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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM85044270-7DC&rnd=85044270" width="1" height="1"></div>

gangsta_war.swf

This is the info page for
Flash #254980

(Click the ID number above for more basic data on this flash file.)


Text
0%

chars
container

Full Armor

+20% armor

PARSING GAME DATA

Kill 10 gangsters

Kill 3 drug dealers.

Survive for 45 seconds

Destroy 3 hummers

Destroy Mall for 45 seconds

Kill 10 snipers

Destroy machine gun bus

Survive for 60 seconds

Defend Mall for 60 seconds

Destroy helicopter

Destroy 5 cars

Text Bar

Progress Debug:

Text Bar

00:00

00:00

Left:

00

00

left:

999/999

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gametop.com/stats/gangstawar.html", "_blank"); }; _global.gameName = "Zenon2"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10;
Instance of Symbol 10 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 15 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 6
function globalStart() { trace("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; _global.bIsGotoMenuAfterGame = false; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local10 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local10 = Math.round(_local10 * 1.25); } if (diffLevel == 3) { _local10 = Math.round(_local10 * 0.75); } var _local11 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local10, playerS.withoutBase, _local11, playerS.maxShield, _local10, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } var _local3 = 0; while (_local3 < playerS.fpsWeapons.length) { var _local9 = new newWeapon(); _local9.initWeapon(playerS.fpsWeapons[_local3].weaponName, playerS.fpsWeapons[_local3].bulletDamage, playerS.fpsWeapons[_local3].bulletInLine, playerS.fpsWeapons[_local3].bulletInPack, playerS.fpsWeapons[_local3].timeBetweenLines, playerS.fpsWeapons[_local3].timeBetweenShoots, playerS.fpsWeapons[_local3].timeReload, playerS.fpsWeapons[_local3].autoReload, playerS.fpsWeapons[_local3].soundShoot, playerS.fpsWeapons[_local3].soundShootNoBullets, playerS.fpsWeapons[_local3].soundReload, playerS.fpsWeapons[_local3].soundReloadNoBullets); _local9.setShakeParam(playerS.fpsWeapons[_local3].shakeMinRadiusX, playerS.fpsWeapons[_local3].shakeMinRadiusY, playerS.fpsWeapons[_local3].shakeMaxRadiusX, playerS.fpsWeapons[_local3].shakeMaxRadiusY, playerS.fpsWeapons[_local3].shakeGrowPerShootX, playerS.fpsWeapons[_local3].shakeGrowPerShootY, playerS.fpsWeapons[_local3].shakeDecPerFrameX, playerS.fpsWeapons[_local3].shakeDecPerFrameY); var _local4; if (_local3 == 0) { _local4 = currLevel.Ammo1; } else if (_local3 == 1) { _local4 = currLevel.Ammo2; } else if (_local3 == 2) { _local4 = currLevel.Ammo3; } else if (_local3 == 3) { _local4 = currLevel.Ammo4; } _local9.setNumAmmoAndReload(_local4); _root.bg.player.addWeapon(_local9); _local3++; } _root.bg.player.changeWeapon(currLevel.StartWeaponIndex); _root.bg.player.setGunMoveEdges(_global.envS.cursorLeft, _global.envS.cursorRight, _global.envS.cursorTop, _global.envS.cursorBottom, _global.envS.gunLeft, _global.envS.gunRight, _global.envS.gunTop, _global.envS.gunBottom); _root.gui.airstrike.stop(); _root.gui.airstrike._visible = false; _global.airstrikeDelay = 0; _global.numUnitsCounted = 0; _global.numNeedUnitsCounted = 100000 /* 0x0186A0 */; if (_global.currLevel.events.special_destroyed.need_destroy) { _global.numNeedUnitsCounted = _global.currLevel.events.special_destroyed.need_destroy; } _root.gui.textBarProgressDebug._visible = false; _root.gui.textBarShakeDebug._visible = false; _root.gui.win_icon._visible = false; _root.gui.lose_icon._visible = false; if (_global.currLevel.events.special_destroyed) { if (_global.currLevel.events.special_destroyed.game_action == "win") { _root.gui.win_icon._visible = true; _root.gui.win_icon.gotoAndStop("units_win"); } else { _root.gui.lose_icon._visible = true; _root.gui.lose_icon.gotoAndStop("units_lose"); } } if (_global.currLevel.events.time_is_out) { if (_global.currLevel.events.time_is_out.game_action == "win") { _root.gui.win_icon._visible = true; _root.gui.win_icon.gotoAndStop("time_win"); } else { _root.gui.lose_icon._visible = true; _root.gui.lose_icon.gotoAndStop("time_lose"); } } _global.arForsedRemove = new Array(); _root.gui.wicon_1.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(0); } }; _root.gui.wicon_2.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(1); } }; _root.gui.wicon_3.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(2); } }; _root.gui.wicon_4.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(3); } }; _root.gui.wicon_5.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(4); } }; _root.gui.wicon_r.onPress = function () { if (_global.gameInProcess) { _root.bg.player.reloadWeapon(); } }; _root.gui.wicon_1.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_1.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_2.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_2.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_3.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_3.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_4.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_4.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_5.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_5.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_r.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; _root.gui.wicon_r.gotoAndStop(2); }; _root.gui.wicon_r.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; _root.gui.wicon_r.gotoAndStop(1); }; bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local6 = _global.currLevel.level[i].timeOffset.charAt(0); var _local5 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local5 = parseInt(_local5); if (_local6 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local5}); } if (_local6 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local5}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local7 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local7.length) { _local7[i] = Math.floor(parseFloat(_local7[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local7; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local7 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local7.length) { _local7[i] = trim(_local7[i]); i++; } _global.envS.comboLinkagez = _local7; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local7 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local7.length) { _local7[i] = Math.floor(parseFloat(_local7[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local7; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); _root.gui.red_fade._visible = false; _root.gui.red_fade.stop(); if (noSet(_global.envS.headshootRatio)) { trace("_global.envS.headshootRatio == undefined! Set default value!"); _global.envS.headshootRatio = 10; } trace(_root.gui.blackfade); _root.gui.blackfade._visible = true; _root.gui.blackfade.gotoAndPlay(2); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; wnd.wnd_header.gotoAndStop(3); tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.gameScore; _global.bIsGotoMenuAfterGame = true; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local15 in _root.charCont) { _root.charCont[_local15].removeMovieClip(); } var _local9 = new Array(); var _local10 = 0; var _local6 = 0; var _local5 = 0; while (_local5 < str.length) { var _local4 = str.charAt(_local5); if (_local4 != " ") { var _local8 = _local4; if (_local4 == "l") { _local8 = "ll"; } var _local7 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7); var _local12 = _local3.char.attachMovie("char_" + _local8, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local5)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local5 != 0) { _local3._x = ((_local10 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local10 = _local3._x; _local6 = _local3.char.c._width / 2; _local9.push(_local3); } else { _local10 = _local10 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local6 = _global.nullCharWidth; } _local5++; } var _local14 = _local9[_local9.length - 1]; _local5 = 0; while (_local5 < _local9.length) { _local9[_local5]._x = _local9[_local5]._x - (_local14._x / 2); _local5++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; _global.lineInterpolation = function (ymin, ymax, xmin, xmax, xcur) { var _local3; var _local1; var _local2; _local1 = (ymax - ymin) / (xmax - xmin); _local2 = ymin - (_local1 * xmin); _local3 = (_local1 * xcur) + _local2; return(_local3); }; _global.randRange = function (min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); }; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); if (_root.gui.red_fade._visible) { if (_root.gui.red_fade._currentframe == _root.gui.red_fade._totalframes) { _root.gui.red_fade._visible = false; _root.gui.red_fade.gotoAndStop(1); } } if (_global.airstrikeDelay > 0) { _global.airstrikeDelay--; if (_global.airstrikeDelay <= 0) { trace("Airstrike deal DAMAGE!!!"); var j = 0; while (j < enemyObjects.length) { enemyObjects[j].changeArmor(-_global.envS.airstrikeDamage); j++; } _global.airstrikeDelay = 0; } } if (_root.gui.airstrike._visible) { if (_root.gui.airstrike._currentframe == _root.gui.airstrike._totalframes) { _root.gui.airstrike.stop(); _root.gui.airstrike._visible = false; trace("--- END AIRSTRIKE ---"); } } var xp = _root.bg.player._x; var yp = (400 + _root.bg.player._y); var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var t = true; while (t) { t = false; var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].m_fakeZ > enemyObjects[j + 1].m_fakeZ) { t = true; a = enemyObjects[j + 1]; enemyObjects[j + 1] = enemyObjects[j]; enemyObjects[j] = a; } j++; } } var my_depth = 10; var pointed_enemy = null; var cur_pointed_scale = 0; var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; name._alpha = 100; name.swapDepths(my_depth); my_depth++; if (name.m_fakeZ < cur_pointed_scale) { } else if (name.hitBody.hitTest(ppointz[0].x, ppointz[0].y, true)) { pointed_enemy = name; cur_pointed_scale = name.m_fakeZ; } i++; } if (pointed_enemy != null) { } if (_global.arForsedRemove.length > 0) { var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; var ii = 0; while (ii < _global.arForsedRemove.length) { if (_global.arForsedRemove[ii] == name.m_specialMark) { name.changeArmor(-name.startArmor); } ii++; } i++; } delete _global.arForsedRemove; _global.arForsedRemove = new Array(); } if (_root.bg.player.m_bIsBaah_MainAs) { var enemy_target = null; var enemy_target_scale = 0; var enemy_head_shoot = false; var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; var px = ppointz[0].x; var py = ppointz[0].y; if (name.m_fakeZ < cur_pointed_scale) { } else { var is_head_shoot = false; if (name.hitBody.hitTest(px, py, true)) { enemy_target = name; enemy_target_scale = name.m_fakeZ; enemy_head_shoot = true; is_head_shoot = true; } if (name.hitBody == name.body) { is_head_shoot = false; } if (!is_head_shoot) { if (name.body.hitTest(px, py, true)) { enemy_target = name; enemy_target_scale = name.m_fakeZ; enemy_head_shoot = false; } } } i++; } if (enemy_target) { var dmg = _root.bg.player.m_iBulletDamage_MainAs; if (enemy_head_shoot) { dmg = dmg * _global.envS.headshootRatio; enemy_target.setHeadShootFlag(); trace(((("_global.mainOEF: " + enemy_target) + ": HEAD SHOOT (damage: ") + dmg) + ")!!!"); } else { trace(("_global.mainOEF: " + enemy_target) + ": SHOOT!"); } enemy_target.changeArmor(-dmg); } } _root.bg.player.m_bIsBaah_MainAs = false; var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } if (_global.gameOver) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { _root.gui.red_fade._visible = false; _root.gui.red_fade.gotoAndStop(1); stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver) { if (_global.gameInWin == false) { wnd.wnd_header.gotoAndStop(2); _global.sound.play("gameOver", undefined, true); _global.levelNum--; trace("LOSE!"); } else { wnd.wnd_header.gotoAndStop(1); _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelCompleted", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } trace("VICTORY!"); } } wnd.tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; wnd.tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; wnd.tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; wnd.tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; wnd.tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; wnd.tf1.text = _global.rezults.killed; wnd.tf2.text = _global.rezults.survived; wnd.tf3.text = _global.rezults.items; wnd.tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, foo.obj.yoffset); currLevelByFrame.splice(i, 1); i--; } i++; } if (_global.gameOver == false) { _root.gui.textBarProgressDebug.tf.text = newline; if (_global.currLevel.events.all_destroyed) { _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("event: all_destroyed\n action = " + _global.currLevel.events.all_destroyed.game_action) + ";\n"); if ((enemyObjects.length == 0) && (currLevelByFrame.length == 0)) { _global.gameOver = true; if (_global.currLevel.events.all_destroyed.game_action == "win") { _global.gameInWin = true; } trace(("event: all_destroyed; game_action = " + _global.currLevel.events.all_destroyed.game_action) + ";"); } } if (_global.currLevel.events.special_destroyed) { _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("\nevent: special_destroyed\n action = " + _global.currLevel.events.special_destroyed.game_action) + ";\n"); _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (((("progress: " + _global.numUnitsCounted) + "/") + _global.numNeedUnitsCounted) + ";\n"); if (_global.currLevel.events.special_destroyed.game_action == "win") { _root.gui.win_icon.tf.text = _global.numNeedUnitsCounted - _global.numUnitsCounted; } else { _root.gui.lose_icon.tf.text = _global.numNeedUnitsCounted - _global.numUnitsCounted; } if (_global.numUnitsCounted >= _global.numNeedUnitsCounted) { _global.gameOver = true; if (_global.currLevel.events.special_destroyed.game_action == "win") { _global.gameInWin = true; } trace(("event: special_destroyed; game_action = " + _global.currLevel.events.special_destroyed.game_action) + ";"); } } if (_global.currLevel.events.time_is_out) { _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("\nevent: time_is_out\n action = " + _global.currLevel.events.time_is_out.game_action) + ";\n"); var time_str = "??:??"; if (_global.currLevel.events.time_is_out.time_count_down == 1) { var dt = Math.round((_global.currLevel.events.time_is_out.time_passed - _global.levelTime) / 1000); var st1 = (dt % 60); if (st1 < 10) { st1 = "0" + st1; } var tt1 = Math.floor(dt / 60); if (tt1 < 10) { tt1 = "0" + tt1; } time_str = (tt1 + ":") + st1; } else { var dt = Math.round(_global.levelTime / 1000); var st1 = (dt % 60); if (st1 < 10) { st1 = "0" + st1; } var tt1 = Math.floor(dt / 60); if (tt1 < 10) { tt1 = "0" + tt1; } dt = Math.round(_global.currLevel.events.time_is_out.time_passed / 1000); var st2 = (dt % 60); if (st2 < 10) { st2 = "0" + st2; } var tt2 = Math.floor(dt / 60); if (tt2 < 10) { tt2 = "0" + tt2; } time_str = (((((tt1 + ":") + st1) + " of ") + tt2) + ":") + st2; } if (_global.currLevel.events.time_is_out.game_action == "win") { _root.gui.win_icon.tf.text = time_str; } else { _root.gui.lose_icon.tf.text = time_str; } if (_global.levelTime >= _global.currLevel.events.time_is_out.time_passed) { _global.gameOver = true; if (_global.currLevel.events.time_is_out.game_action == "win") { _global.gameInWin = true; } trace(("event: time_is_out; game_action = " + _global.currLevel.events.time_is_out.game_action) + ";"); } } } } }; _global.initCreateStars = function () { for (var _local4 in starsS) { var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } } }; _global.createStars = function () { return(undefined); if ("createStars" != null) { var _local3 = "createStars"; var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } // unexpected jump } }; _global.createStar = function (link, sp) { var _local2 = _root.bg.starz.getNextHighestDepth(); var _local3 = _root.bg.starz.attachMovie(link, "star" + _local2, _local2); _local3.initStar(sp); return(_local3); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } var _local13 = this.enemyMC; if (_local4.born_action == 1) { _global.gameOver = true; _global.gameInWin = true; trace("event: unit with born_action == 1 - player won level!"); return(undefined); } if (_local4.born_action == 2) { _global.gameOver = true; _global.gameInWin = false; trace("event: unit with born_action == 2 - player lose level!"); return(undefined); } var _local12 = _local13.depth++; var _local11 = _local13.attachMovie("enemy", "e" + _local12, 1000000 - _local12); _local11.setNeedScaleByZFlag(_local4.need_scale_by_z); _local11.setCountMeFlag(_local4.count_me); _local11.setNumLifeFrames(_local4.max_life_frames); _local11.setSpecialMark(_local4.special_mark); _local11.setDestroyAfterDie(_local4.destroy_when_im_die); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local11, _local4.armor); } _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); _local11.setAnimQueue(_local4.animQueue); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local13 = this.enemyMC; var _local12 = _local13.depth++; var _local11 = _local13.attachMovie(_local5.linkage, "o" + _local12, 1000000 - _local12); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local11, _local5.armor); } _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local12 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local12, _local12); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } else if (foo.command == "slideNormal") { _global.slidingBg = true; } else if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } else if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } else if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } else if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } else if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 7
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { trace("createXML (): "); var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; trace("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; trace(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; var str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"10\" />"; str = str + "<var name=\"right\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-250\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFFFFF\" amount=\"50\" times=\"1\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"0\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"50\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>"; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"planeFar\"\t\t\t\t\t\t\t\t\tvalue=\"150\" >\u0421\u0430\u043C\u0430\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u0430\u044F \u043F\u043B\u043E\u0441\u043A\u043E\u0442\u044C (\u043D\u0430 \u044D\u0442\u043E\u043C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0438\u043C\u0435\u0435\u0442 \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440)</var>"; str = str + "<var name=\"planeNear\"\t\t\t\t\t\t\t\t\tvalue=\"400\" > \u0431\u044B\u043B\u043E 600 \u0421\u0430\u043C\u0430\u044F \u0431\u043B\u0438\u0437\u043A\u0430\u044F \u043F\u043B\u043E\u0441\u043A\u044C - \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"scaleFar\"\t\t\t\t\t\t\t\t\tvalue=\"10\" >\u0420\u0430\u0437\u043C\u0435\u0440 \u043D\u0430 planeFar</var>"; str = str + "<var name=\"scaleNear\"\t\t\t\t\t\t\t\t\tvalue=\"100\" >\u0420\u0430\u0437\u043C\u0435\u0440 \u043D\u0430 planeNear</var>"; str = str + "<var name=\"cursorLeft\"\t\t\t\t\t\t\t\tvalue=\"0\" ></var>"; str = str + "<var name=\"cursorRight\"\t\t\t\t\t\t\t\tvalue=\"550\" ></var>"; str = str + "<var name=\"cursorTop\"\t\t\t\t\t\t\t\t\tvalue=\"-400\" ></var>"; str = str + "<var name=\"cursorBottom\"\t\t\t\t\t\t\tvalue=\"0\" ></var> \t\t"; str = str + "<var name=\"gunLeft\"\t\t\t\t\t\t\t\t\t\tvalue=\"50\" ></var>"; str = str + "<var name=\"gunRight\"\t\t\t\t\t\t\t\t\tvalue=\"500\" ></var>"; str = str + "<var name=\"gunTop\"\t\t\t\t\t\t\t\t\t\tvalue=\"0\" ></var>"; str = str + "<var name=\"gunBottom\"\t\t\t\t\t\t\t\t\tvalue=\"100\" ></var> \t \t\t"; str = str + "<var name=\"headshootRatio\" value=\"5\" ></var> <!-- \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0439 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443 (hitBody)/-->"; str = str + "<var name=\"airstrikeDamage\" value=\"50\" ></var> <!-- \u0443\u0440\u043E\u043D \u043E\u0442 \u0430\u0432\u0438\u0430\u0443\u0434\u0430\u0440\u0430/-->"; str = str + "<var name=\"airstrikeDelay\" value=\"6\" ></var> <!-- \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043C\u0435\u0436\u0434\u0443 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u043F\u0440\u043E\u0438\u0433\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u043B\u0438\u043F\u0430 \u0430\u0432\u0438\u0430\u0443\u0434\u0430\u0440\u0430 \u0438 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u0435\u043C \u0443\u0440\u043E\u043D\u0430/-->"; str = str + "</object>"; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>"; str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>"; str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>"; str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"XspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>"; str = str + "<var name=\"YspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>"; str = str + "<var name=\"base\" value=\"mcSight\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"player_gun_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100\u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<array name=\"fpsWeapons\">"; str = str + "<!-- \u0411\u0430\u0437\u043E\u0432\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435. \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"pistol\" />"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"12\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->\t"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"12\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_pistol\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->"; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"50\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"50\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->\t"; str = str + "</object>"; str = str + "<!-- \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0447\u0435\u0440\u0435\u0434\u044C \u0438\u0437 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u043A\u043E\u043B-\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 (\u043F\u043E\u043B\u0443\u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435))./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"m 16\" />"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"3\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->\t"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"6\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"24\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_assault\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->"; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"21\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"7\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"49\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"14\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "</object>"; str = str + "<!-- \u0421\u0442\u0440\u0435\u043B\u044F\u0435\u0442 \u043D\u0435\u043F\u0440\u0435\u0440\u044B\u0432\u043D\u043E \u043F\u043E\u043A\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u043D\u0430\u0436\u0430\u0442\u0430. \u0414\u043B\u0438\u043D\u0430 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0430 \u043B\u0438\u0448\u044C \u043A\u043E\u043B-\u0432\u043E \u043F\u0430\u0442\u0440\u043E\u043D\u043E\u0432 \u0432 \u043E\u0431\u043E\u0439\u043C\u0435./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"Machine Gun\" />"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"-1\" />"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"100\" />\t\t\t"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"3\" />\t\t\t"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"25\" />\t"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_saw\" />"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reload\" />"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t\t\t\t\t\t\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t\t"; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"80\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"7\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "</object>"; str = str + "<!-- \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"Sniper Rifle\" /> \t\t<!-- \u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F /-->"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"6\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"24\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_siper\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->"; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->\t\t\t\t\t\t"; str = str + "</object>"; str = str + "</array>"; str = str + "<array name=\"weapons\">"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!-- \u0443\u043C\u043E\u043B\u0447\u0430\u0442\u0435\u043B\u044C\u043D\u0430\u044F \u043F\u0443\u0448\u043A\u0430 -->"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"mcSoldier_L1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L1_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L1_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L2_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P2_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L2_L2_v\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2_L2_v\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P2_P2_v\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2_P2_v\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L5_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move3\" /> "; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P5_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move\" /> "; str = str + "</object>"; str = str + "<object name=\"mcSoldier_L5_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move\" /> "; str = str + "</object>"; str = str + "<object name=\"mcSoldier_P5_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move3\" /> "; str = str + "</object>"; str = str + "======================================================================================================================================================================================="; str = str + "=========================================================================================================================================================================================="; str = str + "<object name=\"2mcSoldier_L1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L1_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L1_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L1_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L1_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L2_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L2_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P2_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P2_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L2_L2_v\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L2_L2_v\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P2_P2_v\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P2_P2_v\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_P4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L5_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move3\" /> "; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P5_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move\" /> "; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_L5_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move\" /> "; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_P5_3\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"2mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move3\" /> "; str = str + "</object>"; str = str + "<object name=\"2mcSoldier_window\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"2mcSoldier_window\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + "=========================================================================================================================================================================================="; str = str + "=========================================================================================================================================================================================="; str = str + "<object name=\"3mcSoldier_L1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L1_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L1_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L1_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L1_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L2_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L2_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P2_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P2_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L2_L2_v\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L2_L2_v\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P2_P2_v\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P2_P2_v\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_P4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L5_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move3\" /> "; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P5_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move\" /> "; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_L5_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move\" /> "; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_P5_3\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move3\" /> "; str = str + "</object>"; str = str + "<object name=\"3mcSoldier_window\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3mcSoldier_window\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"SWAT_jump_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"SWAT_jump_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,start, 50,52,fire\"/> "; str = str + "</object>"; str = str + "<object name=\"SWAT_jump_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"SWAT_jump_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,start, 38,40,fire\"/> "; str = str + "</object>"; str = str + "<object name=\"SWAT_jump_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"SWAT_jump_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,start, 26,28,fire\"/> "; str = str + "</object>"; str = str + "<object name=\"SWAT_jump_4\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"SWAT_jump_4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,start\"/> "; str = str + "</object>"; str = str + "<object name=\"SWAT_jump_5\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"SWAT_jump_5\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,start\"/> "; str = str + "</object>"; str = str + "=========================================================================================================================================================================================="; str = str + "=========================================================================================================================================================================================="; str = str + "<object name=\"4mcSoldier_L1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L1_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L1_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L1_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L1_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L2_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L2_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P2_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P2_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L2_L2_v\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L2_L2_v\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P2_P2_v\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P2_P2_v\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_P4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L5_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move3\" /> "; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P5_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move\" /> "; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_L5_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"4mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move\" /> "; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_P5_3\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"4mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move3\" /> "; str = str + "</object>"; str = str + "<object name=\"4mcSoldier_window\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"4mcSoldier_window\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + "=========================================================================================================================================================================================="; str = str + "=========================================================================================================================================================================================="; str = str + "<object name=\"5mcSoldier_L1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L1_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L1_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L1_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L1_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L2_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L2_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P2_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P2_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P2_P2_snip\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P2_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,sel,210,213,fire_vnizu\" />"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L2_L2_v\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L2_L2_v\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P2_P2_v\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P2_P2_v\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"8000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,3,run_vpravo,200,203,fire, 220,223,sel, 230,233,polzet_vlevo\" />"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_P4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L5_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move3\" /> "; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P5_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move\" /> "; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_L5_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"5mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move, 245,250,move4, 347,352,move\" /> "; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_P5_3\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"5mcSoldier_L5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,10,move3, 245,250,move4, 347,352,move3\" /> "; str = str + "</object>"; str = str + "<object name=\"5mcSoldier_window\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"5mcSoldier_window\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + "=========================================================================================================================================================================================="; str = str + "<object name=\"sound_heli\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"heli\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + "<object name=\"helicopter_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 180,185,fly_side, 310,315,turn_front, 480,485,turn_side\" /> "; str = str + "</object>"; str = str + "<object name=\"helicopter_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,fly_side_1, 200,210,fire3, 370,380,fly_side_1\" /> "; str = str + "</object>"; str = str + "<object name=\"helicopter_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,fly_side, 90,95,fire\" /> "; str = str + "</object>"; str = str + "<object name=\"helicopter_3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,fly_side, 90,95,fire1\" /> "; str = str + "</object>"; str = str + "<object name=\"helicopter_3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers1\" /> "; str = str + "</object>"; str = str + "<object name=\"mcSoldier_window\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_window\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"sniper\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"sniper\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_jump_window\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_jump_window\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"Terror_jump\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Terror_jump\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"Terror_jump_reserv\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Terror_jump_reserv\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"mcCar\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcCar\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 195,205,stop, 295,305,move\"/> "; str = str + "</object>"; str = str + "<object name=\"L2_Terror_jump\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"L2_Terror_jump\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,run, 84,86,jump\"/> "; str = str + "</object>"; str = str + "<object name=\"P2_Terror_jump\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"P2_Terror_jump\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,run, 89,91,jump\"/> "; str = str + "</object>"; str = str + "<object name=\"btr\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 200,205,revers, 419,423,stop, 481,487,revers\"/> "; str = str + "</object>"; str = str + "<object name=\"btr_f\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"400\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 200,205,stop, 300,305,fire, 350,355,revers\"/> "; str = str + "</object>"; str = str + "<object name=\"btr_b\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 155,160,stop, 165,170,fire, 200,205,revers1, 275,280,stop, 315,320,revers, 370,375,stop, 380,385,fire, 410,415,revers, 470,475,stop, 510,515,revers1, 570,575,stop, 580,585,fire, 610,615,revers\"/> "; str = str + "</object>"; str = str + "<object name=\"btr_bb\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 75,80,stop1, 85,90,fire1, 120,125,move1, 185,190,stop1, 195,200,fire1, 225,230,move1, 275,280,stop1, 365,370,move, 470,475,stop1, 480,485,fire1, 515,520,move, 565,570,stop1, 575,580,fire1, 610,615,move\"/> "; str = str + "</object>"; str = str + "<object name=\"mcMinivan\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"mcMinivan\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"150\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,move, 197,201,stop, 201,204,open_front, 230,234,fire, 275,279,cloze_front,295,305,move\"/> "; str = str + "</object>"; str = str + "<object name=\"mcMinivan_decant\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"mcMinivan\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"150\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,move, 197,201,stop, 202,205,open_back, 260,265,cloze_back,295,305,move\"/> "; str = str + "</object>"; str = str + "<object name=\"mcMinivan_gun\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"mcMinivan1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"700\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,5,move,55,57,stop,58,60,open_front,70,72,fire1,90,92,cloze_front,103,125,move_back,165,167,stop,168,170,open_front,178,180,fire1,194,196,cloze_front,205,210,move_back,255,260,stop,345,350,move,430,432,stop,433,435,open_front,443,445,fire,466,468,cloze_front,475,480,move,515,517,stop,518,520,open_front,528,530,fire,550,552,cloze_front,560,562,move\" /> "; str = str + "</object>"; str = str + "<object name=\"SWAT\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"SWAT\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\tvalue=\"0,5,move, 197,200,stop, 201,205,open_back, 280,285,cloze_back, 299,301,move\"/> "; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =============================== \u0411\u041E\u041D\u0423\u0421\u042B ======================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"bHSmall\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHSmall\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHSmall\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"Ammo\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Ammo\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bAmmo1,bAmmo2,bAmmo3,bAmmo4 \" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =============================== \u0414\u041E\u041C\u0410 \u041C\u0410\u0428\u0418\u041D\u042B \u041E\u041A\u041D\u0410 ======================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"3_window_plane1_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"3_window_plane1_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane1_2\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane1_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane1_3\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane1_3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane1_4\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane1_4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane2_1\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane2_2\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane2_3\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane2_4\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane2_5\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_5\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane2_6\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_6\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane2_7\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane2_7\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane3_1\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane3_2\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane3_3\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane3_3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane3_4\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane3_4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane3_5\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane3_5\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane4_1\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane4_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane4_2\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane4_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane4_3\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane4_3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane1b\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane1b\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane3a\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane3a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane3b\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane3b\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane5_1\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane5_2\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane5_3\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane5_4\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane5_5\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_5\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"3_window_plane5_6\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3_window_plane5_6\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"window_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"window_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win,broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"window_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"window_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"window_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"window_3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"window_4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"window_4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"window_5\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"window_5\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"broke_glas_win\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane0_L\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_L\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane0_L_die_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_L_die_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane0_L_die_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_L_die_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane0_R\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_R\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane0_R_die_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_R_die_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane0_R_die_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane0_R_die_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane1_L\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_L\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane1_L_die_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_L_die_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane1_L_die_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_L_die_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane1_R\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_R\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane1_R_die_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_R_die_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane1_R_die_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane1_R_die_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane2_R\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane2_R\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane2_R_a\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane2_R_a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane2_R_die_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane2_R_die_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane2_R_die_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane2_R_die_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane3_L\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane3_L\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane3_L_die_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane3_L_die_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane3_R\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane3_R\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"80\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"car_plane3_R_die\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"car_plane3_R_die\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"200000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"house_plane1a\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane1a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"house_plane2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"house_plane2a\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane2a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"house_plane3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"house_plane3a\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane3a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane2_cont\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane2_cont\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane2a\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane2a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane2b\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane2b\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane3a\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane3a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane3b\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane3b\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane_car_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane_car_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane_car_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane_car_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane_car_2_die_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane_car_2_die_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane_car_2_die_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane_car_2_die_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"2house_plane_car_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"2house_plane_car_3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane0\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane0\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane1a\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane1a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane1c\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane1c\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane2a\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane2a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane2b\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane2b\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane3\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane4\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane5\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane5\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane1b_die\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane1b_die\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane3a_die\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane3a_die\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane3b_die\">"; str = str + "<var name=\"base\"\t\t\t\tvalue=\"3house_plane3b_die\" />"; str = str + "<var name=\"gun\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\t\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"L1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1\" />"; str = str + "<var name=\"way\" value=\"L1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P1\" />"; str = str + "<var name=\"way\" value=\"L1_way\" />"; str = str + "<var name=\"xratio\" value=\"-80\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L1_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1_1\" />"; str = str + "<var name=\"way\" value=\"L1_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L1_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1_2\" />"; str = str + "<var name=\"way\" value=\"L1_2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2\" />"; str = str + "<var name=\"way\" value=\"L2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L2_L2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2_L2\" />"; str = str + "<var name=\"way\" value=\"L2_L2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P2_P2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2_P2\" />"; str = str + "<var name=\"way\" value=\"L2_L2_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P2_P2_snip\">"; str = str + "<var name=\"mainObj\" value=\"5mcSoldier_P2_P2_snip\" />"; str = str + "<var name=\"way\" value=\"L2_L2_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2\" />"; str = str + "<var name=\"way\" value=\"L2_way\" />"; str = str + "<var name=\"xratio\" value=\"-70\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"LP2\">"; str = str + "<var name=\"mainObj\" value=\"mcCar\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L2_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2_1\" />"; str = str + "<var name=\"way\" value=\"L2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P2_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2_1\" />"; str = str + "<var name=\"way\" value=\"L2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"-80\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"625\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L3\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />"; str = str + "<var name=\"way\" value=\"L3_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P3\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />"; str = str + "<var name=\"way\" value=\"L3_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L3_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3_1\" />"; str = str + "<var name=\"way\" value=\"L3_1_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P3_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3_1\" />"; str = str + "<var name=\"way\" value=\"L3_1_way\" />"; str = str + "<var name=\"xratio\" value=\"-110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L3_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3_2\" />"; str = str + "<var name=\"way\" value=\"L3_2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P3_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3_2\" />"; str = str + "<var name=\"way\" value=\"L3_2_way\" />"; str = str + "<var name=\"xratio\" value=\"-95\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"655\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L4\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L4\" />"; str = str + "<var name=\"way\" value=\"L4_way\" />"; str = str + "<var name=\"xratio\" value=\"120\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P4\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P4\" />"; str = str + "<var name=\"way\" value=\"L4_way\" />"; str = str + "<var name=\"xratio\" value=\"-110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L5\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />"; str = str + "<var name=\"way\" value=\"L5_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L5_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />"; str = str + "<var name=\"way\" value=\"L5_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P5\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />"; str = str + "<var name=\"way\" value=\"L5_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P5_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />"; str = str + "<var name=\"way\" value=\"L5_1_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P5_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P5_2\" />"; str = str + "<var name=\"way\" value=\"L5_2_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L5_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L5_2\" />"; str = str + "<var name=\"way\" value=\"L5_2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"P5_3\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P5_3\" />"; str = str + "<var name=\"way\" value=\"L5_3_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L5_3\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L5_3\" />"; str = str + "<var name=\"way\" value=\"L5_3_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"helicopter_1\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_1\" />"; str = str + "<var name=\"way\" value=\"PL3_LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"130\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"700\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"700\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"helicopter_2\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_2\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"130\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-150\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"275\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"helicopter_3\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_3\" />"; str = str + "<var name=\"way\" value=\"PL3_LP2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"700\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"helicopter_3_1\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_3_1\" />"; str = str + "<var name=\"way\" value=\"PL3_LP2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"142\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"helicopter_3_2\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_3_2\" />"; str = str + "<var name=\"way\" value=\"L1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"690\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"5\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-7\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mcCar\">"; str = str + "<var name=\"mainObj\" value=\"mcCar\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"500\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"SHAH\">"; str = str + "<var name=\"mainObj\" value=\"SHAH\" />"; str = str + "<var name=\"way\" value=\"LP1_PL2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"L2_Terror_jump\">"; str = str + "<var name=\"mainObj\" value=\"L2_Terror_jump\" />"; str = str + "<var name=\"way\" value=\"L2_jump_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"P2_Terror_jump\">"; str = str + "<var name=\"mainObj\" value=\"P2_Terror_jump\" />"; str = str + "<var name=\"way\" value=\"L2_jump_way\" />"; str = str + "<var name=\"xratio\" value=\"-70\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"j_w_L1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_jump_window\" />"; str = str + "<var name=\"way\" value=\"j_w_L1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"SWAT_jump_1\">"; str = str + "<var name=\"mainObj\" value=\"SWAT_jump_1\" />"; str = str + "<var name=\"way\" value=\"SWAT_jump_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"btr\">"; str = str + "<var name=\"mainObj\" value=\"btr\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"500\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"btr_f\">"; str = str + "<var name=\"mainObj\" value=\"btr_f\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"115\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"800\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-3\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"0\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"btr_b\">"; str = str + "<var name=\"mainObj\" value=\"btr_b\" />"; str = str + "<var name=\"way\" value=\"LP2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"0\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"btr_bb\">"; str = str + "<var name=\"mainObj\" value=\"btr_bb\" />"; str = str + "<var name=\"way\" value=\"LP1_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"0\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "============================================================================================================================================================================================="; str = str + "<object name=\"house\">"; str = str + "<var name=\"mainObj\" value=\"house_plane1\" />"; str = str + "<var name=\"way\" value=\"house_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"car\">"; str = str + "<var name=\"mainObj\" value=\"car_plane0_L\" />"; str = str + "<var name=\"way\" value=\"house_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"window_1\">"; str = str + "<var name=\"mainObj\" value=\"window_1\" />"; str = str + "<var name=\"way\" value=\"house_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mcSoldier_window\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_window\" />"; str = str + "<var name=\"way\" value=\"L4_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bonus0\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"LP0_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + "<object name=\"bonus1\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + "<object name=\"bonus2\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + "<object name=\"sound_heli\">"; str = str + "<var name=\"mainObj\" value=\"sound_heli\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"5\" /> "; str = str + "</object>"; str = str + "<object name=\"3house_plane1b_die\">"; str = str + "<var name=\"mainObj\" value=\"3house_plane1b_die\" />"; str = str + "<var name=\"way\" value=\"LP0_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane3a_die\">"; str = str + "<var name=\"mainObj\" value=\"3house_plane3a_die\" />"; str = str + "<var name=\"way\" value=\"235_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"3house_plane3b_die\">"; str = str + "<var name=\"mainObj\" value=\"3house_plane3b_die\" />"; str = str + "<var name=\"way\" value=\"LP0_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "=============================================================================================================================================================================================\t\t"; str = str + "============================================================================================================================================================================================="; str = str + "=============================================================================================================================================================================================\t\t"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"exploder1\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" >\u0412\u043E\u043E\u0431\u0449\u0435 \u0433\u043E\u0432\u043E\u0440\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u044E\u0449\u0438\u0439\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442 - \u044D\u0442\u043E \u043E\u0442\u0434\u0435\u043B\u044C\u043D\u044B\u0439 \u043A\u043B\u0430\u0441\u0441, \u043F\u043E\u044D\u0442\u043E\u043C\u0443 \u0432\u0441\u0435\u0445 \u043A\u043E\u0433\u043E \u043D\u0438 \u043F\u043E\u043F\u0430\u0434\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u0442\u044C \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0441\u044F</var>"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" >\u0412\u0440\u0435\u043C\u044F \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"base_ground_start\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"base_ground_start\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"spaceport\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"spaceport\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"400\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"500\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"200\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "=================================================================================================================================================================="; str = str + "=================================================================================================================================================================="; str = str + "=================================================================================================================================================================="; str = str + "=================================================================================================================================================================="; str = str + "=============================================================================================="; str = str + "------------------------------------------------------------------"; str = str + "<object name=\"explo\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"explo\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>\t\t"; str = str + "---------------------------------------------------------------"; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"barrel\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"100\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > Level 1 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"120\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"0\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"10\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"car\" mainObj=\"car_plane0_L_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"210\" endFrame=\"212\" tank=\"car\"\t mainObj=\"car_plane3_R_die\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"210\" endFrame=\"212\" tank=\"window_1\" mainObj=\"car_plane3_R\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"car\"\t mainObj=\"car_plane1_R_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"376\" endFrame=\"378\" tank=\"car\" mainObj=\"car_plane0_R_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"376\" endFrame=\"378\" tank=\"window_1\" mainObj=\"car_plane0_R_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"376\" endFrame=\"378\" tank=\"window_1\" mainObj=\"car_plane0_R\" />"; str = str + "<object timeOffset=\"f25\" yoffset=\"243\" tank=\"L2\" xratio=\"115\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f70\" yoffset=\"262\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-60\" way=\"L2_L2_1_way\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f205\" yoffset=\"243\" tank=\"P2\" reloadingTime=\"1000000\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f300\" yoffset=\"249\" tank=\"L1_1\" reloadingTime=\"1000000\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f355\" yoffset=\"247\" tank=\"L1\" xratio=\"130\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f435\" yoffset=\"243\" tank=\"P2\" reloadingTime=\"1000000\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f445\" yoffset=\"247\" tank=\"P1\" xratio=\"-150\" reloadingTime=\"1000000\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f505\" yoffset=\"243\" tank=\"L2\" xratio=\"104\" reloadingTime=\"1000000\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f520\" yoffset=\"262\" tank=\"L2_L2\" way=\"L2_L2_1_way\" count_me=\"1\"/>"; str = str + "-\t\t\t\t<object timeOffset=\"f540\" yoffset=\"249\" tank=\"L1_1\" reloadingTime=\"1000000\" count_me=\"1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" > Level 2 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"600\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"1\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"car\" mainObj=\"car_plane0_L_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"210\" endFrame=\"212\" tank=\"car\"\t mainObj=\"car_plane3_R_die\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"210\" endFrame=\"212\" tank=\"window_1\" mainObj=\"car_plane3_R\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f25\" yoffset=\"253\" tank=\"L1\" yratio=\"90\"/>"; str = str + "<object timeOffset=\"f40\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f80\" yoffset=\"262\" xoffset=\"-125\" tank=\"L2_L2\" way=\"L2_L2_1_way\" />"; str = str + "<object timeOffset=\"f105\" yoffset=\"253\" xoffset=\"0\" tank=\"L1\" xratio=\"120\" />"; str = str + "<object timeOffset=\"f170\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f260\" yoffset=\"262\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f300\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>"; str = str + "<object timeOffset=\"f325\" yoffset=\"253\" tank=\"P1\" />"; str = str + "<object timeOffset=\"f380\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f410\" yoffset=\"203\" tank=\"L3_1\" mainObj=\"2mcSoldier_L3_1\"/>"; str = str + "<object timeOffset=\"f440\" yoffset=\"203\" tank=\"L3_1\" mainObj=\"2mcSoldier_L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f520\" yoffset=\"203\" tank=\"L3\" mainObj=\"2mcSoldier_L3\" yratio=\"85\" xratio=\"100\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f420\" yoffset=\"203\" tank=\"P3\" mainObj=\"2mcSoldier_P3\"/>"; str = str + "<object timeOffset=\"f453\" yoffset=\"203\" tank=\"P3_1\" mainObj=\"2mcSoldier_P3_1\" />"; str = str + "<object timeOffset=\"f512\" yoffset=\"203\" tank=\"P3_2\" mainObj=\"2mcSoldier_P3_2\" />"; str = str + "<object timeOffset=\"f800\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" count_me=\"1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" >Level 3 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"300\" />"; str = str + "<var name=\"Ammo3\" value=\"800\" />"; str = str + "<var name=\"Ammo4\" value=\"30\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"45000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "</object>"; str = str + "<array name=\"level\">\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"1\" endFrame=\"2\" tank=\"house\" mainObj=\"2house_plane4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"186\" endFrame=\"187\" tank=\"house\" mainObj=\"2house_plane3b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"197\" endFrame=\"199\" tank=\"house\" mainObj=\"2house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"2house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" tank=\"house\" mainObj=\"2house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"2house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"285\" endFrame=\"287\" tank=\"house\" mainObj=\"2house_plane2b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"381\" endFrame=\"383\" tank=\"house\" mainObj=\"2house_plane1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"car\" mainObj=\"2house_plane_car_2_die_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"window_1\" mainObj=\"2house_plane_car_2_die_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"window_1\" mainObj=\"2house_plane_car_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"car\" mainObj=\"2house_plane_car_3\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f21\" yoffset=\"113\" xoffset=\"-35\" tank=\"L4\" mainObj=\"2mcSoldier_L4\" xratio=\"130\"/>"; str = str + "<object timeOffset=\"f26\" yoffset=\"113\" xoffset=\"-35\" tank=\"L4\" mainObj=\"2mcSoldier_L4\" />"; str = str + "<object timeOffset=\"f31\" yoffset=\"113\" xoffset=\"-35\" tank=\"L4\" mainObj=\"2mcSoldier_L4\" xratio=\"110\"/>"; str = str + "<object timeOffset=\"f110\" yoffset=\"260\" xoffset=\"-95\" tank=\"L2_L2\" way=\"L2_L2_1_way\" mainObj=\"2mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f140\" yoffset=\"190\" tank=\"L5\" xoffset=\"-26\" mainObj=\"2mcSoldier_L3\"/>"; str = str + "<object timeOffset=\"f125\" yoffset=\"190\" tank=\"L5_1\" yratio=\"90\" xratio=\"95\" xoffset=\"-45\" mainObj=\"2mcSoldier_L3\"/>"; str = str + "<object timeOffset=\"f150\" yoffset=\"203\" tank=\"L3\" xoffset=\"-110\" mainObj=\"2mcSoldier_L3\"/>"; str = str + "<object timeOffset=\"f175\" yoffset=\"262\" xoffset=\"600\" tank=\"P2_P2\" xratio=\"-130\" way=\"L2_L2_1_way\" mainObj=\"2mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f150\" yoffset=\"203\" tank=\"L3_1\" mainObj=\"2mcSoldier_L3_1\"/>"; str = str + "<object timeOffset=\"f150\" yoffset=\"203\" tank=\"L3_2\" mainObj=\"2mcSoldier_L3_2\" xratio=\"80\" xoffset=\"-5\" yratio=\"170\"/>"; str = str + "<object timeOffset=\"f210\" yoffset=\"203\" tank=\"L3_2\" mainObj=\"2mcSoldier_L3_2\" yratio=\"150\"/>"; str = str + "<object timeOffset=\"f240\" yoffset=\"203\" tank=\"L3_1\" mainObj=\"2mcSoldier_L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f405\" yoffset=\"262\" xoffset=\"640\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\" mainObj=\"2mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f400\" yoffset=\"253\" tank=\"P1\" xratio=\"-100\" mainObj=\"2mcSoldier_P1\"/>"; str = str + "<object timeOffset=\"f470\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f570\" yoffset=\"164\" tank=\"L2_Terror_jump\" xratio=\"80\" />"; str = str + "<object timeOffset=\"f600\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" mainObj=\"2mcSoldier_L1\"/>"; str = str + "<object timeOffset=\"f610\" yoffset=\"250\" tank=\"L1_1\" mainObj=\"2mcSoldier_L1_1\"/>"; str = str + "<object timeOffset=\"f630\" yoffset=\"250\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>"; str = str + "<object timeOffset=\"f670\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f650\" yoffset=\"190\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f653\" yoffset=\"190\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f656\" yoffset=\"190\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f660\" yoffset=\"190\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f666\" yoffset=\"190\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f672\" yoffset=\"190\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f675\" yoffset=\"190\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f681\" yoffset=\"190\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f688\" yoffset=\"190\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1\" >Level 4 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"800\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" /> "; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/>"; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />"; str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"1\" endFrame=\"2\" tank=\"house\" mainObj=\"2house_plane4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"186\" endFrame=\"188\" tank=\"house\" mainObj=\"2house_plane3b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"197\" endFrame=\"199\" tank=\"house\" mainObj=\"2house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"2house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" tank=\"house\" mainObj=\"2house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"2house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"285\" endFrame=\"287\" tank=\"house\" mainObj=\"2house_plane2b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"381\" endFrame=\"383\" tank=\"house\" mainObj=\"2house_plane1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"-5\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"car\" mainObj=\"2house_plane_car_3\" />"; str = str + "<object timeOffset=\"f245\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f455\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f705\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f955\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f20\" yoffset=\"250\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f45\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />"; str = str + "<object timeOffset=\"f125\" yoffset=\"270\" tank=\"mcCar\" endFrame=\"250\" bossBar=\"1\" child=\"bonus1\" childXOffset=\"0\" childYOffset=\"0\" mratio=\"2\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f240\" yoffset=\"201\" tank=\"P3\" />"; str = str + "<object timeOffset=\"f243\" yoffset=\"203\" tank=\"P3_1\" />"; str = str + "<object timeOffset=\"f246\" yoffset=\"203\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f249\" yoffset=\"203\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f550\" yoffset=\"270\" tank=\"mcCar\" endFrame=\"250\" bossBar=\"1\" child=\"bonus1\" childXOffset=\"0\" childYOffset=\"0\" mratio=\"2\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f600\" yoffset=\"192\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f603\" yoffset=\"192\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f606\" yoffset=\"192\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f610\" yoffset=\"192\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f616\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f622\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" />"; str = str + "<!--"; str = str + "<object timeOffset=\"f585\" yoffset=\"262\" xoffset=\"640\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\" mainObj=\"2mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f580\" yoffset=\"253\" tank=\"P1\" xratio=\"-100\" mainObj=\"2mcSoldier_P1\"/>"; str = str + "<object timeOffset=\"f560\" yoffset=\"192\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f566\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f572\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f575\" yoffset=\"192\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f581\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f588\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "/-->"; str = str + "<object timeOffset=\"f900\" yoffset=\"270\" tank=\"mcCar\" endFrame=\"250\" bossBar=\"1\" child=\"bonus1\" childXOffset=\"0\" childYOffset=\"0\" mratio=\"2\" count_me=\"1\"/>\t"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" > Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"500\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"0\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"45000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"3house_plane1b_die\" tank=\"3house_plane1b_die\" startFrame=\"1\" endFrame=\"2\"/>"; str = str + "<object name=\"3house_plane3a_die\" tank=\"3house_plane3a_die\" startFrame=\"1\" endFrame=\"2\"/>"; str = str + "<object name=\"3house_plane3b_die\" tank=\"3house_plane3b_die\" startFrame=\"1\" endFrame=\"2\"/>"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"8\" endFrame=\"9\" tank=\"house\" mainObj=\"3house_plane5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"3house_plane4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"239\" endFrame=\"241\" tank=\"house\" mainObj=\"3house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"3house_plane3a\" child=\"3house_plane3a_die\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"239\" endFrame=\"241\" tank=\"window_1\" mainObj=\"3house_plane3b\" child=\"3house_plane3b_die\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"267\" endFrame=\"269\" tank=\"house\" mainObj=\"3house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"268\" endFrame=\"270\" tank=\"house\" mainObj=\"3house_plane2b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"318\" endFrame=\"320\" tank=\"house\" mainObj=\"3house_plane1a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"327\" endFrame=\"329\" tank=\"window_1\" mainObj=\"3house_plane1b\" child=\"3house_plane1b_die\" childXOffset=\"0\" childYOffset=\"0\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"342\" endFrame=\"344\" tank=\"house\" mainObj=\"3house_plane1c\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"394\" endFrame=\"396\" tank=\"house\" mainObj=\"3house_plane0\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_6\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_7\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_6\"/>"; str = str + "<object timeOffset=\"f30\" yoffset=\"260\" xoffset=\"680\" tank=\"P2_P2\" xratio=\"-100\" way=\"L2_L2_1_way\" mainObj=\"5mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f55\" yoffset=\"380\" xoffset=\"-120\" tank=\"L2_L2\" xratio=\"110\" way=\"L2_L2_0_way\" mainObj=\"5mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f73\" yoffset=\"260\" xoffset=\"-120\" tank=\"L2_L2\" xratio=\"90\" way=\"L2_L2_1_way\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f20\" yoffset=\"212\" xoffset=\"600\" tank=\"P2_P2\" way=\"L2_L2_3_way\" mratio=\"1\" xratio=\"-100\" mainObj=\"5mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f214\" yoffset=\"100\" xoffset=\"31\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f214\" yoffset=\"100\" xoffset=\"61\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f214\" yoffset=\"100\" xoffset=\"91\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f425\" yoffset=\"250\" tank=\"L1_1\" mainObj=\"5mcSoldier_L1_1\"/>"; str = str + "<object timeOffset=\"f475\" yoffset=\"253\" tank=\"P1\" mainObj=\"5mcSoldier_P1\"/>\t\t"; str = str + "<object timeOffset=\"f480\" yoffset=\"230\" tank=\"P2\" xratio=\"-100\" mainObj=\"5mcSoldier_P2\"/>\t"; str = str + "<object timeOffset=\"f600\" yoffset=\"165\" tank=\"P2\" mainObj=\"5mcSoldier_P2\"/>"; str = str + "<object timeOffset=\"f650\" yoffset=\"163\" xoffset=\"-130\" tank=\"L2_L2\" xratio=\"90\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f620\" yoffset=\"163\" xoffset=\"-70\" tank=\"L2_L2\" xratio=\"90\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f680\" yoffset=\"238\" xoffset=\"0\" tank=\"L2_L2\" xratio=\"90\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f815\" yoffset=\"165\" tank=\"P2\" xratio=\"-120\" mainObj=\"5mcSoldier_P2\"/>"; str = str + "<object timeOffset=\"f860\" yoffset=\"250\" tank=\"P1\" mainObj=\"5mcSoldier_P1\"/>"; str = str + "<object timeOffset=\"f861\" yoffset=\"166\" tank=\"P2_1\" xratio=\"-120\" mainObj=\"5mcSoldier_P2_1\"/>"; str = str + "<object timeOffset=\"f865\" yoffset=\"230\" tank=\"P2\"xratio=\"-110\" mainObj=\"5mcSoldier_P2\" />\t"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" >Level 6</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"200\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"3\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"10\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />"; str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />"; str = str + "<object name=\"SWAT_jump_1\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"52\" />"; str = str + "<object name=\"SWAT_jump_2\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"40\" mainObj=\"SWAT_jump_2\" />"; str = str + "<object name=\"SWAT_jump_3\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"28\" mainObj=\"SWAT_jump_3\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" xoffset=\"30\"tank=\"car\" mainObj=\"car_plane3_L_die_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" xoffset=\"30\" tank=\"window_1\" mainObj=\"car_plane3_L\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"car\" mainObj=\"car_plane2_R_die_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_die_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_a\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"car\" mainObj=\"car_plane0_L_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"car\" mainObj=\"car_plane0_R_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"window_1\" mainObj=\"car_plane0_R_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"window_1\" mainObj=\"car_plane0_R\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"car\"\t mainObj=\"car_plane1_R_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R\"/>"; str = str + "<object timeOffset=\"f40\" yoffset=\"262\" tank=\"L2_L2\" way=\"L2_L2_1_way\" xoffset=\"-137\"/>"; str = str + "<object timeOffset=\"f60\" yoffset=\"253\" xoffset=\"-10\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>"; str = str + "<object timeOffset=\"f130\" yoffset=\"245\" xoffset=\"-20\" tank=\"L2\" mainObj=\"2mcSoldier_L2\"/>"; str = str + "<object timeOffset=\"f170\" yoffset=\"96\" tank=\"P2_P2_snip\" way=\"L2_L2_3_way\" mratio=\"2\" endFrame=\"215\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f160\" xoffset=\"43\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" mainObj=\"2mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f200\" xoffset=\"166\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f310\" yoffset=\"232\" xoffset=\"590\" tank=\"P2_P2_snip\" endFrame=\"215\" xratio=\"-120\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f330\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xoffset=\"700\" />"; str = str + "<!--"; str = str + "/-->"; str = str + "<object timeOffset=\"f470\" yoffset=\"232\" xoffset=\"150\" tank=\"j_w_L1\" />"; str = str + "<object timeOffset=\"f490\" yoffset=\"232\" xoffset=\"175\" tank=\"j_w_L1\"/>"; str = str + "<object timeOffset=\"f535\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f585\" yoffset=\"90\" xoffset=\"540\" tank=\"P2_P2\" xratio=\"-110\" way=\"L2_L2_3_way\" mratio=\"2\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f590\" yoffset=\"93\" xoffset=\"570\" tank=\"P2_P2\" xratio=\"-100\" way=\"L2_L2_3_way\" mratio=\"2\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f555\" yoffset=\"96\" xoffset=\"600\" tank=\"P2_P2\" xratio=\"-90\" way=\"L2_L2_3_way\" mratio=\"2\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f674\" yoffset=\"90\" xoffset=\"151\" tank=\"L2_L2\" xratio=\"125\" way=\"L2_L2_35_way\" mratio=\"1\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f684\" yoffset=\"90\" xoffset=\"161\" tank=\"L2_L2\" xratio=\"100\" way=\"L2_L2_35_way\" mratio=\"1\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f684\" yoffset=\"90\" xoffset=\"171\" tank=\"L2_L2\" xratio=\"75\" way=\"L2_L2_35_way\" mratio=\"1\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f340\" yoffset=\"180\" tank=\"helicopter_3_2\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus4, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" >Level 7 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"800\" />"; str = str + "<var name=\"Ammo4\" value=\"100\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "</object>"; str = str + "<array name=\"level\">\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"1\" endFrame=\"2\" tank=\"house\" mainObj=\"2house_plane4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"186\" endFrame=\"187\" tank=\"house\" mainObj=\"2house_plane3b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"197\" endFrame=\"199\" tank=\"house\" mainObj=\"2house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"2house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" tank=\"house\" mainObj=\"2house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"2house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"285\" endFrame=\"287\" tank=\"house\" mainObj=\"2house_plane2b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"381\" endFrame=\"383\" tank=\"house\" mainObj=\"2house_plane1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"car\" mainObj=\"2house_plane_car_2_die_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"window_1\" mainObj=\"2house_plane_car_2_die_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"270\" endFrame=\"272\" tank=\"window_1\" mainObj=\"2house_plane_car_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"car\" mainObj=\"2house_plane_car_3\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f25\" yoffset=\"205\" xoffset=\"0\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"2\"/>"; str = str + "<object timeOffset=\"f40\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" mainObj=\"2mcSoldier_L1\"/>"; str = str + "<object timeOffset=\"f41\" yoffset=\"250\" tank=\"L1_1\" mainObj=\"2mcSoldier_L1_1\"/>"; str = str + "<object timeOffset=\"f43\" yoffset=\"250\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>"; str = str + "<object timeOffset=\"f40\" yoffset=\"191\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f46\" yoffset=\"191\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f50\" yoffset=\"191\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f62\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f75\" yoffset=\"191\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f88\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f150\" yoffset=\"191\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f156\" yoffset=\"191\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f160\" yoffset=\"191\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f172\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f185\" yoffset=\"191\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f198\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f450\" yoffset=\"380\" xoffset=\"-120\" tank=\"L2_L2\" xratio=\"110\" way=\"L2_L2_0_way\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f610\" yoffset=\"263\" tank=\"btr_bb\" mainObj=\"mcMinivan_gun\" bossBar=\"1\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f500\" yoffset=\"191\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f506\" yoffset=\"191\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f510\" yoffset=\"191\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f522\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f535\" yoffset=\"191\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f548\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f600\" yoffset=\"191\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f606\" yoffset=\"191\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f610\" yoffset=\"191\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f622\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f635\" yoffset=\"191\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f648\" yoffset=\"191\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f660\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f790\" yoffset=\"380\" xoffset=\"-120\" tank=\"L2_L2\" way=\"L2_L2_0_way\" xratio=\"110\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1\" >Level 8 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"800\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />"; str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />"; str = str + "<object name=\"SWAT_jump_1\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"52\" />"; str = str + "<object name=\"SWAT_jump_2\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"40\" mainObj=\"SWAT_jump_2\" />"; str = str + "<object name=\"SWAT_jump_3\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"28\" mainObj=\"SWAT_jump_3\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"1\" endFrame=\"2\" tank=\"house\" mainObj=\"2house_plane4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"186\" endFrame=\"188\" tank=\"house\" mainObj=\"2house_plane3b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"197\" endFrame=\"199\" tank=\"house\" mainObj=\"2house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"2house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"234\" endFrame=\"236\" tank=\"house\" mainObj=\"2house_plane2_cont\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" tank=\"house\" mainObj=\"2house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"2house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"285\" endFrame=\"287\" tank=\"house\" mainObj=\"2house_plane2b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"381\" endFrame=\"383\" tank=\"house\" mainObj=\"2house_plane1\"/>"; str = str + "<!