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never_end_a10_com.swf

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Flash #44416

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SOUND

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SKIP

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NEVER END STAFF

Game Design – JZF

Game Program – LI SONG

Movie Design – WU WEI

Character Design – ANNY

Art Design – HOUHOU

Art Design – MR.TT

Sound Design – RICO KU

Game Test – FU CHONG

Special Thanks – BREATH XUE

Special Thanks – KOEN

Special Thanks – NORMALMAP

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You want to change your life ? It is no use.

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AGAME
.COM

GAME
.COM.CN

ZAPJUEGOS
.COM

SPEL.NL

JEU.FR

SPIELEN
.COM

CLICKJOGOS
.COM

GIOCAREGR
ATIS.IT

SPEL.EU

MYGAMES
.CO.UK

FLASH
GAMES.RU

GAME
.CO.IN

GAMES
.CO.ID

MINIGRY
.PL

ASOYUN
.COM

GAME
.COM.MY

GAMESGAMES
.COM

SPELLETJES
.NL

JEUX.FR

JETZTSPIELEN
.DE

GRY.PL

SPELA.SE

GIOCO.IT

JUEGOS
.COM

OJOGOS
.COM.BR

OURGAMES
.RU

GAMES
.CO.UK

OYUNLAR123
.COM

AGAME.COM

OJOGOS.PT

A10.COM

FEWEST DEATHS

FEWEST ROTATIONS

FEWEST JUMPS

SHORTEST DISTANCE

BEST TIME

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PROGRESS

TOTAL TIME

COMPLETED

TOTAL DEATHS

TOTAL ROTATIONS

TOTAL JUMPS

TOTAL DISTANCE

<p align="center"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">0%</font></p>

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TOTAL

END 1

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<p align="left"><font face="Arial Black" size="12" color="#000000" letterSpacing="0.000000" kerning="1">END 0</font></p>

ActionScript [AS3]

