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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM67074784-5DC&rnd=67074784" width="1" height="1"></div>

DBZ_Challenge.swf

This is the info page for
Flash #260023

(Click the ID number above for more basic data on this flash file.)


Text
Downloading

CHALLENGE

Brought to you by SNACKBRANDS AUSTRALIA

<P ALIGN="CENTER"><FONT FACE="Frutiger 67BoldCn" SIZE="10" COLOR="#FFFFFF"><A HREF="http://www.pixelboy.com.au">Game Design by Pixelboy</A></FONT></P>

PLAY

HOW TO PLAY

• Click Mouse to fire
• Press 'SPACE' for shields
• Hit angels for bonus points
• Click on dragonballs to restore health
(get dragonballs by getting high points).

start

1234567890

BONUS

SHIELD

YOU'RE HIT

HEALTH

SHIELD

press 'S'

SCORE

HIGH SCORE

PLAY AGAIN

Ouch!!!

Well Done!
You Fried The Bad Guys!!!

ActionScript [AS1/AS2]

Frame 14
ifFrameLoaded (208) { gotoAndPlay (23); }
Frame 22
gotoAndPlay (11);
Frame 23
fscommand ("allowscale", "false"); fscommand ("showmenu", "false");
Frame 182
stop();
Frame 183
stop();
Frame 184
high_score = 0; x = 1; while (Number(x) < 11) { Set(("plat" add x) add "_x", getProperty("/plat" add x, _x)); Set(("plat" add x) add "_y", getProperty("/plat" add x, _y)); x = Number(x) + 1; } sound = "on";
Frame 189
health = 100; setProperty("/health_level", _yscale , 100); sound_on = 1; dead_char = 0; gun = "eball"; score = 0; gohan_value = 1500; gohan_max = 3; gohan_hit = 0; satan_value = 2000; satan_max = 5; satan_hit = 0; cell_value = 3000; cell_max = 8; cell_hit = 0; db_max = 7; db_hit = 0; rad_value = 2500; rad_max = 6; rad_hit = 0; gokou_value = 3500; gokou_max = 7; gokou_hit = 0; vegita_value = 5000; vegita_max = 7; vegita_hit = 0; angel_value = 20000; angel_hit = 0; gf16_value = 5000; gf16_max = 8; gf16_hit = 0; broli_value = 5500; broli_max = 10; broli_hit = 0; b = 1; while (Number(b) < 8) { setProperty("/db" add b, _y , 500); Set(("db" add b) add "_used", 0); b = Number(b) + 1; }
Frame 190
startDrag ("/trigger", true, 25, 25, 610, 460); tellTarget ("/gohan") { play(); }; tellTarget ("/rad") { play(); };
Frame 191
angel_fly = random(10); if (Number(angel_fly) == 2) { tellTarget ("/angel") { play(); }; } if (Number(dead_char) == 2) { tellTarget ("/cell") { play(); }; tellTarget ("/satan") { play(); }; } else if (Number(dead_char) == 4) { tellTarget ("/gokou") { play(); }; tellTarget ("/vegita") { play(); }; } else if (Number(dead_char) == 6) { tellTarget ("/gf16") { play(); }; tellTarget ("/broli") { play(); }; } else if (Number(dead_char) == 8) { gotoAndStop (209); } if (((Number(score) >= 30000) and (Number(score) < 70000)) and (Number(db1_used) == 0)) { setProperty("/db1", _y , 426.4); db1_used = 1; tellTarget ("/dbzsound") { play(); }; } else if (((Number(score) >= 70000) and (Number(score) < 120000)) and (Number(db2_used) == 0)) { setProperty("/db2", _y , 426.4); db2_used = 1; tellTarget ("/dbzsound") { play(); }; } else if (((Number(score) >= 120000) and (Number(score) < 170000)) and (Number(db3_used) == 0)) { setProperty("/db3", _y , 426.4); db3_used = 1; tellTarget ("/dbzsound") { play(); }; } else if (((Number(score) >= 170000) and (Number(score) < 220000)) and (Number(db4_used) == 0)) { setProperty("/db4", _y , 426.4); db4_used = 1; tellTarget ("/dbzsound") { play(); }; } else if (((Number(score) >= 220000) and (Number(score) < 260000)) and (Number(db5_used) == 0)) { setProperty("/db5", _y , 426.4); db5_used = 1; tellTarget ("/dbzsound") { play(); }; } else if (((Number(score) >= 260000) and (Number(score) < 300000)) and (Number(db6_used) == 0)) { setProperty("/db6", _y , 426.4); db6_used = 1; tellTarget ("/dbzsound") { play(); }; } else if (((Number(score) >= 300000) and (Number(score) < 330000)) and (Number(db7_used) == 0)) { setProperty("/db7", _y , 426.4); db7_used = 1; tellTarget ("/dbzsound") { play(); }; }
