| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231345 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #47744 |
| NEWGROUNDS |
| Loading... |
| Jonathan McEntee - Edmund McMillen |
| MEAT BOY |
| Loading... |
| Check The Secrets Menu |
| YOU UNLOCKED Somethin Special! |
| YOU UNLOCKED GISH! |
| YOU UNLOCKED Dr. Fetus! |
| YOU UNLOCKED a Castle Crasher! |
| NG AD GOES HERE!!! |
| PRESENTS |
| _____________________________ |
| (Team Mic) |
| A Game By |
| and |
| Edmund McMillen |
| Jonathan McEntee |
| Meat boy - Jonathan McEntee Programming / Design Edmund McMillen Art / Design Danny B Music Newgrounds.com Sponsorship Cast - Meat Boy Bandaid girl Dr Fetus Special thanks - Danielle McMillen Brendon Trueb Tom Fulp Nate Zilk Alex Austin Negative-One Erin Honeycut Tyler Glaiel And Especially: /V/ |
| Bandaid Girl Unlocked! |
| Check the secrets menu |
| Expert Chapter Unlocked! |
ActionScript [AS1/AS2]
Frame 1NewgroundsAPI.connectMovie(3441); loaded = getBytesLoaded(); ltotal = getBytesTotal(); if (loaded == ltotal) { gotoAndPlay (3); }Frame 2gotoAndPlay (1);Frame 3stopAllSounds(); stopAllSounds();Frame 4stopAllSounds(); stopAllSounds();Frame 5stopAllSounds(); stopAllSounds();Frame 6stopAllSounds(); stopAllSounds();Frame 7stopAllSounds(); stopAllSounds();Frame 8stopAllSounds(); stopAllSounds();Frame 9stopAllSounds(); stopAllSounds();Frame 10stopAllSounds();Frame 11stopAllSounds();Frame 12stopAllSounds();Frame 13stopAllSounds();Frame 14stopAllSounds();Frame 15stopAllSounds();Frame 16stopAllSounds();Frame 17stopAllSounds();Frame 278map1name = "Chapter 1 - The Forest"; map1unlocked = true; map1title = true; map2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 9, 10, 12, 10, 9, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 2, 3, 3, 3, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 12, 3, 3, 3, 2, 3, 12], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 8, 9, 3, 3, 3, 3, 3, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 3, 3, 1, 8, 10, 3, 3, 2, 3, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 8, 3, 3, 3, 8, 10, 3, 3, 2, 1, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 3, 3, 3, 3, 9, 3, 3, 3, 3, 8, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 3, 1, 3, 3, 9, 3, 3, 3, 3, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 3, 3, 3, 10, 3, 2, 3, 8, 12, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 3, 3, 3, 3, 3, 3, 3, 1, 8, 10, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 2, 3, 3, 3, 3, 3, 3, 8, 9, 12], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 10, 3, 1, 3, 1, 3, 3, 3, 8, 9, 10, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 1, 11, 8, 12, 3, 3, 3, 2, 3, 3, 3, 8, 9, 9, 10], [0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 13, 11, 8, 9, 3, 3, 3, 3, 3, 3, 3, 8, 10, 12, 9], [0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 11, 8, 10, 9, 10, 9, 9, 10, 9, 9, 9, 9, 9, 9]]; mapbg2 = 2; map2name = "1. Hello World"; map2char = {xtile:2, ytile:23}; map2statement = "Hello and welcome to Meat Boy!\n\nLet's begin by getting used to the basic controls. You can walk left and right using the arrow keys, and you can jump using space. Try reaching Bandaid Girl in the top right corner."; map2unlocked = true; map2comic = ["firstcomicone", "firstcomictwo", "firstcomicthree"]; map3 = [[8, 8, 8, 8, 8, 8, 9, 10, 10, 10, 9, 9, 8, 8, 8, 8, 8, 9, 9, 10, 9, 9, 8, 8, 8], [8, 0, 0, 0, 13, 8, 9, 9, 10, 10, 9, 8, 8, 0, 0, 0, 8, 8, 9, 10, 9, 8, 8, 11, 8], [8, 0, 0, 0, 0, 8, 8, 8, 9, 9, 9, 8, 0, 0, 0, 0, 0, 8, 9, 9, 9, 8, 0, 11, 8], [8, 0, 0, 0, 0, 8, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 0, 11, 8], [8, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 3, 3, 2, 7, 0, 0, 0, 0, 5, 7, 0, 0, 11, 8], [8, 2, 2, 7, 0, 0, 5, 7, 5, 2, 2, 3, 3, 3, 2, 7, 0, 0, 5, 2, 2, 7, 0, 11, 8], [8, 3, 3, 2, 7, 5, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 7, 5, 2, 3, 3, 2, 7, 11, 8], [8, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 3, 3, 2, 2, 3, 3, 3, 3, 2, 11, 8], [8, 3, 8, 8, 8, 8, 8, 2, 3, 3, 3, 2, 8, 8, 8, 8, 8, 2, 3, 3, 3, 1, 3, 11, 8], [8, 3, 8, 9, 9, 9, 8, 2, 3, 3, 2, 2, 8, 9, 9, 9, 8, 2, 3, 1, 2, 1, 3, 11, 8], [8, 8, 8, 9, 10, 9, 8, 8, 2, 3, 2, 8, 8, 9, 10, 9, 8, 8, 2, 1, 1, 3, 2, 11, 8], [8, 9, 9, 9, 10, 9, 9, 8, 8, 8, 8, 8, 9, 9, 10, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg3 = 2; map3name = "2. Cliff Hopper"; map3char = {xtile:11, ytile:22}; map3statement = "Most the time regular jumping just wont cut it. In situations like these, it's neccesary to wall jump. To wall jump, first jump against a wall and then press space.\n\nRemember, you can always skip one or two levels per level set. Don't feel obligated to beat every single one."; map3unlocked = true; map4 = [[10, 10, 12, 10, 10, 9, 10, 12, 10, 10, 10, 10, 12, 10, 10, 10, 10, 12, 10, 10, 10, 10, 10, 10, 12, 10, 10, 10, 12, 12, 12, 12, 12, 12, 9, 10, 12, 12, 9, 10, 12, 12, 10, 12, 12, 8, 8, 8, 11, 8], [9, 3, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 10, 12, 10, 12, 3, 3, 3, 6, 11, 8, 10, 10, 6, 0, 4, 11, 10, 10, 12, 10, 3, 3, 2, 3, 3, 3, 3, 3, 8, 8, 11, 8], [10, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 2, 1, 10, 10, 3, 3, 3, 2, 6, 0, 11, 8, 10, 3, 0, 76, 0, 11, 8, 9, 12, 10, 3, 1, 3, 3, 3, 2, 1, 3, 3, 8, 11, 8], [10, 6, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 10, 10, 3, 3, 12, 10, 3, 2, 3, 6, 0, 0, 11, 8, 2, 3, 7, 0, 5, 11, 12, 10, 10, 3, 3, 6, 0, 0, 0, 0, 0, 4, 3, 3, 11, 11], [12, 0, 0, 0, 5, 3, 3, 2, 3, 3, 3, 3, 3, 2, 10, 12, 3, 3, 10, 10, 3, 3, 6, 0, 0, 0, 11, 8, 3, 3, 3, 3, 12, 12, 12, 10, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 4, 11, 11], [10, 0, 0, 5, 3, 11, 3, 3, 3, 1, 3, 3, 3, 3, 10, 10, 2, 3, 10, 9, 3, 6, 0, 0, 0, 0, 11, 8, 3, 2, 3, 10, 10, 12, 12, 3, 3, 6, 0, 10, 3, 7, 0, 0, 0, 0, 0, 0, 11, 11], [10, 0, 0, 3, 3, 11, 8, 3, 3, 3, 3, 3, 3, 3, 10, 9, 3, 3, 10, 10, 6, 0, 12, 10, 0, 5, 3, 8, 3, 3, 10, 10, 10, 10, 12, 2, 6, 0, 0, 12, 3, 2, 0, 0, 0, 0, 0, 0, 11, 11], [9, 0, 5, 3, 13, 11, 8, 3, 3, 3, 3, 2, 3, 3, 10, 10, 3, 2, 10, 10, 0, 0, 10, 10, 5, 3, 3, 10, 9, 3, 10, 10, 12, 12, 10, 3, 0, 0, 0, 10, 12, 3, 0, 0, 0, 0, 0, 5, 11, 11], [10, 0, 4, 3, 2, 11, 8, 3, 2, 3, 3, 3, 3, 3, 12, 10, 3, 3, 10, 12, 0, 5, 10, 12, 3, 3, 2, 10, 12, 3, 12, 10, 10, 12, 2, 3, 0, 0, 0, 9, 12, 3, 7, 0, 0, 0, 0, 4, 11, 11], [10, 0, 0, 3, 3, 11, 8, 3, 3, 3, 3, 3, 3, 3, 10, 10, 3, 3, 10, 10, 5, 3, 9, 10, 3, 3, 3, 3, 10, 3, 10, 10, 10, 10, 3, 6, 0, 0, 5, 10, 10, 3, 3, 0, 0, 0, 0, 0, 11, 8], [10, 0, 0, 4, 3, 11, 3, 3, 3, 3, 2, 3, 1, 3, 10, 10, 6, 0, 12, 10, 3, 2, 12, 10, 10, 3, 3, 3, 3, 3, 10, 12, 10, 12, 0, 0, 0, 5, 3, 10, 12, 3, 3, 7, 0, 0, 0, 5, 11, 11], [10, 7, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 10, 0, 0, 10, 10, 3, 3, 10, 10, 12, 3, 2, 3, 1, 3, 10, 10, 10, 12, 3, 7, 5, 3, 3, 10, 10, 3, 1, 3, 7, 0, 5, 3, 11, 8], [10, 3, 7, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 10, 12, 5, 2, 3, 3, 2, 1, 10, 10, 10, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 1, 3, 12, 10, 3, 3, 3, 3, 0, 3, 3, 11, 8], [12, 2, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 10, 10, 3, 3, 3, 2, 3, 3, 9, 12, 10, 10, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 3, 2, 10, 10, 2, 3, 2, 1, 3, 3, 3, 11, 8], [10, 10, 10, 12, 10, 10, 10, 12, 10, 10, 10, 9, 10, 10, 12, 10, 10, 10, 12, 10, 10, 9, 10, 10, 10, 10, 10, 12, 10, 10, 10, 9, 10, 10, 10, 9, 10, 10, 10, 10, 12, 10, 12, 12, 9, 12, 12, 9, 11, 8]]; mapbg4 = 2; map4name = "3. Going Up"; map4char = {xtile:10, ytile:46}; map4unlocked = true; map4statement = "Some levels will scroll upwards, with or without you. Dont fall beneath the screen!"; map5 = [[10, 9, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 10, 10, 9, 9, 9, 10, 9, 9, 9, 10, 10, 9, 9, 9, 9, 9, 10, 9, 8, 8, 10, 8, 10], [9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 11, 8, 8], [10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 11, 8, 8, 8, 8, 10, 8, 10, 8, 10, 8, 2, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 2, 2, 11, 8], [9, 0, 0, 0, 0, 0, 0, 5, 8, 10, 8, 8, 8, 8, 0, 0, 0, 5, 2, 3, 11, 8, 8, 8, 8, 8, 10, 8, 10, 8, 10, 2, 2, 2, 6, 0, 0, 0, 0, 5, 2, 2, 2, 2, 2, 2, 3, 2, 2, 11], [10, 0, 0, 0, 0, 0, 5, 3, 10, 8, 8, 2, 2, 8, 8, 10, 5, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 6, 0, 0, 0, 0, 5, 2, 2, 2, 3, 3, 2, 2, 2, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 2, 2, 8, 3, 2, 2, 3, 11, 8, 8, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 0, 0, 0, 5, 2, 2, 2, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 8, 10, 8, 2, 2, 3, 2, 11, 11, 8, 8, 8, 8, 8, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 2, 2, 3, 2, 11], [9, 0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 13, 11, 11, 8, 8, 10, 8, 10, 8, 8, 8, 10, 8, 10, 8, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 8, 8, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 8, 10, 8, 3, 2, 2, 3, 11, 11, 8, 8, 8, 8, 8, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 2, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 3, 3, 8, 2, 2, 3, 2, 11, 8, 8, 2, 3, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 3, 2, 0, 0, 0, 4, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 11], [9, 0, 0, 0, 0, 0, 4, 2, 10, 8, 8, 2, 2, 8, 8, 10, 4, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 0, 0, 0, 0, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 11], [9, 0, 0, 0, 0, 0, 0, 4, 8, 10, 8, 8, 8, 8, 0, 0, 0, 4, 2, 2, 11, 8, 8, 8, 8, 8, 10, 8, 10, 8, 10, 2, 2, 2, 7, 0, 0, 0, 0, 4, 2, 2, 3, 3, 2, 2, 2, 2, 2, 11], [10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 11, 8, 8, 8, 8, 10, 8, 10, 8, 10, 8, 2, 2, 2, 2, 7, 0, 0, 0, 0, 0, 0, 4, 2, 3, 2, 2, 2, 11, 8], [9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 11, 8, 8], [9, 10, 9, 9, 9, 10, 9, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 9, 9, 9, 10, 10, 9, 9, 9, 9, 8, 8, 10, 8, 10]]; mapbg5 = 2; map5name = "4. The Split"; map5char = {xtile:7, ytile:48}; map5unlocked = true; map5statement = "To advance to the next 5 levels you must beat 3 out of the 5 levels in this level set. If you run into a level that seems impossible, just skip it!\n\nYou can press esc at any time to pause the game. Press enter while the game is paused to exit to the level selection menu."; map6 = [[9, 10, 9, 10, 9, 9, 9, 9, 9, 10, 9, 12, 9, 10, 9, 9, 9, 9, 10, 9, 10, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 12, 10, 9, 9, 10, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10], [10, 9, 3, 3, 3, 13, 9, 10, 3, 3, 3, 2, 3, 3, 9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 10, 9, 3, 1, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 6, 0, 0, 0, 4, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9], [9, 9, 3, 3, 3, 3, 9, 9, 3, 3, 2, 3, 3, 2, 9, 10, 3, 3, 2, 3, 3, 3, 3, 3, 2, 3, 3, 3, 10, 9, 9, 12, 3, 3, 3, 3, 3, 3, 3, 2, 3, 1, 3, 2, 3, 3, 3, 10, 0, 5, 14, 7, 0, 9, 3, 3, 3, 3, 3, 3, 3, 2, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 9], [9, 10, 3, 3, 3, 3, 10, 9, 3, 3, 9, 10, 3, 1, 9, 9, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 2, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 12, 0, 2, 14, 2, 0, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 9, 10], [9, 9, 3, 2, 3, 3, 9, 9, 3, 2, 10, 9, 3, 3, 10, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 10, 3, 3, 3, 3, 12, 9, 9, 10, 9, 9, 9, 10, 3, 3, 3, 9, 0, 2, 14, 2, 0, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 12, 9], [9, 9, 3, 3, 3, 2, 12, 9, 3, 3, 9, 12, 3, 3, 9, 9, 3, 3, 9, 9, 9, 9, 3, 3, 3, 3, 3, 3, 9, 12, 10, 9, 3, 2, 3, 3, 10, 6, 0, 4, 14, 6, 5, 9, 3, 3, 3, 9, 0, 4, 14, 6, 0, 9, 3, 3, 3, 12, 10, 9, 9, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9], [10, 12, 3, 3, 3, 3, 9, 9, 3, 3, 9, 9, 3, 3, 9, 9, 3, 3, 9, 6, 4, 9, 3, 3, 3, 3, 3, 3, 10, 9, 9, 9, 3, 3, 3, 3, 9, 10, 9, 9, 10, 9, 9, 9, 3, 2, 3, 9, 7, 0, 0, 0, 5, 9, 3, 3, 3, 9, 5, 2, 7, 9, 3, 2, 3, 3, 3, 3, 3, 3, 1, 3, 3, 9, 9], [9, 9, 3, 3, 3, 3, 9, 9, 3, 3, 9, 9, 2, 3, 9, 10, 3, 3, 12, 0, 0, 10, 3, 3, 3, 2, 3, 3, 2, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 10, 9, 9, 10, 9, 9, 10, 3, 3, 3, 10, 2, 14, 2, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 10], [9, 9, 3, 3, 2, 3, 9, 10, 3, 3, 9, 10, 3, 3, 10, 9, 3, 3, 9, 0, 0, 9, 3, 3, 3, 3, 2, 3, 3, 3, 3, 10, 3, 3, 3, 3, 2, 3, 3, 2, 3, 3, 9, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 9, 4, 2, 6, 9, 3, 3, 3, 9, 9, 10, 9, 12, 9, 9, 10, 9, 9], [9, 10, 3, 3, 1, 3, 10, 9, 2, 3, 9, 9, 3, 3, 9, 9, 2, 3, 10, 7, 5, 10, 3, 2, 3, 3, 3, 3, 9, 9, 9, 9, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 12, 9, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 9, 10, 9, 9, 9, 3, 3, 3, 10, 6, 0, 5, 14, 7, 0, 4, 9, 10], [9, 9, 3, 2, 3, 3, 9, 9, 3, 3, 10, 9, 3, 3, 9, 12, 2, 3, 9, 14, 14, 9, 3, 3, 1, 3, 3, 3, 9, 10, 9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 7, 0, 4, 14, 6, 0, 5, 9, 9], [10, 9, 3, 3, 3, 3, 9, 9, 3, 2, 9, 9, 3, 3, 3, 3, 3, 3, 9, 6, 4, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 9, 9, 12, 9, 10, 9, 10, 9, 3, 3, 3, 1, 3, 2, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 9, 10, 9, 9, 10, 9, 9, 9, 10, 9], [9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 3, 2, 3, 2, 3, 3, 9, 0, 0, 9, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 2, 1, 3, 3, 9, 6, 0, 5, 14, 7, 4, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 0, 4, 2, 2, 2, 3, 9, 12], [9, 9, 3, 3, 3, 3, 3, 3, 2, 3, 9, 9, 3, 3, 3, 3, 3, 3, 10, 7, 5, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 7, 0, 4, 14, 6, 5, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 76, 5, 2, 2, 2, 3, 9, 10], [9, 10, 9, 9, 10, 12, 9, 10, 9, 9, 9, 10, 9, 10, 9, 12, 10, 9, 9, 9, 9, 9, 9, 10, 9, 10, 9, 9, 9, 12, 10, 9, 9, 10, 9, 9, 12, 9, 9, 10, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 10, 9, 9, 12, 10, 9, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 9]]; mapbg6 = 2; map6name = "5. Windows"; map6char = {xtile:2, ytile:72}; map6unlocked = true; map7 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 1, 2, 2, 13, 11, 8, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8, 2, 2, 3, 1, 2, 11, 8], [8, 2, 6, 4, 2, 11, 8, 2, 6, 0, 0, 0, 0, 0, 4, 3, 14, 8, 2, 6, 0, 0, 4, 11, 8], [8, 2, 0, 0, 2, 11, 8, 2, 0, 0, 5, 2, 2, 7, 0, 2, 14, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 1, 0, 0, 2, 11, 8, 2, 0, 3, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 2, 11, 8, 2, 0, 1, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 3, 14, 8, 2, 0, 2, 11, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 2, 14, 8, 2, 0, 3, 14, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 3, 11, 8, 2, 0, 2, 14, 8, 2, 0, 0, 0, 0, 11, 8], [8, 1, 0, 0, 2, 11, 8, 2, 0, 0, 1, 11, 8, 2, 0, 2, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 11, 8, 2, 0, 0, 2, 11, 8, 2, 0, 2, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 4, 2, 2, 6, 0, 0, 3, 14, 8, 2, 0, 4, 2, 2, 6, 0, 0, 0, 0, 11, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 14, 8, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8], [8, 2, 2, 3, 2, 2, 3, 2, 1, 2, 2, 11, 8, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg7 = 2; map7name = "6. BZZZZZ"; map7char = {xtile:3, ytile:22}; map7statement = "Those buzz saws sure dont look nice. I would stay away from them if I were you!"; map8 = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 3, 13, 9, 14, 3, 3, 3, 3, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 1, 2, 14, 9], [9, 2, 3, 9, 14, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 3, 3, 2, 3, 2, 3, 3, 3, 3, 3, 1, 3, 9, 3, 3, 3, 3, 14, 9], [9, 2, 3, 9, 3, 2, 1, 3, 3, 14, 14, 14, 14, 14, 14, 3, 3, 3, 9, 9, 3, 2, 1, 14, 9], [9, 3, 3, 3, 3, 3, 2, 3, 3, 14, 9, 9, 9, 9, 14, 3, 2, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 2, 3, 3, 3, 3, 3, 14, 9, 3, 4, 9, 14, 3, 3, 3, 9, 9, 6, 0, 4, 9, 9], [9, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 0, 0, 9, 14, 2, 3, 3, 9, 9, 0, 0, 76, 9, 9], [9, 2, 3, 2, 1, 3, 3, 3, 3, 14, 9, 3, 5, 9, 14, 3, 3, 2, 9, 9, 7, 0, 5, 9, 9], [9, 1, 3, 3, 3, 3, 3, 3, 3, 14, 9, 9, 9, 9, 14, 3, 1, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 2, 1, 3, 14, 14, 14, 14, 14, 14, 3, 2, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 3, 3, 9, 3, 3, 1, 3, 14, 9], [9, 3, 2, 9, 14, 3, 1, 3, 2, 1, 3, 3, 1, 3, 3, 2, 2, 3, 3, 3, 3, 2, 3, 14, 9], [9, 2, 3, 9, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 14, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]]; mapbg8 = 2; map8name = "7. Daredevil"; map8char = {xtile:7, ytile:17}; map9 = [[10, 9, 9, 10, 9, 12, 9, 9, 9, 10, 9, 9, 14, 14, 14, 14, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 9, 10, 12, 1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 3, 2, 2, 3, 2, 2, 2, 2, 1, 2], [9, 3, 2, 2, 1, 6, 0, 0, 0, 0, 0, 4, 2, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 3, 2, 9, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 3, 2, 2, 2, 2, 2], [9, 2, 2, 3, 6, 0, 0, 0, 0, 0, 0, 0, 4, 2, 3, 3, 2, 2, 2, 2, 7, 0, 0, 0, 0, 5, 2, 1, 2, 9, 10, 9, 9, 9, 9, 9, 2, 2, 2, 9, 9, 10, 9, 9, 10, 9, 9, 10, 9, 9], [12, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 3, 2, 2, 7, 0, 5, 2, 2, 3, 2, 3, 10, 9, 12, 10, 9, 9, 10, 14, 14, 14, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 10], [9, 2, 6, 9, 9, 10, 9, 10, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 14, 14, 14, 14, 14, 2, 6, 0, 4, 6, 0, 0, 0, 0, 0, 5, 1, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 9, 9], [9, 6, 0, 10, 2, 2, 2, 12, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 2, 14, 1, 2, 3, 14, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 3, 2, 7, 0, 0, 0, 0, 0, 5, 2, 9, 9], [10, 0, 5, 9, 2, 3, 1, 9, 10, 2, 1, 2, 7, 0, 0, 0, 0, 0, 0, 4, 14, 2, 3, 2, 14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 6, 2, 3, 2, 7, 0, 0, 0, 5, 2, 2, 10, 9], [9, 0, 2, 2, 2, 2, 13, 9, 9, 10, 9, 9, 12, 10, 9, 9, 10, 0, 0, 0, 14, 2, 2, 1, 14, 0, 0, 0, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 4, 2, 2, 2, 7, 0, 5, 2, 1, 3, 9, 9], [9, 0, 4, 9, 2, 2, 3, 10, 9, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 5, 14, 3, 2, 3, 14, 0, 0, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 0, 0, 4, 2, 3, 2, 5, 2, 2, 3, 2, 9, 9], [9, 7, 0, 10, 3, 2, 2, 9, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0, 2, 14, 2, 2, 2, 14, 7, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 0, 0, 0, 0, 4, 2, 1, 2, 2, 2, 2, 3, 9, 9], [9, 2, 7, 12, 9, 10, 9, 9, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 14, 14, 14, 14, 14, 2, 7, 0, 0, 5, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 3, 2, 2, 2, 10, 9], [10, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 2, 1, 2, 2, 6, 0, 4, 2, 2, 3, 2, 1, 10, 14, 14, 14, 10, 9, 9, 10, 9, 9, 9, 10, 9, 14, 14, 14, 9, 10, 9, 9, 9], [9, 2, 3, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 2, 3, 2, 2, 6, 0, 0, 0, 0, 4, 2, 3, 2, 9, 2, 3, 2, 9, 9, 12, 9, 9, 10, 9, 9, 9, 2, 2, 2, 10, 9, 9, 10, 9], [12, 3, 1, 3, 2, 7, 0, 0, 0, 0, 0, 5, 2, 3, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 12, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 3], [10, 9, 9, 10, 9, 9, 9, 10, 9, 10, 9, 9, 14, 14, 14, 14, 10, 12, 9, 10, 9, 9, 9, 12, 9, 9, 9, 10, 9, 10, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 2, 1, 2, 2, 3, 1, 3, 2]]; mapbg9 = 2; map9name = "8. Zig Zag"; map9char = {xtile:7, ytile:47}; map10 = [[8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 8, 10, 2, 2, 3, 2, 2, 2, 10, 8, 11, 11, 11, 11, 11, 11, 11, 11, 8, 8, 9], [8, 0, 4, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 1, 13, 10, 2, 2, 2, 2, 3, 2, 10, 2, 2, 3, 2, 6, 0, 0, 0, 11, 11, 8, 9], [8, 0, 0, 4, 2, 1, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 10, 3, 1, 2, 2, 2, 2, 10, 2, 3, 2, 6, 0, 0, 0, 0, 11, 11, 8, 9], [8, 0, 0, 0, 4, 2, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 2, 10, 14, 14, 14, 14, 14, 14, 10, 3, 2, 6, 0, 0, 0, 0, 5, 11, 11, 8, 9], [8, 0, 0, 0, 0, 4, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 3, 25, 25, 25, 25, 25, 25, 25, 25, 2, 6, 5, 25, 8, 2, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 25, 14, 8, 2, 3, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 25, 14, 8, 2, 1, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 5, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 2, 25, 25, 25, 25, 25, 25, 25, 25, 3, 7, 4, 25, 8, 2, 3, 2, 11, 11, 8, 9], [8, 0, 0, 0, 5, 2, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 10, 14, 14, 14, 14, 14, 14, 10, 2, 2, 7, 0, 0, 0, 0, 4, 11, 11, 8, 9], [8, 0, 0, 5, 2, 2, 2, 2, 3, 2, 2, 2, 2, 1, 2, 2, 3, 2, 2, 6, 10, 2, 3, 2, 2, 1, 2, 10, 2, 3, 2, 7, 0, 0, 0, 0, 11, 11, 8, 9], [8, 0, 5, 2, 2, 3, 2, 2, 2, 1, 2, 2, 2, 2, 3, 2, 2, 2, 6, 76, 10, 2, 2, 3, 2, 2, 2, 10, 1, 2, 2, 2, 7, 0, 0, 0, 11, 11, 8, 9], [8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 8, 10, 3, 2, 2, 2, 2, 3, 10, 8, 11, 11, 11, 11, 11, 11, 11, 11, 8, 8, 9]]; mapbg10 = 2; map10name = "9. Damage Control"; map10char = {xtile:7, ytile:35}; map10statement = "Those platforms sure don't look stable. Be careful!"; map11 = [[14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [14, 25, 25, 25, 25, 25, 25, 2, 3, 25, 25, 25, 3, 3, 25, 25, 25, 25, 25, 3, 3, 3, 3, 12, 14], [14, 6, 0, 0, 0, 0, 0, 4, 3, 25, 25, 25, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 12, 14], [14, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 1, 2, 3, 3, 3, 1, 2, 3, 3, 3, 25, 1, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 14], [14, 0, 0, 5, 11, 7, 0, 0, 5, 25, 3, 3, 3, 3, 25, 25, 3, 3, 3, 3, 3, 3, 3, 3, 14], [14, 0, 0, 13, 11, 2, 2, 2, 2, 25, 3, 3, 3, 3, 25, 25, 3, 3, 3, 2, 3, 3, 3, 12, 14], [14, 0, 0, 4, 11, 6, 0, 0, 4, 25, 3, 2, 3, 3, 25, 25, 3, 3, 2, 3, 3, 3, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 1, 3, 3, 3, 3, 2, 3, 3, 3, 3, 25, 2, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 2, 3, 14], [14, 7, 0, 0, 0, 0, 0, 5, 3, 25, 25, 25, 3, 2, 3, 3, 3, 3, 3, 2, 2, 3, 3, 12, 14], [14, 25, 25, 25, 25, 25, 25, 3, 3, 25, 25, 25, 3, 3, 25, 25, 25, 25, 25, 3, 3, 3, 3, 12, 14], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14]]; mapbg11 = 2; map11name = "10. Break King"; map11char = {xtile:7, ytile:22}; map12 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 8, 2, 2, 13, 11, 8, 8, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8, 8, 2, 3, 1, 2, 11, 8], [8, 2, 6, 4, 2, 11, 8, 2, 6, 0, 0, 0, 0, 0, 4, 3, 11, 8, 2, 6, 0, 0, 4, 11, 8], [8, 2, 0, 0, 2, 24, 8, 2, 0, 0, 5, 2, 2, 7, 0, 2, 11, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 5, 2, 24, 8, 1, 0, 0, 2, 11, 8, 2, 0, 3, 24, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 5, 2, 2, 24, 8, 2, 0, 0, 2, 11, 8, 2, 5, 1, 24, 8, 2, 0, 0, 0, 5, 11, 8], [8, 2, 2, 2, 2, 24, 8, 2, 0, 0, 3, 24, 8, 2, 2, 2, 24, 8, 3, 7, 0, 5, 2, 24, 8], [8, 2, 4, 2, 2, 24, 8, 2, 0, 5, 2, 24, 8, 2, 2, 3, 24, 8, 2, 2, 5, 2, 2, 24, 8], [8, 2, 0, 4, 2, 24, 8, 2, 5, 2, 3, 24, 8, 2, 2, 2, 24, 8, 2, 2, 2, 2, 2, 24, 8], [8, 1, 0, 0, 2, 24, 8, 2, 2, 2, 1, 24, 8, 2, 4, 2, 24, 8, 2, 2, 6, 2, 2, 24, 8], [8, 2, 7, 0, 2, 11, 8, 2, 2, 2, 2, 24, 8, 2, 0, 2, 11, 8, 2, 6, 0, 4, 2, 24, 8], [8, 2, 6, 0, 4, 2, 2, 6, 0, 4, 3, 24, 8, 2, 0, 4, 2, 2, 6, 0, 0, 0, 4, 24, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 24, 8, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 24, 8], [8, 8, 2, 3, 2, 2, 3, 2, 1, 2, 2, 11, 8, 8, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg12 = 2; map12name = "11. Toasty Memories"; map12char = {xtile:2, ytile:22}; map13 = [[9, 12, 10, 9, 9, 9, 9, 10, 9, 9, 10, 9, 9, 10, 9, 10, 9, 9, 9, 9, 9, 9, 9, 10, 10], [9, 9, 9, 10, 9, 10, 15, 9, 10, 7, 3, 3, 3, 2, 3, 0, 3, 15, 9, 10, 3, 0, 3, 9, 9], [9, 10, 3, 3, 4, 7, 76, 9, 3, 4, 3, 2, 1, 3, 3, 0, 3, 3, 9, 9, 3, 7, 3, 10, 9], [9, 9, 3, 3, 0, 3, 7, 9, 2, 0, 3, 3, 3, 3, 3, 7, 3, 2, 10, 9, 2, 4, 10, 9, 9], [10, 9, 3, 3, 0, 3, 3, 10, 3, 0, 3, 9, 9, 10, 3, 4, 3, 3, 9, 9, 3, 0, 3, 9, 10], [9, 9, 2, 3, 7, 3, 13, 9, 3, 0, 3, 3, 10, 9, 3, 0, 3, 3, 12, 10, 3, 0, 2, 10, 9], [9, 9, 3, 3, 4, 3, 3, 9, 3, 7, 3, 3, 9, 9, 3, 0, 2, 1, 9, 9, 3, 7, 3, 10, 9], [9, 10, 3, 3, 0, 3, 3, 9, 3, 4, 2, 3, 9, 10, 3, 0, 3, 2, 9, 9, 3, 4, 1, 9, 9], [9, 9, 3, 3, 7, 3, 1, 10, 2, 0, 3, 3, 9, 9, 3, 7, 3, 3, 10, 9, 2, 0, 3, 12, 10], [10, 9, 1, 3, 4, 3, 3, 9, 3, 0, 3, 2, 9, 9, 3, 4, 3, 3, 9, 10, 3, 0, 2, 9, 9], [9, 9, 3, 3, 0, 3, 9, 10, 3, 0, 3, 3, 10, 12, 3, 0, 3, 9, 9, 9, 3, 0, 3, 10, 9], [12, 9, 3, 3, 7, 3, 3, 3, 3, 7, 3, 3, 9, 10, 3, 0, 2, 3, 2, 1, 3, 7, 3, 9, 9], [9, 10, 3, 3, 4, 3, 3, 2, 3, 4, 3, 3, 9, 9, 3, 7, 3, 1, 3, 3, 2, 4, 3, 9, 9], [9, 9, 10, 3, 0, 2, 3, 3, 3, 0, 3, 16, 9, 9, 10, 4, 3, 3, 2, 3, 3, 0, 16, 9, 10], [10, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 10, 9]]; mapbg13 = 2; map13name = "12. The Buzz Cut"; map13char = {xtile:1, ytile:21}; map13statement = "Be careful not to be hit by projectiles!"; map14 = [[8, 8, 8, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 8], [8, 1, 2, 2, 2, 25, 2, 25, 2, 25, 2, 25, 2, 25, 25, 2, 25, 25, 25, 2, 25, 25, 25, 25, 8], [8, 2, 2, 3, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 8], [8, 2, 2, 2, 2, 3, 2, 1, 2, 2, 3, 2, 2, 2, 3, 2, 2, 3, 2, 1, 2, 3, 2, 2, 8], [8, 4, 2, 2, 2, 2, 3, 2, 3, 1, 2, 2, 2, 2, 3, 1, 2, 2, 3, 2, 2, 2, 1, 2, 8], [8, 0, 4, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 8], [8, 0, 0, 4, 2, 25, 2, 25, 2, 25, 2, 25, 2, 25, 25, 2, 25, 25, 25, 2, 25, 25, 25, 25, 8], [8, 0, 0, 0, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 8], [8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8], [8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 16, 8, 8, 8, 16, 8, 8]]; mapbg14 = 2; map14name = "13. Gemini"; map14char = {xtile:3, ytile:23}; map15 = [[12, 10, 12, 10, 8, 12, 12, 10, 12, 12, 10, 8, 8, 8, 8, 8, 8, 12, 10, 12, 12, 10, 12, 12, 10], [12, 3, 13, 12, 12, 10, 2, 6, 5, 23, 9, 8, 8, 8, 8, 8, 12, 10, 2, 2, 2, 3, 2, 10, 9], [10, 2, 3, 12, 12, 2, 3, 2, 2, 24, 12, 8, 8, 12, 12, 10, 2, 2, 3, 7, 0, 4, 2, 12, 12], [12, 4, 2, 10, 12, 2, 6, 0, 4, 23, 10, 12, 10, 12, 2, 2, 3, 2, 2, 6, 0, 5, 2, 12, 10], [12, 0, 0, 0, 0, 0, 0, 0, 5, 24, 12, 12, 2, 2, 2, 6, 0, 0, 0, 0, 5, 2, 24, 12, 12], [10, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 5, 2, 23, 12, 10, 8], [12, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 5, 2, 24, 12, 12, 12, 8], [12, 7, 0, 0, 0, 0, 0, 24, 9, 6, 4, 7, 5, 7, 5, 2, 3, 2, 3, 2, 23, 10, 12, 8, 8], [12, 6, 0, 0, 0, 0, 0, 4, 6, 0, 0, 4, 6, 4, 2, 3, 2, 2, 23, 12, 12, 12, 8, 8, 8], [10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 4, 2, 24, 10, 12, 8, 8, 8, 8, 8], [12, 0, 0, 5, 2, 7, 0, 0, 0, 5, 6, 4, 7, 5, 7, 5, 2, 23, 12, 10, 12, 10, 8, 8, 8], [12, 0, 5, 23, 12, 9, 7, 0, 5, 6, 0, 0, 4, 6, 4, 2, 3, 2, 2, 24, 12, 12, 12, 8, 8], [10, 5, 3, 2, 2, 12, 10, 12, 2, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 2, 23, 10, 12, 10, 8], [12, 3, 2, 6, 0, 76, 12, 12, 12, 9, 12, 12, 10, 12, 0, 0, 0, 0, 0, 4, 2, 2, 2, 12, 8], [10, 12, 9, 10, 12, 12, 12, 10, 8, 8, 8, 8, 8, 12, 10, 12, 12, 12, 12, 12, 10, 12, 12, 10, 12]]; mapbg15 = 2; map15name = "14. Cliffhanger"; map15char = {xtile:1, ytile:22}; map16 = [[0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 12, 15, 10, 9, 10, 9, 10, 9, 10, 10, 12, 10, 10, 10, 15, 9, 10, 10, 9, 10, 9, 10, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 10, 9, 10, 12, 9, 10, 12, 10, 9, 9, 10, 10, 10, 12, 10, 9, 10, 9, 10, 35, 35, 35, 35, 35, 35, 10, 10, 9, 12, 9, 10, 10, 10, 9, 10, 12, 9, 10, 10, 12, 35, 10, 10, 9, 10, 10, 10, 10, 9, 10, 12, 35], [0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 1, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 10, 35, 10, 3, 3, 3, 10, 12, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 9, 3, 2, 3, 1, 3, 3, 2, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 2, 3, 3, 12, 35, 35, 35, 35, 35, 35, 12, 3, 3, 3, 3, 3, 25, 3, 3, 2, 1, 3, 3, 3, 10, 35, 9, 3, 2, 3, 12, 10, 3, 2, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 12, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 10, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 12, 35, 10, 3, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 12, 9, 3, 3, 2, 3, 2, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 2, 2, 3, 3, 2, 3, 3, 25, 25, 12, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 3, 3, 1, 3, 3, 2, 2, 3, 3, 2, 3, 3, 9, 10, 10, 3, 3, 3, 10, 9, 3, 3, 2, 9, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 10, 3, 3, 3, 1, 3, 3, 12, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 1, 3, 3, 3, 2, 3, 3, 1, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 25, 14, 9, 3, 3, 3, 3, 9, 12, 35, 35, 35, 35, 10, 10, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 2, 1, 3, 10, 3, 3, 2, 3, 3, 9, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 3, 3, 10, 10, 10, 10, 10, 9, 3, 3, 3, 2, 3, 9, 9, 10, 9, 9, 10, 3, 3, 2, 3, 3, 3, 3, 1, 3, 10, 10, 3, 3, 3, 12, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 9, 12, 35, 35, 35, 35, 9, 9, 3, 3, 3, 2, 3, 3, 3, 3, 9, 12, 2, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 2, 3, 1, 3, 12, 3, 1, 3, 3, 3, 3, 9, 3, 3, 3, 2, 3, 3, 3, 25, 14, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 25, 14, 10, 3, 3, 3, 1, 3, 3, 2, 3, 3, 3, 25, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 9, 3, 3, 3, 3, 3, 2, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 10, 9, 3, 3, 2, 2, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 2, 3, 25, 3, 3, 1, 3, 25, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 10, 3, 3, 25, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 2, 3, 9, 10, 3, 3, 3, 3, 2, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 25, 14, 3, 3, 3, 3, 2, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 3, 3, 2, 3, 3, 3, 3, 25, 14, 9, 3, 1, 3, 3, 3, 25, 3, 3, 3, 3, 25, 3, 2, 3, 3, 12, 35, 35, 35, 35, 35, 35, 9, 3, 3, 9, 12, 10, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 3, 2, 3, 3, 3, 2, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 25, 14, 10, 3, 2, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 1, 2, 9, 35, 35, 35, 35, 35, 35, 10, 2, 3, 10, 35, 10, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 5, 11, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 9, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 2, 3, 25, 3, 3, 2, 3, 3, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 9, 1, 3, 10, 35, 10, 3, 3, 2, 1, 3, 3, 3, 2, 10, 35], [0, 0, 0, 0, 0, 5, 13, 11, 8, 3, 3, 3, 2, 3, 3, 3, 3, 3, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 14, 3, 3, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 14, 9, 12, 3, 3, 3, 3, 25, 3, 3, 3, 1, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 3, 10, 35, 10, 3, 3, 3, 3, 3, 3, 3, 3, 12, 35], [0, 0, 0, 0, 5, 1, 11, 11, 8, 10, 9, 10, 10, 12, 10, 10, 10, 16, 10, 9, 12, 10, 9, 10, 10, 9, 10, 9, 10, 14, 14, 14, 14, 14, 14, 9, 12, 10, 9, 12, 9, 10, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 10, 12, 9, 10, 10, 10, 10, 10, 12, 9, 10, 9, 10, 10, 10, 10, 9, 10, 35, 35, 35, 35, 35, 35, 12, 10, 10, 9, 35, 10, 10, 10, 10, 9, 12, 10, 10, 10, 10, 35]]; mapbg16 = 2; map16name = "15. What We Learned"; map16char = {xtile:7, ytile:97}; map17name = "Chapter 2 - The Factory"; map17unlocked = true; map17title = true; map18 = [[34, 26, 27, 28, 38, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 26, 27, 28, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 26, 27, 28, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 35, 35, 40, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 35, 35, 27, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 27, 26, 27, 27, 27, 26, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 34, 41, 35, 27, 34, 26, 27, 27, 27, 26, 27, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 34, 27, 27, 27, 34, 27, 27, 27, 26, 27, 27, 39], [0, 0, 0, 0, 34, 35, 35, 35, 35, 41, 35, 35, 27, 34, 27, 27, 26, 34, 27, 27, 26, 33, 48, 48, 49], [0, 0, 0, 0, 27, 26, 34, 27, 27, 26, 27, 27, 26, 34, 27, 26, 27, 34, 27, 26, 27, 27, 27, 27, 39], [0, 0, 0, 0, 26, 27, 34, 27, 26, 27, 27, 26, 27, 34, 26, 27, 27, 34, 26, 27, 27, 27, 27, 26, 49], [0, 0, 0, 0, 34, 27, 34, 26, 27, 34, 35, 35, 35, 35, 27, 27, 27, 33, 48, 48, 33, 27, 26, 34, 39], [0, 0, 0, 0, 34, 27, 34, 27, 27, 39, 49, 49, 49, 34, 27, 27, 26, 27, 27, 27, 27, 26, 27, 34, 49], [0, 0, 0, 0, 34, 26, 27, 27, 26, 39, 49, 49, 49, 34, 27, 26, 27, 27, 27, 27, 26, 27, 27, 27, 39], [0, 0, 0, 0, 34, 27, 27, 26, 27, 39, 49, 49, 49, 34, 26, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39]]; mapbg18 = 3; map18name = "1. Got Salt?"; map18char = {xtile:1, ytile:23}; map18comic = ["secondcomicone", "secondcomictwo", "secondcomicthree"]; map19 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 34, 39, 49], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 27, 26, 27, 26, 34, 27, 27, 27, 38, 34, 39, 49], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 35, 35, 35, 35, 35, 27, 34, 27, 27, 27, 26, 50, 39, 49], [32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 26, 27, 27, 39, 49, 34, 26, 34, 27, 27, 26, 27, 50, 39, 49], [27, 32, 0, 0, 0, 0, 0, 0, 30, 26, 27, 26, 27, 39, 49, 34, 27, 33, 48, 48, 33, 27, 50, 39, 49], [26, 27, 27, 26, 27, 27, 27, 27, 26, 27, 26, 27, 37, 49, 49, 34, 27, 34, 27, 26, 27, 27, 50, 49, 49], [48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 37, 49, 49, 34, 27, 34, 26, 27, 27, 26, 50, 39, 49], [27, 27, 27, 26, 27, 27, 27, 27, 27, 26, 27, 27, 37, 49, 49, 34, 26, 34, 27, 27, 26, 27, 50, 39, 49], [26, 28, 26, 28, 27, 28, 27, 28, 26, 28, 27, 27, 27, 39, 49, 34, 27, 34, 27, 26, 33, 48, 48, 49, 49], [48, 48, 48, 48, 48, 33, 27, 26, 27, 27, 27, 26, 27, 39, 49, 34, 27, 34, 26, 27, 27, 27, 50, 39, 49], [27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 26, 27, 27, 39, 49, 34, 26, 34, 27, 27, 27, 26, 50, 39, 49], [26, 27, 27, 27, 27, 26, 27, 27, 27, 26, 27, 27, 27, 39, 49, 34, 27, 34, 27, 27, 26, 27, 50, 39, 49], [27, 28, 27, 28, 26, 28, 27, 28, 27, 33, 48, 48, 48, 49, 49, 34, 27, 33, 48, 48, 33, 26, 50, 39, 49], [27, 27, 27, 26, 27, 27, 27, 26, 27, 27, 27, 27, 27, 39, 49, 34, 26, 27, 26, 26, 27, 27, 50, 39, 49], [27, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 35, 35, 35, 35, 35, 35, 50, 39, 49]]; mapbg19 = 3; map19name = "2. Dive Right In"; map19char = {xtile:14, ytile:0}; map20 = [[49, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49], [49, 33, 32, 30, 28, 27, 27, 27, 27, 32, 0, 0, 30, 26, 27, 28, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39], [49, 33, 30, 27, 27, 35, 28, 27, 32, 0, 0, 27, 27, 28, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 35, 35, 27, 28, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 39], [49, 33, 27, 26, 38, 35, 27, 0, 0, 0, 0, 31, 27, 27, 0, 27, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 27, 27, 26, 27, 39], [49, 33, 31, 27, 27, 35, 27, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 0, 30, 35, 35, 27, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 30, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 35, 35, 35, 27, 27, 27, 39], [49, 33, 0, 31, 27, 27, 26, 32, 0, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 26, 28, 27, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 31, 27, 0, 30, 27, 35, 27, 27, 26, 27, 27, 27, 27, 27, 26, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 27, 35, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 26, 0, 0, 0, 0, 0, 0, 0, 35, 35, 27, 27, 27, 27, 35, 35, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 32, 0, 0, 31, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 30, 35, 27, 27, 32, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 26, 27, 27, 26, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 0, 0, 0, 30, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 35, 35, 0, 0, 0, 30, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39], [49, 33, 0, 0, 0, 0, 0, 0, 27, 26, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 31, 27, 27, 27, 30, 27, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 39], [49, 33, 32, 0, 0, 0, 0, 0, 31, 27, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 26, 27, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 35, 27, 27, 27, 26, 27, 27, 26, 27, 27, 39], [49, 33, 32, 76, 0, 0, 0, 0, 0, 31, 27, 26, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39], [49, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg20 = 3; map20name = "3. Salt Falls"; map20char = {xtile:7, ytile:48}; mapscroll20 = 0; map21 = [[33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 36], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 36], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 39], [33, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49], [33, 27, 27, 32, 0, 0, 0, 0, 30, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49, 49, 49, 49], [33, 27, 27, 27, 32, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49], [33, 27, 27, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 49, 49, 49, 49, 49, 49], [33, 27, 27, 27, 32, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49], [33, 27, 27, 32, 0, 0, 0, 0, 31, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49, 49, 49, 49], [33, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 38, 36], [33, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 36], [33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg21 = 3; map21name = "4. Flying Meat"; map21char = {xtile:2, ytile:23}; map21statement = "See a jump too high for you to make on your own? Not a problem if there's a vertical treadmill nearby!"; map22 = [[35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49], [35, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 18, 18, 32, 27, 49], [35, 27, 27, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 35, 27, 32, 0, 0, 0, 0, 0, 0, 18, 18, 27, 32, 0, 0, 0, 0, 0, 18, 18, 43, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 28, 36], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 28, 36], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 36], [33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 37, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 36], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 37, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36], [35, 27, 27, 27, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49], [35, 27, 26, 28, 27, 26, 28, 27, 26, 28, 27, 26, 28, 27, 26, 39, 35, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49], [35, 27, 27, 27, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39, 35, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 18, 18, 32, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 43, 43, 43, 27, 27, 39, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 27, 38, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 35, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49]]; mapbg22 = 3; map22name = "5. Salted Meat"; map22char = {xtile:6, ytile:48}; map23 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 4, 2, 3, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 4, 2, 3, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 4, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 4, 11], [0, 0, 0, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 34], [0, 0, 29, 34, 33, 43, 18, 18, 33, 48, 48, 48, 48, 48, 33, 43, 18, 18, 33, 48, 48, 48, 48, 48, 48, 48, 48, 33, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 34, 27, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 34], [0, 0, 30, 34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 38, 34, 33, 48, 48, 48, 48, 33, 43, 18, 18, 33, 48, 33, 27, 33, 48, 48, 33, 18, 18, 18, 18, 18, 18, 27, 27, 27, 27, 27, 33, 48, 48, 48, 48, 48, 33, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 31, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 5, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 5, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 5, 2, 3, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 76, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 5, 2, 3, 2, 11]]; mapbg23 = 3; map23name = "6. Shafted Meat"; map23char = {xtile:1, ytile:48}; mapscroll23 = 0; map24 = [[0, 5, 35, 27, 27, 27, 27, 27, 50, 27, 27, 27, 26, 37, 27, 27, 27, 27, 27, 30, 32, 27, 27, 27, 35], [0, 24, 35, 32, 30, 27, 27, 28, 50, 27, 27, 31, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 35], [0, 24, 35, 27, 27, 27, 27, 27, 50, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35], [0, 4, 35, 50, 50, 50, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 23, 35, 35, 35, 35, 35, 27, 35], [0, 0, 0, 0, 0, 0, 4, 23, 37, 0, 0, 0, 0, 0, 0, 0, 5, 24, 11, 8, 9, 3, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 24, 37, 0, 0, 0, 0, 0, 0, 5, 3, 23, 11, 8, 1, 2, 3, 13, 35], [0, 0, 0, 0, 0, 0, 0, 4, 6, 0, 0, 0, 0, 0, 5, 3, 2, 3, 11, 8, 2, 3, 3, 3, 35], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 24, 11, 8, 1, 3, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 0, 0, 4, 3, 3, 24, 11, 8, 2, 2, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 23, 37, 0, 0, 0, 0, 0, 0, 4, 3, 3, 11, 8, 1, 3, 2, 3, 35], [0, 0, 0, 0, 0, 0, 5, 24, 37, 0, 0, 0, 0, 0, 0, 0, 4, 23, 11, 8, 9, 3, 3, 3, 35], [0, 0, 35, 50, 50, 50, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35], [0, 5, 35, 27, 27, 27, 27, 27, 50, 32, 30, 27, 27, 27, 27, 27, 27, 24, 37, 27, 27, 27, 27, 27, 35], [0, 24, 35, 27, 28, 27, 27, 28, 50, 30, 27, 27, 27, 28, 27, 27, 27, 28, 31, 27, 28, 27, 27, 24, 35], [0, 23, 35, 32, 31, 27, 27, 27, 50, 27, 27, 24, 37, 27, 32, 27, 27, 30, 27, 27, 27, 27, 27, 24, 35]]; mapbg24 = 3; map24name = "7. Twin Towers"; map24char = {xtile:2, ytile:23}; map25 = [[35, 35, 45, 45, 45, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 34], [35, 26, 26, 26, 26, 26, 26, 26, 26, 20, 35, 26, 26, 26, 26, 26, 26, 26, 26, 34, 35, 26, 26, 26, 34], [35, 27, 28, 27, 26, 26, 27, 28, 27, 20, 35, 27, 28, 27, 26, 26, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 27, 27, 27, 28, 27, 20, 35, 27, 28, 27, 27, 27, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 45, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 27, 27, 27, 28, 27, 20, 35, 27, 28, 27, 27, 27, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 26, 26, 27, 28, 27, 20, 35, 27, 28, 27, 26, 26, 27, 28, 27, 45], [35, 26, 26, 38, 34, 35, 27, 26, 26, 26, 26, 26, 26, 26, 20, 35, 26, 26, 26, 26, 26, 26, 26, 26, 34], [35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34]]; mapbg25 = 3; map25name = "8. The Gimp Maker"; map25char = {xtile:1, ytile:23}; map25statement = "Your best bet is to run on that machinery when it's not activated"; map26 = [[0, 0, 0, 0, 31, 35, 35, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 0, 0, 0, 30, 27, 32, 0, 0, 0, 30, 27, 34], [0, 0, 0, 0, 0, 0, 0, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 32, 0, 0, 0, 0, 31, 27, 32, 30, 27, 27, 39], [0, 0, 0, 0, 0, 30, 27, 32, 30, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 39], [48, 42, 42, 48, 48, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 28, 27, 27, 28, 27, 39], [0, 0, 0, 0, 30, 37, 32, 29, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 30, 31, 37, 27, 27, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 34], [32, 29, 30, 32, 76, 37, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39], [34, 35, 35, 35, 35, 37, 35, 35, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 28, 27, 27, 28, 27, 34], [34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [34, 27, 33, 48, 33, 35, 35, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 35, 18, 18, 18, 18, 34], [34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 38, 34], [34, 44, 44, 44, 44, 19, 35, 35, 19, 19, 19, 19, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34]]; mapbg26 = 3; map26name = "9. Bipolar"; map26char = {xtile:1, ytile:23}; map27 = [[0, 26, 34, 35, 40, 35, 34, 27, 27, 0, 0, 34, 27, 27, 27, 11, 8, 8, 8, 3, 2, 12, 12, 3, 23], [0, 31, 27, 27, 27, 37, 34, 27, 37, 0, 0, 34, 27, 27, 28, 11, 8, 8, 2, 2, 2, 3, 2, 2, 24], [0, 26, 27, 27, 27, 37, 34, 27, 37, 0, 0, 34, 35, 35, 27, 11, 8, 25, 2, 1, 3, 2, 2, 2, 23], [0, 30, 37, 34, 27, 37, 27, 28, 37, 0, 0, 37, 0, 0, 0, 4, 25, 25, 2, 2, 2, 3, 2, 2, 24], [0, 26, 37, 34, 27, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 0, 25, 25, 3, 12, 25, 25, 25, 12, 24], [0, 31, 37, 34, 27, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 0, 25, 2, 2, 3, 12, 2, 2, 12, 23], [0, 26, 37, 27, 28, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 5, 25, 3, 2, 24, 12, 3, 2, 12, 2], [0, 30, 37, 27, 28, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 25, 25, 25, 25, 12, 12, 2, 3, 2, 13], [0, 26, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 4, 25, 2, 2, 24, 12, 3, 2, 12, 2], [0, 31, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 0, 25, 2, 2, 1, 12, 2, 2, 12, 24], [0, 26, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 0, 25, 25, 2, 12, 25, 25, 25, 12, 24], [0, 30, 37, 34, 27, 37, 34, 27, 37, 0, 0, 37, 0, 0, 0, 5, 25, 25, 2, 2, 2, 3, 2, 2, 23], [0, 26, 37, 34, 27, 27, 27, 27, 37, 0, 0, 34, 35, 35, 27, 11, 8, 25, 2, 2, 2, 3, 1, 2, 24], [0, 31, 37, 34, 27, 27, 27, 27, 37, 0, 0, 34, 27, 27, 28, 11, 8, 8, 2, 3, 2, 2, 2, 3, 24], [29, 26, 34, 35, 35, 35, 35, 41, 35, 0, 0, 34, 27, 27, 27, 11, 8, 8, 8, 2, 1, 12, 12, 2, 23]]; mapbg27 = 3; map27name = "10. OMG FIRE SALE"; map27char = {xtile:14, ytile:1}; map28 = [[0, 0, 0, 31, 27, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 0, 0, 27, 27, 31, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49], [0, 0, 0, 0, 0, 30, 27, 30, 32, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 48, 48, 49, 49], [0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 39, 49, 48, 48, 48, 48, 48, 49, 49, 49, 49, 49, 49], [0, 0, 0, 39, 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 31, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 31, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 30, 27, 32, 31, 27, 27, 27, 27, 27, 27, 27, 39, 48, 48, 48, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 27, 27, 30, 30, 27, 32, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49], [0, 0, 0, 0, 0, 39, 27, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 49, 48, 48, 48, 49, 49, 49], [0, 0, 0, 0, 0, 39, 48, 48, 48, 49, 49, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34, 49, 49], [0, 0, 0, 0, 0, 31, 27, 27, 39, 49, 49, 49, 48, 48, 48, 49, 27, 27, 27, 27, 27, 38, 34, 49, 49], [0, 0, 0, 0, 0, 76, 34, 49, 49, 49, 49, 49, 49, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34, 49, 49]]; mapbg28 = 3; map28name = "11. White Gold"; map28char = {xtile:1, ytile:23}; map29 = [[35, 35, 35, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 33, 35, 35, 34], [35, 27, 28, 33, 27, 31, 27, 29, 27, 0, 0, 0, 0, 0, 31, 27, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 32, 29, 29, 31, 27, 0, 0, 0, 0, 0, 0, 27, 32, 0, 0, 0, 0, 27, 27, 28, 34], [35, 27, 28, 27, 30, 27, 32, 0, 27, 32, 0, 0, 0, 0, 0, 27, 27, 32, 0, 30, 27, 27, 27, 28, 34], [35, 27, 28, 27, 27, 32, 0, 0, 33, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 27, 29, 27, 27, 28, 34], [35, 27, 28, 33, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 30, 32, 0, 0, 0, 0, 30, 27, 27, 27, 27, 28, 34], [35, 26, 28, 26, 0, 0, 0, 0, 0, 0, 29, 26, 46, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 28, 34], [35, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 31, 27, 32, 0, 0, 0, 31, 27, 27, 27, 27, 27, 28, 34], [35, 27, 38, 33, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 32, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 30, 27, 27, 28, 34], [35, 27, 28, 27, 27, 0, 0, 30, 27, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 30, 27, 27, 27, 28, 34], [35, 27, 28, 27, 30, 27, 32, 27, 27, 32, 0, 0, 0, 0, 30, 27, 0, 0, 29, 27, 31, 27, 27, 28, 34], [35, 27, 28, 33, 27, 32, 0, 31, 27, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 31, 27, 33, 27, 28, 34], [35, 35, 35, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 33, 35, 35, 34]]; mapbg29 = 3; map29name = "12. Kaboom!"; map29char = {xtile:1, ytile:23}; map29statement = "Be careful, it looks like the factory missile defenses have been activated..."; map30 = [[35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 46, 27, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 32, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 32, 0, 31, 27, 31, 32, 0, 27, 32, 0, 31, 27, 0, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 31, 27, 28, 35, 35, 35], [35, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 30, 27, 32, 0, 0, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 0, 0, 31, 37, 0, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 31, 32, 0, 27, 31, 32, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 31, 32, 31, 27, 0, 0, 31, 27, 32, 0, 31, 27, 28, 35, 35, 35], [35, 27, 32, 0, 0, 37, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 28, 35, 35, 35], [35, 27, 27, 27, 38, 37, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 32, 0, 0, 37, 0, 0, 0, 27, 32, 0, 31, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 31, 27, 0, 0, 31, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 0, 33, 28, 35, 35, 35], [35, 27, 0, 0, 30, 37, 32, 0, 0, 27, 0, 0, 30, 27, 32, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 30, 27, 0, 0, 0, 33, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 33, 28, 35, 35, 35], [35, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 31, 27, 0, 31, 0, 27, 0, 0, 0, 27, 31, 32, 0, 27, 31, 32, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 31, 33, 28, 35, 35, 35], [35, 27, 32, 0, 30, 27, 0, 0, 30, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 33, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 46, 27, 27, 27, 27, 27, 27, 33, 28, 35, 35, 35], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]]; mapbg30 = 3; map30name = "13. The Grid"; map30char = {xtile:13, ytile:46}; map31 = [[26, 26, 26, 26, 26, 11, 8, 10, 12, 12, 10, 12, 12, 3, 3, 6, 0, 4, 3, 2, 3, 3, 2, 3, 12], [27, 27, 34, 28, 27, 11, 8, 12, 40, 10, 12, 10, 12, 3, 12, 10, 12, 10, 40, 48, 48, 33, 10, 3, 12], [27, 28, 34, 32, 31, 11, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 12, 3, 2, 12], [27, 27, 34, 0, 0, 4, 25, 3, 3, 3, 3, 3, 3, 25, 1, 3, 3, 3, 3, 3, 25, 3, 3, 2, 12], [27, 28, 34, 0, 0, 0, 25, 2, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 12], [27, 27, 34, 0, 0, 0, 25, 3, 3, 3, 1, 2, 3, 25, 3, 2, 2, 3, 1, 2, 25, 3, 2, 3, 12], [27, 28, 34, 0, 0, 0, 25, 3, 6, 4, 3, 3, 3, 25, 3, 3, 3, 2, 3, 3, 25, 3, 3, 1, 12], [27, 38, 34, 0, 0, 0, 25, 3, 0, 0, 3, 3, 3, 25, 3, 3, 3, 3, 2, 3, 25, 3, 3, 2, 12], [27, 28, 34, 0, 0, 0, 25, 3, 7, 5, 3, 3, 3, 25, 3, 2, 3, 3, 3, 3, 25, 3, 3, 3, 12], [27, 27, 34, 0, 0, 0, 25, 3, 3, 3, 3, 3, 2, 25, 3, 3, 3, 3, 2, 3, 25, 3, 2, 3, 12], [27, 28, 34, 0, 0, 0, 25, 2, 3, 3, 2, 3, 3, 25, 2, 3, 1, 3, 3, 3, 25, 3, 2, 3, 12], [27, 27, 34, 0, 0, 5, 25, 1, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 2, 3, 25, 3, 3, 2, 12], [27, 28, 34, 32, 30, 11, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 12, 3, 3, 12], [27, 27, 34, 28, 27, 11, 8, 12, 46, 12, 10, 10, 10, 3, 12, 10, 12, 10, 47, 48, 48, 33, 12, 3, 12], [26, 26, 26, 26, 26, 11, 8, 12, 10, 12, 12, 10, 12, 1, 3, 7, 76, 5, 3, 3, 1, 3, 3, 2, 12]]; mapbg31 = 3; map31name = "14. Breakout"; map31char = {xtile:7, ytile:23}; map32 = [[35, 35, 35, 35, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 40, 34, 35, 40, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 45, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 31, 45, 31, 27, 27, 0, 0, 45, 34, 35, 32, 0, 31, 27, 32, 0, 0, 0, 0, 0, 45, 34, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 29, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 45, 34, 32, 31, 27, 39, 49, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 27, 27, 27, 27, 28, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 0, 34, 0, 45, 45, 0, 0, 0, 0, 0, 0, 0, 45, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 34, 35, 27, 27, 27, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 34, 35, 27, 27, 28, 27, 34, 45, 45, 45, 45, 45, 45, 45, 45, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 35, 32, 0, 0, 0, 0, 0, 0, 0, 29, 34, 32, 0, 0, 29, 27, 0, 30, 34, 27, 32, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 38, 34, 35, 0, 0, 0, 0, 0, 0, 0, 0, 30, 34, 27, 27, 27, 27, 27, 27, 27, 34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 27, 27, 27, 28, 27, 27, 27, 27, 28, 27, 27, 27, 28, 27, 27, 28, 27, 45, 35, 27, 27, 28, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 35, 32, 0, 0, 0, 0, 0, 0, 29, 31, 34, 0, 0, 0, 0, 27, 32, 31, 34, 27, 32, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 34, 35, 27, 27, 28, 27, 34, 45, 45, 45, 45, 45, 45, 45, 45, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 0, 45, 45, 0, 0, 0, 0, 0, 0, 0, 45, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 34, 35, 27, 27, 27, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 0, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 45, 34, 32, 30, 27, 39, 49, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 27, 27, 27, 27, 28, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 30, 45, 29, 27, 27, 32, 0, 45, 34, 35, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 45, 34, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 45, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 41, 34, 35, 35, 35, 35, 35, 35, 41, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]]; mapbg32 = 3; map32name = "15. Aw come on..."; map32char = {xtile:7, ytile:71}; map33name = "Chapter 3 - Hell"; map33unlocked = true; map33title = true; map34 = [[53, 59, 60, 61, 60, 60, 53, 53, 53, 53, 53, 53, 52, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64, 73], [53, 60, 61, 60, 60, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 70, 74, 74, 74, 74, 74, 74, 64, 73], [53, 60, 60, 59, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 62, 53, 53, 52, 53, 53, 53, 64, 73], [53, 61, 60, 61, 53, 52, 53, 53, 53, 56, 0, 0, 0, 0, 0, 54, 70, 74, 74, 74, 74, 74, 74, 64, 73], [53, 60, 59, 60, 53, 53, 56, 0, 0, 0, 55, 57, 0, 0, 0, 0, 54, 53, 53, 53, 53, 53, 53, 64, 73], [53, 60, 61, 52, 53, 0, 0, 55, 52, 57, 54, 60, 53, 53, 53, 53, 52, 53, 53, 53, 52, 53, 53, 64, 73], [54, 60, 53, 53, 56, 0, 0, 60, 60, 56, 0, 54, 56, 0, 0, 0, 0, 0, 0, 55, 53, 53, 63, 58, 73], [0, 59, 56, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 74, 74, 74, 64, 73], [0, 0, 0, 0, 0, 0, 55, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 54, 64, 60, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 53, 53, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 59, 74, 74, 74, 74, 74, 74, 74, 64, 73], [0, 0, 0, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 52, 53, 64, 73], [0, 0, 0, 0, 0, 70, 55, 60, 60, 57, 0, 0, 0, 0, 0, 0, 0, 0, 76, 0, 54, 53, 52, 64, 73], [53, 57, 0, 55, 53, 61, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 55, 57, 0, 0, 0, 53, 53, 64, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 62, 59, 74, 60, 59, 62, 74, 64, 73]]; mapbg34 = 4; map34name = "1. Easy Peasy"; map34char = {xtile:1, ytile:0}; map34comic = ["thirdcomicone", "thirdcomictwo", "thirdcomicthree"]; map35 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73], [53, 53, 53, 56, 76, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 61, 68, 51, 53, 53, 53, 59, 73], [56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 52, 60, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 51, 53, 64, 73], [0, 0, 0, 0, 55, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 53, 53, 53, 53, 73, 73], [0, 0, 0, 0, 61, 53, 53, 59, 53, 53, 52, 53, 53, 53, 61, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73], [0, 0, 0, 0, 54, 56, 0, 0, 0, 54, 53, 51, 52, 53, 53, 53, 53, 53, 53, 53, 52, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 52, 64, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64, 73], [57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 64, 73], [53, 53, 51, 53, 57, 0, 0, 55, 52, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 51, 53, 60, 73], [53, 52, 60, 53, 53, 51, 53, 53, 61, 74, 74, 74, 74, 74, 74, 74, 74, 59, 62, 53, 53, 52, 53, 60, 73], [53, 53, 59, 53, 53, 53, 52, 53, 53, 53, 53, 53, 51, 53, 52, 53, 53, 53, 53, 53, 51, 53, 53, 64, 73], [53, 63, 61, 61, 53, 53, 51, 53, 53, 53, 53, 52, 53, 53, 53, 53, 53, 53, 53, 53, 52, 53, 53, 64, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 68, 68, 68, 43, 43, 43, 43, 43, 43, 74, 74, 73, 73]]; mapbg35 = 4; map35name = "2. Lava Awareness"; map35char = {xtile:2, ytile:22}; map36 = [[61, 61, 61, 60, 61, 61, 59, 61, 58, 61, 60, 61, 60, 61, 61, 61, 60, 60, 60, 61, 58, 61, 61, 61, 60, 61, 59, 60, 61, 59, 61, 61, 60, 61, 59, 61, 60, 58, 61, 61, 61, 60, 60, 61, 60, 61, 61, 61, 61, 60], [61, 63, 60, 53, 51, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64, 73, 60, 60, 61, 61, 51, 53, 53, 53, 53, 53, 51, 53, 61, 61, 53, 53, 51, 53, 52, 53, 53, 53, 53, 60, 60, 60, 61, 61, 59, 60, 60, 60, 60], [61, 53, 59, 53, 53, 53, 53, 52, 53, 53, 53, 52, 53, 53, 53, 64, 73, 61, 60, 60, 60, 53, 52, 53, 52, 53, 53, 53, 53, 62, 61, 53, 52, 53, 53, 53, 53, 53, 52, 53, 61, 60, 60, 61, 61, 62, 61, 61, 60, 60], [59, 53, 61, 53, 53, 53, 53, 53, 58, 59, 53, 53, 53, 51, 53, 64, 73, 60, 60, 60, 61, 53, 53, 59, 60, 61, 61, 59, 53, 61, 60, 51, 53, 61, 61, 61, 59, 60, 53, 53, 60, 60, 60, 60, 60, 60, 61, 60, 61, 60], [61, 53, 60, 53, 53, 53, 51, 53, 64, 60, 53, 53, 53, 53, 53, 64, 73, 60, 60, 61, 61, 60, 53, 61, 58, 61, 60, 60, 53, 61, 61, 53, 53, 61, 60, 60, 58, 61, 53, 51, 52, 53, 60, 61, 60, 60, 61, 61, 60, 60], [61, 53, 58, 53, 53, 53, 53, 53, 64, 62, 53, 53, 53, 53, 53, 64, 73, 60, 60, 60, 62, 59, 53, 61, 53, 53, 51, 53, 53, 60, 59, 53, 51, 53, 53, 60, 60, 61, 53, 52, 53, 53, 60, 61, 53, 53, 61, 60, 60, 60], [61, 53, 60, 53, 53, 52, 53, 53, 64, 61, 53, 52, 53, 53, 53, 64, 73, 61, 60, 60, 60, 60, 52, 59, 53, 53, 53, 53, 53, 61, 61, 61, 61, 61, 52, 60, 60, 60, 61, 61, 61, 52, 60, 61, 51, 53, 59, 60, 60, 60], [59, 53, 61, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 52, 53, 64, 73, 60, 60, 61, 60, 60, 53, 61, 53, 53, 59, 61, 58, 61, 60, 61, 61, 61, 52, 60, 60, 61, 61, 61, 61, 52, 60, 60, 53, 53, 61, 61, 60, 61], [61, 53, 60, 53, 53, 53, 52, 53, 64, 60, 53, 53, 53, 53, 53, 64, 73, 60, 61, 60, 61, 60, 53, 61, 53, 51, 61, 58, 61, 60, 61, 61, 61, 61, 52, 60, 60, 60, 53, 53, 53, 52, 60, 61, 52, 53, 60, 60, 61, 60], [61, 53, 61, 53, 51, 53, 53, 53, 64, 58, 53, 51, 53, 53, 53, 64, 73, 61, 60, 60, 60, 61, 53, 60, 53, 53, 53, 53, 53, 53, 53, 53, 52, 52, 53, 60, 60, 59, 51, 53, 52, 53, 60, 61, 53, 53, 60, 61, 60, 60], [61, 53, 53, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 53, 53, 59, 60, 61, 59, 61, 60, 61, 53, 61, 53, 53, 53, 51, 53, 53, 53, 53, 53, 53, 52, 60, 60, 61, 52, 53, 59, 61, 60, 61, 52, 53, 60, 61, 60, 60], [60, 52, 53, 53, 52, 53, 53, 53, 64, 61, 53, 52, 53, 53, 53, 52, 53, 53, 53, 53, 52, 53, 53, 61, 61, 61, 59, 61, 60, 61, 61, 61, 60, 60, 60, 60, 60, 60, 53, 53, 60, 61, 61, 60, 53, 53, 60, 59, 60, 60], [61, 53, 53, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 53, 51, 53, 51, 53, 52, 53, 53, 53, 53, 59, 60, 60, 61, 60, 60, 61, 60, 60, 61, 61, 61, 60, 60, 61, 53, 51, 53, 53, 53, 53, 53, 51, 60, 61, 60, 60], [61, 60, 60, 60, 61, 58, 60, 60, 60, 59, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 60, 61, 61, 60, 61, 60, 60, 61, 61, 61, 60, 60, 60, 60, 61, 53, 53, 52, 53, 53, 53, 53, 53, 60, 58, 60, 60], [61, 58, 61, 59, 61, 61, 61, 60, 60, 61, 60, 61, 60, 61, 59, 61, 60, 58, 61, 61, 61, 61, 61, 61, 58, 61, 61, 60, 61, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 60, 58, 61, 59, 60, 61, 61, 59, 61, 60, 60]]; mapbg36 = 4; map36name = "3. Speed Demon"; map36char = {xtile:8, ytile:45}; mapscroll36 = 2; map37 = [[51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 60, 60], [53, 51, 51, 53, 51, 56, 0, 0, 0, 0, 54, 51, 51, 51, 51, 51, 51, 51, 51, 51, 52, 51, 51, 64, 73], [51, 60, 51, 52, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 51, 51, 64, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 0, 0, 0, 54, 51, 52, 53, 64, 73], [52, 60, 51, 52, 51, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 51, 51, 64, 73], [51, 60, 52, 51, 51, 56, 0, 0, 0, 0, 0, 55, 51, 53, 51, 51, 53, 51, 51, 51, 51, 53, 51, 64, 73], [53, 60, 53, 56, 0, 0, 0, 0, 0, 0, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 51, 64, 73], [51, 60, 51, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 51, 51, 51, 51, 51, 51, 51, 53, 51, 52, 64, 73], [51, 60, 51, 51, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 53, 64, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 0, 0, 0, 0, 0, 55, 51, 64, 73], [51, 60, 51, 53, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 51, 64, 73], [52, 60, 51, 56, 0, 0, 0, 0, 0, 55, 51, 52, 51, 51, 53, 52, 51, 53, 51, 51, 51, 51, 51, 64, 73], [51, 60, 57, 0, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 51, 64, 73], [52, 60, 51, 57, 0, 55, 51, 52, 51, 51, 52, 51, 53, 51, 51, 51, 53, 51, 51, 53, 51, 52, 63, 60, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 60, 60]]; mapbg37 = 4; map37name = "3. Going Down"; map37char = {xtile:14, ytile:0}; map38 = [[60, 60, 60, 61, 62, 65, 58, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 61, 60], [60, 54, 63, 65, 60, 54, 61, 60, 61, 60, 59, 53, 56, 0, 0, 52, 60, 60, 60, 60, 60, 61, 59, 60, 60], [60, 57, 54, 53, 61, 55, 60, 60, 60, 60, 60, 56, 0, 0, 0, 54, 60, 60, 60, 60, 60, 61, 60, 60, 60], [60, 52, 55, 53, 59, 53, 60, 59, 60, 61, 60, 0, 0, 60, 61, 0, 60, 61, 59, 60, 60, 61, 60, 61, 60], [61, 56, 54, 53, 60, 54, 60, 60, 60, 60, 60, 0, 55, 61, 60, 55, 60, 61, 60, 60, 60, 60, 60, 60, 60], [60, 0, 0, 54, 60, 0, 60, 61, 60, 60, 60, 0, 52, 60, 61, 53, 60, 60, 60, 61, 60, 60, 60, 60, 60], [60, 0, 0, 55, 60, 0, 54, 52, 53, 56, 0, 0, 54, 60, 60, 56, 54, 53, 56, 0, 54, 53, 53, 53, 61], [60, 0, 0, 53, 60, 0, 0, 54, 56, 0, 0, 0, 55, 60, 60, 0, 0, 0, 0, 0, 0, 54, 52, 53, 60], [61, 0, 0, 54, 60, 0, 0, 0, 0, 0, 0, 55, 53, 61, 60, 55, 57, 0, 0, 55, 53, 57, 53, 52, 61], [59, 57, 0, 0, 60, 55, 60, 60, 60, 60, 60, 60, 60, 60, 60, 53, 61, 60, 60, 60, 60, 60, 60, 60, 60], [60, 53, 0, 0, 60, 53, 61, 60, 61, 60, 60, 60, 61, 60, 61, 54, 60, 60, 61, 60, 60, 61, 61, 59, 60], [60, 56, 0, 58, 60, 54, 59, 60, 60, 60, 60, 61, 60, 60, 60, 55, 60, 61, 60, 60, 60, 60, 60, 60, 60], [61, 0, 0, 0, 0, 55, 60, 60, 60, 60, 60, 60, 61, 60, 59, 56, 60, 60, 60, 60, 61, 60, 60, 60, 60], [61, 0, 0, 55, 52, 53, 60, 60, 60, 61, 60, 60, 60, 60, 61, 55, 60, 60, 60, 60, 60, 60, 61, 60, 60], [61, 60, 61, 60, 60, 61, 60, 60, 60, 60, 60, 61, 60, 60, 62, 66, 58, 60, 61, 59, 60, 60, 60, 60, 60]]; mapbg38 = 4; map38name = "5. THE BURNING"; map38char = {xtile:7, ytile:23}; map39 = [[61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61], [61, 60, 53, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 60, 61], [61, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 61], [61, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 55, 53, 61], [61, 52, 53, 53, 60, 0, 0, 0, 0, 55, 53, 53, 53, 73, 73, 57, 0, 0, 0, 0, 55, 53, 53, 53, 61], [61, 53, 56, 0, 0, 0, 0, 0, 55, 53, 52, 53, 53, 73, 53, 53, 57, 0, 55, 53, 53, 51, 52, 53, 61], [61, 51, 53, 53, 57, 55, 53, 53, 53, 53, 53, 53, 71, 73, 71, 53, 73, 53, 53, 53, 52, 53, 53, 51, 61], [61, 53, 53, 52, 53, 53, 53, 52, 51, 53, 64, 73, 73, 73, 73, 73, 73, 74, 74, 74, 74, 74, 74, 74, 73], [61, 53, 53, 51, 56, 54, 53, 53, 53, 53, 53, 53, 71, 73, 71, 53, 73, 53, 53, 51, 52, 53, 53, 63, 61], [61, 53, 57, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 73, 53, 53, 56, 0, 54, 53, 53, 51, 53, 53, 61], [61, 52, 53, 53, 60, 0, 0, 0, 0, 54, 53, 53, 53, 73, 73, 56, 0, 0, 0, 0, 54, 53, 53, 52, 61], [61, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 54, 53, 61], [61, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 61], [61, 60, 51, 52, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 60, 61], [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]]; mapbg39 = 4; map39name = "6. Posession"; map39char = {xtile:6, ytile:23}; map40 = [[0, 54, 52, 63, 60, 59, 60, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 64, 60, 0, 0, 55, 53, 53, 60], [0, 0, 54, 53, 59, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 59, 61, 0, 0, 53, 53, 52, 59], [0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 60, 60, 0, 0, 0, 54, 53, 61], [67, 67, 67, 67, 64, 61, 0, 0, 0, 0, 0, 61, 60, 0, 0, 55, 53, 60, 59, 0, 0, 0, 0, 54, 60], [0, 0, 0, 55, 64, 60, 0, 0, 0, 0, 55, 60, 59, 0, 0, 53, 53, 64, 61, 0, 0, 0, 0, 55, 64], [0, 0, 55, 53, 64, 61, 0, 0, 0, 55, 53, 64, 61, 0, 0, 54, 53, 64, 61, 0, 0, 0, 55, 53, 64], [0, 0, 53, 52, 64, 61, 0, 0, 0, 53, 52, 64, 61, 0, 0, 0, 54, 64, 60, 0, 0, 0, 52, 53, 64], [0, 0, 0, 54, 64, 60, 0, 0, 0, 54, 53, 64, 60, 67, 67, 67, 67, 64, 61, 0, 0, 0, 54, 64, 73], [0, 0, 55, 53, 64, 61, 0, 0, 0, 0, 54, 64, 61, 0, 0, 0, 0, 64, 61, 67, 67, 67, 67, 64, 73], [0, 55, 53, 52, 64, 61, 0, 0, 0, 0, 0, 64, 61, 0, 0, 0, 0, 64, 61, 0, 0, 0, 60, 73, 73], [0, 53, 53, 52, 60, 61, 0, 0, 0, 0, 0, 64, 61, 0, 0, 0, 0, 61, 60, 0, 0, 55, 59, 73, 73], [0, 0, 54, 53, 61, 60, 67, 67, 67, 67, 67, 64, 60, 0, 0, 0, 0, 0, 0, 0, 55, 53, 60, 73, 73], [0, 0, 0, 54, 60, 61, 76, 61, 0, 0, 55, 64, 61, 0, 0, 0, 0, 0, 0, 52, 53, 52, 64, 73, 73], [0, 0, 0, 0, 60, 60, 60, 60, 0, 55, 53, 61, 61, 0, 0, 0, 0, 0, 0, 54, 53, 53, 64, 73, 73], [0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 52, 60, 59, 60, 61, 59, 60, 61, 61, 61, 59, 61, 61, 61, 61]]; mapbg40 = 4; map40name = "7. Touchy Feely"; map40char = {xtile:1, ytile:23}; map41 = [[51, 61, 52, 63, 60, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [51, 60, 51, 56, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [52, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64], [51, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 64], [51, 61, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 52, 51, 64], [51, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 64], [51, 60, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 64], [51, 61, 51, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [51, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64], [52, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 64], [51, 61, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 51, 52, 64], [51, 61, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 64], [51, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 64], [60, 59, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [61, 61, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 64]]; mapbg41 = 4; map41name = "8. Slippery Slope"; map41char = {xtile:0, ytile:0}; map42 = [[60, 60, 59, 60, 61, 60, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 59, 60, 60, 61, 60, 60, 60, 60], [60, 63, 52, 51, 53, 53, 53, 53, 53, 53, 51, 53, 52, 53, 53, 53, 51, 53, 53, 53, 51, 52, 53, 53, 61], [60, 60, 60, 61, 60, 60, 59, 60, 60, 61, 60, 60, 60, 59, 60, 60, 61, 60, 60, 60, 60, 60, 60, 56, 61], [60, 61, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 67, 60, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 51, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 52, 53, 51, 53, 57, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60, 67, 60], [59, 53, 53, 53, 52, 53, 57, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 53, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 60, 67, 67, 67, 67, 61], [71, 53, 53, 53, 53, 51, 53, 53, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 53, 53, 53, 53, 52, 53, 56, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60, 61], [60, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 67, 67, 67, 60, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 53, 51, 53, 53, 56, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 61, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 67, 61, 67, 67, 67, 67, 67, 67, 67, 71, 67, 76, 60], [60, 60, 60, 60, 60, 60, 60, 59, 60, 60, 60, 60, 60, 60, 61, 61, 60, 60, 61, 60, 60, 61, 60, 60, 60]]; mapbg42 = 4; map42name = "9. 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Long Dong Demon"; map44char = {xtile:3, ytile:46}; mapscroll44 = 2; map45 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 35, 35, 35, 35], [28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 34, 35, 35, 28, 34], [27, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 28, 34], [30, 0, 0, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 35], [32, 0, 0, 30, 34, 35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 68, 68, 68, 68, 68, 73], [0, 0, 29, 31, 27, 27, 27, 27, 34, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 31, 27, 27, 73], [27, 32, 0, 0, 34, 28, 28, 28, 34, 28, 27, 32, 0, 0, 0, 0, 0, 30, 28, 0, 30, 27, 30, 27, 73], [31, 0, 0, 30, 34, 27, 27, 27, 34, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [0, 0, 30, 27, 34, 35, 35, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 35, 35], [31, 28, 32, 0, 0, 0, 30, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 28, 34], [27, 0, 0, 0, 55, 64, 74, 74, 35, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 34, 35, 27, 34], [35, 35, 74, 74, 74, 73, 56, 76, 54, 64, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 35, 28, 34], [38, 34, 28, 32, 0, 0, 0, 0, 0, 0, 0, 0, 31, 43, 68, 68, 68, 68, 68, 68, 68, 43, 35, 27, 34], [28, 27, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 28, 34], [35, 35, 35, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 35, 35, 35, 35]]; mapbg45 = 4; map45name = "12. Hell House"; map45char = {xtile:1, ytile:23}; map46 = [[60, 61, 61, 60, 59, 60, 60, 61, 60, 60, 59, 60, 60, 60, 61, 60, 61, 60, 60, 61, 60, 60, 60, 60, 61], [71, 53, 53, 53, 60, 53, 0, 0, 55, 53, 53, 53, 60, 53, 53, 52, 53, 57, 0, 0, 0, 55, 59, 53, 60], [60, 0, 0, 54, 53, 56, 0, 0, 53, 60, 52, 0, 60, 56, 0, 53, 60, 53, 53, 53, 53, 53, 61, 53, 60], [71, 0, 0, 0, 0, 0, 0, 0, 53, 59, 53, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 54, 52, 56, 61], [60, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 60, 0, 60], [71, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 53, 60, 53, 53, 53, 52, 53, 57, 0, 55, 53, 57, 60], [60, 53, 53, 61, 53, 52, 53, 53, 57, 0, 0, 0, 54, 53, 56, 0, 0, 53, 60, 53, 53, 52, 60, 53, 61], [71, 0, 54, 53, 56, 0, 53, 61, 53, 0, 0, 0, 0, 0, 0, 0, 0, 53, 60, 53, 0, 54, 53, 56, 60], [59, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 59, 0, 60], [71, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 61], [60, 53, 52, 53, 53, 60, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 55, 53, 57, 0, 0, 53, 60, 53, 60], [71, 0, 0, 0, 54, 53, 56, 0, 0, 53, 60, 53, 53, 53, 52, 53, 53, 60, 53, 53, 53, 53, 53, 56, 60], [60, 55, 53, 52, 53, 53, 57, 0, 0, 54, 53, 56, 0, 0, 0, 53, 59, 53, 56, 0, 0, 0, 0, 0, 61], [71, 53, 60, 53, 63, 59, 53, 0, 0, 0, 0, 0, 0, 0, 0, 54, 61, 56, 0, 0, 0, 0, 0, 55, 60], [60, 61, 59, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 59, 60, 60, 60, 61, 60, 60, 60, 60, 60, 60]]; mapbg46 = 4; map46name = "13. Six Six Six"; map46char = {xtile:1, ytile:23}; map47 = [[60, 60, 60, 61, 60, 61, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 61, 60, 61, 60, 60, 60, 61, 60, 59], [60, 27, 29, 30, 31, 28, 27, 31, 0, 0, 0, 27, 31, 64, 61, 27, 29, 27, 0, 0, 30, 28, 27, 31, 58], [60, 32, 31, 27, 26, 27, 32, 0, 30, 27, 0, 0, 0, 64, 59, 30, 27, 27, 31, 27, 27, 27, 0, 0, 64], [60, 30, 27, 28, 27, 30, 26, 27, 27, 0, 0, 30, 27, 64, 61, 27, 27, 28, 27, 28, 27, 31, 0, 30, 64], [61, 0, 30, 26, 60, 59, 42, 50, 42, 50, 42, 50, 50, 64, 61, 26, 27, 0, 30, 27, 0, 27, 32, 27, 64], [60, 30, 27, 32, 60, 60, 27, 31, 27, 26, 0, 0, 0, 64, 61, 31, 0, 30, 27, 27, 28, 0, 0, 31, 64], [60, 28, 31, 0, 64, 60, 27, 0, 30, 27, 32, 0, 29, 64, 61, 50, 50, 42, 50, 50, 42, 50, 42, 50, 64], [60, 27, 32, 0, 64, 60, 26, 27, 27, 28, 27, 27, 32, 64, 59, 27, 28, 27, 32, 27, 27, 0, 0, 27, 64], [60, 31, 0, 31, 64, 60, 32, 31, 0, 27, 0, 0, 0, 64, 61, 28, 32, 0, 0, 0, 31, 26, 0, 30, 64], [61, 42, 42, 50, 64, 58, 27, 27, 0, 30, 27, 0, 0, 64, 58, 27, 0, 30, 0, 0, 0, 0, 0, 27, 64], [60, 42, 42, 42, 64, 60, 50, 42, 50, 42, 50, 50, 42, 61, 61, 50, 50, 42, 50, 42, 50, 50, 50, 50, 64], [60, 29, 27, 32, 64, 59, 27, 32, 30, 27, 27, 27, 27, 27, 30, 27, 27, 32, 0, 0, 27, 27, 32, 29, 64], [60, 26, 32, 0, 60, 60, 27, 26, 27, 0, 31, 27, 28, 26, 27, 28, 32, 0, 27, 30, 28, 0, 0, 0, 64], [61, 30, 27, 63, 60, 60, 27, 31, 0, 27, 0, 30, 27, 26, 27, 30, 0, 0, 31, 27, 27, 0, 31, 30, 64], [60, 60, 60, 60, 59, 60, 60, 60, 60, 60, 61, 60, 60, 61, 59, 60, 61, 60, 60, 59, 60, 60, 60, 61, 60]]; mapbg47 = 4; map47name = "14. Backlit"; map47char = {xtile:1, ytile:23}; map48 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [0, 0, 0, 0, 0, 76, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 64], [55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64], [54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 64], [55, 53, 57, 0, 0, 0, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 64], [53, 63, 53, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 64], [54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 68, 68, 68, 68, 68, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 68, 68, 68, 68, 68, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73]]; mapbg48 = 4; map48name = "15. SATANICA!"; map48char = {xtile:2, ytile:60}; mapscroll48 = 0; map49 = [[60, 60, 60, 60, 60, 61, 59, 60, 60, 60, 59, 60, 60, 60, 59, 60, 60, 60, 60, 60, 60, 61, 60, 60, 59], [60, 59, 3, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 59, 60], [60, 1, 3, 2, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 55, 64], [61, 3, 3, 1, 3, 3, 7, 0, 0, 0, 5, 60, 60, 60, 0, 0, 53, 51, 51, 53, 51, 53, 53, 53, 64], [60, 2, 3, 3, 3, 1, 3, 7, 0, 5, 24, 60, 24, 59, 0, 0, 0, 53, 0, 0, 0, 0, 0, 5, 64], [60, 3, 2, 3, 3, 3, 3, 3, 2, 3, 23, 60, 23, 60, 7, 0, 0, 0, 0, 0, 0, 0, 5, 2, 64], [60, 2, 3, 60, 60, 60, 59, 60, 60, 60, 60, 59, 24, 60, 59, 60, 60, 0, 0, 0, 0, 5, 24, 60, 64], [60, 3, 2, 3, 3, 3, 1, 3, 2, 3, 3, 3, 1, 3, 3, 13, 60, 0, 0, 0, 0, 3, 23, 60, 64], [60, 3, 3, 60, 59, 60, 60, 60, 60, 60, 60, 60, 24, 60, 60, 60, 59, 0, 0, 0, 0, 4, 24, 60, 64], [60, 3, 1, 3, 3, 3, 3, 3, 2, 3, 23, 60, 23, 60, 6, 0, 0, 0, 0, 0, 0, 0, 4, 3, 64], [60, 3, 3, 3, 3, 2, 3, 6, 0, 4, 24, 59, 24, 60, 0, 0, 0, 53, 0, 0, 0, 0, 0, 4, 64], [60, 3, 3, 1, 3, 3, 6, 0, 0, 0, 4, 60, 60, 59, 0, 0, 53, 51, 53, 51, 53, 53, 51, 53, 64], [61, 3, 3, 3, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 54, 64], [60, 59, 2, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 60, 59], [59, 60, 60, 60, 60, 60, 59, 61, 60, 60, 60, 60, 60, 61, 60, 60, 60, 61, 60, 60, 61, 60, 60, 60, 59]]; mapbg49 = 4; map49name = "16. Final Destination"; map49final = true; map49char = {xtile:7, ytile:17}; map50name = "Expert Chapter"; map50unlocked = true; map50title = true; map51 = [[60, 60, 60, 60, 60, 60, 60, 60, 60, 65, 60, 60, 60, 60, 60, 60, 60, 65, 60, 60, 51, 51, 56, 63, 60], [31, 33, 27, 27, 27, 33, 27, 27, 34, 30, 35, 27, 27, 27, 35, 27, 27, 31, 50, 34, 51, 56, 0, 54, 64], [0, 33, 32, 37, 31, 33, 30, 27, 50, 27, 35, 31, 28, 27, 35, 30, 28, 32, 76, 34, 56, 0, 0, 55, 64], [0, 42, 0, 37, 29, 37, 31, 27, 42, 28, 35, 32, 30, 35, 35, 27, 30, 27, 42, 34, 0, 0, 0, 51, 64], [0, 42, 0, 37, 0, 37, 0, 31, 50, 29, 50, 27, 27, 27, 50, 27, 31, 32, 50, 34, 0, 0, 55, 51, 64], [0, 37, 0, 42, 0, 42, 0, 30, 50, 31, 50, 29, 27, 32, 42, 27, 0, 27, 35, 34, 0, 55, 51, 51, 64], [0, 37, 0, 42, 0, 37, 0, 0, 42, 27, 42, 27, 30, 31, 50, 32, 27, 32, 50, 34, 55, 51, 51, 51, 60], [29, 37, 32, 37, 0, 37, 0, 30, 50, 27, 50, 27, 32, 0, 50, 31, 27, 27, 50, 0, 51, 51, 51, 51, 60], [0, 37, 0, 37, 0, 37, 31, 27, 50, 27, 50, 31, 31, 27, 50, 27, 28, 30, 50, 34, 54, 51, 51, 51, 60], [0, 37, 0, 37, 32, 37, 0, 31, 42, 30, 50, 27, 30, 28, 35, 27, 31, 27, 50, 34, 0, 54, 51, 51, 64], [0, 37, 0, 37, 0, 37, 0, 0, 42, 27, 50, 27, 27, 27, 42, 0, 0, 31, 50, 34, 0, 0, 54, 51, 64], [0, 37, 29, 37, 0, 37, 0, 30, 42, 35, 35, 32, 31, 30, 50, 31, 27, 35, 35, 34, 0, 0, 0, 51, 64], [0, 42, 0, 33, 0, 42, 30, 27, 50, 30, 35, 27, 0, 27, 50, 30, 32, 27, 50, 34, 57, 0, 0, 54, 64], [0, 0, 30, 33, 30, 28, 27, 27, 34, 27, 0, 31, 27, 27, 35, 32, 0, 29, 50, 34, 51, 57, 0, 0, 64], [60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 66, 60, 60, 60, 60, 60, 60, 