Section 1
//ActiveItem (elements.ActiveItem) package elements { import flash.display.*; public class ActiveItem extends Item { public var rock:MovieClip; public function ActiveItem(_arg1:Number=0, _arg2:Number=0):void{ super(_arg1, _arg2); } } }//package elements
Section 2
//BookItem (elements.BookItem) package elements { public class BookItem extends Item { public function BookItem(_arg1:Number=0, _arg2:Number=0):void{ super(_arg1, _arg2); } override public function remove():void{ super.remove(); } override public function set rotation(_arg1:Number):void{ super.rotation = _arg1; } } }//package elements
Section 3
//DoorItem (elements.DoorItem) package elements { import game.*; public class DoorItem extends Item { public function DoorItem(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):void{ addFrameScript(5, frame6, 62, frame63); super(_arg1, _arg2); } function frame6(){ stop(); } override public function remove():void{ this.gotoAndPlay("open"); Model.getInstance().clearState(false, true); } public function setRotating():void{ BroadCaster.getInstance().run("doorRemoved", ""); } function frame63(){ if (loaderInfo != null){ setRotating(); parent.removeChild(this); }; } override public function set rotation(_arg1:Number):void{ super.rotation = _arg1; } } }//package elements
Section 4
//ExitItem (elements.ExitItem) package elements { public class ExitItem extends Item { public function ExitItem(_arg1:Number=0, _arg2:Number=0):void{ super(_arg1, _arg2); stop(); } override public function remove():void{ super.remove(); } } }//package elements
Section 5
//HalfWall (elements.HalfWall) package elements { public class HalfWall extends Item { private var _y:Number; private var _x:Number; public function HalfWall(_arg1:Number=0, _arg2:Number=0):void{ _x = _arg1; _y = _arg2; super(_arg1, _arg2, 25, 12); } public function resetPosition(_arg1:Number, _arg2:Number):void{ this.x = (this.tx = (this.xPosition = _arg1)); this.y = (this.ty = (this.yPosition = _arg2)); } override public function set rotation(_arg1:Number):void{ var _local2:uint; _local2 = Math.round((((_arg1 + 360) % 360) / 90)); super.rotation = _arg1; switch (_local2){ case 0: resetPosition(_x, (_y + 6.5)); itemWidth = 25; itemHeight = 12; break; case 1: resetPosition((_x - 6.5), _y); itemWidth = 12; itemHeight = 25; break; case 2: resetPosition(_x, (_y - 6.5)); itemWidth = 25; itemHeight = 12; break; case 3: resetPosition((_x + 6.5), _y); itemWidth = 12; itemHeight = 25; break; }; } } }//package elements
Section 6
//HeadItem (elements.HeadItem) package elements { import game.*; import flash.display.*; public class HeadItem extends Item { private var __height:Number;// = 2 private var model:Model; private var rotate:Number; private var offset:Number;// = 10 public var _man:MovieClip; private var __width:Number;// = 7 public function HeadItem(_arg1:Number=0, _arg2:Number=0):void{ offset = 10; __height = 2; __width = 7; super(_arg1, (_arg2 - offset), __width, __height); model = Model.getInstance(); } public function setSize0():void{ itemHeight = (itemWidth = 2); this.x = (this.tx = (this.xPosition = group.items[0].tx)); this.y = (this.ty = (this.yPosition = group.items[0].ty)); } public function resetPosition(_arg1:Number, _arg2:Number):void{ if (group.items.length > 1){ switch (Math.round((rotate / 90))){ case 0: this.x = (this.tx = (this.xPosition = _arg1)); this.y = (this.ty = (this.yPosition = (_arg2 - offset))); break; case 1: this.x = (this.tx = (this.xPosition = (_arg1 - offset))); this.y = (this.ty = (this.yPosition = _arg2)); break; case 2: this.x = (this.tx = (this.xPosition = _arg1)); this.y = (this.ty = (this.yPosition = (_arg2 + offset))); break; case 3: this.x = (this.tx = (this.xPosition = (_arg1 + offset))); this.y = (this.ty = (this.yPosition = _arg2)); break; }; }; } override public function set rotation(_arg1:Number):void{ super.rotation = -(_arg1); rotate = _arg1; resetPosition(group.items[0].tx, group.items[0].ty); if ((Math.round((_arg1 / 90)) % 2) == 0){ itemHeight = __height; itemWidth = __width; } else { itemHeight = __width; itemWidth = __height; }; } } }//package elements
Section 7
//Item (elements.Item) package elements { import game.*; import flash.display.*; public class Item extends MovieClip { private var xHitObj; public var itemHeight:Number; public var minJ:int; public var minI:int; private var yHitObj; private var ySpeed:Number; public var maxJ:int; public var group; public var maxI:int; public var itemWidth:Number; public var ty:Number; public var tx:Number; protected var skipTable:Array; private var xSpeed:Number; public var xPosition:Number; public var yPosition:Number; private var pairs:Array; public function Item(_arg1:Number=0, _arg2:Number=0, _arg3:Number=25, _arg4:Number=25):void{ this.x = _arg1; this.y = _arg2; tx = (xPosition = _arg1); ty = (yPosition = _arg2); itemHeight = _arg4; itemWidth = _arg3; } private function getPairs():void{ var _local1:int; var _local2:int; _local1 = (minI - 1); while (_local1 <= (maxI + 1)) { _local2 = (minJ - 1); while (_local2 <= (maxJ + 1)) { if ((((((((_local1 >= 0)) && ((_local1 < 18)))) && ((_local2 >= 0)))) && ((_local2 < 18)))){ if (group.allStaticItems[_local1][_local2] != null){ pairs.push(group.allStaticItems[_local1][_local2]); }; if (group.allActiveItems[_local1][_local2] != null){ pairs.push(group.allActiveItems[_local1][_local2]); }; }; _local2++; }; _local1++; }; } public function moveTo():void{ this.x = (tx = xPosition); this.y = (ty = yPosition); } public function checkPosition(_arg1:Number, _arg2:Number):void{ var _local3:Array; var _local4:*; var _local5:*; var _local6:*; var _local7:String; var _local8:Number; var _local9:Number; _local3 = new Array(); for each (_local4 in pairs) { for each (_local5 in _local4) { _local6 = _local5.group; if (_local6 != group){ _local7 = _local5.group._type; if ((((((_local3.indexOf(_local5) >= 0)) || ((((group._type == "man")) && ((((((((((((_local7 == "wind")) || ((_local7 == "spike")))) || ((_local7 == "book")))) || ((_local7 == "key")))) || ((_local7 == "exit")))) || ((((_local7 == "specialDoor")) && (_local6.opened))))))))) || ((((_local7 == "man")) && ((((((((((((group._type == "wind")) || ((group._type == "spike")))) || ((group._type == "book")))) || ((group._type == "key")))) || ((group._type == "exit")))) || ((((group._type == "specialDoor")) && (group.opened))))))))){ } else { _local3.push(_local5); _local8 = (0.5 * (itemWidth + _local5.itemWidth)); _local9 = (0.5 * (itemHeight + _local5.itemHeight)); if ((((Math.abs((_arg1 - _local5.tx)) < _local8)) && ((Math.abs((_arg2 - _local5.ty)) < _local9)))){ if (((((_local6.frozen) || (_local6.checked))) || (Model.isSleep))){ if ((((Math.abs((_local5.tx - tx)) >= _local8)) && ((Math.abs((_local5.ty - ty)) >= _local9)))){ skipTable.push(_local5); continue; }; if (Math.abs((_local5.tx - tx)) >= _local8){ xHitObj = _local5; xPosition = (_local5.tx - (_local8 * ((_local5.tx - tx) / Math.abs((_local5.tx - tx))))); checkPosition(xPosition, yPosition); break; }; if (Math.abs((_local5.ty - ty)) >= _local9){ yHitObj = _local5; yPosition = (_local5.ty - (_local9 * ((_local5.ty - ty) / Math.abs((_local5.ty - ty))))); checkPosition(xPosition, yPosition); break; }; } else { _local6.hitTest(); group.checked = false; group.hitTest(); break; }; }; }; }; }; }; } public function checkHit():Object{ var _local1:Object; pairs = new Array(); getPairs(); xSpeed = group.xspeedArr[group.counter].s; ySpeed = group.yspeedArr[group.counter].s; xPosition = (tx + xSpeed); yPosition = (ty + ySpeed); skipTable = new Array(); checkPosition(xPosition, yPosition); checkSkiped(); _local1 = {obj:this, x:(xPosition - tx), y:(yPosition - ty), xHit:xHitObj, yHit:yHitObj}; return (_local1); } protected function checkSkiped():void{ var _local1:*; var _local2:Number; var _local3:Number; var _local4:*; var _local5:*; for each (_local1 in skipTable) { _local2 = (0.5 * (itemWidth + _local1.itemWidth)); _local3 = (0.5 * (itemHeight + _local1.itemHeight)); if ((((Math.abs((xPosition - _local1.tx)) < _local2)) && ((Math.abs((yPosition - _local1.ty)) < _local3)))){ _local4 = Math.atan2((_local1.ty - yPosition), (_local1.tx - xPosition)); _local5 = Math.atan2(ySpeed, xSpeed); if (Math.abs(Math.sin(_local4)) <= Math.abs(Math.sin(_local5))){ xHitObj = _local1; xPosition = (_local1.tx - (_local2 * ((_local1.tx - tx) / Math.abs((_local1.tx - tx))))); } else { yHitObj = _local1; yPosition = (_local1.ty - (_local3 * ((_local1.ty - ty) / Math.abs((_local1.ty - ty))))); }; }; }; } public function remove():void{ if (loaderInfo != null){ parent.removeChild(this); }; } public function move(_arg1:Number, _arg2:Number):void{ xPosition = (tx + _arg1); yPosition = (ty + _arg2); moveTo(); } } }//package elements
Section 8
//KeyItem (elements.KeyItem) package elements { public class KeyItem extends Item { public function KeyItem(_arg1:Number=0, _arg2:Number=0):void{ super(_arg1, _arg2); } override public function remove():void{ super.remove(); } override public function set rotation(_arg1:Number):void{ super.rotation = _arg1; } } }//package elements
Section 9
//ManItem (elements.ManItem) package elements { import game.*; import flash.display.*; public class ManItem extends Item { private var model:Model; private var shadows:Array; public var _man:MovieClip; public var man_n:MovieClip; private var _width:Number;// = 6 public var man_p:MovieClip; private var _man_p:MovieClip; private var _man_n:MovieClip; public function ManItem(_arg1:Number=0, _arg2:Number=0):void{ var _local3:Number; _width = 6; shadows = new Array(); _local3 = 20; super(_arg1, _arg2, _width, _local3); model = Model.getInstance(); _man_n = (getChildByName("man_n") as MovieClip); _man_p = (getChildByName("man_p") as MovieClip); setWindForece(); } public function setSize0():void{ itemHeight = (itemWidth = 2); } override public function moveTo():void{ var _local1:*; var _local2:*; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:Number; var _local11:Number; var _local12:*; var _local13:Number; var _local14:Number; var _local15:*; var _local16:Number; var _local17:Number; var _local18:*; var _local19:Number; var _local20:Number; var _local21:Object; var _local22:*; var _local23:Number; var _local24:Number; for each (_local1 in model.currentRoom.books) { _local2 = _local1.items[0]; _local3 = (0.5 * (itemWidth + _local2.itemWidth)); _local4 = (0.5 * (itemHeight + _local2.itemHeight)); if ((((Math.abs((xPosition - _local2.tx)) < (_local3 - 10))) && ((Math.abs((yPosition - _local2.ty)) < (_local4 - 10))))){ _local1.removeAllItems(); }; }; if ((((Model.state == "normal")) && (!(Model.isGameOver)))){ for each (_local5 in model.currentRoom.keys) { _local9 = _local5.items[0]; _local10 = (0.5 * (itemWidth + _local9.itemWidth)); _local11 = (0.5 * (itemHeight + _local9.itemHeight)); if ((((Math.abs((xPosition - _local9.tx)) < (_local10 - 10))) && ((Math.abs((yPosition - _local9.ty)) < (_local11 - 10))))){ _local5.removeAllItems(); }; }; for each (_local6 in model.currentRoom.exits) { _local12 = _local6.items[0]; _local13 = (0.5 * (itemWidth + _local12.itemWidth)); _local14 = (0.5 * (itemHeight + _local12.itemHeight)); if ((((Math.abs((xPosition - _local12.tx)) < _local13)) && ((Math.abs((yPosition - _local12.ty)) < _local14)))){ BroadCaster.getInstance().run("onGameWin", ((String(_local6.exitSign) + ":") + group.dir)); return; }; }; for each (_local7 in model.currentRoom.spikes) { _local15 = _local7.items[0]; _local16 = (0.5 * (itemWidth + _local15.itemWidth)); _local17 = (0.5 * (itemHeight + _local15.itemHeight)); if ((((Math.abs((xPosition - _local15.tx)) <= _local16)) && ((Math.abs((yPosition - _local15.ty)) <= _local17)))){ group.setSize0(); Model.isGameOver = true; BroadCaster.getInstance().run("onPlayerDied", "3"); break; }; }; for each (_local8 in model.currentRoom.winds) { _local18 = _local8.items[0]; _local19 = (0.5 * (itemWidth + _local18.itemWidth)); _local20 = (0.5 * (itemHeight + _local18.itemHeight)); if ((((Math.abs((xPosition - _local18.tx)) < (_local19 - 10))) && ((Math.abs((yPosition - _local18.ty)) < (_local20 - 10))))){ Model.hasP = true; setWindForece(); _local8.removeAllItems(); break; }; }; } else { if (Model.state == "map"){ _local21 = ""; for each (_local22 in model.mapEntrances) { if ((((Math.abs((xPosition - _local22.x)) <= ((itemWidth / 2) + 4))) && ((Math.abs((yPosition - _local22.y)) <= ((itemHeight / 2) + 4))))){ _local23 = Math.round(((_local22.point[1] * 50) - _local22.x)); _local24 = Math.round(((_local22.point[0] * 50) - _local22.y)); if (((!((model.currentRoomId == _local22.id))) && (!((model.currentRoomId == 0))))){ BroadCaster.getInstance().run("onEnterRoom", ((((String(_local22.id) + ":") + _local22.entranceId) + ":") + group.dir)); break; }; if (model.currentRoomId != _local22.id){ switch (group.counter){ case 0: if ((((((((((_local23 > 0)) && (Model.KEY_RIGHT))) || ((((_local23 < 0)) && (Model.KEY_LEFT))))) || ((((_local24 > 0)) && (Model.KEY_DOWN))))) || ((((_local24 < 0)) && (Model.KEY_UP))))){ BroadCaster.getInstance().run("onEnterRoom", ((((String(_local22.id) + ":") + _local22.entranceId) + ":") + group.dir)); }; break; case 1: if ((((((((((_local24 < 0)) && (Model.KEY_RIGHT))) || ((((_local24 > 0)) && (Model.KEY_LEFT))))) || ((((_local23 > 0)) && (Model.KEY_DOWN))))) || ((((_local23 < 0)) && (Model.KEY_UP))))){ BroadCaster.getInstance().run("onEnterRoom", ((((String(_local22.id) + ":") + _local22.entranceId) + ":") + group.dir)); }; break; case 2: if ((((((((((_local23 < 0)) && (Model.KEY_RIGHT))) || ((((_local23 > 0)) && (Model.KEY_LEFT))))) || ((((_local24 < 0)) && (Model.KEY_DOWN))))) || ((((_local24 > 0)) && (Model.KEY_UP))))){ BroadCaster.getInstance().run("onEnterRoom", ((((String(_local22.id) + ":") + _local22.entranceId) + ":") + group.dir)); }; break; case 3: if ((((((((((_local24 > 0)) && (Model.KEY_RIGHT))) || ((((_local24 < 0)) && (Model.KEY_LEFT))))) || ((((_local23 < 0)) && (Model.KEY_DOWN))))) || ((((_local23 > 0)) && (Model.KEY_UP))))){ BroadCaster.getInstance().run("onEnterRoom", ((((String(_local22.id) + ":") + _local22.entranceId) + ":") + group.dir)); }; break; }; break; } else { switch (group.counter){ case 0: if ((((((((((_local23 > 0)) && (Model.KEY_RIGHT))) || ((((_local23 < 0)) && (Model.KEY_LEFT))))) || ((((_local24 > 0)) && (Model.KEY_DOWN))))) || ((((_local24 < 0)) && (Model.KEY_UP))))){ BroadCaster.getInstance().run("onEnterRoom", ((((String(_local22.id) + ":") + _local22.entranceId) + ":") + group.dir)); }; break; case 1: if ((((((((((_local24 < 0)) && (Model.KEY_RIGHT))) || ((((_local24 > 0)) && (Model.KEY_LEFT))))) || ((((_local23 > 0)) && (Model.KEY_DOWN))))) || ((((_local23 < 0)) && (Model.KEY_UP))))){ BroadCaster.getInstance().run("onEnterRoom", ((((String(_local22.id) + ":") + _local22.entranceId) + ":") + group.dir)); }; break; case 2: if ((((((((((_local23 < 0)) && (Model.KEY_RIGHT))) || ((((_local23 > 0)) && (Model.KEY_LEFT))))) || ((((_local24 < 0)) && (Model.KEY_DOWN))))) || ((((_local24 > 0)) && (Model.KEY_UP))))){ BroadCaster.getInstance().run("onEnterRoom", ((((String(_local22.id) + ":") + _local22.entranceId) + ":") + group.dir)); }; break; case 3: if ((((((((((_local24 > 0)) && (Model.KEY_RIGHT))) || ((((_local24 < 0)) && (Model.KEY_LEFT))))) || ((((_local23 < 0)) && (Model.KEY_DOWN))))) || ((((_local23 > 0)) && (Model.KEY_UP))))){ BroadCaster.getInstance().run("onEnterRoom", ((((String(_local22.id) + ":") + _local22.entranceId) + ":") + group.dir)); }; break; }; if (model.currentRoomId == _local22.id){ _local21 = _local22; continue; }; }; }; }; if (((!((_local21 == null))) && (!((_local21 == ""))))){ switch (_local21.dir){ case "L": xPosition = (_local21.x - (itemWidth / 2)); break; case "R": xPosition = (_local21.x + (itemWidth / 2)); break; case "B": yPosition = (_local21.y + (itemHeight / 2)); break; case "T": yPosition = (_local21.y - (itemHeight / 2)); break; }; } else { if (_local21 == ""){ model.currentRoomId = 0; }; }; group.items[0].resetPosition(xPosition, yPosition); group.items[1].resetPosition(xPosition, yPosition); }; }; super.moveTo(); } public function setWindForece():void{ if (Model.hasP){ _man = _man_p; _man_n.visible = false; _man_p.visible = true; } else { _man = _man_n; _man_p.visible = false; _man_n.visible = true; }; if (group != null){ group.doAction("stand"); }; } public function resetPosition(_arg1:Number, _arg2:Number):void{ this.x = (this.tx = (this.xPosition = _arg1)); this.y = (this.ty = (this.yPosition = _arg2)); } override public function set rotation(_arg1:Number):void{ tx = (xPosition = (this.x = (Math.round((tx / 25)) * 25))); ty = (yPosition = (this.y = (Math.round((ty / 25)) * 25))); super.rotation = -(_arg1); if (Math.round(Math.sin(((Math.PI * _arg1) / 180))) == 0){ itemHeight = 20; itemWidth = _width; } else { itemHeight = _width; itemWidth = 20; }; } } }//package elements
Section 10
//RectItem (elements.RectItem) package elements { public class RectItem extends Item { public function RectItem(_arg1:Number=0, _arg2:Number=0):void{ super(_arg1, _arg2); } } }//package elements
Section 11
//SpecialItem (elements.SpecialItem) package elements { import game.*; public class SpecialItem extends Item { public function SpecialItem(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):void{ addFrameScript(4, frame5, 61, frame62, 62, frame63, 109, frame110); super(_arg1, _arg2); } public function setRoomOpen(_arg1:Boolean):void{ group.opened = _arg1; } function frame5(){ stop(); } function frame110(){ stop(); } override public function remove():void{ this.gotoAndPlay("open"); Model.getInstance().clearState(false, true); } public function setRotating():void{ BroadCaster.getInstance().run("doorRemoved", ""); } function frame62(){ setRoomOpen(true); stop(); } function frame63(){ setRoomOpen(false); } override public function set rotation(_arg1:Number):void{ super.rotation = _arg1; } } }//package elements
Section 12
//SpikeItem (elements.SpikeItem) package elements { public class SpikeItem extends Item { public function SpikeItem(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):void{ super(_arg1, _arg2); } override public function remove():void{ super.remove(); } override public function set rotation(_arg1:Number):void{ if (Math.round(Math.sin(((_arg1 * Math.PI) / 180))) == 0){ itemWidth = 21; itemHeight = 5; } else { itemWidth = 5; itemHeight = 21; }; super.rotation = _arg1; } } }//package elements
Section 13
//WindItem (elements.WindItem) package elements { public class WindItem extends Item { public function WindItem(_arg1:Number=0, _arg2:Number=0):void{ super(_arg1, _arg2); } override public function remove():void{ super.remove(); } override public function set rotation(_arg1:Number):void{ super.rotation = _arg1; } } }//package elements
Section 14
//VirtualItem (elements.VirtualItem) package elements { public class VirtualItem extends Item { public function VirtualItem(_arg1:Number=0, _arg2:Number=0):void{ super(_arg1, _arg2, 50, 50); } } }//package elements
Section 15
//BroadCaster (game.BroadCaster) package game { import flash.events.*; public class BroadCaster extends EventDispatcher { public static var _instance:BroadCaster; public function BroadCaster():void{ } public function run(_arg1:String, _arg2:String):void{ this.dispatchEvent(new DataEvent(_arg1, false, false, _arg2)); } public static function getInstance():BroadCaster{ if (_instance == null){ _instance = new (BroadCaster); }; return (_instance); } } }//package game
Section 16
//Button (game.Button) package game { import flash.events.*; import flash.display.*; import flash.text.*; public class Button extends MovieClip { private var toogle:Boolean;// = false public var txt:TextField; public function Button(){ toogle = false; super(); this.mouseChildren = false; this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_OVER, onOver); this.addEventListener(MouseEvent.MOUSE_UP, onUp); this.addEventListener(MouseEvent.MOUSE_DOWN, onDown); this.addEventListener(MouseEvent.MOUSE_OUT, onOut); } private function onDown(_arg1:MouseEvent):void{ if (!toogle){ SoundManager.getInstance().playSound("btnDown", SoundManager.TYPE_BTN); this.gotoAndPlay("down"); }; } public function setToogle(_arg1:Boolean):void{ if (_arg1){ this.gotoAndPlay("down"); } else { this.gotoAndPlay("up"); }; toogle = _arg1; } private function onOver(_arg1:MouseEvent):void{ if (!toogle){ this.gotoAndPlay("over"); }; } private function onUp(_arg1:MouseEvent):void{ if (!toogle){ this.gotoAndPlay("up"); }; } private function onOut(_arg1:MouseEvent):void{ if (!toogle){ this.gotoAndPlay("up"); }; } } }//package game
Section 17
//Cookie (game.Cookie) package game { import flash.events.*; import flash.net.*; public class Cookie { private var cookie:SharedObject; public static var _cookie:Cookie; public function Cookie():void{ cookie = SharedObject.getLocal("_ne_n2nn_NEVER_SETTINGS", "/"); cookie.addEventListener(NetStatusEvent.NET_STATUS, handleError, false, 0, true); } private function handleError(_arg1:NetStatusEvent):void{ } public function removeUserAt(_arg1:uint):void{ var _name:*; var position = _arg1; _name = cookie.data.users[(position - 1)]; try { cookie.data[_name] = null; } catch(e:Error) { }; cookie.data.users[(position - 1)] = null; cookie.flush(); } public function saveData():void{ cookie.data[Model.userName] = Model.getInstance().currentData; cookie.flush(); } public function getUsers():Array{ var _local1:Array; if (cookie.data.users == null){ _local1 = new Array(); cookie.data.users = _local1; cookie.flush(); } else { _local1 = cookie.data.users; }; return (_local1); } public function saveValue(_arg1, _arg2:String):void{ if (cookie.data[Model.userName] == null){ cookie.data[Model.userName] = new Object(); }; cookie.data[Model.userName][_arg2] = _arg1; cookie.flush(); } public function getAllData():Object{ var _local1:Object; _local1 = cookie.data; return (((_local1 == null)) ? new Object() : _local1); } public function createUser(_arg1:String, _arg2:uint):void{ cookie.data.users[(_arg2 - 1)] = _arg1; cookie.flush(); } public function getValue(_arg1:String){ if (cookie.data[Model.userName] == null){ return (null); }; return (cookie.data[Model.userName][_arg1]); } public static function getInstance():Cookie{ if (_cookie == null){ _cookie = new (Cookie); }; return (_cookie); } } }//package game
Section 18
//EndMovie (game.EndMovie) package game { import flash.events.*; import flash.display.*; public class EndMovie extends MovieClip { public var skipBtn:skip_btn; public var _logo:MovieClip; public var __logo:MovieClip; public var ___logo:MovieClip; public function EndMovie():void{ addFrameScript(108, frame109, 161, frame162, 287, frame288, 1540, frame1541, 1559, frame1560, 1620, frame1621, 1646, frame1647, 1797, frame1798); init(); } private function init():void{ var _local1:MovieClip; _local1 = (this.getChildByName("skipBtn") as MovieClip); _local1.addEventListener(MouseEvent.CLICK, skipMc, false, 0, true); } function frame1621(){ ___logo.gotoAndStop(Language.branding_nr); } function frame288(){ playRotate(); } function frame162(){ playRotate(); } function frame109(){ playBg(); } private function skipMc(_arg1:MouseEvent):void{ _arg1.currentTarget.removeEventListener(MouseEvent.CLICK, skipMc); remove(); } function frame1647(){ turnOffBg(); } public function remove():void{ if (loaderInfo != null){ turnOffBg(); stop(); this.dispatchEvent(new Event("onEndMovieDone")); }; } function frame1541(){ __logo.gotoAndStop(Language.branding_nr); } public function turnOffBg():void{ SoundManager.getInstance().turnOffBg(); } public function playBg():void{ SoundManager.getInstance().playSound("geomBg", SoundManager.TYPE_BG); } public function playRotate():void{ SoundManager.getInstance().playSound("mapRotate", SoundManager.TYPE_ITEM); } function frame1798(){ stop(); remove(); } function frame1560(){ _logo.gotoAndStop(Language.branding_nr); } } }//package game
Section 19
//FielsField (game.FielsField) package game { import flash.events.*; import flash.display.*; import flash.text.*; import flash.geom.*; public class FielsField extends MovieClip { public var f10:MovieClip; public var f11:MovieClip; public var f13:MovieClip; public var f14:MovieClip; private var scrollBar:Button; public var f12:MovieClip; public var BG:MovieClip; public var sc:scrollbar; public var txt:TextField; public var files:Array; public var currentOpened:MovieClip; public var f6:MovieClip; public var f7:MovieClip; public var f4:MovieClip; public var f8:MovieClip; public var f1:MovieClip; public var f3:MovieClip; public var f5:MovieClip; public var f9:MovieClip; private var txtHeight:Number;// = 0 public var f2:MovieClip; public var _txt:TextField; public function FielsField():void{ txtHeight = 0; super(); _txt = (getChildByName("txt") as TextField); scrollBar = (getChildByName("sc") as Button); scrollBar.addEventListener(MouseEvent.MOUSE_DOWN, dragBar, false, 0, true); initFiles(); } private function showFile(_arg1:MouseEvent):void{ var _local2:MovieClip; var _local3:uint; var _local4:*; _local2 = (_arg1.currentTarget as MovieClip); if (_local2.name != currentOpened.name){ currentOpened.gotoAndStop("full"); currentOpened = (_arg1.currentTarget as MovieClip); _local3 = Number(currentOpened.name.split("f")[1]); currentOpened.gotoAndStop("open"); for each (_local4 in files) { if (Number(_local4) == _local3){ _txt.text = Model.getInstance().getMessage(_local3); resetScrollBar(); }; }; }; } private function dragBar(_arg1:MouseEvent):void{ scrollBar.startDrag(false, new Rectangle(623.5, 208, 0, 105.5)); } public function saveBook():void{ var _local1:Array; var _local2:*; _local1 = new Array(); for each (_local2 in files) { _local1.push(_local2); }; Model.getInstance().currentData.ateBooks = _local1; } public function addNewFile(_arg1, _arg2:Boolean=false):void{ var _local3:MovieClip; files.push(_arg1.data); if (currentOpened != null){ currentOpened.gotoAndStop("full"); }; _local3 = (this.getChildByName(("f" + _arg1.data)) as MovieClip); _local3.gotoAndStop("open"); currentOpened = _local3; _txt.text = Model.getInstance().getMessage(int(_arg1.data)); resetScrollBar(); _local3.addEventListener(MouseEvent.CLICK, showFile, false, 0, true); } private function initFiles():void{ var _local1:Array; var _local2:Array; var _local3:*; currentOpened = null; files = new Array(); _local1 = Model.getInstance().currentData.ateBooks; if (Model.cData == null){ _local2 = new Array(); } else { _local2 = Model.cData.ateBooks; }; if (_local1 == null){ if (_local2 != null){ _local1 = _local2; } else { _local1 = new Array(); }; } else { if (((!((_local2 == null))) && ((_local2.length > _local1.length)))){ _local1 = _local2; }; }; Model.books = files; for each (_local3 in _local1) { addNewFile({data:_local3}, true); }; } public function reset():void{ var i:int; var cld:MovieClip; _txt.text = ""; resetScrollBar(); i = 1; while (i <= 14) { cld = (this.getChildByName(("f" + i)) as MovieClip); cld.gotoAndStop("empty"); try { cld.removeEventListener(MouseEvent.CLICK, showFile); } catch(e:Error) { }; i = (i + 1); }; initFiles(); } private function resetScrollBar():void{ _txt.y = 201; txtHeight = (_txt.textHeight + 25); scrollBar.x = 623.5; scrollBar.y = 208; } public function setTxt():void{ if (txtHeight < 115){ return; }; _txt.y = (201 - (((txtHeight - 115) / 115) * (scrollBar.y - 208))); } public function _stopDrag():void{ scrollBar.stopDrag(); } } }//package game
Section 20
//FrameRate (game.FrameRate) package game { import flash.events.*; import flash.display.*; import flash.utils.*; public class FrameRate { private var frameCount:int; private var minFrameRate:int;// = 60 private var listenSpr:Sprite; private var tStartTime:Number; public function FrameRate(_arg1:Sprite):void{ minFrameRate = 60; super(); if (_arg1 != null){ listenSpr = _arg1; init(); }; } private function timerHandle(_arg1:Event):void{ var _local2:int; if ((getTimer() - tStartTime) >= 1000){ if (frameCount < (minFrameRate - 3)){ if (listenSpr.stage.frameRate <= 200){ listenSpr.stage.frameRate = (listenSpr.stage.frameRate + (minFrameRate - frameCount)); }; } else { if (frameCount > (minFrameRate + 5)){ _local2 = ((listenSpr.stage.frameRate + minFrameRate) - frameCount); if (_local2 < minFrameRate){ listenSpr.stage.frameRate = minFrameRate; } else { listenSpr.stage.frameRate = _local2; }; }; }; tStartTime = getTimer(); frameCount = 0; }; frameCount++; } private function init():void{ try { listenSpr.removeEventListener(Event.ENTER_FRAME, timerHandle); } catch(e:Error) { }; listenSpr.stage.frameRate = minFrameRate; frameCount = 0; tStartTime = getTimer(); listenSpr.addEventListener(Event.ENTER_FRAME, timerHandle); } public function set cFrameRate(_arg1:int):void{ minFrameRate = _arg1; init(); } } }//package game
Section 21
//GameWin (game.GameWin) package game { import flash.events.*; import flash.display.*; import flash.text.*; public class GameWin extends MovieClip { public var backBtn:btn_end; public var score_this:MovieClip; public var score_total:MovieClip; private var cookie:Cookie; private var thisScore:MovieClip; private var totalScore:MovieClip; private var btn_back:MovieClip; public function GameWin():void{ cookie = Cookie.getInstance(); btn_back = (getChildByName("backBtn") as MovieClip); btn_back.addEventListener(MouseEvent.CLICK, continueGame, false, 0, true); totalScore = (getChildByName("score_total") as MovieClip); thisScore = (getChildByName("score_this") as MovieClip); setScore(); setThisScore(); } private function continueGame(_arg1:MouseEvent):void{ this.dispatchEvent(new Event("onGameWinMovieDone")); parent.removeChild(this); } private function setScore():void{ var _local1:Object; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:Number; var _local10:*; var _local11:Number; var _local12:Number; var _local13:Number; score_total.nameTxt.text = "TOTAL"; _local1 = Model.getInstance().currentData; _local2 = _local1.time; _local2 = ((_local2 == null)) ? 0 : _local2; _local3 = _local1.ran; _local3 = ((_local3 == null)) ? 0 : _local3; _local4 = _local1.jumped; _local4 = ((_local4 == null)) ? 0 : _local4; _local5 = _local1.rotated; _local5 = ((_local5 == null)) ? 0 : _local5; _local6 = _local1.died; _local6 = ((_local6 == null)) ? 0 : _local6; _local7 = _local1.finished; _local7 = ((_local7 == null)) ? new Array() : _local7; _local8 = _local1.cleared; _local8 = ((_local8 == null)) ? 0 : _local8; _local9 = 0; for each (_local10 in _local7) { _local9 = (_local9 + Model.getInstance().roomLevel[(int(_local10) - 1)]); }; _local11 = Math.floor((_local2 / 3600000)); _local12 = (Math.floor((_local2 / 60000)) % 60); _local13 = (Math.floor((_local2 / 1000)) % 60); totalScore.timeTxt.text = ((((((_local11 > 9)) ? _local11 : (0 + String(_local11)) + " :") + ((_local12 > 9)) ? _local12 : (0 + String(_local12))) + " :") + ((_local13 > 9)) ? _local13 : (0 + String(_local13))); totalScore.diedTxt.text = _local6; totalScore.rotateTxt.text = _local5; totalScore.jumpTxt.text = _local4; totalScore.clearTxt.text = _local8; totalScore.completeTxt.text = (Math.round(((_local9 / Model.getInstance().roomLevel[30]) * 100)) + "%"); totalScore.ranTxt.text = ((Math.round((_local3 * 10)) / 100) + " m"); } private function setThisScore():void{ var _local1:Object; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:*; var _local7:TextField; _local1 = Model.ExitData; _local2 = _local1.time; _local3 = Math.floor((_local2 / 3600000)); _local4 = (Math.floor((_local2 / 60000)) % 60); _local5 = (Math.floor((_local2 / 1000)) % 60); for each (_local6 in _local1.newData) { switch (_local6){ case "time": _local7 = thisScore.timeTxt; break; case "die": _local7 = thisScore.diedTxt; break; case "rotate": _local7 = thisScore.rotateTxt; break; case "jump": _local7 = thisScore.jumpTxt; break; case "run": _local7 = thisScore.ranTxt; break; }; _local7.textColor = 0; }; thisScore.endTxt.text = ("END " + _local1.id); thisScore.timeTxt.text = ((((((_local3 > 9)) ? _local3 : (0 + String(_local3)) + " :") + ((_local4 > 9)) ? _local4 : (0 + String(_local4))) + " :") + ((_local5 > 9)) ? _local5 : (0 + String(_local5))); thisScore.diedTxt.text = _local1.die; thisScore.rotateTxt.text = _local1.rotate; thisScore.jumpTxt.text = _local1.jump; thisScore.ranTxt.text = ((Math.round((_local1.run * 10)) / 100) + " m"); } } }//package game
Section 22
//Language (game.Language) package game { import flash.net.*; public class Language { public static var localConnection = new LocalConnection(); public static var _languageNum:uint = 0; public static var _languageBox:Array = new Array(); public static var SpillGroupUrl:Array = new Array(); public static function get url2():String{ return (_languageBox[_languageNum].url2); } public static function get language_nr():String{ return (_languageBox[_languageNum].language_nr); } public static function get languageNum():Number{ if (_languageNum == 17){ return (13); }; if (_languageNum == 18){ return (0); }; return (_languageNum); } public static function set language(_arg1:Object):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:*; var _local16:*; var _local17:*; var _local18:*; var _local19:*; var _local20:String; var _local21:*; var _local22:Array; var _local23:int; var _local24:int; _local2 = new languageItem(); _local2.url1 = "http://www.gamesgames.com/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local2.url2 = "http://www.gamesgames.com/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local2.language_nr = 1; _local2.branding_nr = 17; _languageBox.push(_local2); _local3 = new languageItem(); _local3.url1 = "http://www.game.com.cn/moregames/"; _local3.url2 = "http://www.game.com.cn/downloads/"; _local3.language_nr = 2; _local3.branding_nr = 2; _languageBox.push(_local3); _local4 = new languageItem(); _local4.url1 = "http://www.spelletjes.nl/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local4.url2 = "http://www.spelletjes.nl/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local4.language_nr = 3; _local4.branding_nr = 18; _languageBox.push(_local4); _local5 = new languageItem(); _local5.url1 = "http://www.jeux.fr/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local5.url2 = "http://www.jeux.fr/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local5.language_nr = 4; _local5.branding_nr = 19; _languageBox.push(_local5); _local6 = new languageItem(); _local6.url1 = "http://www.jetztspielen.de/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local6.url2 = "http://www.jetztspielen.de/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local6.language_nr = 5; _local6.branding_nr = 20; _languageBox.push(_local6); _local7 = new languageItem(); _local7.url1 = "http://www.gry.pl/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local7.url2 = "http://www.gry.pl/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local7.language_nr = 6; _local7.branding_nr = 21; _languageBox.push(_local7); _local8 = new languageItem(); _local8.url1 = "http://www.spela.se/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local8.url2 = "http://www.spela.se/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local8.language_nr = 7; _local8.branding_nr = 22; _languageBox.push(_local8); _local9 = new languageItem(); _local9.url1 = "http://www.gioco.it/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local9.url2 = "http://www.gioco.it/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local9.language_nr = 8; _local9.branding_nr = 23; _languageBox.push(_local9); _local10 = new languageItem(); _local10.url1 = "http://www.juegos.com/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local10.url2 = "http://www.juegos.com/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local10.language_nr = 9; _local10.branding_nr = 24; _languageBox.push(_local10); _local11 = new languageItem(); _local11.url1 = "http://www.ojogos.com.br/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local11.url2 = "http://www.ojogos.com.br/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local11.language_nr = 11; _local11.branding_nr = 25; _languageBox.push(_local11); _local12 = new languageItem(); _local12.url1 = "http://www.games.co.id/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local12.url2 = "http://www.games.co.id/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local12.language_nr = 13; _local12.branding_nr = 13; _languageBox.push(_local12); _local13 = new languageItem(); _local13.url1 = "http://www.ourgames.ru/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local13.url2 = "http://www.ourgames.ru/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local13.language_nr = 12; _local13.branding_nr = 26; _languageBox.push(_local13); _local14 = new languageItem(); _local14.url1 = "http://www.games.co.uk/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local14.url2 = "http://www.games.co.uk/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local14.language_nr = 16; _local14.branding_nr = 27; _languageBox.push(_local14); _local15 = new languageItem(); _local15.url1 = "http://www.game.co.in/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local15.url2 = "http://www.game.co.in/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local15.language_nr = 16; _local15.branding_nr = 12; _languageBox.push(_local15); _local16 = new languageItem(); _local16.url1 = "http://www.oyunlar123.com/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local16.url2 = "http://www.oyunlar123.com/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local16.language_nr = 14; _local16.branding_nr = 28; _languageBox.push(_local16); _local17 = new languageItem(); _local17.url1 = "http://www.game.com.my/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local17.url2 = "http://www.game.com.my/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local17.language_nr = 15; _local17.branding_nr = 16; _languageBox.push(_local17); _local18 = new languageItem(); _local18.url1 = "http://www.ojogos.pt/moregames/?utm_source=brandedgames&utm_medium=never_end"; _local18.url2 = "http://www.ojogos.pt/freegames/?utm_source=brandedgames&utm_medium=never_end"; _local18.language_nr = 10; _local18.branding_nr = 42; _languageBox.push(_local18); _local19 = new languageItem(); _local19.url1 = "http://www.laro.com.ph/moregames/?utm_source=brandedgames_external&utm_medium=never_end"; _local19.url2 = "http://www.laro.com.ph/freegames/?utm_source=brandedgames_external&utm_medium=never_end"; _local19.language_nr = 16; _local19.branding_nr = 43; _languageBox.push(_local19); if (localConnection.domain != "localhost"){ _local22 = localConnection.domain.split("."); _local23 = (_local22.length - 1); _local24 = (_local22.length - 2); _local20 = ((_local22[_local24] + ".") + _local22[_local23]); } else { _local20 = "localhost"; }; _local21 = new languageItem(); _local21.url1 = ("http://www.a10.com/moregames/?utm_source=brandedgames_external&utm_medium=never_end&utm_campaign=" + _local20); _local21.url2 = "http://www.a10.com/moregames/?utm_source=brandedgames_internal&utm_medium=never_end"; _local21.language_nr = 1; _local21.branding_nr = 44; _languageBox.push(_local21); SpillGroupUrl.push("localhost"); SpillGroupUrl.push("www8.agame.com"); if ((((((_arg1 is Number)) || ((_arg1 is uint)))) || ((_arg1 is int)))){ _languageNum = (Number(_arg1) - 1); }; } public static function get url1():String{ var _local1:int; _local1 = 0; while (_local1 < SpillGroupUrl.length) { if (localConnection.domain == SpillGroupUrl[_local1]){ return (_languageBox[_languageNum].url2); }; _local1++; }; return (_languageBox[_languageNum].url1); } public static function get branding_nr():String{ return (_languageBox[_languageNum].branding_nr); } } }//package game class languageItem { public var url1:String; public var url2:String; public var branding_nr:int; public var language_nr:int; private function languageItem(){ } }
