Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.gametop.com/stats/gangstawar.html", "_blank");
};
_global.gameName = "Zenon2";
_root.loaderAnimDelta = 5;
_root.loaderAnimPause = 2500;
_root.parsingAnimDelta = 10;
Instance of Symbol 10 MovieClip in Frame 2
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 3
stop();
Instance of Symbol 15 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + _root.loaderAnimDelta);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) {
this._alpha = this._alpha - _root.loaderAnimDelta;
if (_alpha < 0) {
_root.gotoAndPlay("init");
}
}
}
Frame 6
function globalStart() {
trace("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.charsInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
_global.bIsGotoMenuAfterGame = false;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local10 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
if (diffLevel == 1) {
_local10 = Math.round(_local10 * 1.25);
}
if (diffLevel == 3) {
_local10 = Math.round(_local10 * 0.75);
}
var _local11 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local10, playerS.withoutBase, _local11, playerS.maxShield, _local10, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
var _local3 = 0;
while (_local3 < playerS.fpsWeapons.length) {
var _local9 = new newWeapon();
_local9.initWeapon(playerS.fpsWeapons[_local3].weaponName, playerS.fpsWeapons[_local3].bulletDamage, playerS.fpsWeapons[_local3].bulletInLine, playerS.fpsWeapons[_local3].bulletInPack, playerS.fpsWeapons[_local3].timeBetweenLines, playerS.fpsWeapons[_local3].timeBetweenShoots, playerS.fpsWeapons[_local3].timeReload, playerS.fpsWeapons[_local3].autoReload, playerS.fpsWeapons[_local3].soundShoot, playerS.fpsWeapons[_local3].soundShootNoBullets, playerS.fpsWeapons[_local3].soundReload, playerS.fpsWeapons[_local3].soundReloadNoBullets);
_local9.setShakeParam(playerS.fpsWeapons[_local3].shakeMinRadiusX, playerS.fpsWeapons[_local3].shakeMinRadiusY, playerS.fpsWeapons[_local3].shakeMaxRadiusX, playerS.fpsWeapons[_local3].shakeMaxRadiusY, playerS.fpsWeapons[_local3].shakeGrowPerShootX, playerS.fpsWeapons[_local3].shakeGrowPerShootY, playerS.fpsWeapons[_local3].shakeDecPerFrameX, playerS.fpsWeapons[_local3].shakeDecPerFrameY);
var _local4;
if (_local3 == 0) {
_local4 = currLevel.Ammo1;
} else if (_local3 == 1) {
_local4 = currLevel.Ammo2;
} else if (_local3 == 2) {
_local4 = currLevel.Ammo3;
} else if (_local3 == 3) {
_local4 = currLevel.Ammo4;
}
_local9.setNumAmmoAndReload(_local4);
_root.bg.player.addWeapon(_local9);
_local3++;
}
_root.bg.player.changeWeapon(currLevel.StartWeaponIndex);
_root.bg.player.setGunMoveEdges(_global.envS.cursorLeft, _global.envS.cursorRight, _global.envS.cursorTop, _global.envS.cursorBottom, _global.envS.gunLeft, _global.envS.gunRight, _global.envS.gunTop, _global.envS.gunBottom);
_root.gui.airstrike.stop();
_root.gui.airstrike._visible = false;
_global.airstrikeDelay = 0;
_global.numUnitsCounted = 0;
_global.numNeedUnitsCounted = 100000 /* 0x0186A0 */;
if (_global.currLevel.events.special_destroyed.need_destroy) {
_global.numNeedUnitsCounted = _global.currLevel.events.special_destroyed.need_destroy;
}
_root.gui.textBarProgressDebug._visible = false;
_root.gui.textBarShakeDebug._visible = false;
_root.gui.win_icon._visible = false;
_root.gui.lose_icon._visible = false;
if (_global.currLevel.events.special_destroyed) {
if (_global.currLevel.events.special_destroyed.game_action == "win") {
_root.gui.win_icon._visible = true;
_root.gui.win_icon.gotoAndStop("units_win");
} else {
_root.gui.lose_icon._visible = true;
_root.gui.lose_icon.gotoAndStop("units_lose");
}
}
if (_global.currLevel.events.time_is_out) {
if (_global.currLevel.events.time_is_out.game_action == "win") {
_root.gui.win_icon._visible = true;
_root.gui.win_icon.gotoAndStop("time_win");
} else {
_root.gui.lose_icon._visible = true;
_root.gui.lose_icon.gotoAndStop("time_lose");
}
}
_global.arForsedRemove = new Array();
_root.gui.wicon_1.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.changeWeapon(0);
}
};
_root.gui.wicon_2.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.changeWeapon(1);
}
};
_root.gui.wicon_3.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.changeWeapon(2);
}
};
_root.gui.wicon_4.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.changeWeapon(3);
}
};
_root.gui.wicon_5.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.changeWeapon(4);
}
};
_root.gui.wicon_r.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.reloadWeapon();
}
};
_root.gui.wicon_1.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
};
_root.gui.wicon_1.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
};
_root.gui.wicon_2.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
};
_root.gui.wicon_2.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
};
_root.gui.wicon_3.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
};
_root.gui.wicon_3.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
};
_root.gui.wicon_4.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
};
_root.gui.wicon_4.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
};
_root.gui.wicon_5.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
};
_root.gui.wicon_5.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
};
_root.gui.wicon_r.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
_root.gui.wicon_r.gotoAndStop(2);
};
_root.gui.wicon_r.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
_root.gui.wicon_r.gotoAndStop(1);
};
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
bg.oEF3 = createStars;
_root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local6 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local5 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local5 = parseInt(_local5);
if (_local6 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local5});
}
if (_local6 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local5});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local7 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local7.length) {
_local7[i] = Math.floor(parseFloat(_local7[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local7;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local7 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local7.length) {
_local7[i] = trim(_local7[i]);
i++;
}
_global.envS.comboLinkagez = _local7;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local7 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local7.length) {
_local7[i] = Math.floor(parseFloat(_local7[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local7;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
initCreateStars();
_root.bg.oEF2();
_root.gui.red_fade._visible = false;
_root.gui.red_fade.stop();
if (noSet(_global.envS.headshootRatio)) {
trace("_global.envS.headshootRatio == undefined! Set default value!");
_global.envS.headshootRatio = 10;
}
trace(_root.gui.blackfade);
_root.gui.blackfade._visible = true;
_root.gui.blackfade.gotoAndPlay(2);
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
wnd.wnd_header.gotoAndStop(3);
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
tf4.text = _global.gameScore;
_global.bIsGotoMenuAfterGame = true;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
Array.prototype.add = function (a, canBeTwice) {
canBeTwice = Boolean(canBeTwice);
if (canBeTwice) {
this.push(a);
} else {
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
return(undefined);
}
_local2++;
}
this.push(a);
}
};
Array.prototype.remove = function (a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.removeFromObj = function (str, a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2][str] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.inArray = function (a, str) {
if (_global.noSet(str)) {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3] == a) {
return(true);
}
_local3++;
}
} else {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3][str] == a) {
return(true);
}
_local3++;
}
}
return(false);
};
Array.prototype.arrangeLength = function (len) {
if (this.length < len) {
var _local2 = 0;
while (_local2 < len) {
if (this[_local2] == undefined) {
this[_local2] = this[this.length - 1];
}
_local2++;
}
}
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str, important) {
if (important == undefined) {
important = false;
}
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if ((_global.envS.debugTrace == 1) || (important)) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
_global.parsingOn = function () {
this._alpha = this._alpha + _root.parsingAnimDelta;
if (this._alpha > (100 + _root.parsingAnimDelta)) {
_root.gotoAndStop("parse");
delete this.onEnterFrame;
}
};
_global.parsingOff = function () {
this._alpha = this._alpha - _root.parsingAnimDelta;
if (this._alpha <= 0) {
delete this.onEnterFrame;
_root.gotoAndStop("menu");
}
};
_global.nullCharWidth = 20;
_global.charSpacer = 15;
_global.charWaiter = function () {
if (!charsInProcess) {
return(undefined);
}
if (this.step == undefined) {
this.step = 0;
}
this.step++;
this.gotoAndPlay(1);
if (this.step >= this.maxstep) {
this._visible = true;
this.play();
delete this.onEnterFrame;
}
};
_global.makeText = function (str, lnk) {
if (lnk == undefined) {
lnk = "MovieAnimation1";
}
for (var _local15 in _root.charCont) {
_root.charCont[_local15].removeMovieClip();
}
var _local9 = new Array();
var _local10 = 0;
var _local6 = 0;
var _local5 = 0;
while (_local5 < str.length) {
var _local4 = str.charAt(_local5);
if (_local4 != " ") {
var _local8 = _local4;
if (_local4 == "l") {
_local8 = "ll";
}
var _local7 = _root.charCont.getNextHighestDepth();
var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7);
var _local12 = _local3.char.attachMovie("char_" + _local8, "c", 0);
_local3.maxstep = 3 + (2 * (str.length - _local5));
_local3._visible = false;
_local3.stop();
_local3.onEnterFrame = _global.charWaiter;
if (_local5 != 0) {
_local3._x = ((_local10 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2);
}
_local10 = _local3._x;
_local6 = _local3.char.c._width / 2;
_local9.push(_local3);
} else {
_local10 = _local10 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2));
_local6 = _global.nullCharWidth;
}
_local5++;
}
var _local14 = _local9[_local9.length - 1];
_local5 = 0;
while (_local5 < _local9.length) {
_local9[_local5]._x = _local9[_local5]._x - (_local14._x / 2);
_local5++;
}
};
stop();
_root.parsingDataMC._alpha = 0;
_root.parsingDataMC.onEnterFrame = parsingOn;
_global.allowToStart = false;
_global.lineInterpolation = function (ymin, ymax, xmin, xmax, xcur) {
var _local3;
var _local1;
var _local2;
_local1 = (ymax - ymin) / (xmax - xmin);
_local2 = ymin - (_local1 * xmin);
_local3 = (_local1 * xcur) + _local2;
return(_local3);
};
_global.randRange = function (min, max) {
var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min;
return(_local1);
};
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
_root.bossBar.show();
if (_root.gui.red_fade._visible) {
if (_root.gui.red_fade._currentframe == _root.gui.red_fade._totalframes) {
_root.gui.red_fade._visible = false;
_root.gui.red_fade.gotoAndStop(1);
}
}
if (_global.airstrikeDelay > 0) {
_global.airstrikeDelay--;
if (_global.airstrikeDelay <= 0) {
trace("Airstrike deal DAMAGE!!!");
var j = 0;
while (j < enemyObjects.length) {
enemyObjects[j].changeArmor(-_global.envS.airstrikeDamage);
j++;
}
_global.airstrikeDelay = 0;
}
}
if (_root.gui.airstrike._visible) {
if (_root.gui.airstrike._currentframe == _root.gui.airstrike._totalframes) {
_root.gui.airstrike.stop();
_root.gui.airstrike._visible = false;
trace("--- END AIRSTRIKE ---");
}
}
var xp = _root.bg.player._x;
var yp = (400 + _root.bg.player._y);
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var t = true;
while (t) {
t = false;
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].m_fakeZ > enemyObjects[j + 1].m_fakeZ) {
t = true;
a = enemyObjects[j + 1];
enemyObjects[j + 1] = enemyObjects[j];
enemyObjects[j] = a;
}
j++;
}
}
var my_depth = 10;
var pointed_enemy = null;
var cur_pointed_scale = 0;
var i = 0;
while (i < enemyObjects.length) {
name = enemyObjects[i];
name._alpha = 100;
name.swapDepths(my_depth);
my_depth++;
if (name.m_fakeZ < cur_pointed_scale) {
} else if (name.hitBody.hitTest(ppointz[0].x, ppointz[0].y, true)) {
pointed_enemy = name;
cur_pointed_scale = name.m_fakeZ;
}
i++;
}
if (pointed_enemy != null) {
}
if (_global.arForsedRemove.length > 0) {
var i = 0;
while (i < enemyObjects.length) {
name = enemyObjects[i];
var ii = 0;
while (ii < _global.arForsedRemove.length) {
if (_global.arForsedRemove[ii] == name.m_specialMark) {
name.changeArmor(-name.startArmor);
}
ii++;
}
i++;
}
delete _global.arForsedRemove;
_global.arForsedRemove = new Array();
}
if (_root.bg.player.m_bIsBaah_MainAs) {
var enemy_target = null;
var enemy_target_scale = 0;
var enemy_head_shoot = false;
var i = 0;
while (i < enemyObjects.length) {
name = enemyObjects[i];
var px = ppointz[0].x;
var py = ppointz[0].y;
if (name.m_fakeZ < cur_pointed_scale) {
} else {
var is_head_shoot = false;
if (name.hitBody.hitTest(px, py, true)) {
enemy_target = name;
enemy_target_scale = name.m_fakeZ;
enemy_head_shoot = true;
is_head_shoot = true;
}
if (name.hitBody == name.body) {
is_head_shoot = false;
}
if (!is_head_shoot) {
if (name.body.hitTest(px, py, true)) {
enemy_target = name;
enemy_target_scale = name.m_fakeZ;
enemy_head_shoot = false;
}
}
}
i++;
}
if (enemy_target) {
var dmg = _root.bg.player.m_iBulletDamage_MainAs;
if (enemy_head_shoot) {
dmg = dmg * _global.envS.headshootRatio;
enemy_target.setHeadShootFlag();
trace(((("_global.mainOEF: " + enemy_target) + ": HEAD SHOOT (damage: ") + dmg) + ")!!!");
} else {
trace(("_global.mainOEF: " + enemy_target) + ": SHOOT!");
}
enemy_target.changeArmor(-dmg);
}
}
_root.bg.player.m_bIsBaah_MainAs = false;
var fullArray = new Array();
fullArray = staticObjects.concat(enemyObjects);
var i = 0;
while (i < fullArray.length) {
if (fullArray[i].checkRelations(fullArray)) {
i--;
fullArray = staticObjects.concat(enemyObjects);
}
i++;
}
if (_global.gameOver) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
_root.gui.red_fade._visible = false;
_root.gui.red_fade.gotoAndStop(1);
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
if (_global.gameOver) {
if (_global.gameInWin == false) {
wnd.wnd_header.gotoAndStop(2);
_global.sound.play("gameOver", undefined, true);
_global.levelNum--;
trace("LOSE!");
} else {
wnd.wnd_header.gotoAndStop(1);
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelCompleted", undefined, true);
var saved = SharedObject.getLocal(gameName, "/");
if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) {
if (!noSet(levels["level_" + (levelNum + 1)])) {
saved.data.levelDone = levelNum;
saved.data.killed = _global.fullRezults.killed;
saved.data.survived = _global.fullRezults.survived;
saved.data.items = _global.fullRezults.items;
saved.data.gameScore = _global.gameScore;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
}
}
trace("VICTORY!");
}
}
wnd.tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
wnd.tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
wnd.tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
wnd.tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
wnd.tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
wnd.tf1.text = _global.rezults.killed;
wnd.tf2.text = _global.rezults.survived;
wnd.tf3.text = _global.rezults.items;
wnd.tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, foo.obj.yoffset);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (_global.gameOver == false) {
_root.gui.textBarProgressDebug.tf.text = newline;
if (_global.currLevel.events.all_destroyed) {
_root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("event: all_destroyed\n action = " + _global.currLevel.events.all_destroyed.game_action) + ";\n");
if ((enemyObjects.length == 0) && (currLevelByFrame.length == 0)) {
_global.gameOver = true;
if (_global.currLevel.events.all_destroyed.game_action == "win") {
_global.gameInWin = true;
}
trace(("event: all_destroyed; game_action = " + _global.currLevel.events.all_destroyed.game_action) + ";");
}
}
if (_global.currLevel.events.special_destroyed) {
_root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("\nevent: special_destroyed\n action = " + _global.currLevel.events.special_destroyed.game_action) + ";\n");
_root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (((("progress: " + _global.numUnitsCounted) + "/") + _global.numNeedUnitsCounted) + ";\n");
if (_global.currLevel.events.special_destroyed.game_action == "win") {
_root.gui.win_icon.tf.text = _global.numNeedUnitsCounted - _global.numUnitsCounted;
} else {
_root.gui.lose_icon.tf.text = _global.numNeedUnitsCounted - _global.numUnitsCounted;
}
if (_global.numUnitsCounted >= _global.numNeedUnitsCounted) {
_global.gameOver = true;
if (_global.currLevel.events.special_destroyed.game_action == "win") {
_global.gameInWin = true;
}
trace(("event: special_destroyed; game_action = " + _global.currLevel.events.special_destroyed.game_action) + ";");
}
}
if (_global.currLevel.events.time_is_out) {
_root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("\nevent: time_is_out\n action = " + _global.currLevel.events.time_is_out.game_action) + ";\n");
var time_str = "??:??";
if (_global.currLevel.events.time_is_out.time_count_down == 1) {
var dt = Math.round((_global.currLevel.events.time_is_out.time_passed - _global.levelTime) / 1000);
var st1 = (dt % 60);
if (st1 < 10) {
st1 = "0" + st1;
}
var tt1 = Math.floor(dt / 60);
if (tt1 < 10) {
tt1 = "0" + tt1;
}
time_str = (tt1 + ":") + st1;
} else {
var dt = Math.round(_global.levelTime / 1000);
var st1 = (dt % 60);
if (st1 < 10) {
st1 = "0" + st1;
}
var tt1 = Math.floor(dt / 60);
if (tt1 < 10) {
tt1 = "0" + tt1;
}
dt = Math.round(_global.currLevel.events.time_is_out.time_passed / 1000);
var st2 = (dt % 60);
if (st2 < 10) {
st2 = "0" + st2;
}
var tt2 = Math.floor(dt / 60);
if (tt2 < 10) {
tt2 = "0" + tt2;
}
time_str = (((((tt1 + ":") + st1) + " of ") + tt2) + ":") + st2;
}
if (_global.currLevel.events.time_is_out.game_action == "win") {
_root.gui.win_icon.tf.text = time_str;
} else {
_root.gui.lose_icon.tf.text = time_str;
}
if (_global.levelTime >= _global.currLevel.events.time_is_out.time_passed) {
_global.gameOver = true;
if (_global.currLevel.events.time_is_out.game_action == "win") {
_global.gameInWin = true;
}
trace(("event: time_is_out; game_action = " + _global.currLevel.events.time_is_out.game_action) + ";");
}
}
}
}
};
_global.initCreateStars = function () {
for (var _local4 in starsS) {
var _local1 = starsS[_local4];
if (!noSet(_local1.linkage)) {
var _local2 = 0;
while (_local2 < _local1.startCount) {
var _local3 = createStar(_local1.linkage, _local1.speed);
_local3._y = Math.floor(Math.random() * 550);
_local2++;
}
}
}
};
_global.createStars = function () {
return(undefined);
if ("createStars" != null) {
var _local3 = "createStars";
var _local2 = starsS[_local3];
if (!noSet(_local2.linkage)) {
if (Math.random() < _local2.random) {
createStar(_local2.linkage, _local2.speed);
}
}
// unexpected jump
}
};
_global.createStar = function (link, sp) {
var _local2 = _root.bg.starz.getNextHighestDepth();
var _local3 = _root.bg.starz.attachMovie(link, "star" + _local2, _local2);
_local3.initStar(sp);
return(_local3);
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar._xscale = _local2;
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.charsInProcess = false;
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.charsInProcess = true;
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_global.levelNum++;
trace("prebreef: " + _global.levelNum);
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
delete _global.selectedPlane;
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local7 in foo) {
_local4[_local7] = foo[_local7];
}
var _local8 = movingUnits[_local4.tank];
for (var _local7 in _local8) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local8[_local7];
}
}
var _local10 = mainUnits[_local4.mainObj];
for (var _local7 in _local10) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local10[_local7];
}
}
var _local13 = this.enemyMC;
if (_local4.born_action == 1) {
_global.gameOver = true;
_global.gameInWin = true;
trace("event: unit with born_action == 1 - player won level!");
return(undefined);
}
if (_local4.born_action == 2) {
_global.gameOver = true;
_global.gameInWin = false;
trace("event: unit with born_action == 2 - player lose level!");
return(undefined);
}
var _local12 = _local13.depth++;
var _local11 = _local13.attachMovie("enemy", "e" + _local12, 1000000 - _local12);
_local11.setNeedScaleByZFlag(_local4.need_scale_by_z);
_local11.setCountMeFlag(_local4.count_me);
_local11.setNumLifeFrames(_local4.max_life_frames);
_local11.setSpecialMark(_local4.special_mark);
_local11.setDestroyAfterDie(_local4.destroy_when_im_die);
_local11.initOffset(_local4.bigObject);
_local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
if (_local4.bossBar == 1) {
_root.bossBar.add(_local11, _local4.armor);
}
_local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
_local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType);
_local11.setAnimQueue(_local4.animQueue);
if (_local4.movedWay == 1) {
_local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local11.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local11.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local11.soundKills = _local4.soundKills;
}
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local7 in foo) {
_local5[_local7] = foo[_local7];
}
var _local9 = standingUnits[_local5.object];
for (var _local7 in _local9) {
if (_global.noSet(_local5[_local7])) {
_local5[_local7] = _local9[_local7];
}
}
var _local13 = this.enemyMC;
var _local12 = _local13.depth++;
var _local11 = _local13.attachMovie(_local5.linkage, "o" + _local12, 1000000 - _local12);
_local11.initOffset(_local5.bigObject);
_local11.initArmor(_local5.armor);
if (_local5.bossBar == 1) {
_root.bossBar.add(_local11, _local5.armor);
}
_local11.initScore(_local5.score);
_local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local11.setMotion(0, 0);
_local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType);
_local11.inQueue();
_local11.link = _local5.linkage;
for (var _local7 in _local5) {
if (_global.noSet(_local11[_local7])) {
_local11[_local7] = _local5[_local7];
}
}
return(_local11);
}
if (!_global.noSet(foo.bonus)) {
var _local12 = this.bnz.getNextHighestDepth();
var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local12, _local12);
_local11.initOffset(foo.bigObject);
bonusObjects.push(_local11);
_local11._x = foo.xoffset;
_local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local11.bonusType = foo.bonus;
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
} else if (foo.command == "slideNormal") {
_global.slidingBg = true;
} else if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
} else if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
} else if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
} else if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
} else if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
Frame 7
stop();
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
trace("createXML (): ");
var _local4 = new XML(str);
if (_local4.status == 0) {
_global.settingsLoaded = true;
trace("Settings loaded; parsing...");
var _local3 = 0;
while (_local3 < _local4.firstChild.childNodes.length) {
foo = _local4.firstChild.childNodes[_local3];
parseXMLtoVars(foo, _global);
_local3++;
}
_root.parsingDataMC.onEnterFrame = parsingOff;
} else {
var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2];
_root.error.text = _local5;
trace(_local5);
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
var str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"bottom\" value=\"10\" />";
str = str + "<var name=\"left\" value=\"10\" />";
str = str + "<var name=\"right\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"-60\" />";
str = str + "<var name=\"right\" value=\"-60\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-250\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bigTileOffset\">";
str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-100\" />";
str = str + "<var name=\"right\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FFFFFF\" amount=\"50\" times=\"1\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ\">";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" > </var>";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" > </var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04";
str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97";
str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>";
str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>";
str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>";
str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>";
str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>";
str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"0\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>";
str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"50\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>";
str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>";
str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>";
str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>";
str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>";
str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>";
str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>";
str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>";
str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>";
str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>";
str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "<var name=\"planeFar\"\t\t\t\t\t\t\t\t\tvalue=\"150\" >\u0421\u0430\u043C\u0430\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u0430\u044F \u043F\u043B\u043E\u0441\u043A\u043E\u0442\u044C (\u043D\u0430 \u044D\u0442\u043E\u043C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0438\u043C\u0435\u0435\u0442 \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440)</var>";
str = str + "<var name=\"planeNear\"\t\t\t\t\t\t\t\t\tvalue=\"400\" > \u0431\u044B\u043B\u043E 600 \u0421\u0430\u043C\u0430\u044F \u0431\u043B\u0438\u0437\u043A\u0430\u044F \u043F\u043B\u043E\u0441\u043A\u044C - \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>";
str = str + "<var name=\"scaleFar\"\t\t\t\t\t\t\t\t\tvalue=\"10\" >\u0420\u0430\u0437\u043C\u0435\u0440 \u043D\u0430 planeFar</var>";
str = str + "<var name=\"scaleNear\"\t\t\t\t\t\t\t\t\tvalue=\"100\" >\u0420\u0430\u0437\u043C\u0435\u0440 \u043D\u0430 planeNear</var>";
str = str + "<var name=\"cursorLeft\"\t\t\t\t\t\t\t\tvalue=\"0\" ></var>";
str = str + "<var name=\"cursorRight\"\t\t\t\t\t\t\t\tvalue=\"550\" ></var>";
str = str + "<var name=\"cursorTop\"\t\t\t\t\t\t\t\t\tvalue=\"-400\" ></var>";
str = str + "<var name=\"cursorBottom\"\t\t\t\t\t\t\tvalue=\"0\" ></var> \t\t";
str = str + "<var name=\"gunLeft\"\t\t\t\t\t\t\t\t\t\tvalue=\"50\" ></var>";
str = str + "<var name=\"gunRight\"\t\t\t\t\t\t\t\t\tvalue=\"500\" ></var>";
str = str + "<var name=\"gunTop\"\t\t\t\t\t\t\t\t\t\tvalue=\"0\" ></var>";
str = str + "<var name=\"gunBottom\"\t\t\t\t\t\t\t\t\tvalue=\"100\" ></var> \t \t\t";
str = str + "<var name=\"headshootRatio\" value=\"5\" ></var> <!-- \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0439 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443 (hitBody)/-->";
str = str + "<var name=\"airstrikeDamage\" value=\"50\" ></var> <!-- \u0443\u0440\u043E\u043D \u043E\u0442 \u0430\u0432\u0438\u0430\u0443\u0434\u0430\u0440\u0430/-->";
str = str + "<var name=\"airstrikeDelay\" value=\"6\" ></var> <!-- \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043C\u0435\u0436\u0434\u0443 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u043F\u0440\u043E\u0438\u0433\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u043B\u0438\u043F\u0430 \u0430\u0432\u0438\u0430\u0443\u0434\u0430\u0440\u0430 \u0438 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u0435\u043C \u0443\u0440\u043E\u043D\u0430/-->";
str = str + "</object>";
str = str + "<object name=\"starsS\">";
str = str + "<object name=\"star1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>";
str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>";
str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>";
str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>";
str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"XspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>";
str = str + "<var name=\"YspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>";
str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>";
