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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82139036?noj=FRM82139036-22DC" width="1" height="1"></div>

dkchan-f-127-1-031008.swf

This is the info page for
Flash #43445

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial Black" size="19" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>LOADING (0%)</b></font></p>

GAME LOADED - WAIT

. . . . . . . . . . . .

< CLICK HERE TO PLAY >

JumperThing

You earn points by reaching heights you've never been to before (and by killing enemies)
but also by capturing bonuses that will appear around the peak of each jump. Taking
these from straight under earns the most points, from the side will give you 1/4
of the max amount and if you fall down on them you'll only earn one eighth.

BUT fortunately for you these enemies can't handle you if you come at them at great
speed, with enough speed the JumperThing will end up killing the enemies instead of
being hurt by them!
The necessary speed you need in order to kill them is a little higher when you are going
upwards than vice versa, but you'll only get one eighth of the points if you take them out
on your way down, so the best thing is to remember their positions and dodge them on
your way down so that you can collect much more points on your way back up again.
Remember to start avoiding them again when you are beginning to slow down.

However jumping isn't all fun, evil forces like this one will try to ruin your
fun by killing you! You will lose health if you run into them.

You are the JumperThing. What it likes to do is to jump as high as possible.
Controls: Left/Right arrow keys or A/D. Press Space Bar to start jumping.
ESC or P will pause the game.

Release 1, 3/10 -2008.

This game has no audio, put on some good music in the background. :)
Please spread this game as much as you like.

<p align="center"><font face="Arial Black" size="15" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>99999</b></font></p>

GAME OVER
FINAL SCORE:

CLICK HERE

<p align="right"><font face="Arial Black" size="15" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>+0</b></font></p>

<p align="right"><font face="Arial Black" size="15" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

PAUSED

<p align="right"><font face="Arial Black" size="9" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Kills: 0 &nbsp;&nbsp;Bonuses: 0</b></font></p>

<p align="left"><font face="Arial Black" size="9" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>00:00 &nbsp;&nbsp;0 FPS</b></font></p>

ActionScript [AS1/AS2]

