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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2623 · P5245

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM45007784-7DC&rnd=45007784" width="1" height="1"></div>

Pang Pang.swf

This is the info page for
Flash #255392

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//AbstractAniNumberSprite (minigame.common.component.AbstractAniNumberSprite) package minigame.common.component { import flash.events.*; import flash.utils.*; import util.*; public class AbstractAniNumberSprite extends AbstractNumberSprite { protected var stopTimer:Timer; protected var num:uint; public function AbstractAniNumberSprite(_arg1:uint=1){ stopTimer = new Timer(NumberUtilities.random(300, 1500), 1); stopTimer.addEventListener(TimerEvent.TIMER, stopToNumFrame); super(_arg1); } override public function set number(_arg1:uint):void{ num = _arg1; if (stopTimer.running){ stopTimer.stop(); gotoAndStop(num); } else { stopTimer.start(); play(); }; } private function stopToNumFrame(_arg1:TimerEvent):void{ gotoAndStop(num); } } }//package minigame.common.component
Section 2
//AbstractFrontPage (minigame.common.component.AbstractFrontPage) package minigame.common.component { import flash.events.*; import flash.display.*; import flash.media.*; public class AbstractFrontPage extends Sprite { protected var background_image:Sprite; protected var explain_btn:ButtonSprite; private var OverHelp:Class; private var OverSound:Class; protected var execute_btn:ButtonSprite; private var OnStart:Class; private var OverStart:Class; private var OnHelp:Class; public static const SHOW_EXPLAIN:String = "show_explain"; public static const EXECUTE:String = "execute"; public function AbstractFrontPage(){ OverStart = AbstractFrontPage_OverStart; OnStart = AbstractFrontPage_OnStart; OverHelp = AbstractFrontPage_OverHelp; OnHelp = AbstractFrontPage_OnHelp; OverSound = AbstractFrontPage_OverSound; super(); execute_btn = new ButtonSprite(OnStart, OverStart, 280, 340); explain_btn = new ButtonSprite(OnHelp, OverHelp, 420, 340); execute_btn.addEventListener(MouseEvent.CLICK, execute); explain_btn.addEventListener(MouseEvent.CLICK, showExplain); execute_btn.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); explain_btn.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); addChild(background_image); addChild(execute_btn); addChild(explain_btn); } public function destroy():void{ execute_btn.removeEventListener(MouseEvent.CLICK, execute); explain_btn.removeEventListener(MouseEvent.CLICK, showExplain); execute_btn.removeEventListener(MouseEvent.MOUSE_OVER, onMouseOver); explain_btn.removeEventListener(MouseEvent.MOUSE_OVER, onMouseOver); } protected function showExplain(_arg1:Event):void{ this.dispatchEvent(new Event(AbstractFrontPage.SHOW_EXPLAIN)); } protected function execute(_arg1:Event):void{ this.dispatchEvent(new Event(AbstractFrontPage.EXECUTE)); } protected function onMouseOver(_arg1:Event):void{ var _local2:Sound; _local2 = (new OverSound() as Sound); _local2.play(); } } }//package minigame.common.component
Section 3
//AbstractFrontPage_OnHelp (minigame.common.component.AbstractFrontPage_OnHelp) package minigame.common.component { import mx.core.*; public class AbstractFrontPage_OnHelp extends BitmapAsset { } }//package minigame.common.component
Section 4
//AbstractFrontPage_OnStart (minigame.common.component.AbstractFrontPage_OnStart) package minigame.common.component { import mx.core.*; public class AbstractFrontPage_OnStart extends BitmapAsset { } }//package minigame.common.component
Section 5
//AbstractFrontPage_OverHelp (minigame.common.component.AbstractFrontPage_OverHelp) package minigame.common.component { import mx.core.*; public class AbstractFrontPage_OverHelp extends BitmapAsset { } }//package minigame.common.component
Section 6
//AbstractFrontPage_OverSound (minigame.common.component.AbstractFrontPage_OverSound) package minigame.common.component { import mx.core.*; public class AbstractFrontPage_OverSound extends SoundAsset { } }//package minigame.common.component
Section 7
//AbstractFrontPage_OverStart (minigame.common.component.AbstractFrontPage_OverStart) package minigame.common.component { import mx.core.*; public class AbstractFrontPage_OverStart extends BitmapAsset { } }//package minigame.common.component
Section 8
//AbstractNumberSprite (minigame.common.component.AbstractNumberSprite) package minigame.common.component { import flash.display.*; public class AbstractNumberSprite extends MovieClip { public function AbstractNumberSprite(_arg1:uint=10){ gotoAndStop(_arg1); } public function set number(_arg1:uint):void{ gotoAndStop(_arg1); } } }//package minigame.common.component
Section 9
//AbstractSoundManager (minigame.common.component.AbstractSoundManager) package minigame.common.component { import flash.events.*; import flash.media.*; import flash.utils.*; public class AbstractSoundManager { protected var bg_sound_volume:Number; protected var effect_channel_list:Array; protected var bg_channel:SoundChannel; protected var duration:uint; protected var bg_sound:Sound; protected var default_volume:Number;// = 0.4 protected var startTime:uint; protected var effect_sound_list:Array; protected var effect_sound_volume:Number; public function AbstractSoundManager(_arg1:uint, _arg2:uint){ default_volume = 0.4; bg_sound_volume = default_volume; effect_sound_volume = default_volume; super(); this.startTime = _arg1; this.duration = _arg2; } public function getEffectSoundVolume():Number{ return (effect_sound_volume); } protected function repeatBgMusic(_arg1:TimerEvent):void{ bg_channel = bg_sound.play(startTime); setVolume(bg_channel, bg_sound_volume); } public function playEffectSnd(_arg1:uint):void{ effect_channel_list[_arg1] = effect_sound_list[_arg1].play(0, 1); setVolume(effect_channel_list[_arg1], effect_sound_volume); } public function playBGmusic():void{ var _local1:Timer; var _local2:Timer; _local1 = new Timer(duration); _local1.addEventListener(TimerEvent.TIMER, repeatBgMusic); _local1.start(); _local2 = new Timer((startTime + 100), 1); _local2.addEventListener(TimerEvent.TIMER, repeatBgMusic); _local2.start(); } public function mute():void{ setBGSoundVolume(0); } protected function setVolume(_arg1:SoundChannel, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.volume = _arg2; _arg1.soundTransform = _local3; } public function resetVolume():void{ setBGSoundVolume(default_volume); } public function setBGSoundVolume(_arg1:Number):void{ bg_sound_volume = _arg1; setVolume(bg_channel, _arg1); } public function getBGSoundVolume():Number{ return (bg_sound_volume); } public function setEffectSoundVolume(_arg1:Number):void{ effect_sound_volume = _arg1; } } }//package minigame.common.component
Section 10
//AbstractSpark (minigame.common.component.AbstractSpark) package minigame.common.component { import flash.events.*; import flash.display.*; import flash.utils.*; public class AbstractSpark extends Sprite { protected var _sparkes:Array; protected var _speed:Number;// = 6 protected var timer:Timer; protected var _target:Sprite; protected var _angle:Number;// = 0 protected var _members:uint; public function AbstractSpark(_arg1:Sprite, _arg2:uint=6){ var _local3:int; var _local4:Particle; _speed = 6; _angle = 0; super(); _target = _arg1; _members = _arg2; _angle = (180 / _members); _sparkes = new Array(_members); _local3 = 0; while (_local3 < _members) { _local4 = setSparkImage(); addChild(_local4); _sparkes[_local3] = _local4; _local3++; }; _target.addChild(this); timer = new Timer(30, 13); timer.addEventListener(TimerEvent.TIMER, fire); timer.addEventListener(TimerEvent.TIMER_COMPLETE, remove); timer.start(); } private function fire(_arg1:TimerEvent):void{ var _local2:uint; _local2 = 0; while (_local2 < _members) { move(_sparkes[_local2], (_local2 + 1)); _local2++; }; } private function remove(_arg1:TimerEvent):void{ timer.removeEventListener(TimerEvent.TIMER, fire); timer.removeEventListener(TimerEvent.TIMER_COMPLETE, remove); _target.removeChild(this); } protected function setSparkImage():Particle{ throw (new Error("setSparkImage 오버라이드 해라")); } private function move(_arg1:Particle, _arg2:uint):void{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (((_angle * _arg2) * Math.PI) / 180); _local4 = (Math.cos(_local3) * _speed); _local5 = (Math.sin(-(_local3)) * _speed); _arg1.x = (_arg1.x + _local4); _arg1.y = (_arg1.y + _local5); _speed = (_speed * 0.99); } } }//package minigame.common.component
Section 11
//AbstractWindowContent (minigame.common.component.AbstractWindowContent) package minigame.common.component { import flash.display.*; public class AbstractWindowContent extends Sprite { protected var windowBoxLine:Shape; protected var windowBox:Shape; public function AbstractWindowContent(_arg1:uint, _arg2:uint){ windowBox = new Shape(); windowBox.graphics.beginFill(0xFFFFFF); windowBox.graphics.drawRect(0, 0, _arg1, _arg2); windowBox.graphics.endFill(); addChild(windowBox); windowBoxLine = new Shape(); windowBoxLine.graphics.lineStyle(1, 0x9900); windowBoxLine.graphics.drawRect(0, 0, _arg1, _arg2); addChild(windowBoxLine); } protected function getBoxIndex():int{ return (getChildIndex(windowBoxLine)); } public function destroy():void{ removeChild(windowBox); removeChild(windowBoxLine); windowBox = null; windowBoxLine = null; } } }//package minigame.common.component
Section 12
//AniNumberSprite (minigame.common.component.AniNumberSprite) package minigame.common.component { public class AniNumberSprite extends AbstractAniNumberSprite { public function AniNumberSprite(_arg1:uint=1){ super(_arg1); } } }//package minigame.common.component
Section 13
//ButtonSprite (minigame.common.component.ButtonSprite) package minigame.common.component { import flash.display.*; public class ButtonSprite extends SimpleButton { private var onImage:DisplayObject; private var overImage:DisplayObject; public function ButtonSprite(_arg1:Class, _arg2:Class, _arg3:int=0, _arg4:int=0):void{ this.x = _arg3; this.y = _arg4; onImage = new (_arg1); overImage = new (_arg2); downState = drawOnButton(); overState = drawOverButton(); upState = drawOnButton(); hitTestState = drawOverButton(); useHandCursor = true; } private function drawOverButton():DisplayObject{ return (overImage); } private function drawOnButton():DisplayObject{ return (onImage); } } }//package minigame.common.component
Section 14
//ComboNumberSprite (minigame.common.component.ComboNumberSprite) package minigame.common.component { public class ComboNumberSprite extends AbstractAniNumberSprite { public function ComboNumberSprite(_arg1:uint=1){ super(_arg1); } } }//package minigame.common.component
Section 15
//FireFlower (minigame.common.component.FireFlower) package minigame.common.component { import flash.events.*; import flash.display.*; import flash.utils.*; public class FireFlower extends Sprite { private var ratio:int;// = 0 private var moveTimer:Timer; private var _speed:Number; private var gravity:Number;// = 0.5 private var callTime:uint;// = 0 private var angle_unit:int; private var _list:Array; private var num:uint; private var mutation:uint;// = 0 private var _target:Sprite; public function FireFlower(_arg1:Class, _arg2:Sprite, _arg3:int, _arg4:int, _arg5:int=4, _arg6:Number=10, _arg7:uint=80, _arg8:uint=20){ var _local9:uint; var _local10:Bitmap; gravity = 0.5; ratio = 0; mutation = 0; callTime = 0; super(); num = _arg8; _target = _arg2; this.x = _arg3; this.y = _arg4; this.ratio = _arg5; this.callTime = _arg7; _list = new Array(num); _speed = _arg6; angle_unit = Math.floor((360 / num)); _local9 = 0; while (_local9 < num) { _local10 = (new (_arg1) as Bitmap); _local10.x = 16; _local10.y = -16; addChild(_local10); _list[_local9] = _local10; _local9++; }; moveTimer = new Timer(20, _arg7); moveTimer.addEventListener(TimerEvent.TIMER, fire); moveTimer.addEventListener(TimerEvent.TIMER_COMPLETE, clearFire); _target.addChild(this); moveTimer.start(); } private function clearFire(_arg1:TimerEvent):void{ moveTimer.removeEventListener(TimerEvent.TIMER, fire); moveTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, clearFire); _target.removeChild(this); } private function fire(_arg1:TimerEvent):void{ var _local2:uint; _local2 = 0; while (_local2 < num) { move(_list[_local2], ((_local2 * angle_unit) + mutation)); _local2++; }; mutation = (mutation + ratio); } private function move(_arg1:DisplayObject, _arg2:uint):void{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = ((_arg2 * Math.PI) / 180); _local4 = (Math.cos(_local3) * _speed); _local5 = (Math.sin(_local3) * _speed); _arg1.x = (_arg1.x + _local4); _arg1.y = (_arg1.y + _local5); _speed = (_speed * 0.999); } } }//package minigame.common.component
Section 16
//MassageWindowContent (minigame.common.component.MassageWindowContent) package minigame.common.component { import minigame.common.font.*; import flash.text.*; public class MassageWindowContent extends AbstractWindowContent { private var msg_tfd:TextField; public function MassageWindowContent(_arg1:String){ super(250, 100); msg_tfd = HangulTextField.getInstance().getTextBox(_arg1, 200, 80, 0x6600); msg_tfd.x = Math.floor(((250 - msg_tfd.width) * 0.5)); msg_tfd.y = Math.floor(((100 - msg_tfd.height) * 0.5)); addChild(msg_tfd); } override public function destroy():void{ removeChild(msg_tfd); msg_tfd = null; super.destroy(); } } }//package minigame.common.component
