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![]() | This is the info page for Flash #61550 |
| (about 300k) |
| LOADING |
| The Unofficial Happiness Test |
| NEXT |
| Unsided Software PRESENTS: |
| The questions in this test are multiple-choice. There are no right or wrong answers. Just choose the answer you believe fits your personality best. |
| Given a choice of the following jobs, which would you choose? |
| A difficult, challenging assignment that will promote you to an executive job if you can pull it off |
| A job you can excel in because it's ideally suited to your talents and interests |
| A fairly modest job that involves working close to an important person |
| Do you enjoy doing favors? |
| YES; I seldom refuse when asked |
| YES, when it's convienent and will really help someone |
| NOT REALLY, but I oblige when I feel I owe it to the person or if there's some other compelling reason |
| Which of the following best describes your usual sleeping pattern? |
| I'm a sound sleeper, with little trouble falling asleep |
| I'm a light sleeper, with difficulty falling asleep |
| I'm a sound sleeper, with difficulty falling asleep |
| I'm a light sleeper, with little trouble falling asleep |
| Are there any time in which you need to be alone? |
| ABSOLUTELY; my most peaceful, creative moments are when I'm by myself |
| NO; I love having people around |
| NO; I don't mind being alone, but I wouldn't say I have a need for it |
| How important do you feel it is to keep your surroundings neat and orderly? |
| VERY IMPORTANT; I can't put up with any sloppiness |
| IMPORTANT; in fact, I wish I was more orderly |
| FAIRLY IMPORTANT; I'm rather neat |
| UNIMPORTANT; I'd rather be in an atmosphere where everyone is relaxed rather than fussy in a tidy one |
| Which of the following people would you least likely make friends with? |
| A snobbish and pretentious person |
| A bully, cruel to those who can't fight back |
| A crude, pushy, ill-mannered person |
| In the past six months, how many times did illness keep you home? |
| NONE |
| ONE |
| TWO OR MORE |
| Suppose something distressing has happened to a loved one. Your reaction? |
| I'd try to console him and cheer him up |
| I'd be as upset as he was; whenever he hurts, I hurt too |
| I'd tell him that I'm sorry but would treat him the same way I normally would |
| How punctual are you? |
| EXTREMELY; I have an exact time sense |
| NOT AT ALL; I never seem to get anywhere on time |
| IT VARIES; I'm punctual for some things, late for others |
| QUITE; I usually arrive when I'm supposed to |
| How long do you remain angry to someone who has been unfair to you? |
| A LONG TIME; I don't easily forgive people |
| NOT AT ALL; anger is the product of a troubled mind |
| NOT LONG; I get angry, but seldom hold a grudge |
| DON'T, but I will usually avoid the person from then on |
| Suppose you inherit several million dollars. What is your reaction? |
| I'd be delighted! |
| I'd accept the money, but anticipate problems later |
| I'd worry about handling such a huge sum; it would mean starting a whole new life |
| Which property would you find most appealing in a potential marriage partner? |
| Good-looking |
| Rich |
| Intelligent |
| Compatible |
| A terrific lover |
| Understanding |
| Which statement best describes your social life? |
| I tend to keep in a small circle of close friends |
| I'm socially active and know hundreds of people |
| I have many friends but don't often associate with them |
| With which of the following would you most likely agree? |
| Time flies, almost in a blur |
| Time moves slowly |
| Days are long, but weeks and months fly by |
| Days fly by, but weeks and months creep along |
| How do you feel about your present situation -- personal quality, friends, family, career, prospects for the future? |
| WONDERFUL! |
| PRETTY GOOD; my life may not be marvelous, but it's okay, and improving steadily |
| FAIR, but I'm striving for a much better future |
| IT VARIES; sometimes I feel good about myself, sometimes not |
| Computing results |
| Computing results. |
| Computing results.. |
| Computing results... |
| Computing results.... |
| Your score was: |
| 0 |
| :-| |
| If this was 2 or lower, you don't experience very much joy in your life. If this is between 3 and 6, you experience many happy moments in life. If it's more than 6, you are a happy person, according to these criteria. |
| These results were based on psychological work done by Robert Harrington. |
| To see his analysis on happy people, click here. |
| To see his analysis on happy people, click here. |
| To see his analysis on happy people, click here. |
| Copyright 2004 Unsided Software and Entertainment |
| We at Unsided Software wish YOU a happy day! |
| <P ALIGN="CENTER"><FONT FACE="_sans" SIZE="18" COLOR="#000000">A happy person likes to do useful, productive work, to use <SBR/>his or her abilities fully, but not be self-sacrificing. At <SBR/>night, sleep researchers have concluded that a happy <SBR/>person has little trouble falling asleep. He or she tends to <SBR/>be self-sufficient and can enjoy both solitude and <SBR/>company but is dependent on neither one. Generally, <SBR/>happy people are orderly and punctual.</FONT></P> |
| <P ALIGN="CENTER"><FONT FACE="_sans" SIZE="18" COLOR="#000000">Though tolerant of other people's minor flaws, the happy <SBR/>person dislikes cruelty and destructiveness. He or she is <SBR/>mostly healthy, has no hang-ups about prosperity, and <SBR/>refuses to take part in other people's emotions -- or to <SBR/>cling to his or her own. When choosing a mate, a happy <SBR/>person will usually pick a congenial, compatible figure <SBR/>rather than someone romantic and glamorous. Being <SBR/>busy and absorbed, a happy person tends to feel that <SBR/>days pass quickly and days and months creep along. <SBR/>Finally, the happy person has a sense of progress, <SBR/>improvement, and getting somewhere.</FONT></P> |
ActionScript [AS1/AS2]
Frame 1stopAllSounds();Frame 2stop(); var score;Frame 19play(); if (score < 3) { facerate = ":-("; } if (score >= 6) { facerate = ":-)"; }Frame 34stop();Frame 36stop();Frame 38stop();Symbol 13 Buttonon (release) { _root.play(); }Symbol 14 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 14 MovieClip Frame 2gotoAndPlay (1);Symbol 24 Buttonon (release) { nextFrame(); }Symbol 34 Buttonon (release) { nextFrame(); }Symbol 37 Buttonon (release) { nextFrame(); score = score + 1; }Symbol 52 Buttonon (release) { score = score + 1; nextFrame(); }Symbol 123 Buttonon (release) { gotoAndStop (37); }Symbol 130 Buttonon (release) { gotoAndStop (36); }
Library Items
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Instance Names
| "figures" | Frame 37 | Symbol 24 Button |
| "figures" | Frame 38 | Symbol 130 Button |
| "bar" | Symbol 14 MovieClip Frame 1 | Symbol 5 MovieClip |
Special Tags
| Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
| "end" | Frame 36 |
| "description" | Frame 37 |
| "loaded" | Symbol 14 MovieClip Frame 3 |
Dynamic Text Variables
| score | Symbol 113 EditableText | "0" |
| facerate | Symbol 114 EditableText | ":-|" |
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