotoAndPlay(4); } } b++; }
Symbol 231 MovieClip Frame 110
this.stop();
Symbol 234 MovieClip Frame 1
this.kill = false; this.onEnterFrame = function () { this._y = this._y - 1; };
Symbol 234 MovieClip Frame 21
this.stop(); this.kill = true; this._x = 0; this._y = 0;
Symbol 241 MovieClip Frame 1
if ((this + "") != "_level0.game.rock") { this.kill = false; this.tox = (Math.random() * 6) - 3; this.toy = (Math.random() * 6) - 3; this.rspeed = (Math.random() * 30) - 15; this.out = false; this.onEnterFrame = function () { if (this.disabled != true) { this._x = this._x + this.tox; this._y = this._y + this.toy; this.toy = this.toy + _root.gravity; if (this.out) { if (_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true)) { this._y = this._y - this.toy; this.toy = this.toy * -0.5; this.tox = this.tox * 0.5; } } else if (!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true)) { this.out = true; } this._rotation = this._rotation + this.rspeed; } }; }
Symbol 241 MovieClip Frame 50
this.stop(); this.kill = true; this._x = 0; this._y = 0;
Symbol 260 MovieClip Frame 1
this.stop();
Symbol 260 MovieClip Frame 4
function rer() { return((Math.random() * 6) - 3); } globspeedx = -2 + (Math.random() * 4); globspeedy = -5 + (Math.random() * 4); this.point3 = _root.CreatePoint(this._x - 10, this._y + 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point4 = _root.CreatePoint(this._x + 10, this._y + 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point5 = _root.CreatePoint(this._x - 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); this.point6 = _root.CreatePoint(this._x + 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); _root.Connect(this.point3, this.point4, 0); _root.Connect(this.point5, this.point6, 0); _root.Connect(this.point3, this.point6, 0); _root.Connect(this.point4, this.point5, 0); _root.Connect(this.point3, this.point5, 0); _root.Connect(this.point4, this.point6, 0); this.point3b = _root.CreatePoint(this._x - 10, this._y - 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point4b = _root.CreatePoint(this._x + 10, this._y - 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point5b = _root.CreatePoint(this._x - 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); this.point6b = _root.CreatePoint(this._x + 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); _root.Connect(this.point3b, this.point4b, 0); _root.Connect(this.point5b, this.point6b, 0); _root.Connect(this.point3b, this.point6b, 0); _root.Connect(this.point4b, this.point5b, 0); _root.Connect(this.point3b, this.point5b, 0); _root.Connect(this.point4b, this.point6b, 0); _root.Connect(this.point5, this.point5b, 4); _root.Connect(this.point6, this.point6b, 4); _root.Connect(this.point3, this.point3b, 1); _root.Connect(this.point4, this.point4b, 1); gl = new Array(); i = 1; while (i <= 6) { gl[i] = _root.CreatePoint(this._x + this["glass" + i]._x, this._y + this["glass" + i]._y, this.rer() * 4, this.rer() * 2); i++; } this.onEnterFrame = function () { spok = true; if ((((_root.aio[this.point3] == 1) || (_root.aio[this.point4] == 1)) || (_root.aio[this.point5] == 1)) || (_root.aio[this.point6] == 1)) { spok = false; cx = (_root.ax[this.point5] + _root.ax[this.point6]) / 2; cy = (_root.ay[this.point5] + _root.ay[this.point6]) / 2; this.b1._x = cx - this._x; this.b1._y = cy - this._y; this.b1._rotation = (((-Math.atan2(_root.ax[this.point3] - _root.ax[this.point4], _root.ay[this.point3] - _root.ay[this.point4])) / Math.PI) * 180) - 90; } if ((((_root.aio[this.point3b] == 1) || (_root.aio[this.point4b] == 1)) || (_root.aio[this.point5b] == 1)) || (_root.aio[this.point6b] == 1)) { spok = false; cx = (_root.ax[this.point5b] + _root.ax[this.point6b]) / 2; cy = (_root.ay[this.point5b] + _root.ay[this.point6b]) / 2; this.b2._x = cx - this._x; this.b2._y = cy - this._y; this.b2._rotation = (((-Math.atan2(_root.ax[this.point3b] - _root.ax[this.point4b], _root.ay[this.point3b] - _root.ay[this.point4b])) / Math.PI) * 180) + 90; } i = 1; while (i <= 6) { if (_root.aio[gl[i]] == 1) { spok = false; this["glass" + i]._x = _root.ax[gl[i]] - this._x; this["glass" + i]._y = _root.ay[gl[i]] - this._y; this["glass" + i]._rotation = this["glass" + i]._x * 3; if (Math.abs(_root.atox[gl[i]]) < 0.4) { if (Math.abs(_root.atoy[gl[i]]) < 0.4) { _root.aio[gl[i]] = 0; } } } else if (this["glass" + i]._alpha > 0) { this["glass" + i]._alpha = this["glass" + i]._alpha - 5; spok = false; } else { this["glass" + i]._visible = false; } i++; } if (spok) { this.cacheAsBitmap = true; this.onEnterFrame = 1; } }; a = 0; while (a < _root.atotal) { dis = _root.Dist2D(this._x, this._y, _root.ax[a], _root.ay[a]); if (dis < 150) { _root.aio[a] = true; this.p = 0.4; if ((((((((a == this.point3) || (a == this.point4)) || (a == this.point5)) || (a == this.point6)) || (a == this.point3b)) || (a == this.point4b)) || (a == this.point5b)) || (a == this.point6b)) { this.p = 0.1 + (Math.random() * 0.1); } _root.atox[a] = _root.atox[a] - ((((this._x - _root.ax[a]) / dis) * (150 - dis)) * this.p); _root.atoy[a] = _root.atoy[a] - ((((this._y - _root.ay[a]) / dis) * (150 - dis)) * this.p); } a++; } b22 = 0; while (b22 < _root.barrelstotal) { if (_root.game["barrel" + b22]._currentframe < 4) { if (_root.Dist2D(_root.game["barrel" + b22]._x, _root.game["barrel" + b22]._y, this._x, this._y) < 150) { _root.game["barrel" + b22].gotoAndPlay(4); } } b22++; } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { dis = _root.Dist2D(this._x, this._y, _root.game["player" + i]._x, _root.game["player" + i]._y - 60); if (dis < 100) { if (_root.game["player" + i].char == 0) { Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), 2); } else { Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), 5); } _root.game["player" + i].hea = _root.game["player" + i].hea - 150; _root.game["player" + i].tox = _root.game["player" + i].tox - ((((this._x - _root.game["player" + i]._x) / dis) * (150 - dis)) * 0.4); _root.game["player" + i].toy = _root.game["player" + i].toy - ((((this._y - (_root.game["player" + i]._y - 60)) / dis) * (150 - dis)) * 0.4); } } i++; }
Symbol 260 MovieClip Frame 15
this.stop();
Symbol 280 MovieClip Frame 1
this.stop();
Symbol 280 MovieClip Frame 11
this.stop();
Symbol 327 MovieClip Frame 1
this.stop();
Symbol 346 MovieClip Frame 1
this.stop(); if (this._currentframe == 1) { _root.grenades = 2; this.colmap._visible = false; _root.wealevel = 1; hinttot = 4; hintok = new Array(); hmessag = new Array(); hmessag[0] = "You can blow up the barrels if your weapon has enough power."; hmessag[1] = "You can throw grenades by ''ENTER'' button."; hmessag[2] = "This is a medikit. Pick it up for restore 25 Hit Points."; hmessag[3] = "You can Jump by Pressing ''UP'' arrow."; i = 0; while (i < hinttot) { this["h" + i]._visible = false; hintok[i] = true; i++; } i = 1; while (i < _root.playerstot) { _root.game["player" + i].hea = 20; _root.game["player" + i].opentop = true; r = Math.floor(Math.random() * 2.999); if (r == 0) { _root.game["player" + i].head.gotoAndStop(6); } if (r == 1) { _root.game["player" + i].head.gotoAndStop(7); } if (r == 2) { _root.game["player" + i].head.gotoAndStop(8); } i++; } this.onEnterFrame = function () { i = 0; while (i < hinttot) { if (hintok[i]) { if (this["h" + i].hitTest(_root.game.player0)) { if (i != 3) { hintok[i] = false; } _root.Hint(hmessag[i]); } } i++; } }; }
Symbol 346 MovieClip Frame 2
if (this._currentframe == 2) { _root.grenades = 4; _root.game.speedup._visible = false; this.colmap._visible = false; _root.wealevel = 2; i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].char == 0) { _root.game["player" + i].gun.gotoAndStop(2); if (i != 0) { _root.game["player" + i].opentop = true; r = Math.floor(Math.random() * 2.999); if (r == 0) { _root.game["player" + i].head.gotoAndStop(6); } if (r == 1) { _root.game["player" + i].head.gotoAndStop(7); } if (r == 2) { _root.game["player" + i].head.gotoAndStop(8); } _root.game["player" + i].hea = _root.game["player" + i].hea * 0.7; } } _root.game["player" + (_root.playerstot - 1)].expir = 0; i++; } hinttot = 4; hintok = new Array(); hmessag = new Array(); hmessag[0] = "You can swap Your weapon by Mouse Wheel."; hmessag[1] = "This thing will hoist You."; hmessag[2] = "Shooting in the head is most effective way to kill."; hmessag[3] = "You go crouch by ''S'' button."; i = 0; while (i < hinttot) { this["h" + i]._visible = false; hintok[i] = true; i++; } this.onEnterFrame = function () { i = 0; while (i < hinttot) { if (hintok[i]) { if (this["h" + i].hitTest(_root.game.player0)) { if (i != 3) { hintok[i] = false; } _root.Hint(hmessag[i]); } } i++; } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hitTest(_root.game.speedup)) { _root.game["player" + i].toy = _root.game["player" + i].toy - 2.5; _root.game["player" + i].toy = _root.game["player" + i].toy * 0.99; } i++; } a = 0; while (a < _root.atotal) { if (_root.aio[a] == true) { if (_root.game.speedup.hitTest(_root.ax[a] + _root.game._x, _root.ay[a] + _root.game._y, true)) { _root.atoy[a] = _root.atoy[a] - 2.5; _root.atoy[a] = _root.atoy[a] * 0.99; } } a++; } }; }
Symbol 346 MovieClip Frame 3
