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1230639804231.swf

This is the info page for
Flash #44625

(Click the ID number above for more basic data on this flash file.)


Text
THE WORLD'S

VERSION 2.0

This is the world's hardest game.  It is hardest than any game you have ever played, or ever will play.

SNUBBY LAND

SNUBBY LAND

ADDICTING GAMES

ADDICTING GAMES

THE WORLD'S

VERSION 2.0

NEW GAME

NEW GAME

TUTORIAL

TUTORIAL

HIGHSCORES

HIGHSCORES

TIPS AND TRICKS

TIPS AND TRICKS

SNUBBY LAND

SNUBBY LAND

BACK

BACK

CONTINUE

(SPACE BAR)

CONTINUE

(SPACE BAR)

Welcome to the tutorial.
This is a very simple game, but
it requires much skill to master.
Here you will learn the basics.

MENU

MENU

GAME

GAME

PAUSE

PAUSE

UNPAUSE

UNPAUSE

MUTE

MUTE

UNMUTE

UNMUTE

MORE GAMES

MORE GAMES

SNUBBY LAND

SNUBBY LAND

HIGHSCORES

HIGHSCORES

quality

PAUSED

Resume Game

Resume Game

Menu

Menu

MENU

Back to Menu

(you will lose all progress)

Back to Menu

Previous Level

Previous Level

Mute Sounds (u)

on

Mute Sounds (u)

off

Change Quality (q)

high

Change Quality (q)

low

Change Player Color

Change Player Color

Highscores

Highscores

Tips and Tricks

Tips and Tricks

Play More Games

Play More Games

Snubby Land

Snubby Land

ARE YOU SURE?

YES

YES

NO

NO

THERE IS NO PREVIOUS LEVEL

OK

OK

In the level you are about
to enter, gather all of the coins
and proceed to the exit.  You
cannot continue until you have
collected all of the coins.

Good.  Now try finishing the level
with some enemies in your way.

Good.  Now this time, get the
key to open the door, then
make your way to the exit.

Alright, now let's try something
harder.  Remember, there is
no limit to the amount of times
that you can die.

FINISH

FINISH

Good job, all done!  Go check
out the real game now, and
remember, there's a reason
it's called The World's
Hardest Game.  Good luck.

Welcome to the World's Hardest
Game!  If you don't know how to
play, check out the tutorial.

Remember, you can use the
menu button above to open the
in-game menu without losing
your progress.  Good luck!

BEGIN

BEGIN

TIP:  You can change your
player color by pressing the
menu button above.

MORE
TIPS

MORE
TIPS

TIP:  Moving diagonally is twice
as fast as moving up or down.

TIP:  On some levels there are
spots where you cannot die.
Always check for safe spots
when starting a new level.

TIP:  If you have more than
100 deaths, it might be a
good idea to try playing
before trying to beat this one.

The World's Hardest Game #1

The World's Hardest Game #1

TIP:  Some levels require
patience, and since it only
matters how many times you die
(and not how long it takes you),
it's smart to just take your time.

TIP:  If you're trying to do a level
but it seems impossible, make
sure you're doing it the way you
think it's supposed to be done.
Be creative.

TIP:  If you want a place on
the highscore board, try beating
the game a couple of times for
practice, then try beating it with
the least amount of deaths.
Also, avoid starting over too
much, because that may
frustrate you and cause you to
do even worse.

TIP:  Don't crack under the
pressure.  If you're close to the
end of a level, always be extra
careful and focused so that you
don't die and start again.

TIP:  Do you want to become
an expert?  Make sure you've
read all of the Tips and Tricks,
and then try watching others
play on YouTube.

Tips and Tricks

Tips and Tricks

YouTube

YouTube

TIP:  The following level is
impossible.

YOU DON'T STAND A CHANCE.

GIVE IT UP, SISTER.

YOU MUST BE KIDDING ME.

TRY THIS ONE ON FOR SIZE.

AMATEUR HOUR IS OVER.

BETTER HURRY UP.

YOU ARE JUST AWFUL AT THIS.

THIS IS JUST TOO EASY.

JUST GIVE IT UP ALREADY.

BETTER THINK QUICK NOW.

EASY PEASY.

THERE'S 38 LEVELS TO GO
AFTER THIS.

NOT AS EASY AS IT LOOKS.

NOT HARD AT ALL.

YOU'RE A DISGRACE!

HOW GOOD IS YOUR TIMING?

CAN YOU MAKE IT?

DON'T GET FRUSTRATED NOW.

LET'S SEE YOU BEAT THIS ONE.

COME ON NANCY BOY LET'S GO!

YOU'RE NOT EVEN HALF
WAY DONE.

MULTITASKING MUCH?

YOU WON'T BEAT THIS LEVEL.

YOU CAN'T BE SERIOUS.

THIS SHOULD BE FUN.

PATIENCE IS KEY.

WE CAN DO THIS ALL DAY.

GET OUT OF HERE.

OH IT'S ON NOW.

YOU'VE GOT TO MOVE QUICKER!

YOU MUST BE GETTING
EXHAUSTED...

DON'T MISS ANY...

HERE COMES THE THUNDER!

FASTER!  GO FASTER!

WE'RE GOING TO BE HERE
FOR A WHILE...

NO MISTAKES ALLOWED.

REMEMBER THIS ONE?

GET IN THERE.

BACK AND FOURTH AND
AROUND AND AROUND...

DIAGONALLY?!

THIS ONE TAKES SKILLS.

YOU'D BETTER CLEAR YOUR
SCHEDULE...

NO SKILLS?  NO WAY.

CAN YOU MAKE IT?!

YOU'RE ALMOST THERE!

IMPOSSIBLE.

Congratulations!  You have
completed The World's
Hardest Game 2!

You will now be immortalized
by having your name on the
highscore board.

SUBMIT

SUBMIT

Enter your name below...

Make damn sure your popup
blocker is not on for this website,
and then press submit.

Name:

ActionScript [AS1/AS2]

