| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231346 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #73555 |
| Loading... |
| Loading... |
| FLASH 8 |
| for |
| NOOBS! |
| FLASH 8 |
| for |
| NOOBS! |
| Welcome to The Shadow Master's Flash 8 tutorial! Just a reminder that if you don't have Flash 8 there may be parts in this tutorial that can't be done. |
| Welcome to The Shadow Master's Flash 8 tutorial! Just a reminder that if you don't have Flash 8 there may be parts in this tutorial that can't be done. |
| Firstly, some facts you should know about Flash... |
| Firstly, some facts you should know about Flash... |
| FACT! |
| Flash is a program used by professionals to create some of the best animations ever made, for example the Super Flash Bros. =D |
| If you're new to it, Flash can get very annoying, very quickly. |
| FACT! |
| Flash is a program used by professionals to create some of the best animations ever made, for example the Super Flash Bros. =D |
| If you're new to it, Flash can get very annoying, very quickly. |
| If you keep at it, within a couple of years you will be able to draw and animate almost as well as some of the professionals on Newgrounds! |
| If you keep at it, within a couple of years you will be able to draw and animate almost as well as some of the professionals on Newgrounds! |
| Onto the tutorial! >> |
| Onto the tutorial! >> |
| Firstly, open up Flash 8. Because these are bad-quality screenshots, I'll tell you about the tools and then you can find them for yourself. |
| On the left is the Toolbar, which holds the tools used for designing your characters/props/backgrounds. The Options bar under the toolbar changes depending on which tool is selected, I'll go into this later. |
| [Click or hit Enter to continue] |
| [Click or hit Enter to continue] |
| The tools we will use in this tutorial include the Selection Tool, the Free Transform tool, the Line, Text, & Oval tools, the Paint brush tool, the Ink Bottle, Paint Bucket & Eyedropper tools and the Zoom tool. |
| The Selection Tool pretty much speaks for itself, used to select stuff. The Free Transform Tool allows you to scale and resize objects. The Gradient Transform Tool allows you to edit gradient colours. |
| The Line & Oval tools allow you to draw lines/ovals. The Paintbrush Tool allows you to hand-draw objects (can be used with a graphics tablet for better effects). |
| The Ink Bottle Tool allows you to change the colour of drawn lines. The Paintbucket Tool allows you to change the colour of an object's fill. The Eyedropper selects colours from the stage, & Zoom lets you zoom. |
| The Timeline is where all the animation happens. Here we will use the hotkeys for Frame, (F5, extends the animation by one more frame) Keyframes, (F6, frames that allow changes from the previous frame) and Blank Keyframes (F7, creates an empty Keyframe). |
| We will be using the Insert Layer button, (button of the page with a plus sign over it, used to create extra layers) and the Hide & Lock Layers buttons (the dots next to the layer description, used to hide/show & lock/unlock layers, the dots under the eye icon hide the layer, the one with the lock icon locks it). |
| The Properties panel down the bottom shows the different properties of various tools. Also, when the Stage and various frames are selected, the Properties panel shows their respective properties. Eg, when nothing is selected, the Stage Size, Background colour, Frame Rate etc is shown. |
