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memoria_hb2.swf

This is the info page for
Flash #261685

(Click the ID number above for more basic data on this flash file.)


Text
MEMÓRIA RÁPIDA

ESTE JOGO É MUITO SIMPLES E DIVERTIDO, VOCÊ SÓ PRECISA MEMORIZAR A POSIÇÃO
DOS PARES E, EM SEGUIDA, CLICAR ONDE ACHAR QUE ELES ESTEJAM. GANHA QUEM
FIZER MAIS PONTOS!  À PARTIR DA FASE DEZ O GRAU DE DIFICULDADE SERÁ AUMENTADO!
EM TODAS AS FASES ALGUNS PARES SERÃO DUPLICADOS DE ACORDO COM
O SORTEIO DO COMPUTADOR, VOCÊ  PONTUA ACHANDO PAR A PAR!

INICIAR

PONTOS:

TEMPO

FASE:

BOA SORTE!

FIQUE ATENTO!

NÃO DESISTA, TENTE
NOVAMENTE

FIM DO TEMPO!

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
function shuffle() { _root.typelevel = 4 + Math.floor(_root.level / 4); if (_root.typelevel > 14) { _root.typelevel = 14; } if (_root.level < 10) { cardnumbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; diffcards = 6; _root.cardsleft = 12; _root.timer = 700 - (_root.level * 35); } else { cardnumbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23]; diffcards = 12; _root.cardsleft = 24; _root.timer = 1100 - (_root.level * 35); } _root.timersplit = _root.timer / 100; b = 0; while (b < diffcards) { cardtype = random(_root.typelevel) + 1; card1 = random(cardnumbers.length); _root["pic" + cardnumbers[card1]].type = cardtype; _root["pic" + cardnumbers[card1]].gotoAndStop(cardtype); _root["pic" + cardnumbers[card1]]._visible = true; _root["pic" + cardnumbers[card1]].achterkant.gotoAndPlay(1); cardnumbers1 = cardnumbers.slice(0, card1); cardnumbers2 = cardnumbers.slice(card1 + 1); cardnumbers = cardnumbers1.concat(cardnumbers2); card2 = random(cardnumbers.length); _root["pic" + cardnumbers[card2]].type = cardtype; _root["pic" + cardnumbers[card2]].gotoAndStop(cardtype); _root["pic" + cardnumbers[card2]]._visible = true; _root["pic" + cardnumbers[card2]].achterkant.gotoAndPlay(1); cardnumbers1 = cardnumbers.slice(0, card2); cardnumbers2 = cardnumbers.slice(card2 + 1); cardnumbers = cardnumbers1.concat(cardnumbers2); b++; } } function checkSame() { if (_root.click1type == _root.click2type) { _root[_root.click1]._visible = false; _root[_root.click2]._visible = false; _root.click1 = ""; _root.click2 = ""; _root.cardsleft = _root.cardsleft - 2; _root.score = _root.score + 10; if (_root.cardsleft == 0) { _root.score = _root.score + Math.round(_root.timer / _root.timersplit); _root.level++; if (_root.level == 10) { xpos = 120; ypos = 150; a = 0; while (a < 24) { _root.pic.duplicateMovieClip("pic" + a, a); _root["pic" + a]._x = xpos; _root["pic" + a]._y = ypos; xpos = xpos + 55; if (xpos > 400) { xpos = 120; ypos = ypos + 75; } a++; } } _root.shuffle(); } } else { _root[_root.click1].achterkant.play(); _root[_root.click2].achterkant.play(); _root.click1 = ""; _root.click2 = ""; _root.score--; } } game = "memory"; click1 = ""; click2 = ""; score = 0; level = 1; xpos = 120; ypos = 150; a = 0; while (a < 12) { _root.pic.duplicateMovieClip("pic" + a, a); _root["pic" + a]._x = xpos; _root["pic" + a]._y = ypos; xpos = xpos + 55; if (xpos > 320) { xpos = 120; ypos = ypos + 75; } a++; } shuffle();
Instance of Symbol 54 MovieClip "checkit" in Frame 2
onClipEvent (enterFrame) { _root.timer--; _root.timeline._xscale = _root.timer / _root.timersplit; if (_root.timer < 1) { a = 0; while (a < 24) { _root["pic" + a].removeMovieClip(); a++; } _root.gotoAndStop("theend"); } }
Frame 3
_root.scorea = _root.score + "a"; scorelength = _root.scorea.length; scorelength--; a = 0; while (a < scorelength) { _root["scorenum" + a] = _root.scorea.substr(a, 1); if (_root["scorenum" + a] == 0) { _root["scorenum" + a] = "z"; } else if (_root["scorenum" + a] == 1) { _root["scorenum" + a] = 7; } else if (_root["scorenum" + a] == 2) { _root["scorenum" + a] = 3; } else if (_root["scorenum" + a] == 3) { _root["scorenum" + a] = "p"; } else if (_root["scorenum" + a] == 4) { _root["scorenum" + a] = "j"; } else if (_root["scorenum" + a] == 5) { _root["scorenum" + a] = 5; } else if (_root["scorenum" + a] == 6) { _root["scorenum" + a] = 1; } else if (_root["scorenum" + a] == 7) { _root["scorenum" + a] = "t"; } else if (_root["scorenum" + a] == 8) { _root["scorenum" + a] = "k"; } else if (_root["scorenum" + a] == 9) { _root["scorenum" + a] = 6; } a++; } _root.scorecode = ("x" + random(9)) + random(9); b = scorelength - 1; while (b >= 0) { _root.scorecode = _root.scorecode + _root["scorenum" + b]; b--; } now = new Date(); rightnow = now.getTime(); if ((_root.myname != "") && (_root.myname != null)) { loadVariablesNum ((((("memoryscore.php?mynewscore=" + _root.score) + "&scorecode=") + _root.scorecode) + "&rightnow=") + rightnow, 0); } stop();
Frame 4
_root.scorea = _root.score + "a"; scorelength = _root.scorea.length; scorelength--; a = 0; while (a < scorelength) { _root["scorenum" + a] = _root.scorea.substr(a, 1); if (_root["scorenum" + a] == 0) { _root["scorenum" + a] = "z"; } else if (_root["scorenum" + a] == 1) { _root["scorenum" + a] = 7; } else if (_root["scorenum" + a] == 2) { _root["scorenum" + a] = 3; } else if (_root["scorenum" + a] == 3) { _root["scorenum" + a] = "p"; } else if (_root["scorenum" + a] == 4) { _root["scorenum" + a] = "j"; } else if (_root["scorenum" + a] == 5) { _root["scorenum" + a] = 5; } else if (_root["scorenum" + a] == 6) { _root["scorenum" + a] = 1; } else if (_root["scorenum" + a] == 7) { _root["scorenum" + a] = "t"; } else if (_root["scorenum" + a] == 8) { _root["scorenum" + a] = "k"; } else if (_root["scorenum" + a] == 9) { _root["scorenum" + a] = 6; } a++; } _root.scorecode = ("x" + random(9)) + random(9); b = scorelength - 1; while (b >= 0) { _root.scorecode = _root.scorecode + _root["scorenum" + b]; b--; } mynewscore = _root.score; getURL ("http://www.happytree.nl/games/memory/memoryscore.php", "", "POST");
Symbol 15 Button
on (release) { gotoAndStop (2); }
Symbol 20 MovieClip Frame 32
stop();
Symbol 20 MovieClip Frame 34
stop();
Symbol 20 MovieClip Frame 42
gotoAndPlay (31);
Symbol 22 Button
on (release) { if (((_root.click1 == "") && (_root.click2 == "")) && (achterkant._currentframe == 32)) { achterkant.play(); _root.click1 = _name; _root.click1type = type; } else if (((_root.click2 == "") && (_name != _root.click1)) && (achterkant._currentframe == 32)) { achterkant.play(); _root.click2 = _name; _root.click2type = type; _root.checkit.play(); } }
Symbol 44 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 7
_root.checkSame();
Symbol 60 Button
on (release) { _root.gotoAndStop("thegame"); }

