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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM37140972-6DC&rnd=37140972" width="1" height="1"></div>

Molleys.swf

This is the info page for
Flash #70686

(Click the ID number above for more basic data on this flash file.)


Text
LennStudios

Above Imagination

setQuality

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LennStudios

Presents

Skip

Skip

Somewhere in the universe...

The adventure begins...

- Change quality of the game: press "q"
- Quit game: press "s"
- The enemies are the Molleys, don't let them escape!
But watch out, there could be some exceptions.
- Controls:
shoot: left mouse click >>>
- At the end of a level you get a code you can use for
the next time you play, to start at the same place.

Instructions

Instructions

V

Average Molley
He has no guns but
we are still not sure
if they want to harm...
So you better kill him
quickly.

Armed Molley
He has a third laser eye
on his face. It's a rather
dangerous Molley. Kill
him before he kills you.

Female Race Molley
She has no guns and is
not agressive so she
won't attack you. You
better avoid killing these.
We are no assassins (lol).

Boss Molley
This is the boss of the
Molleys. Like you can see
he's prepared for invasions
of other planets. He blows
up everything with that
machine... be prepared.

Units

Units

Credits

Credits

LennStudios Production
Idea by Lennart V.V.
Graphics by Lennart V.V.
Movies by Lennart V.V.
Programming by Lennart V.V.
Music
Dj Razor at  newgrounds.com
Sounds
FX all over the internet
Molleys by Lennart V.V.
Special thanks to
Bèta tester Philippe Leune
Bèta tester Korneel Guns
Flash MX Pro 2004

© LennStudios
www.lenn-studios.com

Password:

Password:

GO

Level 01

Choose level:

Choose level:

Survive at the planet...

Survive at the planet...

Level 02

Level 03

Infiltrate the city...

Infiltrate the city...

Infiltrate resource building...

Infiltrate resource building...

The final fight...

The final fight...

Time:

Time:

Timebeep

/

Level:

Level:

Points:

Points:

Mission: Kill all Molleys

Briefing

Briefing

Start

Start

Shootsound

ReloadinG

- 3 sec

Mission: Kill all Molleys
Avoid killing the
female race!
Tip: Avoid smoke in the city.
It might limit the view.

+25

Life:

Life:

Mission: Kill all Molleys.
Watch out! The Molleys
are armed now! They have
a 3rd laser eye.
Kill them before they kill
you!
Tip: Some Molleys can activate a
defense weapon which is untouchable.
But you can stop the bullets by shooting
at them.

Mission: This is probably the
final fight... This guy is tough!
Try to hit his fire weapons. We
think it's his only weak point...
It depends on your timing!
Good luck for this one...
...And oh one more tip: Try to stop
his rockets before they hit you.

?

Rocketlauncher 01

Rocketlauncher 02

Rocketlauncher 03

Boss molley

explosion sound

You won!!!

Total shots:

Total kills:

Missed shots:

Advise:

You won!!!

Credits
A LennStudios Production
Idea by Lennart V.V.
Graphics by Lennart V.V.
Music by Lennart V.V.
Movies by Lennart V.V.
Programming by Lennart V.V.
Music
Dj Razor - Last Man Standing
Dj Razor - Tox N Gas
at  newgrounds.com
Sounds
FX all over the internet
Molleys by Lennart V.V.
Special thanks to
Bèta tester Philippe Leune
Bèta tester Korneel Guns
Flash MX Pro 2004
© LennStudios
www.lenn-studios.com

