Frame 1
var \x01 = 159;
// swfAction0x03 // Unknown action
Instance of Symbol 38 MovieClip in Frame 1
//component parameters
onClipEvent (construct) {
var \x01 = 394;
// swfAction0x03 // Unknown action
}
onClipEvent (load) {
var \x01 = 155;
// swfAction0x03 // Unknown action
}
Frame 6
var \x01 = 367;
// swfAction0x03 // Unknown action
Frame 7
var \t = 2;
if (!\t) {
// swfAction0xFB hexdata 0x88,0x71,0xFB // Unknown action
}
gotoAndStop ("ry to start game");
// implements
//random(chr()) implements
//random(chr()) implements
//random(chr()) implements
//random(chr()) implements
tellTarget (getProperty(, _unknown propery#-1)) {
// swfAction0x2F // Unknown action
return();
while (i < currLevel.playerAvailableWeapons) {
_local1.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet);
i++;
}
_local1.gui.tf_rocket.text = _local1.bg.player.cannons[0].gunZ[1].amount;
_local1.bg.player.viewWeapons();
_local1.bg.player.dieImmediatly = false;
_local1.bg.player.inQueue(10);
if (!_local2.noSet(playerS.soundKills)) {
_local1.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_local1.bgEFid = _local2.queue.addFunc(_local1.bg.oEF2, _local1.bg, 90);
delete _local2.currLevelByTime;
_local2.currLevelByTime = new Array();
delete _local2.currLevelByFrame;
_local2.currLevelByFrame = new Array();
var i = 0;
while (i < _local2.currLevel.level.length) {
if (!_local2.noSet(_local2.currLevel.level[i].yoffset)) {
if (_local2.noSet(_local2.currLevel.level[i].orig_yoffset)) {
_local2.currLevel.level[i].yoffset = Math.floor(parseFloat(_local2.currLevel.level[i].yoffset) * 100) / 100;
_local2.currLevel.level[i].orig_yoffset = _local2.currLevel.level[i].yoffset;
}
}
if (!_local2.noSet(_local2.currLevel.level[i].timeOffset)) {
var _local5 = _local2.currLevel.level[i].timeOffset.charAt(0);
var _local4 = _local2.currLevel.level[i].timeOffset.substr(1, 100);
_local4 = parseInt(_local4);
if (_local5 == "s") {
currLevelByTime.push({obj:_local2.currLevel.level[i], t:_local4});
}
if (_local5 == "f") {
currLevelByFrame.push({obj:_local2.currLevel.level[i], t:_local4});
}
}
if ((!_local2.noSet(_local2.currLevel.level[i].tank)) && (!_local2.noSet(_local2.currLevel.level[i].yoffset))) {
_local2.maxLevelItem = Math.max(_local2.maxLevelItem, _local2.currLevel.level[i].yoffset);
}
i++;
}
debug("???????????? ?????? " + _local2.maxLevelItem);
setProgressBar(0, _local2.maxLevelItem);
_local2.maxLevelItem = _local2.maxLevelItem + 0.5;
_local1.wndComplete._visible = false;
_local1.wndPause._visible = false;
_local1.bossBar._visible = false;
_local2.sound.width = 550;
_local2.queue.addFunc(sound.oEF, sound, 95);
_local1.bg.lineGrid._y = _local2.envS.newObjectYOffset;
if (_local2.envS.debug != 1) {
_local1.bottomRuler._visible = (_local1.bg.lineGrid._visible = (_local1.tfTimer._visible = (_local1.tfTimerF._visible = (_local1.error._visible = false))));
}
_local2.gameTimeStart = getTimer();
_local2.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_local2.keyGetter);
Mouse.addListener(_local2.keyGetter);
_local2.levelCompleteDelayCounter = 0;
_local2.usingBar = ((currLevel.bar == 0) ? false : true);
_local1.gui.progress.bar._visible = _local2.usingBar;
_local1.fastZone._visible = (_local1.slowZone._visible = false);
if ((!_local2.noSet(_local2.currLevel.playerX)) && (!_local2.noSet(_local2.currLevel.playerY))) {
trace("?? ??????");
_local1.bg.player.moveTo(_local2.currLevel.playerX, -_local2.currLevel.playerY);
} else {
trace("?? ???????");
_local1.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_local1.gui._visible = true;
_local2.levelTime = 0;
_local2.levelTimeF = 0;
_local2.levelTimeS = getTimer();
_local1.textBar1._visible = (_local1.textBar2._visible = (_local1.textBar3._visible = false));
_local1.textBar1.setBarAction = (_local1.textBar2.setBarAction = (_local1.textBar3.setBarAction = _local2.setBarAction));
if (typeof(_local2.envS.comboFactorz) == "string") {
var _local3 = _local2.envS.comboFactorz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_local2.envS.comboFactorz = _local3;
}
if (typeof(_local2.envS.comboLinkagez) == "string") {
var _local3 = _local2.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = trim(_local3[i]);
i++;
}
_local2.envS.comboLinkagez = _local3;
}
if (typeof(_local2.envS.comboDeltaz) == "string") {
var _local3 = _local2.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_local2.envS.comboDeltaz = _local3;
}
_local2.actualComboNumber = 0;
_local2.comboNumber = 0;
_local2.comboTimer = _local2.levelTime;
_local2.comboFactor = 1;
if (noSet(_local2.gameScore) || (_local2.levelNum == 1)) {
_local2.gameScore = 0;
}
_local2.levelScore = 0;
_local1.gui.score.text = 0;
_local1.mainSegment = -10;
_local1.bg.oEF2();
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf4_.htmlText = "";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.gameScore;
tf4.text = "";
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local3 = -1;
do {
_local3++;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local2 = str.length;
do {
_local2--;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local3, _local2 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"100\" />";
str = str + "<var name=\"bottom\" value=\"50\" />";
str = str + "<var name=\"left\" value=\"122\" />";
str = str + "<var name=\"right\" value=\"122\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-500\" />";
str = str + "<var name=\"bottom\" value=\"-450\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-10\" />";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"100\" />";
str = str + "<var name=\"right\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-800\" />";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-30\" />";
str = str + "<var name=\"right\" value=\"-30\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" >qwe</var>";
str = str + "<var name=\"completeString1\" >Yokedilen D\u00FC\u015Fman :</var>";
str = str + "<var name=\"completeString2\" >Hayatta Kalan D\u00FC\u015Fman :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" >B\u00F6l\u00FCm Puan\u0131 :</var>";
str = str + "<var name=\"completeString5\" >Toplam Puan :</var>";
str = str + "<var name=\"final_completeString1\" >Yokedilen Toplam D\u00FC\u015Fman:</var>";
str = str + "<var name=\"final_completeString2\" >Hayatta Kalan Toplam D\u00FC\u015Fman:</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" >Toplam Puan :</var>";
str = str + "<var name=\"playerDiedTitle\" >B\u00F6l\u00FCm Ba\u015Far\u0131s\u0131z</var>";
str = str + "<var name=\"levelCompleteTitle\" >B\u00F6l\u00FCm Tamamland\u0131!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Tebrikler! Kazand\u0131n!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Durduruldu</var>";
str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Oyuna Geri D\u00F6n?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"7\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"7\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"7\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.04\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.97\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"1\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"75\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />";
str = str + "<var name=\"defaultRotation\" value=\"180\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + " <var name=\"defaultScore\" value=\"100\" />";
str = str + " <var name=\"comboFactorz\" value=\"1.1, 1.5, 2, 2.5, 3, 4, 5\" />";
str = str + " <var name=\"comboLinkagez\" value=\"2x, 3x, 4x, 5x, 6x, 7x, 8x\" />";
str = str + " <var name=\"comboDeltaz\" value=\"2060, 2050, 2040, 2030, 2020, 2010, 2000\" />";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" />";
str = str + "<var name=\"startXSpeed\" value=\"5\" />";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />";
str = str + "<var name=\"fallTime\" value=\"25\" />";
str = str + "<var name=\"endOfFallSize\" value=\"40\" />";
str = str + "<var name=\"maxSpeed\" value=\"-15\" />";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"10\" />";
str = str + "<var name=\"XspeedFactor\" value=\"20\" />";
str = str + "<var name=\"YspeedFactor\" value=\"12\" />";
str = str + "<var name=\"rotationFactor\" value=\"1\" />";
str = str + "<var name=\"base\" value=\"player_base\" />";
str = str + "<var name=\"gun\" value=\"player_gun_2\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.1\" />";
str = str + "<var name=\"tempDown\" value=\"1.1\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"99\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"20\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"shotsTime\" value=\"16\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"bonus_health1\">";
str = str + "<var name=\"base\"value=\"bonus_health1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"fullHealth\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bonus_health_sm\">";
str = str + "<var name=\"base\"value=\"bonus_health_sm\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"miniHealth\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bonus_rockets\">";
str = str + "<var name=\"base\"value=\"bonus_rockets\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"rocket1\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bonus_weaponAdder\">";
str = str + "<var name=\"base\"value=\"bonus_firerate\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"weaponAdder\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"empty_base\">";
str = str + "<var name=\"base\"value=\"empty_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket3\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-50\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"100\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"apc\">";
str = str + "<var name=\"base\"value=\"apc\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket3\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"10000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"truck1\">";