51, 51, 57, 0, 64]]; mapbg51 = 4; map51name = "1. Urban Decay"; map51char = {xtile:2, ytile:0}; map52 = [[26, 26, 39, 36, 35, 38, 37, 32, 0, 31, 27, 31, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 0, 0, 30, 32, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 30, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 50, 42, 50, 42, 50, 39, 34, 27, 27, 33, 48, 34, 35, 35, 34], [26, 26, 39, 36, 35, 27, 37, 31, 0, 34, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 27, 30, 27, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 39], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 30, 32, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 34, 35, 0, 34, 27, 27, 27, 28, 27, 39, 34, 32, 27, 31, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 34, 35, 0, 34, 27, 27, 31, 27, 27, 39, 34, 27, 27, 0, 32, 27, 27, 27, 39], [35, 35, 35, 35, 35, 27, 34, 35, 0, 34, 27, 30, 0, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 39], [27, 27, 27, 27, 27, 27, 34, 35, 0, 34, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 31, 27, 27, 39], [28, 34, 35, 35, 35, 27, 34, 35, 0, 34, 27, 27, 33, 35, 35, 35, 34, 50, 50, 50, 42, 42, 50, 50, 39], [27, 34, 35, 35, 35, 41, 34, 35, 0, 34, 27, 27, 27, 27, 27, 27, 27, 27, 31, 27, 27, 27, 27, 27, 39], [31, 34, 35, 35, 35, 35, 35, 35, 0, 34, 31, 27, 27, 28, 27, 28, 27, 27, 28, 27, 28, 27, 28, 27, 39], [0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 32, 0, 27, 27, 27, 32, 27, 27, 27, 27, 27, 27, 27, 39]]; mapbg52 = 3; map52name = "2. Wills Dissolve"; map52char = {xtile:1, ytile:23}; map53 = [[0, 54, 53, 53, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 61, 65, 61, 61, 61, 61, 61, 61, 65, 61, 61, 61, 61, 61, 61, 61, 61, 61], [0, 0, 54, 53, 61, 60, 60, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 60, 53, 53, 56, 54, 53, 53, 60, 60, 60, 60, 60, 60, 60, 0, 0, 0, 0, 0, 53, 68, 68, 68, 68, 68, 68, 53, 51, 51, 53, 51, 51, 51, 51, 53, 53, 51, 53, 53, 64, 61, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 60, 60, 60, 61, 53, 53, 53, 53, 53, 53, 53, 70, 60, 61, 53, 53, 56, 0, 0, 54, 53, 53, 61, 61, 0, 0, 0, 54, 53, 53, 64], [0, 0, 0, 54, 61, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 53, 56, 0, 0, 53, 53, 60, 60, 60, 60, 60, 60, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 53, 53, 56, 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61, 53, 53, 57, 0, 0, 0, 0, 0, 55, 53, 53, 64], [0, 55, 53, 53, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 60, 60, 60, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 61, 61, 61, 61, 61, 61, 61, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 64]]; mapbg53 = 4; map53name = "3. My Neighbor Satan"; map53char = {xtile:1, ytile:93}; mapscroll53 = 0; map54 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73, 73, 73], [74, 74, 53, 53, 53, 51, 53, 52, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 54, 53, 53, 61, 59, 73, 73], [53, 53, 51, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 73, 60, 61, 73], [74, 74, 74, 74, 74, 74, 74, 53, 56, 54, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 73, 60, 59, 73], [53, 51, 52, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 73, 59, 60, 73], [53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 51, 73, 60, 59, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 0, 0, 0, 67, 74, 74, 74, 73, 61, 59, 73], [53, 53, 53, 51, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 73, 60, 60, 73], [53, 51, 53, 56, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 73, 61, 60, 73], [53, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 73, 60, 60, 73], [53, 53, 53, 53, 53, 51, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 55, 51, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 67, 0, 55, 53, 63, 61, 59, 73, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73, 73, 73]]; mapbg54 = 2; map54name = "4. A Simple Jump"; map54char = {xtile:1, ytile:20}; map55 = [[1, 1, 1, 1, 1, 1, 3, 3, 14, 14, 3, 3, 14, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 3, 3, 14, 3, 3, 3, 3, 7, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 3, 3, 14, 4, 3, 3, 3, 3, 3, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1], [1, 1, 1, 3, 3, 14, 6, 0, 3, 3, 3, 3, 3, 7, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1], [1, 1, 3, 3, 14, 6, 0, 0, 4, 3, 3, 3, 3, 3, 0, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1], [1, 3, 3, 14, 6, 0, 0, 0, 0, 3, 3, 3, 3, 3, 7, 0, 0, 4, 14, 3, 3, 3, 1, 1, 1], [3, 3, 14, 6, 0, 0, 0, 0, 0, 4, 14, 3, 3, 3, 3, 0, 0, 0, 4, 14, 3, 3, 3, 1, 1], [3, 14, 6, 0, 0, 0, 0, 0, 5, 14, 3, 14, 3, 3, 3, 7, 0, 0, 0, 4, 14, 3, 3, 3, 1], [14, 6, 0, 0, 76, 0, 0, 5, 14, 3, 3, 3, 14, 3, 3, 3, 0, 0, 0, 0, 4, 14, 3, 3, 3], [3, 7, 0, 0, 0, 0, 5, 14, 3, 3, 1, 3, 3, 14, 3, 3, 7, 0, 0, 0, 0, 4, 14, 3, 3], [3, 3, 7, 0, 0, 5, 14, 3, 3, 1, 1, 1, 3, 3, 14, 3, 3, 0, 0, 0, 0, 5, 3, 10, 9], [1, 3, 3, 7, 5, 14, 3, 3, 1, 1, 1, 1, 1, 3, 3, 14, 3, 7, 0, 0, 5, 3, 3, 9, 9], [1, 1, 3, 3, 14, 3, 3, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 3, 0, 5, 3, 3, 3, 13, 9], [1, 1, 1, 14, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 5, 3, 3, 3, 1, 10, 9], [1, 1, 10, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 1, 1, 1, 10, 9, 10]]; mapbg55 = 2; map55name = "5. No Touching"; map55char = {xtile:14, ytile:1}; map56 = [[35, 35, 35, 37, 35, 35, 40, 37, 35, 35, 40, 37, 35, 35, 35, 35, 35, 33, 48, 49, 49, 49, 49, 49, 49], [32, 0, 76, 37, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 0, 30, 37, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 0, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 30, 27, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 34, 49, 49, 49, 49, 49], [31, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 38, 34, 49, 49, 49, 49, 49], [0, 30, 27, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 34, 49, 49, 49, 49, 49], [0, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 39, 49, 49, 49, 49, 49], [32, 31, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 30, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 39, 49, 49, 49, 49, 49], [30, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 39, 49, 49, 49, 49, 49], [27, 31, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 28, 39, 49, 49, 49, 49, 49], [30, 27, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 28, 37, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [27, 27, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 28, 37, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [35, 35, 35, 35, 41, 35, 35, 35, 35, 37, 35, 35, 41, 37, 33, 48, 48, 48, 48, 39, 49, 49, 49, 49, 49]]; mapbg56 = 3; map56name = "6. The Kicking Machine"; map56char = {xtile:2, ytile:2}; map57 = [[3, 3, 3, 9, 9, 10, 10, 10, 9, 10, 9, 10, 10, 9, 9, 10, 9, 10, 9, 10, 9, 10, 10, 9, 10], [2, 10, 2, 10, 2, 2, 2, 2, 2, 2, 10, 2, 10, 2, 2, 10, 2, 10, 2, 2, 2, 2, 2, 2, 3], [3, 3, 3, 10, 3, 10, 14, 14, 10, 3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 10, 3, 3, 3, 3, 3], [2, 16, 2, 9, 2, 10, 10, 10, 10, 2, 9, 2, 2, 2, 2, 2, 2, 15, 2, 2, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 3, 3, 10, 3, 10, 3, 10, 3, 3, 10, 3, 3, 3, 16, 3, 3, 3, 3, 3], [2, 10, 2, 10, 10, 9, 10, 2, 9, 2, 10, 2, 10, 2, 2, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 9, 3, 9, 3, 3, 3, 3, 10, 3, 10, 3, 9, 6, 4, 9, 3, 10, 3, 10, 3, 3, 3, 3, 3], [2, 10, 2, 10, 2, 2, 10, 2, 9, 2, 10, 2, 10, 0, 76, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 9, 3, 9, 7, 5, 10, 3, 15, 3, 3, 3, 3, 3, 3, 3], [2, 9, 2, 10, 2, 2, 10, 2, 10, 2, 10, 2, 10, 2, 2, 9, 2, 2, 2, 16, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 15, 3, 10, 10, 16, 10, 3, 10, 3, 9, 3, 3, 3, 3, 3], [2, 10, 2, 10, 2, 2, 10, 2, 9, 2, 2, 2, 2, 2, 2, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 10, 15, 3, 10, 3, 10, 10, 10, 10, 3, 10, 3, 9, 3, 10, 3, 3, 3, 3, 3], [2, 10, 2, 2, 2, 2, 2, 2, 10, 2, 10, 14, 14, 10, 2, 10, 2, 2, 2, 9, 2, 2, 2, 13, 9], [10, 9, 10, 10, 10, 9, 10, 10, 10, 2, 2, 2, 2, 2, 2, 9, 10, 9, 10, 10, 10, 9, 10, 10, 9]]; mapbg57 = 2; map57name = "7. Civilized Worm"; map57char = {xtile:13, ytile:0}; map58 = [[27, 50, 42, 50, 73, 42, 42, 73, 42, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 50, 73, 42, 42, 73, 42, 42, 50, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 73, 42, 42, 50, 42, 73, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 50, 42, 50, 42, 73, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 50, 73, 42, 50, 42, 73, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 73, 42, 42, 50, 42, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0], [27, 42, 50, 42, 42, 50, 42, 73, 42, 27, 28, 27, 27, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0], [27, 42, 42, 73, 42, 42, 42, 42, 73, 27, 28, 27, 27, 0, 0, 0, 53, 53, 63, 60, 53, 53, 53, 53, 53], [27, 50, 50, 42, 42, 50, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0], [27, 50, 42, 50, 73, 42, 42, 42, 42, 27, 28, 27, 27, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0], [27, 73, 42, 42, 50, 73, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 50, 42, 42, 42, 50, 42, 73, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 73, 42, 42, 73, 50, 42, 73, 42, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 50, 42, 42, 73, 42, 73, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 73, 73, 42, 50, 42, 42, 42, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mapbg58 = 4; map58name = "8. Abduction"; map58char = {xtile:0, ytile:0}; map59 = [[53, 53, 53, 57, 0, 0, 60, 71, 53, 53, 0, 67, 67, 0, 0, 0, 53, 53, 53, 60, 60, 60, 60, 60, 60], [60, 60, 60, 60, 67, 67, 60, 53, 53, 56, 0, 67, 67, 0, 0, 0, 54, 53, 53, 60, 71, 53, 67, 63, 60], [60, 72, 53, 53, 0, 0, 60, 53, 56, 0, 0, 67, 60, 0, 0, 0, 0, 54, 53, 60, 53, 56, 67, 67, 60], [60, 53, 53, 56, 0, 0, 60, 53, 0, 0, 0, 55, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 55, 60], [60, 53, 56, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 54, 60, 0, 0, 0, 53, 60], [60, 53, 57, 0, 0, 67, 60, 56, 0, 0, 55, 53, 60, 53, 57, 0, 0, 0, 67, 60, 0, 0, 0, 53, 60], [60, 53, 53, 57, 0, 67, 67, 0, 0, 55, 53, 53, 60, 53, 53, 57, 0, 0, 67, 67, 0, 0, 55, 53, 60], [60, 53, 53, 53, 0, 67, 67, 0, 0, 53, 53, 53, 60, 71, 53, 53, 0, 0, 67, 67, 0, 0, 53, 53, 60]]; mapbg59 = 4; map59name = "9. Zodiac"; map59char = {xtile:0, ytile:0}; map60 = [[43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 49], [28, 26, 26, 26, 26, 26, 26, 26, 26, 28, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 28, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 26, 26, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 39], [48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg60 = 3; map60name = "10. Sky Pup"; map60char = {xtile:4, ytile:198}; mapscroll60 = 0; stop(); _root.onEnterFrame = function () { game.blackout(game.pause); game.keyChecker(); game.menumap(); if (((Key.isDown(77) && (Key.isDown(65))) && (Key.isDown(69))) && (Key.isDown(84))) { i = 0; while (i <= 100) { _root[("map" + i) + "unlocked"] = true; i++; } game.bgirlunlocked = true; game.ccunlocked = true; game.ccdone = true; game.drfetunlocked = true; game.drfetdone = true; game.gishunlocked = true; game.gishdone = true; game.coffeeunlocked = true; game.coffeedone = true; } }; _root.onMouseDown = function () { game.mouse = true; }; _root.onMouseUp = function () { game.mouse = false; game.mouseup = true; i = 0; while (i < game.mouseCheckW) { j = 0; while (j < game.mouseCheckH) { var _local1 = (("t_" + i) + "_") + j; game[_local1].mouse = true; j++; } i++; } game.mouseTracker = true; }; _root._quality = "high"; gquality = "high"; game = {tileW:20, tileH:20, visx:15, visy:25, pushy:100, tilenumber:76}; game.savefile = SharedObject.getLocal("vertigo"); tip1 = "You only have to beat 3 out of 5 levels for every level set, if you run into a level that seems impossible to beat you can always skip it."; tip2 = "All of the music featured in meatboy was created by Danny B, make sure to visit his website at www.dbsoundworks.com!"; tip3 = "Did you know pressing escape pauses the game? It's true!"; tip4 = "Don't die. Dying is very bad"; tip5 = "If all else fails, you can always rage quit"; tip6 = "When Edmund McMillen says \"It's peanut-butter jelly time!\", every fucking person on the North-Western continent sits down and has a peanut butter and jelly sandwich."; tip7 = "Lean red meat is not only a good source of protein and energy, but also has benefits in avoiding heart disease."; tip8 = "Eating two portions of red meat a day increases a person's risk of getting bowel cancer by 35 percent"; tip9 = " Its not natural, normal or kind\nThe flesh you so fancifully fry\nThe meat in your mouth\nAs you savour the flavour\nOf murder"; tip10 = "Meat is Murder. Tasty, Tasty Murder"; game.eMenu = false; game.levelsCompleted = 1; game.originTimer = 220; game.rebornTimer = 23; game.cdir = 1; game.dustn = 0; game.markn = 0; game.ctimerone = 50; game.ctimertwo = 50; game.ctimerthree = 50; game.missilen = 0; game.dustArray = new Array(); game.smartMark = new Array(); game.mArray = new Array(); game.bsync = 20; game.msync = 50; game.damsync = 50; game.ctiletype = 1; game.blockplace = 1; game.bnumber = 0; game.deathCounter = 0; game.comicStage = 1; game.deathStage = 1; game.importStage = 1; game.death = false; game.inputMidStage = 1; game.customLevels = 0; game.depth = 2; game.mouseCheckW = 0; game.mouseCheckH = 0; game.c = 1; game.menuStage = "unloaded"; game.menuBuilt = false; game.textOneW = 40; game.textOneH = 20; game.textTwoW = 100; game.textTwoH = 20; game.textThreeW = 250; game.textThreeH = 250; game.textFourW = 250; game.textFourH = 60; game.textFiveW = 150; game.textFiveH = 20; game.textSixW = 350; game.textSixH = 65; game.textSevenW = 200; game.textSevenH = 200; game.creationStage = 1; game.mapnumber = 1; game.mapamount = 61; _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.depth++; game.mouse = false; game.mouseup = true; game.textOneFormat = new TextFormat(); game.textOneFormat.align = "center"; game.textOneFormat.bold = true; game.textOneFormat.font = "Arial"; game.textOneFormat.embedFonts = true; game.textFourFormat = new TextFormat(); game.textFourFormat.align = "center"; game.textFourFormat.bold = true; game.textFourFormat.size = 25; game.textFourFormat.font = "Arial"; game.textFourFormat.embedFonts = true; game.textSixFormat = new TextFormat(); game.textSixFormat.align = "center"; game.textSixFormat.bold = true; game.textSixFormat.size = 50; game.textSixFormat.font = "Arial"; game.textSixFormat.embedFonts = true; game.textSevenFormat = new TextFormat(); game.textSevenFormat.bold = true; game.textSevenFormat.font = "Arial"; game.textSevenFormat.embedFonts = true; game.textEightFormat = new TextFormat(); game.textEightFormat.align = "center"; game.textEightFormat.bold = true; game.textEightFormat.underline = true; game.textEightFormat.font = "Arial"; game.textEightFormat.embedFonts = true; game.custom = new Object(); game.use = new Object(); game.xcharspeed = 8; game.xcurrentspeed = 0; game.maxVel = 15; game.mapBuilt = false; game.mouseTracker = false; game.enter = true; game.pause = false; music1_1 = new Sound(); music1_1.attachSound("mus1"); music2_1 = new Sound(); music2_1.attachSound("mus3"); music3_1 = new Sound(); music3_1.attachSound("mus5"); det1 = new Sound(); det1.attachSound("det1"); det2 = new Sound(); det2.attachSound("det2"); det3 = new Sound(); det3.attachSound("det3"); jump1 = new Sound(); jump1.attachSound("j1"); jump2 = new Sound(); jump2.attachSound("j2"); jump3 = new Sound(); jump3.attachSound("j3"); jump4 = new Sound(); jump4.attachSound("j4"); sexy = new Sound(); sexy.attachSound("sexy"); bpick = new Sound(); bpick.attachSound("baidpick"); MOB = new Sound(); MOB.attachSound("mob"); YW = new Sound(); YW.attachSound("youwin"); buzz = new Sound(); buzz.attachSound("buzz"); burn = new Sound(); burn.attachSound("burn"); mexplode = new Sound(); mexplode.attachSound("mexplode"); bexplode = new Sound(); bexplode.attachSound("bexplode"); titleMenuSound = new Sound(); titleMenuSound.attachSound("crazyindustry"); game.tile0 = function () { }; game.tile0.prototype.walkable = true; game.tile0.prototype.frame = 1; game.tile0.prototype.end = false; game.tile1 = function () { }; game.tile1.prototype.walkable = true; game.tile1.prototype.frame = 2; game.tile1.prototype.end = false; game.tile2 = function () { }; game.tile2.prototype.walkable = true; game.tile2.prototype.frame = 3; game.tile2.prototype.end = false; game.tile3 = function () { }; game.tile3.prototype.walkable = true; game.tile3.prototype.frame = 4; game.tile3.prototype.end = false; game.tile4 = function () { }; game.tile4.prototype.walkable = true; game.tile4.prototype.frame = 5; game.tile4.prototype.end = false; game.tile5 = function () { }; game.tile5.prototype.walkable = true; game.tile5.prototype.frame = 6; game.tile5.prototype.end = false; game.tile6 = function () { }; game.tile6.prototype.walkable = true; game.tile6.prototype.frame = 7; game.tile6.prototype.end = false; game.tile7 = function () { }; game.tile7.prototype.walkable = true; game.tile7.prototype.frame = 8; game.tile7.prototype.end = false; game.tile8 = function () { }; game.tile8.prototype.walkable = false; game.tile8.prototype.frame = 9; game.tile9 = function () { }; game.tile9.prototype.walkable = false; game.tile9.prototype.frame = 10; game.tile10 = function () { }; game.tile10.prototype.walkable = false; game.tile10.prototype.frame = 11; game.tile11 = function () { }; game.tile11.prototype.walkable = false; game.tile11.prototype.frame = 12; game.tile12 = function () { }; game.tile12.prototype.walkable = false; game.tile12.prototype.frame = 13; game.tile13 = function () { }; game.tile13.prototype.walkable = true; game.tile13.prototype.end = true; game.tile13.prototype.activated = false; game.tile13.prototype.dtimer = 0; game.tile13.prototype.frame = 14; game.tile14 = function () { }; game.tile14.prototype.walkable = false; game.tile14.prototype.frame = 15; game.tile14.prototype.deadly = true; game.tile14.prototype.noblood = true; game.tile14.prototype.dsound = "buzz"; game.tile14.prototype.dtype = "deathblow"; game.tile15 = function () { }; game.tile15.prototype.walkable = false; game.tile15.prototype.frame = 16; game.tile15.prototype.shooting = 1; game.tile15.prototype.btype = "fbullet"; game.tile15.prototype.timer = 20; game.tile16 = function () { }; game.tile16.prototype.walkable = false; game.tile16.prototype.frame = 17; game.tile16.prototype.shooting = -1; game.tile16.prototype.btype = "fbullet"; game.tile16.prototype.timer = 20; game.tile17 = function () { }; game.tile17.prototype.walkable = false; game.tile17.prototype.activated = false; game.tile17.prototype.noblood = true; game.tile17.prototype.frame = 18; game.tile17.prototype.dtimer = 10; game.tile18 = function () { }; game.tile18.prototype.walkable = false; game.tile18.prototype.frame = 19; game.tile18.prototype.ypull = 2; game.tile19 = function () { }; game.tile19.prototype.walkable = false; game.tile19.prototype.frame = 20; game.tile19.prototype.ypull = -2; game.tile20 = function () { }; game.tile20.prototype.walkable = false; game.tile20.prototype.frame = 21; game.tile20.prototype.damTimer = 50; game.tile20.prototype.dsound = "buzz"; game.tile20.prototype.dtype = "deathblow"; game.tile20.prototype.noblood = true; game.tile20.prototype.phase = false; game.tile21 = function () { }; game.tile21.prototype.walkable = true; game.tile21.prototype.frame = 22; game.tile21.prototype.mtimer = 50; game.tile21.prototype.mshooting = 1; game.tile21.prototype.mtype = "fmissile"; game.tile22 = function () { }; game.tile22.prototype.walkable = true; game.tile22.prototype.frame = 23; game.tile22.prototype.mtimer = 50; game.tile22.prototype.mshooting = -1; game.tile22.prototype.mtype = "fmissile"; game.tile23 = function () { }; game.tile23.prototype.walkable = true; game.tile23.prototype.frame = 24; game.tile23.prototype.deadly = true; game.tile23.prototype.noblood = true; game.tile23.prototype.dsound = "burn"; game.tile23.prototype.dtype = "deathburn"; game.tile24 = function () { }; game.tile24.prototype.walkable = true; game.tile24.prototype.frame = 25; game.tile24.prototype.deadly = true; game.tile24.prototype.noblood = true; game.tile24.prototype.dsound = "burn"; game.tile24.prototype.dtype = "deathburn"; game.tile25 = function () { }; game.tile25.prototype.walkable = false; game.tile25.prototype.activated = false; game.tile25.prototype.noblood = true; game.tile25.prototype.frame = 26; game.tile25.prototype.dtimer = 10; game.tile26 = function () { }; game.tile26.prototype.walkable = true; game.tile26.prototype.frame = 27; game.tile26.prototype.end = false; game.tile27 = function () { }; game.tile27.prototype.walkable = true; game.tile27.prototype.frame = 28; game.tile27.prototype.end = false; game.tile28 = function () { }; game.tile28.prototype.walkable = true; game.tile28.prototype.frame = 29; game.tile28.prototype.end = false; game.tile29 = function () { }; game.tile29.prototype.walkable = true; game.tile29.prototype.frame = 30; game.tile29.prototype.end = false; game.tile30 = function () { }; game.tile30.prototype.walkable = true; game.tile30.prototype.frame = 31; game.tile30.prototype.end = false; game.tile31 = function () { }; game.tile31.prototype.walkable = true; game.tile31.prototype.frame = 32; game.tile31.prototype.end = false; game.tile32 = function () { }; game.tile32.prototype.walkable = true; game.tile32.prototype.frame = 33; game.tile32.prototype.end = false; game.tile33 = function () { }; game.tile33.prototype.walkable = false; game.tile33.prototype.frame = 34; game.tile34 = function () { }; game.tile34.prototype.walkable = false; game.tile34.prototype.frame = 35; game.tile35 = function () { }; game.tile35.prototype.walkable = false; game.tile35.prototype.frame = 36; game.tile36 = function () { }; game.tile36.prototype.walkable = false; game.tile36.prototype.frame = 37; game.tile37 = function () { }; game.tile37.prototype.walkable = false; game.tile37.prototype.frame = 38; game.tile38 = function () { }; game.tile38.prototype.walkable = true; game.tile38.prototype.end = true; game.tile38.prototype.activated = false; game.tile38.prototype.dtimer = 0; game.tile38.prototype.frame = 39; game.tile39 = function () { }; game.tile39.prototype.walkable = false; game.tile39.prototype.frame = 40; game.tile39.prototype.deadly = true; game.tile39.prototype.dtype = "deathburn"; game.tile39.prototype.dsound = "burn"; game.tile40 = function () { }; game.tile40.prototype.walkable = false; game.tile40.prototype.frame = 41; game.tile40.prototype.shooting = 1; game.tile40.prototype.btype = "sbullet"; game.tile40.prototype.timer = 20; game.tile41 = function () { }; game.tile41.prototype.walkable = false; game.tile41.prototype.frame = 42; game.tile41.prototype.shooting = -1; game.tile41.prototype.btype = "sbullet"; game.tile41.prototype.timer = 20; game.tile42 = function () { }; game.tile42.prototype.walkable = false; game.tile42.prototype.activated = false; game.tile42.prototype.noblood = true; game.tile42.prototype.frame = 43; game.tile42.prototype.dtimer = 10; game.tile43 = function () { }; game.tile43.prototype.walkable = false; game.tile43.prototype.frame = 44; game.tile43.prototype.ypull = 2; game.tile44 = function () { }; game.tile44.prototype.walkable = false; game.tile44.prototype.frame = 45; game.tile44.prototype.ypull = -2; game.tile45 = function () { }; game.tile45.prototype.walkable = false; game.tile45.prototype.frame = 46; game.tile45.prototype.damTimer = 50; game.tile45.prototype.noblood = true; game.tile45.prototype.dtype = "deathburn"; game.tile45.prototype.dsound = "burn"; game.tile45.prototype.phase = false; game.tile46 = function () { }; game.tile46.prototype.walkable = true; game.tile46.prototype.frame = 47; game.tile46.prototype.mtimer = 50; game.tile46.prototype.mshooting = 1; game.tile46.prototype.mtype = "smissile"; game.tile47 = function () { }; game.tile47.prototype.walkable = true; game.tile47.prototype.frame = 48; game.tile47.prototype.mtimer = 50; game.tile47.prototype.mshooting = -1; game.tile47.prototype.mtype = "smissile"; game.tile48 = function () { }; game.tile48.prototype.walkable = false; game.tile48.prototype.frame = 49; game.tile48.prototype.deadly = true; game.tile48.prototype.noblood = true; game.tile48.prototype.dtype = "deathburn"; game.tile48.prototype.dsound = "burn"; game.tile49 = function () { }; game.tile49.prototype.walkable = false; game.tile49.prototype.frame = 50; game.tile49.prototype.deadly = true; game.tile49.prototype.noblood = true; game.tile49.prototype.dtype = "deathburn"; game.tile49.prototype.dsound = "burn"; game.tile50 = function () { }; game.tile50.prototype.walkable = false; game.tile50.prototype.activated = false; game.tile50.prototype.noblood = true; game.tile50.prototype.frame = 51; game.tile50.prototype.dtimer = 10; game.tile51 = function () { }; game.tile51.prototype.walkable = true; game.tile51.prototype.frame = 52; game.tile51.prototype.end = false; game.tile52 = function () { }; game.tile52.prototype.walkable = true; game.tile52.prototype.frame = 53; game.tile52.prototype.end = false; game.tile53 = function () { }; game.tile53.prototype.walkable = true; game.tile53.prototype.frame = 54; game.tile53.prototype.end = false; game.tile54 = function () { }; game.tile54.prototype.walkable = true; game.tile54.prototype.frame = 55; game.tile54.prototype.end = false; game.tile55 = function () { }; game.tile55.prototype.walkable = true; game.tile55.prototype.frame = 56; game.tile55.prototype.end = false; game.tile56 = function () { }; game.tile56.prototype.walkable = true; game.tile56.prototype.frame = 57; game.tile56.prototype.end = false; game.tile57 = function () { }; game.tile57.prototype.walkable = true; game.tile57.prototype.frame = 58; game.tile57.prototype.end = false; game.tile58 = function () { }; game.tile58.prototype.walkable = false; game.tile58.prototype.frame = 59; game.tile59 = function () { }; game.tile59.prototype.walkable = false; game.tile59.prototype.frame = 60; game.tile60 = function () { }; game.tile60.prototype.walkable = false; game.tile60.prototype.frame = 61; game.tile61 = function () { }; game.tile61.prototype.walkable = false; game.tile61.prototype.frame = 62; game.tile62 = function () { }; game.tile62.prototype.walkable = false; game.tile62.prototype.frame = 63; game.tile63 = function () { }; game.tile63.prototype.walkable = true; game.tile63.prototype.end = true; game.tile63.prototype.activated = false; game.tile63.prototype.dtimer = 0; game.tile63.prototype.frame = 64; game.tile64 = function () { }; game.tile64.prototype.walkable = false; game.tile64.prototype.frame = 65; game.tile64.prototype.deadly = true; game.tile64.prototype.noblood = true; game.tile64.prototype.dtype = "deathburn"; game.tile64.prototype.dsound = "burn"; game.tile65 = function () { }; game.tile65.prototype.walkable = false; game.tile65.prototype.frame = 66; game.tile65.prototype.shooting = 1; game.tile65.prototype.btype = "hbullet"; game.tile65.prototype.timer = 20; game.tile66 = function () { }; game.tile66.prototype.walkable = false; game.tile66.prototype.frame = 67; game.tile66.prototype.shooting = -1; game.tile66.prototype.btype = "hbullet"; game.tile66.prototype.timer = 20; game.tile67 = function () { }; game.tile67.prototype.walkable = false; game.tile67.prototype.activated = false; game.tile67.prototype.noblood = true; game.tile67.prototype.frame = 68; game.tile67.prototype.dtimer = 10; game.tile68 = function () { }; game.tile68.prototype.walkable = false; game.tile68.prototype.frame = 69; game.tile68.prototype.ypull = 2; game.tile69 = function () { }; game.tile69.prototype.walkable = false; game.tile69.prototype.frame = 70; game.tile69.prototype.ypull = -2; game.tile70 = function () { }; game.tile70.prototype.walkable = false; game.tile70.prototype.frame = 71; game.tile70.prototype.damTimer = 50; game.tile70.prototype.dtype = "deathburn"; game.tile70.prototype.dsound = "burn"; game.tile70.prototype.noblood = true; game.tile70.prototype.phase = false; game.tile71 = function () { }; game.tile71.prototype.walkable = true; game.tile71.prototype.frame = 72; game.tile71.prototype.mtimer = 50; game.tile71.prototype.mshooting = 1; game.tile71.prototype.mtype = "hmissile"; game.tile72 = function () { }; game.tile72.prototype.walkable = true; game.tile72.prototype.frame = 73; game.tile72.prototype.mtimer = 50; game.tile72.prototype.mshooting = -1; game.tile72.prototype.mtype = "hmissile"; game.tile73 = function () { }; game.tile73.prototype.walkable = false; game.tile73.prototype.frame = 74; game.tile73.prototype.deadly = true; game.tile73.prototype.noblood = true; game.tile73.prototype.dtype = "deathburn"; game.tile73.prototype.dsound = "burn"; game.tile74 = function () { }; game.tile74.prototype.walkable = false; game.tile74.prototype.frame = 75; game.tile74.prototype.deadly = true; game.tile74.prototype.noblood = true; game.tile74.prototype.dtype = "deathburn"; game.tile74.prototype.dsound = "burn"; game.tile75 = function () { }; game.tile75.prototype.walkable = false; game.tile75.prototype.activated = false; game.tile75.prototype.noblood = true; game.tile75.prototype.frame = 76; game.tile75.prototype.dtimer = 10; game.tile76 = function () { }; game.tile76.prototype.walkable = true; game.tile76.prototype.activated = false; game.tile75.prototype.noblood = true; game.tile76.prototype.dtimer = 1; game.tile76.prototype.baid = true; game.tile76.prototype.frame = 77; game.keyChecker = function () { if (!Key.isDown(13)) { game.enter = true; } if ((!Key.isDown(32)) && (!Key.isDown(65))) { game.space = true; } if (!Key.isDown(27)) { game.escape = true; } if (!Key.isDown(46)) { game.deletekey = true; } }; if (game.savefile.data.customAmount != undefined) { game.customLevels = game.savefile.data.customAmount; i = 0; while (i < game.customLevels) { game.custom["savegame" + i] = new Object(); game.custom["savegame" + i].array = game.savefile.data["custommaparray" + i]; game.custom["savegame" + i].name = game.savefile.data["custommapname" + i]; game.custom["savegame" + i].char = game.savefile.data["customchar" + i]; game.custom["savegame" + i].bg = game.savefile.data["custombg" + i]; game.custom["savegame" + i].scroll = game.savefile.data["customscroll" + i]; i++; } } i = 0; while (i <= game.mapamount) { _root[("map" + i) + "beaten"] = game.savefile.data[("map" + i) + "beaten"]; _root[("map" + i) + "baid"] = game.savefile.data[("map" + i) + "baid"]; i++; } i = 0; while (i < 12) { arrname = "set" + i; _root[arrname + "finished"] = game.savefile.data[arrname + "finished"]; _root[arrname + "comicplayed"] = game.savefile.data[arrname + "comicplayed"]; i++; } if (game.savefile.data.bgirlunlocked != undefined) { game.bgirlunlocked = game.savefile.data.bgirlunlocked; } if (game.savefile.data.ccunlocked != undefined) { game.ccunlocked = game.savefile.data.ccunlocked; game.ccdone = game.savefile.data.ccunlocked; } if (game.savefile.data.drfetunlocked != undefined) { game.drfetunlocked = game.savefile.data.drfetunlocked; game.drfetdone = game.savefile.data.drfetunlocked; } if (game.savefile.data.gishunlocked != undefined) { game.gishunlocked = game.savefile.data.gishunlocked; game.gishdone = game.savefile.data.gishunlocked; } if (game.savefile.data.coffeeunlocked != undefined) { game.coffeeunlocked = game.savefile.data.coffeeunlocked; game.coffeedone = game.savefile.data.coffeeunlocked; } game.blackout = function (p) { if ((!_root.blackout) && (p)) { _root.createEmptyMovieClip("blackout", game.depth); game.depth++; _root.blackout.lineStyle(1, 0, 100); _root.blackout.moveTo(0, 0); _root.blackout._x = 0; _root.blackout._y = 0; _root.blackout.beginFill(0, 100); _root.blackout.lineTo(0, 0); _root.blackout.lineTo(300, 0); _root.blackout.lineTo(300, 500); _root.blackout.lineTo(0, 500); _root.blackout.lineTo(0, 0); _root.blackout._alpha = 0; } else if (p && (_root.blackout._alpha < 50)) { _root.blackout._alpha = _root.blackout._alpha + 10; } else if ((!p) && (_root.blackout)) { _root.blackout.removeMovieClip(); } }; game.mapcreator = function () { if (game.creationStage == 1) { tutlevel = 1; game.pause = true; game.notimport = true; game.creationStage = 2; } if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.creationStage == 2)) { game.creationArray = new Array(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("fieldHeight", game.depth, -10000, -10000, game.textOneW, game.textOneH); game.depth++; _root.textbox.fieldHeight.type = "input"; _root.textbox.fieldHeight._y = (Stage.height / 2) - (game.textOneH / 2); _root.textbox.fieldHeight._x = (Stage.width / 2) - (game.textOneW / 2); _root.textbox.fieldHeight.maxChars = 3; _root.textbox.fieldHeight.background = true; _root.textbox.fieldHeight.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.fieldHeight.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.fieldHeight.text = 25; _root.textbox.fieldHeight.restrict = "0-9"; _root.textbox.createTextField("fieldHeightTwo", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.fieldHeightTwo.selectable = false; _root.textbox.fieldHeightTwo.wordWrap = true; _root.textbox.fieldHeightTwo.text = "To begin building your custom map, please first enter the desired height of your map and press the \"Build Map\" button. It is strongly recommended that you keep your map height between 25 and 100.\n\nIt is also highly recommended that you read the manual in the author's notes before attempting to make a map."; _root.textbox.fieldHeightTwo._y = 50; _root.textbox.fieldHeightTwo._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.fieldHeightTwo.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.createTextField("bgType", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.bgType._y = (((Stage.height / 2) - (game.textOneH / 2)) + game.textOneH) + 10; _root.textbox.bgType._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.bgType.background = true; _root.textbox.bgType.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.bgType.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.bgType.selectable = false; _root.textbox.bgType.text = "Background: Forest"; bgtemp = 1; _root.textbox.createTextField("scrollselect", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.scrollselect._y = (((Stage.height / 2) - (game.textOneH / 2)) + (game.textOneH * 2)) + 20; _root.textbox.scrollselect._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.scrollselect.background = true; _root.textbox.scrollselect.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.scrollselect.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.scrollselect.text = "Scrolling: Normal"; scrolltypetemp = 1; _root.textbox.scrollselect.selectable = false; _root.textbox.createTextField("forward", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.forward._y = 430; _root.textbox.forward._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.forward.background = true; _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.forward.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.forward.selectable = false; _root.textbox.forward.text = "Build Map"; game.creationStage = 3; } else if (game.creationStage == 3) { mapadvance = false; if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); game.creationStage = 1; } if ((((_xmouse > _root.textbox.scrollselect._x) && (_xmouse < (_root.textbox.scrollselect._x + _root.textbox.scrollselect._width))) && (_ymouse > _root.textbox.scrollselect._y)) && (_ymouse < (_root.textbox.scrollselect._y + _root.textbox.scrollselect._height))) { _root.textbox.scrollselect.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; if (scrolltypetemp == 0) { scrolltypetemp = 1; _root.textbox.scrollselect.text = "Scrolling: Normal"; } else if (scrolltypetemp == 1) { scrolltypetemp = 2; _root.textbox.scrollselect.text = "Scrolling: Fast"; } else if (scrolltypetemp == 2) { scrolltypetemp = 0; _root.textbox.scrollselect.text = "Scrolling: None"; } } } else { _root.textbox.scrollselect.backgroundColor = 3355443 /* 0x333333 */; } if ((((_xmouse > _root.textbox.bgType._x) && (_xmouse < (_root.textbox.bgType._x + _root.textbox.bgType._width))) && (_ymouse > _root.textbox.bgType._y)) && (_ymouse < (_root.textbox.bgType._y + _root.textbox.bgType._height))) { _root.textbox.bgType.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; if (bgtemp == 1) { bgtemp = 2; _root.textbox.bgType.text = "Background: Factory"; } else if (bgtemp == 2) { bgtemp = 3; _root.textbox.bgType.text = "Background: Hell"; } else if (bgtemp == 3) { bgtemp = 1; _root.textbox.bgType.text = "Background: Forest"; } } } else { _root.textbox.bgType.backgroundColor = 3355443 /* 0x333333 */; } if ((((_xmouse > _root.textbox.forward._x) && (_xmouse < (_root.textbox.forward._x + _root.textbox.forward._width))) && (_ymouse > _root.textbox.forward._y)) && (_ymouse < (_root.textbox.forward._y + _root.textbox.forward._height))) { _root.textbox.forward.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; mapadvance = true; } } else { _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; } _root.textbox.scrollselect.setTextFormat(game.textOneFormat); _root.textbox.fieldHeight.setTextFormat(game.textOneFormat); _root.textbox.bgType.setTextFormat(game.textOneFormat); _root.textbox.fieldHeightTwo.setTextFormat(game.textOneFormat); _root.textbox.forward.setTextFormat(game.textOneFormat); game.textOneExtract = Number(_root.textbox.fieldHeight.text); if (((Key.isDown(13) && (game.enter == true)) || (mapadvance == true)) && (game.textOneExtract >= 25)) { mapadvance = false; game.textOneExtract = Number(_root.textbox.fieldHeight.text); game.bgExtract = bgtemp; game.enter = false; _root.textbox.removeMovieClip(); game.pause = false; game.creationStage = 4; stopAllSounds(); muson = false; } } else if (game.creationStage == 4) { game.creationTileW = Stage.width / game.tileW; game.creationTileH = Stage.height / game.tileH; game.creationArray.length = game.creationTileW; i = 0; while (i < game.creationTileW) { game.creationArray[i] = new Array(); game.creationArray[i].length = game.textOneExtract; i++; } game.creationYlength = game.creationArray[0].length * game.tileH; i = 0; while (i < game.creationTileW) { j = 0; while (j < game.textOneExtract) { game.creationArray[i][j] = 0; j++; } i++; } game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; i = 0; while (i < game.creationTileW) { j = 0; while (j < game.textOneExtract) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = game.creationArray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.clip._y = (game.creationYlength - Stage.height) * -1; game.mouseCheckW = game.creationTileW; game.mouseCheckH = game.textOneExtract; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.bgExtract + 1); _root.bg._y = (_root.bg._height - Stage.height) * -1; game.creationStage = 5; } else if (game.creationStage == 5) { game.creatorTutorial(); if (!