STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
231350
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2623 · P5245

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM30683608-7DC&rnd=30683608" width="1" height="1"></div>

olumcul_yaris_gta.swf

This is the info page for
Flash #259637

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Verdana" size="12" color="#b64b15" letterSpacing="1.000000" kerning="0"><b>YÜKLENİ</b></font></p>

<p align="center"><font face="Verdana" size="12" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>YÜKLENİYOR %</b></font></p>

Bu oyun üreticisinin izniyle
www.OyunKuzusu.com
tarafından Türkçe hale getirilmiştir.
Daha fazla TÜRKÇE OYUN oynamak için
lütfen sitemizi ziyaret edin.
Oyunun Üreticisi:

www


Çift
Ateş Oranı

Zırh Dolu

+25% Zırh

UÇLU SALDIRI

ÇIFT SALDIRI

ÇOKLU SALDIRI

ÇOKLU SALDIRI

ÇOKLU SALDIRI

ÇOKLU SALDIRI

SERBEST

Silah
Güncellemesi

stop
game

Roket
Fırlatıcı

Dondurucu Silah

<p align="center"><font face="Trebuchet MS" size="14" color="#384371" letterSpacing="0.000000" kerning="0"><b>Dil Seçiniz </b></font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTAGİZCE</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTAGİZCE</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTAGİZCE</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ALMANCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ALMANCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ALMANCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ALMANCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANSIZCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANSIZCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANSIZCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANSIZCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">İSPANYOLCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">İSPANYOLCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">İSPANYOLCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">İSPANYOLCA</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">İNGİLİZCE</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">İNGİLİZCE</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">İNGİLİZCE</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">İNGİLİZCE</font></p>

<p align="left"><font face="Trebuchet MS" size="15" color="#d3daa4" letterSpacing="0.000000" kerning="1">The Macromedia Flash help system contains a great deal of </font></p><p align="left"><font face="Trebuchet MS" size="15" color="#d3daa4" letterSpacing="0.000000" kerning="1">information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.</font></p><p align="left"></p>

BÖLÜM

5

00:0

00:1

00:2

00:3

00:4

00:5

00:6

00:7

00:8

00:9

01:0

01:1

01:2

01:3

01:4

01:5

01:6

01:7

01:8

01:9

02:0

02:1

02:2

02:3

02:4

02:5

02:6

02:7

02:8

02:9

03:0

03:1

03:2

03:3

03:4

03:5

03:6

03:7

03:8

03:9

04:0

04:1

04:2

04:3

04:4

04:5

04:6

04:7

04:8

04:9

05:0

05:1

05:2

05:3

05:4

05:5

05:6

05:7

05:8

06:0

06:1

06:2

06:3

06:4

06:5

06:6

06:7

06:8

06:9

07:0

07:1

07:2

07:3

07:4

07:5

07:6

07:7

07:8

07:9

08:0

08:1

08:2

08:3

08:4

08:5

08:6

08:7

08:8

08:9

10:0

10:1

10:2

10:3

10:4

10:5

10:6

10:7

10:8

10:9

09:0

09:1

09:2

09:3

09:4

09:5

09:6

09:7

09:8

09:9

11:0

11:1

11:2

11:3

11:4

11:5

11:6

11:7

11:8

11:9

12:0

12:1

12:2

12:3

12:4

12:5

12:6

12:7

12:8

12:9

13:0

13:1

13:2

13:3

13:4

13:5

13:6

13:7

13:8

13:9

14:0

14:1

14:2

14:3

14:4

14:5

14:6

14:7

14:8

14:9

15:0

15:1

15:2

15:3

15:4

15:5

15:6

15:7

15:8

15:9

16:0

16:1

16:2

16:3

16:4

16:5

16:6

16:7

16:8

16:9

17:0

17:1

17:2

17:3

17:4

17:5

17:6

17:7

17:8

17:9

18:0

18:1

18:2

18:3

18:4

18:5

18:6

18:7

18:8

18:9

19:0

19:1

19:2

19:3

19:4

19:5

19:6

19:7

19:8

19:9

21:0

21:1

21:2

21:3

21:4

21:5

21:6

21:7

21:8

21:9

20:0

20:1

20:2

20:3

20:4

20:5

20:6

20:7

20:8

20:9

Yazı

99999

0

99

x

99:99

DURDURULDU

<p align="left"><font face="Arial" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

lalala

<p align="left"><font face="Trebuchet MS" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

100

<p align="left"><font face="Trebuchet MS" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

100

<p align="left"><font face="Trebuchet MS" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

100

<p align="left"><font face="Trebuchet MS" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

100

99:99

0

50

100

150

200

250

300

350

400

450

500

550

GEÇ

GÖNDER



RUMUZ:

EMAİL:



Yeni bir oyun eklenince haber ver.



-

name

345

gün önce

1,200,000

1

KAPAT

ActionScript [AS1/AS2]