str = str + "<var name=\"base\" value=\"mcSight\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"gun\" value=\"player_gun_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>";
str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>";
str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>";
str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>";
str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>";
str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>";
str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>";
str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100\u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>";
str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>";
str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<array name=\"fpsWeapons\">";
str = str + "<!-- \u0411\u0430\u0437\u043E\u0432\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435. \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B./-->";
str = str + "<object>";
str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"pistol\" />";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->";
str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->";
str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"12\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->\t";
str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->";
str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->";
str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"12\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->";
str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_pistol\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->";
str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->";
str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t";
str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t";
str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->";
str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"50\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->";
str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"50\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->";
str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->\t";
str = str + "</object>";
str = str + "<!-- \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0447\u0435\u0440\u0435\u0434\u044C \u0438\u0437 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u043A\u043E\u043B-\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 (\u043F\u043E\u043B\u0443\u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435))./-->";
str = str + "<object>";
str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"m 16\" />";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->";
str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"3\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->";
str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->\t";
str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"6\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->";
str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->";
str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"24\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->";
str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_assault\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->";
str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->";
str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t";
str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t";
str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->";
str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"21\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"7\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->";
str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"49\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->";
str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"14\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "</object>";
str = str + "<!-- \u0421\u0442\u0440\u0435\u043B\u044F\u0435\u0442 \u043D\u0435\u043F\u0440\u0435\u0440\u044B\u0432\u043D\u043E \u043F\u043E\u043A\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u043D\u0430\u0436\u0430\u0442\u0430. \u0414\u043B\u0438\u043D\u0430 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0430 \u043B\u0438\u0448\u044C \u043A\u043E\u043B-\u0432\u043E \u043F\u0430\u0442\u0440\u043E\u043D\u043E\u0432 \u0432 \u043E\u0431\u043E\u0439\u043C\u0435./-->";
str = str + "<object>";
str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"Machine Gun\" />";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"-1\" />";
str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"100\" />\t\t\t";
str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"3\" />\t\t\t";
str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"25\" />\t";
str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_saw\" />";
str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reload\" />";
str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />";
str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t\t\t\t\t\t\t\t";
str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t\t";
str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"80\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->";
str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->";
str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"7\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "</object>";
str = str + "<!-- \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B./-->";
str = str + "<object>";
str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"Sniper Rifle\" /> \t\t<!-- \u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F /-->";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->";
str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->";
str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->";
str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"6\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->";
str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->";
str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"24\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->";
str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_siper\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->";
str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->";
str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t";
str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t\t\t";
str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->";
str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->";
str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->";
str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->\t\t\t\t\t\t";
str = str + "</object>";
str = str + "</array>";
str = str + "<array name=\"weapons\">";
str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->";
str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!-- \u0443\u043C\u043E\u043B\u0447\u0430\u0442\u0435\u043B\u044C\u043D\u0430\u044F \u043F\u0443\u0448\u043A\u0430 -->";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"mcSoldier_L1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L1_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L1_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L2_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P2_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L2_L2_v\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2_L2_v\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P2_P2_v\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2_P2_v\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L5_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move3\" /> ";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P5_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_L5_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_P5_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move3\" /> ";
str = str + "</object>";
str = str + "=======================================================================================================================================================================================";
str = str + "==========================================================================================================================================================================================";
str = str + "<object name=\"2mcSoldier_L1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L1_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L1_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L1_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L1_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L2_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L2_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P2_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P2_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L2_L2_v\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L2_L2_v\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P2_P2_v\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P2_P2_v\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L5_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move3\" /> ";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P5_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_L5_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_P5_3\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"2mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move3\" /> ";
str = str + "</object>";
str = str + "<object name=\"2mcSoldier_window\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"2mcSoldier_window\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "==========================================================================================================================================================================================";
str = str + "==========================================================================================================================================================================================";
str = str + "<object name=\"3mcSoldier_L1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L1_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L1_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L1_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L1_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L2_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L2_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P2_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P2_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L2_L2_v\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L2_L2_v\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P2_P2_v\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P2_P2_v\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L5_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move3\" /> ";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P5_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_L5_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_P5_3\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move3\" /> ";
str = str + "</object>";
str = str + "<object name=\"3mcSoldier_window\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3mcSoldier_window\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"SWAT_jump_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"SWAT_jump_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,start, 50,52,fire\"/> ";
str = str + "</object>";
str = str + "<object name=\"SWAT_jump_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"SWAT_jump_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,start, 38,40,fire\"/> ";
str = str + "</object>";
str = str + "<object name=\"SWAT_jump_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"SWAT_jump_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,start, 26,28,fire\"/> ";
str = str + "</object>";
str = str + "<object name=\"SWAT_jump_4\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"SWAT_jump_4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,start\"/> ";
str = str + "</object>";
str = str + "<object name=\"SWAT_jump_5\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"SWAT_jump_5\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,start\"/> ";
str = str + "</object>";
str = str + "==========================================================================================================================================================================================";
str = str + "==========================================================================================================================================================================================";
str = str + "<object name=\"4mcSoldier_L1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L1_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L1_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L1_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L1_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L2_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L2_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P2_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P2_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L2_L2_v\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L2_L2_v\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P2_P2_v\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P2_P2_v\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L5_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move3\" /> ";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P5_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_L5_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_P5_3\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"4mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move3\" /> ";
str = str + "</object>";
str = str + "<object name=\"4mcSoldier_window\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"4mcSoldier_window\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "==========================================================================================================================================================================================";
str = str + "==========================================================================================================================================================================================";
str = str + "<object name=\"5mcSoldier_L1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L1_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L1_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L1_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L1_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L2_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L2_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P2_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P2_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P2_P2_snip\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P2_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,sel,210,213,fire_vnizu\" />";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L2_L2_v\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L2_L2_v\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P2_P2_v\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P2_P2_v\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L5_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move3\" /> ";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P5_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_L5_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_P5_3\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"5mcSoldier_L5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move3\" /> ";
str = str + "</object>";
str = str + "<object name=\"5mcSoldier_window\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"5mcSoldier_window\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "==========================================================================================================================================================================================";
str = str + "<object name=\"sound_heli\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"heli\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "<object name=\"helicopter_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 180,185,fly_side, 310,315,turn_front, 480,485,turn_side\" /> ";
str = str + "</object>";
str = str + "<object name=\"helicopter_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,fly_side_1, 200,210,fire3, 370,380,fly_side_1\" /> ";
str = str + "</object>";
str = str + "<object name=\"helicopter_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,fly_side, 90,95,fire\" /> ";
str = str + "</object>";
str = str + "<object name=\"helicopter_3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,fly_side, 90,95,fire1\" /> ";
str = str + "</object>";
str = str + "<object name=\"helicopter_3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers1\" /> ";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_window\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_window\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"sniper\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"sniper\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"500\" />";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_jump_window\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_jump_window\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"Terror_jump\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Terror_jump\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"Terror_jump_reserv\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Terror_jump_reserv\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"mcCar\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcCar\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 195,205,stop, 295,305,move\"/> ";
str = str + "</object>";
str = str + "<object name=\"L2_Terror_jump\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"L2_Terror_jump\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,run, 84,86,jump\"/> ";
str = str + "</object>";
str = str + "<object name=\"P2_Terror_jump\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"P2_Terror_jump\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,run, 89,91,jump\"/> ";
str = str + "</object>";
str = str + "<object name=\"btr\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 200,205,revers, 419,423,stop, 481,487,revers\"/> ";
str = str + "</object>";
str = str + "<object name=\"btr_f\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"400\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 200,205,stop, 300,305,fire, 350,355,revers\"/> ";
str = str + "</object>";
str = str + "<object name=\"btr_b\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 155,160,stop, 165,170,fire, 200,205,revers1, 275,280,stop, 315,320,revers, 370,375,stop, 380,385,fire, 410,415,revers, 470,475,stop, 510,515,revers1, 570,575,stop, 580,585,fire, 610,615,revers\"/> ";
str = str + "</object>";
str = str + "<object name=\"btr_bb\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 75,80,stop1, 85,90,fire1, 120,125,move1, 185,190,stop1, 195,200,fire1, 225,230,move1, 275,280,stop1, 365,370,move, 470,475,stop1, 480,485,fire1, 515,520,move, 565,570,stop1, 575,580,fire1, 610,615,move\"/> ";
str = str + "</object>";
str = str + "<object name=\"mcMinivan\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"mcMinivan\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"150\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,move, 197,201,stop, 201,204,open_front, 230,234,fire, 275,279,cloze_front,295,305,move\"/> ";
str = str + "</object>";
str = str + "<object name=\"mcMinivan_decant\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"mcMinivan\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"150\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,move, 197,201,stop, 202,205,open_back, 260,265,cloze_back,295,305,move\"/> ";
str = str + "</object>";
str = str + "<object name=\"mcMinivan_gun\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"mcMinivan1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"700\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,move,55,57,stop,58,60,open_front,70,72,fire1,90,92,cloze_front,103,125,move_back,165,167,stop,168,170,open_front,178,180,fire1,194,196,cloze_front,205,210,move_back,255,260,stop,345,350,move,430,432,stop,433,435,open_front,443,445,fire,466,468,cloze_front,475,480,move,515,517,stop,518,520,open_front,528,530,fire,550,552,cloze_front,560,562,move\" /> ";
str = str + "</object>";
str = str + "<object name=\"SWAT\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"SWAT\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,5,move, 197,200,stop, 201,205,open_back, 280,285,cloze_back, 299,301,move\"/> ";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =============================== \u0411\u041E\u041D\u0423\u0421\u042B ======================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"bHSmall\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHSmall\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHSmall\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"Ammo\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Ammo\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bAmmo1,bAmmo2,bAmmo3,bAmmo4 \" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =============================== \u0414\u041E\u041C\u0410 \u041C\u0410\u0428\u0418\u041D\u042B \u041E\u041A\u041D\u0410 ======================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"3_window_plane1_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3_window_plane1_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane1_2\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane1_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane1_3\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane1_3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane1_4\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane1_4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane2_1\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane2_2\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane2_3\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane2_4\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane2_5\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_5\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane2_6\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_6\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane2_7\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_7\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane3_1\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane3_2\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane3_3\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane3_3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane3_4\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane3_4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane3_5\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane3_5\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane4_1\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane4_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane4_2\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane4_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane4_3\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane4_3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane1b\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane1b\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane3a\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane3a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane3b\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane3b\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane5_1\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane5_2\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane5_3\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane5_4\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane5_5\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_5\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"3_window_plane5_6\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_6\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"window_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"window_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win,broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"window_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"window_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"window_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"window_3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"window_4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"window_4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"window_5\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"window_5\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane0_L\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_L\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane0_L_die_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_L_die_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane0_L_die_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_L_die_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane0_R\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_R\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane0_R_die_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_R_die_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane0_R_die_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_R_die_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane1_L\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_L\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane1_L_die_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_L_die_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane1_L_die_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_L_die_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane1_R\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_R\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane1_R_die_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_R_die_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane1_R_die_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_R_die_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane2_R\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane2_R\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane2_R_a\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane2_R_a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane2_R_die_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane2_R_die_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane2_R_die_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane2_R_die_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane3_L\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane3_L\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane3_L_die_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane3_L_die_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane3_R\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane3_R\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"80\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"car_plane3_R_die\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane3_R_die\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"200000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"house_plane1a\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane1a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"house_plane2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"house_plane2a\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane2a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"house_plane3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"house_plane3a\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane3a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane2_cont\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane2_cont\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane2a\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane2a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane2b\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane2b\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane3a\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane3a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane3b\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane3b\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane_car_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane_car_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane_car_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane_car_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane_car_2_die_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane_car_2_die_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane_car_2_die_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane_car_2_die_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"2house_plane_car_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane_car_3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane0\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane0\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane1a\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane1a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane1c\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane1c\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane2a\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane2a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane2b\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane2b\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane3\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane4\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane5\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane5\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane1b_die\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane1b_die\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane3a_die\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane3a_die\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane3b_die\">";