Frame 1
function r_menu_1_playMoreGames() { getURL ("http://www.addictinggames.com/", "_blank"); } function r_menu_2_SnubbyLand() { getURL ("http://www.snubbyland.com/", "_blank"); } function clearEnemiesStop() { while (_root.enemiesStop[0] != undefined) { _root.enemiesStop.pop(); } } var r_menu = new ContextMenu(); r_menu.hideBuiltInItems(); var r_menu_1 = new ContextMenuItem("Play More Games", r_menu_1_playMoreGames); r_menu.customItems.push(r_menu_1); var r_menu_2 = new ContextMenuItem("Snubby Land", r_menu_2_SnubbyLand); r_menu.customItems.push(r_menu_2); _root.menu = r_menu; var deaths = 0; var currentLevel = 1; var gameMute = false; var moveReady = true; var gamePause = false; var gameQuality = "high"; var tutorialMode = false; var enemiesStop = new Array(); var tutorialLevelFinishSFX = false; var playerColor = 1; var levelTexting = false; var winSoundDone = false; var coinsT = new Array(); coinsT.push(6); coinsT.push(4); coinsT.push(0); coinsT.push(4); var coins = new Array(); coins.push(3); coins.push(2); coins.push(1); coins.push(0); coins.push(4); coins.push(8); coins.push(0); coins.push(4); coins.push(4); coins.push(4); coins.push(4); coins.push(0); coins.push(0); coins.push(8); coins.push(0); coins.push(0); coins.push(4); coins.push(0); coins.push(6); coins.push(0); coins.push(3); coins.push(4); coins.push(0); coins.push(0); coins.push(0); coins.push(0); coins.push(12); coins.push(0); coins.push(0); coins.push(4); coins.push(4); coins.push(22); coins.push(48); coins.push(0); coins.push(4); coins.push(0); coins.push(0); coins.push(4); coins.push(0); coins.push(27); coins.push(11); coins.push(0); coins.push(6); coins.push(0); coins.push(72); coins.push(14); coins.push(0); coins.push(4); coins.push(6); coins.push(8);
Instance of Symbol 39 MovieClip in Frame 1
onClipEvent (load) { _root.stop(); this.stop(); } onClipEvent (enterFrame) { if (_root.getBytesTotal() > 0) { var percentage = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (percentage >= 100) { this.gotoAndStop(this._totalframes); } else if (percentage > 0) { this.gotoAndStop(percentage); } } }
Frame 20
stop(); tutorialMode = false; if (currentLevel != 1) { currentLevel = 1; } if (deaths != 0) { deaths = 0; } if (levelTexting) { levelTexting = false; } if (winSoundDone) { winSoundDone = false; }
Instance of Symbol 162 MovieClip "previewClips" in Frame 20
onClipEvent (load) { var nextClip = Math.floor((Math.random() * _totalframes) + 1); var nextClipTest = null; this.gotoAndStop(nextClip); }
Instance of Symbol 165 MovieClip in Frame 20
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.gotoAndStop("game text-1"); }
Instance of Symbol 168 MovieClip in Frame 20
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.gotoAndStop("tutorial text-1"); }
Instance of Symbol 171 MovieClip in Frame 20
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com/highscores_theWorldsHardestGame2.php", "_blank"); }
Instance of Symbol 174 MovieClip in Frame 20
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com/theWorldsHardestGame2_tipsAndTricks.php", "_blank"); }
Instance of Symbol 177 MovieClip in Frame 20
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com", "_blank"); }
Instance of Symbol 180 MovieClip in Frame 20
onClipEvent (load) { if (_root.gameMute) { this.gotoAndStop(2); } else { this.stop(); } } on (press, keyPress "u") { if (_currentframe == 1) { this.gotoAndStop(2); _root.gameMute = true; stopAllSounds(); } else if (_currentframe == 2) { this.gotoAndStop(1); _root.gameMute = false; if (musicSound == undefined) { var musicSound = new Sound(); musicSound.attachSound("music"); } musicSound.start(0, 10000); } } on (keyPress "U") { if (_currentframe == 1) { this.gotoAndStop(2); _root.gameMute = true; stopAllSounds(); } else if (_currentframe == 2) { this.gotoAndStop(1); _root.gameMute = false; if (musicSound == undefined) { var musicSound = new Sound(); musicSound.attachSound("music"); } musicSound.start(0, 10000); } }
Instance of Symbol 183 MovieClip in Frame 20
onClipEvent (load) { if (_root.gameQuality == "low") { this.gotoAndStop(2); } else { this.stop(); } } on (press, keyPress "q") { if (_currentframe == 1) { this.gotoAndStop(2); _quality = "low"; _root.gameQuality = "low"; } else if (_currentframe == 2) { this.gotoAndStop(1); _quality = "high"; _root.gameQuality = "high"; } } on (keyPress "Q") { if (_currentframe == 1) { this.gotoAndStop(2); _quality = "low"; _root.gameQuality = "low"; } else if (_currentframe == 2) { this.gotoAndStop(1); _quality = "high"; _root.gameQuality = "high"; } }
Frame 26
bars.deathsText = "DEATHS: " + deaths; bars.levelText = ("LEVEL: " + currentLevel) + "/4"; tutorialMode = true;
Instance of Symbol 204 MovieClip in Frame 26
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("menu"); } }
Instance of Symbol 209 MovieClip in Frame 26
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("tutorial text-2"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.gotoAndStop("tutorial text-2"); } }
Instance of Symbol 204 MovieClip in Frame 38
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("tutorial text-1"); } }
Instance of Symbol 209 MovieClip in Frame 38
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("tutorial-1"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.gotoAndStop("tutorial-1"); } }
Frame 50
clearEnemiesStop(); tutorialLevelFinishSFX = true;
Instance of Symbol 154 MovieClip in Frame 50
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 50
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 50
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 50
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 50
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 50
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 50
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coinsT[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/4"; _root.gotoAndStop("tutorial text-3"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.walls.door1 != undefined) { _root.walls.door1.gotoAndStop(1); } if (_root.walls.door2 != undefined) { _root.walls.door2.gotoAndStop(1); } if (_root.walls.door3 != undefined) { _root.walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } }
Instance of Symbol 204 MovieClip in Frame 58
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.currentLevel--; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/4"; _root.gotoAndStop("tutorial text-2"); } }
Instance of Symbol 209 MovieClip in Frame 58
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("tutorial-2"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.gotoAndStop("tutorial-2"); } }
Instance of Symbol 335 MovieClip in Frame 58
onClipEvent (load) { if (_root.tutorialLevelFinishSFX) { if (!_root.gameMute) { if (winSound == undefined) { var winSound = new Sound(); winSound.attachSound("win"); } winSound.start(); } _root.tutorialLevelFinishSFX = false; } }
Frame 70
clearEnemiesStop(); enemiesStop[0] = enemies.move1; enemiesStop[1] = enemies.move2; enemiesStop[2] = enemies.move3; enemiesStop[3] = enemies.move4; enemiesStop[4] = enemies.move5; enemiesStop[5] = enemies.move6; tutorialLevelFinishSFX = true;
Instance of Symbol 154 MovieClip in Frame 70
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 70
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 70
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 70
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 70
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check1) && (currentCoins == _root.coinsT[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/4"; _root.gotoAndStop("tutorial text-4"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.walls.door1 != undefined) { _root.walls.door1.gotoAndStop(1); } if (_root.walls.door2 != undefined) { _root.walls.door2.gotoAndStop(1); } if (_root.walls.door3 != undefined) { _root.walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Instance of Symbol 204 MovieClip in Frame 78
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.currentLevel--; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/4"; _root.gotoAndStop("tutorial text-3"); } }
Instance of Symbol 209 MovieClip in Frame 78
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("tutorial-3"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.gotoAndStop("tutorial-3"); } }
Instance of Symbol 341 MovieClip in Frame 78
onClipEvent (load) { if (_root.tutorialLevelFinishSFX) { if (!_root.gameMute) { if (winSound == undefined) { var winSound = new Sound(); winSound.attachSound("win"); } winSound.start(); } _root.tutorialLevelFinishSFX = false; } }
Frame 90
clearEnemiesStop(); enemiesStop[0] = enemies; tutorialLevelFinishSFX = true;
Instance of Symbol 348 MovieClip "key1" in Frame 90
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.walls.door1.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 147 MovieClip "player" in Frame 90
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coinsT[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/4"; _root.gotoAndStop("tutorial text-5"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.walls.door1 != undefined) { _root.walls.door1.gotoAndStop(1); } if (_root.walls.door2 != undefined) { _root.walls.door2.gotoAndStop(1); } if (_root.walls.door3 != undefined) { _root.walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Instance of Symbol 204 MovieClip in Frame 98
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.currentLevel--; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/4"; _root.gotoAndStop("tutorial text-4"); } }
Instance of Symbol 209 MovieClip in Frame 98
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("tutorial-4"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.gotoAndStop("tutorial-4"); } }
Instance of Symbol 350 MovieClip in Frame 98
onClipEvent (load) { if (_root.tutorialLevelFinishSFX) { if (!_root.gameMute) { if (winSound == undefined) { var winSound = new Sound(); winSound.attachSound("win"); } winSound.start(); } _root.tutorialLevelFinishSFX = false; } }
Frame 110
clearEnemiesStop(); enemiesStop[0] = enemies;
Instance of Symbol 154 MovieClip in Frame 110
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 110
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 110
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 110
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 110
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coinsT[_root.currentLevel - 1])) { _root.gotoAndStop("tutorial text-6"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.walls.door1 != undefined) { _root.walls.door1.gotoAndStop(1); } if (_root.walls.door2 != undefined) { _root.walls.door2.gotoAndStop(1); } if (_root.walls.door3 != undefined) { _root.walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Instance of Symbol 204 MovieClip in Frame 118
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("tutorial text-5"); } }
Instance of Symbol 356 MovieClip in Frame 118
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("menu"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.gotoAndStop("menu"); } }
Instance of Symbol 358 MovieClip in Frame 118
onClipEvent (load) { if (!_root.gameMute) { if (winSound == undefined) { var winSound = new Sound(); winSound.attachSound("win"); } winSound.start(); } _root.tutorialLevelFinishSFX = false; }
Frame 130
if (bars.deathsText != "DEATHS: 0") { bars.deathsText = "DEATHS: 0"; } if (bars.levelText != "LEVEL: 1/50") { bars.levelText = "LEVEL: 1/50"; } if (tutorialMode) { tutorialMode = false; }
Instance of Symbol 204 MovieClip in Frame 130
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("menu"); } }
Instance of Symbol 209 MovieClip in Frame 130
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("game text-2"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.gotoAndStop("game text-2"); } }
Instance of Symbol 362 MovieClip in Frame 130
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("tutorial text-1"); } }
Instance of Symbol 204 MovieClip in Frame 141
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("game text-1"); } }
Instance of Symbol 367 MovieClip in Frame 141
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.levelTexting = true; _root.gotoAndPlay("level text"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.levelTexting = true; _root.gotoAndPlay("level text"); } }
Frame 152
if (!gameMute) { if (tipSound == undefined) { var tipSound = new Sound(); tipSound.attachSound("tip"); } tipSound.start(); }
Instance of Symbol 373 MovieClip in Frame 152
onClipEvent (load) { if (_root.currentLevel == 50) { this.gotoAndStop(4); } else if (_root.currentLevel >= 40) { this.gotoAndStop(3); } else if (_root.currentLevel >= 30) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 396 MovieClip in Frame 152
onClipEvent (load) { this.gotoAndStop(_root.currentLevel / 5); }
Frame 156
levelText.gotoAndStop(currentLevel); if ((!gameMute) && (currentLevel > 1)) { if (winSound == undefined) { var winSound = new Sound(); winSound.attachSound("win"); } winSound.start(); }
Frame 186
_root.levelTexting = false; gotoAndStop("level-" + currentLevel);
Frame 187
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 187
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 187
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 187
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 187
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_noCheat_walls.door1 != undefined) { _root.noCheat_noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 194
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 147 MovieClip "player" in Frame 194
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 201
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 201
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 201
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check1) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 208
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies; enemiesStop[1] = noCheat_enemies.tween1; enemiesStop[2] = noCheat_enemies.tween2; enemiesStop[3] = noCheat_enemies.tween3; enemiesStop[4] = noCheat_enemies.tween4;
Instance of Symbol 348 MovieClip "key1" in Frame 208
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door1.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 147 MovieClip "player" in Frame 208
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndStop("tip"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 215
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3; enemiesStop[3] = noCheat_enemies.tween4; enemiesStop[4] = noCheat_enemies.tween5; enemiesStop[5] = noCheat_enemies.tween6; enemiesStop[6] = noCheat_enemies.tween7; enemiesStop[7] = noCheat_enemies.tween8; enemiesStop[8] = noCheat_enemies.tween9; enemiesStop[9] = noCheat_enemies.tween10; enemiesStop[10] = noCheat_enemies.tween11; enemiesStop[11] = noCheat_enemies.tween12; enemiesStop[12] = noCheat_enemies.tween13; enemiesStop[13] = noCheat_enemies.tween14; enemiesStop[14] = noCheat_enemies.tween15; enemiesStop[15] = noCheat_enemies.tween16; enemiesStop[16] = noCheat_enemies.tween17; enemiesStop[17] = noCheat_enemies.tween18;
