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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/94820032?noj=FRM94820032-22DC" width="1" height="1"></div>

paper man.swf

This is the info page for
Flash #43520

(Click the ID number above for more basic data on this flash file.)


Text
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Gamepot Inc, All Rights Reserved.

C

Game menu

マウスでカーソルを敵に合わせ、左クリックで攻撃します。
敵を倒すたびに15点加算され、30人倒すと次のレベルへ上がります。
4人1度に倒すとナイスショットボーナス(+100点)が入ります。
弾はキーボードの”R”キーを押すと装填できます。

【パワーアップアイテム】

体力を一定量回復します。
受けるダメージを70%軽減します。

閉じる

START!

0

LEVEL:

10

9999

COMBO!

命中率

100

99999

99999

Max COMBO:

COMBO

999999

miss shot!

LVUP!

Max COMBO
Update

NiceShot!
+100Point

<p align="right"><font face="DFG綜藝体W5" size="30" color="#0066cc" letterSpacing="0.000000" kerning="1">99999999</font></p>

<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>

<p align="left"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>

<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">1000</font></p>

<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>

<p align="left"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>

<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>

<p align="left"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>

<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>

<p align="left"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>

リロード

<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">1000</font></p>

MaxCombo

命中率

Score

シールドPOT

体力POT

撃破数/出現数

<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">10</font></p>

到達!

レベル

<p align="center"><font face="DFG綜藝体W5" size="32" color="#ff0000" letterSpacing="0.000000" kerning="1">エラーです</font></p>

<p align="center"><font face="DFG綜藝体W5" size="32" color="#ff0000" letterSpacing="0.000000" kerning="1">エラーコード:</font></p>

<p align="left"><font face="DFG綜藝体W5" size="32" color="#ff0000" letterSpacing="0.000000" kerning="1">000</font></p>

<p align="center"></p>

ActionScript [AS1/AS2]