Frame 1
var \x01 = 159; // swfAction0x03 // Unknown action
Instance of Symbol 38 MovieClip in Frame 1
//component parameters onClipEvent (construct) { var \x01 = 394; // swfAction0x03 // Unknown action } onClipEvent (load) { var \x01 = 155; // swfAction0x03 // Unknown action }
Frame 6
var \x01 = 367; // swfAction0x03 // Unknown action
Frame 7
var \t = 2; if (!\t) { // swfAction0xFB hexdata 0x88,0x71,0xFB // Unknown action } gotoAndStop ("ry to start game"); // implements //random(chr()) implements //random(chr()) implements //random(chr()) implements //random(chr()) implements tellTarget (getProperty(, _unknown propery#-1)) { // swfAction0x2F // Unknown action return(); while (i < currLevel.playerAvailableWeapons) { _local1.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet); i++; } _local1.gui.tf_rocket.text = _local1.bg.player.cannons[0].gunZ[1].amount; _local1.bg.player.viewWeapons(); _local1.bg.player.dieImmediatly = false; _local1.bg.player.inQueue(10); if (!_local2.noSet(playerS.soundKills)) { _local1.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _local1.bgEFid = _local2.queue.addFunc(_local1.bg.oEF2, _local1.bg, 90); delete _local2.currLevelByTime; _local2.currLevelByTime = new Array(); delete _local2.currLevelByFrame; _local2.currLevelByFrame = new Array(); var i = 0; while (i < _local2.currLevel.level.length) { if (!_local2.noSet(_local2.currLevel.level[i].yoffset)) { if (_local2.noSet(_local2.currLevel.level[i].orig_yoffset)) { _local2.currLevel.level[i].yoffset = Math.floor(parseFloat(_local2.currLevel.level[i].yoffset) * 100) / 100; _local2.currLevel.level[i].orig_yoffset = _local2.currLevel.level[i].yoffset; } } if (!_local2.noSet(_local2.currLevel.level[i].timeOffset)) { var _local5 = _local2.currLevel.level[i].timeOffset.charAt(0); var _local4 = _local2.currLevel.level[i].timeOffset.substr(1, 100); _local4 = parseInt(_local4); if (_local5 == "s") { currLevelByTime.push({obj:_local2.currLevel.level[i], t:_local4}); } if (_local5 == "f") { currLevelByFrame.push({obj:_local2.currLevel.level[i], t:_local4}); } } if ((!_local2.noSet(_local2.currLevel.level[i].tank)) && (!_local2.noSet(_local2.currLevel.level[i].yoffset))) { _local2.maxLevelItem = Math.max(_local2.maxLevelItem, _local2.currLevel.level[i].yoffset); } i++; } debug("???????????? ?????? " + _local2.maxLevelItem); setProgressBar(0, _local2.maxLevelItem); _local2.maxLevelItem = _local2.maxLevelItem + 0.5; _local1.wndComplete._visible = false; _local1.wndPause._visible = false; _local1.bossBar._visible = false; _local2.sound.width = 550; _local2.queue.addFunc(sound.oEF, sound, 95); _local1.bg.lineGrid._y = _local2.envS.newObjectYOffset; if (_local2.envS.debug != 1) { _local1.bottomRuler._visible = (_local1.bg.lineGrid._visible = (_local1.tfTimer._visible = (_local1.tfTimerF._visible = (_local1.error._visible = false)))); } _local2.gameTimeStart = getTimer(); _local2.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_local2.keyGetter); Mouse.addListener(_local2.keyGetter); _local2.levelCompleteDelayCounter = 0; _local2.usingBar = ((currLevel.bar == 0) ? false : true); _local1.gui.progress.bar._visible = _local2.usingBar; _local1.fastZone._visible = (_local1.slowZone._visible = false); if ((!_local2.noSet(_local2.currLevel.playerX)) && (!_local2.noSet(_local2.currLevel.playerY))) { trace("?? ??????"); _local1.bg.player.moveTo(_local2.currLevel.playerX, -_local2.currLevel.playerY); } else { trace("?? ???????"); _local1.bg.player.moveTo(playerS.startX, -playerS.startY); } _local1.gui._visible = true; _local2.levelTime = 0; _local2.levelTimeF = 0; _local2.levelTimeS = getTimer(); _local1.textBar1._visible = (_local1.textBar2._visible = (_local1.textBar3._visible = false)); _local1.textBar1.setBarAction = (_local1.textBar2.setBarAction = (_local1.textBar3.setBarAction = _local2.setBarAction)); if (typeof(_local2.envS.comboFactorz) == "string") { var _local3 = _local2.envS.comboFactorz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _local2.envS.comboFactorz = _local3; } if (typeof(_local2.envS.comboLinkagez) == "string") { var _local3 = _local2.envS.comboLinkagez.split(","); var i = 0; while (i < _local3.length) { _local3[i] = trim(_local3[i]); i++; } _local2.envS.comboLinkagez = _local3; } if (typeof(_local2.envS.comboDeltaz) == "string") { var _local3 = _local2.envS.comboDeltaz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _local2.envS.comboDeltaz = _local3; } _local2.actualComboNumber = 0; _local2.comboNumber = 0; _local2.comboTimer = _local2.levelTime; _local2.comboFactor = 1; if (noSet(_local2.gameScore) || (_local2.levelNum == 1)) { _local2.gameScore = 0; } _local2.levelScore = 0; _local1.gui.score.text = 0; _local1.mainSegment = -10; _local1.bg.oEF2(); function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ""; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.gameScore; tf4.text = ""; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3++; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2--; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"100\" />"; str = str + "<var name=\"bottom\" value=\"50\" />"; str = str + "<var name=\"left\" value=\"122\" />"; str = str + "<var name=\"right\" value=\"122\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-500\" />"; str = str + "<var name=\"bottom\" value=\"-450\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"100\" />"; str = str + "<var name=\"right\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-800\" />"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" >qwe</var>"; str = str + "<var name=\"completeString1\" >Yokedilen D\u00FC\u015Fman :</var>"; str = str + "<var name=\"completeString2\" >Hayatta Kalan D\u00FC\u015Fman :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" >B\u00F6l\u00FCm Puan\u0131 :</var>"; str = str + "<var name=\"completeString5\" >Toplam Puan :</var>"; str = str + "<var name=\"final_completeString1\" >Yokedilen Toplam D\u00FC\u015Fman:</var>"; str = str + "<var name=\"final_completeString2\" >Hayatta Kalan Toplam D\u00FC\u015Fman:</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" >Toplam Puan :</var>"; str = str + "<var name=\"playerDiedTitle\" >B\u00F6l\u00FCm Ba\u015Far\u0131s\u0131z</var>"; str = str + "<var name=\"levelCompleteTitle\" >B\u00F6l\u00FCm Tamamland\u0131!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Tebrikler! Kazand\u0131n!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Durduruldu</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Oyuna Geri D\u00F6n?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"7\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"7\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"7\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.04\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.97\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"1\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"75\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + " <var name=\"defaultScore\" value=\"100\" />"; str = str + " <var name=\"comboFactorz\" value=\"1.1, 1.5, 2, 2.5, 3, 4, 5\" />"; str = str + " <var name=\"comboLinkagez\" value=\"2x, 3x, 4x, 5x, 6x, 7x, 8x\" />"; str = str + " <var name=\"comboDeltaz\" value=\"2060, 2050, 2040, 2030, 2020, 2010, 2000\" />"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" />"; str = str + "<var name=\"startXSpeed\" value=\"5\" />"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />"; str = str + "<var name=\"fallTime\" value=\"25\" />"; str = str + "<var name=\"endOfFallSize\" value=\"40\" />"; str = str + "<var name=\"maxSpeed\" value=\"-15\" />"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"10\" />"; str = str + "<var name=\"XspeedFactor\" value=\"20\" />"; str = str + "<var name=\"YspeedFactor\" value=\"12\" />"; str = str + "<var name=\"rotationFactor\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun_2\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" />"; str = str + "<var name=\"tempDown\" value=\"1.1\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"99\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"20\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"shotsTime\" value=\"16\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"bonus_health1\">"; str = str + "<var name=\"base\"value=\"bonus_health1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"loot\"value=\"fullHealth\" />"; str = str + "<var name=\"autoloot\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bonus_health_sm\">"; str = str + "<var name=\"base\"value=\"bonus_health_sm\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"loot\"value=\"miniHealth\" />"; str = str + "<var name=\"autoloot\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bonus_rockets\">"; str = str + "<var name=\"base\"value=\"bonus_rockets\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"loot\"value=\"rocket1\" />"; str = str + "<var name=\"autoloot\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bonus_weaponAdder\">"; str = str + "<var name=\"base\"value=\"bonus_firerate\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"loot\"value=\"weaponAdder\" />"; str = str + "<var name=\"autoloot\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"empty_base\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket3\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-50\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"100\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"apc\">"; str = str + "<var name=\"base\"value=\"apc\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket3\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"10000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"truck1\">"; str = str + "<var name=\"base\"value=\"truck1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"truck2\">"; str = str + "<var name=\"base\"value=\"truck2\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_2\">"; str = str + "<var name=\"base\"value=\"truck3_2\" />"; str = str + "<var name=\"gun\"value=\"lite_rockets, lite_rockets_1, lite_rockets, lite_rockets_1\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket4, rocket4\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, -45, -45\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+150, h-150, h+150, h-150\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"90, 90, 135, 135\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"bulletDir\"value=\"s, s, a, a\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 150, 150\" />"; str = str + "<var name=\"bulletFactor\"value=\"5, 5, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_3\">"; str = str + "<var name=\"base\"value=\"truck3_2\" />"; str = str + "<var name=\"gun\"value=\"gun_1, lite_rockets, lite_rockets, gun_1\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+150, h-0, h+21, h-150\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"90000, 60, 60, 90000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />"; str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_4\">"; str = str + "<var name=\"base\"value=\"truck3_2\" />"; str = str + "<var name=\"gun\"value=\"lite_rockets_1, gun_1, gun_1, lite_rockets_1\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+0, h-0, h-135, h-21\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 90000, 90000, 60\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />"; str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_5\">"; str = str + "<var name=\"base\"value=\"truck3_2\" />"; str = str + "<var name=\"gun\"value=\"lite_rockets_1, lite_rockets, lite_rockets_1, lite_rockets\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+30, h-30, h+60, h-60\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"9, 9, 9, 9\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60, 60, 60\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />"; str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_6\">"; str = str + "<var name=\"base\"value=\"truck3_2\" />"; str = str + "<var name=\"gun\"value=\"lite_rockets_1, lite_rockets, lite_rockets_1, lite_rockets\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 30, 30\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+0, h-0, h+21, h-21\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60, 60, 60\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />"; str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_1\">"; str = str + "<var name=\"base\"value=\"truck3_1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"truck3\">"; str = str + "<var name=\"base\"value=\"truck3\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"truck4\">"; str = str + "<var name=\"base\"value=\"truck4\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"truck1_endGame\">"; str = str + "<var name=\"base\"value=\"truck1_endGame\" />"; str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"1500\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15\" />"; str = str + "<var name=\"reloadingTime\"value=\"35, 35, 338, 338, 338, 338, 338, 338\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"jeep\">"; str = str + "<var name=\"base\"value=\"jeep\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"car_orange\">"; str = str + "<var name=\"base\"value=\"car_orange\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"car_green\">"; str = str + "<var name=\"base\"value=\"car_green\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"bmw5\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"40\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "</object> "; str = str + "<object name=\"bmw3\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30, 30\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"bmw\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_2, gun_2\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30, 30\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />"; str = str + "<var name=\"clip\"value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"bmw1\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"15\" />"; str = str + "<var name=\"reloadingTime\"value=\"50\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object> "; str = str + "<object name=\"bmws1\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-940\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"15\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000\" />"; str = str + "<var name=\"clip\"value=\"18\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object> "; str = str + "<object name=\"bmw2\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"30\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object> "; str = str + "<object name=\"bmw4\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"300000\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_s\">"; str = str + "<var name=\"base\"value=\"hummer\" />"; str = str + "<var name=\"gun\"value=\"gun_2, gun_2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-50, -51\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"90, 90\" />"; str = str + "<var name=\"clip\"value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"500\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"hummer\">"; str = str + "<var name=\"base\"value=\"hummer\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"70\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"500\" />"; str = str + "<var name=\"directdamage\"value=\"60\" />"; str = str + "</object>"; str = str + "<object name=\"hummer111\">"; str = str + "<var name=\"base\"value=\"hummer\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"150\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"25\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"1\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"500\" />"; str = str + "<var name=\"directdamage\"value=\"60\" />"; str = str + "</object>"; str = str + "<object name=\"hummer11\">"; str = str + "<var name=\"base\"value=\"hummer\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"150\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"25\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"1\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"500\" />"; str = str + "<var name=\"directdamage\"value=\"60\" />"; str = str + "</object>"; str = str + "<object name=\"hummer1\">"; str = str + "<var name=\"base\"value=\"hummer\" />"; str = str + "<var name=\"gun\"value=\"lite_rockets\" />"; str = str + "<var name=\"armor\"value=\"70\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"40\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"500\" />"; str = str + "<var name=\"directdamage\"value=\"60\" />"; str = str + "</object>"; str = str + "<object name=\"limuzin\">"; str = str + "<var name=\"base\"value=\"limuzin\" />"; str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"1800\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"35, 35, 338, 338, 338, 338, 338, 338, 169, 169\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"limuzin_1\">"; str = str + "<var name=\"base\"value=\"limuzin_1\" />"; str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"4000\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"350, 350, 3380, 3380, 3380, 3380, 3380, 3380, 1690, 1690\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"limuzin_2\">"; str = str + "<var name=\"base\"value=\"limuzin_1\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"4000\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -30, -30, -30, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"35, 35, 60, 60, 60, 60000, 60000, 60000, 169, 169\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"limuzin_3\">"; str = str + "<var name=\"base\"value=\"limuzin_1\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 15, 15\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+155, w+135, w+115, w-155, w-135, w-115, w+50, w-50, w-182, w+182\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12, 12, 12, 12, 12, 12, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 10, 10, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"50, 50, 50, 50, 50, 50, 50000, 50000, 62, 62\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"9, 9, 9, 9, 9, 9, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"boss\">"; str = str + "<var name=\"base\"value=\"boss\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"500\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-210, -210, -210, -48, -48, -48\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180, w+140, w+220, w+180, w+140, w+220\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"338, 338, 338, 338, 338, 338\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"db9_1\">"; str = str + "<var name=\"base\"value=\"db9\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"50\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"db9\">"; str = str + "<var name=\"base\"value=\"db9\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"40\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"mclaren_1\">"; str = str + "<var name=\"base\"value=\"mclaren\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"50\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"mclaren\">"; str = str + "<var name=\"base\"value=\"mclaren\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"40\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"mclaren1\">"; str = str + "<var name=\"base\"value=\"mclaren1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"120\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"40\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "</object>"; str = str + "<object name=\"mclaren2\">"; str = str + "<var name=\"base\"value=\"mclaren2\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"20\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "</object>"; str = str + "<object name=\"enzo_1\">"; str = str + "<var name=\"base\"value=\"enzo\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"50\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"enzo\">"; str = str + "<var name=\"base\"value=\"enzo\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object> "; str = str + "<object name=\"viper_1\">"; str = str + "<var name=\"base\"value=\"viper\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"50\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"viper\">"; str = str + "<var name=\"base\"value=\"viper\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object> "; str = str + "<object name=\"human_soldier\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"human_soldier\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"30\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"movedBullet\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"gungster\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"gungster\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"25\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"movedBullet\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"human_red\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"human_red\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"human_blue\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"human_blue\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"human_white\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"human_white\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"friend\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"friend\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"friend_1\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"human_white\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"boss1\">"; str = str + "<var name=\"base\"value=\"boss1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"150\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"plane\">"; str = str + "<var name=\"base\"value=\"boss_plane_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"500\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bulldozer\">"; str = str + "<var name=\"base\"value=\"graider\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "<var name=\"directdamage\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"excavator\">"; str = str + "<var name=\"base\"value=\"excavator\" />"; str = str + "<var name=\"gun\"value=\"gun_excavator\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"-20\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"20\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"directdamage\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"excavator_1\">"; str = str + "<var name=\"base\"value=\"excavator\" />"; str = str + "<var name=\"gun\"value=\"gun_excavator_1\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"-20\" />"; str = str + "<var name=\"bulletDamage\"value=\"0\" />"; str = str + "<var name=\"reloadingTime\"value=\"20\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"directdamage\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"excavator_2\">"; str = str + "<var name=\"base\"value=\"excavator_1\" />"; str = str + "<var name=\"gun\"value=\"gun_excavator_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"900\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, rocket, rocket, rocket, rocket, rocket, rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 5, 10, 0, 5, 10, 10, 10, 10\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"-10, 11, 11, 11, 11, 11, 11, 11, 11, 11\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 30, 30, 30, 30, 30, 30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000, 60, 60, 60, 60, 60, 60, 60, 60, 60\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 9, 9, 9, 9, 9, 9, 9, 9, 9\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"bulldozer2\">"; str = str + "<var name=\"base\"value=\"bulldozer2\" />"; str = str + "<var name=\"gun\"value=\"med_gun1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank_2\">"; str = str + "<var name=\"base\"value=\"bulldozer\" />"; str = str + "<var name=\"gun\"value=\"big_doubleGun\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"40\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank_1\">"; str = str + "<var name=\"base\"value=\"bulldozer\" />"; str = str + "<var name=\"gun\"value=\"med_gun\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"25\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"10\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_3\">"; str = str + "<var name=\"base\"value=\"plane2_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"500\" />"; str = str + "<var name=\"bulletType\"value=\"rocket3\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-50\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"500\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"50\" />"; str = str + "<var name=\"reloadingTime\"value=\"100\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"plane_2\">"; str = str + "<var name=\"base\"value=\"plane2_base\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"500\" />"; str = str + "<var name=\"bulletType\"value=\"mine\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"150\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"0\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"25000\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"movedBullet\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_11\">"; str = str + "<var name=\"base\"value=\"boss_base1\" />"; str = str + "<var name=\"gun\"value=\"rocket_gun1, rocket_gun1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, -112\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+150 , h-150\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12, 12\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"226, 226\" />"; str = str + "<var name=\"clip\"value=\"4, 4\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "<var name=\"bulletDir\"value=\"s, s\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50\" />"; str = str + "<var name=\"bulletFactor\"value=\"10, 10\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base2\">"; str = str + "<var name=\"base\"value=\"boss_base2\" />"; str = str + "<var name=\"gun\"value=\"boss_rocket\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"50\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h-0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"102\" />"; str = str + "<var name=\"clip\"value=\"6\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base3R\">"; str = str + "<var name=\"base\"value=\"boss_base3R\" />"; str = str + "<var name=\"gun\"value=\"boss_gun\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"bullet_boss\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"15\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base3L\">"; str = str + "<var name=\"base\"value=\"boss_base3L\" />"; str = str + "<var name=\"gun\"value=\"boss_gun\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"bullet_boss\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"15\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base4R\">"; str = str + "<var name=\"base\"value=\"boss_base4R\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_excavator_3\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12, 0\" />"; str = str + "<var name=\"bulletDamage\"value=\"5, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000, 60000\" />"; str = str + "<var name=\"clip\"value=\"2, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base4L\">"; str = str + "<var name=\"base\"value=\"boss_base4L\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_excavator_3\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15, 0\" />"; str = str + "<var name=\"bulletDamage\"value=\"5, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000, 60000\" />"; str = str + "<var name=\"clip\"value=\"2, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"truck3Lin\">"; str = str + "<var name=\"mainObj\" value=\"truck1\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"120\" />"; str = str + "<var name=\"yratio\" value=\"350\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"335\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"700\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"47\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"truck2Lin\">"; str = str + "<var name=\"mainObj\" value=\"truck1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"truck1Lin\">"; str = str + "<var name=\"mainObj\" value=\"truck1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pravb\">"; str = str + "<var name=\"mainObj\" value=\"jeep_m\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"10\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-30\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"600\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"exploder1\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"exploder2\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"80\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"road2\">"; str = str + "<var name=\"linkage\"value=\"road2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"splashDamage\"value=\"100\" />"; str = str + "<var name=\"damageRadius\"value=\"250\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road3\">"; str = str + "<var name=\"linkage\"value=\"road3\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road4\">"; str = str + "<var name=\"linkage\"value=\"road4\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road5\">"; str = str + "<var name=\"linkage\"value=\"road5\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road6\">"; str = str + "<var name=\"linkage\"value=\"road6\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"corruption\">"; str = str + "<var name=\"linkage\"value=\"corruption\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hole\">"; str = str + "<var name=\"linkage\"value=\"hole\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\"value=\"fence\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "<var name=\"directdamage\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"explo\">"; str = str + "<var name=\"linkage\"value=\"explo\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"trafic1\">"; str = str + "<var name=\"linkage\"value=\"trafic1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road5_bridge\">"; str = str + "<var name=\"linkage\"value=\"road5_bridge\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road3_bridge\">"; str = str + "<var name=\"linkage\"value=\"road3_bridge\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"lightramp\">"; str = str + "<var name=\"linkage\"value=\"lightramp\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign1a\">"; str = str + "<var name=\"linkage\"value=\"sign1a\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign1\">"; str = str + "<var name=\"linkage\"value=\"sign1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign2a_right\">"; str = str + "<var name=\"linkage\"value=\"sign2a_right\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign2_right\">"; str = str + "<var name=\"linkage\"value=\"sign2_right\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign2_left\">"; str = str + "<var name=\"linkage\"value=\"sign2_left\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign2a_left\">"; str = str + "<var name=\"linkage\"value=\"sign2a_left\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\"value=\"barrel\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"splashDamage\"value=\"50\" />"; str = str + "<var name=\"damageRadius\"value=\"100\" />"; str = str + "<var name=\"splashDelay\"value=\"1\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >"; str = str + "Deli Doktor Vahit bir psikotrop radyator cihaz yapt\u0131 ve kendini d\u00FCnyan\u0131n sahibi olarak ilan etti! Bu bizim i\u00E7in b\u00FCy\u00FCk bir tehdit! B\u00FCt\u00FCn \u015Fehir tehlikede! \u0130nsanlar polise g\u00FCven duyamaz oldu. Gansterler ve asker birbirine girdi. Onu durdurman\u0131n tek yolu Gizli Araba. </var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"16\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer111\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer111\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"6\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer111\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"6\" wayCycle=\"2\" child=\"bmw55, bmw52\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road6\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"19.5\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.4\" command=\"textBar2\" text=\"Dikkatli Ol! Yol Ayrimi!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>"; str = str + "<object yoffset=\"6.2\" command=\"textBar2\" text=\"Dikkatli Ol! Yol Ayrimi!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>"; str = str + "<object yoffset=\"9.8\" command=\"textBar2\" text=\"Dikkatli Ol! Yol Ayrimi!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>"; str = str + "<object yoffset=\"0.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"-10\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"8\" xratio=\"250\" factor=\"-1\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"-149\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"250\" factor=\"-1\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"75\" movedWayYSpeed=\"16\" endFrame=\"1300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" child=\"bmw_1\" childXOffset=\"0\" childYOffset=\"0\"/> "; str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"490\" explodeTimer=\"80\"/>"; str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"535\" explodeTimer=\"90\"/>"; str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"435\" explodeTimer=\"65\"/>"; str = str + "<object yoffset=\"2.05\" object=\"exploder1\" xoffset=\"415\" explodeTimer=\"45\"/>"; str = str + "<object yoffset=\"2.1\" object=\"exploder1\" xoffset=\"450\" explodeTimer=\"55\"/>"; str = str + "<object yoffset=\"2.1\" object=\"exploder1\" xoffset=\"420\" explodeTimer=\"45\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"455\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"90\" mratio=\"3\" score=\"0\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"465\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"5\" mratio=\"2\" score=\"0\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"435\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-5\" mratio=\"2\" score=\"0\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"180\" mratio=\"2\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"5\" score=\"0\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"436\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"2\" score=\"0\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"8\" rotate=\"90\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" armor=\"100\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"-140\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"7\" xratio=\"250\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" armor=\"50\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"enzo\" xratio=\"110\" mratio=\"10\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" rotate=\"-130\" mratio=\"1\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"4.15\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"405\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"410\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"4\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"320\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-60\" mratio=\"4\" />"; str = str + "<object yoffset=\"3.45\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-75\" mratio=\"4\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"210\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"5\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"0\" tank=\"truck1Lin\" mainObj=\"truck4\" xratio=\"250\" mratio=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" mratio=\"4\" xratio=\"200\" rotate=\"-90\" way=\"lineObocina_way\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"8.45\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"8.85\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"9.15\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"90\" />"; str = str + "<object yoffset=\"10.55\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"hummer_s\" rotate=\"-90\" way=\"povorot_way\" yratio=\"150\" mratio=\"16\" movedWay=\"1\" movedWayOffset=\"50\" movedWayYSpeed=\"7\" endFrame=\"950\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" score=\"0\"/> "; str = str + "<object yoffset=\"10.65\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"125\" mratio=\"16\" movedWay=\"1\" movedWayOffset=\"50\" movedWayYSpeed=\"7\" endFrame=\"950\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" reloadingTime=\"50\" cannonTimeOffset=\"0\" cannonAngle=\"w-90\" clip=\"3\"/> "; str = str + "<object yoffset=\"10.45\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"220\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"60\" movedWayYSpeed=\"7\" endFrame=\"1300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" reloadingTime=\"50\" cannonTimeOffset=\"60\" clip=\"3\" /> "; str = str + "<object yoffset=\"10.35\" xoffset=\"610\" tank=\"truck1Lin\" mainObj=\"bmws1\" mratio=\"10\" yratio=\"180\" xratio=\"20\" rotate=\"90\" cannonTimeOffset=\"-980\" way=\"tang_way\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Bizim doktolar\u0131m\u0131z psikotrop radyasyona kar\u015F\u0131 bir ila\u00E7 ke\u015Ffetti. Delilik bir salg\u0131n hastal\u0131k haline geldi. Herkes sana sald\u0131racak, dikkatli ol ve hayatta kal!</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"5\" followPlayer=\"1\" armor=\"50\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"bmw5\" xratio=\"120\" mratio=\"7\" movedWay=\"1\" way=\"followLine_way\" rotate=\"90\" endFrame=\"700\" ai=\"1\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"bmw51\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"sign2a_right\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"1\" rotate=\"-90\" movedWay=\"1\" endFrame=\"3\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1180\" yratio=\"200\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1180\" yratio=\"185\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1050\" yratio=\"170\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1050\" yratio=\"155\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"920\" yratio=\"140\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"285\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"880\" yratio=\"120\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"6\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"9.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" rotate=\"180\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"4\" xratio=\"250\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" rotate=\"180\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"10\" yratio=\"100\" rotate=\"90\" movedWay=\"1\" endFrame=\"920\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"10\" yratio=\"100\" rotate=\"90\" movedWay=\"1\" endFrame=\"920\" />"; str = str + "<object yoffset=\"11.85\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"11.95\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"12.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" mratio=\"6\" yratio=\"220\" rotate=\"90\" movedWay=\"1\" endFrame=\"700\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"18.7\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"18.8\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"19.4\" xoffset=\"345\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"155\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"310\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"165\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"260\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"15\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"25\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"45\"/>"; str = str + "<object yoffset=\"19.6\" xoffset=\"345\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"10\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"310\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"60\"/>"; str = str + "<object yoffset=\"20.4\" xoffset=\"300\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"50\"/>"; str = str + "<object yoffset=\"21.