Frame 203
gotoAndPlay (191);
Frame 204
if ((target eq "/gohan") and (Number(gohan_hit) < Number(gohan_max))) { score = Number(score) + Number(gohan_value); gohan_hit = Number(gohan_hit) + 1; } else if ((target eq "/rad") and (Number(rad_hit) < Number(rad_max))) { score = Number(score) + Number(rad_value); rad_hit = Number(rad_hit) + 1; } else if ((target eq "/satan") and (Number(satan_hit) < Number(satan_max))) { score = Number(score) + Number(satan_value); satan_hit = Number(satan_hit) + 1; } else if ((target eq "/cell") and (Number(cell_hit) < Number(cell_max))) { score = Number(score) + Number(cell_value); cell_hit = Number(cell_hit) + 1; } else if ((target eq "/gokou") and (Number(gokou_hit) < Number(gokou_max))) { score = Number(score) + Number(gokou_value); gokou_hit = Number(gokou_hit) + 1; } else if ((target eq "/vegita") and (Number(vegita_hit) < Number(vegita_max))) { score = Number(score) + Number(vegita_value); vegita_hit = Number(vegita_hit) + 1; } else if (target eq "/angel") { angel_hit = Number(angel_hit) + 1; score = Number(score) + Number(angel_value); if (Number(angel_hit) == 2) { call("dball_check"); } } else if ((target eq "/sound_toggle") and (Number(sound_on) == 1)) { call("soundtrack_off"); tellTarget ("/sound_toggle") { gotoAndStop ("sound_off"); }; } else if ((target eq "/sound_toggle") and (Number(sound_on) == 0)) { call("soundtrack_on"); tellTarget ("/sound_toggle") { gotoAndStop ("sound_on"); }; } else if (target eq "/db1") { setProperty("/health_level", _yscale , 100); health = 100; setProperty("/db1", _x , 154.6); setProperty("/db1", _y , 500); } else if (target eq "/db2") { setProperty("/health_level", _yscale , 100); health = 100; setProperty("/db2", _x , 195.2); setProperty("/db2", _y , 500); } else if (target eq "/db3") { setProperty("/health_level", _yscale , 100); health = 100; setProperty("/db3", _x , 235.6); setProperty("/db3", _y , 500); } else if (target eq "/db4") { setProperty("/health_level", _yscale , 100); health = 100; setProperty("/db4", _x , 275.9); setProperty("/db4", _y , 500); } else if (target eq "/db5") { setProperty("/health_level", _yscale , 100); health = 100; setProperty("/db5", _x , 316); setProperty("/db5", _y , 500); } else if (target eq "/db6") { setProperty("/health_level", _yscale , 100); health = 100; setProperty("/db6", _x , 356.4); setProperty("/db6", _y , 500); } else if (target eq "/db7") { setProperty("/health_level", _yscale , 100); health = 100; setProperty("/db7", _x , 397.1); setProperty("/db7", _y , 500); } else if ((target eq "/gf16") and (Number(gf16_hit) < Number(gf16_max))) { score = Number(score) + Number(gf16_value); gf16_hit = Number(gf16_hit) + 1; } else if ((target eq "/broli") and (Number(broli_hit) < Number(broli_max))) { score = Number(score) + Number(broli_value); broli_hit = Number(broli_hit) + 1; }
Frame 205
if ((fired eq "false") and (shield_status eq "off")) { Set("../:target", "waiting"); setProperty("energyburst", _x , blast_x); setProperty("energyburst", _y , blast_y); target = getProperty("/trigger", _droptarget); tellTarget ("/energyburst") { play(); }; }
Frame 206
if (shield_status eq "off") { tellTarget ("/hit_flash") { play(); }; health = health - 20; if (Number(health) < 2) { health = 0.5; setProperty("/health_level", _yscale , health); gotoAndStop (208); } setProperty("/health_level", _yscale , health); }
Frame 207
if (shield_status eq "off") { tellTarget ("/shield") { gotoAndPlay ("shield_on"); }; } else { tellTarget ("/shield") { gotoAndStop ("shield_off"); }; }
Frame 208
if (Number(high_score) < Number(score)) { high_score = score; } stop();