Frame 1
function err_set(er_code, er_txt) { _root.er_code = er_code; _root.er_txt = er_txt; _root.gotoAndPlay("loaderr"); return(undefined); } function now_loadinger() { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); this.Now_load_MC.load_bar.gotoAndStop(Math.floor((_local4 / _local3) * 100)); if (_local4 == _local3) { _root.onEnterFrame = eval("Null"); gotoAndPlay ("load_go"); } } function sound_com(flg) { if (flg == "stop") { _root.SO_title_bgm.stop(); _root.SO_bgm.stop(); _root.SO_select.stop(); _root.SO_rollover.stop(); _root.SO_score_bgm.stop(); _root.SO_end_game.stop(); _root.SO_shot.stop(); _root.SO_get_hp.stop(); _root.SO_get_power.stop(); _root.SO_nice_shot.stop(); _root.SO_miss.stop(); _root.SO_hit_1.stop(); _root.SO_hit_2.stop(); _root.SO_LV_UP.stop(); _root.SO_Gem_slice.stop(); _root.SO_replenishment.stop(); } else { var _local2 = 0; if (!flg) { _local2 = 80; } _root.SO_title_bgm.setVolume(_local2); _root.SO_bgm.setVolume(_local2); _root.SO_select.setVolume(_local2); _root.SO_rollover.setVolume(_local2); _root.SO_score_bgm.setVolume(_local2); _root.SO_end_game.setVolume(_local2); _root.SO_shot.setVolume(_local2); _root.SO_get_hp.setVolume(_local2); _root.SO_get_power.setVolume(_local2); _root.SO_nice_shot.setVolume(_local2); _root.SO_miss.setVolume(_local2); _root.SO_hit_1.setVolume(_local2); _root.SO_hit_2.setVolume(_local2); _root.SO_LV_UP.setVolume(_local2); _root.SO_Gem_slice.setVolume(_local2); _root.SO_replenishment.setVolume(_local2); } } function make_Sound_M() { function loop_titleBGM() { _root.SO_title_bgm.start(); } function loop_BGM() { _root.SO_bgm.start(); } function loop_score_bgm() { _root.SO_score_bgm.start(); } var _local2 = 80; _root.createEmptyMovieClip("Sound_bord", 30000); _root.Sound_bord.createEmptyMovieClip("title_bgm", 30001); SO_title_bgm = new Sound(_root.Sound_bord.title_bgm); SO_title_bgm.attachSound("title_bgm"); _root.SO_title_bgm.onSoundComplete = loop_titleBGM; _root.Sound_bord.createEmptyMovieClip("bgm", 30002); SO_bgm = new Sound(_root.Sound_bord.bgm); SO_bgm.attachSound("bgm"); _root.SO_bgm.onSoundComplete = loop_BGM; _root.Sound_bord.createEmptyMovieClip("select", 30003); SO_select = new Sound(_root.Sound_bord.select); SO_select.attachSound("select"); _root.Sound_bord.createEmptyMovieClip("rollover", 30004); SO_rollover = new Sound(_root.Sound_bord.rollover); SO_rollover.attachSound("rollover"); _root.Sound_bord.createEmptyMovieClip("score_bgm", 30005); SO_score_bgm = new Sound(_root.Sound_bord.score_bgm); SO_score_bgm.attachSound("score_bgm"); _root.SO_score_bgm.onSoundComplete = loop_score_bgm; _root.Sound_bord.createEmptyMovieClip("end_game", 30006); SO_end_game = new Sound(_root.Sound_bord.end_game); SO_end_game.attachSound("end_game"); _root.Sound_bord.createEmptyMovieClip("shot", 30007); SO_shot = new Sound(_root.Sound_bord.shot); SO_shot.attachSound("shot"); _root.Sound_bord.createEmptyMovieClip("get_hp", 30008); SO_get_hp = new Sound(_root.Sound_bord.get_hp); SO_get_hp.attachSound("get_hp"); _root.Sound_bord.createEmptyMovieClip("get_power", 30009); SO_get_power = new Sound(_root.Sound_bord.get_power); SO_get_power.attachSound("get_power"); _root.Sound_bord.createEmptyMovieClip("nice_shot", 30010); SO_nice_shot = new Sound(_root.Sound_bord.nice_shot); SO_nice_shot.attachSound("nice_shot"); _root.Sound_bord.createEmptyMovieClip("miss", 30011); SO_miss = new Sound(_root.Sound_bord.miss); SO_miss.attachSound("miss"); _root.Sound_bord.createEmptyMovieClip("hit_1", 30012); SO_hit_1 = new Sound(_root.Sound_bord.hit_1); SO_hit_1.attachSound("hit_1"); _root.Sound_bord.createEmptyMovieClip("hit_2", 30013); SO_hit_2 = new Sound(_root.Sound_bord.hit_2); SO_hit_2.attachSound("hit_2"); _root.Sound_bord.createEmptyMovieClip("LV_UP", 30014); SO_LV_UP = new Sound(_root.Sound_bord.LV_UP); SO_LV_UP.attachSound("LV_UP"); _root.Sound_bord.createEmptyMovieClip("Gem_slice", 30015); SO_Gem_slice = new Sound(_root.Sound_bord.Gem_slice); SO_Gem_slice.attachSound("Gem_slice"); _root.Sound_bord.createEmptyMovieClip("replenishment", 30016); SO_replenishment = new Sound(_root.Sound_bord.replenishment); SO_replenishment.attachSound("replenishment"); return(true); } var mute = false; var er_code; var er_txt; var end_obj = new Object(); var menu_cm = new ContextMenu(); menu_cm.builtInItems.forward_back = false; menu_cm.builtInItems.loop = false; menu_cm.builtInItems.play = false; menu_cm.builtInItems.print = false; menu_cm.builtInItems.quality = false; menu_cm.builtInItems.rewind = false; menu_cm.builtInItems.zoom = false; _root.menu = menu_cm; _root.onEnterFrame = now_loadinger; stop();
Frame 2
prevFrame();
Frame 5
_root.make_Sound_M();
Frame 6
_root.sound_com("stop");
Frame 7
stop();
Frame 8
_root.sound_com("stop");
Frame 9
stop();
Frame 11
stop();
Instance of Symbol 70 MovieClip in Frame 12
on (press) { gotoAndPlay (1); }
Frame 13
stop();
Symbol 4 MovieClip Frame 1
stop();
Symbol 57 MovieClip [solder] Frame 1
var enter_flg = false;
