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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76665527?noj=FRM76665527-22DC" width="1" height="1"></div>

Excit.swf

This is the info page for
Flash #44593

(Click the ID number above for more basic data on this flash file.)


Text
Welcome to

Excit

The game is loading and will begin soon.
Meanwhile, please enter your name. If you achieve a
high score, your name will appear in the Excit Hall of Fame.

Enter your name:

The game is loading and will begin soon.
Meanwhile, please enter your name. If you achieve a
high score, your name will appear in the Excit Hall of Fame.

MIS SPREADSHEET GAMES

Escape the spreadsheet chaos!

Your goal is to guide the cursor to the exit without leaving the screen.

1. Objective

2 3 4

1

Use arrow keys to control the game.

2. Controls

1    3 4

2

When you press an arrow key, the cursor will keep
moving until it hits an obstacle.

3. Movement

1 2    4

3

Each of the 30 levels has a password. You can
leave the game and continue playing later by
entering the password you recieved the last time
you played.

4. Passwords

1 2 3

4

Loading Game

Loading finished! Click here to start the game.

Play Excit

Loading finished! Click here to start the game.

Play Excit

Find out how to play.

Instructions

Find out how to play Exit while the Game is loading.

How to play?

Find out how to play Exit while the Game is loading.

How to play?

Find out how to play Exit while the Game is loading.

How to play?

... and escape spreadsheet chaos in reality!

Visit MIS

Find out how to escape Spreadsheet Chaos in reality.

Visit MIS Website

Find out how to escape Spreadsheet Chaos in reality.

Visit MIS Website

Find out how to escape Spreadsheet Chaos in reality.

Visit MIS Website

Skip Intro

DOOF!

M

I

S

key0

key1

key2

key3

key4

999

Tell a Friend

Do you like this game?
Tell someone about it!

Level 99 is locked!

Enter password for Level 99

Welcome to the Excit Hall of Fame!

12

bla

bla

bla

bla

12

bla

bla

bla

bla

Level 30 completed!

You solved the last Level of Excit and finally escaped the Spreadsheet Chaos. Here is your total score.

Keep in mind that since you used a password to skip some levels, the score may appear lower. If you whish to improve your ranking, complete the remaining levels.

MIS logos collected:
Levels solved:
Moves:
Total time:

<p align="left"><font face="Tahoma" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>12</b></font></p><p align="left"><font face="Tahoma" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>43</b></font></p><p align="left"><font face="Tahoma" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>54</b></font></p><p align="left"><font face="Tahoma" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>432:00:32</b></font></p>

You may now enter your score in the Excit Hall of Fame.

Congratulations!

Soundclip!

4:32.33

3 (Par 7)

Level X

Move the cursor with the cursor keys to the exit.
The cursor stops at walls. Avoid leaving the Screen.

MIS logos collected:
Total time:

<p align="left"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>432:00:32</b></font></p>