| When any frame in between two Keyframes is selected, the Frame properties of Tween, Ease, Rotate, Sound, Sync etc are shown. The panels above should be visible at all times during this tutorial. Once you are familiar with the setup of Flash, click to begin the tutorial! |
| By the end of this tutorial, you should be able to create what I have just shown. Sure, your character and background might not look the same as mine, but you should be able to use the techniques I've used to create it. |
| So first up, we need to draw our character. I used the Line tool for mine, but firstly I made a model consisting of ovals to work off. Using the Oval tool, I made basic shapes for the face, limbs, body etc. |
| Then I used the Free Transform Tool to scale and rotate the ovals I had drawn. To scale with Free Transform, hold down Shift and drag either corner of the shape selected. Rotate by finding the circular arrow icon near the corner of the shape and then dragging. |
| Once I had the model, I created a new layer, locked the previous layer, moved the new layer above the first one, then began tracing around the ovals with the Line tool to form the figure of a person. Because the layer below is locked, the lines I draw on the layer above do not affect the oval model below. |
| Now comes the colouring! Before we start colouring, you must join all gaps in between lines using the Selection tool's Snap to Objects option, (which is the icon with the magnet) & dragging the ends of the lines together. Close Medium Gaps in the Paint Bucket tool's Gap Size option. |
| You may have noticed that if you hover over parts of a line, the cursor changes. If the cursor has a curved line icon next to it, you can drag to bend the line. If the cursor has a right-angled line icon next to it, you can drag to extend or attach to other lines using Snap to Objects option. |
| If some of the lines in your shape start to glitch up and won't join together, use the Paintbrush tool to brush up the glitch & draw a new line over the top of the Paintbrushes fill colour. Then, just delete the fill on the side of the line that you don't want there to be colour on. |
| Now, select the Paint Bucket tool and click inside the shape to fill it with the selected colour. This is the same for lines using the Ink Bottle tool. Remember that if you're doing intricate details while drawing or colouring and you want the picture enlarged, use the Zoom tool! =D |
| Now that your character is drawn & coloured, it's time to animate! But before this, we must make our objects into symbols. Select each part of the character & hit F8 (Convert to Symbol) and select Graphic. You must do this for all parts you're going to animate, eg. arms, legs, body. |
| If you ever want to re-use a colour you have already used on the stage but forgot what the exact colour was, use the Eyedropper tool & click the colour that you want & it will appear in the fill swatch. This is the only way to re-use a gradient colour, but I'm not going into gradients. =D |
| Select each part and hit F8 |
| If you ever want to edit the objects inside a Graphic, double-click it & edit from inside the Graphic, otherwise your changes will appear under the Graphic on the stage. If you want a Graphic to go back to being a normal object, select it and hit Ctrl + B (Break Apart). |
| Remember to name all your graphics properly, otherwise if you copy graphics into another animation you'll get an error message. Once this is done, select all your graphics, right-click and hit Distribute to Layers. Your object will now be spread over multiple layers. |