Section 17
//Particle (minigame.common.component.Particle) package minigame.common.component { import flash.display.*; public class Particle extends Bitmap { public function Particle(_arg1:BitmapData){ super(_arg1); } } }//package minigame.common.component
Section 18
//PercentageBar (minigame.common.component.PercentageBar) package minigame.common.component { import flash.display.*; import flash.geom.*; import flash.filters.*; public class PercentageBar extends Sprite { private var _emphasize_color:uint; public function PercentageBar(_arg1:uint, _arg2:uint, _arg3:uint, _arg4:uint, _arg5:uint, _arg6:uint, _arg7:uint){ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Boolean; var _local13:Boolean; var _local14:Number; var _local15:BitmapFilter; var _local16:Array; super(); this.x = _arg1; this.y = _arg2; this._emphasize_color = _arg6; graphics.beginFill(_arg5); graphics.drawRect(0, 0, _arg3, _arg4); graphics.endFill(); _local8 = 0.9; _local9 = 2; _local10 = 2; _local11 = 3; _local12 = false; _local13 = false; _local14 = BitmapFilterQuality.HIGH; _local15 = new GlowFilter(_arg7, _local8, _local9, _local10, _local11, _local14, _local12, _local13); _local16 = new Array(); _local16.push(_local15); filters = _local16; } private function getBarColorTransform(_arg1:uint):ColorTransform{ var _local2:uint; var _local3:uint; var _local4:uint; _arg1 = (100 - _arg1); _local2 = ((_emphasize_color >> 16) & 0xFF); _local3 = ((_emphasize_color >> 8) & 0xFF); _local4 = (_emphasize_color & 0xFF); return (new ColorTransform(1, 1, 1, 1, (_local2 + _arg1), (_local3 + _arg1), (_local4 + _arg1), 0)); } public function set barLength(_arg1:uint):void{ var _local2:ColorTransform; scaleX = (_arg1 / 100); _local2 = new ColorTransform(); transform.colorTransform = getBarColorTransform(_arg1); } } }//package minigame.common.component
Section 19
//PolyNumber (minigame.common.component.PolyNumber) package minigame.common.component { import flash.display.*; public class PolyNumber extends Sprite { protected var numbers:Array; protected var old_strlen:uint;// = 0 public function PolyNumber(_arg1:uint, _arg2:uint, _arg3:uint, _arg4:Class, _arg5:uint=0, _arg6:uint=0){ var _local7:uint; var _local8:uint; var _local9:uint; var _local10:AbstractNumberSprite; old_strlen = 0; super(); this.x = _arg5; this.y = _arg6; _local7 = _arg2; numbers = new Array(_local7); _local8 = (_local7 * _arg3); _local9 = 0; while (_local9 < 7) { _local10 = new _arg4(10); _local10.x = (_local8 - ((_local9 + 1) * _arg3)); if (_local9 == 0){ addChild(_local10); }; numbers[_local9] = _local10; _local9++; }; setNumerToNumbers(_arg1); } public function initNumber():void{ var _local1:uint; var _local2:uint; var _local3:int; var _local4:AbstractNumberSprite; _local1 = 0; _local2 = (numbers.length - 1); _local3 = _local2; while (_local3 >= 0) { _local4 = numbers[_local1]; if (((!((_local3 == 0))) && (contains(_local4)))){ removeChild(_local4); }; _local3--; _local1++; }; old_strlen = 0; } public function setNumerToNumbers(_arg1:uint):void{ var _local2:String; var _local3:uint; var _local4:int; var _local5:int; var _local6:uint; var _local7:AbstractNumberSprite; _local2 = _arg1.toString(); _local3 = 0; _local4 = (_local2.length - 1); _local5 = _local4; while (_local5 >= 0) { _local6 = parseInt(_local2.charAt(_local5)); _local6 = ((_local6 == 0)) ? 10 : _local6; _local7 = numbers[_local3]; _local7.number = _local6; if (!contains(_local7)){ addChild(_local7); }; _local5--; _local3++; }; if (old_strlen > _local4){ removeChildAt(old_strlen); }; old_strlen = _local4; } } }//package minigame.common.component
Section 20
//ScreenCover (minigame.common.component.ScreenCover) package minigame.common.component { import flash.events.*; import flash.display.*; import flash.utils.*; public class ScreenCover extends Sprite { private var total_msg:uint;// = 0 private var px:uint;// = 0 private var tile_count:uint;// = 0 private var widthTiles:uint; private var height_start:uint;// = 0 private var tile_list:Array; private var heightTiles:uint; private var tilesize:uint; private var total_tiles:uint; public static const REMOVE_COMP:String = "remove_comp"; public static const COVER_COMP:String = "cover_comp"; public function ScreenCover(_arg1:uint=50, _arg2:uint=11, _arg3:uint=8){ var _local4:Timer; px = 0; height_start = 0; tile_count = 0; total_msg = 0; super(); this.tilesize = _arg1; this.widthTiles = _arg2; this.heightTiles = _arg3; this.total_tiles = (_arg2 * _arg3); tile_list = new Array(total_tiles); _local4 = new Timer(30, ((_arg3 * 2) + 2)); _local4.addEventListener(TimerEvent.TIMER, makeTile); _local4.start(); } private function sendBuildCompMSG(_arg1:Event):void{ total_msg++; if (tile_count == total_msg){ this.dispatchEvent(new Event(ScreenCover.COVER_COMP)); }; } private function removeTile(_arg1:Event):void{ var _local2:ScreenTile; _local2 = (_arg1.target as ScreenTile); removeChild(_local2); _local2 = null; total_msg++; if (total_msg == total_tiles){ this.dispatchEvent(new Event(ScreenCover.REMOVE_COMP)); }; } public function startRemoveTiles():void{ var _local1:Timer; px = 0; height_start = 0; tile_count = 0; total_msg = 0; _local1 = new Timer(30, ((heightTiles * 2) + 2)); _local1.addEventListener(TimerEvent.TIMER, clearTile); _local1.start(); } private function clearTile(_arg1:TimerEvent):void{ var _local2:uint; var _local3:int; height_start = (height_start + ((px >= widthTiles)) ? 1 : 0); _local2 = height_start; while (_local2 < heightTiles) { _local3 = (px - _local2); if (_local3 >= 0){ tile_list[tile_count].clear(); tile_count++; } else { break; }; _local2++; }; px++; } private function makeTile(_arg1:TimerEvent):void{ var _local2:uint; var _local3:int; var _local4:ScreenTile; height_start = (height_start + ((px >= widthTiles)) ? 1 : 0); _local2 = height_start; while (_local2 < heightTiles) { _local3 = (px - _local2); if (_local3 >= 0){ _local4 = new ScreenTile((_local3 * tilesize), (_local2 * tilesize)); _local4.addEventListener(ScreenTile.REMOVE_ME, removeTile); _local4.addEventListener(ScreenTile.CREATE_COMP, sendBuildCompMSG); addChild(_local4); tile_list[tile_count] = _local4; tile_count++; } else { break; }; _local2++; }; px++; } } }//package minigame.common.component import flash.events.*; import flash.display.*; import flash.filters.*; import flash.utils.*; import util.*; class ScreenTile extends Sprite { private var alpha_val:Number;// = 0.1 public static const CREATE_COMP:String = "create_comp"; public static const REMOVE_ME:String = "remove_me"; private static var GLOW_EFFECT:GlowEffecter = new GlowEffecter(); private function ScreenTile(_arg1:uint, _arg2:uint){ var _local3:Timer; alpha_val = 0.1; super(); this.x = _arg1; this.y = _arg2; this.name = name; this.alpha = 0; this.graphics.beginFill(0xFFFFFF, 1); this.graphics.drawRect(0, 0, 50, 50); this.graphics.endFill(); this.useHandCursor = false; _local3 = new Timer(10, 10); _local3.addEventListener(TimerEvent.TIMER, modifyAlpha); _local3.addEventListener(TimerEvent.TIMER_COMPLETE, setGlowEffet); _local3.start(); } private function clear():void{ var _local1:Timer; alpha_val = -(alpha_val); this.filters = null; _local1 = new Timer(10, 10); _local1.addEventListener(TimerEvent.TIMER, modifyAlpha); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, sendRemoveMassage); _local1.start(); } private function setGlowEffet(_arg1:TimerEvent):void{ var _local2:BitmapFilter; var _local3:Array; _local2 = GLOW_EFFECT.getBitmapFilter(); _local3 = new Array(); _local3.push(_local2); this.filters = _local3; this.dispatchEvent(new Event(ScreenTile.CREATE_COMP)); } private function sendRemoveMassage(_arg1:TimerEvent):void{ this.dispatchEvent(new Event(ScreenTile.REMOVE_ME)); } private function modifyAlpha(_arg1:TimerEvent):void{ this.alpha = (this.alpha + alpha_val); } }
Section 21
//SingleButtonSprite (minigame.common.component.SingleButtonSprite) package minigame.common.component { import flash.display.*; public class SingleButtonSprite extends SimpleButton { public function SingleButtonSprite(_arg1:Class, _arg2:int=0, _arg3:int=0){ var _local4:DisplayObject; super(); this.x = _arg2; this.y = _arg3; _local4 = new (_arg1); hitTestState = (upState = (overState = (downState = _local4))); useHandCursor = true; } } }//package minigame.common.component
Section 22
//SoundConfigWindowContent (minigame.common.component.SoundConfigWindowContent) package minigame.common.component { import flash.events.*; import flash.display.*; import minigame.common.font.*; import flash.text.*; import flash.geom.*; public class SoundConfigWindowContent extends AbstractWindowContent { private var startX:uint;// = 35 private var sound_manager:AbstractSoundManager; private var bg_sound_controller:Sprite; private var effect_sound_controller:Sprite; private var SpeakerController:Class; private var endX:uint;// = 135 public function SoundConfigWindowContent(_arg1:AbstractSoundManager){ var _local2:Shape; var _local3:Shape; var _local4:Bitmap; var _local5:Bitmap; var _local6:TextField; var _local7:TextField; SpeakerController = SoundConfigWindowContent_SpeakerController; startX = 35; endX = 135; this.sound_manager = _arg1; _local2 = new Shape(); _local3 = new Shape(); _local2.graphics.lineStyle(1, 16764108); _local2.graphics.moveTo(startX, 30); _local2.graphics.lineTo(endX, 30); _local3.graphics.lineStyle(1, 16764108); _local3.graphics.moveTo(startX, 70); _local3.graphics.lineTo(endX, 70); bg_sound_controller = new Sprite(); _local4 = (new SpeakerController() as Bitmap); _local4.x = -10; _local4.y = -5; bg_sound_controller.addChild(_local4); bg_sound_controller.x = (startX + (_arg1.getBGSoundVolume() * 100)); bg_sound_controller.y = 30; bg_sound_controller.name = "bg"; effect_sound_controller = new Sprite(); _local5 = (new SpeakerController() as Bitmap); _local5.x = -10; _local5.y = -5; effect_sound_controller.addChild(_local5); effect_sound_controller.x = (startX + (_arg1.getEffectSoundVolume() * 100)); effect_sound_controller.y = 70; effect_sound_controller.name = "effect"; super(170, 100); _local6 = HangulTextField.getInstance().getTextField("배경음", 0x6600, 20, 8); _local7 = HangulTextField.getInstance().getTextField("효과음", 0x6600, 20, 48); addChild(_local6); addChild(_local7); addChild(_local2); addChild(_local3); addChild(bg_sound_controller); addChild(effect_sound_controller); bg_sound_controller.addEventListener(MouseEvent.MOUSE_DOWN, onMove); bg_sound_controller.addEventListener(MouseEvent.MOUSE_UP, onStopMove); effect_sound_controller.addEventListener(MouseEvent.MOUSE_DOWN, onMove); effect_sound_controller.addEventListener(MouseEvent.MOUSE_UP, onStopMove); bg_sound_controller.addEventListener(MouseEvent.MOUSE_OUT, onStopMove); effect_sound_controller.addEventListener(MouseEvent.MOUSE_OUT, onStopMove); } private function onMove(_arg1:MouseEvent):void{ var _local2:Sprite; var _local3:Number; _local2 = (_arg1.target as Sprite); _local3 = _local2.y; _local2.startDrag(false, new Rectangle(startX, _local3, 100, 0)); } private function onStopMove(_arg1:MouseEvent):void{ var _local2:Sprite; var _local3:Number; _local2 = (_arg1.target as Sprite); _local3 = (Math.floor((_local2.x - startX)) * 0.01); _local2.stopDrag(); if (_local2.name == "bg"){ sound_manager.setBGSoundVolume(_local3); } else { if (_local2.name == "effect"){ sound_manager.setEffectSoundVolume(_local3); }; }; } override public function destroy():void{ bg_sound_controller.removeEventListener(MouseEvent.MOUSE_DOWN, onMove); bg_sound_controller.removeEventListener(MouseEvent.MOUSE_UP, onStopMove); effect_sound_controller.removeEventListener(MouseEvent.MOUSE_DOWN, onMove); effect_sound_controller.removeEventListener(MouseEvent.MOUSE_UP, onStopMove); bg_sound_controller.removeEventListener(MouseEvent.MOUSE_OUT, onStopMove); effect_sound_controller.removeEventListener(MouseEvent.MOUSE_OUT, onStopMove); removeChild(bg_sound_controller); removeChild(effect_sound_controller); super.destroy(); } } }//package minigame.common.component
Section 23
//SoundConfigWindowContent_SpeakerController (minigame.common.component.SoundConfigWindowContent_SpeakerController) package minigame.common.component { import mx.core.*; public class SoundConfigWindowContent_SpeakerController extends BitmapAsset { } }//package minigame.common.component
Section 24
//StarSpark (minigame.common.component.StarSpark) package minigame.common.component { import flash.display.*; import util.*; public class StarSpark extends AbstractSpark { private var StarImg0:Class; private var StarImg1:Class; private var StarImg2:Class; public function StarSpark(_arg1:Sprite, _arg2:int=0, _arg3:int=0){ StarImg0 = StarSpark_StarImg0; StarImg1 = StarSpark_StarImg1; StarImg2 = StarSpark_StarImg2; super(_arg1); this.x = _arg2; this.y = _arg3; } override protected function setSparkImage():Particle{ var _local1:int; var _local2:Particle; var _local3:Bitmap; _local1 = NumberUtilities.random(0, 2); switch (_local1){ case 0: _local3 = (new StarImg0() as Bitmap); _local2 = new Particle(_local3.bitmapData); break; case 1: _local3 = (new StarImg1() as Bitmap); _local2 = new Particle(_local3.bitmapData); break; case 2: _local3 = (new StarImg2() as Bitmap); _local2 = new Particle(_local3.bitmapData); break; }; return (_local2); } } }//package minigame.common.component