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; if (_root.procent >= 10) { _root.molleyLoader.gotoAndStop(5); if (_root.procent >= 20) { _root.molleyLoader.gotoAndStop(8); if (_root.procent >= 30) { _root.molleyLoader.gotoAndStop(11); if (_root.procent >= 40) { _root.molleyLoader.gotoAndStop(14); if (_root.procent >= 50) { _root.molleyLoader.gotoAndStop(17); if (_root.procent >= 60) { _root.molleyLoader.gotoAndStop(20); if (_root.procent >= 70) { _root.molleyLoader.gotoAndStop(23); if (_root.procent >= 80) { _root.molleyLoader.gotoAndStop(26); if (_root.procent >= 90) { _root.molleyLoader.gotoAndStop(29); if (_root.procent >= 100) { _root.molleyLoader.gotoAndStop(32); } } } } } } } } } } totaal = _root.getBytesTotal(); geladen = _root.getBytesLoaded(); procent = Math.round((geladen / totaal) * 100); var2 = procent + ""; if (procent eq 100) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 47
fscommand ("allowscale", "false"); _quality = "HIGH";
Frame 260
function Check() { if (_root.checkOK == 1) { if (((_root.timer._time <= 0) or (_root.life <= 0)) or (_root.puntenoutput >= _root.limiet)) { gotoAndPlay ("game_over"); } } } checkOK = 0; DubbelCheck = setInterval(Check, 10);
Frame 1225
stop();
Frame 1238
gotoAndPlay ("setup");
Frame 1240
stop();
Frame 1241
stop();
Frame 1242
stop();
Frame 1243
stop(); game_state = "You won!!!"; puntenoutput = 0; total_shots = 0; missed_shots = 0; if (level_state == "11") { _root.ChooseLevel.gotoAndPlay(2); } if (level_state == "12") { _root.ChooseLevel.gotoAndPlay(5); } if (level_state == "13") { _root.ChooseLevel.gotoAndPlay(8); } if (level_state == "21") { _root.ChooseLevel.gotoAndPlay(11); } if (level_state == "22") { _root.ChooseLevel.gotoAndPlay(14); } if (level_state == "23") { _root.ChooseLevel.gotoAndPlay(17); } if (level_state == "31") { _root.ChooseLevel.gotoAndPlay(20); } if (level_state == "32") { _root.ChooseLevel.gotoAndPlay(23); } if (level_state == "33") { _root.ChooseLevel.gotoAndPlay(26); } if (level_state == "41") { _root.ChooseLevel.gotoAndPlay(29); }
Frame 1252
gotoAndPlay ("menu");
Frame 1253
stop(); checkOK = 1;
Instance of Symbol 284 MovieClip "time_beep" in Frame 1253
onClipEvent (enterFrame) { if (_root.timer._time == 6) { _root.time_beep.gotoAndPlay(2); } }
Frame 1254
Mouse.hide(); startDrag (_root.cursor, true); function aftelling() { timer._time = timer._time - 1; if (timer._time <= 0) { gotoAndPlay ("game_over"); } } intervalID = setInterval(aftelling, 1000);
Instance of Symbol 311 MovieClip "shootsound" in Frame 1254
onClipEvent (mouseDown) { _root.shootsound.play(); _root.total_shots = _root.total_shots + 1; _root.missed_shots = _root.total_shots - _root.puntenoutput; }
Instance of Symbol 318 MovieClip "cursor" in Frame 1254
/* no clip actions */
Frame 1255
lengte = random(4); if (Number(lengte) == Number("0")) { gotoAndPlay (1257); } else if (Number(lengte) == Number("1")) { gotoAndPlay (1262); } else if (Number(lengte) == Number("2")) { gotoAndPlay (1268); } else if (Number(lengte) == Number("3")) { gotoAndPlay (1275); } if (_root.puntenoutput >= _root.limiet) { _root.gotoAndPlay("game_over"); }
Frame 1276
number = random(7); if (Number(number) == Number("0")) { gotoAndPlay (1277); } else if (Number(number) == Number("1")) { gotoAndPlay (1295); } else if (Number(number) == Number("2")) { gotoAndPlay (1313); } else if (Number(number) == Number("3")) { gotoAndPlay (1331); } else if (Number(number) == Number("4")) { gotoAndPlay (1349); } else if (Number(number) == Number("5")) { gotoAndPlay (1369); } else if (Number(number) == Number("6")) { gotoAndPlay (1387); }
Frame 1294
gotoAndPlay ("world1random");
Frame 1312
gotoAndPlay ("world1random");
Frame 1330
gotoAndPlay ("world1random");
Frame 1348
gotoAndPlay ("world1random");
Frame 1368
gotoAndPlay ("world1random");
Frame 1386
gotoAndPlay ("world1random");
Frame 1404
gotoAndPlay (1255);
Frame 1407
stop(); checkOK = 1;
Instance of Symbol 347 MovieClip "minthree" in Frame 1407
onClipEvent (load) { this._x = _root._xmouse; this._y = _root._ymouse; }
Instance of Symbol 284 MovieClip "time_beep" in Frame 1407
onClipEvent (enterFrame) { if (_root.timer._time == 6) { _root.time_beep.gotoAndPlay(2); } }
Frame 1408
Mouse.hide(); startDrag (_root.cursor, true); function aftelling() { timer._time = timer._time - 1; if (timer._time <= 0) { _root.gotoAndPlay("game_over"); } } intervalID = setInterval(aftelling, 1000);
Instance of Symbol 311 MovieClip "shootsound" in Frame 1408
onClipEvent (mouseDown) { _root.shootsound.play(); _root.total_shots = _root.total_shots + 1; _root.missed_shots = _root.total_shots - _root.puntenoutput; }
Instance of Symbol 318 MovieClip "cursor" in Frame 1408
/* no clip actions */
Frame 1409
lengte = random(4); if (Number(lengte) == Number("0")) { gotoAndPlay ("21"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("22"); } else if (Number(lengte) == Number("2")) { gotoAndPlay ("23"); } else if (Number(lengte) == Number("3")) { gotoAndPlay ("24"); } if (_root.puntenoutput >= _root.limiet) { _root.gotoAndPlay("game_over"); }
Frame 1430
number = random(15); if (Number(number) == Number("0")) { gotoAndPlay ("220"); } else if (Number(number) == Number("1")) { gotoAndPlay ("221"); } else if (Number(number) == Number("2")) { gotoAndPlay ("222"); } else if (Number(number) == Number("3")) { gotoAndPlay ("223"); } else if (Number(number) == Number("4")) { gotoAndPlay ("224"); } else if (Number(number) == Number("5")) { gotoAndPlay ("225"); } else if (Number(number) == Number("6")) { gotoAndPlay ("226"); } else if (Number(number) == Number("7")) { gotoAndPlay ("227"); } else if (Number(number) == Number("8")) { gotoAndPlay ("228"); } else if (Number(number) == Number("9")) { gotoAndPlay ("229"); } else if (Number(number) == Number("10")) { gotoAndPlay ("2210"); } else if (Number(number) == Number("11")) { gotoAndPlay ("2211"); } else if (Number(number) == Number("12")) { gotoAndPlay ("2212"); } else if (Number(number) == Number("13")) { gotoAndPlay ("2213"); } else if (Number(number) == Number("14")) { gotoAndPlay ("2214"); }
Frame 1448
gotoAndPlay ("world2random");
Frame 1466
gotoAndPlay ("world2random");
Frame 1484
gotoAndPlay ("world2random");
Frame 1502
gotoAndPlay ("world2random");
Frame 1520
gotoAndPlay ("world2random");
Frame 1538
gotoAndPlay ("world2random");
Frame 1556
gotoAndPlay ("world2random");
Frame 1574
gotoAndPlay ("world2random");
Frame 1592
gotoAndPlay ("world2random");
Frame 1610
gotoAndPlay ("world2random");
Frame 1628
gotoAndPlay ("world2random");
Frame 1646
gotoAndPlay ("world2random");
Frame 1664
gotoAndPlay ("world2random");
Frame 1682
gotoAndPlay ("world2random");
Frame 1700
gotoAndPlay ("world2random");
Frame 1702
stop(); checkOK = 1; setshoot = 1;
Instance of Symbol 284 MovieClip "time_beep" in Frame 1702
onClipEvent (enterFrame) { if (_root.timer._time == 6) { _root.time_beep.gotoAndPlay(2); } }
Frame 1703