if (this._currentframe == 3) { _root.grenades = 5; this.colmap._visible = false; _root.wealevel = 3; _root.game.player0.gun.gotoAndStop(3); i = 1; while (i < _root.playerstot) { if (_root.game["player" + i].char == 0) { _root.game["player" + i].expir = 1; if (((i == 2) || (i == 4)) || (i == 10)) { _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); } else { _root.game["player" + i].gun.gotoAndStop(2); _root.game["player" + i].head.gotoAndStop(3); } _root.game["player" + i].hea = _root.game["player" + i].hea * 1.5; } i++; } _root.game.speedup._visible = false; _root.game.speedup2._visible = false; liftmoving = false; this.onEnterFrame = function () { if (_root.game.player0.hitTest(this.colmap.box10)) { liftmoving = true; } if (liftmoving) { if (!this.colmap.box11.hitTest(this.colmap.box10)) { this.colmap.box10._y = this.colmap.box10._y + 2; this.lift._y = this.colmap.box10._y; if (_root.game.player0.hea > 0) { if (_root.game.player0.hitTest(this.colmap.box10)) { _root.game.player0._y = _root.game.player0._y + 2; _root.game.player0.toy = _root.game.player0.toy + 2; } } } } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (Key.isDown(69)) { if (_root.game["player" + i].command == 0) { if (_root.game["player" + i].hea > 0) { _root.game["player" + i].hunt = 0; } } } if (_root.game["player" + i].hitTest(this.colmap.box12)) { _root.game["player" + i].hea = 0; } if (_root.game["player" + i].hitTest(_root.game.speedup)) { _root.game["player" + i].toy = _root.game["player" + i].toy - 2.5; _root.game["player" + i].toy = _root.game["player" + i].toy * 0.99; } if (_root.game["player" + i].hitTest(_root.game.speedup2)) { _root.game["player" + i].toy = _root.game["player" + i].toy - 2.5; _root.game["player" + i].toy = _root.game["player" + i].toy * 0.99; } } i++; } a = 0; while (a < _root.atotal) { if (_root.aio[a] == true) { if (_root.game.speedup.hitTest(_root.ax[a] + _root.game._x, _root.ay[a] + _root.game._y, true) || (_root.game.speedup2.hitTest(_root.ax[a] + _root.game._x, _root.ay[a] + _root.game._y, true))) { _root.atoy[a] = _root.atoy[a] - 2.5; _root.atoy[a] = _root.atoy[a] * 0.99; } } a++; } }; }
Symbol 346 MovieClip Frame 4
if (this._currentframe == 4) { _root.grenades = 8; this.colmap._visible = false; _root.wealevel = 3; _root.game.player0.gun.gotoAndStop(3); i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].char == 0) { _root.game["player" + i].gun.gotoAndStop(2); if (i != 0) { _root.game["player" + i].head.gotoAndStop(4); } } i++; } i = 1; while (i < _root.playerstot) { if (_root.game["player" + i].char == 0) { _root.game["player" + i].head.gotoAndStop(4); _root.game["player" + i].expir = 1; if ((((i == 1) || (i == 4)) || (i == 6)) || (i == 12)) { _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); } else { _root.game["player" + i].gun.gotoAndStop(2); _root.game["player" + i].head.gotoAndStop(3); } if (i >= 15) { _root.game["player" + i].command = 0; _root.game["player" + i].head.gotoAndStop(4); _root.game["player" + i].body.gotoAndStop(1); _root.game["player" + i].leg1.gotoAndStop(1); _root.game["player" + i].leg2.gotoAndStop(1); _root.game["player" + i].arm1.gotoAndStop(1); _root.game["player" + i].arm2.gotoAndStop(1); _root.game["player" + i].hunt = 0; } else { _root.game["player" + i].hea = _root.game["player" + i].hea * 1.5; } } i++; } opendor = false; this.onEnterFrame = function () { if (Key.isDown(69)) { if (_root.game.player0.hitTest(this.but0)) { if (_root.game.player0.hea > 0) { this.but0.gotoAndStop(2); opendor = true; } } } if (opendor) { if (this.colmap.box7._yscale > 0) { this.colmap.box7._yscale = this.colmap.box7._yscale - 0.5; this.door1._y = this.door1._y - 0.5; } } }; }
Symbol 346 MovieClip Frame 5
if (this._currentframe == 5) { _root.game.player8.say_die = "Radio: Need backup!"; _root.game.player1.say_vis = "Radio: Reinforcement has arrived."; _root.game.player1.say_die = "Radio: a-agh!.."; _root.game.player2.say_die = "Radio: uagh!.."; _root.game.player3.say_die = "Radio: agh!.."; _root.game.player4.say_die = "Radio: ouh-h!.."; _root.game.player7.say_die = "Radio: uh!.."; _root.game.player7.say_vis = "Radio: Take this!"; this.but0._visible = false; _root.grenades = 30; this.colmap._visible = false; _root.wealevel = 4; _root.game.player0.gun.gotoAndStop(4); i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].expir = 0; _root.game["player" + i].command = 0; _root.game["player" + i].hea = 50; _root.game["player" + i].legtype = 4; _root.game["player" + i].gun.gotoAndStop(2); _root.game["player" + i].body.gotoAndStop(1); _root.game["player" + i].arm1.gotoAndStop(1); _root.game["player" + i].arm2.gotoAndStop(1); _root.game["player" + i].opentop = true; r = Math.floor(Math.random() * 2.999); if (r == 0) { _root.game["player" + i].head.gotoAndStop(6); } if (r == 1) { _root.game["player" + i].head.gotoAndStop(7); } if (r == 2) { _root.game["player" + i].head.gotoAndStop(8); } } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = _root.game["player" + i].hea * 2; _root.game["player" + i].head.gotoAndStop(2); _root.game["player" + i].body.gotoAndStop(2); _root.game["player" + i].arm1.gotoAndStop(2); _root.game["player" + i].arm2.gotoAndStop(2); _root.game["player" + i].gun.gotoAndStop(11); _root.game["player" + i].legtype = 3; } i++; } opendor = false; this.onEnterFrame = function () { if (!opendor) { if (_root.game.player0.hitTest(this.but0)) { if (_root.game.player0.hea > 0) { opendor = true; } } } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hea > 0) { if (_root.game["player" + i].hitTest(this.kill_reg0)) { _root.game["player" + i].hea = 0; _root.Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), this.kill_reg0._y, 2); } if (_root.game["player" + i].hitTest(this.kill_reg1)) { _root.game["player" + i].hea = 0; _root.Effect((_root.game["player" + i]._x - 20) + (Math.random() * 40), this.kill_reg1._y, 2); } } } i++; } if (opendor) { if (this.colmap.box13._yscale > 0) { this.colmap.box13._yscale = this.colmap.box13._yscale - 5; this.door1._y = this.door1._y - 5; } else { opendor = false; } } }; }
Symbol 346 MovieClip Frame 6
if (this._currentframe == 6) { _root.grenades = 30; this.colmap._visible = false; _root.wealevel = 5; _root.game.player0.gun.gotoAndStop(4); this.h1._visible = false; this.h2._visible = false; this.h3._visible = false; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].hea = _root.game["player" + i].hea * 4; _root.game["player" + i].expir = 1; _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = _root.game["player" + i].hea * 2; _root.game["player" + i].head.gotoAndStop(2); _root.game["player" + i].body.gotoAndStop(2); _root.game["player" + i].arm1.gotoAndStop(2); _root.game["player" + i].arm2.gotoAndStop(2); _root.game["player" + i].gun.gotoAndStop(11); _root.game["player" + i].legtype = 3; } i++; } opendor = false; this.onEnterFrame = function () { if (_root.game.player0.hitTest(this.but0)) { if (_root.game.player0.hea > 0) { opendor = true; } } if (this.h1.hitTest(_root.game.player0)) { _root.game.player1.hunt = 0; _root.game.player2.hunt = 0; } if (this.h2.hitTest(_root.game.player0)) { _root.game.player3.hunt = 0; } if (this.h3.hitTest(_root.game.player0)) { _root.game.player5.hunt = 0; _root.game.player4.hunt = 0; } }; }
Symbol 346 MovieClip Frame 7
if (this._currentframe == 7) { _root.grenades = 2; this.colmap._visible = false; _root.wealevel = 5; _root.game.player0.gun.gotoAndStop(5); i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; _root.game["player" + i].command = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].hea = _root.game["player" + i].hea * 4; _root.game["player" + i].expir = 1; _root.game["player" + i].gun.gotoAndStop(4); _root.game["player" + i].head.gotoAndStop(4); } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = _root.game["player" + i].hea * 2; _root.game["player" + i].head.gotoAndStop(2); _root.game["player" + i].body.gotoAndStop(2); _root.game["player" + i].arm1.gotoAndStop(3); _root.game["player" + i].arm2.gotoAndStop(3); _root.game["player" + i].gun.gotoAndStop(13); _root.game["player" + i].legtype = 3; } i++; } }
Symbol 346 MovieClip Frame 8
if (this._currentframe == 8) { _root.currentlevel = 1; _root.grenades = 10; this.colmap._visible = false; _root.wealevel = 1; i = 1; while (i < 2) { _root.game["player" + i].command = 0; _root.game["player" + i].hea = 200; ran = 1; _root.game["player" + i].head.gotoAndStop(ran); _root.game["player" + i].body.gotoAndStop(ran); _root.game["player" + i].arm1.gotoAndStop(ran); _root.game["player" + i].arm2.gotoAndStop(ran); _root.game["player" + i].gun.gotoAndStop(4); _root.game["player" + i].expir = 1; _root.game["player" + i].active = true; i++; } i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; i++; } _root.game.player1.hunt = 2; _root.game.player2.hunt = 1; _root.game.player3.hunt = 1; this.onEnterFrame = function () { }; }
Symbol 357 Button
on (release) { _root.gotoAndStop(5); _root.gotoAndStop(3); }
Symbol 359 Button
on (release) { _root.gotoAndStop(2); }
Symbol 364 Button
on (press) { _root.wealevel = 5; _root.grenades = 100; }
Symbol 365 Button
on (press) { _root.currentlevel = _root.currentlevel + 1; _root.game.player0.hea = 0; }
Symbol 366 Button
on (press) { _root.game.player0.hea = 10000; }
Symbol 368 Button
on (release) { _root.currentlevel = _root.currentlevel + 1; _root.gotoAndStop(3); }
Symbol 372 Button
on (release) { _root.gotoAndStop(3); }
Symbol 374 Button
on (release) { _root.gotoAndStop(2); }

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Symbol 335 MovieClipUses:295Used by:336 338 340 344
Symbol 336 MovieClipUses:285 299 293 287 289 291 335 301 297Used by:346
Symbol 337 MovieClipUses:266Used by:346
Symbol 338 MovieClipUses:315 285 287 335 293 297 299 301Used by:346
Symbol 339 MovieClipUses:266Used by:346
Symbol 340 MovieClipUses:285 335 293 287 289 297 299 301Used by:346
Symbol 341 MovieClipUses:266Used by:346
Symbol 342 MovieClipUses:293Used by:344
Symbol 343 MovieClipUses:299Used by:344
Symbol 344 MovieClipUses:289 285 335 342 319 343 320Used by:346
Symbol 345 TextUses:262Used by:346