--"; str = str + "/-->"; str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f20\" yoffset=\"250\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f65\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />"; str = str + "<object timeOffset=\"f85\" yoffset=\"262\" xoffset=\"640\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\" mainObj=\"2mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f80\" yoffset=\"253\" tank=\"P1\" xratio=\"-100\" mainObj=\"2mcSoldier_P1\"/>"; str = str + "<object timeOffset=\"f150\" yoffset=\"377\" xoffset=\"-100\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mainObj=\"4mcSoldier_L2_L2\" mratio=\"2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f210\" yoffset=\"164\" tank=\"L2\" xratio=\"140\" xoffset=\"0\"/>"; str = str + "<object timeOffset=\"f210\" yoffset=\"163\" tank=\"L2_1\" xratio=\"120\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f220\" yoffset=\"165\" xoffset=\"-90\" tank=\"L2_L2\" xratio=\"90\"/>"; str = str + "<object timeOffset=\"f270\" yoffset=\"195\" xoffset=\"595\" tank=\"P2_P2\" xratio=\"-60\" way=\"L2_L2_35_way\" />"; str = str + "<object timeOffset=\"f330\" yoffset=\"262\" xoffset=\"640\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f253\" yoffset=\"377\" xoffset=\"-120\" tank=\"L2_L2\" way=\"L2_L2_0_way\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f370\" yoffset=\"205\" tank=\"L3_1\" xoffset=\"40\" xratio=\"129\" />"; str = str + "<object timeOffset=\"f380\" yoffset=\"205\" tank=\"L3_1\" xoffset=\"0\" xratio=\"129\" />"; str = str + "<object timeOffset=\"f390\" yoffset=\"205\" tank=\"L3_1\" xoffset=\"-40\" xratio=\"129\" />"; str = str + "<object timeOffset=\"f510\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f520\" yoffset=\"250\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f565\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />"; str = str + "<object timeOffset=\"f730\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\"/>\t"; str = str + "<object timeOffset=\"f840\" yoffset=\"261\" xoffset=\"345\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f865\" yoffset=\"253\" xoffset=\"150\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f940\" yoffset=\"239\" xoffset=\"175\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_way\"/>"; str = str + "<object timeOffset=\"f955\" yoffset=\"261\" xoffset=\"135\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f1010\" yoffset=\"239\" xoffset=\"305\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_way\"/>"; str = str + "<object timeOffset=\"f1015\" yoffset=\"253\" xoffset=\"320\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f1140\" yoffset=\"252\" xoffset=\"285\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f920\" yoffset=\"261\" tank=\"mcCar\" mainObj=\"SWAT\" xoffset=\"-100\" xratio=\"130\" mratio=\"2\" EC=\"SWAT_jump_1,SWAT_jump_2 ,SWAT_jump_3\" ECCount=\"1,1,1\" ECTime=\"110,125,140\" ECTimeOffset=\"10,10,10\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" />"; str = str + "<object timeOffset=\"f1040\" yoffset=\"261\" tank=\"mcCar\" mainObj=\"SWAT\" xoffset=\"-70\" xratio=\"130\" mratio=\"2\" EC=\"SWAT_jump_1,SWAT_jump_2 ,SWAT_jump_3\" ECCount=\"1,1,1\" ECTime=\"110,125,140\" ECTimeOffset=\"10,10,10\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" />"; str = str + "<object timeOffset=\"f1180\" yoffset=\"242\" xoffset=\"185\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_1_way\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" >Level 9</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"800\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"3house_plane1b_die\" tank=\"3house_plane1b_die\" startFrame=\"1\" endFrame=\"2\"/>"; str = str + "<object name=\"3house_plane3a_die\" tank=\"3house_plane3a_die\" startFrame=\"1\" endFrame=\"2\"/>"; str = str + "<object name=\"3house_plane3b_die\" tank=\"3house_plane3b_die\" startFrame=\"1\" endFrame=\"2\"/>"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"8\" endFrame=\"9\" tank=\"house\" mainObj=\"3house_plane5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"3house_plane4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"239\" endFrame=\"241\" tank=\"house\" mainObj=\"3house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"3house_plane3a\" child=\"3house_plane3a_die\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"3house_plane3b\" child=\"3house_plane3b_die\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"267\" endFrame=\"269\" tank=\"house\" mainObj=\"3house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"268\" endFrame=\"270\" tank=\"house\" mainObj=\"3house_plane2b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"318\" endFrame=\"320\" tank=\"house\" mainObj=\"3house_plane1a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"327\" endFrame=\"329\" tank=\"window_1\" mainObj=\"3house_plane1b\" child=\"3house_plane1b_die\" childXOffset=\"0\" childYOffset=\"0\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"394\" endFrame=\"396\" tank=\"house\" mainObj=\"3house_plane0\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_6\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_7\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_6\"/>"; str = str + "<object timeOffset=\"f20\" yoffset=\"86\" tank=\"P2_1\" mainObj=\"5mcSoldier_P2_1\" xratio=\"-105\"/>"; str = str + "<object timeOffset=\"f70\" yoffset=\"85\" tank=\"P2_P2\" mainObj=\"5mcSoldier_P2_P2\" xoffset=\"600\" mratio=\"2\" />"; str = str + "<object timeOffset=\"f130\" yoffset=\"86\" tank=\"P2\" mainObj=\"5mcSoldier_P2\" xratio=\"-105\"/>"; str = str + "<object timeOffset=\"f154\" yoffset=\"85\" tank=\"P2_P2\" mainObj=\"5mcSoldier_P2_P2\" xoffset=\"550\" mratio=\"2\" xratio=\"-115\" />"; str = str + "<object timeOffset=\"f260\" yoffset=\"162\" tank=\"P2\" mainObj=\"5mcSoldier_P2\" xratio=\"-120\"/>"; str = str + "<object timeOffset=\"f282\" yoffset=\"162\" tank=\"P2_1\" mainObj=\"5mcSoldier_P2_1\" />"; str = str + "<object timeOffset=\"f294\" yoffset=\"161\" tank=\"P2_P2\" mainObj=\"5mcSoldier_P2_P2\" xoffset=\"550\" mratio=\"2\" xratio=\"-120\" />"; str = str + "<object timeOffset=\"f334\" yoffset=\"161\" tank=\"P2_P2\" mainObj=\"5mcSoldier_P2_P2\" xoffset=\"620\" mratio=\"2\" />"; str = str + "<object timeOffset=\"f333\" yoffset=\"170\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_1_way\" \t\txratio=\"-90\" mainObj=\"5mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f423\" yoffset=\"260\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xratio=\"-90\" mainObj=\"5mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f445\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f465\" yoffset=\"253\" tank=\"P1\" mainObj=\"5mcSoldier_P1\"/>\t\t"; str = str + "<object timeOffset=\"f470\" yoffset=\"230\" tank=\"P2\" xratio=\"-100\" mainObj=\"5mcSoldier_P2\"/>"; str = str + "<object timeOffset=\"f645\" yoffset=\"250\" tank=\"L1_1\" mainObj=\"5mcSoldier_L1_1\"/>"; str = str + "<object timeOffset=\"f663\" yoffset=\"257\" tank=\"L2_L2\" mainObj=\"5mcSoldier_L2_L2\" xratio=\"90\" xoffset=\"-120\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f703\" yoffset=\"171\" tank=\"L2_L2\" mainObj=\"5mcSoldier_L2_L2\" xratio=\"90\" xoffset=\"-100\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f804\" yoffset=\"157\" xoffset=\"0\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"2\" xratio=\"90\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f814\" yoffset=\"157\" xoffset=\"-10\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" xratio=\"130\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f854\" yoffset=\"157\" xoffset=\"0\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" xratio=\"150\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f810\" yoffset=\"162\" tank=\"L2\" mainObj=\"5mcSoldier_L2\" xratio=\"120\"/>"; str = str + "<object timeOffset=\"f842\" yoffset=\"162\" tank=\"L2_1\" mainObj=\"5mcSoldier_L2_1\" />"; str = str + "<object timeOffset=\"f854\" yoffset=\"161\" tank=\"L2_L2\" mainObj=\"5mcSoldier_L2_L2\" xoffset=\"0\" mratio=\"2\" xratio=\"120\" />"; str = str + "<object timeOffset=\"f894\" yoffset=\"161\" tank=\"L2_L2\" mainObj=\"5mcSoldier_L2_L2\" xoffset=\"-70\" mratio=\"2\" />"; str = str + "<object timeOffset=\"f1050\" yoffset=\"100\" xoffset=\"31\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f1070\" yoffset=\"100\" xoffset=\"61\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f1090\" yoffset=\"100\" xoffset=\"91\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" mainObj=\"5mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f1245\" yoffset=\"253\" tank=\"P1\" mainObj=\"5mcSoldier_P1\"/>\t\t"; str = str + "<object timeOffset=\"f1250\" yoffset=\"230\" tank=\"P2\" xratio=\"-100\" mainObj=\"5mcSoldier_P2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1\" >Level 10 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"800\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" count_me=\"1\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"car\" mainObj=\"car_plane2_R_die_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_die_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_a\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"car\" mainObj=\"car_plane0_L_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L\" />"; str = str + "<object timeOffset=\"f20\" yoffset=\"262\" xoffset=\"-137\" tank=\"L2_L2\" way=\"L2_L2_1_way\" />"; str = str + "<object timeOffset=\"f30\" yoffset=\"253\" xoffset=\"-10\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>"; str = str + "<object timeOffset=\"f100\" yoffset=\"245\" xoffset=\"-20\" tank=\"L2\" mainObj=\"2mcSoldier_L2\"/>"; str = str + "<object timeOffset=\"f140\" yoffset=\"96\" tank=\"P2_P2_snip\" way=\"L2_L2_3_way\" mratio=\"2\" endFrame=\"215\" />"; str = str + "<object timeOffset=\"f110\" yoffset=\"232\" xoffset=\"150\" tank=\"j_w_L1\" />"; str = str + "<object timeOffset=\"f130\" yoffset=\"232\" xoffset=\"175\" tank=\"j_w_L1\"/>"; str = str + "<object timeOffset=\"f220\" yoffset=\"232\" xoffset=\"590\" tank=\"P2_P2_snip\" endFrame=\"215\" xratio=\"-120\" />"; str = str + "<object timeOffset=\"f340\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xoffset=\"700\" />"; str = str + "<object timeOffset=\"f455\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f400\" yoffset=\"90\" xoffset=\"540\" tank=\"P2_P2\" xratio=\"-110\" way=\"L2_L2_3_way\" mratio=\"2\"/>"; str = str + "<object timeOffset=\"f410\" yoffset=\"93\" xoffset=\"570\" tank=\"P2_P2\" xratio=\"-100\" way=\"L2_L2_3_way\" mratio=\"2\"/>"; str = str + "<object timeOffset=\"f420\" yoffset=\"96\" xoffset=\"600\" tank=\"P2_P2\" xratio=\"-90\" way=\"L2_L2_3_way\" mratio=\"2\" />"; str = str + "<object timeOffset=\"f540\" yoffset=\"180\" tank=\"helicopter_3_1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus4, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"70,70, 70\" bossBar=\"1\" count_me=\"1\" />\t"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_11\">"; str = str + "<var name=\"comment1\" >Level 11</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"800\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"45000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />"; str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />"; str = str + "<object name=\"SWAT_jump_1\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"52\" />"; str = str + "<object name=\"SWAT_jump_2\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"40\" mainObj=\"SWAT_jump_2\" />"; str = str + "<object name=\"SWAT_jump_3\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"28\" mainObj=\"SWAT_jump_3\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" xoffset=\"30\"tank=\"car\" mainObj=\"car_plane3_L_die_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" xoffset=\"30\" tank=\"window_1\" mainObj=\"car_plane3_L\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"car\" mainObj=\"car_plane2_R_die_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_die_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"10\" tank=\"window_1\" mainObj=\"car_plane2_R_a\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"car\" mainObj=\"car_plane0_L_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"382\" endFrame=\"384\" tank=\"window_1\" mainObj=\"car_plane0_L\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"car\" mainObj=\"car_plane0_R_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"window_1\" mainObj=\"car_plane0_R_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"374\" endFrame=\"376\" tank=\"window_1\" mainObj=\"car_plane0_R\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"car\"\t mainObj=\"car_plane1_R_die_2\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R_die_1\" />"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"300\" endFrame=\"302\" tank=\"window_1\" mainObj=\"car_plane1_R\"/>"; str = str + "<object timeOffset=\"f40\" yoffset=\"262\" tank=\"L2_L2\" way=\"L2_L2_1_way\" xoffset=\"-137\"/>"; str = str + "<object timeOffset=\"f60\" yoffset=\"253\" xoffset=\"-10\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>"; str = str + "<object timeOffset=\"f100\" yoffset=\"245\" xoffset=\"-20\" tank=\"L2\" mainObj=\"2mcSoldier_L2\"/>"; str = str + "<object timeOffset=\"f160\" xoffset=\"43\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" mainObj=\"2mcSoldier_window\" />"; str = str + "<object timeOffset=\"f180\" yoffset=\"232\" xoffset=\"150\" tank=\"j_w_L1\" />"; str = str + "<object timeOffset=\"f190\" yoffset=\"232\" xoffset=\"175\" tank=\"j_w_L1\"/>"; str = str + "<object timeOffset=\"f220\" xoffset=\"69\" yoffset=\"155\" tank=\"mcSoldier_window\" way=\"L2_way\" />"; str = str + "<object timeOffset=\"f330\" yoffset=\"230\" xoffset=\"590\" tank=\"P2_P2_snip\" endFrame=\"215\" xratio=\"-120\" />"; str = str + "<object timeOffset=\"f300\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xoffset=\"680\" />"; str = str + "<object timeOffset=\"f405\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f495\" yoffset=\"90\" xoffset=\"540\" tank=\"P2_P2\" xratio=\"-110\" way=\"L2_L2_3_way\" mratio=\"2\" />"; str = str + "<object timeOffset=\"f480\" yoffset=\"93\" xoffset=\"570\" tank=\"P2_P2\" xratio=\"-100\" way=\"L2_L2_3_way\" mratio=\"2\"/>"; str = str + "<object timeOffset=\"f465\" yoffset=\"96\" xoffset=\"600\" tank=\"P2_P2\" xratio=\"-90\" way=\"L2_L2_3_way\" mratio=\"2\" />"; str = str + "<object timeOffset=\"f520\" yoffset=\"100\" tank=\"P2_P2_snip\" way=\"L2_L2_3_way\" mratio=\"2\" endFrame=\"215\" xoffset=\"677\"/>"; str = str + "<object timeOffset=\"f640\" yoffset=\"232\" xoffset=\"150\" tank=\"j_w_L1\" />"; str = str + "<object timeOffset=\"f660\" yoffset=\"232\" xoffset=\"175\" tank=\"j_w_L1\"/>"; str = str + "<object timeOffset=\"f690\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" mainObj=\"2mcSoldier_L1\"/>"; str = str + "<object timeOffset=\"f691\" yoffset=\"250\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f693\" yoffset=\"250\" tank=\"L1_2\" mainObj=\"2mcSoldier_L1_2\"/>"; str = str + "<object timeOffset=\"f750\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xoffset=\"700\"/>"; str = str + "<object timeOffset=\"f720\" yoffset=\"157\" tank=\"L2_1\" xoffset=\"-60\"/>"; str = str + "<object timeOffset=\"f800\" xoffset=\"168\" yoffset=\"155\" tank=\"mcSoldier_window\" way=\"L2_way\" />"; str = str + "<object timeOffset=\"f850\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f850\" yoffset=\"213\" xoffset=\"555\" tank=\"P2_P2_snip\" endFrame=\"215\" xratio=\"-110\" way=\"L2_L2_3_way\"/>"; str = str + "<object timeOffset=\"f870\" xoffset=\"139\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" />"; str = str + "<object timeOffset=\"f890\" xoffset=\"166\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_12\">"; str = str + "<var name=\"comment1\" >Level 12</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"800\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"3house_plane1b_die\" tank=\"3house_plane1b_die\" startFrame=\"1\" endFrame=\"2\"/>"; str = str + "<object name=\"3house_plane3a_die\" tank=\"3house_plane3a_die\" startFrame=\"1\" endFrame=\"2\"/>"; str = str + "<object name=\"3house_plane3b_die\" tank=\"3house_plane3b_die\" startFrame=\"1\" endFrame=\"2\"/>"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"8\" endFrame=\"9\" tank=\"house\" mainObj=\"3house_plane5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"3house_plane4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"239\" endFrame=\"241\" tank=\"house\" mainObj=\"3house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"3house_plane3a\" child=\"3house_plane3a_die\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"3house_plane3b\" child=\"3house_plane3b_die\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"267\" endFrame=\"269\" tank=\"house\" mainObj=\"3house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"268\" endFrame=\"270\" tank=\"house\" mainObj=\"3house_plane2b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"318\" endFrame=\"320\" tank=\"house\" mainObj=\"3house_plane1a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"327\" endFrame=\"329\" tank=\"window_1\" mainObj=\"3house_plane1b\" child=\"3house_plane1b_die\" childXOffset=\"0\" childYOffset=\"0\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"394\" endFrame=\"396\" tank=\"house\" mainObj=\"3house_plane0\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"319\" endFrame=\"321\" tank=\"window_1\" mainObj=\"3_window_plane1_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_6\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"256\" endFrame=\"258\" tank=\"window_1\" mainObj=\"3_window_plane2_7\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"230\" endFrame=\"232\" tank=\"window_1\" mainObj=\"3_window_plane3_5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"window_1\" mainObj=\"3_window_plane4_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_5\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"189\" endFrame=\"191\" tank=\"window_1\" mainObj=\"3_window_plane5_6\"/>"; str = str + "<object timeOffset=\"f14\" yoffset=\"157\" xoffset=\"0\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"2\" xratio=\"90\" mainObj=\"3mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f24\" yoffset=\"157\" xoffset=\"-10\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" xratio=\"130\" mainObj=\"3mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f54\" yoffset=\"157\" xoffset=\"0\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\" xratio=\"150\" mainObj=\"3mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f20\" yoffset=\"162\" tank=\"L2\" mainObj=\"3mcSoldier_L2\" xratio=\"120\"/>"; str = str + "<object timeOffset=\"f42\" yoffset=\"162\" tank=\"L2_1\" mainObj=\"3mcSoldier_L2_1\" />"; str = str + "<object timeOffset=\"f54\" yoffset=\"161\" tank=\"L2_L2\" mainObj=\"3mcSoldier_L2_L2\" xoffset=\"0\" mratio=\"2\" xratio=\"120\" />"; str = str + "<object timeOffset=\"f94\" yoffset=\"161\" tank=\"L2_L2\" mainObj=\"3mcSoldier_L2_L2\" xoffset=\"-70\" mratio=\"2\" />"; str = str + "<object timeOffset=\"f285\" yoffset=\"172\" xoffset=\"170\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f270\" yoffset=\"167\" xoffset=\"195\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_way\"/>"; str = str + "<object timeOffset=\"f320\" yoffset=\"311\" xoffset=\"300\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"LP0_way\"/>"; str = str + "<object timeOffset=\"f360\" yoffset=\"262\" xoffset=\"365\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f380\" yoffset=\"321\" xoffset=\"470\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"LP0_way\"/>"; str = str + "<object timeOffset=\"f430\" yoffset=\"262\" xoffset=\"345\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f420\" yoffset=\"380\" xoffset=\"280\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_0_way\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />"; str = str + "<object timeOffset=\"f483\" yoffset=\"260\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_1_way\" xratio=\"-90\" mainObj=\"3mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f505\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />"; str = str + "<object timeOffset=\"f525\" yoffset=\"253\" tank=\"P1\" mainObj=\"3mcSoldier_P1\"/>\t\t"; str = str + "<object timeOffset=\"f530\" yoffset=\"230\" tank=\"P2\" xratio=\"-100\" mainObj=\"3mcSoldier_P2\"/>"; str = str + "<object timeOffset=\"f620\" yoffset=\"162\" tank=\"P2\" mainObj=\"3mcSoldier_P2\" xratio=\"-120\"/>"; str = str + "<object timeOffset=\"f642\" yoffset=\"162\" tank=\"P2_1\" mainObj=\"3mcSoldier_P2_1\" />"; str = str + "<object timeOffset=\"f654\" yoffset=\"161\" tank=\"P2_P2\" mainObj=\"3mcSoldier_P2_P2\" xoffset=\"550\" mratio=\"2\" xratio=\"-120\" />"; str = str + "<object timeOffset=\"f693\" yoffset=\"170\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_1_way\" \t\txratio=\"-90\" mainObj=\"3mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f775\" yoffset=\"172\" xoffset=\"240\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f760\" yoffset=\"167\" xoffset=\"195\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_way\"/>"; str = str + "<object timeOffset=\"f780\" yoffset=\"262\" xoffset=\"285\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f820\" yoffset=\"172\" xoffset=\"170\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f810\" yoffset=\"167\" xoffset=\"195\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_way\"/>"; str = str + "<object timeOffset=\"f845\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />"; str = str + "<object timeOffset=\"f820\" yoffset=\"162\" tank=\"P2\" mainObj=\"3mcSoldier_P2\" xratio=\"-120\"/>"; str = str + "<object timeOffset=\"f944\" yoffset=\"161\" tank=\"P2_P2\" mainObj=\"3mcSoldier_P2_P2\" xoffset=\"550\" mratio=\"2\" xratio=\"-120\" />"; str = str + "<object timeOffset=\"f1003\" yoffset=\"171\" tank=\"L2_L2\" mainObj=\"3mcSoldier_L2_L2\" xratio=\"90\" xoffset=\"-100\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f1010\" yoffset=\"162\" tank=\"L2\" mainObj=\"3mcSoldier_L2\" xratio=\"120\"/>"; str = str + "<object timeOffset=\"f1022\" yoffset=\"162\" tank=\"L2_1\" mainObj=\"3mcSoldier_L2_1\" />"; str = str + "<object timeOffset=\"f1060\" yoffset=\"380\" xoffset=\"360\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" count_me=\"1\" way=\"L2_L2_0_way\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />"; str = str + "<object timeOffset=\"f1030\" yoffset=\"380\" xoffset=\"180\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_5\" count_me=\"1\" way=\"L2_L2_0_way\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />"; str = str + "<!--"; str = str + "/-->"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_13\">"; str = str + "<var name=\"comment1\" >Level 13 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"800\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" /> "; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"5\"/>"; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />"; str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"1\" endFrame=\"2\" tank=\"house\" mainObj=\"2house_plane4\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"186\" endFrame=\"188\" tank=\"house\" mainObj=\"2house_plane3b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"197\" endFrame=\"199\" tank=\"house\" mainObj=\"2house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"211\" endFrame=\"213\" tank=\"house\" mainObj=\"2house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" tank=\"house\" mainObj=\"2house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"2house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"285\" endFrame=\"287\" tank=\"house\" mainObj=\"2house_plane2b\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"381\" endFrame=\"383\" tank=\"house\" mainObj=\"2house_plane1\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"-5\" yoffset=\"9\" startFrame=\"199\" endFrame=\"201\" tank=\"car\" mainObj=\"2house_plane_car_3\" />"; str = str + "<object timeOffset=\"f145\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f455\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f705\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f955\" yoffset=\"380\" xoffset=\"560\" tank=\"P2_P2\" xratio=\"-120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<object timeOffset=\"f1205\" yoffset=\"380\" xoffset=\"-10\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_0_way\" mratio=\"2\" mainObj=\"4mcSoldier_L2_L2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-50, -50\" />"; str = str + "<!--"; str = str + "/-->"; str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f20\" yoffset=\"250\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f65\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />"; str = str + "<object timeOffset=\"f120\" yoffset=\"271\" xoffset=\"-90\" tank=\"mcCar\" xratio=\"140\" mratio=\"2\" mainObj=\"mcMinivan_decant\" EC=\"terror_jump,Terror_jump_reserv\" ECCount=\"1,1\" ECTime=\"120,140\" ECTimeOffset=\"10,10\" ECXOffset=\"-130,-100\" ECYOffset=\"-5,-5\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f200\" yoffset=\"260\" xoffset=\"-100\" tank=\"mcCar\" endFrame=\"250\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f240\" yoffset=\"201\" tank=\"P3\" />"; str = str + "<object timeOffset=\"f243\" yoffset=\"203\" tank=\"P3_1\" />"; str = str + "<object timeOffset=\"f246\" yoffset=\"203\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f249\" yoffset=\"203\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f252\" yoffset=\"203\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f255\" yoffset=\"203\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + "<object timeOffset=\"f600\" yoffset=\"271\" xoffset=\"-90\" tank=\"mcCar\" xratio=\"140\" mratio=\"2\" mainObj=\"mcMinivan_decant\" EC=\"terror_jump,Terror_jump_reserv\" ECCount=\"1,1\" ECTime=\"120,140\" ECTimeOffset=\"10,10\" ECXOffset=\"-130,-100\" ECYOffset=\"-5,-5\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f700\" yoffset=\"260\" xoffset=\"-100\" tank=\"mcCar\" endFrame=\"250\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f580\" yoffset=\"262\" xoffset=\"640\" tank=\"P2_P2\" xratio=\"-80\" way=\"L2_L2_1_way\"/>"; str = str + "<object timeOffset=\"f600\" yoffset=\"207\" xoffset=\"-10\" tank=\"L2_L2\" way=\"L2_L2_3_way\" mratio=\"1\"/>"; str = str + "<object timeOffset=\"f600\" yoffset=\"192\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f603\" yoffset=\"192\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f606\" yoffset=\"192\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f610\" yoffset=\"192\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f616\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f622\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f625\" yoffset=\"192\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f631\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f638\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f900\" yoffset=\"192\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f903\" yoffset=\"192\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f906\" yoffset=\"192\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f910\" yoffset=\"192\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f916\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f922\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f925\" yoffset=\"192\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f931\" yoffset=\"192\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f938\" yoffset=\"192\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f1000\" yoffset=\"263\" tank=\"btr_bb\" mainObj=\"mcMinivan_gun\" count_me=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_14\">"; str = str + "<var name=\"comment1\" >Level 14 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"200\" /> "; str = str + "<var name=\"StartWeaponIndex\" value=\"3\" /> "; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" way=\"LP0_way\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" way=\"LP0_way\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" />"; str = str + "<object name=\"Terror_jump_reserv\" xoffset=\"310\" tank=\"L2_L2\" way=\"L2_L2_1_way\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump_reserv\" />"; str = str + "<object name=\"SWAT_jump_1\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"52\" />"; str = str + "<object name=\"SWAT_jump_2\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"40\" mainObj=\"SWAT_jump_2\" />"; str = str + "<object name=\"SWAT_jump_3\" xoffset=\"310\" tank=\"SWAT_jump_1\" endFrame=\"28\" mainObj=\"SWAT_jump_3\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"180\" endFrame=\"182\" tank=\"house\" mainObj=\"house_plane3a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"187\" endFrame=\"189\" tank=\"house\" mainObj=\"house_plane3\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"208\" endFrame=\"209\" tank=\"house\" mainObj=\"house_plane2a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"237\" endFrame=\"239\" tank=\"house\" mainObj=\"house_plane2\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"262\" endFrame=\"264\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"378\" endFrame=\"380\" tank=\"house\" />\t"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_2\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_3\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_4\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"238\" endFrame=\"240\" tank=\"window_1\" mainObj=\"window_5\" xoffset=\"24\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" tank=\"car\" mainObj=\"car_plane3_L_die_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"194\" endFrame=\"196\" tank=\"window_1\" mainObj=\"car_plane3_L\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"20\" tank=\"car\" mainObj=\"car_plane2_R_die_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"20\" tank=\"window_1\" mainObj=\"car_plane2_R_die_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"243\" endFrame=\"245\" xoffset=\"20\" tank=\"window_1\" mainObj=\"car_plane2_R\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"302\" endFrame=\"304\" tank=\"car\" mainObj=\"car_plane1_L_die_2\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"302\" endFrame=\"304\" tank=\"window_1\" mainObj=\"car_plane1_L_die_1\"/>"; str = str + "<object timeOffset=\"f1\" yoffset=\"9\" startFrame=\"302\" endFrame=\"304\" tank=\"window_1\" mainObj=\"car_plane1_L\"/>"; str = str + "<object timeOffset=\"f20\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" mainObj=\"3mcSoldier_P2_P2\" xoffset=\"700\"/>"; str = str + "<object timeOffset=\"f40\" yoffset=\"262\" tank=\"L2_L2\" way=\"L2_L2_1_way\" xoffset=\"-137\" mainObj=\"3mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f30\" yoffset=\"245\" xoffset=\"-20\" tank=\"L2\" mainObj=\"3mcSoldier_L2\"/>"; str = str + "<object timeOffset=\"f60\" yoffset=\"253\" xoffset=\"-10\" tank=\"L1_2\" mainObj=\"3mcSoldier_L1_2\"/>"; str = str + "<object timeOffset=\"f100\" yoffset=\"232\" xoffset=\"590\" tank=\"P2_P2\" xratio=\"-120\" mainObj=\"3mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f160\" xoffset=\"43\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" mainObj=\"3mcSoldier_window\"/>"; str = str + "<object timeOffset=\"f200\" xoffset=\"166\" yoffset=\"97\" tank=\"mcSoldier_window\" way=\"L2_way\" mainObj=\"3mcSoldier_window\"/>"; str = str + "<object timeOffset=\"f255\" yoffset=\"90\" xoffset=\"540\" tank=\"P2_P2\" xratio=\"-110\" way=\"L2_L2_3_way\" mratio=\"2\" mainObj=\"3mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f240\" yoffset=\"93\" xoffset=\"570\" tank=\"P2_P2\" xratio=\"-100\" way=\"L2_L2_3_way\" mratio=\"2\" mainObj=\"3mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f225\" yoffset=\"96\" xoffset=\"600\" tank=\"P2_P2\" xratio=\"-90\" way=\"L2_L2_3_way\" mratio=\"2\" mainObj=\"3mcSoldier_P2_P2\"/>"; str = str + "<object timeOffset=\"f330\" yoffset=\"156\" xoffset=\"-125\" tank=\"L2_L2\" xratio=\"90\" mainObj=\"3mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f320\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" mainObj=\"3mcSoldier_P2_P2\" xoffset=\"700\"/>"; str = str + "<object timeOffset=\"f380\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />"; str = str + "<object timeOffset=\"f420\" yoffset=\"154\" xoffset=\"-20\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_3_way\" mratio=\"2\" mainObj=\"3mcSoldier_L2_L2_v\"/>"; str = str + "<object timeOffset=\"f520\" yoffset=\"179\" xoffset=\"330\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" way=\"L2_L2_4_way\"/>"; str = str + "<object timeOffset=\"f535\" yoffset=\"183\" xoffset=\"345\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" way=\"L5_3_way\"/>"; str = str + "<object timeOffset=\"f555\" yoffset=\"190\" xoffset=\"357\" tank=\"L1\" endFrame=\"5\" mainObj=\"SWAT_jump_4\" way=\"L5_2_way\"/>"; str = str + "<object timeOffset=\"f594\" yoffset=\"90\" xoffset=\"151\" tank=\"L2_L2\" xratio=\"120\" way=\"L2_L2_35_way\" mratio=\"1\" mainObj=\"3mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f604\" yoffset=\"90\" xoffset=\"161\" tank=\"L2_L2\" xratio=\"100\" way=\"L2_L2_35_way\" mratio=\"1\" mainObj=\"3mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f614\" yoffset=\"90\" xoffset=\"171\" tank=\"L2_L2\" xratio=\"80\" way=\"L2_L2_35_way\" mratio=\"1\" mainObj=\"3mcSoldier_L2_L2\"/>"; str = str + "<object timeOffset=\"f680\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />"; str = str + "<object timeOffset=\"f820\" yoffset=\"261\" tank=\"mcCar\" mainObj=\"SWAT\" xoffset=\"-70\" xratio=\"190\" mratio=\"2\" EC=\"SWAT_jump_1,SWAT_jump_2 ,SWAT_jump_3\" ECCount=\"1,1,1\" ECTime=\"110,125,140\" ECTimeOffset=\"10,10,10\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" />"; str = str + "<object timeOffset=\"f890\" yoffset=\"261\" tank=\"mcCar\" mainObj=\"SWAT\" xoffset=\"-70\" xratio=\"160\" mratio=\"2\" EC=\"SWAT_jump_1,SWAT_jump_2 ,SWAT_jump_3\" ECCount=\"1,1,1\" ECTime=\"110,125,140\" ECTimeOffset=\"10,10,10\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" />"; str = str + "<object timeOffset=\"f850\" yoffset=\"262\" tank=\"P2_P2\" way=\"L2_L2_1_way\" mainObj=\"3mcSoldier_P2_P2\" xoffset=\"700\"/>"; str = str + "<object timeOffset=\"f820\" yoffset=\"157\" tank=\"L2_1\" mainObj=\"3mcSoldier_L2_1\" xoffset=\"-60\"/>"; str = str + "<object timeOffset=\"f950\" xoffset=\"168\" yoffset=\"155\" tank=\"mcSoldier_window\" way=\"L2_way\" mainObj=\"3mcSoldier_window\"/>"; str = str + "<object timeOffset=\"f835\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />"; str = str + "<object timeOffset=\"f1050\" yoffset=\"380\" xoffset=\"670\" tank=\"P2_P2\" way=\"L2_L2_0_way\" xratio=\"-110\" mainObj=\"3mcSoldier_P2_P2\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"-20, -20\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 8
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("753934e7", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 3057 MovieClip "btn_sound" in Frame 8
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 9
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
stop();
Frame 11
prebreefFunc(); setPlayerSettings(); makeText("Level " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Instance of Symbol 3352 MovieClip "gui" in Frame 11
/* no clip actions */
Frame 12
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 3 Button
on (press) { openSite(); }
Symbol 58 MovieClip Frame 1
_visible = false;
Instance of Symbol 59 MovieClip in Symbol 60 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 60 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 59 MovieClip in Symbol 61 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 61 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 62 MovieClip Frame 1
stop();
Symbol 68 MovieClip [fireDot] Frame 11
this.removeMovieClip();
Symbol 144 MovieClip Frame 10
stop();
Symbol 176 MovieClip Frame 16
stop();
Symbol 190 MovieClip Frame 18
stop();
Symbol 191 MovieClip Frame 18
stop();
Symbol 192 MovieClip Frame 18
stop();
Symbol 202 MovieClip [helicopter_1] Frame 4
gotoAndPlay ("fly_front");
Symbol 202 MovieClip [helicopter_1] Frame 31
gotoAndPlay ("fly_side");
Symbol 202 MovieClip [helicopter_1] Frame 54
gotoAndPlay ("fly_front");
Symbol 202 MovieClip [helicopter_1] Frame 78
stop(); removeMovieClip(this);
Symbol 202 MovieClip [helicopter_1] Frame 81
gotoAndPlay ("revers");
Symbol 202 MovieClip [helicopter_1] Frame 107
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 110
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 112
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 113
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 132
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 135
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 137
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 138
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 155
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 158
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 160
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 161
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 188
gotoAndPlay ("fly_side");
Symbol 202 MovieClip [helicopter_1] Frame 214
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 217
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 219
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 220
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 239
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 242
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 244
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 245
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 274
gotoAndPlay ("fire2");
Symbol 202 MovieClip [helicopter_1] Frame 297
gotoAndPlay ("fly_side_1");
Symbol 202 MovieClip [helicopter_1] Frame 300
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 303
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 305
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 306
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 308
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 325
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 328
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 330
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 331
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 333
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 348
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 351
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 353
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 354
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 356
this._parent.forcedFire();
Symbol 202 MovieClip [helicopter_1] Frame 376
gotoAndPlay ("fire3");
Symbol 268 MovieClip Frame 16
stop();
Symbol 271 MovieClip [mcCar] Frame 13
gotoAndPlay ("move");
Symbol 271 MovieClip [mcCar] Frame 30
this._parent.forcedFire();
Symbol 271 MovieClip [mcCar] Frame 33
this._parent.forcedFire();
Symbol 271 MovieClip [mcCar] Frame 35
this._parent.forcedFire();
Symbol 271 MovieClip [mcCar] Frame 36
this._parent.forcedFire();
Symbol 271 MovieClip [mcCar] Frame 38
gotoAndPlay ("stop");
Symbol 271 MovieClip [mcCar] Frame 62
stop(); removeMovieClip(this);
Symbol 271 MovieClip [mcCar] Frame 87
gotoAndPlay ("reverse");
Symbol 362 MovieClip [bHBig] Frame 129
gotoAndPlay ("blink");
Symbol 362 MovieClip [bHBig] Frame 141
stop(); removeMovieClip(this);
Symbol 386 MovieClip [bHMed] Frame 129
gotoAndPlay ("blink");
Symbol 386 MovieClip [bHMed] Frame 141
stop(); removeMovieClip(this);
Symbol 396 MovieClip [bHSmall] Frame 105
gotoAndPlay ("blink");
Symbol 396 MovieClip [bHSmall] Frame 117
stop(); removeMovieClip(this);
Symbol 440 MovieClip [SWAT] Frame 13
gotoAndPlay ("move");
Symbol 440 MovieClip [SWAT] Frame 14
stop();
Symbol 440 MovieClip [SWAT] Frame 33
stop();
Symbol 440 MovieClip [SWAT] Frame 46
stop();
Symbol 440 MovieClip [SWAT] Frame 70
stop(); removeMovieClip(this);
Symbol 482 MovieClip Frame 9
stop();
Symbol 494 MovieClip [mcMinivan] Frame 25
gotoAndPlay ("move");
Symbol 494 MovieClip [mcMinivan] Frame 26
stop();
Symbol 494 MovieClip [mcMinivan] Frame 43
stop();
Symbol 494 MovieClip [mcMinivan] Frame 74
this._parent.forcedFire();
Symbol 494 MovieClip [mcMinivan] Frame 76
this._parent.forcedFire();
Symbol 494 MovieClip [mcMinivan] Frame 78
this._parent.forcedFire();
Symbol 494 MovieClip [mcMinivan] Frame 79
this._parent.forcedFire();
Symbol 494 MovieClip [mcMinivan] Frame 81
gotoAndPlay ("fire");
Symbol 494 MovieClip [mcMinivan] Frame 94
stop();
Symbol 494 MovieClip [mcMinivan] Frame 107
stop();
Symbol 494 MovieClip [mcMinivan] Frame 131
stop(); removeMovieClip(this);
Symbol 494 MovieClip [mcMinivan] Frame 156
gotoAndPlay ("reverse");
Symbol 494 MovieClip [mcMinivan] Frame 181
gotoAndPlay ("move_back");
Symbol 531 MovieClip Frame 1
_visible = false;
Symbol 621 MovieClip Frame 35
stop();
Symbol 623 MovieClip Frame 14
stop();
Symbol 646 MovieClip Frame 60
stop();
Symbol 672 MovieClip Frame 60
stop();
Symbol 710 MovieClip [2mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 710 MovieClip [2mcSoldier_L1] Frame 235
stop(); removeMovieClip(this);
Symbol 710 MovieClip [2mcSoldier_L1] Frame 295
stop(); removeMovieClip(this);
Symbol 710 MovieClip [2mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 305
stop(); removeMovieClip(this);
Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 366
stop(); removeMovieClip(this);
Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 315
stop(); removeMovieClip(this);
Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 375
stop(); removeMovieClip(this);
Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 713 MovieClip [2mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 713 MovieClip [2mcSoldier_L2] Frame 252
stop(); removeMovieClip(this);
Symbol 713 MovieClip [2mcSoldier_L2] Frame 312
stop(); removeMovieClip(this);
Symbol 713 MovieClip [2mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 688
stop(); removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 9
gotoAndPlay ("start");
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 37
stop();
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 48
stop();
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 163
stop(); removeMovieClip(this);
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 223
stop(); removeMovieClip(this);
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 232
this._parent.forcedFire();
Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 9
gotoAndPlay ("start");
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 37
stop();
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 48
stop();
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 163
stop(); removeMovieClip(this);
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 223
stop(); removeMovieClip(this);
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 232
this._parent.forcedFire();
Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 244
gotoAndPlay ("fire");
Symbol 784 MovieClip [2mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 784 MovieClip [2mcSoldier_L3] Frame 550
stop(); removeMovieClip(this);
Symbol 784 MovieClip [2mcSoldier_L3] Frame 610
stop(); removeMovieClip(this);
Symbol 784 MovieClip [2mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 788 MovieClip [2mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 788 MovieClip [2mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 788 MovieClip [2mcSoldier_L4] Frame 500
stop(); removeMovieClip(this);
Symbol 788 MovieClip [2mcSoldier_L4] Frame 560
stop(); removeMovieClip(this);
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 19
gotoAndPlay ("move");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 40
gotoAndPlay ("move1");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 54
this._parent.forcedFire();
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 81
gotoAndPlay ("fire");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 101
gotoAndPlay ("move2");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 119
gotoAndPlay ("move3");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 139
gotoAndPlay ("move4");
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 199
stop(); removeMovieClip(this);
Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 259
stop(); removeMovieClip(this);
Symbol 790 MovieClip [2mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 790 MovieClip [2mcSoldier_P1] Frame 236
stop(); removeMovieClip(this);
Symbol 790 MovieClip [2mcSoldier_P1] Frame 296
stop(); removeMovieClip(this);
Symbol 790 MovieClip [2mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 791 MovieClip [2mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 791 MovieClip [2mcSoldier_P2] Frame 252
stop(); removeMovieClip(this);
Symbol 791 MovieClip [2mcSoldier_P2] Frame 312
stop(); removeMovieClip(this);
Symbol 791 MovieClip [2mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 688
stop(); removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 9
gotoAndPlay ("start");
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 37
stop();
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 48
stop();
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 163
stop(); removeMovieClip(this);
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 223
stop(); removeMovieClip(this);
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 232
this._parent.forcedFire();
Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 10
gotoAndPlay ("start");
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 27
gotoAndPlay ("run_vpravo");
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 38
stop();
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 49
stop();
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 67
gotoAndPlay ("polzet_vpravo");
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 85
