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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM12910953-5DC&rnd=12910953" width="1" height="1"></div>

fivedifferent.swf

This is the info page for
Flash #261743

(Click the ID number above for more basic data on this flash file.)


Text
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There is 5 differences
in each stage. Find them!

(Singapore Version!)

START
GAME

START
GAME

password:

After every round, you will be given a password so you can
continue from the stage where you last stopped.

Note: Please don't give away passwords of stages you have
completed because there is a hall of fame for people who have
went through all the stages!.

time:

score:

0

Cable car trip to Sentosa...
scenic (pronounce scary) ride...
'Pleasee don't drop downnn... '

there are 5 differences in
each stage!
Click help If You can't find

help

help

you still have

time(s) of

time:

score:

0

Underwater World! wheres JAWs??
"What?? Behind me?!?!?!!!"

you still have

time(s) of

time:

score:

0

Raffles Hotel!.. is there a raffle draw?

you still have

time(s) of

time:

score:

0

Heh heh heh.. Hotel 81.. Ooh lah lah....

you still have

time(s) of

time:

score:

0

This is not me! Nice work! Don't play play..
if break must pay pay....

you still have

time(s) of

time:

score:

0

Hyatt Hotel of course! huh? look like HDB
flats meh? No lah... don't anyhow say...

you still have

time(s) of

time:

score:

0

Kopi Tiam! Favourite!
Oi!!! ah pek! kopi o hor! meh meh hor!!!!
'Huh? Like this rude meh? no lah.. .
ah pek tia boh ma.. bo bian...'

you still have

time(s) of

time:

score:

0

Congrats!  Give yourself a pat on the back!
You are now qualified to put your name in the hall
of fame! Just click the purple button below!
You can also see if any of your friends completed this game
before you! If not, pass this game to them and they will see
your name if they are good enough to reach here !

Thank You for playing!

Please click and sign your name!

Hall of Fame

you still have

time(s) of

GAME
OVER

again?

again?

score:

stage password:

Play Again!
Don't give up!
Get you name into
the hall of fame!

Looking for a
life-partner?
a soul mate?
a new friend?
an online lover?
This is one good site
to find that special
someone who is
totally compatible
to you! (You can
state very specific
requirements for
your searchs.
Try it, its free!

Find my
personality
match !

Free !

The Newest Version of this game is here Click here

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (8) { tellTarget ("/") { gotoAndStop ("intro"); }; }
Frame 4
gotoAndPlay (1);
Frame 5
stop(); help = "5"; score = "0";
Frame 6
x = "1"; count = "0"; password = "ekin"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 7
x = "1"; count = "0"; password = "fukata"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 8
x = "1"; count = "0"; password = "mao"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 9
x = "1"; count = "0"; password = "lee"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 10
x = "1"; count = "0"; password = "building"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 11
x = "1"; count = "0"; password = "bank"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 12
x = "1"; count = "0"; password = "earth"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 13
x = "1"; count = "0"; password = "stone"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 14
stop();
Symbol 17 Button
on (release, keyPress "<Enter>") { if (password eq "ekin") { gotoAndStop (6); } else if (password eq "fukata") { gotoAndStop (7); } else if (password eq "mao") { gotoAndStop (8); } else if (password eq "lee") { gotoAndStop (9); } else if (password eq "building") { gotoAndStop (10); } else if (password eq "bank") { gotoAndStop (11); } else if (password eq "earth") { gotoAndStop (12); } else if (password eq "stone") { gotoAndStop (13); } else if (password eq "") { gotoAndStop (6); } else { gotoAndStop (6); } }
Symbol 29 Button
on (release) { if ("0" < score) { score = score - "5"; } }
Symbol 35 MovieClip Frame 1
stop();
Symbol 35 MovieClip Frame 5
stop();
Symbol 37 Button
on (release) { if (re1 == "0") { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 38 Button
on (release) { if (re2 == "0") { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 39 Button
on (release) { if (re3 == "0") { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 40 Button
on (release) { if (re4 == "0") { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 41 Button
on (release) { if (re5 == "0") { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 44 MovieClip Frame 241
tellTarget ("/") { gotoAndStop ("over"); }
Symbol 48 MovieClip Frame 1
time = "20";
Symbol 48 MovieClip Frame 13
if (time == "0") { stop(); } else { time = time - "1"; } gotoAndPlay (2);
Symbol 58 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (7); } }
Symbol 69 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (8); } }
Symbol 80 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (9); } }
Symbol 87 Button
on (release) { if ("0" < score) { score = score - "10"; } }
Symbol 92 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (10); } }
Symbol 103 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (11); } }
Symbol 110 Button
on (release) { if ("0" < score) { score = score - "15"; } }
Symbol 115 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (12); } }
Symbol 122 Button
on (release) { if ("0" < score) { score = score - "20"; } }
Symbol 127 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (13); } }
Symbol 142 Button
on (release) { getURL ("http://server35.hypermart.net/ignited/hof.html", "_blank"); }
Symbol 143 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (14); } }
Symbol 152 Button
on (release) { gotoAndStop (5); }
Symbol 165 Button
on (release) { getURL ("http://Datingclub.com/AEnter.asp?sid=120487200&Epage=2", "_blank"); }
Symbol 170 Button
on (release) { getURL ("http://server35.hypermart.net/ignited/index.html", "_blank"); }