Mouse.hide(); startDrag (_root.cursor, true); function leven() { if (_root.life >= 51) { lifeColor = new Color(life_line); lifeColor.setRGB(39168); } if (_root.life <= 50) { lifeColor = new Color(life_line); lifeColor.setRGB(16763904); } if (_root.life <= 20) { lifeColor = new Color(life_line); lifeColor.setRGB(16711680); } if (_root.life <= 0) { _root.gotoAndPlay("game_over"); } if (_root.life <= 20) { _root.heeling.play(); } } intervalIDleven = setInterval(leven, 10);
Instance of Symbol 311 MovieClip "shootsound" in Frame 1703
onClipEvent (mouseDown) { _root.shootsound.play(); _root.total_shots = _root.total_shots + 1; _root.missed_shots = _root.total_shots - _root.puntenoutput; }
Instance of Symbol 318 MovieClip "cursor" in Frame 1703
/* no clip actions */
Frame 1704
setshoot = 1; lengte = random(4); if (Number(lengte) == Number("0")) { gotoAndPlay ("31"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("32"); } else if (Number(lengte) == Number("2")) { gotoAndPlay ("33"); } else if (Number(lengte) == Number("3")) { gotoAndPlay ("34"); } if (_root.life <= 0) { _root.gotoAndPlay("game_over"); }
Frame 1732
number = random(10); if (Number(number) == Number("0")) { gotoAndPlay ("330"); } else if (Number(number) == Number("1")) { gotoAndPlay ("331"); } else if (Number(number) == Number("2")) { gotoAndPlay ("332"); } else if (Number(number) == Number("3")) { gotoAndPlay ("333"); } else if (Number(number) == Number("4")) { gotoAndPlay ("334"); } else if (Number(number) == Number("5")) { gotoAndPlay ("335"); } else if (Number(number) == Number("6")) { gotoAndPlay ("336"); } else if (Number(number) == Number("7")) { gotoAndPlay ("337"); } else if (Number(number) == Number("8")) { gotoAndPlay ("338"); } else if (Number(number) == Number("9")) { gotoAndPlay ("339"); }
Frame 1746
if (setshoot == 1) { lengte = random(2); if (Number(lengte) == Number("0")) { gotoAndPlay ("shootlabel1"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("shootlabel-1"); if ((_root.level == 2) or (_root.level == 3)) { weapon_nr = random(4); if (Number(weapon_nr) == Number("0")) { _root.defense_weapon.play(); } } } } else { gotoAndPlay ("shootlabel-1"); }
Frame 1747
_root.life = _root.life - 5;
Frame 1752
gotoAndPlay ("world3random");
Frame 1766
if (setshoot == 1) { lengte = random(2); if (Number(lengte) == Number("0")) { gotoAndPlay ("shootlabel2"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("shootlabel-2"); if ((_root.level == 2) or (_root.level == 3)) { weapon_nr = random(4); if (Number(weapon_nr) == Number("0")) { _root.defense_weapon.play(); } } } } else { gotoAndPlay ("shootlabel-2"); }
Frame 1767
_root.life = _root.life - 5;
Frame 1772
gotoAndPlay ("world3random");
Frame 1786
if (setshoot == 1) { lengte = random(2); if (Number(lengte) == Number("0")) { gotoAndPlay ("shootlabel3"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("shootlabel-3"); if ((_root.level == 2) or (_root.level == 3)) { weapon_nr = random(4); if (Number(weapon_nr) == Number("0")) { _root.defense_weapon.play(); } } } } else { gotoAndPlay ("shootlabel-3"); }
Frame 1787
_root.life = _root.life - 5;
Frame 1792
gotoAndPlay ("world3random");
Frame 1806
if (setshoot == 1) { lengte = random(2); if (Number(lengte) == Number("0")) { gotoAndPlay ("shootlabel4"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("shootlabel-4"); if ((_root.level == 2) or (_root.level == 3)) { weapon_nr = random(4); if (Number(weapon_nr) == Number("0")) { _root.defense_weapon.play(); } } } } else { gotoAndPlay ("shootlabel-4"); }
Frame 1807
_root.life = _root.life - 5;
Frame 1812
gotoAndPlay ("world3random");
Frame 1826
if (setshoot == 1) { lengte = random(2); if (Number(lengte) == Number("0")) { gotoAndPlay ("shootlabel5"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("shootlabel-5"); if ((_root.level == 2) or (_root.level == 3)) { weapon_nr = random(4); if (Number(weapon_nr) == Number("0")) { _root.defense_weapon.play(); } } } } else { gotoAndPlay ("shootlabel-5"); }
Frame 1827
_root.life = _root.life - 5;
Frame 1832
gotoAndPlay ("world3random");
Frame 1846
if (setshoot == 1) { lengte = random(2); if (Number(lengte) == Number("0")) { gotoAndPlay ("shootlabel6"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("shootlabel-6"); if ((_root.level == 2) or (_root.level == 3)) { weapon_nr = random(4); if (Number(weapon_nr) == Number("0")) { _root.defense_weapon.play(); } } } } else { gotoAndPlay ("shootlabel-6"); }
Frame 1847
_root.life = _root.life - 5;
Frame 1852
gotoAndPlay ("world3random");
Frame 1866
if (setshoot == 1) { lengte = random(2); if (Number(lengte) == Number("0")) { gotoAndPlay ("shootlabel7"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("shootlabel-7"); if ((_root.level == 2) or (_root.level == 3)) { weapon_nr = random(4); if (Number(weapon_nr) == Number("0")) { _root.defense_weapon.play(); } } } } else { gotoAndPlay ("shootlabel-7"); }
Frame 1867
_root.life = _root.life - 5;
Frame 1872
gotoAndPlay ("world3random");
Frame 1886
if (setshoot == 1) { lengte = random(2); if (Number(lengte) == Number("0")) { gotoAndPlay ("shootlabel8"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("shootlabel-8"); if ((_root.level == 2) or (_root.level == 3)) { weapon_nr = random(4); if (Number(weapon_nr) == Number("0")) { _root.defense_weapon.play(); } } } } else { gotoAndPlay ("shootlabel-8"); }
Frame 1887
_root.life = _root.life - 5;
Frame 1892
gotoAndPlay ("world3random");
Frame 1906
if (setshoot == 1) { lengte = random(2); if (Number(lengte) == Number("0")) { gotoAndPlay ("shootlabel9"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("shootlabel-9"); if ((_root.level == 2) or (_root.level == 3)) { weapon_nr = random(4); if (Number(weapon_nr) == Number("0")) { _root.defense_weapon.play(); } } } } else { gotoAndPlay ("shootlabel-9"); }
Frame 1907
_root.life = _root.life - 5;
Frame 1912
gotoAndPlay ("world3random");
Frame 1926
if (setshoot == 1) { lengte = random(2); if (Number(lengte) == Number("0")) { gotoAndPlay ("shootlabel10"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("shootlabel-10"); if ((_root.level == 2) or (_root.level == 3)) { weapon_nr = random(4); if (Number(weapon_nr) == Number("0")) { _root.defense_weapon.play(); } } } } else { gotoAndPlay ("shootlabel-10"); }
Frame 1927
_root.life = _root.life - 5;
Frame 1932
gotoAndPlay ("world3random");
Frame 1934
checkOK = 1;
Frame 2402
stop(); life = 100; _fire1 = 0; _fire2 = 0; _fire3 = 0; fireOK1 = 1; fireOK2 = 1; fireOK3 = 1;
Instance of Symbol 284 MovieClip "time_beep" in Frame 2402
onClipEvent (enterFrame) { if (_root.timer._time == 6) { _root.time_beep.gotoAndPlay(2); } }
Frame 2403
Mouse.hide(); startDrag (_root.cursor, true);
Instance of Symbol 311 MovieClip "shootsound" in Frame 2403
onClipEvent (mouseDown) { _root.shootsound.play(); _root.total_shots = _root.total_shots + 1; _root.missed_shots = _root.total_shots - _root.puntenoutput; }
Instance of Symbol 318 MovieClip "cursor" in Frame 2403
/* no clip actions */
Frame 2431