Symbol 57 MovieClip [solder] Frame 10
enter_flg = true;
Symbol 57 MovieClip [solder] Frame 11
stop();
Symbol 57 MovieClip [solder] Frame 17
gotoAndPlay ("fire");
Symbol 57 MovieClip [solder] Frame 34
this._parent._parent.itemDelete(ID);
Symbol 57 MovieClip [solder] Frame 53
this._parent._parent.itemDelete(ID);
Symbol 60 MovieClip [r_pot] Frame 1
var enter_flg = false;
Symbol 60 MovieClip [r_pot] Frame 20
enter_flg = true; stop();
Symbol 60 MovieClip [r_pot] Frame 42
this._parent._parent.itemDelete(ID);
Symbol 60 MovieClip [r_pot] Frame 50
this._parent._parent.itemDelete(ID);
Symbol 62 MovieClip [b_pot] Frame 1
var enter_flg = false;
Symbol 62 MovieClip [b_pot] Frame 20
enter_flg = true; stop();
Symbol 62 MovieClip [b_pot] Frame 42
this._parent._parent.itemDelete(ID);
Symbol 62 MovieClip [b_pot] Frame 50
this._parent._parent.itemDelete(ID);
Instance of Symbol 73 MovieClip in Symbol 80 MovieClip Frame 1
onClipEvent (enterFrame) { var gotox = 0; if (_root._quality == "MEDIUM") { gotox = 1.8; } else if (_root._quality == "LOW") { gotox = -87.3; } else if (_root._quality == "HIGH") { gotox = 92.8; } _x = (_x + ((gotox - _x) * 0.3)); }
Instance of Symbol 75 MovieClip in Symbol 80 MovieClip Frame 1
on (release) { _root.SO_select.start(); _root._quality = "HIGH"; } on (rollOver, dragOver) { _root.SO_rollover.start(); }
Instance of Symbol 77 MovieClip in Symbol 80 MovieClip Frame 1
on (release) { _root.SO_select.start(); _root._quality = "MEDIUM"; } on (rollOver, dragOver) { _root.SO_rollover.start(); }
Instance of Symbol 79 MovieClip in Symbol 80 MovieClip Frame 1
on (release) { _root.SO_select.start(); _root._quality = "LOW"; } on (rollOver, dragOver) { _root.SO_rollover.start(); }
Symbol 85 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 11
stop();
Symbol 129 MovieClip Frame 23
stop();
Symbol 131 MovieClip Frame 30
stop();
Symbol 139 MovieClip Frame 15
stop();
Symbol 143 MovieClip Frame 17
stop();
Symbol 145 Button
on (press) { _root.SO_select.start(); gotoAndPlay ("help"); } on (rollOver, dragOver) { _root.SO_rollover.start(); }
Symbol 146 Button
on (press) { _root.SO_title_bgm.stop(); _root.SO_select.start(); gotoAndPlay ("game_start"); } on (rollOver, dragOver) { _root.SO_rollover.start(); }
Symbol 158 MovieClip Frame 15
stop();
Symbol 160 Button
on (press) { _root.SO_select.start(); gotoAndPlay ("title"); } on (rollOver, dragOver) { _root.SO_rollover.start(); }
Instance of Symbol 85 MovieClip in Symbol 161 MovieClip Frame 1
on (release) { _root.SO_select.start(); if (_root.mute) { _root.mute = false; gotoAndStop ("on"); } else { _root.mute = true; gotoAndStop ("off"); } _root.sound_com(_root.mute); }
Symbol 161 MovieClip Frame 18
_root.SO_title_bgm.start();
Symbol 161 MovieClip Frame 40
stop();
Symbol 161 MovieClip Frame 51
_root.gotoAndPlay("game"); stop();
Symbol 161 MovieClip Frame 105
stop();
Symbol 161 MovieClip Frame 116
gotoAndPlay ("title");
Symbol 178 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 2
stop();
Symbol 195 MovieClip Frame 36
gotoAndPlay ("off");
Symbol 206 MovieClip Frame 2
stop();
Symbol 206 MovieClip Frame 4
stop();
Symbol 223 MovieClip Frame 2
gotoAndPlay (1);
Symbol 223 MovieClip Frame 4
gotoAndPlay ("point");
Symbol 223 MovieClip Frame 12
shot = 0; gotoAndPlay (1);
Symbol 223 MovieClip Frame 20
shot = 0; gotoAndPlay (1);
Symbol 226 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 2
stop();
Symbol 236 MovieClip Frame 40
gotoAndPlay ("off");
Symbol 238 MovieClip Frame 1
function randRange(min, max) { var _local1 = Math.round(Math.random() * (max - min)) + min; return(_local1); } function Estab_judg(par) { if (this.randRange(0, 10000) < (par * 100)) { return(true); } return(false); } function sort_Y() { function swap(i, j) { var _local3 = temp_b[i][0]; var _local4 = temp_b[i][1]; temp_b[i][0] = temp_b[j][0]; temp_b[i][1] = temp_b[j][1]; temp_b[j][0] = _local3; temp_b[j][1] = _local4; } function division(left, right, pivot) { var _local5 = -1; var _local4 = left; while (_local4 <= right) { if (temp_b[_local4][0] <= pivot) { _local5++; } _local4++; } if (_local5 == (right - left)) { swap(right, left); return(right - 1); } _local5 = _local5 + left; while (left <= right) { while (temp_b[left][0] <= pivot) { left++; } while (temp_b[right][0] > pivot) { right--; } if (left > right) { break; } swap(left, right); left++; right--; } return(_local5); } function sort(left, right) { if (left == right) { return(undefined); } var _local1 = division(left, right, temp_b[left][0]); sort(left, _local1); sort(_local1 + 1, right); } var temp_b = Array(); var _local2 = 0; var _local8 = 0; var _local3 = itemMax; while (_local3 > 1) { if (itemUse[_local3] == 1) { var _local4 = this.item_b["item" + _local3]; temp_b[_local8] = Array(); temp_b[_local8][0] = (_local4._y * 10000) + _local4._x; temp_b[_local8][1] = _local3; _local8++; } if (!