gotoAndPlay ("run_vlevo");
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 103
gotoAndPlay ("polzet_vlevo");
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 164
stop(); removeMovieClip(this);
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 224
stop(); removeMovieClip(this);
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 233
this._parent.forcedFire();
Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 245
gotoAndPlay ("fire");
Symbol 795 MovieClip [2mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 795 MovieClip [2mcSoldier_P3] Frame 488
stop(); removeMovieClip(this);
Symbol 795 MovieClip [2mcSoldier_P3] Frame 547
stop(); removeMovieClip(this);
Symbol 795 MovieClip [2mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 798 MovieClip [2mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 798 MovieClip [2mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 798 MovieClip [2mcSoldier_P4] Frame 501
stop(); removeMovieClip(this);
Symbol 798 MovieClip [2mcSoldier_P4] Frame 562
stop(); removeMovieClip(this);
Symbol 803 MovieClip [2mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 803 MovieClip [2mcSoldier_window] Frame 160
stop(); removeMovieClip(this);
Symbol 803 MovieClip [2mcSoldier_window] Frame 170
stop(); removeMovieClip(this);
Symbol 803 MovieClip [2mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 803 MovieClip [2mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 804 MovieClip [2mcSoldier] Frame 1
stop();
Symbol 804 MovieClip [2mcSoldier] Frame 11
stop(); removeMovieClip(this);
Symbol 804 MovieClip [2mcSoldier] Frame 21
stop(); removeMovieClip(this);
Symbol 804 MovieClip [2mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 925 MovieClip Frame 35
stop();
Symbol 926 MovieClip Frame 14
stop();
Symbol 948 MovieClip Frame 60
stop();
Symbol 974 MovieClip Frame 60
stop();
Symbol 1013 MovieClip [3mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 1013 MovieClip [3mcSoldier_L1] Frame 235
stop(); removeMovieClip(this);
Symbol 1013 MovieClip [3mcSoldier_L1] Frame 295
stop(); removeMovieClip(this);
Symbol 1013 MovieClip [3mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 305
stop(); removeMovieClip(this);
Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 366
stop(); removeMovieClip(this);
Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 315
stop(); removeMovieClip(this);
Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 375
stop(); removeMovieClip(this);
Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 1016 MovieClip [3mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 1016 MovieClip [3mcSoldier_L2] Frame 252
stop(); removeMovieClip(this);
Symbol 1016 MovieClip [3mcSoldier_L2] Frame 312
stop(); removeMovieClip(this);
Symbol 1016 MovieClip [3mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 688
stop(); removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 9
gotoAndPlay ("start");
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 37
stop();
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 48
stop();
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 163
stop(); removeMovieClip(this);
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 223
stop(); removeMovieClip(this);
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 232
this._parent.forcedFire();
Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 9
gotoAndPlay ("start");
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 37
stop();
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 48
stop();
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 163
stop(); removeMovieClip(this);
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 223
stop(); removeMovieClip(this);
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 232
this._parent.forcedFire();
Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 244
gotoAndPlay ("fire");
Symbol 1087 MovieClip [3mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 1087 MovieClip [3mcSoldier_L3] Frame 550
stop(); removeMovieClip(this);
Symbol 1087 MovieClip [3mcSoldier_L3] Frame 610
stop(); removeMovieClip(this);
Symbol 1087 MovieClip [3mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1090 MovieClip [3mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 1090 MovieClip [3mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 1090 MovieClip [3mcSoldier_L4] Frame 500
stop(); removeMovieClip(this);
Symbol 1090 MovieClip [3mcSoldier_L4] Frame 560
stop(); removeMovieClip(this);
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 19
gotoAndPlay ("move");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 40
gotoAndPlay ("move1");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 54
this._parent.forcedFire();
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 81
gotoAndPlay ("fire");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 101
gotoAndPlay ("move2");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 119
gotoAndPlay ("move3");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 139
gotoAndPlay ("move4");
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 199
stop(); removeMovieClip(this);
Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 259
stop(); removeMovieClip(this);
Symbol 1092 MovieClip [3mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 1092 MovieClip [3mcSoldier_P1] Frame 236
stop(); removeMovieClip(this);
Symbol 1092 MovieClip [3mcSoldier_P1] Frame 296
stop(); removeMovieClip(this);
Symbol 1092 MovieClip [3mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 1093 MovieClip [3mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 1093 MovieClip [3mcSoldier_P2] Frame 252
stop(); removeMovieClip(this);
Symbol 1093 MovieClip [3mcSoldier_P2] Frame 312
stop(); removeMovieClip(this);
Symbol 1093 MovieClip [3mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 688
stop(); removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 9
gotoAndPlay ("start");
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 37
stop();
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 48
stop();
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 163
stop(); removeMovieClip(this);
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 223
stop(); removeMovieClip(this);
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 232
this._parent.forcedFire();
Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 10
gotoAndPlay ("start");
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 27
gotoAndPlay ("run_vpravo");
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 38
stop();
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 49
stop();
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 67
gotoAndPlay ("polzet_vpravo");
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 85
gotoAndPlay ("run_vlevo");
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 103
gotoAndPlay ("polzet_vlevo");
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 164
stop(); removeMovieClip(this);
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 224
stop(); removeMovieClip(this);
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 233
this._parent.forcedFire();
Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 245
gotoAndPlay ("fire");
Symbol 1097 MovieClip [3mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 1097 MovieClip [3mcSoldier_P3] Frame 488
stop(); removeMovieClip(this);
Symbol 1097 MovieClip [3mcSoldier_P3] Frame 547
stop(); removeMovieClip(this);
Symbol 1097 MovieClip [3mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1100 MovieClip [3mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 1100 MovieClip [3mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 1100 MovieClip [3mcSoldier_P4] Frame 501
stop(); removeMovieClip(this);
Symbol 1100 MovieClip [3mcSoldier_P4] Frame 562
stop(); removeMovieClip(this);
Symbol 1102 MovieClip [3mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 1102 MovieClip [3mcSoldier_window] Frame 160
stop(); removeMovieClip(this);
Symbol 1102 MovieClip [3mcSoldier_window] Frame 170
stop(); removeMovieClip(this);
Symbol 1102 MovieClip [3mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 1102 MovieClip [3mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 1103 MovieClip [3mcSoldier] Frame 1
stop();
Symbol 1103 MovieClip [3mcSoldier] Frame 11
stop(); removeMovieClip(this);
Symbol 1103 MovieClip [3mcSoldier] Frame 21
stop(); removeMovieClip(this);
Symbol 1103 MovieClip [3mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 1224 MovieClip Frame 35
stop();
Symbol 1225 MovieClip Frame 14
stop();
Symbol 1247 MovieClip Frame 60
stop();
Symbol 1273 MovieClip Frame 60
stop();
Symbol 1311 MovieClip [4mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 1311 MovieClip [4mcSoldier_L1] Frame 235
stop(); removeMovieClip(this);
Symbol 1311 MovieClip [4mcSoldier_L1] Frame 295
stop(); removeMovieClip(this);
Symbol 1311 MovieClip [4mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 305
stop(); removeMovieClip(this);
Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 366
stop(); removeMovieClip(this);
Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 315
stop(); removeMovieClip(this);
Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 375
stop(); removeMovieClip(this);
Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 1314 MovieClip [4mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 1314 MovieClip [4mcSoldier_L2] Frame 252
stop(); removeMovieClip(this);
Symbol 1314 MovieClip [4mcSoldier_L2] Frame 312
stop(); removeMovieClip(this);
Symbol 1314 MovieClip [4mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 688
stop(); removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 9
gotoAndPlay ("start");
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 37
stop();
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 48
stop();
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 163
stop(); removeMovieClip(this);
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 223
stop(); removeMovieClip(this);
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 232
this._parent.forcedFire();
Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 9
gotoAndPlay ("start");
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 37
stop();
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 48
stop();
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 163
stop(); removeMovieClip(this);
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 223
stop(); removeMovieClip(this);
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 232
this._parent.forcedFire();
Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 244
gotoAndPlay ("fire");
Symbol 1385 MovieClip [4mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 1385 MovieClip [4mcSoldier_L3] Frame 550
stop(); removeMovieClip(this);
Symbol 1385 MovieClip [4mcSoldier_L3] Frame 610
stop(); removeMovieClip(this);
Symbol 1385 MovieClip [4mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1388 MovieClip [4mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 1388 MovieClip [4mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 1388 MovieClip [4mcSoldier_L4] Frame 500
stop(); removeMovieClip(this);
Symbol 1388 MovieClip [4mcSoldier_L4] Frame 560
stop(); removeMovieClip(this);
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 19
gotoAndPlay ("move");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 40
gotoAndPlay ("move1");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 54
this._parent.forcedFire();
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 81
gotoAndPlay ("fire");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 101
gotoAndPlay ("move2");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 119
gotoAndPlay ("move3");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 139
gotoAndPlay ("move4");
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 199
stop(); removeMovieClip(this);
Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 259
stop(); removeMovieClip(this);
Symbol 1390 MovieClip [4mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 1390 MovieClip [4mcSoldier_P1] Frame 236
stop(); removeMovieClip(this);
Symbol 1390 MovieClip [4mcSoldier_P1] Frame 296
stop(); removeMovieClip(this);
Symbol 1390 MovieClip [4mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 1391 MovieClip [4mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 1391 MovieClip [4mcSoldier_P2] Frame 252
stop(); removeMovieClip(this);
Symbol 1391 MovieClip [4mcSoldier_P2] Frame 312
stop(); removeMovieClip(this);
Symbol 1391 MovieClip [4mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 688
stop(); removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 9
gotoAndPlay ("start");
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 37
stop();
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 48
stop();
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 163
stop(); removeMovieClip(this);
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 223
stop(); removeMovieClip(this);
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 232
this._parent.forcedFire();
Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 10
gotoAndPlay ("start");
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 27
gotoAndPlay ("run_vpravo");
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 38
stop();
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 49
stop();
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 67
gotoAndPlay ("polzet_vpravo");
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 85
gotoAndPlay ("run_vlevo");
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 103
gotoAndPlay ("polzet_vlevo");
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 164
stop(); removeMovieClip(this);
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 224
stop(); removeMovieClip(this);
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 233
this._parent.forcedFire();
Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 245
gotoAndPlay ("fire");
Symbol 1395 MovieClip [4mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 1395 MovieClip [4mcSoldier_P3] Frame 488
stop(); removeMovieClip(this);
Symbol 1395 MovieClip [4mcSoldier_P3] Frame 547
stop(); removeMovieClip(this);
Symbol 1395 MovieClip [4mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1398 MovieClip [4mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 1398 MovieClip [4mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 1398 MovieClip [4mcSoldier_P4] Frame 501
stop(); removeMovieClip(this);
Symbol 1398 MovieClip [4mcSoldier_P4] Frame 562
stop(); removeMovieClip(this);
Symbol 1400 MovieClip [4mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 1400 MovieClip [4mcSoldier_window] Frame 160
stop(); removeMovieClip(this);
Symbol 1400 MovieClip [4mcSoldier_window] Frame 170
stop(); removeMovieClip(this);
Symbol 1400 MovieClip [4mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 1400 MovieClip [4mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 1401 MovieClip [4mcSoldier] Frame 1
stop();
Symbol 1401 MovieClip [4mcSoldier] Frame 11
stop(); removeMovieClip(this);
Symbol 1401 MovieClip [4mcSoldier] Frame 21
stop(); removeMovieClip(this);
Symbol 1401 MovieClip [4mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 1522 MovieClip Frame 35
stop();
Symbol 1523 MovieClip Frame 14
stop();
Symbol 1545 MovieClip Frame 60
stop();
Symbol 1571 MovieClip Frame 60
stop();
Symbol 1609 MovieClip [5mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 1609 MovieClip [5mcSoldier_L1] Frame 235
stop(); removeMovieClip(this);
Symbol 1609 MovieClip [5mcSoldier_L1] Frame 295
stop(); removeMovieClip(this);
Symbol 1609 MovieClip [5mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 305
stop(); removeMovieClip(this);
Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 366
stop(); removeMovieClip(this);
Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 315
stop(); removeMovieClip(this);
Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 375
stop(); removeMovieClip(this);
Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 1612 MovieClip [5mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 1612 MovieClip [5mcSoldier_L2] Frame 252
stop(); removeMovieClip(this);
Symbol 1612 MovieClip [5mcSoldier_L2] Frame 312
stop(); removeMovieClip(this);
Symbol 1612 MovieClip [5mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 688
stop(); removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 9
gotoAndPlay ("start");
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 37
stop();
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 48
stop();
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 163
stop(); removeMovieClip(this);
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 223
stop(); removeMovieClip(this);
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 232
this._parent.forcedFire();
Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 532 MovieClip "klop" in Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 9
gotoAndPlay ("start");
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 37
stop();
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 48
stop();
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 163
stop(); removeMovieClip(this);
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 223
stop(); removeMovieClip(this);
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 232
this._parent.forcedFire();
Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 244
gotoAndPlay ("fire");
Symbol 1683 MovieClip [5mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 1683 MovieClip [5mcSoldier_L3] Frame 550
stop(); removeMovieClip(this);
Symbol 1683 MovieClip [5mcSoldier_L3] Frame 610
stop(); removeMovieClip(this);
Symbol 1683 MovieClip [5mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1686 MovieClip [5mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 1686 MovieClip [5mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 1686 MovieClip [5mcSoldier_L4] Frame 500
stop(); removeMovieClip(this);
Symbol 1686 MovieClip [5mcSoldier_L4] Frame 560
stop(); removeMovieClip(this);
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 19
gotoAndPlay ("move");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 40
gotoAndPlay ("move1");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 54
this._parent.forcedFire();
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 81
gotoAndPlay ("fire");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 101
gotoAndPlay ("move2");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 119
gotoAndPlay ("move3");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 139
gotoAndPlay ("move4");
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 199
stop(); removeMovieClip(this);
Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 259
stop(); removeMovieClip(this);
Symbol 1688 MovieClip [5mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 1688 MovieClip [5mcSoldier_P1] Frame 236
stop(); removeMovieClip(this);
Symbol 1688 MovieClip [5mcSoldier_P1] Frame 296
stop(); removeMovieClip(this);
Symbol 1688 MovieClip [5mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 1689 MovieClip [5mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 1689 MovieClip [5mcSoldier_P2] Frame 252
stop(); removeMovieClip(this);
Symbol 1689 MovieClip [5mcSoldier_P2] Frame 312
stop(); removeMovieClip(this);
Symbol 1689 MovieClip [5mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 688
stop(); removeMovieClip(this);
Instance of Symbol 532 MovieClip "klop" in Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 9
gotoAndPlay ("start");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 37
stop();
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 48
stop();
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 163
stop(); removeMovieClip(this);
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 223
stop(); removeMovieClip(this);
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 232
this._parent.forcedFire();
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 244
gotoAndPlay ("fire");
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 255
this._parent.forcedFire();
Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 320
gotoAndPlay ("fire_vnizu");
Instance of Symbol 532 MovieClip "klop" in Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 10
gotoAndPlay ("start");
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 27
gotoAndPlay ("run_vpravo");
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 38
stop();
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 49
stop();
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 67
gotoAndPlay ("polzet_vpravo");
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 85
gotoAndPlay ("run_vlevo");
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 103
gotoAndPlay ("polzet_vlevo");
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 164
stop(); removeMovieClip(this);
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 224
stop(); removeMovieClip(this);
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 233
this._parent.forcedFire();
Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 245
gotoAndPlay ("fire");
Symbol 1703 MovieClip [5mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 1703 MovieClip [5mcSoldier_P3] Frame 488
stop(); removeMovieClip(this);
Symbol 1703 MovieClip [5mcSoldier_P3] Frame 547
stop(); removeMovieClip(this);
Symbol 1703 MovieClip [5mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 1706 MovieClip [5mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 1706 MovieClip [5mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 1706 MovieClip [5mcSoldier_P4] Frame 501
stop(); removeMovieClip(this);
Symbol 1706 MovieClip [5mcSoldier_P4] Frame 562
stop(); removeMovieClip(this);
Symbol 1708 MovieClip [5mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 1708 MovieClip [5mcSoldier_window] Frame 160
stop(); removeMovieClip(this);
Symbol 1708 MovieClip [5mcSoldier_window] Frame 170
stop(); removeMovieClip(this);
Symbol 1708 MovieClip [5mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 1708 MovieClip [5mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 1709 MovieClip [5mcSoldier] Frame 1
stop();
Symbol 1709 MovieClip [5mcSoldier] Frame 11
stop(); removeMovieClip(this);
Symbol 1709 MovieClip [5mcSoldier] Frame 21
stop(); removeMovieClip(this);
Symbol 1709 MovieClip [5mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 1752 MovieClip Frame 35
stop();
Symbol 1753 MovieClip Frame 14
stop();
Symbol 1775 MovieClip Frame 60
stop();
Symbol 1801 MovieClip Frame 60
stop();
Symbol 1840 MovieClip [Terror_jump] Frame 32
gotoAndPlay ("fire");
Symbol 1840 MovieClip [Terror_jump] Frame 42
stop(); removeMovieClip(this);
Symbol 1840 MovieClip [Terror_jump] Frame 52
stop(); removeMovieClip(this);
Symbol 1840 MovieClip [Terror_jump] Frame 60
this._parent.forcedFire();
Symbol 1840 MovieClip [Terror_jump] Frame 153
gotoAndPlay ("vstal");
Symbol 1842 MovieClip [terror_jump_reserv] Frame 21
gotoAndPlay ("fire");
Symbol 1842 MovieClip [terror_jump_reserv] Frame 31
stop(); removeMovieClip(this);
Symbol 1842 MovieClip [terror_jump_reserv] Frame 41
stop(); removeMovieClip(this);
Symbol 1842 MovieClip [terror_jump_reserv] Frame 49
this._parent.forcedFire();
Symbol 1842 MovieClip [terror_jump_reserv] Frame 142
gotoAndPlay ("vstal");
Symbol 1854 MovieClip [SWAT_jump_1] Frame 57
gotoAndPlay ("run");
Symbol 1854 MovieClip [SWAT_jump_1] Frame 60
this._parent.forcedFire();
Symbol 1854 MovieClip [SWAT_jump_1] Frame 145
gotoAndPlay ("fire");
Symbol 1854 MovieClip [SWAT_jump_1] Frame 155
stop(); removeMovieClip(this);
Symbol 1854 MovieClip [SWAT_jump_1] Frame 165
stop(); removeMovieClip(this);
Symbol 1869 MovieClip [SWAT_jump_4] Frame 79
this._parent.forcedFire();
Symbol 1869 MovieClip [SWAT_jump_4] Frame 194
gotoAndPlay ("fire");
Symbol 1869 MovieClip [SWAT_jump_4] Frame 204
stop(); removeMovieClip(this);
Symbol 1869 MovieClip [SWAT_jump_4] Frame 214
stop(); removeMovieClip(this);
Symbol 1897 MovieClip Frame 60
stop();
Symbol 1904 MovieClip [SWAT_jump_5] Frame 57
this._parent.forcedFire();
Symbol 1904 MovieClip [SWAT_jump_5] Frame 144
gotoAndPlay ("fire");
Symbol 1904 MovieClip [SWAT_jump_5] Frame 154
stop(); removeMovieClip(this);
Symbol 1904 MovieClip [SWAT_jump_5] Frame 164
stop(); removeMovieClip(this);
Symbol 1946 MovieClip [mcMinivan1] Frame 25
gotoAndPlay ("move");
Symbol 1946 MovieClip [mcMinivan1] Frame 26
stop();
Symbol 1946 MovieClip [mcMinivan1] Frame 43
stop();
Symbol 1946 MovieClip [mcMinivan1] Frame 74
this._parent.forcedFire();
Symbol 1946 MovieClip [mcMinivan1] Frame 76
this._parent.forcedFire();
Symbol 1946 MovieClip [mcMinivan1] Frame 78
this._parent.forcedFire();
Symbol 1946 MovieClip [mcMinivan1] Frame 79
this._parent.forcedFire();
Symbol 1946 MovieClip [mcMinivan1] Frame 81
gotoAndPlay ("fire");
Symbol 1946 MovieClip [mcMinivan1] Frame 94
stop();
Symbol 1946 MovieClip [mcMinivan1] Frame 107
stop();
Symbol 1946 MovieClip [mcMinivan1] Frame 131
stop(); removeMovieClip(this);
Symbol 1946 MovieClip [mcMinivan1] Frame 156
gotoAndPlay ("reverse");
Symbol 1946 MovieClip [mcMinivan1] Frame 181
gotoAndPlay ("move_back");
Symbol 3387 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 3388 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, m_destroyAfterDie, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, m_fakeZ, _xscale, _yscale, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } } function setSpecialMark(sp_mark) { trace("setSpecialMark: " + sp_mark); if (sp_mark == undefined) { return(undefined); } m_specialMark = sp_mark; } function setDestroyAfterDie(str_destroy) { m_destroyAfterDie = new Array(); trace("setDestroyAfterDie: " + str_destroy); if (str_destroy == undefined) { return(undefined); } var _local3 = str_destroy.split(","); var _local2 = 0; while (_local2 < _local3.length) { m_destroyAfterDie.push(_local3[_local2]); _local2++; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setNeedScaleByZFlag(need_scale_by_z) { m_bIsNeedScale = true; if (need_scale_by_z == 0) { m_bIsNeedScale = false; } } function setCountMeFlag(count_me) { if (count_me == 1) { m_bIsCountMe = true; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local15 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local14 = Math.atan2(_local5, _local4); var _local17 = _local12 * Math.cos(rotate + _local14); var _local16 = _local12 * Math.sin(rotate + _local14); } else { var _local17 = _local4; var _local16 = _local5; } way.x = _local17; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local16 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local6 * _local6) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local6); _local6 = _local15 * Math.cos(rotate + _local17); _local16 = _local15 * Math.sin(rotate + _local17); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local16); way._y = way.y; var _local21 = way.klop._x; var _local20 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local21 = way.klop._x; var _local20 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local21; _local6 = _local6 * factor; var _local16 = way.klop._y - _local20; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local6 * _local6) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local6); speedX = _local15 * Math.cos(rotate + _local17); speedY = _local15 * Math.sin(rotate + _local17); } else { speedX = _local6; speedY = _local16; } var _local19 = 0; var _local18 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local19 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local16 = -_root.bg.speedY; } else { _local16 = -movedWayYSpeed; } speedY = speedY + _local16; _local18 = -_local16; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } m_preFrameOnWay = m_curFrameOnWay; m_curFrameOnWay = _local5; var _local7 = rotate; if (_local7 < 0) { _local7 = -_local7; } var _local24 = (way.klop._x * Math.sin(_local7)) + (way.klop._y * Math.cos(_local7)); m_fakeZ = _global.lineInterpolation(_global.envS.scaleFar, _global.envS.scaleNear, _global.envS.planeFar, _global.envS.planeNear, _local24); if (m_bIsNeedScale) { _xscale = (_yscale = m_fakeZ); } } else if (followPlayer) { var _local12 = {x:x, y:y}; _parent.localToGlobal(_local12); var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local11); var _local14 = _local11.x - _local12.x; var _local13 = _local11.y - _local12.y; var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); var _local9 = Math.atan2(_local13, _local14); if (!_global.noSet(AARatio)) { var _local10 = Math.atan2(speedY, speedX) * _global.PI2; _local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio); _local9 = _local10 / _global.PI2; } var _local22 = AADistance; if (_local23 > _local22) { speedX = speedXY * Math.cos(_local9); speedY = speedXY * Math.sin(_local9); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local19); way._x = way.x; way.y = way.y - (speedY + _local18); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; var m_bIsNeedScale = true; var m_bIsCountMe = false; var m_curFrameOnWay = 1; var m_preFrameOnWay = 0; var m_specialMark = "none"; }
Symbol 3389 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, m_bIsCountMe, m_destroyAfterDie, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function setNumLifeFrames(num_frames) { if (num_frames == undefined) { return(undefined); } m_NumLifeFrames = num_frames; } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } else { m_bIsHeadshoot = false; } } function setHeadShootFlag() { m_bIsHeadshoot = true; } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local8 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local10 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local9 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local8.moveTo(_x + _local10, _y + _local9); } _local4++; } } var _local4 = 0; while (_local4 < loot.length) { var _local7 = autoloot[_local4]; var _local11 = lootXoffset[_local4]; var _local12 = lootYoffset[_local4]; var _local5 = loot[_local4]; _local7 = true; if (_local7) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local15 = _root.bg.bnz.getNextHighestDepth(); var _local13 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local15, _local15); _global.bonusObjects.push(_local13); _local13._x = _x + _local11; _local13._y = _y + _local12; _local13.bonusType = _local5; _local13.inQueue(); _local13._alpha = (_local13._xscale = (_local13._yscale = 2)); _local13.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else if (m_bIsHeadshoot) { var _local14 = soundKills.split(","); var _local17 = _local14.length - 1; _global.sound.play(_global.trim(_local14[_local17]), x, flag); } else { var _local14 = soundKills.split(","); var _local17 = 0; if (_local14.length == 0) { _local14 = [soundKills]; } else { _local17 = Math.floor(Math.random() * (_local14.length - 1)); } _global.sound.play(_global.trim(_local14[_local17]), x, flag); } } if (score != 0) { var _local15 = _root.bg.bnzFX.getNextHighestDepth(); var _local13 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local15, _local15); _local13.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local13._alpha = 70; _local13._x = _x; _local13._y = _y; } if (m_bIsCountMe) { _global.numUnitsCounted++; trace((("counted: " + _global.numUnitsCounted) + "/") + _global.numNeedUnitsCounted); } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; var _local6 = 0; while (_local6 < m_destroyAfterDie.length) { _global.arForsedRemove.push(m_destroyAfterDie[_local6]); _local6++; } } function oEF() { m_NumLifeFrames--; if (m_NumLifeFrames == 0) { changeArmor(-10000); return(undefined); } if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; var m_bIsHeadshoot = false; var m_NumLifeFrames = 1000000; }
Symbol 3390 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var m_destroyAfterDie, m_animQueueFramesMin, m_animQueueFramesMax, m_animQueueLabels, live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, m_curFrameOnWay, m_preFrameOnWay, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, _xscale, deathFromOutside, dieImmediatly, initMove, m_bIsHeadshoot, outQueue; function tankClass () { super(); } function setSpecialMark(sp_mark) { if (sp_mark != undefined) { m_specialMark = sp_mark; } } function setDestroyAfterDie(str_destroy) { m_destroyAfterDie = new Array(); if (str_destroy == undefined) { return(undefined); } var _local3 = str_destroy.split(","); var _local2 = 0; while (_local2 < _local3.length) { m_destroyAfterDie.push(_local3[_local2]); _local2++; } } function setAnimQueue(str_anim) { m_animQueueFramesMin = new Array(); m_animQueueFramesMax = new Array(); m_animQueueLabels = new Array(); var _local3 = str_anim.split(","); var _local2 = 0; while (_local2 < _local3.length) { m_animQueueFramesMin.push(_local3[_local2]); m_animQueueFramesMax.push(_local3[_local2 + 1]); m_animQueueLabels.push(_local3[_local2 + 2]); _local2 = _local2 + 3; } trace(("m_animQueueFramesMin.length = " + m_animQueueFramesMin.length) + ";"); trace(("m_animQueueFramesMax.length = " + m_animQueueFramesMax.length) + ";"); trace(("m_animQueueLabels.length = " + m_animQueueLabels.length) + ";"); _local2 = 0; while (_local2 < m_animQueueFramesMin.length) { trace((((("[" + m_animQueueFramesMin[_local2]) + ",") + m_animQueueFramesMax[_local2]) + "] - ") + m_animQueueLabels[_local2]); _local2++; } } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } } function oEF() { if (m_preFrameOnWay > m_curFrameOnWay) { m_animCurName = ""; } if (m_animQueueFramesMin.length > 0) { var _local4 = 0; while (_local4 < m_animQueueFramesMin.length) { if (((m_curFrameOnWay >= m_animQueueFramesMin[_local4]) && (m_curFrameOnWay <= m_animQueueFramesMax[_local4])) && (m_animCurName != m_animQueueLabels[_local4])) { trace(""); trace((((((("current frame on way: " + m_curFrameOnWay) + " in ") + "[") + m_animQueueFramesMin[_local4]) + ",") + m_animQueueFramesMax[_local4]) + "];"); trace(("gotoAndPlay: " + m_animQueueLabels[_local4]) + ";"); trace(("base = " + base) + ";"); m_animCurName = m_animQueueLabels[_local4]; base.gotoAndPlay(m_animCurName); } _local4++; } } var _local6 = x; var _local5 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local7 = cannons[_local3].cannonAngleType; switch (_local7) { case "t" : var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local6; } else { var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1); var _local8 = ((_local4 > 0) ? 1 : -1); if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local4; } } _local3++; } } } function bang(obj) { if (_global.gameOver) { return(false); } if (!live) { return(false); } var _local5 = false; var _local3 = 0; while (_local3 < cannons.length) { var _local4 = cannons[_local3].bang(obj); _local5 = _local5 || (_local4); _local3++; } if (_local5 && (m_bIsNoGotoAndPlayFireAnim == false)) { base.gotoAndPlay("fire"); } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } m_bIsNoGotoAndPlayFireAnim = false; return(_local5); } function forcedFire() { if (cannons.length == 0) { trace(("tankClass.forcedFire: " + this) + " unit havent cannons!"); return(undefined); } cannons[0].gunZ[0].bangTime = _global.clock - cannons[0].gunZ[0].reloadTime; m_bIsNoGotoAndPlayFireAnim = true; } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local10 = _root.bg.enemyMC; var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local5._xscale = (_local5._yscale = _xscale); _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].gotoAndPlay("die"); _local4++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].gotoAndPlay("die"); _local4++; } } if (m_bIsHeadshoot) { base.gotoAndPlay("die_headshoot"); trace("tankClass.kill: base.gotoAndPlay(\"die_headshoot\");"); } else { base.gotoAndPlay("die"); trace("tankClass.kill: base.gotoAndPlay(\"die\");"); } var _local5 = 0; while (_local5 < m_destroyAfterDie.length) { _global.arForsedRemove.push(m_destroyAfterDie[_local5]); _local5++; } outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var m_animCurName = ""; var m_bIsNoGotoAndPlayFireAnim = false; var m_specialMark = "none"; }
Symbol 3391 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 3392 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 3393 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 3394 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 3395 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { _root.bg.player.changeArmor(-dm); _root.gui.red_fade._visible = true; _root.gui.red_fade.gotoAndPlay(1); return(undefined); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 3396 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 3397 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, m_acWeapons, playerBaseRotation, base, shadow, cannons, bar, startArmor, _x, _y, speedX, x, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 0; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } var _local4 = SharedObject.getLocal(_global.gameName, "/"); _global.userWeapon1 = _local4.data.userWeapon1; _global.userWeapon2 = _local4.data.userWeapon2; _global.userWeapon3 = _local4.data.userWeapon3; _global.userWeapon4 = _local4.data.userWeapon4; showWeapon(); m_acWeapons = new Array(); } function addWeapon(weapon_obj) { m_acWeapons.push(weapon_obj); var _local2 = m_acWeapons.length; m_acWeapons[_local2 - 1].m_iIndexInArray = _local2 - 1; } function tracePlayerWeapons() { trace(""); trace(("tracePlayerWeapons (): " + m_acWeapons.length) + " weapon(s)"); var _local2 = 0; while (_local2 < m_acWeapons.length) { if (_local2 > 0) { trace(""); } trace((((" m_acWeapons[" + _local2) + "].m_sWeaponName = ") + m_acWeapons[_local2].m_sWeaponName) + ";"); trace((((" m_acWeapons[" + _local2) + "].m_iBulletDamage = ") + m_acWeapons[_local2].m_iBulletDamage) + ";"); _local2++; } trace("tracePlayerWeapons (): DONE!"); trace(""); } function onMouseDown() { m_bIsLeftButtonPressed = true; if ((m_iCurrentWeaponIndex < 0) || (m_iCurrentWeaponIndex > (m_acWeapons.length - 1))) { return(undefined); } if (m_bIsCursorOverGUI) { return(undefined); } m_acWeapons[m_iCurrentWeaponIndex].fireWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function reloadWeapon() { if ((m_iCurrentWeaponIndex < 0) || (m_iCurrentWeaponIndex > (m_acWeapons.length - 1))) { return(undefined); } m_acWeapons[m_iCurrentWeaponIndex].reloadWeapon(); } function changeWeapon(new_weapon_index) { if (m_iCurrentWeaponIndex == new_weapon_index) { return(undefined); } m_iCurrentWeaponIndex = new_weapon_index; _root.gui.wicon_1.gotoAndStop(1); _root.gui.wicon_2.gotoAndStop(1); _root.gui.wicon_3.gotoAndStop(1); _root.gui.wicon_4.gotoAndStop(1); _root.gui.wicon_5.gotoAndStop(1); _root.gui.wicon_6.gotoAndStop(1); _root.gui.wicon_7.gotoAndStop(1); _root.gui.wicon_8.gotoAndStop(1); _root.gui.wicon_9.gotoAndStop(1); _root.gui.wicon_10.gotoAndStop(1); var _local3 = _root.gui.wicon_1; switch (new_weapon_index) { case 0 : _local3 = _root.gui.wicon_1; break; case 1 : _local3 = _root.gui.wicon_2; break; case 2 : _local3 = _root.gui.wicon_3; break; case 3 : _local3 = _root.gui.wicon_4; break; case 4 : _local3 = _root.gui.wicon_5; break; case 5 : _local3 = _root.gui.wicon_6; break; case 6 : _local3 = _root.gui.wicon_7; break; case 7 : _local3 = _root.gui.wicon_8; break; case 8 : _local3 = _root.gui.wicon_9; break; case 9 : default : _local3 = _root.gui.wicon_10; } if (_local3) { _local3.gotoAndStop(2); } m_acWeapons[new_weapon_index].setWeaponGUIText(); _root.bg.player.base.gotoAndStop(new_weapon_index + 1); _root.gui.player_gun.gotoAndStop(new_weapon_index + 1); trace("select weapon " + m_acWeapons[new_weapon_index].m_sWeaponName); } function setGunMoveEdges(curl, curr, curt, curb, gunl, gunr, gunt, gunb) { m_gunLeft = gunl; m_gunRight = gunr; m_gunTop = gunt; m_gunBottom = gunb; m_cursorLeft = curl; m_cursorRight = curr; m_cursorTop = curt; m_cursorBottom = curb; } function oEF() { if ((m_iCurrentWeaponIndex >= 0) && (m_iCurrentWeaponIndex <= (m_acWeapons.length - 1))) { m_acWeapons[m_iCurrentWeaponIndex].executeWeapon(this, _global.levelTimeF); } if ((((((((((Key.isDown(49) || (Key.isDown(50))) || (Key.isDown(51))) || (Key.isDown(52))) || (Key.isDown(53))) || (Key.isDown(54))) || (Key.isDown(55))) || (Key.isDown(56))) || (Key.isDown(57))) || (Key.isDown(58))) || (Key.isDown(48))) { var _local13 = Key.getCode(); var _local9 = _local13 - 49; if (_local9 < 0) { _local9 = 10; } if ((_local9 < 0) || (_local9 > (m_acWeapons.length - 1))) { trace("Unknow weapon!"); } else if (m_iCurrentWeaponIndex != _local9) { changeWeapon(_local9); } } var _local13 = Key.getCode(); trace(_local13); _root.gui.player_gun._x = _global.lineInterpolation(m_gunLeft, m_gunRight, m_cursorLeft, m_cursorRight, _x); _root.gui.player_gun._y = _global.lineInterpolation(m_gunBottom, m_gunTop, m_cursorBottom, m_cursorTop, _y); if (Key.isDown(32) || (Key.isDown(82))) { m_acWeapons[m_iCurrentWeaponIndex].reloadWeapon(); } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local10 = Math.floor(speedX / 3) + 10; if (_local10 < 1) { _local10 = 1; } if (_local10 > base.vis._totalframes) { _local10 = base.vis._totalframes; } base.vis.gotoAndStop(_local10); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local12 = recoilAngle / _global.PI2; var _local11 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local11 * Math.cos(_local12)) / recoilTimer, (_local11 * Math.sin(_local12)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local14 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local14 + 90; recoilTimer = 0; _global.rezults.shots++; } if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(_global.userWeapon1 + 0)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(_global.userWeapon2 + 4)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(_global.userWeapon3 + 8)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon4 != 0) { if (cannons[0].changeGun(_global.userWeapon4 + 12)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weapons.wp1.gotoAndStop(_global.userWeapon1 + 1); _root.gui.weapons.wp2.gotoAndStop(_global.userWeapon2 + 1); _root.gui.weapons.wp3.gotoAndStop(_global.userWeapon3 + 1); _root.gui.weapons.wp4.gotoAndStop(_global.userWeapon4 + 1); } function onMouseUp() { m_bIsLeftButtonPressed = false; } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.gameOver = true; _global.gameInWin = false; super.destroy(true); } function applyBonus(type) { var _local5 = false; switch (type) { case "bHSmall" : var _local6 = Math.floor(startArmor / 4); _root.textBar1.setBarAction(("+" + _local6) + " health", "ffff00", 4000, 25); changeArmor(_local6); showArmor(); break; case "bHMed" : _local6 = Math.floor(startArmor / 2); _root.textBar1.setBarAction(("+" + _local6) + " health", "ffff00", 4000, 25); changeArmor(_local6); showArmor(); break; case "bHBig" : _local6 = Math.floor(startArmor); _root.textBar1.setBarAction(("+" + _local6) + " health", "ffff00", 4000, 25); changeArmor(_local6); showArmor(); break; case "bAmmo1" : m_acWeapons[0].m_iCurBulletsTotal = m_acWeapons[0].m_iCurBulletsTotal + m_acWeapons[0].m_iBulletInPack; if (m_iCurrentWeaponIndex == 0) { m_acWeapons[0].setWeaponGUIText(); } _local5 = true; break; case "bAmmo2" : m_acWeapons[1].m_iCurBulletsTotal = m_acWeapons[1].m_iCurBulletsTotal + m_acWeapons[1].m_iBulletInPack; if (m_iCurrentWeaponIndex == 1) { m_acWeapons[1].setWeaponGUIText(); } _local5 = true; break; case "bAmmo3" : m_acWeapons[2].m_iCurBulletsTotal = m_acWeapons[2].m_iCurBulletsTotal + m_acWeapons[2].m_iBulletInPack; if (m_iCurrentWeaponIndex == 2) { m_acWeapons[2].setWeaponGUIText(); } _local5 = true; break; case "bAmmo4" : m_acWeapons[3].m_iCurBulletsTotal = m_acWeapons[3].m_iCurBulletsTotal + m_acWeapons[3].m_iBulletInPack; if (m_iCurrentWeaponIndex == 3) { m_acWeapons[3].setWeaponGUIText(); } _local5 = true; break; case "bAirstrike" : _global.airstrikeDelay = _global.envS.airstrikeDelay; _root.gui.airstrike.gotoAndPlay(1); _root.gui.airstrike._visible = true; trace(((("---START AIRSTRIKE (delay: " + _global.envS.airstrikeDelay) + " frames, damage: ") + _global.envS.airstrikeDamage) + ")---"); } if (_local5) { _root.textBar1.setBarAction("+Ammo", "ffff00", 4000, 25); var _local4 = 0; while (_local4 < m_acWeapons.length) { if (!m_acWeapons[_local4].m_bIsAutoReload) { } else if (m_iCurrentWeaponIndex == _local4) { } else { m_acWeapons[_local4].m_bIsNeedPlayReloadSound = false; m_acWeapons[_local4].reloadWeapon(); } _local4++; } } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; var m_iCurrentWeaponIndex = -1; var m_bIsBaah_MainAs = false; var m_iBulletDamage_MainAs = 10; var m_bIsLeftButtonPressed = false; var m_gunLeft = 100; var m_gunRight = 450; var m_gunTop = -20; var m_gunBottom = 60; var m_cursorLeft = 0; var m_cursorRight = 550; var m_cursorTop = -400; var m_cursorBottom = 0; var m_bIsCursorOverGUI = false; }
Symbol 3398 MovieClip [__Packages.newWeapon] Frame 0
