| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231348 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #60935 |
| +5 |
| bomb |
| warp |
| shield |
| extra |
| 1 UP |
| jnj |
| 100502 |
| f o r e v e r |
| a l w a y s |
| ACTIONS |
| ARTS & ENTERTAINMENT |
| instructions |
| start |
| REB UNDZ |
| CREDITS |
| high scores |
| +1 LIFE BONUS!! |
| +5 SECOND BONUS!! |
| BOMB DETONATED!! |
| MORE BRICKS ADDED!! |
| block shield activated!! |
| BALL VECTORS WARPED!! |
| < TIME > |
| LEVEL: |
| SCORE: |
| BRICKS: |
| LIVES: |
| SHIELD POWER |
| LEVEL COMPLETE |
| next level |
| life bonus: |
| (lives X 1000) |
| time bonus: |
| (time X 100) |
| total bonus: |
| GAME OVER |
| play again? |
| name: |
| SCORE: |
| LEVEL: |
| INSTRUCTIONS |
| return |
| Every level will consist of a series of destructible bricks. Break the bricks by hitting them all with the ball on the playing field and to move onto the next level with faster speeds, and less time to finish breaking. |
| game rules |
| In each level, after destroying a brick there is a chance for a bonus brick to appear. No points will be awarded for breaking these bricks, however some have positive effects on your game, and some will not. Try them at your own discretion. |
| bonus bricks |
| Keep the ball in and on the playing field by letting the ball rebound off your paddle when it approaches you. By letting the ball hit certain points on your paddle, the ball's direction can be manipulated. Move the paddle with your mouse. |
| how to play |
| CREDITS |
| game design |
| jason k. |
| jenn f. |
| programming |
| testing |
| sound effects & resources |
| <P ALIGN="CENTER"><FONT FACE="Kitchen police" SIZE="12" COLOR="#0099FF"><A HREF="http://www.flashkit.com/index.shtml"><B>www.flashkit.com</B></A></FONT></P> |
| concept art |
| <P ALIGN="CENTER"><FONT FACE="Kitchen police" SIZE="12" COLOR="#0099FF"><A HREF="http://www.hkflash.com"><B>www.hkflash.com</B></A></FONT></P> |
| high scores |
| 1st |
| 2nd |
| 3rd |
| 4th |
| 5th |
ActionScript [AS1/AS2]
Frame 2function JNJEnd() { if (jnj._currentFrame == 70) { gotoAndPlay (2); } } stop();Instance of Symbol 83 MovieClip in Frame 2onClipEvent (enterFrame) { _root.JNJEnd(); }Frame 3t_x = 40; t_y = 275; setProperty("tx2", _x , t_x); setProperty("tx2", _y , t_y); sub_x = 250; sub_y = 303.1; setProperty("arts", _x , sub_x); setProperty("arts", _y , sub_y); setProperty("arts", _alpha , 0);Frame 4if (n < 101) { see = 100; n++; tellTarget ("tx2") { gotoAndStop(../:n); }; setProperty("t", _x , (40 + (n * 4.97)) - 1); setProperty("t", _y , 276); setProperty("t", _xscale , 5000); tellTarget ("t") { gotoAndStop(../:n); }; setProperty("arts", _alpha , n - 5); } else { if (0 < see) { setProperty("tx2", _alpha , see); setProperty("arts", _alpha , see); } if (see == 0) { gotoAndPlay (6); } }Frame 5gotoAndPlay(_currentframe - 1); see = see - 2.5;Frame 6gameLevel = 1; score = 0; remaining = 0; lives = 3; extra = 50000; bonus = extra; current = 100; time = current; speed = 15; warp = 1; paused = 1; passes = 3; pass = 0; stop();Instance of Symbol 111 MovieClip in Frame 6onClipEvent (load) { Mouse.hide(); startDrag (this, true); }Frame 7function movePaddle() { paddle._x = _root._xmouse; paddle._y = _root._ymouse; } function initGame() { ballpos = {x:250, y:250, z:130}; ballvel = {x:0, y:0, z:-(speed + gameLevel)}; bricks = new Array(); n = 0; power = 0; var x = 0; while (x < 4) { var y = 0; while (y < 4) { bricks[n] = attachMovie("box", "brick" + n, n); _root["brick" + n]._x = 205 + (30 * x); _root["brick" + n]._y = 205 + (30 * y); n++; remaining = bricks.length; y++; } x++; } paddle.swapDepths(101); ball.swapDepths(100); } function moveBall() { if (paused == 0) { ballpos.x = ballpos.x + (ballvel.x * warp); ballpos.y = ballpos.y + (ballvel.y * warp); ballpos.z = ballpos.z + ballvel.z; ball._x = ballpos.x + ((ballpos.z * (250 - ballpos.x)) / 200); ball._y = ballpos.y + ((ballpos.z * (250 - ballpos.y)) / 200); ball._xscale = (200 - ballpos.z) / 2; ball._yscale = (200 - ballpos.z) / 2; tracks._xscale = (210 - ballpos.z) / 2; tracks._yscale = (210 - ballpos.z) / 2; if (450 < ballpos.x) { ballvel.x = ballvel.x * -1; s = new