Frame 1
Stage.showMenu = false;
if (_root.procent >= 10) {
_root.molleyLoader.gotoAndStop(5);
if (_root.procent >= 20) {
_root.molleyLoader.gotoAndStop(8);
if (_root.procent >= 30) {
_root.molleyLoader.gotoAndStop(11);
if (_root.procent >= 40) {
_root.molleyLoader.gotoAndStop(14);
if (_root.procent >= 50) {
_root.molleyLoader.gotoAndStop(17);
if (_root.procent >= 60) {
_root.molleyLoader.gotoAndStop(20);
if (_root.procent >= 70) {
_root.molleyLoader.gotoAndStop(23);
if (_root.procent >= 80) {
_root.molleyLoader.gotoAndStop(26);
if (_root.procent >= 90) {
_root.molleyLoader.gotoAndStop(29);
if (_root.procent >= 100) {
_root.molleyLoader.gotoAndStop(32);
}
}
}
}
}
}
}
}
}
}
totaal = _root.getBytesTotal();
geladen = _root.getBytesLoaded();
procent = Math.round((geladen / totaal) * 100);
var2 = procent + "";
if (procent eq 100) {
gotoAndPlay (3);
}
Frame 2
gotoAndPlay (1);
Frame 47
fscommand ("allowscale", "false");
_quality = "HIGH";
Frame 260
function Check() {
if (_root.checkOK == 1) {
if (((_root.timer._time <= 0) or (_root.life <= 0)) or (_root.puntenoutput >= _root.limiet)) {
gotoAndPlay ("game_over");
}
}
}
checkOK = 0;
DubbelCheck = setInterval(Check, 10);
Frame 1225
stop();
Frame 1238
gotoAndPlay ("setup");
Frame 1240
stop();
Frame 1241
stop();
Frame 1242
stop();
Frame 1243
stop();
game_state = "You won!!!";
puntenoutput = 0;
total_shots = 0;
missed_shots = 0;
if (level_state == "11") {
_root.ChooseLevel.gotoAndPlay(2);
}
if (level_state == "12") {
_root.ChooseLevel.gotoAndPlay(5);
}
if (level_state == "13") {
_root.ChooseLevel.gotoAndPlay(8);
}
if (level_state == "21") {
_root.ChooseLevel.gotoAndPlay(11);
}
if (level_state == "22") {
_root.ChooseLevel.gotoAndPlay(14);
}
if (level_state == "23") {
_root.ChooseLevel.gotoAndPlay(17);
}
if (level_state == "31") {
_root.ChooseLevel.gotoAndPlay(20);
}
if (level_state == "32") {
_root.ChooseLevel.gotoAndPlay(23);
}
if (level_state == "33") {
_root.ChooseLevel.gotoAndPlay(26);
}
if (level_state == "41") {
_root.ChooseLevel.gotoAndPlay(29);
}
Frame 1252
gotoAndPlay ("menu");
Frame 1253
stop();
checkOK = 1;
Instance of Symbol 284 MovieClip "time_beep" in Frame 1253
onClipEvent (enterFrame) {
if (_root.timer._time == 6) {
_root.time_beep.gotoAndPlay(2);
}
}
Frame 1254
Mouse.hide();
startDrag (_root.cursor, true);
function aftelling() {
timer._time = timer._time - 1;
if (timer._time <= 0) {
gotoAndPlay ("game_over");
}
}
intervalID = setInterval(aftelling, 1000);
Instance of Symbol 311 MovieClip "shootsound" in Frame 1254
onClipEvent (mouseDown) {
_root.shootsound.play();
_root.total_shots = _root.total_shots + 1;
_root.missed_shots = _root.total_shots - _root.puntenoutput;
}
Instance of Symbol 318 MovieClip "cursor" in Frame 1254
/* no clip actions */
Frame 1255
lengte = random(4);
if (Number(lengte) == Number("0")) {
gotoAndPlay (1257);
} else if (Number(lengte) == Number("1")) {
gotoAndPlay (1262);
} else if (Number(lengte) == Number("2")) {
gotoAndPlay (1268);
} else if (Number(lengte) == Number("3")) {
gotoAndPlay (1275);
}
if (_root.puntenoutput >= _root.limiet) {
_root.gotoAndPlay("game_over");
}
Frame 1276
number = random(7);
if (Number(number) == Number("0")) {
gotoAndPlay (1277);
} else if (Number(number) == Number("1")) {
gotoAndPlay (1295);
} else if (Number(number) == Number("2")) {
gotoAndPlay (1313);
} else if (Number(number) == Number("3")) {
gotoAndPlay (1331);
} else if (Number(number) == Number("4")) {
gotoAndPlay (1349);
} else if (Number(number) == Number("5")) {
gotoAndPlay (1369);
} else if (Number(number) == Number("6")) {
gotoAndPlay (1387);
}
Frame 1294
gotoAndPlay ("world1random");
Frame 1312
gotoAndPlay ("world1random");
Frame 1330
gotoAndPlay ("world1random");
Frame 1348
gotoAndPlay ("world1random");
Frame 1368
gotoAndPlay ("world1random");
Frame 1386
gotoAndPlay ("world1random");
Frame 1404
gotoAndPlay (1255);
Frame 1407
stop();
checkOK = 1;
Instance of Symbol 347 MovieClip "minthree" in Frame 1407
onClipEvent (load) {
this._x = _root._xmouse;
this._y = _root._ymouse;
}
Instance of Symbol 284 MovieClip "time_beep" in Frame 1407
onClipEvent (enterFrame) {
if (_root.timer._time == 6) {
_root.time_beep.gotoAndPlay(2);
}
}
Frame 1408
Mouse.hide();
startDrag (_root.cursor, true);
function aftelling() {
timer._time = timer._time - 1;
if (timer._time <= 0) {
_root.gotoAndPlay("game_over");
}
}
intervalID = setInterval(aftelling, 1000);
