| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231347 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #99319 |
| I LOADING i |
| LOADING |
| D |
| GAMES.CO.UK |
| developed by |
| <p align="left"><font face="8BIT WONDER" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
| <p align="left"><font face="8BIT WONDER" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
| <p align="right"><font face="8BIT WONDER" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p> |
| % |
| <p align="center"><font face="8BIT WONDER" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
| Control |
| <p align="center"><font face="8BIT WONDER" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
| <p align="right"><font face="8BIT WONDER" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p> |
| <p align="center"><font face="8BIT WONDER" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
| <p align="center"><font face="8BIT WONDER" size="28" color="#990000" letterSpacing="0.000000" kerning="1">00</font></p> |
| <p align="center"><font face="8BIT WONDER" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
| <p align="left"><font face="8BIT WONDER" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">00000000</font></p> |
| h |
| htt |
| http |
| http: |
| http:/ |
| http:// |
| http://w |
| http://ww |
| http://www |
| http://www. |
| http://www.g |
| http://www.ga |
| http://www.gam |
| http://www.game |
| http://www.gamep |
| http://www.gamepi |
| http://www.gamepir |
| http://www.gamepira |
| http://www.gamepirat |
| http://www.gamepirate |
| http://www.gamepirate. |
| http://www.gamepirate.c |
| http://www.gamepirate.co |
| http://www.gamepirate.com |
| shotgun 400 |
| uzi 1000 |
| flame Thrower 4000 |
| assault 2000 |
| magnum 1600 |
| golden assault 10000 |
| sniper 2400 |
| golden gun 3000 |
ActionScript [AS1/AS2]
Frame 1var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); copyrightNotice.separatorBefore = true; myMenu.customItems.push(mySiteLink, copyrightNotice); _root.menu = myMenu; bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; _root.loadBar._width = getPercent * 100; _root.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { _root.gotoAndPlay(3); }Instance of Symbol 37 MovieClip in Frame 1on (release) { getURL ("http://www.gamepirate.com", "_blank"); }Frame 2gotoAndPlay (1);Instance of Symbol 61 MovieClip in Frame 3on (release) { getURL ("http://www.gamepirate.com", "_blank"); }Frame 4logo.onPress = function () { getURL ("http://www.xdgames.co.uk", "_blank"); };Frame 5stop(); stageTime = 40; normal = 70; low = 10; high = 140; ammo = 0; cash = 0; level = 1; dogSpeed = 40; magnumOwned = false; assaultOwned = false; sniperOwned = false; goldOwned = false; goldassaultOwned = false; shotgunOwned = false; uziOwned = false; flamethrowerOwned = false; enemyReleaseRate = 1500; objectReleaseRate = 5000; magnumUnlocked = false; assaultUnlocked = false; sniperUnlocked = false; goldUnlocked = false; goldassaultUnlocked = false; shotGunUnlocked = false; uziUnlocked = false; flameThrowerUnlocked = false; defaultUnlocked = true; autoSwitch = true; currentBestWeapon = "default"; weaponSelected = "default"; startG.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse, true)) { this.gotoAndStop("down"); } else { this.gotoAndStop("up"); } }; howTo.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse, true)) { this.gotoAndStop("down"); } else { this.gotoAndStop("up"); } };Instance of Symbol 89 MovieClip "howTo" in Frame 5on (release) { _root.gotoAndStop("instructions"); }Instance of Symbol 92 MovieClip in Frame 5on (release) { getURL ("http://www.gamepirate.com", "_blank"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Frame 6stop();Frame 8stopAllSounds(); play();Instance of Symbol 257 MovieClip "startGame" in Frame 9on (release) { _root.gotoAndStop("play"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Frame 10stopAllSounds(); play();Frame 11function removeall() { player.removeMovieClip(); i = weaponType.length - 1; while (i >= 0) { weaponType.splice(i, 1); i--; } i = objectType.length - 1; while (i >= 0) { objectType.splice(i, 1); i--; } i = zombieSpeed.length - 1; while (i >= 0) { zombieSpeed.splice(i, 1); i--; } i = objects.length - 1; while (i >= 0) { objects[i].removeMovieClip(); objects.splice(i, 1); i--; } i = zombies.length - 1; while (i >= 0) { zombies[i].removeMovieClip(); zombies.splice(i, 1); i--; } i = zombieHealth.length - 1; while (i >= 0) { zombieHealth.splice(i, 1); i--; } i = bullets.length - 1; while (i >= 0) { bullets[i].removeMovieClip(); bullets.splice(i, 1); i--; } i = hypArray.length - 1; while (i >= 0) { hypArray.splice(i, 1); i--; } i = depths.length - 1; while (i >= 0) { depths.splice(i, 1); i--; } } function calculateHyp() { i = zombies.length - 1; while (i >= 0) { dist_x = player._x - zombies[i]._x; dist_y = player._y - zombies[i]._y; hypArray[i] = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y)); i--; } } function depthActions() { i = depths.length - 1; while (i >= 0) { depths[i].idiot_depth = Math.floor((depths[i]._y * 480) + depths[i]._x); depths[i].swapDepths(depths[i].idiot_depth); i--; } } function enemyActions() { i = zombies.length - 1; while (i >= 0) { zombies[i]._xscale = 60; zombies[i]._yscale = 60; if (zombieHealth[i] > 0) { if (zombies[i].hitTest(player.hit)) { zombies[i].gotoAndStop("attack"); playerHealth = playerHealth - zombiePower; hitPlayer = 1; } else { zombies[i].gotoAndStop("run"); } if (zombies[i]._x < 200) { zombies[i]._x = zombies[i]._x + 6; } else { endX = _root.player._x; endY = _root.player._y; zombies[i]._x = zombies[i]._x + ((endX - zombies[i]._x) / zombieSpeed[i]); zombies[i]._y = zombies[i]._y + ((endY - zombies[i]._y) / zombieSpeed[i]); } } if (zombies[i].hitTest(explosion_mc)) { if (zombieHealth[i] > 0) { randomNumber++; blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:zombies[i]._x, _y:zombies[i]._y}); } zombieHealth[i] = zombieHealth[i] - 100; } if (zombieHealth[i] < 1) { zombies[i].gotoAndStop("dead"); zombies[i]._x = zombies[i]._x - 13; } if (zombies[i]._x < -51) { cashMark = cashMark + 10; cap--; kills++; zombies[i].removeMovieClip(); hypArray.splice(i, 1); zombies.splice(i, 1); zombieHealth.splice(i, 1); zombieSpeed.splice(i, 1); } j = bullets.length - 1; while (j >= 0) { if (zombies[i].body.hitTest(bullets[j])) { numberOfHeadShots = 0; zombieHealth[i] = zombieHealth[i] - bulletPower; enemiesHit++; if (weaponType[j] == "snipe") { bullets[j]._alpha = 99; } if ((weaponType[j] == "null") or (weaponType[j] == "flame")) { randomNumber++; blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:bullets[j]._x, _y:bullets[j]._y}); bullets[j].removeMovieClip(); bullets.splice(j, 1); weaponType.splice(j, 1); } } if (zombies[i].head.hitTest(bullets[j])) { numberOfHeadShots++; allHead++; zombieHealth[i] = zombieHealth[i] - (bulletPower + 100); enemiesHit++; if (weaponType[j] == "snipe") { bullets[j]._alpha = 99; } if ((weaponType[j] == "null") or (weaponType[j] == "flame")) { randomNumber++; blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:bullets[j]._x, _y:bullets[j]._y}); bullets[j].removeMovieClip(); bullets.splice(j, 1); weaponType.splice(j, 1); } } j--; } i--; } if (cap < 6) { if ((releaseEnemies + enemyReleaseRate) < getTimer()) { releaseEnemies = getTimer(); cap++; if (level > 0) { zombieType = 0; } if (level > 1) { zombieType = Math.round(Math.random() * 1) + 0; } if (level > 2) { zombieType = Math.round(Math.random() * 2) + 0; } if (zombieType == 0) { randomNumber++; zombie_mc = _root.attachMovie("zombie", "zombie" + randomNumber, _root.getNextHighestDepth(), {_x:-50, _y:Math.round(Math.random() * 160) + 240}); depths.push(zombie_mc); zombies.push(zombie_mc); zombieHealth.push(normal); hypArray.push(0); zombieSpeed.push(60); } if (zombieType == 1) { if (((currentBestWeapon == "goldassault") or (currentBestWeapon == "flamethrower")) or (currentBestWeapon == "gold")) { bigOrSmall = Math.round(Math.random() * 1) + 0; } if (bigOrSmall == 0) { randomNumber++; zombie_mc = _root.attachMovie("dogZombie", "dogZombie" + randomNumber, _root.getNextHighestDepth(), {_x:-50, _y:Math.round(Math.random() * 160) + 240}); } if (bigOrSmall == 1) { randomNumber++; zombie_mc = _root.attachMovie("dogZombie", "dogZombie" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 160) + 240}); } depths.push(zombie_mc); zombies.push(zombie_mc); zombieHealth.push(low); hypArray.push(0); zombieSpeed.push(dogSpeed); } if (zombieType == 2) { randomNumber++; zombie_mc = _root.attachMovie("fatZombie", "fatZombie" + randomNumber, _root.getNextHighestDepth(), {_x:-50, _y:Math.round(Math.random() * 160) + 240}); depths.push(zombie_mc); zombies.push(zombie_mc); zombieHealth.push(high); hypArray.push(0); zombieSpeed.push(120); } } } } function objectActions() { if ((releaseObjects + objectReleaseRate) < getTimer()) { releaseObjects = getTimer(); if (level < 6) { randomNumber++; object_mc = _root.attachMovie("barrel", "barrel" + randomNumber, _root.getNextHighestDepth(), {_x:900, _y:Math.round(Math.random() * 220) + 240}); depths.push(object_mc); objects.push(object_mc); objectType.push("barrel"); } objectChoice = Math.round(Math.random() * 1) + 0; if (objectChoice == 0) { randomNumber++; object_mc = _root.attachMovie("barrel", "barrel" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 220) + 240}); depths.push(object_mc); objects.push(object_mc); objectType.push("barrel"); } if (objectChoice == 1) { randomNumber++; object_mc = _root.attachMovie("ammoBox", "ammoBox" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 220) + 240}); depths.push(object_mc); objects.push(object_mc); objectType.push("ammoBox"); } } i = objects.length - 1; while (i >= 0) { objects[i]._xscale = 60; objects[i]._yscale = 60; objects[i]._x = objects[i]._x - objectSpeed; if (objects[i]._x < -200) { objects[i].removeMovieClip(); objects.splice(i, 1); objectType.splice(i, 1); } if (objectType[i] == "ammoBox") { if (objects[i].hitTest(player)) { ammo = ammo + 40; collect_sound.start(); objects[i].removeMovieClip(); objects.splice(i, 1); objectType.splice(i, 1); } } if (objectType[i] == "barrel") { j = bullets.length - 1; while (j >= 0) { if (objects[i].hitTest(bullets[j])) { randomNumber++; explosion_mc = _root.attachMovie("explosion", "explosion" + randomNumber, _root.getNextHighestDepth(), {_x:bullets[j]._x, _y:bullets[j]._y}); explosion_sound.start(); objects[i].removeMovieClip(); objects.splice(i, 1); objectType.