| A Blank Keyframe (F7) is white & has a white dot in it. The frames after a Blank Keyframe should be white with a rectangle at the end. To delete one or many frames/Keyframes, drag over them and right-click -> Rem- ove Frames. To simply clear the selected Keyframes, hit Clear Keyframe. |
| Now we start really using the Timeline. Create a Keyframe (F6) 10 frames after the Keyframe with your Graphic of the head on it. A Key- frame is grey & has a black dot in it. The frames in between your two Keyframes should be grey & the last one should have a rectangle in it. |
| Keyframe |
| Blank Keyframe |
| Frames in between Keyframes |
| Now, right-click in between the two Keyframes of the character's head and select Create Motion Tween. Go to the last Keyframe of the head and move it up a little. If you hit Ctrl + Enter, you should see the animation of the head moving up. Do the same again to make it move back down. |
| For this animation we will be using tweening, but another form of anim- ation is frame-by-frame, or more commonly FBF. Tweening lets the comp- uter do the work for you, but with FBF you have to draw each object on separate Keyframes to make the object look animated. |
| The animation should look like what is shown above. You can also use tweens to make objects spin around with the Rotate: CW or CCW com- mands. So now you know the basics of Flash, you can work on your Flash skills to create better movies. Now I'll show you how I did my animation: |
| Use this tweening technique to move every part of the character up and then back down so it looks like he is jumping. Then drag down in between the first set of tweens and down on the Properties panel, select Ease: 100. Then drag down the second set of tweens and select Ease: -100. |
| Frames Per Second: 25 |
| Frames Per Second: 25 |
| 10-frame tween from left to right |
| 10-frame tween from left to right |
| 10-frame tween from floor to rail |
| 10-frame tween from floor to rail |
| 20-frame FBF of grinding sparks |
| 20-frame FBF of grinding sparks |
| 12-frame tween from rail to floor |
| 12-frame tween from rail to floor |
| 10-frame tween off stage |
| 10-frame tween off stage |
| Play Again? |
| Did you find this tutorial helpful? Visit my webpage below for more Flash stuff. |
| Still need help with Flash? Didn't quite understand the tutorial? Note me at the link below and I'll try to help. |
| www.the-shadow-master.deviantart.com |
ActionScript [AS1/AS2]
Frame 1setProperty("bar", _xscale , (_root.getBytesLoaded() / _root.getBytesTotal()) * 100); function doSomething() { } function doSomething2() { getURL ("http://www.the-shadow-master.deviantart.com", _blank); } function doSomething3() { gotoAndPlay ("Chapter1"); } function doSomething4() { gotoAndPlay ("Chapter2"); } function doSomething5() { gotoAndPlay ("Chapter3"); } function doSomething6() { gotoAndPlay ("Chapter4"); } function doSomething7() { gotoAndPlay (1); } MENU.customItems.push(Functioned2); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Animation created by The Shadow Master", doSomething); Functioned2 = new ContextMenuItem("The Shadow Master's DeviantART", doSomething2); Functioned3 = new ContextMenuItem("Skip to Chapter 1", doSomething3); Functioned4 = new ContextMenuItem("Skip to Chapter 2", doSomething4); Functioned5 = new ContextMenuItem("Skip to Chapter 3", doSomething5); Functioned6 = new ContextMenuItem("Skip to Chapter 4", doSomething6); Functioned7 = new ContextMenuItem("Start Over", doSomething7); MENU.customItems.push(Functioned); MENU.customItems.push(Functioned2); MENU.customItems.push(Functioned3); MENU.customItems.push(Functioned4); MENU.customItems.push(Functioned5); MENU.customItems.push(Functioned6); MENU.customItems.push(Functioned7); _root.menu = MENU;Instance of Symbol 24 MovieClip "bar" in Frame 1onClipEvent (enterFrame) { if (_framesloaded >= _totalframes) { _root.play(); } else { _root.stop(); } }Frame 2setProperty("bar", _xscale , (_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (_framesloaded >= _totalframes) { play(); } else { gotoAndPlay (1); }Frame 364stop();Frame 440stop();Frame 515stop();Frame 615stop();Frame 640stop();Frame 665stop();Frame 690stop();Frame 715stop();Frame 851stop();Frame 875stop();Frame 899stop();Frame 923stop();Frame 947stop();Frame 971stop();Frame 995stop();Frame 1019stop();Frame 1043stop();Frame 1649stop();Symbol 232 Buttonon (release) { play(); }Symbol 233 Buttonon (release) { play(); } on (keyPress "<Enter>") { play(); }Symbol 252 Buttonon (release) { play(); } on (keyPress "<Enter>") { play(); }Symbol 253 Buttonon (release) { play(); }Symbol 267 Buttonon (release) { play(); } on (keyPress "<Enter>") { play(); }Symbol 393 Buttonon (release) { gotoAndPlay ("teh"); }Symbol 395 Buttonon (release) { gotoAndPlay ("teh"); } on (keyPress "<Enter>") { play(); }Symbol 398 Buttonon (release) { getURL ("http://www.the-shadow-master.deviantart.com", _blank); }Symbol 399 Buttonon (release) { getURL ("http://www.the-shadow-master.deviantart.com", _blank); } on (keyPress "<Space>") { getURL ("http://www.the-shadow-master.deviantart.com", _blank); }
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| Symbol 290 Graphic | Used by:291 292 293 311 315 Timeline | |
| Symbol 291 MovieClip | Uses:281 282 283 284 285 286 287 288 289 290 | Used by:Timeline |
| Symbol 292 MovieClip | Uses:281 282 283 284 285 286 287 288 289 290 | Used by:Timeline |
| Symbol 293 MovieClip | Uses:281 282 283 284 285 286 287 288 289 290 | Used by:Timeline |
| Symbol 294 Graphic | Used by:Timeline | |
| Symbol 295 Graphic | Used by:Timeline | |
| Symbol 296 Graphic | Used by:Timeline | |
| Symbol 297 Graphic | Used by:Timeline | |
| Symbol 298 Graphic | Used by:Timeline | |
| Symbol 299 Graphic | Used by:Timeline | |
| Symbol 300 Graphic | Used by:Timeline | |
| Symbol 301 Graphic | Used by:Timeline | |
| Symbol 302 Graphic | Used by:Timeline | |
| Symbol 303 Graphic | Used by:Timeline | |
| Symbol 304 Graphic | Used by:Timeline | |
| Symbol 305 Graphic | Used by:Timeline | |
| Symbol 306 Graphic | Used by:Timeline | |
| Symbol 307 Graphic | Used by:Timeline | |
| Symbol 308 Graphic | Used by:Timeline | |
| Symbol 309 Graphic | Used by:Timeline | |
| Symbol 310 Graphic | Used by:Timeline | |
| Symbol 311 MovieClip | Uses:281 282 283 284 285 286 287 288 289 290 | Used by:Timeline |
| Symbol 312 Graphic | Used by:Timeline | |
| Symbol 313 Graphic | Used by:Timeline | |
| Symbol 314 Graphic | Used by:Timeline | |
| Symbol 315 MovieClip | Uses:281 282 283 284 285 286 287 288 289 290 | Used by:Timeline |
| Symbol 316 Graphic | Used by:Timeline | |
| Symbol 317 Graphic | Used by:Timeline | |
| Symbol 318 Graphic | Used by:Timeline | |
| Symbol 319 Text | Uses:258 | Used by:Timeline |
| Symbol 320 Text | Uses:258 | Used by:Timeline |
| Symbol 321 Graphic | Used by:Timeline | |
| Symbol 322 Text | Uses:258 | Used by:Timeline |
| Symbol 323 Text | Uses:258 | Used by:Timeline |
| Symbol 324 Graphic | Used by:Timeline | |
| Symbol 325 Text | Uses:258 | Used by:Timeline |
| Symbol 326 Text | Uses:258 | Used by:Timeline |
| Symbol 327 Text | Uses:258 | Used by:Timeline |
| Symbol 328 Text | Uses:258 | Used by:Timeline |
| Symbol 329 Graphic | Used by:Timeline | |
| Symbol 330 Text | Uses:258 | Used by:Timeline |
| Symbol 331 Text | Uses:258 | Used by:Timeline |