str = str + "<var name=\"base\"value=\"truck1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"truck2\">";
str = str + "<var name=\"base\"value=\"truck2\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_2\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets, lite_rockets_1, lite_rockets, lite_rockets_1\" />";
str = str + "<var name=\"armor\"value=\"400\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket4, rocket4\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, -45, -45\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+150, h-150, h+150, h-150\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"90, 90, 135, 135\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"s, s, a, a\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 150, 150\" />";
str = str + "<var name=\"bulletFactor\"value=\"5, 5, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_3\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"gun_1, lite_rockets, lite_rockets, gun_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+150, h-0, h+21, h-150\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"90000, 60, 60, 90000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_4\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets_1, gun_1, gun_1, lite_rockets_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+0, h-0, h-135, h-21\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 90000, 90000, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_5\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets_1, lite_rockets, lite_rockets_1, lite_rockets\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+30, h-30, h+60, h-60\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"9, 9, 9, 9\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 60, 60, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_6\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets_1, lite_rockets, lite_rockets_1, lite_rockets\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 30, 30\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+0, h-0, h+21, h-21\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 60, 60, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_1\">";
str = str + "<var name=\"base\"value=\"truck3_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck3\">";
str = str + "<var name=\"base\"value=\"truck3\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck4\">";
str = str + "<var name=\"base\"value=\"truck4\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck1_endGame\">";
str = str + "<var name=\"base\"value=\"truck1_endGame\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"1500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15\" />";
str = str + "<var name=\"reloadingTime\"value=\"35, 35, 338, 338, 338, 338, 338, 338\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"jeep\">";
str = str + "<var name=\"base\"value=\"jeep\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"car_orange\">";
str = str + "<var name=\"base\"value=\"car_orange\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"car_green\">";
str = str + "<var name=\"base\"value=\"car_green\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"bmw5\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "</object> ";
str = str + "<object name=\"bmw3\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30, 30\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />";
str = str + "<var name=\"clip\"value=\"1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"bmw\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30, 30\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />";
str = str + "<var name=\"clip\"value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"bmw1\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"bmws1\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-940\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000\" />";
str = str + "<var name=\"clip\"value=\"18\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"bmw2\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"bmw4\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"300000\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_s\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-50, -51\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"90, 90\" />";
str = str + "<var name=\"clip\"value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"hummer\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"70\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"hummer111\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"5\" />";
str = str + "<var name=\"ai\"value=\"1\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"hummer11\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"5\" />";
str = str + "<var name=\"ai\"value=\"1\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"hummer1\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets\" />";
str = str + "<var name=\"armor\"value=\"70\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin\">";
str = str + "<var name=\"base\"value=\"limuzin\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"1800\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"35, 35, 338, 338, 338, 338, 338, 338, 169, 169\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin_1\">";
str = str + "<var name=\"base\"value=\"limuzin_1\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"4000\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"350, 350, 3380, 3380, 3380, 3380, 3380, 3380, 1690, 1690\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin_2\">";
str = str + "<var name=\"base\"value=\"limuzin_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"4000\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -30, -30, -30, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"35, 35, 60, 60, 60, 60000, 60000, 60000, 169, 169\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin_3\">";
str = str + "<var name=\"base\"value=\"limuzin_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 15, 15\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+155, w+135, w+115, w-155, w-135, w-115, w+50, w-50, w-182, w+182\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12, 12, 12, 12, 12, 12, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 10, 10, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50, 50, 50, 50, 50, 50, 50000, 50000, 62, 62\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"9, 9, 9, 9, 9, 9, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"boss\">";
str = str + "<var name=\"base\"value=\"boss\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-210, -210, -210, -48, -48, -48\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180, w+140, w+220, w+180, w+140, w+220\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"338, 338, 338, 338, 338, 338\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"db9_1\">";
str = str + "<var name=\"base\"value=\"db9\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"db9\">";
str = str + "<var name=\"base\"value=\"db9\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"40\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren_1\">";
str = str + "<var name=\"base\"value=\"mclaren\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren\">";
str = str + "<var name=\"base\"value=\"mclaren\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"40\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren1\">";
str = str + "<var name=\"base\"value=\"mclaren1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"120\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren2\">";
str = str + "<var name=\"base\"value=\"mclaren2\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"20\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "</object>";
str = str + "<object name=\"enzo_1\">";
str = str + "<var name=\"base\"value=\"enzo\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"enzo\">";
str = str + "<var name=\"base\"value=\"enzo\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"viper_1\">";
str = str + "<var name=\"base\"value=\"viper\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"viper\">";
str = str + "<var name=\"base\"value=\"viper\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"human_soldier\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_soldier\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"30\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"movedBullet\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"gungster\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"gungster\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"movedBullet\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"human_red\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_red\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"human_blue\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_blue\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"human_white\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_white\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"friend\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"friend\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"friend_1\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_white\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"boss1\">";
str = str + "<var name=\"base\"value=\"boss1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"plane\">";
str = str + "<var name=\"base\"value=\"boss_plane_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bulldozer\">";
str = str + "<var name=\"base\"value=\"graider\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"excavator\">";
str = str + "<var name=\"base\"value=\"excavator\" />";
str = str + "<var name=\"gun\"value=\"gun_excavator\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"-20\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"20\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"excavator_1\">";
str = str + "<var name=\"base\"value=\"excavator\" />";
str = str + "<var name=\"gun\"value=\"gun_excavator_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"-20\" />";
