Frame 1
hiscore = "1000";
hinom = "BUNY";
if (_framesloaded >= _totalframes) {
gotoAndPlay (3);
} else {
setProperty("/loader", _xscale , (_framesloaded / _totalframes) * "100");
pourcent = ("Wait Loading... " add int((_framesloaded / _totalframes) * "100")) add " %";
}
Frame 2
gotoAndPlay (1);
Frame 3
affbest = (("BEST SCORE: " add hiscore) add " ") add hinom;
Frame 4
gotoAndPlay (3);
Frame 10
score = "0";
score2 = "0";
scorevie = "10000";
affscore = score;
afflevel = level;
opx = "0";
opy = "0";
numopt = random("5");
setProperty("opt" add numopt, _visible , "0");
valopt = "2";
optlar = "100";
level = "0";
level2 = "0";
raqx = "200";
raqx2 = "200";
vitraq2 = "5";
affraq2 = "0";
raqtime = "500";
raqy = "430";
raqlarg = "30";
raqfact = "2";
ballx = "200";
bally = "460";
vie = "3";
setProperty("/etincelle", _y , raqy - "10");
pause = "0";
Frame 15
level = level + "1";
level2 = level2 + "1";
gotoAndPlay("tab" add level);
chcount = "8";
chiffre = "5";
vitx = "0";
vity = -"10";
raqlarg = "30";
raqfact = "2";
Frame 16
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
}
gotoAndPlay (70);
Frame 17
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "0";
while (count < "56") {
count = count + "1";
if (((("0" < count) and (count < "9")) or (("16" < count) and (count < "25"))) or (("32" < count) and (count < "41"))) {
Set("tab" add count, "1");
}
if (("48" < count) and (count < "57")) {
Set("tab" add count, "1");
}
}
gotoAndPlay (70);
Frame 18
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "0";
while (count < "8") {
count = count + "1";
Set("tab" add count, "50");
}
tab16 = "50";
tab24 = "50";
tab32 = "50";
tab40 = "50";
tab48 = "50";
tab56 = "50";
tab55 = "50";
tab54 = "50";
tab53 = "50";
tab52 = "50";
tab51 = "50";
tab50 = "50";
tab42 = "50";
tab34 = "50";
tab26 = "50";
tab18 = "50";
tab19 = "50";
tab20 = "50";
tab21 = "50";
tab22 = "50";
tab30 = "50";
tab38 = "50";
tab37 = "50";
tab36 = "50";
tab29 = "1";
gotoAndPlay (70);
Frame 19
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "48";
while (count < "55") {
count = count + "1";
Set("tab" add count, "50");
}
count = "40";
while (count < "46") {
count = count + "1";
Set("tab" add count, "1");
}
count = "32";
while (count < "37") {
count = count + "1";
Set("tab" add count, "1");
}
count = "24";
while (count < "28") {
count = count + "1";
Set("tab" add count, "1");
}
count = "16";
while (count < "19") {
count = count + "1";
Set("tab" add count, "1");
}
tab9 = "1";
tab10 = "1";
tab1 = "1";
gotoAndPlay (70);
Frame 20
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "0";
while (count < "8") {
count = count + "1";
Set("tab" add count, "1");
}
count = "9";
while (count < "15") {
count = count + "1";
Set("tab" add count, "1");
}
count = "18";
while (count < "22") {
count = count + "1";
Set("tab" add count, "1");
}
count = "27";
while (count < "29") {
count = count + "1";
Set("tab" add count, "1");
}
count = "34";
while (count < "38") {
count = count + "1";
Set("tab" add count, "1");
}
count = "41";
while (count < "47") {
count = count + "1";
Set("tab" add count, "1");
}
count = "48";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
}
gotoAndPlay (70);
Frame 21
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "2");
}
count = "0";
while (count < "56") {
count = count + "1";
if (((("0" < count) and (count < "9")) or (("16" < count) and (count < "25"))) or (("32" < count) and (count < "41"))) {
Set("tab" add count, "1");
}
if (("48" < count) and (count < "57")) {
Set("tab" add count, "1");
}
}
gotoAndPlay (70);
Frame 22
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "2");
}
count = "0";
while (count < "8") {
count = count + "1";
Set("tab" add count, "1");
}
count = "9";
while (count < "15") {
count = count + "1";
Set("tab" add count, "1");
}
count = "18";
while (count < "22") {
count = count + "1";
Set("tab" add count, "1");
}
count = "27";