Library Items

Symbol 1 Sound [wrong]
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 ButtonUses:3Used by:Timeline
Symbol 5 FontUsed by:6
Symbol 6 TextUses:5Used by:Timeline
Symbol 7 FontUsed by:8 46 49 50 51 52 58 59
Symbol 8 TextUses:7Used by:Timeline
Symbol 9 GraphicUsed by:15 60 63
Symbol 10 FontUsed by:11 61 62
Symbol 11 TextUses:10Used by:15 60 63
Symbol 12 GraphicUsed by:15 60 63
Symbol 13 GraphicUsed by:15 60 63
Symbol 14 SoundUsed by:15 60 63
Symbol 15 ButtonUses:9 11 12 13 14Used by:Timeline
Symbol 16 GraphicUsed by:20  Timeline
Symbol 17 GraphicUsed by:44
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:44
Symbol 20 MovieClipUses:16Used by:44
Symbol 21 GraphicUsed by:22
Symbol 22 ButtonUses:21Used by:44
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClipUses:24Used by:44
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClipUses:27Used by:44
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClipUses:30Used by:44
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:44
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:44
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:44
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClipUses:17 19 20 22 25 28 31 34 37 40 43Used by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 EditableTextUses:7Used by:Timeline
Symbol 47 FontUsed by:48
Symbol 48 EditableTextUses:47Used by:Timeline
Symbol 49 EditableTextUses:7Used by:Timeline
Symbol 50 TextUses:7Used by:Timeline
Symbol 51 TextUses:7Used by:Timeline
Symbol 52 TextUses:7Used by:Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:Timeline
Symbol 58 TextUses:7Used by:Timeline
Symbol 59 TextUses:7Used by:Timeline
Symbol 60 ButtonUses:9 11 12 13 14Used by:Timeline
Symbol 61 TextUses:10Used by:Timeline
Symbol 62 TextUses:10Used by:Timeline
Symbol 63 ButtonUses:9 11 12 13 14Used by:Timeline

Instance Names

"pic"Frame 2Symbol 44 MovieClip
"checkit"Frame 2Symbol 54 MovieClip
"timeline"Frame 2Symbol 57 MovieClip
"achterkant"Symbol 44 MovieClip Frame 1Symbol 20 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "wrong"

Labels

"thegame"Frame 2
"theend"Frame 3
"goback"Symbol 20 MovieClip Frame 31

Dynamic Text Variables

levelSymbol 46 EditableText""
scoreSymbol 48 EditableText""
timerSymbol 49 EditableText""




http://swfchan.com/53/261685/info.shtml
Created: 9/9 -2025 18:31:27 Last modified: 9/9 -2025 18:31:27 Server time: 07/12 -2025 04:04:33