| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231346 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #48119 |
| Ka-Boom! |
| Ka-Boom! |
| Steel Silo |
| e |
| d |
| i |
| s |
| n |
| o |
| r |
| I |
| pub |
| Port St. |
| Ironside |
| Welcome to |
| Exit |
| ! |
| ! |
| PAWNS! |
| slice! |
| slice! |
| Lucky! |
| Lucky! |
| Crush! |
| Smash! |
| Smash! |
| Thunk! |
| Thunk! |
| Manny |
| Manny |
| Alan |
| Alan |
| Lex |
| Lex |
| Davis |
| Davis |
| Anzel |
| Anzel |
| Vins |
| Vins |
| Breath |
| Breath |
| Sandy |
| Sandy |
| Sun |
| Sun |
| Corwin |
| Corwin |
| Perge |
| Perge |
| Malis |
| Malis |
| Greta |
| Greta |
| Scout |
| Scout |
| Fishman |
| Fishman |
| Hook |
| Hook |
| Red Guard |
| Red Guard |
| Blue Guard |
| Blue Guard |
| Blood Guard |
| Blood Guard |
| Eagle |
| Eagle |
| Garrus |
| Garrus |
| Armi |
| Armi |
| Tinsel |
| Tinsel |
| Anzel |
| Anzel |
| Goliathsaur |
| Goliathsaur |
| Mecha-Manny |
| Mecha-Manny |
| Auto-Alan |
| Auto-Alan |
| Land King |
| Land King |
| Samual |
| Samual |
| GO |
| Power Stab |
| A powerful stab forward |
| Level 1: 10 Damage Level 2: 20 Damage Level 3: 30 Damage |
| -5mp -10mp -15mp |
| Spin Cut |
| Attack enemies around hero |
| Level 1: -50% damage Level 2: -25% damage Level 3: -0% damage |
| -2mp -4mp -6mp |
| Empower |
| Increase Attack power |
| Level 1: 150% damage Level 2: 200% damage Level 3: 250% damage |
| -1mp per second -1mp per second -1mp per second |
| Iron Hooks |
| Attack enemies in a line |
| Level 1: 100% Damage Level 2: 200% Damage Level 3: 300% Damage |
| -4mp -8mp -12mp |
| Chain Whips |
| Attack enemies around hero |
| Level 1: -80% damage Level 2: -55% damage Level 3: -30% damage |
| -3mp -5mp -7mp |
| Transform |
| Increase size, attack power, defense |
| Level 1: size 125% attack 125% defense 110% Level 2: size 150% attack 150% defense 120% Level 3: size 200% attack 200% defense 130% |
| SMG |
| Fire a quick shot |
| Level 1: 40% damage Level 2: 65% damage Level 3: 90% damage |
| -1mp -1mp -1mp |
| Grenade |
| Area of effect explosive |
| Level 1: 5 damage Level 2: 10 damage Level 3: 20 damage |
| -3mp -6mp -9mp |
| Quick Feet |
| Increase movement speed |
| Level 1: +1 speed Level 2: +3 speed Level 3: +5 speed |
| Icicles |
| Fires ice shard forward |
| Level 1: 5 Damage Level 2: 10 Damage Level 3: 20 Damage |
| -4mp -7mp -10mp |
| Electric Storm |
| Attack all enemies on screen |
| Level 1: 5 Damage Level 2: 15 Damage Level 3: 25 Damage |
| -8mp -16mp -20mp |
| Shield |
| Reduces damage received |
| Level 1: -25% damage Level 2: -35% damage Level 3: -50% damage |
| Flamethrower |
| Short range stream of fire |
| Level 1: 1 damage per second Level 2: 1.5 damage per second Level 3: 2 damage per second |
| Smoke Bomb |
| Teleport by holding direction |
| Level 1: Short distance Level 2: Medium distance Level 3: Long distance |
| -2mp -2mp -2mp |
| Time Bomb |
| Set bomb, explodes area damage |
| Level 1: Timer 5 sec, 10 damage, 100% area Level 2: Timer 5 sec, 20 damage, 150% area Level 3: Timer 3 sec, 30 damage, 150% area |
| 10 |
| 10 |
| 3 |
| Z |
| X |
| C |
| 3 |
| 3 |
| 3 |
| skill points |
| 3 |
| 000 |
| MP |
| Food |
| 00 |
| Water |
| 00 |
| 1000000 |
| x |
| Level |
| Money |
| Level 1 |
| Level Up |
| Level Up |
| 5 |
| 4 |
| 3 |
| 2 |
| 1 |
| G |
| O |
| D |
| Continue |
| Continue |
| Continue |
| Oh, crap! |
| Paused |
| Paused |
| Swordsman |
| Z-Power Slash |
| A powerful stab forward dishing out good damage. |
| X-Spincut |
| Attack all enemies around the swordsman. Level it up to equal out its strength. |
| C-Empower |
| Drains mp while in use, provides a percentage bonus to the Swordsman's attacks. |
| Cancel with C while in use. |
| Press 1 to eat food |
| Press 2 to drink water |
| Machine |
| Z-Iron Hooks |
| Long range attack that hits everything in front of the player. |
| X-Chain Whips |
| Attacks all enemies around the player up to 3 times. Level up to reduce diminished power. |
| C-Transform |
| Increase size of the machine (more range), boosts attack power, and reduces damage taken slightly. Drains MP while in use. |
| Gunsmith |
| Z-Assault Rifle |
| Quick firing bullets, but slightly weaker than normal attack. |
| X-Grenade |
| A grenade explodes for area damage in front of Gunsmith. |
| C-Quick Feet |
| Increases movement speed while draining MP when in use. |
| Green Mage |
| Z-Icicles |
| Launches icicles in a straight line forward. |
| X-Electric Storm |
| Powerful attack, hits all enemies on screen. |
| C-Shield |
| Reduces the damage taken. Drains MP while in use. |
| Bandit |
| Z-Flamethrower |
| Deals quick constant damage. Increase MP reserves for a longer attack. |
| X-Smokebomb |
| Press and hold a directional arrow while using this to teleport in that direction. |
| C-Timebomb |
| Sets a bomb with a fuse. Upon detonating, it deals decent damage to a large area. Upgrade to decrease fuse time. |
| Not Enough MP |
| In the future, after World War IV, the world is charred into a desert divided by tainted water. |
| Press Space to skip |
| On a small island, the leader of a pack of bandits, Land King, has devised a large vehicle, the Destruction Engine, with the help of a mysterious agent. |
| The destruction engine is capable of leveling cities and towns within minutes. |
| The land king and his pack of ruthless bandits plans to use this creation to rule the mainlands. |
| Five heroes have been chosen from the far ends of the mainlands to defend against the Land King's plans for conquest. |
| Post-War |
| Start |
| Start |
| Start |
| Instructions |
| Instructions |
| Instructions |
| Select a Character |
| Swordsman |
| Attack |
| Defense |
| Magic |
| Speed |
| Skills |
| Power Stab |
| Spincut |
| Empower |
| Machine |
| Iron Hooks |
| ChAin Whips |
| Transform |
| Gunsmith |
| Assault Rifle |
| Grenade |
| Quick Feet |
| Green Mage |
| Icicles |
| Electric Storm |
| Shield |
| Bandit |
| Bandits get 10% more money on pickup. |
| Flamethrower |
| SmokeBomb |
| Timebomb |
| Manny |
| Manny |
| 1 |
| 10 |
| 3 |
| 3 |
| 0 |
| 1 |
| 3 |
| 15 |
| 2 |
| 5 |
| 5400 |
| Exp bar |
| Lives |
| Bonus Timer |
| Skills |
| You |
| Enemy |
| Mouse over these to see skills. Click them to place a skill point in a skill |
| A Skill point is gained upon level up |
| Fill this to gain a level. |
| Kill him for experience and money drops |
| Life and magic bars |
| Press A to eat food for health. Press S to drink water for MP. |
| Money |
| -Move with the arrow keys |
| -Space bar to attack |
| -Z,X,and C to use special skills |
| -requires atleast 1 point in the skill used |
| -Shift pauses the game |
| Water heals 20 mp |
| Food heals one third hp |
| Back to Main |
| Back to Main |
| Back to Main |
| Level Complete |
| Level Complete |
| Time bonus money + |
| 100 |
| x 25 |
| NO Change! |
| SHOP |
| BUY |
| BUY |
| BUY |
| Improve Weapons |
| 1000 |
| EXIT |
| EXIT |
| EXIT |
| Stats |
| HP MP Attack SPEED MAGIC |
| 10 |
| 10 |
| 10 |
| 10 |
| 10 |
| 1000000 |
| $ |
| $ |
| 1000 |
| 1000 |
| 1000 |
| 1000 |
| attack + 2 |
| Improve Armor |
| Improve reserves |
| Improve resources |
| Improve footwear |
| HP + 3 |
| MP + 10 |
| Magic + 2 |
| Speed + 1 |
| Food |
| Water |
| life |
| 2000 |
| 5000 |
| Game Over |
| After a long hard fight, the destruction engine was destroyed and the Land king's plans were foiled. As the sun sets on another day, the world settles in unrest, knowing that with the sunrise will come a new threat. However, this threat will be met by the courage and power of those like our hero, letting all who wish to make people live in fear know that they will not go silently. |
| I'm still alive |
| You cannot defeat me so easily! |
| I will find you. And i will have my revenge!!! |
| Boss, who are you talking to? |
| ! |
| Just shut up and row! |
| The End |
| www.coldmetalhands.com |
| Congratulations and thanks for playing. |
ActionScript [AS1/AS2]
Frame 1MochiAd.showPreGameAd({id:"65905f20dfaa3f89", res:"550x400"});Frame 2space_flash.onEnterFrame = function () { if (Key.isDown(32)) { gotoAndStop (777); } }; var intro_bgm_snd = new Sound(); intro_bgm_snd.attachSound("postwar_intro_bgm"); intro_bgm_snd.start(0, 60); intro_bgm_snd.setVolume(50);Frame 777stop(); var grab_money_snd = new Sound(); grab_money_snd.attachSound("grab_money"); var gunshot_snd = new Sound(); gunshot_snd.attachSound("gunshot1"); var hit1_snd = new Sound(); hit1_snd.attachSound("hit1"); var hit2_snd = new Sound(); hit2_snd.attachSound("hit2"); var machgun_snd = new Sound(); machgun_snd.attachSound("machine_gun"); var select_snd = new Sound(); select_snd.attachSound("selection1"); var levelup_snd = new Sound(); levelup_snd.attachSound("levelup"); var pickup_item_snd = new Sound(); pickup_item_snd.attachSound("pickup_food"); var pause_snd = new Sound(); pause_snd.attachSound("pause_effect"); var error_snd = new Sound(); error_snd.attachSound("error"); start_btn.onRelease = function () { select_snd.start(0, 0); play(); }; instruct.onRelease = function () { select_snd.start(0, 0); gotoAndStop (788); };Frame 787var skillpoints = 1; var skill_level_1 = 0; var skill_level_2 = 0; var skill_level_3 = 0; var lives = 6; var money = 0; var qu = 0; var attack_cost = 5000; var hp_cost = 5000; var magic_cost = 5000; var speed_cost = 5000; var mp_cost = 5000; var continues = 3; var level = 1; var stage_num = 1; var food_amount = 2; var water_amount = 1; stop(); fighter_btn.onRollOver = function () { char_info.gotoAndStop(2); }; knight_btn.onRollOver = function () { char_info.gotoAndStop(3); }; ranger_btn.onRollOver = function () { char_info.gotoAndStop(4); }; mage_btn.onRollOver = function () { char_info.gotoAndStop(5); }; thief_btn.onRollOver = function () { char_info.gotoAndStop(6); }; var special1_mpuse = new Array(); var special2_mpuse = new Array(); var special3_mpuse = new Array(); var pickup_bonus = 1; fighter_btn.onRelease = function () { select_snd.start(0, 0); hero_obj = "fighter"; hero_obj_stun = 15; hero_obj_hp = 9; hero_obj_atk = 2; hero_obj_speed = 8; hero_obj_mp = 20; hero_obj_exp = 0; hero_obj_cooldown_atk = 6; hero_obj_cooldown_spc1 = 13; hero_obj_cooldown_spc2 = 13; hero_obj_cooldown_spc3 = 9; hero_obj_cooldown_dead = 17; hero_obj_cooldown_hit = 8; hero_obj_cooldown_fall = 21; hero_obj_spawn_cooldown = 13; special1_mpuse = Array(5, 10, 15); special2_mpuse = Array(2, 4, 6); special3_mpuse = Array(1, 1, 1); hero_obj_magic = 2; intro_bgm_snd.stop; gotoAndStop (789); }; knight_btn.onRelease = function () { select_snd.start(0, 0); hero_obj = "knight"; hero_obj_stun = 15; hero_obj_hp = 15; hero_obj_atk = 3; hero_obj_speed = 6; hero_obj_mp = 20; hero_obj_exp = 0; hero_obj_cooldown_atk = 13; hero_obj_cooldown_spc1 = 20; hero_obj_cooldown_spc2 = 16; hero_obj_cooldown_spc3 = 6; hero_obj_cooldown_dead = 23; hero_obj_cooldown_hit = 12; hero_obj_cooldown_fall = 10; hero_obj_spawn_cooldown = 25; special1_mpuse = Array(4, 8, 12); special2_mpuse = Array(3, 5, 7); special3_mpuse = Array(1, 1, 1); hero_obj_magic = 1; intro_bgm_snd.stop; gotoAndStop (789); }; ranger_btn.onRelease = function () { select_snd.start(0, 0); hero_obj = "ranger"; hero_obj_stun = 12; hero_obj_hp = 7; hero_obj_atk = 2; hero_obj_speed = 11; hero_obj_mp = 20; hero_obj_exp = 0; hero_obj_cooldown_atk = 5; hero_obj_cooldown_spc1 = 3; hero_obj_cooldown_spc2 = 8; hero_obj_cooldown_spc3 = 6; hero_obj_cooldown_dead = 19; hero_obj_cooldown_hit = 8; hero_obj_cooldown_fall = 13; hero_obj_spawn_cooldown = 22; special1_mpuse = Array(1, 1, 1); special2_mpuse = Array(3, 6, 9); special3_mpuse = Array(1, 1, 1); hero_obj_magic = 2; intro_bgm_snd.stop; gotoAndStop (789); }; mage_btn.onRelease = function () { select_snd.start(0, 0); hero_obj = "mage"; hero_obj_hp = 10; hero_obj_stun = 15; hero_obj_atk = 1; hero_obj_speed = 8; hero_obj_mp = 40; hero_obj_exp = 0; hero_obj_cooldown_atk = 8; hero_obj_cooldown_spc1 = 9; hero_obj_cooldown_spc2 = 29; hero_obj_cooldown_spc3 = 14; hero_obj_cooldown_dead = 17; hero_obj_cooldown_hit = 8; hero_obj_cooldown_fall = 12; hero_obj_spawn_cooldown = 9; special1_mpuse = Array(4, 7, 10); special2_mpuse = Array(8, 16, 20); special3_mpuse = Array(1, 1, 1); hero_obj_magic = 5; intro_bgm_snd.stop; gotoAndStop (789); }; thief_btn.onRelease = function () { select_snd.start(0, 0); hero_obj = "thief"; hero_obj_hp = 10; hero_obj_stun = 11; hero_obj_atk = 1; hero_obj_speed = 10; hero_obj_mp = 20; hero_obj_exp = 0; hero_obj_cooldown_atk = 4; hero_obj_cooldown_spc1 = 1; hero_obj_cooldown_spc2 = 17; hero_obj_cooldown_spc3 = 12; hero_obj_cooldown_dead = 16; hero_obj_cooldown_hit = 8; hero_obj_cooldown_fall = 22; hero_obj_spawn_cooldown = 20; special1_mpuse = Array(1, 1, 1); special2_mpuse = Array(2, 2, 2); special3_mpuse = Array(2, 4, 6); hero_obj_magic = 3; pickup_bonus = 1.1; intro_bgm_snd.stop; gotoAndStop (789); }; godmode_btn.onRelease = function () { hero_obj = "fighter"; hero_frame = 1; hero_obj_stun = 15; hero_obj_hp = 100; hero_obj_atk = 100; hero_obj_speed = 25; hero_obj_mp = 100; hero_obj_exp = 0; hero_obj_cooldown_atk = 6; hero_obj_cooldown_spc1 = 13; hero_obj_cooldown_spc2 = 13; hero_obj_cooldown_spc3 = 9; hero_obj_cooldown_dead = 17; hero_obj_cooldown_hit = 8; hero_obj_cooldown_fall = 21; hero_obj_spawn_cooldown = 13; special1_mpuse = Array(5, 10, 15); special2_mpuse = Array(2, 4, 6); special3_mpuse = Array(1, 1, 1); hero_obj_magic = 2; intro_bgm_snd.stop; gotoAndStop (845); }; var next_level = new Array(50, 100, 200, 400, 800, 1600, 3200, 6400, 12800, 9999999);Frame 788main.onRelease = function () { select_snd.start(0, 0); gotoAndStop (777); };Frame 789function createEnemy(type, id, x, y) { var _local1 = attachMovie(type, id, d++, {_x:x, _y:y}); _local1.attachMovie("lifebar", "lifebar", 1, {_x:0, _y:20, _xscale:_local1._xscale * -1}); _local1.attachMovie("nametag", "nametag", 2, {_x:0, _y:40, _xscale:_local1._xscale * -1}); _local1.nametag.gotoAndStop(type); enemyCount++; enemyArray.push(_local1); charArray.push(_local1); _local1.dirx = 0; _local1.speed_bonus = 0; _local1.diry = 0; _local1.stunned = 0; _local1.recover = 0; _local1.role = type; _local1.hit = 0; _local1.attacking = false; _local1.cooldown = 0; e++; if (type == "manny") { _local1.stunnable = true; _local1.attack_pwr = 1; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 10; _local1.hp = 10; _local1.ai = "smarter"; _local1.experience1 = 0.2; _local1.experience2 = 0.4; _local1.experience3 = 2; _local1.fall_cooldown = 23; _local1.death_cooldown = 21; _local1.attack_cooldown = 15; _local1.drop_amount = 100; } else if (type == "alan") { _local1.stunnable = true; _local1.attack_pwr = 1; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 10; _local1.hp = 10; _local1.ai = "smarter"; _local1.experience1 = 0.2; _local1.experience2 = 0.4; _local1.experience3 = 2; _local1.fall_cooldown = 23; _local1.death_cooldown = 21; _local1.attack_cooldown = 15; _local1.drop_amount = 100; } else if (type == "lex") { _local1.stunnable = true; _local1.attack_pwr = 1; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 6; _local1.hp = 6; _local1.ai = "ranger"; _local1.experience1 = 0.1; _local1.experience2 = 0.2; _local1.experience3 = 1; _local1.fall_cooldown = 17; _local1.death_cooldown = 17; _local1.shot_speed = 15; _local1.shot_power = 2; _local1.drop_amount = 80; _local1.weapon_type = "crossbow_bolt"; } else if (type == "davis") { _local1.stunnable = true; _local1.attack_pwr = 2; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 12; _local1.hp = 12; _local1.ai = "smart"; _local1.experience1 = 0.4; _local1.experience2 = 0.8; _local1.experience3 = 4; _local1.fall_cooldown = 22; _local1.death_cooldown = 25; _local1.attack_cooldown = 15; _local1.drop_amount = 200; } else if (type == "ansel") { if (stage_num == 1) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 5; _local1.speed = 3; _local1.think = 20; _local1.max_think = 20; _local1.hptotal = 60; _local1.hp = 60; _local1.ai = "smarter"; _local1.experience1 = 0.4; _local1.experience2 = 0.8; _local1.experience3 = 20; _local1.fall_cooldown = 14; _local1.death_cooldown = 36; _local1.attack_cooldown = 14; _local1.drop_amount = 500; } if (type == "sunny") { _local1.stunnable = true; _local1.attack_pwr = 1; _local1.speed = 6; _local1.think = 11; _local1.max_think = 11; _local1.hptotal = 0.1; _local1.hp = 0.1; _local1.ai = "suicide"; _local1.experience1 = 0.2; _local1.experience2 = 0.4; _local1.experience3 = 2; _local1.fall_cooldown = 23; _local1.death_cooldown = 16; _local1.attack_cooldown = 20; _local1.drop_amount = 100; _local1.weapon_type = "suicide_bomb"; } if (type == "vins") { _local1.stunnable = true; _local1.attack_pwr = 2; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 13; _local1.hp = 13; _local1.ai = "smarter"; _local1.experience1 = 0.4; _local1.experience2 = 0.8; _local1.experience3 = 4; _local1.fall_cooldown = 14; _local1.death_cooldown = 17; _local1.attack_cooldown = 29; _local1.drop_amount = 100; } if (type == "breath") { if (stage_num == 2) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 2; _local1.speed = 2; _local1.think = 45; _local1.max_think = 45; _local1.fire_throw = 0; _local1.hptotal = 100; _local1.hp = 100; _local1.ai = "breath"; _local1.experience1 = 0.5; _local1.experience2 = 1; _local1.experience3 = 50; _local1.fall_cooldown = 0; _local1.death_cooldown = 34; _local1.attack_cooldown = 0; _local1.drop_amount = 500; } else if (type == "sandy") { _local1.stunnable = true; _local1.attack_pwr = 1; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 6; _local1.hp = 6; _local1.ai = "ranger"; _local1.experience1 = 0.1; _local1.experience2 = 0.2; _local1.experience3 = 2; _local1.fall_cooldown = 17; _local1.death_cooldown = 17; _local1.shot_speed = 15; _local1.shot_power = 2; _local1.drop_amount = 80; _local1.weapon_type = "crossbow_bolt"; } else if (type == "corwin") { _local1.stunnable = true; _local1.attack_pwr = 2; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 15; _local1.hp = 15; _local1.ai = "smarter"; _local1.experience1 = 0.4; _local1.experience2 = 0.8; _local1.experience3 = 4; _local1.fall_cooldown = 18; _local1.death_cooldown = 16; _local1.attack_cooldown = 12; _local1.drop_amount = 300; } else if (type == "perge") { _local1.stunnable = true; _local1.attack_pwr = 2; _local1.speed = random(4) + 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 16; _local1.hp = 16; _local1.ai = "smart"; _local1.experience1 = 0.5; _local1.experience2 = 1; _local1.experience3 = 5; _local1.fall_cooldown = 21; _local1.death_cooldown = 16; _local1.attack_cooldown = 15; _local1.drop_amount = 500; } else if (type == "headman") { if (stage_num == 3) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 2; _local1.speed = 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 120; _local1.hp = 120; _local1.ai = "headman"; _local1.experience1 = 1.2; _local1.experience2 = 2.4; _local1.experience3 = 60; _local1.fall_cooldown = 14; _local1.death_cooldown = 18; _local1.attack_cooldown = 16; _local1.attack2_cooldown = 16; _local1.drop_amount = 700; } else if (type == "scout") { _local1.stunnable = true; _local1.attack_pwr = 2; _local1.speed = random(4) + 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 14; _local1.hp = 14; _local1.ai = "ranger"; _local1.experience1 = 0.4; _local1.experience2 = 0.8; _local1.experience3 = 4; _local1.fall_cooldown = 15; _local1.death_cooldown = 16; _local1.shot_speed = 20; _local1.shot_power = 3; _local1.drop_amount = 200; _local1.weapon_type = "gun_shot2"; } else if (type == "greta") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 20; _local1.hp = 20; _local1.ai = "smarter"; _local1.experience1 = 1; _local1.experience2 = 2; _local1.experience3 = 7; _local1.fall_cooldown = 17; _local1.death_cooldown = 16; _local1.attack_cooldown = 23; _local1.drop_amount = 600; } else if (type == "fishman") { if (stage_num == 4) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 4; _local1.speed = 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 140; _local1.hp = 140; _local1.ai = "fishman"; _local1.experience1 = 2; _local1.experience2 = 4; _local1.experience3 = 100; _local1.fall_cooldown = 22; _local1.death_cooldown = 17; _local1.attack_cooldown = 21; _local1.attack_cooldown2 = 14; _local1.attack_cooldown3 = 48; _local1.drop_amount = 800; _local1.camo = false; _local1.camo_count = 0; } else if (type == "armi") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 18; _local1.hp = 18; _local1.ai = "ranger"; _local1.experience1 = 1; _local1.experience2 = 2; _local1.experience3 = 10; _local1.fall_cooldown = 17; _local1.death_cooldown = 16; _local1.shot_speed = 20; _local1.shot_power = 4; _local1.drop_amount = 300; _local1.weapon_type = "gun_shot3"; } else if (type == "eagle") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 20; _local1.hp = 20; _local1.ai = "ranger"; _local1.experience1 = 1; _local1.experience2 = 2; _local1.experience3 = 8; _local1.fall_cooldown = 16; _local1.death_cooldown = 16; _local1.shot_speed = 20; _local1.shot_power = 4; _local1.drop_amount = 400; _local1.nature = "shotgun_shot"; _local1.weapon_type = "shotgun_shot"; } else if (type == "garrus") { _local1.stunnable = true; _local1.attack_pwr = 8; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 20; _local1.hp = 20; _local1.ai = "ranger"; _local1.experience1 = 2; _local1.experience2 = 4; _local1.experience3 = 10; _local1.fall_cooldown = 15; _local1.death_cooldown = 16; _local1.shot_speed = 15; _local1.shot_power = 8; _local1.drop_amount = 500; _local1.weapon_type = "missile"; } else if (type == "hook") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 20; _local1.hp = 20; _local1.ai = "smart"; _local1.experience1 = 2; _local1.experience2 = 4; _local1.experience3 = 15; _local1.fall_cooldown = 18; _local1.death_cooldown = 16; _local1.attack_cooldown = 11; _local1.drop_amount = 600; } else if (type == "redguard") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 25; _local1.hp = 25; _local1.ai = "smarter"; _local1.experience1 = 4; _local1.experience2 = 7; _local1.experience3 = 20; _local1.fall_cooldown = 16; _local1.death_cooldown = 16; _local1.attack_cooldown = 12; _local1.drop_amount = 550; } else if (type == "blueguard") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 30; _local1.hp = 30; _local1.ai = "smarter"; _local1.experience1 = 4; _local1.experience2 = 7; _local1.experience3 = 25; _local1.fall_cooldown = 18; _local1.death_cooldown = 16; _local1.attack_cooldown = 12; _local1.drop_amount = 600; } else if (type == "bloodguard") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 30; _local1.hp = 30; _local1.ai = "smarter"; _local1.experience1 = 8; _local1.experience2 = 14; _local1.experience3 = 30; _local1.fall_cooldown = 17; _local1.death_cooldown = 16; _local1.attack_cooldown = 17; _local1.drop_amount = 900; } else if (type == "tinsel") { if (stage_num == 5) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.charging = false; _local1.directionX = 0; _local1.directionY = 0; _local1.stunnable = false; _local1.attack_pwr = 3; _local1.speed = 3; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 170; _local1.hp = 170; _local1.ai = "tinsel"; _local1.experience1 = 2.2; _local1.experience2 = 4.4; _local1.experience3 = 110; _local1.fall_cooldown = 18; _local1.death_cooldown = 35; _local1.attack1_cooldown = 14; _local1.attack2_cooldown = 26; _local1.attack3_cooldown = 29; _local1.drop_amount = 800; } else if (type == "ansel2") { _local1.stunnable = false; _local1.attack_pwr = 3; _local1.speed = 3; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 170; _local1.hp = 170; _local1.ai = "tinsel"; _local1.experience1 = 2.2; _local1.experience2 = 4.4; _local1.experience3 = 110; _local1.fall_cooldown = 18; _local1.death_cooldown = 35; _local1.attack1_cooldown = 14; _local1.attack2_cooldown = 26; _local1.attack3_cooldown = 25; _local1.drop_amount = 800; } else if (type == "goliath") { if (stage_num == 6) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 4; _local1.speed = 0; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 350; _local1.hp = 350; _local1.ai = "goliath"; _local1.experience1 = 4; _local1.experience2 = 8; _local1.experience3 = 200; _local1.fall_cooldown = 0; _local1.death_cooldown = 29; _local1.attack1_cooldown = 26; _local1.attack2_cooldown = 22; _local1.attack3_cooldown = 77; _local1.drop_amount = 1000; } else if (type == "mech") { if (stage_num == 7) { level_snd.stop(); boss_bgm_snd.start(0, 100); } char.missiles_fired = false; _local1.stunnable = false; _local1.attack_pwr = 4; _local1.speed = 3; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 400; _local1.hp = 400; _local1.ai = "mech"; _local1.experience1 = 4; _local1.experience2 = 8.8; _local1.experience3 = 220; _local1.fall_cooldown = 0; _local1.death_cooldown = 47; _local1.attack1_cooldown = 12; _local1.attack2_cooldown = 24; _local1.drop_amount = 1200; } else if (type == "landking") { if (stage_num == 8) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 5; _local1.speed = 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 400; _local1.hp = 400; _local1.ai = "landking"; _local1.experience1 = 10; _local1.experience2 = 20; _local1.experience3 = 500; _local1.fall_cooldown = 0; _local1.death_cooldown = 52; _local1.attack1_cooldown = 15; _local1.attack2_cooldown = 26; _local1.attack3_cooldown = 22; _local1.drop_amount = 20; } else if (type == "samual") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 500; _local1.hp = 500; _local1.ai = "samual"; _local1.experience1 = 0; _local1.experience2 = 0; _local1.experience3 = 0; _local1.fall_cooldown = 9; _local1.death_cooldown = 27; _local1.attack1_cooldown = 17; _local1.attack2_cooldown = 13; _local1.drop_amount = 9000; } else if (type == "auto") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 300; _local1.hp = 300; _local1.ai = "ranger"; _local1.experience1 = 4; _local1.experience2 = 8; _local1.experience3 = 200; _local1.fall_cooldown = 16; _local1.death_cooldown = 16; _local1.shot_speed = 25; _local1.shot_power = 3; _local1.drop_amount = 1000; _local1.weapon_type = "alan_shot"; } } var m_n = "manny"; var a_n = "alan"; var lex_n = "lex"; var davis_n = "davis"; var ansel_n = "ansel"; var sunny_n = "sunny"; var sun_n = "sunny"; var vins_n = "vins"; var breath_n = "breath"; var sandy_n = "sandy"; var corwin_n = "corwin"; var perge_n = "perge"; var headman_n = "headman"; var scout_n = "scout"; var greta_n = "greta"; var fishman_n = "fishman"; var armi_n = "armi"; var eagle_n = "eagle"; var hook_n = "hook"; var redguard_n = "redguard"; var blueguard_n = "blueguard"; var bloodguard_n = "bloodguard"; var tinsel_n = "tinsel"; var goliath_n = "goliath"; var mech_n = "mech"; var auto_n = "auto"; var landking_n = "landking"; var samual_n = "samual"; var garrus_n = "garrus"; var ansel2_n = "ansel2"; var manny2_n = "manny2"; var boss_bgm_snd = new Sound(); boss_bgm_snd.attachSound("postwar_bgm2"); if (stage_num == 1) { var progress_array = Array(100, 140, 400, 650, 650, 950, 1250, 1400, 1850, 2200, 2500, 3200, 4000, 4300, 4450, 4850, 5350, 5800, 6550, 10000); var enemy_amount = Array(3, 2, 4, 3, 2, 4, 3, 3, 2, 2, 4, 3, 4, 3, 1, 4, 3, 6, 1); var enemy_name_data = Array(m_n, a_n, m_n, m_n, a_n, m_n, a_n, m_n, a_n, a_n, a_n, m_n, a_n, a_n, m_n, a_n, m_n, a_n, davis_n, m_n, lex_n, lex_n, lex_n, lex_n, m_n, davis_n, lex_n, lex_n, m_n, m_n, m_n, davis_n, m_n, m_n, lex_n, lex_n, lex_n, lex_n, lex_n, lex_n, lex_n, davis_n, davis_n, m_n, a_n, a_n, m_n, lex_n, davis_n, m_n, a_n, m_n, a_n, m_n, lex_n, lex_n, ansel_n); var enemy_x = Array(-20, 600, -30, -20, 650, -60, -30, 600, 600, 600, -30, 600, -20, 600, 600, 600, 600, 600, 600, 600, -30, 600, 600, -30, -30, 600, -30, 600, -30, 600, 600, 700, 600, 600, -30, -30, -30, 600, 600, 600, 700, 600, 650, 600, 600, -30, -30, 600, -30, -50, 600, 600, 600, 600, -30, -30, 600); var enemy_y = Array(300, 400, 250, 400, 275, 225, 500, 225, 500, 225, 300, 450, 300, 300, 225, 300, 375, 450, 300, 500, 300, 475, 325, 325, 300, 300, 300, 300, 500, 225, 375, 480, 225, 475, 300, 300, 500, 300, 500, 275, 475, 350, 375, 250, 300, 450, 500, 400, 300, 500, 225, 325, 425, 500, 325, 425, 300); } else if (stage_num == 2) { var progress_array = Array(120, 200, 200, 350, 600, 600, 1000, 1200, 1500, 1650, 1900, 2100, 2300, 2600, 2600, 3000, 3400, 3600, 3900, 4150, 4380, 10000); var enemy_amount = Array(2, 3, 3, 3, 5, 4, 4, 4, 4, 1, 2, 3, 2, 2, 3, 2, 3, 3, 3, 2, 1); var enemy_name_data = Array(m_n, a_n, sandy_n, sandy_n, m_n, davis_n, a_n, a_n, sunny_n, m_n, sandy_n, a_n, a_n, m_n, m_n, sunny_n, davis_n, sunny_n, sandy_n, sandy_n, m_n, m_n, sandy_n, sunny_n, sunny_n, sunny_n, sunny_n, sunny_n, m_n, lex_n, sandy_n, a_n, m_n, davis_n, a_n, sandy_n, sandy_n, sandy_n, vins_n, vins_n, vins_n, sunny_n, vins_n, vins_n, vins_n, vins_n, sandy_n, vins_n, sandy_n, vins_n, vins_n, vins_n, sunny_n, sunny_n, sunny_n, sunny_n, vins_n, vins_n, breath_n); var enemy_x = Array(-30, 600, -30, 600, 600, 610, 610, 610, 600, 600, -30, -30, -30, 600, 600, 600, 600, -30, 600, -30, 600, 600, -30, -30, -30, -30, 600, 600, -30, 600, 600, -30, 600, 600, 600, -30, 600, 600, 600, 600, 600, -30, -30, -30, 600, 600, 600, 600, -30, -30, 600, -30, 600, 600, 600, -30, 600, -30, 700); var enemy_y = Array(400, 400, 300, 300, 225, 350, 450, 500, 400, 300, 400, 300, 400, 300, 500, 400, 350, 350, 225, 500, 225, 500, 300, 400, 225, 500, 225, 500, 350, 400, 225, 250, 350, 225, 350, 300, 400, 300, 350, 450, 350, 350, 225, 500, 425, 300, 500, 350, 450, 250, 350, 450, 450, 250, 500, 250, 350, 350, 400); } else if (stage_num == 3) { var progress_array = Array(100, 100, 100, 250, 250, 250, 500, 500, 750, 750, 1000, 1000, 1000, 1000, 10000); var enemy_amount = Array(2, 3, 2, 4, 3, 3, 3, 3, 4, 4, 4, 4, 4, 1); var enemy_name_data = Array(corwin_n, corwin_n, sandy_n, sandy_n, corwin_n, sunny_n, corwin_n, sandy_n, sandy_n, corwin_n, corwin_n, perge_n, corwin_n, corwin_n, sunny_n, sunny_n, corwin_n, corwin_n, corwin_n, corwin_n, perge_n, sandy_n, sandy_n, corwin_n, corwin_n, corwin_n, corwin_n, sandy_n, sandy_n, sandy_n, sandy_n, sunny_n, corwin_n, perge_n, sandy_n, corwin_n, corwin_n, corwin_n, sunny_n, sunny_n, perge_n, sunny_n, sandy_n, headman_n); var enemy_x = Array(600, 600, 600, 600, -30, -30, 600, 600, 600, -30, -30, 600, -30, -30, -30, 600, 600, 600, 600, 600, -30, 600, -30, 600, 600, -30, -30, 600, 600, 600, 600, 600, 600, -30, -30, 600, 600, 600, -30, -30, -30, 600, 600, 610); var enemy_y = Array(300, 450, 300, 450, 250, 350, 350, 350, 450, 350, 450, 400, 250, 350, 225, 500, 300, 225, 350, 450, 350, 500, 225, 300, 400, 300, 400, 225, 325, 425, 500, 300, 400, 300, 400, 300, 400, 500, 350, 350, 450, 225, 400, 450); } else if (stage_num == 4) { var progress_array = Array(200, 550, 700, 700, 950, 1200, 1450, 1600, 2000, 2200, 2500, 2700, 2900, 3280, 10000); var enemy_amount = Array(2, 3, 2, 3, 3, 3, 2, 3, 2, 3, 3, 3, 5, 1); var enemy_name_data = Array(corwin_n, corwin_n, scout_n, scout_n, corwin_n, greta_n, corwin_n, scout_n, perge_n, scout_n, greta_n, scout_n, corwin_n, corwin_n, corwin_n, scout_n, greta_n, greta_n, perge_n, scout_n, corwin_n, greta_n, perge_n, scout_n, scout_n, scout_n, corwin_n, perge_n, corwin_n, greta_n, greta_n, scout_n, scout_n, corwin_n, corwin_n, greta_n, scout_n, fishman_n); var enemy_x = Array(600, 600, 600, 600, -30, 600, -30, -30, 600, 600, -30, 600, 600, -30, -30, 600, 600, -30, 600, 600, -30, -30, 600, 600, 600, -30, -30, -30, 600, 600, -30, 600, 600, 600, -30, -30, -30, 650); var enemy_y = Array(300, 450, 300, 450, 350, 225, 225, 350, 350, 500, 350, 225, 500, 300, 400, 350, 350, 350, 350, 450, 300, 350, 350, 300, 450, 350, 225, 500, 350, 225, 500, 450, 300, 400, 225, 350, 500, 350); } else if (stage_num == 5) { var progress_array = Array(150, 250, 250, 500, 700, 700, 1000, 1100, 1250, 1500, 1750, 2100, 2250, 2500, 2600, 2700, 2950, 3100, 3200, 10000); var enemy_amount = Array(2, 3, 2, 3, 3, 3, 3, 2, 5, 3, 1, 3, 3, 3, 5, 5, 3, 1, 1); var enemy_name_data = Array(corwin_n, corwin_n, perge_n, scout_n, scout_n, hook_n, scout_n, hook_n, corwin_n, corwin_n, armi_n, armi_n, hook_n, corwin_n, armi_n, scout_n, armi_n, armi_n, redguard_n, corwin_n, hook_n, armi_n, armi_n, corwin_n, corwin_n, hook_n, armi_n, armi_n, redguard_n, ansel_n, corwin_n, sun_n, sun_n, scout_n, armi_n, corwin_n, hook_n, davis_n, eagle_n, armi_n, armi_n, perge_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, hook_n, armi_n, armi_n, m_n, tinsel_n); var enemy_x = Array(600, 600, -30, 600, 600, 600, 600, 600, 600, 600, 600, 600, -30, -30, 600, -30, -30, -30, 600, 600, 600, 600, -30, 600, 600, -30, 600, -30, -30, 650, 600, 600, -30, 600, 600, -30, 600, 600, -30, 600, -30, 600, 600, 600, 600, 600, 600, -30, -30, 600, 600, 600, 600, 650); var enemy_y = Array(350, 450, 300, 400, 500, 350, 450, 225, 375, 500, 350, 450, 300, 300, 350, 400, 300, 400, 350, 350, 450, 350, 500, 400, 300, 300, 450, 350, 225, 350, 300, 400, 350, 225, 500, 300, 300, 500, 225, 225, 225, 325, 425, 500, 250, 350, 450, 300, 400, 350, 225, 500, 350, 350); } else if (stage_num == 6) { var progress_array = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10000); var enemy_amount = Array(4, 4, 4, 4, 4, 4, 2, 4, 5, 5, 5, 1, 3, 2, 8, 4, 4, 8, 1); var enemy_name_data = Array(m_n, m_n, m_n, m_n, a_n, a_n, a_n, a_n, sandy_n, m_n, sandy_n, a_n, davis_n, perge_n, armi_n, sun_n, sun_n, sun_n, sun_n, sun_n, armi_n, armi_n, armi_n, armi_n, redguard_n, redguard_n, perge_n, scout_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, armi_n, armi_n, corwin_n, corwin_n, corwin_n, redguard_n, perge_n, sun_n, corwin_n, armi_n, blueguard_n, armi_n, armi_n, scout_n, ansel_n, tinsel_n, sandy_n, sandy_n, sandy_n, sandy_n, sandy_n, sandy_n, sandy_n, sandy_n, redguard_n, redguard_n, armi_n, sun_n, corwin_n, corwin_n, hook_n, armi_n, m_n, m_n, m_n, m_n, a_n, a_n, a_n, a_n, goliath_n); var enemy_x = Array(600, 600, -30, -30, 600, 600, -30, -30, 600, 600, -30, -30, 600, 600, -30, -30, 600, 600, -30, -30, 600, 600, -30, -30, -30, 600, 600, 600, -30, -30, 600, 600, -30, -30, 600, -30, 600, 600, 600, -30, 600, 600, 600, -30, -30, 600, 600, 600, -30, 600, -30, 600, 600, 600, 600, -30, -30, -30, -30, 600, 600, -30, -30, 600, 600, -30, -30, 600, 600, 600, 600, -30, -30, -30, -30, 632); var enemy_y = Array(250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 350, 350, 300, 500, 225, 400, 225, 350, 300, 400, 450, 350, 300, 250, 450, 400, 225, 350, 500, 300, 400, 300, 250, 450, 350, 300, 350, 