str = str + "<var name=\"bulletDamage\"value=\"0\" />";
str = str + "<var name=\"reloadingTime\"value=\"20\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"excavator_2\">";
str = str + "<var name=\"base\"value=\"excavator_1\" />";
str = str + "<var name=\"gun\"value=\"gun_excavator_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"900\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket, rocket, rocket, rocket, rocket, rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 5, 10, 0, 5, 10, 10, 10, 10\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"-10, 11, 11, 11, 11, 11, 11, 11, 11, 11\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 30, 30, 30, 30, 30, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 60, 60, 60, 60, 60, 60, 60, 60, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 9, 9, 9, 9, 9, 9, 9, 9, 9\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"bulldozer2\">";
str = str + "<var name=\"base\"value=\"bulldozer2\" />";
str = str + "<var name=\"gun\"value=\"med_gun1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank_2\">";
str = str + "<var name=\"base\"value=\"bulldozer\" />";
str = str + "<var name=\"gun\"value=\"big_doubleGun\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank_1\">";
str = str + "<var name=\"base\"value=\"bulldozer\" />";
str = str + "<var name=\"gun\"value=\"med_gun\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"10\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_3\">";
str = str + "<var name=\"base\"value=\"plane2_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket3\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-50\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"500\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"50\" />";
str = str + "<var name=\"reloadingTime\"value=\"100\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"plane_2\">";
str = str + "<var name=\"base\"value=\"plane2_base\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"mine\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"0\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"25000\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"movedBullet\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_11\">";
str = str + "<var name=\"base\"value=\"boss_base1\" />";
str = str + "<var name=\"gun\"value=\"rocket_gun1, rocket_gun1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, -112\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+150 , h-150\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"226, 226\" />";
str = str + "<var name=\"clip\"value=\"4, 4\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "<var name=\"bulletDir\"value=\"s, s\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"10, 10\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base2\">";
str = str + "<var name=\"base\"value=\"boss_base2\" />";
str = str + "<var name=\"gun\"value=\"boss_rocket\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"50\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h-0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"102\" />";
str = str + "<var name=\"clip\"value=\"6\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base3R\">";
str = str + "<var name=\"base\"value=\"boss_base3R\" />";
str = str + "<var name=\"gun\"value=\"boss_gun\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"bullet_boss\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base3L\">";
str = str + "<var name=\"base\"value=\"boss_base3L\" />";
str = str + "<var name=\"gun\"value=\"boss_gun\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"bullet_boss\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base4R\">";
str = str + "<var name=\"base\"value=\"boss_base4R\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_excavator_3\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12, 0\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 0\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000, 60000\" />";
str = str + "<var name=\"clip\"value=\"2, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base4L\">";
str = str + "<var name=\"base\"value=\"boss_base4L\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_excavator_3\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15, 0\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 0\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000, 60000\" />";
str = str + "<var name=\"clip\"value=\"2, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"truck3Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"120\" />";
str = str + "<var name=\"yratio\" value=\"350\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"335\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"700\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"47\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"truck2Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"truck1Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pravb\">";
str = str + "<var name=\"mainObj\" value=\"jeep_m\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"50\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"10\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-30\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"600\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"exploder1\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"20\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"exploder2\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"2\" />";
str = str + "<var name=\"damageRadius\" value=\"80\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"road2\">";
str = str + "<var name=\"linkage\"value=\"road2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"splashDamage\"value=\"100\" />";
str = str + "<var name=\"damageRadius\"value=\"250\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road3\">";
str = str + "<var name=\"linkage\"value=\"road3\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road4\">";
str = str + "<var name=\"linkage\"value=\"road4\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road5\">";
str = str + "<var name=\"linkage\"value=\"road5\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road6\">";
str = str + "<var name=\"linkage\"value=\"road6\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"corruption\">";
str = str + "<var name=\"linkage\"value=\"corruption\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"hole\">";
str = str + "<var name=\"linkage\"value=\"hole\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\"value=\"fence\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"explo\">";
str = str + "<var name=\"linkage\"value=\"explo\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"trafic1\">";
str = str + "<var name=\"linkage\"value=\"trafic1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road5_bridge\">";
str = str + "<var name=\"linkage\"value=\"road5_bridge\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road3_bridge\">";
str = str + "<var name=\"linkage\"value=\"road3_bridge\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"lightramp\">";
str = str + "<var name=\"linkage\"value=\"lightramp\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign1a\">";
str = str + "<var name=\"linkage\"value=\"sign1a\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign1\">";
str = str + "<var name=\"linkage\"value=\"sign1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2a_right\">";
str = str + "<var name=\"linkage\"value=\"sign2a_right\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2_right\">";
str = str + "<var name=\"linkage\"value=\"sign2_right\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2_left\">";
str = str + "<var name=\"linkage\"value=\"sign2_left\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2a_left\">";
str = str + "<var name=\"linkage\"value=\"sign2a_left\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"barrel\">";
str = str + "<var name=\"linkage\"value=\"barrel\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"splashDamage\"value=\"50\" />";
str = str + "<var name=\"damageRadius\"value=\"100\" />";
str = str + "<var name=\"splashDelay\"value=\"1\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >";
str = str + "Deli Doktor Vahit bir psikotrop radyator cihaz yapt\u0131 ve kendini d\u00FCnyan\u0131n sahibi olarak ilan etti! Bu bizim i\u00E7in b\u00FCy\u00FCk bir tehdit! B\u00FCt\u00FCn \u015Fehir tehlikede! \u0130nsanlar polise g\u00FCven duyamaz oldu. Gansterler ve asker birbirine girdi. Onu durdurman\u0131n tek yolu Gizli Araba. </var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"16\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer111\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer111\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"6\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer111\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"6\" wayCycle=\"2\" child=\"bmw55, bmw52\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road6\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.5\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.4\" command=\"textBar2\" text=\"Dikkatli Ol! Yol Ayrimi!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"6.2\" command=\"textBar2\" text=\"Dikkatli Ol! Yol Ayrimi!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"9.8\" command=\"textBar2\" text=\"Dikkatli Ol! Yol Ayrimi!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"0.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"0.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"0.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"0.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"0.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"-10\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"8\" xratio=\"250\" factor=\"-1\"/>";
str = str + "<object yoffset=\"1.35\" xoffset=\"-149\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"250\" factor=\"-1\"/>";