Frame 209
stop(); if (Number(high_score) < Number(score)) { high_score = score; }
Frame 212
sound_on = 0;
Frame 213
sound_on = 1;
Symbol 5 MovieClip Frame 21
gotoAndPlay (1);
Symbol 18 MovieClip Frame 64
stop();
Symbol 43 Button
on (release) { gotoAndPlay (184); }
Symbol 45 Button
on (release) { gotoAndStop (183); }
Symbol 49 Button
on (release) { gotoAndPlay (184); }
Symbol 57 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 2
_name = "nothing"; pos = Number(random(10)) + 1; shoot_when = Number(random(6)) + 1; _x = eval (("../:plat" add pos) add "_x"); _y = (eval (("../:plat" add pos) add "_y") - 30);
Symbol 62 MovieClip Frame 7
_name = "gohan"; gohan_start = getTimer(); if (Number(shoot_when) == 3) { call("shoot"); }
Symbol 62 MovieClip Frame 12
gohan_time = 2; gohan_stand = (getTimer() - gohan_start) / 1000; if (Number(gohan_time) < Number(gohan_stand)) { _name = "nothing"; gotoAndPlay (2); } else if (((../:target eq "/gohan") and (../:fired eq "false")) and (Number(../:gohan_hit) < Number(../:gohan_max))) { _name = "nothing"; gotoAndPlay (14); } else if (Number(../:gohan_hit) >= Number(../:gohan_max)) { _name = "nothing"; gotoAndPlay (20); } else { gotoAndPlay (10); }
Symbol 62 MovieClip Frame 14
Set("../:target", "waiting"); _name = "nothing"; if (Number(../:gohan_hit) == Number(../:gohan_max)) { gotoAndPlay (20); }
Symbol 62 MovieClip Frame 18
gotoAndPlay (2);
Symbol 62 MovieClip Frame 20
Set("../:target", "waiting"); _name = "nothing";
Symbol 62 MovieClip Frame 28
Set("../:dead_char", Number(../:dead_char) + 1); _x = -30; _y = 40; stop();
Symbol 62 MovieClip Frame 29
setProperty("../enemy_fire", _x , eval (("../:plat" add pos) add "_x")); setProperty("../enemy_fire", _y , eval (("../:plat" add pos) add "_y") - 30); tellTarget ("../enemy_fire") { play(); };
Symbol 63 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 2
_name = "nothing"; pos = Number(random(10)) + 1; shoot_when = Number(random(6)) + 1; _x = eval (("../:plat" add pos) add "_x"); _y = (eval (("../:plat" add pos) add "_y") - 30);
Symbol 63 MovieClip Frame 7
_name = "rad"; gohan_start = getTimer(); if (Number(shoot_when) == 1) { call("shoot"); }
Symbol 63 MovieClip Frame 12
gohan_time = 2; gohan_stand = (getTimer() - gohan_start) / 1000; if (Number(gohan_time) < Number(gohan_stand)) { _name = "nothing"; gotoAndPlay (2); } else if (((../:target eq "/rad") and (../:fired eq "false")) and (Number(../:rad_hit) < Number(../:rad_max))) { _name = "nothing"; gotoAndPlay (14); } else if ((Number(../:rad_hit) >= Number(../:rad_max)) and (../:fired eq "false")) { _name = "nothing"; gotoAndPlay (20); } else { gotoAndPlay (10); }
Symbol 63 MovieClip Frame 14
Set("../:target", "waiting"); _name = "nothing"; if (Number(../:rad_hit) == Number(../:rad_max)) { gotoAndPlay (20); }
Symbol 63 MovieClip Frame 18
gotoAndPlay (2);
Symbol 63 MovieClip Frame 20
Set("../:target", "waiting"); _name = "nothing";
Symbol 63 MovieClip Frame 28
Set("../:dead_char", Number(../:dead_char) + 1); _x = -30; _y = 40; stop();
Symbol 63 MovieClip Frame 29
setProperty("../enemy_fire", _x , eval (("../:plat" add pos) add "_x")); setProperty("../enemy_fire", _y , eval (("../:plat" add pos) add "_y") - 30); tellTarget ("../enemy_fire") { play(); };
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 2
_name = "nothing"; pos = Number(random(10)) + 1; shoot_when = Number(random(3)) + 1; _x = eval (("../:plat" add pos) add "_x"); _y = (eval (("../:plat" add pos) add "_y") - 22);
Symbol 65 MovieClip Frame 7
_name = "satan"; gohan_start = getTimer(); if (Number(shoot_when) == 3) { call("shoot"); }
Symbol 65 MovieClip Frame 12