225, 325, 425, 500, 225, 325, 425, 500, 225, 325, 425, 500, 225, 325, 425, 500, 300, 400, 225, 450, 225, 325, 425, 500, 225, 325, 425, 500, 303); } else if (stage_num == 7) { var progress_array = Array(200, 350, 500, 750, 1000, 1250, 1650, 2100, 2300, 2600, 2800, 2900, 3000, 3000, 3000, 3200, 3300, 3500, 3700, 3900, 4000, 4150, 4300, 10000); var enemy_amount = Array(3, 2, 3, 2, 3, 3, 4, 2, 3, 2, 3, 2, 3, 3, 3, 3, 3, 4, 3, 4, 3, 5, 2); var enemy_name_data = Array(redguard_n, redguard_n, redguard_n, blueguard_n, redguard_n, armi_n, armi_n, redguard_n, eagle_n, eagle_n, redguard_n, blueguard_n, armi_n, armi_n, armi_n, eagle_n, redguard_n, redguard_n, redguard_n, redguard_n, tinsel_n, ansel2_n, eagle_n, eagle_n, eagle_n, bloodguard_n, blueguard_n, hook_n, blueguard_n, m_n, bloodguard_n, bloodguard_n, redguard_n, blueguard_n, bloodguard_n, armi_n, armi_n, bloodguard_n, armi_n, eagle_n, redguard_n, blueguard_n, blueguard_n, eagle_n, armi_n, garrus_n, redguard_n, hook_n, blueguard_n, armi_n, armi_n, blueguard_n, blueguard_n, armi_n, bloodguard_n, bloodguard_n, bloodguard_n, bloodguard_n, eagle_n, eagle_n, eagle_n, eagle_n, garrus_n, garrus_n, bloodguard_n, redguard_n, mech_n, auto_n); var enemy_x = Array(600, 600, -30, 600, -30, 600, -30, 600, 600, -30, 600, 600, -30, 600, 600, -30, 600, 600, -30, -30, 600, -30, 600, 600, -30, 600, 600, -30, -30, 600, 600, -30, 600, 600, 600, 600, -30, 600, 600, -30, 600, 600, 600, -30, 600, -30, 600, 600, -30, 600, -30, 600, -30, 600, 600, 600, -30, -30, 600, 600, -30, 600, -30, -30, 600, 600, 600, -30); var enemy_y = Array(300, 400, 350, 350, 350, 225, 500, 350, 350, 350, 225, 500, 350, 225, 500, 350, 250, 450, 250, 450, 350, 350, 300, 500, 225, 225, 450, 225, 500, 350, 350, 350, 225, 350, 500, 225, 350, 500, 300, 400, 400, 250, 450, 300, 300, 500, 350, 350, 450, 300, 400, 250, 450, 450, 225, 500, 225, 500, 250, 450, 350, 350, 225, 500, 250, 450, 225, 500); } else if (stage_num == 8) { var progress_array = Array(200, 300, 400, 500, 600, 800, 1000, 1200, 1400, 1600, 1800, 2200, 2200, 2200, 10000); var enemy_amount = Array(2, 2, 2, 2, 5, 4, 2, 3, 2, 3, 4, 1, 1, 1); var enemy_name_data = Array(redguard_n, redguard_n, blueguard_n, blueguard_n, bloodguard_n, bloodguard_n, ansel2_n, tinsel_n, garrus_n, garrus_n, garrus_n, eagle_n, eagle_n, eagle_n, eagle_n, bloodguard_n, redguard_n, breath_n, ansel2_n, redguard_n, blueguard_n, redguard_n, headman_n, fishman_n, eagle_n, eagle_n, garrus_n, garrus_n, garrus_n, garrus_n, garrus_n, landking_n, samual_n, manny2_n); var enemy_x = Array(600, -30, 600, -30, 600, -30, 600, -30, 600, 600, -30, -30, -30, 600, -30, 600, -30, 700, -30, 600, -30, 600, 600, -30, 600, 600, -30, 600, 600, -30, -30, 700, 600, 573); var enemy_y = Array(350, 350, 350, 350, 350, 350, 350, 350, 300, 500, 350, 250, 450, 300, 400, 400, 300, 400, 300, 250, 350, 450, 400, 300, 300, 450, 325, 225, 500, 225, 500, 350, 350, 240); } function pause_feature() { if (Key.isDown(16) && (!pause_pressed)) { pause_pressed = true; if (game_paused) { game_paused = false; removeMovieClip(pause_screen); hero.hero.play(); enemy1.enemy.play(); var _local1 = enemyArray.length - 1; while (_local1 >= 0) { enemyArray[_local1].enemy.play(); _local1--; } _local1 = projectile_array.length - 1; while (_local1 >= 0) { if (projectile_array[_local1]._currentframe != projectile_array[_local1]._totalframes) { projectile_array[_local1].play(); } _local1--; } _local1 = itemArray.length - 1; while (_local1 >= 0) { if (itemArray[_local1]._currentframe < itemArray[_local1]._totalframes) { itemArray[_local1].play(); } _local1--; } } else { pause_snd.start(0, 0); game_paused = true; attachMovie("pause_screen", "pause_screen", 20000, {_x:0, _y:0}); pause_screen.gotoAndStop(hero_obj); hero.hero.stop(); var _local1 = enemyArray.length - 1; while (_local1 >= 0) { enemyArray[_local1].enemy.stop(); _local1--; } _local1 = projectile_array.length - 1; while (_local1 >= 0) { projectile_array[_local1].stop(); _local1--; } _local1 = itemArray.length - 1; while (_local1 >= 0) { itemArray[_local1].stop(); _local1--; } } } if (!Key.isDown(16)) { pause_pressed = false; } } function pause_people() { if (game_paused) { } else if (hero.hero._currentframe != hero.hero._totalframes) { } } function create_bg(frame_num, x_num) { var _local1 = attachMovie("background", "bg" + b, bd++, {_x:x_num, _y:0}); _local1.gotoAndStop(frame_num); bg_array.push(_local1); b++; } function create_horizon() { var _local1 = attachMovie("horizon", "horizon", 0, {_x:0, _y:0}); _local1.gotoAndStop(stage_num); } function spawn_bg() { if (triggered == 0) { create_bg(bg_frame[a], 0); a++; create_bg(bg_frame[a], bg_array[0]._x + 550); a++; triggered = 1; } } function scroll_bg() { if (enemyCount == 0) { if ((Key.isDown(39) && (hero._x > 400)) && (hero.attacking == false)) { hero.gotoAndStop("walk"); var _local1 = itemArray.length - 1; while (_local1 >= 0) { itemArray[_local1]._x = itemArray[_local1]._x - ((hero.speed + hero.speed_bonus) * 0.5); _local1--; } _local1 = projectile_array.length - 1; while (_local1 >= 0) { projectile_array[_local1]._x = projectile_array[_local1]._x - ((hero.speed + hero.speed_bonus) * 0.5); _local1--; } _local1 = barrel_array.length - 1; while (_local1 >= 0) { barrel_array[_local1]._x = barrel_array[_local1]._x - ((hero.speed + hero.speed_bonus) * 0.5); _local1--; } _local1 = bg_array.length - 1; while (_local1 >= 0) { if (bg_array[_local1]._x <= -550) { create_bg(bg_frame[a], bg_array[_local1 + 1]._x + 550); removeMovieClip(bg_array[_local1]); bg_array.splice(_local1, 1); a++; } else { bg_array[_local1]._x = bg_array[_local1]._x - ((hero.speed + hero.speed_bonus) * 0.5); horizon0._x = horizon0._x - ((hero.speed + hero.speed_bonus) * 0.05); } _local1--; } } } } function spawn_enemy() { if ((progress_tracker >= progress_array[p]) && (enemyCount == 0)) { var _local1 = enemy_amount[enemy_spawn_round]; while (_local1 > 0) { createEnemy(enemy_name_data[ed], enemy_name_data[ed] + e, enemy_x[ed], enemy_y[ed]); ed++; _local1--; } p++; enemy_spawn_round++; } } function depth_manager2() { var _local2 = projectile_array.length - 1; while (_local2 >= 0) { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (projectile_array[_local2]._y < charArray[_local1]._y) { if (projectile_array[_local2].getDepth() > charArray[_local1].getDepth()) { projectile_array[_local2].swapDepths(charArray[_local1]); } } else if (projectile_array[_local2]._y > charArray[_local1]._y) { if (projectile_array[_local2].getDepth() < charArray[_local1].getDepth()) { projectile_array[_local2].swapDepths(charArray[_local1]); } } _local1--; } _local2--; } } function depth_manager() { var _local2 = charArray.length - 1; while (_local2 >= 0) { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (charArray[_local2]._y < charArray[_local1]._y) { if (charArray[_local2].getDepth() > charArray[_local1].getDepth()) { charArray[_local2].swapDepths(charArray[_local1]); } } _local1--; } _local2--; } } function depth_manager3() { var _local2 = barrel_array.length - 1; while (_local2 >= 0) { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (barrel_array[_local2]._y < charArray[_local1]._y) { if (barrel_array[_local2].getDepth() > charArray[_local1].getDepth()) { barrel_array[_local2].swapDepths(charArray[_local1]); } } else if (barrel_array[_local2]._y > charArray[_local1]._y) { if (barrel_array[_local2].getDepth() < charArray[_local1].getDepth()) { barrel_array[_local2].swapDepths(charArray[_local1]); } } _local1--; } _local2--; } } function depth_manager4() { var _local2 = itemArray.length - 1; while (_local2 >= 0) { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (itemArray[_local2]._y < charArray[_local1]._y) { if (itemArray[_local2].getDepth() > charArray[_local1].getDepth()) { itemArray[_local2].swapDepths(charArray[_local1]); } } else if (itemArray[_local2]._y > charArray[_local1]._y) { if (itemArray[_local2].getDepth() < charArray[_local1].getDepth()) { itemArray[_local2].swapDepths(charArray[_local1]); } } _local1--; } _local2--; } } function createHero(id, depth, x, y) { var _local1 = attachMovie(hero_obj, id, depth, {_x:x, _y:y}); _local1.attachMovie("lifebar", "lifebar", 1, {_x:0, _y:-130, _xscale:_local1._xscale * -1}); _local1.attachMovie("magicbar", "magicbar", 2, {_x:0, _y:-120, _xscale:_local1._xscale * -1}); charArray.push(_local1); _local1.speed = hero_obj_speed; _local1.role = "hero"; _local1.attack_pwr = hero_obj_atk; _local1.jump = false; _local1.hit = true; _local1.recover = hero_obj_spawn_cooldown; _local1.hp = hero_obj_hp; _local1.hptotal = hero_obj_hp; _local1.stun = hero_obj_stun; _local1.mp = hero_obj_mp; _local1.mptotal = hero_obj_mp; _local1.cooldown = hero_obj_spawn_cooldown; _local1.attacking = true; _local1.experience = hero_obj_exp; _local1.trandform_cast = false; _local1.size_bonus = 1; _local1.attack_bonus = 1; _local1.speed_bonus = 0; _local1.defense_bonus = 1; _local1.magic = hero_obj_magic; _local1.spawning = true; drainmagic = false; _local1.gotoAndStop("spawn"); } function spawn_hero() { if ((hero_count == 0) && (lives > 0)) { createHero("hero", d++, 200, 300); hero_count++; magic_drain = false; } } function cooldown_manager() { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (charArray[_local1].cooldown > 0) { if ((charArray[_local1].ai == "mech") && (charArray[_local1].missiles_fired)) { if (((charArray[_local1].cooldown == 1) || (charArray[_local1].cooldown == 6)) || (charArray[_local1].cooldown == 11)) { var _local2 = attachMovie("mech_missile", "projectile" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = 0; _local2.power = 5; _local2.special = "mech_missile"; _local2.nature = "foe"; projectile_array.push(_local2); proj++; } } if (((charArray[_local1].cooldown == 8) && (charArray[_local1].ai == "ranger")) && (charArray[_local1].attacking == true)) { var _local2 = attachMovie(charArray[_local1].weapon_type, "projectile" + proj, d++, {_x:charArray[_local1]._x, _y:charArray[_local1]._y}); _local2.speed = (charArray[_local1].shot_speed * charArray[_local1]._xscale) / 100; _local2.power = charArray[_local1].shot_power; gunshot_snd.start(0, 0); _local2.nature = "foe"; _local2._xscale = charArray[_local1]._xscale; projectile_array.push(_local2); proj++; } charArray[_local1].cooldown--; } else { charArray[_local1].attacking = false; } _local1--; } } function create_go() { if ((go == 0) && (enemyCount == 0)) { attachMovie("go_arrow", "go_arrow", bd++, {_x:500, _y:0}); go = 1; } } function detectKeys() { if ((hero.recover == 0) || (hero_obj == "knight")) { if ((!hero.spawning) && (hero.hp > 0)) { var _local1 = false; if (Key.isDown(39)) { hero._xscale = 100 * hero.size_bonus; if (enemyCount > 0) { _local1 = moveChar(hero, 1, 0, "walk"); } else if (hero._x > 400) { _local1 = moveChar(hero, 0, 0); progress_tracker = progress_tracker + hero.speed; } else { _local1 = moveChar(hero, 1, 0, "walk"); } } if (Key.isDown(37)) { hero._xscale = -100 * hero.size_bonus; _local1 = moveChar(hero, -1, 0, "walk"); } if (Key.isDown(40)) { _local1 = moveChar(hero, 0, 1, "walk"); } if (Key.isDown(38)) { _local1 = moveChar(hero, 0, -1, "walk"); } if (Key.isDown(32)) { if (hero_obj == "ranger") { var _local2 = attachMovie("gun_shot", "projectile" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = (20 * hero._xscale) / 100; _local2._xscale = hero._xscale; _local2.stun = 12; _local2.nature = "friendly"; _local2.power = hero_obj_atk; projectile_array.push(_local2); proj++; } _local1 = moveChar(hero, 0, 0, "attack"); hero.cooldown = hero_obj_cooldown_atk; hero.attack_pwr = hero_obj_atk * hero.attack_bonus; hero.stun = hero_obj_stun; hero.attacking = true; } if (Key.isDown(65)) { if (!healing_use) { healing_use = true; if (food_amount > 0) { food_amount--; food_snd.start(0, 0); hero.attachMovie("healing_effect", "heal_effect", 10, {_x:-11, _y:-97}); var _local3 = hero.hp + (hero.hptotal / 3); if (_local3 > hero.hptotal) { hero.hp = hero.hptotal; } else { hero.hp = hero.hp + (hero.hptotal / 3); } } } } if (!Key.isDown(65)) { healing_use = false; } if (Key.isDown(83)) { if (!mhealing_use) { mhealing_use = true; if (water_amount > 0) { water_amount--; water_snd.start(0, 0); hero.attachMovie("mhealing_effect", "mheal_effect", 10, {_x:-11, _y:-97}); var _local4 = hero.mp + 20; if (_local4 > hero.mptotal) { hero.mp = hero.mptotal; } else { hero.mp = hero.mp + 20; } } } } if (!Key.isDown(83)) { mhealing_use = false; } if (Key.isDown(90)) { if ((skill_level_1 > 0) && (hero.mp >= special1_mpuse[skill_level_1 - 1])) { _local1 = moveChar(hero, 0, 0, "special1"); hero.mp = hero.mp - special1_mpuse[skill_level_1 - 1]; hero.cooldown = hero_obj_cooldown_spc1; if (hero_obj == "fighter") { hero.attack_pwr = power_stab_level[skill_level_1 - 1] * hero.attack_bonus; hero.stun = 16; hero.attacking = true; } if (hero_obj == "knight") { hero.attack_pwr = iron_hook_level[skill_level_1 - 1] * hero_obj_atk; hero.stun = 17; hero.attacking = true; } if (hero_obj == "ranger") { var _local2 = attachMovie("rifle_shot", "projectile" + proj, d++, {_x:hero._x, _y:hero._y - 15}); _local2.speed = (35 * hero._xscale) / 100; _local2.stun = 4; _local2._xscale = hero._xscale; _local2.nature = "friendly"; _local2.power = hero_obj_atk * assault_rifle_level[skill_level_1 - 1]; projectile_array.push(_local2); proj++; hero.attacking = true; } if (hero_obj == "mage") { var _local2 = attachMovie("ice_bolt", "projectile" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = (20 * hero._xscale) / 100; _local2._xscale = hero._xscale; _local2.stun = 10; _local2.nature = "friendly"; _local2.power = ice_bolt_level[skill_level_1 - 1]; projectile_array.push(_local2); proj++; hero.attacking = true; } if (hero_obj == "thief") { var _local2 = attachMovie("flame_throw", "projectile" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = 0; _local2.stun = 1; _local2._xscale = hero._xscale; _local2.nature = "friendly_fire"; _local2.power = flamethrower_level[skill_level_1 - 1]; projectile_array.push(_local2); proj++; hero.attacking = true; } } } if (Key.isDown(88)) { if ((skill_level_2 > 0) && (hero.mp >= special2_mpuse[skill_level_2 - 1])) { hero.mp = hero.mp - special2_mpuse[skill_level_2 - 1]; _local1 = moveChar(hero, 0, 0, "special2"); hero.cooldown = hero_obj_cooldown_spc2; if (hero_obj == "fighter") { hero.attack_pwr = (hero_obj_atk - (hero_obj_atk * spin_cut_level[skill_level_2 - 1])) * hero.attack_bonus; hero.attacking = true; hero.stun = 15; } if (hero_obj == "knight") { hero.attack_pwr = chain_whip_level[skill_level_2 - 1] * hero_obj_atk; hero.attacking = true; hero.stun = 14; } if (hero_obj == "ranger") { var _local2 = attachMovie("ranger_grenade", "grenade" + proj, d++, {_x:hero._x, _y:hero._y - 70}); _local2.speed = 0; _local2._xscale = hero._xscale; _local2.nature = "explosive"; _local2.stun = 20; _local2.power = grenade_level[skill_level_2 - 1]; projectile_array.push(_local2); proj++; hero.attacking = true; } if (hero_obj == "mage") { hero.attack_pwr = electric_storm_level[skill_level_2 - 1]; hero.stun = 24; hero.attacking = true; } if (hero_obj == "thief") { hero.attacking = true; } } } if (Key.isDown(67)) { if ((skill_level_3 > 0) && (hero.mp >= special3_mpuse[skill_level_3 - 1])) { hero.mp = hero.mp - special3_mpuse[skill_level_3 - 1]; hero.cooldown = hero_obj_cooldown_spc3; if (hero_obj == "fighter") { if (!magic_drain) { magic_drain = true; hero.attack_bonus = empower_level[skill_level_3 - 1]; hero.attachMovie("fighter_fire_trail", "aura", 3, {_x:0, _y:0}); _local1 = moveChar(hero, 0, 0, "special3"); } else { magic_drain = false; hero.attack_bonus = 1; removeMovieClip(hero.aura); } } if (hero_obj == "knight") { if (hero._yscale > 100) { hero._xscale = 100; hero._yscale = 100; hero.size_bonus = 1; hero.attack_bonus = 1; hero.defense_bonus = 1; magic_drain = false; } else { _local1 = moveChar(hero, 0, 0, "special3"); hero.transform_cast = true; hero.attack_bonus = transform_attack[skill_level_3 - 1]; hero.defense_bonus = transform_defense[skill_level_3 - 1]; magic_drain = true; } } if (hero_obj == "ranger") { if (!magic_drain) { hero.attachMovie("ranger_shadow", "aura", 3, {_x:-20, _y:-107}); hero.aura._alpha = 50; magic_drain = true; _local1 = moveChar(hero, 0, 0, "special3"); hero.speed_bonus = quick_feet_level[skill_level_3 - 1]; quick_feet_cast = true; } else { magic_drain = false; removeMovieClip(hero.aura); hero.speed_bonus = 0; quick_feet_cast = false; } } if (hero_obj == "mage") { if (!magic_drain) { magic_drain = true; hero.attachMovie("mage_shield", "aura", 3, {_x:0, _y:-50}); _local1 = moveChar(hero, 0, 0, "special3"); hero.defense_bonus = shield_level[skill_level_3 - 1]; } else { magic_drain = false; hero.defense_bonus = 1; removeMovieClip(hero.aura); } } if (hero_obj == "thief") { var _local2 = attachMovie("time_bomb" + skill_level_3, "bomb" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = 0; _local2.nature = "timebomb1"; _local2.stun = 30; _local2.power = time_bomb_level[skill_level_3 - 1]; projectile_array.push(_local2); proj++; hero.attacking = true; _local1 = moveChar(hero, 0, 0, "special3"); } hero.attacking = true; } } } } if ((!_local1) && (hero.recover == 0)) { hero.gotoAndStop("stand"); } } function moveChar(char, dirx, diry, action) { var _local3 = char._x; var _local2 = char._y; _local3 = _local3 + (dirx * (char.speed + char.speed_bonus)); _local2 = _local2 + (diry * (char.speed + char.speed_bonus)); if (dirx > 0) { if (char._x < 530) { char._x = _local3; } } else if (dirx < 0) { if (char._x > 20) { char._x = _local3; } } if (diry > 0) { if (char._y < 400) { char._y = _local2; } } else if (diry < 0) { if (char._y > 225) { char._y = _local2; } } char.gotoAndStop(action); return(true); } function move_projectiles() { var _local1 = projectile_array.length - 1; while (_local1 >= 0) { projectile_array[_local1]._x = projectile_array[_local1]._x + projectile_array[_local1].speed; if ((projectile_array[_local1]._x >= 570) || (projectile_array[_local1]._x <= -30)) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 13) && (projectile_array[_local1].nature == "friendly_fire")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 78) && (projectile_array[_local1].nature == "timebomb1")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 16) && (projectile_array[_local1].special == "suicide_bomb")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 14) && (projectile_array[_local1].special == "foe_fire")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 26) && (projectile_array[_local1].special == "fish_grenade")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 16) && (projectile_array[_local1].special == "mech_missile")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 29) && (projectile_array[_local1].special == "mech_missile2")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 27) && (projectile_array[_local1].special == "crossfire")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } _local1--; } } function enemyAction() { var _local1 = enemyArray.length - 1; while (_local1 >= 0) { if (enemyArray[_local1].hp > 0) { if ((enemyArray[_local1].hit == 0) || (enemyArray[_local1].stunnable == false)) { if (enemyArray[_local1].ai == "tinsel") { if (enemyArray[_local1].charging && (enemyArray[_local1].enemy._currentframe >= 6)) { moveChar(enemyArray[_local1], enemyArray[_local1].directionX, enemyArray[_local1].directionY, "attack3"); } } if (!enemyArray[_local1].attacking) { if (enemyArray[_local1].ai == "smarter") { smarterEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "ranger") { rangerEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "smart") { smartEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "suicide") { suicideEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "breath") { breathEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "headman") { headmanEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "fishman") { fishmanEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "tinsel") { tinselEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "goliath") { goliathEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "mech") { mechEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "landking") { landkingEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "samual") { samualEnemyMove(enemyArray[_local1]); } } } } _local1--; } } function hitEnemy() { var _local1 = enemyArray.length - 1; while (_local1 >= 0) { if (enemyArray[_local1].hit_spot.hitTest(hero.hero.weapon) && (enemyArray[_local1].hit_range.hitTest(hero.attack_range))) { if (enemyArray[_local1].recover <= 7) { if ((enemyArray[_local1].hit == 2) && (enemyArray[_local1].stunnable)) { enemyArray[_local1].hit = enemyArray[_local1].hit + 1; hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience2; enemyArray[_local1].attacking = false; enemyArray[_local1].recover = enemyArray[_local1].fall_cooldown; } else if (!enemyArray[_local1].stunnable) { hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience1; enemyArray[_local1].recover = hero.stun; enemyArray[_local1].hit = 1; } else { enemyArray[_local1].hit = enemyArray[_local1].hit + 1; hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience1; enemyArray[_local1].recover = hero.stun; enemyArray[_local1].attacking = false; } hit1_snd.start(0, 0); var _local4 = random(6); enemyArray[_local1].attachMovie("hit_effect" + _local4, "hit_sound", 600, {_x:0, _y:-50, _xscale:enemyArray[_local1]._xscale}); enemyArray[_local1].hp = enemyArray[_local1].hp - (hero.attack_pwr * hero.attack_bonus); var _local3 = (enemyArray[_local1].hp / enemyArray[_local1].hptotal) * 100; if (_local3 < 0) { _local3 = 0; } enemyArray[_local1].lifebar.life._xscale = _local3; if (enemyArray[_local1].hp <= 0) { enemyArray[_local1].recover = enemyArray[_local1].death_cooldown; enemyArray[_local1].gotoAndStop("dead"); var _local2 = attachMovie("pickup5", "item" + proj, d++, {_x:enemyArray[_local1]._x, _y:enemyArray[_local1]._y}); proj++; _local2.nature = "money"; _local2.amount = enemyArray[_local1].drop_amount; itemArray.push(_local2); hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience3; } else if (enemyArray[_local1].stunnable == true) { enemyArray[_local1].gotoAndStop("hit" + enemyArray[_local1].hit); } } } _local1--; } } function hitPlayer() { var _local1 = enemyArray.length - 1; while (_local1 >= 0) { if (enemyArray[_local1].enemy.weapon.hitTest(hero.hitspot) && (enemyArray[_local1].attack_range.hitTest(hero.hit_range))) { if ((hero.recover <= 1) && (hero.hp > 0)) { if ((hero.hit == 2) && (hero_obj != "knight")) { hero.recover = hero_obj_cooldown_fall; } else { hero.recover = hero_obj_cooldown_hit; } hit2_snd.start(0, 0); var _local3 = random(6); hero.attachMovie("hit_effect" + _local3, "hit_sound", 600, {_x:0, _y:-50, _xscale:hero._xscale}); hero.hit = hero.hit + 1; hero.hp = hero.hp - (enemyArray[_local1].attack_pwr * hero.defense_bonus); var _local2 = (hero.hp / hero.hptotal) * 100; if (_local2 < 0) { hero.hp = 0; _local2 = 0; } hero.lifebar.life._xscale = _local2; if (hero.hp <= 0) { lives = lives - 1; hero.recover = hero_obj_cooldown_dead; hero.gotoAndStop("dead"); } else if (hero_obj != "knight") { hero.gotoAndStop("hit" + hero.hit); } } } _local1--; } } function hitPlayerProjectile() { var _local1 = projectile_array.length - 1; while (_local1 >= 0) { if ((projectile_array[_local1].weapon.hitTest(hero.hitspot) && (projectile_array[_local1].attack_range.hitTest(hero.hit_range))) && (projectile_array[_local1].nature == "foe")) { if ((hero.recover <= 1) && (hero.hp > 0)) { if ((hero.hit == 2) && (hero_obj != "knight")) { hero.recover = hero_obj_cooldown_fall; } else { hero.recover = hero_obj_cooldown_hit; } var _local4 = random(2); hit2_snd.start(0, 0); var _local3 = random(6); hero.attachMovie("hit_effect" + _local3, "hit_sound", 600, {_x:0, _y:-50, _xscale:hero._xscale}); hero.hit = hero.hit + 1; hero.hp = hero.hp - (projectile_array[_local1].power * hero.defense_bonus); var _local2 = (hero.hp / hero.hptotal) * 100; if (_local2 < 0) { hero.hp = 0; _local2 = 0; } hero.lifebar.life._xscale = _local2; if (hero.hp <= 0) { lives = lives - 1; hero.recover = hero_obj_cooldown_dead; hero.gotoAndStop("dead"); } else if (hero_obj != "knight") { hero.gotoAndStop("hit" + hero.hit); } } } _local1--; } } function hitEnemyProjectile() { var _local2 = projectile_array.length - 1; while (_local2 >= 0) { var _local1 = enemyArray.length - 1; while (_local1 >= 0) { if ((projectile_array[_local2].weapon.hitTest(enemyArray[_local1].hit_spot) && (projectile_array[_local2].attack_range.hitTest(enemyArray[_local1].hit_range))) && (projectile_array[_local2].nature != "foe")) { if (enemyArray[_local1].recover <= 7) { if ((enemyArray[_local1].hit == 2) && (enemyArray[_local1].stunnable)) { hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience2; enemyArray[_local1].attacking = false; enemyArray[_local1].recover = enemyArray[_local1].fall_cooldown; } else if (!enemyArray[_local1].stunnable) { hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience1; enemyArray[_local1].recover = projectile_array[_local2].stun; } else { hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience1; enemyArray[_local1].recover = projectile_array[_local2].stun; enemyArray[_local1].attacking = false; } hit1_snd.start(0, 0); var _local5 = random(6); enemyArray[_local1].attachMovie("hit_effect" + _local5, "hit_sound", 600, {_x:0, _y:-50, _xscale:enemyArray[_local1]._xscale}); enemyArray[_local1].hit = enemyArray[_local1].hit + 1; enemyArray[_local1].hp = enemyArray[_local1].hp - projectile_array[_local2].power; if ((projectile_array[_local2].nature == "explosive") || (projectile_array[_local2].nature == "timebomb1")) { } else { removeMovieClip(projectile_array[_local2]); } var _local4 = (enemyArray[_local1].hp / enemyArray[_local1].hptotal) * 100; if (_local4 < 0) { _local4 = 0; } enemyArray[_local1].lifebar.life._xscale = _local4; if (enemyArray[_local1].hp <= 0) { enemyArray[_local1].recover = enemyArray[_local1].death_cooldown; enemyArray[_local1].gotoAndStop("dead"); var _local3 = attachMovie("pickup5", "item" + proj, d++, {_x:enemyArray[_local1]._x, _y:enemyArray[_local1]._y}); proj++; _local3.nature = "money"; _local3.amount = enemyArray[_local1].drop_amount; itemArray.push(_local3); hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience3; } else if (enemyArray[_local1].stunnable == true) { enemyArray[_local1].gotoAndStop("hit" + enemyArray[_local1].hit); } } } _local1--; } _local2--; } } function timer_time() { if (timer_counter == 0) { timer--; timer_counter = 36; } else { timer_counter--; } } function detail_manager() { var _local1 = charArray.length - 1; while (_local1 >= 0) { charArray[_local1].lifebar._xscale = charArray[_local1]._xscale; charArray[_local1].magicbar._xscale = charArray[_local1]._xscale; charArray[_local1].nametag._xscale = charArray[_local1]._xscale; _local1--; } if (hero_obj_exp >= next_level[level - 1]) { hero_obj_exp = hero_obj_exp - next_level[level - 1]; levelup_snd.start(0, 0); level++; if (hero_obj == "fighter") { hero_obj_atk = hero_obj_atk + 0.5; hero.hptotal = hero.hptotal + 2; hero.hp = hero.hp + 2; hero.magic = hero.magic + 0.25; hero.mptotal = hero.mptotal + 2; hero.mp = hero.mp + 2; hero.speed = hero.speed + 0.2; } else if (hero_obj == "knight") { hero_obj_atk = hero_obj_atk + 1.2; hero.hptotal = hero.hptotal + 4; hero.hp = hero.hp + 4; hero.magic = hero.magic + 0.1; hero.mptotal = hero.mptotal + 1; hero.mp = hero.mp + 1; hero.speed = hero.speed + 0.1; } else if (hero_obj == "ranger") { hero_obj_atk = hero_obj_atk + 0.35; hero.hptotal = hero.hptotal + 1; hero.hp = hero.hp + 1; hero.magic = hero.magic + 0.5; hero.mptotal = hero.mptotal + 3; hero.mp = hero.mp + 3; hero.speed = hero.speed + 0.5; } else if (hero_obj == "mage") { hero_obj_atk = hero_obj_atk + 0.2; hero.hptotal = hero.hptotal + 2.5; hero.hp = hero.hp + 2.5; hero.magic = hero.magic + 1.5; hero.mptotal = hero.mptotal + 5; hero.mp = hero.mp + 5; hero.speed = hero.speed + 0.2; } else if (hero_obj == "thief") { hero_obj_atk = hero_obj_atk + 0.35; hero.hptotal = hero.hptotal + 2; hero.hp = hero.hp + 2; hero.magic = hero.magic + 0.5; hero.mptotal = hero.mptotal + 3; hero.mp = hero.mp + 3; hero.speed = hero.speed + 0.5; } skillpoints = skillpoints + 1; attachMovie("level_up_animated", "level_up", 10002, {_x:283, _y:160}); } else { status_bar.expbar.exp._xscale = (hero_obj_exp / next_level[level - 1]) * 100; } } function enemy_thinking() { var _local1 = enemyArray.length - 1; while (_local1 >= 0) { if (enemyArray[_local1].think > 0) { enemyArray[_local1].think = enemyArray[_local1].think - 1; } else { enemyArray[_local1].think = enemyArray[_local1].max_think; } _local1--; } } function recoverCharacter() { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (charArray[_local1].hit > 0) { if (charArray[_local1].recover == 0) { charArray[_local1].spawning = false; charArray[_local1].hit = 0; if (charArray[_local1].hp <= 0) { if (charArray[_local1].role == "hero") { hero_count--; removeMovieClip(charArray[_local1]); charArray.splice(_local1, 1); } else { enemyCount--; removeMovieClip(charArray[_local1]); charArray.splice(_local1, 1); if (enemyCount == 0) { } } } else if ((hero_obj != "knight") && (charArray[_local1].role == "hero")) { charArray[_local1].gotoAndStop("stand"); } } else { charArray[_local1].recover = charArray[_local1].recover - 1; } } _local1--; } } function transform_increase() { if (hero.transform_cast) { hero.size_bonus = transform_level[skill_level_3 - 1]; hero._xscale = hero._xscale * transform_level[skill_level_3 - 1]; hero._yscale = hero._yscale * transform_level[skill_level_3 - 1]; hero.transform_cast = false; } } function magic_manager() { var _local1 = (hero.hp / hero.hptotal) * 100; if (_local1 < 0) { _local1 = 0; } hero.lifebar.life._xscale = _local1; if (magic_drain) { if (drain_timer == 12) { drain_timer = 0; hero.mp = hero.mp - 1; } else { drain_timer++; } } _local1 = (hero.mp / hero.mptotal) * 100; if (_local1 < 0) { _local1 = 0; } hero.magicbar.magic._xscale = _local1; if (hero.mp == 0) { magic_drain = false; hero.attack_bonus = 1; removeMovieClip(hero.aura); if (hero._yscale > 100) { hero._xscale = 100; hero._yscale = 100; hero.size_bonus = 1; } hero.speed_bonus = 0; hero.defense_bonus = 1; } } function magic_regeneration() { if (mp_regen >= 200) { mp_regen = 0; if (hero.mp < hero.mptotal) { hero.mp = hero.mp + 1; } } else { mp_regen = mp_regen + hero.magic; } } function grab_items() { var _local1 = itemArray.length - 1; while (_local1 >= 0) { if (hero.hit_range.hitTest(itemArray[_local1].hit_spot)) { if (itemArray[_local1].nature == "food") { if (food_amount < 99) { pickup_item_snd.start(0, 0); food_amount = food_amount + 1; removeMovieClip(itemArray[_local1]); itemArray.splice(_local1, 1); } } else if (itemArray[_local1].nature == "water") { if (water_amount < 99) { pickup_item_snd.start(0, 0); water_amount = water_amount + 1; removeMovieClip(itemArray[_local1]); itemArray.splice(_local1, 1); } } else if (itemArray[_local1].nature == "money") { grab_money_snd.start(0, 0); money = money + (itemArray[_local1].amount * pickup_bonus); removeMovieClip(itemArray[_local1]); itemArray.splice(_local1, 1); } } _local1--; } } function level_beat_check() { if ((enemyCount == 0) && (progress_array[p] == 10000)) { boss_bgm_snd.stop(); gotoAndPlay (790); hero.size_bonus = 1; hero.attack_bonus = 1; hero.defense_bonus = 1; attachMovie("level_complete", "level_complete", 20000, {_x:0, _y:0}); level_finished = true; } } function game_over() { if (lives <= 0) { attachMovie("level_complete", "level_complete", 20000, {_x:0, _y:0}); player_defeated = true; breaker = false; gotoAndPlay (847); } } function spawn_crate() { if (progress_tracker >= item_progress_array[qu]) { var _local1 = attachMovie("barrel", "barrel" + qu, d++, {_x:600, _y:barrel_array_y[qu]}); _local1.contents = contents_array[qu]; _local1.amount = amount_array[qu]; barrel_array.push(_local1); qu++; } } function hitBarrel() { var _local1 = barrel_array.length - 1; while (_local1 >= 0) { if (barrel_array[_local1].hitspot.hitTest(hero.hero.weapon) && (barrel_array[_local1].hit_range.hitTest(hero.attack_range))) { if (barrel_array[_local1].contents == 1) { var _local3 = "pickup1"; } else if (barrel_array[_local1].contents == 2) { var _local3 = "pickup3"; } else { var _local3 = "pickup5"; } var _local4 = random(6); barrel_array[_local1].attachMovie("hit_effect" + _local4, "hit_sound", 600, {_x:0, _y:-50, _xscale:barrel_array._xscale}); barrel_array[_local1].gotoAndPlay("broken"); var _local2 = attachMovie(_local3, "item" + proj, d++, {_x:barrel_array[_local1]._x, _y:barrel_array[_local1]._y}); if (barrel_array[_local1].contents == 1) { _local2.nature = "food"; } else if (barrel_array[_local1].contents == 2) { _local2.nature = "water"; } else { _local2.nature = "money"; } proj++; _local2.amount = barrel_array[_local1].amount; itemArray.push(_local2); } _local1--; } } function proj_hitBarrel() { var _local3 = projectile_array.length - 1; while (_local3 >= 0) { var _local1 = barrel_array.length - 1; while (_local1 >= 0) { if (barrel_array[_local1].hitspot.hitTest(projectile_array[_local3].weapon) && (barrel_array[_local1].hit_range.hitTest(projectile_array[_local3].attack_range))) { if (barrel_array[_local1].contents == 1) { var _local4 = "pickup1"; } else if (barrel_array[_local1].contents == 2) { var _local4 = "pickup3"; } else { var _local4 = "pickup5"; } var _local5 = random(6); barrel_array[_local1].attachMovie("hit_effect" + _local5, "hit_sound", 600, {_x:0, _y:-50, _xscale:barrel_array._xscale}); barrel_array[_local1].gotoAndPlay("broken"); var _local2 = attachMovie(_local4, "item" + proj, d++, {_x:barrel_array[_local1]._x, _y:barrel_array[_local1]._y}); if (barrel_array[_local1].contents == 1) { _local2.nature = "food"; } else if (barrel_array[_local1].contents == 2) { _local2.nature = "water"; } else { _local2.nature = "money"; } proj++; _local2.amount = barrel_array[_local1].amount; itemArray.push(_local2); } _local1--; } _local3--; } } stop(); var healing_use = false; var mhealing_use = false; attachMovie("status_bar", "status_bar", 10000, {_x:0, _y:0}); if (hero_obj == "fighter") { status_bar.skill1.gotoAndStop(1); status_bar.skill2.gotoAndStop(2); status_bar.skill3.gotoAndStop(3); } else if (hero_obj == "knight") { status_bar.skill1.gotoAndStop(4); status_bar.skill2.gotoAndStop(5); status_bar.skill3.gotoAndStop(6); } else