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Instance Names

"1a"Frame 6Symbol 35 MovieClip
"2a"Frame 6Symbol 35 MovieClip
"3a"Frame 6Symbol 35 MovieClip
"4a"Frame 6Symbol 35 MovieClip
"5a"Frame 6Symbol 35 MovieClip
"1b"Frame 6Symbol 35 MovieClip
"2b"Frame 6Symbol 35 MovieClip
"3b"Frame 6Symbol 35 MovieClip
"4b"Frame 6Symbol 35 MovieClip
"5b"Frame 6Symbol 35 MovieClip
"1a"Frame 7Symbol 35 MovieClip
"2a"Frame 7Symbol 35 MovieClip
"3a"Frame 7Symbol 35 MovieClip
"4a"Frame 7Symbol 35 MovieClip
"5a"Frame 7Symbol 35 MovieClip
"1b"Frame 7Symbol 35 MovieClip
"2b"Frame 7Symbol 35 MovieClip
"3b"Frame 7Symbol 35 MovieClip
"4b"Frame 7Symbol 35 MovieClip
"5b"Frame 7Symbol 35 MovieClip
"1a"Frame 8Symbol 35 MovieClip
"2a"Frame 8Symbol 35 MovieClip
"3a"Frame 8Symbol 35 MovieClip
"4a"Frame 8Symbol 35 MovieClip
"5a"Frame 8Symbol 35 MovieClip
"1b"Frame 8Symbol 35 MovieClip
"2b"Frame 8Symbol 35 MovieClip
"3b"Frame 8Symbol 35 MovieClip
"4b"Frame 8Symbol 35 MovieClip
"5b"Frame 8Symbol 35 MovieClip
"1a"Frame 9Symbol 35 MovieClip
"2a"Frame 9Symbol 35 MovieClip
"3a"Frame 9Symbol 35 MovieClip
"4a"Frame 9Symbol 35 MovieClip
"5a"Frame 9Symbol 35 MovieClip
"1b"Frame 9Symbol 35 MovieClip
"2b"Frame 9Symbol 35 MovieClip
"3b"Frame 9Symbol 35 MovieClip
"4b"Frame 9Symbol 35 MovieClip
"5b"Frame 9Symbol 35 MovieClip
"1a"Frame 10Symbol 35 MovieClip
"2a"Frame 10Symbol 35 MovieClip
"3a"Frame 10Symbol 35 MovieClip
"4a"Frame 10Symbol 35 MovieClip
"5a"Frame 10Symbol 35 MovieClip
"1b"Frame 10Symbol 35 MovieClip
"2b"Frame 10Symbol 35 MovieClip
"3b"Frame 10Symbol 35 MovieClip
"4b"Frame 10Symbol 35 MovieClip
"5b"Frame 10Symbol 35 MovieClip
"1a"Frame 11Symbol 35 MovieClip
"2a"Frame 11Symbol 35 MovieClip
"3a"Frame 11Symbol 35 MovieClip
"4a"Frame 11Symbol 35 MovieClip
"5a"Frame 11Symbol 35 MovieClip
"1b"Frame 11Symbol 35 MovieClip
"2b"Frame 11Symbol 35 MovieClip
"3b"Frame 11Symbol 35 MovieClip
"4b"Frame 11Symbol 35 MovieClip
"5b"Frame 11Symbol 35 MovieClip
"1a"Frame 12Symbol 35 MovieClip
"2a"Frame 12Symbol 35 MovieClip
"3a"Frame 12Symbol 35 MovieClip
"4a"Frame 12Symbol 35 MovieClip
"5a"Frame 12Symbol 35 MovieClip
"1b"Frame 12Symbol 35 MovieClip
"2b"Frame 12Symbol 35 MovieClip
"3b"Frame 12Symbol 35 MovieClip
"4b"Frame 12Symbol 35 MovieClip
"5b"Frame 12Symbol 35 MovieClip
"1a"Frame 13Symbol 35 MovieClip
"2a"Frame 13Symbol 35 MovieClip
"3a"Frame 13Symbol 35 MovieClip
"4a"Frame 13Symbol 35 MovieClip
"5a"Frame 13Symbol 35 MovieClip
"1b"Frame 13Symbol 35 MovieClip
"2b"Frame 13Symbol 35 MovieClip
"3b"Frame 13Symbol 35 MovieClip
"4b"Frame 13Symbol 35 MovieClip
"5b"Frame 13Symbol 35 MovieClip