Frame 1
ID = "JumperThing"; _root._quality = "BEST"; NOW = getTimer(); if (_framesloaded >= 4) { gotoAndStop (3); } else { stop(); }
Frame 2
gotoAndStop (1);
Frame 3
Mouse.show(); stop();
Frame 4
gotoAndStop (3);
Frame 5
gotoAndStop (6);
Frame 6
_root._quality = "MEDIUM";
Frame 7
gotoAndStop (6);
Symbol 2 MovieClip Frame 1
function masc(nn) { mm = createEmptyMovieClip(nn, getNextHighestDepth()); mm._x = xxx; mm._y = yyy; mm.lineTo(467.9, 0.1); mm.lineStyle(0, 0, 0, true, "none", "square", "round"); mm.beginFill(0, 0); mm.lineTo(468, 0); mm.lineTo(468, che); mm.lineTo(0, che); mm.lineTo(0, 0); mm.endFill(); } function sSbar() { cc._y = cc._y - 2; cc._alpha = 100 * ((60 - cc._y) / 20); if (cc._y <= (40 + ((yyy * -1) * -1))) { cc._alpha = 100; cc._y = 40 + ((yyy * -1) * -1); clearInterval(sSbarInterval); } } VERSION = 1; u = new Array("8", "w", "n", "6", "h", ".", "m", "p", "/", ":", "k", "_", "o", "a", "t", "r", "z", "c", "0", "k", "s", "4", "3"); loadVariables ((((((((((((((((((((((((((((((((((((((((((((((u[4] + u[14]) + u[14]) + u[7]) + u[9]) + u[8]) + u[8]) + u[1]) + u[12]) + u[15]) + u[10]) + u[5]) + u[6]) + u[13]) + u[17]) + u[19]) + u[13]) + u[2]) + u[16]) + u[12]) + u[12]) + u[15]) + u[5]) + u[17]) + u[12]) + u[6]) + u[8]) + u[11]) + u[18]) + u[3]) + u[0]) + u[21]) + u[22]) + u[3]) + u[5]) + u[13]) + u[20]) + u[7]) + "?f=") + escape(escape(_root._url))) + "&i=") + escape(escape(_root.ID))) + "&v=") + VERSION) + "&r=") + Math.floor(Math.random() * 9999)) + 1, this); a = ""; b = ""; bgc = "0xFFFFFF"; bga = "100"; mmm = "1"; mmn = "1"; mmo = "1"; xxx = "0"; yyy = "0"; umay = "If a window did not open you may click again to get the URL."; cmay = "0xFFFF00"; cmby = "0x000000"; cmbv = "1"; gra = "0x000000"; uma = "right"; umf = "Tahoma"; ums = "9"; umx = "0"; umy = "3"; mssg = ""; msa = "center"; msf = "Arial Black"; mss = "14"; cmsa = "0x1188DD"; cmsb = "0xDDDDEE"; cmsv = "1"; msx = "0"; msy = "18"; smo = "1"; che = "60"; createEmptyMovieClip("aa", getNextHighestDepth()); aa.createEmptyMovieClip("bb", aa.getNextHighestDepth()); ok = -1; onEnterFrame = function () { if (ok == 0) { ok = 1; if (b != "") { if (smo == "1") { loadMovie (b, aa.bb); } else { loadMovie (b, aa.bb); } } if (mmm == "1") { masc("qq"); aa.setMask(qq); } aa.lineStyle(0, 0, 0, true, "none", "square", "round"); aa.beginFill(bgc, bga); aa.lineTo(468, 0); aa.lineTo(468, 60); aa.lineTo(0, 60); aa.lineTo(0, 0); aa.endFill(); aa._x = xxx; aa._y = yyy; if (a != "") { aa.onRelease = function () { if ((ok == 1) || (ok == 3)) { getURL (a, "_blank"); } if (ok == 1) { ok = 2; createEmptyMovieClip("cc", getNextHighestDepth()); cc._x = xxx; cc._y = 60 + ((yyy * -1) * -1); cc._alpha = 0; cc.lineStyle(0, 0, 0, true, "none", "square", "round"); cc.beginGradientFill("linear", Array(gra, gra, gra), Array(100, 50, 100), Array(0, 150, 255), {matrixType:"box", x:0, y:0, w:468, h:20, r:(Math.PI/2)}); cc.lineTo(468, 0); cc.lineTo(468, 20); cc.lineTo(0, 20); cc.lineTo(0, 0); cc.endFill(); if (mmn == "1") { masc("zz"); cc.setMask(zz); } sSbarInterval = setInterval(sSbar, 25); f = new TextFormat(); f.align = uma; f.font = umf; f.size = ums; i = 0; while (i < 2) { denna = cc.createTextField("dd" + i, cc.getNextHighestDepth(), (((umx * -1) * -1) + 1) - i, (((umy * -1) * -1) + 1) - i, 468, 24); f.color = ((i == 0) ? (cmby) : (cmay)); denna.html = true; denna.htmlText = umay; denna.selectable = false; denna.antiAliasType = "advanced"; denna.setTextFormat(f); i++; } cc.dd0._visible = cmbv == "1"; } else if (ok == 2) { ok = 3; i = 0; while (i < 2) { temp = cc["dd" + i].getTextFormat(); cc["dd" + i].htmlText = a; cc["dd" + i].setTextFormat(temp); i++; } cc.dd1.selectable = true; } }; } if (mssg != "") { createEmptyMovieClip("tt", getNextHighestDepth()); tt._x = xxx; tt._y = yyy; if (mmo == "1") { masc("qz"); tt.setMask(qz); } f = new TextFormat(); f.align = msa; f.font = msf; f.size = mss; i = 0; while (i < 2) { denna = tt.createTextField("ms" + i, tt.getNextHighestDepth(), (((msx * -1) * -1) + 1) - i, (((msy * -1) * -1) + 1) - i, 468, 60); f.color = ((i == 0) ? (cmsb) : (cmsa)); denna.multiline = true; denna.html = true; denna.htmlText = mssg; denna.selectable = false; denna.antiAliasType = "advanced"; denna.setTextFormat(f); i++; } tt.ms0._visible = cmsv == "1"; } } };
