| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231344 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #11445 |
| ETGAMES.COM |
| HOW TO PLAY: The Object of the game is to fill your castle full of gold before your opponent can! Watch for falling loot and attack caravans to plunder their gold! CONTROLS: J = Player 1 Attack K/L = Player 1 Move S = Player2 Attack D/F = Player 2 Move |
| CLICK TO CONTINUE |
| P1 |
| P1 |
| P2 |
| P2 |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 16 MovieClip "1" in Frame 1onClipEvent (load) { myNum = _name; } onClipEvent (enterFrame) { _root[("r" + myNum) + "Diff"] = _root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Old"]; _root[("r" + myNum) + "Change"] = _root[("r" + myNum) + "Diff"] / 3; _root[("g" + myNum) + "Diff"] = _root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Old"]; _root[("g" + myNum) + "Change"] = _root[("g" + myNum) + "Diff"] / 3; _root[("b" + myNum) + "Diff"] = _root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Old"]; _root[("b" + myNum) + "Change"] = _root[("b" + myNum) + "Diff"] / 3; swatchColor = new Color(this); swatchColor.setRGB(((_root[("r" + myNum) + "Change"] << 16) | (_root[("g" + myNum) + "Change"] << 8)) | _root[("b" + myNum) + "Change"]); _root[("r" + myNum) + "Old"] = _root[("r" + myNum) + "Old"] - (_root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Change"]); _root[("g" + myNum) + "Old"] = _root[("g" + myNum) + "Old"] - (_root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Change"]); _root[("b" + myNum) + "Old"] = _root[("b" + myNum) + "Old"] - (_root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Change"]); if (i < 3) { i++; _root[("r" + i) + "New"] = random(255); _root[("g" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); } else { i = 0; } }Instance of Symbol 16 MovieClip "2" in Frame 1onClipEvent (load) { myNum = _name; } onClipEvent (enterFrame) { _root[("r" + myNum) + "Diff"] = _root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Old"]; _root[("r" + myNum) + "Change"] = _root[("r" + myNum) + "Diff"] / 3; _root[("g" + myNum) + "Diff"] = _root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Old"]; _root[("g" + myNum) + "Change"] = _root[("g" + myNum) + "Diff"] / 3; _root[("b" + myNum) + "Diff"] = _root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Old"]; _root[("b" + myNum) + "Change"] = _root[("b" + myNum) + "Diff"] / 3; swatchColor = new Color(this); swatchColor.setRGB(((_root[("r" + myNum) + "Change"] << 16) | (_root[("g" + myNum) + "Change"] << 8)) | _root[("b" + myNum) + "Change"]); _root[("r" + myNum) + "Old"] = _root[("r" + myNum) + "Old"] - (_root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Change"]); _root[("g" + myNum) + "Old"] = _root[("g" + myNum) + "Old"] - (_root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Change"]); _root[("b" + myNum) + "Old"] = _root[("b" + myNum) + "Old"] - (_root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Change"]); if (i < 3) { i++; _root[("r" + i) + "New"] = random(255); _root[("g" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); } else { i = 0; } }Instance of Symbol 16 MovieClip "3" in Frame 1onClipEvent (load) { myNum = _name; } onClipEvent (enterFrame) { _root[("r" + myNum) + "Diff"] = _root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Old"]; _root[("r" + myNum) + "Change"] = _root[("r" + myNum) + "Diff"] / 3; _root[("g" + myNum) + "Diff"] = _root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Old"]; _root[("g" + myNum) + "Change"] = _root[("g" + myNum) + "Diff"] / 3; _root[("b" + myNum) + "Diff"] = _root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Old"]; _root[("b" + myNum) + "Change"] = _root[("b" + myNum) + "Diff"] / 3; swatchColor = new Color(this); swatchColor.setRGB(((_root[("r" + myNum) + "Change"] << 16) | (_root[("g" + myNum) + "Change"] << 8)) | _root[("b" + myNum) + "Change"]); _root[("r" + myNum) + "Old"] = _root[("r" + myNum) + "Old"] - (_root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Change"]); _root[("g" + myNum) + "Old"] = _root[("g" + myNum) + "Old"] - (_root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Change"]); _root[("b" + myNum) + "Old"] = _root[("b" + myNum) + "Old"] - (_root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Change"]); if (i < 3) { i++; _root[("r" + i) + "New"] = random(255); _root[("g" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); } else { i = 0; } }Frame 3function drop_loot(item, x, y) { i = 1; while (i < 7) { if (_root[item + i]._currentFrame == 1) { _root[item + i]._x = x; _root[item + i]._y = y; _root[item + i].gotoAndStop(2); i = 7; } else { i++; } } } speed = 2; speed_caravan = 1; speed_bag = 3; speed_chest = 4; groundlevel = 212; finished = false; s_sword1 = new Sound(); s_sword1.attachSound("sword1"); s_sword2 = new Sound(); s_sword2.attachSound("sword2"); s_hit1 = new Sound(); s_hit1.attachSound("hit1"); s_hit2 = new Sound(); s_hit2.attachSound("hit2"); s_money = new Sound(); s_money.attachSound("money"); nextFrame();Frame 4_root.p2._xscale = _root.p2._xscale * -1;Frame 5if (_root.winner == "p1") { _root.win.gotoAndStop("p1"); _root.p1.gotoAndStop("win"); _root.p2.gotoAndStop("lose"); } else { _root.win.gotoAndStop("p2"); _root.p1.gotoAndStop("lose"); _root.p2.gotoAndStop("win"); } finished = true;Instance of Symbol 16 MovieClip "1" in Frame 5onClipEvent (load) { myNum = _name; } onClipEvent (enterFrame) { _root[("r" + myNum) + "Diff"] = _root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Old"]; _root[("r" + myNum) + "Change"] = _root[("r" + myNum) + "Diff"] / 3; _root[("g" + myNum) + "Diff"] = _root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Old"]; _root[("g" + myNum) + "Change"] = _root[("g" + myNum) + "Diff"] / 3; _root[("b" + myNum) + "Diff"] = _root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Old"]; _root[("b" + myNum) + "Change"] = _root[("b" + myNum) + "Diff"] / 3; swatchColor = new Color(this); swatchColor.setRGB(((_root[("r" + myNum) + "Change"] << 16) | (_root[("g" + myNum) + "Change"] << 