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Rose_and_Camellia_NIGORO.swf

This is the info page for
Flash #44901

(Click the ID number above for more basic data on this flash file.)


Text
"What
disturbance is
this?"

Bride

Reiko Tsubakikoji

Younger Daughter

Saori Tsubakikoji

Elder Daughter

Shizuka Tsubakikoji

Housekeeper

Etsuko Mita

Matriarch

Hanae Tsubakikoji

Grand Madame

Madame Camellia

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
if (!_root.checkOK) { game.Gs.allkill(); game.Gs.game_st = 0; prevFrame(); } else { this._lockroot = true; var countflag; if (countflag == null) { countflag = 100; game = _root.attachMovie("mainprog", "mainprog1", 1); game.gotoAndPlay(1); } else { game.Gs.allkill(); game.Gs.game_st = 0; } }
Frame 4
stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());
Symbol 31 Button
on (release) { _root.game.Gs.game_st = 0; _root.game.Gs.allkill(); }
Symbol 32 MovieClip [mcText_gameover] Frame 30
stop();
Symbol 34 MovieClip [mcText_lose] Frame 30
stop();
Symbol 36 MovieClip [mcText_win] Frame 30
stop();
Symbol 38 MovieClip [mcText_start] Frame 30
stop();
Symbol 40 MovieClip Frame 10
stop();
Symbol 42 MovieClip Frame 16
stop();
Symbol 43 MovieClip [life_camellia] Frame 1
stop();
Symbol 45 MovieClip Frame 10
stop();
Symbol 46 MovieClip [life_rose] Frame 1
stop();
Symbol 47 MovieClip [mainprog] Frame 1
var Gs = (new duplex.Game_system(this));
Symbol 47 MovieClip [mainprog] Frame 2
Gs.gameMain();
Symbol 47 MovieClip [mainprog] Frame 3
this.gotoAndPlay(2);
Symbol 50 MovieClip [LineMC] Frame 11
stop();
Symbol 394 MovieClip [__Packages.duplex.Game_system] Frame 0
class duplex.Game_system { var defaultMC, at, mline, mlinef, eline, elinef, game_st, game_lv, muteki, counter, taskobj, task, mcm, mcb, mckaisou, data, now_x, bak_x, now_y, bak_y, soundflag, n_hit, c_hit, miss, finish, rdown, rhit1, rhit2, rfinal, rmiss, door, click, drug, tout, demobgm, nr_fight, bs_fight, tl_bgm, nowBGM, demoNo, subMath, line_mc, enemyFc, enemy_num, flag, reikoHp, enemyHp, enemyX1c, enemyY1c, enemyX2c, enemyY2c, enemyX1b, enemyY1b, enemyX2b, enemyY2b, enemyX1, enemyY1, enemyX2, enemyY2, enemyMh, enemyLk, enemyPw, enemyTs, enemyXX, enemyCt, enemyRr, enemyDr, enemyKC, hangeki, enemyTm; function Game_system (mmc) { var _local3; defaultMC = mmc; at = new duplex.ATask(); mline = new duplex.MouseLine(mmc, "paunch", "LineMC", 100); mlinef = -1; eline = new duplex.MouseLine(mmc, "escape", "LineMC", 500); elinef = -1; game_st = 0; game_lv = 1; muteki = false; counter = 0; taskobj = new Array(maxtask); task = new Array(maxtask); mcm = new Array(maxtask); mcb = new Array(maxtask); _local3 = 0; while (_local3 != maxtask) { taskobj[_local3] = -1; task[_local3] = new duplex.Buffer(); task[_local3].sys[0] = -1; task[_local3].sys[1] = -1; task[_local3].sys[2] = -1; task[_local3].sys[3] = -1; task[_local3].sys[4] = -1; mcb[_local3] = false; _local3++; } mckaisou = new Array(maxlayer); _local3 = 0; while (_local3 != maxlayer) { mckaisou[_local3] = false; _local3++; } data = new duplex.Buffer(); now_x = (bak_x = _root._xmouse); now_y = (bak_y = _root._ymouse); soundflag = false; n_hit = new Sound(defaultMC); c_hit = new Sound(defaultMC); miss = new Sound(defaultMC); finish = new Sound(defaultMC); rdown = new Sound(defaultMC); rhit1 = new Sound(defaultMC); rhit2 = new Sound(defaultMC); rfinal = new Sound(defaultMC); rmiss = new Sound(defaultMC); door = new Sound(defaultMC); rmiss.attachSound("miss"); rdown.attachSound("reiko_down"); rhit1.attachSound("reiko_hit1"); rhit2.attachSound("reiko_hit2"); rfinal.attachSound("reiko_finalhit"); click = new Sound(defaultMC); drug = new Sound(defaultMC); click.attachSound("clickok"); drug.attachSound("drugok"); door.attachSound("doorwav"); tout = new Sound(defaultMC); tout.attachSound("tsubaki_out"); demobgm = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); demobgm.attachSound("demobgm"); demobgm.initPlay(); demobgm.setLoopPoint(0); nr_fight = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); nr_fight.attachSound("nf"); nr_fight.initPlay(); nr_fight.setLoopPoint(0); bs_fight = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); bs_fight.attachSound("bf"); bs_fight.initPlay(); bs_fight.setLoopPoint(0); tl_bgm = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); tl_bgm.attachSound("titlebgm"); tl_bgm.initPlay(); tl_bgm.setLoopPoint(0); nowBGM = 0; demoNo = 1; subMath = new duplex.Sub(); if (debug) { line_mc = defaultMC.createEmptyMovieClip("line_mc", 1); } } function battle_ini(num) { var _local3; enemyFc = 0; at.inidata(this, num); if (num < 4) { setBgm(2); } else { setBgm(3); } soundSet(num); } function soundSet(num) { switch (num) { case 0 : case 1 : n_hit.attachSound("saori_hit1"); c_hit.attachSound("saori_hit2"); miss.attachSound("miss"); finish.attachSound("saori_finalhit"); break; case 2 : n_hit.attachSound("mita_hit1"); c_hit.attachSound("mita_hit2"); miss.attachSound("mita_miss"); finish.attachSound("mita_finalhit"); break; case 3 : n_hit.attachSound("hanae_hit1"); c_hit.attachSound("hanae_hit2"); miss.attachSound("hanae_miss"); finish.attachSound("hanae_finalhit"); break; case 4 : n_hit.attachSound("tsubaki_hit1"); c_hit.attachSound("tsubaki_hit2"); miss.attachSound("tsubaki_miss"); finish.attachSound("tsubaki_finalhit"); } } function gameMain() { var _local3; bak_x = now_x; bak_y = now_y; now_x = _root._xmouse; now_y = _root._ymouse; switch (game_st) { case 0 : enemy_num = 0; flag = 0; muteki = false; reikoHp = 1000; _root.gotoAndStop("title"); setBgm(4); demoNo = 1; game_st = 1; break; case 1 : if (debug) { if (Key.isDown(49)) { enemy_num = 0; muteki = true; break; } if (Key.isDown(50)) { enemy_num = 1; muteki = true; } else if (Key.isDown(51)) { enemy_num = 2; muteki = true; } else if (Key.isDown(52)) { enemy_num = 3; muteki = true; } else if (Key.isDown(53)) { enemy_num = 4; muteki = true; } else { if (muteki) { rdown.start(0, 1); game_st = 50; } break; setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop("main"); game_st = 100; break; game_st = 100; _root.gotoAndStop("main"); setEvent2(GAMEMAIN, data, 50); break; game_st = 101; break; } } break; case 2 : setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop("main"); game_st = 100; break; case 50 : game_st = 100; _root.gotoAndStop("main"); setEvent2(GAMEMAIN, data, 50); break; case 100 : game_st = 101; break; case 101 : } taskloop(); } function setHp() { var _local5; var _local6; var _local2 = 1; var _local4 = 28; var _local3 = 15; while (enemyHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(TUBAKI, data); setMcEvent(_local5, TUBAKI, _local4, 446); _local2 = _local2 + hpwari; _local3 = _local3 + 2; _local4 = _local4 + 30; } _local2 = 1; _local4 = 685; _local3 = 15; while (reikoHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(BARA, data); setMcEvent(_local5, BARA, _local4, 446); _local2 = _local2 + myhpwari; _local3 = _local3 + 2; _local4 = _local4 - 30; } } function setMcEvent(tk, num, x, y) { var _local3; var _local6; var _local4 = false; switch (num) { case TUBAKI : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case BARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_rose", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case START : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_start", "mcText_start" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case KOBARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = _root.LevelMC.attachMovie("life_rose", "life_rose" + _root.LevelMC.getNextHighestDepth(), _root.LevelMC.getNextHighestDepth()); mcm[_local3].gotoAndStop("Birth"); mcm[_local3]._height = 14.9; mcm[_local3]._width = 15.3; _local4 = true; } break; case BADEND : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_lose", "mcText_lose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case WINER : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_win", "mcText_win" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case GAMEOVER : _local3 = getMcNum(); if (_local3 <= -1) { break; } mcm[_local3] = defaultMC.attachMovie("mcText_gameover", "mcText_gameover" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } if (_local4) { mcm[_local3]._x = x; mcm[_local3]._y = y; task[tk].sys[0] = _local3; task[tk].sys[1] = _local6; } return(_local4); } function getMcNum() { var _local2; _local2 = 0; while (_local2 != maxtask) { if (mcb[_local2] == false) { mcb[_local2] = true; return(_local2); } _local2++; } return(-1); } function delMc(tk) { mcm[task[tk].sys[0]].removeMovieClip(); reSetMcNum(task[tk].sys[0]); task[tk].sys[0] = -1; } function reSetMcNum(num) { mcb[num] = false; } function taskloop() { var _local2; _local2 = 0; while (_local2 != maxtask) { switch (taskobj[_local2]) { case TUBAKI : tubakiHpDraw(_local2); break; case BARA : barahpDraw(_local2); break; case START : startDraw(_local2); break; case KOBARA : kobaraKanri(_local2); break; case GAMEMAIN : gameMainProg(_local2); break; case TIME : timebar(_local2); break; case BADEND : badendDraw(_local2); break; case WINER : winerDraw(_local2); break; case GUID : guidance(_local2); break; case HITLINE : nagurikiseki(_local2); break; case BGMCHECKER : bgmloop(_local2); break; case GAMEOVER : gameoverDraw(_local2); break; case MOUSELINEDRAW : dlkanri(_local2); break; case -1 : break; default : trace("task loop err No = " + _local2); trace("err code No = " + taskobj[_local2]); } _local2++; } } function settask(job) { var _local2; _local2 = 0; while (_local2 != maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function killtask(i) { if (task[i].sys[0] > -1) { delMc(i); } taskobj[i] = -1; } function setEvent(job, setbuff) { var _local2; var _local3; _local3 = settask(job); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function settask2(job, st) { var _local2; _local2 = st; while (_local2 < maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function setEvent2(job, setbuff, st) { var _local2; var _local3; _local3 = settask2(job, st); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function allkill() { var _local2; _local2 = 0; while (_local2 != maxtask) { taskobj[_local2] = -1; if (mcb[_local2] == true) { mcm[_local2].removeMovieClip(); mcb[_local2] = false; } _local2++; } _local2 = 0; while (_local2 != maxlayer) { mckaisou[_local2] = false; _local2++; } } function fo(i) { data.buff[0] = i; data.buff[1] = 100; setEvent(BGMCHECKER, data); } function bgmloop(i) { task[i].buff[1] = task[i].buff[1] - task[i].buff[0]; if (task[i].buff[1] < 0) { task[i].buff[0] = 0; } switch (nowBGM) { case 1 : demobgm.setVolume(task[i].buff[1]); break; case 2 : nr_fight.setVolume(task[i].buff[1]); break; case 3 : bs_fight.setVolume(task[i].buff[1]); } if (task[i].buff[1] < 1) { killtask(i); } } function nagurikiseki(i) { switch (task[i].state) { case 0 : if (subMath.lineCrossPoint(enemyX1c, enemyY1c, enemyX2c, enemyY2c, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (debug) { trace("P1_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } } } break; case 1 : if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } break; case 2 : break; case 3 : killtask(i); return(undefined); } if (task[i].buff[2] != task[task[i].buff[0]].state) { killtask(i); return(undefined); } if (subMath.lineCrossPoint(enemyX1, enemyY1, enemyX2, enemyY2, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (task[i].buff[1] == 1) { task[task[i].buff[0]].sys[2] = 2; } else { task[task[i].buff[0]].sys[2] = 1; } killtask(i); } } } function enemy_dmg(i) { var _local4 = false; if (task[i].sys[2] == 2) { enemyHp = enemyHp - (Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)) * 2); if (enemyHp < 1) { if (enemy_num == 4) { _root.enemy.enemy1.gotoAndStop(7); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { rfinal.start(0, 1); } _local4 = true; } else { if (soundflag == false) { rhit2.start(0, 1); } _root.enemy.enemy1.gotoAndStop(7); } } else { enemyHp = enemyHp - Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)); if (enemyHp < 1) { if (enemy_num == 4) { _root.enemy.enemy1.gotoAndStop(7); task[i].state = 100; task[i].buff[0] = 0; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { rfinal.start(0, 1); } _local4 = true; } else { if (soundflag == false) { rhit1.start(0, 1); } _root.enemy.enemy1.gotoAndStop(6); } } switch (enemyFc) { case 0 : if ((enemyMh * 0.8) > enemyHp) { enemyFc = 1; } break; case 1 : if ((enemyMh * 0.6) > enemyHp) { enemyFc = 2; } break; case 2 : if ((enemyMh * 0.4) > enemyHp) { enemyFc = 3; } break; case 3 : if ((enemyMh * 0.2) > enemyHp) { enemyFc = 4; } break; case 4 : } if (_local4) { fo(5); } return(_local4); } function enemyFace() { if (((_root.enemy.enemy1._currentframe == 1) || (_root.enemy.enemy1._currentframe == 2)) || (_root.enemy.enemy1._currentframe == 3)) { switch (enemyFc) { case 1 : if (_root.enemy.enemy1.hitarea._currentframe != 2) { _root.enemy.enemy1.hitarea.gotoAndStop(2); } break; case 2 : if (_root.enemy.enemy1.hitarea._currentframe != 3) { _root.enemy.enemy1.hitarea.gotoAndStop(3); } break; case 3 : if (_root.enemy.enemy1.hitarea._currentframe != 4) { _root.enemy.enemy1.hitarea.gotoAndStop(4); } break; case 4 : if (_root.enemy.enemy1.hitarea._currentframe == 5) { break; } _root.enemy.enemy1.hitarea.gotoAndStop(5); } } else if (_root.enemy.enemy1.hitarea._currentframe != 1) { _root.enemy.enemy1.hitarea.gotoAndStop(1); } } function reikoDmg(i) { var _local3 = false; if (enemyLk > (Math.random() * 100)) { reikoHp = reikoHp - (enemyPw * (2 + (game_lv / 2.5))); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); task[i].state = 30; if (soundflag == false) { finish.start(0, 1); } _local3 = true; } } else { _root.player.gotoAndStop(6); if (soundflag == false) { c_hit.start(0, 1); } } } else { reikoHp = reikoHp - (enemyPw + ((enemyPw * Math.random()) / 2)); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); if (soundflag == false) { finish.start(0, 1); } task[i].state = 30; _local3 = true; } } else { if (soundflag == false) { n_hit.start(0, 1); } _root.player.gotoAndStop(5); } } return(_local3); } function dlkanri(i) { if (task[i].buff[0] == 0) { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (mlinef != -1) { killtask(mlinef); mline.final(); } mlinef = i; case 1 : mline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : mline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } mline.setAlpha(task[i].buff[2]); break; case 3 : mline.final(); killtask(i); mlinef = -1; } } else { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (elinef != -1) { killtask(elinef); eline.final(); } elinef = i; case 1 : eline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : eline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } eline.setAlpha(task[i].buff[2]); break; case 3 : eline.final(); killtask(i); elinef = -1; } } } function gameMainProg(i) { switch (task[i].state) { case 0 : task[i].buff[0] = 0; task[i].sys[3] = -1; battle_ini(enemy_num); setHp(); task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] == 15) { task[i].buff[19] = setEvent(KOBARA, data); task[i].state = 2; task[i].buff[0] = 0; } break; case 2 : if (callMain() != 0) { task[i].state = 3; data.buff[0] = i; task[i].buff[18] = setEvent(TIME, data); } break; case 3 : _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.player.gotoAndStop(1); _root.enemy.enemy1.gotoAndStop(1); _root.mc_attack.gotoAndStop(2); if (soundflag == false) { click.start(0, 1); } callMain(); task[i].state = 4; break; case 4 : if (callMain() != 0) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); if (soundflag == false) { drug.start(0, 1); } data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].state = 5; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 5; task[i].buff[16] = setEvent(HITLINE, data); _root.mc_attack.gotoAndStop(1); } break; case 5 : task[i].buff[0]++; if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 6; _root.player.gotoAndStop(3); if (subMath.pointLength(bak_x, bak_y, now_x, now_y) < enemyTs) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { rmiss.start(0, 1); } task[i].state = 60; break; } if (enemyLk > (Math.random() * 100)) { _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { rmiss.start(0, 1); } } else if (enemy_dmg(i)) { return(undefined); } } else { if (now_x < enemyXX) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { rmiss.start(0, 1); } task[i].buff[0] = 0; task[i].state = 6; } if (task[i].buff[0] > enemyCt) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 4; task[i].state = 60; } } break; case 60 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 61; } break; case 61 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 6; } break; case 6 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { if (turnON) { task[i].state = 300; } else { task[i].state = 3; } } break; case 300 : break; case 10 : _root.mc_evasion.gotoAndStop(2); _root.player.gotoAndStop(1); if (soundflag == false) { click.start(0, 1); } callMain(); _root.enemy.enemy1.gotoAndStop(2); _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; task[i].buff[1] = 0; task[i].buff[2] = 0; task[i].buff[3] = 0; task[i].buff[4] = 0; task[i].state = 11; break; case 11 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : task[i].buff[1] = callMain(); if (task[i].buff[1] == 1) { data.buff[0] = 1; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].buff[2] = 1; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); if (soundflag == false) { drug.start(0, 1); } data.buff[1] = 1; task[i].buff[17] = setEvent(GUID, data); } break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > (enemyDr - enemyRr)) { _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].buff[0] = 0; task[i].state = 12; } break; case 12 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > enemyRr) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(3); task[i].buff[0] = 0; task[i].state = 13; } break; case 13 : if (task[i].buff[4]) { if (soundflag == false) { miss.start(0, 1); } _root.player.gotoAndStop(4); _root.mc_counter.gotoAndStop(2); if (soundflag == false) { click.start(0, 1); } task[i].buff[0] = 0; task[i].state = 70; } else if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; if (enemyKC > (Math.random() * 100)) { task[i].state = 50; } break; task[i].buff[0]++; trace(hangeki); if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { drug.start(0, 1); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } } case 70 : task[i].buff[0]++; trace(hangeki); if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { drug.start(0, 1); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } case 72 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } case 80 : task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; case 20 : task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; case 200 : break; case 30 : data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; case 31 : if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; case 32 : break; case 100 : task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; case 40 : data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; case 41 : if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; case 50 : task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; case 51 : task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; case 52 : if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } enemyFace(); } function guidance(i) { if (enemy_num != 0) { killtask(i); return(undefined); } if (enemyHp < (enemyMh / 2)) { killtask(i); } switch (task[i].state) { case 0 : task[i].buff[0] = 0; if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(2); } else { _root.guide_escape.gotoAndStop(2); } task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] != 50) { break; } if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(1); } else { _root.guide_escape.gotoAndStop(1); } killtask(i); } } function talkMain(i) { flag = i; } function callMain() { var _local2; _local2 = flag; flag = 0; return(_local2); } function timebar(i) { switch (task[i].state) { case 0 : _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 278; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[i].state = 1; case 1 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x - enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x - enemyTm; _root.marker_flower._x = _root.marker_flower._x - enemyTm; if (_root.time_bar.time_barMC.myber._x <= 10) { _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; } break; case 2 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x + enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x + enemyTm; _root.marker_flower._x = _root.marker_flower._x + enemyTm; if (_root.time_bar.time_barMC.enemybar._x >= 10) { _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 288; task[i].state = 5; } break; case 3 : killtask(i); break; case 4 : if (turnON) { if (task[task[i].buff[0]].state == 300) { ret4(i); } } else if (task[task[i].buff[0]].state == 4) { ret4(i); } break; case 5 : if (turnON) { if (task[task[i].buff[0]].state == 200) { ret5(i); } } else if (task[task[i].buff[0]].state == 11) { ret5(i); } break; case 100 : } } function ret4(i) { task[i].state = 2; _root.time_bar.time_barMC.myber.gotoAndStop(1); _root.time_bar.time_barMC.enemybar.gotoAndPlay(2); _root.marker_flower.gotoAndStop(3); _root.guidance_text.gotoAndStop(3); task[task[i].buff[0]].state = 10; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function ret5(i) { task[i].state = 1; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.time_bar.time_barMC.enemybar.gotoAndStop(1); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[task[i].buff[0]].state = 3; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function badendDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, BADEND, 364, 240); if (soundflag == false) { rdown.start(0, 1); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function winerDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { if (enemy_num != 4) { setMcEvent(i, WINER, 364, 240); } if (soundflag == false) { rdown.start(0, 1); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function gameoverDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, GAMEOVER, 364, 240); task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : } } function kobaraKanri(i) { var _local4; var _local5 = 50.4; var _local2 = 0; switch (task[i].state) { case 0 : _local4 = 0; while (_local4 != game_lv) { _local2 = 0; setMcEvent(i, KOBARA, 46.4 + (17.1 * _local4), 2); task[i].buff[_local2] = task[i].sys[0]; _local2++; task[i].buff[_local2] = task[i].sys[1]; _local2++; _local4++; } task[i].state = 1; break; case 1 : break; case 2 : task[i].sys[0] = -1; task[i].sys[1] = -1; _local2 = 0; _local4 = 0; while (_local4 != game_lv) { _local2 = 0; mcm[task[i].buff[_local2]].removeMovieClip(); reSetMcNum(task[i].sys[_local2]); _local2++; _local2++; _local4++; } killtask(i); } } function startDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, START, 364, 240); if (soundflag == false) { rdown.start(0, 1); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function barahpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { mcm[task[my].sys[0]].gotoAndStop("Life"); task[my].state = 2; } break; case 2 : if (task[my].buff[0] > reikoHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function tubakiHpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { task[my].state = 2; } break; case 2 : if (task[my].buff[0] > enemyHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function getGameLv() { return(game_lv); } function setGameLv(lv) { game_lv = lv; } function getSoundFlag() { return(soundflag); } function setSoundFlag(f) { soundflag = f; if (f == true) { bgmstop(nowBGM); } else { setBgm(nowBGM); } } function setBgm(no) { if (soundflag == false) { if (no == 0) { bgmstop(nowBGM); } else { if (nowBGM != 0) { bgmstop(nowBGM); } switch (no) { case 1 : demobgm.setVolume(100); demobgm.start(); break; case 2 : nr_fight.setVolume(100); nr_fight.start(); break; case 3 : bs_fight.setVolume(100); bs_fight.start(); break; case 4 : tl_bgm.setVolume(100); tl_bgm.start(); } } } nowBGM = no; } function bgmstop(no) { switch (no) { case 1 : demobgm.stop(); break; case 2 : nr_fight.stop(); break; case 3 : bs_fight.stop(); break; case 4 : tl_bgm.stop(); } } function stage(no) { enemy_num = no; game_st = 2; } function getDemoNo() { return(demoNo); } function allClear() { game_st = 0; } function playSE(i) { if (soundflag == false) { if (i == 0) { rdown.start(0, 1); } else { door.start(0, 1); } } } var hpwari = 1000; var myhpwari = 250; var criticalhit = 5; var swLine = 500; var reikomax = 1500; var debug = true; var turnON = false; var TUBAKI = 1; var BARA = 2; var START = 3; var KOBARA = 4; var GAMEMAIN = 5; var TIME = 6; var BADEND = 7; var WINER = 8; var GUID = 9; var MYCHAR = 10; var TEKI = 11; var HITLINE = 12; var BGMCHECKER = 13; var GAMEOVER = 14; var MOUSELINEDRAW = 15; static var maxtask = 100; static var maxlayer = 100; }
Symbol 395 MovieClip [__Packages.duplex.Buffer] Frame 0
class duplex.Buffer { var buff, sys, myNum, state; function Buffer () { var _local2; buff = new Array(MAXBUFF); sys = new Array(SYSTEM); _local2 = 0; while (_local2 != MAXBUFF) { buff[_local2] = 0; _local2++; } _local2 = 0; while (_local2 != SYSTEM) { sys[_local2] = 0; _local2++; } myNum = -1; state = -1; } static var MAXBUFF = 20; static var SYSTEM = 5; }
Symbol 396 MovieClip [__Packages.duplex.Sub] Frame 0
class duplex.Sub { function Sub () { } function lineCrossPoint(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { var _local6; var _local5; _local6 = dx2 - dx1; _local5 = dy2 - dy1; var _local18 = sx2 - sx1; var _local14 = sy2 - sy1; var _local2 = -_local14; var _local1 = _local18; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 > 0) { _local3 = 1 / _local3; } _local2 = _local2 * _local3; _local1 = _local1 * _local3; var _local9 = -((sx1 * _local2) + (sy1 * _local1)); var _local4 = (-(((_local2 * dx1) + (_local1 * dy1)) + _local9)) / ((_local2 * _local6) + (_local1 * _local5)); var _local8 = dx1 + (_local6 * _local4); var _local7 = dy1 + (_local5 * _local4); var _local15 = _local8 - sx1; var _local11 = _local7 - sy1; var _local20 = _local8 - sx2; var _local19 = _local7 - sy2; var _local10 = (_local15 * _local20) + (_local11 * _local19); if (_local10 < 0) { if ((_local4 > 0) && (_local4 <= 1)) { return(true); } } return(false); } function pointLength(ax, ay, bx, by) { var _local2 = bx - ax; var _local1 = by - ay; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function getC(x1, y1, x2, y2) { var _local1; x1 = x2 - x1; y1 = y2 - y1; _local1 = Math.atan2(y1, x1); _local1 = _local1 / Math.PI; _local1 = _local1 * 180; return(_local1); } function getBezPoint(p0, p1, p2, d) { var _local2 = {x:0, y:0}; var _local1 = (1 - d) * (1 - d); _local2.x = _local2.x + (_local1 * p0.x); _local2.y = _local2.y + (_local1 * p0.y); _local1 = (2 * d) * (1 - d); _local2.x = _local2.x + (_local1 * p1.x); _local2.y = _local2.y + (_local1 * p1.y); _local1 = d * d; _local2.x = _local2.x + (_local1 * p2.x); _local2.y = _local2.y + (_local1 * p2.y); return(_local2); } }
Symbol 397 MovieClip [__Packages.sanbiki.samieru.sound.MusicPlayer] Frame 0
class sanbiki.samieru.sound.MusicPlayer extends Sound { var loop_point, vol, count, start_point, playing, loops, lp_cnt; function MusicPlayer (mc) { super(mc); loop_point = 0; } function initPlay() { vol = 100; count = 0; start_point = 0; playing = false; } function isPlaying() { return(playing); } function setLoopPoint(ms) { loop_point = ms; } function startPlay(lp) { loops = lp; lp_cnt = 0; setVolume(vol); start(0); playing = true; } function fadeOut(speed) { vol = vol - speed; if (vol < 0) { vol = 0; } if (vol > 0) { setVolume(vol); } else { stop(); } } function fadeIn(speed) { setVolume(vol + speed); } function onSoundComplete() { if (loops > 0) { if ((++lp_cnt) >= loops) { stop(); return(undefined); } } start(loop_point); } function start(point) { playing = true; super.start(point); } function stop() { playing = false; super.stop(); } function setVolume(volume) { if (volume < 0) { vol = 0; } if (volume > 100) { volume = 100; } super.setVolume(volume); } }
Symbol 398 MovieClip [__Packages.duplex.ATask] Frame 0
class duplex.ATask { function ATask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3000); ob.enemyLk = 5; ob.enemyPw = 40; ob.enemyTs = 80; ob.enemyCt = 60; ob.enemyDr = 40; ob.enemyRr = 2; ob.enemyX1 = 297; ob.enemyY1 = 102; ob.enemyX2 = 275; ob.enemyY2 = 220; ob.enemyX1b = 293; ob.enemyY1b = 156; ob.enemyX2b = 284; ob.enemyY2b = 201; ob.enemyX1c = 350; ob.enemyY1c = 183; ob.enemyX2c = 346; ob.enemyY2c = 203; ob.enemyXX = 150; ob.enemyKC = 2; ob.hangeki = 40; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); break; case 1 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); break; case 2 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); break; case 3 : ob.enemyMh = (ob.enemyHp = 3300); ob.enemyLk = 40; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 30; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 282; ob.enemyY1 = 87; ob.enemyX2 = 264; ob.enemyY2 = 210; ob.enemyX1b = 297; ob.enemyY1b = 157; ob.enemyX2b = 293; ob.enemyY2b = 179; ob.enemyX1c = 366; ob.enemyY1c = 150; ob.enemyX2c = 363; ob.enemyY2c = 170; ob.enemyXX = 130; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 4; _root.background.gotoAndStop("Nomal"); break; case 4 : ob.enemyMh = (ob.enemyHp = 7000); ob.enemyLk = 30; ob.enemyPw = 160; ob.enemyTs = 170; ob.enemyCt = 45; ob.enemyDr = 40; ob.enemyRr = 6; ob.enemyX1 = 211; ob.enemyY1 = 70; ob.enemyX2 = 194; ob.enemyY2 = 159; ob.enemyX1b = 237; ob.enemyY1b = 114; ob.enemyX2b = 237; ob.enemyY2b = 142; ob.enemyX1c = 304; ob.enemyY1c = 118; ob.enemyX2c = 304; ob.enemyY2c = 134; ob.enemyXX = 50; ob.enemyKC = 2; ob.hangeki = 30; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 399 MovieClip [__Packages.duplex.MouseLine] Frame 0