Sound(); s.attachSound("mySound"); s.start(); } if (ballpos.x < 50) { ballvel.x = ballvel.x * -1; s = new Sound(); s.attachSound("mySound"); s.start(); } if (450 < ballpos.y) { ballvel.y = ballvel.y * -1; s = new Sound(); s.attachSound("mySound"); s.start(); } if (ballpos.y < 50) { ballvel.y = ballvel.y * -1; s = new Sound(); s.attachSound("mySound"); s.start(); } if (140 < ballpos.z) { ballvel.z = ballvel.z * -1; if (power == 0) { var c = n; while (c >= 16) { if (_root["brickb" + c].hitTest(ball._x, ball._y)) { _root["brickb" + c].gotoAndPlay("leave"); score = score + (200 * gameLevel); remaining--; w = new Sound(); w.attachSound("mySound3"); w.start(); } c--; } var i = (bricks.length - 1); while (i >= 0) { if (_root["brick" + i].hitTest(ball._x, ball._y)) { _root["brick" + i].gotoAndPlay("leave"); score = score + (100 * gameLevel); remaining--; w = new Sound(); w.attachSound("mySound3"); w.start(); choice = random(16); if ((choice == i) or ((choice % i) == 0)) { n++; select = random(6); if (select == 0) { attachMovie("bonuslife", "blife" + n, n); _root["blife" + n]._x = _root["brick" + i]._x; _root["blife" + n]._y = _root["brick" + i]._y; } if (select == 1) { attachMovie("bonustime", "btime" + n, n); _root["btime" + n]._x = _root["brick" + i]._x; _root["btime" + n]._y = _root["brick" + i]._y; } if (select == 2) { attachMovie("bonusbomb", "bbomb" + n, n); _root["bbomb" + n]._x = _root["brick" + i]._x; _root["bbomb" + n]._y = _root["brick" + i]._y; } if (select == 3) { attachMovie("bonuswarped", "bwarped" + n, n); _root["bwarped" + n]._x = _root["brick" + i]._x; _root["bwarped" + n]._y = _root["brick" + i]._y; } if (select == 4) { attachMovie("bonusbrick", "bbrick" + n, n); _root["bbrick" + n]._x = _root["brick" + i]._x; _root["bbrick" + n]._y = _root["brick" + i]._y; } if (select == 5) { attachMovie("bonusshield", "bshield" + n, n); _root["bshield" + n]._x = _root["brick" + i]._x; _root["bshield" + n]._y = _root["brick" + i]._y; } } } i--; } var p = n; while (p >= 16) { if (_root["blife" + p].hitTest(ball._x, ball._y)) { removeMovieClip("blife" + p); addLife(); } if (_root["btime" + p].hitTest(ball._x, ball._y)) { removeMovieClip("btime" + p); time = time + 5; moretimer.gotoAndPlay("moretime"); tb = new Sound(); tb.attachSound("timeup"); tb.start(); } if (_root["bbomb" + p].hitTest(ball._x, ball._y)) { removeMovieClip("bbomb" + p); var bx = 0; while (2 >= bx) { rand = random(16); if (_root["brick" + rand]._currentframe == 1) { _root["brick" + rand].gotoAndPlay("explode"); remaining--; score = score + (100 * gameLevel); } bx++; } bombed.gotoAndPlay("bombs"); bb = new Sound(); bb.attachSound("detonate"); bb.start(); } if (_root["bwarped" + p].hitTest(ball._x, ball._y)) { removeMovieClip("bwarped" + p); warp = warp + 2; warps.gotoAndPlay("warpup"); sb = new Sound(); sb.attachSound("warpedup"); sb.start(); } if (_root["bbrick" + p].hitTest(ball._x, ball._y)) { removeMovieClip("bbrick" + p); var mb = 0; while (mb < 4) { n++; rand2 = random(16); attachMovie("box2", "brickb" + n, n); _root["brickb" + n]._x = _root["brick" + rand2]._x; _root["brickb" + n]._y = _root["brick" + rand2]._y; remaining++; mb++; } bricker.gotoAndPlay("build"); bk = new Sound(); bk.attachSound("additional"); bk.start(); } if (_root["bshield" + p].hitTest(ball._x, ball._y)) { removeMovieClip("bshield" + p); n++; attachMovie("shieldgrid", "sactive" + n, n); _root["sactive" + n]._x = 250; _root["sactive" + n]._y = 250; power = 5; shieldmetre.gotoAndStop("five"); shields.gotoAndPlay("shieldup"); sh = new Sound(); sh.attachSound("activate"); sh.start(); } p--; } } else { power--; grid = new Sound(); grid.attachSound("contact"); grid.start(); ball.gotoAndPlay("shieldhit"); shieldmetre.prevFrame(power); if (power == 0) { _root["sactive" + n].gotoAndPlay("close"); sd = new Sound(); sd.attachSound("shutdown"); sd.start(); } } } if (ballpos.z < 0) { px = ballpos.x - paddle._x; py = ballpos.y - paddle._y; if ((Math.abs(px) < 55) and (Math.abs(py) < 55)) { ballvel.x = px / 7; ballvel.y = py / 7; paddle._alpha = 90; q = new Sound(); q.attachSound("mySound2"); q.start(); } else { lives--; ballpos = {x:250, y:250, z:130}; ballvel = {x:0, y:0, z:speed + gameLevel}; warp = 1; if (0 < lives) { paddle.gotoAndPlay(26); paddle._alpha = 90; } if (lives == 0) { gotoAndStop (9); removeBallAndPaddle(); removeBricks(); } } ballvel.z = ballvel.z * -1; } else { paddle._alpha = 50; } if (remaining < 1) { gameLevel++; removeBallAndPaddle(); removeBricks(); ballvel.z = ballvel.z * -1; warp = 1; paddle.gotoAndPlay(1); gotoAndStop (8); } if (score >= bonus) { bonus = bonus + extra; addLife(); } } } function removeBallAndPaddle() { paddle.removeMovieClip(); ball.removeMovieClip(); } function removeBricks() { var j = 0; while (j < (n + 1)) { removeMovieClip("brick" + j); removeMovieClip("blife" + j); removeMovieClip("bbomb" + j); removeMovieClip("btime" + j); removeMovieClip("bshield" + j); removeMovieClip("bbrick" + j); removeMovieClip("bwarped" + j); removeMovieClip("sactive" + j); removeMovieClip("brickb" + j); j++; } } function countDown() { if (paused == 0) { if (0 < time) { time = time - 0.05; display = int(time); } if (0 >= time) { gotoAndStop (9); removeBallAndPaddle(); removeBricks(); } } } function addLife() { lives++; oneupper.gotoAndPlay("oneup"); fm = new Sound(); fm.attachSound("freeman"); fm.start(); } function pauseCheck() { if (paddle._currentframe == 25) { paused = 0; } else { paused = 1; } } stop(); Mouse.hide();Instance of Symbol 127 MovieClip in Frame 7onClipEvent (load) { _root.initGame(); } onClipEvent (enterFrame) { _root.movePaddle(); _root.moveball(); _root.countDown(); _root.pauseCheck(); }Frame 8function AdjustScore() { if (0 < initialize) { initialize--; } if ((0 < lifebonus) and (initialize == 0)) { total = total + decrease; lifebonus = lifebonus - decrease; x = new Sound(); x.attachSound("point"); x.start(); } if ((lifebonus == 0) and (0 < timebonus)) { total = total + decrease; timebonus = timebonus - decrease; y = new Sound(); y.attachSound("point"); y.start(); } if ((timebonus == 0) and (0 < delay)) { delay--; } if ((delay == 0) and (0 < total)) { total = total - decrease; score = score + decrease; z = new Sound(); z.attachSound("point"); z.start(); } if (score >= bonus) { lives++; bonus = bonus + extra; oneupperx.gotoAndPlay("oneup"); free = new Sound(); free.attachSound("freeman"); free.start(); } } if ((gameLevel % 2) == 1) { current = current - 5; } time = current; lifebonus = lives * 1000; timebonus = display * 100; total = 0; initialize = 30; delay = 20; decrease = 100;Instance of Symbol 180 MovieClip in Frame 8onClipEvent (enterFrame) { _root.AdjustScore(); }Instance of Symbol 111 MovieClip in Frame 8onClipEvent (load) { Mouse.hide(); startDrag (this, true); }Frame 9x = new Sound(); x.attachSound("endgame"); x.start();Frame 12stop(); while (pass < passes) { if (score0 < score1) { tempname = name0; tempscore = score0; name0 = name1; score0 = score1; name1 = tempname; score1 = tempscore; } if (score3 < score4) { tempname = name3; tempscore = score3; name3 = name4; score3 = score4; name4 = tempname; score4 = tempscore; } if (score1 < score2) { tempname = name1; tempscore = score1; name1 = name2; score1 = score2; name2 = tempname; score2 = tempscore; } if (score2 < score3) { tempname = name2; tempscore = score2; name2 = name3; score2 = score3; name3 = tempname; score3 = tempscore; } pass++; }Symbol 17 MovieClip [box2] Frame 5stop();Symbol 17 MovieClip [box2] Frame 15stop();Symbol 20 MovieClip [box] Frame 1stop();Symbol 20 MovieClip [box] Frame 11stop();Symbol 20 MovieClip [box] Frame 21stop();Symbol 25 MovieClip [bonustime] Frame 10stop();Symbol 28 MovieClip [bonusbomb] Frame 10stop();Symbol 33 MovieClip Frame 1stop();Symbol 33 MovieClip Frame 5gotoAndPlay (1);Symbol 35 MovieClip [bonuswarped] Frame 10stop();Symbol 38 MovieClip [bonusshield] Frame 10stop();Symbol 39 MovieClip [box] Frame 1stop();Symbol 39 MovieClip [box] Frame 11stop();Symbol 39 MovieClip [box] Frame 21stop();Symbol 41 MovieClip [bonusbrick] Frame 10stop();Symbol 44 MovieClip [bonuslife] Frame 10stop();Symbol 47 MovieClip [shieldgrid] Frame 20gotoAndPlay (11);Symbol 47 MovieClip [shieldgrid] Frame 31stop();Symbol 48 MovieClip [bonusshield] Frame 10stop();Symbol 49 MovieClip [bonuswarped] Frame 10stop();Symbol 50 MovieClip [bonusbrick] Frame 10stop();Symbol 51 MovieClip [bonustime] Frame 