Mouse.hide(); startDrag (_root.cursor, true); function leven() { if (_root.life >= 51) { lifeColor = new Color(_root.life_line); lifeColor.setRGB(39168); } if (_root.life <= 50) { lifeColor = new Color(_root.life_line); lifeColor.setRGB(16763904); } if (_root.life <= 20) { lifeColor = new Color(_root.life_line); lifeColor.setRGB(16711680); } if (_root.life <= 0) { _root.gotoAndPlay("game_over"); } if (_root.fireOK1 == 1) { if (_root._fire1 >= 30) { _root.fire1.play(); } } if (_root.fireOK2 == 1) { if (_root._fire2 >= 30) { _root.fire2.play(); } } if (_root.fireOK3 == 1) { if (_root._fire3 >= 30) { _root.fire3.play(); } } if (_root.life == 20) { _root.heeling.play(); } if (((_root.fireOK1 == 0) and (_root.fireOK2 == 0)) and (_root.fireOK3 == 0)) { _root.checkOK = 0; gotoAndPlay ("final"); clearInterval(_root.intervalIDleven); } } intervalIDleven = setInterval(leven, 10);
Frame 2432
lengte = random(4); if (Number(lengte) == Number("0")) { gotoAndPlay ("41"); } else if (Number(lengte) == Number("1")) { gotoAndPlay ("42"); } else if (Number(lengte) == Number("2")) { gotoAndPlay ("43"); } else if (Number(lengte) == Number("3")) { gotoAndPlay ("44"); } if (_root.life <= 0) { _root.gotoAndPlay("game_over"); }
Frame 2499
lengte = random(3); if (Number(lengte) == Number("0")) { if (_root.fireOK1 == 1) { gotoAndPlay ("rocketlabel1"); } else { gotoAndPlay ("reset"); } } if (Number(lengte) == Number("1")) { if (_root.fireOK2 == 1) { gotoAndPlay ("rocketlabel2"); } else { gotoAndPlay ("reset"); } } if (Number(lengte) == Number("2")) { if (_root.fireOK3 == 1) { gotoAndPlay ("rocketlabel3"); } else { gotoAndPlay ("reset"); } }
Frame 2500
_rocket = 1; if (fireOK1 == 0) { gotoAndPlay ("rocketlabel2"); }
Frame 2550
gotoAndPlay ("random");
Frame 2551
_rocket = 2; if (fireOK2 == 0) { gotoAndPlay ("rocketlabel3"); }
Frame 2600
gotoAndPlay ("random");
Frame 2601
_rocket = 3; if (fireOK3 == 0) { gotoAndPlay ("rocketlabel1"); }
Frame 2650
gotoAndPlay ("random");
Frame 2652
stopAllSounds(); Mouse.show();
Frame 2798
gotoAndPlay ("finalCredits");
Frame 2800
stopAllSounds(); _root.checkOK = 0; clearInterval(_root.intervalID); clearInterval(_root.intervalIDleven); if (puntenoutput <= (limiet - 1)) { game_state = "Game Over"; game_state_pic.play(); } Mouse.show(); if (world == 1) { if (level == 1) { if (puntenoutput == 15) { advise = "You're the best! Try the next level! Here's the acces code: x1yz2"; _root.level_state = "12"; } if ((puntenoutput >= 10) and (puntenoutput <= 14)) { advise = "If you do some more excercise you will be the best!"; } if ((puntenoutput >= 5) and (puntenoutput <= 9)) { advise = "Do you know how to use a gun?!"; } if ((puntenoutput >= 0) and (puntenoutput <= 4)) { advise = "Get out of here or I blow your fuckin' head off!!!"; } } if (level == 2) { if (puntenoutput == 20) { advise = "You're the best! Try the next level! Here's the acces code: y2xy1"; _root.level_state = "13"; } if ((puntenoutput >= 15) and (puntenoutput <= 19)) { advise = "Ehm... you won't defeat them with your hands in your pants!"; } if ((puntenoutput >= 8) and (puntenoutput <= 14)) { advise = "You are not trained enough!!"; } if ((puntenoutput >= 0) and (puntenoutput <= 7)) { advise = "Go back where you came from!"; } } if (level == 3) { if (puntenoutput == 23) { advise = "You're the best! Now you've survived the defense of the Molleys you have got to infiltrate the city to find resources for your ship! Here's the acces code: a2b1d"; _root.level_state = "21"; } if ((puntenoutput >= 18) and (puntenoutput <= 22)) { advise = "Ehm... you won't defeat them with your hands in your pants!"; } if ((puntenoutput >= 10) and (puntenoutput <= 17)) { advise = "Do you know how to use a gun?!"; } if ((puntenoutput >= 0) and (puntenoutput <= 9)) { advise = "Get out of here or I blow your fuckin' head off!!!"; } } } if (world == 2) { if (level == 1) { if (puntenoutput == 15) { advise = "Good job! Try the next level! Here's the acces code: d1a32"; _root.level_state = "22"; } if ((puntenoutput >= 10) and (puntenoutput <= 14)) { advise = "If you do some more excercise you will be the best!"; } if ((puntenoutput >= 5) and (puntenoutput <= 9)) { advise = "Do you know how to use a gun?!"; } if ((puntenoutput >= 0) and (puntenoutput <= 4)) { advise = "I won't say it 10 times...! L-E-A-V-E!"; } } if (level == 2) { if (puntenoutput == 20) { advise = "Great job! Try the next level! Here's the acces code: b3d1e"; _root.level_state = "23"; } if ((puntenoutput >= 15) and (puntenoutput <= 19)) { advise = "Try again! No matter what!"; } if ((puntenoutput >= 8) and (puntenoutput <= 14)) { advise = "Do you know how to use a gun?!"; } if ((puntenoutput >= 0) and (puntenoutput <= 7)) { advise = "Hahah.. I piss on you! You can't even kill a cockroach!!"; } } if (level == 3) { if (puntenoutput == 25) { advise = "YOU ARE GOOD! Go to the hall of the resource building and clear it. Here's the acces code: m3s1p"; _root.level_state = "31"; } if ((puntenoutput >= 15) and (puntenoutput <= 19)) { advise = "What the hell?! Is this all you can do? Ehm.. those Molleys fucked your wife man! (lol ^^) Fuck them back!"; } if ((puntenoutput >= 10) and (puntenoutput <= 14)) { advise = "Do you know how to use a gun?!"; } if ((puntenoutput >= 0) and (puntenoutput <= 9)) { advise = "Read my lips: don't waste your time here!!!"; } } } if (world == 3) { if (level == 1) { if (puntenoutput == 20) { advise = "You're the best! Try the next level! Here's the acces code: s41mr"; _root.level_state = "32"; } if ((puntenoutput >= 12) and (puntenoutput <= 19)) { advise = "If you do some more excercises you will succeed!"; } if ((puntenoutput >= 6) and (puntenoutput <= 11)) { advise = "Did you know you are in an army? TRY HARDER!!!"; } if ((puntenoutput >= 0) and (puntenoutput <= 5)) { advise = "Get out of here or I blow your fuckin' head off!!!"; } } if (level == 2) { if (puntenoutput == 25) { advise = "You are damn good! Go on! Try the next level! Here's the acces code: k5za3"; _root.level_state = "33"; } if ((puntenoutput >= 19) and (puntenoutput <= 24)) { advise = "Come on! You can do better than this!"; } if ((puntenoutput >= 10) and (puntenoutput <= 18)) { advise = "Do you know how to use a gun?!"; } if ((puntenoutput >= 0) and (puntenoutput <= 9)) { advise = "How did you get this far? Peace of junk!"; } } if (level == 3) { if (puntenoutput == 30) { advise = "You're the best! Go into the resource building but watch out.. We don't know what lives in there.. Here's the acces code: z1a3s"; _root.level_state = "41"; } if ((puntenoutput >= 25) and (puntenoutput <= 29)) { advise = "You have got to try harder! I know you can..."; } if ((puntenoutput >= 12) and (puntenoutput <= 24)) { advise = "I thought you were my best soldier :/?!"; } if ((puntenoutput >= 0) and (puntenoutput <= 11)) { advise = "You just screwed the mission... and the honor of our amry!"; } } } if (world == 4) { if (level == 1) { _root.total_shots = "You failed"; _root.missed_shots = "You failed"; _root.puntenoutput = "You failed"; advise = "You failed, try again if you dare..."; _root.level_state = "41"; } }