Section 23
//Loading (game.Loading) package game { import flash.events.*; import flash.display.*; import flash.net.*; import flash.text.*; public class Loading extends MovieClip { public var _loadingTxt:TextField; private var loadingBar:MovieClip; private var b_logo:MovieClip; public var _b_logo:branding_aligned_right; private var loadingTxt:TextField; public var _loadingBar:MovieClip; public function Loading():void{ loadingTxt = (this.getChildByName("_loadingTxt") as TextField); loadingBar = (this.getChildByName("_loadingBar") as MovieClip); b_logo = (getChildByName("_b_logo") as MovieClip); b_logo.buttonMode = true; b_logo.addEventListener(MouseEvent.CLICK, jumpURL, false, 0, true); this.addEventListener(Event.ENTER_FRAME, checkLoading, false, 0, true); } private function checkLoading(_arg1:Event):void{ var _local2:Number; _local2 = Math.floor(((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100)); this.loadingBar.scaleX = (_local2 / 100); this.loadingTxt.text = (_local2 + " %"); if (loaderInfo.bytesLoaded >= loaderInfo.bytesTotal){ this.removeEventListener(Event.ENTER_FRAME, checkLoading); this.dispatchEvent(new Event("onLoadDone")); }; } private function jumpURL(_arg1:MouseEvent):void{ navigateToURL(new URLRequest((Language.url1 + "&utm_term=logo_perloader")), "_blank"); } } }//package game
Section 24
//Logo (game.Logo) package game { import flash.display.*; public class Logo extends MovieClip { public var hitarea_url1:SimpleButton; public function Logo():void{ gotoAndStop(Language.branding_nr); } } }//package game
Section 25
//Main (game.Main) package game { import flash.events.*; import flash.display.*; import flash.geom.*; public class Main extends MovieClip { private var frameSpr:Sprite; public var endMovie:EndMovie; private var cld; private var sdManager:SoundManager; private var frameRater:FrameRate; private var model:Model; private var currentRoomId:uint; private var loading:MovieClip; private var currentExit:Object; public var toolBar:ToolBar; private var broadCaster:BroadCaster; private var cookie:Cookie; private var nextRoom:int; public var splash:MovieClip; public var mMenu:MainMenu; public var settingField; private var _frameRate:Number;// = 30 private var selectList:UserMenu; private var currentData:Object; private var manDir:String;// = "right" private var roomContainer:MovieClip; public function Main():void{ _frameRate = 30; manDir = "right"; super(); frameSpr = new Sprite(); addChild(frameSpr); frameRater = new FrameRate(frameSpr); stop(); stage.tabChildren = false; stage.showDefaultContextMenu = false; stage.scaleMode = "noScale"; Language.language = 19; loading = new Loading(); loading.addEventListener("onLoadDone", init, false, 0, true); addChild(loading); } private function activeRoom(_arg1:Event):void{ Model.state = "normal"; Model.isSleep = false; model.currentRoom = cld; currentRoomId = nextRoom; model.currentRoomId = currentRoomId; } private function movePlayer(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 37: Model._KEY_LEFT = true; break; case 38: Model._KEY_UP = true; break; case 39: Model._KEY_RIGHT = true; break; case 40: Model._KEY_DOWN = true; break; }; } private function init(_arg1:Event):void{ removeChild(loading); loading.removeEventListener("onLoadDone", init); loading = null; this.gotoAndStop(3); this.gotoAndStop(1); sdManager = SoundManager.getInstance(); sdManager.loadSounds(); cookie = Cookie.getInstance(); addEventListener(Event.ENTER_FRAME, motion); model = Model.getInstance(); broadCaster = BroadCaster.getInstance(); broadCaster.addEventListener("onSplashDone", setToolBar, false, 0, true); broadCaster.addEventListener("onGameWin", removeRoom, false, 0, true); broadCaster.addEventListener("onRoomRemoved", showMap, false, 0, true); broadCaster.addEventListener("onMapRemoved", showLevel, false, 0, true); broadCaster.addEventListener("onMapReady", activeMap, false, 0, true); broadCaster.addEventListener("onRoomReady", activeRoom, false, 0, true); broadCaster.addEventListener("onEnterRoom", enterNextlevel, false, 0, true); broadCaster.addEventListener("onGameOver", onGameOver, false, 0, true); broadCaster.addEventListener("onEnterGame", enterGame, false, 0, true); broadCaster.addEventListener("onQuitGame", initGame, false, 0, true); broadCaster.addEventListener("doorRemoved", scaleBack, false, 0, true); broadCaster.addEventListener("onEnterNewRoom", setCurrentRoom, false, 0, true); broadCaster.addEventListener("onFindFile", addNewFile, false, 0, true); broadCaster.addEventListener("onPlayerDied", onPlayerDied, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_MOVE, dragTT); stage.addEventListener(MouseEvent.MOUSE_UP, stopddd); stage.addEventListener(KeyboardEvent.KEY_UP, changeRotation); stage.addEventListener(KeyboardEvent.KEY_DOWN, movePlayer); initGame(); } private function saveValue(_arg1:String, _arg2:Number):void{ var _local3:*; _local3 = currentData[_arg1]; _local3 = ((_local3 == null)) ? 0 : _local3; _local3 = (_local3 + _arg2); currentData[_arg1] = _local3; } private function showMap(_arg1:Event):void{ Model.state = ""; cld.alpha = 0.1; cld.setPlayer(manDir); cld.resetPlayerPosition(currentExit.x, currentExit.y); cld.showMap(); } private function setCurrentRoom(_arg1:DataEvent):void{ toolBar.maps.setCurrentRoom(_arg1); } private function initGame(_arg1:Event=null):void{ var e = _arg1; try { Model.state = ""; model.currentRoom.remove(); model.clearState(); removeChild(toolBar); removeChild(roomContainer); roomContainer = null; toolBar = null; } catch(e:Error) { }; sdManager.clearAllSounds(); selectList = new UserMenu(); addChild(selectList); stage.focus = stage; } private function removeData():void{ var _local1:*; var _local2:Array; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Object; var _local7:Object; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Object; var _local21:Object; var _local22:Array; _local1 = currentData.cleared; _local1 = ((_local1 == null)) ? 0 : _local1; _local1++; currentData.cleared = _local1; _local2 = new Array(); _local3 = {time:0, die:0, run:0, rotate:0, jump:0}; _local4 = currentData.data1; _local5 = currentData.data2; _local6 = currentData.data3; _local7 = currentData.data4; _local2.push(((_local4 == null)) ? _local3 : _local4); _local2.push(((_local5 == null)) ? _local3 : _local5); _local2.push(((_local6 == null)) ? _local3 : _local6); _local2.push(((_local7 == null)) ? _local3 : _local7); _local8 = currentData.time; _local9 = currentData.died; _local10 = currentData.ran; _local11 = currentData.rotated; _local12 = currentData.jumped; _local9 = (isNaN(_local9)) ? 0 : _local9; _local13 = 0; while (_local13 < _local2.length) { if (_local13 == (-(nextRoom) - 1)){ } else { _local8 = (_local8 - _local2[_local13].time); _local9 = (_local9 - _local2[_local13].die); _local10 = (_local10 - _local2[_local13].run); _local11 = (_local11 - _local2[_local13].rotate); _local12 = (_local12 - _local2[_local13].jump); }; _local13++; }; _local14 = (-(nextRoom) - 1); _local15 = (_local8 - _local2[_local14].time); _local16 = (_local9 - _local2[_local14].die); _local17 = (_local10 - _local2[_local14].run); _local18 = (_local11 - _local2[_local14].rotate); _local19 = (_local12 - _local2[_local14].jump); _local20 = currentData[("minData" + -(nextRoom))]; _local21 = new Object(); _local22 = new Array(); _local21.newData = _local22; getMinData(_local20, _local21, _local15, "time"); getMinData(_local20, _local21, _local16, "die"); getMinData(_local20, _local21, _local17, "run"); getMinData(_local20, _local21, _local18, "rotate"); getMinData(_local20, _local21, _local19, "jump"); _local21.time = (((!((_local20 == null))) && ((_local20.time < _local15)))) ? _local20.time : _local15; _local21.die = (((!((_local20 == null))) && ((_local20.die < _local16)))) ? _local20.die : _local16; _local21.run = (((!((_local20 == null))) && ((_local20.run < _local17)))) ? _local20.run : _local17; _local21.rotate = (((!((_local20 == null))) && ((_local20.rotate < _local18)))) ? _local20.rotate : _local18; _local21.jump = (((!((_local20 == null))) && ((_local20.jump < _local19)))) ? _local20.jump : _local19; _local21.id = -(nextRoom); Model.ExitData = _local21; currentData[("data" + -(nextRoom))] = {time:_local8, die:_local9, run:_local10, rotate:_local11, jump:_local12}; currentData[("minData" + -(nextRoom))] = Model.ExitData; cookie.saveData(); cookie.saveValue(null, "currentRoom"); Model.cData = null; } private function scaleBack(_arg1:Event):void{ model.currentRoom.scaleBack(); } private function changeRotation(_arg1:KeyboardEvent):void{ if (((((!((model.currentRoom == null))) && (!(Model.disableKeyBoard)))) && (!(Model.isGameOver)))){ switch (_arg1.keyCode){ case 88: if ((((Model.state == "normal")) && (Model.isStatic))){ Model.rotated++; model.clearState(false); this.toolBar.maps.setRotation(90); model.currentRoom.setRotation(90); }; break; case 90: if ((((Model.state == "normal")) && (Model.isStatic))){ Model.rotated++; model.clearState(false); model.currentRoom.setRotation(-90); this.toolBar.maps.setRotation(-90); }; break; }; }; switch (_arg1.keyCode){ case 37: Model._KEY_LEFT = false; break; case 38: Model._KEY_UP = false; break; case 39: Model._KEY_RIGHT = false; break; case 40: Model._KEY_DOWN = false; break; }; } private function showLevel(_arg1:Event):void{ } private function enterNextlevel(_arg1:DataEvent):void{ var _local2:Array; var _local3:uint; var _local4:*; var _local5:Object; var _local6:Point; Model.state = ""; _local2 = _arg1.data.split(":"); nextRoom = Number(_local2[0]); _local3 = Number(_local2[1]); if (nextRoom >= 0){ model.currentRoom.removeMap(); _local4 = model.currentRoom.getBorder(); _local5 = model.getRoomLocation(nextRoom); cld = new Room(nextRoom, _local3); cld.setPlayer(manDir); Model.cData.roomId = nextRoom; Model.cData.entranceId = _local3; Model.cData.rotation = Model.rotation; Model.cData.ateBooks = toolBar.files.files; cookie.saveValue(Model.cData, "currentRoom"); broadCaster.run("onEnterNewRoom", String(nextRoom)); roomContainer.addChild(cld); _local6 = model.currentRoom.container.localToGlobal(new Point((_local5.x * 50), (_local5.y * 50))); cld.x = _local6.x; cld.y = _local6.y; cld.scaleX = (cld.scaleY = (2 / 9)); model.clearState(); cld.showRoom(); } else { onGameWin(); }; } private function removeRoom(_arg1:DataEvent):void{ var _local2:Object; var _local3:Array; var _local4:*; var _local5:Point; saveData(); _local2 = model.getRoomLocation(currentRoomId); _local3 = _arg1.data.split(":"); manDir = _local3[1]; currentExit = model.getExit(currentRoomId, _local3[0]); cld = new Room(0); cld.alpha = 0; roomContainer.addChild(cld); _local4 = cld.getBorder(); _local5 = cld.container.localToGlobal(new Point((_local2.x * 50), (_local2.y * 50))); model.currentRoom.removeRoom(_local5.x, _local5.y); model.clearState(); } private function activeMap(_arg1:Event):void{ Model.state = "map"; model.currentRoom = cld; } private function setToolBar(_arg1:Event=null):void{ frameRater.cFrameRate = 60; removeChild(splash); splash = null; toolBar = new ToolBar(); settingField = toolBar.settting; sdManager.playSound("mainBg", SoundManager.TYPE_BG); roomContainer = new MovieClip(); addChild(roomContainer); addChild(toolBar); startGame(); } private function addNewFile(_arg1:DataEvent):void{ toolBar.files.addNewFile(_arg1); } private function stopddd(_arg1:MouseEvent):void{ var e = _arg1; try { toolBar.files._stopDrag(); } catch(e:Error) { }; } private function showScore(_arg1:Event):void{ var _local2:MovieClip; endMovie.removeEventListener("onEndMovieDone", showScore); removeChild(endMovie); endMovie = null; _local2 = new GameWin(); addChild(_local2); _local2.addEventListener("onGameWinMovieDone", initGame, false, 0, true); } private function onPlayerDied(_arg1:DataEvent):void{ Model.isGameOver = true; Model.getInstance().clearState(false); model.currentRoom.player.onPlayerDied(); } private function dragTT(_arg1:MouseEvent):void{ var e = _arg1; try { toolBar.files.setTxt(); } catch(e:Error) { }; } private function motion(_arg1:Event):void{ var e = _arg1; try { settingField.update(); } catch(e:Error) { }; if (((!((model.currentRoom == null))) && (!(Model.disableKeyBoard)))){ Model.isStatic = true; model.currentRoom.update(); if (Model.isGameOver){ Model.isSleep = false; } else { if (Model.isStatic){ Model.isSleep = true; }; }; }; } private function onGameWin():void{ removeData(); Model.state = ""; model.currentRoom.remove(); model.clearState(); removeChild(toolBar); removeChild(roomContainer); roomContainer = null; toolBar = null; sdManager.clearAllSounds(); endMovie = new EndMovie(); endMovie.x = 320; endMovie.y = 240; frameRater.cFrameRate = 30; addChild(endMovie); endMovie.addEventListener("onEndMovieDone", showScore, false, 0, true); } private function saveData():void{ var _local1:Room; _local1 = model.currentRoom; saveValue("jumped", Model.jumped); saveValue("rotated", Model.rotated); saveValue("died", Model.died); saveValue("ran", Model.ran); toolBar.files.saveBook(); currentData.hasP = Model.hasP; currentData[("room" + currentRoomId)] = {keys:_local1._keys, doors:_local1._doors}; toolBar.maps.saveHiddenMap(); toolBar.maps.setPrevRoom(String(currentRoomId)); saveTime(); cookie.saveData(); Model.resetData(); } private function startGame(_arg1:Event=null):void{ var _local2:int; var _local3:Room; stage.focus = stage; Model.isGameOver = false; if (Model.cData == null){ currentRoomId = 1; _local2 = -2; Model.rotation = 0; Model.cData = {roomId:currentRoomId, entranceId:_local2, rotation:Model.rotation}; } else { currentRoomId = Model.cData.roomId; _local2 = Model.cData.entranceId; Model.rotation = Model.cData.rotation; }; model.currentRoomId = currentRoomId; Model.state = "normal"; toolBar.reset(); _local3 = new Room(currentRoomId, _local2); _local3.setPlayer(manDir); broadCaster.run("onEnterNewRoom", String(currentRoomId)); roomContainer.addChild(_local3); model.currentRoom = _local3; } private function onGameOver(_arg1:DataEvent):void{ Model.died++; Model.disableKeyBoard = false; Model.state = ""; model.currentRoom.remove(); model.clearState(); startGame(); } private function getMinData(_arg1:Object, _arg2:Object, _arg3, _arg4:String):void{ if ((((_arg1 == null)) || ((_arg3 < _arg1[_arg4])))){ _arg2[_arg4] = _arg3; _arg2.newData.push(_arg4); } else { _arg2[_arg4] = _arg1[_arg4]; }; } private function enterGame(_arg1:Event):void{ currentData = model.getCurrentData(); Model.cData = cookie.getValue("currentRoom"); selectList = null; splash = new SplashMovie(); frameRater.cFrameRate = 30; addChild(splash); sdManager.playSound("splash", SoundManager.TYPE_BG); Model.resetData(); stage.focus = stage; } private function saveTime():void{ toolBar.settting.saveTime(); } } }//package game
Section 26
//MainMenu (game.MainMenu) package game { import flash.display.*; public class MainMenu extends MovieClip { public function MainMenu():void{ } } }//package game
Section 27
//MapField (game.MapField) package game { import flash.events.*; import flash.display.*; public class MapField extends MovieClip { private var hiddedRoomStateMc:MovieClip; private var model:Model; private var rotateCounter;// = 60 private var broadCaster:BroadCaster; public var map:MovieClip; private var cookie:Cookie; public var _map; private var finishedRooms:Array; private var currentPosition:Object; private var rotateOffset;// = 0 public function MapField():void{ rotateOffset = 0; rotateCounter = 60; super(); cookie = Cookie.getInstance(); _map = this.getChildByName("map"); model = Model.getInstance(); hiddedRoomStateMc = (_map.getChildByName("room25") as MovieClip); initRoom(); } public function setRotation(_arg1:Number):void{ rotateOffset = _arg1; rotateCounter = 0; this.addEventListener(Event.ENTER_FRAME, changeRotation); } public function initRoom():void{ var _local1:*; var _local2:MovieClip; finishedRooms = Model.getInstance().currentData.finished; if (finishedRooms == null){ finishedRooms = new Array(); }; for each (_local1 in finishedRooms) { _local2 = (this._map.getChildByName(("room" + _local1)) as MovieClip); _local2.gotoAndStop("finished"); }; } public function setCurrentRoom(_arg1:DataEvent):void{ var _local2:MovieClip; _local2 = (this._map.getChildByName(("room" + _arg1.data)) as MovieClip); _local2.gotoAndStop("current"); } public function setPrevRoom(_arg1:String):void{ var _local2:MovieClip; var _local3:Array; var _local4:*; _local2 = (this._map.getChildByName(("room" + _arg1)) as MovieClip); if (finishedRooms.indexOf(_arg1) < 0){ finishedRooms.push(_arg1); _local3 = new Array(); for each (_local4 in finishedRooms) { _local3.push(_local4); }; model.currentData.finished = finishedRooms; }; _local2.gotoAndStop("finished"); } private function changeRotation(_arg1:Event=null):void{ var e = _arg1; rotateCounter++; _map.rotation = (_map.rotation + (rotateOffset / 60)); if (rotateCounter >= 60){ _map.rotation = Model.rotation; checkPosition(); try { removeEventListener(Event.ENTER_FRAME, changeRotation); } catch(e:Error) { }; }; } public function checkPosition():void{ var _local1:uint; _local1 = Math.round((Model.rotation / 90)); while (currentPosition != currentPosition.nPoint[_local1]) { currentPosition = currentPosition.nPoint[_local1]; }; Model.hiddedRoomLocation = currentPosition; Model.getInstance().editActiveRoom(currentPosition.point); hiddedRoomStateMc.x = currentPosition.position[0]; hiddedRoomStateMc.y = currentPosition.position[1]; } public function saveHiddenMap():void{ Model.getInstance().currentData.hiddenRoomPosition = [currentPosition.point[0], currentPosition.point[1]]; } public function reset():void{ var _local1:Array; var _local2:*; _map.rotation = Model.rotation; _local1 = Model.getInstance().currentData.hiddenRoomPosition; if (_local1 == null){ currentPosition = model.hiddenRoomSets[8]; checkPosition(); } else { for each (_local2 in model.hiddenRoomSets) { if ((((_local2.point[0] == _local1[0])) && ((_local2.point[1] == _local1[1])))){ currentPosition = _local2; checkPosition(); }; }; }; } public function setHiddenRoom():void{ } } }//package game
Section 28
//Model (game.Model) package game { public class Model { public var mapEntrances:Array; public var currentLevel:uint;// = 0 public var hiddenRoomSets:Array; public var mapData:Object; public var callBacks:Array; public var currentRoomId:uint; public var currentData:Object; private var messages:Array; private var cRoom:Array; public var roomLevel:Array; public var allData:Object; public var levels:Array; public var currentRoom:Room; public var rooms:Array; private var cMan:Array; public static const MAX_MOVE_SPEED:Number = 2; public static const MAX_DROP_SPEED:Number = 25; public static const MOVING_A:Number = 0.3; public static const a:Number = 0.5; public static var _KEY_DOWN:Boolean = false; public static var userName:String = "PLYAER1"; public static var ExitData:Object; public static var _disableKeyBoard:Boolean = false; public static var state:String = "normal"; public static var ran:Number = 0; public static var gridWidth:Number; public static var books:Array; public static var cData:Object; public static var isGameOver:Boolean = false; public static var isStatic:Boolean; public static var _KEY_UP:Boolean = false; public static var isSleep:Boolean = false; public static var gravity:Object = {x:0, y:a}; public static var jumped:int = 0; public static var died:int = 0; public static var _KEY_LEFT:Boolean = false; public static var rotated:int = 0; public static var hiddedRoomLocation:Object; public static var _instance:Model; public static var hasP:Boolean; public static var _KEY_RIGHT:Boolean = false; public static var rotation:Number = 0; public function Model():void{ currentLevel = 0; super(); mapEntrances = new Array(); rooms = new Array(); levels = new Array(); callBacks = new Array(); roomLevel = new Array(); createMainMap(); setMessage(); addEntrances(); createLevels(); createHiddenRoom(); getAllData(); } public function getCurrentData():Object{ if (allData[userName] == null){ allData[userName] = new Object(); }; currentData = allData[userName]; return (currentData); } private function get2DArray(_arg1:Array, _arg2:Array, _arg3:Array=null):Array{ var _local4:Array; var _local5:int; var _local6:int; if (_arg3 == null){ _arg3 = new Array(); }; _local4 = new Array(); _local5 = _arg1[0]; while (_local5 <= _arg2[0]) { _local6 = _arg1[1]; while (_local6 <= _arg2[1]) { _local4.push([_local5, _local6]); _local6++; }; _local5++; }; return (_local4.concat(_arg3)); } public function createLevels():void{ createRoom(9, 9); addGroup(get2DArray([0, 1], [0, 3])); addGroup(get2DArray([0, 5], [0, 7])); addGroup(get2DArray([8, 0], [8, 8])); addGroup(get2DArray([0, 0], [7, 0])); addGroup(get2DArray([0, 8], [7, 8])); addGroup([[4, 2], [6, 3], [7, 3], [3, 4]]); addGroup(get2DArray([2, 3], [2, 7])); addGroup(get2DArray([5, 2], [5, 5])); addGroup(get2DArray([4, 6], [6, 6])); addGroup([[1, 7]], "key", false); addGroup([[7, 6]], "door", true, 90); addGroup([[7, 4]], "key", false); addGroup([[5, 1]], "door", true); addGroup([[7, 2]], "key", false); addGroup([[0, 4]], "door", true); addGroup([[4, 5]], "book", false, 1); addGroup([[-1, 4]], "exit", true, "T0"); setManPosition([[1, 4]]); addGroup([[4, 4]], "man", false); createRoom(18, 9); addGroup([[0, 12]]); addGroup(get2DArray([0, 0], [0, 10])); addGroup(get2DArray([0, 14], [0, 17])); addGroup(get2DArray([8, 0], [8, 17])); addGroup(get2DArray([1, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup(get2DArray([1, 17], [7, 17])); addGroup([[5, 6], [7, 4], [2, 2], [6, 2], [5, 8], [6, 4], [6, 10], [2, 8], [3, 4], [3, 8], [3, 9], [4, 3], [4, 4], [4, 6]]); addGroup(get2DArray([1, 10], [3, 10])); addGroup([[0, 11]], "spike", true, 180); addGroup([[0, 11]], "halfWall", true, 180); addGroup([[1, 6]], "spike", true, 270); addGroup([[1, 6]], "halfWall", true, 270); addGroup([[2, 6]], "spike", true, 270); addGroup([[2, 6]], "halfWall", true, 270); addGroup([[3, 6]], "spike", true, 270); addGroup([[3, 6]], "halfWall", true, 270); addGroup([[5, 4]], "spike", true, 270); addGroup([[5, 4]], "halfWall", true, 270); addGroup([[6, 8]], "spike", true, 270); addGroup([[6, 8]], "halfWall", true, 270); addGroup([[7, 8]], "spike", true, 270); addGroup([[7, 8]], "halfWall", true, 270); addGroup([[4, 10]], "spike", true, 270); addGroup([[4, 10]], "halfWall", true, 270); addGroup([[5, 10]], "spike", true, 270); addGroup([[5, 10]], "halfWall", true, 270); addGroup([[3, 14], [4, 13], [4, 14], [4, 15], [5, 12], [5, 13], [5, 14], [5, 15], [6, 12], [6, 13], [3, 13], [4, 12], [3, 15], [4, 16], [6, 15], [5, 16], [6, 14], [7, 15]], "piston", false); addGroup([[2, 12]], "key", false); addGroup([[1, 8]], "door", true, 90); addGroup([[2, 9]], "key", false); addGroup([[0, 13]], "door", true); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[-1, 13]], "exit", true, "T1"); setManPosition([[4, 1], [1, 13]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup([[0, 7], [0, 8], [1, 8], [7, 8], [8, 5], [8, 7], [8, 8]]); addGroup(get2DArray([0, 0], [0, 4])); addGroup(get2DArray([8, 0], [8, 3])); addGroup(get2DArray([1, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup([[6, 1], [1, 4], [4, 4], [5, 4], [6, 6], [2, 2], [6, 2]]); addGroup([[8, 6]], "spike", true, 0); addGroup([[8, 6]], "halfWall", true, 0); addGroup([[3, 2]], "spike", true, 270); addGroup([[3, 2]], "halfWall", true, 270); addGroup([[5, 2]], "spike", true, 270); addGroup([[5, 2]], "halfWall", true, 270); addGroup([[2, 6]], "spike", true, 90); addGroup([[2, 6]], "halfWall", true, 90); addGroup([[3, 6]], "spike", true, 90); addGroup([[3, 6]], "halfWall", true, 90); addGroup([[4, 6]], "spike", true, 90); addGroup([[4, 6]], "halfWall", true, 90); addGroup([[5, 6]], "spike", true, 90); addGroup([[5, 6]], "halfWall", true, 90); addGroup([[0, 5]], "spike", true, 180); addGroup([[0, 5]], "halfWall", true, 180); addGroup([[0, 6]], "spike", true, 180); addGroup([[0, 6]], "halfWall", true, 180); addGroup([[5, 3]], "spike", true, 180); addGroup([[5, 3]], "halfWall", true, 180); addGroup([[5, 5]], "spike", true, 180); addGroup([[5, 5]], "halfWall", true, 180); addGroup([[2, 4]], "spike", true, 270); addGroup([[2, 4]], "halfWall", true, 270); addGroup([[2, 8]], "spike", true, 270); addGroup([[2, 8]], "halfWall", true, 270); addGroup([[3, 8]], "spike", true, 270); addGroup([[3, 8]], "halfWall", true, 270); addGroup([[4, 8]], "spike", true, 270); addGroup([[4, 8]], "halfWall", true, 270); addGroup([[5, 8]], "spike", true, 270); addGroup([[5, 8]], "halfWall", true, 270); addGroup([[6, 8]], "spike", true, 270); addGroup([[6, 8]], "halfWall", true, 270); addGroup([[5, 1]], "key", false); addGroup([[7, 2]], "door", true, 90); addGroup([[7, 1]], "key", false); addGroup([[4, 0]], "door", true, 90); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[9, 4]], "exit", true, "B1"); setManPosition([[4, 1], [7, 4]]); addGroup([[5, 5]], "man", false); createRoom(18, 18); addGroup([[13, 9], [15, 9], [1, 17], [3, 17], [5, 17]]); addGroup(get2DArray([0, 0], [0, 17])); addGroup(get2DArray([8, 0], [8, 3])); addGroup(get2DArray([8, 5], [8, 9])); addGroup(get2DArray([17, 9], [17, 17])); addGroup(get2DArray([1, 0], [7, 0])); addGroup(get2DArray([9, 9], [11, 9])); addGroup(get2DArray([7, 17], [12, 17])); addGroup(get2DArray([14, 17], [16, 17])); addGroup([[4, 8], [7, 1], [7, 7], [3, 1], [3, 3], [3, 6], [7, 8], [9, 10], [13, 10], [8, 13], [9, 13], [2, 15], [6, 15], [7, 15], [8, 15], [9, 15], [7, 16]]); addGroup(get2DArray([1, 7], [4, 7])); addGroup(get2DArray([1, 4], [3, 4])); addGroup(get2DArray([5, 2], [5, 5])); addGroup([[1, 15]], "spike", true, 270); addGroup([[1, 15]], "halfWall", true, 270); addGroup([[2, 17]], "spike", true, 270); addGroup([[2, 17]], "halfWall", true, 270); addGroup([[6, 17]], "spike", true, 270); addGroup([[6, 17]], "halfWall", true, 270); addGroup([[12, 9]], "spike", true, 90); addGroup([[12, 9]], "halfWall", true, 90); addGroup([[14, 9]], "spike", true, 90); addGroup([[14, 9]], "halfWall", true, 90); addGroup([[16, 9]], "spike", true, 90); addGroup([[16, 9]], "halfWall", true, 90); addGroup([[5, 8]], "spike", true, 180); addGroup([[5, 8]], "halfWall", true, 180); addGroup([[9, 14], [10, 14], [11, 14], [12, 14], [13, 14], [15, 14], [15, 12], [11, 12], [13, 12], [9, 12], [7, 12], [7, 10], [14, 14], [15, 13], [15, 11], [14, 12], [12, 12], [11, 11], [10, 12], [7, 9], [7, 11], [7, 13], [8, 10], [8, 12]], "piston", false); addGroup([[4, 2], [4, 3], [4, 4], [4, 5]], "piston", false); addGroup([[8, 11]], "key", false); addGroup([[9, 16]], "door", true); addGroup([[8, 16]], "key", false); addGroup([[8, 14]], "door", true); addGroup([[6, 16]], "key", false); addGroup([[4, 17]], "door", true, 90); addGroup([[2, 3]], "key", false); addGroup([[3, 5]], "door", true); addGroup([[1, 5]], "key", false); addGroup([[8, 4]], "door", true); addGroup([[1, 3]], "book", false, 3); addGroup([[9, 4]], "exit", true, "B0"); addGroup([[4, 18]], "exit", true, "R1"); addGroup([[13, 18]], "exit", true, "R2"); setManPosition([[7, 4], [4, 16], [13, 16]]); addGroup([[5, 5]], "man", false); createRoom(18, 18); addGroup([[12, 0], [14, 0], [17, 0], [17, 1], [17, 4]]); addGroup(get2DArray([0, 0], [0, 15])); addGroup(get2DArray([17, 6], [17, 12])); addGroup(get2DArray([17, 14], [17, 17])); addGroup(get2DArray([1, 0], [3, 0])); addGroup(get2DArray([5, 0], [9, 0])); addGroup(get2DArray([0, 17], [16, 17])); addGroup([[8, 12], [4, 14], [4, 15], [9, 2], [9, 5], [9, 6], [10, 6], [14, 6], [15, 6], [5, 3], [1, 6], [6, 1]]); addGroup([[11, 4], [13, 3], [14, 5], [15, 2], [16, 4], [12, 9], [13, 11], [14, 14], [2, 15], [1, 11], [12, 15]]); addGroup(get2DArray([6, 3], [6, 8])); addGroup(get2DArray([2, 8], [5, 8])); addGroup(get2DArray([14, 9], [16, 9])); addGroup(get2DArray([11, 9], [11, 16])); addGroup(get2DArray([3, 11], [8, 11])); addGroup(get2DArray([12, 12], [14, 12])); addGroup(get2DArray([6, 13], [8, 13])); addGroup(get2DArray([1, 13], [4, 13])); addGroup(get2DArray([4, 15], [8, 15])); addGroup(get2DArray([14, 15], [16, 15])); addGroup([[17, 2]], "spike", true, 0); addGroup([[17, 2]], "halfWall", true, 0); addGroup([[17, 3]], "spike", true, 0); addGroup([[17, 3]], "halfWall", true, 0); addGroup([[17, 5]], "spike", true, 0); addGroup([[17, 5]], "halfWall", true, 0); addGroup([[2, 16]], "spike", true, 0); addGroup([[2, 16]], "halfWall", true, 0); addGroup([[10, 0]], "spike", true, 90); addGroup([[10, 0]], "halfWall", true, 90); addGroup([[11, 0]], "spike", true, 90); addGroup([[11, 0]], "halfWall", true, 90); addGroup([[15, 0]], "spike", true, 90); addGroup([[15, 0]], "halfWall", true, 90); addGroup([[16, 0]], "spike", true, 90); addGroup([[16, 0]], "halfWall", true, 90); addGroup([[9, 3]], "spike", true, 180); addGroup([[9, 3]], "halfWall", true, 180); addGroup([[9, 4]], "spike", true, 180); addGroup([[9, 4]], "halfWall", true, 180); addGroup([[0, 16]], "spike", true, 180); addGroup([[0, 16]], "halfWall", true, 180); addGroup([[11, 6]], "spike", true, 270); addGroup([[11, 6]], "halfWall", true, 270); addGroup([[12, 6]], "spike", true, 270); addGroup([[12, 6]], "halfWall", true, 270); addGroup([[13, 6]], "spike", true, 270); addGroup([[13, 6]], "halfWall", true, 270); addGroup([[7, 3], [7, 4], [7, 5], [7, 6], [7, 7], [7, 8], [8, 3], [8, 4], [8, 5], [8, 6], [8, 7], [8, 8]], "piston", false); addGroup([[3, 9], [4, 9], [5, 9], [6, 9], [7, 9], [8, 9], [3, 10], [4, 10], [5, 10], [6, 10], [7, 10], [8, 10]], "piston", false); addGroup([[9, 7], [10, 7], [11, 7], [12, 7], [13, 7], [14, 7], [9, 8], [10, 8], [11, 8], [12, 8], [13, 8], [14, 8]], "piston", false); addGroup([[9, 9], [9, 14], [10, 9], [10, 10], [10, 13], [10, 14], [9, 10], [9, 13], [10, 11], [10, 12]], "piston", false); addGroup([[1, 1], [1, 2], [1, 3], [1, 4], [2, 2], [2, 3], [2, 4], [3, 3], [3, 4], [2, 1], [3, 2]], "piston", false); addGroup([[16, 16]], "key", false); addGroup([[9, 1]], "door", true); addGroup([[10, 5]], "key", false); addGroup([[4, 0]], "door", true, 90); addGroup([[9, 12]], "key", false); addGroup([[17, 13]], "door", true); addGroup([[1, 16]], "book", false, 14); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[13, -1]], "exit", true, "L1"); addGroup([[18, 13]], "exit", true, "B2"); setManPosition([[4, 1], [13, 1], [16, 13]]); addGroup([[5, 5]], "man", false); createRoom(18, 9); addGroup(get2DArray([0, 0], [0, 17])); addGroup(get2DArray([8, 0], [8, 17])); addGroup(get2DArray([1, 17], [3, 17])); addGroup(get2DArray([5, 17], [7, 17])); addGroup(get2DArray([5, 0], [7, 0])); addGroup([[1, 13], [2, 0], [3, 0], [4, 3], [7, 2], [7, 12], [6, 10], [7, 5], [7, 10], [3, 14], [4, 14], [7, 14], [7, 15], [2, 16], [7, 16], [6, 16]]); addGroup(get2DArray([2, 8], [2, 14])); addGroup(get2DArray([2, 2], [4, 2])); addGroup([[1, 0]], "spike", true, 90); addGroup([[1, 0]], "halfWall", true, 90); addGroup([[5, 2]], "spike", true, 90); addGroup([[5, 2]], "halfWall", true, 90); addGroup([[6, 2]], "spike", true, 90); addGroup([[6, 2]], "halfWall", true, 90); addGroup([[7, 3]], "spike", true, 0); addGroup([[7, 3]], "halfWall", true, 0); addGroup([[7, 6]], "spike", true, 0); addGroup([[7, 6]], "halfWall", true, 0); addGroup([[7, 7]], "spike", true, 0); addGroup([[7, 7]], "halfWall", true, 0); addGroup([[7, 8]], "spike", true, 0); addGroup([[7, 8]], "halfWall", true, 0); addGroup([[7, 9]], "spike", true, 0); addGroup([[7, 9]], "halfWall", true, 0); addGroup([[7, 13]], "spike", true, 0); addGroup([[7, 13]], "halfWall", true, 0); addGroup([[1, 1], [1, 3], [1, 4], [2, 3], [3, 3], [1, 2]], "piston", false); addGroup([[1, 7], [1, 8], [1, 9], [1, 10], [2, 7]], "piston", false); addGroup([[7, 1]], "key", false); addGroup([[2, 15]], "door", true); addGroup([[1, 14]], "key", false); addGroup([[4, 0]], "door", true, 90); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[4, 18]], "exit", true, "R1"); setManPosition([[5, 1], [4, 16]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup(get2DArray([0, 0], [0, 3])); addGroup(get2DArray([0, 5], [0, 8])); addGroup(get2DArray([8, 0], [8, 8])); addGroup(get2DArray([1, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup(get2DArray([1, 8], [7, 8])); addGroup([[1, 2], [1, 6], [3, 2], [4, 2], [6, 2], [7, 2], [4, 4], [6, 4], [7, 4], [6, 5], [5, 7], [6, 7]]); addGroup(get2DArray([3, 4], [3, 6])); addGroup([[4, 3], [5, 3], [6, 3]], "piston", false); addGroup([[5, 4], [5, 5], [5, 6]], "piston", false); addGroup([[7, 1]], "key", false); addGroup([[3, 3]], "door", true); addGroup([[7, 7]], "key", false); addGroup([[5, 2]], "door", true, 90); addGroup([[7, 3]], "key", false); addGroup([[4, 0]], "door", true, 90); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[-1, 4]], "exit", true, "T1"); setManPosition([[4, 1], [1, 4]]); addGroup([[5, 5]], "man", false); createRoom(18, 9); addGroup(get2DArray([0, 0], [0, 3])); addGroup(get2DArray([0, 5], [0, 17])); addGroup(get2DArray([8, 0], [8, 3])); addGroup(get2DArray([8, 5], [8, 17])); addGroup(get2DArray([1, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup(get2DArray([1, 17], [7, 17])); addGroup([[1, 6], [5, 15], [2, 16], [7, 12], [4, 10], [4, 11], [6, 6], [6, 7], [1, 13], [2, 13], [2, 14], [3, 14], [2, 1], [2, 2], [6, 1], [6, 2]]); addGroup(get2DArray([3, 2], [3, 8])); addGroup(get2DArray([5, 2], [5, 4])); addGroup([[2, 8]], "spike", true, 0); addGroup([[2, 8]], "halfWall", true, 0); addGroup([[4, 8]], "spike", true, 180); addGroup([[4, 8]], "halfWall", true, 180); addGroup([[1, 12]], "spike", true, 270); addGroup([[1, 12]], "halfWall", true, 270); addGroup([[4, 0]], "spike", true, 90); addGroup([[4, 0]], "halfWall", true, 90); addGroup([[7, 7]], "spike", true, 90); addGroup([[7, 7]], "halfWall", true, 90); addGroup([[1, 15], [2, 15]], "piston", false); addGroup([[6, 9], [1, 9], [2, 9], [3, 9], [4, 9], [5, 9], [6, 10], [1, 10]], "piston", false); addGroup([[1, 14]], "key", false); addGroup([[4, 3]], "door", true, 90); addGroup([[5, 1]], "key", false); addGroup([[8, 4]], "door", true); addGroup([[-1, 4]], "exit", true, "T0"); addGroup([[9, 4]], "exit", true, "B1"); setManPosition([[1, 4], [7, 4]]); addGroup([[5, 5]], "man", false); createRoom(18, 18); addGroup([[3, 17], [17, 3], [0, 3], [5, 0], [17, 6], [17, 7], [17, 15], [14, 17], [15, 17], [6, 0], [8, 0], [9, 0], [14, 0], [15, 0], [11, 0], [12, 0], [0, 0], [0, 6], [0, 7], [0, 11], [0, 12], [0, 14], [0, 15], [0, 17], [6, 17], [10, 17], [17, 0], [17, 12], [11, 17], [17, 17], [2, 0], [3, 0]]); addGroup([[13, 4], [6, 2], [4, 11], [4, 14], [15, 4], [2, 4], [4, 4], [6, 4], [11, 3], [11, 4], [4, 12], [4, 15], [1, 15], [3, 15], [16, 12], [2, 1], [2, 3], [2, 9], [4, 5], [5, 12], [8, 7], [8, 15], [10, 3], [10, 10], [12, 13], [13, 5], [15, 9], [15, 1], [15, 3]]); addGroup([[0, 1]], "spike", true, 180); addGroup([[0, 1]], "halfWall", true, 180); addGroup([[0, 2]], "spike", true, 180); addGroup([[0, 2]], "halfWall", true, 180); addGroup([[0, 4]], "spike", true, 180); addGroup([[0, 4]], "halfWall", true, 180); addGroup([[0, 5]], "spike", true, 180); addGroup([[0, 5]], "halfWall", true, 180); addGroup([[0, 8]], "spike", true, 180); addGroup([[0, 8]], "halfWall", true, 180); addGroup([[0, 9]], "spike", true, 180); addGroup([[0, 9]], "halfWall", true, 180); addGroup([[0, 10]], "spike", true, 180); addGroup([[0, 10]], "halfWall", true, 180); addGroup([[0, 16]], "spike", true, 180); addGroup([[0, 16]], "halfWall", true, 180); addGroup([[4, 13]], "spike", true, 180); addGroup([[4, 13]], "halfWall", true, 180); addGroup([[6, 1]], "spike", true, 180); addGroup([[6, 1]], "halfWall", true, 180); addGroup([[6, 3]], "spike", true, 180); addGroup([[6, 3]], "halfWall", true, 180); addGroup([[11, 1]], "spike", true, 0); addGroup([[11, 1]], "halfWall", true, 0); addGroup([[11, 2]], "spike", true, 0); addGroup([[11, 2]], "halfWall", true, 0); addGroup([[17, 1]], "spike", true, 0); addGroup([[17, 1]], "halfWall", true, 0); addGroup([[17, 2]], "spike", true, 0); addGroup([[17, 2]], "halfWall", true, 0); addGroup([[17, 4]], "spike", true, 0); addGroup([[17, 4]], "halfWall", true, 0); addGroup([[17, 5]], "spike", true, 0); addGroup([[17, 5]], "halfWall", true, 0); addGroup([[17, 8]], "spike", true, 0); addGroup([[17, 8]], "halfWall", true, 0); addGroup([[17, 9]], "spike", true, 0); addGroup([[17, 9]], "halfWall", true, 0); addGroup([[17, 10]], "spike", true, 0); addGroup([[17, 10]], "halfWall", true, 0); addGroup([[17, 11]], "spike", true, 0); addGroup([[17, 11]], "halfWall", true, 0); addGroup([[17, 13]], "spike", true, 0); addGroup([[17, 13]], "halfWall", true, 0); addGroup([[17, 14]], "spike", true, 0); addGroup([[17, 14]], "halfWall", true, 0); addGroup([[17, 16]], "spike", true, 0); addGroup([[17, 16]], "halfWall", true, 0); addGroup([[1, 0]], "spike", true, 90); addGroup([[1, 0]], "halfWall", true, 90); addGroup([[7, 0]], "spike", true, 90); addGroup([[7, 0]], "halfWall", true, 90); addGroup([[10, 0]], "spike", true, 90); addGroup([[10, 0]], "halfWall", true, 90); addGroup([[16, 0]], "spike", true, 90); addGroup([[16, 0]], "halfWall", true, 90); addGroup([[3, 4]], "spike", true, 90); addGroup([[3, 4]], "halfWall", true, 90); addGroup([[5, 4]], "spike", true, 90); addGroup([[5, 4]], "halfWall", true, 90); addGroup([[12, 4]], "spike", true, 90); addGroup([[12, 4]], "halfWall", true, 90); addGroup([[14, 4]], "spike", true, 90); addGroup([[14, 4]], "halfWall", true, 90); addGroup([[1, 11]], "spike", true, 270); addGroup([[1, 11]], "halfWall", true, 270); addGroup([[2, 11]], "spike", true, 270); addGroup([[2, 