gohan_time = 2; gohan_stand = (getTimer() - gohan_start) / 1000; if (Number(gohan_time) < Number(gohan_stand)) { _name = "nothing"; gotoAndPlay (2); } else if (((../:target eq "/satan") and (../:fired eq "false")) and (Number(../:satan_hit) < Number(../:satan_max))) { _name = "nothing"; gotoAndPlay (14); } else if ((Number(../:satan_hit) >= Number(../:satan_max)) and (../:fired eq "false")) { _name = "nothing"; gotoAndPlay (20); } else { gotoAndPlay (10); }
Symbol 65 MovieClip Frame 14
Set("../:target", "waiting"); _name = "nothing"; if (Number(../:satan_hit) == Number(../:satan_max)) { gotoAndPlay (20); }
Symbol 65 MovieClip Frame 18
gotoAndPlay (2);
Symbol 65 MovieClip Frame 20
Set("../:target", "waiting"); _name = "nothing";
Symbol 65 MovieClip Frame 28
Set("../:dead_char", Number(../:dead_char) + 1); _x = -30; _y = 40; stop();
Symbol 65 MovieClip Frame 29
setProperty("../enemy_fire", _x , eval (("../:plat" add pos) add "_x")); setProperty("../enemy_fire", _y , eval (("../:plat" add pos) add "_y") - 30); tellTarget ("../enemy_fire") { play(); };
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 2
_name = "nothing"; pos = Number(random(10)) + 1; shoot_when = Number(random(3)) + 1; _x = eval (("../:plat" add pos) add "_x"); _y = (eval (("../:plat" add pos) add "_y") - 30);
Symbol 67 MovieClip Frame 7
_name = "cell"; gohan_start = getTimer(); if (Number(shoot_when) == 3) { call("shoot"); }
Symbol 67 MovieClip Frame 12
gohan_time = 2; gohan_stand = (getTimer() - gohan_start) / 1000; if (Number(gohan_time) < Number(gohan_stand)) { _name = "nothing"; gotoAndPlay (2); } else if (((../:target eq "/cell") and (../:fired eq "false")) and (Number(../:cell_hit) < Number(../:cell_max))) { _name = "nothing"; gotoAndPlay (14); } else if (Number(../:cell_hit) >= Number(../:cell_max)) { _name = "nothing"; gotoAndPlay (20); } else { gotoAndPlay (10); }
Symbol 67 MovieClip Frame 14
Set("../:target", "waiting"); _name = "nothing"; if (Number(../:cell_hit) == Number(../:cell_max)) { gotoAndPlay (20); }
Symbol 67 MovieClip Frame 18
gotoAndPlay (2);
Symbol 67 MovieClip Frame 20
Set("../:target", "waiting"); _name = "nothing";
Symbol 67 MovieClip Frame 28
Set("../:dead_char", Number(../:dead_char) + 1); _x = -30; _y = 40; stop();
Symbol 67 MovieClip Frame 29
setProperty("../enemy_fire", _x , eval (("../:plat" add pos) add "_x")); setProperty("../enemy_fire", _y , eval (("../:plat" add pos) add "_y") - 30); tellTarget ("../enemy_fire") { play(); };
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 2
_name = "nothing"; pos = Number(random(10)) + 1; shoot_when = Number(random(3)) + 1; _x = eval (("../:plat" add pos) add "_x"); _y = (eval (("../:plat" add pos) add "_y") - 30);
Symbol 69 MovieClip Frame 7
_name = "vegita"; gohan_start = getTimer(); if (Number(shoot_when) == 3) { call("shoot"); }
Symbol 69 MovieClip Frame 12
gohan_time = 1.2; gohan_stand = (getTimer() - gohan_start) / 1000; if (Number(gohan_time) < Number(gohan_stand)) { _name = "nothing"; gotoAndPlay (2); } else if (((../:target eq "/vegita") and (../:fired eq "false")) and (Number(../:vegita_hit) < Number(../:vegita_max))) { _name = "nothing"; gotoAndPlay (14); } else if (Number(../:vegita_hit) >= Number(../:vegita_max)) { _name = "nothing"; gotoAndPlay (20); } else { gotoAndPlay (10); }
Symbol 69 MovieClip Frame 14
Set("../:target", "waiting"); _name = "nothing"; if (Number(../:vegita_hit) == Number(../:vegita_max)) { gotoAndPlay (20); }
Symbol 69 MovieClip Frame 18
gotoAndPlay (2);
Symbol 69 MovieClip Frame 20
Set("../:target", "waiting"); _name = "nothing";
Symbol 69 MovieClip Frame 28
Set("../:dead_char", Number(../:dead_char) + 1); _x = -30; _y = 40; stop();
Symbol 69 MovieClip Frame 29
setProperty("../enemy_fire", _x , eval (("../:plat" add pos) add "_x")); setProperty("../enemy_fire", _y , eval (("../:plat" add pos) add "_y") - 30); tellTarget ("../enemy_fire") { play(); };
