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Snake Ball.swf

This is the info page for
Flash #132672

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Text
asdf

YOU WIN

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TIME LIMIT

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Game © John Nesky
Music © Adam Lederer

INSANITY

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ActionScript [AS1/AS2]

Frame 2
stop(); _global.level = new Array(); level[0] = {}; level[0].timeLimit = 400; level[0].snakeLength = 20; level[0].tips = "MISSION 1: Welcome to Snake Ball! The objective is to hit balls into the goal in the middle with your snake. Press the start button to begin the first level, or press the next button to skip ahead to more difficult levels."; level[0].minScore = 1000; level[0].waves = new Array(); with (level[0]) { waves[0] = {}; waves[0].startTime = 30; waves[0].length = 350; waves[0].delay = 7; waves[0].wait = false; waves[0].color = "green"; waves[0].aim = "misses"; } level[1] = {}; level[1].timeLimit = 520; level[1].snakeLength = 20; level[1].tips = "MISSION 2: Red balls are worth twice as many points as green balls. The catch: they slowly drive your snake insane!"; level[1].minScore = 1400; level[1].waves = new Array(); with (level[1]) { waves[0] = {}; waves[0].startTime = 20; waves[0].length = 480; waves[0].delay = 11; waves[0].wait = false; waves[0].color = "red"; waves[0].aim = "misses"; } level[2] = {}; level[2].timeLimit = 800; level[2].snakeLength = 20; level[2].tips = "MISSION 3: Green balls are necessary to stay sane. Red balls are worth a lot of points, but it's much easier to play when you balance them out with green ones."; level[2].minScore = 2000; level[2].waves = new Array(); with (level[2]) { waves[0] = {}; waves[0].startTime = 10; waves[0].length = 750; waves[0].delay = 19; waves[0].wait = false; waves[0].color = "green"; waves[0].aim = "misses"; waves[1] = {}; waves[1].startTime = 15; waves[1].length = 750; waves[1].delay = 19; waves[1].wait = false; waves[1].color = "red"; waves[1].aim = "misses"; } level[3] = {}; level[3].timeLimit = 800; level[3].snakeLength = 20; level[3].tips = "MISSION 4: Under sane circumstances, the most effective way to nab of balls is to make a sharp arc around them, and then whip the snake head back around to the other side of the goal. This mission is like the previous one, but harder. Test your skills here before moving on."; level[3].minScore = 2400; level[3].waves = new Array(); with (level[3]) { waves[0] = {}; waves[0].startTime = 10; waves[0].length = 750; waves[0].delay = 25; waves[0].wait = false; waves[0].color = "green"; waves[0].aim = "misses"; waves[1] = {}; waves[1].startTime = 15; waves[1].length = 750; waves[1].delay = 50; waves[1].wait = false; waves[1].color = "red"; waves[1].aim = "misses"; } level[4] = {}; level[4].timeLimit = 1000; level[4].snakeLength = 25; level[4].tips = "MISSION 5: Pink balls enter the field, then turn right back around. If you drag one into the goal, they won't even give you any points! However, they triple the score bonus of the next ball that you drag into the hole. A green ball after a pink ball is worth 300 points, and a red ball, 600."; level[4].minScore = 4000; level[4].waves = new Array(); with (level[4]) { waves[0] = {}; waves[0].startTime = 10; waves[0].length = 950; waves[0].delay = 25; waves[0].wait = false; waves[0].color = "green"; waves[0].aim = "misses"; waves[1] = {}; waves[1].startTime = 15; waves[1].length = 950; waves[1].delay = 35; waves[1].wait = false; waves[1].color = "red"; waves[1].aim = "misses"; waves[2] = {}; waves[2].startTime = 50; waves[2].length = 910; waves[2].delay = 50; waves[2].wait = false; waves[2].color = "pink"; waves[2].aim = "hits"; } level[5] = {}; level[5].timeLimit = 800; level[5].snakeLength = 25; level[5].tips = "MISSION 6: There is a second kind of green ball that glows brightly. It's tricky to catch, but it converts all of your insanity into points. Depending on how insane you were before you collect a glowing green ball, it can be worth anywhere from 100 to 2000 points!"; level[5].minScore = 7000; level[5].waves = new Array(); with (level[5]) { waves[0] = {}; waves[0].startTime = 10; waves[0].length = 750; waves[0].delay = 35; waves[0].wait = false; waves[0].color = "green"; waves[0].aim = "misses"; waves[1] = {}; waves[1].startTime = 15; waves[1].length = 750; waves[1].delay = 22; waves[1].wait = false; waves[1].color = "red"; waves[1].aim = "misses"; waves[2] = {}; waves[2].startTime = 50; waves[2].length = 710; waves[2].delay = 90; waves[2].wait = false; waves[2].color = "pink"; waves[2].aim = "hits"; waves[3] = {}; waves[3].startTime = 70; waves[3].length = 710; waves[3].delay = 50; waves[3].wait = false; waves[3].color = "whitegreen"; waves[3].aim = "hits"; } level[6] = {}; level[6].timeLimit = 1200; level[6].snakeLength = 6; level[6].tips = "MISSION 7: When your snake is insane, the most precise way to aim balls is bumping them with the head of the snake. Kick the balls into the goal!"; level[6].minScore = 2000; level[6].waves = new Array(); with (level[6]) { waves[0] = {}; waves[0].startTime = 10; waves[0].length = 1170; waves[0].delay = 14; waves[0].wait = false; waves[0].color = "red"; waves[0].aim = "misses"; } level[7] = {}; level[7].timeLimit = 1400; level[7].snakeLength = 15; level[7].tips = "MISSION 8: Dark red balls are nothing but trouble. They make your snake completely insane, but they don't give you any points! Defend yourself from the attack by hitting them back. And if you let them through, remember to head-butt the greens into the hole to recover."; level[7].minScore = 2200; level[7].waves = new Array(); with (level[7]) { waves[0] = {}; waves[0].startTime = 20; waves[0].length = 1360; waves[0].delay = 20; waves[0].wait = false; waves[0].color = "green"; waves[0].aim = "misses"; waves[1] = {}; waves[1].startTime = 10; waves[1].length = 1340; waves[1].delay = 150; waves[1].wait = false; waves[1].color = "darkred"; waves[1].aim = "hits"; } level[8] = {}; level[8].timeLimit = "inf"; level[8].snakeLength = 19; level[8].tips = "MISSION 9: This level has no time limit, but you still need to be speedy to win. Your score slowly drains away, so you have to fill it back up with more balls as rapidly as you can... or just use a clever combination of balls for a major