Section 25
//StarSpark_StarImg0 (minigame.common.component.StarSpark_StarImg0) package minigame.common.component { import mx.core.*; public class StarSpark_StarImg0 extends BitmapAsset { } }//package minigame.common.component
Section 26
//StarSpark_StarImg1 (minigame.common.component.StarSpark_StarImg1) package minigame.common.component { import mx.core.*; public class StarSpark_StarImg1 extends BitmapAsset { } }//package minigame.common.component
Section 27
//StarSpark_StarImg2 (minigame.common.component.StarSpark_StarImg2) package minigame.common.component { import mx.core.*; public class StarSpark_StarImg2 extends BitmapAsset { } }//package minigame.common.component
Section 28
//TimeNumberSprite (minigame.common.component.TimeNumberSprite) package minigame.common.component { public class TimeNumberSprite extends AbstractNumberSprite { public function TimeNumberSprite(_arg1:uint=1){ super(_arg1); } } }//package minigame.common.component
Section 29
//WindowSprite (minigame.common.component.WindowSprite) package minigame.common.component { import flash.events.*; import flash.display.*; import minigame.common.font.*; import flash.text.*; import flash.filters.*; import util.*; public class WindowSprite extends Sprite { private var bar:Sprite; private var BarPattern:Class; private var OnOk:Class; private var confirm_btn:ButtonSprite; private var content:AbstractWindowContent; private var close_btn:SingleButtonSprite; private var BarLeft:Class; private var CloseBtnImg:Class; private var BarRight:Class; private var OverOk:Class; public static const DESTROY:String = "destroy"; public function WindowSprite(_arg1:AbstractWindowContent, _arg2:String, _arg3:String){ BarPattern = WindowSprite_BarPattern; BarLeft = WindowSprite_BarLeft; BarRight = WindowSprite_BarRight; CloseBtnImg = WindowSprite_CloseBtnImg; OnOk = WindowSprite_OnOk; OverOk = WindowSprite_OverOk; super(); this.content = _arg1; this.name = _arg3; drawWindow(_arg2); } private function onStopMove(_arg1:MouseEvent):void{ this.stopDrag(); } private function onMove(_arg1:MouseEvent):void{ this.startDrag(); } private function drawWindow(_arg1:String):void{ var _local2:TextField; var _local3:Bitmap; var _local4:Bitmap; var _local5:Bitmap; var _local6:GlowEffecter; var _local7:BitmapFilter; var _local8:Array; bar = new Sprite(); _local2 = HangulTextField.getInstance().getTextField(_arg1, 0x6600, 5, 2); _local3 = new BarLeft(); _local4 = new BarRight(); _local4.x = (content.width - _local4.width); _local4.y = (_local3.y = 0); content.y = _local3.height; _local5 = new BarPattern(); _local5.scaleX = (((content.width - _local4.width) - _local3.width) + 2); _local5.x = (_local3.width - 1); close_btn = new SingleButtonSprite(CloseBtnImg, (_local4.x - 14), 2); confirm_btn = new ButtonSprite(OverOk, OnOk, (_local4.x - 20), (content.height + 1)); bar.addChild(_local3); bar.addChild(_local5); bar.addChild(_local4); bar.addChild(_local2); _local6 = new GlowEffecter(); _local6.strength = 2; _local6.alpha = 0.6; _local6.thickness = 7; _local7 = _local6.getBitmapFilter(); _local8 = new Array(); _local8.push(_local7); this.filters = _local8; addChild(content); addChild(bar); addChild(close_btn); addChild(confirm_btn); bar.addEventListener(MouseEvent.MOUSE_DOWN, onMove); bar.addEventListener(MouseEvent.MOUSE_UP, onStopMove); close_btn.addEventListener(MouseEvent.CLICK, destroy); confirm_btn.addEventListener(MouseEvent.CLICK, destroy); } private function destroy(_arg1:MouseEvent):void{ bar.removeEventListener(MouseEvent.MOUSE_DOWN, onMove); bar.removeEventListener(MouseEvent.MOUSE_UP, onStopMove); close_btn.removeEventListener(MouseEvent.CLICK, destroy); confirm_btn.removeEventListener(MouseEvent.CLICK, destroy); content.destroy(); this.dispatchEvent(new Event(WindowSprite.DESTROY)); } } }//package minigame.common.component
Section 30
//WindowSprite_BarLeft (minigame.common.component.WindowSprite_BarLeft) package minigame.common.component { import mx.core.*; public class WindowSprite_BarLeft extends BitmapAsset { } }//package minigame.common.component
Section 31
//WindowSprite_BarPattern (minigame.common.component.WindowSprite_BarPattern) package minigame.common.component { import mx.core.*; public class WindowSprite_BarPattern extends BitmapAsset { } }//package minigame.common.component
Section 32
//WindowSprite_BarRight (minigame.common.component.WindowSprite_BarRight) package minigame.common.component { import mx.core.*; public class WindowSprite_BarRight extends BitmapAsset { } }//package minigame.common.component
Section 33
//WindowSprite_CloseBtnImg (minigame.common.component.WindowSprite_CloseBtnImg) package minigame.common.component { import mx.core.*; public class WindowSprite_CloseBtnImg extends BitmapAsset { } }//package minigame.common.component
Section 34
//WindowSprite_OnOk (minigame.common.component.WindowSprite_OnOk) package minigame.common.component { import mx.core.*; public class WindowSprite_OnOk extends BitmapAsset { } }//package minigame.common.component
Section 35
//WindowSprite_OverOk (minigame.common.component.WindowSprite_OverOk) package minigame.common.component { import mx.core.*; public class WindowSprite_OverOk extends BitmapAsset { } }//package minigame.common.component
Section 36
//HangulTextField (minigame.common.font.HangulTextField) package minigame.common.font { import flash.text.*; public class HangulTextField { private var fontFromSWF:Class; private var yOffset:uint;// = 0 private var toggleSWFFont:String;// = "포티니트8" private static var _instance:HangulTextField = null; public function HangulTextField(){ fontFromSWF = HangulTextField_fontFromSWF; toggleSWFFont = "포티니트8"; yOffset = 0; super(); } public function getTextBox(_arg1:String, _arg2:uint, _arg3:uint, _arg4:uint=0, _arg5:Number=0, _arg6:Number=0, _arg7:uint=12, _arg8:Boolean=false):TextField{ var _local9:TextFormat; var _local10:TextField; _local9 = new TextFormat(); _local9.font = toggleSWFFont; _local9.color = _arg4; _local9.size = _arg7; _local9.bold = _arg8; _local10 = new TextField(); _local10.x = _arg5; _local10.y = _arg6; _local10.width = _arg2; _local10.height = _arg3; _local10.embedFonts = true; _local10.defaultTextFormat = _local9; _local10.antiAliasType = AntiAliasType.ADVANCED; _local10.autoSize = TextFieldAutoSize.LEFT; _local10.selectable = false; _local10.background = false; _local10.border = false; _local10.multiline = true; _local10.wordWrap = true; _local10.text = _arg1; return (_local10); } public function getTextField(_arg1:String, _arg2:uint=0, _arg3:Number=0, _arg4:Number=0, _arg5:uint=12, _arg6:Boolean=false):TextField{ var _local7:TextFormat; var _local8:TextField; _local7 = new TextFormat(); _local7.font = toggleSWFFont; _local7.color = _arg2; _local7.size = _arg5; _local7.bold = _arg6; _local8 = new TextField(); _local8.embedFonts = true; _local8.defaultTextFormat = _local7; _local8.antiAliasType = AntiAliasType.ADVANCED; _local8.autoSize = TextFieldAutoSize.LEFT; _local8.selectable = false; _local8.text = _arg1; _local8.x = _arg3; _local8.y = _arg4; return (_local8); } public function getInputTextField(_arg1:String, _arg2:uint=0, _arg3:Number=0, _arg4:Number=0, _arg5:uint=12, _arg6:Boolean=false):TextField{ var _local7:TextFormat; var _local8:TextField; _local7 = new TextFormat(); _local7.font = toggleSWFFont; _local7.color = _arg2; _local7.size = _arg5; _local7.bold = _arg6; _local8 = new TextField(); _local8.embedFonts = true; _local8.type = TextFieldType.INPUT; _local8.defaultTextFormat = _local7; _local8.antiAliasType = AntiAliasType.ADVANCED; _local8.autoSize = TextFieldAutoSize.LEFT; _local8.selectable = true; _local8.text = _arg1; _local8.x = _arg3; _local8.y = _arg4; return (_local8); } public static function getInstance():HangulTextField{ if (HangulTextField._instance == null){ HangulTextField._instance = new (HangulTextField); }; return (HangulTextField._instance); } } }//package minigame.common.font
Section 37
//HangulTextField_fontFromSWF (minigame.common.font.HangulTextField_fontFromSWF) package minigame.common.font { import mx.core.*; public class HangulTextField_fontFromSWF extends FontAsset { } }//package minigame.common.font
Section 38
//NumberSprite (minigame.dancegame.component.NumberSprite) package minigame.dancegame.component { import flash.display.*; public class NumberSprite extends MovieClip { public function NumberSprite(_arg1:uint=1){ gotoAndStop(_arg1); } public function set number(_arg1:uint):void{ gotoAndStop(_arg1); } } }//package minigame.dancegame.component
Section 39
//AbstractBackgroundFlower (minigame.molegame.component.AbstractBackgroundFlower) package minigame.molegame.component { import flash.events.*; import flash.display.*; import minigame.molegame.model.*; public class AbstractBackgroundFlower extends MovieClip { public static var MODEL:Model; public function AbstractBackgroundFlower(){ this.gotoAndStop(1); MODEL.addEventListener(Model.TILE_CHANGE, showAni); } public function remove():void{ MODEL.removeEventListener(Model.TILE_CHANGE, showAni); } public function showAni(_arg1:Event):void{ this.gotoAndStop(((MODEL.currentTileFrame % 4) + 1)); } } }//package minigame.molegame.component
Section 40
//BackgroundFlowerGroup (minigame.molegame.component.BackgroundFlowerGroup) package minigame.molegame.component { public class BackgroundFlowerGroup extends AbstractBackgroundFlower { } }//package minigame.molegame.component
Section 41
//BackgroundFlowerOrange (minigame.molegame.component.BackgroundFlowerOrange) package minigame.molegame.component { public class BackgroundFlowerOrange extends AbstractBackgroundFlower { } }//package minigame.molegame.component
Section 42
//BackgroundFlowerPurple (minigame.molegame.component.BackgroundFlowerPurple) package minigame.molegame.component { public class BackgroundFlowerPurple extends AbstractBackgroundFlower { } }//package minigame.molegame.component
Section 43
//BackgroundFlowerRed (minigame.molegame.component.BackgroundFlowerRed) package minigame.molegame.component { public class BackgroundFlowerRed extends AbstractBackgroundFlower { } }//package minigame.molegame.component
Section 44
//ExplainWindowContent (minigame.molegame.component.ExplainWindowContent) package minigame.molegame.component { import flash.display.*; import minigame.common.component.*; public class ExplainWindowContent extends AbstractWindowContent { private var PageImg:Class; public function ExplainWindowContent(){ var _local1:Bitmap; PageImg = ExplainWindowContent_PageImg; super(450, 300); _local1 = (new PageImg() as Bitmap); _local1.name = "explain_bit"; addChildAt(_local1, super.getBoxIndex()); } override public function destroy():void{ var _local1:DisplayObject; _local1 = this.getChildByName("explain_bit"); removeChild(_local1); _local1 = null; super.destroy(); } } }//package minigame.molegame.component
Section 45
//ExplainWindowContent_PageImg (minigame.molegame.component.ExplainWindowContent_PageImg) package minigame.molegame.component { import mx.core.*; public class ExplainWindowContent_PageImg extends BitmapAsset { } }//package minigame.molegame.component
Section 46
//Hammer (minigame.molegame.component.Hammer) package minigame.molegame.component { import flash.events.*; import flash.display.*; import flash.utils.*; public class Hammer extends MovieClip { public function Hammer(){ var _local1:Timer; super(); this.scaleX = 0.75; this.scaleY = 0.75; this.gotoAndStop(1); _local1 = new Timer(1); _local1.addEventListener(TimerEvent.TIMER, checkEnd); _local1.start(); } private function checkEnd(_arg1:Event):void{ if (currentFrame == totalFrames){ this.gotoAndStop(1); }; } } }//package minigame.molegame.component
Section 47
//MoleGameFrontPage (minigame.molegame.component.MoleGameFrontPage) package minigame.molegame.component { import flash.display.*; import minigame.common.component.*; public class MoleGameFrontPage extends AbstractFrontPage { private var FrontpageImg:Class; public function MoleGameFrontPage(){ var _local1:DisplayObject; FrontpageImg = MoleGameFrontPage_FrontpageImg; background_image = new Sprite(); _local1 = new FrontpageImg(); background_image.useHandCursor = false; background_image.addChild(_local1); super(); } } }//package minigame.molegame.component
Section 48
//MoleGameFrontPage_FrontpageImg (minigame.molegame.component.MoleGameFrontPage_FrontpageImg) package minigame.molegame.component { import mx.core.*; public class MoleGameFrontPage_FrontpageImg extends BitmapAsset { } }//package minigame.molegame.component
Section 49
//SoundManager (minigame.molegame.component.SoundManager) package minigame.molegame.component { import flash.events.*; import minigame.common.component.*; import flash.media.*; import minigame.molegame.model.*; import minigame.molegame.view.*; public class SoundManager extends AbstractSoundManager { private var BGmusic:Class; private var EffectSnd0:Class; private var EffectSnd1:Class; private var EffectSnd2:Class; public function SoundManager(_arg1:MassageDisplayer, _arg2:HoleManager){ BGmusic = SoundManager_BGmusic; EffectSnd0 = SoundManager_EffectSnd0; EffectSnd1 = SoundManager_EffectSnd1; EffectSnd2 = SoundManager_EffectSnd2; super(24, 7373); bg_sound = (new BGmusic() as Sound); effect_sound_list = new Array(3); effect_channel_list = new Array(3); effect_sound_list[0] = (new EffectSnd0() as Sound); effect_sound_list[1] = (new EffectSnd1() as Sound); effect_sound_list[2] = (new EffectSnd2() as Sound); _arg2.addEventListener(HoleManager.HIT_EFFECT, hitEffect); _arg1.addEventListener(MassageDisplayer.SHOW_EFFECT, massageEffect); } private function massageEffect(_arg1:Event):void{ playEffectSnd(_arg1.target.soundtype); } private function hitEffect(_arg1:Event):void{ playEffectSnd(1); } } }//package minigame.molegame.component