str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane3b_die\" />";
str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"L1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1\" />";
str = str + "<var name=\"way\" value=\"L1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P1\" />";
str = str + "<var name=\"way\" value=\"L1_way\" />";
str = str + "<var name=\"xratio\" value=\"-80\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L1_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1_1\" />";
str = str + "<var name=\"way\" value=\"L1_1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L1_2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1_2\" />";
str = str + "<var name=\"way\" value=\"L1_2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2\" />";
str = str + "<var name=\"way\" value=\"L2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L2_L2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2_L2\" />";
str = str + "<var name=\"way\" value=\"L2_L2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P2_P2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2_P2\" />";
str = str + "<var name=\"way\" value=\"L2_L2_way\" />";
str = str + "<var name=\"xratio\" value=\"-100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P2_P2_snip\">";
str = str + "<var name=\"mainObj\" value=\"5mcSoldier_P2_P2_snip\" />";
str = str + "<var name=\"way\" value=\"L2_L2_way\" />";
str = str + "<var name=\"xratio\" value=\"-100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2\" />";
str = str + "<var name=\"way\" value=\"L2_way\" />";
str = str + "<var name=\"xratio\" value=\"-70\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"LP2\">";
str = str + "<var name=\"mainObj\" value=\"mcCar\" />";
str = str + "<var name=\"way\" value=\"LP2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L2_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2_1\" />";
str = str + "<var name=\"way\" value=\"L2_1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P2_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2_1\" />";
str = str + "<var name=\"way\" value=\"L2_1_way\" />";
str = str + "<var name=\"xratio\" value=\"-80\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"625\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L3\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />";
str = str + "<var name=\"way\" value=\"L3_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P3\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />";
str = str + "<var name=\"way\" value=\"L3_way\" />";
str = str + "<var name=\"xratio\" value=\"-100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"620\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"342\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L3_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3_1\" />";
str = str + "<var name=\"way\" value=\"L3_1_way\" />";
str = str + "<var name=\"xratio\" value=\"110\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P3_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3_1\" />";
str = str + "<var name=\"way\" value=\"L3_1_way\" />";
str = str + "<var name=\"xratio\" value=\"-110\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L3_2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3_2\" />";
str = str + "<var name=\"way\" value=\"L3_2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P3_2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3_2\" />";
str = str + "<var name=\"way\" value=\"L3_2_way\" />";
str = str + "<var name=\"xratio\" value=\"-95\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"655\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L4\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L4\" />";
str = str + "<var name=\"way\" value=\"L4_way\" />";
str = str + "<var name=\"xratio\" value=\"120\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P4\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P4\" />";
str = str + "<var name=\"way\" value=\"L4_way\" />";
str = str + "<var name=\"xratio\" value=\"-110\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L5\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />";
str = str + "<var name=\"way\" value=\"L5_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L5_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />";
str = str + "<var name=\"way\" value=\"L5_1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P5\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />";
str = str + "<var name=\"way\" value=\"L5_way\" />";
str = str + "<var name=\"xratio\" value=\"-100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"620\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"342\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P5_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />";
str = str + "<var name=\"way\" value=\"L5_1_way\" />";
str = str + "<var name=\"xratio\" value=\"-100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"342\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P5_2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P5_2\" />";
str = str + "<var name=\"way\" value=\"L5_2_way\" />";
str = str + "<var name=\"xratio\" value=\"-100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L5_2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L5_2\" />";
str = str + "<var name=\"way\" value=\"L5_2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"P5_3\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P5_3\" />";
str = str + "<var name=\"way\" value=\"L5_3_way\" />";
str = str + "<var name=\"xratio\" value=\"-100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L5_3\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L5_3\" />";
str = str + "<var name=\"way\" value=\"L5_3_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"helicopter_1\">";
str = str + "<var name=\"mainObj\" value=\"helicopter_1\" />";
str = str + "<var name=\"way\" value=\"PL3_LP2_way\" />";
str = str + "<var name=\"xratio\" value=\"130\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"700\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"700\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"helicopter_2\">";
str = str + "<var name=\"mainObj\" value=\"helicopter_2\" />";
str = str + "<var name=\"way\" value=\"LP2_way\" />";
str = str + "<var name=\"xratio\" value=\"130\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-150\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"275\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"helicopter_3\">";
str = str + "<var name=\"mainObj\" value=\"helicopter_3\" />";
str = str + "<var name=\"way\" value=\"PL3_LP2_1_way\" />";
str = str + "<var name=\"xratio\" value=\"110\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-100\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"700\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"helicopter_3_1\">";
str = str + "<var name=\"mainObj\" value=\"helicopter_3_1\" />";
str = str + "<var name=\"way\" value=\"PL3_LP2_1_way\" />";
str = str + "<var name=\"xratio\" value=\"110\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-100\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"142\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"helicopter_3_2\">";
str = str + "<var name=\"mainObj\" value=\"helicopter_3_2\" />";
str = str + "<var name=\"way\" value=\"L1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"690\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"5\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-7\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"mcCar\">";
str = str + "<var name=\"mainObj\" value=\"mcCar\" />";
str = str + "<var name=\"way\" value=\"LP1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"500\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"SHAH\">";
str = str + "<var name=\"mainObj\" value=\"SHAH\" />";
str = str + "<var name=\"way\" value=\"LP1_PL2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"L2_Terror_jump\">";
str = str + "<var name=\"mainObj\" value=\"L2_Terror_jump\" />";
str = str + "<var name=\"way\" value=\"L2_jump_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"P2_Terror_jump\">";
str = str + "<var name=\"mainObj\" value=\"P2_Terror_jump\" />";
str = str + "<var name=\"way\" value=\"L2_jump_way\" />";
str = str + "<var name=\"xratio\" value=\"-70\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"620\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"j_w_L1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_jump_window\" />";
str = str + "<var name=\"way\" value=\"j_w_L1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"SWAT_jump_1\">";
str = str + "<var name=\"mainObj\" value=\"SWAT_jump_1\" />";
str = str + "<var name=\"way\" value=\"SWAT_jump_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"btr\">";
str = str + "<var name=\"mainObj\" value=\"btr\" />";
str = str + "<var name=\"way\" value=\"LP1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"500\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"btr_f\">";
str = str + "<var name=\"mainObj\" value=\"btr_f\" />";
str = str + "<var name=\"way\" value=\"LP2_way\" />";
str = str + "<var name=\"xratio\" value=\"115\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"-100\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"800\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-3\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"0\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"btr_b\">";
str = str + "<var name=\"mainObj\" value=\"btr_b\" />";
str = str + "<var name=\"way\" value=\"LP2_1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"0\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"btr_bb\">";
str = str + "<var name=\"mainObj\" value=\"btr_bb\" />";
str = str + "<var name=\"way\" value=\"LP1_1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-100\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"0\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "=============================================================================================================================================================================================";
str = str + "<object name=\"house\">";
str = str + "<var name=\"mainObj\" value=\"house_plane1\" />";
str = str + "<var name=\"way\" value=\"house_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"car\">";
str = str + "<var name=\"mainObj\" value=\"car_plane0_L\" />";
str = str + "<var name=\"way\" value=\"house_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"window_1\">";
str = str + "<var name=\"mainObj\" value=\"window_1\" />";
str = str + "<var name=\"way\" value=\"house_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"mcSoldier_window\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_window\" />";
str = str + "<var name=\"way\" value=\"L4_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bonus0\">";
str = str + "<var name=\"mainObj\" value=\"bHSmall\" />";
str = str + "<var name=\"way\" value=\"LP0_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"max_life_frames\" value=\"130\" /> ";
str = str + "</object>";
str = str + "<object name=\"bonus1\">";
str = str + "<var name=\"mainObj\" value=\"bHSmall\" />";
str = str + "<var name=\"way\" value=\"LP1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"max_life_frames\" value=\"130\" /> ";
str = str + "</object>";
str = str + "<object name=\"bonus2\">";
str = str + "<var name=\"mainObj\" value=\"bHSmall\" />";
str = str + "<var name=\"way\" value=\"LP2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"max_life_frames\" value=\"130\" /> ";
str = str + "</object>";
str = str + "<object name=\"sound_heli\">";
str = str + "<var name=\"mainObj\" value=\"sound_heli\" />";
str = str + "<var name=\"way\" value=\"LP1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-100\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"max_life_frames\" value=\"5\" /> ";
str = str + "</object>";
str = str + "<object name=\"3house_plane1b_die\">";
str = str + "<var name=\"mainObj\" value=\"3house_plane1b_die\" />";
str = str + "<var name=\"way\" value=\"LP0_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane3a_die\">";
str = str + "<var name=\"mainObj\" value=\"3house_plane3a_die\" />";
str = str + "<var name=\"way\" value=\"235_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"3house_plane3b_die\">";
str = str + "<var name=\"mainObj\" value=\"3house_plane3b_die\" />";
str = str + "<var name=\"way\" value=\"LP0_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "=============================================================================================================================================================================================\t\t";
str = str + "=============================================================================================================================================================================================";
str = str + "=============================================================================================================================================================================================\t\t";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"exploder1\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" >\u0412\u043E\u043E\u0431\u0449\u0435 \u0433\u043E\u0432\u043E\u0440\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u044E\u0449\u0438\u0439\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442 - \u044D\u0442\u043E \u043E\u0442\u0434\u0435\u043B\u044C\u043D\u044B\u0439 \u043A\u043B\u0430\u0441\u0441, \u043F\u043E\u044D\u0442\u043E\u043C\u0443 \u0432\u0441\u0435\u0445 \u043A\u043E\u0433\u043E \u043D\u0438 \u043F\u043E\u043F\u0430\u0434\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u0442\u044C \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0441\u044F</var>";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"20\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" >\u0412\u0440\u0435\u043C\u044F \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"base_ground_start\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"base_ground_start\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"spaceport\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"spaceport\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"400\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"500\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"200\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "==================================================================================================================================================================";
str = str + "==================================================================================================================================================================";
str = str + "==================================================================================================================================================================";
str = str + "==================================================================================================================================================================";
str = str + "==============================================================================================";
str = str + "------------------------------------------------------------------";
str = str + "<object name=\"explo\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"explo\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>\t\t";
str = str + "---------------------------------------------------------------";
str = str + "<object name=\"barrel\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"barrel\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"100\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1\" > Level 1 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"120\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"0\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"10\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"car\" mainObj=\"car_plane0_L_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"210\" endFrame=\"212\" tank=\"car\"\t mainObj=\"car_plane3_R_die\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"210\" endFrame=\"212\" tank=\"window_1\" mainObj=\"car_plane3_R\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"car\"\t mainObj=\"car_plane1_R_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"376\" endFrame=\"378\" tank=\"car\" mainObj=\"car_plane0_R_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"376\" endFrame=\"378\" tank=\"window_1\" mainObj=\"car_plane0_R_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"376\" endFrame=\"378\" tank=\"window_1\" mainObj=\"car_plane0_R\" />";
str = str + "<object timeOffset=\"f25\" yoffset=\"243\" tank=\"L2\" xratio=\"115\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f70\" yoffset=\"262\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-60\" way=\"L2_L2_1_way\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f205\" yoffset=\"243\" tank=\"P2\" reloadingTime=\"1000000\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f300\" yoffset=\"249\" tank=\"L1_1\" reloadingTime=\"1000000\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f355\" yoffset=\"247\" tank=\"L1\" xratio=\"130\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f435\" yoffset=\"243\" tank=\"P2\" reloadingTime=\"1000000\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f445\" yoffset=\"247\" tank=\"P1\" xratio=\"-150\" reloadingTime=\"1000000\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f505\" yoffset=\"243\" tank=\"L2\" xratio=\"104\" reloadingTime=\"1000000\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f520\" yoffset=\"262\" tank=\"L2_L2\" way=\"L2_L2_1_way\" count_me=\"1\"/>";
str = str + "-\t\t\t\t<object timeOffset=\"f540\" yoffset=\"249\" tank=\"L1_1\" reloadingTime=\"1000000\" count_me=\"1\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1\" > Level 2 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"600\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"1\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"car\" mainObj=\"car_plane0_L_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"210\" endFrame=\"212\" tank=\"car\"\t mainObj=\"car_plane3_R_die\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"210\" endFrame=\"212\" tank=\"window_1\" mainObj=\"car_plane3_R\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f25\" yoffset=\"253\" tank=\"L1\" yratio=\"90\"/>";
str = str + "<object timeOffset=\"f40\" yoffset=\"250\" tank=\"L1_1\"/>";
str = str + "<object timeOffset=\"f80\" yoffset=\"262\" xoffset=\"-125\" tank=\"L2_L2\" way=\"L2_L2_1_way\" />";
str = str + "<object timeOffset=\"f105\" yoffset=\"253\" xoffset=\"0\" tank=\"L1\" xratio=\"120\" />";
str = str + "<object timeOffset=\"f170\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f260\" yoffset=\"262\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f300\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>";
str = str + "<object timeOffset=\"f325\" yoffset=\"253\" tank=\"P1\" />";
str = str + "<object timeOffset=\"f380\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f410\" yoffset=\"203\" tank=\"L3_1\" mainObj=\"2mcSoldier_L3_1\"/>";
str = str + "<object timeOffset=\"f440\" yoffset=\"203\" tank=\"L3_1\" mainObj=\"2mcSoldier_L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f520\" yoffset=\"203\" tank=\"L3\" mainObj=\"2mcSoldier_L3\" yratio=\"85\" xratio=\"100\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f420\" yoffset=\"203\" tank=\"P3\" mainObj=\"2mcSoldier_P3\"/>";
str = str + "<object timeOffset=\"f453\" yoffset=\"203\" tank=\"P3_1\" mainObj=\"2mcSoldier_P3_1\" />";
str = str + "<object timeOffset=\"f512\" yoffset=\"203\" tank=\"P3_2\" mainObj=\"2mcSoldier_P3_2\" />";
str = str + "<object timeOffset=\"f800\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" count_me=\"1\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1\" >Level 3 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"300\" />";
str = str + "<var name=\"Ammo3\" value=\"800\" />";
str = str + "<var name=\"Ammo4\" value=\"30\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"45000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "</object>";
str = str + "<array name=\"level\">\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"1\" endFrame=\"2\" tank=\"house\" mainObj=\"2house_plane4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"186\" endFrame=\"187\" tank=\"house\" mainObj=\"2house_plane3b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"197\" endFrame=\"199\" tank=\"house\" mainObj=\"2house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"2house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" tank=\"house\" mainObj=\"2house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"2house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"285\" endFrame=\"287\" tank=\"house\" mainObj=\"2house_plane2b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"381\" endFrame=\"383\" tank=\"house\" mainObj=\"2house_plane1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"car\" mainObj=\"2house_plane_car_2_die_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"window_1\" mainObj=\"2house_plane_car_2_die_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"window_1\" mainObj=\"2house_plane_car_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"car\" mainObj=\"2house_plane_car_3\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f21\" yoffset=\"113\" xoffset=\"-35\" tank=\"L4\" mainObj=\"2mcSoldier_L4\" xratio=\"130\"/>";
str = str + "<object timeOffset=\"f26\" yoffset=\"113\" xoffset=\"-35\" tank=\"L4\" mainObj=\"2mcSoldier_L4\" />";
str = str + "<object timeOffset=\"f31\" yoffset=\"113\" xoffset=\"-35\" tank=\"L4\" mainObj=\"2mcSoldier_L4\" xratio=\"110\"/>";
str = str + "<object timeOffset=\"f110\" yoffset=\"260\" xoffset=\"-95\" tank=\"L2_L2\" way=\"L2_L2_1_way\" mainObj=\"2mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f140\" yoffset=\"190\" tank=\"L5\" xoffset=\"-26\" mainObj=\"2mcSoldier_L3\"/>";
str = str + "<object timeOffset=\"f125\" yoffset=\"190\" tank=\"L5_1\" yratio=\"90\" xratio=\"95\" xoffset=\"-45\" mainObj=\"2mcSoldier_L3\"/>";
str = str + "<object timeOffset=\"f150\" yoffset=\"203\" tank=\"L3\" xoffset=\"-110\" mainObj=\"2mcSoldier_L3\"/>";
str = str + "<object timeOffset=\"f175\" yoffset=\"262\" xoffset=\"600\" tank=\"P2_P2\" xratio=\"-130\" way=\"L2_L2_1_way\" mainObj=\"2mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f150\" yoffset=\"203\" tank=\"L3_1\" mainObj=\"2mcSoldier_L3_1\"/>";
str = str + "<object timeOffset=\"f150\" yoffset=\"203\" tank=\"L3_2\" mainObj=\"2mcSoldier_L3_2\" xratio=\"80\" xoffset=\"-5\" yratio=\"170\"/>";
str = str + "<object timeOffset=\"f210\" yoffset=\"203\" tank=\"L3_2\" mainObj=\"2mcSoldier_L3_2\" yratio=\"150\"/>";
str = str + "<object timeOffset=\"f240\" yoffset=\"203\" tank=\"L3_1\" mainObj=\"2mcSoldier_L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f405\" yoffset=\"262\" xoffset=\"640\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\" mainObj=\"2mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f400\" yoffset=\"253\" tank=\"P1\" xratio=\"-100\" mainObj=\"2mcSoldier_P1\"/>";
str = str + "<object timeOffset=\"f470\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f570\" yoffset=\"164\" tank=\"L2_Terror_jump\" xratio=\"80\" />";
str = str + "<object timeOffset=\"f600\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" mainObj=\"2mcSoldier_L1\"/>";
str = str + "<object timeOffset=\"f610\" yoffset=\"250\" tank=\"L1_1\" mainObj=\"2mcSoldier_L1_1\"/>";
str = str + "<object timeOffset=\"f630\" yoffset=\"250\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>";
str = str + "<object timeOffset=\"f670\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f650\" yoffset=\"190\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f653\" yoffset=\"190\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f656\" yoffset=\"190\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f660\" yoffset=\"190\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f666\" yoffset=\"190\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f672\" yoffset=\"190\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f675\" yoffset=\"190\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f681\" yoffset=\"190\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f688\" yoffset=\"190\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1\" >Level 4 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"800\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" /> ";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/>";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />";
str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"1\" endFrame=\"2\" tank=\"house\" mainObj=\"2house_plane4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"186\" endFrame=\"188\" tank=\"house\" mainObj=\"2house_plane3b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"197\" endFrame=\"199\" tank=\"house\" mainObj=\"2house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"2house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" tank=\"house\" mainObj=\"2house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"2house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"285\" endFrame=\"287\" tank=\"house\" mainObj=\"2house_plane2b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"381\" endFrame=\"383\" tank=\"house\" mainObj=\"2house_plane1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"-5\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"car\" mainObj=\"2house_plane_car_3\" />";
str = str + "<object timeOffset=\"f245\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f455\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f705\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f955\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>";
str = str + "<object timeOffset=\"f20\" yoffset=\"250\" tank=\"L1_2\" />";
str = str + "<object timeOffset=\"f45\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />";
str = str + "<object timeOffset=\"f125\" yoffset=\"270\" tank=\"mcCar\" endFrame=\"250\" bossBar=\"1\" child=\"bonus1\" childXOffset=\"0\" childYOffset=\"0\" mratio=\"2\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f240\" yoffset=\"201\" tank=\"P3\" />";
str = str + "<object timeOffset=\"f243\" yoffset=\"203\" tank=\"P3_1\" />";
str = str + "<object timeOffset=\"f246\" yoffset=\"203\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f249\" yoffset=\"203\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f550\" yoffset=\"270\" tank=\"mcCar\" endFrame=\"250\" bossBar=\"1\" child=\"bonus1\" childXOffset=\"0\" childYOffset=\"0\" mratio=\"2\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f600\" yoffset=\"192\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f603\" yoffset=\"192\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f606\" yoffset=\"192\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f610\" yoffset=\"192\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f616\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f622\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" />";
