| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231348 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #259619 |
Frame 1function prepare(st) { var _local2 = 0; var _local3 = st.length; var _local1 = 0; while (_local1 < _local3) { _local2 = _local2 + st.charCodeAt(_local1); _local1++; } var _local5 = 100 - (_local2 % 100); if (_local5 == 100) { _local5 = 0; } var _local6 = _local5.toString(); if (_local5 < 10) { _local6 = "0" + _local6; } var _local7 = _local2.toString() + _local6; return(_local7); } board = new Sound(this.s1); board.attachSound("board"); hit1 = new Sound(this.s2); hit1.attachSound("hit1"); hit2 = new Sound(this.s3); hit2.attachSound("hit2"); hit3 = new Sound(this.s4); hit3.attachSound("hit3"); geysir = new Sound(this.s5); geysir.attachSound("geysir"); tree_federn = new Sound(this.s6); tree_federn.attachSound("tree_federn"); treedown = new Sound(this.s7); treedown.attachSound("treedown"); uh1 = new Sound(this.s8); uh1.attachSound("uh1"); uh2 = new Sound(this.s8); uh2.attachSound("uh2"); uh3 = new Sound(this.s8); uh3.attachSound("uh3"); wah2 = new Sound(this.s9); wah2.attachSound("wah2"); ahaaah = new Sound(this.s10); ahaaah.attachSound("ahaaah"); exp = new Sound(this.s5); exp.attachSound("exp"); whoHooo = new Sound(this.s11); whoHooo.attachSound("whoHooo"); loop1 = new Sound(this.s12); loop1.attachSound("loop1"); loop2 = new Sound(this.s12); loop2.attachSound("loop2"); this._visible = false; stop();
Library Items
| Symbol 1 Sound [wah2] | ||
| Symbol 2 Sound [uh3] | ||
| Symbol 3 Sound [uh2] | ||
| Symbol 4 Sound [uh1] | ||
| Symbol 5 Sound [treedown] | ||
| Symbol 6 Sound [tree_federn] | ||
| Symbol 7 Sound [board] | ||
| Symbol 8 Sound [whoHooo] | ||
| Symbol 9 Sound [loop2] | ||
| Symbol 10 Sound [loop1] | ||
| Symbol 11 Sound [hit3] | ||
| Symbol 12 Sound [hit2] | ||
| Symbol 13 Sound [hit1] | ||
| Symbol 14 Sound [geysir] | ||
| Symbol 15 Sound [exp] | ||
| Symbol 16 Sound [ahaaah] | ||
| Symbol 17 Graphic | Used by:18 | |
| Symbol 18 MovieClip | Uses:17 | Used by:Timeline |
Instance Names
| "s1" | Frame 1 | Symbol 18 MovieClip |
| "s2" | Frame 1 | Symbol 18 MovieClip |
| "s3" | Frame 1 | Symbol 18 MovieClip |
| "s4" | Frame 1 | Symbol 18 MovieClip |
| "s5" | Frame 1 | Symbol 18 MovieClip |
| "s6" | Frame 1 | Symbol 18 MovieClip |
| "s7" | Frame 1 | Symbol 18 MovieClip |
| "s8" | Frame 1 | Symbol 18 MovieClip |
| "s9" | Frame 1 | Symbol 18 MovieClip |
| "s10" | Frame 1 | Symbol 18 MovieClip |
| "s11" | Frame 1 | Symbol 18 MovieClip |
| "s12" | Frame 1 | Symbol 18 MovieClip |
Special Tags
| ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "wah2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "uh3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "uh2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "uh1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "treedown" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "tree_federn" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "board" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "whoHooo" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "loop2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "loop1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "hit3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "hit2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "hit1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "geysir" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "exp" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "ahaaah" |
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