8)) | _root[("b" + myNum) + "Change"]); _root[("r" + myNum) + "Old"] = _root[("r" + myNum) + "Old"] - (_root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Change"]); _root[("g" + myNum) + "Old"] = _root[("g" + myNum) + "Old"] - (_root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Change"]); _root[("b" + myNum) + "Old"] = _root[("b" + myNum) + "Old"] - (_root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Change"]); if (i < 3) { i++; _root[("r" + i) + "New"] = random(255); _root[("g" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); } else { i = 0; } }Instance of Symbol 16 MovieClip "2" in Frame 5onClipEvent (load) { myNum = _name; } onClipEvent (enterFrame) { _root[("r" + myNum) + "Diff"] = _root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Old"]; _root[("r" + myNum) + "Change"] = _root[("r" + myNum) + "Diff"] / 3; _root[("g" + myNum) + "Diff"] = _root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Old"]; _root[("g" + myNum) + "Change"] = _root[("g" + myNum) + "Diff"] / 3; _root[("b" + myNum) + "Diff"] = _root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Old"]; _root[("b" + myNum) + "Change"] = _root[("b" + myNum) + "Diff"] / 3; swatchColor = new Color(this); swatchColor.setRGB(((_root[("r" + myNum) + "Change"] << 16) | (_root[("g" + myNum) + "Change"] << 8)) | _root[("b" + myNum) + "Change"]); _root[("r" + myNum) + "Old"] = _root[("r" + myNum) + "Old"] - (_root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Change"]); _root[("g" + myNum) + "Old"] = _root[("g" + myNum) + "Old"] - (_root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Change"]); _root[("b" + myNum) + "Old"] = _root[("b" + myNum) + "Old"] - (_root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Change"]); if (i < 3) { i++; _root[("r" + i) + "New"] = random(255); _root[("g" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); } else { i = 0; } }Instance of Symbol 16 MovieClip "3" in Frame 5onClipEvent (load) { myNum = _name; } onClipEvent (enterFrame) { _root[("r" + myNum) + "Diff"] = _root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Old"]; _root[("r" + myNum) + "Change"] = _root[("r" + myNum) + "Diff"] / 3; _root[("g" + myNum) + "Diff"] = _root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Old"]; _root[("g" + myNum) + "Change"] = _root[("g" + myNum) + "Diff"] / 3; _root[("b" + myNum) + "Diff"] = _root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Old"]; _root[("b" + myNum) + "Change"] = _root[("b" + myNum) + "Diff"] / 3; swatchColor = new Color(this); swatchColor.setRGB(((_root[("r" + myNum) + "Change"] << 16) | (_root[("g" + myNum) + "Change"] << 8)) | _root[("b" + myNum) + "Change"]); _root[("r" + myNum) + "Old"] = _root[("r" + myNum) + "Old"] - (_root[("r" + myNum) + "New"] - _root[("r" + myNum) + "Change"]); _root[("g" + myNum) + "Old"] = _root[("g" + myNum) + "Old"] - (_root[("g" + myNum) + "New"] - _root[("g" + myNum) + "Change"]); _root[("b" + myNum) + "Old"] = _root[("b" + myNum) + "Old"] - (_root[("b" + myNum) + "New"] - _root[("b" + myNum) + "Change"]); if (i < 3) { i++; _root[("r" + i) + "New"] = random(255); _root[("g" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); _root[("b" + i) + "New"] = random(255); } else { i = 0; } }Symbol 11 MovieClip Frame 1percent = int(_root.getBytesLoaded() / _root.getBytesTotal()) * 100; bar.gotoAndStop(percent); if (percent == 100) { _root.gotoAndStop("title"); }Symbol 11 MovieClip Frame 2gotoAndPlay (1);Symbol 13 Buttonon (release) { getURL ("http://www.etgames.com", "_blank"); }Symbol 40 MovieClip Frame 1gotoAndStop(substring(_parent._name, 7, 7));Symbol 43 MovieClip Frame 1if (_parent._currentFrame < _parent.frame) { _parent.nextFrame(); }Symbol 43 MovieClip Frame 2gotoAndPlay (1);Symbol 45 MovieClip Frame 1frame = 1; stop();Symbol 45 MovieClip Frame 100if (_name == "castle1") { _root.winner = "p1"; } else { _root.winner = "p2"; } _root.gotoAndStop("finish");Symbol 50 Buttonon (press) { nextFrame(); }Symbol 55 Buttonon (press) { _root.gotoAndStop("game"); }Symbol 56 MovieClip Frame 256stop();Symbol 65 MovieClip Frame 1stop();Symbol 66 MovieClip Frame 1if (_parent._x < -300) { if (_root.finished != true) { _parent._x = 600; } } else { _parent._x = _parent._x - _root.speed_caravan; } i = 1; while (i < 3) { if ((((((_root["p" + i]._x - 90) < _parent._x) && (_parent._x < (_root["p" + i]._x + 60))) && (_root["p" + i]._xscale < 0)) || (((_parent._x < (_root["p" + i]._x + 90)) && ((_root["p" + i]._x - 60) < _parent._x)) && (0 < _root["p" + i]._xscale))) && (_root["p" + i].attacking == true)) { _root["p" + i].attacking = false; _parent.hp--; _root.s_hit2.start(); _parent.caravan.play(); } i++; } if (_parent.hp == 0) { _parent.hp = 20; if (random(4) == 1) { _root.drop_loot("chest", _parent._x, _parent._y - 10); } else { _root.drop_loot("bag", _parent._x, _parent._y - 10); } }Symbol 66 MovieClip Frame 2gotoAndPlay (1);Symbol 67 MovieClip Frame 1hp = 20;Symbol 69 MovieClip Frame 1if ((_parent._y + _root.speed_bag) < _root.groundlevel) { _parent._y = _parent._y + _root.speed_bag; } else { i = 1; while (i < 3) { if ((((((_parent._x - 15) < _root["p" + i]._x) && (_root["p" + i]._x < (_parent._x + 15))) && (_root["p" + i].carrying == "nothing")) && (_root["p" + i]._currentFrame < 4)) && (_root.finished != true)) { _root["p" + i].loot = _parent.value; _root["p" + i].carrying = _parent.type; _parent.gotoAndStop(1); } i++; } }Symbol 69 MovieClip Frame 2gotoAndPlay (1);Symbol 70 MovieClip Frame 1type = "bag"; value = 5; stop();Symbol 70 MovieClip Frame 2if (450 < _x) { _x = 450; } else if (_x < 100) { _x = 100; }Symbol 71 MovieClip Frame 1if (_parent._parent.carrying != "nothing") { _parent.gotoAndStop(2); } else { _parent.gotoAndStop(1); }Symbol 71 MovieClip Frame 2gotoAndPlay (1);Symbol 73 MovieClip Frame 1gotoAndStop(_parent._parent._parent.carrying);Symbol 77 MovieClip Frame 1if (Key.isDown(_parent.right)) { _parent.key_right++; } else { _parent.key_right = 0; } if (Key.isDown(_parent.left)) { _parent.key_left++; } else { _parent.key_left = 0; } if (Key.isDown(_parent.right) || (Key.isDown(_parent.left))) { if (_parent._currentFrame == 1) { _parent.gotoAndStop("walk"); } } else if (_parent._currentFrame == 2) { _parent.gotoAndStop("stand"); } if (_parent.carrying == "nothing") { _parent.speed = _root.speed; } else { _parent.speed = _root.speed - 0.5; } if ((Key.isDown(_parent.right) && ((_parent.key_left == 0) || (_parent.key_right < _parent.key_left))) && (_parent._currentFrame < 3)) { _parent._x = _parent._x + _parent.speed; if (_parent._xscale < 0) { _parent._xscale = _parent._xscale * -1; } } if ((Key.isDown(_parent.left) && ((_parent.key_right == 0) || (_parent.key_left < _parent.key_right))) && (_parent._currentFrame < 3)) { _parent._x = _parent._x - _parent.speed; if (0 < _parent._xscale) { _parent._xscale = _parent._xscale * -1; } } if (Key.isDown(_parent.attack)) { if (((_parent.key_attack != true) && (_parent.carrying == "nothing")) && (_parent._currentFrame < 3)) { _parent.key_attack = true; _root.s_sword1.start(); _parent.gotoAndStop("attack"); } } else { _parent.key_attack = false; } castle = _root["castle" + (substring(_parent._name, 2, 2))]; if ((((castle._x - 55) < _parent._x) && (_parent._x < (castle._x + 55))) && (_parent.carrying != "nothing")) { castle.frame = castle.frame + _parent.loot; _parent.carrying = "nothing"; _root.s_money.start(); } if ((((((((_root.p2._x < (_parent._x + 50)) && (_parent._x < _root.p2._x)) && (0 < _parent._xscale)) && (_root.p2._xscale < 0)) || (((((_parent._x - 50) < _root.p2._x) && (_root.p2._x < _parent._x)) && (_parent._xscale < 0)) && (0 < _root.p2._xscale))) && (_parent._name == "p1")) && (_parent._currentFrame == 3)) && (_root.p2._currentFrame == 3)) { if (0 < _parent._xscale) { _parent._x = _parent._x - 20; _root.p2._x = _root.p2._x + 20; } else { _parent._x = _parent._x + 20; _root.p2._x = _root.p2._x - 20; } _root.clash._x = _root.p1._x + ((_root.p2._x - _root.p1._x) / 2); _root.clash.play(); _parent.attacking = false; _root.p2.attacking = false; _root.s_sword2.start(); _root.p2.gotoAndStop("blocked"); _parent.gotoAndStop("blocked"); } if (_parent._name == "p1") { victim = _root.p2; } else { victim = _root.p1; } if (((((victim._x < (_parent._x + 35)) && (_parent._x < victim._x)) && (0 < _parent._xscale)) || ((((_parent._x - 35) < victim._x) && (victim._x < _parent._x)) && (_parent._xscale < 0))) && (_parent.attacking == true)) { if (victim._x < _parent._x) { victim._xscale = 100; } else { victim._xscale = -100; } _parent.attacking = false; victim.gotoAndStop("hit"); } if (450 < _parent._x) { _parent._x = 450; } else if (_parent._x < 100) { _parent._x = 100; }Symbol 77 MovieClip Frame 2gotoAndPlay (1);Symbol 98 MovieClip Frame 3_parent.attacking = true;Symbol 98 MovieClip Frame 6_parent.gotoAndStop("stand");Symbol 100 MovieClip Frame 5_parent.gotoAndStop("stand");Symbol 102 MovieClip Frame 9_parent.gotoAndStop("stand");Symbol 103 MovieClip Frame 1if (0 < _parent._xscale) { _parent._x = _parent._x - 4; } else { _parent._x = _parent._x + 4; } if (450 < _parent._x) { _parent._x = 450; } else if (_parent._x < 100) { _parent._x = 100; }Symbol 103 MovieClip Frame 2gotoAndPlay (1);Symbol 108 MovieClip Frame 1if (_name == "p1") { right = 76; left = 75; attack = 74; } else { right = 70; left = 68; attack = 83; } if (ini != true) { ini = true; carrying = "nothing"; } attacking = false; stop();Symbol 108 MovieClip Frame 5attacking = false; _root.drop_loot(carrying, _x, _y); carrying = "nothing"; _root.s_hit1.start();Symbol 115 MovieClip Frame 1stop();Symbol 116 MovieClip Frame 1type = "chest"; value = 15; stop();Symbol 116 MovieClip Frame 2if (450 < _x) { _x = 450; } else if (_x < 100) { _x = 100; }Symbol 117 MovieClip Frame 1if (_root.finished != true) { if (0 < timer) { timer--; } else if (timer == 0) { _root.drop_loot("bag", 100 + random(350), -30); timer = -1; } else { timer = 200 + random(200); } }Symbol 117 MovieClip Frame 2gotoAndPlay (1);Symbol 123 MovieClip Frame 1_x = _root.p1._x; _y = (_root.p1._y - 50);Symbol 123 MovieClip Frame 2gotoAndPlay (1);Symbol 128 MovieClip Frame 1_x = _root.p2._x; _y = (_root.p2._y - 50);Symbol 128 MovieClip Frame 2gotoAndPlay (1);Symbol 131 MovieClip Frame 81_root.gotoAndStop("scores");Symbol 133 MovieClip Frame 81_root.gotoAndStop("scores");Symbol 137 Buttonon (release) { gotoAndStop (3); }
Library Items
| Symbol 1 Sound [sword2] | ||
| Symbol 2 Sound [sword1] | ||
| Symbol 3 Sound [money] | ||
| Symbol 4 Sound [hit2] | ||
| Symbol 5 Sound [hit1] | ||
| Symbol 6 Graphic | Used by:11 20 50 55 56 137 Timeline | |
| Symbol 7 Graphic | Used by:11 | |
| Symbol 8 Graphic | Used by:10 | |
| Symbol 9 Graphic | Used by:10 | |
| Symbol 10 MovieClip | Uses:8 9 | Used by:11 |
| Symbol 11 MovieClip | Uses:6 7 10 | Used by:Timeline |
| Symbol 12 Graphic | Used by:13 | |
| Symbol 13 Button | Uses:12 | Used by:Timeline |
| Symbol 14 Font | Used by:15 | |
| Symbol 15 Text | Uses:14 | Used by:16 |
| Symbol 16 MovieClip | Uses:15 | Used by:Timeline |
| Symbol 17 Graphic | Used by:56 | |
| Symbol 18 Graphic | Used by:56 Timeline | |
| Symbol 19 Graphic | Used by:20 | |
| Symbol 20 MovieClip | Uses:6 19 | Used by:56 Timeline |
| Symbol 21 Graphic | Used by:56 Timeline | |
| Symbol 22 Graphic | Used by:56 Timeline | |
| Symbol 23 Graphic | Used by:56 Timeline | |
| Symbol 24 Graphic | Used by:56 Timeline | |
| Symbol 25 Graphic | Used by:56 Timeline | |
| Symbol 26 Graphic | Used by:45 | |
| Symbol 27 Graphic | Used by:45 | |
| Symbol 28 Graphic | Used by:33 | |
| Symbol 29 Graphic | Used by:33 | |
| Symbol 30 Graphic | Used by:33 | |
| Symbol 31 Graphic | Used by:33 | |
| Symbol 32 Graphic | Used by:33 | |
| Symbol 33 MovieClip | Uses:28 29 30 31 32 | Used by:40 |
| Symbol 34 Graphic | Used by:39 | |
| Symbol 35 Graphic | Used by:39 | |
| Symbol 36 Graphic | Used by:39 | |
| Symbol 37 Graphic | Used by:39 | |
| Symbol 38 Graphic | Used by:39 | |
| Symbol 39 MovieClip | Uses:34 35 36 37 38 | Used by:40 |
| Symbol 40 MovieClip | Uses:33 39 | Used by:45 |
| Symbol 41 Graphic | Used by:45 | |
| Symbol 42 Graphic | Used by:44 45 | |
| Symbol 43 MovieClip | Used by:45 | |
| Symbol 44 MovieClip | Uses:42 | Used by:45 |
| Symbol 45 MovieClip | Uses:26 27 40 41 42 43 44 | Used by:56 Timeline |
| Symbol 46 Graphic | Used by:56 76 | |
| Symbol 47 Graphic | Used by:56 75 76 84 91 98 100 102 105 107 | |
| Symbol 48 Graphic | Used by:49 | |
| Symbol 49 MovieClip | Uses:48 | Used by:56 |
| Symbol 50 Button | Uses:6 | Used by:56 |
| Symbol 51 Graphic | Used by:56 | |
| Symbol 52 Font | Used by:53 54 | |
