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Post War.swf

This is the info page for
Flash #48119

(Click the ID number above for more basic data on this flash file.)


Text
Ka-Boom!

Ka-Boom!

Steel Silo

e

d

i

s

n

o

r

I

pub

Port St.

Ironside

Welcome
to

Exit

!

!

PAWNS!

slice!

slice!

Lucky!

Lucky!

Crush!

Smash!

Smash!

Thunk!

Thunk!

Manny

Manny

Alan

Alan

Lex

Lex

Davis

Davis

Anzel

Anzel

Vins

Vins

Breath

Breath

Sandy

Sandy

Sun

Sun

Corwin

Corwin

Perge

Perge

Malis

Malis

Greta

Greta

Scout

Scout

Fishman

Fishman

Hook

Hook

Red Guard

Red Guard

Blue Guard

Blue Guard

Blood Guard

Blood Guard

Eagle

Eagle

Garrus

Garrus

Armi

Armi

Tinsel

Tinsel

Anzel

Anzel

Goliathsaur

Goliathsaur

Mecha-Manny

Mecha-Manny

Auto-Alan

Auto-Alan

Land King

Land King

Samual

Samual

GO

Power Stab

A powerful stab forward

Level 1: 10 Damage
Level 2: 20 Damage
Level 3: 30 Damage

-5mp
-10mp
-15mp

Spin Cut

Attack enemies around hero

Level 1: -50% damage
Level 2: -25% damage
Level 3: -0% damage

-2mp
-4mp
-6mp

Empower

Increase Attack power

Level 1: 150% damage
Level 2: 200% damage
Level 3: 250% damage

-1mp per second
-1mp per second
-1mp per second

Iron Hooks

Attack enemies in a line

Level 1: 100% Damage
Level 2: 200% Damage
Level 3: 300% Damage

-4mp
-8mp
-12mp

Chain Whips

Attack enemies around hero

Level 1: -80% damage
Level 2: -55% damage
Level 3: -30% damage

-3mp
-5mp
-7mp

Transform

Increase size, attack power, defense

Level 1: size 125% attack 125% defense 110%
Level 2: size 150% attack 150% defense 120%
Level 3: size 200% attack 200% defense 130%

SMG

Fire a quick shot

Level 1: 40% damage
Level 2: 65% damage
Level 3: 90% damage

-1mp
-1mp
-1mp

Grenade

Area of effect explosive

Level 1: 5 damage
Level 2: 10 damage
Level 3: 20 damage

-3mp
-6mp
-9mp

Quick Feet

Increase movement speed

Level 1: +1 speed
Level 2: +3 speed
Level 3: +5 speed

Icicles

Fires ice shard forward

Level 1: 5 Damage
Level 2: 10 Damage
Level 3: 20 Damage

-4mp
-7mp
-10mp

Electric Storm

Attack all enemies on screen

Level 1: 5 Damage
Level 2: 15 Damage
Level 3: 25 Damage

-8mp
-16mp
-20mp

Shield

Reduces damage received

Level 1: -25% damage
Level 2: -35% damage
Level 3: -50% damage

Flamethrower

Short range stream of fire

Level 1: 1 damage per second
Level 2: 1.5 damage per second
Level 3: 2 damage per second

Smoke Bomb

Teleport by holding direction

Level 1: Short distance
Level 2: Medium distance
Level 3: Long distance

-2mp
-2mp
-2mp

Time Bomb

Set bomb, explodes area damage

Level 1: Timer 5 sec, 10 damage, 100% area
Level 2: Timer 5 sec, 20 damage, 150% area
Level 3: Timer 3 sec, 30 damage, 150% area

10

10

3

Z

X

C

3

3

3

skill
points

3

000

MP

Food

00

Water

00

1000000

x

Level

Money

Level 1

Level  Up

Level  Up

5

4

3

2

1

G

O

D

Continue

Continue

Continue

Oh, crap!

Paused

Paused

Swordsman

Z-Power Slash

A powerful stab forward dishing out good
damage.

X-Spincut

Attack all enemies around the swordsman.
Level it up to equal out its strength.

C-Empower

Drains mp while in use, provides a
percentage bonus to the Swordsman's
attacks.

Cancel with C while in use.

Press 1 to
eat food

Press 2 to
drink water

Machine

Z-Iron Hooks

Long range attack that hits everything in
front of the player.

X-Chain Whips

Attacks all enemies around the player up to 3
times. Level up to reduce diminished power.

C-Transform

Increase size of the machine (more range),
boosts attack power, and reduces damage
taken slightly. Drains MP while in use.

Gunsmith

Z-Assault Rifle

Quick firing bullets, but slightly weaker
than normal attack.

X-Grenade

A grenade explodes for area damage in front
of Gunsmith.

C-Quick Feet

Increases movement speed while draining MP
when in use.

Green Mage

Z-Icicles

Launches icicles in a straight line forward.

X-Electric Storm

Powerful attack, hits all enemies on screen.

C-Shield

Reduces the damage taken. Drains MP while
in use.

Bandit

Z-Flamethrower

Deals quick constant damage. Increase MP
reserves for a longer attack.

X-Smokebomb

Press and hold a directional arrow while
using this to teleport in that direction.

C-Timebomb

Sets a bomb with a fuse. Upon detonating,
it deals decent damage to a large area.
Upgrade to decrease fuse time.

Not Enough MP

In the future,
after World War
IV, the world is
charred into a
desert
divided by tainted
water.

Press
Space to
skip

On a small island, the
leader of a pack of
bandits, Land King, has
devised a large vehicle,
the Destruction Engine,
with
the help of a mysterious
agent.

The destruction engine is
capable of leveling
cities and towns within
minutes.

The land king and his
pack of ruthless
bandits plans to use this
creation to rule the
mainlands.

Five heroes have been
chosen from the far ends
of the mainlands to
defend
against the Land King's
plans for conquest.

Post-War

Start

Start

Start

Instructions

Instructions

Instructions

Select a Character

Swordsman

Attack

Defense

Magic

Speed

Skills

Power Stab

Spincut

Empower

Machine

Iron Hooks

ChAin Whips

Transform

Gunsmith

Assault Rifle

Grenade

Quick Feet

Green Mage

Icicles

Electric Storm

Shield

Bandit

Bandits get 10%
more money on
pickup.

Flamethrower

SmokeBomb

Timebomb

Manny

Manny

1

10

3

3

0

1

3

15

2

5

5400

Exp bar

Lives

Bonus
Timer

Skills

You

Enemy

Mouse over these to see
skills. Click them to place a
skill point in a skill

A Skill
point is
gained upon
level up

Fill this to gain
a level.

Kill him for
experience
and money
drops

Life and
magic bars

Press A to eat
food for health.
Press S to drink
water for MP.

Money

-Move with the arrow keys

-Space bar to attack

-Z,X,and C to use special skills

-requires atleast 1 point in the skill used

-Shift pauses the game

Water heals
20 mp

Food heals
one third hp

Back to Main

Back to Main

Back to Main

Level Complete

Level Complete

Time bonus money +

100

x 25

NO Change!

SHOP

BUY

BUY

BUY

Improve
Weapons

1000

EXIT

EXIT

EXIT

Stats

HP
MP
Attack
SPEED
MAGIC

10

10

10

10

10

1000000

$

$

1000

1000

1000

1000

attack + 2

Improve
Armor

Improve
reserves

Improve
resources

Improve
footwear

HP + 3

MP + 10

Magic + 2

Speed + 1

Food

Water

life

2000

5000

Game Over

After a long hard fight,
the destruction engine
was destroyed and the
Land king's plans were
foiled.
As the sun sets
on another day, the
world settles in unrest,
knowing that with the
sunrise will come a new
threat.
However, this threat will
be met by the courage
and power of those like
our hero, letting all
who wish to make people
live in fear know that
they will not go
silently.

I'm still alive

You cannot defeat
me so easily!

I will find you.
And i will have my
revenge!!!

Boss, who are
you talking
to?

!

Just shut
up and
row!

The End

www.coldmetalhands.com

Congratulations and
thanks for playing.

ActionScript [AS1/AS2]