str = str + "<!--";
str = str + "<object timeOffset=\"f585\" yoffset=\"262\" xoffset=\"640\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\" mainObj=\"2mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f580\" yoffset=\"253\" tank=\"P1\" xratio=\"-100\" mainObj=\"2mcSoldier_P1\"/>";
str = str + "<object timeOffset=\"f560\" yoffset=\"192\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f566\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f572\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f575\" yoffset=\"192\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f581\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f588\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "/-->";
str = str + "<object timeOffset=\"f900\" yoffset=\"270\" tank=\"mcCar\" endFrame=\"250\" bossBar=\"1\" child=\"bonus1\" childXOffset=\"0\" childYOffset=\"0\" mratio=\"2\" count_me=\"1\"/>\t";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1\" > Level 5 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"500\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"0\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"45000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"3house_plane1b_die\" tank=\"3house_plane1b_die\" startFrame=\"1\" endFrame=\"2\"/>";
str = str + "<object name=\"3house_plane3a_die\" tank=\"3house_plane3a_die\" startFrame=\"1\" endFrame=\"2\"/>";
str = str + "<object name=\"3house_plane3b_die\" tank=\"3house_plane3b_die\" startFrame=\"1\" endFrame=\"2\"/>";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"8\" endFrame=\"9\" tank=\"house\" mainObj=\"3house_plane5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"3house_plane4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"239\" endFrame=\"241\" tank=\"house\" mainObj=\"3house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"3house_plane3a\" child=\"3house_plane3a_die\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"239\" endFrame=\"241\" tank=\"window_1\" mainObj=\"3house_plane3b\" child=\"3house_plane3b_die\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"267\" endFrame=\"269\" tank=\"house\" mainObj=\"3house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"268\" endFrame=\"270\" tank=\"house\" mainObj=\"3house_plane2b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"318\" endFrame=\"320\" tank=\"house\" mainObj=\"3house_plane1a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"327\" endFrame=\"329\" tank=\"window_1\" mainObj=\"3house_plane1b\" child=\"3house_plane1b_die\" childXOffset=\"0\" childYOffset=\"0\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"342\" endFrame=\"344\" tank=\"house\" mainObj=\"3house_plane1c\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"394\" endFrame=\"396\" tank=\"house\" mainObj=\"3house_plane0\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_6\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_7\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_6\"/>";
str = str + "<object timeOffset=\"f30\" yoffset=\"260\" xoffset=\"680\" tank=\"P2_P2\" xratio=\"-100\" way=\"L2_L2_1_way\" mainObj=\"5mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f55\" yoffset=\"380\" xoffset=\"-120\" tank=\"L2_L2\" xratio=\"110\" way=\"L2_L2_0_way\" mainObj=\"5mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f73\" yoffset=\"260\" xoffset=\"-120\" tank=\"L2_L2\" xratio=\"90\" way=\"L2_L2_1_way\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f20\" yoffset=\"212\" xoffset=\"600\" tank=\"P2_P2\" way=\"L2_L2_3_way\" mratio=\"1\" xratio=\"-100\" mainObj=\"5mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f214\" yoffset=\"100\" xoffset=\"31\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f214\" yoffset=\"100\" xoffset=\"61\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f214\" yoffset=\"100\" xoffset=\"91\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f425\" yoffset=\"250\" tank=\"L1_1\" mainObj=\"5mcSoldier_L1_1\"/>";
str = str + "<object timeOffset=\"f475\" yoffset=\"253\" tank=\"P1\" mainObj=\"5mcSoldier_P1\"/>\t\t";
str = str + "<object timeOffset=\"f480\" yoffset=\"230\" tank=\"P2\" xratio=\"-100\" mainObj=\"5mcSoldier_P2\"/>\t";
str = str + "<object timeOffset=\"f600\" yoffset=\"165\" tank=\"P2\" mainObj=\"5mcSoldier_P2\"/>";
str = str + "<object timeOffset=\"f650\" yoffset=\"163\" xoffset=\"-130\" tank=\"L2_L2\" xratio=\"90\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f620\" yoffset=\"163\" xoffset=\"-70\" tank=\"L2_L2\" xratio=\"90\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f680\" yoffset=\"238\" xoffset=\"0\" tank=\"L2_L2\" xratio=\"90\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f815\" yoffset=\"165\" tank=\"P2\" xratio=\"-120\" mainObj=\"5mcSoldier_P2\"/>";
str = str + "<object timeOffset=\"f860\" yoffset=\"250\" tank=\"P1\" mainObj=\"5mcSoldier_P1\"/>";
str = str + "<object timeOffset=\"f861\" yoffset=\"166\" tank=\"P2_1\" xratio=\"-120\" mainObj=\"5mcSoldier_P2_1\"/>";
str = str + "<object timeOffset=\"f865\" yoffset=\"230\" tank=\"P2\"xratio=\"-110\" mainObj=\"5mcSoldier_P2\" />\t";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1\" >Level 6</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"200\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"3\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"10\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />";
str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />";
str = str + "<object name=\"SWAT_jump_1\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"52\" />";
str = str + "<object name=\"SWAT_jump_2\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"40\" mainObj=\"SWAT_jump_2\" />";
str = str + "<object name=\"SWAT_jump_3\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"28\" mainObj=\"SWAT_jump_3\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" xoffset=\"30\"tank=\"car\" mainObj=\"car_plane3_L_die_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" xoffset=\"30\" tank=\"window_1\" mainObj=\"car_plane3_L\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"car\" mainObj=\"car_plane2_R_die_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_die_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_a\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"car\" mainObj=\"car_plane0_L_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"car\" mainObj=\"car_plane0_R_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"window_1\" mainObj=\"car_plane0_R_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"window_1\" mainObj=\"car_plane0_R\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"car\"\t mainObj=\"car_plane1_R_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R\"/>";
str = str + "<object timeOffset=\"f40\" yoffset=\"262\" tank=\"L2_L2\" way=\"L2_L2_1_way\" xoffset=\"-137\"/>";
str = str + "<object timeOffset=\"f60\" yoffset=\"253\" xoffset=\"-10\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>";
str = str + "<object timeOffset=\"f130\" yoffset=\"245\" xoffset=\"-20\" tank=\"L2\" mainObj=\"2mcSoldier_L2\"/>";
str = str + "<object timeOffset=\"f170\" yoffset=\"96\" tank=\"P2_P2_snip\" way=\"L2_L2_3_way\" mratio=\"2\" endFrame=\"215\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f160\" xoffset=\"43\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" mainObj=\"2mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f200\" xoffset=\"166\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f310\" yoffset=\"232\" xoffset=\"590\" tank=\"P2_P2_snip\" endFrame=\"215\" xratio=\"-120\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f330\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xoffset=\"700\" />";
str = str + "<!--";
str = str + "/-->";
str = str + "<object timeOffset=\"f470\" yoffset=\"232\" xoffset=\"150\" tank=\"j_w_L1\" />";
str = str + "<object timeOffset=\"f490\" yoffset=\"232\" xoffset=\"175\" tank=\"j_w_L1\"/>";
str = str + "<object timeOffset=\"f535\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f585\" yoffset=\"90\" xoffset=\"540\" tank=\"P2_P2\" xratio=\"-110\" way=\"L2_L2_3_way\" mratio=\"2\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f590\" yoffset=\"93\" xoffset=\"570\" tank=\"P2_P2\" xratio=\"-100\" way=\"L2_L2_3_way\" mratio=\"2\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f555\" yoffset=\"96\" xoffset=\"600\" tank=\"P2_P2\" xratio=\"-90\" way=\"L2_L2_3_way\" mratio=\"2\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f674\" yoffset=\"90\" xoffset=\"151\" tank=\"L2_L2\" xratio=\"125\" way=\"L2_L2_35_way\" mratio=\"1\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f684\" yoffset=\"90\" xoffset=\"161\" tank=\"L2_L2\" xratio=\"100\" way=\"L2_L2_35_way\" mratio=\"1\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f684\" yoffset=\"90\" xoffset=\"171\" tank=\"L2_L2\" xratio=\"75\" way=\"L2_L2_35_way\" mratio=\"1\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f340\" yoffset=\"180\" tank=\"helicopter_3_2\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus4, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1\" >Level 7 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"800\" />";
str = str + "<var name=\"Ammo4\" value=\"100\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "</object>";
str = str + "<array name=\"level\">\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"1\" endFrame=\"2\" tank=\"house\" mainObj=\"2house_plane4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"186\" endFrame=\"187\" tank=\"house\" mainObj=\"2house_plane3b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"197\" endFrame=\"199\" tank=\"house\" mainObj=\"2house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"2house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" tank=\"house\" mainObj=\"2house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"2house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"285\" endFrame=\"287\" tank=\"house\" mainObj=\"2house_plane2b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"381\" endFrame=\"383\" tank=\"house\" mainObj=\"2house_plane1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"car\" mainObj=\"2house_plane_car_2_die_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"window_1\" mainObj=\"2house_plane_car_2_die_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"window_1\" mainObj=\"2house_plane_car_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"car\" mainObj=\"2house_plane_car_3\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f25\" yoffset=\"205\" xoffset=\"0\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"2\"/>";
str = str + "<object timeOffset=\"f40\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" mainObj=\"2mcSoldier_L1\"/>";
str = str + "<object timeOffset=\"f41\" yoffset=\"250\" tank=\"L1_1\" mainObj=\"2mcSoldier_L1_1\"/>";
str = str + "<object timeOffset=\"f43\" yoffset=\"250\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>";
str = str + "<object timeOffset=\"f40\" yoffset=\"191\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f46\" yoffset=\"191\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f50\" yoffset=\"191\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f62\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f75\" yoffset=\"191\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f88\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f150\" yoffset=\"191\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f156\" yoffset=\"191\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f160\" yoffset=\"191\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f172\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f185\" yoffset=\"191\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f198\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f450\" yoffset=\"380\" xoffset=\"-120\" tank=\"L2_L2\" xratio=\"110\" way=\"L2_L2_0_way\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f610\" yoffset=\"263\" tank=\"btr_bb\" mainObj=\"mcMinivan_gun\" bossBar=\"1\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f500\" yoffset=\"191\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f506\" yoffset=\"191\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f510\" yoffset=\"191\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f522\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f535\" yoffset=\"191\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f548\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f600\" yoffset=\"191\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f606\" yoffset=\"191\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f610\" yoffset=\"191\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f622\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f635\" yoffset=\"191\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f648\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f660\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f790\" yoffset=\"380\" xoffset=\"-120\" tank=\"L2_L2\" way=\"L2_L2_0_way\" xratio=\"110\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1\" >Level 8 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"800\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />";
str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />";
str = str + "<object name=\"SWAT_jump_1\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"52\" />";
str = str + "<object name=\"SWAT_jump_2\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"40\" mainObj=\"SWAT_jump_2\" />";
str = str + "<object name=\"SWAT_jump_3\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"28\" mainObj=\"SWAT_jump_3\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"1\" endFrame=\"2\" tank=\"house\" mainObj=\"2house_plane4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"186\" endFrame=\"188\" tank=\"house\" mainObj=\"2house_plane3b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"197\" endFrame=\"199\" tank=\"house\" mainObj=\"2house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"2house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"234\" endFrame=\"236\" tank=\"house\" mainObj=\"2house_plane2_cont\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" tank=\"house\" mainObj=\"2house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"2house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"285\" endFrame=\"287\" tank=\"house\" mainObj=\"2house_plane2b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"381\" endFrame=\"383\" tank=\"house\" mainObj=\"2house_plane1\"/>";
str = str + "<!--";
str = str + "/-->";
str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>";
str = str + "<object timeOffset=\"f20\" yoffset=\"250\" tank=\"L1_2\" />";
str = str + "<object timeOffset=\"f65\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />";
str = str + "<object timeOffset=\"f85\" yoffset=\"262\" xoffset=\"640\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\" mainObj=\"2mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f80\" yoffset=\"253\" tank=\"P1\" xratio=\"-100\" mainObj=\"2mcSoldier_P1\"/>";
str = str + "<object timeOffset=\"f150\" yoffset=\"377\" xoffset=\"-100\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mainObj=\"4mcSoldier_L2_L2\" mratio=\"2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f210\" yoffset=\"164\" tank=\"L2\" xratio=\"140\" xoffset=\"0\"/>";
str = str + "<object timeOffset=\"f210\" yoffset=\"163\" tank=\"L2_1\" xratio=\"120\" xoffset=\"-70\"/>";
str = str + "<object timeOffset=\"f220\" yoffset=\"165\" xoffset=\"-90\" tank=\"L2_L2\" xratio=\"90\"/>";
str = str + "<object timeOffset=\"f270\" yoffset=\"195\" xoffset=\"595\" tank=\"P2_P2\" xratio=\"-60\" way=\"L2_L2_35_way\" />";
str = str + "<object timeOffset=\"f330\" yoffset=\"262\" xoffset=\"640\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f253\" yoffset=\"377\" xoffset=\"-120\" tank=\"L2_L2\" way=\"L2_L2_0_way\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f370\" yoffset=\"205\" tank=\"L3_1\" xoffset=\"40\" xratio=\"129\" />";
str = str + "<object timeOffset=\"f380\" yoffset=\"205\" tank=\"L3_1\" xoffset=\"0\" xratio=\"129\" />";
str = str + "<object timeOffset=\"f390\" yoffset=\"205\" tank=\"L3_1\" xoffset=\"-40\" xratio=\"129\" />";
str = str + "<object timeOffset=\"f510\" yoffset=\"250\" tank=\"L1_1\"/>";
str = str + "<object timeOffset=\"f520\" yoffset=\"250\" tank=\"L1_2\" />";
str = str + "<object timeOffset=\"f565\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />";
str = str + "<object timeOffset=\"f730\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\"/>\t";
str = str + "<object timeOffset=\"f840\" yoffset=\"261\" xoffset=\"345\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f865\" yoffset=\"253\" xoffset=\"150\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f940\" yoffset=\"239\" xoffset=\"175\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_way\"/>";
str = str + "<object timeOffset=\"f955\" yoffset=\"261\" xoffset=\"135\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f1010\" yoffset=\"239\" xoffset=\"305\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_way\"/>";
str = str + "<object timeOffset=\"f1015\" yoffset=\"253\" xoffset=\"320\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f1140\" yoffset=\"252\" xoffset=\"285\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f920\" yoffset=\"261\" tank=\"mcCar\" mainObj=\"SWAT\" xoffset=\"-100\" xratio=\"130\" mratio=\"2\" EC=\"SWAT_jump_1,SWAT_jump_2 ,SWAT_jump_3\" ECCount=\"1,1,1\" ECTime=\"110,125,140\" ECTimeOffset=\"10,10,10\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" />";
str = str + "<object timeOffset=\"f1040\" yoffset=\"261\" tank=\"mcCar\" mainObj=\"SWAT\" xoffset=\"-70\" xratio=\"130\" mratio=\"2\" EC=\"SWAT_jump_1,SWAT_jump_2 ,SWAT_jump_3\" ECCount=\"1,1,1\" ECTime=\"110,125,140\" ECTimeOffset=\"10,10,10\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" />";
str = str + "<object timeOffset=\"f1180\" yoffset=\"242\" xoffset=\"185\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_1_way\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1\" >Level 9</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"800\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"3house_plane1b_die\" tank=\"3house_plane1b_die\" startFrame=\"1\" endFrame=\"2\"/>";
str = str + "<object name=\"3house_plane3a_die\" tank=\"3house_plane3a_die\" startFrame=\"1\" endFrame=\"2\"/>";
str = str + "<object name=\"3house_plane3b_die\" tank=\"3house_plane3b_die\" startFrame=\"1\" endFrame=\"2\"/>";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"8\" endFrame=\"9\" tank=\"house\" mainObj=\"3house_plane5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"3house_plane4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"239\" endFrame=\"241\" tank=\"house\" mainObj=\"3house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"3house_plane3a\" child=\"3house_plane3a_die\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"3house_plane3b\" child=\"3house_plane3b_die\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"267\" endFrame=\"269\" tank=\"house\" mainObj=\"3house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"268\" endFrame=\"270\" tank=\"house\" mainObj=\"3house_plane2b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"318\" endFrame=\"320\" tank=\"house\" mainObj=\"3house_plane1a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"327\" endFrame=\"329\" tank=\"window_1\" mainObj=\"3house_plane1b\" child=\"3house_plane1b_die\" childXOffset=\"0\" childYOffset=\"0\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"394\" endFrame=\"396\" tank=\"house\" mainObj=\"3house_plane0\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_6\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_7\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_6\"/>";
str = str + "<object timeOffset=\"f20\" yoffset=\"86\" tank=\"P2_1\" mainObj=\"5mcSoldier_P2_1\" xratio=\"-105\"/>";
str = str + "<object timeOffset=\"f70\" yoffset=\"85\" tank=\"P2_P2\" mainObj=\"5mcSoldier_P2_P2\" xoffset=\"600\" mratio=\"2\" />";
str = str + "<object timeOffset=\"f130\" yoffset=\"86\" tank=\"P2\" mainObj=\"5mcSoldier_P2\" xratio=\"-105\"/>";
str = str + "<object timeOffset=\"f154\" yoffset=\"85\" tank=\"P2_P2\" mainObj=\"5mcSoldier_P2_P2\" xoffset=\"550\" mratio=\"2\" xratio=\"-115\" />";
str = str + "<object timeOffset=\"f260\" yoffset=\"162\" tank=\"P2\" mainObj=\"5mcSoldier_P2\" xratio=\"-120\"/>";
str = str + "<object timeOffset=\"f282\" yoffset=\"162\" tank=\"P2_1\" mainObj=\"5mcSoldier_P2_1\" />";
str = str + "<object timeOffset=\"f294\" yoffset=\"161\" tank=\"P2_P2\" mainObj=\"5mcSoldier_P2_P2\" xoffset=\"550\" mratio=\"2\" xratio=\"-120\" />";
str = str + "<object timeOffset=\"f334\" yoffset=\"161\" tank=\"P2_P2\" mainObj=\"5mcSoldier_P2_P2\" xoffset=\"620\" mratio=\"2\" />";
str = str + "<object timeOffset=\"f333\" yoffset=\"170\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_1_way\" \t\txratio=\"-90\" mainObj=\"5mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f423\" yoffset=\"260\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xratio=\"-90\" mainObj=\"5mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f445\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f465\" yoffset=\"253\" tank=\"P1\" mainObj=\"5mcSoldier_P1\"/>\t\t";
str = str + "<object timeOffset=\"f470\" yoffset=\"230\" tank=\"P2\" xratio=\"-100\" mainObj=\"5mcSoldier_P2\"/>";
str = str + "<object timeOffset=\"f645\" yoffset=\"250\" tank=\"L1_1\" mainObj=\"5mcSoldier_L1_1\"/>";
str = str + "<object timeOffset=\"f663\" yoffset=\"257\" tank=\"L2_L2\" mainObj=\"5mcSoldier_L2_L2\" xratio=\"90\" xoffset=\"-120\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f703\" yoffset=\"171\" tank=\"L2_L2\" mainObj=\"5mcSoldier_L2_L2\" xratio=\"90\" xoffset=\"-100\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f804\" yoffset=\"157\" xoffset=\"0\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"2\" xratio=\"90\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f814\" yoffset=\"157\" xoffset=\"-10\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" xratio=\"130\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f854\" yoffset=\"157\" xoffset=\"0\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" xratio=\"150\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f810\" yoffset=\"162\" tank=\"L2\" mainObj=\"5mcSoldier_L2\" xratio=\"120\"/>";
str = str + "<object timeOffset=\"f842\" yoffset=\"162\" tank=\"L2_1\" mainObj=\"5mcSoldier_L2_1\" />";
str = str + "<object timeOffset=\"f854\" yoffset=\"161\" tank=\"L2_L2\" mainObj=\"5mcSoldier_L2_L2\" xoffset=\"0\" mratio=\"2\" xratio=\"120\" />";
str = str + "<object timeOffset=\"f894\" yoffset=\"161\" tank=\"L2_L2\" mainObj=\"5mcSoldier_L2_L2\" xoffset=\"-70\" mratio=\"2\" />";
str = str + "<object timeOffset=\"f1050\" yoffset=\"100\" xoffset=\"31\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f1070\" yoffset=\"100\" xoffset=\"61\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f1090\" yoffset=\"100\" xoffset=\"91\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f1245\" yoffset=\"253\" tank=\"P1\" mainObj=\"5mcSoldier_P1\"/>\t\t";
str = str + "<object timeOffset=\"f1250\" yoffset=\"230\" tank=\"P2\" xratio=\"-100\" mainObj=\"5mcSoldier_P2\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_10\">";
str = str + "<var name=\"comment1\" >Level 10 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"800\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" count_me=\"1\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"car\" mainObj=\"car_plane2_R_die_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_die_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_a\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"car\" mainObj=\"car_plane0_L_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L\" />";
str = str + "<object timeOffset=\"f20\" yoffset=\"262\" xoffset=\"-137\" tank=\"L2_L2\" way=\"L2_L2_1_way\" />";
str = str + "<object timeOffset=\"f30\" yoffset=\"253\" xoffset=\"-10\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>";
str = str + "<object timeOffset=\"f100\" yoffset=\"245\" xoffset=\"-20\" tank=\"L2\" mainObj=\"2mcSoldier_L2\"/>";
str = str + "<object timeOffset=\"f140\" yoffset=\"96\" tank=\"P2_P2_snip\" way=\"L2_L2_3_way\" mratio=\"2\" endFrame=\"215\" />";
str = str + "<object timeOffset=\"f110\" yoffset=\"232\" xoffset=\"150\" tank=\"j_w_L1\" />";
str = str + "<object timeOffset=\"f130\" yoffset=\"232\" xoffset=\"175\" tank=\"j_w_L1\"/>";
str = str + "<object timeOffset=\"f220\" yoffset=\"232\" xoffset=\"590\" tank=\"P2_P2_snip\" endFrame=\"215\" xratio=\"-120\" />";
str = str + "<object timeOffset=\"f340\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xoffset=\"700\" />";
str = str + "<object timeOffset=\"f455\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f400\" yoffset=\"90\" xoffset=\"540\" tank=\"P2_P2\" xratio=\"-110\" way=\"L2_L2_3_way\" mratio=\"2\"/>";
str = str + "<object timeOffset=\"f410\" yoffset=\"93\" xoffset=\"570\" tank=\"P2_P2\" xratio=\"-100\" way=\"L2_L2_3_way\" mratio=\"2\"/>";
str = str + "<object timeOffset=\"f420\" yoffset=\"96\" xoffset=\"600\" tank=\"P2_P2\" xratio=\"-90\" way=\"L2_L2_3_way\" mratio=\"2\" />";
str = str + "<object timeOffset=\"f540\" yoffset=\"180\" tank=\"helicopter_3_1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus4, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"70,70, 70\" bossBar=\"1\" count_me=\"1\" />\t";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_11\">";
str = str + "<var name=\"comment1\" >Level 11</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"800\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"45000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />";
str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />";
str = str + "<object name=\"SWAT_jump_1\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"52\" />";
str = str + "<object name=\"SWAT_jump_2\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"40\" mainObj=\"SWAT_jump_2\" />";
str = str + "<object name=\"SWAT_jump_3\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"28\" mainObj=\"SWAT_jump_3\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" xoffset=\"30\"tank=\"car\" mainObj=\"car_plane3_L_die_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" xoffset=\"30\" tank=\"window_1\" mainObj=\"car_plane3_L\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"car\" mainObj=\"car_plane2_R_die_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_die_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_a\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"car\" mainObj=\"car_plane0_L_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"car\" mainObj=\"car_plane0_R_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"window_1\" mainObj=\"car_plane0_R_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"window_1\" mainObj=\"car_plane0_R\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"car\"\t mainObj=\"car_plane1_R_die_2\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R_die_1\" />";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R\"/>";
str = str + "<object timeOffset=\"f40\" yoffset=\"262\" tank=\"L2_L2\" way=\"L2_L2_1_way\" xoffset=\"-137\"/>";
str = str + "<object timeOffset=\"f60\" yoffset=\"253\" xoffset=\"-10\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>";
str = str + "<object timeOffset=\"f100\" yoffset=\"245\" xoffset=\"-20\" tank=\"L2\" mainObj=\"2mcSoldier_L2\"/>";
str = str + "<object timeOffset=\"f160\" xoffset=\"43\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" mainObj=\"2mcSoldier_window\" />";
str = str + "<object timeOffset=\"f180\" yoffset=\"232\" xoffset=\"150\" tank=\"j_w_L1\" />";
str = str + "<object timeOffset=\"f190\" yoffset=\"232\" xoffset=\"175\" tank=\"j_w_L1\"/>";
str = str + "<object timeOffset=\"f220\" xoffset=\"69\" yoffset=\"155\" tank=\"mcSoldier_window\" way=\"L2_way\" />";
str = str + "<object timeOffset=\"f330\" yoffset=\"230\" xoffset=\"590\" tank=\"P2_P2_snip\" endFrame=\"215\" xratio=\"-120\" />";
str = str + "<object timeOffset=\"f300\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xoffset=\"680\" />";
str = str + "<object timeOffset=\"f405\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f495\" yoffset=\"90\" xoffset=\"540\" tank=\"P2_P2\" xratio=\"-110\" way=\"L2_L2_3_way\" mratio=\"2\" />";