if (hero_obj == "ranger") { status_bar.skill1.gotoAndStop(7); status_bar.skill2.gotoAndStop(8); status_bar.skill3.gotoAndStop(9); } else if (hero_obj == "mage") { status_bar.skill1.gotoAndStop(10); status_bar.skill2.gotoAndStop(11); status_bar.skill3.gotoAndStop(12); } else if (hero_obj == "thief") { status_bar.skill1.gotoAndStop(13); status_bar.skill2.gotoAndStop(14); status_bar.skill3.gotoAndStop(15); } var game_paused = false; var pause_pressed = false; var breaker = true; var player_defeated = false; status_bar.lives_icon.gotoAndStop(hero_obj); onEnterFrame = function () { if ((!level_finished) && (hero._currentframe != "spawn")) { pause_feature(); } if (!game_paused) { if (breaker) { end_level(); if ((!hero.attacking) && (!level_finished)) { detectKeys(); } grab_items(); if (!level_finished) { level_beat_check(); } if (!player_defeated) { game_over(); } transform_increase(); hitPlayerProjectile(); hitEnemyProjectile(); fake_count(); proj_hitBarrel(); spawn_bg(); scroll_bg(); magic_regeneration(); enemyAction(); magic_manager(); hitEnemy(); hitBarrel(); recoverCharacter(); cooldown_manager(); detail_manager(); spawn_enemy(); spawn_crate(); depth_manager(); depth_manager2(); depth_manager3(); enemy_thinking(); hitPlayer(); spawn_hero(); move_projectiles(); if ((timer > 0) && (!level_finished)) { timer_time(); } } } }; attachMovie("level_label_animated", "label", 9999, {_x:275, _y:115}); attachMovie("empty", "progress_tracker", 50, {_x:0, _y:0}); create_horizon(); var progress_tracker = 0; var p = 0; var qu = 0; var ed = 0; var enemy_spawn_round = 0; var go = 0; var proj = 0; var projectile_array = new Array(); var timer = 99; var timer_counter = 36; status_bar.skill1.skill.onRelease = function () { if ((skillpoints > 0) && (skill_level_1 < 3)) { select_snd.start(0, 0); skill_level_1++; skillpoints--; } }; status_bar.skill2.skill.onRelease = function () { if ((skillpoints > 0) && (skill_level_2 < 3)) { select_snd.start(0, 0); skill_level_2++; skillpoints--; } }; status_bar.skill3.skill.onRelease = function () { if ((skillpoints > 0) && (skill_level_3 < 3)) { select_snd.start(0, 0); skill_level_3++; skillpoints--; } }; var drain_timer = 0; var mp_regen = 0; var power_stab_level = Array(10, 20, 30); var spin_cut_level = Array(0.5, 0.75, 1); var empower_level = Array(1.5, 2, 2.5); var chain_whip_level = Array(0.5, 1, 1.5); var iron_hook_level = Array(1, 2, 3); var transform_level = Array(1.25, 1.5, 2); var transform_attack = Array(1.2, 1.5, 2); var transform_defense = Array(0.9, 0.8, 0.7); var assault_rifle_level = Array(0.4, 0.65, 0.9); var grenade_level = Array(5, 10, 20); var quick_feet_level = Array(1, 3, 5); var ice_bolt_level = Array(5, 10, 20); var electric_storm_level = Array(5, 15, 25); var shield_level = Array(0.75, 0.65, 0.5); var flamethrower_level = Array(1, 1.5, 2); var smoke_bomb_level = Array(100, 200, 300); var time_bomb_level = Array(10, 20, 30); var itemArray = Array(); var level_finished = false; var barrel_array = Array(); intro_bgm_snd.stop(); var food_snd = new Sound(); food_snd.attachSound("foodeat"); var water_snd = new Sound(); water_snd.attachSound("waterdrink"); var breath_fire_snd = new Sound(); breath_fire_snd.attachSound("fire1"); var enemy_projectile_array = new Array(); var enemyArray = new Array(); var e = 1; var charArray = new Array(); var enemyCount = 0; var d = 501; var hero_count = 0; var invulnerable = 0; var b = 0; var bg_array = new Array(); var a = 0; var bd = 1; var h = 0; var file_size = (_root.getBytesTotal() / 1000); var background_data = Array(1, 2, 2, 1, 1, 1, 1, 1); var triggered = 0; if (stage_num == 1) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm1"); level_snd.start(0, 1000); var bg_frame = Array(1, 4, 2, 3, 1, 5, 6, 7); var item_progress_array = Array(100, 200, 300, 800, 1400, 3000, 5000, 10000); var barrel_array_y = Array(300, 225, 350, 275, 375, 300, 225); var contents_array = Array(2, 1, 3, 1, 3, 2, 3); var amount_array = Array(100, 100, 200, 0, 200, 0, 150); } else if (stage_num == 2) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm1"); level_snd.start(0, 100); var bg_frame = Array(9, 8, 10, 11, 12, 19); var item_progress_array = Array(400, 410, 420, 800, 820, 2000, 2100, 4000, 10000); var barrel_array_y = Array(275, 325, 375, 275, 375, 275, 325, 375); var contents_array = Array(3, 3, 1, 2, 1, 1, 1, 3); var amount_array = Array(200, 200, 0, 0, 0, 0, 0, 200); } else if (stage_num == 3) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm5"); level_snd.start(0, 100); var bg_frame = Array(13, 14, 20); var item_progress_array = Array(0, 0, 800, 800, 10000); var barrel_array_y = Array(260, 360, 260, 360); var contents_array = Array(1, 3, 2, 1); var amount_array = Array(0, 300, 0, 0); } else if (stage_num == 4) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm1"); level_snd.start(0, 100); var bg_frame = Array(15, 16, 17, 18, 21); var item_progress_array = Array(500, 550, 2200, 2400, 2450, 10000); var barrel_array_y = Array(250, 325, 250, 375, 225); var contents_array = Array(3, 3, 3, 1, 2); var amount_array = Array(100, 200, 300, 0, 0); } else if (stage_num == 5) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm1"); level_snd.start(0, 100); var bg_frame = Array(22, 23, 24, 22, 22); var item_progress_array = Array(1750, 1750, 2900, 2950, 10000); var barrel_array_y = Array(300, 225, 350, 225); var contents_array = Array(1, 1, 1, 2); var amount_array = Array(0, 0, 0, 0); } else if (stage_num == 6) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm4"); level_snd.start(0, 100); var bg_frame = Array(25, 1, 1); var item_progress_array = Array(100, 200, 300, 800, 1400, 3000, 5000, 10000); var barrel_array_y = Array(300, 225, 350, 275, 375, 300, 225); var contents_array = Array(3, 3, 3, 1, 3, 2, 3); var amount_array = Array(100, 100, 200, 0, 200, 0, 150); } else if (stage_num == 7) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm5"); level_snd.start(0, 100); var bg_frame = Array(26, 27, 26, 28, 29, 26); var item_progress_array = Array(100, 200, 300, 800, 1400, 2100, 2300, 3500, 3500, 3550, 3550, 4000, 10000); var barrel_array_y = Array(300, 225, 350, 275, 375, 300, 225, 225, 375, 250, 350, 375); var contents_array = Array(1, 1, 2, 2, 3, 2, 3, 1, 1, 1, 1, 2); var amount_array = Array(0, 0, 0, 0, 200, 0, 1000, 0, 0, 0, 0, 0); } else if (stage_num == 8) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm3"); level_snd.start(0, 100); var bg_frame = Array(30, 31, 32, 33); var item_progress_array = Array(100, 200, 300, 800, 1400, 2000, 2000, 10000); var barrel_array_y = Array(300, 225, 350, 275, 375, 300, 225); var contents_array = Array(3, 1, 1, 1, 1, 2, 2); var amount_array = Array(100, 100, 200, 0, 200, 0, 150); } function smarterEnemyMove(char) { if (char.cooldown == 0) { if (char.think == 0) { char.think = char.max_think; char.standstill = random(3); } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown; char.gotoAndStop("attack"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function smartEnemyMove(char) { if (char.cooldown == 0) { if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown; char.gotoAndStop("attack"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } } function rangerEnemyMove(char) { if (hero._x > char._x) { char._xscale = 100; } else { char._xscale = -100; } if ((char.attack_range.hitTest(hero.hit_range) && (char._x > -10)) && (char._x < 560)) { char.attacking = true; char.cooldown = 16; char.gotoAndStop("attack"); } else { if (hero._x < 275) { char.dirx = 1; } else if (hero._x >= 275) { char.dirx = -1; } else { char.dirx = 0; } if (char._x < 0) { char.dirx = 1; } else if (char._x > 550) { char.dirx = -1; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function suicideEnemyMove(char) { if (char.cooldown == 0) { if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; var _local2 = attachMovie("sunny_attack", "projectile" + proj, d++, {_x:char._x, _y:char._y}); _local2.speed = 0; _local2.power = 5; _local2.special = "suicide_bomb"; _local2.nature = "foe"; projectile_array.push(_local2); proj++; enemyCount--; removeMovieClip(char); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } } function breathEnemyMove(char) { if (hero.hp <= 0) { char.dirx = 1; char.diry = 1; } else if (char.cooldown == 0) { if (char.fire_throw == 0) { breath_fire_snd.start(0, 0); var _local2 = attachMovie("flame_throw2", "projectile" + proj, d++, {_x:char._x, _y:char._y}); _local2.speed = 0; _local2.stun = 1; _local2._xscale = char._xscale; _local2.nature = "foe"; _local2.special = "foe_fire"; _local2.power = 1; projectile_array.push(_local2); char.fire_throw = 9; proj++; } else { char.fire_throw--; } if (char.think == 5) { if (char._x < hero._x) { char.dirx = 1; char._xscale = 100; } else if (char._x > hero._x) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } } } moveChar(char, char.dirx, char.diry, "walk"); } function headmanEnemyMove(char) { if (char.cooldown == 0) { if (char.think == 0) { char.think = char.max_think; char.standstill = random(3); } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown; char.gotoAndStop("attack2"); } else if (char.attack_range2.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function fishmanEnemyMove(char) { if (char.cooldown == 0) { if (char.think == 0) { char.think = char.max_think; char.standstill = random(15); } } if (char.standstill < 3) { moveChar(char, 0, 0, "stand"); } else if (char.standstill == 4) { char.attacking = true; char.cooldown = char.attack_cooldown3; char.gotoAndStop("camo"); } else if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown; char.gotoAndStop("attack"); } else if (char.attack_range2.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown2; var _local2 = attachMovie("fishman_grenade", "projectile" + proj, d++, {_x:char._x, _y:char._y - 40, _xscale:char._xscale}); _local2.speed = 0; _local2.power = 3; _local2.special = "fish_grenade"; _local2.nature = "foe"; projectile_array.push(_local2); proj++; char.gotoAndStop("attack2"); } else if (char.attack_range3.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown3; char.gotoAndStop("camo"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function tinselEnemyMove(char) { if (char.cooldown == 0) { char.stunnable = false; char.charging = false; if (char.think == 0) { char.think = char.max_think; char.standstill = random(4); } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.standstill == 2) { char.charging = true; char.stunnable = false; char.attacking = true; char.cooldown = char.attack3_cooldown; char.gotoAndStop("attack3"); char.directionX = char._xscale / 50; if (hero._y < (char._y - 10)) { char.directionY = -1; } else if (hero._y > (char._y + 10)) { char.directionY = 1; } else { char.directionY = 0; } char.standstill = 0; } else if (char.attack_range.hitTest(hero.hit_range)) { var _local2 = random(3); if (_local2 == 0) { char.attacking = true; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack2"); } else { char.attacking = true; char.cooldown = char.attack1_cooldown; char.gotoAndStop("attack"); } } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function goliathEnemyMove(char) { if (char._x > 355) { char._x = char._x - 6; } if (char.cooldown == 0) { char.action = random(10); if (char.think == 0) { char.think = char.max_think; } if (char.action == 0) { char.attacking = true; char.action = 6; char.cooldown = char.attack3_cooldown; char.gotoAndStop("attack3"); char.attack_pwr = 10; } else if ((char.action == 1) || (char.action == 2)) { char.attacking = true; char.action = 6; char.attack_pwr = 3; char.cooldown = char.attack1_cooldown; char.gotoAndStop("attack1"); } else if ((char.action == 4) || (char.action == 5)) { char.attacking = true; char.action = 6; char.attack_pwr = 4; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack2"); } else { char.cooldown = 10; char.gotoAndStop("stand"); char.action = random(10); } } } function mechEnemyMove(char) { if (char.cooldown == 0) { char.missiles_fired = false; if (char.think == 0) { char.think = char.max_think; char.standstill = random(5); } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.standstill == 1) { char.attacking = true; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack2"); char.missiles_fired = true; char.standstill = 0; } else if (char.attack_range.hitTest(hero.hit_range)) { char.attack_pwr = 5; char.attacking = true; char.cooldown = char.attack1_cooldown; char.gotoAndStop("attack"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function samualEnemyMove(char) { if (char.cooldown == 0) { if (char.think == 0) { char.think = char.max_think; var _local2 = attachMovie("mech_missile2", "projectile" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = 0; _local2.power = 2; _local2.special = "mech_missile2"; _local2.nature = "foe"; projectile_array.push(_local2); proj++; char.standstill = random(3); } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack1_cooldown; char.gotoAndStop("attack"); } else if (char.attack_range2.hitTest(hero.hit_range)) { var _local2 = attachMovie("samual_gunshot", "projectile" + proj, d++, {_x:char._x, _y:char._y, _xscale:char._xscale}); _local2.speed = (char._xscale / 100) * 25; _local2.power = 4; _local2.nature = "foe"; projectile_array.push(_local2); proj++; char.attacking = true; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack2"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function landkingEnemyMove(char) { if (char.cooldown == 0) { char.standstill = random(50); if (char.think == 0) { char.think = char.max_think; } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.standstill == 1) { char.attacking = true; char.cooldown = char.attack1_cooldown; char.gotoAndStop("attack"); } else if (char.standstill == 2) { var _local2 = attachMovie("crossfire", "projectile" + proj, d++, {_x:char._x + 12, _y:char._y - 53}); _local2.speed = 0; _local2.power = 2; _local2.special = "crossfire"; _local2.nature = "foe"; projectile_array.push(_local2); proj++; var _local3 = attachMovie("crossfire2", "projectile" + proj, d++, {_x:char._x + 12, _y:char._y - 53}); _local3.speed = 0; _local3.power = 2; _local3.special = "crossfire"; _local3.nature = "foe"; projectile_array.push(_local3); proj++; char.attacking = true; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack2"); } else if (char.standstill == 3) { char.attacking = true; char.cooldown = char.attack3_cooldown; char.gotoAndStop("attack3"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } }Frame 790boss_bgm_snd.stop();Frame 814_root.hero_obj_hp = hero.hptotal; _root.hero_obj_speed = hero.speed; hero_obj_mp = hero.mptotal; hero_obj_magic = hero.magic; hero.size_bonus = 1; hero.attack_bonus = 1; hero.defense_bonus = 1; hero.speed_bonus = 0; var i = (charArray.length - 1); while (i >= 0) { removeMovieClip(charArray[i]); i--; } var i = (projectile_array.length - 1); while (i >= 0) { removeMovieClip(projectile_array[i]); i--; } var i = (bg_array.length - 1); while (i >= 0) { removeMovieClip(bg_array[i]); i--; } var i = (itemArray.length - 1); while (i >= 0) { removeMovieClip(itemArray[i]); i--; } removeMovieClip(status_bar); removeMovieClip(horizon); removeMovieClip(level_complete);Frame 844money = money + (timer * 25); if (stage_num == 8) { gotoAndPlay (900); } else { gotoAndStop (845); }Frame 845stop(); character.gotoAndStop(hero_obj); buy_attack.onRelease = function () { if (money >= attack_cost) { select_snd.start(0, 0); hero_obj_atk = hero_obj_atk + 2; money = money - attack_cost; attack_cost = attack_cost + 5000; } }; buy_hp.onRelease = function () { if (money >= hp_cost) { select_snd.start(0, 0); hero_obj_hp = hero_obj_hp + 3; money = money - hp_cost; hp_cost = hp_cost + 5000; } }; buy_mp.onRelease = function () { if (money >= mp_cost) { select_snd.start(0, 0); hero_obj_mp = hero_obj_mp + 10; money = money - mp_cost; mp_cost = mp_cost + 5000; } }; buy_speed.onRelease = function () { if (money >= speed_cost) { select_snd.start(0, 0); hero_obj_speed = hero_obj_speed + 1; money = money - speed_cost; speed_cost = speed_cost + 5000; } }; buy_magic.onRelease = function () { if (money >= magic_cost) { select_snd.start(0, 0); hero_obj_magic = hero_obj_magic + 2; money = money - magic_cost; magic_cost = magic_cost + 5000; } }; buy_food.onRelease = function () { if (money >= 1000) { if (food_amount < 99) { select_snd.start(0, 0); food_amount = food_amount + 1; money = money - 2000; } } }; buy_water.onRelease = function () { if (money >= 1000) { if (water_amount < 99) { select_snd.start(0, 0); water_amount = water_amount + 1; money = money - 2000; } } }; buy_life.onRelease = function () { if (money >= 5000) { select_snd.start(0, 0); lives = lives + 1; money = money - 5000; } }; exit_btn.onRelease = function () { select_snd.start(0, 0); triggered = 0; hero_count = 0; stage_num++; gotoAndStop (789); };Frame 846boss_bgm_snd.stop(); level_snd.stop();Frame 870_root.hero_obj_hp = hero.hptotal; _root.hero_obj_atk = hero.attack_pwr; _root.hero_obj_speed = hero.speed; hero_obj_mp = hero.mptotal; hero_obj_magic = hero.magic; var i = (charArray.length - 1); while (i >= 0) { removeMovieClip(charArray[i]); i--; } var i = (projectile_array.length - 1); while (i >= 0) { removeMovieClip(projectile_array[i]); i--; } var i = (bg_array.length - 1); while (i >= 0) { removeMovieClip(bg_array[i]); i--; } removeMovieClip(status_bar); removeMovieClip(horizon); removeMovieClip(level_complete);Frame 898gotoAndStop (777);Frame 1834stop();Frame 1835stop(); character.gotoAndStop(hero_frame);Symbol 79 MovieClip [auto] Frame 1stop();Symbol 145 MovieClip [ansel2] Frame 1stop();Symbol 182 MovieClip [bloodguard] Frame 1stop();Symbol 227 MovieClip [blueguard] Frame 1stop();Symbol 298 MovieClip [tinsel] Frame 1stop();Symbol 348 MovieClip [samual] Frame 1stop();Symbol 380 MovieClip [redguard] Frame 1stop();Symbol 428 MovieClip [mech] Frame 1stop();Symbol 481 MovieClip [landking] Frame 1stop();Symbol 513 MovieClip [hook] Frame 1stop();Symbol 588 MovieClip [goliath] Frame 1stop();Symbol 624 MovieClip [garrus] Frame 1stop();Symbol 657 MovieClip [eagle] Frame 1stop();Symbol 692 MovieClip [armi] Frame 1stop();Symbol 727 MovieClip Frame 26_root.fishman38._x = random(500) + 50; _root.fishman38._y = random(125) + 225; _root.fishman24._x = random(500) + 50; _root.fishman24._y = random(125) + 225;Symbol 738 MovieClip [fishman] Frame 1stop();Symbol 769 MovieClip [scout] Frame 1stop();Symbol 806 MovieClip [greta] Frame 1stop();Symbol 903 MovieClip [background] Frame 1stop();Symbol 903 MovieClip [background] Frame 2stop();Symbol 903 MovieClip [background] Frame 3stop();Symbol 903 MovieClip [background] Frame 4stop();Symbol 903 MovieClip [background] Frame 5stop();Symbol 903 MovieClip [background] Frame 6stop();Symbol 903 MovieClip [background] Frame 20stop();Symbol 903 MovieClip [background] Frame 21stop();Symbol 944 MovieClip [headman] Frame 1stop();Symbol 981 MovieClip [perge] Frame 1stop();Symbol 1016 MovieClip [corwin] Frame 1stop();Symbol 1050 MovieClip [vins] Frame 1stop();Symbol 1085 MovieClip [breath] Frame 1stop();Symbol 1123 MovieClip [sandy] Frame 1stop();Symbol 1143 MovieClip Frame 5stop();Symbol 1156 MovieClip Frame 23stop();Symbol 1165 MovieClip [alan] Frame 1stop();Symbol 1198 MovieClip [lex] Frame 1stop();Symbol 1221 MovieClip Frame 5stop();Symbol 1233 MovieClip Frame 6stop();Symbol 1244 MovieClip Frame 23stop();Symbol 1256 MovieClip [davis] Frame 1stop();Symbol 1291 MovieClip [ansel] Frame 1stop();Symbol 1314 MovieClip Frame 5stop();Symbol 1325 MovieClip Frame 23stop();Symbol 1333 MovieClip [sunny] Frame 1stop();Symbol 1357 MovieClip [manny] Frame 1stop();Symbol 1437 MovieClip [ranger] Frame 1stop();Symbol 1557 MovieClip [knight] Frame 1stop();Symbol 1662 MovieClip [mage] Frame 1stop();Symbol 1699 MovieClip Frame 12if (Key.isDown(39)) { var holder = (_root.hero._x + 300); if (holder > 550) { _root.hero._x = 550; } else { _root.hero._x = _root.hero._x + _root.smoke_bomb_level[_root.skill_level_2 - 1]; } } else if (Key.isDown(37)) { var holder = (_root.hero._x - 300); if (holder < 10) { _root.hero._x = 10; } else { _root.hero._x = _root.hero._x - _root.smoke_bomb_level[_root.skill_level_2 - 1]; } } if (Key.isDown(38)) { var holder = (_root.hero._y - 100); if (holder < 225) { _root.hero._y = 225; } else { _root.hero._y = _root.hero._y - (_root.smoke_bomb_level[_root.skill_level_2 - 1] / 3); } } else if (Key.isDown(40)) { var holder = (_root.hero._y + 100); if (holder > 400) { _root.hero._y = 400; } else { _root.hero._y = _root.hero._y + (_root.smoke_bomb_level[_root.skill_level_2 - 1] / 3); } }Symbol 1725 MovieClip [thief] Frame 1stop();Symbol 1801 MovieClip Frame 15Symbol 1816 MovieClip Frame 22stop();Symbol 1828 MovieClip [god] Frame 1stop();Symbol 1833 MovieClip [fighter] Frame 1stop();Symbol 1841 MovieClip [hit_effect4] Frame 11removeMovieClip(this);Symbol 1846 MovieClip [hit_effect5] Frame 11removeMovieClip(this);Symbol 1851 MovieClip [hit_effect3] Frame 11removeMovieClip(this);Symbol 1856 MovieClip [hit_effect2] Frame 11removeMovieClip(this);Symbol 1862 MovieClip [hit_effect1] Frame 11removeMovieClip(this);Symbol 1868 MovieClip [hit_effect0] Frame 11removeMovieClip(this);Symbol 1932 MovieClip [go_arrow] Frame 40removeMovieClip(this);Symbol 1934 MovieClip [ice_bolt] Frame 4stop();Symbol 1936 MovieClip [rifle_shot] Frame 1stop();Symbol 1938 MovieClip [alan_shot] Frame 1stop();Symbol 1940 MovieClip [samual_gunshot] Frame 6stop();Symbol 1942 MovieClip [gun_shot] Frame 5stop();Symbol 1944 MovieClip [missile] Frame 1stop();Symbol 1946 MovieClip [crossbow_bolt] Frame 1stop();Symbol 2052 MovieClip Frame 1stop();Symbol 2087 MovieClip [level_label_animated] Frame 26stop();Symbol 2093 MovieClip [level_up_animated] Frame 21stop(); removeMovieClip(this);Symbol 2109 MovieClip [ranger_grenade] Frame 19removeMovieClip(this);Symbol 2112 MovieClip [flame_throw2] Frame 14stop();Symbol 2113 MovieClip [flame_throw] Frame 14stop();Symbol 2125 MovieClip [time_bomb2] Frame 78stop();Symbol 2127 MovieClip [time_bomb3] Frame 53stop();Symbol 2129 MovieClip [time_bomb1] Frame 78stop();Symbol 2135 MovieClip [pickup1] Frame 5stop();Symbol 2139 MovieClip [pickup3] Frame 5stop();Symbol 2145 MovieClip [pickup5] Frame 71stop();Symbol 2149 MovieClip [barrel] Frame 1stop();Symbol 2149 MovieClip [barrel] Frame 4stop(); removeMovieClip(this);Symbol 2151 MovieClip [level_complete] Frame 26removeMovieClip(this);Symbol 2163 MovieClip [suicide_bomb] Frame 8stop();Symbol 2169 MovieClip [shotgun_shot] Frame 6stop();Symbol 2171 MovieClip [gun_shot3] Frame 1stop();Symbol 2172 MovieClip [gun_shot2] Frame 1stop();Symbol 2182 MovieClip [mhealing_effect] Frame 13stop(); removeMovieClip(this);Symbol 2183 MovieClip [healing_effect] Frame 13stop(); removeMovieClip(this);Symbol 2187 MovieClip [manny2] Frame 84stop(); _root.enemyCount--;Symbol 2233 MovieClip [not_enough] Frame 16stop(); removeMovieClip(this);Symbol 2444 MovieClip [__Packages.MochiAd] Frame 0class MochiAd { function MochiAd () { } static function getVersion() { return("2.5"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }Symbol 2302 MovieClip Frame 1stop();Symbol 2302 MovieClip Frame 2stop();
Library Items
| Symbol 1 Sound [waterdrink] | ||
| Symbol 2 Sound [transform] | ||
| Symbol 3 Sound [selection1] | ||
| Symbol 4 Sound [postwar_intro_bgm] | ||
| Symbol 5 Sound [postwar_bgm5] | ||
| Symbol 6 Sound [postwar_bgm4] | ||
| Symbol 7 Sound [postwar_bgm3] | ||
| Symbol 8 Sound [postwar_bgm2] | ||
| Symbol 9 Sound [postwar_bgm1] | ||
| Symbol 10 Sound [pickup_food] | ||
| Symbol 11 Sound [pause_effect] | ||
| Symbol 12 Sound [levelup] | ||
| Symbol 13 Sound [hit2] | ||
| Symbol 14 Sound [grab_money] | ||
| Symbol 15 Sound [foodeat] | ||
| Symbol 16 Sound [error] | ||
| Symbol 17 Sound [footsteps] | Used by:126 282 | |
| Symbol 18 Sound [goliath_fire] | Used by:347 566 | |
| Symbol 19 Sound [goliath_cannon] | Used by:566 | |
| Symbol 20 Sound [goliath_bite] | Used by:527 | |
| Symbol 21 Sound [whip] | Used by:210 919 928 | |
| Symbol 22 Sound [machine_gun] | Used by:62 1389 | |
| Symbol 23 Sound [gunshot1] | Used by:322 719 1381 | |
| Symbol 24 Sound [chainwhips] | Used by:1513 | |
| Symbol 25 Sound [ironhooks] | Used by:1487 | |
| Symbol 26 Sound [electric] | Used by:540 1625 | |
| Symbol 27 Sound [icicles] | Used by:1596 | |
| Symbol 28 Sound [smokebomb] | Used by:1699 | |
| Symbol 29 Sound [fire1] | Used by:451 587 1033 1685 | |
| Symbol 30 Sound [spincut] | Used by:465 1778 | |
| Symbol 31 Sound [chargeup] | Used by:566 1401 1514 1637 1759 1797 | |
| Symbol 32 Sound [slice1] | Used by:165 363 443 999 1476 1585 1683 1746 1759 | |
| Symbol 33 Sound [timebomb_beep] | Used by:2125 2127 2129 | |
| Symbol 34 Sound [hit1] | Used by:2149 | |
| Symbol 35 Sound [explosion] | Used by:40 406 427 1084 1310 1541 1661 1759 2109 2125 2127 2129 2176 2177 | |
| Symbol 36 Graphic | Used by:40 | |
| Symbol 37 Graphic | Used by:40 | |
| Symbol 38 Graphic | Used by:39 104 123 | |
| Symbol 39 MovieClip | Uses:38 | Used by:40 719 919 928 935 964 999 1033 1139 1217 1269 1310 1348 1476 1487 1513 1585 1625 1683 1739 1746 1759 1778 1934 1936 1938 1940 1942 1944 1946 2109 2112 2113 2125 2127 2129 2163 2169 2171 2172 2176 2177 2178 2179 2180 |
| Symbol 40 MovieClip [fishman_grenade] | Uses:36 37 39 35 | |
| Symbol 41 Graphic | Used by:42 1086 1124 | |
| Symbol 42 MovieClip | Uses:41 | Used by:79 145 182 227 298 348 380 428 481 513 588 624 657 692 738 769 806 944 1016 1050 1085 |
| Symbol 43 Graphic | Used by:47 | |
| Symbol 44 Graphic | Used by:47 | |
| Symbol 45 Graphic | Used by:47 | |
| Symbol 46 Graphic | Used by:47 | |
| Symbol 47 MovieClip | Uses:43 44 45 46 | Used by:79 |
| Symbol 48 Graphic | Used by:52 | |
| Symbol 49 Graphic | Used by:52 | |
| Symbol 50 Graphic | Used by:52 | |
| Symbol 51 Graphic | Used by:52 | |
| Symbol 52 MovieClip | Uses:48 49 50 51 | Used by:79 |
| Symbol 53 Graphic | Used by:62 | |
| Symbol 54 Graphic | Used by:62 120 126 165 268 303 318 322 330 347 363 427 433 451 465 480 505 518 540 587 607 616 629 640 675 719 724 727 743 752 789 798 951 964 986 1021 1033 1084 1099 1296 1370 1389 1401 1436 1457 1476 1541 1596 1625 1661 1699 1724 2109 2145 2176 2177 | |
| Symbol 55 Graphic | Used by:62 | |
| Symbol 56 Graphic | Used by:62 | |
| Symbol 57 Graphic | Used by:62 | |
| Symbol 58 Graphic | Used by:62 | |
| Symbol 59 Graphic | Used by:62 | |
| Symbol 60 Graphic | Used by:62 | |
| Symbol 61 Graphic | Used by:62 | |
| Symbol 62 MovieClip | Uses:53 54 55 56 57 58 59 22 60 61 | Used by:79 |
| Symbol 63 Graphic | Used by:64 | |
| Symbol 64 MovieClip | Uses:63 | Used by:79 |
| Symbol 65 Graphic | Used by:66 | |
| Symbol 66 MovieClip | Uses:65 | Used by:79 |
| Symbol 67 Graphic | Used by:71 | |
| Symbol 68 Graphic | Used by:71 | |
| Symbol 69 Graphic | Used by:71 | |
| Symbol 70 Graphic | Used by:71 | |
| Symbol 71 MovieClip | Uses:67 68 69 70 | Used by:79 |
| Symbol 72 Graphic | Used by:78 | |
| Symbol 73 Graphic | Used by:78 | |
| Symbol 74 Graphic | Used by:78 | |
| Symbol 75 Graphic | Used by:78 | |
| Symbol 76 Graphic | Used by:78 | |
| Symbol 77 Graphic | Used by:78 | |
| Symbol 78 MovieClip | Uses:72 73 74 75 76 77 | Used by:79 |
| Symbol 79 MovieClip [auto] | Uses:42 47 52 62 64 66 71 78 | |
| Symbol 80 Graphic | Used by:93 1262 1275 | |
| Symbol 81 Graphic | Used by:93 107 144 240 253 297 1094 1131 1172 1208 1269 1275 1290 1340 | |
| Symbol 82 Graphic | Used by:93 | |
| Symbol 83 Graphic | Used by:93 1262 1275 | |
| Symbol 84 Graphic | Used by:93 1262 1275 | |
| Symbol 85 Graphic | Used by:93 | |
| Symbol 86 Graphic | Used by:93 1262 1275 | |
| Symbol 87 Graphic | Used by:93 | |
| Symbol 88 Graphic | Used by:93 1262 1275 | |
| Symbol 89 Graphic | Used by:93 | |
| Symbol 90 Graphic | Used by:93 1262 1275 | |
| Symbol 91 Graphic | Used by:93 | |
| Symbol 92 Graphic | Used by:93 1262 1275 | |
| Symbol 93 MovieClip | Uses:80 81 82 83 84 85 86 87 88 89 90 91 92 | Used by:145 |
| Symbol 94 Graphic | Used by:98 1265 | |
| Symbol 95 Graphic | Used by:98 | |
| Symbol 96 Graphic | Used by:98 1265 | |
| Symbol 97 Graphic | Used by:98 | |
| Symbol 98 MovieClip | Uses:94 95 96 97 | Used by:145 |
| Symbol 99 Graphic | Used by:107 1269 | |
| Symbol 100 Graphic | Used by:107 | |
| Symbol 101 Graphic | Used by:107 | |
| Symbol 102 Graphic | Used by:107 | |
| Symbol 103 Graphic | Used by:107 1269 | |
| Symbol 104 MovieClip | Uses:38 | Used by:107 120 165 210 |
| Symbol 105 Graphic | Used by:107 1269 | |
| Symbol 106 Graphic | Used by:107 1269 | |
| Symbol 107 MovieClip | Uses:99 100 101 81 102 103 104 105 106 | Used by:145 |
| Symbol 108 Graphic | Used by:120 | |
| Symbol 109 Graphic | Used by:120 | |
| Symbol 110 Graphic | Used by:120 | |
| Symbol 111 Graphic | Used by:120 | |
| Symbol 112 Graphic | Used by:120 | |
| Symbol 113 Graphic | Used by:120 | |
| Symbol 114 Graphic | Used by:120 | |
| Symbol 115 Graphic | Used by:120 | |
| Symbol 116 Graphic | Used by:120 | |
| Symbol 117 Graphic | Used by:120 | |
| Symbol 118 Graphic | Used by:120 | |
| Symbol 119 Graphic | Used by:120 | |
| Symbol 120 MovieClip | Uses:108 54 109 110 111 112 104 113 114 115 116 117 118 119 | Used by:145 |
| Symbol 121 Graphic | Used by:126 | |
| Symbol 122 Graphic | Used by:126 | |
| Symbol 123 MovieClip | Uses:38 | Used by:126 253 268 282 318 330 363 394 443 465 496 527 540 566 789 Timeline |
| Symbol 124 Graphic | Used by:126 | |
| Symbol 125 Graphic | Used by:126 | |
| Symbol 126 MovieClip | Uses:54 121 122 123 17 124 125 | Used by:145 |
| Symbol 127 Graphic | Used by:144 1290 | |
| Symbol 128 Graphic | Used by:144 | |
| Symbol 129 Graphic | Used by:144 | |
| Symbol 130 Graphic | Used by:144 | |
| Symbol 131 Graphic | Used by:144 | |
| Symbol 132 Graphic | Used by:144 | |
| Symbol 133 Graphic | Used by:144 | |
| Symbol 134 Graphic | Used by:144 297 | |
| Symbol 135 Graphic | Used by:144 | |
| Symbol 136 Graphic | Used by:144 | |
| Symbol 137 Graphic | Used by:144 | |
| Symbol 138 Graphic | Used by:144 | |
| Symbol 139 Graphic | Used by:144 | |
| Symbol 140 Graphic | Used by:144 297 1290 | |
| Symbol 141 Graphic | Used by:144 | |
| Symbol 142 Graphic | Used by:144 | |
| Symbol 143 Graphic | Used by:144 297 1290 | |
| Symbol 144 MovieClip | Uses:127 128 81 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | Used by:145 |
| Symbol 145 MovieClip [ansel2] | Uses:42 93 98 107 120 126 144 | |
| Symbol 146 Graphic | Used by:153 | |
| Symbol 147 Graphic | Used by:149 | |
| Symbol 148 Graphic | Used by:149 | |
| Symbol 149 MovieClip | Uses:147 148 | Used by:153 158 165 167 169 174 181 |
| Symbol 150 Graphic | Used by:153 | |
| Symbol 151 Graphic | Used by:153 | |
| Symbol 152 Graphic | Used by:153 | |
| Symbol 153 MovieClip | Uses:146 149 150 151 152 | Used by:182 |
| Symbol 154 Graphic | Used by:158 | |
| Symbol 155 Graphic | Used by:158 | |
| Symbol 156 Graphic | Used by:158 | |
| Symbol 157 Graphic | Used by:158 | |
| Symbol 158 MovieClip | Uses:154 149 155 156 157 | Used by:182 |
| Symbol 159 Graphic | Used by:165 | |
| Symbol 160 Graphic | Used by:165 | |
| Symbol 161 Graphic | Used by:165 | |
| Symbol 162 Graphic | Used by:165 | |
| Symbol 163 Graphic | Used by:165 | |
| Symbol 164 Graphic | Used by:165 | |
| Symbol 165 MovieClip | Uses:159 149 160 104 161 32 54 162 163 164 | Used by:182 |
| Symbol 166 Graphic | Used by:167 | |
| Symbol 167 MovieClip | Uses:166 149 | Used by:182 |
| Symbol 168 Graphic | Used by:169 | |
| Symbol 169 MovieClip | Uses:168 149 | Used by:182 |
| Symbol 170 Graphic | Used by:174 | |
| Symbol 171 Graphic | Used by:174 | |
| Symbol 172 Graphic | Used by:174 | |
| Symbol 173 Graphic | Used by:174 | |
| Symbol 174 MovieClip | Uses:170 149 171 172 173 | Used by:182 |
| Symbol 175 Graphic | Used by:181 | |
| Symbol 176 Graphic | Used by:181 | |
| Symbol 177 Graphic | Used by:181 | |
| Symbol 178 Graphic | Used by:181 | |
| Symbol 179 Graphic | Used by:181 | |
| Symbol 180 Graphic | Used by:181 | |
| Symbol 181 MovieClip | Uses:175 149 176 177 178 179 180 | Used by:182 |
| Symbol 182 MovieClip [bloodguard] | Uses:42 153 158 165 167 169 174 181 | |
| Symbol 183 Graphic | Used by:187 | |
| Symbol 184 Graphic | Used by:187 | |
| Symbol 185 Graphic | Used by:187 | |
| Symbol 186 Graphic | Used by:187 | |
| Symbol 187 MovieClip | Uses:183 184 185 186 | Used by:227 |
| Symbol 188 Graphic | Used by:192 | |
| Symbol 189 Graphic | Used by:192 | |
| Symbol 190 Graphic | Used by:192 | |
| Symbol 191 Graphic | Used by:192 | |
| Symbol 192 MovieClip | Uses:188 189 190 191 | Used by:227 |
| Symbol 193 Graphic | Used by:210 | |
| Symbol 194 Graphic | Used by:210 | |
| Symbol 195 Graphic | Used by:210 | |
| Symbol 196 Graphic | Used by:210 | |
| Symbol 197 Graphic | Used by:210 | |
| Symbol 198 Graphic | Used by:210 | |
| Symbol 199 Graphic | Used by:210 | |
| Symbol 200 Graphic | Used by:210 | |
| Symbol 201 Graphic | Used by:210 | |
| Symbol 202 Graphic | Used by:210 | |
| Symbol 203 Graphic | Used by:210 | |
| Symbol 204 Graphic | Used by:210 | |
| Symbol 205 Graphic | Used by:210 | |
| Symbol 206 Graphic | Used by:210 | |
| Symbol 207 Graphic | Used by:210 | |
| Symbol 208 Graphic | Used by:210 | |
| Symbol 209 Graphic | Used by:210 | |
| Symbol 210 MovieClip | Uses:193 194 195 196 197 198 199 200 21 201 202 203 204 205 206 104 207 208 209 | Used by:227 |
| Symbol 211 Graphic | Used by:212 | |
| Symbol 212 MovieClip | Uses:211 | Used by:227 |
| Symbol 213 Graphic | Used by:214 | |
| Symbol 214 MovieClip | Uses:213 | Used by:227 |
| Symbol 215 Graphic | Used by:219 | |
| Symbol 216 Graphic | Used by:219 | |
| Symbol 217 Graphic | Used by:219 | |
| Symbol 218 Graphic | Used by:219 | |
| Symbol 219 MovieClip | Uses:215 216 217 218 | Used by:227 |
| Symbol 220 Graphic | Used by:226 | |
| Symbol 221 Graphic | Used by:226 | |
| Symbol 222 Graphic | Used by:226 | |
| Symbol 223 Graphic | Used by:226 | |
| Symbol 224 Graphic | Used by:226 | |
| Symbol 225 Graphic | Used by:226 | |
| Symbol 226 MovieClip | Uses:220 221 222 223 224 225 | Used by:227 |
| Symbol 227 MovieClip [blueguard] | Uses:42 187 192 210 212 214 219 226 | |
| Symbol 228 Graphic | Used by:240 | |
| Symbol 229 Graphic | Used by:240 | |
| Symbol 230 Graphic | Used by:240 | |
| Symbol 231 Graphic | Used by:240 | |
| Symbol 232 Graphic | Used by:240 | |
| Symbol 233 Graphic | Used by:240 | |
| Symbol 234 Graphic | Used by:240 | |
| Symbol 235 Graphic | Used by:240 | |
| Symbol 236 Graphic | Used by:240 | |