Section 50
//SoundManager_BGmusic (minigame.molegame.component.SoundManager_BGmusic) package minigame.molegame.component { import mx.core.*; public class SoundManager_BGmusic extends SoundAsset { } }//package minigame.molegame.component
Section 51
//SoundManager_EffectSnd0 (minigame.molegame.component.SoundManager_EffectSnd0) package minigame.molegame.component { import mx.core.*; public class SoundManager_EffectSnd0 extends SoundAsset { } }//package minigame.molegame.component
Section 52
//SoundManager_EffectSnd1 (minigame.molegame.component.SoundManager_EffectSnd1) package minigame.molegame.component { import mx.core.*; public class SoundManager_EffectSnd1 extends SoundAsset { } }//package minigame.molegame.component
Section 53
//SoundManager_EffectSnd2 (minigame.molegame.component.SoundManager_EffectSnd2) package minigame.molegame.component { import mx.core.*; public class SoundManager_EffectSnd2 extends SoundAsset { } }//package minigame.molegame.component
Section 54
//Controll (minigame.molegame.model.Controll) package minigame.molegame.model { import flash.events.*; import flash.display.*; import flash.geom.*; import minigame.molegame.component.*; public class Controll extends EventDispatcher { private var target:Stage; private var hammer:Hammer; private var model:Model; private var hole_manager:HoleManager; public function Controll(_arg1:Stage, _arg2:HoleManager, _arg3:Hammer, _arg4:Model){ target = _arg1; this.hammer = _arg3; _arg2.addEventListener(HoleManager.HIT_EFFECT, showHitMotion); _arg4.addEventListener(Model.END, onStopMove); _arg4.addEventListener(Model.STOP, onStopMove); _arg4.addEventListener(Model.TIME_UP, onStopMove); _arg4.addEventListener(Model.RESTART, onStart); _arg4.addEventListener(Model.STOP_RESTART, onStart); _arg4.addEventListener(Model.START, onStart); } private function onStart(_arg1:Event):void{ hammer.startDrag(true, new Rectangle(0, 0, 550, 400)); } private function showHitMotion(_arg1:Event):void{ hammer.play(); } private function onStopMove(_arg1:Event):void{ hammer.gotoAndStop(1); hammer.stopDrag(); } } }//package minigame.molegame.model
Section 55
//HoleManager (minigame.molegame.model.HoleManager) package minigame.molegame.model { import flash.events.*; import flash.display.*; import minigame.molegame.component.*; import minigame.molegame.view.*; import util.*; public class HoleManager extends Sprite { private var members:uint; private var model:Model; private var max_num:uint;// = 12 private var hole_list:Array; public static const HIT_EFFECT:String = "hit_effect"; public function HoleManager(_arg1:Model){ max_num = 12; super(); AbstractBackgroundFlower.MODEL = (MoleCastChar.MODEL = (Hole.MODEL = (this.model = _arg1))); hole_list = new Array(max_num); _arg1.addEventListener(Model.RESTART, initHoles); } private function getGroundCover(_arg1:uint):AbstractBackgroundFlower{ var _local2:AbstractBackgroundFlower; switch (_arg1){ case 0: _local2 = new BackgroundFlowerGroup(); break; case 1: _local2 = new BackgroundFlowerOrange(); break; case 2: _local2 = new BackgroundFlowerPurple(); break; case 3: _local2 = new BackgroundFlowerRed(); break; }; return (_local2); } private function clearHoles():void{ var _local1:int; _local1 = 0; while (_local1 < max_num) { if ((hole_list[_local1] is Hole)){ hole_list[_local1].removeEventListener(Hole.HIT_EFFECT, sendHitMsg); }; hole_list[_local1].remove(); removeChild(hole_list[_local1]); hole_list[_local1] = null; _local1++; }; } private function calcUniqueArray():Array{ var _local1:Array; var _local2:uint; _local1 = new Array(max_num); _local2 = 0; while (_local2 < max_num) { _local1[_local2] = Math.random(); _local2++; }; return (_local1.sort(Array.RETURNINDEXEDARRAY)); } private function initHoles(_arg1:Event):void{ clearHoles(); buildHoles(); } private function sendHitMsg(_arg1:Event):void{ this.dispatchEvent(new Event(HoleManager.HIT_EFFECT)); } public function buildHoles():void{ var _local1:Array; var _local2:int; var _local3:uint; var _local4:Hole; var _local5:AbstractBackgroundFlower; members = Math.min((model.level + 2), max_num); _local1 = calcUniqueArray(); _local2 = 0; while (_local2 < members) { _local3 = _local1[_local2]; _local4 = new Hole(); _local4.x = (92 * (_local3 % 4)); _local4.y = (Math.floor((_local3 / 4)) * 43); _local4.addEventListener(Hole.HIT_EFFECT, sendHitMsg); hole_list[_local3] = _local4; _local2++; }; _local2 = 0; while (_local2 < max_num) { if (hole_list[_local2] == null){ _local5 = getGroundCover(NumberUtilities.random(0, 3)); _local5.x = (92 * (_local2 % 4)); _local5.y = ((Math.floor((_local2 / 4)) * 43) - 25); hole_list[_local2] = _local5; }; _local2++; }; _local2 = 0; while (_local2 < max_num) { addChild(hole_list[_local2]); if ((hole_list[_local2] is Hole)){ }; _local2++; }; } } }//package minigame.molegame.model
Section 56
//Model (minigame.molegame.model.Model) package minigame.molegame.model { import flash.events.*; import flash.utils.*; public class Model extends EventDispatcher { private var _level:uint;// = 1 private var miss_count:uint;// = 0 private var _score:uint;// = 0 private var count_timer:Timer; private var _combo:uint;// = 0 private var hitted_count:uint;// = 0 private var _current_time:int;// = 30 private var game_times:uint;// = 0 private var isStoped_count_timer:Boolean;// = false private var _currentTileFrame:uint;// = 0 private var isStoped_tile_timer:Boolean;// = false private var _life:int;// = 6 private var _totalcombo:uint;// = 0 private var tile_timer:Timer; private var _currentCount:uint;// = 0 private var created_count:uint;// = 0 public static const INIT_GAME:String = "init_game"; public static const START:String = "start"; public static const ADD_SCORE:String = "add_score"; public static const SHOW_COUNT:String = "show_count"; public static const COOL:String = "cool"; public static const REMOVE_COUNT:String = "remove_count"; public static const TIME_UP:String = "time_up"; public static const END:String = "end"; public static const LEVEL_UP:String = "level_up"; public static const STOP:String = "stop"; public static const BAD:String = "bad"; public static const TIME_CHANGE:String = "time_change"; public static const GREAT:String = "great"; public static const COMBO:String = "combo"; public static const RESTART:String = "restart"; public static const TILE_CHANGE:String = "tile_change"; public static const STOP_RESTART:String = "stop_restart"; public static const PERFECT:String = "perfect"; public static const GAME_TIME:uint = 30; public static const MISS:String = "miss"; public function Model(){ game_times = 0; _life = 6; _current_time = GAME_TIME; _level = 1; _score = 0; _combo = 0; _totalcombo = 0; created_count = 0; miss_count = 0; hitted_count = 0; _currentTileFrame = 0; _currentCount = 0; isStoped_count_timer = false; isStoped_tile_timer = false; super(); tile_timer = new Timer(500); tile_timer.addEventListener(TimerEvent.TIMER, onTileChange); this.addEventListener(Model.END, endGame); } public function get level():uint{ return (_level); } public function stop():void{ if (((!((count_timer == null))) && (count_timer.running))){ count_timer.stop(); isStoped_count_timer = true; }; if (((!((tile_timer == null))) && (tile_timer.running))){ tile_timer.stop(); isStoped_tile_timer = true; }; this.dispatchEvent(new Event(Model.STOP)); } public function get combo():uint{ return (_combo); } public function addMissedChar():void{ _combo = 0; miss_count++; checkEnd(); this.dispatchEvent(new Event(Model.MISS)); } public function addHittedChar():void{ hitted_count++; _combo++; if (_combo > 1){ _totalcombo++; this.dispatchEvent(new Event(Model.COMBO)); }; } public function get score():uint{ return (_score); } public function get misscount():uint{ return (miss_count); } public function get currentCount():uint{ return (_currentCount); } public function initGame():void{ _life = 6; _level = 1; _score = 0; game_times = 0; _current_time = Model.GAME_TIME; _currentTileFrame = 0; created_count = 0; hitted_count = 0; miss_count = 0; _combo = 0; _totalcombo = 0; dispatchEvent(new Event(INIT_GAME)); restart(); } public function passingTime(_arg1:TimerEvent):void{ var _local2:uint; if (--_current_time == 0){ count_timer.stop(); tile_timer.stop(); dispatchEvent(new Event(Model.TIME_CHANGE)); dispatchEvent(new Event(Model.TIME_UP)); _local2 = Math.floor((((created_count - miss_count) / created_count) * 100)); checkResult(((_local2 == 100)) ? 1 : ((_local2 > 92)) ? 2 : ((_local2 > 8)) ? 3 : 4); } else { dispatchEvent(new Event(Model.TIME_CHANGE)); }; } public function restart():void{ _currentTileFrame = 0; created_count = 0; hitted_count = 0; miss_count = 0; _combo = 0; _totalcombo = 0; this.dispatchEvent(new Event(Model.RESTART)); start(); } public function stopRestart():void{ this.dispatchEvent(new Event(Model.STOP_RESTART)); if (isStoped_count_timer){ count_timer.start(); isStoped_count_timer = false; }; if (isStoped_tile_timer){ tile_timer.start(); isStoped_tile_timer = false; }; } private function showStartCount(_arg1:TimerEvent):void{ _currentCount = (4 - count_timer.currentCount); if (_currentCount == 0){ this.dispatchEvent(new Event(Model.REMOVE_COUNT)); initModel(); } else { this.dispatchEvent(new Event(Model.SHOW_COUNT)); }; } private function checkEnd():void{ _life--; if (_life < 0){ dispatchEvent(new Event(Model.END)); }; } private function onTileChange(_arg1:TimerEvent):void{ _currentTileFrame++; this.dispatchEvent(new Event(Model.TILE_CHANGE)); } private function checkResult(_arg1:uint):void{ switch (_arg1){ case 1: dispatchEvent(new Event(Model.PERFECT)); addScore = ((_combo * this._level) * 3); break; case 2: dispatchEvent(new Event(Model.GREAT)); addScore = ((_combo * this._level) * 2); break; case 3: dispatchEvent(new Event(Model.COOL)); addScore = (_combo * this._level); break; case 4: dispatchEvent(new Event(Model.BAD)); break; }; game_times++; if ((game_times % 3) == 0){ _level++; dispatchEvent(new Event(LEVEL_UP)); }; } public function get totalcombo():uint{ return (_totalcombo); } public function set addScore(_arg1:uint):void{ _score = (_score + (_arg1 * 10)); this.dispatchEvent(new Event(Model.ADD_SCORE)); } public function get currentTileFrame():uint{ return (_currentTileFrame); } private function endGame(_arg1:Event):void{ tile_timer.stop(); count_timer.stop(); } public function start():void{ _current_time = Model.GAME_TIME; dispatchEvent(new Event(Model.TIME_CHANGE)); count_timer = new Timer(1000, 4); count_timer.addEventListener(TimerEvent.TIMER, showStartCount); count_timer.start(); } private function initModel():void{ count_timer.removeEventListener(TimerEvent.TIMER, showStartCount); count_timer = new Timer(1000, 30); count_timer.addEventListener(TimerEvent.TIMER, passingTime); count_timer.start(); tile_timer.start(); this.dispatchEvent(new Event(Model.START)); } public function get life():uint{ return (_life); } public function addCreatedChar():void{ created_count++; } public function get currentTime():uint{ return (_current_time); } } }//package minigame.molegame.model
Section 57
//Xmover (minigame.molegame.model.Xmover) package minigame.molegame.model { import flash.events.*; import flash.display.*; import flash.utils.*; public class Xmover { private var moveTarget:DisplayObject; private var tx:Number; private var timer:Timer; private var friction:Number; public function Xmover(_arg1:DisplayObject, _arg2:Number, _arg3:Number){ this.moveTarget = _arg1; this.tx = _arg2; this.friction = _arg3; timer = new Timer(30); timer.addEventListener(TimerEvent.TIMER, moveToTarget); } public function start():void{ timer.start(); } private function moveToTarget(_arg1:TimerEvent):void{ var _local2:Number; _local2 = ((tx - moveTarget.x) * friction); moveTarget.x = (moveTarget.x + _local2); if (Math.floor(Math.abs(_local2)) < 1){ timer.stop(); }; } } }//package minigame.molegame.model
Section 58
//AbstractCharClip (minigame.molegame.view.AbstractCharClip) package minigame.molegame.view { import flash.display.*; public class AbstractCharClip extends MovieClip { public function AbstractCharClip(){ gotoAndStop(1); } } }//package minigame.molegame.view
Section 59
//CharacterSupplier (minigame.molegame.view.CharacterSupplier) package minigame.molegame.view { public class CharacterSupplier { private var yojo_hitted:Class; private var moonrabbit_normal:Class; private var yojo_normal:Class; private var moonrabbit_hitted:Class; private var moonboy_hitted:Class; private var moonboy_normal:Class; public function CharacterSupplier(){ yojo_normal = YojoNormalChar; yojo_hitted = YojoHittedChar; moonboy_normal = MoonboyNormalChar; moonboy_hitted = MoonboyHittedChar; moonrabbit_normal = MoonrabbitNormalChar; moonrabbit_hitted = MoonrabbitHittedChar; super(); } public function getChooseChar(_arg1:uint=0):MoleCastChar{ var _local2:MoleCastChar; switch (_arg1){ case 0: _local2 = new MoleCastChar(new yojo_normal(), new yojo_hitted()); break; case 1: _local2 = new MoleCastChar(new moonboy_normal(), new moonboy_hitted()); break; case 2: _local2 = new MoleCastChar(new moonrabbit_normal(), new moonrabbit_hitted()); break; }; return (_local2); } } }//package minigame.molegame.view