Instance of Symbol 154 MovieClip in Frame 215
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 215
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 215
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 215
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 215
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check1) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 222
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 222
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 222
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 222
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 222
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 222
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 222
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 222
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 222
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Frame 229
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 147 MovieClip "player" in Frame 229
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 236
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 236
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 236
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 236
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 236
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Frame 243
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3; enemiesStop[3] = noCheat_enemies.tween4; enemiesStop[4] = noCheat_enemies.tween5; enemiesStop[5] = noCheat_enemies.tween6;
Instance of Symbol 147 MovieClip "player" in Frame 243
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndStop("tip"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 250
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3;
Instance of Symbol 154 MovieClip in Frame 250
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 250
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 250
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 250
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if ((_root.player._alpha < 1) && (_alpha == 0)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 250
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check1) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 257
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3; enemiesStop[3] = noCheat_enemies.tween4; enemiesStop[4] = noCheat_enemies.tween5; enemiesStop[5] = noCheat_enemies.tween6; enemiesStop[6] = noCheat_enemies.tween7; enemiesStop[7] = noCheat_enemies.tween8;
Instance of Symbol 154 MovieClip in Frame 257
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 257
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 257
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 257
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 257
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 264
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Frame 271
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Frame 278
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 278
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 278
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 278
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 278
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 278
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 278
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 278
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 278
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 278
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndStop("tip"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 285
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 348 MovieClip "key1" in Frame 285
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door1.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 147 MovieClip "player" in Frame 285
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 292
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Frame 299
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies; enemiesStop[1] = noCheat_enemies.tween1; enemiesStop[2] = noCheat_enemies.tween2; enemiesStop[3] = noCheat_enemies.tween3; enemiesStop[4] = noCheat_enemies.tween4;
Instance of Symbol 154 MovieClip in Frame 299
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 299
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 299
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 299
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 299
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check1) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 306
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3; enemiesStop[3] = noCheat_enemies.tween4; enemiesStop[4] = noCheat_enemies.tween5; enemiesStop[5] = noCheat_enemies.tween6;
Instance of Symbol 348 MovieClip "key1" in Frame 306
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door1.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 147 MovieClip "player" in Frame 306
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 313
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3; enemiesStop[3] = noCheat_enemies.tween4; enemiesStop[4] = noCheat_enemies.tween5; enemiesStop[5] = noCheat_enemies.tween6; enemiesStop[6] = noCheat_enemies.tween7; enemiesStop[7] = noCheat_enemies.tween8; enemiesStop[8] = noCheat_enemies.tween9; enemiesStop[9] = noCheat_enemies.tween10; enemiesStop[10] = noCheat_enemies.tween11; enemiesStop[11] = noCheat_enemies.tween12;
Instance of Symbol 348 MovieClip "key3" in Frame 313
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door3.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 348 MovieClip "key2" in Frame 313
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door2.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 154 MovieClip in Frame 313
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 313
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 313
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 313
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 313
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 313
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 313
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCheck == _root.check1)) { currentCheck = _root.check2; } else if (hitTest(_root.check3) && (currentCheck == _root.check2)) { currentCheck = _root.check3; } else if (hitTest(_root.check4) && (currentCheck == _root.check3)) { currentCheck = _root.check4; } else if (hitTest(_root.check5) && (currentCheck == _root.check4)) { currentCheck = _root.check5; } if (hitTest(_root.check6) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndStop("tip"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; _root.moveReady = true; if (currentCheck == _root.check1) { _root.key1._alpha = 100; _root.noCheat_walls.door1.gotoAndStop(1); } } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 320
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 147 MovieClip "player" in Frame 320
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 327
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 348 MovieClip "key1" in Frame 327
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door1.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 154 MovieClip in Frame 327
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 327
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 327
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 327
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check1) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 334
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 334
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 334
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 341
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies; enemiesStop[1] = noCheat_enemies.tween1; enemiesStop[2] = noCheat_enemies.tween2; enemiesStop[3] = noCheat_enemies.tween3;
Frame 348
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3; enemiesStop[3] = noCheat_enemies.tween4; enemiesStop[4] = noCheat_enemies.tween5; enemiesStop[5] = noCheat_enemies.tween6;
Instance of Symbol 348 MovieClip "key1" in Frame 348
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door1.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 348 MovieClip "key2" in Frame 348
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door2.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 348 MovieClip "key3" in Frame 348
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door3.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 147 MovieClip "player" in Frame 348
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCheck == _root.check1)) { currentCheck = _root.check2; } else if (hitTest(_root.check3) && (currentCheck == _root.check2)) { currentCheck = _root.check3; } else if (hitTest(_root.check4) && (currentCheck == _root.check3)) { currentCheck = _root.check4; } else if (hitTest(_root.check5) && (currentCheck == _root.check4)) { currentCheck = _root.check5; } if (hitTest(_root.check6) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndStop("tip"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 355
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 147 MovieClip "player" in Frame 355
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 362
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 147 MovieClip "player" in Frame 362
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCheck == _root.check1)) { currentCheck = _root.check2; } else if (hitTest(_root.check3) && ((currentCheck == _root.check1) || (currentCheck == _root.check2))) { currentCheck = _root.check3; } if (hitTest(_root.check4) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 369
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies; enemiesStop[1] = noCheat_enemies.tween1; enemiesStop[2] = noCheat_enemies.tween2; enemiesStop[3] = noCheat_enemies.tween3; enemiesStop[4] = noCheat_enemies.tween4;
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 369
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 369
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 376
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3; enemiesStop[3] = noCheat_enemies.tween4; enemiesStop[4] = noCheat_enemies.tween5; enemiesStop[5] = noCheat_enemies.tween6; enemiesStop[6] = noCheat_enemies.tween7; enemiesStop[7] = noCheat_enemies.tween8; enemiesStop[8] = noCheat_enemies.tween9; enemiesStop[9] = noCheat_enemies.tween10;
Frame 383
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 147 MovieClip "player" in Frame 383
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCheck == _root.check1)) { currentCheck = _root.check2; } if (hitTest(_root.check3) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndStop("tip"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 390
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 390
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 390
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 390
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 390
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 390
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 397
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 147 MovieClip "player" in Frame 397
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check1) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 404
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 348 MovieClip "key1" in Frame 404
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door1.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 348 MovieClip "key2" in Frame 404
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door2.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 404
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 404
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 411
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 411
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Frame 418
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 348 MovieClip "key1" in Frame 418
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door1.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 147 MovieClip "player" in Frame 418
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndStop("tip"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 425
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 425
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 425
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 425
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 425
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 425
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 432
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Frame 439
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 348 MovieClip "key1" in Frame 439
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door1.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 348 MovieClip "key2" in Frame 439
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door2.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Instance of Symbol 348 MovieClip "key3" in Frame 439
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_alpha == 100)) { _root.noCheat_walls.door3.play(); _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (keySound == undefined) { var keySound = new Sound(); keySound.attachSound("key"); } keySound.start(); } } }
Frame 446
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies; enemiesStop[1] = noCheat_enemies.tween1; enemiesStop[2] = noCheat_enemies.tween2; enemiesStop[3] = noCheat_enemies.tween3;
Instance of Symbol 154 MovieClip in Frame 446
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 446
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 446
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 446
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Frame 453
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 147 MovieClip "player" in Frame 453
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndStop("tip"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 460
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3; enemiesStop[3] = noCheat_enemies.tween4; enemiesStop[4] = noCheat_enemies.tween5; enemiesStop[5] = noCheat_enemies.tween6; enemiesStop[6] = noCheat_enemies.tween7; enemiesStop[7] = noCheat_enemies.tween8; enemiesStop[8] = noCheat_enemies.tween9; enemiesStop[9] = noCheat_enemies.tween10; enemiesStop[10] = noCheat_enemies.tween11; enemiesStop[11] = noCheat_enemies.tween12; enemiesStop[12] = noCheat_enemies.tween13; enemiesStop[13] = noCheat_enemies.tween14; enemiesStop[14] = noCheat_enemies.tween15; enemiesStop[15] = noCheat_enemies.tween16; enemiesStop[16] = noCheat_enemies.tween17; enemiesStop[17] = noCheat_enemies.tween18; enemiesStop[18] = noCheat_enemies.tween19; enemiesStop[19] = noCheat_enemies.tween20;
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 460
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 460
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 467