class newWeapon { var m_sShootSound, m_sShootNoBulletsSound, m_sReloadSound, m_sReloadNoBulletsSound, m_iIndexInArray; function newWeapon () { } function initWeapon(w_name, w_dmg, w_inline, w_inpack, w_betweenline, w_betweenshoot, w_reloadtime, w_autoreload, w_soundshoot, w_soundshootnobullets, w_soundreload, w_soundreloadnobullets) { m_sWeaponName = w_name; m_iBulletDamage = w_dmg; m_iBulletInLine = w_inline; m_iBulletInPack = w_inpack; m_iTimeBetweenLines = w_betweenline; m_iTimeBetweenShoots = w_betweenshoot; m_iTimeReload = w_reloadtime; m_sShootSound = w_soundshoot; m_sShootNoBulletsSound = w_soundshootnobullets; m_sReloadSound = w_soundreload; m_sReloadNoBulletsSound = w_soundreloadnobullets; if (w_autoreload == 1) { m_bIsAutoReload = true; } m_iCurBulletsInPack = m_iBulletInPack; m_iCurBulletsTotal = m_iBulletInPack * 10; m_iCurReloadTime = 0; } function setShakeParam(minX, minY, maxX, maxY, growX, growY, decX, decY) { if (minX != undefined) { m_iMinShakeRadiusX = minX; } if (minY != undefined) { m_iMinShakeRadiusY = minY; } if (maxX != undefined) { m_iMaxShakeRadiusX = maxX; } if (maxY != undefined) { m_iMaxShakeRadiusY = maxY; } if (growX != undefined) { m_iShakeRadiusGrowPerShootX = growX; } if (growY != undefined) { m_iShakeRadiusGrowPerShootY = growY; } if (decX != undefined) { m_iShakeRadiusDecPerFrameX = decX; } if (decY != undefined) { m_iShakeRadiusDecPerFrameY = decY; } } function fireWeapon() { if (m_iCurReloadTime > 0) { return(undefined); } if (m_iCurBulletsToShoot > 0) { return(undefined); } if (m_iCurTimeToFire > 0) { return(undefined); } if (m_iCurBulletsInPack == 0) { if (m_sShootNoBulletsSound != undefined) { _global.sound.play(m_sShootNoBulletsSound, 275); } return(undefined); } m_iCurBulletsToShoot = m_iBulletInLine; if (m_iBulletInLine < 0) { m_iCurBulletsToShoot = 1; } m_iCurTimeToFire = 0; if (m_iCurBulletsToShoot > m_iCurBulletsInPack) { m_iCurBulletsToShoot = m_iCurBulletsInPack; } m_iCurBulletsInPack = m_iCurBulletsInPack - m_iCurBulletsToShoot; var _local8 = _root.bg.player._x; var _local7 = _root.bg.player._y; var _local4 = _root.gui; var _local6 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("fireDot", "f" + _local6, _local6, {_x:_local8, _y:_local7}); _local5._xscale = (_local5._yscale = 25); } function setNumAmmoAndReload(num_ammo) { if ((num_ammo == undefined) || (num_ammo < 0)) { return(undefined); } m_iCurBulletsInPack = 0; m_iCurBulletsTotal = num_ammo; if (m_iCurBulletsTotal == 0) { return(undefined); } var _local2 = m_iBulletInPack; if (_local2 > m_iCurBulletsTotal) { _local2 = m_iCurBulletsTotal; } var _local3 = m_iBulletInPack - m_iCurBulletsInPack; if (_local3 < _local2) { _local2 = _local3; } m_iCurBulletsInPack = m_iCurBulletsInPack + _local2; m_iCurBulletsTotal = m_iCurBulletsTotal - _local2; setWeaponGUIText(); } function reloadWeapon() { if (m_iCurReloadTime > 0) { return(undefined); } if (m_iCurBulletsTotal == 0) { if ((m_sReloadNoBulletsSound != undefined) && (m_bIsNeedPlayReloadSound)) { _global.sound.play(m_sReloadNoBulletsSound, 275); } m_bIsNeedPlayReloadSound = true; return(undefined); } if (m_iCurBulletsInPack == m_iBulletInPack) { return(undefined); } var _local4 = m_iBulletInPack; if (_local4 > m_iCurBulletsTotal) { _local4 = m_iCurBulletsTotal; } var _local5 = m_iBulletInPack - m_iCurBulletsInPack; if (_local5 < _local4) { _local4 = _local5; } m_iCurBulletsInPack = m_iCurBulletsInPack + _local4; m_iCurBulletsTotal = m_iCurBulletsTotal - _local4; if ((m_sReloadSound != undefined) && (m_bIsNeedPlayReloadSound)) { _global.sound.play(m_sReloadSound, 275); } m_bIsNeedPlayReloadSound = true; setWeaponGUIText(); m_iCurReloadTime = m_iTimeReload; _root.gui.player_gun["gun_" + (m_iIndexInArray + 1)].gotoAndPlay("reload"); } function executeWeapon(player, cur_frame) { _root.gui.textBarShakeDebug.tf.text = ("m_iCurShakeRadiusX = " + m_iCurShakeRadiusX) + ";\n"; _root.gui.textBarShakeDebug.tf.text = _root.gui.textBarShakeDebug.tf.text + (("m_iCurShakeRadiusY = " + m_iCurShakeRadiusY) + ";"); m_iCurReloadTime--; if (m_iCurReloadTime > 0) { return(undefined); } m_iCurTimeToFire--; if ((m_iCurBulletsToShoot > 0) && (m_iCurTimeToFire <= 0)) { m_iCurTimeToFire = m_iTimeBetweenShoots; if (m_sShootSound != undefined) { _global.sound.play(m_sShootSound, 275); } m_iCurBulletsToShoot--; _root.gui.player_gun["gun_" + (m_iIndexInArray + 1)].gotoAndPlay("shot"); if (m_iCurBulletsToShoot == 0) { if ((m_iCurBulletsInPack == 0) && (m_bIsAutoReload)) { reloadWeapon(); } m_iCurTimeToFire = m_iTimeBetweenLines; if ((m_iBulletInLine < 0) && (player.m_bIsLeftButtonPressed)) { m_iCurTimeToFire = 0; fireWeapon(); m_iCurTimeToFire = m_iTimeBetweenLines; } } player.m_bIsBaah_MainAs = true; player.m_iBulletDamage_MainAs = m_iBulletDamage; setWeaponGUIText(); shakeWeapon(); } else { m_iCurShakeRadiusX = m_iCurShakeRadiusX - m_iShakeRadiusDecPerFrameX; m_iCurShakeRadiusY = m_iCurShakeRadiusY - m_iShakeRadiusDecPerFrameY; if (m_iCurShakeRadiusX < m_iMinShakeRadiusX) { m_iCurShakeRadiusX = m_iMinShakeRadiusX; } if (m_iCurShakeRadiusY < m_iMinShakeRadiusY) { m_iCurShakeRadiusY = m_iMinShakeRadiusY; } } } function shakeWeapon() { _root.bg.player.x = _root.bg._xmouse + _global.randRange(-m_iCurShakeRadiusX, m_iCurShakeRadiusX); _root.bg.player.y = _root.bg._ymouse + _global.randRange(-m_iCurShakeRadiusY, m_iCurShakeRadiusY); m_iCurShakeRadiusX = m_iCurShakeRadiusX + m_iShakeRadiusGrowPerShootX; m_iCurShakeRadiusY = m_iCurShakeRadiusY + m_iShakeRadiusGrowPerShootY; if (m_iCurShakeRadiusX > m_iMaxShakeRadiusX) { m_iCurShakeRadiusX = m_iMaxShakeRadiusX; } if (m_iCurShakeRadiusY > m_iMaxShakeRadiusY) { m_iCurShakeRadiusY = m_iMaxShakeRadiusY; } } function setWeaponGUIText() { _root.gui.textBarWeapon.tf.text = ((m_iCurBulletsInPack + m_iCurBulletsToShoot) + "/") + m_iCurBulletsTotal; } var m_bIsEmpty = true; var m_sWeaponName = "unknow"; var m_iBulletDamage = 5; var m_iBulletInPack = 10000; var m_iBulletInLine = 1; var m_iTimeBetweenLines = 12; var m_iTimeBetweenShoots = 5; var m_iTimeReload = 24; var m_bIsAutoReload = false; var m_iCurBulletsToShoot = 0; var m_iCurTimeToFire = 0; var m_iCurBulletsInPack = 0; var m_iCurBulletsTotal = 0; var m_iCurReloadTime = 0; var m_iMinShakeRadiusX = 0; var m_iMinShakeRadiusY = 0; var m_iMaxShakeRadiusX = 0; var m_iMaxShakeRadiusY = 0; var m_iShakeRadiusDecPerFrameX = 0; var m_iShakeRadiusDecPerFrameY = 0; var m_iShakeRadiusGrowPerShootX = 0; var m_iShakeRadiusGrowPerShootY = 0; var m_iCurShakeRadiusX = 0; var m_iCurShakeRadiusY = 0; var m_bIsNeedPlayReloadSound = true; }
Symbol 3399 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } var _local12 = false; switch (linkage) { case "w_pistol" : case "w_saw" : case "w_siper" : case "w_assault" : case "w_reload" : case "w_reloaded" : case "hum1" : case "hum2" : case "hum3" : case "hum4" : case "hum5" : case "hum6" : case "eexplode" : case "wood" : case "s_rocket2" : case "s_weapon0" : case "w_noammo" : case "heli" : case "menu" : case "gameOver" : case "levelCompleted" : _local12 = true; break; } if (!_local12) { trace(("[SOUND ERROR]: \"" + linkage) + "\" not found!"); return(undefined); } trace(("[SOUND]: play \"" + linkage) + "\""); if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local13 = false; var _local5 = -1; var _local4 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local5 = _local3; break; } if (!col[_local3].pri) { var _local14 = col[_local3].snd.position / col[_local3].snd.duration; if (_local14 > _local4) { _local4 = _local14; _local6 = _local3; } } _local3++; } if (_local5 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local5 = _local6; col[_local5].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local5 != -1) { var _local7 = col[_local5]; var _local14 = _local7.snd.attachSound(linkage); _local7.snd.setVolume(this.volume); _local7.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local7.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local7.target = xpos; } } else { _local7.snd.setPan(0); } _local7.snd.start(0, num); _local7.free = false; _local7.linkage = linkage; _local7.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 3400 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 3401 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var bg1, bg2, _y; function bgClass () { super(); } function check() { bg1._y = bg1._y - ((_root.bg.speedY * 3) / 4); bg2._y = bg2._y - ((_root.bg.speedY * 3) / 4); if ((bg1._y + _y) > 800) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 800) { bg2._y = bg2._y - 1600; } } function oEF() { bg1._visible = true; bg2._visible = false; _root.bg.speedY = 0; super.oEF(); } }
Symbol 1951 MovieClip [player] Frame 1
#initclip 26 Object.registerClass("player", playerClass); #endinitclip
Symbol 1952 MovieClip [enemy] Frame 1
#initclip 16 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 1953 MovieClip [bullet] Frame 1
#initclip 17 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 1954 MovieClip [queue] Frame 1
#initclip 18 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 59 MovieClip in Symbol 1957 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 1962 MovieClip [bonus_miniHealth] Frame 1
#initclip 19 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 1992 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 1995 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 2000 MovieClip [bonus_weapon1] Frame 1
#initclip 20 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 2008 MovieClip [bonus_weapon2] Frame 1
#initclip 21 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 2013 MovieClip [bonus_weapon3] Frame 1
#initclip 22 Object.registerClass("bonus_weapon3", bonus); #endinitclip
Symbol 2018 MovieClip [bonus_weapon4] Frame 1
#initclip 23 Object.registerClass("bonus_weapon4", bonus); #endinitclip
Symbol 2023 MovieClip [bonus_lazer] Frame 1
#initclip 24 Object.registerClass("bonus_lazer", bonus); #endinitclip
Symbol 2028 MovieClip [mcSight] Frame 1
stop();
Symbol 2028 MovieClip [mcSight] Frame 2
stop();
Symbol 2080 MovieClip [mcSoldier] Frame 1
stop();
Symbol 2080 MovieClip [mcSoldier] Frame 11
stop(); removeMovieClip(this);
Symbol 2080 MovieClip [mcSoldier] Frame 21
stop(); removeMovieClip(this);
Symbol 2080 MovieClip [mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 2137 MovieClip [mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 2137 MovieClip [mcSoldier_L1] Frame 235
stop(); removeMovieClip(this);
Symbol 2137 MovieClip [mcSoldier_L1] Frame 295
stop(); removeMovieClip(this);
Symbol 2137 MovieClip [mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 305
stop(); removeMovieClip(this);
Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 366
stop(); removeMovieClip(this);
Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 315
stop(); removeMovieClip(this);
Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 375
stop(); removeMovieClip(this);
Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 2140 MovieClip [mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 2140 MovieClip [mcSoldier_L2] Frame 252
stop(); removeMovieClip(this);
Symbol 2140 MovieClip [mcSoldier_L2] Frame 312
stop(); removeMovieClip(this);
Symbol 2140 MovieClip [mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 2143 MovieClip [mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 2143 MovieClip [mcSoldier_P1] Frame 236
stop(); removeMovieClip(this);
Symbol 2143 MovieClip [mcSoldier_P1] Frame 296
stop(); removeMovieClip(this);
Symbol 2143 MovieClip [mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 2144 MovieClip [mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 2144 MovieClip [mcSoldier_P2] Frame 252
stop(); removeMovieClip(this);
Symbol 2144 MovieClip [mcSoldier_P2] Frame 312
stop(); removeMovieClip(this);
Symbol 2144 MovieClip [mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 688
stop(); removeMovieClip(this);
Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 688
stop(); removeMovieClip(this);
Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 2209 MovieClip [mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 2209 MovieClip [mcSoldier_L3] Frame 550
stop(); removeMovieClip(this);
Symbol 2209 MovieClip [mcSoldier_L3] Frame 610
stop(); removeMovieClip(this);
Symbol 2209 MovieClip [mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 2215 MovieClip [mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 2215 MovieClip [mcSoldier_window] Frame 160
stop(); removeMovieClip(this);
Symbol 2215 MovieClip [mcSoldier_window] Frame 170
stop(); removeMovieClip(this);
Symbol 2215 MovieClip [mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 2215 MovieClip [mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 2219 MovieClip [mcCar_soldier] Frame 3
gotoAndPlay ("stop");
Symbol 2219 MovieClip [mcCar_soldier] Frame 6
this._parent.forcedFire();
Symbol 2219 MovieClip [mcCar_soldier] Frame 10
gotoAndPlay ("fire");
Symbol 2219 MovieClip [mcCar_soldier] Frame 19
stop(); removeMovieClip(this);
Symbol 2219 MovieClip [mcCar_soldier] Frame 29
stop(); removeMovieClip(this);
Symbol 2222 MovieClip [mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 2222 MovieClip [mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 2222 MovieClip [mcSoldier_L4] Frame 500
stop(); removeMovieClip(this);
Symbol 2222 MovieClip [mcSoldier_L4] Frame 560
stop(); removeMovieClip(this);
Symbol 2223 MovieClip [mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 2223 MovieClip [mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 2223 MovieClip [mcSoldier_P4] Frame 501
stop(); removeMovieClip(this);
Symbol 2223 MovieClip [mcSoldier_P4] Frame 562
stop(); removeMovieClip(this);
Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 75
gotoAndPlay ("fire1");
Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 85
stop(); removeMovieClip(this);
Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 95
stop(); removeMovieClip(this);
Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 101
this._parent.forcedFire();
Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 258
gotoAndPlay ("fire1");
Symbol 2243 MovieClip [L2_Terror_jump] Frame 17
gotoAndPlay ("run");
Symbol 2243 MovieClip [L2_Terror_jump] Frame 51
gotoAndPlay ("fire");
Symbol 2243 MovieClip [L2_Terror_jump] Frame 61
stop(); removeMovieClip(this);
Symbol 2243 MovieClip [L2_Terror_jump] Frame 71
stop(); removeMovieClip(this);
Symbol 2243 MovieClip [L2_Terror_jump] Frame 79
this._parent.forcedFire();
Symbol 2243 MovieClip [L2_Terror_jump] Frame 170
gotoAndPlay ("fire");
Symbol 2246 MovieClip [P2_Terror_jump] Frame 17
gotoAndPlay ("run");
Symbol 2246 MovieClip [P2_Terror_jump] Frame 50
gotoAndPlay ("fire");
Symbol 2246 MovieClip [P2_Terror_jump] Frame 60
stop(); removeMovieClip(this);
Symbol 2246 MovieClip [P2_Terror_jump] Frame 70
stop(); removeMovieClip(this);
Symbol 2246 MovieClip [P2_Terror_jump] Frame 78
this._parent.forcedFire();
Symbol 2246 MovieClip [P2_Terror_jump] Frame 171
gotoAndPlay ("fire");
Symbol 2271 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 2271 MovieClip Frame 5
gotoAndStop (1);
Symbol 2271 MovieClip Frame 15
gotoAndStop (1);
Symbol 2271 MovieClip Frame 19
gotoAndStop (1);
Symbol 2271 MovieClip Frame 33
gotoAndStop (1);
Symbol 2271 MovieClip Frame 47
gotoAndStop (1);
Symbol 2271 MovieClip Frame 61
gotoAndStop (1);
Symbol 2272 MovieClip [gun_1] Frame 1
#initclip 25 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 2275 MovieClip [mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 2275 MovieClip [mcSoldier_P3] Frame 488
stop(); removeMovieClip(this);
Symbol 2275 MovieClip [mcSoldier_P3] Frame 547
stop(); removeMovieClip(this);
Symbol 2275 MovieClip [mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 2350 MovieClip Frame 10
stop();
Symbol 2367 MovieClip [helicopter_2] Frame 4
gotoAndPlay ("fly_front");
Symbol 2367 MovieClip [helicopter_2] Frame 31
gotoAndPlay ("fly_side");
Symbol 2367 MovieClip [helicopter_2] Frame 54
gotoAndPlay ("fly_front");
Symbol 2367 MovieClip [helicopter_2] Frame 78
stop(); removeMovieClip(this);
Symbol 2367 MovieClip [helicopter_2] Frame 81
gotoAndPlay ("revers");
Symbol 2367 MovieClip [helicopter_2] Frame 211
gotoAndPlay ("revers1");
Symbol 2367 MovieClip [helicopter_2] Frame 237
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 240
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 242
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 243
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 262
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 265
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 267
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 268
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 285
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 288
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 290
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 291
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 318
gotoAndPlay ("fly_side");
Symbol 2367 MovieClip [helicopter_2] Frame 344
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 347
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 349
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 350
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 369
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 372
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 374
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 375
this._parent.forcedFire();
Symbol 2367 MovieClip [helicopter_2] Frame 404
gotoAndPlay ("fire2");
Symbol 2395 MovieClip [car_plane3_R] Frame 1
stop();
Symbol 2395 MovieClip [car_plane3_R] Frame 19
stop(); removeMovieClip(this);
Symbol 2404 MovieClip [car_plane2_R] Frame 1
stop();
Symbol 2404 MovieClip [car_plane2_R] Frame 20
stop(); removeMovieClip(this);
Symbol 2419 MovieClip [car_plane0_L_die_1] Frame 1
stop();
Symbol 2419 MovieClip [car_plane0_L_die_1] Frame 17
stop(); removeMovieClip(this);
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 19
gotoAndPlay ("move");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 40
gotoAndPlay ("move1");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 54
this._parent.forcedFire();
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 81
gotoAndPlay ("fire");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 101
gotoAndPlay ("move2");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 119
gotoAndPlay ("move3");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 139
gotoAndPlay ("move4");
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 199
stop(); removeMovieClip(this);
Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 259
stop(); removeMovieClip(this);
Symbol 2433 MovieClip Frame 24
stop();
Symbol 2434 MovieClip Frame 15
stop();
Symbol 2442 MovieClip [window_5] Frame 1
stop();
Symbol 2442 MovieClip [window_5] Frame 59
stop(); removeMovieClip(this);
Symbol 2445 MovieClip [window_2] Frame 1
stop();
Symbol 2445 MovieClip [window_2] Frame 59
stop(); removeMovieClip(this);
Symbol 2494 MovieClip Frame 35
stop();
Symbol 2495 MovieClip Frame 14
stop();
Symbol 2589 MovieClip [sniper] Frame 80
gotoAndPlay ("fire1");
Symbol 2589 MovieClip [sniper] Frame 90
stop(); removeMovieClip(this);
Symbol 2589 MovieClip [sniper] Frame 100
stop(); removeMovieClip(this);
Symbol 2589 MovieClip [sniper] Frame 105
this._parent.forcedFire();
Symbol 2589 MovieClip [sniper] Frame 483
gotoAndPlay ("start");
Symbol 2593 MovieClip [window_3] Frame 1
stop();
Symbol 2593 MovieClip [window_3] Frame 33
stop(); removeMovieClip(this);
Symbol 2605 MovieClip [window_4] Frame 1
stop();
Symbol 2605 MovieClip [window_4] Frame 33
stop(); removeMovieClip(this);
Instance of Symbol 59 MovieClip "klop" in Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 9
gotoAndPlay ("start");
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 37
stop();
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 48
stop();
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 163
stop(); removeMovieClip(this);
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 223
stop(); removeMovieClip(this);
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 232
this._parent.forcedFire();
Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 59 MovieClip "klop" in Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 9
gotoAndPlay ("start");
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 37
stop();
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 48
stop();
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 163
stop(); removeMovieClip(this);
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 223
stop(); removeMovieClip(this);
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 232
this._parent.forcedFire();
Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 244
gotoAndPlay ("fire");
Instance of Symbol 59 MovieClip "klop" in Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 10
gotoAndPlay ("start");
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 27
gotoAndPlay ("run_vpravo");
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 38
stop();
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 49
stop();
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 67
gotoAndPlay ("polzet_vpravo");
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 85
gotoAndPlay ("run_vlevo");
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 103
gotoAndPlay ("polzet_vlevo");
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 164
stop(); removeMovieClip(this);
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 224
stop(); removeMovieClip(this);
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 233
this._parent.forcedFire();
Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 245
gotoAndPlay ("fire");
Instance of Symbol 59 MovieClip "klop" in Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 9
gotoAndPlay ("start");
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 26
gotoAndPlay ("run_vpravo");
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 37
stop();
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 48
stop();
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 66
gotoAndPlay ("polzet_vpravo");
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 84
gotoAndPlay ("run_vlevo");
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 102
gotoAndPlay ("polzet_vlevo");
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 163
stop(); removeMovieClip(this);
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 223
stop(); removeMovieClip(this);
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 232
this._parent.forcedFire();
Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 244
gotoAndPlay ("fire");
Symbol 2683 MovieClip [car_plane1_L] Frame 1
stop();
Symbol 2683 MovieClip [car_plane1_L] Frame 21
stop(); removeMovieClip(this);
Symbol 2701 MovieClip [3house_plane3b] Frame 1
stop();
Symbol 2701 MovieClip [3house_plane3b] Frame 33
stop(); removeMovieClip(this);
Symbol 2732 MovieClip [3_window_plane1_3] Frame 1
stop();
Symbol 2732 MovieClip [3_window_plane1_3] Frame 59
stop(); removeMovieClip(this);
Symbol 2741 MovieClip [3house_plane3a] Frame 1
stop();
Symbol 2741 MovieClip [3house_plane3a] Frame 59
stop(); removeMovieClip(this);
Symbol 2764 MovieClip [3house_plane1b] Frame 1
stop();
Symbol 2764 MovieClip [3house_plane1b] Frame 59
stop(); removeMovieClip(this);
Symbol 2772 MovieClip [3_window_plane1_1] Frame 1
stop();
Symbol 2772 MovieClip [3_window_plane1_1] Frame 59
stop(); removeMovieClip(this);
Symbol 2780 MovieClip [3_window_plane1_4] Frame 1
stop();
Symbol 2780 MovieClip [3_window_plane1_4] Frame 59
stop(); removeMovieClip(this);
Symbol 2786 MovieClip [3_window_plane2_6] Frame 1
stop();
Symbol 2786 MovieClip [3_window_plane2_6] Frame 59
stop(); removeMovieClip(this);
Symbol 2790 MovieClip [3_window_plane2_1] Frame 1
stop();
Symbol 2790 MovieClip [3_window_plane2_1] Frame 59
stop(); removeMovieClip(this);
Symbol 2794 MovieClip [3_window_plane2_2] Frame 1
stop();
Symbol 2794 MovieClip [3_window_plane2_2] Frame 59
stop(); removeMovieClip(this);
Symbol 2800 MovieClip [3_window_plane2_3] Frame 1
stop();
Symbol 2800 MovieClip [3_window_plane2_3] Frame 59
stop(); removeMovieClip(this);
Symbol 2804 MovieClip [3_window_plane2_4] Frame 1
stop();
Symbol 2804 MovieClip [3_window_plane2_4] Frame 59
stop(); removeMovieClip(this);
Symbol 2808 MovieClip [3_window_plane2_5] Frame 1
stop();
Symbol 2808 MovieClip [3_window_plane2_5] Frame 59
stop(); removeMovieClip(this);
Symbol 2811 MovieClip [3_window_plane2_7] Frame 1
stop();
Symbol 2811 MovieClip [3_window_plane2_7] Frame 59
stop(); removeMovieClip(this);
Symbol 2816 MovieClip [3_window_plane3_1] Frame 1
stop();
Symbol 2816 MovieClip [3_window_plane3_1] Frame 59
stop(); removeMovieClip(this);
Symbol 2820 MovieClip [3_window_plane3_2] Frame 1
stop();
Symbol 2820 MovieClip [3_window_plane3_2] Frame 59
stop(); removeMovieClip(this);
Symbol 2822 MovieClip [3_window_plane3_3] Frame 1
stop();
Symbol 2822 MovieClip [3_window_plane3_3] Frame 59
stop(); removeMovieClip(this);
Symbol 2826 MovieClip [3_window_plane3_4] Frame 1
stop();
Symbol 2826 MovieClip [3_window_plane3_4] Frame 59
stop(); removeMovieClip(this);
Symbol 2831 MovieClip [3_window_plane4_3] Frame 1
stop();
Symbol 2831 MovieClip [3_window_plane4_3] Frame 59
stop(); removeMovieClip(this);
Symbol 2834 MovieClip [3_window_plane3_5] Frame 1
stop();
Symbol 2834 MovieClip [3_window_plane3_5] Frame 59
stop(); removeMovieClip(this);
Symbol 2837 MovieClip [3_window_plane4_1] Frame 1
stop();
Symbol 2837 MovieClip [3_window_plane4_1] Frame 59
stop(); removeMovieClip(this);
Symbol 2841 MovieClip [3_window_plane4_2] Frame 1
stop();
Symbol 2841 MovieClip [3_window_plane4_2] Frame 59
stop(); removeMovieClip(this);
Symbol 2868 MovieClip [3_window_plane1_2] Frame 1
stop();
Symbol 2868 MovieClip [3_window_plane1_2] Frame 59
stop(); removeMovieClip(this);
Symbol 2888 MovieClip [3_window_plane5_6] Frame 1
stop();
Symbol 2888 MovieClip [3_window_plane5_6] Frame 24
stop(); removeMovieClip(this);
Symbol 2893 MovieClip [3_window_plane5_1] Frame 1
stop();
Symbol 2893 MovieClip [3_window_plane5_1] Frame 24
stop(); removeMovieClip(this);
Symbol 2895 MovieClip [3_window_plane5_2] Frame 1
stop();
Symbol 2895 MovieClip [3_window_plane5_2] Frame 24
stop(); removeMovieClip(this);
Symbol 2899 MovieClip [3_window_plane5_4] Frame 1
stop();
Symbol 2899 MovieClip [3_window_plane5_4] Frame 24
stop(); removeMovieClip(this);
Symbol 2902 MovieClip [3_window_plane5_3] Frame 1
stop();
Symbol 2902 MovieClip [3_window_plane5_3] Frame 24
stop(); removeMovieClip(this);
Symbol 2904 MovieClip [3_window_plane5_5] Frame 1
stop();
Symbol 2904 MovieClip [3_window_plane5_5] Frame 24
stop(); removeMovieClip(this);
Symbol 2916 MovieClip [window_1] Frame 1
stop();
Symbol 2916 MovieClip [window_1] Frame 42
stop(); removeMovieClip(this);
Symbol 2921 MovieClip [car_plane0_L] Frame 1
stop();
Symbol 2921 MovieClip [car_plane0_L] Frame 17
stop(); removeMovieClip(this);
Symbol 2931 MovieClip [car_plane0_R_die_1] Frame 1
stop();
Symbol 2931 MovieClip [car_plane0_R_die_1] Frame 18
stop(); removeMovieClip(this);
Symbol 2940 MovieClip [car_plane1_R] Frame 1
stop();
Symbol 2940 MovieClip [car_plane1_R] Frame 19
stop(); removeMovieClip(this);
Symbol 2944 MovieClip [car_plane0_R] Frame 1
stop();
Symbol 2944 MovieClip [car_plane0_R] Frame 18
stop(); removeMovieClip(this);
Symbol 2951 MovieClip [car_plane1_R_die_1] Frame 1
stop();
Symbol 2951 MovieClip [car_plane1_R_die_1] Frame 19
stop(); removeMovieClip(this);
Symbol 2963 MovieClip [2house_plane_car_2_die_1] Frame 1
stop();
Symbol 2963 MovieClip [2house_plane_car_2_die_1] Frame 20
stop(); removeMovieClip(this);
Symbol 2967 MovieClip [2house_plane_car_2] Frame 1
stop();
Symbol 2967 MovieClip [2house_plane_car_2] Frame 20
stop(); removeMovieClip(this);
Symbol 2977 MovieClip [car_plane2_R_die_1] Frame 1
stop();
Symbol 2977 MovieClip [car_plane2_R_die_1] Frame 20
stop(); removeMovieClip(this);
Symbol 2989 MovieClip [car_plane3_L] Frame 1
stop();
Symbol 2989 MovieClip [car_plane3_L] Frame 20
stop(); removeMovieClip(this);
Symbol 2996 MovieClip [car_plane1_L_die_1] Frame 1
stop();
Symbol 2996 MovieClip [car_plane1_L_die_1] Frame 21
stop(); removeMovieClip(this);
Symbol 2997 MovieClip Frame 1
stop();
Symbol 2997 MovieClip Frame 11
stop(); removeMovieClip(this);
Symbol 2997 MovieClip Frame 21
stop(); removeMovieClip(this);
Symbol 2997 MovieClip Frame 43
gotoAndPlay ("run");
Symbol 3020 MovieClip [car_plane2_R_a] Frame 1
stop();
Symbol 3020 MovieClip [car_plane2_R_a] Frame 20
stop(); removeMovieClip(this);
Symbol 3029 MovieClip [ammo] Frame 105
gotoAndPlay ("blink");
Symbol 3029 MovieClip [ammo] Frame 117
stop(); removeMovieClip(this);
Symbol 3041 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 3046 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 3051 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 3054 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 3056 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 3057 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 3057 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 3059 MovieClip Frame 1
_visible = false;
Symbol 3059 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 3059 MovieClip Frame 7
gotoAndStop (1);
Symbol 3059 MovieClip Frame 12
gotoAndStop (1);
Symbol 3060 MovieClip [#soundz] Frame 1
#initclip 27 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 3068 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 3073 Button
on (release, keyPress "<Enter>") { _global.sound.play("menu"); _root.gotoAndStop("breef"); }
Symbol 3081 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 3082 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 3156 MovieClip Frame 1
stop();
Symbol 3156 MovieClip Frame 2
stop();
Symbol 3156 MovieClip Frame 3
stop();
Symbol 3156 MovieClip Frame 4
stop();
Symbol 3156 MovieClip Frame 5
stop();
Symbol 3156 MovieClip Frame 6
stop();
Symbol 3156 MovieClip Frame 7
stop();
Symbol 3156 MovieClip Frame 8
stop();
Symbol 3156 MovieClip Frame 9
stop();
Symbol 3156 MovieClip Frame 10
stop();
Symbol 3156 MovieClip Frame 11
stop();
Symbol 3156 MovieClip Frame 12
stop();
Symbol 3156 MovieClip Frame 13
stop();
Symbol 3156 MovieClip Frame 14
stop();
Instance of Symbol 3156 MovieClip "breef_img" in Symbol 3157 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(levelNum + 1); }
Symbol 3163 MovieClip Frame 1
stop();
Symbol 3184 MovieClip Frame 25
stop();
Symbol 3190 MovieClip Frame 2
stop();
Symbol 3191 MovieClip Frame 1
stop();
Symbol 3191 MovieClip Frame 25
gotoAndStop (1);
Symbol 3191 MovieClip Frame 28
gotoAndStop (1);
Symbol 3194 MovieClip Frame 1
stop();
Symbol 3215 MovieClip Frame 25
stop();
Symbol 3221 MovieClip Frame 2
stop();
Symbol 3222 MovieClip Frame 1
stop();
Symbol 3222 MovieClip Frame 25
gotoAndStop (1);
Symbol 3222 MovieClip Frame 28
gotoAndStop (1);
Symbol 3225 MovieClip Frame 1
stop();
Symbol 3250 MovieClip Frame 25
stop();
Symbol 3256 MovieClip Frame 2
stop();
Symbol 3257 MovieClip Frame 1
stop();
Symbol 3257 MovieClip Frame 26
gotoAndStop (1);
Symbol 3257 MovieClip Frame 29
gotoAndStop (1);
Symbol 3260 MovieClip Frame 1
stop();
Symbol 3285 MovieClip Frame 24
stop();
Symbol 3291 MovieClip Frame 2
stop();
Symbol 3292 MovieClip Frame 1
stop();
Symbol 3292 MovieClip Frame 25
gotoAndStop (1);
Symbol 3292 MovieClip Frame 28
gotoAndStop (1);
Symbol 3293 MovieClip Frame 1
stop();
Symbol 3293 MovieClip Frame 2
stop();
Symbol 3293 MovieClip Frame 3
stop();
Symbol 3293 MovieClip Frame 4
stop();
Symbol 3316 MovieClip Frame 1
stop();
Symbol 3316 MovieClip Frame 11
stop();
Symbol 3316 MovieClip Frame 21
stop();
Symbol 3316 MovieClip Frame 31
stop();
Symbol 3328 MovieClip Frame 1
stop();
Symbol 3328 MovieClip Frame 2
stop();
Symbol 3336 MovieClip Frame 1
stop();
Symbol 3336 MovieClip Frame 2
stop();
Symbol 3339 MovieClip Frame 1
stop();
Symbol 3339 MovieClip Frame 2
stop();
Symbol 3342 MovieClip Frame 1
stop();
Symbol 3342 MovieClip Frame 2
stop();
Symbol 3345 MovieClip Frame 1
stop();
Symbol 3345 MovieClip Frame 2
stop();
Symbol 3351 MovieClip Frame 1
stop();
Symbol 3351 MovieClip Frame 19
stop();
Instance of Symbol 3328 MovieClip "wicon_1" in Symbol 3352 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 3339 MovieClip "wicon_2" in Symbol 3352 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 3342 MovieClip "wicon_3" in Symbol 3352 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 3345 MovieClip "wicon_4" in Symbol 3352 MovieClip Frame 1
/* no clip actions */
Symbol 3361 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 3365 MovieClip [#BGfull] Frame 1
#initclip 29 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 3370 MovieClip [bossBar] Frame 1
#initclip 28 Object.registerClass("bossBar", BossBarClass); #endinitclip
Symbol 3377 MovieClip Frame 1
stop();
Symbol 3377 MovieClip Frame 2
stop();
Symbol 3377 MovieClip Frame 3
stop();
Symbol 3378 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("breef"); } else if (!_global.bIsGotoMenuAfterGame) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 3380 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 3384 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 3386 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3 803 1102 1400 1708 2025 2215 2589 3347 3348
Symbol 3 ButtonUses:2Used by:Timeline
Symbol 4 FontUsed by:5
Symbol 5 EditableTextUses:4Used by:10
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:10
Symbol 8 GraphicUsed by:9 3054 3056
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:5 7 9Used by:Timeline
Symbol 11 FontUsed by:12 16
Symbol 12 EditableTextUses:11Used by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 EditableTextUses:11Used by:62
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [char_1]Uses:18Used by:62
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClip [char_2]Uses:21Used by:62
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClip [char_3]Uses:24Used by:62
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClip [char_4]Uses:27Used by:62
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClip [char_5]Uses:30Used by:62
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClip [char_6]Uses:33Used by:62
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClip [char_7]Uses:36Used by:62
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClip [char_8]Uses:39Used by:62
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClip [char_9]Uses:42Used by:62
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [char_l]Uses:45Used by:62
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [char_e]Uses:48Used by:62
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip [char_v]Uses:51Used by:62
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [char_ll]Uses:54Used by:62
Symbol 56 MovieClipUsed by:60 61
Symbol 57 GraphicUsed by:58 531
Symbol 58 MovieClipUses:57Used by:59 271 402 440 494 1946 1950 2219 2376 2381 2386 2395 2404 2409 2415 2419 2442 2445 2593 2599 2605 2611 2616 2621 2626 2632 2638 2643 2648 2674 2683 2701 2710 2716 2732 2741 2764 2772 2780 2786 2790 2794 2800 2804 2808 2811 2816 2820 2822 2826 2831 2834 2837 2841 2844 2850 2856 2868 2888 2893 2895 2899 2902 2904 2916 2921 2927 2931 2940 2944 2950 2951 2957 2963 2967 2968 2976 2977 2983 2989 2995 2996 3002 3007 3012 3017 3020
Symbol 59 MovieClipUses:58Used by:60 61 271 440 494 1856 1871 1946 1951 1952 1953 1954 1956 1957 1988 2003 2028 2030 2032 2034 2036 2038 2040 2042 2044 2080 2137 2138 2139 2140 2142 2143 2144 2205 2206 2207 2208 2209 2210 2211 2215 2221 2222 2223 2231 2243 2245 2246 2248 2250 2252 2271 2274 2275 2277 2369 2420 2422 2424 2426 2589 2655 2657 2659 2661 2663 2664 2665 2666 2668 2685 2687 2858 2917 2970 3060 3365  Timeline
Symbol 60 MovieClip [MovieAnimation1]Uses:56 59Used by:62
Symbol 61 MovieClip [MovieAnimation2]Uses:56 59Used by:62
Symbol 62 MovieClipUses:16 19 22 25 28 31 34 37 40 43 46 49 52 55 60 61Used by:Timeline
Symbol 63 ShapeTweeningUsed by:68
Symbol 64 ShapeTweeningUsed by:68
Symbol 65 ShapeTweeningUsed by:68
Symbol 66 ShapeTweeningUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [fireDot]Uses:63 64 65 66 67Used by:Timeline
Symbol 69 GraphicUsed by:202 1854 2367
Symbol 70 GraphicUsed by:202 2367
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Symbol 1910 GraphicUsed by:1911
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Symbol 1946 MovieClip [mcMinivan1]Uses:442 1914 58 59 1915 455 1916 397 447 450 1918 1920 1922 1924 1926 1928 1930 1932 1934 1936 1938 1940 481 482 483 484 229 182 1941 184 185 186 489 1945Used by:Timeline
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Symbol 3388 MovieClip [__Packages.movingObject]
Symbol 3389 MovieClip [__Packages.damagableObject]
Symbol 3390 MovieClip [__Packages.tankClass]
Symbol 3391 MovieClip [__Packages.enemyClass]
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Symbol 3393 MovieClip [__Packages.queue]
Symbol 3394 MovieClip [__Packages.bonus]
Symbol 3395 MovieClip [__Packages.cannon]
Symbol 3396 MovieClip [__Packages.weapon]
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Symbol 3398 MovieClip [__Packages.newWeapon]
Symbol 3399 MovieClip [__Packages.soundCollector]
Symbol 3400 MovieClip [__Packages.BossBarClass]
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Symbol 1948 GraphicUses:1947Used by:1949
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Symbol 1951 MovieClip [player]Uses:59Used by:3365  Timeline
Symbol 1952 MovieClip [enemy]Uses:59Used by:Timeline
Symbol 1953 MovieClip [bullet]Uses:59Used by:Timeline
Symbol 1954 MovieClip [queue]Uses:59Used by:Timeline
Symbol 1955 GraphicUsed by:1956
Symbol 1956 MovieClip [circle_way]Uses:1955 59Used by:Timeline
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Symbol 1959 GraphicUses:1958Used by:1962
Symbol 1960 ShapeTweeningUsed by:1962
Symbol 1961 GraphicUsed by:1962
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Symbol 1964 Sound [w_saw]Used by:1988
Symbol 1965 Sound [w_siper]Used by:1988
Symbol 1966 Sound [w_assault]Used by:1988
Symbol 1967 Sound [w_reload]Used by:1988
Symbol 1968 Sound [w_reloaded]Used by:1988
Symbol 1969 Sound [hum5]Used by:1988
Symbol 1970 Sound [hum6]Used by:1988
Symbol 1971 Sound [hum1]Used by:1988
Symbol 1972 Sound [hum2]Used by:1988
Symbol 1973 Sound [hum3]Used by:1988
Symbol 1974 Sound [hum4]Used by:1988
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Symbol 1976 Sound [eexplode]Used by:1988
Symbol 1977 Sound [wood]Used by:1988
Symbol 1978 Sound [s_weapon0]Used by:1988
Symbol 1979 Sound [s_rocket2]Used by:1988
Symbol 1980 Sound [w_noammo]Used by:1988
Symbol 1981 Sound [heli]Used by:1988
Symbol 1982 Sound [menu]Used by:1988
Symbol 1983 Sound [gameOver]Used by:1988
Symbol 1984 Sound [levelCompleted]Used by:1988
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Symbol 3217 GraphicUses:3216Used by:3218
Symbol 3218 MovieClipUses:3217Used by:3221
Symbol 3219 BitmapUsed by:3220
Symbol 3220 GraphicUses:3219Used by:3221
Symbol 3221 MovieClipUses:3218 3220 3193Used by:3222
Symbol 3222 MovieClipUses:3194 3215 3221Used by:3293
Symbol 3223 BitmapUsed by:3224
Symbol 3224 GraphicUses:3223Used by:3225 3250 3256
Symbol 3225 MovieClipUses:3224Used by:3257
Symbol 3226 BitmapUsed by:3227
Symbol 3227 GraphicUses:3226Used by:3250
Symbol 3228 BitmapUsed by:3229
Symbol 3229 GraphicUses:3228Used by:3250
Symbol 3230 BitmapUsed by:3231
Symbol 3231 GraphicUses:3230Used by:3250
Symbol 3232 BitmapUsed by:3233
Symbol 3233 GraphicUses:3232Used by:3250
Symbol 3234 BitmapUsed by:3235
Symbol 3235 GraphicUses:3234Used by:3250
Symbol 3236 BitmapUsed by:3237
Symbol 3237 GraphicUses:3236Used by:3250
Symbol 3238 BitmapUsed by:3239
Symbol 3239 GraphicUses:3238Used by:3250
Symbol 3240 BitmapUsed by:3241
Symbol 3241 GraphicUses:3240Used by:3250
Symbol 3242 BitmapUsed by:3243
Symbol 3243 GraphicUses:3242Used by:3250
Symbol 3244 BitmapUsed by:3245
Symbol 3245 GraphicUses:3244Used by:3250
Symbol 3246 BitmapUsed by:3247
Symbol 3247 GraphicUses:3246Used by:3250
Symbol 3248 BitmapUsed by:3249
Symbol 3249 GraphicUses:3248Used by:3250
Symbol 3250 MovieClipUses:3224 3227 3229 3231 3233 3235 3237 3239 3241 3243 3245 3247 3249Used by:3257
Symbol 3251 BitmapUsed by:3252
Symbol 3252 GraphicUses:3251Used by:3253
Symbol 3253 MovieClipUses:3252Used by:3256
Symbol 3254 BitmapUsed by:3255
Symbol 3255 GraphicUses:3254Used by:3256
Symbol 3256 MovieClipUses:3253 3255 3224Used by:3257
Symbol 3257 MovieClipUses:3225 3250 3256Used by:3293
Symbol 3258 BitmapUsed by:3259
Symbol 3259 GraphicUses:3258Used by:3260 3285 3291
Symbol 3260 MovieClipUses:3259Used by:3292
Symbol 3261 BitmapUsed by:3262
Symbol 3262 GraphicUses:3261Used by:3285
Symbol 3263 BitmapUsed by:3264
Symbol 3264 GraphicUses:3263Used by:3285
Symbol 3265 BitmapUsed by:3266
Symbol 3266 GraphicUses:3265Used by:3285
Symbol 3267 BitmapUsed by:3268
Symbol 3268 GraphicUses:3267Used by:3285
Symbol 3269 BitmapUsed by:3270
Symbol 3270 GraphicUses:3269Used by:3285
Symbol 3271 BitmapUsed by:3272
Symbol 3272 GraphicUses:3271Used by:3285
Symbol 3273 BitmapUsed by:3274
Symbol 3274 GraphicUses:3273Used by:3285
Symbol 3275 BitmapUsed by:3276
Symbol 3276 GraphicUses:3275Used by:3285
Symbol 3277 BitmapUsed by:3278
Symbol 3278 GraphicUses:3277Used by:3285
Symbol 3279 BitmapUsed by:3280
Symbol 3280 GraphicUses:3279Used by:3285
Symbol 3281 BitmapUsed by:3282
Symbol 3282 GraphicUses:3281Used by:3285
Symbol 3283 BitmapUsed by:3284
Symbol 3284 GraphicUses:3283Used by:3285
Symbol 3285 MovieClipUses:3259 3262 3264 3266 3268 3270 3272 3274 3276 3278 3280 3282 3284Used by:3292
Symbol 3286 BitmapUsed by:3287
Symbol 3287 GraphicUses:3286Used by:3288
Symbol 3288 MovieClipUses:3287Used by:3291
Symbol 3289 BitmapUsed by:3290
Symbol 3290 GraphicUses:3289Used by:3291
Symbol 3291 MovieClipUses:3288 3290 3259Used by:3292
Symbol 3292 MovieClipUses:3260 3285 3291Used by:3293
Symbol 3293 MovieClipUses:3191 3222 3257 3292Used by:3352
Symbol 3294 GraphicUsed by:3295
Symbol 3295 MovieClipUses:3294Used by:3296
Symbol 3296 MovieClipUses:3295Used by:3352
Symbol 3297 GraphicUsed by:3298
Symbol 3298 MovieClipUses:3297Used by:3299
Symbol 3299 MovieClipUses:3298Used by:3352
Symbol 3300 BitmapUsed by:3301
Symbol 3301 GraphicUses:3300Used by:3352
Symbol 3302 GraphicUsed by:3305
Symbol 3303 TextUses:1989Used by:3305
Symbol 3304 EditableTextUses:1989Used by:3305
Symbol 3305 MovieClipUses:3302 3303 3304Used by:3352
Symbol 3306 GraphicUsed by:3316
Symbol 3307 EditableTextUses:1989Used by:3316
Symbol 3308 GraphicUsed by:3316
Symbol 3309 EditableTextUses:1989Used by:3316
Symbol 3310 GraphicUsed by:3316
Symbol 3311 TextUses:1989Used by:3316
Symbol 3312 EditableTextUses:1989Used by:3316
Symbol 3313 GraphicUsed by:3316
Symbol 3314 EditableTextUses:1989Used by:3316
Symbol 3315 TextUses:1989Used by:3316
Symbol 3316 MovieClipUses:3306 3307 3308 3309 3310 3311 3312 3313 3314 3315Used by:3352
Symbol 3317 BitmapUsed by:3318
Symbol 3318 GraphicUses:3317Used by:3352
Symbol 3319 EditableTextUses:1989Used by:3320
Symbol 3320 MovieClipUses:3319Used by:3352
Symbol 3321 BitmapUsed by:3322
Symbol 3322 GraphicUses:3321Used by:3328
Symbol 3323 GraphicUsed by:3328 3339 3342 3345
Symbol 3324 ShapeTweeningUsed by:3327
Symbol 3325 ShapeTweeningUsed by:3327
Symbol 3326 GraphicUsed by:3327
Symbol 3327 MovieClipUses:3324 3325 3326Used by:3328 3339 3342 3345
Symbol 3328 MovieClipUses:3322 3323 3327Used by:3352
Symbol 3329 BitmapUsed by:3330
Symbol 3330 GraphicUses:3329Used by:3336
Symbol 3331 GraphicUsed by:3336
Symbol 3332 ShapeTweeningUsed by:3335
Symbol 3333 ShapeTweeningUsed by:3335
Symbol 3334 GraphicUsed by:3335
Symbol 3335 MovieClipUses:3332 3333 3334Used by:3336
Symbol 3336 MovieClipUses:3330 3331 3335Used by:3352
Symbol 3337 BitmapUsed by:3338
Symbol 3338 GraphicUses:3337Used by:3339
Symbol 3339 MovieClipUses:3338 3323 3327Used by:3352
Symbol 3340 BitmapUsed by:3341
Symbol 3341 GraphicUses:3340Used by:3342
Symbol 3342 MovieClipUses:3341 3323 3327Used by:3352
Symbol 3343 BitmapUsed by:3344
Symbol 3344 GraphicUses:3343Used by:3345
Symbol 3345 MovieClipUses:3344 3323 3327Used by:3352
Symbol 3346 MovieClipUses:787Used by:3347
Symbol 3347 MovieClipUses:3346 2Used by:3352
Symbol 3348 MovieClipUses:2Used by:3349
Symbol 3349 MovieClipUses:3348Used by:3352
Symbol 3350 MovieClipUses:787Used by:3351
Symbol 3351 MovieClipUses:3350Used by:3352
Symbol 3352 MovieClipUses:3293 3296 3299 3301 3305 3316 3318 3320 3328 3336 3339 3342 3345 3347 3349 3351Used by:Timeline
Symbol 3353 BitmapUsed by:3354
Symbol 3354 GraphicUses:3353Used by:3356
Symbol 3355 GraphicUsed by:3356 3359
Symbol 3356 MovieClipUses:3354 3355Used by:3361
Symbol 3357 BitmapUsed by:3358
Symbol 3358 GraphicUses:3357Used by:3359
Symbol 3359 MovieClipUses:3358 3355Used by:3361
Symbol 3360 GraphicUsed by:3361
Symbol 3361 ButtonUses:3356 3359 3360Used by:Timeline
Symbol 3362 GraphicUsed by:3364
Symbol 3363 MovieClipUses:2374Used by:3364
Symbol 3364 MovieClipUses:3362 3363Used by:3365
Symbol 3365 MovieClip [#BGfull]Uses:3364 59 1951Used by:Timeline
Symbol 3366 GraphicUsed by:3370
Symbol 3367 GraphicUsed by:3368
Symbol 3368 MovieClipUses:3367Used by:3370
Symbol 3369 GraphicUsed by:3370
Symbol 3370 MovieClip [bossBar]Uses:3366 3368 3369Used by:Timeline
Symbol 3371 BitmapUsed by:3372
Symbol 3372 GraphicUses:3371Used by:3377
Symbol 3373 BitmapUsed by:3374
Symbol 3374 GraphicUses:3373Used by:3377
Symbol 3375 BitmapUsed by:3376
Symbol 3376 GraphicUses:3375Used by:3377
Symbol 3377 MovieClipUses:3372 3374 3376Used by:3379
Symbol 3378 ButtonUses:3078 3080 3040Used by:3379
Symbol 3379 MovieClipUses:3074 3075 3377 3378 3082 3051Used by:3380
Symbol 3380 MovieClipUses:3379Used by:Timeline
Symbol 3381 BitmapUsed by:3382
Symbol 3382 GraphicUses:3381Used by:3383
Symbol 3383 MovieClipUses:3382Used by:3385
Symbol 3384 ButtonUses:3078 3080 3040Used by:3385
Symbol 3385 MovieClipUses:3074 3075 3082 3383 3384 3051Used by:3386
Symbol 3386 MovieClipUses:3385Used by:Timeline