Instance of Symbol 311 MovieClip "shootsound" in Frame 1408
onClipEvent (mouseDown) {
_root.shootsound.play();
_root.total_shots = _root.total_shots + 1;
_root.missed_shots = _root.total_shots - _root.puntenoutput;
}
Instance of Symbol 318 MovieClip "cursor" in Frame 1408
/* no clip actions */
Frame 1409
lengte = random(4);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("21");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("22");
} else if (Number(lengte) == Number("2")) {
gotoAndPlay ("23");
} else if (Number(lengte) == Number("3")) {
gotoAndPlay ("24");
}
if (_root.puntenoutput >= _root.limiet) {
_root.gotoAndPlay("game_over");
}
Frame 1430
number = random(15);
if (Number(number) == Number("0")) {
gotoAndPlay ("220");
} else if (Number(number) == Number("1")) {
gotoAndPlay ("221");
} else if (Number(number) == Number("2")) {
gotoAndPlay ("222");
} else if (Number(number) == Number("3")) {
gotoAndPlay ("223");
} else if (Number(number) == Number("4")) {
gotoAndPlay ("224");
} else if (Number(number) == Number("5")) {
gotoAndPlay ("225");
} else if (Number(number) == Number("6")) {
gotoAndPlay ("226");
} else if (Number(number) == Number("7")) {
gotoAndPlay ("227");
} else if (Number(number) == Number("8")) {
gotoAndPlay ("228");
} else if (Number(number) == Number("9")) {
gotoAndPlay ("229");
} else if (Number(number) == Number("10")) {
gotoAndPlay ("2210");
} else if (Number(number) == Number("11")) {
gotoAndPlay ("2211");
} else if (Number(number) == Number("12")) {
gotoAndPlay ("2212");
} else if (Number(number) == Number("13")) {
gotoAndPlay ("2213");
} else if (Number(number) == Number("14")) {
gotoAndPlay ("2214");
}
Frame 1448
gotoAndPlay ("world2random");
Frame 1466
gotoAndPlay ("world2random");
Frame 1484
gotoAndPlay ("world2random");
Frame 1502
gotoAndPlay ("world2random");
Frame 1520
gotoAndPlay ("world2random");
Frame 1538
gotoAndPlay ("world2random");
Frame 1556
gotoAndPlay ("world2random");
Frame 1574
gotoAndPlay ("world2random");
Frame 1592
gotoAndPlay ("world2random");
Frame 1610
gotoAndPlay ("world2random");
Frame 1628
gotoAndPlay ("world2random");
Frame 1646
gotoAndPlay ("world2random");
Frame 1664
gotoAndPlay ("world2random");
Frame 1682
gotoAndPlay ("world2random");
Frame 1700
gotoAndPlay ("world2random");
Frame 1702
stop();
checkOK = 1;
setshoot = 1;
Instance of Symbol 284 MovieClip "time_beep" in Frame 1702
onClipEvent (enterFrame) {
if (_root.timer._time == 6) {
_root.time_beep.gotoAndPlay(2);
}
}
Frame 1703
Mouse.hide();
startDrag (_root.cursor, true);
function leven() {
if (_root.life >= 51) {
lifeColor = new Color(life_line);
lifeColor.setRGB(39168);
}
if (_root.life <= 50) {
lifeColor = new Color(life_line);
lifeColor.setRGB(16763904);
}
if (_root.life <= 20) {
lifeColor = new Color(life_line);
lifeColor.setRGB(16711680);
}
if (_root.life <= 0) {
_root.gotoAndPlay("game_over");
}
if (_root.life <= 20) {
_root.heeling.play();
}
}
intervalIDleven = setInterval(leven, 10);
Instance of Symbol 311 MovieClip "shootsound" in Frame 1703
onClipEvent (mouseDown) {
_root.shootsound.play();
_root.total_shots = _root.total_shots + 1;
_root.missed_shots = _root.total_shots - _root.puntenoutput;
}
Instance of Symbol 318 MovieClip "cursor" in Frame 1703
/* no clip actions */
Frame 1704
setshoot = 1;
lengte = random(4);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("31");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("32");
} else if (Number(lengte) == Number("2")) {
gotoAndPlay ("33");
} else if (Number(lengte) == Number("3")) {
gotoAndPlay ("34");
}
if (_root.life <= 0) {
_root.gotoAndPlay("game_over");
}
Frame 1732
number = random(10);
if (Number(number) == Number("0")) {
gotoAndPlay ("330");
} else if (Number(number) == Number("1")) {
gotoAndPlay ("331");
} else if (Number(number) == Number("2")) {
gotoAndPlay ("332");
} else if (Number(number) == Number("3")) {
gotoAndPlay ("333");
} else if (Number(number) == Number("4")) {
gotoAndPlay ("334");
} else if (Number(number) == Number("5")) {
gotoAndPlay ("335");
} else if (Number(number) == Number("6")) {
gotoAndPlay ("336");
} else if (Number(number) == Number("7")) {
gotoAndPlay ("337");
} else if (Number(number) == Number("8")) {
gotoAndPlay ("338");
} else if (Number(number) == Number("9")) {
gotoAndPlay ("339");
}
Frame 1746
if (setshoot == 1) {
lengte = random(2);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("shootlabel1");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("shootlabel-1");