bonus!"; level[8].minScore = 5000; level[8].waves = new Array(); with (level[8]) { waves[0] = {}; waves[0].startTime = 300; waves[0].length = "inf"; waves[0].delay = 250; waves[0].wait = true; waves[0].color = "whitegreen"; waves[0].aim = "hits"; waves[1] = {}; waves[1].startTime = 100; waves[1].length = "inf"; waves[1].delay = 200; waves[1].wait = true; waves[1].color = "darkred"; waves[1].aim = "misses"; waves[2] = {}; waves[2].startTime = 10; waves[2].length = "inf"; waves[2].delay = 9; waves[2].wait = true; waves[2].color = "green"; waves[2].aim = "misses"; waves[3] = {}; waves[3].startTime = 15; waves[3].length = "inf"; waves[3].delay = 12; waves[3].wait = true; waves[3].color = "green"; waves[3].aim = "misses"; waves[4] = {}; waves[4].startTime = 20; waves[4].length = "inf"; waves[4].delay = 18; waves[4].wait = true; waves[4].color = "green"; waves[4].aim = "misses"; waves[5] = {}; waves[5].startTime = 25; waves[5].length = "inf"; waves[5].delay = 24; waves[5].wait = true; waves[5].color = "green"; waves[5].aim = "misses"; waves[6] = {}; waves[6].startTime = 30; waves[6].length = "inf"; waves[6].delay = 29; waves[6].wait = true; waves[6].color = "green"; waves[6].aim = "misses"; waves[7] = {}; waves[7].startTime = 35; waves[7].length = "inf"; waves[7].delay = 34; waves[7].wait = true; waves[7].color = "green"; waves[7].aim = "misses"; waves[8] = {}; waves[8].startTime = 15; waves[8].length = "inf"; waves[8].delay = 16; waves[8].wait = true; waves[8].color = "red"; waves[8].aim = "random"; waves[9] = {}; waves[9].startTime = 20; waves[9].length = "inf"; waves[9].delay = 20; waves[9].wait = true; waves[9].color = "red"; waves[9].aim = "random"; waves[10] = {}; waves[10].startTime = 25; waves[10].length = "inf"; waves[10].delay = 24; waves[10].wait = true; waves[10].color = "red"; waves[10].aim = "random"; waves[11] = {}; waves[11].startTime = 30; waves[11].length = "inf"; waves[11].delay = 28; waves[11].wait = true; waves[11].color = "red"; waves[11].aim = "random"; waves[12] = {}; waves[12].startTime = 35; waves[12].length = "inf"; waves[12].delay = 32; waves[12].wait = true; waves[12].color = "green"; waves[12].aim = "random"; waves[13] = {}; waves[13].startTime = 40; waves[13].length = "inf"; waves[13].delay = 36; waves[13].wait = true; waves[13].color = "green"; waves[13].aim = "misses"; waves[14] = {}; waves[14].startTime = 50; waves[14].length = "inf"; waves[14].delay = 50; waves[14].wait = true; waves[14].color = "pink"; waves[14].aim = "hits"; } level[9] = {}; level[9].timeLimit = 1800; level[9].snakeLength = 20; level[9].tips = "MISSION 10: In this level, there are some blue balls. Alone, blue balls aren't worth anything, but each time you collect one, the point value of all subsequent balls is raised by 5!"; level[9].minScore = 6250; level[9].waves = new Array(); with (level[9]) { waves[0] = {}; waves[0].startTime = 0; waves[0].length = 700; waves[0].delay = 0; waves[0].wait = true; waves[0].color = "blue"; waves[0].aim = "misses"; waves[1] = {}; waves[1].startTime = 800; waves[1].length = 900; waves[1].delay = 24; waves[1].wait = false; waves[1].color = "red"; waves[1].aim = "misses"; waves[2] = {}; waves[2].startTime = 800; waves[2].length = 900; waves[2].delay = 19; waves[2].wait = false; waves[2].color = "green"; waves[2].aim = "misses"; waves[3] = {}; waves[3].startTime = 200; waves[3].length = 500; waves[3].delay = 0; waves[3].wait = true; waves[3].color = "blue"; waves[3].aim = "misses"; } level[10] = {}; level[10].timeLimit = 1400; level[10].snakeLength = 19; level[10].tips = "MISSION 11: Gray balls do pretty much nothing at all. They don't give you any points, and they don't have any new side effects. However, they do receive the usual bonuses from blue balls and pink balls..."; level[10].minScore = 3300; level[10].waves = new Array(); with (level[10]) { waves[0] = {}; waves[0].startTime = 15; waves[0].length = 1360; waves[0].delay = 9; waves[0].wait = false; waves[0].color = "gray"; waves[0].aim = "hits"; waves[1] = {}; waves[1].startTime = 30; waves[1].length = 1300; waves[1].delay = 0; waves[1].wait = true; waves[1].color = "blue"; waves[1].aim = "misses"; } level[11] = {}; level[11].timeLimit = 3010; level[11].snakeLength = 20; level[11].tips = "MISSION 12: Keep track of your insanity. If you see a bright green ball, it might be useful to be insane. Also, those blue balls can be very effective if you collect enough of them."; level[11].minScore = 18000; level[11].waves = new Array(); with (level[11]) { waves[0] = {}; waves[0].startTime = 20; waves[0].length = 2980; waves[0].delay = 37; waves[0].wait = false; waves[0].color = "green"; waves[0].aim = "random"; waves[1] = {}; waves[1].startTime = 25; waves[1].length = 2975; waves[1].delay = 39; waves[1].wait = false; waves[1].color = "red"; waves[1].aim = "misses"; waves[2] = {}; waves[2].startTime = 800; waves[2].length = 2200; waves[2].delay = 250; waves[2].wait = false; waves[2].color = "whitegreen"; waves[2].aim = "hits"; waves[3] = {}; waves[3].startTime = 200; waves[3].length = 2800; waves[3].delay = 25; waves[3].wait = true; waves[3].color = "blue"; waves[3].aim = "misses"; waves[4] = {}; waves[4].startTime = 1000; waves[4].length = 2000; waves[4].delay = 200; waves[4].wait = true; waves[4].color = "darkred"; waves[4].aim = "misses"; } level[12] = {}; level[12].timeLimit = 1500; level[12].snakeLength = 15; level[12].tips = "MISSION 13: Yellow balls briefly cause the goal to glow yellow. While the goal is glowing, the point values of all balls are increased by 100 points. Collecting balls while the goal is glowing will also extend how long it glows, and collecting extra yellow balls increases the bonus. "; level[12].minScore = 10000; level[12].waves = new Array(); with (level[12]) { waves[0] = {}; waves[0].startTime = 15; waves[0].length = 1400; waves[0].delay = 90; waves[0].wait = false; waves[0].color = "yellow"; waves[0].aim = "random"; waves[1] = {}; waves[1].startTime = 30; waves[1].length = 1450; waves[1].delay = 15; waves[1].wait = false; waves[1].color = "green"; waves[1].aim = "misses"; } level[13] = {}; level[13].timeLimit = 1500; level[13].snakeLength = 20; level[13].tips = "MISSION 14: Yellow balls and gray balls. Keep the fire burning!"; level[13].minScore = 10000; level[13].waves = new Array(); with (level[13]) { waves[0] = {}; waves[0].startTime = 