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"75\" movedWayYSpeed=\"10\" /> "; str = str + "<object yoffset=\"24.2\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "GPS cihazlar\u0131m\u0131z \u00E7ete lideri Doktor Vahit'in korumal\u0131 arac\u0131n\u0131n izini buldu. Arac Siyah Sedan, g\u00F6rd\u00FC\u011F\u00FCn yerde yok et!</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"5\" followPlayer=\"1\" armor=\"50\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"bmw5\" xratio=\"120\" mratio=\"7\" movedWay=\"1\" way=\"followLine_way\" rotate=\"90\" endFrame=\"700\" ai=\"1\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"bmw51\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"bomb\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" command=\"textBar2\" text=\"Cete Liderini Kovalamalisin !\" color=\"ff0000\" interval=\"3000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"3.0\" command=\"textBar1\" text=\"Hm\u0085 \" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"3.3\" command=\"textBar2\" text=\"Bu gaz tankerleri patlayacak gibi gorunuyor\" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"3.6\" command=\"textBar3\" text=\"Harbiden patladi. Bunu kullanabilirsin !\" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"14.5\" command=\"textBar1\" text=\"Dikkat Et!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"14.8\" command=\"textBar2\" text=\"Cete Lideri Sedan'la yaklasiyor.\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"28.0\" command=\"textBar2\" text=\"Dikkat Et!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"28.3\" command=\"textBar3\" text=\"Cete Liderinin Guvenlik Elamanlari Geliyor\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"14.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"7\"/>"; str = str + "<object yoffset=\"16.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"2\" way=\"lineObocina_way\" movedWay=\"1\" rotate=\"-100\" movedWayOffset=\"30\" movedWayYSpeed=\"4\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"mclaren\" xratio=\"110\" mratio=\"16\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"db9\" rotate=\"-90\" endFrame=\"10\" movedWay=\"1\" movedWayYSpeed=\"5\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"viper\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"6\" mratio=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo\" xratio=\"110\" mratio=\"10\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"3\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"3\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin\" rotate=\"-90\" way=\"Mline_way\" movedWay=\"1\" mratio=\"1\" xratio=\"60\" movedWayOffset=\"60\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"27.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"25.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" xratio=\"120\" rotate=\"90\" movedWay=\"1\" wayCycle=\"3\" way=\"followLine_way\" mratio=\"8\" movedWayOffset=\"15\"/>"; str = str + "<object yoffset=\"28.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"30.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonAngle=\"t\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Ne yaz\u0131k ki, \u00E7ete lideri kazadan sa\u011F kurtulamad\u0131. \u015Eimdi tek tehdit Doktor Vahit. En k\u0131sa s\u00FCrede onu bulmal\u0131s\u0131n.</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"text_buldozer\" command=\"textBar2\" text=\"EZ ONU!!!\" color=\"ff0000\" interval=\"1000\" alphaDelta=\"25\"/>"; str = str + "<object name=\"text_buldozer_1\" command=\"textBar1\" text=\"DOZER : \" color=\"00ff00\" interval=\"1000\" alphaDelta=\"25\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_2\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin_2\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"185\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"155\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw52\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"-140\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"12\" xratio=\"200\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>"; str = str + "<object yoffset=\"14.75\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"14\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"950\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"183\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"14.95\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"14.85\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"14.85\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"14.85\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"17.05\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"17.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"17.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"18.8\" xoffset=\"295\" object=\"fence\" />"; str = str + "<object yoffset=\"18.7\" xoffset=\"335\" object=\"fence\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"375\" object=\"fence\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"415\" object=\"fence\" />"; str = str + "<object yoffset=\"19.2\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"3\" rotate=\"160\" wayCycle=\"2\" endFrame=\"200\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"20.25\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"-50\" endFrame=\"10\" />"; str = str + "<object yoffset=\"20.2\" xoffset=\"135\" object=\"fence\" />"; str = str + "<object yoffset=\"20.3\" xoffset=\"175\" object=\"fence\" />"; str = str + "<object yoffset=\"20.4\" xoffset=\"215\" object=\"fence\" />"; str = str + "<object yoffset=\"20.5\" xoffset=\"255\" object=\"fence\" />"; str = str + "<object yoffset=\"21.2\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"20\" wayCycle=\"2\" endFrame=\"250\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"22.4\" xoffset=\"295\" object=\"fence\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"335\" object=\"fence\" />"; str = str + "<object yoffset=\"22.2\" xoffset=\"375\" object=\"fence\" />"; str = str + "<object yoffset=\"22.1\" xoffset=\"415\" object=\"fence\" />"; str = str + "<object yoffset=\"22.4\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"-70\" wayCycle=\"2\" endFrame=\"300\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"23.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"23.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"23.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"23.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"23.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"23.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"24.3\" xoffset=\"210\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"-10\" wayCycle=\"2\" endFrame=\"250\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"26.2\" xoffset=\"135\" object=\"fence\" />"; str = str + "<object yoffset=\"26.3\" xoffset=\"175\" object=\"fence\" />"; str = str + "<object yoffset=\"26.4\" xoffset=\"215\" object=\"fence\" />"; str = str + "<object yoffset=\"26.5\" xoffset=\"255\" object=\"fence\" />"; str = str + "<object yoffset=\"24.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"28.05\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"28.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"28.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"29.2\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"29.25\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"29.3\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"29.35\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"30.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"6\" xratio=\"200\"/>"; str = str + "<object yoffset=\"30.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\"/>"; str = str + "<object yoffset=\"30.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\"/>"; str = str + "<object yoffset=\"30.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>"; str = str + "<object yoffset=\"30.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>"; str = str + "<object yoffset=\"30.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" rotate=\"180\"/>"; str = str + "<object yoffset=\"30.6\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bmw1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"14\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"950\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"30.45\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" way=\"povorot_way\" yratio=\"150\" mratio=\"11\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"900\" cannonAngle=\"w+0\" bulletSpeed=\"20\" factor=\"-1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"31.2\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />"; str = str + "<object yoffset=\"31.75\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>"; str = str + "<object yoffset=\"35.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"35.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"35.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"35.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"5\" movedWay=\"1\" rotate=\"90\" endFrame=\"150\" movedWayOffset=\"25\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"5\" movedWay=\"1\" rotate=\"90\" endFrame=\"150\" movedWayOffset=\"25\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin_2\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" child=\"limuzin_1\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"hummer\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"hummer\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Doktor Vahit Lale Liman Mahallesinde g\u00F6r\u00FClm\u00FC\u015F. Sen yoldaki b\u00FCt\u00FCn engelleri ge\u00E7mek zorundas\u0131n. Bu delinin silahlar\u0131 bu sefer cok a\u011F\u0131r.</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+0\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"-10, 10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" mratio=\"4\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"0.85\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"6\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"500\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"470\" tank=\"truck2Lin\" mainObj=\"excavator_1\" rotate=\"-155\" way=\"povorot_way\" yratio=\"70\" xratio=\"75\" mratio=\"20\" movedWay=\"1\" movedWayOffset=\"30\" cannonAngle=\"h+0\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"-10, 10\" child=\"excavator_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.15\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.3\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.45\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.75\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"500\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"550\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"640\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"500\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"18.3\" xoffset=\"600\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"9\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"690\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"9\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"400\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"22.85\" xoffset=\"445\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"150\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"115\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"24.9\" xoffset=\"390\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"25.1\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"25.7\" xoffset=\"340\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"25.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"290\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"26.6\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"140\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"26.8\" xoffset=\"185\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"27.4\" xoffset=\"280\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"27.6\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"275\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"28.4\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Liman yolu boyunca patlay\u0131c\u0131 variller olacak. Ate\u015F etmeden once bunlar\u0131 hesaba katmal\u0131s\u0131n.</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"bonus_weaponAdder\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" endFrame=\"10\"/>"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-100\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1200\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-40, 40\" ECYOffset=\"30, 30\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"0.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"10\"/>"; str = str + "<object yoffset=\"2.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"excavator_2\" rotate=\"-90\" endFrame=\"100\" mratio=\"1\" movedWay=\"1\" movedWayOffset=\"40\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-40, 40\" ECYOffset=\"30, 30\" ECTimeOffset=\"-5, 15\" child=\"excavator_2, bonus_weaponAdder\" childXOffset=\"0, -100\" childYOffset=\"0, -400\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60, 60, 60\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.35\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.35\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"10.35\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"10.35\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Ald\u0131\u011F\u0131m\u0131z bilgiye g\u00F6re, gansterler liman\u0131 Vahit'in elinden ald\u0131. \u015Eimdi bir askeri \u00FCste gizleniyor. Oraya zorla girmelisin!</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"bonus_health_sm\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "<object name=\"bmw56\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw5\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road6\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road6\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"8\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw56\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw51\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"car_green\"rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw52\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"165\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"10.75\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"155\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"12.95\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"245\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"300\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"190\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"18.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />"; str = str + "<object yoffset=\"18.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"17.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"17.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"17.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />"; str = str + "<object yoffset=\"18.3\" xoffset=\"275\" tank=\"truck1Lin\" armor=\"250\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"175\" tank=\"truck1Lin\" armor=\"150\" mainObj=\"bmw\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"1250\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"375\" tank=\"truck1Lin\" armor=\"150\" mainObj=\"bmw\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"1250\" />"; str = str + "<object yoffset=\"25.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>"; str = str + "<object yoffset=\"25.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />"; str = str + "<object yoffset=\"25.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"25.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"25.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />"; str = str + "<object yoffset=\"25.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"24.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"24.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"24.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />"; str = str + "<object yoffset=\"25.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"car_green\" mratio=\"6\" xratio=\"200\"/>"; str = str + "<object yoffset=\"25.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"car_orange\" mratio=\"4\" xratio=\"250\"/>"; str = str + "<object yoffset=\"25.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\"/>"; str = str + "<object yoffset=\"25.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>"; str = str + "<object yoffset=\"25.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>"; str = str + "<object yoffset=\"25.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"jeep\" mratio=\"4\" xratio=\"250\" rotate=\"180\"/>"; str = str + "<object yoffset=\"25.45\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" way=\"povorot_way\" yratio=\"150\" mratio=\"11\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"900\" cannonAngle=\"w+0\" bulletSpeed=\"20\" factor=\"-1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"4\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_4\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_3\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"32.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"8\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"31.95\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.8\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.65\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.5\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.65\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"33.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"33.7\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"35.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Doktor Vahit sana kar\u015F\u0131 askerlerle anla\u015Ft\u0131. Bu olduk\u00E7a zor olacak. Ancak bu hainleri yok edece\u011Fine inan\u0131yoruz.</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "<object name=\"bonus_rockets\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" endFrame=\"10\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"22.1\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\" rotate=\"-90\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"4\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_3\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_4\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_5\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>"; str = str + "<object yoffset=\"3.95\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_2\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"175\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" reloadingTime=\"50, 50, 50, 50000, 50000, 50000, 50000, 50000, 62, 62\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"375\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" reloadingTime=\"50000, 50000, 50000, 50, 50, 50, 50000, 50000, 62, 62\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />"; str = str + "<object yoffset=\"17.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"17.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"17.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />"; str = str + "<object yoffset=\"17.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"16.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"16.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"16.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"405\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"excavator_2\" rotate=\"90\" mratio=\"8\" score=\"1000\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-80, 0\" ECYOffset=\"20, 40\" ECTimeOffset=\"-5, 15\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000\" cannonAngle=\"w-160, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"145\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"excavator_2\" rotate=\"90\" mratio=\"8\" score=\"1000\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 80\" ECYOffset=\"40, 20\" ECTimeOffset=\"-5, 15\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000\" cannonAngle=\"w+160, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_2\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"bonus_rockets\" childXOffset=\"0\" childYOffset=\"-300\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Doctor Villainte:"; str = str + "\u0093Ha ha ha, sen e\u015Fsizsin! T\u00FCm herkesi temizledin. Ve \u015Fimdi as\u0131l silahlar\u0131 g\u00F6rece\u011Fiz. Dua et uzun s\u00FCre hayatta kalabilesin."; str = str + "</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"0.7\" command=\"slideConstant\" factor=\"1.1\" limit=\"10\"/>"; str = str + "<object yoffset=\"4.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"4\" movedWay=\"1\" rotate=\"-90\" endFrame=\"250\" movedWayOffset=\"20\" movedWayYSpeed=\"5\" />"; str = str + "<object yoffset=\"1.6\" command=\"textBar2\" text=\"Ha ha ha!!! You are doomed!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"50\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base4L\" armor=\"150\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"35, 95\" ECYOffset=\"60, 50\" ECTimeOffset=\"-5, 15\" loot=\"miniHealth\" autoloot=\"1\" />"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base4R\" armor=\"150\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-95, -35\" ECYOffset=\"50, 50\" ECTimeOffset=\"-5, 15\" loot=\"miniHealth\" autoloot=\"1\" />"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base3L\" armor=\"350\" loot=\"miniHealth\" autoloot=\"1\" cannonTimeOffset=\"400\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base3R\" armor=\"350\" loot=\"miniHealth\" autoloot=\"1\" cannonTimeOffset=\"400\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base2\" armor=\"800\" loot=\"miniHealth\" autoloot=\"1\" />"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_11\" armor=\"300\" thereCanBeOnlyOne=\"1\" dieImmediatly=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(true); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { foo.kill(true); i--; } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("????? ?????????! ???? " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("????? ?????????? ? ??????????? ????????!"); _root.bg.player.changeArmor(-10000000); } else { debug("????? ?????????? ? ??????! ???? " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("????? ?????????? ? ??????! ???? " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; if (_global.gameOver && (!gameInWin)) { _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local5 = _root.bg.player._x; var _local6 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local5, _local6, 1); var _local7 = _root.slowZone.hitTest(_local5, _local6, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (enemyObjects[_local3].top) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local6 = _root.bg.splashez; var _local7 = _local6.depth++; var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local5 = {x:point.x, y:point.y}; _local6.globalToLocal(_local5); _local3.moveTo(_local5.x, _local5.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local5 = this.breefText1; var _local4 = _root.wnd.intro1; } if (this.currText == 2) { var _local5 = this.breefText2; var _local4 = _root.wnd.intro2; } while (this.step < _local5.length) { _local4.text = _local4.text + _local5.charAt(++this.step); } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local5 = this.breefText1; var _local4 = _root.wnd.intro1; } if (this.currText == 2) { var _local5 = this.breefText2; var _local4 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; _local4.text = _local4.text + _local5.charAt(++this.step); if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local5.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } if (!_global.noSet(_global.levels["level_" + levelNum].story)) { _root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth()); } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local5 = b - 360; var _local6 = b; var _local7 = b + 360; var _local11 = _local5 - a; var _local12 = _local6 - a; var _local13 = _local7 - a; var _local8 = Math.abs(_local11); var _local9 = Math.abs(_local12); var _local4 = Math.abs(_local13); var _local2 = Math.min(_local8, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local8) { var _local3 = _local5; } if (_local2 == _local9) { var _local3 = _local6; } if (_local2 == _local4) { var _local3 = _local7; } return((_local3 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local3 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local3 = _local3 + _local2; } _local1++; } return(_local3); }; _global.setPlayerSettings = function (lev) { if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local13 in foo) { _local4[_local13] = foo[_local13]; } var _local10 = movingUnits[_local4.tank]; for (var _local13 in _local10) { if (_global.noSet(_local4[_local13])) { _local4[_local13] = _local10[_local13]; } } var _local8 = mainUnits[_local4.mainObj]; for (var _local13 in _local8) { if (_global.noSet(_local4[_local13])) { _local4[_local13] = _local8[_local13]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local11 = _local12.depth++; var _local7 = _local12.attachMovie("enemy", "e" + _local11, 1000000 - _local11); _local7.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local7.setMotion(_local4.way, _local4.speed, _local4.followPlayer); } else { _local7.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local7.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local7.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local7.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); _local7.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local7.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local7.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet); _local7.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); if (_local4.movedWay == 1) { _local7.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local7.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local7.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local7.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local7.soundKills = _local4.soundKills; } _local7.inQueue(); return(_local7); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local13 in foo) { _local5[_local13] = foo[_local13]; } var _local9 = standingUnits[_local5.object]; for (var _local13 in _local9) { if (_global.noSet(_local5[_local13])) { _local5[_local13] = _local9[_local13]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local11 = _local12.depth++; _local12.attachMovie(_local5.linkage, "o" + _local11, 1000000 - _local11); var _local7 = _local12["o" + _local11]; _local7.initArmor(_local5.armor); _local7.initScore(_local5.score); _local7.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local7.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local7.setMotion(0, 0); _local7.moveTo(_local5.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta); _local7.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local7.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local7.inQueue(); _local7.link = _local5.linkage; for (var _local13 in _local5) { if (_global.noSet(_local7[_local13])) { _local7[_local13] = _local5[_local13]; } } return(_local7); } if (!_global.noSet(foo.bonus)) { var _local11 = this.bnz.getNextHighestDepth(); var _local7 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local11, _local11); bonusObjects.push(_local7); _local7._x = foo.xoffset; _local7._y = ((-this._y) + _global.envS.newObjectYOffset) + delta; _local7.bonusType = foo.bonus; return(_local7); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; }; nextFrame(); }
Frame 8
!!!ERROR
Instance of Symbol 724 MovieClip "btn_sound" in Frame 8
onClipEvent (load) { !!!ERROR
Frame 9
!!!ERROR
Frame 10
!!!ERROR
Frame 11
!!!ERROR
Instance of Symbol 1175 MovieClip "HS_mc" in Frame 11
//component parameters onClipEvent (construct) { !!!ERROR
Symbol 10 MovieClip Frame 1
!!!ERROR
Symbol 10 MovieClip Frame 52
!!!ERROR
Symbol 24 MovieClip Frame 1
!!!ERROR
Symbol 27 MovieClip Frame 1
!!!ERROR
Instance of Symbol 26 MovieClip in Symbol 27 MovieClip Frame 2
on (release) { !!!ERROR
Symbol 27 MovieClip Frame 8
!!!ERROR
Symbol 29 Button
on (release, keyPress "<Enter>") { !!!ERROR
Symbol 35 Button
on (release, keyPress "<Enter>") { !!!ERROR
Symbol 37 MovieClip Frame 573
!!!ERROR
Symbol 38 MovieClip Frame 1
!!!ERROR
Symbol 38 MovieClip Frame 2
!!!ERROR
Symbol 38 MovieClip Frame 11
!!!ERROR
Instance of Symbol 10 MovieClip "logo_mc" in Symbol 38 MovieClip Frame 11
on (release) { !!!ERROR
Symbol 38 MovieClip Frame 18
!!!ERROR
Instance of Symbol 27 MovieClip "loadPanel_mc" in Symbol 38 MovieClip Frame 18
on (release) { !!!ERROR
Symbol 38 MovieClip Frame 24
!!!ERROR
Symbol 1176 MovieClip [__Packages.checkedObject] Frame 0
!!!ERROR
Symbol 1177 MovieClip [__Packages.movingObject] Frame 0
!!!ERROR
Symbol 1178 MovieClip [__Packages.damagableObject] Frame 0
!!!ERROR
Symbol 1179 MovieClip [__Packages.tankClass] Frame 0
!!!ERROR
Symbol 1180 MovieClip [__Packages.playerClass] Frame 0
!!!ERROR
Symbol 1181 MovieClip [__Packages.enemyClass] Frame 0
!!!ERROR
Symbol 1182 MovieClip [__Packages.bulletClass] Frame 0
!!!ERROR
Symbol 1183 MovieClip [__Packages.queue] Frame 0
!!!ERROR
Symbol 1184 MovieClip [__Packages.splashedObject] Frame 0
!!!ERROR
Symbol 1185 MovieClip [__Packages.cannon] Frame 0
!!!ERROR
Symbol 1186 MovieClip [__Packages.weapon] Frame 0
!!!ERROR
Symbol 1187 MovieClip [__Packages.autoExplode] Frame 0
!!!ERROR
Symbol 1188 MovieClip [__Packages.soundCollector] Frame 0
!!!ERROR
Symbol 1189 MovieClip [__Packages.bgClass] Frame 0
!!!ERROR
Symbol 46 MovieClip [road5] Frame 1
!!!ERROR
Symbol 50 MovieClip Frame 1
!!!ERROR
Symbol 55 MovieClip [player_base] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 55 MovieClip [player_base] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 55 MovieClip [player_base] Frame 2
!!!ERROR
Symbol 108 MovieClip [explode] Frame 2
!!!ERROR
Symbol 108 MovieClip [explode] Frame 25
!!!ERROR
Symbol 110 MovieClip [player] Frame 1
!!!ERROR
Symbol 111 MovieClip [enemy] Frame 1
!!!ERROR
Symbol 112 MovieClip [bullet] Frame 1
!!!ERROR
Symbol 113 MovieClip [queue] Frame 1
!!!ERROR
Instance of Symbol 109 MovieClip in Symbol 118 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 139 MovieClip Frame 10
!!!ERROR
Symbol 140 MovieClip [userSplash] Frame 1
!!!ERROR
Symbol 140 MovieClip [userSplash] Frame 16
!!!ERROR
Symbol 155 MovieClip Frame 1
!!!ERROR
Symbol 155 MovieClip Frame 5
!!!ERROR
Symbol 155 MovieClip Frame 15
!!!ERROR
Symbol 155 MovieClip Frame 19
!!!ERROR
Symbol 156 MovieClip [playerShoot2] Frame 1
!!!ERROR
Symbol 161 MovieClip [shoot] Frame 1
!!!ERROR
Symbol 162 MovieClip [gun_1] Frame 1
!!!ERROR
Symbol 163 MovieClip [gun_2] Frame 1
!!!ERROR
Symbol 164 MovieClip [gun_3] Frame 1
!!!ERROR
Symbol 166 MovieClip [playerShoot] Frame 1
!!!ERROR
Symbol 189 MovieClip [torpedoe] Frame 1
!!!ERROR
Symbol 189 MovieClip [torpedoe] Frame 2
!!!ERROR
Symbol 203 MovieClip [boul] Frame 15
!!!ERROR
Symbol 204 MovieClip [player_gun_3] Frame 1
!!!ERROR
Symbol 205 MovieClip [player_gun_1] Frame 1
!!!ERROR
Symbol 212 MovieClip [rocket2] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "codeStopper" in Symbol 212 MovieClip [rocket2] Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 216 MovieClip [bonus_anim_double] Frame 36
!!!ERROR
Symbol 219 MovieClip [bonus_anim_fullHealth] Frame 36
!!!ERROR
Symbol 222 MovieClip [bonus_anim_miniHealth] Frame 36
!!!ERROR
Symbol 225 MovieClip [bonus_anim_2x] Frame 36
!!!ERROR
Symbol 228 MovieClip [bonus_anim_3x] Frame 36
!!!ERROR
Symbol 231 MovieClip [bonus_anim_4x] Frame 36
!!!ERROR
Symbol 234 MovieClip [bonus_anim_5x] Frame 36
!!!ERROR
Symbol 237 MovieClip [bonus_anim_6x] Frame 36
!!!ERROR
Symbol 240 MovieClip [bonus_anim_7x] Frame 36
!!!ERROR
Symbol 243 MovieClip [bonus_anim_8x] Frame 36
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 256 MovieClip [bulldozer] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 286 MovieClip [mc_fura_class] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex3" in Symbol 288 MovieClip [truck3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 288 MovieClip [truck3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 50 MovieClip "ex3" in Symbol 292 MovieClip [truck4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 292 MovieClip [truck4] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 296 MovieClip [gungster] Frame 1
!!!ERROR
Symbol 299 MovieClip [rocket] Frame 1
!!!ERROR
Symbol 303 MovieClip [gun_rocket] Frame 1
!!!ERROR
Symbol 307 MovieClip [gun_med] Frame 1
!!!ERROR
Symbol 311 MovieClip [road4] Frame 1
!!!ERROR
Symbol 315 MovieClip [road3] Frame 1
!!!ERROR
Symbol 322 MovieClip Frame 1
!!!ERROR
Instance of Symbol 322 MovieClip "ex3" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex4" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex5" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex6" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex7" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex8" in Symbol 324 MovieClip [boss_base1] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 328 MovieClip [trafic1] Frame 1
!!!ERROR
Symbol 332 MovieClip [road6] Frame 1
!!!ERROR
Symbol 337 MovieClip [road1] Frame 1
!!!ERROR
Symbol 342 MovieClip [road2] Frame 1
!!!ERROR
Symbol 346 MovieClip [sign1] Frame 1
!!!ERROR
Symbol 350 MovieClip [sign1a] Frame 1
!!!ERROR
Symbol 354 MovieClip [sign2_left] Frame 1
!!!ERROR
Symbol 355 MovieClip [sign2_right] Frame 1
!!!ERROR
Symbol 359 MovieClip [sign2a_left] Frame 1
!!!ERROR
Symbol 360 MovieClip [sign2a_right] Frame 1
!!!ERROR
Symbol 366 MovieClip [explo] Frame 1
!!!ERROR
Symbol 370 MovieClip [road3_bridge] Frame 1
!!!ERROR
Symbol 374 MovieClip [limuzin] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 374 MovieClip [limuzin] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 374 MovieClip [limuzin] Frame 2
!!!ERROR
Symbol 399 MovieClip [player_gun_2] Frame 1
!!!ERROR
Symbol 404 MovieClip [fence] Frame 1
!!!ERROR
Symbol 404 MovieClip [fence] Frame 2
!!!ERROR
Symbol 464 MovieClip [autoExplodePoint] Frame 1
!!!ERROR
Symbol 464 MovieClip [autoExplodePoint] Frame 2
!!!ERROR
Symbol 464 MovieClip [autoExplodePoint] Frame 17
!!!ERROR
Symbol 465 MovieClip [barrel] Frame 1
!!!ERROR
Symbol 465 MovieClip [barrel] Frame 9
!!!ERROR
Symbol 465 MovieClip [barrel] Frame 21
!!!ERROR
Symbol 472 MovieClip [bonus_anim_adder] Frame 36
!!!ERROR
Symbol 473 MovieClip [mine] Frame 1
!!!ERROR
Symbol 473 MovieClip [mine] Frame 8
!!!ERROR
Symbol 476 MovieClip [truck1_endGame] Frame 1
!!!ERROR
Symbol 476 MovieClip [truck1_endGame] Frame 2
!!!ERROR
Symbol 509 MovieClip [bonus_anim_rocket1] Frame 36
!!!ERROR
Symbol 512 MovieClip [hole] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 517 MovieClip [excavator] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 521 MovieClip [gun_big2] Frame 1
!!!ERROR
Symbol 529 MovieClip [human_base] Frame 1
!!!ERROR
Symbol 529 MovieClip [human_base] Frame 2
!!!ERROR
Symbol 530 MovieClip [friend] Frame 1
!!!ERROR
Symbol 530 MovieClip [friend] Frame 2
!!!ERROR
Symbol 531 MovieClip Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex3" in Symbol 533 MovieClip [truck3_1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 533 MovieClip [truck3_1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 537 MovieClip [truck2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 538 MovieClip [limuzin_1] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 558 MovieClip Frame 1
!!!ERROR
Symbol 558 MovieClip Frame 5
!!!ERROR
Symbol 558 MovieClip Frame 15
!!!ERROR
Symbol 558 MovieClip Frame 19
!!!ERROR
Symbol 559 MovieClip [human_soldier] Frame 1
!!!ERROR
Symbol 581 MovieClip [gun_excavator] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "codeStopper" in Symbol 581 MovieClip [gun_excavator] Frame 1
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 585 MovieClip [graider] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 50 MovieClip "codeStopper" in Symbol 587 MovieClip Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 587 MovieClip Frame 10
!!!ERROR
Symbol 588 MovieClip [gun_excavator_1] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 589 MovieClip [excavator_1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 50 MovieClip "ex2" in Symbol 591 MovieClip [truck3_2] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 595 MovieClip [lite_rockets_1] Frame 1
!!!ERROR
Symbol 598 MovieClip [lite_rockets] Frame 1
!!!ERROR
Symbol 600 MovieClip [rocket4] Frame 1
!!!ERROR
Symbol 607 MovieClip [gun_excavator_2] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "codeStopper" in Symbol 607 MovieClip [gun_excavator_2] Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 609 MovieClip [road5_bridge] Frame 1
!!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 615 MovieClip [boss_base4L] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 621 MovieClip [boss_base4R] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 639 MovieClip [boss_base2R] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 645 MovieClip [boss_base2L] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 650 MovieClip [boss_base2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 322 MovieClip "ex2" in Symbol 650 MovieClip [boss_base2] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 655 MovieClip [gun_excavator_3] Frame 1
!!!ERROR
Instance of Symbol 50 MovieClip "codeStopper" in Symbol 655 MovieClip [gun_excavator_3] Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 659 MovieClip [rocket_gun1] Frame 1
!!!ERROR
Symbol 663 MovieClip [boss_rocket] Frame 1
!!!ERROR
Symbol 667 MovieClip [boss_gun] Frame 1
!!!ERROR
Symbol 671 MovieClip [bullet_boss] Frame 1
!!!ERROR
Symbol 672 MovieClip [emptyShoot] Frame 1
!!!ERROR
Symbol 679 Button
on (press) { !!!ERROR
Symbol 681 Button
on (press) { !!!ERROR
Symbol 686 Button
on (press) { !!!ERROR
Symbol 691 Button
on (press) { !!!ERROR
Symbol 696 Button
on (press) { !!!ERROR
Symbol 701 Button
on (press) { !!!ERROR
Symbol 703 MovieClip [#soundz] Frame 1
!!!ERROR
Symbol 710 Button
on (release) { !!!ERROR
Symbol 715 Button
on (release) { !!!ERROR
Symbol 721 Button
on (press) { !!!ERROR
Symbol 723 Button
on (press) { !!!ERROR
Symbol 724 MovieClip Frame 1
!!!ERROR
Symbol 724 MovieClip Frame 2
!!!ERROR
Symbol 725 MovieClip Frame 1
!!!ERROR
Symbol 725 MovieClip Frame 3
!!!ERROR
Symbol 725 MovieClip Frame 7
!!!ERROR
Symbol 725 MovieClip Frame 12
!!!ERROR
Symbol 732 Button
on (release) { !!!ERROR
Symbol 737 Button
on (release) { !!!ERROR
Symbol 740 Button
on (release) { !!!ERROR
Symbol 748 MovieClip Frame 1
!!!ERROR
Symbol 973 MovieClip [#BGfull] Frame 1
!!!ERROR
Symbol 1006 MovieClip Frame 1
!!!ERROR
Symbol 1006 MovieClip Frame 2
!!!ERROR
Symbol 1006 MovieClip Frame 3
!!!ERROR
Symbol 1016 Button
on (release) { !!!ERROR
Symbol 1017 Button
on (release) { !!!ERROR
Symbol 1020 MovieClip Frame 1
!!!ERROR
Symbol 1025 Button
on (release) { !!!ERROR
Symbol 1030 Button
on (release) { !!!ERROR
Symbol 1032 MovieClip Frame 1
!!!ERROR
Symbol 1041 MovieClip Frame 1
!!!ERROR
Symbol 1060 MovieClip Frame 1
!!!ERROR
Symbol 1062 MovieClip Frame 1
!!!ERROR
Symbol 1069 MovieClip Frame 1
!!!ERROR
Symbol 1071 MovieClip Frame 1
!!!ERROR
Symbol 1081 MovieClip Frame 1
!!!ERROR
Symbol 1081 MovieClip Frame 2
!!!ERROR
Symbol 1084 MovieClip Frame 1
!!!ERROR
Symbol 1086 MovieClip Frame 1
!!!ERROR
Symbol 1171 MovieClip Frame 1
!!!ERROR
Symbol 1172 MovieClip Frame 1
!!!ERROR
Symbol 1174 MovieClip Frame 1
!!!ERROR
Symbol 1175 MovieClip Frame 1
!!!ERROR
Symbol 1175 MovieClip Frame 13
!!!ERROR
Symbol 1175 MovieClip Frame 22
!!!ERROR
Symbol 1175 MovieClip Frame 27
!!!ERROR
Symbol 1175 MovieClip Frame 34
!!!ERROR