if ((_root.level == 2) or (_root.level == 3)) {
weapon_nr = random(4);
if (Number(weapon_nr) == Number("0")) {
_root.defense_weapon.play();
}
}
}
} else {
gotoAndPlay ("shootlabel-1");
}
Frame 1747
_root.life = _root.life - 5;
Frame 1752
gotoAndPlay ("world3random");
Frame 1766
if (setshoot == 1) {
lengte = random(2);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("shootlabel2");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("shootlabel-2");
if ((_root.level == 2) or (_root.level == 3)) {
weapon_nr = random(4);
if (Number(weapon_nr) == Number("0")) {
_root.defense_weapon.play();
}
}
}
} else {
gotoAndPlay ("shootlabel-2");
}
Frame 1767
_root.life = _root.life - 5;
Frame 1772
gotoAndPlay ("world3random");
Frame 1786
if (setshoot == 1) {
lengte = random(2);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("shootlabel3");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("shootlabel-3");
if ((_root.level == 2) or (_root.level == 3)) {
weapon_nr = random(4);
if (Number(weapon_nr) == Number("0")) {
_root.defense_weapon.play();
}
}
}
} else {
gotoAndPlay ("shootlabel-3");
}
Frame 1787
_root.life = _root.life - 5;
Frame 1792
gotoAndPlay ("world3random");
Frame 1806
if (setshoot == 1) {
lengte = random(2);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("shootlabel4");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("shootlabel-4");
if ((_root.level == 2) or (_root.level == 3)) {
weapon_nr = random(4);
if (Number(weapon_nr) == Number("0")) {
_root.defense_weapon.play();
}
}
}
} else {
gotoAndPlay ("shootlabel-4");
}
Frame 1807
_root.life = _root.life - 5;
Frame 1812
gotoAndPlay ("world3random");
Frame 1826
if (setshoot == 1) {
lengte = random(2);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("shootlabel5");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("shootlabel-5");
if ((_root.level == 2) or (_root.level == 3)) {
weapon_nr = random(4);
if (Number(weapon_nr) == Number("0")) {
_root.defense_weapon.play();
}
}
}
} else {
gotoAndPlay ("shootlabel-5");
}
Frame 1827
_root.life = _root.life - 5;
Frame 1832
gotoAndPlay ("world3random");
Frame 1846
if (setshoot == 1) {
lengte = random(2);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("shootlabel6");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("shootlabel-6");
if ((_root.level == 2) or (_root.level == 3)) {
weapon_nr = random(4);
if (Number(weapon_nr) == Number("0")) {
_root.defense_weapon.play();
}
}
}
} else {
gotoAndPlay ("shootlabel-6");
}
Frame 1847
_root.life = _root.life - 5;
Frame 1852
gotoAndPlay ("world3random");
Frame 1866
if (setshoot == 1) {
lengte = random(2);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("shootlabel7");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("shootlabel-7");
if ((_root.level == 2) or (_root.level == 3)) {
weapon_nr = random(4);
if (Number(weapon_nr) == Number("0")) {
_root.defense_weapon.play();
}
}
}
} else {
gotoAndPlay ("shootlabel-7");
}
Frame 1867
_root.life = _root.life - 5;
Frame 1872
gotoAndPlay ("world3random");
Frame 1886
if (setshoot == 1) {
lengte = random(2);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("shootlabel8");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("shootlabel-8");
if ((_root.level == 2) or (_root.level == 3)) {
weapon_nr = random(4);
if (Number(weapon_nr) == Number("0")) {
_root.defense_weapon.play();
}
}
}
} else {
gotoAndPlay ("shootlabel-8");
}
Frame 1887
_root.life = _root.life - 5;
Frame 1892
gotoAndPlay ("world3random");
Frame 1906
if (setshoot == 1) {
lengte = random(2);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("shootlabel9");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("shootlabel-9");
if ((_root.level == 2) or (_root.level == 3)) {
weapon_nr = random(4);
if (Number(weapon_nr) == Number("0")) {
_root.defense_weapon.play();
}
}
}
} else {
gotoAndPlay ("shootlabel-9");
}
Frame 1907
_root.life = _root.life - 5;
Frame 1912
gotoAndPlay ("world3random");
Frame 1926
if (setshoot == 1) {
lengte = random(2);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("shootlabel10");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("shootlabel-10");
if ((_root.level == 2) or (_root.level == 3)) {
weapon_nr = random(4);
if (Number(weapon_nr) == Number("0")) {
_root.defense_weapon.play();
}
}
}
} else {
gotoAndPlay ("shootlabel-10");
}
Frame 1927