15; waves[0].length = 1400; waves[0].delay = 86; waves[0].wait = false; waves[0].color = "yellow"; waves[0].aim = "hits"; waves[1] = {}; waves[1].startTime = 30; waves[1].length = 1450; waves[1].delay = 13; waves[1].wait = false; waves[1].color = "gray"; waves[1].aim = "misses"; } level[14] = {}; level[14].timeLimit = 3000; level[14].snakeLength = 15; level[14].tips = "MISSION 15: You'll need to use the blue balls again in this level."; level[14].minScore = 18000; level[14].waves = new Array(); with (level[14]) { waves[0] = {}; waves[0].startTime = 15; waves[0].length = 2480; waves[0].delay = 9; waves[0].wait = false; waves[0].color = "darkred"; waves[0].aim = "hits"; waves[1] = {}; waves[1].startTime = 30; waves[1].length = 2460; waves[1].delay = 0; waves[1].wait = true; waves[1].color = "blue"; waves[1].aim = "misses"; waves[2] = {}; waves[2].startTime = 300; waves[2].length = 2200; waves[2].delay = 300; waves[2].wait = true; waves[2].color = "whitegreen"; waves[2].aim = "hits"; waves[3] = {}; waves[3].startTime = 2550; waves[3].length = 450; waves[3].delay = 7; waves[3].wait = false; waves[3].color = "green"; waves[3].aim = "misses"; } level[15] = {}; level[15].timeLimit = "inf"; level[15].snakeLength = 19; level[15].tips = "MISSION 16: This mission has no time limit. However, the higher your yellow bonus is, the less time you have to keep a chain reaction going. Find the right balance for you, and then see if you can multiply the entire bonus by 3 with a pink ball."; level[15].minScore = 10500; level[15].numWaves = 15; level[15].waves = new Array(); with (level[15]) { waves[0] = {}; waves[0].startTime = 800; waves[0].length = "inf"; waves[0].delay = 250; waves[0].wait = true; waves[0].color = "yellow"; waves[0].aim = "hits"; waves[1] = {}; waves[1].startTime = 300; waves[1].length = "inf"; waves[1].delay = 200; waves[1].wait = true; waves[1].color = "pink"; waves[1].aim = "misses"; waves[2] = {}; waves[2].startTime = 10; waves[2].length = "inf"; waves[2].delay = 9; waves[2].wait = true; waves[2].color = "yellow"; waves[2].aim = "misses"; waves[3] = {}; waves[3].startTime = 15; waves[3].length = "inf"; waves[3].delay = 12; waves[3].wait = true; waves[3].color = "green"; waves[3].aim = "misses"; waves[4] = {}; waves[4].startTime = 20; waves[4].length = "inf"; waves[4].delay = 18; waves[4].wait = true; waves[4].color = "green"; waves[4].aim = "misses"; waves[5] = {}; waves[5].startTime = 25; waves[5].length = "inf"; waves[5].delay = 24; waves[5].wait = true; waves[5].color = "green"; waves[5].aim = "misses"; waves[6] = {}; waves[6].startTime = 30; waves[6].length = "inf"; waves[6].delay = 29; waves[6].wait = true; waves[6].color = "green"; waves[6].aim = "misses"; waves[7] = {}; waves[7].startTime = 35; waves[7].length = "inf"; waves[7].delay = 34; waves[7].wait = true; waves[7].color = "green"; waves[7].aim = "misses"; waves[8] = {}; waves[8].startTime = 15; waves[8].length = "inf"; waves[8].delay = 16; waves[8].wait = true; waves[8].color = "red"; waves[8].aim = "random"; waves[9] = {}; waves[9].startTime = 20; waves[9].length = "inf"; waves[9].delay = 20; waves[9].wait = true; waves[9].color = "yellow"; waves[9].aim = "random"; waves[10] = {}; waves[10].startTime = 25; waves[10].length = "inf"; waves[10].delay = 24; waves[10].wait = true; waves[10].color = "red"; waves[10].aim = "random"; waves[11] = {}; waves[11].startTime = 30; waves[11].length = "inf"; waves[11].delay = 28; waves[11].wait = true; waves[11].color = "red"; waves[11].aim = "random"; waves[12] = {}; waves[12].startTime = 35; waves[12].length = "inf"; waves[12].delay = 32; waves[12].wait = true; waves[12].color = "yellow"; waves[12].aim = "random"; waves[13] = {}; waves[13].startTime = 40; waves[13].length = "inf"; waves[13].delay = 36; waves[13].wait = true; waves[13].color = "green"; waves[13].aim = "misses"; waves[14] = {}; waves[14].startTime = 50; waves[14].length = "inf"; waves[14].delay = 50; waves[14].wait = true; waves[14].color = "yellow"; waves[14].aim = "misses"; } level[16] = {}; level[16].timeLimit = 1500; level[16].snakeLength = 30; level[16].tips = "MISSION 17: Try to unwind your snake, or else the balls will keep hitting your knots."; level[16].minScore = 6600; level[16].waves = new Array(); with (level[16]) { waves[0] = {}; waves[0].startTime = 30; waves[0].length = 1550; waves[0].delay = 30; waves[0].wait = false; waves[0].color = "green"; waves[0].aim = "misses"; waves[1] = {}; waves[1].startTime = 30; waves[1].length = 1530; waves[1].delay = 40; waves[1].wait = false; waves[1].color = "red"; waves[1].aim = "misses"; waves[2] = {}; waves[2].startTime = 100; waves[2].length = 1300; waves[2].delay = 150; waves[2].wait = false; waves[2].color = "darkred"; waves[2].aim = "misses"; waves[3] = {}; waves[3].startTime = 400; waves[3].length = 800; waves[3].delay = 0; waves[3].wait = true; waves[3].color = "pink"; waves[3].aim = "hits"; } level[17] = {}; level[17].timeLimit = 1200; level[17].snakeLength = 20; level[17].tips = "MISSION 18: White balls are a clean 1000 points. They have no insanity effects, and they have no confusing requirements or bonuses. The only problem is that they're a pain to control."; level[17].minScore = 27000; level[17].waves = new Array(); with (level[17]) { waves[0] = {}; waves[0].startTime = 10; waves[0].length = 1160; waves[0].delay = 14; waves[0].wait = false; waves[0].color = "white"; waves[0].aim = "hits"; } level[18] = {}; level[18].timeLimit = 1600; level[18].snakeLength = 20; level[18].tips = "MISSION 19: What are pink balls good for? They certainly don't help you deal with with gray balls. "; level[18].minScore = 19000; level[18].waves = new Array(); with (level[18]) { waves[0] = {}; waves[0].startTime = 30; waves[0].length = 1560; waves[0].delay = 150; waves[0].wait = false; waves[0].color = "white"; waves[0].aim = "hits"; waves[1] = {}; waves[1].startTime = 10; waves[1].length = 1560; waves[1].delay = 20; waves[1].wait = true; waves[1].color = "gray"; waves[1].aim = "hits"; waves[2] = {}; waves[2].startTime = 15; waves[2].length = 1560; waves[2].delay = 0; waves[2].wait = true; waves[2].color = "pink"; waves[2].aim = "hits"; waves[3] = {}; waves[3].startTime = 15; waves[3].length = 1560; waves[3].delay = 50; waves[3].wait = false; waves[3].color = "green"; waves[3].aim = "misses"; } level[19] = {}; level[19].timeLimit = "inf"; level[19].snakeLength = 20; level[19].tips = "MISSION 20: Again, this level has no time limit. "; level[19].minScore = 13254; level[19].waves = new Array(); with (level[19]) { waves[0] = {}; waves[0].startTime = 10; waves[0].length = "inf"; waves[0].delay = 5; waves[0].wait = true; waves[0].color = "whitegreen"; waves[0].aim = "hits"; waves[1] = {}; waves[1].startTime = 18; waves[1].length = "inf"; waves[1].delay = 15; waves[1].wait = true; waves[1].color = "whitegreen"; waves[1].aim = "hits"; waves[2] = {}; waves[2].startTime = 25; waves[2].length = "inf"; waves[2].delay = 25; waves[2].wait = true; waves[2].color = "whitegreen"; waves[2].aim = "hits"; waves[3] = {}; waves[3].startTime = 100; waves[3].length = "inf"; waves[3].delay = 65; waves[3].wait = true; waves[3].color = "white"; waves[3].aim = "hits"; waves[4] = {}; waves[4].startTime = 50; waves[4].length = "inf"; waves[4].delay = 55; waves[4].wait = true; waves[4].color = "darkred"; waves[4].aim = "misses"; waves[5] = {}; waves[5].startTime = 10; waves[5].length = "inf"; waves[5].delay = 15; waves[5].wait = true; waves[5].color = "pink"; waves[5].aim = "hits"; } level[20] = {}; level[20].timeLimit = 1100; level[20].snakeLength = 25; level[20].tips = "MISSION 21: These balls are all aimed at the hole, and you don't have to worry... except the balls don't quite travel fast enough on their own. New balls won't appear in this level until you clear out the balls that are already there, so give those balls a good push to keep them coming."; level[20].minScore = 10000; level[20].waves = new Array(); with (level[20]) { waves[0] = {}; waves[0].startTime = 10; waves[0].length = 1090; waves[0].delay = 0; waves[0].wait = true; waves[0].color = "green"; waves[0].aim = "hits"; waves[1] = {}; waves[1].startTime = 11; waves[1].length = 1080; waves[1].delay = 0; waves[1].wait = true; waves[1].color = "green"; waves[1].aim = "hits"; waves[2] = {}; waves[2].startTime = 12; waves[2].length = 1070; waves[2].delay = 0; waves[2].wait = true; waves[2].color = "green"; waves[2].aim = "hits"; waves[3] = {}; waves[3].startTime = 13; waves[3].length = 1070; waves[3].delay = 0; waves[3].wait = true; waves[3].color = "blue"; waves[3].aim = "hits"; waves[4] = {}; waves[4].startTime = 14; waves[4].length = 1060; waves[4].delay = 0; waves[4].wait = true; waves[4].color = "blue"; waves[4].aim = "hits"; waves[5] = {}; waves[5].startTime = 15; waves[5].length = 1050; waves[5].delay = 0; waves[5].wait = true; waves[5].color = "blue"; waves[5].aim = "hits"; waves[6] = {}; waves[6].startTime = 16; waves[6].length = 1050; waves[6].delay = 0; waves[6].wait = true; waves[6].color = "blue"; waves[6].aim = "hits"; waves[7] = {}; waves[7].startTime = 17; waves[7].length = 1050; waves[7].delay = 0; waves[7].wait = true; waves[7].color = "blue"; waves[7].aim = "hits"; } level[21] = {}; level[21].timeLimit = 750; level[21].snakeLength = 20; level[21].tips = "MISSION 22: This level just has 30 green balls. The catch: you can't miss a single one. Remember that you can press the spacebar to start over if you screw up."; level[21].minScore = 3000; level[21].waves = new Array(); with (level[21]) { waves[0] = {}; waves[0].startTime = 20; waves[0].length = 750; waves[0].delay = 24; waves[0].wait = false; waves[0].color = "green"; waves[0].aim = "misses"; } level[22] = {}; level[22].timeLimit = 5400; level[22].snakeLength = 20; level[22].tips = "MISSION 23: Have fun."; level[22].minScore = 54321; level[22].waves = new Array(); with (level[22]) { waves[0] = {}; waves[0].startTime = 0; waves[0].length = 5300; waves[0].delay = 34; waves[0].wait = false; waves[0].color = "green"; waves[0].aim = "misses"; waves[1] = {}; waves[1].startTime = 0; waves[1].length = 5300; waves[1].delay = 35; waves[1].wait = false; waves[1].color = "red"; waves[1].aim = "misses"; waves[2] = {}; waves[2].startTime = 800; waves[2].length = 4500; waves[2].delay = 258; waves[2].wait = true; waves[2].color = "whitegreen"; waves[2].aim = "hits"; waves[3] = {}; waves[3].startTime = 200; waves[3].length = 5100; waves[3].delay = 44; waves[3].wait = true; waves[3].color = "blue"; waves[3].aim = "misses"; waves[4] = {}; waves[4].startTime = 1000; waves[4].length = 4300; waves[4].delay = 300; waves[4].wait = true; waves[4].color = "red"; waves[4].aim = "hits"; waves[5] = {}; waves[5].startTime = 300; waves[5].length = 5000; waves[5].delay = 205; waves[5].wait = false; waves[5].color = "darkred"; waves[5].aim = "misses"; } _global.ln = 0; _global.pause = false; _global.scores = new Array(); _global.progress = level.length; _global.state = "title"; _root.createEmptyMovieClip("track1_mv", _root.getNextHighestDepth()); _root.track1 = new Sound(track1_mv); _root.track1.attachSound("snake_sane.mp3"); _root.track1.start(0, 999999); _root.track1.setVolume(100); _root.createEmptyMovieClip("track2_mv", _root.getNextHighestDepth()); _root.track2 = new Sound(track2_mv); _root.track2.attachSound("snake_insane.mp3"); _root.track2.start(0, 999999); _root.track2.setVolume(0); _root.createEmptyMovieClip("track3_mv", _root.getNextHighestDepth()); _root.track3 = new Sound(track3_mv); _root.track3.attachSound("snake_melody.mp3"); _root.track3.start(0, 999999); _root.track3.setVolume(0); myLocalSO = SharedObject.getLocal("snakeballdata_version_0_5"); if (myLocalSO.data.progress != null) { progress = myLocalSO.data.progress; ln = myLocalSO.data.ln; i = 0; while (i < level.length) { scores[i] = myLocalSO.data.scores[i]; i++; } } else { progress = 8; ln = 0; myLocalSO.data.ln = 0; myLocalSO.data.progress = 8; myLocalSO.data.scores = new Array(); i = 0; while (i < level.length) { scores[i] = 0; myLocalSO.data.scores[i] = 0; i++; } } var KeyListener = {}; KeyListener.onKeyDown = function () { if (Key.isDown(32)) { if ((state != "menu") || (ln <= progress)) { play(); } } if (Key.isDown(9)) { pause = !pause; } if (Key.isDown(37) && (state == "menu")) { if (ln > 0) { ln--; } if (ln > progress) { locked1._visible = true; } else { locked1._visible = false; } } if (Key.isDown(39) && (state == "menu")) { if (ln < (level.length - 1)) { ln++; } if (ln > progress) { locked1._visible = true; } else { locked1._visible = false; } } }; Key.addListener(KeyListener);
Frame 31
state = "menu"; stop(); if (ln > progress) { locked1._visible = true; } else { locked1._visible = false; } empty1.onEnterFrame = function () { intro = level[ln].tips; scoredisplay = (("Minimum Score: " + level[ln].minScore) + "\rHigh Score: ") + scores[ln]; };