Frame 1
MochiAd.showPreGameAd({id:"65905f20dfaa3f89", res:"550x400"});
Frame 2
space_flash.onEnterFrame = function () { if (Key.isDown(32)) { gotoAndStop (777); } }; var intro_bgm_snd = new Sound(); intro_bgm_snd.attachSound("postwar_intro_bgm"); intro_bgm_snd.start(0, 60); intro_bgm_snd.setVolume(50);
Frame 777
stop(); var grab_money_snd = new Sound(); grab_money_snd.attachSound("grab_money"); var gunshot_snd = new Sound(); gunshot_snd.attachSound("gunshot1"); var hit1_snd = new Sound(); hit1_snd.attachSound("hit1"); var hit2_snd = new Sound(); hit2_snd.attachSound("hit2"); var machgun_snd = new Sound(); machgun_snd.attachSound("machine_gun"); var select_snd = new Sound(); select_snd.attachSound("selection1"); var levelup_snd = new Sound(); levelup_snd.attachSound("levelup"); var pickup_item_snd = new Sound(); pickup_item_snd.attachSound("pickup_food"); var pause_snd = new Sound(); pause_snd.attachSound("pause_effect"); var error_snd = new Sound(); error_snd.attachSound("error"); start_btn.onRelease = function () { select_snd.start(0, 0); play(); }; instruct.onRelease = function () { select_snd.start(0, 0); gotoAndStop (788); };
Frame 787
var skillpoints = 1; var skill_level_1 = 0; var skill_level_2 = 0; var skill_level_3 = 0; var lives = 6; var money = 0; var qu = 0; var attack_cost = 5000; var hp_cost = 5000; var magic_cost = 5000; var speed_cost = 5000; var mp_cost = 5000; var continues = 3; var level = 1; var stage_num = 1; var food_amount = 2; var water_amount = 1; stop(); fighter_btn.onRollOver = function () { char_info.gotoAndStop(2); }; knight_btn.onRollOver = function () { char_info.gotoAndStop(3); }; ranger_btn.onRollOver = function () { char_info.gotoAndStop(4); }; mage_btn.onRollOver = function () { char_info.gotoAndStop(5); }; thief_btn.onRollOver = function () { char_info.gotoAndStop(6); }; var special1_mpuse = new Array(); var special2_mpuse = new Array(); var special3_mpuse = new Array(); var pickup_bonus = 1; fighter_btn.onRelease = function () { select_snd.start(0, 0); hero_obj = "fighter"; hero_obj_stun = 15; hero_obj_hp = 9; hero_obj_atk = 2; hero_obj_speed = 8; hero_obj_mp = 20; hero_obj_exp = 0; hero_obj_cooldown_atk = 6; hero_obj_cooldown_spc1 = 13; hero_obj_cooldown_spc2 = 13; hero_obj_cooldown_spc3 = 9; hero_obj_cooldown_dead = 17; hero_obj_cooldown_hit = 8; hero_obj_cooldown_fall = 21; hero_obj_spawn_cooldown = 13; special1_mpuse = Array(5, 10, 15); special2_mpuse = Array(2, 4, 6); special3_mpuse = Array(1, 1, 1); hero_obj_magic = 2; intro_bgm_snd.stop; gotoAndStop (789); }; knight_btn.onRelease = function () { select_snd.start(0, 0); hero_obj = "knight"; hero_obj_stun = 15; hero_obj_hp = 15; hero_obj_atk = 3; hero_obj_speed = 6; hero_obj_mp = 20; hero_obj_exp = 0; hero_obj_cooldown_atk = 13; hero_obj_cooldown_spc1 = 20; hero_obj_cooldown_spc2 = 16; hero_obj_cooldown_spc3 = 6; hero_obj_cooldown_dead = 23; hero_obj_cooldown_hit = 12; hero_obj_cooldown_fall = 10; hero_obj_spawn_cooldown = 25; special1_mpuse = Array(4, 8, 12); special2_mpuse = Array(3, 5, 7); special3_mpuse = Array(1, 1, 1); hero_obj_magic = 1; intro_bgm_snd.stop; gotoAndStop (789); }; ranger_btn.onRelease = function () { select_snd.start(0, 0); hero_obj = "ranger"; hero_obj_stun = 12; hero_obj_hp = 7; hero_obj_atk = 2; hero_obj_speed = 11; hero_obj_mp = 20; hero_obj_exp = 0; hero_obj_cooldown_atk = 5; hero_obj_cooldown_spc1 = 3; hero_obj_cooldown_spc2 = 8; hero_obj_cooldown_spc3 = 6; hero_obj_cooldown_dead = 19; hero_obj_cooldown_hit = 8; hero_obj_cooldown_fall = 13; hero_obj_spawn_cooldown = 22; special1_mpuse = Array(1, 1, 1); special2_mpuse = Array(3, 6, 9); special3_mpuse = Array(1, 1, 1); hero_obj_magic = 2; intro_bgm_snd.stop; gotoAndStop (789); }; mage_btn.onRelease = function () { select_snd.start(0, 0); hero_obj = "mage"; hero_obj_hp = 10; hero_obj_stun = 15; hero_obj_atk = 1; hero_obj_speed = 8; hero_obj_mp = 40; hero_obj_exp = 0; hero_obj_cooldown_atk = 8; hero_obj_cooldown_spc1 = 9; hero_obj_cooldown_spc2 = 29; hero_obj_cooldown_spc3 = 14; hero_obj_cooldown_dead = 17; hero_obj_cooldown_hit = 8; hero_obj_cooldown_fall = 12; hero_obj_spawn_cooldown = 9; special1_mpuse = Array(4, 7, 10); special2_mpuse = Array(8, 16, 20); special3_mpuse = Array(1, 1, 1); hero_obj_magic = 5; intro_bgm_snd.stop; gotoAndStop (789); }; thief_btn.onRelease = function () { select_snd.start(0, 0); hero_obj = "thief"; hero_obj_hp = 10; hero_obj_stun = 11; hero_obj_atk = 1; hero_obj_speed = 10; hero_obj_mp = 20; hero_obj_exp = 0; hero_obj_cooldown_atk = 4; hero_obj_cooldown_spc1 = 1; hero_obj_cooldown_spc2 = 17; hero_obj_cooldown_spc3 = 12; hero_obj_cooldown_dead = 16; hero_obj_cooldown_hit = 8; hero_obj_cooldown_fall = 22; hero_obj_spawn_cooldown = 20; special1_mpuse = Array(1, 1, 1); special2_mpuse = Array(2, 2, 2); special3_mpuse = Array(2, 4, 6); hero_obj_magic = 3; pickup_bonus = 1.1; intro_bgm_snd.stop; gotoAndStop (789); }; godmode_btn.onRelease = function () { hero_obj = "fighter"; hero_frame = 1; hero_obj_stun = 15; hero_obj_hp = 100; hero_obj_atk = 100; hero_obj_speed = 25; hero_obj_mp = 100; hero_obj_exp = 0; hero_obj_cooldown_atk = 6; hero_obj_cooldown_spc1 = 13; hero_obj_cooldown_spc2 = 13; hero_obj_cooldown_spc3 = 9; hero_obj_cooldown_dead = 17; hero_obj_cooldown_hit = 8; hero_obj_cooldown_fall = 21; hero_obj_spawn_cooldown = 13; special1_mpuse = Array(5, 10, 15); special2_mpuse = Array(2, 4, 6); special3_mpuse = Array(1, 1, 1); hero_obj_magic = 2; intro_bgm_snd.stop; gotoAndStop (845); }; var next_level = new Array(50, 100, 200, 400, 800, 1600, 3200, 6400, 12800, 9999999);
Frame 788
main.onRelease = function () { select_snd.start(0, 0); gotoAndStop (777); };
Frame 789
function createEnemy(type, id, x, y) { var _local1 = attachMovie(type, id, d++, {_x:x, _y:y}); _local1.attachMovie("lifebar", "lifebar", 1, {_x:0, _y:20, _xscale:_local1._xscale * -1}); _local1.attachMovie("nametag", "nametag", 2, {_x:0, _y:40, _xscale:_local1._xscale * -1}); _local1.nametag.gotoAndStop(type); enemyCount++; enemyArray.push(_local1); charArray.push(_local1); _local1.dirx = 0; _local1.speed_bonus = 0; _local1.diry = 0; _local1.stunned = 0; _local1.recover = 0; _local1.role = type; _local1.hit = 0; _local1.attacking = false; _local1.cooldown = 0; e++; if (type == "manny") { _local1.stunnable = true; _local1.attack_pwr = 1; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 10; _local1.hp = 10; _local1.ai = "smarter"; _local1.experience1 = 0.2; _local1.experience2 = 0.4; _local1.experience3 = 2; _local1.fall_cooldown = 23; _local1.death_cooldown = 21; _local1.attack_cooldown = 15; _local1.drop_amount = 100; } else if (type == "alan") { _local1.stunnable = true; _local1.attack_pwr = 1; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 10; _local1.hp = 10; _local1.ai = "smarter"; _local1.experience1 = 0.2; _local1.experience2 = 0.4; _local1.experience3 = 2; _local1.fall_cooldown = 23; _local1.death_cooldown = 21; _local1.attack_cooldown = 15; _local1.drop_amount = 100; } else if (type == "lex") { _local1.stunnable = true; _local1.attack_pwr = 1; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 6; _local1.hp = 6; _local1.ai = "ranger"; _local1.experience1 = 0.1; _local1.experience2 = 0.2; _local1.experience3 = 1; _local1.fall_cooldown = 17; _local1.death_cooldown = 17; _local1.shot_speed = 15; _local1.shot_power = 2; _local1.drop_amount = 80; _local1.weapon_type = "crossbow_bolt"; } else if (type == "davis") { _local1.stunnable = true; _local1.attack_pwr = 2; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 12; _local1.hp = 12; _local1.ai = "smart"; _local1.experience1 = 0.4; _local1.experience2 = 0.8; _local1.experience3 = 4; _local1.fall_cooldown = 22; _local1.death_cooldown = 25; _local1.attack_cooldown = 15; _local1.drop_amount = 200; } else if (type == "ansel") { if (stage_num == 1) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 5; _local1.speed = 3; _local1.think = 20; _local1.max_think = 20; _local1.hptotal = 60; _local1.hp = 60; _local1.ai = "smarter"; _local1.experience1 = 0.4; _local1.experience2 = 0.8; _local1.experience3 = 20; _local1.fall_cooldown = 14; _local1.death_cooldown = 36; _local1.attack_cooldown = 14; _local1.drop_amount = 500; } if (type == "sunny") { _local1.stunnable = true; _local1.attack_pwr = 1; _local1.speed = 6; _local1.think = 11; _local1.max_think = 11; _local1.hptotal = 0.1; _local1.hp = 0.1; _local1.ai = "suicide"; _local1.experience1 = 0.2; _local1.experience2 = 0.4; _local1.experience3 = 2; _local1.fall_cooldown = 23; _local1.death_cooldown = 16; _local1.attack_cooldown = 20; _local1.drop_amount = 100; _local1.weapon_type = "suicide_bomb"; } if (type == "vins") { _local1.stunnable = true; _local1.attack_pwr = 2; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 13; _local1.hp = 13; _local1.ai = "smarter"; _local1.experience1 = 0.4; _local1.experience2 = 0.8; _local1.experience3 = 4; _local1.fall_cooldown = 14; _local1.death_cooldown = 17; _local1.attack_cooldown = 29; _local1.drop_amount = 100; } if (type == "breath") { if (stage_num == 2) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 2; _local1.speed = 2; _local1.think = 45; _local1.max_think = 45; _local1.fire_throw = 0; _local1.hptotal = 100; _local1.hp = 100; _local1.ai = "breath"; _local1.experience1 = 0.5; _local1.experience2 = 1; _local1.experience3 = 50; _local1.fall_cooldown = 0; _local1.death_cooldown = 34; _local1.attack_cooldown = 0; _local1.drop_amount = 500; } else if (type == "sandy") { _local1.stunnable = true; _local1.attack_pwr = 1; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 6; _local1.hp = 6; _local1.ai = "ranger"; _local1.experience1 = 0.1; _local1.experience2 = 0.2; _local1.experience3 = 2; _local1.fall_cooldown = 17; _local1.death_cooldown = 17; _local1.shot_speed = 15; _local1.shot_power = 2; _local1.drop_amount = 80; _local1.weapon_type = "crossbow_bolt"; } else if (type == "corwin") { _local1.stunnable = true; _local1.attack_pwr = 2; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 15; _local1.hp = 15; _local1.ai = "smarter"; _local1.experience1 = 0.4; _local1.experience2 = 0.8; _local1.experience3 = 4; _local1.fall_cooldown = 18; _local1.death_cooldown = 16; _local1.attack_cooldown = 12; _local1.drop_amount = 300; } else if (type == "perge") { _local1.stunnable = true; _local1.attack_pwr = 2; _local1.speed = random(4) + 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 16; _local1.hp = 16; _local1.ai = "smart"; _local1.experience1 = 0.5; _local1.experience2 = 1; _local1.experience3 = 5; _local1.fall_cooldown = 21; _local1.death_cooldown = 16; _local1.attack_cooldown = 15; _local1.drop_amount = 500; } else if (type == "headman") { if (stage_num == 3) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 2; _local1.speed = 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 120; _local1.hp = 120; _local1.ai = "headman"; _local1.experience1 = 1.2; _local1.experience2 = 2.4; _local1.experience3 = 60; _local1.fall_cooldown = 14; _local1.death_cooldown = 18; _local1.attack_cooldown = 16; _local1.attack2_cooldown = 16; _local1.drop_amount = 700; } else if (type == "scout") { _local1.stunnable = true; _local1.attack_pwr = 2; _local1.speed = random(4) + 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 14; _local1.hp = 14; _local1.ai = "ranger"; _local1.experience1 = 0.4; _local1.experience2 = 0.8; _local1.experience3 = 4; _local1.fall_cooldown = 15; _local1.death_cooldown = 16; _local1.shot_speed = 20; _local1.shot_power = 3; _local1.drop_amount = 200; _local1.weapon_type = "gun_shot2"; } else if (type == "greta") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 20; _local1.hp = 20; _local1.ai = "smarter"; _local1.experience1 = 1; _local1.experience2 = 2; _local1.experience3 = 7; _local1.fall_cooldown = 17; _local1.death_cooldown = 16; _local1.attack_cooldown = 23; _local1.drop_amount = 600; } else if (type == "fishman") { if (stage_num == 4) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 4; _local1.speed = 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 140; _local1.hp = 140; _local1.ai = "fishman"; _local1.experience1 = 2; _local1.experience2 = 4; _local1.experience3 = 100; _local1.fall_cooldown = 22; _local1.death_cooldown = 17; _local1.attack_cooldown = 21; _local1.attack_cooldown2 = 14; _local1.attack_cooldown3 = 48; _local1.drop_amount = 800; _local1.camo = false; _local1.camo_count = 0; } else if (type == "armi") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 18; _local1.hp = 18; _local1.ai = "ranger"; _local1.experience1 = 1; _local1.experience2 = 2; _local1.experience3 = 10; _local1.fall_cooldown = 17; _local1.death_cooldown = 16; _local1.shot_speed = 20; _local1.shot_power = 4; _local1.drop_amount = 300; _local1.weapon_type = "gun_shot3"; } else if (type == "eagle") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 20; _local1.hp = 20; _local1.ai = "ranger"; _local1.experience1 = 1; _local1.experience2 = 2; _local1.experience3 = 8; _local1.fall_cooldown = 16; _local1.death_cooldown = 16; _local1.shot_speed = 20; _local1.shot_power = 4; _local1.drop_amount = 400; _local1.nature = "shotgun_shot"; _local1.weapon_type = "shotgun_shot"; } else if (type == "garrus") { _local1.stunnable = true; _local1.attack_pwr = 8; _local1.speed = random(4) + 4; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 20; _local1.hp = 20; _local1.ai = "ranger"; _local1.experience1 = 2; _local1.experience2 = 4; _local1.experience3 = 10; _local1.fall_cooldown = 15; _local1.death_cooldown = 16; _local1.shot_speed = 15; _local1.shot_power = 8; _local1.drop_amount = 500; _local1.weapon_type = "missile"; } else if (type == "hook") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 20; _local1.hp = 20; _local1.ai = "smart"; _local1.experience1 = 2; _local1.experience2 = 4; _local1.experience3 = 15; _local1.fall_cooldown = 18; _local1.death_cooldown = 16; _local1.attack_cooldown = 11; _local1.drop_amount = 600; } else if (type == "redguard") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 25; _local1.hp = 25; _local1.ai = "smarter"; _local1.experience1 = 4; _local1.experience2 = 7; _local1.experience3 = 20; _local1.fall_cooldown = 16; _local1.death_cooldown = 16; _local1.attack_cooldown = 12; _local1.drop_amount = 550; } else if (type == "blueguard") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 30; _local1.hp = 30; _local1.ai = "smarter"; _local1.experience1 = 4; _local1.experience2 = 7; _local1.experience3 = 25; _local1.fall_cooldown = 18; _local1.death_cooldown = 16; _local1.attack_cooldown = 12; _local1.drop_amount = 600; } else if (type == "bloodguard") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = random(4) + 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 30; _local1.hp = 30; _local1.ai = "smarter"; _local1.experience1 = 8; _local1.experience2 = 14; _local1.experience3 = 30; _local1.fall_cooldown = 17; _local1.death_cooldown = 16; _local1.attack_cooldown = 17; _local1.drop_amount = 900; } else if (type == "tinsel") { if (stage_num == 5) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.charging = false; _local1.directionX = 0; _local1.directionY = 0; _local1.stunnable = false; _local1.attack_pwr = 3; _local1.speed = 3; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 170; _local1.hp = 170; _local1.ai = "tinsel"; _local1.experience1 = 2.2; _local1.experience2 = 4.4; _local1.experience3 = 110; _local1.fall_cooldown = 18; _local1.death_cooldown = 35; _local1.attack1_cooldown = 14; _local1.attack2_cooldown = 26; _local1.attack3_cooldown = 29; _local1.drop_amount = 800; } else if (type == "ansel2") { _local1.stunnable = false; _local1.attack_pwr = 3; _local1.speed = 3; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 170; _local1.hp = 170; _local1.ai = "tinsel"; _local1.experience1 = 2.2; _local1.experience2 = 4.4; _local1.experience3 = 110; _local1.fall_cooldown = 18; _local1.death_cooldown = 35; _local1.attack1_cooldown = 14; _local1.attack2_cooldown = 26; _local1.attack3_cooldown = 25; _local1.drop_amount = 800; } else if (type == "goliath") { if (stage_num == 6) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 4; _local1.speed = 0; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 350; _local1.hp = 350; _local1.ai = "goliath"; _local1.experience1 = 4; _local1.experience2 = 8; _local1.experience3 = 200; _local1.fall_cooldown = 0; _local1.death_cooldown = 29; _local1.attack1_cooldown = 26; _local1.attack2_cooldown = 22; _local1.attack3_cooldown = 77; _local1.drop_amount = 1000; } else if (type == "mech") { if (stage_num == 7) { level_snd.stop(); boss_bgm_snd.start(0, 100); } char.missiles_fired = false; _local1.stunnable = false; _local1.attack_pwr = 4; _local1.speed = 3; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 400; _local1.hp = 400; _local1.ai = "mech"; _local1.experience1 = 4; _local1.experience2 = 8.8; _local1.experience3 = 220; _local1.fall_cooldown = 0; _local1.death_cooldown = 47; _local1.attack1_cooldown = 12; _local1.attack2_cooldown = 24; _local1.drop_amount = 1200; } else if (type == "landking") { if (stage_num == 8) { level_snd.stop(); boss_bgm_snd.start(0, 100); } _local1.stunnable = false; _local1.attack_pwr = 5; _local1.speed = 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 400; _local1.hp = 400; _local1.ai = "landking"; _local1.experience1 = 10; _local1.experience2 = 20; _local1.experience3 = 500; _local1.fall_cooldown = 0; _local1.death_cooldown = 52; _local1.attack1_cooldown = 15; _local1.attack2_cooldown = 26; _local1.attack3_cooldown = 22; _local1.drop_amount = 20; } else if (type == "samual") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = 6; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 500; _local1.hp = 500; _local1.ai = "samual"; _local1.experience1 = 0; _local1.experience2 = 0; _local1.experience3 = 0; _local1.fall_cooldown = 9; _local1.death_cooldown = 27; _local1.attack1_cooldown = 17; _local1.attack2_cooldown = 13; _local1.drop_amount = 9000; } else if (type == "auto") { _local1.stunnable = true; _local1.attack_pwr = 3; _local1.speed = 5; _local1.think = 10; _local1.max_think = 10; _local1.hptotal = 300; _local1.hp = 300; _local1.ai = "ranger"; _local1.experience1 = 4; _local1.experience2 = 8; _local1.experience3 = 200; _local1.fall_cooldown = 16; _local1.death_cooldown = 16; _local1.shot_speed = 25; _local1.shot_power = 3; _local1.drop_amount = 1000; _local1.weapon_type = "alan_shot"; } } var m_n = "manny"; var a_n = "alan"; var lex_n = "lex"; var davis_n = "davis"; var ansel_n = "ansel"; var sunny_n = "sunny"; var sun_n = "sunny"; var vins_n = "vins"; var breath_n = "breath"; var sandy_n = "sandy"; var corwin_n = "corwin"; var perge_n = "perge"; var headman_n = "headman"; var scout_n = "scout"; var greta_n = "greta"; var fishman_n = "fishman"; var armi_n = "armi"; var eagle_n = "eagle"; var hook_n = "hook"; var redguard_n = "redguard"; var blueguard_n = "blueguard"; var bloodguard_n = "bloodguard"; var tinsel_n = "tinsel"; var goliath_n = "goliath"; var mech_n = "mech"; var auto_n = "auto"; var landking_n = "landking"; var samual_n = "samual"; var garrus_n = "garrus"; var ansel2_n = "ansel2"; var manny2_n = "manny2"; var boss_bgm_snd = new Sound(); boss_bgm_snd.attachSound("postwar_bgm2"); if (stage_num == 1) { var progress_array = Array(100, 140, 400, 650, 650, 950, 1250, 1400, 1850, 2200, 2500, 3200, 4000, 4300, 4450, 4850, 5350, 5800, 6550, 10000); var enemy_amount = Array(3, 2, 4, 3, 2, 4, 3, 3, 2, 2, 4, 3, 4, 3, 1, 4, 3, 6, 1); var enemy_name_data = Array(m_n, a_n, m_n, m_n, a_n, m_n, a_n, m_n, a_n, a_n, a_n, m_n, a_n, a_n, m_n, a_n, m_n, a_n, davis_n, m_n, lex_n, lex_n, lex_n, lex_n, m_n, davis_n, lex_n, lex_n, m_n, m_n, m_n, davis_n, m_n, m_n, lex_n, lex_n, lex_n, lex_n, lex_n, lex_n, lex_n, davis_n, davis_n, m_n, a_n, a_n, m_n, lex_n, davis_n, m_n, a_n, m_n, a_n, m_n, lex_n, lex_n, ansel_n); var enemy_x = Array(-20, 600, -30, -20, 650, -60, -30, 600, 600, 600, -30, 600, -20, 600, 600, 600, 600, 600, 600, 600, -30, 600, 600, -30, -30, 600, -30, 600, -30, 600, 600, 700, 600, 600, -30, -30, -30, 600, 600, 600, 700, 600, 650, 600, 600, -30, -30, 600, -30, -50, 600, 600, 600, 600, -30, -30, 600); var enemy_y = Array(300, 400, 250, 400, 275, 225, 500, 225, 500, 225, 300, 450, 300, 300, 225, 300, 375, 450, 300, 500, 300, 475, 325, 325, 300, 300, 300, 300, 500, 225, 375, 480, 225, 475, 300, 300, 500, 300, 500, 275, 475, 350, 375, 250, 300, 450, 500, 400, 300, 500, 225, 325, 425, 500, 325, 425, 300); } else if (stage_num == 2) { var progress_array = Array(120, 200, 200, 350, 600, 600, 1000, 1200, 1500, 1650, 1900, 2100, 2300, 2600, 2600, 3000, 3400, 3600, 3900, 4150, 4380, 10000); var enemy_amount = Array(2, 3, 3, 3, 5, 4, 4, 4, 4, 1, 2, 3, 2, 2, 3, 2, 3, 3, 3, 2, 1); var enemy_name_data = Array(m_n, a_n, sandy_n, sandy_n, m_n, davis_n, a_n, a_n, sunny_n, m_n, sandy_n, a_n, a_n, m_n, m_n, sunny_n, davis_n, sunny_n, sandy_n, sandy_n, m_n, m_n, sandy_n, sunny_n, sunny_n, sunny_n, sunny_n, sunny_n, m_n, lex_n, sandy_n, a_n, m_n, davis_n, a_n, sandy_n, sandy_n, sandy_n, vins_n, vins_n, vins_n, sunny_n, vins_n, vins_n, vins_n, vins_n, sandy_n, vins_n, sandy_n, vins_n, vins_n, vins_n, sunny_n, sunny_n, sunny_n, sunny_n, vins_n, vins_n, breath_n); var enemy_x = Array(-30, 600, -30, 600, 600, 610, 610, 610, 600, 600, -30, -30, -30, 600, 600, 600, 600, -30, 600, -30, 600, 600, -30, -30, -30, -30, 600, 600, -30, 600, 600, -30, 600, 600, 600, -30, 600, 600, 600, 600, 600, -30, -30, -30, 600, 600, 600, 600, -30, -30, 600, -30, 600, 600, 600, -30, 600, -30, 700); var enemy_y = Array(400, 400, 300, 300, 225, 350, 450, 500, 400, 300, 400, 300, 400, 300, 500, 400, 350, 350, 225, 500, 225, 500, 300, 400, 225, 500, 225, 500, 350, 400, 225, 250, 350, 225, 350, 300, 400, 300, 350, 450, 350, 350, 225, 500, 425, 300, 500, 350, 450, 250, 350, 450, 450, 250, 500, 250, 350, 350, 400); } else if (stage_num == 3) { var progress_array = Array(100, 100, 100, 250, 250, 250, 500, 500, 750, 750, 1000, 1000, 1000, 1000, 10000); var enemy_amount = Array(2, 3, 2, 4, 3, 3, 3, 3, 4, 4, 4, 4, 4, 1); var enemy_name_data = Array(corwin_n, corwin_n, sandy_n, sandy_n, corwin_n, sunny_n, corwin_n, sandy_n, sandy_n, corwin_n, corwin_n, perge_n, corwin_n, corwin_n, sunny_n, sunny_n, corwin_n, corwin_n, corwin_n, corwin_n, perge_n, sandy_n, sandy_n, corwin_n, corwin_n, corwin_n, corwin_n, sandy_n, sandy_n, sandy_n, sandy_n, sunny_n, corwin_n, perge_n, sandy_n, corwin_n, corwin_n, corwin_n, sunny_n, sunny_n, perge_n, sunny_n, sandy_n, headman_n); var enemy_x = Array(600, 600, 600, 600, -30, -30, 600, 600, 600, -30, -30, 600, -30, -30, -30, 600, 600, 600, 600, 600, -30, 600, -30, 600, 600, -30, -30, 600, 600, 600, 600, 600, 600, -30, -30, 600, 600, 600, -30, -30, -30, 600, 600, 610); var enemy_y = Array(300, 450, 300, 450, 250, 350, 350, 350, 450, 350, 450, 400, 250, 350, 225, 500, 300, 225, 350, 450, 350, 500, 225, 300, 400, 300, 400, 225, 325, 425, 500, 300, 400, 300, 400, 300, 400, 500, 350, 350, 450, 225, 400, 450); } else if (stage_num == 4) { var progress_array = Array(200, 550, 700, 700, 950, 1200, 1450, 1600, 2000, 2200, 2500, 2700, 2900, 3280, 10000); var enemy_amount = Array(2, 3, 2, 3, 3, 3, 2, 3, 2, 3, 3, 3, 5, 1); var enemy_name_data = Array(corwin_n, corwin_n, scout_n, scout_n, corwin_n, greta_n, corwin_n, scout_n, perge_n, scout_n, greta_n, scout_n, corwin_n, corwin_n, corwin_n, scout_n, greta_n, greta_n, perge_n, scout_n, corwin_n, greta_n, perge_n, scout_n, scout_n, scout_n, corwin_n, perge_n, corwin_n, greta_n, greta_n, scout_n, scout_n, corwin_n, corwin_n, greta_n, scout_n, fishman_n); var enemy_x = Array(600, 600, 600, 600, -30, 600, -30, -30, 600, 600, -30, 600, 600, -30, -30, 600, 600, -30, 600, 600, -30, -30, 600, 600, 600, -30, -30, -30, 600, 600, -30, 600, 600, 600, -30, -30, -30, 650); var enemy_y = Array(300, 450, 300, 450, 350, 225, 225, 350, 350, 500, 350, 225, 500, 300, 400, 350, 350, 350, 350, 450, 300, 350, 350, 300, 450, 350, 225, 500, 350, 225, 500, 450, 300, 400, 225, 350, 500, 350); } else if (stage_num == 5) { var progress_array = Array(150, 250, 250, 500, 700, 700, 1000, 1100, 1250, 1500, 1750, 2100, 2250, 2500, 2600, 2700, 2950, 3100, 3200, 10000); var enemy_amount = Array(2, 3, 2, 3, 3, 3, 3, 2, 5, 3, 1, 3, 3, 3, 5, 5, 3, 1, 1); var enemy_name_data = Array(corwin_n, corwin_n, perge_n, scout_n, scout_n, hook_n, scout_n, hook_n, corwin_n, corwin_n, armi_n, armi_n, hook_n, corwin_n, armi_n, scout_n, armi_n, armi_n, redguard_n, corwin_n, hook_n, armi_n, armi_n, corwin_n, corwin_n, hook_n, armi_n, armi_n, redguard_n, ansel_n, corwin_n, sun_n, sun_n, scout_n, armi_n, corwin_n, hook_n, davis_n, eagle_n, armi_n, armi_n, perge_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, hook_n, armi_n, armi_n, m_n, tinsel_n); var enemy_x = Array(600, 600, -30, 600, 600, 600, 600, 600, 600, 600, 600, 600, -30, -30, 600, -30, -30, -30, 600, 600, 600, 600, -30, 600, 600, -30, 600, -30, -30, 650, 600, 600, -30, 600, 600, -30, 600, 600, -30, 600, -30, 600, 600, 600, 600, 600, 600, -30, -30, 600, 600, 600, 600, 650); var enemy_y = Array(350, 450, 300, 400, 500, 350, 450, 225, 375, 500, 350, 450, 300, 300, 350, 400, 300, 400, 350, 350, 450, 350, 500, 400, 300, 300, 450, 350, 225, 350, 300, 400, 350, 225, 500, 300, 300, 500, 225, 225, 225, 325, 425, 500, 250, 350, 450, 300, 400, 350, 225, 500, 350, 350); } else if (stage_num == 6) { var progress_array = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10000); var enemy_amount = Array(4, 4, 4, 4, 4, 4, 2, 4, 5, 5, 5, 1, 3, 2, 8, 4, 4, 8, 1); var enemy_name_data = Array(m_n, m_n, m_n, m_n, a_n, a_n, a_n, a_n, sandy_n, m_n, sandy_n, a_n, davis_n, perge_n, armi_n, sun_n, sun_n, sun_n, sun_n, sun_n, armi_n, armi_n, armi_n, armi_n, redguard_n, redguard_n, perge_n, scout_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, corwin_n, armi_n, armi_n, corwin_n, corwin_n, corwin_n, redguard_n, perge_n, sun_n, corwin_n, armi_n, blueguard_n, armi_n, armi_n, scout_n, ansel_n, tinsel_n, sandy_n, sandy_n, sandy_n, sandy_n, sandy_n, sandy_n, sandy_n, sandy_n, redguard_n, redguard_n, armi_n, sun_n, corwin_n, corwin_n, hook_n, armi_n, m_n, m_n, m_n, m_n, a_n, a_n, a_n, a_n, goliath_n); var enemy_x = Array(600, 600, -30, -30, 600, 600, -30, -30, 600, 600, -30, -30, 600, 600, -30, -30, 600, 600, -30, -30, 600, 600, -30, -30, -30, 600, 600, 600, -30, -30, 600, 600, -30, -30, 600, -30, 600, 600, 600, -30, 600, 600, 600, -30, -30, 600, 600, 600, -30, 600, -30, 600, 600, 600, 600, -30, -30, -30, -30, 600, 600, -30, -30, 600, 600, -30, -30, 600, 600, 600, 600, -30, -30, -30, -30, 632); var enemy_y = Array(250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 250, 450, 350, 350, 300, 500, 225, 400, 225, 350, 300, 400, 450, 350, 300, 250, 450, 400, 225, 350, 500, 300, 400, 300, 250, 450, 350, 300, 350, 225, 325, 425, 500, 225, 325, 425, 500, 225, 325, 425, 500, 225, 325, 425, 500, 300, 400, 225, 450, 225, 325, 425, 500, 225, 325, 425, 500, 303); } else if (stage_num == 7) { var progress_array = Array(200, 350, 500, 750, 1000, 1250, 1650, 2100, 2300, 2600, 2800, 2900, 3000, 3000, 3000, 3200, 3300, 3500, 3700, 3900, 4000, 4150, 4300, 10000); var enemy_amount = Array(3, 2, 3, 2, 3, 3, 4, 2, 3, 2, 3, 2, 3, 3, 3, 3, 3, 4, 3, 4, 3, 5, 2); var enemy_name_data = Array(redguard_n, redguard_n, redguard_n, blueguard_n, redguard_n, armi_n, armi_n, redguard_n, eagle_n, eagle_n, redguard_n, blueguard_n, armi_n, armi_n, armi_n, eagle_n, redguard_n, redguard_n, redguard_n, redguard_n, tinsel_n, ansel2_n, eagle_n, eagle_n, eagle_n, bloodguard_n, blueguard_n, hook_n, blueguard_n, m_n, bloodguard_n, bloodguard_n, redguard_n, blueguard_n, bloodguard_n, armi_n, armi_n, bloodguard_n, armi_n, eagle_n, redguard_n, blueguard_n, blueguard_n, eagle_n, armi_n, garrus_n, redguard_n, hook_n, blueguard_n, armi_n, armi_n, blueguard_n, blueguard_n, armi_n, bloodguard_n, bloodguard_n, bloodguard_n, bloodguard_n, eagle_n, eagle_n, eagle_n, eagle_n, garrus_n, garrus_n, bloodguard_n, redguard_n, mech_n, auto_n); var enemy_x = Array(600, 600, -30, 600, -30, 600, -30, 600, 600, -30, 600, 600, -30, 600, 600, -30, 600, 600, -30, -30, 600, -30, 600, 600, -30, 600, 600, -30, -30, 600, 600, -30, 600, 600, 600, 600, -30, 600, 600, -30, 600, 600, 600, -30, 600, -30, 600, 600, -30, 600, -30, 600, -30, 600, 600, 600, -30, -30, 600, 600, -30, 600, -30, -30, 600, 600, 