_root.life = _root.life - 5;
Frame 1932
gotoAndPlay ("world3random");
Frame 1934
checkOK = 1;
Frame 2402
stop();
life = 100;
_fire1 = 0;
_fire2 = 0;
_fire3 = 0;
fireOK1 = 1;
fireOK2 = 1;
fireOK3 = 1;
Instance of Symbol 284 MovieClip "time_beep" in Frame 2402
onClipEvent (enterFrame) {
if (_root.timer._time == 6) {
_root.time_beep.gotoAndPlay(2);
}
}
Frame 2403
Mouse.hide();
startDrag (_root.cursor, true);
Instance of Symbol 311 MovieClip "shootsound" in Frame 2403
onClipEvent (mouseDown) {
_root.shootsound.play();
_root.total_shots = _root.total_shots + 1;
_root.missed_shots = _root.total_shots - _root.puntenoutput;
}
Instance of Symbol 318 MovieClip "cursor" in Frame 2403
/* no clip actions */
Frame 2431
Mouse.hide();
startDrag (_root.cursor, true);
function leven() {
if (_root.life >= 51) {
lifeColor = new Color(_root.life_line);
lifeColor.setRGB(39168);
}
if (_root.life <= 50) {
lifeColor = new Color(_root.life_line);
lifeColor.setRGB(16763904);
}
if (_root.life <= 20) {
lifeColor = new Color(_root.life_line);
lifeColor.setRGB(16711680);
}
if (_root.life <= 0) {
_root.gotoAndPlay("game_over");
}
if (_root.fireOK1 == 1) {
if (_root._fire1 >= 30) {
_root.fire1.play();
}
}
if (_root.fireOK2 == 1) {
if (_root._fire2 >= 30) {
_root.fire2.play();
}
}
if (_root.fireOK3 == 1) {
if (_root._fire3 >= 30) {
_root.fire3.play();
}
}
if (_root.life == 20) {
_root.heeling.play();
}
if (((_root.fireOK1 == 0) and (_root.fireOK2 == 0)) and (_root.fireOK3 == 0)) {
_root.checkOK = 0;
gotoAndPlay ("final");
clearInterval(_root.intervalIDleven);
}
}
intervalIDleven = setInterval(leven, 10);
Frame 2432
lengte = random(4);
if (Number(lengte) == Number("0")) {
gotoAndPlay ("41");
} else if (Number(lengte) == Number("1")) {
gotoAndPlay ("42");
} else if (Number(lengte) == Number("2")) {
gotoAndPlay ("43");
} else if (Number(lengte) == Number("3")) {
gotoAndPlay ("44");
}
if (_root.life <= 0) {
_root.gotoAndPlay("game_over");
}
Frame 2499
lengte = random(3);
if (Number(lengte) == Number("0")) {
if (_root.fireOK1 == 1) {
gotoAndPlay ("rocketlabel1");
} else {
gotoAndPlay ("reset");
}
}
if (Number(lengte) == Number("1")) {
if (_root.fireOK2 == 1) {
gotoAndPlay ("rocketlabel2");
} else {
gotoAndPlay ("reset");
}
}
if (Number(lengte) == Number("2")) {
if (_root.fireOK3 == 1) {
gotoAndPlay ("rocketlabel3");
} else {
gotoAndPlay ("reset");
}
}
Frame 2500
_rocket = 1;
if (fireOK1 == 0) {
gotoAndPlay ("rocketlabel2");
}
Frame 2550
gotoAndPlay ("random");
Frame 2551
_rocket = 2;
if (fireOK2 == 0) {
gotoAndPlay ("rocketlabel3");
}
Frame 2600
gotoAndPlay ("random");
Frame 2601
_rocket = 3;
if (fireOK3 == 0) {
gotoAndPlay ("rocketlabel1");
}
Frame 2650
gotoAndPlay ("random");
Frame 2652
stopAllSounds();
Mouse.show();
Frame 2798
gotoAndPlay ("finalCredits");
Frame 2800
stopAllSounds();
_root.checkOK = 0;
clearInterval(_root.intervalID);
clearInterval(_root.intervalIDleven);
if (puntenoutput <= (limiet - 1)) {
game_state = "Game Over";
game_state_pic.play();
}
Mouse.show();
if (world == 1) {
if (level == 1) {
if (puntenoutput == 15) {
advise = "You're the best! Try the next level! Here's the acces code: x1yz2";
_root.level_state = "12";
}
if ((puntenoutput >= 10) and (puntenoutput <= 14)) {
advise = "If you do some more excercise you will be the best!";
}
if ((puntenoutput >= 5) and (puntenoutput <= 9)) {
advise = "Do you know how to use a gun?!";
}
if ((puntenoutput >= 0) and (puntenoutput <= 4)) {
advise = "Get out of here or I blow your fuckin' head off!!!";
}
}
if (level == 2) {
if (puntenoutput == 20) {
advise = "You're the best! Try the next level! Here's the acces code: y2xy1";
_root.level_state = "13";
}
if ((puntenoutput >= 15) and (puntenoutput <= 19)) {
advise = "Ehm... you won't defeat them with your hands in your pants!";
}
if ((puntenoutput >= 8) and (puntenoutput <= 14)) {
advise = "You are not trained enough!!";
}
if ((puntenoutput >= 0) and (puntenoutput <= 7)) {
advise = "Go back where you came from!";
}
}
if (level == 3) {
if (puntenoutput == 23) {
advise = "You're the best! Now you've survived the defense of the Molleys you have got to infiltrate the city to find resources for your ship! Here's the acces code: a2b1d";
_root.level_state = "21";
}
if ((puntenoutput >= 18) and (puntenoutput <= 22)) {
advise = "Ehm... you won't defeat them with your hands in your pants!";
}
if ((puntenoutput >= 10) and (puntenoutput <= 17)) {