Section 60
//GameUIView (minigame.molegame.view.GameUIView) package minigame.molegame.view { import flash.events.*; import flash.display.*; import minigame.common.component.*; import minigame.molegame.model.*; public class GameUIView extends Sprite { private var life_number:AniNumberSprite; private var PauseImg:Class; private var LifeImg:Class; private var time_number:PolyNumber; private var explain_btn:ButtonSprite; private var model:Model; private var OverHelpImg:Class; private var sound_btn:SingleButtonSprite; private var SoundImg:Class; private var level_number:PolyNumber; private var pause_btn:SingleButtonSprite; private var score_number:PolyNumber; private var OnHelpImg:Class; private var LevelImg:Class; private var BarImg:Class; private var ScoreImg:Class; public static const SHOW_CONFIG:String = "show_config"; public static const SHOW_EXPLAIN:String = "show_explain"; public function GameUIView(_arg1:Model){ var _local2:Bitmap; var _local3:Bitmap; var _local4:Bitmap; var _local5:Bitmap; var _local6:uint; ScoreImg = GameUIView_ScoreImg; LevelImg = GameUIView_LevelImg; BarImg = GameUIView_BarImg; LifeImg = GameUIView_LifeImg; PauseImg = GameUIView_PauseImg; SoundImg = GameUIView_SoundImg; OnHelpImg = GameUIView_OnHelpImg; OverHelpImg = GameUIView_OverHelpImg; super(); this.model = _arg1; _local2 = (new ScoreImg() as Bitmap); _local3 = (new LevelImg() as Bitmap); _local4 = (new BarImg() as Bitmap); _local5 = (new LifeImg() as Bitmap); _local2.x = 30; _local3.x = 165; _local5.x = 228; _local5.y = (_local2.y = (_local3.y = 381)); _local6 = _local5.y; _local4.x = 0; _local4.y = 372; addChild(_local4); time_number = new PolyNumber(_arg1.currentTime, 2, 26, TimeNumberSprite, 245, 20); score_number = new PolyNumber(0, 7, 11, AniNumberSprite, ((_local2.x + _local2.width) + 5), _local6); level_number = new PolyNumber(1, 2, 11, AniNumberSprite, ((_local3.x + _local3.width) + 5), _local6); life_number = new AniNumberSprite(_arg1.life); life_number.x = ((_local5.x + _local5.width) + 5); life_number.y = _local6; explain_btn = new ButtonSprite(OnHelpImg, OverHelpImg, 460, 379); pause_btn = new SingleButtonSprite(PauseImg, 505, 379); sound_btn = new SingleButtonSprite(SoundImg, 525, 379); addChild(time_number); addChild(_local2); addChild(_local3); addChild(_local5); addChild(score_number); addChild(level_number); addChild(life_number); addChild(explain_btn); addChild(pause_btn); addChild(sound_btn); _arg1.addEventListener(Model.TIME_CHANGE, displayTime); _arg1.addEventListener(Model.ADD_SCORE, showScore); _arg1.addEventListener(Model.LEVEL_UP, showLevel); _arg1.addEventListener(Model.MISS, showLife); _arg1.addEventListener(Model.INIT_GAME, initUI); explain_btn.addEventListener(MouseEvent.CLICK, showExplainWindow); pause_btn.addEventListener(MouseEvent.CLICK, showConfigWindow); sound_btn.addEventListener(MouseEvent.CLICK, showConfigWindow); } private function showConfigWindow(_arg1:MouseEvent):void{ this.dispatchEvent(new Event(GameUIView.SHOW_CONFIG)); } private function showLife(_arg1:Event):void{ var _local2:uint; _local2 = _arg1.target.life; life_number.number = ((_local2 == 0)) ? 10 : _local2; } private function showLevel(_arg1:Event):void{ var _local2:uint; _local2 = _arg1.target.level; level_number.setNumerToNumbers(_local2); } private function initUI(_arg1:Event):void{ score_number.initNumber(); score_number.setNumerToNumbers(model.score); level_number.initNumber(); level_number.setNumerToNumbers(model.level); life_number.number = model.life; } private function showScore(_arg1:Event):void{ var _local2:uint; _local2 = _arg1.target.score; score_number.setNumerToNumbers(_local2); } private function displayTime(_arg1:Event):void{ var _local2:uint; _local2 = _arg1.target.currentTime; time_number.setNumerToNumbers(_local2); } private function showExplainWindow(_arg1:MouseEvent):void{ this.dispatchEvent(new Event(GameUIView.SHOW_EXPLAIN)); } } }//package minigame.molegame.view
Section 61
//GameUIView_BarImg (minigame.molegame.view.GameUIView_BarImg) package minigame.molegame.view { import mx.core.*; public class GameUIView_BarImg extends BitmapAsset { } }//package minigame.molegame.view
Section 62
//GameUIView_LevelImg (minigame.molegame.view.GameUIView_LevelImg) package minigame.molegame.view { import mx.core.*; public class GameUIView_LevelImg extends BitmapAsset { } }//package minigame.molegame.view
Section 63
//GameUIView_LifeImg (minigame.molegame.view.GameUIView_LifeImg) package minigame.molegame.view { import mx.core.*; public class GameUIView_LifeImg extends BitmapAsset { } }//package minigame.molegame.view
Section 64
//GameUIView_OnHelpImg (minigame.molegame.view.GameUIView_OnHelpImg) package minigame.molegame.view { import mx.core.*; public class GameUIView_OnHelpImg extends BitmapAsset { } }//package minigame.molegame.view
Section 65
//GameUIView_OverHelpImg (minigame.molegame.view.GameUIView_OverHelpImg) package minigame.molegame.view { import mx.core.*; public class GameUIView_OverHelpImg extends BitmapAsset { } }//package minigame.molegame.view
Section 66
//GameUIView_PauseImg (minigame.molegame.view.GameUIView_PauseImg) package minigame.molegame.view { import mx.core.*; public class GameUIView_PauseImg extends BitmapAsset { } }//package minigame.molegame.view
Section 67
//GameUIView_ScoreImg (minigame.molegame.view.GameUIView_ScoreImg) package minigame.molegame.view { import mx.core.*; public class GameUIView_ScoreImg extends BitmapAsset { } }//package minigame.molegame.view
Section 68
//GameUIView_SoundImg (minigame.molegame.view.GameUIView_SoundImg) package minigame.molegame.view { import mx.core.*; public class GameUIView_SoundImg extends BitmapAsset { } }//package minigame.molegame.view
Section 69
//Hole (minigame.molegame.view.Hole) package minigame.molegame.view { import flash.events.*; import flash.display.*; import minigame.common.component.*; import minigame.molegame.model.*; import flash.utils.*; import util.*; public class Hole extends Sprite { private var isStoped_move_timer:Boolean;// = false private var move_timer:Timer; private var char:MoleCastChar; private var GroundCoverImg:Class; private var stay_calltime:uint; private var ty:Number; private var HoleImg:Class; private var delayTime:uint;// = 0 private var friction:Number;// = 0 protected static const ENTERANCE_FRICTION:Number = 0.4; public static const HIT_EFFECT:String = "hit_effect"; protected static const WITHDRAW_FRICTION:Number = 0.2; protected static var CHAR_SUPPLIER:CharacterSupplier = new CharacterSupplier(); public static var MODEL:Model; public function Hole(){ var _local1:Bitmap; var _local2:Bitmap; HoleImg = Hole_HoleImg; GroundCoverImg = Hole_GroundCoverImg; friction = 0; delayTime = 0; isStoped_move_timer = false; super(); _local1 = (new HoleImg() as Bitmap); _local1.y = -20; _local2 = (new GroundCoverImg() as Bitmap); addChild(_local1); addChild(_local2); MODEL.addEventListener(Model.TIME_UP, onTimeUp); MODEL.addEventListener(Model.END, onTimeUp); MODEL.addEventListener(Model.START, onStart); MODEL.addEventListener(Model.STOP, onStop); MODEL.addEventListener(Model.STOP_RESTART, onStopRestart); } private function initEnteranceEvent(_arg1:TimerEvent):void{ move_timer.removeEventListener(TimerEvent.TIMER, initEnteranceEvent); move_timer = null; entrance(); stay_calltime = calcRandomStayTime(); move_timer = new Timer(30); move_timer.addEventListener(TimerEvent.TIMER, enteranceMove); move_timer.start(); MODEL.addCreatedChar(); } private function onTimeUp(_arg1:Event):void{ move_timer.stop(); if (char != null){ char.removeEventListener(MouseEvent.MOUSE_DOWN, hitAction); char.remove(); }; } private function withdrawMove(_arg1:TimerEvent):void{ var _local2:Number; _local2 = ((ty - char.y) * friction); char.y = (char.y + _local2); if (Math.floor(Math.abs(_local2)) < 1){ char.y = ty; move_timer.stop(); move_timer.removeEventListener(TimerEvent.TIMER, withdrawMove); move_timer = null; removeChild(char); char.remove(); char = null; move_timer = new Timer(calcRandomAppearTime(), 1); move_timer.addEventListener(TimerEvent.TIMER, initRecycle); move_timer.start(); }; } private function withdraw():void{ ty = (char.y + 65); friction = WITHDRAW_FRICTION; } public function initRecycle(_arg1:TimerEvent):void{ move_timer.removeEventListener(TimerEvent.TIMER, initRecycle); move_timer = null; move_timer = new Timer(calcRandomAppearTime(), 1); move_timer.addEventListener(TimerEvent.TIMER, initEnteranceEvent); move_timer.start(); } private function onStopRestart(_arg1:Event):void{ if (((!((move_timer == null))) && (isStoped_move_timer))){ move_timer.start(); isStoped_move_timer = false; }; } private function calcRandomStayTime():uint{ var _local1:int; _local1 = (1600 - (MODEL.level * 40)); _local1 = ((_local1 < 200)) ? 200 : _local1; return ((NumberUtilities.random(0, 500) + _local1)); } public function remove():void{ MODEL.removeEventListener(Model.TIME_UP, onTimeUp); MODEL.removeEventListener(Model.START, onStart); } private function initWithdrawEvent(_arg1:TimerEvent):void{ move_timer.removeEventListener(TimerEvent.TIMER, initWithdrawEvent); move_timer = null; withdraw(); stay_calltime = 0; move_timer = new Timer(30); move_timer.addEventListener(TimerEvent.TIMER, withdrawMove); move_timer.start(); if (char.hasEventListener(MouseEvent.MOUSE_DOWN)){ char.removeEventListener(MouseEvent.MOUSE_DOWN, hitAction); MODEL.addMissedChar(); }; } private function onStop(_arg1:Event):void{ if (((!((move_timer == null))) && (move_timer.running))){ move_timer.stop(); isStoped_move_timer = true; }; } private function enteranceMove(_arg1:TimerEvent):void{ var _local2:Number; _local2 = ((ty - char.y) * friction); char.y = (char.y + _local2); if (Math.floor(Math.abs(_local2)) < 1){ char.y = ty; move_timer.stop(); move_timer.removeEventListener(TimerEvent.TIMER, enteranceMove); move_timer = null; char.addEventListener(MouseEvent.MOUSE_DOWN, hitAction); move_timer = new Timer(stay_calltime, 1); move_timer.addEventListener(TimerEvent.TIMER, initWithdrawEvent); move_timer.start(); }; } private function calcRandomAppearTime():uint{ var _local1:uint; var _local2:int; var _local3:int; _local1 = MODEL.level; _local2 = (2000 - (_local1 * 40)); _local2 = ((_local2 < 800)) ? 800 : _local2; _local3 = (700 - (_local1 * 10)); _local3 = ((_local3 < 300)) ? 300 : _local3; return (NumberUtilities.random(_local3, _local2)); } private function hitAction(_arg1:MouseEvent):void{ var _local2:StarSpark; char.removeEventListener(MouseEvent.MOUSE_DOWN, hitAction); move_timer.stop(); char.showHittedChar(); char.play(); MODEL.addScore = 1; MODEL.addHittedChar(); this.dispatchEvent(new Event(Hole.HIT_EFFECT)); _local2 = new StarSpark(this, 36, -50); move_timer.stop(); move_timer.removeEventListener(TimerEvent.TIMER, initWithdrawEvent); move_timer = null; move_timer = new Timer(600, 1); move_timer.addEventListener(TimerEvent.TIMER, initWithdrawEvent); move_timer.start(); } private function entrance():void{ char = CHAR_SUPPLIER.getChooseChar(NumberUtilities.random(0, 2)); ty = (char.y - 50); char.x = ((width - char.width) * 0.5); friction = ENTERANCE_FRICTION; addChildAt(char, 1); char.play(); } private function onStart(_arg1:Event):void{ move_timer = new Timer(calcRandomAppearTime(), 1); move_timer.addEventListener(TimerEvent.TIMER, initEnteranceEvent); move_timer.start(); } } }//package minigame.molegame.view
Section 70
//Hole_GroundCoverImg (minigame.molegame.view.Hole_GroundCoverImg) package minigame.molegame.view { import mx.core.*; public class Hole_GroundCoverImg extends BitmapAsset { } }//package minigame.molegame.view
Section 71
//Hole_HoleImg (minigame.molegame.view.Hole_HoleImg) package minigame.molegame.view { import mx.core.*; public class Hole_HoleImg extends BitmapAsset { } }//package minigame.molegame.view
Section 72