600, -30); var enemy_y = Array(300, 400, 350, 350, 350, 225, 500, 350, 350, 350, 225, 500, 350, 225, 500, 350, 250, 450, 250, 450, 350, 350, 300, 500, 225, 225, 450, 225, 500, 350, 350, 350, 225, 350, 500, 225, 350, 500, 300, 400, 400, 250, 450, 300, 300, 500, 350, 350, 450, 300, 400, 250, 450, 450, 225, 500, 225, 500, 250, 450, 350, 350, 225, 500, 250, 450, 225, 500); } else if (stage_num == 8) { var progress_array = Array(200, 300, 400, 500, 600, 800, 1000, 1200, 1400, 1600, 1800, 2200, 2200, 2200, 10000); var enemy_amount = Array(2, 2, 2, 2, 5, 4, 2, 3, 2, 3, 4, 1, 1, 1); var enemy_name_data = Array(redguard_n, redguard_n, blueguard_n, blueguard_n, bloodguard_n, bloodguard_n, ansel2_n, tinsel_n, garrus_n, garrus_n, garrus_n, eagle_n, eagle_n, eagle_n, eagle_n, bloodguard_n, redguard_n, breath_n, ansel2_n, redguard_n, blueguard_n, redguard_n, headman_n, fishman_n, eagle_n, eagle_n, garrus_n, garrus_n, garrus_n, garrus_n, garrus_n, landking_n, samual_n, manny2_n); var enemy_x = Array(600, -30, 600, -30, 600, -30, 600, -30, 600, 600, -30, -30, -30, 600, -30, 600, -30, 700, -30, 600, -30, 600, 600, -30, 600, 600, -30, 600, 600, -30, -30, 700, 600, 573); var enemy_y = Array(350, 350, 350, 350, 350, 350, 350, 350, 300, 500, 350, 250, 450, 300, 400, 400, 300, 400, 300, 250, 350, 450, 400, 300, 300, 450, 325, 225, 500, 225, 500, 350, 350, 240); } function pause_feature() { if (Key.isDown(16) && (!pause_pressed)) { pause_pressed = true; if (game_paused) { game_paused = false; removeMovieClip(pause_screen); hero.hero.play(); enemy1.enemy.play(); var _local1 = enemyArray.length - 1; while (_local1 >= 0) { enemyArray[_local1].enemy.play(); _local1--; } _local1 = projectile_array.length - 1; while (_local1 >= 0) { if (projectile_array[_local1]._currentframe != projectile_array[_local1]._totalframes) { projectile_array[_local1].play(); } _local1--; } _local1 = itemArray.length - 1; while (_local1 >= 0) { if (itemArray[_local1]._currentframe < itemArray[_local1]._totalframes) { itemArray[_local1].play(); } _local1--; } } else { pause_snd.start(0, 0); game_paused = true; attachMovie("pause_screen", "pause_screen", 20000, {_x:0, _y:0}); pause_screen.gotoAndStop(hero_obj); hero.hero.stop(); var _local1 = enemyArray.length - 1; while (_local1 >= 0) { enemyArray[_local1].enemy.stop(); _local1--; } _local1 = projectile_array.length - 1; while (_local1 >= 0) { projectile_array[_local1].stop(); _local1--; } _local1 = itemArray.length - 1; while (_local1 >= 0) { itemArray[_local1].stop(); _local1--; } } } if (!Key.isDown(16)) { pause_pressed = false; } } function pause_people() { if (game_paused) { } else if (hero.hero._currentframe != hero.hero._totalframes) { } } function create_bg(frame_num, x_num) { var _local1 = attachMovie("background", "bg" + b, bd++, {_x:x_num, _y:0}); _local1.gotoAndStop(frame_num); bg_array.push(_local1); b++; } function create_horizon() { var _local1 = attachMovie("horizon", "horizon", 0, {_x:0, _y:0}); _local1.gotoAndStop(stage_num); } function spawn_bg() { if (triggered == 0) { create_bg(bg_frame[a], 0); a++; create_bg(bg_frame[a], bg_array[0]._x + 550); a++; triggered = 1; } } function scroll_bg() { if (enemyCount == 0) { if ((Key.isDown(39) && (hero._x > 400)) && (hero.attacking == false)) { hero.gotoAndStop("walk"); var _local1 = itemArray.length - 1; while (_local1 >= 0) { itemArray[_local1]._x = itemArray[_local1]._x - ((hero.speed + hero.speed_bonus) * 0.5); _local1--; } _local1 = projectile_array.length - 1; while (_local1 >= 0) { projectile_array[_local1]._x = projectile_array[_local1]._x - ((hero.speed + hero.speed_bonus) * 0.5); _local1--; } _local1 = barrel_array.length - 1; while (_local1 >= 0) { barrel_array[_local1]._x = barrel_array[_local1]._x - ((hero.speed + hero.speed_bonus) * 0.5); _local1--; } _local1 = bg_array.length - 1; while (_local1 >= 0) { if (bg_array[_local1]._x <= -550) { create_bg(bg_frame[a], bg_array[_local1 + 1]._x + 550); removeMovieClip(bg_array[_local1]); bg_array.splice(_local1, 1); a++; } else { bg_array[_local1]._x = bg_array[_local1]._x - ((hero.speed + hero.speed_bonus) * 0.5); horizon0._x = horizon0._x - ((hero.speed + hero.speed_bonus) * 0.05); } _local1--; } } } } function spawn_enemy() { if ((progress_tracker >= progress_array[p]) && (enemyCount == 0)) { var _local1 = enemy_amount[enemy_spawn_round]; while (_local1 > 0) { createEnemy(enemy_name_data[ed], enemy_name_data[ed] + e, enemy_x[ed], enemy_y[ed]); ed++; _local1--; } p++; enemy_spawn_round++; } } function depth_manager2() { var _local2 = projectile_array.length - 1; while (_local2 >= 0) { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (projectile_array[_local2]._y < charArray[_local1]._y) { if (projectile_array[_local2].getDepth() > charArray[_local1].getDepth()) { projectile_array[_local2].swapDepths(charArray[_local1]); } } else if (projectile_array[_local2]._y > charArray[_local1]._y) { if (projectile_array[_local2].getDepth() < charArray[_local1].getDepth()) { projectile_array[_local2].swapDepths(charArray[_local1]); } } _local1--; } _local2--; } } function depth_manager() { var _local2 = charArray.length - 1; while (_local2 >= 0) { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (charArray[_local2]._y < charArray[_local1]._y) { if (charArray[_local2].getDepth() > charArray[_local1].getDepth()) { charArray[_local2].swapDepths(charArray[_local1]); } } _local1--; } _local2--; } } function depth_manager3() { var _local2 = barrel_array.length - 1; while (_local2 >= 0) { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (barrel_array[_local2]._y < charArray[_local1]._y) { if (barrel_array[_local2].getDepth() > charArray[_local1].getDepth()) { barrel_array[_local2].swapDepths(charArray[_local1]); } } else if (barrel_array[_local2]._y > charArray[_local1]._y) { if (barrel_array[_local2].getDepth() < charArray[_local1].getDepth()) { barrel_array[_local2].swapDepths(charArray[_local1]); } } _local1--; } _local2--; } } function depth_manager4() { var _local2 = itemArray.length - 1; while (_local2 >= 0) { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (itemArray[_local2]._y < charArray[_local1]._y) { if (itemArray[_local2].getDepth() > charArray[_local1].getDepth()) { itemArray[_local2].swapDepths(charArray[_local1]); } } else if (itemArray[_local2]._y > charArray[_local1]._y) { if (itemArray[_local2].getDepth() < charArray[_local1].getDepth()) { itemArray[_local2].swapDepths(charArray[_local1]); } } _local1--; } _local2--; } } function createHero(id, depth, x, y) { var _local1 = attachMovie(hero_obj, id, depth, {_x:x, _y:y}); _local1.attachMovie("lifebar", "lifebar", 1, {_x:0, _y:-130, _xscale:_local1._xscale * -1}); _local1.attachMovie("magicbar", "magicbar", 2, {_x:0, _y:-120, _xscale:_local1._xscale * -1}); charArray.push(_local1); _local1.speed = hero_obj_speed; _local1.role = "hero"; _local1.attack_pwr = hero_obj_atk; _local1.jump = false; _local1.hit = true; _local1.recover = hero_obj_spawn_cooldown; _local1.hp = hero_obj_hp; _local1.hptotal = hero_obj_hp; _local1.stun = hero_obj_stun; _local1.mp = hero_obj_mp; _local1.mptotal = hero_obj_mp; _local1.cooldown = hero_obj_spawn_cooldown; _local1.attacking = true; _local1.experience = hero_obj_exp; _local1.trandform_cast = false; _local1.size_bonus = 1; _local1.attack_bonus = 1; _local1.speed_bonus = 0; _local1.defense_bonus = 1; _local1.magic = hero_obj_magic; _local1.spawning = true; drainmagic = false; _local1.gotoAndStop("spawn"); } function spawn_hero() { if ((hero_count == 0) && (lives > 0)) { createHero("hero", d++, 200, 300); hero_count++; magic_drain = false; } } function cooldown_manager() { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (charArray[_local1].cooldown > 0) { if ((charArray[_local1].ai == "mech") && (charArray[_local1].missiles_fired)) { if (((charArray[_local1].cooldown == 1) || (charArray[_local1].cooldown == 6)) || (charArray[_local1].cooldown == 11)) { var _local2 = attachMovie("mech_missile", "projectile" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = 0; _local2.power = 5; _local2.special = "mech_missile"; _local2.nature = "foe"; projectile_array.push(_local2); proj++; } } if (((charArray[_local1].cooldown == 8) && (charArray[_local1].ai == "ranger")) && (charArray[_local1].attacking == true)) { var _local2 = attachMovie(charArray[_local1].weapon_type, "projectile" + proj, d++, {_x:charArray[_local1]._x, _y:charArray[_local1]._y}); _local2.speed = (charArray[_local1].shot_speed * charArray[_local1]._xscale) / 100; _local2.power = charArray[_local1].shot_power; gunshot_snd.start(0, 0); _local2.nature = "foe"; _local2._xscale = charArray[_local1]._xscale; projectile_array.push(_local2); proj++; } charArray[_local1].cooldown--; } else { charArray[_local1].attacking = false; } _local1--; } } function create_go() { if ((go == 0) && (enemyCount == 0)) { attachMovie("go_arrow", "go_arrow", bd++, {_x:500, _y:0}); go = 1; } } function detectKeys() { if ((hero.recover == 0) || (hero_obj == "knight")) { if ((!hero.spawning) && (hero.hp > 0)) { var _local1 = false; if (Key.isDown(39)) { hero._xscale = 100 * hero.size_bonus; if (enemyCount > 0) { _local1 = moveChar(hero, 1, 0, "walk"); } else if (hero._x > 400) { _local1 = moveChar(hero, 0, 0); progress_tracker = progress_tracker + hero.speed; } else { _local1 = moveChar(hero, 1, 0, "walk"); } } if (Key.isDown(37)) { hero._xscale = -100 * hero.size_bonus; _local1 = moveChar(hero, -1, 0, "walk"); } if (Key.isDown(40)) { _local1 = moveChar(hero, 0, 1, "walk"); } if (Key.isDown(38)) { _local1 = moveChar(hero, 0, -1, "walk"); } if (Key.isDown(32)) { if (hero_obj == "ranger") { var _local2 = attachMovie("gun_shot", "projectile" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = (20 * hero._xscale) / 100; _local2._xscale = hero._xscale; _local2.stun = 12; _local2.nature = "friendly"; _local2.power = hero_obj_atk; projectile_array.push(_local2); proj++; } _local1 = moveChar(hero, 0, 0, "attack"); hero.cooldown = hero_obj_cooldown_atk; hero.attack_pwr = hero_obj_atk * hero.attack_bonus; hero.stun = hero_obj_stun; hero.attacking = true; } if (Key.isDown(65)) { if (!healing_use) { healing_use = true; if (food_amount > 0) { food_amount--; food_snd.start(0, 0); hero.attachMovie("healing_effect", "heal_effect", 10, {_x:-11, _y:-97}); var _local3 = hero.hp + (hero.hptotal / 3); if (_local3 > hero.hptotal) { hero.hp = hero.hptotal; } else { hero.hp = hero.hp + (hero.hptotal / 3); } } } } if (!Key.isDown(65)) { healing_use = false; } if (Key.isDown(83)) { if (!mhealing_use) { mhealing_use = true; if (water_amount > 0) { water_amount--; water_snd.start(0, 0); hero.attachMovie("mhealing_effect", "mheal_effect", 10, {_x:-11, _y:-97}); var _local4 = hero.mp + 20; if (_local4 > hero.mptotal) { hero.mp = hero.mptotal; } else { hero.mp = hero.mp + 20; } } } } if (!Key.isDown(83)) { mhealing_use = false; } if (Key.isDown(90)) { if ((skill_level_1 > 0) && (hero.mp >= special1_mpuse[skill_level_1 - 1])) { _local1 = moveChar(hero, 0, 0, "special1"); hero.mp = hero.mp - special1_mpuse[skill_level_1 - 1]; hero.cooldown = hero_obj_cooldown_spc1; if (hero_obj == "fighter") { hero.attack_pwr = power_stab_level[skill_level_1 - 1] * hero.attack_bonus; hero.stun = 16; hero.attacking = true; } if (hero_obj == "knight") { hero.attack_pwr = iron_hook_level[skill_level_1 - 1] * hero_obj_atk; hero.stun = 17; hero.attacking = true; } if (hero_obj == "ranger") { var _local2 = attachMovie("rifle_shot", "projectile" + proj, d++, {_x:hero._x, _y:hero._y - 15}); _local2.speed = (35 * hero._xscale) / 100; _local2.stun = 4; _local2._xscale = hero._xscale; _local2.nature = "friendly"; _local2.power = hero_obj_atk * assault_rifle_level[skill_level_1 - 1]; projectile_array.push(_local2); proj++; hero.attacking = true; } if (hero_obj == "mage") { var _local2 = attachMovie("ice_bolt", "projectile" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = (20 * hero._xscale) / 100; _local2._xscale = hero._xscale; _local2.stun = 10; _local2.nature = "friendly"; _local2.power = ice_bolt_level[skill_level_1 - 1]; projectile_array.push(_local2); proj++; hero.attacking = true; } if (hero_obj == "thief") { var _local2 = attachMovie("flame_throw", "projectile" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = 0; _local2.stun = 1; _local2._xscale = hero._xscale; _local2.nature = "friendly_fire"; _local2.power = flamethrower_level[skill_level_1 - 1]; projectile_array.push(_local2); proj++; hero.attacking = true; } } } if (Key.isDown(88)) { if ((skill_level_2 > 0) && (hero.mp >= special2_mpuse[skill_level_2 - 1])) { hero.mp = hero.mp - special2_mpuse[skill_level_2 - 1]; _local1 = moveChar(hero, 0, 0, "special2"); hero.cooldown = hero_obj_cooldown_spc2; if (hero_obj == "fighter") { hero.attack_pwr = (hero_obj_atk - (hero_obj_atk * spin_cut_level[skill_level_2 - 1])) * hero.attack_bonus; hero.attacking = true; hero.stun = 15; } if (hero_obj == "knight") { hero.attack_pwr = chain_whip_level[skill_level_2 - 1] * hero_obj_atk; hero.attacking = true; hero.stun = 14; } if (hero_obj == "ranger") { var _local2 = attachMovie("ranger_grenade", "grenade" + proj, d++, {_x:hero._x, _y:hero._y - 70}); _local2.speed = 0; _local2._xscale = hero._xscale; _local2.nature = "explosive"; _local2.stun = 20; _local2.power = grenade_level[skill_level_2 - 1]; projectile_array.push(_local2); proj++; hero.attacking = true; } if (hero_obj == "mage") { hero.attack_pwr = electric_storm_level[skill_level_2 - 1]; hero.stun = 24; hero.attacking = true; } if (hero_obj == "thief") { hero.attacking = true; } } } if (Key.isDown(67)) { if ((skill_level_3 > 0) && (hero.mp >= special3_mpuse[skill_level_3 - 1])) { hero.mp = hero.mp - special3_mpuse[skill_level_3 - 1]; hero.cooldown = hero_obj_cooldown_spc3; if (hero_obj == "fighter") { if (!magic_drain) { magic_drain = true; hero.attack_bonus = empower_level[skill_level_3 - 1]; hero.attachMovie("fighter_fire_trail", "aura", 3, {_x:0, _y:0}); _local1 = moveChar(hero, 0, 0, "special3"); } else { magic_drain = false; hero.attack_bonus = 1; removeMovieClip(hero.aura); } } if (hero_obj == "knight") { if (hero._yscale > 100) { hero._xscale = 100; hero._yscale = 100; hero.size_bonus = 1; hero.attack_bonus = 1; hero.defense_bonus = 1; magic_drain = false; } else { _local1 = moveChar(hero, 0, 0, "special3"); hero.transform_cast = true; hero.attack_bonus = transform_attack[skill_level_3 - 1]; hero.defense_bonus = transform_defense[skill_level_3 - 1]; magic_drain = true; } } if (hero_obj == "ranger") { if (!magic_drain) { hero.attachMovie("ranger_shadow", "aura", 3, {_x:-20, _y:-107}); hero.aura._alpha = 50; magic_drain = true; _local1 = moveChar(hero, 0, 0, "special3"); hero.speed_bonus = quick_feet_level[skill_level_3 - 1]; quick_feet_cast = true; } else { magic_drain = false; removeMovieClip(hero.aura); hero.speed_bonus = 0; quick_feet_cast = false; } } if (hero_obj == "mage") { if (!magic_drain) { magic_drain = true; hero.attachMovie("mage_shield", "aura", 3, {_x:0, _y:-50}); _local1 = moveChar(hero, 0, 0, "special3"); hero.defense_bonus = shield_level[skill_level_3 - 1]; } else { magic_drain = false; hero.defense_bonus = 1; removeMovieClip(hero.aura); } } if (hero_obj == "thief") { var _local2 = attachMovie("time_bomb" + skill_level_3, "bomb" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = 0; _local2.nature = "timebomb1"; _local2.stun = 30; _local2.power = time_bomb_level[skill_level_3 - 1]; projectile_array.push(_local2); proj++; hero.attacking = true; _local1 = moveChar(hero, 0, 0, "special3"); } hero.attacking = true; } } } } if ((!_local1) && (hero.recover == 0)) { hero.gotoAndStop("stand"); } } function moveChar(char, dirx, diry, action) { var _local3 = char._x; var _local2 = char._y; _local3 = _local3 + (dirx * (char.speed + char.speed_bonus)); _local2 = _local2 + (diry * (char.speed + char.speed_bonus)); if (dirx > 0) { if (char._x < 530) { char._x = _local3; } } else if (dirx < 0) { if (char._x > 20) { char._x = _local3; } } if (diry > 0) { if (char._y < 400) { char._y = _local2; } } else if (diry < 0) { if (char._y > 225) { char._y = _local2; } } char.gotoAndStop(action); return(true); } function move_projectiles() { var _local1 = projectile_array.length - 1; while (_local1 >= 0) { projectile_array[_local1]._x = projectile_array[_local1]._x + projectile_array[_local1].speed; if ((projectile_array[_local1]._x >= 570) || (projectile_array[_local1]._x <= -30)) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 13) && (projectile_array[_local1].nature == "friendly_fire")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 78) && (projectile_array[_local1].nature == "timebomb1")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 16) && (projectile_array[_local1].special == "suicide_bomb")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 14) && (projectile_array[_local1].special == "foe_fire")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 26) && (projectile_array[_local1].special == "fish_grenade")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 16) && (projectile_array[_local1].special == "mech_missile")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 29) && (projectile_array[_local1].special == "mech_missile2")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } if ((projectile_array[_local1]._currentframe >= 27) && (projectile_array[_local1].special == "crossfire")) { removeMovieClip(projectile_array[_local1]); projectile_array.splice(_local1, 1); } _local1--; } } function enemyAction() { var _local1 = enemyArray.length - 1; while (_local1 >= 0) { if (enemyArray[_local1].hp > 0) { if ((enemyArray[_local1].hit == 0) || (enemyArray[_local1].stunnable == false)) { if (enemyArray[_local1].ai == "tinsel") { if (enemyArray[_local1].charging && (enemyArray[_local1].enemy._currentframe >= 6)) { moveChar(enemyArray[_local1], enemyArray[_local1].directionX, enemyArray[_local1].directionY, "attack3"); } } if (!enemyArray[_local1].attacking) { if (enemyArray[_local1].ai == "smarter") { smarterEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "ranger") { rangerEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "smart") { smartEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "suicide") { suicideEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "breath") { breathEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "headman") { headmanEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "fishman") { fishmanEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "tinsel") { tinselEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "goliath") { goliathEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "mech") { mechEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "landking") { landkingEnemyMove(enemyArray[_local1]); } else if (enemyArray[_local1].ai == "samual") { samualEnemyMove(enemyArray[_local1]); } } } } _local1--; } } function hitEnemy() { var _local1 = enemyArray.length - 1; while (_local1 >= 0) { if (enemyArray[_local1].hit_spot.hitTest(hero.hero.weapon) && (enemyArray[_local1].hit_range.hitTest(hero.attack_range))) { if (enemyArray[_local1].recover <= 7) { if ((enemyArray[_local1].hit == 2) && (enemyArray[_local1].stunnable)) { enemyArray[_local1].hit = enemyArray[_local1].hit + 1; hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience2; enemyArray[_local1].attacking = false; enemyArray[_local1].recover = enemyArray[_local1].fall_cooldown; } else if (!enemyArray[_local1].stunnable) { hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience1; enemyArray[_local1].recover = hero.stun; enemyArray[_local1].hit = 1; } else { enemyArray[_local1].hit = enemyArray[_local1].hit + 1; hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience1; enemyArray[_local1].recover = hero.stun; enemyArray[_local1].attacking = false; } hit1_snd.start(0, 0); var _local4 = random(6); enemyArray[_local1].attachMovie("hit_effect" + _local4, "hit_sound", 600, {_x:0, _y:-50, _xscale:enemyArray[_local1]._xscale}); enemyArray[_local1].hp = enemyArray[_local1].hp - (hero.attack_pwr * hero.attack_bonus); var _local3 = (enemyArray[_local1].hp / enemyArray[_local1].hptotal) * 100; if (_local3 < 0) { _local3 = 0; } enemyArray[_local1].lifebar.life._xscale = _local3; if (enemyArray[_local1].hp <= 0) { enemyArray[_local1].recover = enemyArray[_local1].death_cooldown; enemyArray[_local1].gotoAndStop("dead"); var _local2 = attachMovie("pickup5", "item" + proj, d++, {_x:enemyArray[_local1]._x, _y:enemyArray[_local1]._y}); proj++; _local2.nature = "money"; _local2.amount = enemyArray[_local1].drop_amount; itemArray.push(_local2); hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience3; } else if (enemyArray[_local1].stunnable == true) { enemyArray[_local1].gotoAndStop("hit" + enemyArray[_local1].hit); } } } _local1--; } } function hitPlayer() { var _local1 = enemyArray.length - 1; while (_local1 >= 0) { if (enemyArray[_local1].enemy.weapon.hitTest(hero.hitspot) && (enemyArray[_local1].attack_range.hitTest(hero.hit_range))) { if ((hero.recover <= 1) && (hero.hp > 0)) { if ((hero.hit == 2) && (hero_obj != "knight")) { hero.recover = hero_obj_cooldown_fall; } else { hero.recover = hero_obj_cooldown_hit; } hit2_snd.start(0, 0); var _local3 = random(6); hero.attachMovie("hit_effect" + _local3, "hit_sound", 600, {_x:0, _y:-50, _xscale:hero._xscale}); hero.hit = hero.hit + 1; hero.hp = hero.hp - (enemyArray[_local1].attack_pwr * hero.defense_bonus); var _local2 = (hero.hp / hero.hptotal) * 100; if (_local2 < 0) { hero.hp = 0; _local2 = 0; } hero.lifebar.life._xscale = _local2; if (hero.hp <= 0) { lives = lives - 1; hero.recover = hero_obj_cooldown_dead; hero.gotoAndStop("dead"); } else if (hero_obj != "knight") { hero.gotoAndStop("hit" + hero.hit); } } } _local1--; } } function hitPlayerProjectile() { var _local1 = projectile_array.length - 1; while (_local1 >= 0) { if ((projectile_array[_local1].weapon.hitTest(hero.hitspot) && (projectile_array[_local1].attack_range.hitTest(hero.hit_range))) && (projectile_array[_local1].nature == "foe")) { if ((hero.recover <= 1) && (hero.hp > 0)) { if ((hero.hit == 2) && (hero_obj != "knight")) { hero.recover = hero_obj_cooldown_fall; } else { hero.recover = hero_obj_cooldown_hit; } var _local4 = random(2); hit2_snd.start(0, 0); var _local3 = random(6); hero.attachMovie("hit_effect" + _local3, "hit_sound", 600, {_x:0, _y:-50, _xscale:hero._xscale}); hero.hit = hero.hit + 1; hero.hp = hero.hp - (projectile_array[_local1].power * hero.defense_bonus); var _local2 = (hero.hp / hero.hptotal) * 100; if (_local2 < 0) { hero.hp = 0; _local2 = 0; } hero.lifebar.life._xscale = _local2; if (hero.hp <= 0) { lives = lives - 1; hero.recover = hero_obj_cooldown_dead; hero.gotoAndStop("dead"); } else if (hero_obj != "knight") { hero.gotoAndStop("hit" + hero.hit); } } } _local1--; } } function hitEnemyProjectile() { var _local2 = projectile_array.length - 1; while (_local2 >= 0) { var _local1 = enemyArray.length - 1; while (_local1 >= 0) { if ((projectile_array[_local2].weapon.hitTest(enemyArray[_local1].hit_spot) && (projectile_array[_local2].attack_range.hitTest(enemyArray[_local1].hit_range))) && (projectile_array[_local2].nature != "foe")) { if (enemyArray[_local1].recover <= 7) { if ((enemyArray[_local1].hit == 2) && (enemyArray[_local1].stunnable)) { hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience2; enemyArray[_local1].attacking = false; enemyArray[_local1].recover = enemyArray[_local1].fall_cooldown; } else if (!enemyArray[_local1].stunnable) { hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience1; enemyArray[_local1].recover = projectile_array[_local2].stun; } else { hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience1; enemyArray[_local1].recover = projectile_array[_local2].stun; enemyArray[_local1].attacking = false; } hit1_snd.start(0, 0); var _local5 = random(6); enemyArray[_local1].attachMovie("hit_effect" + _local5, "hit_sound", 600, {_x:0, _y:-50, _xscale:enemyArray[_local1]._xscale}); enemyArray[_local1].hit = enemyArray[_local1].hit + 1; enemyArray[_local1].hp = enemyArray[_local1].hp - projectile_array[_local2].power; if ((projectile_array[_local2].nature == "explosive") || (projectile_array[_local2].nature == "timebomb1")) { } else { removeMovieClip(projectile_array[_local2]); } var _local4 = (enemyArray[_local1].hp / enemyArray[_local1].hptotal) * 100; if (_local4 < 0) { _local4 = 0; } enemyArray[_local1].lifebar.life._xscale = _local4; if (enemyArray[_local1].hp <= 0) { enemyArray[_local1].recover = enemyArray[_local1].death_cooldown; enemyArray[_local1].gotoAndStop("dead"); var _local3 = attachMovie("pickup5", "item" + proj, d++, {_x:enemyArray[_local1]._x, _y:enemyArray[_local1]._y}); proj++; _local3.nature = "money"; _local3.amount = enemyArray[_local1].drop_amount; itemArray.push(_local3); hero_obj_exp = hero_obj_exp + enemyArray[_local1].experience3; } else if (enemyArray[_local1].stunnable == true) { enemyArray[_local1].gotoAndStop("hit" + enemyArray[_local1].hit); } } } _local1--; } _local2--; } } function timer_time() { if (timer_counter == 0) { timer--; timer_counter = 36; } else { timer_counter--; } } function detail_manager() { var _local1 = charArray.length - 1; while (_local1 >= 0) { charArray[_local1].lifebar._xscale = charArray[_local1]._xscale; charArray[_local1].magicbar._xscale = charArray[_local1]._xscale; charArray[_local1].nametag._xscale = charArray[_local1]._xscale; _local1--; } if (hero_obj_exp >= next_level[level - 1]) { hero_obj_exp = hero_obj_exp - next_level[level - 1]; levelup_snd.start(0, 0); level++; if (hero_obj == "fighter") { hero_obj_atk = hero_obj_atk + 0.5; hero.hptotal = hero.hptotal + 2; hero.hp = hero.hp + 2; hero.magic = hero.magic + 0.25; hero.mptotal = hero.mptotal + 2; hero.mp = hero.mp + 2; hero.speed = hero.speed + 0.2; } else if (hero_obj == "knight") { hero_obj_atk = hero_obj_atk + 1.2; hero.hptotal = hero.hptotal + 4; hero.hp = hero.hp + 4; hero.magic = hero.magic + 0.1; hero.mptotal = hero.mptotal + 1; hero.mp = hero.mp + 1; hero.speed = hero.speed + 0.1; } else if (hero_obj == "ranger") { hero_obj_atk = hero_obj_atk + 0.35; hero.hptotal = hero.hptotal + 1; hero.hp = hero.hp + 1; hero.magic = hero.magic + 0.5; hero.mptotal = hero.mptotal + 3; hero.mp = hero.mp + 3; hero.speed = hero.speed + 0.5; } else if (hero_obj == "mage") { hero_obj_atk = hero_obj_atk + 0.2; hero.hptotal = hero.hptotal + 2.5; hero.hp = hero.hp + 2.5; hero.magic = hero.magic + 1.5; hero.mptotal = hero.mptotal + 5; hero.mp = hero.mp + 5; hero.speed = hero.speed + 0.2; } else if (hero_obj == "thief") { hero_obj_atk = hero_obj_atk + 0.35; hero.hptotal = hero.hptotal + 2; hero.hp = hero.hp + 2; hero.magic = hero.magic + 0.5; hero.mptotal = hero.mptotal + 3; hero.mp = hero.mp + 3; hero.speed = hero.speed + 0.5; } skillpoints = skillpoints + 1; attachMovie("level_up_animated", "level_up", 10002, {_x:283, _y:160}); } else { status_bar.expbar.exp._xscale = (hero_obj_exp / next_level[level - 1]) * 100; } } function enemy_thinking() { var _local1 = enemyArray.length - 1; while (_local1 >= 0) { if (enemyArray[_local1].think > 0) { enemyArray[_local1].think = enemyArray[_local1].think - 1; } else { enemyArray[_local1].think = enemyArray[_local1].max_think; } _local1--; } } function recoverCharacter() { var _local1 = charArray.length - 1; while (_local1 >= 0) { if (charArray[_local1].hit > 0) { if (charArray[_local1].recover == 0) { charArray[_local1].spawning = false; charArray[_local1].hit = 0; if (charArray[_local1].hp <= 0) { if (charArray[_local1].role == "hero") { hero_count--; removeMovieClip(charArray[_local1]); charArray.splice(_local1, 1); } else { enemyCount--; removeMovieClip(charArray[_local1]); charArray.splice(_local1, 1); if (enemyCount == 0) { } } } else if ((hero_obj != "knight") && (charArray[_local1].role == "hero")) { charArray[_local1].gotoAndStop("stand"); } } else { charArray[_local1].recover = charArray[_local1].recover - 1; } } _local1--; } } function transform_increase() { if (hero.transform_cast) { hero.size_bonus = transform_level[skill_level_3 - 1]; hero._xscale = hero._xscale * transform_level[skill_level_3 - 1]; hero._yscale = hero._yscale * transform_level[skill_level_3 - 1]; hero.transform_cast = false; } } function magic_manager() { var _local1 = (hero.hp / hero.hptotal) * 100; if (_local1 < 0) { _local1 = 0; } hero.lifebar.life._xscale = _local1; if (magic_drain) { if (drain_timer == 12) { drain_timer = 0; hero.mp = hero.mp - 1; } else { drain_timer++; } } _local1 = (hero.mp / hero.mptotal) * 100; if (_local1 < 0) { _local1 = 0; } hero.magicbar.magic._xscale = _local1; if (hero.mp == 0) { magic_drain = false; hero.attack_bonus = 1; removeMovieClip(hero.aura); if (hero._yscale > 100) { hero._xscale = 100; hero._yscale = 100; hero.size_bonus = 1; } hero.speed_bonus = 0; hero.defense_bonus = 1; } } function magic_regeneration() { if (mp_regen >= 200) { mp_regen = 0; if (hero.mp < hero.mptotal) { hero.mp = hero.mp + 1; } } else { mp_regen = mp_regen + hero.magic; } } function grab_items() { var _local1 = itemArray.length - 1; while (_local1 >= 0) { if (hero.hit_range.hitTest(itemArray[_local1].hit_spot)) { if (itemArray[_local1].nature == "food") { if (food_amount < 99) { pickup_item_snd.start(0, 0); food_amount = food_amount + 1; removeMovieClip(itemArray[_local1]); itemArray.splice(_local1, 1); } } else if (itemArray[_local1].nature == "water") { if (water_amount < 99) { pickup_item_snd.start(0, 0); water_amount = water_amount + 1; removeMovieClip(itemArray[_local1]); itemArray.splice(_local1, 1); } } else if (itemArray[_local1].nature == "money") { grab_money_snd.start(0, 0); money = money + (itemArray[_local1].amount * pickup_bonus); removeMovieClip(itemArray[_local1]); itemArray.splice(_local1, 1); } } _local1--; } } function level_beat_check() { if ((enemyCount == 0) && (progress_array[p] == 10000)) { boss_bgm_snd.stop(); gotoAndPlay (790); hero.size_bonus = 1; hero.attack_bonus = 1; hero.defense_bonus = 1; attachMovie("level_complete", "level_complete", 20000, {_x:0, _y:0}); level_finished = true; } } function game_over() { if (lives <= 0) { attachMovie("level_complete", "level_complete", 20000, {_x:0, _y:0}); player_defeated = true; breaker = false; gotoAndPlay (847); } } function spawn_crate() { if (progress_tracker >= item_progress_array[qu]) { var _local1 = attachMovie("barrel", "barrel" + qu, d++, {_x:600, _y:barrel_array_y[qu]}); _local1.contents = contents_array[qu]; _local1.amount = amount_array[qu]; barrel_array.push(_local1); qu++; } } function hitBarrel() { var _local1 = barrel_array.length - 1; while (_local1 >= 0) { if (barrel_array[_local1].hitspot.hitTest(hero.hero.weapon) && (barrel_array[_local1].hit_range.hitTest(hero.attack_range))) { if (barrel_array[_local1].contents == 1) { var _local3 = "pickup1"; } else if (barrel_array[_local1].contents == 2) { var _local3 = "pickup3"; } else { var _local3 = "pickup5"; } var _local4 = random(6); barrel_array[_local1].attachMovie("hit_effect" + _local4, "hit_sound", 600, {_x:0, _y:-50, _xscale:barrel_array._xscale}); barrel_array[_local1].gotoAndPlay("broken"); var _local2 = attachMovie(_local3, "item" + proj, d++, {_x:barrel_array[_local1]._x, _y:barrel_array[_local1]._y}); if (barrel_array[_local1].contents == 1) { _local2.nature = "food"; } else if (barrel_array[_local1].contents == 2) { _local2.nature = "water"; } else { _local2.nature = "money"; } proj++; _local2.amount = barrel_array[_local1].amount; itemArray.push(_local2); } _local1--; } } function proj_hitBarrel() { var _local3 = projectile_array.length - 1; while (_local3 >= 0) { var _local1 = barrel_array.length - 1; while (_local1 >= 0) { if (barrel_array[_local1].hitspot.hitTest(projectile_array[_local3].weapon) && (barrel_array[_local1].hit_range.hitTest(projectile_array[_local3].attack_range))) { if (barrel_array[_local1].contents == 1) { var _local4 = "pickup1"; } else if (barrel_array[_local1].contents == 2) { var _local4 = "pickup3"; } else { var _local4 = "pickup5"; } var _local5 = random(6); barrel_array[_local1].attachMovie("hit_effect" + _local5, "hit_sound", 600, {_x:0, _y:-50, _xscale:barrel_array._xscale}); barrel_array[_local1].gotoAndPlay("broken"); var _local2 = attachMovie(_local4, "item" + proj, d++, {_x:barrel_array[_local1]._x, _y:barrel_array[_local1]._y}); if (barrel_array[_local1].contents == 1) { _local2.nature = "food"; } else if (barrel_array[_local1].contents == 2) { _local2.nature = "water"; } else { _local2.nature = "money"; } proj++; _local2.amount = barrel_array[_local1].amount; itemArray.push(_local2); } _local1--; } _local3--; } } stop(); var healing_use = false; var mhealing_use = false; attachMovie("status_bar", "status_bar", 10000, {_x:0, _y:0}); if (hero_obj == "fighter") { status_bar.skill1.gotoAndStop(1); status_bar.skill2.gotoAndStop(2); status_bar.skill3.gotoAndStop(3); } else if (hero_obj == "knight") { status_bar.skill1.gotoAndStop(4); status_bar.skill2.gotoAndStop(5); status_bar.skill3.gotoAndStop(6); } else if (hero_obj == "ranger") { status_bar.skill1.gotoAndStop(7); status_bar.skill2.gotoAndStop(8); status_bar.skill3.gotoAndStop(9); } else if (hero_obj == "mage") { status_bar.skill1.gotoAndStop(10); status_bar.skill2.gotoAndStop(11); status_bar.skill3.gotoAndStop(12); } else if (hero_obj == "thief") { status_bar.skill1.gotoAndStop(13); status_bar.skill2.gotoAndStop(14); status_bar.skill3.gotoAndStop(15); } var game_paused = false; var pause_pressed = false; var breaker = true; var player_defeated = false; status_bar.lives_icon.gotoAndStop(hero_obj); onEnterFrame = function () { if ((!level_finished) && (hero._currentframe != "spawn")) { pause_feature(); } if (!game_paused) { if (breaker) { end_level(); if ((!hero.attacking) && (!level_finished)) { detectKeys(); } grab_items(); if (!level_finished) { level_beat_check(); } if (!player_defeated) { game_over(); } transform_increase(); hitPlayerProjectile(); hitEnemyProjectile(); fake_count(); proj_hitBarrel(); spawn_bg(); scroll_bg(); magic_regeneration(); enemyAction(); magic_manager(); hitEnemy(); hitBarrel(); recoverCharacter(); cooldown_manager(); detail_manager(); spawn_enemy(); spawn_crate(); depth_manager(); depth_manager2(); depth_manager3(); enemy_thinking(); hitPlayer(); spawn_hero(); move_projectiles(); if ((timer > 0) && (!level_finished)) { timer_time(); } } } }; attachMovie("level_label_animated", "label", 9999, {_x:275, _y:115}); attachMovie("empty", "progress_tracker", 50, {_x:0, _y:0}); create_horizon(); var progress_tracker = 0; var p = 0; var qu = 0; var ed = 0; var enemy_spawn_round = 0; var go = 0; var proj = 0; var projectile_array = new Array(); var timer = 99; var timer_counter = 36; status_bar.skill1.skill.onRelease = function () { if ((skillpoints > 0) && (skill_level_1 < 3)) { select_snd.start(0, 0); skill_level_1++; skillpoints--; } }; status_bar.skill2.skill.onRelease = function () { if ((skillpoints > 0) && (skill_level_2 < 3)) { select_snd.start(0, 0); skill_level_2++; skillpoints--; } }; status_bar.skill3.skill.onRelease = function () { if ((skillpoints > 0) && (skill_level_3 < 3)) { select_snd.start(0, 0); skill_level_3++; skillpoints--; } }; var drain_timer = 0; var mp_regen = 0; var power_stab_level = Array(10, 20, 30); var spin_cut_level = Array(0.5, 0.75, 1); var empower_level = Array(1.5, 2, 2.5); var chain_whip_level = Array(0.5, 1, 1.5); var iron_hook_level = Array(1, 2, 3); var transform_level = Array(1.25, 1.5, 2); var transform_attack = Array(1.2, 1.5, 2); var transform_defense = Array(0.9, 0.8, 0.7); var assault_rifle_level = Array(0.4, 0.65, 0.9); var grenade_level = Array(5, 10, 20); var quick_feet_level = Array(1, 3, 5); var ice_bolt_level = Array(5, 10, 20); var electric_storm_level = Array(5, 15, 25); var shield_level = Array(0.75, 0.65, 0.5); var flamethrower_level = Array(1, 1.5, 2); var smoke_bomb_level = Array(100, 200, 300); var time_bomb_level = Array(10, 20, 30); var itemArray = Array(); var level_finished = false; var barrel_array = Array(); intro_bgm_snd.stop(); var food_snd = new Sound(); food_snd.attachSound("foodeat"); var water_snd = new Sound(); water_snd.attachSound("waterdrink"); var breath_fire_snd = new Sound(); breath_fire_snd.attachSound("fire1"); var enemy_projectile_array = new Array(); var enemyArray = new Array(); var e = 1; var charArray = new Array(); var enemyCount = 0; var d = 501; var hero_count = 0; var invulnerable = 0; var b = 0; var bg_array = new Array(); var a = 0; var bd = 1; var h = 0; var file_size = (_root.getBytesTotal() / 1000); var background_data = Array(1, 2, 2, 1, 1, 1, 1, 1); var triggered = 0; if (stage_num == 1) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm1"); level_snd.start(0, 1000); var bg_frame = Array(1, 4, 2, 3, 1, 5, 6, 7); var item_progress_array = Array(100, 200, 300, 800, 1400, 3000, 5000, 10000); var barrel_array_y = Array(300, 225, 350, 275, 375, 300, 225); var contents_array = Array(2, 1, 3, 1, 3, 2, 3); var amount_array = Array(100, 100, 200, 0, 200, 0, 150); } else if (stage_num == 2) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm1"); level_snd.start(0, 100); var bg_frame = Array(9, 8, 10, 11, 12, 19); var item_progress_array = Array(400, 410, 420, 800, 820, 2000, 2100, 4000, 10000); var barrel_array_y = Array(275, 325, 375, 275, 375, 275, 325, 375); var contents_array = Array(3, 3, 1, 2, 1, 1, 1, 3); var amount_array = Array(200, 200, 0, 0, 0, 0, 0, 200); } else if (stage_num == 3) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm5"); level_snd.start(0, 100); var bg_frame = Array(13, 14, 20); var item_progress_array = Array(0, 0, 800, 800, 10000); var barrel_array_y = Array(260, 360, 260, 360); var contents_array = Array(1, 3, 2, 1); var amount_array = Array(0, 300, 0, 0); } else if (stage_num == 4) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm1"); level_snd.start(0, 100); var bg_frame = Array(15, 16, 17, 18, 21); var item_progress_array = Array(500, 550, 2200, 2400, 2450, 10000); var barrel_array_y = Array(250, 325, 250, 375, 225); var contents_array = Array(3, 3, 3, 1, 2); var amount_array = Array(100, 200, 300, 0, 0); } else if (stage_num == 5) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm1"); level_snd.start(0, 100); var bg_frame = Array(22, 23, 24, 22, 22); var item_progress_array = Array(1750, 1750, 2900, 2950, 10000); var barrel_array_y = Array(300, 225, 350, 225); var contents_array = Array(1, 1, 1, 2); var amount_array = Array(0, 0, 0, 0); } else if (stage_num == 6) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm4"); level_snd.start(0, 100); var bg_frame = Array(25, 1, 1); var item_progress_array = Array(100, 200, 300, 800, 1400, 3000, 5000, 10000); var barrel_array_y = Array(300, 225, 350, 275, 375, 300, 225); var contents_array = Array(3, 3, 3, 1, 3, 2, 3); var amount_array = Array(100, 100, 200, 0, 200, 0, 150); } else if (stage_num == 7) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm5"); level_snd.start(0, 100); var bg_frame = Array(26, 27, 26, 28, 29, 26); var item_progress_array = Array(100, 200, 300, 800, 1400, 2100, 2300, 3500, 3500, 3550, 3550, 4000, 10000); var barrel_array_y = Array(300, 225, 350, 275, 375, 300, 225, 225, 375, 250, 350, 375); var contents_array = Array(1, 1, 2, 2, 3, 2, 3, 1, 1, 1, 1, 2); var amount_array = Array(0, 0, 0, 0, 200, 0, 1000, 0, 0, 0, 0, 0); } else if (stage_num == 8) { var level_snd = new Sound(); level_snd.attachSound("postwar_bgm3"); level_snd.start(0, 100); var bg_frame = Array(30, 31, 32, 33); var item_progress_array = Array(100, 200, 300, 800, 1400, 2000, 2000, 10000); var barrel_array_y = Array(300, 225, 350, 275, 375, 300, 225); var contents_array = Array(3, 1, 1, 1, 1, 2, 2); var amount_array = Array(100, 100, 200, 0, 200, 0, 150); } function smarterEnemyMove(char) { if (char.cooldown == 0) { if (char.think == 0) { char.think = char.max_think; char.standstill = random(3); } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown; char.gotoAndStop("attack"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function smartEnemyMove(char) { if (char.cooldown == 0) { if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown; char.gotoAndStop("attack"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } } function rangerEnemyMove(char) { if (hero._x > char._x) { char._xscale = 100; } else { char._xscale = -100; } if ((char.attack_range.hitTest(hero.hit_range) && (char._x > -10)) && (char._x < 560)) { char.attacking = true; char.cooldown = 16; char.gotoAndStop("attack"); } else { if (hero._x < 275) { char.dirx = 1; } else if (hero._x >= 275) { char.dirx = -1; } else { char.dirx = 0; } if (char._x < 0) { char.dirx = 1; } else if (char._x > 550) { char.dirx = -1; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function suicideEnemyMove(char) { if (char.cooldown == 0) { if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; var _local2 = attachMovie("sunny_attack", "projectile" + proj, d++, {_x:char._x, _y:char._y}); _local2.speed = 0; _local2.power = 5; _local2.special = "suicide_bomb"; _local2.nature = "foe"; projectile_array.push(_local2); proj++; enemyCount--; removeMovieClip(char); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } } function breathEnemyMove(char) { if (hero.hp <= 0) { char.dirx = 1; char.diry = 1; } else if (char.cooldown == 0) { if (char.fire_throw == 0) { breath_fire_snd.start(0, 0); var _local2 = attachMovie("flame_throw2", "projectile" + proj, d++, {_x:char._x, _y:char._y}); _local2.speed = 0; _local2.stun = 1; _local2._xscale = char._xscale; _local2.nature = "foe"; _local2.special = "foe_fire"; _local2.power = 1; projectile_array.push(_local2); char.fire_throw = 9; proj++; } else { char.fire_throw--; } if (char.think == 5) { if (char._x < hero._x) { char.dirx = 1; char._xscale = 100; } else if (char._x > hero._x) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } } } moveChar(char, char.dirx, char.diry, "walk"); } function headmanEnemyMove(char) { if (char.cooldown == 0) { if (char.think == 0) { char.think = char.max_think; char.standstill = random(3); } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown; char.gotoAndStop("attack2"); } else if (char.attack_range2.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function fishmanEnemyMove(char) { if (char.cooldown == 0) { if (char.think == 0) { char.think = char.max_think; char.standstill = random(15); } } if (char.standstill < 3) { moveChar(char, 0, 0, "stand"); } else if (char.standstill == 4) { char.attacking = true; char.cooldown = char.attack_cooldown3; char.gotoAndStop("camo"); } else if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown; char.gotoAndStop("attack"); } else if (char.attack_range2.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown2; var _local2 = attachMovie("fishman_grenade", "projectile" + proj, d++, {_x:char._x, _y:char._y - 40, _xscale:char._xscale}); _local2.speed = 0; _local2.power = 3; _local2.special = "fish_grenade"; _local2.nature = "foe"; projectile_array.push(_local2); proj++; char.gotoAndStop("attack2"); } else if (char.attack_range3.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack_cooldown3; char.gotoAndStop("camo"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function tinselEnemyMove(char) { if (char.cooldown == 0) { char.stunnable = false; char.charging = false; if (char.think == 0) { char.think = char.max_think; char.standstill = random(4); } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.standstill == 2) { char.charging = true; char.stunnable = false; char.attacking = true; char.cooldown = char.attack3_cooldown; char.gotoAndStop("attack3"); char.directionX = char._xscale / 50; if (hero._y < (char._y - 10)) { char.directionY = -1; } else if (hero._y > (char._y + 10)) { char.directionY = 1; } else { char.directionY = 0; } char.standstill = 0; } else if (char.attack_range.hitTest(hero.hit_range)) { var _local2 = random(3); if (_local2 == 0) { char.attacking = true; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack2"); } else { char.attacking = true; char.cooldown = char.attack1_cooldown; char.gotoAndStop("attack"); } } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function goliathEnemyMove(char) { if (char._x > 355) { char._x = char._x - 6; } if (char.cooldown == 0) { char.action = random(10); if (char.think == 0) { char.think = char.max_think; } if (char.action == 0) { char.attacking = true; char.action = 6; char.cooldown = char.attack3_cooldown; char.gotoAndStop("attack3"); char.attack_pwr = 10; } else if ((char.action == 1) || (char.action == 2)) { char.attacking = true; char.action = 6; char.attack_pwr = 3; char.cooldown = char.attack1_cooldown; char.gotoAndStop("attack1"); } else if ((char.action == 4) || (char.action == 5)) { char.attacking = true; char.action = 6; char.attack_pwr = 4; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack2"); } else { char.cooldown = 10; char.gotoAndStop("stand"); char.action = random(10); } } } function mechEnemyMove(char) { if (char.cooldown == 0) { char.missiles_fired = false; if (char.think == 0) { char.think = char.max_think; char.standstill = random(5); } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.standstill == 1) { char.attacking = true; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack2"); char.missiles_fired = true; char.standstill = 0; } else if (char.attack_range.hitTest(hero.hit_range)) { char.attack_pwr = 5; char.attacking = true; char.cooldown = char.attack1_cooldown; char.gotoAndStop("attack"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function samualEnemyMove(char) { if (char.cooldown == 0) { if (char.think == 0) { char.think = char.max_think; var _local2 = attachMovie("mech_missile2", "projectile" + proj, d++, {_x:hero._x, _y:hero._y}); _local2.speed = 0; _local2.power = 2; _local2.special = "mech_missile2"; _local2.nature = "foe"; projectile_array.push(_local2); proj++; char.standstill = random(3); } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.attack_range.hitTest(hero.hit_range)) { char.attacking = true; char.cooldown = char.attack1_cooldown; char.gotoAndStop("attack"); } else if (char.attack_range2.hitTest(hero.hit_range)) { var _local2 = attachMovie("samual_gunshot", "projectile" + proj, d++, {_x:char._x, _y:char._y, _xscale:char._xscale}); _local2.speed = (char._xscale / 100) * 25; _local2.power = 4; _local2.nature = "foe"; projectile_array.push(_local2); proj++; char.attacking = true; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack2"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } } function landkingEnemyMove(char) { if (char.cooldown == 0) { char.standstill = random(50); if (char.think == 0) { char.think = char.max_think; } } if (char.standstill == 0) { moveChar(char, 0, 0, "stand"); } else if (char.standstill == 1) { char.attacking = true; char.cooldown = char.attack1_cooldown; char.gotoAndStop("attack"); } else if (char.standstill == 2) { var _local2 = attachMovie("crossfire", "projectile" + proj, d++, {_x:char._x + 12, _y:char._y - 53}); _local2.speed = 0; _local2.power = 2; _local2.special = "crossfire"; _local2.nature = "foe"; projectile_array.push(_local2); proj++; var _local3 = attachMovie("crossfire2", "projectile" + proj, d++, {_x:char._x + 12, _y:char._y - 53}); _local3.speed = 0; _local3.power = 2; _local3.special = "crossfire"; _local3.nature = "foe"; projectile_array.push(_local3); proj++; char.attacking = true; char.cooldown = char.attack2_cooldown; char.gotoAndStop("attack2"); } else if (char.standstill == 3) { char.attacking = true; char.cooldown = char.attack3_cooldown; char.gotoAndStop("attack3"); } else { if (char._x < (hero._x - 20)) { char.dirx = 1; char._xscale = 100; } else if (char._x > (hero._x + 20)) { char.dirx = -1; char._xscale = -100; } else { char.dirx = 0; } if (char._y < (hero._y - 20)) { char.diry = 1; } else if (char._y > (hero._y + 20)) { char.diry = -1; } else { char.diry = 0; } moveChar(char, char.dirx, char.diry, "walk"); } }
Frame 790
boss_bgm_snd.stop();
Frame 814
_root.hero_obj_hp = hero.hptotal; _root.hero_obj_speed = hero.speed; hero_obj_mp = hero.mptotal; hero_obj_magic = hero.magic; hero.size_bonus = 1; hero.attack_bonus = 1; hero.defense_bonus = 1; hero.speed_bonus = 0; var i = (charArray.length - 1); while (i >= 0) { removeMovieClip(charArray[i]); i--; } var i = (projectile_array.length - 1); while (i >= 0) { removeMovieClip(projectile_array[i]); i--; } var i = (bg_array.length - 1); while (i >= 0) { removeMovieClip(bg_array[i]); i--; } var i = (itemArray.length - 1); while (i >= 0) { removeMovieClip(itemArray[i]); i--; } removeMovieClip(status_bar); removeMovieClip(horizon); removeMovieClip(level_complete);
Frame 844
money = money + (timer * 25); if (stage_num == 8) { gotoAndPlay (900); } else { gotoAndStop (845); }
Frame 845
stop(); character.gotoAndStop(hero_obj); buy_attack.onRelease = function () { if (money >= attack_cost) { select_snd.start(0, 0); hero_obj_atk = hero_obj_atk + 2; money = money - attack_cost; attack_cost = attack_cost + 5000; } }; buy_hp.onRelease = function () { if (money >= hp_cost) { select_snd.start(0, 0); hero_obj_hp = hero_obj_hp + 3; money = money - hp_cost; hp_cost = hp_cost + 5000; } }; buy_mp.onRelease = function () { if (money >= mp_cost) { select_snd.start(0, 0); hero_obj_mp = hero_obj_mp + 10; money = money - mp_cost; mp_cost = mp_cost + 5000; } }; buy_speed.onRelease = function () { if (money >= speed_cost) { select_snd.start(0, 0); hero_obj_speed = hero_obj_speed + 1; money = money - speed_cost; speed_cost = speed_cost + 5000; } }; buy_magic.onRelease = function () { if (money >= magic_cost) { select_snd.start(0, 0); hero_obj_magic = hero_obj_magic + 2; money = money - magic_cost; magic_cost = magic_cost + 5000; } }; buy_food.onRelease = function () { if (money >= 1000) { if (food_amount < 99) { select_snd.start(0, 0); food_amount = food_amount + 1; money = money - 2000; } } }; buy_water.onRelease = function () { if (money >= 1000) { if (water_amount < 99) { select_snd.start(0, 0); water_amount = water_amount + 1; money = money - 2000; } } }; buy_life.onRelease = function () { if (money >= 5000) { select_snd.start(0, 0); lives = lives + 1; money = money - 5000; } }; exit_btn.onRelease = function () { select_snd.start(0, 0); triggered = 0; hero_count = 0; stage_num++; gotoAndStop (789); };
Frame 846
boss_bgm_snd.stop(); level_snd.stop();
Frame 870
_root.hero_obj_hp = hero.hptotal; _root.hero_obj_atk = hero.attack_pwr; _root.hero_obj_speed = hero.speed; hero_obj_mp = hero.mptotal; hero_obj_magic = hero.magic; var i = (charArray.length - 1); while (i >= 0) { removeMovieClip(charArray[i]); i--; } var i = (projectile_array.length - 1); while (i >= 0) { removeMovieClip(projectile_array[i]); i--; } var i = (bg_array.length - 1); while (i >= 0) { removeMovieClip(bg_array[i]); i--; } removeMovieClip(status_bar); removeMovieClip(horizon); removeMovieClip(level_complete);
Frame 898
gotoAndStop (777);
Frame 1834
stop();
Frame 1835
stop(); character.gotoAndStop(hero_frame);
Symbol 79 MovieClip [auto] Frame 1
stop();
Symbol 145 MovieClip [ansel2] Frame 1
stop();
Symbol 182 MovieClip [bloodguard] Frame 1
stop();
Symbol 227 MovieClip [blueguard] Frame 1
stop();
Symbol 298 MovieClip [tinsel] Frame 1
stop();
Symbol 348 MovieClip [samual] Frame 1
stop();
Symbol 380 MovieClip [redguard] Frame 1
stop();
Symbol 428 MovieClip [mech] Frame 1
stop();
Symbol 481 MovieClip [landking] Frame 1
stop();
Symbol 513 MovieClip [hook] Frame 1
stop();
Symbol 588 MovieClip [goliath] Frame 1
stop();
Symbol 624 MovieClip [garrus] Frame 1
stop();
Symbol 657 MovieClip [eagle] Frame 1
stop();
Symbol 692 MovieClip [armi] Frame 1
stop();
Symbol 727 MovieClip Frame 26
_root.fishman38._x = random(500) + 50; _root.fishman38._y = random(125) + 225; _root.fishman24._x = random(500) + 50; _root.fishman24._y = random(125) + 225;
Symbol 738 MovieClip [fishman] Frame 1
stop();
Symbol 769 MovieClip [scout] Frame 1
stop();
Symbol 806 MovieClip [greta] Frame 1
stop();
Symbol 903 MovieClip [background] Frame 1
stop();
Symbol 903 MovieClip [background] Frame 2
stop();
Symbol 903 MovieClip [background] Frame 3
stop();
Symbol 903 MovieClip [background] Frame 4
stop();
Symbol 903 MovieClip [background] Frame 5
stop();
Symbol 903 MovieClip [background] Frame 6
stop();
Symbol 903 MovieClip [background] Frame 20
stop();
Symbol 903 MovieClip [background] Frame 21
stop();
Symbol 944 MovieClip [headman] Frame 1
stop();
Symbol 981 MovieClip [perge] Frame 1
stop();
Symbol 1016 MovieClip [corwin] Frame 1
stop();
Symbol 1050 MovieClip [vins] Frame 1
stop();
Symbol 1085 MovieClip [breath] Frame 1
stop();
Symbol 1123 MovieClip [sandy] Frame 1
stop();
Symbol 1143 MovieClip Frame 5
stop();
Symbol 1156 MovieClip Frame 23
stop();
Symbol 1165 MovieClip [alan] Frame 1
stop();
Symbol 1198 MovieClip [lex] Frame 1
stop();
Symbol 1221 MovieClip Frame 5
stop();
Symbol 1233 MovieClip Frame 6
stop();
Symbol 1244 MovieClip Frame 23
stop();
Symbol 1256 MovieClip [davis] Frame 1
stop();
Symbol 1291 MovieClip [ansel] Frame 1
stop();
Symbol 1314 MovieClip Frame 5
stop();
Symbol 1325 MovieClip Frame 23
stop();
Symbol 1333 MovieClip [sunny] Frame 1
stop();
Symbol 1357 MovieClip [manny] Frame 1
stop();
Symbol 1437 MovieClip [ranger] Frame 1
stop();
Symbol 1557 MovieClip [knight] Frame 1
stop();
Symbol 1662 MovieClip [mage] Frame 1
stop();
Symbol 1699 MovieClip Frame 12
if (Key.isDown(39)) { var holder = (_root.hero._x + 300); if (holder > 550) { _root.hero._x = 550; } else { _root.hero._x = _root.hero._x + _root.smoke_bomb_level[_root.skill_level_2 - 1]; } } else if (Key.isDown(37)) { var holder = (_root.hero._x - 300); if (holder < 10) { _root.hero._x = 10; } else { _root.hero._x = _root.hero._x - _root.smoke_bomb_level[_root.skill_level_2 - 1]; } } if (Key.isDown(38)) { var holder = (_root.hero._y - 100); if (holder < 225) { _root.hero._y = 225; } else { _root.hero._y = _root.hero._y - (_root.smoke_bomb_level[_root.skill_level_2 - 1] / 3); } } else if (Key.isDown(40)) { var holder = (_root.hero._y + 100); if (holder > 400) { _root.hero._y = 400; } else { _root.hero._y = _root.hero._y + (_root.smoke_bomb_level[_root.skill_level_2 - 1] / 3); } }
Symbol 1725 MovieClip [thief] Frame 1
stop();
Symbol 1801 MovieClip Frame 15
Symbol 1816 MovieClip Frame 22
stop();
Symbol 1828 MovieClip [god] Frame 1
stop();
Symbol 1833 MovieClip [fighter] Frame 1
stop();
Symbol 1841 MovieClip [hit_effect4] Frame 11
removeMovieClip(this);
Symbol 1846 MovieClip [hit_effect5] Frame 11
removeMovieClip(this);
Symbol 1851 MovieClip [hit_effect3] Frame 11
removeMovieClip(this);
Symbol 1856 MovieClip [hit_effect2] Frame 11
removeMovieClip(this);
Symbol 1862 MovieClip [hit_effect1] Frame 11
removeMovieClip(this);
Symbol 1868 MovieClip [hit_effect0] Frame 11
removeMovieClip(this);
Symbol 1932 MovieClip [go_arrow] Frame 40
removeMovieClip(this);
Symbol 1934 MovieClip [ice_bolt] Frame 4
stop();
Symbol 1936 MovieClip [rifle_shot] Frame 1
stop();
Symbol 1938 MovieClip [alan_shot] Frame 1
stop();
Symbol 1940 MovieClip [samual_gunshot] Frame 6
stop();
Symbol 1942 MovieClip [gun_shot] Frame 5
stop();
Symbol 1944 MovieClip [missile] Frame 1
stop();
Symbol 1946 MovieClip [crossbow_bolt] Frame 1
stop();
Symbol 2052 MovieClip Frame 1
stop();
Symbol 2087 MovieClip [level_label_animated] Frame 26
stop();
Symbol 2093 MovieClip [level_up_animated] Frame 21
stop(); removeMovieClip(this);
Symbol 2109 MovieClip [ranger_grenade] Frame 19
removeMovieClip(this);
Symbol 2112 MovieClip [flame_throw2] Frame 14
stop();
Symbol 2113 MovieClip [flame_throw] Frame 14
stop();
Symbol 2125 MovieClip [time_bomb2] Frame 78
stop();
Symbol 2127 MovieClip [time_bomb3] Frame 53
stop();
Symbol 2129 MovieClip [time_bomb1] Frame 78
stop();
Symbol 2135 MovieClip [pickup1] Frame 5
stop();
Symbol 2139 MovieClip [pickup3] Frame 5
stop();
Symbol 2145 MovieClip [pickup5] Frame 71
stop();
Symbol 2149 MovieClip [barrel] Frame 1
stop();
Symbol 2149 MovieClip [barrel] Frame 4
stop(); removeMovieClip(this);
Symbol 2151 MovieClip [level_complete] Frame 26
removeMovieClip(this);
Symbol 2163 MovieClip [suicide_bomb] Frame 8
stop();
Symbol 2169 MovieClip [shotgun_shot] Frame 6
stop();
Symbol 2171 MovieClip [gun_shot3] Frame 1
stop();
Symbol 2172 MovieClip [gun_shot2] Frame 1
stop();
Symbol 2182 MovieClip [mhealing_effect] Frame 13
stop(); removeMovieClip(this);
Symbol 2183 MovieClip [healing_effect] Frame 13
stop(); removeMovieClip(this);
Symbol 2187 MovieClip [manny2] Frame 84
stop(); _root.enemyCount--;
Symbol 2233 MovieClip [not_enough] Frame 16
stop(); removeMovieClip(this);
Symbol 2444 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.5"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 2302 MovieClip Frame 1
stop();
Symbol 2302 MovieClip Frame 2
stop();