11]], "halfWall", true, 270); addGroup([[3, 11]], "spike", true, 270); addGroup([[3, 11]], "halfWall", true, 270); addGroup([[1, 17]], "spike", true, 270); addGroup([[1, 17]], "halfWall", true, 270); addGroup([[2, 17]], "spike", true, 270); addGroup([[2, 17]], "halfWall", true, 270); addGroup([[4, 17]], "spike", true, 270); addGroup([[4, 17]], "halfWall", true, 270); addGroup([[5, 17]], "spike", true, 270); addGroup([[5, 17]], "halfWall", true, 270); addGroup([[7, 17]], "spike", true, 270); addGroup([[7, 17]], "halfWall", true, 270); addGroup([[8, 17]], "spike", true, 270); addGroup([[8, 17]], "halfWall", true, 270); addGroup([[9, 17]], "spike", true, 270); addGroup([[9, 17]], "halfWall", true, 270); addGroup([[12, 17]], "spike", true, 270); addGroup([[12, 17]], "halfWall", true, 270); addGroup([[13, 17]], "spike", true, 270); addGroup([[13, 17]], "halfWall", true, 270); addGroup([[16, 17]], "spike", true, 270); addGroup([[16, 17]], "halfWall", true, 270); addGroup([[7, 8], [6, 8], [8, 8], [7, 7], [7, 9]], "piston", false); addGroup([[5, 3]], "key", false); addGroup([[13, 0]], "door", true, 90); addGroup([[12, 3]], "key", false); addGroup([[4, 0]], "door", true, 90); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[13, -1]], "exit", true, "L1"); addGroup([[-1, 13]], "exit", true, "T2"); setManPosition([[5, 1], [13, 1], [1, 13]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup(get2DArray([0, 0], [0, 8])); addGroup(get2DArray([8, 0], [8, 3])); addGroup(get2DArray([8, 5], [8, 8])); addGroup(get2DArray([1, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup(get2DArray([1, 8], [3, 8])); addGroup(get2DArray([5, 8], [7, 8])); addGroup([[1, 2]]); addGroup([[1, 5], [2, 5], [3, 5], [4, 5], [1, 6]], "piston", false); addGroup([[3, 1], [3, 2], [3, 3], [3, 4], [2, 1]], "piston", false); addGroup([[7, 3], [4, 3], [5, 3], [6, 3], [7, 2]], "piston", false); addGroup([[5, 7], [5, 4], [5, 5], [5, 6], [6, 7]], "piston", false); addGroup([[2, 2]], "key", false); addGroup([[8, 4]], "door", true); addGroup([[4, 4]], "key", false); addGroup([[4, 0]], "door", true, 90); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[4, 9]], "exit", true, "R1"); addGroup([[9, 4]], "exit", true, "B2"); setManPosition([[4, 1], [4, 7], [7, 4]]); addGroup([[5, 5]], "man", false); createRoom(18, 18); addGroup([[7, 9], [11, 17], [12, 17]]); addGroup(get2DArray([0, 9], [0, 12])); addGroup(get2DArray([0, 14], [0, 17])); addGroup(get2DArray([9, 0], [9, 8])); addGroup(get2DArray([17, 0], [17, 12])); addGroup(get2DArray([17, 14], [17, 17])); addGroup(get2DArray([1, 9], [3, 9])); addGroup(get2DArray([9, 0], [16, 0])); addGroup(get2DArray([3, 17], [4, 17])); addGroup(get2DArray([14, 17], [16, 17])); addGroup([[1, 14], [3, 11], [11, 4], [16, 11], [16, 15], [2, 14], [5, 13], [13, 13], [3, 15], [7, 15], [14, 15], [14, 16], [9, 13], [11, 10], [12, 7]]); addGroup(get2DArray([10, 11], [14, 11])); addGroup(get2DArray([13, 2], [13, 7])); addGroup(get2DArray([11, 6], [11, 8])); addGroup([[7, 10]], "spike", true, 0); addGroup([[7, 10]], "halfWall", true, 0); addGroup([[7, 11]], "spike", true, 0); addGroup([[7, 11]], "halfWall", true, 0); addGroup([[7, 12]], "spike", true, 0); addGroup([[7, 12]], "halfWall", true, 0); addGroup([[11, 9]], "spike", true, 0); addGroup([[11, 9]], "halfWall", true, 0); addGroup([[11, 12]], "spike", true, 0); addGroup([[11, 12]], "halfWall", true, 0); addGroup([[11, 13]], "spike", true, 0); addGroup([[11, 13]], "halfWall", true, 0); addGroup([[11, 14]], "spike", true, 0); addGroup([[11, 14]], "halfWall", true, 0); addGroup([[11, 15]], "spike", true, 0); addGroup([[11, 15]], "halfWall", true, 0); addGroup([[11, 16]], "spike", true, 0); addGroup([[11, 16]], "halfWall", true, 0); addGroup([[4, 9]], "spike", true, 90); addGroup([[4, 9]], "halfWall", true, 90); addGroup([[5, 9]], "spike", true, 90); addGroup([[5, 9]], "halfWall", true, 90); addGroup([[6, 9]], "spike", true, 90); addGroup([[6, 9]], "halfWall", true, 90); addGroup([[8, 9]], "spike", true, 90); addGroup([[8, 9]], "halfWall", true, 90); addGroup([[9, 9]], "spike", true, 90); addGroup([[9, 9]], "halfWall", true, 90); addGroup([[3, 10]], "spike", true, 180); addGroup([[3, 10]], "halfWall", true, 180); addGroup([[3, 14]], "spike", true, 180); addGroup([[3, 14]], "halfWall", true, 180); addGroup([[1, 17]], "spike", true, 270); addGroup([[1, 17]], "halfWall", true, 270); addGroup([[2, 17]], "spike", true, 270); addGroup([[2, 17]], "halfWall", true, 270); addGroup([[5, 17]], "spike", true, 270); addGroup([[5, 17]], "halfWall", true, 270); addGroup([[6, 17]], "spike", true, 270); addGroup([[6, 17]], "halfWall", true, 270); addGroup([[7, 17]], "spike", true, 270); addGroup([[7, 17]], "halfWall", true, 270); addGroup([[8, 17]], "spike", true, 270); addGroup([[8, 17]], "halfWall", true, 270); addGroup([[9, 17]], "spike", true, 270); addGroup([[9, 17]], "halfWall", true, 270); addGroup([[10, 17]], "spike", true, 270); addGroup([[10, 17]], "halfWall", true, 270); addGroup([[10, 1], [11, 1], [12, 1]], "piston", false); addGroup([[10, 2], [11, 2], [12, 2]], "piston", false); addGroup([[10, 3], [11, 3], [12, 3]], "piston", false); addGroup([[13, 14], [15, 14], [15, 12], [14, 14], [15, 13]], "piston", false); addGroup([[2, 15]], "key", false); addGroup([[10, 8]], "door", true, 90); addGroup([[12, 6]], "key", false); addGroup([[13, 1]], "door", true); addGroup([[-1, 13]], "exit", true, "T0"); addGroup([[18, 13]], "exit", true, "B1"); addGroup([[13, 18]], "exit", true, "R2"); setManPosition([[1, 13], [16, 13], [13, 16]]); addGroup([[14, 14]], "man", false); createRoom(9, 9); addGroup([[0, 0], [0, 2], [0, 3], [0, 5], [8, 8], [2, 0], [3, 0], [5, 0], [6, 0]]); addGroup(get2DArray([8, 0], [8, 6])); addGroup(get2DArray([0, 8], [2, 8])); addGroup(get2DArray([4, 8], [6, 8])); addGroup([[2, 7]]); addGroup([[8, 7]], "spike", true, 0); addGroup([[8, 7]], "halfWall", true, 0); addGroup([[1, 0]], "spike", true, 90); addGroup([[1, 0]], "halfWall", true, 90); addGroup([[7, 0]], "spike", true, 90); addGroup([[7, 0]], "halfWall", true, 90); addGroup([[0, 1]], "spike", true, 180); addGroup([[0, 1]], "halfWall", true, 180); addGroup([[0, 6]], "spike", true, 180); addGroup([[0, 6]], "halfWall", true, 180); addGroup([[0, 7]], "spike", true, 180); addGroup([[0, 7]], "halfWall", true, 180); addGroup([[3, 8]], "spike", true, 270); addGroup([[3, 8]], "halfWall", true, 270); addGroup([[7, 8]], "spike", true, 270); addGroup([[7, 8]], "halfWall", true, 270); addGroup([[2, 2], [1, 2], [3, 2], [2, 1], [2, 3]], "piston", false); addGroup([[3, 6], [3, 5], [3, 7], [4, 6], [2, 6]], "piston", false); addGroup([[6, 4], [6, 3], [6, 5], [5, 4], [7, 4]], "piston", false); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[-1, 4]], "exit", true, "T1"); setManPosition([[4, 1], [1, 4]]); addGroup([[5, 5]], "man", false); createRoom(18, 18); addGroup([[17, 6]]); addGroup(get2DArray([0, 9], [0, 12])); addGroup(get2DArray([0, 14], [0, 17])); addGroup(get2DArray([9, 0], [9, 9])); addGroup(get2DArray([17, 0], [17, 2])); addGroup(get2DArray([17, 10], [17, 12])); addGroup(get2DArray([17, 14], [17, 17])); addGroup(get2DArray([1, 9], [8, 9])); addGroup(get2DArray([9, 0], [12, 0])); addGroup(get2DArray([14, 0], [16, 0])); addGroup(get2DArray([1, 17], [16, 17])); addGroup([[13, 12], [1, 14], [2, 14], [3, 10], [3, 11], [2, 13], [3, 13], [7, 12], [9, 12], [9, 13], [11, 12], [10, 7], [10, 8], [12, 3], [12, 6], [12, 7]]); addGroup([[16, 2], [14, 4], [15, 4], [15, 6], [16, 6], [14, 8], [11, 1], [14, 1], [14, 12], [15, 10], [16, 10], [16, 12], [16, 15]]); addGroup(get2DArray([11, 3], [14, 3])); addGroup([[14, 14]], "spike", true, 0); addGroup([[14, 14]], "halfWall", true, 0); addGroup([[14, 15]], "spike", true, 0); addGroup([[14, 15]], "halfWall", true, 0); addGroup([[14, 16]], "spike", true, 0); addGroup([[14, 16]], "halfWall", true, 0); addGroup([[17, 3]], "spike", true, 0); addGroup([[17, 3]], "halfWall", true, 0); addGroup([[17, 4]], "spike", true, 0); addGroup([[17, 4]], "halfWall", true, 0); addGroup([[17, 5]], "spike", true, 0); addGroup([[17, 5]], "halfWall", true, 0); addGroup([[17, 7]], "spike", true, 0); addGroup([[17, 7]], "halfWall", true, 0); addGroup([[17, 8]], "spike", true, 0); addGroup([[17, 8]], "halfWall", true, 0); addGroup([[17, 9]], "spike", true, 0); addGroup([[17, 9]], "halfWall", true, 0); addGroup([[5, 12]], "spike", true, 90); addGroup([[5, 12]], "halfWall", true, 90); addGroup([[7, 13]], "spike", true, 90); addGroup([[7, 13]], "halfWall", true, 90); addGroup([[9, 14]], "spike", true, 90); addGroup([[9, 14]], "halfWall", true, 90); addGroup([[11, 13]], "spike", true, 90); addGroup([[11, 13]], "halfWall", true, 90); addGroup([[4, 15]], "spike", true, 180); addGroup([[4, 15]], "halfWall", true, 180); addGroup([[4, 16]], "spike", true, 180); addGroup([[4, 16]], "halfWall", true, 180); addGroup([[11, 6], [11, 4], [13, 4], [13, 5], [13, 6], [13, 7], [13, 9], [12, 9], [11, 5], [12, 4], [13, 8]], "piston", false); addGroup([[11, 8], [12, 8], [11, 9], [10, 9]], "piston", false); addGroup([[4, 10], [6, 10], [8, 10], [10, 10], [12, 10], [13, 10], [4, 11], [6, 11], [6, 12], [8, 11], [8, 12], [8, 13], [10, 11], [10, 12], [10, 13], [12, 11], [12, 12], [5, 10], [7, 10], [9, 10], [11, 10]], "piston", false); addGroup([[13, 11]], "key", false); addGroup([[11, 2]], "door", true); addGroup([[10, 1]], "key", false); addGroup([[11, 7]], "door", true, 90); addGroup([[13, -1]], "exit", true, "L0"); addGroup([[-1, 13]], "exit", true, "T1"); addGroup([[18, 13]], "exit", true, "B2"); setManPosition([[13, 1], [1, 12], [16, 13]]); addGroup([[14, 14]], "man", false); createRoom(9, 9); addGroup(get2DArray([0, 0], [0, 3])); addGroup(get2DArray([0, 5], [0, 8])); addGroup(get2DArray([8, 0], [8, 8])); addGroup(get2DArray([1, 0], [7, 0])); addGroup(get2DArray([1, 8], [3, 8])); addGroup(get2DArray([5, 8], [7, 8])); addGroup([[2, 2], [4, 5], [6, 3], [6, 4], [6, 6], [6, 7]]); addGroup(get2DArray([2, 4], [4, 4])); addGroup(get2DArray([2, 5], [2, 7])); addGroup(get2DArray([4, 2], [6, 2])); addGroup([[1, 3]], "key", false); addGroup([[1, 2]], "door", true, 90); addGroup([[1, 1]], "key", false); addGroup([[2, 1]], "door", true); addGroup([[3, 1]], "key", false); addGroup([[5, 1]], "door", true); addGroup([[6, 1]], "key", false); addGroup([[1, 6]], "door", true, 90); addGroup([[7, 2]], "key", false); addGroup([[3, 2]], "door", true, 90); addGroup([[1, 7]], "key", false); addGroup([[7, 3]], "door", true, 90); addGroup([[7, 4]], "key", false); addGroup([[7, 6]], "door", true, 90); addGroup([[7, 7]], "key", false); addGroup([[6, 5]], "door", true); addGroup([[3, 5]], "key", false); addGroup([[5, 4]], "door", true, 90); addGroup([[5, 3]], "key", false); addGroup([[4, 3]], "door", true); addGroup([[3, 3]], "key", false); addGroup([[2, 3]], "door", true); addGroup([[-1, 4]], "exit", true, "T0"); addGroup([[4, 9]], "exit", true, "R1"); setManPosition([[1, 4], [4, 7]]); addGroup([[5, 5]], "man", false); createRoom(18, 18); addGroup([[17, 5], [0, 7], [0, 8], [0, 11], [0, 12], [1, 0], [9, 0], [11, 0], [12, 0]]); addGroup(get2DArray([0, 0], [0, 2])); addGroup(get2DArray([0, 14], [0, 17])); addGroup(get2DArray([17, 0], [17, 2])); addGroup(get2DArray([17, 9], [17, 17])); addGroup(get2DArray([14, 0], [16, 0])); addGroup(get2DArray([1, 17], [16, 17])); addGroup([[8, 8]]); addGroup([[11, 1], [2, 8], [15, 1], [11, 2], [15, 7], [16, 9], [14, 12], [13, 13], [12, 14], [11, 16], [14, 11], [16, 11], [2, 2], [2, 4]]); addGroup([[5, 0], [5, 14], [5, 16], [14, 5], [14, 7], [14, 9], [3, 2], [1, 11], [2, 11], [1, 15], [7, 15], [16, 1], [16, 5], [5, 2], [9, 2]]); addGroup(get2DArray([11, 3], [15, 3])); addGroup(get2DArray([10, 14], [10, 16])); addGroup(get2DArray([3, 13], [3, 15])); addGroup([[2, 6]], "spike", true, 0); addGroup([[2, 6]], "halfWall", true, 0); addGroup([[2, 7]], "spike", true, 0); addGroup([[2, 7]], "halfWall", true, 0); addGroup([[17, 3]], "spike", true, 0); addGroup([[17, 3]], "halfWall", true, 0); addGroup([[17, 4]], "spike", true, 0); addGroup([[17, 4]], "halfWall", true, 0); addGroup([[17, 6]], "spike", true, 0); addGroup([[17, 6]], "halfWall", true, 0); addGroup([[17, 7]], "spike", true, 0); addGroup([[17, 7]], "halfWall", true, 0); addGroup([[17, 8]], "spike", true, 0); addGroup([[17, 8]], "halfWall", true, 0); addGroup([[14, 4]], "spike", true, 0); addGroup([[14, 4]], "halfWall", true, 0); addGroup([[14, 6]], "spike", true, 180); addGroup([[14, 6]], "halfWall", true, 180); addGroup([[14, 8]], "spike", true, 180); addGroup([[14, 8]], "halfWall", true, 180); addGroup([[2, 3]], "spike", true, 180); addGroup([[2, 3]], "halfWall", true, 180); addGroup([[0, 3]], "spike", true, 180); addGroup([[0, 3]], "halfWall", true, 180); addGroup([[0, 4]], "spike", true, 180); addGroup([[0, 4]], "halfWall", true, 180); addGroup([[0, 5]], "spike", true, 180); addGroup([[0, 5]], "halfWall", true, 180); addGroup([[0, 6]], "spike", true, 180); addGroup([[0, 6]], "halfWall", true, 180); addGroup([[0, 9]], "spike", true, 180); addGroup([[0, 9]], "halfWall", true, 180); addGroup([[0, 10]], "spike", true, 180); addGroup([[0, 10]], "halfWall", true, 180); addGroup([[2, 0]], "spike", true, 90); addGroup([[2, 0]], "halfWall", true, 90); addGroup([[3, 0]], "spike", true, 90); addGroup([[3, 0]], "halfWall", true, 90); addGroup([[4, 0]], "spike", true, 90); addGroup([[4, 0]], "halfWall", true, 90); addGroup([[6, 0]], "spike", true, 90); addGroup([[6, 0]], "halfWall", true, 90); addGroup([[7, 0]], "spike", true, 90); addGroup([[7, 0]], "halfWall", true, 90); addGroup([[8, 0]], "spike", true, 90); addGroup([[8, 0]], "halfWall", true, 90); addGroup([[10, 0]], "spike", true, 90); addGroup([[10, 0]], "halfWall", true, 90); addGroup([[6, 2]], "spike", true, 90); addGroup([[6, 2]], "halfWall", true, 90); addGroup([[7, 2]], "spike", true, 90); addGroup([[7, 2]], "halfWall", true, 90); addGroup([[8, 2]], "spike", true, 90); addGroup([[8, 2]], "halfWall", true, 90); addGroup([[9, 3]], "spike", true, 90); addGroup([[9, 3]], "halfWall", true, 90); addGroup([[10, 3]], "spike", true, 90); addGroup([[10, 3]], "halfWall", true, 90); addGroup([[3, 4]], "spike", true, 180); addGroup([[3, 4]], "halfWall", true, 180); addGroup([[3, 5]], "spike", true, 180); addGroup([[3, 5]], "halfWall", true, 180); addGroup([[3, 6]], "spike", true, 180); addGroup([[3, 6]], "halfWall", true, 180); addGroup([[3, 8]], "spike", true, 180); addGroup([[3, 8]], "halfWall", true, 180); addGroup([[3, 9]], "spike", true, 180); addGroup([[3, 9]], "halfWall", true, 180); addGroup([[3, 10]], "spike", true, 180); addGroup([[3, 10]], "halfWall", true, 180); addGroup([[3, 11]], "spike", true, 180); addGroup([[3, 11]], "halfWall", true, 180); addGroup([[3, 12]], "spike", true, 180); addGroup([[3, 12]], "halfWall", true, 180); addGroup([[11, 4]], "spike", true, 0); addGroup([[11, 4]], "halfWall", true, 0); addGroup([[11, 5]], "spike", true, 90); addGroup([[11, 5]], "halfWall", true, 90); addGroup([[12, 5]], "spike", true, 90); addGroup([[12, 5]], "halfWall", true, 90); addGroup([[15, 11]], "spike", true, 270); addGroup([[15, 11]], "halfWall", true, 270); addGroup([[4, 13]], "spike", true, 270); addGroup([[4, 13]], "halfWall", true, 270); addGroup([[5, 13]], "spike", true, 270); addGroup([[5, 13]], "halfWall", true, 270); addGroup([[6, 14]], "spike", true, 270); addGroup([[6, 14]], "halfWall", true, 270); addGroup([[7, 14]], "spike", true, 270); addGroup([[7, 14]], "halfWall", true, 270); addGroup([[8, 14]], "spike", true, 270); addGroup([[8, 14]], "halfWall", true, 270); addGroup([[12, 13]], "spike", true, 270); addGroup([[12, 13]], "halfWall", true, 270); addGroup([[13, 7]], "spike", true, 0); addGroup([[13, 7]], "halfWall", true, 0); addGroup([[13, 12]], "spike", true, 0); addGroup([[13, 12]], "halfWall", true, 0); addGroup([[7, 7], [9, 7], [9, 6], [10, 8], [12, 8], [12, 10], [13, 10], [12, 12], [8, 9], [7, 8], [12, 9], [12, 11], [9, 10], [10, 12], [11, 12], [10, 13], [8, 10], [9, 11], [8, 7], [11, 8], [10, 7], [10, 10], [7, 9], [9, 12]], "piston", false); addGroup([[14, 15], [14, 16], [15, 15], [15, 16], [16, 15], [16, 16]], "piston", false); addGroup([[12, 4]], "key", false); addGroup([[4, 2]], "door", true, 90); addGroup([[2, 10]], "key", false); addGroup([[11, 14]], "door", true, 90); addGroup([[16, 12]], "book", false, 6); addGroup([[13, -1]], "exit", true, "L0"); addGroup([[-1, 13]], "exit", true, "T1"); setManPosition([[13, 1], [1, 13]]); addGroup([[5, 5]], "man", false); createRoom(18, 18); addGroup(get2DArray([0, 0], [0, 15])); addGroup(get2DArray([17, 0], [17, 17])); addGroup(get2DArray([1, 0], [12, 0])); addGroup(get2DArray([14, 0], [16, 0])); addGroup(get2DArray([0, 17], [3, 17])); addGroup(get2DArray([5, 17], [16, 17])); addGroup([[1, 4], [1, 5], [1, 9]]); addGroup([[2, 2], [2, 4], [2, 7], [2, 11], [2, 13], [2, 15]]); addGroup([[3, 2], [3, 6], [3, 7], [3, 8], [3, 10], [3, 11], [3, 15], [3, 16]]); addGroup([[4, 2], [4, 3], [4, 4], [4, 5], [4, 6], [4, 8], [4, 11], [4, 12], [4, 13]]); addGroup([[5, 2], [5, 4], [5, 8], [5, 9], [5, 11], [5, 13], [5, 14], [5, 15], [5, 16]]); addGroup([[6, 4], [6, 6], [6, 11], [6, 15]]); addGroup([[7, 1], [7, 2], [7, 4], [7, 6], [7, 7], [7, 8], [7, 9], [7, 10], [7, 11], [7, 13], [7, 15]]); addGroup([[8, 2], [8, 4], [8, 8], [8, 13]]); addGroup([[9, 4], [9, 5], [9, 6], [9, 8], [9, 10], [9, 11], [9, 12], [9, 13], [9, 14], [9, 16]]); addGroup([[10, 2], [10, 4], [10, 6], [10, 10], [10, 12]]); addGroup([[11, 6], [11, 8], [11, 10], [11, 14], [11, 15]]); addGroup([[12, 1], [12, 2], [12, 3], [12, 4], [12, 8], [12, 12], [12, 13], [12, 14]]); addGroup([[13, 4], [13, 5], [13, 6], [13, 7], [13, 8], [13, 10], [13, 11], [13, 12], [13, 16]]); addGroup([[14, 1], [14, 2], [14, 4], [14, 8], [14, 9], [14, 10], [14, 12], [14, 14]]); addGroup([[15, 4], [15, 6], [15, 8], [15, 12], [15, 13], [15, 14], [15, 15]]); addGroup([[16, 2], [16, 6], [16, 10]]); addGroup([[0, 16]], "spike", true, 180); addGroup([[0, 16]], "halfWall", true, 180); addGroup([[1, 13]], "spike", true, 90); addGroup([[1, 13]], "halfWall", true, 90); addGroup([[7, 3]], "spike", true, 0); addGroup([[7, 3]], "halfWall", true, 0); addGroup([[10, 3]], "spike", true, 0); addGroup([[10, 3]], "halfWall", true, 0); addGroup([[11, 9]], "spike", true, 180); addGroup([[11, 9]], "halfWall", true, 180); addGroup([[13, 9]], "key", false); addGroup([[13, 2]], "door", true, 90); addGroup([[8, 3]], "key", false); addGroup([[1, 2]], "door", true, 90); addGroup([[5, 3]], "key", false); addGroup([[13, 0]], "door", true, 90); addGroup([[2, 16]], "wind", false); addGroup([[1, 16]], "book", false, 7); addGroup([[13, -1]], "exit", true, "L0"); addGroup([[4, 18]], "exit", true, "R1"); setManPosition([[13, 1], [4, 16]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup(get2DArray([0, 0], [0, 8])); addGroup(get2DArray([8, 0], [8, 8])); addGroup(get2DArray([1, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup(get2DArray([1, 8], [3, 8])); addGroup(get2DArray([5, 8], [7, 8])); addGroup([[7, 2], [1, 7], [7, 6], [2, 2]]); addGroup(get2DArray([5, 4], [7, 4])); addGroup([[1, 2]], "spike", true, 90); addGroup([[1, 2]], "halfWall", true, 90); addGroup([[6, 3], [5, 3], [4, 3], [3, 3]], "piston", false); addGroup([[3, 4], [2, 4], [1, 4]], "piston", false); addGroup([[4, 5], [3, 5], [2, 5], [1, 5]], "piston", false); addGroup([[2, 6], [1, 6]], "piston", false); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[4, 9]], "exit", true, "R1"); setManPosition([[4, 1], [4, 7]]); addGroup([[5, 5]], "man", false); createRoom(18, 18); addGroup(get2DArray([0, 0], [0, 3])); addGroup(get2DArray([0, 5], [0, 17])); addGroup(get2DArray([17, 0], [17, 3])); addGroup(get2DArray([17, 5], [17, 17])); addGroup(get2DArray([1, 0], [16, 0])); addGroup(get2DArray([1, 17], [3, 17])); addGroup(get2DArray([5, 17], [16, 17])); addGroup([[1, 12], [2, 15], [6, 16], [5, 12], [3, 13], [12, 16], [11, 1], [11, 2], [12, 2], [12, 4], [13, 4], [15, 2]]); addGroup([[1, 2], [1, 6], [3, 6], [3, 7], [5, 3], [5, 5], [12, 12], [14, 10], [13, 14], [14, 16], [16, 13]]); addGroup(get2DArray([6, 1], [6, 3])); addGroup(get2DArray([6, 5], [6, 8])); addGroup(get2DArray([1, 8], [5, 8])); addGroup(get2DArray([1, 11], [3, 11])); addGroup(get2DArray([5, 11], [8, 11])); addGroup(get2DArray([8, 12], [8, 16])); addGroup(get2DArray([11, 9], [11, 12])); addGroup(get2DArray([11, 14], [11, 16])); addGroup(get2DArray([12, 9], [16, 9])); addGroup(get2DArray([9, 1], [9, 6])); addGroup(get2DArray([10, 6], [12, 6])); addGroup(get2DArray([14, 6], [16, 6])); addGroup(get2DArray([14, 2], [14, 5])); addGroup(get2DArray([3, 1], [3, 4])); addGroup(get2DArray([2, 14], [6, 14])); addGroup(get2DArray([14, 12], [14, 14])); addGroup([[7, 3], [8, 3], [8, 4], [8, 5], [8, 6], [8, 7], [8, 8], [7, 4]], "piston", false); addGroup([[14, 7], [9, 8], [10, 8], [11, 8], [13, 8], [13, 7], [14, 8], [12, 8]], "piston", false); addGroup([[3, 9], [4, 9], [5, 9], [6, 9], [7, 9], [8, 9], [3, 10], [4, 10]], "piston", false); addGroup([[9, 9], [9, 10], [9, 11], [9, 14], [10, 14], [9, 13], [10, 13], [9, 12]], "piston", false); addGroup([[15, 11], [15, 12], [15, 13], [15, 14], [15, 15]], "piston", false); addGroup([[16, 12]], "key", false); addGroup([[0, 4]], "door", true); addGroup([[16, 14]], "key", false); addGroup([[5, 4]], "door", true); addGroup([[5, 2]], "key", false); addGroup([[17, 4]], "door", true); addGroup([[-1, 4]], "exit", true, "T0"); addGroup([[4, 18]], "exit", true, "R1"); addGroup([[18, 4]], "exit", true, "B2"); setManPosition([[1, 4], [4, 16], [16, 4]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup(get2DArray([0, 2], [0, 8])); addGroup(get2DArray([8, 0], [8, 3])); addGroup(get2DArray([8, 5], [8, 8])); addGroup(get2DArray([0, 0], [7, 0])); addGroup(get2DArray([1, 8], [7, 8])); addGroup([[2, 2], [3, 2], [3, 3], [4, 5], [7, 6]]); addGroup(get2DArray([2, 6], [4, 6])); addGroup(get2DArray([5, 2], [7, 2])); addGroup(get2DArray([5, 3], [5, 5])); addGroup([[0, 1]], "spike", true, 180); addGroup([[0, 1]], "halfWall", true, 180); addGroup([[3, 1]], "spike", true, 180); addGroup([[3, 1]], "halfWall", true, 180); addGroup([[2, 4], [2, 5], [3, 4], [3, 5]], "piston", false); addGroup([[5, 1]], "key", false); addGroup([[1, 2]], "door", true, 90); addGroup([[2, 1]], "book", false, 12); addGroup([[9, 4]], "exit", true, "B0"); setManPosition([[7, 4]]); addGroup([[5, 5]], "man", false); createRoom(18, 9); addGroup(get2DArray([0, 0], [0, 12])); addGroup(get2DArray([0, 14], [0, 17])); addGroup(get2DArray([8, 0], [8, 17])); addGroup(get2DArray([1, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup(get2DArray([1, 17], [3, 17])); addGroup(get2DArray([5, 17], [7, 17])); addGroup([[7, 7], [1, 7], [2, 1], [4, 2], [6, 1], [1, 9], [2, 9], [4, 12], [4, 13], [7, 11]]); addGroup([[5, 16], [3, 13], [3, 14], [2, 14], [2, 16]]); addGroup(get2DArray([2, 3], [7, 3])); addGroup(get2DArray([1, 5], [2, 5])); addGroup(get2DArray([4, 5], [7, 5])); addGroup(get2DArray([3, 7], [5, 7])); addGroup(get2DArray([5, 9], [7, 9])); addGroup(get2DArray([1, 11], [5, 11])); addGroup(get2DArray([6, 13], [6, 16])); addGroup([[5, 4], [6, 4], [7, 4]], "piston", false); addGroup([[2, 6], [3, 6], [4, 6], [5, 6]], "piston", false); addGroup([[4, 8], [5, 8], [6, 8], [7, 8]], "piston", false); addGroup([[5, 10], [6, 10], [7, 10]], "piston", false); addGroup([[6, 6], [6, 7]], "piston", false); addGroup([[3, 12]], "key", false); addGroup([[4, 17]], "door", true, 90); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[-1, 13]], "exit", true, "T1"); addGroup([[4, 18]], "exit", true, "R2"); setManPosition([[4, 1], [1, 14], [4, 16]]); addGroup([[5, 5]], "man", false); createRoom(9, 18); addGroup([[14, 8]]); addGroup(get2DArray([0, 0], [0, 8])); addGroup(get2DArray([17, 0], [17, 3])); addGroup(get2DArray([17, 5], [17, 8])); addGroup(get2DArray([1, 0], [12, 0])); addGroup(get2DArray([14, 0], [16, 0])); addGroup(get2DArray([1, 8], [12, 8])); addGroup([[12, 1], [12, 3], [12, 7], [7, 3], [9, 3], [3, 3], [3, 5], [4, 5], [14, 3], [14, 4], [15, 1], [15, 3], [14, 6]]); addGroup(get2DArray([12, 5], [16, 5])); addGroup(get2DArray([7, 5], [9, 5])); addGroup(get2DArray([5, 3], [5, 5])); addGroup([[7, 4]], "spike", true, 180); addGroup([[7, 4]], "halfWall", true, 180); addGroup([[9, 4]], "spike", true, 0); addGroup([[9, 4]], "halfWall", true, 0); addGroup([[17, 4]], "spike", true, 0); addGroup([[17, 4]], "halfWall", true, 0); addGroup([[15, 8]], "spike", true, 270); addGroup([[15, 8]], "halfWall", true, 270); addGroup([[16, 8]], "spike", true, 270); addGroup([[16, 8]], "halfWall", true, 270); addGroup([[1, 2], [2, 2], [1, 3], [1, 4], [1, 5], [1, 7], [1, 6], [2, 7], [3, 7], [4, 7], [6, 7], [5, 7], [7, 7], [8, 7], [10, 7], [9, 7], [10, 6], [10, 2], [10, 4], [10, 3], [10, 5], [11, 4], [9, 2], [8, 2], [7, 2], [6, 2], [5, 2], [4, 2], [6, 6]], "piston", false); addGroup([[16, 6]], "key", false); addGroup([[12, 2]], "door", true); addGroup([[15, 4]], "key", false); addGroup([[8, 3]], "door", true, 90); addGroup([[8, 4]], "key", false); addGroup([[13, 8]], "door", true, 90); addGroup([[13, -1]], "exit", true, "L0"); addGroup([[13, 9]], "exit", true, "R1"); setManPosition([[13, 1], [14, 7]]); addGroup([[5, 5]], "man", false); createRoom(18, 9); addGroup(get2DArray([0, 0], [0, 12])); addGroup(get2DArray([0, 14], [0, 17])); addGroup(get2DArray([8, 0], [8, 3])); addGroup(get2DArray([8, 5], [8, 17])); addGroup(get2DArray([1, 0], [7, 0])); addGroup(get2DArray([1, 17], [7, 17])); addGroup([[3, 5], [2, 15], [2, 16], [3, 15], [5, 15], [6, 15], [6, 16], [5, 13], [6, 13], [6, 12], [7, 12]]); addGroup([[2, 7], [2, 9], [2, 10], [1, 9], [1, 10], [2, 8]], "piston", false); addGroup([[3, 7], [3, 8], [3, 9], [3, 10], [4, 7]], "piston", false); addGroup([[1, 5], [1, 6], [2, 6], [3, 6], [2, 5]], "piston", false); addGroup([[1, 11], [1, 12], [2, 11], [4, 11], [4, 10], [4, 8], [5, 8], [7, 8], [7, 7], [3, 11], [4, 9], [6, 8]], "piston", false); addGroup([[7, 16]], "key", false); addGroup([[8, 4]], "door", true); addGroup([[7, 1]], "key", true); addGroup([[4, 15]], "door", true, 90); addGroup([[5, 16]], "book", false, 13); addGroup([[9, 4]], "exit", true, "B0"); addGroup([[-1, 13]], "exit", true, "T1"); setManPosition([[7, 4], [1, 13]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup(get2DArray([0, 0], [0, 3])); addGroup(get2DArray([0, 5], [0, 8])); addGroup(get2DArray([8, 0], [8, 3])); addGroup(get2DArray([8, 5], [8, 8])); addGroup(get2DArray([1, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup(get2DArray([1, 8], [6, 8])); addGroup([[5, 2]], "spike", true, 90); addGroup([[5, 2]], "halfWall", true, 90); addGroup([[5, 3]], "spike", true, 270); addGroup([[5, 3]], "halfWall", true, 270); addGroup([[7, 8]], "spike", true, 270); addGroup([[7, 8]], "halfWall", true, 270); addGroup([[2, 1], [2, 2], [5, 1], [5, 4], [3, 4], [3, 5], [7, 5]]); addGroup(get2DArray([6, 4], [6, 6])); addGroup(get2DArray([1, 6], [3, 6])); addGroup([[7, 6]], "key", false); addGroup([[1, 2]], "door", true, 90); addGroup([[1, 1]], "key", false); addGroup([[3, 7]], "door", true); addGroup([[1, 7]], "key", false); addGroup([[4, 0]], "door", true, 90); addGroup([[8, 4]], "specialDoor", true); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[-1, 4]], "exit", true, "T1"); addGroup([[9, 4]], "exit", true, "B2"); setManPosition([[4, 1], [1, 4], [7, 4]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup(get2DArray([0, 0], [0, 8])); addGroup(get2DArray([8, 0], [8, 8])); addGroup(get2DArray([1, 0], [7, 0])); addGroup(get2DArray([1, 8], [3, 8])); addGroup(get2DArray([5, 8], [7, 8])); addGroup([[5, 7], [3, 1]]); addGroup([[2, 2], [2, 3], [2, 4], [2, 6], [4, 6], [4, 4], [4, 2], [6, 2], [6, 4], [6, 5], [6, 6], [2, 5], [3, 6], [4, 5], [4, 3], [5, 2], [6, 3]], "piston", false); addGroup([[7, 1]], "book", false, 9); addGroup([[4, 9]], "exit", true, "R0"); setManPosition([[4, 7]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup([[0, 0], [0, 2], [0, 3], [0, 5], [0, 8], [8, 8], [8, 0]]); addGroup(get2DArray([8, 3], [8, 5])); addGroup(get2DArray([3, 0], [5, 0])); addGroup(get2DArray([3, 8], [5, 8])); addGroup([[4, 4]]); addGroup([[0, 1]], "spike", true, 180); addGroup([[0, 1]], "halfWall", true, 180); addGroup([[0, 6]], "spike", true, 180); addGroup([[0, 6]], "halfWall", true, 180); addGroup([[0, 7]], "spike", true, 180); addGroup([[0, 7]], "halfWall", true, 180); addGroup([[1, 8]], "spike", true, 270); addGroup([[1, 8]], "halfWall", true, 270); addGroup([[2, 8]], "spike", true, 270); addGroup([[2, 8]], "halfWall", true, 270); addGroup([[6, 8]], "spike", true, 270); addGroup([[6, 8]], "halfWall", true, 270); addGroup([[7, 8]], "spike", true, 270); addGroup([[7, 8]], "halfWall", true, 270); addGroup([[8, 1]], "spike", true, 0); addGroup([[8, 1]], "halfWall", true, 0); addGroup([[8, 2]], "spike", true, 0); addGroup([[8, 2]], "halfWall", true, 0); addGroup([[8, 6]], "spike", true, 0); addGroup([[8, 6]], "halfWall", true, 0); addGroup([[8, 7]], "spike", true, 0); addGroup([[8, 7]], "halfWall", true, 0); addGroup([[1, 0]], "spike", true, 90); addGroup([[1, 0]], "halfWall", true, 90); addGroup([[2, 0]], "spike", true, 90); addGroup([[2, 0]], "halfWall", true, 90); addGroup([[6, 0]], "spike", true, 90); addGroup([[6, 0]], "halfWall", true, 90); addGroup([[7, 0]], "spike", true, 90); addGroup([[7, 0]], "halfWall", true, 90); addGroup([[1, 3], [2, 3], [3, 3], [5, 3], [5, 4], [5, 5], [5, 7], [4, 7], [3, 7], [1, 7], [1, 6], [1, 5], [2, 7], [5, 6], [4, 3]], "piston", false); addGroup([[0, 4]], "specialDoor"); addGroup([[-1, 4]], "exit", true, "T0"); setManPosition([[1, 4]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup(get2DArray([8, 0], [8, 3])); addGroup(get2DArray([8, 5], [8, 8])); addGroup(get2DArray([0, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup(get2DArray([0, 1], [0, 8])); addGroup(get2DArray([1, 8], [6, 8])); addGroup([[5, 2]], "spike", true, 90); addGroup([[5, 2]], "halfWall", true, 90); addGroup([[1, 6]], "spike", true, 270); addGroup([[1, 6]], "halfWall", true, 270); addGroup([[5, 3]], "spike", true, 270); addGroup([[5, 3]], "halfWall", true, 270); addGroup([[7, 8]], "spike", true, 270); addGroup([[7, 8]], "halfWall", true, 270); addGroup([[2, 1], [2, 2], [5, 1], [5, 4], [2, 6], [7, 5]]); addGroup(get2DArray([6, 4], [6, 6])); addGroup(get2DArray([3, 4], [3, 6])); addGroup([[7, 6]], "key", false); addGroup([[1, 2]], "door", true, 90); addGroup([[1, 1]], "key", false); addGroup([[3, 7]], "door", true); addGroup([[1, 7]], "key", false); addGroup([[4, 0]], "door", true, 90); addGroup([[8, 4]], "specialDoor", true); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[9, 4]], "exit", true, "B1"); setManPosition([[4, 1], [7, 4]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup(get2DArray([0, 0], [0, 8])); addGroup(get2DArray([8, 0], [8, 8])); addGroup(get2DArray([2, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup(get2DArray([1, 8], [3, 8])); addGroup(get2DArray([5, 8], [7, 8])); addGroup([[2, 2], [2, 4], [2, 6], [6, 1], [6, 3], [6, 5], [6, 7]]); addGroup([[1, 0]], "spike", true, 90); addGroup([[1, 0]], "halfWall", true, 90); addGroup([[3, 2], [4, 2], [5, 2]], "piston", false); addGroup([[3, 3], [4, 3], [5, 3]], "piston", false); addGroup([[3, 4], [4, 4], [5, 4]], "piston", false); addGroup([[3, 5], [4, 5], [5, 5]], "piston", false); addGroup([[3, 6], [4, 6], [5, 6]], "piston", false); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[4, 9]], "exit", true, "R1"); setManPosition([[4, 1], [4, 7]]); addGroup([[5, 5]], "man", false); createRoom(18, 18); addGroup(get2DArray([0, 9], [0, 17])); addGroup(get2DArray([9, 0], [9, 9])); addGroup(get2DArray([17, 0], [17, 3])); addGroup(get2DArray([17, 5], [17, 17])); addGroup(get2DArray([1, 9], [3, 9])); addGroup(get2DArray([5, 9], [8, 9])); addGroup(get2DArray([9, 0], [16, 0])); addGroup(get2DArray([1, 17], [3, 17])); addGroup(get2DArray([5, 17], [16, 17])); addGroup([[11, 3], [11, 4], [2, 13], [4, 14], [11, 1], [15, 2], [15, 6], [13, 15], [15, 13], [15, 15], [11, 6], [11, 11], [15, 5], [16, 5], [7, 16], [7, 10], [2, 10], [3, 16], [1, 15]]); addGroup(get2DArray([3, 12], [3, 14])); addGroup(get2DArray([14, 2], [14, 5])); addGroup(get2DArray([5, 10], [5, 13])); addGroup([[7, 11]], "spike", true, 0); addGroup([[7, 11]], "halfWall", true, 0); addGroup([[7, 15]], "spike", true, 0); addGroup([[7, 15]], "halfWall", true, 0); addGroup([[15, 8]], "spike", true, 0); addGroup([[15, 8]], "halfWall", true, 0); addGroup([[15, 9]], "spike", true, 0); addGroup([[15, 9]], "halfWall", true, 0); addGroup([[15, 10]], "spike", true, 0); addGroup([[15, 10]], "halfWall", true, 0); addGroup([[15, 11]], "spike", true, 0); addGroup([[15, 11]], "halfWall", true, 0); addGroup([[15, 12]], "spike", true, 0); addGroup([[15, 12]], "halfWall", true, 0); addGroup([[15, 14]], "spike", true, 0); addGroup([[15, 14]], "halfWall", true, 0); addGroup([[5, 14]], "spike", true, 180); addGroup([[5, 14]], "halfWall", true, 180); addGroup([[11, 7]], "spike", true, 180); addGroup([[11, 7]], "halfWall", true, 180); addGroup([[11, 8]], "spike", true, 180); addGroup([[11, 8]], "halfWall", true, 180); addGroup([[11, 9]], "spike", true, 180); addGroup([[11, 9]], "halfWall", true, 180); addGroup([[11, 10]], "spike", true, 180); addGroup([[11, 10]], "halfWall", true, 180); addGroup([[8, 11]], "spike", true, 90); addGroup([[8, 11]], "halfWall", true, 90); addGroup([[9, 11]], "spike", true, 90); addGroup([[9, 11]], "halfWall", true, 90); addGroup([[10, 11]], "spike", true, 90); addGroup([[10, 11]], "halfWall", true, 90); addGroup([[12, 4]], "spike", true, 90); addGroup([[12, 4]], "halfWall", true, 90); addGroup([[13, 4]], "spike", true, 90); addGroup([[13, 4]], "halfWall", true, 90); addGroup([[8, 15]], "spike", true, 270); addGroup([[8, 15]], "halfWall", true, 270); addGroup([[9, 15]], "spike", true, 270); addGroup([[9, 15]], "halfWall", true, 270); addGroup([[10, 15]], "spike", true, 270); addGroup([[10, 15]], "halfWall", true, 270); addGroup([[11, 15]], "spike", true, 270); addGroup([[11, 15]], "halfWall", true, 270); addGroup([[12, 15]], "spike", true, 270); addGroup([[12, 15]], "halfWall", true, 270); addGroup([[14, 15]], "spike", true, 270); addGroup([[14, 15]], "halfWall", true, 270); addGroup([[13, 6], [13, 7], [13, 5], [12, 6], [14, 6]], "piston", false); addGroup([[8, 16]], "key", false); addGroup([[17, 4]], "door", true); addGroup([[8, 10]], "key", false); addGroup([[11, 2]], "door", true); addGroup([[4, 8]], "exit", true, "L0"); addGroup([[4, 18]], "exit", true, "R1"); addGroup([[18, 4]], "exit", true, "B2"); setManPosition([[3, 10], [4, 16], [16, 4]]); addGroup([[14, 14]], "man", false); createRoom(9, 18); addGroup([[17, 0], [8, 0], [13, 0], [17, 2], [17, 3], [17, 5], [17, 6], [17, 8], [0, 5], [0, 6], [0, 8], [6, 8]]); addGroup(get2DArray([0, 1], [0, 3])); addGroup(get2DArray([0, 0], [3, 0])); addGroup([[2, 2], [3, 3], [3, 5], [5, 5], [5, 6], [6, 3], [7, 5], [7, 6], [9, 2], [9, 3], [13, 5], [13, 6], [14, 2], [14, 3], [14, 5], [14, 6], [16, 6], [7, 2], [12, 2], [12, 3]]); addGroup([[14, 4]], "spike", true, 0); addGroup([[14, 4]], "halfWall", true, 0); addGroup([[17, 1]], "spike", true, 0); addGroup([[17, 1]], "halfWall", true, 0); addGroup([[17, 7]], "spike", true, 0); addGroup([[17, 7]], "halfWall", true, 0); addGroup([[0, 7]], "spike", true, 180); addGroup([[0, 7]], "halfWall", true, 180); addGroup([[3, 4]], "spike", true, 180); addGroup([[3, 4]], "halfWall", true, 180); addGroup([[4, 0]], "spike", true, 90); addGroup([[4, 0]], "halfWall", true, 90); addGroup([[5, 0]], "spike", true, 90); addGroup([[5, 0]], "halfWall", true, 90); addGroup([[6, 0]], "spike", true, 90); addGroup([[6, 0]], "halfWall", true, 90); addGroup([[7, 0]], "spike", true, 90); addGroup([[7, 0]], "halfWall", true, 90); addGroup([[9, 0]], "spike", true, 90); addGroup([[9, 0]], "halfWall", true, 90); addGroup([[10, 0]], "spike", true, 90); addGroup([[10, 0]], "halfWall", true, 90); addGroup([[11, 0]], "spike", true, 90); addGroup([[11, 0]], "halfWall", true, 90); addGroup([[12, 0]], "spike", true, 90); addGroup([[12, 0]], "halfWall", true, 90); addGroup([[14, 0]], "spike", true, 90); addGroup([[14, 0]], "halfWall", true, 90); addGroup([[15, 0]], "spike", true, 90); addGroup([[15, 0]], "halfWall", true, 90); addGroup([[16, 0]], "spike", true, 90); addGroup([[16, 0]], "halfWall", true, 90); addGroup([[4, 3]], "spike", true, 90); addGroup([[4, 3]], "halfWall", true, 90); addGroup([[5, 3]], "spike", true, 90); addGroup([[5, 3]], "halfWall", true, 90); addGroup([[10, 3]], "spike", true, 90); addGroup([[10, 3]], "halfWall", true, 90); addGroup([[11, 3]], "spike", true, 90); addGroup([[11, 3]], "halfWall", true, 90); addGroup([[1, 6]], "spike", true, 90); addGroup([[1, 6]], "halfWall", true, 90); addGroup([[2, 6]], "spike", true, 90); addGroup([[2, 6]], "halfWall", true, 90); addGroup([[3, 6]], "spike", true, 90); addGroup([[3, 6]], "halfWall", true, 90); addGroup([[4, 6]], "spike", true, 90); addGroup([[4, 6]], "halfWall", true, 90); addGroup([[8, 6]], "spike", true, 90); addGroup([[8, 6]], "halfWall", true, 90); addGroup([[9, 6]], "spike", true, 90); addGroup([[9, 6]], "halfWall", true, 90); addGroup([[10, 6]], "spike", true, 90); addGroup([[10, 6]], "halfWall", true, 90); addGroup([[11, 6]], "spike", true, 90); addGroup([[11, 6]], "halfWall", true, 90); addGroup([[12, 6]], "spike", true, 90); addGroup([[12, 6]], "halfWall", true, 90); addGroup([[3, 2]], "spike", true, 270); addGroup([[3, 2]], "halfWall", true, 270); addGroup([[4, 2]], "spike", true, 270); addGroup([[4, 2]], "halfWall", true, 270); addGroup([[5, 2]], "spike", true, 270); addGroup([[5, 2]], "halfWall", true, 270); addGroup([[6, 2]], "spike", true, 270); addGroup([[6, 2]], "halfWall", true, 270); addGroup([[10, 2]], "spike", true, 270); addGroup([[10, 2]], "halfWall", true, 270); addGroup([[11, 2]], "spike", true, 270); addGroup([[11, 2]], "halfWall", true, 270); addGroup([[15, 2]], "spike", true, 270); addGroup([[15, 2]], "halfWall", true, 270); addGroup([[16, 2]], "spike", true, 270); addGroup([[16, 2]], "halfWall", true, 270); addGroup([[4, 5]], "spike", true, 270); addGroup([[4, 5]], "halfWall", true, 270); addGroup([[8, 5]], "spike", true, 270); addGroup([[8, 5]], "halfWall", true, 270); addGroup([[9, 5]], "spike", true, 270); addGroup([[9, 5]], "halfWall", true, 270); addGroup([[10, 5]], "spike", true, 270); addGroup([[10, 5]], "halfWall", true, 270); addGroup([[11, 5]], "spike", true, 270); addGroup([[11, 5]], "halfWall", true, 270); addGroup([[12, 5]], "spike", true, 270); addGroup([[12, 5]], "halfWall", true, 270); addGroup([[1, 8]], "spike", true, 270); addGroup([[1, 8]], "halfWall", true, 270); addGroup([[2, 8]], "spike", true, 270); addGroup([[2, 8]], "halfWall", true, 270); addGroup([[3, 8]], "spike", true, 270); addGroup([[3, 8]], "halfWall", true, 270); addGroup([[4, 8]], "spike", true, 270); addGroup([[4, 8]], "halfWall", true, 270); addGroup([[5, 8]], "spike", true, 270); addGroup([[5, 8]], "halfWall", true, 270); addGroup([[7, 8]], "spike", true, 270); addGroup([[7, 8]], "halfWall", true, 270); addGroup([[8, 8]], "spike", true, 270); addGroup([[8, 8]], "halfWall", true, 270); addGroup([[9, 8]], "spike", true, 270); addGroup([[9, 8]], "halfWall", true, 270); addGroup([[10, 8]], "spike", true, 270); addGroup([[10, 8]], "halfWall", true, 270); addGroup([[11, 8]], "spike", true, 270); addGroup([[11, 8]], "halfWall", true, 270); addGroup([[12, 8]], "spike", true, 270); addGroup([[12, 8]], "halfWall", true, 270); addGroup([[13, 8]], "spike", true, 270); addGroup([[13, 8]], "halfWall", true, 270); addGroup([[14, 8]], "spike", true, 270); addGroup([[14, 8]], "halfWall", true, 270); addGroup([[15, 8]], "spike", true, 270); addGroup([[15, 8]], "halfWall", true, 270); addGroup([[16, 8]], "spike", true, 270); addGroup([[16, 8]], "halfWall", true, 270); addGroup([[-1, 4]], "exit", true, "T0"); addGroup([[18, 4]], "exit", true, "B1"); setManPosition([[1, 4], [16, 4]]); addGroup([[5, 5]], "man", false); createRoom(9, 9); addGroup(get2DArray([0, 0], [0, 3])); addGroup(get2DArray([0, 5], [0, 8])); addGroup(get2DArray([8, 0], [8, 8])); addGroup(get2DArray([1, 0], [3, 0])); addGroup(get2DArray([5, 0], [7, 0])); addGroup(get2DArray([1, 8], [7, 8])); addGroup([[3, 3], [3, 7], [6, 6], [6, 7]]); addGroup(get2DArray([1, 2], [5, 2])); addGroup(get2DArray([6, 2], [6, 4])); addGroup([[3, 4], [3, 5], [3, 6], [4, 4], [4, 5], [4, 6]], "piston", false); addGroup([[1, 1]], "key", false); addGroup([[4, 0]], "door", true, 90); addGroup([[7, 7]], "book", false, 10); addGroup([[4, -1]], "exit", true, "L0"); addGroup([[-1, 4]], "exit", true, "T1"); setManPosition([[4, 1], [1, 4]]); addGroup([[5, 5]], "man", false); } public function getExit(_arg1:uint, _arg2:String):Object{ var _local3:Array; var _local4:String; var _local5:uint; var _local6:*; _local3 = _arg2.split(""); _local4 = _local3[0]; _local5 = Number(_local3[1]); for each (_local6 in mapEntrances) { if ((((((_local6.id == _arg1)) && ((_local5 == _local6.entranceId)))) && ((_local4 == _local6.dir)))){ return (_local6); }; }; return ({}); } public function createRoom(_arg1:Number, _arg2:Number, _arg3:Number=25, _arg4:String="level"):void{ cRoom = new Array(); cMan = new Array(); levels.push({data:cRoom, xGrid:_arg1, yGrid:_arg2, gridWidth:_arg3, type:_arg4, manPositions:cMan}); } public function getRoomData():Object{ return (levels[currentLevel]); } public function getData(_arg1:uint):Object{ return (levels[_arg1]); } public function editActiveRoom(_arg1:Array):void{ var _local2:int; _local2 = 0; while (_local2 < mapEntrances.length) { if (mapEntrances[_local2].id == 25){ mapEntrances.splice(_local2, 1); addEntrance(_arg1, ["T"], 25, 0); break; }; _local2++; }; levels[0].data[25].points = [_arg1]; } public function getRoomLocation(_arg1:uint):Object{ var _local2:Array; var _local3:uint; var _local4:uint; var _local5:uint; var _local6:uint; var _local7:*; _local2 = levels[0].data[_arg1].points; _local3 = _local2[0][1]; _local4 = _local2[0][1]; _local5 = _local2[0][0]; _local6 = _local2[0][0]; for each (_local7 in _local2) { _local3 = ((_local3 < _local7[1])) ? _local3 : _local7[1]; _local5 = ((_local5 < _local7[0])) ? _local5 : _local7[0]; _local4 = ((_local4 > _local7[1])) ? _local4 : _local7[1]; _local6 = ((_local6 > _local7[0])) ? _local6 : _local7[0]; }; return ({x:((_local3 + _local4) / 2), y:((_local5 + _local6) / 2)}); } private function getAllData():void{ allData = Cookie.getInstance().getAllData(); } private function createHiddenRoom():void{ var _local1:Object; var _local2:Object; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Object; var _local7:Object; var _local8:Object; var _local9:Object; _local1 = new Object(); _local2 = new Object(); _local3 = new Object(); _local4 = new Object(); _local5 = new Object(); _local6 = new Object(); _local7 = new Object(); _local8 = new Object(); _local9 = new Object(); hiddenRoomSets = [_local1, _local2, _local3, _local4, _local5, _local6, _local7, _local8, _local9]; _local1.point = [2, 4]; _local1.position = [-23.4, -40]; _local1.nPoint = [_local1, _local1, _local1, _local2]; _local2.point = [2, 3]; _local2.position = [-39.6, -40]; _local2.nPoint = [_local3, _local1, _local2, _local2]; _local3.point = [3, 3]; _local3.position = [-39.6, -24]; _local3.nPoint = [_local3, _local3, _local2, _local4]; _local4.point = [3, 2]; _local4.position = [-55.4, -24]; _local4.nPoint = [_local6, _local3, _local4, _local4]; _local5.point = [5, 2]; _local5.position = [-55.4, 8]; _local5.nPoint = [_local6, _local9, _local4, _local5]; _local6.point = [6, 2]; _local6.position = [-55.4, 23.7]; _local6.nPoint = [_local6, _local8, _local4, _local6]; _local7.point = [5, 3]; _local7.position = [-39.6, 8]; _local7.nPoint = [_local8, _local9, _local7, _local5]; _local8.point = [6, 3]; _local8.position = [-39.6, 23.7]; _local8.nPoint = [_local8, _local8, _local7, _local6]; _local9.point = [5, 4]; _local9.position = [-23.4, 8]; _local9.nPoint = [_local9, _local9, _local9, _local5]; } public function clearState(_arg1:Boolean=true, _arg2:Boolean=false):void{ if (_arg1){ currentRoom = null; } else { currentRoom.player.doAction("stand"); currentRoom.player.stopMoving(); }; if (!