//MassageDisplayer (minigame.molegame.view.MassageDisplayer) package minigame.molegame.view { import flash.events.*; import flash.display.*; import minigame.common.component.*; import minigame.molegame.model.*; import flash.utils.*; import minigame.dancegame.component.*; public class MassageDisplayer extends Sprite { private var GameOver:Class; private var combo_number:PolyNumber; private var Miss:Class; private var LevelUp:Class; private var model:Model; private var clober_img:Class; private var timer:Timer; private var star_img:Class; private var StarImg0:Class; private var heart_img:Class; private var StarImg1:Class; private var Cool:Class; private var Combo:Class; private var StarImg2:Class; private var Great:Class; private var _soundtype:uint;// = 0 private var waterdrop_img:Class; private var massage:Sprite; private var count_number:NumberSprite; private var isLevelUp:Boolean; private var fy:uint;// = 200 private var fx:uint;// = 260 private var Bad:Class; private var combo_massage:Sprite; private var Perfect:Class; public static const SHOW_SAVE_SCORE:String = "show_save_score"; public static const SHOW_EFFECT:String = "show_effect"; public function MassageDisplayer(_arg1:Model){ var _local2:Bitmap; Perfect = MassageDisplayer_Perfect; Great = MassageDisplayer_Great; Cool = MassageDisplayer_Cool; Bad = MassageDisplayer_Bad; Miss = MassageDisplayer_Miss; LevelUp = MassageDisplayer_LevelUp; GameOver = MassageDisplayer_GameOver; Combo = MassageDisplayer_Combo; star_img = MassageDisplayer_star_img; heart_img = MassageDisplayer_heart_img; waterdrop_img = MassageDisplayer_waterdrop_img; clober_img = MassageDisplayer_clober_img; StarImg0 = MassageDisplayer_StarImg0; StarImg1 = MassageDisplayer_StarImg1; StarImg2 = MassageDisplayer_StarImg2; fx = 260; fy = 200; _soundtype = 0; super(); this.model = _arg1; _arg1.addEventListener(Model.COMBO, showCombo); _arg1.addEventListener(Model.MISS, hideCombo); _arg1.addEventListener(Model.PERFECT, showResult); _arg1.addEventListener(Model.GREAT, showResult); _arg1.addEventListener(Model.COOL, showResult); _arg1.addEventListener(Model.BAD, showResult); _arg1.addEventListener(Model.SHOW_COUNT, showCount); _arg1.addEventListener(Model.REMOVE_COUNT, removeCount); _arg1.addEventListener(Model.END, showGameOver); _arg1.addEventListener(Model.LEVEL_UP, setLevelUp); _arg1.addEventListener(Model.STOP, onStop); _arg1.addEventListener(Model.STOP_RESTART, onStopRestart); combo_massage = new Sprite(); _local2 = (new Combo() as Bitmap); combo_massage.addChild(_local2); combo_number = new PolyNumber(0, 2, 26, ComboNumberSprite, (_local2.width + 5), 17); combo_massage.addChild(combo_number); combo_massage.x = ((550 - combo_massage.width) * 0.5); combo_massage.y = 100; addChild(combo_massage); combo_massage.visible = false; } private function gameInitMassage(_arg1:Event):void{ timer.removeEventListener(TimerEvent.TIMER, gameInitMassage); timer = null; removeChild(massage); if (isLevelUp){ removeLevelUpMsg(); isLevelUp = false; }; massage = null; model.restart(); } private function showGameOver(_arg1:Event):void{ var _local2:Bitmap; var _local3:Xmover; _local2 = createMassage(_arg1); _local2.name = "gameover"; _local2.x = -(_local2.width); _local2.y = ((400 - _local2.height) * 0.5); _local3 = new Xmover(_local2, ((550 - _local2.width) * 0.5), 0.2); addChild(_local2); _local3.start(); timer = new Timer(2500, 1); timer.addEventListener(TimerEvent.TIMER, showSaveScore); timer.start(); } private function showCount(_arg1:Event):void{ if (count_number == null){ count_number = new NumberSprite(); count_number.x = ((550 - count_number.width) * 0.5); count_number.y = 100; addChild(count_number); }; count_number.number = _arg1.target.currentCount; } private function onStopRestart(_arg1:Event):void{ if (((!((timer == null))) && (!(timer.running)))){ timer.start(); }; } private function removeLevelUpMsg():void{ var _local1:DisplayObject; _local1 = this.getChildByName("levelup"); removeChild(_local1); _local1 = null; } private function goInit(_arg1:TimerEvent):void{ var _local2:DisplayObject; var _local3:DisplayObject; var _local4:DisplayObject; var _local5:Xmover; var _local6:Xmover; var _local7:Xmover; _local2 = massage.getChildAt(0); _local3 = massage.getChildAt(1); _local4 = massage.getChildAt(2); _local5 = new Xmover(_local2, (550 + _local2.width), 0.4); _local6 = new Xmover(_local3, -(_local3.width), 0.6); _local7 = new Xmover(_local4, (550 + _local4.width), 0.8); _local5.start(); _local6.start(); _local7.start(); if (isLevelUp){ showLevelUpMsg(); }; timer.removeEventListener(TimerEvent.TIMER, goInit); timer = null; timer = new Timer((isLevelUp) ? 2500 : 1500, 1); timer.addEventListener(TimerEvent.TIMER, gameInitMassage); timer.start(); } private function setLevelUp(_arg1:Event):void{ isLevelUp = true; } private function onStop(_arg1:Event):void{ if (((!((timer == null))) && (timer.running))){ timer.stop(); }; } private function showSaveScore(_arg1:Event):void{ var _local2:DisplayObject; timer.removeEventListener(TimerEvent.TIMER, showSaveScore); timer = null; _local2 = this.getChildByName("gameover"); removeChild(_local2); _local2 = null; dispatchEvent(new Event(MassageDisplayer.SHOW_SAVE_SCORE)); } private function removeGameOver(_arg1:Event):void{ var _local2:DisplayObject; var _local3:Xmover; _local2 = this.getChildByName("gameover"); _local3 = new Xmover(_local2, (550 + _local2.width), 0.2); _local3.start(); timer = new Timer(1000, 1); timer.addEventListener(TimerEvent.TIMER, showSaveScore); timer.start(); } private function showLevelUpMsg():void{ var _local1:Bitmap; var _local2:Xmover; _local1 = (new LevelUp() as Bitmap); _local1.name = "levelup"; _local1.x = -(_local1.width); _local1.y = ((400 - _local1.height) * 0.5); _local2 = new Xmover(_local1, ((550 - _local1.width) * 0.5), 0.2); addChild(_local1); _local2.start(); _soundtype = 2; this.dispatchEvent(new Event(MassageDisplayer.SHOW_EFFECT)); } private function showResult(_arg1:Event):void{ var _local2:Bitmap; var _local3:Sprite; var _local4:uint; var _local5:PolyNumber; var _local6:Sprite; var _local7:Bitmap; var _local8:uint; var _local9:PolyNumber; var _local10:Bitmap; var _local11:Xmover; var _local12:Xmover; var _local13:Xmover; var _local14:FireFlower; var _local15:FireFlower; var _local16:FireFlower; if (combo_massage.visible){ combo_massage.visible = false; }; massage = new Sprite(); _local2 = (new Combo() as Bitmap); _local3 = new Sprite(); _local3.addChild(_local2); _local4 = model.totalcombo; _local5 = new PolyNumber(_local4, _local4.toString().length, 26, ComboNumberSprite, (_local2.width + 5), 17); _local3.addChild(_local5); _local3.x = -(_local3.width); _local3.y = 50; massage.addChild(_local3); _local6 = new Sprite(); _local7 = (new Miss() as Bitmap); _local6.addChild(_local7); _local8 = model.misscount; _local9 = new PolyNumber(_local8, _local8.toString().length, 26, ComboNumberSprite, (_local7.width + 5), 33); _local6.addChild(_local9); _local6.x = (550 + _local6.width); _local6.y = 120; massage.addChild(_local6); _local10 = createMassage(_arg1); createMassage(_arg1).x = -(_local10.width); _local10.y = 230; massage.addChild(_local10); _local11 = new Xmover(_local3, ((550 - _local3.width) * 0.5), 0.4); _local12 = new Xmover(_local6, ((550 - _local6.width) * 0.5), 0.6); _local13 = new Xmover(_local10, ((550 - _local10.width) * 0.5), 0.8); if (_arg1.type == Model.PERFECT){ _local14 = new FireFlower(StarImg0, massage, fx, fy, 2); _local15 = new FireFlower(StarImg1, massage, fx, fy, 4); _local16 = new FireFlower(StarImg2, massage, fx, fy, 7); }; addChild(massage); _local11.start(); _local12.start(); _local13.start(); timer = new Timer(3300, 1); timer.addEventListener(TimerEvent.TIMER, goInit); timer.start(); } private function showCombo(_arg1:Event):void{ if (!combo_massage.visible){ combo_massage.visible = true; combo_number.setNumerToNumbers(_arg1.target.combo); } else { combo_number.setNumerToNumbers(_arg1.target.combo); }; } public function get soundtype():uint{ return (_soundtype); } private function hideCombo(_arg1:Event):void{ if (this.contains(combo_massage)){ combo_massage.visible = false; }; } private function createMassage(_arg1:Event):Bitmap{ var _local2:Bitmap; switch (_arg1.type){ case Model.PERFECT: _local2 = (new Perfect() as Bitmap); _soundtype = 0; this.dispatchEvent(new Event(MassageDisplayer.SHOW_EFFECT)); break; case Model.GREAT: _local2 = (new Great() as Bitmap); break; case Model.COOL: _local2 = (new Cool() as Bitmap); break; case Model.BAD: _local2 = (new Bad() as Bitmap); break; case Model.END: _local2 = (new GameOver() as Bitmap); break; }; return (_local2); } private function removeCount(_arg1:Event):void{ removeChild(count_number); count_number = null; } } }//package minigame.molegame.view
Section 73
//MassageDisplayer_Bad (minigame.molegame.view.MassageDisplayer_Bad) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_Bad extends BitmapAsset { } }//package minigame.molegame.view
Section 74
//MassageDisplayer_clober_img (minigame.molegame.view.MassageDisplayer_clober_img) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_clober_img extends BitmapAsset { } }//package minigame.molegame.view
Section 75
//MassageDisplayer_Combo (minigame.molegame.view.MassageDisplayer_Combo) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_Combo extends BitmapAsset { } }//package minigame.molegame.view
Section 76
//MassageDisplayer_Cool (minigame.molegame.view.MassageDisplayer_Cool) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_Cool extends BitmapAsset { } }//package minigame.molegame.view
Section 77
//MassageDisplayer_GameOver (minigame.molegame.view.MassageDisplayer_GameOver) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_GameOver extends BitmapAsset { } }//package minigame.molegame.view
Section 78
//MassageDisplayer_Great (minigame.molegame.view.MassageDisplayer_Great) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_Great extends BitmapAsset { } }//package minigame.molegame.view
Section 79
//MassageDisplayer_heart_img (minigame.molegame.view.MassageDisplayer_heart_img) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_heart_img extends BitmapAsset { } }//package minigame.molegame.view
Section 80
//MassageDisplayer_LevelUp (minigame.molegame.view.MassageDisplayer_LevelUp) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_LevelUp extends BitmapAsset { } }//package minigame.molegame.view
Section 81
//MassageDisplayer_Miss (minigame.molegame.view.MassageDisplayer_Miss) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_Miss extends BitmapAsset { } }//package minigame.molegame.view
Section 82
//MassageDisplayer_Perfect (minigame.molegame.view.MassageDisplayer_Perfect) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_Perfect extends BitmapAsset { } }//package minigame.molegame.view
Section 83
//MassageDisplayer_star_img (minigame.molegame.view.MassageDisplayer_star_img) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_star_img extends BitmapAsset { } }//package minigame.molegame.view
Section 84
//MassageDisplayer_StarImg0 (minigame.molegame.view.MassageDisplayer_StarImg0) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_StarImg0 extends BitmapAsset { } }//package minigame.molegame.view
Section 85
//MassageDisplayer_StarImg1 (minigame.molegame.view.MassageDisplayer_StarImg1) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_StarImg1 extends BitmapAsset { } }//package minigame.molegame.view
Section 86
//MassageDisplayer_StarImg2 (minigame.molegame.view.MassageDisplayer_StarImg2) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_StarImg2 extends BitmapAsset { } }//package minigame.molegame.view
Section 87
//MassageDisplayer_waterdrop_img (minigame.molegame.view.MassageDisplayer_waterdrop_img) package minigame.molegame.view { import mx.core.*; public class MassageDisplayer_waterdrop_img extends BitmapAsset { } }//package minigame.molegame.view
Section 88
//MoleCastChar (minigame.molegame.view.MoleCastChar) package minigame.molegame.view { import flash.events.*; import flash.display.*; import minigame.molegame.model.*; public class MoleCastChar extends Sprite { private var normaltimes_charclip:AbstractCharClip; private var hitted_charclip:AbstractCharClip; private var isStoped:Boolean;// = false public static var MODEL:Model; public function MoleCastChar(_arg1:AbstractCharClip, _arg2:AbstractCharClip){ isStoped = false; super(); this.normaltimes_charclip = _arg1; this.hitted_charclip = _arg2; addChild(_arg1); MODEL.addEventListener(Model.TIME_UP, stopAni); MODEL.addEventListener(Model.END, stopAni); MODEL.addEventListener(Model.STOP, onStop); MODEL.addEventListener(Model.STOP_RESTART, onStopRestop); } public function play():void{ if (contains(normaltimes_charclip)){ normaltimes_charclip.play(); } else { if (contains(hitted_charclip)){ hitted_charclip.play(); }; }; isStoped = false; } public function remove():void{ MODEL.removeEventListener(Model.TIME_UP, stopAni); MODEL.removeEventListener(Model.END, stopAni); } private function onStop(_arg1:Event):void{ if (contains(normaltimes_charclip)){ normaltimes_charclip.stop(); } else { if (contains(hitted_charclip)){ hitted_charclip.stop(); }; }; } private function onStopRestop(_arg1:Event):void{ if (!isStoped){ play(); isStoped = false; }; } private function stopAni(_arg1:Event):void{ if (contains(normaltimes_charclip)){ normaltimes_charclip.stop(); isStoped = true; } else { if (contains(hitted_charclip)){ hitted_charclip.stop(); isStoped = true; }; }; } public function showHittedChar():void{ if (this.contains(normaltimes_charclip)){ this.removeChild(normaltimes_charclip); }; addChild(hitted_charclip); } } }//package minigame.molegame.view
Section 89
//MoonboyHittedChar (minigame.molegame.view.MoonboyHittedChar) package minigame.molegame.view { public class MoonboyHittedChar extends AbstractCharClip { } }//package minigame.molegame.view
Section 90
//MoonboyNormalChar (minigame.molegame.view.MoonboyNormalChar) package minigame.molegame.view { public class MoonboyNormalChar extends AbstractCharClip { } }//package minigame.molegame.view
Section 91
//MoonrabbitHittedChar (minigame.molegame.view.MoonrabbitHittedChar) package minigame.molegame.view { public class MoonrabbitHittedChar extends AbstractCharClip { } }//package minigame.molegame.view
Section 92
//MoonrabbitNormalChar (minigame.molegame.view.MoonrabbitNormalChar) package minigame.molegame.view { public class MoonrabbitNormalChar extends AbstractCharClip { } }//package minigame.molegame.view
Section 93