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Frame 474
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies; enemiesStop[1] = noCheat_enemies.tween1; enemiesStop[2] = noCheat_enemies.tween2;
Frame 481
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 481
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 481
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 481
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 481
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 481
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 481
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Frame 488
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies; enemiesStop[1] = noCheat_enemies.tween1; enemiesStop[2] = noCheat_enemies.tween2; enemiesStop[3] = noCheat_enemies.tween3; enemiesStop[4] = noCheat_enemies.tween4; enemiesStop[5] = noCheat_enemies.tween5; enemiesStop[6] = noCheat_enemies.tween6;
Instance of Symbol 147 MovieClip "player" in Frame 488
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndStop("tip"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 495
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 495
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 495
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndPlay("level text"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 502
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Frame 509
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3; enemiesStop[3] = noCheat_enemies.tween4; enemiesStop[4] = noCheat_enemies.tween5; enemiesStop[5] = noCheat_enemies.tween6; enemiesStop[6] = noCheat_enemies.tween7; enemiesStop[7] = noCheat_enemies.tween8; enemiesStop[8] = noCheat_enemies.tween9; enemiesStop[9] = noCheat_enemies.tween10; enemiesStop[10] = noCheat_enemies.tween11; enemiesStop[11] = noCheat_enemies.tween12; enemiesStop[12] = noCheat_enemies.tween13;
Frame 516
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies.tween1; enemiesStop[1] = noCheat_enemies.tween2; enemiesStop[2] = noCheat_enemies.tween3; enemiesStop[3] = noCheat_enemies.tween4; enemiesStop[4] = noCheat_enemies.tween5; enemiesStop[5] = noCheat_enemies.tween6; enemiesStop[6] = noCheat_enemies.tween7; enemiesStop[7] = noCheat_enemies.tween8; enemiesStop[8] = noCheat_enemies.tween9; enemiesStop[9] = noCheat_enemies.tween10; enemiesStop[10] = noCheat_enemies.tween11; enemiesStop[11] = noCheat_enemies.tween12; enemiesStop[12] = noCheat_enemies.tween13; enemiesStop[13] = noCheat_enemies.tween14; enemiesStop[14] = noCheat_enemies.tween15; enemiesStop[15] = noCheat_enemies.tween16; enemiesStop[16] = noCheat_enemies.tween17; enemiesStop[17] = noCheat_enemies.tween18; enemiesStop[18] = noCheat_enemies.tween19; enemiesStop[19] = noCheat_enemies.tween20;
Instance of Symbol 154 MovieClip in Frame 516
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 516
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 516
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 516
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Frame 523
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies; enemiesStop[1] = noCheat_enemies.tween1; enemiesStop[2] = noCheat_enemies.tween2; enemiesStop[3] = noCheat_enemies.tween3; enemiesStop[4] = noCheat_enemies.tween4; enemiesStop[5] = noCheat_enemies.tween5; enemiesStop[6] = noCheat_enemies.tween6;
Instance of Symbol 154 MovieClip in Frame 523
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 523
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 523
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.currentLevel++; _root.bars.levelText = ("LEVEL: " + _root.currentLevel) + "/50"; _root.gotoAndStop("tip"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 530
clearEnemiesStop(); enemiesStop[0] = noCheat_enemies;
Instance of Symbol 154 MovieClip in Frame 530
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 154 MovieClip in Frame 530
onClipEvent (load) { var flipPause = false; } onClipEvent (enterFrame) { if ((hitTest(_root.player) && (_alpha == 100)) && (_root.moveReady)) { _root.player.currentCoins++; _alpha = 0; if ((!_root.gameMute) && (!_root.gamePause)) { if (coinSound == undefined) { var coinSound = new Sound(); coinSound.attachSound("coin"); } coinSound.start(); } } if (((_root.player._alpha < 1) && (_alpha == 0)) && (_root.player.currentCheck != _root.check2)) { _root.player.currentCoins--; _alpha = 100; } if (_root.gamePause && (!flipPause)) { this.coinFlip.stop(); flipPause = true; } else if ((!_root.gamePause) && (flipPause)) { this.coinFlip.play(); flipPause = false; } }
Instance of Symbol 147 MovieClip "player" in Frame 530
onClipEvent (load) { _x = Math.floor(_x); _y = Math.floor(_y); this.gotoAndStop(_root.playerColor); var speed = 3; var currentCheck = _root.check1; var currentCoins = 0; _root.currentCheck = _root.check1; _x = _root.currentCheck._x; _y = _root.currentCheck._y; } onClipEvent (enterFrame) { if (hitTest(_root.check2) && (currentCoins == _root.coins[_root.currentLevel - 1])) { _root.gotoAndStop("finish game-1"); } if ((!_root.moveReady) && (!_root.gamePause)) { if (_alpha > 0) { _alpha = (_alpha - 4); } else { _root.deaths++; _root.bars.deathsText = "DEATHS: " + _root.deaths; _alpha = 100; _x = currentCheck._x; _y = currentCheck._y; if (_root.key1 != undefined) { _root.key1._alpha = 100; } if (_root.key2 != undefined) { _root.key2._alpha = 100; } if (_root.key3 != undefined) { _root.key3._alpha = 100; } if (_root.key4 != undefined) { _root.key4._alpha = 100; } if (_root.key5 != undefined) { _root.key5._alpha = 100; } if (_root.noCheat_walls.door1 != undefined) { _root.noCheat_walls.door1.gotoAndStop(1); } if (_root.noCheat_walls.door2 != undefined) { _root.noCheat_walls.door2.gotoAndStop(1); } if (_root.noCheat_walls.door3 != undefined) { _root.noCheat_walls.door3.gotoAndStop(1); } _root.moveReady = true; } } if ((Key.isDown(39) || (Key.isDown(68))) && (_root.moveReady)) { _x = (_x + speed); } if ((Key.isDown(37) || (Key.isDown(65))) && (_root.moveReady)) { _x = (_x - speed); } if ((Key.isDown(38) || (Key.isDown(87))) && (_root.moveReady)) { _y = (_y - speed); } if ((Key.isDown(40) || (Key.isDown(83))) && (_root.moveReady)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - speed, _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + speed, _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + speed, true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - speed, true)) { _y = (_y - speed); } if (_root.noCheat_walls.hitTest((_x + (_width / 2)) - (speed * 1.5), _y, true)) { _x = (_x - speed); } if (_root.noCheat_walls.hitTest((_x - (_width / 2)) + (speed * 1.5), _y, true)) { _x = (_x + speed); } if (_root.noCheat_walls.hitTest(_x, (_y - (_height / 2)) + (speed * 1.5), true)) { _y = (_y + speed); } if (_root.noCheat_walls.hitTest(_x, (_y + (_height / 2)) - (speed * 1.5), true)) { _y = (_y - speed); } if (_root.noCheat_enemies.hitTest(_x, _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y, true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x, _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y + (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x + (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } else if (_root.noCheat_enemies.hitTest(_x - (_width / 2), _y - (_height / 2), true) && (_alpha == 100)) { _root.moveReady = false; if ((!_root.gameMute) && (!_root.gamePause)) { if (dieSound == undefined) { var dieSound = new Sound(); dieSound.attachSound("die"); } dieSound.start(); } } }
Frame 537
gotoAndStop (1);
Frame 538
if ((!gameMute) && (!winSoundDone)) { if (winSound == undefined) { var winSound = new Sound(); winSound.attachSound("win"); } winSound.start(); winSoundDone = true; } bars.gotoAndStop("unpause_finish");
Instance of Symbol 373 MovieClip in Frame 538
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 209 MovieClip in Frame 538
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("finish game-2"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.gotoAndStop("finish game-2"); } }
Instance of Symbol 204 MovieClip in Frame 549
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("finish game-1"); } }
Instance of Symbol 209 MovieClip in Frame 549
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("finish game-3"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.gotoAndStop("finish game-3"); } }
Instance of Symbol 204 MovieClip in Frame 560
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.gotoAndStop("finish game-2"); } }
Instance of Symbol 670 MovieClip in Frame 560
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { var highscoreObject = new LoadVars(); if (_root.nameTextbox.nameText.length > 0) { highscoreObject.nameSend = _root.nameTextbox.nameText; } else { highscoreObject.nameSend = "Unknown"; } highscoreObject.scoreSend = _root.deaths; highscoreObject.send("http://www.snubbyland.com/highscores_theWorldsHardestGame2.php", "_blank", "POST"); _root.gotoAndStop("menu"); } } on (keyPress "<Space>") { if (!_root.gamePause) { var highscoreObject = new LoadVars(); if (_root.nameTextbox.nameText.length > 0) { highscoreObject.nameSend = _root.nameTextbox.nameText; } else { highscoreObject.nameSend = "Unknown"; } highscoreObject.scoreSend = _root.deaths; highscoreObject.send("http://www.snubbyland.com/highscores_theWorldsHardestGame2.php", "_blank", "POST"); _root.gotoAndStop("menu"); } }
Instance of Symbol 30 MovieClip in Symbol 38 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 33 MovieClip in Symbol 38 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 37 MovieClip in Symbol 38 MovieClip Frame 11
onClipEvent (load) { this.gotoAndStop(1); }
Symbol 38 MovieClip Frame 20
stop();
Instance of Symbol 37 MovieClip in Symbol 38 MovieClip Frame 20
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.play(); _parent.play(); var musicSound = new Sound(); musicSound.attachSound("music"); musicSound.start(0, 10000); }
Instance of Symbol 37 MovieClip in Symbol 38 MovieClip Frame 29
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 30 MovieClip in Symbol 39 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com", "_blank"); }
Instance of Symbol 33 MovieClip in Symbol 39 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.addictinggames.com", "_blank"); }
Symbol 677 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 678 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 679 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 680 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 681 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0
class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }
Symbol 62 MovieClip Frame 1
function LOGO_IN() { var _local1 = new mx.transitions.Tween(AGlogo_mc, "_y", mx.transitions.easing.Strong.easeIn, -75, 85, 12, false); _local1.onMotionFinished = function () { LOGO_SMASH(); var _local3 = new mx.transitions.Tween(AGlogo_mc, "_y", mx.transitions.easing.Bounce.easeOut, 60, 85, 6, false); var _local4 = new mx.transitions.Tween(AGlogo_mc, "_x", mx.transitions.easing.Bounce.easeOut, 30, 50, 6, false); var _local2 = new mx.transitions.Tween(AGpresented_mc, "_y", mx.transitions.easing.Bounce.easeOut, 15, 25, 6, false); var _local1 = new mx.transitions.Tween(AGpresented_mc, "_x", mx.transitions.easing.Bounce.easeOut, 110, 100, 6, false); }; } function LOGO_SMASH() { AG_SMASH.start(); AGclick_btn._visible = true; } function AG_HOLD_COUNTER() { if (AG_COUNT == AG_TIME) { clearInterval(AG_HOLD_ID); _level0.START_ping.broadcastMessage("presented"); this.unloadMovie(); } else { AG_COUNT++; } } _parent.stop(); var AG_SMASH = new Sound(); AG_SMASH.attachSound("Smash"); var AG_COUNT = 0; var AG_TIME = 4; var AG_HOLD_ID; AG_HOLD_ID = setInterval(this, "AG_HOLD_COUNTER", 1000); AGpresented_mc._alpha = 0; AGclick_btn._visible = false; AGlogo_mc._y = -70; var AGpresented_IN = (new mx.transitions.Tween(AGpresented_mc, "_alpha", mx.transitions.easing.Strong.easeIn, 0, 100, 12, false)); AGpresented_IN.onMotionFinished = function () { LOGO_IN(); }; AGskip_btn.onRelease = function () { AG_COUNT = AG_TIME; AG_HOLD_COUNTER(); _root.nextFrame(); }; AGclick_btn.onRelease = function () { getURL ("http://www.addictinggames.com", "_blank"); };
Symbol 64 MovieClip Frame 120
_root.nextFrame();
Symbol 98 MovieClip Frame 1
_parent.stop();
Instance of Symbol 65 MovieClip in Symbol 98 MovieClip Frame 1
on (press) { getURL ("http://www.snubbyland.com", "_blank"); }
Instance of Symbol 67 MovieClip in Symbol 98 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 98 MovieClip Frame 109
_parent.play();
Symbol 99 Button
on (press) { _root.nextFrame(); }
Symbol 133 MovieClip Frame 1
_root.stop();
Instance of Symbol 67 MovieClip in Symbol 133 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 133 MovieClip Frame 117
_root.play();
Symbol 147 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 124
_root.previewClips.nextClipTest = Math.floor((Math.random() * _root.previewClips._totalframes) + 1); while (_root.previewClips.nextClipTest == _root.previewClips.nextClip) { _root.previewClips.nextClipTest = Math.floor((Math.random() * _root.previewClips._totalframes) + 1); } _root.previewClips.nextClip = _root.previewClips.nextClipTest; _root.previewClips.nextClipTest = null; _parent.gotoAndStop(_root.previewClips.nextClip);
Instance of Symbol 153 MovieClip "coinFlip" in Symbol 154 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(Math.floor((Math.random() * this._totalframes) + 1)); }
Symbol 155 MovieClip Frame 94
_root.previewClips.nextClipTest = Math.floor((Math.random() * _root.previewClips._totalframes) + 1); while (_root.previewClips.nextClipTest == _root.previewClips.nextClip) { _root.previewClips.nextClipTest = Math.floor((Math.random() * _root.previewClips._totalframes) + 1); } _root.previewClips.nextClip = _root.previewClips.nextClipTest; _root.previewClips.nextClipTest = null; _parent.gotoAndStop(_root.previewClips.nextClip);
Symbol 157 MovieClip Frame 97
_root.previewClips.nextClipTest = Math.floor((Math.random() * _root.previewClips._totalframes) + 1); while (_root.previewClips.nextClipTest == _root.previewClips.nextClip) { _root.previewClips.nextClipTest = Math.floor((Math.random() * _root.previewClips._totalframes) + 1); } _root.previewClips.nextClip = _root.previewClips.nextClipTest; _root.previewClips.nextClipTest = null; _parent.gotoAndStop(_root.previewClips.nextClip);
Symbol 159 MovieClip Frame 63
_root.previewClips.nextClipTest = Math.floor((Math.random() * _root.previewClips._totalframes) + 1); while (_root.previewClips.nextClipTest == _root.previewClips.nextClip) { _root.previewClips.nextClipTest = Math.floor((Math.random() * _root.previewClips._totalframes) + 1); } _root.previewClips.nextClip = _root.previewClips.nextClipTest; _root.previewClips.nextClipTest = null; _parent.gotoAndStop(_root.previewClips.nextClip);
Symbol 161 MovieClip Frame 83
_root.previewClips.nextClipTest = Math.floor((Math.random() * _root.previewClips._totalframes) + 1); while (_root.previewClips.nextClipTest == _root.previewClips.nextClip) { _root.previewClips.nextClipTest = Math.floor((Math.random() * _root.previewClips._totalframes) + 1); } _root.previewClips.nextClip = _root.previewClips.nextClipTest; _root.previewClips.nextClipTest = null; _parent.gotoAndStop(_root.previewClips.nextClip);