_root.tileyholder) { _root.attachMovie("tile", "tileyholder", game.depth); game.depth++; } else { _root.tileyholder._x = _xmouse - (game.tileW / 2); _root.tileyholder._y = _ymouse - (game.tileH / 2); _root.tileyholder.gotoAndStop(game.ctiletype + 1); } if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if (game.pause == false) { game.pause = true; pw = 1; ph = 1; } else if (game.pause == true) { game.pause = false; _root.pallete.removeMovieClip(); game.palletebuilt = false; } } if (game.pause == false) { if (Key.isDown(40) && (game.clip._y > ((game.creationYlength - Stage.height) * -1))) { game.clip._y = game.clip._y - 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y - neintervall1; _root.bg.l2._y = _root.bg.l2._y - neintervall2; _root.bg.l3._y = _root.bg.l3._y - neintervall3; } if (Key.isDown(38) && (game.clip._y < 0)) { game.clip._y = game.clip._y + 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } if (game.mouse == true) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); if (game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].mouse == true) { game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type = game.ctiletype; game.creationArray[game.mouseTileX][game.mouseTileY] = game.ctiletype; game.clip[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].gotoAndStop(game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type + 1); game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].mouse = false; } } if (Key.isDown(46)) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type = 0; game.creationArray[game.mouseTileX][game.mouseTileY] = 0; game.clip[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].gotoAndStop(1); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.tutBox.removeMovieClip(); _root.tileyholder.removeMovieClip(); game.creationStage = 6; } } else if (((game.pause == true) && (_root.blackout._alpha > 50)) && (_root.blackout._alpha != undefined)) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor(_ymouse / game.tileH); if (!game.palletebuilt) { _root.createEmptyMovieClip("pallete", game.depth); game.depth++; p = 0; while (p <= game.tilenumber) { pname = (("p_" + pw) + "_") + ph; _root.pallete.attachMovie("tile", pname, game.depth); game.depth++; _root.pallete[pname]._x = pw * game.tileW; pw++; _root.pallete[pname]._y = ph * game.tileH; _root.pallete[pname].gotoAndStop(p + 1); _root.pallete[pname].type = p; if (pw > 13) { pw = 1; ph++; } p++; } game.palletebuilt = true; } else if (game.mouse == true) { if (_root.pallete[(("p_" + game.mouseTileX) + "_") + game.mouseTileY].type != undefined) { game.ctiletype = _root.pallete[(("p_" + game.mouseTileX) + "_") + game.mouseTileY].type; } } } } else if (game.creationStage == 6) { if (!_root.tileyholder) { _root.attachMovie("char", "tileyholder", game.depth); game.depth++; _root.tileyholder.gotoAndStop(1); } _root.tileyholder._x = _xmouse - (_root.tileyholder._width / 2); _root.tileyholder._y = _ymouse - (_root.tileyholder._height / 2); if (Key.isDown(40) && (game.clip._y > ((game.creationYlength - Stage.height) * -1))) { game.clip._y = game.clip._y - 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y - neintervall1; _root.bg.l2._y = _root.bg.l2._y - neintervall2; _root.bg.l3._y = _root.bg.l3._y - neintervall3; } if (Key.isDown(38) && (game.clip._y < 0)) { game.clip._y = game.clip._y + 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); if ((game.mouse == true) && (game.mouseup == true)) { game.clip.trialchar.removeMovieClip(); game.mouseup = false; game.trialCharx = game.mouseTileX; game.trialChary = game.mouseTileY; game.clip.attachMovie("char", "trialchar", game.depth); game.depth++; game.clip.trialchar._x = (game.trialCharx * game.tileW) + ((game.tileW / 2) - (game.clip.trialchar._width / 2)); game.clip.trialchar._y = (game.trialChary * game.tileW) + (game.tileH - game.clip.trialchar._height); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.tileyholder.removeMovieClip(); game.creationStage = 7; } } else if (game.creationStage == 7) { game.pause = true; if (_root.blackout._alpha >= 50) { game.creationStage = 8; } } else if (game.creationStage == 8) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("savegame", game.depth, -10000, -10000, game.textTwoW, game.textTwoH); game.depth++; _root.textbox.savegame.type = "input"; _root.textbox.savegame._y = (Stage.height / 2) - (game.textTwoH / 2); _root.textbox.savegame._x = (Stage.width / 2) - (game.textTwoW / 2); _root.textbox.savegame.maxChars = 20; _root.textbox.savegame.background = true; _root.textbox.savegame.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.savegame.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.savegame.restrict = "a-z A-Z"; _root.textbox.createTextField("savegameTwo", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.savegameTwo.selectable = false; _root.textbox.savegameTwo.wordWrap = true; _root.textbox.savegameTwo.text = "Please title your map..."; _root.textbox.savegameTwo._y = 200; _root.textbox.savegameTwo._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.savegameTwo.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.createTextField("forward", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.forward._y = 280; _root.textbox.forward._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.forward.background = true; _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.forward.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.forward.selectable = false; _root.textbox.forward.text = "Save"; game.creationStage = 9; } else if (game.creationStage == 9) { _root.textbox.savegame.setTextFormat(game.textOneFormat); _root.textbox.savegameTwo.setTextFormat(game.textOneFormat); _root.textbox.forward.setTextFormat(game.textOneFormat); if ((((_xmouse > _root.textbox.forward._x) && (_xmouse < (_root.textbox.forward._x + _root.textbox.forward._width))) && (_ymouse > _root.textbox.forward._y)) && (_ymouse < (_root.textbox.forward._y + _root.textbox.forward._height))) { _root.textbox.forward.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; savemoveon = true; } } else { _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; } if ((Key.isDown(13) && (game.enter == true)) || (savemoveon == true)) { newOne = new Array(); savemoveon = false; i = 0; while (i < game.creationArray.length) { newOne.push(game.creationArray[i]); i++; } var _local2 = _root.textbox.savegame.text; game.custom["savegame" + game.customLevels] = new Object(); game.custom["savegame" + game.customLevels].array = newOne; game.custom["savegame" + game.customLevels].name = _local2; game.custom["savegame" + game.customLevels].bg = game.bgExtract + 1; game.custom["savegame" + game.customLevels].char = {xtile:game.trialCharx, ytile:game.trialChary}; game.custom["savegame" + game.customLevels].scroll = scrolltypetemp; game.enter = false; _root.textbox.removeMovieClip(); game.creationStage = 10; } } else if ((game.creationStage == 10) && (game.notimport == true)) { _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); titleMenuSound.start(0, 99); printArray = "[["; i = 0; while (i < game.mouseCheckW) { j = 0; while (j < game.mouseCheckH) { if (game.custom["savegame" + game.customLevels].array[i][j + 1] != undefined) { printArray = (printArray + game.custom["savegame" + game.customLevels].array[i][j]) + ","; } else { printArray = printArray + game.custom["savegame" + game.customLevels].array[i][j]; } j++; } if (game.custom["savegame" + game.customLevels].array[i + 1]) { printArray = printArray + "],\n["; } else { printArray = ((((((((printArray + "]]") + game.trialCharx) + ",") + game.trialChary) + ",") + game.bgExtract) + ",") + scrolltypetemp) + ","; } i++; } _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.attachMovie("edbut", "edbut", game.depth++); _root.textbox.edbut._x = 100; _root.textbox.edbut._y = 430; _root.textbox.createTextField("results", game.depth, -10000, -10000, game.textThreeW, game.textThreeH); game.depth++; _root.textbox.results._y = ((Stage.height / 2) - (game.textThreeH / 2)) - 40; _root.textbox.results._x = (Stage.width / 2) - (game.textThreeW / 2); _root.textbox.results.background = true; _root.textbox.results.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.results.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.results.text = printArray; _root.textbox.results.setTextFormat(game.textOneFormat); _root.textbox.createTextField("exportexp", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.exportexp.selectable = false; _root.textbox.exportexp.wordWrap = true; _root.textbox.exportexp.text = "Copy this code and share the level you just made with your freinds! They can then take the code and use it with the \"Import\" feature. If your map is especially good, send it to souldescen@aol.com\n\n(press enter to advance)"; _root.textbox.exportexp._y = 350; _root.textbox.exportexp._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.exportexp.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.exportexp.setTextFormat(game.textOneFormat); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationStage = 11; } else if ((game.creationStage == 10) && (game.notimport == false)) { game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationStage = 12; titleMenuSound.start(0, 99); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); } else if (((Key.isDown(13) && (game.enter == true)) && (game.creationStage == 11)) || (game.creationStage == 12)) { _root.textbox.removeMovieClip(); game.savefile.data["custommaparray" + game.customLevels] = game.custom["savegame" + game.customLevels].array; game.savefile.data["custommapname" + game.customLevels] = game.custom["savegame" + game.customLevels].name; game.savefile.data["customchar" + game.customLevels] = game.custom["savegame" + game.customLevels].char; game.savefile.data["custombg" + game.customLevels] = game.custom["savegame" + game.customLevels].bg; game.savefile.data["customscroll" + game.customLevels] = game.custom["savegame" + game.customLevels].scroll; game.customLevels++; game.savefile.data.customAmount = game.customLevels; game.savefile.flush(); if (game.deletor) { game.deleteFile(game.deletor); game.deletor = false; } game.menuBuilt = false; game.enter = false; game.menuStage = "mainmenu"; game.creationStage = 1; } }; game.buildmap = function (map, char) { game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); mapWidth = map.length; mapHeight = map[0].length; game.mVW = Math.floor(Stage.width / game.tileW); game.mVH = Math.floor(Stage.height / game.tileH) + 2; game.mW = map.length; game.mH = map[0].length; game.currentStageY = mapHeight - game.mVH; game.cliprealheight = map[0].length * game.tileH; i = 0; while (i < mapHeight) { j = 0; while (j < mapWidth) { var _local1 = (("t_" + j) + "_") + i; game.use[_local1] = new game["tile" + map[j][i]](); game.use[_local1].x = j * game.tileW; game.use[_local1].y = i * game.tileH; j++; } i++; } i = game.currentStageY; while (i < (game.mVH + game.currentStageY)) { j = 0; while (j < game.mVW) { if (i >= 0) { var _local1 = (("t_" + j) + "_") + i; game.clip.attachMovie("tile", _local1, game.depth); game.depth++; game.clip[_local1].gotoAndStop(game.use[_local1].frame); game.clip[_local1]._x = game.use[_local1].x; game.clip[_local1]._y = game.use[_local1].y; } j++; } i++; } game.clip._y = (game.cliprealheight - Stage.height) * -1; if (game.bgirlon == true) { game.clip.attachMovie("bchar", "char", game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cchar", "char", game.depth); } else if (game.drfeton == true) { game.clip.attachMovie("fchar", "char", game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gchar", "char", game.depth); } else { game.clip.attachMovie("char", "char", game.depth); } game.depth++; char.clip = game.clip.char; char.width = (char.clip._width - 6) / 2; char.height = char.clip._height / 2; char.x = (char.xtile * game.tileW) + ((game.tileW / 2) - char.width); char.y = (char.ytile * game.tileH) + (game.tileH - (char.height * 2)); char.jump = false; char.clip._x = char.x; char.clip._y = char.y; }; game.detectkeys = function (ob) { game.grabCorners(ob.x - 1, ob.y, ob); if ((!ob.upleft) || (!ob.downleft)) { game.xcurrentspeed = 0; } game.grabCorners(ob.x - 1, ob.y + 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } game.grabCorners(ob.x + 1, ob.y, ob); if ((!ob.upright) || (!ob.downright)) { game.xcurrentspeed = 0; } game.grabCorners(ob.x + 1, ob.y + 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } if (Key.isDown(39) && (game.xcurrentspeed < game.xcharspeed)) { game.cdir = 1; game.xcurrentspeed = game.xcurrentspeed + 1; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed + 1; } } else if (Key.isDown(37) && (game.xcurrentspeed > (game.xcharspeed * -1))) { game.cdir = -1; game.xcurrentspeed = game.xcurrentspeed - 1; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed - 1; } } else if (((!Key.isDown(37)) && (!Key.isDown(39))) || (Key.isDown(37) && (Key.isDown(39)))) { if ((game.xcurrentspeed < 2) && (game.xcurrentspeed > -2)) { game.xcurrentspeed = 0; } else if (game.xcurrentspeed > 0) { game.xcurrentspeed = game.xcurrentspeed - 0.25; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed - 2.75; } } else if (game.xcurrentspeed < 0) { game.xcurrentspeed = game.xcurrentspeed + 0.25; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed + 2.75; } } } game.jumpcheck(ob); if (ob.velocity > 0) { diry = 1; } else if (ob.velocity < 0) { diry = -1; } else { diry = 0; } if (game.xcurrentspeed > 0) { dirx = 1; } else if (game.xcurrentspeed < 0) { dirx = -1; } else { dirx = 0; } if (((ob.velocity - ob.ypull) < game.maxVel) && ((ob.velocity - ob.ypull) > (game.maxVel * -1))) { ob.velocity = ob.velocity - ob.ypull; } else if ((ob.velocity - ob.ypull) > game.maxVel) { ob.velocity = game.maxVel; } else if ((ob.velocity - ob.ypull) < (game.maxVel * -1)) { ob.velocity = game.maxVel * -1; } game.moveChar(ob, dirx, Math.abs(game.xcurrentspeed / 2), diry, Math.abs(ob.velocity / 2)); game.moveChar(ob, dirx, Math.abs(game.xcurrentspeed / 2), diry, Math.abs(ob.velocity / 2)); }; game.moveChar = function (ob, dirx, xspeed, diry, yspeed) { game.grabCorners(ob.x + (dirx * xspeed), ob.y, ob); if (dirx == -1) { ob.xtileTwo = Math.floor((ob.x - (dirx * xspeed)) / game.tileW); if (ob.upleft && (ob.downleft)) { ob.x = ob.x + (xspeed * dirx); } else { ob.x = ob.xtileTwo * game.tileW; } if (ob.upleftK && (ob.downleftK)) { game.death = true; } } else if (dirx == 1) { ob.xtileTwo = Math.floor((ob.x + (dirx * xspeed)) / game.tileW); if (ob.upright && (ob.downright)) { ob.x = ob.x + (xspeed * dirx); } else { ob.x = (ob.xtileTwo * game.tileW) + (game.tileW - (ob.width * 2)); } if (ob.uprightK && (ob.downrightK)) { game.death = true; } } game.grabCorners(ob.x, ob.y + (diry * yspeed), ob); if (diry == -1) { ob.ytileTwo = Math.floor((ob.y - (diry * yspeed)) / game.tileH); if (ob.upleft && (ob.upright)) { ob.y = ob.y + (yspeed * diry); } else { ob.y = ob.ytileTwo * game.tileH; ob.velocity = 0; } if (ob.upleftK && (ob.uprightK)) { game.death = true; } } else if (diry == 1) { ob.ytileTwo = Math.floor((ob.y + (diry * yspeed)) / game.tileH); if (ob.downleft && (ob.downright)) { ob.y = ob.y + (yspeed * diry); } else { ob.y = (ob.ytileTwo * game.tileH) + (game.tileH - (ob.height * 2)); ob.velocity = 0; ob.jump = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("blands", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clands", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glands", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lands", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ((ob.width * 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn]._y = ob.y + ob.height; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.landanimation = true; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } if (ob.downleftK && (ob.downrightK)) { game.death = true; } } ob.clip._x = ob.x; ob.clip._y = ob.y; }; game.grabCorners = function (x, y, ob) { ob.downY = Math.floor(((y + (ob.height * 2)) - 1) / game.tileH); ob.upY = Math.floor(y / game.tileH); ob.leftX = Math.floor(x / game.tileW); ob.rightX = Math.floor(((x + (ob.width * 2)) - 1) / game.tileW); ob.downYK = Math.floor((y + (ob.height * 2)) / game.tileH); ob.upYK = Math.floor(y / game.tileH); ob.leftXK = Math.floor(x / game.tileW); ob.rightXK = Math.floor((x + (ob.width * 2)) / game.tileW); ob.upleft = game.use[(("t_" + ob.leftX) + "_") + ob.upY].walkable; ob.downleft = game.use[(("t_" + ob.leftX) + "_") + ob.downY].walkable; ob.upright = game.use[(("t_" + ob.rightX) + "_") + ob.upY].walkable; ob.downright = game.use[(("t_" + ob.rightX) + "_") + ob.downY].walkable; ob.upleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].deadly; ob.downleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadly; ob.uprightK = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].deadly; ob.downrightK = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadly; if (game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].deadly) { game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].dsound; } if (game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadly) { game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].deadly) { game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadly) { game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadlyup) { ob.downleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadlyup; game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadlyup) { ob.uprightK = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadlyup; game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dsound; } ob.upleftA = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].activated; ob.downleftA = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].activated; ob.uprightA = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].activated; ob.downrightA = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].activated; if (ob.upleftA == false) { game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].activated = true; } if (ob.downleftA == false) { game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].activated = true; } if (ob.uprightA == false) { game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].activated = true; } if (ob.downrightA == false) { game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].activated = true; } ob.upleftJ = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].ypull; ob.downleftJ = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].ypull; ob.uprightJ = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].ypull; ob.downrightJ = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].ypull; if (ob.upleftJ) { ob.ypull = ob.upleftJ; } else if (ob.downleftJ) { ob.ypull = ob.downleftJ; } else if (ob.uprightJ) { ob.ypull = ob.uprightJ; } else if (ob.downrightJ) { ob.ypull = ob.downrightJ; } else { ob.ypull = 0; } ob.downleftBLD = game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown; ob.downrightBLD = game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown; ob.upleftBLL = game.use[(("t_" + ob.leftX) + "_") + ob.upY].bloodLeft; ob.downleftBLL = game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodLeft; ob.uprightBLR = game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight; ob.downrightBLR = game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight; ob.upleftNB = game.use[(("t_" + ob.leftX) + "_") + ob.upY].noblood; ob.downleftNB = game.use[(("t_" + ob.leftX) + "_") + ob.downY].noblood; ob.uprightNB = game.use[(("t_" + ob.rightX) + "_") + ob.upY].noblood; ob.downrightNB = game.use[(("t_" + ob.rightX) + "_") + ob.downY].noblood; }; game.jumpcheck = function (ob) { if (ob.velocity == undefined) { ob.velocity = 0; } game.grabCorners(ob.x, ob.y + 1, ob); if (ob.downleft && (ob.downright)) { ob.jump = true; } else { ob.jump = false; } if (ob.jump == true) { game.grabCorners(ob.x - 1, ob.y, ob); if ((!ob.downleft) || (!ob.upleft)) { ob.walljump = true; ob.walljumpr = true; ob.walljumpl = false; if (!ob.wallland) { if (game.bgirlon == true) { game.clip.attachMovie("blwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lwalls", "dust" + game.dustn, game.depth); } soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); game.depth++; game.clip["dust" + game.dustn]._x = ob.x; game.clip["dust" + game.dustn]._y = ob.y - ((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; ob.wallland = true; } if (((!ob.upleftBLL) && (!ob.upleft)) && (!ob.upleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn].xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + (ob.leftX + 1)) + "_") + ob.upY].bloodLeft = true; } if (((!ob.downleftBLL) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + (ob.leftX + 1)) + "_") + ob.downY].bloodLeft = true; } game.cdir = 1; ob.walldir = 1; } else { game.grabCorners(ob.x + 1, ob.y, ob); if ((!ob.downright) || (!ob.upright)) { ob.walljump = true; ob.walljumpr = false; ob.walljumpl = true; if (!ob.wallland) { soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("blwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; ob.wallland = true; } if (((!ob.uprightBLR) && (!ob.upright)) && (!ob.uprightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight = true; } if (((!ob.downrightBLR) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight = true; } game.cdir = -1; ob.walldir = -1; } else { ob.walljump = false; ob.walljumpr = false; ob.walljumpl = false; ob.wallland = false; ob.walldir = 0; } } } else { ob.walljump = false; ob.walljumpr = false; ob.walljumpl = false; ob.wallland = false; ob.walldir = 0; } if ((((Key.isDown(32) || (Key.isDown(65))) && (game.space)) && (ob.walljump == true)) && (ob.jump == true)) { ob.velocity = -8; game.xcurrentspeed = ob.walldir * 7; game.space = false; ob.wallland = false; ob.walljump = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (ob.walljumpr) { if (game.bgirlon == true) { game.clip.attachMovie("bjwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x; game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } else if (ob.walljumpl) { if (game.bgirlon == true) { game.clip.attachMovie("bjwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } if (((Key.isDown(32) || (Key.isDown(65))) && (game.space)) && (ob.jump == false)) { ob.velocity = -8; ob.jump = true; game.space = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("bjumps", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjumps", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjumps", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jumps", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ((ob.width * 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn]._y = ob.y - (ob.height + game.clip["dust" + game.dustn]._height); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } else if ((ob.jump == true) && (ob.velocity < game.maxVel)) { ob.velocity = ob.velocity + 0.5; } }; game.scrollFunction = function (ob, scrollspeed) { if (scrollspeed != undefined) { scrollmov = scrollspeed; } else { scrollmov = 1; } if (game.clip._y > (((game.cliprealheight - Stage.height) * -1) + (game.blockplace * game.tileH))) { j = 0; while (j < game.mVW) { ni = game.currentStageY - game.blockplace; oi = (game.currentStageY - game.blockplace) + game.mVH; var _local2 = (("t_" + j) + "_") + ni; if (ni >= 0) { game.clip.attachMovie("tile", _local2, game.depth); game.depth++; game.clip[_local2].gotoAndStop(game.use[_local2].frame); game.clip[_local2]._x = game.use[_local2].x; game.clip[_local2]._y = game.use[_local2].y; } var _local3 = (("t_" + j) + "_") + oi; game.clip[_local3].removeMovieClip(); j++; } game.blockplace++; game.currchar.clip.swapDepths(game.depth); game.depth++; } if ((ob.y + game.clip._y) >= Stage.height) { game.death = true; } if (game.clip._y < 0) { game.clip._y = game.clip._y + scrollmov; nesteps = (game.cliprealheight + Stage.height) / scrollmov; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; if (ob.y < (game.pushy - game.clip._y)) { var _local4 = Math.abs((game.pushy - game.clip._y) - ob.y); if ((game.clip._y + _local4) <= 0) { game.clip._y = game.clip._y + _local4; nesteps = (game.cliprealheight + Stage.height) / _local4; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; ob.y = game.pushy - game.clip._y; } else { game.clip._y = 0; } } } }; game.checkEnd = function (ob) { var _local3 = Math.floor((ob.x + ob.width) / game.tileW); var _local2 = Math.floor((ob.y + ob.height) / game.tileH); if (game.use[(("t_" + _local3) + "_") + _local2].end == true) { return(true); } return(false); }; game.endLevel = function () { game.pause = true; if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (_root.textbox == undefined)) { YW.start(0, 1); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("completeText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.completeText._y = 200; _root.textbox.completeText._x = (Stage.width / 2) - (game.textFourW / 2); _root.textbox.completeText.selectable = false; _root.textbox.completeText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.completeText.text = "Level Complete!"; _root.textbox.completeText.setTextFormat(game.textFourFormat); _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = ""; _root.textbox.holder._y = 240; _root.textbox.holder._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.holder.setTextFormat(game.textOneFormat); if (game.cunlocked == true) { _root.textbox.holder.text = _root.textbox.holder.text + "(you unlocked a new level set!)\n"; _root.textbox.holder.setTextFormat(game.textOneFormat); game.cunlocked = false; } if (game.comicHArray) { _root.textbox.holder.setTextFormat(game.textOneFormat); game.cunlocked = false; } if ((game.leveltype == "static") && (_root[("map" + game.holdmapnumtemp) + "unlocked"] == true)) { _root.textbox.holder.text = _root.textbox.holder.text + "(press enter to advance)\n"; } _root.textbox.holder.text = _root.textbox.holder.text + ("(press escape to exit)\n\n\nTip: " + _root["tip" + (random(10) + 1)]); _root.textbox.holder.setTextFormat(game.textOneFormat); } }; game.levelProgression = function (c) { if ((game.leveltype == "static") && (game.mapBuilt == false)) { char = _root[("map" + game.mapnumber) + "char"]; map = _root["map" + game.mapnumber]; var _local2 = _root["mapbg" + game.mapnumber]; bgt = _root["mapbg" + game.mapnumber]; scrolly = _root["mapscroll" + game.mapnumber]; string = _root[("map" + game.mapnumber) + "statement"]; strue = _root[("map" + game.mapnumber) + "stringplayed"]; comic = _root[("map" + game.mapnumber) + "comic"]; ctrue = _root[("map" + game.mapnumber) + "comicplay"]; final = _root[("map" + game.mapnumber) + "final"]; } else if ((game.leveltype == "custom") && (game.mapBuilt == false)) { char = game.custom["savegame" + c].char; map = game.custom["savegame" + c].array; var _local2 = game.custom["savegame" + c].bg; bgt = game.custom["savegame" + c].bg; scrolly = game.custom["savegame" + c].scroll; string = false; strue = true; comic = false; ctrue = true; final = false; } if (game.mapBuilt == false) { game.damsync = 50; game.damtypephase = true; _root.loader.swapDepths(0); game.baid = false; game.invincibleTimer = 10; game.rebornTimer = 23; game.buildmap(map, char, movt); game.mapBuilt = true; game.bnumber = 0; game.blockplace = 0; game.bArray = new Array(); game.currchar = char; chat.suckvelocityY = 0; game.dustn = 0; game.dtype = false; game.dsound = false; game.markn = 0; game.dustArray = new Array(); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(_local2); _root.bg._y = (_root.bg._height - Stage.height) * -1; musplay = ("music" + (_local2 - 1)) + "_1"; if ((string && (!strue)) || (comic && (!ctrue))) { game.clip.char.gotoAndStop("nothing"); } else if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } if ((!muson) || (muson != (_local2 - 1))) { stopAllSounds(); _root[musplay].start(0, 999); muson = _local2 - 1; } } else if (comic && (!ctrue)) { game.pause = true; if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { game.comicPlay(comic[0], comic[1], comic[2]); } if (game.ctimerthree <= 0) { _root[("map" + game.mapnumber) + "comicplay"] = true; ctrue = _root[("map" + game.mapnumber) + "comicplay"]; _root.cmone.removeMovieClip(); _root.cmtwo.removeMovieClip(); _root.cmthree.removeMovieClip(); game.ctimerone = 50; game.ctimertwo = 50; game.ctimerthree = 50; if ((!string) || (strue)) { game.pause = false; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } } } } else if (string && (!strue)) { game.pause = true; game.instructions(string); if (Key.isDown(13) && (game.enter == true)) { game.enter = false; game.pause = false; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } string = false; _root[("map" + game.mapnumber) + "stringplayed"] = true; _root.textbox.removeMovieClip(); } } else if (game.rebornTimer > 0) { game.rebornTimer--; } else if ((game.checkEnd(char) == false) && ((game.death == false) || (game.invincibleTimer > 0))) { game.pauseFunction(); if (!game.pause) { game.detectkeys(char); game.scrollFunction(char, scrolly); game.tileBrain(char); game.bulletBrain(char); game.charAnimations(char); game.particleEngine(game.dustArray); game.missileBrain(game.mArray, char); if (game.invincibleTimer > 0) { game.death = false; } } } else if ((game.death == true) && (game.invincibleTimer <= 0)) { game.xcurrentspeed = 0; char.velocity = 0; if (game.deathCounter < 30) { game.resetLevel = 1; game.charDeath(char); game.bulletBrain(char); game.missileBrain(game.mArray, char); game.deathCounter++; } else if (game.deathCounter >= 30) { _root.bg.gotoAndStop("load"); game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.pause = false; game.mapBuilt = false; game.death = false; game.deathCounter = 0; game.deathStage = 1; } } else if (game.cutsceneTimer > 0) { game.cutsceneTimer--; if (!_root.cutscene) { _root.attachMovie(game.cutscene, "cutscene", game.depth); _root.cutscene._x = 150; _root.cutscene._y = 250; game.depth++; } if ((game.cutsceneTimer - 1) <= 0) { game.unlockable = false; game.cutsceneTimer = 0; _root.cutscene.removeMovieClip(); final = false; if (!enterUnlockables) { game.menuStage = "mainmenu"; game.menuBuilt = false; game.mapBuilt = false; _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.pause = true; _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); titleMenuSound.start(0, 99); } else { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.mapnumber++; } else { game.mapnumber = game.mapnumber + 2; } game.pause = false; game.mapBuilt = false; } } } else { game.pause = true; if (game.leveltype == "static") { _root[("map" + game.mapnumber) + "beaten"] = true; game.savefile.data[("map" + game.mapnumber) + "beaten"] = true; if (game.baid) { _root[("map" + game.mapnumber) + "baid"] = true; game.savefile.data[("map" + game.mapnumber) + "baid"] = true; } game.savefile.flush(); } if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.holdmapnumtemp = game.mapnumber + 1; } else { game.holdmapnumtemp = game.mapnumber + 2; } game.unlockLevels(); game.unlockSecrets(); game.endLevel(); if ((((Key.isDown(13) && (game.enter == true)) && (game.mapnumber < (game.mapamount - 1))) && (game.leveltype == "static")) && (_root[("map" + (game.mapnumber + 1)) + "unlocked"] == true)) { game.enter = false; if ((!final) && (!game.unlockable)) { _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); game.depth++; game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.mapnumber++; } else { game.mapnumber = game.mapnumber + 2; } game.pause = false; game.mapBuilt = false; } else if (final) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 2850; game.cutscene = "ending"; game.bgirlunlocked = true; game.savefile.data.bgirlunlocked = true; } else if (game.unlockable) { enterUnlockables = true; game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 100; game.cutscene = game.unlockable; } } else if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if ((!final) && (!game.unlockable)) { _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); game.xcurrentspeed = 0; char.velocity = 0; _root[char].clip.removeMovieClip(); game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (game.leveltype == "static") { game.menuStage = "campaignlist"; } else if (game.leveltype == "custom") { game.menuStage = "loadcustom"; } game.mapBuilt = false; } else if (final) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 2850; game.cutscene = "ending"; game.bgirlunlocked = true; game.savefile.data.bgirlunlocked = true; } else if (game.unlockable) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 100; game.cutscene = game.unlockable; } } } }; game.menumap = function () { if (((game.menuStage != "LevelProgression") || (game.cutsceneTimer > 0)) && (gquality == "low")) { _root._quality = "high"; gquality = "high"; } else if (((game.menuStage == "LevelProgression") && (game.cutsceneTimer <= 0)) && (gquality == "high")) { _root._quality = "low"; gquality = "low"; } if (game.menuStage == "unloaded") { if (!_root.bg) { _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); } game.menuStage = "countdown"; } if (game.menuStage == "countdown") { if (game.originTimer > 0) { game.originTimer--; } else { game.pause = true; game.menuStage = "mainmenu"; titleMenuSound.start(0, 99); } } if ((((((game.menuStage == "loadcustom") || (game.menuStage == "campaignlist")) || (game.menuStage == "import")) || ((game.menuStage == "extra") && (game.eCutsceneT <= 0))) || ((game.menuStage == "mapcreation") && (game.creationStage == 3))) && (!_root.bt)) { if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { _root.createEmptyMovieClip("bt", game.depth); game.depth++; _root.bt.createTextField("back", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.bt.back._y = 455; _root.bt.back._x = (Stage.width / 2) - (game.textFiveW / 2); _root.bt.back.background = true; _root.bt.back.backgroundColor = 3355443 /* 0x333333 */; _root.bt.back.textColor = 16777215 /* 0xFFFFFF */; _root.bt.back.text = "Go Back"; _root.bt.back.setTextFormat(game.textOneFormat); _root.bt.back.selectable = false; } } else if (((((game.menuStage == "loadcustom") || (game.menuStage == "campaignlist")) || (game.menuStage == "import")) || ((game.menuStage == "extra") && (game.eCutsceneT <= 0))) || ((game.menuStage == "mapcreation") && (game.creationStage == 3))) { if ((_xmouse > _root.bt.back._x) && (_xmouse < (_root.bt.back._x + _root.bt.back._width))) { if ((_ymouse > _root.bt.back._y) && (_ymouse < (_root.bt.back._y + _root.bt.back._height))) { _root.bt.back.backgroundColor = 10066329 /* 0x999999 */; if (backover) { MOB.start(0, 1); backover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.creationStage = 1; } } else { backover = true; _root.bt.back.backgroundColor = 3355443 /* 0x333333 */; } } } else if (_root.bt) { _root.bt.removeMovieClip(); } if ((((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.menuBuilt == false)) && (game.menuStage == "mainmenu")) { game.menuBuilt = true; _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.attachMovie("dload", "dload", game.depth); game.depth++; _root.textbox.dload._y = 110; _root.textbox.dload._x = (Stage.width / 2) - (_root.textbox.dload._width / 2); _root.textbox.attachMovie("ngl", "nglogo", game.depth); game.depth++; _root.textbox.nglogo._y = 340; _root.textbox.nglogo._x = (Stage.width / 2) - (_root.textbox.nglogo._width / 2); _root.textbox.attachMovie("title", "title", game.depth); game.depth++; _root.textbox.title._y = 50; _root.textbox.title._x = (Stage.width / 2) - (_root.textbox.title._width / 2); _root.textbox.createTextField("Campaign", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Campaign._y = 200; _root.textbox.Campaign._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Campaign.background = true; _root.textbox.Campaign.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Campaign.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Campaign.text = "Campaign"; _root.textbox.Campaign.setTextFormat(game.textOneFormat); _root.textbox.Campaign.selectable = false; _root.textbox.createTextField("MapCreation", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.MapCreation.selectable = false; _root.textbox.MapCreation._y = 220; _root.textbox.MapCreation._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.MapCreation.background = true; _root.textbox.MapCreation.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.MapCreation.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.MapCreation.text = "Map Creation"; _root.textbox.MapCreation.setTextFormat(game.textOneFormat); _root.textbox.createTextField("LoadCustom", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.LoadCustom.selectable = false; _root.textbox.LoadCustom._y = 240; _root.textbox.LoadCustom._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.LoadCustom.background = true; _root.textbox.LoadCustom.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.LoadCustom.