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3 10
Symbol 3 MovieClipUses:2Used by:38
Symbol 4 BitmapUsed by:5 25
Symbol 5 GraphicUses:4Used by:8
Symbol 6 GraphicUsed by:8 26
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:5 6 7Used by:10
Symbol 9 GraphicUsed by:10 11
Symbol 10 MovieClipUses:8 9 2Used by:38
Symbol 11 MovieClipUses:9Used by:27
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:24
Symbol 14 ShapeTweeningUsed by:24
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:24
Symbol 17 GraphicUsed by:19 24 993
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:17 18Used by:24
Symbol 20 FontUsed by:21 22
Symbol 21 EditableTextUses:20Used by:24
Symbol 22 EditableTextUses:20Used by:24
Symbol 23 SoundUsed by:24
Symbol 24 MovieClipUses:13 14 16 19 21 22 17 23Used by:27
Symbol 25 GraphicUses:4Used by:26
Symbol 26 MovieClipUses:25 6Used by:27
Symbol 27 MovieClipUses:11 24 26Used by:38
Symbol 28 GraphicUsed by:29
Symbol 29 ButtonUses:28Used by:37
Symbol 30 FontUsed by:31 36 1066 1070 1074 1075 1077 1085 1088 1089 1090 1091 1092 1173
Symbol 31 TextUses:30Used by:37
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 ButtonUses:32 33 34Used by:37
Symbol 36 EditableTextUses:30Used by:37
Symbol 37 MovieClipUses:29 31 35 36Used by:38
Symbol 38 MovieClipUses:3 10 27 37Used by:Timeline
Symbol 1176 MovieClip [__Packages.checkedObject]
Symbol 1177 MovieClip [__Packages.movingObject]
Symbol 1178 MovieClip [__Packages.damagableObject]
Symbol 1179 MovieClip [__Packages.tankClass]
Symbol 1180 MovieClip [__Packages.playerClass]
Symbol 1181 MovieClip [__Packages.enemyClass]
Symbol 1182 MovieClip [__Packages.bulletClass]
Symbol 1183 MovieClip [__Packages.queue]
Symbol 1184 MovieClip [__Packages.splashedObject]
Symbol 1185 MovieClip [__Packages.cannon]
Symbol 1186 MovieClip [__Packages.weapon]
Symbol 1187 MovieClip [__Packages.autoExplode]
Symbol 1188 MovieClip [__Packages.soundCollector]
Symbol 1189 MovieClip [__Packages.bgClass]
Symbol 39 FontUsed by:40 676 677 678 680 682 683 684 685 687 688 689 690 692 693 694 695 697 698 699 700 1073 1076 1078
Symbol 40 EditableTextUses:39Used by:Timeline
Symbol 41 MovieClipUsed by:Timeline
Symbol 42 GraphicUsed by:46
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:46 609
Symbol 46 MovieClip [road5]Uses:42 45Used by:Timeline
Symbol 47 GraphicUsed by:48 252 257 262 267 403 513 988 1009
Symbol 48 MovieClipUses:47Used by:55
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51 55 109 212 256 261 266 271 288 292 374 378 382 386 390 394 398 404 464 465 476 480 484 488 492 496 500 511 517 525 533 537 538 581 585 587 589 591 607 655
Symbol 51 MovieClipUses:50Used by:55 155 245 247 249 251 558
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClip [player_base]Uses:48 51 54 50Used by:Timeline
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:108
Symbol 58 ShapeTweeningUsed by:63
Symbol 59 GraphicUsed by:63
Symbol 60 ShapeTweeningUsed by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:58 59 60 61 62Used by:108
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:108
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:108
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:108
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:108
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:108
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:108
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:108
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:108
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:108
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:108
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:108
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:108
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:108
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:108
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:108
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:108
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:108
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:108
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:108
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:108
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:108
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClip [explode]Uses:57 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107Used by:Timeline
Symbol 109 MovieClipUses:50Used by:110 111 112 113 115 117 118 142 159 182 529 703 973 1006
Symbol 110 MovieClip [player]Uses:109Used by:973  Timeline
Symbol 111 MovieClip [enemy]Uses:109Used by:Timeline
Symbol 112 MovieClip [bullet]Uses:109Used by:Timeline
Symbol 113 MovieClip [queue]Uses:109Used by:Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [circle_way]Uses:114 109Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [line_way]Uses:116 109Used by:Timeline
Symbol 118 MovieClipUses:109Used by:124 129 193 469 504
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:124
Symbol 121 ShapeTweeningUsed by:124
Symbol 122 GraphicUsed by:124 129 193 469 504
Symbol 123 GraphicUsed by:124 129 193 469 504
Symbol 124 MovieClip [bonus_fullHealth]Uses:118 120 121 122 123Used by:Timeline
Symbol 125 BitmapUsed by:127
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:125 126Used by:129
Symbol 128 ShapeTweeningUsed by:129
Symbol 129 MovieClip [bonus_double]Uses:118 127 128 122 123Used by:Timeline
Symbol 130 GraphicUsed by:131 461
Symbol 131 MovieClipUses:130Used by:140
Symbol 132 GraphicUsed by:139 203
Symbol 133 GraphicUsed by:139 203
Symbol 134 ShapeTweeningUsed by:139
Symbol 135 GraphicUsed by:139 203
Symbol 136 ShapeTweeningUsed by:139
Symbol 137 GraphicUsed by:139 203
Symbol 138 GraphicUsed by:139 203
Symbol 139 MovieClipUses:132 133 134 135 136 137 138Used by:140  Timeline
Symbol 140 MovieClip [userSplash]Uses:131 139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [tang_way]Uses:141 109Used by:Timeline
Symbol 143 GraphicUsed by:156
Symbol 144 GraphicUsed by:155 558
Symbol 145 GraphicUsed by:155 558
Symbol 146 GraphicUsed by:155 558
Symbol 147 ShapeTweeningUsed by:155
Symbol 148 GraphicUsed by:155 558
Symbol 149 ShapeTweeningUsed by:155
Symbol 150 GraphicUsed by:155 558
Symbol 151 GraphicUsed by:155 558
Symbol 152 GraphicUsed by:155 558
Symbol 153 GraphicUsed by:155 558
Symbol 154 GraphicUsed by:155 558
Symbol 155 MovieClipUses:51 144 145 146 147 148 149 150 151 152 153 154Used by:156 161 162 163 164 166 189 204 205 212 256 261 266 271 288 292 296 299 303 307 374 378 382 386 390 394 398 399 473 476 480 484 488 492 496 500 510 511 517 521 525 533 537 538 581 585 589 591 595 598 607 655 671 672
Symbol 156 MovieClip [playerShoot2]Uses:143 155Used by:Timeline
Symbol 157 GraphicUsed by:158 526
Symbol 158 MovieClipUses:157Used by:159
Symbol 159 MovieClip [empty_base]Uses:158 109Used by:Timeline
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClip [shoot]Uses:160 155Used by:Timeline
Symbol 162 MovieClip [gun_1]Uses:155Used by:Timeline
Symbol 163 MovieClip [gun_2]Uses:155Used by:Timeline
Symbol 164 MovieClip [gun_3]Uses:155Used by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [playerShoot]Uses:165 155Used by:Timeline
Symbol 167 Sound [s_rocket]Used by:182
Symbol 168 Sound [s_rocket2]Used by:182
Symbol 169 Sound [eexplode]Used by:182
Symbol 170 Sound [upgrade]Used by:182
Symbol 171 Sound [health]Used by:182
Symbol 172 Sound [s_playerShoot]Used by:182
Symbol 173 Sound [s_shoot]Used by:182
Symbol 174 Sound [eexplode2]Used by:182
Symbol 175 Sound [menu]Used by:182
Symbol 176 Sound [type]Used by:182
Symbol 177 Sound [hum1]Used by:182
Symbol 178 Sound [hum2]Used by:182
Symbol 179 Sound [bgsound]Used by:182 725
Symbol 180 Sound [playerDead]Used by:182
Symbol 181 Sound [levelComplete]Used by:182
Symbol 182 MovieClipUses:109 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181Used by:Timeline
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:189
Symbol 185 BitmapUsed by:186 599
Symbol 186 GraphicUses:185Used by:189
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:189 299 600
Symbol 189 MovieClip [torpedoe]Uses:184 155 186 188Used by:Timeline
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:193
Symbol 192 ShapeTweeningUsed by:193
Symbol 193 MovieClip [bonus_miniHealth]Uses:118 191 192 122 123Used by:Timeline
Symbol 194 ShapeTweeningUsed by:203
Symbol 195 ShapeTweeningUsed by:203
Symbol 196 ShapeTweeningUsed by:203
Symbol 197 ShapeTweeningUsed by:203
Symbol 198 GraphicUsed by:203
Symbol 199 ShapeTweeningUsed by:203
Symbol 200 GraphicUsed by:203
Symbol 201 ShapeTweeningUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClip [boul]Uses:132 133 194 195 135 196 197 198 199 137 138 200 201 202Used by:Timeline
Symbol 204 MovieClip [player_gun_3]Uses:155Used by:Timeline
Symbol 205 MovieClip [player_gun_1]Uses:155Used by:Timeline
Symbol 206 ShapeTweeningUsed by:212
Symbol 207 GraphicUsed by:212
Symbol 208 GraphicUsed by:212 671
Symbol 209 ShapeTweeningUsed by:212
Symbol 210 GraphicUsed by:212 671
Symbol 211 GraphicUsed by:212 671
Symbol 212 MovieClip [rocket2]Uses:206 207 155 50 208 209 210 211Used by:Timeline
Symbol 213 FontUsed by:214 217 220 223 226 229 232 235 238 241 470 505 507 1019
Symbol 214 TextUses:213Used by:215
Symbol 215 MovieClipUses:214Used by:216 472
Symbol 216 MovieClip [bonus_anim_double]Uses:215Used by:Timeline
Symbol 217 TextUses:213Used by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClip [bonus_anim_fullHealth]Uses:218Used by:Timeline
Symbol 220 TextUses:213Used by:221
Symbol 221 MovieClipUses:220Used by:222
Symbol 222 MovieClip [bonus_anim_miniHealth]Uses:221Used by:Timeline
Symbol 223 EditableTextUses:213Used by:224
Symbol 224 MovieClipUses:223Used by:225
Symbol 225 MovieClip [bonus_anim_2x]Uses:224Used by:Timeline
Symbol 226 EditableTextUses:213Used by:227
Symbol 227 MovieClipUses:226Used by:228
Symbol 228 MovieClip [bonus_anim_3x]Uses:227Used by:Timeline
Symbol 229 EditableTextUses:213Used by:230
Symbol 230 MovieClipUses:229Used by:231
Symbol 231 MovieClip [bonus_anim_4x]Uses:230Used by:Timeline
Symbol 232 EditableTextUses:213Used by:233
Symbol 233 MovieClipUses:232Used by:234
Symbol 234 MovieClip [bonus_anim_5x]Uses:233Used by:Timeline
Symbol 235 EditableTextUses:213Used by:236
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClip [bonus_anim_6x]Uses:236Used by:Timeline
Symbol 238 EditableTextUses:213Used by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClip [bonus_anim_7x]Uses:239Used by:Timeline
Symbol 241 EditableTextUses:213Used by:242
Symbol 242 MovieClipUses:241Used by:243
Symbol 243 MovieClip [bonus_anim_8x]Uses:242Used by:Timeline
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClip [followLine_way]Uses:244 51Used by:Timeline
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClip [lineObocina_way]Uses:246 51Used by:Timeline
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClip [Mline_way]Uses:248 51Used by:Timeline
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [povorot_way]Uses:250 51Used by:Timeline
Symbol 252 MovieClipUses:47Used by:256 585
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:255
Symbol 255 MovieClipUses:254Used by:256
Symbol 256 MovieClip [bulldozer]Uses:252 255 155 50Used by:Timeline
Symbol 257 MovieClipUses:47Used by:261 378 382 386 390 394 398 500 510 511 525
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260
Symbol 260 MovieClipUses:259Used by:261
Symbol 261 MovieClip [hummer]Uses:257 260 155 50Used by:Timeline
Symbol 262 MovieClipUses:47Used by:266 480 484 488 492 496
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:265
Symbol 265 MovieClipUses:264Used by:266
Symbol 266 MovieClip [jeep]Uses:262 265 155 50Used by:Timeline
Symbol 267 MovieClipUses:47Used by:271 288 292 374 476 533 537 538 591
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClip [truck1]Uses:267 270 155 50Used by:Timeline
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:287 532 590
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:286
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:286
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:286
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:286
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:286 531
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
Symbol 286 MovieClip [mc_fura_class]Uses:275 277 279 281 283 285Used by:287 291
Symbol 287 MovieClipUses:273 286Used by:288
Symbol 288 MovieClip [truck3]Uses:267 287 155 50Used by:Timeline
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:291
Symbol 291 MovieClipUses:290 286Used by:292
Symbol 292 MovieClip [truck4]Uses:267 291 155 50Used by:Timeline
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:295
Symbol 295 MovieClipUses:294Used by:296
Symbol 296 MovieClip [gungster]Uses:295 155Used by:Timeline
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClip [rocket]Uses:298 188 155Used by:Timeline
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302
Symbol 302 MovieClipUses:301Used by:303
Symbol 303 MovieClip [gun_rocket]Uses:302 155Used by:Timeline
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:306
Symbol 306 MovieClipUses:305Used by:307
Symbol 307 MovieClip [gun_med]Uses:155 306Used by:Timeline
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:310
Symbol 310 MovieClipUses:309Used by:311
Symbol 311 MovieClip [road4]Uses:310Used by:Timeline
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:314
Symbol 314 MovieClipUses:313Used by:315
Symbol 315 MovieClip [road3]Uses:314Used by:Timeline
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:324
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:320
Symbol 320 MovieClipUses:319Used by:324
Symbol 321 GraphicUsed by:322 725
Symbol 322 MovieClipUses:321Used by:323 324 615 621 627 633 639 645 650
Symbol 323 MovieClipUses:322Used by:324 615 621 627 633 639 645 650
Symbol 324 MovieClip [boss_base1]Uses:317 320 323 322Used by:Timeline
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:327
Symbol 327 MovieClipUses:326Used by:328
Symbol 328 MovieClip [trafic1]Uses:327Used by:Timeline
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:331
Symbol 331 MovieClipUses:330Used by:332
Symbol 332 MovieClip [road6]Uses:331Used by:Timeline
Symbol 333 GraphicUsed by:337
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:336
Symbol 336 MovieClipUses:335Used by:337
Symbol 337 MovieClip [road1]Uses:333 336Used by:Timeline
Symbol 338 GraphicUsed by:342
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:341
Symbol 341 MovieClipUses:340Used by:342
Symbol 342 MovieClip [road2]Uses:338 341Used by:749  Timeline
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:345
Symbol 345 MovieClipUses:344Used by:346
Symbol 346 MovieClip [sign1]Uses:345Used by:Timeline
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:349
Symbol 349 MovieClipUses:348Used by:350
Symbol 350 MovieClip [sign1a]Uses:349Used by:Timeline
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:353
Symbol 353 MovieClipUses:352Used by:354 355
Symbol 354 MovieClip [sign2_left]Uses:353Used by:Timeline
Symbol 355 MovieClip [sign2_right]Uses:353Used by:Timeline
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:358
Symbol 358 MovieClipUses:357Used by:359 360
Symbol 359 MovieClip [sign2a_left]Uses:358Used by:Timeline
Symbol 360 MovieClip [sign2a_right]Uses:358Used by:Timeline
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:363
Symbol 363 MovieClipUses:362Used by:366 512
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:364Used by:366 512
Symbol 366 MovieClip [explo]Uses:363 365Used by:Timeline
Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:369
Symbol 369 MovieClipUses:368Used by:370
Symbol 370 MovieClip [road3_bridge]Uses:369Used by:Timeline
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:373
Symbol 373 MovieClipUses:372Used by:374 476 538
Symbol 374 MovieClip [limuzin]Uses:267 373 155 50Used by:Timeline
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:377
Symbol 377 MovieClipUses:376Used by:378
Symbol 378 MovieClip [bmw]Uses:257 377 155 50Used by:Timeline
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClipUses:380Used by:382
Symbol 382 MovieClip [enzo]Uses:257 381 155 50Used by:Timeline
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:385
Symbol 385 MovieClipUses:384Used by:386
Symbol 386 MovieClip [db9]Uses:257 385 155 50Used by:Timeline
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:389
Symbol 389 MovieClipUses:388Used by:390
Symbol 390 MovieClip [viper]Uses:257 389 155 50Used by:Timeline
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:393
Symbol 393 MovieClipUses:392Used by:394
Symbol 394 MovieClip [car_orange]Uses:257 393 155 50Used by:Timeline
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:397
Symbol 397 MovieClipUses:396Used by:398
Symbol 398 MovieClip [car_green]Uses:257 397 155 50Used by:Timeline
Symbol 399 MovieClip [player_gun_2]Uses:155Used by:Timeline
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:402
Symbol 402 MovieClipUses:401Used by:404
Symbol 403 MovieClipUses:47Used by:404
Symbol 404 MovieClip [fence]Uses:402 403 50Used by:Timeline
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:421
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:421
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:421
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:421
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:421
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:421
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:421
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:421
Symbol 421 MovieClipUses:406 408 410 412 414 416 418 420Used by:422 530
Symbol 422 MovieClip [human_white]Uses:421Used by:Timeline
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:439
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:439
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:439
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:439
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:439
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:439
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:439
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:439
Symbol 439 MovieClipUses:424 426 428 430 432 434 436 438Used by:440
Symbol 440 MovieClip [human_blue]Uses:439Used by:Timeline
Symbol 441 BitmapUsed by:442
Symbol 442 GraphicUses:441Used by:457
Symbol 443 BitmapUsed by:444
Symbol 444 GraphicUses:443Used by:457
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:457
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:457
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:457
Symbol 451 BitmapUsed by:452
Symbol 452 GraphicUses:451Used by:457
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:457
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:457
Symbol 457 MovieClipUses:442 444 446 448 450 452 454 456Used by:458
Symbol 458 MovieClip [human_red]Uses:457Used by:Timeline
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClipUses:459Used by:464 465
Symbol 461 MovieClipUses:130Used by:464 465
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:464 465 473
Symbol 464 MovieClip [autoExplodePoint]Uses:460 50 461 463Used by:Timeline
Symbol 465 MovieClip [barrel]Uses:460 463 461 50Used by:Timeline
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:469
Symbol 468 ShapeTweeningUsed by:469
Symbol 469 MovieClip [bonus_weaponAdder]Uses:118 467 468 122 123Used by:Timeline
Symbol 470 TextUses:213Used by:471
Symbol 471 MovieClipUses:470Used by:472
Symbol 472 MovieClip [bonus_anim_adder]Uses:471 215Used by:Timeline
Symbol 473 MovieClip [mine]Uses:463 155Used by:Timeline
Symbol 474 FontUsed by:475 747 1000 1001 1002 1003 1018 1019 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055
Symbol 475 EditableTextUses:474Used by:476
Symbol 476 MovieClip [truck1_endGame]Uses:267 373 155 50 475Used by:Timeline
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:479
Symbol 479 MovieClipUses:478Used by:480
Symbol 480 MovieClip [bonus_firerate]Uses:262 479 155 50Used by:Timeline
Symbol 481 BitmapUsed by:482
Symbol 482 GraphicUses:481Used by:483
Symbol 483 MovieClipUses:482Used by:484
Symbol 484 MovieClip [bonus_health_sm]Uses:262 483 155 50Used by:Timeline
Symbol 485 BitmapUsed by:486
Symbol 486 GraphicUses:485Used by:487
Symbol 487 MovieClipUses:486Used by:488
Symbol 488 MovieClip [bonus_health1]Uses:262 487 155 50Used by:Timeline
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:491
Symbol 491 MovieClipUses:490Used by:492
Symbol 492 MovieClip [bonus_nitro]Uses:262 491 155 50Used by:Timeline
Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:495
Symbol 495 MovieClipUses:494Used by:496
Symbol 496 MovieClip [bonus_rockets]Uses:262 495 155 50Used by:Timeline
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:499
Symbol 499 MovieClipUses:498Used by:500 510 511
Symbol 500 MovieClip [mclaren]Uses:257 499 155 50Used by:Timeline
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:504 1006
Symbol 503 ShapeTweeningUsed by:504
Symbol 504 MovieClip [bonus_rocket1]Uses:118 502 503 122 123Used by:Timeline
Symbol 505 TextUses:213Used by:506
Symbol 506 MovieClipUses:505Used by:509
Symbol 507 TextUses:213Used by:508
Symbol 508 MovieClipUses:507Used by:509
Symbol 509 MovieClip [bonus_anim_rocket1]Uses:506 508Used by:Timeline
Symbol 510 MovieClip [mclaren1]Uses:257 499 155Used by:Timeline
Symbol 511 MovieClip [mclaren2]Uses:257 499 155 50Used by:Timeline
Symbol 512 MovieClip [hole]Uses:363 365Used by:Timeline
Symbol 513 MovieClipUses:47Used by:517 589
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:516
Symbol 516 MovieClipUses:515Used by:517 589
Symbol 517 MovieClip [excavator]Uses:513 516 155 50Used by:Timeline
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:520
Symbol 520 MovieClipUses:519Used by:521
Symbol 521 MovieClip [gun_big2]Uses:155 520Used by:Timeline
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:524
Symbol 524 MovieClipUses:523Used by:525
Symbol 525 MovieClip [police]Uses:257 524 155 50Used by:Timeline
Symbol 526 MovieClipUses:157Used by:529
Symbol 527 BitmapUsed by:528
Symbol 528 GraphicUses:527Used by:529
Symbol 529 MovieClip [human_base]Uses:526 109 528Used by:Timeline
Symbol 530 MovieClip [friend]Uses:421Used by:Timeline
Symbol 531 MovieClipUses:283Used by:532
Symbol 532 MovieClipUses:273 531Used by:533
Symbol 533 MovieClip [truck3_1]Uses:267 532 155 50Used by:Timeline
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:536
Symbol 536 MovieClipUses:535Used by:537
Symbol 537 MovieClip [truck2]Uses:267 536 155 50Used by:Timeline
Symbol 538 MovieClip [limuzin_1]Uses:267 373 155 50Used by:Timeline
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:555
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:555
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:555
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:555
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:555
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:555
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:555
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:555
Symbol 555 MovieClipUses:540 542 544 546 548 550 552 554Used by:559
Symbol 556 ShapeTweeningUsed by:558
Symbol 557 ShapeTweeningUsed by:558
Symbol 558 MovieClipUses:51 144 145 146 556 148 557 150 151 152 153 154Used by:559 587 600 659 663 667
Symbol 559 MovieClip [human_soldier]Uses:555 558Used by:Timeline
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:562 586
Symbol 562 MovieClipUses:561Used by:581
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:581 587
Symbol 565 GraphicUsed by:581 587
Symbol 566 GraphicUsed by:581 587
Symbol 567 GraphicUsed by:581 587
Symbol 568 GraphicUsed by:581 587
Symbol 569 GraphicUsed by:581 587
Symbol 570 GraphicUsed by:581 587
Symbol 571 GraphicUsed by:581 587