Labels

"intro"Frame 5
"over"Frame 14

Dynamic Text Variables

TextField4Symbol 2 EditableText"Loading"
TextField4Symbol 3 EditableText"Loading."
TextField4Symbol 4 EditableText"Loading.."
TextField4Symbol 5 EditableText"Loading..."
passwordSymbol 19 EditableText""
TextField22Symbol 21 EditableText"password:"
timeSymbol 45 EditableText""
timeSymbol 46 EditableText""
timeSymbol 47 EditableText""
TextField7Symbol 49 EditableText"time:"
TextField13Symbol 50 EditableText"score:"
scoreSymbol 51 EditableText"0"
TextField8Symbol 59 EditableText"  you still have"
helpSymbol 60 EditableText""
TextField11Symbol 61 EditableText"time(s) of"
TextField7Symbol 65 EditableText"time:"
TextField13Symbol 66 EditableText"score:"
scoreSymbol 67 EditableText"0"
TextField8Symbol 70 EditableText"  you still have"
helpSymbol 71 EditableText""
TextField11Symbol 72 EditableText"time(s) of"
TextField7Symbol 76 EditableText"time:"
TextField13Symbol 77 EditableText"score:"
scoreSymbol 78 EditableText"0"
TextField8Symbol 81 EditableText"you still have"
helpSymbol 82 EditableText""
TextField11Symbol 83 EditableText"time(s) of"
TextField7Symbol 88 EditableText"time:"
TextField13Symbol 89 EditableText"score:"
scoreSymbol 90 EditableText"0"
TextField8Symbol 93 EditableText"you still have"
helpSymbol 94 EditableText""
TextField11Symbol 95 EditableText"time(s) of"
TextField7Symbol 99 EditableText"time:"
TextField13Symbol 100 EditableText"score:"
scoreSymbol 101 EditableText"0"
TextField8Symbol 104 EditableText"you still have"
helpSymbol 105 EditableText""
TextField11Symbol 106 EditableText"time(s) of"
TextField7Symbol 111 EditableText"time:"
TextField13Symbol 112 EditableText"score:"
scoreSymbol 113 EditableText"0"
TextField8Symbol 116 EditableText"you still have"
helpSymbol 117 EditableText""
TextField11Symbol 118 EditableText"time(s) of"
TextField7Symbol 123 EditableText"time:"
TextField13Symbol 124 EditableText"score:"
scoreSymbol 125 EditableText"0"
TextField8Symbol 128 EditableText"you still have"
helpSymbol 129 EditableText""
TextField11Symbol 130 EditableText"time(s) of"
TextField7Symbol 134 EditableText"time:"
TextField13Symbol 135 EditableText"score:"
scoreSymbol 136 EditableText"0"
TextField8Symbol 144 EditableText"you still have"
helpSymbol 145 EditableText""
TextField11Symbol 146 EditableText"time(s) of"
TextField2Symbol 148 EditableText"GAME OVER"
TextField17Symbol 153 EditableText"score:"
scoreSymbol 154 EditableText""
passwordSymbol 155 EditableText""
TextField20Symbol 156 EditableText"stage password:"




http://swfchan.com/53/261743/info.shtml
Created: 18/9 -2025 02:38:58 Last modified: 18/9 -2025 02:38:58 Server time: 05/12 -2025 09:57:37