class duplex.MouseLine { var po, ob, name, defaultMC, maxFrame, lineMc, lineFl, myMath; function MouseLine (myMC, st, nm, dep) { var _local2; var _local3; po = new Array(3); _local2 = 0; while (_local2 < 3) { po[_local2] = {x:0, y:0}; _local2++; } ob = {x:-1, y:-1}; name = nm; defaultMC = myMC.createEmptyMovieClip(st, dep); _local3 = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); maxFrame = _local3._totalframes; _local3.removeMovieClip(); lineMc = new Array(4); _local2 = 0; while (_local2 != 4) { lineMc[_local2] = new Array(maxFrame + 2); _local2++; } lineFl = new Array(maxFrame + 2); _local2 = 0; while (_local2 != (maxFrame + 2)) { lineFl[_local2] = -1; _local2++; } myMath = new duplex.Sub(); } function drawLine(x1, y1, x2, y2) { var _local3; var _local11; var _local10; var _local9; var _local2 = {x:0, y:0}; var _local4 = {x:0, y:0}; _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] == -1) { lineFl[_local3] = maxFrame - 1; if (ob.x == -1) { po[0].x = (po[1].x = x1); po[0].y = (po[1].y = y1); po[2].x = x2; po[2].y = y2; } else { po[0].x = x1; po[0].y = y1; po[1].x = ob.x; po[1].y = ob.y; po[2].x = x2; po[2].y = y2; } lineMc[0][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.25); sumPoint(x1, y1, _local2.x, _local2.y, 0, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[1][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.5); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 1, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[2][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.75); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 2, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[3][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 1); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 3, _local3); _local10 = x2 - _local4.x; _local9 = y2 - _local4.y; ob.x = x2 + _local10; ob.y = y2 + _local9; break; } _local3++; } _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] > 0) { lineLife(_local3); } _local3++; } } function sumPoint(x1, y1, x2, y2, j, i) { lineMc[j][i].blendMode = 8; lineMc[j][i]._alpha = 60; lineMc[j][i]._height = myMath.pointLength(x1, y1, x2, y2) + (lineMc[j][i]._width / 2); lineMc[j][i]._rotation = myMath.getC(x1, y1, x2, y2) + 90; lineMc[j][i]._x = Math.abs((x2 + x1) / 2); lineMc[j][i]._y = Math.abs((y2 + y1) / 2); } function lineLife(i) { lineFl[i]--; if (lineFl[i] == 0) { lineMc[0][i].removeMovieClip(); lineMc[1][i].removeMovieClip(); lineMc[2][i].removeMovieClip(); lineMc[3][i].removeMovieClip(); lineFl[i] = -1; } } function setAlpha(i) { defaultMC._alpha = i; } function final() { var _local2; _local2 = 0; while (_local2 != (maxFrame + 2)) { if (lineFl[_local2] > -1) { lineMc[0][_local2].removeMovieClip(); lineMc[1][_local2].removeMovieClip(); lineMc[2][_local2].removeMovieClip(); lineMc[3][_local2].removeMovieClip(); lineFl[_local2] = -1; } _local2++; } defaultMC._alpha = 100; ob.x = -1; ob.y = -1; } }
Symbol 59 Button
on (release) { _root.game.Gs.setGameLv(1); }
Symbol 60 Button
on (release) { _root.game.Gs.setGameLv(2); }
Symbol 61 Button
on (release) { _root.game.Gs.setGameLv(3); }
Symbol 62 Button
on (release) { _root.game.Gs.setGameLv(4); }
Symbol 63 Button
on (release) { _root.game.Gs.setGameLv(5); }
Symbol 66 MovieClip Frame 1
stop();
Symbol 70 Button
on (release) { this.level_changer.enabled = false; this.play(); _root.game.Gs.playSE(0); }
Symbol 71 MovieClip Frame 1
NowLv = _root.game.Gs.getGameLv(); i = 1; while (i <= 5) { obj = eval ("this.lv" + i); obj._alpha = 100 - (60 * (i > NowLv)); i++; }
Instance of Symbol 66 MovieClip "sound_switch" in Symbol 72 MovieClip Frame 25
on (rollOver) { this._alpha = 100; } on (rollOut) { this._alpha = 80; } on (release) { if (_root.SoundMute) { _root.SoundMute = false; this.gotoAndStop(1); } else { _root._root.SoundMute = true; this.gotoAndStop(2); } }
Symbol 72 MovieClip Frame 36
stop();
Instance of Symbol 66 MovieClip "sound_switch" in Symbol 72 MovieClip Frame 36
onClipEvent (load) { if (_root.game.Gs.getSoundFlag()) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (rollOver) { this._alpha = 100; } on (rollOut) { this._alpha = 80; } on (release) { if (_root.game.Gs.getSoundFlag()) { _root.game.Gs.setSoundFlag(false); this.gotoAndStop(1); } else { _root.game.Gs.setSoundFlag(true); this.gotoAndStop(2); } }
Symbol 72 MovieClip Frame 37
_root.game.Gs.fo(3);
Instance of Symbol 66 MovieClip "sound_switch" in Symbol 72 MovieClip Frame 37
on (rollOver) { this._alpha = 100; } on (rollOut) { this._alpha = 80; } on (release) { if (_root.SoundMute) { _root.SoundMute = false; this.gotoAndStop(1); } else { _root._root.SoundMute = true; this.gotoAndStop(2); } }
Symbol 72 MovieClip Frame 80
_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo");
Symbol 74 MovieClip Frame 96
_parent.nextFrame();
Symbol 100 Button
on (release) { _root.game.Gs.stage(0); }
Symbol 104 MovieClip Frame 77
_parent.nextFrame();
Symbol 113 MovieClip Frame 115
_parent.nextFrame();
Symbol 116 Button
on (release) { this.play(); }
Symbol 117 Button
on (release) { this.play(); }
Symbol 118 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 118 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 118 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 118 MovieClip Frame 30
_root.game.Gs.stage(0);
Symbol 125 Button
on (release) { _root.game.Gs.stage(1); }
Symbol 131 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 131 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 131 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 131 MovieClip Frame 30
_root.game.Gs.stage(1);
Symbol 133 Button
on (release) { _root.game.Gs.stage(2); }
Symbol 141 MovieClip Frame 5
stop();
Symbol 142 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 142 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 142 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 142 MovieClip Frame 30
_root.game.Gs.stage(2);
Symbol 146 Button
on (release) { _root.game.Gs.stage(3); }
Symbol 148 MovieClip Frame 58
_parent.nextFrame();
Symbol 155 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 155 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 155 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 155 MovieClip Frame 30
_root.game.Gs.stage(3);
Symbol 159 Button
on (release) { gotoAndPlay (31); }
Symbol 172 MovieClip Frame 34
stop();
Symbol 173 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 173 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 173 MovieClip Frame 9
_root.game.Gs.fo(15);
Symbol 173 MovieClip Frame 31
_root.game.Gs.playSE(1);
Symbol 173 MovieClip Frame 97
_root.game.Gs.stage(4);
Symbol 175 MovieClip Frame 39
_parent.nextFrame();
Symbol 179 MovieClip Frame 20
_parent.nextFrame();
Symbol 181 MovieClip Frame 1065
if (_root.game.Gs.getGameLv() < 3) { this.stop(); _parent.gotoAndPlay("NOtestplayer"); } else { _parent.gotoAndStop("testplayer"); }
Symbol 186 Button
on (release) { gotoRegisterPage(); }
Symbol 188 MovieClip Frame 1
function gotoRegisterPage() { var _local1 = NigoroFlashManager.getNigoroSession(); if (_local1) { var _local2 = "http://nigoro.asterizm.net/register/nigoro_register.php?NIGORO=" + _local1; getURL (_local2, "_blank"); } } NigoroFlashManager.setGameID("nigoro002"); NigoroFlashManager.setGameLevel(_root.game.Gs.getGameLv()); play();
Symbol 188 MovieClip Frame 2
nigoro.lib.samieru.NigoroFlashManager.checkGameClear();
Symbol 188 MovieClip Frame 3
play();
Symbol 188 MovieClip Frame 4
switch (NigoroFlashManager.getAccessStatus()) { case NigoroFlashManager.ACCESS_STATUS_OK : nextFrame(); break; case NigoroFlashManager.ACCESS_STATUS_RUNNING : gotoAndPlay ("Wait"); break; case NigoroFlashManager.ACCESS_STATUS_ERROR : gotoAndPlay ("Start"); }
Symbol 188 MovieClip Frame 5
stop();
Symbol 189 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 189 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 98 MovieClip in Symbol 189 MovieClip Frame 4
on (release) { _parent.gotoAndPlay(5); }
Symbol 189 MovieClip Frame 5
_root.game.Gs.fo(3);
Symbol 189 MovieClip Frame 42
_root.game.Gs.setBgm(2);
Symbol 189 MovieClip Frame 102
stop();
Symbol 189 MovieClip Frame 103
_root.game.Gs.fo(4);
Symbol 189 MovieClip Frame 144
stop(); _root.game.Gs.allClear();
Symbol 189 MovieClip Frame 145
stop();
Instance of Symbol 98 MovieClip in Symbol 189 MovieClip Frame 145
on (release) { _root.game.Gs.allClear(); }
Symbol 190 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 2
stop();
Symbol 211 MovieClip Frame 11
stop();
Symbol 216 MovieClip Frame 120
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 120
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 120
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 12
stop();
Symbol 283 MovieClip Frame 120
stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 180
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 120