Library Items

Symbol 1 Sound [waterdrink]
Symbol 2 Sound [transform]
Symbol 3 Sound [selection1]
Symbol 4 Sound [postwar_intro_bgm]
Symbol 5 Sound [postwar_bgm5]
Symbol 6 Sound [postwar_bgm4]
Symbol 7 Sound [postwar_bgm3]
Symbol 8 Sound [postwar_bgm2]
Symbol 9 Sound [postwar_bgm1]
Symbol 10 Sound [pickup_food]
Symbol 11 Sound [pause_effect]
Symbol 12 Sound [levelup]
Symbol 13 Sound [hit2]
Symbol 14 Sound [grab_money]
Symbol 15 Sound [foodeat]
Symbol 16 Sound [error]
Symbol 17 Sound [footsteps]Used by:126 282
Symbol 18 Sound [goliath_fire]Used by:347 566
Symbol 19 Sound [goliath_cannon]Used by:566
Symbol 20 Sound [goliath_bite]Used by:527
Symbol 21 Sound [whip]Used by:210 919 928
Symbol 22 Sound [machine_gun]Used by:62 1389
Symbol 23 Sound [gunshot1]Used by:322 719 1381
Symbol 24 Sound [chainwhips]Used by:1513
Symbol 25 Sound [ironhooks]Used by:1487
Symbol 26 Sound [electric]Used by:540 1625
Symbol 27 Sound [icicles]Used by:1596
Symbol 28 Sound [smokebomb]Used by:1699
Symbol 29 Sound [fire1]Used by:451 587 1033 1685
Symbol 30 Sound [spincut]Used by:465 1778
Symbol 31 Sound [chargeup]Used by:566 1401 1514 1637 1759 1797
Symbol 32 Sound [slice1]Used by:165 363 443 999 1476 1585 1683 1746 1759
Symbol 33 Sound [timebomb_beep]Used by:2125 2127 2129
Symbol 34 Sound [hit1]Used by:2149
Symbol 35 Sound [explosion]Used by:40 406 427 1084 1310 1541 1661 1759 2109 2125 2127 2129 2176 2177
Symbol 36 GraphicUsed by:40
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:39 104 123
Symbol 39 MovieClipUses:38Used by:40 719 919 928 935 964 999 1033 1139 1217 1269 1310 1348 1476 1487 1513 1585 1625 1683 1739 1746 1759 1778 1934 1936 1938 1940 1942 1944 1946 2109 2112 2113 2125 2127 2129 2163 2169 2171 2172 2176 2177 2178 2179 2180
Symbol 40 MovieClip [fishman_grenade]Uses:36 37 39 35
Symbol 41 GraphicUsed by:42 1086 1124
Symbol 42 MovieClipUses:41Used by:79 145 182 227 298 348 380 428 481 513 588 624 657 692 738 769 806 944 1016 1050 1085
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:43 44 45 46Used by:79
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:48 49 50 51Used by:79
Symbol 53 GraphicUsed by:62
Symbol 54 GraphicUsed by:62 120 126 165 268 303 318 322 330 347 363 427 433 451 465 480 505 518 540 587 607 616 629 640 675 719 724 727 743 752 789 798 951 964 986 1021 1033 1084 1099 1296 1370 1389 1401 1436 1457 1476 1541 1596 1625 1661 1699 1724 2109 2145 2176 2177
Symbol 55 GraphicUsed by:62
Symbol 56 GraphicUsed by:62
Symbol 57 GraphicUsed by:62
Symbol 58 GraphicUsed by:62
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:53 54 55 56 57 58 59 22 60 61Used by:79
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:79
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:79
Symbol 67 GraphicUsed by:71
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:67 68 69 70Used by:79
Symbol 72 GraphicUsed by:78
Symbol 73 GraphicUsed by:78
Symbol 74 GraphicUsed by:78
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:72 73 74 75 76 77Used by:79
Symbol 79 MovieClip [auto]Uses:42 47 52 62 64 66 71 78
Symbol 80 GraphicUsed by:93 1262 1275
Symbol 81 GraphicUsed by:93 107 144 240 253 297 1094 1131 1172 1208 1269 1275 1290 1340
Symbol 82 GraphicUsed by:93
Symbol 83 GraphicUsed by:93 1262 1275
Symbol 84 GraphicUsed by:93 1262 1275
Symbol 85 GraphicUsed by:93
Symbol 86 GraphicUsed by:93 1262 1275
Symbol 87 GraphicUsed by:93
Symbol 88 GraphicUsed by:93 1262 1275
Symbol 89 GraphicUsed by:93
Symbol 90 GraphicUsed by:93 1262 1275
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93 1262 1275
Symbol 93 MovieClipUses:80 81 82 83 84 85 86 87 88 89 90 91 92Used by:145
Symbol 94 GraphicUsed by:98 1265
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:98 1265
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:94 95 96 97Used by:145
Symbol 99 GraphicUsed by:107 1269
Symbol 100 GraphicUsed by:107
Symbol 101 GraphicUsed by:107
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Symbol 103 GraphicUsed by:107 1269
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Symbol 433 MovieClipUses:429 54 430 431 432Used by:481  Timeline
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Symbol 438 MovieClipUses:434 435 436 437Used by:481
Symbol 439 GraphicUsed by:443  Timeline
Symbol 440 GraphicUsed by:443  Timeline
Symbol 441 GraphicUsed by:443  Timeline
Symbol 442 GraphicUsed by:443  Timeline
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Symbol 1871 EditableTextUses:1869Used by:1928
Symbol 1872 EditableTextUses:1869Used by:1928
Symbol 1873 EditableTextUses:1869Used by:1928
Symbol 1874 EditableTextUses:1869Used by:1928
Symbol 1875 EditableTextUses:1869Used by:1928
Symbol 1876 EditableTextUses:1869Used by:1928
Symbol 1877 EditableTextUses:1869Used by:1928
Symbol 1878 EditableTextUses:1869Used by:1928
Symbol 1879 EditableTextUses:1869Used by:1928
Symbol 1880 EditableTextUses:1869Used by:1928
Symbol 1881 EditableTextUses:1869Used by:1928
Symbol 1882 EditableTextUses:1869Used by:1928
Symbol 1883 EditableTextUses:1869Used by:1928
Symbol 1884 EditableTextUses:1869Used by:1928
Symbol 1885 EditableTextUses:1869Used by:1928
Symbol 1886 EditableTextUses:1869Used by:1928
Symbol 1887 EditableTextUses:1869Used by:1928
Symbol 1888 EditableTextUses:1869Used by:1928
Symbol 1889 EditableTextUses:1869Used by:1928
Symbol 1890 EditableTextUses:1869Used by:1928
Symbol 1891 EditableTextUses:1869Used by:1928
Symbol 1892 EditableTextUses:1869Used by:1928
Symbol 1893 EditableTextUses:1869Used by:1928
Symbol 1894 EditableTextUses:1869Used by:1928
Symbol 1895 EditableTextUses:1869Used by:1928
Symbol 1896 EditableTextUses:1869Used by:1928
Symbol 1897 EditableTextUses:1869Used by:1928
Symbol 1898 EditableTextUses:1869Used by:1928
Symbol 1899 EditableTextUses:1869Used by:1928
Symbol 1900 EditableTextUses:1869Used by:1928
Symbol 1901 EditableTextUses:1869Used by:1928
Symbol 1902 EditableTextUses:1869Used by:1928
Symbol 1903 EditableTextUses:1869Used by:1928
Symbol 1904 EditableTextUses:1869Used by:1928
Symbol 1905 EditableTextUses:1869Used by:1928
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Symbol 1907 EditableTextUses:1869Used by:1928
Symbol 1908 EditableTextUses:1869Used by:1928
Symbol 1909 EditableTextUses:1869Used by:1928
Symbol 1910 EditableTextUses:1869Used by:1928
Symbol 1911 EditableTextUses:1869Used by:1928
Symbol 1912 EditableTextUses:1869Used by:1928
Symbol 1913 EditableTextUses:1869Used by:1928
Symbol 1914 EditableTextUses:1869Used by:1928
Symbol 1915 EditableTextUses:1869Used by:1928
Symbol 1916 EditableTextUses:1869Used by:1928
Symbol 1917 EditableTextUses:1869Used by:1928
Symbol 1918 EditableTextUses:1869Used by:1928
Symbol 1919 EditableTextUses:1869Used by:1928
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Symbol 1923 EditableTextUses:1869Used by:1928
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Symbol 1925 EditableTextUses:1869Used by:1928
Symbol 1926 EditableTextUses:1869Used by:1928
Symbol 1927 EditableTextUses:1869Used by:1928
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Symbol 1929 GraphicUsed by:1932
Symbol 1930 FontUsed by:1931
Symbol 1931 TextUses:1930Used by:1932
Symbol 1932 MovieClip [go_arrow]Uses:1929 1931
Symbol 1933 GraphicUsed by:1934
Symbol 1934 MovieClip [ice_bolt]Uses:39 1933
Symbol 1935 GraphicUsed by:1936
Symbol 1936 MovieClip [rifle_shot]Uses:39 1935
Symbol 1937 GraphicUsed by:1938
Symbol 1938 MovieClip [alan_shot]Uses:39 1937
Symbol 1939 GraphicUsed by:1940
Symbol 1940 MovieClip [samual_gunshot]Uses:39 1939
Symbol 1941 GraphicUsed by:1942
Symbol 1942 MovieClip [gun_shot]Uses:39 1941
Symbol 1943 GraphicUsed by:1944
Symbol 1944 MovieClip [missile]Uses:1943 39
Symbol 1945 GraphicUsed by:1946
Symbol 1946 MovieClip [crossbow_bolt]Uses:1945 39
Symbol 1947 GraphicUsed by:1952
Symbol 1948 GraphicUsed by:1952
Symbol 1949 GraphicUsed by:1950
Symbol 1950 MovieClipUses:1949Used by:1952  Timeline
Symbol 1951 GraphicUsed by:1952
Symbol 1952 MovieClip [horizon]Uses:1947 1948 1950 1951
Symbol 1953 GraphicUsed by:2084
Symbol 1954 GraphicUsed by:1961
Symbol 1955 GraphicUsed by:1961 1981 2000 2019
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Symbol 1958 TextUses:1956Used by:1961
Symbol 1959 TextUses:1956Used by:1961
Symbol 1960 TextUses:1956Used by:1961
Symbol 1961 ButtonUses:1954 1955 1957 1958 1959 1960Used by:2052
Symbol 1962 GraphicUsed by:1968
Symbol 1963 GraphicUsed by:1968
Symbol 1964 TextUses:1956Used by:1968
Symbol 1965 TextUses:1956Used by:1968
Symbol 1966 TextUses:1956Used by:1968
Symbol 1967 TextUses:1956Used by:1968 2051
Symbol 1968 ButtonUses:1962 1963 1964 1965 1966 1967Used by:2052
Symbol 1969 GraphicUsed by:1975
Symbol 1970 GraphicUsed by:1975
Symbol 1971 TextUses:1956Used by:1975
Symbol 1972 TextUses:1956Used by:1975
Symbol 1973 TextUses:1956Used by:1975
Symbol 1974 TextUses:1956Used by:1975 1994 2013 2032
Symbol 1975 ButtonUses:1969 1970 1971 1972 1973 1974Used by:2052
Symbol 1976 GraphicUsed by:1981
Symbol 1977 TextUses:1956Used by:1981
Symbol 1978 TextUses:1956Used by:1981
Symbol 1979 TextUses:1956Used by:1981
Symbol 1980 TextUses:1956Used by:1981
Symbol 1981 ButtonUses:1976 1955 1977 1978 1979 1980Used by:2052
Symbol 1982 GraphicUsed by:1988
Symbol 1983 GraphicUsed by:1988
Symbol 1984 TextUses:1956Used by:1988
Symbol 1985 TextUses:1956Used by:1988
Symbol 1986 TextUses:1956Used by:1988
Symbol 1987 TextUses:1956Used by:1988
Symbol 1988 ButtonUses:1982 1983 1984 1985 1986 1987Used by:2052
Symbol 1989 GraphicUsed by:1994
Symbol 1990 GraphicUsed by:1994
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Symbol 1992 TextUses:1956Used by:1994
Symbol 1993 TextUses:1956Used by:1994
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Symbol 1995 GraphicUsed by:2000
Symbol 1996 TextUses:1956Used by:2000
Symbol 1997 TextUses:1956Used by:2000
Symbol 1998 TextUses:1956Used by:2000
Symbol 1999 TextUses:1956Used by:2000 2038
Symbol 2000 ButtonUses:1995 1955 1996 1997 1998 1999Used by:2052
Symbol 2001 GraphicUsed by:2007
Symbol 2002 GraphicUsed by:2007
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Symbol 2004 TextUses:1956Used by:2007
Symbol 2005 TextUses:1956Used by:2007
Symbol 2006 TextUses:1956Used by:2007
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Symbol 2008 GraphicUsed by:2013
Symbol 2009 GraphicUsed by:2013
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Symbol 2011 TextUses:1956Used by:2013
Symbol 2012 TextUses:1956Used by:2013
Symbol 2013 ButtonUses:2008 2009 2010 2011 2012 1974Used by:2052
Symbol 2014 GraphicUsed by:2019
Symbol 2015 TextUses:1956Used by:2019
Symbol 2016 TextUses:1956Used by:2019
Symbol 2017 TextUses:1956Used by:2019
Symbol 2018 TextUses:1956Used by:2019
Symbol 2019 ButtonUses:2014 1955 2015 2016 2017 2018Used by:2052
Symbol 2020 GraphicUsed by:2026
Symbol 2021 GraphicUsed by:2026
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Symbol 2024 TextUses:1956Used by:2026
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Symbol 2027 GraphicUsed by:2032
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Symbol 2030 TextUses:1956Used by:2032
Symbol 2031 TextUses:1956Used by:2032
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Symbol 2033 GraphicUsed by:2038
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Symbol 2039 GraphicUsed by:2045
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Symbol 2067 TextUses:2062Used by:2084  Timeline
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Symbol 2072 TextUses:2062Used by:2084  Timeline
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Symbol 2081 TextUses:2062Used by:2084  Timeline
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Symbol 2086 MovieClipUses:2085Used by:2087
Symbol 2087 MovieClip [level_label_animated]Uses:2086
Symbol 2088 FontUsed by:2089 2090
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Symbol 2090 TextUses:2088Used by:2092
Symbol 2091 GraphicUsed by:2092
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Symbol 2093 MovieClip [level_up_animated]Uses:2092
Symbol 2094 GraphicUsed by:2098
Symbol 2095 GraphicUsed by:2098
Symbol 2096 GraphicUsed by:2098
Symbol 2097 GraphicUsed by:2098
Symbol 2098 MovieClip [fighter_fire_trail]Uses:2094 2095 2096 2097
Symbol 2099 GraphicUsed by:2102
Symbol 2100 GraphicUsed by:2102
Symbol 2101 GraphicUsed by:2102
Symbol 2102 MovieClip [ranger_shadow]Uses:2099 2100 2101
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Symbol 2104 GraphicUsed by:2109 2176 2177
Symbol 2105 GraphicUsed by:2109 2176 2177
Symbol 2106 GraphicUsed by:2109 2176 2177
Symbol 2107 GraphicUsed by:2109 2176 2177
Symbol 2108 GraphicUsed by:2109 2176 2177
Symbol 2109 MovieClip [ranger_grenade]Uses:2103 54 35 39 2104 2105 2106 2107 2108
Symbol 2110 GraphicUsed by:2111
Symbol 2111 MovieClip [mage_shield]Uses:2110
Symbol 2112 MovieClip [flame_throw2]Uses:1030 39
Symbol 2113 MovieClip [flame_throw]Uses:1030 39
Symbol 2114 GraphicUsed by:2125
Symbol 2115 TextUses:811Used by:2125 2129
Symbol 2116 TextUses:811Used by:2125 2129
Symbol 2117 TextUses:811Used by:2125 2127 2129
Symbol 2118 TextUses:811Used by:2125 2127 2129
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Symbol 2121 GraphicUsed by:2125 2127 2129
Symbol 2122 GraphicUsed by:2125 2127 2129
Symbol 2123 GraphicUsed by:2125 2127 2129
Symbol 2124 GraphicUsed by:2125 2127 2129
Symbol 2125 MovieClip [time_bomb2]Uses:2114 2115 33 2116 2117 2118 2119 35 2120 39 2121 2122 2123 2124
Symbol 2126 GraphicUsed by:2127
Symbol 2127 MovieClip [time_bomb3]Uses:2126 2117 33 2118 2119 35 2120 39 2121 2122 2123 2124
Symbol 2128 GraphicUsed by:2129
Symbol 2129 MovieClip [time_bomb1]Uses:2128 2115 33 2116 2117 2118 2119 35 2120 39 2121 2122 2123 2124
Symbol 2130 GraphicUsed by:2135  Timeline
Symbol 2131 FontUsed by:2132 2133 2134
Symbol 2132 TextUses:2131Used by:2135  Timeline
Symbol 2133 TextUses:2131Used by:2135  Timeline
Symbol 2134 TextUses:2131Used by:2135  Timeline
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Symbol 2136 GraphicUsed by:2137
Symbol 2137 MovieClip [pickup2]Uses:2136 1124
Symbol 2138 GraphicUsed by:2139  Timeline
Symbol 2139 MovieClip [pickup3]Uses:2138 1124
Symbol 2140 GraphicUsed by:2141
Symbol 2141 MovieClip [pickup4]Uses:2140 1124
Symbol 2142 GraphicUsed by:2145
Symbol 2143 GraphicUsed by:2145
Symbol 2144 GraphicUsed by:2145
Symbol 2145 MovieClip [pickup5]Uses:54 2142 2143 1124 2144
Symbol 2146 GraphicUsed by:2149
Symbol 2147 GraphicUsed by:2149
Symbol 2148 GraphicUsed by:2149
Symbol 2149 MovieClip [barrel]Uses:2146 1124 2147 34 2148
Symbol 2150 GraphicUsed by:2151
Symbol 2151 MovieClip [level_complete]Uses:2150
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Symbol 2153 TextUses:2152Used by:2157
Symbol 2154 TextUses:2152Used by:2157
Symbol 2155 TextUses:2152Used by:2157
Symbol 2156 GraphicUsed by:2157
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Symbol 2158 GraphicUsed by:2163
Symbol 2159 GraphicUsed by:2163
Symbol 2160 GraphicUsed by:2163
Symbol 2161 GraphicUsed by:2163
Symbol 2162 GraphicUsed by:2163
Symbol 2163 MovieClip [suicide_bomb]Uses:412 39 2158 2159 2160 2161 419 2162 420
Symbol 2164 GraphicUsed by:2169
Symbol 2165 GraphicUsed by:2169
Symbol 2166 GraphicUsed by:2169
Symbol 2167 GraphicUsed by:2169
Symbol 2168 GraphicUsed by:2169
Symbol 2169 MovieClip [shotgun_shot]Uses:39 2164 2165 2166 2167 2168
Symbol 2170 GraphicUsed by:2171 2172
Symbol 2171 MovieClip [gun_shot3]Uses:39 2170
Symbol 2172 MovieClip [gun_shot2]Uses:39 2170
Symbol 2173 GraphicUsed by:2176 2177
Symbol 2174 GraphicUsed by:2176
Symbol 2175 GraphicUsed by:2176
Symbol 2176 MovieClip [mech_missile2]Uses:54 2173 2174 2175 35 2104 39 2105 2106 2107 2108
Symbol 2177 MovieClip [mech_missile]Uses:54 2173 35 2104 39 2105 2106 2107 2108
Symbol 2178 MovieClip [crossfire3]Uses:1030 39
Symbol 2179 MovieClip [crossfire2]Uses:39 1030
Symbol 2180 MovieClip [crossfire]Uses:1030 39
Symbol 2181 GraphicUsed by:2182 2183
Symbol 2182 MovieClip [mhealing_effect]Uses:2181
Symbol 2183 MovieClip [healing_effect]Uses:2181
Symbol 2184 GraphicUsed by:2187
Symbol 2185 FontUsed by:2186
Symbol 2186 TextUses:2185Used by:2187
Symbol 2187 MovieClip [manny2]Uses:1344 1340 2184 2186
Symbol 2188 GraphicUsed by:2231
Symbol 2189 TextUses:1956Used by:2192
Symbol 2190 FontUsed by:2191 2245
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Symbol 2192 MovieClipUses:2189 2191Used by:2231
Symbol 2193 TextUses:1956Used by:2231
Symbol 2194 TextUses:1956Used by:2231
Symbol 2195 TextUses:1956Used by:2231
Symbol 2196 TextUses:1956Used by:2231
Symbol 2197 TextUses:1956Used by:2231
Symbol 2198 TextUses:1956Used by:2231
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Symbol 2200 TextUses:1956Used by:2231
Symbol 2201 TextUses:1956Used by:2231
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Symbol 2208 TextUses:1956Used by:2231
Symbol 2209 TextUses:1956Used by:2231
Symbol 2210 TextUses:1956Used by:2231
Symbol 2211 TextUses:1956Used by:2231
Symbol 2212 TextUses:1956Used by:2231
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Symbol 2214 TextUses:1956Used by:2231
Symbol 2215 TextUses:1956Used by:2231
Symbol 2216 TextUses:1956Used by:2231
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Symbol 2218 TextUses:1956Used by:2231
Symbol 2219 TextUses:1956Used by:2231
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Symbol 2221 TextUses:1956Used by:2231
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Symbol 2233 MovieClip [not_enough]Uses:2232
Symbol 2234 GraphicUsed by:2237 2240
Symbol 2235 GraphicUsed by:2236
Symbol 2236 MovieClipUses:2235Used by:2237
Symbol 2237 MovieClip [magicbar]Uses:2234 2236Used by:Timeline
Symbol 2238 GraphicUsed by:2239
Symbol 2239 MovieClipUses:2238Used by:2240
Symbol 2240 MovieClip [lifebar]Uses:2234 2239Used by:Timeline
Symbol 2444 MovieClip [__Packages.MochiAd]
Symbol 2241 GraphicUsed by:2419  Timeline
Symbol 2242 GraphicUsed by:Timeline
Symbol 2243 GraphicUsed by:Timeline
Symbol 2244 TextUses:2062Used by:Timeline
Symbol 2245 TextUses:2190Used by:2246
Symbol 2246 MovieClipUses:2245Used by:Timeline
Symbol 2247 GraphicUsed by:Timeline
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Symbol 2250 GraphicUsed by:Timeline
Symbol 2251 TextUses:2062Used by:Timeline
Symbol 2252 GraphicUsed by:Timeline
Symbol 2253 TextUses:2062Used by:Timeline
Symbol 2254 TextUses:2062Used by:Timeline
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Symbol 2256 GraphicUses:2255Used by:Timeline
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Symbol 2258 TextUses:2257Used by:Timeline
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Symbol 2261 TextUses:2257Used by:2263 2268
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Symbol 2264 TextUses:2257Used by:2268  Timeline
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Symbol 2266 TextUses:2257Used by:2268
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Symbol 2269 GraphicUses:2255Used by:Timeline
Symbol 2270 TextUses:2257Used by:Timeline
Symbol 2271 TextUses:2257Used by:2302
Symbol 2272 TextUses:2257Used by:2302
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Symbol 2326 TextUses:2062Used by:Timeline
Symbol 2327 TextUses:2062Used by:Timeline
Symbol 2328 TextUses:2062Used by:Timeline
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Symbol 2330 TextUses:2062Used by:Timeline
Symbol 2331 TextUses:2062Used by:Timeline
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Symbol 2333 TextUses:2062Used by:Timeline
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Symbol 2336 TextUses:1956Used by:Timeline
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Symbol 2359 GraphicUsed by:2360
Symbol 2360 ButtonUses:2356 2357 2358 2359Used by:Timeline
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Symbol 2363 FontUsed by:2364
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Symbol 2366 EditableTextUses:2152Used by:Timeline
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Symbol 2373 MovieClipUses:1734 1447 1572 1370 1671Used by:2419  Timeline
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Symbol 2379 ButtonUses:2375 2376 2377 2378Used by:Timeline
Symbol 2380 TextUses:2062Used by:Timeline
Symbol 2381 EditableTextUses:2062Used by:Timeline
Symbol 2382 TextUses:2062Used by:2386
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Symbol 2386 ButtonUses:2382 2383 2384 2385Used by:Timeline
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Symbol 2416 FontUsed by:2417
Symbol 2417 TextUses:2416Used by:Timeline
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Symbol 2419 MovieClipUses:2241 2373Used by:Timeline
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Symbol 2423 MovieClipUses:2420 2421 2422Used by:Timeline
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Instance Names

