| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231346 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #125523 |
| FOG.COM |
| 100 |
| FREEONLINEGAMES.COM |
| WE HAVE ALL THE LATEST GAMES |
| 1000+ GAMES REGULARLY UPDATED |
| BEST THINGS IN LIFE ARE FREE |
| WOULD YOU LIKE SOME PIZZA? |
| DID YOU KILL A MOB BOSS LATELY? |
| HAVE YOU DROPPED OFF THAT PASSENGER YET? |
| DID THAT TRIPLE BACKFLIP COMBO TODAY? |
| DID THAT TRIPLE BACKFLIP COMBO TODAY? |
| I THINK YOUR TOAST IS BURNING! |
| WOULD YOU LIKE ONE OR TWO LUMPS OF SUGAR WITH THAT? |
| HOW MANY GAME DEVELOPERS DOES IT TAKE TO REPLACE A LIGHT BULB? |
| ARE YOU SEATED COMFORTABLY? |
| WOULD YOU LIKE US TO TURN UP THE MUSIC? |
| ENJOYING YOUR SICK LEAVE? |
| SLOW WORK DAY? EHUM? |
| ARE YOU LONELY? WE HAVE THE PERFECT MATCH |
| GETTING PAID FOR OVERTIME? |
| CATCH ME IF YOU CAN |
| ARE YOU STUDYING HARD FOR YOUR TEST TOMORROW? |
| IS THIS WHAT WE USE THE STUDYHALL NOWADAYS? |
| YOU GOT A NEW COMPUTER FOR THIS? |
| I BET YOUR WIFE IS AT HER PARENTS HOUSE |
| OOPSY DAISIES! |
| WOULD YOU LIKE SOMETHING TO DRINK WITH THAT PIZZA? |
| YOU HAVE SNAKES. YOU HAVE A PLANE. AND THIS HAS NOTHING TO DO WITH IT. |
| GOT ANYTHING? YES WE'RE ALL OUT OF IDEAS. |
| CLEAN YOUR ROOM. IT'S A JUNGLE HERE. |
| IT'S PRONOUNCED AS "ZHOOUKI". |
| ZOMBIES. FRESH BRAINS DELIVERED HERE. |
| HAVE YOU DEFENDED STALINGRAD TODAY? |
| THE CUBICLE'S GETTING TO ME. HOW 'BOUT YOU? |
| STICK IT TO THE MAN |
| I FEEL LIKE CHICKEN TONIGHT |
| YOU CAN BEAT THIS GAME. I KNOW YOU CAN.... |
| I THINK I HEAR THE ICE CREAM TRUCK |
| HAVE YOU HAD YOUR SUGAR FIX YET? |
| PARENTAL GUIDANCE NOT NEEDED HERE |
| BULLIES HAVE FEELINGS TOO!!! |
| WHO'S YOUR DADDY NOW? |
| YOU KNOW I STILL LOVE YOU. |
| WHO ARE YOU? WHERE AM I? WHAT YEAR IS IT NOW? |
| WHY ARE YOU USING MY COMPUTER? |
| LET'S GET THIS STRAIGHT: I'M REAL, YOU'RE ANIMATED! |
| HERE'S A LITTLE FACT. YOU CAN'T SEE ME. |
| BEING A GAMER IS FINE. JUST DON'T MISS YOUR MEETINGS. |
| INSOMNIA: THE CAPACITY TO PLAY MORE GAMES |
| YELLOW WALLS MAKE YOU GO INSANE |
| MORE SHOES MAKE FOR A HAPPY CO-WORKER |
| HOW ARE YOU DOING TODAY? YAH FEELIN' LUCKY? |
| HOW BIG IS YOUR BRAIN? CAN YOU HANDLE THIS? |
| WHY DON'T YOU DRIVE TODAY? |
| SOMETHING ON YOUR MIND? |
| POLLY WANNA CRACKAH! |
| IT'S ABOUT TIME! |
| IT'S 5PM. DO YOU KNOW WHERE YOUR BRAIN IS? |
| IF YOU CAN'T BEAT 'EM, JOIN 'EM! |
| BIG BOYS DON'T CRY |
| CLICK ANYWHERE TO PLAY THE GAME |
| THIS GAME IS EXCLUSIVE FOR FREEONLINEGAMES.COM |
| PUT ALL SOUNDS WITH LINKAGES IN THIS MOVIECLIP |
| F.O.G |
| Forward Reverse |
| <p align="left"><font face="Arial Black" size="12" color="#333333" letterSpacing="0.000000" kerning="1">z</font></p> |
| <p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="1">↓</font></p> |
| <p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="1">←</font></p> |
| <p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="1">→</font></p> |
| Rotate Truck |
| Shift |
| Boost (use with caution!) |
| Brake |
| <p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="1">↑</font></p> |
| <p align="right"></p> |
| << LOADING >> |
| PLAYER NAME |
| 99999999 |
| 100) |
| ALL-TIME TOP SCORES |
| <p align="center"><font face="Arial Black" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>TESTING</i></font></p> |
| <p align="center"><font face="Arial Black" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">TESTING</font></p> |
| <p align="center"><font face="Arial Black" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">TESTING</font></p> |
| <p align="left"></p> |
| <p align="right"></p> |
| <p align="left"><font face="Arial Black" size="14" color="#333333" letterSpacing="0.000000" kerning="1">x5</font></p> |
| <p align="left"></p> |
| <p align="left"></p> |
| PRESS SHIFT |
| <p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">ONE LINE OF TEXT</font></p> |
| <p align="left"></p> |
| 0 |
ActionScript [AS1/AS2]
Frame 1function \u0004\u0005() { Set("\x03", (2429 % 511) * true); return(\x03); } var \x01 = (-104 + \x04\x05()); // swfAction0x03 // Unknown actionFrame 2stop();Frame 3function \u0004\u0005() { Set("\x03", (2078 % 511) * true); return(\x03); } var \x01 = (538 + \x04\x05()); // swfAction0x03 // Unknown actionFrame 4var \t = 2; if (!\t) { // swfAction0xFB hexdata 0x88,0xC5,0x89 // Unknown action } // swfAction0x75 // Unknown action // swfAction0x01 // Unknown action // swfAction0x6E // Unknown action // extends () > (() >>> ()) // swfAction0x6E // Unknown action // swfAction0x75 // Unknown action // swfAction0x6E // Unknown action // swfAction0x6E // Unknown action // extends ()[() >>> ()]() // swfAction0x6E // Unknown action (() > ());// not popped while (i < 4) { container.push({x:0, y:0}); i++; } var bonusQue = new Array(); var points = new Array(); i = 0; while (i <= 4) { ob_sx[i + 1] = Math.cos(connectionRot[i]) * connectionDist[i]; ob_sy[i + 1] = Math.sin(connectionRot[i]) * connectionDist[i]; points.push({pos:(Object = {x:0, y:0}), acc:(Object = {x:0, y:0}), vel:(Object = {x:0, y:0}), posNext:(Object = {x:0, y:0}), accNext:(Object = {x:0, y:0}), velNext:(Object = {x:0, y:0}), velCorrection:(Object = {x:0, y:0}), rotPos:0, rotAcc:0, rotVel:0, tempRot:0, tireRot:0, rotPosNext:0, rotAccNext:0, rotVelNext:0, rotNotAbsorbed:0, mass:1, surfaceBounciness:0.8, connectionNum:0, connections:(Array = []), connectionRef:(Array = []), connectionRot:(Array = []), xd:0, yd:0, dist:0, thisNum:i, aDist:0, angle:0, Radius:0, Friction:1, targRot:0, grounded:0, groundAngle:0, groundSurface:(Object = {x:0, y:0})}); i++; } points[0].Friction = 1.1; points[0].Radius = 15; points[1].Radius = 12; points[2].Radius = 12; points[1].targRot = Math.PI; i = 0; while (i < connectionsA.length) { points[connectionsA[i]].connections.push(connectionsB[i]); points[connectionsA[i]].connectionRef.push(i); points[connectionsA[i]].connectionRot.push((connectionRot[i] + Math.PI) % (Math.PI*2)); points[connectionsA[i]].connectionNum++; points[connectionsB[i]].connections.push(connectionsA[i]); points[connectionsB[i]].connectionRef.push(i); points[connectionsB[i]].connectionRot.push(connectionRot[i]); points[connectionsB[i]].connectionNum++; i++; } qualities = ["low", "medium", "high", "best"]; thisMS = 0; lastMS = 0; FrameRate = 0; curQuality = 3; ii = 0; sloMo = false; _root.createEmptyMovieClip("engine", 2000); i = 1; while (i <= 80) { _root.engine["engineSound" + i] = new Sound(); _root.engine["engineSound" + i].attachSound(("Mixdown (" + i) + ").wav"); i++; } lastES = 1; engineRunning = false; engineSpeed = 0; engineLoad = 0; curEngineSound = 0; lrB = 0; truckPhysics = function (T) { lrB = lrB + (((20 * Math.abs(lr)) - lrB) / 2); engineSpeed = Math.abs(Math.round(_root.points[0].tireRot)) + Math.round(lrB); if (sloMo) { sloMoCnt++; if (sloMoCnt == 12) { sloMoCnt = 0; } else { return(undefined); } } if (RoofHitCounter) { RoofHitCounter--; if (((RoofHitCounter == 30) && (_root.points[0].grounded)) && (_root.upsideDown)) { showNormalMessage("You have rolled over. Start over from the last checkpoint.", true, true); } } rightNow = new Date(); thisMS = rightNow.getTime(); FrameRate = 1000 / (thisMS - lastMS); lastMS = thisMS; boostCharge = boostCharge + 0.05; boostCharge = Math.min(boostCharge, 10); if (boostCharge == 10) { boostMeter.chargedMessage._visible = (Math.round(thisMS / 300) % 2) == 1; } else { boostMeter.chargedMessage._visible = false; } boostMeter.meterMask._width = boostCharge * 10; ii = 0; while (ii <= 2) { with (points[ii]) { posNext.x = pos.x; posNext.y = pos.y; accNext.x = acc.x; accNext.y = acc.y; velNext.x = vel.x; velNext.y = vel.y; rotPosNext = rotPos; rotAccNext = 0; rotVelNext = rotVel; velCorrection.x = 0; velCorrection.y = 0; } ii++; } calculateForces(1); i = 0; while (i <= 2) { with (points[i]) { vel.x = velNext.x; vel.y = velNext.y; pos.x = posNext.x; pos.y = posNext.y; acc.x = accNext.x; acc.y = accNext.y; rotPos = rotPosNext; rotAcc = 0; rotVel = rotVelNext; } i++; } if (points[0].pos.x < objX[0]) { i = 0; while (i <= 2) { with (points[i]) { vel.x = 0; pos.x++; } i++; } } xv = points[1].pos.x - points[2].pos.x; yv = points[1].pos.y - points[2].pos.y; cur_truck_rot = Math.atan2(yv, xv); body_bg._rotation = (body._rotation = (cur_truck_rot * 57.2957795) + 180); }; calculateForces = function (T) { ii = 0; while (ii <= 2) { with (points[ii]) { accNext.x = 0; accNext.y = 0; if (((thisNum == 1) || (thisNum == 2)) && (grounded)) { accNext.x = (Math.cos(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease); accNext.y = (Math.sin(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease); _root.points[0].x = _root.points[0].x + ((Math.cos(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease)); _root.points[0].y = _root.points[0].y + ((Math.sin(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease)); } boostRelease = boostRelease * 0.95; boostRelease = Math.max(0, boostRelease); accNext.y = accNext.y + _root.gravity; if (_root.points[0].grounded) { velNext.x = _root.points[0].velNext.x; velNext.y = _root.points[0].velNext.y; } velNext.x = velNext.x + (accNext.x * T); velNext.y = velNext.y + (accNext.y * T); velNext.x = velNext.x * _root.DirectionalDrag; velNext.y = velNext.y * _root.DirectionalDrag; if (grounded) { TempAngle = Math.atan2(velNext.y, velNext.x) - halfPI; TempVel = (Math.sin(groundAngle - TempAngle) * Math.sqrt((velNext.x * velNext.x) + (velNext.y * velNext.y))) / Friction; if (TempVel > ((Math.random() * 50) + 3)) { createEfx(1, posNext.x + (Math.cos(groundAngle + halfPI) * Radius), posNext.y + (Math.sin(groundAngle + halfPI) * Radius), 0, 0); } velNext.x = (Math.cos(groundAngle) * TempVel) * _root.braking; velNext.y = (Math.sin(groundAngle) * TempVel) * _root.braking; } } ii++; } xd1 = (_root.points[1].posNext.x + _root.points[1].velNext.x) - (_root.points[0].posNext.x + _root.points[0].velNext.x); yd1 = (_root.points[1].posNext.y + _root.points[1].velNext.y) - (_root.points[0].posNext.y + _root.points[0].velNext.y); xd2 = (_root.points[2].posNext.x + _root.points[2].velNext.x) - (_root.points[0].posNext.x + _root.points[0].velNext.x); yd2 = (_root.points[2].posNext.y + _root.points[2].velNext.y) - (_root.points[0].posNext.y + _root.points[0].velNext.y); _root.points[0].rotAccNext = getRotDist(avgAngle((Math.atan2(yd1, xd1) - Math.PI) - _root.points[1].rotPosNext, Math.atan2(yd2, xd2) - _root.points[2].rotPosNext), _root.points[0].rotPosNext) / _root.rotationalDamp; _root.points[0].rotVelNext = _root.points[0].rotVelNext + _root.points[0].rotAccNext; if ((!_root.points[1].grounded) && (!_root.points[2].grounded)) { _root.points[0].rotVelNext = _root.points[0].rotVelNext + _root.control_rot; } _root.points[0].rotPosNext = _root.points[0].rotPosNext + _root.points[0].rotVelNext; rotForBonus = rotForBonus + _root.points[0].rotVelNext; _root.points[0].rotPosNext = _root.points[0].rotPosNext % doublePI; _root.points[0].rotVelNext = _root.points[0].rotVelNext * _root.RotationalDrag; ii = 1; while (ii <= 2) { with (points[ii]) { xd = (_root.points[0].posNext.x + _root.points[0].velNext.x) + (Math.cos(_root.points[0].rotPosNext - targRot) * tireSpacing); yd = (_root.points[0].posNext.y + _root.points[0].velNext.y) + (Math.sin(_root.points[0].rotPosNext - targRot) * tireSpacing); accNext.x = (xd - (posNext.x + velNext.x)) / _root.springStiff; accNext.y = (yd - (posNext.y + velNext.y)) / _root.springStiff; } ii++; } xd = (((_root.points[1].posNext.x + _root.points[1].velNext.x) - (Math.cos(_root.points[0].rotPosNext - _root.points[1].targRot) * tireSpacing)) + ((_root.points[2].posNext.x + _root.points[2].velNext.x) - (Math.cos(_root.points[0].rotPosNext - _root.points[2].targRot) * tireSpacing))) / 2; yd = (((_root.points[1].posNext.y + _root.points[1].velNext.y) - (Math.sin(_root.points[0].rotPosNext - _root.points[1].targRot) * tireSpacing)) + ((_root.points[2].posNext.y + _root.points[2].velNext.y) - (Math.sin(_root.points[0].rotPosNext - _root.points[2].targRot) * tireSpacing))) / 2; _root.points[0].accNext.x = (xd - (_root.points[0].posNext.x + _root.points[0].velNext.x)) / _root.springStiff; _root.points[0].accNext.y = (yd - (_root.points[0].posNext.y + _root.points[0].velNext.y)) / _root.springStiff; ii = 0; while (ii <= 2) { with (points[ii]) { if (thisNum > 0) { posNext.x = posNext.x + (velNext.x + (accNext.x * _root.truck2wheelMassRatio)); posNext.y = posNext.y + (velNext.y + (accNext.y * _root.truck2wheelMassRatio)); } else { posNext.x = posNext.x + (velNext.x + (accNext.x * (1 / _root.truck2wheelMassRatio))); posNext.y = posNext.y + (velNext.y + (accNext.y * (1 / _root.truck2wheelMassRatio))); } } ii++; } ii = 1; while (ii <= 2) { with (points[ii]) { xd = posNext.x - _root.points[0].posNext.x; yd = posNext.y - _root.points[0].posNext.y; dist = Math.sqrt((xd * xd) + (yd * yd)); if (dist > tireSpacing) { posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * tireSpacing); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * tireSpacing); } if (dist < 5) { posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * 5); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * 5); } } ii++; } i = 1; while (i <= 2) { checkGroundhit(i); i++; } _root.upsideDown = Math.abs(angleNearZero(_root.points[0].rotPos)) > 1.2; if (_root.upsideDown) { checkRoofhit(); } if (_root.points[0].grounded && (_root.upsideDown)) { ii = 1; while (ii <= 2) { with (points[ii]) { xd = posNext.x - _root.points[0].posNext.x; yd = posNext.y - _root.points[0].posNext.y; posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * tireSpacing); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * tireSpacing); } ii++; } body.gotoAndStop(2); start_rot = rotForBonus; startBonusTime = thisMS; startBonusX = _root.points[0].posNext.x; maxBonusY = 10000; } ii = 1; while (ii <= 2) { with (points[ii]) { f = (posNext.x / 10) - Math.floor(posNext.x / 10); thisY = (GroundHeight[Math.floor(posNext.x / 10)] * (1 - f)) + (GroundHeight[Math.floor(posNext.x / 10) + 1] * f); if (posNext.y > thisY) { posNext.y = thisY - 1; _root.playSFX(11); } } ii++; } checkForBonus(); ii = 0; while (ii <= 2) { with (points[ii]) { velNext.x = (posNext.x - pos.x) + velCorrection.x; velNext.y = (posNext.y - pos.y) + velCorrection.y; TempAngle = Math.atan2(velNext.y, velNext.x) - halfPI; TempVel = Math.sin(groundAngle - TempAngle) * Math.sqrt((velNext.x * velNext.x) + (velNext.y * velNext.y)); tireRot = (TempVel / 69.1150383789754) * 180; } ii++; } }; simpleCollision = function (x1, y1, x2, y2, w) { if (Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))) < w) { return(true); } }; checkGroundhit = function (i) { var _local3; var _local17; var _local16; var _local13; var _local14; var _local6; var _local4; var _local5; var _local7; var _local11; var _local8; var _local10; var _local15; var _local12; var _local9; _local9 = false; if (_root.points[i].grounded) { _local8 = 10000; max_angle = 0; _local11 = 0; _local3 = Math.floor(Math.min(_root.points[i].posNext.x - 23, _root.points[i].posNext.x + 23) / 10); while (_local3 <= Math.ceil(Math.max(_root.points[i].posNext.x - 23, _root.points[i].posNext.x + 23) / 10)) { _local4 = GroundHeight[_local3 - 1]; if (isNaN(_local4)) { _local4 = 0; } _local5 = GroundHeight[_local3]; if (isNaN(_local5)) { _local5 = 0; } _local7 = Math.atan2(_local5 - _local4, 10) + halfPI; xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local6 = linesIntersect(_root.points[i].posNext.x, _root.points[i].posNext.y, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local3 - 1) * 10, _local4, _local3 * 10, _local5); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local5 - _local4, 10); _local8 = _local6; _local10 = _local3; _local9 = true; } } _local7 = Math.atan2(_local4 - _root.points[i].posNext.y, (_local3 * 10) - _root.points[i].posNext.x); xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local6 = linesIntersect(_root.points[i].posNext.x, _root.points[i].posNext.y, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local3 - 1) * 10, _local4, _local3 * 10, _local5); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local5 - _local4, 10); _local8 = _local6; _local10 = _local3; _local9 = true; } } _local3++; } if (_local9) { _local13 = _root.points[i].posNext.x; _local14 = _root.points[i].posNext.y; _root.points[i].posNext.x = _root.points[i].posNext.x - (Math.cos(max_angle) * (_root.points[i].Radius - _local8)); _root.points[i].posNext.y = _root.points[i].posNext.y - (Math.sin(max_angle) * (_root.points[i].Radius - _local8)); _root.points[i].velCorrection.x = _local13 - _root.points[i].posNext.x; _root.points[i].velCorrection.y = _local14 - _root.points[i].posNext.y; _root.points[i].grounded = true; } else { _root.points[i].HitAt = 0; _root.points[i].grounded = false; } } else { _local8 = 900; max_angle = 0; _local11 = 0; _local12 = Math.atan2(_root.points[i].posNext.y - _root.points[i].pos.y, _root.points[i].posNext.x - _root.points[i].pos.x); Tangle = -1; while (Tangle <= 4.14159265358979) { _local7 = (Tangle - halfPI) + _local12; xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local3 = Math.floor(Math.min(_root.points[i].pos.x + xOff, _root.points[i].posNext.x + xOff) / 10); while (_local3 <= Math.ceil(Math.max(_root.points[i].pos.x + xOff, _root.points[i].posNext.x + xOff) / 10)) { _local4 = GroundHeight[_local3 - 1]; if (isNaN(_local4)) { _local4 = 0; } _local5 = GroundHeight[_local3]; if (isNaN(_local5)) { _local5 = 0; } _local6 = linesIntersect(_root.points[i].pos.x + xOff, _root.points[i].pos.y + yOff, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local3 - 1) * 10, _local4, _local3 * 10, _local5); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local5 - _local4, 10); _local8 = _local6; _local10 = _local3; _local9 = true; } } _local3++; } _local11++; if (_local11 > 20) { break; } Tangle = Tangle + 0.523598775598299; } if (_local9) { _local13 = _root.points[i].pos.x - _root.points[i].posNext.x; _local14 = _root.points[i].pos.y - _root.points[i].posNext.y; _root.points[i].HitAt = _local8 / Math.sqrt((_local13 * _local13) + (_local14 * _local14)); _root.points[i].grounded = true; } else { _root.points[i].HitAt = 0; _root.points[i].grounded = false; } } return(_local9); }; checkRoofhit = function () { var _local2; var _local6; var _local9; var _local13; var _local14; var _local5; var _local3; var _local4; var _local7; var _local12; var _local8; var _local11; var _local16; var _local15; var _local10; _local10 = false; _local6 = _root.points[0].posNext.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 18); _local9 = _root.points[0].posNext.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 18); x2 = _root.points[0].pos.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 18); y2 = _root.points[0].pos.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 18); if (_root.points[0].grounded) { _root.points[0].grounded = false; _local8 = 10000; max_angle = 0; _local12 = 0; if (((Math.random() > 0.7) && (_root.upsideDown)) && (graphicsOptSet[4])) { createEfx(4, (_local6 + (Math.random() * 20)) - 10, _local9, (Math.random() * 4) - 2, (Math.random() * 4) - 4); } _local2 = Math.floor(Math.min(_local6 - 23, _local6 + 23) / 10); while (_local2 <= Math.ceil(Math.max(_local6 - 23, _local6 + 23) / 10)) { _local3 = GroundHeight[_local2 - 1]; if (isNaN(_local3)) { _local3 = 0; } _local4 = GroundHeight[_local2]; if (isNaN(_local4)) { _local4 = 0; } _local7 = Math.atan2(_local4 - _local3, 10) + halfPI; xOff = Math.cos(_local7) * _root.points[0].Radius; yOff = Math.sin(_local7) * _root.points[0].Radius; _local5 = linesIntersect(_local6, _local9, _local6 + xOff, _local9 + yOff, (_local2 - 1) * 10, _local3, _local2 * 10, _local4); if (_local5) { if (_local5 < _local8) { max_angle = _local7; _root.points[0].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local5; _local11 = _local2; _local10 = true; } } _local7 = Math.atan2(_local3 - _local9, (_local2 * 10) - _local6); xOff = Math.cos(_local7) * _root.points[0].Radius; yOff = Math.sin(_local7) * _root.points[0].Radius; _local5 = linesIntersect(_local6, _local9, _local6 + xOff, _local9 + yOff, (_local2 - 1) * 10, _local3, _local2 * 10, _local4); if (_local5) { if (_local5 < _local8) { max_angle = _local7; _root.points[0].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local5; _local11 = _local2; _local10 = true; } } _local2++; } if (_local10) { _local13 = _root.points[0].posNext.x; _local14 = _root.points[0].posNext.y; _root.points[0].posNext.x = _root.points[0].posNext.x - (Math.cos(max_angle) * (_root.points[0].Radius - _local8)); _root.points[0].posNext.y = _root.points[0].posNext.y - (Math.sin(max_angle) * (_root.points[0].Radius - _local8)); _root.points[0].velCorrection.x = _local13 - _root.points[0].posNext.x; _root.points[0].velCorrection.y = _local14 - _root.points[0].posNext.y; _root.points[0].grounded = true; } } else { _local8 = 900; max_angle = 0; _local12 = 0; _local15 = Math.atan2(_local9 - y2, _local6 - x2); Tangle = 0; while (Tangle <= Math.PI) { _local7 = (Tangle - halfPI) + _local15; xOff = Math.cos(_local7) * _root.points[0].Radius; yOff = Math.sin(_local7) * _root.points[0].Radius; _local2 = Math.floor(Math.min(x2 + xOff, _local6 + xOff) / 10); while (_local2 <= Math.ceil(Math.max(x2 + xOff, _local6 + xOff) / 10)) { _local3 = GroundHeight[_local2 - 1]; if (isNaN(_local3)) { _local3 = 0; } _local4 = GroundHeight[_local2]; if (isNaN(_local4)) { _local4 = 0; } _local5 = linesIntersect(x2 + xOff, y2 + yOff, _local6 + xOff, _local9 + yOff, (_local2 - 1) * 10, _local3, _local2 * 10, _local4); if (_local5) { if (_local5 < _local8) { max_angle = _local7; _root.points[0].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local5; _local11 = _local2; _local10 = true; } } _local2++; } _local12++; if (_local12 > 20) { break; } Tangle = Tangle + (Math.PI/4); } if (_local10) { flashTheScreen = 40; _local2 = 0; while (_local2 < 10) { createEfx(1, _local6 + ((Math.random() * 20) - 10), _local9 + ((Math.random() * 8) - 6), (_root.points[0].velNext.x / 2) + ((Math.random() * 4) - 2), ((-_root.points[0].velNext.y) / 2) + ((Math.random() * 4) - 2)); _local2++; } _local13 = x2 - _local6; _local14 = y2 - _local9; _root.points[0].HitAt = _local8 / Math.sqrt((_local13 * _local13) + (_local14 * _local14)); _local5 = Math.sqrt((_root.points[0].vel.x * _root.points[0].vel.x) + (_root.points[0].vel.y * _root.points[0].vel.y)); if (_local5 > 12) { _root.playSFX(19); } else if (_local5 > (3 + (Math.random() * 3))) { _root.playSFX(19, Math.min(100, 25 + (_local5 * 2))); } _local13 = _root.points[0].posNext.x; _local14 = _root.points[0].posNext.y; _root.points[0].posNext.x = (_root.points[0].pos.x * (1 - _root.points[0].HitAt)) + (_root.points[0].posNext.x * _root.points[0].HitAt); _root.points[0].posNext.y = (_root.points[0].pos.y * (1 - _root.points[0].HitAt)) + (_root.points[0].posNext.y * _root.points[0].HitAt); _root.points[0].velCorrection.x = _local13 - _root.points[0].posNext.x; _root.points[0].velCorrection.y = _local14 - _root.points[0].posNext.y; _root.points[0].grounded = true; if (_root.upsideDown) { RoofHitCounter = 90; } } } return(_local10); }; checkForBonus = function () { truck_grounded = _root.points[1].grounded || (_root.points[2].grounded); return(undefined); }; linesIntersect = function (x1a, y1a, x2a, y2a, x1b, y1b, x2b, y2b, debug) { var _local6; var _local5; Aa = y2a - y1a; Ba = x1a - x2a; Ca = (Aa * x1a) + (Ba * y1a); Ab = y2b - y1b; Bb = x1b - x2b; Cb = (Ab * x1b) + (Bb * y1b); det = (Aa * Bb) - (Ab * Ba); if (det == 0) { return(0); } Tx = ((Bb * Ca) - (Ba * Cb)) / det; Ty = ((Aa * Cb) - (Ab * Ca)) / det; _local5 = Math.sqrt(((x1a - Tx) * (x1a - Tx)) + ((y1a - Ty) * (y1a - Ty))); _local6 = Math.sqrt(((x1a - x2a) * (x1a - x2a)) + ((y1a - y2a) * (y1a - y2a))); if (_local5 > _local6) { return(false); } if (!