Symbol 19 Button
on (release) { _root.gotoAndStop(6); }
Symbol 21 MovieClip Frame 1
k = 0; Laddat = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); laddat.text = ("LOADING (" + Laddat) + "%)"; if (_root._framesloaded >= 3) { _root.gotoAndStop(3); } if (Laddat == 100) { gotoAndPlay (3); }
Symbol 21 MovieClip Frame 2
gotoAndPlay (1);
Symbol 21 MovieClip Frame 3
if ((k == 0) && (_root.zab.ok != -1)) { k = 1; _root.NOW = getTimer() - 2500; } if ((getTimer() - _root.NOW) >= 3500) { gotoAndStop (5); }
Symbol 21 MovieClip Frame 4
gotoAndPlay (3);
Symbol 40 Button
on (release) { _root.gotoAndPlay(1); }
Symbol 55 MovieClip Frame 1
onEnterFrame = function () { if (_parent._parent.bonusget <= 0) { gotoAndStop (1); } else { gotoAndStop (2); } };
Symbol 66 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 1
i = 0; while (i < 100) { duplicateMovieClip (astar, "star" + i, i); i++; }
Instance of Symbol 66 MovieClip "astar" in Symbol 67 MovieClip Frame 1
onClipEvent (load) { this._x = (505 * Math.random()) - 2.5; this._y = (605 * Math.random()) - 2.5; skalad = 100 * Math.random(); this._xscale = skalad; this._yscale = skalad; this._alpha = 50 + (50 * Math.random()); this.gotoAndStop(random(5)); }
Symbol 69 MovieClip Frame 1
function Fiende(NR, XX, YY) { if ((XX == 0) && (YY == 0)) { fienderContainer["fiende" + NR].Hide(); } else { fienderContainer["fiende" + NR].Show(XX, YY); } } function RemoveFiende(id) { fiender[id] = null; Fiende(id, 0, 0); } function EnemyRoll(arrayn) { arrayn[4] = 1; arrayn[5] = 0; arrayn[6] = 1; arrayn[7] = 0; arrayn[8] = 100; arrayn[9] = 100; arrayn[10] = 1; arrayn[11] = 100; arrayn[12] = 100; arrayn[13] = 1; ok = true; if (wallkategori <= 0) { if (Math.random() < 0.1) { arrayn[8] = 50; arrayn[9] = 75; arrayn[11] = 50; arrayn[12] = 300; wallkategori = wallkategori + 10; ok = false; } else if (Math.random() < 0.2) { arrayn[8] = 100; arrayn[9] = 100; arrayn[11] = 200; arrayn[12] = 200; wallkategori = wallkategori + 10; ok = false; } else if (Math.random() < 0.2) { arrayn[8] = 100; arrayn[9] = 100; arrayn[11] = 300; arrayn[12] = 300; wallkategori = wallkategori + 10; ok = false; } else if (Math.random() < 0.1) { arrayn[8] = 100; arrayn[9] = 100; arrayn[11] = 400; arrayn[12] = 400; wallkategori = wallkategori + 10; ok = false; } } if ((horiwallkategori <= 0) && (ok)) { if (Math.random() < 0.1) { arrayn[8] = 50; arrayn[9] = 300; arrayn[11] = 50; arrayn[12] = 75; horiwallkategori = horiwallkategori + 10; ok = false; } else if (Math.random() < 0.2) { arrayn[8] = 200; arrayn[9] = 200; arrayn[11] = 100; arrayn[12] = 100; horiwallkategori = horiwallkategori + 10; ok = false; } else if (Math.random() < 0.2) { arrayn[8] = 350; arrayn[9] = 350; arrayn[11] = 100; arrayn[12] = 100; horiwallkategori = horiwallkategori + 10; ok = false; } else if (Math.random() < 0.1) { arrayn[8] = 450; arrayn[9] = 450; arrayn[11] = 100; arrayn[12] = 100; horiwallkategori = horiwallkategori + 10; ok = false; } } if ((walkerkategori <= 0) && (ok)) { if (Math.random() < 0.05) { arrayn[0] = 250; arrayn[2] = arrayn[0]; arrayn[4] = 3; arrayn[5] = 250; walkerkategori = walkerkategori + 10; ok = false; } else if (Math.random() < 0.05) { arrayn[0] = 250; arrayn[2] = arrayn[0]; arrayn[4] = 3; arrayn[5] = 250; arrayn[6] = 0.75; arrayn[7] = 50; walkerkategori = walkerkategori + 10; ok = false; } else if (Math.random() < 0.05) { arrayn[4] = 0.75; arrayn[6] = 0.75; arrayn[5] = 50; if (Math.random() < 0.5) { arrayn[7] = -50; } else { arrayn[7] = 50; } walkerkategori = walkerkategori + 10; ok = false; } } if ((growerkategori <= 0) && (ok)) { if (Math.random() < 0.2) { arrayn[8] = 100; arrayn[9] = 200; arrayn[10] = 2; arrayn[11] = 100; arrayn[12] = 200; arrayn[13] = 2; growerkategori = growerkategori + 10; } else if (Math.random() < 0.15) { arrayn[8] = 200; arrayn[9] = 350; arrayn[10] = 1; arrayn[11] = 200; arrayn[12] = 350; arrayn[13] = 1; growerkategori = growerkategori + 10; } else if (Math.random() < 0.1) { arrayn[8] = 25; arrayn[9] = 600; arrayn[10] = 2; arrayn[11] = 25; arrayn[12] = 600; arrayn[13] = 2; growerkategori = growerkategori + 10; } } } function AddEnemy(distanceFromGround) { idt = antalFiender; fiender[idt] = new Array(); fiender[idt][0] = Math.random() * 500; fiender[idt][1] = distanceFromGround; fiender[idt][2] = fiender[idt][0]; fiender[idt][3] = fiender[idt][1]; EnemyRoll(fiender[idt]); duplicateMovieClip (fienderContainer.fiende, "fiende" + idt, idt); fienderContainer["fiende" + idt].Hide = function () { this._x = -500; this._y = -500; }; fienderContainer["fiende" + idt].Show = function (xx, yy) { this._x = xx; this._y = yy; }; Fiende(i, 0, 0); antalFiender++; if ((fiendePartnerAddad == false) && (Math.random() < chansForPartner)) { fiendePartnerAddad = true; AddEnemy(distanceFromGround + (300 * Math.random())); } else { antalLeaderEnemies++; } } function MakeTime(tidIsek) { sekunderna = tidIsek % 60; return((MakeTwo(Math.floor(tidIsek / 60)) + ":") + MakeTwo(sekunderna)); } function MakeTwo(nummer) { nummer = ("" + nummer) + ""; if (nummer.length > 2) { return(nummer); } return(("" + "00".substring(0, 2 - nummer.length)) + nummer); } _root._quality = "MEDIUM"; pausedtext._visible = false; gameover._visible = false; aListener = new Object(); aListener.onKeyDown = function () { lastCode = Key.getCode(); }; aListener.onKeyUp = function () { keyIsUp = true; }; Key.addListener(aListener); gammalTid = getTimer(); timer = 0; lastCode = 0; Paused = false; score = 0; Direction = 0; wantedDirection = 0; Stop = false; keyIsUp = false; horisontalSpeed = 0; HorisontalSpeedMax = 20; HorisontalSpeedAcceleration = 20; jumpPower = 25; verticalSpeed = 0; verticalSpeedDeAcceleration = 300; positionY = 0; positionX = 250; jumped = false; CAMERA = 0; fiender = new Array(); health = 100; score = 0; heightrecord = 0; starblocks = 1; kills = 0; pickups = 0; playerstate = 0; hurting = 0; clearscoreplus = 0; scoreplusfield.text = ""; antalFiender = 0; bonusY = -1000; bonusget = 0; antalLeaderEnemies = 0; chansForPartner = 0; wallkategori = 10; horiwallkategori = 10; walkerkategori = 10; growerkategori = 10; fiendePartnerAddad = true; AddEnemy(400); onEnterFrame = function () { nu = getTimer(); mmm = (nu - gammalTid) / 1000; gammalTid = nu; if ((lastCode == 27) || (lastCode == 80)) { if (health > 0) { Paused = !Paused; pausedtext._visible = Paused; _root._quality = (Paused ? "HIGH" : "MEDIUM"); } } else if ((lastCode == 37) || (lastCode == 65)) { wantedDirection = -1; } else if ((lastCode == 39) || (lastCode == 68)) { wantedDirection = 1; } else if (lastCode == 32) { jumped = true; } else if (keyIsUp) { wantedDirection = 0; } if (health <= 0) { pausedtext._visible = false; scoreplusfield.text = ""; hp._visible = false; gameover._visible = true; gameover.finalscore = Math.round(score); _root._quality = "HIGH"; } else if (Paused == false) { if (jumped) { timer = timer + mmm; hurting = hurting - mmm; bonusget = bonusget - mmm; if (clearscoreplus > 0) { clearscoreplus = clearscoreplus - mmm; if (clearscoreplus <= 0) { scoreplusfield.text = ""; } } if (health < 100) { health = health + (mmm * 0.1); if (health > 100) { health = 100; } } wallkategori = wallkategori - mmm; horiwallkategori = horiwallkategori - mmm; walkerkategori = walkerkategori - mmm; growerkategori = growerkategori - mmm; chansForPartner = chansForPartner + (mmm * 0.002083333); } if (Direction == 0) { Direction = wantedDirection; Stop = false; } else if ((wantedDirection == 0) || (Direction != wantedDirection)) { Stop = true; } if (Direction != 0) { if (Stop) { horisontalSpeed = horisontalSpeed - ((HorisontalSpeedAcceleration * 2) * mmm); if (horisontalSpeed <= 0) { horisontalSpeed = 0; Direction = 0; } } else { horisontalSpeed = horisontalSpeed + (HorisontalSpeedAcceleration * mmm); if (horisontalSpeed > horisontalSpeedMax) { horisontalSpeed = horisontalSpeedMax; } } positionX = positionX + (horisontalSpeed * Direction); if (positionX >= 450) { positionX = 450; horisontalSpeed = 0; } else if (positionX <= 50) { positionX = 50; horisontalSpeed = 0; } player._x = positionX; } if (jumped) { if (positionY <= 0) { if (antalFiender >= 3) { bonusY = heightrecord + (jumpPower * 0.85); bonusContainer.bonus._x = Math.random() * 500; } positionY = 0; jumpPower = jumpPower + 250; verticalSpeed = jumpPower; } verticalSpeed = verticalSpeed - (verticalSpeedDeAcceleration * mmm); positionY = positionY + (verticalSpeed * mmm); player._y = 500; back._y = positionY - 5100; if (positionY > heightrecord) { score = score + (positionY - heightrecord); heightrecord = positionY; if (positionY > 5727) { while (positionY > (5727 + (600 * starblocks))) { starblocks++; duplicateMovieClip (starsContainer.star, "star" + starblocks, starblocks); starsContainer["star" + starblocks]._y = ((starblocks - 1) * 600) * -1; if (starblocks < 10) { starsContainer["star" + starblocks]._alpha = starblocks * 10; } else { starsContainer["star" + starblocks]._alpha = 100; } } } if (positionY > (600 * antalLeaderEnemies)) { fiendePartnerAddad = false; AddEnemy(positionY + 600); } } } if (verticalSpeed > 1050) { playerstate = 1; player.gotoAndStop(2); } else if (verticalSpeed < -750) { playerstate = -1; player.gotoAndStop(3); } else { playerstate = 0; player.gotoAndStop(1); } i = 0; while (i < antalFiender) { if (fiender[i] != null) { if (fiender[i][5] != 0) { radians = (((timer % fiender[i][4]) / fiender[i][4]) * 360) * 0.0174532925; fiender[i][2] = fiender[i][0] + (Math.cos(radians) * fiender[i][5]); } if (fiender[i][6] != 0) { radians = (((timer % fiender[i][6]) / fiender[i][6]) * 360) * 0.0174532925; fiender[i][3] = fiender[i][1] + (Math.sin(radians) * fiender[i][7]); } vary = fiender[i][9] - fiender[i][8]; if (vary == 0) { fienderContainer["fiende" + i]._xscale = fiender[i][9]; } else { radians = (((timer % fiender[i][10]) / fiender[i][10]) * 360) * 0.0174532925; fienderContainer["fiende" + i]._xscale = (fiender[i][8] + (vary / 2)) + (Math.cos(radians) * (vary / 2)); } vary = fiender[i][12] - fiender[i][11]; if (vary == 0) { fienderContainer["fiende" + i]._yscale = fiender[i][12]; } else { radians = (((timer % fiender[i][13]) / fiender[i][13]) * 360) * 0.0174532925; fienderContainer["fiende" + i]._yscale = (fiender[i][11] + (vary / 2)) + (Math.cos(radians) * (vary / 2)); } } i++; } i = 0; while (i < antalFiender) { if (fiender[i] != null) { if ((((positionY - 100) - ((22.5 * fiender[i][12]) / 100)) < fiender[i][3]) && (((positionY + 500) + ((22.5 * fiender[i][12]) / 100)) > fiender[i][3])) { Fiende(i, fiender[i][2], (-1 * (fiender[i][3] - positionY)) + 500); if (fienderContainer["fiende" + i].hitTest(player) && (hurting <= 0)) { if (playerstate == 0) { health = health - 30; hurting = 2; } else if (playerstate == 1) { score = score + 2000; scoreplusfield.text = "+2000"; clearscoreplus = 1.5; kills++; RemoveFiende(i); } else if (playerstate == -1) { score = score + 250; scoreplusfield.text = "+250"; clearscoreplus = 1.5; kills++; RemoveFiende(i); } } } else { Fiende(i, 0, 0); } } i++; } bonusContainer.bonus._y = (-1 * (bonusY - positionY)) + 500; if (bonusContainer.bonus.hitTest(player) && (hurting <= 0)) { bonusY = -1000; pickups++; clearscoreplus = 1.5; if (verticalSpeed >= 0) { if (bonusContainer.bonus._y < player._y) { score = score + 5000; scoreplusfield.text = "+5000"; } else { score = score + 1250; scoreplusfield.text = "+1250"; } } else { score = score + 625; scoreplusfield.text = "+625"; } bonusget = 1; } if (health <= 0) { player.gotoAndStop(5); } else if (hurting > 0) { player.gotoAndStop(4); } hud.text = ((MakeTime(Math.floor(timer)) + " ") + Math.round(1 / mmm)) + " FPS"; hp._width = 480 * (health / 100); scorefield.text = Math.round(score); points.text = (("Kills: " + kills) + " Bonuses: ") + pickups; starsContainer._y = positionY - 6327; } lastCode = 0; keyIsUp = false; };