| Symbol 237 Graphic | Used by:240 | |
| Symbol 238 Graphic | Used by:240 | |
| Symbol 239 Graphic | Used by:240 | |
| Symbol 240 MovieClip | Uses:228 81 229 230 231 232 233 234 235 236 237 238 239 | Used by:298 |
| Symbol 241 Graphic | Used by:245 | |
| Symbol 242 Graphic | Used by:245 | |
| Symbol 243 Graphic | Used by:245 | |
| Symbol 244 Graphic | Used by:245 | |
| Symbol 245 MovieClip | Uses:241 242 243 244 | Used by:298 |
| Symbol 246 Graphic | Used by:253 | |
| Symbol 247 Graphic | Used by:253 | |
| Symbol 248 Graphic | Used by:253 | |
| Symbol 249 Graphic | Used by:253 | |
| Symbol 250 Graphic | Used by:253 | |
| Symbol 251 Graphic | Used by:253 | |
| Symbol 252 Graphic | Used by:253 | |
| Symbol 253 MovieClip | Uses:246 247 248 81 249 250 123 251 252 | Used by:298 |
| Symbol 254 Graphic | Used by:268 | |
| Symbol 255 Graphic | Used by:268 | |
| Symbol 256 Graphic | Used by:268 | |
| Symbol 257 Graphic | Used by:268 | |
| Symbol 258 Graphic | Used by:268 | |
| Symbol 259 Graphic | Used by:268 | |
| Symbol 260 Graphic | Used by:268 | |
| Symbol 261 Graphic | Used by:268 | |
| Symbol 262 Graphic | Used by:268 | |
| Symbol 263 Graphic | Used by:268 | |
| Symbol 264 Graphic | Used by:268 | |
| Symbol 265 Graphic | Used by:268 | |
| Symbol 266 Graphic | Used by:268 | |
| Symbol 267 Graphic | Used by:268 | |
| Symbol 268 MovieClip | Uses:254 54 255 256 257 258 123 259 260 261 262 263 264 265 266 267 | Used by:298 |
| Symbol 269 Graphic | Used by:282 | |
| Symbol 270 Graphic | Used by:282 | |
| Symbol 271 Graphic | Used by:282 | |
| Symbol 272 Graphic | Used by:282 | |
| Symbol 273 Graphic | Used by:282 | |
| Symbol 274 Graphic | Used by:282 | |
| Symbol 275 Graphic | Used by:282 | |
| Symbol 276 Graphic | Used by:282 | |
| Symbol 277 Graphic | Used by:282 | |
| Symbol 278 Graphic | Used by:282 | |
| Symbol 279 Graphic | Used by:282 | |
| Symbol 280 Graphic | Used by:282 | |
| Symbol 281 Graphic | Used by:282 | |
| Symbol 282 MovieClip | Uses:269 270 123 17 271 272 273 274 275 276 277 278 279 280 281 | Used by:298 |
| Symbol 283 Graphic | Used by:297 | |
| Symbol 284 Graphic | Used by:297 | |
| Symbol 285 Graphic | Used by:297 | |
| Symbol 286 Graphic | Used by:297 | |
| Symbol 287 Graphic | Used by:297 | |
| Symbol 288 Graphic | Used by:297 | |
| Symbol 289 Graphic | Used by:297 | |
| Symbol 290 Graphic | Used by:297 | |
| Symbol 291 Graphic | Used by:297 | |
| Symbol 292 Graphic | Used by:297 | |
| Symbol 293 Graphic | Used by:297 | |
| Symbol 294 Graphic | Used by:297 | |
| Symbol 295 Graphic | Used by:297 | |
| Symbol 296 Graphic | Used by:297 | |
| Symbol 297 MovieClip | Uses:283 284 81 285 286 287 288 289 134 290 291 292 293 294 140 295 296 143 | Used by:298 |
| Symbol 298 MovieClip [tinsel] | Uses:42 240 245 253 268 282 297 | |
| Symbol 299 Graphic | Used by:303 322 | |
| Symbol 300 Graphic | Used by:303 | |
| Symbol 301 Graphic | Used by:303 | |
| Symbol 302 Graphic | Used by:303 | |
| Symbol 303 MovieClip | Uses:54 299 300 301 302 | Used by:348 |
| Symbol 304 Graphic | Used by:308 | |
| Symbol 305 Graphic | Used by:308 | |
| Symbol 306 Graphic | Used by:308 | |
| Symbol 307 Graphic | Used by:308 | |
| Symbol 308 MovieClip | Uses:304 305 306 307 | Used by:348 |
| Symbol 309 Graphic | Used by:318 | |
| Symbol 310 Graphic | Used by:318 | |
| Symbol 311 Graphic | Used by:318 | |
| Symbol 312 Graphic | Used by:318 | |
| Symbol 313 Graphic | Used by:318 | |
| Symbol 314 Graphic | Used by:318 | |
| Symbol 315 Graphic | Used by:318 | |
| Symbol 316 Graphic | Used by:318 | |
| Symbol 317 Graphic | Used by:318 | |
| Symbol 318 MovieClip | Uses:54 309 310 311 123 312 313 314 315 316 317 | Used by:348 |
| Symbol 319 Graphic | Used by:322 | |
| Symbol 320 Graphic | Used by:322 | |
| Symbol 321 Graphic | Used by:322 | |
| Symbol 322 MovieClip | Uses:54 299 319 320 321 23 | Used by:348 |
| Symbol 323 Graphic | Used by:324 | |
| Symbol 324 MovieClip | Uses:323 | Used by:348 |
| Symbol 325 Graphic | Used by:326 | |
| Symbol 326 MovieClip | Uses:325 | Used by:348 |
| Symbol 327 Graphic | Used by:330 | |
| Symbol 328 Graphic | Used by:330 | |
| Symbol 329 Graphic | Used by:330 | |
| Symbol 330 MovieClip | Uses:54 327 328 123 329 | Used by:348 |
| Symbol 331 Graphic | Used by:347 | |
| Symbol 332 Graphic | Used by:347 | |
| Symbol 333 Graphic | Used by:347 | |
| Symbol 334 Graphic | Used by:347 | |
| Symbol 335 Graphic | Used by:347 | |
| Symbol 336 Graphic | Used by:347 | |
| Symbol 337 Graphic | Used by:347 | |
| Symbol 338 Graphic | Used by:347 | |
| Symbol 339 Graphic | Used by:347 | |
| Symbol 340 Graphic | Used by:347 | |
| Symbol 341 Graphic | Used by:347 | |
| Symbol 342 Graphic | Used by:347 | |
| Symbol 343 Graphic | Used by:347 | |
| Symbol 344 Graphic | Used by:347 | |
| Symbol 345 Graphic | Used by:347 | |
| Symbol 346 Graphic | Used by:347 | |
| Symbol 347 MovieClip | Uses:54 331 332 333 334 335 336 337 338 339 340 341 342 343 18 344 345 346 | Used by:348 |
| Symbol 348 MovieClip [samual] | Uses:42 303 308 318 322 324 326 330 347 | |
| Symbol 349 Graphic | Used by:353 | |
| Symbol 350 Graphic | Used by:353 | |
| Symbol 351 Graphic | Used by:353 | |
| Symbol 352 Graphic | Used by:353 | |
| Symbol 353 MovieClip | Uses:349 350 351 352 | Used by:380 |
| Symbol 354 Graphic | Used by:358 | |
| Symbol 355 Graphic | Used by:358 | |
| Symbol 356 Graphic | Used by:358 | |
| Symbol 357 Graphic | Used by:358 | |
| Symbol 358 MovieClip | Uses:354 355 356 357 | Used by:380 |
| Symbol 359 Graphic | Used by:363 | |
| Symbol 360 Graphic | Used by:363 | |
| Symbol 361 Graphic | Used by:363 | |
| Symbol 362 Graphic | Used by:363 | |
| Symbol 363 MovieClip | Uses:359 32 54 360 361 123 362 | Used by:380 |
| Symbol 364 Graphic | Used by:365 | |
| Symbol 365 MovieClip | Uses:364 | Used by:380 |
| Symbol 366 Graphic | Used by:367 | |
| Symbol 367 MovieClip | Uses:366 | Used by:380 |
| Symbol 368 Graphic | Used by:372 | |
| Symbol 369 Graphic | Used by:372 | |
| Symbol 370 Graphic | Used by:372 | |
| Symbol 371 Graphic | Used by:372 | |
| Symbol 372 MovieClip | Uses:368 369 370 371 | Used by:380 |
| Symbol 373 Graphic | Used by:379 | |
| Symbol 374 Graphic | Used by:379 | |
| Symbol 375 Graphic | Used by:379 | |
| Symbol 376 Graphic | Used by:379 | |
| Symbol 377 Graphic | Used by:379 | |
| Symbol 378 Graphic | Used by:379 | |
| Symbol 379 MovieClip | Uses:373 374 375 376 377 378 | Used by:380 |
| Symbol 380 MovieClip [redguard] | Uses:42 353 358 363 365 367 372 379 | |
| Symbol 381 Graphic | Used by:385 406 | |
| Symbol 382 Graphic | Used by:385 | |
| Symbol 383 Graphic | Used by:385 | |
| Symbol 384 Graphic | Used by:385 | |
| Symbol 385 MovieClip | Uses:381 382 383 384 | Used by:428 |
| Symbol 386 Graphic | Used by:390 | |
| Symbol 387 Graphic | Used by:390 | |
| Symbol 388 Graphic | Used by:390 | |
| Symbol 389 Graphic | Used by:390 | |
| Symbol 390 MovieClip | Uses:386 387 388 389 | Used by:428 |
| Symbol 391 Graphic | Used by:394 | |
| Symbol 392 Graphic | Used by:394 | |
| Symbol 393 Graphic | Used by:394 | |
| Symbol 394 MovieClip | Uses:391 392 393 123 | Used by:428 |
| Symbol 395 Graphic | Used by:406 | |
| Symbol 396 Graphic | Used by:406 | |
| Symbol 397 Graphic | Used by:406 | |
| Symbol 398 Graphic | Used by:406 | |
| Symbol 399 Font | Used by:400 401 888 | |
| Symbol 400 Text | Uses:399 | Used by:406 |
| Symbol 401 Text | Uses:399 | Used by:406 |
| Symbol 402 Graphic | Used by:406 | |
| Symbol 403 Graphic | Used by:406 | |
| Symbol 404 Graphic | Used by:406 | |
| Symbol 405 Graphic | Used by:406 | |
| Symbol 406 MovieClip | Uses:381 395 396 397 398 400 401 35 402 403 404 405 | Used by:428 |
| Symbol 407 Graphic | Used by:427 | |
| Symbol 408 Graphic | Used by:427 | |
| Symbol 409 Graphic | Used by:427 | |
| Symbol 410 Graphic | Used by:427 | |
| Symbol 411 Graphic | Used by:427 | |
| Symbol 412 Graphic | Used by:427 1310 2163 | |
| Symbol 413 Graphic | Used by:427 | |
| Symbol 414 Graphic | Used by:427 | |
| Symbol 415 Graphic | Used by:427 | |
| Symbol 416 Graphic | Used by:427 | |
| Symbol 417 Graphic | Used by:427 | |
| Symbol 418 Graphic | Used by:427 | |
| Symbol 419 Graphic | Used by:427 2163 | |
| Symbol 420 Graphic | Used by:427 1310 2163 | |
| Symbol 421 Graphic | Used by:427 | |
| Symbol 422 Graphic | Used by:427 | |
| Symbol 423 Graphic | Used by:427 | |
| Symbol 424 Graphic | Used by:427 | |
| Symbol 425 Graphic | Used by:427 | |
| Symbol 426 Graphic | Used by:427 | |
| Symbol 427 MovieClip | Uses:407 408 35 409 410 411 412 413 414 415 416 417 418 419 54 420 421 422 423 424 425 426 | Used by:428 |
| Symbol 428 MovieClip [mech] | Uses:42 385 390 394 406 427 | |
| Symbol 429 Graphic | Used by:433 | |
| Symbol 430 Graphic | Used by:433 | |
| Symbol 431 Graphic | Used by:433 | |
| Symbol 432 Graphic | Used by:433 | |
| Symbol 433 MovieClip | Uses:429 54 430 431 432 | Used by:481 Timeline |
| Symbol 434 Graphic | Used by:438 | |
| Symbol 435 Graphic | Used by:438 | |
| Symbol 436 Graphic | Used by:438 | |
| Symbol 437 Graphic | Used by:438 | |
| Symbol 438 MovieClip | Uses:434 435 436 437 | Used by:481 |
| Symbol 439 Graphic | Used by:443 Timeline | |
| Symbol 440 Graphic | Used by:443 Timeline | |
| Symbol 441 Graphic | Used by:443 Timeline | |
| Symbol 442 Graphic | Used by:443 Timeline | |
| Symbol 443 MovieClip | Uses:439 440 441 442 123 32 | Used by:481 |
| Symbol 444 Graphic | Used by:451 | |
| Symbol 445 Graphic | Used by:451 | |
| Symbol 446 Graphic | Used by:451 | |
| Symbol 447 Graphic | Used by:451 | |
| Symbol 448 Graphic | Used by:451 | |
| Symbol 449 Graphic | Used by:451 | |
| Symbol 450 Graphic | Used by:451 | |
| Symbol 451 MovieClip | Uses:444 445 446 29 447 54 448 449 450 | Used by:481 |
| Symbol 452 Graphic | Used by:465 | |
| Symbol 453 Graphic | Used by:465 | |
| Symbol 454 Graphic | Used by:465 | |
| Symbol 455 Graphic | Used by:465 | |
| Symbol 456 Graphic | Used by:465 | |
| Symbol 457 Graphic | Used by:465 | |
| Symbol 458 Graphic | Used by:465 | |
| Symbol 459 Graphic | Used by:465 | |
| Symbol 460 Graphic | Used by:465 | |
| Symbol 461 Graphic | Used by:465 | |
| Symbol 462 Graphic | Used by:465 | |
| Symbol 463 Graphic | Used by:465 | |
| Symbol 464 Graphic | Used by:465 | |
| Symbol 465 MovieClip | Uses:452 453 454 455 456 457 458 123 30 459 54 460 461 462 463 464 | Used by:481 |
| Symbol 466 Graphic | Used by:480 | |
| Symbol 467 Graphic | Used by:480 | |
| Symbol 468 Graphic | Used by:480 | |
| Symbol 469 Graphic | Used by:480 | |
| Symbol 470 Graphic | Used by:480 | |
| Symbol 471 Graphic | Used by:480 | |
| Symbol 472 Graphic | Used by:480 | |
| Symbol 473 Graphic | Used by:480 | |
| Symbol 474 Graphic | Used by:480 | |
| Symbol 475 Graphic | Used by:480 | |
| Symbol 476 Graphic | Used by:480 | |
| Symbol 477 Graphic | Used by:480 | |
| Symbol 478 Graphic | Used by:480 | |
| Symbol 479 Graphic | Used by:480 | |
| Symbol 480 MovieClip | Uses:466 467 468 469 470 471 472 473 54 474 475 476 477 478 479 | Used by:481 |
| Symbol 481 MovieClip [landking] | Uses:42 433 438 443 451 465 480 | |
| Symbol 482 Graphic | Used by:486 | |
| Symbol 483 Graphic | Used by:486 | |
| Symbol 484 Graphic | Used by:486 | |
| Symbol 485 Graphic | Used by:486 | |
| Symbol 486 MovieClip | Uses:482 483 484 485 | Used by:513 |
| Symbol 487 Graphic | Used by:491 | |
| Symbol 488 Graphic | Used by:491 | |
| Symbol 489 Graphic | Used by:491 | |
| Symbol 490 Graphic | Used by:491 | |
| Symbol 491 MovieClip | Uses:487 488 489 490 | Used by:513 |
| Symbol 492 Graphic | Used by:496 | |
| Symbol 493 Graphic | Used by:496 | |
| Symbol 494 Graphic | Used by:496 | |
| Symbol 495 Graphic | Used by:496 | |
| Symbol 496 MovieClip | Uses:492 493 494 123 495 | Used by:513 |
| Symbol 497 Graphic | Used by:498 | |
| Symbol 498 MovieClip | Uses:497 | Used by:513 |
| Symbol 499 Graphic | Used by:500 | |
| Symbol 500 MovieClip | Uses:499 | Used by:513 |
| Symbol 501 Graphic | Used by:505 | |
| Symbol 502 Graphic | Used by:505 | |
| Symbol 503 Graphic | Used by:505 | |
| Symbol 504 Graphic | Used by:505 | |
| Symbol 505 MovieClip | Uses:501 502 503 54 504 | Used by:513 |
| Symbol 506 Graphic | Used by:512 | |
| Symbol 507 Graphic | Used by:512 | |
| Symbol 508 Graphic | Used by:512 | |
| Symbol 509 Graphic | Used by:512 | |
| Symbol 510 Graphic | Used by:512 | |
| Symbol 511 Graphic | Used by:512 | |
| Symbol 512 MovieClip | Uses:506 507 508 509 510 511 | Used by:513 |
| Symbol 513 MovieClip [hook] | Uses:42 486 491 496 498 500 505 512 | |
| Symbol 514 Graphic | Used by:518 | |
| Symbol 515 Graphic | Used by:518 | |
| Symbol 516 Graphic | Used by:518 | |
| Symbol 517 Graphic | Used by:518 | |
| Symbol 518 MovieClip | Uses:54 514 515 516 517 | Used by:588 |
| Symbol 519 Graphic | Used by:527 | |
| Symbol 520 Graphic | Used by:527 | |
| Symbol 521 Graphic | Used by:527 | |
| Symbol 522 Graphic | Used by:527 | |
| Symbol 523 Graphic | Used by:527 | |
| Symbol 524 Graphic | Used by:527 | |
| Symbol 525 Graphic | Used by:527 | |
| Symbol 526 Graphic | Used by:527 | |
| Symbol 527 MovieClip | Uses:519 520 123 521 522 523 20 524 525 526 | Used by:588 |
| Symbol 528 Graphic | Used by:540 | |
| Symbol 529 Graphic | Used by:540 | |
| Symbol 530 Graphic | Used by:540 | |
| Symbol 531 Graphic | Used by:540 | |
| Symbol 532 Graphic | Used by:540 | |
| Symbol 533 Graphic | Used by:540 | |
| Symbol 534 Graphic | Used by:540 | |
| Symbol 535 Graphic | Used by:540 | |
| Symbol 536 Graphic | Used by:540 | |
| Symbol 537 Graphic | Used by:540 | |
| Symbol 538 Graphic | Used by:540 | |
| Symbol 539 Graphic | Used by:540 | |
| Symbol 540 MovieClip | Uses:54 528 529 530 531 532 533 534 535 536 123 26 537 538 539 | Used by:588 |
| Symbol 541 Graphic | Used by:566 | |
| Symbol 542 Graphic | Used by:566 | |
| Symbol 543 Graphic | Used by:566 | |
| Symbol 544 Graphic | Used by:566 | |
| Symbol 545 Graphic | Used by:566 | |
| Symbol 546 Graphic | Used by:566 | |
| Symbol 547 Graphic | Used by:566 | |
| Symbol 548 Graphic | Used by:566 | |
| Symbol 549 Graphic | Used by:566 | |
| Symbol 550 Graphic | Used by:566 | |
| Symbol 551 Graphic | Used by:566 | |
| Symbol 552 Graphic | Used by:566 | |
| Symbol 553 Graphic | Used by:566 | |
| Symbol 554 Graphic | Used by:566 | |
| Symbol 555 Graphic | Used by:566 | |
| Symbol 556 Graphic | Used by:566 | |
| Symbol 557 Graphic | Used by:566 | |
| Symbol 558 Graphic | Used by:566 | |
| Symbol 559 Graphic | Used by:566 | |
| Symbol 560 Graphic | Used by:566 | |
| Symbol 561 Graphic | Used by:566 | |
| Symbol 562 Graphic | Used by:566 | |
| Symbol 563 Graphic | Used by:566 | |
| Symbol 564 Graphic | Used by:566 | |
| Symbol 565 Graphic | Used by:566 | |
| Symbol 566 MovieClip | Uses:541 542 543 544 545 546 19 547 548 549 550 551 552 553 31 554 18 555 556 557 558 559 123 560 561 562 563 564 565 | Used by:588 |
| Symbol 567 Graphic | Used by:587 | |
| Symbol 568 Graphic | Used by:587 | |
| Symbol 569 Graphic | Used by:587 | |
| Symbol 570 Graphic | Used by:587 | |
| Symbol 571 Graphic | Used by:587 | |
| Symbol 572 Graphic | Used by:587 | |
| Symbol 573 Graphic | Used by:587 | |
| Symbol 574 Graphic | Used by:587 | |
| Symbol 575 Graphic | Used by:587 | |
| Symbol 576 Graphic | Used by:587 | |
| Symbol 577 Graphic | Used by:587 | |
| Symbol 578 Graphic | Used by:587 | |
| Symbol 579 Graphic | Used by:587 | |
| Symbol 580 Graphic | Used by:587 | |
| Symbol 581 Graphic | Used by:587 | |
| Symbol 582 Graphic | Used by:587 | |
| Symbol 583 Graphic | Used by:587 | |
| Symbol 584 Graphic | Used by:587 | |
| Symbol 585 Graphic | Used by:587 | |
| Symbol 586 Graphic | Used by:587 | |
| Symbol 587 MovieClip | Uses:54 567 29 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 | Used by:588 |
| Symbol 588 MovieClip [goliath] | Uses:518 42 527 540 566 587 | |
| Symbol 589 Graphic | Used by:593 607 | |
| Symbol 590 Graphic | Used by:593 | |
| Symbol 591 Graphic | Used by:593 | |
| Symbol 592 Graphic | Used by:593 | |
| Symbol 593 MovieClip | Uses:589 590 591 592 | Used by:624 |
| Symbol 594 Graphic | Used by:598 | |
| Symbol 595 Graphic | Used by:598 | |
| Symbol 596 Graphic | Used by:598 | |
| Symbol 597 Graphic | Used by:598 | |
| Symbol 598 MovieClip | Uses:594 595 596 597 | Used by:624 |
| Symbol 599 Graphic | Used by:607 | |
| Symbol 600 Graphic | Used by:607 | |
| Symbol 601 Graphic | Used by:607 | |
| Symbol 602 Graphic | Used by:607 | |
| Symbol 603 Graphic | Used by:607 | |
| Symbol 604 Graphic | Used by:607 | |
| Symbol 605 Graphic | Used by:607 | |
| Symbol 606 Graphic | Used by:607 | |
| Symbol 607 MovieClip | Uses:589 599 54 600 601 602 603 604 605 606 | Used by:624 |
| Symbol 608 Graphic | Used by:609 | |
| Symbol 609 MovieClip | Uses:608 | Used by:624 |
| Symbol 610 Graphic | Used by:611 | |
| Symbol 611 MovieClip | Uses:610 | Used by:624 |
| Symbol 612 Graphic | Used by:616 | |
| Symbol 613 Graphic | Used by:616 | |
| Symbol 614 Graphic | Used by:616 | |
| Symbol 615 Graphic | Used by:616 | |
| Symbol 616 MovieClip | Uses:612 613 614 54 615 | Used by:624 |
| Symbol 617 Graphic | Used by:623 | |
| Symbol 618 Graphic | Used by:623 | |
| Symbol 619 Graphic | Used by:623 | |
| Symbol 620 Graphic | Used by:623 | |
| Symbol 621 Graphic | Used by:623 | |
| Symbol 622 Graphic | Used by:623 | |
| Symbol 623 MovieClip | Uses:617 618 619 620 621 622 | Used by:624 |
| Symbol 624 MovieClip [garrus] | Uses:42 593 598 607 609 611 616 623 | |
| Symbol 625 Graphic | Used by:629 | |
| Symbol 626 Graphic | Used by:629 | |
| Symbol 627 Graphic | Used by:629 | |
| Symbol 628 Graphic | Used by:629 | |
| Symbol 629 MovieClip | Uses:54 625 626 627 628 | Used by:657 |
| Symbol 630 Graphic | Used by:634 | |
| Symbol 631 Graphic | Used by:634 | |
| Symbol 632 Graphic | Used by:634 | |
| Symbol 633 Graphic | Used by:634 | |
| Symbol 634 MovieClip | Uses:630 631 632 633 | Used by:657 |
| Symbol 635 Graphic | Used by:640 | |
| Symbol 636 Graphic | Used by:640 | |
| Symbol 637 Graphic | Used by:640 | |
| Symbol 638 Graphic | Used by:640 | |
| Symbol 639 Graphic | Used by:640 | |
| Symbol 640 MovieClip | Uses:54 635 636 637 638 639 | Used by:657 |
| Symbol 641 Graphic | Used by:642 | |
| Symbol 642 MovieClip | Uses:641 | Used by:657 |
| Symbol 643 Graphic | Used by:644 | |
| Symbol 644 MovieClip | Uses:643 | Used by:657 |
| Symbol 645 Graphic | Used by:649 | |
| Symbol 646 Graphic | Used by:649 | |
| Symbol 647 Graphic | Used by:649 | |
| Symbol 648 Graphic | Used by:649 | |
| Symbol 649 MovieClip | Uses:645 646 647 648 | Used by:657 |
| Symbol 650 Graphic | Used by:656 | |
| Symbol 651 Graphic | Used by:656 | |
| Symbol 652 Graphic | Used by:656 | |
| Symbol 653 Graphic | Used by:656 | |
| Symbol 654 Graphic | Used by:656 | |
| Symbol 655 Graphic | Used by:656 | |
| Symbol 656 MovieClip | Uses:650 651 652 653 654 655 | Used by:657 |
| Symbol 657 MovieClip [eagle] | Uses:42 629 634 640 642 644 649 656 | |
| Symbol 658 Graphic | Used by:662 | |
| Symbol 659 Graphic | Used by:662 | |
| Symbol 660 Graphic | Used by:662 | |
| Symbol 661 Graphic | Used by:662 | |
| Symbol 662 MovieClip | Uses:658 659 660 661 | Used by:692 |
| Symbol 663 Graphic | Used by:667 | |
| Symbol 664 Graphic | Used by:667 | |
| Symbol 665 Graphic | Used by:667 | |
| Symbol 666 Graphic | Used by:667 | |
| Symbol 667 MovieClip | Uses:663 664 665 666 | Used by:692 |
| Symbol 668 Graphic | Used by:675 | |
| Symbol 669 Graphic | Used by:675 | |
| Symbol 670 Graphic | Used by:675 | |
| Symbol 671 Graphic | Used by:675 | |
| Symbol 672 Graphic | Used by:675 | |
| Symbol 673 Graphic | Used by:675 | |
| Symbol 674 Graphic | Used by:675 | |
| Symbol 675 MovieClip | Uses:54 668 669 670 671 672 673 674 | Used by:692 |
| Symbol 676 Graphic | Used by:677 | |
| Symbol 677 MovieClip | Uses:676 | Used by:692 |
| Symbol 678 Graphic | Used by:679 | |
| Symbol 679 MovieClip | Uses:678 | Used by:692 |
| Symbol 680 Graphic | Used by:684 | |
| Symbol 681 Graphic | Used by:684 | |
| Symbol 682 Graphic | Used by:684 | |
| Symbol 683 Graphic | Used by:684 | |
| Symbol 684 MovieClip | Uses:680 681 682 683 | Used by:692 |
| Symbol 685 Graphic | Used by:691 | |
| Symbol 686 Graphic | Used by:691 | |
| Symbol 687 Graphic | Used by:691 | |
| Symbol 688 Graphic | Used by:691 | |
| Symbol 689 Graphic | Used by:691 | |
| Symbol 690 Graphic | Used by:691 | |
| Symbol 691 MovieClip | Uses:685 686 687 688 689 690 | Used by:692 |
| Symbol 692 MovieClip [armi] | Uses:42 662 667 675 677 679 684 691 | |
| Symbol 693 Graphic | Used by:697 | |
| Symbol 694 Graphic | Used by:697 | |
| Symbol 695 Graphic | Used by:697 | |
| Symbol 696 Graphic | Used by:697 | |
| Symbol 697 MovieClip | Uses:693 694 695 696 | Used by:738 |
| Symbol 698 Graphic | Used by:702 | |
| Symbol 699 Graphic | Used by:702 | |
| Symbol 700 Graphic | Used by:702 | |
| Symbol 701 Graphic | Used by:702 | |
| Symbol 702 MovieClip | Uses:698 699 700 701 | Used by:738 |
| Symbol 703 Graphic | Used by:719 | |
| Symbol 704 Graphic | Used by:719 | |
| Symbol 705 Graphic | Used by:719 | |
| Symbol 706 Graphic | Used by:719 | |
| Symbol 707 Graphic | Used by:719 | |
| Symbol 708 Graphic | Used by:719 | |
| Symbol 709 Graphic | Used by:719 | |
| Symbol 710 Graphic | Used by:719 | |
| Symbol 711 Graphic | Used by:719 | |
| Symbol 712 Graphic | Used by:719 | |
| Symbol 713 Graphic | Used by:719 | |
| Symbol 714 Graphic | Used by:719 | |
| Symbol 715 Graphic | Used by:719 | |
| Symbol 716 Graphic | Used by:719 | |
| Symbol 717 Graphic | Used by:719 | |
| Symbol 718 Graphic | Used by:719 | |
| Symbol 719 MovieClip | Uses:54 703 704 705 706 707 708 709 710 711 712 713 23 714 39 715 716 717 718 | Used by:738 |
| Symbol 720 Graphic | Used by:724 | |
| Symbol 721 Graphic | Used by:724 | |
| Symbol 722 Graphic | Used by:724 | |
| Symbol 723 Graphic | Used by:724 | |
| Symbol 724 MovieClip | Uses:54 720 721 722 723 | Used by:738 |
| Symbol 725 Graphic | Used by:727 | |
| Symbol 726 Graphic | Used by:727 | |
| Symbol 727 MovieClip | Uses:54 725 726 | Used by:738 |
| Symbol 728 Graphic | Used by:737 | |
| Symbol 729 Graphic | Used by:737 | |
| Symbol 730 Graphic | Used by:737 | |
| Symbol 731 Graphic | Used by:737 | |
| Symbol 732 Graphic | Used by:737 | |
| Symbol 733 Graphic | Used by:737 | |
| Symbol 734 Graphic | Used by:737 | |
| Symbol 735 Graphic | Used by:737 | |
| Symbol 736 Graphic | Used by:737 | |
| Symbol 737 MovieClip | Uses:728 729 730 731 732 733 734 735 736 | Used by:738 |
| Symbol 738 MovieClip [fishman] | Uses:42 697 702 719 724 727 737 | |
| Symbol 739 Graphic | Used by:743 | |
| Symbol 740 Graphic | Used by:743 | |
| Symbol 741 Graphic | Used by:743 | |
| Symbol 742 Graphic | Used by:743 | |
| Symbol 743 MovieClip | Uses:54 739 740 741 742 | Used by:769 |
| Symbol 744 Graphic | Used by:748 | |
| Symbol 745 Graphic | Used by:748 | |
| Symbol 746 Graphic | Used by:748 | |
| Symbol 747 Graphic | Used by:748 | |
| Symbol 748 MovieClip | Uses:744 745 746 747 | Used by:769 |
| Symbol 749 Graphic | Used by:752 | |
| Symbol 750 Graphic | Used by:752 | |
| Symbol 751 Graphic | Used by:752 | |
| Symbol 752 MovieClip | Uses:749 54 750 751 | Used by:769 |
| Symbol 753 Graphic | Used by:754 | |
| Symbol 754 MovieClip | Uses:753 | Used by:769 |
| Symbol 755 Graphic | Used by:756 | |
| Symbol 756 MovieClip | Uses:755 | Used by:769 |
| Symbol 757 Graphic | Used by:761 | |
| Symbol 758 Graphic | Used by:761 | |
| Symbol 759 Graphic | Used by:761 | |
| Symbol 760 Graphic | Used by:761 | |
| Symbol 761 MovieClip | Uses:757 758 759 760 | Used by:769 |
| Symbol 762 Graphic | Used by:768 | |
| Symbol 763 Graphic | Used by:768 | |
| Symbol 764 Graphic | Used by:768 | |
| Symbol 765 Graphic | Used by:768 | |
| Symbol 766 Graphic | Used by:768 | |
| Symbol 767 Graphic | Used by:768 | |
| Symbol 768 MovieClip | Uses:762 763 764 765 766 767 | Used by:769 |
| Symbol 769 MovieClip [scout] | Uses:42 743 748 752 754 756 761 768 | |
| Symbol 770 Graphic | Used by:774 | |
| Symbol 771 Graphic | Used by:774 | |
| Symbol 772 Graphic | Used by:774 | |
| Symbol 773 Graphic | Used by:774 | |
| Symbol 774 MovieClip | Uses:770 771 772 773 | Used by:806 |
| Symbol 775 Graphic | Used by:779 | |
| Symbol 776 Graphic | Used by:779 | |
| Symbol 777 Graphic | Used by:779 | |
| Symbol 778 Graphic | Used by:779 | |
| Symbol 779 MovieClip | Uses:775 776 777 778 | Used by:806 |
| Symbol 780 Graphic | Used by:789 | |
| Symbol 781 Graphic | Used by:789 | |
| Symbol 782 Graphic | Used by:789 | |
| Symbol 783 Graphic | Used by:789 | |
| Symbol 784 Graphic | Used by:789 | |
| Symbol 785 Graphic | Used by:789 | |
| Symbol 786 Graphic | Used by:789 | |
| Symbol 787 Graphic | Used by:789 | |
| Symbol 788 Graphic | Used by:789 | |
| Symbol 789 MovieClip | Uses:780 781 782 783 123 784 54 785 786 787 788 | Used by:806 |
| Symbol 790 Graphic | Used by:791 | |
| Symbol 791 MovieClip | Uses:790 | Used by:806 |
| Symbol 792 Graphic | Used by:793 | |
| Symbol 793 MovieClip | Uses:792 | Used by:806 |
| Symbol 794 Graphic | Used by:798 | |
| Symbol 795 Graphic | Used by:798 | |
| Symbol 796 Graphic | Used by:798 | |
| Symbol 797 Graphic | Used by:798 | |
| Symbol 798 MovieClip | Uses:794 795 796 54 797 | Used by:806 |
| Symbol 799 Graphic | Used by:805 | |
| Symbol 800 Graphic | Used by:805 | |
| Symbol 801 Graphic | Used by:805 | |
| Symbol 802 Graphic | Used by:805 | |
| Symbol 803 Graphic | Used by:805 | |
| Symbol 804 Graphic | Used by:805 | |
| Symbol 805 MovieClip | Uses:799 800 801 802 803 804 | Used by:806 |
| Symbol 806 MovieClip [greta] | Uses:42 774 779 789 791 793 798 805 | |
| Symbol 807 Graphic | Used by:903 | |
| Symbol 808 Graphic | Used by:903 | |
| Symbol 809 Graphic | Used by:903 | |
| Symbol 810 Graphic | Used by:903 | |
| Symbol 811 Font | Used by:812 830 1223 1230 2115 2116 2117 2118 2119 | |
| Symbol 812 Text | Uses:811 | Used by:903 |
| Symbol 813 Graphic | Used by:903 | |
| Symbol 814 Graphic | Used by:903 | |
| Symbol 815 Graphic | Used by:903 | |
| Symbol 816 Graphic | Used by:903 | |
| Symbol 817 Graphic | Used by:903 | |
| Symbol 818 Font | Used by:819 820 821 822 823 824 825 826 827 1848 1849 2369 | |
| Symbol 819 Text | Uses:818 | Used by:903 |
| Symbol 820 Text | Uses:818 | Used by:903 |
| Symbol 821 Text | Uses:818 | Used by:903 |
| Symbol 822 Text | Uses:818 | Used by:903 |
| Symbol 823 Text | Uses:818 | Used by:903 |
| Symbol 824 Text | Uses:818 | Used by:903 |
| Symbol 825 Text | Uses:818 | Used by:903 |
| Symbol 826 Text | Uses:818 | Used by:903 |
| Symbol 827 Text | Uses:818 | Used by:903 |
| Symbol 828 Graphic | Used by:903 | |
| Symbol 829 Graphic | Used by:903 | |
| Symbol 830 Text | Uses:811 | Used by:903 |
| Symbol 831 Graphic | Used by:903 | |
| Symbol 832 Font | Used by:833 834 | |
| Symbol 833 Text | Uses:832 | Used by:903 |
| Symbol 834 Text | Uses:832 | Used by:903 |
| Symbol 835 Graphic | Used by:903 | |
| Symbol 836 Graphic | Used by:903 | |
| Symbol 837 Graphic | Used by:838 | |
| Symbol 838 MovieClip | Uses:837 | Used by:903 |
| Symbol 839 Graphic | Used by:851 852 853 | |
| Symbol 840 Graphic | Used by:851 852 853 | |
| Symbol 841 Graphic | Used by:851 852 853 | |
| Symbol 842 Graphic | Used by:851 852 853 | |
| Symbol 843 Graphic | Used by:851 852 853 | |
| Symbol 844 Graphic | Used by:851 852 853 | |
| Symbol 845 Graphic | Used by:851 852 853 | |
| Symbol 846 Graphic | Used by:851 852 853 | |
| Symbol 847 Graphic | Used by:851 852 853 | |
| Symbol 848 Graphic | Used by:851 852 853 | |
| Symbol 849 Graphic | Used by:851 852 853 | |
| Symbol 850 Graphic | Used by:851 852 853 | |
| Symbol 851 MovieClip | Uses:839 840 841 842 843 844 845 846 847 848 849 850 | Used by:903 |
| Symbol 852 MovieClip | Uses:847 848 849 850 839 840 841 842 843 844 845 846 | Used by:903 |
| Symbol 853 MovieClip | Uses:843 844 845 846 847 848 849 850 839 840 841 842 | Used by:903 |
| Symbol 854 Graphic | Used by:855 | |
| Symbol 855 MovieClip | Uses:854 | Used by:903 1447 1457 1476 1513 1516 1556 2309 |
| Symbol 856 Graphic | Used by:903 | |
| Symbol 857 Graphic | Used by:903 | |
| Symbol 858 Graphic | Used by:859 | |
| Symbol 859 MovieClip | Uses:858 | Used by:903 |
| Symbol 860 Graphic | Used by:903 | |
| Symbol 861 Graphic | Used by:903 | |
| Symbol 862 Graphic | Used by:903 | |
| Symbol 863 Graphic | Used by:903 | |
| Symbol 864 Graphic | Used by:903 | |
| Symbol 865 Graphic | Used by:903 | |
| Symbol 866 Graphic | Used by:903 | |
| Symbol 867 Graphic | Used by:903 | |
| Symbol 868 Graphic | Used by:903 | |
| Symbol 869 Graphic | Used by:903 | |
| Symbol 870 Graphic | Used by:903 | |
| Symbol 871 Graphic | Used by:874 | |
| Symbol 872 Graphic | Used by:874 | |
| Symbol 873 Graphic | Used by:874 | |
| Symbol 874 MovieClip | Uses:871 872 873 | Used by:903 |
| Symbol 875 Graphic | Used by:903 | |
| Symbol 876 Graphic | Used by:903 | |
| Symbol 877 Graphic | Used by:903 | |
| Symbol 878 Graphic | Used by:903 | |
| Symbol 879 Graphic | Used by:903 | |
| Symbol 880 Graphic | Used by:903 | |
| Symbol 881 Graphic | Used by:903 | |
| Symbol 882 Graphic | Used by:903 | |
| Symbol 883 Graphic | Used by:903 | |
| Symbol 884 Graphic | Used by:903 | |
| Symbol 885 Graphic | Used by:903 | |
| Symbol 886 Graphic | Used by:903 | |
| Symbol 887 Graphic | Used by:903 | |
| Symbol 888 Text | Uses:399 | Used by:903 |
| Symbol 889 Graphic | Used by:903 | |
| Symbol 890 Graphic | Used by:903 | |
| Symbol 891 Graphic | Used by:903 | |
| Symbol 892 Graphic | Used by:903 | |
| Symbol 893 Graphic | Used by:900 | |
| Symbol 894 Graphic | Used by:900 | |
| Symbol 895 Graphic | Used by:900 | |
| Symbol 896 Graphic | Used by:900 | |
| Symbol 897 Graphic | Used by:900 | |
| Symbol 898 Graphic | Used by:900 | |
| Symbol 899 Graphic | Used by:900 | |
| Symbol 900 MovieClip | Uses:893 894 895 896 897 898 899 | Used by:903 |
| Symbol 901 Graphic | Used by:903 | |
| Symbol 902 Graphic | Used by:903 | |
| Symbol 903 MovieClip [background] | Uses:807 808 809 810 812 813 814 815 816 817 819 820 821 822 823 824 825 826 827 828 829 830 831 833 834 835 836 838 851 852 853 855 856 857 859 860 861 862 863 864 865 866 867 868 869 870 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 900 901 902 | |
| Symbol 904 Graphic | Used by:908 919 | |
| Symbol 905 Graphic | Used by:908 | |
| Symbol 906 Graphic | Used by:908 | |
| Symbol 907 Graphic | Used by:908 | |
| Symbol 908 MovieClip | Uses:904 905 906 907 | Used by:944 |
| Symbol 909 Graphic | Used by:913 | |
| Symbol 910 Graphic | Used by:913 | |
| Symbol 911 Graphic | Used by:913 | |
| Symbol 912 Graphic | Used by:913 | |
| Symbol 913 MovieClip | Uses:909 910 911 912 | Used by:944 |
| Symbol 914 Graphic | Used by:919 | |
| Symbol 915 Graphic | Used by:919 | |
| Symbol 916 Graphic | Used by:919 | |
| Symbol 917 Graphic | Used by:919 | |
| Symbol 918 Graphic | Used by:919 | |
| Symbol 919 MovieClip | Uses:904 914 915 916 917 39 21 918 | Used by:944 |
| Symbol 920 Graphic | Used by:928 | |
| Symbol 921 Graphic | Used by:928 | |
| Symbol 922 Graphic | Used by:928 | |
| Symbol 923 Graphic | Used by:928 | |
| Symbol 924 Graphic | Used by:928 | |
| Symbol 925 Graphic | Used by:928 | |
| Symbol 926 Graphic | Used by:928 | |
| Symbol 927 Graphic | Used by:928 | |
| Symbol 928 MovieClip | Uses:920 921 922 923 924 925 39 21 926 927 | Used by:944 |
| Symbol 929 Graphic | Used by:935 | |
| Symbol 930 Graphic | Used by:935 | |
| Symbol 931 Graphic | Used by:935 | |
| Symbol 932 Graphic | Used by:935 | |
| Symbol 933 Graphic | Used by:935 | |
| Symbol 934 Graphic | Used by:935 | |
| Symbol 935 MovieClip | Uses:929 930 931 39 932 933 934 | Used by:944 |
| Symbol 936 Graphic | Used by:943 | |
| Symbol 937 Graphic | Used by:943 | |
| Symbol 938 Graphic | Used by:943 | |
| Symbol 939 Graphic | Used by:943 | |
| Symbol 940 Graphic | Used by:943 | |
| Symbol 941 Graphic | Used by:943 | |
| Symbol 942 Graphic | Used by:943 | |
| Symbol 943 MovieClip | Uses:936 937 938 939 940 941 942 | Used by:944 |
| Symbol 944 MovieClip [headman] | Uses:42 908 913 919 928 935 943 | |
| Symbol 945 Graphic | Used by:946 | |
| Symbol 946 MovieClip | Uses:945 | Used by:981 |
| Symbol 947 Graphic | Used by:951 | |
| Symbol 948 Graphic | Used by:951 | |
| Symbol 949 Graphic | Used by:951 | |
| Symbol 950 Graphic | Used by:951 | |
| Symbol 951 MovieClip | Uses:947 54 948 949 950 | Used by:981 |
| Symbol 952 Graphic | Used by:956 | |
| Symbol 953 Graphic | Used by:956 | |
| Symbol 954 Graphic | Used by:956 | |
| Symbol 955 Graphic | Used by:956 | |
| Symbol 956 MovieClip | Uses:952 953 954 955 | Used by:981 |
| Symbol 957 Graphic | Used by:964 | |
| Symbol 958 Graphic | Used by:964 | |
| Symbol 959 Graphic | Used by:964 | |
| Symbol 960 Graphic | Used by:964 | |
| Symbol 961 Graphic | Used by:964 | |
| Symbol 962 Graphic | Used by:964 | |
| Symbol 963 Graphic | Used by:964 | |
| Symbol 964 MovieClip | Uses:957 958 39 959 960 54 961 962 963 | Used by:981 |
| Symbol 965 Graphic | Used by:966 | |
| Symbol 966 MovieClip | Uses:965 | Used by:981 |
| Symbol 967 Graphic | Used by:968 | |
| Symbol 968 MovieClip | Uses:967 | Used by:981 |
| Symbol 969 Graphic | Used by:973 | |
| Symbol 970 Graphic | Used by:973 | |
| Symbol 971 Graphic | Used by:973 | |
| Symbol 972 Graphic | Used by:973 | |
| Symbol 973 MovieClip | Uses:969 970 971 972 | Used by:981 |
| Symbol 974 Graphic | Used by:980 | |
| Symbol 975 Graphic | Used by:980 | |
| Symbol 976 Graphic | Used by:980 | |
| Symbol 977 Graphic | Used by:980 | |
| Symbol 978 Graphic | Used by:980 | |
| Symbol 979 Graphic | Used by:980 | |
| Symbol 980 MovieClip | Uses:974 975 976 977 978 979 | Used by:981 |
| Symbol 981 MovieClip [perge] | Uses:946 951 956 964 966 968 973 980 | |
| Symbol 982 Graphic | Used by:986 | |
| Symbol 983 Graphic | Used by:986 | |
| Symbol 984 Graphic | Used by:986 | |
| Symbol 985 Graphic | Used by:986 | |
| Symbol 986 MovieClip | Uses:982 54 983 984 985 | Used by:1016 |
| Symbol 987 Graphic | Used by:991 | |
| Symbol 988 Graphic | Used by:991 | |
| Symbol 989 Graphic | Used by:991 | |
| Symbol 990 Graphic | Used by:991 | |
| Symbol 991 MovieClip | Uses:987 988 989 990 | Used by:1016 |
| Symbol 992 Graphic | Used by:999 | |
| Symbol 993 Graphic | Used by:999 | |
| Symbol 994 Graphic | Used by:999 | |
| Symbol 995 Graphic | Used by:999 | |
| Symbol 996 Graphic | Used by:999 | |
| Symbol 997 Graphic | Used by:999 | |
| Symbol 998 Graphic | Used by:999 | |
| Symbol 999 MovieClip | Uses:992 993 994 995 39 32 996 997 998 | Used by:1016 |
| Symbol 1000 Graphic | Used by:1001 | |