_local8) { return(false); } _local3--; } sort(0, temp_b.length - 1); if (depth_set == 1000) { _local3 = 0; while (_local3 > temp_b.length) { _local2++; this.item_b["item" + temp_b[_local3][1]].swapDepths(depth_set + _local2); this.item_b["item" + temp_b[_local3][1]].dpdpdp = depth_set + _local2; _local3++; } depth_set = 2000; } else { _local3 = temp_b.length - 1; while (_local3 >= 0) { _local2++; this.item_b["item" + temp_b[_local3][1]].swapDepths(depth_set - _local2); this.item_b["item" + temp_b[_local3][1]].dpdpdp = depth_set - _local2; _local3--; } depth_set = 1000; } } function scale_mk(temp_y) { return(int((temp_y / p_point_1_max_y) * 100)); } function item_set(boss_flg) { var _local2 = itemMax; while (_local2 > 1) { if (itemUse[_local2] == 0) { break; } _local2--; } if (_local2 == 1) { return(false); } var _local12; var _local22; var _local16 = 0; var _local17 = 1; var _local21 = 0; var _local9 = 0; var _local6 = 0; var _local11 = 0; var _local18 = 0; var _local8 = 1; var _local14 = 0; var _local10 = 0; var _local4 = this.randRange(1, 6); switch (_local4) { case 2 : case 3 : case 4 : var _local3 = side_Max; while (_local3 > 1) { if (this[("g" + _local4) + "_placeUse"][_local3] == 0) { var _local5 = this.randRange(1, this[("p_point_" + _local4) + "_x"].length); _local9 = this[("p_point_" + _local4) + "_x"][_local5 - 1] + this.randRange(-20, 20); _local6 = this[("p_point_" + _local4) + "_y"][_local5 - 1]; this[("g" + _local4) + "_placeUse"][_local3] = 1; _local8 = this.scale_mk(_local6); _local10 = _local3; break; } _local3--; } if (_local3 == 1) { return(false); } break; case 5 : case 6 : _local9 = this.randRange(20, swf_x - 20); _local6 = this[("p_point_" + _local4) + "_y"]; _local11 = this.randRange(-5, 5); _local8 = 50; break; case 1 : default : _local9 = this.randRange(20, swf_x - 20); _local6 = this.randRange(p_point_1_min_y, p_point_1_max_y); _local11 = this.randRange(-5, 5); _local8 = this.scale_mk(_local6); } var _local15 = this.randRange(0, 10000); if (_local15 > 9300) { in_r_pot_num++; _local12 = "r_pot"; _local11 = 0; _local14 = 5 * (flm_spd / exe_flm_spd); } else if (_local15 > 9000) { in_b_pot_num++; _local12 = "b_pot"; _local11 = 0; _local14 = 5 * (flm_spd / exe_flm_spd); } else { in_solder_num++; _local12 = "solder"; _local16 = 15; _local14 = this.randRange(1, 2) * (flm_spd / exe_flm_spd); } var _local7; _local7 = this.item_b.attachMovie(_local12, "item" + _local2, _local2 + 1); _local7._x = _local9; _local7._y = _local6; _local7.mv_x = _local11; _local7.mv_y = _local18; _local7.hp = _local17; _local7.AI_at_count = 1 * (flm_spd / exe_flm_spd); _local7.AI_mv_count = _local14; _local7._xscale = _local8; _local7._yscale = _local8; _local7.typ = _local12; _local7.ID = _local2; _local7.P_ID = _local10; _local7.Attack_flg = false; _local7.now_P_ID = _local10; _local7.point = _local16; _local7.block = _local4; itemUse[_local2] = 1; var _local13; if (_local4 == 5) { _local13 = this.item_b.attachMovie("mask_1", "mask" + _local2, _local2 + 20000, {_x:300, _y:292.7}); } else if (_local4 == 6) { _local13 = this.item_b.attachMovie("mask_2", "mask" + _local2, _local2 + 20000, {_x:300, _y:146.8}); } else if ((_local4 == 3) || (_local4 == 4)) { _local13 = this.item_b.attachMovie("mask_3", "mask" + _local2, _local2 + 20000, {_x:300, _y:231.7}); } else if (_local4 == 2) { _local13 = this.item_b.attachMovie("mask_4", "mask" + _local2, _local2 + 20000, {_x:300, _y:330.6}); } _local7.setMask(_local13); } function item_mv() { var _local3 = itemMax; while (_local3 > 1) { if (itemUse[_local3] == 1) { var _local2 = this.item_b["item" + _local3]; var _local6 = _local2.now_P_ID; if (_local2.hp > 0) { if ((_local2.typ == "solder") && (_local2.enter_flg == true)) { if (_local2.AI_at_count < 0) { var _local7 = _local2.Attack_flg; if (this.Estab_judg(80)) { _local2.Attack_flg = true; _local2.AI_at_count = this.randRange(3, 5) * (flm_spd / exe_flm_spd); } else { _local2.Attack_flg = false; _local2.gotoAndPlay("nomal"); _local2.AI_at_count = this.randRange(1, 2) * (flm_spd / exe_flm_spd); } if (_local2.Attack_flg && (!_local7)) { _local2.gotoAndPlay("fire"); } } if (_local2.AI_mv_count < 0) { if (this.Estab_judg(40)) { switch (_local2.block) { case 2 : break; case 3 : case 4 : if (this.Estab_judg(50)) { _local2.now_P_ID++; if (_local2.now_P_ID > this[("p_point_" + _local2.block) + "_x"].length) { _local2.now_P_ID = this[("p_point_" + _local2.block) + "_x"].length; } } else { _local2.now_P_ID--; if (_local2.now_P_ID < 1) { _local2.now_P_ID = 1; } } break; case 1 : default : case 5 : case 6 : _local2.mv_x = this.randRange(-5, 5); } } _local2.AI_mv_count = this.randRange(1, 2) * (flm_spd / exe_flm_spd); } switch (_local2.block) { case 2 : break; case 3 : case 4 : if (_local6 != _local2.now_P_ID) { _local2._x = this[("p_point_" + _local2.block) + "_x"][_local2.now_P_ID - 1] + this.randRange(-20, 20); _local2._y = this[("p_point_" + _local2.block) + "_y"][_local2.now_P_ID - 1]; } _local2._xscale = this.scale_mk(_local2._y); _local2._yscale = this.scale_mk(_local2._y); break; case 1 : default : case 5 : case 6 : _local2._x = _local2._x + _local2.mv_x; _local2._y = _local2._y + _local2.mv_y; var _local4 = _local2._width / 2; if (!