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); weaponType.splice(j, 1); } j--; } } i--; } } function weaponActions() { i = bullets.length - 1; while (i >= 0) { if (weaponType[i] == "flame") { if (bullets[i]._xscale > 230) { missed++; bullets[i].removeMovieClip(); bullets.splice(i, 1); weaponType.splice(i, 1); } } if ((bullets[i]._x < 0) && (bullets[i]._alpha == 100)) { missed++; numberOfHeadShots = 0; bullets[i].removeMovieClip(); bullets.splice(i, 1); weaponType.splice(i, 1); } if ((bullets[i]._x < 0) && (bullets[i]._alpha < 100)) { bullets[i].removeMovieClip(); bullets.splice(i, 1); weaponType.splice(i, 1); } i--; } if (shooting) { if (weaponSelected == "default") { auto = "off"; fireRate = 150; bulletSpeed = 40; bulletPower = 15; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); timesFired++; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "uzi") && (ammo > 0)) { auto = "on"; fireRate = 75; bulletSpeed = 40; bulletPower = 5; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); timesFired++; ammo--; shake++; uzi_sound.start(); randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "shotgun") && (ammo > 0)) { auto = "off"; fireRate = 350; bulletSpeed = 40; bulletPower = 30; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); shotgun_sound.start(); timesFired = timesFired + 3; ammo--; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; this._y = this._y + 3; }; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; this._y = this._y - 3; }; } } if ((weaponSelected == "flamethrower") && (ammo > 0)) { auto = "on"; fireRate = 5; bulletSpeed = 5; bulletPower = 25; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); ammo--; timesFired++; flameThrower_sound.start(); randomNumber++; bullet_mc = _root.attachMovie("flameBullet", "flameBullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullet_mc._xscale = 0; bullet_mc._yscale = 0; bullets.push(bullet_mc); weaponType.push("flame"); bullet_mc.onEnterFrame = function () { this._xscale = this._xscale + 17; this._yscale = this._yscale + 17; this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "magnum") && (ammo > 0)) { auto = "off"; fireRate = 250; bulletSpeed = 40; bulletPower = 70; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; timesFired++; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "assault") && (ammo > 0)) { auto = "on"; fireRate = 110; bulletSpeed = 40; bulletPower = 35; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; timesFired++; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "sniper") && (ammo > 0)) { auto = "off"; fireRate = 1800; bulletSpeed = 40; bulletPower = 2500; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); timesFired++; shake++; ammo--; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("snipe"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "gold") && (ammo > 0)) { auto = "off"; fireRate = 150; bulletSpeed = 40; bulletPower = 5000; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; timesFired++; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "goldassault") && (ammo > 0)) { auto = "on"; fireRate = 75; bulletSpeed = 40; bulletPower = 5000; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; timesFired++; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 4; _root._x = _root._x - 4; } else if (shake > 2) { shake = 0; _root._x = _root._x + 1; _root._y = _root._y + 1; } } stop(); if (normal < 300) { low = low + (level * 15); normal = normal + (level * 15); high = high + (level * 15); } else { low = low; normal = normal; high = high; } allHead = 0; kills = 0; enemiesHit = 0; timesFired = 0; missed = 0; bigOrSmall = 0; headshot_sound = new Sound(); headshot_sound.attachSound("headshot"); shotgun_sound = new Sound(); shotgun_sound.attachSound("shotgun"); explosion_sound = new Sound(); explosion_sound.attachSound("explosion1"); collect_sound = new Sound(); collect_sound.attachSound("collect"); uzi_sound = new Sound(); uzi_sound.attachSound("uzi"); flameThrower_sound = new Sound(); flameThrower_sound.attachSound("flamethrower"); pistol_sound = new Sound(); pistol_sound.attachSound("pistol"); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:-50, _y:360}); player._xscale = 60; player._yscale = 60; background_mc.gotoAndStop(Math.round(Math.random() * 4) + 1); startGame = false; levelCompleted = false; alive = true; addTrans = true; cashMark = cash; zombieType = 0; levelTimer = 0; shake = 0; tic = 0; cap = 0; objectChoice = 0; objectSpeed = 20; releaseObjects = 0; objectReleaseRate = objectReleaseRate; enemyReleaseRate = enemyReleaseRate - 200; showClip = 0; numberOfHeadShots = 0; randomNumber = 0; playerHealth = 100; zombiePower = 1; pressed = 0; playerSpeed = 8; releaseEnemies = 0; shootingTimer = 0; fireRate = 150; bulletSpeed = 80; bulletPower = 15; hitPlayer = 0; hitTimer = 0; auto = "off"; shooting = false; var zombies = new Array(); var objects = new Array(); var objectType = new Array(); var weaponType = new Array(); var zombieHealth = new Array(); var zombieSpeed = new Array(); var bullets = new Array(); var hypArray = new Array(); var depths = new Array(); depths.push(player); player.onEnterFrame = function () { healthbar._xscale = playerHealth; if (playerHealth < 0) { playerHealth = 0; alive = false; } if (alive) { tic++; if (tic == 32) { levelTimer++; tic = 0; } } if (ammo < 1) { ammo = 0; autoSwitch = true; weaponSelected = "default"; } if (levelTimer == stageTime) { levelCompleted = true; } if (player._x > 1000) { stageTime = (stageTime = stageTime + 2); level++; objectReleaseRate = objectReleaseRate - 500; removeall(); gotoAndStop ("safehouse"); } if ((player._x < 0) && (!alive)) { removeall(); gotoAndStop ("gameover"); } if (levelCompleted) { if (addTrans) { _root.attachMovie("trans", "trans", _root.getNextHighestDepth()); addTrans = false; } player._x = player._x + (playerSpeed * 2); shooting = false; } if (!startGame) { player._x = player._x + playerSpeed; if (player._x > 260) { startGame = true; } } objectActions(); if (startGame && (!levelCompleted)) { shaker(); depthActions(); calculateHyp(); enemyActions(); weaponActions(); if (numberOfHeadShots == 0) { showClip = 0; } if (numberOfHeadShots == 5) { if (showClip == 0) { showClip = 1; _root.attachMovie("fiveHeadShots", "fiveHeadShots", _root.getNextHighestDepth()); headshot_sound.start(); } } if (numberOfHeadShots == 6) { showClip = 0; } if (numberOfHeadShots == 10) { if (showClip == 0) { showClip = 1; _root.attachMovie("tenHeadShots", "tenHeadShots", _root.getNextHighestDepth()); headshot_sound.start(); } } if (numberOfHeadShots == 11) { showClip = 0; } if (numberOfHeadShots == 20) { if (showClip == 0) { showClip = 1; _root.attachMovie("twentyHeadShots", "twentyHeadShots", _root.getNextHighestDepth()); headshot_sound.start(); } } if (hitPlayer == 0) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:0, gb:0, bb:0}; myColor.setTransform(myColorTransform); } if (hitPlayer == 1) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:100, gb:-50, bb:-50}; myColor.setTransform(myColorTransform); hitTimer++; if (hitTimer == 1) { hitPlayer = 0; hitTimer = 0; } } if (!alive) { player.gotoAndStop("dead"); player._x = player._x - 20; } if (alive) { if (weaponSelected == "shotgun") { player.gun_mc.gotoAndStop("shotgun"); sgb.gotoAndStop("down"); } else { sgb.gotoAndStop("up"); } if (weaponSelected == "uzi") { player.gun_mc.gotoAndStop("uzi"); ub.gotoAndStop("down"); } else { ub.gotoAndStop("up"); } if (weaponSelected == "flamethrower") { player.gun_mc.gotoAndStop("flamethrower"); ftb.gotoAndStop("down"); } else { ftb.gotoAndStop("up"); } if (weaponSelected == "default") { player.gun_mc.gotoAndStop("pistol"); pb.gotoAndStop("down"); } else { pb.gotoAndStop("up"); } if (weaponSelected == "magnum") { player.gun_mc.gotoAndStop("magnum"); mb.gotoAndStop("down"); } else { mb.gotoAndStop("up"); } if (weaponSelected == "assault") { player.gun_mc.gotoAndStop("assault"); arb.gotoAndStop("down"); } else { arb.gotoAndStop("up"); } if (weaponSelected == "sniper") { player.gun_mc.gotoAndStop("sniper"); srb.gotoAndStop("down"); } else { srb.gotoAndStop("up"); } if (weaponSelected == "gold") { player.gun_mc.gotoAndStop("gold"); gpb.gotoAndStop("down"); } else { gpb.gotoAndStop("up"); } if (weaponSelected == "goldassault") { player.gun_mc.gotoAndStop("goldassault"); garb.gotoAndStop("down"); } else { garb.gotoAndStop("up"); } if (defaultUnlocked) { if (Key.isDown(49)) { weaponSelected = "default"; } } if (shotGunUnlocked) { if (Key.isDown(50)) { weaponSelected = "shotgun"; } } if (uziUnlocked) { if (Key.isDown(51)) { weaponSelected = "uzi"; } } if (magnumUnlocked) { if (Key.isDown(52)) { weaponSelected = "magnum"; } } if (assaultUnlocked) { if (Key.isDown(53)) { weaponSelected = "assault"; } } if (sniperUnlocked) { if (Key.isDown(54)) { weaponSelected = "sniper"; } } if (goldUnlocked) { if (Key.isDown(55)) { weaponSelected = "gold"; } } if (flameThrowerUnlocked) { if (Key.isDown(56)) { weaponSelected = "flamethrower"; } } if (goldassaultUnlocked) { if (Key.isDown(57)) { weaponSelected = "goldassault"; } } if (auto == "off") { if (pressed == 1) { shooting = false; } if (Key.isDown(65)) { if (pressed == 0) { shooting = true; pressed = 1; } } else { pressed = 0; } } if (auto == "on") { if (Key.isDown(65)) { shooting = true; } else { shooting = false; } } if (player._x < 200) { player._x = 200; } if (player._x > 600) { player._x = 600; } if (player._y < 240) { player._y = 240; } if (player._y > 460) { player._y = 460; } if (Key.isDown(37)) { player._x = player._x - playerSpeed; } if (Key.isDown(39)) { player._x = player._x + playerSpeed; } if (Key.isDown(38)) { player._y = player._y - playerSpeed; } if (Key.isDown(40)) { player._y = player._y + playerSpeed; } } } if (objectReleaseRate < 1000) { objectReleaseRate = 1000; } if (enemyReleaseRate < 250) { enemyReleaseRate = 250; } if (cashMark > cash) { cash++; } if (ammo > 0) { if (autoSwitch) { autoSwitch = false; weaponSelected = currentBestWeapon; } } if (!magnumOwned) { mb._alpha = 25; } if (!assaultOwned) { arb._alpha = 25; } if (!sniperOwned) { srb._alpha = 25; } if (!goldOwned) { gpb._alpha = 25; } if (!goldassaultOwned) { garb._alpha = 25; } if (!shotgunOwned) { sgb._alpha = 25; } if (!uziOwned) { ub._alpha = 25; } if (!flamethrowerOwned) { ftb._alpha = 25; } if (((currentBestWeapon == "goldassault") or (currentBestWeapon == "flamethrower")) or (currentBestWeapon == "gold")) { dogSpeed = 25; } hud.deaths.text = kills; enemiesHit = timesFired - missed; hud.sa.text = Math.round((enemiesHit / timesFired) * 100); hud.money.text = cash; hud.ammo_counter.text = ammo; trans.swapDepths(_root.getNextHighestDepth()); };Frame 12trans.removeMovieClip(); stopAllSounds(); _root._x = 0; _root._y = 0; play();Frame 13stop(); report.totalHead.text = allHead; report.theStage.text = level - 1; report.deaths.text = kills; enemiesHit = timesFired - missed; report.sa.text = Math.round((enemiesHit / timesFired) * 100); ar = Math.round((enemiesHit / timesFired) * 100); if (ar > 79) { cash = cash + 250; bonus_sound.start(); _root.attachMovie("bonuscash", "bonuscash", _root.getNextHighestDepth()); } report.ammo_counter.text = ammo;Instance of Symbol 612 MovieClip in Frame 13on (release) { _root.nextFrame(); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Frame 14stop(); if ((level == 3) or (level == 4)) { gpbs._alpha = 100; } else { gpbs._alpha = 0; } til_sound = new Sound(); til_sound.attachSound("til"); bonus_sound = new Sound(); bonus_sound.attachSound("bonus"); if (magnumOwned) { buymagnum._alpha = 25; } if (assaultOwned) { buyassault._alpha = 25; } if (sniperOwned) { buysniper._alpha = 25; } if (goldOwned) { buygold._alpha = 25; } if (goldassaultOwned) { buygoldassault._alpha = 25; } if (shotgunOwned) { buyshotgun._alpha = 25; } if (uziOwned) { buyuzi._alpha = 25; } if (flamethrowerOwned) { buyflamethrower._alpha = 25; } buyshotgun.onRelease = function () { if (cash > 399) { if (!shotGunUnlocked) { if (((((((!uziUnlocked) && (!flameThrowerUnlocked)) && (!magnumUnlocked)) && (!assaultUnlocked)) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "shotgun"; } til_sound.start(); cash = cash - 400; shotGunUnlocked = true; weaponSelected = "shotgun"; shotgunOwned = true; buyshotgun._alpha = 25; } } }; buyuzi.onRelease = function () { if (cash > 999) { if (!uziUnlocked) { if ((((((!flameThrowerUnlocked) && (!magnumUnlocked)) && (!assaultUnlocked)) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "uzi"; } til_sound.start(); cash = cash - 1000; uziUnlocked = true; weaponSelected = "uzi"; uziOwned = true; buyuzi._alpha = 25; } } }; buyflamethrower.onRelease = function () { if (cash > 3999) { if (!flameThrowerUnlocked) { if (!goldassaultUnlocked) { currentBestWeapon = "flamethrower"; } til_sound.start(); cash = cash - 4000; flameThrowerUnlocked = true; weaponSelected = "flamethrower"; flamethrowerOwned = true; buyflamethrower._alpha = 25; } } }; buymagnum.onRelease = function () { if (cash > 1599) { if (!magnumUnlocked) { if (((((!flameThrowerUnlocked) && (!assaultUnlocked)) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "magnum"; } til_sound.start(); cash = cash - 1600; magnumUnlocked = true; weaponSelected = "magnum"; magnumOwned = true; buymagnum._alpha = 25; } } }; buyassault.onRelease = function () { if (cash > 1999) { if (!assaultUnlocked) { if ((((!flameThrowerUnlocked) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "assault"; } til_sound.start(); cash = cash - 2000; assaultUnlocked = true; weaponSelected = "assault"; assaultOwned = true; buyassault._alpha = 25; } } }; buysniper.onRelease = function () { if (cash > 2399) { if (!sniperUnlocked) { if (((!flameThrowerUnlocked) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "sniper"; } til_sound.start(); cash = cash - 2400; sniperUnlocked = true; weaponSelected = "sniper"; sniperOwned = true; buysniper._alpha = 25; } } }; buygold.onRelease = function () { if (cash > 2999) { if (!goldUnlocked) { if ((!flameThrowerUnlocked) && (!goldassaultUnlocked)) { currentBestWeapon = "gold"; } til_sound.start(); cash = cash - 3000; goldUnlocked = true; weaponSelected = "gold"; goldOwned = true; buygold._alpha = 25; } } }; buygoldassault.onRelease = function () { if (cash > 9999) { if (!goldassaultUnlocked) { currentBestWeapon = "goldassault"; cash = cash - 10000; goldassaultUnlocked = true; weaponSelected = "goldassault"; til_sound.start(); goldassaultOwned = true; buygoldassault._alpha = 25; } } };Instance of Symbol 617 MovieClip "startGame" in Frame 14on (release) { _root.gotoAndStop("play"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Instance of Symbol 657 MovieClip "buygoldassault" in Frame 14on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Instance of Symbol 659 MovieClip "buyshotgun" in Frame 14on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Instance of Symbol 660 MovieClip "buygold" in Frame 14on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Instance of Symbol 661 MovieClip "buymagnum" in Frame 14on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Instance of Symbol 662 MovieClip "buysniper" in Frame 14on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Instance of Symbol 663 MovieClip "buyassault" in Frame 14on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Instance of Symbol 664 MovieClip "buyflamethrower" in Frame 14on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Instance of Symbol 665 MovieClip "buyuzi" in Frame 14on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Frame 15stopAllSounds(); play();Frame 16stop(); cash = Math.round(cash / 2);Instance of Symbol 617 MovieClip "startGame" in Frame 16on (release) { _root.gotoAndStop("play"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Symbol 36 Buttonon (release) { getURL ("http://www.gamepirate.com", "_blank"); }Symbol 61 MovieClip Frame 1_root.stop();Symbol 61 MovieClip Frame 135_root.play();Symbol 65 MovieClip Frame 5stop();Symbol 70 MovieClip Frame 10stop();Symbol 73 MovieClip Frame 5stop();Symbol 82 MovieClip Frame 30stop();Symbol 83 MovieClip Frame 1_root.stop();Symbol 83 MovieClip Frame 175_root.play(); stopAllSounds();Symbol 89 MovieClip Frame 1stop();Symbol 89 MovieClip Frame 2stop();Symbol 92 MovieClip Frame 1stop();Symbol 92 MovieClip Frame 2stop();Symbol 97 MovieClip Frame 8stop();Symbol 104 MovieClip Frame 1stop();Symbol 104 MovieClip Frame 2stop();Instance of Symbol 89 MovieClip "howTo" in Symbol 105 MovieClip Frame 1on (release) { _root.gotoAndStop("instructions"); }Instance of Symbol 89 MovieClip "howTo" in Symbol 105 MovieClip Frame 5on (release) { _root.gotoAndStop("instructions"); }Symbol 105 MovieClip Frame 16stop();Instance of Symbol 104 MovieClip "startG" in Symbol 105 MovieClip Frame 16on (release) { _root.gotoAndStop("game"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Symbol 108 MovieClip Frame 1stop();Symbol 110 MovieClip Frame 1_root.stop();Instance of Symbol 108 MovieClip in Symbol 110 MovieClip Frame 11on (release) { _root.gotoAndStop("game"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Symbol 