10stop();Symbol 52 MovieClip [bonuslife] Frame 10stop();Symbol 53 MovieClip [bonusbomb] Frame 10stop();Symbol 54 MovieClip [box2] Frame 5stop();Symbol 54 MovieClip [box2] Frame 15stop();Symbol 64 Buttonon (release) { _root.play(); }Symbol 65 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 65 MovieClip Frame 2gotoAndPlay (1);Symbol 67 Buttonon (release) { gotoAndPlay (6); }Symbol 80 MovieClip Frame 70stop();Symbol 86 MovieClip Frame 1stop();Symbol 88 MovieClip Frame 1stop();Symbol 95 Buttonon (rollOver) { c = new Sound(); c.attachSound("clicker"); c.start(); } on (release) { gotoAndStop (10); d = new Sound(); d.attachSound("select"); d.start(); }Symbol 97 Buttonon (rollOver) { a = new Sound(); a.attachSound("clicker"); a.start(); } on (release) { gotoAndPlay (7); b = new Sound(); b.attachSound("select"); b.start(); }Symbol 104 Buttonon (rollOver) { r = new Sound(); r.attachSound("clicker"); r.start(); } on (release) { gotoAndStop (11); t = new Sound(); t.attachSound("select"); t.start(); }Symbol 107 Buttonon (rollOver) { r = new Sound(); r.attachSound("clicker"); r.start(); } on (release) { gotoAndStop (12); t = new Sound(); t.attachSound("select"); t.start(); }Symbol 116 MovieClip Frame 1stop();Symbol 116 MovieClip Frame 30gotoAndPlay (1);Symbol 118 MovieClip Frame 1stop();Symbol 118 MovieClip Frame 30gotoAndPlay (1);Symbol 120 MovieClip Frame 1stop();Symbol 120 MovieClip Frame 30gotoAndPlay (1);Symbol 122 MovieClip Frame 1stop();Symbol 122 MovieClip Frame 30gotoAndPlay (1);Symbol 124 MovieClip Frame 1stop();Symbol 124 MovieClip Frame 30gotoAndPlay (1);Symbol 126 MovieClip Frame 1stop();Symbol 126 MovieClip Frame 30gotoAndPlay (1);Symbol 128 MovieClip Frame 1stop();Symbol 128 MovieClip Frame 5gotoAndPlay (1);Symbol 140 MovieClip Frame 25stop();Symbol 162 MovieClip Frame 1stop();Symbol 164 MovieClip Frame 1stop();Symbol 164 MovieClip Frame 30gotoAndPlay (1);Symbol 168 Buttonon (rollOver) { f = new Sound(); f.attachSound("clicker"); f.start(); } on (release) { score = score + ((total + lifebonus) + timebonus); gotoAndStop (7); e = new Sound(); e.attachSound("select"); e.start(); }Symbol 176 MovieClip Frame 31stop();Symbol 188 Buttonon (rollOver) { h = new Sound(); h.attachSound("clicker"); h.start(); } on (release) { if (score4 < score) { _root.score4 = score; _root.name4 = name; } removeBricks(); gotoAndStop (12); g = new Sound(); g.attachSound("select"); g.start(); x.stop(); }Symbol 202 Buttonon (rollOver) { m = new Sound(); m.attachSound("clicker"); m.start(); } on (release) { gotoAndStop (6); l = new Sound(); l.attachSound("select"); l.start(); }
Library Items
| Symbol 1 Sound [warpedup] | ||
| Symbol 2 Sound [endgame] | ||
| Symbol 3 Sound [timeup] | ||
| Symbol 4 Sound [mySound2] | ||
| Symbol 5 Sound [freeman] | ||
| Symbol 6 Sound [point] | ||
| Symbol 7 Sound [select] | ||
| Symbol 8 Sound [clicker] | ||
| Symbol 9 Sound [activate] | ||
| Symbol 10 Sound [additional] | ||
| Symbol 11 Sound [shutdown] | ||
| Symbol 12 Sound [detonate] | ||
| Symbol 13 Sound [mySound] | ||
| Symbol 14 Sound [mySound3] | ||
| Symbol 15 Sound [contact] | ||
| Symbol 16 Graphic | Used by:17 54 | |
| Symbol 17 MovieClip [box2] | Uses:16 | |
| Symbol 18 Graphic | Used by:20 39 | |
| Symbol 19 Graphic | Used by:20 39 | |
| Symbol 20 MovieClip [box] | Uses:18 19 | |
| Symbol 21 Graphic | Used by:25 51 | |
| Symbol 22 Graphic | Used by:25 51 | |
| Symbol 23 Font | Used by:24 27 34 37 40 43 75 76 77 78 94 96 103 106 144 146 148 150 152 155 167 170 172 175 187 194 196 197 201 223 225 | |
| Symbol 24 Text | Uses:23 | Used by:25 51 |
| Symbol 25 MovieClip [bonustime] | Uses:21 22 24 | |
| Symbol 26 Graphic | Used by:28 53 | |
| Symbol 27 Text | Uses:23 | Used by:28 53 |
| Symbol 28 MovieClip [bonusbomb] | Uses:26 27 | |
| Symbol 29 Graphic | Used by:35 41 49 50 | |
| Symbol 30 Graphic | Used by:33 128 | |
| Symbol 31 Graphic | Used by:33 128 | |
| Symbol 32 Graphic | Used by:33 128 | |
| Symbol 33 MovieClip | Uses:30 31 32 | Used by:35 44 49 52 102 Timeline |
| Symbol 34 Text | Uses:23 | Used by:35 49 |
| Symbol 35 MovieClip [bonuswarped] | Uses:29 33 34 | |
| Symbol 36 Graphic | Used by:38 48 | |
| Symbol 37 Text | Uses:23 | Used by:38 48 |