str = str + "<object yoffset=\"1.6\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"75\" movedWayYSpeed=\"16\" endFrame=\"1300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" child=\"bmw_1\" childXOffset=\"0\" childYOffset=\"0\"/> ";
str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"490\" explodeTimer=\"80\"/>";
str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"535\" explodeTimer=\"90\"/>";
str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"435\" explodeTimer=\"65\"/>";
str = str + "<object yoffset=\"2.05\" object=\"exploder1\" xoffset=\"415\" explodeTimer=\"45\"/>";
str = str + "<object yoffset=\"2.1\" object=\"exploder1\" xoffset=\"450\" explodeTimer=\"55\"/>";
str = str + "<object yoffset=\"2.1\" object=\"exploder1\" xoffset=\"420\" explodeTimer=\"45\"/>";
str = str + "<object yoffset=\"1.9\" xoffset=\"455\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"90\" mratio=\"3\" score=\"0\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"465\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"5\" mratio=\"2\" score=\"0\"/>";
str = str + "<object yoffset=\"1.9\" xoffset=\"435\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-5\" mratio=\"2\" score=\"0\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"180\" mratio=\"2\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"1.85\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"5\" score=\"0\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"436\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"2\" score=\"0\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"8\" rotate=\"90\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" armor=\"100\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"-140\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"7\" xratio=\"250\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" armor=\"50\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"enzo\" xratio=\"110\" mratio=\"10\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" rotate=\"-130\" mratio=\"1\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"4.15\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"405\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"3\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"410\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"4\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"320\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-60\" mratio=\"4\" />";
str = str + "<object yoffset=\"3.45\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-75\" mratio=\"4\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"210\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"5\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"0\" tank=\"truck1Lin\" mainObj=\"truck4\" xratio=\"250\" mratio=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" mratio=\"4\" xratio=\"200\" rotate=\"-90\" way=\"lineObocina_way\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"8.45\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"8.85\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"90\" />";
str = str + "<object yoffset=\"10.55\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"hummer_s\" rotate=\"-90\" way=\"povorot_way\" yratio=\"150\" mratio=\"16\" movedWay=\"1\" movedWayOffset=\"50\" movedWayYSpeed=\"7\" endFrame=\"950\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" score=\"0\"/> ";
str = str + "<object yoffset=\"10.65\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"125\" mratio=\"16\" movedWay=\"1\" movedWayOffset=\"50\" movedWayYSpeed=\"7\" endFrame=\"950\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" reloadingTime=\"50\" cannonTimeOffset=\"0\" cannonAngle=\"w-90\" clip=\"3\"/> ";
str = str + "<object yoffset=\"10.45\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"220\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"60\" movedWayYSpeed=\"7\" endFrame=\"1300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" reloadingTime=\"50\" cannonTimeOffset=\"60\" clip=\"3\" /> ";
str = str + "<object yoffset=\"10.35\" xoffset=\"610\" tank=\"truck1Lin\" mainObj=\"bmws1\" mratio=\"10\" yratio=\"180\" xratio=\"20\" rotate=\"90\" cannonTimeOffset=\"-980\" way=\"tang_way\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Bizim doktolar\u0131m\u0131z psikotrop radyasyona kar\u015F\u0131 bir ila\u00E7 ke\u015Ffetti. Delilik bir salg\u0131n hastal\u0131k haline geldi. Herkes sana sald\u0131racak, dikkatli ol ve hayatta kal!</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"5\" followPlayer=\"1\" armor=\"50\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"bmw5\" xratio=\"120\" mratio=\"7\" movedWay=\"1\" way=\"followLine_way\" rotate=\"90\" endFrame=\"700\" ai=\"1\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"bmw51\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"sign2a_right\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"1\" rotate=\"-90\" movedWay=\"1\" endFrame=\"3\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1180\" yratio=\"200\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1180\" yratio=\"185\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1050\" yratio=\"170\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1050\" yratio=\"155\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"920\" yratio=\"140\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"285\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"880\" yratio=\"120\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"6\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"9.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" rotate=\"180\"/>";
str = str + "<object yoffset=\"9.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"4\" xratio=\"250\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" rotate=\"180\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"10\" yratio=\"100\" rotate=\"90\" movedWay=\"1\" endFrame=\"920\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"10\" yratio=\"100\" rotate=\"90\" movedWay=\"1\" endFrame=\"920\" />";
str = str + "<object yoffset=\"11.85\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"11.95\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"12.05\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"12.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" mratio=\"6\" yratio=\"220\" rotate=\"90\" movedWay=\"1\" endFrame=\"700\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"18.7\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"18.8\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"18.9\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"19.4\" xoffset=\"345\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"155\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"20.1\" xoffset=\"310\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"165\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"20.7\" xoffset=\"260\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"15\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"21.2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"25\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"19.4\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"45\"/>";
str = str + "<object yoffset=\"19.6\" xoffset=\"345\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"10\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"310\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"60\"/>";
str = str + "<object yoffset=\"20.4\" xoffset=\"300\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"30\"/>";
str = str + "<object yoffset=\"20.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"50\"/>";
str = str + "<object yoffset=\"21.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"0\"/>";
str = str + "<object yoffset=\"23.5\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"75\" movedWayYSpeed=\"10\" /> ";
str = str + "<object yoffset=\"24.2\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "GPS cihazlar\u0131m\u0131z \u00E7ete lideri Doktor Vahit'in korumal\u0131 arac\u0131n\u0131n izini buldu. Arac Siyah Sedan, g\u00F6rd\u00FC\u011F\u00FCn yerde yok et!</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"5\" followPlayer=\"1\" armor=\"50\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"bmw5\" xratio=\"120\" mratio=\"7\" movedWay=\"1\" way=\"followLine_way\" rotate=\"90\" endFrame=\"700\" ai=\"1\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"bmw51\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"bomb\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" command=\"textBar2\" text=\"Cete Liderini Kovalamalisin !\" color=\"ff0000\" interval=\"3000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"3.0\" command=\"textBar1\" text=\"Hm\u0085 \" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"3.3\" command=\"textBar2\" text=\"Bu gaz tankerleri patlayacak gibi gorunuyor\" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"3.6\" command=\"textBar3\" text=\"Harbiden patladi. Bunu kullanabilirsin !\" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"14.5\" command=\"textBar1\" text=\"Dikkat Et!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"14.8\" command=\"textBar2\" text=\"Cete Lideri Sedan'la yaklasiyor.\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"28.0\" command=\"textBar2\" text=\"Dikkat Et!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"28.3\" command=\"textBar3\" text=\"Cete Liderinin Guvenlik Elamanlari Geliyor\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"14.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"7\"/>";