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.LoadCustom.text = "Load Custom"; _root.textbox.LoadCustom.setTextFormat(game.textOneFormat); _root.textbox.createTextField("Import", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Import.selectable = false; _root.textbox.Import._y = 260; _root.textbox.Import._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Import.background = true; _root.textbox.Import.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Import.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Import.text = "Import"; _root.textbox.Import.setTextFormat(game.textOneFormat); _root.textbox.createTextField("Exit", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Exit.selectable = false; _root.textbox.Exit._y = 280; _root.textbox.Exit._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Exit.background = true; _root.textbox.Exit.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Exit.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Exit.text = "Secrets"; _root.textbox.Exit.setTextFormat(game.textOneFormat); } else if (game.menuStage == "mainmenu") { if ((_xmouse > _root.textbox.Campaign._x) && (_xmouse < (_root.textbox.Campaign._x + _root.textbox.Campaign._width))) { if ((_ymouse > _root.textbox.Campaign._y) && (_ymouse < (_root.textbox.Campaign._y + _root.textbox.Campaign._height))) { _root.textbox.Campaign.backgroundColor = 10066329 /* 0x999999 */; if (campaignover) { MOB.start(0, 1); campaignover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "campaignlist"; _root.textbox.removeMovieClip(); } } else { campaignover = true; _root.textbox.Campaign.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.MapCreation._y) && (_ymouse < (_root.textbox.MapCreation._y + _root.textbox.MapCreation._height))) { _root.textbox.MapCreation.backgroundColor = 10066329 /* 0x999999 */; if (creationover) { MOB.start(0, 1); creationover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "mapcreation"; _root.textbox.removeMovieClip(); } } else { _root.textbox.MapCreation.backgroundColor = 3355443 /* 0x333333 */; creationover = true; } if ((_ymouse > _root.textbox.LoadCustom._y) && (_ymouse < (_root.textbox.LoadCustom._y + _root.textbox.LoadCustom._height))) { _root.textbox.LoadCustom.backgroundColor = 10066329 /* 0x999999 */; if (loadover) { MOB.start(0, 1); loadover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "loadcustom"; _root.textbox.removeMovieClip(); } } else { _root.textbox.LoadCustom.backgroundColor = 3355443 /* 0x333333 */; loadover = true; } if ((_ymouse > _root.textbox.Import._y) && (_ymouse < (_root.textbox.Import._y + _root.textbox.Import._height))) { _root.textbox.Import.backgroundColor = 10066329 /* 0x999999 */; if (importover) { MOB.start(0, 1); importover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "import"; game.importStage = 1; _root.textbox.removeMovieClip(); } } else { _root.textbox.Import.backgroundColor = 3355443 /* 0x333333 */; importover = true; } if ((_ymouse > _root.textbox.Exit._y) && (_ymouse < (_root.textbox.Exit._y + _root.textbox.Exit._height))) { _root.textbox.Exit.backgroundColor = 10066329 /* 0x999999 */; if (exitover) { MOB.start(0, 1); exitover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "extra"; game.eMenu = false; _root.textbox.removeMovieClip(); } } else { _root.textbox.Exit.backgroundColor = 3355443 /* 0x333333 */; exitover = true; } } } else if (game.menuStage == "campaignlist") { game.listStaticMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.saveSliderY = _root.slider._y; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); } } else if (game.menuStage == "LevelProgression") { game.levelProgression(game.c); } else if (game.menuStage == "mapcreation") { game.mapcreator(); } else if (game.menuStage == "loadcustom") { game.listCustomMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); } } else if (game.menuStage == "import") { game.importMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); } } else if (game.menuStage == "extra") { game.extrasMenu(); if ((Key.isDown(27) && (game.escape == true)) && ((game.eCutsceneT <= 0) || (!game.eCutsceneT))) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); } } }; game.listStaticMap = function () { if (game.selection == undefined) { game.selection = 0; } if (game.mapamount >= 20) { if ((_root.slider == undefined) && (_root.textbox != undefined)) { _root.createEmptyMovieClip("slider", game.depth); game.depth++; _root.slider.lineStyle(2, 16777215, 70); _root.slider.moveTo(0, 0); _root.slider._x = ((Stage.width / 2) + (game.textFiveW / 2)) + 1; if (!game.saveSliderY) { _root.slider._y = _root.textbox._y; } else { _root.slider._y = game.saveSliderY; } _root.slider.beginFill(3355443, 100); _root.slider.lineTo(0, 0); _root.slider.lineTo(20, 0); _root.slider.lineTo(20, 20); _root.slider.lineTo(0, 20); _root.slider.lineTo(0, 0); _root.slider.moveTo(3, 3); _root.slider.beginFill(16777215, 100); _root.slider.lineTo(17, 3); _root.slider.lineTo(10, 17); } if (((game.mouse == true) && (_root.slider._y >= _root.textbox._y)) && (_root.slider._y <= ((_root.textbox._height + _root.textbox._y) - _root.slider._height))) { if ((_xmouse > _root.slider._x) && (_xmouse < (_root.slider._x + _root.slider._width))) { game.slidermouse = true; game.mouseup = false; } if (game.slidermouse == true) { _root.slider._y = _ymouse; } } else { game.slidermouse = false; } if (_root.slider._y < _root.textbox._y) { _root.slider._y = _root.textbox._y; } if (_root.slider._y > ((_root.textbox._height + _root.textbox._y) - _root.slider._height)) { _root.slider._y = (_root.textbox._height + _root.textbox._y) - _root.slider._height; } staticSlideCalc = game.calculateSlider(_root.textbox._y, (_root.textbox._height + _root.textbox._y) - _root.slider._height, _root.slider._y); game.selection = Math.floor((((game.mapamount - 20) * staticSlideCalc) / 100) - 5); } game.compileStaticList(game.selection); _root.textbox._y = (Stage.height / 2) - (_root.textbox._height / 2); i = 1; while ((i <= 20) && (i <= game.mapamount)) { ik = (i + game.selection) - 1; var _local2 = "map" + ik; if ((_xmouse > _root.textbox[_local2]._x) && (_xmouse < (_root.textbox[_local2]._x + _root.textbox[_local2]._width))) { if ((((_ymouse - _root.textbox._y) > _root.textbox[_local2]._y) && ((_ymouse - _root.textbox._y) < (_root.textbox[_local2]._y + _root.textbox[_local2]._height))) && (!_root[("map" + ik) + "title"])) { _root.textbox[_local2].backgroundColor = 10066329 /* 0x999999 */; if (_root[("map" + ik) + "over"]) { MOB.start(0, 1); _root[("map" + ik) + "over"] = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.leveltype = "static"; game.mapnumber = ik; _root[("map" + game.mapnumber) + "stringplayed"] = false; _root[("map" + game.mapnumber) + "comicplay"] = false; if (_root[("map" + game.mapnumber) + "unlocked"] == true) { game.saveSliderY = _root.slider._y; game.menuStage = "LevelProgression"; _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); _root.bt.removeMovieClip(); game.depth++; game.pause = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; } } } else { _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root[("map" + ik) + "over"] = true; } } i++; } }; game.compileStaticList = function (k) { _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; i = 1; while (i < 20) { ik = (i + k) - 1; var _local2 = "map" + ik; _root.textbox.createTextField([_local2], game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox[_local2]._y = 20 * (i - 1); _root.textbox[_local2]._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox[_local2].background = true; _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root.textbox[_local2].textColor = 16777215 /* 0xFFFFFF */; if (_root[_local2 + "unlocked"] == true) { _root.textbox[_local2].text = _root[("map" + ik) + "name"]; } else { _root.textbox[_local2].text = "(locked)"; } if (!_root[_local2 + "title"]) { _root.textbox[_local2].setTextFormat(game.textSevenFormat); } else { _root.textbox[_local2].setTextFormat(game.textEightFormat); } _root.textbox[_local2].selectable = false; if (_root[_local2 + "beaten"] == true) { _root.textbox.attachMovie("medal", "medal" + ik, game.depth); if (_root[_local2 + "baid"] == true) { _root.textbox["medal" + ik].gotoAndStop(2); } else { _root.textbox["medal" + ik].gotoAndStop(1); } game.depth++; _root.textbox["medal" + ik]._y = (20 * (i - 1)) + 3; _root.textbox["medal" + ik]._x = ((Stage.width / 2) - (game.textFiveW / 2)) - _root.textbox["medal" + ik]._width; } i++; } }; game.calculateSlider = function (starty, endy, currenty) { slidlength = endy - starty; return((currenty * 100) / slidlength); }; game.compileCustomList = function (k) { _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; i = 0; while ((i < game.customLevels) && (i < 20)) { ik = i + k; var _local2 = "savegame" + ik; _root.textbox.createTextField([_local2], game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox[_local2]._y = 20 * i; _root.textbox[_local2]._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox[_local2].background = true; _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root.textbox[_local2].textColor = 16777215 /* 0xFFFFFF */; _root.textbox[_local2].text = game.custom["savegame" + ik].name; _root.textbox[_local2].setTextFormat(game.textOneFormat); _root.textbox[_local2].selectable = false; i++; } }; game.listCustomMap = function () { if (game.selectionCustom == undefined) { game.selectionCustom = 0; } if (game.customLevels > 20) { if ((_root.slider == undefined) && (_root.textbox != undefined)) { _root.createEmptyMovieClip("slider", game.depth); game.depth++; _root.slider.lineStyle(2, 16777215, 70); _root.slider.moveTo(0, 0); _root.slider._x = ((Stage.width / 2) + (game.textFiveW / 2)) + 1; _root.slider._y = _root.textbox._y; _root.slider.beginFill(3355443, 100); _root.slider.lineTo(0, 0); _root.slider.lineTo(20, 0); _root.slider.lineTo(20, 20); _root.slider.lineTo(0, 20); _root.slider.lineTo(0, 0); _root.slider.moveTo(3, 3); _root.slider.beginFill(16777215, 100); _root.slider.lineTo(17, 3); _root.slider.lineTo(10, 17); } if (((game.mouse == true) && (_root.slider._y >= _root.textbox._y)) && (_root.slider._y <= ((_root.textbox._height + _root.textbox._y) - _root.slider._height))) { if ((_xmouse > _root.slider._x) && (_xmouse < (_root.slider._x + _root.slider._width))) { game.slidermouse = true; game.mouseup = false; } if (game.slidermouse == true) { _root.slider._y = _ymouse; } } else { game.slidermouse = false; } if (_root.slider._y < _root.textbox._y) { _root.slider._y = _root.textbox._y; } if (_root.slider._y > ((_root.textbox._height + _root.textbox._y) - _root.slider._height)) { _root.slider._y = (_root.textbox._height + _root.textbox._y) - _root.slider._height; } customSlideCalc = game.calculateSlider(_root.textbox._y, (_root.textbox._height + _root.textbox._y) - _root.slider._height, _root.slider._y); game.selectionCustom = Math.floor(((game.customLevels - 20) * customSlideCalc) / 100); } game.compileCustomList(game.selectionCustom); _root.textbox._y = (Stage.height / 2) - (_root.textbox._height / 2); i = 0; while ((i < game.customLevels) && (i < 20)) { ik = i + game.selectionCustom; var _local2 = "savegame" + ik; if ((_xmouse > _root.textbox[_local2]._x) && (_xmouse < (_root.textbox[_local2]._x + _root.textbox[_local2]._width))) { if (((_ymouse - _root.textbox._y) > _root.textbox[_local2]._y) && ((_ymouse - _root.textbox._y) < (_root.textbox[_local2]._y + _root.textbox[_local2]._height))) { _root.textbox[_local2].backgroundColor = 10066329 /* 0x999999 */; if (_root[("map" + ik) + "over"]) { MOB.start(0, 1); _root[("map" + ik) + "over"] = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.mapnumber = ik; game.pause = false; game.menuStage = "LevelProgression"; game.leveltype = "custom"; game.c = ik; _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); game.depth++; _root.bt.removeMovieClip(); _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; } if (Key.isDown(46) && (game.deletekey == true)) { game.deletekey = false; game.deleteFile(i); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; temparray = game.custom["savegame" + i].array; _root.textbox.removeMovieClip(); game.editFile(i); } } else { _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root[("map" + ik) + "over"] = true; } } i++; } }; game.importMap = function () { if (game.importStage == 1) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("inputfield", game.depth, -10000, -10000, game.textThreeW, game.textThreeH); game.depth++; _root.textbox.inputfield._y = ((Stage.height / 2) - (game.textThreeH / 2)) - 40; _root.textbox.inputfield._x = (Stage.width / 2) - (game.textThreeW / 2); _root.textbox.inputfield.background = true; _root.textbox.inputfield.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.inputfield.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.inputfield.wordWrap = true; _root.textbox.inputfield.type = "input"; _root.textbox.inputfield.setTextFormat(game.textOneFormat); _root.textbox.createTextField("exportexp", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.exportexp.selectable = false; _root.textbox.exportexp.wordWrap = true; _root.textbox.exportexp.text = "Copy and paste level codes given to you by your friends into here!\n\n(press enter to advance)"; _root.textbox.exportexp._y = 350; _root.textbox.exportexp._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.exportexp.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.exportexp.setTextFormat(game.textOneFormat); game.importStage = 2; } else if (game.importStage == 2) { if (Key.isDown(13) && (game.enter == true)) { game.enter = false; game.holdings = _root.textbox.inputfield.text; game.importStage = 3; _root.textbox.removeMovieClip(); } } else if (game.importStage == 3) { temparrayheight = 0; temparraywidth = 0; game.tempArray = new Array(); game.tempCharArray = new Array(); game.tempArray[temparraywidth] = new Array(); i = 1; while (i < game.holdings.length) { holdtemp = game.holdings.substring(i - 1, i); holdnum = Number(holdtemp); holdend = game.holdings.substring(i - 1, i + 1); if (game.inputMidStage == 1) { if ((holdtemp == "]") && (holdend != "]]")) { temparraywidth++; temparrayheight = 0; game.tempArray[temparraywidth] = new Array(); } else if (holdend == "]]") { game.inputMidStage = 2; i++; } g = 0; while (g < 10) { if (holdnum === g) { b = 0; while (b < 4) { traceholdstrin = game.holdings.substring((i - 1) + b, i + b); traceholdnum = Number(traceholdstrin); if ((traceholdnum <= 0) && (traceholdnum != 0)) { tracefullstrin = game.holdings.substring(i - 1, (i + b) - 1); tracefullnum = Number(tracefullstrin); game.tempArray[temparraywidth].push(tracefullnum); i = i + (b - 1); break; } b++; } } g++; } } else if (game.inputMidStage == 2) { g = 0; while (g < 10) { if (holdnum == g) { b = 1; while (b < 4) { traceholdstrin = game.holdings.substring((i - 1) + b, i + b); traceholdnum = Number(traceholdstrin); if ((traceholdnum <= 0) && (traceholdnum != 0)) { tracefullstrin = game.holdings.substring(i - 1, (i + b) - 1); tracefullnum = Number(tracefullstrin); game.tempCharArray.push(tracefullnum); i = i + b; break; } b++; } break; } g++; } } i++; } game.trialCharx = game.tempCharArray[0]; game.trialChary = game.tempCharArray[1]; game.bgExtract = game.tempCharArray[2]; scrolltypetemp = game.tempCharArray[3]; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.bgExtract + 1); _root.bg._y = (_root.bg._height - Stage.height) * -1; importWidth = game.tempArray.length; importHeight = game.tempArray[0].length; game.inputMidStage = 1; game.importStage = 4; } else if (game.importStage == 4) { game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationArray = game.tempArray; i = 0; while (i < importWidth) { j = 0; while (j < importHeight) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = game.creationArray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.clip.attachMovie("char", "trialchar", game.depth); game.depth++; game.clip.trialchar._x = (game.trialCharx * game.tileW) + ((game.tileW / 2) - (game.clip.trialchar._width / 2)); game.clip.trialchar._y = (game.trialChary * game.tileW) + (game.tileH - game.clip.trialchar._height); game.mouseCheckW = importWidth; game.mouseCheckH = importHeight; game.notimport = false; game.clip._y = ((importHeight * game.tileH) - Stage.height) * -1; game.importStage = 1; game.menuStage = "mapcreation"; game.pause = false; stopAllSounds(); muson = false; game.creationStage = 7; } }; game.charDeath = function (ob) { if (game.deathStage == 1) { ob.clip.gotoAndStop(game.dtype); _root["det" + (random(3) + 1)].start(0, 1); _root[game.dsound].start(0, 1); if (game.dtype == "deathblow") { i = 1; while (i <= 5) { game.clip.attachMovie("gib", "gib" + i, game.depth); game.depth++; game.clip["gib" + i]._x = ob.x; game.clip["gib" + i]._y = ob.y; game.clip["gib" + i].gotoAndStop(i); game.clip["gib" + i].velocity = random(4) - 2; if (game.clip["gib" + i].velocity == 0) { game.clip["gib" + i].velocity = 1; } game.clip["gib" + i].xspeed = random(6) - 3; if (game.clip["gib" + i].xspeed == 0) { game.clip["gib" + i].xspeed = 1; } game.clip["gib" + i].rotater = random(20) - 10; i++; } } game.deathStage = 2; } else if (game.deathStage == 2) { i = 1; while (i <= 5) { game.clip["gib" + i]._y = game.clip["gib" + i]._y - game.clip["gib" + i].velocity; game.clip["gib" + i].velocity--; game.clip["gib" + i]._x = game.clip["gib" + i]._x + game.clip["gib" + i].xspeed; game.clip["gib" + i]._rotation = game.clip["gib" + i]._rotation + game.clip["gib" + i].rotater; i++; } } }; game.deathScreen = function () { game.pause = true; if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (_root.textbox == undefined)) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("deathText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.deathText._y = (Stage.height / 2) - (game.textFourH / 2); _root.textbox.deathText._x = (Stage.width / 2) - (game.textFourW / 2); _root.textbox.deathText.selectable = false; _root.textbox.deathText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.deathText.text = "YOU DIED :("; _root.textbox.deathText.setTextFormat(game.textFourFormat); } }; game.tileBrain = function (ob) { if (game.damsync > 0) { game.damsync--; } else { game.damsync = 50; if (!game.damtypephase) { game.damtypephase = true; } else if (game.damtypephase) { game.damtypephase = false; } } if (game.bsync > 0) { game.bsync--; } else { game.bsync = 30; } if (game.msync > 0) { game.msync--; } else { game.msync = 50; } i = game.currentStageY - game.blockplace; while (i < ((game.mVH + game.currentStageY) - game.blockplace)) { j = 0; while (j < game.mW) { var _local1 = (("t_" + j) + "_") + i; if (game.clip[_local1] != undefined) { if (game.use[_local1].damTimer != undefined) { if ((game.use[_local1].phase == false) && (game.damtypephase)) { game.use[_local1].phase = true; game.use[_local1].deadly = true; game.clip[_local1].tile.gotoAndStop(2); game.use[_local1].damTimer = 30; } else if ((game.use[_local1].phase == true) && (!game.damtypephase)) { game.use[_local1].phase = false; game.clip[_local1].tile.gotoAndStop(1); game.use[_local1].damTimer = 50; game.use[_local1].deadly = false; } } if (game.use[_local1].mshooting == 1) { if (game.msync <= 0) { game.use["missile" + game.missilen] = new Object(); game.clip.attachMovie(game.use[_local1].mtype, "missile" + game.missilen, game.depth); game.depth++; game.use["missile" + game.missilen].speed = 1; game.use["missile" + game.missilen].mtype = game.use[_local1].mtype; game.use["missile" + game.missilen].vx = 0; game.use["missile" + game.missilen].vy = 0; game.use["missile" + game.missilen].x = game.clip[_local1]._x + (game.tileW / 2); game.use["missile" + game.missilen].y = game.clip[_local1]._y + (game.tileH / 2); game.clip["missile" + game.missilen]._x = game.use["missile" + game.missilen].x; game.clip["missile" + game.missilen]._y = game.use["missile" + game.missilen].y; game.mArray.push(game.missilen); game.missilen++; game.clip.attachMovie("l_" + game.use[_local1].mtype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x + (game.tileW / 2); game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + (game.tileH / 2); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if (game.use[_local1].mshooting == -1) { if (game.msync <= 0) { game.use["missile" + game.missilen] = new Object(); game.clip.attachMovie(game.use[_local1].mtype, "missile" + game.missilen, game.depth); game.use["missile" + game.missilen].mtype = game.use[_local1].mtype; game.depth++; game.use["missile" + game.missilen].speed = 1; game.use["missile" + game.missilen].vx = 0; game.use["missile" + game.missilen].vy = 0; game.use["missile" + game.missilen].x = game.clip[_local1]._x + (game.tileW / 2); game.use["missile" + game.missilen].y = game.clip[_local1]._y + (game.tileH / 2); game.clip["missile" + game.missilen]._x = game.use["missile" + game.missilen].x; game.clip["missile" + game.missilen]._y = game.use["missile" + game.missilen].y; game.mArray.push(game.missilen); game.missilen++; game.clip.attachMovie("l_" + game.use[_local1].mtype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x + (game.tileW / 2); game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + (game.tileH / 2); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } if (game.use[_local1].shooting == 1) { if (game.bsync <= 0) { game.use["bullet" + game.bnumber] = new Object(); game.clip.attachMovie(game.use[_local1].btype, "bullet" + game.bnumber, game.depth); game.depth++; game.use["bullet" + game.bnumber].speed = 10; game.use["bullet" + game.bnumber].btype = game.use[_local1].btype; game.use["bullet" + game.bnumber].x = game.clip[_local1]._x + game.clip["bullet" + game.bnumber]._width; game.use["bullet" + game.bnumber].y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["bullet" + game.bnumber]._height / 2)); game.clip["bullet" + game.bnumber]._x = game.use["bullet" + game.bnumber].x; game.clip["bullet" + game.bnumber]._y = game.use["bullet" + game.bnumber].y; game.use["bullet" + game.bnumber].cacheAsBitmap = true; game.bArray.push(game.bnumber); game.bnumber++; game.clip.attachMovie("l_" + game.use[_local1].btype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._x = (game.clip[_local1]._x + game.tileW) + game.clip["dust" + game.dustn]._width; game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if (game.use[_local1].shooting == -1) { if (game.bsync <= 0) { game.use["bullet" + game.bnumber] = new Object(); game.clip.attachMovie(game.use[_local1].btype, "bullet" + game.bnumber, game.depth); game.depth++; game.use["bullet" + game.bnumber].btype = game.use[_local1].btype; game.clip["bullet" + game.bnumber]._xscale = -100; game.use["bullet" + game.bnumber].speed = -10; game.use["bullet" + game.bnumber].x = game.clip[_local1]._x; game.use["bullet" + game.bnumber].y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["bullet" + game.bnumber]._height / 2)); game.clip["bullet" + game.bnumber]._x = game.use["bullet" + game.bnumber].x; game.clip["bullet" + game.bnumber]._y = game.use["bullet" + game.bnumber].y; game.use["bullet" + game.bnumber].cacheAsBitmap = true; game.bArray.push(game.bnumber); game.bnumber++; game.clip.attachMovie("l_" + game.use[_local1].btype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x - game.clip["dust" + game.dustn]._width; game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if ((game.use[_local1].activated == true) && (!game.use[_local1].done)) { if (game.use[_local1].dtimer > 0) { game.use[_local1].dtimer--; if (game.use[_local1].baid) { game.baid = true; bpick.start(0, 1); } } else { game.clip[_local1].tile.gotoAndPlay(1); game.clip[_local1].swapDepths(game.depth); game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.use[_local1].walkable = true; game.use[_local1].done = true; } } } j++; } i++; } }; game.bulletBrain = function (ob) { p = 0; while (p < game.bArray.length) { bname = "bullet" + game.bArray[p]; if (game.use[bname].speed > 0) { xc = Math.floor(((game.use[bname].x + game.clip[bname]._width) + game.use[bname].speed) / game.tileW); yc = Math.floor(game.use[bname].y / game.tileH); xtc = Math.floor((game.use[bname].x + game.clip[bname]._width) / game.tileW); ytc = Math.floor(game.use[bname].y / game.tileH); } else if (game.use[bname].speed < 0) { xc = Math.floor(((game.use[bname].x - game.clip[bname]._width) + game.use[bname].speed) / game.tileW); yc = Math.floor(game.use[bname].y / game.tileH); xtc = Math.floor((game.use[bname].x - game.clip[bname]._width) / game.tileW); ytc = Math.floor(game.use[bname].y / game.tileH); } var _local2 = (("t_" + xc) + "_") + yc; var _local3 = (("t_" + xtc) + "_") + ytc; if (game.use[_local2].walkable && (game.use[_local3].walkable)) { game.use[bname].x = game.use[bname].x + game.use[bname].speed; game.clip[bname]._x = game.use[bname].x; } else { upb = game.clip[bname]._y; downb = game.clip[bname]._y + game.clip[bname]._height; leftb = game.clip[bname]._x + game.use[bname].speed; rightb = (game.clip[bname]._x + game.clip[bname]._width) + game.use[bname].speed; upo = ob.y; downo = ob.y + (ob.height * 2); lefto = ob.x; righto = ob.x + (ob.width * 2); if (((((((upb > upo) && (upb < downo)) && (leftb > lefto)) && (leftb < righto)) || ((((upb > upo) && (upb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (leftb > lefto)) && (leftb < righto))) { game.death = true; game.dtype = "deathblow"; game.dsound = "bexplode"; } tempExplode = "e_" + game.use[bname].btype; game.clip.attachMovie(tempExplode, "dust" + game.dustn, game.depth); game.depth++; if (game.use[bname].speed > 0) { game.clip["dust" + game.dustn]._x = (xc * game.tileW) - game.clip["dust" + game.dustn]._width; } else { game.clip["dust" + game.dustn]._x = (xc * game.tileW) + game.clip["dust" + game.dustn]._width; } game.clip["dust" + game.dustn]._y = (yc * game.tileH) + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.clip[bname].removeMovieClip(); game.bArray.splice(p, 1); p--; } upb = game.clip[bname]._y; downb = game.clip[bname]._y + game.clip[bname]._height; leftb = game.clip[bname]._x; rightb = game.clip[bname]._x + game.clip[bname]._width; upo = ob.y; downo = ob.y + (ob.height * 2); lefto = ob.x; righto = ob.x + (ob.width * 2); if (((((((upb > upo) && (upb < downo)) && (leftb > lefto)) && (leftb < righto)) || ((((upb > upo) && (upb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (leftb > lefto)) && (leftb < righto))) { game.death = true; game.dtype = "deathblow"; game.dsound = "bexplode"; } p++; } }; game.deleteFile = function (filenum) { i = filenum; while (i < game.customLevels) { game.savefile.data["custommaparray" + i] = game.savefile.data["custommaparray" + (i + 1)]; game.savefile.data["custommapname" + i] = game.savefile.data["custommapname" + (i + 1)]; game.savefile.data["customchar" + i] = game.savefile.data["customchar" + (i + 1)]; game.savefile.data["custombg" + i] = game.savefile.data["custombg" + (i + 1)]; game.custom["savegame" + i].array = game.custom["savegame" + (i + 1)].array; game.custom["savegame" + i].name = game.custom["savegame" + (i + 1)].name; game.custom["savegame" + i].char = game.custom["savegame" + (i + 1)].char; game.custom["savegame" + i].bg = game.custom["savegame" + (i + 1)].bg; i++; } game.customLevels--; game.savefile.data.customAmount = game.customLevels; game.savefile.flush(); }; game.editFile = function (filenum) { importWidth = temparray.length; importHeight = temparray[0].length; game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationArray = game.tempArray; game.creationYlength = importHeight * game.tileH; i = 0; while (i < importWidth) { j = 0; while (j < importHeight) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = temparray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.creationArray = temparray; game.deletor = filenum; game.mouseCheckW = importWidth; game.mouseCheckH = importHeight; game.notimport = true; game.clip._y = ((importHeight * game.tileH) - Stage.height) * -1; game.menuStage = "mapcreation"; game.pause = false; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.custom["savegame" + filenum].bg); game.bgExtract = game.custom["savegame" + filenum].bg - 1; _root.bg._y = (_root.bg._height - Stage.height) * -1; _root.bg.l1.cacheAsBitmap = true; _root.bg.l2.cacheAsBitmap = true; _root.bg.l3.cacheAsBitmap = true; stopAllSounds(); muson = false; game.creationStage = 5; }; game.charAnimations = function (ob) { if (game.invincibleTimer > 0) { game.invincibleTimer--; if (ob.clip._alpha == 100) { ob.clip._alpha = 50; } else if (ob.clip._alpha == 50) { ob.clip._alpha = 100; } } else if (ob.clip._alpha == 50) { ob.clip._alpha = 100; } if (((ob.jump == true) && (ob.walljumpr == true)) && ((ob.velocity > 3) || (ob.velocity < -3))) { if (game.bgirlon == true) { game.clip.attachMovie("bsides", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("csides", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gsides", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("sides", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ob.width; game.clip["dust" + game.dustn]._y = ob.y; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x - 1, ob.y, ob); if (((!ob.upleftBLL) && (!ob.upleft)) && (!ob.upleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.upY].bloodLeft = true; } game.grabCorners(ob.x - 1, ob.y - 1, ob); if (((!ob.downleftBLL) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodLeft = true; } } else if (((ob.jump == true) && (ob.walljumpl == true)) && ((ob.velocity > 3) || (ob.velocity < -3))) { if (game.bgirlon == true) { game.clip.attachMovie("bsides", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("csides", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gsides", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("sides", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = (ob.x + game.clip["dust" + game.dustn]._width) + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x + 1, ob.y, ob); if (((!ob.uprightBLR) && (!ob.upright)) && (!ob.uprightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight = true; } game.grabCorners(ob.x + 1, ob.y - 1, ob); if (((!ob.downrightBLR) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight = true; } } if (((game.cdir == 1) && (game.xcurrentspeed >= 8)) && (ob.jump == false)) { if (game.bgirlon == true) { game.clip.attachMovie("bruns", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cruns", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gruns", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("runs", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - (game.clip["dust" + game.dustn]._width - (ob.width * 2)); game.clip["dust" + game.dustn]._y = ob.y - (game.clip["dust" + game.dustn]._height - (ob.height * 2)); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } else if (((game.cdir == -1) && (game.xcurrentspeed <= -8)) && (ob.jump == false)) { if (game.bgirlon == true) { game.clip.attachMovie("bruns", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cruns", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gruns", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("runs", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y - (game.clip["dust" + game.dustn]._height - (ob.height * 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightXK * game.tileW; game.clip["mark" + game.markn]._y = ob.downYK * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].bloodDown = true; } } if ((game.landanimation == true) && (game.cdir == 1)) { ob.clip.gotoAndStop("landright"); } else if ((game.landanimation == true) && (game.cdir == -1)) { ob.clip.gotoAndStop("landleft"); } else if (((ob.jump == false) && (game.xcurrentspeed == 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("standright"); } else if (((ob.jump == false) && (game.xcurrentspeed == 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("standleft"); } else if ((((ob.jump == false) && (game.xcurrentspeed > 0)) && (game.xcurrentspeed < 8)) && (game.cdir == 1)) { ob.clip.gotoAndStop("walkright"); } else if ((((ob.jump == false) && (game.xcurrentspeed < 0)) && (game.xcurrentspeed > -8)) && (game.cdir == -1)) { ob.clip.gotoAndStop("walkleft"); } else if (((ob.jump == false) && (game.xcurrentspeed >= 8)) && (game.cdir == 1)) { ob.clip.gotoAndStop("runright"); } else if (((ob.jump == false) && (game.xcurrentspeed <= -8)) && (game.cdir == -1)) { ob.clip.gotoAndStop("runleft"); } else if ((ob.jump == true) && (ob.walljumpr == true)) { ob.clip.gotoAndStop("wallslideright"); } else if ((ob.jump == true) && (ob.walljumpl == true)) { ob.clip.gotoAndStop("wallslideleft"); } else if (((ob.jump == true) && (ob.velocity <= 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("jumpupright"); } else if (((ob.jump == true) && (ob.velocity <= 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("jumpupleft"); } else if (((ob.jump == true) && (ob.velocity > 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("jumpdownright"); } else if (((ob.jump == true) && (ob.velocity > 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("jumpdownleft"); } game.landanimation = false; }; game.particleEngine = function (parArray) { i = 0; while (i < parArray.length) { if (game.clip["dust" + parArray[i]].timer > 0) { game.clip["dust" + parArray[i]].timer--; } else if (game.clip["dust" + parArray[i]].timer <= 0) { game.clip["dust" + parArray[i]].removeMovieClip(); parArray.splice(i, 1); } i++; } }; game.missileBrain = function (missileArray, ob) { p = 0; while (p < missileArray.length) { if (game.use[mname].speed < 3) { game.use[mname].speed++; } else if (game.use[mname].speed > 3) { game.use[mname].speed = 3; } mname = "missile" + missileArray[p]; AiR = Math.atan2(ob.y - game.clip[mname]._y, ob.x - game.clip[mname]._x); AiD = Math.round((AiR * 180) / Math.PI); game.clip[mname]._rotation = AiD; dx = ob.x - game.clip[mname]._x; dy = ob.y - game.clip[mname]._y; distance = Math.sqrt((dx * dx) + (dy * dy)); dx = dx / distance; dy = dy / distance; game.use[mname].vx = game.use[mname].vx + (dx * 0.25); game.use[mname].vy = game.use[mname].vy + (dy * 0.25); velocity = Math.sqrt((game.use[mname].vx * game.use[mname].vx) + (game.use[mname].vy * game.use[mname].vy)); if (velocity > game.use[mname].speed) { vx = game.use[mname].speed / velocity; vy = game.use[mname].speed / velocity; } dx = ob.x - game.clip[mname]._x; dy = ob.y - game.clip[mname]._y; distance = Math.sqrt((dx * dx) + (dy * dy)); dx = dx / distance; dy = dy / distance; game.use[mname].vx = game.use[mname].vx + (dx * 0.5); game.use[mname].vy = game.use[mname].vy + (dy * 0.5); testx = Math.floor((game.clip[mname]._x + game.use[mname].vx) / game.tileW); testy = Math.floor((game.clip[mname]._y + game.use[mname].vy) / game.tileH); testlol = game.use[(("t_" + testx) + "_") + testy].walkable; if (!testlol) { tempExplode = "e_" + game.use[mname].mtype; if (testlol == false) { game.clip.attachMovie(tempExplode, "dust" + game.dustn, game.depth); } game.depth++; if (game.use[mname].vx > 0) { game.clip["dust" + game.dustn]._x = testx * game.tileW; } else { game.clip["dust" + game.dustn]._x = (testx * game.tileW) + game.clip["dust" + game.dustn]._width; } if (game.use[mname].vy > 0) { game.clip["dust" + game.dustn]._y = testy * game.tileH; } else { game.clip["dust" + game.dustn]._y = (testy * game.tileH) + game.clip["dust" + game.dustn]._height; } game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.clip[mname].removeMovieClip(); missileArray.splice(p, 1); mexplode.start(0, 1); p--; } AiR = Math.atan2((game.clip[mname]._y + game.use[mname].vy) - game.clip[mname]._y, (game.clip[mname]._x + game.use[mname].vx) - game.clip[mname]._x); AiD = Math.round((AiR * 180) / Math.PI); game.clip[mname]._rotation = AiD; game.clip[mname]._x = game.clip[mname]._x + game.use[mname].vx; game.clip[mname]._y = game.clip[mname]._y + game.use[mname].vy; if (game.clip[mname].hitTest(game.clip.char) && (game.death == false)) { game.death = true; game.dtype = "deathblow"; game.dsound = "mexplode"; game.clip[mname].removeMovieClip(); missileArray.splice(p, 1); p--; } p++; } }; game.instructions = function (stg) { if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { if (_root.textbox == undefined) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = stg + "\n\n\n(press enter to continue)"; _root.textbox.holder._y = (Stage.height / 2) - (game.textSevenH / 2); _root.textbox.holder._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; } else { _root.textbox.holder.setTextFormat(game.textOneFormat); } } }; game.extrasMenu = function () { if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.eMenu == false)) { game.eMenu = true; _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("Bgirl", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Bgirl._y = 200; _root.textbox.Bgirl._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Bgirl.background = true; _root.textbox.Bgirl.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Bgirl.textColor = 16777215 /* 0xFFFFFF */; if (game.bgirlunlocked) { if (!game.bgirlon) { _root.textbox.Bgirl.text = "Play as B-girl (off)"; } else { _root.textbox.Bgirl.text = "Play as B-girl (on)"; } } else { _root.textbox.Bgirl.text = "(Beat the Game)"; } _root.textbox.Bgirl.setTextFormat(game.textOneFormat); _root.textbox.Bgirl.selectable = false; _root.textbox.createTextField("Drfet", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Drfet._y = 240; _root.textbox.Drfet._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Drfet.background = true; _root.textbox.Drfet.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Drfet.textColor = 16777215 /* 0xFFFFFF */; if (game.drfetunlocked) { if (!game.dfeton) { _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; } else { _root.textbox.Drfet.text = "Play as Dr. Fetus (on)"; } } else { _root.textbox.Drfet.text = ("(" + (8 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.Drfet.setTextFormat(game.textOneFormat); _root.textbox.Drfet.selectable = false; _root.textbox.createTextField("Gish", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Gish._y = 260; _root.textbox.Gish._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Gish.background = true; _root.textbox.Gish.