while (count < "29") {
count = count + "1";
Set("tab" add count, "1");
}
count = "34";
while (count < "38") {
count = count + "1";
Set("tab" add count, "1");
}
count = "41";
while (count < "47") {
count = count + "1";
Set("tab" add count, "1");
}
count = "48";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
}
gotoAndPlay (70);
Frame 23
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "1";
while (count < "7") {
count = count + "1";
Set("tab" add count, "3");
Set("tab" add (count + "8"), "1");
Set("tab" add (count + "16"), "3");
Set("tab" add (count + "32"), "3");
Set("tab" add (count + "40"), "1");
Set("tab" add (count + "48"), "3");
}
tab10 = "3";
tab15 = "3";
tab42 = "3";
tab47 = "3";
gotoAndPlay (70);
Frame 24
count = "0";
count2 = "0";
while (count < "8") {
count = count + "1";
count2 = count2 + "1";
if (count2 == "2") {
count2 = "0";
}
if (count2 == "1") {
Set("tab" add (count + "8"), "1");
Set("tab" add (count + "24"), "1");
Set("tab" add (count + "40"), "1");
}
}
count = "0";
count2 = "0";
while (count < "9") {
count = count + "1";
count2 = count2 + "1";
if (count2 == "2") {
count2 = "0";
Set("tab" add count, "1");
Set("tab" add (count + "16"), "1");
Set("tab" add (count + "32"), "1");
Set("tab" add (count + "48"), "1");
}
}
gotoAndPlay (70);
Frame 25
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "50");
}
count = "0";
while (count < "8") {
count = count + "1";
Set("tab" add count, "1");
}
count = "9";
while (count < "15") {
count = count + "1";
Set("tab" add count, "1");
}
count = "18";
while (count < "22") {
count = count + "1";
Set("tab" add count, "1");
}
count = "27";
while (count < "29") {
count = count + "1";
Set("tab" add count, "1");
}
count = "34";
while (count < "38") {
count = count + "1";
Set("tab" add count, "1");
}
count = "41";
while (count < "47") {
count = count + "1";
Set("tab" add count, "1");
}
count = "48";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
}
gotoAndPlay (70);
Frame 26
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
}
count = "24";
while (count < "32") {
count = count + "1";
Set("tab" add count, "50");
}
tab28 = "1";
tab29 = "1";
gotoAndPlay (70);
Frame 27
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
}
count = "9";
while (count < "16") {
count = count + "1";
Set("tab" add count, "50");
}
count = "24";
while (count < "31") {
count = count + "1";
Set("tab" add count, "50");
}
count = "49";
while (count < "56") {
count = count + "1";
Set("tab" add count, "50");
}
gotoAndPlay (70);
Frame 28
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
}
count = "48";
while (count < "56") {
count = count + "1";
Set("tab" add count, "50");
}
tab50 = "2";
tab55 = "2";
gotoAndPlay (70);
Frame 29
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
}
count = "48";
while (count < "56") {
count = count + "1";
Set("tab" add count, "50");
}
tab50 = "2";
tab55 = "2";
tab26 = "50";
tab31 = "50";
gotoAndPlay (70);
Frame 30
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
if ("24" < count) {
Set("tab" add count, "2");
}
}
count = "48";
while (count < "56") {
count = count + "1";
Set("tab" add count, "50");
}
tab50 = "2";
tab55 = "2";
tab26 = "50";
tab31 = "50";
gotoAndPlay (70);
Frame 31
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
tab18 = "1";
tab23 = "1";
tab26 = "50";
tab31 = "50";
gotoAndPlay (70);
Frame 32
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "48";
while (count < "56") {
count = count + "1";
Set("tab" add count, "50");
}
tab50 = "0";
tab55 = "0";
tab18 = "1";
tab23 = "1";
tab26 = "50";
tab31 = "50";
gotoAndPlay (70);
Frame 33
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "48";
while (count < "56") {
count = count + "1";
Set("tab" add count, "50");
}
tab50 = "0";
tab55 = "0";
tab18 = "5";
tab23 = "5";
tab26 = "50";
tab31 = "50";
gotoAndPlay (70);
Frame 34
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
}
tab4 = "50";