| Symbol 38 MovieClip [bonusshield] | Uses:36 37 | |
| Symbol 39 MovieClip [box] | Uses:18 19 | Used by:41 50 Timeline |
| Symbol 40 Text | Uses:23 | Used by:41 50 |
| Symbol 41 MovieClip [bonusbrick] | Uses:29 39 40 | |
| Symbol 42 Graphic | Used by:44 52 | |
| Symbol 43 Text | Uses:23 | Used by:44 52 |
| Symbol 44 MovieClip [bonuslife] | Uses:42 33 43 | |
| Symbol 45 Graphic | Used by:47 | |
| Symbol 46 Graphic | Used by:47 | |
| Symbol 47 MovieClip [shieldgrid] | Uses:45 46 | |
| Symbol 48 MovieClip [bonusshield] | Uses:36 37 | Used by:Timeline |
| Symbol 49 MovieClip [bonuswarped] | Uses:29 33 34 | Used by:Timeline |
| Symbol 50 MovieClip [bonusbrick] | Uses:29 39 40 | Used by:Timeline |
| Symbol 51 MovieClip [bonustime] | Uses:21 22 24 | Used by:Timeline |
| Symbol 52 MovieClip [bonuslife] | Uses:42 33 43 | Used by:Timeline |
| Symbol 53 MovieClip [bonusbomb] | Uses:26 27 | Used by:Timeline |
| Symbol 54 MovieClip [box2] | Uses:16 | Used by:Timeline |
| Symbol 55 Graphic | Used by:56 | |
| Symbol 56 MovieClip | Uses:55 | Used by:65 |
| Symbol 57 Graphic | Used by:65 | |
| Symbol 58 Bitmap | Used by:59 | |
| Symbol 59 Graphic | Uses:58 | Used by:65 |
| Symbol 60 Graphic | Used by:64 | |
| Symbol 61 Graphic | Used by:64 | |
| Symbol 62 Graphic | Used by:64 | |
| Symbol 63 Graphic | Used by:64 | |
| Symbol 64 Button | Uses:60 61 62 63 | Used by:65 |
| Symbol 65 MovieClip | Uses:56 57 59 64 | Used by:Timeline |
| Symbol 66 Graphic | Used by:67 | |
| Symbol 67 Button | Uses:66 | Used by:Timeline |
| Symbol 68 Bitmap | Used by:69 | |
| Symbol 69 Graphic | Uses:68 | Used by:80 |
| Symbol 70 Graphic | Used by:80 | |
| Symbol 71 Graphic | Used by:80 | |
| Symbol 72 Graphic | Used by:74 | |
| Symbol 73 Graphic | Used by:74 | |
| Symbol 74 MovieClip | Uses:72 73 | Used by:80 |
| Symbol 75 Text | Uses:23 | Used by:80 |
| Symbol 76 Text | Uses:23 | Used by:80 |
| Symbol 77 Text | Uses:23 | Used by:80 |
| Symbol 78 Text | Uses:23 | Used by:80 |
| Symbol 79 Graphic | Used by:80 | |
| Symbol 80 MovieClip | Uses:69 70 71 74 75 76 77 78 79 | Used by:Timeline |
| Symbol 81 Font | Used by:82 | |
| Symbol 82 Text | Uses:81 | Used by:83 127 180 |
| Symbol 83 MovieClip | Uses:82 | Used by:Timeline |
| Symbol 84 Graphic | Used by:86 88 Timeline | |
| Symbol 85 Graphic | Used by:86 | |
| Symbol 86 MovieClip | Uses:84 85 | Used by:Timeline |
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| Symbol 88 MovieClip | Uses:87 84 | Used by:Timeline |
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| Symbol 90 Text | Uses:89 | Used by:91 |
| Symbol 91 MovieClip | Uses:90 | Used by:Timeline |
| Symbol 92 Graphic | Used by:Timeline | |
| Symbol 93 Graphic | Used by:95 97 104 107 168 188 202 | |
| Symbol 94 Text | Uses:23 | Used by:95 |
| Symbol 95 Button | Uses:93 94 | Used by:Timeline |
| Symbol 96 Text | Uses:23 | Used by:97 |
| Symbol 97 Button | Uses:93 96 | Used by:Timeline |
| Symbol 98 Graphic | Used by:99 | |
| Symbol 99 MovieClip | Uses:98 | Used by:Timeline |
| Symbol 100 Font | Used by:101 165 185 199 214 228 | |
| Symbol 101 Text | Uses:100 | Used by:102 |
| Symbol 102 MovieClip | Uses:101 33 | Used by:Timeline |
| Symbol 103 Text | Uses:23 | Used by:104 |
| Symbol 104 Button | Uses:93 103 | Used by:Timeline |
| Symbol 105 Graphic | Used by:Timeline | |
| Symbol 106 Text | Uses:23 | Used by:107 |
| Symbol 107 Button | Uses:93 106 | Used by:Timeline |
| Symbol 108 Graphic | Used by:109 | |
| Symbol 109 MovieClip | Uses:108 | Used by:Timeline |
| Symbol 110 Graphic | Used by:111 | |
| Symbol 111 MovieClip | Uses:110 | Used by:Timeline |
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| Symbol 113 MovieClip | Uses:112 | Used by:Timeline |
| Symbol 114 Font | Used by:115 117 119 121 123 125 | |
| Symbol 115 EditableText | Uses:114 | Used by:116 164 |
| Symbol 116 MovieClip | Uses:115 | Used by:Timeline |
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| Symbol 127 MovieClip | Uses:82 | Used by:Timeline |
| Symbol 128 MovieClip | Uses:30 31 32 | Used by:Timeline |
| Symbol 129 Graphic | Used by:130 | |
| Symbol 130 MovieClip | Uses:129 | Used by:Timeline |
| Symbol 131 Graphic | Used by:140 | |