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } server = {SendFriend:"http://www.pixer.org/excit/excit_mail.php", SendFame:"http://www.pixer.org/excit/schreiben.php", ReadFame:"http://www.pixer.org/excit/ausgabe2.php", MisPage:"http://www.misag.com"}; if (SendFriend != undefined) { server.SendFriend = SendFriend; } if (SendFame != undefined) { server.SendFriend = SendFame; } if (ReadFame != undefined) { server.SendFriend = ReadFame; } if (MisPage != undefined) { server.SendFriend = MisPage; } __com_mochibot__("e4ed5563", this, 10301, true); var MochiAd = {getVersion:function () { return("2.1"); }, showPreGameAd:function (options) { var _local1 = this; var DEFAULTS = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); var clip = options.clip; var ad_msec = 11000; var ad_timeout = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { options.ad_finished(); } else { options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var wh = MochiAd._getRes(options); var _local3 = wh[0]; var h = wh[1]; mc._x = _local3 * 0.5; mc._y = h * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local3 * -0.5; chk._y = h * -0.5; var bar = chk.createEmptyMovieClip("_mochiad_bar", 4); bar._x = 10; bar._y = h - 20; var bar_color = options.color; delete options.color; var bar_background = options.background; delete options.background; var bar_outline = options.outline; delete options.outline; var backing = bar.createEmptyMovieClip("_outline", 1); backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo(_local3 - 20, 0); backing.lineTo(_local3 - 20, 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); var _local2 = bar.createEmptyMovieClip("_inside", 2); _local2.beginFill(bar_color); _local2.moveTo(0, 0); _local2.lineTo(_local3 - 20, 0); _local2.lineTo(_local3 - 20, 10); _local2.lineTo(0, 10); _local2.lineTo(0, 0); _local2.endFill(); _local2._xscale = 0; var outline = bar.createEmptyMovieClip("_outline", 3); outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo(_local3 - 20, 0); outline.lineTo(_local3 - 20, 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local1 = this; var _local2 = 100 * (1 - ((getTimer() - _local1.fadeout_start) / _local1.fadeout_time)); if (_local2 > 0) { _local1._parent._alpha = _local2; } else { var _local3 = _local1._parent._parent; MochiAd.unload(_local3); delete _local1.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local1 = this.mc._mochiad_wait; _local1.server_control = true; _local1.started = getTimer(); _local1.ad_msec = msec; }; chk.onEnterFrame = function () { var _local1 = this; var _clip = _local1._parent._parent; var ad_clip = _local1._parent._mochiad_ctr; var elapsed = (getTimer() - _local1.started); var _local3 = false; var clip_total = _clip.getBytesTotal(); var clip_loaded = _clip.getBytesLoaded(); var clip_pcnt = ((100 * clip_loaded) / clip_total); var ad_pcnt = ((100 * elapsed) / chk.ad_msec); var _inside = _local1._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(clip_pcnt || 0, ad_pcnt)); _local2 = Math.max(_local1.last_pcnt, _local2); _local1.last_pcnt = _local2; _inside._xscale = _local2; if (!chk.showing) { var total = ad_clip.getBytesTotal(); if ((total > 0) || (typeof(total) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (elapsed > chk.ad_timeout) { _local3 = true; } } if (elapsed > chk.ad_msec) { _local3 = true; } if (((clip_total > 0) && (clip_loaded >= clip_total)) && (_local3)) { if (_local1.server_control) { delete _local1.onEnterFrame; } else { _local1.fadeout_start = getTimer(); _local1.onEnterFrame = chk.fadeFunction; } } }; } }, showInterLevelAd:function (options) { var _local1 = this; var DEFAULTS = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); var clip = options.clip; var ad_msec = 11000; var ad_timeout = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { options.ad_finished(); } else { options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var wh = MochiAd._getRes(options); var w = wh[0]; var h = wh[1]; mc._x = w * 0.5; mc._y = h * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local1 = this; var _local2 = 100 * (1 - ((getTimer() - _local1.fadeout_start) / _local1.fadeout_time)); if (_local2 > 0) { _local1._parent._alpha = _local2; } else { var _local3 = _local1._parent._parent; MochiAd.unload(_local3); delete _local1.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local1 = this.mc._mochiad_wait; _local1.server_control = true; _local1.started = getTimer(); _local1.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local1 = this; var ad_clip = _local1._parent._mochiad_ctr; var elapsed = (getTimer() - _local1.started); var _local2 = false; if (!chk.showing) { var _local3 = ad_clip.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (elapsed > chk.ad_timeout) { _local2 = true; } } if (elapsed > chk.ad_msec) { _local2 = true; } if (_local2) { if (_local1.server_control) { delete _local1.onEnterFrame; } else { _local1.fadeout_start = getTimer(); _local1.onEnterFrame = _local1.fadeFunction; } } }; } }, showTimedAd:function (options) { MochiAd.showInterLevelAd(options); }, showPreloaderAd:function (options) { MochiAd.showPreGameAd(options); }, _allowDomains:function (server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); }, _loadCommunicator:function (options) { var _local2 = options; var _local3 = arguments; var DEFAULTS = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; _local2 = MochiAd._parseOptions(_local2, DEFAULTS); _local2.swfv = _local2.clip.getSWFVersion() || 6; _local2.mav = MochiAd.getVersion(); var clip = _local2.clip; var clipname = ("_mochiad_com_" + _local2.id); if (!MochiAd._isNetworkAvailable()) { return(null); } if (clip[clipname]) { return(clip[clipname].lc); } var server = (_local2.com_server + _local2.id); MochiAd._allowDomains(server); delete _local2.id; delete _local2.com_server; var depth = _local2.depth; delete _local2.depth; var mc = clip.createEmptyMovieClip(clipname, depth); var lv = mc.createEmptyMovieClip("_mochiad_com", 1); for (var k in _local2) { lv[k] = _local2[k]; } var lc = new LocalConnection(); var name = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); lc.mc = mc; lc.name = name; lc.allowDomain = function (d) { return(true); }; lc.allowInsecureDomain = lc.allowDomain; lc.connect(name); mc.lc = lc; lv.lc = name; lc._id = 0; lc._queue = []; lc.rpcResult = function (cb_arg) { var cb = parseInt(cb_arg); var _local2 = this._callbacks[cb]; if (!_local2) { } else { delete this._callbacks[cb]; var _local3 = []; var _local1 = 2; while (_local1 < _local2.length) { _local3.push(_local2[_local1]); _local1++; } _local1 = 1; while (_local1 < arguments.length) { _local3.push(arguments[_local1]); _local1++; } var method = _local2[1]; var obj = _local2[0]; if (obj && (typeof(method) == "string")) { method = obj[method]; } if (method) { method.apply(obj, _local3); } } }; lc._didConnect = function (endpoint) { this._endpoint = endpoint; var _local3 = this._queue; delete this._queue; var ds = this.doSend; var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; ds.apply(this, _local2); _local1++; } }; lc.doSend = function (args, cbobj, cbfn) { var _local2 = arguments; if (this._endpoint == null) { var _local3 = []; var _local1 = 0; while (_local1 < _local2.length) { _local3.push(_local2[_local1]); _local1++; } this._queue.push(_local3); } else { this._id = this._id + 1; var id = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[id] = [cbobj, cbfn]; var slc = new LocalConnection(); var ss = slc.send(this._endpoint, "rpc", id, args); } }; lc._callbacks = {}; lc._callbacks[0] = [lc, "_didConnect"]; lv.st = getTimer(); lv.loadMovie(server + ".swf", "POST"); return(lc); }, fetchHighScores:function (options, callbackObj, callbackMethod) { var _local2 = options; var _local1 = MochiAd._loadCommunicator({id:_local2.id}); if (!_local1) { return(false); } var fncall = ["fetchHighScores", _local2]; _local1.doSend(["fetchHighScores", _local2], callbackObj, callbackMethod); return(true); }, sendHighScore:function (options, callbackObj, callbackMethod) { var _local2 = options; var _local1 = MochiAd._loadCommunicator({id:_local2.id}); if (!_local1) { return(false); } var fncall = ["sendHighScore", _local2]; _local1.doSend(["sendHighScore", _local2], callbackObj, callbackMethod); return(true); }, load:function (options) { var _local1 = options; var DEFAULTS = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; _local1 = MochiAd._parseOptions(_local1, DEFAULTS); _local1.swfv = _local1.clip.getSWFVersion() || 6; _local1.mav = MochiAd.getVersion(); var clip = _local1.clip; if (!MochiAd._isNetworkAvailable()) { return(null); } if (clip._mochiad_loaded) { return(null); } var depth = _local1.depth; delete _local1.depth; var mc = clip.createEmptyMovieClip("_mochiad", depth); var wh = MochiAd._getRes(_local1); _local1.res = (wh[0] + "x") + wh[1]; _local1.server = _local1.server + _local1.id; delete _local1.id; clip._mochiad_loaded = true; var _local2 = mc.createEmptyMovieClip("_mochiad_ctr", 1); for (var k in _local1) { _local2[k] = _local1[k]; } var server = _local2.server; delete _local2.server; var hostname = MochiAd._allowDomains(server); mc.onEnterFrame = function () { var _local1 = this; if (_local1._mochiad_ctr._url != _local1._url) { _local1.onEnterFrame = function () { var _local1 = this; if (!_local1._mochiad_ctr) { delete _local1.onEnterFrame; MochiAd.unload(_local1._parent); } }; } }; var _local3 = new LocalConnection(); var name = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local3.mc = mc; _local3.name = name; _local3.hostname = hostname; _local3.allowDomain = function (d) { return(true); }; _local3.allowInsecureDomain = _local3.allowDomain; _local3.connect(name); mc.lc = _local3; _local2.lc = name; _local2.st = getTimer(); _local2.loadMovie(server + ".swf", "POST"); return(mc); }, unload:function (clip) { var _local1 = clip; if (typeof(_local1) == "undefined") { _local1 = _root; } if (_local1.clip && (_local1.clip._mochiad)) { _local1 = _local1.clip; } if (!_local1._mochiad) { return(false); } _local1._mochiad.removeMovieClip(); delete _local1._mochiad_loaded; delete _local1._mochiad; return(true); }, _isNetworkAvailable:function () { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); }, _getRes:function (options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var xy = options.res.split("x"); _local2 = parseFloat(xy[0]); _local1 = parseFloat(xy[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); }, _parseOptions:function (options, defaults) { var _local3 = {}; for (var k in defaults) { _local3[k] = defaults[k]; } if (options) { for (var k in options) { _local3[k] = options[k]; } } if (_root.mochiad_options) { var pairs = _root.mochiad_options.split("&"); var _local1 = 0; while (_local1 < pairs.length) { var _local2 = pairs[_local1].split("="); _local3[unescape(_local2[0])] = unescape(_local2[1]); _local1++; } } return(_local3); }, _:null}; MochiAd.showPreGameAd({id:"7795426074ba2f91", res:"780x542", background:14672351, color:2386607, outline:5394786, no_bg:true});
Frame 48
stop();
Instance of Symbol 21 MovieClip "welcomeblurb" in Frame 48
onClipEvent (load) { this.blurb = new String(); this.blurb = this.welcometext; var blurblen = this.welcometext.length; this.welcometext = ""; this.t = 0; } onClipEvent (enterFrame) { this.t = this.t + 3; this.welcometext = substring(this.blurb, 1, this.t); if (this.t >= this.blurblen) { _root.play(); } }
Frame 52
keyListener = new Object(); keyListener.onKeyDown = function () { nameenterer.t = 0; if (Key.isDown(13) and (_root.playerName.length > 0)) { play(); } }; Key.addListener(keyListener); Selection.setFocus("_root.namefeld"); stop();
Instance of Symbol 26 MovieClip "nameenterer" in Frame 52
onClipEvent (load) { this.t = 0; } onClipEvent (enterFrame) { this.t = this.t + 1; if (this.t >= 500) { if (_root.playerName.length <= 0) { _root.playerName = "no name entered"; } _root.play(); } }
Frame 53
Key.removeListener(keyListener);
Instance of Symbol 21 MovieClip "welcomeblurb" in Frame 53
onClipEvent (load) { this.blurb = new String(); this.blurb = this.welcometext; var blurblen = this.welcometext.length; this.t = 0; } onClipEvent (enterFrame) { if (this.t < this.blurblen) { this.t = this.t + 10; this.welcometext = substring(this.blurb, 1, this.blurblen - this.t); } else { this._alpha = 0; } }
Frame 69
stop();
Instance of Symbol 77 MovieClip "help" in Frame 69
onClipEvent (load) { this.dx = (this._x = 100); } onClipEvent (enterFrame) { if (this.dx != this._x) { d = this.dx - this._x; d = d / 4; this._x = this._x + d; if (Math.abs(this.dx - this._x) < 1) { this._x = this.dx; } } }
Instance of Symbol 92 MovieClip "bt1" in Frame 69
onClipEvent (load) { this.dx = this._x; } onClipEvent (enterFrame) { if (this.dx != this._x) { d = this.dx - this._x; d = d / 3; this._x = this._x + d; if (Math.abs(this.dx - this._x) < 1) { this._x = this.dx; } } }
Instance of Symbol 106 MovieClip "bt2" in Frame 69
onClipEvent (load) { this.dx = this._x; } onClipEvent (enterFrame) { if (this.dx != this._x) { d = this.dx - this._x; d = d / 4; this._x = this._x + d; if (Math.abs(this.dx - this._x) < 1) { this._x = this.dx; } } }
Instance of Symbol 120 MovieClip "bt3" in Frame 69
onClipEvent (load) { this.dx = this._x; } onClipEvent (enterFrame) { if (this.dx != this._x) { d = this.dx - this._x; d = d / 5; this._x = this._x + d; if (Math.abs(this.dx - this._x) < 1) { this._x = this.dx; } } }
Frame 244
stop(); gotoAndPlay (255);
Frame 255
var SoundBump = "sndBump12"; var SoundBumpN = 12; var SoundMis = "sndPickupMisV2_2"; var SoundMisN = 2; var SoundKey = "sndPickupKeyV2_8"; var SoundKeyN = 8; var SoundBeam = "sndBeamV2_10"; var SoundBeamN = 10; var SoundDoor = "sndDoor2"; var SoundDoorN = 2; var SoundSpeedup = "sndSpeedup6"; var SoundSpeedupN = 6; var SoundSpeedloop = "sndSpeedloop2"; var SoundSpeedloopN = 2; var SoundExplode = "sndExplode1"; var SoundExplodeN = 1; var SoundMove = "sndMove4"; var SoundMoveN = 4; var SoundOneway = "sndOneway1"; var SoundOnewayN = 1; var SoundDeflect = "sndDeflect6"; var SoundDeflectN = 6; sndExcit = new Sound(this); sndExcit.attachSound("excit.wav"); sndExplode1 = new Sound(this); sndExplode1.attachSound("explode1.wav"); sndGameOver1 = new Sound(this); sndGameOver1.attachSound("gameover1.wav"); sndMove4 = new Sound(this); sndMove4.attachSound("move4.wav"); sndOneway1 = new Sound(this); sndOneway1.attachSound("oneway1.wav"); sndBump12 = new Sound(this); sndBump12.attachSound("bump12.wav"); sndDeflect6 = new Sound(this); sndDeflect6.attachSound("deflect6.wav"); sndBeamV2_10 = new Sound(this); sndBeamV2_10.attachSound("v2_beam10.wav"); sndDoor2 = new Sound(this); sndDoor2.attachSound("door2.wav"); sndPickupMisV2_1 = new Sound(this); sndPickupMisV2_1.attachSound("v2_pickupMIS1.wav"); sndPickupMisV2_2 = new Sound(this); sndPickupMisV2_2.attachSound("v2_pickupMIS2.wav"); sndPickupKeyV2_8 = new Sound(this); sndPickupKeyV2_8.attachSound("v2_pickupKey8.wav"); sndSpeedup6 = new Sound(this); sndSpeedup6.attachSound("speedup6.wav"); sndSpeedloop2 = new Sound(_root.looper); sndSpeedloop2.attachSound("speedloop2.wav"); sndBeam_w_d = new Sound(this); sndBeam_w_d.attachSound("Beam_w_d.wav"); sndBeam_w_j = new Sound(this); sndBeam_w_j.attachSound("Beam_w_j.wav"); sndDoor_open_k_d = new Sound(this); sndDoor_open_k_d.attachSound("Door-open_k_d.wav"); sndDoor_open_k_j = new Sound(this); sndDoor_open_k_j.attachSound("Door-open_k_j.wav"); sndMove_w_d = new Sound(this); sndMove_w_d.attachSound("Move_w_d.wav"); sndMove_w_j = new Sound(this); sndMove_w_j.attachSound("Move_w_j.wav"); sndOne_way_no_t_d = new Sound(this); sndOne_way_no_t_d.attachSound("One-way-no_t_d.wav"); sndOne_way_no_t_j = new Sound(this); sndOne_way_no_t_j.attachSound("One-way-no_t_j.wav"); sndOne_way_yes_w_d = new Sound(this); sndOne_way_yes_w_d.attachSound("One-way-yes_w_d.wav"); sndOne_way_yes_w_j = new Sound(this); sndOne_way_yes_w_j.attachSound("One-way-yes_w_j.wav"); sndPickup_i_d_j = new Sound(this); sndPickup_i_d_j.attachSound("Pickup-i_d-j.wav"); sndPickup_i_d_d = new Sound(this); sndPickup_i_d_d.attachSound("Pickup-i_d_d.wav"); sndPickup_key_p_d = new Sound(this); sndPickup_key_p_d.attachSound("Pickup-key-p-d.wav"); sndPickup_key_p_j = new Sound(this); sndPickup_key_p_j.attachSound("Pickup-key_p_j.wav"); sndPickup_m_d_d = new Sound(this); sndPickup_m_d_d.attachSound("Pickup-m_d_d.wav"); sndPickup_m_d_j = new Sound(this); sndPickup_m_d_j.attachSound("Pickup-m_d_j.wav"); sndPickup_s_d_j = new Sound(this); sndPickup_s_d_j.attachSound("Pickup-s_d-j.wav"); sndPickup_s_d_d = new Sound(this); sndPickup_s_d_d.attachSound("Pickup-s_d_d.wav"); sndPickup_numbers_z_d = new Sound(this); sndPickup_numbers_z_d.attachSound("Pickup_numbers_z_d.wav"); sndPickup_numbers_z_j = new Sound(this); sndPickup_numbers_z_j.attachSound("Pickup_numbers_z_j.wav"); sndSpeed_up_f_d = new Sound(this); sndSpeed_up_f_d.attachSound("Speed-up_f_d.wav"); sndSpeed_up_f_j = new Sound(this); sndSpeed_up_f_j.attachSound("Speed-up_f_j.wav"); sndSpiked_b_d = new Sound(this); sndSpiked_b_d.attachSound("Spiked_b_d.wav"); sndSpiked_b_j = new Sound(this); sndSpiked_b_j.attachSound("Spiked_b_j.wav"); sndSpikes_blink_b_d = new Sound(this); sndSpikes_blink_b_d.attachSound("Spikes-blink_b_d.wav"); sndSpikes_blink_b_j = new Sound(this); sndSpikes_blink_b_j.attachSound("Spikes-blink_b_j.wav"); sndWall_t_d = new Sound(this); sndWall_t_d.attachSound("Wall_t_d.wav"); sndWall_t_j = new Sound(this); sndWall_t_j.attachSound("Wall_t_j.wav"); lvl_desc = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""]; lvl_desc[0] = "Use the arrow keys to move your cursor to the exit. The cursor stops at each wall. Don't leave the Screen."; lvl_desc[1] = lvl_desc[0]; lvl_desc[2] = lvl_desc[0]; lvl_desc[3] = "When you beat the game you may enter the Hall of Fame. Collect MIS logos for a higher ranking."; lvl_desc[4] = lvl_desc[3]; lvl_desc[5] = lvl_desc[3]; lvl_desc[6] = "When you enter one of the transporters you will exit at the corresponding block with the same color."; lvl_desc[7] = lvl_desc[6]; lvl_desc[8] = lvl_desc[6]; lvl_desc[9] = "The orange gates allow you to pass trough only in one direction."; lvl_desc[10] = lvl_desc[9]; lvl_desc[11] = "The slopes change your direction."; lvl_desc[12] = "Collect keys to open doors. You need one key for each door."; lvl_desc[13] = "Use the acceleration arrows to break trough blocks."; lvl_desc[14] = lvl_desc[13]; lvl_desc[15] = lvl_desc[13]; lvl_desc[16] = lvl_desc[13]; lvl_desc[17] = ""; lvl_desc[18] = lvl_desc[17]; lvl_desc[19] = lvl_desc[17]; lvl_desc[20] = lvl_desc[17]; lvl_desc[21] = lvl_desc[17]; lvl_desc[22] = lvl_desc[17]; lvl_desc[23] = "Keep it up! Only 7 levels to go!"; lvl_desc[24] = "Keep it up! Only 6 levels to go!"; lvl_desc[25] = "Keep it up! Only 5 levels to go!"; lvl_desc[26] = "Keep it up! Only 4 levels to go!"; lvl_desc[27] = "Keep it up! Only 3 levels to go!"; lvl_desc[28] = "Keep it up! Only 2 levels to go!"; lvl_desc[29] = "Keep it up! This is the last level!"; level1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 139, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 114, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 168, 0, 0, 0, 665, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level4 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 4, 0, 0, 0, 5, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level5 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 239, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 1, 2, 11, 0, 0, 0, 0, 0, 5, 2, 0], [0, 0, 0, 2, 0, 0, 274, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 296, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 2, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 2, 2, 2, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 196, 289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 313, 0, 0, 0, 0, 4, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 219, 2, 0, 0, 2, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level6 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level7 = [[0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2], [0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 20, 0, 0, 0, 0, 0, 0, 2, 2, 2], [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2], [0, 0, 0, 0, 0, 0, 2, 0, 21, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 21, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 2, 0, 0, 11, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 3, 0, 0, 0, 0, 0, 0, 20, 0, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level8 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 335, 0, 20, 0, 0, 0, 0, 11, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 11, 0, 0, 0, 5, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 308, 3, 313, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 2, 2, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0], [0, 0, 0, 20, 0, 0, 0, 0, 0, 4, 305, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level9 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 5, 20, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level10 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 18, 18, 18, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 18, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level11 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 513, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 566, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 361, 0, 0, 2, 2, 2, 0, 619, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 307, 2, 0, 0, 762, 0, 0, 647, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 21, 0, 217, 0, 0, 2, 521, 1, 3, 2, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0], [0, 0, 0, 2, 129, 0, 0, 0, 402, 0, 0, 0, 0, 2, 0, 869, 709, 170, 223, 280, 905, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 857, 765, 372, 372, 303, 934, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 17, 589, 0, 0, 0, 0, 843, 5, 477, 541, 541, 942, 2], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 617, 0, 0, 0, 0, 843, 814, 642, 633, 2, 962, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 683, 0, 0, 0, 0, 754, 2, 815, 827, 860, 918, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level12 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 34, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 34, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 31, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 11, 0, 0], [0, 0, 0, 0, 2, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 32, 2, 0, 0, 0, 0], [0, 0, 2, 0, 2, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0], [2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 32, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 32, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level13 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 50, 0, 0, 50, 0, 40, 0, 0, 0, 0, 40, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 50, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 2, 0, 0, 2, 40, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 2, 2, 50, 2, 2, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 5, 0, 11, 2, 3, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 2, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 40, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level14 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0], [0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0, 0, 0, 2, 2, 2, 0], [0, 2, 2, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 11, 0, 0], [0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 0, 15, 0, 0, 0, 2, 2, 0], [0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 13, 0, 1, 0, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 3, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level15 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 34, 0, 0, 0, 0, 2, 13, 2, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 31, 0, 0], [0, 0, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 20, 40, 2, 0, 0, 0, 0, 0, 0, 0, 20, 2, 2, 0, 2, 0, 2, 0, 0, 0], [0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 5, 0, 0, 31, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0], [0, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 2, 0, 2, 0, 0], [0, 0, 0, 0, 2, 2, 2, 0, 0, 3, 0, 14, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0], [0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0], [0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 15, 0, 0, 0, 0, 31, 0, 0, 0], [0, 0, 0, 33, 0, 0, 0, 32, 0, 11, 50, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0], [0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level16 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 2, 2, 0, 2, 0, 2, 0, 0, 2, 2, 0, 1, 0, 0, 2, 0, 0, 0, 0], [0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 181, 197, 0, 0, 155, 2, 2, 2, 0, 0, 0], [0, 0, 2, 2, 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0], [0, 0, 2, 15, 15, 15, 2, 15, 2, 15, 2, 0, 0, 0, 2, 0, 12, 2, 0, 0, 0, 0], [0, 0, 2, 2, 2, 0, 2, 0, 2, 0, 0, 2, 2, 0, 2, 0, 12, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 32, 0, 0, 0, 0, 0, 0], [0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 384, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0], [0, 0, 14, 0, 435, 0, 0, 0, 0, 342, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 321, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 34, 0, 19, 0, 0, 122, 139, 110, 146, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0], [0, 0, 33, 32, 0, 0, 0, 335, 358, 383, 374, 0, 0, 21, 11, 33, 0, 0, 20, 0, 0, 0], [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 21, 31, 2, 0], [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0], [0, 17, 0, 0, 183, 40, 158, 0, 0, 174, 0, 0, 0, 0, 0, 0, 32, 20, 0, 18, 0, 0], [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level17 = [[0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 0, 15, 0, 2, 2, 0, 31], [0, 0, 2, 2, 0, 3, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 32], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [34, 0, 0, 0, 32, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [0, 0, 0, 0, 0, 11, 2, 0, 0, 0, 0, 0, 0, 0, 4, 0, 18, 16, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 18, 16, 0, 0, 0, 0], [0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 31], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 40, 0, 0, 0, 0, 0], [33, 0, 31, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 2, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32]]; level18 = [[2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 2], [2, 0, 2, 2, 2, 11, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 31, 0, 2, 0, 2], [2, 0, 13, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 31, 0, 0, 2, 0, 2], [2, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 2], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2], [2, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [2, 0, 2, 0, 0, 0, 2, 3, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 2, 0, 2], [2, 0, 2, 0, 0, 0, 2, 22, 0, 0, 0, 17, 2, 2, 0, 0, 0, 0, 0, 2, 0, 2], [2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 16, 4, 0, 0, 0, 0, 0, 0, 2, 0, 2], [2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2], [34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2], [0, 0, 2, 0, 0, 0, 0, 0, 12, 2, 0, 0, 0, 0, 2, 0, 33, 0, 0, 0, 0, 2], [33, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 2], [2, 0, 2, 0, 0, 0, 31, 0, 0, 2, 2, 0, 0, 0, 0, 2, 0, 20, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2], [2, 0, 2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 2, 2, 0, 2, 2, 2], [0, 0, 0, 0, 0, 0, 32, 0, 2, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [2, 2, 2, 2, 0, 0, 0, 0, 2, 0, 2, 2, 2, 5, 0, 0, 0, 0, 0, 0, 0, 31], [2, 0, 0, 0, 0, 32, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [2, 0, 0, 0, 0, 0, 0, 32, 2, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 32]]; level19 = [[11, 0, 0, 0, 31, 2, 2, 2, 20, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0], [2, 34, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2], [2, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 22, 0, 0, 0, 2], [34, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 5, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 2, 2, 2, 2, 0, 0, 2, 2, 2], [0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 21, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 31], [0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 31, 0, 0], [0, 34, 0, 0, 0, 20, 2, 2, 2, 2, 2, 3, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 1, 0, 0, 2, 2, 2, 23, 0, 0, 0, 0, 0], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0], [0, 0, 0, 0, 0, 0, 844, 677, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 23, 2, 2, 2, 2, 0, 0, 32, 0], [0, 0, 0, 2, 2, 2, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32], [0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2], [0, 0, 33, 0, 0, 0, 0, 0, 0, 22, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level20 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 34, 0, 126, 135, 31, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0], [0, 2, 11, 21, 0, 111, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 19, 20, 0], [0, 0, 2, 0, 0, 103, 0, 0, 0, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0], [0, 0, 0, 0, 0, 127, 0, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 115, 0], [0, 34, 116, 148, 114, 167, 0, 102, 0, 32, 0, 2, 0, 0, 0, 0, 0, 0, 2, 19, 168, 0], [0, 0, 0, 0, 0, 33, 0, 162, 0, 0, 0, 0, 0, 31, 0, 0, 2, 21, 0, 0, 143, 0], [0, 123, 0, 0, 0, 0, 0, 523, 0, 2, 0, 4, 0, 0, 0, 15, 0, 0, 2, 19, 0, 0], [0, 129, 2, 0, 0, 0, 0, 116, 0, 0, 0, 0, 126, 0, 0, 5, 0, 0, 0, 0, 0, 0], [0, 106, 0, 0, 2, 0, 0, 155, 0, 0, 0, 0, 206, 0, 0, 0, 0, 34, 0, 183, 32, 0], [0, 167, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 139, 0, 0, 195, 0, 0, 0, 0], [0, 0, 18, 0, 0, 0, 141, 0, 2, 0, 0, 0, 2, 0, 213, 0, 0, 153, 0, 2, 0, 0], [0, 20, 0, 19, 0, 0, 218, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 33, 146, 0, 31, 0], [0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 171, 0, 0, 0, 0, 0, 0, 146, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 2, 0, 0, 203, 0, 0, 0, 2, 0, 0, 181, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 0, 0, 33, 113, 185, 168, 32, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level21 = [[0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2], [2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 123, 165, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 2], [2, 3, 0, 0, 112, 115, 0, 0, 134, 106, 149, 0, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 2, 0, 134, 121, 177, 114, 158, 135, 113, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 2, 0, 126, 111, 130, 168, 146, 146, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 2, 2, 0, 111, 126, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]]; level22 = [[2, 2, 2, 2, 0, 0, 2, 2, 0, 2, 2, 0, 2, 0, 0, 2, 2, 0, 0, 0, 2, 2], [2, 2, 2, 2, 0, 0, 2, 0, 0, 155, 182, 196, 259, 234, 257, 0, 0, 0, 0, 0, 2, 2], [0, 0, 3, 0, 0, 0, 0, 20, 0, 560, 238, 300, 343, 370, 344, 0, 0, 0, 0, 0, 0, 0], [2, 2, 0, 2, 0, 2, 0, 0, 0, 215, 221, 253, 205, 360, 560, 0, 0, 2, 2, 0, 0, 2], [2, 2, 0, 2, 0, 2, 0, 0, 0, 560, 560, 20, 100, 360, 344, 0, 0, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 2, 0, 0, 0, 322, 100, 100, 100, 360, 285, 0, 1, 0, 2, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 303, 218, 100, 218, 360, 181, 0, 0, 0, 0, 0, 0, 0], [2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2], [2, 153, 208, 0, 0, 0, 0, 0, 0, 0, 0, 341, 322, 560, 0, 139, 200, 194, 207, 166, 0, 2], [2, 158, 174, 2, 0, 2, 0, 2, 0, 0, 0, 330, 2, 360, 147, 2, 2, 2, 2, 183, 136, 2], [206, 100, 137, 138, 4, 0, 0, 0, 0, 0, 0, 307, 2, 360, 167, 192, 159, 159, 156, 172, 178, 0], [122, 127, 180, 132, 133, 2, 0, 11, 0, 0, 0, 308, 360, 360, 152, 2, 2, 2, 156, 145, 167, 2], [2, 2, 132, 167, 158, 0, 0, 0, 0, 0, 0, 5, 2, 2, 219, 560, 560, 560, 183, 145, 194, 0], [2, 2, 0, 2, 2, 2, 0, 2, 0, 0, 0, 271, 0, 0, 560, 0, 0, 0, 171, 161, 2, 2], [0, 0, 0, 0, 0, 0, 21, 2, 0, 0, 0, 349, 301, 247, 161, 205, 189, 130, 136, 107, 0, 0], [2, 2, 2, 2, 2, 2, 0, 2, 0, 0, 0, 327, 0, 0, 21, 184, 184, 227, 301, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 279, 247, 238, 238, 280, 347, 365, 365, 0, 0, 0], [2, 2, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2]]; level23 = [[0, 34, 222, 222, 222, 222, 222, 222, 222, 31, 0, 0, 0, 2, 0, 34, 457, 457, 457, 457, 457, 31], [0, 222, 2, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 457, 0, 2, 0, 2, 0, 457], [0, 222, 222, 100, 222, 222, 222, 2, 2, 33, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 31, 457], [0, 2, 100, 100, 100, 100, 100, 100, 100, 457, 457, 457, 457, 100, 31, 33, 457, 222, 31, 517, 222, 457], [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 2, 100, 457, 0, 0, 222, 478, 517, 222, 457], [0, 100, 100, 100, 0, 2, 222, 0, 100, 0, 0, 100, 34, 100, 222, 5, 222, 32, 478, 517, 222, 457], [0, 100, 100, 100, 100, 100, 100, 11, 100, 0, 0, 100, 222, 100, 457, 2, 0, 0, 478, 517, 222, 457], [0, 100, 2, 100, 2, 0, 222, 0, 100, 0, 0, 100, 222, 100, 457, 34, 478, 478, 478, 517, 222, 457], [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 2, 517, 222, 457], [0, 100, 100, 100, 0, 0, 222, 2, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 517, 222, 457], [0, 100, 100, 100, 0, 0, 222, 0, 0, 0, 0, 100, 222, 100, 457, 0, 0, 100, 100, 517, 222, 457], [2, 100, 100, 390, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 517, 222, 457], [0, 390, 390, 390, 390, 390, 390, 390, 390, 390, 390, 390, 390, 390, 390, 390, 390, 2, 100, 517, 222, 457], [0, 2, 100, 100, 100, 100, 100, 100, 100, 390, 390, 390, 100, 100, 100, 100, 100, 100, 100, 1, 32, 457], [0, 0, 0, 100, 0, 0, 222, 0, 0, 0, 0, 100, 222, 100, 33, 457, 457, 457, 100, 457, 457, 32], [2, 0, 0, 100, 0, 31, 222, 0, 4, 0, 0, 100, 100, 100, 2, 0, 0, 0, 100, 0, 0, 0], [0, 0, 0, 100, 0, 0, 222, 0, 0, 0, 0, 2, 222, 222, 222, 222, 222, 222, 100, 222, 3, 31], [0, 0, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 2, 0, 222], [0, 0, 0, 2, 0, 33, 222, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 222], [0, 0, 0, 0, 0, 0, 33, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 32]]; level24 = [[0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 2, 40, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 2, 40, 0, 0, 0, 0, 22, 2, 2, 0, 2, 0, 0, 0, 0, 0], [0, 0, 2, 2, 2, 2, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 0, 0, 21, 2, 2, 2, 2, 2, 20, 0, 0, 0, 0, 0, 0, 23, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 291, 327, 494, 0, 0, 2, 2, 2, 303, 0, 0, 310, 0, 0, 0], [0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 20, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 0, 0], [0, 0, 2, 2, 2, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 352, 0, 0, 0], [0, 0, 0, 0, 0, 0, 305, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 385, 2, 2, 2, 2, 2, 0, 0, 449, 0, 0], [2, 2, 2, 0, 2, 2, 2, 2, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2], [2, 0, 0, 0, 0, 0, 0, 140, 189, 4, 2, 2, 2, 23, 0, 0, 2, 2, 468, 0, 0, 0], [0, 0, 0, 0, 0, 2, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2], [0, 11, 0, 0, 0, 0, 0, 0, 2, 2, 2, 5, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 50, 50, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 0, 0], [2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level25 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [2, 2, 2, 0, 2, 2, 2, 0, 0, 2, 0, 2, 2, 2, 0, 2, 2, 0, 2, 0, 0, 0], [34, 15, 15, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 50, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 12, 0, 2, 0, 0], [0, 2, 0, 0, 0, 2, 40, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 2, 0, 2, 0], [20, 3, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 2, 0], [0, 2, 0, 0, 0, 0, 2, 0, 0, 4, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 2, 0], [0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 2, 0], [0, 2, 0, 0, 0, 2, 0, 0, 0, 40, 0, 2, 0, 0, 0, 0, 2, 0, 13, 31, 2, 0], [0, 2, 0, 21, 0, 2, 14, 0, 18, 0, 0, 14, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0], [0, 2, 0, 0, 0, 2, 0, 21, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0], [0, 0, 14, 0, 0, 2, 1, 0, 0, 0, 31, 0, 2, 0, 0, 0, 0, 2, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 14, 2, 0], [0, 0, 0, 16, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 33, 0, 0, 20, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 0, 2, 2, 0, 2, 0, 0, 0, 19, 5, 0, 0, 0, 0, 0, 0, 0, 0, 50, 11, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level26 = [[0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 309, 0, 0], [0, 3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 376, 0], [0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 336], [0, 328, 0, 16, 0, 0, 0, 0, 323, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0], [2, 0, 325, 0, 0, 1, 0, 0, 15, 328, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2], [2, 2, 0, 305, 0, 2, 2, 2, 2, 0, 331, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 2], [0, 2, 2, 0, 0, 0, 19, 20, 2, 2, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0], [0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 358, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 352, 0, 2, 2, 2, 2, 0, 0, 0, 0], [0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 328, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 305, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 0, 0, 0, 286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2], [215, 0, 0, 0, 0, 240, 0, 2, 2, 2, 2, 2, 20, 0, 0, 0, 0, 0, 0, 50, 0, 31], [0, 196, 0, 0, 0, 4, 2, 2, 0, 0, 0, 0, 0, 396, 404, 336, 384, 0, 0, 0, 246, 0], [2, 0, 240, 0, 0, 2, 2, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 286, 0, 2], [2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 215, 0, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2, 33, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 2, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0]]; level27 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 24, 0, 0, 34, 0, 0, 0, 13, 0, 31, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 13, 0, 0, 0, 0, 15, 0, 31, 0, 0, 0, 0], [0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 31, 0], [0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 33, 0, 15, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 0, 2, 24, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 11, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 13, 0, 0, 32, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0], [0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level28 = [[2, 2, 34, 0, 31, 2, 0, 0, 2, 34, 0, 31, 2, 0, 0, 2, 34, 0, 31, 2, 2, 2], [0, 0, 0, 2, 33, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0], [0, 34, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 104, 0, 40, 0, 0, 0, 0], [0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 137, 0, 0, 0, 149, 0, 2, 2, 33, 31, 2], [2, 0, 0, 0, 34, 0, 0, 2, 155, 0, 0, 105, 0, 0, 2, 170, 0, 0, 2, 0, 0, 0], [0, 0, 4, 0, 0, 2, 0, 0, 118, 0, 18, 162, 18, 0, 0, 100, 2, 0, 0, 0, 0, 2], [0, 0, 34, 0, 0, 0, 0, 0, 150, 0, 0, 375, 0, 127, 0, 107, 0, 18, 0, 0, 0, 0], [0, 0, 163, 0, 0, 0, 0, 0, 114, 0, 0, 2, 0, 146, 0, 337, 0, 0, 0, 31, 0, 0], [0, 0, 105, 0, 0, 0, 0, 17, 427, 0, 0, 0, 33, 306, 0, 19, 0, 0, 0, 0, 0, 0], [2, 0, 105, 0, 33, 0, 0, 0, 32, 2, 0, 1, 0, 2, 33, 0, 0, 0, 32, 0, 0, 0], [0, 0, 40, 0, 0, 0, 0, 17, 0, 134, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0], [0, 0, 390, 0, 129, 0, 0, 0, 0, 177, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 32, 2], [0, 0, 2, 0, 161, 0, 0, 0, 0, 303, 0, 0, 0, 0, 0, 118, 0, 0, 32, 0, 0, 0], [0, 33, 31, 0, 136, 2, 0, 0, 0, 0, 16, 0, 16, 0, 0, 169, 2, 0, 0, 0, 0, 0], [2, 2, 0, 0, 364, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 217, 0, 0, 0, 32, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 33, 116, 0, 5, 0, 0, 0, 0, 0, 2, 2], [2, 0, 0, 33, 0, 0, 0, 0, 32, 0, 34, 50, 50, 0, 0, 0, 11, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 2, 247, 0, 0, 0, 0, 0, 0, 0, 2, 2], [2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 19, 0, 0, 0, 0, 0, 32, 0, 0]]; level29 = [[0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 2, 0, 0, 0, 0], [2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 2, 2, 2, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 0, 11, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [22, 0, 15, 0, 2, 0, 0, 2, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0], [2, 0, 0, 0, 2, 12, 0, 2, 0, 13, 0, 0, 0, 0, 0, 15, 0, 2, 0, 0, 2, 0], [2, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 5, 0, 2, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 21], [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 50, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 2, 50, 2, 0, 2, 4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0], [0, 0, 0, 2, 0, 15, 2, 0, 50, 0, 0, 2, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 2, 0, 0, 2, 0, 2, 2, 2, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0], [0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0], [0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 2, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 40, 0, 0, 0, 22, 0], [2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 40, 0, 2, 0, 0, 0, 0, 0, 0, 22, 0], [2, 0, 24, 2, 0, 0, 0, 24, 0, 0, 50, 0, 0, 2, 0, 0, 2, 2, 2, 2, 0, 0], [2, 3, 0, 2, 0, 0, 0, 18, 0, 0, 2, 2, 2, 2, 0, 0, 2, 0, 0, 2, 0, 0], [2, 2, 2, 2, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0]]; level30 = [[34, 0, 0, 0, 0, 31, 2, 0, 0, 50, 0, 0, 0, 0, 2, 34, 0, 0, 31, 100, 311, 173], [0, 2, 34, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 15, 2, 0, 0, 0, 0, 122, 252, 2], [0, 2, 0, 0, 0, 31, 2, 0, 0, 0, 0, 0, 0, 0, 2, 33, 0, 50, 16, 177, 232, 290], [0, 0, 20, 17, 0, 0, 2, 0, 0, 0, 0, 17, 17, 17, 17, 17, 17, 0, 0, 0, 2, 0], [12, 0, 0, 0, 0, 2, 2, 0, 13, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, 18, 0, 0], [0, 0, 2, 0, 0, 40, 14, 0, 0, 0, 0, 0, 0, 15, 2, 16, 0, 4, 0, 0, 0, 0], [0, 0, 34, 0, 2, 2, 0, 0, 0, 0, 0, 0, 31, 0, 2, 0, 19, 0, 0, 0, 0, 0], [0, 0, 14, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 2, 18, 50, 2, 2, 2], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 15, 2, 0, 0, 0, 18, 0, 21, 0], [2, 0, 2, 0, 13, 0, 0, 31, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, 19, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0, 19, 21, 11, 0, 0, 0, 16, 0], [0, 0, 0, 12, 0, 0, 34, 32, 50, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 2, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 15, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 40, 15, 2, 0, 0, 0, 0, 0, 0, 0], [0, 33, 0, 2, 0, 0, 33, 0, 0, 20, 0, 40, 2, 5, 19, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 2, 0, 3, 0, 0, 0, 0, 0, 0, 2, 0, 19, 0, 0, 0, 2, 0, 2, 2], [33, 0, 0, 2, 0, 15, 0, 0, 0, 0, 0, 0, 0, 15, 2, 0, 0, 0, 2, 50, 19, 0], [2, 2, 2, 2, 0, 0, 0, 0, 2, 50, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0]]; function copyMap(map) { var _local3 = map; var mapWidth = _local3[0].length; var mapHeight = _local3.length; var _local2 = 0; while (_local2 < mapHeight) { var _local1 = 0; while (_local1 < mapWidth) { _root.GameMap[_local2][_local1] = _local3[_local2][_local1]; _local1++; } _local2++; } } function buildMap(map) { var _local3 = map; _root.blase1.gotoAndPlay("away"); _root.blase2.gotoAndPlay("away"); removeMovieClip(_root.tiles); _root.attachMovie("empty", "tiles", 0); game.clip = _root.tiles; game.moves = 0; game.par = 0; game.startingTime = 0; game.endTime = 0; var _local2 = 0; while (_local2 < _root.game.level) { if (_root.levelStatus[_local2] == 0) { _root.levelStatus[_local2] = 1; } _local2++; } _root.disp_moves = _root.game.moves; var mapWidth = _local3[0].length; var mapHeight = _local3.length; var ebene = ((mapWidth * mapHeight) + 1); _root.game.ebene = ebene; _root.conter_mis._alpha = 0; _root.conter_key._alpha = 0; updateTabs(true); _local2 = 0; while (_local2 < mapHeight) { var _local1 = 0; while (_local1 < mapWidth) { if (_local3[_local2][_local1] == 0) { } else if (_local3[_local2][_local1] == 1) { game.curDX = 0; game.curDY = 0; placeCursor(_local1, _local2); _root.cursor.swapDepths(25 + (ebene * 4)); if (_root.game.level == 1) { _root.attachMovie("excit_blase", "blase1", 26 + (ebene * 4)); _root.blase1._x = (47 + (_local1 * game.tileW)) + int(game.tileW / 4); _root.blase1._y = (160 + (_local2 * game.tileH)) + int(game.tileH / 4); } game.clip.attachMovie("clickbutt", "bigbutt", 29 + (ebene * 4)); game.clip.bigbutt._x = 2; game.clip.bigbutt._y = 121; } else if (_local3[_local2][_local1] == 2) { var name = ((("t_" + _local1) + "_") + _local2); game[name] = new game["Tile" + _local3[_local2][_local1]](); game.clip.attachMovie("tile_wall", name, ((25 + (_local2 * mapWidth)) + _local1) + (ebene * 2)); game.clip[name]._x = 47 + (_local1 * game.tileW); game.clip[name]._y = 160 + (_local2 * game.tileH); setWallTile(_local1, _local2); } else if (_local3[_local2][_local1] == 11) { var name = ((("t_" + _local1) + "_") + _local2); game[name] = new game["Tile" + _local3[_local2][_local1]](); game.clip.attachMovie("tile", name, ((25 + (_local2 * mapWidth)) + _local1) + (ebene * 1)); game.clip[name]._x = 48 + (_local1 * game.tileW); game.clip[name]._y = 161 + (_local2 * game.tileH); game.clip[name].gotoAndStop(int(_local3[_local2][_local1])); game.clip[name].Stop(); if (_root.game.level == 1) { _root.attachMovie("excit_blase2", "blase2", 27 + (ebene * 4)); _root.blase2._x = (47 + (_local1 * game.tileW)) + int(game.tileW / 4); _root.blase2._y = (160 + (_local2 * game.tileH)) + int(game.tileH / 4); } } else if (((((_local3[_local2][_local1] == 20) or (_local3[_local2][_local1] == 21)) or (_local3[_local2][_local1] == 22)) or (_local3[_local2][_local1] == 23)) or (_local3[_local2][_local1] == 24)) { var name = ((("t_" + _local1) + "_") + _local2); game[name] = new game["Tile" + _local3[_local2][_local1]](); game.clip.attachMovie("tile", name, ((25 + (_local2 * mapWidth)) + _local1) + (ebene * 1)); game.clip[name]._x = 48 + (_local1 * game.tileW); game.clip[name]._y = 161 + (_local2 * game.tileH); game.clip[name].gotoAndStop(_local3[_local2][_local1]); game.clip[name].Stop(); game.clip[name].ani.gotoAndPlay((_local3[_local2][_local1] - 20) * 9); } else if (((_local3[_local2][_local1] == 3) or (_local3[_local2][_local1] == 4)) or (_local3[_local2][_local1] == 5)) { _root.conter_mis._alpha = 100; _root.conter_mis.gotoAndStop(1); var name = ((("t_" + _local1) + "_") + _local2); game[name] = new game["Tile" + _local3[_local2][_local1]](); game.clip.attachMovie("tile_pickup", name, ((25 + (_local2 * mapWidth)) + _local1) + (ebene * 0)); game.clip[name]._x = 48 + (_local1 * game.tileW); game.clip[name]._y = 161 + (_local2 * game.tileH); game.clip[name].picture.gotoAndStop(_local3[_local2][_local1] - 2); game.clip[name].gotoAndStop(1); game.clip[name].Stop(); } else if (((((_local3[_local2][_local1] == 40) or (_local3[_local2][_local1] == 41)) or (_local3[_local2][_local1] == 42)) or (_local3[_local2][_local1] == 43)) or (_local3[_local2][_local1] == 44)) { _root.conter_key._alpha = 100; _root.conter_key.gotoAndStop(1); var name = ((("t_" + _local1) + "_") + _local2); game[name] = new game["Tile" + _local3[_local2][_local1]](); game.clip.attachMovie("tile_pickup", name, ((25 + (_local2 * mapWidth)) + _local1) + (ebene * 0)); game.clip[name]._x = 48 + (_local1 * game.tileW); game.clip[name]._y = 161 + (_local2 * game.tileH); game.clip[name].picture.gotoAndStop(_local3[_local2][_local1] - 36); game.clip[name].picture.ani.gotoAndPlay(_local1 * 4); game.clip[name].gotoAndStop(1); game.clip[name].Stop(); } else if (_local3[_local2][_local1] > 99) { _local3[_local2][_local1] = 0; } else if (_local3[_local2][_local1] == 7) { var name = ((("t_" + _local1) + "_") + _local2); game[name] = new game["Tile" + _local3[_local2][_local1]](); game.clip.attachMovie("tile", name, ((25 + (_local2 * mapWidth)) + _local1) + (ebene * 0)); game.clip[name]._x = 48 + (_local1 * game.tileW); game.clip[name]._y = 161 + (_local2 * game.tileH); game.clip[name].gotoAndStop(int(_local3[_local2][_local1])); game.clip[name].Stop(); game.clip[name].waitOff = 25; game.clip[name].waitOn = 25; } else { var name = ((("t_" + _local1) + "_") + _local2); game[name] = new game["Tile" + _local3[_local2][_local1]](); if ((((_local3[_local2][_local1] == 12) or (_local3[_local2][_local1] == 13)) or (_local3[_local2][_local1] == 14)) or (_local3[_local2][_local1] == 15)) { game.clip.attachMovie("tile", name, ((25 + (_local2 * mapWidth)) + _local1) + (ebene * 0)); } else if ((((_local3[_local2][_local1] == 16) or (_local3[_local2][_local1] == 17)) or (_local3[_local2][_local1] == 18)) or (_local3[_local2][_local1] == 19)) { game.clip.attachMovie("tile", name, ((25 + (_local2 * mapWidth)) + _local1) + (ebene * 3)); } else if (_local3[_local2][_local1] == 6) { game.clip.attachMovie("tile", name, ((25 + (_local2 * mapWidth)) + _local1) + (ebene * 3)); } else { game.clip.attachMovie("tile", name, ((25 + (_local2 * mapWidth)) + _local1) + (ebene * 1)); } game.clip[name]._x = 48 + (_local1 * game.tileW); game.clip[name]._y = 161 + (_local2 * game.tileH); game.clip[name].gotoAndStop(int(_local3[_local2][_local1])); game.clip[name].Stop(); } _local1++; } _local2++; } } function detectKeys() { var _local1 = _root; if ((((_local1.game.curDX == 0) and (_local1.game.curDY == 0)) and (_local1.game.curBeam == 0)) and (_local1.game.dialogActive != true)) { if (Key.isDown(39)) { if (_local1.game.keyrelease != 1) { _local1.game.keyrelease = 1; _local1.game.curDX = 1; _local1.game.curDY = 0; _local1.startingField = true; playSound("move"); startFieldCheck(); } } else if (Key.isDown(37)) { if (_local1.game.keyrelease != 2) { _local1.game.keyrelease = 2; _local1.game.curDX = -1; _local1.game.curDY = 0; _local1.startingField = true; playSound("move"); startFieldCheck(); } } else if (Key.isDown(38)) { if (_local1.game.keyrelease != 3) { _local1.game.keyrelease = 3; _local1.game.curDX = 0; _local1.game.curDY = -1; _local1.startingField = true; playSound("move"); startFieldCheck(); } } else if (Key.isDown(40)) { if (_local1.game.keyrelease != 4) { _local1.game.keyrelease = 4; _local1.game.curDX = 0; _local1.game.curDY = 1; _local1.startingField = true; playSound("move"); startFieldCheck(); } } else { _local1.game.keyrelease = 0; } } } function moveCursor() { var _local1 = _root; if ((_local1.game.curBeam == 2) and (_local1.game.dialogActive != true)) { mx = _local1.cursor.tx; my = _local1.cursor.ty; _local1.cursor._x = _local1.cursor._x + mx; _local1.cursor._y = _local1.cursor._y + my; if ((_local1.game.curDX == 0) and (_local1.game.curDY == 0)) { var i = 0; while (i < (0.1 * _local1.cursor.BS)) { r = math.random(); pppx = _local1.cursor._x - (r * mx); pppy = _local1.cursor._y - (r * my); spawnParticle((pppx + (_local1.game.tileW / 2)) + ((Math.random() - 0.5) * (_local1.game.tileW / 5)), (pppy + (_local1.game.tileH / 2)) + ((Math.random() - 0.5) * (_local1.game.tileH / 5)), mx / 10, my / 10, 1, 5); i++; } } else { var i = 0; while (i < (0.1 * _local1.cursor.BS)) { r = math.random(); pppx = _local1.cursor._x - (r * mx); pppy = _local1.cursor._y - (r * my); spawnParticle((pppx + (_local1.game.tileW / 2)) + ((Math.random() - 0.5) * (_local1.game.tileW / 5)), (pppy + (_local1.game.tileH / 2)) + ((Math.random() - 0.5) * (_local1.game.tileH / 5)), mx / 10, my / 10, 1, 0); i++; } } if ((math.abs(_local1.cursor.dx - _local1.cursor._x) < 1) and (math.abs(_local1.cursor.dy - _local1.cursor._y) < 1)) { _local1.cursor._x = _local1.cursor.dx; _local1.cursor._y = _local1.cursor.dy; _local1.game.curBeam = 0; var name = ((("t_" + _local1.game.curX) + "_") + _local1.game.curY); _local1.game.clip[name].ani.welle.Play(); bumpTile(_local1.game.curX, _local1.game.curY); playSound("move"); playSound("beamend"); if (_local1.game.curBurn > 0) { playSound("speedloop"); } if ((_local1.game.curDX == 0) and (_local1.game.curDY == 0)) { placeCursor(_local1.game.curX, _local1.game.curY); } } } else if ((_local1.game.curBeam == 0) and (_local1.game.dialogActive != true)) { if (!((_local1.game.curDX == 0) and (_local1.game.curDY == 0))) { var _local3 = _local1.game.curX + _local1.game.curDX; var _local2 = _local1.game.curY + _local1.game.curDY; var mapWidth = _local1.GameMap[0].length; var mapHeight = _local1.GameMap.length; if ((((_local3 < 0) or (_local2 < 0)) or (_local2 > (mapHeight - 1))) or (_local3 > (mapWidth - 1))) { _local1.cursor._alpha = 0; gameOver(); } else if (_local1.GameMap[_local2][_local3] == 2) { if (_local1.game.curBurn > 0) { placeCursor(_local3, _local2); _local1.GameMap[_local2][_local3] = 0; var name = ((("t_" + _local3) + "_") + _local2); if (_local1.game.curDX == -1) { game.clip[name].gotoandstop("explode_left"); } else if (_local1.game.curDX == 1) { game.clip[name].gotoandstop("explode_right"); } else if (_local1.game.curDY == -1) { game.clip[name].gotoandstop("explode_up"); } else if (_local1.game.curDY == 1) { game.clip[name].gotoandstop("explode_down"); } else { game.clip[name].gotoandstop("48"); } game.clip[name](26 + (((mapWidth * mapHeight) + 1) * 4)); game.clip[name].stop(); fixMap(_local3, _local2); _local1.game.curBurn = 0; playSound("speedloop_stop"); playSound("explode"); } else { bumpTile(_local3, _local2); playSound("wall"); stopCursor(); } } else if (((_local1.GameMap[_local2][_local3] == 3) or (_local1.GameMap[_local2][_local3] == 4)) or (_local1.GameMap[_local2][_local3] == 5)) { if (_local1.GameMap[_local2][_local3] == 3) { _local1.game.M = 1; playSound("pickupm"); } if (_local1.GameMap[_local2][_local3] == 4) { _local1.game.I = 1; playSound("pickupi"); } if (_local1.GameMap[_local2][_local3] == 5) { _local1.game.S = 1; playSound("pickups"); } _local1.GameMap[_local2][_local3] = 0; var name = ((("t_" + _local3) + "_") + _local2); _local1.conter_mis.gotoAndStop(((_local1.game.M + _local1.game.I) + _local1.game.S) + 1); game.clip[name].Play(); placeCursor(_local3, _local2); } else if (_local1.GameMap[_local2][_local3] == 6) { playSound("spiked"); gameOver(); } else if (_local1.GameMap[_local2][_local3] == 7) { var name = ((("t_" + _local3) + "_") + _local2); if (game.clip[name].off) { bumpTile(_local3, _local2); stopCursor(); } else { playSound("spiked"); gameOver(); } } else if (_local1.GameMap[_local2][_local3] == 11) { t = getTimer(); _local1.game.endTime = t - _local1.game.startingTime; placeCursor(_local3, _local2); _local1.game.curBeam = 1; var name = ((("t_" + _local3) + "_") + _local2); game.clip[name].Ani.gotoAndPlay("excit"); _local1.cursor._alpha = 0; bumpTile(_local3, _local2); playsound("button"); } else if ((((_local1.GameMap[_local2][_local3] == 12) or (_local1.GameMap[_local2][_local3] == 13)) or (_local1.GameMap[_local2][_local3] == 14)) or (_local1.GameMap[_local2][_local3] == 15)) { var ZielDX = 0; var ZielDY = 0; if (_local1.GameMap[_local2][_local3] == 12) { ZielDY = 1; } if (_local1.GameMap[_local2][_local3] == 13) { ZielDX = -1; } if (_local1.GameMap[_local2][_local3] == 14) { ZielDY = -1; } if (_local1.GameMap[_local2][_local3] == 15) { ZielDX = 1; } if ((ZielDX == _local1.game.curDX) and (_local1.game.curDY == ZielDY)) { if (_local1.game.curBurn == 0) { playSound("speedup"); playSound("speedloop"); _local1.game.curBurn = 1; _local1.GameMap[_local2][_local3] = 0; var name = ((("t_" + _local3) + "_") + _local2); game.clip[name].gotoAndStop(55); } } placeCursor(_local3, _local2); } else if ((((_local1.GameMap[_local2][_local3] == 16) or (_local1.GameMap[_local2][_local3] == 17)) or (_local1.GameMap[_local2][_local3] == 18)) or (_local1.GameMap[_local2][_local3] == 19)) { var ZielDX = 0; var ZielDY = 0; if (_local1.GameMap[_local2][_local3] == 16) { ZielDY = -1; } if (_local1.GameMap[_local2][_local3] == 17) { ZielDX = 1; } if (_local1.GameMap[_local2][_local3] == 18) { ZielDY = 1; } if (_local1.GameMap[_local2][_local3] == 19) { ZielDX = -1; } if ((ZielDX == _local1.game.curDX) and (_local1.game.curDY == ZielDY)) { playSound("onewayyes"); var name = ((("t_" + _local3) + "_") + _local2); game.clip[name].ani.Play(); placeCursor(_local3, _local2); } else { playSound("onewayno"); bumpTile(_local3, _local2); stopCursor(); } } else if (((((_local1.GameMap[_local2][_local3] == 20) or (_local1.GameMap[_local2][_local3] == 21)) or (_local1.GameMap[_local2][_local3] == 22)) or (_local1.GameMap[_local2][_local3] == 23)) or (_local1.GameMap[_local2][_local3] == 24)) { var foundX = -1; var foundY = -1; var i = mapHeight; while (i >= 0) { var j = mapWidth; while (j >= 0) { if ((_local1.GameMap[i][j] == _local1.GameMap[_local2][_local3]) and (!((_local2 == i) and (_local3 == j)))) { foundY = i; foundX = j; } j--; } i--; } if (!((foundY == -1) or (foundX == -1))) { _local1.game.curBeam = 2; placeCursor(_local3, _local2); _local1.cursor.gotoAndPlay("beam"); bumpTile(_local3, _local2); var name = ((("t_" + _local3) + "_") + _local2); game.clip[name].ani.welle.Play(); _local1.game.curX = foundX; _local1.game.curY = foundY; _local1.cursor.dx = 47 + (foundX * _local1.game.tileW); _local1.cursor.dy = 160 + (foundY * _local1.game.tileH); _local1.cursor.tx = (-((47 + (_local3 * _local1.game.tileW)) - _local1.cursor.dx)) / 10; _local1.cursor.ty = (-((160 + (_local2 * _local1.game.tileH)) - _local1.cursor.dy)) / 10; _local1.cursor.BS = math.sqrt((_local1.cursor.tx * _local1.cursor.tx) + (_local1.cursor.ty * _local1.cursor.ty)); playSound("beamend"); playSound("beam"); playSound("speedloop_stop"); } else { trace("Kein Zielbeamer gefunden! Fehler in der Map?"); placeCursor(_local3, _local2); } } else if ((((_local1.GameMap[_local2][_local3] == 31) or (_local1.GameMap[_local2][_local3] == 32)) or (_local1.GameMap[_local2][_local3] == 33)) or (_local1.GameMap[_local2][_local3] == 34)) { var ZielDX = 0; var ZielDY = 0; if (_local1.GameMap[_local2][_local3] == 31) { ZielDY = -1; ZielDX = 1; } if (_local1.GameMap[_local2][_local3] == 32) { ZielDY = 1; ZielDX = 1; } if (_local1.GameMap[_local2][_local3] == 33) { ZielDY = 1; ZielDX = -1; } if (_local1.GameMap[_local2][_local3] == 34) { ZielDY = -1; ZielDX = -1; } if (((ZielDX == _local1.game.curDX) and (_local1.game.curDY == 0)) or ((_local1.game.curDX == 0) and (_local1.game.curDY == ZielDY))) { placeCursor(_local3, _local2); bumpTile(_local3, _local2); var name = ((("t_" + _local3) + "_") + _local2); game.clip[name].ani.Play(); if (_local1.GameMap[_local2][_local3] == 31) { _local1.game.curDX = _local1.game.curDX - 1; _local1.game.curDY = _local1.game.curDY + 1; } if (_local1.GameMap[_local2][_local3] == 32) { _local1.game.curDX = _local1.game.curDX - 1; _local1.game.curDY = _local1.game.curDY - 1; } if (_local1.GameMap[_local2][_local3] == 33) { _local1.game.curDX = _local1.game.curDX + 1; _local1.game.curDY = _local1.game.curDY - 1; } if (_local1.GameMap[_local2][_local3] == 34) { _local1.game.curDX = _local1.game.curDX + 1; _local1.game.curDY = _local1.game.curDY + 1; } playSound("deflect"); } else { playSound("wall"); bumpTile(_local3, _local2); stopCursor(); } } else if (((((_local1.GameMap[_local2][_local3] == 40) or (_local1.GameMap[_local2][_local3] == 41)) or (_local1.GameMap[_local2][_local3] == 42)) or (_local1.GameMap[_local2][_local3] == 43)) or (_local1.GameMap[_local2][_local3] == 44)) { keynr = _local1.GameMap[_local2][_local3] - 40; _local1.game.keys[keynr] = _local1.game.keys[keynr] + 1; playSound("pickupkey"); var name = ((("t_" + _local3) + "_") + _local2); game.clip[name].Play(); _local1.GameMap[_local2][_local3] = 0; if (_local1.game.keys[keynr] == 1) { var i = mapHeight; while (i >= 0) { var j = mapWidth; while (j >= 0) { if (_local1.GameMap[i][j] == (keynr + 50)) { var name2 = ((("t_" + j) + "_") + i); game.clip[name2].ani.GotoAndPlay("glow"); } j--; } i--; } } _local1.conter_key.gotoAndStop(((((_local1.game.keys[0] + _local1.game.keys[1]) + _local1.game.keys[2]) + _local1.game.keys[3]) + _local1.game.keys[4]) + 1); placeCursor(_local3, _local2); } else if (((((_local1.GameMap[_local2][_local3] == 50) or (_local1.GameMap[_local2][_local3] == 51)) or (_local1.GameMap[_local2][_local3] == 52)) or (_local1.GameMap[_local2][_local3] == 53)) or (_local1.GameMap[_local2][_local3] == 54)) { if (_local1.game.keys[_local1.GameMap[_local2][_local3] - 50] > 0) { keynr = _local1.GameMap[_local2][_local3] - 50; playSound("door"); var name = ((("t_" + _local3) + "_") + _local2); if (_local1.game.curDX == 0) { game.clip[name].ani.GotoAndPlay("open_h"); } else { game.clip[name].ani.GotoAndPlay("open_v"); } _local1.game.keys[keynr] = _local1.game.keys[keynr] - 1; _local1.GameMap[_local2][_local3] = 0; if (_local1.game.keys[keynr] == 0) { var i = mapHeight; while (i >= 0) { var j = mapWidth; while (j >= 0) { if (_local1.GameMap[i][j] == (keynr + 50)) { var name2 = ((("t_" + j) + "_") + i); game.clip[name2].ani.GotoAndPlay("unglow"); } j--; } i--; } } placeCursor(_local3, _local2); _local1.conter_key.gotoAndStop(((((_local1.game.keys[0] + _local1.game.keys[1]) + _local1.game.keys[2]) + _local1.game.keys[3]) + _local1.game.keys[4]) + 1); } else { playSound("wall"); bumpTile(_local3, _local2); stopCursor(); } } else if (_local1.GameMap[_local2][_local3] > 99) { placeCursor(_local3, _local2); } else { placeCursor(_local3, _local2); } } } } function stopCursor() { var _local1 = _root; _local1.game.curBurn = 0; playSound("speedloop_stop"); if (_local1.game.curDX == -1) { _local1.cursor.gotoAndPlay("squash_l"); } else if (_local1.game.curDX == 1) { _local1.cursor.gotoAndPlay("squash_r"); } else if (_local1.game.curDY == -1) { _local1.cursor.gotoAndPlay("squash_u"); } else if (_local1.game.curDY == 1) { _local1.cursor.gotoAndPlay("squash_d"); } _local1.game.curDX = 0; _local1.game.curDY = 0; } function bumpTile(tilex, tiley) { var _local1 = _root; if (_local1.backbumper.bumpName != "none") { game.clip[_local1.backbumper.bumpName]._y = _local1.backbumper.dy; game.clip[_local1.backbumper.bumpName]._x = _local1.backbumper.dx; _local1.backbumper.bumpName = "none"; _local1.backbumper.dx = 0; _local1.backbumper.dy = 0; } var _local2 = (("t_" + tilex) + "_") + tiley; _local1.backbumper.bumpName = _local2; _local1.backbumper.dy = game.clip[_local2]._y; _local1.backbumper.dx = game.clip[_local2]._x; game.clip[_local2]._y = game.clip[_local2]._y + (_local1.game.curDY * 2); game.clip[_local2]._x = game.clip[_local2]._x + (_local1.game.curDX * 2); } function placeCursor(nx, ny) { var _local1 = _root; moved(); if ((_local1.game.curBurn == 0) and (_local1.game.curBeam == 0)) { if (_local1.game.curDX != 0) { _local1.cursor.gotoAndStop(3); } else if (_local1.game.curDY != 0) { _local1.cursor.gotoAndStop(2); } else { _local1.cursor.gotoAndStop(1); } } else if ((_local1.game.curBurn > 0) and (_local1.game.curBeam == 0)) { if ((_local1.game.curDX == 0) and (_local1.game.curDY == -1)) { _local1.cursor.gotoAndStop("hadup"); } else if ((_local1.game.curDX == 0) and (_local1.game.curDY == 1)) { _local1.cursor.gotoAndStop("haddown"); } else if ((_local1.game.curDX == -1) and (_local1.game.curDY == 0)) { _local1.cursor.gotoAndStop("hadleft"); } else if ((_local1.game.curDX == 1) and (_local1.game.curDY == 0)) { _local1.cursor.gotoAndStop("hadright"); } else { _local1.cursor.gotoAndStop(1); } var _local2 = 0; while (_local2 < 5) { r = Math.random(); pppx = _local1.cursor._x + (r * (_local1.game.curDX * _local1.game.tileW)); pppy = _local1.cursor._y + (r * (_local1.game.curDY * _local1.game.tileH)); spawnParticle((pppx + (_local1.game.tileW / 2)) + ((Math.random() - 0.5) * (_local1.game.tileW / 3.5)), (pppy + (_local1.game.tileH / 2)) + ((Math.random() - 0.5) * (_local1.game.tileH / 3.5)), ((_local1.game.curDX * _local1.game.tileW) / 8) + ((Math.random() - 0.5) * 1), ((_local1.game.curDY * _local1.game.tileH) / 8) + ((Math.random() - 0.5) * 1), int((1 - r) * 4), 1); _local2++; } } _local1.game.curX = nx; _local1.game.curY = ny; _local1.cursor._x = 47 + (_local1.game.curX * _local1.game.tileW); _local1.cursor._y = 160 + (_local1.game.curY * _local1.game.tileH); if ((_local1.game.curX >= 0) and (_local1.game.curX <= 21)) { _local1.posTab_X.gotoAndStop(_local1.game.curX + 2); } else { _local1.posTab_X.gotoAndStop(1); } if ((_local1.game.curY >= 0) and (_local1.game.curY <= 19)) { _local1.posTab_Y.gotoAndStop(_local1.game.curY + 2); } else { _local1.posTab_Y.gotoAndStop(1); } _local1.posTab_X._x = _local1.cursor._x; _local1.posTab_Y._y = _local1.cursor._y; } function gameOver() { playSound("gameover"); restartLevel(); } function nextLevel() { var _local1 = _root; udate = false; if (_local1.scoreMIS[_local1.game.level - 1] < ((_local1.game.M + _local1.game.I) + _local1.game.S)) { udate = true; } else if (_local1.scoreMIS[_local1.game.level - 1] == ((_local1.game.M + _local1.game.I) + _local1.game.S)) { if (_local1.scoreMoves[_local1.game.level - 1] > _local1.game.moves) { udate = true; } else if (_local1.scoreMoves[_local1.game.level - 1] == _local1.game.moves) { if (_local1.scoreZeit[_local1.game.level - 1] > _local1.game.endTime) { udate = true; } } } if (((_local1.scoreZeit[_local1.game.level - 1] == 0) and (_local1.scoreMIS[_local1.game.level - 1] == 0)) and (_local1.scoreMoves[_local1.game.level - 1] == 0)) { udate = true; } if (udate == true) { _local1.scoreZeit[_local1.game.level - 1] = _local1.game.endTime; _local1.scoreMIS[_local1.game.level - 1] = (_local1.game.M + _local1.game.I) + _local1.game.S; _local1.scoreMoves[_local1.game.level - 1] = _local1.game.moves; } _local1.levelStatus[_local1.game.level - 1] = 2; levComp = 0; var _local2 = 0; while (_local2 < _local1.game.levelCount) { if (_local1.levelStatus[_local2] == 2) { levComp = levComp + 1; } _local2++; } if (_local1.game.level == _local1.game.levelCount) { dispRefresh(); _local1.attachMovie("CompBox", "compbox", 4052 + _local1.game.pcnt); _local1.game.dialogActive = true; } else { _local1.game.level = _local1.game.level + 1; restartLevel(); } } function restartLevel() { var _local1 = _root; trace("Restart"); trace("MIS:" + ((_local1.game.M + _local1.game.I) + _local1.game.S)); trace("Moves:" + _local1.game.moves); t = _local1.game.endTime; sec = int(t / 1000); minu = int(sec / 60); hun = int((t - (sec * 1000)) / 10); sec = sec - (minu * 60); if (sec < 10) { sec = "0" + sec; } if (hun < 10) { hun = "0" + hun; } trace((((("Zeit:" + minu) + ":") + sec) + ".") + hun); if ((_local1.game.level > 0) and (_local1.game.level <= _local1.game.levelCount)) { _local1.cursor._alpha = 100; _local1.cursor.gotoAndStop(1); _local1.game.startingTime = 0; _local1.game.endTime = 0; _local1.startingfield = 0; _local1.game.moves = 0; _local1.game.par = 0; _local1.game.curDX = 0; _local1.game.curDY = 0; _local1.game.M = 0; _local1.game.I = 0; _local1.game.S = 0; _local1.game.keys = [0, 0, 0, 0, 0]; _local1.game.points = 0; _local1.game.curBurn = 0; _local1.game.curBeam = 0; _local1.game.pcnt = 0; if (_local1.backbumper.bumpName != "none") { game.clip[_local1.backbumper.bumpName]._y = _local1.backbumper.dy; game.clip[_local1.backbumper.bumpName]._x = _local1.backbumper.dx; _local1.backbumper.bumpName = "none"; _local1.backbumper.dx = 0; _local1.backbumper.dy = 0; } dispRefresh(); copyMap(_local1["level" + game.level]); buildMap(GameMap); } } function fixMap(maX, maY) { var _local1 = maY; var _local2 = maX; var _local3 = _root; if (_local3.GameMap[_local1 - 1][_local2 - 1] == 2) { setWallTile(_local2 - 1, _local1 - 1); } if (_local3.GameMap[_local1 - 1][_local2] == 2) { setWallTile(_local2, _local1 - 1); } if (_local3.GameMap[_local1 - 1][_local2 + 1] == 2) { setWallTile(_local2 + 1, _local1 - 1); } if (_local3.GameMap[_local1][_local2 - 1] == 2) { setWallTile(_local2 - 1, _local1); } if (_local3.GameMap[_local1][_local2 + 1] == 2) { setWallTile(_local2 + 1, _local1); } if (_local3.GameMap[_local1 + 1][_local2 - 1] == 2) { setWallTile(_local2 - 1, _local1 + 1); } if (_local3.GameMap[_local1 + 1][_local2] == 2) { setWallTile(_local2, _local1 + 1); } if (_local3.GameMap[_local1 + 1][_local2 + 1] == 2) { setWallTile(_local2 + 1, _local1 + 1); } } function setWallTile(mapX, mapY) { var _local3 = mapY; var name = ((("t_" + mapX) + "_") + _local3); var _local1 = "0"; var _local2 = "0"; if (GameMap[_local3 - 1][mapX] == 2) { _local1 = "1"; } else { _local1 = "0"; } if (GameMap[_local3][mapX + 1] == 2) { _local1 = _local1 + "1"; } else { _local1 = _local1 + "0"; } if (GameMap[_local3 + 1][mapX] == 2) { _local1 = _local1 + "1"; } else { _local1 = _local1 + "0"; } if (GameMap[_local3][mapX - 1] == 2) { _local1 = _local1 + "1"; } else { _local1 = _local1 + "0"; } if (GameMap[_local3 - 1][mapX - 1] == 2) { _local2 = "1"; } else { _local2 = "0"; } if (GameMap[_local3 - 1][mapX + 1] == 2) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } if (GameMap[_local3 + 1][mapX + 1] == 2) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } if (GameMap[_local3 + 1][mapX - 1] == 2) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } game.clip[name].gotoAndStop(selectWallTile(_local1, _local2)); game.clip[name].Stop(); } function playSound(saund) { var _local1 = _root; var _local2 = saund; if (_local2 == "wall") { if (_local1.game.soundSkin == 0) { _local1[SoundBump].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndWall_t_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndWall_t_j.start(0, 1); } } else if (_local2 == "deflect") { if (_local1.game.soundSkin == 0) { _local1[SoundDeflect].start(0, 1); } } else if (_local2 == "beamend") { if (_local1.game.soundSkin == 0) { _local1[SoundBeamend].start(0, 1); } } else if (_local2 == "gameover") { if (_local1.game.soundSkin == 0) { _local1.sndGameOver1.start(0, 1); } } else if (_local2 == "beam") { if (_local1.game.soundSkin == 0) { _local1[SoundBeam].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndBeam_w_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndBeam_w_j.start(0, 1); } } else if (_local2 == "door") { if (_local1.game.soundSkin == 0) { _local1[SoundDoor].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndDoor_open_k_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndDoor_open_k_j.start(0, 1); } } else if (_local2 == "move") { if (_local1.game.soundSkin == 0) { _local1[SoundMove].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndMove_w_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndMove_w_j.start(0, 1); } } else if (_local2 == "onewayno") { if (_local1.game.soundSkin == 0) { _local1[SoundBump].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndOne_way_no_t_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndOne_way_no_t_j.start(0, 1); } } else if (_local2 == "onewayyes") { if (_local1.game.soundSkin == 0) { _local1[SoundOneway].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndOne_way_yes_w_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndOne_way_yes_w_j.start(0, 1); } } else if (_local2 == "pickupi") { if (_local1.game.soundSkin == 0) { _local1[SoundMis].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndPickup_i_d_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndPickup_i_d_j.start(0, 1); } } else if (_local2 == "pickupm") { if (_local1.game.soundSkin == 0) { _local1[SoundMis].