Instance Names

"error"Frame 2Symbol 12 EditableText
"parsingDataMC"Frame 6Symbol 3031 MovieClip
"btn_sound"Frame 8Symbol 3057 MovieClip
"soundStarter"Frame 8Symbol 3059 MovieClip
"soundz"Frame 8Symbol 3060 MovieClip [#soundz]
"playBtn"Frame 9Symbol 3073 Button
"textBar1"Frame 11Symbol 3160 MovieClip
"textBar2"Frame 11Symbol 3160 MovieClip
"textBar3"Frame 11Symbol 3160 MovieClip
"gui"Frame 11Symbol 3352 MovieClip
"charCont"Frame 11Symbol 59 MovieClip
"bg"Frame 12Symbol 3365 MovieClip [#BGfull]
"bossBar"Frame 12Symbol 3370 MovieClip [bossBar]
"wndComplete"Frame 12Symbol 3380 MovieClip
"wndPause"Frame 12Symbol 3386 MovieClip
"tf"Symbol 10 MovieClip Frame 1Symbol 5 EditableText
"bar"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"char"Symbol 60 MovieClip [MovieAnimation1] Frame 1Symbol 56 MovieClip
"char"Symbol 61 MovieClip [MovieAnimation2] Frame 1Symbol 56 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 1Symbol 74 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 11Symbol 91 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 17Symbol 99 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 23Symbol 107 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 29Symbol 116 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 36Symbol 107 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 42Symbol 99 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 48Symbol 91 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 50Symbol 74 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 79Symbol 116 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 85Symbol 107 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 91Symbol 99 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 95Symbol 91 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 96Symbol 74 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 171Symbol 91 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 177Symbol 99 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 183Symbol 107 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 189Symbol 116 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 192Symbol 107 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 198Symbol 99 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 202Symbol 91 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 203Symbol 74 MovieClip
"body"Symbol 202 MovieClip [helicopter_1] Frame 275Symbol 107 MovieClip
"body"Symbol 271 MovieClip [mcCar] Frame 1Symbol 204 MovieClip
"ex1"Symbol 271 MovieClip [mcCar] Frame 1Symbol 58 MovieClip
"head"Symbol 271 MovieClip [mcCar] Frame 1Symbol 59 MovieClip
"die"Symbol 271 MovieClip [mcCar] Frame 39Symbol 269 MovieClip
"body"Symbol 271 MovieClip [mcCar] Frame 63Symbol 204 MovieClip
"head"Symbol 271 MovieClip [mcCar] Frame 63Symbol 59 MovieClip
"body"Symbol 362 MovieClip [bHBig] Frame 1Symbol 273 MovieClip
"body"Symbol 386 MovieClip [bHMed] Frame 1Symbol 273 MovieClip
"body"Symbol 396 MovieClip [bHSmall] Frame 1Symbol 273 MovieClip
"body"Symbol 402 MovieClip [2house_plane4] Frame 1Symbol 398 MovieClip
"ex1"Symbol 402 MovieClip [2house_plane4] Frame 1Symbol 58 MovieClip
"body"Symbol 440 MovieClip [SWAT] Frame 1Symbol 406 MovieClip
"ex1"Symbol 440 MovieClip [SWAT] Frame 1Symbol 58 MovieClip
"head"Symbol 440 MovieClip [SWAT] Frame 1Symbol 59 MovieClip
"die"Symbol 440 MovieClip [SWAT] Frame 47Symbol 439 MovieClip
"body"Symbol 494 MovieClip [mcMinivan] Frame 1Symbol 442 MovieClip
"ex1"Symbol 494 MovieClip [mcMinivan] Frame 1Symbol 58 MovieClip
"head"Symbol 494 MovieClip [mcMinivan] Frame 1Symbol 59 MovieClip
"die"Symbol 494 MovieClip [mcMinivan] Frame 108Symbol 489 MovieClip
"body"Symbol 494 MovieClip [mcMinivan] Frame 132Symbol 442 MovieClip
"head"Symbol 494 MovieClip [mcMinivan] Frame 132Symbol 59 MovieClip
"head"Symbol 710 MovieClip [2mcSoldier_L1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 710 MovieClip [2mcSoldier_L1] Frame 1Symbol 533 MovieClip
"body"Symbol 710 MovieClip [2mcSoldier_L1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 710 MovieClip [2mcSoldier_L1] Frame 296Symbol 533 MovieClip
"body"Symbol 710 MovieClip [2mcSoldier_L1] Frame 296Symbol 534 MovieClip
"head"Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 1Symbol 533 MovieClip
"body"Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 367Symbol 533 MovieClip
"body"Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 367Symbol 534 MovieClip
"head"Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 1Symbol 533 MovieClip
"body"Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 376Symbol 533 MovieClip
"body"Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 376Symbol 534 MovieClip
"head"Symbol 713 MovieClip [2mcSoldier_L2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 713 MovieClip [2mcSoldier_L2] Frame 1Symbol 533 MovieClip
"body"Symbol 713 MovieClip [2mcSoldier_L2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 713 MovieClip [2mcSoldier_L2] Frame 313Symbol 533 MovieClip
"body"Symbol 713 MovieClip [2mcSoldier_L2] Frame 313Symbol 534 MovieClip
"head"Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 1Symbol 533 MovieClip
"body"Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 1Symbol 534 MovieClip
"klop"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 1Symbol 533 MovieClip
"body"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 1Symbol 534 MovieClip
"head"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 224Symbol 533 MovieClip
"body"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 224Symbol 534 MovieClip
"klop"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 1Symbol 533 MovieClip
"body"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 1Symbol 534 MovieClip
"head"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 224Symbol 533 MovieClip
"body"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 224Symbol 534 MovieClip
"head"Symbol 784 MovieClip [2mcSoldier_L3] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 784 MovieClip [2mcSoldier_L3] Frame 1Symbol 533 MovieClip
"body"Symbol 784 MovieClip [2mcSoldier_L3] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 784 MovieClip [2mcSoldier_L3] Frame 611Symbol 533 MovieClip
"body"Symbol 784 MovieClip [2mcSoldier_L3] Frame 611Symbol 534 MovieClip
"head"Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 1Symbol 533 MovieClip
"body"Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 511Symbol 533 MovieClip
"body"Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 511Symbol 534 MovieClip
"head"Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 1Symbol 533 MovieClip
"body"Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 522Symbol 533 MovieClip
"body"Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 522Symbol 534 MovieClip
"head"Symbol 788 MovieClip [2mcSoldier_L4] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 788 MovieClip [2mcSoldier_L4] Frame 1Symbol 533 MovieClip
"body"Symbol 788 MovieClip [2mcSoldier_L4] Frame 1Symbol 534 MovieClip
"head"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 1Symbol 533 MovieClip
"body"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 1Symbol 534 MovieClip
"head"Symbol 790 MovieClip [2mcSoldier_P1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 790 MovieClip [2mcSoldier_P1] Frame 1Symbol 533 MovieClip
"body"Symbol 790 MovieClip [2mcSoldier_P1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 790 MovieClip [2mcSoldier_P1] Frame 297Symbol 533 MovieClip
"body"Symbol 790 MovieClip [2mcSoldier_P1] Frame 297Symbol 534 MovieClip
"head"Symbol 791 MovieClip [2mcSoldier_P2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 791 MovieClip [2mcSoldier_P2] Frame 1Symbol 533 MovieClip
"body"Symbol 791 MovieClip [2mcSoldier_P2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 791 MovieClip [2mcSoldier_P2] Frame 313Symbol 533 MovieClip
"body"Symbol 791 MovieClip [2mcSoldier_P2] Frame 313Symbol 534 MovieClip
"head"Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 1Symbol 533 MovieClip
"body"Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 1Symbol 534 MovieClip
"klop"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 1Symbol 533 MovieClip
"body"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 1Symbol 534 MovieClip
"head"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 224Symbol 533 MovieClip
"body"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 224Symbol 534 MovieClip
"klop"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 1Symbol 533 MovieClip
"body"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 1Symbol 534 MovieClip
"head"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 11Symbol 532 MovieClip
"hitBody"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 225Symbol 533 MovieClip
"body"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 225Symbol 534 MovieClip
"head"Symbol 795 MovieClip [2mcSoldier_P3] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 795 MovieClip [2mcSoldier_P3] Frame 1Symbol 533 MovieClip
"body"Symbol 795 MovieClip [2mcSoldier_P3] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 795 MovieClip [2mcSoldier_P3] Frame 548Symbol 533 MovieClip
"body"Symbol 795 MovieClip [2mcSoldier_P3] Frame 548Symbol 534 MovieClip
"head"Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 1Symbol 533 MovieClip
"body"Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 511Symbol 533 MovieClip
"body"Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 511Symbol 534 MovieClip
"head"Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 1Symbol 533 MovieClip
"body"Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 522Symbol 533 MovieClip
"body"Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 522Symbol 534 MovieClip
"head"Symbol 798 MovieClip [2mcSoldier_P4] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 798 MovieClip [2mcSoldier_P4] Frame 1Symbol 533 MovieClip
"body"Symbol 798 MovieClip [2mcSoldier_P4] Frame 1Symbol 534 MovieClip
"head"Symbol 803 MovieClip [2mcSoldier_window] Frame 1Symbol 532 MovieClip
"body"Symbol 803 MovieClip [2mcSoldier_window] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 803 MovieClip [2mcSoldier_window] Frame 1Symbol 533 MovieClip
"body"Symbol 803 MovieClip [2mcSoldier_window] Frame 171Symbol 534 MovieClip
"hitBody"Symbol 803 MovieClip [2mcSoldier_window] Frame 171Symbol 533 MovieClip
"head"Symbol 804 MovieClip [2mcSoldier] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 804 MovieClip [2mcSoldier] Frame 1Symbol 533 MovieClip
"body"Symbol 804 MovieClip [2mcSoldier] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 804 MovieClip [2mcSoldier] Frame 22Symbol 533 MovieClip
"body"Symbol 804 MovieClip [2mcSoldier] Frame 22Symbol 534 MovieClip
"head"Symbol 1013 MovieClip [3mcSoldier_L1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1013 MovieClip [3mcSoldier_L1] Frame 1Symbol 533 MovieClip
"body"Symbol 1013 MovieClip [3mcSoldier_L1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1013 MovieClip [3mcSoldier_L1] Frame 296Symbol 533 MovieClip
"body"Symbol 1013 MovieClip [3mcSoldier_L1] Frame 296Symbol 534 MovieClip
"head"Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 367Symbol 533 MovieClip
"body"Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 367Symbol 534 MovieClip
"head"Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 376Symbol 533 MovieClip
"body"Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 376Symbol 534 MovieClip
"head"Symbol 1016 MovieClip [3mcSoldier_L2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1016 MovieClip [3mcSoldier_L2] Frame 1Symbol 533 MovieClip
"body"Symbol 1016 MovieClip [3mcSoldier_L2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1016 MovieClip [3mcSoldier_L2] Frame 313Symbol 533 MovieClip
"body"Symbol 1016 MovieClip [3mcSoldier_L2] Frame 313Symbol 534 MovieClip
"head"Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 1Symbol 534 MovieClip
"klop"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 1Symbol 533 MovieClip
"body"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 1Symbol 534 MovieClip
"head"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 224Symbol 533 MovieClip
"body"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 224Symbol 534 MovieClip
"klop"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 1Symbol 533 MovieClip
"body"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 1Symbol 534 MovieClip
"head"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 224Symbol 533 MovieClip
"body"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 224Symbol 534 MovieClip
"head"Symbol 1087 MovieClip [3mcSoldier_L3] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1087 MovieClip [3mcSoldier_L3] Frame 1Symbol 533 MovieClip
"body"Symbol 1087 MovieClip [3mcSoldier_L3] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1087 MovieClip [3mcSoldier_L3] Frame 611Symbol 533 MovieClip
"body"Symbol 1087 MovieClip [3mcSoldier_L3] Frame 611Symbol 534 MovieClip
"head"Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 511Symbol 533 MovieClip
"body"Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 511Symbol 534 MovieClip
"head"Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 522Symbol 533 MovieClip
"body"Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 522Symbol 534 MovieClip
"head"Symbol 1090 MovieClip [3mcSoldier_L4] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1090 MovieClip [3mcSoldier_L4] Frame 1Symbol 533 MovieClip
"body"Symbol 1090 MovieClip [3mcSoldier_L4] Frame 1Symbol 534 MovieClip
"head"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 1Symbol 534 MovieClip
"head"Symbol 1092 MovieClip [3mcSoldier_P1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1092 MovieClip [3mcSoldier_P1] Frame 1Symbol 533 MovieClip
"body"Symbol 1092 MovieClip [3mcSoldier_P1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1092 MovieClip [3mcSoldier_P1] Frame 297Symbol 533 MovieClip
"body"Symbol 1092 MovieClip [3mcSoldier_P1] Frame 297Symbol 534 MovieClip
"head"Symbol 1093 MovieClip [3mcSoldier_P2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1093 MovieClip [3mcSoldier_P2] Frame 1Symbol 533 MovieClip
"body"Symbol 1093 MovieClip [3mcSoldier_P2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1093 MovieClip [3mcSoldier_P2] Frame 313Symbol 533 MovieClip
"body"Symbol 1093 MovieClip [3mcSoldier_P2] Frame 313Symbol 534 MovieClip
"head"Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 1Symbol 534 MovieClip
"klop"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 1Symbol 533 MovieClip
"body"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 1Symbol 534 MovieClip
"head"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 224Symbol 533 MovieClip
"body"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 224Symbol 534 MovieClip
"klop"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 1Symbol 533 MovieClip
"body"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 1Symbol 534 MovieClip
"head"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 11Symbol 532 MovieClip
"hitBody"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 225Symbol 533 MovieClip
"body"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 225Symbol 534 MovieClip
"head"Symbol 1097 MovieClip [3mcSoldier_P3] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1097 MovieClip [3mcSoldier_P3] Frame 1Symbol 533 MovieClip
"body"Symbol 1097 MovieClip [3mcSoldier_P3] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1097 MovieClip [3mcSoldier_P3] Frame 548Symbol 533 MovieClip
"body"Symbol 1097 MovieClip [3mcSoldier_P3] Frame 548Symbol 534 MovieClip
"head"Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 511Symbol 533 MovieClip
"body"Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 511Symbol 534 MovieClip
"head"Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 522Symbol 533 MovieClip
"body"Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 522Symbol 534 MovieClip
"head"Symbol 1100 MovieClip [3mcSoldier_P4] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1100 MovieClip [3mcSoldier_P4] Frame 1Symbol 533 MovieClip
"body"Symbol 1100 MovieClip [3mcSoldier_P4] Frame 1Symbol 534 MovieClip
"head"Symbol 1102 MovieClip [3mcSoldier_window] Frame 1Symbol 532 MovieClip
"body"Symbol 1102 MovieClip [3mcSoldier_window] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1102 MovieClip [3mcSoldier_window] Frame 1Symbol 533 MovieClip
"body"Symbol 1102 MovieClip [3mcSoldier_window] Frame 171Symbol 534 MovieClip
"hitBody"Symbol 1102 MovieClip [3mcSoldier_window] Frame 171Symbol 533 MovieClip
"head"Symbol 1103 MovieClip [3mcSoldier] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1103 MovieClip [3mcSoldier] Frame 1Symbol 533 MovieClip
"body"Symbol 1103 MovieClip [3mcSoldier] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1103 MovieClip [3mcSoldier] Frame 22Symbol 533 MovieClip
"body"Symbol 1103 MovieClip [3mcSoldier] Frame 22Symbol 534 MovieClip
"head"Symbol 1311 MovieClip [4mcSoldier_L1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1311 MovieClip [4mcSoldier_L1] Frame 1Symbol 533 MovieClip
"body"Symbol 1311 MovieClip [4mcSoldier_L1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1311 MovieClip [4mcSoldier_L1] Frame 296Symbol 533 MovieClip
"body"Symbol 1311 MovieClip [4mcSoldier_L1] Frame 296Symbol 534 MovieClip
"head"Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 367Symbol 533 MovieClip
"body"Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 367Symbol 534 MovieClip
"head"Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 376Symbol 533 MovieClip
"body"Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 376Symbol 534 MovieClip
"head"Symbol 1314 MovieClip [4mcSoldier_L2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1314 MovieClip [4mcSoldier_L2] Frame 1Symbol 533 MovieClip
"body"Symbol 1314 MovieClip [4mcSoldier_L2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1314 MovieClip [4mcSoldier_L2] Frame 313Symbol 533 MovieClip
"body"Symbol 1314 MovieClip [4mcSoldier_L2] Frame 313Symbol 534 MovieClip
"head"Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 1Symbol 534 MovieClip
"klop"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 1Symbol 533 MovieClip
"body"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 1Symbol 534 MovieClip
"head"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 224Symbol 533 MovieClip
"body"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 224Symbol 534 MovieClip
"klop"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 1Symbol 533 MovieClip
"body"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 1Symbol 534 MovieClip
"head"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 224Symbol 533 MovieClip
"body"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 224Symbol 534 MovieClip
"head"Symbol 1385 MovieClip [4mcSoldier_L3] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1385 MovieClip [4mcSoldier_L3] Frame 1Symbol 533 MovieClip
"body"Symbol 1385 MovieClip [4mcSoldier_L3] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1385 MovieClip [4mcSoldier_L3] Frame 611Symbol 533 MovieClip
"body"Symbol 1385 MovieClip [4mcSoldier_L3] Frame 611Symbol 534 MovieClip
"head"Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 511Symbol 533 MovieClip
"body"Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 511Symbol 534 MovieClip
"head"Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 522Symbol 533 MovieClip
"body"Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 522Symbol 534 MovieClip
"head"Symbol 1388 MovieClip [4mcSoldier_L4] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1388 MovieClip [4mcSoldier_L4] Frame 1Symbol 533 MovieClip
"body"Symbol 1388 MovieClip [4mcSoldier_L4] Frame 1Symbol 534 MovieClip
"head"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 1Symbol 534 MovieClip
"head"Symbol 1390 MovieClip [4mcSoldier_P1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1390 MovieClip [4mcSoldier_P1] Frame 1Symbol 533 MovieClip
"body"Symbol 1390 MovieClip [4mcSoldier_P1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1390 MovieClip [4mcSoldier_P1] Frame 297Symbol 533 MovieClip
"body"Symbol 1390 MovieClip [4mcSoldier_P1] Frame 297Symbol 534 MovieClip
"head"Symbol 1391 MovieClip [4mcSoldier_P2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1391 MovieClip [4mcSoldier_P2] Frame 1Symbol 533 MovieClip
"body"Symbol 1391 MovieClip [4mcSoldier_P2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1391 MovieClip [4mcSoldier_P2] Frame 313Symbol 533 MovieClip
"body"Symbol 1391 MovieClip [4mcSoldier_P2] Frame 313Symbol 534 MovieClip
"head"Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 1Symbol 534 MovieClip
"klop"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 1Symbol 533 MovieClip
"body"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 1Symbol 534 MovieClip
"head"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 224Symbol 533 MovieClip
"body"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 224Symbol 534 MovieClip
"klop"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 1Symbol 533 MovieClip
"body"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 1Symbol 534 MovieClip
"head"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 11Symbol 532 MovieClip
"hitBody"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 225Symbol 533 MovieClip
"body"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 225Symbol 534 MovieClip
"head"Symbol 1395 MovieClip [4mcSoldier_P3] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1395 MovieClip [4mcSoldier_P3] Frame 1Symbol 533 MovieClip
"body"Symbol 1395 MovieClip [4mcSoldier_P3] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1395 MovieClip [4mcSoldier_P3] Frame 548Symbol 533 MovieClip
"body"Symbol 1395 MovieClip [4mcSoldier_P3] Frame 548Symbol 534 MovieClip
"head"Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 511Symbol 533 MovieClip
"body"Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 511Symbol 534 MovieClip
"head"Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 522Symbol 533 MovieClip
"body"Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 522Symbol 534 MovieClip
"head"Symbol 1398 MovieClip [4mcSoldier_P4] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1398 MovieClip [4mcSoldier_P4] Frame 1Symbol 533 MovieClip
"body"Symbol 1398 MovieClip [4mcSoldier_P4] Frame 1Symbol 534 MovieClip
"head"Symbol 1400 MovieClip [4mcSoldier_window] Frame 1Symbol 532 MovieClip
"body"Symbol 1400 MovieClip [4mcSoldier_window] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1400 MovieClip [4mcSoldier_window] Frame 1Symbol 533 MovieClip
"body"Symbol 1400 MovieClip [4mcSoldier_window] Frame 171Symbol 534 MovieClip
"hitBody"Symbol 1400 MovieClip [4mcSoldier_window] Frame 171Symbol 533 MovieClip
"head"Symbol 1401 MovieClip [4mcSoldier] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1401 MovieClip [4mcSoldier] Frame 1Symbol 533 MovieClip
"body"Symbol 1401 MovieClip [4mcSoldier] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1401 MovieClip [4mcSoldier] Frame 22Symbol 533 MovieClip
"body"Symbol 1401 MovieClip [4mcSoldier] Frame 22Symbol 534 MovieClip
"head"Symbol 1609 MovieClip [5mcSoldier_L1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1609 MovieClip [5mcSoldier_L1] Frame 1Symbol 533 MovieClip
"body"Symbol 1609 MovieClip [5mcSoldier_L1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1609 MovieClip [5mcSoldier_L1] Frame 296Symbol 533 MovieClip
"body"Symbol 1609 MovieClip [5mcSoldier_L1] Frame 296Symbol 534 MovieClip
"head"Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 367Symbol 533 MovieClip
"body"Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 367Symbol 534 MovieClip
"head"Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 376Symbol 533 MovieClip
"body"Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 376Symbol 534 MovieClip
"head"Symbol 1612 MovieClip [5mcSoldier_L2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1612 MovieClip [5mcSoldier_L2] Frame 1Symbol 533 MovieClip
"body"Symbol 1612 MovieClip [5mcSoldier_L2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1612 MovieClip [5mcSoldier_L2] Frame 313Symbol 533 MovieClip
"body"Symbol 1612 MovieClip [5mcSoldier_L2] Frame 313Symbol 534 MovieClip
"head"Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 1Symbol 534 MovieClip
"klop"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 1Symbol 533 MovieClip
"body"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 1Symbol 534 MovieClip
"head"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 224Symbol 533 MovieClip
"body"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 224Symbol 534 MovieClip
"klop"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 1Symbol 533 MovieClip
"body"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 1Symbol 534 MovieClip
"head"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 224Symbol 533 MovieClip
"body"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 224Symbol 534 MovieClip
"head"Symbol 1683 MovieClip [5mcSoldier_L3] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1683 MovieClip [5mcSoldier_L3] Frame 1Symbol 533 MovieClip
"body"Symbol 1683 MovieClip [5mcSoldier_L3] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1683 MovieClip [5mcSoldier_L3] Frame 611Symbol 533 MovieClip
"body"Symbol 1683 MovieClip [5mcSoldier_L3] Frame 611Symbol 534 MovieClip
"head"Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 511Symbol 533 MovieClip
"body"Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 511Symbol 534 MovieClip
"head"Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 522Symbol 533 MovieClip
"body"Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 522Symbol 534 MovieClip
"head"Symbol 1686 MovieClip [5mcSoldier_L4] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1686 MovieClip [5mcSoldier_L4] Frame 1Symbol 533 MovieClip
"body"Symbol 1686 MovieClip [5mcSoldier_L4] Frame 1Symbol 534 MovieClip
"head"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 1Symbol 534 MovieClip
"head"Symbol 1688 MovieClip [5mcSoldier_P1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1688 MovieClip [5mcSoldier_P1] Frame 1Symbol 533 MovieClip
"body"Symbol 1688 MovieClip [5mcSoldier_P1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1688 MovieClip [5mcSoldier_P1] Frame 297Symbol 533 MovieClip
"body"Symbol 1688 MovieClip [5mcSoldier_P1] Frame 297Symbol 534 MovieClip
"head"Symbol 1689 MovieClip [5mcSoldier_P2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1689 MovieClip [5mcSoldier_P2] Frame 1Symbol 533 MovieClip
"body"Symbol 1689 MovieClip [5mcSoldier_P2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1689 MovieClip [5mcSoldier_P2] Frame 313Symbol 533 MovieClip
"body"Symbol 1689 MovieClip [5mcSoldier_P2] Frame 313Symbol 534 MovieClip
"head"Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 1Symbol 534 MovieClip
"klop"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 1Symbol 533 MovieClip
"body"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 1Symbol 534 MovieClip
"head"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 10Symbol 532 MovieClip
"hitBody"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 224Symbol 533 MovieClip
"body"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 224Symbol 534 MovieClip
"klop"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 1Symbol 533 MovieClip
"body"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 1Symbol 534 MovieClip
"head"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 11Symbol 532 MovieClip
"hitBody"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 225Symbol 533 MovieClip
"body"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 225Symbol 534 MovieClip
"head"Symbol 1703 MovieClip [5mcSoldier_P3] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1703 MovieClip [5mcSoldier_P3] Frame 1Symbol 533 MovieClip
"body"Symbol 1703 MovieClip [5mcSoldier_P3] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1703 MovieClip [5mcSoldier_P3] Frame 548Symbol 533 MovieClip
"body"Symbol 1703 MovieClip [5mcSoldier_P3] Frame 548Symbol 534 MovieClip
"head"Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 1Symbol 533 MovieClip
"body"Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 511Symbol 533 MovieClip
"body"Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 511Symbol 534 MovieClip
"head"Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 1Symbol 533 MovieClip
"body"Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 522Symbol 533 MovieClip
"body"Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 522Symbol 534 MovieClip
"head"Symbol 1706 MovieClip [5mcSoldier_P4] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1706 MovieClip [5mcSoldier_P4] Frame 1Symbol 533 MovieClip
"body"Symbol 1706 MovieClip [5mcSoldier_P4] Frame 1Symbol 534 MovieClip
"head"Symbol 1708 MovieClip [5mcSoldier_window] Frame 1Symbol 532 MovieClip
"body"Symbol 1708 MovieClip [5mcSoldier_window] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1708 MovieClip [5mcSoldier_window] Frame 1Symbol 533 MovieClip
"body"Symbol 1708 MovieClip [5mcSoldier_window] Frame 171Symbol 534 MovieClip
"hitBody"Symbol 1708 MovieClip [5mcSoldier_window] Frame 171Symbol 533 MovieClip
"head"Symbol 1709 MovieClip [5mcSoldier] Frame 1Symbol 532 MovieClip
"hitBody"Symbol 1709 MovieClip [5mcSoldier] Frame 1Symbol 533 MovieClip
"body"Symbol 1709 MovieClip [5mcSoldier] Frame 1Symbol 534 MovieClip
"hitBody"Symbol 1709 MovieClip [5mcSoldier] Frame 22Symbol 533 MovieClip
"body"Symbol 1709 MovieClip [5mcSoldier] Frame 22Symbol 534 MovieClip
"hitBody"Symbol 1840 MovieClip [Terror_jump] Frame 1Symbol 398 MovieClip
"body"Symbol 1840 MovieClip [Terror_jump] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 1840 MovieClip [Terror_jump] Frame 53Symbol 398 MovieClip
"body"Symbol 1840 MovieClip [Terror_jump] Frame 53Symbol 273 MovieClip
"hitBody"Symbol 1842 MovieClip [terror_jump_reserv] Frame 1Symbol 398 MovieClip
"body"Symbol 1842 MovieClip [terror_jump_reserv] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 1842 MovieClip [terror_jump_reserv] Frame 42Symbol 398 MovieClip
"body"Symbol 1842 MovieClip [terror_jump_reserv] Frame 42Symbol 273 MovieClip
"hitBody"Symbol 1854 MovieClip [SWAT_jump_1] Frame 1Symbol 398 MovieClip
"body"Symbol 1854 MovieClip [SWAT_jump_1] Frame 1Symbol 273 MovieClip
"klop"Symbol 1856 MovieClip [SWAT_jump_way] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 1869 MovieClip [SWAT_jump_4] Frame 1Symbol 398 MovieClip
"body"Symbol 1869 MovieClip [SWAT_jump_4] Frame 1Symbol 273 MovieClip
"klop"Symbol 1871 MovieClip [L1_way] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 1904 MovieClip [SWAT_jump_5] Frame 1Symbol 398 MovieClip
"body"Symbol 1904 MovieClip [SWAT_jump_5] Frame 1Symbol 273 MovieClip
"body"Symbol 1946 MovieClip [mcMinivan1] Frame 1Symbol 442 MovieClip
"ex1"Symbol 1946 MovieClip [mcMinivan1] Frame 1Symbol 58 MovieClip
"head"Symbol 1946 MovieClip [mcMinivan1] Frame 1Symbol 59 MovieClip
"die"Symbol 1946 MovieClip [mcMinivan1] Frame 108Symbol 489 MovieClip
"body"Symbol 1946 MovieClip [mcMinivan1] Frame 132Symbol 442 MovieClip
"head"Symbol 1946 MovieClip [mcMinivan1] Frame 132Symbol 59 MovieClip
"body"Symbol 1950 MovieClip [3house_plane5] Frame 1Symbol 398 MovieClip
"ex1"Symbol 1950 MovieClip [3house_plane5] Frame 1Symbol 58 MovieClip
"klop"Symbol 1956 MovieClip [circle_way] Frame 1Symbol 59 MovieClip
"body"Symbol 2003 MovieClip [empty_base] Frame 1Symbol 2002 MovieClip
"head"Symbol 2003 MovieClip [empty_base] Frame 1Symbol 59 MovieClip
"body"Symbol 2028 MovieClip [mcSight] Frame 1Symbol 2025 MovieClip
"p0"Symbol 2028 MovieClip [mcSight] Frame 1Symbol 59 MovieClip
"klop"Symbol 2030 MovieClip [house_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2032 MovieClip [L2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2034 MovieClip [L3_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2036 MovieClip [LP1_PL2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2038 MovieClip [LP2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2040 MovieClip [L1_1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2042 MovieClip [L3_1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2044 MovieClip [L3_2_way] Frame 1Symbol 59 MovieClip
"head"Symbol 2080 MovieClip [mcSoldier] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2080 MovieClip [mcSoldier] Frame 1Symbol 398 MovieClip
"body"Symbol 2080 MovieClip [mcSoldier] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2080 MovieClip [mcSoldier] Frame 22Symbol 398 MovieClip
"body"Symbol 2080 MovieClip [mcSoldier] Frame 22Symbol 273 MovieClip
"head"Symbol 2137 MovieClip [mcSoldier_L1] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2137 MovieClip [mcSoldier_L1] Frame 1Symbol 398 MovieClip
"body"Symbol 2137 MovieClip [mcSoldier_L1] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2137 MovieClip [mcSoldier_L1] Frame 296Symbol 398 MovieClip
"body"Symbol 2137 MovieClip [mcSoldier_L1] Frame 296Symbol 273 MovieClip
"head"Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 1Symbol 398 MovieClip
"body"Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 367Symbol 398 MovieClip
"body"Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 367Symbol 273 MovieClip
"head"Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 1Symbol 398 MovieClip
"body"Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 376Symbol 398 MovieClip
"body"Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 376Symbol 273 MovieClip
"head"Symbol 2140 MovieClip [mcSoldier_L2] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2140 MovieClip [mcSoldier_L2] Frame 1Symbol 398 MovieClip
"body"Symbol 2140 MovieClip [mcSoldier_L2] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2140 MovieClip [mcSoldier_L2] Frame 313Symbol 398 MovieClip
"body"Symbol 2140 MovieClip [mcSoldier_L2] Frame 313Symbol 273 MovieClip
"klop"Symbol 2142 MovieClip [L2_1_way] Frame 1Symbol 59 MovieClip
"head"Symbol 2143 MovieClip [mcSoldier_P1] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2143 MovieClip [mcSoldier_P1] Frame 1Symbol 398 MovieClip
"body"Symbol 2143 MovieClip [mcSoldier_P1] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2143 MovieClip [mcSoldier_P1] Frame 297Symbol 398 MovieClip
"body"Symbol 2143 MovieClip [mcSoldier_P1] Frame 297Symbol 273 MovieClip
"head"Symbol 2144 MovieClip [mcSoldier_P2] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2144 MovieClip [mcSoldier_P2] Frame 1Symbol 398 MovieClip
"body"Symbol 2144 MovieClip [mcSoldier_P2] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2144 MovieClip [mcSoldier_P2] Frame 313Symbol 398 MovieClip
"body"Symbol 2144 MovieClip [mcSoldier_P2] Frame 313Symbol 273 MovieClip
"head"Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 1Symbol 398 MovieClip
"body"Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 1Symbol 273 MovieClip
"head"Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 1Symbol 398 MovieClip
"body"Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 1Symbol 273 MovieClip
"head"Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 1Symbol 398 MovieClip
"body"Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 511Symbol 398 MovieClip
"body"Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 511Symbol 273 MovieClip
"head"Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 1Symbol 398 MovieClip
"body"Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 511Symbol 398 MovieClip
"body"Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 511Symbol 273 MovieClip
"head"Symbol 2209 MovieClip [mcSoldier_L3] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2209 MovieClip [mcSoldier_L3] Frame 1Symbol 398 MovieClip
"body"Symbol 2209 MovieClip [mcSoldier_L3] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2209 MovieClip [mcSoldier_L3] Frame 611Symbol 398 MovieClip
"body"Symbol 2209 MovieClip [mcSoldier_L3] Frame 611Symbol 273 MovieClip
"head"Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 1Symbol 398 MovieClip
"body"Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 522Symbol 398 MovieClip
"body"Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 522Symbol 273 MovieClip
"head"Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 1Symbol 398 MovieClip
"body"Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 522Symbol 398 MovieClip