advise = "Do you know how to use a gun?!";
}
if ((puntenoutput >= 0) and (puntenoutput <= 9)) {
advise = "Get out of here or I blow your fuckin' head off!!!";
}
}
}
if (world == 2) {
if (level == 1) {
if (puntenoutput == 15) {
advise = "Good job! Try the next level! Here's the acces code: d1a32";
_root.level_state = "22";
}
if ((puntenoutput >= 10) and (puntenoutput <= 14)) {
advise = "If you do some more excercise you will be the best!";
}
if ((puntenoutput >= 5) and (puntenoutput <= 9)) {
advise = "Do you know how to use a gun?!";
}
if ((puntenoutput >= 0) and (puntenoutput <= 4)) {
advise = "I won't say it 10 times...! L-E-A-V-E!";
}
}
if (level == 2) {
if (puntenoutput == 20) {
advise = "Great job! Try the next level! Here's the acces code: b3d1e";
_root.level_state = "23";
}
if ((puntenoutput >= 15) and (puntenoutput <= 19)) {
advise = "Try again! No matter what!";
}
if ((puntenoutput >= 8) and (puntenoutput <= 14)) {
advise = "Do you know how to use a gun?!";
}
if ((puntenoutput >= 0) and (puntenoutput <= 7)) {
advise = "Hahah.. I piss on you! You can't even kill a cockroach!!";
}
}
if (level == 3) {
if (puntenoutput == 25) {
advise = "YOU ARE GOOD! Go to the hall of the resource building and clear it. Here's the acces code: m3s1p";
_root.level_state = "31";
}
if ((puntenoutput >= 15) and (puntenoutput <= 19)) {
advise = "What the hell?! Is this all you can do? Ehm.. those Molleys fucked your wife man! (lol ^^) Fuck them back!";
}
if ((puntenoutput >= 10) and (puntenoutput <= 14)) {
advise = "Do you know how to use a gun?!";
}
if ((puntenoutput >= 0) and (puntenoutput <= 9)) {
advise = "Read my lips: don't waste your time here!!!";
}
}
}
if (world == 3) {
if (level == 1) {
if (puntenoutput == 20) {
advise = "You're the best! Try the next level! Here's the acces code: s41mr";
_root.level_state = "32";
}
if ((puntenoutput >= 12) and (puntenoutput <= 19)) {
advise = "If you do some more excercises you will succeed!";
}
if ((puntenoutput >= 6) and (puntenoutput <= 11)) {
advise = "Did you know you are in an army? TRY HARDER!!!";
}
if ((puntenoutput >= 0) and (puntenoutput <= 5)) {
advise = "Get out of here or I blow your fuckin' head off!!!";
}
}
if (level == 2) {
if (puntenoutput == 25) {
advise = "You are damn good! Go on! Try the next level! Here's the acces code: k5za3";
_root.level_state = "33";
}
if ((puntenoutput >= 19) and (puntenoutput <= 24)) {
advise = "Come on! You can do better than this!";
}
if ((puntenoutput >= 10) and (puntenoutput <= 18)) {
advise = "Do you know how to use a gun?!";
}
if ((puntenoutput >= 0) and (puntenoutput <= 9)) {
advise = "How did you get this far? Peace of junk!";
}
}
if (level == 3) {
if (puntenoutput == 30) {
advise = "You're the best! Go into the resource building but watch out.. We don't know what lives in there.. Here's the acces code: z1a3s";
_root.level_state = "41";
}
if ((puntenoutput >= 25) and (puntenoutput <= 29)) {
advise = "You have got to try harder! I know you can...";
}
if ((puntenoutput >= 12) and (puntenoutput <= 24)) {
advise = "I thought you were my best soldier :/?!";
}
if ((puntenoutput >= 0) and (puntenoutput <= 11)) {
advise = "You just screwed the mission... and the honor of our amry!";
}
}
}
if (world == 4) {
if (level == 1) {
_root.total_shots = "You failed";
_root.missed_shots = "You failed";
_root.puntenoutput = "You failed";
advise = "You failed, try again if you dare...";
_root.level_state = "41";
}
}
Frame 2805
stop();
Frame 2806
stopAllSounds();
Frame 3454
stop();
Symbol 6 MovieClip Frame 1
gotoAndStop (2);
nextFrame();
Symbol 6 MovieClip Frame 2
stop();
Symbol 6 MovieClip Frame 3
prevFrame();
Symbol 6 MovieClip Frame 4
nextFrame();
Symbol 6 MovieClip Frame 5
stop();
Symbol 6 MovieClip Frame 6
prevFrame();
Symbol 6 MovieClip Frame 7
nextFrame();
Symbol 6 MovieClip Frame 8
stop();
Symbol 6 MovieClip Frame 9
prevFrame();
Symbol 6 MovieClip Frame 10
nextFrame();
Symbol 6 MovieClip Frame 11
stop();
Symbol 6 MovieClip Frame 12
prevFrame();
Symbol 6 MovieClip Frame 13
nextFrame();
Symbol 6 MovieClip Frame 14
stop();
Symbol 6 MovieClip Frame 15
prevFrame();
Symbol 6 MovieClip Frame 16
nextFrame();
Symbol 6 MovieClip Frame 17
stop();
Symbol 6 MovieClip Frame 18
prevFrame();
Symbol 6 MovieClip Frame 19
nextFrame();
Symbol 6 MovieClip Frame 20
stop();
Symbol 6 MovieClip Frame 21
prevFrame();
Symbol 6 MovieClip Frame 22
nextFrame();
Symbol 6 MovieClip Frame 23
stop();