Symbol 572 GraphicUsed by:581 587
Symbol 573 GraphicUsed by:581 587
Symbol 574 GraphicUsed by:581 587
Symbol 575 GraphicUsed by:581 587
Symbol 576 GraphicUsed by:581 587
Symbol 577 GraphicUsed by:581 587
Symbol 578 GraphicUsed by:581 587
Symbol 579 GraphicUsed by:581 587
Symbol 580 GraphicUsed by:581 587
Symbol 581 MovieClip [gun_excavator]Uses:562 155 564 50 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580Used by:Timeline
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:584
Symbol 584 MovieClipUses:583Used by:585
Symbol 585 MovieClip [graider]Uses:252 584 155 50Used by:Timeline
Symbol 586 MovieClipUses:561Used by:587
Symbol 587 MovieClipUses:586 558 564 50 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580Used by:588
Symbol 588 MovieClip [gun_excavator_1]Uses:587Used by:Timeline
Symbol 589 MovieClip [excavator_1]Uses:513 516 155 50Used by:Timeline
Symbol 590 MovieClipUses:273Used by:591
Symbol 591 MovieClip [truck3_2]Uses:267 590 155 50Used by:Timeline
Symbol 592 BitmapUsed by:593 596
Symbol 593 GraphicUses:592Used by:594
Symbol 594 MovieClipUses:593Used by:595
Symbol 595 MovieClip [lite_rockets_1]Uses:594 155Used by:Timeline
Symbol 596 GraphicUses:592Used by:597
Symbol 597 MovieClipUses:596Used by:598
Symbol 598 MovieClip [lite_rockets]Uses:597 155Used by:Timeline
Symbol 599 GraphicUses:185Used by:600
Symbol 600 MovieClip [rocket4]Uses:599 188 558Used by:Timeline
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:603
Symbol 603 MovieClipUses:602Used by:607
Symbol 604 BitmapUsed by:605 606 654
Symbol 605 GraphicUses:604Used by:607
Symbol 606 GraphicUses:604Used by:607 655
Symbol 607 MovieClip [gun_excavator_2]Uses:603 155 605 50 606Used by:Timeline
Symbol 608 GraphicUsed by:609
Symbol 609 MovieClip [road5_bridge]Uses:608 45Used by:Timeline
Symbol 610 GraphicUsed by:611
Symbol 611 MovieClipUses:610Used by:615
Symbol 612 BitmapUsed by:613
Symbol 613 GraphicUses:612Used by:614
Symbol 614 MovieClipUses:613Used by:615
Symbol 615 MovieClip [boss_base4L]Uses:611 614 323 322Used by:Timeline
Symbol 616 GraphicUsed by:617
Symbol 617 MovieClipUses:616Used by:621
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:620
Symbol 620 MovieClipUses:619Used by:621
Symbol 621 MovieClip [boss_base4R]Uses:617 620 323 322Used by:Timeline
Symbol 622 GraphicUsed by:623
Symbol 623 MovieClipUses:622Used by:627
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:626
Symbol 626 MovieClipUses:625Used by:627
Symbol 627 MovieClip [boss_base3L]Uses:623 626 323 322Used by:Timeline
Symbol 628 GraphicUsed by:629
Symbol 629 MovieClipUses:628Used by:633
Symbol 630 BitmapUsed by:631
Symbol 631 GraphicUses:630Used by:632
Symbol 632 MovieClipUses:631Used by:633
Symbol 633 MovieClip [boss_base3R]Uses:629 632 323 322Used by:Timeline
Symbol 634 GraphicUsed by:635
Symbol 635 MovieClipUses:634Used by:639
Symbol 636 BitmapUsed by:637 648
Symbol 637 GraphicUses:636Used by:638
Symbol 638 MovieClipUses:637Used by:639
Symbol 639 MovieClip [boss_base2R]Uses:635 638 323 322Used by:Timeline
Symbol 640 GraphicUsed by:641
Symbol 641 MovieClipUses:640Used by:645
Symbol 642 BitmapUsed by:643 648
Symbol 643 GraphicUses:642Used by:644
Symbol 644 MovieClipUses:643Used by:645
Symbol 645 MovieClip [boss_base2L]Uses:641 644 323 322Used by:Timeline
Symbol 646 GraphicUsed by:647
Symbol 647 MovieClipUses:646Used by:650
Symbol 648 GraphicUses:642 636Used by:649
Symbol 649 MovieClipUses:648Used by:650
Symbol 650 MovieClip [boss_base2]Uses:647 649 323 322Used by:Timeline
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:653
Symbol 653 MovieClipUses:652Used by:655
Symbol 654 GraphicUses:604Used by:655
Symbol 655 MovieClip [gun_excavator_3]Uses:653 155 654 50 606Used by:Timeline
Symbol 656 BitmapUsed by:657
Symbol 657 GraphicUses:656Used by:658
Symbol 658 MovieClipUses:657Used by:659
Symbol 659 MovieClip [rocket_gun1]Uses:658 558Used by:Timeline
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:662
Symbol 662 MovieClipUses:661Used by:663
Symbol 663 MovieClip [boss_rocket]Uses:662 558Used by:Timeline
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:666
Symbol 666 MovieClipUses:665Used by:667
Symbol 667 MovieClip [boss_gun]Uses:666 558Used by:Timeline
Symbol 668 ShapeTweeningUsed by:671
Symbol 669 GraphicUsed by:671
Symbol 670 ShapeTweeningUsed by:671
Symbol 671 MovieClip [bullet_boss]Uses:668 669 155 208 670 210 211Used by:Timeline
Symbol 672 MovieClip [emptyShoot]Uses:155Used by:Timeline
Symbol 673 GraphicUsed by:Timeline
Symbol 674 FontUsed by:675 744 1033 1035 1037 1039
Symbol 675 EditableTextUses:674Used by:Timeline
Symbol 676 EditableTextUses:39Used by:679
Symbol 677 EditableTextUses:39Used by:679
Symbol 678 EditableTextUses:39Used by:679
Symbol 679 ButtonUses:676 677 678Used by:702
Symbol 680 EditableTextUses:39Used by:681
Symbol 681 ButtonUses:680Used by:702
Symbol 682 EditableTextUses:39Used by:686
Symbol 683 EditableTextUses:39Used by:686
Symbol 684 EditableTextUses:39Used by:686
Symbol 685 EditableTextUses:39Used by:686
Symbol 686 ButtonUses:682 683 684 685Used by:702
Symbol 687 EditableTextUses:39Used by:691
Symbol 688 EditableTextUses:39Used by:691
Symbol 689 EditableTextUses:39Used by:691
Symbol 690 EditableTextUses:39Used by:691
Symbol 691 ButtonUses:687 688 689 690Used by:702
Symbol 692 EditableTextUses:39Used by:696
Symbol 693 EditableTextUses:39Used by:696
Symbol 694 EditableTextUses:39Used by:696
Symbol 695 EditableTextUses:39Used by:696
Symbol 696 ButtonUses:692 693 694 695Used by:702
Symbol 697 EditableTextUses:39Used by:701
Symbol 698 EditableTextUses:39Used by:701
Symbol 699 EditableTextUses:39Used by:701
Symbol 700 EditableTextUses:39Used by:701
Symbol 701 ButtonUses:697 698 699 700Used by:702
Symbol 702 MovieClipUses:679 681 686 691 696 701Used by:Timeline
Symbol 703 MovieClip [#soundz]Uses:109Used by:Timeline
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:718  Timeline
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:710
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:710
Symbol 710 ButtonUses:707 709Used by:718
Symbol 711 BitmapUsed by:712
Symbol 712 GraphicUses:711Used by:715
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:715
Symbol 715 ButtonUses:712 714Used by:718
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716Used by:718
Symbol 718 MovieClipUses:705 710 715 717Used by:Timeline
Symbol 719 GraphicUsed by:721
Symbol 720 GraphicUsed by:721 723
Symbol 721 ButtonUses:719 720Used by:724
Symbol 722 GraphicUsed by:723
Symbol 723 ButtonUses:722 720Used by:724
Symbol 724 MovieClipUses:721 723Used by:Timeline
Symbol 725 MovieClipUses:321 179Used by:Timeline
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:Timeline
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:732 1017
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:732 1017
Symbol 732 ButtonUses:729 731Used by:Timeline
Symbol 733 BitmapUsed by:734
Symbol 734 GraphicUses:733Used by:737 740 1016
Symbol 735 BitmapUsed by:736
Symbol 736 GraphicUses:735Used by:737 740 1016
Symbol 737 ButtonUses:734 736Used by:Timeline
Symbol 738 BitmapUsed by:739
Symbol 739 GraphicUses:738Used by:748 1020 1041
Symbol 740 ButtonUses:734 736Used by:748
Symbol 741 FontUsed by:742 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 979 1010 1042
Symbol 742 EditableTextUses:741Used by:748
Symbol 743 FontUsed by:744 1031 1033 1034 1035 1036 1037 1038 1039 1040
Symbol 744 EditableTextUses:674 743Used by:748
Symbol 745 FontUsed by:746 1019
Symbol 746 TextUses:745Used by:748
Symbol 747 EditableTextUses:474Used by:748
Symbol 748 MovieClipUses:739 740 742 744 746 747Used by:Timeline
Symbol 749 MovieClipUses:342Used by:973
Symbol 750 GraphicUsed by:972
Symbol 751 TextUses:741Used by:972
Symbol 752 TextUses:741Used by:972
Symbol 753 TextUses:741Used by:972
Symbol 754 TextUses:741Used by:972
Symbol 755 TextUses:741Used by:972
Symbol 756 TextUses:741Used by:972
Symbol 757 TextUses:741Used by:972
Symbol 758 TextUses:741Used by:972
Symbol 759 TextUses:741Used by:972
Symbol 760 TextUses:741Used by:972
Symbol 761 TextUses:741Used by:972
Symbol 762 TextUses:741Used by:972
Symbol 763 TextUses:741Used by:972
Symbol 764 TextUses:741Used by:972
Symbol 765 TextUses:741Used by:972
Symbol 766 TextUses:741Used by:972
Symbol 767 TextUses:741Used by:972
Symbol 768 TextUses:741Used by:972
Symbol 769 TextUses:741Used by:972
Symbol 770 TextUses:741Used by:972
Symbol 771 TextUses:741Used by:972
Symbol 772 TextUses:741Used by:972
Symbol 773 TextUses:741Used by:972
Symbol 774 TextUses:741Used by:972
Symbol 775 TextUses:741Used by:972
Symbol 776 TextUses:741Used by:972
Symbol 777 TextUses:741Used by:972
Symbol 778 TextUses:741Used by:972
Symbol 779 TextUses:741Used by:972
Symbol 780 TextUses:741Used by:972
Symbol 781 TextUses:741Used by:972
Symbol 782 TextUses:741Used by:972
Symbol 783 TextUses:741Used by:972
Symbol 784 TextUses:741Used by:972
Symbol 785 TextUses:741Used by:972
Symbol 786 TextUses:741Used by:972
Symbol 787 TextUses:741Used by:972
Symbol 788 TextUses:741Used by:972
Symbol 789 TextUses:741Used by:972
Symbol 790 TextUses:741Used by:972
Symbol 791 TextUses:741Used by:972
Symbol 792 TextUses:741Used by:972
Symbol 793 TextUses:741Used by:972
Symbol 794 TextUses:741Used by:972
Symbol 795 TextUses:741Used by:972
Symbol 796 TextUses:741Used by:972
Symbol 797 TextUses:741Used by:972
Symbol 798 TextUses:741Used by:972
Symbol 799 TextUses:741Used by:972
Symbol 800 TextUses:741Used by:972
Symbol 801 TextUses:741Used by:972
Symbol 802 TextUses:741Used by:972
Symbol 803 TextUses:741Used by:972
Symbol 804 TextUses:741Used by:972
Symbol 805 TextUses:741Used by:972
Symbol 806 TextUses:741Used by:972
Symbol 807 TextUses:741Used by:972
Symbol 808 TextUses:741Used by:972
Symbol 809 TextUses:741Used by:972
Symbol 810 TextUses:741Used by:972
Symbol 811 TextUses:741Used by:972
Symbol 812 TextUses:741Used by:972
Symbol 813 TextUses:741Used by:972
Symbol 814 TextUses:741Used by:972
Symbol 815 TextUses:741Used by:972
Symbol 816 TextUses:741Used by:972
Symbol 817 TextUses:741Used by:972
Symbol 818 TextUses:741Used by:972
Symbol 819 TextUses:741Used by:972
Symbol 820 TextUses:741Used by:972
Symbol 821 TextUses:741Used by:972
Symbol 822 TextUses:741Used by:972
Symbol 823 TextUses:741Used by:972
Symbol 824 TextUses:741Used by:972
Symbol 825 TextUses:741Used by:972
Symbol 826 TextUses:741Used by:972
Symbol 827 TextUses:741Used by:972
Symbol 828 TextUses:741Used by:972
Symbol 829 TextUses:741Used by:972
Symbol 830 TextUses:741Used by:972
Symbol 831 TextUses:741Used by:972
Symbol 832 TextUses:741Used by:972
Symbol 833 TextUses:741Used by:972
Symbol 834 TextUses:741Used by:972
Symbol 835 TextUses:741Used by:972
Symbol 836 TextUses:741Used by:972
Symbol 837 TextUses:741Used by:972
Symbol 838 TextUses:741Used by:972
Symbol 839 TextUses:741Used by:972
Symbol 840 TextUses:741Used by:972
Symbol 841 TextUses:741Used by:972
Symbol 842 TextUses:741Used by:972
Symbol 843 TextUses:741Used by:972
Symbol 844 TextUses:741Used by:972
Symbol 845 TextUses:741Used by:972
Symbol 846 TextUses:741Used by:972
Symbol 847 TextUses:741Used by:972
Symbol 848 TextUses:741Used by:972
Symbol 849 TextUses:741Used by:972
Symbol 850 TextUses:741Used by:972
Symbol 851 TextUses:741Used by:972
Symbol 852 TextUses:741Used by:972
Symbol 853 TextUses:741Used by:972
Symbol 854 TextUses:741Used by:972
Symbol 855 TextUses:741Used by:972
Symbol 856 TextUses:741Used by:972
Symbol 857 TextUses:741Used by:972
Symbol 858 TextUses:741Used by:972
Symbol 859 TextUses:741Used by:972
Symbol 860 GraphicUsed by:972
Symbol 861 TextUses:741Used by:972
Symbol 862 TextUses:741Used by:972
Symbol 863 TextUses:741Used by:972
Symbol 864 TextUses:741Used by:972
Symbol 865 TextUses:741Used by:972
Symbol 866 TextUses:741Used by:972
Symbol 867 TextUses:741Used by:972
Symbol 868 TextUses:741Used by:972
Symbol 869 TextUses:741Used by:972
Symbol 870 TextUses:741Used by:972
Symbol 871 TextUses:741Used by:972
Symbol 872 TextUses:741Used by:972
Symbol 873 TextUses:741Used by:972
Symbol 874 TextUses:741Used by:972
Symbol 875 TextUses:741Used by:972
Symbol 876 TextUses:741Used by:972
Symbol 877 TextUses:741Used by:972
Symbol 878 TextUses:741Used by:972
Symbol 879 TextUses:741Used by:972
Symbol 880 TextUses:741Used by:972
Symbol 881 TextUses:741Used by:972
Symbol 882 TextUses:741Used by:972
Symbol 883 TextUses:741Used by:972
Symbol 884 TextUses:741Used by:972
Symbol 885 TextUses:741Used by:972
Symbol 886 TextUses:741Used by:972
Symbol 887 TextUses:741Used by:972
Symbol 888 TextUses:741Used by:972
Symbol 889 TextUses:741Used by:972
Symbol 890 TextUses:741Used by:972
Symbol 891 TextUses:741Used by:972
Symbol 892 TextUses:741Used by:972
Symbol 893 TextUses:741Used by:972
Symbol 894 TextUses:741Used by:972
Symbol 895 TextUses:741Used by:972
Symbol 896 TextUses:741Used by:972
Symbol 897 TextUses:741Used by:972
Symbol 898 TextUses:741Used by:972
Symbol 899 TextUses:741Used by:972
Symbol 900 TextUses:741Used by:972
Symbol 901 TextUses:741Used by:972
Symbol 902 TextUses:741Used by:972
Symbol 903 TextUses:741Used by:972
Symbol 904 TextUses:741Used by:972
Symbol 905 TextUses:741Used by:972
Symbol 906 TextUses:741Used by:972
Symbol 907 TextUses:741Used by:972
Symbol 908 TextUses:741Used by:972
Symbol 909 TextUses:741Used by:972
Symbol 910 TextUses:741Used by:972
Symbol 911 TextUses:741Used by:972
Symbol 912 TextUses:741Used by:972
Symbol 913 TextUses:741Used by:972
Symbol 914 TextUses:741Used by:972
Symbol 915 TextUses:741Used by:972
Symbol 916 TextUses:741Used by:972
Symbol 917 TextUses:741Used by:972
Symbol 918 TextUses:741Used by:972
Symbol 919 TextUses:741Used by:972
Symbol 920 TextUses:741Used by:972
Symbol 921 TextUses:741Used by:972
Symbol 922 TextUses:741Used by:972
Symbol 923 TextUses:741Used by:972
Symbol 924 TextUses:741Used by:972
Symbol 925 TextUses:741Used by:972
Symbol 926 TextUses:741Used by:972
Symbol 927 TextUses:741Used by:972
Symbol 928 TextUses:741Used by:972
Symbol 929 TextUses:741Used by:972
Symbol 930 TextUses:741Used by:972
Symbol 931 TextUses:741Used by:972
Symbol 932 TextUses:741Used by:972
Symbol 933 TextUses:741Used by:972
Symbol 934 TextUses:741Used by:972
Symbol 935 TextUses:741Used by:972
Symbol 936 TextUses:741Used by:972
Symbol 937 TextUses:741Used by:972
Symbol 938 TextUses:741Used by:972
Symbol 939 TextUses:741Used by:972
Symbol 940 TextUses:741Used by:972
Symbol 941 TextUses:741Used by:972
Symbol 942 TextUses:741Used by:972
Symbol 943 TextUses:741Used by:972
Symbol 944 TextUses:741Used by:972
Symbol 945 TextUses:741Used by:972
Symbol 946 TextUses:741Used by:972
Symbol 947 TextUses:741Used by:972
Symbol 948 TextUses:741Used by:972
Symbol 949 TextUses:741Used by:972
Symbol 950 TextUses:741Used by:972
Symbol 951 TextUses:741Used by:972
Symbol 952 TextUses:741Used by:972
Symbol 953 TextUses:741Used by:972
Symbol 954 TextUses:741Used by:972
Symbol 955 TextUses:741Used by:972
Symbol 956 TextUses:741Used by:972
Symbol 957 TextUses:741Used by:972
Symbol 958 TextUses:741Used by:972
Symbol 959 TextUses:741Used by:972
Symbol 960 TextUses:741Used by:972
Symbol 961 TextUses:741Used by:972
Symbol 962 TextUses:741Used by:972
Symbol 963 TextUses:741Used by:972
Symbol 964 TextUses:741Used by:972
Symbol 965 TextUses:741Used by:972
Symbol 966 TextUses:741Used by:972
Symbol 967 TextUses:741Used by:972
Symbol 968 TextUses:741Used by:972
Symbol 969 TextUses:741Used by:972
Symbol 970 TextUses:741Used by:972
Symbol 971 GraphicUsed by:972
Symbol 972 MovieClipUses:750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971Used by:973
Symbol 973 MovieClip [#BGfull]Uses:749 109 110 972Used by:Timeline
Symbol 974 GraphicUsed by:975
Symbol 975 MovieClipUses:974Used by:Timeline
Symbol 976 GraphicUsed by:977
Symbol 977 MovieClipUses:976Used by:Timeline
Symbol 978 GraphicUsed by:980
Symbol 979 EditableTextUses:741Used by:980
Symbol 980 MovieClipUses:978 979Used by:Timeline
Symbol 981 BitmapUsed by:982
Symbol 982 GraphicUses:981Used by:989
Symbol 983 ShapeTweeningUsed by:988
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:986 1008
Symbol 986 MovieClipUses:985Used by:988
Symbol 987 GraphicUsed by:988
Symbol 988 MovieClipUses:983 986 987 47Used by:989
Symbol 989 MovieClipUses:982 988Used by:1007
Symbol 990 BitmapUsed by:991
Symbol 991 GraphicUses:990Used by:992
Symbol 992 MovieClipUses:991Used by:997
Symbol 993 MovieClipUses:17Used by:997
Symbol 994 BitmapUsed by:995
Symbol 995 GraphicUses:994Used by:996
Symbol 996 MovieClipUses:995Used by:997
Symbol 997 MovieClipUses:992 993 996Used by:1007
Symbol 998 BitmapUsed by:999
Symbol 999 GraphicUses:998Used by:1007
Symbol 1000 EditableTextUses:474Used by:1007
Symbol 1001 EditableTextUses:474Used by:1007
Symbol 1002 EditableTextUses:474Used by:1006
Symbol 1003 TextUses:474Used by:1006
Symbol 1004 BitmapUsed by:1005
Symbol 1005 GraphicUses:1004Used by:1006
Symbol 1006 MovieClipUses:109 1002 1003 502 1005Used by:1007
Symbol 1007 MovieClipUses:989 997 999 1000 1001 1006Used by:Timeline
Symbol 1008 MovieClipUses:985Used by:1009
Symbol 1009 MovieClipUses:47 1008Used by:Timeline
Symbol 1010 EditableTextUses:741Used by:Timeline
Symbol 1011 GraphicUsed by:1015
Symbol 1012 GraphicUsed by:1013
Symbol 1013 MovieClipUses:1012Used by:1015
Symbol 1014 GraphicUsed by:1015
Symbol 1015 MovieClipUses:1011 1013 1014Used by:Timeline
Symbol 1016 ButtonUses:734 736Used by:1020
Symbol 1017 ButtonUses:729 731Used by:1020
Symbol 1018 EditableTextUses:474Used by:1020
Symbol 1019 EditableTextUses:213 474 745Used by:1020
Symbol 1020 MovieClipUses:739 1016 1017 1018 1019Used by:Timeline
Symbol 1021 BitmapUsed by:1022
Symbol 1022 GraphicUses:1021Used by:1025
Symbol 1023 BitmapUsed by:1024
Symbol 1024 GraphicUses:1023Used by:1025
Symbol 1025 ButtonUses:1022 1024Used by:1041
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1030
Symbol 1028 BitmapUsed by:1029
Symbol 1029 GraphicUses:1028Used by:1030
Symbol 1030 ButtonUses:1027 1029Used by:1041
Symbol 1031 EditableTextUses:743Used by:1032
Symbol 1032 MovieClipUses:1031Used by:1041
Symbol 1033 EditableTextUses:674 743Used by:1041
Symbol 1034 EditableTextUses:743Used by:1041
Symbol 1035 EditableTextUses:674 743Used by:1041
Symbol 1036 EditableTextUses:743Used by:1041
Symbol 1037 EditableTextUses:674 743Used by:1041
Symbol 1038 EditableTextUses:743Used by:1041
Symbol 1039 EditableTextUses:674 743Used by:1041
Symbol 1040 EditableTextUses:743Used by:1041
Symbol 1041 MovieClipUses:739 1025 1030 1032 1033 1034 1035 1036 1037 1038 1039 1040Used by:Timeline
Symbol 1042 EditableTextUses:741Used by:Timeline
Symbol 1043 GraphicUsed by:1056
Symbol 1044 TextUses:474Used by:1056
Symbol 1045 TextUses:474Used by:1056
Symbol 1046 TextUses:474Used by:1056
Symbol 1047 TextUses:474Used by:1056
Symbol 1048 TextUses:474Used by:1056
Symbol 1049 TextUses:474Used by:1056
Symbol 1050 TextUses:474Used by:1056
Symbol 1051 TextUses:474Used by:1056
Symbol 1052 TextUses:474Used by:1056
Symbol 1053 TextUses:474Used by:1056
Symbol 1054 TextUses:474Used by:1056
Symbol 1055 TextUses:474Used by:1056
Symbol 1056 MovieClipUses:1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055Used by:Timeline
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1059
Symbol 1059 MovieClipUses:1058Used by:1060
Symbol 1060 MovieClipUses:1059Used by:Timeline
Symbol 1061 GraphicUsed by:1062
Symbol 1062 MovieClipUses:1061Used by:1175
Symbol 1063 GraphicUsed by:1064
Symbol 1064 ButtonUses:1063Used by:1175
Symbol 1065 GraphicUsed by:1069 1071 1174
Symbol 1066 TextUses:30Used by:1069
Symbol 1067 GraphicUsed by:1069 1071 1174
Symbol 1068 GraphicUsed by:1069 1071 1174
Symbol 1069 MovieClipUses:1065 1066 1067 1068Used by:1175
Symbol 1070 TextUses:30Used by:1071
Symbol 1071 MovieClipUses:1065 1070 1067 1068Used by:1175
Symbol 1072 GraphicUsed by:1175
Symbol 1073 EditableTextUses:39Used by:1175
Symbol 1074 TextUses:30Used by:1175
Symbol 1075 TextUses:30Used by:1175
Symbol 1076 EditableTextUses:39Used by:1175
Symbol 1077 TextUses:30Used by:1175
Symbol 1078 EditableTextUses:39Used by:1175
Symbol 1079 GraphicUsed by:1081
Symbol 1080 GraphicUsed by:1081
Symbol 1081 MovieClipUses:1079 1080Used by:1175
Symbol 1082 GraphicUsed by:1175
Symbol 1083 GraphicUsed by:1084 1086
Symbol 1084 MovieClipUses:1083Used by:1086
Symbol 1085 EditableTextUses:30Used by:1086
Symbol 1086 MovieClipUses:1084 1085 1083Used by:1175
Symbol 1087 GraphicUsed by:1175
Symbol 1088 EditableTextUses:30Used by:1172
Symbol 1089 EditableTextUses:30Used by:1172
Symbol 1090 EditableTextUses:30Used by:1172
Symbol 1091 EditableTextUses:30Used by:1172
Symbol 1092 EditableTextUses:30Used by:1172
Symbol 1093 BitmapUsed by:1094
Symbol 1094 GraphicUses:1093Used by:1171
Symbol 1095 BitmapUsed by:1096
Symbol 1096 GraphicUses:1095Used by:1171
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:1097Used by:1171
Symbol 1099 BitmapUsed by:1100
Symbol 1100 GraphicUses:1099Used by:1171
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1171
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1171
Symbol 1105 BitmapUsed by:1106
Symbol 1106 GraphicUses:1105Used by:1171
Symbol 1107 BitmapUsed by:1108
Symbol 1108 GraphicUses:1107Used by:1171
Symbol 1109 BitmapUsed by:1110
Symbol 1110 GraphicUses:1109Used by:1171
Symbol 1111 BitmapUsed by:1112
Symbol 1112 GraphicUses:1111Used by:1171
Symbol 1113 BitmapUsed by:1114
Symbol 1114 GraphicUses:1113Used by:1171
Symbol 1115 BitmapUsed by:1116
Symbol 1116 GraphicUses:1115Used by:1171
Symbol 1117 BitmapUsed by:1118
Symbol 1118 GraphicUses:1117Used by:1171
Symbol 1119 BitmapUsed by:1120
Symbol 1120 GraphicUses:1119Used by:1171
Symbol 1121 BitmapUsed by:1122
Symbol 1122 GraphicUses:1121Used by:1171
Symbol 1123 BitmapUsed by:1124
Symbol 1124 GraphicUses:1123Used by:1171
Symbol 1125 BitmapUsed by:1126
Symbol 1126 GraphicUses:1125Used by:1171
Symbol 1127 BitmapUsed by:1128
Symbol 1128 GraphicUses:1127Used by:1171
Symbol 1129 BitmapUsed by:1130
Symbol 1130 GraphicUses:1129Used by:1171
Symbol 1131 BitmapUsed by:1132
Symbol 1132 GraphicUses:1131Used by:1171
Symbol 1133 BitmapUsed by:1134
Symbol 1134 GraphicUses:1133Used by:1171
Symbol 1135 BitmapUsed by:1136
Symbol 1136 GraphicUses:1135Used by:1171
Symbol 1137 BitmapUsed by:1138
Symbol 1138 GraphicUses:1137Used by:1171
Symbol 1139 BitmapUsed by:1140
Symbol 1140 GraphicUses:1139Used by:1171
Symbol 1141 BitmapUsed by:1142
Symbol 1142 GraphicUses:1141Used by:1171
Symbol 1143 BitmapUsed by:1144
Symbol 1144 GraphicUses:1143Used by:1171
Symbol 1145 BitmapUsed by:1146
Symbol 1146 GraphicUses:1145Used by:1171
Symbol 1147 BitmapUsed by:1148
Symbol 1148 GraphicUses:1147Used by:1171
Symbol 1149 BitmapUsed by:1150
Symbol 1150 GraphicUses:1149Used by:1171
Symbol 1151 BitmapUsed by:1152
Symbol 1152 GraphicUses:1151Used by:1171
Symbol 1153 BitmapUsed by:1154
Symbol 1154 GraphicUses:1153Used by:1171
Symbol 1155 BitmapUsed by:1156
Symbol 1156 GraphicUses:1155Used by:1171
Symbol 1157 BitmapUsed by:1158
Symbol 1158 GraphicUses:1157Used by:1171
Symbol 1159 BitmapUsed by:1160
Symbol 1160 GraphicUses:1159Used by:1171
Symbol 1161 BitmapUsed by:1162
Symbol 1162 GraphicUses:1161Used by:1171
Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1163Used by:1171
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1171
Symbol 1167 BitmapUsed by:1168
Symbol 1168 GraphicUses:1167Used by:1171
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1171
Symbol 1171 MovieClipUses:1094 1096 1098 1100 1102 1104 1106 1108 1110 1112 1114 1116 1118 1120 1122 1124 1126 1128 1130 1132 1134 1136 1138 1140 1142 1144 1146 1148 1150 1152 1154 1156 1158 1160 1162 1164 1166 1168 1170Used by:1172
Symbol 1172 MovieClipUses:1088 1089 1090 1091 1092 1171Used by:1175
Symbol 1173 TextUses:30Used by:1174
Symbol 1174 MovieClipUses:1065 1173 1067 1068Used by:1175
Symbol 1175 MovieClipUses:1062 1064 1069 1071 1072 1073 1074 1075 1076 1077 1078 1081 1082 1086 1087 1172 1174Used by:Timeline