Symbol 185 Button
on (press) { getURL ("http://www.addictinggames.com", blank); }
Instance of Symbol 189 MovieClip in Symbol 199 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com/", "_blank"); }
Instance of Symbol 192 MovieClip in Symbol 199 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://mexifry895.newgrounds.com/", "_blank"); }
Instance of Symbol 195 MovieClip in Symbol 199 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://flashkit.com/", "_blank"); }
Instance of Symbol 198 MovieClip in Symbol 199 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.addictinggames.com/index.html", "_blank"); }
Symbol 201 MovieClip Frame 11
stop();
Instance of Symbol 280 MovieClip in Symbol 299 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.playerColor != 6) { _parent["color" + _root.playerColor].gotoAndStop(1); _parent["color" + (_root.playerColor + 1)].gotoAndStop(2); _root.playerColor++; } else { _parent.color6.gotoAndStop(1); _parent.color1.gotoAndStop(2); _root.playerColor = 1; } }
Instance of Symbol 283 MovieClip "color5" in Symbol 299 MovieClip Frame 1
onClipEvent (load) { if (_root.playerColor == 5) { this.gotoAndStop(2); } else { this.stop(); } } on (press) { _parent["color" + _root.playerColor].gotoAndStop(1); _root.playerColor = 5; this.gotoAndStop(2); }
Instance of Symbol 286 MovieClip "color1" in Symbol 299 MovieClip Frame 1
onClipEvent (load) { if (_root.playerColor == 1) { this.gotoAndStop(2); } else { this.stop(); } } on (press) { _parent["color" + _root.playerColor].gotoAndStop(1); _root.playerColor = 1; this.gotoAndStop(2); }
Instance of Symbol 289 MovieClip "color2" in Symbol 299 MovieClip Frame 1
onClipEvent (load) { if (_root.playerColor == 2) { this.gotoAndStop(2); } else { this.stop(); } } on (press) { _parent["color" + _root.playerColor].gotoAndStop(1); _root.playerColor = 2; this.gotoAndStop(2); }
Instance of Symbol 292 MovieClip "color3" in Symbol 299 MovieClip Frame 1
onClipEvent (load) { if (_root.playerColor == 3) { this.gotoAndStop(2); } else { this.stop(); } } on (press) { _parent["color" + _root.playerColor].gotoAndStop(1); _root.playerColor = 3; this.gotoAndStop(2); }
Instance of Symbol 295 MovieClip "color4" in Symbol 299 MovieClip Frame 1
onClipEvent (load) { if (_root.playerColor == 4) { this.gotoAndStop(2); } else { this.stop(); } } on (press) { _parent["color" + _root.playerColor].gotoAndStop(1); _root.playerColor = 4; this.gotoAndStop(2); }
Instance of Symbol 298 MovieClip "color6" in Symbol 299 MovieClip Frame 1
onClipEvent (load) { if (_root.playerColor == 6) { this.gotoAndStop(2); } else { this.stop(); } } on (press) { _parent["color" + _root.playerColor].gotoAndStop(1); _root.playerColor = 6; this.gotoAndStop(2); }
Symbol 326 MovieClip Frame 1
stop(); if (back == undefined) { var back = null; var forward = null; }
Instance of Symbol 224 MovieClip "menuBtn" in Symbol 326 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { if (_currentframe == 1) { this.gotoAndStop(2); } else if (_currentframe == 3) { this.gotoAndStop(4); } } on (rollOut) { if (_currentframe == 2) { this.gotoAndStop(1); } else if (_currentframe == 4) { this.gotoAndStop(3); } } on (press) { if (_root.levelTexting) { _root.stop(); } if ((!_root.gameMute) && (_parent.pauseBtn._currentframe < 3)) { if (pauseSound == undefined) { var pauseSound = new Sound(); pauseSound.attachSound("pause"); } pauseSound.start(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (!_root.tutorialMode) { if (_parent.pauseBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.pauseBtn.gotoAndStop(2); } else { _parent.pauseBtn.gotoAndStop(1); } _parent.gotoAndStop("menu"); } else { if (_parent.pauseBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.pauseBtn.gotoAndStop(2); } else { _parent.pauseBtn.gotoAndStop(1); } _parent.gotoAndStop("tutorial menu"); } _root.gamePause = true; if (_root.player != undefined) { _root.moveReady = false; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].stop(); a++; } } else if ((_currentframe == 3) || (_currentframe == 4)) { if (_root.levelTexting) { _root.play(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } _parent.gotoAndStop("unpause"); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } if ((_root.player != undefined) && (_root.player._currentframe != _root.playerColor)) { _root.player.gotoAndStop(_root.playerColor); } } } on (keyPress "m") { if ((_currentframe == 1) || (_currentframe == 2)) { if (_root.levelTexting) { _root.stop(); } if ((!_root.gameMute) && (_parent.pauseBtn._currentframe < 3)) { if (pauseSound == undefined) { var pauseSound = new Sound(); pauseSound.attachSound("pause"); } pauseSound.start(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (!_root.tutorialMode) { if (_parent.pauseBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.pauseBtn.gotoAndStop(2); } else { _parent.pauseBtn.gotoAndStop(1); } _parent.gotoAndStop("menu"); } else { if (_parent.pauseBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.pauseBtn.gotoAndStop(2); } else { _parent.pauseBtn.gotoAndStop(1); } _parent.gotoAndStop("tutorial menu"); } _root.gamePause = true; if (_root.player != undefined) { _root.moveReady = false; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].stop(); a++; } } } else if ((_currentframe == 3) || (_currentframe == 4)) { if (_root.levelTexting) { _root.play(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } _parent.gotoAndStop("unpause"); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } if ((_root.player != undefined) && (_root.player._currentframe != _root.playerColor)) { _root.player.gotoAndStop(_root.playerColor); } } } on (keyPress "M") { if ((_currentframe == 1) || (_currentframe == 2)) { if (_root.levelTexting) { _root.stop(); } if ((!_root.gameMute) && (_parent.pauseBtn._currentframe < 3)) { if (pauseSound == undefined) { var pauseSound = new Sound(); pauseSound.attachSound("pause"); } pauseSound.start(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (!_root.tutorialMode) { if (_parent.pauseBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.pauseBtn.gotoAndStop(2); } else { _parent.pauseBtn.gotoAndStop(1); } _parent.gotoAndStop("menu"); } else { if (_parent.pauseBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.pauseBtn.gotoAndStop(2); } else { _parent.pauseBtn.gotoAndStop(1); } _parent.gotoAndStop("tutorial menu"); } _root.gamePause = true; if (_root.player != undefined) { _root.moveReady = false; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].stop(); a++; } } } else if ((_currentframe == 3) || (_currentframe == 4)) { if (_root.levelTexting) { _root.play(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } _parent.gotoAndStop("unpause"); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } if ((_root.player != undefined) && (_root.player._currentframe != _root.playerColor)) { _root.player.gotoAndStop(_root.playerColor); } } }
Instance of Symbol 230 MovieClip "pauseBtn" in Symbol 326 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { if (_currentframe == 1) { this.gotoAndStop(2); } else if (_currentframe == 3) { this.gotoAndStop(4); } } on (rollOut) { if (_currentframe == 2) { this.gotoAndStop(1); } else if (_currentframe == 4) { this.gotoAndStop(3); } } on (press) { if ((_currentframe == 1) || (_currentframe == 2)) { if (_root.levelTexting) { _root.stop(); } if ((!_root.gameMute) && (_parent.menuBtn._currentframe < 3)) { if (pauseSound == undefined) { var pauseSound = new Sound(); pauseSound.attachSound("pause"); } pauseSound.start(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (_parent.menuBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuBtn.gotoAndStop(2); } else { _parent.menuBtn.gotoAndStop(1); } if (_parent.menuBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuBtn.gotoAndStop(2); } else { _parent.menuBtn.gotoAndStop(1); } _parent.gotoAndStop("pause"); _root.gamePause = true; if (_root.player != undefined) { _root.moveReady = false; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].stop(); a++; } } } else if ((_currentframe == 3) || (_currentframe == 4)) { if (_root.levelTexting) { _root.play(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } _parent.gotoAndStop("unpause"); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } } } on (keyPress "p") { if ((_currentframe == 1) || (_currentframe == 2)) { if (_root.levelTexting) { _root.stop(); } if ((!_root.gameMute) && (_parent.menuBtn._currentframe < 3)) { if (pauseSound == undefined) { var pauseSound = new Sound(); pauseSound.attachSound("pause"); } pauseSound.start(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (_parent.menuBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuBtn.gotoAndStop(2); } else { _parent.menuBtn.gotoAndStop(1); } if (_parent.menuBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuBtn.gotoAndStop(2); } else { _parent.menuBtn.gotoAndStop(1); } _parent.gotoAndStop("pause"); _root.gamePause = true; if (_root.player != undefined) { _root.moveReady = false; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].stop(); a++; } } } else if ((_currentframe == 3) || (_currentframe == 4)) { if (_root.levelTexting) { _root.play(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } _parent.gotoAndStop("unpause"); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } } } on (keyPress "P") { if ((_currentframe == 1) || (_currentframe == 2)) { if (_root.levelTexting) { _root.stop(); } if ((!_root.gameMute) && (_parent.menuBtn._currentframe < 3)) { if (pauseSound == undefined) { var pauseSound = new Sound(); pauseSound.attachSound("pause"); } pauseSound.start(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (_parent.menuBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuBtn.gotoAndStop(2); } else { _parent.menuBtn.gotoAndStop(1); } if (_parent.menuBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuBtn.gotoAndStop(2); } else { _parent.menuBtn.gotoAndStop(1); } _parent.gotoAndStop("pause"); _root.gamePause = true; if (_root.player != undefined) { _root.moveReady = false; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].stop(); a++; } } } else if ((_currentframe == 3) || (_currentframe == 4)) { if (_root.levelTexting) { _root.play(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } _parent.gotoAndStop("unpause"); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } } }
Instance of Symbol 239 MovieClip "barsMute" in Symbol 326 MovieClip Frame 1
onClipEvent (load) { if (_root.gameMute) { this.gotoAndStop(3); } else { this.stop(); } } on (rollOver) { if (_currentframe == 1) { this.gotoAndStop(2); } else if (_currentframe == 3) { this.gotoAndStop(4); } } on (rollOut) { if (_currentframe == 2) { this.gotoAndStop(1); } else if (_currentframe == 4) { this.gotoAndStop(3); } } on (press) { if ((_currentframe == 1) || (_currentframe == 2)) { if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (_parent.menuMute.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuMute.gotoAndStop(4); } else { _parent.menuMute.gotoAndStop(3); } _root.gameMute = true; stopAllSounds(); } else if ((_currentframe == 3) || (_currentframe == 4)) { if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (_parent.menuMute.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuMute.gotoAndStop(2); } else { _parent.menuMute.gotoAndStop(1); } _root.gameMute = false; if (musicSound == undefined) { var musicSound = new Sound(); musicSound.attachSound("music"); } musicSound.start(0, 10000); } } on (keyPress "u") { if ((_currentframe == 1) || (_currentframe == 2)) { if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (_parent.menuMute.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuMute.gotoAndStop(4); } else { _parent.menuMute.gotoAndStop(3); } _root.gameMute = true; stopAllSounds(); } else if ((_currentframe == 3) || (_currentframe == 4)) { if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (_parent.menuMute.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuMute.gotoAndStop(2); } else { _parent.menuMute.gotoAndStop(1); } _root.gameMute = false; if (musicSound == undefined) { var musicSound = new Sound(); musicSound.attachSound("music"); } musicSound.start(0, 10000); } } on (keyPress "U") { if ((_currentframe == 1) || (_currentframe == 2)) { if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (_parent.menuMute.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuMute.gotoAndStop(4); } else { _parent.menuMute.gotoAndStop(3); } _root.gameMute = true; stopAllSounds(); } else if ((_currentframe == 3) || (_currentframe == 4)) { if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (_parent.menuMute.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuMute.gotoAndStop(2); } else { _parent.menuMute.gotoAndStop(1); } _root.gameMute = false; if (musicSound == undefined) { var musicSound = new Sound(); musicSound.attachSound("music"); } musicSound.start(0, 10000); } }
Instance of Symbol 242 MovieClip in Symbol 326 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.addictinggames.com", "_blank"); }
Instance of Symbol 245 MovieClip in Symbol 326 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com", "_blank"); }
Instance of Symbol 248 MovieClip in Symbol 326 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com/highscores_theWorldsHardestGame2.php", "_blank"); }
Instance of Symbol 251 MovieClip in Symbol 326 MovieClip Frame 1
on (keyPress "q") { if ((_quality == "high") || (_quality == "HIGH")) { _quality = "low"; _root.gameQuality = "low"; } else if ((_quality == "low") || (_quality == "LOW")) { _quality = "high"; _root.gameQuality = "high"; } } on (keyPress "Q") { if ((_quality == "high") || (_quality == "HIGH")) { _quality = "low"; _root.gameQuality = "low"; } else if ((_quality == "low") || (_quality == "LOW")) { _quality = "high"; _root.gameQuality = "high"; } }
Instance of Symbol 256 MovieClip in Symbol 326 MovieClip Frame 9
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.levelTexting) { _root.play(); } _parent.pauseBtn.gotoAndStop(1); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } _parent.gotoAndStop("unpause"); }
Instance of Symbol 259 MovieClip in Symbol 326 MovieClip Frame 9
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.pauseBtn.gotoAndStop(1); _parent.menuBtn.gotoAndStop(3); _parent.gotoAndStop("menu"); }
Instance of Symbol 264 MovieClip in Symbol 326 MovieClip Frame 15
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.back = "tutorial menu"; _parent.forward = "menu"; _parent.gotoAndStop("confirm"); }
Instance of Symbol 267 MovieClip in Symbol 326 MovieClip Frame 15
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.currentLevel > 1) { _parent.back = "tutorial menu"; _parent.forward = "tutorial-" + (_root.currentLevel - 1); _parent.gotoAndStop("confirm"); } else { _parent.gotoAndStop("no previous level"); } }
Instance of Symbol 272 MovieClip "menuMute" in Symbol 326 MovieClip Frame 15
