Symbol 4 MovieClip Frame 1
nCharacterCount = 1;
nFrameCount = 3;
nSpeed = 90;
function fun() {
if (100 < this.c1._alpha) {
bAlpha = false;
}
if (this.c1._alpha < 0) {
bAlpha = true;
}
i = 1;
while (nCharacterCount >= i) {
if (!(i % 2)) {
this["c" + i]._rotation = this["c" + i]._rotation - nSpeed;
} else {
this["c" + i]._rotation = this["c" + i]._rotation + nSpeed;
}
if (!bAlpha) {
this["c" + i]._alpha = this["c" + i]._alpha - (nSpeed / 2);
} else {
this["c" + i]._alpha = this["c" + i]._alpha + (nSpeed / 2);
}
i++;
}
}
bAlpha = true;
i = 1;
while (nCharacterCount >= i) {
this["c" + i]._alpha = 0;
i++;
}
fun();
Symbol 4 MovieClip Frame 2
fun();
Symbol 4 MovieClip Frame 3
again();
Symbol 9 MovieClip Frame 1
nCharacterCount = 1;
nFrameCount = 3;
nSpeed = 100;
function fun() {
if (100 < this.c1._alpha) {
bAlpha = false;
}
if (this.c1._alpha < 0) {
bAlpha = true;
}
i = 1;
while (nCharacterCount >= i) {
if (!(i % 2)) {
this["c" + i]._rotation = this["c" + i]._rotation - nSpeed;
} else {
this["c" + i]._rotation = this["c" + i]._rotation + nSpeed;
}
if (!bAlpha) {
this["c" + i]._alpha = this["c" + i]._alpha - (nSpeed / 2);
} else {
this["c" + i]._alpha = this["c" + i]._alpha + (nSpeed / 2);
}
i++;
}
}
bAlpha = true;
i = 1;
while (nCharacterCount >= i) {
this["c" + i]._alpha = 0;
i++;
}
fun();
Symbol 9 MovieClip Frame 2
fun();
Symbol 9 MovieClip Frame 3
again();
Symbol 14 MovieClip Frame 1
nCharacterCount = 1;
nFrameCount = 3;
nSpeed = 95;
function fun() {
if (100 < this.c1._alpha) {
bAlpha = false;
}
if (this.c1._alpha < 0) {
bAlpha = true;
}
i = 1;
while (nCharacterCount >= i) {
if (!(i % 2)) {
this["c" + i]._rotation = this["c" + i]._rotation - nSpeed;
} else {
this["c" + i]._rotation = this["c" + i]._rotation + nSpeed;
}
if (!bAlpha) {
this["c" + i]._alpha = this["c" + i]._alpha - (nSpeed / 2);
} else {
this["c" + i]._alpha = this["c" + i]._alpha + (nSpeed / 2);
}
i++;
}
}
bAlpha = true;
i = 1;
while (nCharacterCount >= i) {
this["c" + i]._alpha = 0;
i++;
}
fun();
Symbol 14 MovieClip Frame 2
fun();
Symbol 14 MovieClip Frame 3
again();
Symbol 19 MovieClip Frame 1
nCharacterCount = 1;
nFrameCount = 3;
nSpeed = 98;
function fun() {
if (100 < this.c1._alpha) {
bAlpha = false;
}
if (this.c1._alpha < 0) {
bAlpha = true;
}
i = 1;
while (nCharacterCount >= i) {
if (!(i % 2)) {
this["c" + i]._rotation = this["c" + i]._rotation - nSpeed;
} else {
this["c" + i]._rotation = this["c" + i]._rotation + nSpeed;
}
if (!bAlpha) {
this["c" + i]._alpha = this["c" + i]._alpha - (nSpeed / 2);
} else {
this["c" + i]._alpha = this["c" + i]._alpha + (nSpeed / 2);
}
i++;
}
}
bAlpha = true;
i = 1;
while (nCharacterCount >= i) {
this["c" + i]._alpha = 0;
i++;
}
fun();
Symbol 19 MovieClip Frame 2
fun();
Symbol 19 MovieClip Frame 3
again();