((((_local2._x + _local4) > swf_x) && (_local2.mv_x > 0)) || (((_local2._x - _local4) < 0) && (_local2.mv_x < 0)))) { break; } _local2.mv_x = _local2.mv_x * -1; _local2._xscale = _local2._xscale * -1; } if ((((_local2._x > swf_x) || (_local2._x < 0)) || (_local2._y < 0)) || (_local2._y > swf_y)) { itemDelete(_local3); } if (_local2.mv_x >= 0) { _local2._xscale = Math.abs(_local2._xscale) * -1; } else { _local2._xscale = Math.abs(_local2._xscale); } if (_local2.Attack_flg) { var _local5 = 1; if (s_timer > 0) { _local5 = 0.3; } HP = HP - (attack_point * _local5); } } else if ((_local2.AI_mv_count < 0) && (_local2.enter_flg == true)) { _local2.enter_flg = false; _local2.gotoAndPlay("del"); } _local2.AI_at_count--; _local2.AI_mv_count--; } } _local3--; } } function itemDelete(ID) { var _local4 = this.item_b["item" + ID].P_ID; var _local2 = this.item_b["item" + ID].block; this.item_b["item" + ID].removeMovieClip(); this.item_b["mask" + ID].removeMovieClip(); if (((_local2 == 2) || (_local2 == 3)) || (_local2 == 4)) { this[("g" + _local2) + "_placeUse"][_local4] = 0; } itemUse[ID] = 0; } function click_mouse() { var _local7 = false; var _local5 = false; var _local6 = 0; if (tama) { _root.SO_shot.start(); this.pointa.shot = 1; shot_num++; tama--; this.horuda.gotoAndStop(tama + 1); var _local4 = itemMax; while (_local4 > 1) { if (itemUse[_local4] == 1) { var _local3 = this.item_b["item" + _local4]; if ((_local3.hitter.hitTest(this.pointa.hitter) || (bom_flg)) && (_local3.hp > 0)) { _local7 = true; _local5 = true; _local3.hp--; if (_local3.point) { out_solder_num++; score = score + _local3.point; if (score > LVUP_point[LV - 1]) { this.LV_Update.gotoAndPlay("up"); this.LVUP(); } if (this.Estab_judg(50)) { _root.SO_hit_1.start(); _local3.gotoAndPlay("hit"); } else { _root.SO_hit_2.start(); _local3.gotoAndPlay("hit2"); } } else { _root.SO_hit_1.start(); out_s_w_num++; if (_local3.typ == "b_pot") { _root.SO_get_power.start(); s_timer = s_time * (flm_spd / exe_flm_spd); out_b_pot_num++; } else if (_local3.typ == "r_pot") { _root.SO_get_hp.start(); HP = HP + Recovery_HP; if (HP > f_HP) { HP = f_HP; } out_r_pot_num++; } _local3.setMask(null); _local3._xscale = 100; _local3._yscale = 100; _local3.gotoAndPlay("hit"); } _local3.mv_x = 0; _local3.mv_y = 0; _local6++; if (combo_flg) { combo_num++; this.combo_counta.gotoAndPlay("on"); this.combo_counta.txt.combo_num = combo_num; } else { combo_flg = true; } } } _local4--; } if (_local7) { this.pointa.gotoAndPlay("shot"); hit_num++; } else { _root.SO_miss.start(); this.pointa.gotoAndPlay("miss_shot"); } if (_local6 >= 4) { this.nice_shoter.gotoAndPlay("on"); score = score + 100; _root.SO_nice_shot.start(); } } else { _root.SO_Gem_slice.start(); this.Reload_MC.gotoAndPlay("alart"); } if (!_local5) { this.combo_updata(); } } function combo_updata() { if (combo_num > MAX_combo) { MAX_combo = combo_num; this.combo_Update.gotoAndPlay("up"); } else { this.combo_counta.gotoAndPlay("off"); } combo_num = 0; combo_flg = false; } function sld_func() { var _local2 = 0; s_timer--; _local2 = int((s_timer / (s_time * (flm_spd / exe_flm_spd))) * 100); this.lifebar.s_bar.gotoAndStop(_local2); if (s_timer < 0) { s_timer = 0; this.lifebar.s_bar.gotoAndStop(1); this.sld_Icon.gotoAndPlay("off"); } else { this.sld_Icon.gotoAndPlay("on"); } } function hp_ck() { var _local2 = 0; _local2 = int((HP / f_HP) * 100); this.lifebar.hp_bar.gotoAndStop(_local2); if (HP < 0) { HP = 0; this.combo_updata(); this.lifebar.hp_bar.gotoAndStop(1); this.onEnterFrame = null; this.onPress = null; Mouse.show(); this.gotoAndPlay("game_end"); } } function LVUP() { _root.SO_LV_UP.start(); this.bom_bom(1); LV++; if (LV > MAX_LV) { LV = MAX_LV; } y_item_Limit = int((1000 / ((LV - 1) * add_ponta)) + f_ponta); main_speed = ponta_spd[LV]; } function b_reload() { rr_num++; tama = MAX_tama; _root.SO_replenishment.start(); this.horuda.gotoAndStop(tama + 1); } function main_function() { if (exe_flm_count == 0) { if (((y_item_Limit / 1000) * (flm_spd / exe_flm_spd)) < y_item_Limit_count) { if (this.Estab_judg(ApPr)) { this.item_set(); y_item_Limit_count = 0; } } var _local2 = itemMax; while (_local2 > 1) { if (itemUse[_local2] == 1) { var _local3 = this.item_b["item" + _local2]; if (_local3.hitter.hitTest(this.pointa.hitter)) { if (!this.pointa.shot) { this.pointa.gotoAndPlay("point"); } break; } if (!this.pointa.shot) { this.pointa.gotoAndPlay("nomal"); } } _local2--; } if ((!triga_key_r) && (Key.isDown(r_key_code))) { this.b_reload(); } if (shot_num > 0) { hit_par = (hit_num / shot_num) * 100; } triga_key_r = Key.isDown(r_key_code); this.item_mv(); this.sort_Y(); this.pointa._x = this._xmouse; this.pointa._y = this._ymouse; y_item_Limit_count++; this.sld_func(); this.hp_ck(); } exe_flm_count = (exe_flm_count + 1) % exe_flm_spd; } Mouse.hide(); var