Symbol 346 MovieClipUses:145 154 165 170 172 180 211 221 226 231 234 239 241 98 260 264 267 270 280 282 304 305 307 310 313 316 317 318 321 322 327 328 329 334 336 337 338 339 340 341 344 345Used by:Timeline
Symbol 347 GraphicUsed by:Timeline
Symbol 348 TextUses:20Used by:Timeline
Symbol 349 TextUses:20Used by:Timeline
Symbol 350 FontUsed by:351 353 361
Symbol 351 EditableTextUses:350Used by:Timeline
Symbol 352 TextUses:20Used by:Timeline
Symbol 353 EditableTextUses:350Used by:Timeline
Symbol 354 GraphicUsed by:357 359
Symbol 355 GraphicUsed by:357 359
Symbol 356 GraphicUsed by:357 359
Symbol 357 ButtonUses:354 355 356Used by:Timeline
Symbol 358 TextUses:20Used by:Timeline
Symbol 359 ButtonUses:354 355 356Used by:Timeline
Symbol 360 TextUses:20Used by:Timeline
Symbol 361 EditableTextUses:350Used by:Timeline
Symbol 362 GraphicUsed by:364 365 366
Symbol 363 GraphicUsed by:364 365 366
Symbol 364 ButtonUses:11 362 363Used by:Timeline
Symbol 365 ButtonUses:11 362 363Used by:Timeline
Symbol 366 ButtonUses:11 362 363Used by:Timeline
Symbol 367 TextUses:7Used by:368
Symbol 368 ButtonUses:11 367 13 14Used by:Timeline
Symbol 369 TextUses:7Used by:Timeline
Symbol 370 EditableTextUses:7 20Used by:Timeline
Symbol 371 TextUses:7Used by:372
Symbol 372 ButtonUses:11 371 13 14Used by:Timeline
Symbol 373 TextUses:7Used by:Timeline
Symbol 374 ButtonUses:11 16 13 14Used by:Timeline
Symbol 375 TextUses:7Used by:Timeline
Symbol 376 TextUses:7Used by:Timeline
Symbol 377 TextUses:7Used by:Timeline
Symbol 378 TextUses:7Used by:Timeline
Symbol 379 TextUses:7Used by:Timeline
Symbol 380 TextUses:7Used by:Timeline
Symbol 381 TextUses:7Used by:Timeline

Instance Names

"loa"Frame 1Symbol 5 EditableText
"loa2"Frame 1Symbol 6 EditableText
"start"Frame 2Symbol 15 Button
"glow"Frame 2Symbol 19 MovieClip
"screenarea"Frame 2Symbol 19 MovieClip
"visarea"Frame 2Symbol 19 MovieClip
"money"Frame 2Symbol 21 EditableText
"game"Frame 3Symbol 346 MovieClip
"playergun"Frame 3Symbol 132 MovieClip
"playerhealth"Frame 3Symbol 351 EditableText
"playergr"Frame 3Symbol 353 EditableText
"hint"Frame 3Symbol 361 EditableText
"resu"Frame 4Symbol 370 EditableText
"wea"Symbol 34 MovieClip Frame 1Symbol 28 MovieClip
"lower"Symbol 52 MovieClip Frame 1Symbol 39 MovieClip
"upper"Symbol 52 MovieClip Frame 1Symbol 45 MovieClip
"middle"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"leg2"Symbol 61 MovieClip Frame 1Symbol 52 MovieClip
"toe"Symbol 61 MovieClip Frame 1Symbol 58 MovieClip
"leg1"Symbol 61 MovieClip Frame 1Symbol 52 MovieClip
"lower2"Symbol 61 MovieClip Frame 2Symbol 39 MovieClip
"upper2"Symbol 61 MovieClip Frame 2Symbol 45 MovieClip
"middle2"Symbol 61 MovieClip Frame 2Symbol 51 MovieClip
"lower1"Symbol 61 MovieClip Frame 2Symbol 39 MovieClip
"upper1"Symbol 61 MovieClip Frame 2Symbol 45 MovieClip
"middle1"Symbol 61 MovieClip Frame 2Symbol 51 MovieClip
"headbone"Symbol 66 MovieClip Frame 1Symbol 28 MovieClip
"armbone"Symbol 66 MovieClip Frame 1Symbol 28 MovieClip
"whea"Symbol 132 MovieClip Frame 1Symbol 85 MovieClip
"anch1"Symbol 132 MovieClip Frame 1Symbol 87 MovieClip
"anch2"Symbol 132 MovieClip Frame 1Symbol 87 MovieClip
"anch3"Symbol 132 MovieClip Frame 1Symbol 87 MovieClip
"whea"Symbol 132 MovieClip Frame 2Symbol 91 MovieClip
"whea"Symbol 132 MovieClip Frame 3Symbol 101 MovieClip
"whea"Symbol 132 MovieClip Frame 4Symbol 109 MovieClip
"whea"Symbol 132 MovieClip Frame 5Symbol 115 MovieClip
"whea"Symbol 132 MovieClip Frame 10Symbol 126 MovieClip
"whea"Symbol 132 MovieClip Frame 11Symbol 127 MovieClip
"whea"Symbol 132 MovieClip Frame 12Symbol 131 MovieClip
"arm2"Symbol 145 MovieClip Frame 1Symbol 34 MovieClip
"legs"Symbol 145 MovieClip Frame 1Symbol 61 MovieClip
"body"Symbol 145 MovieClip Frame 1Symbol 66 MovieClip
"head"Symbol 145 MovieClip Frame 1Symbol 76 MovieClip
"gun"Symbol 145 MovieClip Frame 1Symbol 132 MovieClip
"arm1"Symbol 145 MovieClip Frame 1Symbol 34 MovieClip
"sou"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip
"wea"Symbol 194 MovieClip Frame 1Symbol 28 MovieClip
"headbone"Symbol 199 MovieClip Frame 1Symbol 28 MovieClip
"arm2"Symbol 211 MovieClip Frame 1Symbol 194 MovieClip
"legs"Symbol 211 MovieClip Frame 1Symbol 61 MovieClip
"body"Symbol 211 MovieClip Frame 1Symbol 199 MovieClip
"head"Symbol 211 MovieClip Frame 1Symbol 202 MovieClip
"arm1"Symbol 211 MovieClip Frame 1Symbol 194 MovieClip
"gun"Symbol 211 MovieClip Frame 1Symbol 132 MovieClip
"sou"Symbol 211 MovieClip Frame 1Symbol 210 MovieClip
"b1"Symbol 260 MovieClip Frame 4Symbol 253 MovieClip
"b2"Symbol 260 MovieClip Frame 4Symbol 253 MovieClip
"glass1"Symbol 260 MovieClip Frame 4Symbol 255 MovieClip
"glass2"Symbol 260 MovieClip Frame 4Symbol 255 MovieClip
"glass3"Symbol 260 MovieClip Frame 4Symbol 255 MovieClip
"glass4"Symbol 260 MovieClip Frame 4Symbol 255 MovieClip