Frame 32
state = "transition";
Frame 46
stop(); state = "game"; pause = false; var snakeLength = level[ln].snakeLength; var snake = new Array(); var snake2 = new Array(); var snake3 = new Array(); var wave = new Array(); var increment = 0; var insanity = 0; var bonus = 0; var mdown = false; var multiplier = 0; var scorefuse = 0; var currentscore = 0; var pinkEffect = false; var ballCount = 0; var top = 50; var bottom = 450; var left = 50; var right = 600; var middleX = 325; var middleY = 250; var won = 0; jove_sprite.gotoAndStop(1); var comboTimer = 0; pause1._visible = false; wingraphic2._visible = false; multiplier = 1; _global.points = 0; var goal = {}; goal._x = 275; goal._y = 200; var mouseLoc = {}; var reflect = function (a, b) { var _local3 = Math.cos(a); var _local2 = Math.sin(a); var _local4 = (_local3 * Math.cos(2 * b)) + (_local2 * Math.sin(2 * b)); var _local5 = (_local3 * Math.sin(2 * b)) - (_local2 * Math.cos(2 * b)); return(Math.atan2(_local5, _local4)); }; var distance = function (a, b) { var _local2 = a._x - b._x; var _local1 = a._y - b._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; var minDistance = function (a, b, c) { var _local2 = a._x - b._x; if ((_local2 > c) || ((-_local2) > c)) { return(false); } var _local1 = a._y - b._y; if ((_local1 > c) || ((-_local1) > c)) { return(false); } return(Math.sqrt((_local2 * _local2) + (_local1 * _local1)) < c); }; var i = 0; while (i < snakeLength) { snake2[i] = empty1.attachMovie("ball2", "ball2" + i, empty1.getNextHighestDepth()); snake2[i]._x = 275; snake2[i]._y = 200; snake2[i].a = 0; i++; } snake[0] = empty2.attachMovie("snakehead", "ball0", empty1.getNextHighestDepth()); snake[0]._x = 275; snake[0]._y = 200; snake[0].a = 0; snake[0]._height = 18; var i = 1; while (i < snakeLength) { snake[i] = empty2.attachMovie("ball", "ball" + i, empty2.getNextHighestDepth()); snake[i]._x = 275; snake[i]._y = 200; snake[i].a = 0; snake[i]._height = 18 - (i / 2.5); i++; } var i = 0; while (i < snakeLength) { snake3[i] = empty2.attachMovie("ball_shiny", "ball_shiny" + i, empty2.getNextHighestDepth()); snake3[i]._x = 275; snake3[i]._y = 200; snake3[i].a = 0; snake3[i]._height = 18 - (i / 2.5); i++; } var i = 0; while (i < level[ln].waves.length) { wave[i] = {}; wave[i].startTime = level[ln].waves[i].startTime; wave[i].length = level[ln].waves[i].length; wave[i].delay = 0; wave[i].wait = level[ln].waves[i].wait; wave[i].color = level[ln].waves[i].color; wave[i].aim = level[ln].waves[i].aim; i++; } fallingBallAct = function () { if (!pause) { this.timer--; this._x = this._x + (Math.cos(this.a) * this.v); this._y = this._y + (Math.sin(this.a) * this.v); this.v = this.v * 0.85; this._width = this._width * 0.75; this._height = this._height * 0.75; if (this.timer == 0) { ballCount--; this.removeMovieClip(); } } }; showScore = function (x, y, text, color) { it = empty2.attachMovie("text", ("scoreincrement" + x) + y, empty2.getNextHighestDepth()); it.asdf.text = text; it._x = x; it._y = y; it.a = Math.atan2(it._y - 200, it._x - 275); it.timer = 36; it._width = 125 + (text * 0.22); it._height = 17 + (text * 0.028); it.onEnterFrame = function () { if (!pause) { this._x = this._x + (Math.cos(this.a) * 0.4); this._y = this._y + (Math.sin(this.a) * 0.4); this.timer--; if (this.timer <= 0) { this.removeMovieClip(); } } }; }; standardBallAct = function () { if (!pause) { var _local3 = true; this._x = this._x + (Math.cos(this.a) * this.v); this._y = this._y + (Math.sin(this.a) * this.v); this.a = this.a + this.da; this.v = this.v + this.dv; if (minDistance(this, snake[0], 26)) { head_x = snake[0]._x - (Math.cos(snake[0].a) * 28); head_y = snake[0]._y - (Math.sin(snake[0].a) * 28); this.a = Math.atan2(this._y - head_y, this._x - head_x); this.v = (this.v + 4) / 1.6; a = this.a; while (minDistance(this, snake[0], 24)) { this._x = this._x + (Math.cos(a) * 1); this._y = this._y + (Math.sin(a) * 1); } } var _local2 = 1; while (_local2 < snakeLength) { if (minDistance(this, snake[_local2], 19)) { dis = distance(this, snake[_local2]); a = Math.atan2(this._y - snake[_local2]._y, this._x - snake[_local2]._x); b = snake[_local2].a - a; while (b < -3.14159265358979) { b = b + (Math.PI*2); } while (b > Math.PI) { b = b - (Math.PI*2); } if (b < 0) { a = snake[_local2].a + (Math.PI/2); } else { a = snake[_local2].a - (Math.PI/2); } c = this.a - a; while (c < -3.14159265358979) { c = c + (Math.PI*2); } while (c > Math.PI) { c = c - (Math.PI*2); } if ((c < -1.5707963267949) || (c > (Math.PI/2))) { a = reflect(this.a, snake[_local2].a); } else { snake[_local2]._x = snake[_local2]._x - (Math.cos(a) * (18 - dis)); snake[_local2]._y = snake[_local2]._y - (Math.sin(a) * (18 - dis)); while (minDistance(this, snake[_local2], 19)) { this._x = this._x + (Math.cos(a) * 1); this._y = this._y + (Math.sin(a) * 1); } } this.a = a; this.v = (this.v + 1) / 1.1; } _local2++; } if (this._x < 0) { _local3 = false; } else if (this._x > 550) { _local3 = false; } else if (this._y < 0) { _local3 = false; } else if (this._y > 400) { _local3 = false; } else if (minDistance(this, goal, 40)) { if (comboTimer <= 0) { multiplier = 0; } var _local4 = ((this.points + (this.insanePoints * insanity)) + bonus) + multiplier; if (pinkeffect) { _local4 = _local4 * 3; } points = points + _local4; insanity = insanity + this.ds; if (insanity < 0) { insanity = 0; } if (insanity > 100) { insanity = 100; } showScore(this._x, this._y, _local4, wave[this.wave].color); multiplier = multiplier + this.combo; if (multiplier > 1000) { multiplier = 1000; } if (this.pinkeffect) { jove_sprite.gotoAndStop(55); } else { jove_sprite.gotoAndPlay(1 + Math.round(((multiplier / 40) * 100) / 100)); } comboTimer = 50 - (multiplier / 40); bonus = bonus + this.bonus; pinkeffect = this.pinkeffect; this.v = this.v * 0.8; if (this.v < 0) { this.v = this.v * -1; } this.a = Math.atan2((-this._y) + 200, (-this._x) + 275); this.onEnterFrame = fallingBallAct; this.timer = 20; if (wave[this.wave].wait == true) { wave[this.wave].delay = level[ln].waves[this.wave].delay; } } if (_local3 == false) { ballCount--; if (wave[this.wave].wait == true) { wave[this.wave].delay = level[ln].waves[this.wave].delay; } this.removeMovieClip(); } } }; makeBall = function (color, aim, parentWave) { var _local1 = empty1.attachMovie(color, "a", empty1.getNextHighestDepth()); if (aim == "hits") { if (Math.random() < 0.6) { _local1._x = 50 + (Math.random() * 450); if (Math.random() < 0.5) { _local1._y = 0; } else { _local1._y = 400; } } else { _local1._y = 50 + (Math.random() * 300); if (Math.random() < 0.5) { _local1._x = 0; } else { _local1._x = 550; } } var _local3 = (Math.random() * 2) * Math.PI; var _local5 = 275 + (30 * Math.cos(_local3)); var _local4 = 200 + (30 * Math.sin(_local3)); _local1.a = Math.atan2(_local4 - _local1._y, _local5 - _local1._x); } else if (aim == "misses") { if (Math.random() < 0.6) { _local1._x = 50 + (Math.random() * 450); if (Math.random() < 0.5) { _local1._y = 0; } else { _local1._y = 400; } } else { _local1._y = 50 + (Math.random() * 300); if (Math.random() < 0.5) { _local1._x = 0; } else { _local1._x = 550; } } _local1.a = Math.atan2(200 - _local1._y, 275 - _local1._x); if (Math.random() < 0.5) { _local1.a = _local1.a + (0.275 + (Math.random() * 0.425)); } else { _local1.a = _local1.a - (0.275 + (Math.random() * 0.425)); } } else { if (Math.random() < 0.6) { _local1._x = 50 + (Math.random() * 450); if (Math.random() < 0.5) { _local1._y = 0; } else { _local1._y = 400; } } else { _local1._y = 50 + (Math.random() * 300); if (Math.random() < 0.5) { _local1._x = 0; } else { _local1._x = 550; } } _local1.a = Math.atan2(200 - _local1._y, 275 - _local1._x); if (Math.random() < 0.5) { _local1.a = _local1.a + (Math.random() * 0.7); } else { _local1.a = _local1.a - (Math.random() * 0.7); } } if (color == "red") { _local1.points = 200; _local1.insanePoints = 0; _local1.ds = 14; _local1.v = 2; _local1.dv = 0; _local1.da = 0; _local1.bonus = 0; _local1.combo = 0; _local1.pinkeffect = false; } else if (color == "green") { _local1.points = 100; _local1.insanePoints = 0; _local1.ds = -10; _local1.v = 2; _local1.dv = 0; _local1.da = 0; _local1.bonus = 0; _local1.combo = 0; _local1.pinkeffect = false; } else if (color == "blue") { _local1.points = 0; _local1.insanePoints = 0; _local1.ds = 0; _local1.v = 1.4; _local1.dv = 0; _local1.da = 0; _local1.bonus = 5; _local1.combo = 0; _local1.pinkeffect = false; } else if (color == "whitegreen") { _local1.points = 100; _local1.insanePoints = 19; _local1.ds = -100; _local1.v = 3.5; _local1.dv = 0; _local1.da = -0.034; _local1.a = _local1.a + 0.2; _local1.bonus = 0; _local1.combo = 0; _local1.pinkeffect = false; } else if (color == "darkred") { _local1.points = 0; _local1.insanePoints = 0; _local1.ds = 100; _local1.v = 4; _local1.dv = 0; _local1.da = 0; _local1.bonus = 0; _local1.combo = 0; _local1.pinkeffect = false; } else if (color == "yellow") { _local1.points = 100; _local1.insanePoints = 0; _local1.ds = 0; _local1.v = 2; _local1.dv = 0; _local1.da = 0; _local1.bonus = 0; _local1.combo = 100; _local1.pinkeffect = false; } else if (color == "pink") { _local1.points = 0; _local1.insanePoints = 0; _local1.ds = 0; _local1.v = 6; _local1.dv = -0.2; _local1.da = 0; _local1.bonus = 0; _local1.combo = 0; _local1.pinkeffect = true; } else if (color == "gray") { _local1.points = 0; _local1.insanePoints = 0; _local1.ds = 0; _local1.v = 3; _local1.dv = 0; _local1.da = 0; _local1.bonus = 0; _local1.combo = 0; _local1.pinkeffect = false; } else if (color == "white") { _local1.points = 1000; _local1.insanePoints = 0; _local1.ds = 0; _local1.v = 9; _local1.dv = -0.18; _local1.da = 0.11; _local1.a = _local1.a - 0.5; _local1.bonus = 0; _local1.combo = 0; _local1.pinkeffect = false; } _local1.wave = parentWave; _local1.onEnterFrame = standardBallAct; ballCount++; }; empty1.onEnterFrame = function () { if (!pause) { x = ((points / level[ln].minScore) * 250) - 150; if (x < 0) { x = 0; } if (x > 100) { x = 100; } y = (insanity * 0.75) - (x * 0.15); if (y < 0) { y = 0; } _root.track1.setVolume((100 - (insanity * 0.3)) - (x * 0.3)); _root.track2.setVolume(y); y = (x * 0.75) - (insanity * 0.15); if (y < 0) { y = 0; } _root.track3.setVolume((x * 0.75) - (insanity * 0.15)); insanitybar._width = insanity * 1.2; if (comboTimer > 0) { comboTimer--; } x = (points / level[ln].minScore) * 120; scorebar._width = x; x = (scores[ln] / level[ln].minScore) * 120; if (x < 120) { x = 120; } scorebacking._width = x; scoreshiny._width = x; if (points > scores[ln]) { scores[ln] = Math.round((points * 100) / 100); } if (level[ln].timeLimit == "inf") { mytext = "HIGH SCORE: " + scores[ln]; points = points * 0.9985; timebar2._visible = false; } else { mytext = "POINTS: " + points; timebar2._visible = true; x = (increment / level[ln].timeLimit) * 120; timebar2.progressbar._width = ((x > 120) ? 120 : (x)); } var _local2 = 0; while (_local2 < level[ln].waves.length) { if ((wave[_local2].startTime == 0) && (wave[_local2].length != 0)) { if (wave[_local2].delay == 0) { makeBall(wave[_local2].color, wave[_local2].aim, _local2); if (wave[_local2].wait) { wave[_local2].delay--; } else { wave[_local2].delay = level[ln].waves[_local2].delay; } } else { wave[_local2].delay--; } wave[_local2].length--; } else { wave[_local2].startTime--; } _local2++; } mouseLoc._x = _xmouse - left; mouseLoc._y = _ymouse - top; var _local4 = 0; if (!minDistance(mouseLoc, snake[0], 2)) { var _local3 = Math.atan2(mouseLoc._y - snake[0]._y, mouseLoc._x - snake[0]._x); _local4 = distance(mouseLoc, snake[0]); if (_local4 > 60) { _local4 = 30; } else { _local4 = _local4 / 2; } if (mdown) { _local4 = _local4 / 5; } snake[0]._x = snake[0]._x + (Math.cos(_local3) * _local4); snake[0]._y = snake[0]._y + (Math.sin(_local3) * _local4); snake[0].a = _local3; snake[0]._rotation = (_local3 * 180) / Math.PI; if (snake[0]._x < -5) { snake[0]._x = -5; } if (snake[0]._x > 555) { snake[0]._x = 555; } if (snake[0]._y < -5) { snake[0]._y = -5; } if (snake[0]._y > 405) { snake[0]._y = 405; } snake2[0]._x = snake[0]._x; snake2[0]._y = snake[0]._y; snake2[0]._rotation = snake[0]._rotation; } var _local5 = 0; if (mdown) { _local2 = 1; while (_local2 < snakeLength) { b = snake[_local2 - 1].a - snake[_local2].a; if (b < -3.14159265358979) { b = b + (Math.PI*2); } else if (b > Math.PI) { b = b - (Math.PI*2); } _local5 = _local5 + b; _local2++; } } _local2 = 1; while (_local2 < snakeLength) { snake[_local2]._x = snake[_local2]._x + (Math.cos(snake[_local2].a) * ((-10 + (insanity * 0.242)) + ((_local4 * insanity) * 0.005))); snake[_local2]._y = snake[_local2]._y + (Math.sin(snake[_local2].a) * ((-10 + (insanity * 0.242)) + ((_local4 * insanity) * 0.005))); if (mdown) { var _local3 = Math.atan2(snake[_local2 - 1]._y - snake[_local2]._y, snake[_local2 - 1]._x - snake[_local2]._x); b = (snake[_local2 - 1].a - _local3) + ((0.5 + ((_local2 / snakeLength) / 2)) * ((_local5 < 0) ? 