((((Math.min(x1b, x2b) <= Tx) && (Tx <= Math.max(x1b, x2b))) && (Math.min(y1b, y2b) <= Ty)) && (Ty <= Math.max(y1b, y2b)))) { return(false); } return(_local5); }; linesIntersect2 = function (x1a, y1a, x2a, y2a, x1b, y1b, x2b, y2b, debug) { d = Math.atan2(y2a - y1a, x2a - x1a); var _local14; var _local15; var _local8 = y2a - y1a; var _local11 = x1a - x2a; var _local17 = (_local8 * x1a) + (_local11 * y1a); var _local7 = y2b - y1b; var _local10 = x1b - x2b; var _local16 = (_local7 * x1b) + (_local10 * y1b); var _local9 = (_local8 * _local10) - (_local7 * _local11); if (_local9 == 0) { return(false); } var _local2 = ((_local10 * _local17) - (_local11 * _local16)) / _local9; var _local1 = ((_local8 * _local16) - (_local7 * _local17)) / _local9; _local15 = Math.sqrt(((x1a - _local2) * (x1a - _local2)) + ((y1a - _local1) * (y1a - _local1))); _local14 = Math.sqrt(((x1a - x2a) * (x1a - x2a)) + ((y1a - y2a) * (y1a - y2a))); if (_local15 > _local14) { return(false); } if (Math.sqrt(((x2a - _local2) * (x2a - _local2)) + ((y2a - _local1) * (y2a - _local1))) > _local14) { return(false); } if (!((((Math.min(x1b, x2b) <= _local2) && (_local2 <= Math.max(x1b, x2b))) && (Math.min(y1b, y2b) <= _local1)) && (_local1 <= Math.max(y1b, y2b)))) { return(false); } return(_local15); }; underGround = function () { x = _root.points[0].posNext.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 62); y = _root.points[0].posNext.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 62); f = (x / 10) - Math.floor(x / 10); thisY = (GroundHeight[Math.floor(x / 10)] * (1 - f)) + (GroundHeight[Math.floor(x / 10) + 1] * f); if (y > thisY) { return(true); } }; getRotDist = function (A, B) { if (A < 0) { A = A + doublePI; } if (B < 0) { B = B + doublePI; } A = A % doublePI; B = B % doublePI; d1 = A - B; d2 = A - (B + doublePI); d3 = (A + doublePI) - B; if ((Math.abs(d1) < Math.abs(d2)) && (Math.abs(d1) < Math.abs(d3))) { return(d1); } if (Math.abs(d2) < Math.abs(d3)) { return(d2); } return(d3); }; avgAngle = function (A, B) { if (A < 0) { A = A + doublePI; } if (B < 0) { B = B + doublePI; } A = A % doublePI; B = B % doublePI; if ((A > Math.PI) && (B < Math.PI)) { B = B + doublePI; } else if ((B > Math.PI) && (A < Math.PI)) { A = A + doublePI; } return(((A + B) / 2) % doublePI); }; debugLine = function (x1, y1, x2, y2, color, alpha) { if (!alpha) { alpha = 100; } debug_line.lineStyle(1, color, 100, alpha); debug_line.moveTo(x1 - scroll_x, y1 - scroll_y); debug_line.lineTo(x2 - scroll_x, y2 - scroll_y); }; debugLineNoScroll = function (x1, y1, x2, y2, color, alpha) { if (!alpha) { alpha = 100; } debug_line.lineStyle(1, color, 100, alpha); debug_line.moveTo(x1, y1); debug_line.lineTo(x2, y2); }; initCargo = function (n) { if ((n >= 0) && (n != 9)) { if (!_root.lostLifeSet) { if (n >= 1) { showCheckPointScore(n - 1, _root.objects_in_truck_ac, level_time); } else { showNormalMessage(_root.cargoMessages[n], true); } } _root.object_name = _root.cargoNames[n]; level_time = _root.cargoTime[n]; _root.lostLifeSet = false; } i = 0; while (i < 8) { if ((i >= _root.cargoCount[n]) || (n == -1)) { _root["cargo" + i].activeCargo.gotoAndStop(9); _root["cargo" + i].activeCargo.thisI = i; _root["cargo" + i].activeCargo.needsInit = false; } else { _root["cargo" + i].activeCargo.gotoAndStop(n + 1); _root["cargo" + i].activeCargo.thisI = i; _root["cargo" + i].activeCargo.needsInit = true; _root["cargo" + i].activeCargo.waitToInit = 5; } i++; } }; showCheckPointScore = function (checkPoint, cargoLeft, level_time) { _root.pauseForInfo = true; _root.checkPointScore._visible = true; _root.checkPointScore.checkPoint = checkPoint; _root.checkPointScore.cargoLeft = cargoLeft; _root.checkPointScore.level_time = level_time; _root.checkPointScore.addCounter = 100; _root.checkPointScore.scoreStart = _root.level_score; }; _root.cargo_counter = 0; cargoPhysics = function (T) { i = 0; while (i < 4) { container[i].x = points[0].pos.x + (Math.cos((containerAngle[i] + cur_truck_rot) + cur_bed_rot) * containerDist[i]); container[i].y = points[0].pos.y + (Math.sin((containerAngle[i] + cur_truck_rot) + cur_bed_rot) * containerDist[i]); i++; } i = 0; while (i < _root.maxCargo) { _root["cargo" + i].activeCargo.processPhysics(); _root["cargo" + i]._x = _root["cargo" + i].activeCargo.aX - _root.scroll_x; _root["cargo" + i]._y = _root["cargo" + i].activeCargo.aY - _root.scroll_y; i++; } if (_root.objects_in_truck == 0) { _root.cargo_counter++; if ((_root.cargo_counter > 30) && (curCheckpoint > 2)) { showNormalMessage("You have lost all of your cargo. Start over from the last checkpoint.", true, true); } } else { _root.cargo_counter = 0; } }; genericCheckGroundhit = function (X, Y, velX, velY, radius, bounciness) { var _local1; var _local5; var _local4; var _local3; var _local7; var _local13; var _local8; var _local14; var _local16; var _local11; var _local17; var _local12; _local12 = false; _local8 = 900; max_angle = 0; _local13 = 0; _local16 = Math.atan2(velY, velX); Tangle = -1; while (Tangle <= 4.14159265358979) { _local7 = (Tangle - halfPI) + _local16; xOff = Math.cos(_local7) * radius; yOff = Math.sin(_local7) * radius; _local1 = Math.floor(Math.min(X + xOff, (X + velX) + xOff) / 10); while (_local1 <= Math.ceil(Math.max(X + xOff, (X + velX) + xOff) / 10)) { _local4 = GroundHeight[_local1 - 1]; if (isNaN(_local4)) { _local4 = 0; } _local3 = GroundHeight[_local1]; if (isNaN(_local3)) { _local3 = 0; } _local5 = linesIntersect(X + xOff, Y + yOff, (X + velX) + xOff, (Y + velY) + yOff, (_local1 - 1) * 10, _local4, _local1 * 10, _local3); if (_local5) { if (_local5 < _local8) { max_angle = _local7; _local11 = Math.atan2(_local3 - _local4, 10); _local8 = _local5; _local14 = _local1; _local12 = true; } } _local1++; } _local13++; if (_local13 > 20) { break; } Tangle = Tangle + 0.523598775598299; } if (_local12) { _local5 = Math.sqrt((velX * velX) + (velY * velY)); _local17 = _local8 / _local5; return([true, velX - ((Math.cos(_local11 + halfPI) * _local5) * bounciness), velY - ((Math.sin(_local11 + halfPI) * _local5) * bounciness), -(velX * _local17), -(velY * _local17)]); } _local17 = 0; return([false, velX, velY]); }; checkLineHit = function (X, Y, velX, velY, radius, bounciness, damp, lX1, lY1, lX2, lY2, adVelx, adVely) { var _local27; var _local5; var _local32; var _local31; var _local7; var _local19; var _local17; var _local25; var _local24; var _local26; var _local20; var _local21; _local21 = false; velOut = Math.sqrt((velX * velX) + (velY * velY)); var _local16 = velX - adVelx; var _local15 = velY - adVely; var _local18 = Math.sqrt((_local16 * _local16) + (_local15 * _local15)); var _local29 = Math.atan2(_local15, _local16); _local17 = 900; max_angle = 0; _local19 = 0; _local24 = Math.atan2(velY, velX); var _local8 = 0; if (_local18 > radius) { var _local30 = Math.PI; } else { var _local30 = 2.51327412287183; } Tangle = -3.14159265358979; while (Tangle <= Math.PI) { _local7 = Tangle + _local24; xOff = Math.cos(_local7) * radius; yOff = Math.sin(_local7) * radius; _local8 = _local8 + 16; color = (_local8 * 256) + (255 - _local8); if (_local18 > radius) { var _local14 = velX - adVelx; var _local13 = velY - adVely; _local5 = linesIntersect2(X + xOff, Y + yOff, (X + _local14) + xOff, (Y + _local13) + yOff, lX1, lY1, lX2, lY2); } else { _local5 = linesIntersect2(X + _local16, Y + _local15, (X + _local16) + xOff, (Y + _local15) + yOff, lX1, lY1, lX2, lY2, debug); } if (_local5) { if (_local5 < _local17) { max_angle = _local7; _local26 = Math.atan2(lY2 - lY1, lX2 - lX1); if (_local18 > radius) { dbx1 = X + xOff; dby1 = Y + yOff; dbx2 = (X + velX) + xOff; dby2 = (Y + velY) + yOff; } else { dbx1 = X + velX; dby1 = Y + velY; dbx2 = (X + velX) + xOff; dby2 = (Y + velY) + yOff; } _local17 = _local5; _local25 = _local27; _local21 = true; } } _local19++; if (_local19 > 20) { break; } Tangle = Tangle + 0.523598775598299; } if (_local21) { if (_local18 > radius) { velOut3 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); hitAngle = Math.atan2(velY, velX); _local20 = _local17 / velOut3; return([true, adVelx - ((Math.cos(hitAngle) * velOut) * bounciness), adVely - ((Math.sin(hitAngle) * velOut) * bounciness), -(velX * _local20), -(velY * _local20), _local20]); } _local20 = 1 - (_local17 / radius); hitAngle = (Math.atan2(lY2 - lY1, lX2 - lX1) + halfPI) + angleNearZero((Math.atan2(lY2 - lY1, lX2 - lX1) + halfPI) - _local29); return([true, adVelx - ((Math.cos(hitAngle) * velOut) * bounciness), adVely - ((Math.sin(hitAngle) * velOut) * bounciness), (Math.cos(max_angle) * radius) * _local20, (Math.sin(max_angle) * radius) * _local20, _local20]); } _local20 = 0; return([false, velX, velY]); }; _root._quality = graphicsQuality[((_global.graphicsOptSet[0] ? 1 : 0) * 2) + (_global.graphicsOptSet[2] ? 1 : 0)]; avgY = 0; lsx = 0; lsy = 0; LevelEnd._visible = false; normalMessageMaxDown = 0; objects_in_truck_ac = 0; fadeLayer.beginFill(0); fadeLayer.moveTo(0, 0); fadeLayer.lineTo(480, 0); fadeLayer.lineTo(480, 384); fadeLayer.lineTo(0, 384); fadeLayer.endFill();Frame 5function \u0004\u0005() { Set("\x03", (1287 % 511) * true); return(\x03); } var \x01 = (455 + \x04\x05()); // swfAction0x03 // Unknown actionInstance of Symbol 299 MovieClip in Frame 5on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }Frame 6stop(); continueBut.onRelease = function () { fadeTitle = 100; };Frame 7setOptBut.onRelease = function () { gotoAndPlay (5); }; gotoAndStop (7);Frame 8function \u0004\u0005() { Set("\x03", (2336 % 511) * true); return(\x03); } var \x01 = (586 + \x04\x05()); // swfAction0x03 // Unknown actionFrame 9continueBut.onRelease = function () { gotoAndPlay (5); }; gotoAndStop (9);Instance of Symbol 373 MovieClip [TMP6pbk6uzm9i] "highScoreView" in Frame 9//component parameters onClipEvent (construct) { gameID = 240; }Frame 10!!!ERRORInstance of Symbol 299 MovieClip in Frame 10on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }Frame 11!!!ERRORFrame 12!!!ERRORSymbol 103 MovieClip [fog_1] Frame 1stop();Symbol 109 MovieClip Frame 1!!!ERRORSymbol 117 MovieClip Frame 1stop();Symbol 119 Buttonon (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }Symbol 179 MovieClip Frame 1!!!ERRORSymbol 180 MovieClip Frame 105stop();Instance of Symbol 186 MovieClip "mcNotice" in Symbol 228 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 228 MovieClip Frame 120!!!ERRORSymbol 229 MovieClip Frame 60!!!ERRORSymbol 236 MovieClip Frame 1stop();Symbol 334 MovieClip Frame 1!!!ERRORSymbol 336 MovieClip Frame 1!!!ERRORSymbol 355 Buttonon (press) { sboard.dir = "up"; } on (release) { sboard.dir = "stop"; }Symbol 356 Buttonon (press) { sboard.dir = "down"; } on (release) { sboard.dir = "stop"; }Symbol 363 MovieClip Frame 1stop();Symbol 363 MovieClip Frame 2stop();Symbol 373 MovieClip [TMP6pbk6uzm9i] Frame 1!!!ERRORSymbol 380 MovieClip Frame 1!!!ERRORSymbol 446 MovieClip Frame 1!!!ERRORSymbol 468 MovieClip Frame 1!!!ERRORSymbol 468 MovieClip Frame 2!!!ERRORSymbol 468 MovieClip Frame 3!!!ERRORSymbol 468 MovieClip Frame 4!!!ERRORSymbol 468 MovieClip Frame 5!!!ERRORSymbol 468 MovieClip Frame 6!!!ERRORSymbol 468 MovieClip Frame 7!!!ERRORSymbol 468 MovieClip Frame 8!!!ERRORSymbol 468 MovieClip Frame 9function processPhysics() { } gotoAndStop (9);Symbol 498 MovieClip Frame 1!!!ERRORSymbol 499 MovieClip Frame 1gotoAndStop (1);Symbol 499 MovieClip Frame 31gotoAndStop (1);Symbol 499 MovieClip Frame 32the_text.text = _parent.xtra;Symbol 499 MovieClip Frame 61!!!ERRORSymbol 499 MovieClip Frame 62the_text.text = _parent.xtra;Symbol 499 MovieClip Frame 91gotoAndStop (1);Symbol 499 MovieClip Frame 121gotoAndStop (1);Symbol 499 MovieClip Frame 151gotoAndStop (1);Symbol 499 MovieClip Frame 181gotoAndStop (1);Symbol 500 MovieClip Frame 1!!!ERRORSymbol 544 MovieClip Frame 129gotoAndStop (129);Symbol 547 MovieClip Frame 1!!!ERRORSymbol 575 MovieClip Frame 1!!!ERROR
Library Items
| Symbol 1 Sound [soundefx-startover.wav] | ||
| Symbol 2 Sound [soundefx-start-game.wav] | ||
| Symbol 3 Sound [soundefx-rollover.wav] | ||
| Symbol 4 Sound [soundefx-points.wav] | ||
| Symbol 5 Sound [soundefx-pig2.wav] | ||
| Symbol 6 Sound [soundefx-pig1.wav] | ||
| Symbol 7 Sound [soundefx-mill1.wav] | ||
| Symbol 8 Sound [soundefx-lose.wav] | ||
| Symbol 9 Sound [soundefx-glass.wav] | ||
| Symbol 10 Sound [soundefx-factory.wav] | ||
| Symbol 11 Sound [soundefx-boxthud2.wav] | ||
| Symbol 12 Sound [soundefx-boxthud.wav] | ||
| Symbol 13 Sound [soundefx-birds.wav] | ||
| Symbol 14 Sound [soundefx-bball.wav] | ||
| Symbol 15 Sound [soundefx-2x4.wav] | ||
| Symbol 16 Sound [Mixdown (9).wav] | ||
| Symbol 17 Sound [Mixdown (80).wav] | ||
| Symbol 18 Sound [Mixdown (8).wav] | ||
| Symbol 19 Sound [Mixdown (79).wav] | ||
| Symbol 20 Sound [Mixdown (78).wav] | ||
| Symbol 21 Sound [Mixdown (77).wav] | ||
| Symbol 22 Sound [Mixdown (76).wav] | ||
| Symbol 23 Sound [Mixdown (75).wav] | ||
| Symbol 24 Sound [Mixdown (74).wav] | ||
| Symbol 25 Sound [Mixdown (73).wav] | ||
| Symbol 26 Sound [Mixdown (72).wav] | ||
| Symbol 27 Sound [Mixdown (71).wav] | ||
| Symbol 28 Sound [Mixdown (70).wav] | ||
| Symbol 29 Sound [Mixdown (7).wav] | ||
| Symbol 30 Sound [Mixdown (69).wav] | ||
| Symbol 31 Sound [Mixdown (68).wav] | ||
| Symbol 32 Sound [Mixdown (67).wav] | ||
| Symbol 33 Sound [Mixdown (66).wav] | ||
| Symbol 34 Sound [Mixdown (65).wav] | ||
| Symbol 35 Sound [Mixdown (64).wav] | ||
| Symbol 36 Sound [Mixdown (63).wav] | ||
| Symbol 37 Sound [Mixdown (62).wav] | ||
| Symbol 38 Sound [Mixdown (61).wav] | ||
| Symbol 39 Sound [Mixdown (60).wav] | ||
| Symbol 40 Sound [Mixdown (6).wav] | ||
| Symbol 41 Sound [Mixdown (59).wav] | ||
| Symbol 42 Sound [Mixdown (58).wav] | ||
| Symbol 43 Sound [Mixdown (57).wav] | ||
| Symbol 44 Sound [Mixdown (56).wav] | ||
| Symbol 45 Sound [Mixdown (55).wav] | ||
| Symbol 46 Sound [Mixdown (54).wav] | ||
| Symbol 47 Sound [Mixdown (53).wav] | ||
| Symbol 48 Sound [Mixdown (52).wav] | ||
| Symbol 49 Sound [Mixdown (51).wav] | ||
| Symbol 50 Sound [Mixdown (50).wav] | ||
| Symbol 51 Sound [Mixdown (5).wav] | ||
| Symbol 52 Sound [Mixdown (49).wav] | ||
| Symbol 53 Sound [Mixdown (48).wav] | ||