| Symbol 132 Sound | Used by:140 | |
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| Symbol 135 Sound | Used by:140 | |
| Symbol 136 Graphic | Used by:140 | |
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| Symbol 140 MovieClip | Uses:131 132 133 134 135 136 137 138 139 | Used by:Timeline |
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| Symbol 142 Font | Used by:143 147 149 151 153 171 173 177 178 179 181 182 183 184 189 190 191 192 193 195 198 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 | |
| Symbol 143 EditableText | Uses:142 | Used by:Timeline |
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| Symbol 145 MovieClip | Uses:144 | Used by:Timeline |
| Symbol 146 Text | Uses:23 | Used by:Timeline |
| Symbol 147 EditableText | Uses:142 | Used by:Timeline |
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| Symbol 153 EditableText | Uses:142 | Used by:Timeline |
| Symbol 154 Graphic | Used by:162 Timeline | |
| Symbol 155 Text | Uses:23 | Used by:162 Timeline |
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| Symbol 161 Graphic | Used by:162 | |
| Symbol 162 MovieClip | Uses:154 155 156 157 158 159 160 161 | Used by:Timeline |
| Symbol 163 Graphic | Used by:Timeline | |
| Symbol 164 MovieClip | Uses:115 | Used by:Timeline |
| Symbol 165 Text | Uses:100 | Used by:166 |
| Symbol 166 MovieClip | Uses:165 | Used by:Timeline |
| Symbol 167 Text | Uses:23 | Used by:168 |
| Symbol 168 Button | Uses:93 167 | Used by:Timeline |
| Symbol 169 Graphic | Used by:176 | |
| Symbol 170 Text | Uses:23 | Used by:176 |
| Symbol 171 Text | Uses:142 | Used by:176 |
| Symbol 172 Text | Uses:23 | Used by:176 |
| Symbol 173 Text | Uses:142 | Used by:176 |
| Symbol 174 Graphic | Used by:176 | |
| Symbol 175 Text | Uses:23 | Used by:176 |
| Symbol 176 MovieClip | Uses:169 170 171 172 173 174 175 | Used by:Timeline |
| Symbol 177 EditableText | Uses:142 | Used by:Timeline |
| Symbol 178 EditableText | Uses:142 | Used by:Timeline |
| Symbol 179 EditableText | Uses:142 | Used by:Timeline |
| Symbol 180 MovieClip | Uses:82 | Used by:Timeline |
| Symbol 181 EditableText | Uses:142 | Used by:Timeline |
| Symbol 182 EditableText | Uses:142 | Used by:Timeline |
| Symbol 183 EditableText | Uses:142 | Used by:Timeline |
| Symbol 184 EditableText | Uses:142 | Used by:Timeline |
| Symbol 185 Text | Uses:100 | Used by:186 |
| Symbol 186 MovieClip | Uses:185 | Used by:Timeline |
| Symbol 187 Text | Uses:23 | Used by:188 |
| Symbol 188 Button | Uses:93 187 | Used by:Timeline |
| Symbol 189 EditableText | Uses:142 | Used by:Timeline |
| Symbol 190 EditableText | Uses:142 | Used by:Timeline |
| Symbol 191 EditableText | Uses:142 | Used by:Timeline |
| Symbol 192 EditableText | Uses:142 | Used by:Timeline |
| Symbol 193 EditableText | Uses:142 | Used by:Timeline |
| Symbol 194 Text | Uses:23 | Used by:Timeline |
| Symbol 195 EditableText | Uses:142 | Used by:Timeline |
| Symbol 196 Text | Uses:23 | Used by:Timeline |
| Symbol 197 Text | Uses:23 | Used by:Timeline |
| Symbol 198 EditableText | Uses:142 | Used by:Timeline |
| Symbol 199 Text | Uses:100 | Used by:200 |
| Symbol 200 MovieClip | Uses:199 | Used by:Timeline |
| Symbol 201 Text | Uses:23 | Used by:202 |
| Symbol 202 Button | Uses:93 201 | Used by:Timeline |
| Symbol 203 Graphic | Used by:Timeline | |
| Symbol 204 Font | Used by:205 208 210 | |
| Symbol 205 Text | Uses:204 | Used by:Timeline |
| Symbol 206 Font | Used by:207 209 211 217 218 219 220 221 222 223 224 225 | |
| Symbol 207 Text | Uses:206 | Used by:Timeline |
| Symbol 208 Text | Uses:204 | Used by:Timeline |
| Symbol 209 Text | Uses:206 | Used by:Timeline |
| Symbol 210 Text | Uses:204 | Used by:Timeline |
| Symbol 211 Text | Uses:206 | Used by:Timeline |
| Symbol 212 Graphic | Used by:Timeline | |
| Symbol 213 Graphic | Used by:Timeline | |
| Symbol 214 Text | Uses:100 | Used by:215 |
| Symbol 215 MovieClip | Uses:214 | Used by:Timeline |
| Symbol 216 Graphic | Used by:Timeline | |
| Symbol 217 Text | Uses:206 | Used by:Timeline |
| Symbol 218 Text | Uses:206 | Used by:Timeline |
| Symbol 219 Text | Uses:206 | Used by:Timeline |
| Symbol 220 Text | Uses:206 | Used by:Timeline |