1 : -1)); while (b < -3.14159265358979) { b = b + (Math.PI*2); } while (b > Math.PI) { b = b - (Math.PI*2); } _local3 = _local3 + ((((_local2 * (_local2 + 10)) * b) / (1000 + insanity)) * (21 / snakeLength)); } else { var _local3 = Math.atan2(snake[_local2 - 1]._y - snake[_local2]._y, snake[_local2 - 1]._x - snake[_local2]._x); } if (_local2 > 1) { b = snake[_local2 - 1].a - _local3; mina = 0.7; if (((b < (-mina)) && (b > -3.14159265358979)) || ((b < ((Math.PI*2) - mina)) && (b > Math.PI))) { var _local3 = snake[_local2 - 1].a + mina; } if (((b > mina) && (b < Math.PI)) || ((b > (-6.28318530717959 + mina)) && (b < -3.14159265358979))) { var _local3 = snake[_local2 - 1].a - mina; } } snake[_local2]._x = snake[_local2 - 1]._x - (Math.cos(_local3) * 15); snake[_local2]._y = snake[_local2 - 1]._y - (Math.sin(_local3) * 15); snake[_local2].a = Math.atan2(snake[_local2 - 1]._y - snake[_local2]._y, snake[_local2 - 1]._x - snake[_local2]._x); snake[_local2]._rotation = (_local3 * 180) / Math.PI; _local2++; } _local2 = 0; while (_local2 < snakeLength) { snake3[_local2]._x = snake[_local2]._x; snake3[_local2]._y = snake[_local2]._y; snake3[_local2]._rotation = snake[_local2]._rotation; snake2[_local2]._x = snake[_local2]._x; snake2[_local2]._y = snake[_local2]._y; snake2[_local2]._rotation = snake[_local2]._rotation; _local2++; } increment++; if (((level[ln].timeLimit != "inf") && (increment >= level[ln].timeLimit)) && (ballCount == 0)) { play(); } pause1._visible = false; } else { pause1._visible = true; } if (((points >= level[ln].minScore) && (level[ln].timeLimit == "inf")) && (won == 0)) { wingraphic2._visible = true; wingraphic2.play(); won++; } if (won > 0) { won++; if (won >= 105) { wingraphic2._visible = false; } } }; var MouseListener = {}; MouseListener.onMouseDown = function () { mdown = true; }; MouseListener.onMouseUp = function () { mdown = false; }; Mouse.addListener(MouseListener);
Frame 47
state = "transition"; myLocalSO.data.scores[ln] = scores[ln]; if (level[ln].timeLimit == "inf") { mytext2 = "High Score: " + scores[ln]; } else { mytext2 = "Score: " + points; } if ((points >= level[ln].minScore) || ((level[ln].timeLimit == "inf") && (scores[ln] > level[ln].minScore))) { _root.track1.setVolume(70); _root.track2.setVolume(0); _root.track3.setVolume(75); mytext = "Excellent!"; if (progress == ln) { progress++; myLocalSO.data.progress = progress; } if ((ln < (level.length - 1)) && (ln < progress)) { ln++; myLocalSO.data.ln = ln; } halo1._visible = true; spiral1._visible = true; } else { _root.track1.setVolume(100); _root.track2.setVolume(0); _root.track3.setVolume(0); mytext = ""; halo1._visible = false; spiral1._visible = false; } stop();
Frame 61
points = 0; gotoAndStop (31);
Symbol 25 MovieClip [darkred] Frame 9
Symbol 63 MovieClip [wingraphic2] Frame 1
stop();
Symbol 63 MovieClip [wingraphic2] Frame 106
this.removeMovieClip();
Symbol 84 MovieClip [jove_sprite] Frame 2
stop();
Symbol 84 MovieClip [jove_sprite] Frame 54
gotoAndStop (1);
Symbol 103 Button
on (release) { play(); }
Symbol 111 MovieClip Frame 1
stop();
Symbol 115 Button
on (release) { if (ln > 0) { ln--; } if (ln > progress) { locked1._visible = true; } else { locked1._visible = false; } }
Symbol 116 Button
on (release) { if (ln < (level.length - 1)) { ln++; } if (ln > progress) { locked1._visible = true; } else { locked1._visible = false; } }
Symbol 117 Button
on (release) { if (ln <= progress) { play(); } }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [ball]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [red]Uses:3
Symbol 5 ShapeTweeningUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 ShapeTweeningUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [whitegreen]Uses:5 6 7 8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [green]Uses:10
Symbol 12 ShapeTweeningUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 ShapeTweeningUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [blue]Uses:12 13 14 15
Symbol 17 FontUsed by:18 27
Symbol 18 EditableTextUses:17Used by:19
Symbol 19 MovieClip [greentext]Uses:18
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25
Symbol 22 ShapeTweeningUsed by:25
Symbol 23 ShapeTweeningUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [darkred]Uses:20 21 22 23 24
Symbol 26 GraphicUsed by:28
Symbol 27 EditableTextUses:17Used by:28
Symbol 28 MovieClip [text]Uses:26 27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [ball2]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [snakehead]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [ball_shiny]Uses:33
Symbol 35 ShapeTweeningUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 ShapeTweeningUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [yellow]Uses:35 36 37 38
Symbol 40 ShapeTweeningUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 ShapeTweeningUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [pink]Uses:40 41 42 43
Symbol 45 ShapeTweeningUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 ShapeTweeningUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [gray]Uses:45 46 47 48
Symbol 50 ShapeTweeningUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 ShapeTweeningUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [white]Uses:50 51 52 53
Symbol 55 MovieClip [track1_mv]
Symbol 56 MovieClip [track2_mv]
Symbol 57 MovieClip [track3_mv]
Symbol 58 GraphicUsed by:62 66
Symbol 59 FontUsed by:60 61 64 65 78 86 88 98 100 106 118 119 126 127 128 129 130
Symbol 60 TextUses:59Used by:62
Symbol 61 TextUses:59Used by:62
Symbol 62 MovieClipUses:58 60 61Used by:63
Symbol 63 MovieClip [wingraphic2]Uses:62Used by:Timeline
Symbol 64 TextUses:59Used by:66
Symbol 65 TextUses:59Used by:66
Symbol 66 MovieClip [pause]Uses:58 64 65Used by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [insanity]Uses:67Used by:Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [scorebar]Uses:69Used by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [scorebacking]Uses:71Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [bar shiny]Uses:73Used by:79  Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [progressbar]Uses:75Used by:79