str = str + "<object timeOffset=\"f480\" yoffset=\"93\" xoffset=\"570\" tank=\"P2_P2\" xratio=\"-100\" way=\"L2_L2_3_way\" mratio=\"2\"/>";
str = str + "<object timeOffset=\"f465\" yoffset=\"96\" xoffset=\"600\" tank=\"P2_P2\" xratio=\"-90\" way=\"L2_L2_3_way\" mratio=\"2\" />";
str = str + "<object timeOffset=\"f520\" yoffset=\"100\" tank=\"P2_P2_snip\" way=\"L2_L2_3_way\" mratio=\"2\" endFrame=\"215\" xoffset=\"677\"/>";
str = str + "<object timeOffset=\"f640\" yoffset=\"232\" xoffset=\"150\" tank=\"j_w_L1\" />";
str = str + "<object timeOffset=\"f660\" yoffset=\"232\" xoffset=\"175\" tank=\"j_w_L1\"/>";
str = str + "<object timeOffset=\"f690\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" mainObj=\"2mcSoldier_L1\"/>";
str = str + "<object timeOffset=\"f691\" yoffset=\"250\" tank=\"L1_1\" />";
str = str + "<object timeOffset=\"f693\" yoffset=\"250\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>";
str = str + "<object timeOffset=\"f750\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xoffset=\"700\"/>";
str = str + "<object timeOffset=\"f720\" yoffset=\"157\" tank=\"L2_1\" xoffset=\"-60\"/>";
str = str + "<object timeOffset=\"f800\" xoffset=\"168\" yoffset=\"155\" tank=\"mcSoldier_window\" way=\"L2_way\" />";
str = str + "<object timeOffset=\"f850\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f850\" yoffset=\"213\" xoffset=\"555\" tank=\"P2_P2_snip\" endFrame=\"215\" xratio=\"-110\" way=\"L2_L2_3_way\"/>";
str = str + "<object timeOffset=\"f870\" xoffset=\"139\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" />";
str = str + "<object timeOffset=\"f890\" xoffset=\"166\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_12\">";
str = str + "<var name=\"comment1\" >Level 12</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"800\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"3house_plane1b_die\" tank=\"3house_plane1b_die\" startFrame=\"1\" endFrame=\"2\"/>";
str = str + "<object name=\"3house_plane3a_die\" tank=\"3house_plane3a_die\" startFrame=\"1\" endFrame=\"2\"/>";
str = str + "<object name=\"3house_plane3b_die\" tank=\"3house_plane3b_die\" startFrame=\"1\" endFrame=\"2\"/>";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"8\" endFrame=\"9\" tank=\"house\" mainObj=\"3house_plane5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"3house_plane4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"239\" endFrame=\"241\" tank=\"house\" mainObj=\"3house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"3house_plane3a\" child=\"3house_plane3a_die\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"3house_plane3b\" child=\"3house_plane3b_die\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"267\" endFrame=\"269\" tank=\"house\" mainObj=\"3house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"268\" endFrame=\"270\" tank=\"house\" mainObj=\"3house_plane2b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"318\" endFrame=\"320\" tank=\"house\" mainObj=\"3house_plane1a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"327\" endFrame=\"329\" tank=\"window_1\" mainObj=\"3house_plane1b\" child=\"3house_plane1b_die\" childXOffset=\"0\" childYOffset=\"0\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"394\" endFrame=\"396\" tank=\"house\" mainObj=\"3house_plane0\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_6\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_7\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_5\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_6\"/>";
str = str + "<object timeOffset=\"f14\" yoffset=\"157\" xoffset=\"0\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"2\" xratio=\"90\" mainObj=\"3mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f24\" yoffset=\"157\" xoffset=\"-10\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" xratio=\"130\" mainObj=\"3mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f54\" yoffset=\"157\" xoffset=\"0\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" xratio=\"150\" mainObj=\"3mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f20\" yoffset=\"162\" tank=\"L2\" mainObj=\"3mcSoldier_L2\" xratio=\"120\"/>";
str = str + "<object timeOffset=\"f42\" yoffset=\"162\" tank=\"L2_1\" mainObj=\"3mcSoldier_L2_1\" />";
str = str + "<object timeOffset=\"f54\" yoffset=\"161\" tank=\"L2_L2\" mainObj=\"3mcSoldier_L2_L2\" xoffset=\"0\" mratio=\"2\" xratio=\"120\" />";
str = str + "<object timeOffset=\"f94\" yoffset=\"161\" tank=\"L2_L2\" mainObj=\"3mcSoldier_L2_L2\" xoffset=\"-70\" mratio=\"2\" />";
str = str + "<object timeOffset=\"f285\" yoffset=\"172\" xoffset=\"170\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f270\" yoffset=\"167\" xoffset=\"195\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_way\"/>";
str = str + "<object timeOffset=\"f320\" yoffset=\"311\" xoffset=\"300\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"LP0_way\"/>";
str = str + "<object timeOffset=\"f360\" yoffset=\"262\" xoffset=\"365\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f380\" yoffset=\"321\" xoffset=\"470\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"LP0_way\"/>";
str = str + "<object timeOffset=\"f430\" yoffset=\"262\" xoffset=\"345\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f420\" yoffset=\"380\" xoffset=\"280\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_0_way\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />";
str = str + "<object timeOffset=\"f483\" yoffset=\"260\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xratio=\"-90\" mainObj=\"3mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f505\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />";
str = str + "<object timeOffset=\"f525\" yoffset=\"253\" tank=\"P1\" mainObj=\"3mcSoldier_P1\"/>\t\t";
str = str + "<object timeOffset=\"f530\" yoffset=\"230\" tank=\"P2\" xratio=\"-100\" mainObj=\"3mcSoldier_P2\"/>";
str = str + "<object timeOffset=\"f620\" yoffset=\"162\" tank=\"P2\" mainObj=\"3mcSoldier_P2\" xratio=\"-120\"/>";
str = str + "<object timeOffset=\"f642\" yoffset=\"162\" tank=\"P2_1\" mainObj=\"3mcSoldier_P2_1\" />";
str = str + "<object timeOffset=\"f654\" yoffset=\"161\" tank=\"P2_P2\" mainObj=\"3mcSoldier_P2_P2\" xoffset=\"550\" mratio=\"2\" xratio=\"-120\" />";
str = str + "<object timeOffset=\"f693\" yoffset=\"170\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_1_way\" \t\txratio=\"-90\" mainObj=\"3mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f775\" yoffset=\"172\" xoffset=\"240\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f760\" yoffset=\"167\" xoffset=\"195\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_way\"/>";
str = str + "<object timeOffset=\"f780\" yoffset=\"262\" xoffset=\"285\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f820\" yoffset=\"172\" xoffset=\"170\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f810\" yoffset=\"167\" xoffset=\"195\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_way\"/>";
str = str + "<object timeOffset=\"f845\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />";
str = str + "<object timeOffset=\"f820\" yoffset=\"162\" tank=\"P2\" mainObj=\"3mcSoldier_P2\" xratio=\"-120\"/>";
str = str + "<object timeOffset=\"f944\" yoffset=\"161\" tank=\"P2_P2\" mainObj=\"3mcSoldier_P2_P2\" xoffset=\"550\" mratio=\"2\" xratio=\"-120\" />";
str = str + "<object timeOffset=\"f1003\" yoffset=\"171\" tank=\"L2_L2\" mainObj=\"3mcSoldier_L2_L2\" xratio=\"90\" xoffset=\"-100\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f1010\" yoffset=\"162\" tank=\"L2\" mainObj=\"3mcSoldier_L2\" xratio=\"120\"/>";
str = str + "<object timeOffset=\"f1022\" yoffset=\"162\" tank=\"L2_1\" mainObj=\"3mcSoldier_L2_1\" />";
str = str + "<object timeOffset=\"f1060\" yoffset=\"380\" xoffset=\"360\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_0_way\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />";
str = str + "<object timeOffset=\"f1030\" yoffset=\"380\" xoffset=\"180\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_0_way\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />";
str = str + "<!--";
str = str + "/-->";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_13\">";
str = str + "<var name=\"comment1\" >Level 13 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"800\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" /> ";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"5\"/>";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />";
str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"1\" endFrame=\"2\" tank=\"house\" mainObj=\"2house_plane4\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"186\" endFrame=\"188\" tank=\"house\" mainObj=\"2house_plane3b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"197\" endFrame=\"199\" tank=\"house\" mainObj=\"2house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"2house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" tank=\"house\" mainObj=\"2house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"2house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"285\" endFrame=\"287\" tank=\"house\" mainObj=\"2house_plane2b\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"381\" endFrame=\"383\" tank=\"house\" mainObj=\"2house_plane1\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"-5\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"car\" mainObj=\"2house_plane_car_3\" />";
str = str + "<object timeOffset=\"f145\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f455\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f705\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f955\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<object timeOffset=\"f1205\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />";
str = str + "<!--";
str = str + "/-->";
str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>";
str = str + "<object timeOffset=\"f20\" yoffset=\"250\" tank=\"L1_2\" />";
str = str + "<object timeOffset=\"f65\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />";
str = str + "<object timeOffset=\"f120\" yoffset=\"271\" xoffset=\"-90\" tank=\"mcCar\" xratio=\"140\" mratio=\"2\" mainObj=\"mcMinivan_decant\" EC=\"terror_jump,Terror_jump_reserv\" ECCount=\"1,1\" ECTime=\"120,140\" ECTimeOffset=\"10,10\" ECXOffset=\"-130,-100\" ECYOffset=\"-5,-5\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f200\" yoffset=\"260\" xoffset=\"-100\" tank=\"mcCar\" endFrame=\"250\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f240\" yoffset=\"201\" tank=\"P3\" />";
str = str + "<object timeOffset=\"f243\" yoffset=\"203\" tank=\"P3_1\" />";
str = str + "<object timeOffset=\"f246\" yoffset=\"203\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f249\" yoffset=\"203\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f252\" yoffset=\"203\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f255\" yoffset=\"203\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "<object timeOffset=\"f600\" yoffset=\"271\" xoffset=\"-90\" tank=\"mcCar\" xratio=\"140\" mratio=\"2\" mainObj=\"mcMinivan_decant\" EC=\"terror_jump,Terror_jump_reserv\" ECCount=\"1,1\" ECTime=\"120,140\" ECTimeOffset=\"10,10\" ECXOffset=\"-130,-100\" ECYOffset=\"-5,-5\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f700\" yoffset=\"260\" xoffset=\"-100\" tank=\"mcCar\" endFrame=\"250\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f580\" yoffset=\"262\" xoffset=\"640\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\"/>";
str = str + "<object timeOffset=\"f600\" yoffset=\"207\" xoffset=\"-10\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\"/>";
str = str + "<object timeOffset=\"f600\" yoffset=\"192\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f603\" yoffset=\"192\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f606\" yoffset=\"192\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f610\" yoffset=\"192\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f616\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f622\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f625\" yoffset=\"192\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f631\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f638\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f900\" yoffset=\"192\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f903\" yoffset=\"192\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f906\" yoffset=\"192\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f910\" yoffset=\"192\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f916\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f922\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f925\" yoffset=\"192\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f931\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f938\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f1000\" yoffset=\"263\" tank=\"btr_bb\" mainObj=\"mcMinivan_gun\" count_me=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_14\">";
str = str + "<var name=\"comment1\" >Level 14 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"200\" /> ";
str = str + "<var name=\"StartWeaponIndex\" value=\"3\" /> ";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />";
str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />";
str = str + "<object name=\"SWAT_jump_1\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"52\" />";
str = str + "<object name=\"SWAT_jump_2\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"40\" mainObj=\"SWAT_jump_2\" />";
str = str + "<object name=\"SWAT_jump_3\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"28\" mainObj=\"SWAT_jump_3\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" tank=\"car\" mainObj=\"car_plane3_L_die_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" tank=\"window_1\" mainObj=\"car_plane3_L\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"20\" tank=\"car\" mainObj=\"car_plane2_R_die_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"20\" tank=\"window_1\" mainObj=\"car_plane2_R_die_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"20\" tank=\"window_1\" mainObj=\"car_plane2_R\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"302\" endFrame=\"304\" tank=\"car\" mainObj=\"car_plane1_L_die_2\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"302\" endFrame=\"304\" tank=\"window_1\" mainObj=\"car_plane1_L_die_1\"/>";
str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"302\" endFrame=\"304\" tank=\"window_1\" mainObj=\"car_plane1_L\"/>";
str = str + "<object timeOffset=\"f20\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" mainObj=\"3mcSoldier_P2_P2\" xoffset=\"700\"/>";
str = str + "<object timeOffset=\"f40\" yoffset=\"262\" tank=\"L2_L2\" way=\"L2_L2_1_way\" xoffset=\"-137\" mainObj=\"3mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f30\" yoffset=\"245\" xoffset=\"-20\" tank=\"L2\" mainObj=\"3mcSoldier_L2\"/>";
str = str + "<object timeOffset=\"f60\" yoffset=\"253\" xoffset=\"-10\" tank=\"L1_2\" mainObj=\"3mcSoldier_L1_2\"/>";
str = str + "<object timeOffset=\"f100\" yoffset=\"232\" xoffset=\"590\" tank=\"P2_P2\" xratio=\"-120\" mainObj=\"3mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f160\" xoffset=\"43\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" mainObj=\"3mcSoldier_window\"/>";
str = str + "<object timeOffset=\"f200\" xoffset=\"166\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" mainObj=\"3mcSoldier_window\"/>";
str = str + "<object timeOffset=\"f255\" yoffset=\"90\" xoffset=\"540\" tank=\"P2_P2\" xratio=\"-110\" way=\"L2_L2_3_way\" mratio=\"2\" mainObj=\"3mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f240\" yoffset=\"93\" xoffset=\"570\" tank=\"P2_P2\" xratio=\"-100\" way=\"L2_L2_3_way\" mratio=\"2\" mainObj=\"3mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f225\" yoffset=\"96\" xoffset=\"600\" tank=\"P2_P2\" xratio=\"-90\" way=\"L2_L2_3_way\" mratio=\"2\" mainObj=\"3mcSoldier_P2_P2\"/>";
str = str + "<object timeOffset=\"f330\" yoffset=\"156\" xoffset=\"-125\" tank=\"L2_L2\" xratio=\"90\" mainObj=\"3mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f320\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" mainObj=\"3mcSoldier_P2_P2\" xoffset=\"700\"/>";
str = str + "<object timeOffset=\"f380\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />";
str = str + "<object timeOffset=\"f420\" yoffset=\"154\" xoffset=\"-20\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_3_way\" mratio=\"2\" mainObj=\"3mcSoldier_L2_L2_v\"/>";
str = str + "<object timeOffset=\"f520\" yoffset=\"179\" xoffset=\"330\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" way=\"L2_L2_4_way\"/>";
str = str + "<object timeOffset=\"f535\" yoffset=\"183\" xoffset=\"345\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" way=\"L5_3_way\"/>";
str = str + "<object timeOffset=\"f555\" yoffset=\"190\" xoffset=\"357\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" way=\"L5_2_way\"/>";
str = str + "<object timeOffset=\"f594\" yoffset=\"90\" xoffset=\"151\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_35_way\" mratio=\"1\" mainObj=\"3mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f604\" yoffset=\"90\" xoffset=\"161\" tank=\"L2_L2\" xratio=\"100\" way=\"L2_L2_35_way\" mratio=\"1\" mainObj=\"3mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f614\" yoffset=\"90\" xoffset=\"171\" tank=\"L2_L2\" xratio=\"80\" way=\"L2_L2_35_way\" mratio=\"1\" mainObj=\"3mcSoldier_L2_L2\"/>";
str = str + "<object timeOffset=\"f680\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />";
str = str + "<object timeOffset=\"f820\" yoffset=\"261\" tank=\"mcCar\" mainObj=\"SWAT\" xoffset=\"-70\" xratio=\"190\" mratio=\"2\" EC=\"SWAT_jump_1,SWAT_jump_2 ,SWAT_jump_3\" ECCount=\"1,1,1\" ECTime=\"110,125,140\" ECTimeOffset=\"10,10,10\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" />";
str = str + "<object timeOffset=\"f890\" yoffset=\"261\" tank=\"mcCar\" mainObj=\"SWAT\" xoffset=\"-70\" xratio=\"160\" mratio=\"2\" EC=\"SWAT_jump_1,SWAT_jump_2 ,SWAT_jump_3\" ECCount=\"1,1,1\" ECTime=\"110,125,140\" ECTimeOffset=\"10,10,10\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" />";
str = str + "<object timeOffset=\"f850\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" mainObj=\"3mcSoldier_P2_P2\" xoffset=\"700\"/>";
str = str + "<object timeOffset=\"f820\" yoffset=\"157\" tank=\"L2_1\" mainObj=\"3mcSoldier_L2_1\" xoffset=\"-60\"/>";
str = str + "<object timeOffset=\"f950\" xoffset=\"168\" yoffset=\"155\" tank=\"mcSoldier_window\" way=\"L2_way\" mainObj=\"3mcSoldier_window\"/>";
str = str + "<object timeOffset=\"f835\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />";
str = str + "<object timeOffset=\"f1050\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
Frame 8
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version));
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("753934e7", this, 10301, true);
stop();
_global.levelNum = 0;
Instance of Symbol 3057 MovieClip "btn_sound" in Frame 8
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 9
stop();
_global.diffLevel = 2;
intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
stop();
Frame 11
prebreefFunc();
setPlayerSettings();
makeText("Level " + levelNum, "MovieAnimation1");
_root.gotoAndStop("level");
Instance of Symbol 3352 MovieClip "gui" in Frame 11
/* no clip actions */
Frame 12
stop();
trace("levelNum=" + levelNum);
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 3 Button
on (press) {
openSite();
}
Symbol 58 MovieClip Frame 1
_visible = false;
Instance of Symbol 59 MovieClip in Symbol 60 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 60 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 59 MovieClip in Symbol 61 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 61 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 62 MovieClip Frame 1
stop();
Symbol 68 MovieClip [fireDot] Frame 11
this.removeMovieClip();
Symbol 144 MovieClip Frame 10
stop();
Symbol 176 MovieClip Frame 16
stop();
Symbol 190 MovieClip Frame 18
stop();
Symbol 191 MovieClip Frame 18
stop();
Symbol 192 MovieClip Frame 18
stop();
Symbol 202 MovieClip [helicopter_1] Frame 4
gotoAndPlay ("fly_front");
Symbol 202 MovieClip [helicopter_1] Frame 31
gotoAndPlay ("fly_side");
Symbol 202 MovieClip [helicopter_1] Frame 54
gotoAndPlay ("fly_front");
Symbol 202 MovieClip [helicopter_1] Frame 78
stop();
removeMovieClip(this);
Symbol 202 MovieClip [helicopter_1] Frame 81
gotoAndPlay ("revers");
Symbol 202 MovieClip [helicopter_1] Frame 107
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 110
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 112
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 113
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 132
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 135
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 137
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 138
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 155
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 158
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 160
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 161
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 188
gotoAndPlay ("fly_side");
Symbol 202 MovieClip [helicopter_1] Frame 214
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 217
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 219
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 220
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 239
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 242
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 244
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 245
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 274
gotoAndPlay ("fire2");
Symbol 202 MovieClip [helicopter_1] Frame 297
gotoAndPlay ("fly_side_1");
Symbol 202 MovieClip [helicopter_1] Frame 300
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 303
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 305
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 306
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 308
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 325
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 328
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 330
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 331
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 333
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 348
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 351
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 353
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 354
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 356
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 376
gotoAndPlay ("fire3");
Symbol 268 MovieClip Frame 16
stop();
Symbol 271 MovieClip [mcCar] Frame 13
gotoAndPlay ("move");
Symbol 271 MovieClip [mcCar] Frame 30
this._parent.forcedFire();
Symbol 271 MovieClip [mcCar] Frame 33
this._parent.forcedFire();
Symbol 271 MovieClip [mcCar] Frame 35
this._parent.forcedFire();
Symbol 271 MovieClip [mcCar] Frame 36
this._parent.forcedFire();
Symbol 271 MovieClip [mcCar] Frame 38
gotoAndPlay ("stop");
Symbol 271 MovieClip [mcCar] Frame 62
stop();
removeMovieClip(this);
Symbol 271 MovieClip [mcCar] Frame 87
gotoAndPlay ("reverse");
Symbol 362 MovieClip [bHBig] Frame 129
gotoAndPlay ("blink");
Symbol 362 MovieClip [bHBig] Frame 141
stop();
removeMovieClip(this);
Symbol 386 MovieClip [bHMed] Frame 129
gotoAndPlay ("blink");
Symbol 386 MovieClip [bHMed] Frame 141
stop();
removeMovieClip(this);
Symbol 396 MovieClip [bHSmall] Frame 105
gotoAndPlay ("blink");
Symbol 396 MovieClip [bHSmall] Frame 117
stop();
removeMovieClip(this);
Symbol 440 MovieClip [SWAT] Frame 13
gotoAndPlay ("move");
Symbol 440 MovieClip [SWAT] Frame 14
stop();
Symbol 440 MovieClip [SWAT] Frame 33
stop();
Symbol 440 MovieClip [SWAT] Frame 46
stop();
Symbol 440 MovieClip [SWAT] Frame 70
stop();
removeMovieClip(this);
Symbol 482 MovieClip Frame 9
stop();
Symbol 494 MovieClip [mcMinivan] Frame 25
gotoAndPlay ("move");
Symbol 494 MovieClip [mcMinivan] Frame 26
stop();
Symbol 494 MovieClip [mcMinivan] Frame 43
stop();
Symbol 494 MovieClip [mcMinivan] Frame 74
this._parent.forcedFire();
Symbol 494 MovieClip [mcMinivan] Frame 76
this._parent.forcedFire();
Symbol 494 MovieClip [mcMinivan] Frame 78
this._parent.forcedFire();
Symbol 494 MovieClip [mcMinivan] Frame 79
this._parent.forcedFire();
Symbol 494 MovieClip [mcMinivan] Frame 81
gotoAndPlay ("fire");
Symbol 494 MovieClip [mcMinivan] Frame 94
stop();
Symbol 494 MovieClip [mcMinivan] Frame 107
stop();
Symbol 494 MovieClip [mcMinivan] Frame 131
stop();
removeMovieClip(this);
Symbol 494 MovieClip [mcMinivan] Frame 156
gotoAndPlay ("reverse");
Symbol 494 MovieClip [mcMinivan] Frame 181
gotoAndPlay ("move_back");
Symbol 531 MovieClip Frame 1
_visible = false;
Symbol 621 MovieClip Frame 35
stop();
Symbol 623 MovieClip Frame 14
stop();
Symbol 646 MovieClip Frame 60
stop();
Symbol 672 MovieClip Frame 60
stop();
Symbol 710 MovieClip [2mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 710 MovieClip [2mcSoldier_L1] Frame 235
stop();
removeMovieClip(this);
Symbol 710 MovieClip [2mcSoldier_L1] Frame 295
stop();
removeMovieClip(this);
Symbol 710 MovieClip [2mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 305
stop();
removeMovieClip(this);
Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 366
stop();
removeMovieClip(this);
Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 315
stop();
removeMovieClip(this);
Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 375
stop();
removeMovieClip(this);
Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 713 MovieClip [2mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 713 MovieClip [2mcSoldier_L2] Frame 252
stop();
removeMovieClip(this);
Symbol 713 MovieClip [2mcSoldier_L2] Frame 312
stop();
removeMovieClip(this);
Symbol 713 MovieClip [2mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 688
stop();
removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 9
gotoAndPlay ("start");
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 37
stop();
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 48
stop();
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 163
stop();
removeMovieClip(this);
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 223
stop();
removeMovieClip(this);
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 232
this._parent.forcedFire();
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 9
gotoAndPlay ("start");
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 37
stop();
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 48
stop();
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 163
stop();
removeMovieClip(this);
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 223
stop();
removeMovieClip(this);
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 232
this._parent.forcedFire();
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 244
gotoAndPlay ("fire");
Symbol 784 MovieClip [2mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 784 MovieClip [2mcSoldier_L3] Frame 550
stop();
removeMovieClip(this);
Symbol 784 MovieClip [2mcSoldier_L3] Frame 610
stop();
removeMovieClip(this);
Symbol 784 MovieClip [2mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 788 MovieClip [2mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 788 MovieClip [2mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 788 MovieClip [2mcSoldier_L4] Frame 500
stop();
removeMovieClip(this);
Symbol 788 MovieClip [2mcSoldier_L4] Frame 560
stop();
removeMovieClip(this);
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 19
gotoAndPlay ("move");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 40
gotoAndPlay ("move1");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 54
this._parent.forcedFire();
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 81
gotoAndPlay ("fire");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 101
gotoAndPlay ("move2");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 119
gotoAndPlay ("move3");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 139
gotoAndPlay ("move4");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 199
stop();
removeMovieClip(this);
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 259
stop();
removeMovieClip(this);
Symbol 790 MovieClip [2mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 790 MovieClip [2mcSoldier_P1] Frame 236
stop();
removeMovieClip(this);
Symbol 790 MovieClip [2mcSoldier_P1] Frame 296
stop();
removeMovieClip(this);
Symbol 790 MovieClip [2mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 791 MovieClip [2mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 791 MovieClip [2mcSoldier_P2] Frame 252
stop();
removeMovieClip(this);
Symbol 791 MovieClip [2mcSoldier_P2] Frame 312
stop();
removeMovieClip(this);