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
_name = "nothing"; pos = Number(random(10)) + 1; shoot_when = Number(random(3)) + 1; _x = eval (("../:plat" add pos) add "_x"); _y = (eval (("../:plat" add pos) add "_y") - 30);
Symbol 70 MovieClip Frame 7
_name = "gokou"; gohan_start = getTimer(); if (Number(shoot_when) == 3) { call("shoot"); }
Symbol 70 MovieClip Frame 12
gohan_time = 1.2; gohan_stand = (getTimer() - gohan_start) / 1000; if (Number(gohan_time) < Number(gohan_stand)) { _name = "nothing"; gotoAndPlay (2); } else if (((../:target eq "/gokou") and (../:fired eq "false")) and (Number(../:gokou_hit) < Number(../:gokou_max))) { _name = "nothing"; gotoAndPlay (14); } else if (Number(../:gokou_hit) >= Number(../:gokou_max)) { _name = "nothing"; gotoAndPlay (20); } else { gotoAndPlay (10); }
Symbol 70 MovieClip Frame 14
Set("../:target", "waiting"); _name = "nothing"; if (Number(../:gokou_hit) == Number(../:gokou_max)) { gotoAndPlay (20); }
Symbol 70 MovieClip Frame 18
gotoAndPlay (2);
Symbol 70 MovieClip Frame 20
Set("../:target", "waiting"); _name = "nothing";
Symbol 70 MovieClip Frame 28
Set("../:dead_char", Number(../:dead_char) + 1); _x = -30; _y = 40; stop();
Symbol 70 MovieClip Frame 29
setProperty("../enemy_fire", _x , eval (("../:plat" add pos) add "_x")); setProperty("../enemy_fire", _y , eval (("../:plat" add pos) add "_y") - 30); tellTarget ("../enemy_fire") { play(); };
Symbol 72 MovieClip Frame 4
gotoAndStop (1);
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 2
_x = 730; _y = 67;
Symbol 73 MovieClip Frame 3
angel_pos = _x; angel_speed = Number(random(15)) + 15; _x = (angel_pos - angel_speed);
Symbol 73 MovieClip Frame 5
if (Number(angel_pos) < Number(-20)) { gotoAndStop (1); } else if ((../:target eq "/angel") and (Number(angel_pos) >= Number(-20))) { gotoAndPlay (6); } else { gotoAndPlay (3); }
Symbol 73 MovieClip Frame 6
_name = "nothing";
Symbol 73 MovieClip Frame 10
_x = 730; _y = 67;
Symbol 73 MovieClip Frame 11
_name = "angel"; gotoAndStop (1);
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
_name = "nothing"; pos = Number(random(10)) + 1; shoot_when = Number(random(3)) + 1; _x = eval (("../:plat" add pos) add "_x"); _y = (eval (("../:plat" add pos) add "_y") - 20);
Symbol 75 MovieClip Frame 7
_name = "broli"; gohan_start = getTimer(); if (Number(shoot_when) == 2) { call("shoot"); }
Symbol 75 MovieClip Frame 12
gohan_time = 1.2; gohan_stand = (getTimer() - gohan_start) / 1000; if (Number(gohan_time) < Number(gohan_stand)) { _name = "nothing"; gotoAndPlay (2); } else if (((../:target eq "/broli") and (../:fired eq "false")) and (Number(../:broli_hit) < Number(../:broli_max))) { _name = "nothing"; gotoAndPlay (14); } else if ((Number(../:broli_hit) >= Number(../:broli_max)) and (../:fired eq "false")) { _name = "nothing"; gotoAndPlay (20); } else { gotoAndPlay (10); }
Symbol 75 MovieClip Frame 14
Set("../:target", "waiting"); _name = "nothing"; if (Number(../:broli_hit) == Number(../:broli_max)) { gotoAndPlay (20); }
Symbol 75 MovieClip Frame 18
gotoAndPlay (2);
Symbol 75 MovieClip Frame 20
Set("../:target", "waiting"); _name = "nothing";
Symbol 75 MovieClip Frame 28
Set("../:dead_char", Number(../:dead_char) + 1); _x = -30; _y = 40; stop();
Symbol 75 MovieClip Frame 29
setProperty("../enemy_fire", _x , eval (("../:plat" add pos) add "_x")); setProperty("../enemy_fire", _y , eval (("../:plat" add pos) add "_y") - 30); tellTarget ("../enemy_fire") { play(); };
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
_name = "nothing"; pos = Number(random(10)) + 1; shoot_when = Number(random(2)) + 1; _x = eval (("../:plat" add pos) add "_x"); _y = (eval (("../:plat" add pos) add "_y") - 20);