Symbol 6 MovieClip Frame 24
prevFrame();
Symbol 6 MovieClip Frame 25
nextFrame();
Symbol 6 MovieClip Frame 26
stop();
Symbol 6 MovieClip Frame 27
prevFrame();
Symbol 6 MovieClip Frame 28
nextFrame();
Symbol 6 MovieClip Frame 29
stop();
Symbol 6 MovieClip Frame 30
prevFrame();
Symbol 6 MovieClip Frame 31
nextFrame();
Symbol 6 MovieClip Frame 32
stop();
Symbol 6 MovieClip Frame 33
prevFrame();
Symbol 18 Button
on (keyPress "q") {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}
}
Symbol 21 MovieClip Frame 1
balk._width = _root.life;
Symbol 21 MovieClip Frame 2
gotoAndPlay (1);
Symbol 116 MovieClip Frame 115
stop();
Symbol 128 Button
on (release) {
gotoAndPlay ("menu");
}
Symbol 129 Button
on (keyPress "q") {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}
}
Symbol 164 Button
on (release) {
gotoAndPlay ("play");
}
Symbol 169 Button
on (release) {
gotoAndPlay ("instructions");
}
Symbol 174 Button
on (release) {
gotoAndPlay ("units");
}
Symbol 179 Button
on (release) {
gotoAndPlay ("credits");
}
Symbol 189 Button
on (release) {
gotoAndPlay ("menu_ready");
}
Symbol 208 Button
on (release) {
getURL ("http://www.lenn-studios.com", "_blank");
}
Symbol 232 Button
on (release) {
if (password == "ac3b1") {
_root.level_state = "11";
gotoAndStop (2);
}
if (password == "x1yz2") {
gotoAndStop (5);
_root.level_state = "12";
}
if (password == "y2xy1") {
gotoAndStop (8);
_root.level_state = "13";
}
if (password == "a2b1d") {
gotoAndStop (11);
_root.level_state = "21";
}
if (password == "d1a32") {
gotoAndStop (14);
_root.level_state = "22";
}
if (password == "b3d1e") {
gotoAndStop (17);
_root.level_state = "23";
}
if (password == "m3s1p") {
gotoAndStop (20);
_root.level_state = "31";
}
if (password == "s41mr") {
gotoAndStop (23);
_root.level_state = "32";
}
if (password == "k5za3") {
gotoAndStop (26);
_root.level_state = "33";
}
if (password == "z1a3s") {
gotoAndStop (29);
_root.level_state = "41";
}
}
Symbol 238 Button
on (release) {
stopAllSounds();
_root.world = 1;
_root.level = 1;
_root.timeset = 60;
_root.limiet = 15;
_root.life = 100;
_root.gotoAndPlay("World1");
}
Symbol 249 Button
on (release) {
stopAllSounds();
_root.world = 1;
_root.level = 2;
_root.timeset = 45;
_root.limiet = 20;
_root.life = 100;
_root.gotoAndPlay("World1");
}
Symbol 255 Button
on (release) {
stopAllSounds();
_root.world = 1;
_root.level = 3;
_root.timeset = 45;
_root.limiet = 23;
_root.life = 100;
_root.gotoAndPlay("World1");
}
Symbol 256 Button
on (release) {
stopAllSounds();
_root.world = 2;
_root.level = 1;
_root.timeset = 60;
_root.limiet = 15;
_root.life = 100;
_root.gotoAndPlay("World2");
}
Symbol 259 Button
on (release) {
stopAllSounds();
_root.world = 2;
_root.level = 2;
_root.timeset = 60;
_root.limiet = 20;
_root.life = 100;
_root.gotoAndPlay("World2");
}
Symbol 260 Button
on (release) {
stopAllSounds();
_root.world = 2;
_root.level = 1;
_root.timeset = 70;
_root.limiet = 15;
_root.life = 100;
_root.gotoAndPlay("World2");
}
Symbol 261 Button
on (release) {
stopAllSounds();
_root.world = 2;
_root.level = 3;
_root.timeset = 70;
_root.limiet = 25;
_root.life = 100;
_root.gotoAndPlay("World2");
}
Symbol 262 Button
on (release) {
stopAllSounds();
_root.world = 3;
_root.level = 1;
_root.limiet = 20;
_root.life = 100;
_root.timeset = 100;
_root.gotoAndPlay("World3");
}
Symbol 265 Button
on (release) {
stopAllSounds();
_root.world = 3;
_root.level = 2;
_root.limiet = 25;
_root.life = 100;
_root.timeset = 100;
_root.gotoAndPlay("World3");
}
Symbol 266 Button
on (release) {
stopAllSounds();
_root.world = 3;
_root.level = 3;
_root.limiet = 30;
_root.life = 100;
_root.timeset = 100;
_root.gotoAndPlay("World3");
}
Symbol 267 Button
on (release) {
stopAllSounds();
_root.world = 4;
_root.level = 1;
_root.timeset = 60;
_root.limiet = 15;
_root.life = 100;
_root.timeset = 100;
_root.gotoAndPlay("World4");
}
Symbol 270 MovieClip Frame 1
nextFrame();
Symbol 270 MovieClip Frame 2
stop();
Symbol 270 MovieClip Frame 3
prevFrame();
Symbol 270 MovieClip Frame 4
nextFrame();
Symbol 270 MovieClip Frame 5
stop();
Symbol 270 MovieClip Frame 6
prevFrame();
Symbol 270 MovieClip Frame 7
nextFrame();
Symbol 270 MovieClip Frame 8
stop();
Symbol 270 MovieClip Frame 9
prevFrame();
Symbol 270 MovieClip Frame 10
nextFrame();
Symbol 270 MovieClip Frame 11
stop();
Symbol 270 MovieClip Frame 12
prevFrame();
Symbol 270 MovieClip Frame 13
nextFrame();
Symbol 270 MovieClip Frame 14