flm_spd = 36; var exe_flm_spd = 3; var ApPr = 80; var f_item = 30; var swf_x = 600; var swf_y = 600; var depth_set = 1000; var s_time = 8; var f_HP = 10000; var Recovery_HP = 700; var MAX_LV = 10; var f_ponta = 2; var add_ponta = 2; var add_time = 0.4; var LVUP_point = new Array(450, 900, 1350, 1800, 2250, 2700, 3150, 3600, 4050); var attack_point = 10; var p_point_1_min_y = 432; var p_point_1_max_y = 485; var p_point_2_x = new Array(170, 254, 328, 410); var p_point_2_y = new Array(414, 373, 402, 412); var p_point_3_x = new Array(65, 54, 52, 49, 48, 45, 41, 40, 35); var p_point_3_y = new Array(206, 214, 222, 232, 242, 253, 263, 275, 288); var p_point_4_x = new Array(526, 530, 537, 539, 544, 548, 554, 555, 560); var p_point_4_y = new Array(214, 223, 233, 243, 253, 263, 276, 288, 301); var p_point_5_y = 345; var p_point_6_y = 196; var r_key_code = 82; var MAX_tama = 8; var exe_flm_count = 0; var itemMax = f_item; var side_Max = 4; var s_timer = 0; var HP = f_HP; var LV = 1; var y_item_Limit = int(1000 / (((LV - 1) * add_ponta) + f_ponta)); var y_item_Limit_count = 0; var score = 0; var combo_flg = false; var combo_num = 0; var MAX_combo = 0; var triga_key_r = false; var tama = MAX_tama; var shot_num = 0; var hit_num = 0; var hit_par = 0; var itemUse = new Array(); var i = itemMax; while (i > 1) { itemUse[i] = 0; i--; } var g2_placeUse = new Array(); var i = side_Max; while (i > 1) { g2_placeUse[i] = 0; i--; } var g3_placeUse = new Array(); var i = side_Max; while (i > 1) { g3_placeUse[i] = 0; i--; } var g4_placeUse = new Array(); var i = side_Max; while (i > 1) { g4_placeUse[i] = 0; i--; } var in_solder_num = 0; var out_solder_num = 0; var in_r_pot_num = 0; var out_r_pot_num = 0; var in_b_pot_num = 0; var out_b_pot_num = 0; var rr_num = 0;
Symbol 238 MovieClip Frame 24
this.horuda.gotoAndStop(tama + 1); this.onEnterFrame = main_function; this.onPress = click_mouse; _root.SO_bgm.start();
Symbol 238 MovieClip Frame 25
stop();
Symbol 238 MovieClip Frame 26
function goto_score() { _root.gotoAndPlay("end_game"); } _root.end_obj.score = score; _root.end_obj.MAX_combo = MAX_combo; _root.end_obj.shot_num = shot_num; _root.end_obj.hit_num = hit_num; _root.end_obj.in_solder_num = in_solder_num; _root.end_obj.out_solder_num = out_solder_num; _root.end_obj.in_r_pot_num = in_r_pot_num; _root.end_obj.out_r_pot_num = out_r_pot_num; _root.end_obj.in_b_pot_num = in_b_pot_num; _root.end_obj.out_b_pot_num = out_b_pot_num; _root.end_obj.rr_num = rr_num; _root.end_obj.LV = LV; _root.sound_com("stop"); _root.SO_end_game.start(); _root.SO_end_game.onSoundComplete = goto_score;
Symbol 238 MovieClip Frame 54
stop();
Symbol 245 MovieClip Frame 15
stop();
Symbol 248 Button
on (press) { _root.SO_select.start(); _root.gotoAndPlay("st_menu"); } on (rollOver, dragOver) { _root.SO_rollover.start(); }
Symbol 276 MovieClip Frame 1
function randRange(min, max) { var _local1 = Math.round(Math.random() * (max - min)) + min; return(_local1); } function main() { if (time_count < (f1_count * flm_spd)) { view_in_solder_num = randRange(0, 10000); view_out_solder_num = randRange(0, 10000); view_in_b_pot_num = randRange(0, 10000); view_out_b_pot_num = randRange(0, 10000); view_in_r_pot_num = randRange(0, 10000); view_out_r_pot_num = randRange(0, 10000); view_rr_num = randRange(0, 10000); view_hit_par = randRange(0, 100); } else if (time_count < (f2_count * flm_spd)) { view_in_solder_num = _root.end_obj.in_solder_num; view_out_solder_num = _root.end_obj.out_solder_num; view_in_b_pot_num = _root.end_obj.in_b_pot_num; view_out_b_pot_num = _root.end_obj.out_b_pot_num; view_in_r_pot_num = _root.end_obj.in_r_pot_num; view_out_r_pot_num = _root.end_obj.out_r_pot_num; view_rr_num = _root.end_obj.rr_num; view_shot_num = _root.end_obj.shot_num; view_hit_num = _root.end_obj.hit_num; view_hit_par = int((_root.end_obj.hit_num / _root.end_obj.shot_num) * 100); view_MAX_combo = randRange(0, 10000); } else if (time_count < (f3_count * flm_spd)) { view_MAX_combo = _root.end_obj.MAX_combo; view_LV = randRange(0, 10); } else if (time_count < (f4_count * flm_spd)) { view_LV = _root.end_obj.LV; view_score = randRange(0, 99999999); } else { view_score = _root.end_obj.score; if (view_score >= 5000) { _root.SO_score_1.start(); } else if (view_score >= 1000) { _root.SO_score_2.start(); } else { _root.SO_score_3.start(); } this.onEnterFrame = null; } time_count++; } var view_score = 0; var view_shot_num = 0; var view_hit_num = 0; var view_hit_par = 0; var view_MAX_combo = 0; var view_rank = 0; var view_in_solder_num = 0; var view_out_solder_num = 0; var view_in_b_pot_num = 0; var view_out_b_pot_num = 0; var view_in_r_pot_num = 0; var view_out_r_pot_num = 0; var view_rr_num = 0; var view_LV = 0; var flm_spd = 24; var f1_count = 1; var f2_count = 2; var f3_count = 3; var f4_count = 5; var time_count = 0;
Symbol 276 MovieClip Frame 8
_root.SO_score_bgm.start();
Symbol 276 MovieClip Frame 44
onEnterFrame = main; stop();