str = str + "<object yoffset=\"16.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"2\" way=\"lineObocina_way\" movedWay=\"1\" rotate=\"-100\" movedWayOffset=\"30\" movedWayYSpeed=\"4\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"mclaren\" xratio=\"110\" mratio=\"16\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"db9\" rotate=\"-90\" endFrame=\"10\" movedWay=\"1\" movedWayYSpeed=\"5\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"viper\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"6\" mratio=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"5.65\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"4.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"5.8\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo\" xratio=\"110\" mratio=\"10\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"6.6\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"9.1\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"9.3\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"3\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"3\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin\" rotate=\"-90\" way=\"Mline_way\" movedWay=\"1\" mratio=\"1\" xratio=\"60\" movedWayOffset=\"60\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"27.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"25.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" xratio=\"120\" rotate=\"90\" movedWay=\"1\" wayCycle=\"3\" way=\"followLine_way\" mratio=\"8\" movedWayOffset=\"15\"/>";
str = str + "<object yoffset=\"28.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"30.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonAngle=\"t\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Ne yaz\u0131k ki, \u00E7ete lideri kazadan sa\u011F kurtulamad\u0131. \u015Eimdi tek tehdit Doktor Vahit. En k\u0131sa s\u00FCrede onu bulmal\u0131s\u0131n.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"text_buldozer\" command=\"textBar2\" text=\"EZ ONU!!!\" color=\"ff0000\" interval=\"1000\" alphaDelta=\"25\"/>";
str = str + "<object name=\"text_buldozer_1\" command=\"textBar1\" text=\"DOZER : \" color=\"00ff00\" interval=\"1000\" alphaDelta=\"25\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_2\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin_2\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"185\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"155\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"3.95\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"6.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"9.2\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"9.35\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw52\" />";
str = str + "<object yoffset=\"14.4\" xoffset=\"-140\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"12\" xratio=\"200\"/>";
str = str + "<object yoffset=\"14.5\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>";
str = str + "<object yoffset=\"14.75\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"14\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"950\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"183\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"14.95\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.95\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"14.9\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.9\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.9\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"14.85\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"14.85\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.85\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"17.05\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"17.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"17.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"18.8\" xoffset=\"295\" object=\"fence\" />";
str = str + "<object yoffset=\"18.7\" xoffset=\"335\" object=\"fence\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"375\" object=\"fence\" />";
str = str + "<object yoffset=\"18.5\" xoffset=\"415\" object=\"fence\" />";
str = str + "<object yoffset=\"19.2\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"3\" rotate=\"160\" wayCycle=\"2\" endFrame=\"200\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"20.25\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"-50\" endFrame=\"10\" />";
str = str + "<object yoffset=\"20.2\" xoffset=\"135\" object=\"fence\" />";
str = str + "<object yoffset=\"20.3\" xoffset=\"175\" object=\"fence\" />";
str = str + "<object yoffset=\"20.4\" xoffset=\"215\" object=\"fence\" />";
str = str + "<object yoffset=\"20.5\" xoffset=\"255\" object=\"fence\" />";
str = str + "<object yoffset=\"21.2\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"20\" wayCycle=\"2\" endFrame=\"250\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"22.4\" xoffset=\"295\" object=\"fence\" />";
str = str + "<object yoffset=\"22.3\" xoffset=\"335\" object=\"fence\" />";
str = str + "<object yoffset=\"22.2\" xoffset=\"375\" object=\"fence\" />";
str = str + "<object yoffset=\"22.1\" xoffset=\"415\" object=\"fence\" />";
str = str + "<object yoffset=\"22.4\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"-70\" wayCycle=\"2\" endFrame=\"300\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"23.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"23.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"23.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"24.3\" xoffset=\"210\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"-10\" wayCycle=\"2\" endFrame=\"250\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"26.2\" xoffset=\"135\" object=\"fence\" />";
str = str + "<object yoffset=\"26.3\" xoffset=\"175\" object=\"fence\" />";
str = str + "<object yoffset=\"26.4\" xoffset=\"215\" object=\"fence\" />";
str = str + "<object yoffset=\"26.5\" xoffset=\"255\" object=\"fence\" />";
str = str + "<object yoffset=\"24.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"28.05\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"28.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"28.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"29.2\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"29.25\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"29.3\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"29.35\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"30.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"6\" xratio=\"200\"/>";
str = str + "<object yoffset=\"30.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\"/>";
str = str + "<object yoffset=\"30.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\"/>";
str = str + "<object yoffset=\"30.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>";
str = str + "<object yoffset=\"30.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>";
str = str + "<object yoffset=\"30.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" rotate=\"180\"/>";
str = str + "<object yoffset=\"30.6\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bmw1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"14\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"950\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"30.45\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" way=\"povorot_way\" yratio=\"150\" mratio=\"11\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"900\" cannonAngle=\"w+0\" bulletSpeed=\"20\" factor=\"-1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"31.2\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />";
str = str + "<object yoffset=\"31.75\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"35.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"35.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"35.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"35.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"5\" movedWay=\"1\" rotate=\"90\" endFrame=\"150\" movedWayOffset=\"25\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"5\" movedWay=\"1\" rotate=\"90\" endFrame=\"150\" movedWayOffset=\"25\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin_2\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" child=\"limuzin_1\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"hummer\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"hummer\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Doktor Vahit Lale Liman Mahallesinde g\u00F6r\u00FClm\u00FC\u015F. Sen yoldaki b\u00FCt\u00FCn engelleri ge\u00E7mek zorundas\u0131n. Bu delinin silahlar\u0131 bu sefer cok a\u011F\u0131r.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+0\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"-10, 10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" mratio=\"4\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"0.85\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"2.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"6.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"6\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.6\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.65\" xoffset=\"500\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"470\" tank=\"truck2Lin\" mainObj=\"excavator_1\" rotate=\"-155\" way=\"povorot_way\" yratio=\"70\" xratio=\"75\" mratio=\"20\" movedWay=\"1\" movedWayOffset=\"30\" cannonAngle=\"h+0\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"-10, 10\" child=\"excavator_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"9.9\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.15\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.3\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.45\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.6\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.75\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.9\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.2\" xoffset=\"500\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.4\" xoffset=\"550\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.6\" xoffset=\"640\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.6\" xoffset=\"500\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.3\" xoffset=\"600\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"9\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.7\" xoffset=\"690\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"9\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"400\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"22.85\" xoffset=\"445\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"150\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"23.8\" xoffset=\"115\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"24.9\" xoffset=\"390\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"25.1\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"25.7\" xoffset=\"340\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"25.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"26.4\" xoffset=\"290\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"26.6\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"140\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"26.8\" xoffset=\"185\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"27.4\" xoffset=\"280\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"27.6\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"28.2\" xoffset=\"275\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"28.4\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Liman yolu boyunca patlay\u0131c\u0131 variller olacak. Ate\u015F etmeden once bunlar\u0131 hesaba katmal\u0131s\u0131n.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"bonus_weaponAdder\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" endFrame=\"10\"/>";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-100\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1200\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-40, 40\" ECYOffset=\"30, 30\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"10\"/>";