"space_flash"Frame 2Symbol 2246 MovieClip
"start_btn"Frame 777Symbol 2263 Button
"instruct"Frame 777Symbol 2268 Button
"char_info"Frame 787Symbol 2302 MovieClip
"fighter_btn"Frame 787Symbol 2305 Button
"knight_btn"Frame 787Symbol 2309 Button
"ranger_btn"Frame 787Symbol 2312 Button
"mage_btn"Frame 787Symbol 2315 Button
"thief_btn"Frame 787Symbol 2318 Button
"skill2"Frame 788Symbol 2052 MovieClip
"skill1"Frame 788Symbol 2052 MovieClip
"skill3"Frame 788Symbol 2052 MovieClip
"expbar"Frame 788Symbol 2056 MovieClip
"main"Frame 788Symbol 2360 Button
"character"Frame 845Symbol 2373 MovieClip
"buy_attack"Frame 845Symbol 2379 Button
"buy_hp"Frame 845Symbol 2379 Button
"buy_mp"Frame 845Symbol 2379 Button
"buy_magic"Frame 845Symbol 2379 Button
"buy_speed"Frame 845Symbol 2379 Button
"exit_btn"Frame 845Symbol 2386 Button
"buy_food"Frame 845Symbol 2379 Button
"buy_water"Frame 845Symbol 2379 Button
"buy_life"Frame 845Symbol 2379 Button
"ending"Frame 899Symbol 2419 MovieClip
"ending"Frame 899Symbol 2423 MovieClip
"weapon"Frame 1818Symbol 123 MovieClip
"weapon"Symbol 40 MovieClip [fishman_grenade] Frame 16Symbol 39 MovieClip
"attack_range"Symbol 40 MovieClip [fishman_grenade] Frame 16Symbol 39 MovieClip
"attack_range"Symbol 79 MovieClip [auto] Frame 1Symbol 42 MovieClip
"hit_range"Symbol 79 MovieClip [auto] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 79 MovieClip [auto] Frame 1Symbol 42 MovieClip
"enemy"Symbol 79 MovieClip [auto] Frame 1Symbol 47 MovieClip
"enemy"Symbol 79 MovieClip [auto] Frame 2Symbol 52 MovieClip
"enemy"Symbol 79 MovieClip [auto] Frame 3Symbol 62 MovieClip
"enemy"Symbol 79 MovieClip [auto] Frame 4Symbol 64 MovieClip
"enemy"Symbol 79 MovieClip [auto] Frame 5Symbol 66 MovieClip
"enemy"Symbol 79 MovieClip [auto] Frame 6Symbol 71 MovieClip
"enemy"Symbol 79 MovieClip [auto] Frame 7Symbol 78 MovieClip
"weapon"Symbol 107 MovieClip Frame 10Symbol 104 MovieClip
"weapon"Symbol 120 MovieClip Frame 8Symbol 104 MovieClip
"weapon"Symbol 126 MovieClip Frame 7Symbol 123 MovieClip
"hit_range"Symbol 145 MovieClip [ansel2] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 145 MovieClip [ansel2] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 145 MovieClip [ansel2] Frame 1Symbol 42 MovieClip
"enemy"Symbol 145 MovieClip [ansel2] Frame 1Symbol 93 MovieClip
"enemy"Symbol 145 MovieClip [ansel2] Frame 2Symbol 98 MovieClip
"enemy"Symbol 145 MovieClip [ansel2] Frame 3Symbol 107 MovieClip
"enemy"Symbol 145 MovieClip [ansel2] Frame 4Symbol 120 MovieClip
"enemy"Symbol 145 MovieClip [ansel2] Frame 5Symbol 126 MovieClip
"enemy"Symbol 145 MovieClip [ansel2] Frame 6Symbol 144 MovieClip
"weapon"Symbol 165 MovieClip Frame 6Symbol 104 MovieClip
"hit_range"Symbol 182 MovieClip [bloodguard] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 182 MovieClip [bloodguard] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 182 MovieClip [bloodguard] Frame 1Symbol 42 MovieClip
"enemy"Symbol 182 MovieClip [bloodguard] Frame 1Symbol 153 MovieClip
"enemy"Symbol 182 MovieClip [bloodguard] Frame 2Symbol 158 MovieClip
"hit_spot"Symbol 182 MovieClip [bloodguard] Frame 3Symbol 42 MovieClip
"enemy"Symbol 182 MovieClip [bloodguard] Frame 3Symbol 165 MovieClip
"enemy"Symbol 182 MovieClip [bloodguard] Frame 4Symbol 167 MovieClip
"enemy"Symbol 182 MovieClip [bloodguard] Frame 5Symbol 169 MovieClip
"enemy"Symbol 182 MovieClip [bloodguard] Frame 6Symbol 174 MovieClip
"enemy"Symbol 182 MovieClip [bloodguard] Frame 7Symbol 181 MovieClip
"weapon"Symbol 210 MovieClip Frame 7Symbol 104 MovieClip
"hit_range"Symbol 227 MovieClip [blueguard] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 227 MovieClip [blueguard] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 227 MovieClip [blueguard] Frame 1Symbol 42 MovieClip
"enemy"Symbol 227 MovieClip [blueguard] Frame 1Symbol 187 MovieClip
"enemy"Symbol 227 MovieClip [blueguard] Frame 2Symbol 192 MovieClip
"enemy"Symbol 227 MovieClip [blueguard] Frame 3Symbol 210 MovieClip
"enemy"Symbol 227 MovieClip [blueguard] Frame 4Symbol 212 MovieClip
"enemy"Symbol 227 MovieClip [blueguard] Frame 5Symbol 214 MovieClip
"enemy"Symbol 227 MovieClip [blueguard] Frame 6Symbol 219 MovieClip
"enemy"Symbol 227 MovieClip [blueguard] Frame 7Symbol 226 MovieClip
"weapon"Symbol 253 MovieClip Frame 10Symbol 123 MovieClip
"weapon"Symbol 268 MovieClip Frame 8Symbol 123 MovieClip
"weapon"Symbol 282 MovieClip Frame 7Symbol 123 MovieClip
"hit_range"Symbol 298 MovieClip [tinsel] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 298 MovieClip [tinsel] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 298 MovieClip [tinsel] Frame 1Symbol 42 MovieClip
"enemy"Symbol 298 MovieClip [tinsel] Frame 1Symbol 240 MovieClip
"enemy"Symbol 298 MovieClip [tinsel] Frame 2Symbol 245 MovieClip
"enemy"Symbol 298 MovieClip [tinsel] Frame 3Symbol 253 MovieClip
"enemy"Symbol 298 MovieClip [tinsel] Frame 4Symbol 268 MovieClip
"enemy"Symbol 298 MovieClip [tinsel] Frame 5Symbol 282 MovieClip
"enemy"Symbol 298 MovieClip [tinsel] Frame 6Symbol 297 MovieClip
"weapon"Symbol 318 MovieClip Frame 3Symbol 123 MovieClip
"weapon"Symbol 330 MovieClip Frame 1Symbol 123 MovieClip
"hit_range"Symbol 348 MovieClip [samual] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 348 MovieClip [samual] Frame 1Symbol 42 MovieClip
"attack_range2"Symbol 348 MovieClip [samual] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 348 MovieClip [samual] Frame 1Symbol 42 MovieClip
"enemy"Symbol 348 MovieClip [samual] Frame 1Symbol 303 MovieClip
"enemy"Symbol 348 MovieClip [samual] Frame 2Symbol 308 MovieClip
"enemy"Symbol 348 MovieClip [samual] Frame 3Symbol 318 MovieClip
"enemy"Symbol 348 MovieClip [samual] Frame 4Symbol 322 MovieClip
"enemy"Symbol 348 MovieClip [samual] Frame 5Symbol 324 MovieClip
"enemy"Symbol 348 MovieClip [samual] Frame 6Symbol 326 MovieClip
"enemy"Symbol 348 MovieClip [samual] Frame 7Symbol 330 MovieClip
"enemy"Symbol 348 MovieClip [samual] Frame 8Symbol 347 MovieClip
"weapon"Symbol 363 MovieClip Frame 8Symbol 123 MovieClip
"hit_range"Symbol 380 MovieClip [redguard] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 380 MovieClip [redguard] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 380 MovieClip [redguard] Frame 1Symbol 42 MovieClip
"enemy"Symbol 380 MovieClip [redguard] Frame 1Symbol 353 MovieClip
"enemy"Symbol 380 MovieClip [redguard] Frame 2Symbol 358 MovieClip
"enemy"Symbol 380 MovieClip [redguard] Frame 3Symbol 363 MovieClip
"enemy"Symbol 380 MovieClip [redguard] Frame 4Symbol 365 MovieClip
"enemy"Symbol 380 MovieClip [redguard] Frame 5Symbol 367 MovieClip
"enemy"Symbol 380 MovieClip [redguard] Frame 6Symbol 372 MovieClip
"enemy"Symbol 380 MovieClip [redguard] Frame 7Symbol 379 MovieClip
"weapon"Symbol 394 MovieClip Frame 12Symbol 123 MovieClip
"hit_range"Symbol 428 MovieClip [mech] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 428 MovieClip [mech] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 428 MovieClip [mech] Frame 1Symbol 42 MovieClip
"enemy"Symbol 428 MovieClip [mech] Frame 1Symbol 385 MovieClip
"enemy"Symbol 428 MovieClip [mech] Frame 2Symbol 390 MovieClip
"enemy"Symbol 428 MovieClip [mech] Frame 3Symbol 394 MovieClip
"enemy"Symbol 428 MovieClip [mech] Frame 4Symbol 406 MovieClip
"enemy"Symbol 428 MovieClip [mech] Frame 5Symbol 427 MovieClip
"weapon"Symbol 443 MovieClip Frame 13Symbol 123 MovieClip
"weapon"Symbol 465 MovieClip Frame 11Symbol 123 MovieClip
"hit_range"Symbol 481 MovieClip [landking] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 481 MovieClip [landking] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 481 MovieClip [landking] Frame 1Symbol 42 MovieClip
"enemy"Symbol 481 MovieClip [landking] Frame 1Symbol 433 MovieClip
"enemy"Symbol 481 MovieClip [landking] Frame 2Symbol 438 MovieClip
"enemy"Symbol 481 MovieClip [landking] Frame 3Symbol 443 MovieClip
"enemy"Symbol 481 MovieClip [landking] Frame 4Symbol 451 MovieClip
"enemy"Symbol 481 MovieClip [landking] Frame 5Symbol 465 MovieClip
"enemy"Symbol 481 MovieClip [landking] Frame 6Symbol 480 MovieClip
"weapon"Symbol 496 MovieClip Frame 5Symbol 123 MovieClip
"hit_range"Symbol 513 MovieClip [hook] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 513 MovieClip [hook] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 513 MovieClip [hook] Frame 1Symbol 42 MovieClip
"enemy"Symbol 513 MovieClip [hook] Frame 1Symbol 486 MovieClip
"enemy"Symbol 513 MovieClip [hook] Frame 2Symbol 491 MovieClip
"enemy"Symbol 513 MovieClip [hook] Frame 3Symbol 496 MovieClip
"enemy"Symbol 513 MovieClip [hook] Frame 4Symbol 498 MovieClip
"enemy"Symbol 513 MovieClip [hook] Frame 5Symbol 500 MovieClip
"enemy"Symbol 513 MovieClip [hook] Frame 6Symbol 505 MovieClip
"enemy"Symbol 513 MovieClip [hook] Frame 7Symbol 512 MovieClip
"weapon"Symbol 527 MovieClip Frame 4Symbol 123 MovieClip
"weapon"Symbol 540 MovieClip Frame 17Symbol 123 MovieClip
"weapon"Symbol 566 MovieClip Frame 56Symbol 123 MovieClip
"enemy"Symbol 588 MovieClip [goliath] Frame 1Symbol 518 MovieClip
"attack_range"Symbol 588 MovieClip [goliath] Frame 1Symbol 42 MovieClip
"hit_range"Symbol 588 MovieClip [goliath] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 588 MovieClip [goliath] Frame 1Symbol 42 MovieClip
"enemy"Symbol 588 MovieClip [goliath] Frame 2Symbol 527 MovieClip
"enemy"Symbol 588 MovieClip [goliath] Frame 3Symbol 540 MovieClip
"enemy"Symbol 588 MovieClip [goliath] Frame 4Symbol 566 MovieClip
"enemy"Symbol 588 MovieClip [goliath] Frame 5Symbol 587 MovieClip
"attack_range"Symbol 624 MovieClip [garrus] Frame 1Symbol 42 MovieClip
"hit_range"Symbol 624 MovieClip [garrus] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 624 MovieClip [garrus] Frame 1Symbol 42 MovieClip
"enemy"Symbol 624 MovieClip [garrus] Frame 1Symbol 593 MovieClip
"enemy"Symbol 624 MovieClip [garrus] Frame 2Symbol 598 MovieClip
"enemy"Symbol 624 MovieClip [garrus] Frame 3Symbol 607 MovieClip
"enemy"Symbol 624 MovieClip [garrus] Frame 4Symbol 609 MovieClip
"enemy"Symbol 624 MovieClip [garrus] Frame 5Symbol 611 MovieClip
"enemy"Symbol 624 MovieClip [garrus] Frame 6Symbol 616 MovieClip
"enemy"Symbol 624 MovieClip [garrus] Frame 7Symbol 623 MovieClip
"attack_range"Symbol 657 MovieClip [eagle] Frame 1Symbol 42 MovieClip
"hit_range"Symbol 657 MovieClip [eagle] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 657 MovieClip [eagle] Frame 1Symbol 42 MovieClip
"enemy"Symbol 657 MovieClip [eagle] Frame 1Symbol 629 MovieClip
"enemy"Symbol 657 MovieClip [eagle] Frame 2Symbol 634 MovieClip
"enemy"Symbol 657 MovieClip [eagle] Frame 3Symbol 640 MovieClip
"enemy"Symbol 657 MovieClip [eagle] Frame 4Symbol 642 MovieClip
"enemy"Symbol 657 MovieClip [eagle] Frame 5Symbol 644 MovieClip
"enemy"Symbol 657 MovieClip [eagle] Frame 6Symbol 649 MovieClip
"enemy"Symbol 657 MovieClip [eagle] Frame 7Symbol 656 MovieClip
"attack_range"Symbol 692 MovieClip [armi] Frame 1Symbol 42 MovieClip
"hit_range"Symbol 692 MovieClip [armi] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 692 MovieClip [armi] Frame 1Symbol 42 MovieClip
"enemy"Symbol 692 MovieClip [armi] Frame 1Symbol 662 MovieClip
"enemy"Symbol 692 MovieClip [armi] Frame 2Symbol 667 MovieClip
"enemy"Symbol 692 MovieClip [armi] Frame 3Symbol 675 MovieClip
"enemy"Symbol 692 MovieClip [armi] Frame 4Symbol 677 MovieClip
"enemy"Symbol 692 MovieClip [armi] Frame 5Symbol 679 MovieClip
"enemy"Symbol 692 MovieClip [armi] Frame 6Symbol 684 MovieClip
"enemy"Symbol 692 MovieClip [armi] Frame 7Symbol 691 MovieClip
"weapon"Symbol 719 MovieClip Frame 19Symbol 39 MovieClip
"hit_range"Symbol 738 MovieClip [fishman] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 738 MovieClip [fishman] Frame 1Symbol 42 MovieClip
"attack_range2"Symbol 738 MovieClip [fishman] Frame 1Symbol 42 MovieClip
"attack_range3"Symbol 738 MovieClip [fishman] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 738 MovieClip [fishman] Frame 1Symbol 42 MovieClip
"enemy"Symbol 738 MovieClip [fishman] Frame 1Symbol 697 MovieClip
"enemy"Symbol 738 MovieClip [fishman] Frame 2Symbol 702 MovieClip
"enemy"Symbol 738 MovieClip [fishman] Frame 3Symbol 719 MovieClip
"enemy"Symbol 738 MovieClip [fishman] Frame 4Symbol 724 MovieClip
"enemy"Symbol 738 MovieClip [fishman] Frame 5Symbol 727 MovieClip
"enemy"Symbol 738 MovieClip [fishman] Frame 6Symbol 737 MovieClip
"attack_range"Symbol 769 MovieClip [scout] Frame 1Symbol 42 MovieClip
"hit_range"Symbol 769 MovieClip [scout] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 769 MovieClip [scout] Frame 1Symbol 42 MovieClip
"enemy"Symbol 769 MovieClip [scout] Frame 1Symbol 743 MovieClip
"enemy"Symbol 769 MovieClip [scout] Frame 2Symbol 748 MovieClip
"enemy"Symbol 769 MovieClip [scout] Frame 3Symbol 752 MovieClip
"enemy"Symbol 769 MovieClip [scout] Frame 4Symbol 754 MovieClip
"enemy"Symbol 769 MovieClip [scout] Frame 5Symbol 756 MovieClip
"enemy"Symbol 769 MovieClip [scout] Frame 6Symbol 761 MovieClip
"enemy"Symbol 769 MovieClip [scout] Frame 7Symbol 768 MovieClip
"weapon"Symbol 789 MovieClip Frame 7Symbol 123 MovieClip
"hit_range"Symbol 806 MovieClip [greta] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 806 MovieClip [greta] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 806 MovieClip [greta] Frame 1Symbol 42 MovieClip
"enemy"Symbol 806 MovieClip [greta] Frame 1Symbol 774 MovieClip
"enemy"Symbol 806 MovieClip [greta] Frame 2Symbol 779 MovieClip
"enemy"Symbol 806 MovieClip [greta] Frame 3Symbol 789 MovieClip
"enemy"Symbol 806 MovieClip [greta] Frame 4Symbol 791 MovieClip
"enemy"Symbol 806 MovieClip [greta] Frame 5Symbol 793 MovieClip
"enemy"Symbol 806 MovieClip [greta] Frame 6Symbol 798 MovieClip
"enemy"Symbol 806 MovieClip [greta] Frame 7Symbol 805 MovieClip
"weapon"Symbol 919 MovieClip Frame 12Symbol 39 MovieClip
"weapon"Symbol 928 MovieClip Frame 12Symbol 39 MovieClip
"weapon"Symbol 935 MovieClip Frame 7Symbol 39 MovieClip
"hit_range"Symbol 944 MovieClip [headman] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 944 MovieClip [headman] Frame 1Symbol 42 MovieClip
"attack_range2"Symbol 944 MovieClip [headman] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 944 MovieClip [headman] Frame 1Symbol 42 MovieClip
"enemy"Symbol 944 MovieClip [headman] Frame 1Symbol 908 MovieClip
"enemy"Symbol 944 MovieClip [headman] Frame 2Symbol 913 MovieClip
"enemy"Symbol 944 MovieClip [headman] Frame 3Symbol 919 MovieClip
"enemy"Symbol 944 MovieClip [headman] Frame 4Symbol 928 MovieClip
"enemy"Symbol 944 MovieClip [headman] Frame 5Symbol 908 MovieClip
"enemy"Symbol 944 MovieClip [headman] Frame 7Symbol 935 MovieClip
"enemy"Symbol 944 MovieClip [headman] Frame 8Symbol 943 MovieClip
"weapon"Symbol 964 MovieClip Frame 6Symbol 39 MovieClip
"hit_range"Symbol 981 MovieClip [perge] Frame 1Symbol 946 MovieClip
"attack_range"Symbol 981 MovieClip [perge] Frame 1Symbol 946 MovieClip
"hit_spot"Symbol 981 MovieClip [perge] Frame 1Symbol 946 MovieClip
"enemy"Symbol 981 MovieClip [perge] Frame 1Symbol 951 MovieClip
"enemy"Symbol 981 MovieClip [perge] Frame 2Symbol 956 MovieClip
"enemy"Symbol 981 MovieClip [perge] Frame 3Symbol 964 MovieClip
"enemy"Symbol 981 MovieClip [perge] Frame 4Symbol 966 MovieClip
"enemy"Symbol 981 MovieClip [perge] Frame 5Symbol 968 MovieClip
"enemy"Symbol 981 MovieClip [perge] Frame 6Symbol 973 MovieClip
"enemy"Symbol 981 MovieClip [perge] Frame 7Symbol 980 MovieClip
"weapon"Symbol 999 MovieClip Frame 7Symbol 39 MovieClip
"hit_range"Symbol 1016 MovieClip [corwin] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 1016 MovieClip [corwin] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 1016 MovieClip [corwin] Frame 1Symbol 42 MovieClip
"enemy"Symbol 1016 MovieClip [corwin] Frame 1Symbol 986 MovieClip
"enemy"Symbol 1016 MovieClip [corwin] Frame 2Symbol 991 MovieClip
"enemy"Symbol 1016 MovieClip [corwin] Frame 3Symbol 999 MovieClip
"enemy"Symbol 1016 MovieClip [corwin] Frame 4Symbol 1001 MovieClip
"enemy"Symbol 1016 MovieClip [corwin] Frame 5Symbol 1003 MovieClip
"enemy"Symbol 1016 MovieClip [corwin] Frame 6Symbol 1008 MovieClip
"enemy"Symbol 1016 MovieClip [corwin] Frame 7Symbol 1015 MovieClip
"weapon"Symbol 1033 MovieClip Frame 13Symbol 39 MovieClip
"hit_range"Symbol 1050 MovieClip [vins] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 1050 MovieClip [vins] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 1050 MovieClip [vins] Frame 1Symbol 42 MovieClip
"enemy"Symbol 1050 MovieClip [vins] Frame 1Symbol 1021 MovieClip
"enemy"Symbol 1050 MovieClip [vins] Frame 2Symbol 1026 MovieClip
"enemy"Symbol 1050 MovieClip [vins] Frame 3Symbol 1033 MovieClip
"enemy"Symbol 1050 MovieClip [vins] Frame 4Symbol 1035 MovieClip
"enemy"Symbol 1050 MovieClip [vins] Frame 6Symbol 1041 MovieClip
"enemy"Symbol 1050 MovieClip [vins] Frame 7Symbol 1049 MovieClip
"hit_range"Symbol 1085 MovieClip [breath] Frame 1Symbol 42 MovieClip
"attack_range"Symbol 1085 MovieClip [breath] Frame 1Symbol 42 MovieClip
"hit_spot"Symbol 1085 MovieClip [breath] Frame 1Symbol 42 MovieClip
"enemy"Symbol 1085 MovieClip [breath] Frame 1Symbol 1059 MovieClip
"enemy"Symbol 1085 MovieClip [breath] Frame 2Symbol 1084 MovieClip
"attack_range"Symbol 1123 MovieClip [sandy] Frame 1Symbol 1086 MovieClip
"hit_range"Symbol 1123 MovieClip [sandy] Frame 1Symbol 1086 MovieClip
"hit_spot"Symbol 1123 MovieClip [sandy] Frame 1Symbol 1086 MovieClip
"enemy"Symbol 1123 MovieClip [sandy] Frame 1Symbol 1094 MovieClip
"enemy"Symbol 1123 MovieClip [sandy] Frame 2Symbol 1099 MovieClip
"enemy"Symbol 1123 MovieClip [sandy] Frame 3Symbol 1106 MovieClip
"enemy"Symbol 1123 MovieClip [sandy] Frame 4Symbol 1108 MovieClip
"enemy"Symbol 1123 MovieClip [sandy] Frame 5Symbol 1110 MovieClip
"enemy"Symbol 1123 MovieClip [sandy] Frame 6Symbol 1115 MovieClip
"enemy"Symbol 1123 MovieClip [sandy] Frame 7Symbol 1122 MovieClip
"weapon"Symbol 1139 MovieClip Frame 9Symbol 39 MovieClip
"hit_range"Symbol 1165 MovieClip [alan] Frame 1Symbol 1124 MovieClip
"attack_range"Symbol 1165 MovieClip [alan] Frame 1Symbol 1124 MovieClip
"hit_spot"Symbol 1165 MovieClip [alan] Frame 1Symbol 1124 MovieClip
"enemy"Symbol 1165 MovieClip [alan] Frame 1Symbol 1131 MovieClip
"enemy"Symbol 1165 MovieClip [alan] Frame 2Symbol 1135 MovieClip
"enemy"Symbol 1165 MovieClip [alan] Frame 3Symbol 1139 MovieClip
"enemy"Symbol 1165 MovieClip [alan] Frame 4Symbol 1143 MovieClip
"enemy"Symbol 1165 MovieClip [alan] Frame 5Symbol 1148 MovieClip
"enemy"Symbol 1165 MovieClip [alan] Frame 6Symbol 1156 MovieClip
"enemy"Symbol 1165 MovieClip [alan] Frame 7Symbol 1164 MovieClip
"attack_range"Symbol 1198 MovieClip [lex] Frame 1Symbol 1124 MovieClip
"hit_range"Symbol 1198 MovieClip [lex] Frame 1Symbol 1124 MovieClip
"hit_spot"Symbol 1198 MovieClip [lex] Frame 1Symbol 1124 MovieClip
"enemy"Symbol 1198 MovieClip [lex] Frame 1Symbol 1172 MovieClip
"enemy"Symbol 1198 MovieClip [lex] Frame 2Symbol 1177 MovieClip
"enemy"Symbol 1198 MovieClip [lex] Frame 3Symbol 1181 MovieClip
"enemy"Symbol 1198 MovieClip [lex] Frame 4Symbol 1183 MovieClip
"enemy"Symbol 1198 MovieClip [lex] Frame 5Symbol 1185 MovieClip
"enemy"Symbol 1198 MovieClip [lex] Frame 6Symbol 1190 MovieClip
"enemy"Symbol 1198 MovieClip [lex] Frame 7Symbol 1197 MovieClip
"weapon"Symbol 1217 MovieClip Frame 6Symbol 39 MovieClip
"hit_range"Symbol 1256 MovieClip [davis] Frame 1Symbol 1124 MovieClip
"attack_range"Symbol 1256 MovieClip [davis] Frame 1Symbol 1124 MovieClip
"hit_spot"Symbol 1256 MovieClip [davis] Frame 1Symbol 1124 MovieClip
"enemy"Symbol 1256 MovieClip [davis] Frame 1Symbol 1208 MovieClip
"enemy"Symbol 1256 MovieClip [davis] Frame 2Symbol 1213 MovieClip
"enemy"Symbol 1256 MovieClip [davis] Frame 3Symbol 1217 MovieClip
"enemy"Symbol 1256 MovieClip [davis] Frame 4Symbol 1221 MovieClip
"enemy"Symbol 1256 MovieClip [davis] Frame 5Symbol 1233 MovieClip
"enemy"Symbol 1256 MovieClip [davis] Frame 6Symbol 1244 MovieClip
"enemy"Symbol 1256 MovieClip [davis] Frame 7Symbol 1255 MovieClip
"weapon"Symbol 1269 MovieClip Frame 10Symbol 39 MovieClip
"hit_range"Symbol 1291 MovieClip [ansel] Frame 1Symbol 1124 MovieClip
"attack_range"Symbol 1291 MovieClip [ansel] Frame 1Symbol 1124 MovieClip
"hit_spot"Symbol 1291 MovieClip [ansel] Frame 1Symbol 1124 MovieClip
"enemy"Symbol 1291 MovieClip [ansel] Frame 1Symbol 1262 MovieClip
"enemy"Symbol 1291 MovieClip [ansel] Frame 2Symbol 1265 MovieClip
"enemy"Symbol 1291 MovieClip [ansel] Frame 3Symbol 1269 MovieClip
"enemy"Symbol 1291 MovieClip [ansel] Frame 4Symbol 1275 MovieClip