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 27
stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 3
stop();
Symbol 340 MovieClip Frame 27
stop();
Symbol 341 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 3
stop();
Symbol 346 MovieClip Frame 15
stop();
Symbol 349 MovieClip Frame 15
_parent.nextFrame();
Symbol 350 Button
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 351 MovieClip Frame 1
stop();
Instance of Symbol 349 MovieClip in Symbol 351 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 354 MovieClip Frame 15
_parent.nextFrame();
Symbol 355 Button
on (press) { _root.game.Gs.talkMain(1); }
Symbol 356 MovieClip Frame 1
stop();
Instance of Symbol 354 MovieClip in Symbol 356 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); }
Symbol 359 MovieClip Frame 15
_parent.nextFrame();
Symbol 360 Button
on (press) { _root.game.Gs.talkMain(2); }
Symbol 361 MovieClip Frame 1
stop();
Instance of Symbol 359 MovieClip in Symbol 361 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(2); }
Symbol 368 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 11
gotoAndPlay (2);
Symbol 374 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 11
gotoAndPlay (2);
Symbol 377 MovieClip Frame 15
stop();
Symbol 388 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 15
stop();
Symbol 392 MovieClip Frame 15
stop();
Symbol 393 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [tsubaki_out]
Symbol 2 Sound [tsubaki_miss]
Symbol 3 Sound [tsubaki_hit2]
Symbol 4 Sound [tsubaki_hit1]
Symbol 5 Sound [tsubaki_finalhit]
Symbol 6 Sound [titlebgm]
Symbol 7 Sound [saori_hit2]
Symbol 8 Sound [saori_hit1]
Symbol 9 Sound [saori_finalhit]
Symbol 10 Sound [reiko_hit2]
Symbol 11 Sound [reiko_hit1]
Symbol 12 Sound [reiko_finalhit]
Symbol 13 Sound [reiko_down]
Symbol 14 Sound [nf]
Symbol 15 Sound [mita_miss]
Symbol 16 Sound [mita_hit2]
Symbol 17 Sound [mita_hit1]
Symbol 18 Sound [mita_finalhit]
Symbol 19 Sound [miss]
Symbol 20 Sound [hanae_miss]
Symbol 21 Sound [hanae_hit2]
Symbol 22 Sound [hanae_hit1]
Symbol 23 Sound [hanae_finalhit]
Symbol 24 Sound [drugok]
Symbol 25 Sound [doorwav]
Symbol 26 Sound [demobgm]
Symbol 27 Sound [clickok]
Symbol 28 Sound [bf]
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:31 72 74 85 87 98 104 113 116 118 131 142 148 155 173 175 179 189 211 272 337 340
Symbol 31 ButtonUses:30Used by:32
Symbol 32 MovieClip [mcText_gameover]Uses:29 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [mcText_lose]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [mcText_win]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [mcText_start]Uses:37
Symbol 39 GraphicUsed by:40 43 393
Symbol 40 MovieClipUses:39Used by:43
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43 46
Symbol 43 MovieClip [life_camellia]Uses:40 39 42
Symbol 44 GraphicUsed by:45 46 393
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClip [life_rose]Uses:45 44 42
Symbol 47 MovieClip [mainprog]
Symbol 48 ShapeTweeningUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [LineMC]Uses:48 49
Symbol 394 MovieClip [__Packages.duplex.Game_system]
Symbol 395 MovieClip [__Packages.duplex.Buffer]
Symbol 396 MovieClip [__Packages.duplex.Sub]
Symbol 397 MovieClip [__Packages.sanbiki.samieru.sound.MusicPlayer]
Symbol 398 MovieClip [__Packages.duplex.ATask]
Symbol 399 MovieClip [__Packages.duplex.MouseLine]
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:72
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:72
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:70 72
Symbol 57 GraphicUsed by:71 72
Symbol 58 GraphicUsed by:59 60 61 62 63 100 117 125 133 146 159 172
Symbol 59 ButtonUses:58Used by:71 72
Symbol 60 ButtonUses:58Used by:71 72
Symbol 61 ButtonUses:58Used by:71 72
Symbol 62 ButtonUses:58Used by:71 72
Symbol 63 ButtonUses:58Used by:71 72
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:64 65Used by:72
Symbol 67 GraphicUsed by:72
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 ButtonUses:56 69Used by:72
Symbol 71 MovieClipUses:57 59 60 61 62 63Used by:72
Symbol 72 MovieClipUses:52 54 56 57 59 60 61 62 63 66 67 70 71 30Used by:Timeline
Symbol 73 GraphicUsed by:118
Symbol 74 MovieClipUses:30Used by:118 131 142 155
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:118
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:97
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:97
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:30 84Used by:97
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:30 86Used by:97
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:97
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:97
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClipUses:79 82 85 87 90 93 96Used by:118 131 142 155 173 189
Symbol 98 MovieClipUses:30Used by:118 131 142 155 173 189 210
Symbol 99 GraphicUsed by:100 117 125 133 146 159
Symbol 100 ButtonUses:99 58Used by:118
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:118 131 142 155 173 189
Symbol 103 GraphicUsed by:118
Symbol 104 MovieClipUses:30Used by:118 155
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:118
Symbol 107 GraphicUsed by:118
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:118 131 142 155 173 193
Symbol 110 BitmapUsed by:111 124
Symbol 111 GraphicUses:110Used by:118 217
Symbol 112 GraphicUsed by:118
Symbol 113 MovieClipUses:30Used by:118 142 173
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:118 131 142 155 173
Symbol 116 ButtonUses:30Used by:118 131 142 155 173
Symbol 117 ButtonUses:99 58Used by:118 131 142 155 173
Symbol 118 MovieClipUses:73 74 30 76 97 98 100 102 103 104 106 107 109 111 112 113 115 116 117Used by:190
Symbol 119 GraphicUsed by:131
Symbol 120 FontUsed by:121
Symbol 121 TextUses:120Used by:131
Symbol 122 GraphicUsed by:131
Symbol 123 BitmapUsed by:124 200
Symbol 124 GraphicUses:123 110Used by:131
Symbol 125 ButtonUses:99 58Used by:131
Symbol 126 GraphicUsed by:131
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:131 242
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:119 121 122 74 30 109 124 97 98 125 102 126 128 129 115 130 116 117Used by:190
Symbol 132 GraphicUsed by:142
Symbol 133 ButtonUses:99 58Used by:142
Symbol 134 GraphicUsed by:142
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:142
Symbol 137 GraphicUsed by:142
Symbol 138 GraphicUsed by:142
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141 263
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 MovieClipUses:132 113 30 109 115 97 98 133 102 134 74 136 137 138 141 116 117Used by:190
Symbol 143 GraphicUsed by:155
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:155 263
Symbol 146 ButtonUses:99 58Used by:155
Symbol 147 GraphicUsed by:155
Symbol 148 MovieClipUses:30Used by:155
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:155
Symbol 151 GraphicUsed by:155
Symbol 152 GraphicUsed by:155
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155 278 288
Symbol 155 MovieClipUses:143 104 30 109 145 97 98 146 102 147 148 150 151 74 115 152 154 116 117Used by:190
Symbol 156 GraphicUsed by:173
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:173 283
Symbol 159 ButtonUses:99 58Used by:173
Symbol 160 GraphicUsed by:173
Symbol 161 GraphicUsed by:173
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:173
Symbol 164 GraphicUsed by:173
Symbol 165 ShapeTweeningUsed by:172
Symbol 166 ShapeTweeningUsed by:172
Symbol 167 ShapeTweeningUsed by:172
Symbol 168 ShapeTweeningUsed by:172
Symbol 169 GraphicUsed by:172
Symbol 170 GraphicUsed by:172
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:58 165 166 167 168 169 170 171Used by:173
Symbol 173 MovieClipUses:156 113 30 109 158 97 98 159 102 160 115 161 163 164 116 117 172Used by:190