Symbol 791 MovieClip [2mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 688
stop();
removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 9
gotoAndPlay ("start");
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 37
stop();
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 48
stop();
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 163
stop();
removeMovieClip(this);
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 223
stop();
removeMovieClip(this);
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 232
this._parent.forcedFire();
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 10
gotoAndPlay ("start");
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 27
gotoAndPlay ("run_vpravo");
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 38
stop();
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 49
stop();
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 67
gotoAndPlay ("polzet_vpravo");
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 85
gotoAndPlay ("run_vlevo");
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 103
gotoAndPlay ("polzet_vlevo");
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 164
stop();
removeMovieClip(this);
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 224
stop();
removeMovieClip(this);
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 233
this._parent.forcedFire();
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 245
gotoAndPlay ("fire");
Symbol 795 MovieClip [2mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 795 MovieClip [2mcSoldier_P3] Frame 488
stop();
removeMovieClip(this);
Symbol 795 MovieClip [2mcSoldier_P3] Frame 547
stop();
removeMovieClip(this);
Symbol 795 MovieClip [2mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 798 MovieClip [2mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 798 MovieClip [2mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 798 MovieClip [2mcSoldier_P4] Frame 501
stop();
removeMovieClip(this);
Symbol 798 MovieClip [2mcSoldier_P4] Frame 562
stop();
removeMovieClip(this);
Symbol 803 MovieClip [2mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 803 MovieClip [2mcSoldier_window] Frame 160
stop();
removeMovieClip(this);
Symbol 803 MovieClip [2mcSoldier_window] Frame 170
stop();
removeMovieClip(this);
Symbol 803 MovieClip [2mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 803 MovieClip [2mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 804 MovieClip [2mcSoldier] Frame 1
stop();
Symbol 804 MovieClip [2mcSoldier] Frame 11
stop();
removeMovieClip(this);
Symbol 804 MovieClip [2mcSoldier] Frame 21
stop();
removeMovieClip(this);
Symbol 804 MovieClip [2mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 925 MovieClip Frame 35
stop();
Symbol 926 MovieClip Frame 14
stop();
Symbol 948 MovieClip Frame 60
stop();
Symbol 974 MovieClip Frame 60
stop();
Symbol 1013 MovieClip [3mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 1013 MovieClip [3mcSoldier_L1] Frame 235
stop();
removeMovieClip(this);
Symbol 1013 MovieClip [3mcSoldier_L1] Frame 295
stop();
removeMovieClip(this);
Symbol 1013 MovieClip [3mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 305
stop();
removeMovieClip(this);
Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 366
stop();
removeMovieClip(this);
Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 315
stop();
removeMovieClip(this);
Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 375
stop();
removeMovieClip(this);
Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 1016 MovieClip [3mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 1016 MovieClip [3mcSoldier_L2] Frame 252
stop();
removeMovieClip(this);
Symbol 1016 MovieClip [3mcSoldier_L2] Frame 312
stop();
removeMovieClip(this);
Symbol 1016 MovieClip [3mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 688
stop();
removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 9
gotoAndPlay ("start");
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 37
stop();
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 48
stop();
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 163
stop();
removeMovieClip(this);
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 223
stop();
removeMovieClip(this);
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 232
this._parent.forcedFire();
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 9
gotoAndPlay ("start");
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 37
stop();
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 48
stop();
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 163
stop();
removeMovieClip(this);
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 223
stop();
removeMovieClip(this);
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 232
this._parent.forcedFire();
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 244
gotoAndPlay ("fire");
Symbol 1087 MovieClip [3mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 1087 MovieClip [3mcSoldier_L3] Frame 550
stop();
removeMovieClip(this);
Symbol 1087 MovieClip [3mcSoldier_L3] Frame 610
stop();
removeMovieClip(this);
Symbol 1087 MovieClip [3mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1090 MovieClip [3mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 1090 MovieClip [3mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 1090 MovieClip [3mcSoldier_L4] Frame 500
stop();
removeMovieClip(this);
Symbol 1090 MovieClip [3mcSoldier_L4] Frame 560
stop();
removeMovieClip(this);
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 19
gotoAndPlay ("move");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 40
gotoAndPlay ("move1");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 54
this._parent.forcedFire();
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 81
gotoAndPlay ("fire");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 101
gotoAndPlay ("move2");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 119
gotoAndPlay ("move3");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 139
gotoAndPlay ("move4");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 199
stop();
removeMovieClip(this);
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 259
stop();
removeMovieClip(this);
Symbol 1092 MovieClip [3mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 1092 MovieClip [3mcSoldier_P1] Frame 236
stop();
removeMovieClip(this);
Symbol 1092 MovieClip [3mcSoldier_P1] Frame 296
stop();
removeMovieClip(this);
Symbol 1092 MovieClip [3mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 1093 MovieClip [3mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 1093 MovieClip [3mcSoldier_P2] Frame 252
stop();
removeMovieClip(this);
Symbol 1093 MovieClip [3mcSoldier_P2] Frame 312
stop();
removeMovieClip(this);
Symbol 1093 MovieClip [3mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 688
stop();
removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 9
gotoAndPlay ("start");
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 37
stop();
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 48
stop();
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 163
stop();
removeMovieClip(this);
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 223
stop();
removeMovieClip(this);
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 232
this._parent.forcedFire();
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 10
gotoAndPlay ("start");
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 27
gotoAndPlay ("run_vpravo");
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 38
stop();
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 49
stop();
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 67
gotoAndPlay ("polzet_vpravo");
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 85
gotoAndPlay ("run_vlevo");
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 103
gotoAndPlay ("polzet_vlevo");
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 164
stop();
removeMovieClip(this);
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 224
stop();
removeMovieClip(this);
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 233
this._parent.forcedFire();
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 245
gotoAndPlay ("fire");
Symbol 1097 MovieClip [3mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 1097 MovieClip [3mcSoldier_P3] Frame 488
stop();
removeMovieClip(this);
Symbol 1097 MovieClip [3mcSoldier_P3] Frame 547
stop();
removeMovieClip(this);
Symbol 1097 MovieClip [3mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1100 MovieClip [3mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 1100 MovieClip [3mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 1100 MovieClip [3mcSoldier_P4] Frame 501
stop();
removeMovieClip(this);
Symbol 1100 MovieClip [3mcSoldier_P4] Frame 562
stop();
removeMovieClip(this);
Symbol 1102 MovieClip [3mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 1102 MovieClip [3mcSoldier_window] Frame 160
stop();
removeMovieClip(this);
Symbol 1102 MovieClip [3mcSoldier_window] Frame 170
stop();
removeMovieClip(this);
Symbol 1102 MovieClip [3mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 1102 MovieClip [3mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 1103 MovieClip [3mcSoldier] Frame 1
stop();
Symbol 1103 MovieClip [3mcSoldier] Frame 11
stop();
removeMovieClip(this);
Symbol 1103 MovieClip [3mcSoldier] Frame 21
stop();
removeMovieClip(this);
Symbol 1103 MovieClip [3mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 1224 MovieClip Frame 35
stop();
Symbol 1225 MovieClip Frame 14
stop();
Symbol 1247 MovieClip Frame 60
stop();
Symbol 1273 MovieClip Frame 60
stop();
Symbol 1311 MovieClip [4mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 1311 MovieClip [4mcSoldier_L1] Frame 235
stop();
removeMovieClip(this);
Symbol 1311 MovieClip [4mcSoldier_L1] Frame 295
stop();
removeMovieClip(this);
Symbol 1311 MovieClip [4mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 305
stop();
removeMovieClip(this);
Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 366
stop();
removeMovieClip(this);
Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 315
stop();
removeMovieClip(this);
Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 375
stop();
removeMovieClip(this);
Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 1314 MovieClip [4mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 1314 MovieClip [4mcSoldier_L2] Frame 252
stop();
removeMovieClip(this);
Symbol 1314 MovieClip [4mcSoldier_L2] Frame 312
stop();
removeMovieClip(this);
Symbol 1314 MovieClip [4mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 688
stop();
removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 9
gotoAndPlay ("start");
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 37
stop();
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 48
stop();
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 163
stop();
removeMovieClip(this);
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 223
stop();
removeMovieClip(this);
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 232
this._parent.forcedFire();
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 9
gotoAndPlay ("start");
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 37
stop();
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 48
stop();
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 163
stop();
removeMovieClip(this);
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 223
stop();
removeMovieClip(this);
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 232
this._parent.forcedFire();
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 244
gotoAndPlay ("fire");
Symbol 1385 MovieClip [4mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 1385 MovieClip [4mcSoldier_L3] Frame 550
stop();
removeMovieClip(this);
Symbol 1385 MovieClip [4mcSoldier_L3] Frame 610
stop();
removeMovieClip(this);
Symbol 1385 MovieClip [4mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1388 MovieClip [4mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 1388 MovieClip [4mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 1388 MovieClip [4mcSoldier_L4] Frame 500
stop();
removeMovieClip(this);
Symbol 1388 MovieClip [4mcSoldier_L4] Frame 560
stop();
removeMovieClip(this);
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 19
gotoAndPlay ("move");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 40
gotoAndPlay ("move1");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 54
this._parent.forcedFire();
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 81
gotoAndPlay ("fire");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 101
gotoAndPlay ("move2");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 119
gotoAndPlay ("move3");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 139
gotoAndPlay ("move4");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 199
stop();
removeMovieClip(this);
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 259
stop();
removeMovieClip(this);
Symbol 1390 MovieClip [4mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 1390 MovieClip [4mcSoldier_P1] Frame 236
stop();
removeMovieClip(this);
Symbol 1390 MovieClip [4mcSoldier_P1] Frame 296
stop();
removeMovieClip(this);
Symbol 1390 MovieClip [4mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 1391 MovieClip [4mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 1391 MovieClip [4mcSoldier_P2] Frame 252
stop();
removeMovieClip(this);
Symbol 1391 MovieClip [4mcSoldier_P2] Frame 312
stop();
removeMovieClip(this);
Symbol 1391 MovieClip [4mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 688
stop();
removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 9
gotoAndPlay ("start");
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 37
stop();
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 48
stop();
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 163
stop();
removeMovieClip(this);
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 223
stop();
removeMovieClip(this);
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 232
this._parent.forcedFire();
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 10
gotoAndPlay ("start");
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 27
gotoAndPlay ("run_vpravo");
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 38
stop();
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 49
stop();
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 67
gotoAndPlay ("polzet_vpravo");
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 85
gotoAndPlay ("run_vlevo");
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 103
gotoAndPlay ("polzet_vlevo");
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 164
stop();
removeMovieClip(this);
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 224
stop();
removeMovieClip(this);
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 233
this._parent.forcedFire();
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 245
gotoAndPlay ("fire");
Symbol 1395 MovieClip [4mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 1395 MovieClip [4mcSoldier_P3] Frame 488
stop();
removeMovieClip(this);
Symbol 1395 MovieClip [4mcSoldier_P3] Frame 547
stop();
removeMovieClip(this);
Symbol 1395 MovieClip [4mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1398 MovieClip [4mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 1398 MovieClip [4mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 1398 MovieClip [4mcSoldier_P4] Frame 501
stop();
removeMovieClip(this);
Symbol 1398 MovieClip [4mcSoldier_P4] Frame 562
stop();
removeMovieClip(this);
Symbol 1400 MovieClip [4mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 1400 MovieClip [4mcSoldier_window] Frame 160
stop();
removeMovieClip(this);
Symbol 1400 MovieClip [4mcSoldier_window] Frame 170
stop();
removeMovieClip(this);
Symbol 1400 MovieClip [4mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 1400 MovieClip [4mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 1401 MovieClip [4mcSoldier] Frame 1
stop();
Symbol 1401 MovieClip [4mcSoldier] Frame 11
stop();
removeMovieClip(this);
Symbol 1401 MovieClip [4mcSoldier] Frame 21
stop();
removeMovieClip(this);
Symbol 1401 MovieClip [4mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 1522 MovieClip Frame 35
stop();
Symbol 1523 MovieClip Frame 14
stop();
Symbol 1545 MovieClip Frame 60
stop();
Symbol 1571 MovieClip Frame 60
stop();
Symbol 1609 MovieClip [5mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 1609 MovieClip [5mcSoldier_L1] Frame 235
stop();
removeMovieClip(this);
Symbol 1609 MovieClip [5mcSoldier_L1] Frame 295
stop();
removeMovieClip(this);
Symbol 1609 MovieClip [5mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 305
stop();
removeMovieClip(this);
Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 366
stop();
removeMovieClip(this);
Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 315
stop();
removeMovieClip(this);
Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 375
stop();
removeMovieClip(this);
Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 1612 MovieClip [5mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 1612 MovieClip [5mcSoldier_L2] Frame 252
stop();
removeMovieClip(this);
Symbol 1612 MovieClip [5mcSoldier_L2] Frame 312
stop();
removeMovieClip(this);
Symbol 1612 MovieClip [5mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 688
stop();
removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 9
gotoAndPlay ("start");
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 37
stop();
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 48
stop();
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 163
stop();
removeMovieClip(this);
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 223
stop();
removeMovieClip(this);
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 232
this._parent.forcedFire();
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 9
gotoAndPlay ("start");
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 37
stop();
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 48
stop();
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 163
stop();
removeMovieClip(this);
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 223
stop();
removeMovieClip(this);
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 232
this._parent.forcedFire();
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 244
gotoAndPlay ("fire");
Symbol 1683 MovieClip [5mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 1683 MovieClip [5mcSoldier_L3] Frame 550
stop();
removeMovieClip(this);
Symbol 1683 MovieClip [5mcSoldier_L3] Frame 610
stop();
removeMovieClip(this);
Symbol 1683 MovieClip [5mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1686 MovieClip [5mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 1686 MovieClip [5mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 1686 MovieClip [5mcSoldier_L4] Frame 500
stop();
removeMovieClip(this);
Symbol 1686 MovieClip [5mcSoldier_L4] Frame 560
stop();
removeMovieClip(this);
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 19
gotoAndPlay ("move");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 40
gotoAndPlay ("move1");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 54
this._parent.forcedFire();
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 81
gotoAndPlay ("fire");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 101
gotoAndPlay ("move2");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 119
gotoAndPlay ("move3");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 139
gotoAndPlay ("move4");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 199
stop();
removeMovieClip(this);
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 259
stop();
removeMovieClip(this);
Symbol 1688 MovieClip [5mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 1688 MovieClip [5mcSoldier_P1] Frame 236
stop();
removeMovieClip(this);
Symbol 1688 MovieClip [5mcSoldier_P1] Frame 296
stop();
removeMovieClip(this);
Symbol 1688 MovieClip [5mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 1689 MovieClip [5mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 1689 MovieClip [5mcSoldier_P2] Frame 252
stop();
removeMovieClip(this);
Symbol 1689 MovieClip [5mcSoldier_P2] Frame 312
stop();
removeMovieClip(this);
Symbol 1689 MovieClip [5mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 688
stop();
removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 9
gotoAndPlay ("start");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 37
stop();
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 48
stop();
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 163
stop();
removeMovieClip(this);
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 223
stop();
removeMovieClip(this);
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 232
this._parent.forcedFire();
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 244
gotoAndPlay ("fire");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 255
this._parent.forcedFire();
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 320
gotoAndPlay ("fire_vnizu");
Instance of Symbol 532 MovieClip "klop" in Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 10
gotoAndPlay ("start");
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 27
gotoAndPlay ("run_vpravo");
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 38
stop();
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 49
stop();
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 67
gotoAndPlay ("polzet_vpravo");
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 85
gotoAndPlay ("run_vlevo");
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 103
gotoAndPlay ("polzet_vlevo");
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 164
stop();
removeMovieClip(this);
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 224
stop();
removeMovieClip(this);
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 233
this._parent.forcedFire();
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 245
gotoAndPlay ("fire");
Symbol 1703 MovieClip [5mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 1703 MovieClip [5mcSoldier_P3] Frame 488
stop();
removeMovieClip(this);
Symbol 1703 MovieClip [5mcSoldier_P3] Frame 547
stop();
removeMovieClip(this);
Symbol 1703 MovieClip [5mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1706 MovieClip [5mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 1706 MovieClip [5mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 1706 MovieClip [5mcSoldier_P4] Frame 501
stop();
removeMovieClip(this);
Symbol 1706 MovieClip [5mcSoldier_P4] Frame 562
stop();
removeMovieClip(this);
Symbol 1708 MovieClip [5mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 1708 MovieClip [5mcSoldier_window] Frame 160
stop();
removeMovieClip(this);
Symbol 1708 MovieClip [5mcSoldier_window] Frame 170
stop();
removeMovieClip(this);
Symbol 1708 MovieClip [5mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 1708 MovieClip [5mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 1709 MovieClip [5mcSoldier] Frame 1
stop();
Symbol 1709 MovieClip [5mcSoldier] Frame 11
stop();
removeMovieClip(this);
Symbol 1709 MovieClip [5mcSoldier] Frame 21
stop();
removeMovieClip(this);
Symbol 1709 MovieClip [5mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 1752 MovieClip Frame 35
stop();
Symbol 1753 MovieClip Frame 14
stop();
Symbol 1775 MovieClip Frame 60
stop();
Symbol 1801 MovieClip Frame 60
stop();
Symbol 1840 MovieClip [Terror_jump] Frame 32
gotoAndPlay ("fire");
Symbol 1840 MovieClip [Terror_jump] Frame 42
stop();
removeMovieClip(this);
Symbol 1840 MovieClip [Terror_jump] Frame 52
stop();
removeMovieClip(this);
Symbol 1840 MovieClip [Terror_jump] Frame 60
this._parent.forcedFire();
Symbol 1840 MovieClip [Terror_jump] Frame 153
gotoAndPlay ("vstal");
Symbol 1842 MovieClip [terror_jump_reserv] Frame 21
gotoAndPlay ("fire");
Symbol 1842 MovieClip [terror_jump_reserv] Frame 31
stop();
removeMovieClip(this);
Symbol 1842 MovieClip [terror_jump_reserv] Frame 41
stop();
removeMovieClip(this);
Symbol 1842 MovieClip [terror_jump_reserv] Frame 49
this._parent.forcedFire();
Symbol 1842 MovieClip [terror_jump_reserv] Frame 142
gotoAndPlay ("vstal");
Symbol 1854 MovieClip [SWAT_jump_1] Frame 57
gotoAndPlay ("run");
Symbol 1854 MovieClip [SWAT_jump_1] Frame 60
this._parent.forcedFire();
Symbol 1854 MovieClip [SWAT_jump_1] Frame 145
gotoAndPlay ("fire");
Symbol 1854 MovieClip [SWAT_jump_1] Frame 155
stop();
removeMovieClip(this);
Symbol 1854 MovieClip [SWAT_jump_1] Frame 165
stop();
removeMovieClip(this);
Symbol 1869 MovieClip [SWAT_jump_4] Frame 79
this._parent.forcedFire();
Symbol 1869 MovieClip [SWAT_jump_4] Frame 194
gotoAndPlay ("fire");
Symbol 1869 MovieClip [SWAT_jump_4] Frame 204
stop();
removeMovieClip(this);
Symbol 1869 MovieClip [SWAT_jump_4] Frame 214
stop();
removeMovieClip(this);
Symbol 1897 MovieClip Frame 60
stop();
Symbol 1904 MovieClip [SWAT_jump_5] Frame 57
this._parent.forcedFire();
Symbol 1904 MovieClip [SWAT_jump_5] Frame 144
gotoAndPlay ("fire");
Symbol 1904 MovieClip [SWAT_jump_5] Frame 154
stop();
removeMovieClip(this);
Symbol 1904 MovieClip [SWAT_jump_5] Frame 164
stop();
removeMovieClip(this);
Symbol 1946 MovieClip [mcMinivan1] Frame 25
gotoAndPlay ("move");
Symbol 1946 MovieClip [mcMinivan1] Frame 26
stop();
Symbol 1946 MovieClip [mcMinivan1] Frame 43
stop();
Symbol 1946 MovieClip [mcMinivan1] Frame 74
this._parent.forcedFire();
Symbol 1946 MovieClip [mcMinivan1] Frame 76
this._parent.forcedFire();
Symbol 1946 MovieClip [mcMinivan1] Frame 78
this._parent.forcedFire();
Symbol 1946 MovieClip [mcMinivan1] Frame 79
this._parent.forcedFire();
Symbol 1946 MovieClip [mcMinivan1] Frame 81
gotoAndPlay ("fire");
Symbol 1946 MovieClip [mcMinivan1] Frame 94
stop();
Symbol 1946 MovieClip [mcMinivan1] Frame 107
stop();
Symbol 1946 MovieClip [mcMinivan1] Frame 131
stop();
removeMovieClip(this);
Symbol 1946 MovieClip [mcMinivan1] Frame 156
gotoAndPlay ("reverse");
Symbol 1946 MovieClip [mcMinivan1] Frame 181
gotoAndPlay ("move_back");
Symbol 3387 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 3388 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, m_destroyAfterDie, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, m_fakeZ, _xscale, _yscale, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
}
function setSpecialMark(sp_mark) {
trace("setSpecialMark: " + sp_mark);
if (sp_mark == undefined) {
return(undefined);
}
m_specialMark = sp_mark;
}
function setDestroyAfterDie(str_destroy) {
m_destroyAfterDie = new Array();
trace("setDestroyAfterDie: " + str_destroy);
if (str_destroy == undefined) {
return(undefined);
}
var _local3 = str_destroy.split(",");
var _local2 = 0;
while (_local2 < _local3.length) {
m_destroyAfterDie.push(_local3[_local2]);
_local2++;
}
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setNeedScaleByZFlag(need_scale_by_z) {
m_bIsNeedScale = true;
if (need_scale_by_z == 0) {
m_bIsNeedScale = false;
}
}
function setCountMeFlag(count_me) {
if (count_me == 1) {
m_bIsCountMe = true;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local20 = _local10.x - _local11.x;
var _local18 = _local10.y - _local11.y;
var _local15 = Math.atan2(_local18, _local20);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local14 = Math.atan2(_local5, _local4);
var _local17 = _local12 * Math.cos(rotate + _local14);
var _local16 = _local12 * Math.sin(rotate + _local14);
} else {
var _local17 = _local4;
var _local16 = _local5;
}
way.x = _local17;
way._x = way.x;
way.y = _local16;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local19 = startFrame;
startFrame = endFrame;
endFrame = _local19;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local16 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local16 = _local16 * (yratio / 100);
}
if (rotate != 0) {
var _local15 = Math.sqrt((_local6 * _local6) + (_local16 * _local16));
var _local17 = Math.atan2(_local16, _local6);
_local6 = _local15 * Math.cos(rotate + _local17);
_local16 = _local15 * Math.sin(rotate + _local17);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local16);
way._y = way.y;
var _local21 = way.klop._x;
var _local20 = way.klop._y;
}
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = startFrame + (_local5 - endFrame);
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
firstStep = 0;
}
var _local21 = way.klop._x;
var _local20 = way.klop._y;
way.gotoAndStop(_local5);
var _local6 = way.klop._x - _local21;
_local6 = _local6 * factor;
var _local16 = way.klop._y - _local20;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local16 = _local16 * (yratio / 100);
}
if (rotate != 0) {
var _local15 = Math.sqrt((_local6 * _local6) + (_local16 * _local16));
var _local17 = Math.atan2(_local16, _local6);
speedX = _local15 * Math.cos(rotate + _local17);
speedY = _local15 * Math.sin(rotate + _local17);