Symbol 77 GraphicUsed by:79
Symbol 78 TextUses:59Used by:79
Symbol 79 MovieClip [timebar2]Uses:77 76 74 78Used by:Timeline
Symbol 80 GraphicUsed by:84
Symbol 81 ShapeTweeningUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [jove_sprite]Uses:80 81 82 83Used by:Timeline
Symbol 85 GraphicUsed by:87
Symbol 86 TextUses:59Used by:87
Symbol 87 MovieClip [locked]Uses:85 86Used by:Timeline
Symbol 88 TextUses:59Used by:Timeline
Symbol 89 GraphicUsed by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:92
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:Timeline
Symbol 96 GraphicUsed by:97 99 101 103 115 116 117 120
Symbol 97 MovieClipUses:96Used by:99 101 103 115 116 117 120
Symbol 98 TextUses:59Used by:99 115
Symbol 99 ButtonUses:97 98 96Used by:Timeline
Symbol 100 TextUses:59Used by:101 116
Symbol 101 ButtonUses:97 100 96Used by:Timeline
Symbol 102 GraphicUsed by:103 117 120
Symbol 103 ButtonUses:97 102 96Used by:Timeline
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:Timeline
Symbol 106 TextUses:59Used by:Timeline
Symbol 107 GraphicUsed by:Timeline
Symbol 108 Sound [snake_insane.mp3]Used by:111
Symbol 109 Sound [snake_melody.mp3]Used by:111
Symbol 110 Sound [snake_sane.mp3]Used by:111
Symbol 111 MovieClipUses:108 109 110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 MovieClipUsed by:Timeline
Symbol 115 ButtonUses:97 98 96Used by:Timeline
Symbol 116 ButtonUses:97 100 96Used by:Timeline
Symbol 117 ButtonUses:97 102 96Used by:Timeline
Symbol 118 EditableTextUses:59Used by:Timeline
Symbol 119 EditableTextUses:59Used by:Timeline
Symbol 120 ButtonUses:97 102 96Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:124
Symbol 124 MovieClipUses:123Used by:Timeline
Symbol 125 GraphicUsed by:Timeline
Symbol 126 TextUses:59Used by:Timeline
Symbol 127 EditableTextUses:59Used by:Timeline
Symbol 128 TextUses:59Used by:Timeline
Symbol 129 EditableTextUses:59Used by:Timeline
Symbol 130 EditableTextUses:59Used by:Timeline

Instance Names

"empty1"Frame 3Symbol 114 MovieClip
"locked1"Frame 31Symbol 87 MovieClip [locked]
"jove_sprite"Frame 32Symbol 84 MovieClip [jove_sprite]
"timebar2"Frame 46Symbol 79 MovieClip [timebar2]
"scorebacking"Frame 46Symbol 72 MovieClip [scorebacking]
"scorebar"Frame 46Symbol 70 MovieClip [scorebar]
"scoreshiny"Frame 46Symbol 74 MovieClip [bar shiny]
"insanitybar"Frame 46Symbol 68 MovieClip [insanity]
"empty2"Frame 46Symbol 114 MovieClip
"pause1"Frame 46Symbol 66 MovieClip [pause]
"wingraphic2"Frame 46Symbol 63 MovieClip [wingraphic2]
"spiral1"Frame 47Symbol 93 MovieClip
"halo1"Frame 47Symbol 95 MovieClip
"asdf"Symbol 28 MovieClip [text] Frame 1Symbol 27 EditableText
"progressbar"Symbol 79 MovieClip [timebar2] Frame 1Symbol 76 MovieClip [progressbar]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 4 as "red"
ExportAssets (56)Timeline Frame 1Symbol 9 as "whitegreen"
ExportAssets (56)Timeline Frame 1Symbol 11 as "green"
ExportAssets (56)Timeline Frame 1Symbol 16 as "blue"
ExportAssets (56)Timeline Frame 1Symbol 19 as "greentext"
ExportAssets (56)Timeline Frame 1Symbol 25 as "darkred"
ExportAssets (56)Timeline Frame 1Symbol 28 as "text"
ExportAssets (56)Timeline Frame 1Symbol 30 as "ball2"
ExportAssets (56)Timeline Frame 1Symbol 32 as "snakehead"
ExportAssets (56)Timeline Frame 1Symbol 34 as "ball_shiny"
ExportAssets (56)Timeline Frame 1Symbol 39 as "yellow"
ExportAssets (56)Timeline Frame 1Symbol 44 as "pink"
ExportAssets (56)Timeline Frame 1Symbol 49 as "gray"
ExportAssets (56)Timeline Frame 1Symbol 54 as "white"
ExportAssets (56)Timeline Frame 1Symbol 55 as "track1_mv"
ExportAssets (56)Timeline Frame 1Symbol 56 as "track2_mv"
ExportAssets (56)Timeline Frame 1Symbol 57 as "track3_mv"
ExportAssets (56)Timeline Frame 1Symbol 63 as "wingraphic2"
ExportAssets (56)Timeline Frame 1Symbol 66 as "pause"
ExportAssets (56)Timeline Frame 1Symbol 68 as "insanity"
ExportAssets (56)Timeline Frame 1Symbol 70 as "scorebar"
ExportAssets (56)Timeline Frame 1Symbol 72 as "scorebacking"
ExportAssets (56)Timeline Frame 1Symbol 74 as "bar shiny"
ExportAssets (56)Timeline Frame 1Symbol 76 as "progressbar"
ExportAssets (56)Timeline Frame 1Symbol 76 as "progressbar"
ExportAssets (56)Timeline Frame 1Symbol 74 as "bar shiny"
ExportAssets (56)Timeline Frame 1Symbol 79 as "timebar2"
ExportAssets (56)Timeline Frame 1Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 1Symbol 87 as "locked"
ExportAssets (56)Timeline Frame 2Symbol 108 as "snake_insane.mp3"
ExportAssets (56)Timeline Frame 2Symbol 109 as "snake_melody.mp3"
ExportAssets (56)Timeline Frame 2Symbol 110 as "snake_sane.mp3"
ExportAssets (56)Timeline Frame 31Symbol 87 as "locked"
ExportAssets (56)Timeline Frame 32Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 33Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 34Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 35Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 36Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 37Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 38Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 39Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 40Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 41Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 42Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 43Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 44Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 45Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 46Symbol 84 as "jove_sprite"
ExportAssets (56)Timeline Frame 46Symbol 79 as "timebar2"
ExportAssets (56)Timeline Frame 46Symbol 72 as "scorebacking"
ExportAssets (56)Timeline Frame 46Symbol 70 as "scorebar"
ExportAssets (56)Timeline Frame 46Symbol 74 as "bar shiny"
ExportAssets (56)Timeline Frame 46Symbol 68 as "insanity"
ExportAssets (56)Timeline Frame 46Symbol 74 as "bar shiny"
ExportAssets (56)Timeline Frame 46Symbol 66 as "pause"
ExportAssets (56)Timeline Frame 46Symbol 63 as "wingraphic2"

Dynamic Text Variables

textSymbol 18 EditableText""
introSymbol 118 EditableText""
scoredisplaySymbol 119 EditableText""
mytextSymbol 127 EditableText""
mytextSymbol 129 EditableText""
mytext2Symbol 130 EditableText""




http://swfchan.com/27/132672/info.shtml
Created: 18/2 -2019 08:44:07 Last modified: 18/2 -2019 08:44:07 Server time: 06/12 -2025 17:17:11