Frame 2805
stop();
Frame 2806
stopAllSounds();
Frame 3454
stop();
Symbol 6 MovieClip Frame 1
gotoAndStop (2); nextFrame();
Symbol 6 MovieClip Frame 2
stop();
Symbol 6 MovieClip Frame 3
prevFrame();
Symbol 6 MovieClip Frame 4
nextFrame();
Symbol 6 MovieClip Frame 5
stop();
Symbol 6 MovieClip Frame 6
prevFrame();
Symbol 6 MovieClip Frame 7
nextFrame();
Symbol 6 MovieClip Frame 8
stop();
Symbol 6 MovieClip Frame 9
prevFrame();
Symbol 6 MovieClip Frame 10
nextFrame();
Symbol 6 MovieClip Frame 11
stop();
Symbol 6 MovieClip Frame 12
prevFrame();
Symbol 6 MovieClip Frame 13
nextFrame();
Symbol 6 MovieClip Frame 14
stop();
Symbol 6 MovieClip Frame 15
prevFrame();
Symbol 6 MovieClip Frame 16
nextFrame();
Symbol 6 MovieClip Frame 17
stop();
Symbol 6 MovieClip Frame 18
prevFrame();
Symbol 6 MovieClip Frame 19
nextFrame();
Symbol 6 MovieClip Frame 20
stop();
Symbol 6 MovieClip Frame 21
prevFrame();
Symbol 6 MovieClip Frame 22
nextFrame();
Symbol 6 MovieClip Frame 23
stop();
Symbol 6 MovieClip Frame 24
prevFrame();
Symbol 6 MovieClip Frame 25
nextFrame();
Symbol 6 MovieClip Frame 26
stop();
Symbol 6 MovieClip Frame 27
prevFrame();
Symbol 6 MovieClip Frame 28
nextFrame();
Symbol 6 MovieClip Frame 29
stop();
Symbol 6 MovieClip Frame 30
prevFrame();
Symbol 6 MovieClip Frame 31
nextFrame();
Symbol 6 MovieClip Frame 32
stop();
Symbol 6 MovieClip Frame 33
prevFrame();
Symbol 18 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }
Symbol 21 MovieClip Frame 1
balk._width = _root.life;
Symbol 21 MovieClip Frame 2
gotoAndPlay (1);
Symbol 116 MovieClip Frame 115
stop();
Symbol 128 Button
on (release) { gotoAndPlay ("menu"); }
Symbol 129 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }
Symbol 164 Button
on (release) { gotoAndPlay ("play"); }
Symbol 169 Button
on (release) { gotoAndPlay ("instructions"); }
Symbol 174 Button
on (release) { gotoAndPlay ("units"); }
Symbol 179 Button
on (release) { gotoAndPlay ("credits"); }
Symbol 189 Button
on (release) { gotoAndPlay ("menu_ready"); }
Symbol 208 Button
on (release) { getURL ("http://www.lenn-studios.com", "_blank"); }
Symbol 232 Button
on (release) { if (password == "ac3b1") { _root.level_state = "11"; gotoAndStop (2); } if (password == "x1yz2") { gotoAndStop (5); _root.level_state = "12"; } if (password == "y2xy1") { gotoAndStop (8); _root.level_state = "13"; } if (password == "a2b1d") { gotoAndStop (11); _root.level_state = "21"; } if (password == "d1a32") { gotoAndStop (14); _root.level_state = "22"; } if (password == "b3d1e") { gotoAndStop (17); _root.level_state = "23"; } if (password == "m3s1p") { gotoAndStop (20); _root.level_state = "31"; } if (password == "s41mr") { gotoAndStop (23); _root.level_state = "32"; } if (password == "k5za3") { gotoAndStop (26); _root.level_state = "33"; } if (password == "z1a3s") { gotoAndStop (29); _root.level_state = "41"; } }
Symbol 238 Button
on (release) { stopAllSounds(); _root.world = 1; _root.level = 1; _root.timeset = 60; _root.limiet = 15; _root.life = 100; _root.gotoAndPlay("World1"); }
Symbol 249 Button
on (release) { stopAllSounds(); _root.world = 1; _root.level = 2; _root.timeset = 45; _root.limiet = 20; _root.life = 100; _root.gotoAndPlay("World1"); }
Symbol 255 Button
on (release) { stopAllSounds(); _root.world = 1; _root.level = 3; _root.timeset = 45; _root.limiet = 23; _root.life = 100; _root.gotoAndPlay("World1"); }
Symbol 256 Button
on (release) { stopAllSounds(); _root.world = 2; _root.level = 1; _root.timeset = 60; _root.limiet = 15; _root.life = 100; _root.gotoAndPlay("World2"); }
Symbol 259 Button
on (release) { stopAllSounds(); _root.world = 2; _root.level = 2; _root.timeset = 60; _root.limiet = 20; _root.life = 100; _root.gotoAndPlay("World2"); }
Symbol 260 Button
on (release) { stopAllSounds(); _root.world = 2; _root.level = 1; _root.timeset = 70; _root.limiet = 15; _root.life = 100; _root.gotoAndPlay("World2"); }
Symbol 261 Button
on (release) { stopAllSounds(); _root.world = 2; _root.level = 3; _root.timeset = 70; _root.limiet = 25; _root.life = 100; _root.gotoAndPlay("World2"); }
Symbol 262 Button
on (release) { stopAllSounds(); _root.world = 3; _root.level = 1; _root.limiet = 20; _root.life = 100; _root.timeset = 100; _root.gotoAndPlay("World3"); }
Symbol 265 Button
on (release) { stopAllSounds(); _root.world = 3; _root.level = 2; _root.limiet = 25; _root.life = 100; _root.timeset = 100; _root.gotoAndPlay("World3"); }
Symbol 266 Button
on (release) { stopAllSounds(); _root.world = 3; _root.level = 3; _root.limiet = 30; _root.life = 100; _root.timeset = 100; _root.gotoAndPlay("World3"); }
Symbol 267 Button
on (release) { stopAllSounds(); _root.world = 4; _root.level = 1; _root.timeset = 60; _root.limiet = 15; _root.life = 100; _root.timeset = 100; _root.gotoAndPlay("World4"); }
Symbol 270 MovieClip Frame 1
nextFrame();
Symbol 270 MovieClip Frame 2
stop();
Symbol 270 MovieClip Frame 3
prevFrame();
Symbol 270 MovieClip Frame 4
nextFrame();
Symbol 270 MovieClip Frame 5
stop();
Symbol 270 MovieClip Frame 6
prevFrame();
Symbol 270 MovieClip Frame 7
nextFrame();
Symbol 270 MovieClip Frame 8
stop();
Symbol 270 MovieClip Frame 9
prevFrame();
Symbol 270 MovieClip Frame 10
nextFrame();
Symbol 270 MovieClip Frame 11
stop();
Symbol 270 MovieClip Frame 12
prevFrame();
Symbol 270 MovieClip Frame 13
nextFrame();
Symbol 270 MovieClip Frame 14
stop();
Symbol 270 MovieClip Frame 15
prevFrame();
Symbol 270 MovieClip Frame 16
nextFrame();
Symbol 270 MovieClip Frame 17
stop();
Symbol 270 MovieClip Frame 18
prevFrame();
Symbol 270 MovieClip Frame 19
nextFrame();
Symbol 270 MovieClip Frame 20
stop();
Symbol 270 MovieClip Frame 21
prevFrame();
Symbol 270 MovieClip Frame 22
nextFrame();
Symbol 270 MovieClip Frame 23
stop();
Symbol 270 MovieClip Frame 24
prevFrame();
Symbol 270 MovieClip Frame 25
nextFrame();
Symbol 270 MovieClip Frame 26
stop();
Symbol 270 MovieClip Frame 27
prevFrame();
Symbol 270 MovieClip Frame 28
nextFrame();
Symbol 270 MovieClip Frame 29
stop();
Symbol 270 MovieClip Frame 30
prevFrame();
Symbol 274 Button
on (release) { play(); }
Symbol 280 MovieClip Frame 1
stop(); _time = _root.timeset;
Symbol 284 MovieClip Frame 1
stop();
Symbol 284 MovieClip Frame 104
gotoAndPlay (1);
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 2
stop();
Symbol 295 MovieClip Frame 3
stop();
Symbol 295 MovieClip Frame 4
stop();
Symbol 295 MovieClip Frame 5
stop();
Symbol 295 MovieClip Frame 6
stop();
Symbol 295 MovieClip Frame 7
stop();
Symbol 295 MovieClip Frame 8
stop();
Symbol 295 MovieClip Frame 9
stop();
Symbol 295 MovieClip Frame 10
stop();
Symbol 295 MovieClip Frame 11
stop();
Symbol 295 MovieClip Frame 12
stop();
Symbol 295 MovieClip Frame 13
stop();
Symbol 295 MovieClip Frame 14
stop();
Symbol 295 MovieClip Frame 15
stop();
Symbol 295 MovieClip Frame 16
stop();
Symbol 295 MovieClip Frame 18
_root.cursor._x = 275; _root.cursor._y = 350; _root.cursor.play(); _root.reloading_mc.play(); _root.shootsound.gotoAndPlay(3);
Symbol 295 MovieClip Frame 19
_root.cursor._x = 275; _root.cursor._y = 350;