} else {
speedX = _local6;
speedY = _local16;
}
var _local19 = 0;
var _local18 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local19 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local16 = -_root.bg.speedY;
} else {
_local16 = -movedWayYSpeed;
}
speedY = speedY + _local16;
_local18 = -_local16;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local8 = line.getRect(this);
baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
m_preFrameOnWay = m_curFrameOnWay;
m_curFrameOnWay = _local5;
var _local7 = rotate;
if (_local7 < 0) {
_local7 = -_local7;
}
var _local24 = (way.klop._x * Math.sin(_local7)) + (way.klop._y * Math.cos(_local7));
m_fakeZ = _global.lineInterpolation(_global.envS.scaleFar, _global.envS.scaleNear, _global.envS.planeFar, _global.envS.planeNear, _local24);
if (m_bIsNeedScale) {
_xscale = (_yscale = m_fakeZ);
}
} else if (followPlayer) {
var _local12 = {x:x, y:y};
_parent.localToGlobal(_local12);
var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local11);
var _local14 = _local11.x - _local12.x;
var _local13 = _local11.y - _local12.y;
var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13));
var _local9 = Math.atan2(_local13, _local14);
if (!_global.noSet(AARatio)) {
var _local10 = Math.atan2(speedY, speedX) * _global.PI2;
_local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio);
_local9 = _local10 / _global.PI2;
}
var _local22 = AADistance;
if (_local23 > _local22) {
speedX = speedXY * Math.cos(_local9);
speedY = speedXY * Math.sin(_local9);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local19);
way._x = way.x;
way.y = way.y - (speedY + _local18);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
var m_bIsNeedScale = true;
var m_bIsCountMe = false;
var m_curFrameOnWay = 1;
var m_preFrameOnWay = 0;
var m_specialMark = "none";
}
Symbol 3389 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, m_bIsCountMe, m_destroyAfterDie, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
AAD_array = new Array();
actionAfterDie = new Array();
}
function setNumLifeFrames(num_frames) {
if (num_frames == undefined) {
return(undefined);
}
m_NumLifeFrames = num_frames;
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
} else {
m_bIsHeadshoot = false;
}
}
function setHeadShootFlag() {
m_bIsHeadshoot = true;
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local8 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local10 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local9 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local8.moveTo(_x + _local10, _y + _local9);
}
_local4++;
}
}
var _local4 = 0;
while (_local4 < loot.length) {
var _local7 = autoloot[_local4];
var _local11 = lootXoffset[_local4];
var _local12 = lootYoffset[_local4];
var _local5 = loot[_local4];
_local7 = true;
if (_local7) {
_global.makeBonusAnimation(_local5, _root.bg.player);
_root.bg.player.applyBonus(_local5);
} else {
var _local15 = _root.bg.bnz.getNextHighestDepth();
var _local13 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local15, _local15);
_global.bonusObjects.push(_local13);
_local13._x = _x + _local11;
_local13._y = _y + _local12;
_local13.bonusType = _local5;
_local13.inQueue();
_local13._alpha = (_local13._xscale = (_local13._yscale = 2));
_local13.onEnterFrame = _global.getOn;
}
_local4++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else if (m_bIsHeadshoot) {
var _local14 = soundKills.split(",");
var _local17 = _local14.length - 1;
_global.sound.play(_global.trim(_local14[_local17]), x, flag);
} else {
var _local14 = soundKills.split(",");
var _local17 = 0;
if (_local14.length == 0) {
_local14 = [soundKills];
} else {
_local17 = Math.floor(Math.random() * (_local14.length - 1));
}
_global.sound.play(_global.trim(_local14[_local17]), x, flag);
}
}
if (score != 0) {
var _local15 = _root.bg.bnzFX.getNextHighestDepth();
var _local13 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local15, _local15);
_local13.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local13._alpha = 70;
_local13._x = _x;
_local13._y = _y;
}
if (m_bIsCountMe) {
_global.numUnitsCounted++;
trace((("counted: " + _global.numUnitsCounted) + "/") + _global.numNeedUnitsCounted);
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
var _local6 = 0;
while (_local6 < m_destroyAfterDie.length) {
_global.arForsedRemove.push(m_destroyAfterDie[_local6]);
_local6++;
}
}
function oEF() {
m_NumLifeFrames--;
if (m_NumLifeFrames == 0) {
changeArmor(-10000);
return(undefined);
}
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local7.moveTo(_x + _local9, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (!_global.noSet(al)) {
autoloot = _global.prepareArrayBool(al);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
function setRelation(id, ar, rt) {
if (!_global.noSet(id)) {
myId = id;
}
if (!_global.noSet(ar)) {
AAD_array = _global.prepareArrayString(ar);
}
if (!_global.noSet(rt)) {
relType = rt;
}
}
function checkRelations(arr) {
var _local8 = false;
if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) {
return(_local8);
}
if (AAD_array.length > 0) {
var _local6 = 0;
while (_local6 < AAD_array.length) {
var _local5 = AAD_array[_local6];
var _local3 = 0;
while (_local3 < arr.length) {
if (arr[_local3].myId == _local5) {
AAD_array.remove(_local5);
actionAfterDie.push(_local5);
_local6--;
}
_local3++;
}
_local6++;
}
}
if (actionAfterDie.length == 0) {
return(_local8);
}
if (_global.noSet(relType)) {
return(_local8);
}
var _local7 = new Array();
_local7 = actionAfterDie.concat();
var _local6 = 0;
while (_local6 < arr.length) {
if (arr[_local6] == this) {
} else if (_global.noSet(arr[_local6].myId)) {
} else {
_local7.remove(arr[_local6].myId);
}
_local6++;
}
if (_local7.length == actionAfterDie.length) {
if (relType == "kill") {
changeArmor((-armor) - 100);
_local8 = true;
}
if (relType == "makeHitable") {
ignoreHit = false;
ignoreSplash = false;
base.playMe = true;
base.play();
}
}
return(_local8);
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
var m_bIsHeadshoot = false;
var m_NumLifeFrames = 1000000;
}
Symbol 3390 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var m_destroyAfterDie, m_animQueueFramesMin, m_animQueueFramesMax, m_animQueueLabels, live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, m_curFrameOnWay, m_preFrameOnWay, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, _xscale, deathFromOutside, dieImmediatly, initMove, m_bIsHeadshoot, outQueue;
function tankClass () {
super();
}
function setSpecialMark(sp_mark) {
if (sp_mark != undefined) {
m_specialMark = sp_mark;
}
}
function setDestroyAfterDie(str_destroy) {
m_destroyAfterDie = new Array();
if (str_destroy == undefined) {
return(undefined);
}
var _local3 = str_destroy.split(",");
var _local2 = 0;
while (_local2 < _local3.length) {
m_destroyAfterDie.push(_local3[_local2]);
_local2++;
}
}
function setAnimQueue(str_anim) {
m_animQueueFramesMin = new Array();
m_animQueueFramesMax = new Array();
m_animQueueLabels = new Array();
var _local3 = str_anim.split(",");
var _local2 = 0;
while (_local2 < _local3.length) {
m_animQueueFramesMin.push(_local3[_local2]);
m_animQueueFramesMax.push(_local3[_local2 + 1]);
m_animQueueLabels.push(_local3[_local2 + 2]);
_local2 = _local2 + 3;
}
trace(("m_animQueueFramesMin.length = " + m_animQueueFramesMin.length) + ";");
trace(("m_animQueueFramesMax.length = " + m_animQueueFramesMax.length) + ";");
trace(("m_animQueueLabels.length = " + m_animQueueLabels.length) + ";");
_local2 = 0;
while (_local2 < m_animQueueFramesMin.length) {
trace((((("[" + m_animQueueFramesMin[_local2]) + ",") + m_animQueueFramesMax[_local2]) + "] - ") + m_animQueueLabels[_local2]);
_local2++;
}
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local7)) {
gunHolder = this;
} else {
gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local4 = _global.prepareArrayString(b);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3});
_local3++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local7 = _parent._parent.shadows;
if (_global.noSet(_local7)) {
_local7 = _parent.shadows;
}
shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local19 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local14 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local21 = _global.prepareArrayNum(bs);
var _local15 = _global.prepareArrayString(dd);
var _local22 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local16 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local17 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local18 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local13 = _global.prepareArrayString(spa);
var _local20 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local19 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local14 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local21 = _global.prepareArrayNum(bs);
var _local15 = _global.prepareArrayString(dd);
var _local22 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local16 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local17 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local18 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local13 = _global.prepareArrayString(spa);
var _local20 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]));
_local3++;
}
}
function oEF() {
if (m_preFrameOnWay > m_curFrameOnWay) {
m_animCurName = "";
}
if (m_animQueueFramesMin.length > 0) {
var _local4 = 0;
while (_local4 < m_animQueueFramesMin.length) {
if (((m_curFrameOnWay >= m_animQueueFramesMin[_local4]) && (m_curFrameOnWay <= m_animQueueFramesMax[_local4])) && (m_animCurName != m_animQueueLabels[_local4])) {
trace("");
trace((((((("current frame on way: " + m_curFrameOnWay) + " in ") + "[") + m_animQueueFramesMin[_local4]) + ",") + m_animQueueFramesMax[_local4]) + "];");
trace(("gotoAndPlay: " + m_animQueueLabels[_local4]) + ";");
trace(("base = " + base) + ";");
m_animCurName = m_animQueueLabels[_local4];
base.gotoAndPlay(m_animCurName);
}
_local4++;
}
}
var _local6 = x;
var _local5 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local9 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local9);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local5);
var _local7 = cannons[_local3].cannonAngleType;
switch (_local7) {
case "t" :
var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
_local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
_local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
if (cannons[_local3].cannonChangeAngleSpeed == 0) {
cannons[_local3]._rotation = _local6;
} else {
var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1);
var _local8 = ((_local4 > 0) ? 1 : -1);
if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) {
cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed);
} else {
cannons[_local3]._rotation = cannons[_local3]._rotation + _local4;
}
}
_local3++;
}
}
}
function bang(obj) {
if (_global.gameOver) {
return(false);
}
if (!live) {
return(false);
}
var _local5 = false;
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = cannons[_local3].bang(obj);
_local5 = _local5 || (_local4);
_local3++;
}
if (_local5 && (m_bIsNoGotoAndPlayFireAnim == false)) {
base.gotoAndPlay("fire");
}
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
m_bIsNoGotoAndPlayFireAnim = false;
return(_local5);
}
function forcedFire() {
if (cannons.length == 0) {
trace(("tankClass.forcedFire: " + this) + " unit havent cannons!");
return(undefined);
}
cannons[0].gunZ[0].bangTime = _global.clock - cannons[0].gunZ[0].reloadTime;
m_bIsNoGotoAndPlayFireAnim = true;
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local10 = _root.bg.enemyMC;
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local5._xscale = (_local5._yscale = _xscale);
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].gotoAndPlay("die");
_local4++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].gotoAndPlay("die");
_local4++;
}
}
if (m_bIsHeadshoot) {
base.gotoAndPlay("die_headshoot");
trace("tankClass.kill: base.gotoAndPlay(\"die_headshoot\");");
} else {
base.gotoAndPlay("die");
trace("tankClass.kill: base.gotoAndPlay(\"die\");");
}
var _local5 = 0;
while (_local5 < m_destroyAfterDie.length) {
_global.arForsedRemove.push(m_destroyAfterDie[_local5]);
_local5++;
}
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
var m_animCurName = "";
var m_bIsNoGotoAndPlayFireAnim = false;
var m_specialMark = "none";
}
Symbol 3391 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 3392 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local6 = _local5.getNextHighestDepth();
var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6);
_local4._x = x;
_local4._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local9 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local11 = (_global.clock - startClock) + 1;
var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local7 = ty - _y;
var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7));
var _local13 = Math.atan2(_local7, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local9 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local10 = speedY;
speedY = speedY - _root.bg.speedY;
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local10;
}
if (!_global.noSet(maxDistance)) {
if (passedDistance >= maxDistance) {
kill();
}
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 3393 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 3394 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject
{
var x, _x, y, _y;
function bonus () {
super();
}
function oEF() {
x = Math.round(_x);
y = Math.round(_y);
super.oEF();
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bonusObjects.length) {
if (_global.bonusObjects[_local3] == this) {
_global.bonusObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
var bonusType = "";
}
Symbol 3395 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
cannonChangeAngleSpeed = spa;
if (_global.noSet(cannonChangeAngleSpeed)) {
cannonChangeAngleSpeed = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
_root.bg.player.changeArmor(-dm);
_root.gui.red_fade._visible = true;
_root.gui.red_fade.gotoAndPlay(1);
return(undefined);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var cannonChangeAngleSpeed = 0;
var currentGun = 0;
}
Symbol 3396 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local8 = "s_" + bulletType;
if (bulletType != "emptyShoot") {
_global.sound.play(_local8, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local6 = damage * (doubleDamage ? 1.5 : 1);
if (obj == 1) {
if (_global.diffLevel == 1) {
_local6 = Math.round(_local6 * 1.15);
}
if (_global.diffLevel == 3) {
_local6 = Math.round(_local6 * 0.85);
}
}
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj != 1) {
myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
} else {
var _local4 = 0;
while (_local4 < pointsUsed.length) {
var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]);
if (!_global.noSet(pointsScale[_local4])) {
_local5._xscale = (_local5._yscale = pointsScale[_local4] * 100);
}
_local4++;
}
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 3397 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, m_acWeapons, playerBaseRotation, base, shadow, cannons, bar, startArmor, _x, _y, speedX, x, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
if (_global.noSet(_global.userWeapon1)) {
_global.userWeapon1 = 0;
}
if (_global.noSet(_global.userWeapon2)) {
_global.userWeapon2 = 0;
}
if (_global.noSet(_global.userWeapon3)) {
_global.userWeapon3 = 0;
}
if (_global.noSet(_global.userWeapon4)) {
_global.userWeapon4 = 0;
}
var _local4 = SharedObject.getLocal(_global.gameName, "/");
_global.userWeapon1 = _local4.data.userWeapon1;
_global.userWeapon2 = _local4.data.userWeapon2;
_global.userWeapon3 = _local4.data.userWeapon3;
_global.userWeapon4 = _local4.data.userWeapon4;
showWeapon();
m_acWeapons = new Array();
}
function addWeapon(weapon_obj) {
m_acWeapons.push(weapon_obj);
var _local2 = m_acWeapons.length;
m_acWeapons[_local2 - 1].m_iIndexInArray = _local2 - 1;
}
function tracePlayerWeapons() {
trace("");
trace(("tracePlayerWeapons (): " + m_acWeapons.length) + " weapon(s)");
var _local2 = 0;
while (_local2 < m_acWeapons.length) {
if (_local2 > 0) {
trace("");
}
trace((((" m_acWeapons[" + _local2) + "].m_sWeaponName = ") + m_acWeapons[_local2].m_sWeaponName) + ";");
trace((((" m_acWeapons[" + _local2) + "].m_iBulletDamage = ") + m_acWeapons[_local2].m_iBulletDamage) + ";");
_local2++;
}
trace("tracePlayerWeapons (): DONE!");
trace("");
}
function onMouseDown() {
m_bIsLeftButtonPressed = true;
if ((m_iCurrentWeaponIndex < 0) || (m_iCurrentWeaponIndex > (m_acWeapons.length - 1))) {
return(undefined);
}
if (m_bIsCursorOverGUI) {
return(undefined);
}
m_acWeapons[m_iCurrentWeaponIndex].fireWeapon();
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function reloadWeapon() {
if ((m_iCurrentWeaponIndex < 0) || (m_iCurrentWeaponIndex > (m_acWeapons.length - 1))) {
return(undefined);
}
m_acWeapons[m_iCurrentWeaponIndex].reloadWeapon();
}
function changeWeapon(new_weapon_index) {
if (m_iCurrentWeaponIndex == new_weapon_index) {
return(undefined);
}
m_iCurrentWeaponIndex = new_weapon_index;
_root.gui.wicon_1.gotoAndStop(1);
_root.gui.wicon_2.gotoAndStop(1);
_root.gui.wicon_3.gotoAndStop(1);
_root.gui.wicon_4.gotoAndStop(1);
_root.gui.wicon_5.gotoAndStop(1);
_root.gui.wicon_6.gotoAndStop(1);
_root.gui.wicon_7.gotoAndStop(1);
_root.gui.wicon_8.gotoAndStop(1);
_root.gui.wicon_9.gotoAndStop(1);
_root.gui.wicon_10.gotoAndStop(1);
var _local3 = _root.gui.wicon_1;
switch (new_weapon_index) {
case 0 :
_local3 = _root.gui.wicon_1;
break;
case 1 :
_local3 = _root.gui.wicon_2;
break;
case 2 :
_local3 = _root.gui.wicon_3;
break;
case 3 :
_local3 = _root.gui.wicon_4;
break;
case 4 :
_local3 = _root.gui.wicon_5;
break;
case 5 :
_local3 = _root.gui.wicon_6;
break;
case 6 :
_local3 = _root.gui.wicon_7;
break;
case 7 :
_local3 = _root.gui.wicon_8;
break;
case 8 :
_local3 = _root.gui.wicon_9;
break;
case 9 :
default :
_local3 = _root.gui.wicon_10;
}
if (_local3) {
_local3.gotoAndStop(2);
}
m_acWeapons[new_weapon_index].setWeaponGUIText();
_root.bg.player.base.gotoAndStop(new_weapon_index + 1);
_root.gui.player_gun.gotoAndStop(new_weapon_index + 1);
trace("select weapon " + m_acWeapons[new_weapon_index].m_sWeaponName);
}
function setGunMoveEdges(curl, curr, curt, curb, gunl, gunr, gunt, gunb) {
m_gunLeft = gunl;
m_gunRight = gunr;
m_gunTop = gunt;
m_gunBottom = gunb;
m_cursorLeft = curl;
m_cursorRight = curr;
m_cursorTop = curt;
m_cursorBottom = curb;
}
function oEF() {
if ((m_iCurrentWeaponIndex >= 0) && (m_iCurrentWeaponIndex <= (m_acWeapons.length - 1))) {
m_acWeapons[m_iCurrentWeaponIndex].executeWeapon(this, _global.levelTimeF);
}
if ((((((((((Key.isDown(49) || (Key.isDown(50))) || (Key.isDown(51))) || (Key.isDown(52))) || (Key.isDown(53))) || (Key.isDown(54))) || (Key.isDown(55))) || (Key.isDown(56))) || (Key.isDown(57))) || (Key.isDown(58))) || (Key.isDown(48))) {
var _local13 = Key.getCode();
var _local9 = _local13 - 49;
if (_local9 < 0) {
_local9 = 10;
}
if ((_local9 < 0) || (_local9 > (m_acWeapons.length - 1))) {
trace("Unknow weapon!");
} else if (m_iCurrentWeaponIndex != _local9) {
changeWeapon(_local9);
}
}
var _local13 = Key.getCode();
trace(_local13);
_root.gui.player_gun._x = _global.lineInterpolation(m_gunLeft, m_gunRight, m_cursorLeft, m_cursorRight, _x);
_root.gui.player_gun._y = _global.lineInterpolation(m_gunBottom, m_gunTop, m_cursorBottom, m_cursorTop, _y);
if (Key.isDown(32) || (Key.isDown(82))) {
m_acWeapons[m_iCurrentWeaponIndex].reloadWeapon();
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
var _local10 = Math.floor(speedX / 3) + 10;
if (_local10 < 1) {
_local10 = 1;
}
if (_local10 > base.vis._totalframes) {
_local10 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local10);
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local12 = recoilAngle / _global.PI2;
var _local11 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local11 * Math.cos(_local12)) / recoilTimer, (_local11 * Math.sin(_local12)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local14 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local14 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
if (_global.userWeapon1 != 0) {
if (cannons[0].changeGun(_global.userWeapon1 + 0)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon2 != 0) {
if (cannons[0].changeGun(_global.userWeapon2 + 4)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon3 != 0) {
if (cannons[0].changeGun(_global.userWeapon3 + 8)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon4 != 0) {
if (cannons[0].changeGun(_global.userWeapon4 + 12)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
cannons[0].changeGun(0);
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weapons.wp1.gotoAndStop(_global.userWeapon1 + 1);
_root.gui.weapons.wp2.gotoAndStop(_global.userWeapon2 + 1);
_root.gui.weapons.wp3.gotoAndStop(_global.userWeapon3 + 1);
_root.gui.weapons.wp4.gotoAndStop(_global.userWeapon4 + 1);
}
function onMouseUp() {
m_bIsLeftButtonPressed = false;
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if ((-_local5) > shield) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.gameOver = true;
_global.gameInWin = false;
super.destroy(true);
}
function applyBonus(type) {
var _local5 = false;
switch (type) {
case "bHSmall" :
var _local6 = Math.floor(startArmor / 4);
_root.textBar1.setBarAction(("+" + _local6) + " health", "ffff00", 4000, 25);
changeArmor(_local6);
showArmor();
break;
case "bHMed" :
_local6 = Math.floor(startArmor / 2);
_root.textBar1.setBarAction(("+" + _local6) + " health", "ffff00", 4000, 25);
changeArmor(_local6);
showArmor();
break;
case "bHBig" :
_local6 = Math.floor(startArmor);
_root.textBar1.setBarAction(("+" + _local6) + " health", "ffff00", 4000, 25);
changeArmor(_local6);
showArmor();
break;
case "bAmmo1" :
m_acWeapons[0].m_iCurBulletsTotal = m_acWeapons[0].m_iCurBulletsTotal + m_acWeapons[0].m_iBulletInPack;
if (m_iCurrentWeaponIndex == 0) {
m_acWeapons[0].setWeaponGUIText();
}
_local5 = true;
break;
case "bAmmo2" :
m_acWeapons[1].m_iCurBulletsTotal = m_acWeapons[1].m_iCurBulletsTotal + m_acWeapons[1].m_iBulletInPack;
if (m_iCurrentWeaponIndex == 1) {
m_acWeapons[1].setWeaponGUIText();
}
_local5 = true;
break;
case "bAmmo3" :
m_acWeapons[2].m_iCurBulletsTotal = m_acWeapons[2].m_iCurBulletsTotal + m_acWeapons[2].m_iBulletInPack;
if (m_iCurrentWeaponIndex == 2) {
m_acWeapons[2].setWeaponGUIText();
}
_local5 = true;
break;
case "bAmmo4" :
m_acWeapons[3].m_iCurBulletsTotal = m_acWeapons[3].m_iCurBulletsTotal + m_acWeapons[3].m_iBulletInPack;
if (m_iCurrentWeaponIndex == 3) {
m_acWeapons[3].setWeaponGUIText();
}
_local5 = true;
break;
case "bAirstrike" :
_global.airstrikeDelay = _global.envS.airstrikeDelay;
_root.gui.airstrike.gotoAndPlay(1);
_root.gui.airstrike._visible = true;
trace(((("---START AIRSTRIKE (delay: " + _global.envS.airstrikeDelay) + " frames, damage: ") + _global.envS.airstrikeDamage) + ")---");
}
if (_local5) {
_root.textBar1.setBarAction("+Ammo", "ffff00", 4000, 25);
var _local4 = 0;
while (_local4 < m_acWeapons.length) {
if (!m_acWeapons[_local4].m_bIsAutoReload) {
} else if (m_iCurrentWeaponIndex == _local4) {
} else {
m_acWeapons[_local4].m_bIsNeedPlayReloadSound = false;
m_acWeapons[_local4].reloadWeapon();
}
_local4++;
}
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
var m_iCurrentWeaponIndex = -1;
var m_bIsBaah_MainAs = false;
var m_iBulletDamage_MainAs = 10;
var m_bIsLeftButtonPressed = false;
var m_gunLeft = 100;
var m_gunRight = 450;
var m_gunTop = -20;
var m_gunBottom = 60;
var m_cursorLeft = 0;
var m_cursorRight = 550;
var m_cursorTop = -400;
var m_cursorBottom = 0;
var m_bIsCursorOverGUI = false;
}
Symbol 3398 MovieClip [__Packages.newWeapon] Frame 0
class newWeapon
{
var m_sShootSound, m_sShootNoBulletsSound, m_sReloadSound, m_sReloadNoBulletsSound, m_iIndexInArray;
function newWeapon () {
}
function initWeapon(w_name, w_dmg, w_inline, w_inpack, w_betweenline, w_betweenshoot, w_reloadtime, w_autoreload, w_soundshoot, w_soundshootnobullets, w_soundreload, w_soundreloadnobullets) {
m_sWeaponName = w_name;
m_iBulletDamage = w_dmg;
m_iBulletInLine = w_inline;
m_iBulletInPack = w_inpack;
m_iTimeBetweenLines = w_betweenline;
m_iTimeBetweenShoots = w_betweenshoot;
m_iTimeReload = w_reloadtime;
m_sShootSound = w_soundshoot;
m_sShootNoBulletsSound = w_soundshootnobullets;
m_sReloadSound = w_soundreload;
m_sReloadNoBulletsSound = w_soundreloadnobullets;
if (w_autoreload == 1) {
m_bIsAutoReload = true;
}
m_iCurBulletsInPack = m_iBulletInPack;
m_iCurBulletsTotal = m_iBulletInPack * 10;
m_iCurReloadTime = 0;
}
function setShakeParam(minX, minY, maxX, maxY, growX, growY, decX, decY) {
if (minX != undefined) {
m_iMinShakeRadiusX = minX;
}
if (minY != undefined) {
m_iMinShakeRadiusY = minY;
}
if (maxX != undefined) {
m_iMaxShakeRadiusX = maxX;
}
if (maxY != undefined) {
m_iMaxShakeRadiusY = maxY;
}
if (growX != undefined) {
m_iShakeRadiusGrowPerShootX = growX;
}
if (growY != undefined) {
m_iShakeRadiusGrowPerShootY = growY;
}
if (decX != undefined) {
m_iShakeRadiusDecPerFrameX = decX;
}
if (decY != undefined) {
m_iShakeRadiusDecPerFrameY = decY;
}
}
function fireWeapon() {
if (m_iCurReloadTime > 0) {
return(undefined);
}
if (m_iCurBulletsToShoot > 0) {
return(undefined);
}
if (m_iCurTimeToFire > 0) {
return(undefined);
}
if (m_iCurBulletsInPack == 0) {
if (m_sShootNoBulletsSound != undefined) {
_global.sound.play(m_sShootNoBulletsSound, 275);
}
return(undefined);
}
m_iCurBulletsToShoot = m_iBulletInLine;
if (m_iBulletInLine < 0) {
m_iCurBulletsToShoot = 1;
}
m_iCurTimeToFire = 0;
if (m_iCurBulletsToShoot > m_iCurBulletsInPack) {
m_iCurBulletsToShoot = m_iCurBulletsInPack;
}
m_iCurBulletsInPack = m_iCurBulletsInPack - m_iCurBulletsToShoot;
var _local8 = _root.bg.player._x;
var _local7 = _root.bg.player._y;
var _local4 = _root.gui;
var _local6 = _local4.getNextHighestDepth();
var _local5 = _local4.attachMovie("fireDot", "f" + _local6, _local6, {_x:_local8, _y:_local7});
_local5._xscale = (_local5._yscale = 25);
}
function setNumAmmoAndReload(num_ammo) {
if ((num_ammo == undefined) || (num_ammo < 0)) {
return(undefined);
}
m_iCurBulletsInPack = 0;
m_iCurBulletsTotal = num_ammo;
if (m_iCurBulletsTotal == 0) {
return(undefined);
}
var _local2 = m_iBulletInPack;
if (_local2 > m_iCurBulletsTotal) {
_local2 = m_iCurBulletsTotal;
}
var _local3 = m_iBulletInPack - m_iCurBulletsInPack;
if (_local3 < _local2) {
_local2 = _local3;
}
m_iCurBulletsInPack = m_iCurBulletsInPack + _local2;
m_iCurBulletsTotal = m_iCurBulletsTotal - _local2;
setWeaponGUIText();
}
function reloadWeapon() {
if (m_iCurReloadTime > 0) {
return(undefined);
}
if (m_iCurBulletsTotal == 0) {
if ((m_sReloadNoBulletsSound != undefined) && (m_bIsNeedPlayReloadSound)) {
_global.sound.play(m_sReloadNoBulletsSound, 275);
}
m_bIsNeedPlayReloadSound = true;
return(undefined);
}
if (m_iCurBulletsInPack == m_iBulletInPack) {
return(undefined);
}
var _local4 = m_iBulletInPack;
if (_local4 > m_iCurBulletsTotal) {
_local4 = m_iCurBulletsTotal;
}
var _local5 = m_iBulletInPack - m_iCurBulletsInPack;
if (_local5 < _local4) {
_local4 = _local5;
}
m_iCurBulletsInPack = m_iCurBulletsInPack + _local4;
m_iCurBulletsTotal = m_iCurBulletsTotal - _local4;
if ((m_sReloadSound != undefined) && (m_bIsNeedPlayReloadSound)) {
_global.sound.play(m_sReloadSound, 275);
}
m_bIsNeedPlayReloadSound = true;
setWeaponGUIText();
m_iCurReloadTime = m_iTimeReload;
_root.gui.player_gun["gun_" + (m_iIndexInArray + 1)].gotoAndPlay("reload");
}
function executeWeapon(player, cur_frame) {
_root.gui.textBarShakeDebug.tf.text = ("m_iCurShakeRadiusX = " + m_iCurShakeRadiusX) + ";\n";
_root.gui.textBarShakeDebug.tf.text = _root.gui.textBarShakeDebug.tf.text + (("m_iCurShakeRadiusY = " + m_iCurShakeRadiusY) + ";");
m_iCurReloadTime--;
if (m_iCurReloadTime > 0) {
return(undefined);
}
m_iCurTimeToFire--;
if ((m_iCurBulletsToShoot > 0) && (m_iCurTimeToFire <= 0)) {
m_iCurTimeToFire = m_iTimeBetweenShoots;
if (m_sShootSound != undefined) {
_global.sound.play(m_sShootSound, 275);
}
m_iCurBulletsToShoot--;
_root.gui.player_gun["gun_" + (m_iIndexInArray + 1)].gotoAndPlay("shot");
if (m_iCurBulletsToShoot == 0) {
if ((m_iCurBulletsInPack == 0) && (m_bIsAutoReload)) {
reloadWeapon();
}
m_iCurTimeToFire = m_iTimeBetweenLines;
if ((m_iBulletInLine < 0) && (player.m_bIsLeftButtonPressed)) {
m_iCurTimeToFire = 0;
fireWeapon();
m_iCurTimeToFire = m_iTimeBetweenLines;
}
}
player.m_bIsBaah_MainAs = true;
player.m_iBulletDamage_MainAs = m_iBulletDamage;
setWeaponGUIText();
shakeWeapon();
} else {
m_iCurShakeRadiusX = m_iCurShakeRadiusX - m_iShakeRadiusDecPerFrameX;
m_iCurShakeRadiusY = m_iCurShakeRadiusY - m_iShakeRadiusDecPerFrameY;
if (m_iCurShakeRadiusX < m_iMinShakeRadiusX) {
m_iCurShakeRadiusX = m_iMinShakeRadiusX;
}