"glass5"Symbol 260 MovieClip Frame 4Symbol 255 MovieClip
"glass6"Symbol 260 MovieClip Frame 4Symbol 255 MovieClip
"box0"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box1"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box2"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box3"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box4"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box5"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box6"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box7"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box8"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box9"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box10"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box11"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box12"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box13"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box14"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box15"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box16"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box17"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box18"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box19"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box20"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box21"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box22"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box23"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box26"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box24"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box25"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box27"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box28"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box29"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"box0"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box1"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box2"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box3"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box4"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box5"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box6"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box7"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box8"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box9"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box10"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box11"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
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"box13"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box14"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box15"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box16"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box17"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box18"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box19"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box20"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box21"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box22"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box24"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box25"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box27"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box28"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box29"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box30"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box31"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box32"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box33"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box34"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box35"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box36"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box37"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box38"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box39"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box40"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box41"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box42"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box43"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box44"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box45"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box46"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box47"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box48"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box26"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box23"Symbol 305 MovieClip Frame 1Symbol 266 MovieClip
"box12"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box0"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box1"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box2"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box3"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box4"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box5"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box6"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box7"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box8"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
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"box10"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box11"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box13"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box14"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box15"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box16"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box17"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box18"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box19"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box20"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box21"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box22"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box23"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box24"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box25"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box26"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box27"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box28"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box29"Symbol 317 MovieClip Frame 1Symbol 266 MovieClip
"box0"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box1"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box2"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box3"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box4"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box5"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box6"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box7"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box8"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box9"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box10"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box11"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box12"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box13"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box14"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box15"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box16"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box17"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box18"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box19"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box20"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
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"box22"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box23"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
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"box26"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box27"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box28"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box29"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box30"Symbol 322 MovieClip Frame 1Symbol 266 MovieClip
"box0"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box1"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
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"box3"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
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"box5"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box6"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box7"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box8"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box9"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box11"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box10"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box12"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
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"box14"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box15"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box16"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
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"box18"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box19"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box20"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box21"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box22"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box25"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box24"Symbol 329 MovieClip Frame 1Symbol 266 MovieClip