| Symbol 1001 MovieClip | Uses:1000 | Used by:1016 |
| Symbol 1002 Graphic | Used by:1003 | |
| Symbol 1003 MovieClip | Uses:1002 | Used by:1016 |
| Symbol 1004 Graphic | Used by:1008 | |
| Symbol 1005 Graphic | Used by:1008 | |
| Symbol 1006 Graphic | Used by:1008 | |
| Symbol 1007 Graphic | Used by:1008 | |
| Symbol 1008 MovieClip | Uses:1004 1005 1006 1007 | Used by:1016 |
| Symbol 1009 Graphic | Used by:1015 | |
| Symbol 1010 Graphic | Used by:1015 | |
| Symbol 1011 Graphic | Used by:1015 | |
| Symbol 1012 Graphic | Used by:1015 | |
| Symbol 1013 Graphic | Used by:1015 | |
| Symbol 1014 Graphic | Used by:1015 | |
| Symbol 1015 MovieClip | Uses:1009 1010 1011 1012 1013 1014 | Used by:1016 |
| Symbol 1016 MovieClip [corwin] | Uses:42 986 991 999 1001 1003 1008 1015 | |
| Symbol 1017 Graphic | Used by:1021 | |
| Symbol 1018 Graphic | Used by:1021 | |
| Symbol 1019 Graphic | Used by:1021 | |
| Symbol 1020 Graphic | Used by:1021 | |
| Symbol 1021 MovieClip | Uses:54 1017 1018 1019 1020 | Used by:1050 |
| Symbol 1022 Graphic | Used by:1026 | |
| Symbol 1023 Graphic | Used by:1026 | |
| Symbol 1024 Graphic | Used by:1026 | |
| Symbol 1025 Graphic | Used by:1026 | |
| Symbol 1026 MovieClip | Uses:1022 1023 1024 1025 | Used by:1050 |
| Symbol 1027 Graphic | Used by:1033 | |
| Symbol 1028 Graphic | Used by:1033 | |
| Symbol 1029 Graphic | Used by:1033 | |
| Symbol 1030 Graphic | Used by:1033 2112 2113 2178 2179 2180 | |
| Symbol 1031 Graphic | Used by:1033 | |
| Symbol 1032 Graphic | Used by:1033 | |
| Symbol 1033 MovieClip | Uses:54 1027 1028 1029 1030 29 1031 39 1032 | Used by:1050 |
| Symbol 1034 Graphic | Used by:1035 | |
| Symbol 1035 MovieClip | Uses:1034 | Used by:1050 |
| Symbol 1036 Graphic | Used by:1041 | |
| Symbol 1037 Graphic | Used by:1041 | |
| Symbol 1038 Graphic | Used by:1041 | |
| Symbol 1039 Graphic | Used by:1041 | |
| Symbol 1040 Graphic | Used by:1041 | |
| Symbol 1041 MovieClip | Uses:1036 1037 1038 1039 1040 | Used by:1050 |
| Symbol 1042 Graphic | Used by:1049 | |
| Symbol 1043 Graphic | Used by:1049 | |
| Symbol 1044 Graphic | Used by:1049 | |
| Symbol 1045 Graphic | Used by:1049 | |
| Symbol 1046 Graphic | Used by:1049 | |
| Symbol 1047 Graphic | Used by:1049 | |
| Symbol 1048 Graphic | Used by:1049 | |
| Symbol 1049 MovieClip | Uses:1042 1043 1044 1045 1046 1047 1048 | Used by:1050 |
| Symbol 1050 MovieClip [vins] | Uses:42 1021 1026 1033 1035 1041 1049 | |
| Symbol 1051 Graphic | Used by:1059 | |
| Symbol 1052 Graphic | Used by:1059 | |
| Symbol 1053 Graphic | Used by:1059 | |
| Symbol 1054 Graphic | Used by:1059 | |
| Symbol 1055 Graphic | Used by:1059 | |
| Symbol 1056 Graphic | Used by:1059 | |
| Symbol 1057 Graphic | Used by:1059 | |
| Symbol 1058 Graphic | Used by:1059 | |
| Symbol 1059 MovieClip | Uses:1051 1052 1053 1054 1055 1056 1057 1058 | Used by:1085 |
| Symbol 1060 Graphic | Used by:1084 | |
| Symbol 1061 Graphic | Used by:1084 | |
| Symbol 1062 Graphic | Used by:1084 | |
| Symbol 1063 Graphic | Used by:1084 | |
| Symbol 1064 Graphic | Used by:1084 | |
| Symbol 1065 Graphic | Used by:1084 | |
| Symbol 1066 Graphic | Used by:1084 | |
| Symbol 1067 Graphic | Used by:1084 | |
| Symbol 1068 Graphic | Used by:1084 | |
| Symbol 1069 Graphic | Used by:1084 | |
| Symbol 1070 Graphic | Used by:1084 | |
| Symbol 1071 Graphic | Used by:1084 | |
| Symbol 1072 Graphic | Used by:1084 | |
| Symbol 1073 Graphic | Used by:1084 | |
| Symbol 1074 Graphic | Used by:1084 | |
| Symbol 1075 Graphic | Used by:1084 | |
| Symbol 1076 Graphic | Used by:1084 | |
| Symbol 1077 Graphic | Used by:1084 | |
| Symbol 1078 Graphic | Used by:1084 | |
| Symbol 1079 Graphic | Used by:1084 | |
| Symbol 1080 Graphic | Used by:1084 | |
| Symbol 1081 Graphic | Used by:1084 | |
| Symbol 1082 Graphic | Used by:1084 | |
| Symbol 1083 Graphic | Used by:1084 | |
| Symbol 1084 MovieClip | Uses:54 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 35 1078 1079 1080 1081 1082 1083 | Used by:1085 |
| Symbol 1085 MovieClip [breath] | Uses:42 1059 1084 | |
| Symbol 1086 MovieClip | Uses:41 | Used by:1123 |
| Symbol 1087 Graphic | Used by:1094 | |
| Symbol 1088 Graphic | Used by:1094 | |
| Symbol 1089 Graphic | Used by:1094 | |
| Symbol 1090 Graphic | Used by:1094 | |
| Symbol 1091 Graphic | Used by:1094 | |
| Symbol 1092 Graphic | Used by:1094 | |
| Symbol 1093 Graphic | Used by:1094 | |
| Symbol 1094 MovieClip | Uses:1087 81 1088 1089 1090 1091 1092 1093 | Used by:1123 |
| Symbol 1095 Graphic | Used by:1099 | |
| Symbol 1096 Graphic | Used by:1099 | |
| Symbol 1097 Graphic | Used by:1099 | |
| Symbol 1098 Graphic | Used by:1099 | |
| Symbol 1099 MovieClip | Uses:1095 1096 1097 54 1098 | Used by:1123 |
| Symbol 1100 Graphic | Used by:1106 | |
| Symbol 1101 Graphic | Used by:1106 1181 | |
| Symbol 1102 Graphic | Used by:1106 | |
| Symbol 1103 Graphic | Used by:1106 1181 1217 | |
| Symbol 1104 Graphic | Used by:1106 | |
| Symbol 1105 Graphic | Used by:1106 1139 1181 1217 1348 | |
| Symbol 1106 MovieClip | Uses:1100 1101 1102 1103 1104 1105 | Used by:1123 |
| Symbol 1107 Graphic | Used by:1108 | |
| Symbol 1108 MovieClip | Uses:1107 | Used by:1123 |
| Symbol 1109 Graphic | Used by:1110 | |
| Symbol 1110 MovieClip | Uses:1109 | Used by:1123 |
| Symbol 1111 Graphic | Used by:1115 | |
| Symbol 1112 Graphic | Used by:1115 | |
| Symbol 1113 Graphic | Used by:1115 | |
| Symbol 1114 Graphic | Used by:1115 | |
| Symbol 1115 MovieClip | Uses:1111 1112 1113 1114 | Used by:1123 |
| Symbol 1116 Graphic | Used by:1122 | |
| Symbol 1117 Graphic | Used by:1122 | |
| Symbol 1118 Graphic | Used by:1122 | |
| Symbol 1119 Graphic | Used by:1122 | |
| Symbol 1120 Graphic | Used by:1122 | |
| Symbol 1121 Graphic | Used by:1122 | |
| Symbol 1122 MovieClip | Uses:1116 1117 1118 1119 1120 1121 | Used by:1123 |
| Symbol 1123 MovieClip [sandy] | Uses:1086 1094 1099 1106 1108 1110 1115 1122 | |
| Symbol 1124 MovieClip | Uses:41 | Used by:1165 1198 1256 1291 1333 1357 1437 1557 1662 1725 1801 1803 1828 1833 2135 2137 2139 2141 2145 2149 |
| Symbol 1125 Graphic | Used by:1131 | |
| Symbol 1126 Graphic | Used by:1131 | |
| Symbol 1127 Graphic | Used by:1131 | |
| Symbol 1128 Graphic | Used by:1131 | |
| Symbol 1129 Graphic | Used by:1131 | |
| Symbol 1130 Graphic | Used by:1131 | |
| Symbol 1131 MovieClip | Uses:81 1125 1126 1127 1128 1129 1130 | Used by:1165 |
| Symbol 1132 Graphic | Used by:1135 | |
| Symbol 1133 Graphic | Used by:1135 | |
| Symbol 1134 Graphic | Used by:1135 | |
| Symbol 1135 MovieClip | Uses:1132 1133 1134 | Used by:1165 |
| Symbol 1136 Graphic | Used by:1139 | |
| Symbol 1137 Graphic | Used by:1139 | |
| Symbol 1138 Graphic | Used by:1139 | |
| Symbol 1139 MovieClip | Uses:1136 1137 1105 39 1138 | Used by:1165 |
| Symbol 1140 Graphic | Used by:1143 | |
| Symbol 1141 Graphic | Used by:1143 | |
| Symbol 1142 Graphic | Used by:1143 | |
| Symbol 1143 MovieClip | Uses:1140 1141 1142 | Used by:1165 |
| Symbol 1144 Graphic | Used by:1148 1233 1318 | |
| Symbol 1145 Graphic | Used by:1148 | |
| Symbol 1146 Graphic | Used by:1148 | |
| Symbol 1147 Graphic | Used by:1148 | |
| Symbol 1148 MovieClip | Uses:1144 1145 1146 1147 | Used by:1165 |
| Symbol 1149 Graphic | Used by:1156 | |
| Symbol 1150 Graphic | Used by:1156 | |
| Symbol 1151 Graphic | Used by:1156 | |
| Symbol 1152 Graphic | Used by:1156 1325 | |
| Symbol 1153 Graphic | Used by:1156 | |
| Symbol 1154 Graphic | Used by:1156 | |
| Symbol 1155 Graphic | Used by:1156 | |
| Symbol 1156 MovieClip | Uses:1149 1150 1151 1152 1153 1154 1155 | Used by:1165 |
| Symbol 1157 Graphic | Used by:1164 | |
| Symbol 1158 Graphic | Used by:1164 | |
| Symbol 1159 Graphic | Used by:1164 | |
| Symbol 1160 Graphic | Used by:1164 | |
| Symbol 1161 Graphic | Used by:1164 | |
| Symbol 1162 Graphic | Used by:1164 | |
| Symbol 1163 Graphic | Used by:1164 | |
| Symbol 1164 MovieClip | Uses:1157 1158 1159 1160 1161 1162 1163 | Used by:1165 |
| Symbol 1165 MovieClip [alan] | Uses:1124 1131 1135 1139 1143 1148 1156 1164 | |
| Symbol 1166 Graphic | Used by:1172 | |
| Symbol 1167 Graphic | Used by:1172 | |
| Symbol 1168 Graphic | Used by:1172 | |
| Symbol 1169 Graphic | Used by:1172 | |
| Symbol 1170 Graphic | Used by:1172 | |
| Symbol 1171 Graphic | Used by:1172 | |
| Symbol 1172 MovieClip | Uses:1166 81 1167 1168 1169 1170 1171 | Used by:1198 |
| Symbol 1173 Graphic | Used by:1177 | |
| Symbol 1174 Graphic | Used by:1177 | |
| Symbol 1175 Graphic | Used by:1177 | |
| Symbol 1176 Graphic | Used by:1177 | |
| Symbol 1177 MovieClip | Uses:1173 1174 1175 1176 | Used by:1198 |
| Symbol 1178 Graphic | Used by:1181 | |
| Symbol 1179 Graphic | Used by:1181 | |
| Symbol 1180 Graphic | Used by:1181 | |
| Symbol 1181 MovieClip | Uses:1178 1101 1179 1103 1180 1105 | Used by:1198 |
| Symbol 1182 Graphic | Used by:1183 | |
| Symbol 1183 MovieClip | Uses:1182 | Used by:1198 |
| Symbol 1184 Graphic | Used by:1185 | |
| Symbol 1185 MovieClip | Uses:1184 | Used by:1198 |
| Symbol 1186 Graphic | Used by:1190 | |
| Symbol 1187 Graphic | Used by:1190 | |
| Symbol 1188 Graphic | Used by:1190 | |
| Symbol 1189 Graphic | Used by:1190 | |
| Symbol 1190 MovieClip | Uses:1186 1187 1188 1189 | Used by:1198 |
| Symbol 1191 Graphic | Used by:1197 | |
| Symbol 1192 Graphic | Used by:1197 | |
| Symbol 1193 Graphic | Used by:1197 | |
| Symbol 1194 Graphic | Used by:1197 | |
| Symbol 1195 Graphic | Used by:1197 | |
| Symbol 1196 Graphic | Used by:1197 | |
| Symbol 1197 MovieClip | Uses:1191 1192 1193 1194 1195 1196 | Used by:1198 |
| Symbol 1198 MovieClip [lex] | Uses:1124 1172 1177 1181 1183 1185 1190 1197 | |
| Symbol 1199 Graphic | Used by:1208 | |
| Symbol 1200 Graphic | Used by:1208 | |
| Symbol 1201 Graphic | Used by:1208 | |
| Symbol 1202 Graphic | Used by:1208 | |
| Symbol 1203 Graphic | Used by:1208 | |
| Symbol 1204 Graphic | Used by:1208 | |
| Symbol 1205 Graphic | Used by:1208 | |
| Symbol 1206 Graphic | Used by:1208 | |
| Symbol 1207 Graphic | Used by:1208 | |
| Symbol 1208 MovieClip | Uses:81 1199 1200 1201 1202 1203 1204 1205 1206 1207 | Used by:1256 |
| Symbol 1209 Graphic | Used by:1213 | |
| Symbol 1210 Graphic | Used by:1213 | |
| Symbol 1211 Graphic | Used by:1213 | |
| Symbol 1212 Graphic | Used by:1213 | |
| Symbol 1213 MovieClip | Uses:1209 1210 1211 1212 | Used by:1256 |
| Symbol 1214 Graphic | Used by:1217 | |
| Symbol 1215 Graphic | Used by:1217 | |
| Symbol 1216 Graphic | Used by:1217 | |
| Symbol 1217 MovieClip | Uses:1214 1215 1103 39 1216 1105 | Used by:1256 |
| Symbol 1218 Graphic | Used by:1221 | |
| Symbol 1219 Graphic | Used by:1221 | |
| Symbol 1220 Graphic | Used by:1221 | |
| Symbol 1221 MovieClip | Uses:1218 1219 1220 | Used by:1256 |
| Symbol 1222 Graphic | Used by:1233 | |
| Symbol 1223 Text | Uses:811 | Used by:1233 |
| Symbol 1224 Graphic | Used by:1233 | |
| Symbol 1225 Graphic | Used by:1233 | |
| Symbol 1226 Graphic | Used by:1233 | |
| Symbol 1227 Graphic | Used by:1233 | |
| Symbol 1228 Graphic | Used by:1233 | |
| Symbol 1229 Graphic | Used by:1233 | |
| Symbol 1230 Text | Uses:811 | Used by:1233 |
| Symbol 1231 Graphic | Used by:1233 | |
| Symbol 1232 Graphic | Used by:1233 | |
| Symbol 1233 MovieClip | Uses:1144 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 | Used by:1256 |
| Symbol 1234 Graphic | Used by:1244 | |
| Symbol 1235 Graphic | Used by:1244 | |
| Symbol 1236 Graphic | Used by:1244 | |
| Symbol 1237 Graphic | Used by:1244 | |
| Symbol 1238 Graphic | Used by:1244 | |
| Symbol 1239 Graphic | Used by:1244 | |
| Symbol 1240 Graphic | Used by:1244 | |
| Symbol 1241 Graphic | Used by:1244 | |
| Symbol 1242 Graphic | Used by:1244 | |
| Symbol 1243 Graphic | Used by:1244 | |
| Symbol 1244 MovieClip | Uses:1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 | Used by:1256 |
| Symbol 1245 Graphic | Used by:1255 | |
| Symbol 1246 Graphic | Used by:1255 | |
| Symbol 1247 Graphic | Used by:1255 | |
| Symbol 1248 Graphic | Used by:1255 | |
| Symbol 1249 Graphic | Used by:1255 | |
| Symbol 1250 Graphic | Used by:1255 | |
| Symbol 1251 Graphic | Used by:1255 | |
| Symbol 1252 Graphic | Used by:1255 | |
| Symbol 1253 Graphic | Used by:1255 | |
| Symbol 1254 Graphic | Used by:1255 | |
| Symbol 1255 MovieClip | Uses:1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 | Used by:1256 |
| Symbol 1256 MovieClip [davis] | Uses:1124 1208 1213 1217 1221 1233 1244 1255 | |
| Symbol 1257 Graphic | Used by:1262 | |
| Symbol 1258 Graphic | Used by:1262 | |
| Symbol 1259 Graphic | Used by:1262 | |
| Symbol 1260 Graphic | Used by:1262 | |
| Symbol 1261 Graphic | Used by:1262 | |
| Symbol 1262 MovieClip | Uses:80 1257 83 84 1258 86 1259 88 1260 90 1261 92 | Used by:1291 |
| Symbol 1263 Graphic | Used by:1265 | |
| Symbol 1264 Graphic | Used by:1265 | |
| Symbol 1265 MovieClip | Uses:94 1263 96 1264 | Used by:1291 |
| Symbol 1266 Graphic | Used by:1269 | |
| Symbol 1267 Graphic | Used by:1269 | |
| Symbol 1268 Graphic | Used by:1269 | |
| Symbol 1269 MovieClip | Uses:99 1266 1267 81 1268 103 39 105 106 | Used by:1291 |
| Symbol 1270 Graphic | Used by:1275 | |
| Symbol 1271 Graphic | Used by:1275 | |
| Symbol 1272 Graphic | Used by:1275 | |
| Symbol 1273 Graphic | Used by:1275 | |
| Symbol 1274 Graphic | Used by:1275 | |
| Symbol 1275 MovieClip | Uses:80 81 1270 83 84 1271 86 1272 88 1273 90 1274 92 | Used by:1291 |
| Symbol 1276 Graphic | Used by:1290 | |
| Symbol 1277 Graphic | Used by:1290 | |
| Symbol 1278 Graphic | Used by:1290 | |
| Symbol 1279 Graphic | Used by:1290 | |
| Symbol 1280 Graphic | Used by:1290 | |
| Symbol 1281 Graphic | Used by:1290 | |
| Symbol 1282 Graphic | Used by:1290 | |
| Symbol 1283 Graphic | Used by:1290 | |
| Symbol 1284 Graphic | Used by:1290 | |
| Symbol 1285 Graphic | Used by:1290 | |
| Symbol 1286 Graphic | Used by:1290 | |
| Symbol 1287 Graphic | Used by:1290 | |
| Symbol 1288 Graphic | Used by:1290 | |
| Symbol 1289 Graphic | Used by:1290 | |
| Symbol 1290 MovieClip | Uses:127 1276 81 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 140 1288 1289 143 | Used by:1291 |
| Symbol 1291 MovieClip [ansel] | Uses:1124 1262 1265 1269 1275 1290 | |
| Symbol 1292 Graphic | Used by:1296 | |
| Symbol 1293 Graphic | Used by:1296 | |
| Symbol 1294 Graphic | Used by:1296 | |
| Symbol 1295 Graphic | Used by:1296 | |
| Symbol 1296 MovieClip | Uses:54 1292 1293 1294 1295 | Used by:1333 |
| Symbol 1297 Graphic | Used by:1301 | |
| Symbol 1298 Graphic | Used by:1301 | |
| Symbol 1299 Graphic | Used by:1301 | |
| Symbol 1300 Graphic | Used by:1301 | |
| Symbol 1301 MovieClip | Uses:1297 1298 1299 1300 | Used by:1333 |
| Symbol 1302 Graphic | Used by:1310 | |
| Symbol 1303 Graphic | Used by:1310 | |
| Symbol 1304 Graphic | Used by:1310 | |
| Symbol 1305 Graphic | Used by:1310 | |
| Symbol 1306 Graphic | Used by:1310 | |
| Symbol 1307 Graphic | Used by:1310 | |
| Symbol 1308 Graphic | Used by:1310 | |
| Symbol 1309 Graphic | Used by:1310 | |
| Symbol 1310 MovieClip [sunny_attack] | Uses:1302 1303 1304 39 412 35 1305 1306 1307 1308 1309 420 | Used by:1333 |
| Symbol 1311 Graphic | Used by:1314 | |
| Symbol 1312 Graphic | Used by:1314 | |
| Symbol 1313 Graphic | Used by:1314 | |
| Symbol 1314 MovieClip | Uses:1311 1312 1313 | Used by:1333 1357 |
| Symbol 1315 Graphic | Used by:1318 | |
| Symbol 1316 Graphic | Used by:1318 | |
| Symbol 1317 Graphic | Used by:1318 | |
| Symbol 1318 MovieClip | Uses:1144 1315 1316 1317 | Used by:1333 1357 |
| Symbol 1319 Graphic | Used by:1325 Timeline | |
| Symbol 1320 Graphic | Used by:1325 Timeline | |
| Symbol 1321 Graphic | Used by:1325 Timeline | |
| Symbol 1322 Graphic | Used by:1325 | |
| Symbol 1323 Graphic | Used by:1325 | |
| Symbol 1324 Graphic | Used by:1325 | |
| Symbol 1325 MovieClip | Uses:1319 1320 1321 1152 1322 1323 1324 | Used by:1333 1357 |
| Symbol 1326 Graphic | Used by:1332 | |
| Symbol 1327 Graphic | Used by:1332 | |
| Symbol 1328 Graphic | Used by:1332 | |
| Symbol 1329 Graphic | Used by:1332 | |
| Symbol 1330 Graphic | Used by:1332 | |
| Symbol 1331 Graphic | Used by:1332 | |
| Symbol 1332 MovieClip | Uses:1326 1327 1328 1329 1330 1331 | Used by:1333 |
| Symbol 1333 MovieClip [sunny] | Uses:1124 1296 1301 1310 1314 1318 1325 1332 | |
| Symbol 1334 Graphic | Used by:1340 | |
| Symbol 1335 Graphic | Used by:1340 | |
| Symbol 1336 Graphic | Used by:1340 | |
| Symbol 1337 Graphic | Used by:1340 | |
| Symbol 1338 Graphic | Used by:1340 | |
| Symbol 1339 Graphic | Used by:1340 | |
| Symbol 1340 MovieClip | Uses:81 1334 1335 1336 1337 1338 1339 | Used by:1357 2187 Timeline |
| Symbol 1341 Graphic | Used by:1344 | |
| Symbol 1342 Graphic | Used by:1344 | |
| Symbol 1343 Graphic | Used by:1344 | |
| Symbol 1344 MovieClip | Uses:1341 1342 1343 | Used by:1357 2187 |
| Symbol 1345 Graphic | Used by:1348 | |
| Symbol 1346 Graphic | Used by:1348 | |
| Symbol 1347 Graphic | Used by:1348 | |
| Symbol 1348 MovieClip | Uses:1345 1346 1105 39 1347 | Used by:1357 |
| Symbol 1349 Graphic | Used by:1356 | |
| Symbol 1350 Graphic | Used by:1356 | |
| Symbol 1351 Graphic | Used by:1356 | |
| Symbol 1352 Graphic | Used by:1356 | |
| Symbol 1353 Graphic | Used by:1356 | |
| Symbol 1354 Graphic | Used by:1356 | |
| Symbol 1355 Graphic | Used by:1356 | |
| Symbol 1356 MovieClip | Uses:1349 1350 1351 1352 1353 1354 1355 | Used by:1357 |
| Symbol 1357 MovieClip [manny] | Uses:1124 1340 1344 1348 1314 1318 1325 1356 | |
| Symbol 1358 Graphic | Used by:1362 | |
| Symbol 1359 Graphic | Used by:1362 | |
| Symbol 1360 Graphic | Used by:1362 | |
| Symbol 1361 Graphic | Used by:1362 | |
| Symbol 1362 MovieClip [ranger_walk] | Uses:1358 1359 1360 1361 | Used by:1437 |
| Symbol 1363 Graphic | Used by:1370 1389 | |
| Symbol 1364 Graphic | Used by:1370 | |
| Symbol 1365 Graphic | Used by:1370 | |
| Symbol 1366 Graphic | Used by:1370 | |
| Symbol 1367 Graphic | Used by:1370 | |
| Symbol 1368 Graphic | Used by:1370 | |
| Symbol 1369 Graphic | Used by:1370 | |
| Symbol 1370 MovieClip | Uses:54 1363 1364 1365 1366 1367 1368 1369 | Used by:1437 2312 2373 Timeline |
| Symbol 1371 Graphic | Used by:1381 | |
| Symbol 1372 Graphic | Used by:1381 | |
| Symbol 1373 Graphic | Used by:1381 | |
| Symbol 1374 Graphic | Used by:1381 | |
| Symbol 1375 Graphic | Used by:1381 | |
| Symbol 1376 Graphic | Used by:1381 | |
| Symbol 1377 Graphic | Used by:1381 | |
| Symbol 1378 Graphic | Used by:1381 | |
| Symbol 1379 Graphic | Used by:1381 | |
| Symbol 1380 Graphic | Used by:1381 | |
| Symbol 1381 MovieClip | Uses:1371 1372 1373 1374 1375 23 1376 1377 1378 1379 1380 | Used by:1437 |
| Symbol 1382 Graphic | Used by:1389 | |
| Symbol 1383 Graphic | Used by:1389 | |
| Symbol 1384 Graphic | Used by:1389 | |
| Symbol 1385 Graphic | Used by:1389 | |
| Symbol 1386 Graphic | Used by:1389 | |
| Symbol 1387 Graphic | Used by:1389 | |
| Symbol 1388 Graphic | Used by:1389 | |
| Symbol 1389 MovieClip | Uses:54 1382 1383 22 1363 1384 1385 1386 1387 1388 | Used by:1437 |
| Symbol 1390 Graphic | Used by:1395 | |
| Symbol 1391 Graphic | Used by:1395 | |
| Symbol 1392 Graphic | Used by:1395 | |
| Symbol 1393 Graphic | Used by:1395 | |
| Symbol 1394 Graphic | Used by:1395 | |
| Symbol 1395 MovieClip | Uses:1390 1391 1392 1393 1394 | Used by:1437 |
| Symbol 1396 Graphic | Used by:1401 | |
| Symbol 1397 Graphic | Used by:1401 | |
| Symbol 1398 Graphic | Used by:1401 | |
| Symbol 1399 Graphic | Used by:1401 | |
| Symbol 1400 Graphic | Used by:1401 | |
| Symbol 1401 MovieClip | Uses:1396 31 54 1397 1398 1399 1400 | Used by:1437 |
| Symbol 1402 Graphic | Used by:1403 | |
| Symbol 1403 MovieClip | Uses:1402 | Used by:1437 |
| Symbol 1404 Graphic | Used by:1405 | |
| Symbol 1405 MovieClip | Uses:1404 | Used by:1437 |
| Symbol 1406 Graphic | Used by:1410 | |
| Symbol 1407 Graphic | Used by:1410 | |
| Symbol 1408 Graphic | Used by:1410 | |
| Symbol 1409 Graphic | Used by:1410 | |
| Symbol 1410 MovieClip | Uses:1406 1407 1408 1409 | Used by:1437 |
| Symbol 1411 Graphic | Used by:1417 | |
| Symbol 1412 Graphic | Used by:1417 | |
| Symbol 1413 Graphic | Used by:1417 | |
| Symbol 1414 Graphic | Used by:1417 | |
| Symbol 1415 Graphic | Used by:1417 | |
| Symbol 1416 Graphic | Used by:1417 | |
| Symbol 1417 MovieClip | Uses:1411 1412 1413 1414 1415 1416 | Used by:1437 |
| Symbol 1418 Graphic | Used by:1436 | |
| Symbol 1419 Graphic | Used by:1436 | |
| Symbol 1420 Graphic | Used by:1436 | |
| Symbol 1421 Graphic | Used by:1436 | |
| Symbol 1422 Graphic | Used by:1436 | |
| Symbol 1423 Graphic | Used by:1436 | |
| Symbol 1424 Graphic | Used by:1436 | |
| Symbol 1425 Graphic | Used by:1436 | |
| Symbol 1426 Graphic | Used by:1436 | |
| Symbol 1427 Graphic | Used by:1436 | |
| Symbol 1428 Graphic | Used by:1436 | |
| Symbol 1429 Graphic | Used by:1436 | |
| Symbol 1430 Graphic | Used by:1436 | |
| Symbol 1431 Graphic | Used by:1436 | |
| Symbol 1432 Graphic | Used by:1436 | |
| Symbol 1433 Graphic | Used by:1436 | |
| Symbol 1434 Graphic | Used by:1436 | |
| Symbol 1435 Graphic | Used by:1436 | |
| Symbol 1436 MovieClip | Uses:1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 54 1429 1430 1431 1432 1433 1434 1435 | Used by:1437 |
| Symbol 1437 MovieClip [ranger] | Uses:1124 1370 1362 1381 1389 1395 1401 1403 1405 1410 1417 1436 | |
| Symbol 1438 Graphic | Used by:1447 | |
| Symbol 1439 Graphic | Used by:1447 | |
| Symbol 1440 Graphic | Used by:1447 | |
| Symbol 1441 Graphic | Used by:1447 | |
| Symbol 1442 Graphic | Used by:1447 | |
| Symbol 1443 Graphic | Used by:1447 | |
| Symbol 1444 Graphic | Used by:1447 | |
| Symbol 1445 Graphic | Used by:1447 | |
| Symbol 1446 Graphic | Used by:1447 | |
| Symbol 1447 MovieClip | Uses:1438 1439 855 1440 1441 1442 1443 1444 1445 1446 | Used by:1514 1557 2309 2373 Timeline |
| Symbol 1448 Graphic | Used by:1457 | |
| Symbol 1449 Graphic | Used by:1457 | |
| Symbol 1450 Graphic | Used by:1457 | |
| Symbol 1451 Graphic | Used by:1457 | |
| Symbol 1452 Graphic | Used by:1457 | |
| Symbol 1453 Graphic | Used by:1457 | |
| Symbol 1454 Graphic | Used by:1457 | |
| Symbol 1455 Graphic | Used by:1457 | |
| Symbol 1456 Graphic | Used by:1457 | |
| Symbol 1457 MovieClip | Uses:54 855 1448 1449 1450 1451 1452 1453 1454 1455 1456 | Used by:1556 1557 |
| Symbol 1458 Graphic | Used by:1476 | |
| Symbol 1459 Graphic | Used by:1476 | |
| Symbol 1460 Graphic | Used by:1476 | |
| Symbol 1461 Graphic | Used by:1476 | |
| Symbol 1462 Graphic | Used by:1476 2061 | |
| Symbol 1463 Graphic | Used by:1476 | |
| Symbol 1464 Graphic | Used by:1476 | |
| Symbol 1465 Graphic | Used by:1476 | |
| Symbol 1466 Graphic | Used by:1476 | |
| Symbol 1467 Graphic | Used by:1476 | |
| Symbol 1468 Graphic | Used by:1476 | |
| Symbol 1469 Graphic | Used by:1476 | |
| Symbol 1470 Graphic | Used by:1476 | |
| Symbol 1471 Graphic | Used by:1476 | |
| Symbol 1472 Graphic | Used by:1476 | |
| Symbol 1473 Graphic | Used by:1476 | |
| Symbol 1474 Graphic | Used by:1476 | |
| Symbol 1475 Graphic | Used by:1476 | |
| Symbol 1476 MovieClip | Uses:54 1458 855 1459 1460 1461 1462 1463 1464 1465 32 1466 39 1467 1468 1469 1470 1471 1472 1473 1474 1475 | Used by:1557 |
| Symbol 1477 Graphic | Used by:1487 | |
| Symbol 1478 Graphic | Used by:1487 | |
| Symbol 1479 Graphic | Used by:1487 | |
| Symbol 1480 Graphic | Used by:1487 | |
| Symbol 1481 Graphic | Used by:1487 | |
| Symbol 1482 Graphic | Used by:1487 | |
| Symbol 1483 Graphic | Used by:1487 | |
| Symbol 1484 Graphic | Used by:1487 | |
| Symbol 1485 Graphic | Used by:1487 | |
| Symbol 1486 Graphic | Used by:1487 | |
| Symbol 1487 MovieClip | Uses:1477 1478 25 1479 39 1480 1481 1482 1483 1484 1485 1486 | Used by:1557 |
| Symbol 1488 Graphic | Used by:1513 | |
| Symbol 1489 Graphic | Used by:1513 | |
| Symbol 1490 Graphic | Used by:1513 | |
| Symbol 1491 Graphic | Used by:1513 | |
| Symbol 1492 Graphic | Used by:1513 | |
| Symbol 1493 Graphic | Used by:1513 | |
| Symbol 1494 Graphic | Used by:1513 | |
| Symbol 1495 Graphic | Used by:1513 | |
| Symbol 1496 Graphic | Used by:1513 | |
| Symbol 1497 Graphic | Used by:1513 | |
| Symbol 1498 Graphic | Used by:1513 | |
| Symbol 1499 Graphic | Used by:1513 | |
| Symbol 1500 Graphic | Used by:1513 | |
| Symbol 1501 Graphic | Used by:1513 | |
| Symbol 1502 Graphic | Used by:1513 | |
| Symbol 1503 Graphic | Used by:1513 | |
| Symbol 1504 Graphic | Used by:1513 | |
| Symbol 1505 Graphic | Used by:1513 | |
| Symbol 1506 Graphic | Used by:1513 | |
| Symbol 1507 Graphic | Used by:1513 | |
| Symbol 1508 Graphic | Used by:1513 | |
| Symbol 1509 Graphic | Used by:1513 | |
| Symbol 1510 Graphic | Used by:1513 | |
| Symbol 1511 Graphic | Used by:1513 | |
| Symbol 1512 Graphic | Used by:1513 | |
| Symbol 1513 MovieClip | Uses:1488 39 1489 855 1490 1491 1492 1493 24 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 | Used by:1557 |
| Symbol 1514 MovieClip | Uses:1447 31 | Used by:1557 |
| Symbol 1515 Graphic | Used by:1516 | |
| Symbol 1516 MovieClip | Uses:1515 855 | Used by:1557 |
| Symbol 1517 Graphic | Used by:1528 | |
| Symbol 1518 Graphic | Used by:1528 | |
| Symbol 1519 Graphic | Used by:1528 | |
| Symbol 1520 Graphic | Used by:1528 | |
| Symbol 1521 Graphic | Used by:1528 | |
| Symbol 1522 Graphic | Used by:1528 | |
| Symbol 1523 Graphic | Used by:1528 | |
| Symbol 1524 Graphic | Used by:1528 | |
| Symbol 1525 Graphic | Used by:1528 1541 | |
| Symbol 1526 Graphic | Used by:1528 1541 | |
| Symbol 1527 Graphic | Used by:1528 1541 | |
| Symbol 1528 MovieClip | Uses:1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 | Used by:1557 |
| Symbol 1529 Graphic | Used by:1541 | |
| Symbol 1530 Graphic | Used by:1541 | |
| Symbol 1531 Graphic | Used by:1541 | |
| Symbol 1532 Graphic | Used by:1541 | |
| Symbol 1533 Graphic | Used by:1541 | |
| Symbol 1534 Graphic | Used by:1541 | |
| Symbol 1535 Graphic | Used by:1541 | |
| Symbol 1536 Graphic | Used by:1541 | |
| Symbol 1537 Graphic | Used by:1541 | |
| Symbol 1538 Graphic | Used by:1541 | |
| Symbol 1539 Graphic | Used by:1541 | |
| Symbol 1540 Graphic | Used by:1541 | |
| Symbol 1541 MovieClip | Uses:54 1529 1530 1531 35 1532 1533 1534 1535 1536 1525 1526 1527 1537 1538 1539 1540 | Used by:1557 |
| Symbol 1542 Graphic | Used by:1556 | |
| Symbol 1543 Graphic | Used by:1556 | |
| Symbol 1544 Graphic | Used by:1556 | |
| Symbol 1545 Graphic | Used by:1556 | |
| Symbol 1546 Graphic | Used by:1556 | |
| Symbol 1547 Graphic | Used by:1556 | |
| Symbol 1548 Graphic | Used by:1556 | |
| Symbol 1549 Graphic | Used by:1556 | |
| Symbol 1550 Graphic | Used by:1556 | |
| Symbol 1551 Graphic | Used by:1556 | |
| Symbol 1552 Graphic | Used by:1556 | |
| Symbol 1553 Graphic | Used by:1556 | |
| Symbol 1554 Graphic | Used by:1556 | |
| Symbol 1555 Graphic | Used by:1556 | |
| Symbol 1556 MovieClip | Uses:1457 1542 855 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 | Used by:1557 |
| Symbol 1557 MovieClip [knight] | Uses:1124 1447 1457 1476 1487 1513 1514 1516 1528 1541 1556 | |
| Symbol 1558 Graphic | Used by:1572 | |
| Symbol 1559 Graphic | Used by:1572 | |
| Symbol 1560 Graphic | Used by:1572 | |
| Symbol 1561 Graphic | Used by:1572 | |
| Symbol 1562 Graphic | Used by:1572 | |
| Symbol 1563 Graphic | Used by:1572 | |
| Symbol 1564 Graphic | Used by:1572 | |
| Symbol 1565 Graphic | Used by:1572 | |
| Symbol 1566 Graphic | Used by:1572 | |
| Symbol 1567 Graphic | Used by:1572 | |
| Symbol 1568 Graphic | Used by:1572 | |
| Symbol 1569 Graphic | Used by:1572 | |
| Symbol 1570 Graphic | Used by:1572 | |
| Symbol 1571 Graphic | Used by:1572 | |
| Symbol 1572 MovieClip | Uses:1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 | Used by:1662 2315 2373 Timeline |
| Symbol 1573 Graphic | Used by:1577 | |
| Symbol 1574 Graphic | Used by:1577 | |
| Symbol 1575 Graphic | Used by:1577 | |
| Symbol 1576 Graphic | Used by:1577 | |
| Symbol 1577 MovieClip | Uses:1573 1574 1575 1576 | Used by:1662 |
| Symbol 1578 Graphic | Used by:1585 | |
| Symbol 1579 Graphic | Used by:1585 | |
| Symbol 1580 Graphic | Used by:1585 | |
| Symbol 1581 Graphic | Used by:1585 | |
| Symbol 1582 Graphic | Used by:1585 | |
| Symbol 1583 Graphic | Used by:1585 | |
| Symbol 1584 Graphic | Used by:1585 | |
| Symbol 1585 MovieClip | Uses:1578 1579 32 1580 1581 1582 39 1583 1584 | Used by:1662 |
| Symbol 1586 Graphic | Used by:1596 | |
| Symbol 1587 Graphic | Used by:1596 | |
| Symbol 1588 Graphic | Used by:1596 | |
| Symbol 1589 Graphic | Used by:1596 | |
| Symbol 1590 Graphic | Used by:1596 | |
| Symbol 1591 Graphic | Used by:1596 | |
| Symbol 1592 Graphic | Used by:1596 | |
| Symbol 1593 Graphic | Used by:1596 | |
| Symbol 1594 Graphic | Used by:1596 | |
| Symbol 1595 Graphic | Used by:1596 | |
| Symbol 1596 MovieClip | Uses:1586 1587 27 54 1588 1589 1590 1591 1592 1593 1594 1595 | Used by:1662 |
| Symbol 1597 Graphic | Used by:1625 | |
| Symbol 1598 Graphic | Used by:1625 | |
| Symbol 1599 Graphic | Used by:1625 | |
| Symbol 1600 Graphic | Used by:1625 | |
| Symbol 1601 Graphic | Used by:1625 | |
| Symbol 1602 Graphic | Used by:1625 | |
| Symbol 1603 Graphic | Used by:1625 | |
| Symbol 1604 Graphic | Used by:1625 | |
| Symbol 1605 Graphic | Used by:1625 | |
| Symbol 1606 Graphic | Used by:1625 | |
| Symbol 1607 Graphic | Used by:1625 | |
| Symbol 1608 Graphic | Used by:1625 | |
| Symbol 1609 Graphic | Used by:1625 | |
| Symbol 1610 Graphic | Used by:1625 | |
| Symbol 1611 Graphic | Used by:1625 | |
| Symbol 1612 Graphic | Used by:1625 | |
| Symbol 1613 Graphic | Used by:1625 | |
| Symbol 1614 Graphic | Used by:1625 | |
| Symbol 1615 Graphic | Used by:1625 | |
| Symbol 1616 Graphic | Used by:1625 | |
| Symbol 1617 Graphic | Used by:1625 | |
| Symbol 1618 Graphic | Used by:1625 | |
| Symbol 1619 Graphic | Used by:1625 | |
| Symbol 1620 Graphic | Used by:1625 | |
| Symbol 1621 Graphic | Used by:1625 | |
| Symbol 1622 Graphic | Used by:1625 | |
| Symbol 1623 Graphic | Used by:1625 | |
| Symbol 1624 Graphic | Used by:1625 | |
| Symbol 1625 MovieClip | Uses:54 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 39 1611 26 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 | Used by:1662 |
| Symbol 1626 Graphic | Used by:1637 | |
| Symbol 1627 Graphic | Used by:1637 | |
| Symbol 1628 Graphic | Used by:1637 | |
| Symbol 1629 Graphic | Used by:1637 | |
| Symbol 1630 Graphic | Used by:1637 | |
| Symbol 1631 Graphic | Used by:1637 | |
| Symbol 1632 Graphic | Used by:1637 | |
| Symbol 1633 Graphic | Used by:1637 | |
| Symbol 1634 Graphic | Used by:1637 | |
| Symbol 1635 Graphic | Used by:1637 | |
| Symbol 1636 Graphic | Used by:1637 | |
| Symbol 1637 MovieClip | Uses:1626 31 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 | Used by:1662 |
| Symbol 1638 Graphic | Used by:1639 | |
| Symbol 1639 MovieClip | Uses:1638 | Used by:1662 |
| Symbol 1640 Graphic | Used by:1641 | |
| Symbol 1641 MovieClip | Uses:1640 | Used by:1662 |
| Symbol 1642 Graphic | Used by:1646 | |
| Symbol 1643 Graphic | Used by:1646 | |
| Symbol 1644 Graphic | Used by:1646 | |
| Symbol 1645 Graphic | Used by:1646 | |
| Symbol 1646 MovieClip | Uses:1642 1643 1644 1645 | Used by:1662 |
| Symbol 1647 Graphic | Used by:1653 | |
| Symbol 1648 Graphic | Used by:1653 | |
| Symbol 1649 Graphic | Used by:1653 | |
| Symbol 1650 Graphic | Used by:1653 | |
| Symbol 1651 Graphic | Used by:1653 | |
| Symbol 1652 Graphic | Used by:1653 | |
| Symbol 1653 MovieClip | Uses:1647 1648 1649 1650 1651 1652 | Used by:1662 |
| Symbol 1654 Graphic | Used by:1661 | |
| Symbol 1655 Graphic | Used by:1661 | |
| Symbol 1656 Graphic | Used by:1661 | |
| Symbol 1657 Graphic | Used by:1661 | |
| Symbol 1658 Graphic | Used by:1661 | |
| Symbol 1659 Graphic | Used by:1661 | |
| Symbol 1660 Graphic | Used by:1661 | |
| Symbol 1661 MovieClip | Uses:1654 1655 35 1656 54 1657 1658 1659 1660 | Used by:1662 |
| Symbol 1662 MovieClip [mage] | Uses:1124 1572 1577 1585 1596 1625 1637 1639 1641 1646 1653 1661 | |
| Symbol 1663 Graphic | Used by:1671 | |
| Symbol 1664 Graphic | Used by:1671 | |
| Symbol 1665 Graphic | Used by:1671 | |
| Symbol 1666 Graphic | Used by:1671 | |
| Symbol 1667 Graphic | Used by:1671 | |
| Symbol 1668 Graphic | Used by:1671 | |
| Symbol 1669 Graphic | Used by:1671 | |
| Symbol 1670 Graphic | Used by:1671 | |
| Symbol 1671 MovieClip | Uses:1663 1664 1665 1666 1667 1668 1669 1670 | Used by:1699 1725 2318 2373 Timeline |
| Symbol 1672 Graphic | Used by:1676 | |
| Symbol 1673 Graphic | Used by:1676 | |
| Symbol 1674 Graphic | Used by:1676 | |
| Symbol 1675 Graphic | Used by:1676 | |
| Symbol 1676 MovieClip | Uses:1672 1673 1674 1675 | Used by:1725 |
| Symbol 1677 Graphic | Used by:1683 | |
| Symbol 1678 Graphic | Used by:1683 | |
| Symbol 1679 Graphic | Used by:1683 | |
| Symbol 1680 Graphic | Used by:1683 | |
| Symbol 1681 Graphic | Used by:1683 | |
| Symbol 1682 Graphic | Used by:1683 | |
| Symbol 1683 MovieClip | Uses:1677 1678 39 1679 32 1680 1681 1682 | Used by:1725 |
| Symbol 1684 Graphic | Used by:1685 | |
| Symbol 1685 MovieClip | Uses:1684 29 | Used by:1725 |
| Symbol 1686 Graphic | Used by:1699 | |
| Symbol 1687 Graphic | Used by:1699 | |
| Symbol 1688 Graphic | Used by:1699 | |
| Symbol 1689 Graphic | Used by:1699 | |
| Symbol 1690 Graphic | Used by:1699 | |
| Symbol 1691 Graphic | Used by:1699 | |
| Symbol 1692 Graphic | Used by:1699 | |
| Symbol 1693 Graphic | Used by:1699 | |
| Symbol 1694 Graphic | Used by:1699 | |
| Symbol 1695 Graphic | Used by:1699 | |
| Symbol 1696 Graphic | Used by:1699 | |
| Symbol 1697 Graphic | Used by:1699 | |
| Symbol 1698 Graphic | Used by:1699 | |
| Symbol 1699 MovieClip | Uses:1686 1687 1688 1689 1690 1691 28 1692 1693 1694 1695 1696 54 1671 1697 1698 | Used by:1725 |
| Symbol 1700 Graphic | Used by:1704 | |
| Symbol 1701 Graphic | Used by:1704 | |
| Symbol 1702 Graphic | Used by:1704 | |
| Symbol 1703 Graphic | Used by:1704 | |
| Symbol 1704 MovieClip | Uses:1700 1701 1702 1703 | Used by:1725 |
| Symbol 1705 Graphic | Used by:1706 | |
| Symbol 1706 MovieClip | Uses:1705 | Used by:1725 |
| Symbol 1707 Graphic | Used by:1708 | |
| Symbol 1708 MovieClip | Uses:1707 | Used by:1725 |
| Symbol 1709 Graphic | Used by:1714 | |
| Symbol 1710 Graphic | Used by:1714 | |
| Symbol 1711 Graphic | Used by:1714 | |
| Symbol 1712 Graphic | Used by:1714 | |
| Symbol 1713 Graphic | Used by:1714 | |
| Symbol 1714 MovieClip | Uses:1709 1710 1711 1712 1713 | Used by:1725 |
| Symbol 1715 Graphic | Used by:1721 | |
| Symbol 1716 Graphic | Used by:1721 | |
| Symbol 1717 Graphic | Used by:1721 | |
| Symbol 1718 Graphic | Used by:1721 | |
| Symbol 1719 Graphic | Used by:1721 | |