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndPickup_m_d_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndPickup_m_d_j.start(0, 1); } } else if (_local2 == "pickups") { if (_local1.game.soundSkin == 0) { _local1[SoundMis].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndPickup_s_d_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndPickup_s_d_j.start(0, 1); } } else if (_local2 == "pickupnum") { if (_local1.game.soundSkin == 0) { _local1[SoundMis].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndPickup_numbers_z_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndPickup_numbers_z_j.start(0, 1); } } else if (_local2 == "pickupkey") { if (_local1.game.soundSkin == 0) { _local1[SoundKey].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndPickup_key_p_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndPickup_key_p_j.start(0, 1); } } else if (_local2 == "speedloop") { if (_local1.game.soundSkin == 0) { _local1[SoundSpeedloop].start(0, 1); } } else if (_local2 == "speedloop_stop") { if (_local1.game.soundSkin == 0) { _local1[SoundSpeedloop].stop(); } } else if (_local2 == "speedup") { if (_local1.game.soundSkin == 0) { _local1[SoundSpeedup].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndSpeed_up_f_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndSpeed_up_f_j.start(0, 1); } } else if (_local2 == "explode") { if (_local1.game.soundSkin == 0) { _local1[SoundExplode].start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndSpeed_up_f_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndSpeed_up_f_j.start(0, 1); } } else if (_local2 == "spiked") { if (_local1.game.soundSkin == 0) { _local1.sndSpiked_b_d.start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndSpiked_b_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndSpiked_b_j.start(0, 1); } } else if (_local2 == "spikeblink") { if (_local1.game.soundSkin == 0) { _local1.sndSpikes_blink_b_d.start(0, 1); } if (_local1.game.soundSkin == 1) { _local1.sndSpikes_blink_b_d.start(0, 1); } if (_local1.game.soundSkin == 2) { _local1.sndSpikes_blink_b_j.start(0, 1); } } else if (_local2 == "excit") { if (_local1.game.soundSkin == 0) { _local1.sndExcit.start(0, 1); } } else if (_local2 == "button") { if (_local1.game.soundSkin == 0) { _local1.sndPickupMisV2_1.start(0, 1); } } else { trace("Unbekannter Sound: " + _local2); } } function selectWallTile(StrV, StrD) { var _local1 = StrD; var _local2 = StrV; if (_local2 == "0000") { return(1); } if (_local2 == "1111") { if (_local1 == "0000") { return(3); } if (_local1 == "1111") { return(2); } if (_local1 == "1000") { return(4); } if (_local1 == "0100") { return(5); } if (_local1 == "0010") { return(6); } if (_local1 == "0001") { return(7); } if (_local1 == "0111") { return(44); } if (_local1 == "1011") { return(45); } if (_local1 == "1101") { return(46); } if (_local1 == "1110") { return(47); } if (_local1 == "1100") { return(8); } if (_local1 == "0110") { return(9); } if (_local1 == "0011") { return(10); } if (_local1 == "1010") { return(12); } if (_local1 == "0101") { return(13); } if (_local1 == "1001") { return(11); } trace("Tile nicht erkannt"); trace((_local2 + ", ") + _local1); } else if (_local2 == "0111") { if ((((_local1 == "1111") or (_local1 == "0011")) or (_local1 == "1011")) or (_local1 == "0111")) { return(28); } if ((((_local1 == "1100") or (_local1 == "0000")) or (_local1 == "1000")) or (_local1 == "0100")) { return(29); } if ((((_local1 == "1110") or (_local1 == "0010")) or (_local1 == "1010")) or (_local1 == "0110")) { return(30); } if ((((_local1 == "1101") or (_local1 == "0001")) or (_local1 == "1001")) or (_local1 == "0101")) { return(31); } trace("Tile nicht erkannt"); trace((_local2 + ", ") + _local1); } else if (_local2 == "1011") { if ((((_local1 == "1001") or (_local1 == "1111")) or (_local1 == "1011")) or (_local1 == "1101")) { return(32); } if ((((_local1 == "0000") or (_local1 == "0110")) or (_local1 == "0010")) or (_local1 == "0100")) { return(33); } if ((((_local1 == "0001") or (_local1 == "0111")) or (_local1 == "0011")) or (_local1 == "0101")) { return(34); } if ((((_local1 == "1000") or (_local1 == "1110")) or (_local1 == "1010")) or (_local1 == "1100")) { return(35); } trace("Tile nicht erkannt"); trace((_local2 + ", ") + _local1); } else if (_local2 == "1101") { if ((((_local1 == "1100") or (_local1 == "1111")) or (_local1 == "1110")) or (_local1 == "1101")) { return(36); } if ((((_local1 == "0000") or (_local1 == "0011")) or (_local1 == "0010")) or (_local1 == "0001")) { return(37); } if ((((_local1 == "0100") or (_local1 == "0111")) or (_local1 == "0110")) or (_local1 == "0101")) { return(38); } if ((((_local1 == "1000") or (_local1 == "1011")) or (_local1 == "1010")) or (_local1 == "1001")) { return(39); } trace("Tile nicht erkannt"); trace((_local2 + ", ") + _local1); } else if (_local2 == "1110") { if ((((_local1 == "0110") or (_local1 == "1111")) or (_local1 == "1110")) or (_local1 == "0111")) { return(40); } if ((((_local1 == "0000") or (_local1 == "1001")) or (_local1 == "1000")) or (_local1 == "0001")) { return(41); } if ((((_local1 == "0010") or (_local1 == "1011")) or (_local1 == "1010")) or (_local1 == "0011")) { return(42); } if ((((_local1 == "0100") or (_local1 == "1101")) or (_local1 == "1100")) or (_local1 == "0101")) { return(43); } trace("Tile nicht erkannt"); trace((_local2 + ", ") + _local1); } else { if (_local2 == "0101") { return(14); } if (_local2 == "1010") { return(15); } if (_local2 == "1000") { return(16); } if (_local2 == "0100") { return(17); } if (_local2 == "0010") { return(18); } if (_local2 == "0001") { return(19); } if (_local2 == "1100") { if ((((((((_local1 == "0100") or (_local1 == "0111")) or (_local1 == "0110")) or (_local1 == "0101")) or (_local1 == "1100")) or (_local1 == "1111")) or (_local1 == "1110")) or (_local1 == "1101")) { return(20); } return(21); } if (_local2 == "0110") { if ((((((((_local1 == "0010") or (_local1 == "0110")) or (_local1 == "0011")) or (_local1 == "0111")) or (_local1 == "1010")) or (_local1 == "1110")) or (_local1 == "1011")) or (_local1 == "1111")) { return(22); } return(23); } if (_local2 == "0011") { if ((((((((_local1 == "0001") or (_local1 == "0111")) or (_local1 == "0011")) or (_local1 == "0101")) or (_local1 == "1001")) or (_local1 == "1111")) or (_local1 == "1011")) or (_local1 == "1101")) { return(24); } return(25); } if (_local2 == "1001") { if ((((((((_local1 == "1000") or (_local1 == "1110")) or (_local1 == "1010")) or (_local1 == "1100")) or (_local1 == "1001")) or (_local1 == "1111")) or (_local1 == "1011")) or (_local1 == "1101")) { return(26); } return(27); } } return(undefined); } function displayTime() { var _local1 = _root; if ((_local1.game.startingTime == 0) and (_local1.game.endTime == 0)) { _local1.disp_time = "0:00.0"; } else if ((_local1.game.startingTime != 0) and (_local1.game.endTime == 0)) { t = getTimer(); t = t - _local1.game.startingTime; sec = int(t / 1000); minu = int(sec / 60); hun = int((t - (sec * 1000)) / 10); sec = sec - (minu * 60); if (sec < 10) { sec = "0" + sec; } if (hun < 10) { hun = "0" + hun; } _local1.disp_time = (((minu + ":") + sec) + ".") + hun; } else { t = _local1.game.endTime; sec = int(t / 1000); minu = int(sec / 60); hun = int((t - (sec * 1000)) / 10); sec = sec - (minu * 60); if (sec < 10) { sec = "0" + sec; } if (hun < 10) { hun = "0" + hun; } _local1.disp_time = (((minu + ":") + sec) + ".") + hun; } } function moved() { var _local1 = _root; if (_local1.startingField) { if (_local1.game.startingTime == 0) { _local1.game.startingTime = getTimer(); } _local1.startingField = false; _local1.game.moves = _local1.game.moves + 1; _local1.disp_moves = _local1.game.moves; } } function spawnParticle(px, py, bx, by, age, style) { var _local1 = _root; var _local2 = py; var _local3 = px; _local1.game.pcnt = _local1.game.pcnt + 1; name = "pee" + _local1.game.pcnt; if (style == 1) { _local1.game.clip.attachMovie("particle_f", name, 4000 + _local1.game.pcnt); _local1.cursor.swapDepths(4000 + _local1.game.pcnt); _local1.game.clip[name].x = _local3; _local1.game.clip[name].y = _local2; _local1.game.clip[name]._x = _local3 - 3; _local1.game.clip[name]._y = _local2 - 3; _local1.game.clip[name].dx = bx; _local1.game.clip[name].dy = by; _local1.game.clip[name].gotoAndPlay(age); } else if (style == 5) { _local1.attachMovie("particle_b", name, 4000 + _local1.game.pcnt); _local1[name].x = _local3; _local1[name].y = _local2; _local1[name]._x = _local3 - 3; _local1[name]._y = _local2 - 3; _local1[name].dx = bx; _local1[name].dy = by; _local1[name].gotoAndPlay(age); } else { _local1.game.clip.attachMovie("particle_b", name, 4000 + _local1.game.pcnt); _local1.cursor.swapDepths(4000 + _local1.game.pcnt); _local1.game.clip[name].x = _local3; _local1.game.clip[name].y = _local2; _local1.game.clip[name]._x = _local3 - 3; _local1.game.clip[name]._y = _local2 - 3; _local1.game.clip[name].dx = bx; _local1.game.clip[name].dy = by; _local1.game.clip[name].gotoAndPlay(age); } } function buildTabs() { var _local3 = _root; _local3.attachMovie("empty", "tabs", 1); var _local1 = 0; while (_local1 < _local3.game.tabCount) { var _local2 = "tab" + _local1; _local3.tabs.attachMovie("tab", _local2, 2 + _local1); _local3.tabs[_local2]._y = 519; _local3.tabs[_local2]._x = 65 + (72 * _local1); _local1++; } var _local2 = "tab_b"; _local3.tabs.attachMovie("tabblende", _local2, 3 + _local3.game.tabCount); _local3.tabs[_local2]._y = 519; _local3.tabs[_local2]._x = 772; } function updateTabs(checkOffset) { var _local1 = _root; if (checkOffset) { if (_local1.game.level <= _local1.game.tabOffset) { _local1.game.tabOffset = _local1.game.level - 1; } if (_local1.game.level > ((_local1.game.tabOffset + _local1.game.tabCount) - 4)) { _local1.game.tabOffset = (_local1.game.level - _local1.game.tabCount) + int(_local1.game.tabCount / 2); } if (_local1.game.tabOffset < 0) { _local1.game.tabOffset = 0; } } var _local3 = 0; while (_local3 < _local1.game.tabCount) { var _local2 = "tab" + _local3; num = (_local1.game.tabOffset + _local3) + 1; if ((num < 1) or (num > _local1.game.levelCount)) { _local1.tabs[_local2]._alpha = 0; } else { _local1.tabs[_local2]._alpha = 100; if (num == _local1.game.level) { _local1.tabs[_local2].bg.gotoandstop(2); _local1.tabs[_local2].swapDepths(_local1.game.tabCount + 2); _local1.tabs[_local2].num_bold.gotoAndStop(num + 2); _local1.tabs[_local2].num_roman.gotoAndStop(2); } else { _local1.tabs[_local2].swapDepths(2 + _local3); _local1.tabs[_local2].bg.gotoandstop(1); _local1.tabs[_local2].num_roman.gotoAndStop(num + 2); _local1.tabs[_local2].num_bold.gotoAndStop(2); } _local1.tabs[_local2].icon.gotoAndStop(_local1.levelStatus[num - 1] + 1); _local1.tabs[_local2].num = num; } _local3++; } _local1.tabs.tab_b.swapDepths(_local1.game.tabCount + 3); } function dispRefresh() { var _local2 = _root; if ((_local2.game.level > 0) and (_local2.game.level <= _local2.game.levelCount)) { _local2.dsp_cap = ((("Level " + game.level) + " (Password: ") + _local2.pwd[game.level - 1]) + ")"; } var d_levels = 0; var _local3 = 0; var d_moves = 0; var d_time = 0; var _local1 = 0; while (_local1 < _local2.game.levelCount) { if (_local2.levelStatus[_local1] == 2) { d_levels = d_levels + 1; } d_moves = d_moves + _local2.scoreMoves[_local1]; _local3 = _local3 + _local2.scoreMIS[_local1]; d_time = d_time + _local2.scoreZeit[_local1]; _local1++; } te = parseInt(d_time); sec = int(te / 1000); minu = int(sec / 60); hun = int((te - (sec * 1000)) / 10); sec = sec - (minu * 60); if (sec < 10) { sec = "0" + sec; } if (hun < 10) { hun = "0" + hun; } _local2.dsp_score = ((((((("<b>" + _local3) + "<br>") + minu) + ":") + sec) + ".") + hun) + "</b>"; _local2.msg_kleintext = _local2.lvl_desc[_local2.game.level - 1]; } function startFieldCheck() { var _local1 = _root; var _local2 = _local1.GameMap[_local1.game.curY][_local1.game.curX]; if (_local1.game.level == 1) { _local1.blase1.gotoAndPlay("away"); _local1.blase2.gotoAndPlay("away"); } if ((((_local2 == 12) or (_local2 == 13)) or (_local2 == 14)) or (_local2 == 15)) { var ZielDX = 0; var _local3 = 0; if (_local2 == 12) { _local3 = 1; } if (_local2 == 13) { ZielDX = -1; } if (_local2 == 14) { _local3 = -1; } if (_local2 == 15) { ZielDX = 1; } if ((ZielDX == _local1.game.curDX) and (_local1.game.curDY == _local3)) { if (_local1.game.curBurn == 0) { playSound("speedup"); playSound("speedloop"); _local1.game.curBurn = 1; _local1.GameMap[_local1.game.curY][_local1.game.curX] = 0; var name = ((("t_" + _local1.game.curX) + "_") + _local1.game.curY); game.clip[name].gotoAndStop(55); } } } else if ((((_local2 == 31) or (_local2 == 32)) or (_local2 == 33)) or (_local2 == 34)) { var ZielDX = 0; var _local3 = 0; if (_local2 == 31) { _local3 = -1; ZielDX = 1; } if (_local2 == 32) { _local3 = 1; ZielDX = 1; } if (_local2 == 33) { _local3 = 1; ZielDX = -1; } if (_local2 == 34) { _local3 = -1; ZielDX = -1; } if (((ZielDX == _local1.game.curDX) and (_local1.game.curDY == 0)) or ((_local1.game.curDX == 0) and (_local1.game.curDY == _local3))) { bumpTile(_local1.game.curX, _local1.game.curY); var name = ((("t_" + _local1.game.curX) + "_") + _local1.game.curY); game.clip[name].ani.Play(); if (_local2 == 31) { _local1.game.curDX = _local1.game.curDX - 1; _local1.game.curDY = _local1.game.curDY + 1; } if (_local2 == 32) { _local1.game.curDX = _local1.game.curDX - 1; _local1.game.curDY = _local1.game.curDY - 1; } if (_local2 == 33) { _local1.game.curDX = _local1.game.curDX + 1; _local1.game.curDY = _local1.game.curDY - 1; } if (_local2 == 34) { _local1.game.curDX = _local1.game.curDX + 1; _local1.game.curDY = _local1.game.curDY + 1; } playSound("deflect"); } } } stop(); var GameMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; gui = {tabFade:10}; var levelStatus = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var scoreMIS = new Array(30); var scoreMoves = new Array(30); var scoreZeit = new Array(30); var i = 0; while (i < 30) { _root.scoreMoves[i] = 0; _root.scoreMIS[i] = 0; _root.scoreZeit[i] = 0; i++; } pwd = ["Numbers", "Solution", "Business", "Management", "Detail", "Report", "Plain", "Opportunities", "Workflow", "Simulation", "Strategy", "Environment", "Knowledge", "Productivity", "Analysis", "Integration", "Reporting", "Forecasting", "Budgeting", "Consolidation", "Scalability", "Framework", "Planning", "MIS Alea", "MIS onVision", "MIS DeltaMiner", "Subsidiary", "CIO", "CFO", "Goal"]; game = {tileW:33, tileH:18, curX:0, curY:0, curDX:0, curDY:0, curBurn:0, curBeam:0, level:1, M:0, I:0, S:0, keys:[0, 0, 0, 0, 0], soundSkin:0, pcnt:0, keyrelease:0, moves:0, par:0, startingTime:0, endTime:0, tabCount:10, tabOffset:0, levelCount:30, dialogActive:false, ebene:0}; var startingField = false; buildTabs(); copyMap(_root["level" + game.level]); buildMap(GameMap); dispRefresh();
Instance of Symbol 1077 MovieClip "cursor" in Frame 255
onClipEvent (enterFrame) { _root.moveCursor(); }
Instance of Symbol 41 MovieClip [empty] in Frame 255
onClipEvent (load) { var timet = 0; } onClipEvent (enterFrame) { _root.detectKeys(); timet = timet + 1; if (timet > 1) { this.t = _root.displayTime(); timet = 0; } }
Instance of Symbol 41 MovieClip [empty] "backbumper" in Frame 255
onClipEvent (load) { this.bumpName = "none"; } onClipEvent (enterFrame) { if (bumpName != "none") { if (_root.game.clip[this.bumpName]._x < this.dx) { _root.game.clip[this.bumpName]._x = _root.game.clip[this.bumpName]._x + 1; } else if (_root.game.clip[this.bumpName]._x > this.dx) { _root.game.clip[this.bumpName]._x = _root.game.clip[this.bumpName]._x - 1; } if (_root.game.clip[this.bumpName]._y < this.dy) { _root.game.clip[this.bumpName]._y = _root.game.clip[this.bumpName]._y + 1; } else if (_root.game.clip[this.bumpName]._y > this.dy) { _root.game.clip[this.bumpName]._y = _root.game.clip[this.bumpName]._y - 1; } if ((_root.game.clip[this.bumpName]._x == this.dx) and (_root.game.clip[this.bumpName]._y == this.dy)) { this.bumpName = "none"; } } }
Instance of Symbol 1130 MovieClip in Frame 255
/* no clip actions */
Symbol 9 Button
on (press) { getURL ("http://www.schulzkommunikation.de", "_blank"); }
Symbol 10 Button
on (press) { getURL ("http://www.ceeu.de", "_blank"); }
Symbol 11 MovieClip Frame 1
Symbol 38 MovieClip Frame 88
stop();
Symbol 47 Button
on (press) { gotoAndPlay ("bild2"); }
Symbol 48 Button
on (press) { gotoAndPlay ("bild3"); }
Symbol 49 Button
on (press) { gotoAndPlay ("bild4"); }
Symbol 60 Button
on (press) { gotoAndPlay ("bild1"); }
Symbol 77 MovieClip Frame 1
stop();
Instance of Symbol 41 MovieClip [empty] "post1" in Symbol 77 MovieClip Frame 2
onClipEvent (load) { if (_parent.blura1.length < _parent.dettext1.length) { _parent.blura1 = _parent.dettext1; } if (_parent.blurb1.length < _parent.captext1.length) { _parent.blurb1 = _parent.captext1; } _parent.lena1 = _parent.blura1.length; _parent.lenb1 = _parent.blurb1.length; _parent.dettext1 = ""; _parent.captext1 = ""; this.t = 0; this.t2 = 0; } onClipEvent (enterFrame) { if (this.t < _parent.lena1) { this.t = this.t + 1; _parent.dettext1 = substring(_parent.blura1, 1, this.t); } if (this.t2 < _parent.lenb1) { this.t2 = this.t2 + 1; _parent.captext1 = substring(_parent.blurb1, 1, this.t2); } }
Symbol 77 MovieClip Frame 20
stop();
Instance of Symbol 41 MovieClip [empty] "post2" in Symbol 77 MovieClip Frame 21
onClipEvent (load) { if (_parent.blura2.length < _parent.dettext2.length) { _parent.blura2 = _parent.dettext2; } if (_parent.blurb2.length < _parent.captext2.length) { _parent.blurb2 = _parent.captext2; } _parent.lena2 = _parent.blura2.length; _parent.lenb2 = _parent.blurb2.length; _parent.dettext2 = ""; _parent.captext2 = ""; this.t = 0; this.t2 = 0; } onClipEvent (enterFrame) { if (this.t < _parent.lena2) { this.t = this.t + 1; _parent.dettext2 = substring(_parent.blura2, 1, this.t); } if (this.t2 < _parent.lenb2) { this.t2 = this.t2 + 1; _parent.captext2 = substring(_parent.blurb2, 1, this.t2); } }
Symbol 77 MovieClip Frame 39
stop();
Instance of Symbol 41 MovieClip [empty] "post3" in Symbol 77 MovieClip Frame 40
onClipEvent (load) { if (_parent.blura3.length < _parent.dettext3.length) { _parent.blura3 = _parent.dettext3; } if (_parent.blurb3.length < _parent.captext3.length) { _parent.blurb3 = _parent.captext3; } _parent.lena3 = _parent.blura3.length; _parent.lenb3 = _parent.blurb3.length; _parent.dettext3 = ""; _parent.captext3 = ""; this.t = 0; this.t2 = 0; } onClipEvent (enterFrame) { if (this.t < _parent.lena3) { this.t = this.t + 1; _parent.dettext3 = substring(_parent.blura3, 1, this.t); } if (this.t2 < _parent.lenb3) { this.t2 = this.t2 + 1; _parent.captext3 = substring(_parent.blurb3, 1, this.t2); } }
Symbol 77 MovieClip Frame 58
stop();
Instance of Symbol 41 MovieClip [empty] "post4" in Symbol 77 MovieClip Frame 59
onClipEvent (load) { if (_parent.blura4.length < _parent.dettext4.length) { _parent.blura4 = _parent.dettext4; } if (_parent.blurb4.length < _parent.captext4.length) { _parent.blurb4 = _parent.captext4; } _parent.lena4 = _parent.blura4.length; _parent.lenb4 = _parent.blurb4.length; _parent.dettext4 = ""; _parent.captext4 = ""; this.t = 0; this.t2 = 0; } onClipEvent (enterFrame) { if (this.t < _parent.lena4) { this.t = this.t + 1; _parent.dettext4 = substring(_parent.blura4, 1, this.t); } if (this.t2 < _parent.lenb1) { this.t2 = this.t2 + 1; _parent.captext4 = substring(_parent.blurb4, 1, this.t2); } }
Symbol 77 MovieClip Frame 77
stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 9
stop();
Symbol 88 MovieClip Frame 27
gotoAndStop (1);
Symbol 89 Button
on (rollOver) { icon.gotoandplay("active"); } on (rollOut) { icon.gotoandplay("inactive"); } on (press) { _root.play(); _root.help.dalpha = 0; play(); }
Instance of Symbol 83 MovieClip in Symbol 92 MovieClip Frame 1
onClipEvent (enterFrame) { sofar = _root.getBytesLoaded(); total = _root.getBytesTotal(); percent = int((sofar / total) * 100); this.gotoAndStop(percent); _parent.loading_caption = ("Loading game (" + percent) + "% done)"; if (total == sofar) { _parent.play(); } }
Symbol 92 MovieClip Frame 18
stop();
Instance of Symbol 41 MovieClip [empty] "pre2" in Symbol 92 MovieClip Frame 18
onClipEvent (load) { this.blurb = new String(); this.blurb = _parent.detailtext; var blurblen = _parent.detailtext.length; _parent.detailtext = ""; this.t = 0; } onClipEvent (enterFrame) { if (this.t < this.blurblen) { this.t = this.t + 1; _parent.detailtext = substring(this.blurb, 1, this.t); } }
Instance of Symbol 41 MovieClip [empty] "pre1" in Symbol 92 MovieClip Frame 18
onClipEvent (load) { _parent.loading_captiona = ""; this.t = 0; } onClipEvent (enterFrame) { if (this.t < this._parent.loading_caption.length) { this.t = this.t + 1; _parent.loading_captiona = substring(_parent.loading_caption, 1, this.t); } else { _parent.loading_captiona = _parent.loading_caption; } }
Instance of Symbol 83 MovieClip in Symbol 92 MovieClip Frame 18
onClipEvent (enterFrame) { sofar = _root.getBytesLoaded(); total = _root.getBytesTotal(); percent = int((sofar / total) * 100); this.gotoAndStop(percent); _parent.loading_caption = ("Loading game (" + percent) + "%)"; if (total == sofar) { _parent.play(); } }
Symbol 92 MovieClip Frame 19
stop();
Instance of Symbol 41 MovieClip [empty] "post2" in Symbol 92 MovieClip Frame 19
onClipEvent (load) { this.blurb = new String(); this.blurb = _parent.detailtexta; this.blurblen = _parent.detailtexta.length; _parent.detailtexta = ""; this.t = 0; } onClipEvent (enterFrame) { if (this.t < this.blurblen) { this.t = this.t + 1; _parent.detailtexta = substring(this.blurb, 1, this.t); } }
Instance of Symbol 41 MovieClip [empty] "post1" in Symbol 92 MovieClip Frame 19
onClipEvent (load) { _parent.loading_captiona = ""; _parent.loading_caption = "Play Excit"; this.t = 0; } onClipEvent (enterFrame) { if (this.t < this._parent.loading_caption.length) { this.t = this.t + 1; _parent.loading_captiona = substring(_parent.loading_caption, 1, this.t); } }
Symbol 92 MovieClip Frame 28
stop(); _root.bt2.dx = 820; _root.bt3.dx = 820; _root.help.dx = -400;
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 9
stop();
Symbol 96 MovieClip Frame 27
gotoAndStop (1);
Symbol 99 Button
on (rollOver) { icon.gotoandplay("active"); } on (rollOut) { icon.gotoandplay("inactive"); } on (press) { _root.help.gotoAndPlay("bild1"); gotoAndPlay ("click"); }
Symbol 106 MovieClip Frame 16
stop();
Instance of Symbol 41 MovieClip [empty] "post2" in Symbol 106 MovieClip Frame 16
onClipEvent (load) { this.blurb = new String(); this.blurb = _parent.detailtexta; this.blurblen = _parent.detailtexta.length; _parent.detailtexta = ""; this.t = 0; } onClipEvent (enterFrame) { if (this.t < this.blurblen) { this.t = this.t + 1; _parent.detailtexta = substring(this.blurb, 1, this.t); } }
Instance of Symbol 41 MovieClip [empty] "post1" in Symbol 106 MovieClip Frame 16
onClipEvent (load) { this.blurb = new String(); this.blurb = _parent.loading_captiona; this.blurblen = _parent.loading_captiona.length; _parent.loading_captiona = ""; this.t = 0; } onClipEvent (enterFrame) { if (this.t < this.blurblen) { this.t = this.t + 1; _parent.loading_captiona = substring(this.blurb, 1, this.t); } }
Symbol 106 MovieClip Frame 25
stop();
Symbol 106 MovieClip Frame 33
_root.bt1.dx = 400; _root.bt2.dx = 400; _root.bt3.dx = 400; gotoAndStop ("ready");
Symbol 106 MovieClip Frame 34
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 9
stop();
Symbol 110 MovieClip Frame 27
gotoAndStop (1);
Symbol 113 Button
on (rollOver) { icon.gotoandplay("active"); } on (rollOut) { icon.gotoandplay("inactive"); } on (press) { getURL (_root.server.MisPage, "_blank"); gotoAndPlay ("click"); }
Symbol 120 MovieClip Frame 16
stop();