Symbol 77 MovieClip Frame 7
_name = "gf16"; gohan_start = getTimer(); if (Number(shoot_when) == 2) { call("shoot"); }
Symbol 77 MovieClip Frame 12
gohan_time = 1.2; gohan_stand = (getTimer() - gohan_start) / 1000; if (Number(gohan_time) < Number(gohan_stand)) { _name = "nothing"; gotoAndPlay (2); } else if (((../:target eq "/gf16") and (../:fired eq "false")) and (Number(../:gf16_hit) < Number(../:gf16_max))) { _name = "nothing"; gotoAndPlay (14); } else if ((Number(../:gf16_hit) >= Number(../:gf16_max)) and (../:fired eq "false")) { _name = "nothing"; gotoAndPlay (20); } else { gotoAndPlay (10); }
Symbol 77 MovieClip Frame 14
Set("../:target", "waiting"); _name = "nothing"; if (Number(../:gf16_hit) == Number(../:gf16_max)) { gotoAndPlay (20); }
Symbol 77 MovieClip Frame 18
gotoAndPlay (2);
Symbol 77 MovieClip Frame 20
Set("../:target", "waiting"); _name = "nothing";
Symbol 77 MovieClip Frame 28
Set("../:dead_char", Number(../:dead_char) + 1); _x = -30; _y = 40; stop();
Symbol 77 MovieClip Frame 29
setProperty("../enemy_fire", _x , eval (("../:plat" add pos) add "_x")); setProperty("../enemy_fire", _y , eval (("../:plat" add pos) add "_y") - 30); tellTarget ("../enemy_fire") { play(); };
Symbol 80 MovieClip Frame 7
gotoAndPlay (1);
Symbol 81 MovieClip Frame 1
Set("../:shield_status", "off"); setProperty("../shield_level", _yscale , 100); stop();
Symbol 81 MovieClip Frame 2
Set("../:shield_status", "on"); start_timer = getTimer();
Symbol 81 MovieClip Frame 4
shield_time = 2; shield_start = (getTimer() - start_timer) / 1000; shield_alert_scale = (shield_start / 2) * 100; shield_y_scale = 100 - shield_alert_scale; if (Number(shield_y_scale) < 2) { shield_y_scale = 2; } setProperty("../shield_level", _yscale , shield_y_scale); if (Number(shield_time) < Number(shield_start)) { gotoAndStop (1); } else { gotoAndPlay (3); }
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 3
gotoAndStop (1);
Symbol 85 MovieClip Frame 1
Set("../:fired", "false"); stop();
Symbol 85 MovieClip Frame 2
Set("../:fired", "true");
Symbol 85 MovieClip Frame 8
call("../:hit_detect"); gotoAndStop (1);
Symbol 87 MovieClip Frame 1
Set("../:fired", "false"); stop();
Symbol 87 MovieClip Frame 2
Set("../:fired", "true");
Symbol 87 MovieClip Frame 9
call("../:hit_detect"); gotoAndStop (1);
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 7
call("../:enemy_fire");
Symbol 88 MovieClip Frame 8
gotoAndStop (1);
Symbol 89 MovieClip Frame 1
Set("../:fired", "false"); stop();
Symbol 89 MovieClip Frame 2
Set("../:fired", "true");
Symbol 89 MovieClip Frame 8
call("../:hit_detect"); gotoAndStop (1);
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 7
call("../:enemy_fire");
Symbol 90 MovieClip Frame 8
gotoAndStop (1);
Symbol 106 Button
on (keyPress "<Space>") { call("shield_up"); }
Symbol 111 Button
on (press) { if (../:fired eq "false") { Set("../:target", "waiting"); Set("../:blast_x", _x); Set("../:blast_y", _y); call("../:shoot_eball"); } }
Symbol 112 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 2
stopAllSounds(); tellTarget ("_level0") { sound = "off"; }; stop();
Symbol 115 MovieClip Frame 3
tellTarget ("_level0") { sound = "on"; }; stop();
Symbol 117 Button
on (keyPress "s") { if (sound == "off") { tellTarget ("/sound_toggle") { gotoAndStop ("sound_on"); }; } else { tellTarget ("/sound_toggle") { gotoAndStop ("sound_off"); }; } } on (keyPress "S") { if (sound == "off") { tellTarget ("/sound_toggle") { gotoAndStop ("sound_on"); }; } else { tellTarget ("/sound_toggle") { gotoAndStop ("sound_off"); }; } }
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 20
gotoAndStop (1);
Symbol 127 Button
on (release) { gotoAndPlay (185); }