Instance Names

"error"Frame 2Symbol 40 EditableText
"blow"Frame 5Symbol 139 MovieClip
"blow"Frame 5Symbol 203 MovieClip [boul]
"soundz"Frame 7Symbol 703 MovieClip [#soundz]
"btn_sound"Frame 8Symbol 724 MovieClip
"soundStarter"Frame 8Symbol 725 MovieClip
"playBtn"Frame 9Symbol 737 Button
"wnd"Frame 10Symbol 748 MovieClip
"bg"Frame 11Symbol 973 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 975 MovieClip
"slowZone"Frame 11Symbol 977 MovieClip
"textBar1"Frame 11Symbol 980 MovieClip
"textBar2"Frame 11Symbol 980 MovieClip
"textBar3"Frame 11Symbol 980 MovieClip
"gui"Frame 11Symbol 1007 MovieClip
"allProgress"Frame 11Symbol 1009 MovieClip
"tfTimer"Frame 11Symbol 1010 EditableText
"bossBar"Frame 11Symbol 1015 MovieClip
"wndPause"Frame 11Symbol 1020 MovieClip
"wndComplete"Frame 11Symbol 1041 MovieClip
"tfTimerF"Frame 11Symbol 1042 EditableText
"bottomRuler"Frame 11Symbol 1056 MovieClip
"logos"Frame 11Symbol 1060 MovieClip
"HS_mc"Frame 11Symbol 1175 MovieClip
"loading_txt2"Symbol 24 MovieClip Frame 2Symbol 21 EditableText
"loading_txt"Symbol 24 MovieClip Frame 2Symbol 22 EditableText
"loaderbar_mc"Symbol 27 MovieClip Frame 2Symbol 24 MovieClip
"bg_mc"Symbol 38 MovieClip Frame 1Symbol 3 MovieClip
"logo_mc"Symbol 38 MovieClip Frame 11Symbol 10 MovieClip
"loadPanel_mc"Symbol 38 MovieClip Frame 18Symbol 27 MovieClip
"copyright_mc"Symbol 38 MovieClip Frame 24Symbol 37 MovieClip
"body"Symbol 55 MovieClip [player_base] Frame 1Symbol 48 MovieClip
"p0"Symbol 55 MovieClip [player_base] Frame 1Symbol 51 MovieClip
"p1"Symbol 55 MovieClip [player_base] Frame 1Symbol 51 MovieClip
"p5"Symbol 55 MovieClip [player_base] Frame 1Symbol 51 MovieClip
"p4"Symbol 55 MovieClip [player_base] Frame 1Symbol 51 MovieClip
"p3"Symbol 55 MovieClip [player_base] Frame 1Symbol 51 MovieClip
"p2"Symbol 55 MovieClip [player_base] Frame 1Symbol 51 MovieClip
"head"Symbol 55 MovieClip [player_base] Frame 1Symbol 51 MovieClip
"ex1"Symbol 55 MovieClip [player_base] Frame 1Symbol 50 MovieClip
"ex2"Symbol 55 MovieClip [player_base] Frame 1Symbol 50 MovieClip
"klop"Symbol 115 MovieClip [circle_way] Frame 1Symbol 109 MovieClip
"klop"Symbol 117 MovieClip [line_way] Frame 1Symbol 109 MovieClip
"spl"Symbol 140 MovieClip [userSplash] Frame 1Symbol 131 MovieClip
"blow"Symbol 140 MovieClip [userSplash] Frame 1Symbol 139 MovieClip
"klop"Symbol 142 MovieClip [tang_way] Frame 1Symbol 109 MovieClip
"p1"Symbol 156 MovieClip [playerShoot2] Frame 1Symbol 155 MovieClip
"p2"Symbol 156 MovieClip [playerShoot2] Frame 1Symbol 155 MovieClip
"body"Symbol 159 MovieClip [empty_base] Frame 1Symbol 158 MovieClip
"head"Symbol 159 MovieClip [empty_base] Frame 1Symbol 109 MovieClip
"p1"Symbol 161 MovieClip [shoot] Frame 1Symbol 155 MovieClip
"p2"Symbol 161 MovieClip [shoot] Frame 1Symbol 155 MovieClip
"shoot1"Symbol 162 MovieClip [gun_1] Frame 1Symbol 155 MovieClip
"shoot1"Symbol 163 MovieClip [gun_2] Frame 1Symbol 155 MovieClip
"shoot2"Symbol 163 MovieClip [gun_2] Frame 1Symbol 155 MovieClip
"shoot1"Symbol 164 MovieClip [gun_3] Frame 1Symbol 155 MovieClip
"shoot2"Symbol 164 MovieClip [gun_3] Frame 1Symbol 155 MovieClip
"shoot3"Symbol 164 MovieClip [gun_3] Frame 1Symbol 155 MovieClip
"p1"Symbol 166 MovieClip [playerShoot] Frame 1Symbol 155 MovieClip
"p2"Symbol 166 MovieClip [playerShoot] Frame 1Symbol 155 MovieClip
"p1"Symbol 189 MovieClip [torpedoe] Frame 1Symbol 155 MovieClip
"p2"Symbol 189 MovieClip [torpedoe] Frame 1Symbol 155 MovieClip
"shoot1"Symbol 204 MovieClip [player_gun_3] Frame 1Symbol 155 MovieClip
"shoot2"Symbol 204 MovieClip [player_gun_3] Frame 1Symbol 155 MovieClip
"shoot3"Symbol 204 MovieClip [player_gun_3] Frame 1Symbol 155 MovieClip
"shoot4"Symbol 204 MovieClip [player_gun_3] Frame 1Symbol 155 MovieClip
"shoot1"Symbol 205 MovieClip [player_gun_1] Frame 1Symbol 155 MovieClip
"shoot2"Symbol 205 MovieClip [player_gun_1] Frame 1Symbol 155 MovieClip
"p1"Symbol 212 MovieClip [rocket2] Frame 1Symbol 155 MovieClip
"p2"Symbol 212 MovieClip [rocket2] Frame 1Symbol 155 MovieClip
"codeStopper"Symbol 212 MovieClip [rocket2] Frame 1Symbol 50 MovieClip
"tf"Symbol 224 MovieClip Frame 1Symbol 223 EditableText
"ins"Symbol 225 MovieClip [bonus_anim_2x] Frame 1Symbol 224 MovieClip
"tf"Symbol 227 MovieClip Frame 1Symbol 226 EditableText
"ins"Symbol 228 MovieClip [bonus_anim_3x] Frame 1Symbol 227 MovieClip
"tf"Symbol 230 MovieClip Frame 1Symbol 229 EditableText
"ins"Symbol 231 MovieClip [bonus_anim_4x] Frame 1Symbol 230 MovieClip
"tf"Symbol 233 MovieClip Frame 1Symbol 232 EditableText
"ins"Symbol 234 MovieClip [bonus_anim_5x] Frame 1Symbol 233 MovieClip
"tf"Symbol 236 MovieClip Frame 1Symbol 235 EditableText
"ins"Symbol 237 MovieClip [bonus_anim_6x] Frame 1Symbol 236 MovieClip
"tf"Symbol 239 MovieClip Frame 1Symbol 238 EditableText
"ins"Symbol 240 MovieClip [bonus_anim_7x] Frame 1Symbol 239 MovieClip
"tf"Symbol 242 MovieClip Frame 1Symbol 241 EditableText
"ins"Symbol 243 MovieClip [bonus_anim_8x] Frame 1Symbol 242 MovieClip
"klop"Symbol 245 MovieClip [followLine_way] Frame 1Symbol 51 MovieClip
"klop"Symbol 247 MovieClip [lineObocina_way] Frame 1Symbol 51 MovieClip
"klop"Symbol 249 MovieClip [Mline_way] Frame 1Symbol 51 MovieClip
"klop"Symbol 251 MovieClip [povorot_way] Frame 1Symbol 51 MovieClip
"body"Symbol 256 MovieClip [bulldozer] Frame 1Symbol 252 MovieClip
"head"Symbol 256 MovieClip [bulldozer] Frame 1Symbol 155 MovieClip
"ex1"Symbol 256 MovieClip [bulldozer] Frame 1Symbol 50 MovieClip
"ex2"Symbol 256 MovieClip [bulldozer] Frame 1Symbol 50 MovieClip
"body"Symbol 261 MovieClip [hummer] Frame 1Symbol 257 MovieClip
"head"Symbol 261 MovieClip [hummer] Frame 1Symbol 155 MovieClip
"ex1"Symbol 261 MovieClip [hummer] Frame 1Symbol 50 MovieClip
"body"Symbol 266 MovieClip [jeep] Frame 1Symbol 262 MovieClip
"head"Symbol 266 MovieClip [jeep] Frame 1Symbol 155 MovieClip
"ex1"Symbol 266 MovieClip [jeep] Frame 1Symbol 50 MovieClip
"body"Symbol 271 MovieClip [truck1] Frame 1Symbol 267 MovieClip
"head"Symbol 271 MovieClip [truck1] Frame 1Symbol 155 MovieClip
"ex1"Symbol 271 MovieClip [truck1] Frame 1Symbol 50 MovieClip
"body"Symbol 288 MovieClip [truck3] Frame 1Symbol 267 MovieClip
"head"Symbol 288 MovieClip [truck3] Frame 1Symbol 155 MovieClip
"ex1"Symbol 288 MovieClip [truck3] Frame 1Symbol 50 MovieClip
"ex3"Symbol 288 MovieClip [truck3] Frame 1Symbol 50 MovieClip
"ex2"Symbol 288 MovieClip [truck3] Frame 1Symbol 50 MovieClip
"body"Symbol 292 MovieClip [truck4] Frame 1Symbol 267 MovieClip
"head"Symbol 292 MovieClip [truck4] Frame 1Symbol 155 MovieClip
"ex1"Symbol 292 MovieClip [truck4] Frame 1Symbol 50 MovieClip
"ex3"Symbol 292 MovieClip [truck4] Frame 1Symbol 50 MovieClip
"ex2"Symbol 292 MovieClip [truck4] Frame 1Symbol 50 MovieClip
"shoot1"Symbol 296 MovieClip [gungster] Frame 1Symbol 155 MovieClip
"p1"Symbol 299 MovieClip [rocket] Frame 1Symbol 155 MovieClip
"p2"Symbol 299 MovieClip [rocket] Frame 1Symbol 155 MovieClip
"shoot1"Symbol 303 MovieClip [gun_rocket] Frame 1Symbol 155 MovieClip
"shoot2"Symbol 303 MovieClip [gun_rocket] Frame 1Symbol 155 MovieClip
"shoot1"Symbol 307 MovieClip [gun_med] Frame 1Symbol 155 MovieClip
"body"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 317 MovieClip
"head"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 323 MovieClip
"head2"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 323 MovieClip
"ex1"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 322 MovieClip
"ex3"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 322 MovieClip
"ex2"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 322 MovieClip
"ex4"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 322 MovieClip
"ex5"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 322 MovieClip
"ex6"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 322 MovieClip
"ex7"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 322 MovieClip
"ex8"Symbol 324 MovieClip [boss_base1] Frame 1Symbol 322 MovieClip
"body"Symbol 366 MovieClip [explo] Frame 1Symbol 365 MovieClip
"body"Symbol 374 MovieClip [limuzin] Frame 1Symbol 267 MovieClip
"head"Symbol 374 MovieClip [limuzin] Frame 1Symbol 155 MovieClip
"head2"Symbol 374 MovieClip [limuzin] Frame 1Symbol 155 MovieClip
"head3"Symbol 374 MovieClip [limuzin] Frame 1Symbol 155 MovieClip
"head4"Symbol 374 MovieClip [limuzin] Frame 1Symbol 155 MovieClip
"head5"Symbol 374 MovieClip [limuzin] Frame 1Symbol 155 MovieClip
"head6"Symbol 374 MovieClip [limuzin] Frame 1Symbol 155 MovieClip
"head7"Symbol 374 MovieClip [limuzin] Frame 1Symbol 155 MovieClip
"head8"Symbol 374 MovieClip [limuzin] Frame 1Symbol 155 MovieClip
"head9"Symbol 374 MovieClip [limuzin] Frame 1Symbol 155 MovieClip
"head10"Symbol 374 MovieClip [limuzin] Frame 1Symbol 155 MovieClip
"ex1"Symbol 374 MovieClip [limuzin] Frame 1Symbol 50 MovieClip
"ex2"Symbol 374 MovieClip [limuzin] Frame 1Symbol 50 MovieClip
"body"Symbol 378 MovieClip [bmw] Frame 1Symbol 257 MovieClip
"head"Symbol 378 MovieClip [bmw] Frame 1Symbol 155 MovieClip
"head2"Symbol 378 MovieClip [bmw] Frame 1Symbol 155 MovieClip
"ex1"Symbol 378 MovieClip [bmw] Frame 1Symbol 50 MovieClip
"body"Symbol 382 MovieClip [enzo] Frame 1Symbol 257 MovieClip
"head"Symbol 382 MovieClip [enzo] Frame 1Symbol 155 MovieClip
"ex1"Symbol 382 MovieClip [enzo] Frame 1Symbol 50 MovieClip
"body"Symbol 386 MovieClip [db9] Frame 1Symbol 257 MovieClip
"head"Symbol 386 MovieClip [db9] Frame 1Symbol 155 MovieClip
"ex1"Symbol 386 MovieClip [db9] Frame 1Symbol 50 MovieClip
"body"Symbol 390 MovieClip [viper] Frame 1Symbol 257 MovieClip
"head"Symbol 390 MovieClip [viper] Frame 1Symbol 155 MovieClip
"ex1"Symbol 390 MovieClip [viper] Frame 1Symbol 50 MovieClip
"body"Symbol 394 MovieClip [car_orange] Frame 1Symbol 257 MovieClip
"head"Symbol 394 MovieClip [car_orange] Frame 1Symbol 155 MovieClip
"ex1"Symbol 394 MovieClip [car_orange] Frame 1Symbol 50 MovieClip
"body"Symbol 398 MovieClip [car_green] Frame 1Symbol 257 MovieClip
"head"Symbol 398 MovieClip [car_green] Frame 1Symbol 155 MovieClip
"ex1"Symbol 398 MovieClip [car_green] Frame 1Symbol 50 MovieClip
"shoot2"Symbol 399 MovieClip [player_gun_2] Frame 1Symbol 155 MovieClip
"shoot3"Symbol 399 MovieClip [player_gun_2] Frame 1Symbol 155 MovieClip
"shoot1"Symbol 399 MovieClip [player_gun_2] Frame 1Symbol 155 MovieClip
"body"Symbol 404 MovieClip [fence] Frame 1Symbol 403 MovieClip
"ex1"Symbol 404 MovieClip [fence] Frame 2Symbol 50 MovieClip
"body"Symbol 464 MovieClip [autoExplodePoint] Frame 1Symbol 460 MovieClip
"ex1"Symbol 464 MovieClip [autoExplodePoint] Frame 1Symbol 50 MovieClip
"spl"Symbol 464 MovieClip [autoExplodePoint] Frame 1Symbol 461 MovieClip
"body"Symbol 465 MovieClip [barrel] Frame 1Symbol 460 MovieClip
"spl"Symbol 465 MovieClip [barrel] Frame 1Symbol 461 MovieClip
"p1"Symbol 465 MovieClip [barrel] Frame 10Symbol 50 MovieClip
"p1"Symbol 473 MovieClip [mine] Frame 1Symbol 155 MovieClip
"p2"Symbol 473 MovieClip [mine] Frame 1Symbol 155 MovieClip
"body"Symbol 476 MovieClip [truck1_endGame] Frame 1Symbol 267 MovieClip
"head"Symbol 476 MovieClip [truck1_endGame] Frame 1Symbol 155 MovieClip
"ex1"Symbol 476 MovieClip [truck1_endGame] Frame 1Symbol 50 MovieClip
"body"Symbol 480 MovieClip [bonus_firerate] Frame 1Symbol 262 MovieClip
"head"Symbol 480 MovieClip [bonus_firerate] Frame 1Symbol 155 MovieClip
"ex1"Symbol 480 MovieClip [bonus_firerate] Frame 1Symbol 50 MovieClip
"body"Symbol 484 MovieClip [bonus_health_sm] Frame 1Symbol 262 MovieClip
"head"Symbol 484 MovieClip [bonus_health_sm] Frame 1Symbol 155 MovieClip
"ex1"Symbol 484 MovieClip [bonus_health_sm] Frame 1Symbol 50 MovieClip
"body"Symbol 488 MovieClip [bonus_health1] Frame 1Symbol 262 MovieClip
"head"Symbol 488 MovieClip [bonus_health1] Frame 1Symbol 155 MovieClip
"ex1"Symbol 488 MovieClip [bonus_health1] Frame 1Symbol 50 MovieClip
"body"Symbol 492 MovieClip [bonus_nitro] Frame 1Symbol 262 MovieClip
"head"Symbol 492 MovieClip [bonus_nitro] Frame 1Symbol 155 MovieClip
"ex1"Symbol 492 MovieClip [bonus_nitro] Frame 1Symbol 50 MovieClip
"body"Symbol 496 MovieClip [bonus_rockets] Frame 1Symbol 262 MovieClip
"head"Symbol 496 MovieClip [bonus_rockets] Frame 1Symbol 155 MovieClip
"ex1"Symbol 496 MovieClip [bonus_rockets] Frame 1Symbol 50 MovieClip
"body"Symbol 500 MovieClip [mclaren] Frame 1Symbol 257 MovieClip
"head"Symbol 500 MovieClip [mclaren] Frame 1Symbol 155 MovieClip
"ex1"Symbol 500 MovieClip [mclaren] Frame 1Symbol 50 MovieClip
"body"Symbol 510 MovieClip [mclaren1] Frame 1Symbol 257 MovieClip
"head"Symbol 510 MovieClip [mclaren1] Frame 1Symbol 155 MovieClip
"body"Symbol 511 MovieClip [mclaren2] Frame 1Symbol 257 MovieClip
"head"Symbol 511 MovieClip [mclaren2] Frame 1Symbol 155 MovieClip
"ex1"Symbol 511 MovieClip [mclaren2] Frame 1Symbol 50 MovieClip
"body"Symbol 512 MovieClip [hole] Frame 1Symbol 365 MovieClip
"body"Symbol 517 MovieClip [excavator] Frame 1Symbol 513 MovieClip
"head"Symbol 517 MovieClip [excavator] Frame 1Symbol 155 MovieClip
"head2"Symbol 517 MovieClip [excavator] Frame 1Symbol 155 MovieClip
"head3"Symbol 517 MovieClip [excavator] Frame 1Symbol 155 MovieClip
"head4"Symbol 517 MovieClip [excavator] Frame 1Symbol 155 MovieClip
"head5"Symbol 517 MovieClip [excavator] Frame 1Symbol 155 MovieClip
"head6"Symbol 517 MovieClip [excavator] Frame 1Symbol 155 MovieClip
"head7"Symbol 517 MovieClip [excavator] Frame 1Symbol 155 MovieClip
"ex1"Symbol 517 MovieClip [excavator] Frame 1Symbol 50 MovieClip
"ex2"Symbol 517 MovieClip [excavator] Frame 1Symbol 50 MovieClip
"shoot1"Symbol 521 MovieClip [gun_big2] Frame 1Symbol 155 MovieClip
"shoot2"Symbol 521 MovieClip [gun_big2] Frame 1Symbol 155 MovieClip
"body"Symbol 525 MovieClip [police] Frame 1Symbol 257 MovieClip
"head"Symbol 525 MovieClip [police] Frame 1Symbol 155 MovieClip
"head2"Symbol 525 MovieClip [police] Frame 1Symbol 155 MovieClip
"ex1"Symbol 525 MovieClip [police] Frame 1Symbol 50 MovieClip
"body"Symbol 529 MovieClip [human_base] Frame 1Symbol 526 MovieClip
"head"Symbol 529 MovieClip [human_base] Frame 1Symbol 109 MovieClip
"body"Symbol 533 MovieClip [truck3_1] Frame 1Symbol 267 MovieClip
"head"Symbol 533 MovieClip [truck3_1] Frame 1Symbol 155 MovieClip
"ex1"Symbol 533 MovieClip [truck3_1] Frame 1Symbol 50 MovieClip
"ex3"Symbol 533 MovieClip [truck3_1] Frame 1Symbol 50 MovieClip
"ex2"Symbol 533 MovieClip [truck3_1] Frame 1Symbol 50 MovieClip
"body"Symbol 537 MovieClip [truck2] Frame 1Symbol 267 MovieClip
"head"Symbol 537 MovieClip [truck2] Frame 1Symbol 155 MovieClip
"ex1"Symbol 537 MovieClip [truck2] Frame 1Symbol 50 MovieClip
"ex2"Symbol 537 MovieClip [truck2] Frame 1Symbol 50 MovieClip
"body"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 267 MovieClip
"head"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 155 MovieClip
"head2"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 155 MovieClip
"head3"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 155 MovieClip
"head4"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 155 MovieClip
"head5"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 155 MovieClip
"head6"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 155 MovieClip
"head7"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 155 MovieClip
"head8"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 155 MovieClip
"head9"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 155 MovieClip
"head10"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 155 MovieClip
"ex1"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 50 MovieClip
"ex2"Symbol 538 MovieClip [limuzin_1] Frame 1Symbol 50 MovieClip
"shoot1"Symbol 559 MovieClip [human_soldier] Frame 1Symbol 558 MovieClip
"shoot1"Symbol 581 MovieClip [gun_excavator] Frame 1Symbol 155 MovieClip
"codeStopper"Symbol 581 MovieClip [gun_excavator] Frame 1Symbol 50 MovieClip
"body"Symbol 585 MovieClip [graider] Frame 1Symbol 252 MovieClip
"head"Symbol 585 MovieClip [graider] Frame 1Symbol 155 MovieClip
"ex1"Symbol 585 MovieClip [graider] Frame 1Symbol 50 MovieClip
"ex2"Symbol 585 MovieClip [graider] Frame 1Symbol 50 MovieClip
"shoot1"Symbol 587 MovieClip Frame 1Symbol 558 MovieClip
"codeStopper"Symbol 587 MovieClip Frame 1Symbol 50 MovieClip
"body"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 513 MovieClip
"head"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 155 MovieClip
"head2"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 155 MovieClip
"head3"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 155 MovieClip
"head4"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 155 MovieClip
"head5"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 155 MovieClip
"head6"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 155 MovieClip
"head7"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 155 MovieClip
"head8"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 155 MovieClip
"head9"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 155 MovieClip
"head10"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 155 MovieClip
"ex1"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 50 MovieClip
"ex2"Symbol 589 MovieClip [excavator_1] Frame 1Symbol 50 MovieClip
"body"Symbol 591 MovieClip [truck3_2] Frame 1Symbol 267 MovieClip
"head"Symbol 591 MovieClip [truck3_2] Frame 1Symbol 155 MovieClip
"head2"Symbol 591 MovieClip [truck3_2] Frame 1Symbol 155 MovieClip
"head3"Symbol 591 MovieClip [truck3_2] Frame 1Symbol 155 MovieClip
"head4"Symbol 591 MovieClip [truck3_2] Frame 1Symbol 155 MovieClip
"ex1"Symbol 591 MovieClip [truck3_2] Frame 1Symbol 50 MovieClip
"ex2"Symbol 591 MovieClip [truck3_2] Frame 1Symbol 50 MovieClip
"shoot1"Symbol 595 MovieClip [lite_rockets_1] Frame 1Symbol 155 MovieClip
"shoot1"Symbol 598 MovieClip [lite_rockets] Frame 1Symbol 155 MovieClip
"p1"Symbol 600 MovieClip [rocket4] Frame 1Symbol 558 MovieClip
"p2"Symbol 600 MovieClip [rocket4] Frame 1Symbol 558 MovieClip
"shoot1"Symbol 607 MovieClip [gun_excavator_2] Frame 1Symbol 155 MovieClip
"codeStopper"Symbol 607 MovieClip [gun_excavator_2] Frame 1Symbol 50 MovieClip
"body"Symbol 615 MovieClip [boss_base4L] Frame 1Symbol 611 MovieClip
"head"Symbol 615 MovieClip [boss_base4L] Frame 1Symbol 323 MovieClip
"head2"Symbol 615 MovieClip [boss_base4L] Frame 1Symbol 323 MovieClip
"ex1"Symbol 615 MovieClip [boss_base4L] Frame 1Symbol 322 MovieClip
"ex2"Symbol 615 MovieClip [boss_base4L] Frame 1Symbol 322 MovieClip
"body"Symbol 621 MovieClip [boss_base4R] Frame 1Symbol 617 MovieClip
"head"Symbol 621 MovieClip [boss_base4R] Frame 1Symbol 323 MovieClip
"head2"Symbol 621 MovieClip [boss_base4R] Frame 1Symbol 323 MovieClip
"ex1"Symbol 621 MovieClip [boss_base4R] Frame 1Symbol 322 MovieClip
"ex2"Symbol 621 MovieClip [boss_base4R] Frame 1Symbol 322 MovieClip
"body"Symbol 627 MovieClip [boss_base3L] Frame 1Symbol 623 MovieClip
"head"Symbol 627 MovieClip [boss_base3L] Frame 1Symbol 323 MovieClip
"ex1"Symbol 627 MovieClip [boss_base3L] Frame 1Symbol 322 MovieClip
"body"Symbol 633 MovieClip [boss_base3R] Frame 1Symbol 629 MovieClip
"head"Symbol 633 MovieClip [boss_base3R] Frame 1Symbol 323 MovieClip
"ex1"Symbol 633 MovieClip [boss_base3R] Frame 1Symbol 322 MovieClip
"body"Symbol 639 MovieClip [boss_base2R] Frame 1Symbol 635 MovieClip
"head"Symbol 639 MovieClip [boss_base2R] Frame 1Symbol 323 MovieClip
"ex1"Symbol 639 MovieClip [boss_base2R] Frame 1Symbol 322 MovieClip
"ex2"Symbol 639 MovieClip [boss_base2R] Frame 1Symbol 322 MovieClip
"body"Symbol 645 MovieClip [boss_base2L] Frame 1Symbol 641 MovieClip
"head"Symbol 645 MovieClip [boss_base2L] Frame 1Symbol 323 MovieClip
"ex1"Symbol 645 MovieClip [boss_base2L] Frame 1Symbol 322 MovieClip
"ex2"Symbol 645 MovieClip [boss_base2L] Frame 1Symbol 322 MovieClip
"body"Symbol 650 MovieClip [boss_base2] Frame 1Symbol 647 MovieClip
"head"Symbol 650 MovieClip [boss_base2] Frame 1Symbol 323 MovieClip
"ex1"Symbol 650 MovieClip [boss_base2] Frame 1Symbol 322 MovieClip
"ex2"Symbol 650 MovieClip [boss_base2] Frame 1Symbol 322 MovieClip
"ex2"Symbol 650 MovieClip [boss_base2] Frame 1Symbol 322 MovieClip
"shoot1"Symbol 655 MovieClip [gun_excavator_3] Frame 1Symbol 155 MovieClip
"codeStopper"Symbol 655 MovieClip [gun_excavator_3] Frame 1Symbol 50 MovieClip
"shoot2"Symbol 659 MovieClip [rocket_gun1] Frame 1Symbol 558 MovieClip
"shoot1"Symbol 659 MovieClip [rocket_gun1] Frame 1Symbol 558 MovieClip
"shoot1"Symbol 663 MovieClip [boss_rocket] Frame 1Symbol 558 MovieClip
"shoot2"Symbol 663 MovieClip [boss_rocket] Frame 1Symbol 558 MovieClip
"shoot3"Symbol 663 MovieClip [boss_rocket] Frame 1Symbol 558 MovieClip
"shoot1"Symbol 667 MovieClip [boss_gun] Frame 1Symbol 558 MovieClip
"p1"Symbol 671 MovieClip [bullet_boss] Frame 1Symbol 155 MovieClip
"p2"Symbol 671 MovieClip [bullet_boss] Frame 1Symbol 155 MovieClip
"p1"Symbol 672 MovieClip [emptyShoot] Frame 1Symbol 155 MovieClip
"p2"Symbol 672 MovieClip [emptyShoot] Frame 1Symbol 155 MovieClip
"intro1"Symbol 748 MovieClip Frame 1Symbol 744 EditableText
"levelNum"Symbol 748 MovieClip Frame 1Symbol 747 EditableText
"bg1"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 749 MovieClip
"bg2"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 749 MovieClip