Instance of Symbol 41 MovieClip [empty] "post2" in Symbol 120 MovieClip Frame 16
onClipEvent (load) { this.blurb = new String(); this.blurb = _parent.detailtexta; this.blurblen = _parent.detailtexta.length; _parent.detailtexta = ""; this.t = 0; } onClipEvent (enterFrame) { if (this.t < this.blurblen) { this.t = this.t + 1; _parent.detailtexta = substring(this.blurb, 1, this.t); } }
Instance of Symbol 41 MovieClip [empty] "post1" in Symbol 120 MovieClip Frame 16
onClipEvent (load) { this.blurb = new String(); this.blurb = _parent.loading_captiona; this.blurblen = _parent.loading_captiona.length; _parent.loading_captiona = ""; this.t = 0; } onClipEvent (enterFrame) { if (this.t < this.blurblen) { this.t = this.t + 1; _parent.loading_captiona = substring(this.blurb, 1, this.t); } }
Symbol 120 MovieClip Frame 25
stop();
Symbol 120 MovieClip Frame 33
gotoAndStop ("ready");
Symbol 120 MovieClip Frame 34
stop();
Symbol 126 Button
on (press) { _root.gotoAndPlay(243); }
Instance of Symbol 41 MovieClip [empty] in Symbol 166 MovieClip [particle_b] Frame 1
onClipEvent (enterFrame) { _parent.x = _parent.x + _parent.dx; _parent.y = _parent.y + _parent.dy; _parent._x = int(_parent.x) - 8; _parent._y = int(_parent.y) - 8; _parent.dx = _parent.dx / 1.4; _parent.dy = _parent.dy / 1.4; }
Symbol 166 MovieClip [particle_b] Frame 25
removeMovieClip(parent);
Instance of Symbol 41 MovieClip [empty] in Symbol 191 MovieClip [particle_f] Frame 1
onClipEvent (enterFrame) { _parent.x = _parent.x + _parent.dx; _parent.y = _parent.y + _parent.dy; _parent._x = int(_parent.x) - 5; _parent._y = int(_parent.y) - 10; _parent.dx = _parent.dx / 1.6; _parent.dy = _parent.dy / 1.6; }
Symbol 191 MovieClip [particle_f] Frame 15
removeMovieClip(parent);
Symbol 198 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 2
stop();
Symbol 320 MovieClip Frame 2
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 328 Button
on (release) { if (_root.game.dialogActive != true) { if ((this.num > 0) and (this.num <= _root.game.levelCount)) { if (_root.levelStatus[this.num - 1] == 0) { _root.attachMovie("PasswordBox", "pwbox", 4050 + _root.game.pcnt); _root.pwbox.num = this.num; _root.game.dialogActive = true; _root.pwbox.caption = ("Level " + this.num) + " is locked!"; _root.pwbox.msg = ("Enter password for level " + this.num) + "."; _root.pwbox.passwort = ""; } else { _root.game.level = this.num; _root.restartLevel(); } } } }
Symbol 358 MovieClip Frame 1
_parent.off = false;
Symbol 358 MovieClip Frame 2
this.wait = this.wait + 1; if (this.wait < _parent.waitOn) { this.gotoandplay("Spikeon"); } else { wait = 0; }
Symbol 358 MovieClip Frame 9
_parent.off = true;
Symbol 358 MovieClip Frame 10
this.wait = this.wait + 1; if (this.wait < _parent.waitOff) { this.gotoandplay("Spikeoff"); } else { wait = 0; }
Symbol 456 MovieClip Frame 64
stop();
Symbol 456 MovieClip Frame 105
_root.playSound("excit"); if (_root.game.level >= _root.game.levelcount) { _root.nextLevel(); } else { _root.game.dialogActive = true; _root.attachMovie("excit_blase3", "blase3", 27 + (_root.game.ebene * 4)); _root.blase3._x = (47 + (_root.game.curX * _root.game.tileW)) + int(_root.game.tileW / 4); _root.blase3._y = (160 + (_root.game.CurY * _root.game.tileH)) + int(_root.game.tileH / 4); _root.game.keyrelease = 0; _root.keyListener2 = new Object(); _root.keyListener2.onKeyDown = function () { var _local1 = _root; trace("keylisten2"); if (Key.isDown(39)) { _local1.game.keyrelease = 1; } else if (Key.isDown(37)) { _local1.game.keyrelease = 2; } else if (Key.isDown(38)) { _local1.game.keyrelease = 3; } else if (Key.isDown(40)) { _local1.game.keyrelease = 4; } _local1.blase3.play(); _local1.blase3.playme = true; _local1.game.dialogActive = false; Key.removeListener(_local1.keyListener2); }; Key.addListener(_root.keyListener2); } stop();
Symbol 478 MovieClip Frame 1
stop();
Symbol 478 MovieClip Frame 8
gotoAndStop (1);
Symbol 488 MovieClip Frame 1
stop();
Symbol 488 MovieClip Frame 8
gotoAndStop (1);
Symbol 498 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 8
gotoAndStop (1);
Symbol 508 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 8
gotoAndStop (1);
Symbol 529 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 10
var tle = _root.GameMap[_root.game.curY][_root.game.curX]; if (((((tle == 20) or (tle == 21)) or (tle == 22)) or (tle == 23)) or (tle == 24)) { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 579 MovieClip Frame 1
stop();
Symbol 586 MovieClip Frame 1
stop();
Symbol 593 MovieClip Frame 1
stop();
Symbol 600 MovieClip Frame 1
stop();
Symbol 632 MovieClip Frame 1
stop();
Symbol 632 MovieClip Frame 8
stop();
Symbol 632 MovieClip Frame 12
stop();
Symbol 632 MovieClip Frame 16
stop();
Symbol 647 MovieClip Frame 1
stop();
Symbol 647 MovieClip Frame 2
stop();
Symbol 647 MovieClip Frame 3
stop();
Symbol 647 MovieClip Frame 4
stop();
Symbol 647 MovieClip Frame 5
stop();
Symbol 647 MovieClip Frame 6
stop();
Symbol 647 MovieClip Frame 7
stop();
Symbol 647 MovieClip Frame 8
stop();
Symbol 648 MovieClip [tile_pickup] Frame 31
stop();
Symbol 652 MovieClip [tile_pickup_number] Frame 31
stop();
Symbol 855 MovieClip Frame 45
stop();
Symbol 922 MovieClip Frame 45
stop();
Symbol 923 MovieClip [tile_wall] Frame 1
stop();
Symbol 940 Button
on (press) { _root.game.dialogActive = false; removeMovieClip(_parent); }
Symbol 941 Button
on (press) { butt2._alpha = 100; } on (releaseOutside) { butt2._alpha = 0; } on (release) { butt2._alpha = 0; _root.game.dialogActive = false; removeMovieClip(_parent); }
Symbol 942 Button
on (press) { butta1._alpha = 100; } on (releaseOutside) { butta1._alpha = 0; } on (release) { butta1._alpha = 0; if (!frd_name.length) { msg = "Please enter your name!"; } else if (((!frd_email.length) || (frd_email.indexOf("@") == -1)) || (frd_email.indexOf(".") == -1)) { msg = "Please enter a valid eMail address!"; } else { mail = "true"; loadVariables (_root.server.SendFriend, "", "GET"); _root.game.dialogActive = false; trace("sent"); this.play(); } }
Symbol 943 MovieClip Frame 1
stop();
Symbol 943 MovieClip Frame 18
stop();
Instance of Symbol 943 MovieClip "content" in Symbol 944 MovieClip [FriendBox] Frame 1
onClipEvent (data) { if (mail == "true") { trace("Mail wurde erfolgreich verschickt!"); } else { trace("Mail wurde leider nicht verschickt!"); } removeMovieClip(_parent); }
Symbol 951 Button
on (press) { _root.game.dialogActive = false; Key.removeListener(keyListener); removeMovieClip(this); }
Symbol 952 Button
on (press) { butt2._alpha = 100; } on (releaseOutside) { butt2._alpha = 0; } on (release) { butt2._alpha = 0; _root.game.dialogActive = false; Key.removeListener(keyListener); removeMovieClip(this); }
Symbol 953 Button
on (press) { butta1._alpha = 100; } on (releaseOutside) { butta1._alpha = 0; } on (release) { butta1._alpha = 0; pwOK(); }
Symbol 954 MovieClip [PasswordBox] Frame 1
function pwOK() { var _local1 = _root; var _local3 = this; if (_local3.num == 99) { var _local2 = 0; while (_local2 < _local1.game.levelCount) { if (passwort.toLowerCase() == _local1.pwd[_local2].toLowerCase()) { _local1.game.level = _local2 + 1; _local1.restartLevel(); _local1.game.dialogActive = false; Key.removeListener(keyListener); removeMovieClip(_local3); } _local2++; } if (_local1.game.dialogActive) { _local1.playSound("gameover"); } } else if (passwort.toLowerCase() == _local1.pwd[_local3.num - 1].toLowerCase()) { _local1.game.level = _local3.num; _local1.restartLevel(); _local1.game.dialogActive = false; Key.removeListener(keyListener); removeMovieClip(_local3); } else { _local1.playSound("gameover"); } } keyListener = new Object(); keyListener.onKeyDown = function () { if (Key.isDown(13)) { pwOK(); } }; Key.addListener(keyListener); Selection.setFocus("pw_enterbox"); stop();
Symbol 960 MovieClip [excit_blase3] Frame 1
if (_root.game.level >= _root.game.levelcount) { removeMovieClip(this); _root.nextLevel(); }
Symbol 960 MovieClip [excit_blase3] Frame 8
if (!this.playme) { stop(); }
Instance of Symbol 41 MovieClip [empty] "pre2" in Symbol 960 MovieClip [excit_blase3] Frame 8
onClipEvent (load) { this.pwort = ""; this.blurb = new String(); this.blurb = _root.pwd[_root.game.level]; var blurblen = this.blurb.length; this.t = 0; } onClipEvent (enterFrame) { if (this.t < this.blurblen) { this.t = this.t + 1; _parent.pwort = substring(this.blurb, 1, this.t); } }
Symbol 960 MovieClip [excit_blase3] Frame 9
_root.nextLevel();
Instance of Symbol 41 MovieClip [empty] "pre3" in Symbol 960 MovieClip [excit_blase3] Frame 9
onClipEvent (load) { this.t = _parent.pwort.length; } onClipEvent (enterFrame) { if (this.t >= 0) { this.t = this.t - 1; _parent.pwort = substring(_parent.pwort, 1, this.t); } }
Symbol 960 MovieClip [excit_blase3] Frame 17
stop(); removeMovieClip(this);
Symbol 964 MovieClip [excit_blase2] Frame 157
stop(); removeMovieClip(this);
Symbol 972 MovieClip Frame 1
stop();
Symbol 972 MovieClip Frame 60
gotoAndPlay ("load");
Symbol 972 MovieClip Frame 70
gotoAndStop (1);
Symbol 972 MovieClip Frame 90
gotoAndPlay ("error");
Symbol 979 Button
on (press) { _root.game.dialogActive = false; removeMovieClip(this); }
Symbol 980 Button
on (press) { butt2._alpha = 100; } on (releaseOutside) { butt2._alpha = 0; } on (release) { butt2._alpha = 0; oset = oset - 10; if (oset < 0) { oset = 0; } com.loadDB(oset); }
Symbol 981 Button
on (press) { butta1._alpha = 100; } on (releaseOutside) { butta1._alpha = 0; } on (release) { butt1._alpha = 0; _root.game.dialogActive = false; removeMovieClip(this); }
Symbol 982 Button
on (press) { butt3._alpha = 100; } on (releaseOutside) { butt3._alpha = 0; } on (release) { butt3._alpha = 0; _root.game.dialogActive = false; oset = oset + 10; com.loadDB(oset); }
Instance of Symbol 967 MovieClip "com" in Symbol 983 MovieClip [FameBox] Frame 1
onClipEvent (load) { function loadDB(oset) { var _local2 = _parent; mein_xml = new XML(); mein_xml.ignoreWhite = true; _local2.msg = "Connecting to the Hall of Fame internet database..."; _local2.ani.gotoAndPlay(2); mein_xml.load((_root.server.ReadFame + "?foffset=") + oset); mein_xml.onLoad = function (signal) { var _local2 = _parent; if (signal) { _local2.ani.gotoAndPlay("loaded"); _local2.msg = "Welcome to the Excit Hall of Fame! The following Players have completed level 30:"; news_xml = mein_xml.firstChild.childNodes; removeMovieClip(_local2.liste); _local2.attachMovie("empty", "liste", 0); var _local1 = 0; while (_local1 < news_xml.length) { if (_local1 <= 9) { nName = "newsclip" + _local1; _local2.liste.attachMovie("famedata", nName, _local1); _local2.liste[nName]._x = 212; _local2.liste[nName]._y = 217 + (_local1 * 18); if (_local2.highlgt == news_xml[_local1].attributes.index) { _local2.liste[nName].gotoAndStop(2); } _local2.liste[nName].txt_id = news_xml[_local1].attributes.index; _local2.liste[nName].txt_name = news_xml[_local1].attributes.name; _local2.liste[nName].txt_mis = news_xml[_local1].attributes.mis; _local2.liste[nName].txt_moves = news_xml[_local1].attributes.moves; _local2.liste[nName].txt_level = news_xml[_local1].attributes.level; te = parseInt(news_xml[_local1].firstChild); sec = int(te / 1000); minu = int(sec / 60); hun = int((te - (sec * 1000)) / 10); sec = sec - (minu * 60); if (sec < 10) { sec = "0" + sec; } if (hun < 10) { hun = "0" + hun; } _local2.liste[nName].txt_time = (((minu + ":") + sec) + ".") + hun; datum = news_xml[_local1].attributes.datum; jahr = substring(datum, 1, 4); monat = substring(datum, 6, 2); tag = substring(datum, 9, 2); switch (monat) { case "01" : monat = "Jan."; break; case "02" : monat = "Feb."; break; case "03" : monat = "Mar."; break; case "04" : monat = "Apr."; break; case "05" : monat = "May."; break; case "06" : monat = "Jun."; break; case "07" : monat = "Jul."; break; case "08" : monat = "Aug."; break; case "09" : monat = "Sep."; break; case "10" : monat = "Oct."; break; case "11" : monat = "Nov."; break; case "12" : monat = "Dec."; } _local2.liste[nName].txt_date = (((tag + ". ") + monat) + " ") + jahr; } else { break; } _local1++; } } else { _local2.ani.gotoAndPlay("error"); _local2.msg = "Connection to the Hall of Fame has failed! Please check your internet connection or try again later."; } }; } loadDB(_parent.oset); }
Symbol 994 MovieClip [famedata] Frame 1
stop();
Symbol 1011 Button
on (press) { _root.game.dialogActive = false; _root.game.level = jumpTo; _root.restartLevel(); removeMovieClip(this); }
Symbol 1012 Button
on (press) { butt2._alpha = 100; } on (releaseOutside) { butt2._alpha = 0; } on (release) { butt2._alpha = 0; _root.game.dialogActive = false; _root.game.level = jumpTo; _root.restartLevel(); removeMovieClip(this); }
Symbol 1013 Button
on (press) { butta1._alpha = 100; } on (releaseOutside) { butta1._alpha = 0; } on (release) { butta1._alpha = 0; setSpieler(); }
Symbol 1014 MovieClip [CompBox] Frame 1
function setSpieler() { var _local2 = _root; var _local3 = this; fname = _local2.playerName; if ((fname.lenght = 0)) { fname = "n.a."; } flevel = scr_levels; fmoves = scr_moves; fmis = scr_mis; fzeit = scr_time; loadVariables ((_local2.server.SendFame + "?") + new Date().getTime(), _local3, "POST"); msg_bottomline = "Connecting to the Hall of Fame internet database..."; ani.gotoandplay("load"); _local3.onData = function () { var _local2 = _root; eintrag = parseInt(eintrag); if (eintrag > 0) { ani.gotoandplay("loaded"); msg_bottomline = "Entry submited!"; var _local1 = 0; while (_local1 < _local2.game.levelCount) { _local2.scoreZeit[_local1] = 0; _local2.scoreMIS[_local1] = 0; _local2.scoreMoves[_local1] = 0; _local2.levelStatus[_local1] = 1; _local1++; } _local2.attachMovie("FameBox", "famebox", 4051 + _local2.game.pcnt); _local2.FameBox.oset = eintrag - 5; if (_local2.FameBox.oset < 0) { _local2.FameBox.oset = 0; } _local2.FameBox.highlgt = eintrag; _local2.game.level = 1; _local2.restartLevel(); removeMovieClip(this); } else { ani.gotoandplay("error"); msg_bottomline = "Connection to the Hall of Fame has failed! Please check your internet connection or try again later."; } }; } var scr_levels = 0; var scr_mis = 0; var scr_moves = 0; var scr_time = 0; var jumpTo = 1; var i = 0; while (i < _root.game.levelCount) { if (_root.levelStatus[i] == 2) { scr_levels = scr_levels + 1; } else if ((_root.levelStatus[1] == 2) and (jumpTo == 1)) { jumpTo = i + 1; } scr_moves = scr_moves + _root.scoreMoves[i]; scr_mis = scr_mis + _root.scoreMIS[i]; scr_time = scr_time + _root.scoreZeit[i]; i++; } te = parseInt(scr_time); sec = int(te / 1000); minu = int(sec / 60); hun = int((te - (sec * 1000)) / 10); sec = sec - (minu * 60); if (sec < 10) { sec = "0" + sec; } if (hun < 10) { hun = "0" + hun; } ani.gotoandplay("loaded"); msg_score = ((((((((((("<b>" + scr_mis) + "<br>") + scr_levels) + "<br>") + scr_moves) + "<br>") + minu) + ":") + sec) + ".") + hun) + "</b>"; if (scr_levels < _root.game.levelCount) { msg_kleintext = "If your score appears low, keep in mind that you have used a password to skip some levels. If you wish to improve your ranking, complete the remaining levels."; msg_congrats = "Final level solved!"; msg = "You have solved the last level of Excit and finally escaped the spreadsheet chaos. Here is your total score."; msg_bottomline = "You may now enter your score in the Excit Hall of Fame. If you submit your score, the game will reset."; } else { msg_kleintext = ""; msg_congrats = "All levels completed!"; msg = "You have solved all levels in a row. You know how to master spreadsheet chaos! Here is your final score."; msg_bottomline = "You may now enter your score in the Excit Hall of Fame. If you submit your score, the game will reset."; }
Symbol 1018 MovieClip [excit_blase] Frame 157
stop(); removeMovieClip(this);
Symbol 1036 MovieClip Frame 1
trace("soundclip");
Symbol 1037 Button
on (release) { if (_root.game.dialogActive != true) { _root.attachMovie("excit_blase4", "blase4", _root.cursor.getDepth() + 5); _root.blase4._x = _root._xmouse; _root.blase4._y = _root._ymouse; } if (_root.blase3._name == "blase3") { _root.blase3.play(); _root.blase3.playme = true; _root.game.dialogActive = false; _root.game.keyrelease = 0; Key.removeListener(_root.keyListener2); trace("blase 3 kill"); } }
Symbol 1038 MovieClip [clickbutt] Frame 1
bigbutt.useHandCursor = false; stop();
Symbol 1042 MovieClip [excit_blase4] Frame 83
stop(); removeMovieClip(this);
Symbol 1077 MovieClip Frame 1
if (_root.game.curBeam == 2) { gotoAndPlay ("beam"); } stop();
Symbol 1077 MovieClip Frame 2
if (_root.game.curBeam == 2) { gotoAndPlay ("beam"); } stop();
Symbol 1077 MovieClip Frame 3
if (_root.game.curBeam == 2) { gotoAndPlay ("beam"); } stop();
Symbol 1077 MovieClip Frame 8
gotoAndStop (1);
Symbol 1077 MovieClip Frame 13
gotoAndStop (1);
Symbol 1077 MovieClip Frame 18
gotoAndStop (1);
Symbol 1077 MovieClip Frame 23
gotoAndStop (1);
Symbol 1077 MovieClip Frame 24
stop();
Symbol 1077 MovieClip Frame 25
stop();
Symbol 1077 MovieClip Frame 26
stop();
Symbol 1077 MovieClip Frame 27
stop();
Symbol 1077 MovieClip Frame 28
stop();
Symbol 1081 MovieClip Frame 1
stop();
Symbol 1082 MovieClip Frame 1
stop();
Symbol 1096 MovieClip Frame 1
stop();
Symbol 1103 MovieClip Frame 1
stop();
Symbol 1110 MovieClip Frame 1
stop();
Symbol 1117 MovieClip Frame 1
stop();
Symbol 1124 MovieClip Frame 1
stop();
Symbol 1125 Button
on (rollOver) { button1.dalpha = 100; } on (rollOut) { button1.dalpha = 0; button1.gotoAndStop(1); } on (press) { button1.dalpha = 100; button1.gotoAndStop(2); } on (releaseOutside) { button1.dalpha = 0; button1.gotoAndStop(1); } on (release) { button1.dalpha = 100; button1.gotoAndStop(1); if (_root.game.dialogActive != true) { _root.restartLevel(); } }
Symbol 1126 Button
on (rollOver) { button2.dalpha = 100; } on (rollOut) { button2.dalpha = 0; button2.gotoAndStop(1); } on (press) { button2.dalpha = 100; button2.gotoAndStop(2); } on (releaseOutside) { button2.dalpha = 0; button2.gotoAndStop(1); } on (release) { button2.dalpha = 100; button2.gotoAndStop(1); if (_root.game.dialogActive != true) { _root.attachMovie("FameBox", "famebox", 4050 + _root.game.pcnt); _root.FameBox.oset = 0; _root.FameBox.highlgt = 1; _root.game.dialogActive = true; } }
Symbol 1127 Button
on (rollOver) { button3.dalpha = 100; } on (rollOut) { button3.dalpha = 0; button3.gotoAndStop(1); } on (press) { button3.dalpha = 100; button3.gotoAndStop(2); } on (releaseOutside) { button3.dalpha = 0; button3.gotoAndStop(1); } on (release) { button3.dalpha = 100; button3.gotoAndStop(1); if (_root.game.dialogActive != true) { _root.attachMovie("FriendBox", "friendbox", 4050 + _root.game.pcnt); _root.game.dialogActive = true; _root.content.friendbox.frd_name = ""; _root.content.friendbox.frd_email = ""; _root.content.friendbox.frd_message = ""; } }
Symbol 1128 Button
on (rollOver) { button4.dalpha = 100; } on (rollOut) { button4.dalpha = 0; button4.gotoAndStop(1); } on (press) { button4.dalpha = 100; button4.gotoAndStop(2); } on (releaseOutside) { button4.dalpha = 0; button4.gotoAndStop(1); } on (release) { button4.dalpha = 100; button4.gotoAndStop(1); getURL (_root.server.MisPage, "_blank"); }
Symbol 1129 Button
on (rollOver) { button0.dalpha = 100; } on (rollOut) { button0.dalpha = 0; button0.gotoAndStop(1); } on (press) { button0.dalpha = 100; button0.gotoAndStop(2); } on (releaseOutside) { button0.dalpha = 0; button0.gotoAndStop(1); } on (release) { button0.dalpha = 100; button0.gotoAndStop(1); if (_root.game.dialogActive != true) { _root.attachMovie("PasswordBox", "pwbox", 4050 + _root.game.pcnt); _root.pwbox.num = 99; _root.game.dialogActive = true; _root.pwbox.caption = "Enter password!"; _root.pwbox.msg = "Please, enter your password:"; _root.pwbox.passwort = ""; } }
Instance of Symbol 1096 MovieClip "button0" in Symbol 1130 MovieClip Frame 1
onClipEvent (load) { this.dalpha = 0; this._alpha = 0; } onClipEvent (enterFrame) { if ((this.dalpha - this._alpha) > _root.gui.tabFade) { d = _root.gui.tabFade; this._alpha = this._alpha + d; } else if ((this._alpha - this.alpha) > _root.gui.tabFade) { d = -_root.gui.tabFade; this._alpha = this._alpha + d; } else { this._alpha = this.dalpha; } }
Instance of Symbol 1103 MovieClip "button1" in Symbol 1130 MovieClip Frame 1
onClipEvent (load) { this.dalpha = 0; this._alpha = 0; } onClipEvent (enterFrame) { if ((this.dalpha - this._alpha) > _root.gui.tabFade) { d = _root.gui.tabFade; this._alpha = this._alpha + d; } else if ((this._alpha - this.alpha) > _root.gui.tabFade) { d = -_root.gui.tabFade; this._alpha = this._alpha + d; } else { this._alpha = this.dalpha; } }
Instance of Symbol 1110 MovieClip "button2" in Symbol 1130 MovieClip Frame 1
onClipEvent (load) { this.dalpha = 0; this._alpha = 0; } onClipEvent (enterFrame) { if ((this.dalpha - this._alpha) > _root.gui.tabFade) { d = _root.gui.tabFade; this._alpha = this._alpha + d; } else if ((this._alpha - this.alpha) > _root.gui.tabFade) { d = -_root.gui.tabFade; this._alpha = this._alpha + d; } else { this._alpha = this.dalpha; } }
Instance of Symbol 1117 MovieClip "button3" in Symbol 1130 MovieClip Frame 1
onClipEvent (load) { this.dalpha = 0; this._alpha = 0; } onClipEvent (enterFrame) { if ((this.dalpha - this._alpha) > _root.gui.tabFade) { d = _root.gui.tabFade; this._alpha = this._alpha + d; } else if ((this._alpha - this.alpha) > _root.gui.tabFade) { d = -_root.gui.tabFade; this._alpha = this._alpha + d; } else { this._alpha = this.dalpha; } }
Instance of Symbol 1124 MovieClip "button4" in Symbol 1130 MovieClip Frame 1
onClipEvent (load) { this.dalpha = 0; this._alpha = 0; } onClipEvent (enterFrame) { if ((this.dalpha - this._alpha) > _root.gui.tabFade) { d = _root.gui.tabFade; this._alpha = this._alpha + d; } else if ((this._alpha - this.alpha) > _root.gui.tabFade) { d = -_root.gui.tabFade; this._alpha = this._alpha + d; } else { this._alpha = this.dalpha; } }
Symbol 1141 MovieClip Frame 2
stop();
Symbol 1142 Button
on (rollOver) { pic.gotoAndStop(3); } on (rollOut) { pic.gotoAndStop(2); } on (press) { if (this._name == "RRW") { pic.gotoAndStop(4); } else if (this._name == "RW") { pic.gotoAndStop(5); } else if (this._name == "FF") { pic.gotoAndStop(6); } else if (this._name == "FFF") { pic.gotoAndStop(7); } } on (releaseOutside) { pic.gotoAndStop(2); } on (release) { pic.gotoAndStop(2); if (_root.game.dialogActive != true) { if (this._name == "RRW") { _root.game.tabOffset = _root.game.tabOffset - 2; if (_root.game.tabOffset < 0) { _root.game.tabOffset = 0; } _root.updateTabs(false); } else if (this._name == "RW") { if (_root.game.level > 1) { if (_root.levelStatus[_root.game.level - 2] == 0) { _root.attachMovie("PasswordBox", "pwbox", 4050 + _root.game.pcnt); _root.pwbox.num = _root.game.level - 1; _root.game.dialogActive = true; _root.pwbox.caption = ("Level " + (_root.game.level - 1)) + " is still locked!"; _root.pwbox.msg = ("Enter password for Level " + (_root.game.level - 1)) + "."; _root.pwbox.passwort = ""; } else { _root.game.level = _root.game.level - 1; _root.restartLevel(); } } } else if (this._name == "FF") { if (_root.game.level < _root.game.levelCount) { if (_root.levelStatus[_root.game.level] == 0) { _root.attachMovie("PasswordBox", "pwbox", 4050 + _root.game.pcnt); _root.pwbox.num = _root.game.level + 1; _root.game.dialogActive = true; _root.pwbox.caption = ("Level " + (_root.game.level + 1)) + " is still locked!"; _root.pwbox.msg = ("Enter password for Level " + (_root.game.level + 1)) + "."; _root.pwbox.passwort = ""; } else { _root.game.level = _root.game.level + 1; _root.restartLevel(); } } } else if (this._name == "FFF") { _root.game.tabOffset = _root.game.tabOffset + 2; if (_root.game.tabOffset > (_root.game.levelCount - 1)) { _root.game.tabOffset = _root.game.levelCount - 1; } _root.updateTabs(false); } } }
Symbol 1188 MovieClip Frame 1
stop();
Symbol 1229 MovieClip Frame 1
stop();