tab13 = "50";
tab20 = "50";
tab29 = "50";
tab36 = "50";
tab45 = "50";
tab52 = "50";
gotoAndPlay (70);
Frame 35
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "1");
}
count = "49";
while (count < "55") {
count = count + "1";
Set("tab" add count, "50");
}
tab4 = "50";
tab13 = "50";
tab20 = "50";
tab29 = "50";
tab36 = "50";
tab45 = "50";
tab52 = "50";
gotoAndPlay (70);
Frame 36
count = "0";
while (count < "56") {
count = count + "1";
Set("tab" add count, "0");
}
count = "48";
while (count < "55") {
count = count + "1";
Set("tab" add count, "50");
}
count = "40";
while (count < "46") {
count = count + "1";
Set("tab" add count, "2");
}
count = "32";
while (count < "37") {
count = count + "1";
Set("tab" add count, "2");
}
count = "24";
while (count < "28") {
count = count + "1";
Set("tab" add count, "2");
}
count = "16";
while (count < "19") {
count = count + "1";
Set("tab" add count, "2");
}
tab9 = "2";
tab10 = "2";
tab1 = "2";
gotoAndPlay (70);
Frame 37
level = "1";
gotoAndPlay (16);
Frame 70
affscore = score;
afflevel = level;
opx = "0";
opy = "0";
numopt = random("5");
setProperty("opt" add numopt, _visible , "0");
valopt = "2";
optlar = "100";
count = "1";
nbbriq = "0";
while (count < "57") {
setProperty("briq" add count, _visible , "0");
if ("0" < eval ("tab" add count)) {
setProperty("briq" add count, _visible , "1");
nbbriq = nbbriq + "1";
tellTarget ("briq" add count) {
gotoAndStop (1);
};
if ("1" < eval ("tab" add count)) {
if (eval ("tab" add count) == "50") {
nbbriq = nbbriq - "1";
tellTarget ("briq" add count) {
gotoAndStop ("incassable");
};
} else {
tellTarget ("briq" add count) {
gotoAndStop ("long");
};
}
}
} else {
setProperty("briq" add count, _visible , "0");
}
count = count + "1";
}
afflevel = level2;
Frame 73
tellTarget ("/raquette2") {
gotoAndStop (1);
}
setProperty("raquette", _xscale , optlar);
raqx = getProperty("maskraq", _x);
if ("420" < (raqx + raqlarg)) {
raqx = "420" - raqlarg;
}
if ((raqx - raqlarg) < "0") {
raqx = raqlarg;
}
setProperty("raquette", _x , raqx);
setProperty("raquette", _y , raqy);
raqy2 = raqy;
play();
ballx = getProperty("raquette", _x);
bally = raqy - "8";
setProperty("/ball", _x , ballx);
setProperty("/ball", _y , bally);
chcount = chcount + "1";
if (chcount == "9") {
chcount = "0";
chiffre = chiffre - "1";
tellTarget ("ch" add chiffre) {
gotoAndPlay ("debut");
};
}
if (chiffre == (-"1")) {
gotoAndPlay (80);
}
Frame 74
gotoAndPlay (73);
Frame 80
if (score2 < score) {
score2 = score2 + "5";
}
affscore = score2;
if (score2 >= scorevie) {
scorevie = scorevie * "2";
vie = vie + "1";
}
if (lanopt == "1") {
setProperty("opt" add numopt, _visible , "1");
setProperty("opt" add numopt, _x , optx);
setProperty("opt" add numopt, _y , opty);
opty = opty + "5";
if ((((opty + "5") >= (raqy - "5")) and ((raqy + "5") >= (opty + "5"))) and ((optx >= (raqx - raqlarg)) and ((raqx + raqlarg) >= optx))) {
tellTarget ("/son") {
gotoAndPlay ("son1");
};
score = score + "200";
lanopt = "0";
if (numopt == "0") {
raqlarg = "15";
raqfact = "1";
optlar = "50";
}
if (numopt == "1") {
raqlarg = "60";
raqfact = "4";
optlar = "200";
}
if (numopt == "2") {
raqlarg = "30";
raqfact = "2";
optlar = "100";
}
if (numopt == "3") {
raqy2 = "380";
}
if (numopt == "4") {
raqy2 = "430";
}
setProperty("opt" add numopt, _visible , "0");
valopt = random("5") + "2";
numopt = random("5");
}
if ("470" < opty) {
lanopt = "0";
setProperty("opt" add numopt, _visible , "0");
valopt = random("5") + "2";
numopt = random("5");
}
}
ballx = ballx + vitx;
bally = bally + vity;
test = "0";
bx = int((ballx - "10") / "50");
by = int(((bally + vity) - "10") / "30");
count = ((by * "8") + bx) + "1";
if ("0" < eval ("tab" add count)) {
test = "1";
vity = -vity;
score = score + "10";
if (eval ("tab" add count) <> "50") {
Set("tab" add count, eval ("tab" add count) - "1");
tellTarget ("briq" add count) {
gotoAndPlay ("long");