if (m_iCurShakeRadiusY < m_iMinShakeRadiusY) {
m_iCurShakeRadiusY = m_iMinShakeRadiusY;
}
}
}
function shakeWeapon() {
_root.bg.player.x = _root.bg._xmouse + _global.randRange(-m_iCurShakeRadiusX, m_iCurShakeRadiusX);
_root.bg.player.y = _root.bg._ymouse + _global.randRange(-m_iCurShakeRadiusY, m_iCurShakeRadiusY);
m_iCurShakeRadiusX = m_iCurShakeRadiusX + m_iShakeRadiusGrowPerShootX;
m_iCurShakeRadiusY = m_iCurShakeRadiusY + m_iShakeRadiusGrowPerShootY;
if (m_iCurShakeRadiusX > m_iMaxShakeRadiusX) {
m_iCurShakeRadiusX = m_iMaxShakeRadiusX;
}
if (m_iCurShakeRadiusY > m_iMaxShakeRadiusY) {
m_iCurShakeRadiusY = m_iMaxShakeRadiusY;
}
}
function setWeaponGUIText() {
_root.gui.textBarWeapon.tf.text = ((m_iCurBulletsInPack + m_iCurBulletsToShoot) + "/") + m_iCurBulletsTotal;
}
var m_bIsEmpty = true;
var m_sWeaponName = "unknow";
var m_iBulletDamage = 5;
var m_iBulletInPack = 10000;
var m_iBulletInLine = 1;
var m_iTimeBetweenLines = 12;
var m_iTimeBetweenShoots = 5;
var m_iTimeReload = 24;
var m_bIsAutoReload = false;
var m_iCurBulletsToShoot = 0;
var m_iCurTimeToFire = 0;
var m_iCurBulletsInPack = 0;
var m_iCurBulletsTotal = 0;
var m_iCurReloadTime = 0;
var m_iMinShakeRadiusX = 0;
var m_iMinShakeRadiusY = 0;
var m_iMaxShakeRadiusX = 0;
var m_iMaxShakeRadiusY = 0;
var m_iShakeRadiusDecPerFrameX = 0;
var m_iShakeRadiusDecPerFrameY = 0;
var m_iShakeRadiusGrowPerShootX = 0;
var m_iShakeRadiusGrowPerShootY = 0;
var m_iCurShakeRadiusX = 0;
var m_iCurShakeRadiusY = 0;
var m_bIsNeedPlayReloadSound = true;
}
Symbol 3399 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
var _local12 = false;
switch (linkage) {
case "w_pistol" :
case "w_saw" :
case "w_siper" :
case "w_assault" :
case "w_reload" :
case "w_reloaded" :
case "hum1" :
case "hum2" :
case "hum3" :
case "hum4" :
case "hum5" :
case "hum6" :
case "eexplode" :
case "wood" :
case "s_rocket2" :
case "s_weapon0" :
case "w_noammo" :
case "heli" :
case "menu" :
case "gameOver" :
case "levelCompleted" :
_local12 = true;
break;
}
if (!_local12) {
trace(("[SOUND ERROR]: \"" + linkage) + "\" not found!");
return(undefined);
}
trace(("[SOUND]: play \"" + linkage) + "\"");
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local13 = false;
var _local5 = -1;
var _local4 = 0;
var _local6 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local5 = _local3;
break;
}
if (!col[_local3].pri) {
var _local14 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local14 > _local4) {
_local4 = _local14;
_local6 = _local3;
}
}
_local3++;
}
if (_local5 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")");
}
_local5 = _local6;
col[_local5].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local5 != -1) {
var _local7 = col[_local5];
var _local14 = _local7.snd.attachSound(linkage);
_local7.snd.setVolume(this.volume);
_local7.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local7.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local7.target = xpos;
}
} else {
_local7.snd.setPan(0);
}
_local7.snd.start(0, num);
_local7.free = false;
_local7.linkage = linkage;
_local7.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 3400 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip
{
var targets, _alpha, sumHealth, bar;
function BossBarClass () {
super();
targets = new Array();
_alpha = 0;
sumHealth = 0;
}
function add(mc, armor) {
if (!_global.isChild(targets, mc)) {
targets.push(mc);
sumHealth = sumHealth + armor;
}
}
function show() {
var _local5 = 0;
var _local3 = 0;
while (_local3 < targets.length) {
var _local4 = targets[_local3];
if (_global.noSet(_local4) || (_local4.armor <= 0)) {
targets.splice(_local3, 1);
_local3--;
} else {
_local5 = _local5 + _local4.armor;
}
_local3++;
}
bar._xscale = (100 * _local5) / sumHealth;
if ((targets.length > 0) && (_alpha < 100)) {
_alpha = _alpha + 5;
if (_alpha > 100) {
_alpha = 100;
}
}
if ((targets.length == 0) && (_alpha > 0)) {
sumHealth = 0;
_alpha = _alpha - 5;
if (_alpha < 0) {
_alpha = 0;
}
}
}
}
Symbol 3401 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var bg1, bg2, _y;
function bgClass () {
super();
}
function check() {
bg1._y = bg1._y - ((_root.bg.speedY * 3) / 4);
bg2._y = bg2._y - ((_root.bg.speedY * 3) / 4);
if ((bg1._y + _y) > 800) {
bg1._y = bg1._y - 1600;
}
if ((bg2._y + _y) > 800) {
bg2._y = bg2._y - 1600;
}
}
function oEF() {
bg1._visible = true;
bg2._visible = false;
_root.bg.speedY = 0;
super.oEF();
}
}
Symbol 1951 MovieClip [player] Frame 1
#initclip 26
Object.registerClass("player", playerClass);
#endinitclip
Symbol 1952 MovieClip [enemy] Frame 1
#initclip 16
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 1953 MovieClip [bullet] Frame 1
#initclip 17
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 1954 MovieClip [queue] Frame 1
#initclip 18
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 59 MovieClip in Symbol 1957 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 1962 MovieClip [bonus_miniHealth] Frame 1
#initclip 19
Object.registerClass("bonus_miniHealth", bonus);
#endinitclip
Symbol 1992 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 1995 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 2000 MovieClip [bonus_weapon1] Frame 1
#initclip 20
Object.registerClass("bonus_weapon1", bonus);
#endinitclip
Symbol 2008 MovieClip [bonus_weapon2] Frame 1
#initclip 21
Object.registerClass("bonus_weapon2", bonus);
#endinitclip
Symbol 2013 MovieClip [bonus_weapon3] Frame 1
#initclip 22
Object.registerClass("bonus_weapon3", bonus);
#endinitclip
Symbol 2018 MovieClip [bonus_weapon4] Frame 1
#initclip 23
Object.registerClass("bonus_weapon4", bonus);
#endinitclip
Symbol 2023 MovieClip [bonus_lazer] Frame 1
#initclip 24
Object.registerClass("bonus_lazer", bonus);
#endinitclip
Symbol 2028 MovieClip [mcSight] Frame 1
stop();
Symbol 2028 MovieClip [mcSight] Frame 2
stop();
Symbol 2080 MovieClip [mcSoldier] Frame 1
stop();
Symbol 2080 MovieClip [mcSoldier] Frame 11
stop();
removeMovieClip(this);
Symbol 2080 MovieClip [mcSoldier] Frame 21
stop();
removeMovieClip(this);
Symbol 2080 MovieClip [mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 2137 MovieClip [mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 2137 MovieClip [mcSoldier_L1] Frame 235
stop();
removeMovieClip(this);
Symbol 2137 MovieClip [mcSoldier_L1] Frame 295
stop();
removeMovieClip(this);
Symbol 2137 MovieClip [mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 305
stop();
removeMovieClip(this);
Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 366
stop();
removeMovieClip(this);
Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 315
stop();
removeMovieClip(this);
Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 375
stop();
removeMovieClip(this);
Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 2140 MovieClip [mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 2140 MovieClip [mcSoldier_L2] Frame 252
stop();
removeMovieClip(this);
Symbol 2140 MovieClip [mcSoldier_L2] Frame 312
stop();
removeMovieClip(this);
Symbol 2140 MovieClip [mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 2143 MovieClip [mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 2143 MovieClip [mcSoldier_P1] Frame 236
stop();
removeMovieClip(this);
Symbol 2143 MovieClip [mcSoldier_P1] Frame 296
stop();
removeMovieClip(this);
Symbol 2143 MovieClip [mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 2144 MovieClip [mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 2144 MovieClip [mcSoldier_P2] Frame 252
stop();
removeMovieClip(this);
Symbol 2144 MovieClip [mcSoldier_P2] Frame 312
stop();
removeMovieClip(this);
Symbol 2144 MovieClip [mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 688
stop();
removeMovieClip(this);
Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 688
stop();
removeMovieClip(this);
Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 2209 MovieClip [mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 2209 MovieClip [mcSoldier_L3] Frame 550
stop();
removeMovieClip(this);
Symbol 2209 MovieClip [mcSoldier_L3] Frame 610
stop();
removeMovieClip(this);
Symbol 2209 MovieClip [mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 2215 MovieClip [mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 2215 MovieClip [mcSoldier_window] Frame 160
stop();
removeMovieClip(this);
Symbol 2215 MovieClip [mcSoldier_window] Frame 170
stop();
removeMovieClip(this);
Symbol 2215 MovieClip [mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 2215 MovieClip [mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 2219 MovieClip [mcCar_soldier] Frame 3
gotoAndPlay ("stop");
Symbol 2219 MovieClip [mcCar_soldier] Frame 6
this._parent.forcedFire();
Symbol 2219 MovieClip [mcCar_soldier] Frame 10
gotoAndPlay ("fire");
Symbol 2219 MovieClip [mcCar_soldier] Frame 19
stop();
removeMovieClip(this);
Symbol 2219 MovieClip [mcCar_soldier] Frame 29
stop();
removeMovieClip(this);
Symbol 2222 MovieClip [mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 2222 MovieClip [mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 2222 MovieClip [mcSoldier_L4] Frame 500
stop();
removeMovieClip(this);
Symbol 2222 MovieClip [mcSoldier_L4] Frame 560
stop();
removeMovieClip(this);
Symbol 2223 MovieClip [mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 2223 MovieClip [mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 2223 MovieClip [mcSoldier_P4] Frame 501
stop();
removeMovieClip(this);
Symbol 2223 MovieClip [mcSoldier_P4] Frame 562
stop();
removeMovieClip(this);
Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 75
gotoAndPlay ("fire1");
Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 85
stop();
removeMovieClip(this);
Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 95
stop();
removeMovieClip(this);
Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 101
this._parent.forcedFire();
Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 258
gotoAndPlay ("fire1");
Symbol 2243 MovieClip [L2_Terror_jump] Frame 17
gotoAndPlay ("run");
Symbol 2243 MovieClip [L2_Terror_jump] Frame 51
gotoAndPlay ("fire");
Symbol 2243 MovieClip [L2_Terror_jump] Frame 61
stop();
removeMovieClip(this);
Symbol 2243 MovieClip [L2_Terror_jump] Frame 71
stop();
removeMovieClip(this);
Symbol 2243 MovieClip [L2_Terror_jump] Frame 79
this._parent.forcedFire();
Symbol 2243 MovieClip [L2_Terror_jump] Frame 170
gotoAndPlay ("fire");
Symbol 2246 MovieClip [P2_Terror_jump] Frame 17
gotoAndPlay ("run");
Symbol 2246 MovieClip [P2_Terror_jump] Frame 50
gotoAndPlay ("fire");
Symbol 2246 MovieClip [P2_Terror_jump] Frame 60
stop();
removeMovieClip(this);
Symbol 2246 MovieClip [P2_Terror_jump] Frame 70
stop();
removeMovieClip(this);
Symbol 2246 MovieClip [P2_Terror_jump] Frame 78
this._parent.forcedFire();
Symbol 2246 MovieClip [P2_Terror_jump] Frame 171
gotoAndPlay ("fire");
Symbol 2271 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 2271 MovieClip Frame 5
gotoAndStop (1);
Symbol 2271 MovieClip Frame 15
gotoAndStop (1);
Symbol 2271 MovieClip Frame 19
gotoAndStop (1);
Symbol 2271 MovieClip Frame 33
gotoAndStop (1);
Symbol 2271 MovieClip Frame 47
gotoAndStop (1);
Symbol 2271 MovieClip Frame 61
gotoAndStop (1);
Symbol 2272 MovieClip [gun_1] Frame 1
#initclip 25
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 2275 MovieClip [mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 2275 MovieClip [mcSoldier_P3] Frame 488
stop();
removeMovieClip(this);
Symbol 2275 MovieClip [mcSoldier_P3] Frame 547
stop();
removeMovieClip(this);
Symbol 2275 MovieClip [mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 2350 MovieClip Frame 10
stop();
Symbol 2367 MovieClip [helicopter_2] Frame 4
gotoAndPlay ("fly_front");
Symbol 2367 MovieClip [helicopter_2] Frame 31
gotoAndPlay ("fly_side");
Symbol 2367 MovieClip [helicopter_2] Frame 54
gotoAndPlay ("fly_front");
Symbol 2367 MovieClip [helicopter_2] Frame 78
stop();
removeMovieClip(this);
Symbol 2367 MovieClip [helicopter_2] Frame 81
gotoAndPlay ("revers");
Symbol 2367 MovieClip [helicopter_2] Frame 211
gotoAndPlay ("revers1");
Symbol 2367 MovieClip [helicopter_2] Frame 237
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 240
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 242
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 243
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 262
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 265
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 267
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 268
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 285
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 288
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 290
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 291
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 318
gotoAndPlay ("fly_side");
Symbol 2367 MovieClip [helicopter_2] Frame 344
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 347
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 349
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 350
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 369
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 372
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 374
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 375
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 404
gotoAndPlay ("fire2");
Symbol 2395 MovieClip [car_plane3_R] Frame 1
stop();
Symbol 2395 MovieClip [car_plane3_R] Frame 19
stop();
removeMovieClip(this);
Symbol 2404 MovieClip [car_plane2_R] Frame 1
stop();
Symbol 2404 MovieClip [car_plane2_R] Frame 20
stop();
removeMovieClip(this);
Symbol 2419 MovieClip [car_plane0_L_die_1] Frame 1
stop();
Symbol 2419 MovieClip [car_plane0_L_die_1] Frame 17
stop();
removeMovieClip(this);
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 19
gotoAndPlay ("move");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 40
gotoAndPlay ("move1");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 54
this._parent.forcedFire();
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 81
gotoAndPlay ("fire");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 101
gotoAndPlay ("move2");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 119
gotoAndPlay ("move3");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 139
gotoAndPlay ("move4");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 199
stop();
removeMovieClip(this);
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 259
stop();
removeMovieClip(this);
Symbol 2433 MovieClip Frame 24
stop();
Symbol 2434 MovieClip Frame 15
stop();
Symbol 2442 MovieClip [window_5] Frame 1
stop();
Symbol 2442 MovieClip [window_5] Frame 59
stop();
removeMovieClip(this);
Symbol 2445 MovieClip [window_2] Frame 1
stop();
Symbol 2445 MovieClip [window_2] Frame 59
stop();
removeMovieClip(this);
Symbol 2494 MovieClip Frame 35
stop();
Symbol 2495 MovieClip Frame 14
stop();
Symbol 2589 MovieClip [sniper] Frame 80
gotoAndPlay ("fire1");
Symbol 2589 MovieClip [sniper] Frame 90
stop();
removeMovieClip(this);
Symbol 2589 MovieClip [sniper] Frame 100
stop();
removeMovieClip(this);
Symbol 2589 MovieClip [sniper] Frame 105
this._parent.forcedFire();
Symbol 2589 MovieClip [sniper] Frame 483
gotoAndPlay ("start");
Symbol 2593 MovieClip [window_3] Frame 1
stop();
Symbol 2593 MovieClip [window_3] Frame 33
stop();
removeMovieClip(this);
Symbol 2605 MovieClip [window_4] Frame 1
stop();
Symbol 2605 MovieClip [window_4] Frame 33
stop();
removeMovieClip(this);
Instance of Symbol 59 MovieClip "klop" in Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 9
gotoAndPlay ("start");
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 37
stop();
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 48
stop();
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 163
stop();
removeMovieClip(this);
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 223
stop();
removeMovieClip(this);
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 232
this._parent.forcedFire();
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 59 MovieClip "klop" in Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 9
gotoAndPlay ("start");
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 37
stop();
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 48
stop();
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 163
stop();
removeMovieClip(this);
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 223
stop();
removeMovieClip(this);
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 232
this._parent.forcedFire();
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 59 MovieClip "klop" in Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 10
gotoAndPlay ("start");
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 27
gotoAndPlay ("run_vpravo");
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 38
stop();
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 49
stop();
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 67
gotoAndPlay ("polzet_vpravo");
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 85
gotoAndPlay ("run_vlevo");
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 103
gotoAndPlay ("polzet_vlevo");
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 164
stop();
removeMovieClip(this);
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 224
stop();
removeMovieClip(this);
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 233
this._parent.forcedFire();
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 245
gotoAndPlay ("fire");
Instance of Symbol 59 MovieClip "klop" in Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 9
gotoAndPlay ("start");
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 37
stop();
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 48
stop();
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 163
stop();
removeMovieClip(this);
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 223
stop();
removeMovieClip(this);
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 232
this._parent.forcedFire();
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 244
gotoAndPlay ("fire");
Symbol 2683 MovieClip [car_plane1_L] Frame 1
stop();
Symbol 2683 MovieClip [car_plane1_L] Frame 21
stop();
removeMovieClip(this);
Symbol 2701 MovieClip [3house_plane3b] Frame 1
stop();
Symbol 2701 MovieClip [3house_plane3b] Frame 33
stop();
removeMovieClip(this);
Symbol 2732 MovieClip [3_window_plane1_3] Frame 1
stop();
Symbol 2732 MovieClip [3_window_plane1_3] Frame 59
stop();
removeMovieClip(this);
Symbol 2741 MovieClip [3house_plane3a] Frame 1
stop();
Symbol 2741 MovieClip [3house_plane3a] Frame 59
stop();
removeMovieClip(this);
Symbol 2764 MovieClip [3house_plane1b] Frame 1
stop();
Symbol 2764 MovieClip [3house_plane1b] Frame 59
stop();
removeMovieClip(this);
Symbol 2772 MovieClip [3_window_plane1_1] Frame 1
stop();
Symbol 2772 MovieClip [3_window_plane1_1] Frame 59
stop();
removeMovieClip(this);
Symbol 2780 MovieClip [3_window_plane1_4] Frame 1
stop();
Symbol 2780 MovieClip [3_window_plane1_4] Frame 59
stop();
removeMovieClip(this);
Symbol 2786 MovieClip [3_window_plane2_6] Frame 1
stop();
Symbol 2786 MovieClip [3_window_plane2_6] Frame 59
stop();
removeMovieClip(this);
Symbol 2790 MovieClip [3_window_plane2_1] Frame 1
stop();
Symbol 2790 MovieClip [3_window_plane2_1] Frame 59
stop();
removeMovieClip(this);
Symbol 2794 MovieClip [3_window_plane2_2] Frame 1
stop();
Symbol 2794 MovieClip [3_window_plane2_2] Frame 59
stop();
removeMovieClip(this);
Symbol 2800 MovieClip [3_window_plane2_3] Frame 1
stop();
Symbol 2800 MovieClip [3_window_plane2_3] Frame 59
stop();
removeMovieClip(this);
Symbol 2804 MovieClip [3_window_plane2_4] Frame 1
stop();
Symbol 2804 MovieClip [3_window_plane2_4] Frame 59
stop();
removeMovieClip(this);
Symbol 2808 MovieClip [3_window_plane2_5] Frame 1
stop();
Symbol 2808 MovieClip [3_window_plane2_5] Frame 59
stop();
removeMovieClip(this);
Symbol 2811 MovieClip [3_window_plane2_7] Frame 1
stop();
Symbol 2811 MovieClip [3_window_plane2_7] Frame 59
stop();
removeMovieClip(this);
Symbol 2816 MovieClip [3_window_plane3_1] Frame 1
stop();
Symbol 2816 MovieClip [3_window_plane3_1] Frame 59
stop();
removeMovieClip(this);
Symbol 2820 MovieClip [3_window_plane3_2] Frame 1
stop();
Symbol 2820 MovieClip [3_window_plane3_2] Frame 59
stop();
removeMovieClip(this);
Symbol 2822 MovieClip [3_window_plane3_3] Frame 1
stop();
Symbol 2822 MovieClip [3_window_plane3_3] Frame 59
stop();
removeMovieClip(this);
Symbol 2826 MovieClip [3_window_plane3_4] Frame 1
stop();
Symbol 2826 MovieClip [3_window_plane3_4] Frame 59
stop();
removeMovieClip(this);
Symbol 2831 MovieClip [3_window_plane4_3] Frame 1
stop();
Symbol 2831 MovieClip [3_window_plane4_3] Frame 59
stop();
removeMovieClip(this);
Symbol 2834 MovieClip [3_window_plane3_5] Frame 1
stop();
Symbol 2834 MovieClip [3_window_plane3_5] Frame 59
stop();
removeMovieClip(this);
Symbol 2837 MovieClip [3_window_plane4_1] Frame 1
stop();
Symbol 2837 MovieClip [3_window_plane4_1] Frame 59
stop();
removeMovieClip(this);
Symbol 2841 MovieClip [3_window_plane4_2] Frame 1
stop();
Symbol 2841 MovieClip [3_window_plane4_2] Frame 59
stop();
removeMovieClip(this);
Symbol 2868 MovieClip [3_window_plane1_2] Frame 1
stop();
Symbol 2868 MovieClip [3_window_plane1_2] Frame 59
stop();
removeMovieClip(this);
Symbol 2888 MovieClip [3_window_plane5_6] Frame 1
stop();
Symbol 2888 MovieClip [3_window_plane5_6] Frame 24
stop();
removeMovieClip(this);
Symbol 2893 MovieClip [3_window_plane5_1] Frame 1
stop();
Symbol 2893 MovieClip [3_window_plane5_1] Frame 24
stop();
removeMovieClip(this);
Symbol 2895 MovieClip [3_window_plane5_2] Frame 1
stop();
Symbol 2895 MovieClip [3_window_plane5_2] Frame 24
stop();
removeMovieClip(this);
Symbol 2899 MovieClip [3_window_plane5_4] Frame 1
stop();
Symbol 2899 MovieClip [3_window_plane5_4] Frame 24
stop();
removeMovieClip(this);
Symbol 2902 MovieClip [3_window_plane5_3] Frame 1
stop();
Symbol 2902 MovieClip [3_window_plane5_3] Frame 24
stop();
removeMovieClip(this);
Symbol 2904 MovieClip [3_window_plane5_5] Frame 1
stop();
Symbol 2904 MovieClip [3_window_plane5_5] Frame 24
stop();
removeMovieClip(this);
Symbol 2916 MovieClip [window_1] Frame 1
stop();
Symbol 2916 MovieClip [window_1] Frame 42
stop();
removeMovieClip(this);
Symbol 2921 MovieClip [car_plane0_L] Frame 1
stop();
Symbol 2921 MovieClip [car_plane0_L] Frame 17
stop();
removeMovieClip(this);
Symbol 2931 MovieClip [car_plane0_R_die_1] Frame 1
stop();
Symbol 2931 MovieClip [car_plane0_R_die_1] Frame 18
stop();
removeMovieClip(this);
Symbol 2940 MovieClip [car_plane1_R] Frame 1
stop();
Symbol 2940 MovieClip [car_plane1_R] Frame 19
stop();
removeMovieClip(this);
Symbol 2944 MovieClip [car_plane0_R] Frame 1
stop();
Symbol 2944 MovieClip [car_plane0_R] Frame 18
stop();
removeMovieClip(this);
Symbol 2951 MovieClip [car_plane1_R_die_1] Frame 1
stop();
Symbol 2951 MovieClip [car_plane1_R_die_1] Frame 19
stop();
removeMovieClip(this);
Symbol 2963 MovieClip [2house_plane_car_2_die_1] Frame 1
stop();
Symbol 2963 MovieClip [2house_plane_car_2_die_1] Frame 20
stop();
removeMovieClip(this);
Symbol 2967 MovieClip [2house_plane_car_2] Frame 1
stop();
Symbol 2967 MovieClip [2house_plane_car_2] Frame 20
stop();
removeMovieClip(this);
Symbol 2977 MovieClip [car_plane2_R_die_1] Frame 1
stop();
Symbol 2977 MovieClip [car_plane2_R_die_1] Frame 20
stop();
removeMovieClip(this);
Symbol 2989 MovieClip [car_plane3_L] Frame 1
stop();
Symbol 2989 MovieClip [car_plane3_L] Frame 20
stop();
removeMovieClip(this);
Symbol 2996 MovieClip [car_plane1_L_die_1] Frame 1
stop();
Symbol 2996 MovieClip [car_plane1_L_die_1] Frame 21
stop();
removeMovieClip(this);
Symbol 2997 MovieClip Frame 1
stop();
Symbol 2997 MovieClip Frame 11
stop();
removeMovieClip(this);
Symbol 2997 MovieClip Frame 21
stop();
removeMovieClip(this);
Symbol 2997 MovieClip Frame 43
gotoAndPlay ("run");
Symbol 3020 MovieClip [car_plane2_R_a] Frame 1
stop();
Symbol 3020 MovieClip [car_plane2_R_a] Frame 20
stop();
removeMovieClip(this);
Symbol 3029 MovieClip [ammo] Frame 105
gotoAndPlay ("blink");
Symbol 3029 MovieClip [ammo] Frame 117
stop();
removeMovieClip(this);
Symbol 3041 Button
on (release, keyPress "<Enter>") {
_global.userWeapon1 = 0;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
var saved = SharedObject.getLocal(gameName, "/");
saved.data.levelDone = 0;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 3046 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 3051 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 3054 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 3056 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 3057 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 3057 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 3059 MovieClip Frame 1
_visible = false;
Symbol 3059 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 3059 MovieClip Frame 7
gotoAndStop (1);
Symbol 3059 MovieClip Frame 12
gotoAndStop (1);
Symbol 3060 MovieClip [#soundz] Frame 1
#initclip 27
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 3068 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 3073 Button
on (release, keyPress "<Enter>") {
_global.sound.play("menu");
_root.gotoAndStop("breef");
}
Symbol 3081 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 3082 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 3156 MovieClip Frame 1
stop();
Symbol 3156 MovieClip Frame 2
stop();
Symbol 3156 MovieClip Frame 3
stop();
Symbol 3156 MovieClip Frame 4
stop();
Symbol 3156 MovieClip Frame 5
stop();
Symbol 3156 MovieClip Frame 6
stop();
Symbol 3156 MovieClip Frame 7
stop();
Symbol 3156 MovieClip Frame 8
stop();
Symbol 3156 MovieClip Frame 9
stop();
Symbol 3156 MovieClip Frame 10
stop();
Symbol 3156 MovieClip Frame 11
stop();
Symbol 3156 MovieClip Frame 12
stop();
Symbol 3156 MovieClip Frame 13
stop();
Symbol 3156 MovieClip Frame 14
stop();
Instance of Symbol 3156 MovieClip "breef_img" in Symbol 3157 MovieClip Frame 1
onClipEvent (load) {
gotoAndStop(levelNum + 1);
}
Symbol 3163 MovieClip Frame 1
stop();
Symbol 3184 MovieClip Frame 25
stop();
Symbol 3190 MovieClip Frame 2
stop();
Symbol 3191 MovieClip Frame 1
stop();
Symbol 3191 MovieClip Frame 25
gotoAndStop (1);
Symbol 3191 MovieClip Frame 28
gotoAndStop (1);
Symbol 3194 MovieClip Frame 1
stop();
Symbol 3215 MovieClip Frame 25
stop();
Symbol 3221 MovieClip Frame 2
stop();
Symbol 3222 MovieClip Frame 1
stop();
Symbol 3222 MovieClip Frame 25
gotoAndStop (1);
Symbol 3222 MovieClip Frame 28
gotoAndStop (1);
Symbol 3225 MovieClip Frame 1
stop();
Symbol 3250 MovieClip Frame 25
stop();
Symbol 3256 MovieClip Frame 2
stop();
Symbol 3257 MovieClip Frame 1
stop();
Symbol 3257 MovieClip Frame 26
gotoAndStop (1);
Symbol 3257 MovieClip Frame 29
gotoAndStop (1);
Symbol 3260 MovieClip Frame 1
stop();
Symbol 3285 MovieClip Frame 24
stop();
Symbol 3291 MovieClip Frame 2
stop();
Symbol 3292 MovieClip Frame 1
stop();
Symbol 3292 MovieClip Frame 25
gotoAndStop (1);
Symbol 3292 MovieClip Frame 28
gotoAndStop (1);
Symbol 3293 MovieClip Frame 1
stop();
Symbol 3293 MovieClip Frame 2
stop();
Symbol 3293 MovieClip Frame 3
stop();
Symbol 3293 MovieClip Frame 4
stop();
Symbol 3316 MovieClip Frame 1
stop();
Symbol 3316 MovieClip Frame 11
stop();
Symbol 3316 MovieClip Frame 21
stop();
Symbol 3316 MovieClip Frame 31
stop();
Symbol 3328 MovieClip Frame 1
stop();
Symbol 3328 MovieClip Frame 2
stop();
Symbol 3336 MovieClip Frame 1
stop();
Symbol 3336 MovieClip Frame 2
stop();
Symbol 3339 MovieClip Frame 1
stop();
Symbol 3339 MovieClip Frame 2
stop();
Symbol 3342 MovieClip Frame 1
stop();
Symbol 3342 MovieClip Frame 2
stop();
Symbol 3345 MovieClip Frame 1
stop();
Symbol 3345 MovieClip Frame 2
stop();
Symbol 3351 MovieClip Frame 1
stop();
Symbol 3351 MovieClip Frame 19
stop();
Instance of Symbol 3328 MovieClip "wicon_1" in Symbol 3352 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 3339 MovieClip "wicon_2" in Symbol 3352 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 3342 MovieClip "wicon_3" in Symbol 3352 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 3345 MovieClip "wicon_4" in Symbol 3352 MovieClip Frame 1
/* no clip actions */
Symbol 3361 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 3365 MovieClip [#BGfull] Frame 1
#initclip 29
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 3370 MovieClip [bossBar] Frame 1
#initclip 28
Object.registerClass("bossBar", BossBarClass);
#endinitclip
Symbol 3377 MovieClip Frame 1
stop();
Symbol 3377 MovieClip Frame 2
stop();
Symbol 3377 MovieClip Frame 3
stop();
Symbol 3378 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("breef");
} else if (!_global.bIsGotoMenuAfterGame) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 3380 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 3384 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 3386 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS.textZ;
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;