Symbol 295 MovieClip Frame 20
_root.cursor._x = 275; _root.cursor._y = 350;
Symbol 295 MovieClip Frame 21
_root.cursor._x = 275; _root.cursor._y = 350;
Symbol 295 MovieClip Frame 22
_root.cursor._x = 275; _root.cursor._y = 350;
Symbol 295 MovieClip Frame 23
_root.cursor._x = 275; _root.cursor._y = 350;
Symbol 295 MovieClip Frame 24
_root.cursor._x = 275; _root.cursor._y = 350;
Symbol 295 MovieClip Frame 25
_root.cursor._x = 275; _root.cursor._y = 350;
Symbol 295 MovieClip Frame 26
_root.cursor._x = _root._xmouse; _root.cursor._y = _root._ymouse; _root.shootsound.gotoAndStop(1); _root.reloading_mc.play(); _root.cursor.play();
Symbol 306 Button
on (release) { play(); }
Symbol 307 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } on (keyPress "s") { _root.checkOK = 0; stopAllSounds(); Mouse.show(); clearInterval(_root.intervalID); clearInterval(_root.intervalIDleven); gotoAndPlay ("setup"); }
Symbol 311 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 2
gotoAndPlay (1); _root.bullets.play(); if (_root.puntenoutput >= _root.limiet) { _root.gotoAndPlay("game_over"); }
Symbol 311 MovieClip Frame 3
stop();
Symbol 311 MovieClip Frame 4
prevFrame();
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 2
stop();
Symbol 321 Button
on (press) { play(); }
Symbol 327 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 2
_root.puntenoutput = _root.puntenoutput + 1; _root.missed_shots = _root.missed_shots - 1;
Symbol 327 MovieClip Frame 6
stop();
Symbol 332 Button
on (press) { play(); }
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 2
stop();
Symbol 344 MovieClip Frame 32
stop();
Symbol 347 MovieClip Frame 1
stop();
Symbol 352 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } on (keyPress "s") { _root.checkOK = 0; stopAllSounds(); Mouse.show(); clearInterval(_root.intervalID); clearInterval(_root.intervalIDleven); gotoAndPlay ("setup"); }
Symbol 359 Button
on (press) { play(); }
Symbol 363 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 2
if (_root.timer._time >= 4) { _root.timer._time = _root.timer._time - 3; } if (_root.timer._time <= 3) { _root.gotoAndPlay("gameover"); } _root.missed_shots = _root.missed_shots - 1; _root.duplicateMovieClip(minthree); _root.minthree.gotoAndPlay(2); _root.minthree._x = _root._xmouse; _root.minthree._y = _root._ymouse;
Symbol 363 MovieClip Frame 6
stop();
Symbol 364 MovieClip Frame 1
lengte = random(3); if (Number(lengte) == Number("0")) { gotoAndPlay (2); } else if (Number(lengte) == Number("1")) { gotoAndPlay (3); } else if (Number(lengte) == Number("2")) { gotoAndPlay (4); }
Symbol 364 MovieClip Frame 2
stop(); stop();
Symbol 364 MovieClip Frame 3
stop();
Symbol 364 MovieClip Frame 4
stop();
Symbol 372 Button
on (press) { play(); rocks.gotoAndPlay(1); }
Symbol 375 MovieClip Frame 8
stop();
Symbol 379 Button
on (press) { rocks.gotoAndPlay(1); }
Symbol 380 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 2
stop();
Symbol 380 MovieClip Frame 3
stop();
Symbol 380 MovieClip Frame 4
stop();
Symbol 380 MovieClip Frame 5
stop();
Symbol 386 Button
on (press) { nextFrame(); }
Symbol 387 Button
on (press) { gotoAndPlay (5); }
Symbol 389 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 2
stop();
Symbol 389 MovieClip Frame 3
stop();
Symbol 389 MovieClip Frame 4
stop();
Symbol 389 MovieClip Frame 5
_root.rocket1 = 0;
Symbol 389 MovieClip Frame 11
stop();
Symbol 391 Button
on (press) { gotoAndPlay (2); }
Symbol 392 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 2
_root.rocket1 = 0;
Symbol 392 MovieClip Frame 8
stop();
Symbol 396 MovieClip Frame 1
stop(); _root.rocket1 = 1;
Symbol 396 MovieClip Frame 37
if (_root.rocket1 == 0) { gotoAndPlay (45); }
Symbol 396 MovieClip Frame 39
_root.life = _root.life - 25;
Symbol 398 Button
on (press) { _root.life = _root.life + 25; gotoAndPlay (43); }
Symbol 402 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 42
gotoAndPlay (67);
Symbol 402 MovieClip Frame 67
stop();
Symbol 402 MovieClip Frame 68
gotoAndPlay (67);
Symbol 402 MovieClip Frame 69
gotoAndPlay (67);
Symbol 411 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } on (keyPress "s") { _root.checkOK = 0; stopAllSounds(); Mouse.show(); clearInterval(_root.intervalID); clearInterval(_root.intervalIDleven); gotoAndPlay ("setup"); }
Symbol 417 Button
on (press) { play(); }
Symbol 420 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 2
_root.puntenoutput = _root.puntenoutput + 1; _root.missed_shots = _root.missed_shots - 1; _root.setshoot = 0;
Symbol 420 MovieClip Frame 6
stop();
Symbol 435 Button
on (release) { gotoAndPlay ("Boss"); }
Symbol 436 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } on (keyPress "s") { _root.checkOK = 0; stopAllSounds(); Mouse.show(); clearInterval(_root.intervalID); clearInterval(_root.intervalIDleven); gotoAndPlay ("setup"); }
Symbol 438 Button
on (release) { gotoAndPlay ("Boss"); stopAllSounds(); }
Symbol 455 MovieClip Frame 1
stop();
Symbol 455 MovieClip Frame 2
if (_root._rocket == 1) { _root.fireOK1 = 0; } if (_root._rocket == 2) { _root.fireOK2 = 0; } if (_root._rocket == 3) { _root.fireOK3 = 0; }
Symbol 455 MovieClip Frame 7
stop();
Symbol 455 MovieClip Frame 8
gotoAndPlay (7);
Symbol 477 MovieClip Frame 1
rocketbalk1._width = 60 - (_root._fire1 * 2);
Symbol 477 MovieClip Frame 2
gotoAndPlay (1);
Symbol 479 MovieClip Frame 1
rocketbalk2._width = 60 - (_root._fire2 * 2);
Symbol 479 MovieClip Frame 2
gotoAndPlay (1);
Symbol 481 MovieClip Frame 1
rocketbalk3._width = 60 - (_root._fire3 * 2);
Symbol 481 MovieClip Frame 2
gotoAndPlay (1);
Symbol 488 Button
on (press) { if (_root._rocket == 1) { _root._fire1 = _root._fire1 + 1; } if (_root._rocket == 2) { _root._fire2 = _root._fire2 + 1; } if (_root._rocket == 3) { _root._fire3 = _root._fire3 + 1; } }
Symbol 490 Button
on (press) { gotoAndPlay (5); }
Symbol 491 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 2
stop();
Symbol 491 MovieClip Frame 3
stop();
Symbol 491 MovieClip Frame 4
stop();
Symbol 491 MovieClip Frame 5
_root.rocket2 = 0;
Symbol 491 MovieClip Frame 11
stop();
Symbol 492 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 7
stop();
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
stop();
Symbol 495 MovieClip Frame 1
_root.rocket1 = 1; _root.rocket2 = 1;
Symbol 495 MovieClip Frame 35
if (_root.rocket1 == 1) { explosion1.play(); explosion_sound1.play(); _root.life = _root.life - 5; }
Symbol 495 MovieClip Frame 40
if (_root.rocket2 == 1) { explosion2.play(); explosion_sound2.play(); _root.life = _root.life - 5; }
Symbol 497 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } on (keyPress "s") { _root.checkOK = 0; stopAllSounds(); Mouse.show(); clearInterval(_root.intervalID); clearInterval(_root.intervalIDleven); gotoAndPlay ("setup"); }
Symbol 509 MovieClip Frame 1
stop();
Symbol 509 MovieClip Frame 2
stop();
Symbol 520 Button
on (release) { gotoAndPlay (1243); clearInterval(_root.timer.intervalID); }
Symbol 525 Button
on (release) { gotoAndPlay ("menu"); stopAllSounds(); }