_arg2){ isSleep = false; }; } public function setMessage():void{ messages = new Array(); messages.push(["Hmm, I can move by pressing left and right. And I can jump by pressing up. Z and X seem to rotate the entire world. But how do I know all this?", "我可以按左和右跑动,按上进行跳跃,而且可以用Z和X来旋转整个场地。但我如何从这里脱出呢?", "Hmm, ik kan bewegen door op links en rechts te drukken. En ik kan springen door op naar boven te drukken. Z en X draaien de hele wereld rond. Maar waarom weet ik dit allemaal?", "Hmm, je peux me déplacer en appuyant à gauche et à droite. Je peux sauter en appuyant sur la flèche du haut. Z et X semblent faire tourner le monde entier. Mais comment est-ce que je sais tout ça ?", "Hmm, ich kann mich bewegen, indem ich die Pfeiltasten nach links und rechts drücke und springen, indem ich die Pfeiltaste nach oben drücke. Mit Z und X kann ich diese ganze Welt hier drehen. Aber warum weiß ich das alles bloß?", "Hmm, poruszam się dzięki strzałkom w lewo i w prawo. A skaczę, naciskając strzałkę w górę. Z i X wydaje się obracać cały świat. Ale skąd ja to wszystko wiem?", "Hm, jag kan förflytta mig genom att trycka vänster och höger. Och jag kan hoppa genom att trycka upp. Z och X verkar rotera hela världen. Hur vet jag detta?", "Mmm, posso muovermi premendo i tasti freccia Su, Destra e Sinistra. I tasti Z e X sembra servano a far ruotare l'intero mondo. Ma come mai mi è dato sapere tutto questo?", "Hum, me puedo mover pulsando izquierda y derecha. También puedo saltar pulsando arriba. Las teclas Z y X hacen que el mundo entero dé vueltas. ¿Pero cómo sé yo todo esto?", "Hmm, para andar, uso as setas direita e esquerda. Para pular, a seta para cima. Parece que Z e X fazem o mundo girar. Mas como é que sei de tudo isso?", "Hmm, Saya bisa bergerak dengan menekan tombol panah kiri dan kanan. Dan saya bisa melompat dengan menekan tombol panah atas. Tombol Z dan X kelihatannya untuk memutar seluruh dunia. Tapi mengapa saya mengetahui semua ini?", "Хм, я могу двигаться, нажимая клавиши \"влево\" и \"вправо\". А если нажать клавишу \"вверх\", я могу прыгать. Клавиши Z и X, похоже, заставляют весь мир поворачиваться. Но откуда я все это знаю?", "Hmm, I can move by pressing left and right and can jump by pressing up. Z and X seem to rotate the entire world; but how do I know all this?", "Hmm, I can move by pressing left and right and can jump by pressing up. Z and X seem to rotate the entire world; but how do I know all this?", "Hmm, sola ve sağa basarak hareket edebilirim. Yukarı basarak da zıplayabilirim. Sanırım Z ve X bütün dünyayı döndürüyor. Fakat bütün bunları neden biliyorum?", "Hmm, saya boleh bergerak dengan menekan ke kiri dan kanan. Z dan X boleh memutar seluruh dunia. Tetapi mengapa saya mengetahui semua ini?", "Humm, eu posso mover-me pressionando a seta da esquerda e a da direita. E posso saltar pressionando a seta de cima. Z e X servem para fazer girar o mundo. Mas como sei eu tudo isto? "]); messages.push(["By running and jumping at ledges, I can climb onto them. This will help me avoid those nasty spikes. But will it help me find the exit from this place?", "用跑和跳我能爬上高墙,而且可以帮助我避开可恶的钉板,但这些能帮我找到出口吗?", "Door te rennen en te springen kan ik op dingen klimmen. Dan kan ik tenminste die nare stekels ontwijken. Maar zal het mij ook uit dit doolhof helpen?", "En courant et sautant sur les rebords, on peut y monter. Je pourrai ainsi éviter ces pointes acérées. Mais est-ce que cela va m'aider à sortir de cet endroit ?", "Wenn ich laufe und auf Vorsprünge springe, kann ich nach oben klettern. So kann ich diesen schlimmen Stacheln ausweichen. Aber wird mir das auch helfen, von hier zu entkommen?", "Podbiegając i wskakując na krawędzie mogę się na nie wspiąć. To pomoże ominąć mi te okropne włócznie. Ale czy umożliwi mi znalezienie wyjścia z tego miejsca?", "Genom att springa och hoppa kan jag klättra upp på saker. På så sätt kan jag undvika spetsarna. Men hjälper det mig att hitta utgången?", "Se prendo la rincorsa e salto sulle sporgenze riuscirò ad arrampicarmi. In questo modo potrò evitare quei maledetti spuntoni. Ma servirà a farmi trovare una via d'uscita da questo posto?", "Corriendo y saltando por las cornisas, puedo escalar. Así conseguiré esquivar esas asquerosas serpientes. Pero con eso, ¿seré capaz de salir de este lugar?", "Correndo e pulando nas saliências, consigo subir nelas. Isso me ajudará a evitar os pregos perigosos. Mas será que me ajuda a encontrar a saída?", "Dengan berlari dan melompati birai, Saya bisa memanjat ke atas benda-benda. Ini akan membantu saya untuk menghindari paku besar yang kotor. Tapi akankah saya terbantu untuk menemukan jalan keluar dari tempat ini?", "Запрыгивая с разбегу на выступы, я могу взбираться на возвышения. Это поможет мне избежать этих жутких шипов. Но поможет ли мне это найти выход отсюда?", "I can climb onto ledges by running and jumping at them. This will help me avoid those nasty spikes. But will it help me find the way out of this place?", "I can climb onto ledges by running and jumping at them. This will help me avoid those nasty spikes. But will it help me find the way out of this place?", "Koşarak ve çıkıntıların üzerinden zıplayarak tırmanabilirim. Bu sayede çivilerden uzak durabilirim. Ama bütün bunlar buradan çıkmama yardımcı olacak mı?", "Dengan berlari dan melompat pada belebas, saya boleh memanjat pada benda. Ini membantu saya mengelak daripada pepaku berbahaya. Tetapi adakah ia akan membantu saya keluar daripada tempat ini?", "Correndo e saltando sobre as elevações, eu consigo subi-las. Isto ajudar-me-à a evitar os obstáculos. Mas será suficiente para me ajudar a sair deste sítio?"]); messages.push(["Do not enter the room beyond! I was almost immediately trapped! I have attached a key to the wall which might help you escape.", "别到前面房间去了!我差点在那里丧命!但我在那里墙上挂着把钥匙可能对你的逃脱有帮助。", "Ga niet naar de volgende kamer! Ik was bijna meteen opgesloten! Ik heb een sleutel aan de muur gehangen om je verder te helpen.", "N'entrez surtout pas dans la pièce suivante ! J'ai presque immédiatement été enfermé ! J'ai attaché au mur une clé qui pourrait vous aider à vous échapper.", "Geh nicht in diesen Raum! Ich saß sofort in der Falle! Ich habe einen Schlüssel an die Wand gehängt, der dir bei deiner Flucht helfen wird.", "Nie wchodź do następnego pokoju! Ja prawie natychmiast zostałem uwięziony! Przyczepiłem klucz do ściany, być może to pomoże ci uciec.", "Gå inte in i rummet bortom! Jag blev omedelbart fången! Jag har hängt en nyckel på väggen. Den kanske kan hjälpa dig att fly.", "Non entrate nella stanza accanto! Per poco non rimanevo in trappola! Ho appeso una chiave al muro che potrebbe servire in caso di fuga.", "No entres a la siguiente habitación. ¡Casi quedo atrapado al instante! He colocado una llave en la pared que te ayudará a escapar.", "Não entre na próxima sala! Fiquei preso quase imediatamente! Prendi uma chave à parede para ajudá-lo a escapar.", "Jangan memasuki bagian luar ruangan! Saya hampir terjebak! Saya telah meletakkan sebuah kunci di dinding yang akan membantu saya melarikan diri.", "Не заходите в следующую комнату! Я практически сразу же оказался в ловушке! Я прикрепил к стене ключ - возможно, он поможет вам выбраться из ловушки…", "Do not enter the room beyond! I was nearly trapped then! I have placed a key on the wall which might help you escape.", "Do not enter the room beyond! I was nearly trapped then! I have placed a key on the wall which might help you escape.", "Bu odaya sakın girmeyin! Ben neredeyse tuzağa düşüyordum! Duvara bir anahtar astım, o kaçmanıza yardımcı olabilir.", "Jangan masuk ke bilik di sebelah sana! Saya hampir terperangkap! Saya telah meletakkan kunci pada dinding yang mungkin membantu anda melepaskan diri.", "Não entre no quarto que se segue. Fui quase logo apanhado! Deixei uma chave na parede que talvez lhe possa ser útil para escapar."]); messages.push(["By running and then jumping, I can reach farther. And if I'm careful, I can stand pretty close to spikes as well. ", "先跑起来然后跳能够跳得更远。并且如果足够小心的话我能紧贴着钉板站立而不受伤。", "Door te rennen en te springen kan ik verder springen. En als ik voorzichtig ben kan ik heel dicht bij die stekels komen.", "Si je prends de l'élan avant de sauter, je peux aller plus loin. Et, si je fais attention, je peux même être assez proche des pointes.", "Wenn ich laufe und springe, komme ich viel weiter. Und wenn ich vorsichtig bin, kann ich mich auch relativ nah an die Stachel stellen.", "Biorąc rozbieg i wykonując skok mogę dotrzeć dalej. A jeśli będę ostrożny, mogę także stanąć całkiem blisko włóczni.", "Genom att springa och hoppa kan jag nå längre. Och om jag är försiktig kan jag stå ganska nära spetsarna.", "Se prendo la rincorsa e salto posso spingermi più lontano. Se sto attento, inoltre, posso anche sostare in prossimità degli spuntoni.", "Corriendo y luego saltando puedo ir más lejos. Y sé que debo tener cuidado porque puedo estar muy cerca de las serpientes.", "Correndo e pulando, posso chegar mais longe. E, se tomar cuidado, também posso me aproximar bastante dos pregos.", "Dengan berlari dan kemudian melompat, Saya bisa mencapai lebih jauh. Dan jika saya berhati-hati, maka saya juga akan bisa berdiri dekat dengan paku.", "Если разбежаться и прыгнуть, можно запрыгнуть подальше. Кроме того, если соблюдать осторожность, можно подходить довольно близко к шипам.", "I can get further by running and then jumping. If I'm careful I can stand pretty close to the spikes too.", "I can get further by running and then jumping. If I'm careful I can stand pretty close to the spikes too.", "Koşup zıplayarak daha uzağa erişebilirim. Ayrıca dikkatli olursam çivilere oldukça yakın durabilirim.", "Dengan berlari dan kemudian melompat, saya boleh pergi lebih jauh. Dan jika saya berhati-hati, saya juga boleh berdiri agak dekat dengan pepaku.", "Correndo e depois saltando, posso chegar mais longe. E, se tiver cuidado, posso aproximar-me bastante dos obstáculos."]); messages.push(["I hate this world! Rooms, traps, doors, keys… What lunatic designed this? If I ever escape, he'll be sorry!", "我憎恨这个地方!房间啊、机关啊、门啊、钥匙啊……哪个疯子设计了这一切?我逃出去后一定会宰了他!", "Ik haat dit doolhof! Kamers, vallen, deuren… welke idioot heeft dit ontworpen? Als ik hier ooit uit kom dan zwaait er wat!", "Je déteste ce monde ! Chambres, pièges, portes, clés… Quel est l'abruti qui l'a imaginé ? Si jamais je m'en sors, il me le paiera !", "Ich hasse diese Welt! Räume, Fallen, Türen, Schlüssel… Welcher Verrückte hat sich das bloß ausgedacht? Wenn ich jemals von hier entkomme, wird er das bereuen!", "Nienawidzę tego świata! Pokoje, pułapki, drzwi, klucze... Jaki szaleniec to zaprojektował? Jeśli kiedykolwiek uda mi się uciec, pożałuje!", "Jag hatar den här världen! Rum, fällor, dörrar, nycklar ... Vilken dåre har skapat det här? Han ska allt få!", "Odio questo mondo! Stanze, trappole, porte, chiavi… Quale mente malata ha partorito tutto ciò? Se mai riuscirò a scappare, farà i conti con me!", "¡Odio este mundo! Habitaciones, trampas, puertas, llaves… ¿A qué lunático se le ha podido ocurrir esto? Si me escapo, haré que se arrepienta por todo lo que ha hecho.", "Detesto este mundo! Salas, alçapões, portas, chaves… Que lunático criou isto? Se eu não escapar, ele vai se arrepender!", "Saya membenci dunia ini! Ruangan, jebakan, pintu, kunci… Orang gila mana yang mendesain ini? Jika saya pernah melarikan diri, maka dia akan merasa bersalah!", "Ненавижу этот мир! Комнаты, ловушки, двери, ключи… Что за безумец создал все это? Если мне удастся выбраться отсюда, он пожалеет об этом!", "I hate this world! Rooms, traps, doors, keys… What lunatic designed this? He'll be sorry if I ever escape from here!", "I hate this world! Rooms, traps, doors, keys… What lunatic designed this? He'll be sorry if I ever escape from here!", "Bu dünyadan nefret ediyorum! Odalar, tuzaklar, kapılar, anahtarlar... Hangi kaçık tasarlamış bunu? Buradan çıkmayı başarabilirsem buna pişman olacak!", "Saya benci dunia ini! Bilik, perangkap, pintu, kunci...Orang gila mana yang merekanya?Jika saya dapat melepaskan diri, dia akan menyesal!", "Eu odeio este mundo! Salas, armadilhas, portas, chaves... Quem foi o lunático que criou isto? Se conseguir escapar, está tramado!"]); messages.push(["I’m tired. I can't go on. How much further is it to the real end?", "真正的出口到底还有多远?我太累了,我想我再也出不去了。", "Ik ben zo moe. Ik kan echt niet meer verder. Hoe ver is het nog voordat ik bij het echte einde kom?", "Je n'en peux plus. Je n'arrive plus à avancer. Jusqu'où faudra-t-il aller pour trouver la vraie sortie ?", "Ich bin müde. Ich kann nicht mehr. Wie weit ist es denn noch bis zum Ausgang?", "Jestem zmęczony. Nie mogę iść dalej. Jak daleko jeszcze do końca?", "Jag är trött. Jag orkar inte fortsätta. Hur långt är det kvar till slutet?", "Sono stanco. Non ce la faccio più. Quanto dista ancora la vera fine?", "Estoy cansado. No puedo seguir. ¿Cuánto queda para el verdadero final?", "Estou cansado. Não consigo prosseguir. Será que a saída ainda está muito longe?", "Saya lelah. Saya tidak bisa lanjut lagi. Berapa jauh lagi untuk menuju ke akhir yang nyata?", "Я устал и не в силах продолжать путь. Сколько же еще осталось блуждать до настоящего конца лабиринта?", "I’m tired. I can't go on. How much further is it to the real end?", "I’m tired. I can't go on. How much further is it to the real end?", "Çok yoruldum. Devam edemeyeceğim. Gerçek çıkışa ulaşmama daha ne kadar kaldı?", "Saya letih. Saya tidak dapat meneruskannya. Berapa jauh lagi ke penghujung sebenar?", "Estou cansado. Não consigo avançar mais. Será que ainda falta muito até à verdadeira saída?"]); messages.push(["I can't go on anymore. If you find this, please take my red mantle. It's the most precious thing I own!", "我放弃了。如果有人来到这里,请把我最心爱的红披风带走吧……", "Ik kan niet meer verder. Aan wie dit vindt: neem mijn mantel. Het is zeer waardevol!", "Je suis à bout de forces. Si vous trouvez cela, prenez donc mon manteau rouge. C'est ce que je possède de plus précieux !", "Ich kann nicht mehr weiter. Wer das hier findet, soll bitte meinen roten Mantel an sich nehmen. Er ist das Kostbarste, was ich habe!", "Już nie mogę iść dalej. Jeśli to znajdziesz, zabierz proszę mój czerwony płaszcz. To najceniejsza rzecz, jaką posiadam!", "Jag orkar inte längre. Om du läser det här - ta min röda mantel. Det är min käraste ägodel!", "Non ce la faccio ad andare avanti. Se trovate questo, prendete il mio mantello rosso. È la cosa più preziosa che ho!", "No puedo continuar. Si encuentras esto, coge mi manto rojo. ¡Es lo más preciado que tengo!", "Não consigo continuar. Se encontrar este bilhete, fique com a minha capa vermelha. É o que tenho de mais precioso!", "Saya tidak bisa lanjut lagi. Jika anda menemukan ini, tolong ambil mantel merah saya. Itu merupakan benda paling berharga yang saya miliki!", "Я не в силах идти дальше. Если вы нашли эту записку, можете взять мой красный плащ - это самое ценное из того, что у меня есть!", "I can't go on any more. If you find this, please take my red mantle. It is the most precious thing I own!", "I can't go on any more. If you find this, please take my red mantle. It is the most precious thing I own!", "Artık devam edemeyeceğim. Bu notu bulursanız, kırmızı pelerinimi alın. O benim en değerli varlığım!", "Saya tidak dapat meneruskannya lagi. Jika anda menjumpai nota ini, sila ambil mantel merah saya. Ia merupakan harta paling bernilai saya miliki!", "Não consigo avançar mais. Se ler isto, leve a minha manta vermelha. É a coisa mais preciosa que tenho!"]); messages.push(["I'm starting to see things from the corner of my eyes.Shadows, cakes, exits… they're all just a lie!", "出口、阳光、蛋糕,为什么我眼前出现了这些东西……这他妈的都是幻觉!", "Ik begin dingen te zien die er niet zijn. Schaduwen, taarten, uitgangen… allemaal leugens!", "Je commence à voir des choses qui n'existent pas. Des ombres, des gâteaux, des issues... rien que des mensonges !", "Ich beginne schon, Dinge aus dem Augenwinkel zu sehen. Schatten, Kuchen, Ausgänge… aber nichts davon ist real!", "Zaczynam widzieć różne rzeczy kątem oka. Cienie, ciastka, wyjścia... to wszystko tylko przywidzenia! ", "Jag börjar se saker i ögonvrån. Skuggor, tårtor, utgångar ... det är bara en illusion!", "Comincio a vedere strane cose con la coda dell'occhio. Ombre, cibo, uscite... Ma è tutto una menzogna!", "Estoy empezando a ver cosas por el rabillo del ojo. Sombras, tartas, salidas… ¡Es todo mentira!", "Estou começando a ver coisas de soslaio. Sombras, bolos, saídas… é tudo mentira!", "Saya mulai melihat benda-benda dari sudut mata saya. Bayangan, kue, jalan keluar… mereka semua hanyalah suatu kebohongan!", "Краем глаза я начинаю замечать странные вещи… Тени, пироги, выходы… все это просто миражи!", "I'm starting to see things out of the corner of my eye. Shadows, cakes, exits… they're all just a lie!", "I'm starting to see things out of the corner of my eye. Shadows, cakes, exits… they're all just a lie!", "Bir şeyler görmeye başladım. Gölgeler, kekler, çıkışlar… hepsi bir hayal gibi!", "Saya mula melihat benda dari sudut mata saya. Bayang-bayang, kek, jalan keluar... semuanya bohong belaka!", "Estou a começar a ver coisas pelo canto dos olhos. Sombras, bolos, saídas... É tudo mentira!"]); messages.push(["I can hear a strange sound coming from the next room. It's like a huge thing is blocking the door. Perhaps, if I rotate enough and move the thing out of the way, the door will open.", "我听见隔壁房间传来的奇怪响声,像是有什么巨大的东西。是不是我旋转到合适的位置那里的秘门就会开启呢?", "Ik kan een geluid horen in de volgende kamer. Het klinkt alsof een groot iets de deur blokkeert. Misschien als ik deze kamer goed draai kan ik het ding in de andere kamer uit de weg krijgen.", "J'entends un drôle de bruit de la pièce d'à côté. On dirait un énorme obstacle qui bloque la porte. Si je tourne assez et si j'enlève l'obstacle de la porte, j'arriverai peut-être à sortir.", "Ich höre ein seltsames Geräusch aus dem nächsten Raum kommen. Mir scheint, als blockiere ein großes Ding die Tür. Vielleicht bewegt es sich ja, wenn ich diese Welt genug drehe. Vielleicht öffnet sich die Tür dann ja.", "Słyszę dziwny dźwięk dochodzący z sąsiedniego pokoju. Zupełnie jakby coś wielkiego blokowało drzwi. Może jeśli dostatecznie obrócę pokój i usunę tę rzecz z drogi, drzwi się otworzą.", "Jag hör underliga ljud från nästa rum. Något stort verkar blockera dörren. Om jag roterar rummet kanske saken flyttar sig och dörren öppnas.", "Sento uno strano suono provenire dalla stanza accanto. Qualcosa di gigantesco blocca la porta. Forse se ruotassi a sufficienza riuscirei a spostare questa cosa consentendo l'apertura della porta.", "Oigo un extraño sonido proveniente de la habitación de al lado. Es como si una cosa enorme estuviese bloqueando la puerta. Quizás, si rotase lo suficiente y me quitase de delante, la puerta se abriría.", "Estou ouvindo um ruído estranho na sala ao lado. Parece que algo grande está bloqueando a porta. Talvez, se eu girar o bastante e tirar essa coisa do caminho, a porta se abra.", "Saya bisa mendengar suara aneh yang datang dari ruangan sebelah. Itu semacam benda besar yang menutupi pintu tersebut. Kemungkinan jika saya memutar dan memindahkan benda keluar, maka pintu akan terbuka.", "Из соседней комнаты доносится странный звук. Похоже, дверь завалена каким-то громоздким предметом. Возможно, если повернуть комнату и сдвинуть предмет в сторону, дверь откроется... ", "I can hear a strange sound coming from the next room. It's like a huge thing is blocking the door. Perhaps if I rotate enough and move the thing out of the way, the door will open.", "I can hear a strange sound coming from the next room. It's like a huge thing is blocking the door. Perhaps if I rotate enough and move the thing out of the way, the door will open.", "Diğer odadan tuhaf sesler geliyor. Sanki kapının arkasında devasa bir şey var. Yeterince döndürürsem o şeyi oradan kaldırıp kapıyı açabilirim.", "Saya boleh mendengar bunyi pelik yang datang dari bilik sebelah. Ia seperti benda yang besar sedang menghalang pintu. Jika saya putar dan memindahkan benda tersebut daripada laluan, pintu akan terbuka.", "Estou a ouvir um barulho estranho vindo da sala ao lado. É como se um grande obstáculo estivesse a bloquear a porta. Talvez se o conseguir mover o suficiente a porta abrirá."]); messages.push(["This path must lead to the real exit! Finally, I feared this insane maze would never end!", "这条路很可能就是真正的出口!但我害怕这个世界就是永无止境的……", "Ik ben bijna bij de echte uitgang! Eindelijk, ik was al bang dat dit dolle doolhof nooit zou eindigen!", "Ce chemin doit mener vers la vraie sortie ! Ça y est, j'ai bien cru que ce labyrinthe infernal n'en finirait jamais !", "Dieser Weg muss zum Ausgang führen\" Endlich! Ich dachte schon, ich finde nie einen Weg aus diesem verrückten Labyrinth heraus!", "Ta ścieżka musi prowadzić do prawdziwego wyjścia! Nareszcie... Bałem się, że ten szalony labirynt nigdy się nie skończy!", "Den här vägen måste leda till den riktiga utgången. Jag var rädd att det aldrig skulle ta slut!", "Questo sentiero deve condurre alla vera uscita! Finalmente. Temevo che questo folle labirinto non avrebbe avuto mai fine!", "¡Este camino seguro que lleva a la salida real!¡Por fin! Creía que este laberinto de locos nunca terminaría.", "Este caminho deve levar à saída verdadeira! Finalmente! Pensei que este labirinto louco não teria fim!", "Jalur ini seharusnya menuju ke jalan keluar yang sesungguhnya! Akhirnya, Saya ketakutan kalau jalan liku-liku ini tidak akan pernah berakhir!", "Этот путь, должно быть, ведет к настоящему выходу! Наконец-то! Я уж боялся, что этот безумный лабиринт никогда не закончится!", "This path must lead to the real exit! At last! I was afraid this insane maze would never end!", "This path must lead to the real exit! At last! I was afraid this insane maze would never end!", "Bu yol gerçek çıkışa gidiyor olmalı! Sonunda, bu çılgın labirentin hiç bitmeyeceğinden korkuyordum!", "Laluan ini mesti menuju ke jalan keluar sebenar! Akhirnya, saya berasa takut jika pagar sesat gila ini tidak akan tamat!", "Este caminho deve conduzir até à verdadeira saída! Finalmente. Já pensava que este estranho labirinto não tinha fim!"]); messages.push(["SECRET\n Page 4\n\nDRAGON", "SECRET\n Page 4\n\nDRAGON", "GEHEIM\n Pagina 4\n\nDRAGON", "SECRET\n Page 4\n\nDRAGON", "GEHEIM\n Seite 4\n\nDRAGON", "TAJNE\n Strona 4\n\nDRAGON", "HEMLIGT\n Sidan 4\n\nDRAGON", "RISERVATO\n Pagina 4\n\nDRAGON", "SECRETO\n Página 4\n\nDRAGON", "SEGREDO\n Página 4\n\nDRAGON", "RAHASIA\n Halaman 4\n\nDRAGON", "СЕКРЕТ\n Страница 4\n\nDRAGON", "SECRET\n Page 4\n\nDRAGON", "SECRET\n Page 4\n\nDRAGON", "ÇOK GİZLİ\n Sayfa 4\n\nDRAGON", "RAHSIA\n Halaman 4\n\nDRAGON", "SEGREDO\n Página 4\n\nDRAGON"]); messages.push(["SECRET\n Page 3\n\n2008", "SECRET\n Page 3\n\n2008", "GEHEIM\n Pagina 3\n\n2008", "SECRET\n Page 3\n\n2008", "GEHEIM\n Seite 3\n\n2008", "TAJNE\n Strona 3\n\n2008", "HEMLIGT\n Sidan 3\n\n2008", "RISERVATO\n Pagina 3\n\n2008", "SECRETO\n Página 3\n\n2008", "SEGREDO\n Página 3\n\n2008", "RAHASIA\n Halaman 3\n\n2008", "СЕКРЕТ\n Страница 3\n\n2008", "SECRET\n Page 3\n\n2008", "SECRET\n Page 3\n\n2008", "ÇOK GİZLİ\n Sayfa 3\n\n2008", "RAHSIA\n Halaman 3\n\n2008", "SEGREDO\n Página 3\n\n2008"]); messages.push(["SECRET\n Page 2\n\nPROJECT J", "SECRET\n Page 2\n\nPROJECT J", "GEHEIM\n Pagina 2\n\nPROJECT J", "SECRET\n Page 2\n\nPROJECT J", "GEHEIM\n Seite 2\n\nPROJECT J", "TAJNE\n Strona 2\n\nPROJECT J", "HEMLIGT\n Sidan 2\n\nPROJECT J", "RISERVATO\n Pagina 2\n\nPROJECT J", "SECRETO\n Página 2\n\nPROJECT J", "SEGREDO\n Página 2\n\nPROJECT J", "RAHASIA\n Halaman 2\n\nPROJECT J", "СЕКРЕТ\n Страница 2\n\nPROJECT J", "SECRET\n Page 2\n\nPROJECT J", "SECRET\n Page 2\n\nPROJECT J", "ÇOK GİZLİ\n Sayfa 2\n\nPROJECT J", "RAHSIA\n Halaman 2\n\nPROJECT J", "SEGREDO\n Página 2\n\nPROJECT J"]); messages.push(["SECRET\n Page 1\n\n1994", "SECRET\n Page 1\n\n1994", "GEHEIM\n Pagina 1\n\n1994", "SECRET\n Page 1\n\n1994", "GEHEIM\n Seite 1\n\n1994", "TAJNE\n Strona 1\n\n1994", "HEMLIGT\n Sidan 1\n\n1994", "RISERVATO\n Pagina 1\n\n1994", "SECRETO\n Página 1\n\n1994", "SEGREDO\n Página 1\n\n1994", "RAHASIA\n Halaman 1\n\n1994", "СЕКРЕТ\n Страница 1\n\n1994", "SECRET\n Page 1\n\n1994", "SECRET\n Page 1\n\n1994", "ÇOK GİZLİ\n Sayfa 1\n\n1994", "RAHSIA\n Halaman 1\n\n1994", "SEGREDO\n Página 1\n\n1994"]); } public function createMainMap():void{ roomLevel = [1, 2, 1, 3, 4, 2, 1, 2, 4, 1, 3, 1, 3, 1, 4, 4, 1, 4, 1, 2, 2, 2, 1, 1, 1, 1, 1, 3, 2, 1, 60]; createRoom(11, 11, 50, "map"); addGroup([[1, 1]], "man", false); addGroup([[5, 5]], "virtual"); addGroup([[4, 6], [4, 7]], "virtual"); addGroup([[3, 7]], "virtual"); addGroup([[2, 5], [2, 6], [3, 6]], "virtual"); addGroup([[1, 8], [1, 9], [2, 8], [2, 9]], "virtual"); addGroup([[1, 6], [1, 7]], "virtual"); addGroup([[3, 9]], "virtual"); addGroup([[4, 8], [4, 9]], "virtual"); addGroup([[5, 7], [5, 8], [6, 7], [6, 8]], "virtual"); addGroup([[6, 6]], "virtual"); addGroup([[7, 6], [8, 5], [8, 6]], "virtual"); addGroup([[8, 7]], "virtual"); addGroup([[7, 8], [6, 9], [7, 9]], "virtual"); addGroup([[9, 6]], "virtual"); addGroup([[8, 8], [8, 9], [9, 8], [9, 9]], "virtual"); addGroup([[6, 4], [6, 5], [7, 4], [7, 5]], "virtual"); addGroup([[7, 3]], "virtual"); addGroup([[7, 1], [7, 2], [8, 1], [8, 2]], "virtual"); addGroup([[6, 1]], "virtual"); addGroup([[9, 2], [9, 3]], "virtual"); addGroup([[8, 4], [9, 4]], "virtual"); addGroup([[3, 4], [3, 5]], "virtual"); addGroup([[4, 4]], "virtual"); addGroup([[4, 3]], "virtual"); addGroup([[5, 4]], "virtual", true, "hohohohoho"); addGroup([[1, 4]], "virtual"); addGroup([[1, 3]], "virtual"); addGroup([[1, 2], [2, 1], [2, 2]], "virtual"); addGroup([[3, 1], [4, 1]], "virtual"); addGroup([[5, 1]], "virtual"); addGroup(get2DArray([0, 0], [10, 0]), "virtual"); addGroup(get2DArray([0, 1], [0, 10]), "virtual"); addGroup(get2DArray([1, 10], [10, 10]), "virtual"); addGroup(get2DArray([10, 1], [10, 9]), "virtual"); addGroup([[4, 5]], "book", false, 2); addGroup([[2, 7]], "book", false, 4); addGroup([[5, 6]], "book", false, 5); addGroup([[8, 3]], "book", false, 8); addGroup([[1, 1]], "book", false, 11); } public function getMessage(_arg1:int):String{ return (messages[(_arg1 - 1)][Language.languageNum]); } private function setManPosition(_arg1:Array):void{ var _local2:int; _local2 = 0; while (_local2 < _arg1.length) { cMan.push(_arg1[_local2]); _local2++; }; } private function addEntrances():void{ addEntrance([0, 5], ["B"], -1); addEntrance([5, 0], ["R"], -4); addEntrance([10, 5], ["T"], -3); addEntrance([5, 10], ["L"], -2); addEntrance([5, 5], ["T"], 1, 0); addEntrance([4, 6], ["L"], 2, 0); addEntrance([4, 7], ["T"], 2, 1); addEntrance([3, 7], ["L"], 3, 0); addEntrance([3, 7], ["B"], 3, 1); addEntrance([2, 5], ["B"], 4, 0); addEntrance([2, 6], ["R"], 4, 1); addEntrance([3, 6], ["R"], 4, 2); addEntrance([1, 8], ["L"], 5, 0); addEntrance([2, 8], ["L"], 5, 1); addEntrance([2, 9], ["B"], 5, 2); addEntrance([1, 6], ["L"], 6, 0); addEntrance([1, 7], ["R"], 6, 1); addEntrance([3, 9], ["L"], 7, 0); addEntrance([3, 9], ["T"], 7, 1); addEntrance([4, 8], ["T"], 8, 0); addEntrance([4, 8], ["B"], 8, 1); addEntrance([5, 7], ["L"], 9, 0); addEntrance([6, 7], ["L"], 9, 1); addEntrance([5, 8], ["T"], 9, 2); addEntrance([6, 6], ["L"], 10, 0); addEntrance([6, 6], ["R"], 10, 1); addEntrance([6, 6], ["B"], 10, 2); addEntrance([7, 6], ["T"], 11, 0); addEntrance([8, 6], ["B"], 11, 1); addEntrance([8, 6], ["R"], 11, 2); addEntrance([8, 7], ["L"], 12, 0); addEntrance([8, 7], ["T"], 12, 1); addEntrance([7, 8], ["L"], 13, 0); addEntrance([6, 9], ["T"], 13, 1); addEntrance([7, 9], ["B"], 13, 2); addEntrance([9, 6], ["T"], 14, 0); addEntrance([9, 6], ["R"], 14, 1); addEntrance([9, 8], ["L"], 15, 0); addEntrance([8, 9], ["T"], 15, 1); addEntrance([7, 4], ["L"], 16, 0); addEntrance([6, 5], ["R"], 16, 1); addEntrance([7, 3], ["L"], 17, 0); addEntrance([7, 3], ["R"], 17, 1); addEntrance([7, 1], ["T"], 18, 0); addEntrance([7, 2], ["R"], 18, 1); addEntrance([8, 1], ["B"], 18, 2); addEntrance([6, 1], ["B"], 19, 0); addEntrance([9, 2], ["L"], 20, 0); addEntrance([9, 3], ["T"], 20, 1); addEntrance([9, 3], ["R"], 20, 2); addEntrance([9, 4], ["L"], 21, 0); addEntrance([9, 4], ["R"], 21, 1); addEntrance([3, 4], ["B"], 22, 0); addEntrance([3, 5], ["T"], 22, 1); addEntrance([4, 4], ["L"], 23, 0); addEntrance([4, 4], ["T"], 23, 1); addEntrance([4, 4], ["B"], 23, 2); addEntrance([4, 3], ["R"], 24, 0); addEntrance([5, 4], ["T"], 25, 0); addEntrance([1, 4], ["L"], 26, 0); addEntrance([1, 4], ["B"], 26, 1); addEntrance([1, 3], ["L"], 27, 0); addEntrance([1, 3], ["R"], 27, 1); addEntrance([1, 2], ["L"], 28, 0); addEntrance([1, 2], ["R"], 28, 1); addEntrance([2, 1], ["B"], 28, 2); addEntrance([3, 1], ["T"], 29, 0); addEntrance([4, 1], ["B"], 29, 1); addEntrance([5, 1], ["L"], 30, 0); addEntrance([5, 1], ["T"], 30, 1); } private function addGroup(_arg1:Array, _arg2:String="wall", _arg3:Boolean=true, _arg4=null):void{ cRoom.push({points:_arg1, type:_arg2, isStatic:_arg3, extra:_arg4}); } private function addEntrance(_arg1:Array, _arg2:Array, _arg3:int, _arg4:uint=0):void{ var _local5:*; for each (_local5 in _arg2) { switch (_local5){ case "L": mapEntrances.push({point:_arg1, x:((_arg1[1] * 50) - 25), y:(_arg1[0] * 50), id:_arg3, entranceId:_arg4, dir:"L"}); break; case "R": mapEntrances.push({point:_arg1, x:((_arg1[1] * 50) + 25), y:(_arg1[0] * 50), id:_arg3, entranceId:_arg4, dir:"R"}); break; case "T": mapEntrances.push({point:_arg1, x:(_arg1[1] * 50), y:((_arg1[0] * 50) - 25), id:_arg3, entranceId:_arg4, dir:"T"}); break; case "B": mapEntrances.push({point:_arg1, x:(_arg1[1] * 50), y:((_arg1[0] * 50) + 25), id:_arg3, entranceId:_arg4, dir:"B"}); break; }; }; } public static function get KEY_RIGHT():Boolean{ if (((_disableKeyBoard) || (isGameOver))){ return (false); }; return (_KEY_RIGHT); } public static function get KEY_LEFT():Boolean{ if (((_disableKeyBoard) || (isGameOver))){ return (false); }; return (_KEY_LEFT); } public static function getInstance():Model{ if (_instance == null){ _instance = new (Model); }; return (_instance); } public static function resetData():void{ jumped = 0; ran = 0; died = 0; rotated = 0; } public static function get KEY_UP():Boolean{ if (((_disableKeyBoard) || (isGameOver))){ return (false); }; return (_KEY_UP); } public static function set disableKeyBoard(_arg1:Boolean):void{ _disableKeyBoard = _arg1; } public static function get KEY_DOWN():Boolean{ if (((_disableKeyBoard) || (isGameOver))){ return (false); }; return (_KEY_DOWN); } public static function get disableKeyBoard():Boolean{ return (_disableKeyBoard); } } }//package game
Section 29