110 MovieClip Frame 80_root.play();Instance of Symbol 104 MovieClip "startG" in Symbol 110 MovieClip Frame 80on (release) { _root.gotoAndStop("game"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }Symbol 224 MovieClip Frame 1play();Symbol 224 MovieClip Frame 12_parent.gotoAndStop("remove");Symbol 227 MovieClip Frame 14stop();Symbol 231 MovieClip Frame 14stop();Symbol 232 MovieClip [zombie] Frame 1stop();Symbol 254 MovieClip Frame 1_root.stop();Symbol 254 MovieClip Frame 1100_root.play();Symbol 257 MovieClip Frame 1stop();Symbol 257 MovieClip Frame 2stop();Symbol 326 MovieClip Frame 1stop();Symbol 326 MovieClip Frame 2stop();Symbol 326 MovieClip Frame 3stop();Symbol 326 MovieClip Frame 4stop();Symbol 326 MovieClip Frame 5stop();Symbol 334 MovieClip Frame 1stop();Symbol 334 MovieClip Frame 2stop();Symbol 359 MovieClip Frame 1stop();Symbol 359 MovieClip Frame 2stop();Symbol 359 MovieClip Frame 3stop();Symbol 359 MovieClip Frame 4stop();Symbol 359 MovieClip Frame 5stop();Symbol 359 MovieClip Frame 6stop();Symbol 359 MovieClip Frame 7stop();Symbol 359 MovieClip Frame 8stop();Symbol 359 MovieClip Frame 9stop();Symbol 364 MovieClip Frame 14stop();Symbol 365 MovieClip [player] Frame 1stop();Symbol 369 MovieClip [blood] Frame 14this.removeMovieClip();Symbol 402 MovieClip Frame 19stop();Symbol 404 MovieClip [fiveHeadShots] Frame 48this.removeMovieClip();Symbol 453 MovieClip Frame 14stop();Symbol 454 MovieClip [fatZombie] Frame 1stop();Symbol 465 MovieClip [dogZombie] Frame 1stop();Symbol 477 MovieClip [trans] Frame 28stop();Symbol 481 MovieClip Frame 1stop();Symbol 481 MovieClip Frame 2stop();Symbol 483 MovieClip Frame 1stop();Symbol 483 MovieClip Frame 2stop();Symbol 487 MovieClip Frame 1stop();Symbol 487 MovieClip Frame 2stop();Symbol 491 MovieClip Frame 1stop();Symbol 491 MovieClip Frame 2stop();Symbol 495 MovieClip Frame 1stop();Symbol 495 MovieClip Frame 2stop();Symbol 499 MovieClip Frame 1stop();Symbol 499 MovieClip Frame 2stop();Symbol 503 MovieClip Frame 1stop();Symbol 503 MovieClip Frame 2stop();Symbol 507 MovieClip Frame 1stop();Symbol 507 MovieClip Frame 2stop();Symbol 511 MovieClip [tenHeadShots] Frame 48this.removeMovieClip();Symbol 515 MovieClip [twentyHeadShots] Frame 48this.removeMovieClip();Symbol 520 MovieClip [bonuscash] Frame 84this.removeMovieClip();Symbol 542 MovieClip Frame 12stop();Symbol 545 Buttonon (release) { gotoAndPlay (2); _root.soundstatus = "off"; }Symbol 546 MovieClip Frame 11stop();Symbol 548 Buttonon (release) { gotoAndPlay (1); _root.soundstatus = "on"; }Symbol 549 MovieClip Frame 1stop();Symbol 549 MovieClip Frame 2stop();Instance of Symbol 553 MovieClip in Symbol 554 MovieClip [sound_contr] Frame 1onClipEvent (load) { _root.soundstatus = "on"; _root.mySound = new Sound(_level0); _root.mySound2 = new Sound(_level1); _root.mySound3 = new Sound(_level2); _root.mySound4 = new Sound(_level3); _root.mySound5 = new Sound(_level4); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.mySound.setVolume(maxvolume); _root.mySound2.setVolume(maxvolume); _root.mySound3.setVolume(maxvolume); _root.mySound4.setVolume(maxvolume); _root.mySound5.setVolume(maxvolume); }Symbol 588 MovieClip [explosion] Frame 28this.removeMovieClip();Symbol 612 MovieClip Frame 1stop();Symbol 612 MovieClip Frame 2stop();Symbol 617 MovieClip Frame 1stop();Symbol 617 MovieClip Frame 2stop();Symbol 626 Buttonon (release) { getURL ("http://www.gamepirate.com", "_blank"); }Symbol 652 MovieClip Frame 82stop();Symbol 657 MovieClip Frame 1stop();Symbol 657 MovieClip Frame 2stop();Symbol 659 MovieClip Frame 1stop();Symbol 659 MovieClip Frame 2stop();Symbol 660 MovieClip Frame 1stop();Symbol 660 MovieClip Frame 2stop();Symbol 661 MovieClip Frame 1stop();Symbol 661 MovieClip Frame 2stop();Symbol 662 MovieClip Frame 1stop();Symbol 662 MovieClip Frame 2stop();Symbol 663 MovieClip Frame 1stop();Symbol 663 MovieClip Frame 2stop();Symbol 664 MovieClip Frame 1stop();Symbol 664 MovieClip Frame 2stop();Symbol 665 MovieClip Frame 1stop();Symbol 665 MovieClip Frame 2stop();
Library Items
| Symbol 1 Graphic | Used by:Timeline | |
| Symbol 2 Graphic | Used by:20 | |
| Symbol 3 Graphic | Used by:4 | |
| Symbol 4 MovieClip | Uses:3 | Used by:15 |
| Symbol 5 Bitmap | Used by:6 | |
| Symbol 6 Graphic | Uses:5 | Used by:7 |
| Symbol 7 MovieClip | Uses:6 | Used by:15 164 310 322 |
| Symbol 8 Graphic | Used by:9 | |
| Symbol 9 MovieClip | Uses:8 | Used by:11 |
| Symbol 10 Graphic | Used by:11 | |
| Symbol 11 MovieClip | Uses:9 10 | Used by:15 |
| Symbol 12 Bitmap | Used by:13 289 | |
| Symbol 13 Graphic | Uses:12 | Used by:14 |
| Symbol 14 MovieClip | Uses:13 | Used by:15 310 322 |
| Symbol 15 MovieClip | Uses:4 7 11 14 | Used by:20 95 263 |
| Symbol 16 Graphic | Used by:20 | |
| Symbol 17 Graphic | Used by:18 | |
| Symbol 18 MovieClip | Uses:17 | Used by:20 105 |
| Symbol 19 Graphic | Used by:20 | |
| Symbol 20 MovieClip | Uses:2 15 16 18 19 | Used by:Timeline |
| Symbol 21 Graphic | Used by:22 96 538 | |
| Symbol 22 MovieClip | Uses:21 | Used by:Timeline |
| Symbol 23 Font | Used by:24 25 523 524 529 534 602 603 604 607 610 618 | |
| Symbol 24 Text | Uses:23 | Used by:26 |
| Symbol 25 Text | Uses:23 | Used by:26 |
| Symbol 26 MovieClip | Uses:24 25 | Used by:Timeline |
| Symbol 27 Graphic | Used by:37 | |
| Symbol 28 Graphic | Used by:34 626 | |
| Symbol 29 Graphic | Used by:30 626 | |
| Symbol 30 MovieClip | Uses:29 | Used by:33 |
| Symbol 31 Graphic | Used by:32 626 | |
| Symbol 32 MovieClip | Uses:31 | Used by:33 |
| Symbol 33 MovieClip | Uses:30 32 | Used by:34 |
| Symbol 34 MovieClip | Uses:28 33 | Used by:36 621 |
| Symbol 35 Graphic | Used by:36 | |
| Symbol 36 Button | Uses:34 35 | Used by:37 |
| Symbol 37 MovieClip | Uses:27 36 | Used by:Timeline |
| Symbol 38 Graphic | Used by:39 | |
| Symbol 39 MovieClip | Uses:38 | Used by:61 |
| Symbol 40 Graphic | Used by:41 | |
| Symbol 41 MovieClip | Uses:40 | Used by:61 |
| Symbol 42 Graphic | Used by:47 | |
| Symbol 43 Graphic | Used by:44 | |
| Symbol 44 MovieClip | Uses:43 | Used by:47 60 61 |
| Symbol 45 Graphic | Used by:46 | |
| Symbol 46 MovieClip | Uses:45 | Used by:47 60 61 |
| Symbol 47 MovieClip | Uses:42 44 46 | Used by:61 |
| Symbol 48 Graphic | Used by:49 | |
| Symbol 49 MovieClip | Uses:48 | Used by:61 |
| Symbol 50 Sound | Used by:61 | |
| Symbol 51 Graphic | Used by:52 | |
| Symbol 52 MovieClip | Uses:51 | Used by:61 |
| Symbol 53 Graphic | Used by:54 | |
| Symbol 54 MovieClip | Uses:53 | Used by:61 |
| Symbol 55 Graphic | Used by:60 61 | |
| Symbol 56 Graphic | Used by:61 | |
| Symbol 57 Graphic | Used by:61 | |
| Symbol 58 Graphic | Used by:59 | |
| Symbol 59 MovieClip | Uses:58 | Used by:61 |
| Symbol 60 MovieClip | Uses:55 44 46 | Used by:61 |
| Symbol 61 MovieClip | Uses:39 41 47 49 50 52 54 55 44 46 56 57 59 60 | Used by:Timeline |
| Symbol 62 Graphic | Used by:83 95 109 342 367 477 516 592 614 674 | |
| Symbol 63 ShapeTweening | Used by:65 | |
| Symbol 64 Graphic | Used by:65 | |
| Symbol 65 MovieClip | Uses:63 64 | Used by:82 |
| Symbol 66 Graphic | Used by:67 | |
| Symbol 67 MovieClip | Uses:66 | Used by:82 |
| Symbol 68 ShapeTweening | Used by:70 | |
| Symbol 69 Graphic | Used by:70 | |
| Symbol 70 MovieClip | Uses:68 69 | Used by:82 |
| Symbol 71 ShapeTweening | Used by:73 | |
| Symbol 72 Graphic | Used by:73 | |
| Symbol 73 MovieClip | Uses:71 72 | Used by:82 |
| Symbol 74 Font | Used by:75 77 78 | |
| Symbol 75 Text | Uses:74 | Used by:76 |
| Symbol 76 MovieClip | Uses:75 | Used by:82 |
| Symbol 77 Text | Uses:74 | Used by:79 |
| Symbol 78 Text | Uses:74 | Used by:79 |
| Symbol 79 MovieClip | Uses:77 78 | Used by:82 |
| Symbol 80 MovieClip | Used by:81 | |
| Symbol 81 MovieClip | Uses:80 | Used by:82 |
| Symbol 82 MovieClip | Uses:65 67 70 73 76 79 81 | Used by:83 |
| Symbol 83 MovieClip | Uses:62 82 SS1 | Used by:Timeline |
| Symbol 84 Graphic | Used by:85 | |
| Symbol 85 MovieClip | Uses:84 | Used by:89 92 104 108 110 257 612 617 |
| Symbol 86 Graphic | Used by:89 | |
| Symbol 87 Graphic | Used by:89 | |
| Symbol 88 Sound | Used by:89 92 | |
| Symbol 89 MovieClip | Uses:85 86 87 88 | Used by:105 Timeline |
| Symbol 90 Graphic | Used by:92 | |
| Symbol 91 Graphic | Used by:92 | |
| Symbol 92 MovieClip | Uses:85 90 91 88 | Used by:Timeline |
| Symbol 93 Sound | Used by:Timeline | |
| Symbol 94 Graphic | Used by:95 | |
| Symbol 95 MovieClip | Uses:94 15 62 | Used by:105 110 |
| Symbol 96 MovieClip | Uses:21 | Used by:97 |
| Symbol 97 MovieClip | Uses:96 | Used by:105 110 Timeline |
| Symbol 98 Graphic | Used by:99 | |
| Symbol 99 MovieClip | Uses:98 | Used by:100 |
| Symbol 100 MovieClip | Uses:99 | Used by:105 110 |
| Symbol 101 Graphic | Used by:104 108 612 617 | |
| Symbol 102 Graphic | Used by:104 612 617 | |
| Symbol 103 Sound | Used by:104 257 334 481 483 487 491 495 499 503 507 612 617 657 659 660 661 662 663 664 665 | |
| Symbol 104 MovieClip | Uses:85 101 102 103 | Used by:105 110 |
| Symbol 105 MovieClip | Uses:95 18 89 97 100 104 | Used by:Timeline |
| Symbol 106 Sound | Used by:Timeline | |
| Symbol 107 Graphic | Used by:110 | |
| Symbol 108 MovieClip | Uses:85 101 | Used by:110 |