Library Items

Symbol 1 GraphicUsed by:494  Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:6  Timeline
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 FontUsed by:11
Symbol 10 FontUsed by:11
Symbol 11 TextUses:9 10Used by:Timeline
Symbol 12 FontUsed by:13
Symbol 13 TextUses:12Used by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 GraphicUsed by:18 129 307 352 411 436 488 497  Timeline
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Symbol 18 ButtonUses:15 17Used by:Timeline
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 FontUsed by:23 24 409 415 460 473
Symbol 23 EditableTextUses:22Used by:Timeline
Symbol 24 EditableTextUses:22Used by:Timeline
Symbol 25 GraphicUsed by:Timeline
Symbol 26 SoundUsed by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 GraphicUsed by:116
Symbol 30 SoundUsed by:116
Symbol 31 SoundUsed by:116
Symbol 32 GraphicUsed by:116
Symbol 33 GraphicUsed by:116
Symbol 34 GraphicUsed by:116
Symbol 35 GraphicUsed by:116
Symbol 36 GraphicUsed by:116
Symbol 37 GraphicUsed by:116
Symbol 38 GraphicUsed by:116
Symbol 39 GraphicUsed by:116
Symbol 40 GraphicUsed by:116
Symbol 41 GraphicUsed by:116
Symbol 42 GraphicUsed by:116
Symbol 43 GraphicUsed by:116
Symbol 44 GraphicUsed by:116
Symbol 45 GraphicUsed by:116
Symbol 46 GraphicUsed by:116
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Symbol 49 TextUses:47Used by:116
Symbol 50 TextUses:16Used by:116
Symbol 51 TextUses:16Used by:116
Symbol 52 TextUses:47Used by:116
Symbol 53 TextUses:47Used by:116
Symbol 54 TextUses:16Used by:116
Symbol 55 TextUses:16Used by:116
Symbol 56 TextUses:47Used by:116
Symbol 57 TextUses:47Used by:116
Symbol 58 TextUses:16Used by:116
Symbol 59 TextUses:16Used by:116
Symbol 60 TextUses:47Used by:116
Symbol 61 TextUses:47Used by:116
Symbol 62 TextUses:16Used by:116
Symbol 63 TextUses:16Used by:116
Symbol 64 TextUses:47Used by:116
Symbol 65 TextUses:47Used by:116
Symbol 66 TextUses:16Used by:116
Symbol 67 TextUses:16Used by:116
Symbol 68 TextUses:47Used by:116
Symbol 69 TextUses:47Used by:116
Symbol 70 TextUses:16Used by:116
Symbol 71 TextUses:16Used by:116
Symbol 72 TextUses:47Used by:116
Symbol 73 TextUses:47Used by:116
Symbol 74 TextUses:16Used by:116
Symbol 75 TextUses:16Used by:116
Symbol 76 TextUses:47Used by:116
Symbol 77 TextUses:47Used by:116
Symbol 78 TextUses:16Used by:116
Symbol 79 TextUses:16Used by:116
Symbol 80 TextUses:47Used by:116
Symbol 81 TextUses:47Used by:116
Symbol 82 TextUses:16Used by:116
Symbol 83 TextUses:16Used by:116
Symbol 84 TextUses:47Used by:116
Symbol 85 TextUses:47Used by:116
Symbol 86 TextUses:16Used by:116
Symbol 87 TextUses:16Used by:116
Symbol 88 TextUses:47Used by:116
Symbol 89 TextUses:47Used by:116
Symbol 90 TextUses:16Used by:116
Symbol 91 TextUses:16Used by:116
Symbol 92 TextUses:47Used by:116
Symbol 93 TextUses:47Used by:116
Symbol 94 TextUses:16Used by:116
Symbol 95 TextUses:16Used by:116
Symbol 96 TextUses:47Used by:116
Symbol 97 TextUses:47Used by:116
Symbol 98 TextUses:16Used by:116
Symbol 99 TextUses:47Used by:116
Symbol 100 TextUses:47Used by:116
Symbol 101 TextUses:16Used by:116
Symbol 102 TextUses:47Used by:116
Symbol 103 TextUses:47Used by:116
Symbol 104 TextUses:47Used by:116
Symbol 105 TextUses:47Used by:116
Symbol 106 TextUses:47Used by:116
Symbol 107 TextUses:47Used by:116
Symbol 108 TextUses:47Used by:116
Symbol 109 TextUses:47Used by:116
Symbol 110 TextUses:47Used by:116
Symbol 111 TextUses:47Used by:116
Symbol 112 TextUses:47Used by:116
Symbol 113 TextUses:47Used by:116
Symbol 114 TextUses:16 47Used by:116
Symbol 115 GraphicUsed by:116
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Symbol 117 TextUses:16Used by:Timeline
Symbol 118 GraphicUsed by:Timeline
Symbol 119 GraphicUsed by:Timeline
Symbol 120 SoundUsed by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:Timeline
Symbol 123 GraphicUsed by:Timeline
Symbol 124 FontUsed by:125 126 131 140
Symbol 125 TextUses:124Used by:128 435 438
Symbol 126 TextUses:124Used by:128 435 438
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Symbol 128 ButtonUses:125 126 127Used by:Timeline
Symbol 129 ButtonUses:15 17Used by:Timeline
Symbol 130 GraphicUsed by:Timeline
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Symbol 132 SoundUsed by:396 495  Timeline
Symbol 133 GraphicUsed by:Timeline
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Symbol 138 MovieClipUses:137Used by:Timeline
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Symbol 145 MovieClipUses:143 144Used by:344  Timeline
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Symbol 228 GraphicUsed by:232
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Symbol 274 ButtonUses:271 272 273Used by:Timeline
Symbol 275 GraphicUsed by:Timeline
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Symbol 280 MovieClipUses:277 278 279Used by:Timeline
Symbol 281 GraphicUsed by:284 311
Symbol 282 FontUsed by:283 309
Symbol 283 TextUses:282Used by:284
Symbol 284 MovieClipUses:281 283 SS2Used by:Timeline
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Symbol 286 TextUsed by:Timeline
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Symbol 294 SoundUsed by:295
Symbol 295 MovieClipUses:293 294Used by:Timeline
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Symbol 323 SoundUsed by:327 420
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Symbol 327 MovieClipUses:321 322 323 324 325 326Used by:364  Timeline
Symbol 328 SoundUsed by:Timeline
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Symbol 332 ButtonUses:331Used by:344
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Symbol 375 MovieClipUses:374Used by:380  Timeline
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Symbol 380 MovieClipUses:370 372 373 375 376 377 378 379Used by:Timeline
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Symbol 391 ButtonUses:385Used by:392
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Symbol 393 ShapeTweeningUsed by:396
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Symbol 440 SoundUsed by:Timeline
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Symbol 447 SoundUsed by:455
Symbol 448 GraphicUsed by:454
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Symbol 456 GraphicUsed by:Timeline
Symbol 457 EditableTextUses:229Used by:Timeline
Symbol 458 EditableTextUses:229Used by:Timeline
Symbol 459 EditableTextUses:229Used by:Timeline
Symbol 460 EditableTextUses:22Used by:Timeline
Symbol 461 TextUses:16Used by:Timeline
Symbol 462 GraphicUsed by:Timeline
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Symbol 464 GraphicUsed by:465
Symbol 465 MovieClipUses:464Used by:Timeline
Symbol 466 GraphicUsed by:Timeline
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Symbol 469 GraphicUsed by:Timeline
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Symbol 473 EditableTextUses:22Used by:Timeline
Symbol 474 GraphicUsed by:475 478 480
Symbol 475 MovieClipUses:474Used by:477
Symbol 476 GraphicUsed by:477 479 481
Symbol 477 MovieClipUses:475 476Used by:Timeline
Symbol 478 MovieClipUses:474Used by:479
Symbol 479 MovieClipUses:478 476Used by:Timeline
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Symbol 481 MovieClipUses:480 476Used by:Timeline
Symbol 482 FontUsed by:483 484 485 486
Symbol 483 TextUses:482Used by:Timeline
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Symbol 486 TextUses:482Used by:Timeline
Symbol 487 GraphicUsed by:495
Symbol 488 ButtonUses:15Used by:495
Symbol 489 GraphicUsed by:491
Symbol 490 ButtonUses:385Used by:491
Symbol 491 MovieClipUses:489 386 490 136 388Used by:495
Symbol 492 MovieClipUses:136Used by:495
Symbol 493 TextUses:16Used by:494
Symbol 494 MovieClipUses:1 493 388Used by:495
Symbol 495 MovieClipUses:487 383 389 488 132 491 492 494 SS3Used by:Timeline
Symbol 496 GraphicUsed by:Timeline
Symbol 497 ButtonUses:15 17Used by:Timeline
Symbol 498 GraphicUsed by:Timeline
Symbol 499 GraphicUsed by:Timeline
Symbol 500 GraphicUsed by:Timeline
Symbol 501 GraphicUsed by:Timeline
Symbol 502 GraphicUsed by:Timeline
Symbol 503 GraphicUsed by:Timeline
Symbol 504 GraphicUsed by:509
Symbol 505 GraphicUsed by:509
Symbol 506 GraphicUsed by:509
Symbol 507 GraphicUsed by:509
Symbol 508 GraphicUsed by:509
Symbol 509 MovieClipUses:504 147 505 506 507 508Used by:Timeline
Symbol 510 EditableTextUses:229Used by:Timeline
Symbol 511 TextUses:16Used by:Timeline
Symbol 512 TextUses:16Used by:Timeline
Symbol 513 EditableTextUses:16Used by:Timeline
Symbol 514 EditableTextUses:16Used by:Timeline
Symbol 515 EditableTextUses:16Used by:Timeline
Symbol 516 TextUses:16Used by:Timeline
Symbol 517 TextUses:194Used by:Timeline
Symbol 518 FontUsed by:519
Symbol 519 EditableTextUses:518Used by:Timeline
Symbol 520 ButtonUses:271 272 273Used by:Timeline
Symbol 521 EditableTextUses:229Used by:Timeline
Symbol 522 SoundUsed by:Timeline
Symbol 523 TextUses:47Used by:Timeline
Symbol 524 GraphicUsed by:Timeline
Symbol 525 ButtonUses:271 272 273Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 284 MovieClip
Streaming Sound 3Used by:Symbol 495 MovieClip