| Symbol 54 Sound [Mixdown (47).wav] | ||
| Symbol 55 Sound [Mixdown (46).wav] | ||
| Symbol 56 Sound [Mixdown (45).wav] | ||
| Symbol 57 Sound [Mixdown (44).wav] | ||
| Symbol 58 Sound [Mixdown (43).wav] | ||
| Symbol 59 Sound [Mixdown (42).wav] | ||
| Symbol 60 Sound [Mixdown (41).wav] | ||
| Symbol 61 Sound [Mixdown (40).wav] | ||
| Symbol 62 Sound [Mixdown (4).wav] | ||
| Symbol 63 Sound [Mixdown (39).wav] | ||
| Symbol 64 Sound [Mixdown (38).wav] | ||
| Symbol 65 Sound [Mixdown (37).wav] | ||
| Symbol 66 Sound [Mixdown (36).wav] | ||
| Symbol 67 Sound [Mixdown (35).wav] | ||
| Symbol 68 Sound [Mixdown (34).wav] | ||
| Symbol 69 Sound [Mixdown (33).wav] | ||
| Symbol 70 Sound [Mixdown (32).wav] | ||
| Symbol 71 Sound [Mixdown (31).wav] | ||
| Symbol 72 Sound [Mixdown (30).wav] | ||
| Symbol 73 Sound [Mixdown (3).wav] | ||
| Symbol 74 Sound [Mixdown (29).wav] | ||
| Symbol 75 Sound [Mixdown (28).wav] | ||
| Symbol 76 Sound [Mixdown (27).wav] | ||
| Symbol 77 Sound [Mixdown (26).wav] | ||
| Symbol 78 Sound [Mixdown (25).wav] | ||
| Symbol 79 Sound [Mixdown (24).wav] | ||
| Symbol 80 Sound [Mixdown (23).wav] | ||
| Symbol 81 Sound [Mixdown (22).wav] | ||
| Symbol 82 Sound [Mixdown (21).wav] | ||
| Symbol 83 Sound [Mixdown (20).wav] | ||
| Symbol 84 Sound [Mixdown (2).wav] | ||
| Symbol 85 Sound [Mixdown (19).wav] | ||
| Symbol 86 Sound [Mixdown (18).wav] | ||
| Symbol 87 Sound [Mixdown (17).wav] | ||
| Symbol 88 Sound [Mixdown (16).wav] | ||
| Symbol 89 Sound [Mixdown (15).wav] | ||
| Symbol 90 Sound [Mixdown (14).wav] | ||
| Symbol 91 Sound [Mixdown (13).wav] | ||
| Symbol 92 Sound [Mixdown (12).wav] | ||
| Symbol 93 Sound [Mixdown (11).wav] | ||
| Symbol 94 Sound [Mixdown (10).wav] | ||
| Symbol 95 Sound [Mixdown (1).wav] | ||
| Symbol 96 Sound [Feed Us.mp3] | ||
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| Symbol 99 MovieClip | Uses:98 | Used by:100 |
| Symbol 100 MovieClip [submitScore] | Uses:99 | |
| Symbol 101 Font | Used by:102 | |
| Symbol 102 Text | Uses:101 | Used by:103 |
| Symbol 103 MovieClip [fog_1] | Uses:102 | Used by:Timeline |
| Symbol 104 Bitmap | Used by:105 | |
| Symbol 105 Graphic | Uses:104 | Used by:106 227 229 |
| Symbol 106 MovieClip | Uses:105 | Used by:Timeline |
| Symbol 107 Graphic | Used by:117 | |
| Symbol 108 Graphic | Used by:109 | |
| Symbol 109 MovieClip | Uses:108 | Used by:117 |
| Symbol 110 Graphic | Used by:117 | |
| Symbol 111 Font | Used by:112 | |
| Symbol 112 EditableText | Uses:111 | Used by:117 |
| Symbol 113 ShapeTweening | Used by:117 | |
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| Symbol 115 Text | Uses:114 | Used by:117 |
| Symbol 116 Graphic | Used by:117 | |
| Symbol 117 MovieClip | Uses:107 109 110 112 113 115 116 | Used by:Timeline |
| Symbol 118 Graphic | Used by:119 | |
| Symbol 119 Button | Uses:118 | Used by:Timeline |
| Symbol 120 Text | Uses:114 | Used by:121 |
| Symbol 121 MovieClip | Uses:120 | Used by:180 |
| Symbol 122 Text | Uses:114 | Used by:123 |
| Symbol 123 MovieClip | Uses:122 | Used by:180 |
| Symbol 124 EditableText | Uses:114 | Used by:179 |
| Symbol 125 EditableText | Uses:114 | Used by:179 |
| Symbol 126 EditableText | Uses:114 | Used by:179 |
| Symbol 127 EditableText | Uses:114 | Used by:179 |
| Symbol 128 EditableText | Uses:114 | Used by:179 |
| Symbol 129 EditableText | Uses:114 | Used by:179 |
| Symbol 130 EditableText | Uses:114 | Used by:179 |
| Symbol 131 EditableText | Uses:114 | Used by:179 |
| Symbol 132 EditableText | Uses:114 | Used by:179 |
| Symbol 133 EditableText | Uses:114 | Used by:179 |
| Symbol 134 EditableText | Uses:114 | Used by:179 |
| Symbol 135 EditableText | Uses:114 | Used by:179 |
| Symbol 136 EditableText | Uses:114 | Used by:179 |
| Symbol 137 EditableText | Uses:114 | Used by:179 |
| Symbol 138 EditableText | Uses:114 | Used by:179 |
| Symbol 139 EditableText | Uses:114 | Used by:179 |
| Symbol 140 EditableText | Uses:114 | Used by:179 |
| Symbol 141 EditableText | Uses:114 | Used by:179 |
| Symbol 142 EditableText | Uses:114 | Used by:179 |
| Symbol 143 EditableText | Uses:114 | Used by:179 |
| Symbol 144 EditableText | Uses:114 | Used by:179 |
| Symbol 145 EditableText | Uses:114 | Used by:179 |
| Symbol 146 EditableText | Uses:114 | Used by:179 |
| Symbol 147 EditableText | Uses:114 | Used by:179 |
| Symbol 148 EditableText | Uses:114 | Used by:179 |
| Symbol 149 EditableText | Uses:114 | Used by:179 |
| Symbol 150 EditableText | Uses:114 | Used by:179 |
| Symbol 151 EditableText | Uses:114 | Used by:179 |
| Symbol 152 EditableText | Uses:114 | Used by:179 |
| Symbol 153 EditableText | Uses:114 | Used by:179 |
| Symbol 154 EditableText | Uses:114 | Used by:179 |
| Symbol 155 EditableText | Uses:114 | Used by:179 |
| Symbol 156 EditableText | Uses:114 | Used by:179 |
| Symbol 157 EditableText | Uses:114 | Used by:179 |
| Symbol 158 EditableText | Uses:114 | Used by:179 |
| Symbol 159 EditableText | Uses:114 | Used by:179 |
| Symbol 160 EditableText | Uses:114 | Used by:179 |
| Symbol 161 EditableText | Uses:114 | Used by:179 |
| Symbol 162 EditableText | Uses:114 | Used by:179 |
| Symbol 163 EditableText | Uses:114 | Used by:179 |
| Symbol 164 EditableText | Uses:114 | Used by:179 |
| Symbol 165 EditableText | Uses:114 | Used by:179 |
| Symbol 166 EditableText | Uses:114 | Used by:179 |
| Symbol 167 EditableText | Uses:114 | Used by:179 |
| Symbol 168 EditableText | Uses:114 | Used by:179 |
| Symbol 169 EditableText | Uses:114 | Used by:179 |
| Symbol 170 EditableText | Uses:114 | Used by:179 |
| Symbol 171 EditableText | Uses:114 | Used by:179 |
| Symbol 172 EditableText | Uses:114 | Used by:179 |
| Symbol 173 EditableText | Uses:114 | Used by:179 |
| Symbol 174 EditableText | Uses:114 | Used by:179 |
| Symbol 175 EditableText | Uses:114 | Used by:179 |
| Symbol 176 EditableText | Uses:114 | Used by:179 |
| Symbol 177 EditableText | Uses:114 | Used by:179 |
| Symbol 178 EditableText | Uses:114 | Used by:179 |
| Symbol 179 MovieClip | Uses:124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | Used by:180 |
| Symbol 180 MovieClip | Uses:121 123 179 | Used by:181 |
| Symbol 181 MovieClip | Uses:180 | Used by:Timeline |
| Symbol 182 Font | Used by:183 | |
| Symbol 183 Text | Uses:182 | Used by:186 |
| Symbol 184 Font | Used by:185 | |
| Symbol 185 Text | Uses:184 | Used by:186 |
| Symbol 186 MovieClip | Uses:183 185 | Used by:228 |
| Symbol 187 Bitmap | Used by:188 | |
| Symbol 188 Graphic | Uses:187 | Used by:227 |
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| Symbol 190 Graphic | Uses:189 | Used by:227 |
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| Symbol 192 Graphic | Uses:191 | Used by:227 |
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| Symbol 194 Graphic | Uses:193 | Used by:227 |
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| Symbol 196 Graphic | Uses:195 | Used by:227 |
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| Symbol 198 Graphic | Uses:197 | Used by:227 |
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| Symbol 208 Graphic | Uses:207 | Used by:227 |
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| Symbol 210 Graphic | Uses:209 | Used by:227 |
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| Symbol 212 Graphic | Uses:211 | Used by:227 |
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| Symbol 214 Graphic | Uses:213 | Used by:227 |
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| Symbol 218 Graphic | Uses:217 | Used by:227 |
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| Symbol 220 Graphic | Uses:219 | Used by:227 |