| Symbol 221 Text | Uses:206 | Used by:Timeline |
| Symbol 222 Text | Uses:206 | Used by:Timeline |
| Symbol 223 EditableText | Uses:23 206 | Used by:Timeline |
| Symbol 224 Text | Uses:206 | Used by:Timeline |
| Symbol 225 EditableText | Uses:23 206 | Used by:Timeline |
| Symbol 226 Graphic | Used by:Timeline | |
| Symbol 227 Graphic | Used by:Timeline | |
| Symbol 228 Text | Uses:100 | Used by:229 |
| Symbol 229 MovieClip | Uses:228 | Used by:Timeline |
| Symbol 230 EditableText | Uses:142 | Used by:Timeline |
| Symbol 231 EditableText | Uses:142 | Used by:Timeline |
| Symbol 232 Text | Uses:142 | Used by:Timeline |
| Symbol 233 EditableText | Uses:142 | Used by:Timeline |
| Symbol 234 EditableText | Uses:142 | Used by:Timeline |
| Symbol 235 Text | Uses:142 | Used by:Timeline |
| Symbol 236 EditableText | Uses:142 | Used by:Timeline |
| Symbol 237 EditableText | Uses:142 | Used by:Timeline |
| Symbol 238 Text | Uses:142 | Used by:Timeline |
| Symbol 239 EditableText | Uses:142 | Used by:Timeline |
| Symbol 240 EditableText | Uses:142 | Used by:Timeline |
| Symbol 241 Text | Uses:142 | Used by:Timeline |
| Symbol 242 EditableText | Uses:142 | Used by:Timeline |
| Symbol 243 EditableText | Uses:142 | Used by:Timeline |
| Symbol 244 Text | Uses:142 | Used by:Timeline |
Instance Names
| "jnj" | Frame 2 | Symbol 80 MovieClip |
| "t" | Frame 3 | Symbol 86 MovieClip |
| "tx2" | Frame 3 | Symbol 88 MovieClip |
| "arts" | Frame 3 | Symbol 91 MovieClip |
| "oneupper" | Frame 7 | Symbol 116 MovieClip |
| "moretimer" | Frame 7 | Symbol 118 MovieClip |
| "bombed" | Frame 7 | Symbol 120 MovieClip |
| "bricker" | Frame 7 | Symbol 122 MovieClip |
| "shields" | Frame 7 | Symbol 124 MovieClip |
| "warps" | Frame 7 | Symbol 126 MovieClip |
| "ball" | Frame 7 | Symbol 128 MovieClip |
| "tracks" | Frame 7 | Symbol 130 MovieClip |
| "paddle" | Frame 7 | Symbol 140 MovieClip |
| "shieldmetre" | Frame 7 | Symbol 162 MovieClip |
| "oneupperx" | Frame 8 | Symbol 164 MovieClip |
| "pdisplay" | Frame 10 | Symbol 140 MovieClip |
| "bdisplay" | Frame 10 | Symbol 33 MovieClip |
| "bar" | Symbol 65 MovieClip Frame 1 | Symbol 56 MovieClip |
Special Tags
| Protect (24) | Timeline Frame 1 | 31 bytes "..$1$X7$MJ4rPItGbB0d67sRYgbVk.." |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "warpedup" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "endgame" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "timeup" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "mySound2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "freeman" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "point" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "select" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "clicker" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "activate" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "additional" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "shutdown" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "detonate" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "mySound" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "mySound3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "contact" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "box2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "bonustime" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "bonusbomb" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "bonuswarped" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "bonusshield" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "bonusbrick" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "bonuslife" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "shieldgrid" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "bonusshield" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "bonuswarped" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "bonusbrick" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "bonustime" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "bonuslife" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "bonusbomb" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "box2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 10 | Symbol 39 as "box" |