str = str + "<object yoffset=\"2.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"5.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"excavator_2\" rotate=\"-90\" endFrame=\"100\" mratio=\"1\" movedWay=\"1\" movedWayOffset=\"40\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-40, 40\" ECYOffset=\"30, 30\" ECTimeOffset=\"-5, 15\" child=\"excavator_2, bonus_weaponAdder\" childXOffset=\"0, -100\" childYOffset=\"0, -400\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60, 60, 60\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.35\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.35\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.35\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.35\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Ald\u0131\u011F\u0131m\u0131z bilgiye g\u00F6re, gansterler liman\u0131 Vahit'in elinden ald\u0131. \u015Eimdi bir askeri \u00FCste gizleniyor. Oraya zorla girmelisin!</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"bonus_health_sm\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "<object name=\"bmw56\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw5\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road6\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road6\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"1.2\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"8\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"4.3\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"5.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"5.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"6.2\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw56\"/>";
str = str + "<object yoffset=\"6.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw51\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"car_green\"rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw52\"/>";
str = str + "<object yoffset=\"10.6\" xoffset=\"165\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"10.75\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"155\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"12.7\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"12.95\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"245\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"300\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"190\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"11.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"14.4\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"18.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"18.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"18.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"17.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"17.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"17.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"18.3\" xoffset=\"275\" tank=\"truck1Lin\" armor=\"250\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"175\" tank=\"truck1Lin\" armor=\"150\" mainObj=\"bmw\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"1250\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"375\" tank=\"truck1Lin\" armor=\"150\" mainObj=\"bmw\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"1250\" />";
str = str + "<object yoffset=\"25.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"25.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"25.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"25.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"25.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"25.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"24.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"24.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"24.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"25.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"car_green\" mratio=\"6\" xratio=\"200\"/>";
str = str + "<object yoffset=\"25.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"car_orange\" mratio=\"4\" xratio=\"250\"/>";
str = str + "<object yoffset=\"25.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\"/>";
str = str + "<object yoffset=\"25.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>";
str = str + "<object yoffset=\"25.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>";
str = str + "<object yoffset=\"25.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"jeep\" mratio=\"4\" xratio=\"250\" rotate=\"180\"/>";
str = str + "<object yoffset=\"25.45\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" way=\"povorot_way\" yratio=\"150\" mratio=\"11\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"900\" cannonAngle=\"w+0\" bulletSpeed=\"20\" factor=\"-1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"4\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_4\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_3\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"32.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"8\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"31.95\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.8\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.65\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.5\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.65\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"33.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>";
str = str + "<object yoffset=\"33.7\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>";
str = str + "<object yoffset=\"35.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Doktor Vahit sana kar\u015F\u0131 askerlerle anla\u015Ft\u0131. Bu olduk\u00E7a zor olacak. Ancak bu hainleri yok edece\u011Fine inan\u0131yoruz.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "<object name=\"bonus_rockets\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" endFrame=\"10\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"19.1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"22.1\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\" rotate=\"-90\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"4\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_3\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_4\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_5\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>";
str = str + "<object yoffset=\"3.95\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.65\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.65\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_2\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"175\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" reloadingTime=\"50, 50, 50, 50000, 50000, 50000, 50000, 50000, 62, 62\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"375\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" reloadingTime=\"50000, 50000, 50000, 50, 50, 50, 50000, 50000, 62, 62\"/>";
str = str + "<object yoffset=\"12.4\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"14.4\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"15.4\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"16.4\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"17.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"17.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"17.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"17.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"17.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"17.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"16.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"16.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"16.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"405\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"excavator_2\" rotate=\"90\" mratio=\"8\" score=\"1000\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-80, 0\" ECYOffset=\"20, 40\" ECTimeOffset=\"-5, 15\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000\" cannonAngle=\"w-160, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"145\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"excavator_2\" rotate=\"90\" mratio=\"8\" score=\"1000\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 80\" ECYOffset=\"40, 20\" ECTimeOffset=\"-5, 15\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000\" cannonAngle=\"w+160, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_2\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"bonus_rockets\" childXOffset=\"0\" childYOffset=\"-300\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Doctor Villainte:";