"body"Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 522Symbol 273 MovieClip
"head"Symbol 2215 MovieClip [mcSoldier_window] Frame 1Symbol 59 MovieClip
"body"Symbol 2215 MovieClip [mcSoldier_window] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2215 MovieClip [mcSoldier_window] Frame 1Symbol 398 MovieClip
"body"Symbol 2215 MovieClip [mcSoldier_window] Frame 171Symbol 273 MovieClip
"hitBody"Symbol 2215 MovieClip [mcSoldier_window] Frame 171Symbol 398 MovieClip
"body"Symbol 2219 MovieClip [mcCar_soldier] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2219 MovieClip [mcCar_soldier] Frame 1Symbol 398 MovieClip
"ex1"Symbol 2219 MovieClip [mcCar_soldier] Frame 11Symbol 58 MovieClip
"klop"Symbol 2221 MovieClip [L4_way] Frame 1Symbol 59 MovieClip
"head"Symbol 2222 MovieClip [mcSoldier_L4] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2222 MovieClip [mcSoldier_L4] Frame 1Symbol 398 MovieClip
"body"Symbol 2222 MovieClip [mcSoldier_L4] Frame 1Symbol 273 MovieClip
"head"Symbol 2223 MovieClip [mcSoldier_P4] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2223 MovieClip [mcSoldier_P4] Frame 1Symbol 398 MovieClip
"body"Symbol 2223 MovieClip [mcSoldier_P4] Frame 1Symbol 273 MovieClip
"body"Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 1Symbol 398 MovieClip
"head"Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 96Symbol 59 MovieClip
"body"Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 96Symbol 273 MovieClip
"hitBody"Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 96Symbol 398 MovieClip
"hitBody"Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 168Symbol 398 MovieClip
"body"Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 168Symbol 273 MovieClip
"head"Symbol 2243 MovieClip [L2_Terror_jump] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2243 MovieClip [L2_Terror_jump] Frame 1Symbol 398 MovieClip
"body"Symbol 2243 MovieClip [L2_Terror_jump] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2243 MovieClip [L2_Terror_jump] Frame 72Symbol 398 MovieClip
"body"Symbol 2243 MovieClip [L2_Terror_jump] Frame 72Symbol 273 MovieClip
"klop"Symbol 2245 MovieClip [L2_jump_way] Frame 1Symbol 59 MovieClip
"head"Symbol 2246 MovieClip [P2_Terror_jump] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2246 MovieClip [P2_Terror_jump] Frame 1Symbol 398 MovieClip
"body"Symbol 2246 MovieClip [P2_Terror_jump] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2246 MovieClip [P2_Terror_jump] Frame 71Symbol 398 MovieClip
"body"Symbol 2246 MovieClip [P2_Terror_jump] Frame 71Symbol 273 MovieClip
"klop"Symbol 2248 MovieClip [L5_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2250 MovieClip [L5_1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2252 MovieClip [PL3_LP2_way] Frame 1Symbol 59 MovieClip
"shoot1"Symbol 2272 MovieClip [gun_1] Frame 1Symbol 2271 MovieClip
"klop"Symbol 2274 MovieClip [LP0_way] Frame 1Symbol 59 MovieClip
"head"Symbol 2275 MovieClip [mcSoldier_P3] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2275 MovieClip [mcSoldier_P3] Frame 1Symbol 398 MovieClip
"body"Symbol 2275 MovieClip [mcSoldier_P3] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2275 MovieClip [mcSoldier_P3] Frame 548Symbol 398 MovieClip
"body"Symbol 2275 MovieClip [mcSoldier_P3] Frame 548Symbol 273 MovieClip
"klop"Symbol 2277 MovieClip [LP2_1_way] Frame 1Symbol 59 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 1Symbol 2281 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 11Symbol 2298 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 17Symbol 2306 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 23Symbol 2314 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 29Symbol 2323 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 36Symbol 2314 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 42Symbol 2306 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 48Symbol 2298 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 50Symbol 2281 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 79Symbol 2323 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 215Symbol 2314 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 221Symbol 2306 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 225Symbol 2298 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 226Symbol 2281 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 301Symbol 2298 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 307Symbol 2306 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 313Symbol 2314 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 319Symbol 2323 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 322Symbol 2314 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 328Symbol 2306 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 332Symbol 2298 MovieClip
"body"Symbol 2367 MovieClip [helicopter_2] Frame 333Symbol 2281 MovieClip
"klop"Symbol 2369 MovieClip [LP1_1_way] Frame 1Symbol 59 MovieClip
"body"Symbol 2376 MovieClip [house_plane3] Frame 1Symbol 2371 MovieClip
"ex1"Symbol 2376 MovieClip [house_plane3] Frame 1Symbol 58 MovieClip
"body"Symbol 2381 MovieClip [house_plane3a] Frame 1Symbol 2378 MovieClip
"ex1"Symbol 2381 MovieClip [house_plane3a] Frame 1Symbol 58 MovieClip
"body"Symbol 2386 MovieClip [house_plane2a] Frame 1Symbol 2383 MovieClip
"ex1"Symbol 2386 MovieClip [house_plane2a] Frame 1Symbol 58 MovieClip
"body"Symbol 2395 MovieClip [car_plane3_R] Frame 1Symbol 2388 MovieClip
"ex1"Symbol 2395 MovieClip [car_plane3_R] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2395 MovieClip [car_plane3_R] Frame 1Symbol 58 MovieClip
"body"Symbol 2404 MovieClip [car_plane2_R] Frame 1Symbol 2397 MovieClip
"ex1"Symbol 2404 MovieClip [car_plane2_R] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2404 MovieClip [car_plane2_R] Frame 1Symbol 58 MovieClip
"body"Symbol 2409 MovieClip [house_plane2] Frame 1Symbol 2406 MovieClip
"ex1"Symbol 2409 MovieClip [house_plane2] Frame 1Symbol 58 MovieClip
"body"Symbol 2415 MovieClip [car_plane0_L_die_2] Frame 1Symbol 2411 MovieClip
"ex1"Symbol 2415 MovieClip [car_plane0_L_die_2] Frame 1Symbol 58 MovieClip
"body"Symbol 2419 MovieClip [car_plane0_L_die_1] Frame 1Symbol 2411 MovieClip
"ex1"Symbol 2419 MovieClip [car_plane0_L_die_1] Frame 1Symbol 58 MovieClip
"head"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 1Symbol 398 MovieClip
"body"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 1Symbol 273 MovieClip
"klop"Symbol 2422 MovieClip [L5_2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2424 MovieClip [L5_3_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2426 MovieClip [PL3_LP2_1_way] Frame 1Symbol 59 MovieClip
"body"Symbol 2442 MovieClip [window_5] Frame 1Symbol 273 MovieClip
"ex1"Symbol 2442 MovieClip [window_5] Frame 2Symbol 58 MovieClip
"body"Symbol 2445 MovieClip [window_2] Frame 1Symbol 273 MovieClip
"ex1"Symbol 2445 MovieClip [window_2] Frame 2Symbol 58 MovieClip
"head"Symbol 2589 MovieClip [sniper] Frame 1Symbol 59 MovieClip
"body"Symbol 2589 MovieClip [sniper] Frame 1Symbol 273 MovieClip
"hitBody"Symbol 2589 MovieClip [sniper] Frame 1Symbol 398 MovieClip
"body"Symbol 2589 MovieClip [sniper] Frame 101Symbol 273 MovieClip
"hitBody"Symbol 2589 MovieClip [sniper] Frame 101Symbol 398 MovieClip
"body"Symbol 2593 MovieClip [window_3] Frame 1Symbol 273 MovieClip
"ex1"Symbol 2593 MovieClip [window_3] Frame 2Symbol 58 MovieClip
"body"Symbol 2599 MovieClip [2house_plane_car_3] Frame 1Symbol 2595 MovieClip
"ex1"Symbol 2599 MovieClip [2house_plane_car_3] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2599 MovieClip [2house_plane_car_3] Frame 1Symbol 58 MovieClip
"body"Symbol 2605 MovieClip [window_4] Frame 1Symbol 273 MovieClip
"ex1"Symbol 2605 MovieClip [window_4] Frame 2Symbol 58 MovieClip
"body"Symbol 2611 MovieClip [2house_plane3b] Frame 1Symbol 2607 MovieClip
"ex1"Symbol 2611 MovieClip [2house_plane3b] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2611 MovieClip [2house_plane3b] Frame 1Symbol 58 MovieClip
"body"Symbol 2616 MovieClip [2house_plane3] Frame 1Symbol 2613 MovieClip
"ex1"Symbol 2616 MovieClip [2house_plane3] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2616 MovieClip [2house_plane3] Frame 1Symbol 58 MovieClip
"body"Symbol 2621 MovieClip [2house_plane3a] Frame 1Symbol 2618 MovieClip
"ex1"Symbol 2621 MovieClip [2house_plane3a] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2621 MovieClip [2house_plane3a] Frame 1Symbol 58 MovieClip
"body"Symbol 2626 MovieClip [2house_plane2] Frame 1Symbol 2623 MovieClip
"ex1"Symbol 2626 MovieClip [2house_plane2] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2626 MovieClip [2house_plane2] Frame 1Symbol 58 MovieClip
"body"Symbol 2632 MovieClip [2house_plane_car_1] Frame 1Symbol 2628 MovieClip
"ex1"Symbol 2632 MovieClip [2house_plane_car_1] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2632 MovieClip [2house_plane_car_1] Frame 1Symbol 58 MovieClip
"body"Symbol 2638 MovieClip [2house_plane2_cont] Frame 1Symbol 2634 MovieClip
"ex1"Symbol 2638 MovieClip [2house_plane2_cont] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2638 MovieClip [2house_plane2_cont] Frame 1Symbol 58 MovieClip
"body"Symbol 2643 MovieClip [2house_plane2a] Frame 1Symbol 2640 MovieClip
"ex1"Symbol 2643 MovieClip [2house_plane2a] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2643 MovieClip [2house_plane2a] Frame 1Symbol 58 MovieClip
"body"Symbol 2648 MovieClip [2house_plane1] Frame 1Symbol 2645 MovieClip
"ex1"Symbol 2648 MovieClip [2house_plane1] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2648 MovieClip [2house_plane1] Frame 1Symbol 58 MovieClip
"klop"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 1Symbol 398 MovieClip
"body"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 1Symbol 273 MovieClip
"head"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 10Symbol 59 MovieClip
"hitBody"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 224Symbol 398 MovieClip
"body"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 224Symbol 273 MovieClip
"klop"Symbol 2657 MovieClip [L2_L2_4_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2659 MovieClip [L2_L2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2661 MovieClip [L2_L2_1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2663 MovieClip [L2_L2_3_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 1Symbol 398 MovieClip
"body"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 1Symbol 273 MovieClip
"head"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 10Symbol 59 MovieClip
"hitBody"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 224Symbol 398 MovieClip
"body"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 224Symbol 273 MovieClip
"klop"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 1Symbol 398 MovieClip
"body"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 1Symbol 273 MovieClip
"head"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 11Symbol 59 MovieClip
"hitBody"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 225Symbol 398 MovieClip
"body"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 225Symbol 273 MovieClip
"klop"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 1Symbol 59 MovieClip
"hitBody"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 1Symbol 398 MovieClip
"body"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 1Symbol 273 MovieClip
"head"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 10Symbol 59 MovieClip
"hitBody"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 224Symbol 398 MovieClip
"body"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 224Symbol 273 MovieClip
"klop"Symbol 2668 MovieClip [L2_L2_0_way] Frame 1Symbol 59 MovieClip
"body"Symbol 2674 MovieClip [house_plane1a] Frame 1Symbol 2670 MovieClip
"ex1"Symbol 2674 MovieClip [house_plane1a] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2674 MovieClip [house_plane1a] Frame 1Symbol 58 MovieClip
"body"Symbol 2683 MovieClip [car_plane1_L] Frame 1Symbol 2676 MovieClip
"ex1"Symbol 2683 MovieClip [car_plane1_L] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2683 MovieClip [car_plane1_L] Frame 1Symbol 58 MovieClip
"klop"Symbol 2685 MovieClip [L2_L2_35_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 2687 MovieClip [L1_2_way] Frame 1Symbol 59 MovieClip
"body"Symbol 2701 MovieClip [3house_plane3b] Frame 1Symbol 273 MovieClip
"ex1"Symbol 2701 MovieClip [3house_plane3b] Frame 2Symbol 58 MovieClip
"body"Symbol 2704 MovieClip [3house_plane3b_die] Frame 1Symbol 2703 MovieClip
"body"Symbol 2710 MovieClip [3house_plane1c] Frame 1Symbol 2706 MovieClip
"ex1"Symbol 2710 MovieClip [3house_plane1c] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2710 MovieClip [3house_plane1c] Frame 1Symbol 58 MovieClip
"body"Symbol 2716 MovieClip [3house_plane0] Frame 1Symbol 2712 MovieClip
"ex1"Symbol 2716 MovieClip [3house_plane0] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2716 MovieClip [3house_plane0] Frame 1Symbol 58 MovieClip
"body"Symbol 2732 MovieClip [3_window_plane1_3] Frame 1Symbol 2718 MovieClip
"ex1"Symbol 2732 MovieClip [3_window_plane1_3] Frame 2Symbol 58 MovieClip
"body"Symbol 2741 MovieClip [3house_plane3a] Frame 1Symbol 273 MovieClip
"ex1"Symbol 2741 MovieClip [3house_plane3a] Frame 2Symbol 58 MovieClip
"body"Symbol 2764 MovieClip [3house_plane1b] Frame 1Symbol 273 MovieClip
"ex1"Symbol 2764 MovieClip [3house_plane1b] Frame 2Symbol 58 MovieClip
"body"Symbol 2772 MovieClip [3_window_plane1_1] Frame 1Symbol 2766 MovieClip
"ex1"Symbol 2772 MovieClip [3_window_plane1_1] Frame 2Symbol 58 MovieClip
"body"Symbol 2780 MovieClip [3_window_plane1_4] Frame 1Symbol 2774 MovieClip
"ex1"Symbol 2780 MovieClip [3_window_plane1_4] Frame 2Symbol 58 MovieClip
"body"Symbol 2786 MovieClip [3_window_plane2_6] Frame 1Symbol 2782 MovieClip
"ex1"Symbol 2786 MovieClip [3_window_plane2_6] Frame 2Symbol 58 MovieClip
"body"Symbol 2790 MovieClip [3_window_plane2_1] Frame 1Symbol 2774 MovieClip
"ex1"Symbol 2790 MovieClip [3_window_plane2_1] Frame 2Symbol 58 MovieClip
"body"Symbol 2794 MovieClip [3_window_plane2_2] Frame 1Symbol 2774 MovieClip
"ex1"Symbol 2794 MovieClip [3_window_plane2_2] Frame 2Symbol 58 MovieClip
"body"Symbol 2800 MovieClip [3_window_plane2_3] Frame 1Symbol 2796 MovieClip
"ex1"Symbol 2800 MovieClip [3_window_plane2_3] Frame 2Symbol 58 MovieClip
"body"Symbol 2804 MovieClip [3_window_plane2_4] Frame 1Symbol 2782 MovieClip
"ex1"Symbol 2804 MovieClip [3_window_plane2_4] Frame 2Symbol 58 MovieClip
"body"Symbol 2808 MovieClip [3_window_plane2_5] Frame 1Symbol 2774 MovieClip
"ex1"Symbol 2808 MovieClip [3_window_plane2_5] Frame 2Symbol 58 MovieClip
"body"Symbol 2811 MovieClip [3_window_plane2_7] Frame 1Symbol 2774 MovieClip
"ex1"Symbol 2811 MovieClip [3_window_plane2_7] Frame 2Symbol 58 MovieClip
"body"Symbol 2816 MovieClip [3_window_plane3_1] Frame 1Symbol 2812 MovieClip
"ex1"Symbol 2816 MovieClip [3_window_plane3_1] Frame 2Symbol 58 MovieClip
"body"Symbol 2820 MovieClip [3_window_plane3_2] Frame 1Symbol 2812 MovieClip
"ex1"Symbol 2820 MovieClip [3_window_plane3_2] Frame 2Symbol 58 MovieClip
"body"Symbol 2822 MovieClip [3_window_plane3_3] Frame 1Symbol 2812 MovieClip
"ex1"Symbol 2822 MovieClip [3_window_plane3_3] Frame 2Symbol 58 MovieClip
"body"Symbol 2826 MovieClip [3_window_plane3_4] Frame 1Symbol 2782 MovieClip
"ex1"Symbol 2826 MovieClip [3_window_plane3_4] Frame 2Symbol 58 MovieClip
"body"Symbol 2831 MovieClip [3_window_plane4_3] Frame 1Symbol 2812 MovieClip
"ex1"Symbol 2831 MovieClip [3_window_plane4_3] Frame 2Symbol 58 MovieClip
"body"Symbol 2834 MovieClip [3_window_plane3_5] Frame 1Symbol 273 MovieClip
"ex1"Symbol 2834 MovieClip [3_window_plane3_5] Frame 2Symbol 58 MovieClip
"body"Symbol 2837 MovieClip [3_window_plane4_1] Frame 1Symbol 2812 MovieClip
"ex1"Symbol 2837 MovieClip [3_window_plane4_1] Frame 2Symbol 58 MovieClip
"body"Symbol 2841 MovieClip [3_window_plane4_2] Frame 1Symbol 273 MovieClip
"ex1"Symbol 2841 MovieClip [3_window_plane4_2] Frame 2Symbol 58 MovieClip
"body"Symbol 2844 MovieClip [3house_plane1b_die] Frame 1Symbol 2843 MovieClip
"ex2"Symbol 2844 MovieClip [3house_plane1b_die] Frame 1Symbol 58 MovieClip
"body"Symbol 2850 MovieClip [3house_plane1a] Frame 1Symbol 2846 MovieClip
"ex1"Symbol 2850 MovieClip [3house_plane1a] Frame 1Symbol 58 MovieClip
"ex2"Symbol 2850 MovieClip [3house_plane1a] Frame 1Symbol 58 MovieClip
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"ex1"Symbol 2916 MovieClip [window_1] Frame 2Symbol 58 MovieClip
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"ex1"Symbol 3020 MovieClip [car_plane2_R_a] Frame 1Symbol 58 MovieClip
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"lose_icon"Symbol 3352 MovieClip Frame 1Symbol 3316 MovieClip
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"wicon_4"Symbol 3352 MovieClip Frame 1Symbol 3345 MovieClip
"health"Symbol 3352 MovieClip Frame 1Symbol 3347 MovieClip
"progress"Symbol 3352 MovieClip Frame 1Symbol 3349 MovieClip
"blackfade"Symbol 3352 MovieClip Frame 1Symbol 3351 MovieClip
"bg1"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 3364 MovieClip
"bg2"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 3364 MovieClip
"starz"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"tiles"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"env"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"envTop"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"splashez"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bnz"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"enemyMC"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"enemyMC2"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shots"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"envTop2"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
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"fx"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bnzFX"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"topEnemyMC"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"player"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 1951 MovieClip [player]
"topEnemyMC2"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shotsTop"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"fxTop"Symbol 3365 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bar"Symbol 3370 MovieClip [bossBar] Frame 1Symbol 3368 MovieClip
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"wnd"Symbol 3380 MovieClip Frame 1Symbol 3379 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 4Symbol 19 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 22 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 25 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 28 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 31 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 34 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 37 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 40 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 43 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 46 as "char_l"
ExportAssets (56)Timeline Frame 4Symbol 49 as "char_e"
ExportAssets (56)Timeline Frame 4Symbol 52 as "char_v"
ExportAssets (56)Timeline Frame 4Symbol 55 as "char_ll"
ExportAssets (56)Timeline Frame 4Symbol 60 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 61 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 68 as "fireDot"
ExportAssets (56)Timeline Frame 4Symbol 202 as "helicopter_1"
ExportAssets (56)Timeline Frame 4Symbol 271 as "mcCar"
ExportAssets (56)Timeline Frame 4Symbol 362 as "bHBig"
ExportAssets (56)Timeline Frame 4Symbol 386 as "bHMed"
ExportAssets (56)Timeline Frame 4Symbol 396 as "bHSmall"
ExportAssets (56)Timeline Frame 4Symbol 402 as "2house_plane4"
ExportAssets (56)Timeline Frame 4Symbol 440 as "SWAT"
ExportAssets (56)Timeline Frame 4Symbol 494 as "mcMinivan"
ExportAssets (56)Timeline Frame 4Symbol 710 as "2mcSoldier_L1"
ExportAssets (56)Timeline Frame 4Symbol 711 as "2mcSoldier_L1_1"
ExportAssets (56)Timeline Frame 4Symbol 712 as "2mcSoldier_L1_2"
ExportAssets (56)Timeline Frame 4Symbol 713 as "2mcSoldier_L2"
ExportAssets (56)Timeline Frame 4Symbol 776 as "2mcSoldier_L2_1"
ExportAssets (56)Timeline Frame 4Symbol 782 as "2mcSoldier_L2_L2"
ExportAssets (56)Timeline Frame 4Symbol 783 as "2mcSoldier_L2_L2_v"
ExportAssets (56)Timeline Frame 4Symbol 784 as "2mcSoldier_L3"
ExportAssets (56)Timeline Frame 4Symbol 785 as "2mcSoldier_L3_1"
ExportAssets (56)Timeline Frame 4Symbol 786 as "2mcSoldier_L3_2"
ExportAssets (56)Timeline Frame 4Symbol 788 as "2mcSoldier_L4"
ExportAssets (56)Timeline Frame 4Symbol 789 as "2mcSoldier_L5_2"
ExportAssets (56)Timeline Frame 4Symbol 790 as "2mcSoldier_P1"
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ExportAssets (56)Timeline Frame 4Symbol 793 as "2mcSoldier_P2_P2"
ExportAssets (56)Timeline Frame 4Symbol 794 as "2mcSoldier_P2_P2_v"
ExportAssets (56)Timeline Frame 4Symbol 795 as "2mcSoldier_P3"
ExportAssets (56)Timeline Frame 4Symbol 796 as "2mcSoldier_P3_1"
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ExportAssets (56)Timeline Frame 4Symbol 798 as "2mcSoldier_P4"
ExportAssets (56)Timeline Frame 4Symbol 803 as "2mcSoldier_window"
ExportAssets (56)Timeline Frame 4Symbol 804 as "2mcSoldier"
ExportAssets (56)Timeline Frame 4Symbol 1013 as "3mcSoldier_L1"
ExportAssets (56)Timeline Frame 4Symbol 1014 as "3mcSoldier_L1_1"
ExportAssets (56)Timeline Frame 4Symbol 1015 as "3mcSoldier_L1_2"
ExportAssets (56)Timeline Frame 4Symbol 1016 as "3mcSoldier_L2"
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ExportAssets (56)Timeline Frame 4Symbol 1085 as "3mcSoldier_L2_L2"
ExportAssets (56)Timeline Frame 4Symbol 1086 as "3mcSoldier_L2_L2_v"
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ExportAssets (56)Timeline Frame 4Symbol 1103 as "3mcSoldier"
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ExportAssets (56)Timeline Frame 4Symbol 1312 as "4mcSoldier_L1_1"
ExportAssets (56)Timeline Frame 4Symbol 1313 as "4mcSoldier_L1_2"
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ExportAssets (56)Timeline Frame 4Symbol 1384 as "4mcSoldier_L2_L2_v"
ExportAssets (56)Timeline Frame 4Symbol 1385 as "4mcSoldier_L3"
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ExportAssets (56)Timeline Frame 4Symbol 1388 as "4mcSoldier_L4"
ExportAssets (56)Timeline Frame 4Symbol 1389 as "4mcSoldier_L5_2"
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ExportAssets (56)Timeline Frame 4Symbol 1391 as "4mcSoldier_P2"
ExportAssets (56)Timeline Frame 4Symbol 1392 as "4mcSoldier_P2_1"
ExportAssets (56)Timeline Frame 4Symbol 1393 as "4mcSoldier_P2_P2"
ExportAssets (56)Timeline Frame 4Symbol 1394 as "4mcSoldier_P2_P2_v"
ExportAssets (56)Timeline Frame 4Symbol 1395 as "4mcSoldier_P3"
ExportAssets (56)Timeline Frame 4Symbol 1396 as "4mcSoldier_P3_1"
ExportAssets (56)Timeline Frame 4Symbol 1397 as "4mcSoldier_P3_2"
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ExportAssets (56)Timeline Frame 4Symbol 1690 as "5mcSoldier_P2_1"
ExportAssets (56)Timeline Frame 4Symbol 1701 as "5mcSoldier_P2_P2"
ExportAssets (56)Timeline Frame 4Symbol 1702 as "5mcSoldier_P2_P2_v"
ExportAssets (56)Timeline Frame 4Symbol 1703 as "5mcSoldier_P3"
ExportAssets (56)Timeline Frame 4Symbol 1704 as "5mcSoldier_P3_1"
ExportAssets (56)Timeline Frame 4Symbol 1705 as "5mcSoldier_P3_2"
ExportAssets (56)Timeline Frame 4Symbol 1706 as "5mcSoldier_P4"
ExportAssets (56)Timeline Frame 4Symbol 1708 as "5mcSoldier_window"
ExportAssets (56)Timeline Frame 4Symbol 1709 as "5mcSoldier"
ExportAssets (56)Timeline Frame 4Symbol 1840 as "Terror_jump"
ExportAssets (56)Timeline Frame 4Symbol 1842 as "terror_jump_reserv"
ExportAssets (56)Timeline Frame 4Symbol 1854 as "SWAT_jump_1"
ExportAssets (56)Timeline Frame 4Symbol 1856 as "SWAT_jump_way"
ExportAssets (56)Timeline Frame 4Symbol 1869 as "SWAT_jump_4"
ExportAssets (56)Timeline Frame 4Symbol 1871 as "L1_way"
ExportAssets (56)Timeline Frame 4Symbol 1904 as "SWAT_jump_5"
ExportAssets (56)Timeline Frame 4Symbol 1946 as "mcMinivan1"
ExportAssets (56)Timeline Frame 4Symbol 3387 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 3388 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 3389 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 3390 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 3391 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 3392 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 3393 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 3394 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 4Symbol 3395 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 3396 as "__Packages.weapon"
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ExportAssets (56)Timeline Frame 5Symbol 1950 as "3house_plane5"
ExportAssets (56)Timeline Frame 5Symbol 1951 as "player"
ExportAssets (56)Timeline Frame 5Symbol 1952 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 1953 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 1954 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 1956 as "circle_way"
ExportAssets (56)Timeline Frame 5Symbol 1962 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 1963 as "w_pistol"
ExportAssets (56)Timeline Frame 5Symbol 1964 as "w_saw"
ExportAssets (56)Timeline Frame 5Symbol 1965 as "w_siper"
ExportAssets (56)Timeline Frame 5Symbol 1966 as "w_assault"
ExportAssets (56)Timeline Frame 5Symbol 1967 as "w_reload"
ExportAssets (56)Timeline Frame 5Symbol 1968 as "w_reloaded"
ExportAssets (56)Timeline Frame 5Symbol 1969 as "hum5"
ExportAssets (56)Timeline Frame 5Symbol 1970 as "hum6"
ExportAssets (56)Timeline Frame 5Symbol 1971 as "hum1"
ExportAssets (56)Timeline Frame 5Symbol 1972 as "hum2"
ExportAssets (56)Timeline Frame 5Symbol 1973 as "hum3"
ExportAssets (56)Timeline Frame 5Symbol 1974 as "hum4"
ExportAssets (56)Timeline Frame 5Symbol 1976 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 1977 as "wood"
ExportAssets (56)Timeline Frame 5Symbol 1978 as "s_weapon0"
ExportAssets (56)Timeline Frame 5Symbol 1979 as "s_rocket2"
ExportAssets (56)Timeline Frame 5Symbol 1980 as "w_noammo"
ExportAssets (56)Timeline Frame 5Symbol 1981 as "heli"
ExportAssets (56)Timeline Frame 5Symbol 1982 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 1983 as "gameOver"
ExportAssets (56)Timeline Frame 5Symbol 1984 as "levelCompleted"
ExportAssets (56)Timeline Frame 5Symbol 1985 as "broke_glas_win"
ExportAssets (56)Timeline Frame 5Symbol 1986 as "broke_glass_car"
ExportAssets (56)Timeline Frame 5Symbol 1987 as "broke_glass_car_2"
ExportAssets (56)Timeline Frame 5Symbol 1992 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 1995 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 2000 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 5Symbol 2003 as "empty_base"
ExportAssets (56)Timeline Frame 5Symbol 2008 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 5Symbol 2013 as "bonus_weapon3"
ExportAssets (56)Timeline Frame 5Symbol 2018 as "bonus_weapon4"
ExportAssets (56)Timeline Frame 5Symbol 2023 as "bonus_lazer"
ExportAssets (56)Timeline Frame 5Symbol 2028 as "mcSight"
ExportAssets (56)Timeline Frame 5Symbol 2030 as "house_way"
ExportAssets (56)Timeline Frame 5Symbol 2032 as "L2_way"
ExportAssets (56)Timeline Frame 5Symbol 2034 as "L3_way"
ExportAssets (56)Timeline Frame 5Symbol 2036 as "LP1_PL2_way"
ExportAssets (56)Timeline Frame 5Symbol 2038 as "LP2_way"
ExportAssets (56)Timeline Frame 5Symbol 2040 as "L1_1_way"
ExportAssets (56)Timeline Frame 5Symbol 2042 as "L3_1_way"
ExportAssets (56)Timeline Frame 5Symbol 2044 as "L3_2_way"
ExportAssets (56)Timeline Frame 5Symbol 2080 as "mcSoldier"
ExportAssets (56)Timeline Frame 5Symbol 2137 as "mcSoldier_L1"
ExportAssets (56)Timeline Frame 5Symbol 2138 as "mcSoldier_L1_1"
ExportAssets (56)Timeline Frame 5Symbol 2139 as "mcSoldier_L1_2"
ExportAssets (56)Timeline Frame 5Symbol 2140 as "mcSoldier_L2"
ExportAssets (56)Timeline Frame 5Symbol 2142 as "L2_1_way"
ExportAssets (56)Timeline Frame 5Symbol 2143 as "mcSoldier_P1"
ExportAssets (56)Timeline Frame 5Symbol 2144 as "mcSoldier_P2"
ExportAssets (56)Timeline Frame 5Symbol 2205 as "mcSoldier_L2_1"
ExportAssets (56)Timeline Frame 5Symbol 2206 as "mcSoldier_P2_1"
ExportAssets (56)Timeline Frame 5Symbol 2207 as "mcSoldier_L3_1"
ExportAssets (56)Timeline Frame 5Symbol 2208 as "mcSoldier_P3_1"
ExportAssets (56)Timeline Frame 5Symbol 2209 as "mcSoldier_L3"
ExportAssets (56)Timeline Frame 5Symbol 2210 as "mcSoldier_L3_2"
ExportAssets (56)Timeline Frame 5Symbol 2211 as "mcSoldier_P3_2"
ExportAssets (56)Timeline Frame 5Symbol 2215 as "mcSoldier_window"
ExportAssets (56)Timeline Frame 5Symbol 2219 as "mcCar_soldier"
ExportAssets (56)Timeline Frame 5Symbol 2221 as "L4_way"
ExportAssets (56)Timeline Frame 5Symbol 2222 as "mcSoldier_L4"
ExportAssets (56)Timeline Frame 5Symbol 2223 as "mcSoldier_P4"
ExportAssets (56)Timeline Frame 5Symbol 2231 as "mcSoldier_jump_window"
ExportAssets (56)Timeline Frame 5Symbol 2243 as "L2_Terror_jump"
ExportAssets (56)Timeline Frame 5Symbol 2245 as "L2_jump_way"
ExportAssets (56)Timeline Frame 5Symbol 2246 as "P2_Terror_jump"
ExportAssets (56)Timeline Frame 5Symbol 2248 as "L5_way"
ExportAssets (56)Timeline Frame 5Symbol 2250 as "L5_1_way"
ExportAssets (56)Timeline Frame 5Symbol 2252 as "PL3_LP2_way"
ExportAssets (56)Timeline Frame 5Symbol 2272 as "gun_1"
ExportAssets (56)Timeline Frame 5Symbol 2274 as "LP0_way"
ExportAssets (56)Timeline Frame 5Symbol 2275 as "mcSoldier_P3"
ExportAssets (56)Timeline Frame 5Symbol 2277 as "LP2_1_way"
ExportAssets (56)Timeline Frame 5Symbol 2367 as "helicopter_2"
ExportAssets (56)Timeline Frame 5Symbol 2369 as "LP1_1_way"
ExportAssets (56)Timeline Frame 5Symbol 2376 as "house_plane3"
ExportAssets (56)Timeline Frame 5Symbol 2381 as "house_plane3a"
ExportAssets (56)Timeline Frame 5Symbol 2386 as "house_plane2a"
ExportAssets (56)Timeline Frame 5Symbol 2395 as "car_plane3_R"
ExportAssets (56)Timeline Frame 5Symbol 2404 as "car_plane2_R"
ExportAssets (56)Timeline Frame 5Symbol 2409 as "house_plane2"
ExportAssets (56)Timeline Frame 5Symbol 2415 as "car_plane0_L_die_2"
ExportAssets (56)Timeline Frame 5Symbol 2419 as "car_plane0_L_die_1"
ExportAssets (56)Timeline Frame 5Symbol 2420 as "mcSoldier_L5_2"
ExportAssets (56)Timeline Frame 5Symbol 2422 as "L5_2_way"
ExportAssets (56)Timeline Frame 5Symbol 2424 as "L5_3_way"
ExportAssets (56)Timeline Frame 5Symbol 2426 as "PL3_LP2_1_way"
ExportAssets (56)Timeline Frame 5Symbol 2442 as "window_5"
ExportAssets (56)Timeline Frame 5Symbol 2445 as "window_2"
ExportAssets (56)Timeline Frame 5Symbol 2589 as "sniper"
ExportAssets (56)Timeline Frame 5Symbol 2593 as "window_3"
ExportAssets (56)Timeline Frame 5Symbol 2599 as "2house_plane_car_3"
ExportAssets (56)Timeline Frame 5Symbol 2605 as "window_4"
ExportAssets (56)Timeline Frame 5Symbol 2611 as "2house_plane3b"
ExportAssets (56)Timeline Frame 5Symbol 2616 as "2house_plane3"
ExportAssets (56)Timeline Frame 5Symbol 2621 as "2house_plane3a"
ExportAssets (56)Timeline Frame 5Symbol 2626 as "2house_plane2"
ExportAssets (56)Timeline Frame 5Symbol 2632 as "2house_plane_car_1"
ExportAssets (56)Timeline Frame 5Symbol 2638 as "2house_plane2_cont"
ExportAssets (56)Timeline Frame 5Symbol 2643 as "2house_plane2a"
ExportAssets (56)Timeline Frame 5Symbol 2648 as "2house_plane1"
ExportAssets (56)Timeline Frame 5Symbol 2655 as "mcSoldier_L2_L2"
ExportAssets (56)Timeline Frame 5Symbol 2657 as "L2_L2_4_way"
ExportAssets (56)Timeline Frame 5Symbol 2659 as "L2_L2_way"
ExportAssets (56)Timeline Frame 5Symbol 2661 as "L2_L2_1_way"
ExportAssets (56)Timeline Frame 5Symbol 2663 as "L2_L2_3_way"
ExportAssets (56)Timeline Frame 5Symbol 2664 as "mcSoldier_P2_P2"
ExportAssets (56)Timeline Frame 5Symbol 2665 as "mcSoldier_P2_P2_v"
ExportAssets (56)Timeline Frame 5Symbol 2666 as "mcSoldier_L2_L2_v"
ExportAssets (56)Timeline Frame 5Symbol 2668 as "L2_L2_0_way"
ExportAssets (56)Timeline Frame 5Symbol 2674 as "house_plane1a"
ExportAssets (56)Timeline Frame 5Symbol 2683 as "car_plane1_L"
ExportAssets (56)Timeline Frame 5Symbol 2685 as "L2_L2_35_way"
ExportAssets (56)Timeline Frame 5Symbol 2687 as "L1_2_way"
ExportAssets (56)Timeline Frame 5Symbol 2701 as "3house_plane3b"
ExportAssets (56)Timeline Frame 5Symbol 2704 as "3house_plane3b_die"
ExportAssets (56)Timeline Frame 5Symbol 2710 as "3house_plane1c"
ExportAssets (56)Timeline Frame 5Symbol 2716 as "3house_plane0"
ExportAssets (56)Timeline Frame 5Symbol 2732 as "3_window_plane1_3"
ExportAssets (56)Timeline Frame 5Symbol 2741 as "3house_plane3a"
ExportAssets (56)Timeline Frame 5Symbol 2764 as "3house_plane1b"
ExportAssets (56)Timeline Frame 5Symbol 2772 as "3_window_plane1_1"
ExportAssets (56)Timeline Frame 5Symbol 2780 as "3_window_plane1_4"
ExportAssets (56)Timeline Frame 5Symbol 2786 as "3_window_plane2_6"
ExportAssets (56)Timeline Frame 5Symbol 2790 as "3_window_plane2_1"
ExportAssets (56)Timeline Frame 5Symbol 2794 as "3_window_plane2_2"
ExportAssets (56)Timeline Frame 5Symbol 2800 as "3_window_plane2_3"
ExportAssets (56)Timeline Frame 5Symbol 2804 as "3_window_plane2_4"
ExportAssets (56)Timeline Frame 5Symbol 2808 as "3_window_plane2_5"
ExportAssets (56)Timeline Frame 5Symbol 2811 as "3_window_plane2_7"
ExportAssets (56)Timeline Frame 5Symbol 2816 as "3_window_plane3_1"
ExportAssets (56)Timeline Frame 5Symbol 2820 as "3_window_plane3_2"
ExportAssets (56)Timeline Frame 5Symbol 2822 as "3_window_plane3_3"
ExportAssets (56)Timeline Frame 5Symbol 2826 as "3_window_plane3_4"
ExportAssets (56)Timeline Frame 5Symbol 2831 as "3_window_plane4_3"
ExportAssets (56)Timeline Frame 5Symbol 2834 as "3_window_plane3_5"
ExportAssets (56)Timeline Frame 5Symbol 2837 as "3_window_plane4_1"
ExportAssets (56)Timeline Frame 5Symbol 2841 as "3_window_plane4_2"
ExportAssets (56)Timeline Frame 5Symbol 2844 as "3house_plane1b_die"
ExportAssets (56)Timeline Frame 5Symbol 2850 as "3house_plane1a"
ExportAssets (56)Timeline Frame 5Symbol 2856 as "3house_plane2b"
ExportAssets (56)Timeline Frame 5Symbol 2858 as "235_way"
ExportAssets (56)Timeline Frame 5Symbol 2863 as "3house_plane3a_die"
ExportAssets (56)Timeline Frame 5Symbol 2868 as "3_window_plane1_2"
ExportAssets (56)Timeline Frame 5Symbol 2888 as "3_window_plane5_6"
ExportAssets (56)Timeline Frame 5Symbol 2893 as "3_window_plane5_1"
ExportAssets (56)Timeline Frame 5Symbol 2895 as "3_window_plane5_2"
ExportAssets (56)Timeline Frame 5Symbol 2899 as "3_window_plane5_4"
ExportAssets (56)Timeline Frame 5Symbol 2902 as "3_window_plane5_3"
ExportAssets (56)Timeline Frame 5Symbol 2904 as "3_window_plane5_5"
ExportAssets (56)Timeline Frame 5Symbol 2916 as "window_1"
ExportAssets (56)Timeline Frame 5Symbol 2917 as "j_w_L1_way"
ExportAssets (56)Timeline Frame 5Symbol 2921 as "car_plane0_L"
ExportAssets (56)Timeline Frame 5Symbol 2927 as "car_plane0_R_die_2"
ExportAssets (56)Timeline Frame 5Symbol 2931 as "car_plane0_R_die_1"
ExportAssets (56)Timeline Frame 5Symbol 2940 as "car_plane1_R"
ExportAssets (56)Timeline Frame 5Symbol 2944 as "car_plane0_R"
ExportAssets (56)Timeline Frame 5Symbol 2950 as "car_plane1_R_die_2"
ExportAssets (56)Timeline Frame 5Symbol 2951 as "car_plane1_R_die_1"
ExportAssets (56)Timeline Frame 5Symbol 2957 as "2house_plane_car_2_die_2"
ExportAssets (56)Timeline Frame 5Symbol 2963 as "2house_plane_car_2_die_1"
ExportAssets (56)Timeline Frame 5Symbol 2967 as "2house_plane_car_2"
ExportAssets (56)Timeline Frame 5Symbol 2968 as "car_plane3_R_die"
ExportAssets (56)Timeline Frame 5Symbol 2970 as "LP1_way"
ExportAssets (56)Timeline Frame 5Symbol 2976 as "car_plane2_R_die_2"
ExportAssets (56)Timeline Frame 5Symbol 2977 as "car_plane2_R_die_1"
ExportAssets (56)Timeline Frame 5Symbol 2983 as "car_plane3_L_die_2"
ExportAssets (56)Timeline Frame 5Symbol 2989 as "car_plane3_L"
ExportAssets (56)Timeline Frame 5Symbol 2995 as "car_plane1_L_die_2"
ExportAssets (56)Timeline Frame 5Symbol 2996 as "car_plane1_L_die_1"
ExportAssets (56)Timeline Frame 5Symbol 3002 as "2house_plane2b"
ExportAssets (56)Timeline Frame 5Symbol 3007 as "3house_plane4"
ExportAssets (56)Timeline Frame 5Symbol 3012 as "3house_plane3"
ExportAssets (56)Timeline Frame 5Symbol 3017 as "3house_plane2a"
ExportAssets (56)Timeline Frame 5Symbol 3020 as "car_plane2_R_a"
ExportAssets (56)Timeline Frame 5Symbol 3029 as "ammo"
ExportAssets (56)Timeline Frame 8Symbol 3060 as "#soundz"
ExportAssets (56)Timeline Frame 12Symbol 3365 as "#BGfull"
ExportAssets (56)Timeline Frame 12Symbol 3370 as "bossBar"