stop();
Symbol 270 MovieClip Frame 15
prevFrame();
Symbol 270 MovieClip Frame 16
nextFrame();
Symbol 270 MovieClip Frame 17
stop();
Symbol 270 MovieClip Frame 18
prevFrame();
Symbol 270 MovieClip Frame 19
nextFrame();
Symbol 270 MovieClip Frame 20
stop();
Symbol 270 MovieClip Frame 21
prevFrame();
Symbol 270 MovieClip Frame 22
nextFrame();
Symbol 270 MovieClip Frame 23
stop();
Symbol 270 MovieClip Frame 24
prevFrame();
Symbol 270 MovieClip Frame 25
nextFrame();
Symbol 270 MovieClip Frame 26
stop();
Symbol 270 MovieClip Frame 27
prevFrame();
Symbol 270 MovieClip Frame 28
nextFrame();
Symbol 270 MovieClip Frame 29
stop();
Symbol 270 MovieClip Frame 30
prevFrame();
Symbol 274 Button
on (release) {
play();
}
Symbol 280 MovieClip Frame 1
stop();
_time = _root.timeset;
Symbol 284 MovieClip Frame 1
stop();
Symbol 284 MovieClip Frame 104
gotoAndPlay (1);
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 2
stop();
Symbol 295 MovieClip Frame 3
stop();
Symbol 295 MovieClip Frame 4
stop();
Symbol 295 MovieClip Frame 5
stop();
Symbol 295 MovieClip Frame 6
stop();
Symbol 295 MovieClip Frame 7
stop();
Symbol 295 MovieClip Frame 8
stop();
Symbol 295 MovieClip Frame 9
stop();
Symbol 295 MovieClip Frame 10
stop();
Symbol 295 MovieClip Frame 11
stop();
Symbol 295 MovieClip Frame 12
stop();
Symbol 295 MovieClip Frame 13
stop();
Symbol 295 MovieClip Frame 14
stop();
Symbol 295 MovieClip Frame 15
stop();
Symbol 295 MovieClip Frame 16
stop();
Symbol 295 MovieClip Frame 18
_root.cursor._x = 275;
_root.cursor._y = 350;
_root.cursor.play();
_root.reloading_mc.play();
_root.shootsound.gotoAndPlay(3);
Symbol 295 MovieClip Frame 19
_root.cursor._x = 275;
_root.cursor._y = 350;
Symbol 295 MovieClip Frame 20
_root.cursor._x = 275;
_root.cursor._y = 350;
Symbol 295 MovieClip Frame 21
_root.cursor._x = 275;
_root.cursor._y = 350;
Symbol 295 MovieClip Frame 22
_root.cursor._x = 275;
_root.cursor._y = 350;
Symbol 295 MovieClip Frame 23
_root.cursor._x = 275;
_root.cursor._y = 350;
Symbol 295 MovieClip Frame 24
_root.cursor._x = 275;
_root.cursor._y = 350;
Symbol 295 MovieClip Frame 25
_root.cursor._x = 275;
_root.cursor._y = 350;
Symbol 295 MovieClip Frame 26
_root.cursor._x = _root._xmouse;
_root.cursor._y = _root._ymouse;
_root.shootsound.gotoAndStop(1);
_root.reloading_mc.play();
_root.cursor.play();
Symbol 306 Button
on (release) {
play();
}
Symbol 307 Button
on (keyPress "q") {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}
}
on (keyPress "s") {
_root.checkOK = 0;
stopAllSounds();
Mouse.show();
clearInterval(_root.intervalID);
clearInterval(_root.intervalIDleven);
gotoAndPlay ("setup");
}
Symbol 311 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 2
gotoAndPlay (1);
_root.bullets.play();
if (_root.puntenoutput >= _root.limiet) {
_root.gotoAndPlay("game_over");
}
Symbol 311 MovieClip Frame 3
stop();
Symbol 311 MovieClip Frame 4
prevFrame();
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 2
stop();
Symbol 321 Button
on (press) {
play();
}
Symbol 327 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 2
_root.puntenoutput = _root.puntenoutput + 1;
_root.missed_shots = _root.missed_shots - 1;
Symbol 327 MovieClip Frame 6
stop();
Symbol 332 Button
on (press) {
play();
}
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 2
stop();
Symbol 344 MovieClip Frame 32
stop();
Symbol 347 MovieClip Frame 1
stop();
Symbol 352 Button
on (keyPress "q") {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}
}
on (keyPress "s") {
_root.checkOK = 0;
stopAllSounds();
Mouse.show();
clearInterval(_root.intervalID);
clearInterval(_root.intervalIDleven);
gotoAndPlay ("setup");
}
Symbol 359 Button
on (press) {
play();
}
Symbol 363 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 2
if (_root.timer._time >= 4) {
_root.timer._time = _root.timer._time - 3;
}
if (_root.timer._time <= 3) {
_root.gotoAndPlay("gameover");
}
_root.missed_shots = _root.missed_shots - 1;
_root.duplicateMovieClip(minthree);
_root.minthree.gotoAndPlay(2);
_root.minthree._x = _root._xmouse;
_root.minthree._y = _root._ymouse;
Symbol 363 MovieClip Frame 6
stop();
Symbol 364 MovieClip Frame 1
lengte = random(3);
if (Number(lengte) == Number("0")) {
gotoAndPlay (2);
} else if (Number(lengte) == Number("1")) {
gotoAndPlay (3);
} else if (Number(lengte) == Number("2")) {
gotoAndPlay (4);
}
Symbol 364 MovieClip Frame 2
stop();
stop();
Symbol 364 MovieClip Frame 3
stop();