| Symbol 109 MovieClip | Uses:62 | Used by:110 253 |
| Symbol 110 MovieClip | Uses:95 107 85 100 97 108 109 104 | Used by:Timeline |
| Symbol 111 Graphic | Used by:253 | |
| Symbol 112 Graphic | Used by:117 | |
| Symbol 113 Graphic | Used by:114 | |
| Symbol 114 MovieClip | Uses:113 | Used by:115 |
| Symbol 115 MovieClip | Uses:114 | Used by:117 |
| Symbol 116 Graphic | Used by:117 | |
| Symbol 117 MovieClip | Uses:112 115 116 | Used by:253 614 674 |
| Symbol 118 Graphic | Used by:119 | |
| Symbol 119 MovieClip | Uses:118 | Used by:124 140 241 |
| Symbol 120 Graphic | Used by:121 | |
| Symbol 121 MovieClip | Uses:120 | Used by:124 140 241 |
| Symbol 122 Graphic | Used by:123 | |
| Symbol 123 MovieClip | Uses:122 | Used by:124 140 674 |
| Symbol 124 MovieClip | Uses:119 121 123 | Used by:253 614 |
| Symbol 125 Graphic | Used by:126 | |
| Symbol 126 MovieClip | Uses:125 | Used by:128 501 505 |
| Symbol 127 Graphic | Used by:128 | |
| Symbol 128 MovieClip | Uses:126 127 | Used by:253 483 659 |
| Symbol 129 Graphic | Used by:132 | |
| Symbol 130 Graphic | Used by:132 | |
| Symbol 131 Graphic | Used by:132 | |
| Symbol 132 MovieClip | Uses:129 130 131 | Used by:138 253 535 614 |
| Symbol 133 Graphic | Used by:134 | |
| Symbol 134 MovieClip | Uses:133 | Used by:135 |
| Symbol 135 MovieClip | Uses:134 | Used by:253 614 |
| Symbol 136 Graphic | Used by:253 | |
| Symbol 137 Graphic | Used by:138 | |
| Symbol 138 MovieClip | Uses:132 137 | Used by:253 |
| Symbol 139 Graphic | Used by:140 | |
| Symbol 140 MovieClip | Uses:119 121 123 139 | Used by:253 |
| Symbol 141 Graphic | Used by:142 | |
| Symbol 142 MovieClip | Uses:141 | Used by:253 |
| Symbol 143 Sound | Used by:253 | |
| Symbol 144 Graphic | Used by:149 | |
| Symbol 145 Graphic | Used by:149 | |
| Symbol 146 Graphic | Used by:149 | |
| Symbol 147 Graphic | Used by:149 | |
| Symbol 148 Graphic | Used by:149 | |
| Symbol 149 MovieClip | Uses:144 145 146 147 148 | Used by:253 |
| Symbol 150 Graphic | Used by:153 | |
| Symbol 151 Graphic | Used by:152 | |
| Symbol 152 MovieClip | Uses:151 | Used by:153 297 315 |
| Symbol 153 MovieClip | Uses:150 152 | Used by:154 |
| Symbol 154 MovieClip | Uses:153 | Used by:253 265 |
| Symbol 155 Graphic | Used by:160 | |
| Symbol 156 Graphic | Used by:157 | |
| Symbol 157 MovieClip | Uses:156 | Used by:160 |
| Symbol 158 Graphic | Used by:159 | |
| Symbol 159 MovieClip | Uses:158 | Used by:160 |
| Symbol 160 MovieClip | Uses:155 157 159 | Used by:253 |
| Symbol 161 Bitmap | Used by:162 | |
| Symbol 162 Graphic | Uses:161 | Used by:163 |
| Symbol 163 MovieClip | Uses:162 | Used by:164 310 322 |
| Symbol 164 MovieClip | Uses:163 7 | Used by:253 304 319 |
| Symbol 165 Graphic | Used by:166 | |
| Symbol 166 MovieClip | Uses:165 | Used by:173 |
| Symbol 167 Graphic | Used by:168 | |
| Symbol 168 MovieClip | Uses:167 | Used by:173 291 |
| Symbol 169 Graphic | Used by:170 | |
| Symbol 170 MovieClip | Uses:169 | Used by:173 |
| Symbol 171 Graphic | Used by:172 | |
| Symbol 172 MovieClip | Uses:171 | Used by:173 |
| Symbol 173 MovieClip | Uses:166 168 170 172 | Used by:174 |
| Symbol 174 MovieClip | Uses:173 | Used by:253 274 |
| Symbol 175 Graphic | Used by:253 | |
| Symbol 176 Graphic | Used by:177 | |
| Symbol 177 MovieClip | Uses:176 | Used by:178 216 230 |
| Symbol 178 MovieClip | Uses:177 | Used by:232 |
| Symbol 179 Graphic | Used by:180 | |
| Symbol 180 MovieClip | Uses:179 | Used by:197 204 231 252 341 364 388 423 440 447 453 458 462 591 |
| Symbol 181 Graphic | Used by:194 | |
| Symbol 182 Graphic | Used by:194 | |
| Symbol 183 Graphic | Used by:194 | |
| Symbol 184 Graphic | Used by:194 | |
| Symbol 185 Graphic | Used by:194 | |
| Symbol 186 Graphic | Used by:194 | |
| Symbol 187 Graphic | Used by:194 | |
| Symbol 188 Graphic | Used by:194 | |
| Symbol 189 Graphic | Used by:194 | |
| Symbol 190 Graphic | Used by:194 | |
| Symbol 191 Graphic | Used by:194 | |
| Symbol 192 Graphic | Used by:194 | |
| Symbol 193 Graphic | Used by:194 | |
| Symbol 194 MovieClip | Uses:181 182 183 184 185 186 187 188 189 190 191 192 193 | Used by:197 204 252 341 |
| Symbol 195 Graphic | Used by:196 | |
| Symbol 196 MovieClip | Uses:195 | Used by:197 216 230 |
| Symbol 197 MovieClip | Uses:180 194 196 | Used by:198 |
| Symbol 198 MovieClip | Uses:197 | Used by:232 |
| Symbol 199 Graphic | Used by:203 | |
| Symbol 200 Graphic | Used by:201 | |
| Symbol 201 MovieClip | Uses:200 | Used by:203 |
| Symbol 202 Graphic | Used by:203 | |
| Symbol 203 MovieClip | Uses:199 201 202 | Used by:204 |
| Symbol 204 MovieClip | Uses:180 194 203 | Used by:205 |
| Symbol 205 MovieClip | Uses:204 | Used by:232 |
| Symbol 206 Graphic | Used by:213 | |
| Symbol 207 Graphic | Used by:213 | |
| Symbol 208 Graphic | Used by:213 | |
| Symbol 209 Graphic | Used by:213 | |
| Symbol 210 Graphic | Used by:213 | |
| Symbol 211 Graphic | Used by:213 | |
| Symbol 212 Graphic | Used by:213 | |
| Symbol 213 MovieClip | Uses:206 207 208 209 210 211 212 | Used by:231 364 369 453 463 |
| Symbol 214 Graphic | Used by:216 | |
| Symbol 215 Graphic | Used by:216 | |
| Symbol 216 MovieClip | Uses:214 196 215 177 | Used by:231 |
| Symbol 217 Graphic | Used by:224 | |
| Symbol 218 Graphic | Used by:224 | |
| Symbol 219 Graphic | Used by:224 | |
| Symbol 220 Graphic | Used by:224 | |
| Symbol 221 Graphic | Used by:224 | |
| Symbol 222 Graphic | Used by:224 | |
| Symbol 223 Graphic | Used by:224 | |
| Symbol 224 MovieClip | Uses:217 218 219 220 221 222 223 | Used by:231 364 453 463 |
| Symbol 225 Graphic | Used by:226 | |
| Symbol 226 MovieClip | Uses:225 | Used by:227 |
| Symbol 227 MovieClip | Uses:226 | Used by:231 453 464 |
| Symbol 228 Sound [til] | Used by:231 453 464 Timeline | |
| Symbol 229 Graphic | Used by:230 | |
| Symbol 230 MovieClip | Uses:229 196 177 | Used by:231 |
| Symbol 231 MovieClip | Uses:213 180 216 224 227 228 230 | Used by:232 |
| Symbol 232 MovieClip [zombie] | Uses:178 198 205 231 | Used by:253 Timeline |
| Symbol 233 Graphic | Used by:253 | |
| Symbol 234 Graphic | Used by:235 | |
| Symbol 235 MovieClip | Uses:234 | Used by:253 |
| Symbol 236 Graphic | Used by:253 | |
| Symbol 237 Graphic | Used by:238 | |
| Symbol 238 MovieClip | Uses:237 | Used by:253 |
| Symbol 239 Graphic | Used by:253 | |
| Symbol 240 Graphic | Used by:253 | |
| Symbol 241 MovieClip | Uses:119 121 | Used by:253 674 |
| Symbol 242 Graphic | Used by:243 | |
| Symbol 243 MovieClip | Uses:242 | Used by:252 |
| Symbol 244 Graphic | Used by:245 | |
| Symbol 245 MovieClip | Uses:244 | Used by:252 359 |
| Symbol 246 Graphic | Used by:247 | |
| Symbol 247 MovieClip | Uses:246 | Used by:252 |
| Symbol 248 Graphic | Used by:249 | |
| Symbol 249 MovieClip | Uses:248 | Used by:252 |
| Symbol 250 Sound | Used by:252 341 | |
| Symbol 251 Sound | Used by:252 341 | |
| Symbol 252 MovieClip | Uses:180 243 194 245 247 249 250 251 | Used by:253 |
| Symbol 253 MovieClip | Uses:111 117 124 128 132 135 136 138 140 142 143 149 154 160 164 174 175 232 233 235 236 238 239 240 241 252 109 SS2 | Used by:254 |
| Symbol 254 MovieClip | Uses:253 SS3 | Used by:Timeline |
| Symbol 255 Graphic | Used by:257 | |
| Symbol 256 Graphic | Used by:257 | |
| Symbol 257 MovieClip | Uses:85 255 256 103 | Used by:Timeline |
| Symbol 258 Bitmap | Used by:259 | |
| Symbol 259 Graphic | Uses:258 | Used by:260 |
| Symbol 260 MovieClip | Uses:259 | Used by:261 |
| Symbol 261 MovieClip | Uses:260 | Used by:262 |
| Symbol 262 MovieClip | Uses:261 | Used by:265 |
| Symbol 263 MovieClip | Uses:15 | Used by:265 |
| Symbol 264 Graphic | Used by:265 | |
| Symbol 265 MovieClip | Uses:154 262 263 264 | Used by:326 |
| Symbol 266 Bitmap | Used by:267 | |
| Symbol 267 Graphic | Uses:266 | Used by:276 |
| Symbol 268 Graphic | Used by:269 | |
| Symbol 269 MovieClip | Uses:268 | Used by:272 |
| Symbol 270 Graphic | Used by:271 | |
| Symbol 271 MovieClip | Uses:270 | Used by:272 |
| Symbol 272 MovieClip | Uses:269 271 | Used by:273 319 |
| Symbol 273 MovieClip | Uses:272 | Used by:276 325 |
| Symbol 274 MovieClip | Uses:174 | Used by:276 |
| Symbol 275 Graphic | Used by:276 | |
| Symbol 276 MovieClip | Uses:267 273 274 275 | Used by:326 |
| Symbol 277 Bitmap | Used by:278 | |
| Symbol 278 Graphic | Uses:277 | Used by:279 |
| Symbol 279 MovieClip | Uses:278 | Used by:295 |
| Symbol 280 Bitmap | Used by:281 | |
| Symbol 281 Graphic | Uses:280 | Used by:282 |
| Symbol 282 MovieClip | Uses:281 | Used by:283 |
| Symbol 283 MovieClip | Uses:282 | Used by:284 |
| Symbol 284 MovieClip | Uses:283 | Used by:295 |
| Symbol 285 Graphic | Used by:286 | |
| Symbol 286 MovieClip | Uses:285 | Used by:291 |
| Symbol 287 Graphic | Used by:288 | |
| Symbol 288 MovieClip | Uses:287 | Used by:291 |
| Symbol 289 Graphic | Uses:12 | Used by:290 |
| Symbol 290 MovieClip | Uses:289 | Used by:291 |
| Symbol 291 MovieClip | Uses:286 168 288 290 | Used by:292 |
| Symbol 292 MovieClip | Uses:291 | Used by:293 |
| Symbol 293 MovieClip | Uses:292 | Used by:295 |
| Symbol 294 Graphic | Used by:295 | |
| Symbol 295 MovieClip | Uses:279 284 293 294 | Used by:326 |
| Symbol 296 Graphic | Used by:297 | |
| Symbol 297 MovieClip | Uses:296 152 | Used by:304 |