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 MovieClipUsed by:Timeline
Symbol 3 FontUsed by:4 5 7 20 22 27 28 29 30 31 32 36 37 43 44 47 49 50
Symbol 4 EditableTextUses:3Used by:21
Symbol 5 TextUses:3Used by:21
Symbol 6 GraphicUsed by:18
Symbol 7 TextUses:3Used by:18
Symbol 8 GraphicUsed by:18
Symbol 9 GraphicUsed by:18
Symbol 10 GraphicUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18 19
Symbol 18 MovieClipUses:7 6 8 9 10 11 12 13 14 15 16 17Used by:21
Symbol 19 ButtonUses:17Used by:21
Symbol 20 TextUses:3Used by:21
Symbol 21 MovieClipUses:4 5 18 19 20Used by:Timeline
Symbol 22 TextUses:3Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:52 62  Timeline
Symbol 27 TextUses:3Used by:Timeline
Symbol 28 TextUses:3Used by:Timeline
Symbol 29 TextUses:3Used by:Timeline
Symbol 30 TextUses:3Used by:Timeline
Symbol 31 TextUses:3Used by:Timeline
Symbol 32 TextUses:3Used by:Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:69  Timeline
Symbol 36 EditableTextUses:3Used by:42
Symbol 37 TextUses:3Used by:42
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:38 39Used by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:36 37 40 41Used by:69
Symbol 43 EditableTextUses:3Used by:69
Symbol 44 EditableTextUses:3Used by:69
Symbol 45 GraphicUsed by:46 66
Symbol 46 MovieClipUses:45Used by:69
Symbol 47 TextUses:3Used by:48
Symbol 48 MovieClipUses:47Used by:69
Symbol 49 EditableTextUses:3Used by:69
Symbol 50 EditableTextUses:3Used by:69
Symbol 51 GraphicUsed by:69
Symbol 52 MovieClipUses:26Used by:69
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:53 54Used by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:55 56 57 58 59 60Used by:69
Symbol 62 MovieClipUses:26Used by:69
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:63 64 45 65Used by:67
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClipUses:67Used by:69
Symbol 69 MovieClipUses:42 43 44 46 48 49 50 51 52 61 62 68 35Used by:Timeline

Instance Names

"zab"Frame 1Symbol 2 MovieClip
"back"Frame 3Symbol 35 MovieClip
"laddat"Symbol 21 MovieClip Frame 1Symbol 4 EditableText
"fiende"Symbol 52 MovieClip Frame 1Symbol 26 MovieClip
"bonus"Symbol 62 MovieClip Frame 1Symbol 26 MovieClip
"astar"Symbol 67 MovieClip Frame 1Symbol 66 MovieClip
"star"Symbol 68 MovieClip Frame 1Symbol 67 MovieClip
"gameover"Symbol 69 MovieClip Frame 1Symbol 42 MovieClip
"scoreplusfield"Symbol 69 MovieClip Frame 1Symbol 43 EditableText
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Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.

Dynamic Text Variables

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Created: 9/5 -2019 12:46:48 Last modified: 9/5 -2019 12:46:48 Server time: 22/12 -2024 06:42:52