"tiles"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"env"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"envTop"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"splashez"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"bnz"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"enemyMC"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"player"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 110 MovieClip [player]
"enemyMC2"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"shots"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"envTop2"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"shadows"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"fx"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"bnzFX"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"topEnemyMC"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"topEnemyMC2"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"shotsTop"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"fxTop"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip
"lineGrid"Symbol 973 MovieClip [#BGfull] Frame 1Symbol 972 MovieClip
"tf"Symbol 980 MovieClip Frame 1Symbol 979 EditableText
"bar"Symbol 989 MovieClip Frame 1Symbol 988 MovieClip
"bar"Symbol 997 MovieClip Frame 1Symbol 993 MovieClip
"topEnemyMC"Symbol 1006 MovieClip Frame 1Symbol 109 MovieClip
"tf"Symbol 1006 MovieClip Frame 2Symbol 1002 EditableText
"progress"Symbol 1007 MovieClip Frame 1Symbol 989 MovieClip
"health"Symbol 1007 MovieClip Frame 1Symbol 997 MovieClip
"score"Symbol 1007 MovieClip Frame 1Symbol 1000 EditableText
"tf_rocket"Symbol 1007 MovieClip Frame 1Symbol 1001 EditableText
"rockets"Symbol 1007 MovieClip Frame 1Symbol 1006 MovieClip
"bar"Symbol 1009 MovieClip Frame 1Symbol 1008 MovieClip
"bar"Symbol 1015 MovieClip Frame 1Symbol 1013 MovieClip
"title"Symbol 1020 MovieClip Frame 1Symbol 1018 EditableText
"tf"Symbol 1020 MovieClip Frame 1Symbol 1019 EditableText
"title"Symbol 1032 MovieClip Frame 1Symbol 1031 EditableText
"title_mc"Symbol 1041 MovieClip Frame 1Symbol 1032 MovieClip
"tf1_"Symbol 1041 MovieClip Frame 1Symbol 1033 EditableText
"tf1"Symbol 1041 MovieClip Frame 1Symbol 1034 EditableText
"tf2_"Symbol 1041 MovieClip Frame 1Symbol 1035 EditableText
"tf2"Symbol 1041 MovieClip Frame 1Symbol 1036 EditableText
"tf4_"Symbol 1041 MovieClip Frame 1Symbol 1037 EditableText
"tf4"Symbol 1041 MovieClip Frame 1Symbol 1038 EditableText
"tf5_"Symbol 1041 MovieClip Frame 1Symbol 1039 EditableText
"tf5"Symbol 1041 MovieClip Frame 1Symbol 1040 EditableText
"logo"Symbol 1060 MovieClip Frame 1Symbol 1059 MovieClip
"tab_mc"Symbol 1086 MovieClip Frame 1Symbol 1084 MovieClip
"txt"Symbol 1086 MovieClip Frame 1Symbol 1085 EditableText
"HSname"Symbol 1172 MovieClip Frame 1Symbol 1088 EditableText
"HSgun"Symbol 1172 MovieClip Frame 1Symbol 1089 EditableText
"HSscore"Symbol 1172 MovieClip Frame 1Symbol 1091 EditableText
"HSpos"Symbol 1172 MovieClip Frame 1Symbol 1092 EditableText
"HSflag_mc"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"code_mc"Symbol 1175 MovieClip Frame 1Symbol 1062 MovieClip
"skip_mc"Symbol 1175 MovieClip Frame 21Symbol 1069 MovieClip
"submit_mc"Symbol 1175 MovieClip Frame 21Symbol 1071 MovieClip
"usrname_txt"Symbol 1175 MovieClip Frame 21Symbol 1073 EditableText
"usremail_txt"Symbol 1175 MovieClip Frame 21Symbol 1076 EditableText
"emailalert_txt"Symbol 1175 MovieClip Frame 21Symbol 1078 EditableText
"mailing_mc"Symbol 1175 MovieClip Frame 21Symbol 1081 MovieClip
"HSweek"Symbol 1175 MovieClip Frame 34Symbol 1086 MovieClip
"HSall"Symbol 1175 MovieClip Frame 34Symbol 1086 MovieClip
"HSline1"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"HSline2"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"HSline3"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"HSline4"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"HSline5"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"HSline6"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"HSline7"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"HSline8"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"HSline9"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"HSline10"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"HSlineX"Symbol 1175 MovieClip Frame 34Symbol 1172 MovieClip
"ok_mc"Symbol 1175 MovieClip Frame 34Symbol 1174 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1176 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 1177 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 1178 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 1179 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 1180 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 1Symbol 1181 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 1182 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 1183 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 1184 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 1185 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 1186 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 1187 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 1Symbol 1188 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 1189 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 5Symbol 46 as "road5"
ExportAssets (56)Timeline Frame 5Symbol 55 as "player_base"
ExportAssets (56)Timeline Frame 5Symbol 108 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 110 as "player"
ExportAssets (56)Timeline Frame 5Symbol 111 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 112 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 113 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 115 as "circle_way"
ExportAssets (56)Timeline Frame 5Symbol 117 as "line_way"
ExportAssets (56)Timeline Frame 5Symbol 124 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 129 as "bonus_double"
ExportAssets (56)Timeline Frame 5Symbol 140 as "userSplash"
ExportAssets (56)Timeline Frame 5Symbol 142 as "tang_way"
ExportAssets (56)Timeline Frame 5Symbol 156 as "playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 159 as "empty_base"
ExportAssets (56)Timeline Frame 5Symbol 161 as "shoot"
ExportAssets (56)Timeline Frame 5Symbol 162 as "gun_1"
ExportAssets (56)Timeline Frame 5Symbol 163 as "gun_2"
ExportAssets (56)Timeline Frame 5Symbol 164 as "gun_3"
ExportAssets (56)Timeline Frame 5Symbol 166 as "playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 167 as "s_rocket"
ExportAssets (56)Timeline Frame 5Symbol 168 as "s_rocket2"
ExportAssets (56)Timeline Frame 5Symbol 169 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 170 as "upgrade"
ExportAssets (56)Timeline Frame 5Symbol 171 as "health"
ExportAssets (56)Timeline Frame 5Symbol 172 as "s_playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 173 as "s_shoot"
ExportAssets (56)Timeline Frame 5Symbol 174 as "eexplode2"
ExportAssets (56)Timeline Frame 5Symbol 175 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 176 as "type"
ExportAssets (56)Timeline Frame 5Symbol 177 as "hum1"
ExportAssets (56)Timeline Frame 5Symbol 178 as "hum2"
ExportAssets (56)Timeline Frame 5Symbol 179 as "bgsound"
ExportAssets (56)Timeline Frame 5Symbol 180 as "playerDead"
ExportAssets (56)Timeline Frame 5Symbol 181 as "levelComplete"
ExportAssets (56)Timeline Frame 5Symbol 189 as "torpedoe"
ExportAssets (56)Timeline Frame 5Symbol 193 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 203 as "boul"
ExportAssets (56)Timeline Frame 5Symbol 204 as "player_gun_3"
ExportAssets (56)Timeline Frame 5Symbol 205 as "player_gun_1"
ExportAssets (56)Timeline Frame 5Symbol 212 as "rocket2"
ExportAssets (56)Timeline Frame 5Symbol 216 as "bonus_anim_double"
ExportAssets (56)Timeline Frame 5Symbol 219 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 222 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 225 as "bonus_anim_2x"
ExportAssets (56)Timeline Frame 5Symbol 228 as "bonus_anim_3x"
ExportAssets (56)Timeline Frame 5Symbol 231 as "bonus_anim_4x"
ExportAssets (56)Timeline Frame 5Symbol 234 as "bonus_anim_5x"
ExportAssets (56)Timeline Frame 5Symbol 237 as "bonus_anim_6x"
ExportAssets (56)Timeline Frame 5Symbol 240 as "bonus_anim_7x"
ExportAssets (56)Timeline Frame 5Symbol 243 as "bonus_anim_8x"
ExportAssets (56)Timeline Frame 5Symbol 245 as "followLine_way"
ExportAssets (56)Timeline Frame 5Symbol 247 as "lineObocina_way"
ExportAssets (56)Timeline Frame 5Symbol 249 as "Mline_way"
ExportAssets (56)Timeline Frame 5Symbol 251 as "povorot_way"
ExportAssets (56)Timeline Frame 5Symbol 256 as "bulldozer"
ExportAssets (56)Timeline Frame 5Symbol 261 as "hummer"
ExportAssets (56)Timeline Frame 5Symbol 266 as "jeep"
ExportAssets (56)Timeline Frame 5Symbol 271 as "truck1"
ExportAssets (56)Timeline Frame 5Symbol 286 as "mc_fura_class"
ExportAssets (56)Timeline Frame 5Symbol 288 as "truck3"
ExportAssets (56)Timeline Frame 5Symbol 292 as "truck4"
ExportAssets (56)Timeline Frame 5Symbol 296 as "gungster"
ExportAssets (56)Timeline Frame 5Symbol 299 as "rocket"
ExportAssets (56)Timeline Frame 5Symbol 303 as "gun_rocket"
ExportAssets (56)Timeline Frame 5Symbol 307 as "gun_med"
ExportAssets (56)Timeline Frame 5Symbol 311 as "road4"
ExportAssets (56)Timeline Frame 5Symbol 315 as "road3"
ExportAssets (56)Timeline Frame 5Symbol 324 as "boss_base1"
ExportAssets (56)Timeline Frame 5Symbol 328 as "trafic1"
ExportAssets (56)Timeline Frame 5Symbol 332 as "road6"
ExportAssets (56)Timeline Frame 5Symbol 337 as "road1"
ExportAssets (56)Timeline Frame 5Symbol 342 as "road2"
ExportAssets (56)Timeline Frame 5Symbol 346 as "sign1"
ExportAssets (56)Timeline Frame 5Symbol 350 as "sign1a"
ExportAssets (56)Timeline Frame 5Symbol 354 as "sign2_left"
ExportAssets (56)Timeline Frame 5Symbol 355 as "sign2_right"
ExportAssets (56)Timeline Frame 5Symbol 359 as "sign2a_left"
ExportAssets (56)Timeline Frame 5Symbol 360 as "sign2a_right"
ExportAssets (56)Timeline Frame 5Symbol 366 as "explo"
ExportAssets (56)Timeline Frame 5Symbol 370 as "road3_bridge"
ExportAssets (56)Timeline Frame 5Symbol 374 as "limuzin"
ExportAssets (56)Timeline Frame 5Symbol 378 as "bmw"
ExportAssets (56)Timeline Frame 5Symbol 382 as "enzo"
ExportAssets (56)Timeline Frame 5Symbol 386 as "db9"
ExportAssets (56)Timeline Frame 5Symbol 390 as "viper"
ExportAssets (56)Timeline Frame 5Symbol 394 as "car_orange"
ExportAssets (56)Timeline Frame 5Symbol 398 as "car_green"
ExportAssets (56)Timeline Frame 5Symbol 399 as "player_gun_2"
ExportAssets (56)Timeline Frame 5Symbol 404 as "fence"
ExportAssets (56)Timeline Frame 5Symbol 422 as "human_white"
ExportAssets (56)Timeline Frame 5Symbol 440 as "human_blue"
ExportAssets (56)Timeline Frame 5Symbol 458 as "human_red"
ExportAssets (56)Timeline Frame 5Symbol 464 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 5Symbol 465 as "barrel"
ExportAssets (56)Timeline Frame 5Symbol 469 as "bonus_weaponAdder"
ExportAssets (56)Timeline Frame 5Symbol 472 as "bonus_anim_adder"
ExportAssets (56)Timeline Frame 5Symbol 473 as "mine"
ExportAssets (56)Timeline Frame 5Symbol 476 as "truck1_endGame"
ExportAssets (56)Timeline Frame 5Symbol 480 as "bonus_firerate"
ExportAssets (56)Timeline Frame 5Symbol 484 as "bonus_health_sm"
ExportAssets (56)Timeline Frame 5Symbol 488 as "bonus_health1"
ExportAssets (56)Timeline Frame 5Symbol 492 as "bonus_nitro"
ExportAssets (56)Timeline Frame 5Symbol 496 as "bonus_rockets"
ExportAssets (56)Timeline Frame 5Symbol 500 as "mclaren"
ExportAssets (56)Timeline Frame 5Symbol 504 as "bonus_rocket1"
ExportAssets (56)Timeline Frame 5Symbol 509 as "bonus_anim_rocket1"
ExportAssets (56)Timeline Frame 5Symbol 510 as "mclaren1"
ExportAssets (56)Timeline Frame 5Symbol 511 as "mclaren2"
ExportAssets (56)Timeline Frame 5Symbol 512 as "hole"
ExportAssets (56)Timeline Frame 5Symbol 517 as "excavator"
ExportAssets (56)Timeline Frame 5Symbol 521 as "gun_big2"
ExportAssets (56)Timeline Frame 5Symbol 525 as "police"
ExportAssets (56)Timeline Frame 5Symbol 529 as "human_base"
ExportAssets (56)Timeline Frame 5Symbol 530 as "friend"
ExportAssets (56)Timeline Frame 5Symbol 533 as "truck3_1"
ExportAssets (56)Timeline Frame 5Symbol 537 as "truck2"
ExportAssets (56)Timeline Frame 5Symbol 538 as "limuzin_1"
ExportAssets (56)Timeline Frame 5Symbol 559 as "human_soldier"
ExportAssets (56)Timeline Frame 5Symbol 581 as "gun_excavator"
ExportAssets (56)Timeline Frame 5Symbol 585 as "graider"
ExportAssets (56)Timeline Frame 5Symbol 588 as "gun_excavator_1"
ExportAssets (56)Timeline Frame 5Symbol 589 as "excavator_1"
ExportAssets (56)Timeline Frame 5Symbol 591 as "truck3_2"
ExportAssets (56)Timeline Frame 5Symbol 595 as "lite_rockets_1"
ExportAssets (56)Timeline Frame 5Symbol 598 as "lite_rockets"
ExportAssets (56)Timeline Frame 5Symbol 600 as "rocket4"
ExportAssets (56)Timeline Frame 5Symbol 607 as "gun_excavator_2"
ExportAssets (56)Timeline Frame 5Symbol 609 as "road5_bridge"
ExportAssets (56)Timeline Frame 5Symbol 615 as "boss_base4L"
ExportAssets (56)Timeline Frame 5Symbol 621 as "boss_base4R"
ExportAssets (56)Timeline Frame 5Symbol 627 as "boss_base3L"
ExportAssets (56)Timeline Frame 5Symbol 633 as "boss_base3R"
ExportAssets (56)Timeline Frame 5Symbol 639 as "boss_base2R"
ExportAssets (56)Timeline Frame 5Symbol 645 as "boss_base2L"
ExportAssets (56)Timeline Frame 5Symbol 650 as "boss_base2"
ExportAssets (56)Timeline Frame 5Symbol 655 as "gun_excavator_3"
ExportAssets (56)Timeline Frame 5Symbol 659 as "rocket_gun1"
ExportAssets (56)Timeline Frame 5Symbol 663 as "boss_rocket"
ExportAssets (56)Timeline Frame 5Symbol 667 as "boss_gun"
ExportAssets (56)Timeline Frame 5Symbol 671 as "bullet_boss"
ExportAssets (56)Timeline Frame 5Symbol 672 as "emptyShoot"
ExportAssets (56)Timeline Frame 7Symbol 703 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 973 as "#BGfull"
Tag 0x0FF (255)Timeline Frame 11 bytes " "
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 6
Tag 0x0FD (253)Timeline Frame 6
Tag 0x0FD (253)Timeline Frame 6
Tag 0x0FD (253)Timeline Frame 6
Tag 0x0FD (253)Timeline Frame 6
Tag 0x0FD (253)Timeline Frame 6
Tag 0x0FD (253)Timeline Frame 6
Tag 0x0FD (253)Timeline Frame 7
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Timeline Frame 9
Tag 0x0FD (253)Timeline Frame 9
Tag 0x0FD (253)Timeline Frame 9
Tag 0x0FD (253)Timeline Frame 10
Tag 0x0FD (253)Timeline Frame 10
Tag 0x0FD (253)Timeline Frame 11
Tag 0x0FD (253)Timeline Frame 11
Tag 0x0FD (253)Timeline Frame 11
Tag 0x0FD (253)Timeline Frame 11
Tag 0x0FD (253)Timeline Frame 11
Tag 0x0FD (253)Timeline Frame 11
Tag 0x0FD (253)Timeline Frame 11
Tag 0x0FD (253)Symbol 10 MovieClip Frame 1
Tag 0x0FD (253)Symbol 10 MovieClip Frame 52
Tag 0x0FD (253)Symbol 24 MovieClip Frame 1
Tag 0x0FD (253)Symbol 27 MovieClip Frame 1
Tag 0x0FD (253)Symbol 27 MovieClip Frame 2
Tag 0x0FD (253)Symbol 27 MovieClip Frame 8
Tag 0x0FD (253)Symbol 37 MovieClip Frame 573
Tag 0x0FD (253)Symbol 38 MovieClip Frame 1
Tag 0x0FD (253)Symbol 38 MovieClip Frame 2
Tag 0x0FD (253)Symbol 38 MovieClip Frame 11
Tag 0x0FD (253)Symbol 38 MovieClip Frame 11
Tag 0x0FD (253)Symbol 38 MovieClip Frame 18
Tag 0x0FD (253)Symbol 38 MovieClip Frame 18
Tag 0x0FD (253)Symbol 38 MovieClip Frame 24
Tag 0x0FD (253)Symbol 50 MovieClip Frame 1
Tag 0x0FD (253)Symbol 55 MovieClip [player_base] Frame 1
Tag 0x0FD (253)Symbol 55 MovieClip [player_base] Frame 1
Tag 0x0FD (253)Symbol 55 MovieClip [player_base] Frame 2
Tag 0x0FD (253)Symbol 108 MovieClip [explode] Frame 2
Tag 0x0FD (253)Symbol 108 MovieClip [explode] Frame 25
Tag 0x0FD (253)Symbol 118 MovieClip Frame 1
Tag 0x0FD (253)Symbol 139 MovieClip Frame 10
Tag 0x0FD (253)Symbol 140 MovieClip [userSplash] Frame 1
Tag 0x0FD (253)Symbol 140 MovieClip [userSplash] Frame 16
Tag 0x0FD (253)Symbol 155 MovieClip Frame 1
Tag 0x0FD (253)Symbol 155 MovieClip Frame 5
Tag 0x0FD (253)Symbol 155 MovieClip Frame 15
Tag 0x0FD (253)Symbol 155 MovieClip Frame 19
Tag 0x0FD (253)Symbol 189 MovieClip [torpedoe] Frame 1
Tag 0x0FD (253)Symbol 189 MovieClip [torpedoe] Frame 2
Tag 0x0FD (253)Symbol 203 MovieClip [boul] Frame 15
Tag 0x0FD (253)Symbol 212 MovieClip [rocket2] Frame 1
Tag 0x0FD (253)Symbol 216 MovieClip [bonus_anim_double] Frame 36
Tag 0x0FD (253)Symbol 219 MovieClip [bonus_anim_fullHealth] Frame 36
Tag 0x0FD (253)Symbol 222 MovieClip [bonus_anim_miniHealth] Frame 36
Tag 0x0FD (253)Symbol 225 MovieClip [bonus_anim_2x] Frame 36
Tag 0x0FD (253)Symbol 228 MovieClip [bonus_anim_3x] Frame 36
Tag 0x0FD (253)Symbol 231 MovieClip [bonus_anim_4x] Frame 36
Tag 0x0FD (253)Symbol 234 MovieClip [bonus_anim_5x] Frame 36
Tag 0x0FD (253)Symbol 237 MovieClip [bonus_anim_6x] Frame 36
Tag 0x0FD (253)Symbol 240 MovieClip [bonus_anim_7x] Frame 36
Tag 0x0FD (253)Symbol 243 MovieClip [bonus_anim_8x] Frame 36
Tag 0x0FD (253)Symbol 256 MovieClip [bulldozer] Frame 1
Tag 0x0FD (253)Symbol 286 MovieClip [mc_fura_class] Frame 1
Tag 0x0FD (253)Symbol 288 MovieClip [truck3] Frame 1
Tag 0x0FD (253)Symbol 288 MovieClip [truck3] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [truck4] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [truck4] Frame 1
Tag 0x0FD (253)Symbol 322 MovieClip Frame 1
Tag 0x0FD (253)Symbol 324 MovieClip [boss_base1] Frame 1
Tag 0x0FD (253)Symbol 324 MovieClip [boss_base1] Frame 1
Tag 0x0FD (253)Symbol 324 MovieClip [boss_base1] Frame 1
Tag 0x0FD (253)Symbol 324 MovieClip [boss_base1] Frame 1
Tag 0x0FD (253)Symbol 324 MovieClip [boss_base1] Frame 1
Tag 0x0FD (253)Symbol 324 MovieClip [boss_base1] Frame 1
Tag 0x0FD (253)Symbol 324 MovieClip [boss_base1] Frame 1
Tag 0x0FD (253)Symbol 374 MovieClip [limuzin] Frame 1
Tag 0x0FD (253)Symbol 374 MovieClip [limuzin] Frame 1
Tag 0x0FD (253)Symbol 374 MovieClip [limuzin] Frame 2
Tag 0x0FD (253)Symbol 404 MovieClip [fence] Frame 1
Tag 0x0FD (253)Symbol 404 MovieClip [fence] Frame 2
Tag 0x0FD (253)Symbol 464 MovieClip [autoExplodePoint] Frame 2
Tag 0x0FD (253)Symbol 464 MovieClip [autoExplodePoint] Frame 17
Tag 0x0FD (253)Symbol 465 MovieClip [barrel] Frame 9
Tag 0x0FD (253)Symbol 465 MovieClip [barrel] Frame 21
Tag 0x0FD (253)Symbol 472 MovieClip [bonus_anim_adder] Frame 36
Tag 0x0FD (253)Symbol 473 MovieClip [mine] Frame 8
Tag 0x0FD (253)Symbol 476 MovieClip [truck1_endGame] Frame 1
Tag 0x0FD (253)Symbol 476 MovieClip [truck1_endGame] Frame 2
Tag 0x0FD (253)Symbol 509 MovieClip [bonus_anim_rocket1] Frame 36
Tag 0x0FD (253)Symbol 517 MovieClip [excavator] Frame 1
Tag 0x0FD (253)Symbol 529 MovieClip [human_base] Frame 1
Tag 0x0FD (253)Symbol 529 MovieClip [human_base] Frame 2
Tag 0x0FD (253)Symbol 530 MovieClip [friend] Frame 1
Tag 0x0FD (253)Symbol 530 MovieClip [friend] Frame 2
Tag 0x0FD (253)Symbol 531 MovieClip Frame 1
Tag 0x0FD (253)Symbol 533 MovieClip [truck3_1] Frame 1
Tag 0x0FD (253)Symbol 533 MovieClip [truck3_1] Frame 1
Tag 0x0FD (253)Symbol 537 MovieClip [truck2] Frame 1
Tag 0x0FD (253)Symbol 538 MovieClip [limuzin_1] Frame 1
Tag 0x0FD (253)Symbol 558 MovieClip Frame 1
Tag 0x0FD (253)Symbol 558 MovieClip Frame 5
Tag 0x0FD (253)Symbol 558 MovieClip Frame 15
Tag 0x0FD (253)Symbol 558 MovieClip Frame 19
Tag 0x0FD (253)Symbol 581 MovieClip [gun_excavator] Frame 1
Tag 0x0FD (253)Symbol 585 MovieClip [graider] Frame 1
Tag 0x0FD (253)Symbol 587 MovieClip Frame 1
Tag 0x0FD (253)Symbol 587 MovieClip Frame 10
Tag 0x0FD (253)Symbol 589 MovieClip [excavator_1] Frame 1
Tag 0x0FD (253)Symbol 591 MovieClip [truck3_2] Frame 1
Tag 0x0FD (253)Symbol 607 MovieClip [gun_excavator_2] Frame 1
Tag 0x0FD (253)Symbol 615 MovieClip [boss_base4L] Frame 1
Tag 0x0FD (253)Symbol 621 MovieClip [boss_base4R] Frame 1
Tag 0x0FD (253)Symbol 639 MovieClip [boss_base2R] Frame 1
Tag 0x0FD (253)Symbol 645 MovieClip [boss_base2L] Frame 1
Tag 0x0FD (253)Symbol 650 MovieClip [boss_base2] Frame 1
Tag 0x0FD (253)Symbol 650 MovieClip [boss_base2] Frame 1
Tag 0x0FD (253)Symbol 655 MovieClip [gun_excavator_3] Frame 1
Tag 0x0FD (253)Symbol 724 MovieClip Frame 1
Tag 0x0FD (253)Symbol 724 MovieClip Frame 2
Tag 0x0FD (253)Symbol 725 MovieClip Frame 1
Tag 0x0FD (253)Symbol 725 MovieClip Frame 3
Tag 0x0FD (253)Symbol 725 MovieClip Frame 7
Tag 0x0FD (253)Symbol 725 MovieClip Frame 12
Tag 0x0FD (253)Symbol 748 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1006 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1006 MovieClip Frame 2
Tag 0x0FD (253)Symbol 1006 MovieClip Frame 3
Tag 0x0FD (253)Symbol 1020 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1032 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1041 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1060 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1062 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1069 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1071 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1081 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1081 MovieClip Frame 2
Tag 0x0FD (253)Symbol 1084 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1086 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1171 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1172 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1174 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1175 MovieClip Frame 1
Tag 0x0FD (253)Symbol 1175 MovieClip Frame 13
Tag 0x0FD (253)Symbol 1175 MovieClip Frame 22
Tag 0x0FD (253)Symbol 1175 MovieClip Frame 27
Tag 0x0FD (253)Symbol 1175 MovieClip Frame 34