"box0"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box1"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box2"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box3"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box4"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box5"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box6"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box7"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box8"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box9"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box20"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
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"box13"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box14"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
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"box16"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box17"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box18"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box19"Symbol 337 MovieClip Frame 1Symbol 266 MovieClip
"box0"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box5"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box1"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box2"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box3"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box4"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box6"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box7"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box8"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box9"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box10"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box11"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box12"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box13"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box14"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box15"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box16"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box17"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box18"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
"box19"Symbol 339 MovieClip Frame 1Symbol 266 MovieClip
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"box6"Symbol 341 MovieClip Frame 1Symbol 266 MovieClip
"box9"Symbol 341 MovieClip Frame 1Symbol 266 MovieClip
"box7"Symbol 341 MovieClip Frame 1Symbol 266 MovieClip
"box8"Symbol 341 MovieClip Frame 1Symbol 266 MovieClip
"men"Symbol 346 MovieClip Frame 1Symbol 145 MovieClip
"blood"Symbol 346 MovieClip Frame 1Symbol 154 MovieClip
"iskra"Symbol 346 MovieClip Frame 1Symbol 165 MovieClip
"gilza"Symbol 346 MovieClip Frame 1Symbol 170 MovieClip
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"grenad"Symbol 346 MovieClip Frame 1Symbol 180 MovieClip
"enemy"Symbol 346 MovieClip Frame 1Symbol 211 MovieClip
"bloodm"Symbol 346 MovieClip Frame 1Symbol 221 MovieClip
"rocket"Symbol 346 MovieClip Frame 1Symbol 231 MovieClip
"smoke"Symbol 346 MovieClip Frame 1Symbol 234 MovieClip
"plazma"Symbol 346 MovieClip Frame 1Symbol 239 MovieClip
"rock"Symbol 346 MovieClip Frame 1Symbol 241 MovieClip
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"start8"Symbol 346 MovieClip Frame 1Symbol 264 MovieClip
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"barrel1"Symbol 346 MovieClip Frame 1Symbol 260 MovieClip
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"barrel0"Symbol 346 MovieClip Frame 8Symbol 260 MovieClip
"barrel1"Symbol 346 MovieClip Frame 8Symbol 260 MovieClip
"barrel5"Symbol 346 MovieClip Frame 8Symbol 260 MovieClip
"barrel6"Symbol 346 MovieClip Frame 8Symbol 260 MovieClip
"mon0"Symbol 346 MovieClip Frame 8Symbol 264 MovieClip
"mon1"Symbol 346 MovieClip Frame 8Symbol 264 MovieClip
"barrel7"Symbol 346 MovieClip Frame 8Symbol 260 MovieClip
"door1"Symbol 346 MovieClip Frame 8Symbol 321 MovieClip
"level_design"Symbol 346 MovieClip Frame 8Symbol 344 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"idle"Symbol 61 MovieClip Frame 2
"sitdown"Symbol 61 MovieClip Frame 11
"sitidle"Symbol 61 MovieClip Frame 20
"sitwalk"Symbol 61 MovieClip Frame 30
"situp"Symbol 61 MovieClip Frame 50
"walk"Symbol 61 MovieClip Frame 60
"idle"Symbol 145 MovieClip Frame 2
"fire"Symbol 145 MovieClip Frame 21
"hurt"Symbol 145 MovieClip Frame 26
"walk"Symbol 145 MovieClip Frame 33
"idle"Symbol 211 MovieClip Frame 2
"fire"Symbol 211 MovieClip Frame 21
"hurt"Symbol 211 MovieClip Frame 26
"walk"Symbol 211 MovieClip Frame 33




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Created: 9/5 -2019 14:10:51 Last modified: 9/5 -2019 14:10:51 Server time: 02/05 -2024 01:34:01