};
} else {
score = score - "10";
tellTarget ("briq" add count) {
gotoAndPlay ("incassable");
};
}
}
if ((eval ("tab" add count) == "0") and (test == "1")) {
setProperty("briq" add count, _visible , "0");
score = score + "40";
nbbriq = nbbriq - "1";
valopt = valopt - "1";
}
test = "0";
by = int((bally - "10") / "30");
bx = int(((ballx + vitx) - "10") / "50");
count = ((by * "8") + bx) + "1";
if ((("0" < eval ("tab" add count)) and (ballx < "400")) and ("20" < ballx)) {
test = "1";
vitx = -vitx;
score = score + "10";
if (eval ("tab" add count) <> "50") {
Set("tab" add count, eval ("tab" add count) - "1");
tellTarget ("briq" add count) {
gotoAndPlay ("long");
};
} else {
score = score - "10";
tellTarget ("briq" add count) {
gotoAndPlay ("incassable");
};
}
}
if ((eval ("tab" add count) == "0") and (test == "1")) {
setProperty("briq" add count, _visible , "0");
score = score + "40";
nbbriq = nbbriq - "1";
valopt = valopt - "1";
}
if (nbbriq == "0") {
gotoAndPlay (85);
}
if (("0" >= valopt) and (lanopt == "0")) {
lanopt = "1";
optx = ballx;
opty = bally;
}
raqx = getProperty("maskraq", _x);
if (("10" >= (bally - "5")) and (vity < "0")) {
vity = -vity;
tellTarget ("/ball") {
gotoAndPlay ("son3");
};
}
if (((bally + "5") >= "470") and ("0" < vity)) {
vie = vie - "1";
chcount = "8";
chiffre = "5";
vitx = "0";
vity = -"10";
if (vie == (-"1")) {
gotoAndPlay (105);
} else {
gotoAndPlay (73);
}
}
if (("10" >= (ballx + vitx)) and (vitx < "0")) {
vitx = -vitx;
tellTarget ("/ball") {
gotoAndPlay ("son1");
};
}
if (((ballx + vitx) >= "410") and ("0" < vitx)) {
vitx = -vitx;
tellTarget ("/ball") {
gotoAndPlay ("son2");
};
}
if (((((bally + vity) >= (raqy - "5")) and ((raqy + "5") >= (bally + vity))) and ((ballx >= (raqx - raqlarg)) and ((raqx + raqlarg) >= ballx))) and ("0" < vity)) {
vity = -vity;
vitx = int((ballx - raqx) / raqfact);
setProperty("/etincelle", _x , ballx);
setProperty("/etincelle", _y , raqy - "5");
tellTarget ("/etincelle") {
gotoAndPlay ("etincelle");
};
tellTarget ("/raquette") {
gotoAndPlay ("son1");
};
}
setProperty("/ball", _x , ballx);
setProperty("/ball", _y , bally);
if ("0" < raqtime) {
raqtime = raqtime - "1";
}
if (raqtime == "0") {
raqx2 = "200";
affraq2 = (random("5") + "5") * "100";
}
if ("0" < affraq2) {
raqtime = "500";
affraq2 = affraq2 - "1";
raqx2 = raqx2 + vitraq2;
if ((raqx2 >= "390") or ("30" >= raqx2)) {
vitraq2 = -vitraq2;
}
setProperty("raquette2", _x , raqx2);
setProperty("raquette2", _y , "330");
if (((bally >= "325") and ("335" >= bally)) and ((ballx >= (raqx2 - "30")) and ((raqx2 + "30") >= ballx))) {
vity = -vity;
tellTarget ("raquette2") {
gotoAndPlay ("son1");
};
}
if (affraq2 < "2") {
setProperty("raquette2", _x , -"1000");
}
}
setProperty("raquette", _xscale , optlar);
if ("420" < (raqx + raqlarg)) {
raqx = "420" - raqlarg;
}
if ((raqx - raqlarg) < "0") {
raqx = raqlarg;
}
if (raqy < raqy2) {
raqy = raqy + "5";
}
if (raqy2 < raqy) {
raqy = raqy - "5";
}
setProperty("raquette", _x , raqx);
setProperty("raquette", _y , raqy);
Frame 81
gotoAndPlay (80);
Frame 85
lanopt = "0";
setProperty("opt" add numopt, _visible , "0");
valopt = random("5") + "2";
numopt = random("5");
waitcong = "0";
Frame 95
waitcong = waitcong + "1";
if (waitcong == "12") {
gotoAndPlay (97);
}
Frame 96
gotoAndPlay (95);
Frame 103
gotoAndPlay (15);
Frame 105
setProperty("opt" add numopt, _visible , "0");
wait = "0";
Frame 116
wait = wait + "1";
if (wait == "50") {
gotoAndPlay (125);
}
Frame 117
gotoAndPlay (116);
Frame 125
hinom = "";
nblet = "0";
if (score < hiscore) {
gotoAndPlay (3);
}
Frame 126
hiscore = score;
affhiscore = hiscore;
affnom = hinom;
stop();
Frame 127
gotoAndPlay (126);
Symbol 16 Button
on (press) {
startDrag ("maskraq", true, "0", "430", "420", "430");
gotoAndPlay (10);
}
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 7
gotoAndStop (1);
Symbol 26 MovieClip Frame 10