Library Items

Symbol 1 FontUsed by:2 27 46 48 55 71 79 82 94 95 116 118 119 120 121 124 125 126 128 129
Symbol 2 TextUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 GraphicUsed by:18  Timeline
Symbol 7 GraphicUsed by:18
Symbol 8 GraphicUsed by:18
Symbol 9 GraphicUsed by:18
Symbol 10 GraphicUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:6 7 8 9 10 11 12 13 14 15 16 17Used by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 SoundUsed by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 SoundUsed by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 GraphicUsed by:70  Timeline
Symbol 26 GraphicUsed by:63  Timeline
Symbol 27 TextUses:1Used by:Timeline
Symbol 28 GraphicUsed by:49 98 99 100 101 102 103 104 127  Timeline
Symbol 29 GraphicUsed by:49 98 99 100 101 102 103 104 127  Timeline
Symbol 30 FontUsed by:31 37
Symbol 31 TextUses:30Used by:Timeline
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:Timeline
Symbol 34 GraphicUsed by:Timeline
Symbol 35 GraphicUsed by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 EditableTextUses:30Used by:Timeline
Symbol 38 GraphicUsed by:43 45  Timeline
Symbol 39 FontUsed by:40 44
Symbol 40 TextUses:39Used by:43
Symbol 41 SoundUsed by:43 45
Symbol 42 SoundUsed by:43 45
Symbol 43 ButtonUses:38 40 41 42Used by:Timeline
Symbol 44 TextUses:39Used by:45
Symbol 45 ButtonUses:38 44 41 42Used by:Timeline
Symbol 46 TextUses:1Used by:Timeline
Symbol 47 GraphicUsed by:73  Timeline
Symbol 48 TextUses:1Used by:Timeline
Symbol 49 ButtonUses:28 29Used by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 TextUses:1Used by:Timeline
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62 63 65 67 69 70 73 75 77 85 88 89 90
Symbol 61 SoundUsed by:62 63 65 67 69 70 75 77
Symbol 62 MovieClipUses:59 60 61Used by:Timeline
Symbol 63 MovieClipUses:26 60 61Used by:Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64 60 61Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66 60 61Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68 60 61Used by:Timeline
Symbol 70 MovieClipUses:25 60 61Used by:Timeline
Symbol 71 TextUses:1Used by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClipUses:47 60 72Used by:Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74 60 61Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76 60 61Used by:Timeline
Symbol 78 GraphicUsed by:81 83
Symbol 79 TextUses:1Used by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClipUses:78 80Used by:Timeline
Symbol 82 TextUses:1Used by:83
Symbol 83 MovieClipUses:78 82Used by:Timeline
Symbol 84 SoundUsed by:85 90
Symbol 85 MovieClipUses:60 84Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:Timeline
Symbol 88 MovieClipUses:60Used by:Timeline
Symbol 89 MovieClipUses:60Used by:Timeline
Symbol 90 MovieClipUses:60 84Used by:Timeline
Symbol 91 GraphicUsed by:Timeline
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:Timeline
Symbol 94 TextUses:1Used by:Timeline
Symbol 95 TextUses:1Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 GraphicUsed by:Timeline
Symbol 98 MovieClipUses:28 29Used by:Timeline
Symbol 99 MovieClipUses:28 29Used by:Timeline
Symbol 100 MovieClipUses:28 29Used by:Timeline
Symbol 101 MovieClipUses:28 29Used by:Timeline
Symbol 102 MovieClipUses:28 29Used by:Timeline
Symbol 103 MovieClipUses:28 29Used by:Timeline
Symbol 104 MovieClipUses:28 29Used by:Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 ButtonUses:105Used by:Timeline
Symbol 107 GraphicUsed by:109 112
Symbol 108 GraphicUsed by:112
Symbol 109 MovieClipUses:107Used by:112
Symbol 110 GraphicUsed by:111
Symbol 111 ButtonUses:110Used by:112
Symbol 112 MovieClipUses:107 108 109 111Used by:Timeline
Symbol 113 GraphicUsed by:115 117
Symbol 114 SoundUsed by:115  Timeline
Symbol 115 MovieClipUses:113 114Used by:Timeline
Symbol 116 TextUses:1Used by:117
Symbol 117 ButtonUses:113 116Used by:Timeline
Symbol 118 TextUses:1Used by:Timeline
Symbol 119 EditableTextUses:1Used by:Timeline
Symbol 120 TextUses:1Used by:Timeline
Symbol 121 EditableTextUses:1Used by:Timeline
Symbol 122 SoundUsed by:123
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 TextUses:1Used by:Timeline
Symbol 125 EditableTextUses:1Used by:Timeline
Symbol 126 EditableTextUses:1Used by:Timeline
Symbol 127 ButtonUses:28 29Used by:Timeline
Symbol 128 TextUses:1Used by:Timeline
Symbol 129 TextUses:1Used by:Timeline

Instance Names

"plat6"Frame 184Symbol 57 MovieClip
"plat8"Frame 184Symbol 57 MovieClip
"plat9"Frame 184Symbol 57 MovieClip
"plat7"Frame 184Symbol 57 MovieClip
"plat10"Frame 184Symbol 57 MovieClip
"plat3"Frame 184Symbol 57 MovieClip
"plat4"Frame 184Symbol 57 MovieClip
"plat5"Frame 184Symbol 57 MovieClip
"plat1"Frame 184Symbol 57 MovieClip
"plat2"Frame 184Symbol 57 MovieClip
"gohan"Frame 184Symbol 62 MovieClip
"rad"Frame 184Symbol 63 MovieClip
"satan"Frame 184Symbol 65 MovieClip
"cell"Frame 184Symbol 67 MovieClip
"vegita"Frame 184Symbol 69 MovieClip
"gokou"Frame 184Symbol 70 MovieClip
"angel"Frame 184Symbol 73 MovieClip
"broli"Frame 184Symbol 75 MovieClip
"gf16"Frame 184Symbol 77 MovieClip
"shield"Frame 184Symbol 81 MovieClip
"hit_flash"Frame 184Symbol 83 MovieClip
"energyburst"Frame 184Symbol 85 MovieClip
"swirl_ball"Frame 184Symbol 87 MovieClip
"enemy_fire_silent"Frame 184Symbol 88 MovieClip
"energy_burst_silent"Frame 184Symbol 89 MovieClip
"enemy_fire"Frame 184Symbol 90 MovieClip
"health_level"Frame 184Symbol 93 MovieClip
"shield_level"Frame 184Symbol 93 MovieClip
"db1"Frame 184Symbol 98 MovieClip
"db2"Frame 184Symbol 99 MovieClip
"db3"Frame 184Symbol 100 MovieClip
"db4"Frame 184Symbol 101 MovieClip
"db5"Frame 184Symbol 102 MovieClip
"db6"Frame 184Symbol 103 MovieClip
"db7"Frame 184Symbol 104 MovieClip
"trigger"Frame 184Symbol 112 MovieClip
"sound_toggle"Frame 184Symbol 115 MovieClip
"dbzsound"Frame 184Symbol 123 MovieClip
"hotspot"Symbol 112 MovieClip Frame 1Symbol 109 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$PJ$EFQfTEp1GWwznOkMNnerG1."
EnableDebugger (58)Timeline Frame 131 bytes "..$1$.e$DccNOULWg3eLXJHqDsySN.."