//Room (game.Room) package game { import flash.events.*; import flash.display.*; import groups.*; import elements.*; import flash.utils.*; import flash.geom.*; public class Room extends MovieClip { private var yBorder:Number;// = 240 private var sdManager:SoundManager; private var _type:String; private var rotateCounter:uint;// = 60 private var gridWidth:Number; private var tY:Number; private var tkeys:Array; private var tX:Number; private var entranceId:int;// = -1 private var doors:Array; public var container:MovieClip; private var tdoors:Array; private var hiddedRoom:MovieClip; private var manPosition:Array; public var topContainer:MovieClip; public var itemContainer:MovieClip; public var books:Array; private var xBorder:Number;// = 237 private var doorToRemove; public var _keys:Array; public var player:ManGroup; public var exits:Array; public var spikes:Array; private var broadCaster:BroadCaster; private var rotate:Number; private var allGroup:Array; public var winds:Array; public var allStaticItems:Array; public var screenShot:Bitmap; private var cRoomId:uint; public var _doors:Array; public var hiddenRoom:Group; private var roomWidth:Number; public var _books:Array; private var rotateOffset:Number;// = 0 private var roomHeight:Number; public var roomContainer:MovieClip; public var SpecialDoor:SpecialGroup; public var keys:Array; public var allActiveItems:Array; public function Room(_arg1:uint, _arg2:int=-1):void{ var _local3:Object; var _local4:Model; var _local5:Object; var _local6:*; var _local7:int; var _local8:*; var _local9:MovieClip; var _local10:Array; var _local11:Array; var _local12:int; var _local13:*; var _local14:Boolean; var _local15:*; var _local16:*; var _local17:*; var _local18:*; var _local19:Boolean; var _local20:*; rotateOffset = 0; rotateCounter = 60; xBorder = 237; yBorder = 240; entranceId = -1; super(); entranceId = _arg2; _arg2 = ((((_arg2 < 0)) && ((_arg2 >= -1)))) ? 0 : _arg2; _local3 = Model.getInstance().getData(_arg1); broadCaster = BroadCaster.getInstance(); sdManager = SoundManager.getInstance(); gridWidth = _local3.gridWidth; Model.gridWidth = gridWidth; _type = _local3.type; cRoomId = _arg1; roomContainer = new MovieClip(); addChild(roomContainer); itemContainer = new MovieClip(); addChild(itemContainer); container = new MovieClip(); roomContainer.addChild(container); topContainer = new MovieClip(); addChild(topContainer); if (_type == "map"){ _local8 = getDefinitionByName("Map"); _local9 = new (_local8); container.addChild(_local9); hiddedRoom = (_local9.getChildByName("hiddenRoom") as MovieClip); _local9.x = (_local9.y = (gridWidth / 2)); } else { if (_arg2 < 0){ manPosition = null; } else { manPosition = ((_local3.manPositions[_arg2] == null)) ? [1, 1] : _local3.manPositions[_arg2]; }; }; _local4 = Model.getInstance(); _local5 = _local4.currentData[("room" + _arg1)]; _books = Model.books; _local6 = _local4.currentData.hasP; _local6 = ((_local6 == null)) ? false : _local6; Model.hasP = _local6; _books = ((_books == null)) ? new Array() : _books; if (_local5 != null){ _doors = _local5.doors; _keys = _local5.keys; }; tkeys = new Array(); tdoors = new Array(); allGroup = new Array(); keys = new Array(); doors = new Array(); winds = new Array(); spikes = new Array(); books = new Array(); exits = new Array(); allActiveItems = new Array(); allStaticItems = new Array(); _local7 = 0; while (_local7 < 18) { _local10 = new Array(); _local11 = new Array(); _local12 = 0; while (_local12 < 18) { _local10.push(new Array()); _local11.push(new Array()); _local12++; }; allActiveItems.push(_local10); allStaticItems.push(_local11); _local7++; }; roomWidth = (_local3.xGrid * gridWidth); roomHeight = (_local3.yGrid * gridWidth); this.x = xBorder; this.y = yBorder; roomContainer.x = (-(roomWidth) / 2); container.x = (gridWidth / 2); itemContainer.x = (topContainer.x = ((-(roomWidth) / 2) + (gridWidth / 2))); roomContainer.y = (-(roomHeight) / 2); container.y = (gridWidth / 2); itemContainer.y = (topContainer.y = ((-(roomHeight) / 2) + (gridWidth / 2))); if (_local5 == null){ for each (_local13 in _local3.data) { if (!((Model.hasP) && ((_local13.type == "wind")))){ if (_local13.type == "book"){ _local14 = false; for each (_local15 in _books) { if (_local15 == _local13.extra){ _local14 = true; break; }; }; //unresolved if } else { addGroup(_local13.points, _local13.type, _local13.isStatic, _local13.extra); }; }; }; } else { for each (_local16 in _local3.data) { if ((((_local16.type == "door")) || ((_local16.type == "key")))){ continue; } else { if (!((Model.hasP) && ((_local16.type == "wind")))){ if (_local16.type == "book"){ _local19 = false; for each (_local20 in _books) { if (_local20 == _local16.extra){ _local19 = true; break; }; }; //unresolved if } else { addGroup(_local16.points, _local16.type, _local16.isStatic, _local16.extra); }; }; }; }; for each (_local17 in _keys) { addGroup(_local17.points, "key", _local17.isStatic); }; for each (_local18 in _doors) { addGroup(_local18.points, "door", _local18.isStatic, _local18.rotation); }; }; _doors = tdoors; _keys = tkeys; rotateRoom(); initASpeed(Model.rotation); } public function setRotation(_arg1:Number):void{ var _local2:BitmapData; if (_type != "map"){ Model.disableKeyBoard = true; rotateOffset = _arg1; rotateCounter = 0; Model.rotation = (((this.rotation + _arg1) + 360) % 360); _local2 = new BitmapData(480, 480, true, 0); _local2.draw(roomContainer); screenShot = new Bitmap(_local2); screenShot.x = roomContainer.x; screenShot.y = roomContainer.y; addChild(screenShot); roomContainer.visible = false; sdManager.playSound("mapRotate", SoundManager.TYPE_ITEM); this.addEventListener(Event.ENTER_FRAME, changeRotation); setAspeed(_arg1); }; } private function alphaToMax(_arg1:Event):void{ this.alpha = (this.alpha + 0.02); if (this.alpha >= 1){ removeEventListener(Event.ENTER_FRAME, alphaToMax); initASpeed(Model.rotation); broadCaster.run("onMapReady", ""); }; } public function removeMap():void{ this.addEventListener(Event.ENTER_FRAME, alphaToMin); } public function removeDoor(_arg1):void{ var _local2:int; var _local3:*; var _local4:int; var _local5:*; var _local6:Number; _local2 = 0; while (_local2 < doors.length) { if (doors[_local2] == _arg1){ doors.splice(_local2, 1); tdoors.splice(_local2, 1); break; }; _local2++; }; for each (_local3 in allStaticItems) { for each (_local5 in _local3) { _local6 = _local5.indexOf(_arg1.items[0]); if (_local6 >= 0){ _local5.splice(_local6, 1); }; }; }; _local4 = 0; while (_local4 < allGroup.length) { if (allGroup[_local4] == _arg1){ allGroup.splice(_local4, 1); }; _local4++; }; } public function resetPlayerPosition(_arg1:Number, _arg2:Number):void{ player.resetPosition(_arg1, _arg2); } private function scaleBackToTarget(_arg1:Event):void{ this.scaleX = (this.scaleX - 0.1); this.scaleY = (this.scaleY - 0.1); this.x = (this.x + (tX / 50)); this.y = (this.y + (tY / 50)); if (this.scaleX <= 1){ this.scaleX = 1; this.scaleY = 1; this.x = xBorder; this.y = yBorder; removeEventListener(Event.ENTER_FRAME, scaleBackToTarget); Model.isSleep = false; Model.disableKeyBoard = false; }; } public function addGroup(_arg1:Array, _arg2:String, _arg3:Boolean, _arg4=null):void{ var g:*; var itemClass:*; var _container:MovieClip; var e:*; var head:HeadItem; var item:*; var sideCounter:uint; var besideTable:Object; var cld:MovieClip; var k:*; var points = _arg1; var type = _arg2; var isStatic = _arg3; var txt = _arg4; _container = container; switch (type){ case "wall": itemClass = RectItem; g = new Group(type, isStatic); break; case "piston": itemClass = ActiveItem; g = new PistonGroup(type, isStatic); break; case "key": _container = itemContainer; itemClass = KeyItem; g = new KeyGroup(type, isStatic); tkeys.push({points:points, isStatic:isStatic}); keys.push(g); break; case "book": _container = itemContainer; itemClass = BookItem; g = new BookGroup(type, isStatic); g.text = txt; books.push(g); break; case "door": itemClass = DoorItem; _container = topContainer; txt = ((txt == null)) ? 0 : txt; g = new DoorGroup(type, isStatic, txt); tdoors.push({points:points, isStatic:isStatic, rotation:txt}); doors.push(g); break; case "spike": itemClass = SpikeItem; txt = ((txt == null)) ? 0 : txt; g = new SpikeGroup(type, isStatic, txt); spikes.push(g); break; case "halfWall": itemClass = HalfWall; txt = ((txt == null)) ? 0 : txt; g = new SpikeGroup(type, isStatic, txt); break; case "virtual": itemClass = VirtualItem; g = new Group(type, isStatic); if (txt != null){ hiddenRoom = g; }; break; case "exit": _container = itemContainer; itemClass = ExitItem; g = new ExitGroup(type, isStatic, txt); exits.push(g); break; case "specialDoor": _container = topContainer; itemClass = SpecialItem; g = new SpecialGroup(type, isStatic, txt); SpecialDoor = g; break; case "wind": _container = topContainer; itemClass = WindItem; g = new WindGroup(type, isStatic); winds.push(g); break; case "man": itemClass = ManItem; _container = topContainer; g = new ManGroup(type, isStatic); head = new HeadItem((points[0][1] * gridWidth), (points[0][0] * gridWidth)); container.addChild(head); g.addItem(head); player = g; break; default: itemClass = RectItem; g = new Group(type, isStatic); break; }; for each (e in points) { item = new itemClass((e[1] * gridWidth), (e[0] * gridWidth)); if (type == "piston"){ sideCounter = 0; besideTable = new Object(); cld = (item.getChildByName("rock") as MovieClip); for each (k in points) { if ((((k[0] == e[0])) && ((k[1] == (e[1] + 1))))){ besideTable["R"] = true; sideCounter = (sideCounter + 1); } else { if ((((k[0] == (e[0] + 1))) && ((k[1] == e[1])))){ besideTable["B"] = true; sideCounter = (sideCounter + 1); } else { if ((((k[0] == e[0])) && ((k[1] == (e[1] - 1))))){ besideTable["L"] = true; sideCounter = (sideCounter + 1); } else { if ((((k[0] == (e[0] - 1))) && ((k[1] == e[1])))){ besideTable["T"] = true; sideCounter = (sideCounter + 1); }; }; }; }; }; switch (sideCounter){ case 0: cld.gotoAndStop(5); break; case 1: cld.gotoAndStop(4); if (besideTable["L"] == true){ cld.rotation = -90; } else { if (besideTable["R"] == true){ cld.rotation = 90; } else { if (besideTable["B"] == true){ cld.rotation = 180; } else { if (besideTable["T"] == true){ cld.rotation = 0; }; }; }; }; break; case 2: if ((((besideTable["L"] == true)) && ((besideTable["R"] == true)))){ cld.gotoAndStop(3); cld.rotation = 90; } else { if ((((besideTable["B"] == true)) && ((besideTable["T"] == true)))){ cld.gotoAndStop(3); } else { if ((((besideTable["L"] == true)) && (besideTable["B"]))){ cld.gotoAndStop(2); cld.rotation = 90; } else { if ((((besideTable["L"] == true)) && (besideTable["T"]))){ cld.gotoAndStop(2); cld.rotation = 180; } else { if ((((besideTable["R"] == true)) && (besideTable["B"]))){ cld.gotoAndStop(2); } else { if ((((besideTable["R"] == true)) && (besideTable["T"]))){ cld.gotoAndStop(2); cld.rotation = -90; }; }; }; }; }; }; break; case 3: cld.gotoAndStop(1); if (besideTable["L"] != true){ cld.rotation = -90; } else { if (besideTable["R"] != true){ cld.rotation = 90; } else { if (besideTable["B"] != true){ cld.rotation = 180; } else { if (besideTable["T"] != true){ cld.rotation = 0; }; }; }; }; break; case 4: cld.gotoAndStop(6); break; }; }; _container.addChild(item); if (isStatic){ try { allStaticItems[e[0]][e[1]].push(item); } catch(E:Error) { }; }; g.allActiveItems = allActiveItems; g.allStaticItems = allStaticItems; g.addItem(item); }; allGroup.push(g); } public function remove():void{ if (loaderInfo != null){ parent.removeChild(this); }; } private function scaleToMin(_arg1:Event):void{ this.scaleX = (this.scaleX - ((7 / 9) / 50)); this.scaleY = (this.scaleY - ((7 / 9) / 50)); this.x = (this.x - (tX / 50)); this.y = (this.y - (tY / 50)); if (this.scaleX <= (2 / 9)){ setTimeout(parent.removeChild, 1000, this); removeEventListener(Event.ENTER_FRAME, scaleToMin); broadCaster.run("onRoomRemoved", ""); }; } public function removeWind(_arg1):void{ var _local2:int; var _local3:int; _local2 = 0; while (_local2 < winds.length) { if (winds[_local2] == _arg1){ broadCaster.run("onFindWind", ""); sdManager.playSound("getItem", SoundManager.TYPE_ITEM); winds.splice(_local2, 1); break; }; _local2++; }; _local3 = 0; while (_local3 < allGroup.length) { if (allGroup[_local3] == _arg1){ allGroup.splice(_local3, 1); }; _local3++; }; Model.hasP = true; } public function update():void{ var _local1:int; var _local2:*; var _local3:int; if (Model.isSleep){ player.updateSpeed(); player.hitTest(); return; }; _local1 = 0; while (_local1 < 18) { _local3 = 0; while (_local3 < 18) { allActiveItems[_local1][_local3] = new Array(); _local3++; }; _local1++; }; for each (_local2 in allGroup) { _local2.updateSpeed(); }; hitTest(); } private function hitTest():void{ var e:*; for each (e in allGroup) { try { e.hitTest(); } catch(e:Error) { }; }; } private function rotateRoom():void{ player.rotation = Model.rotation; this.rotation = Model.rotation; if (_type == "map"){ hiddedRoom.y = ((Model.hiddedRoomLocation.point[0] * 50) - 25); hiddedRoom.x = ((Model.hiddedRoomLocation.point[1] * 50) - 24); } else { if ((((((cRoomId == 23)) || ((cRoomId == 25)))) && ((Model.hiddedRoomLocation == Model.getInstance().hiddenRoomSets[8])))){ SpecialDoor.open(); } else { if ((((((cRoomId == 26)) || ((cRoomId == 25)))) && ((Model.hiddedRoomLocation == Model.getInstance().hiddenRoomSets[0])))){ SpecialDoor.open(); } else { if (SpecialDoor != null){ SpecialDoor.close(); }; }; }; }; } private function alphaToMin(_arg1:Event):void{ this.alpha = (this.alpha - 0.02); if (this.alpha <= 0){ parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, alphaToMin); broadCaster.run("onMapRemoved", ""); }; } public function showMap():void{ this.addEventListener(Event.ENTER_FRAME, alphaToMax); } public function getBorder():Object{ return ({x:(xBorder + container.x), y:(yBorder + container.y)}); } public function removeKey(_arg1):void{ var _local2:int; var _local3:*; var _local4:int; var _local5:*; var _local6:Number; _local2 = 0; while (_local2 < keys.length) { if (keys[_local2] == _arg1){ Model.disableKeyBoard = true; keys.splice(_local2, 1); tkeys.splice(_local2, 1); doorToRemove = doors[_local2]; scaleTo(); break; }; _local2++; }; for each (_local3 in allStaticItems) { for each (_local5 in _local3) { _local6 = _local5.indexOf(_arg1.items[0]); if (_local6 >= 0){ _local5.splice(_local6, 1); }; }; }; _local4 = 0; while (_local4 < allGroup.length) { if (allGroup[_local4] == _arg1){ allGroup.splice(_local4, 1); }; _local4++; }; } private function changeRotation(_arg1:Event=null):void{ var e = _arg1; rotateCounter++; this.rotation = (this.rotation + (rotateOffset / 61)); if (rotateCounter >= 61){ roomContainer.visible = true; removeChild(screenShot); screenShot.bitmapData.dispose(); screenShot = null; rotateRoom(); Model.disableKeyBoard = false; try { removeEventListener(Event.ENTER_FRAME, changeRotation); } catch(e:Error) { }; }; } public function scaleBack():void{ sdManager.playSound("scaleMin", SoundManager.TYPE_ITEM); this.addEventListener(Event.ENTER_FRAME, scaleBackToTarget, false, 0, true); } private function scaleToTarget(_arg1:Event):void{ this.scaleX = (this.scaleX + 0.1); this.scaleY = (this.scaleY + 0.1); this.x = (this.x - (tX / 50)); this.y = (this.y - (tY / 50)); if (this.scaleX >= 5){ sdManager.playSound("doorOpen", SoundManager.TYPE_ITEM); removeEventListener(Event.ENTER_FRAME, scaleToTarget); doorToRemove.removeAllItems(); doorToRemove = null; }; } public function showRoom():void{ tX = (this.x - xBorder); tY = (this.y - yBorder); sdManager.playSound("scaleMax", SoundManager.TYPE_ITEM); this.addEventListener(Event.ENTER_FRAME, scaleToMax); } private function scaleTo():void{ var _local1:Point; _local1 = doorToRemove.items[0].localToGlobal(new Point(0, 0)); tX = ((_local1.x - xBorder) * 5); tY = ((_local1.y - yBorder) * 5); sdManager.playSound("scaleMax", SoundManager.TYPE_ITEM); this.addEventListener(Event.ENTER_FRAME, scaleToTarget, false, 0, true); } public function removeRoom(_arg1:Number, _arg2:Number):void{ tX = (xBorder - _arg1); tY = (yBorder - _arg2); sdManager.playSound("scaleMin", SoundManager.TYPE_ITEM); this.addEventListener(Event.ENTER_FRAME, scaleToMin); } public function setAspeed(_arg1:Number):void{ var _local2:*; for each (_local2 in allGroup) { _local2.resetASpeed(_arg1); }; } private function initASpeed(_arg1:Number):void{ var _local2:*; for each (_local2 in allGroup) { _local2.setASpeed(_arg1); }; } public function removeBook(_arg1):void{ var _local2:int; var _local3:int; _local2 = 0; while (_local2 < books.length) { if (books[_local2] == _arg1){ broadCaster.run("onFindFile", books[_local2].text); sdManager.playSound("getItem", SoundManager.TYPE_ITEM); books.splice(_local2, 1); Model.isSleep = false; break; }; _local2++; }; _local3 = 0; while (_local3 < allGroup.length) { if (allGroup[_local3] == _arg1){ allGroup.splice(_local3, 1); }; _local3++; }; } private function scaleToMax(_arg1:Event):void{ this.scaleX = (this.scaleX + ((7 / 9) / 50)); this.scaleY = (this.scaleY + ((7 / 9) / 50)); this.x = (this.x - (tX / 50)); this.y = (this.y - (tY / 50)); if (this.scaleX >= 1){ this.scaleX = (this.scaleY = 1); this.x = xBorder; this.y = yBorder; removeEventListener(Event.ENTER_FRAME, scaleToMax); initASpeed(Model.rotation); broadCaster.run("onRoomReady", ""); }; } public function setPlayer(_arg1:String):void{ if ((((entranceId >= 0)) && (!((cRoomId == 1))))){ exits[entranceId].setEnter(); }; player.InitPlayer(_arg1); if (((!((_type == "map"))) && (!((manPosition == null))))){ player.resetPosition((manPosition[1] * gridWidth), (manPosition[0] * gridWidth)); }; } } }//package game
Section 30
//SettingField (game.SettingField) package game { import flash.events.*; import flash.display.*; import flash.net.*; import flash.text.*; import flash.utils.*; public class SettingField extends MovieClip { private var TotalTime:Number; private var onTxt:Array; private var alertMc:MovieClip; public var quaBtn:btnquality; private var timeTxt:TextField; private var btn_qua:MovieClip; private var btn_quit:MovieClip; private var cookie:Cookie; public var txt:TextField; private var highTxt:Array; private var b_logo:MovieClip; private var startTime:Number; public var _b_logo:logo_s; public var s_alert:MovieClip; private var btn_more:MovieClip; private var soundMgr:SoundManager; private var offTxt:Array; private var btn_on:MovieClip; public var quitBtn:btnquit; private var _btn_quit:MovieClip; private var mediumTxt:Array; public var moreBtn:btnmoreGame; public var gameTime:Number; private var btn_back:MovieClip; public var onBtn:btn_sound; public function SettingField():void{ onTxt = ["ON", "开", "AAN", "ACTIVÉ", "AN", "WŁĄCZ", "PÅ", "ON", "SÍ", "LIGADO", "HIDUPKAN", "ВКЛЮЧИТЬ", "ON", "ON", "AÇIK", "HIDUPKAN", "LIGADO"]; offTxt = ["OFF", "关", "UIT", "DÉSACTIVÉ", "AUS", "WYŁĄCZ", "AV", "OFF", "NO", "DESLIGADO", "MATIKAN", "ВЫКЛЮЧИТЬ", "OFF", "OFF", "KAPALI", "MATIKAN", "DESLIGADO"]; highTxt = ["HIGH", "高", "HIGH", "HAUTE", "HOCH", "WYSOKA", "HÖG", "ALTA", "ALTA", "ALTA", "TINGGI", "ВЫСОКОЕ", "HIGH", "HIGH", "YÜKSEK", "TINGGI", "ÓPTIMA"]; mediumTxt = ["NORMAL", "普通", "NORMAL", "NORMALE", "NORMAL", "ŚREDNIA", "NORMAL", "NORMALE", "NORMAL", "NORMAL", "NORMAL", "СРЕДНЕЕ", "NORMAL", "NORMAL", "NORMAL", "MEDIUM", "NORMAL"]; cookie = Cookie.getInstance(); soundMgr = SoundManager.getInstance(); TotalTime = ((cookie.getValue("time") == null)) ? 0 : cookie.getValue("time"); startTime = getTimer(); alertMc = (getChildByName("s_alert") as MovieClip); alertMc.visible = false; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } private function jumpURL2(_arg1:MouseEvent):void{ navigateToURL(new URLRequest((Language.url1 + "&utm_term=button_level_moregames")), "_blank"); } private function init(_arg1:Event):void{ this.removeEventListener(Event.ADDED_TO_STAGE, init); btn_back = (alertMc.getChildByName("backBtn") as MovieClip); _btn_quit = (alertMc.getChildByName("quitBtn") as MovieClip); btn_on = (getChildByName("onBtn") as MovieClip); btn_qua = (getChildByName("quaBtn") as MovieClip); btn_quit = (getChildByName("quitBtn") as MovieClip); btn_more = (getChildByName("moreBtn") as MovieClip); timeTxt = (getChildByName("txt") as TextField); btn_back.addEventListener(MouseEvent.CLICK, removeAlert, false, 0, true); _btn_quit.addEventListener(MouseEvent.CLICK, quitGame, false, 0, true); btn_qua.addEventListener(MouseEvent.CLICK, turnQuality, false, 0, true); btn_on.addEventListener(MouseEvent.CLICK, turnSound, false, 0, true); btn_quit.addEventListener(MouseEvent.CLICK, showAlert, false, 0, true); btn_more.addEventListener(MouseEvent.CLICK, jumpURL2, false, 0, true); b_logo = (getChildByName("_b_logo") as MovieClip); b_logo.buttonMode = true; b_logo.addEventListener(MouseEvent.CLICK, jumpURL, false, 0, true); if (cookie.getValue("soundOn") == false){ SoundManager.getInstance().turnSound(false); btn_on.txt.text = offTxt[Language.languageNum]; } else { SoundManager.getInstance().turnSound(true); btn_on.txt.text = onTxt[Language.languageNum]; }; setQuality(((cookie.getValue("quality") == null)) ? 2 : cookie.getValue("quality")); } private function setQuality(_arg1:uint):void{ cookie.saveValue(_arg1, "quality"); switch (_arg1){ case 0: stage.quality = StageQuality.MEDIUM; btn_qua.txt.text = mediumTxt[Language.languageNum]; break; case 1: stage.quality = StageQuality.HIGH; btn_qua.txt.text = highTxt[Language.languageNum]; break; case 2: stage.quality = StageQuality.MEDIUM; btn_qua.txt.text = mediumTxt[Language.languageNum]; break; case 3: stage.quality = StageQuality.HIGH; btn_qua.txt.text = highTxt[Language.languageNum]; break; }; } private function removeAlert(_arg1:MouseEvent):void{ Model.getInstance().currentRoom.visible = true; alertMc.visible = false; Model.disableKeyBoard = false; } private function showAlert(_arg1:MouseEvent):void{ if (((((!(Model.disableKeyBoard)) && (!(Model.isGameOver)))) && (!((Model.getInstance().currentRoom == null))))){ Model.getInstance().currentRoom.visible = false; alertMc.visible = true; Model.disableKeyBoard = true; }; } private function jumpURL(_arg1:MouseEvent):void{ navigateToURL(new URLRequest((Language.url1 + "&utm_term=logo_level")), "_blank"); } private function turnSound(_arg1:MouseEvent=null):void{ if (soundMgr.soundOn == true){ soundMgr.turnSound(false); btn_on.txt.text = offTxt[Language.languageNum]; } else { soundMgr.turnSound(true); btn_on.txt.text = onTxt[Language.languageNum]; }; } public function update():void{ var _local1:Number; var _local2:Number; var _local3:Number; gameTime = ((getTimer() - startTime) + TotalTime); _local1 = Math.floor((gameTime / 3600000)); _local2 = (Math.floor((gameTime / 60000)) % 60); _local3 = (Math.floor((gameTime / 1000)) % 60); timeTxt.text = ((((((_local1 > 9)) ? _local1 : (0 + String(_local1)) + " :") + ((_local2 > 9)) ? _local2 : (0 + String(_local2))) + " :") + ((_local3 > 9)) ? _local3 : (0 + String(_local3))); } private function turnQuality(_arg1:MouseEvent):void{ setQuality(((cookie.getValue("quality") + 1) % 4)); } private function quitGame(_arg1:MouseEvent):void{ Model.disableKeyBoard = false; BroadCaster.getInstance().run("onQuitGame", ""); } public function saveTime():void{ Model.getInstance().currentData.time = gameTime; } } }//package game
Section 31
//SoundManager (game.SoundManager) package game { import flash.events.*; import flash.media.*; import flash.utils.*; public class SoundManager { private const MAX_VOLUME:Number = 0.75; private var voiceTimer:int; private var bgStartTime:Number;// = -1 private var maxSound:Number;// = 0.75 private var nBgVolume:Number; public var soundOn:Boolean; private var nextBg:SoundChannel; private var currentSign:String; private var pBgVolume:Number; private var currentBgVolume:Number;// = -1 private var nextPlay:Boolean;// = false public var playTable:Object; public var soundTable:Object; public static const TYPE_BG:String = "c"; public static const TYPE_MAN:String = "a"; public static const TYPE_BTN:String = "b"; public static const TYPE_ITEM:String = "d"; public static var _instance:SoundManager; public function SoundManager():void{ maxSound = 0.75; bgStartTime = -1; currentBgVolume = -1; nextPlay = false; super(); soundTable = new Object(); playTable = new Object(); soundOn = ((Cookie.getInstance().getValue("soundOn") == null)) ? true : Cookie.getInstance().getValue("soundOn"); } private function voiceDown():void{ pBgVolume = (pBgVolume - 0.025); nBgVolume = (nBgVolume + 0.025); if (pBgVolume <= 0){ nextBg.soundTransform = new SoundTransform(maxSound); playTable[TYPE_BG].soundTransform = new SoundTransform(0); playTable[TYPE_BG].removeEventListener(Event.SOUND_COMPLETE, onBgComplete); playTable[TYPE_BG] = nextBg; playTable[TYPE_BG].addEventListener(Event.SOUND_COMPLETE, onBgComplete, false, 0, true); nextBg = null; if (currentSign == "geomBg"){ voiceTimer = setTimeout(bgVoiceDown, 70000, "mainBg"); }; return; }; nextBg.soundTransform = new SoundTransform(nBgVolume); playTable[TYPE_BG].soundTransform = new SoundTransform(pBgVolume); voiceTimer = setTimeout(voiceDown, 100); } private function onManSdComplete(_arg1:Event):void{ playSound("manRun", TYPE_MAN, true); } public function stopManSound():void{ if (playTable[TYPE_MAN]){ playTable[TYPE_MAN].stop(); try { playTable[TYPE_MAN].removeEventListener(Event.SOUND_COMPLETE, onManSdComplete); } catch(e:Error) { }; playTable[TYPE_MAN] = null; }; } private function bgVolumeDown():void{ try { pBgVolume = (pBgVolume - 0.025); if (pBgVolume <= 0){ clearAllSounds(); return; }; currentBgVolume = pBgVolume; playTable[TYPE_BG].soundTransform = new SoundTransform(pBgVolume); voiceTimer = setTimeout(bgVolumeDown, 100); } catch(e:Error) { clearAllSounds(); }; } public function loadSound(_arg1:String, _arg2):void{ var _local3:Sound; _local3 = new (_arg2); soundTable[_arg1] = _local3; } public function loadSounds():void{ loadSound("mainBg", MainBg); loadSound("geomBg", GeometryBg); loadSound("getItem", GetItem); loadSound("pistonFall", PistonFall); loadSound("doorOpen", DoorOpen); loadSound("manClimb", ManClimb); loadSound("manRun", ManRun); loadSound("manFall", ManFall); loadSound("manDie", ManDie); loadSound("manJump", ManJump); loadSound("mapRotate", MapRotate); loadSound("splash", Splash); loadSound("scaleMax", ScaleMax); loadSound("scaleMin", ScaleMin); loadSound("btnDown", MenuDown); } public function turnSound(_arg1:Boolean):void{ soundOn = _arg1; Cookie.getInstance().saveValue(_arg1, "soundOn"); if (_arg1){ maxSound = MAX_VOLUME; } else { maxSound = 0; }; if (playTable[TYPE_MAN]){ playTable[TYPE_MAN].soundTransform = new SoundTransform(maxSound); }; if (playTable[TYPE_BTN]){ playTable[TYPE_BTN].soundTransform = new SoundTransform(maxSound); }; if (playTable[TYPE_BG]){ playTable[TYPE_BG].soundTransform = new SoundTransform(maxSound); }; if (playTable[TYPE_ITEM]){ playTable[TYPE_ITEM].soundTransform = new SoundTransform(maxSound); }; } public function turnOffBg():void{ try { clearTimeout(voiceTimer); } catch(e:Error) { }; pBgVolume = ((currentBgVolume < 0)) ? maxSound : currentBgVolume; voiceTimer = setTimeout(bgVolumeDown, 100); } private function onBgComplete(_arg1:Event):void{ if (bgStartTime < 0){ bgStartTime = getTimer(); }; _arg1.currentTarget.removeEventListener(Event.SOUND_COMPLETE, onBgComplete); playTable[TYPE_BG] = null; if ((((Math.random() > 0.8)) && (((getTimer() - bgStartTime) > 80000)))){ nextPlay = true; playSound("mainBg", TYPE_BG); bgStartTime = (getTimer() + 60000); } else { playSound("mainBg", TYPE_BG); }; } private function bgVoiceDown(_arg1:String):void{ nextPlay = false; currentSign = _arg1; pBgVolume = maxSound; nBgVolume = 0; nextBg = soundTable[_arg1].play(); nextBg.soundTransform = new SoundTransform(maxSound); voiceTimer = setTimeout(voiceDown, 100); } public function clearAllSounds():void{ bgStartTime = -1; currentBgVolume = -1; if (playTable[TYPE_MAN]){ playTable[TYPE_MAN].stop(); try { playTable[TYPE_MAN].removeEventListener(Event.SOUND_COMPLETE, onManSdComplete); } catch(e:Error) { }; }; try { clearTimeout(voiceTimer); } catch(e:Error) { }; if (nextBg){ nextBg.stop(); nextBg = null; }; if (playTable[TYPE_BTN]){ playTable[TYPE_BTN].stop(); }; if (playTable[TYPE_BG]){ playTable[TYPE_BG].stop(); playTable[TYPE_BG].removeEventListener(Event.SOUND_COMPLETE, onBgComplete); }; if (playTable[TYPE_ITEM]){ playTable[TYPE_ITEM].stop(); }; playTable = new Object(); } public function playSound(_arg1:String, _arg2:String="b", _arg3:Boolean=false):void{ var sign = _arg1; var type = _arg2; var _repeat = _arg3; if (soundTable[sign] == null){ return; }; switch (type){ case TYPE_MAN: if (playTable[TYPE_MAN]){ playTable[TYPE_MAN].stop(); try { playTable[TYPE_MAN].removeEventListener(Event.SOUND_COMPLETE, onManSdComplete); } catch(e:Error) { }; }; playTable[TYPE_MAN] = soundTable[sign].play(); playTable[TYPE_MAN].soundTransform = new SoundTransform(maxSound); if (_repeat){ playTable[TYPE_MAN].addEventListener(Event.SOUND_COMPLETE, onManSdComplete, false, 0, true); }; break; case TYPE_BTN: playTable[TYPE_BTN] = soundTable[sign].play(); playTable[TYPE_BTN].soundTransform = new SoundTransform(maxSound); break; case TYPE_BG: if (playTable[TYPE_BG]){ playTable[TYPE_BG].stop(); playTable[TYPE_BG].removeEventListener(Event.SOUND_COMPLETE, onBgComplete); }; playTable[TYPE_BG] = soundTable[sign].play(); playTable[TYPE_BG].soundTransform = new SoundTransform(maxSound); if (nextPlay){ bgVoiceDown("geomBg"); }; playTable[TYPE_BG].addEventListener(Event.SOUND_COMPLETE, onBgComplete, false, 0, true); break; case TYPE_ITEM: playTable[TYPE_ITEM] = soundTable[sign].play(); playTable[TYPE_ITEM].soundTransform = new SoundTransform(maxSound); break; }; } public static function getInstance():SoundManager{ if (_instance == null){ _instance = new (SoundManager); }; return (_instance); } } }//package game
Section 32
//SplashMovie (game.SplashMovie) package game { import flash.events.*; import flash.display.*; import flash.utils.*; public class SplashMovie extends MovieClip { private var firstPlay:Boolean;// = false public var warningWords:MovieClip; public var skipBtn:skip_btn; private var tm:uint;// = 0 public var skipButton:MovieClip; public var __LOGO:MovieClip; public var LOGO:MovieClip; public var warning:MovieClip; public var LOGO1:MovieClip; public function SplashMovie():void{ firstPlay = false; tm = 0; super(); addFrameScript(509, frame510, 565, frame566, 603, frame604); this.x = 320; this.y = 240; warningWords = (this.getChildByName("warning") as MovieClip); skipButton = (this.getChildByName("skipBtn") as MovieClip); warningWords.visible = false; this.addEventListener(Event.ENTER_FRAME, checkMovie, false, 0, true); skipButton.addEventListener(MouseEvent.CLICK, skipMovie, false, 0, true); } private function checkMovie(_arg1:Event):void{ if (this.currentFrame >= this.totalFrames){ if (firstPlay){ firstPlay = false; }; this.removeEventListener(Event.ENTER_FRAME, checkMovie); BroadCaster.getInstance().run("onSplashDone", ""); stop(); }; } function frame604(){ LOGO1.gotoAndStop(Language.branding_nr); } function frame566(){ LOGO.gotoAndStop(Language.branding_nr); } private function removeWarning():void{ try { clearTimeout(tm); } catch(Err:Error) { }; warningWords.visible = false; } function frame510(){ __LOGO.gotoAndStop(Language.branding_nr); } public function skipMovie(_arg1:MouseEvent=null):void{ this.removeEventListener(Event.ENTER_FRAME, checkMovie); BroadCaster.getInstance().run("onSplashDone", ""); stop(); } } }//package game
Section 33
//ToolBar (game.ToolBar) package game { import flash.display.*; public class ToolBar extends MovieClip { public var ssset:SettingField; public var filessss:FielsField; public var settting:SettingField; public var files:FielsField; public var maps:MapField; public var miniMap:MapField; public function ToolBar():void{ files = (getChildByName("filessss") as FielsField); maps = (getChildByName("miniMap") as MapField); settting = (getChildByName("ssset") as SettingField); } public function reset():void{ maps.reset(); files.reset(); } } }//package game
Section 34
//UserMenu (game.UserMenu) package game { import flash.events.*; import flash.display.*; import flash.net.*; import flash.text.*; public class UserMenu extends MovieClip { private var selectedUser:int;// = -1 private var users:Array; private var yesBtn:MovieClip; private var sureBtn:MovieClip; private var model:Model; public var alert2:MovieClip; public var alert:MovieClip; private var profileDialog:MovieClip; private var cookie:Cookie; private var b_logo:MovieClip; private var confirmDialog:MovieClip; private var confirmBtn:MovieClip; public var _b_logo:branding_aligned_right; private var cancelBtn:MovieClip; public var profile:MovieClip; public var list:MovieClip; private var nameDialog:MovieClip; private var user_2:MovieClip; private var nameString:String;// = "" private var deleteBtn:MovieClip; private var user_1:MovieClip; private var user_3:MovieClip; private var createBtn:MovieClip; private var alertDialog:MovieClip; private var listMc:MovieClip; private var noBtn:MovieClip; private var okBtn:MovieClip; public var typeName:MovieClip; public function UserMenu():void{ selectedUser = -1; nameString = ""; super(); cookie = Cookie.getInstance(); model = Model.getInstance(); b_logo = (getChildByName("_b_logo") as MovieClip); listMc = (getChildByName("list") as MovieClip); nameDialog = (getChildByName("typeName") as MovieClip); alertDialog = (getChildByName("alert") as MovieClip); confirmDialog = (getChildByName("alert2") as MovieClip); profileDialog = (getChildByName("profile") as MovieClip); deleteBtn = (listMc.getChildByName("btn_delete") as MovieClip); confirmBtn = (listMc.getChildByName("btn_confirm") as MovieClip); createBtn = (listMc.getChildByName("btn_create") as MovieClip); okBtn = (nameDialog.getChildByName("okBtn") as MovieClip); sureBtn = (confirmDialog.getChildByName("okBtn") as MovieClip); cancelBtn = (nameDialog.getChildByName("cancelBtn") as MovieClip); noBtn = (alertDialog.getChildByName("noBtn") as MovieClip); yesBtn = (alertDialog.getChildByName("yesBtn") as MovieClip); user_1 = (listMc.getChildByName("user1") as MovieClip); user_2 = (listMc.getChildByName("user2") as MovieClip); user_3 = (listMc.getChildByName("user3") as MovieClip); profileDialog.totalMsg.visible = false; nameDialog.txt.addEventListener(Event.CHANGE, checkText, false, 0, true); profileDialog.B_T.addEventListener(MouseEvent.CLICK, profileUser, false, 0, true); profileDialog.B_1.addEventListener(MouseEvent.CLICK, showEnd, false, 0, true); profileDialog.B_2.addEventListener(MouseEvent.CLICK, showEnd, false, 0, true); profileDialog.B_3.addEventListener(MouseEvent.CLICK, showEnd, false, 0, true); profileDialog.B_4.addEventListener(MouseEvent.CLICK, showEnd, false, 0, true); sureBtn.addEventListener(MouseEvent.CLICK, hideConfim, false, 0, true); deleteBtn.addEventListener(MouseEvent.CLICK, deleteUser, false, 0, true); confirmBtn.addEventListener(MouseEvent.CLICK, confirmUser, false, 0, true); createBtn.addEventListener(MouseEvent.CLICK, createUser, false, 0, true); cancelBtn.addEventListener(MouseEvent.CLICK, hideDialog, false, 0, true); okBtn.addEventListener(MouseEvent.CLICK, submitName, false, 0, true); noBtn.addEventListener(MouseEvent.CLICK, hideDialog, false, 0, true); yesBtn.addEventListener(MouseEvent.CLICK, removeUser, false, 0, true); user_1.addEventListener(MouseEvent.CLICK, onSelectUser, false, 0, true); user_2.addEventListener(MouseEvent.CLICK, onSelectUser, false, 0, true); user_3.addEventListener(MouseEvent.CLICK, onSelectUser, false, 0, true); b_logo.buttonMode = true; b_logo.addEventListener(MouseEvent.CLICK, jumpURL, false, 0, true); initNameField(); } private function showEnd(_arg1:MouseEvent):void{ var _local2:Object; profileDialog.B_T.setToogle(false); profileDialog.B_1.setToogle(false); profileDialog.B_2.setToogle(false); profileDialog.B_3.setToogle(false); profileDialog.B_4.setToogle(false); profileDialog.totalMsg.visible = false; _arg1.currentTarget.setToogle(true); _local2 = model.getCurrentData()[("minData" + _arg1.currentTarget.name.split("_")[1])]; _local2 = ((_local2 == null)) ? {time:0, die:0, run:0, rotate:0, jump:0} : _local2; setProfilePage(_local2.time, _local2.run, _local2.die, _local2.rotate, _local2.jump); } private function setSelect(_arg1:int):void{ var _local2:TextField; var _local3:MovieClip; _local2 = (listMc.getChildByName(("txt" + _arg1)) as TextField); user_1.setToogle(false); user_2.setToogle(false); user_3.setToogle(false); _local3 = ((_arg1 == 1)) ? user_1 : ((_arg1 == 2)) ? user_2 : user_3; _local3.setToogle(true); selectedUser = _arg1; alertDialog.visible = false; nameDialog.visible = false; confirmDialog.visible = false; if (_local2.text != ""){ deleteBtn.visible = true; confirmBtn.visible = true; createBtn.visible = false; } else { deleteBtn.visible = false; confirmBtn.visible = false; createBtn.visible = true; }; profileUser(); } private function initNameField():void{ var _local1:int; var _local2:*; users = cookie.getUsers(); _local1 = 0; while (_local1 < 3) { _local2 = (listMc.getChildByName(("txt" + (_local1 + 1))) as TextField); if (users[_local1] != null){ _local2.text = users[_local1]; if (Model.userName == users[_local1]){ setSelect((_local1 + 1)); }; } else { _local2.text = ""; }; _local1++; }; if (selectedUser < 0){ setSelect(1); }; } private function profileUser(_arg1:MouseEvent=null):void{ var _local2:TextField; var _local3:Object; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:Number; var _local12:*; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = (listMc.getChildByName(("txt" + selectedUser)) as TextField); profileDialog.B_T.setToogle(true); profileDialog.B_1.setToogle(false); profileDialog.B_2.setToogle(false); profileDialog.B_3.setToogle(false); profileDialog.B_4.setToogle(false); Model.userName = _local2.text; _local3 = model.getCurrentData(); _local4 = _local3.time; _local4 = ((_local4 == null)) ? 0 : _local4; _local5 = _local3.ran; _local5 = ((_local5 == null)) ? 0 : _local5; _local6 = _local3.jumped; _local6 = ((_local6 == null)) ? 0 : _local6; _local7 = _local3.rotated; _local7 = ((_local7 == null)) ? 0 : _local7; _local8 = _local3.died; _local8 = ((_local8 == null)) ? 0 : _local8; _local9 = _local3.finished; _local9 = ((_local9 == null)) ? new Array() : _local9; _local10 = _local3.cleared; _local10 = ((_local10 == null)) ? 0 : _local10; _local11 = 0; for each (_local12 in _local9) { _local11 = (_local11 + model.roomLevel[(int(_local12) - 1)]); }; profileDialog.totalMsg.visible = true; _local13 = Math.floor((_local4 / 3600000)); _local14 = (Math.floor((_local4 / 60000)) % 60); _local15 = (Math.floor((_local4 / 1000)) % 60); profileDialog.totalMsg.timeTxt.text = ((((((_local13 > 9)) ? _local13 : (0 + String(_local13)) + " :") + ((_local14 > 9)) ? _local14 : (0 + String(_local14))) + " :") + ((_local15 > 9)) ? _local15 : (0 + String(_local15))); profileDialog.totalMsg.diedTxt.text = _local8; profileDialog.totalMsg.rotateTxt.text = _local7; profileDialog.totalMsg.jumpTxt.text = _local6; profileDialog.totalMsg.clearTxt.text = _local10; profileDialog.totalMsg.completeTxt.text = (Math.round(((_local11 / model.roomLevel[30]) * 100)) + "%"); profileDialog.totalMsg.ranTxt.text = ((Math.round((_local5 * 10)) / 100) + " m"); } private function deleteUser(_arg1:MouseEvent):void{ alertDialog.visible = true; } private function onSelectUser(_arg1:MouseEvent):void{ setSelect(Number(_arg1.currentTarget.name.split("user")[1])); } private function setProfilePage(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:Number; var _local7:Number; var _local8:Number; _local6 = Math.floor((_arg1 / 3600000)); _local7 = (Math.floor((_arg1 / 60000)) % 60); _local8 = (Math.floor((_arg1 / 1000)) % 60); profileDialog.timeTxt.text = ((((((_local6 > 9)) ? _local6 : (0 + String(_local6)) + " :") + ((_local7 > 9)) ? _local7 : (0 + String(_local7))) + " :") + ((_local8 > 9)) ? _local8 : (0 + String(_local8))); profileDialog.diedTxt.text = _arg3; profileDialog.rotateTxt.text = _arg4; profileDialog.jumpTxt.text = _arg5; profileDialog.ranTxt.text = ((Math.round((_arg2 * 10)) / 100) + " m"); } private function hideConfim(_arg1:MouseEvent):void{ confirmDialog.visible = false; nameDialog.visible = true; } private function hideDialog(_arg1:MouseEvent=null):void{ alertDialog.visible = false; nameDialog.visible = false; } private function checkText(_arg1:Event):void{ if (nameDialog.txt.text.length <= 8){ nameString = nameDialog.txt.text; } else { nameDialog.txt.text = nameString; }; } private function jumpURL(_arg1:MouseEvent):void{ navigateToURL(new URLRequest((Language.url1 + "&utm_term=logo_mainscreen")), "_blank"); } private function removeUser(_arg1:MouseEvent):void{ var _local2:TextField; _local2 = (listMc.getChildByName(("txt" + selectedUser)) as TextField); _local2.text = ""; cookie.removeUserAt(selectedUser); deleteBtn.visible = false; confirmBtn.visible = false; setSelect(selectedUser); } private function confirmUser(_arg1:MouseEvent=null):void{ var _local2:TextField; _local2 = (listMc.getChildByName(("txt" + selectedUser)) as TextField); BroadCaster.getInstance().run("onEnterGame", ""); parent.removeChild(this); } private function submitName(_arg1:MouseEvent=null):void{ var _local2:TextField; var _local3:String; var _local4:TextField; _local2 = (nameDialog.getChildByName("txt") as TextField); _local3 = _local2.text; if (_local3 == ""){ return; }; if (cookie.getUsers().indexOf(_local3) >= 0){ confirmDialog.visible = true; nameDialog.visible = false; } else { cookie.createUser(_local3, selectedUser); _local4 = (listMc.getChildByName(("txt" + selectedUser)) as TextField); _local4.text = _local3; setSelect(selectedUser); }; } private function createUser(_arg1:MouseEvent=null):void{ var _local2:TextField; nameDialog.visible = true; _local2 = (nameDialog.getChildByName("txt") as TextField); stage.focus = _local2; _local2.text = ""; } } }//package game