| Symbol 1720 Graphic | Used by:1721 | |
| Symbol 1721 MovieClip | Uses:1715 1716 1717 1718 1719 1720 | Used by:1725 |
| Symbol 1722 Graphic | Used by:1724 | |
| Symbol 1723 Graphic | Used by:1724 | |
| Symbol 1724 MovieClip | Uses:54 1722 1723 | Used by:1725 |
| Symbol 1725 MovieClip [thief] | Uses:1124 1671 1676 1683 1685 1699 1704 1706 1708 1714 1721 1724 | |
| Symbol 1726 Graphic | Used by:1734 | |
| Symbol 1727 Graphic | Used by:1734 | |
| Symbol 1728 Graphic | Used by:1734 | |
| Symbol 1729 Graphic | Used by:1734 | |
| Symbol 1730 Graphic | Used by:1734 | |
| Symbol 1731 Graphic | Used by:1734 | |
| Symbol 1732 Graphic | Used by:1734 | |
| Symbol 1733 Graphic | Used by:1734 | |
| Symbol 1734 MovieClip | Uses:1726 1727 1728 1729 1730 1731 1732 1733 | Used by:1828 1833 2305 2373 Timeline |
| Symbol 1735 Graphic | Used by:1739 1832 | |
| Symbol 1736 Graphic | Used by:1739 | |
| Symbol 1737 Graphic | Used by:1739 | |
| Symbol 1738 Graphic | Used by:1739 | |
| Symbol 1739 MovieClip | Uses:1735 39 1736 1737 1738 | Used by:1828 |
| Symbol 1740 Graphic | Used by:1746 | |
| Symbol 1741 Graphic | Used by:1746 1759 | |
| Symbol 1742 Graphic | Used by:1746 | |
| Symbol 1743 Graphic | Used by:1746 | |
| Symbol 1744 Graphic | Used by:1746 | |
| Symbol 1745 Graphic | Used by:1746 | |
| Symbol 1746 MovieClip | Uses:1740 1741 39 1742 1743 32 1744 1745 | Used by:1828 1833 |
| Symbol 1747 Graphic | Used by:1759 | |
| Symbol 1748 Graphic | Used by:1759 | |
| Symbol 1749 Graphic | Used by:1759 | |
| Symbol 1750 Graphic | Used by:1759 | |
| Symbol 1751 Graphic | Used by:1759 | |
| Symbol 1752 Graphic | Used by:1759 | |
| Symbol 1753 Graphic | Used by:1759 | |
| Symbol 1754 Graphic | Used by:1759 | |
| Symbol 1755 Graphic | Used by:1759 | |
| Symbol 1756 Graphic | Used by:1759 | |
| Symbol 1757 Graphic | Used by:1759 | |
| Symbol 1758 Graphic | Used by:1759 | |
| Symbol 1759 MovieClip | Uses:1741 1747 1748 1749 31 1750 1751 1752 1753 32 39 1754 1755 35 1756 1757 1758 | Used by:1828 1833 |
| Symbol 1760 Graphic | Used by:1778 | |
| Symbol 1761 Graphic | Used by:1778 | |
| Symbol 1762 Graphic | Used by:1778 | |
| Symbol 1763 Graphic | Used by:1778 | |
| Symbol 1764 Graphic | Used by:1778 | |
| Symbol 1765 Graphic | Used by:1778 | |
| Symbol 1766 Graphic | Used by:1778 | |
| Symbol 1767 Graphic | Used by:1778 | |
| Symbol 1768 Graphic | Used by:1778 | |
| Symbol 1769 Graphic | Used by:1778 | |
| Symbol 1770 Graphic | Used by:1778 | |
| Symbol 1771 Graphic | Used by:1778 | |
| Symbol 1772 Graphic | Used by:1778 | |
| Symbol 1773 Graphic | Used by:1778 | |
| Symbol 1774 Graphic | Used by:1778 | |
| Symbol 1775 Graphic | Used by:1778 | |
| Symbol 1776 Graphic | Used by:1778 | |
| Symbol 1777 Graphic | Used by:1778 | |
| Symbol 1778 MovieClip | Uses:1760 1761 39 1762 1763 30 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 | Used by:1828 1833 |
| Symbol 1779 Graphic | Used by:1797 | |
| Symbol 1780 Graphic | Used by:1797 | |
| Symbol 1781 Graphic | Used by:1797 | |
| Symbol 1782 Graphic | Used by:1797 | |
| Symbol 1783 Graphic | Used by:1797 | |
| Symbol 1784 Graphic | Used by:1797 | |
| Symbol 1785 Graphic | Used by:1797 | |
| Symbol 1786 Graphic | Used by:1797 | |
| Symbol 1787 Graphic | Used by:1797 | |
| Symbol 1788 Graphic | Used by:1797 | |
| Symbol 1789 Graphic | Used by:1797 | |
| Symbol 1790 Graphic | Used by:1797 | |
| Symbol 1791 Graphic | Used by:1797 | |
| Symbol 1792 Graphic | Used by:1797 | |
| Symbol 1793 Graphic | Used by:1797 | |
| Symbol 1794 Graphic | Used by:1797 | |
| Symbol 1795 Graphic | Used by:1797 | |
| Symbol 1796 Graphic | Used by:1797 | |
| Symbol 1797 MovieClip | Uses:1779 1780 1781 1782 31 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 | Used by:1828 1833 |
| Symbol 1798 Graphic | Used by:1801 1803 | |
| Symbol 1799 Graphic | Used by:1801 | |
| Symbol 1800 Graphic | Used by:1801 | |
| Symbol 1801 MovieClip | Uses:1798 1124 1799 1800 | Used by:1828 1833 |
| Symbol 1802 Graphic | Used by:1803 | |
| Symbol 1803 MovieClip | Uses:1798 1124 1802 | Used by:1828 1833 |
| Symbol 1804 Graphic | Used by:1809 | |
| Symbol 1805 Graphic | Used by:1809 | |
| Symbol 1806 Graphic | Used by:1809 | |
| Symbol 1807 Graphic | Used by:1809 | |
| Symbol 1808 Graphic | Used by:1809 | |
| Symbol 1809 MovieClip | Uses:1804 1805 1806 1807 1808 | Used by:1828 1833 |
| Symbol 1810 Graphic | Used by:1816 | |
| Symbol 1811 Graphic | Used by:1816 | |
| Symbol 1812 Graphic | Used by:1816 | |
| Symbol 1813 Graphic | Used by:1816 | |
| Symbol 1814 Graphic | Used by:1816 | |
| Symbol 1815 Graphic | Used by:1816 | |
| Symbol 1816 MovieClip | Uses:1810 1811 1812 1813 1814 1815 | Used by:1828 1833 |
| Symbol 1817 Graphic | Used by:1827 | |
| Symbol 1818 Graphic | Used by:1827 | |
| Symbol 1819 Graphic | Used by:1827 | |
| Symbol 1820 Graphic | Used by:1827 | |
| Symbol 1821 Graphic | Used by:1827 | |
| Symbol 1822 Graphic | Used by:1827 | |
| Symbol 1823 Graphic | Used by:1827 | |
| Symbol 1824 Graphic | Used by:1827 | |
| Symbol 1825 Graphic | Used by:1827 | |
| Symbol 1826 Graphic | Used by:1827 | |
| Symbol 1827 MovieClip | Uses:1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 | Used by:1828 1833 |
| Symbol 1828 MovieClip [god] | Uses:1124 1734 1739 1746 1759 1778 1797 1801 1803 1809 1816 1827 | |
| Symbol 1829 Graphic | Used by:1832 | |
| Symbol 1830 Graphic | Used by:1832 | |
| Symbol 1831 Graphic | Used by:1832 | |
| Symbol 1832 MovieClip | Uses:1735 1829 1830 1831 | Used by:1833 |
| Symbol 1833 MovieClip [fighter] | Uses:1124 1734 1832 1746 1759 1778 1797 1801 1803 1809 1816 1827 | |
| Symbol 1834 Graphic | Used by:1841 | |
| Symbol 1835 Graphic | Used by:1841 | |
| Symbol 1836 Graphic | Used by:1839 | |
| Symbol 1837 Font | Used by:1838 | |
| Symbol 1838 Text | Uses:1837 | Used by:1839 |
| Symbol 1839 MovieClip | Uses:1836 1838 | Used by:1841 |
| Symbol 1840 Graphic | Used by:1841 | |
| Symbol 1841 MovieClip [hit_effect4] | Uses:1834 1835 1839 1840 | |
| Symbol 1842 Font | Used by:1843 1844 | |
| Symbol 1843 Text | Uses:1842 | Used by:1845 |
| Symbol 1844 Text | Uses:1842 | Used by:1845 |
| Symbol 1845 MovieClip | Uses:1843 1844 | Used by:1846 |
| Symbol 1846 MovieClip [hit_effect5] | Uses:1845 | |
| Symbol 1847 Graphic | Used by:1850 | |
| Symbol 1848 Text | Uses:818 | Used by:1850 |
| Symbol 1849 Text | Uses:818 | Used by:1850 |
| Symbol 1850 MovieClip | Uses:1847 1848 1849 | Used by:1851 |
| Symbol 1851 MovieClip [hit_effect3] | Uses:1850 | |
| Symbol 1852 Graphic | Used by:1855 | |
| Symbol 1853 Font | Used by:1854 | |
| Symbol 1854 Text | Uses:1853 | Used by:1855 |
| Symbol 1855 MovieClip | Uses:1852 1854 | Used by:1856 |
| Symbol 1856 MovieClip [hit_effect2] | Uses:1855 | |
| Symbol 1857 Graphic | Used by:1861 | |
| Symbol 1858 Font | Used by:1859 1860 | |
| Symbol 1859 Text | Uses:1858 | Used by:1861 |
| Symbol 1860 Text | Uses:1858 | Used by:1861 |
| Symbol 1861 MovieClip | Uses:1857 1859 1860 | Used by:1862 |
| Symbol 1862 MovieClip [hit_effect1] | Uses:1861 | |
| Symbol 1863 Graphic | Used by:1867 | |
| Symbol 1864 Font | Used by:1865 1866 | |
| Symbol 1865 Text | Uses:1864 | Used by:1867 |
| Symbol 1866 Text | Uses:1864 | Used by:1867 |
| Symbol 1867 MovieClip | Uses:1863 1865 1866 | Used by:1868 |
| Symbol 1868 MovieClip [hit_effect0] | Uses:1867 | |
| Symbol 1869 Font | Used by:1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 2321 2322 | |
| Symbol 1870 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1871 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1872 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1873 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1874 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1875 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1876 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1877 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1878 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1879 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1880 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1881 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1882 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1883 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1884 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1885 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1886 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1887 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1888 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1889 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1890 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1891 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1892 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1893 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1894 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1895 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1896 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1897 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1898 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1899 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1900 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1901 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1902 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1903 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1904 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1905 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1906 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1907 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1908 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1909 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1910 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1911 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1912 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1913 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1914 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1915 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1916 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1917 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1918 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1919 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1920 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1921 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1922 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1923 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1924 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1925 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1926 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1927 EditableText | Uses:1869 | Used by:1928 |
| Symbol 1928 MovieClip [nametag] | Uses:1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 | |
| Symbol 1929 Graphic | Used by:1932 | |
| Symbol 1930 Font | Used by:1931 | |
| Symbol 1931 Text | Uses:1930 | Used by:1932 |
| Symbol 1932 MovieClip [go_arrow] | Uses:1929 1931 | |
| Symbol 1933 Graphic | Used by:1934 | |
| Symbol 1934 MovieClip [ice_bolt] | Uses:39 1933 | |
| Symbol 1935 Graphic | Used by:1936 | |
| Symbol 1936 MovieClip [rifle_shot] | Uses:39 1935 | |
| Symbol 1937 Graphic | Used by:1938 | |
| Symbol 1938 MovieClip [alan_shot] | Uses:39 1937 | |
| Symbol 1939 Graphic | Used by:1940 | |
| Symbol 1940 MovieClip [samual_gunshot] | Uses:39 1939 | |
| Symbol 1941 Graphic | Used by:1942 | |
| Symbol 1942 MovieClip [gun_shot] | Uses:39 1941 | |
| Symbol 1943 Graphic | Used by:1944 | |
| Symbol 1944 MovieClip [missile] | Uses:1943 39 | |
| Symbol 1945 Graphic | Used by:1946 | |
| Symbol 1946 MovieClip [crossbow_bolt] | Uses:1945 39 | |
| Symbol 1947 Graphic | Used by:1952 | |
| Symbol 1948 Graphic | Used by:1952 | |
| Symbol 1949 Graphic | Used by:1950 | |
| Symbol 1950 MovieClip | Uses:1949 | Used by:1952 Timeline |
| Symbol 1951 Graphic | Used by:1952 | |
| Symbol 1952 MovieClip [horizon] | Uses:1947 1948 1950 1951 | |
| Symbol 1953 Graphic | Used by:2084 | |
| Symbol 1954 Graphic | Used by:1961 | |
| Symbol 1955 Graphic | Used by:1961 1981 2000 2019 | |
| Symbol 1956 Font | Used by:1957 1958 1959 1960 1964 1965 1966 1967 1971 1972 1973 1974 1977 1978 1979 1980 1984 1985 1986 1987 1991 1992 1993 1996 1997 1998 1999 2003 2004 2005 2006 2010 2011 2012 2015 2016 2017 2018 2022 2023 2024 2025 2029 2030 2031 2035 2036 2037 2041 2042 2043 2044 2048 2049 2050 2189 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2232 2298 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2433 2434 2436 2441 2442 2443 | |
| Symbol 1957 Text | Uses:1956 | Used by:1961 |
| Symbol 1958 Text | Uses:1956 | Used by:1961 |
| Symbol 1959 Text | Uses:1956 | Used by:1961 |
| Symbol 1960 Text | Uses:1956 | Used by:1961 |
| Symbol 1961 Button | Uses:1954 1955 1957 1958 1959 1960 | Used by:2052 |
| Symbol 1962 Graphic | Used by:1968 | |
| Symbol 1963 Graphic | Used by:1968 | |
| Symbol 1964 Text | Uses:1956 | Used by:1968 |
| Symbol 1965 Text | Uses:1956 | Used by:1968 |
| Symbol 1966 Text | Uses:1956 | Used by:1968 |
| Symbol 1967 Text | Uses:1956 | Used by:1968 2051 |
| Symbol 1968 Button | Uses:1962 1963 1964 1965 1966 1967 | Used by:2052 |
| Symbol 1969 Graphic | Used by:1975 | |
| Symbol 1970 Graphic | Used by:1975 | |
| Symbol 1971 Text | Uses:1956 | Used by:1975 |
| Symbol 1972 Text | Uses:1956 | Used by:1975 |
| Symbol 1973 Text | Uses:1956 | Used by:1975 |
| Symbol 1974 Text | Uses:1956 | Used by:1975 1994 2013 2032 |
| Symbol 1975 Button | Uses:1969 1970 1971 1972 1973 1974 | Used by:2052 |
| Symbol 1976 Graphic | Used by:1981 | |
| Symbol 1977 Text | Uses:1956 | Used by:1981 |
| Symbol 1978 Text | Uses:1956 | Used by:1981 |
| Symbol 1979 Text | Uses:1956 | Used by:1981 |
| Symbol 1980 Text | Uses:1956 | Used by:1981 |
| Symbol 1981 Button | Uses:1976 1955 1977 1978 1979 1980 | Used by:2052 |
| Symbol 1982 Graphic | Used by:1988 | |
| Symbol 1983 Graphic | Used by:1988 | |
| Symbol 1984 Text | Uses:1956 | Used by:1988 |
| Symbol 1985 Text | Uses:1956 | Used by:1988 |
| Symbol 1986 Text | Uses:1956 | Used by:1988 |
| Symbol 1987 Text | Uses:1956 | Used by:1988 |
| Symbol 1988 Button | Uses:1982 1983 1984 1985 1986 1987 | Used by:2052 |
| Symbol 1989 Graphic | Used by:1994 | |
| Symbol 1990 Graphic | Used by:1994 | |
| Symbol 1991 Text | Uses:1956 | Used by:1994 |
| Symbol 1992 Text | Uses:1956 | Used by:1994 |
| Symbol 1993 Text | Uses:1956 | Used by:1994 |
| Symbol 1994 Button | Uses:1989 1990 1991 1992 1993 1974 | Used by:2052 |
| Symbol 1995 Graphic | Used by:2000 | |
| Symbol 1996 Text | Uses:1956 | Used by:2000 |
| Symbol 1997 Text | Uses:1956 | Used by:2000 |
| Symbol 1998 Text | Uses:1956 | Used by:2000 |
| Symbol 1999 Text | Uses:1956 | Used by:2000 2038 |
| Symbol 2000 Button | Uses:1995 1955 1996 1997 1998 1999 | Used by:2052 |
| Symbol 2001 Graphic | Used by:2007 | |
| Symbol 2002 Graphic | Used by:2007 | |
| Symbol 2003 Text | Uses:1956 | Used by:2007 |
| Symbol 2004 Text | Uses:1956 | Used by:2007 |
| Symbol 2005 Text | Uses:1956 | Used by:2007 |
| Symbol 2006 Text | Uses:1956 | Used by:2007 |
| Symbol 2007 Button | Uses:2001 2002 2003 2004 2005 2006 | Used by:2052 |
| Symbol 2008 Graphic | Used by:2013 | |
| Symbol 2009 Graphic | Used by:2013 | |
| Symbol 2010 Text | Uses:1956 | Used by:2013 |
| Symbol 2011 Text | Uses:1956 | Used by:2013 |
| Symbol 2012 Text | Uses:1956 | Used by:2013 |
| Symbol 2013 Button | Uses:2008 2009 2010 2011 2012 1974 | Used by:2052 |
| Symbol 2014 Graphic | Used by:2019 | |
| Symbol 2015 Text | Uses:1956 | Used by:2019 |
| Symbol 2016 Text | Uses:1956 | Used by:2019 |
| Symbol 2017 Text | Uses:1956 | Used by:2019 |
| Symbol 2018 Text | Uses:1956 | Used by:2019 |
| Symbol 2019 Button | Uses:2014 1955 2015 2016 2017 2018 | Used by:2052 |
| Symbol 2020 Graphic | Used by:2026 | |
| Symbol 2021 Graphic | Used by:2026 | |
| Symbol 2022 Text | Uses:1956 | Used by:2026 |
| Symbol 2023 Text | Uses:1956 | Used by:2026 |
| Symbol 2024 Text | Uses:1956 | Used by:2026 |
| Symbol 2025 Text | Uses:1956 | Used by:2026 |
| Symbol 2026 Button | Uses:2020 2021 2022 2023 2024 2025 | Used by:2052 |
| Symbol 2027 Graphic | Used by:2032 | |
| Symbol 2028 Graphic | Used by:2032 | |
| Symbol 2029 Text | Uses:1956 | Used by:2032 |
| Symbol 2030 Text | Uses:1956 | Used by:2032 |
| Symbol 2031 Text | Uses:1956 | Used by:2032 |
| Symbol 2032 Button | Uses:2027 2028 2029 2030 2031 1974 | Used by:2052 |
| Symbol 2033 Graphic | Used by:2038 | |
| Symbol 2034 Graphic | Used by:2038 | |
| Symbol 2035 Text | Uses:1956 | Used by:2038 |
| Symbol 2036 Text | Uses:1956 | Used by:2038 |
| Symbol 2037 Text | Uses:1956 | Used by:2038 |
| Symbol 2038 Button | Uses:2033 2034 2035 2036 2037 1999 | Used by:2052 |
| Symbol 2039 Graphic | Used by:2045 | |
| Symbol 2040 Graphic | Used by:2045 | |
| Symbol 2041 Text | Uses:1956 | Used by:2045 |
| Symbol 2042 Text | Uses:1956 | Used by:2045 |
| Symbol 2043 Text | Uses:1956 | Used by:2045 |
| Symbol 2044 Text | Uses:1956 | Used by:2045 |
| Symbol 2045 Button | Uses:2039 2040 2041 2042 2043 2044 | Used by:2052 |
| Symbol 2046 Graphic | Used by:2051 | |
| Symbol 2047 Graphic | Used by:2051 | |
| Symbol 2048 Text | Uses:1956 | Used by:2051 |
| Symbol 2049 Text | Uses:1956 | Used by:2051 |
| Symbol 2050 Text | Uses:1956 | Used by:2051 |
| Symbol 2051 Button | Uses:2046 2047 2048 2049 2050 1967 | Used by:2052 |
| Symbol 2052 MovieClip | Uses:1961 1968 1975 1981 1988 1994 2000 2007 2013 2019 2026 2032 2038 2045 2051 | Used by:2084 Timeline |
| Symbol 2053 Graphic | Used by:2056 | |
| Symbol 2054 Graphic | Used by:2055 | |
| Symbol 2055 MovieClip | Uses:2054 | Used by:2056 |
| Symbol 2056 MovieClip | Uses:2053 2055 | Used by:2084 Timeline |
| Symbol 2057 Graphic | Used by:2061 Timeline | |
| Symbol 2058 Graphic | Used by:2061 | |
| Symbol 2059 Graphic | Used by:2061 | |
| Symbol 2060 Graphic | Used by:2061 | |
| Symbol 2061 MovieClip [lives_icon] | Uses:2057 1462 2058 2059 2060 | Used by:2084 |
| Symbol 2062 Font | Used by:2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2085 2244 2249 2251 2253 2254 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2375 2376 2377 2380 2381 2382 2383 2384 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2424 2428 2429 2430 | |
| Symbol 2063 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2064 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2065 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2066 Text | Uses:2062 | Used by:2084 Timeline |
| Symbol 2067 Text | Uses:2062 | Used by:2084 Timeline |
| Symbol 2068 Text | Uses:2062 | Used by:2084 Timeline |
| Symbol 2069 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2070 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2071 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2072 Text | Uses:2062 | Used by:2084 Timeline |
| Symbol 2073 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2074 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2075 Text | Uses:2062 | Used by:2084 Timeline |
| Symbol 2076 Text | Uses:2062 | Used by:2084 Timeline |
| Symbol 2077 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2078 Text | Uses:2062 | Used by:2084 Timeline |
| Symbol 2079 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2080 EditableText | Uses:2062 | Used by:2084 |
| Symbol 2081 Text | Uses:2062 | Used by:2084 Timeline |
| Symbol 2082 Text | Uses:2062 | Used by:2084 Timeline |
| Symbol 2083 Text | Uses:2062 | Used by:2084 Timeline |
| Symbol 2084 MovieClip [status_bar] | Uses:1953 2052 2056 2061 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 | |
| Symbol 2085 Text | Uses:2062 | Used by:2086 |
| Symbol 2086 MovieClip | Uses:2085 | Used by:2087 |
| Symbol 2087 MovieClip [level_label_animated] | Uses:2086 | |
| Symbol 2088 Font | Used by:2089 2090 | |
| Symbol 2089 Text | Uses:2088 | Used by:2092 |
| Symbol 2090 Text | Uses:2088 | Used by:2092 |
| Symbol 2091 Graphic | Used by:2092 | |
| Symbol 2092 MovieClip | Uses:2089 2090 2091 | Used by:2093 |
| Symbol 2093 MovieClip [level_up_animated] | Uses:2092 | |
| Symbol 2094 Graphic | Used by:2098 | |
| Symbol 2095 Graphic | Used by:2098 | |
| Symbol 2096 Graphic | Used by:2098 | |
| Symbol 2097 Graphic | Used by:2098 | |
| Symbol 2098 MovieClip [fighter_fire_trail] | Uses:2094 2095 2096 2097 | |
| Symbol 2099 Graphic | Used by:2102 | |
| Symbol 2100 Graphic | Used by:2102 | |
| Symbol 2101 Graphic | Used by:2102 | |
| Symbol 2102 MovieClip [ranger_shadow] | Uses:2099 2100 2101 | |
| Symbol 2103 Graphic | Used by:2109 | |
| Symbol 2104 Graphic | Used by:2109 2176 2177 | |
| Symbol 2105 Graphic | Used by:2109 2176 2177 | |
| Symbol 2106 Graphic | Used by:2109 2176 2177 | |
| Symbol 2107 Graphic | Used by:2109 2176 2177 | |
| Symbol 2108 Graphic | Used by:2109 2176 2177 | |
| Symbol 2109 MovieClip [ranger_grenade] | Uses:2103 54 35 39 2104 2105 2106 2107 2108 | |
| Symbol 2110 Graphic | Used by:2111 | |
| Symbol 2111 MovieClip [mage_shield] | Uses:2110 | |
| Symbol 2112 MovieClip [flame_throw2] | Uses:1030 39 | |
| Symbol 2113 MovieClip [flame_throw] | Uses:1030 39 | |
| Symbol 2114 Graphic | Used by:2125 | |
| Symbol 2115 Text | Uses:811 | Used by:2125 2129 |
| Symbol 2116 Text | Uses:811 | Used by:2125 2129 |
| Symbol 2117 Text | Uses:811 | Used by:2125 2127 2129 |
| Symbol 2118 Text | Uses:811 | Used by:2125 2127 2129 |
| Symbol 2119 Text | Uses:811 | Used by:2125 2127 2129 |
| Symbol 2120 Graphic | Used by:2125 2127 2129 | |
| Symbol 2121 Graphic | Used by:2125 2127 2129 | |
| Symbol 2122 Graphic | Used by:2125 2127 2129 | |
| Symbol 2123 Graphic | Used by:2125 2127 2129 | |
| Symbol 2124 Graphic | Used by:2125 2127 2129 | |
| Symbol 2125 MovieClip [time_bomb2] | Uses:2114 2115 33 2116 2117 2118 2119 35 2120 39 2121 2122 2123 2124 | |
| Symbol 2126 Graphic | Used by:2127 | |
| Symbol 2127 MovieClip [time_bomb3] | Uses:2126 2117 33 2118 2119 35 2120 39 2121 2122 2123 2124 | |
| Symbol 2128 Graphic | Used by:2129 | |
| Symbol 2129 MovieClip [time_bomb1] | Uses:2128 2115 33 2116 2117 2118 2119 35 2120 39 2121 2122 2123 2124 | |
| Symbol 2130 Graphic | Used by:2135 Timeline | |
| Symbol 2131 Font | Used by:2132 2133 2134 | |
| Symbol 2132 Text | Uses:2131 | Used by:2135 Timeline |
| Symbol 2133 Text | Uses:2131 | Used by:2135 Timeline |
| Symbol 2134 Text | Uses:2131 | Used by:2135 Timeline |
| Symbol 2135 MovieClip [pickup1] | Uses:2130 2132 2133 2134 1124 | |
| Symbol 2136 Graphic | Used by:2137 | |
| Symbol 2137 MovieClip [pickup2] | Uses:2136 1124 | |
| Symbol 2138 Graphic | Used by:2139 Timeline | |
| Symbol 2139 MovieClip [pickup3] | Uses:2138 1124 | |
| Symbol 2140 Graphic | Used by:2141 | |
| Symbol 2141 MovieClip [pickup4] | Uses:2140 1124 | |
| Symbol 2142 Graphic | Used by:2145 | |
| Symbol 2143 Graphic | Used by:2145 | |
| Symbol 2144 Graphic | Used by:2145 | |
| Symbol 2145 MovieClip [pickup5] | Uses:54 2142 2143 1124 2144 | |
| Symbol 2146 Graphic | Used by:2149 | |
| Symbol 2147 Graphic | Used by:2149 | |
| Symbol 2148 Graphic | Used by:2149 | |
| Symbol 2149 MovieClip [barrel] | Uses:2146 1124 2147 34 2148 | |
| Symbol 2150 Graphic | Used by:2151 | |
| Symbol 2151 MovieClip [level_complete] | Uses:2150 | |
| Symbol 2152 Font | Used by:2153 2154 2155 2362 2365 2366 2367 | |
| Symbol 2153 Text | Uses:2152 | Used by:2157 |
| Symbol 2154 Text | Uses:2152 | Used by:2157 |
| Symbol 2155 Text | Uses:2152 | Used by:2157 |
| Symbol 2156 Graphic | Used by:2157 | |
| Symbol 2157 Button [continue] | Uses:2153 2154 2155 2156 | |
| Symbol 2158 Graphic | Used by:2163 | |
| Symbol 2159 Graphic | Used by:2163 | |
| Symbol 2160 Graphic | Used by:2163 | |
| Symbol 2161 Graphic | Used by:2163 | |
| Symbol 2162 Graphic | Used by:2163 | |
| Symbol 2163 MovieClip [suicide_bomb] | Uses:412 39 2158 2159 2160 2161 419 2162 420 | |
| Symbol 2164 Graphic | Used by:2169 | |
| Symbol 2165 Graphic | Used by:2169 | |
| Symbol 2166 Graphic | Used by:2169 | |
| Symbol 2167 Graphic | Used by:2169 | |
| Symbol 2168 Graphic | Used by:2169 | |
| Symbol 2169 MovieClip [shotgun_shot] | Uses:39 2164 2165 2166 2167 2168 | |
| Symbol 2170 Graphic | Used by:2171 2172 | |
| Symbol 2171 MovieClip [gun_shot3] | Uses:39 2170 | |
| Symbol 2172 MovieClip [gun_shot2] | Uses:39 2170 | |
| Symbol 2173 Graphic | Used by:2176 2177 | |
| Symbol 2174 Graphic | Used by:2176 | |
| Symbol 2175 Graphic | Used by:2176 | |
| Symbol 2176 MovieClip [mech_missile2] | Uses:54 2173 2174 2175 35 2104 39 2105 2106 2107 2108 | |
| Symbol 2177 MovieClip [mech_missile] | Uses:54 2173 35 2104 39 2105 2106 2107 2108 | |
| Symbol 2178 MovieClip [crossfire3] | Uses:1030 39 | |
| Symbol 2179 MovieClip [crossfire2] | Uses:39 1030 | |
| Symbol 2180 MovieClip [crossfire] | Uses:1030 39 | |
| Symbol 2181 Graphic | Used by:2182 2183 | |
| Symbol 2182 MovieClip [mhealing_effect] | Uses:2181 | |
| Symbol 2183 MovieClip [healing_effect] | Uses:2181 | |
| Symbol 2184 Graphic | Used by:2187 | |
| Symbol 2185 Font | Used by:2186 | |
| Symbol 2186 Text | Uses:2185 | Used by:2187 |
| Symbol 2187 MovieClip [manny2] | Uses:1344 1340 2184 2186 | |
| Symbol 2188 Graphic | Used by:2231 | |
| Symbol 2189 Text | Uses:1956 | Used by:2192 |
| Symbol 2190 Font | Used by:2191 2245 | |
| Symbol 2191 Text | Uses:2190 | Used by:2192 |
| Symbol 2192 MovieClip | Uses:2189 2191 | Used by:2231 |
| Symbol 2193 Text | Uses:1956 | Used by:2231 |
| Symbol 2194 Text | Uses:1956 | Used by:2231 |
| Symbol 2195 Text | Uses:1956 | Used by:2231 |
| Symbol 2196 Text | Uses:1956 | Used by:2231 |
| Symbol 2197 Text | Uses:1956 | Used by:2231 |
| Symbol 2198 Text | Uses:1956 | Used by:2231 |
| Symbol 2199 Text | Uses:1956 | Used by:2231 |
| Symbol 2200 Text | Uses:1956 | Used by:2231 |
| Symbol 2201 Text | Uses:1956 | Used by:2231 |
| Symbol 2202 Text | Uses:1956 | Used by:2231 |
| Symbol 2203 Text | Uses:1956 | Used by:2231 |
| Symbol 2204 Text | Uses:1956 | Used by:2231 |
| Symbol 2205 Text | Uses:1956 | Used by:2231 |
| Symbol 2206 Text | Uses:1956 | Used by:2231 |
| Symbol 2207 Text | Uses:1956 | Used by:2231 |
| Symbol 2208 Text | Uses:1956 | Used by:2231 |
| Symbol 2209 Text | Uses:1956 | Used by:2231 |
| Symbol 2210 Text | Uses:1956 | Used by:2231 |
| Symbol 2211 Text | Uses:1956 | Used by:2231 |
| Symbol 2212 Text | Uses:1956 | Used by:2231 |
| Symbol 2213 Text | Uses:1956 | Used by:2231 |
| Symbol 2214 Text | Uses:1956 | Used by:2231 |
| Symbol 2215 Text | Uses:1956 | Used by:2231 |
| Symbol 2216 Text | Uses:1956 | Used by:2231 |
| Symbol 2217 Text | Uses:1956 | Used by:2231 |
| Symbol 2218 Text | Uses:1956 | Used by:2231 |
| Symbol 2219 Text | Uses:1956 | Used by:2231 |
| Symbol 2220 Text | Uses:1956 | Used by:2231 |
| Symbol 2221 Text | Uses:1956 | Used by:2231 |
| Symbol 2222 Text | Uses:1956 | Used by:2231 |
| Symbol 2223 Text | Uses:1956 | Used by:2231 |
| Symbol 2224 Text | Uses:1956 | Used by:2231 |
| Symbol 2225 Text | Uses:1956 | Used by:2231 |
| Symbol 2226 Text | Uses:1956 | Used by:2231 |
| Symbol 2227 Text | Uses:1956 | Used by:2231 |
| Symbol 2228 Text | Uses:1956 | Used by:2231 |
| Symbol 2229 Text | Uses:1956 | Used by:2231 |
| Symbol 2230 Text | Uses:1956 | Used by:2231 |
| Symbol 2231 MovieClip [pause_screen] | Uses:2188 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 | |
| Symbol 2232 Text | Uses:1956 | Used by:2233 |
| Symbol 2233 MovieClip [not_enough] | Uses:2232 | |
| Symbol 2234 Graphic | Used by:2237 2240 | |
| Symbol 2235 Graphic | Used by:2236 | |
| Symbol 2236 MovieClip | Uses:2235 | Used by:2237 |
| Symbol 2237 MovieClip [magicbar] | Uses:2234 2236 | Used by:Timeline |
| Symbol 2238 Graphic | Used by:2239 | |
| Symbol 2239 MovieClip | Uses:2238 | Used by:2240 |
| Symbol 2240 MovieClip [lifebar] | Uses:2234 2239 | Used by:Timeline |
| Symbol 2444 MovieClip [__Packages.MochiAd] | ||
| Symbol 2241 Graphic | Used by:2419 Timeline | |
| Symbol 2242 Graphic | Used by:Timeline | |
| Symbol 2243 Graphic | Used by:Timeline | |
| Symbol 2244 Text | Uses:2062 | Used by:Timeline |
| Symbol 2245 Text | Uses:2190 | Used by:2246 |
| Symbol 2246 MovieClip | Uses:2245 | Used by:Timeline |
| Symbol 2247 Graphic | Used by:Timeline | |
| Symbol 2248 Graphic | Used by:Timeline | |
| Symbol 2249 Text | Uses:2062 | Used by:Timeline |
| Symbol 2250 Graphic | Used by:Timeline | |
| Symbol 2251 Text | Uses:2062 | Used by:Timeline |
| Symbol 2252 Graphic | Used by:Timeline | |
| Symbol 2253 Text | Uses:2062 | Used by:Timeline |
| Symbol 2254 Text | Uses:2062 | Used by:Timeline |
| Symbol 2255 Bitmap | Used by:2256 2269 | |
| Symbol 2256 Graphic | Uses:2255 | Used by:Timeline |
| Symbol 2257 Font | Used by:2258 2259 2260 2261 2264 2265 2266 2270 2271 2272 2273 2274 2275 2277 2278 2279 2280 2281 2283 2284 2285 2286 2288 2289 2290 2291 2293 2294 2295 2296 2299 2300 2301 2371 | |
| Symbol 2258 Text | Uses:2257 | Used by:Timeline |
| Symbol 2259 Text | Uses:2257 | Used by:2263 Timeline |
| Symbol 2260 Text | Uses:2257 | Used by:2263 |
| Symbol 2261 Text | Uses:2257 | Used by:2263 2268 |
| Symbol 2262 Graphic | Used by:2263 | |
| Symbol 2263 Button | Uses:2259 2260 2261 2262 | Used by:Timeline |
| Symbol 2264 Text | Uses:2257 | Used by:2268 Timeline |
| Symbol 2265 Text | Uses:2257 | Used by:2268 |
| Symbol 2266 Text | Uses:2257 | Used by:2268 |
| Symbol 2267 Graphic | Used by:2268 | |
| Symbol 2268 Button | Uses:2264 2265 2266 2267 2261 | Used by:Timeline |
| Symbol 2269 Graphic | Uses:2255 | Used by:Timeline |
| Symbol 2270 Text | Uses:2257 | Used by:Timeline |
| Symbol 2271 Text | Uses:2257 | Used by:2302 |
| Symbol 2272 Text | Uses:2257 | Used by:2302 |
| Symbol 2273 Text | Uses:2257 | Used by:2302 |
| Symbol 2274 Text | Uses:2257 | Used by:2302 |
| Symbol 2275 Text | Uses:2257 | Used by:2302 |
| Symbol 2276 Graphic | Used by:2302 | |
| Symbol 2277 Text | Uses:2257 | Used by:2302 |
| Symbol 2278 Text | Uses:2257 | Used by:2302 |
| Symbol 2279 Text | Uses:2257 | Used by:2302 |
| Symbol 2280 Text | Uses:2257 | Used by:2302 |
| Symbol 2281 Text | Uses:2257 | Used by:2302 |
| Symbol 2282 Graphic | Used by:2302 | |
| Symbol 2283 Text | Uses:2257 | Used by:2302 |
| Symbol 2284 Text | Uses:2257 | Used by:2302 |
| Symbol 2285 Text | Uses:2257 | Used by:2302 |
| Symbol 2286 Text | Uses:2257 | Used by:2302 |
| Symbol 2287 Graphic | Used by:2302 | |
| Symbol 2288 Text | Uses:2257 | Used by:2302 |
| Symbol 2289 Text | Uses:2257 | Used by:2302 |
| Symbol 2290 Text | Uses:2257 | Used by:2302 |
| Symbol 2291 Text | Uses:2257 | Used by:2302 |
| Symbol 2292 Graphic | Used by:2302 | |
| Symbol 2293 Text | Uses:2257 | Used by:2302 |
| Symbol 2294 Text | Uses:2257 | Used by:2302 |
| Symbol 2295 Text | Uses:2257 | Used by:2302 |
| Symbol 2296 Text | Uses:2257 | Used by:2302 |
| Symbol 2297 Graphic | Used by:2302 | |
| Symbol 2298 Text | Uses:1956 | Used by:2302 |
| Symbol 2299 Text | Uses:2257 | Used by:2302 |
| Symbol 2300 Text | Uses:2257 | Used by:2302 |
| Symbol 2301 Text | Uses:2257 | Used by:2302 |
| Symbol 2302 MovieClip | Uses:2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 | Used by:Timeline |
| Symbol 2303 Graphic | Used by:2305 | |
| Symbol 2304 Graphic | Used by:2305 | |
| Symbol 2305 Button | Uses:2303 1734 2304 | Used by:Timeline |
| Symbol 2306 Graphic | Used by:2309 | |
| Symbol 2307 Graphic | Used by:2309 | |
| Symbol 2308 Graphic | Used by:2309 | |
| Symbol 2309 Button | Uses:2306 855 2307 1447 2308 | Used by:Timeline |
| Symbol 2310 Graphic | Used by:2312 | |
| Symbol 2311 Graphic | Used by:2312 | |
| Symbol 2312 Button | Uses:2310 1370 2311 | Used by:Timeline |
| Symbol 2313 Graphic | Used by:2315 | |
| Symbol 2314 Graphic | Used by:2315 | |
| Symbol 2315 Button | Uses:2313 1572 2314 | Used by:Timeline |
| Symbol 2316 Graphic | Used by:2318 | |
| Symbol 2317 Graphic | Used by:2318 | |
| Symbol 2318 Button | Uses:2316 1671 2317 | Used by:Timeline |
| Symbol 2319 Graphic | Used by:Timeline | |
| Symbol 2320 Graphic | Used by:Timeline | |
| Symbol 2321 EditableText | Uses:1869 | Used by:Timeline |
| Symbol 2322 EditableText | Uses:1869 | Used by:Timeline |
| Symbol 2323 Graphic | Used by:Timeline | |
| Symbol 2324 Text | Uses:2062 | Used by:Timeline |
| Symbol 2325 Text | Uses:2062 | Used by:Timeline |
| Symbol 2326 Text | Uses:2062 | Used by:Timeline |
| Symbol 2327 Text | Uses:2062 | Used by:Timeline |
| Symbol 2328 Text | Uses:2062 | Used by:Timeline |
| Symbol 2329 Text | Uses:2062 | Used by:Timeline |
| Symbol 2330 Text | Uses:2062 | Used by:Timeline |
| Symbol 2331 Text | Uses:2062 | Used by:Timeline |
| Symbol 2332 Text | Uses:2062 | Used by:Timeline |
| Symbol 2333 Text | Uses:2062 | Used by:Timeline |
| Symbol 2334 Text | Uses:2062 | Used by:Timeline |
| Symbol 2335 Graphic | Used by:Timeline | |
| Symbol 2336 Text | Uses:1956 | Used by:Timeline |
| Symbol 2337 Text | Uses:1956 | Used by:Timeline |
| Symbol 2338 Text | Uses:1956 | Used by:Timeline |
| Symbol 2339 Text | Uses:1956 | Used by:Timeline |
| Symbol 2340 Text | Uses:1956 | Used by:Timeline |
| Symbol 2341 Text | Uses:1956 | Used by:Timeline |
| Symbol 2342 Text | Uses:1956 | Used by:Timeline |
| Symbol 2343 Text | Uses:1956 | Used by:Timeline |
| Symbol 2344 Text | Uses:1956 | Used by:Timeline |
| Symbol 2345 Text | Uses:1956 | Used by:Timeline |
| Symbol 2346 Text | Uses:1956 | Used by:Timeline |
| Symbol 2347 Text | Uses:1956 | Used by:Timeline |
| Symbol 2348 Text | Uses:1956 | Used by:Timeline |
| Symbol 2349 Text | Uses:1956 | Used by:Timeline |
| Symbol 2350 Text | Uses:1956 | Used by:Timeline |
| Symbol 2351 Text | Uses:1956 | Used by:Timeline |
| Symbol 2352 Text | Uses:1956 | Used by:Timeline |
| Symbol 2353 Text | Uses:1956 | Used by:Timeline |
| Symbol 2354 Text | Uses:1956 | Used by:Timeline |
| Symbol 2355 Text | Uses:1956 | Used by:Timeline |
| Symbol 2356 Text | Uses:1956 | Used by:2360 |
| Symbol 2357 Text | Uses:1956 | Used by:2360 |
| Symbol 2358 Text | Uses:1956 | Used by:2360 |
| Symbol 2359 Graphic | Used by:2360 | |
| Symbol 2360 Button | Uses:2356 2357 2358 2359 | Used by:Timeline |
| Symbol 2361 Graphic | Used by:Timeline | |
| Symbol 2362 Text | Uses:2152 | Used by:Timeline |
| Symbol 2363 Font | Used by:2364 | |
| Symbol 2364 Text | Uses:2363 | Used by:Timeline |
| Symbol 2365 Text | Uses:2152 | Used by:Timeline |
| Symbol 2366 EditableText | Uses:2152 | Used by:Timeline |
| Symbol 2367 Text | Uses:2152 | Used by:Timeline |
| Symbol 2368 Graphic | Used by:Timeline | |