str = str + "\u0093Ha ha ha, sen e\u015Fsizsin! T\u00FCm herkesi temizledin. Ve \u015Fimdi as\u0131l silahlar\u0131 g\u00F6rece\u011Fiz. Dua et uzun s\u00FCre hayatta kalabilesin.";
str = str + "</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.7\" command=\"slideConstant\" factor=\"1.1\" limit=\"10\"/>";
str = str + "<object yoffset=\"4.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"4\" movedWay=\"1\" rotate=\"-90\" endFrame=\"250\" movedWayOffset=\"20\" movedWayYSpeed=\"5\" />";
str = str + "<object yoffset=\"1.6\" command=\"textBar2\" text=\"Ha ha ha!!! You are doomed!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base4L\" armor=\"150\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"35, 95\" ECYOffset=\"60, 50\" ECTimeOffset=\"-5, 15\" loot=\"miniHealth\" autoloot=\"1\" />";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base4R\" armor=\"150\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-95, -35\" ECYOffset=\"50, 50\" ECTimeOffset=\"-5, 15\" loot=\"miniHealth\" autoloot=\"1\" />";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base3L\" armor=\"350\" loot=\"miniHealth\" autoloot=\"1\" cannonTimeOffset=\"400\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base3R\" armor=\"350\" loot=\"miniHealth\" autoloot=\"1\" cannonTimeOffset=\"400\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base2\" armor=\"800\" loot=\"miniHealth\" autoloot=\"1\" />";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_11\" armor=\"300\" thereCanBeOnlyOne=\"1\" dieImmediatly=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var point1 = new Object();
(point1.x = foo.p1._x);
(point1.y = foo.p1._y);
var point2 = new Object();
(point2.x = foo.p2._x);
(point2.y = foo.p2._y);
foo.localToGlobal(point1);
foo.localToGlobal(point2);
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, point1, foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
foo.kill(true);
i--;
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
foo.kill(true);
i--;
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
debug("????? ?????????! ???? " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.kill();
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("????? ?????????? ? ??????????? ????????!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("????? ?????????? ? ??????! ???? " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("????? ?????????? ? ??????! ???? " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
if (_global.gameOver && (!gameInWin)) {
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
}
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.yoffset;
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local5 = _root.bg.player._x;
var _local6 = _root.bg.player._y + _root.bg._y;
var _local8 = _root.fastZone.hitTest(_local5, _local6, 1);
var _local7 = _root.slowZone.hitTest(_local5, _local6, 1);
var _local3 = _global.envS.screenSpeed;
if (_local8) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local7) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (enemyObjects[_local3].top) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local3, _local4, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local6 = _root.bg.splashez;
var _local7 = _local6.depth++;
var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local5 = {x:point.x, y:point.y};
_local6.globalToLocal(_local5);
_local3.moveTo(_local5.x, _local5.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local5 = this.breefText1;
var _local4 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local5 = this.breefText2;
var _local4 = _root.wnd.intro2;
}
while (this.step < _local5.length) {
_local4.text = _local4.text + _local5.charAt(++this.step);
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local5 = this.breefText1;
var _local4 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local5 = this.breefText2;
var _local4 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
_local4.text = _local4.text + _local5.charAt(++this.step);
if (Math.random() < 0.5) {
_global.sound.play("type");
}
}
if (this.step >= _local5.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
if (!_global.noSet(_global.levels["level_" + levelNum].story)) {
_root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth());
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local5 = b - 360;
var _local6 = b;
var _local7 = b + 360;
var _local11 = _local5 - a;
var _local12 = _local6 - a;
var _local13 = _local7 - a;
var _local8 = Math.abs(_local11);
var _local9 = Math.abs(_local12);
var _local4 = Math.abs(_local13);
var _local2 = Math.min(_local8, _local9);
_local2 = Math.min(_local2, _local4);
if (_local2 == _local8) {
var _local3 = _local5;
}
if (_local2 == _local9) {
var _local3 = _local6;
}
if (_local2 == _local4) {
var _local3 = _local7;
}
return((_local3 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local3 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local3 = _local3 + _local2;
}
_local1++;
}
return(_local3);
};
_global.setPlayerSettings = function (lev) {
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local13 in foo) {
_local4[_local13] = foo[_local13];
}
var _local10 = movingUnits[_local4.tank];
for (var _local13 in _local10) {
if (_global.noSet(_local4[_local13])) {
_local4[_local13] = _local10[_local13];
}
}
var _local8 = mainUnits[_local4.mainObj];
for (var _local13 in _local8) {
if (_global.noSet(_local4[_local13])) {
_local4[_local13] = _local8[_local13];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local11 = _local12.depth++;
var _local7 = _local12.attachMovie("enemy", "e" + _local11, 1000000 - _local11);
_local7.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local7.setMotion(_local4.way, _local4.speed, _local4.followPlayer);
} else {
_local7.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local7.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local7.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local7.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
_local7.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local7.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local7.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet);
_local7.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
if (_local4.movedWay == 1) {
_local7.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local7.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local7.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local7.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local7.soundKills = _local4.soundKills;
}
_local7.inQueue();
return(_local7);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local13 in foo) {
_local5[_local13] = foo[_local13];
}
var _local9 = standingUnits[_local5.object];
for (var _local13 in _local9) {
if (_global.noSet(_local5[_local13])) {
_local5[_local13] = _local9[_local13];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local11 = _local12.depth++;
_local12.attachMovie(_local5.linkage, "o" + _local11, 1000000 - _local11);
var _local7 = _local12["o" + _local11];
_local7.initArmor(_local5.armor);
_local7.initScore(_local5.score);
_local7.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local7.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local7.setMotion(0, 0);
_local7.moveTo(_local5.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta);
_local7.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local7.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local7.inQueue();
_local7.link = _local5.linkage;
for (var _local13 in _local5) {
if (_global.noSet(_local7[_local13])) {
_local7[_local13] = _local5[_local13];
}
}
return(_local7);
}
if (!_global.noSet(foo.bonus)) {
var _local11 = this.bnz.getNextHighestDepth();
var _local7 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local11, _local11);
bonusObjects.push(_local7);
_local7._x = foo.xoffset;
_local7._y = ((-this._y) + _global.envS.newObjectYOffset) + delta;
_local7.bonusType = foo.bonus;
return(_local7);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
nextFrame();
}
Frame 8
!!!ERROR
Instance of Symbol 724 MovieClip "btn_sound" in Frame 8
onClipEvent (load) {
!!!ERROR
Frame 9
!!!ERROR
Frame 10
!!!ERROR
Frame 11
!!!ERROR
Instance of Symbol 1175 MovieClip "HS_mc" in Frame 11
//component parameters
onClipEvent (construct) {
!!!ERROR
Symbol 10 MovieClip Frame 1
!!!ERROR
Symbol 10 MovieClip Frame 52
!!!ERROR
Symbol 24 MovieClip Frame 1
!!!ERROR
Symbol 27 MovieClip Frame 1
!!!ERROR
Instance of Symbol 26 MovieClip in Symbol 27 MovieClip Frame 2
on (release) {
!!!ERROR
Symbol 27 MovieClip Frame 8
!!!ERROR
Symbol 29 Button
on (release, keyPress "<Enter>") {
!!!ERROR
Symbol 35 Button
on (release, keyPress "<Enter>") {
!!!ERROR
Symbol 37 MovieClip Frame 573
!!!ERROR
Symbol 38 MovieClip Frame 1
!!!ERROR
Symbol 38 MovieClip Frame 2
!!!ERROR
Symbol 38 MovieClip Frame 11
!!!ERROR
Instance of Symbol 10 MovieClip "logo_mc" in Symbol 38 MovieClip Frame 11
on (release) {
!!!ERROR
Symbol 38 MovieClip Frame 18
!!!ERROR
Instance of Symbol 27 MovieClip "loadPanel_mc" in Symbol 38 MovieClip Frame 18
on (release) {
!!!ERROR
Symbol 38 MovieClip Frame 24
!!!ERROR
Symbol 1176 MovieClip [__Packages.checkedObject] Frame 0
!!!ERROR
Symbol 1177 MovieClip [__Packages.movingObject] Frame 0
!!!ERROR
Symbol 1178 MovieClip [__Packages.damagableObject] Frame 0
!!!ERROR
Symbol 1179 MovieClip [__Packages.tankClass] Frame 0
!!!ERROR
Symbol 1180 MovieClip [__Packages.playerClass] Frame 0
!!!ERROR
Symbol 1181 MovieClip [__Packages.enemyClass] Frame 0
!!!ERROR
Symbol 1182 MovieClip [__Packages.bulletClass] Frame 0
!!!ERROR
Symbol 1183 MovieClip [__Packages.queue] Frame 0
!!!ERROR
Symbol 1184 MovieClip [__Packages.splashedObject] Frame 0
!!!ERROR
Symbol 1185 MovieClip [__Packages.cannon] Frame 0
!!!ERROR
Symbol 1186 MovieClip [__Packages.weapon] Frame 0
!!!ERROR
Symbol 1187 MovieClip [__Packages.autoExplode] Frame 0
!!!ERROR
Symbol 1188 MovieClip [__Packages.soundCollector] Frame 0
!!!ERROR
Symbol 1189 MovieClip [__Packages.bgClass] Frame 0