| Symbol 53 Text | Uses:52 | Used by:56 |
| Symbol 54 Text | Uses:52 | Used by:56 |
| Symbol 55 Button | Uses:6 | Used by:56 |
| Symbol 56 MovieClip | Uses:6 17 18 20 21 22 23 24 25 45 46 47 49 50 51 53 54 55 SS1 | Used by:Timeline |
| Symbol 57 Graphic | Used by:Timeline | |
| Symbol 58 Graphic | Used by:64 | |
| Symbol 59 Graphic | Used by:64 | |
| Symbol 60 Graphic | Used by:64 | |
| Symbol 61 Graphic | Used by:63 | |
| Symbol 62 Graphic | Used by:63 | |
| Symbol 63 MovieClip | Uses:61 62 | Used by:64 |
| Symbol 64 MovieClip | Uses:58 59 60 63 | Used by:65 |
| Symbol 65 MovieClip | Uses:64 | Used by:67 |
| Symbol 66 MovieClip | Used by:67 | |
| Symbol 67 MovieClip | Uses:65 66 | Used by:Timeline |
| Symbol 68 Graphic | Used by:70 73 | |
| Symbol 69 MovieClip | Used by:70 116 | |
| Symbol 70 MovieClip | Uses:68 69 | Used by:Timeline |
| Symbol 71 MovieClip | Used by:76 92 | |
| Symbol 72 Graphic | Used by:73 116 | |
| Symbol 73 MovieClip | Uses:68 72 | Used by:75 91 |
| Symbol 74 Graphic | Used by:75 | |
| Symbol 75 MovieClip | Uses:73 74 47 | Used by:76 |
| Symbol 76 MovieClip | Uses:46 47 71 75 | Used by:108 |
| Symbol 77 MovieClip | Used by:108 | |
| Symbol 78 Graphic | Used by:84 | |
| Symbol 79 Graphic | Used by:84 | |
| Symbol 80 Graphic | Used by:84 | |
| Symbol 81 Graphic | Used by:84 | |
| Symbol 82 Graphic | Used by:84 | |
| Symbol 83 Graphic | Used by:84 | |
| Symbol 84 MovieClip | Uses:78 47 79 80 81 82 83 | Used by:92 |
| Symbol 85 Graphic | Used by:91 | |
| Symbol 86 Graphic | Used by:91 | |
| Symbol 87 Graphic | Used by:91 | |
| Symbol 88 Graphic | Used by:91 | |
| Symbol 89 Graphic | Used by:91 | |
| Symbol 90 Graphic | Used by:91 | |
| Symbol 91 MovieClip | Uses:73 85 47 86 87 88 89 90 | Used by:92 |
| Symbol 92 MovieClip | Uses:84 71 91 | Used by:108 |
| Symbol 93 Graphic | Used by:98 | |
| Symbol 94 Graphic | Used by:98 | |
| Symbol 95 Graphic | Used by:98 | |
| Symbol 96 Graphic | Used by:98 | |
| Symbol 97 Graphic | Used by:98 | |
| Symbol 98 MovieClip | Uses:93 47 94 95 96 97 | Used by:108 |
| Symbol 99 Graphic | Used by:100 | |
| Symbol 100 MovieClip | Uses:99 47 | Used by:108 |
| Symbol 101 Graphic | Used by:102 | |
| Symbol 102 MovieClip | Uses:101 47 | Used by:108 |
| Symbol 103 MovieClip | Used by:108 | |
| Symbol 104 Graphic | Used by:105 | |
| Symbol 105 MovieClip | Uses:104 47 | Used by:108 |
| Symbol 106 Graphic | Used by:107 | |
| Symbol 107 MovieClip | Uses:106 47 | Used by:108 |
| Symbol 108 MovieClip | Uses:76 77 92 98 100 102 103 105 107 | Used by:Timeline |
| Symbol 109 Graphic | Used by:115 | |
| Symbol 110 Graphic | Used by:115 | |
| Symbol 111 Graphic | Used by:115 | |
| Symbol 112 Graphic | Used by:115 | |
| Symbol 113 Graphic | Used by:115 | |
| Symbol 114 Graphic | Used by:115 | |
| Symbol 115 MovieClip | Uses:109 110 111 112 113 114 | Used by:Timeline |
| Symbol 116 MovieClip | Uses:72 69 | Used by:Timeline |
| Symbol 117 MovieClip | Used by:Timeline | |
| Symbol 118 Graphic | Used by:119 | |
| Symbol 119 MovieClip | Uses:118 | Used by:123 |
| Symbol 120 Font | Used by:121 122 126 127 | |
| Symbol 121 Text | Uses:120 | Used by:123 |