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Symbol 925 MovieClipUses:924Used by:943 954 983 1014
Symbol 926 BitmapUsed by:927
Symbol 927 GraphicUses:926Used by:928
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Symbol 929 EditableTextUses:124Used by:943
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Symbol 934 BitmapUsed by:935
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Symbol 940 ButtonUses:8Used by:943
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Symbol 948 EditableTextUses:124Used by:954
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Symbol 950 EditableTextUses:19Used by:954
Symbol 951 ButtonUses:8Used by:954
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Symbol 953 ButtonUses:8Used by:954
Symbol 954 MovieClip [PasswordBox]Uses:925 947 948 949 950 936 939 951 952 953Used by:Timeline
Symbol 955 BitmapUsed by:956
Symbol 956 GraphicUses:955Used by:957
Symbol 957 MovieClipUses:956Used by:960
Symbol 958 EditableTextUses:124Used by:960
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Symbol 960 MovieClip [excit_blase3]Uses:957 958 41 959Used by:Timeline
Symbol 961 BitmapUsed by:962
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Symbol 963 MovieClipUses:962Used by:964
Symbol 964 MovieClip [excit_blase2]Uses:963Used by:Timeline
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Symbol 967 MovieClipUses:966Used by:983
Symbol 968 EditableTextUses:19Used by:983
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Symbol 978 MovieClipUses:977Used by:983
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Symbol 983 MovieClip [FameBox]Uses:925 967 968 972 936 975 978 979 980 981 982Used by:Timeline
Symbol 984 EditableTextUses:19Used by:994
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Symbol 998 EditableTextUses:124Used by:1014
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Symbol 1015 BitmapUsed by:1016
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Symbol 1017 MovieClipUses:1016Used by:1018
Symbol 1018 MovieClip [excit_blase]Uses:1017Used by:Timeline
Symbol 1019 EditableTextUses:19Used by:1036
Symbol 1020 Sound [bump12.wav]Used by:1036
Symbol 1021 Sound [deflect6.wav]Used by:1036
Symbol 1022 Sound [door2.wav]Used by:1036
Symbol 1023 Sound [excit.wav]Used by:1036
Symbol 1024 Sound [explode1.wav]Used by:1036
Symbol 1025 Sound [gameover1.wav]Used by:1036
Symbol 1026 Sound [move4.wav]Used by:1036
Symbol 1027 Sound [oneway1.wav]Used by:1036
Symbol 1028 Sound [speedloop2.wav]Used by:1036
Symbol 1029 Sound [speedup6.wav]Used by:1036
Symbol 1030 Sound [spiked_b_d.wav]Used by:1036
Symbol 1031 Sound [spiked_b_j.wav]Used by:1036
Symbol 1032 Sound [v2_beam10.wav]Used by:1036
Symbol 1033 Sound [v2_pickupKey8.wav]Used by:1036
Symbol 1034 Sound [v2_pickupMIS1.wav]Used by:1036
Symbol 1035 Sound [v2_pickupMIS2.wav]Used by:1036
Symbol 1036 MovieClipUses:1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035Used by:Timeline
Symbol 1037 ButtonUses:8Used by:1038
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Symbol 1039 BitmapUsed by:1040
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Symbol 1045 MovieClipUses:1044Used by:1077
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Symbol 1161 GraphicUses:1160Used by:1188
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Symbol 1200 GraphicUses:1199Used by:1229
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Symbol 1215 BitmapUsed by:1216
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Symbol 1218 GraphicUses:1217Used by:1229
Symbol 1219 BitmapUsed by:1220
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Symbol 1221 BitmapUsed by:1222
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Symbol 1229 MovieClipUses:1190 1192 1194 1196 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228Used by:Timeline