!!!ERROR
Symbol 46 MovieClip [road5] Frame 1
!!!ERROR
Symbol 50 MovieClip Frame 1
!!!ERROR
Symbol 55 MovieClip [player_base] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 55 MovieClip [player_base] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 55 MovieClip [player_base] Frame 2
!!!ERROR
Symbol 108 MovieClip [explode] Frame 2
!!!ERROR
Symbol 108 MovieClip [explode] Frame 25
!!!ERROR
Symbol 110 MovieClip [player] Frame 1
!!!ERROR
Symbol 111 MovieClip [enemy] Frame 1
!!!ERROR
Symbol 112 MovieClip [bullet] Frame 1
!!!ERROR
Symbol 113 MovieClip [queue] Frame 1
!!!ERROR
Instance of Symbol 109 MovieClip in Symbol 118 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 139 MovieClip Frame 10
!!!ERROR
Symbol 140 MovieClip [userSplash] Frame 1
!!!ERROR
Symbol 140 MovieClip [userSplash] Frame 16
!!!ERROR
Symbol 155 MovieClip Frame 1
!!!ERROR
Symbol 155 MovieClip Frame 5
!!!ERROR
Symbol 155 MovieClip Frame 15
!!!ERROR
Symbol 155 MovieClip Frame 19
!!!ERROR
Symbol 156 MovieClip [playerShoot2] Frame 1
!!!ERROR
Symbol 161 MovieClip [shoot] Frame 1
!!!ERROR
Symbol 162 MovieClip [gun_1] Frame 1
!!!ERROR
Symbol 163 MovieClip [gun_2] Frame 1
!!!ERROR
Symbol 164 MovieClip [gun_3] Frame 1
!!!ERROR
Symbol 166 MovieClip [playerShoot] Frame 1
!!!ERROR
Symbol 189 MovieClip [torpedoe] Frame 1
!!!ERROR
Symbol 189 MovieClip [torpedoe] Frame 2
!!!ERROR
Symbol 203 MovieClip [boul] Frame 15
!!!ERROR
Symbol 204 MovieClip [player_gun_3] Frame 1
!!!ERROR
Symbol 205 MovieClip [player_gun_1] Frame 1
!!!ERROR
Symbol 212 MovieClip [rocket2] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "codeStopper" in Symbol 212 MovieClip [rocket2] Frame 1
onClipEvent (enterFrame) {
!!!ERROR
Symbol 216 MovieClip [bonus_anim_double] Frame 36
!!!ERROR
Symbol 219 MovieClip [bonus_anim_fullHealth] Frame 36
!!!ERROR
Symbol 222 MovieClip [bonus_anim_miniHealth] Frame 36
!!!ERROR
Symbol 225 MovieClip [bonus_anim_2x] Frame 36
!!!ERROR
Symbol 228 MovieClip [bonus_anim_3x] Frame 36
!!!ERROR
Symbol 231 MovieClip [bonus_anim_4x] Frame 36
!!!ERROR
Symbol 234 MovieClip [bonus_anim_5x] Frame 36
!!!ERROR
Symbol 237 MovieClip [bonus_anim_6x] Frame 36
!!!ERROR
Symbol 240 MovieClip [bonus_anim_7x] Frame 36
!!!ERROR
Symbol 243 MovieClip [bonus_anim_8x] Frame 36
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 256 MovieClip [bulldozer] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 286 MovieClip [mc_fura_class] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex3" in Symbol 288 MovieClip [truck3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 288 MovieClip [truck3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 50 MovieClip "ex3" in Symbol 292 MovieClip [truck4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 292 MovieClip [truck4] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 296 MovieClip [gungster] Frame 1
!!!ERROR
Symbol 299 MovieClip [rocket] Frame 1
!!!ERROR
Symbol 303 MovieClip [gun_rocket] Frame 1
!!!ERROR
Symbol 307 MovieClip [gun_med] Frame 1
!!!ERROR
Symbol 311 MovieClip [road4] Frame 1
!!!ERROR
Symbol 315 MovieClip [road3] Frame 1
!!!ERROR
Symbol 322 MovieClip Frame 1
!!!ERROR
Instance of Symbol 322 MovieClip "ex3" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex4" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex5" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex6" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex7" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex8" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 328 MovieClip [trafic1] Frame 1
!!!ERROR
Symbol 332 MovieClip [road6] Frame 1
!!!ERROR
Symbol 337 MovieClip [road1] Frame 1
!!!ERROR
Symbol 342 MovieClip [road2] Frame 1
!!!ERROR
Symbol 346 MovieClip [sign1] Frame 1
!!!ERROR
Symbol 350 MovieClip [sign1a] Frame 1
!!!ERROR
Symbol 354 MovieClip [sign2_left] Frame 1
!!!ERROR
Symbol 355 MovieClip [sign2_right] Frame 1
!!!ERROR
Symbol 359 MovieClip [sign2a_left] Frame 1
!!!ERROR
Symbol 360 MovieClip [sign2a_right] Frame 1
!!!ERROR
Symbol 366 MovieClip [explo] Frame 1
!!!ERROR
Symbol 370 MovieClip [road3_bridge] Frame 1
!!!ERROR
Symbol 374 MovieClip [limuzin] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 374 MovieClip [limuzin] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 374 MovieClip [limuzin] Frame 2
!!!ERROR
Symbol 399 MovieClip [player_gun_2] Frame 1
!!!ERROR
Symbol 404 MovieClip [fence] Frame 1
!!!ERROR
Symbol 404 MovieClip [fence] Frame 2
!!!ERROR
Symbol 464 MovieClip [autoExplodePoint] Frame 1
!!!ERROR
Symbol 464 MovieClip [autoExplodePoint] Frame 2
!!!ERROR
Symbol 464 MovieClip [autoExplodePoint] Frame 17
!!!ERROR
Symbol 465 MovieClip [barrel] Frame 1
!!!ERROR
Symbol 465 MovieClip [barrel] Frame 9
!!!ERROR
Symbol 465 MovieClip [barrel] Frame 21
!!!ERROR
Symbol 472 MovieClip [bonus_anim_adder] Frame 36
!!!ERROR
Symbol 473 MovieClip [mine] Frame 1
!!!ERROR
Symbol 473 MovieClip [mine] Frame 8
!!!ERROR
Symbol 476 MovieClip [truck1_endGame] Frame 1
!!!ERROR
Symbol 476 MovieClip [truck1_endGame] Frame 2
!!!ERROR
Symbol 509 MovieClip [bonus_anim_rocket1] Frame 36
!!!ERROR
Symbol 512 MovieClip [hole] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 517 MovieClip [excavator] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 521 MovieClip [gun_big2] Frame 1
!!!ERROR
Symbol 529 MovieClip [human_base] Frame 1
!!!ERROR
Symbol 529 MovieClip [human_base] Frame 2
!!!ERROR
Symbol 530 MovieClip [friend] Frame 1
!!!ERROR
Symbol 530 MovieClip [friend] Frame 2
!!!ERROR
Symbol 531 MovieClip Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex3" in Symbol 533 MovieClip [truck3_1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 533 MovieClip [truck3_1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 537 MovieClip [truck2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 538 MovieClip [limuzin_1] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 558 MovieClip Frame 1
!!!ERROR
Symbol 558 MovieClip Frame 5
!!!ERROR
Symbol 558 MovieClip Frame 15
!!!ERROR
Symbol 558 MovieClip Frame 19
!!!ERROR
Symbol 559 MovieClip [human_soldier] Frame 1
!!!ERROR
Symbol 581 MovieClip [gun_excavator] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "codeStopper" in Symbol 581 MovieClip [gun_excavator] Frame 1
onClipEvent (enterFrame) {
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 585 MovieClip [graider] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 50 MovieClip "codeStopper" in Symbol 587 MovieClip Frame 1
onClipEvent (enterFrame) {
!!!ERROR
Symbol 587 MovieClip Frame 10
!!!ERROR
Symbol 588 MovieClip [gun_excavator_1] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 589 MovieClip [excavator_1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 591 MovieClip [truck3_2] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 595 MovieClip [lite_rockets_1] Frame 1
!!!ERROR
Symbol 598 MovieClip [lite_rockets] Frame 1
!!!ERROR
Symbol 600 MovieClip [rocket4] Frame 1
!!!ERROR
Symbol 607 MovieClip [gun_excavator_2] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "codeStopper" in Symbol 607 MovieClip [gun_excavator_2] Frame 1
onClipEvent (enterFrame) {
!!!ERROR
Symbol 609 MovieClip [road5_bridge] Frame 1
!!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 615 MovieClip [boss_base4L] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 621 MovieClip [boss_base4R] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 639 MovieClip [boss_base2R] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 645 MovieClip [boss_base2L] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 650 MovieClip [boss_base2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 650 MovieClip [boss_base2] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 655 MovieClip [gun_excavator_3] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "codeStopper" in Symbol 655 MovieClip [gun_excavator_3] Frame 1
onClipEvent (enterFrame) {
!!!ERROR
Symbol 659 MovieClip [rocket_gun1] Frame 1
!!!ERROR
Symbol 663 MovieClip [boss_rocket] Frame 1
!!!ERROR
Symbol 667 MovieClip [boss_gun] Frame 1
!!!ERROR
Symbol 671 MovieClip [bullet_boss] Frame 1
!!!ERROR
Symbol 672 MovieClip [emptyShoot] Frame 1
!!!ERROR
Symbol 679 Button
on (press) {
!!!ERROR
Symbol 681 Button
on (press) {
!!!ERROR
Symbol 686 Button
on (press) {
!!!ERROR
Symbol 691 Button
on (press) {
!!!ERROR
Symbol 696 Button
on (press) {
!!!ERROR
Symbol 701 Button
on (press) {
!!!ERROR
Symbol 703 MovieClip [#soundz] Frame 1
!!!ERROR
Symbol 710 Button
on (release) {
!!!ERROR
Symbol 715 Button
on (release) {
!!!ERROR
Symbol 721 Button
on (press) {
!!!ERROR
Symbol 723 Button
on (press) {
!!!ERROR
Symbol 724 MovieClip Frame 1
!!!ERROR
Symbol 724 MovieClip Frame 2
!!!ERROR
Symbol 725 MovieClip Frame 1
!!!ERROR
Symbol 725 MovieClip Frame 3
!!!ERROR
Symbol 725 MovieClip Frame 7
!!!ERROR
Symbol 725 MovieClip Frame 12
!!!ERROR
Symbol 732 Button
on (release) {
!!!ERROR
Symbol 737 Button
on (release) {
!!!ERROR
Symbol 740 Button
on (release) {
!!!ERROR
Symbol 748 MovieClip Frame 1
!!!ERROR
Symbol 973 MovieClip [#BGfull] Frame 1
!!!ERROR
Symbol 1006 MovieClip Frame 1
!!!ERROR
Symbol 1006 MovieClip Frame 2
!!!ERROR
Symbol 1006 MovieClip Frame 3
!!!ERROR
Symbol 1016 Button
on (release) {
!!!ERROR
Symbol 1017 Button
on (release) {
!!!ERROR
Symbol 1020 MovieClip Frame 1
!!!ERROR
Symbol 1025 Button
on (release) {
!!!ERROR
Symbol 1030 Button
on (release) {
!!!ERROR
Symbol 1032 MovieClip Frame 1
!!!ERROR
Symbol 1041 MovieClip Frame 1
!!!ERROR
Symbol 1060 MovieClip Frame 1
!!!ERROR
Symbol 1062 MovieClip Frame 1
!!!ERROR
Symbol 1069 MovieClip Frame 1
!!!ERROR
Symbol 1071 MovieClip Frame 1
!!!ERROR
Symbol 1081 MovieClip Frame 1
!!!ERROR
Symbol 1081 MovieClip Frame 2
!!!ERROR
Symbol 1084 MovieClip Frame 1
!!!ERROR
Symbol 1086 MovieClip Frame 1
!!!ERROR
Symbol 1171 MovieClip Frame 1
!!!ERROR
Symbol 1172 MovieClip Frame 1
!!!ERROR
Symbol 1174 MovieClip Frame 1
!!!ERROR
Symbol 1175 MovieClip Frame 1
!!!ERROR
Symbol 1175 MovieClip Frame 13
!!!ERROR
Symbol 1175 MovieClip Frame 22
!!!ERROR
Symbol 1175 MovieClip Frame 27
!!!ERROR
Symbol 1175 MovieClip Frame 34
!!!ERROR