Section 35
//BookGroup (groups.BookGroup) package groups { import game.*; public class BookGroup extends Group { private var _text:String;// = "" public function BookGroup(_arg1:String, _arg2:Boolean):void{ _text = ""; super(_arg1, _arg2); } override public function removeAllItems():void{ super.removeAllItems(); Model.getInstance().currentRoom.removeBook(this); } public function set text(_arg1:String):void{ _text = _arg1; } public function get text():String{ return (_text); } override public function set rotation(_arg1:Number):void{ this.items[0].rotation = _arg1; } } }//package groups
Section 36
//DoorGroup (groups.DoorGroup) package groups { import game.*; public class DoorGroup extends Group { public function DoorGroup(_arg1:String, _arg2:Boolean, _arg3:Number=0):void{ super(_arg1, _arg2); this.itemRotation = _arg3; } override public function removeAllItems():void{ Model.getInstance().currentRoom.removeDoor(this); super.removeAllItems(); } override public function set rotation(_arg1:Number):void{ this.items[0].rotation = _arg1; } } }//package groups
Section 37
//ExitGroup (groups.ExitGroup) package groups { public class ExitGroup extends Group { public var exitSign:String; public function ExitGroup(_arg1:String, _arg2:Boolean, _arg3:String):void{ super(_arg1, _arg2); switch (_arg3.split("")[0]){ case "T": itemRotation = 0; break; case "B": itemRotation = 180; break; case "L": itemRotation = -90; break; case "R": itemRotation = 90; break; }; exitSign = _arg3; } public function setEnter():void{ items[0].gotoAndStop(2); } } }//package groups
Section 38
//Group (groups.Group) package groups { import game.*; public class Group { private var Y2:Object; public var allStaticItems:Array; public var xspeedArr:Array; public var yspeedArr:Array; public var _type:String; public var frozen:Boolean; public var hitted:Array; public var checked:Boolean;// = false protected var itemRotation:Number;// = 0 protected var yHitObj:Object; public var items:Array; private var X1:Object; protected var yHit:Object; private var X3:Object; private var X4:Object; private var X2:Object; public var allActiveItems:Array; private var Y3:Object; private var Y4:Object; public var counter:Number;// = 0 private var Y1:Object; public function Group(_arg1:String, _arg2:Boolean):void{ itemRotation = 0; X1 = {a:Model.gravity.x, s:0, t:1, m:Model.MAX_MOVE_SPEED, ps:0}; X2 = {a:Model.gravity.y, s:0, t:1, m:Model.MAX_DROP_SPEED, ps:0}; X3 = {a:-(Model.gravity.x), s:0, t:-1, m:Model.MAX_MOVE_SPEED, ps:0}; X4 = {a:-(Model.gravity.y), s:0, t:-1, m:Model.MAX_DROP_SPEED, ps:0}; Y1 = {a:Model.gravity.y, s:0, t:1, m:Model.MAX_DROP_SPEED, ps:0}; Y2 = {a:-(Model.gravity.x), s:0, t:-1, m:Model.MAX_MOVE_SPEED, ps:0}; Y3 = {a:-(Model.gravity.y), s:0, t:-1, m:Model.MAX_DROP_SPEED, ps:0}; Y4 = {a:Model.gravity.x, s:0, t:1, m:Model.MAX_MOVE_SPEED, ps:0}; checked = false; counter = 0; super(); _type = _arg1; xspeedArr = [X1, X2, X3, X4]; yspeedArr = [Y1, Y2, Y3, Y4]; frozen = _arg2; resetASpeed(0); items = new Array(); } public function set rotation(_arg1:Number):void{ } public function resetASpeed(_arg1:Number):void{ if (!frozen){ if (_arg1 > 0){ counter++; } else { if (_arg1 < 0){ counter--; }; }; counter = ((counter + 4) % 4); xspeedArr[counter].s = 0; yspeedArr[counter].s = 0; }; } private function getMin(_arg1:Array):Object{ var _local2:Object; var _local3:*; if (_arg1.length < 1){ return ({hit:"none", x:xspeedArr[counter].s, y:yspeedArr[counter].s}); }; _local2 = {x:_arg1[0].x, y:_arg1[0].y}; for each (_local3 in _arg1) { if ((_local2.x * _local2.x) >= (_local3.x * _local3.x)){ if ((counter % 2) != 0){ yHitObj = _local3.obj; yHit = _local3.xHit; }; _local2.x = _local3.x; }; if ((_local2.y * _local2.y) >= (_local3.y * _local3.y)){ if ((counter % 2) == 0){ yHitObj = _local3.obj; yHit = _local3.yHit; }; _local2.y = _local3.y; }; }; return (_local2); } private function addSpeed(_arg1):void{ if (Math.abs((_arg1.s + _arg1.a)) <= _arg1.m){ _arg1.pps = _arg1.ps; _arg1.ps = _arg1.s; _arg1.s = (_arg1.s + _arg1.a); } else { _arg1.pps = _arg1.ps; _arg1.ps = _arg1.s; _arg1.s = ((_arg1.s / Math.abs(_arg1.s)) * _arg1.m); }; } public function removeAllItems():void{ var _local1:int; _local1 = 0; while (_local1 < items.length) { items[_local1].remove(); _local1++; }; } public function hitTest():void{ var _local1:Array; var _local2:int; var _local3:*; var _local4:*; var _local5:Object; if (((!(frozen)) && (!(checked)))){ hitted = new Array(); checked = true; _local1 = new Array(); _local2 = (items.length - 1); while (_local2 >= 0) { _local5 = items[_local2].checkHit(); _local1.push(_local5); if (((!((_local5.xHit == null))) && (!(((counter % 2) == 0))))){ hitted.push({hit:_local5.xHit, att:_local5.obj}); } else { if (((!((_local5.yHit == null))) && (((counter % 2) == 0)))){ hitted.push({hit:_local5.yHit, att:_local5.obj}); }; }; _local2--; }; _local3 = getMin(_local1); if (Math.abs(_local3.x) < Math.abs(xspeedArr[counter].s)){ xspeedArr[counter].s = 0; }; if (Math.abs(_local3.y) < Math.abs(yspeedArr[counter].s)){ yspeedArr[counter].s = 0; }; if (((!((xspeedArr[counter].s == 0))) || (!((yspeedArr[counter].s == 0))))){ Model.isStatic = false; }; for each (_local4 in items) { _local4.move(_local3.x, _local3.y); }; }; } public function addItem(_arg1):void{ _arg1.group = this; items.unshift(_arg1); _arg1.rotation = itemRotation; } public function setASpeed(_arg1:Number):void{ counter = (Math.round((_arg1 / 90)) % 4); xspeedArr[counter].s = 0; yspeedArr[counter].s = 0; } public function stopMoving():void{ xspeedArr[counter].s = 0; yspeedArr[counter].s = 0; } public function updateSpeed():void{ var e:*; var __i:int; var __j:int; var item0Index:int; var item1Index:int; var i:int; var j:int; var grid:Number; var maxX:int; var minX:int; var maxY:int; var minY:int; var _i:int; var _j:int; if (!frozen){ if (((Model.isSleep) && ((_type == "man")))){ __i = 0; while (__i < 18) { __j = 0; while (__j < 18) { item0Index = allActiveItems[__i][__j].indexOf(items[0]); if (item0Index >= 0){ allActiveItems[__i][__j].splice(item0Index, 1); }; item1Index = allActiveItems[__i][__j].indexOf(items[1]); if (item1Index >= 0){ allActiveItems[__i][__j].splice(item1Index, 1); }; __j = (__j + 1); }; __i = (__i + 1); }; }; for each (e in items) { i = Math.round((e.tx / Model.gridWidth)); j = Math.round((e.ty / Model.gridWidth)); if ((((((((((i >= 0)) && ((i < 18)))) && ((j >= 0)))) && ((j < 18)))) && ((allActiveItems[i][j].indexOf(e) < 0)))){ grid = Model.gridWidth; maxX = Math.round(((e.tx + (e.itemWidth / 2)) / grid)); minX = Math.round(((e.tx - (e.itemWidth / 2)) / grid)); maxY = Math.round(((e.ty + (e.itemHeight / 2)) / grid)); minY = Math.round(((e.ty - (e.itemHeight / 2)) / grid)); e.maxI = maxY; e.maxJ = maxX; e.minI = minY; e.minJ = minX; _i = minX; while (_i <= maxX) { _j = minY; while (_j <= maxY) { try { allActiveItems[_j][_i].push(e); } catch(e:Error) { }; _j = (_j + 1); }; _i = (_i + 1); }; }; }; yHitObj = null; yHit = null; checked = false; addSpeed(xspeedArr[counter]); addSpeed(yspeedArr[counter]); }; } } }//package groups
Section 39
//KeyGroup (groups.KeyGroup) package groups { import game.*; public class KeyGroup extends Group { public function KeyGroup(_arg1:String, _arg2:Boolean):void{ super(_arg1, _arg2); } override public function removeAllItems():void{ super.removeAllItems(); Model.getInstance().currentRoom.removeKey(this); } override public function addItem(_arg1):void{ if (frozen){ _arg1.gotoAndStop(2); } else { _arg1.gotoAndStop(1); }; super.addItem(_arg1); } override public function set rotation(_arg1:Number):void{ this.items[0].rotation = _arg1; } } }//package groups
Section 40
//ManGroup (groups.ManGroup) package groups { import game.*; import flash.utils.*; public class ManGroup extends Group { public var status:String; private var climbTimber:int; public var dir:String;// = "right" private var standTimer:Number;// = 0 private var init:Boolean;// = false private var up:Boolean;// = false private var sdManager:SoundManager; private var xClimb:Number; private var yClimb:Number; public var xSpeed:Object; public var ySpeed:Object; private var drop:Boolean;// = false private var thinkTimer:Number;// = 0 private var pDir:String;// = "" public function ManGroup(_arg1:String, _arg2:Boolean):void{ drop = false; up = false; thinkTimer = 0; standTimer = 0; dir = "right"; pDir = ""; init = false; super(_arg1, _arg2); sdManager = SoundManager.getInstance(); } override public function set rotation(_arg1:Number):void{ this.items[0].rotation = _arg1; this.items[1].rotation = _arg1; } public function setSize0():void{ items[0].setSize0(); items[1].setSize0(); } override public function resetASpeed(_arg1:Number):void{ super.resetASpeed(_arg1); init = true; } public function resetPosition(_arg1:Number, _arg2:Number):void{ this.items[0].resetPosition(_arg1, _arg2); this.items[1].resetPosition(_arg1, _arg2); } public function doAction(_arg1:String):void{ var sign:String; var _man:*; var _sign = _arg1; if ((((((status == _sign)) && ((pDir == dir)))) || ((status == "die")))){ return; }; sign = _sign; if ((((((((((((status == "land")) || ((status == "climb")))) || ((status == "standUp")))) && (!((_sign == "break"))))) && (!((_sign == "die"))))) && (!((_sign == "climbDone"))))){ return; }; if ((((((status == "think")) && ((_sign == "stand")))) && (!((_sign == "die"))))){ return; }; if ((((((status == "think")) && (!((_sign == "down"))))) && (!((_sign == "die"))))){ sign = "standUp"; }; if (_sign == "break"){ sign = "stand"; }; if (_sign == "climbDone"){ sign = "stand"; Model.disableKeyBoard = false; placePlayer(); }; if ((((status == "die")) && (!((_sign == "die"))))){ return; }; _man = this.items[0]._man; if (status == "stand"){ try { clearTimeout(thinkTimer); } catch(e:Error) { }; }; sdManager.stopManSound(); status = sign; pDir = dir; switch (sign){ case "run": _man.gotoAndPlay((dir + "Run")); sdManager.playSound("manRun", SoundManager.TYPE_MAN, true); break; case "stand": _man.gotoAndPlay((dir + "Stand")); thinkTimer = setTimeout(doAction, 5000, "think"); break; case "standUp": _man.gotoAndPlay((dir + "StandUp")); setTimeout(doAction, 500, "break"); break; case "think": _man.gotoAndPlay((dir + "Think")); break; case "up": sdManager.playSound("manJump", SoundManager.TYPE_MAN); _man.gotoAndPlay((dir + "Up")); break; case "down": _man.gotoAndPlay((dir + "Down")); break; case "land": sdManager.playSound("manFall", SoundManager.TYPE_MAN); _man.gotoAndPlay((dir + "Land")); setTimeout(doAction, 400, "break"); break; case "climb": Model.disableKeyBoard = true; sdManager.playSound("manClimb", SoundManager.TYPE_MAN); if ((counter % 2) == 0){ if ((xSpeed.t * xClimb) > 0){ dir = "right"; } else { dir = "left"; }; } else { if ((xSpeed.t * yClimb) > 0){ dir = "right"; } else { dir = "left"; }; }; _man.gotoAndPlay((dir + "Climb")); climbTimber = setTimeout(doAction, 1200, "climbDone"); break; case "die": _man.gotoAndPlay((dir + "Die")); sdManager.playSound("manDie", SoundManager.TYPE_MAN); setTimeout(showGameOver, 2000); try { clearTimeout(climbTimber); } catch(e:Error) { }; break; }; } private function showGameOver():void{ BroadCaster.getInstance().run("onGameOver", ""); } public function onPlayerDied():void{ doAction("die"); } private function placePlayer():void{ items[0].move(xClimb, yClimb); items[1].move(xClimb, yClimb); } public function InitPlayer(_arg1:String):void{ dir = _arg1; doAction("run"); } override public function addItem(_arg1):void{ _arg1.group = this; items.unshift(_arg1); } override public function updateSpeed():void{ var _local1:*; var _local2:*; var _local3:Number; var _local4:Number; var _local5:Number; xSpeed = (((counter % 2) == 0)) ? xspeedArr[counter] : yspeedArr[counter]; ySpeed = (((counter % 2) == 0)) ? yspeedArr[counter] : xspeedArr[counter]; if ((xSpeed.s * xSpeed.t) > 0){ dir = "right"; } else { if ((xSpeed.s * xSpeed.t) < 0){ dir = "left"; }; }; if ((((ySpeed.s == 0)) && (((ySpeed.ps * ySpeed.t) > 0)))){ if (yHitObj == items[1]){ _local1 = items[0]; _local2 = items[1]; if ((counter % 2) == 0){ _local5 = ((yHit.tx - _local1.tx) / Math.abs((yHit.tx - _local1.tx))); _local4 = (((_local2.ty - _local1.ty) / Math.abs((_local2.ty - _local1.ty))) * 20); _local3 = (_local5 * 7); if (((((_local3 * xSpeed.t) > 0)) && (Model.KEY_RIGHT))){ xClimb = _local3; yClimb = _local4; doAction("climb"); } else { if (Model.KEY_LEFT){ xClimb = _local3; yClimb = _local4; doAction("climb"); } else { _local1.move(-(_local5), 0); _local2.move(-(_local5), 0); }; }; } else { _local5 = ((yHit.ty - _local1.ty) / Math.abs((yHit.ty - _local1.ty))); _local4 = (_local5 * 7); _local3 = (((_local2.tx - _local1.tx) / Math.abs((_local2.tx - _local1.tx))) * 20); if (((((_local4 * xSpeed.t) > 0)) && (Model.KEY_RIGHT))){ xClimb = _local3; yClimb = _local4; doAction("climb"); } else { if (Model.KEY_LEFT){ xClimb = _local3; yClimb = _local4; doAction("climb"); } else { _local1.move(0, -(_local5)); _local2.move(0, -(_local5)); }; }; }; } else { xSpeed.a = 0; xSpeed.s = 0; if (Math.abs(ySpeed.ps) >= 1){ doAction("land"); }; }; } else { if ((((((ySpeed.s == 0)) && ((ySpeed.ps == 0)))) && (!(init)))){ Model.ran = (Model.ran + Math.abs(xSpeed.s)); if ((((((((xSpeed.s == 0)) && ((xSpeed.ps == 0)))) && (!(Model.KEY_LEFT)))) && (!(Model.KEY_RIGHT)))){ doAction("stand"); }; if (((Model.KEY_RIGHT) && (Model.KEY_LEFT))){ xSpeed.a = 0; } else { if (Model.KEY_LEFT){ doAction("run"); if (((((((!((status == "standUp"))) && (!((status == "think"))))) && (!((status == "land"))))) && (!((status == "climb"))))){ xSpeed.a = (-(xSpeed.t) * 0.5); }; } else { if (Model.KEY_RIGHT){ doAction("run"); if (((((((!((status == "standUp"))) && (!((status == "think"))))) && (!((status == "land"))))) && (!((status == "climb"))))){ xSpeed.a = (xSpeed.t * 0.5); }; } else { if (xSpeed.s != 0){ xSpeed.a = ((-(xSpeed.s) / Math.abs(xSpeed.s)) * 0.5); if (Math.abs((Math.round((xSpeed.s * 2)) / 2)) <= 0.5){ xSpeed.a = 0; xSpeed.s = 0; }; }; }; }; }; if (Model.KEY_UP){ doAction("up"); if (((((((!((status == "standUp"))) && (!((status == "think"))))) && (!((status == "land"))))) && (!((status == "climb"))))){ ySpeed.s = (-(ySpeed.t) * 6); Model.jumped++; }; }; if (Model.KEY_DOWN){ }; } else { if (((Model.KEY_RIGHT) && (Model.KEY_LEFT))){ xSpeed.a = 0; } else { if (Model.KEY_LEFT){ xSpeed.a = ((-(xSpeed.t) * 0.5) * 0.8); } else { if (Model.KEY_RIGHT){ xSpeed.a = ((xSpeed.t * 0.5) * 0.8); } else { xSpeed.a = 0; }; }; }; if (((((ySpeed.s * ySpeed.a) < 0)) && (!(up)))){ doAction("up"); } else { if (((((((ySpeed.s * ySpeed.a) > 0)) && (!(drop)))) && ((Math.abs(ySpeed.s) > 0.5)))){ doAction("down"); }; }; }; }; init = false; super.updateSpeed(); } } }//package groups
Section 41
//PistonGroup (groups.PistonGroup) package groups { import game.*; public class PistonGroup extends Group { var model:Model; public function PistonGroup(_arg1:String, _arg2:Boolean):void{ model = Model.getInstance(); super(_arg1, _arg2); } public function getYSpeed():Object{ return ((((counter % 2) == 0)) ? yspeedArr[counter] : xspeedArr[counter]); } override public function hitTest():void{ var _local1:*; var _local2:Object; var _local3:Boolean; var _local4:*; var _local5:*; super.hitTest(); _local1 = model.currentRoom.player; if (((((((((((!(Model.isGameOver)) && ((yHit == _local1.items[1])))) && ((_local1.ySpeed.s == 0)))) && ((_local1.ySpeed.ps == 0)))) && ((Math.abs((yHit.tx - yHitObj.tx)) < 14)))) && ((Math.abs((yHit.ty - yHitObj.ty)) < 14)))){ _local1.setSize0(); BroadCaster.getInstance().run("onPlayerDied", "hit"); }; _local2 = getYSpeed(); _local3 = false; if ((((_local2.s == 0)) && ((Math.abs(_local2.ps) > 4)))){ for each (_local4 in hitted) { if ((((((_local4.hit.group._type == "key")) || ((_local4.hit.group._type == "book")))) || ((_local4.hit.group._type == "man")))){ } else { if (((((((((((counter % 2) == 0)) && ((Math.abs((_local4.hit.ty - _local4.att.ty)) < 26)))) && ((((_local4.hit.ty - _local4.att.ty) * _local2.ps) > 0)))) && ((Math.abs((_local4.hit.tx - _local4.att.tx)) < 1)))) || (((((((!(((counter % 2) == 0))) && ((Math.abs((_local4.hit.tx - _local4.att.tx)) < 26)))) && ((((_local4.hit.tx - _local4.att.tx) * _local2.ps) > 0)))) && ((Math.abs((_local4.hit.ty - _local4.att.ty)) < 1)))))){ _local3 = true; _local5 = new Dust(); _local5.rotation = (((Math.atan2((_local4.att.ty - _local4.hit.ty), (_local4.att.tx - _local4.hit.tx)) * 180) / Math.PI) + 90); _local5.x = ((_local4.hit.tx + _local4.att.tx) / 2); _local5.y = ((_local4.hit.ty + _local4.att.ty) / 2); model.currentRoom.topContainer.addChild(_local5); }; }; }; }; if (_local3){ SoundManager.getInstance().playSound("pistonFall", SoundManager.TYPE_ITEM); }; } } }//package groups
Section 42
//SpecialGroup (groups.SpecialGroup) package groups { public class SpecialGroup extends Group { public var opened:Boolean;// = false public function SpecialGroup(_arg1:String, _arg2:Boolean, _arg3:Number=0):void{ opened = false; super(_arg1, _arg2); this.itemRotation = _arg3; } public function open():void{ if (!opened){ this.items[0].gotoAndPlay("open"); }; } override public function set rotation(_arg1:Number):void{ this.items[0].rotation = _arg1; } public function close():void{ if (opened){ this.items[0].gotoAndPlay("close"); }; } } }//package groups
Section 43
//SpikeGroup (groups.SpikeGroup) package groups { public class SpikeGroup extends Group { public function SpikeGroup(_arg1:String, _arg2:Boolean, _arg3:Number):void{ super(_arg1, _arg2); this.itemRotation = _arg3; } override public function set rotation(_arg1:Number):void{ this.items[0].rotation = _arg1; } } }//package groups
Section 44
//WindGroup (groups.WindGroup) package groups { import game.*; public class WindGroup extends Group { public function WindGroup(_arg1:String, _arg2:Boolean):void{ super(_arg1, _arg2); } override public function removeAllItems():void{ super.removeAllItems(); Model.getInstance().currentRoom.removeWind(this); } } }//package groups
Section 45
//_blood_1_26 (NE_fla._blood_1_26) package NE_fla { import flash.display.*; public dynamic class _blood_1_26 extends MovieClip { public function _blood_1_26(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package NE_fla
Section 46
//_blood_3_27 (NE_fla._blood_3_27) package NE_fla { import flash.display.*; public dynamic class _blood_3_27 extends MovieClip { public function _blood_3_27(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package NE_fla
Section 47
//alert2_181 (NE_fla.alert2_181) package NE_fla { import flash.display.*; public dynamic class alert2_181 extends MovieClip { public var okBtn:OKBtn; } }//package NE_fla
Section 48
//alertMc_175 (NE_fla.alertMc_175) package NE_fla { import flash.display.*; public dynamic class alertMc_175 extends MovieClip { public var yesBtn:bt_y; public var noBtn:bt_no; } }//package NE_fla
Section 49
//climb_24 (NE_fla.climb_24) package NE_fla { import flash.display.*; public dynamic class climb_24 extends MovieClip { public function climb_24(){ addFrameScript(73, frame74); } function frame74(){ stop(); } } }//package NE_fla
Section 50
//climb_p_39 (NE_fla.climb_p_39) package NE_fla { import flash.display.*; public dynamic class climb_p_39 extends MovieClip { public function climb_p_39(){ addFrameScript(106, frame107); } function frame107(){ stop(); } } }//package NE_fla
Section 51
//die_25 (NE_fla.die_25) package NE_fla { import flash.display.*; public dynamic class die_25 extends MovieClip { public function die_25(){ addFrameScript(81, frame82); } function frame82(){ stop(); } } }//package NE_fla
Section 52
//die_p_40 (NE_fla.die_p_40) package NE_fla { import flash.display.*; public dynamic class die_p_40 extends MovieClip { public function die_p_40(){ addFrameScript(81, frame82); } function frame82(){ stop(); } } }//package NE_fla
Section 53
//fileBg_48 (NE_fla.fileBg_48) package NE_fla { import flash.display.*; public dynamic class fileBg_48 extends MovieClip { public function fileBg_48(){ addFrameScript(3, frame4, 8, frame9); } function frame4(){ stop(); } function frame9(){ stop(); } } }//package NE_fla
Section 54
//fileHandle_49 (NE_fla.fileHandle_49) package NE_fla { import flash.display.*; public dynamic class fileHandle_49 extends MovieClip { public function fileHandle_49(){ addFrameScript(0, frame1, 4, frame5, 5, frame6, 9, frame10, 10, frame11, 15, frame16); } function frame10(){ stop(); } function frame6(){ stop(); } function frame16(){ stop(); } function frame1(){ stop(); } function frame5(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 55
//jump_20 (NE_fla.jump_20) package NE_fla { import flash.display.*; public dynamic class jump_20 extends MovieClip { public function jump_20(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package NE_fla
Section 56
//land_23 (NE_fla.land_23) package NE_fla { import flash.display.*; public dynamic class land_23 extends MovieClip { public function land_23(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package NE_fla
Section 57
//land_p_38 (NE_fla.land_p_38) package NE_fla { import flash.display.*; public dynamic class land_p_38 extends MovieClip { public function land_p_38(){ addFrameScript(21, frame22); } function frame22(){ stop(); } } }//package NE_fla
Section 58
//list_170 (NE_fla.list_170) package NE_fla { import flash.display.*; import flash.text.*; public dynamic class list_170 extends MovieClip { public var btn_create:btn_Create; public var txt1:TextField; public var txt2:TextField; public var txt3:TextField; public var user1:userLine; public var user2:userLine; public var user3:userLine; public var btn_confirm:btn_Confirm; public var btn_delete:btn_Delete; } }//package NE_fla
Section 59
//luo_34 (NE_fla.luo_34) package NE_fla { import flash.display.*; public dynamic class luo_34 extends MovieClip { public function luo_34(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package NE_fla
Section 60
//manitem_16 (NE_fla.manitem_16) package NE_fla { import flash.display.*; public dynamic class manitem_16 extends MovieClip { public var jump:MovieClip; public var run:MovieClip; public function manitem_16(){ addFrameScript(8, frame9, 18, frame19, 24, frame25, 30, frame31, 37, frame38, 44, frame45, 50, frame51, 58, frame59, 65, frame66, 74, frame75, 87, frame88, 101, frame102, 109, frame110, 117, frame118, 126, frame127, 136, frame137, 144, frame145, 153, frame154); } function frame75(){ stop(); } function frame154(){ stop(); } function frame88(){ stop(); } function frame102(){ stop(); } function frame19(){ stop(); } function frame25(){ stop(); } function frame9(){ stop(); } function frame110(){ stop(); } function frame38(){ stop(); } function frame127(){ stop(); } function frame31(){ stop(); } function frame45(){ gotoAndPlay("up"); } function frame51(){ stop(); } function frame137(){ stop(); } function frame59(){ stop(); } function frame145(){ stop(); } function frame66(){ stop(); } function frame118(){ stop(); } } }//package NE_fla
Section 61
//manItem2_29 (NE_fla.manItem2_29) package NE_fla { import flash.display.*; public dynamic class manItem2_29 extends MovieClip { public var run:MovieClip; public function manItem2_29(){ addFrameScript(8, frame9, 18, frame19, 24, frame25, 30, frame31, 37, frame38, 44, frame45, 50, frame51, 58, frame59, 65, frame66, 74, frame75, 87, frame88, 101, frame102, 109, frame110, 117, frame118, 126, frame127, 136, frame137, 144, frame145, 153, frame154); } function frame75(){ stop(); } function frame154(){ stop(); } function frame88(){ stop(); } function frame102(){ stop(); } function frame19(){ stop(); } function frame25(){ stop(); } function frame9(){ stop(); } function frame110(){ stop(); } function frame38(){ stop(); } function frame127(){ stop(); } function frame31(){ stop(); } function frame45(){ gotoAndPlay("up"); } function frame51(){ stop(); } function frame137(){ stop(); } function frame59(){ stop(); } function frame145(){ stop(); } function frame66(){ stop(); } function frame118(){ stop(); } } }//package NE_fla
Section 62
//mapMc_110 (NE_fla.mapMc_110) package NE_fla { import flash.display.*; public dynamic class mapMc_110 extends MovieClip { public var room11:MovieClip; public var room12:MovieClip; public var room14:MovieClip; public var room15:MovieClip; public var room19:MovieClip; public var room13:MovieClip; public var room17:MovieClip; public var room22:MovieClip; public var room24:MovieClip; public var room26:MovieClip; public var room23:MovieClip; public var room21:MovieClip; public var room25:MovieClip; public var room29:MovieClip; public var room30:MovieClip; public var room27:MovieClip; public var room28:MovieClip; public var room10:MovieClip; public var room20:MovieClip; public var room16:MovieClip; public var room18:MovieClip; public var room2:MovieClip; public var room4:MovieClip; public var room1:MovieClip; public var room5:MovieClip; public var room6:MovieClip; public var room8:MovieClip; public var room9:MovieClip; public var room7:MovieClip; public var room3:MovieClip; } }//package NE_fla
Section 63
//profilePage_167 (NE_fla.profilePage_167) package NE_fla { import flash.display.*; import flash.text.*; public dynamic class profilePage_167 extends MovieClip { public var diedTxt:TextField; public var rotateTxt:TextField; public var timeTxt:TextField; public var jumpTxt:TextField; public var B_2:bttt; public var B_3:bttt; public var B_4:bttt; public var B_1:bttt; public var B_T:bttt; public var totalMsg:MovieClip; public var ranTxt:TextField; } }//package NE_fla
Section 64
//quitAlert_106 (NE_fla.quitAlert_106) package NE_fla { import flash.display.*; public dynamic class quitAlert_106 extends MovieClip { public var backBtn:bt_b; public var quitBtn:bt_q; } }//package NE_fla
Section 65
//r_total_168 (NE_fla.r_total_168) package NE_fla { import flash.display.*; import flash.text.*; public dynamic class r_total_168 extends MovieClip { public var diedTxt:TextField; public var clearTxt:TextField; public var rotateTxt:TextField; public var timeTxt:TextField; public var jumpTxt:TextField; public var completeTxt:TextField; public var ranTxt:TextField; public var nameTxt:TextField; } }//package NE_fla
Section 66
//rock_3 (NE_fla.rock_3) package NE_fla { import flash.display.*; public dynamic class rock_3 extends MovieClip { public function rock_3(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package NE_fla
Section 67
//s1_111 (NE_fla.s1_111) package NE_fla { import flash.display.*; public dynamic class s1_111 extends MovieClip { public function s1_111(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 68
//s10_120 (NE_fla.s10_120) package NE_fla { import flash.display.*; public dynamic class s10_120 extends MovieClip { public function s10_120(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 69
//s11_121 (NE_fla.s11_121) package NE_fla { import flash.display.*; public dynamic class s11_121 extends MovieClip { public function s11_121(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 70
//s12_122 (NE_fla.s12_122) package NE_fla { import flash.display.*; public dynamic class s12_122 extends MovieClip { public function s12_122(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 71
//s13_123 (NE_fla.s13_123) package NE_fla { import flash.display.*; public dynamic class s13_123 extends MovieClip { public function s13_123(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 72
//s14_124 (NE_fla.s14_124) package NE_fla { import flash.display.*; public dynamic class s14_124 extends MovieClip { public function s14_124(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 73
//s15_125 (NE_fla.s15_125) package NE_fla { import flash.display.*; public dynamic class s15_125 extends MovieClip { public function s15_125(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 74
//s16_126 (NE_fla.s16_126) package NE_fla { import flash.display.*; public dynamic class s16_126 extends MovieClip { public function s16_126(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 75
//s17_127 (NE_fla.s17_127) package NE_fla { import flash.display.*; public dynamic class s17_127 extends MovieClip { public function s17_127(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 76
//s2_112 (NE_fla.s2_112) package NE_fla { import flash.display.*; public dynamic class s2_112 extends MovieClip { public function s2_112(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 77
//s3_113 (NE_fla.s3_113) package NE_fla { import flash.display.*; public dynamic class s3_113 extends MovieClip { public function s3_113(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 78
//s4_114 (NE_fla.s4_114) package NE_fla { import flash.display.*; public dynamic class s4_114 extends MovieClip { public function s4_114(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 79
//s5_115 (NE_fla.s5_115) package NE_fla { import flash.display.*; public dynamic class s5_115 extends MovieClip { public function s5_115(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 80
//s6_116 (NE_fla.s6_116) package NE_fla { import flash.display.*; public dynamic class s6_116 extends MovieClip { public function s6_116(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 81
//s7_117 (NE_fla.s7_117) package NE_fla { import flash.display.*; public dynamic class s7_117 extends MovieClip { public function s7_117(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 82
//s8_118 (NE_fla.s8_118) package NE_fla { import flash.display.*; public dynamic class s8_118 extends MovieClip { public function s8_118(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 83
//s9_119 (NE_fla.s9_119) package NE_fla { import flash.display.*; public dynamic class s9_119 extends MovieClip { public function s9_119(){ addFrameScript(2, frame3, 6, frame7, 10, frame11); } function frame3(){ stop(); } function frame7(){ stop(); } function frame11(){ stop(); } } }//package NE_fla
Section 84
//stand_up_22 (NE_fla.stand_up_22) package NE_fla { import flash.display.*; public dynamic class stand_up_22 extends MovieClip { public function stand_up_22(){ addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package NE_fla
Section 85
//stand_up_p_37 (NE_fla.stand_up_p_37) package NE_fla { import flash.display.*; public dynamic class stand_up_p_37 extends MovieClip { public function stand_up_p_37(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package NE_fla
Section 86
//Symbol1_185 (NE_fla.Symbol1_185) package NE_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol1_185 extends MovieClip { public var diedTxt:TextField; public var rotateTxt:TextField; public var timeTxt:TextField; public var jumpTxt:TextField; public var endTxt:TextField; public var ranTxt:TextField; } }//package NE_fla
Section 87
//think_18 (NE_fla.think_18) package NE_fla { import flash.display.*; public dynamic class think_18 extends MovieClip { public function think_18(){ addFrameScript(335, frame336); } function frame336(){ gotoAndPlay("smoke"); } } }//package NE_fla
Section 88
//think_p_31 (NE_fla.think_p_31) package NE_fla { import flash.display.*; public dynamic class think_p_31 extends MovieClip { public function think_p_31(){ addFrameScript(335, frame336); } function frame336(){ gotoAndPlay("smoke"); } } }//package NE_fla
Section 89
//typename_178 (NE_fla.typename_178) package NE_fla { import flash.display.*; import flash.text.*; public dynamic class typename_178 extends MovieClip { public var txt:TextField; public var cancelBtn:bt_c; public var okBtn:bt_s; } }//package NE_fla
Section 90
//branding_aligned_right (branding_aligned_right) package { import game.*; public dynamic class branding_aligned_right extends Logo { } }//package
Section 91
//bt_b (bt_b) package { import game.*; public dynamic class bt_b extends Button { public function bt_b(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 92
//bt_c (bt_c) package { import game.*; public dynamic class bt_c extends Button { public function bt_c(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 93
//bt_no (bt_no) package { import game.*; public dynamic class bt_no extends Button { public function bt_no(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 94
//bt_q (bt_q) package { import game.*; public dynamic class bt_q extends Button { public function bt_q(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 95
//bt_s (bt_s) package { import game.*; public dynamic class bt_s extends Button { public function bt_s(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 96
//bt_y (bt_y) package { import game.*; public dynamic class bt_y extends Button { public function bt_y(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 97
//btn_Confirm (btn_Confirm) package { import game.*; public dynamic class btn_Confirm extends Button { public function btn_Confirm(){ addFrameScript(4, frame5, 10, frame11, 17, frame18); } function frame18(){ stop(); } function frame5(){ stop(); } function frame11(){ stop(); } } }//package
Section 98
//btn_Create (btn_Create) package { import game.*; public dynamic class btn_Create extends Button { public function btn_Create(){ addFrameScript(4, frame5, 10, frame11, 17, frame18); } function frame18(){ stop(); } function frame5(){ stop(); } function frame11(){ stop(); } } }//package
Section 99
//btn_Delete (btn_Delete) package { import game.*; public dynamic class btn_Delete extends Button { public function btn_Delete(){ addFrameScript(4, frame5, 10, frame11, 17, frame18); } function frame18(){ stop(); } function frame5(){ stop(); } function frame11(){ stop(); } } }//package
Section 100
//btn_end (btn_end) package { import game.*; public dynamic class btn_end extends Button { public function btn_end(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 101
//btn_sound (btn_sound) package { import game.*; public dynamic class btn_sound extends Button { public function btn_sound(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 102
//btnmoreGame (btnmoreGame) package { import game.*; public dynamic class btnmoreGame extends Button { public function btnmoreGame(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 103
//btnquality (btnquality) package { import game.*; public dynamic class btnquality extends Button { public function btnquality(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 104
//btnquit (btnquit) package { import game.*; public dynamic class btnquit extends Button { public function btnquit(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 105
//bttt (bttt) package { import game.*; public dynamic class bttt extends Button { public function bttt(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 106
//DoorOpen (DoorOpen) package { import flash.media.*; public dynamic class DoorOpen extends Sound { } }//package
Section 107
//Dust (Dust) package { import flash.display.*; public dynamic class Dust extends MovieClip { public function Dust(){ addFrameScript(46, frame47); } function frame47(){ if (loaderInfo != null){ parent.removeChild(this); }; } } }//package
Section 108
//GeometryBg (GeometryBg) package { import flash.media.*; public dynamic class GeometryBg extends Sound { } }//package
Section 109
//GetItem (GetItem) package { import flash.media.*; public dynamic class GetItem extends Sound { } }//package
Section 110
//logo_s (logo_s) package { import game.*; public dynamic class logo_s extends Logo { } }//package
Section 111
//MainBg (MainBg) package { import flash.media.*; public dynamic class MainBg extends Sound { } }//package
Section 112
//ManClimb (ManClimb) package { import flash.media.*; public dynamic class ManClimb extends Sound { } }//package
Section 113
//ManDie (ManDie) package { import flash.media.*; public dynamic class ManDie extends Sound { } }//package
Section 114
//ManFall (ManFall) package { import flash.media.*; public dynamic class ManFall extends Sound { } }//package
Section 115
//ManJump (ManJump) package { import flash.media.*; public dynamic class ManJump extends Sound { } }//package
Section 116
//ManRun (ManRun) package { import flash.media.*; public dynamic class ManRun extends Sound { } }//package
Section 117
//Map (Map) package { import flash.display.*; public dynamic class Map extends MovieClip { public var hiddenRoom:MovieClip; } }//package
Section 118
//MapRotate (MapRotate) package { import flash.media.*; public dynamic class MapRotate extends Sound { } }//package
Section 119
//MenuDown (MenuDown) package { import flash.media.*; public dynamic class MenuDown extends Sound { } }//package
Section 120
//OKBtn (OKBtn) package { import game.*; public dynamic class OKBtn extends Button { public function OKBtn(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 121
//PistonFall (PistonFall) package { import flash.media.*; public dynamic class PistonFall extends Sound { } }//package
Section 122
//ScaleMax (ScaleMax) package { import flash.media.*; public dynamic class ScaleMax extends Sound { } }//package
Section 123
//ScaleMin (ScaleMin) package { import flash.media.*; public dynamic class ScaleMin extends Sound { } }//package
Section 124
//scrollbar (scrollbar) package { import game.*; public dynamic class scrollbar extends Button { public function scrollbar(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 125
//skip_btn (skip_btn) package { import game.*; public dynamic class skip_btn extends Button { public function skip_btn(){ addFrameScript(0, frame1, 5, frame6, 11, frame12, 17, frame18); } function frame18(){ stop(); } function frame12(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 126
//Splash (Splash) package { import flash.media.*; public dynamic class Splash extends Sound { } }//package
Section 127
//userLine (userLine) package { import game.*; public dynamic class userLine extends Button { public function userLine(){ addFrameScript(4, frame5, 10, frame11, 17, frame18); } function frame18(){ stop(); } function frame5(){ stop(); } function frame11(){ stop(); } } }//package