| Symbol 2369 Text | Uses:818 | Used by:Timeline |
| Symbol 2370 Graphic | Used by:Timeline | |
| Symbol 2371 Text | Uses:2257 | Used by:Timeline |
| Symbol 2372 Graphic | Used by:Timeline | |
| Symbol 2373 MovieClip | Uses:1734 1447 1572 1370 1671 | Used by:2419 Timeline |
| Symbol 2374 Graphic | Used by:Timeline | |
| Symbol 2375 Text | Uses:2062 | Used by:2379 |
| Symbol 2376 Text | Uses:2062 | Used by:2379 |
| Symbol 2377 Text | Uses:2062 | Used by:2379 |
| Symbol 2378 Graphic | Used by:2379 | |
| Symbol 2379 Button | Uses:2375 2376 2377 2378 | Used by:Timeline |
| Symbol 2380 Text | Uses:2062 | Used by:Timeline |
| Symbol 2381 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2382 Text | Uses:2062 | Used by:2386 |
| Symbol 2383 Text | Uses:2062 | Used by:2386 |
| Symbol 2384 Text | Uses:2062 | Used by:2386 |
| Symbol 2385 Graphic | Used by:2386 | |
| Symbol 2386 Button | Uses:2382 2383 2384 2385 | Used by:Timeline |
| Symbol 2387 Text | Uses:2062 | Used by:Timeline |
| Symbol 2388 Text | Uses:2062 | Used by:Timeline |
| Symbol 2389 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2390 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2391 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2392 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2393 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2394 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2395 Text | Uses:2062 | Used by:Timeline |
| Symbol 2396 Text | Uses:2062 | Used by:Timeline |
| Symbol 2397 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2398 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2399 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2400 EditableText | Uses:2062 | Used by:Timeline |
| Symbol 2401 Text | Uses:2062 | Used by:Timeline |
| Symbol 2402 Text | Uses:2062 | Used by:Timeline |
| Symbol 2403 Text | Uses:2062 | Used by:Timeline |
| Symbol 2404 Text | Uses:2062 | Used by:Timeline |
| Symbol 2405 Text | Uses:2062 | Used by:Timeline |
| Symbol 2406 Text | Uses:2062 | Used by:Timeline |
| Symbol 2407 Text | Uses:2062 | Used by:Timeline |
| Symbol 2408 Text | Uses:2062 | Used by:Timeline |
| Symbol 2409 Text | Uses:2062 | Used by:Timeline |
| Symbol 2410 Text | Uses:2062 | Used by:Timeline |
| Symbol 2411 Text | Uses:2062 | Used by:Timeline |
| Symbol 2412 Text | Uses:2062 | Used by:Timeline |
| Symbol 2413 Text | Uses:2062 | Used by:Timeline |
| Symbol 2414 Text | Uses:2062 | Used by:Timeline |
| Symbol 2415 Graphic | Used by:Timeline | |
| Symbol 2416 Font | Used by:2417 | |
| Symbol 2417 Text | Uses:2416 | Used by:Timeline |
| Symbol 2418 Graphic | Used by:Timeline | |
| Symbol 2419 MovieClip | Uses:2241 2373 | Used by:Timeline |
| Symbol 2420 Graphic | Used by:2423 | |
| Symbol 2421 Graphic | Used by:2423 | |
| Symbol 2422 Graphic | Used by:2423 | |
| Symbol 2423 MovieClip | Uses:2420 2421 2422 | Used by:Timeline |
| Symbol 2424 Text | Uses:2062 | Used by:Timeline |
| Symbol 2425 Graphic | Used by:Timeline | |
| Symbol 2426 Graphic | Used by:Timeline | |
| Symbol 2427 Graphic | Used by:Timeline | |
| Symbol 2428 Text | Uses:2062 | Used by:Timeline |
| Symbol 2429 Text | Uses:2062 | Used by:Timeline |
| Symbol 2430 Text | Uses:2062 | Used by:Timeline |
| Symbol 2431 Graphic | Used by:Timeline | |
| Symbol 2432 Graphic | Used by:Timeline | |
| Symbol 2433 Text | Uses:1956 | Used by:Timeline |
| Symbol 2434 Text | Uses:1956 | Used by:Timeline |
| Symbol 2435 Graphic | Used by:Timeline | |
| Symbol 2436 Text | Uses:1956 | Used by:Timeline |
| Symbol 2437 Graphic | Used by:Timeline | |
| Symbol 2438 Graphic | Used by:Timeline | |
| Symbol 2439 Graphic | Used by:Timeline | |
| Symbol 2440 Graphic | Used by:Timeline | |
| Symbol 2441 Text | Uses:1956 | Used by:Timeline |
| Symbol 2442 Text | Uses:1956 | Used by:Timeline |
| Symbol 2443 Text | Uses:1956 | Used by:Timeline |
Instance Names
| "space_flash" | Frame 2 | Symbol 2246 MovieClip |
| "start_btn" | Frame 777 | Symbol 2263 Button |
| "instruct" | Frame 777 | Symbol 2268 Button |
| "char_info" | Frame 787 | Symbol 2302 MovieClip |
| "fighter_btn" | Frame 787 | Symbol 2305 Button |
| "knight_btn" | Frame 787 | Symbol 2309 Button |
| "ranger_btn" | Frame 787 | Symbol 2312 Button |
| "mage_btn" | Frame 787 | Symbol 2315 Button |
| "thief_btn" | Frame 787 | Symbol 2318 Button |
| "skill2" | Frame 788 | Symbol 2052 MovieClip |
| "skill1" | Frame 788 | Symbol 2052 MovieClip |
| "skill3" | Frame 788 | Symbol 2052 MovieClip |
| "expbar" | Frame 788 | Symbol 2056 MovieClip |
| "main" | Frame 788 | Symbol 2360 Button |
| "character" | Frame 845 | Symbol 2373 MovieClip |
| "buy_attack" | Frame 845 | Symbol 2379 Button |
| "buy_hp" | Frame 845 | Symbol 2379 Button |
| "buy_mp" | Frame 845 | Symbol 2379 Button |
| "buy_magic" | Frame 845 | Symbol 2379 Button |
| "buy_speed" | Frame 845 | Symbol 2379 Button |
| "exit_btn" | Frame 845 | Symbol 2386 Button |
| "buy_food" | Frame 845 | Symbol 2379 Button |
| "buy_water" | Frame 845 | Symbol 2379 Button |
| "buy_life" | Frame 845 | Symbol 2379 Button |
| "ending" | Frame 899 | Symbol 2419 MovieClip |
| "ending" | Frame 899 | Symbol 2423 MovieClip |
| "weapon" | Frame 1818 | Symbol 123 MovieClip |
| "weapon" | Symbol 40 MovieClip [fishman_grenade] Frame 16 | Symbol 39 MovieClip |
| "attack_range" | Symbol 40 MovieClip [fishman_grenade] Frame 16 | Symbol 39 MovieClip |
| "attack_range" | Symbol 79 MovieClip [auto] Frame 1 | Symbol 42 MovieClip |
| "hit_range" | Symbol 79 MovieClip [auto] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 79 MovieClip [auto] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 79 MovieClip [auto] Frame 1 | Symbol 47 MovieClip |
| "enemy" | Symbol 79 MovieClip [auto] Frame 2 | Symbol 52 MovieClip |
| "enemy" | Symbol 79 MovieClip [auto] Frame 3 | Symbol 62 MovieClip |
| "enemy" | Symbol 79 MovieClip [auto] Frame 4 | Symbol 64 MovieClip |
| "enemy" | Symbol 79 MovieClip [auto] Frame 5 | Symbol 66 MovieClip |
| "enemy" | Symbol 79 MovieClip [auto] Frame 6 | Symbol 71 MovieClip |
| "enemy" | Symbol 79 MovieClip [auto] Frame 7 | Symbol 78 MovieClip |
| "weapon" | Symbol 107 MovieClip Frame 10 | Symbol 104 MovieClip |
| "weapon" | Symbol 120 MovieClip Frame 8 | Symbol 104 MovieClip |
| "weapon" | Symbol 126 MovieClip Frame 7 | Symbol 123 MovieClip |
| "hit_range" | Symbol 145 MovieClip [ansel2] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 145 MovieClip [ansel2] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 145 MovieClip [ansel2] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 145 MovieClip [ansel2] Frame 1 | Symbol 93 MovieClip |
| "enemy" | Symbol 145 MovieClip [ansel2] Frame 2 | Symbol 98 MovieClip |
| "enemy" | Symbol 145 MovieClip [ansel2] Frame 3 | Symbol 107 MovieClip |
| "enemy" | Symbol 145 MovieClip [ansel2] Frame 4 | Symbol 120 MovieClip |
| "enemy" | Symbol 145 MovieClip [ansel2] Frame 5 | Symbol 126 MovieClip |
| "enemy" | Symbol 145 MovieClip [ansel2] Frame 6 | Symbol 144 MovieClip |
| "weapon" | Symbol 165 MovieClip Frame 6 | Symbol 104 MovieClip |
| "hit_range" | Symbol 182 MovieClip [bloodguard] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 182 MovieClip [bloodguard] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 182 MovieClip [bloodguard] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 182 MovieClip [bloodguard] Frame 1 | Symbol 153 MovieClip |
| "enemy" | Symbol 182 MovieClip [bloodguard] Frame 2 | Symbol 158 MovieClip |
| "hit_spot" | Symbol 182 MovieClip [bloodguard] Frame 3 | Symbol 42 MovieClip |
| "enemy" | Symbol 182 MovieClip [bloodguard] Frame 3 | Symbol 165 MovieClip |
| "enemy" | Symbol 182 MovieClip [bloodguard] Frame 4 | Symbol 167 MovieClip |
| "enemy" | Symbol 182 MovieClip [bloodguard] Frame 5 | Symbol 169 MovieClip |
| "enemy" | Symbol 182 MovieClip [bloodguard] Frame 6 | Symbol 174 MovieClip |
| "enemy" | Symbol 182 MovieClip [bloodguard] Frame 7 | Symbol 181 MovieClip |
| "weapon" | Symbol 210 MovieClip Frame 7 | Symbol 104 MovieClip |
| "hit_range" | Symbol 227 MovieClip [blueguard] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 227 MovieClip [blueguard] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 227 MovieClip [blueguard] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 227 MovieClip [blueguard] Frame 1 | Symbol 187 MovieClip |
| "enemy" | Symbol 227 MovieClip [blueguard] Frame 2 | Symbol 192 MovieClip |
| "enemy" | Symbol 227 MovieClip [blueguard] Frame 3 | Symbol 210 MovieClip |
| "enemy" | Symbol 227 MovieClip [blueguard] Frame 4 | Symbol 212 MovieClip |
| "enemy" | Symbol 227 MovieClip [blueguard] Frame 5 | Symbol 214 MovieClip |
| "enemy" | Symbol 227 MovieClip [blueguard] Frame 6 | Symbol 219 MovieClip |
| "enemy" | Symbol 227 MovieClip [blueguard] Frame 7 | Symbol 226 MovieClip |
| "weapon" | Symbol 253 MovieClip Frame 10 | Symbol 123 MovieClip |
| "weapon" | Symbol 268 MovieClip Frame 8 | Symbol 123 MovieClip |
| "weapon" | Symbol 282 MovieClip Frame 7 | Symbol 123 MovieClip |
| "hit_range" | Symbol 298 MovieClip [tinsel] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 298 MovieClip [tinsel] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 298 MovieClip [tinsel] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 298 MovieClip [tinsel] Frame 1 | Symbol 240 MovieClip |
| "enemy" | Symbol 298 MovieClip [tinsel] Frame 2 | Symbol 245 MovieClip |
| "enemy" | Symbol 298 MovieClip [tinsel] Frame 3 | Symbol 253 MovieClip |
| "enemy" | Symbol 298 MovieClip [tinsel] Frame 4 | Symbol 268 MovieClip |
| "enemy" | Symbol 298 MovieClip [tinsel] Frame 5 | Symbol 282 MovieClip |
| "enemy" | Symbol 298 MovieClip [tinsel] Frame 6 | Symbol 297 MovieClip |
| "weapon" | Symbol 318 MovieClip Frame 3 | Symbol 123 MovieClip |
| "weapon" | Symbol 330 MovieClip Frame 1 | Symbol 123 MovieClip |
| "hit_range" | Symbol 348 MovieClip [samual] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 348 MovieClip [samual] Frame 1 | Symbol 42 MovieClip |
| "attack_range2" | Symbol 348 MovieClip [samual] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 348 MovieClip [samual] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 348 MovieClip [samual] Frame 1 | Symbol 303 MovieClip |
| "enemy" | Symbol 348 MovieClip [samual] Frame 2 | Symbol 308 MovieClip |
| "enemy" | Symbol 348 MovieClip [samual] Frame 3 | Symbol 318 MovieClip |
| "enemy" | Symbol 348 MovieClip [samual] Frame 4 | Symbol 322 MovieClip |
| "enemy" | Symbol 348 MovieClip [samual] Frame 5 | Symbol 324 MovieClip |
| "enemy" | Symbol 348 MovieClip [samual] Frame 6 | Symbol 326 MovieClip |
| "enemy" | Symbol 348 MovieClip [samual] Frame 7 | Symbol 330 MovieClip |
| "enemy" | Symbol 348 MovieClip [samual] Frame 8 | Symbol 347 MovieClip |
| "weapon" | Symbol 363 MovieClip Frame 8 | Symbol 123 MovieClip |
| "hit_range" | Symbol 380 MovieClip [redguard] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 380 MovieClip [redguard] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 380 MovieClip [redguard] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 380 MovieClip [redguard] Frame 1 | Symbol 353 MovieClip |
| "enemy" | Symbol 380 MovieClip [redguard] Frame 2 | Symbol 358 MovieClip |
| "enemy" | Symbol 380 MovieClip [redguard] Frame 3 | Symbol 363 MovieClip |
| "enemy" | Symbol 380 MovieClip [redguard] Frame 4 | Symbol 365 MovieClip |
| "enemy" | Symbol 380 MovieClip [redguard] Frame 5 | Symbol 367 MovieClip |
| "enemy" | Symbol 380 MovieClip [redguard] Frame 6 | Symbol 372 MovieClip |
| "enemy" | Symbol 380 MovieClip [redguard] Frame 7 | Symbol 379 MovieClip |
| "weapon" | Symbol 394 MovieClip Frame 12 | Symbol 123 MovieClip |
| "hit_range" | Symbol 428 MovieClip [mech] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 428 MovieClip [mech] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 428 MovieClip [mech] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 428 MovieClip [mech] Frame 1 | Symbol 385 MovieClip |
| "enemy" | Symbol 428 MovieClip [mech] Frame 2 | Symbol 390 MovieClip |
| "enemy" | Symbol 428 MovieClip [mech] Frame 3 | Symbol 394 MovieClip |
| "enemy" | Symbol 428 MovieClip [mech] Frame 4 | Symbol 406 MovieClip |
| "enemy" | Symbol 428 MovieClip [mech] Frame 5 | Symbol 427 MovieClip |
| "weapon" | Symbol 443 MovieClip Frame 13 | Symbol 123 MovieClip |
| "weapon" | Symbol 465 MovieClip Frame 11 | Symbol 123 MovieClip |
| "hit_range" | Symbol 481 MovieClip [landking] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 481 MovieClip [landking] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 481 MovieClip [landking] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 481 MovieClip [landking] Frame 1 | Symbol 433 MovieClip |
| "enemy" | Symbol 481 MovieClip [landking] Frame 2 | Symbol 438 MovieClip |
| "enemy" | Symbol 481 MovieClip [landking] Frame 3 | Symbol 443 MovieClip |
| "enemy" | Symbol 481 MovieClip [landking] Frame 4 | Symbol 451 MovieClip |
| "enemy" | Symbol 481 MovieClip [landking] Frame 5 | Symbol 465 MovieClip |
| "enemy" | Symbol 481 MovieClip [landking] Frame 6 | Symbol 480 MovieClip |
| "weapon" | Symbol 496 MovieClip Frame 5 | Symbol 123 MovieClip |
| "hit_range" | Symbol 513 MovieClip [hook] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 513 MovieClip [hook] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 513 MovieClip [hook] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 513 MovieClip [hook] Frame 1 | Symbol 486 MovieClip |
| "enemy" | Symbol 513 MovieClip [hook] Frame 2 | Symbol 491 MovieClip |
| "enemy" | Symbol 513 MovieClip [hook] Frame 3 | Symbol 496 MovieClip |
| "enemy" | Symbol 513 MovieClip [hook] Frame 4 | Symbol 498 MovieClip |
| "enemy" | Symbol 513 MovieClip [hook] Frame 5 | Symbol 500 MovieClip |
| "enemy" | Symbol 513 MovieClip [hook] Frame 6 | Symbol 505 MovieClip |
| "enemy" | Symbol 513 MovieClip [hook] Frame 7 | Symbol 512 MovieClip |
| "weapon" | Symbol 527 MovieClip Frame 4 | Symbol 123 MovieClip |
| "weapon" | Symbol 540 MovieClip Frame 17 | Symbol 123 MovieClip |
| "weapon" | Symbol 566 MovieClip Frame 56 | Symbol 123 MovieClip |
| "enemy" | Symbol 588 MovieClip [goliath] Frame 1 | Symbol 518 MovieClip |
| "attack_range" | Symbol 588 MovieClip [goliath] Frame 1 | Symbol 42 MovieClip |
| "hit_range" | Symbol 588 MovieClip [goliath] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 588 MovieClip [goliath] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 588 MovieClip [goliath] Frame 2 | Symbol 527 MovieClip |
| "enemy" | Symbol 588 MovieClip [goliath] Frame 3 | Symbol 540 MovieClip |
| "enemy" | Symbol 588 MovieClip [goliath] Frame 4 | Symbol 566 MovieClip |
| "enemy" | Symbol 588 MovieClip [goliath] Frame 5 | Symbol 587 MovieClip |
| "attack_range" | Symbol 624 MovieClip [garrus] Frame 1 | Symbol 42 MovieClip |
| "hit_range" | Symbol 624 MovieClip [garrus] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 624 MovieClip [garrus] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 624 MovieClip [garrus] Frame 1 | Symbol 593 MovieClip |
| "enemy" | Symbol 624 MovieClip [garrus] Frame 2 | Symbol 598 MovieClip |
| "enemy" | Symbol 624 MovieClip [garrus] Frame 3 | Symbol 607 MovieClip |
| "enemy" | Symbol 624 MovieClip [garrus] Frame 4 | Symbol 609 MovieClip |
| "enemy" | Symbol 624 MovieClip [garrus] Frame 5 | Symbol 611 MovieClip |
| "enemy" | Symbol 624 MovieClip [garrus] Frame 6 | Symbol 616 MovieClip |
| "enemy" | Symbol 624 MovieClip [garrus] Frame 7 | Symbol 623 MovieClip |
| "attack_range" | Symbol 657 MovieClip [eagle] Frame 1 | Symbol 42 MovieClip |
| "hit_range" | Symbol 657 MovieClip [eagle] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 657 MovieClip [eagle] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 657 MovieClip [eagle] Frame 1 | Symbol 629 MovieClip |
| "enemy" | Symbol 657 MovieClip [eagle] Frame 2 | Symbol 634 MovieClip |
| "enemy" | Symbol 657 MovieClip [eagle] Frame 3 | Symbol 640 MovieClip |
| "enemy" | Symbol 657 MovieClip [eagle] Frame 4 | Symbol 642 MovieClip |
| "enemy" | Symbol 657 MovieClip [eagle] Frame 5 | Symbol 644 MovieClip |
| "enemy" | Symbol 657 MovieClip [eagle] Frame 6 | Symbol 649 MovieClip |
| "enemy" | Symbol 657 MovieClip [eagle] Frame 7 | Symbol 656 MovieClip |
| "attack_range" | Symbol 692 MovieClip [armi] Frame 1 | Symbol 42 MovieClip |
| "hit_range" | Symbol 692 MovieClip [armi] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 692 MovieClip [armi] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 692 MovieClip [armi] Frame 1 | Symbol 662 MovieClip |
| "enemy" | Symbol 692 MovieClip [armi] Frame 2 | Symbol 667 MovieClip |
| "enemy" | Symbol 692 MovieClip [armi] Frame 3 | Symbol 675 MovieClip |
| "enemy" | Symbol 692 MovieClip [armi] Frame 4 | Symbol 677 MovieClip |
| "enemy" | Symbol 692 MovieClip [armi] Frame 5 | Symbol 679 MovieClip |
| "enemy" | Symbol 692 MovieClip [armi] Frame 6 | Symbol 684 MovieClip |
| "enemy" | Symbol 692 MovieClip [armi] Frame 7 | Symbol 691 MovieClip |
| "weapon" | Symbol 719 MovieClip Frame 19 | Symbol 39 MovieClip |
| "hit_range" | Symbol 738 MovieClip [fishman] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 738 MovieClip [fishman] Frame 1 | Symbol 42 MovieClip |
| "attack_range2" | Symbol 738 MovieClip [fishman] Frame 1 | Symbol 42 MovieClip |
| "attack_range3" | Symbol 738 MovieClip [fishman] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 738 MovieClip [fishman] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 738 MovieClip [fishman] Frame 1 | Symbol 697 MovieClip |
| "enemy" | Symbol 738 MovieClip [fishman] Frame 2 | Symbol 702 MovieClip |
| "enemy" | Symbol 738 MovieClip [fishman] Frame 3 | Symbol 719 MovieClip |
| "enemy" | Symbol 738 MovieClip [fishman] Frame 4 | Symbol 724 MovieClip |
| "enemy" | Symbol 738 MovieClip [fishman] Frame 5 | Symbol 727 MovieClip |
| "enemy" | Symbol 738 MovieClip [fishman] Frame 6 | Symbol 737 MovieClip |
| "attack_range" | Symbol 769 MovieClip [scout] Frame 1 | Symbol 42 MovieClip |
| "hit_range" | Symbol 769 MovieClip [scout] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 769 MovieClip [scout] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 769 MovieClip [scout] Frame 1 | Symbol 743 MovieClip |
| "enemy" | Symbol 769 MovieClip [scout] Frame 2 | Symbol 748 MovieClip |
| "enemy" | Symbol 769 MovieClip [scout] Frame 3 | Symbol 752 MovieClip |
| "enemy" | Symbol 769 MovieClip [scout] Frame 4 | Symbol 754 MovieClip |
| "enemy" | Symbol 769 MovieClip [scout] Frame 5 | Symbol 756 MovieClip |
| "enemy" | Symbol 769 MovieClip [scout] Frame 6 | Symbol 761 MovieClip |
| "enemy" | Symbol 769 MovieClip [scout] Frame 7 | Symbol 768 MovieClip |
| "weapon" | Symbol 789 MovieClip Frame 7 | Symbol 123 MovieClip |
| "hit_range" | Symbol 806 MovieClip [greta] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 806 MovieClip [greta] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 806 MovieClip [greta] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 806 MovieClip [greta] Frame 1 | Symbol 774 MovieClip |
| "enemy" | Symbol 806 MovieClip [greta] Frame 2 | Symbol 779 MovieClip |
| "enemy" | Symbol 806 MovieClip [greta] Frame 3 | Symbol 789 MovieClip |
| "enemy" | Symbol 806 MovieClip [greta] Frame 4 | Symbol 791 MovieClip |
| "enemy" | Symbol 806 MovieClip [greta] Frame 5 | Symbol 793 MovieClip |
| "enemy" | Symbol 806 MovieClip [greta] Frame 6 | Symbol 798 MovieClip |
| "enemy" | Symbol 806 MovieClip [greta] Frame 7 | Symbol 805 MovieClip |
| "weapon" | Symbol 919 MovieClip Frame 12 | Symbol 39 MovieClip |
| "weapon" | Symbol 928 MovieClip Frame 12 | Symbol 39 MovieClip |
| "weapon" | Symbol 935 MovieClip Frame 7 | Symbol 39 MovieClip |
| "hit_range" | Symbol 944 MovieClip [headman] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 944 MovieClip [headman] Frame 1 | Symbol 42 MovieClip |
| "attack_range2" | Symbol 944 MovieClip [headman] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 944 MovieClip [headman] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 944 MovieClip [headman] Frame 1 | Symbol 908 MovieClip |
| "enemy" | Symbol 944 MovieClip [headman] Frame 2 | Symbol 913 MovieClip |
| "enemy" | Symbol 944 MovieClip [headman] Frame 3 | Symbol 919 MovieClip |
| "enemy" | Symbol 944 MovieClip [headman] Frame 4 | Symbol 928 MovieClip |
| "enemy" | Symbol 944 MovieClip [headman] Frame 5 | Symbol 908 MovieClip |
| "enemy" | Symbol 944 MovieClip [headman] Frame 7 | Symbol 935 MovieClip |
| "enemy" | Symbol 944 MovieClip [headman] Frame 8 | Symbol 943 MovieClip |
| "weapon" | Symbol 964 MovieClip Frame 6 | Symbol 39 MovieClip |
| "hit_range" | Symbol 981 MovieClip [perge] Frame 1 | Symbol 946 MovieClip |
| "attack_range" | Symbol 981 MovieClip [perge] Frame 1 | Symbol 946 MovieClip |
| "hit_spot" | Symbol 981 MovieClip [perge] Frame 1 | Symbol 946 MovieClip |
| "enemy" | Symbol 981 MovieClip [perge] Frame 1 | Symbol 951 MovieClip |
| "enemy" | Symbol 981 MovieClip [perge] Frame 2 | Symbol 956 MovieClip |
| "enemy" | Symbol 981 MovieClip [perge] Frame 3 | Symbol 964 MovieClip |
| "enemy" | Symbol 981 MovieClip [perge] Frame 4 | Symbol 966 MovieClip |
| "enemy" | Symbol 981 MovieClip [perge] Frame 5 | Symbol 968 MovieClip |
| "enemy" | Symbol 981 MovieClip [perge] Frame 6 | Symbol 973 MovieClip |
| "enemy" | Symbol 981 MovieClip [perge] Frame 7 | Symbol 980 MovieClip |
| "weapon" | Symbol 999 MovieClip Frame 7 | Symbol 39 MovieClip |
| "hit_range" | Symbol 1016 MovieClip [corwin] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 1016 MovieClip [corwin] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 1016 MovieClip [corwin] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 1016 MovieClip [corwin] Frame 1 | Symbol 986 MovieClip |
| "enemy" | Symbol 1016 MovieClip [corwin] Frame 2 | Symbol 991 MovieClip |
| "enemy" | Symbol 1016 MovieClip [corwin] Frame 3 | Symbol 999 MovieClip |
| "enemy" | Symbol 1016 MovieClip [corwin] Frame 4 | Symbol 1001 MovieClip |
| "enemy" | Symbol 1016 MovieClip [corwin] Frame 5 | Symbol 1003 MovieClip |
| "enemy" | Symbol 1016 MovieClip [corwin] Frame 6 | Symbol 1008 MovieClip |
| "enemy" | Symbol 1016 MovieClip [corwin] Frame 7 | Symbol 1015 MovieClip |
| "weapon" | Symbol 1033 MovieClip Frame 13 | Symbol 39 MovieClip |
| "hit_range" | Symbol 1050 MovieClip [vins] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 1050 MovieClip [vins] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 1050 MovieClip [vins] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 1050 MovieClip [vins] Frame 1 | Symbol 1021 MovieClip |
| "enemy" | Symbol 1050 MovieClip [vins] Frame 2 | Symbol 1026 MovieClip |
| "enemy" | Symbol 1050 MovieClip [vins] Frame 3 | Symbol 1033 MovieClip |
| "enemy" | Symbol 1050 MovieClip [vins] Frame 4 | Symbol 1035 MovieClip |
| "enemy" | Symbol 1050 MovieClip [vins] Frame 6 | Symbol 1041 MovieClip |
| "enemy" | Symbol 1050 MovieClip [vins] Frame 7 | Symbol 1049 MovieClip |
| "hit_range" | Symbol 1085 MovieClip [breath] Frame 1 | Symbol 42 MovieClip |
| "attack_range" | Symbol 1085 MovieClip [breath] Frame 1 | Symbol 42 MovieClip |
| "hit_spot" | Symbol 1085 MovieClip [breath] Frame 1 | Symbol 42 MovieClip |
| "enemy" | Symbol 1085 MovieClip [breath] Frame 1 | Symbol 1059 MovieClip |
| "enemy" | Symbol 1085 MovieClip [breath] Frame 2 | Symbol 1084 MovieClip |
| "attack_range" | Symbol 1123 MovieClip [sandy] Frame 1 | Symbol 1086 MovieClip |
| "hit_range" | Symbol 1123 MovieClip [sandy] Frame 1 | Symbol 1086 MovieClip |
| "hit_spot" | Symbol 1123 MovieClip [sandy] Frame 1 | Symbol 1086 MovieClip |
| "enemy" | Symbol 1123 MovieClip [sandy] Frame 1 | Symbol 1094 MovieClip |
| "enemy" | Symbol 1123 MovieClip [sandy] Frame 2 | Symbol 1099 MovieClip |
| "enemy" | Symbol 1123 MovieClip [sandy] Frame 3 | Symbol 1106 MovieClip |
| "enemy" | Symbol 1123 MovieClip [sandy] Frame 4 | Symbol 1108 MovieClip |
| "enemy" | Symbol 1123 MovieClip [sandy] Frame 5 | Symbol 1110 MovieClip |
| "enemy" | Symbol 1123 MovieClip [sandy] Frame 6 | Symbol 1115 MovieClip |
| "enemy" | Symbol 1123 MovieClip [sandy] Frame 7 | Symbol 1122 MovieClip |
| "weapon" | Symbol 1139 MovieClip Frame 9 | Symbol 39 MovieClip |
| "hit_range" | Symbol 1165 MovieClip [alan] Frame 1 | Symbol 1124 MovieClip |
| "attack_range" | Symbol 1165 MovieClip [alan] Frame 1 | Symbol 1124 MovieClip |
| "hit_spot" | Symbol 1165 MovieClip [alan] Frame 1 | Symbol 1124 MovieClip |
| "enemy" | Symbol 1165 MovieClip [alan] Frame 1 | Symbol 1131 MovieClip |
| "enemy" | Symbol 1165 MovieClip [alan] Frame 2 | Symbol 1135 MovieClip |
| "enemy" | Symbol 1165 MovieClip [alan] Frame 3 | Symbol 1139 MovieClip |
| "enemy" | Symbol 1165 MovieClip [alan] Frame 4 | Symbol 1143 MovieClip |
| "enemy" | Symbol 1165 MovieClip [alan] Frame 5 | Symbol 1148 MovieClip |
| "enemy" | Symbol 1165 MovieClip [alan] Frame 6 | Symbol 1156 MovieClip |
| "enemy" | Symbol 1165 MovieClip [alan] Frame 7 | Symbol 1164 MovieClip |
| "attack_range" | Symbol 1198 MovieClip [lex] Frame 1 | Symbol 1124 MovieClip |
| "hit_range" | Symbol 1198 MovieClip [lex] Frame 1 | Symbol 1124 MovieClip |
| "hit_spot" | Symbol 1198 MovieClip [lex] Frame 1 | Symbol 1124 MovieClip |
| "enemy" | Symbol 1198 MovieClip [lex] Frame 1 | Symbol 1172 MovieClip |
| "enemy" | Symbol 1198 MovieClip [lex] Frame 2 | Symbol 1177 MovieClip |
| "enemy" | Symbol 1198 MovieClip [lex] Frame 3 | Symbol 1181 MovieClip |
| "enemy" | Symbol 1198 MovieClip [lex] Frame 4 | Symbol 1183 MovieClip |
| "enemy" | Symbol 1198 MovieClip [lex] Frame 5 | Symbol 1185 MovieClip |
| "enemy" | Symbol 1198 MovieClip [lex] Frame 6 | Symbol 1190 MovieClip |
| "enemy" | Symbol 1198 MovieClip [lex] Frame 7 | Symbol 1197 MovieClip |
| "weapon" | Symbol 1217 MovieClip Frame 6 | Symbol 39 MovieClip |
| "hit_range" | Symbol 1256 MovieClip [davis] Frame 1 | Symbol 1124 MovieClip |
| "attack_range" | Symbol 1256 MovieClip [davis] Frame 1 | Symbol 1124 MovieClip |
| "hit_spot" | Symbol 1256 MovieClip [davis] Frame 1 | Symbol 1124 MovieClip |
| "enemy" | Symbol 1256 MovieClip [davis] Frame 1 | Symbol 1208 MovieClip |
| "enemy" | Symbol 1256 MovieClip [davis] Frame 2 | Symbol 1213 MovieClip |
| "enemy" | Symbol 1256 MovieClip [davis] Frame 3 | Symbol 1217 MovieClip |
| "enemy" | Symbol 1256 MovieClip [davis] Frame 4 | Symbol 1221 MovieClip |
| "enemy" | Symbol 1256 MovieClip [davis] Frame 5 | Symbol 1233 MovieClip |
| "enemy" | Symbol 1256 MovieClip [davis] Frame 6 | Symbol 1244 MovieClip |
| "enemy" | Symbol 1256 MovieClip [davis] Frame 7 | Symbol 1255 MovieClip |
| "weapon" | Symbol 1269 MovieClip Frame 10 | Symbol 39 MovieClip |
| "hit_range" | Symbol 1291 MovieClip [ansel] Frame 1 | Symbol 1124 MovieClip |
| "attack_range" | Symbol 1291 MovieClip [ansel] Frame 1 | Symbol 1124 MovieClip |
| "hit_spot" | Symbol 1291 MovieClip [ansel] Frame 1 | Symbol 1124 MovieClip |
| "enemy" | Symbol 1291 MovieClip [ansel] Frame 1 | Symbol 1262 MovieClip |
| "enemy" | Symbol 1291 MovieClip [ansel] Frame 2 | Symbol 1265 MovieClip |
| "enemy" | Symbol 1291 MovieClip [ansel] Frame 3 | Symbol 1269 MovieClip |
| "enemy" | Symbol 1291 MovieClip [ansel] Frame 4 | Symbol 1275 MovieClip |
| "enemy" | Symbol 1291 MovieClip [ansel] Frame 6 | Symbol 1269 MovieClip |
| "enemy" | Symbol 1291 MovieClip [ansel] Frame 7 | Symbol 1290 MovieClip |
| "attack_range" | Symbol 1310 MovieClip [sunny_attack] Frame 10 | Symbol 39 MovieClip |
| "weapon" | Symbol 1310 MovieClip [sunny_attack] Frame 10 | Symbol 39 MovieClip |
| "hit_range" | Symbol 1333 MovieClip [sunny] Frame 1 | Symbol 1124 MovieClip |
| "attack_range" | Symbol 1333 MovieClip [sunny] Frame 1 | Symbol 1124 MovieClip |
| "hit_spot" | Symbol 1333 MovieClip [sunny] Frame 1 | Symbol 1124 MovieClip |
| "enemy" | Symbol 1333 MovieClip [sunny] Frame 1 | Symbol 1296 MovieClip |
| "enemy" | Symbol 1333 MovieClip [sunny] Frame 2 | Symbol 1301 MovieClip |
| "enemy" | Symbol 1333 MovieClip [sunny] Frame 3 | Symbol 1310 MovieClip [sunny_attack] |
| "enemy" | Symbol 1333 MovieClip [sunny] Frame 4 | Symbol 1314 MovieClip |
| "enemy" | Symbol 1333 MovieClip [sunny] Frame 5 | Symbol 1318 MovieClip |
| "enemy" | Symbol 1333 MovieClip [sunny] Frame 6 | Symbol 1325 MovieClip |
| "enemy" | Symbol 1333 MovieClip [sunny] Frame 7 | Symbol 1332 MovieClip |
| "weapon" | Symbol 1348 MovieClip Frame 9 | Symbol 39 MovieClip |
| "hit_range" | Symbol 1357 MovieClip [manny] Frame 1 | Symbol 1124 MovieClip |
| "attack_range" | Symbol 1357 MovieClip [manny] Frame 1 | Symbol 1124 MovieClip |
| "hit_spot" | Symbol 1357 MovieClip [manny] Frame 1 | Symbol 1124 MovieClip |
| "enemy" | Symbol 1357 MovieClip [manny] Frame 1 | Symbol 1340 MovieClip |
| "enemy" | Symbol 1357 MovieClip [manny] Frame 2 | Symbol 1344 MovieClip |
| "enemy" | Symbol 1357 MovieClip [manny] Frame 3 | Symbol 1348 MovieClip |
| "enemy" | Symbol 1357 MovieClip [manny] Frame 4 | Symbol 1314 MovieClip |
| "enemy" | Symbol 1357 MovieClip [manny] Frame 5 | Symbol 1318 MovieClip |
| "enemy" | Symbol 1357 MovieClip [manny] Frame 6 | Symbol 1325 MovieClip |
| "enemy" | Symbol 1357 MovieClip [manny] Frame 7 | Symbol 1356 MovieClip |
| "hit_range" | Symbol 1437 MovieClip [ranger] Frame 1 | Symbol 1124 MovieClip |
| "attack_range" | Symbol 1437 MovieClip [ranger] Frame 1 | Symbol 1124 MovieClip |
| "hitspot" | Symbol 1437 MovieClip [ranger] Frame 1 | Symbol 1124 MovieClip |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 1 | Symbol 1370 MovieClip |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 2 | Symbol 1362 MovieClip [ranger_walk] |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 3 | Symbol 1381 MovieClip |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 4 | Symbol 1389 MovieClip |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 5 | Symbol 1395 MovieClip |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 6 | Symbol 1401 MovieClip |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 7 | Symbol 1403 MovieClip |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 8 | Symbol 1405 MovieClip |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 9 | Symbol 1410 MovieClip |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 10 | Symbol 1417 MovieClip |
| "hero" | Symbol 1437 MovieClip [ranger] Frame 11 | Symbol 1436 MovieClip |
| "weapon" | Symbol 1476 MovieClip Frame 7 | Symbol 39 MovieClip |
| "weapon" | Symbol 1487 MovieClip Frame 10 | Symbol 39 MovieClip |
| "weapon" | Symbol 1513 MovieClip Frame 1 | Symbol 39 MovieClip |
| "hit_range" | Symbol 1557 MovieClip [knight] Frame 1 | Symbol 1124 MovieClip |
| "attack_range" | Symbol 1557 MovieClip [knight] Frame 1 | Symbol 1124 MovieClip |
| "hitspot" | Symbol 1557 MovieClip [knight] Frame 1 | Symbol 1124 MovieClip |
| "hero" | Symbol 1557 MovieClip [knight] Frame 1 | Symbol 1447 MovieClip |
| "hero" | Symbol 1557 MovieClip [knight] Frame 2 | Symbol 1457 MovieClip |
| "hero" | Symbol 1557 MovieClip [knight] Frame 3 | Symbol 1476 MovieClip |
| "hero" | Symbol 1557 MovieClip [knight] Frame 4 | Symbol 1487 MovieClip |
| "hero" | Symbol 1557 MovieClip [knight] Frame 5 | Symbol 1513 MovieClip |
| "hero" | Symbol 1557 MovieClip [knight] Frame 6 | Symbol 1514 MovieClip |
| "hero" | Symbol 1557 MovieClip [knight] Frame 7 | Symbol 1516 MovieClip |
| "hero" | Symbol 1557 MovieClip [knight] Frame 8 | Symbol 1528 MovieClip |
| "hero" | Symbol 1557 MovieClip [knight] Frame 10 | Symbol 1541 MovieClip |
| "hero" | Symbol 1557 MovieClip [knight] Frame 11 | Symbol 1556 MovieClip |
| "weapon" | Symbol 1585 MovieClip Frame 6 | Symbol 39 MovieClip |
| "weapon" | Symbol 1625 MovieClip Frame 21 | Symbol 39 MovieClip |
| "hitspot" | Symbol 1662 MovieClip [mage] Frame 1 | Symbol 1124 MovieClip |
| "attack_range" | Symbol 1662 MovieClip [mage] Frame 1 | Symbol 1124 MovieClip |
| "hit_range" | Symbol 1662 MovieClip [mage] Frame 1 | Symbol 1124 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 1 | Symbol 1572 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 2 | Symbol 1577 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 3 | Symbol 1585 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 4 | Symbol 1596 MovieClip |
| "attack_range" | Symbol 1662 MovieClip [mage] Frame 5 | Symbol 1124 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 5 | Symbol 1625 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 6 | Symbol 1637 MovieClip |
| "hitspot" | Symbol 1662 MovieClip [mage] Frame 7 | Symbol 1124 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 7 | Symbol 1639 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 8 | Symbol 1641 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 9 | Symbol 1646 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 10 | Symbol 1653 MovieClip |
| "hero" | Symbol 1662 MovieClip [mage] Frame 11 | Symbol 1661 MovieClip |
| "weapon" | Symbol 1683 MovieClip Frame 3 | Symbol 39 MovieClip |
| "hitspot" | Symbol 1725 MovieClip [thief] Frame 1 | Symbol 1124 MovieClip |
| "attack_range" | Symbol 1725 MovieClip [thief] Frame 1 | Symbol 1124 MovieClip |
| "hit_range" | Symbol 1725 MovieClip [thief] Frame 1 | Symbol 1124 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 1 | Symbol 1671 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 2 | Symbol 1676 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 3 | Symbol 1683 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 4 | Symbol 1685 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 5 | Symbol 1699 MovieClip |
| "hitspot" | Symbol 1725 MovieClip [thief] Frame 6 | Symbol 1124 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 6 | Symbol 1704 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 7 | Symbol 1706 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 8 | Symbol 1708 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 9 | Symbol 1714 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 10 | Symbol 1721 MovieClip |
| "hero" | Symbol 1725 MovieClip [thief] Frame 11 | Symbol 1724 MovieClip |
| "weapon" | Symbol 1739 MovieClip Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 1746 MovieClip Frame 3 | Symbol 39 MovieClip |
| "weapon" | Symbol 1759 MovieClip Frame 8 | Symbol 39 MovieClip |
| "weapon" | Symbol 1778 MovieClip Frame 5 | Symbol 39 MovieClip |
| "hitspot" | Symbol 1801 MovieClip Frame 1 | Symbol 1124 MovieClip |
| "hitspot" | Symbol 1803 MovieClip Frame 1 | Symbol 1124 MovieClip |
| "attack_range" | Symbol 1828 MovieClip [god] Frame 1 | Symbol 1124 MovieClip |