| Symbol 122 Text | Uses:120 | Used by:123 |
| Symbol 123 MovieClip | Uses:119 121 122 | Used by:Timeline |
| Symbol 124 Graphic | Used by:125 | |
| Symbol 125 MovieClip | Uses:124 | Used by:128 |
| Symbol 126 Text | Uses:120 | Used by:128 |
| Symbol 127 Text | Uses:120 | Used by:128 |
| Symbol 128 MovieClip | Uses:125 126 127 | Used by:Timeline |
| Symbol 129 Graphic | Used by:Timeline | |
| Symbol 130 Graphic | Used by:131 | |
| Symbol 131 MovieClip | Uses:130 | Used by:134 |
| Symbol 132 Graphic | Used by:133 | |
| Symbol 133 MovieClip | Uses:132 | Used by:134 |
| Symbol 134 MovieClip | Uses:131 133 | Used by:Timeline |
| Symbol 135 Graphic | Used by:137 | |
| Symbol 136 Graphic | Used by:137 | |
| Symbol 137 Button | Uses:135 136 6 | Used by:Timeline |
| Streaming Sound 1 | Used by:Symbol 56 MovieClip |
Instance Names
| "1" | Frame 1 | Symbol 16 MovieClip |
| "2" | Frame 1 | Symbol 16 MovieClip |
| "3" | Frame 1 | Symbol 16 MovieClip |
| "castle1" | Frame 4 | Symbol 45 MovieClip |
| "castle2" | Frame 4 | Symbol 45 MovieClip |
| "bag1" | Frame 4 | Symbol 70 MovieClip |
| "bag2" | Frame 4 | Symbol 70 MovieClip |
| "bag3" | Frame 4 | Symbol 70 MovieClip |
| "bag4" | Frame 4 | Symbol 70 MovieClip |
| "bag5" | Frame 4 | Symbol 70 MovieClip |
| "bag6" | Frame 4 | Symbol 70 MovieClip |
| "p1" | Frame 4 | Symbol 108 MovieClip |
| "p2" | Frame 4 | Symbol 108 MovieClip |
| "clash" | Frame 4 | Symbol 115 MovieClip |
| "chest1" | Frame 4 | Symbol 116 MovieClip |
| "chest2" | Frame 4 | Symbol 116 MovieClip |
| "chest3" | Frame 4 | Symbol 116 MovieClip |
| "chest4" | Frame 4 | Symbol 116 MovieClip |
| "chest5" | Frame 4 | Symbol 116 MovieClip |
| "chest6" | Frame 4 | Symbol 116 MovieClip |
| "win" | Frame 5 | Symbol 134 MovieClip |
| "1" | Frame 5 | Symbol 16 MovieClip |
| "2" | Frame 5 | Symbol 16 MovieClip |
| "3" | Frame 5 | Symbol 16 MovieClip |
| "bar" | Symbol 11 MovieClip Frame 1 | Symbol 10 MovieClip |
| "castle1" | Symbol 56 MovieClip Frame 1 | Symbol 45 MovieClip |
| "castle2" | Symbol 56 MovieClip Frame 1 | Symbol 45 MovieClip |
| "caravan" | Symbol 67 MovieClip Frame 1 | Symbol 65 MovieClip |
Special Tags
| ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sword2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "sword1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "money" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "hit2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "hit1" |
Labels
| "title" | Frame 2 |
| "game" | Frame 3 |
| "finish" | Frame 5 |
| "scores" | Frame 6 |
| "go" | Symbol 67 MovieClip Frame 1 |
| "bag" | Symbol 73 MovieClip Frame 1 |
| "chest" | Symbol 73 MovieClip Frame 2 |
| "stand" | Symbol 108 MovieClip Frame 1 |
| "walk" | Symbol 108 MovieClip Frame 2 |
| "attack" | Symbol 108 MovieClip Frame 3 |
| "blocked" | Symbol 108 MovieClip Frame 4 |
| "hit" | Symbol 108 MovieClip Frame 5 |
| "win" | Symbol 108 MovieClip Frame 6 |
| "lose" | Symbol 108 MovieClip Frame 7 |
| "p1" | Symbol 134 MovieClip Frame 1 |
| "p2" | Symbol 134 MovieClip Frame 2 |
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