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Gish.textColor = 16777215 /* 0xFFFFFF */; if (game.gishunlocked) { if (!game.gishon) { _root.textbox.Gish.text = "Play as Gish (off)"; } else { _root.textbox.Gish.text = "Play as Gish (on)"; } } else { _root.textbox.Gish.text = ("(" + (16 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.Gish.setTextFormat(game.textOneFormat); _root.textbox.Gish.selectable = false; _root.textbox.createTextField("CC", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.CC._y = 220; _root.textbox.CC._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.CC.background = true; _root.textbox.CC.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.CC.textColor = 16777215 /* 0xFFFFFF */; if (game.ccunlocked) { if (!game.ccon) { _root.textbox.CC.text = "Play as C-Crasher (off)"; } else { _root.textbox.CC.text = "Play as C-Crasher (on)"; } } else { _root.textbox.CC.text = ("(" + (4 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.CC.setTextFormat(game.textOneFormat); _root.textbox.CC.selectable = false; _root.textbox.createTextField("HC", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.HC._y = 280; _root.textbox.HC._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.HC.background = true; _root.textbox.HC.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.HC.textColor = 16777215 /* 0xFFFFFF */; if (game.coffeeunlocked) { _root.textbox.HC.text = "Hot Coffee"; } else { _root.textbox.HC.text = ("(" + (24 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.HC.setTextFormat(game.textOneFormat); _root.textbox.HC.selectable = false; } else if (game.eCutsceneT > 0) { game.eCutsceneT--; if (!_root.eCuts) { _root.attachMovie(game.eCutscene, "eCuts", game.depth); _root.eCuts._x = 150; _root.eCuts._y = 250; game.depth++; } if ((game.eCutsceneT - 1) <= 0) { game.eCutsceneT = 0; _root.eCuts.removeMovieClip(); game.eMenu = false; game.pause = true; } } else if ((_xmouse > _root.textbox.Bgirl._x) && (_xmouse < (_root.textbox.Bgirl._x + _root.textbox.Bgirl._width))) { if ((_ymouse > _root.textbox.Bgirl._y) && (_ymouse < (_root.textbox.Bgirl._y + _root.textbox.Bgirl._height))) { _root.textbox.Bgirl.backgroundColor = 10066329 /* 0x999999 */; if (bgirlover) { MOB.start(0, 1); bgirlover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.bgirlunlocked)) { game.mouseup = false; if (game.bgirlon) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } else if (!game.bgirlon) { game.bgirlon = true; _root.textbox.Bgirl.text = "Play as B-girl (on)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { bgirlover = true; _root.textbox.Bgirl.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.Drfet._y) && (_ymouse < (_root.textbox.Drfet._y + _root.textbox.Drfet._height))) { _root.textbox.Drfet.backgroundColor = 10066329 /* 0x999999 */; if (drfetover) { MOB.start(0, 1); drfetover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.drfetunlocked)) { game.mouseup = false; if (game.drfeton) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } else if (!game.drfeton) { game.drfeton = true; _root.textbox.Drfet.text = "Play as Dr. Fetus (on)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { drfetover = true; _root.textbox.Drfet.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.Gish._y) && (_ymouse < (_root.textbox.Gish._y + _root.textbox.Gish._height))) { _root.textbox.Gish.backgroundColor = 10066329 /* 0x999999 */; if (gishover) { MOB.start(0, 1); gishover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.gishunlocked)) { game.mouseup = false; if (game.gishon) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } else if (!game.gishon) { game.gishon = true; _root.textbox.Gish.text = "Play as Gish (on)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { _root.textbox.Gish.backgroundColor = 3355443 /* 0x333333 */; gishover = true; } if ((_ymouse > _root.textbox.CC._y) && (_ymouse < (_root.textbox.CC._y + _root.textbox.CC._height))) { _root.textbox.CC.backgroundColor = 10066329 /* 0x999999 */; if (ccover) { MOB.start(0, 1); ccover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.ccunlocked)) { game.mouseup = false; if (game.ccon) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } else if (!game.ccon) { game.ccon = true; _root.textbox.CC.text = "Play as C-Crasher (on)"; _root.textbox.CC.setTextFormat(game.textOneFormat); if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } } } } else { ccover = true; _root.textbox.CC.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.HC._y) && (_ymouse < (_root.textbox.HC._y + _root.textbox.HC._height))) { _root.textbox.HC.backgroundColor = 10066329 /* 0x999999 */; if (hcover) { MOB.start(0, 1); hcover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.coffeeunlocked)) { game.mouseup = false; game.eCutscene = "epilogue"; game.eCutsceneT = 500; game.pause = false; stopAllSounds(); muson = false; sexy.start(0, 99); _root.textbox.removeMovieClip(); } } else { hcover = true; _root.textbox.HC.backgroundColor = 3355443 /* 0x333333 */; } } }; game.comicPlay = function (imgone, imgtwo, imgthree) { if (!_root.cmone) { _root.attachMovie(imgone, "cmone", game.depth); game.depth++; _root.cmone._x = (Stage.width / 2) - (_root.cmone._width / 2); _root.cmone._y = 5; _root.cmone._alpha = 0; } else if (_root.cmone._alpha < 100) { _root.cmone._alpha = _root.cmone._alpha + 10; } else if (game.ctimerone > 0) { game.ctimerone--; } else if (!_root.cmtwo) { _root.attachMovie(imgtwo, "cmtwo", game.depth); game.depth++; _root.cmtwo._x = (Stage.width / 2) - (_root.cmone._width / 2); _root.cmtwo._y = 10 + _root.cmtwo._height; _root.cmtwo._alpha = 0; } else if (_root.cmtwo._alpha < 100) { _root.cmtwo._alpha = _root.cmtwo._alpha + 10; } else if (game.ctimertwo > 0) { game.ctimertwo--; } else if (!_root.cmthree) { _root.attachMovie(imgthree, "cmthree", game.depth); game.depth++; _root.cmthree._x = (Stage.width / 2) - (_root.cmone._width / 2); _root.cmthree._y = 15 + (_root.cmthree._height * 2); _root.cmthree._alpha = 0; } else if (_root.cmthree._alpha < 100) { _root.cmthree._alpha = _root.cmthree._alpha + 10; } else if (game.ctimerthree > 0) { game.ctimerthree--; } }; game.unlockLevels = function () { set1 = [2, 3, 4, 5, 6]; set2 = [7, 8, 9, 10, 11]; set3 = [12, 13, 14, 15, 16]; set3comic = true; set4 = [18, 19, 20, 21, 22]; set5 = [23, 24, 25, 26, 27]; set6 = [28, 29, 30, 31, 32]; set6comic = true; set7 = [34, 35, 36, 37, 38]; set8 = [39, 40, 41, 42, 43]; set9 = [44, 45, 46, 47, 48]; set9comic = true; set10 = [49]; set11 = [51, 52, 53, 54, 55]; set12 = [56, 57, 58, 59, 60]; i = 1; while (i < 12) { arrname = "set" + i; templolnum = 0; j = 0; while (j < _root[arrname].length) { mcheck = ("map" + _root[arrname][j]) + "beaten"; if (_root[mcheck] == true) { templolnum++; } j++; } if (((templolnum / _root[arrname].length) * 10) >= 6) { arrcname = "set" + (i + 1); if (!_root[arrname + "finished"]) { game.cunlocked = true; _root[arrname + "finished"] = true; game.savefile.data[arrname + "finished"] = true; } p = 0; while (p < _root[arrcname].length) { munlock = ("map" + _root[arrcname][p]) + "unlocked"; _root[munlock] = true; p++; } if (_root[arrname + "comic"] && (!_root[arrname + "comicplayed"])) { game.comicHArray = _root[arrname + "comic"]; game.comicSetStage = 1; _root[arrname + "comicplayed"] = true; game.savefile.data[arrname + "comicplayed"] = true; } } i++; } }; game.unlockLevels(); game.pauseFunction = function () { if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if (game.pause == true) { game.pause = false; } else { game.pause = true; } } if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { if (!_root.textbox) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("deathText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.deathText._y = 200; _root.textbox.deathText._x = (Stage.width / 2) - (game.textFourW / 2); _root.textbox.deathText.selectable = false; _root.textbox.deathText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.deathText.text = "Game Paused"; _root.textbox.deathText.setTextFormat(game.textFourFormat); _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = ""; _root.textbox.holder._y = 240; _root.textbox.holder._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.holder.text = _root.textbox.holder.text + ("(press enter to exit)\n(press escape to return)\n\n\n\nTip: " + _root["tip" + (random(10) + 1)]); _root.textbox.holder.setTextFormat(game.textOneFormat); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); _root[char].clip.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (game.leveltype == "static") { game.menuStage = "campaignlist"; } else if (game.leveltype == "custom") { game.menuStage = "loadcustom"; } game.mapBuilt = false; game.death = false; game.deathCounter = 0; game.deathStage = 1; } } else { _root.textbox.removeMovieClip(); } }; game.levelReset = function (chx, chy) { if (game.resetLevel == 1) { i = 0; while (i < game.mH) { j = 0; while (j < game.mW) { var _local2 = (("t_" + j) + "_") + i; if ((game.use[_local2].dtimer != undefined) && (!game.use[_local2].baid)) { game.use[_local2].dtimer = 10; game.use[_local2].activated = false; game.use[_local2].done = false; game.use[_local2].walkable = false; game.clip[_local2].tile.gotoAndStop(1); } j++; } i++; } game.resetLevel = 2; } else if (game.resetLevel == 2) { if (game.clip._y > ((game.cliprealheight - Stage.height) * -1)) { if ((game.clip._y - 10) > ((game.cliprealheight - Stage.height) * -1)) { game.clip._y = game.clip._y - 10; nesteps = (game.cliprealheight + Stage.height) / 10; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } else { spdlol = game.clip._y - ((game.cliprealheight - Stage.height) * -1); game.clip._y = game.clip._y - spdlol; nesteps = (game.cliprealheight + Stage.height) / spdlol; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; game.resetLevel = 3; } } if (game.clip._y > ((game.cliprealheight * -1) + (game.blockplace * game.tileH))) { j = 0; while (j < game.mVW) { ni = (game.currentStageY - game.blockplace) + game.mVH; oi = game.currentStageY - game.blockplace; var _local3 = (("t_" + j) + "_") + ni; if (ni >= 0) { game.clip.attachMovie("tile", _local3, game.depth); game.depth++; game.clip[_local3].gotoAndStop(game.use[_local3].frame); game.clip[_local3]._x = game.use[_local3].x; game.clip[_local3]._y = game.use[_local3].y; } var _local4 = (("t_" + j) + "_") + oi; game.clip[_local4].removeMovieClip(); j++; } if (game.blockplace > 0) { game.blockplace--; } game.currchar.clip.swapDepths(game.depth); game.depth++; } } else if (game.resetLevel == 3) { game.blockplace = 0; game.clip.char.removeMovieClip(); if (game.bgirlon == true) { game.clip.attachMovie("bchar", "char", game.depth); } else if (game.drfeton == true) { game.clip.attachMovie("fchar", "char", game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gchar", "char", game.depth); } else { game.clip.attachMovie("char", "char", game.depth); } game.depth++; char.clip = game.clip.char; char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.x = chx; char.y = chy; char.jump = false; char.clip._x = char.x; char.clip._y = char.y; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } game.rebornTimer = 23; game.death = false; game.deathCounter = 0; game.deathStage = 1; } }; game.unlockSecrets = function () { testbaids = 0; i = 0; while (i < game.mapamount) { if (_root[("map" + i) + "baid"] == true) { testbaids++; } i++; } if ((testbaids >= 4) && (!game.ccdone)) { game.ccunlocked = true; game.ccdone = true; game.unlockable = "cc"; game.savefile.data.ccunlocked = true; } if ((testbaids >= 8) && (!game.drfetdone)) { game.drfetunlocked = true; game.drfetdone = true; game.unlockable = "drfet"; game.savefile.data.drfetunlocked = true; } if ((testbaids >= 16) && (!game.gishdone)) { game.gishunlocked = true; game.gishdone = true; game.unlockable = "gish"; game.savefile.data.gishunlocked = true; } if ((testbaids >= 24) && (!game.coffeedone)) { game.coffeeunlocked = true; game.coffeedone = true; game.unlockable = "coffee"; game.savefile.data.coffeeunlocked = true; } game.baidAquired = testbaids; }; game.unlockSecrets(); game.creatorTutorial = function () { if ((!_root.tutBox) && (tutlevel == 1)) { _root.createEmptyMovieClip("tutBox", game.depth); game.depth++; _root.tutBox.createTextField("field", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.tutBox.field.selectable = false; _root.tutBox.field.wordWrap = true; _root.tutBox.field.text = "(press escape to open the tile selection screen)"; _root.tutBox.field._y = 150; _root.tutBox.field._x = (Stage.width / 2) - (game.textSevenW / 2); _root.tutBox.field.textColor = 16777215 /* 0xFFFFFF */; } else if (tutlevel == 1) { _root.tutBox.field.setTextFormat(game.textOneFormat); if (Key.isDown(27) && (game.escape == true)) { _root.tutBox.removeMovieClip(); tutlevel = 2; } } else if ((((!_root.tutBox) && (tutlevel == 2)) && (_root.blackout._alpha >= 50)) && (_root.blackout._alpha != undefined)) { _root.createEmptyMovieClip("tutBox", game.depth); game.depth++; _root.tutBox.createTextField("field", game.depth, -10000, -10000, game.textSevenW, 900); game.depth++; _root.tutBox.field.selectable = false; _root.tutBox.field.wordWrap = true; _root.tutBox.field.text = "Select your tile by clicking on it, then pressing escape, then click to paste the tiles over the map builder screen. press enter to place the character once you're done. press enter again after you've placed you char to be prompted to save. Make sure to place B-girl at the end of your level or you will not be able to beat the map.\n\nHappy Building!\n~Ed & Jon (Team Mic)"; _root.tutBox.field._y = 160; _root.tutBox.field._x = (Stage.width / 2) - (game.textSevenW / 2); _root.tutBox.field.textColor = 16777215 /* 0xFFFFFF */; } else if (tutlevel == 2) { _root.tutBox.field.setTextFormat(game.textOneFormat); if (Key.isDown(27) && (game.escape == true)) { _root.tutBox.removeMovieClip(); tutlevel = 1; } } };Symbol 7 Buttonon (release) { getURL ("mailto:souldescen@aol.com", _blank); }Symbol 20 MovieClip Frame 21stop();Symbol 30 MovieClip [dust] Frame 9stop();Symbol 39 MovieClip [p0] Frame 8removeMovieClip(_root.a.pa[_name]);Symbol 62 MovieClip [e_fbullet] Frame 8stop();Symbol 89 MovieClip [meatr] Frame 23stop();Symbol 156 MovieClip Frame 290stop();Symbol 193 Buttonon (release) { getURL ("mailto:musicianmx@hotmail.com", _blank); }Symbol 194 Buttonon (release) { getURL ("http://coldstoragedesigns.com/", _blank); }Symbol 198 Buttonon (release) { NewgroundsAPI.loadNewgrounds(); }Symbol 205 Buttonon (release) { NewgroundsAPI.loadNewgrounds(); }Symbol 207 MovieClip Frame 1function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();Symbol 1568 MovieClip [__Packages.NewgroundsAPI] Frame 0class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }Symbol 323 MovieClip [coffee] Frame 84stop();Symbol 332 MovieClip [gish] Frame 84stop();Symbol 335 MovieClip [drfet] Frame 84stop();Symbol 339 MovieClip [cc] Frame 84stop();Symbol 340 Buttonon (release) { getURL ("www.dbsoundworks.com", _blank); }Symbol 341 Buttonon (release) { getURL ("mailto:souldescen@aol.com", _blank); }Symbol 351 Buttonon (press) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 456 MovieClip Frame 1stop();Symbol 456 MovieClip Frame 55stop();Symbol 482 MovieClip Frame 1stop();Symbol 482 MovieClip Frame 16stop();Symbol 501 MovieClip Frame 13stop();Symbol 502 MovieClip Frame 1stop();Symbol 579 MovieClip Frame 1stop();Symbol 579 MovieClip Frame 16stop();Symbol 580 MovieClip Frame 1stop();Symbol 637 MovieClip Frame 1stop();Symbol 665 MovieClip Frame 1stop();Symbol 665 MovieClip Frame 10stop();Symbol 666 MovieClip [tile] Frame 1stop();Symbol 674 MovieClip [l_smissile] Frame 8stop();Symbol 682 MovieClip [l_hmissile] Frame 8stop();Symbol 690 MovieClip [l_fmissile] Frame 8stop();Symbol 760 MovieClip Frame 16stop();Symbol 768 MovieClip Frame 8stop();Symbol 774 MovieClip Frame 1stop(); ready = true;Symbol 774 MovieClip Frame 2shots = 1; rand = 3;Symbol 785 MovieClip Frame 13stop();Symbol 786 MovieClip Frame 23stop();Symbol 787 MovieClip [gchar] Frame 1stop();Symbol 801 MovieClip [gvmarks] Frame 10stop();Symbol 813 MovieClip [gruns] Frame 12stop();Symbol 825 MovieClip [ghmarks] Frame 10stop();Symbol 836 MovieClip [gjwalls] Frame 11stop();Symbol 847 MovieClip [gsides] Frame 11stop();Symbol 858 MovieClip [glwalls] Frame 11stop();Symbol 869 MovieClip [glands] Frame 11stop();Symbol 880 MovieClip [gjumps] Frame 11stop();Symbol 888 Buttonon (release) { getURL ("http://www.newgrounds.com", _blank); }Symbol 899 MovieClip Frame 257stop();Symbol 968 MovieClip Frame 16stop();Symbol 969 MovieClip Frame 31stop();Symbol 970 MovieClip [fchar] Frame 1stop();Symbol 971 MovieClip [fbullet] Frame 1stop();Symbol 1013 MovieClip [epilogue] Frame 495stop();Symbol 1054 Buttonon (release) { getURL ("www.newgrounds.com", _blank); }Symbol 1063 MovieClip [ending] Frame 2853stop();Symbol 1065 Buttonon (release) { getURL ("http://www.newgrounds.com/downloads/flash/meatboy.zip", "_blank"); }Symbol 1088 MovieClip [char] Frame 1stop();Symbol 1090 MovieClip Frame 1stop();Symbol 1098 MovieClip Frame 1stop();Symbol 1125 MovieClip Frame 16stop();Symbol 1134 MovieClip Frame 25stop();Symbol 1135 MovieClip [cchar] Frame 1stop();Symbol 1140 MovieClip Frame 16stop();Symbol 1152 MovieClip [cvmarks] Frame 10stop();Symbol 1164 MovieClip [cruns] Frame 12stop();Symbol 1176 MovieClip [chmarks] Frame 10stop();Symbol 1187 MovieClip [cjwalls] Frame 11stop();Symbol 1198 MovieClip [csides] Frame 11stop();Symbol 1209 MovieClip [clwalls] Frame 11stop();Symbol 1220 MovieClip [clands] Frame 11stop();Symbol 1231 MovieClip [cjumps] Frame 11stop();Symbol 1253 MovieClip [l_sbullet] Frame 12stop();Symbol 1264 MovieClip [l_hbullet] Frame 12stop();Symbol 1275 MovieClip [l_fbullet] Frame 12stop();Symbol 1283 MovieClip [e_sbullet] Frame 8stop();Symbol 1291 MovieClip [e_hbullet] Frame 8stop();Symbol 1305 MovieClip [vmarks] Frame 10stop();Symbol 1306 MovieClip [runs] Frame 12stop();Symbol 1318 MovieClip [hmarks] Frame 10stop();Symbol 1329 MovieClip [jwalls] Frame 11stop();Symbol 1340 MovieClip [sides] Frame 11stop();Symbol 1351 MovieClip [lwalls] Frame 11stop();Symbol 1362 MovieClip [lands] Frame 11stop();Symbol 1373 MovieClip [jumps] Frame 11stop();Symbol 1415 MovieClip Frame 16stop();Symbol 1416 MovieClip Frame 25stop();Symbol 1417 MovieClip [bchar] Frame 1stop();Symbol 1420 MovieClip Frame 16stop();Symbol 1432 MovieClip [bvmarks] Frame 10stop();Symbol 1444 MovieClip [bruns] Frame 12stop();Symbol 1456 MovieClip [bhmarks] Frame 10stop();Symbol 1467 MovieClip [bjwalls] Frame 11stop();Symbol 1478 MovieClip [bsides] Frame 11stop();Symbol 1489 MovieClip [blwalls] Frame 11stop();Symbol 1500 MovieClip [blands] Frame 11stop();Symbol 1511 MovieClip [bjumps] Frame 11stop();
Library Items
| Symbol 1 Font [urbanFont] | Used by:52 208 211 212 320 321 331 333 338 698 882 884 889 890 891 892 893 1055 1060 1061 1062 | |
| Symbol 2 Sound [youwin] | ||
| Symbol 3 Sound [mexplode] | ||
| Symbol 4 Sound [burn] | Used by:Timeline | |
| Symbol 5 Sound [sexy] | Used by:Timeline | |
| Symbol 6 Graphic | Used by:7 9 93 148 156 190 199 332 335 339 699 700 1063 1133 Timeline | |
| Symbol 7 Button | Uses:6 | Used by:8 |
| Symbol 8 MovieClip [edbut] | Uses:7 | |
| Symbol 9 MovieClip [g] | Uses:6 | Used by:Timeline |
| Symbol 10 Graphic | Used by:20 323 332 335 339 1063 | |
| Symbol 11 Graphic | Used by:20 323 332 335 339 1063 | |
| Symbol 12 Graphic | Used by:20 323 332 335 339 1063 | |
| Symbol 13 Graphic | Used by:20 323 332 335 339 1063 | |
| Symbol 14 Graphic | Used by:20 323 332 335 339 1063 | |
| Symbol 15 Graphic | Used by:20 323 332 335 339 1063 | |
| Symbol 16 Graphic | Used by:20 323 332 335 339 1063 | |
| Symbol 17 Graphic | Used by:20 323 332 335 339 1063 | |
| Symbol 18 Graphic | Used by:20 323 332 335 339 1063 | |
| Symbol 19 Graphic | Used by:20 323 332 335 339 1063 | |
| Symbol 20 MovieClip | Uses:10 11 12 13 14 15 16 17 18 19 | Used by:21 40 |
| Symbol 21 MovieClip [e_smissile] | Uses:20 | Used by:Timeline |
| Symbol 22 Graphic | Used by:30 | |
| Symbol 23 Graphic | Used by:30 | |
| Symbol 24 Graphic | Used by:30 | |
| Symbol 25 Graphic | Used by:30 | |
| Symbol 26 Graphic | Used by:30 | |
| Symbol 27 Graphic | Used by:30 | |
| Symbol 28 Graphic | Used by:30 | |
| Symbol 29 Graphic | Used by:30 | |
| Symbol 30 MovieClip [dust] | Uses:22 23 24 25 26 27 28 29 | Used by:Timeline |
| Symbol 31 Graphic | Used by:39 | |
| Symbol 32 Graphic | Used by:39 | |
| Symbol 33 Graphic | Used by:39 | |
| Symbol 34 Graphic | Used by:39 | |
| Symbol 35 Graphic | Used by:39 | |
| Symbol 36 Graphic | Used by:39 | |
| Symbol 37 Graphic | Used by:39 | |
| Symbol 38 Graphic | Used by:39 | |
| Symbol 39 MovieClip [p0] | Uses:31 32 33 34 35 36 37 38 | Used by:Timeline |
| Symbol 40 MovieClip [e_hmissile] | Uses:20 | Used by:Timeline |
| Symbol 41 Graphic | Used by:42 | |
| Symbol 42 MovieClip | Uses:41 | Used by:51 84 154 785 1081 1086 1293 |
| Symbol 43 Graphic | Used by:44 | |
| Symbol 44 MovieClip | Uses:43 | Used by:51 785 |
| Symbol 45 Graphic | Used by:46 | |
| Symbol 46 MovieClip | Uses:45 | Used by:51 |
| Symbol 47 Graphic | Used by:48 | |
| Symbol 48 MovieClip | Uses:47 | Used by:51 |
| Symbol 49 Graphic | Used by:50 | |
| Symbol 50 MovieClip | Uses:49 | Used by:51 |
| Symbol 51 MovieClip [gib] | Uses:42 44 46 48 50 | Used by:Timeline |
| Symbol 52 Text | Uses:1 | Used by:54 351 |
| Symbol 53 Graphic | Used by:54 351 | |
| Symbol 54 MovieClip [ng2] | Uses:52 53 | Used by:351 883 |
| Symbol 55 Graphic | Used by:62 1063 | |
| Symbol 56 Graphic | Used by:62 1063 | |
| Symbol 57 Graphic | Used by:62 1063 | |
| Symbol 58 Graphic | Used by:62 1063 | |
| Symbol 59 Graphic | Used by:62 1063 | |
| Symbol 60 Graphic | Used by:62 1063 | |
| Symbol 61 Graphic | Used by:62 1063 | |
| Symbol 62 MovieClip [e_fbullet] | Uses:55 56 57 58 59 60 61 | Used by:63 Timeline |
| Symbol 63 MovieClip [e_fmissile] | Uses:62 | Used by:Timeline |
| Symbol 64 Graphic | Used by:66 | |
| Symbol 65 Graphic | Used by:66 | |
| Symbol 66 MovieClip [medal] | Uses:64 65 | Used by:Timeline |
| Symbol 67 Graphic | Used by:89 786 968 969 1013 1125 1134 1140 1415 1416 1420 | |
| Symbol 68 Graphic | Used by:89 786 968 969 1013 1125 1134 1140 1415 1416 1420 | |
| Symbol 69 Graphic | Used by:89 786 968 969 1013 1063 1125 1134 1140 1415 1416 1420 | |
| Symbol 70 Graphic | Used by:89 786 968 969 1013 1063 1125 1134 1140 1415 1416 1420 | |
| Symbol 71 Graphic | Used by:89 786 968 969 1013 1063 1125 1134 1140 1415 1416 1420 | |
| Symbol 72 Graphic | Used by:89 786 968 969 1013 1063 1125 1134 1140 1415 1416 1420 | |
| Symbol 73 Graphic | Used by:89 786 969 1416 1420 | |
| Symbol 74 Graphic | Used by:89 786 969 1416 1420 | |
| Symbol 75 Graphic | Used by:89 786 969 1416 1420 | |
| Symbol 76 Graphic | Used by:89 786 969 1416 1420 | |
| Symbol 77 Graphic | Used by:89 786 969 1416 1420 | |
| Symbol 78 Graphic | Used by:89 786 969 1416 1420 | |
| Symbol 79 Graphic | Used by:89 786 968 969 1013 1063 1125 1134 1140 1415 1416 1420 | |
| Symbol 80 Graphic | Used by:89 786 968 969 1013 1063 1125 1134 1140 1415 1416 1420 | |
| Symbol 81 Graphic | Used by:82 | |
| Symbol 82 MovieClip | Uses:81 | Used by:87 94 147 151 155 209 984 1013 1031 1032 1063 1082 1087 Timeline |
| Symbol 83 Graphic | Used by:84 | |
| Symbol 84 MovieClip | Uses:42 83 | Used by:87 94 147 151 209 984 1013 1031 1032 1063 1082 |
| Symbol 85 Graphic | Used by:86 | |
| Symbol 86 MovieClip | Uses:85 | Used by:87 94 147 151 155 209 984 1013 1031 1032 1063 1082 1087 |
| Symbol 87 MovieClip | Uses:82 84 86 | Used by:89 156 1063 1088 |
| Symbol 88 Graphic | Used by:89 786 968 969 1013 1063 1125 1134 1140 1415 1416 1420 | |
| Symbol 89 MovieClip [meatr] | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 87 88 | Used by:1088 |
| Symbol 90 Bitmap | Used by:91 | |
| Symbol 91 Graphic | Uses:90 | Used by:92 1521 1534 |
| Symbol 92 MovieClip [Layer1] | Uses:91 | Used by:132 191 |
| Symbol 93 MovieClip | Uses:6 | Used by:156 699 700 899 1013 Timeline |
| Symbol 94 MovieClip | Uses:82 86 84 | Used by:156 1056 |
| Symbol 95 Graphic | Used by:96 | |
| Symbol 96 MovieClip | Uses:95 | Used by:104 148 449 450 984 1013 1014 1036 1038 1042 1043 1046 1047 1053 1063 1407 1410 1414 |
| Symbol 97 Graphic | Used by:98 | |
| Symbol 98 MovieClip | Uses:97 | Used by:104 148 449 450 984 1013 1014 1036 1038 1042 1043 1046 1047 1053 1063 1407 1410 1414 |
| Symbol 99 Graphic | Used by:103 | |
| Symbol 100 Graphic | Used by:101 | |
| Symbol 101 MovieClip | Uses:100 | Used by:103 1040 1045 1409 1413 1419 |
| Symbol 102 Graphic | Used by:103 | |
| Symbol 103 MovieClip | Uses:99 101 102 | Used by:104 148 449 450 984 1013 1014 1036 1038 1042 1043 1047 1053 1063 1407 1414 |
| Symbol 104 MovieClip | Uses:96 98 103 | Used by:156 1013 |
| Symbol 105 Graphic | Used by:132 | |
| Symbol 106 Graphic | Used by:107 | |
| Symbol 107 MovieClip | Uses:106 | Used by:132 1404 |
| Symbol 108 Graphic | Used by:109 | |
| Symbol 109 MovieClip | Uses:108 | Used by:132 383 697 904 1404 |
| Symbol 110 Graphic | Used by:111 | |
| Symbol 111 MovieClip | Uses:110 | Used by:132 350 383 1404 |
| Symbol 112 Graphic | Used by:113 | |
| Symbol 113 MovieClip | Uses:112 | Used by:132 383 1404 |
| Symbol 114 Graphic | Used by:115 | |
| Symbol 115 MovieClip | Uses:114 | Used by:132 383 |
| Symbol 116 Graphic | Used by:117 | |
| Symbol 117 MovieClip | Uses:116 | Used by:132 291 383 482 1404 |
| Symbol 118 Graphic | Used by:119 | |
| Symbol 119 MovieClip | Uses:118 | Used by:132 |
| Symbol 120 Graphic | Used by:132 | |
| Symbol 121 Bitmap | Used by:122 1532 | |
| Symbol 122 Graphic | Uses:121 | Used by:123 1520 |
| Symbol 123 MovieClip | Uses:122 | Used by:132 191 |
| Symbol 124 Bitmap | Used by:125 | |
| Symbol 125 Graphic | Uses:124 | Used by:126 1519 1531 |
| Symbol 126 MovieClip | Uses:125 | Used by:132 191 |
| Symbol 127 Graphic | Used by:131 | |
| Symbol 128 Graphic | Used by:129 | |
| Symbol 129 MovieClip | Uses:128 | Used by:131 919 |
| Symbol 130 Graphic | Used by:131 | |
| Symbol 131 MovieClip | Uses:127 129 130 | Used by:132 191 |
| Symbol 132 MovieClip | Uses:105 107 109 111 113 115 117 119 120 92 123 126 131 | Used by:156 |
| Symbol 133 Graphic | Used by:142 | |
| Symbol 134 Graphic | Used by:135 | |
| Symbol 135 MovieClip | Uses:134 | Used by:142 144 146 150 335 452 456 947 948 951 954 959 960 961 969 1027 1028 1063 |
| Symbol 136 Graphic | Used by:139 | |
| Symbol 137 Graphic | Used by:138 | |
| Symbol 138 MovieClip | Uses:137 | Used by:139 1063 |
| Symbol 139 MovieClip | Uses:136 138 | Used by:142 144 146 150 335 452 456 947 948 951 960 961 969 1027 1028 1063 |
| Symbol 140 Graphic | Used by:141 | |
| Symbol 141 MovieClip | Uses:140 | Used by:142 144 146 150 335 452 456 947 948 951 954 959 960 961 969 1027 1028 1063 |
| Symbol 142 MovieClip | Uses:133 135 139 141 | Used by:156 |
| Symbol 143 Graphic | Used by:144 452 456 | |
| Symbol 144 MovieClip | Uses:135 139 141 143 | Used by:156 |
| Symbol 145 Graphic | Used by:146 452 | |
| Symbol 146 MovieClip | Uses:135 139 141 145 | Used by:156 |
| Symbol 147 MovieClip | Uses:82 84 86 | Used by:156 1088 |
| Symbol 148 MovieClip | Uses:6 103 96 98 | Used by:150 456 1416 |
| Symbol 149 Graphic | Used by:150 | |
| Symbol 150 MovieClip | Uses:135 148 139 141 149 | Used by:156 456 1512 |
| Symbol 151 MovieClip | Uses:82 84 86 | Used by:156 1088 |
| Symbol 152 Graphic | Used by:156 456 1512 | |
| Symbol 153 Graphic | Used by:154 | |
| Symbol 154 MovieClip | Uses:42 153 | Used by:155 1063 |
| Symbol 155 MovieClip | Uses:82 154 86 | Used by:156 1088 |
| Symbol 156 MovieClip | Uses:93 94 104 132 6 142 144 146 147 150 151 87 152 155 SS1 | Used by:191 |
| Symbol 157 Bitmap | Used by:158 | |
| Symbol 158 Graphic | Uses:157 | Used by:159 |
| Symbol 159 MovieClip | Uses:158 | Used by:191 |
| Symbol 160 Bitmap | Used by:161 | |
| Symbol 161 Graphic | Uses:160 | Used by:162 |
| Symbol 162 MovieClip | Uses:161 | Used by:191 |
| Symbol 163 Bitmap | Used by:164 | |
| Symbol 164 Graphic | Uses:163 | Used by:165 |
| Symbol 165 MovieClip | Uses:164 | Used by:191 |
| Symbol 166 Bitmap | Used by:167 | |
| Symbol 167 Graphic | Uses:166 | Used by:168 |
| Symbol 168 MovieClip | Uses:167 | Used by:191 |
| Symbol 169 Graphic | Used by:173 176 | |
| Symbol 170 Graphic | Used by:173 | |
| Symbol 171 Graphic | Used by:173 | |
| Symbol 172 Graphic | Used by:173 | |
| Symbol 173 MovieClip | Uses:169 170 171 172 | Used by:174 217 231 235 240 636 637 666 1090 1517 |
| Symbol 174 MovieClip | Uses:173 | Used by:178 181 |
| Symbol 175 Graphic | Used by:176 | |
| Symbol 176 MovieClip | Uses:169 175 | Used by:177 217 231 235 240 636 637 666 1090 1517 |
| Symbol 177 MovieClip | Uses:176 | Used by:178 181 |
| Symbol 178 MovieClip | Uses:174 177 | Used by:180 |
| Symbol 179 Graphic | Used by:180 | |
| Symbol 180 MovieClip | Uses:178 179 | Used by:191 982 1063 |
| Symbol 181 MovieClip | Uses:174 177 | Used by:183 |
| Symbol 182 Graphic | Used by:183 | |
| Symbol 183 MovieClip | Uses:181 182 | Used by:191 982 1063 |
| Symbol 184 Graphic | Used by:185 | |
| Symbol 185 MovieClip | Uses:184 | Used by:191 982 1063 |
| Symbol 186 Graphic | Used by:187 | |
| Symbol 187 MovieClip | Uses:186 | Used by:191 982 1063 |
| Symbol 188 Font | Used by:189 | |
| Symbol 189 Text | Uses:188 | Used by:190 |
| Symbol 190 MovieClip | Uses:189 6 | Used by:191 Timeline |
| Symbol 191 MovieClip [bg] | Uses:156 92 123 126 131 159 162 165 168 180 183 185 187 190 | Used by:Timeline |
| Symbol 192 Graphic | Used by:193 194 340 341 888 1054 1242 | |
| Symbol 193 Button | Uses:192 | Used by:347 700 899 1056 Timeline |
| Symbol 194 Button | Uses:192 | Used by:700 Timeline |
| Symbol 195 Graphic | Used by:207 | |
| Symbol 196 Graphic | Used by:198 | |
| Symbol 197 Graphic | Used by:198 | |
| Symbol 198 Button | Uses:196 197 | Used by:199 |
| Symbol 199 MovieClip | Uses:198 6 | Used by:207 |
| Symbol 200 Graphic | Used by:207 | |
| Symbol 201 Graphic | Used by:205 | |
| Symbol 202 Graphic | Used by:205 | |
| Symbol 203 Graphic | Used by:205 | |
| Symbol 204 Graphic | Used by:205 | |
| Symbol 205 Button | Uses:201 202 203 204 | Used by:207 |
| Symbol 206 Graphic | Used by:207 | |
| Symbol 207 MovieClip | Uses:199 195 200 205 206 | Used by:Timeline |
| Symbol 208 Text | Uses:1 | Used by:699 700 Timeline |
| Symbol 209 MovieClip | Uses:84 82 86 | Used by:210 1063 Timeline |
| Symbol 210 MovieClip | Uses:209 | Used by:699 700 1063 Timeline |
| Symbol 211 Text | Uses:1 | Used by:699 700 Timeline |
| Symbol 212 Text | Uses:1 | Used by:699 700 Timeline |
| Symbol 1568 MovieClip [__Packages.NewgroundsAPI] | ||
| Symbol 213 Graphic | Used by:216 | |
| Symbol 214 Graphic | Used by:216 | |
| Symbol 215 Graphic | Used by:216 | |
| Symbol 216 MovieClip | Uses:213 214 215 | Used by:217 Timeline |
| Symbol 217 MovieClip | Uses:176 173 216 | Used by:Timeline |
| Symbol 218 Graphic | Used by:219 | |
| Symbol 219 MovieClip | Uses:218 | Used by:230 Timeline |
| Symbol 220 Graphic | Used by:226 | |
| Symbol 221 Bitmap | Used by:222 434 | |
| Symbol 222 Graphic | Uses:221 | Used by:223 |
| Symbol 223 MovieClip | Uses:222 | Used by:226 1516 |
| Symbol 224 Graphic | Used by:226 | |
| Symbol 225 Graphic | Used by:226 | |
| Symbol 226 MovieClip | Uses:220 223 224 225 | Used by:230 231 Timeline |
| Symbol 227 Bitmap | Used by:228 | |
| Symbol 228 Graphic | Uses:227 | Used by:229 666 |
| Symbol 229 MovieClip | Uses:228 | Used by:230 666 981 |
| Symbol 230 MovieClip | Uses:219 226 229 | Used by:Timeline |
| Symbol 231 MovieClip | Uses:173 176 226 | Used by:Timeline |
| Symbol 232 Bitmap | Used by:233 | |
| Symbol 233 Graphic | Uses:232 | Used by:234 666 |
| Symbol 234 MovieClip | Uses:233 | Used by:235 Timeline |
| Symbol 235 MovieClip | Uses:173 176 234 | Used by:Timeline |
| Symbol 236 Graphic | Used by:240 | |
| Symbol 237 Bitmap | Used by:238 295 298 447 | |
| Symbol 238 Graphic | Uses:237 | Used by:239 |
| Symbol 239 MovieClip | Uses:238 | Used by:240 632 636 637 981 1090 |
| Symbol 240 MovieClip | Uses:173 176 236 239 | Used by:Timeline |
| Symbol 241 Graphic | Used by:244 | |
| Symbol 242 Graphic | Used by:244 | |
| Symbol 243 Graphic | Used by:244 | |
| Symbol 244 MovieClip | Uses:241 242 243 | Used by:247 253 1098 |
| Symbol 245 Graphic | Used by:246 | |
| Symbol 246 MovieClip | Uses:245 | Used by:247 249 253 255 257 Timeline |
| Symbol 247 MovieClip | Uses:244 246 | Used by:Timeline |
| Symbol 248 Graphic | Used by:249 | |
| Symbol 249 MovieClip | Uses:248 246 | Used by:Timeline |
| Symbol 250 Graphic | Used by:251 | |
| Symbol 251 MovieClip | Uses:250 | Used by:Timeline |
| Symbol 252 Graphic | Used by:253 | |
| Symbol 253 MovieClip | Uses:252 244 246 | Used by:Timeline |
| Symbol 254 Graphic | Used by:255 | |
| Symbol 255 MovieClip | Uses:254 246 | Used by:Timeline |
| Symbol 256 Graphic | Used by:257 | |
| Symbol 257 MovieClip | Uses:256 246 | Used by:Timeline |
| Symbol 258 Graphic | Used by:259 | |
| Symbol 259 MovieClip | Uses:258 | Used by:Timeline |
| Symbol 260 Graphic | Used by:261 | |
| Symbol 261 MovieClip | Uses:260 | Used by:Timeline |
| Symbol 262 Graphic | Used by:263 | |
| Symbol 263 MovieClip | Uses:262 | Used by:Timeline |
| Symbol 264 Graphic | Used by:274 | |
| Symbol 265 Graphic | Used by:273 | |
| Symbol 266 Bitmap | Used by:267 | |
| Symbol 267 Graphic | Uses:266 | Used by:273 |
| Symbol 268 Graphic | Used by:273 | |
| Symbol 269 Graphic | Used by:273 | |
| Symbol 270 Bitmap | Used by:271 | |
| Symbol 271 Graphic | Uses:270 | Used by:273 |
| Symbol 272 Graphic | Used by:273 | |
| Symbol 273 MovieClip | Uses:265 267 268 269 271 272 | Used by:274 501 502 580 666 |
| Symbol 274 MovieClip | Uses:264 273 | Used by:Timeline |
| Symbol 275 Graphic | Used by:276 | |
| Symbol 276 MovieClip | Uses:275 | Used by:Timeline |
| Symbol 277 Graphic | Used by:284 | |
| Symbol 278 Graphic | Used by:281 | |
| Symbol 279 Graphic | Used by:281 | |
| Symbol 280 Graphic | Used by:281 | |
| Symbol 281 MovieClip | Uses:278 279 280 | Used by:284 286 Timeline |
| Symbol 282 Graphic | Used by:283 | |
| Symbol 283 MovieClip | Uses:282 | Used by:284 286 296 299 666 1393 |
| Symbol 284 MovieClip | Uses:277 281 283 | Used by:Timeline |
| Symbol 285 Graphic | Used by:286 | |
| Symbol 286 MovieClip | Uses:285 281 283 | Used by:Timeline |
| Symbol 287 Graphic | Used by:288 | |
| Symbol 288 MovieClip | Uses:287 | Used by:291 375 383 482 691 |
| Symbol 289 Graphic | Used by:290 | |
| Symbol 290 MovieClip | Uses:289 | Used by:291 375 383 482 691 |
| Symbol 291 MovieClip | Uses:117 288 290 | Used by:Timeline |
| Symbol 292 Graphic | Used by:296 | |
| Symbol 293 Graphic | Used by:294 | |
| Symbol 294 MovieClip | Uses:293 | Used by:296 299 971 |
| Symbol 295 Graphic | Uses:237 | Used by:296 |
| Symbol 296 MovieClip | Uses:292 294 295 283 | Used by:Timeline |
| Symbol 297 Graphic | Used by:299 | |
| Symbol 298 Graphic | Uses:237 | Used by:299 |
| Symbol 299 MovieClip | Uses:297 294 298 283 | Used by:Timeline |
| Symbol 300 Bitmap | Used by:301 | |
| Symbol 301 Graphic | Uses:300 | Used by:Timeline |
| Symbol 302 Graphic | Used by:303 | |
| Symbol 303 MovieClip | Uses:302 | Used by:Timeline |
| Symbol 304 Graphic | Used by:305 | |
| Symbol 305 MovieClip | Uses:304 | Used by:Timeline |
| Symbol 306 Graphic | Used by:307 | |
| Symbol 307 MovieClip | Uses:306 | Used by:Timeline |
| Symbol 308 Graphic | Used by:309 | |
| Symbol 309 MovieClip | Uses:308 | Used by:Timeline |
| Symbol 310 Graphic | Used by:311 | |
| Symbol 311 MovieClip | Uses:310 | Used by:Timeline |
| Symbol 312 Graphic | Used by:313 | |
| Symbol 313 MovieClip | Uses:312 | Used by:Timeline |
| Symbol 314 Graphic | Used by:315 | |
| Symbol 315 MovieClip | Uses:314 | Used by:Timeline |
| Symbol 316 Graphic | Used by:317 | |
| Symbol 317 MovieClip | Uses:316 | Used by:Timeline |
| Symbol 318 Graphic | Used by:319 | |
| Symbol 319 MovieClip | Uses:318 | Used by:Timeline |
| Symbol 320 Text | Uses:1 | Used by:323 332 335 339 |
| Symbol 321 Text | Uses:1 | Used by:323 |
| Symbol 322 Graphic | Used by:323 | |
| Symbol 323 MovieClip [coffee] | Uses:10 320 321 322 11 12 13 14 15 16 17 18 19 SS2 | Used by:Timeline |
| Symbol 324 Graphic | Used by:325 | |
| Symbol 325 MovieClip | Uses:324 | Used by:330 734 737 742 743 744 Timeline |
| Symbol 326 Graphic | Used by:327 | |
| Symbol 327 MovieClip | Uses:326 | Used by:330 734 743 744 Timeline |
| Symbol 328 Graphic | Used by:329 | |
| Symbol 329 MovieClip | Uses:328 | Used by:330 734 737 742 743 744 |
| Symbol 330 MovieClip | Uses:325 327 329 | Used by:332 786 787 |
| Symbol 331 Text | Uses:1 | Used by:332 |
| Symbol 332 MovieClip [gish] | Uses:10 320 330 331 6 11 12 13 14 15 16 17 18 19 SS3 | Used by:Timeline |
| Symbol 333 Text | Uses:1 | Used by:335 |
| Symbol 334 Graphic | Used by:335 969 1063 | |
| Symbol 335 MovieClip [drfet] | Uses:10 135 139 141 320 333 6 11 12 13 14 15 16 17 18 19 334 SS4 | Used by:Timeline |
| Symbol 336 Graphic | Used by:337 | |
| Symbol 337 MovieClip | Uses:336 | Used by:339 Timeline |
| Symbol 338 Text | Uses:1 | Used by:339 |
| Symbol 339 MovieClip [cc] | Uses:10 337 320 338 6 11 12 13 14 15 16 17 18 19 SS5 | Used by:Timeline |
| Symbol 340 Button | Uses:192 | Used by:347 1056 |
| Symbol 341 Button | Uses:192 | Used by:347 899 1056 |
| Symbol 342 Graphic | Used by:343 | |
| Symbol 343 MovieClip | Uses:342 | Used by:347 Timeline |
| Symbol 344 Graphic | Used by:345 | |
| Symbol 345 MovieClip | Uses:344 | Used by:347 Timeline |
| Symbol 346 Graphic | Used by:347 | |
| Symbol 347 MovieClip [title] | Uses:340 341 193 343 345 346 | Used by:Timeline |
| Symbol 348 Graphic | Used by:349 | |
| Symbol 349 MovieClip | Uses:348 | Used by:350 Timeline |
| Symbol 350 MovieClip | Uses:111 349 | Used by:Timeline |
| Symbol 351 Button | Uses:54 53 52 | Used by:352 |
| Symbol 352 MovieClip [ngl] | Uses:351 | Used by:Timeline |
| Symbol 353 Graphic | Used by:354 | |
| Symbol 354 MovieClip | Uses:353 | Used by:Timeline |
| Symbol 355 Graphic | Used by:356 | |
| Symbol 356 MovieClip | Uses:355 | Used by:Timeline |