//YojoHittedChar (minigame.molegame.view.YojoHittedChar) package minigame.molegame.view { public class YojoHittedChar extends AbstractCharClip { } }//package minigame.molegame.view
Section 94
//YojoNormalChar (minigame.molegame.view.YojoNormalChar) package minigame.molegame.view { public class YojoNormalChar extends AbstractCharClip { } }//package minigame.molegame.view
Section 95
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "2.0.1.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 96
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "2.0.1.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 97
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 98
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 99
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function set height(_arg1:Number):void; function get scaleY():Number; function move(_arg1:Number, _arg2:Number):void; function get scaleX():Number; function set mask(_arg1:DisplayObject):void; function set scaleX(_arg1:Number):void; function set name(_arg1:String):void; function set scaleY(_arg1:Number):void; function get visible():Boolean; function get measuredWidth():Number; function set visible(_arg1:Boolean):void; function get alpha():Number; function get height():Number; function get width():Number; function get parent():DisplayObjectContainer; function get mask():DisplayObject; function set x(_arg1:Number):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set y(_arg1:Number):void; function get x():Number; function get y():Number; function set alpha(_arg1:Number):void; } }//package mx.core
Section 100
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function get repeaters():Array; function get instanceIndices():Array; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 101
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 102
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 103
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "2.0.1.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local3:DisplayObject; var _local4:String; var _local5:Array; _local3 = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ var _local2:String; var _local3:int; var _local4:int; if (!_arg1){ return (null); }; _local2 = getQualifiedClassName(_arg1); _local3 = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; _local4 = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 104
//GlowEffecter (util.GlowEffecter) package util { import flash.filters.*; public class GlowEffecter { private var _strength:uint; private var _color:uint; private var _thickness:uint; private var _alpha:Number; public function GlowEffecter(_arg1:uint=0xFFFFFF, _arg2:Number=0.9, _arg3:uint=5, _arg4:uint=8){ _color = _arg1; _alpha = _arg2; _thickness = _arg3; _strength = _arg4; } public function set strength(_arg1:uint):void{ _strength = _arg1; } public function set color(_arg1:uint):void{ _color = _arg1; } public function set thickness(_arg1:uint):void{ _thickness = _arg1; } public function set alpha(_arg1:Number):void{ _alpha = _arg1; } public function getBitmapFilter():BitmapFilter{ return (new GlowFilter(_color, _alpha, _thickness, _thickness, _strength, BitmapFilterQuality.MEDIUM, false, false)); } } }//package util
Section 105
//NumberUtilities (util.NumberUtilities) package util { public class NumberUtilities { private static var _aUniqueIDs:Array; public static function random(_arg1:Number, _arg2:Number=0, _arg3:Number=1):Number{ var _local4:Number; var _local5:Number; var _local6:Number; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local4 = ((_arg2 - _arg1) + (1 * _arg3)); _local5 = (Math.random() * _local4); _local5 = (_local5 + _arg1); return (floor(_local5, _arg3)); } public static function ceil(_arg1:Number, _arg2:Number=1):Number{ return ((Math.ceil((_arg1 / _arg2)) * _arg2)); } public static function getUnique():Number{ var _local1:Date; var _local2:Number; if (_aUniqueIDs == null){ _aUniqueIDs = new Array(); }; _local1 = new Date(); _local2 = _local1.getTime(); while (!(isUnique(_local2))) { _local2 = (_local2 + NumberUtilities.random(_local1.getTime(), (2 * _local1.getTime()))); }; _aUniqueIDs.push(_local2); return (_local2); } private static function isUnique(_arg1:Number):Boolean{ var _local2:Number; _local2 = 0; while (_local2 < _aUniqueIDs.length) { if (_aUniqueIDs[_local2] == _arg1){ return (false); }; _local2++; }; return (true); } public static function floor(_arg1:Number, _arg2:Number=1):Number{ return ((Math.floor((_arg1 / _arg2)) * _arg2)); } public static function round(_arg1:Number, _arg2:Number=1):Number{ return ((Math.round((_arg1 / _arg2)) * _arg2)); } } }//package util
Section 106
//AbstractEmbedGame (AbstractEmbedGame) package { import flash.events.*; import flash.display.*; import minigame.common.component.*; import minigame.common.font.*; import flash.text.*; import flash.system.*; public class AbstractEmbedGame extends Sprite { protected var progress_bar:PercentageBar; protected var loaded_tfd:TextField; protected var Game:Class; protected var _movie:AbstractMovie; protected var screen_cover:ScreenCover; protected var RetryOver:Class; protected var RetryOn:Class; protected var _game:AbstractMiniGame; public function AbstractEmbedGame(_arg1:Class){ RetryOn = AbstractEmbedGame_RetryOn; RetryOver = AbstractEmbedGame_RetryOver; super(); System.useCodePage = true; stage.showDefaultContextMenu = false; stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; this.Game = _arg1; _movie = new LogoMovie(); _movie.addEventListener(AbstractMovie.PLAY_COMPLETE, buildScreen); _movie.x = 275; _movie.y = 200; addChild(_movie); progress_bar = new PercentageBar(175, 300, 200, 1, 16742399, 0xFF0000, 16724940); progress_bar.barLength = 0; loaded_tfd = HangulTextField.getInstance().getTextField("0%", 16742399, 175, 280); addChild(progress_bar); addChild(loaded_tfd); this.addEventListener(Event.ENTER_FRAME, onProgress); } protected function showSaveQurey(_arg1:Event):void{ var _local2:ButtonSprite; _local2 = new ButtonSprite(RetryOn, RetryOver); _local2.name = "retry"; _local2.addEventListener(MouseEvent.CLICK, gameRestart); _local2.x = ((550 - _local2.width) * 0.5); _local2.y = ((400 - _local2.height) * 0.5); addChild(_local2); } protected function clearScreen(_arg1:Event):void{ removeChild(screen_cover); screen_cover = null; } protected function initMiniGame(_arg1:Event):void{ removeChild(_movie); _movie = null; addChildAt(_game, this.getChildIndex(screen_cover)); screen_cover.startRemoveTiles(); } protected function onProgress(_arg1:Event):void{ var _local2:LoaderInfo; var _local3:uint; _local2 = this.root.loaderInfo; _local3 = Math.floor(((_local2.bytesLoaded * 100) / _local2.bytesTotal)); progress_bar.barLength = _local3; loaded_tfd.text = (_local3 + "%"); loaded_tfd.x = (175 + (_local3 * 2)); if (_local3 == 100){ this.removeEventListener(Event.ENTER_FRAME, onProgress); onComplete(); }; } protected function onComplete():void{ removeChild(loaded_tfd); removeChild(progress_bar); _movie.play(); } protected function removeSoundConfigWindow(_arg1:Event):void{ removeWindow(_arg1); _game.restart(); } protected function makeCover():Sprite{ var _local1:Sprite; _local1 = new Sprite(); _local1.graphics.beginFill(0x333333, 0.5); _local1.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight); _local1.graphics.endFill(); _local1.name = "cover"; _local1.useHandCursor = false; return (_local1); } protected function showConfigWindow(_arg1:Event):void{ var _local2:AbstractWindowContent; var _local3:WindowSprite; var _local4:Sprite; _local2 = new SoundConfigWindowContent(_game.soundManager); _local3 = new WindowSprite(_local2, "환경 설정", "config_window"); _local3.x = ((550 - _local3.width) * 0.5); _local3.y = ((400 - _local3.height) * 0.5); _local4 = makeCover(); addChild(_local4); addChild(_local3); _local3.addEventListener(WindowSprite.DESTROY, removeSoundConfigWindow); } protected function showMassageWindow(_arg1:String):void{ var _local2:AbstractWindowContent; var _local3:WindowSprite; _local2 = new MassageWindowContent(_arg1); _local3 = new WindowSprite(_local2, "알림", "msg_window"); _local3.x = ((550 - _local3.width) * 0.5); _local3.y = ((400 - _local3.height) * 0.5); addChild(_local3); _local3.addEventListener(WindowSprite.DESTROY, removeWindow); } protected function buildScreen(_arg1:Event):void{ _game = new Game(stage); _game.addEventListener(AbstractMiniGame.SHOW_SAVE_QUERY, showSaveQurey); _game.addEventListener(AbstractMiniGame.SHOW_CONFIG, showConfigWindow); _game.addEventListener(AbstractMiniGame.SHOW_EXPLAIN, showExplainWindow); screen_cover = new ScreenCover(); screen_cover.addEventListener(ScreenCover.COVER_COMP, initMiniGame); screen_cover.addEventListener(ScreenCover.REMOVE_COMP, clearScreen); addChild(screen_cover); this.Game = null; } protected function removeWindow(_arg1:Event):void{ this.removeChild(getChildByName(_arg1.target.name)); this.removeChild(getChildByName("cover")); } protected function removeExplainWindow(_arg1:Event):void{ removeWindow(_arg1); if (_game.isStart()){ _game.restart(); }; } public function gameRestart(_arg1:Event):void{ var _local2:DisplayObject; _local2 = this.getChildByName("retry"); _local2.removeEventListener(MouseEvent.CLICK, gameRestart); clearDisplayObjectByName("retry"); _game.initGame(); } protected function showExplainWindow(_arg1:Event):void{ var _local2:AbstractWindowContent; var _local3:WindowSprite; var _local4:Sprite; _local2 = _game.explainWindowContent; _local3 = new WindowSprite(_local2, "게임 설명", "explain_window"); _local3.x = ((550 - _local3.width) * 0.5); _local3.y = ((400 - _local3.height) * 0.5); _local4 = makeCover(); addChild(_local4); addChild(_local3); _local3.addEventListener(WindowSprite.DESTROY, removeExplainWindow); } protected function clearDisplayObjectByName(_arg1:String):void{ var _local2:DisplayObject; _local2 = getChildByName(_arg1); removeChild(_local2); _local2 = null; } } }//package
Section 107
//AbstractEmbedGame_RetryOn (AbstractEmbedGame_RetryOn) package { import mx.core.*; public class AbstractEmbedGame_RetryOn extends BitmapAsset { } }//package
Section 108
//AbstractEmbedGame_RetryOver (AbstractEmbedGame_RetryOver) package { import mx.core.*; public class AbstractEmbedGame_RetryOver extends BitmapAsset { } }//package
Section 109
//AbstractMiniGame (AbstractMiniGame) package { import flash.events.*; import flash.display.*; import minigame.common.component.*; public class AbstractMiniGame extends Sprite { protected var frontpage:AbstractFrontPage; protected var sound_manager:AbstractSoundManager; public var ExplainWindow:Class; public static const SHOW_CONFIG:String = "show_config"; public static const SHOW_EXPLAIN:String = "show_explain"; public static const SHOW_SAVE_QUERY:String = "show_save_query"; public function restart():void{ throw (new Error("restart 오버라이드 해라")); } public function initGame():void{ throw (new Error("initGame 오버라이드 해라")); } public function isStart():Boolean{ throw (new Error("isStart 오버라이드 해라")); } protected function execute(_arg1:Event):void{ throw (new Error("execute 오버라이드 해라")); } public function get soundManager():AbstractSoundManager{ return (sound_manager); } public function get explainWindowContent():AbstractWindowContent{ return (new ExplainWindow()); } protected function showExplainWindow(_arg1:Event):void{ throw (new Error("showExplainWindow 오버라이드 해라")); } protected function showSaveQuery(_arg1:Event):void{ throw (new Error("showSaveQuery 오버라이드 해라")); } protected function showConfigWidow(_arg1:Event):void{ throw (new Error("showConfigWidow 오버라이드 해라")); } public function getScore():uint{ throw (new Error("getScore 오버라이드 해라")); } } }//package
Section 110
//AbstractMovie (AbstractMovie) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class AbstractMovie extends MovieClip { protected var end_check_timer:Timer; public static const PLAY_COMPLETE:String = "play_complete"; public function AbstractMovie(){ end_check_timer = new Timer(10); end_check_timer.addEventListener(TimerEvent.TIMER, checkEnd); end_check_timer.start(); gotoAndStop(1); } public function checkEnd(_arg1:TimerEvent):void{ if (currentFrame == totalFrames){ gotoAndStop(totalFrames); end_check_timer.stop(); end_check_timer.removeEventListener(TimerEvent.TIMER, checkEnd); dispatchEvent(new Event(AbstractMovie.PLAY_COMPLETE)); }; } } }//package
Section 111
//EmbedMoleGame (EmbedMoleGame) package { public class EmbedMoleGame extends AbstractEmbedGame { private var GameData:Class; public function EmbedMoleGame(){ GameData = MoleGameMain; super(GameData); } } }//package
Section 112
//LogoMovie (LogoMovie) package { public class LogoMovie extends AbstractMovie { } }//package
Section 113