Labels

"init"Frame 6
"parse"Frame 7
"menu"Frame 8
"help"Frame 9
"breef"Frame 10
"game"Frame 11
"level"Frame 12
"die"Symbol 144 MovieClip Frame 1
"heli_seat"Symbol 200 MovieClip Frame 1
"heli_seat"Symbol 201 MovieClip Frame 1
"heli_shoot"Symbol 201 MovieClip Frame 2
"fly_front"Symbol 202 MovieClip [helicopter_1] Frame 1
"turn_side"Symbol 202 MovieClip [helicopter_1] Frame 5
"fly_side"Symbol 202 MovieClip [helicopter_1] Frame 29
"turn_front"Symbol 202 MovieClip [helicopter_1] Frame 32
"die"Symbol 202 MovieClip [helicopter_1] Frame 56
"revers"Symbol 202 MovieClip [helicopter_1] Frame 79
"fire"Symbol 202 MovieClip [helicopter_1] Frame 82
"fire1"Symbol 202 MovieClip [helicopter_1] Frame 189
"fire2"Symbol 202 MovieClip [helicopter_1] Frame 207
"fly_side_1"Symbol 202 MovieClip [helicopter_1] Frame 275
"fire3"Symbol 202 MovieClip [helicopter_1] Frame 298
"stand"Symbol 227 MovieClip Frame 1
"shoot"Symbol 234 MovieClip Frame 1
"death"Symbol 269 MovieClip Frame 1
"move"Symbol 271 MovieClip [mcCar] Frame 1
"stop"Symbol 271 MovieClip [mcCar] Frame 14
"fire"Symbol 271 MovieClip [mcCar] Frame 30
"die"Symbol 271 MovieClip [mcCar] Frame 39
"reverse"Symbol 271 MovieClip [mcCar] Frame 63
"fly"Symbol 283 MovieClip Frame 1
"landing"Symbol 344 MovieClip Frame 1
"blink"Symbol 362 MovieClip [bHBig] Frame 69
"die"Symbol 362 MovieClip [bHBig] Frame 130
"fly"Symbol 366 MovieClip Frame 1
"landing"Symbol 377 MovieClip Frame 1
"blink"Symbol 386 MovieClip [bHMed] Frame 69
"die"Symbol 386 MovieClip [bHMed] Frame 130
"landing"Symbol 392 MovieClip Frame 1
"blink"Symbol 396 MovieClip [bHSmall] Frame 45
"die"Symbol 396 MovieClip [bHSmall] Frame 106
"death"Symbol 439 MovieClip Frame 1
"move"Symbol 440 MovieClip [SWAT] Frame 1
"stop"Symbol 440 MovieClip [SWAT] Frame 14
"open_back"Symbol 440 MovieClip [SWAT] Frame 21
"cloze_back"Symbol 440 MovieClip [SWAT] Frame 34
"die"Symbol 440 MovieClip [SWAT] Frame 47
"move"Symbol 453 MovieClip Frame 1
"stop"Symbol 454 MovieClip Frame 1
"death"Symbol 489 MovieClip Frame 1
"move"Symbol 493 MovieClip Frame 1
"move"Symbol 494 MovieClip [mcMinivan] Frame 1
"stop"Symbol 494 MovieClip [mcMinivan] Frame 26
"open_back"Symbol 494 MovieClip [mcMinivan] Frame 31
"open_front"Symbol 494 MovieClip [mcMinivan] Frame 44
"fire"Symbol 494 MovieClip [mcMinivan] Frame 57
"fire1"Symbol 494 MovieClip [mcMinivan] Frame 71
"cloze_front"Symbol 494 MovieClip [mcMinivan] Frame 82
"cloze_back"Symbol 494 MovieClip [mcMinivan] Frame 95
"die"Symbol 494 MovieClip [mcMinivan] Frame 108
"reverse"Symbol 494 MovieClip [mcMinivan] Frame 132
"move_back"Symbol 494 MovieClip [mcMinivan] Frame 157
"walk_h"Symbol 530 MovieClip Frame 1
"walk_v"Symbol 569 MovieClip Frame 1
"getdown"Symbol 612 MovieClip Frame 1
"standup"Symbol 612 MovieClip Frame 85
"die1"Symbol 646 MovieClip Frame 1
"die2"Symbol 672 MovieClip Frame 1
"stop"Symbol 710 MovieClip [2mcSoldier_L1] Frame 85
"die_headshoot"Symbol 710 MovieClip [2mcSoldier_L1] Frame 176
"die"Symbol 710 MovieClip [2mcSoldier_L1] Frame 236
"fire"Symbol 710 MovieClip [2mcSoldier_L1] Frame 296
"stop"Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 154
"die_headshoot"Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 245
"die"Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 306
"fire"Symbol 711 MovieClip [2mcSoldier_L1_1] Frame 367
"stop"Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 165
"die_headshoot"Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 256
"die"Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 316
"fire"Symbol 712 MovieClip [2mcSoldier_L1_2] Frame 376
"stop"Symbol 713 MovieClip [2mcSoldier_L2] Frame 101
"die_headshoot"Symbol 713 MovieClip [2mcSoldier_L2] Frame 192
"die"Symbol 713 MovieClip [2mcSoldier_L2] Frame 253
"fire"Symbol 713 MovieClip [2mcSoldier_L2] Frame 313
"sneak_h"Symbol 752 MovieClip Frame 1
"crouch"Symbol 765 MovieClip Frame 1
"standup"Symbol 765 MovieClip Frame 2
"getdown"Symbol 765 MovieClip Frame 29
"standup"Symbol 775 MovieClip Frame 1
"fire1"Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 437
"stop"Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 459
"die_headshoot"Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 570
"die"Symbol 776 MovieClip [2mcSoldier_L2_1] Frame 629
"getdown"Symbol 779 MovieClip Frame 1
"standup"Symbol 781 MovieClip Frame 3
"start"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 1
"run_vpravo"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 10
"sel"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 27
"vstal"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 38
"polzet_vpravo"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 49
"run_vlevo"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 67
"polzet_vlevo"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 85
"die_headshoot"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 103
"die"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 164
"fire"Symbol 782 MovieClip [2mcSoldier_L2_L2] Frame 224
"start"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 1
"run_vpravo"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 10
"sel"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 27
"vstal"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 38
"polzet_vpravo"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 49
"run_vlevo"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 67
"polzet_vlevo"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 85
"die_headshoot"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 103
"die"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 164
"fire"Symbol 783 MovieClip [2mcSoldier_L2_L2_v] Frame 224
"stop"Symbol 784 MovieClip [2mcSoldier_L3] Frame 400
"die_headshoot"Symbol 784 MovieClip [2mcSoldier_L3] Frame 491
"die"Symbol 784 MovieClip [2mcSoldier_L3] Frame 551
"fire"Symbol 784 MovieClip [2mcSoldier_L3] Frame 611
"stop"Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 300
"die_headshoot"Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 391
"die"Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 451
"fire"Symbol 785 MovieClip [2mcSoldier_L3_1] Frame 511
"stop"Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 311
"die_headshoot"Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 402
"die"Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 462
"fire"Symbol 786 MovieClip [2mcSoldier_L3_2] Frame 522
"move"Symbol 788 MovieClip [2mcSoldier_L4] Frame 1
"move1"Symbol 788 MovieClip [2mcSoldier_L4] Frame 106
"fire"Symbol 788 MovieClip [2mcSoldier_L4] Frame 200
"move2"Symbol 788 MovieClip [2mcSoldier_L4] Frame 241
"move3"Symbol 788 MovieClip [2mcSoldier_L4] Frame 335
"die_headshoot"Symbol 788 MovieClip [2mcSoldier_L4] Frame 441
"die"Symbol 788 MovieClip [2mcSoldier_L4] Frame 501
"move"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 1
"move1"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 20
"fire"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 41
"move2"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 82
"move3"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 102
"move4"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 120
"die_headshoot"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 140
"die"Symbol 789 MovieClip [2mcSoldier_L5_2] Frame 200
"stop"Symbol 790 MovieClip [2mcSoldier_P1] Frame 85
"die_headshoot"Symbol 790 MovieClip [2mcSoldier_P1] Frame 176
"die"Symbol 790 MovieClip [2mcSoldier_P1] Frame 237
"fire"Symbol 790 MovieClip [2mcSoldier_P1] Frame 297
"stop"Symbol 791 MovieClip [2mcSoldier_P2] Frame 101
"die_headshoot"Symbol 791 MovieClip [2mcSoldier_P2] Frame 192
"die"Symbol 791 MovieClip [2mcSoldier_P2] Frame 253
"fire"Symbol 791 MovieClip [2mcSoldier_P2] Frame 313
"fire1"Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 437
"stop"Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 459
"die_headshoot"Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 570
"die"Symbol 792 MovieClip [2mcSoldier_P2_1] Frame 629
"start"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 1
"run_vpravo"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 10
"sel"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 27
"vstal"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 38
"polzet_vpravo"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 49
"run_vlevo"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 67
"polzet_vlevo"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 85
"die_headshoot"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 103
"die"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 164
"fire"Symbol 793 MovieClip [2mcSoldier_P2_P2] Frame 224
"start"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 1
"run_vpravo"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 11
"sel"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 28
"vstal"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 39
"polzet_vpravo"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 50
"run_vlevo"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 68
"polzet_vlevo"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 86
"die_headshoot"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 104
"die"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 165
"fire"Symbol 794 MovieClip [2mcSoldier_P2_P2_v] Frame 225
"stop"Symbol 795 MovieClip [2mcSoldier_P3] Frame 342
"die_headshoot"Symbol 795 MovieClip [2mcSoldier_P3] Frame 433
"die"Symbol 795 MovieClip [2mcSoldier_P3] Frame 489
"fire"Symbol 795 MovieClip [2mcSoldier_P3] Frame 548
"stop"Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 300
"die_headshoot"Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 391
"die"Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 451
"fire"Symbol 796 MovieClip [2mcSoldier_P3_1] Frame 511
"stop"Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 311
"die_headshoot"Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 402
"die"Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 462
"fire"Symbol 797 MovieClip [2mcSoldier_P3_2] Frame 522
"move"Symbol 798 MovieClip [2mcSoldier_P4] Frame 1
"move1"Symbol 798 MovieClip [2mcSoldier_P4] Frame 106
"fire"Symbol 798 MovieClip [2mcSoldier_P4] Frame 200
"move2"Symbol 798 MovieClip [2mcSoldier_P4] Frame 241
"move3"Symbol 798 MovieClip [2mcSoldier_P4] Frame 335
"die_headshoot"Symbol 798 MovieClip [2mcSoldier_P4] Frame 441
"die"Symbol 798 MovieClip [2mcSoldier_P4] Frame 502
"stop"Symbol 803 MovieClip [2mcSoldier_window] Frame 41
"die_headshoot"Symbol 803 MovieClip [2mcSoldier_window] Frame 151
"die"Symbol 803 MovieClip [2mcSoldier_window] Frame 161
"fire1"Symbol 803 MovieClip [2mcSoldier_window] Frame 171
"die_headshoot"Symbol 804 MovieClip [2mcSoldier] Frame 2
"die"Symbol 804 MovieClip [2mcSoldier] Frame 12
"fire"Symbol 804 MovieClip [2mcSoldier] Frame 22
"walk_h"Symbol 839 MovieClip Frame 1
"walk_v"Symbol 874 MovieClip Frame 1
"getdown"Symbol 917 MovieClip Frame 1
"standup"Symbol 917 MovieClip Frame 85
"die1"Symbol 948 MovieClip Frame 1
"die2"Symbol 974 MovieClip Frame 1
"stop"Symbol 1013 MovieClip [3mcSoldier_L1] Frame 85
"die_headshoot"Symbol 1013 MovieClip [3mcSoldier_L1] Frame 176
"die"Symbol 1013 MovieClip [3mcSoldier_L1] Frame 236
"fire"Symbol 1013 MovieClip [3mcSoldier_L1] Frame 296
"stop"Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 154
"die_headshoot"Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 245
"die"Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 306
"fire"Symbol 1014 MovieClip [3mcSoldier_L1_1] Frame 367
"stop"Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 165
"die_headshoot"Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 256
"die"Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 316
"fire"Symbol 1015 MovieClip [3mcSoldier_L1_2] Frame 376
"stop"Symbol 1016 MovieClip [3mcSoldier_L2] Frame 101
"die_headshoot"Symbol 1016 MovieClip [3mcSoldier_L2] Frame 192
"die"Symbol 1016 MovieClip [3mcSoldier_L2] Frame 253
"fire"Symbol 1016 MovieClip [3mcSoldier_L2] Frame 313
"sneak_h"Symbol 1055 MovieClip Frame 1
"crouch"Symbol 1068 MovieClip Frame 1
"standup"Symbol 1068 MovieClip Frame 2
"getdown"Symbol 1068 MovieClip Frame 29
"standup"Symbol 1078 MovieClip Frame 1
"fire1"Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 437
"stop"Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 459
"die_headshoot"Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 570
"die"Symbol 1079 MovieClip [3mcSoldier_L2_1] Frame 629
"getdown"Symbol 1082 MovieClip Frame 1
"standup"Symbol 1084 MovieClip Frame 3
"start"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 1
"run_vpravo"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 10
"sel"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 27
"vstal"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 38
"polzet_vpravo"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 49
"run_vlevo"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 67
"polzet_vlevo"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 85
"die_headshoot"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 103
"die"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 164
"fire"Symbol 1085 MovieClip [3mcSoldier_L2_L2] Frame 224
"start"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 1
"run_vpravo"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 10
"sel"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 27
"vstal"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 38
"polzet_vpravo"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 49
"run_vlevo"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 67
"polzet_vlevo"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 85
"die_headshoot"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 103
"die"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 164
"fire"Symbol 1086 MovieClip [3mcSoldier_L2_L2_v] Frame 224
"stop"Symbol 1087 MovieClip [3mcSoldier_L3] Frame 400
"die_headshoot"Symbol 1087 MovieClip [3mcSoldier_L3] Frame 491
"die"Symbol 1087 MovieClip [3mcSoldier_L3] Frame 551
"fire"Symbol 1087 MovieClip [3mcSoldier_L3] Frame 611
"stop"Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 300
"die_headshoot"Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 391
"die"Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 451
"fire"Symbol 1088 MovieClip [3mcSoldier_L3_1] Frame 511
"stop"Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 311
"die_headshoot"Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 402
"die"Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 462
"fire"Symbol 1089 MovieClip [3mcSoldier_L3_2] Frame 522
"move"Symbol 1090 MovieClip [3mcSoldier_L4] Frame 1
"move1"Symbol 1090 MovieClip [3mcSoldier_L4] Frame 106
"fire"Symbol 1090 MovieClip [3mcSoldier_L4] Frame 200
"move2"Symbol 1090 MovieClip [3mcSoldier_L4] Frame 241
"move3"Symbol 1090 MovieClip [3mcSoldier_L4] Frame 335
"die_headshoot"Symbol 1090 MovieClip [3mcSoldier_L4] Frame 441
"die"Symbol 1090 MovieClip [3mcSoldier_L4] Frame 501
"move"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 1
"move1"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 20
"fire"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 41
"move2"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 82
"move3"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 102
"move4"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 120
"die_headshoot"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 140
"die"Symbol 1091 MovieClip [3mcSoldier_L5_2] Frame 200
"stop"Symbol 1092 MovieClip [3mcSoldier_P1] Frame 85
"die_headshoot"Symbol 1092 MovieClip [3mcSoldier_P1] Frame 176
"die"Symbol 1092 MovieClip [3mcSoldier_P1] Frame 237
"fire"Symbol 1092 MovieClip [3mcSoldier_P1] Frame 297
"stop"Symbol 1093 MovieClip [3mcSoldier_P2] Frame 101
"die_headshoot"Symbol 1093 MovieClip [3mcSoldier_P2] Frame 192
"die"Symbol 1093 MovieClip [3mcSoldier_P2] Frame 253
"fire"Symbol 1093 MovieClip [3mcSoldier_P2] Frame 313
"fire1"Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 437
"stop"Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 459
"die_headshoot"Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 570
"die"Symbol 1094 MovieClip [3mcSoldier_P2_1] Frame 629
"start"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 1
"run_vpravo"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 10
"sel"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 27
"vstal"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 38
"polzet_vpravo"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 49
"run_vlevo"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 67
"polzet_vlevo"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 85
"die_headshoot"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 103
"die"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 164
"fire"Symbol 1095 MovieClip [3mcSoldier_P2_P2] Frame 224
"start"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 1
"run_vpravo"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 11
"sel"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 28
"vstal"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 39
"polzet_vpravo"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 50
"run_vlevo"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 68
"polzet_vlevo"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 86
"die_headshoot"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 104
"die"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 165
"fire"Symbol 1096 MovieClip [3mcSoldier_P2_P2_v] Frame 225
"stop"Symbol 1097 MovieClip [3mcSoldier_P3] Frame 342
"die_headshoot"Symbol 1097 MovieClip [3mcSoldier_P3] Frame 433
"die"Symbol 1097 MovieClip [3mcSoldier_P3] Frame 489
"fire"Symbol 1097 MovieClip [3mcSoldier_P3] Frame 548
"stop"Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 300
"die_headshoot"Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 391
"die"Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 451
"fire"Symbol 1098 MovieClip [3mcSoldier_P3_1] Frame 511
"stop"Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 311
"die_headshoot"Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 402
"die"Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 462
"fire"Symbol 1099 MovieClip [3mcSoldier_P3_2] Frame 522
"move"Symbol 1100 MovieClip [3mcSoldier_P4] Frame 1
"move1"Symbol 1100 MovieClip [3mcSoldier_P4] Frame 106
"fire"Symbol 1100 MovieClip [3mcSoldier_P4] Frame 200
"move2"Symbol 1100 MovieClip [3mcSoldier_P4] Frame 241
"move3"Symbol 1100 MovieClip [3mcSoldier_P4] Frame 335
"die_headshoot"Symbol 1100 MovieClip [3mcSoldier_P4] Frame 441
"die"Symbol 1100 MovieClip [3mcSoldier_P4] Frame 502
"stop"Symbol 1102 MovieClip [3mcSoldier_window] Frame 41
"die_headshoot"Symbol 1102 MovieClip [3mcSoldier_window] Frame 151
"die"Symbol 1102 MovieClip [3mcSoldier_window] Frame 161
"fire1"Symbol 1102 MovieClip [3mcSoldier_window] Frame 171
"die_headshoot"Symbol 1103 MovieClip [3mcSoldier] Frame 2
"die"Symbol 1103 MovieClip [3mcSoldier] Frame 12
"fire"Symbol 1103 MovieClip [3mcSoldier] Frame 22
"walk_h"Symbol 1138 MovieClip Frame 1
"walk_v"Symbol 1173 MovieClip Frame 1
"getdown"Symbol 1216 MovieClip Frame 1
"standup"Symbol 1216 MovieClip Frame 85
"die1"Symbol 1247 MovieClip Frame 1
"die2"Symbol 1273 MovieClip Frame 1
"stop"Symbol 1311 MovieClip [4mcSoldier_L1] Frame 85
"die_headshoot"Symbol 1311 MovieClip [4mcSoldier_L1] Frame 176
"die"Symbol 1311 MovieClip [4mcSoldier_L1] Frame 236
"fire"Symbol 1311 MovieClip [4mcSoldier_L1] Frame 296
"stop"Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 154
"die_headshoot"Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 245
"die"Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 306
"fire"Symbol 1312 MovieClip [4mcSoldier_L1_1] Frame 367
"stop"Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 165
"die_headshoot"Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 256
"die"Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 316
"fire"Symbol 1313 MovieClip [4mcSoldier_L1_2] Frame 376
"stop"Symbol 1314 MovieClip [4mcSoldier_L2] Frame 101
"die_headshoot"Symbol 1314 MovieClip [4mcSoldier_L2] Frame 192
"die"Symbol 1314 MovieClip [4mcSoldier_L2] Frame 253
"fire"Symbol 1314 MovieClip [4mcSoldier_L2] Frame 313
"sneak_h"Symbol 1353 MovieClip Frame 1
"crouch"Symbol 1366 MovieClip Frame 1
"standup"Symbol 1366 MovieClip Frame 2
"getdown"Symbol 1366 MovieClip Frame 29
"standup"Symbol 1376 MovieClip Frame 1
"fire1"Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 437
"stop"Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 459
"die_headshoot"Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 570
"die"Symbol 1377 MovieClip [4mcSoldier_L2_1] Frame 629
"getdown"Symbol 1380 MovieClip Frame 1
"standup"Symbol 1382 MovieClip Frame 3
"start"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 1
"run_vpravo"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 10
"sel"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 27
"vstal"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 38
"polzet_vpravo"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 49
"run_vlevo"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 67
"polzet_vlevo"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 85
"die_headshoot"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 103
"die"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 164
"fire"Symbol 1383 MovieClip [4mcSoldier_L2_L2] Frame 224
"start"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 1
"run_vpravo"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 10
"sel"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 27
"vstal"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 38
"polzet_vpravo"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 49
"run_vlevo"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 67
"polzet_vlevo"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 85
"die_headshoot"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 103
"die"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 164
"fire"Symbol 1384 MovieClip [4mcSoldier_L2_L2_v] Frame 224
"stop"Symbol 1385 MovieClip [4mcSoldier_L3] Frame 400
"die_headshoot"Symbol 1385 MovieClip [4mcSoldier_L3] Frame 491
"die"Symbol 1385 MovieClip [4mcSoldier_L3] Frame 551
"fire"Symbol 1385 MovieClip [4mcSoldier_L3] Frame 611
"stop"Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 300
"die_headshoot"Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 391
"die"Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 451
"fire"Symbol 1386 MovieClip [4mcSoldier_L3_1] Frame 511
"stop"Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 311
"die_headshoot"Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 402
"die"Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 462
"fire"Symbol 1387 MovieClip [4mcSoldier_L3_2] Frame 522
"move"Symbol 1388 MovieClip [4mcSoldier_L4] Frame 1
"move1"Symbol 1388 MovieClip [4mcSoldier_L4] Frame 106
"fire"Symbol 1388 MovieClip [4mcSoldier_L4] Frame 200
"move2"Symbol 1388 MovieClip [4mcSoldier_L4] Frame 241
"move3"Symbol 1388 MovieClip [4mcSoldier_L4] Frame 335
"die_headshoot"Symbol 1388 MovieClip [4mcSoldier_L4] Frame 441
"die"Symbol 1388 MovieClip [4mcSoldier_L4] Frame 501
"move"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 1
"move1"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 20
"fire"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 41
"move2"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 82
"move3"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 102
"move4"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 120
"die_headshoot"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 140
"die"Symbol 1389 MovieClip [4mcSoldier_L5_2] Frame 200
"stop"Symbol 1390 MovieClip [4mcSoldier_P1] Frame 85
"die_headshoot"Symbol 1390 MovieClip [4mcSoldier_P1] Frame 176
"die"Symbol 1390 MovieClip [4mcSoldier_P1] Frame 237
"fire"Symbol 1390 MovieClip [4mcSoldier_P1] Frame 297
"stop"Symbol 1391 MovieClip [4mcSoldier_P2] Frame 101
"die_headshoot"Symbol 1391 MovieClip [4mcSoldier_P2] Frame 192
"die"Symbol 1391 MovieClip [4mcSoldier_P2] Frame 253
"fire"Symbol 1391 MovieClip [4mcSoldier_P2] Frame 313
"fire1"Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 437
"stop"Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 459
"die_headshoot"Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 570
"die"Symbol 1392 MovieClip [4mcSoldier_P2_1] Frame 629
"start"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 1
"run_vpravo"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 10
"sel"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 27
"vstal"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 38
"polzet_vpravo"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 49
"run_vlevo"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 67
"polzet_vlevo"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 85
"die_headshoot"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 103
"die"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 164
"fire"Symbol 1393 MovieClip [4mcSoldier_P2_P2] Frame 224
"start"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 1
"run_vpravo"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 11
"sel"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 28
"vstal"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 39
"polzet_vpravo"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 50
"run_vlevo"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 68
"polzet_vlevo"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 86
"die_headshoot"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 104
"die"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 165
"fire"Symbol 1394 MovieClip [4mcSoldier_P2_P2_v] Frame 225
"stop"Symbol 1395 MovieClip [4mcSoldier_P3] Frame 342
"die_headshoot"Symbol 1395 MovieClip [4mcSoldier_P3] Frame 433
"die"Symbol 1395 MovieClip [4mcSoldier_P3] Frame 489
"fire"Symbol 1395 MovieClip [4mcSoldier_P3] Frame 548
"stop"Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 300
"die_headshoot"Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 391
"die"Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 451
"fire"Symbol 1396 MovieClip [4mcSoldier_P3_1] Frame 511
"stop"Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 311
"die_headshoot"Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 402
"die"Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 462
"fire"Symbol 1397 MovieClip [4mcSoldier_P3_2] Frame 522
"move"Symbol 1398 MovieClip [4mcSoldier_P4] Frame 1
"move1"Symbol 1398 MovieClip [4mcSoldier_P4] Frame 106
"fire"Symbol 1398 MovieClip [4mcSoldier_P4] Frame 200
"move2"Symbol 1398 MovieClip [4mcSoldier_P4] Frame 241
"move3"Symbol 1398 MovieClip [4mcSoldier_P4] Frame 335
"die_headshoot"Symbol 1398 MovieClip [4mcSoldier_P4] Frame 441
"die"Symbol 1398 MovieClip [4mcSoldier_P4] Frame 502
"stop"Symbol 1400 MovieClip [4mcSoldier_window] Frame 41
"die_headshoot"Symbol 1400 MovieClip [4mcSoldier_window] Frame 151
"die"Symbol 1400 MovieClip [4mcSoldier_window] Frame 161
"fire1"Symbol 1400 MovieClip [4mcSoldier_window] Frame 171
"die_headshoot"Symbol 1401 MovieClip [4mcSoldier] Frame 2
"die"Symbol 1401 MovieClip [4mcSoldier] Frame 12
"fire"Symbol 1401 MovieClip [4mcSoldier] Frame 22
"walk_h"Symbol 1436 MovieClip Frame 1
"walk_v"Symbol 1471 MovieClip Frame 1
"getdown"Symbol 1514 MovieClip Frame 1
"standup"Symbol 1514 MovieClip Frame 85
"die1"Symbol 1545 MovieClip Frame 1
"die2"Symbol 1571 MovieClip Frame 1
"stop"Symbol 1609 MovieClip [5mcSoldier_L1] Frame 85
"die_headshoot"Symbol 1609 MovieClip [5mcSoldier_L1] Frame 176
"die"Symbol 1609 MovieClip [5mcSoldier_L1] Frame 236
"fire"Symbol 1609 MovieClip [5mcSoldier_L1] Frame 296
"stop"Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 154
"die_headshoot"Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 245
"die"Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 306
"fire"Symbol 1610 MovieClip [5mcSoldier_L1_1] Frame 367
"stop"Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 165
"die_headshoot"Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 256
"die"Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 316
"fire"Symbol 1611 MovieClip [5mcSoldier_L1_2] Frame 376
"stop"Symbol 1612 MovieClip [5mcSoldier_L2] Frame 101
"die_headshoot"Symbol 1612 MovieClip [5mcSoldier_L2] Frame 192
"die"Symbol 1612 MovieClip [5mcSoldier_L2] Frame 253
"fire"Symbol 1612 MovieClip [5mcSoldier_L2] Frame 313
"sneak_h"Symbol 1651 MovieClip Frame 1
"crouch"Symbol 1664 MovieClip Frame 1
"standup"Symbol 1664 MovieClip Frame 2
"getdown"Symbol 1664 MovieClip Frame 29
"standup"Symbol 1674 MovieClip Frame 1
"fire1"Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 437
"stop"Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 459
"die_headshoot"Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 570
"die"Symbol 1675 MovieClip [5mcSoldier_L2_1] Frame 629
"getdown"Symbol 1678 MovieClip Frame 1
"standup"Symbol 1680 MovieClip Frame 3
"start"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 1
"run_vpravo"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 10
"sel"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 27
"vstal"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 38
"polzet_vpravo"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 49
"run_vlevo"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 67
"polzet_vlevo"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 85
"die_headshoot"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 103
"die"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 164
"fire"Symbol 1681 MovieClip [5mcSoldier_L2_L2] Frame 224
"start"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 1
"run_vpravo"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 10
"sel"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 27
"vstal"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 38
"polzet_vpravo"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 49
"run_vlevo"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 67
"polzet_vlevo"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 85
"die_headshoot"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 103
"die"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 164
"fire"Symbol 1682 MovieClip [5mcSoldier_L2_L2_v] Frame 224
"stop"Symbol 1683 MovieClip [5mcSoldier_L3] Frame 400
"die_headshoot"Symbol 1683 MovieClip [5mcSoldier_L3] Frame 491
"die"Symbol 1683 MovieClip [5mcSoldier_L3] Frame 551
"fire"Symbol 1683 MovieClip [5mcSoldier_L3] Frame 611
"stop"Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 300
"die_headshoot"Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 391
"die"Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 451
"fire"Symbol 1684 MovieClip [5mcSoldier_L3_1] Frame 511
"stop"Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 311
"die_headshoot"Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 402
"die"Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 462
"fire"Symbol 1685 MovieClip [5mcSoldier_L3_2] Frame 522
"move"Symbol 1686 MovieClip [5mcSoldier_L4] Frame 1
"move1"Symbol 1686 MovieClip [5mcSoldier_L4] Frame 106
"fire"Symbol 1686 MovieClip [5mcSoldier_L4] Frame 200
"move2"Symbol 1686 MovieClip [5mcSoldier_L4] Frame 241
"move3"Symbol 1686 MovieClip [5mcSoldier_L4] Frame 335
"die_headshoot"Symbol 1686 MovieClip [5mcSoldier_L4] Frame 441
"die"Symbol 1686 MovieClip [5mcSoldier_L4] Frame 501
"move"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 1
"move1"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 20
"fire"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 41
"move2"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 82
"move3"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 102
"move4"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 120
"die_headshoot"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 140
"die"Symbol 1687 MovieClip [5mcSoldier_L5_2] Frame 200
"stop"Symbol 1688 MovieClip [5mcSoldier_P1] Frame 85
"die_headshoot"Symbol 1688 MovieClip [5mcSoldier_P1] Frame 176
"die"Symbol 1688 MovieClip [5mcSoldier_P1] Frame 237
"fire"Symbol 1688 MovieClip [5mcSoldier_P1] Frame 297
"stop"Symbol 1689 MovieClip [5mcSoldier_P2] Frame 101
"die_headshoot"Symbol 1689 MovieClip [5mcSoldier_P2] Frame 192
"die"Symbol 1689 MovieClip [5mcSoldier_P2] Frame 253
"fire"Symbol 1689 MovieClip [5mcSoldier_P2] Frame 313
"fire1"Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 437
"stop"Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 459
"die_headshoot"Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 570
"die"Symbol 1690 MovieClip [5mcSoldier_P2_1] Frame 629
"heli_seat"Symbol 1699 MovieClip Frame 1
"heli_shoot"Symbol 1699 MovieClip Frame 8
"start"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 1
"run_vpravo"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 10
"sel"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 27
"vstal"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 38
"polzet_vpravo"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 49
"run_vlevo"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 67
"polzet_vlevo"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 85
"die_headshoot"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 103
"die"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 164
"fire"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 224
"fire_vnizu"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 245
"stop_vnizu"Symbol 1701 MovieClip [5mcSoldier_P2_P2] Frame 266
"start"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 1
"run_vpravo"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 11
"sel"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 28
"vstal"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 39
"polzet_vpravo"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 50
"run_vlevo"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 68
"polzet_vlevo"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 86
"die_headshoot"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 104
"die"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 165
"fire"Symbol 1702 MovieClip [5mcSoldier_P2_P2_v] Frame 225
"stop"Symbol 1703 MovieClip [5mcSoldier_P3] Frame 342
"die_headshoot"Symbol 1703 MovieClip [5mcSoldier_P3] Frame 433
"die"Symbol 1703 MovieClip [5mcSoldier_P3] Frame 489
"fire"Symbol 1703 MovieClip [5mcSoldier_P3] Frame 548
"stop"Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 300
"die_headshoot"Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 391
"die"Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 451
"fire"Symbol 1704 MovieClip [5mcSoldier_P3_1] Frame 511
"stop"Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 311
"die_headshoot"Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 402
"die"Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 462
"fire"Symbol 1705 MovieClip [5mcSoldier_P3_2] Frame 522
"move"Symbol 1706 MovieClip [5mcSoldier_P4] Frame 1
"move1"Symbol 1706 MovieClip [5mcSoldier_P4] Frame 106
"fire"Symbol 1706 MovieClip [5mcSoldier_P4] Frame 200
"move2"Symbol 1706 MovieClip [5mcSoldier_P4] Frame 241
"move3"Symbol 1706 MovieClip [5mcSoldier_P4] Frame 335
"die_headshoot"Symbol 1706 MovieClip [5mcSoldier_P4] Frame 441
"die"Symbol 1706 MovieClip [5mcSoldier_P4] Frame 502
"stop"Symbol 1708 MovieClip [5mcSoldier_window] Frame 41
"die_headshoot"Symbol 1708 MovieClip [5mcSoldier_window] Frame 151
"die"Symbol 1708 MovieClip [5mcSoldier_window] Frame 161
"fire1"Symbol 1708 MovieClip [5mcSoldier_window] Frame 171
"die_headshoot"Symbol 1709 MovieClip [5mcSoldier] Frame 2
"die"Symbol 1709 MovieClip [5mcSoldier] Frame 12
"fire"Symbol 1709 MovieClip [5mcSoldier] Frame 22
"getdown"Symbol 1744 MovieClip Frame 1
"crouch"Symbol 1744 MovieClip Frame 8
"standup"Symbol 1744 MovieClip Frame 11
"die1"Symbol 1775 MovieClip Frame 1
"die2"Symbol 1801 MovieClip Frame 1
"reserv"Symbol 1840 MovieClip [Terror_jump] Frame 12
"vstal"Symbol 1840 MovieClip [Terror_jump] Frame 16
"die_headshoot"Symbol 1840 MovieClip [Terror_jump] Frame 33
"die"Symbol 1840 MovieClip [Terror_jump] Frame 43
"fire"Symbol 1840 MovieClip [Terror_jump] Frame 53
"reserv"Symbol 1842 MovieClip [terror_jump_reserv] Frame 1
"vstal"Symbol 1842 MovieClip [terror_jump_reserv] Frame 5
"die_headshoot"Symbol 1842 MovieClip [terror_jump_reserv] Frame 22
"die"Symbol 1842 MovieClip [terror_jump_reserv] Frame 32
"fire"Symbol 1842 MovieClip [terror_jump_reserv] Frame 42
"walk_h"Symbol 1844 MovieClip Frame 1
"getdown"Symbol 1852 MovieClip Frame 1
"crouch"Symbol 1852 MovieClip Frame 8
"standup"Symbol 1852 MovieClip Frame 11
"start"Symbol 1854 MovieClip [SWAT_jump_1] Frame 1
"run"Symbol 1854 MovieClip [SWAT_jump_1] Frame 17
"fire"Symbol 1854 MovieClip [SWAT_jump_1] Frame 58
"die_headshoot"Symbol 1854 MovieClip [SWAT_jump_1] Frame 146
"die"Symbol 1854 MovieClip [SWAT_jump_1] Frame 156
"start"Symbol 1869 MovieClip [SWAT_jump_4] Frame 1
"fire"Symbol 1869 MovieClip [SWAT_jump_4] Frame 77
"vstal"Symbol 1869 MovieClip [SWAT_jump_4] Frame 178
"die_headshoot"Symbol 1869 MovieClip [SWAT_jump_4] Frame 195
"die"Symbol 1869 MovieClip [SWAT_jump_4] Frame 205
"jump"Symbol 1897 MovieClip Frame 1
"die3_heli"Symbol 1897 MovieClip Frame 2
"dead3_heli"Symbol 1897 MovieClip Frame 11
"start"Symbol 1904 MovieClip [SWAT_jump_5] Frame 1
"fire"Symbol 1904 MovieClip [SWAT_jump_5] Frame 55
"die_headshoot"Symbol 1904 MovieClip [SWAT_jump_5] Frame 145
"die"Symbol 1904 MovieClip [SWAT_jump_5] Frame 155
"move"Symbol 1914 MovieClip Frame 1
"stop"Symbol 1915 MovieClip Frame 1
"move"Symbol 1945 MovieClip Frame 1
"move"Symbol 1946 MovieClip [mcMinivan1] Frame 1
"stop"Symbol 1946 MovieClip [mcMinivan1] Frame 26
"open_back"Symbol 1946 MovieClip [mcMinivan1] Frame 31
"open_front"Symbol 1946 MovieClip [mcMinivan1] Frame 44
"fire"Symbol 1946 MovieClip [mcMinivan1] Frame 57
"fire1"Symbol 1946 MovieClip [mcMinivan1] Frame 71
"cloze_front"Symbol 1946 MovieClip [mcMinivan1] Frame 82
"cloze_back"Symbol 1946 MovieClip [mcMinivan1] Frame 95
"die"Symbol 1946 MovieClip [mcMinivan1] Frame 108
"reverse"Symbol 1946 MovieClip [mcMinivan1] Frame 132
"move_back"Symbol 1946 MovieClip [mcMinivan1] Frame 157
"walk_v"Symbol 2079 MovieClip Frame 1
"die_headshoot"Symbol 2080 MovieClip [mcSoldier] Frame 2
"die"Symbol 2080 MovieClip [mcSoldier] Frame 12
"fire"Symbol 2080 MovieClip [mcSoldier] Frame 22
"walk_h"Symbol 2115 MovieClip Frame 1
"getdown"Symbol 2136 MovieClip Frame 1
"standup"Symbol 2136 MovieClip Frame 85
"stop"Symbol 2137 MovieClip [mcSoldier_L1] Frame 85
"die_headshoot"Symbol 2137 MovieClip [mcSoldier_L1] Frame 176
"die"Symbol 2137 MovieClip [mcSoldier_L1] Frame 236
"fire"Symbol 2137 MovieClip [mcSoldier_L1] Frame 296
"stop"Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 154
"die_headshoot"Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 245
"die"Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 306
"fire"Symbol 2138 MovieClip [mcSoldier_L1_1] Frame 367
"stop"Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 165
"die_headshoot"Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 256
"die"Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 316
"fire"Symbol 2139 MovieClip [mcSoldier_L1_2] Frame 376
"stop"Symbol 2140 MovieClip [mcSoldier_L2] Frame 101
"die_headshoot"Symbol 2140 MovieClip [mcSoldier_L2] Frame 192
"die"Symbol 2140 MovieClip [mcSoldier_L2] Frame 253
"fire"Symbol 2140 MovieClip [mcSoldier_L2] Frame 313
"stop"Symbol 2143 MovieClip [mcSoldier_P1] Frame 85
"die_headshoot"Symbol 2143 MovieClip [mcSoldier_P1] Frame 176
"die"Symbol 2143 MovieClip [mcSoldier_P1] Frame 237
"fire"Symbol 2143 MovieClip [mcSoldier_P1] Frame 297
"stop"Symbol 2144 MovieClip [mcSoldier_P2] Frame 101
"die_headshoot"Symbol 2144 MovieClip [mcSoldier_P2] Frame 192
"die"Symbol 2144 MovieClip [mcSoldier_P2] Frame 253
"fire"Symbol 2144 MovieClip [mcSoldier_P2] Frame 313
"sneak_h"Symbol 2183 MovieClip Frame 1
"crouch"Symbol 2194 MovieClip Frame 1
"standup"Symbol 2194 MovieClip Frame 2
"getdown"Symbol 2194 MovieClip Frame 29
"standup"Symbol 2204 MovieClip Frame 1
"fire1"Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 437
"stop"Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 459
"die_headshoot"Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 570
"die"Symbol 2205 MovieClip [mcSoldier_L2_1] Frame 629
"fire1"Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 437
"stop"Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 459
"die_headshoot"Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 570
"die"Symbol 2206 MovieClip [mcSoldier_P2_1] Frame 629
"stop"Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 300
"die_headshoot"Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 391
"die"Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 451
"fire"Symbol 2207 MovieClip [mcSoldier_L3_1] Frame 511
"stop"Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 300
"die_headshoot"Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 391
"die"Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 451
"fire"Symbol 2208 MovieClip [mcSoldier_P3_1] Frame 511
"stop"Symbol 2209 MovieClip [mcSoldier_L3] Frame 400
"die_headshoot"Symbol 2209 MovieClip [mcSoldier_L3] Frame 491
"die"Symbol 2209 MovieClip [mcSoldier_L3] Frame 551
"fire"Symbol 2209 MovieClip [mcSoldier_L3] Frame 611
"stop"Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 311
"die_headshoot"Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 402
"die"Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 462
"fire"Symbol 2210 MovieClip [mcSoldier_L3_2] Frame 522
"stop"Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 311
"die_headshoot"Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 402
"die"Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 462
"fire"Symbol 2211 MovieClip [mcSoldier_P3_2] Frame 522
"stop"Symbol 2215 MovieClip [mcSoldier_window] Frame 41
"die_headshoot"Symbol 2215 MovieClip [mcSoldier_window] Frame 151
"die"Symbol 2215 MovieClip [mcSoldier_window] Frame 161
"fire1"Symbol 2215 MovieClip [mcSoldier_window] Frame 171
"die"Symbol 2218 MovieClip Frame 1
"stop"Symbol 2219 MovieClip [mcCar_soldier] Frame 1
"fire"Symbol 2219 MovieClip [mcCar_soldier] Frame 4
"die"Symbol 2219 MovieClip [mcCar_soldier] Frame 11
"die_headshoot"Symbol 2219 MovieClip [mcCar_soldier] Frame 20
"move"Symbol 2222 MovieClip [mcSoldier_L4] Frame 1
"move1"Symbol 2222 MovieClip [mcSoldier_L4] Frame 106
"fire"Symbol 2222 MovieClip [mcSoldier_L4] Frame 200
"move2"Symbol 2222 MovieClip [mcSoldier_L4] Frame 241
"move3"Symbol 2222 MovieClip [mcSoldier_L4] Frame 335
"die_headshoot"Symbol 2222 MovieClip [mcSoldier_L4] Frame 441
"die"Symbol 2222 MovieClip [mcSoldier_L4] Frame 501
"move"Symbol 2223 MovieClip [mcSoldier_P4] Frame 1
"move1"Symbol 2223 MovieClip [mcSoldier_P4] Frame 106
"fire"Symbol 2223 MovieClip [mcSoldier_P4] Frame 200
"move2"Symbol 2223 MovieClip [mcSoldier_P4] Frame 241
"move3"Symbol 2223 MovieClip [mcSoldier_P4] Frame 335
"die_headshoot"Symbol 2223 MovieClip [mcSoldier_P4] Frame 441
"die"Symbol 2223 MovieClip [mcSoldier_P4] Frame 502
"walk_v"Symbol 2224 MovieClip Frame 1
"die_headshoot"Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 76
"die"Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 86
"fire1"Symbol 2231 MovieClip [mcSoldier_jump_window] Frame 96
"walk_h"Symbol 2232 MovieClip Frame 1
"jump"Symbol 2235 MovieClip Frame 1
"getdown"Symbol 2241 MovieClip Frame 1
"crouch"Symbol 2241 MovieClip Frame 8
"standup"Symbol 2241 MovieClip Frame 11
"run"Symbol 2243 MovieClip [L2_Terror_jump] Frame 1
"jump"Symbol 2243 MovieClip [L2_Terror_jump] Frame 18
"die_headshoot"Symbol 2243 MovieClip [L2_Terror_jump] Frame 52
"die"Symbol 2243 MovieClip [L2_Terror_jump] Frame 62
"fire"Symbol 2243 MovieClip [L2_Terror_jump] Frame 72
"run"Symbol 2246 MovieClip [P2_Terror_jump] Frame 1
"jump"Symbol 2246 MovieClip [P2_Terror_jump] Frame 18
"die_headshoot"Symbol 2246 MovieClip [P2_Terror_jump] Frame 51
"die"Symbol 2246 MovieClip [P2_Terror_jump] Frame 61
"fire"Symbol 2246 MovieClip [P2_Terror_jump] Frame 71
"shoot"Symbol 2271 MovieClip Frame 2
"playerShoot"Symbol 2271 MovieClip Frame 2
"rocket"Symbol 2271 MovieClip Frame 6
"playerShoot2"Symbol 2271 MovieClip Frame 16
"lazerBlink1"Symbol 2271 MovieClip Frame 20
"lazerBlink2"Symbol 2271 MovieClip Frame 34
"lazerBlink3"Symbol 2271 MovieClip Frame 48
"stop"Symbol 2275 MovieClip [mcSoldier_P3] Frame 342
"die_headshoot"Symbol 2275 MovieClip [mcSoldier_P3] Frame 433
"die"Symbol 2275 MovieClip [mcSoldier_P3] Frame 489
"fire"Symbol 2275 MovieClip [mcSoldier_P3] Frame 548
"die"Symbol 2350 MovieClip Frame 1
"fly_front"Symbol 2367 MovieClip [helicopter_2] Frame 1
"turn_side"Symbol 2367 MovieClip [helicopter_2] Frame 5
"fly_side"Symbol 2367 MovieClip [helicopter_2] Frame 29
"turn_front"Symbol 2367 MovieClip [helicopter_2] Frame 32
"die"Symbol 2367 MovieClip [helicopter_2] Frame 56
"revers"Symbol 2367 MovieClip [helicopter_2] Frame 79
"revers1"Symbol 2367 MovieClip [helicopter_2] Frame 82
"fire"Symbol 2367 MovieClip [helicopter_2] Frame 212
"fire1"Symbol 2367 MovieClip [helicopter_2] Frame 319
"fire2"Symbol 2367 MovieClip [helicopter_2] Frame 337
"die"Symbol 2395 MovieClip [car_plane3_R] Frame 2
"die"Symbol 2404 MovieClip [car_plane2_R] Frame 2
"die"Symbol 2419 MovieClip [car_plane0_L_die_1] Frame 2
"move"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 1
"move1"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 20
"fire"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 41
"move2"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 82
"move3"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 102
"move4"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 120
"die_headshoot"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 140
"die"Symbol 2420 MovieClip [mcSoldier_L5_2] Frame 200
"die"Symbol 2442 MovieClip [window_5] Frame 2
"die"Symbol 2445 MovieClip [window_2] Frame 2
"die2"Symbol 2513 MovieClip Frame 1
"dead2"Symbol 2513 MovieClip Frame 10
"die1"Symbol 2537 MovieClip Frame 1
"dead1"Symbol 2537 MovieClip Frame 10
"crouch"Symbol 2540 MovieClip Frame 1
"standup"Symbol 2540 MovieClip Frame 2
"getdown"Symbol 2586 MovieClip Frame 1
"crouch"Symbol 2587 MovieClip Frame 1
"standup"Symbol 2587 MovieClip Frame 2
"getdown"Symbol 2587 MovieClip Frame 29
"start"Symbol 2589 MovieClip [sniper] Frame 1
"stop"Symbol 2589 MovieClip [sniper] Frame 25
"die_headshoot"Symbol 2589 MovieClip [sniper] Frame 81
"die"Symbol 2589 MovieClip [sniper] Frame 91
"fire1"Symbol 2589 MovieClip [sniper] Frame 101
"stop1"Symbol 2589 MovieClip [sniper] Frame 133
"die"Symbol 2593 MovieClip [window_3] Frame 2
"die"Symbol 2605 MovieClip [window_4] Frame 2
"getdown"Symbol 2651 MovieClip Frame 1
"standup"Symbol 2654 MovieClip Frame 3
"start"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 1
"run_vpravo"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 10
"sel"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 27
"vstal"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 38
"polzet_vpravo"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 49
"run_vlevo"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 67
"polzet_vlevo"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 85
"die_headshoot"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 103
"die"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 164
"fire"Symbol 2655 MovieClip [mcSoldier_L2_L2] Frame 224
"start"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 1
"run_vpravo"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 10
"sel"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 27
"vstal"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 38
"polzet_vpravo"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 49
"run_vlevo"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 67
"polzet_vlevo"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 85
"die_headshoot"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 103
"die"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 164
"fire"Symbol 2664 MovieClip [mcSoldier_P2_P2] Frame 224
"start"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 1
"run_vpravo"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 11
"sel"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 28
"vstal"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 39
"polzet_vpravo"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 50
"run_vlevo"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 68
"polzet_vlevo"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 86
"die_headshoot"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 104
"die"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 165
"fire"Symbol 2665 MovieClip [mcSoldier_P2_P2_v] Frame 225
"start"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 1
"run_vpravo"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 10
"sel"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 27
"vstal"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 38
"polzet_vpravo"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 49
"run_vlevo"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 67
"polzet_vlevo"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 85
"die_headshoot"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 103
"die"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 164
"fire"Symbol 2666 MovieClip [mcSoldier_L2_L2_v] Frame 224
"die"Symbol 2683 MovieClip [car_plane1_L] Frame 2
"die"Symbol 2701 MovieClip [3house_plane3b] Frame 2
"die"Symbol 2732 MovieClip [3_window_plane1_3] Frame 2
"die"Symbol 2741 MovieClip [3house_plane3a] Frame 2
"die"Symbol 2764 MovieClip [3house_plane1b] Frame 2
"die"Symbol 2772 MovieClip [3_window_plane1_1] Frame 2
"die"Symbol 2780 MovieClip [3_window_plane1_4] Frame 2
"die"Symbol 2786 MovieClip [3_window_plane2_6] Frame 2
"die"Symbol 2790 MovieClip [3_window_plane2_1] Frame 2
"die"Symbol 2794 MovieClip [3_window_plane2_2] Frame 2
"die"Symbol 2800 MovieClip [3_window_plane2_3] Frame 2
"die"Symbol 2804 MovieClip [3_window_plane2_4] Frame 2
"die"Symbol 2808 MovieClip [3_window_plane2_5] Frame 2
"die"Symbol 2811 MovieClip [3_window_plane2_7] Frame 2
"die"Symbol 2816 MovieClip [3_window_plane3_1] Frame 2
"die"Symbol 2820 MovieClip [3_window_plane3_2] Frame 2
"die"Symbol 2822 MovieClip [3_window_plane3_3] Frame 2
"die"Symbol 2826 MovieClip [3_window_plane3_4] Frame 2
"die"Symbol 2831 MovieClip [3_window_plane4_3] Frame 2
"die"Symbol 2834 MovieClip [3_window_plane3_5] Frame 2
"die"Symbol 2837 MovieClip [3_window_plane4_1] Frame 2
"die"Symbol 2841 MovieClip [3_window_plane4_2] Frame 2
"die"Symbol 2868 MovieClip [3_window_plane1_2] Frame 2
"die"Symbol 2888 MovieClip [3_window_plane5_6] Frame 2
"die"Symbol 2893 MovieClip [3_window_plane5_1] Frame 2
"die"Symbol 2895 MovieClip [3_window_plane5_2] Frame 2
"die"Symbol 2899 MovieClip [3_window_plane5_4] Frame 2
"die"Symbol 2902 MovieClip [3_window_plane5_3] Frame 2
"die"Symbol 2904 MovieClip [3_window_plane5_5] Frame 2
"die"Symbol 2916 MovieClip [window_1] Frame 2
"die"Symbol 2921 MovieClip [car_plane0_L] Frame 2
"die"Symbol 2931 MovieClip [car_plane0_R_die_1] Frame 2
"die"Symbol 2940 MovieClip [car_plane1_R] Frame 2
"die"Symbol 2944 MovieClip [car_plane0_R] Frame 2
"die"Symbol 2951 MovieClip [car_plane1_R_die_1] Frame 2
"die"Symbol 2963 MovieClip [2house_plane_car_2_die_1] Frame 2
"die"Symbol 2967 MovieClip [2house_plane_car_2] Frame 2
"die"Symbol 2977 MovieClip [car_plane2_R_die_1] Frame 2
"die"Symbol 2989 MovieClip [car_plane3_L] Frame 2
"die"Symbol 2996 MovieClip [car_plane1_L_die_1] Frame 2
"die_headshoot"Symbol 2997 MovieClip Frame 2
"die"Symbol 2997 MovieClip Frame 12
"fire"Symbol 2997 MovieClip Frame 22
"die"Symbol 3020 MovieClip [car_plane2_R_a] Frame 2
"landing"Symbol 3025 MovieClip Frame 1
"blink"Symbol 3029 MovieClip [ammo] Frame 45
"die"Symbol 3029 MovieClip [ammo] Frame 106
"start"Symbol 3059 MovieClip Frame 5
"stop"Symbol 3059 MovieClip Frame 10
"idle"Symbol 3191 MovieClip Frame 1
"reload"Symbol 3191 MovieClip Frame 2
"shot"Symbol 3191 MovieClip Frame 26
"idle"Symbol 3222 MovieClip Frame 1
"reload"Symbol 3222 MovieClip Frame 2
"shot"Symbol 3222 MovieClip Frame 26
"idle"Symbol 3257 MovieClip Frame 1
"reload"Symbol 3257 MovieClip Frame 2
"shot"Symbol 3257 MovieClip Frame 27
"idle"Symbol 3292 MovieClip Frame 1
"reload"Symbol 3292 MovieClip Frame 2
"shot"Symbol 3292 MovieClip Frame 26
"time_win"Symbol 3316 MovieClip Frame 1
"time_lose"Symbol 3316 MovieClip Frame 11
"units_win"Symbol 3316 MovieClip Frame 21
"units_lose"Symbol 3316 MovieClip Frame 31




http://swfchan.com/51/254980/info.shtml
Created: 12/11 -2023 21:24:20 Last modified: 12/11 -2023 21:24:20 Server time: 07/12 -2025 02:29:34