Library Items

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Symbol 14 Sound [shot]Used by:26
Symbol 15 Sound [nice_shot]Used by:26
Symbol 16 Sound [miss]Used by:26
Symbol 17 Sound [hit_1]Used by:26
Symbol 18 Sound [hit_2]Used by:26
Symbol 19 Sound [LV_UP]Used by:26
Symbol 20 Sound [replenishment]Used by:26
Symbol 21 Sound [end_game]Used by:26
Symbol 22 Sound [Gem_slice]Used by:26
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Instance Names

"Now_load_MC"Frame 1Symbol 7 MovieClip
"load_bar"Symbol 7 MovieClip Frame 1Symbol 4 MovieClip
"hitter"Symbol 57 MovieClip [solder] Frame 11Symbol 30 MovieClip
"hitter"Symbol 60 MovieClip [r_pot] Frame 20Symbol 30 MovieClip
"hitter"Symbol 62 MovieClip [b_pot] Frame 20Symbol 30 MovieClip
"statusbar"Symbol 182 MovieClip Frame 1Symbol 181 MovieClip
"statusbar"Symbol 183 MovieClip Frame 1Symbol 181 MovieClip
"s_bar"Symbol 185 MovieClip Frame 1Symbol 182 MovieClip
"hp_bar"Symbol 185 MovieClip Frame 1Symbol 183 MovieClip
"txt"Symbol 195 MovieClip Frame 3Symbol 194 MovieClip
"armorIcon"Symbol 206 MovieClip Frame 1Symbol 205 MovieClip
"hitter"Symbol 223 MovieClip Frame 1Symbol 30 MovieClip
"horuda"Symbol 238 MovieClip Frame 13Symbol 178 MovieClip
"lifebar"Symbol 238 MovieClip Frame 13Symbol 185 MovieClip
"combo_counta"Symbol 238 MovieClip Frame 13Symbol 195 MovieClip
"sld_Icon"Symbol 238 MovieClip Frame 13Symbol 206 MovieClip
"item_b"Symbol 238 MovieClip Frame 24Symbol 207 MovieClip
"mask_2"Symbol 238 MovieClip Frame 24Symbol 209 MovieClip [mask_2]
"mask_1"Symbol 238 MovieClip Frame 24Symbol 211 MovieClip [mask_1]
"mask_3"Symbol 238 MovieClip Frame 24Symbol 213 MovieClip [mask_3]
"pointa"Symbol 238 MovieClip Frame 24Symbol 223 MovieClip
"LV_Update"Symbol 238 MovieClip Frame 24Symbol 226 MovieClip
"combo_Update"Symbol 238 MovieClip Frame 24Symbol 229 MovieClip
"Reload_MC"Symbol 238 MovieClip Frame 24Symbol 234 MovieClip
"nice_shoter"Symbol 238 MovieClip Frame 24Symbol 236 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 3Symbol 10 as "title_bgm"
ExportAssets (56)Timeline Frame 3Symbol 11 as "bgm"
ExportAssets (56)Timeline Frame 3Symbol 12 as "select"
ExportAssets (56)Timeline Frame 3Symbol 13 as "score_bgm"
ExportAssets (56)Timeline Frame 3Symbol 14 as "shot"
ExportAssets (56)Timeline Frame 3Symbol 15 as "nice_shot"
ExportAssets (56)Timeline Frame 3Symbol 16 as "miss"
ExportAssets (56)Timeline Frame 3Symbol 17 as "hit_1"
ExportAssets (56)Timeline Frame 3Symbol 18 as "hit_2"
ExportAssets (56)Timeline Frame 3Symbol 19 as "LV_UP"
ExportAssets (56)Timeline Frame 3Symbol 20 as "replenishment"
ExportAssets (56)Timeline Frame 3Symbol 21 as "end_game"
ExportAssets (56)Timeline Frame 3Symbol 22 as "Gem_slice"
ExportAssets (56)Timeline Frame 3Symbol 23 as "rollover"
ExportAssets (56)Timeline Frame 3Symbol 24 as "get_hp"
ExportAssets (56)Timeline Frame 3Symbol 25 as "get_power"
ExportAssets (56)Timeline Frame 4Symbol 57 as "solder"
ExportAssets (56)Timeline Frame 4Symbol 60 as "r_pot"
ExportAssets (56)Timeline Frame 4Symbol 62 as "b_pot"
ExportAssets (56)Timeline Frame 8Symbol 209 as "mask_2"
ExportAssets (56)Timeline Frame 8Symbol 211 as "mask_1"
ExportAssets (56)Timeline Frame 8Symbol 213 as "mask_3"
ExportAssets (56)Timeline Frame 8Symbol 215 as "mask_4"