onClipEvent (load) { if (_root.gameMute) { this.gotoAndStop(3); } else { this.stop(); } } on (rollOver) { if (_currentframe == 1) { this.gotoAndStop(2); } else if (_currentframe == 3) { this.gotoAndStop(4); } } on (rollOut) { if (_currentframe == 2) { this.gotoAndStop(1); } else if (_currentframe == 4) { this.gotoAndStop(3); } } on (press) { if ((_currentframe == 1) || (_currentframe == 2)) { this.gotoAndStop(4); _parent.barsMute.gotoAndStop(3); _root.gameMute = true; stopAllSounds(); } else if ((_currentframe == 3) || (_currentframe == 4)) { this.gotoAndStop(2); _parent.barsMute.gotoAndStop(1); _root.gameMute = false; if (musicSound == undefined) { var musicSound = new Sound(); musicSound.attachSound("music"); } musicSound.start(0, 10000); } }
Instance of Symbol 277 MovieClip in Symbol 326 MovieClip Frame 15
onClipEvent (load) { if (_root.gameQuality == "low") { this.gotoAndStop(3); } else { this.stop(); } } on (rollOver) { if (_currentframe == 1) { this.gotoAndStop(2); } else if (_currentframe == 3) { this.gotoAndStop(4); } } on (rollOut) { if (_currentframe == 2) { this.gotoAndStop(1); } else if (_currentframe == 4) { this.gotoAndStop(3); } } on (press, keyPress "q") { if ((_currentframe == 1) || (_currentframe == 2)) { this.gotoAndStop(3); _quality = "low"; _root.gameQuality = "low"; } else if ((_currentframe == 3) || (_currentframe == 4)) { this.gotoAndStop(1); _quality = "high"; _root.gameQuality = "high"; } } on (keyPress "Q") { if ((_currentframe == 1) || (_currentframe == 2)) { this.gotoAndStop(3); _quality = "low"; _root.gameQuality = "low"; } else if ((_currentframe == 3) || (_currentframe == 4)) { this.gotoAndStop(1); _quality = "high"; _root.gameQuality = "high"; } }
Instance of Symbol 299 MovieClip in Symbol 326 MovieClip Frame 15
onClipEvent (load) { this.stop(); }
Instance of Symbol 302 MovieClip in Symbol 326 MovieClip Frame 15
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com/highscores_theWorldsHardestGame2.php", "_blank"); }
Instance of Symbol 305 MovieClip in Symbol 326 MovieClip Frame 15
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com/theWorldsHardestGame2_tipsAndTricks.php", "_blank"); }
Instance of Symbol 308 MovieClip in Symbol 326 MovieClip Frame 15
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.addictinggames.com", "_blank"); }
Instance of Symbol 311 MovieClip in Symbol 326 MovieClip Frame 15
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com", "_blank"); }
Instance of Symbol 312 MovieClip in Symbol 326 MovieClip Frame 15
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.menuBtn.gotoAndStop(1); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } if ((_root.player != undefined) && (_root.player._currentframe != _root.playerColor)) { _root.player.gotoAndStop(_root.playerColor); } _parent.gotoAndStop("unpause"); }
Instance of Symbol 316 MovieClip in Symbol 326 MovieClip Frame 26
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.gamePause = false; if (_parent.forward == ("tutorial-" + (_root.currentLevel - 1))) { _parent.menuBtn.gotoAndStop(1); _root.currentLevel--; _parent.levelText = ("LEVEL: " + _root.currentLevel) + "/4"; _root.tutorialLevelFinishSFX = false; _root.moveReady = true; _root.gotoAndStop(_parent.forward); _parent.gotoAndStop("unpause"); } else { _root.moveReady = true; _root.currentLevel = 1; _root.gotoAndStop(_parent.forward); } }
Instance of Symbol 319 MovieClip in Symbol 326 MovieClip Frame 26
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.gotoAndStop(_parent.back); }
Instance of Symbol 251 MovieClip in Symbol 326 MovieClip Frame 26
on (keyPress "q") { if ((_quality == "high") || (_quality == "HIGH")) { _quality = "low"; _root.gameQuality = "low"; } else if ((_quality == "low") || (_quality == "LOW")) { _quality = "high"; _root.gameQuality = "high"; } } on (keyPress "Q") { if ((_quality == "high") || (_quality == "HIGH")) { _quality = "low"; _root.gameQuality = "low"; } else if ((_quality == "low") || (_quality == "LOW")) { _quality = "high"; _root.gameQuality = "high"; } }
Instance of Symbol 323 MovieClip in Symbol 326 MovieClip Frame 33
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.gotoAndStop("tutorial menu"); }
Instance of Symbol 264 MovieClip in Symbol 326 MovieClip Frame 47
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.back = "menu"; _parent.forward = "menu"; _parent.gotoAndStop("confirm"); }
Instance of Symbol 272 MovieClip "menuMute" in Symbol 326 MovieClip Frame 47
onClipEvent (load) { if (_root.gameMute) { this.gotoAndStop(3); } else { this.stop(); } } on (rollOver) { if (_currentframe == 1) { this.gotoAndStop(2); } else if (_currentframe == 3) { this.gotoAndStop(4); } } on (rollOut) { if (_currentframe == 2) { this.gotoAndStop(1); } else if (_currentframe == 4) { this.gotoAndStop(3); } } on (press) { if ((_currentframe == 1) || (_currentframe == 2)) { this.gotoAndStop(4); _parent.barsMute.gotoAndStop(3); _root.gameMute = true; stopAllSounds(); } else if ((_currentframe == 3) || (_currentframe == 4)) { this.gotoAndStop(2); _parent.barsMute.gotoAndStop(1); _root.gameMute = false; if (musicSound == undefined) { var musicSound = new Sound(); musicSound.attachSound("music"); } musicSound.start(0, 10000); } }
Instance of Symbol 277 MovieClip in Symbol 326 MovieClip Frame 47
onClipEvent (load) { if (_root.gameQuality == "low") { this.gotoAndStop(3); } else { this.stop(); } } on (rollOver) { if (_currentframe == 1) { this.gotoAndStop(2); } else if (_currentframe == 3) { this.gotoAndStop(4); } } on (rollOut) { if (_currentframe == 2) { this.gotoAndStop(1); } else if (_currentframe == 4) { this.gotoAndStop(3); } } on (press, keyPress "q") { if ((_currentframe == 1) || (_currentframe == 2)) { this.gotoAndStop(3); _quality = "low"; _root.gameQuality = "low"; } else if ((_currentframe == 3) || (_currentframe == 4)) { this.gotoAndStop(1); _quality = "high"; _root.gameQuality = "high"; } } on (keyPress "Q") { if ((_currentframe == 1) || (_currentframe == 2)) { this.gotoAndStop(3); _quality = "low"; _root.gameQuality = "low"; } else if ((_currentframe == 3) || (_currentframe == 4)) { this.gotoAndStop(1); _quality = "high"; _root.gameQuality = "high"; } }
Instance of Symbol 299 MovieClip in Symbol 326 MovieClip Frame 47
onClipEvent (load) { this.stop(); }
Instance of Symbol 302 MovieClip in Symbol 326 MovieClip Frame 47
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com/highscores_theWorldsHardestGame2.php", "_blank"); }
Instance of Symbol 305 MovieClip in Symbol 326 MovieClip Frame 47
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com/theWorldsHardestGame2_tipsAndTricks.php", "_blank"); }
Instance of Symbol 308 MovieClip in Symbol 326 MovieClip Frame 47
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.addictinggames.com", "_blank"); }
Instance of Symbol 311 MovieClip in Symbol 326 MovieClip Frame 47
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://www.snubbyland.com", "_blank"); }
Instance of Symbol 312 MovieClip in Symbol 326 MovieClip Frame 47
onClipEvent (load) { this.stop(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.levelTexting) { _root.play(); } _parent.menuBtn.gotoAndStop(1); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } if ((_root.player != undefined) && (_root.player._currentframe != _root.playerColor)) { _root.player.gotoAndStop(_root.playerColor); } _parent.gotoAndStop("unpause"); }
Instance of Symbol 224 MovieClip "menuBtn" in Symbol 326 MovieClip Frame 53
onClipEvent (load) { this.stop(); } on (rollOver) { if (_currentframe == 1) { this.gotoAndStop(2); } else if (_currentframe == 3) { this.gotoAndStop(4); } } on (rollOut) { if (_currentframe == 2) { this.gotoAndStop(1); } else if (_currentframe == 4) { this.gotoAndStop(3); } } on (press) { if (_root.levelTexting) { _root.stop(); } if ((!_root.gameMute) && (_parent.pauseBtn._currentframe < 3)) { if (pauseSound == undefined) { var pauseSound = new Sound(); pauseSound.attachSound("pause"); } pauseSound.start(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (!_root.tutorialMode) { if (_parent.pauseBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.pauseBtn.gotoAndStop(2); } else { _parent.pauseBtn.gotoAndStop(1); } _parent.gotoAndStop("menu"); } else { if (_parent.pauseBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.pauseBtn.gotoAndStop(2); } else { _parent.pauseBtn.gotoAndStop(1); } _parent.gotoAndStop("tutorial menu"); } _root.gamePause = true; if (_root.player != undefined) { _root.moveReady = false; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].stop(); a++; } } else if ((_currentframe == 3) || (_currentframe == 4)) { if (_root.levelTexting) { _root.play(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } _parent.gotoAndStop("unpause"); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } if ((_root.player != undefined) && (_root.player._currentframe != _root.playerColor)) { _root.player.gotoAndStop(_root.playerColor); } } }
Instance of Symbol 230 MovieClip "pauseBtn" in Symbol 326 MovieClip Frame 53
onClipEvent (load) { this.stop(); } on (rollOver) { if (_currentframe == 1) { this.gotoAndStop(2); } else if (_currentframe == 3) { this.gotoAndStop(4); } } on (rollOut) { if (_currentframe == 2) { this.gotoAndStop(1); } else if (_currentframe == 4) { this.gotoAndStop(3); } } on (press) { if ((_currentframe == 1) || (_currentframe == 2)) { if (_root.levelTexting) { _root.stop(); } if ((!_root.gameMute) && (_parent.menuBtn._currentframe < 3)) { if (pauseSound == undefined) { var pauseSound = new Sound(); pauseSound.attachSound("pause"); } pauseSound.start(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (_parent.menuBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuBtn.gotoAndStop(2); } else { _parent.menuBtn.gotoAndStop(1); } if (_parent.menuBtn.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuBtn.gotoAndStop(2); } else { _parent.menuBtn.gotoAndStop(1); } _parent.gotoAndStop("pause"); _root.gamePause = true; if (_root.player != undefined) { _root.moveReady = false; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].stop(); a++; } } } else if ((_currentframe == 3) || (_currentframe == 4)) { if (_root.levelTexting) { _root.play(); } if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } _parent.gotoAndStop("unpause"); _root.gamePause = false; if (_root.player._alpha == 100) { _root.moveReady = true; } if (_root.enemiesStop[0] != undefined) { var a = 0; while (_root.enemiesStop[a] != undefined) { _root.enemiesStop[a].play(); a++; } } } }
Instance of Symbol 239 MovieClip "barsMute" in Symbol 326 MovieClip Frame 53
onClipEvent (load) { if (_root.gameMute) { this.gotoAndStop(3); } else { this.stop(); } } on (rollOver) { if (_currentframe == 1) { this.gotoAndStop(2); } else if (_currentframe == 3) { this.gotoAndStop(4); } } on (rollOut) { if (_currentframe == 2) { this.gotoAndStop(1); } else if (_currentframe == 4) { this.gotoAndStop(3); } } on (press) { if ((_currentframe == 1) || (_currentframe == 2)) { if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } if (_parent.menuMute.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuMute.gotoAndStop(4); } else { _parent.menuMute.gotoAndStop(3); } _root.gameMute = true; stopAllSounds(); } else if ((_currentframe == 3) || (_currentframe == 4)) { if (hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (_parent.menuMute.hitTest(_root._xmouse, _root._ymouse, true)) { _parent.menuMute.gotoAndStop(2); } else { _parent.menuMute.gotoAndStop(1); } _root.gameMute = false; if (musicSound == undefined) { var musicSound = new Sound(); musicSound.attachSound("music"); } musicSound.start(0, 10000); } }
Symbol 343 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 26
stop();
Instance of Symbol 343 MovieClip "door1" in Symbol 345 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 209 MovieClip in Symbol 396 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { _root.levelTexting = true; _root.gotoAndPlay("level text"); } } on (keyPress "<Space>") { if (!_root.gamePause) { _root.levelTexting = true; _root.gotoAndPlay("level text"); } }
Instance of Symbol 377 MovieClip in Symbol 396 MovieClip Frame 1
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { getURL ("http://www.snubbyland.com/theWorldsHardestGame2_tipsAndTricks.php", "_blank"); } }
Instance of Symbol 383 MovieClip in Symbol 396 MovieClip Frame 4
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { getURL ("http://snubbyland.com/view.php?type=games&ID=10", "_blank"); } }
Instance of Symbol 391 MovieClip in Symbol 396 MovieClip Frame 9
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { getURL ("http://www.snubbyland.com/theWorldsHardestGame2_tipsAndTricks.php", "_blank"); } }
Instance of Symbol 394 MovieClip in Symbol 396 MovieClip Frame 9
onClipEvent (load) { this.stop(); } on (rollOver) { if (!_root.gamePause) { this.gotoAndStop(2); } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (!_root.gamePause) { getURL ("http://youtube.com/results?search_query=the+worlds+hardest+game&search_type=&aq=f", "_blank"); } }
Symbol 460 MovieClip Frame 1
stop();
Symbol 460 MovieClip Frame 26
stop();
Instance of Symbol 460 MovieClip "door1" in Symbol 462 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Symbol 508 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 26
stop();
Instance of Symbol 508 MovieClip "door1" in Symbol 510 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Symbol 520 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 26
stop();
Instance of Symbol 520 MovieClip "door1" in Symbol 522 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Symbol 527 MovieClip Frame 1
stop();
Symbol 527 MovieClip Frame 26
stop();
Symbol 529 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 26
stop();
Instance of Symbol 527 MovieClip "door3" in Symbol 531 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 527 MovieClip "door1" in Symbol 539 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Symbol 542 MovieClip Frame 1
stop();
Symbol 542 MovieClip Frame 26
stop();
Instance of Symbol 542 MovieClip "door1" in Symbol 544 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 508 MovieClip "door1" in Symbol 551 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 508 MovieClip "door2" in Symbol 551 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 508 MovieClip "door3" in Symbol 551 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 520 MovieClip "door1" in Symbol 583 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 508 MovieClip "door2" in Symbol 583 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 508 MovieClip "door1" in Symbol 589 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 508 MovieClip "door3" in Symbol 598 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 508 MovieClip "door1" in Symbol 598 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }
Instance of Symbol 508 MovieClip "door2" in Symbol 598 MovieClip Frame 1
onClipEvent (load) { var openPause = false; } onClipEvent (enterFrame) { if (((_root.gamePause && (!openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.stop(); openPause = true; } else if ((((!_root.gamePause) && (openPause)) && (_currentframe > 1)) && (_currentframe < _totalframes)) { this.play(); openPause = false; } }