Library Items

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Symbol 2 GraphicUsed by:3
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Symbol 14 MovieClipUses:13Used by:17
Symbol 15 GraphicUsed by:16
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Symbol 1315 MovieClip {game.SplashMovie}Uses:495 996 560 998 562 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 579 924 582 718 585 925 588 926 591 721 712 713 714 927 716 928 929 930 931 932 722 723 724 933 726 727 728 934 935 731 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 606 978 708 709 710 711 979 980 981 982 983 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 917 918 919 920 921 1032 717 719 1033 1034 729 1035 732 733 734 1036 736 737 738 739 1037 741 742 743 744 1038 746 747 748 1039 750 751 752 753 1040 755 1041 1042 1043 1044 760 761 1045 763 764 765 766 1046 768 769 770 771 1047 773 803 804 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 567 568 1074 569 570 1075 571 1076 572 1077 593 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 580 583 586 1094 592 1095 1096 1097 1098 1099 594 1100 596 602 603 604 607 1101 1102 1103 1104 1105 1106 645 1107 1108 644 618 619 620 621 1109 1110 647 648 649 1111 651 652 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 10 1310 785 786 787 788 789 790 791 792 793 794 795 797 798 799 800 1311 1313 801 802 805 1314Used by:Timeline
Symbol 1316 GraphicUsed by:1352
Symbol 1317 TextUses:4Used by:1352 1417
Symbol 1318 TextUses:4Used by:1352 1417
Symbol 1319 TextUses:4Used by:1352 1417
Symbol 1320 TextUses:4Used by:1352 1417
Symbol 1321 TextUses:4Used by:1352 1417
Symbol 1322 EditableTextUses:4 818Used by:1352
Symbol 1323 EditableTextUses:4 818Used by:1352
Symbol 1324 EditableTextUses:4 818Used by:1352
Symbol 1325 EditableTextUses:4 818Used by:1352
Symbol 1326 EditableTextUses:4 818Used by:1352
Symbol 1327 GraphicUsed by:1343
Symbol 1328 EditableTextUses:4Used by:1343
Symbol 1329 TextUses:4Used by:1343
Symbol 1330 TextUses:4Used by:1343
Symbol 1331 TextUses:4Used by:1343
Symbol 1332 TextUses:4Used by:1343
Symbol 1333 TextUses:4Used by:1343
Symbol 1334 TextUses:4Used by:1343
Symbol 1335 TextUses:4Used by:1343
Symbol 1336 EditableTextUses:4 818Used by:1343
Symbol 1337 EditableTextUses:4 818Used by:1343
Symbol 1338 EditableTextUses:4 818Used by:1343
Symbol 1339 EditableTextUses:4 818Used by:1343
Symbol 1340 EditableTextUses:4 818Used by:1343
Symbol 1341 EditableTextUses:4 818Used by:1343
Symbol 1342 EditableTextUses:4 818Used by:1343
Symbol 1343 MovieClip {NE_fla.r_total_168}Uses:1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342Used by:1352 1418
Symbol 1344 GraphicUsed by:1346
Symbol 1345 GraphicUsed by:1346
Symbol 1346 MovieClip {bttt}Uses:1344 1345Used by:1352
Symbol 1347 TextUses:4Used by:1352
Symbol 1348 TextUses:4Used by:1352
Symbol 1349 TextUses:4Used by:1352
Symbol 1350 TextUses:4Used by:1352
Symbol 1351 TextUses:4Used by:1352
Symbol 1352 MovieClip {NE_fla.profilePage_167}Uses:1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1343 1346 1347 1348 1349 1350 1351Used by:1406
Symbol 1353 GraphicUsed by:1376
Symbol 1354 TextUses:4Used by:1376
Symbol 1355 GraphicUsed by:1376
Symbol 1356 TextUses:4Used by:1358
Symbol 1357 TextUses:4Used by:1358
Symbol 1358 MovieClip {btn_Confirm}Uses:556 1356 558 1357Used by:1376
Symbol 1359 TextUses:4Used by:1376
Symbol 1360 TextUses:4Used by:1376
Symbol 1361 TextUses:4Used by:1376
Symbol 1362 EditableTextUses:4Used by:1376
Symbol 1363 EditableTextUses:4Used by:1376
Symbol 1364 EditableTextUses:4Used by:1376
Symbol 1365 TextUses:4Used by:1367
Symbol 1366 TextUses:4Used by:1367
Symbol 1367 MovieClip {btn_Delete}Uses:556 1365 558 1366Used by:1376
Symbol 1368 GraphicUsed by:1376
Symbol 1369 TextUses:4Used by:1371
Symbol 1370 TextUses:4Used by:1371
Symbol 1371 MovieClip {btn_Create}Uses:556 1369 558 1370Used by:1376
Symbol 1372 GraphicUsed by:1374
Symbol 1373 GraphicUsed by:1374
Symbol 1374 MovieClip {userLine}Uses:1372 1373Used by:1376
Symbol 1375 TextUses:4Used by:1376
Symbol 1376 MovieClip {NE_fla.list_170}Uses:1353 1354 1355 1358 1359 1360 1361 1362 1363 1364 1367 1368 1371 1374 1375Used by:1406
Symbol 1377 GraphicUsed by:1387
Symbol 1378 TextUses:4Used by:1387
Symbol 1379 GraphicUsed by:1387
Symbol 1380 GraphicUsed by:1383 1386 1393 1397 1403
Symbol 1381 TextUses:4Used by:1383
Symbol 1382 TextUses:4Used by:1383
Symbol 1383 MovieClip {bt_no}Uses:1380 1381 114 1382Used by:1387
Symbol 1384 TextUses:4Used by:1386
Symbol 1385 TextUses:4Used by:1386
Symbol 1386 MovieClip {bt_y}Uses:1380 1384 114 1385Used by:1387
Symbol 1387 MovieClip {NE_fla.alertMc_175}Uses:1377 1378 1379 1383 1386Used by:1406
Symbol 1388 GraphicUsed by:1398
Symbol 1389 TextUses:4Used by:1398
Symbol 1390 GraphicUsed by:1398
Symbol 1391 TextUses:4Used by:1393
Symbol 1392 TextUses:4Used by:1393
Symbol 1393 MovieClip {bt_s}Uses:1380 1391 114 1392Used by:1398
Symbol 1394 EditableTextUses:4Used by:1398
Symbol 1395 TextUses:4Used by:1397
Symbol 1396 TextUses:4Used by:1397
Symbol 1397 MovieClip {bt_c}Uses:1380 1395 114 1396Used by:1398
Symbol 1398 MovieClip {NE_fla.typename_178}Uses:1388 1389 1390 1393 1394 1397Used by:1406
Symbol 1399 GraphicUsed by:1405
Symbol 1400 TextUses:4Used by:1405
Symbol 1401 TextUses:4Used by:1403
Symbol 1402 TextUses:4Used by:1403
Symbol 1403 MovieClip {OKBtn}Uses:1380 1401 114 1402Used by:1405
Symbol 1404 GraphicUsed by:1405
Symbol 1405 MovieClip {NE_fla.alert2_181}Uses:1399 1400 1403 1404Used by:1406
Symbol 1406 MovieClip {game.UserMenu}Uses:1352 1376 104 1387 1398 1405Used by:Timeline
Symbol 1407 TextUses:4Used by:1409
Symbol 1408 TextUses:4Used by:1409
Symbol 1409 MovieClip {btn_end}Uses:556 1407 558 1408Used by:1418
Symbol 1410 GraphicUsed by:1417
Symbol 1411 EditableTextUses:4 818Used by:1417
Symbol 1412 EditableTextUses:4 818Used by:1417
Symbol 1413 EditableTextUses:4 818Used by:1417
Symbol 1414 EditableTextUses:4 818Used by:1417
Symbol 1415 EditableTextUses:4 818Used by:1417
Symbol 1416 EditableTextUses:4 818Used by:1417
Symbol 1417 MovieClip {NE_fla.Symbol1_185}Uses:1410 1411 1412 1413 1414 1415 1321 1317 1318 1319 1320 1416Used by:1418
Symbol 1418 MovieClip {game.GameWin}Uses:1409 1343 1417Used by:Timeline

Instance Names

"hitarea_url1"Symbol 104 MovieClip {branding_aligned_right} Frame 1Symbol 11 Button
"_loadingBar"Symbol 111 MovieClip {game.Loading} Frame 1Symbol 3 MovieClip
"_b_logo"Symbol 111 MovieClip {game.Loading} Frame 1Symbol 104 MovieClip {branding_aligned_right}
"_loadingTxt"Symbol 111 MovieClip {game.Loading} Frame 1Symbol 110 EditableText
"txt"Symbol 122 MovieClip {btn_sound} Frame 1Symbol 121 EditableText
"txt"Symbol 128 MovieClip {btnquality} Frame 1Symbol 127 EditableText
"hitarea_url1"Symbol 138 MovieClip {logo_s} Frame 1Symbol 11 Button
"backBtn"Symbol 142 MovieClip {NE_fla.quitAlert_106} Frame 1Symbol 119 MovieClip {bt_b}
"quitBtn"Symbol 142 MovieClip {NE_fla.quitAlert_106} Frame 1Symbol 116 MovieClip {bt_q}
"moreBtn"Symbol 143 MovieClip {game.SettingField} Frame 1Symbol 130 MovieClip {btnmoreGame}
"quaBtn"Symbol 143 MovieClip {game.SettingField} Frame 1Symbol 128 MovieClip {btnquality}
"quitBtn"Symbol 143 MovieClip {game.SettingField} Frame 1Symbol 125 MovieClip {btnquit}
"onBtn"Symbol 143 MovieClip {game.SettingField} Frame 1Symbol 122 MovieClip {btn_sound}
"txt"Symbol 143 MovieClip {game.SettingField} Frame 1Symbol 133 EditableText
"_b_logo"Symbol 143 MovieClip {game.SettingField} Frame 1Symbol 138 MovieClip {logo_s}
"s_alert"Symbol 143 MovieClip {game.SettingField} Frame 1Symbol 142 MovieClip {NE_fla.quitAlert_106}
"BG"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 150 MovieClip {NE_fla.fileBg_48}
"f1"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f2"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f3"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f4"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f5"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f11"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f10"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f9"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f8"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f12"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f6"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f7"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f13"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"f14"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 154 MovieClip {NE_fla.fileHandle_49}
"txt"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 156 EditableText
"sc"Symbol 158 MovieClip {game.FielsField} Frame 1Symbol 147 MovieClip {scrollbar}
"rock"Symbol 182 MovieClip {elements.ActiveItem} Frame 1Symbol 181 MovieClip {NE_fla.rock_3}
"jump"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 32Symbol 240 MovieClip {NE_fla.jump_20}
"run"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 60Symbol 251 MovieClip
"run"Symbol 462 MovieClip {NE_fla.manItem2_29} Frame 60Symbol 412 MovieClip
"man_n"Symbol 463 MovieClip {elements.ManItem} Frame 1Symbol 317 MovieClip {NE_fla.manitem_16}
"man_p"Symbol 463 MovieClip {elements.ManItem} Frame 1Symbol 462 MovieClip {NE_fla.manItem2_29}
"room15"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 503 MovieClip {NE_fla.s1_111}
"room6"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 506 MovieClip {NE_fla.s2_112}
"room5"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 509 MovieClip {NE_fla.s3_113}
"room4"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 512 MovieClip {NE_fla.s4_114}
"room22"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 515 MovieClip {NE_fla.s5_115}
"room24"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 518 MovieClip {NE_fla.s6_116}
"room23"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 521 MovieClip {NE_fla.s7_117}
"room8"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 524 MovieClip {NE_fla.s8_118}
"room2"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 527 MovieClip {NE_fla.s9_119}
"room16"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 530 MovieClip {NE_fla.s10_120}
"room18"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 533 MovieClip {NE_fla.s11_121}
"room11"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 536 MovieClip {NE_fla.s12_122}
"room13"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 539 MovieClip {NE_fla.s13_123}
"room20"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 542 MovieClip {NE_fla.s14_124}
"room28"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 545 MovieClip {NE_fla.s15_125}
"room27"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 548 MovieClip {NE_fla.s16_126}
"room14"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 551 MovieClip {NE_fla.s17_127}
"room12"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 551 MovieClip {NE_fla.s17_127}
"room10"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 521 MovieClip {NE_fla.s7_117}
"room9"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 509 MovieClip {NE_fla.s3_113}
"room17"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 548 MovieClip {NE_fla.s16_126}
"room21"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 524 MovieClip {NE_fla.s8_118}
"room19"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 518 MovieClip {NE_fla.s6_116}
"room3"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 551 MovieClip {NE_fla.s17_127}
"room7"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 551 MovieClip {NE_fla.s17_127}
"room30"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 551 MovieClip {NE_fla.s17_127}
"room29"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 506 MovieClip {NE_fla.s2_112}
"room25"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 518 MovieClip {NE_fla.s6_116}
"room1"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 518 MovieClip {NE_fla.s6_116}
"room26"Symbol 553 MovieClip {NE_fla.mapMc_110} Frame 1Symbol 551 MovieClip {NE_fla.s17_127}
"map"Symbol 554 MovieClip {game.MapField} Frame 1Symbol 553 MovieClip {NE_fla.mapMc_110}
"filessss"Symbol 555 MovieClip {game.ToolBar} Frame 1Symbol 158 MovieClip {game.FielsField}
"ssset"Symbol 555 MovieClip {game.ToolBar} Frame 1Symbol 143 MovieClip {game.SettingField}
"miniMap"Symbol 555 MovieClip {game.ToolBar} Frame 1Symbol 554 MovieClip {game.MapField}
"skipBtn"Symbol 989 MovieClip {game.EndMovie} Frame 1Symbol 560 MovieClip {skip_btn}
"__logo"Symbol 989 MovieClip {game.EndMovie} Frame 1541Symbol 916 MovieClip
"_logo"Symbol 989 MovieClip {game.EndMovie} Frame 1560Symbol 916 MovieClip
"___logo"Symbol 989 MovieClip {game.EndMovie} Frame 1621Symbol 916 MovieClip
"hiddenRoom"Symbol 995 MovieClip {Map} Frame 1Symbol 994 MovieClip
"skipBtn"Symbol 1315 MovieClip {game.SplashMovie} Frame 1Symbol 560 MovieClip {skip_btn}
"warning"Symbol 1315 MovieClip {game.SplashMovie} Frame 1Symbol 998 MovieClip
"__LOGO"Symbol 1315 MovieClip {game.SplashMovie} Frame 510Symbol 1286 MovieClip
"LOGO"Symbol 1315 MovieClip {game.SplashMovie} Frame 566Symbol 1286 MovieClip
"LOGO1"Symbol 1315 MovieClip {game.SplashMovie} Frame 604Symbol 1286 MovieClip
"nameTxt"Symbol 1343 MovieClip {NE_fla.r_total_168} Frame 1Symbol 1328 EditableText
"completeTxt"Symbol 1343 MovieClip {NE_fla.r_total_168} Frame 1Symbol 1336 EditableText
"timeTxt"Symbol 1343 MovieClip {NE_fla.r_total_168} Frame 1Symbol 1337 EditableText
"clearTxt"Symbol 1343 MovieClip {NE_fla.r_total_168} Frame 1Symbol 1338 EditableText
"diedTxt"Symbol 1343 MovieClip {NE_fla.r_total_168} Frame 1Symbol 1339 EditableText
"rotateTxt"Symbol 1343 MovieClip {NE_fla.r_total_168} Frame 1Symbol 1340 EditableText
"jumpTxt"Symbol 1343 MovieClip {NE_fla.r_total_168} Frame 1Symbol 1341 EditableText
"ranTxt"Symbol 1343 MovieClip {NE_fla.r_total_168} Frame 1Symbol 1342 EditableText
"timeTxt"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1322 EditableText
"diedTxt"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1323 EditableText
"rotateTxt"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1324 EditableText
"jumpTxt"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1325 EditableText
"ranTxt"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1326 EditableText
"totalMsg"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1343 MovieClip {NE_fla.r_total_168}
"B_4"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1346 MovieClip {bttt}
"B_3"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1346 MovieClip {bttt}
"B_2"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1346 MovieClip {bttt}
"B_1"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1346 MovieClip {bttt}
"B_T"Symbol 1352 MovieClip {NE_fla.profilePage_167} Frame 1Symbol 1346 MovieClip {bttt}
"btn_confirm"Symbol 1376 MovieClip {NE_fla.list_170} Frame 1Symbol 1358 MovieClip {btn_Confirm}
"txt1"Symbol 1376 MovieClip {NE_fla.list_170} Frame 1Symbol 1362 EditableText
"txt2"Symbol 1376 MovieClip {NE_fla.list_170} Frame 1Symbol 1363 EditableText
"txt3"Symbol 1376 MovieClip {NE_fla.list_170} Frame 1Symbol 1364 EditableText
"btn_delete"Symbol 1376 MovieClip {NE_fla.list_170} Frame 1Symbol 1367 MovieClip {btn_Delete}
"btn_create"Symbol 1376 MovieClip {NE_fla.list_170} Frame 1Symbol 1371 MovieClip {btn_Create}
"user1"Symbol 1376 MovieClip {NE_fla.list_170} Frame 1Symbol 1374 MovieClip {userLine}
"user2"Symbol 1376 MovieClip {NE_fla.list_170} Frame 1Symbol 1374 MovieClip {userLine}
"user3"Symbol 1376 MovieClip {NE_fla.list_170} Frame 1Symbol 1374 MovieClip {userLine}
"noBtn"Symbol 1387 MovieClip {NE_fla.alertMc_175} Frame 1Symbol 1383 MovieClip {bt_no}
"yesBtn"Symbol 1387 MovieClip {NE_fla.alertMc_175} Frame 1Symbol 1386 MovieClip {bt_y}
"okBtn"Symbol 1398 MovieClip {NE_fla.typename_178} Frame 1Symbol 1393 MovieClip {bt_s}
"txt"Symbol 1398 MovieClip {NE_fla.typename_178} Frame 1Symbol 1394 EditableText
"cancelBtn"Symbol 1398 MovieClip {NE_fla.typename_178} Frame 1Symbol 1397 MovieClip {bt_c}
"okBtn"Symbol 1405 MovieClip {NE_fla.alert2_181} Frame 1Symbol 1403 MovieClip {OKBtn}
"profile"Symbol 1406 MovieClip {game.UserMenu} Frame 1Symbol 1352 MovieClip {NE_fla.profilePage_167}
"list"Symbol 1406 MovieClip {game.UserMenu} Frame 1Symbol 1376 MovieClip {NE_fla.list_170}
"_b_logo"Symbol 1406 MovieClip {game.UserMenu} Frame 1Symbol 104 MovieClip {branding_aligned_right}
"alert"Symbol 1406 MovieClip {game.UserMenu} Frame 1Symbol 1387 MovieClip {NE_fla.alertMc_175}
"typeName"Symbol 1406 MovieClip {game.UserMenu} Frame 1Symbol 1398 MovieClip {NE_fla.typename_178}
"alert2"Symbol 1406 MovieClip {game.UserMenu} Frame 1Symbol 1405 MovieClip {NE_fla.alert2_181}
"timeTxt"Symbol 1417 MovieClip {NE_fla.Symbol1_185} Frame 1Symbol 1411 EditableText
"diedTxt"Symbol 1417 MovieClip {NE_fla.Symbol1_185} Frame 1Symbol 1412 EditableText
"rotateTxt"Symbol 1417 MovieClip {NE_fla.Symbol1_185} Frame 1Symbol 1413 EditableText
"jumpTxt"Symbol 1417 MovieClip {NE_fla.Symbol1_185} Frame 1Symbol 1414 EditableText
"ranTxt"Symbol 1417 MovieClip {NE_fla.Symbol1_185} Frame 1Symbol 1415 EditableText
"endTxt"Symbol 1417 MovieClip {NE_fla.Symbol1_185} Frame 1Symbol 1416 EditableText
"backBtn"Symbol 1418 MovieClip {game.GameWin} Frame 1Symbol 1409 MovieClip {btn_end}
"score_total"Symbol 1418 MovieClip {game.GameWin} Frame 1Symbol 1343 MovieClip {NE_fla.r_total_168}
"score_this"Symbol 1418 MovieClip {game.GameWin} Frame 1Symbol 1417 MovieClip {NE_fla.Symbol1_185}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$F0$HR8bwSztZ5Q/lExQnv9l80."

Labels

"up"Symbol 116 MovieClip {bt_q} Frame 1
"over"Symbol 116 MovieClip {bt_q} Frame 7
"down"Symbol 116 MovieClip {bt_q} Frame 13
"up"Symbol 119 MovieClip {bt_b} Frame 1
"over"Symbol 119 MovieClip {bt_b} Frame 7
"down"Symbol 119 MovieClip {bt_b} Frame 13
"up"Symbol 122 MovieClip {btn_sound} Frame 1
"over"Symbol 122 MovieClip {btn_sound} Frame 7
"down"Symbol 122 MovieClip {btn_sound} Frame 13
"up"Symbol 125 MovieClip {btnquit} Frame 1
"over"Symbol 125 MovieClip {btnquit} Frame 7
"down"Symbol 125 MovieClip {btnquit} Frame 13
"up"Symbol 128 MovieClip {btnquality} Frame 1
"over"Symbol 128 MovieClip {btnquality} Frame 7
"down"Symbol 128 MovieClip {btnquality} Frame 13
"up"Symbol 130 MovieClip {btnmoreGame} Frame 1
"over"Symbol 130 MovieClip {btnmoreGame} Frame 7
"down"Symbol 130 MovieClip {btnmoreGame} Frame 13
"up"Symbol 147 MovieClip {scrollbar} Frame 1
"over"Symbol 147 MovieClip {scrollbar} Frame 7
"down"Symbol 147 MovieClip {scrollbar} Frame 13
"closed"Symbol 150 MovieClip {NE_fla.fileBg_48} Frame 1
"open"Symbol 150 MovieClip {NE_fla.fileBg_48} Frame 5
"empty"Symbol 154 MovieClip {NE_fla.fileHandle_49} Frame 1
"open"Symbol 154 MovieClip {NE_fla.fileHandle_49} Frame 6
"full"Symbol 154 MovieClip {NE_fla.fileHandle_49} Frame 11
"open"Symbol 209 MovieClip {elements.DoorItem} Frame 6
"smoke"Symbol 236 MovieClip {NE_fla.think_18} Frame 66
"rightStand"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 1
"leftStand"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 10
"rightThink"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 20
"leftThink"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 26
"rightUp"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 32
"leftUp"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 39
"leftDown"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 46
"rightDown"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 52
"rightRun"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 60
"leftRun"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 67
"rightStandUp"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 76
"leftStandUp"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 89
"leftLand"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 103
"rightLand"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 111
"rightClimb"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 119
"leftClimb"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 128
"rightDie"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 138
"leftDie"Symbol 317 MovieClip {NE_fla.manitem_16} Frame 146
"smoke"Symbol 329 MovieClip {NE_fla.think_p_31} Frame 66
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Created: 7/5 -2019 02:26:59 Last modified: 7/5 -2019 02:26:59 Server time: 28/04 -2024 11:10:11