Instance Names

"welcomeblurb"Frame 48Symbol 21 MovieClip
"namefeld"Frame 52Symbol 28 EditableText
"nameenterer"Frame 52Symbol 26 MovieClip
"welcomeblurb"Frame 53Symbol 21 MovieClip
"namefeld"Frame 53Symbol 29 EditableText
"help"Frame 69Symbol 77 MovieClip
"bt1"Frame 69Symbol 92 MovieClip
"bt2"Frame 69Symbol 106 MovieClip
"bt3"Frame 69Symbol 120 MovieClip
"skip"Frame 78Symbol 127 MovieClip
"cursor"Frame 255Symbol 1077 MovieClip
"backbumper"Frame 255Symbol 41 MovieClip [empty]
"conter_key"Frame 255Symbol 1081 MovieClip
"conter_mis"Frame 255Symbol 1082 MovieClip
"RRW"Frame 255Symbol 1143 MovieClip
"RW"Frame 255Symbol 1143 MovieClip
"FF"Frame 255Symbol 1143 MovieClip
"FFF"Frame 255Symbol 1143 MovieClip
"posTab_X"Frame 255Symbol 1188 MovieClip
"posTab_Y"Frame 255Symbol 1229 MovieClip
"looper"Frame 255Symbol 41 MovieClip [empty]
"post1"Symbol 77 MovieClip Frame 2Symbol 41 MovieClip [empty]
"post2"Symbol 77 MovieClip Frame 21Symbol 41 MovieClip [empty]
"post3"Symbol 77 MovieClip Frame 40Symbol 41 MovieClip [empty]
"post4"Symbol 77 MovieClip Frame 59Symbol 41 MovieClip [empty]
"      "Symbol 92 MovieClip Frame 18Symbol 85 EditableText
"pre2"Symbol 92 MovieClip Frame 18Symbol 41 MovieClip [empty]
"pre1"Symbol 92 MovieClip Frame 18Symbol 41 MovieClip [empty]
"post2"Symbol 92 MovieClip Frame 19Symbol 41 MovieClip [empty]
"post1"Symbol 92 MovieClip Frame 19Symbol 41 MovieClip [empty]
"icon"Symbol 92 MovieClip Frame 19Symbol 88 MovieClip
"icon"Symbol 106 MovieClip Frame 1Symbol 96 MovieClip
"post2"Symbol 106 MovieClip Frame 16Symbol 41 MovieClip [empty]
"post1"Symbol 106 MovieClip Frame 16Symbol 41 MovieClip [empty]
"icon"Symbol 120 MovieClip Frame 1Symbol 110 MovieClip
"post2"Symbol 120 MovieClip Frame 16Symbol 41 MovieClip [empty]
"post1"Symbol 120 MovieClip Frame 16Symbol 41 MovieClip [empty]
"bg"Symbol 329 MovieClip [tab] Frame 1Symbol 198 MovieClip
"num_bold"Symbol 329 MovieClip [tab] Frame 1Symbol 259 MovieClip
"num_roman"Symbol 329 MovieClip [tab] Frame 1Symbol 320 MovieClip
"icon"Symbol 329 MovieClip [tab] Frame 1Symbol 327 MovieClip
"welle"Symbol 572 MovieClip Frame 1Symbol 529 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 7Symbol 358 MovieClip
"Ani"Symbol 633 MovieClip [tile] Frame 11Symbol 456 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 16Symbol 478 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 17Symbol 488 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 18Symbol 498 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 19Symbol 508 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 20Symbol 572 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 31Symbol 579 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 32Symbol 586 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 33Symbol 593 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 34Symbol 600 MovieClip
"ani"Symbol 633 MovieClip [tile] Frame 50Symbol 632 MovieClip
"picture"Symbol 648 MovieClip [tile_pickup] Frame 1Symbol 647 MovieClip
"number"Symbol 652 MovieClip [tile_pickup_number] Frame 1Symbol 651 MovieClip
"content"Symbol 943 MovieClip Frame 1Symbol 925 MovieClip
"butta1"Symbol 943 MovieClip Frame 1Symbol 936 MovieClip
"butt2"Symbol 943 MovieClip Frame 1Symbol 939 MovieClip
"content"Symbol 944 MovieClip [FriendBox] Frame 1Symbol 943 MovieClip
"pw_enterbox"Symbol 954 MovieClip [PasswordBox] Frame 1Symbol 950 EditableText
"butta1"Symbol 954 MovieClip [PasswordBox] Frame 1Symbol 936 MovieClip
"butt2"Symbol 954 MovieClip [PasswordBox] Frame 1Symbol 939 MovieClip
"okbutt"Symbol 954 MovieClip [PasswordBox] Frame 1Symbol 953 Button
"pre2"Symbol 960 MovieClip [excit_blase3] Frame 8Symbol 41 MovieClip [empty]
"pre3"Symbol 960 MovieClip [excit_blase3] Frame 9Symbol 41 MovieClip [empty]
"com"Symbol 983 MovieClip [FameBox] Frame 1Symbol 967 MovieClip
"ani"Symbol 983 MovieClip [FameBox] Frame 1Symbol 972 MovieClip
"butta1"Symbol 983 MovieClip [FameBox] Frame 1Symbol 936 MovieClip
"butt2"Symbol 983 MovieClip [FameBox] Frame 1Symbol 975 MovieClip
"butt3"Symbol 983 MovieClip [FameBox] Frame 1Symbol 978 MovieClip
"com"Symbol 1014 MovieClip [CompBox] Frame 1Symbol 997 MovieClip
"ani"Symbol 1014 MovieClip [CompBox] Frame 1Symbol 972 MovieClip
"butta1"Symbol 1014 MovieClip [CompBox] Frame 1Symbol 1007 MovieClip
"butt2"Symbol 1014 MovieClip [CompBox] Frame 1Symbol 1010 MovieClip
"bigbutt"Symbol 1038 MovieClip [clickbutt] Frame 1Symbol 1037 Button
"button0"Symbol 1130 MovieClip Frame 1Symbol 1096 MovieClip
"button1"Symbol 1130 MovieClip Frame 1Symbol 1103 MovieClip
"button2"Symbol 1130 MovieClip Frame 1Symbol 1110 MovieClip
"button3"Symbol 1130 MovieClip Frame 1Symbol 1117 MovieClip
"button4"Symbol 1130 MovieClip Frame 1Symbol 1124 MovieClip
"pic"Symbol 1143 MovieClip Frame 1Symbol 1141 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 69Symbol 41 as "empty"
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Labels

"bild1"Symbol 77 MovieClip Frame 2
"bild2"Symbol 77 MovieClip Frame 21
"bild3"Symbol 77 MovieClip Frame 40
"bild4"Symbol 77 MovieClip Frame 59
"active"Symbol 88 MovieClip Frame 2
"inactive"Symbol 88 MovieClip Frame 10
"active"Symbol 96 MovieClip Frame 2
"inactive"Symbol 96 MovieClip Frame 10
"ready"Symbol 106 MovieClip Frame 16
"away"Symbol 106 MovieClip Frame 17
"click"Symbol 106 MovieClip Frame 26
"active"Symbol 110 MovieClip Frame 2
"inactive"Symbol 110 MovieClip Frame 10
"ready"Symbol 120 MovieClip Frame 16
"away"Symbol 120 MovieClip Frame 17
"click"Symbol 120 MovieClip Frame 26
"Spikeon"Symbol 358 MovieClip Frame 1
"Spikeoff"Symbol 358 MovieClip Frame 9
"excit"Symbol 456 MovieClip Frame 65
"glow"Symbol 632 MovieClip Frame 2
"open_h"Symbol 632 MovieClip Frame 9
"open_v"Symbol 632 MovieClip Frame 13
"unglow"Symbol 632 MovieClip Frame 17
"explode_up"Symbol 923 MovieClip [tile_wall] Frame 49
"explode_down"Symbol 923 MovieClip [tile_wall] Frame 50
"explode_right"Symbol 923 MovieClip [tile_wall] Frame 51
"explode_left"Symbol 923 MovieClip [tile_wall] Frame 52
"away"Symbol 960 MovieClip [excit_blase3] Frame 10
"away"Symbol 964 MovieClip [excit_blase2] Frame 150
"load"Symbol 972 MovieClip Frame 2
"loaded"Symbol 972 MovieClip Frame 61
"error"Symbol 972 MovieClip Frame 71
"away"Symbol 1018 MovieClip [excit_blase] Frame 150
"away"Symbol 1042 MovieClip [excit_blase4] Frame 53
"squash_l"Symbol 1077 MovieClip Frame 4
"squash_r"Symbol 1077 MovieClip Frame 9
"squash_u"Symbol 1077 MovieClip Frame 14
"squash_d"Symbol 1077 MovieClip Frame 19
"hadright"Symbol 1077 MovieClip Frame 24
"hadleft"Symbol 1077 MovieClip Frame 25
"hadup"Symbol 1077 MovieClip Frame 26
"haddown"Symbol 1077 MovieClip Frame 27
"beam"Symbol 1077 MovieClip Frame 28

Dynamic Text Variables

welcometextSymbol 20 EditableText"The game is loading and will begin soon. Meanwhile, please enter your name. If you achieve a high score, your name will appear in the Excit Hall of Fame."
_root.playerNameSymbol 28 EditableText""
_root.playerNameSymbol 29 EditableText""
dettext1Symbol 39 EditableText"Your goal is to guide the cursor to the exit without leaving the screen."
captext1Symbol 40 EditableText"1. Objective"
dettext2Symbol 56 EditableText"Use arrow keys to control the game."
captext2Symbol 57 EditableText"2. Controls"
dettext3Symbol 64 EditableText"When you press an arrow key, the cursor will keep moving until it hits an obstacle."
captext3Symbol 65 EditableText"3. Movement"
dettext4Symbol 72 EditableText"Each of the 30 levels has a password. You can leave the game and continue playing later by entering the password you recieved the last time you played."
captext4Symbol 73 EditableText"4. Passwords"
loading_captionaSymbol 84 EditableText"Loading Game"
detailtextSymbol 85 EditableText""
detailtextaSymbol 86 EditableText"Loading finished! Click here to start the game."
loading_captionaSymbol 87 EditableText"Play Excit"
detailtextaSymbol 90 EditableText"Loading finished! Click here to start the game."
loading_captionaSymbol 91 EditableText"Play Excit"
detailtextaSymbol 97 EditableText"Find out how to play."
loading_captionaSymbol 98 EditableText"Instructions"
detailtextaSymbol 100 EditableText"Find out how to play Exit while the Game is loading."
loading_captionaSymbol 101 EditableText"How to play?"
detailtextaSymbol 102 EditableText"Find out how to play Exit while the Game is loading."
loading_captionaSymbol 103 EditableText"How to play?"
detailtextaSymbol 104 EditableText"Find out how to play Exit while the Game is loading."
loading_captionaSymbol 105 EditableText"How to play?"
detailtextaSymbol 111 EditableText"  ... and escape spreadsheet chaos in reality!"
loading_captionaSymbol 112 EditableText"Visit MIS"
detailtextaSymbol 114 EditableText"Find out how to escape Spreadsheet Chaos in reality."
loading_captionaSymbol 115 EditableText"Visit MIS Website"
detailtextaSymbol 116 EditableText"Find out how to escape Spreadsheet Chaos in reality."
loading_captionaSymbol 117 EditableText"Visit MIS Website"
detailtextaSymbol 118 EditableText"Find out how to escape Spreadsheet Chaos in reality."
loading_captionaSymbol 119 EditableText"Visit MIS Website"
valueSymbol 650 EditableText"999"
captionSymbol 929 EditableText"Tell a Friend"
msgSymbol 930 EditableText"Do you like this game? Tell someone about it!"
frd_nameSymbol 931 EditableText""
frd_emailSymbol 932 EditableText""
frd_messageSymbol 933 EditableText""
captionSymbol 948 EditableText"Level 99 is locked!"
msgSymbol 949 EditableText"Enter password for Level 99"
passwortSymbol 950 EditableText""
pwortSymbol 958 EditableText""
pwortSymbol 959 EditableText""
msgSymbol 968 EditableText"Welcome to the Excit Hall of Fame!"
txt_idSymbol 984 EditableText"12"
txt_nameSymbol 985 EditableText"bla"
txt_misSymbol 986 EditableText"bla"
txt_timeSymbol 987 EditableText"bla"
txt_dateSymbol 988 EditableText"bla"
txt_idSymbol 989 EditableText"12"
txt_nameSymbol 990 EditableText"bla"
txt_misSymbol 991 EditableText"bla"
txt_timeSymbol 992 EditableText"bla"
txt_dateSymbol 993 EditableText"bla"
msg_congratsSymbol 998 EditableText"Level 30 completed!"
msgSymbol 999 EditableText"You solved the last Level of Excit and finally escaped the Spreadsheet Chaos. Here is your total score. "
msg_kleintextSymbol 1000 EditableText"Keep in mind that since you used a password to skip some levels, the score may appear lower. If you whish to improve your ranking, complete the remaining levels."
msg_scoreSymbol 1002 EditableText"<p align="left"><font face="Tahoma" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>12</b></font></p><p align="left"><font face="Tahoma" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>43</b></font></p><p align="left"><font face="Tahoma" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>54</b></font></p><p align="left"><font face="Tahoma" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>432:00:32</b></font></p>"
msg_bottomlineSymbol 1003 EditableText"You may now enter your score in the Excit Hall of Fame."
msg_captionSymbol 1004 EditableText"Congratulations!"
disp_timeSymbol 1078 EditableText"4:32.33"
disp_movesSymbol 1079 EditableText"3 (Par 7)"
dsp_capSymbol 1083 EditableText"Level X"
msg_kleintextSymbol 1084 EditableText"Move the cursor with the cursor keys to the exit. The cursor stops at walls. Avoid leaving the Screen."
dsp_scoreSymbol 1086 EditableText"<p align="left"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>99</b></font></p><p align="left"><font face="Tahoma" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>432:00:32</b></font></p>"




http://swfchan.com/9/44593/info.shtml
Created: 6/5 -2019 20:29:52 Last modified: 6/5 -2019 20:29:52 Server time: 22/12 -2024 21:02:25