Symbol 174 GraphicUsed by:189
Symbol 175 MovieClipUses:30Used by:189
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:189
Symbol 178 GraphicUsed by:189
Symbol 179 MovieClipUses:30Used by:189
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:189
Symbol 182 GraphicUsed by:188
Symbol 183 GraphicUsed by:186
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 ButtonUses:183 184 185Used by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:182 186 187Used by:189
Symbol 189 MovieClipUses:174 175 30 177 97 98 102 178 179 181 188Used by:190
Symbol 190 MovieClipUses:118 131 142 155 173 189Used by:Timeline
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:193
Symbol 193 MovieClipUses:109 192Used by:Timeline
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:201
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:201
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:201
Symbol 200 GraphicUses:123Used by:201
Symbol 201 MovieClipUses:195 197 199 200Used by:217
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:217
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:217
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:217
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:217
Symbol 210 MovieClipUses:98Used by:217 242 263 288 315 332
Symbol 211 MovieClipUses:30Used by:217 242 263 288 315 332
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:217
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClipUses:215Used by:217
Symbol 217 MovieClipUses:111 201 203 205 207 209 210 211 213 216Used by:316
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:226
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:226
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:226
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:226
Symbol 226 MovieClipUses:219 221 223 225Used by:242
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:242
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:242
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:242
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:242
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:242
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:242
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:241
Symbol 241 MovieClipUses:240Used by:242
Symbol 242 MovieClipUses:128 226 228 230 232 234 236 210 211 238 241Used by:316
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:251
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:251
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:251
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:251
Symbol 251 MovieClipUses:244 246 248 250Used by:263
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:263
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:263
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:263
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:263
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:262
Symbol 262 MovieClipUses:261Used by:263
Symbol 263 MovieClipUses:140 251 253 255 257 145 210 211 259 262Used by:316
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:273
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:273
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:273
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:273
Symbol 272 MovieClipUses:30Used by:273
Symbol 273 MovieClipUses:265 267 269 271 272Used by:288
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:288
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:288
Symbol 278 MovieClipUses:154Used by:288
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:288
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:288
Symbol 283 MovieClipUses:158Used by:288
Symbol 284 GraphicUsed by:286
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:284 285Used by:287
Symbol 287 MovieClipUses:286Used by:288
Symbol 288 MovieClipUses:154 273 275 277 278 280 210 211 282 283 287Used by:316
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:315
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:299
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:299
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:299
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClipUses:292 294 296 298Used by:315
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:315
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:315
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:315
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:315
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:315
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:315
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:314
Symbol 314 MovieClipUses:313Used by:315
Symbol 315 MovieClipUses:290 299 301 303 305 307 309 210 211 311 314Used by:316
Symbol 316 MovieClipUses:217 242 263 288 315Used by:Timeline
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:332
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:332
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:332
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:332
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:332
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:332
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:331
Symbol 331 MovieClipUses:330Used by:332
Symbol 332 MovieClipUses:318 320 322 324 326 210 328 211 331Used by:Timeline
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:333 334Used by:Timeline
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:30 336Used by:338
Symbol 338 MovieClipUses:337Used by:Timeline
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:30 339Used by:341
Symbol 341 MovieClipUses:340Used by:Timeline
Symbol 342 FontUsed by:343 344 378 379 380 381 382 383 384 385 386 387
Symbol 343 TextUses:342Used by:345
Symbol 344 TextUses:342Used by:345
Symbol 345 MovieClipUses:343 344Used by:346
Symbol 346 MovieClipUses:345Used by:Timeline
Symbol 347 GraphicUsed by:348 349 350
Symbol 348 MovieClipUses:347Used by:349
Symbol 349 MovieClipUses:347 348Used by:351
Symbol 350 ButtonUses:347Used by:351
Symbol 351 MovieClipUses:349 350Used by:Timeline
Symbol 352 GraphicUsed by:353 354 355
Symbol 353 MovieClipUses:352Used by:354
Symbol 354 MovieClipUses:352 353Used by:356
Symbol 355 ButtonUses:352Used by:356
Symbol 356 MovieClipUses:354 355Used by:Timeline
Symbol 357 GraphicUsed by:358 359 360
Symbol 358 MovieClipUses:357Used by:359
Symbol 359 MovieClipUses:357 358Used by:361
Symbol 360 ButtonUses:357Used by:361
Symbol 361 MovieClipUses:359 360Used by:Timeline
Symbol 362 GraphicUsed by:376
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:368
Symbol 365 BitmapUsed by:366 367
Symbol 366 ShapeTweeningUses:365Used by:368
Symbol 367 GraphicUses:365Used by:368
Symbol 368 MovieClipUses:364 366 367Used by:376
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:374
Symbol 371 BitmapUsed by:372 373
Symbol 372 ShapeTweeningUses:371Used by:374
Symbol 373 GraphicUses:371Used by:374
Symbol 374 MovieClipUses:370 372 373Used by:376
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:362 368 374 375Used by:377
Symbol 377 MovieClipUses:376Used by:Timeline
Symbol 378 TextUses:342Used by:388
Symbol 379 TextUses:342Used by:388
Symbol 380 TextUses:342Used by:388
Symbol 381 TextUses:342Used by:388
Symbol 382 TextUses:342Used by:388
Symbol 383 TextUses:342Used by:388
Symbol 384 TextUses:342Used by:388
Symbol 385 TextUses:342Used by:388
Symbol 386 TextUses:342Used by:388
Symbol 387 TextUses:342Used by:388
Symbol 388 MovieClipUses:378 379 380 381 382 383 384 385 386 387Used by:389
Symbol 389 MovieClipUses:388Used by:Timeline
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:390Used by:392
Symbol 392 MovieClipUses:391Used by:Timeline
Symbol 393 MovieClipUses:44 39Used by:Timeline