| ExportAssets (56) | Timeline Frame 10 | Symbol 54 as "box2" |
| ExportAssets (56) | Timeline Frame 10 | Symbol 53 as "bonusbomb" |
| ExportAssets (56) | Timeline Frame 10 | Symbol 52 as "bonuslife" |
| ExportAssets (56) | Timeline Frame 10 | Symbol 51 as "bonustime" |
| ExportAssets (56) | Timeline Frame 10 | Symbol 50 as "bonusbrick" |
| ExportAssets (56) | Timeline Frame 10 | Symbol 49 as "bonuswarped" |
| ExportAssets (56) | Timeline Frame 10 | Symbol 48 as "bonusshield" |
Labels
| "osiris" | Frame 3 |
| "start" | Frame 6 |
| "play" | Frame 7 |
| "next level" | Frame 8 |
| "end game" | Frame 9 |
| "instructions" | Frame 10 |
| "credits" | Frame 11 |
| "highscores" | Frame 12 |
| "leave" | Symbol 17 MovieClip [box2] Frame 6 |
| "end" | Symbol 17 MovieClip [box2] Frame 15 |
| "leave" | Symbol 20 MovieClip [box] Frame 2 |
| "end" | Symbol 20 MovieClip [box] Frame 11 |
| "explode" | Symbol 20 MovieClip [box] Frame 12 |
| "end2" | Symbol 20 MovieClip [box] Frame 21 |
| "shieldhit" | Symbol 33 MovieClip Frame 2 |
| "leave" | Symbol 39 MovieClip [box] Frame 2 |
| "end" | Symbol 39 MovieClip [box] Frame 11 |
| "explode" | Symbol 39 MovieClip [box] Frame 12 |
| "end2" | Symbol 39 MovieClip [box] Frame 21 |
| "active" | Symbol 47 MovieClip [shieldgrid] Frame 11 |
| "close" | Symbol 47 MovieClip [shieldgrid] Frame 21 |
| "leave" | Symbol 54 MovieClip [box2] Frame 6 |
| "end" | Symbol 54 MovieClip [box2] Frame 15 |
| "loaded" | Symbol 65 MovieClip Frame 3 |
| "startpoint" | Symbol 116 MovieClip Frame 1 |
| "oneup" | Symbol 116 MovieClip Frame 2 |
| "startpoint" | Symbol 118 MovieClip Frame 1 |
| "moretime" | Symbol 118 MovieClip Frame 2 |
| "startpoint" | Symbol 120 MovieClip Frame 1 |
| "bombs" | Symbol 120 MovieClip Frame 2 |
| "startpoint" | Symbol 122 MovieClip Frame 1 |
| "build" | Symbol 122 MovieClip Frame 2 |
| "startpoint" | Symbol 124 MovieClip Frame 1 |
| "shieldup" | Symbol 124 MovieClip Frame 2 |
| "startpoint" | Symbol 126 MovieClip Frame 1 |
| "warpup" | Symbol 126 MovieClip Frame 2 |
| "shieldhit" | Symbol 128 MovieClip Frame 2 |
| "empty" | Symbol 162 MovieClip Frame 1 |
| "one" | Symbol 162 MovieClip Frame 2 |
| "two" | Symbol 162 MovieClip Frame 3 |
| "three" | Symbol 162 MovieClip Frame 4 |
| "four" | Symbol 162 MovieClip Frame 5 |
| "five" | Symbol 162 MovieClip Frame 6 |
| "startpoint" | Symbol 164 MovieClip Frame 1 |
| "oneup" | Symbol 164 MovieClip Frame 2 |
| "shrunk" | Symbol 176 MovieClip Frame 1 |
Dynamic Text Variables
| TextField5 | Symbol 115 EditableText | "+1 LIFE BONUS!!" |
| TextField18 | Symbol 117 EditableText | "+5 SECOND BONUS!!" |
| TextField21 | Symbol 119 EditableText | "BOMB DETONATED!!" |
| TextField22 | Symbol 121 EditableText | "MORE BRICKS ADDED!!" |
| TextField20 | Symbol 123 EditableText | "block shield activated!!" |
| TextField19 | Symbol 125 EditableText | "BALL VECTORS WARPED!!" |
| display | Symbol 143 EditableText | "" |
| gameLevel | Symbol 147 EditableText | "" |
| score | Symbol 149 EditableText | "" |
| remaining | Symbol 151 EditableText | "" |
| lives | Symbol 153 EditableText | "" |
| lifebonus | Symbol 177 EditableText | "" |
| timebonus | Symbol 178 EditableText | "" |
| total | Symbol 179 EditableText | "" |
| gameLevel | Symbol 181 EditableText | "" |
| score | Symbol 182 EditableText | "" |
| remaining | Symbol 183 EditableText | "" |
| lives | Symbol 184 EditableText | "" |
| gameLevel | Symbol 189 EditableText | "" |
| score | Symbol 190 EditableText | "" |
| remaining | Symbol 191 EditableText | "" |
| lives | Symbol 192 EditableText | "" |
| name | Symbol 193 EditableText | "" |
| score | Symbol 195 EditableText | "" |
| gameLevel | Symbol 198 EditableText | "" |
| name0 | Symbol 230 EditableText | "" |
| score0 | Symbol 231 EditableText | "" |
| name1 | Symbol 233 EditableText | "" |
| score1 | Symbol 234 EditableText | "" |
| name2 | Symbol 236 EditableText | "" |
| score2 | Symbol 237 EditableText | "" |
| name3 | Symbol 239 EditableText | "" |
| score3 | Symbol 240 EditableText | "" |
| name4 | Symbol 242 EditableText | "" |
| score4 | Symbol 243 EditableText | "" |
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