| "hitspot" | Symbol 1828 MovieClip [god] Frame 1 | Symbol 1124 MovieClip |
| "hit_range" | Symbol 1828 MovieClip [god] Frame 1 | Symbol 1124 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 1 | Symbol 1734 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 2 | Symbol 1739 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 3 | Symbol 1746 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 4 | Symbol 1759 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 5 | Symbol 1778 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 6 | Symbol 1797 MovieClip |
| "hitspot" | Symbol 1828 MovieClip [god] Frame 7 | Symbol 1124 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 7 | Symbol 1801 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 8 | Symbol 1803 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 9 | Symbol 1809 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 10 | Symbol 1816 MovieClip |
| "hero" | Symbol 1828 MovieClip [god] Frame 11 | Symbol 1827 MovieClip |
| "attack_range" | Symbol 1833 MovieClip [fighter] Frame 1 | Symbol 1124 MovieClip |
| "hitspot" | Symbol 1833 MovieClip [fighter] Frame 1 | Symbol 1124 MovieClip |
| "hit_range" | Symbol 1833 MovieClip [fighter] Frame 1 | Symbol 1124 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 1 | Symbol 1734 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 2 | Symbol 1832 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 3 | Symbol 1746 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 4 | Symbol 1759 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 5 | Symbol 1778 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 6 | Symbol 1797 MovieClip |
| "hitspot" | Symbol 1833 MovieClip [fighter] Frame 7 | Symbol 1124 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 7 | Symbol 1801 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 8 | Symbol 1803 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 9 | Symbol 1809 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 10 | Symbol 1816 MovieClip |
| "hero" | Symbol 1833 MovieClip [fighter] Frame 11 | Symbol 1827 MovieClip |
| "weapon" | Symbol 1934 MovieClip [ice_bolt] Frame 4 | Symbol 39 MovieClip |
| "attack_range" | Symbol 1934 MovieClip [ice_bolt] Frame 4 | Symbol 39 MovieClip |
| "weapon" | Symbol 1936 MovieClip [rifle_shot] Frame 1 | Symbol 39 MovieClip |
| "attack_range" | Symbol 1936 MovieClip [rifle_shot] Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 1938 MovieClip [alan_shot] Frame 1 | Symbol 39 MovieClip |
| "attack_range" | Symbol 1938 MovieClip [alan_shot] Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 1940 MovieClip [samual_gunshot] Frame 6 | Symbol 39 MovieClip |
| "attack_range" | Symbol 1940 MovieClip [samual_gunshot] Frame 6 | Symbol 39 MovieClip |
| "weapon" | Symbol 1942 MovieClip [gun_shot] Frame 5 | Symbol 39 MovieClip |
| "attack_range" | Symbol 1942 MovieClip [gun_shot] Frame 5 | Symbol 39 MovieClip |
| "weapon" | Symbol 1944 MovieClip [missile] Frame 1 | Symbol 39 MovieClip |
| "attack_range" | Symbol 1944 MovieClip [missile] Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 1946 MovieClip [crossbow_bolt] Frame 1 | Symbol 39 MovieClip |
| "attack_range" | Symbol 1946 MovieClip [crossbow_bolt] Frame 1 | Symbol 39 MovieClip |
| "skill" | Symbol 2052 MovieClip Frame 1 | Symbol 1961 Button |
| "skill" | Symbol 2052 MovieClip Frame 2 | Symbol 1968 Button |
| "skill" | Symbol 2052 MovieClip Frame 3 | Symbol 1975 Button |
| "skill" | Symbol 2052 MovieClip Frame 4 | Symbol 1981 Button |
| "skill" | Symbol 2052 MovieClip Frame 5 | Symbol 1988 Button |
| "skill" | Symbol 2052 MovieClip Frame 6 | Symbol 1994 Button |
| "skill" | Symbol 2052 MovieClip Frame 7 | Symbol 2000 Button |
| "skill" | Symbol 2052 MovieClip Frame 8 | Symbol 2007 Button |
| "skill" | Symbol 2052 MovieClip Frame 9 | Symbol 2013 Button |
| "skill" | Symbol 2052 MovieClip Frame 10 | Symbol 2019 Button |
| "skill" | Symbol 2052 MovieClip Frame 11 | Symbol 2026 Button |
| "skill" | Symbol 2052 MovieClip Frame 12 | Symbol 2032 Button |
| "skill" | Symbol 2052 MovieClip Frame 13 | Symbol 2038 Button |
| "skill" | Symbol 2052 MovieClip Frame 14 | Symbol 2045 Button |
| "skill" | Symbol 2052 MovieClip Frame 15 | Symbol 2051 Button |
| "exp" | Symbol 2056 MovieClip Frame 1 | Symbol 2055 MovieClip |
| "skill2" | Symbol 2084 MovieClip [status_bar] Frame 1 | Symbol 2052 MovieClip |
| "skill1" | Symbol 2084 MovieClip [status_bar] Frame 1 | Symbol 2052 MovieClip |
| "skill3" | Symbol 2084 MovieClip [status_bar] Frame 1 | Symbol 2052 MovieClip |
| "expbar" | Symbol 2084 MovieClip [status_bar] Frame 1 | Symbol 2056 MovieClip |
| "lives_icon" | Symbol 2084 MovieClip [status_bar] Frame 1 | Symbol 2061 MovieClip [lives_icon] |
| "weapon" | Symbol 2109 MovieClip [ranger_grenade] Frame 14 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2109 MovieClip [ranger_grenade] Frame 14 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2112 MovieClip [flame_throw2] Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 2112 MovieClip [flame_throw2] Frame 1 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2113 MovieClip [flame_throw] Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 2113 MovieClip [flame_throw] Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 2125 MovieClip [time_bomb2] Frame 73 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2125 MovieClip [time_bomb2] Frame 73 | Symbol 39 MovieClip |
| "weapon" | Symbol 2127 MovieClip [time_bomb3] Frame 48 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2127 MovieClip [time_bomb3] Frame 48 | Symbol 39 MovieClip |
| "weapon" | Symbol 2129 MovieClip [time_bomb1] Frame 73 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2129 MovieClip [time_bomb1] Frame 73 | Symbol 39 MovieClip |
| "hit_spot" | Symbol 2135 MovieClip [pickup1] Frame 5 | Symbol 1124 MovieClip |
| "hit_spot" | Symbol 2137 MovieClip [pickup2] Frame 1 | Symbol 1124 MovieClip |
| "hit_spot" | Symbol 2139 MovieClip [pickup3] Frame 5 | Symbol 1124 MovieClip |
| "hit_spot" | Symbol 2141 MovieClip [pickup4] Frame 1 | Symbol 1124 MovieClip |
| "hit_spot" | Symbol 2145 MovieClip [pickup5] Frame 14 | Symbol 1124 MovieClip |
| "hitspot" | Symbol 2149 MovieClip [barrel] Frame 1 | Symbol 1124 MovieClip |
| "hit_range" | Symbol 2149 MovieClip [barrel] Frame 1 | Symbol 1124 MovieClip |
| "weapon" | Symbol 2163 MovieClip [suicide_bomb] Frame 1 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2163 MovieClip [suicide_bomb] Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 2169 MovieClip [shotgun_shot] Frame 1 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2169 MovieClip [shotgun_shot] Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 2171 MovieClip [gun_shot3] Frame 1 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2171 MovieClip [gun_shot3] Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 2172 MovieClip [gun_shot2] Frame 1 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2172 MovieClip [gun_shot2] Frame 1 | Symbol 39 MovieClip |
| "weapon" | Symbol 2176 MovieClip [mech_missile2] Frame 24 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2176 MovieClip [mech_missile2] Frame 24 | Symbol 39 MovieClip |
| "weapon" | Symbol 2177 MovieClip [mech_missile] Frame 11 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2177 MovieClip [mech_missile] Frame 11 | Symbol 39 MovieClip |
| "weapon" | Symbol 2178 MovieClip [crossfire3] Frame 17 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2178 MovieClip [crossfire3] Frame 17 | Symbol 39 MovieClip |
| "weapon" | Symbol 2179 MovieClip [crossfire2] Frame 17 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2179 MovieClip [crossfire2] Frame 17 | Symbol 39 MovieClip |
| "weapon" | Symbol 2180 MovieClip [crossfire] Frame 17 | Symbol 39 MovieClip |
| "attack_range" | Symbol 2180 MovieClip [crossfire] Frame 17 | Symbol 39 MovieClip |
| "magic" | Symbol 2237 MovieClip [magicbar] Frame 1 | Symbol 2236 MovieClip |
| "life" | Symbol 2240 MovieClip [lifebar] Frame 1 | Symbol 2239 MovieClip |
| "thief" | Symbol 2373 MovieClip Frame 5 | Symbol 1671 MovieClip |
| "character" | Symbol 2419 MovieClip Frame 1 | Symbol 2373 MovieClip |
Special Tags
| FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "waterdrink" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "transform" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "selection1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "postwar_intro_bgm" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "postwar_bgm5" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "postwar_bgm4" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "postwar_bgm3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "postwar_bgm2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "postwar_bgm1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "pickup_food" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "pause_effect" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "levelup" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "hit2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "grab_money" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "foodeat" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "error" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "footsteps" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "goliath_fire" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "goliath_cannon" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "goliath_bite" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "whip" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "machine_gun" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "gunshot1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "chainwhips" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "ironhooks" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "electric" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "icicles" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "smokebomb" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "fire1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "spincut" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "chargeup" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "slice1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "timebomb_beep" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "hit1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "explosion" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "fishman_grenade" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 79 as "auto" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 145 as "ansel2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 182 as "bloodguard" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 227 as "blueguard" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 298 as "tinsel" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 348 as "samual" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 380 as "redguard" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 428 as "mech" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 481 as "landking" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 513 as "hook" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 588 as "goliath" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 624 as "garrus" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 657 as "eagle" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 692 as "armi" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 738 as "fishman" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 769 as "scout" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 806 as "greta" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 903 as "background" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 944 as "headman" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 981 as "perge" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1016 as "corwin" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1050 as "vins" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1085 as "breath" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1123 as "sandy" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1165 as "alan" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1198 as "lex" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1256 as "davis" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1291 as "ansel" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1310 as "sunny_attack" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1333 as "sunny" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1357 as "manny" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1362 as "ranger_walk" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1437 as "ranger" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1557 as "knight" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1662 as "mage" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1725 as "thief" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1828 as "god" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1833 as "fighter" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1841 as "hit_effect4" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1846 as "hit_effect5" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1851 as "hit_effect3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1856 as "hit_effect2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1862 as "hit_effect1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1868 as "hit_effect0" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1928 as "nametag" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1932 as "go_arrow" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1934 as "ice_bolt" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1936 as "rifle_shot" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1938 as "alan_shot" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1940 as "samual_gunshot" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1942 as "gun_shot" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1944 as "missile" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1946 as "crossbow_bolt" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1952 as "horizon" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2061 as "lives_icon" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2084 as "status_bar" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2087 as "level_label_animated" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2093 as "level_up_animated" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2098 as "fighter_fire_trail" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2102 as "ranger_shadow" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2109 as "ranger_grenade" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2111 as "mage_shield" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2112 as "flame_throw2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2113 as "flame_throw" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2125 as "time_bomb2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2127 as "time_bomb3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2129 as "time_bomb1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2135 as "pickup1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2137 as "pickup2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2139 as "pickup3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2141 as "pickup4" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2145 as "pickup5" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2149 as "barrel" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2151 as "level_complete" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2157 as "continue" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2163 as "suicide_bomb" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2169 as "shotgun_shot" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2171 as "gun_shot3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2172 as "gun_shot2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2176 as "mech_missile2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2177 as "mech_missile" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2178 as "crossfire3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2179 as "crossfire2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2180 as "crossfire" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2182 as "mhealing_effect" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2183 as "healing_effect" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2187 as "manny2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2231 as "pause_screen" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2233 as "not_enough" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2237 as "magicbar" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2240 as "lifebar" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2444 as "__Packages.MochiAd" |
Labels
| "stand" | Symbol 79 MovieClip [auto] Frame 1 |
| "walk" | Symbol 79 MovieClip [auto] Frame 2 |
| "attack" | Symbol 79 MovieClip [auto] Frame 3 |
| "hit1" | Symbol 79 MovieClip [auto] Frame 4 |
| "hit2" | Symbol 79 MovieClip [auto] Frame 5 |
| "hit3" | Symbol 79 MovieClip [auto] Frame 6 |
| "dead" | Symbol 79 MovieClip [auto] Frame 7 |
| "stand" | Symbol 145 MovieClip [ansel2] Frame 1 |
| "walk" | Symbol 145 MovieClip [ansel2] Frame 2 |
| "attack" | Symbol 145 MovieClip [ansel2] Frame 3 |
| "attack2" | Symbol 145 MovieClip [ansel2] Frame 4 |
| "attack3" | Symbol 145 MovieClip [ansel2] Frame 5 |
| "dead" | Symbol 145 MovieClip [ansel2] Frame 6 |
| "stand" | Symbol 182 MovieClip [bloodguard] Frame 1 |
| "walk" | Symbol 182 MovieClip [bloodguard] Frame 2 |
| "attack" | Symbol 182 MovieClip [bloodguard] Frame 3 |
| "hit1" | Symbol 182 MovieClip [bloodguard] Frame 4 |
| "hit2" | Symbol 182 MovieClip [bloodguard] Frame 5 |
| "hit3" | Symbol 182 MovieClip [bloodguard] Frame 6 |
| "dead" | Symbol 182 MovieClip [bloodguard] Frame 7 |
| "stand" | Symbol 227 MovieClip [blueguard] Frame 1 |
| "walk" | Symbol 227 MovieClip [blueguard] Frame 2 |
| "attack" | Symbol 227 MovieClip [blueguard] Frame 3 |
| "hit1" | Symbol 227 MovieClip [blueguard] Frame 4 |
| "hit2" | Symbol 227 MovieClip [blueguard] Frame 5 |
| "hit3" | Symbol 227 MovieClip [blueguard] Frame 6 |
| "dead" | Symbol 227 MovieClip [blueguard] Frame 7 |
| "stand" | Symbol 298 MovieClip [tinsel] Frame 1 |
| "walk" | Symbol 298 MovieClip [tinsel] Frame 2 |
| "attack" | Symbol 298 MovieClip [tinsel] Frame 3 |
| "attack2" | Symbol 298 MovieClip [tinsel] Frame 4 |
| "attack3" | Symbol 298 MovieClip [tinsel] Frame 5 |
| "dead" | Symbol 298 MovieClip [tinsel] Frame 6 |
| "stand" | Symbol 348 MovieClip [samual] Frame 1 |
| "walk" | Symbol 348 MovieClip [samual] Frame 2 |
| "attack" | Symbol 348 MovieClip [samual] Frame 3 |
| "attack2" | Symbol 348 MovieClip [samual] Frame 4 |
| "hit1" | Symbol 348 MovieClip [samual] Frame 5 |
| "hit2" | Symbol 348 MovieClip [samual] Frame 6 |
| "hit3" | Symbol 348 MovieClip [samual] Frame 7 |
| "dead" | Symbol 348 MovieClip [samual] Frame 8 |
| "stand" | Symbol 380 MovieClip [redguard] Frame 1 |
| "walk" | Symbol 380 MovieClip [redguard] Frame 2 |
| "attack" | Symbol 380 MovieClip [redguard] Frame 3 |
| "hit1" | Symbol 380 MovieClip [redguard] Frame 4 |
| "hit2" | Symbol 380 MovieClip [redguard] Frame 5 |
| "hit3" | Symbol 380 MovieClip [redguard] Frame 6 |
| "dead" | Symbol 380 MovieClip [redguard] Frame 7 |
| "stand" | Symbol 428 MovieClip [mech] Frame 1 |
| "walk" | Symbol 428 MovieClip [mech] Frame 2 |
| "attack" | Symbol 428 MovieClip [mech] Frame 3 |
| "attack2" | Symbol 428 MovieClip [mech] Frame 4 |
| "dead" | Symbol 428 MovieClip [mech] Frame 5 |
| "stand" | Symbol 481 MovieClip [landking] Frame 1 |
| "walk" | Symbol 481 MovieClip [landking] Frame 2 |
| "attack" | Symbol 481 MovieClip [landking] Frame 3 |
| "attack2" | Symbol 481 MovieClip [landking] Frame 4 |
| "attack3" | Symbol 481 MovieClip [landking] Frame 5 |
| "dead" | Symbol 481 MovieClip [landking] Frame 6 |
| "stand" | Symbol 513 MovieClip [hook] Frame 1 |
| "walk" | Symbol 513 MovieClip [hook] Frame 2 |
| "attack" | Symbol 513 MovieClip [hook] Frame 3 |
| "hit1" | Symbol 513 MovieClip [hook] Frame 4 |
| "hit2" | Symbol 513 MovieClip [hook] Frame 5 |
| "hit3" | Symbol 513 MovieClip [hook] Frame 6 |
| "dead" | Symbol 513 MovieClip [hook] Frame 7 |
| "stand" | Symbol 588 MovieClip [goliath] Frame 1 |
| "attack1" | Symbol 588 MovieClip [goliath] Frame 2 |
| "attack2" | Symbol 588 MovieClip [goliath] Frame 3 |
| "attack3" | Symbol 588 MovieClip [goliath] Frame 4 |
| "dead" | Symbol 588 MovieClip [goliath] Frame 5 |
| "stand" | Symbol 624 MovieClip [garrus] Frame 1 |
| "walk" | Symbol 624 MovieClip [garrus] Frame 2 |
| "attack" | Symbol 624 MovieClip [garrus] Frame 3 |
| "hit1" | Symbol 624 MovieClip [garrus] Frame 4 |
| "hit2" | Symbol 624 MovieClip [garrus] Frame 5 |
| "hit3" | Symbol 624 MovieClip [garrus] Frame 6 |
| "dead" | Symbol 624 MovieClip [garrus] Frame 7 |
| "stand" | Symbol 657 MovieClip [eagle] Frame 1 |
| "walk" | Symbol 657 MovieClip [eagle] Frame 2 |
| "attack" | Symbol 657 MovieClip [eagle] Frame 3 |
| "hit1" | Symbol 657 MovieClip [eagle] Frame 4 |
| "hit2" | Symbol 657 MovieClip [eagle] Frame 5 |
| "hit3" | Symbol 657 MovieClip [eagle] Frame 6 |
| "dead" | Symbol 657 MovieClip [eagle] Frame 7 |
| "stand" | Symbol 692 MovieClip [armi] Frame 1 |
| "walk" | Symbol 692 MovieClip [armi] Frame 2 |
| "attack" | Symbol 692 MovieClip [armi] Frame 3 |
| "hit1" | Symbol 692 MovieClip [armi] Frame 4 |
| "hit2" | Symbol 692 MovieClip [armi] Frame 5 |
| "hit3" | Symbol 692 MovieClip [armi] Frame 6 |
| "dead" | Symbol 692 MovieClip [armi] Frame 7 |
| "stand" | Symbol 738 MovieClip [fishman] Frame 1 |
| "walk" | Symbol 738 MovieClip [fishman] Frame 2 |
| "attack" | Symbol 738 MovieClip [fishman] Frame 3 |
| "attack2" | Symbol 738 MovieClip [fishman] Frame 4 |
| "camo" | Symbol 738 MovieClip [fishman] Frame 5 |
| "dead" | Symbol 738 MovieClip [fishman] Frame 6 |
| "stand" | Symbol 769 MovieClip [scout] Frame 1 |
| "walk" | Symbol 769 MovieClip [scout] Frame 2 |
| "attack" | Symbol 769 MovieClip [scout] Frame 3 |
| "hit1" | Symbol 769 MovieClip [scout] Frame 4 |
| "hit2" | Symbol 769 MovieClip [scout] Frame 5 |
| "hit3" | Symbol 769 MovieClip [scout] Frame 6 |
| "dead" | Symbol 769 MovieClip [scout] Frame 7 |
| "stand" | Symbol 806 MovieClip [greta] Frame 1 |
| "walk" | Symbol 806 MovieClip [greta] Frame 2 |
| "attack" | Symbol 806 MovieClip [greta] Frame 3 |
| "hit1" | Symbol 806 MovieClip [greta] Frame 4 |
| "hit2" | Symbol 806 MovieClip [greta] Frame 5 |
| "hit3" | Symbol 806 MovieClip [greta] Frame 6 |
| "dead" | Symbol 806 MovieClip [greta] Frame 7 |
| "stand" | Symbol 944 MovieClip [headman] Frame 1 |
| "walk" | Symbol 944 MovieClip [headman] Frame 2 |
| "attack" | Symbol 944 MovieClip [headman] Frame 3 |
| "attack2" | Symbol 944 MovieClip [headman] Frame 4 |
| "hit1" | Symbol 944 MovieClip [headman] Frame 5 |
| "hit2" | Symbol 944 MovieClip [headman] Frame 6 |
| "hit3" | Symbol 944 MovieClip [headman] Frame 7 |
| "dead" | Symbol 944 MovieClip [headman] Frame 8 |
| "stand" | Symbol 981 MovieClip [perge] Frame 1 |
| "walk" | Symbol 981 MovieClip [perge] Frame 2 |
| "attack" | Symbol 981 MovieClip [perge] Frame 3 |
| "hit1" | Symbol 981 MovieClip [perge] Frame 4 |
| "hit2" | Symbol 981 MovieClip [perge] Frame 5 |
| "hit3" | Symbol 981 MovieClip [perge] Frame 6 |
| "dead" | Symbol 981 MovieClip [perge] Frame 7 |
| "stand" | Symbol 1016 MovieClip [corwin] Frame 1 |
| "walk" | Symbol 1016 MovieClip [corwin] Frame 2 |
| "attack" | Symbol 1016 MovieClip [corwin] Frame 3 |
| "hit1" | Symbol 1016 MovieClip [corwin] Frame 4 |
| "hit2" | Symbol 1016 MovieClip [corwin] Frame 5 |
| "hit3" | Symbol 1016 MovieClip [corwin] Frame 6 |
| "dead" | Symbol 1016 MovieClip [corwin] Frame 7 |
| "stand" | Symbol 1050 MovieClip [vins] Frame 1 |
| "walk" | Symbol 1050 MovieClip [vins] Frame 2 |
| "attack" | Symbol 1050 MovieClip [vins] Frame 3 |
| "hit1" | Symbol 1050 MovieClip [vins] Frame 4 |
| "hit2" | Symbol 1050 MovieClip [vins] Frame 5 |
| "hit3" | Symbol 1050 MovieClip [vins] Frame 6 |
| "dead" | Symbol 1050 MovieClip [vins] Frame 7 |
| "walk" | Symbol 1085 MovieClip [breath] Frame 1 |
| "dead" | Symbol 1085 MovieClip [breath] Frame 2 |
| "stand" | Symbol 1123 MovieClip [sandy] Frame 1 |
| "walk" | Symbol 1123 MovieClip [sandy] Frame 2 |
| "attack" | Symbol 1123 MovieClip [sandy] Frame 3 |
| "hit1" | Symbol 1123 MovieClip [sandy] Frame 4 |
| "hit2" | Symbol 1123 MovieClip [sandy] Frame 5 |
| "hit3" | Symbol 1123 MovieClip [sandy] Frame 6 |
| "dead" | Symbol 1123 MovieClip [sandy] Frame 7 |
| "stand" | Symbol 1165 MovieClip [alan] Frame 1 |
| "walk" | Symbol 1165 MovieClip [alan] Frame 2 |
| "attack" | Symbol 1165 MovieClip [alan] Frame 3 |
| "hit1" | Symbol 1165 MovieClip [alan] Frame 4 |
| "hit2" | Symbol 1165 MovieClip [alan] Frame 5 |
| "hit3" | Symbol 1165 MovieClip [alan] Frame 6 |
| "dead" | Symbol 1165 MovieClip [alan] Frame 7 |
| "stand" | Symbol 1198 MovieClip [lex] Frame 1 |
| "walk" | Symbol 1198 MovieClip [lex] Frame 2 |
| "attack" | Symbol 1198 MovieClip [lex] Frame 3 |
| "hit1" | Symbol 1198 MovieClip [lex] Frame 4 |
| "hit2" | Symbol 1198 MovieClip [lex] Frame 5 |
| "hit3" | Symbol 1198 MovieClip [lex] Frame 6 |
| "dead" | Symbol 1198 MovieClip [lex] Frame 7 |
| "stand" | Symbol 1256 MovieClip [davis] Frame 1 |
| "walk" | Symbol 1256 MovieClip [davis] Frame 2 |
| "attack" | Symbol 1256 MovieClip [davis] Frame 3 |
| "hit1" | Symbol 1256 MovieClip [davis] Frame 4 |
| "hit2" | Symbol 1256 MovieClip [davis] Frame 5 |
| "hit3" | Symbol 1256 MovieClip [davis] Frame 6 |
| "dead" | Symbol 1256 MovieClip [davis] Frame 7 |
| "stand" | Symbol 1291 MovieClip [ansel] Frame 1 |
| "walk" | Symbol 1291 MovieClip [ansel] Frame 2 |
| "attack" | Symbol 1291 MovieClip [ansel] Frame 3 |
| "hit1" | Symbol 1291 MovieClip [ansel] Frame 4 |
| "hit2" | Symbol 1291 MovieClip [ansel] Frame 5 |
| "hit3" | Symbol 1291 MovieClip [ansel] Frame 6 |
| "dead" | Symbol 1291 MovieClip [ansel] Frame 7 |
| "stand" | Symbol 1333 MovieClip [sunny] Frame 1 |
| "walk" | Symbol 1333 MovieClip [sunny] Frame 2 |
| "attack" | Symbol 1333 MovieClip [sunny] Frame 3 |
| "hit1" | Symbol 1333 MovieClip [sunny] Frame 4 |
| "hit2" | Symbol 1333 MovieClip [sunny] Frame 5 |
| "hit3" | Symbol 1333 MovieClip [sunny] Frame 6 |
| "dead" | Symbol 1333 MovieClip [sunny] Frame 7 |
| "stand" | Symbol 1357 MovieClip [manny] Frame 1 |
| "walk" | Symbol 1357 MovieClip [manny] Frame 2 |
| "attack" | Symbol 1357 MovieClip [manny] Frame 3 |
| "hit1" | Symbol 1357 MovieClip [manny] Frame 4 |
| "hit2" | Symbol 1357 MovieClip [manny] Frame 5 |
| "hit3" | Symbol 1357 MovieClip [manny] Frame 6 |
| "dead" | Symbol 1357 MovieClip [manny] Frame 7 |
| "stand" | Symbol 1437 MovieClip [ranger] Frame 1 |
| "walk" | Symbol 1437 MovieClip [ranger] Frame 2 |
| "attack" | Symbol 1437 MovieClip [ranger] Frame 3 |
| "special1" | Symbol 1437 MovieClip [ranger] Frame 4 |
| "special2" | Symbol 1437 MovieClip [ranger] Frame 5 |
| "special3" | Symbol 1437 MovieClip [ranger] Frame 6 |
| "hit1" | Symbol 1437 MovieClip [ranger] Frame 7 |
| "hit2" | Symbol 1437 MovieClip [ranger] Frame 8 |
| "hit3" | Symbol 1437 MovieClip [ranger] Frame 9 |
| "dead" | Symbol 1437 MovieClip [ranger] Frame 10 |
| "spawn" | Symbol 1437 MovieClip [ranger] Frame 11 |
| "stand" | Symbol 1557 MovieClip [knight] Frame 1 |
| "walk" | Symbol 1557 MovieClip [knight] Frame 2 |
| "attack" | Symbol 1557 MovieClip [knight] Frame 3 |
| "special1" | Symbol 1557 MovieClip [knight] Frame 4 |
| "special2" | Symbol 1557 MovieClip [knight] Frame 5 |
| "special3" | Symbol 1557 MovieClip [knight] Frame 6 |
| "hit1" | Symbol 1557 MovieClip [knight] Frame 7 |
| "hit2" | Symbol 1557 MovieClip [knight] Frame 8 |
| "hit3" | Symbol 1557 MovieClip [knight] Frame 9 |
| "dead" | Symbol 1557 MovieClip [knight] Frame 10 |
| "spawn" | Symbol 1557 MovieClip [knight] Frame 11 |
| "stand" | Symbol 1662 MovieClip [mage] Frame 1 |
| "walk" | Symbol 1662 MovieClip [mage] Frame 2 |
| "attack" | Symbol 1662 MovieClip [mage] Frame 3 |
| "special1" | Symbol 1662 MovieClip [mage] Frame 4 |
| "special2" | Symbol 1662 MovieClip [mage] Frame 5 |
| "special3" | Symbol 1662 MovieClip [mage] Frame 6 |
| "hit1" | Symbol 1662 MovieClip [mage] Frame 7 |
| "hit2" | Symbol 1662 MovieClip [mage] Frame 8 |
| "hit3" | Symbol 1662 MovieClip [mage] Frame 9 |
| "dead" | Symbol 1662 MovieClip [mage] Frame 10 |
| "spawn" | Symbol 1662 MovieClip [mage] Frame 11 |
| "stand" | Symbol 1725 MovieClip [thief] Frame 1 |
| "walk" | Symbol 1725 MovieClip [thief] Frame 2 |
| "attack" | Symbol 1725 MovieClip [thief] Frame 3 |
| "special1" | Symbol 1725 MovieClip [thief] Frame 4 |
| "special2" | Symbol 1725 MovieClip [thief] Frame 5 |
| "special3" | Symbol 1725 MovieClip [thief] Frame 6 |
| "hit1" | Symbol 1725 MovieClip [thief] Frame 7 |
| "hit2" | Symbol 1725 MovieClip [thief] Frame 8 |
| "hit3" | Symbol 1725 MovieClip [thief] Frame 9 |
| "dead" | Symbol 1725 MovieClip [thief] Frame 10 |
| "spawn" | Symbol 1725 MovieClip [thief] Frame 11 |
| "stand" | Symbol 1828 MovieClip [god] Frame 1 |
| "walk" | Symbol 1828 MovieClip [god] Frame 2 |
| "attack" | Symbol 1828 MovieClip [god] Frame 3 |
| "special1" | Symbol 1828 MovieClip [god] Frame 4 |
| "special2" | Symbol 1828 MovieClip [god] Frame 5 |
| "special3" | Symbol 1828 MovieClip [god] Frame 6 |
| "hit1" | Symbol 1828 MovieClip [god] Frame 7 |
| "hit2" | Symbol 1828 MovieClip [god] Frame 8 |
| "hit3" | Symbol 1828 MovieClip [god] Frame 9 |
| "dead" | Symbol 1828 MovieClip [god] Frame 10 |
| "spawn" | Symbol 1828 MovieClip [god] Frame 11 |
| "stand" | Symbol 1833 MovieClip [fighter] Frame 1 |
| "walk" | Symbol 1833 MovieClip [fighter] Frame 2 |
| "attack" | Symbol 1833 MovieClip [fighter] Frame 3 |
| "special1" | Symbol 1833 MovieClip [fighter] Frame 4 |
| "special2" | Symbol 1833 MovieClip [fighter] Frame 5 |
| "special3" | Symbol 1833 MovieClip [fighter] Frame 6 |
| "hit1" | Symbol 1833 MovieClip [fighter] Frame 7 |
| "hit2" | Symbol 1833 MovieClip [fighter] Frame 8 |
| "hit3" | Symbol 1833 MovieClip [fighter] Frame 9 |
| "dead" | Symbol 1833 MovieClip [fighter] Frame 10 |
| "spawn" | Symbol 1833 MovieClip [fighter] Frame 11 |
| "none" | Symbol 1928 MovieClip [nametag] Frame 1 |
| "manny" | Symbol 1928 MovieClip [nametag] Frame 2 |
| "alan" | Symbol 1928 MovieClip [nametag] Frame 3 |
| "lex" | Symbol 1928 MovieClip [nametag] Frame 4 |
| "davis" | Symbol 1928 MovieClip [nametag] Frame 5 |
| "ansel" | Symbol 1928 MovieClip [nametag] Frame 6 |
| "vins" | Symbol 1928 MovieClip [nametag] Frame 7 |
| "breath" | Symbol 1928 MovieClip [nametag] Frame 8 |
| "sandy" | Symbol 1928 MovieClip [nametag] Frame 9 |
| "sunny" | Symbol 1928 MovieClip [nametag] Frame 10 |
| "corwin" | Symbol 1928 MovieClip [nametag] Frame 11 |
| "perge" | Symbol 1928 MovieClip [nametag] Frame 12 |
| "headman" | Symbol 1928 MovieClip [nametag] Frame 13 |
| "greta" | Symbol 1928 MovieClip [nametag] Frame 14 |
| "scout" | Symbol 1928 MovieClip [nametag] Frame 15 |
| "fishman" | Symbol 1928 MovieClip [nametag] Frame 16 |
| "hook" | Symbol 1928 MovieClip [nametag] Frame 17 |
| "redguard" | Symbol 1928 MovieClip [nametag] Frame 18 |
| "blueguard" | Symbol 1928 MovieClip [nametag] Frame 19 |
| "bloodguard" | Symbol 1928 MovieClip [nametag] Frame 20 |
| "eagle" | Symbol 1928 MovieClip [nametag] Frame 21 |
| "garrus" | Symbol 1928 MovieClip [nametag] Frame 22 |
| "armi" | Symbol 1928 MovieClip [nametag] Frame 23 |
| "tinsel" | Symbol 1928 MovieClip [nametag] Frame 24 |
| "ansel2" | Symbol 1928 MovieClip [nametag] Frame 25 |
| "goliath" | Symbol 1928 MovieClip [nametag] Frame 26 |
| "mech" | Symbol 1928 MovieClip [nametag] Frame 27 |
| "auto" | Symbol 1928 MovieClip [nametag] Frame 28 |
| "landking" | Symbol 1928 MovieClip [nametag] Frame 29 |
| "samual" | Symbol 1928 MovieClip [nametag] Frame 30 |
| "manny2" | Symbol 1928 MovieClip [nametag] Frame 31 |
| "fighter" | Symbol 2061 MovieClip [lives_icon] Frame 1 |
| "knight" | Symbol 2061 MovieClip [lives_icon] Frame 2 |
| "ranger" | Symbol 2061 MovieClip [lives_icon] Frame 3 |
| "mage" | Symbol 2061 MovieClip [lives_icon] Frame 4 |
| "thief" | Symbol 2061 MovieClip [lives_icon] Frame 5 |
| "stand" | Symbol 2149 MovieClip [barrel] Frame 1 |
| "broken" | Symbol 2149 MovieClip [barrel] Frame 2 |
| "fighter" | Symbol 2231 MovieClip [pause_screen] Frame 1 |
| "knight" | Symbol 2231 MovieClip [pause_screen] Frame 2 |
| "ranger" | Symbol 2231 MovieClip [pause_screen] Frame 3 |
| "mage" | Symbol 2231 MovieClip [pause_screen] Frame 4 |
| "thief" | Symbol 2231 MovieClip [pause_screen] Frame 5 |
| "fighter" | Symbol 2373 MovieClip Frame 1 |
| "knight" | Symbol 2373 MovieClip Frame 2 |
| "mage" | Symbol 2373 MovieClip Frame 3 |
| "ranger" | Symbol 2373 MovieClip Frame 4 |
| "thief" | Symbol 2373 MovieClip Frame 5 |
Dynamic Text Variables
| _root.level | Symbol 2063 EditableText | "10" |
| _root.timer | Symbol 2064 EditableText | "10" |
| _root.lives | Symbol 2065 EditableText | "3" |
| _root.skill_level_1 | Symbol 2069 EditableText | "3" |
| _root.skill_level_2 | Symbol 2070 EditableText | "3" |
| _root.skill_level_3 | Symbol 2071 EditableText | "3" |
| _root.skillpoints | Symbol 2073 EditableText | "3" |
| _root.hero.mp | Symbol 2074 EditableText | "000" |
| _root.food_amount | Symbol 2077 EditableText | "00" |
| _root.water_amount | Symbol 2079 EditableText | "00" |
| _root.money | Symbol 2080 EditableText | "1000000" |
| timer | Symbol 2366 EditableText | "100" |
| attack_cost | Symbol 2381 EditableText | "1000" |
| hero_obj_hp | Symbol 2389 EditableText | "10" |
| hero_obj_mp | Symbol 2390 EditableText | "10" |
| hero_obj_atk | Symbol 2391 EditableText | "10" |
| hero_obj_speed | Symbol 2392 EditableText | "10" |
| hero_obj_magic | Symbol 2393 EditableText | "10" |
| money | Symbol 2394 EditableText | "1000000" |
| hp_cost | Symbol 2397 EditableText | "1000" |
| mp_cost | Symbol 2398 EditableText | "1000" |
| magic_cost | Symbol 2399 EditableText | "1000" |
| speed_cost | Symbol 2400 EditableText | "1000" |
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