Library Items

Symbol 1 Sound [win game]
Symbol 2 Sound [win]
Symbol 3 Sound [tip]
Symbol 4 Sound [pause]
Symbol 5 Sound [music]
Symbol 6 Sound [key]
Symbol 7 Sound [die]
Symbol 8 Sound [coin]
Symbol 9 Sound [Smash]
Symbol 10 GraphicUsed by:Timeline
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Symbol 12 GraphicUsed by:16 99
Symbol 13 GraphicUsed by:16 99
Symbol 14 GraphicUsed by:16 99
Symbol 15 GraphicUsed by:16 99
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Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:Timeline
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Symbol 24 GraphicUsed by:38 39
Symbol 25 FontUsed by:26 206 208 210 213 214 250 254 255 257 258 261 262 263 265 266 268 270 273 275 278 279 300 301 303 304 306 307 309 310 314 315 317 318 321 322 324 325 327 334 340 349 357 359 364 374 378 379 380 384 385 386 387 388 395 666 667 671 672
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Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:35 27 36Used by:38
Symbol 38 MovieClipUses:24 26 30 33 34 37Used by:39
Symbol 39 MovieClipUses:24 26 30 33 34 38Used by:Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 GraphicUsed by:Timeline
Symbol 677 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 678 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 679 MovieClip [__Packages.mx.transitions.Tween]
Symbol 680 MovieClip [__Packages.mx.transitions.easing.Strong]
Symbol 681 MovieClip [__Packages.mx.transitions.easing.Bounce]
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Symbol 68 GraphicUsed by:98
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Symbol 141 GraphicUsed by:147
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Symbol 154 MovieClipUses:153Used by:155  Timeline
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Instance Names