| Symbol 298 Graphic | Used by:304 | |
| Symbol 299 Graphic | Used by:300 | |
| Symbol 300 MovieClip | Uses:299 | Used by:302 |
| Symbol 301 Graphic | Used by:302 | |
| Symbol 302 MovieClip | Uses:300 301 | Used by:303 |
| Symbol 303 MovieClip | Uses:302 | Used by:304 305 |
| Symbol 304 MovieClip | Uses:297 164 298 303 | Used by:313 |
| Symbol 305 MovieClip | Uses:303 | Used by:313 |
| Symbol 306 Graphic | Used by:307 | |
| Symbol 307 MovieClip | Uses:306 | Used by:310 |
| Symbol 308 Graphic | Used by:309 | |
| Symbol 309 MovieClip | Uses:308 | Used by:310 |
| Symbol 310 MovieClip | Uses:307 163 7 309 14 | Used by:311 |
| Symbol 311 MovieClip | Uses:310 | Used by:313 |
| Symbol 312 Graphic | Used by:313 | |
| Symbol 313 MovieClip | Uses:304 305 311 312 | Used by:326 |
| Symbol 314 Graphic | Used by:315 | |
| Symbol 315 MovieClip | Uses:314 152 | Used by:319 |
| Symbol 316 Graphic | Used by:317 | |
| Symbol 317 MovieClip | Uses:316 | Used by:319 |
| Symbol 318 Graphic | Used by:319 | |
| Symbol 319 MovieClip | Uses:315 317 164 318 272 | Used by:325 |
| Symbol 320 Graphic | Used by:321 | |
| Symbol 321 MovieClip | Uses:320 | Used by:322 |
| Symbol 322 MovieClip | Uses:321 14 163 7 | Used by:323 |
| Symbol 323 MovieClip | Uses:322 | Used by:325 |
| Symbol 324 Graphic | Used by:325 | |
| Symbol 325 MovieClip | Uses:319 273 323 324 | Used by:326 |
| Symbol 326 MovieClip | Uses:265 276 295 313 325 | Used by:Timeline |
| Symbol 327 Graphic | Used by:334 | |
| Symbol 328 Graphic | Used by:329 | |
| Symbol 329 MovieClip | Uses:328 | Used by:334 481 483 487 491 495 499 503 507 657 659 660 661 662 663 664 665 |
| Symbol 330 Graphic | Used by:331 | |
| Symbol 331 MovieClip | Uses:330 | Used by:333 479 485 489 493 497 |
| Symbol 332 Graphic | Used by:333 | |
| Symbol 333 MovieClip | Uses:331 332 | Used by:334 |
| Symbol 334 MovieClip | Uses:327 329 333 103 | Used by:Timeline |
| Symbol 335 Graphic | Used by:336 | |
| Symbol 336 MovieClip | Uses:335 | Used by:341 |
| Symbol 337 Graphic | Used by:338 | |
| Symbol 338 MovieClip | Uses:337 | Used by:341 |
| Symbol 339 Graphic | Used by:340 | |
| Symbol 340 MovieClip | Uses:339 | Used by:341 361 363 |
| Symbol 341 MovieClip | Uses:180 336 194 338 340 250 251 | Used by:365 |
| Symbol 342 MovieClip | Uses:62 | Used by:365 |
| Symbol 343 Graphic | Used by:344 | |
| Symbol 344 MovieClip | Uses:343 | Used by:359 |
| Symbol 345 Graphic | Used by:346 | |
| Symbol 346 MovieClip | Uses:345 | Used by:359 |
| Symbol 347 Graphic | Used by:348 | |
| Symbol 348 MovieClip | Uses:347 | Used by:359 |
| Symbol 349 Graphic | Used by:350 | |
| Symbol 350 MovieClip | Uses:349 | Used by:359 497 |
| Symbol 351 Graphic | Used by:352 | |
| Symbol 352 MovieClip | Uses:351 | Used by:359 489 |
| Symbol 353 Graphic | Used by:354 | |
| Symbol 354 MovieClip | Uses:353 | Used by:359 493 |
| Symbol 355 Graphic | Used by:356 | |
| Symbol 356 MovieClip | Uses:355 | Used by:359 |
| Symbol 357 Graphic | Used by:358 | |
| Symbol 358 MovieClip | Uses:357 | Used by:359 |
| Symbol 359 MovieClip | Uses:344 245 346 348 350 352 354 356 358 | Used by:365 |
| Symbol 360 Graphic | Used by:361 | |
| Symbol 361 MovieClip | Uses:360 340 | Used by:364 |
| Symbol 362 Graphic | Used by:363 | |
| Symbol 363 MovieClip | Uses:362 340 | Used by:364 |
| Symbol 364 MovieClip | Uses:213 180 361 224 363 | Used by:365 |
| Symbol 365 MovieClip [player] | Uses:341 342 359 364 | Used by:Timeline |
| Symbol 366 Graphic | Used by:368 | |
| Symbol 367 MovieClip | Uses:62 | Used by:368 |
| Symbol 368 MovieClip [bullet] | Uses:366 367 | Used by:Timeline |
| Symbol 369 MovieClip [blood] | Uses:213 | Used by:Timeline |
| Symbol 370 Graphic | Used by:383 | |
| Symbol 371 Graphic | Used by:383 | |
| Symbol 372 Graphic | Used by:383 | |
| Symbol 373 Graphic | Used by:383 | |
| Symbol 374 Graphic | Used by:383 | |
| Symbol 375 Graphic | Used by:383 | |
| Symbol 376 Graphic | Used by:383 | |
| Symbol 377 Graphic | Used by:383 | |
| Symbol 378 Graphic | Used by:383 | |
| Symbol 379 Graphic | Used by:383 | |
| Symbol 380 Graphic | Used by:383 | |
| Symbol 381 Graphic | Used by:383 | |
| Symbol 382 Graphic | Used by:383 | |
| Symbol 383 MovieClip | Uses:370 371 372 373 374 375 376 377 378 379 380 381 382 | Used by:388 |
| Symbol 384 Graphic | Used by:385 | |
| Symbol 385 MovieClip | Uses:384 | Used by:388 |
| Symbol 386 Graphic | Used by:387 | |
| Symbol 387 MovieClip | Uses:386 | Used by:388 |
| Symbol 388 MovieClip | Uses:180 383 385 387 | Used by:Timeline |
| Symbol 389 Graphic | Used by:390 | |
| Symbol 390 MovieClip | Uses:389 | Used by:403 510 514 |
| Symbol 391 Graphic | Used by:392 | |
| Symbol 392 MovieClip | Uses:391 | Used by:403 510 514 |
| Symbol 393 Graphic | Used by:394 | |
| Symbol 394 MovieClip | Uses:393 | Used by:403 510 514 |
| Symbol 395 Graphic | Used by:396 | |
| Symbol 396 MovieClip | Uses:395 | Used by:403 |
| Symbol 397 Graphic | Used by:398 | |
| Symbol 398 MovieClip | Uses:397 | Used by:403 510 514 |
| Symbol 399 Graphic | Used by:402 | |
| Symbol 400 Graphic | Used by:402 | |
| Symbol 401 Graphic | Used by:402 | |
| Symbol 402 MovieClip | Uses:399 400 401 | Used by:403 510 514 |
| Symbol 403 MovieClip | Uses:390 392 394 396 398 402 | Used by:404 |
| Symbol 404 MovieClip [fiveHeadShots] | Uses:403 | Used by:Timeline |
| Symbol 405 Bitmap | Used by:406 | |
| Symbol 406 Graphic | Uses:405 | Used by:421 |
| Symbol 407 Bitmap | Used by:408 | |
| Symbol 408 Graphic | Uses:407 | Used by:421 |
| Symbol 409 Bitmap | Used by:410 | |
| Symbol 410 Graphic | Uses:409 | Used by:421 |
| Symbol 411 Bitmap | Used by:412 | |
| Symbol 412 Graphic | Uses:411 | Used by:421 |
| Symbol 413 Bitmap | Used by:414 | |
| Symbol 414 Graphic | Uses:413 | Used by:421 |
| Symbol 415 Bitmap | Used by:416 | |
| Symbol 416 Graphic | Uses:415 | Used by:421 |
| Symbol 417 Bitmap | Used by:418 | |
| Symbol 418 Graphic | Uses:417 | Used by:421 |
| Symbol 419 Bitmap | Used by:420 | |
| Symbol 420 Graphic | Uses:419 | Used by:421 |
| Symbol 421 MovieClip | Uses:406 408 410 412 414 416 418 420 | Used by:423 |
| Symbol 422 Graphic | Used by:423 | |
| Symbol 423 MovieClip [barrel] | Uses:180 421 422 | Used by:Timeline |
| Symbol 424 Graphic | Used by:437 | |
| Symbol 425 Graphic | Used by:437 | |
| Symbol 426 Graphic | Used by:437 | |
| Symbol 427 Graphic | Used by:437 | |
| Symbol 428 Graphic | Used by:437 | |
| Symbol 429 Graphic | Used by:437 | |
| Symbol 430 Graphic | Used by:437 | |
| Symbol 431 Graphic | Used by:437 | |
| Symbol 432 Graphic | Used by:437 | |
| Symbol 433 Graphic | Used by:437 | |
| Symbol 434 Graphic | Used by:437 | |
| Symbol 435 Graphic | Used by:437 | |
| Symbol 436 Graphic | Used by:437 | |
| Symbol 437 MovieClip | Uses:424 425 426 427 428 429 430 431 432 433 434 435 436 | Used by:440 447 |
| Symbol 438 Graphic | Used by:439 | |
| Symbol 439 MovieClip | Uses:438 | Used by:440 450 452 |
| Symbol 440 MovieClip | Uses:180 437 439 | Used by:454 |
| Symbol 441 Graphic | Used by:442 | |
| Symbol 442 MovieClip | Uses:441 | Used by:450 452 454 |
| Symbol 443 Graphic | Used by:446 | |
| Symbol 444 Graphic | Used by:445 | |
| Symbol 445 MovieClip | Uses:444 | Used by:446 |
| Symbol 446 MovieClip | Uses:443 445 | Used by:447 |
| Symbol 447 MovieClip | Uses:180 437 446 | Used by:448 |
| Symbol 448 MovieClip | Uses:447 | Used by:454 |
| Symbol 449 Graphic | Used by:450 | |
| Symbol 450 MovieClip | Uses:449 439 442 | Used by:453 |
| Symbol 451 Graphic | Used by:452 | |
| Symbol 452 MovieClip | Uses:451 439 442 | Used by:453 |
| Symbol 453 MovieClip | Uses:213 180 450 224 227 228 452 | Used by:454 |
| Symbol 454 MovieClip [fatZombie] | Uses:440 442 448 453 | Used by:Timeline |
| Symbol 455 Graphic | Used by:458 | |
| Symbol 456 Graphic | Used by:458 | |
| Symbol 457 Graphic | Used by:458 | |
| Symbol 458 MovieClip | Uses:180 455 456 457 | Used by:465 |
| Symbol 459 Graphic | Used by:462 | |
| Symbol 460 Graphic | Used by:462 | |
| Symbol 461 Graphic | Used by:462 | |
| Symbol 462 MovieClip | Uses:180 459 460 461 | Used by:465 |
| Symbol 463 MovieClip | Uses:213 224 | Used by:464 |
| Symbol 464 MovieClip | Uses:463 227 228 | Used by:465 |
| Symbol 465 MovieClip [dogZombie] | Uses:458 462 464 | Used by:Timeline |
| Symbol 466 Graphic | Used by:476 | |
| Symbol 467 Graphic | Used by:475 | |
| Symbol 468 Graphic | Used by:475 | |
| Symbol 469 Graphic | Used by:475 | |
| Symbol 470 Graphic | Used by:475 | |
| Symbol 471 Graphic | Used by:475 | |
| Symbol 472 Graphic | Used by:475 | |
| Symbol 473 Graphic | Used by:475 | |
| Symbol 474 Graphic | Used by:475 | |
| Symbol 475 MovieClip | Uses:467 468 469 470 471 472 473 474 | Used by:476 |
| Symbol 476 MovieClip [flameBullet] | Uses:466 475 | Used by:Timeline |
| Symbol 477 MovieClip [trans] | Uses:62 | Used by:Timeline |
| Symbol 478 Graphic | Used by:479 | |
| Symbol 479 MovieClip | Uses:331 478 | Used by:481 657 |
| Symbol 480 Graphic | Used by:481 | |
| Symbol 481 MovieClip | Uses:329 479 480 103 | Used by:Timeline |
| Symbol 482 Graphic | Used by:483 | |
| Symbol 483 MovieClip | Uses:329 128 482 103 | Used by:Timeline |
| Symbol 484 Graphic | Used by:485 | |
| Symbol 485 MovieClip | Uses:331 484 | Used by:487 660 |