| Symbol 332 Graphic | Used by:Timeline | |
| Symbol 333 Graphic | Used by:Timeline | |
| Symbol 334 Graphic | Used by:Timeline | |
| Symbol 335 Graphic | Used by:Timeline | |
| Symbol 336 Graphic | Used by:Timeline | |
| Symbol 337 Graphic | Used by:Timeline | |
| Symbol 338 Text | Uses:258 | Used by:Timeline |
| Symbol 339 Text | Uses:258 | Used by:Timeline |
| Symbol 340 Text | Uses:258 | Used by:Timeline |
| Symbol 341 Text | Uses:258 | Used by:Timeline |
| Symbol 342 Text | Uses:258 | Used by:Timeline |
| Symbol 343 Bitmap | Used by:344 | |
| Symbol 344 Graphic | Uses:343 | Used by:Timeline |
| Symbol 345 Graphic | Used by:Timeline | |
| Symbol 346 Text | Uses:258 | Used by:Timeline |
| Symbol 347 Graphic | Used by:Timeline | |
| Symbol 348 Text | Uses:258 | Used by:Timeline |
| Symbol 349 Graphic | Used by:Timeline | |
| Symbol 350 Text | Uses:258 | Used by:Timeline |
| Symbol 351 Text | Uses:258 | Used by:Timeline |
| Symbol 352 Text | Uses:258 | Used by:Timeline |
| Symbol 353 Text | Uses:258 | Used by:Timeline |
| Symbol 354 Text | Uses:258 | Used by:Timeline |
| Symbol 355 Graphic | Used by:356 | |
| Symbol 356 MovieClip | Uses:355 | Used by:Timeline |
| Symbol 357 Graphic | Used by:Timeline | |
| Symbol 358 Text | Uses:258 | Used by:Timeline |
| Symbol 359 Text | Uses:258 | Used by:Timeline |
| Symbol 360 Graphic | Used by:Timeline | |
| Symbol 361 ShapeTweening | Used by:Timeline | |
| Symbol 362 Text | Uses:258 | Used by:Timeline |
| Symbol 363 Text | Uses:258 | Used by:Timeline |
| Symbol 364 Graphic | Used by:Timeline | |
| Symbol 365 ShapeTweening | Used by:Timeline | |
| Symbol 366 Graphic | Used by:Timeline | |
| Symbol 367 ShapeTweening | Used by:Timeline | |
| Symbol 368 Text | Uses:258 | Used by:Timeline |
| Symbol 369 Text | Uses:258 | Used by:Timeline |
| Symbol 370 Graphic | Used by:Timeline | |
| Symbol 371 ShapeTweening | Used by:Timeline | |
| Symbol 372 Graphic | Used by:Timeline | |
| Symbol 373 ShapeTweening | Used by:Timeline | |
| Symbol 374 Text | Uses:258 | Used by:Timeline |
| Symbol 375 Text | Uses:258 | Used by:Timeline |
| Symbol 376 Graphic | Used by:Timeline | |
| Symbol 377 ShapeTweening | Used by:Timeline | |
| Symbol 378 Graphic | Used by:Timeline | |
| Symbol 379 ShapeTweening | Used by:Timeline | |
| Symbol 380 Text | Uses:258 | Used by:Timeline |
| Symbol 381 Text | Uses:258 | Used by:Timeline |
| Symbol 382 Graphic | Used by:Timeline | |
| Symbol 383 ShapeTweening | Used by:Timeline | |
| Symbol 384 Graphic | Used by:Timeline | |
| Symbol 385 ShapeTweening | Used by:Timeline | |
| Symbol 386 Text | Uses:258 | Used by:Timeline |
| Symbol 387 Text | Uses:258 | Used by:Timeline |
| Symbol 388 Graphic | Used by:Timeline | |
| Symbol 389 ShapeTweening | Used by:Timeline | |
| Symbol 390 Graphic | Used by:Timeline | |
| Symbol 391 Sound | Used by:Timeline | |
| Symbol 392 Text | Uses:258 | Used by:393 395 |
| Symbol 393 Button | Uses:392 223 | Used by:Timeline |
| Symbol 394 Text | Uses:239 | Used by:Timeline |
| Symbol 395 Button | Uses:392 223 | Used by:Timeline |
| Symbol 396 Text | Uses:239 | Used by:Timeline |
| Symbol 397 Text | Uses:239 | Used by:398 399 |
| Symbol 398 Button | Uses:397 | Used by:Timeline |
| Symbol 399 Button | Uses:397 | Used by:Timeline |
| Streaming Sound 1 | Used by:Timeline |
Instance Names
| "bar" | Frame 1 | Symbol 24 MovieClip |
Special Tags
| FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
| "teh" | Frame 12 |
| "Chapter1" | Frame 326 |
| "Chapter2" | Frame 532 |
| "Chapter3" | Frame 731 |
| "Chapter4" | Frame 1086 |
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