"enemy"Symbol 1291 MovieClip [ansel] Frame 6Symbol 1269 MovieClip
"enemy"Symbol 1291 MovieClip [ansel] Frame 7Symbol 1290 MovieClip
"attack_range"Symbol 1310 MovieClip [sunny_attack] Frame 10Symbol 39 MovieClip
"weapon"Symbol 1310 MovieClip [sunny_attack] Frame 10Symbol 39 MovieClip
"hit_range"Symbol 1333 MovieClip [sunny] Frame 1Symbol 1124 MovieClip
"attack_range"Symbol 1333 MovieClip [sunny] Frame 1Symbol 1124 MovieClip
"hit_spot"Symbol 1333 MovieClip [sunny] Frame 1Symbol 1124 MovieClip
"enemy"Symbol 1333 MovieClip [sunny] Frame 1Symbol 1296 MovieClip
"enemy"Symbol 1333 MovieClip [sunny] Frame 2Symbol 1301 MovieClip
"enemy"Symbol 1333 MovieClip [sunny] Frame 3Symbol 1310 MovieClip [sunny_attack]
"enemy"Symbol 1333 MovieClip [sunny] Frame 4Symbol 1314 MovieClip
"enemy"Symbol 1333 MovieClip [sunny] Frame 5Symbol 1318 MovieClip
"enemy"Symbol 1333 MovieClip [sunny] Frame 6Symbol 1325 MovieClip
"enemy"Symbol 1333 MovieClip [sunny] Frame 7Symbol 1332 MovieClip
"weapon"Symbol 1348 MovieClip Frame 9Symbol 39 MovieClip
"hit_range"Symbol 1357 MovieClip [manny] Frame 1Symbol 1124 MovieClip
"attack_range"Symbol 1357 MovieClip [manny] Frame 1Symbol 1124 MovieClip
"hit_spot"Symbol 1357 MovieClip [manny] Frame 1Symbol 1124 MovieClip
"enemy"Symbol 1357 MovieClip [manny] Frame 1Symbol 1340 MovieClip
"enemy"Symbol 1357 MovieClip [manny] Frame 2Symbol 1344 MovieClip
"enemy"Symbol 1357 MovieClip [manny] Frame 3Symbol 1348 MovieClip
"enemy"Symbol 1357 MovieClip [manny] Frame 4Symbol 1314 MovieClip
"enemy"Symbol 1357 MovieClip [manny] Frame 5Symbol 1318 MovieClip
"enemy"Symbol 1357 MovieClip [manny] Frame 6Symbol 1325 MovieClip
"enemy"Symbol 1357 MovieClip [manny] Frame 7Symbol 1356 MovieClip
"hit_range"Symbol 1437 MovieClip [ranger] Frame 1Symbol 1124 MovieClip
"attack_range"Symbol 1437 MovieClip [ranger] Frame 1Symbol 1124 MovieClip
"hitspot"Symbol 1437 MovieClip [ranger] Frame 1Symbol 1124 MovieClip
"hero"Symbol 1437 MovieClip [ranger] Frame 1Symbol 1370 MovieClip
"hero"Symbol 1437 MovieClip [ranger] Frame 2Symbol 1362 MovieClip [ranger_walk]
"hero"Symbol 1437 MovieClip [ranger] Frame 3Symbol 1381 MovieClip
"hero"Symbol 1437 MovieClip [ranger] Frame 4Symbol 1389 MovieClip
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"weapon"Symbol 1476 MovieClip Frame 7Symbol 39 MovieClip
"weapon"Symbol 1487 MovieClip Frame 10Symbol 39 MovieClip
"weapon"Symbol 1513 MovieClip Frame 1Symbol 39 MovieClip
"hit_range"Symbol 1557 MovieClip [knight] Frame 1Symbol 1124 MovieClip
"attack_range"Symbol 1557 MovieClip [knight] Frame 1Symbol 1124 MovieClip
"hitspot"Symbol 1557 MovieClip [knight] Frame 1Symbol 1124 MovieClip
"hero"Symbol 1557 MovieClip [knight] Frame 1Symbol 1447 MovieClip
"hero"Symbol 1557 MovieClip [knight] Frame 2Symbol 1457 MovieClip
"hero"Symbol 1557 MovieClip [knight] Frame 3Symbol 1476 MovieClip
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"hero"Symbol 1557 MovieClip [knight] Frame 10Symbol 1541 MovieClip
"hero"Symbol 1557 MovieClip [knight] Frame 11Symbol 1556 MovieClip
"weapon"Symbol 1585 MovieClip Frame 6Symbol 39 MovieClip
"weapon"Symbol 1625 MovieClip Frame 21Symbol 39 MovieClip
"hitspot"Symbol 1662 MovieClip [mage] Frame 1Symbol 1124 MovieClip
"attack_range"Symbol 1662 MovieClip [mage] Frame 1Symbol 1124 MovieClip
"hit_range"Symbol 1662 MovieClip [mage] Frame 1Symbol 1124 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 1Symbol 1572 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 2Symbol 1577 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 3Symbol 1585 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 4Symbol 1596 MovieClip
"attack_range"Symbol 1662 MovieClip [mage] Frame 5Symbol 1124 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 5Symbol 1625 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 6Symbol 1637 MovieClip
"hitspot"Symbol 1662 MovieClip [mage] Frame 7Symbol 1124 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 7Symbol 1639 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 8Symbol 1641 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 9Symbol 1646 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 10Symbol 1653 MovieClip
"hero"Symbol 1662 MovieClip [mage] Frame 11Symbol 1661 MovieClip
"weapon"Symbol 1683 MovieClip Frame 3Symbol 39 MovieClip
"hitspot"Symbol 1725 MovieClip [thief] Frame 1Symbol 1124 MovieClip
"attack_range"Symbol 1725 MovieClip [thief] Frame 1Symbol 1124 MovieClip
"hit_range"Symbol 1725 MovieClip [thief] Frame 1Symbol 1124 MovieClip
"hero"Symbol 1725 MovieClip [thief] Frame 1Symbol 1671 MovieClip
"hero"Symbol 1725 MovieClip [thief] Frame 2Symbol 1676 MovieClip
"hero"Symbol 1725 MovieClip [thief] Frame 3Symbol 1683 MovieClip
"hero"Symbol 1725 MovieClip [thief] Frame 4Symbol 1685 MovieClip
"hero"Symbol 1725 MovieClip [thief] Frame 5Symbol 1699 MovieClip
"hitspot"Symbol 1725 MovieClip [thief] Frame 6Symbol 1124 MovieClip
"hero"Symbol 1725 MovieClip [thief] Frame 6Symbol 1704 MovieClip
"hero"Symbol 1725 MovieClip [thief] Frame 7Symbol 1706 MovieClip
"hero"Symbol 1725 MovieClip [thief] Frame 8Symbol 1708 MovieClip
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"hero"Symbol 1725 MovieClip [thief] Frame 10Symbol 1721 MovieClip
"hero"Symbol 1725 MovieClip [thief] Frame 11Symbol 1724 MovieClip
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"weapon"Symbol 1746 MovieClip Frame 3Symbol 39 MovieClip
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"hitspot"Symbol 1801 MovieClip Frame 1Symbol 1124 MovieClip
"hitspot"Symbol 1803 MovieClip Frame 1Symbol 1124 MovieClip
"attack_range"Symbol 1828 MovieClip [god] Frame 1Symbol 1124 MovieClip
"hitspot"Symbol 1828 MovieClip [god] Frame 1Symbol 1124 MovieClip
"hit_range"Symbol 1828 MovieClip [god] Frame 1Symbol 1124 MovieClip
"hero"Symbol 1828 MovieClip [god] Frame 1Symbol 1734 MovieClip
"hero"Symbol 1828 MovieClip [god] Frame 2Symbol 1739 MovieClip
"hero"Symbol 1828 MovieClip [god] Frame 3Symbol 1746 MovieClip
"hero"Symbol 1828 MovieClip [god] Frame 4Symbol 1759 MovieClip
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"hero"Symbol 1828 MovieClip [god] Frame 6Symbol 1797 MovieClip
"hitspot"Symbol 1828 MovieClip [god] Frame 7Symbol 1124 MovieClip
"hero"Symbol 1828 MovieClip [god] Frame 7Symbol 1801 MovieClip
"hero"Symbol 1828 MovieClip [god] Frame 8Symbol 1803 MovieClip
"hero"Symbol 1828 MovieClip [god] Frame 9Symbol 1809 MovieClip
"hero"Symbol 1828 MovieClip [god] Frame 10Symbol 1816 MovieClip
"hero"Symbol 1828 MovieClip [god] Frame 11Symbol 1827 MovieClip
"attack_range"Symbol 1833 MovieClip [fighter] Frame 1Symbol 1124 MovieClip
"hitspot"Symbol 1833 MovieClip [fighter] Frame 1Symbol 1124 MovieClip
"hit_range"Symbol 1833 MovieClip [fighter] Frame 1Symbol 1124 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 1Symbol 1734 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 2Symbol 1832 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 3Symbol 1746 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 4Symbol 1759 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 5Symbol 1778 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 6Symbol 1797 MovieClip
"hitspot"Symbol 1833 MovieClip [fighter] Frame 7Symbol 1124 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 7Symbol 1801 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 8Symbol 1803 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 9Symbol 1809 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 10Symbol 1816 MovieClip
"hero"Symbol 1833 MovieClip [fighter] Frame 11Symbol 1827 MovieClip
"weapon"Symbol 1934 MovieClip [ice_bolt] Frame 4Symbol 39 MovieClip
"attack_range"Symbol 1934 MovieClip [ice_bolt] Frame 4Symbol 39 MovieClip
"weapon"Symbol 1936 MovieClip [rifle_shot] Frame 1Symbol 39 MovieClip
"attack_range"Symbol 1936 MovieClip [rifle_shot] Frame 1Symbol 39 MovieClip
"weapon"Symbol 1938 MovieClip [alan_shot] Frame 1Symbol 39 MovieClip
"attack_range"Symbol 1938 MovieClip [alan_shot] Frame 1Symbol 39 MovieClip
"weapon"Symbol 1940 MovieClip [samual_gunshot] Frame 6Symbol 39 MovieClip
"attack_range"Symbol 1940 MovieClip [samual_gunshot] Frame 6Symbol 39 MovieClip
"weapon"Symbol 1942 MovieClip [gun_shot] Frame 5Symbol 39 MovieClip
"attack_range"Symbol 1942 MovieClip [gun_shot] Frame 5Symbol 39 MovieClip
"weapon"Symbol 1944 MovieClip [missile] Frame 1Symbol 39 MovieClip
"attack_range"Symbol 1944 MovieClip [missile] Frame 1Symbol 39 MovieClip
"weapon"Symbol 1946 MovieClip [crossbow_bolt] Frame 1Symbol 39 MovieClip
"attack_range"Symbol 1946 MovieClip [crossbow_bolt] Frame 1Symbol 39 MovieClip
"skill"Symbol 2052 MovieClip Frame 1Symbol 1961 Button
"skill"Symbol 2052 MovieClip Frame 2Symbol 1968 Button
"skill"Symbol 2052 MovieClip Frame 3Symbol 1975 Button
"skill"Symbol 2052 MovieClip Frame 4Symbol 1981 Button
"skill"Symbol 2052 MovieClip Frame 5Symbol 1988 Button
"skill"Symbol 2052 MovieClip Frame 6Symbol 1994 Button
"skill"Symbol 2052 MovieClip Frame 7Symbol 2000 Button
"skill"Symbol 2052 MovieClip Frame 8Symbol 2007 Button
"skill"Symbol 2052 MovieClip Frame 9Symbol 2013 Button
"skill"Symbol 2052 MovieClip Frame 10Symbol 2019 Button
"skill"Symbol 2052 MovieClip Frame 11Symbol 2026 Button
"skill"Symbol 2052 MovieClip Frame 12Symbol 2032 Button
"skill"Symbol 2052 MovieClip Frame 13Symbol 2038 Button
"skill"Symbol 2052 MovieClip Frame 14Symbol 2045 Button
"skill"Symbol 2052 MovieClip Frame 15Symbol 2051 Button
"exp"Symbol 2056 MovieClip Frame 1Symbol 2055 MovieClip
"skill2"Symbol 2084 MovieClip [status_bar] Frame 1Symbol 2052 MovieClip
"skill1"Symbol 2084 MovieClip [status_bar] Frame 1Symbol 2052 MovieClip
"skill3"Symbol 2084 MovieClip [status_bar] Frame 1Symbol 2052 MovieClip
"expbar"Symbol 2084 MovieClip [status_bar] Frame 1Symbol 2056 MovieClip
"lives_icon"Symbol 2084 MovieClip [status_bar] Frame 1Symbol 2061 MovieClip [lives_icon]
"weapon"Symbol 2109 MovieClip [ranger_grenade] Frame 14Symbol 39 MovieClip
"attack_range"Symbol 2109 MovieClip [ranger_grenade] Frame 14Symbol 39 MovieClip
"attack_range"Symbol 2112 MovieClip [flame_throw2] Frame 1Symbol 39 MovieClip
"weapon"Symbol 2112 MovieClip [flame_throw2] Frame 1Symbol 39 MovieClip
"attack_range"Symbol 2113 MovieClip [flame_throw] Frame 1Symbol 39 MovieClip
"weapon"Symbol 2113 MovieClip [flame_throw] Frame 1Symbol 39 MovieClip
"weapon"Symbol 2125 MovieClip [time_bomb2] Frame 73Symbol 39 MovieClip
"attack_range"Symbol 2125 MovieClip [time_bomb2] Frame 73Symbol 39 MovieClip
"weapon"Symbol 2127 MovieClip [time_bomb3] Frame 48Symbol 39 MovieClip
"attack_range"Symbol 2127 MovieClip [time_bomb3] Frame 48Symbol 39 MovieClip
"weapon"Symbol 2129 MovieClip [time_bomb1] Frame 73Symbol 39 MovieClip
"attack_range"Symbol 2129 MovieClip [time_bomb1] Frame 73Symbol 39 MovieClip
"hit_spot"Symbol 2135 MovieClip [pickup1] Frame 5Symbol 1124 MovieClip
"hit_spot"Symbol 2137 MovieClip [pickup2] Frame 1Symbol 1124 MovieClip
"hit_spot"Symbol 2139 MovieClip [pickup3] Frame 5Symbol 1124 MovieClip
"hit_spot"Symbol 2141 MovieClip [pickup4] Frame 1Symbol 1124 MovieClip
"hit_spot"Symbol 2145 MovieClip [pickup5] Frame 14Symbol 1124 MovieClip
"hitspot"Symbol 2149 MovieClip [barrel] Frame 1Symbol 1124 MovieClip
"hit_range"Symbol 2149 MovieClip [barrel] Frame 1Symbol 1124 MovieClip
"weapon"Symbol 2163 MovieClip [suicide_bomb] Frame 1Symbol 39 MovieClip
"attack_range"Symbol 2163 MovieClip [suicide_bomb] Frame 1Symbol 39 MovieClip
"weapon"Symbol 2169 MovieClip [shotgun_shot] Frame 1Symbol 39 MovieClip
"attack_range"Symbol 2169 MovieClip [shotgun_shot] Frame 1Symbol 39 MovieClip
"weapon"Symbol 2171 MovieClip [gun_shot3] Frame 1Symbol 39 MovieClip
"attack_range"Symbol 2171 MovieClip [gun_shot3] Frame 1Symbol 39 MovieClip
"weapon"Symbol 2172 MovieClip [gun_shot2] Frame 1Symbol 39 MovieClip
"attack_range"Symbol 2172 MovieClip [gun_shot2] Frame 1Symbol 39 MovieClip
"weapon"Symbol 2176 MovieClip [mech_missile2] Frame 24Symbol 39 MovieClip
"attack_range"Symbol 2176 MovieClip [mech_missile2] Frame 24Symbol 39 MovieClip
"weapon"Symbol 2177 MovieClip [mech_missile] Frame 11Symbol 39 MovieClip
"attack_range"Symbol 2177 MovieClip [mech_missile] Frame 11Symbol 39 MovieClip
"weapon"Symbol 2178 MovieClip [crossfire3] Frame 17Symbol 39 MovieClip
"attack_range"Symbol 2178 MovieClip [crossfire3] Frame 17Symbol 39 MovieClip
"weapon"Symbol 2179 MovieClip [crossfire2] Frame 17Symbol 39 MovieClip
"attack_range"Symbol 2179 MovieClip [crossfire2] Frame 17Symbol 39 MovieClip
"weapon"Symbol 2180 MovieClip [crossfire] Frame 17Symbol 39 MovieClip
"attack_range"Symbol 2180 MovieClip [crossfire] Frame 17Symbol 39 MovieClip
"magic"Symbol 2237 MovieClip [magicbar] Frame 1Symbol 2236 MovieClip
"life"Symbol 2240 MovieClip [lifebar] Frame 1Symbol 2239 MovieClip
"thief"Symbol 2373 MovieClip Frame 5Symbol 1671 MovieClip
"character"Symbol 2419 MovieClip Frame 1Symbol 2373 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "waterdrink"
ExportAssets (56)Timeline Frame 1Symbol 2 as "transform"
ExportAssets (56)Timeline Frame 1Symbol 3 as "selection1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "postwar_intro_bgm"
ExportAssets (56)Timeline Frame 1Symbol 5 as "postwar_bgm5"
ExportAssets (56)Timeline Frame 1Symbol 6 as "postwar_bgm4"
ExportAssets (56)Timeline Frame 1Symbol 7 as "postwar_bgm3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "postwar_bgm2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "postwar_bgm1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "pickup_food"
ExportAssets (56)Timeline Frame 1Symbol 11 as "pause_effect"
ExportAssets (56)Timeline Frame 1Symbol 12 as "levelup"
ExportAssets (56)Timeline Frame 1Symbol 13 as "hit2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "grab_money"
ExportAssets (56)Timeline Frame 1Symbol 15 as "foodeat"
ExportAssets (56)Timeline Frame 1Symbol 16 as "error"
ExportAssets (56)Timeline Frame 1Symbol 17 as "footsteps"
ExportAssets (56)Timeline Frame 1Symbol 18 as "goliath_fire"
ExportAssets (56)Timeline Frame 1Symbol 19 as "goliath_cannon"
ExportAssets (56)Timeline Frame 1Symbol 20 as "goliath_bite"
ExportAssets (56)Timeline Frame 1Symbol 21 as "whip"
ExportAssets (56)Timeline Frame 1Symbol 22 as "machine_gun"
ExportAssets (56)Timeline Frame 1Symbol 23 as "gunshot1"
ExportAssets (56)Timeline Frame 1Symbol 24 as "chainwhips"
ExportAssets (56)Timeline Frame 1Symbol 25 as "ironhooks"
ExportAssets (56)Timeline Frame 1Symbol 26 as "electric"
ExportAssets (56)Timeline Frame 1Symbol 27 as "icicles"
ExportAssets (56)Timeline Frame 1Symbol 28 as "smokebomb"
ExportAssets (56)Timeline Frame 1Symbol 29 as "fire1"
ExportAssets (56)Timeline Frame 1Symbol 30 as "spincut"
ExportAssets (56)Timeline Frame 1Symbol 31 as "chargeup"
ExportAssets (56)Timeline Frame 1Symbol 32 as "slice1"
ExportAssets (56)Timeline Frame 1Symbol 33 as "timebomb_beep"
ExportAssets (56)Timeline Frame 1Symbol 34 as "hit1"
ExportAssets (56)Timeline Frame 1Symbol 35 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 40 as "fishman_grenade"
ExportAssets (56)Timeline Frame 1Symbol 79 as "auto"
ExportAssets (56)Timeline Frame 1Symbol 145 as "ansel2"
ExportAssets (56)Timeline Frame 1Symbol 182 as "bloodguard"
ExportAssets (56)Timeline Frame 1Symbol 227 as "blueguard"
ExportAssets (56)Timeline Frame 1Symbol 298 as "tinsel"
ExportAssets (56)Timeline Frame 1Symbol 348 as "samual"
ExportAssets (56)Timeline Frame 1Symbol 380 as "redguard"
ExportAssets (56)Timeline Frame 1Symbol 428 as "mech"
ExportAssets (56)Timeline Frame 1Symbol 481 as "landking"
ExportAssets (56)Timeline Frame 1Symbol 513 as "hook"
ExportAssets (56)Timeline Frame 1Symbol 588 as "goliath"
ExportAssets (56)Timeline Frame 1Symbol 624 as "garrus"
ExportAssets (56)Timeline Frame 1Symbol 657 as "eagle"
ExportAssets (56)Timeline Frame 1Symbol 692 as "armi"
ExportAssets (56)Timeline Frame 1Symbol 738 as "fishman"
ExportAssets (56)Timeline Frame 1Symbol 769 as "scout"
ExportAssets (56)Timeline Frame 1Symbol 806 as "greta"
ExportAssets (56)Timeline Frame 1Symbol 903 as "background"
ExportAssets (56)Timeline Frame 1Symbol 944 as "headman"
ExportAssets (56)Timeline Frame 1Symbol 981 as "perge"
ExportAssets (56)Timeline Frame 1Symbol 1016 as "corwin"
ExportAssets (56)Timeline Frame 1Symbol 1050 as "vins"
ExportAssets (56)Timeline Frame 1Symbol 1085 as "breath"
ExportAssets (56)Timeline Frame 1Symbol 1123 as "sandy"
ExportAssets (56)Timeline Frame 1Symbol 1165 as "alan"
ExportAssets (56)Timeline Frame 1Symbol 1198 as "lex"
ExportAssets (56)Timeline Frame 1Symbol 1256 as "davis"
ExportAssets (56)Timeline Frame 1Symbol 1291 as "ansel"
ExportAssets (56)Timeline Frame 1Symbol 1310 as "sunny_attack"
ExportAssets (56)Timeline Frame 1Symbol 1333 as "sunny"
ExportAssets (56)Timeline Frame 1Symbol 1357 as "manny"
ExportAssets (56)Timeline Frame 1Symbol 1362 as "ranger_walk"
ExportAssets (56)Timeline Frame 1Symbol 1437 as "ranger"
ExportAssets (56)Timeline Frame 1Symbol 1557 as "knight"
ExportAssets (56)Timeline Frame 1Symbol 1662 as "mage"
ExportAssets (56)Timeline Frame 1Symbol 1725 as "thief"
ExportAssets (56)Timeline Frame 1Symbol 1828 as "god"
ExportAssets (56)Timeline Frame 1Symbol 1833 as "fighter"
ExportAssets (56)Timeline Frame 1Symbol 1841 as "hit_effect4"
ExportAssets (56)Timeline Frame 1Symbol 1846 as "hit_effect5"
ExportAssets (56)Timeline Frame 1Symbol 1851 as "hit_effect3"
ExportAssets (56)Timeline Frame 1Symbol 1856 as "hit_effect2"
ExportAssets (56)Timeline Frame 1Symbol 1862 as "hit_effect1"
ExportAssets (56)Timeline Frame 1Symbol 1868 as "hit_effect0"
ExportAssets (56)Timeline Frame 1Symbol 1928 as "nametag"
ExportAssets (56)Timeline Frame 1Symbol 1932 as "go_arrow"
ExportAssets (56)Timeline Frame 1Symbol 1934 as "ice_bolt"
ExportAssets (56)Timeline Frame 1Symbol 1936 as "rifle_shot"
ExportAssets (56)Timeline Frame 1Symbol 1938 as "alan_shot"
ExportAssets (56)Timeline Frame 1Symbol 1940 as "samual_gunshot"
ExportAssets (56)Timeline Frame 1Symbol 1942 as "gun_shot"
ExportAssets (56)Timeline Frame 1Symbol 1944 as "missile"
ExportAssets (56)Timeline Frame 1Symbol 1946 as "crossbow_bolt"
ExportAssets (56)Timeline Frame 1Symbol 1952 as "horizon"
ExportAssets (56)Timeline Frame 1Symbol 2061 as "lives_icon"
ExportAssets (56)Timeline Frame 1Symbol 2084 as "status_bar"
ExportAssets (56)Timeline Frame 1Symbol 2087 as "level_label_animated"
ExportAssets (56)Timeline Frame 1Symbol 2093 as "level_up_animated"
ExportAssets (56)Timeline Frame 1Symbol 2098 as "fighter_fire_trail"
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ExportAssets (56)Timeline Frame 1Symbol 2109 as "ranger_grenade"
ExportAssets (56)Timeline Frame 1Symbol 2111 as "mage_shield"
ExportAssets (56)Timeline Frame 1Symbol 2112 as "flame_throw2"
ExportAssets (56)Timeline Frame 1Symbol 2113 as "flame_throw"
ExportAssets (56)Timeline Frame 1Symbol 2125 as "time_bomb2"
ExportAssets (56)Timeline Frame 1Symbol 2127 as "time_bomb3"
ExportAssets (56)Timeline Frame 1Symbol 2129 as "time_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 2135 as "pickup1"
ExportAssets (56)Timeline Frame 1Symbol 2137 as "pickup2"
ExportAssets (56)Timeline Frame 1Symbol 2139 as "pickup3"
ExportAssets (56)Timeline Frame 1Symbol 2141 as "pickup4"
ExportAssets (56)Timeline Frame 1Symbol 2145 as "pickup5"
ExportAssets (56)Timeline Frame 1Symbol 2149 as "barrel"
ExportAssets (56)Timeline Frame 1Symbol 2151 as "level_complete"
ExportAssets (56)Timeline Frame 1Symbol 2157 as "continue"
ExportAssets (56)Timeline Frame 1Symbol 2163 as "suicide_bomb"
ExportAssets (56)Timeline Frame 1Symbol 2169 as "shotgun_shot"
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ExportAssets (56)Timeline Frame 1Symbol 2176 as "mech_missile2"
ExportAssets (56)Timeline Frame 1Symbol 2177 as "mech_missile"
ExportAssets (56)Timeline Frame 1Symbol 2178 as "crossfire3"
ExportAssets (56)Timeline Frame 1Symbol 2179 as "crossfire2"
ExportAssets (56)Timeline Frame 1Symbol 2180 as "crossfire"
ExportAssets (56)Timeline Frame 1Symbol 2182 as "mhealing_effect"
ExportAssets (56)Timeline Frame 1Symbol 2183 as "healing_effect"
ExportAssets (56)Timeline Frame 1Symbol 2187 as "manny2"
ExportAssets (56)Timeline Frame 1Symbol 2231 as "pause_screen"
ExportAssets (56)Timeline Frame 1Symbol 2233 as "not_enough"
ExportAssets (56)Timeline Frame 1Symbol 2237 as "magicbar"
ExportAssets (56)Timeline Frame 1Symbol 2240 as "lifebar"
ExportAssets (56)Timeline Frame 1Symbol 2444 as "__Packages.MochiAd"