| Symbol 486 Graphic | Used by:487 | |
| Symbol 487 MovieClip | Uses:329 485 486 103 | Used by:Timeline |
| Symbol 488 Graphic | Used by:489 | |
| Symbol 489 MovieClip | Uses:331 488 352 | Used by:491 661 |
| Symbol 490 Graphic | Used by:491 | |
| Symbol 491 MovieClip | Uses:329 489 490 103 | Used by:Timeline |
| Symbol 492 Graphic | Used by:493 | |
| Symbol 493 MovieClip | Uses:331 492 354 | Used by:495 662 |
| Symbol 494 Graphic | Used by:495 | |
| Symbol 495 MovieClip | Uses:329 493 494 103 | Used by:Timeline |
| Symbol 496 Graphic | Used by:497 | |
| Symbol 497 MovieClip | Uses:331 496 350 | Used by:499 663 |
| Symbol 498 Graphic | Used by:499 | |
| Symbol 499 MovieClip | Uses:329 497 498 103 | Used by:Timeline |
| Symbol 500 Graphic | Used by:501 | |
| Symbol 501 MovieClip | Uses:126 500 | Used by:503 664 |
| Symbol 502 Graphic | Used by:503 | |
| Symbol 503 MovieClip | Uses:329 501 502 103 | Used by:Timeline |
| Symbol 504 Graphic | Used by:505 | |
| Symbol 505 MovieClip | Uses:126 504 | Used by:507 665 |
| Symbol 506 Graphic | Used by:507 | |
| Symbol 507 MovieClip | Uses:329 505 506 103 | Used by:Timeline |
| Symbol 508 Graphic | Used by:509 | |
| Symbol 509 MovieClip | Uses:508 | Used by:510 |
| Symbol 510 MovieClip | Uses:390 392 394 509 398 402 | Used by:511 |
| Symbol 511 MovieClip [tenHeadShots] | Uses:510 | Used by:Timeline |
| Symbol 512 Graphic | Used by:513 | |
| Symbol 513 MovieClip | Uses:512 | Used by:514 |
| Symbol 514 MovieClip | Uses:390 392 394 513 398 402 | Used by:515 |
| Symbol 515 MovieClip [twentyHeadShots] | Uses:514 | Used by:Timeline |
| Symbol 516 MovieClip | Uses:62 | Used by:519 |
| Symbol 517 Graphic | Used by:518 | |
| Symbol 518 MovieClip | Uses:517 | Used by:519 |
| Symbol 519 MovieClip | Uses:516 518 | Used by:520 |
| Symbol 520 MovieClip [bonuscash] | Uses:519 | Used by:Timeline |
| Symbol 521 Graphic | Used by:535 | |
| Symbol 522 Font | Used by:523 524 529 534 602 603 604 607 610 618 | |
| Symbol 523 EditableText | Uses:23 522 | Used by:535 |
| Symbol 524 EditableText | Uses:23 522 | Used by:535 |
| Symbol 525 Graphic | Used by:526 | |
| Symbol 526 MovieClip | Uses:525 | Used by:535 611 |
| Symbol 527 Graphic | Used by:528 | |
| Symbol 528 MovieClip | Uses:527 | Used by:535 611 |
| Symbol 529 EditableText | Uses:23 522 | Used by:535 |
| Symbol 530 Font | Used by:531 | |
| Symbol 531 Text | Uses:530 | Used by:535 611 |
| Symbol 532 Graphic | Used by:533 | |
| Symbol 533 MovieClip | Uses:532 | Used by:535 611 |
| Symbol 534 EditableText | Uses:23 522 | Used by:535 |
| Symbol 535 MovieClip | Uses:521 523 524 526 528 529 531 533 534 132 | Used by:Timeline |
| Symbol 536 Graphic | Used by:537 | |
| Symbol 537 MovieClip | Uses:536 | Used by:549 |
| Symbol 538 MovieClip | Uses:21 | Used by:539 540 |
| Symbol 539 MovieClip | Uses:538 | Used by:541 |
| Symbol 540 MovieClip | Uses:538 | Used by:541 |
| Symbol 541 MovieClip | Uses:539 540 | Used by:542 546 |
| Symbol 542 MovieClip | Uses:541 | Used by:549 |
| Symbol 543 Graphic | Used by:549 | |
| Symbol 544 Graphic | Used by:545 548 | |
| Symbol 545 Button | Uses:544 | Used by:549 |
| Symbol 546 MovieClip | Uses:541 | Used by:549 |
| Symbol 547 Graphic | Used by:549 | |
| Symbol 548 Button | Uses:544 | Used by:549 |
| Symbol 549 MovieClip | Uses:537 542 543 545 546 547 548 | Used by:554 |
| Symbol 550 Graphic | Used by:553 | |
| Symbol 551 Font | Used by:552 | |
| Symbol 552 Text | Uses:551 | Used by:553 |
| Symbol 553 MovieClip | Uses:550 552 | Used by:554 |
| Symbol 554 MovieClip [sound_contr] | Uses:549 553 | Used by:Timeline |
| Symbol 555 Graphic | Used by:556 | |
| Symbol 556 MovieClip | Uses:555 | Used by:Timeline |
| Symbol 557 Graphic | Used by:558 | |
| Symbol 558 MovieClip | Uses:557 | Used by:587 |
| Symbol 559 Graphic | Used by:587 | |
| Symbol 560 Graphic | Used by:587 | |
| Symbol 561 Graphic | Used by:587 | |
| Symbol 562 Graphic | Used by:587 | |
| Symbol 563 Graphic | Used by:587 | |
| Symbol 564 Graphic | Used by:587 | |
| Symbol 565 Graphic | Used by:587 | |
| Symbol 566 Graphic | Used by:587 | |
| Symbol 567 Graphic | Used by:587 | |
| Symbol 568 Graphic | Used by:587 | |
| Symbol 569 Graphic | Used by:587 | |
| Symbol 570 Graphic | Used by:587 | |
| Symbol 571 Graphic | Used by:587 | |
| Symbol 572 Graphic | Used by:587 | |
| Symbol 573 Graphic | Used by:587 | |
| Symbol 574 Graphic | Used by:587 | |
| Symbol 575 Graphic | Used by:587 | |
| Symbol 576 Graphic | Used by:587 | |
| Symbol 577 Graphic | Used by:587 | |
| Symbol 578 Graphic | Used by:587 | |
| Symbol 579 Graphic | Used by:587 | |
| Symbol 580 Graphic | Used by:587 | |
| Symbol 581 Graphic | Used by:587 | |
| Symbol 582 Graphic | Used by:587 | |
| Symbol 583 Graphic | Used by:587 | |
| Symbol 584 Graphic | Used by:587 | |
| Symbol 585 Graphic | Used by:587 | |
| Symbol 586 Graphic | Used by:587 | |
| Symbol 587 MovieClip | Uses:558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 | Used by:588 |
| Symbol 588 MovieClip [explosion] | Uses:587 | Used by:Timeline |
| Symbol 589 Graphic | Used by:590 | |
| Symbol 590 MovieClip | Uses:589 | Used by:591 |
| Symbol 591 MovieClip | Uses:180 590 | Used by:592 |
| Symbol 592 MovieClip [ammoBox] | Uses:62 591 | Used by:Timeline |
| Symbol 593 Sound [headshot] | Used by:Timeline | |
| Symbol 594 Sound [bonus] | Used by:Timeline | |
| Symbol 595 Sound [collect] | Used by:Timeline | |
| Symbol 596 Sound [shotgun] | Used by:Timeline | |
| Symbol 597 Sound [uzi] | Used by:Timeline | |
| Symbol 598 Sound [explosion1] | Used by:Timeline | |
| Symbol 599 Sound [pistol] | Used by:Timeline | |
| Symbol 600 Sound | Used by:Timeline | |
| Symbol 601 Sound | Used by:Timeline | |
| Symbol 602 EditableText | Uses:23 522 | Used by:611 |
| Symbol 603 EditableText | Uses:23 522 | Used by:611 |
| Symbol 604 EditableText | Uses:23 522 | Used by:611 |
| Symbol 605 Graphic | Used by:606 | |
| Symbol 606 MovieClip | Uses:605 | Used by:611 |
| Symbol 607 EditableText | Uses:23 522 | Used by:611 |
| Symbol 608 Graphic | Used by:609 | |
| Symbol 609 MovieClip | Uses:608 | Used by:611 |
| Symbol 610 EditableText | Uses:23 522 | Used by:611 |
| Symbol 611 MovieClip | Uses:602 526 528 603 531 533 604 606 607 609 610 | Used by:Timeline |
| Symbol 612 MovieClip | Uses:85 101 102 103 | Used by:Timeline |
| Symbol 613 Graphic | Used by:614 | |
| Symbol 614 MovieClip | Uses:613 117 124 132 135 62 | Used by:616 |
| Symbol 615 Graphic | Used by:616 | |
| Symbol 616 MovieClip | Uses:614 615 | Used by:Timeline |
| Symbol 617 MovieClip | Uses:85 101 102 103 | Used by:Timeline |
| Symbol 618 EditableText | Uses:23 522 | Used by:Timeline |
| Symbol 619 Graphic | Used by:620 | |
| Symbol 620 MovieClip | Uses:619 | Used by:622 626 |
| Symbol 621 MovieClip | Uses:34 | Used by:622 626 |
| Symbol 622 MovieClip | Uses:620 621 | Used by:652 |
| Symbol 623 Graphic | Used by:624 626 | |
| Symbol 624 MovieClip | Uses:623 | Used by:626 |
| Symbol 625 Graphic | Used by:626 | |
| Symbol 626 Button | Uses:620 621 624 625 623 28 29 31 | Used by:652 |
| Symbol 627 Font | Used by:628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 | |
| Symbol 628 Text | Uses:627 | Used by:652 |
| Symbol 629 Text | Uses:627 | Used by:652 |
| Symbol 630 Text | Uses:627 | Used by:652 |
| Symbol 631 Text | Uses:627 | Used by:652 |
| Symbol 632 Text | Uses:627 | Used by:652 |
| Symbol 633 Text | Uses:627 | Used by:652 |
| Symbol 634 Text | Uses:627 | Used by:652 |
| Symbol 635 Text | Uses:627 | Used by:652 |
| Symbol 636 Text | Uses:627 | Used by:652 |
| Symbol 637 Text | Uses:627 | Used by:652 |
| Symbol 638 Text | Uses:627 | Used by:652 |
| Symbol 639 Text | Uses:627 | Used by:652 |
| Symbol 640 Text | Uses:627 | Used by:652 |
| Symbol 641 Text | Uses:627 | Used by:652 |
| Symbol 642 Text | Uses:627 | Used by:652 |
| Symbol 643 Text | Uses:627 | Used by:652 |
| Symbol 644 Text | Uses:627 | Used by:652 |
| Symbol 645 Text | Uses:627 | Used by:652 |
| Symbol 646 Text | Uses:627 | Used by:652 |
| Symbol 647 Text | Uses:627 | Used by:652 |
| Symbol 648 Text | Uses:627 | Used by:652 |
| Symbol 649 Text | Uses:627 | Used by:652 |
| Symbol 650 Text | Uses:627 | Used by:652 |
| Symbol 651 Text | Uses:627 | Used by:652 |
| Symbol 652 MovieClip | Uses:622 626 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 | Used by:Timeline |
| Symbol 653 Font | Used by:654 655 656 658 666 667 668 669 | |
| Symbol 654 Text | Uses:653 | Used by:Timeline |
| Symbol 655 Text | Uses:653 | Used by:Timeline |
| Symbol 656 Text | Uses:653 | Used by:Timeline |
| Symbol 657 MovieClip | Uses:329 479 103 | Used by:Timeline |
| Symbol 658 Text | Uses:653 | Used by:Timeline |
| Symbol 659 MovieClip | Uses:329 128 103 | Used by:Timeline |
| Symbol 660 MovieClip | Uses:329 485 103 | Used by:Timeline |
| Symbol 661 MovieClip | Uses:329 489 103 | Used by:Timeline |
| Symbol 662 MovieClip | Uses:329 493 103 | Used by:Timeline |
| Symbol 663 MovieClip | Uses:329 497 103 | Used by:Timeline |
| Symbol 664 MovieClip | Uses:329 501 103 | Used by:Timeline |
| Symbol 665 MovieClip | Uses:329 505 103 | Used by:Timeline |
| Symbol 666 Text | Uses:653 | Used by:Timeline |