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| Symbol 222 Graphic | Uses:221 | Used by:227 |
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| Symbol 224 Graphic | Uses:223 | Used by:227 |
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| Symbol 227 MovieClip | Uses:105 188 190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 | Used by:228 |
| Symbol 228 MovieClip | Uses:186 227 | Used by:229 |
| Symbol 229 MovieClip | Uses:105 228 | Used by:Timeline |
| Symbol 230 Graphic | Used by:Timeline | |
| Symbol 231 Sound [fogaudio] | Used by:236 | |
| Symbol 232 Sound [shutdown] | Used by:236 | |
| Symbol 233 Sound [soundefx-windmill.wav] | Used by:236 | |
| Symbol 234 Sound [soundefx-water.wav] | Used by:236 | |
| Symbol 235 Sound [soundefx-tire_sq2.wav] | Used by:236 | |
| Symbol 236 MovieClip | Uses:231 232 233 234 235 | Used by:Timeline |
| Symbol 237 Text | Uses:114 | Used by:Timeline |
| Symbol 238 Bitmap | Used by:239 340 577 | |
| Symbol 239 Graphic | Uses:238 | Used by:240 |
| Symbol 240 MovieClip | Uses:239 | Used by:243 |
| Symbol 241 Bitmap | Used by:242 342 | |
| Symbol 242 Graphic | Uses:241 | Used by:243 |
| Symbol 243 MovieClip | Uses:240 242 | Used by:Timeline |
| Symbol 244 Bitmap | Used by:245 | |
| Symbol 245 Graphic | Uses:244 | Used by:246 |
| Symbol 246 Button | Uses:245 | Used by:Timeline |
| Symbol 247 Bitmap | Used by:248 | |
| Symbol 248 Graphic | Uses:247 | Used by:249 |
| Symbol 249 Button | Uses:248 | Used by:Timeline |
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| Symbol 251 Graphic | Uses:250 | Used by:252 |
| Symbol 252 Button | Uses:251 | Used by:Timeline |
| Symbol 253 Bitmap | Used by:254 | |
| Symbol 254 Graphic | Uses:253 | Used by:255 |
| Symbol 255 Button | Uses:254 | Used by:Timeline |
| Symbol 256 Graphic | Used by:299 | |
| Symbol 257 Font | Used by:258 | |
| Symbol 258 Text | Uses:257 | Used by:299 |
| Symbol 259 Graphic | Used by:299 | |
| Symbol 260 Graphic | Used by:299 | |
| Symbol 261 Graphic | Used by:299 | |
| Symbol 262 Graphic | Used by:299 | |
| Symbol 263 Graphic | Used by:299 | |
| Symbol 264 Graphic | Used by:299 | |
| Symbol 265 Graphic | Used by:299 | |
| Symbol 266 Graphic | Used by:299 | |
| Symbol 267 Graphic | Used by:299 | |
| Symbol 268 Graphic | Used by:299 | |
| Symbol 269 Graphic | Used by:299 | |
| Symbol 270 Graphic | Used by:299 | |
| Symbol 271 Graphic | Used by:299 | |
| Symbol 272 Graphic | Used by:299 | |
| Symbol 273 Graphic | Used by:299 | |
| Symbol 274 Graphic | Used by:299 | |
| Symbol 275 Graphic | Used by:299 | |
| Symbol 276 Graphic | Used by:299 | |
| Symbol 277 Graphic | Used by:299 | |
| Symbol 278 Graphic | Used by:299 | |
| Symbol 279 Graphic | Used by:299 | |
| Symbol 280 Graphic | Used by:299 | |
| Symbol 281 Graphic | Used by:299 | |
| Symbol 282 Graphic | Used by:299 | |
| Symbol 283 Graphic | Used by:299 | |
| Symbol 284 Graphic | Used by:299 | |
| Symbol 285 Graphic | Used by:299 | |
| Symbol 286 Graphic | Used by:299 | |
| Symbol 287 Graphic | Used by:299 | |
| Symbol 288 Graphic | Used by:299 | |
| Symbol 289 Graphic | Used by:299 | |
| Symbol 290 Graphic | Used by:299 | |
| Symbol 291 Graphic | Used by:299 | |
| Symbol 292 Graphic | Used by:299 | |
| Symbol 293 Graphic | Used by:299 | |
| Symbol 294 Graphic | Used by:299 | |
| Symbol 295 Graphic | Used by:299 | |
| Symbol 296 Graphic | Used by:299 | |
| Symbol 297 Graphic | Used by:299 | |
| Symbol 298 Graphic | Used by:299 | |
| Symbol 299 MovieClip | Uses:256 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 | Used by:Timeline |
| Symbol 300 Bitmap | Used by:301 | |
| Symbol 301 Graphic | Uses:300 | Used by:302 |
| Symbol 302 Button | Uses:301 | Used by:Timeline |
| Symbol 303 Graphic | Used by:304 343 344 345 346 | |
| Symbol 304 MovieClip | Uses:303 | Used by:Timeline |
| Symbol 305 Bitmap | Used by:306 | |
| Symbol 306 Graphic | Uses:305 | Used by:307 |
| Symbol 307 MovieClip | Uses:306 | Used by:Timeline |
| Symbol 308 Font | Used by:309 311 313 315 317 319 324 325 326 486 487 506 507 508 509 | |
| Symbol 309 Text | Uses:308 | Used by:328 |
| Symbol 310 Graphic | Used by:312 314 316 318 327 | |
| Symbol 311 EditableText | Uses:308 | Used by:312 |
| Symbol 312 MovieClip | Uses:310 311 | Used by:328 |
| Symbol 313 EditableText | Uses:308 | Used by:314 |
| Symbol 314 MovieClip | Uses:310 313 | Used by:328 |
| Symbol 315 EditableText | Uses:308 | Used by:316 |
| Symbol 316 MovieClip | Uses:310 315 | Used by:328 |
| Symbol 317 EditableText | Uses:308 | Used by:318 |
| Symbol 318 MovieClip | Uses:310 317 | Used by:328 |
| Symbol 319 Text | Uses:308 | Used by:328 |
| Symbol 320 Graphic | Used by:323 | |
| Symbol 321 Font | Used by:322 330 514 571 574 | |
| Symbol 322 Text | Uses:321 | Used by:323 |
| Symbol 323 MovieClip | Uses:320 322 | Used by:328 |
| Symbol 324 Text | Uses:308 | Used by:328 |
| Symbol 325 Text | Uses:308 | Used by:328 |
| Symbol 326 EditableText | Uses:308 | Used by:327 |
| Symbol 327 MovieClip | Uses:310 326 | Used by:328 |
| Symbol 328 MovieClip | Uses:309 312 314 316 318 319 323 324 325 327 | Used by:522 Timeline |
| Symbol 329 Graphic | Used by:335 | |
| Symbol 330 EditableText | Uses:321 | Used by:335 |
| Symbol 331 Graphic | Used by:334 | |
| Symbol 332 Graphic | Used by:333 | |
| Symbol 333 MovieClip | Uses:332 | Used by:334 |
| Symbol 334 MovieClip | Uses:331 333 | Used by:335 |
| Symbol 335 MovieClip | Uses:329 330 334 | Used by:336 |
| Symbol 336 MovieClip | Uses:335 | Used by:Timeline |
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| Symbol 338 Graphic | Uses:337 | Used by:339 |
| Symbol 339 MovieClip | Uses:338 | Used by:Timeline |
| Symbol 340 Graphic | Uses:238 | Used by:Timeline |
| Symbol 341 Bitmap | Used by:342 | |
| Symbol 342 Graphic | Uses:341 241 | Used by:Timeline |
| Symbol 343 MovieClip | Uses:303 | Used by:Timeline |
| Symbol 344 MovieClip | Uses:303 | Used by:Timeline |
| Symbol 345 MovieClip | Uses:303 | Used by:Timeline |
| Symbol 346 MovieClip | Uses:303 | Used by:Timeline |
| Symbol 347 Graphic | Used by:348 | |
| Symbol 348 MovieClip | Uses:347 | Used by:368 |
| Symbol 349 Font | Used by:350 | |
| Symbol 350 Text | Uses:349 | Used by:351 |
| Symbol 351 MovieClip | Uses:350 | Used by:368 |
| Symbol 352 Graphic | Used by:355 356 | |
| Symbol 353 Graphic | Used by:355 356 | |
| Symbol 354 Graphic | Used by:355 356 | |
| Symbol 355 Button | Uses:352 353 354 | Used by:368 |
| Symbol 356 Button | Uses:352 353 354 | Used by:368 |
| Symbol 357 Graphic | Used by:367 | |
| Symbol 358 Font | Used by:359 360 361 | |
| Symbol 359 EditableText | Uses:358 | Used by:363 |
| Symbol 360 EditableText | Uses:358 | Used by:363 |
| Symbol 361 EditableText | Uses:358 | Used by:363 |
| Symbol 362 Graphic | Used by:363 | |
| Symbol 363 MovieClip | Uses:359 360 361 362 | Used by:364 |
| Symbol 364 MovieClip | Uses:363 | Used by:367 |
| Symbol 365 Graphic | Used by:366 | |
| Symbol 366 MovieClip | Uses:365 | Used by:367 |
| Symbol 367 MovieClip | Uses:357 364 366 | Used by:368 |
| Symbol 368 MovieClip | Uses:348 351 355 356 367 | Used by:373 |
| Symbol 369 Graphic | Used by:372 | |
| Symbol 370 Font | Used by:371 | |
| Symbol 371 Text | Uses:370 | Used by:372 |
| Symbol 372 MovieClip | Uses:369 371 | Used by:373 |
| Symbol 373 MovieClip [TMP6pbk6uzm9i] | Uses:368 372 | Used by:Timeline |
| Symbol 374 Bitmap | Used by:375 | |
| Symbol 375 Graphic | Uses:374 | Used by:376 |
| Symbol 376 MovieClip | Uses:375 | Used by:Timeline |
| Symbol 377 Graphic | Used by:378 | |
| Symbol 378 MovieClip | Uses:377 | Used by:Timeline |