//MoleGameMain (MoleGameMain) package { import flash.events.*; import flash.display.*; import minigame.common.component.*; import minigame.molegame.model.*; import minigame.molegame.component.*; import minigame.molegame.view.*; public class MoleGameMain extends AbstractMiniGame { private var model:Model; private var hole_manager:HoleManager; private var BackGroundImg:Class; private var Grove:Class; public function MoleGameMain(_arg1:Stage){ var _local2:Bitmap; var _local3:Bitmap; var _local4:Hammer; var _local5:GameUIView; var _local6:MassageDisplayer; var _local7:Controll; BackGroundImg = MoleGameMain_BackGroundImg; Grove = MoleGameMain_Grove; super(); ExplainWindow = ExplainWindowContent; _local2 = (new BackGroundImg() as Bitmap); _local3 = (new Grove() as Bitmap); _local3.y = (400 - _local3.height); model = new Model(); _local4 = new Hammer(); _local5 = new GameUIView(model); _local5.addEventListener(GameUIView.SHOW_CONFIG, showConfigWidow); _local5.addEventListener(GameUIView.SHOW_EXPLAIN, showExplainWindow); _local6 = new MassageDisplayer(model); _local6.addEventListener(MassageDisplayer.SHOW_SAVE_SCORE, showSaveQuery); hole_manager = new HoleManager(model); hole_manager.x = 90; hole_manager.y = 270; hole_manager.buildHoles(); _local7 = new Controll(_arg1, hole_manager, _local4, model); frontpage = new MoleGameFrontPage(); frontpage.addEventListener(AbstractFrontPage.EXECUTE, execute); frontpage.addEventListener(AbstractFrontPage.SHOW_EXPLAIN, showExplainWindow); sound_manager = new SoundManager(_local6, hole_manager); addChild(_local2); addChild(hole_manager); addChild(_local4); addChild(_local3); addChild(_local5); addChild(_local6); addChild(frontpage); } override public function restart():void{ model.stopRestart(); stage.focus = stage; } override public function initGame():void{ model.initGame(); stage.focus = stage; } override public function isStart():Boolean{ return (true); } override protected function execute(_arg1:Event):void{ frontpage.destroy(); removeChild(frontpage); frontpage = null; sound_manager.playBGmusic(); model.start(); } override protected function showExplainWindow(_arg1:Event):void{ model.stop(); dispatchEvent(new Event(AbstractMiniGame.SHOW_EXPLAIN)); } override protected function showSaveQuery(_arg1:Event):void{ dispatchEvent(new Event(AbstractMiniGame.SHOW_SAVE_QUERY)); } override protected function showConfigWidow(_arg1:Event):void{ model.stop(); dispatchEvent(new Event(AbstractMiniGame.SHOW_CONFIG)); } override public function getScore():uint{ return (model.score); } } }//package
Section 114
//MoleGameMain_BackGroundImg (MoleGameMain_BackGroundImg) package { import mx.core.*; public class MoleGameMain_BackGroundImg extends BitmapAsset { } }//package
Section 115
//MoleGameMain_Grove (MoleGameMain_Grove) package { import mx.core.*; public class MoleGameMain_Grove extends BitmapAsset { } }//package

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Symbol 99 MovieClip {minigame.common.component.ComboNumberSprite} [minigame.common.component.ComboNumberSprite]Uses:80 82 84 86 88 90 92 94 96 98
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:107
Symbol 102 BitmapUsed by:103 106
Symbol 103 GraphicUses:102Used by:107
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:107
Symbol 106 GraphicUses:102Used by:107
Symbol 107 MovieClip {minigame.molegame.component.BackgroundFlowerGroup} [minigame.mole.view.BackgroundFlowerGroup]Uses:101 103 105 106
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:115
Symbol 110 BitmapUsed by:111 114
Symbol 111 GraphicUses:110Used by:115
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:115
Symbol 114 GraphicUses:110Used by:115
Symbol 115 MovieClip {minigame.molegame.component.BackgroundFlowerRed} [minigame.mole.view.BackgroundFlowerRed]Uses:109 111 113 114
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:123
Symbol 118 BitmapUsed by:119 122
Symbol 119 GraphicUses:118Used by:123
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:123
Symbol 122 GraphicUses:118Used by:123
Symbol 123 MovieClip {minigame.molegame.component.BackgroundFlowerOrange} [minigame.mole.view.BackgroundFlowerOrange]Uses:117 119 121 122
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:131
Symbol 126 BitmapUsed by:127 130
Symbol 127 GraphicUses:126Used by:131
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:131
Symbol 130 GraphicUses:126Used by:131
Symbol 131 MovieClip {minigame.molegame.component.BackgroundFlowerPurple} [minigame.mole.view.BackgroundFlowerPurple]Uses:125 127 129 130
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:152
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:152
Symbol 136 BitmapUsed by:137
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Symbol 147 GraphicUses:146Used by:152
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:152
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClip {minigame.common.component.TimeNumberSprite} [minigame.common.component.TimeNumberSprite]Uses:133 135 137 139 141 143 145 147 149 151
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:173
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:173
Symbol 157 BitmapUsed by:158
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Symbol 168 GraphicUses:167Used by:173
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:173
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClip {minigame.common.component.AniNumberSprite} [minigame.common.component.AniNumberSprite]Uses:154 156 158 160 162 164 166 168 170 172
Symbol 174 GraphicUsed by:185
Symbol 175 GraphicUsed by:185
Symbol 176 GraphicUsed by:185
Symbol 177 GraphicUsed by:185
Symbol 178 GraphicUsed by:185
Symbol 179 GraphicUsed by:185
Symbol 180 GraphicUsed by:185
Symbol 181 GraphicUsed by:185
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip {minigame.molegame.view.MoonrabbitHittedChar} [minigame.molegame.view.MoonrabbitHittedChar]Uses:174 175 176 177 178 179 180 181 182 183 184
Symbol 186 GraphicUsed by:200
Symbol 187 GraphicUsed by:200
Symbol 188 GraphicUsed by:200
Symbol 189 GraphicUsed by:200
Symbol 190 GraphicUsed by:200
Symbol 191 GraphicUsed by:200
Symbol 192 GraphicUsed by:200
Symbol 193 GraphicUsed by:200
Symbol 194 GraphicUsed by:200
Symbol 195 GraphicUsed by:200
Symbol 196 GraphicUsed by:200
Symbol 197 GraphicUsed by:200
Symbol 198 GraphicUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip {minigame.molegame.view.MoonboyHittedChar} [minigame.molegame.view.MoonboyHittedChar]Uses:186 187 188 189 190 191 192 193 194 195 196 197 198 199
Symbol 201 GraphicUsed by:214
Symbol 202 GraphicUsed by:214
Symbol 203 GraphicUsed by:214
Symbol 204 GraphicUsed by:214
Symbol 205 GraphicUsed by:214
Symbol 206 GraphicUsed by:214
Symbol 207 GraphicUsed by:214
Symbol 208 GraphicUsed by:214
Symbol 209 GraphicUsed by:214
Symbol 210 GraphicUsed by:214
Symbol 211 GraphicUsed by:214
Symbol 212 GraphicUsed by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClip {minigame.molegame.view.YojoHittedChar} [minigame.molegame.view.YojoHittedChar]Uses:201 202 203 204 205 206 207 208 209 210 211 212 213
Symbol 215 GraphicUsed by:230
Symbol 216 GraphicUsed by:230
Symbol 217 GraphicUsed by:230
Symbol 218 GraphicUsed by:230
Symbol 219 GraphicUsed by:230
Symbol 220 GraphicUsed by:230
Symbol 221 GraphicUsed by:230
Symbol 222 GraphicUsed by:230
Symbol 223 GraphicUsed by:230
Symbol 224 GraphicUsed by:230
Symbol 225 GraphicUsed by:230
Symbol 226 GraphicUsed by:230
Symbol 227 GraphicUsed by:230
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip {minigame.molegame.view.MoonrabbitNormalChar} [minigame.molegame.view.MoonrabbitNormalChar]Uses:215 216 217 218 219 220 221 222 223 224 225 226 227 228 229
Symbol 231 GraphicUsed by:247
Symbol 232 GraphicUsed by:247
Symbol 233 GraphicUsed by:247
Symbol 234 GraphicUsed by:247
Symbol 235 GraphicUsed by:247
Symbol 236 GraphicUsed by:247
Symbol 237 GraphicUsed by:247
Symbol 238 GraphicUsed by:247
Symbol 239 GraphicUsed by:247
Symbol 240 GraphicUsed by:247
Symbol 241 GraphicUsed by:247
Symbol 242 GraphicUsed by:247
Symbol 243 GraphicUsed by:247
Symbol 244 GraphicUsed by:247
Symbol 245 GraphicUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClip {minigame.molegame.view.MoonboyNormalChar} [minigame.molegame.view.MoonboyNormalChar]Uses:231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246
Symbol 248 GraphicUsed by:265
Symbol 249 GraphicUsed by:265
Symbol 250 GraphicUsed by:265
Symbol 251 GraphicUsed by:265
Symbol 252 GraphicUsed by:265
Symbol 253 GraphicUsed by:265
Symbol 254 GraphicUsed by:265
Symbol 255 GraphicUsed by:265
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Symbol 257 GraphicUsed by:265
Symbol 258 GraphicUsed by:265
Symbol 259 GraphicUsed by:265
Symbol 260 GraphicUsed by:265
Symbol 261 GraphicUsed by:265
Symbol 262 GraphicUsed by:265
Symbol 263 GraphicUsed by:265
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip {minigame.molegame.view.YojoNormalChar} [minigame.molegame.view.YojoNormalChar]Uses:248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264
Symbol 266 Bitmap {minigame.molegame.view.MassageDisplayer_waterdrop_img}
Symbol 267 Bitmap {minigame.molegame.view.GameUIView_SoundImg}
Symbol 268 Bitmap {MoleGameMain_BackGroundImg}
Symbol 269 Bitmap {MoleGameMain_Grove}
Symbol 270 Bitmap {minigame.molegame.view.MassageDisplayer_Bad}
Symbol 271 Bitmap {minigame.molegame.component.MoleGameFrontPage_FrontpageImg}
Symbol 272 Bitmap {minigame.molegame.view.MassageDisplayer_clober_img}
Symbol 273 Bitmap {minigame.molegame.view.MassageDisplayer_GameOver}
Symbol 274 Bitmap {minigame.molegame.view.MassageDisplayer_Combo}
Symbol 275 Bitmap {minigame.molegame.view.MassageDisplayer_Great}
Symbol 276 Bitmap {minigame.molegame.view.MassageDisplayer_Perfect}
Symbol 277 Bitmap {minigame.common.component.WindowSprite_BarPattern}
Symbol 278 Bitmap {AbstractEmbedGame_RetryOver}
Symbol 279 Bitmap {minigame.common.component.StarSpark_StarImg2}
Symbol 280 Bitmap {minigame.molegame.view.GameUIView_LifeImg}
Symbol 281 Bitmap {minigame.molegame.view.MassageDisplayer_star_img}
Symbol 282 Bitmap {minigame.common.component.AbstractFrontPage_OverHelp}
Symbol 283 Bitmap {minigame.common.component.AbstractFrontPage_OnHelp}
Symbol 284 Bitmap {minigame.common.component.WindowSprite_CloseBtnImg}
Symbol 285 Bitmap {minigame.common.component.WindowSprite_BarLeft}
Symbol 286 Bitmap {minigame.molegame.view.GameUIView_LevelImg}
Symbol 287 Bitmap {minigame.common.component.StarSpark_StarImg0}
Symbol 288 Bitmap {minigame.molegame.view.GameUIView_ScoreImg}
Symbol 289 Bitmap {minigame.common.component.WindowSprite_OverOk}
Symbol 290 Bitmap {minigame.molegame.view.MassageDisplayer_StarImg1}
Symbol 291 Bitmap {AbstractEmbedGame_RetryOn}
Symbol 292 Bitmap {minigame.common.component.AbstractFrontPage_OnStart}
Symbol 293 Bitmap {minigame.molegame.view.MassageDisplayer_heart_img}
Symbol 294 Bitmap {minigame.molegame.view.GameUIView_BarImg}
Symbol 295 Bitmap {minigame.molegame.view.GameUIView_PauseImg}
Symbol 296 Bitmap {minigame.common.component.WindowSprite_BarRight}
Symbol 297 Bitmap {minigame.molegame.component.ExplainWindowContent_PageImg}
Symbol 298 Bitmap {minigame.molegame.view.GameUIView_OnHelpImg}
Symbol 299 Bitmap {minigame.molegame.view.MassageDisplayer_Cool}
Symbol 300 Bitmap {minigame.molegame.view.GameUIView_OverHelpImg}
Symbol 301 Bitmap {minigame.molegame.view.MassageDisplayer_LevelUp}
Symbol 302 Bitmap {minigame.common.component.SoundConfigWindowContent_SpeakerController}
Symbol 303 Bitmap {minigame.molegame.view.Hole_GroundCoverImg}
Symbol 304 Bitmap {minigame.common.component.WindowSprite_OnOk}
Symbol 305 Bitmap {minigame.common.component.AbstractFrontPage_OverStart}
Symbol 306 Font {minigame.common.font.HangulTextField_fontFromSWF}
Symbol 307 Bitmap {minigame.molegame.view.Hole_HoleImg}
Symbol 308 Bitmap {minigame.molegame.view.MassageDisplayer_Miss}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1459 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 50 as "LogoMovie"
ExportAssets (56)Timeline Frame 1Symbol 66 as "minigame.molegame.component.Hammer"
ExportAssets (56)Timeline Frame 1Symbol 67 as "minigame.common.component.AbstractFrontPage_OverSound"
ExportAssets (56)Timeline Frame 1Symbol 68 as "minigame.molegame.component.SoundManager_EffectSnd1"
ExportAssets (56)Timeline Frame 1Symbol 69 as "minigame.molegame.component.SoundManager_EffectSnd0"
ExportAssets (56)Timeline Frame 1Symbol 70 as "minigame.molegame.component.SoundManager_BGmusic"
ExportAssets (56)Timeline Frame 1Symbol 71 as "minigame.molegame.component.SoundManager_EffectSnd2"
ExportAssets (56)Timeline Frame 1Symbol 78 as "minigame.dancegame.component.NumberSprite"
ExportAssets (56)Timeline Frame 1Symbol 99 as "minigame.common.component.ComboNumberSprite"
ExportAssets (56)Timeline Frame 1Symbol 107 as "minigame.mole.view.BackgroundFlowerGroup"
ExportAssets (56)Timeline Frame 1Symbol 115 as "minigame.mole.view.BackgroundFlowerRed"
ExportAssets (56)Timeline Frame 1Symbol 123 as "minigame.mole.view.BackgroundFlowerOrange"
ExportAssets (56)Timeline Frame 1Symbol 131 as "minigame.mole.view.BackgroundFlowerPurple"
ExportAssets (56)Timeline Frame 1Symbol 152 as "minigame.common.component.TimeNumberSprite"
ExportAssets (56)Timeline Frame 1Symbol 173 as "minigame.common.component.AniNumberSprite"
ExportAssets (56)Timeline Frame 1Symbol 185 as "minigame.molegame.view.MoonrabbitHittedChar"
ExportAssets (56)Timeline Frame 1Symbol 200 as "minigame.molegame.view.MoonboyHittedChar"
ExportAssets (56)Timeline Frame 1Symbol 214 as "minigame.molegame.view.YojoHittedChar"
ExportAssets (56)Timeline Frame 1Symbol 230 as "minigame.molegame.view.MoonrabbitNormalChar"
ExportAssets (56)Timeline Frame 1Symbol 247 as "minigame.molegame.view.MoonboyNormalChar"
ExportAssets (56)Timeline Frame 1Symbol 265 as "minigame.molegame.view.YojoNormalChar"
SerialNumber (41)Timeline Frame 1

Labels

"EmbedMoleGame"Frame 1




http://swfchan.com/52/255392/info.shtml
Created: 22/12 -2023 09:14:08 Last modified: 22/12 -2023 09:14:08 Server time: 07/12 -2025 06:38:43