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"game"Frame 10
"level"Frame 11
"kapat"Symbol 37 MovieClip Frame 573
"kod burda"Symbol 38 MovieClip Frame 2
"logoAni"Symbol 38 MovieClip Frame 11
"loader"Symbol 38 MovieClip Frame 18
"copyright"Symbol 38 MovieClip Frame 24
"die"Symbol 55 MovieClip [player_base] Frame 2
"destroy"Symbol 140 MovieClip [userSplash] Frame 2
"shoot"Symbol 155 MovieClip Frame 2
"playerShoot"Symbol 155 MovieClip Frame 2
"rocket"Symbol 155 MovieClip Frame 6
"playerShoot2"Symbol 155 MovieClip Frame 16
"die"Symbol 374 MovieClip [limuzin] Frame 2
"destroy"Symbol 404 MovieClip [fence] Frame 2
"destroy"Symbol 464 MovieClip [autoExplodePoint] Frame 3
"destroy"Symbol 465 MovieClip [barrel] Frame 10
"die"Symbol 476 MovieClip [truck1_endGame] Frame 2
"die"Symbol 529 MovieClip [human_base] Frame 2
"die"Symbol 530 MovieClip [friend] Frame 2
"shoot"Symbol 558 MovieClip Frame 2
"playerShoot"Symbol 558 MovieClip Frame 2
"rocket"Symbol 558 MovieClip Frame 6
"playerShoot2"Symbol 558 MovieClip Frame 16
"start"Symbol 725 MovieClip Frame 5
"stop"Symbol 725 MovieClip Frame 10
"_up"Symbol 1069 MovieClip Frame 3
"_over"Symbol 1069 MovieClip Frame 5
"_down"Symbol 1069 MovieClip Frame 7
"_up"Symbol 1071 MovieClip Frame 3
"_over"Symbol 1071 MovieClip Frame 5
"_down"Symbol 1071 MovieClip Frame 7
"off"Symbol 1081 MovieClip Frame 2
"on"Symbol 1081 MovieClip Frame 3
"deselect"Symbol 1084 MovieClip Frame 3
"select"Symbol 1084 MovieClip Frame 5
"_up"Symbol 1086 MovieClip Frame 3
"_over"Symbol 1086 MovieClip Frame 5
"_down"Symbol 1086 MovieClip Frame 7
"AD"Symbol 1171 MovieClip Frame 1
"AE"Symbol 1171 MovieClip Frame 2
"AF"Symbol 1171 MovieClip Frame 3
"AG"Symbol 1171 MovieClip Frame 4
"AL"Symbol 1171 MovieClip Frame 5
"AM"Symbol 1171 MovieClip Frame 6
"AN"Symbol 1171 MovieClip Frame 7
"AO"Symbol 1171 MovieClip Frame 8
"AP"Symbol 1171 MovieClip Frame 9
"AR"Symbol 1171 MovieClip Frame 10
"AT"Symbol 1171 MovieClip Frame 11
"AU"Symbol 1171 MovieClip Frame 12
"AW"Symbol 1171 MovieClip Frame 13
"AZ"Symbol 1171 MovieClip Frame 14
"BA"Symbol 1171 MovieClip Frame 15
"BB"Symbol 1171 MovieClip Frame 16
"BD"Symbol 1171 MovieClip Frame 17
"BE"Symbol 1171 MovieClip Frame 18
"BF"Symbol 1171 MovieClip Frame 19
"BG"Symbol 1171 MovieClip Frame 20
"BH"Symbol 1171 MovieClip Frame 21
"BI"Symbol 1171 MovieClip Frame 22
"BJ"Symbol 1171 MovieClip Frame 23
"BM"Symbol 1171 MovieClip Frame 24
"BN"Symbol 1171 MovieClip Frame 25
"BO"Symbol 1171 MovieClip Frame 26
"BR"Symbol 1171 MovieClip Frame 27
"BS"Symbol 1171 MovieClip Frame 28
"BT"Symbol 1171 MovieClip Frame 29
"BW"Symbol 1171 MovieClip Frame 30
"BY"Symbol 1171 MovieClip Frame 31
"BZ"Symbol 1171 MovieClip Frame 32
"CA"Symbol 1171 MovieClip Frame 33
"CD"Symbol 1171 MovieClip Frame 34
"CF"Symbol 1171 MovieClip Frame 35
"CG"Symbol 1171 MovieClip Frame 36
"CH"Symbol 1171 MovieClip Frame 37
"CI"Symbol 1171 MovieClip Frame 38
"CK"Symbol 1171 MovieClip Frame 39
"CL"Symbol 1171 MovieClip Frame 40
"CM"Symbol 1171 MovieClip Frame 41
"CN"Symbol 1171 MovieClip Frame 42
"CO"Symbol 1171 MovieClip Frame 43
"CR"Symbol 1171 MovieClip Frame 44
"CU"Symbol 1171 MovieClip Frame 45
"CV"Symbol 1171 MovieClip Frame 46
"CY"Symbol 1171 MovieClip Frame 47
"CZ"Symbol 1171 MovieClip Frame 48
"DE"Symbol 1171 MovieClip Frame 49
"DJ"Symbol 1171 MovieClip Frame 50
"DK"Symbol 1171 MovieClip Frame 51
"DM"Symbol 1171 MovieClip Frame 52
"DO"Symbol 1171 MovieClip Frame 53
"DZ"Symbol 1171 MovieClip Frame 54
"EC"Symbol 1171 MovieClip Frame 55
"EE"Symbol 1171 MovieClip Frame 56
"EG"Symbol 1171 MovieClip Frame 57
"ER"Symbol 1171 MovieClip Frame 58
"ES"Symbol 1171 MovieClip Frame 59
"ET"Symbol 1171 MovieClip Frame 60
"EU"Symbol 1171 MovieClip Frame 61
"FI"Symbol 1171 MovieClip Frame 62
"FJ"Symbol 1171 MovieClip Frame 63
"FK"Symbol 1171 MovieClip Frame 64
"FM"Symbol 1171 MovieClip Frame 65
"FO"Symbol 1171 MovieClip Frame 66
"FR"Symbol 1171 MovieClip Frame 67
"GA"Symbol 1171 MovieClip Frame 68
"GB"Symbol 1171 MovieClip Frame 69
"GD"Symbol 1171 MovieClip Frame 70
"GE"Symbol 1171 MovieClip Frame 71
"GH"Symbol 1171 MovieClip Frame 72
"GI"Symbol 1171 MovieClip Frame 73
"GL"Symbol 1171 MovieClip Frame 74
"GM"Symbol 1171 MovieClip Frame 75
"GN"Symbol 1171 MovieClip Frame 76
"GP"Symbol 1171 MovieClip Frame 77
"GQ"Symbol 1171 MovieClip Frame 78
"GR"Symbol 1171 MovieClip Frame 79
"GT"Symbol 1171 MovieClip Frame 80
"GU"Symbol 1171 MovieClip Frame 81
"GW"Symbol 1171 MovieClip Frame 82
"GY"Symbol 1171 MovieClip Frame 83
"HK"Symbol 1171 MovieClip Frame 84
"HN"Symbol 1171 MovieClip Frame 85
"HR"Symbol 1171 MovieClip Frame 86
"HT"Symbol 1171 MovieClip Frame 87
"HU"Symbol 1171 MovieClip Frame 88
"ID"Symbol 1171 MovieClip Frame 89
"IE"Symbol 1171 MovieClip Frame 90
"IL"Symbol 1171 MovieClip Frame 91
"IN"Symbol 1171 MovieClip Frame 92
"IQ"Symbol 1171 MovieClip Frame 93
"IR"Symbol 1171 MovieClip Frame 94
"IS"Symbol 1171 MovieClip Frame 95
"IT"Symbol 1171 MovieClip Frame 96
"JM"Symbol 1171 MovieClip Frame 97
"JO"Symbol 1171 MovieClip Frame 98
"JP"Symbol 1171 MovieClip Frame 99
"KE"Symbol 1171 MovieClip Frame 100
"KG"Symbol 1171 MovieClip Frame 101
"KH"Symbol 1171 MovieClip Frame 102
"KI"Symbol 1171 MovieClip Frame 103
"KM"Symbol 1171 MovieClip Frame 104
"KN"Symbol 1171 MovieClip Frame 105
"KP"Symbol 1171 MovieClip Frame 106
"KR"Symbol 1171 MovieClip Frame 107
"KW"Symbol 1171 MovieClip Frame 108
"KY"Symbol 1171 MovieClip Frame 109
"KZ"Symbol 1171 MovieClip Frame 110
"LA"Symbol 1171 MovieClip Frame 111
"LB"Symbol 1171 MovieClip Frame 112
"LC"Symbol 1171 MovieClip Frame 113
"LI"Symbol 1171 MovieClip Frame 114
"LK"Symbol 1171 MovieClip Frame 115
"LR"Symbol 1171 MovieClip Frame 116
"LT"Symbol 1171 MovieClip Frame 117
"LU"Symbol 1171 MovieClip Frame 118
"LV"Symbol 1171 MovieClip Frame 119
"LY"Symbol 1171 MovieClip Frame 120
"MA"Symbol 1171 MovieClip Frame 121
"MC"Symbol 1171 MovieClip Frame 122
"MD"Symbol 1171 MovieClip Frame 123
"MG"Symbol 1171 MovieClip Frame 124
"MK"Symbol 1171 MovieClip Frame 125
"ML"Symbol 1171 MovieClip Frame 126
"MM"Symbol 1171 MovieClip Frame 127
"MN"Symbol 1171 MovieClip Frame 128
"MO"Symbol 1171 MovieClip Frame 129
"MP"Symbol 1171 MovieClip Frame 130
"MQ"Symbol 1171 MovieClip Frame 131
"MR"Symbol 1171 MovieClip Frame 132
"MT"Symbol 1171 MovieClip Frame 133
"MU"Symbol 1171 MovieClip Frame 134
"MV"Symbol 1171 MovieClip Frame 135
"MW"Symbol 1171 MovieClip Frame 136
"MX"Symbol 1171 MovieClip Frame 137
"MY"Symbol 1171 MovieClip Frame 138
"MZ"Symbol 1171 MovieClip Frame 139
"NA"Symbol 1171 MovieClip Frame 140
"NC"Symbol 1171 MovieClip Frame 141
"NE"Symbol 1171 MovieClip Frame 142
"NG"Symbol 1171 MovieClip Frame 143
"NI"Symbol 1171 MovieClip Frame 144
"NL"Symbol 1171 MovieClip Frame 145
"NO"Symbol 1171 MovieClip Frame 146
"NP"Symbol 1171 MovieClip Frame 147
"NR"Symbol 1171 MovieClip Frame 148
"NZ"Symbol 1171 MovieClip Frame 149
"OM"Symbol 1171 MovieClip Frame 150
"PA"Symbol 1171 MovieClip Frame 151
"PE"Symbol 1171 MovieClip Frame 152
"PF"Symbol 1171 MovieClip Frame 153
"PG"Symbol 1171 MovieClip Frame 154
"PH"Symbol 1171 MovieClip Frame 155
"PK"Symbol 1171 MovieClip Frame 156
"PL"Symbol 1171 MovieClip Frame 157
"PR"Symbol 1171 MovieClip Frame 158
"PS"Symbol 1171 MovieClip Frame 159
"PT"Symbol 1171 MovieClip Frame 160
"PY"Symbol 1171 MovieClip Frame 161
"QA"Symbol 1171 MovieClip Frame 162
"RO"Symbol 1171 MovieClip Frame 163
"RU"Symbol 1171 MovieClip Frame 164
"RW"Symbol 1171 MovieClip Frame 165
"SA"Symbol 1171 MovieClip Frame 166
"SB"Symbol 1171 MovieClip Frame 167
"SC"Symbol 1171 MovieClip Frame 168
"SD"Symbol 1171 MovieClip Frame 169
"SE"Symbol 1171 MovieClip Frame 170
"SG"Symbol 1171 MovieClip Frame 171
"SI"Symbol 1171 MovieClip Frame 172
"SK"Symbol 1171 MovieClip Frame 173
"SL"Symbol 1171 MovieClip Frame 174
"SM"Symbol 1171 MovieClip Frame 175
"SN"Symbol 1171 MovieClip Frame 176
"SO"Symbol 1171 MovieClip Frame 177
"SR"Symbol 1171 MovieClip Frame 178
"ST"Symbol 1171 MovieClip Frame 179
"SV"Symbol 1171 MovieClip Frame 180
"SY"Symbol 1171 MovieClip Frame 181
"TC"Symbol 1171 MovieClip Frame 182
"TD"Symbol 1171 MovieClip Frame 183
"TG"Symbol 1171 MovieClip Frame 184
"TH"Symbol 1171 MovieClip Frame 185
"TJ"Symbol 1171 MovieClip Frame 186
"TM"Symbol 1171 MovieClip Frame 187
"TN"Symbol 1171 MovieClip Frame 188
"TO"Symbol 1171 MovieClip Frame 189
"TR"Symbol 1171 MovieClip Frame 190
"TT"Symbol 1171 MovieClip Frame 191
"TV"Symbol 1171 MovieClip Frame 192
"TW"Symbol 1171 MovieClip Frame 193
"TZ"Symbol 1171 MovieClip Frame 194
"UA"Symbol 1171 MovieClip Frame 195
"UG"Symbol 1171 MovieClip Frame 196
"UK"Symbol 1171 MovieClip Frame 197
"undefined"Symbol 1171 MovieClip Frame 198
"US"Symbol 1171 MovieClip Frame 199
"UY"Symbol 1171 MovieClip Frame 200
"UZ"Symbol 1171 MovieClip Frame 201
"VA"Symbol 1171 MovieClip Frame 202
"VC"Symbol 1171 MovieClip Frame 203
"VE"Symbol 1171 MovieClip Frame 204
"VG"Symbol 1171 MovieClip Frame 205
"VN"Symbol 1171 MovieClip Frame 206
"VU"Symbol 1171 MovieClip Frame 207
"WS"Symbol 1171 MovieClip Frame 208
"YE"Symbol 1171 MovieClip Frame 209
"YU"Symbol 1171 MovieClip Frame 210
"ZA"Symbol 1171 MovieClip Frame 211
"ZM"Symbol 1171 MovieClip Frame 212
"ZR"Symbol 1171 MovieClip Frame 213
"ZW"Symbol 1171 MovieClip Frame 214
"_up"Symbol 1174 MovieClip Frame 3
"_over"Symbol 1174 MovieClip Frame 5
"_down"Symbol 1174 MovieClip Frame 7
"kod burda"Symbol 1175 MovieClip Frame 1
"empty"Symbol 1175 MovieClip Frame 13
"enter"Symbol 1175 MovieClip Frame 21
"pingwait"Symbol 1175 MovieClip Frame 27
"display"Symbol 1175 MovieClip Frame 33

Dynamic Text Variables

uretici_urlSymbol 36 EditableText"www"




http://swfchan.com/52/259637/info.shtml
Created: 1/2 -2025 20:45:27 Last modified: 1/2 -2025 20:45:27 Server time: 07/12 -2025 08:06:11