| Symbol 357 Graphic | Used by:358 | |
| Symbol 358 MovieClip | Uses:357 | Used by:Timeline |
| Symbol 359 Graphic | Used by:360 | |
| Symbol 360 MovieClip | Uses:359 | Used by:Timeline |
| Symbol 361 Graphic | Used by:362 | |
| Symbol 362 MovieClip | Uses:361 | Used by:Timeline |
| Symbol 363 Graphic | Used by:364 | |
| Symbol 364 MovieClip | Uses:363 | Used by:Timeline |
| Symbol 365 Graphic | Used by:366 | |
| Symbol 366 MovieClip | Uses:365 | Used by:Timeline |
| Symbol 367 Graphic | Used by:368 | |
| Symbol 368 MovieClip | Uses:367 | Used by:Timeline |
| Symbol 369 Graphic | Used by:370 | |
| Symbol 370 MovieClip | Uses:369 | Used by:Timeline |
| Symbol 371 Graphic | Used by:372 | |
| Symbol 372 MovieClip | Uses:371 | Used by:383 Timeline |
| Symbol 373 Graphic | Used by:374 | |
| Symbol 374 MovieClip | Uses:373 | Used by:383 1382 Timeline |
| Symbol 375 MovieClip | Uses:288 290 | Used by:383 Timeline |
| Symbol 376 Graphic | Used by:377 | |
| Symbol 377 MovieClip | Uses:376 | Used by:383 1404 |
| Symbol 378 Graphic | Used by:379 | |
| Symbol 379 MovieClip | Uses:378 | Used by:383 1404 |
| Symbol 380 Graphic | Used by:381 | |
| Symbol 381 MovieClip | Uses:380 | Used by:383 Timeline |
| Symbol 382 Graphic | Used by:383 | |
| Symbol 383 MovieClip | Uses:372 374 290 117 375 109 377 115 288 379 113 111 381 382 | Used by:Timeline |
| Symbol 384 Graphic | Used by:401 | |
| Symbol 385 Graphic | Used by:401 | |
| Symbol 386 Graphic | Used by:401 | |
| Symbol 387 Graphic | Used by:401 | |
| Symbol 388 Graphic | Used by:401 | |
| Symbol 389 Graphic | Used by:401 | |
| Symbol 390 Graphic | Used by:401 | |
| Symbol 391 Graphic | Used by:401 | |
| Symbol 392 Graphic | Used by:401 | |
| Symbol 393 Graphic | Used by:401 | |
| Symbol 394 Graphic | Used by:401 | |
| Symbol 395 Graphic | Used by:401 | |
| Symbol 396 Graphic | Used by:401 | |
| Symbol 397 Graphic | Used by:401 | |
| Symbol 398 Graphic | Used by:401 | |
| Symbol 399 Graphic | Used by:401 | |
| Symbol 400 Graphic | Used by:401 | |
| Symbol 401 MovieClip | Uses:384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 | Used by:Timeline |
| Symbol 402 Graphic | Used by:408 | |
| Symbol 403 Graphic | Used by:407 | |
| Symbol 404 Graphic | Used by:407 | |
| Symbol 405 Graphic | Used by:407 | |
| Symbol 406 Graphic | Used by:407 | |
| Symbol 407 MovieClip | Uses:403 404 405 406 | Used by:408 Timeline |
| Symbol 408 MovieClip [smissile] | Uses:402 407 | Used by:Timeline |
| Symbol 409 Graphic | Used by:412 | |
| Symbol 410 Graphic | Used by:412 | |
| Symbol 411 Graphic | Used by:412 | |
| Symbol 412 MovieClip | Uses:409 410 411 | Used by:413 Timeline |
| Symbol 413 MovieClip [sbullet] | Uses:412 | Used by:Timeline |
| Symbol 414 Graphic | Used by:415 1518 | |
| Symbol 415 MovieClip | Uses:414 | Used by:Timeline |
| Symbol 416 Graphic | Used by:417 | |
| Symbol 417 MovieClip | Uses:416 | Used by:Timeline |
| Symbol 418 Graphic | Used by:427 | |
| Symbol 419 Graphic | Used by:427 | |
| Symbol 420 Graphic | Used by:427 | |
| Symbol 421 Graphic | Used by:427 | |
| Symbol 422 Graphic | Used by:427 | |
| Symbol 423 Graphic | Used by:427 | |
| Symbol 424 Graphic | Used by:427 | |
| Symbol 425 Graphic | Used by:427 | |
| Symbol 426 Graphic | Used by:427 | |
| Symbol 427 MovieClip | Uses:418 419 420 421 422 423 424 425 426 | Used by:Timeline |
| Symbol 428 Bitmap | Used by:429 | |
| Symbol 429 Graphic | Uses:428 | Used by:430 666 |
| Symbol 430 MovieClip | Uses:429 | Used by:Timeline |
| Symbol 431 Bitmap | Used by:432 | |
| Symbol 432 Graphic | Uses:431 | Used by:433 666 |
| Symbol 433 MovieClip | Uses:432 | Used by:Timeline |
| Symbol 434 Graphic | Uses:221 | Used by:666 |
| Symbol 435 Bitmap | Used by:436 | |
| Symbol 436 Graphic | Uses:435 | Used by:666 |
| Symbol 437 Bitmap | Used by:438 | |
| Symbol 438 Graphic | Uses:437 | Used by:666 |
| Symbol 439 Bitmap | Used by:440 | |
| Symbol 440 Graphic | Uses:439 | Used by:666 |
| Symbol 441 Bitmap | Used by:442 | |
| Symbol 442 Graphic | Uses:441 | Used by:666 |
| Symbol 443 Bitmap | Used by:444 | |
| Symbol 444 Graphic | Uses:443 | Used by:666 |
| Symbol 445 Bitmap | Used by:446 | |
| Symbol 446 Graphic | Uses:445 | Used by:666 |
| Symbol 447 Graphic | Uses:237 | Used by:666 |
| Symbol 448 Graphic | Used by:449 1063 | |
| Symbol 449 MovieClip | Uses:96 103 98 448 | Used by:456 1056 Timeline |
| Symbol 450 MovieClip | Uses:96 103 98 | Used by:456 Timeline |
| Symbol 451 Graphic | Used by:456 | |
| Symbol 452 MovieClip | Uses:135 139 141 143 145 | Used by:456 1056 |
| Symbol 453 Graphic | Used by:454 | |
| Symbol 454 MovieClip | Uses:453 | Used by:455 Timeline |
| Symbol 455 MovieClip | Uses:454 | Used by:456 |
| Symbol 456 MovieClip | Uses:449 450 135 139 141 451 143 452 148 150 152 455 | Used by:666 Timeline |
| Symbol 457 Bitmap | Used by:458 | |
| Symbol 458 Graphic | Uses:457 | Used by:461 |
| Symbol 459 Bitmap | Used by:460 | |
| Symbol 460 Graphic | Uses:459 | Used by:461 |
| Symbol 461 MovieClip | Uses:458 460 | Used by:666 |
| Symbol 462 Bitmap | Used by:463 | |
| Symbol 463 Graphic | Uses:462 | Used by:466 |
| Symbol 464 Bitmap | Used by:465 | |
| Symbol 465 Graphic | Uses:464 | Used by:466 |
| Symbol 466 MovieClip | Uses:463 465 | Used by:666 |
| Symbol 467 Bitmap | Used by:468 | |
| Symbol 468 Graphic | Uses:467 | Used by:482 |
| Symbol 469 Graphic | Used by:481 | |
| Symbol 470 Graphic | Used by:481 | |
| Symbol 471 Graphic | Used by:481 | |
| Symbol 472 Graphic | Used by:481 | |
| Symbol 473 Graphic | Used by:481 | |
| Symbol 474 Graphic | Used by:481 | |
| Symbol 475 Graphic | Used by:481 | |
| Symbol 476 Graphic | Used by:481 | |
| Symbol 477 Graphic | Used by:481 | |
| Symbol 478 Graphic | Used by:481 | |
| Symbol 479 Graphic | Used by:481 | |
| Symbol 480 Graphic | Used by:481 | |
| Symbol 481 MovieClip | Uses:469 470 471 472 473 474 475 476 477 478 479 480 | Used by:482 |
| Symbol 482 MovieClip | Uses:468 117 288 290 481 | Used by:666 Timeline |
| Symbol 483 Bitmap | Used by:484 | |
| Symbol 484 Graphic | Uses:483 | Used by:487 |
| Symbol 485 Bitmap | Used by:486 | |
| Symbol 486 Graphic | Uses:485 | Used by:487 |
| Symbol 487 MovieClip | Uses:484 486 | Used by:666 |
| Symbol 488 Bitmap | Used by:489 | |
| Symbol 489 Graphic | Uses:488 | Used by:492 |
| Symbol 490 Bitmap | Used by:491 | |
| Symbol 491 Graphic | Uses:490 | Used by:492 |
| Symbol 492 MovieClip | Uses:489 491 | Used by:666 |
| Symbol 493 Graphic | Used by:501 502 580 1098 | |
| Symbol 494 Graphic | Used by:501 | |
| Symbol 495 Graphic | Used by:501 | |
| Symbol 496 Graphic | Used by:501 | |
| Symbol 497 Graphic | Used by:501 | |
| Symbol 498 Graphic | Used by:501 | |
| Symbol 499 Graphic | Used by:501 | |
| Symbol 500 Graphic | Used by:501 | |
| Symbol 501 MovieClip | Uses:493 273 494 495 496 497 498 499 500 | Used by:502 580 Timeline |
| Symbol 502 MovieClip | Uses:493 273 501 | Used by:666 Timeline |
| Symbol 503 Bitmap | Used by:504 | |
| Symbol 504 Graphic | Uses:503 | Used by:507 |
| Symbol 505 Bitmap | Used by:506 | |
| Symbol 506 Graphic | Uses:505 | Used by:507 |
| Symbol 507 MovieClip | Uses:504 506 | Used by:666 |
| Symbol 508 Graphic | Used by:666 | |
| Symbol 509 Graphic | Used by:514 | |
| Symbol 510 Graphic | Used by:514 | |
| Symbol 511 Graphic | Used by:514 | |
| Symbol 512 Graphic | Used by:514 | |
| Symbol 513 Graphic | Used by:514 | |
| Symbol 514 MovieClip | Uses:509 510 511 512 513 | Used by:666 Timeline |
| Symbol 515 Graphic | Used by:666 | |
| Symbol 516 Graphic | Used by:521 | |
| Symbol 517 Graphic | Used by:521 | |
| Symbol 518 Graphic | Used by:521 | |
| Symbol 519 Graphic | Used by:521 | |
| Symbol 520 Graphic | Used by:521 | |
| Symbol 521 MovieClip | Uses:516 517 518 519 520 | Used by:666 Timeline |
| Symbol 522 Bitmap | Used by:523 | |
| Symbol 523 Graphic | Uses:522 | Used by:666 |
| Symbol 524 Bitmap | Used by:525 | |
| Symbol 525 Graphic | Uses:524 | Used by:666 |
| Symbol 526 Bitmap | Used by:527 | |
| Symbol 527 Graphic | Uses:526 | Used by:666 |
| Symbol 528 Bitmap | Used by:529 | |
| Symbol 529 Graphic | Uses:528 | Used by:666 |
| Symbol 530 Bitmap | Used by:531 | |
| Symbol 531 Graphic | Uses:530 | Used by:666 |
| Symbol 532 Bitmap | Used by:533 | |
| Symbol 533 Graphic | Uses:532 | Used by:666 |
| Symbol 534 Bitmap | Used by:535 | |
| Symbol 535 Graphic | Uses:534 | Used by:666 |
| Symbol 536 Bitmap | Used by:537 | |
| Symbol 537 Graphic | Uses:536 | Used by:666 |
| Symbol 538 Bitmap | Used by:539 | |
| Symbol 539 Graphic | Uses:538 | Used by:666 |
| Symbol 540 Bitmap | Used by:541 | |
| Symbol 541 Graphic | Uses:540 | Used by:666 |
| Symbol 542 Bitmap | Used by:543 | |
| Symbol 543 Graphic | Uses:542 | Used by:666 |
| Symbol 544 Bitmap | Used by:545 | |
| Symbol 545 Graphic | Uses:544 | Used by:666 |
| Symbol 546 Bitmap | Used by:547 | |
| Symbol 547 Graphic | Uses:546 | Used by:666 |
| Symbol 548 Bitmap | Used by:549 | |
| Symbol 549 Graphic | Uses:548 | Used by:554 |
| Symbol 550 Bitmap | Used by:551 | |
| Symbol 551 Graphic | Uses:550 | Used by:554 |
| Symbol 552 Bitmap | Used by:553 | |
| Symbol 553 Graphic | Uses:552 | Used by:554 |
| Symbol 554 MovieClip | Uses:549 551 553 | Used by:666 |
| Symbol 555 Bitmap | Used by:556 | |
| Symbol 556 Graphic | Uses:555 | Used by:561 |
| Symbol 557 Bitmap | Used by:558 | |
| Symbol 558 Graphic | Uses:557 | Used by:561 |
| Symbol 559 Bitmap | Used by:560 | |
| Symbol 560 Graphic | Uses:559 | Used by:561 |
| Symbol 561 MovieClip | Uses:556 558 560 | Used by:666 |
| Symbol 562 Bitmap | Used by:563 | |
| Symbol 563 Graphic | Uses:562 | Used by:579 |
| Symbol 564 Graphic | Used by:579 | |
| Symbol 565 Graphic | Used by:579 | |
| Symbol 566 Graphic | Used by:579 | |
| Symbol 567 Graphic | Used by:579 | |
| Symbol 568 Graphic | Used by:579 | |
| Symbol 569 Graphic | Used by:579 | |
| Symbol 570 Graphic | Used by:579 | |
| Symbol 571 Graphic | Used by:579 | |
| Symbol 572 Graphic | Used by:579 | |
| Symbol 573 Graphic | Used by:579 | |
| Symbol 574 Graphic | Used by:579 | |
| Symbol 575 Graphic | Used by:579 | |
| Symbol 576 Graphic | Used by:579 | |
| Symbol 577 Graphic | Used by:579 | |
| Symbol 578 Graphic | Used by:579 | |
| Symbol 579 MovieClip | Uses:563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 | Used by:666 Timeline |
| Symbol 580 MovieClip | Uses:493 273 501 | Used by:666 Timeline |
| Symbol 581 Bitmap | Used by:582 | |
| Symbol 582 Graphic | Uses:581 | Used by:666 |
| Symbol 583 Bitmap | Used by:584 | |
| Symbol 584 Graphic | Uses:583 | Used by:589 |
| Symbol 585 Bitmap | Used by:586 | |
| Symbol 586 Graphic | Uses:585 | Used by:589 |
| Symbol 587 Bitmap | Used by:588 | |
| Symbol 588 Graphic | Uses:587 | Used by:589 |
| Symbol 589 MovieClip | Uses:584 586 588 | Used by:666 |
| Symbol 590 Bitmap | Used by:591 | |
| Symbol 591 Graphic | Uses:590 | Used by:666 |
| Symbol 592 Bitmap | Used by:593 | |
| Symbol 593 Graphic | Uses:592 | Used by:666 |
| Symbol 594 Bitmap | Used by:595 | |
| Symbol 595 Graphic | Uses:594 | Used by:666 |
| Symbol 596 Bitmap | Used by:597 | |
| Symbol 597 Graphic | Uses:596 | Used by:666 |
| Symbol 598 Bitmap | Used by:599 | |
| Symbol 599 Graphic | Uses:598 | Used by:666 |
| Symbol 600 Bitmap | Used by:601 | |
| Symbol 601 Graphic | Uses:600 | Used by:666 |
| Symbol 602 Bitmap | Used by:603 | |
| Symbol 603 Graphic | Uses:602 | Used by:666 |
| Symbol 604 Bitmap | Used by:605 | |
| Symbol 605 Graphic | Uses:604 | Used by:666 |
| Symbol 606 Bitmap | Used by:607 | |
| Symbol 607 Graphic | Uses:606 | Used by:666 |
| Symbol 608 Bitmap | Used by:609 | |
| Symbol 609 Graphic | Uses:608 | Used by:666 |
| Symbol 610 Bitmap | Used by:611 | |
| Symbol 611 Graphic | Uses:610 | Used by:666 |
| Symbol 612 Bitmap | Used by:613 | |
| Symbol 613 Graphic | Uses:612 | Used by:666 |
| Symbol 614 Bitmap | Used by:615 | |
| Symbol 615 Graphic | Uses:614 | Used by:620 |
| Symbol 616 Bitmap | Used by:617 | |
| Symbol 617 Graphic | Uses:616 | Used by:620 |
| Symbol 618 Bitmap | Used by:619 | |
| Symbol 619 Graphic | Uses:618 | Used by:620 |
| Symbol 620 MovieClip | Uses:615 617 619 | Used by:666 |
| Symbol 621 Bitmap | Used by:622 | |
| Symbol 622 Graphic | Uses:621 | Used by:666 |
| Symbol 623 Bitmap | Used by:624 | |
| Symbol 624 Graphic | Uses:623 | Used by:666 |
| Symbol 625 Graphic | Used by:637 | |
| Symbol 626 Graphic | Used by:627 | |
| Symbol 627 MovieClip | Uses:626 | Used by:636 |
| Symbol 628 Graphic | Used by:636 | |
| Symbol 629 Graphic | Used by:636 | |
| Symbol 630 Graphic | Used by:636 | |
| Symbol 631 Graphic | Used by:636 | |
| Symbol 632 MovieClip | Uses:239 | Used by:636 |
| Symbol 633 Graphic | Used by:636 | |
| Symbol 634 Graphic | Used by:636 | |
| Symbol 635 Graphic | Used by:636 | |
| Symbol 636 MovieClip | Uses:627 173 176 628 239 629 630 631 632 633 634 635 | Used by:637 1090 Timeline |
| Symbol 637 MovieClip | Uses:173 176 625 239 636 | Used by:666 Timeline |
| Symbol 638 Graphic | Used by:641 | |
| Symbol 639 Graphic | Used by:641 | |
| Symbol 640 Graphic | Used by:641 | |
| Symbol 641 MovieClip | Uses:638 639 640 | Used by:666 Timeline |
| Symbol 642 Graphic | Used by:666 | |
| Symbol 643 Bitmap | Used by:644 | |
| Symbol 644 Graphic | Uses:643 | Used by:649 |
| Symbol 645 Bitmap | Used by:646 | |
| Symbol 646 Graphic | Uses:645 | Used by:649 |
| Symbol 647 Bitmap | Used by:648 | |
| Symbol 648 Graphic | Uses:647 | Used by:649 |
| Symbol 649 MovieClip | Uses:644 646 648 | Used by:666 |
| Symbol 650 Bitmap | Used by:651 | |
| Symbol 651 Graphic | Uses:650 | Used by:656 |
| Symbol 652 Bitmap | Used by:653 | |
| Symbol 653 Graphic | Uses:652 | Used by:656 |
| Symbol 654 Bitmap | Used by:655 | |
| Symbol 655 Graphic | Uses:654 | Used by:656 |
| Symbol 656 MovieClip | Uses:651 653 655 | Used by:666 |
| Symbol 657 Graphic | Used by:665 | |
| Symbol 658 Graphic | Used by:665 | |
| Symbol 659 Graphic | Used by:665 | |
| Symbol 660 Graphic | Used by:665 | |
| Symbol 661 Graphic | Used by:665 | |
| Symbol 662 Graphic | Used by:665 | |
| Symbol 663 Graphic | Used by:665 | |
| Symbol 664 Graphic | Used by:665 | |
| Symbol 665 MovieClip | Uses:657 658 659 660 661 662 663 664 | Used by:666 Timeline |
| Symbol 666 MovieClip [tile] | Uses:228 429 434 436 438 440 442 444 233 432 446 447 456 273 461 466 482 487 492 502 507 508 514 283 515 521 523 525 527 529 531 533 535 537 539 541 543 545 547 554 561 579 580 582 589 591 593 173 176 595 597 599 601 603 605 607 609 611 613 620 622 624 637 641 642 229 649 656 665 | Used by:Timeline |
| Symbol 667 Graphic | Used by:674 | |
| Symbol 668 Graphic | Used by:674 | |
| Symbol 669 Graphic | Used by:674 | |
| Symbol 670 Graphic | Used by:674 | |
| Symbol 671 Graphic | Used by:674 | |
| Symbol 672 Graphic | Used by:674 | |
| Symbol 673 Graphic | Used by:674 | |
| Symbol 674 MovieClip [l_smissile] | Uses:667 668 669 670 671 672 673 | Used by:Timeline |
| Symbol 675 Graphic | Used by:682 | |
| Symbol 676 Graphic | Used by:682 | |
| Symbol 677 Graphic | Used by:682 | |
| Symbol 678 Graphic | Used by:682 | |
| Symbol 679 Graphic | Used by:682 | |
| Symbol 680 Graphic | Used by:682 | |
| Symbol 681 Graphic | Used by:682 | |
| Symbol 682 MovieClip [l_hmissile] | Uses:675 676 677 678 679 680 681 | Used by:Timeline |
| Symbol 683 Graphic | Used by:690 | |
| Symbol 684 Graphic | Used by:690 | |
| Symbol 685 Graphic | Used by:690 | |
| Symbol 686 Graphic | Used by:690 | |
| Symbol 687 Graphic | Used by:690 | |
| Symbol 688 Graphic | Used by:690 | |
| Symbol 689 Graphic | Used by:690 | |
| Symbol 690 MovieClip [l_fmissile] | Uses:683 684 685 686 687 688 689 | Used by:Timeline |
| Symbol 691 MovieClip | Uses:288 290 | Used by:697 |
| Symbol 692 Graphic | Used by:697 | |
| Symbol 693 Graphic | Used by:697 | |
| Symbol 694 Graphic | Used by:697 | |
| Symbol 695 Graphic | Used by:697 | |
| Symbol 696 Graphic | Used by:697 | |
| Symbol 697 MovieClip | Uses:691 109 692 693 694 695 696 | Used by:Timeline |
| Symbol 698 Text | Uses:1 | Used by:699 700 |
| Symbol 699 MovieClip | Uses:698 208 210 211 212 6 93 | Used by:Timeline |
| Symbol 700 MovieClip | Uses:193 194 698 208 210 211 212 6 93 | Used by:Timeline |
| Symbol 701 Bitmap | Used by:702 | |
| Symbol 702 Graphic | Uses:701 | Used by:Timeline |
| Symbol 703 Graphic | Used by:718 | |
| Symbol 704 Graphic | Used by:718 | |
| Symbol 705 Graphic | Used by:718 | |
| Symbol 706 Graphic | Used by:718 | |
| Symbol 707 Graphic | Used by:718 | |
| Symbol 708 Graphic | Used by:718 | |
| Symbol 709 Graphic | Used by:718 | |
| Symbol 710 Graphic | Used by:718 | |
| Symbol 711 Graphic | Used by:718 | |
| Symbol 712 Graphic | Used by:718 | |
| Symbol 713 Graphic | Used by:718 | |
| Symbol 714 Graphic | Used by:718 | |
| Symbol 715 Graphic | Used by:718 | |
| Symbol 716 Graphic | Used by:718 | |
| Symbol 717 Graphic | Used by:718 | |
| Symbol 718 MovieClip [hmissile] | Uses:703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 | Used by:Timeline |
| Symbol 719 Graphic | Used by:722 | |
| Symbol 720 Graphic | Used by:722 | |
| Symbol 721 Graphic | Used by:722 | |
| Symbol 722 MovieClip | Uses:719 720 721 | Used by:723 |
| Symbol 723 MovieClip [hbullet] | Uses:722 | Used by:Timeline |
| Symbol 724 Graphic | Used by:725 | |
| Symbol 725 MovieClip | Uses:724 | Used by:Timeline |
| Symbol 726 Graphic | Used by:731 | |
| Symbol 727 Graphic | Used by:731 774 | |
| Symbol 728 Graphic | Used by:731 774 | |
| Symbol 729 Graphic | Used by:731 774 | |
| Symbol 730 Graphic | Used by:731 774 | |
| Symbol 731 MovieClip | Uses:726 727 728 729 730 | Used by:Timeline |
| Symbol 732 Graphic | Used by:733 | |
| Symbol 733 MovieClip | Uses:732 | Used by:734 Timeline |
| Symbol 734 MovieClip | Uses:325 327 329 733 | Used by:787 |
| Symbol 735 Graphic | Used by:736 | |
| Symbol 736 MovieClip | Uses:735 | Used by:737 Timeline |
| Symbol 737 MovieClip | Uses:325 736 329 | Used by:787 |
| Symbol 738 Graphic | Used by:739 | |
| Symbol 739 MovieClip | Uses:738 | Used by:787 |
| Symbol 740 Graphic | Used by:741 | |
| Symbol 741 MovieClip | Uses:740 | Used by:742 Timeline |
| Symbol 742 MovieClip | Uses:325 741 329 | Used by:787 |
| Symbol 743 MovieClip | Uses:325 327 329 | Used by:787 |
| Symbol 744 MovieClip | Uses:325 327 329 | Used by:787 |
| Symbol 745 Graphic | Used by:760 | |
| Symbol 746 Graphic | Used by:760 | |
| Symbol 747 Graphic | Used by:760 | |
| Symbol 748 Graphic | Used by:760 | |
| Symbol 749 Graphic | Used by:760 | |
| Symbol 750 Graphic | Used by:760 | |
| Symbol 751 Graphic | Used by:760 | |
| Symbol 752 Graphic | Used by:760 | |
| Symbol 753 Graphic | Used by:760 | |
| Symbol 754 Graphic | Used by:760 | |
| Symbol 755 Graphic | Used by:760 | |
| Symbol 756 Graphic | Used by:760 | |
| Symbol 757 Graphic | Used by:760 | |
| Symbol 758 Graphic | Used by:760 | |
| Symbol 759 Graphic | Used by:760 | |
| Symbol 760 MovieClip | Uses:745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 | Used by:787 Timeline |
| Symbol 761 Graphic | Used by:768 1013 1063 | |
| Symbol 762 Graphic | Used by:768 1013 1063 | |
| Symbol 763 Graphic | Used by:768 1013 1063 | |
| Symbol 764 Graphic | Used by:768 1013 1063 | |
| Symbol 765 Graphic | Used by:768 1013 1063 | |
| Symbol 766 Graphic | Used by:768 1013 1063 | |
| Symbol 767 Graphic | Used by:768 1013 1063 | |
| Symbol 768 MovieClip | Uses:761 762 763 764 765 766 767 | Used by:787 970 1088 1135 1417 |
| Symbol 769 Graphic | Used by:785 | |
| Symbol 770 Graphic | Used by:785 | |
| Symbol 771 Graphic | Used by:774 | |
| Symbol 772 Graphic | Used by:774 | |
| Symbol 773 Graphic | Used by:774 | |
| Symbol 774 MovieClip | Uses:771 772 773 727 728 729 730 | Used by:785 |
| Symbol 775 Graphic | Used by:785 | |
| Symbol 776 Graphic | Used by:785 | |
| Symbol 777 Graphic | Used by:785 | |
| Symbol 778 Graphic | Used by:785 | |
| Symbol 779 Graphic | Used by:785 | |
| Symbol 780 Graphic | Used by:785 | |
| Symbol 781 Graphic | Used by:785 | |
| Symbol 782 Graphic | Used by:785 | |
| Symbol 783 Graphic | Used by:785 | |
| Symbol 784 Graphic | Used by:785 | |
| Symbol 785 MovieClip | Uses:769 770 44 774 775 42 776 777 778 779 780 781 782 783 784 | Used by:787 970 1088 1135 1417 |
| Symbol 786 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 330 | Used by:787 |
| Symbol 787 MovieClip [gchar] | Uses:330 734 737 739 742 743 744 760 768 785 786 | Used by:Timeline |
| Symbol 788 Graphic | Used by:789 | |
| Symbol 789 MovieClip | Uses:788 | Used by:Timeline |
| Symbol 790 Graphic | Used by:801 | |
| Symbol 791 Graphic | Used by:801 | |
| Symbol 792 Graphic | Used by:801 | |
| Symbol 793 Graphic | Used by:801 | |
| Symbol 794 Graphic | Used by:801 | |
| Symbol 795 Graphic | Used by:801 | |
| Symbol 796 Graphic | Used by:801 | |
| Symbol 797 Graphic | Used by:801 | |
| Symbol 798 Graphic | Used by:801 | |
| Symbol 799 Graphic | Used by:801 | |
| Symbol 800 Graphic | Used by:801 | |
| Symbol 801 MovieClip [gvmarks] | Uses:790 791 792 793 794 795 796 797 798 799 800 | Used by:Timeline |
| Symbol 802 Graphic | Used by:813 | |
| Symbol 803 Graphic | Used by:813 | |
| Symbol 804 Graphic | Used by:813 | |
| Symbol 805 Graphic | Used by:813 | |
| Symbol 806 Graphic | Used by:813 | |
| Symbol 807 Graphic | Used by:813 | |
| Symbol 808 Graphic | Used by:813 | |
| Symbol 809 Graphic | Used by:813 | |
| Symbol 810 Graphic | Used by:813 | |
| Symbol 811 Graphic | Used by:813 | |
| Symbol 812 Graphic | Used by:813 | |
| Symbol 813 MovieClip [gruns] | Uses:802 803 804 805 806 807 808 809 810 811 812 | Used by:Timeline |
| Symbol 814 Graphic | Used by:825 | |
| Symbol 815 Graphic | Used by:825 | |
| Symbol 816 Graphic | Used by:825 | |
| Symbol 817 Graphic | Used by:825 | |
| Symbol 818 Graphic | Used by:825 | |
| Symbol 819 Graphic | Used by:825 | |
| Symbol 820 Graphic | Used by:825 | |
| Symbol 821 Graphic | Used by:825 | |
| Symbol 822 Graphic | Used by:825 | |
| Symbol 823 Graphic | Used by:825 | |
| Symbol 824 Graphic | Used by:825 | |
| Symbol 825 MovieClip [ghmarks] | Uses:814 815 816 817 818 819 820 821 822 823 824 | Used by:Timeline |
| Symbol 826 Graphic | Used by:836 | |
| Symbol 827 Graphic | Used by:836 | |
| Symbol 828 Graphic | Used by:836 | |
| Symbol 829 Graphic | Used by:836 | |
| Symbol 830 Graphic | Used by:836 | |
| Symbol 831 Graphic | Used by:836 | |
| Symbol 832 Graphic | Used by:836 | |
| Symbol 833 Graphic | Used by:836 | |
| Symbol 834 Graphic | Used by:836 | |
| Symbol 835 Graphic | Used by:836 | |
| Symbol 836 MovieClip [gjwalls] | Uses:826 827 828 829 830 831 832 833 834 835 | Used by:Timeline |
| Symbol 837 Graphic | Used by:847 | |
| Symbol 838 Graphic | Used by:847 | |
| Symbol 839 Graphic | Used by:847 | |
| Symbol 840 Graphic | Used by:847 | |
| Symbol 841 Graphic | Used by:847 | |
| Symbol 842 Graphic | Used by:847 | |
| Symbol 843 Graphic | Used by:847 | |
| Symbol 844 Graphic | Used by:847 | |
| Symbol 845 Graphic | Used by:847 | |
| Symbol 846 Graphic | Used by:847 | |
| Symbol 847 MovieClip [gsides] | Uses:837 838 839 840 841 842 843 844 845 846 | Used by:Timeline |
| Symbol 848 Graphic | Used by:858 | |
| Symbol 849 Graphic | Used by:858 | |
| Symbol 850 Graphic | Used by:858 | |
| Symbol 851 Graphic | Used by:858 | |
| Symbol 852 Graphic | Used by:858 | |
| Symbol 853 Graphic | Used by:858 | |
| Symbol 854 Graphic | Used by:858 | |
| Symbol 855 Graphic | Used by:858 | |
| Symbol 856 Graphic | Used by:858 | |
| Symbol 857 Graphic | Used by:858 | |
| Symbol 858 MovieClip [glwalls] | Uses:848 849 850 851 852 853 854 855 856 857 | Used by:Timeline |
| Symbol 859 Graphic | Used by:869 | |
| Symbol 860 Graphic | Used by:869 | |
| Symbol 861 Graphic | Used by:869 | |
| Symbol 862 Graphic | Used by:869 | |
| Symbol 863 Graphic | Used by:869 | |
| Symbol 864 Graphic | Used by:869 | |
| Symbol 865 Graphic | Used by:869 | |
| Symbol 866 Graphic | Used by:869 | |
| Symbol 867 Graphic | Used by:869 | |
| Symbol 868 Graphic | Used by:869 | |
| Symbol 869 MovieClip [glands] | Uses:859 860 861 862 863 864 865 866 867 868 | Used by:Timeline |
| Symbol 870 Graphic | Used by:880 | |
| Symbol 871 Graphic | Used by:880 | |
| Symbol 872 Graphic | Used by:880 | |
| Symbol 873 Graphic | Used by:880 | |
| Symbol 874 Graphic | Used by:880 | |
| Symbol 875 Graphic | Used by:880 | |
| Symbol 876 Graphic | Used by:880 | |
| Symbol 877 Graphic | Used by:880 | |
| Symbol 878 Graphic | Used by:880 | |
| Symbol 879 Graphic | Used by:880 | |
| Symbol 880 MovieClip [gjumps] | Uses:870 871 872 873 874 875 876 877 878 879 | Used by:Timeline |
| Symbol 881 Graphic | Used by:899 | |
| Symbol 882 Text | Uses:1 | Used by:883 |
| Symbol 883 MovieClip | Uses:54 882 | Used by:899 |
| Symbol 884 Text | Uses:1 | Used by:899 |
| Symbol 885 Graphic | Used by:899 | |
| Symbol 886 Graphic | Used by:887 | |
| Symbol 887 MovieClip | Uses:886 | Used by:899 |
| Symbol 888 Button | Uses:192 | Used by:899 |
| Symbol 889 Text | Uses:1 | Used by:898 |
| Symbol 890 Text | Uses:1 | Used by:898 |
| Symbol 891 Text | Uses:1 | Used by:898 |
| Symbol 892 Text | Uses:1 | Used by:898 |
| Symbol 893 Text | Uses:1 | Used by:898 |
| Symbol 894 Graphic | Used by:895 | |
| Symbol 895 MovieClip | Uses:894 | Used by:898 Timeline |
| Symbol 896 Graphic | Used by:897 | |
| Symbol 897 MovieClip | Uses:896 | Used by:898 |
| Symbol 898 MovieClip | Uses:889 890 891 892 893 895 897 | Used by:899 |
| Symbol 899 MovieClip | Uses:93 881 883 884 885 887 888 898 341 193 SS6 | Used by:Timeline |
| Symbol 900 Graphic | Used by:901 | |
| Symbol 901 MovieClip | Uses:900 | Used by:Timeline |
| Symbol 902 Graphic | Used by:903 | |
| Symbol 903 MovieClip | Uses:902 | Used by:Timeline |
| Symbol 904 MovieClip | Uses:109 | Used by:Timeline |
| Symbol 905 Graphic | Used by:906 | |
| Symbol 906 MovieClip | Uses:905 | Used by:Timeline |
| Symbol 907 Graphic | Used by:911 | |
| Symbol 908 Graphic | Used by:911 | |
| Symbol 909 Graphic | Used by:911 | |
| Symbol 910 Graphic | Used by:911 | |
| Symbol 911 MovieClip | Uses:907 908 909 910 | Used by:Timeline |
| Symbol 912 Graphic | Used by:916 | |
| Symbol 913 Graphic | Used by:916 | |
| Symbol 914 Graphic | Used by:916 | |
| Symbol 915 Graphic | Used by:916 | |
| Symbol 916 MovieClip | Uses:912 913 914 915 | Used by:Timeline |
| Symbol 917 Graphic | Used by:918 | |
| Symbol 918 MovieClip | Uses:917 | Used by:Timeline |
| Symbol 919 MovieClip | Uses:129 | Used by:Timeline |
| Symbol 920 Graphic | Used by:921 | |
| Symbol 921 MovieClip | Uses:920 | Used by:Timeline |
| Symbol 922 Graphic | Used by:923 | |
| Symbol 923 MovieClip | Uses:922 | Used by:Timeline |
| Symbol 924 Graphic | Used by:928 | |
| Symbol 925 Graphic | Used by:928 | |
| Symbol 926 Graphic | Used by:928 | |
| Symbol 927 Graphic | Used by:928 | |
| Symbol 928 MovieClip | Uses:924 925 926 927 | Used by:Timeline |
| Symbol 929 Graphic | Used by:930 | |
| Symbol 930 MovieClip | Uses:929 | Used by:Timeline |
| Symbol 931 Graphic | Used by:932 | |
| Symbol 932 MovieClip | Uses:931 | Used by:Timeline |
| Symbol 933 Graphic | Used by:934 | |
| Symbol 934 MovieClip | Uses:933 | Used by:Timeline |
| Symbol 935 Graphic | Used by:936 | |
| Symbol 936 MovieClip | Uses:935 | Used by:Timeline |
| Symbol 937 Graphic | Used by:939 | |
| Symbol 938 Graphic | Used by:939 | |
| Symbol 939 MovieClip [fmissile] | Uses:937 938 | Used by:Timeline |
| Symbol 940 Graphic | Used by:945 | |
| Symbol 941 Graphic | Used by:945 | |
| Symbol 942 Graphic | Used by:945 | |
| Symbol 943 Graphic | Used by:945 | |
| Symbol 944 Graphic | Used by:945 | |
| Symbol 945 MovieClip | Uses:940 941 942 943 944 | Used by:Timeline |
| Symbol 946 Graphic | Used by:947 | |
| Symbol 947 MovieClip | Uses:135 139 141 946 | Used by:Timeline |
| Symbol 948 MovieClip | Uses:135 139 141 | Used by:969 970 1063 |
| Symbol 949 Graphic | Used by:950 | |
| Symbol 950 MovieClip | Uses:949 | Used by:951 Timeline |
| Symbol 951 MovieClip | Uses:135 139 141 950 | Used by:970 |
| Symbol 952 Graphic | Used by:953 | |
| Symbol 953 MovieClip | Uses:952 | Used by:954 Timeline |
| Symbol 954 MovieClip | Uses:135 953 141 | Used by:970 |
| Symbol 955 Graphic | Used by:956 | |
| Symbol 956 MovieClip | Uses:955 | Used by:970 |
| Symbol 957 Graphic | Used by:958 | |
| Symbol 958 MovieClip | Uses:957 | Used by:959 Timeline |
| Symbol 959 MovieClip | Uses:135 958 141 | Used by:970 |
| Symbol 960 MovieClip | Uses:135 139 141 | Used by:970 |
| Symbol 961 MovieClip | Uses:135 139 141 | Used by:970 |
| Symbol 962 Graphic | Used by:968 | |
| Symbol 963 Graphic | Used by:968 | |
| Symbol 964 Graphic | Used by:968 | |
| Symbol 965 Graphic | Used by:968 | |
| Symbol 966 Graphic | Used by:968 | |
| Symbol 967 Graphic | Used by:968 | |
| Symbol 968 MovieClip | Uses:88 80 79 962 963 964 965 966 967 72 71 70 69 68 67 | Used by:970 1088 Timeline |
| Symbol 969 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 948 135 139 141 334 | Used by:970 Timeline |
| Symbol 970 MovieClip [fchar] | Uses:948 951 954 956 959 960 961 968 768 785 969 | Used by:Timeline |
| Symbol 971 MovieClip [fbullet] | Uses:294 | Used by:Timeline |
| Symbol 972 Graphic | Used by:973 | |
| Symbol 973 MovieClip | Uses:972 | Used by:Timeline |
| Symbol 974 Graphic | Used by:975 | |
| Symbol 975 MovieClip | Uses:974 | Used by:1013 1063 |
| Symbol 976 Graphic | Used by:977 | |
| Symbol 977 MovieClip | Uses:976 | Used by:1013 1063 |
| Symbol 978 Graphic | Used by:984 1063 | |
| Symbol 979 Graphic | Used by:980 | |
| Symbol 980 MovieClip | Uses:979 | Used by:981 |
| Symbol 981 MovieClip | Uses:980 229 239 | Used by:984 1013 1063 |
| Symbol 982 MovieClip | Uses:180 183 185 187 | Used by:984 1013 1063 Timeline |
| Symbol 983 Graphic | Used by:984 | |
| Symbol 984 MovieClip | Uses:978 82 96 103 98 84 86 981 982 983 | Used by:1013 1063 |
| Symbol 985 Graphic | Used by:1013 1063 | |
| Symbol 986 Graphic | Used by:1013 | |
| Symbol 987 Graphic | Used by:1013 | |
| Symbol 988 Graphic | Used by:1013 | |
| Symbol 989 Graphic | Used by:1013 | |
| Symbol 990 Graphic | Used by:1013 | |
| Symbol 991 Graphic | Used by:1013 | |
| Symbol 992 Graphic | Used by:1013 | |
| Symbol 993 Graphic | Used by:1013 | |
| Symbol 994 Graphic | Used by:1013 | |
| Symbol 995 Graphic | Used by:1013 | |
| Symbol 996 Graphic | Used by:1013 | |
| Symbol 997 Graphic | Used by:1013 | |
| Symbol 998 Graphic | Used by:1013 | |
| Symbol 999 Graphic | Used by:1013 | |
| Symbol 1000 Graphic | Used by:1013 | |
| Symbol 1001 Graphic | Used by:1013 | |
| Symbol 1002 Graphic | Used by:1013 | |
| Symbol 1003 Graphic | Used by:1013 | |
| Symbol 1004 Graphic | Used by:1013 | |
| Symbol 1005 Graphic | Used by:1013 | |
| Symbol 1006 Graphic | Used by:1013 1063 1415 | |
| Symbol 1007 Graphic | Used by:1013 1063 1415 | |
| Symbol 1008 Graphic | Used by:1013 1063 1415 | |
| Symbol 1009 Graphic | Used by:1013 1063 1415 | |
| Symbol 1010 Graphic | Used by:1013 1063 1415 | |
| Symbol 1011 Graphic | Used by:1013 1063 1415 | |
| Symbol 1012 Graphic | Used by:1013 | |
| Symbol 1013 MovieClip [epilogue] | Uses:975 977 984 761 985 762 763 764 765 766 767 93 82 96 103 98 84 86 986 981 982 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 88 1004 80 1005 79 1006 1007 1008 1009 1010 1011 72 71 70 69 68 67 104 1012 SS7 | Used by:Timeline |
| Symbol 1014 MovieClip | Uses:96 103 98 | Used by:1063 1417 |
| Symbol 1015 Graphic | Used by:1063 1306 | |
| Symbol 1016 Graphic | Used by:1063 1306 | |
| Symbol 1017 Graphic | Used by:1063 1306 | |
| Symbol 1018 Graphic | Used by:1063 1306 | |
| Symbol 1019 Graphic | Used by:1063 1306 | |
| Symbol 1020 Graphic | Used by:1063 1306 | |
| Symbol 1021 Graphic | Used by:1063 1306 | |
| Symbol 1022 Graphic | Used by:1063 1306 | |
| Symbol 1023 Graphic | Used by:1063 1306 | |
| Symbol 1024 Graphic | Used by:1063 1306 | |
| Symbol 1025 Graphic | Used by:1063 1306 | |
| Symbol 1026 Graphic | Used by:1063 | |
| Symbol 1027 MovieClip | Uses:135 139 141 | Used by:1063 |
| Symbol 1028 MovieClip | Uses:135 139 141 | Used by:1063 |
| Symbol 1029 Graphic | Used by:1030 | |
| Symbol 1030 MovieClip | Uses:1029 | Used by:1063 |
| Symbol 1031 MovieClip | Uses:82 84 86 | Used by:1063 Timeline |
| Symbol 1032 MovieClip | Uses:82 84 86 | Used by:1063 Timeline |
| Symbol 1033 Graphic | Used by:1034 | |
| Symbol 1034 MovieClip | Uses:1033 | Used by:1063 |
| Symbol 1035 Graphic | Used by:1063 | |
| Symbol 1036 MovieClip | Uses:96 103 98 | Used by:1063 1416 |
| Symbol 1037 Graphic | Used by:1038 | |
| Symbol 1038 MovieClip | Uses:1037 96 103 98 | Used by:1063 Timeline |
| Symbol 1039 Graphic | Used by:1040 | |
| Symbol 1040 MovieClip | Uses:101 1039 | Used by:1063 1407 Timeline |
| Symbol 1041 Graphic | Used by:1063 | |
| Symbol 1042 MovieClip | Uses:96 103 98 | Used by:1063 Timeline |
| Symbol 1043 MovieClip | Uses:96 103 98 | Used by:1063 Timeline |
| Symbol 1044 Graphic | Used by:1045 | |
| Symbol 1045 MovieClip | Uses:101 1044 | Used by:1046 Timeline |
| Symbol 1046 MovieClip | Uses:96 1045 98 | Used by:1063 1417 |
| Symbol 1047 MovieClip | Uses:96 103 98 | Used by:1063 1417 |
| Symbol 1048 Graphic | Used by:1063 | |
| Symbol 1049 Graphic | Used by:1063 | |
| Symbol 1050 Graphic | Used by:1063 | |
| Symbol 1051 Graphic | Used by:1063 | |
| Symbol 1052 Graphic | Used by:1063 | |
| Symbol 1053 MovieClip | Uses:96 103 98 | Used by:1063 Timeline |
| Symbol 1054 Button | Uses:192 | Used by:1056 |
| Symbol 1055 Text | Uses:1 | Used by:1056 |
| Symbol 1056 MovieClip | Uses:1054 340 341 193 94 452 449 1055 | Used by:1063 Timeline |
| Symbol 1057 Graphic | Used by:1063 | |
| Symbol 1058 Graphic | Used by:1059 | |
| Symbol 1059 MovieClip | Uses:1058 | Used by:1063 |
| Symbol 1060 Text | Uses:1 | Used by:1063 |
| Symbol 1061 Text | Uses:1 | Used by:1063 |
| Symbol 1062 Text | Uses:1 | Used by:1063 |
| Symbol 1063 MovieClip [ending] | Uses:975 948 1014 82 154 86 981 180 183 185 187 1015 87 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 96 103 98 982 448 1027 1028 761 762 763 764 765 766 767 6 135 139 141 334 1030 1031 1032 1034 1035 1036 55 1038 56 57 58 59 60 61 1040 1041 209 1042 1043 84 1046 1047 1048 138 1049 1050 1051 1052 1053 88 80 79 1006 1007 1008 1009 1010 1011 72 71 70 69 978 984 977 985 1056 1057 1059 10 1060 11 12 1061 13 14 15 16 17 18 19 210 1062 SS8 | Used by:Timeline |
| Symbol 1064 Graphic | Used by:1065 1067 | |
| Symbol 1065 Button | Uses:1064 | Used by:1066 |
| Symbol 1066 MovieClip [dload] | Uses:1065 | Used by:Timeline |
| Symbol 1067 Button | Uses:1064 | Used by:Timeline |
| Symbol 1068 Graphic | Used by:1079 | |
| Symbol 1069 Graphic | Used by:1079 | |
| Symbol 1070 Graphic | Used by:1079 | |
| Symbol 1071 Graphic | Used by:1079 | |
| Symbol 1072 Graphic | Used by:1079 | |
| Symbol 1073 Graphic | Used by:1079 | |
| Symbol 1074 Graphic | Used by:1079 | |
| Symbol 1075 Graphic | Used by:1079 | |
| Symbol 1076 Graphic | Used by:1079 | |
| Symbol 1077 Graphic | Used by:1079 | |
| Symbol 1078 Graphic | Used by:1079 | |
| Symbol 1079 MovieClip | Uses:1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 | Used by:Timeline |
| Symbol 1080 Graphic | Used by:1081 | |
| Symbol 1081 MovieClip | Uses:42 1080 | Used by:1082 Timeline |
| Symbol 1082 MovieClip | Uses:82 84 86 1081 | Used by:1088 |
| Symbol 1083 Graphic | Used by:1084 | |
| Symbol 1084 MovieClip | Uses:1083 | Used by:1088 |
| Symbol 1085 Graphic | Used by:1086 | |
| Symbol 1086 MovieClip | Uses:42 1085 | Used by:1087 Timeline |
| Symbol 1087 MovieClip | Uses:82 1086 86 | Used by:1088 |
| Symbol 1088 MovieClip [char] | Uses:87 1082 155 1084 1087 147 151 968 768 785 89 | Used by:Timeline |
| Symbol 1089 Graphic | Used by:1090 | |
| Symbol 1090 MovieClip | Uses:173 176 1089 239 636 | Used by:Timeline |
| Symbol 1091 Graphic | Used by:1098 | |
| Symbol 1092 Graphic | Used by:1098 | |
| Symbol 1093 Graphic | Used by:1098 | |
| Symbol 1094 Graphic | Used by:1098 | |
| Symbol 1095 Graphic | Used by:1098 | |
| Symbol 1096 Graphic | Used by:1098 | |
| Symbol 1097 Graphic | Used by:1098 | |
| Symbol 1098 MovieClip | Uses:493 244 1091 1092 1093 1094 1095 1096 1097 | Used by:Timeline |
| Symbol 1099 Graphic | Used by:1100 | |
| Symbol 1100 MovieClip | Uses:1099 | Used by:1105 1108 1111 1116 1117 1118 1132 1133 Timeline |
| Symbol 1101 Graphic | Used by:1102 | |
| Symbol 1102 MovieClip | Uses:1101 | Used by:1105 1108 1117 1118 1132 1133 Timeline |
| Symbol 1103 Graphic | Used by:1104 | |
| Symbol 1104 MovieClip | Uses:1103 | Used by:1105 1108 1111 1113 1116 1117 1118 1132 1133 |
| Symbol 1105 MovieClip | Uses:1100 1102 1104 | Used by:1135 |
| Symbol 1106 Graphic | Used by:1107 | |
| Symbol 1107 MovieClip | Uses:1106 | Used by:1108 Timeline |
| Symbol 1108 MovieClip | Uses:1100 1102 1104 1107 | Used by:1135 |
| Symbol 1109 Graphic | Used by:1110 | |
| Symbol 1110 MovieClip | Uses:1109 | Used by:1111 Timeline |
| Symbol 1111 MovieClip | Uses:1100 1110 1104 | Used by:1135 |
| Symbol 1112 Graphic | Used by:1113 | |
| Symbol 1113 MovieClip | Uses:1112 1104 | Used by:1135 |
| Symbol 1114 Graphic | Used by:1115 | |
| Symbol 1115 MovieClip | Uses:1114 | Used by:1116 Timeline |
| Symbol 1116 MovieClip | Uses:1100 1115 1104 | Used by:1135 |
| Symbol 1117 MovieClip | Uses:1100 1102 1104 | Used by:1135 |
| Symbol 1118 MovieClip | Uses:1100 1102 1104 | Used by:1135 |
| Symbol 1119 Graphic | Used by:1125 | |
| Symbol 1120 Graphic | Used by:1125 | |
| Symbol 1121 Graphic | Used by:1125 | |
| Symbol 1122 Graphic | Used by:1125 | |
| Symbol 1123 Graphic | Used by:1125 | |
| Symbol 1124 Graphic | Used by:1125 | |
| Symbol 1125 MovieClip | Uses:88 80 79 1119 1120 1121 1122 1123 1124 72 71 70 69 68 67 | Used by:1135 Timeline |
| Symbol 1126 Graphic | Used by:1134 1140 | |
| Symbol 1127 Graphic | Used by:1134 1140 | |
| Symbol 1128 Graphic | Used by:1134 1140 | |
| Symbol 1129 Graphic | Used by:1134 1140 | |
| Symbol 1130 Graphic | Used by:1134 1140 | |
| Symbol 1131 Graphic | Used by:1134 1140 | |
| Symbol 1132 MovieClip | Uses:1100 1102 1104 | Used by:1134 |
| Symbol 1133 MovieClip | Uses:6 1102 1100 1104 | Used by:1134 |