gotoAndPlay (1);
Symbol 26 MovieClip Frame 13
gotoAndStop (1);
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 5
gotoAndStop (1);
Symbol 30 MovieClip Frame 10
gotoAndStop (1);
Symbol 34 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 11
gotoAndPlay (1);
Symbol 37 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 6
gotoAndStop (2);
Symbol 62 MovieClip Frame 11
gotoAndStop (7);
Symbol 66 MovieClip Frame 6
gotoAndStop (2);
Symbol 66 MovieClip Frame 11
gotoAndStop (7);
Symbol 70 MovieClip Frame 6
gotoAndStop (2);
Symbol 70 MovieClip Frame 11
gotoAndStop (7);
Symbol 74 MovieClip Frame 6
gotoAndStop (2);
Symbol 74 MovieClip Frame 11
gotoAndStop (7);
Symbol 78 MovieClip Frame 6
gotoAndStop (2);
Symbol 78 MovieClip Frame 11
gotoAndStop (7);
Symbol 82 MovieClip Frame 6
gotoAndStop (2);
Symbol 82 MovieClip Frame 11
gotoAndStop (7);
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 6
gotoAndStop (2);
Symbol 87 MovieClip Frame 11
gotoAndStop (7);
Symbol 90 MovieClip Frame 5
gotoAndStop (1);
Symbol 93 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 9
gotoAndStop (1);
Symbol 99 MovieClip Frame 19
gotoAndStop (1);
Symbol 114 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "A";
affnom = hinom;
}
}
Symbol 116 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "B";
affnom = hinom;
}
}
Symbol 118 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "C";
affnom = hinom;
}
}
Symbol 120 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "D";
affnom = hinom;
}
}
Symbol 122 Button
on (release) {
if ((-"1") < nblet) {
if (nblet == "0") {
hinom = "";
} else {
nblet = nblet - "1";
hinom = substring(hinom, "1", nblet);
}
affnom = hinom;
}
}
Symbol 124 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "E";
affnom = hinom;
}
}
Symbol 126 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "F";
affnom = hinom;
}
}
Symbol 128 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "G";
affnom = hinom;
}
}
Symbol 130 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "H";
affnom = hinom;
}
}
Symbol 132 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "I";
affnom = hinom;
}
}
Symbol 134 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "J";
affnom = hinom;
}
}
Symbol 136 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "K";
affnom = hinom;
}
}
Symbol 138 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "L";
affnom = hinom;
}
}
Symbol 140 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "M";
affnom = hinom;
}
}
Symbol 142 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "N";
affnom = hinom;
}
}
Symbol 144 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "O";
affnom = hinom;
}
}
Symbol 146 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "P";
affnom = hinom;
}
}
Symbol 148 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "Q";
affnom = hinom;
}
}
Symbol 150 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "R";
affnom = hinom;
}
}
Symbol 152 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "S";
affnom = hinom;
}
}
Symbol 154 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "T";
affnom = hinom;
}
}
Symbol 156 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "U";
affnom = hinom;
}
}
Symbol 158 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "V";
affnom = hinom;
}
}
Symbol 160 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "W";
affnom = hinom;
}
}
Symbol 162 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "X";
affnom = hinom;
}
}
Symbol 164 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "Y";
affnom = hinom;
}
}
Symbol 166 Button
on (release) {
if (nblet < "11") {
nblet = nblet + "1";
hinom = hinom add "Z";
affnom = hinom;
}
}
Symbol 168 Button
on (release) {
score = hiscore;
nom = hinom;
email = "Niveau: " add level2;
jeu = "WebBreaker";
pas = "acd";
getURL ("http://ndc.free.fr/script/recordscore.php3", "_blank", "POST");
gotoAndPlay (3);
}