"AGskip_btn"Frame 1Symbol 16 Button
"AGskip_btn"Frame 18Symbol 99 Button
"previewClips"Frame 20Symbol 162 MovieClip
"agButton_btn"Frame 20Symbol 185 Button
"bars"Frame 26Symbol 326 MovieClip
"check1"Frame 50Symbol 331 MovieClip
"check2"Frame 50Symbol 331 MovieClip
"walls"Frame 50Symbol 333 MovieClip
"player"Frame 50Symbol 147 MovieClip
"check1"Frame 70Symbol 331 MovieClip
"walls"Frame 70Symbol 337 MovieClip
"enemies"Frame 70Symbol 339 MovieClip
"player"Frame 70Symbol 147 MovieClip
"check1"Frame 90Symbol 331 MovieClip
"check2"Frame 90Symbol 331 MovieClip
"walls"Frame 90Symbol 345 MovieClip
"enemies"Frame 90Symbol 346 MovieClip
"key1"Frame 90Symbol 348 MovieClip
"player"Frame 90Symbol 147 MovieClip
"check1"Frame 110Symbol 331 MovieClip
"check2"Frame 110Symbol 331 MovieClip
"walls"Frame 110Symbol 352 MovieClip
"enemies"Frame 110Symbol 353 MovieClip
"player"Frame 110Symbol 147 MovieClip
"levelText"Frame 156Symbol 448 MovieClip
"check1"Frame 187Symbol 331 MovieClip
"check2"Frame 187Symbol 331 MovieClip
"noCheat_walls"Frame 187Symbol 450 MovieClip
"noCheat_enemies"Frame 187Symbol 452 MovieClip
"player"Frame 187Symbol 147 MovieClip
"noCheat_walls"Frame 194Symbol 454 MovieClip
"noCheat_enemies"Frame 194Symbol 455 MovieClip
"player"Frame 194Symbol 147 MovieClip
"noCheat_walls"Frame 201Symbol 457 MovieClip
"noCheat_enemies"Frame 201Symbol 458 MovieClip
"player"Frame 201Symbol 147 MovieClip
"check2"Frame 208Symbol 331 MovieClip
"noCheat_walls"Frame 208Symbol 462 MovieClip
"noCheat_enemies"Frame 208Symbol 464 MovieClip
"key1"Frame 208Symbol 348 MovieClip
"player"Frame 208Symbol 147 MovieClip
"noCheat_walls"Frame 215Symbol 466 MovieClip
"noCheat_enemies"Frame 215Symbol 471 MovieClip
"player"Frame 215Symbol 147 MovieClip
"noCheat_walls"Frame 222Symbol 473 MovieClip
"noCheat_enemies"Frame 222Symbol 474 MovieClip
"check2"Frame 229Symbol 331 MovieClip
"noCheat_walls"Frame 229Symbol 476 MovieClip
"noCheat_enemies"Frame 229Symbol 477 MovieClip
"player"Frame 229Symbol 147 MovieClip
"noCheat_walls"Frame 236Symbol 479 MovieClip
"noCheat_enemies"Frame 236Symbol 480 MovieClip
"noCheat_walls"Frame 243Symbol 482 MovieClip
"noCheat_enemies"Frame 243Symbol 485 MovieClip
"player"Frame 243Symbol 147 MovieClip
"noCheat_walls"Frame 250Symbol 487 MovieClip
"noCheat_enemies"Frame 250Symbol 491 MovieClip
"player"Frame 250Symbol 147 MovieClip
"check2"Frame 257Symbol 331 MovieClip
"noCheat_walls"Frame 257Symbol 493 MovieClip
"noCheat_enemies"Frame 257Symbol 495 MovieClip
"player"Frame 257Symbol 147 MovieClip
"noCheat_walls"Frame 264Symbol 497 MovieClip
"noCheat_enemies"Frame 264Symbol 499 MovieClip
"noCheat_walls"Frame 271Symbol 501 MovieClip
"noCheat_enemies"Frame 271Symbol 502 MovieClip
"noCheat_walls"Frame 278Symbol 504 MovieClip
"noCheat_enemies"Frame 278Symbol 506 MovieClip
"player"Frame 278Symbol 147 MovieClip
"noCheat_walls"Frame 285Symbol 510 MovieClip
"noCheat_enemies"Frame 285Symbol 511 MovieClip
"key1"Frame 285Symbol 348 MovieClip
"player"Frame 285Symbol 147 MovieClip
"noCheat_walls"Frame 292Symbol 513 MovieClip
"noCheat_enemies"Frame 292Symbol 514 MovieClip
"noCheat_walls"Frame 299Symbol 516 MovieClip
"noCheat_enemies"Frame 299Symbol 518 MovieClip
"player"Frame 299Symbol 147 MovieClip
"check2"Frame 306Symbol 331 MovieClip
"noCheat_walls"Frame 306Symbol 522 MovieClip
"noCheat_enemies"Frame 306Symbol 524 MovieClip
"key1"Frame 306Symbol 348 MovieClip
"player"Frame 306Symbol 147 MovieClip
"check6"Frame 313Symbol 331 MovieClip
"check4"Frame 313Symbol 331 MovieClip
"check3"Frame 313Symbol 331 MovieClip
"check5"Frame 313Symbol 331 MovieClip
"noCheat_walls"Frame 313Symbol 531 MovieClip
"noCheat_enemies"Frame 313Symbol 534 MovieClip
"key3"Frame 313Symbol 348 MovieClip
"key2"Frame 313Symbol 348 MovieClip
"player"Frame 313Symbol 147 MovieClip
"noCheat_walls"Frame 320Symbol 536 MovieClip
"noCheat_enemies"Frame 320Symbol 537 MovieClip
"player"Frame 320Symbol 147 MovieClip
"noCheat_walls"Frame 327Symbol 539 MovieClip
"noCheat_enemies"Frame 327Symbol 540 MovieClip
"key1"Frame 327Symbol 348 MovieClip
"player"Frame 327Symbol 147 MovieClip
"check2"Frame 334Symbol 331 MovieClip
"noCheat_walls"Frame 334Symbol 544 MovieClip
"noCheat_enemies"Frame 334Symbol 545 MovieClip
"player"Frame 334Symbol 147 MovieClip
"noCheat_walls"Frame 341Symbol 547 MovieClip
"noCheat_enemies"Frame 341Symbol 549 MovieClip
"check6"Frame 348Symbol 331 MovieClip
"check4"Frame 348Symbol 331 MovieClip
"check3"Frame 348Symbol 331 MovieClip
"check5"Frame 348Symbol 331 MovieClip
"noCheat_walls"Frame 348Symbol 551 MovieClip
"noCheat_enemies"Frame 348Symbol 553 MovieClip
"key1"Frame 348Symbol 348 MovieClip
"key2"Frame 348Symbol 348 MovieClip
"key3"Frame 348Symbol 348 MovieClip
"player"Frame 348Symbol 147 MovieClip
"noCheat_walls"Frame 355Symbol 555 MovieClip
"noCheat_enemies"Frame 355Symbol 556 MovieClip
"player"Frame 355Symbol 147 MovieClip
"check3"Frame 362Symbol 331 MovieClip
"check4"Frame 362Symbol 331 MovieClip
"noCheat_walls"Frame 362Symbol 558 MovieClip
"noCheat_enemies"Frame 362Symbol 559 MovieClip
"player"Frame 362Symbol 147 MovieClip
"noCheat_walls"Frame 369Symbol 561 MovieClip
"noCheat_enemies"Frame 369Symbol 563 MovieClip
"player"Frame 369Symbol 147 MovieClip
"noCheat_walls"Frame 376Symbol 565 MovieClip
"noCheat_enemies"Frame 376Symbol 569 MovieClip
"check3"Frame 383Symbol 331 MovieClip
"noCheat_walls"Frame 383Symbol 571 MovieClip
"noCheat_enemies"Frame 383Symbol 572 MovieClip
"player"Frame 383Symbol 147 MovieClip
"noCheat_walls"Frame 390Symbol 575 MovieClip
"noCheat_enemies"Frame 390Symbol 578 MovieClip
"player"Frame 390Symbol 147 MovieClip
"noCheat_walls"Frame 397Symbol 580 MovieClip
"noCheat_enemies"Frame 397Symbol 581 MovieClip
"player"Frame 397Symbol 147 MovieClip
"check2"Frame 404Symbol 331 MovieClip
"noCheat_walls"Frame 404Symbol 583 MovieClip
"noCheat_enemies"Frame 404Symbol 584 MovieClip
"key1"Frame 404Symbol 348 MovieClip
"key2"Frame 404Symbol 348 MovieClip
"player"Frame 404Symbol 147 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "win game"
ExportAssets (56)Timeline Frame 1Symbol 2 as "win"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tip"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pause"
ExportAssets (56)Timeline Frame 1Symbol 5 as "music"
ExportAssets (56)Timeline Frame 1Symbol 6 as "key"
ExportAssets (56)Timeline Frame 1Symbol 7 as "die"
ExportAssets (56)Timeline Frame 1Symbol 8 as "coin"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Smash"
ExportAssets (56)Timeline Frame 1Symbol 677 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 678 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 679 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 680 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 1Symbol 681 as "__Packages.mx.transitions.easing.Bounce"

Labels

"menu"Frame 20
"tutorial text-1"Frame 26
"tutorial text-2"Frame 38
"tutorial-1"Frame 50
"tutorial text-3"Frame 58
"tutorial-2"Frame 70
"tutorial text-4"Frame 78
"tutorial-3"Frame 90
"tutorial text-5"Frame 98
"tutorial-4"Frame 110
"tutorial text-6"Frame 118
"game text-1"Frame 130
"game text-2"Frame 141
"tip"Frame 152
"level text"Frame 156
"level-1"Frame 187
"level-2"Frame 194
"level-3"Frame 201
"level-4"Frame 208
"level-5"Frame 215
"level-6"Frame 222
"level-7"Frame 229
"level-8"Frame 236
"level-9"Frame 243
"level-10"Frame 250
"level-11"Frame 257
"level-12"Frame 264
"level-13"Frame 271
"level-14"Frame 278
"level-15"Frame 285
"level-16"Frame 292
"level-17"Frame 299
"level-18"Frame 306
"level-19"Frame 313
"level-20"Frame 320
"level-21"Frame 327
"level-22"Frame 334
"level-23"Frame 341
"level-24"Frame 348
"level-25"Frame 355
"level-26"Frame 362
"level-27"Frame 369
"level-28"Frame 376
"level-29"Frame 383
"level-30"Frame 390
"level-31"Frame 397
"level-32"Frame 404
"level-33"Frame 411
"level-34"Frame 418
"level-35"Frame 425
"level-36"Frame 432
"level-37"Frame 439
"level-38"Frame 446
"level-39"Frame 453
"level-40"Frame 460
"level-41"Frame 467
"level-42"Frame 474
"level-43"Frame 481
"level-44"Frame 488
"level-45"Frame 495
"level-46"Frame 502
"level-47"Frame 509
"level-48"Frame 516
"level-49"Frame 523
"level-50"Frame 530
"finish game-1"Frame 538
"finish game-2"Frame 549
"finish game-3"Frame 560
"unpause"Symbol 326 MovieClip Frame 1
"pause"Symbol 326 MovieClip Frame 9
"tutorial menu"Symbol 326 MovieClip Frame 15
"confirm"Symbol 326 MovieClip Frame 26
"no previous level"Symbol 326 MovieClip Frame 33
"menu"Symbol 326 MovieClip Frame 47
"unpause_finish"Symbol 326 MovieClip Frame 53

Dynamic Text Variables

deathsTextSymbol 213 EditableText""
levelTextSymbol 214 EditableText""
deathsTextSymbol 324 EditableText""
levelTextSymbol 325 EditableText""
nameTextSymbol 675 EditableText""




http://swfchan.com/9/44625/info.shtml
Created: 6/5 -2019 19:22:03 Last modified: 6/5 -2019 19:22:03 Server time: 28/04 -2024 15:40:16