| Symbol 667 Text | Uses:653 | Used by:Timeline |
| Symbol 668 Text | Uses:653 | Used by:Timeline |
| Symbol 669 Text | Uses:653 | Used by:Timeline |
| Symbol 670 Sound | Used by:Timeline | |
| Symbol 671 Graphic | Used by:674 | |
| Symbol 672 Graphic | Used by:673 | |
| Symbol 673 MovieClip | Uses:672 | Used by:674 |
| Symbol 674 MovieClip | Uses:671 123 673 117 241 62 | Used by:675 |
| Symbol 675 MovieClip | Uses:674 | Used by:Timeline |
| Symbol 676 Graphic | Used by:Timeline | |
| Symbol 677 Sound | Used by:Timeline | |
| Streaming Sound 1 | Used by:Symbol 83 MovieClip | |
| Streaming Sound 2 | Used by:Symbol 253 MovieClip | |
| Streaming Sound 3 | Used by:Symbol 254 MovieClip |
Instance Names
| "loadBar" | Frame 1 | Symbol 22 MovieClip |
| "logo" | Frame 4 | Symbol 83 MovieClip |
| "howTo" | Frame 5 | Symbol 89 MovieClip |
| "startGame" | Frame 9 | Symbol 257 MovieClip |
| "background_mc" | Frame 11 | Symbol 326 MovieClip |
| "pb" | Frame 11 | Symbol 334 MovieClip |
| "garb" | Frame 11 | Symbol 481 MovieClip |
| "sgb" | Frame 11 | Symbol 483 MovieClip |
| "gpb" | Frame 11 | Symbol 487 MovieClip |
| "mb" | Frame 11 | Symbol 491 MovieClip |
| "srb" | Frame 11 | Symbol 495 MovieClip |
| "arb" | Frame 11 | Symbol 499 MovieClip |
| "ftb" | Frame 11 | Symbol 503 MovieClip |
| "ub" | Frame 11 | Symbol 507 MovieClip |
| "hud" | Frame 11 | Symbol 535 MovieClip |
| "healthbar" | Frame 11 | Symbol 556 MovieClip |
| "report" | Frame 13 | Symbol 611 MovieClip |
| "startGame" | Frame 14 | Symbol 617 MovieClip |
| "gpbs" | Frame 14 | Symbol 652 MovieClip |
| "buygoldassault" | Frame 14 | Symbol 657 MovieClip |
| "buyshotgun" | Frame 14 | Symbol 659 MovieClip |
| "buygold" | Frame 14 | Symbol 660 MovieClip |
| "buymagnum" | Frame 14 | Symbol 661 MovieClip |
| "buysniper" | Frame 14 | Symbol 662 MovieClip |
| "buyassault" | Frame 14 | Symbol 663 MovieClip |
| "buyflamethrower" | Frame 14 | Symbol 664 MovieClip |
| "buyuzi" | Frame 14 | Symbol 665 MovieClip |
| "startGame" | Frame 16 | Symbol 617 MovieClip |
| "howTo" | Symbol 105 MovieClip Frame 1 | Symbol 89 MovieClip |
| "howTo" | Symbol 105 MovieClip Frame 5 | Symbol 89 MovieClip |
| "startG" | Symbol 105 MovieClip Frame 16 | Symbol 104 MovieClip |
| "startG" | Symbol 110 MovieClip Frame 80 | Symbol 104 MovieClip |
| "head" | Symbol 232 MovieClip [zombie] Frame 1 | Symbol 178 MovieClip |
| "body" | Symbol 232 MovieClip [zombie] Frame 1 | Symbol 198 MovieClip |
| "body" | Symbol 232 MovieClip [zombie] Frame 2 | Symbol 205 MovieClip |
| "sky" | Symbol 265 MovieClip Frame 1 | Symbol 154 MovieClip |
| "sky" | Symbol 313 MovieClip Frame 1 | Symbol 304 MovieClip |
| "sky" | Symbol 325 MovieClip Frame 1 | Symbol 319 MovieClip |
| "hit" | Symbol 365 MovieClip [player] Frame 1 | Symbol 342 MovieClip |
| "gun_mc" | Symbol 365 MovieClip [player] Frame 1 | Symbol 359 MovieClip |
| "body" | Symbol 454 MovieClip [fatZombie] Frame 1 | Symbol 440 MovieClip |
| "head" | Symbol 454 MovieClip [fatZombie] Frame 1 | Symbol 442 MovieClip |
| "body" | Symbol 454 MovieClip [fatZombie] Frame 2 | Symbol 448 MovieClip |
| "head" | Symbol 465 MovieClip [dogZombie] Frame 1 | Symbol 458 MovieClip |
| "head" | Symbol 465 MovieClip [dogZombie] Frame 2 | Symbol 462 MovieClip |
| "money" | Symbol 535 MovieClip Frame 1 | Symbol 523 EditableText |
| "ammo_counter" | Symbol 535 MovieClip Frame 1 | Symbol 524 EditableText |
| "sa" | Symbol 535 MovieClip Frame 1 | Symbol 529 EditableText |
| "deaths" | Symbol 535 MovieClip Frame 1 | Symbol 534 EditableText |
| "ammo_counter" | Symbol 611 MovieClip Frame 1 | Symbol 602 EditableText |
| "sa" | Symbol 611 MovieClip Frame 1 | Symbol 603 EditableText |
| "deaths" | Symbol 611 MovieClip Frame 1 | Symbol 604 EditableText |
| "theStage" | Symbol 611 MovieClip Frame 1 | Symbol 607 EditableText |
| "totalHead" | Symbol 611 MovieClip Frame 1 | Symbol 610 EditableText |
Special Tags
| FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
| ExportAssets (56) | Timeline Frame 9 | Symbol 228 as "til" |
| ExportAssets (56) | Timeline Frame 9 | Symbol 232 as "zombie" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 365 as "player" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 368 as "bullet" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 369 as "blood" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 404 as "fiveHeadShots" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 423 as "barrel" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 454 as "fatZombie" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 465 as "dogZombie" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 476 as "flameBullet" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 477 as "trans" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 511 as "tenHeadShots" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 515 as "twentyHeadShots" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 520 as "bonuscash" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 554 as "sound_contr" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 588 as "explosion" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 592 as "ammoBox" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 593 as "headshot" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 594 as "bonus" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 595 as "collect" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 596 as "shotgun" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 597 as "uzi" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 598 as "explosion1" |
| ExportAssets (56) | Timeline Frame 11 | Symbol 599 as "pistol" |
Labels
| "instructions" | Frame 6 |
| "game" | Frame 7 |
| "play" | Frame 10 |
| "safehouse" | Frame 12 |
| "gameover" | Frame 15 |
| "up" | Symbol 89 MovieClip Frame 1 |
| "down" | Symbol 89 MovieClip Frame 2 |
| "up" | Symbol 92 MovieClip Frame 1 |
| "down" | Symbol 92 MovieClip Frame 2 |
| "up" | Symbol 104 MovieClip Frame 1 |
| "down" | Symbol 104 MovieClip Frame 2 |
| "up" | Symbol 108 MovieClip Frame 1 |
| "run" | Symbol 232 MovieClip [zombie] Frame 1 |
| "attack" | Symbol 232 MovieClip [zombie] Frame 2 |
| "dead" | Symbol 232 MovieClip [zombie] Frame 3 |
| "up" | Symbol 257 MovieClip Frame 1 |
| "down" | Symbol 257 MovieClip Frame 2 |
| "one" | Symbol 326 MovieClip Frame 1 |
| "two" | Symbol 326 MovieClip Frame 2 |
| "three" | Symbol 326 MovieClip Frame 3 |
| "four" | Symbol 326 MovieClip Frame 4 |
| "five" | Symbol 326 MovieClip Frame 5 |
| "up" | Symbol 334 MovieClip Frame 1 |
| "down" | Symbol 334 MovieClip Frame 2 |
| "pistol" | Symbol 359 MovieClip Frame 1 |
| "shotgun" | Symbol 359 MovieClip Frame 2 |
| "uzi" | Symbol 359 MovieClip Frame 3 |
| "flamethrower" | Symbol 359 MovieClip Frame 4 |
| "assault" | Symbol 359 MovieClip Frame 5 |
| "magnum" | Symbol 359 MovieClip Frame 6 |
| "sniper" | Symbol 359 MovieClip Frame 7 |
| "gold" | Symbol 359 MovieClip Frame 8 |
| "goldassault" | Symbol 359 MovieClip Frame 9 |
| "dead" | Symbol 365 MovieClip [player] Frame 2 |
| "animation length" | Symbol 369 MovieClip [blood] Frame 1 |
| "run" | Symbol 454 MovieClip [fatZombie] Frame 1 |
| "attack" | Symbol 454 MovieClip [fatZombie] Frame 2 |
| "dead" | Symbol 454 MovieClip [fatZombie] Frame 3 |
| "run" | Symbol 465 MovieClip [dogZombie] Frame 1 |
| "attack" | Symbol 465 MovieClip [dogZombie] Frame 2 |
| "dead" | Symbol 465 MovieClip [dogZombie] Frame 3 |
| "up" | Symbol 481 MovieClip Frame 1 |
| "down" | Symbol 481 MovieClip Frame 2 |
| "up" | Symbol 483 MovieClip Frame 1 |
| "down" | Symbol 483 MovieClip Frame 2 |
| "up" | Symbol 487 MovieClip Frame 1 |
| "down" | Symbol 487 MovieClip Frame 2 |
| "up" | Symbol 491 MovieClip Frame 1 |
| "down" | Symbol 491 MovieClip Frame 2 |
| "up" | Symbol 495 MovieClip Frame 1 |
| "down" | Symbol 495 MovieClip Frame 2 |
| "up" | Symbol 499 MovieClip Frame 1 |
| "down" | Symbol 499 MovieClip Frame 2 |
| "up" | Symbol 503 MovieClip Frame 1 |
| "down" | Symbol 503 MovieClip Frame 2 |
| "up" | Symbol 507 MovieClip Frame 1 |
| "down" | Symbol 507 MovieClip Frame 2 |
| "up" | Symbol 612 MovieClip Frame 1 |
| "down" | Symbol 612 MovieClip Frame 2 |
| "up" | Symbol 617 MovieClip Frame 1 |
| "down" | Symbol 617 MovieClip Frame 2 |
| "up" | Symbol 657 MovieClip Frame 1 |
| "down" | Symbol 657 MovieClip Frame 2 |
| "up" | Symbol 659 MovieClip Frame 1 |
| "down" | Symbol 659 MovieClip Frame 2 |
| "up" | Symbol 660 MovieClip Frame 1 |
| "down" | Symbol 660 MovieClip Frame 2 |
| "up" | Symbol 661 MovieClip Frame 1 |
| "down" | Symbol 661 MovieClip Frame 2 |
| "up" | Symbol 662 MovieClip Frame 1 |
| "down" | Symbol 662 MovieClip Frame 2 |
| "up" | Symbol 663 MovieClip Frame 1 |
| "down" | Symbol 663 MovieClip Frame 2 |
| "up" | Symbol 664 MovieClip Frame 1 |
| "down" | Symbol 664 MovieClip Frame 2 |
| "up" | Symbol 665 MovieClip Frame 1 |
| "down" | Symbol 665 MovieClip Frame 2 |
Dynamic Text Variables
| cash | Symbol 618 EditableText | "<p align="left"><font face="8BIT WONDER" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">00000000</font></p>" |
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