Instance Names

"molleyLoader"Frame 1Symbol 6 MovieClip
"procent"Frame 1Symbol 23 EditableText
"procent"Frame 2Symbol 24 EditableText
"ChooseLevel"Frame 1243Symbol 270 MovieClip
"timer"Frame 1253Symbol 280 MovieClip
"time_beep"Frame 1253Symbol 284 MovieClip
"bullets"Frame 1253Symbol 295 MovieClip
"shootsound"Frame 1254Symbol 311 MovieClip
"reloading_mc"Frame 1254Symbol 316 MovieClip
"cursor"Frame 1254Symbol 318 MovieClip
"molley_mc"Frame 1277Symbol 327 MovieClip
"molley_mc"Frame 1295Symbol 327 MovieClip
"molley_mc"Frame 1313Symbol 327 MovieClip
"molley_mc"Frame 1331Symbol 327 MovieClip
"molley_mc"Frame 1349Symbol 327 MovieClip
"molley_mc"Frame 1369Symbol 327 MovieClip
"molley_mc"Frame 1387Symbol 327 MovieClip
"minthree"Frame 1407Symbol 347 MovieClip
"timer"Frame 1407Symbol 280 MovieClip
"time_beep"Frame 1407Symbol 284 MovieClip
"bullets"Frame 1407Symbol 295 MovieClip
"shootsound"Frame 1408Symbol 311 MovieClip
"reloading_mc"Frame 1408Symbol 316 MovieClip
"cursor"Frame 1408Symbol 318 MovieClip
"defense_weapon"Frame 1702Symbol 396 MovieClip
"heeling"Frame 1702Symbol 402 MovieClip
"time_beep"Frame 1702Symbol 284 MovieClip
"life_line"Frame 1702Symbol 21 MovieClip
"timer"Frame 1702Symbol 280 MovieClip
"bullets"Frame 1702Symbol 295 MovieClip
"shootsound"Frame 1703Symbol 311 MovieClip
"reloading_mc"Frame 1703Symbol 316 MovieClip
"cursor"Frame 1703Symbol 318 MovieClip
"timer"Frame 1934Symbol 280 MovieClip
"fire1"Frame 2397Symbol 455 MovieClip
"fire2"Frame 2397Symbol 455 MovieClip
"fire3"Frame 2397Symbol 455 MovieClip
"time_beep"Frame 2402Symbol 284 MovieClip
"life_line"Frame 2402Symbol 21 MovieClip
"bullets"Frame 2402Symbol 295 MovieClip
"shootsound"Frame 2403Symbol 311 MovieClip
"reloading_mc"Frame 2403Symbol 316 MovieClip
"cursor"Frame 2403Symbol 318 MovieClip
"heeling"Frame 2431Symbol 402 MovieClip
"timer"Frame 2652Symbol 280 MovieClip
"game_state_pic"Frame 2799Symbol 509 MovieClip
"balk"Symbol 21 MovieClip Frame 1Symbol 20 MovieClip
"molley_mc"Symbol 364 MovieClip Frame 2Symbol 327 MovieClip
"rocks"Symbol 380 MovieClip Frame 2Symbol 375 MovieClip
"rocketbalk1"Symbol 477 MovieClip Frame 1Symbol 475 MovieClip
"rocketbalk2"Symbol 479 MovieClip Frame 1Symbol 478 MovieClip
"rocketbalk3"Symbol 481 MovieClip Frame 1Symbol 480 MovieClip
"explosion2"Symbol 495 MovieClip Frame 30Symbol 492 MovieClip
"explosion1"Symbol 495 MovieClip Frame 30Symbol 492 MovieClip
"explosion_sound1"Symbol 495 MovieClip Frame 30Symbol 494 MovieClip
"explosion_sound2"Symbol 495 MovieClip Frame 30Symbol 494 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$WU$lMbVf.piIlrFsYA3emme8/."

Labels

"menu"Frame 1174
"menu_ready"Frame 1225
"play"Frame 1226
"instructions"Frame 1240
"units"Frame 1241
"credits"Frame 1242
"setup"Frame 1243
"World1"Frame 1253
"world1random"Frame 1255
"11"Frame 1256
"12"Frame 1262
"13"Frame 1268
"14"Frame 1275
"World2"Frame 1407
"world2random"Frame 1409
"21"Frame 1410
"22"Frame 1416
"23"Frame 1422
"24"Frame 1429
"220"Frame 1431
"221"Frame 1449
"222"Frame 1467
"223"Frame 1485
"224"Frame 1503
"225"Frame 1521
"226"Frame 1539
"227"Frame 1557
"228"Frame 1575
"229"Frame 1593
"2210"Frame 1611
"2211"Frame 1629
"2212"Frame 1647
"2213"Frame 1665
"2214"Frame 1683
"World3"Frame 1702
"world3random"Frame 1704
"31"Frame 1706
"32"Frame 1713
"33"Frame 1721
"34"Frame 1731
"330"Frame 1733
"shootlabel1"Frame 1747
"shootlabel-1"Frame 1749
"331"Frame 1753
"shootlabel2"Frame 1767
"shootlabel-2"Frame 1769
"332"Frame 1773
"shootlabel3"Frame 1787
"shootlabel-3"Frame 1789
"333"Frame 1793
"shootlabel4"Frame 1807
"shootlabel-4"Frame 1809
"334"Frame 1813
"shootlabel5"Frame 1827
"shootlabel-5"Frame 1829
"335"Frame 1833
"shootlabel6"Frame 1847
"shootlabel-6"Frame 1849
"336"Frame 1853
"shootlabel7"Frame 1867
"shootlabel-7"Frame 1869
"337"Frame 1873
"shootlabel8"Frame 1887
"shootlabel-8"Frame 1889
"338"Frame 1893
"shootlabel9"Frame 1907
"shootlabel-9"Frame 1909
"339"Frame 1913
"shootlabel10"Frame 1927
"shootlabel-10"Frame 1929
"World4"Frame 1934
"Boss"Frame 2402
"random"Frame 2432
"41"Frame 2434
"42"Frame 2450
"43"Frame 2475
"44"Frame 2490
"reset"Frame 2498
"rocketlabel1"Frame 2500
"rocketlabel2"Frame 2551
"rocketlabel3"Frame 2601
"final"Frame 2652
"game_over"Frame 2800
"finalCredits"Frame 2806

Dynamic Text Variables

var2Symbol 23 EditableText""
var2Symbol 24 EditableText""
passwordSymbol 225 EditableText""
puntenoutputSymbol 276 EditableText""
_timeSymbol 277 EditableText""
limietSymbol 285 EditableText""
levelSymbol 289 EditableText""
puntenoutputSymbol 308 EditableText""
limietSymbol 312 EditableText""
levelSymbol 313 EditableText""
puntenoutputSymbol 348 EditableText""
limietSymbol 349 EditableText""
levelSymbol 350 EditableText""
puntenoutputSymbol 353 EditableText""
limietSymbol 354 EditableText""
levelSymbol 355 EditableText""
puntenoutputSymbol 404 EditableText""
limietSymbol 405 EditableText""
levelSymbol 407 EditableText""
lifeSymbol 409 EditableText""
puntenoutputSymbol 412 EditableText""
limietSymbol 413 EditableText""
levelSymbol 414 EditableText""
lifeSymbol 415 EditableText""
puntenoutputSymbol 457 EditableText""
limietSymbol 458 EditableText""
levelSymbol 459 EditableText""
lifeSymbol 460 EditableText""
puntenoutputSymbol 470 EditableText""
limietSymbol 471 EditableText""
levelSymbol 472 EditableText""
lifeSymbol 473 EditableText""
game_stateSymbol 510 EditableText"You won!!!"
total_shotsSymbol 513 EditableText""
missed_shotsSymbol 514 EditableText""
puntenoutputSymbol 515 EditableText""
adviseSymbol 519 EditableText""
game_stateSymbol 521 EditableText"You won!!!"




http://swfchan.com/15/70686/info.shtml
Created: 9/4 -2019 17:49:18 Last modified: 9/4 -2019 17:49:18 Server time: 06/12 -2025 18:31:37