| Symbol 379 MovieClip | Used by:380 | |
| Symbol 380 MovieClip | Uses:379 | Used by:Timeline |
| Symbol 381 MovieClip | Used by:445 | |
| Symbol 382 Graphic | Used by:444 | |
| Symbol 383 Graphic | Used by:444 | |
| Symbol 384 Graphic | Used by:444 | |
| Symbol 385 Graphic | Used by:444 | |
| Symbol 386 Graphic | Used by:444 | |
| Symbol 387 Graphic | Used by:444 | |
| Symbol 388 Graphic | Used by:444 | |
| Symbol 389 Graphic | Used by:444 | |
| Symbol 390 Graphic | Used by:444 | |
| Symbol 391 Graphic | Used by:444 | |
| Symbol 392 Graphic | Used by:444 | |
| Symbol 393 Graphic | Used by:444 | |
| Symbol 394 Graphic | Used by:444 | |
| Symbol 395 Graphic | Used by:444 | |
| Symbol 396 Graphic | Used by:444 | |
| Symbol 397 Graphic | Used by:444 | |
| Symbol 398 Graphic | Used by:444 | |
| Symbol 399 Graphic | Used by:444 | |
| Symbol 400 Graphic | Used by:444 | |
| Symbol 401 Graphic | Used by:444 | |
| Symbol 402 Graphic | Used by:444 | |
| Symbol 403 Graphic | Used by:444 | |
| Symbol 404 Graphic | Used by:444 | |
| Symbol 405 Graphic | Used by:444 | |
| Symbol 406 Graphic | Used by:444 | |
| Symbol 407 Graphic | Used by:444 | |
| Symbol 408 Graphic | Used by:444 | |
| Symbol 409 Graphic | Used by:444 | |
| Symbol 410 Graphic | Used by:444 | |
| Symbol 411 Graphic | Used by:444 | |
| Symbol 412 Graphic | Used by:444 | |
| Symbol 413 Graphic | Used by:444 | |
| Symbol 414 Graphic | Used by:444 | |
| Symbol 415 Graphic | Used by:444 | |
| Symbol 416 Graphic | Used by:444 | |
| Symbol 417 Graphic | Used by:444 | |
| Symbol 418 Graphic | Used by:444 | |
| Symbol 419 Graphic | Used by:444 | |
| Symbol 420 Graphic | Used by:444 | |
| Symbol 421 Graphic | Used by:444 | |
| Symbol 422 Graphic | Used by:444 | |
| Symbol 423 Graphic | Used by:444 | |
| Symbol 424 Graphic | Used by:444 | |
| Symbol 425 Graphic | Used by:444 | |
| Symbol 426 Graphic | Used by:444 | |
| Symbol 427 Graphic | Used by:444 | |
| Symbol 428 Graphic | Used by:444 | |
| Symbol 429 Graphic | Used by:444 | |
| Symbol 430 Graphic | Used by:444 | |
| Symbol 431 Graphic | Used by:444 | |
| Symbol 432 Graphic | Used by:444 | |
| Symbol 433 Graphic | Used by:444 | |
| Symbol 434 Graphic | Used by:444 | |
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| Symbol 436 Graphic | Used by:444 | |
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| Symbol 438 Graphic | Used by:444 | |
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| Symbol 440 Graphic | Used by:444 | |
| Symbol 441 Graphic | Used by:444 | |
| Symbol 442 Graphic | Used by:444 | |
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| Symbol 444 MovieClip | Uses:382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 | Used by:445 |
| Symbol 445 MovieClip | Uses:381 444 | Used by:446 |
| Symbol 446 MovieClip | Uses:445 | Used by:Timeline |
| Symbol 447 Graphic | Used by:448 | |
| Symbol 448 MovieClip | Uses:447 | Used by:Timeline |
| Symbol 449 MovieClip | Used by:Timeline | |
| Symbol 450 Graphic | Used by:451 | |
| Symbol 451 MovieClip | Uses:450 | Used by:468 |
| Symbol 452 MovieClip | Used by:468 | |
| Symbol 453 Graphic | Used by:468 | |
| Symbol 454 Graphic | Used by:468 | |
| Symbol 455 Bitmap | Used by:456 | |
| Symbol 456 Graphic | Uses:455 | Used by:468 |
| Symbol 457 MovieClip | Used by:463 | |
| Symbol 458 Bitmap | Used by:459 | |
| Symbol 459 Graphic | Uses:458 | Used by:463 |
| Symbol 460 Bitmap | Used by:461 | |
| Symbol 461 Graphic | Uses:460 | Used by:462 |
| Symbol 462 MovieClip | Uses:461 | Used by:463 |
| Symbol 463 MovieClip | Uses:457 459 462 | Used by:468 |
| Symbol 464 Graphic | Used by:468 | |
| Symbol 465 Graphic | Used by:468 | |
| Symbol 466 Bitmap | Used by:467 | |
| Symbol 467 Graphic | Uses:466 | Used by:468 |
| Symbol 468 MovieClip | Uses:451 452 453 454 456 463 464 465 467 | Used by:469 |
| Symbol 469 MovieClip | Uses:468 | Used by:Timeline |
| Symbol 470 Bitmap | Used by:471 | |
| Symbol 471 Graphic | Uses:470 | Used by:472 |
| Symbol 472 MovieClip | Uses:471 | Used by:Timeline |
| Symbol 473 Graphic | Used by:474 | |
| Symbol 474 MovieClip | Uses:473 | Used by:476 |
| Symbol 475 Graphic | Used by:476 | |
| Symbol 476 MovieClip | Uses:474 475 | Used by:481 |
| Symbol 477 Graphic | Used by:478 | |
| Symbol 478 MovieClip | Uses:477 | Used by:480 |
| Symbol 479 Graphic | Used by:480 | |
| Symbol 480 MovieClip | Uses:478 479 | Used by:481 |
| Symbol 481 MovieClip | Uses:476 480 | Used by:Timeline |
| Symbol 482 Graphic | Used by:483 | |
| Symbol 483 MovieClip | Uses:482 | Used by:499 |
| Symbol 484 Font | Used by:485 | |
| Symbol 485 EditableText | Uses:484 | Used by:499 |
| Symbol 486 EditableText | Uses:308 | Used by:499 |
| Symbol 487 EditableText | Uses:308 | Used by:499 |
| Symbol 488 Graphic | Used by:489 | |
| Symbol 489 MovieClip | Uses:488 | Used by:499 |
| Symbol 490 Graphic | Used by:491 | |
| Symbol 491 MovieClip | Uses:490 | Used by:499 |
| Symbol 492 Graphic | Used by:497 | |
| Symbol 493 Graphic | Used by:497 | |
| Symbol 494 Graphic | Used by:497 | |
| Symbol 495 Graphic | Used by:497 | |
| Symbol 496 Graphic | Used by:497 | |
| Symbol 497 MovieClip | Uses:492 493 494 495 496 | Used by:498 |
| Symbol 498 MovieClip | Uses:497 | Used by:499 |
| Symbol 499 MovieClip | Uses:483 485 486 487 489 491 498 | Used by:500 |
| Symbol 500 MovieClip | Uses:499 | Used by:501 |
| Symbol 501 MovieClip | Uses:500 | Used by:Timeline |
| Symbol 502 Bitmap | Used by:503 | |
| Symbol 503 Graphic | Uses:502 | Used by:504 |
| Symbol 504 MovieClip | Uses:503 | Used by:Timeline |
| Symbol 505 Graphic | Used by:522 | |
| Symbol 506 EditableText | Uses:308 | Used by:522 |
| Symbol 507 EditableText | Uses:308 | Used by:522 |
| Symbol 508 EditableText | Uses:308 | Used by:522 |
| Symbol 509 EditableText | Uses:308 | Used by:522 |
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| Symbol 511 Bitmap | Used by:513 | |
| Symbol 512 Bitmap | Used by:513 | |
| Symbol 513 Graphic | Uses:510 511 512 | Used by:522 |
| Symbol 514 EditableText | Uses:321 | Used by:522 |
| Symbol 515 Graphic | Used by:521 | |
| Symbol 516 Graphic | Used by:517 | |
| Symbol 517 MovieClip | Uses:516 | Used by:521 |
| Symbol 518 Font | Used by:519 578 582 | |
| Symbol 519 Text | Uses:518 | Used by:520 |
| Symbol 520 MovieClip | Uses:519 | Used by:521 |
| Symbol 521 MovieClip | Uses:515 517 520 | Used by:522 |
| Symbol 522 MovieClip | Uses:505 506 507 508 509 513 514 521 328 | Used by:Timeline |
| Symbol 523 MovieClip | Used by:566 | |
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Instance Names
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| "prel" | Frame 1 | Symbol 117 MovieClip |
| "mcTaglines" | Frame 1 | Symbol 181 MovieClip |
| "mcLogo" | Frame 2 | Symbol 229 MovieClip |
| "startGameBut" | Frame 5 | Symbol 246 Button |
| "freegamesBtn" | Frame 5 | Symbol 249 Button |
| "highscoresBut" | Frame 5 | Symbol 252 Button |
| "optionsBut" | Frame 5 | Symbol 255 Button |
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| "continueBut" | Frame 8 | Symbol 307 MovieClip |
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| "ssLink" | Frame 8 | Symbol 346 MovieClip |
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| "obj1" | Symbol 567 MovieClip Frame 1 | Symbol 566 MovieClip |
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Labels
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| "TitleScreen" | Frame 5 |
| "Instructions" | Frame 6 |
| "Options" | Frame 7 |
| "Credits" | Frame 8 |
| "HighScores" | Frame 9 |
| "gameMain" | Frame 10 |
| "SubmitScoreFR" | Frame 11 |
| "GameOverFR" | Frame 12 |
|
|