Labels

"stand"Symbol 79 MovieClip [auto] Frame 1
"walk"Symbol 79 MovieClip [auto] Frame 2
"attack"Symbol 79 MovieClip [auto] Frame 3
"hit1"Symbol 79 MovieClip [auto] Frame 4
"hit2"Symbol 79 MovieClip [auto] Frame 5
"hit3"Symbol 79 MovieClip [auto] Frame 6
"dead"Symbol 79 MovieClip [auto] Frame 7
"stand"Symbol 145 MovieClip [ansel2] Frame 1
"walk"Symbol 145 MovieClip [ansel2] Frame 2
"attack"Symbol 145 MovieClip [ansel2] Frame 3
"attack2"Symbol 145 MovieClip [ansel2] Frame 4
"attack3"Symbol 145 MovieClip [ansel2] Frame 5
"dead"Symbol 145 MovieClip [ansel2] Frame 6
"stand"Symbol 182 MovieClip [bloodguard] Frame 1
"walk"Symbol 182 MovieClip [bloodguard] Frame 2
"attack"Symbol 182 MovieClip [bloodguard] Frame 3
"hit1"Symbol 182 MovieClip [bloodguard] Frame 4
"hit2"Symbol 182 MovieClip [bloodguard] Frame 5
"hit3"Symbol 182 MovieClip [bloodguard] Frame 6
"dead"Symbol 182 MovieClip [bloodguard] Frame 7
"stand"Symbol 227 MovieClip [blueguard] Frame 1
"walk"Symbol 227 MovieClip [blueguard] Frame 2
"attack"Symbol 227 MovieClip [blueguard] Frame 3
"hit1"Symbol 227 MovieClip [blueguard] Frame 4
"hit2"Symbol 227 MovieClip [blueguard] Frame 5
"hit3"Symbol 227 MovieClip [blueguard] Frame 6
"dead"Symbol 227 MovieClip [blueguard] Frame 7
"stand"Symbol 298 MovieClip [tinsel] Frame 1
"walk"Symbol 298 MovieClip [tinsel] Frame 2
"attack"Symbol 298 MovieClip [tinsel] Frame 3
"attack2"Symbol 298 MovieClip [tinsel] Frame 4
"attack3"Symbol 298 MovieClip [tinsel] Frame 5
"dead"Symbol 298 MovieClip [tinsel] Frame 6
"stand"Symbol 348 MovieClip [samual] Frame 1
"walk"Symbol 348 MovieClip [samual] Frame 2
"attack"Symbol 348 MovieClip [samual] Frame 3
"attack2"Symbol 348 MovieClip [samual] Frame 4
"hit1"Symbol 348 MovieClip [samual] Frame 5
"hit2"Symbol 348 MovieClip [samual] Frame 6
"hit3"Symbol 348 MovieClip [samual] Frame 7
"dead"Symbol 348 MovieClip [samual] Frame 8
"stand"Symbol 380 MovieClip [redguard] Frame 1
"walk"Symbol 380 MovieClip [redguard] Frame 2
"attack"Symbol 380 MovieClip [redguard] Frame 3
"hit1"Symbol 380 MovieClip [redguard] Frame 4
"hit2"Symbol 380 MovieClip [redguard] Frame 5
"hit3"Symbol 380 MovieClip [redguard] Frame 6
"dead"Symbol 380 MovieClip [redguard] Frame 7
"stand"Symbol 428 MovieClip [mech] Frame 1
"walk"Symbol 428 MovieClip [mech] Frame 2
"attack"Symbol 428 MovieClip [mech] Frame 3
"attack2"Symbol 428 MovieClip [mech] Frame 4
"dead"Symbol 428 MovieClip [mech] Frame 5
"stand"Symbol 481 MovieClip [landking] Frame 1
"walk"Symbol 481 MovieClip [landking] Frame 2
"attack"Symbol 481 MovieClip [landking] Frame 3
"attack2"Symbol 481 MovieClip [landking] Frame 4
"attack3"Symbol 481 MovieClip [landking] Frame 5
"dead"Symbol 481 MovieClip [landking] Frame 6
"stand"Symbol 513 MovieClip [hook] Frame 1
"walk"Symbol 513 MovieClip [hook] Frame 2
"attack"Symbol 513 MovieClip [hook] Frame 3
"hit1"Symbol 513 MovieClip [hook] Frame 4
"hit2"Symbol 513 MovieClip [hook] Frame 5
"hit3"Symbol 513 MovieClip [hook] Frame 6
"dead"Symbol 513 MovieClip [hook] Frame 7
"stand"Symbol 588 MovieClip [goliath] Frame 1
"attack1"Symbol 588 MovieClip [goliath] Frame 2
"attack2"Symbol 588 MovieClip [goliath] Frame 3
"attack3"Symbol 588 MovieClip [goliath] Frame 4
"dead"Symbol 588 MovieClip [goliath] Frame 5
"stand"Symbol 624 MovieClip [garrus] Frame 1
"walk"Symbol 624 MovieClip [garrus] Frame 2
"attack"Symbol 624 MovieClip [garrus] Frame 3
"hit1"Symbol 624 MovieClip [garrus] Frame 4
"hit2"Symbol 624 MovieClip [garrus] Frame 5
"hit3"Symbol 624 MovieClip [garrus] Frame 6
"dead"Symbol 624 MovieClip [garrus] Frame 7
"stand"Symbol 657 MovieClip [eagle] Frame 1
"walk"Symbol 657 MovieClip [eagle] Frame 2
"attack"Symbol 657 MovieClip [eagle] Frame 3
"hit1"Symbol 657 MovieClip [eagle] Frame 4
"hit2"Symbol 657 MovieClip [eagle] Frame 5
"hit3"Symbol 657 MovieClip [eagle] Frame 6
"dead"Symbol 657 MovieClip [eagle] Frame 7
"stand"Symbol 692 MovieClip [armi] Frame 1
"walk"Symbol 692 MovieClip [armi] Frame 2
"attack"Symbol 692 MovieClip [armi] Frame 3
"hit1"Symbol 692 MovieClip [armi] Frame 4
"hit2"Symbol 692 MovieClip [armi] Frame 5
"hit3"Symbol 692 MovieClip [armi] Frame 6
"dead"Symbol 692 MovieClip [armi] Frame 7
"stand"Symbol 738 MovieClip [fishman] Frame 1
"walk"Symbol 738 MovieClip [fishman] Frame 2
"attack"Symbol 738 MovieClip [fishman] Frame 3
"attack2"Symbol 738 MovieClip [fishman] Frame 4
"camo"Symbol 738 MovieClip [fishman] Frame 5
"dead"Symbol 738 MovieClip [fishman] Frame 6
"stand"Symbol 769 MovieClip [scout] Frame 1
"walk"Symbol 769 MovieClip [scout] Frame 2
"attack"Symbol 769 MovieClip [scout] Frame 3
"hit1"Symbol 769 MovieClip [scout] Frame 4
"hit2"Symbol 769 MovieClip [scout] Frame 5
"hit3"Symbol 769 MovieClip [scout] Frame 6
"dead"Symbol 769 MovieClip [scout] Frame 7
"stand"Symbol 806 MovieClip [greta] Frame 1
"walk"Symbol 806 MovieClip [greta] Frame 2
"attack"Symbol 806 MovieClip [greta] Frame 3
"hit1"Symbol 806 MovieClip [greta] Frame 4
"hit2"Symbol 806 MovieClip [greta] Frame 5
"hit3"Symbol 806 MovieClip [greta] Frame 6
"dead"Symbol 806 MovieClip [greta] Frame 7
"stand"Symbol 944 MovieClip [headman] Frame 1
"walk"Symbol 944 MovieClip [headman] Frame 2
"attack"Symbol 944 MovieClip [headman] Frame 3
"attack2"Symbol 944 MovieClip [headman] Frame 4
"hit1"Symbol 944 MovieClip [headman] Frame 5
"hit2"Symbol 944 MovieClip [headman] Frame 6
"hit3"Symbol 944 MovieClip [headman] Frame 7
"dead"Symbol 944 MovieClip [headman] Frame 8
"stand"Symbol 981 MovieClip [perge] Frame 1
"walk"Symbol 981 MovieClip [perge] Frame 2
"attack"Symbol 981 MovieClip [perge] Frame 3
"hit1"Symbol 981 MovieClip [perge] Frame 4
"hit2"Symbol 981 MovieClip [perge] Frame 5
"hit3"Symbol 981 MovieClip [perge] Frame 6
"dead"Symbol 981 MovieClip [perge] Frame 7
"stand"Symbol 1016 MovieClip [corwin] Frame 1
"walk"Symbol 1016 MovieClip [corwin] Frame 2
"attack"Symbol 1016 MovieClip [corwin] Frame 3
"hit1"Symbol 1016 MovieClip [corwin] Frame 4
"hit2"Symbol 1016 MovieClip [corwin] Frame 5
"hit3"Symbol 1016 MovieClip [corwin] Frame 6
"dead"Symbol 1016 MovieClip [corwin] Frame 7
"stand"Symbol 1050 MovieClip [vins] Frame 1
"walk"Symbol 1050 MovieClip [vins] Frame 2
"attack"Symbol 1050 MovieClip [vins] Frame 3
"hit1"Symbol 1050 MovieClip [vins] Frame 4
"hit2"Symbol 1050 MovieClip [vins] Frame 5
"hit3"Symbol 1050 MovieClip [vins] Frame 6
"dead"Symbol 1050 MovieClip [vins] Frame 7
"walk"Symbol 1085 MovieClip [breath] Frame 1
"dead"Symbol 1085 MovieClip [breath] Frame 2
"stand"Symbol 1123 MovieClip [sandy] Frame 1
"walk"Symbol 1123 MovieClip [sandy] Frame 2
"attack"Symbol 1123 MovieClip [sandy] Frame 3
"hit1"Symbol 1123 MovieClip [sandy] Frame 4
"hit2"Symbol 1123 MovieClip [sandy] Frame 5
"hit3"Symbol 1123 MovieClip [sandy] Frame 6
"dead"Symbol 1123 MovieClip [sandy] Frame 7
"stand"Symbol 1165 MovieClip [alan] Frame 1
"walk"Symbol 1165 MovieClip [alan] Frame 2
"attack"Symbol 1165 MovieClip [alan] Frame 3
"hit1"Symbol 1165 MovieClip [alan] Frame 4
"hit2"Symbol 1165 MovieClip [alan] Frame 5
"hit3"Symbol 1165 MovieClip [alan] Frame 6
"dead"Symbol 1165 MovieClip [alan] Frame 7
"stand"Symbol 1198 MovieClip [lex] Frame 1
"walk"Symbol 1198 MovieClip [lex] Frame 2
"attack"Symbol 1198 MovieClip [lex] Frame 3
"hit1"Symbol 1198 MovieClip [lex] Frame 4
"hit2"Symbol 1198 MovieClip [lex] Frame 5
"hit3"Symbol 1198 MovieClip [lex] Frame 6
"dead"Symbol 1198 MovieClip [lex] Frame 7
"stand"Symbol 1256 MovieClip [davis] Frame 1
"walk"Symbol 1256 MovieClip [davis] Frame 2
"attack"Symbol 1256 MovieClip [davis] Frame 3
"hit1"Symbol 1256 MovieClip [davis] Frame 4
"hit2"Symbol 1256 MovieClip [davis] Frame 5
"hit3"Symbol 1256 MovieClip [davis] Frame 6
"dead"Symbol 1256 MovieClip [davis] Frame 7
"stand"Symbol 1291 MovieClip [ansel] Frame 1
"walk"Symbol 1291 MovieClip [ansel] Frame 2
"attack"Symbol 1291 MovieClip [ansel] Frame 3
"hit1"Symbol 1291 MovieClip [ansel] Frame 4
"hit2"Symbol 1291 MovieClip [ansel] Frame 5
"hit3"Symbol 1291 MovieClip [ansel] Frame 6
"dead"Symbol 1291 MovieClip [ansel] Frame 7
"stand"Symbol 1333 MovieClip [sunny] Frame 1
"walk"Symbol 1333 MovieClip [sunny] Frame 2
"attack"Symbol 1333 MovieClip [sunny] Frame 3
"hit1"Symbol 1333 MovieClip [sunny] Frame 4
"hit2"Symbol 1333 MovieClip [sunny] Frame 5
"hit3"Symbol 1333 MovieClip [sunny] Frame 6
"dead"Symbol 1333 MovieClip [sunny] Frame 7
"stand"Symbol 1357 MovieClip [manny] Frame 1
"walk"Symbol 1357 MovieClip [manny] Frame 2
"attack"Symbol 1357 MovieClip [manny] Frame 3
"hit1"Symbol 1357 MovieClip [manny] Frame 4
"hit2"Symbol 1357 MovieClip [manny] Frame 5
"hit3"Symbol 1357 MovieClip [manny] Frame 6
"dead"Symbol 1357 MovieClip [manny] Frame 7
"stand"Symbol 1437 MovieClip [ranger] Frame 1
"walk"Symbol 1437 MovieClip [ranger] Frame 2
"attack"Symbol 1437 MovieClip [ranger] Frame 3
"special1"Symbol 1437 MovieClip [ranger] Frame 4
"special2"Symbol 1437 MovieClip [ranger] Frame 5
"special3"Symbol 1437 MovieClip [ranger] Frame 6
"hit1"Symbol 1437 MovieClip [ranger] Frame 7
"hit2"Symbol 1437 MovieClip [ranger] Frame 8
"hit3"Symbol 1437 MovieClip [ranger] Frame 9
"dead"Symbol 1437 MovieClip [ranger] Frame 10
"spawn"Symbol 1437 MovieClip [ranger] Frame 11
"stand"Symbol 1557 MovieClip [knight] Frame 1
"walk"Symbol 1557 MovieClip [knight] Frame 2
"attack"Symbol 1557 MovieClip [knight] Frame 3
"special1"Symbol 1557 MovieClip [knight] Frame 4
"special2"Symbol 1557 MovieClip [knight] Frame 5
"special3"Symbol 1557 MovieClip [knight] Frame 6
"hit1"Symbol 1557 MovieClip [knight] Frame 7
"hit2"Symbol 1557 MovieClip [knight] Frame 8
"hit3"Symbol 1557 MovieClip [knight] Frame 9
"dead"Symbol 1557 MovieClip [knight] Frame 10
"spawn"Symbol 1557 MovieClip [knight] Frame 11
"stand"Symbol 1662 MovieClip [mage] Frame 1
"walk"Symbol 1662 MovieClip [mage] Frame 2
"attack"Symbol 1662 MovieClip [mage] Frame 3
"special1"Symbol 1662 MovieClip [mage] Frame 4
"special2"Symbol 1662 MovieClip [mage] Frame 5
"special3"Symbol 1662 MovieClip [mage] Frame 6
"hit1"Symbol 1662 MovieClip [mage] Frame 7
"hit2"Symbol 1662 MovieClip [mage] Frame 8
"hit3"Symbol 1662 MovieClip [mage] Frame 9
"dead"Symbol 1662 MovieClip [mage] Frame 10
"spawn"Symbol 1662 MovieClip [mage] Frame 11
"stand"Symbol 1725 MovieClip [thief] Frame 1
"walk"Symbol 1725 MovieClip [thief] Frame 2
"attack"Symbol 1725 MovieClip [thief] Frame 3
"special1"Symbol 1725 MovieClip [thief] Frame 4
"special2"Symbol 1725 MovieClip [thief] Frame 5
"special3"Symbol 1725 MovieClip [thief] Frame 6
"hit1"Symbol 1725 MovieClip [thief] Frame 7
"hit2"Symbol 1725 MovieClip [thief] Frame 8
"hit3"Symbol 1725 MovieClip [thief] Frame 9
"dead"Symbol 1725 MovieClip [thief] Frame 10
"spawn"Symbol 1725 MovieClip [thief] Frame 11
"stand"Symbol 1828 MovieClip [god] Frame 1
"walk"Symbol 1828 MovieClip [god] Frame 2
"attack"Symbol 1828 MovieClip [god] Frame 3
"special1"Symbol 1828 MovieClip [god] Frame 4
"special2"Symbol 1828 MovieClip [god] Frame 5
"special3"Symbol 1828 MovieClip [god] Frame 6
"hit1"Symbol 1828 MovieClip [god] Frame 7
"hit2"Symbol 1828 MovieClip [god] Frame 8
"hit3"Symbol 1828 MovieClip [god] Frame 9
"dead"Symbol 1828 MovieClip [god] Frame 10
"spawn"Symbol 1828 MovieClip [god] Frame 11
"stand"Symbol 1833 MovieClip [fighter] Frame 1
"walk"Symbol 1833 MovieClip [fighter] Frame 2
"attack"Symbol 1833 MovieClip [fighter] Frame 3
"special1"Symbol 1833 MovieClip [fighter] Frame 4
"special2"Symbol 1833 MovieClip [fighter] Frame 5
"special3"Symbol 1833 MovieClip [fighter] Frame 6
"hit1"Symbol 1833 MovieClip [fighter] Frame 7
"hit2"Symbol 1833 MovieClip [fighter] Frame 8
"hit3"Symbol 1833 MovieClip [fighter] Frame 9
"dead"Symbol 1833 MovieClip [fighter] Frame 10
"spawn"Symbol 1833 MovieClip [fighter] Frame 11
"none"Symbol 1928 MovieClip [nametag] Frame 1
"manny"Symbol 1928 MovieClip [nametag] Frame 2
"alan"Symbol 1928 MovieClip [nametag] Frame 3
"lex"Symbol 1928 MovieClip [nametag] Frame 4
"davis"Symbol 1928 MovieClip [nametag] Frame 5
"ansel"Symbol 1928 MovieClip [nametag] Frame 6
"vins"Symbol 1928 MovieClip [nametag] Frame 7
"breath"Symbol 1928 MovieClip [nametag] Frame 8
"sandy"Symbol 1928 MovieClip [nametag] Frame 9
"sunny"Symbol 1928 MovieClip [nametag] Frame 10
"corwin"Symbol 1928 MovieClip [nametag] Frame 11
"perge"Symbol 1928 MovieClip [nametag] Frame 12
"headman"Symbol 1928 MovieClip [nametag] Frame 13
"greta"Symbol 1928 MovieClip [nametag] Frame 14
"scout"Symbol 1928 MovieClip [nametag] Frame 15
"fishman"Symbol 1928 MovieClip [nametag] Frame 16
"hook"Symbol 1928 MovieClip [nametag] Frame 17
"redguard"Symbol 1928 MovieClip [nametag] Frame 18
"blueguard"Symbol 1928 MovieClip [nametag] Frame 19
"bloodguard"Symbol 1928 MovieClip [nametag] Frame 20
"eagle"Symbol 1928 MovieClip [nametag] Frame 21
"garrus"Symbol 1928 MovieClip [nametag] Frame 22
"armi"Symbol 1928 MovieClip [nametag] Frame 23
"tinsel"Symbol 1928 MovieClip [nametag] Frame 24
"ansel2"Symbol 1928 MovieClip [nametag] Frame 25
"goliath"Symbol 1928 MovieClip [nametag] Frame 26
"mech"Symbol 1928 MovieClip [nametag] Frame 27
"auto"Symbol 1928 MovieClip [nametag] Frame 28
"landking"Symbol 1928 MovieClip [nametag] Frame 29
"samual"Symbol 1928 MovieClip [nametag] Frame 30
"manny2"Symbol 1928 MovieClip [nametag] Frame 31
"fighter"Symbol 2061 MovieClip [lives_icon] Frame 1
"knight"Symbol 2061 MovieClip [lives_icon] Frame 2
"ranger"Symbol 2061 MovieClip [lives_icon] Frame 3
"mage"Symbol 2061 MovieClip [lives_icon] Frame 4
"thief"Symbol 2061 MovieClip [lives_icon] Frame 5
"stand"Symbol 2149 MovieClip [barrel] Frame 1
"broken"Symbol 2149 MovieClip [barrel] Frame 2
"fighter"Symbol 2231 MovieClip [pause_screen] Frame 1
"knight"Symbol 2231 MovieClip [pause_screen] Frame 2
"ranger"Symbol 2231 MovieClip [pause_screen] Frame 3
"mage"Symbol 2231 MovieClip [pause_screen] Frame 4
"thief"Symbol 2231 MovieClip [pause_screen] Frame 5
"fighter"Symbol 2373 MovieClip Frame 1
"knight"Symbol 2373 MovieClip Frame 2
"mage"Symbol 2373 MovieClip Frame 3
"ranger"Symbol 2373 MovieClip Frame 4
"thief"Symbol 2373 MovieClip Frame 5

Dynamic Text Variables

_root.levelSymbol 2063 EditableText"10"
_root.timerSymbol 2064 EditableText"10"
_root.livesSymbol 2065 EditableText"3"
_root.skill_level_1Symbol 2069 EditableText"3"
_root.skill_level_2Symbol 2070 EditableText"3"
_root.skill_level_3Symbol 2071 EditableText"3"
_root.skillpointsSymbol 2073 EditableText"3"
_root.hero.mpSymbol 2074 EditableText"000"
_root.food_amountSymbol 2077 EditableText"00"
_root.water_amountSymbol 2079 EditableText"00"
_root.moneySymbol 2080 EditableText"1000000"
timerSymbol 2366 EditableText"100"
attack_costSymbol 2381 EditableText"1000"
hero_obj_hpSymbol 2389 EditableText"10"
hero_obj_mpSymbol 2390 EditableText"10"
hero_obj_atkSymbol 2391 EditableText"10"
hero_obj_speedSymbol 2392 EditableText"10"
hero_obj_magicSymbol 2393 EditableText"10"
moneySymbol 2394 EditableText"1000000"
hp_costSymbol 2397 EditableText"1000"
mp_costSymbol 2398 EditableText"1000"
magic_costSymbol 2399 EditableText"1000"
speed_costSymbol 2400 EditableText"1000"




http://swfchan.com/10/48119/info.shtml
Created: 30/4 -2019 13:42:27 Last modified: 30/4 -2019 13:42:27 Server time: 06/12 -2025 11:57:34