Symbol 364 MovieClip Frame 4
stop();
Symbol 372 Button
on (press) {
play();
rocks.gotoAndPlay(1);
}
Symbol 375 MovieClip Frame 8
stop();
Symbol 379 Button
on (press) {
rocks.gotoAndPlay(1);
}
Symbol 380 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 2
stop();
Symbol 380 MovieClip Frame 3
stop();
Symbol 380 MovieClip Frame 4
stop();
Symbol 380 MovieClip Frame 5
stop();
Symbol 386 Button
on (press) {
nextFrame();
}
Symbol 387 Button
on (press) {
gotoAndPlay (5);
}
Symbol 389 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 2
stop();
Symbol 389 MovieClip Frame 3
stop();
Symbol 389 MovieClip Frame 4
stop();
Symbol 389 MovieClip Frame 5
_root.rocket1 = 0;
Symbol 389 MovieClip Frame 11
stop();
Symbol 391 Button
on (press) {
gotoAndPlay (2);
}
Symbol 392 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 2
_root.rocket1 = 0;
Symbol 392 MovieClip Frame 8
stop();
Symbol 396 MovieClip Frame 1
stop();
_root.rocket1 = 1;
Symbol 396 MovieClip Frame 37
if (_root.rocket1 == 0) {
gotoAndPlay (45);
}
Symbol 396 MovieClip Frame 39
_root.life = _root.life - 25;
Symbol 398 Button
on (press) {
_root.life = _root.life + 25;
gotoAndPlay (43);
}
Symbol 402 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 42
gotoAndPlay (67);
Symbol 402 MovieClip Frame 67
stop();
Symbol 402 MovieClip Frame 68
gotoAndPlay (67);
Symbol 402 MovieClip Frame 69
gotoAndPlay (67);
Symbol 411 Button
on (keyPress "q") {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}
}
on (keyPress "s") {
_root.checkOK = 0;
stopAllSounds();
Mouse.show();
clearInterval(_root.intervalID);
clearInterval(_root.intervalIDleven);
gotoAndPlay ("setup");
}
Symbol 417 Button
on (press) {
play();
}
Symbol 420 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 2
_root.puntenoutput = _root.puntenoutput + 1;
_root.missed_shots = _root.missed_shots - 1;
_root.setshoot = 0;
Symbol 420 MovieClip Frame 6
stop();
Symbol 435 Button
on (release) {
gotoAndPlay ("Boss");
}
Symbol 436 Button
on (keyPress "q") {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}
}
on (keyPress "s") {
_root.checkOK = 0;
stopAllSounds();
Mouse.show();
clearInterval(_root.intervalID);
clearInterval(_root.intervalIDleven);
gotoAndPlay ("setup");
}
Symbol 438 Button
on (release) {
gotoAndPlay ("Boss");
stopAllSounds();
}
Symbol 455 MovieClip Frame 1
stop();
Symbol 455 MovieClip Frame 2
if (_root._rocket == 1) {
_root.fireOK1 = 0;
}
if (_root._rocket == 2) {
_root.fireOK2 = 0;
}
if (_root._rocket == 3) {
_root.fireOK3 = 0;
}
Symbol 455 MovieClip Frame 7
stop();
Symbol 455 MovieClip Frame 8
gotoAndPlay (7);
Symbol 477 MovieClip Frame 1
rocketbalk1._width = 60 - (_root._fire1 * 2);
Symbol 477 MovieClip Frame 2
gotoAndPlay (1);
Symbol 479 MovieClip Frame 1
rocketbalk2._width = 60 - (_root._fire2 * 2);
Symbol 479 MovieClip Frame 2
gotoAndPlay (1);
Symbol 481 MovieClip Frame 1
rocketbalk3._width = 60 - (_root._fire3 * 2);
Symbol 481 MovieClip Frame 2
gotoAndPlay (1);
Symbol 488 Button
on (press) {
if (_root._rocket == 1) {
_root._fire1 = _root._fire1 + 1;
}
if (_root._rocket == 2) {
_root._fire2 = _root._fire2 + 1;
}
if (_root._rocket == 3) {
_root._fire3 = _root._fire3 + 1;
}
}
Symbol 490 Button
on (press) {
gotoAndPlay (5);
}
Symbol 491 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 2
stop();
Symbol 491 MovieClip Frame 3
stop();
Symbol 491 MovieClip Frame 4
stop();
Symbol 491 MovieClip Frame 5
_root.rocket2 = 0;
Symbol 491 MovieClip Frame 11
stop();
Symbol 492 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 7
stop();
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
stop();
Symbol 495 MovieClip Frame 1
_root.rocket1 = 1;
_root.rocket2 = 1;
Symbol 495 MovieClip Frame 35
if (_root.rocket1 == 1) {
explosion1.play();
explosion_sound1.play();
_root.life = _root.life - 5;
}
Symbol 495 MovieClip Frame 40
if (_root.rocket2 == 1) {
explosion2.play();
explosion_sound2.play();
_root.life = _root.life - 5;
}
Symbol 497 Button
on (keyPress "q") {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}
}
on (keyPress "s") {
_root.checkOK = 0;
stopAllSounds();
Mouse.show();
clearInterval(_root.intervalID);
clearInterval(_root.intervalIDleven);
gotoAndPlay ("setup");
}
Symbol 509 MovieClip Frame 1
stop();
Symbol 509 MovieClip Frame 2
stop();
Symbol 520 Button
on (release) {
gotoAndPlay (1243);
clearInterval(_root.timer.intervalID);
}
Symbol 525 Button
on (release) {
gotoAndPlay ("menu");
stopAllSounds();
}