Instance Names

"title_mc"Frame 3Symbol 72 MovieClip
"demo"Frame 4Symbol 190 MovieClip
"background"Frame 5Symbol 193 MovieClip
"enemy"Frame 5Symbol 316 MovieClip
"player"Frame 5Symbol 332 MovieClip
"guidance_text"Frame 5Symbol 335 MovieClip
"guide_attack"Frame 5Symbol 338 MovieClip
"guide_escape"Frame 5Symbol 341 MovieClip
"myname"Frame 5Symbol 346 MovieClip
"mc_attack"Frame 5Symbol 351 MovieClip
"mc_evasion"Frame 5Symbol 356 MovieClip
"mc_counter"Frame 5Symbol 361 MovieClip
"time_bar"Frame 5Symbol 377 MovieClip
"enemyname"Frame 5Symbol 389 MovieClip
"LevelMC"Frame 5Symbol 392 MovieClip
"marker_flower"Frame 5Symbol 393 MovieClip
"flower_break"Symbol 43 MovieClip [life_camellia] Frame 4Symbol 42 MovieClip
"flower_break"Symbol 46 MovieClip [life_rose] Frame 4Symbol 42 MovieClip
"lv1"Symbol 71 MovieClip Frame 1Symbol 59 Button
"lv2"Symbol 71 MovieClip Frame 1Symbol 60 Button
"lv3"Symbol 71 MovieClip Frame 1Symbol 61 Button
"lv4"Symbol 71 MovieClip Frame 1Symbol 62 Button
"lv5"Symbol 71 MovieClip Frame 1Symbol 63 Button
"lv1"Symbol 72 MovieClip Frame 25Symbol 59 Button
"lv2"Symbol 72 MovieClip Frame 25Symbol 60 Button
"lv3"Symbol 72 MovieClip Frame 25Symbol 61 Button
"lv4"Symbol 72 MovieClip Frame 25Symbol 62 Button
"lv5"Symbol 72 MovieClip Frame 25Symbol 63 Button
"sound_switch"Symbol 72 MovieClip Frame 25Symbol 66 MovieClip
"StartBtn"Symbol 72 MovieClip Frame 36Symbol 70 Button
"sound_switch"Symbol 72 MovieClip Frame 36Symbol 66 MovieClip
"level_changer"Symbol 72 MovieClip Frame 36Symbol 71 MovieClip
"sound_switch"Symbol 72 MovieClip Frame 37Symbol 66 MovieClip
"hitarea"Symbol 217 MovieClip Frame 1Symbol 201 MovieClip
"hitarea"Symbol 242 MovieClip Frame 1Symbol 226 MovieClip
"hitarea"Symbol 263 MovieClip Frame 1Symbol 251 MovieClip
"hitarea"Symbol 288 MovieClip Frame 1Symbol 273 MovieClip
"hitarea"Symbol 315 MovieClip Frame 1Symbol 299 MovieClip
"enemy1"Symbol 316 MovieClip Frame 1Symbol 217 MovieClip
"enemy1"Symbol 316 MovieClip Frame 2Symbol 242 MovieClip
"enemy1"Symbol 316 MovieClip Frame 3Symbol 263 MovieClip
"enemy1"Symbol 316 MovieClip Frame 4Symbol 288 MovieClip
"enemy1"Symbol 316 MovieClip Frame 5Symbol 315 MovieClip
"mynameMC"Symbol 346 MovieClip Frame 1Symbol 345 MovieClip
"b_attack"Symbol 351 MovieClip Frame 3Symbol 350 Button
"b_evasion"Symbol 356 MovieClip Frame 3Symbol 355 Button
"b_counter"Symbol 361 MovieClip Frame 3Symbol 360 Button
"myber"Symbol 376 MovieClip Frame 1Symbol 368 MovieClip
"enemybar"Symbol 376 MovieClip Frame 1Symbol 374 MovieClip
"time_barMC"Symbol 377 MovieClip Frame 1Symbol 376 MovieClip
"enemynameMC"Symbol 389 MovieClip Frame 1Symbol 388 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "tsubaki_out"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tsubaki_miss"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tsubaki_hit2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tsubaki_hit1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "tsubaki_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 6 as "titlebgm"
ExportAssets (56)Timeline Frame 1Symbol 7 as "saori_hit2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "saori_hit1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "saori_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 10 as "reiko_hit2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "reiko_hit1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "reiko_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 13 as "reiko_down"
ExportAssets (56)Timeline Frame 1Symbol 14 as "nf"
ExportAssets (56)Timeline Frame 1Symbol 15 as "mita_miss"
ExportAssets (56)Timeline Frame 1Symbol 16 as "mita_hit2"
ExportAssets (56)Timeline Frame 1Symbol 17 as "mita_hit1"
ExportAssets (56)Timeline Frame 1Symbol 18 as "mita_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 19 as "miss"
ExportAssets (56)Timeline Frame 1Symbol 20 as "hanae_miss"
ExportAssets (56)Timeline Frame 1Symbol 21 as "hanae_hit2"
ExportAssets (56)Timeline Frame 1Symbol 22 as "hanae_hit1"
ExportAssets (56)Timeline Frame 1Symbol 23 as "hanae_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 24 as "drugok"
ExportAssets (56)Timeline Frame 1Symbol 25 as "doorwav"
ExportAssets (56)Timeline Frame 1Symbol 26 as "demobgm"
ExportAssets (56)Timeline Frame 1Symbol 27 as "clickok"
ExportAssets (56)Timeline Frame 1Symbol 28 as "bf"
ExportAssets (56)Timeline Frame 1Symbol 32 as "mcText_gameover"
ExportAssets (56)Timeline Frame 1Symbol 34 as "mcText_lose"
ExportAssets (56)Timeline Frame 1Symbol 36 as "mcText_win"
ExportAssets (56)Timeline Frame 1Symbol 38 as "mcText_start"
ExportAssets (56)Timeline Frame 1Symbol 43 as "life_camellia"
ExportAssets (56)Timeline Frame 1Symbol 46 as "life_rose"
ExportAssets (56)Timeline Frame 1Symbol 47 as "mainprog"
ExportAssets (56)Timeline Frame 1Symbol 50 as "LineMC"
ExportAssets (56)Timeline Frame 1Symbol 394 as "__Packages.duplex.Game_system"
ExportAssets (56)Timeline Frame 1Symbol 395 as "__Packages.duplex.Buffer"
ExportAssets (56)Timeline Frame 1Symbol 396 as "__Packages.duplex.Sub"
ExportAssets (56)Timeline Frame 1Symbol 397 as "__Packages.sanbiki.samieru.sound.MusicPlayer"
ExportAssets (56)Timeline Frame 1Symbol 398 as "__Packages.duplex.ATask"
ExportAssets (56)Timeline Frame 1Symbol 399 as "__Packages.duplex.MouseLine"

Labels

"start"Frame 2
"title"Frame 3
"demo"Frame 4
"main"Frame 5
"Hide"Symbol 43 MovieClip [life_camellia] Frame 1
"Birth"Symbol 43 MovieClip [life_camellia] Frame 2
"Life"Symbol 43 MovieClip [life_camellia] Frame 3
"Death"Symbol 43 MovieClip [life_camellia] Frame 4
"Hide"Symbol 46 MovieClip [life_rose] Frame 1
"Birth"Symbol 46 MovieClip [life_rose] Frame 2
"Life"Symbol 46 MovieClip [life_rose] Frame 3
"Death"Symbol 46 MovieClip [life_rose] Frame 4
"MainProgram"Symbol 47 MovieClip [mainprog] Frame 1
"Start"Symbol 188 MovieClip Frame 2
"Wait"Symbol 188 MovieClip Frame 3
"NOtestplayer"Symbol 189 MovieClip Frame 103
"testplayer"Symbol 189 MovieClip Frame 145
"Nomal"Symbol 193 MovieClip Frame 1
"Boss"Symbol 193 MovieClip Frame 2




http://swfchan.com/9/44901/info.shtml
Created: 6/5 -2019 09:44:28 Last modified: 6/5 -2019 09:44:28 Server time: 14/11 -2024 06:47:44