Labels

"loop"Frame 11
"restart"Frame 185
"setup"Frame 189
"start_drag"Frame 190
"start"Frame 191
"hit_detect"Frame 204
"shoot_eball"Frame 205
"enemy_fire"Frame 206
"shield_up"Frame 207
"dead"Frame 208
"win"Frame 209
"soundtrack_off"Frame 212
"soundtrack_on"Frame 213
"char_play"Symbol 62 MovieClip Frame 2
"shield_loop"Symbol 62 MovieClip Frame 10
"hit"Symbol 62 MovieClip Frame 14
"die"Symbol 62 MovieClip Frame 20
"shoot"Symbol 62 MovieClip Frame 29
"char_play"Symbol 63 MovieClip Frame 2
"shield_loop"Symbol 63 MovieClip Frame 10
"hit"Symbol 63 MovieClip Frame 14
"die"Symbol 63 MovieClip Frame 20
"shoot"Symbol 63 MovieClip Frame 29
"char_play"Symbol 65 MovieClip Frame 2
"shield_loop"Symbol 65 MovieClip Frame 10
"hit"Symbol 65 MovieClip Frame 14
"die"Symbol 65 MovieClip Frame 20
"shoot"Symbol 65 MovieClip Frame 29
"char_play"Symbol 67 MovieClip Frame 2
"shield_loop"Symbol 67 MovieClip Frame 10
"hit"Symbol 67 MovieClip Frame 14
"die"Symbol 67 MovieClip Frame 20
"shoot"Symbol 67 MovieClip Frame 29
"char_play"Symbol 69 MovieClip Frame 2
"shield_loop"Symbol 69 MovieClip Frame 10
"hit"Symbol 69 MovieClip Frame 14
"die"Symbol 69 MovieClip Frame 20
"shoot"Symbol 69 MovieClip Frame 29
"char_play"Symbol 70 MovieClip Frame 2
"shield_loop"Symbol 70 MovieClip Frame 10
"hit"Symbol 70 MovieClip Frame 14
"die"Symbol 70 MovieClip Frame 20
"shoot"Symbol 70 MovieClip Frame 29
"angel_loop"Symbol 73 MovieClip Frame 3
"angel_hit"Symbol 73 MovieClip Frame 6
"char_play"Symbol 75 MovieClip Frame 2
"shield_loop"Symbol 75 MovieClip Frame 10
"hit"Symbol 75 MovieClip Frame 14
"die"Symbol 75 MovieClip Frame 20
"shoot"Symbol 75 MovieClip Frame 29
"char_play"Symbol 77 MovieClip Frame 2
"shield_loop"Symbol 77 MovieClip Frame 10
"hit"Symbol 77 MovieClip Frame 14
"die"Symbol 77 MovieClip Frame 20
"shoot"Symbol 77 MovieClip Frame 29
"shield_off"Symbol 81 MovieClip Frame 1
"shield_on"Symbol 81 MovieClip Frame 2
"shield_loop"Symbol 81 MovieClip Frame 3
"shield_time"Symbol 81 MovieClip Frame 4
"fire"Symbol 85 MovieClip Frame 2
"fire"Symbol 87 MovieClip Frame 2
"fire"Symbol 88 MovieClip Frame 2
"fire"Symbol 89 MovieClip Frame 2
"fire"Symbol 90 MovieClip Frame 2
"do_drag"Symbol 112 MovieClip Frame 1
"sound_off"Symbol 115 MovieClip Frame 2
"sound_on"Symbol 115 MovieClip Frame 3

Dynamic Text Variables

scoreSymbol 119 EditableText""
high_scoreSymbol 121 EditableText""
scoreSymbol 125 EditableText""
high_scoreSymbol 126 EditableText""




http://swfchan.com/53/260023/info.shtml
Created: 4/5 -2025 19:38:26 Last modified: 4/5 -2025 19:38:26 Server time: 05/12 -2025 08:53:48