Labels

"load_go"Frame 5
"st_menu"Frame 6
"game"Frame 8
"end_game"Frame 10
"loaderr"Frame 12
"enter"Symbol 57 MovieClip [solder] Frame 1
"nomal"Symbol 57 MovieClip [solder] Frame 10
"fire"Symbol 57 MovieClip [solder] Frame 12
"hit"Symbol 57 MovieClip [solder] Frame 18
"hit2"Symbol 57 MovieClip [solder] Frame 35
"enter"Symbol 60 MovieClip [r_pot] Frame 1
"del"Symbol 60 MovieClip [r_pot] Frame 21
"hit"Symbol 60 MovieClip [r_pot] Frame 43
"enter"Symbol 62 MovieClip [b_pot] Frame 1
"del"Symbol 62 MovieClip [b_pot] Frame 21
"hit"Symbol 62 MovieClip [b_pot] Frame 43
"on"Symbol 85 MovieClip Frame 1
"off"Symbol 85 MovieClip Frame 2
"title"Symbol 161 MovieClip Frame 19
"game_start"Symbol 161 MovieClip Frame 41
"help"Symbol 161 MovieClip Frame 52
"close_help"Symbol 161 MovieClip Frame 106
"off"Symbol 195 MovieClip Frame 1
"on"Symbol 195 MovieClip Frame 3
"off"Symbol 206 MovieClip Frame 1
"on"Symbol 206 MovieClip Frame 3
"nomal"Symbol 223 MovieClip Frame 1
"point"Symbol 223 MovieClip Frame 3
"shot"Symbol 223 MovieClip Frame 5
"miss_shot"Symbol 223 MovieClip Frame 13
"up"Symbol 226 MovieClip Frame 2
"up"Symbol 229 MovieClip Frame 2
"alart"Symbol 234 MovieClip Frame 2
"off"Symbol 236 MovieClip Frame 1
"on"Symbol 236 MovieClip Frame 3
"game_end"Symbol 238 MovieClip Frame 26

Dynamic Text Variables

scoreSymbol 187 EditableText"0"
LVSymbol 190 EditableText"10"
combo_numSymbol 191 EditableText"9999"
hit_parSymbol 197 EditableText"100"
hit_numSymbol 200 EditableText"99999"
shot_numSymbol 201 EditableText"99999"
MAX_comboSymbol 204 EditableText"999999"
view_scoreSymbol 249 EditableText"<p align="right"><font face="DFG綜藝体W5" size="30" color="#0066cc" letterSpacing="0.000000" kerning="1">99999999</font></p>"
view_hit_parSymbol 250 EditableText"<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">100</font></p>"
view_hit_numSymbol 251 EditableText"<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>"
view_shot_numSymbol 252 EditableText"<p align="left"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>"
view_MAX_comboSymbol 253 EditableText"<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">1000</font></p>"
view_out_solder_numSymbol 254 EditableText"<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>"
view_in_solder_numSymbol 255 EditableText"<p align="left"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>"
view_out_b_pot_numSymbol 256 EditableText"<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>"
view_in_b_pot_numSymbol 257 EditableText"<p align="left"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>"
view_out_r_pot_numSymbol 258 EditableText"<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>"
view_in_r_pot_numSymbol 259 EditableText"<p align="left"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">99999</font></p>"
view_rr_numSymbol 261 EditableText"<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">1000</font></p>"
view_LVSymbol 273 EditableText"<p align="right"><font face="DFG綜藝体W5" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">10</font></p>"
er_codeSymbol 279 EditableText"<p align="left"><font face="DFG綜藝体W5" size="32" color="#ff0000" letterSpacing="0.000000" kerning="1">000</font></p>"
er_txtSymbol 281 EditableText"<p align="center"></p>"




http://swfchan.com/9/43520/info.shtml
Created: 9/5 -2019 09:48:45 Last modified: 9/5 -2019 09:48:45 Server time: 22/12 -2024 07:10:00