| Symbol 1134 MovieClip | Uses:67 68 69 70 71 72 1126 1127 1128 1129 1130 1131 79 80 88 1132 1133 | Used by:1135 Timeline |
| Symbol 1135 MovieClip [cchar] | Uses:1105 1108 1111 1113 1116 1117 1118 1125 768 785 1134 | Used by:Timeline |
| Symbol 1136 Graphic | Used by:1137 | |
| Symbol 1137 MovieClip | Uses:1136 | Used by:Timeline |
| Symbol 1138 Graphic | Used by:1139 | |
| Symbol 1139 MovieClip | Uses:1138 | Used by:Timeline |
| Symbol 1140 MovieClip | Uses:67 68 69 70 71 72 1126 1127 1128 1129 1130 1131 79 80 88 | Used by:Timeline |
| Symbol 1141 Graphic | Used by:1152 | |
| Symbol 1142 Graphic | Used by:1152 | |
| Symbol 1143 Graphic | Used by:1152 | |
| Symbol 1144 Graphic | Used by:1152 | |
| Symbol 1145 Graphic | Used by:1152 | |
| Symbol 1146 Graphic | Used by:1152 | |
| Symbol 1147 Graphic | Used by:1152 | |
| Symbol 1148 Graphic | Used by:1152 | |
| Symbol 1149 Graphic | Used by:1152 | |
| Symbol 1150 Graphic | Used by:1152 | |
| Symbol 1151 Graphic | Used by:1152 | |
| Symbol 1152 MovieClip [cvmarks] | Uses:1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 | Used by:Timeline |
| Symbol 1153 Graphic | Used by:1164 | |
| Symbol 1154 Graphic | Used by:1164 | |
| Symbol 1155 Graphic | Used by:1164 | |
| Symbol 1156 Graphic | Used by:1164 | |
| Symbol 1157 Graphic | Used by:1164 | |
| Symbol 1158 Graphic | Used by:1164 | |
| Symbol 1159 Graphic | Used by:1164 | |
| Symbol 1160 Graphic | Used by:1164 | |
| Symbol 1161 Graphic | Used by:1164 | |
| Symbol 1162 Graphic | Used by:1164 | |
| Symbol 1163 Graphic | Used by:1164 | |
| Symbol 1164 MovieClip [cruns] | Uses:1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 | Used by:Timeline |
| Symbol 1165 Graphic | Used by:1176 | |
| Symbol 1166 Graphic | Used by:1176 | |
| Symbol 1167 Graphic | Used by:1176 | |
| Symbol 1168 Graphic | Used by:1176 | |
| Symbol 1169 Graphic | Used by:1176 | |
| Symbol 1170 Graphic | Used by:1176 | |
| Symbol 1171 Graphic | Used by:1176 | |
| Symbol 1172 Graphic | Used by:1176 | |
| Symbol 1173 Graphic | Used by:1176 | |
| Symbol 1174 Graphic | Used by:1176 | |
| Symbol 1175 Graphic | Used by:1176 | |
| Symbol 1176 MovieClip [chmarks] | Uses:1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 | Used by:Timeline |
| Symbol 1177 Graphic | Used by:1187 | |
| Symbol 1178 Graphic | Used by:1187 | |
| Symbol 1179 Graphic | Used by:1187 | |
| Symbol 1180 Graphic | Used by:1187 | |
| Symbol 1181 Graphic | Used by:1187 | |
| Symbol 1182 Graphic | Used by:1187 | |
| Symbol 1183 Graphic | Used by:1187 | |
| Symbol 1184 Graphic | Used by:1187 | |
| Symbol 1185 Graphic | Used by:1187 | |
| Symbol 1186 Graphic | Used by:1187 | |
| Symbol 1187 MovieClip [cjwalls] | Uses:1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 | Used by:Timeline |
| Symbol 1188 Graphic | Used by:1198 | |
| Symbol 1189 Graphic | Used by:1198 | |
| Symbol 1190 Graphic | Used by:1198 | |
| Symbol 1191 Graphic | Used by:1198 | |
| Symbol 1192 Graphic | Used by:1198 | |
| Symbol 1193 Graphic | Used by:1198 | |
| Symbol 1194 Graphic | Used by:1198 | |
| Symbol 1195 Graphic | Used by:1198 | |
| Symbol 1196 Graphic | Used by:1198 | |
| Symbol 1197 Graphic | Used by:1198 | |
| Symbol 1198 MovieClip [csides] | Uses:1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 | Used by:Timeline |
| Symbol 1199 Graphic | Used by:1209 | |
| Symbol 1200 Graphic | Used by:1209 | |
| Symbol 1201 Graphic | Used by:1209 | |
| Symbol 1202 Graphic | Used by:1209 | |
| Symbol 1203 Graphic | Used by:1209 | |
| Symbol 1204 Graphic | Used by:1209 | |
| Symbol 1205 Graphic | Used by:1209 | |
| Symbol 1206 Graphic | Used by:1209 | |
| Symbol 1207 Graphic | Used by:1209 | |
| Symbol 1208 Graphic | Used by:1209 | |
| Symbol 1209 MovieClip [clwalls] | Uses:1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 | Used by:Timeline |
| Symbol 1210 Graphic | Used by:1220 | |
| Symbol 1211 Graphic | Used by:1220 | |
| Symbol 1212 Graphic | Used by:1220 | |
| Symbol 1213 Graphic | Used by:1220 | |
| Symbol 1214 Graphic | Used by:1220 | |
| Symbol 1215 Graphic | Used by:1220 | |
| Symbol 1216 Graphic | Used by:1220 | |
| Symbol 1217 Graphic | Used by:1220 | |
| Symbol 1218 Graphic | Used by:1220 | |
| Symbol 1219 Graphic | Used by:1220 | |
| Symbol 1220 MovieClip [clands] | Uses:1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 | Used by:Timeline |
| Symbol 1221 Graphic | Used by:1231 | |
| Symbol 1222 Graphic | Used by:1231 | |
| Symbol 1223 Graphic | Used by:1231 | |
| Symbol 1224 Graphic | Used by:1231 | |
| Symbol 1225 Graphic | Used by:1231 | |
| Symbol 1226 Graphic | Used by:1231 | |
| Symbol 1227 Graphic | Used by:1231 | |
| Symbol 1228 Graphic | Used by:1231 | |
| Symbol 1229 Graphic | Used by:1231 | |
| Symbol 1230 Graphic | Used by:1231 | |
| Symbol 1231 MovieClip [cjumps] | Uses:1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 | Used by:Timeline |
| Symbol 1232 Graphic | Used by:1233 | |
| Symbol 1233 MovieClip | Uses:1232 | Used by:Timeline |
| Symbol 1234 Graphic | Used by:1235 | |
| Symbol 1235 MovieClip | Uses:1234 | Used by:Timeline |
| Symbol 1236 Graphic | Used by:1237 | |
| Symbol 1237 MovieClip | Uses:1236 | Used by:Timeline |
| Symbol 1238 Graphic | Used by:1239 | |
| Symbol 1239 MovieClip | Uses:1238 | Used by:Timeline |
| Symbol 1240 Graphic | Used by:1241 | |
| Symbol 1241 MovieClip | Uses:1240 | Used by:Timeline |
| Symbol 1242 Button | Uses:192 | Used by:Timeline |
| Symbol 1243 Graphic | Used by:1253 | |
| Symbol 1244 Graphic | Used by:1253 | |
| Symbol 1245 Graphic | Used by:1253 | |
| Symbol 1246 Graphic | Used by:1253 | |
| Symbol 1247 Graphic | Used by:1253 | |
| Symbol 1248 Graphic | Used by:1253 | |
| Symbol 1249 Graphic | Used by:1253 | |
| Symbol 1250 Graphic | Used by:1253 | |
| Symbol 1251 Graphic | Used by:1253 | |
| Symbol 1252 Graphic | Used by:1253 | |
| Symbol 1253 MovieClip [l_sbullet] | Uses:1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 | Used by:Timeline |
| Symbol 1254 Graphic | Used by:1264 | |
| Symbol 1255 Graphic | Used by:1264 | |
| Symbol 1256 Graphic | Used by:1264 | |
| Symbol 1257 Graphic | Used by:1264 | |
| Symbol 1258 Graphic | Used by:1264 | |
| Symbol 1259 Graphic | Used by:1264 | |
| Symbol 1260 Graphic | Used by:1264 | |
| Symbol 1261 Graphic | Used by:1264 | |
| Symbol 1262 Graphic | Used by:1264 | |
| Symbol 1263 Graphic | Used by:1264 | |
| Symbol 1264 MovieClip [l_hbullet] | Uses:1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 | Used by:Timeline |
| Symbol 1265 Graphic | Used by:1275 | |
| Symbol 1266 Graphic | Used by:1275 | |
| Symbol 1267 Graphic | Used by:1275 | |
| Symbol 1268 Graphic | Used by:1275 | |
| Symbol 1269 Graphic | Used by:1275 | |
| Symbol 1270 Graphic | Used by:1275 | |
| Symbol 1271 Graphic | Used by:1275 | |
| Symbol 1272 Graphic | Used by:1275 | |
| Symbol 1273 Graphic | Used by:1275 | |
| Symbol 1274 Graphic | Used by:1275 | |
| Symbol 1275 MovieClip [l_fbullet] | Uses:1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 | Used by:Timeline |
| Symbol 1276 Graphic | Used by:1283 | |
| Symbol 1277 Graphic | Used by:1283 | |
| Symbol 1278 Graphic | Used by:1283 | |
| Symbol 1279 Graphic | Used by:1283 | |
| Symbol 1280 Graphic | Used by:1283 | |
| Symbol 1281 Graphic | Used by:1283 | |
| Symbol 1282 Graphic | Used by:1283 | |
| Symbol 1283 MovieClip [e_sbullet] | Uses:1276 1277 1278 1279 1280 1281 1282 | Used by:Timeline |
| Symbol 1284 Graphic | Used by:1291 | |
| Symbol 1285 Graphic | Used by:1291 | |
| Symbol 1286 Graphic | Used by:1291 | |
| Symbol 1287 Graphic | Used by:1291 | |
| Symbol 1288 Graphic | Used by:1291 | |
| Symbol 1289 Graphic | Used by:1291 | |
| Symbol 1290 Graphic | Used by:1291 | |
| Symbol 1291 MovieClip [e_hbullet] | Uses:1284 1285 1286 1287 1288 1289 1290 | Used by:Timeline |
| Symbol 1292 Graphic | Used by:1293 | |
| Symbol 1293 MovieClip | Uses:42 1292 | Used by:Timeline |
| Symbol 1294 Graphic | Used by:1305 | |
| Symbol 1295 Graphic | Used by:1305 | |
| Symbol 1296 Graphic | Used by:1305 | |
| Symbol 1297 Graphic | Used by:1305 | |
| Symbol 1298 Graphic | Used by:1305 | |
| Symbol 1299 Graphic | Used by:1305 | |
| Symbol 1300 Graphic | Used by:1305 | |
| Symbol 1301 Graphic | Used by:1305 | |
| Symbol 1302 Graphic | Used by:1305 | |
| Symbol 1303 Graphic | Used by:1305 | |
| Symbol 1304 Graphic | Used by:1305 | |
| Symbol 1305 MovieClip [vmarks] | Uses:1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 | Used by:Timeline |
| Symbol 1306 MovieClip [runs] | Uses:1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 | Used by:Timeline |
| Symbol 1307 Graphic | Used by:1318 | |
| Symbol 1308 Graphic | Used by:1318 | |
| Symbol 1309 Graphic | Used by:1318 | |
| Symbol 1310 Graphic | Used by:1318 | |
| Symbol 1311 Graphic | Used by:1318 | |
| Symbol 1312 Graphic | Used by:1318 | |
| Symbol 1313 Graphic | Used by:1318 | |
| Symbol 1314 Graphic | Used by:1318 | |
| Symbol 1315 Graphic | Used by:1318 | |
| Symbol 1316 Graphic | Used by:1318 | |
| Symbol 1317 Graphic | Used by:1318 | |
| Symbol 1318 MovieClip [hmarks] | Uses:1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 | Used by:Timeline |
| Symbol 1319 Graphic | Used by:1329 | |
| Symbol 1320 Graphic | Used by:1329 | |
| Symbol 1321 Graphic | Used by:1329 | |
| Symbol 1322 Graphic | Used by:1329 | |
| Symbol 1323 Graphic | Used by:1329 | |
| Symbol 1324 Graphic | Used by:1329 | |
| Symbol 1325 Graphic | Used by:1329 | |
| Symbol 1326 Graphic | Used by:1329 | |
| Symbol 1327 Graphic | Used by:1329 | |
| Symbol 1328 Graphic | Used by:1329 | |
| Symbol 1329 MovieClip [jwalls] | Uses:1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 | Used by:Timeline |
| Symbol 1330 Graphic | Used by:1340 | |
| Symbol 1331 Graphic | Used by:1340 | |
| Symbol 1332 Graphic | Used by:1340 | |
| Symbol 1333 Graphic | Used by:1340 | |
| Symbol 1334 Graphic | Used by:1340 | |
| Symbol 1335 Graphic | Used by:1340 | |
| Symbol 1336 Graphic | Used by:1340 | |
| Symbol 1337 Graphic | Used by:1340 | |
| Symbol 1338 Graphic | Used by:1340 | |
| Symbol 1339 Graphic | Used by:1340 | |
| Symbol 1340 MovieClip [sides] | Uses:1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 | Used by:Timeline |
| Symbol 1341 Graphic | Used by:1351 | |
| Symbol 1342 Graphic | Used by:1351 | |
| Symbol 1343 Graphic | Used by:1351 | |
| Symbol 1344 Graphic | Used by:1351 | |
| Symbol 1345 Graphic | Used by:1351 | |
| Symbol 1346 Graphic | Used by:1351 | |
| Symbol 1347 Graphic | Used by:1351 | |
| Symbol 1348 Graphic | Used by:1351 | |
| Symbol 1349 Graphic | Used by:1351 | |
| Symbol 1350 Graphic | Used by:1351 | |
| Symbol 1351 MovieClip [lwalls] | Uses:1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 | Used by:Timeline |
| Symbol 1352 Graphic | Used by:1362 | |
| Symbol 1353 Graphic | Used by:1362 | |
| Symbol 1354 Graphic | Used by:1362 | |
| Symbol 1355 Graphic | Used by:1362 | |
| Symbol 1356 Graphic | Used by:1362 | |
| Symbol 1357 Graphic | Used by:1362 | |
| Symbol 1358 Graphic | Used by:1362 | |
| Symbol 1359 Graphic | Used by:1362 | |
| Symbol 1360 Graphic | Used by:1362 | |
| Symbol 1361 Graphic | Used by:1362 | |
| Symbol 1362 MovieClip [lands] | Uses:1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 | Used by:Timeline |
| Symbol 1363 Graphic | Used by:1373 | |
| Symbol 1364 Graphic | Used by:1373 | |
| Symbol 1365 Graphic | Used by:1373 | |
| Symbol 1366 Graphic | Used by:1373 | |
| Symbol 1367 Graphic | Used by:1373 | |
| Symbol 1368 Graphic | Used by:1373 | |
| Symbol 1369 Graphic | Used by:1373 | |
| Symbol 1370 Graphic | Used by:1373 | |
| Symbol 1371 Graphic | Used by:1373 | |
| Symbol 1372 Graphic | Used by:1373 | |
| Symbol 1373 MovieClip [jumps] | Uses:1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 | Used by:Timeline |
| Symbol 1374 Graphic | Used by:1375 | |
| Symbol 1375 MovieClip | Uses:1374 | Used by:Timeline |
| Symbol 1376 Graphic | Used by:1382 | |
| Symbol 1377 Graphic | Used by:1382 | |
| Symbol 1378 Graphic | Used by:1382 | |
| Symbol 1379 Graphic | Used by:1382 | |
| Symbol 1380 Graphic | Used by:1382 | |
| Symbol 1381 Graphic | Used by:1382 | |
| Symbol 1382 MovieClip | Uses:374 1376 1377 1378 1379 1380 1381 | Used by:Timeline |
| Symbol 1383 Bitmap | Used by:1386 | |
| Symbol 1384 Bitmap | Used by:1386 | |
| Symbol 1385 Bitmap | Used by:1386 | |
| Symbol 1386 Graphic | Uses:1383 1384 1385 | Used by:Timeline |
| Symbol 1387 Graphic | Used by:1388 | |
| Symbol 1388 MovieClip | Uses:1387 | Used by:1393 |
| Symbol 1389 Graphic | Used by:1393 | |
| Symbol 1390 Graphic | Used by:1393 | |
| Symbol 1391 Graphic | Used by:1393 | |
| Symbol 1392 Graphic | Used by:1393 | |
| Symbol 1393 MovieClip | Uses:283 1388 1389 1390 1391 1392 | Used by:Timeline |
| Symbol 1394 Graphic | Used by:1395 | |
| Symbol 1395 MovieClip | Uses:1394 | Used by:1400 1404 |
| Symbol 1396 Graphic | Used by:1397 | |
| Symbol 1397 MovieClip | Uses:1396 | Used by:1400 1404 |
| Symbol 1398 Graphic | Used by:1399 | |
| Symbol 1399 MovieClip | Uses:1398 | Used by:1400 1404 |
| Symbol 1400 MovieClip | Uses:1397 1395 1399 | Used by:1404 |
| Symbol 1401 Graphic | Used by:1402 | |
| Symbol 1402 MovieClip | Uses:1401 | Used by:1404 |
| Symbol 1403 Graphic | Used by:1404 | |
| Symbol 1404 MovieClip | Uses:1395 1397 107 1399 109 1400 377 113 379 111 1402 117 1403 | Used by:Timeline |
| Symbol 1405 Graphic | Used by:1406 | |
| Symbol 1406 MovieClip | Uses:1405 | Used by:Timeline |
| Symbol 1407 MovieClip | Uses:96 103 98 1040 | Used by:1417 |
| Symbol 1408 Graphic | Used by:1409 | |
| Symbol 1409 MovieClip | Uses:101 1408 | Used by:1410 Timeline |
| Symbol 1410 MovieClip | Uses:96 1409 98 | Used by:1417 |
| Symbol 1411 Graphic | Used by:1413 | |
| Symbol 1412 Graphic | Used by:1413 | |
| Symbol 1413 MovieClip | Uses:1411 101 1412 | Used by:1417 |
| Symbol 1414 MovieClip | Uses:96 103 98 | Used by:1417 |
| Symbol 1415 MovieClip | Uses:88 80 79 1006 1007 1008 1009 1010 1011 72 71 70 69 68 67 | Used by:1417 Timeline |
| Symbol 1416 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 1036 148 | Used by:1417 |
| Symbol 1417 MovieClip [bchar] | Uses:1014 1407 1410 1413 1046 1047 1414 1415 768 785 1416 | Used by:Timeline |
| Symbol 1418 Graphic | Used by:1419 | |
| Symbol 1419 MovieClip | Uses:101 1418 | Used by:Timeline |
| Symbol 1420 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 | Used by:Timeline |
| Symbol 1421 Graphic | Used by:1432 | |
| Symbol 1422 Graphic | Used by:1432 | |
| Symbol 1423 Graphic | Used by:1432 | |
| Symbol 1424 Graphic | Used by:1432 | |
| Symbol 1425 Graphic | Used by:1432 | |
| Symbol 1426 Graphic | Used by:1432 | |
| Symbol 1427 Graphic | Used by:1432 | |
| Symbol 1428 Graphic | Used by:1432 | |
| Symbol 1429 Graphic | Used by:1432 | |
| Symbol 1430 Graphic | Used by:1432 | |
| Symbol 1431 Graphic | Used by:1432 | |
| Symbol 1432 MovieClip [bvmarks] | Uses:1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 | Used by:Timeline |
| Symbol 1433 Graphic | Used by:1444 | |
| Symbol 1434 Graphic | Used by:1444 | |
| Symbol 1435 Graphic | Used by:1444 | |
| Symbol 1436 Graphic | Used by:1444 | |
| Symbol 1437 Graphic | Used by:1444 | |
| Symbol 1438 Graphic | Used by:1444 | |
| Symbol 1439 Graphic | Used by:1444 | |
| Symbol 1440 Graphic | Used by:1444 | |
| Symbol 1441 Graphic | Used by:1444 | |
| Symbol 1442 Graphic | Used by:1444 | |
| Symbol 1443 Graphic | Used by:1444 | |
| Symbol 1444 MovieClip [bruns] | Uses:1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 | Used by:Timeline |
| Symbol 1445 Graphic | Used by:1456 | |
| Symbol 1446 Graphic | Used by:1456 | |
| Symbol 1447 Graphic | Used by:1456 | |
| Symbol 1448 Graphic | Used by:1456 | |
| Symbol 1449 Graphic | Used by:1456 | |
| Symbol 1450 Graphic | Used by:1456 | |
| Symbol 1451 Graphic | Used by:1456 | |
| Symbol 1452 Graphic | Used by:1456 | |
| Symbol 1453 Graphic | Used by:1456 | |
| Symbol 1454 Graphic | Used by:1456 | |
| Symbol 1455 Graphic | Used by:1456 | |
| Symbol 1456 MovieClip [bhmarks] | Uses:1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 | Used by:Timeline |
| Symbol 1457 Graphic | Used by:1467 | |
| Symbol 1458 Graphic | Used by:1467 | |
| Symbol 1459 Graphic | Used by:1467 | |
| Symbol 1460 Graphic | Used by:1467 | |
| Symbol 1461 Graphic | Used by:1467 | |
| Symbol 1462 Graphic | Used by:1467 | |
| Symbol 1463 Graphic | Used by:1467 | |
| Symbol 1464 Graphic | Used by:1467 | |
| Symbol 1465 Graphic | Used by:1467 | |
| Symbol 1466 Graphic | Used by:1467 | |
| Symbol 1467 MovieClip [bjwalls] | Uses:1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 | Used by:Timeline |
| Symbol 1468 Graphic | Used by:1478 | |
| Symbol 1469 Graphic | Used by:1478 | |
| Symbol 1470 Graphic | Used by:1478 | |
| Symbol 1471 Graphic | Used by:1478 | |
| Symbol 1472 Graphic | Used by:1478 | |
| Symbol 1473 Graphic | Used by:1478 | |
| Symbol 1474 Graphic | Used by:1478 | |
| Symbol 1475 Graphic | Used by:1478 | |
| Symbol 1476 Graphic | Used by:1478 | |
| Symbol 1477 Graphic | Used by:1478 | |
| Symbol 1478 MovieClip [bsides] | Uses:1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 | Used by:Timeline |
| Symbol 1479 Graphic | Used by:1489 | |
| Symbol 1480 Graphic | Used by:1489 | |
| Symbol 1481 Graphic | Used by:1489 | |
| Symbol 1482 Graphic | Used by:1489 | |
| Symbol 1483 Graphic | Used by:1489 | |
| Symbol 1484 Graphic | Used by:1489 | |
| Symbol 1485 Graphic | Used by:1489 | |
| Symbol 1486 Graphic | Used by:1489 | |
| Symbol 1487 Graphic | Used by:1489 | |
| Symbol 1488 Graphic | Used by:1489 | |
| Symbol 1489 MovieClip [blwalls] | Uses:1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 | Used by:Timeline |
| Symbol 1490 Graphic | Used by:1500 | |
| Symbol 1491 Graphic | Used by:1500 | |
| Symbol 1492 Graphic | Used by:1500 | |
| Symbol 1493 Graphic | Used by:1500 | |
| Symbol 1494 Graphic | Used by:1500 | |
| Symbol 1495 Graphic | Used by:1500 | |
| Symbol 1496 Graphic | Used by:1500 | |
| Symbol 1497 Graphic | Used by:1500 | |
| Symbol 1498 Graphic | Used by:1500 | |
| Symbol 1499 Graphic | Used by:1500 | |
| Symbol 1500 MovieClip [blands] | Uses:1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 | Used by:Timeline |
| Symbol 1501 Graphic | Used by:1511 | |
| Symbol 1502 Graphic | Used by:1511 | |
| Symbol 1503 Graphic | Used by:1511 | |
| Symbol 1504 Graphic | Used by:1511 | |
| Symbol 1505 Graphic | Used by:1511 | |
| Symbol 1506 Graphic | Used by:1511 | |
| Symbol 1507 Graphic | Used by:1511 | |
| Symbol 1508 Graphic | Used by:1511 | |
| Symbol 1509 Graphic | Used by:1511 | |
| Symbol 1510 Graphic | Used by:1511 | |
| Symbol 1511 MovieClip [bjumps] | Uses:1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 | Used by:Timeline |
| Symbol 1512 MovieClip | Uses:150 152 | Used by:Timeline |
| Symbol 1513 Graphic | Used by:1516 | |
| Symbol 1514 Graphic | Used by:1516 | |
| Symbol 1515 Graphic | Used by:1516 | |
| Symbol 1516 MovieClip | Uses:1513 223 1514 1515 | Used by:1517 |
| Symbol 1517 MovieClip | Uses:176 173 1516 | Used by:Timeline |
| Symbol 1518 MovieClip | Uses:414 | Used by:Timeline |
| Symbol 1519 MovieClip | Uses:125 | Used by:Timeline |
| Symbol 1520 MovieClip | Uses:122 | Used by:Timeline |
| Symbol 1521 MovieClip | Uses:91 | Used by:Timeline |
| Symbol 1522 Bitmap | Used by:1523 | |
| Symbol 1523 Graphic | Uses:1522 | Used by:1524 |
| Symbol 1524 MovieClip [thirdcomicthree] | Uses:1523 | Used by:Timeline |
| Symbol 1525 Bitmap | Used by:1526 | |
| Symbol 1526 Graphic | Uses:1525 | Used by:1527 |
| Symbol 1527 MovieClip [thirdcomictwo] | Uses:1526 | Used by:Timeline |
| Symbol 1528 Bitmap | Used by:1529 | |
| Symbol 1529 Graphic | Uses:1528 | Used by:1530 |
| Symbol 1530 MovieClip [thirdcomicone] | Uses:1529 | Used by:Timeline |
| Symbol 1531 MovieClip | Uses:125 | Used by:Timeline |
| Symbol 1532 Graphic | Uses:121 | Used by:1533 |
| Symbol 1533 MovieClip | Uses:1532 | Used by:Timeline |
| Symbol 1534 MovieClip | Uses:91 | Used by:Timeline |
| Symbol 1535 Bitmap | Used by:1536 | |
| Symbol 1536 Graphic | Uses:1535 | Used by:1537 |
| Symbol 1537 MovieClip [secondcomicthree] | Uses:1536 | Used by:Timeline |
| Symbol 1538 Bitmap | Used by:1539 | |
| Symbol 1539 Graphic | Uses:1538 | Used by:1540 |
| Symbol 1540 MovieClip [secondcomictwo] | Uses:1539 | Used by:Timeline |
| Symbol 1541 Bitmap | Used by:1542 | |
| Symbol 1542 Graphic | Uses:1541 | Used by:1543 |
| Symbol 1543 MovieClip [secondcomicone] | Uses:1542 | Used by:Timeline |
| Symbol 1544 Bitmap | Used by:1545 | |
| Symbol 1545 Graphic | Uses:1544 | Used by:1546 |
| Symbol 1546 MovieClip [firstcomicthree] | Uses:1545 | Used by:Timeline |
| Symbol 1547 Bitmap | Used by:1548 | |
| Symbol 1548 Graphic | Uses:1547 | Used by:1549 |
| Symbol 1549 MovieClip [firstcomictwo] | Uses:1548 | Used by:Timeline |
| Symbol 1550 Bitmap | Used by:1551 | |
| Symbol 1551 Graphic | Uses:1550 | Used by:1552 |
| Symbol 1552 MovieClip [firstcomicone] | Uses:1551 | Used by:Timeline |
| Symbol 1553 Sound [crazyindustry] | Used by:Timeline | |
| Symbol 1554 Sound [mus5] | Used by:Timeline | |
| Symbol 1555 Sound [mus1] | Used by:Timeline | |
| Symbol 1556 Sound [det3] | Used by:Timeline | |
| Symbol 1557 Sound | Used by:Timeline | |
| Symbol 1558 Sound [mob] | Used by:Timeline | |
| Symbol 1559 Sound [buzz] | Used by:Timeline | |
| Symbol 1560 Sound [det2] | Used by:Timeline | |
| Symbol 1561 Sound [mus3] | Used by:Timeline | |
| Symbol 1562 Sound [det1] | Used by:Timeline | |
| Symbol 1563 Sound [j1] | Used by:Timeline | |
| Symbol 1564 Sound [j2] | Used by:Timeline | |
| Symbol 1565 Sound [j3] | Used by:Timeline | |
| Symbol 1566 Sound [j4] | Used by:Timeline | |
| Symbol 1567 Sound [baidpick] | Used by:Timeline | |
| Streaming Sound 1 | Used by:Symbol 156 MovieClip | |
| Streaming Sound 2 | Used by:Symbol 323 MovieClip [coffee] | |
| Streaming Sound 3 | Used by:Symbol 332 MovieClip [gish] | |
| Streaming Sound 4 | Used by:Symbol 335 MovieClip [drfet] | |
| Streaming Sound 5 | Used by:Symbol 339 MovieClip [cc] | |
| Streaming Sound 6 | Used by:Symbol 899 MovieClip | |
| Streaming Sound 7 | Used by:Symbol 1013 MovieClip [epilogue] | |
| Streaming Sound 8 | Used by:Symbol 1063 MovieClip [ending] |
Instance Names
| "loader" | Frame 278 | Symbol 190 MovieClip |
| "l1" | Symbol 132 MovieClip Frame 1 | Symbol 92 MovieClip [Layer1] |
| "l2" | Symbol 132 MovieClip Frame 1 | Symbol 123 MovieClip |
| "l3" | Symbol 132 MovieClip Frame 1 | Symbol 126 MovieClip |
| "introduction" | Symbol 191 MovieClip [bg] Frame 1 | Symbol 156 MovieClip |
| "l1" | Symbol 191 MovieClip [bg] Frame 2 | Symbol 92 MovieClip [Layer1] |
| "l2" | Symbol 191 MovieClip [bg] Frame 2 | Symbol 123 MovieClip |
| "l3" | Symbol 191 MovieClip [bg] Frame 2 | Symbol 126 MovieClip |
| "l1" | Symbol 191 MovieClip [bg] Frame 3 | Symbol 159 MovieClip |
| "l2" | Symbol 191 MovieClip [bg] Frame 3 | Symbol 162 MovieClip |
| "l3" | Symbol 191 MovieClip [bg] Frame 3 | Symbol 165 MovieClip |
| "l1" | Symbol 191 MovieClip [bg] Frame 4 | Symbol 180 MovieClip |
| "l2" | Symbol 191 MovieClip [bg] Frame 4 | Symbol 183 MovieClip |
| "l3" | Symbol 191 MovieClip [bg] Frame 4 | Symbol 185 MovieClip |
| "ng_ad" | Symbol 207 MovieClip Frame 1 | Symbol 199 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 14 | Symbol 456 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 18 | Symbol 482 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 21 | Symbol 502 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 26 | Symbol 482 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 39 | Symbol 456 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 43 | Symbol 579 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 46 | Symbol 580 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 51 | Symbol 579 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 64 | Symbol 456 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 68 | Symbol 482 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 71 | Symbol 637 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 76 | Symbol 482 MovieClip |
| "tile" | Symbol 666 MovieClip [tile] Frame 77 | Symbol 665 MovieClip |
| "l1" | Symbol 982 MovieClip Frame 1 | Symbol 180 MovieClip |
| "l2" | Symbol 982 MovieClip Frame 1 | Symbol 183 MovieClip |
| "l3" | Symbol 982 MovieClip Frame 1 | Symbol 185 MovieClip |
| "l1" | Symbol 1063 MovieClip [ending] Frame 1 | Symbol 180 MovieClip |
| "l2" | Symbol 1063 MovieClip [ending] Frame 1 | Symbol 183 MovieClip |
| "l3" | Symbol 1063 MovieClip [ending] Frame 1 | Symbol 185 MovieClip |
| "l1" | Symbol 1063 MovieClip [ending] Frame 286 | Symbol 180 MovieClip |
| "l2" | Symbol 1063 MovieClip [ending] Frame 286 | Symbol 183 MovieClip |
| "l3" | Symbol 1063 MovieClip [ending] Frame 286 | Symbol 185 MovieClip |
| "l1" | Symbol 1063 MovieClip [ending] Frame 501 | Symbol 180 MovieClip |
| "l2" | Symbol 1063 MovieClip [ending] Frame 501 | Symbol 183 MovieClip |
| "l3" | Symbol 1063 MovieClip [ending] Frame 501 | Symbol 185 MovieClip |
| "l1" | Symbol 1063 MovieClip [ending] Frame 797 | Symbol 180 MovieClip |
| "l2" | Symbol 1063 MovieClip [ending] Frame 797 | Symbol 183 MovieClip |
| "l3" | Symbol 1063 MovieClip [ending] Frame 797 | Symbol 185 MovieClip |
| "l1" | Symbol 1063 MovieClip [ending] Frame 899 | Symbol 180 MovieClip |
| "l2" | Symbol 1063 MovieClip [ending] Frame 899 | Symbol 183 MovieClip |
| "l3" | Symbol 1063 MovieClip [ending] Frame 899 | Symbol 185 MovieClip |
Special Tags
| FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "urbanFont" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "youwin" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "mexplode" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "burn" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sexy" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "edbut" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "g" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "e_smissile" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "dust" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "p0" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "e_hmissile" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "gib" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "ng2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "e_fbullet" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "e_fmissile" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "medal" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "meatr" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "Layer1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 191 as "bg" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1568 as "__Packages.NewgroundsAPI" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 323 as "coffee" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 332 as "gish" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 335 as "drfet" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 339 as "cc" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 347 as "title" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 352 as "ngl" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 408 as "smissile" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 413 as "sbullet" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 666 as "tile" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 674 as "l_smissile" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 682 as "l_hmissile" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 690 as "l_fmissile" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 718 as "hmissile" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 723 as "hbullet" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 787 as "gchar" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 801 as "gvmarks" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 813 as "gruns" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 825 as "ghmarks" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 836 as "gjwalls" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 847 as "gsides" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 858 as "glwalls" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 869 as "glands" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 880 as "gjumps" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 939 as "fmissile" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 970 as "fchar" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 971 as "fbullet" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1013 as "epilogue" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1063 as "ending" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1066 as "dload" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1088 as "char" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1135 as "cchar" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1152 as "cvmarks" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1164 as "cruns" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1176 as "chmarks" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1187 as "cjwalls" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1198 as "csides" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1209 as "clwalls" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1220 as "clands" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1231 as "cjumps" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1253 as "l_sbullet" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1264 as "l_hbullet" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1275 as "l_fbullet" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1283 as "e_sbullet" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1291 as "e_hbullet" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1305 as "vmarks" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1306 as "runs" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1318 as "hmarks" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1329 as "jwalls" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1340 as "sides" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1351 as "lwalls" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1362 as "lands" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1373 as "jumps" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1417 as "bchar" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1432 as "bvmarks" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1444 as "bruns" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1456 as "bhmarks" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1467 as "bjwalls" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1478 as "bsides" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1489 as "blwalls" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1500 as "blands" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1511 as "bjumps" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1524 as "thirdcomicthree" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1527 as "thirdcomictwo" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1530 as "thirdcomicone" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1537 as "secondcomicthree" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1540 as "secondcomictwo" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1543 as "secondcomicone" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1546 as "firstcomicthree" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1549 as "firstcomictwo" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1552 as "firstcomicone" |
| ExportAssets (56) | Timeline Frame 3 | Symbol 1553 as "crazyindustry" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 1554 as "mus5" |
| ExportAssets (56) | Timeline Frame 5 | Symbol 1555 as "mus1" |
| ExportAssets (56) | Timeline Frame 5 | Symbol 1556 as "det3" |
| ExportAssets (56) | Timeline Frame 6 | Symbol 1558 as "mob" |
| ExportAssets (56) | Timeline Frame 7 | Symbol 1559 as "buzz" |
| ExportAssets (56) | Timeline Frame 7 | Symbol 1560 as "det2" |
| ExportAssets (56) | Timeline Frame 8 | Symbol 1561 as "mus3" |
| ExportAssets (56) | Timeline Frame 8 | Symbol 1562 as "det1" |
| ExportAssets (56) | Timeline Frame 12 | Symbol 1563 as "j1" |
| ExportAssets (56) | Timeline Frame 13 | Symbol 1564 as "j2" |
| ExportAssets (56) | Timeline Frame 14 | Symbol 1565 as "j3" |
| ExportAssets (56) | Timeline Frame 15 | Symbol 1566 as "j4" |
| ExportAssets (56) | Timeline Frame 16 | Symbol 1567 as "baidpick" |
Labels
| "load" | Symbol 191 MovieClip [bg] Frame 5 |
| "standleft" | Symbol 787 MovieClip [gchar] Frame 1 |
| "standright" | Symbol 787 MovieClip [gchar] Frame 2 |
| "walkleft" | Symbol 787 MovieClip [gchar] Frame 3 |
| "walkright" | Symbol 787 MovieClip [gchar] Frame 4 |
| "runleft" | Symbol 787 MovieClip [gchar] Frame 5 |
| "runright" | Symbol 787 MovieClip [gchar] Frame 6 |
| "wallslideleft" | Symbol 787 MovieClip [gchar] Frame 7 |
| "wallslideright" | Symbol 787 MovieClip [gchar] Frame 8 |
| "jumpupleft" | Symbol 787 MovieClip [gchar] Frame 9 |
| "jumpupright" | Symbol 787 MovieClip [gchar] Frame 10 |
| "jumpdownleft" | Symbol 787 MovieClip [gchar] Frame 11 |
| "jumpdownright" | Symbol 787 MovieClip [gchar] Frame 12 |
| "landleft" | Symbol 787 MovieClip [gchar] Frame 13 |
| "landright" | Symbol 787 MovieClip [gchar] Frame 14 |
| "deathblow" | Symbol 787 MovieClip [gchar] Frame 15 |
| "deathburn" | Symbol 787 MovieClip [gchar] Frame 16 |
| "rebornleft" | Symbol 787 MovieClip [gchar] Frame 17 |
| "rebornright" | Symbol 787 MovieClip [gchar] Frame 18 |
| "nothing" | Symbol 787 MovieClip [gchar] Frame 19 |
| "standleft" | Symbol 970 MovieClip [fchar] Frame 1 |
| "standright" | Symbol 970 MovieClip [fchar] Frame 2 |
| "walkleft" | Symbol 970 MovieClip [fchar] Frame 3 |
| "walkright" | Symbol 970 MovieClip [fchar] Frame 4 |
| "runleft" | Symbol 970 MovieClip [fchar] Frame 5 |
| "runright" | Symbol 970 MovieClip [fchar] Frame 6 |
| "wallslideleft" | Symbol 970 MovieClip [fchar] Frame 7 |
| "wallslideright" | Symbol 970 MovieClip [fchar] Frame 8 |
| "jumpupleft" | Symbol 970 MovieClip [fchar] Frame 9 |
| "jumpupright" | Symbol 970 MovieClip [fchar] Frame 10 |
| "jumpdownleft" | Symbol 970 MovieClip [fchar] Frame 11 |
| "jumpdownright" | Symbol 970 MovieClip [fchar] Frame 12 |
| "landleft" | Symbol 970 MovieClip [fchar] Frame 13 |
| "landright" | Symbol 970 MovieClip [fchar] Frame 14 |
| "deathblow" | Symbol 970 MovieClip [fchar] Frame 15 |
| "deathburn" | Symbol 970 MovieClip [fchar] Frame 16 |
| "rebornleft" | Symbol 970 MovieClip [fchar] Frame 17 |
| "rebornright" | Symbol 970 MovieClip [fchar] Frame 18 |
| "nothing" | Symbol 970 MovieClip [fchar] Frame 19 |
| "standleft" | Symbol 1088 MovieClip [char] Frame 1 |
| "standright" | Symbol 1088 MovieClip [char] Frame 2 |
| "walkleft" | Symbol 1088 MovieClip [char] Frame 3 |
| "walkright" | Symbol 1088 MovieClip [char] Frame 4 |
| "runleft" | Symbol 1088 MovieClip [char] Frame 5 |
| "runright" | Symbol 1088 MovieClip [char] Frame 6 |
| "wallslideleft" | Symbol 1088 MovieClip [char] Frame 7 |
| "wallslideright" | Symbol 1088 MovieClip [char] Frame 8 |
| "jumpupleft" | Symbol 1088 MovieClip [char] Frame 9 |
| "jumpupright" | Symbol 1088 MovieClip [char] Frame 10 |
| "jumpdownleft" | Symbol 1088 MovieClip [char] Frame 11 |
| "jumpdownright" | Symbol 1088 MovieClip [char] Frame 12 |
| "landleft" | Symbol 1088 MovieClip [char] Frame 13 |
| "landright" | Symbol 1088 MovieClip [char] Frame 14 |
| "deathblow" | Symbol 1088 MovieClip [char] Frame 15 |
| "deathburn" | Symbol 1088 MovieClip [char] Frame 16 |
| "rebornleft" | Symbol 1088 MovieClip [char] Frame 17 |
| "rebornright" | Symbol 1088 MovieClip [char] Frame 18 |
| "nothing" | Symbol 1088 MovieClip [char] Frame 19 |
| "standleft" | Symbol 1135 MovieClip [cchar] Frame 1 |
| "standright" | Symbol 1135 MovieClip [cchar] Frame 2 |
| "walkleft" | Symbol 1135 MovieClip [cchar] Frame 3 |
| "walkright" | Symbol 1135 MovieClip [cchar] Frame 4 |
| "runleft" | Symbol 1135 MovieClip [cchar] Frame 5 |
| "runright" | Symbol 1135 MovieClip [cchar] Frame 6 |
| "wallslideleft" | Symbol 1135 MovieClip [cchar] Frame 7 |
| "wallslideright" | Symbol 1135 MovieClip [cchar] Frame 8 |
| "jumpupleft" | Symbol 1135 MovieClip [cchar] Frame 9 |
| "jumpupright" | Symbol 1135 MovieClip [cchar] Frame 10 |
| "jumpdownleft" | Symbol 1135 MovieClip [cchar] Frame 11 |
| "jumpdownright" | Symbol 1135 MovieClip [cchar] Frame 12 |
| "landleft" | Symbol 1135 MovieClip [cchar] Frame 13 |
| "landright" | Symbol 1135 MovieClip [cchar] Frame 14 |
| "deathblow" | Symbol 1135 MovieClip [cchar] Frame 15 |
| "deathburn" | Symbol 1135 MovieClip [cchar] Frame 16 |
| "rebornleft" | Symbol 1135 MovieClip [cchar] Frame 17 |
| "rebornright" | Symbol 1135 MovieClip [cchar] Frame 18 |
| "nothing" | Symbol 1135 MovieClip [cchar] Frame 19 |
| "standleft" | Symbol 1417 MovieClip [bchar] Frame 1 |
| "standright" | Symbol 1417 MovieClip [bchar] Frame 2 |
| "walkleft" | Symbol 1417 MovieClip [bchar] Frame 3 |
| "walkright" | Symbol 1417 MovieClip [bchar] Frame 4 |
| "runleft" | Symbol 1417 MovieClip [bchar] Frame 5 |
| "runright" | Symbol 1417 MovieClip [bchar] Frame 6 |
| "wallslideleft" | Symbol 1417 MovieClip [bchar] Frame 7 |
| "wallslideright" | Symbol 1417 MovieClip [bchar] Frame 8 |
| "jumpupleft" | Symbol 1417 MovieClip [bchar] Frame 9 |
| "jumpupright" | Symbol 1417 MovieClip [bchar] Frame 10 |
| "jumpdownleft" | Symbol 1417 MovieClip [bchar] Frame 11 |
| "jumpdownright" | Symbol 1417 MovieClip [bchar] Frame 12 |
| "landleft" | Symbol 1417 MovieClip [bchar] Frame 13 |
| "landright" | Symbol 1417 MovieClip [bchar] Frame 14 |
| "deathblow" | Symbol 1417 MovieClip [bchar] Frame 15 |
| "deathburn" | Symbol 1417 MovieClip [bchar] Frame 16 |
| "rebornleft" | Symbol 1417 MovieClip [bchar] Frame 17 |
| "rebornright" | Symbol 1417 MovieClip [bchar] Frame 18 |
| "nothing" | Symbol 1417 MovieClip [bchar] Frame 19 |
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